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Sample records for lego league fll

  1. A Day at FIRST Lego League

    Science.gov (United States)

    McIntyre, Nancy

    2012-01-01

    This article features an after-school FIRST Lego League (FLL) program at Chaminade Middle School in Chatsworth, California, USA. The after-school FLL program feeds into the high school FIRST Robotics Competition (FRC) program wherein aspiring young engineers come to the high school team with several years of FLL experience. Through the FLL…

  2. FIRST LEGO League Kickoff

    Science.gov (United States)

    2007-01-01

    Randall Hicks (right), Jacobs Technology's Education Services manager at NASA John C. Stennis Space Center, answers questions about the playing field for FIRST (For Inspiration and Recognition of Science and Technology) LEGO League's 2007 Challenge, `Power Puzzle.' More than 140 teachers, mentors, parents and students from 15 schools attended the Sept. 15 FLL season kickoff at StenniSphere, the visitor center at SSC. The teams from southern and central Mississippi and Mobile, Ala., who came to SSC heard rules for and asked questions about `Power Puzzle,' and saw robot demonstrations by Gulfport and Picayune high schools' past FIRST Robotics competitions. Using LEGO Mindstorms NXT kits, FLL teams of children ages 9-14 will spend the next three months building and programming robots to perform 'Power Puzzle's' challenge tasks, then pit them in competitions. They also will submit a research project about how energy choices impact the environment and the economy. The season will culminate at the Mississippi Championship Tournament on Dec. 8 at the Mississippi Gulf Coast Community College. FLL, considered the `little league' of the FIRST Robotics Competition, partners FIRST and the LEGO Group. Competitions aim to inspire and celebrate science and technology using real-world context and hands-on experimentation. NASA recognizes FIRST activities as an excellent hands-on method to increase student knowledge of science, engineering, technology and mathematics. Schools represented in this year's kickoff were: Madison Avenue Upper Elementary, the Mississippi Band of Choctaw Indians' Conehatta Elementary, Hattiesburg's Lillie Burney Elementary, Pearl Upper Elementary, Long Beach Middle, Oktibehha Elementary, d'Iberville Middle, Saucier's West Wortham Middle, Picayune's Nicholson Elementary and Roseland Park Baptist Church Academy, Bay St. Louis' St. Stanislaus College and Mobile's Davidson High, as well as two home-school groups from the Jackson area.

  3. 2011 FIRST LEGO League

    Science.gov (United States)

    2010-01-01

    Matthew Myles (left) and Agrippa Kellum from Armstrong Middle School in Starkville, watch as their LEGO robot competes during a Dec. 4 tournament. Elementary and middle school students from across Mississippi gathered in Hattiesburg to participate in the Mississippi Championship FIRST (For Inspiration and Recognition of Science and Technology) LEGO League Tournament. Stennis supports FIRST LEGO League each year by providing mentors, training and tournament volunteers.

  4. FIRST LEGO League announces State Championship winners

    Science.gov (United States)

    2007-01-01

    PEAK Home School Network Team 1832 'Techno Warriors' of Brandon sport the Champions Award they won during the Dec. 8 FIRST (For Inspiration and Recognition of Science and Technology) LEGO League 2007 Mississippi Championship Tournament.

  5. Mathematics and "Lego" Robots

    Science.gov (United States)

    Hansen, Janus Halkier; Traeholt, Rune

    2007-01-01

    For the last four years, Soenderholm School, near the town of Aalborg, Northjutland, Denmark, has had an optional subject in the seventh grade called First "Lego" League (FLL). FLL is an international contest which aims to advance pupils' scientific interest. The task is for participants to build and program a "Lego" robot able…

  6. The malleability of spatial ability under treatment of a FIRST LEGO League-based robotics unit

    Science.gov (United States)

    Coxon, Steven Vincent

    Spatial ability is important to science, technology, engineering, and math (STEM) success, but spatial talents are rarely developed in schools. Likewise, the gifted may become STEM innovators, but they are rarely provided with pedagogy appropriate to develop their abilities in schools. A stratified random sample of volunteer participants (n=75) ages 9-14 was drawn from 16 public school districts' gifted programs, including as many females (n=28) and children from groups traditionally underrepresented in gifted programs (n=18) as available. Participants were randomly divided into an experimental (n=38) and a control group (n=37) for an intervention study. All participants took the CogAT (form 6) Verbal Battery and the Project TALENT Spatial Ability Assessments. The experimental group participated in a simulation of the FIRST LEGO League (FLL) competition for 20 hours total over five consecutive days. All participants took the spatial measure another time. Experimental males evidenced significant and meaningful gains in measured spatial ability (Cohen's d = 0.87). Females did not evidence significant gains in measured spatial ability. This may be due to sampling error, gender differences in prior experience with LEGO, or differences in facets of spatial ability in the treatment or measurements. Further research studies with larger samples of females, other treatments and measurement tools, and longer treatment periods are recommended. The literature review revealed that FLL is beneficial for STEM engagement in both genders and its use in schools is recommended. The present study provides additional evidence for FLL's usefulness in increasing the number of individuals in the STEM pipeline. Keywords: spatial, gilled, talent, robotics, FIRST LEGO League, science

  7. Using FIRST LEGO League Robotics Competitions to Engage Middle School Students in Physics

    Science.gov (United States)

    Rosen, Jeffrey

    2009-11-01

    As the nation and world grapple with looming crises in sectors such as energy, health care and the environment, it is critical that we keep today's youth interested in careers in science, technology, engineering and math (STEM). Studies indicate that many students lose interest in the sciences by ages 10-13, when they are in grades 4-8 in the U.S. educational system. Many of the interventions to counteract this trend focus on boosting interest in STEM in secondary schools and universities. However the case can be made that the greater need is actually earlier in the education of the child. How can we work with this age group in an exciting way that will promote the study of science? Student robotics competitions might be one effective answer. Programs are currently being run around the country and the world that engage young people in the study of science through robotic competition. Many of these programs rely on mentors to guide the students through the process, which in the most effective programs includes the study of physic concepts through engineering design. During this presentation we will discuss the options for participating in programs that help the students and teachers better understand the science, specifically the physics, which underlies robotics. In particular, we will focus on the international program called FIRST LEGO League (FLL), in which students ages 9-14 are challenged every year to construct a LEGO robot that can navigate and complete a course of theme-related missions. The FLL program is currently operating in almost every state in the U.S. and relies on recruiting qualified mentors and judges who want to impact young people's interest in STEM. Physics professionals can make a tremendous difference in the lives of these eager middle school students.

  8. LEGO

    DEFF Research Database (Denmark)

    Schleicher, Marianne

    2012-01-01

    Kulturevolutionær refleksion over LEGOs udfordringer, når virksomheden gennem leg opfordrer til variation i religiøse, ikke-vestlige kulturer.......Kulturevolutionær refleksion over LEGOs udfordringer, når virksomheden gennem leg opfordrer til variation i religiøse, ikke-vestlige kulturer....

  9. Instant LEGO Mindstorm EV3

    CERN Document Server

    Garber, Gary

    2013-01-01

    Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. A concise guide full of step-by-step recipes to teach you how to build and program an advanced robot.""Instant LEGO Mindstorm EV3"" is for both the adult tinkerer who has never touched LEGO before and the experienced LEGO engineer who has evolved from Mindstorm NXT to EV3. If you are interested in entering or advising students in robot competitions such as the FIRST LEGO League, the Wold Robot Olympiad, or RoboGames, then this book is a must for you. Even if you haven't purchased yo

  10. Lego Group

    DEFF Research Database (Denmark)

    Møller Larsen, Marcus; Pedersen, Torben; Slepniov, Dmitrij

    2010-01-01

    The last years’ rather adventurous journey from 2004 to 2009 had taught the fifth-largest toy-maker in the world - the LEGO Group - the importance of managing the global supply chain effectively. In order to survive the largest internal financial crisis in its roughly 70 years of existence......, the management had, among many initiatives, decided to offshore and outsource a major chunk of its production to Flextronics. In this pursuit of rapid cost-cutting sourcing advantages, the LEGO Group planned to license out as much as 80 per cent of its production besides closing down major parts...

  11. Dynamics of learner affective development in early FLL

    Directory of Open Access Journals (Sweden)

    Jelena Mihaljević Djigunović

    2012-10-01

    Full Text Available Affective learner factors were first considered as a cause of success in language learning. This was followed by a change in approach and recently authors (e.g., Edelenbos, Johnstone, & Kubanek, 2006 have considered them an important outcome, especially in early foreign language learning (FLL. Current research into affective learner factors in early FLL tries to catch the developmental aspects too, and studies are emerging that take a contextual view as well. This paper describes a study on affective characteristics of young FL learners that combines the developmental and contextual perspectives. Using the case study methodology the author analyses the affective profiles of three young learners of English as a foreign language who were followed for 4 years. The analyses are done taking into account their immediate language learning environment, home support, out-of-school exposure to English and language achievement. The findings suggest that affective learner factors contribute to the dynamic complexity of early FLL.

  12. Interpretation of the FLL morphology in superconducting V3Si

    International Nuclear Information System (INIS)

    Christen, D.K.; Kerchner, H.R.; Sekula, S.T.

    1985-01-01

    Measurements of the flux-line lattice (FLL) morphology in V 3 Si using small-angle neutron diffraction have revealed correlations between the symmetries of the FLL and the real crystal, as well as a curious and somewhat complex dependence on the magnitude of the magnetic flux density. At the same time, determinations of the FLL form factor indicate that the low-field (B less than or equal to 1T) FL-FL interaction is quite simple, as evidenced by a London-like behavior, with linear superposition of individual FL microscopic fields. In the London picture the FL core is assumed to be negligibly small, so that the FL-FL interaction depends only on the microscopic fields and supercurrents and is parametrized only by the magnetic field penetration depth lambda. For V 3 Si, this model should be a very good approximation for well-separated flux lines (i.e., at low flux density). Conceptually, it is appealing to envision anisotropic FL interactions as arising from an anisotropic penetration depth lambda (r) in a generalized London model. Presently, the authors have analyzed the observed FLL morphology data using such a phenomenological approach and find the qualitative agreement presented

  13. Modular Lego-Electronics

    KAUST Repository

    Shaikh, Sohail F.; Ghoneim, Mohamed T.; Bahabry, Rabab R.; Khan, Sherjeel M.; Hussain, Muhammad Mustafa

    2017-01-01

    . Here, a generic manufacturable method of converting state-of-the-art complementary metal oxide semiconductor-based ICs into modular Lego-electronics is shown with unique geometry that is physically identifiable to ease manufacturing and enhance

  14. LEGO Diorama Images

    Data.gov (United States)

    Allegheny County / City of Pittsburgh / Western PA Regional Data Center — We often create dioramas from LEGO bricks for use with our presentations, blogs, and social media posts. We find it's much more fun and effective to reenact...

  15. Learning with LEGO

    Science.gov (United States)

    Durrani, Matin

    2017-12-01

    I have lost count of the number of wheezes to get people hooked on particle physics. There have been straightforward scientific accounts, personal tales of discovery, books filled with cartoons, essays and even historical vignettes. In Particle Physics Brick by Brick, science communicator Ben Still has decided to use LEGO bricks to coax readers into learning more about the subatomic world.

  16. Lego Car Race

    Science.gov (United States)

    Preston, Christine

    2017-01-01

    Familiar toys can be used to scaffold young children's learning about basic physics as well as guide scientific inquiry. Teachers looking for resources to engage young children and develop science inquiry skills need look no further than the toy box. In this two-part activity, children first construct a Lego® car and use it to explore the effects…

  17. Modified Dual Second-order Generalized Integrator FLL for Frequency Estimation Under Various Grid Abnormalities

    Directory of Open Access Journals (Sweden)

    Kalpeshkumar Rohitbhai Patil

    2016-10-01

    Full Text Available Proper synchronization of Distributed Generator with grid and its performance in grid-connected mode relies on fast and precise estimation of phase and amplitude of the fundamental component of grid voltage. However, the accuracy with which the frequency is estimated is dependent on the type of grid voltage abnormalities and structure of the phase-locked loop or frequency locked loop control schemes. Among various control schemes, second-order generalized integrator based frequency- locked loop (SOGI-FLL is reported to have the most promising performance. It tracks the frequency of grid voltage accurately even when grid voltage is characterized by sag, swell, harmonics, imbalance, frequency variations etc. However, estimated frequency contains low frequency oscillations in case when sensed grid-voltage has a dc offset. This paper presents a modified dual second-order generalized integrator frequency-locked loop (MDSOGI-FLL for three-phase systems to cope with the non-ideal three-phase grid voltages having all type of abnormalities including the dc offset. The complexity in control scheme is almost the same as the standard dual SOGI-FLL, but the performance is enhanced. Simulation results show that the proposed MDSOGI-FLL is effective under all abnormal grid voltage conditions. The results are validated experimentally to justify the superior performance of MDSOGI-FLL under adverse conditions.

  18. An Islanding Detection Method by Using Frequency Positive Feedback Based on FLL for Single-Phase Microgrid

    DEFF Research Database (Denmark)

    Sun, Qinfei; Guerrero, Josep M.; Jing, Tianjun

    2017-01-01

    An active islanding detection method based on Frequency-Locked Loop (FLL) for constant power controlled inverter in single-phase microgrid is proposed. This method generates a phase shift comparing the instantaneous frequency obtained from FLL unit with the nominal frequency to modify the reference...

  19. MiniLEGO

    DEFF Research Database (Denmark)

    Frederiksen, Tore Kasper; Jakobsen, Thomas Pelle; Nielsen, Jesper Buus

    2013-01-01

    One of the main tools to construct secure two-party computation protocols are Yao garbled circuits. Using the cut-and-choose technique, one can get reasonably efficient Yao-based protocols with security against malicious adversaries. At TCC 2009, Nielsen and Orlandi [28] suggested to apply cut......-and-choose at the gate level, while previously cut-and-choose was applied on the circuit as a whole. This idea allows for a speed up with practical significance (in the order of the logarithm of the size of the circuit) and has become known as the “LEGO” construction. Unfortunately the construction in [28] is based...... on a specific number-theoretic assumption and requires public-key operations per gate of the circuit. The main technical contribution of this work is a new XOR-homomorphic commitment scheme based on oblivious transfer, that we use to cope with the problem of connecting the gates in the LEGO construction. Our...

  20. Modular Lego-Electronics

    KAUST Repository

    Shaikh, Sohail F.

    2017-10-24

    Electronic system components have thousands of individual field effect transistors (FETs) interconnected executing dedicated functions. Assembly yield of >80% will guarantee system failure since a single interconnect failure will result in undesired performance. Hence, a paradigm shift is needed in the self-assembly or integration of state-of-the-art integrated circuits (ICs) for a physically compliant system. Traditionally, most ICs share same geometry with only variations in dimensions and packaging. Here, a generic manufacturable method of converting state-of-the-art complementary metal oxide semiconductor-based ICs into modular Lego-electronics is shown with unique geometry that is physically identifiable to ease manufacturing and enhance throughput. Various geometries at the backside of the silicon die and on the destination site having the same geometry with relaxed dimension (up to 50 µm extra) allow targeted site binding like DNA assembly. Different geometries, angles, and heights for different modules provide a unique identity to each of the ICs. A two-level geometric combination presented here helps in maintaining the uniqueness of individual module to assemble at exact matching site like a perfect lock-and-key model. The assembled ICs offer uncompromised electrical performance, higher yield, and fabrication ease. In future, this method can further be expanded for fluidic assisted self-assembly.

  1. Continental Mathematics League.

    Science.gov (United States)

    Quartararo, Joseph

    2002-01-01

    This article describes the activities of the Continental Mathematics League, which offers a series of meets for children in grades 3 though 9. In addition, a Calculus League and a Computer Contest are offered. The league allows schools to participate by mail so that rural schools can participate. (CR)

  2. Lego Group: An Outsourcing Journey

    DEFF Research Database (Denmark)

    Larsen, Marcus Møller; Pedersen, Torben; Slepniov, Dmitrij

    2010-01-01

    The last years’ rather adventurous journey from 2004 to 2009 had taught the fifth-largest toy-maker in the world - the LEGO Group - the importance of managing the global supply chain effectively. In order to survive the largest internal financial crisis in its roughly 70 years of existence......, the management had, among many initiatives, decided to offshore and outsource a major chunk of its production to Flextronics. In this pursuit of rapid cost-cutting sourcing advantages, the LEGO Group planned to license out as much as 80 per cent of its production besides closing down major parts...

  3. On the entropy of LEGO

    DEFF Research Database (Denmark)

    Durhuus, Bergfinnur; Eilers, Søren

    We propose the further study of the rate of growth of the number of contiguous buildings which may be made from n LEGO blocks of the same size and color. Specializing to blocks of dimension 2x4 we give upper and lower bounds, and speculate on the true value....

  4. Listening and Legos[TM

    Science.gov (United States)

    Morris, Pamela

    2012-01-01

    This simple exercise, performed in teams, gives students practice in listening to instructions, particularly when there are restrictions for the communication. The teams compete in a limited amount of time to build a Lego[TM] structure based on the instructions of one team member. Which team listens the best and is most successful?

  5. Lego Group: An Outsourcing Journey

    DEFF Research Database (Denmark)

    Larsen, Marcus Møller; Pedersen, Torben; Slepniov, Dmitrij

    2010-01-01

    , the management had, among many initiatives, decided to offshore and outsource a major chunk of its production to Flextronics. In this pursuit of rapid cost-cutting sourcing advantages, the LEGO Group planned to license out as much as 80 per cent of its production besides closing down major parts...

  6. LEGO-inspired drug design

    DEFF Research Database (Denmark)

    Thanh Tung, Truong; Dao, Trong Tuan; Grifell Junyent, Marta

    2018-01-01

    The fungal plasma membrane H+-ATPase (Pma1p) is a potential target for the discovery of new antifungal agents. Surprisingly, no structure-activity relationship studies for small molecules targeting Pma1p have been reported. Herein, we disclose a LEGO-inspired fragment assembly strategy for design...

  7. Have LEGO Products Become More Violent?

    Directory of Open Access Journals (Sweden)

    Christoph Bartneck

    Full Text Available Although television, computer games and the Internet play an important role in the lives of children they still also play with physical toys, such as dolls, cars and LEGO bricks. The LEGO company has become the world's largest toy manufacturer. Our study investigates if the LEGO company's products have become more violent over time. First, we analyzed the frequency of weapon bricks in LEGO sets. Their use has significantly increased. Second, we empirically investigated the perceived violence in the LEGO product catalogs from the years 1978-2014. Our results show that the violence of the depicted products has increased significantly over time. The LEGO Company's products are not as innocent as they used to be.

  8. Have LEGO Products Become More Violent?

    Science.gov (United States)

    Min Ser, Qi; Moltchanova, Elena; Smithies, James; Harrington, Erin

    2016-01-01

    Although television, computer games and the Internet play an important role in the lives of children they still also play with physical toys, such as dolls, cars and LEGO bricks. The LEGO company has become the world’s largest toy manufacturer. Our study investigates if the LEGO company’s products have become more violent over time. First, we analyzed the frequency of weapon bricks in LEGO sets. Their use has significantly increased. Second, we empirically investigated the perceived violence in the LEGO product catalogs from the years 1978–2014. Our results show that the violence of the depicted products has increased significantly over time. The LEGO Company’s products are not as innocent as they used to be. PMID:27203424

  9. Have LEGO Products Become More Violent?

    Science.gov (United States)

    Bartneck, Christoph; Min Ser, Qi; Moltchanova, Elena; Smithies, James; Harrington, Erin

    2016-01-01

    Although television, computer games and the Internet play an important role in the lives of children they still also play with physical toys, such as dolls, cars and LEGO bricks. The LEGO company has become the world's largest toy manufacturer. Our study investigates if the LEGO company's products have become more violent over time. First, we analyzed the frequency of weapon bricks in LEGO sets. Their use has significantly increased. Second, we empirically investigated the perceived violence in the LEGO product catalogs from the years 1978-2014. Our results show that the violence of the depicted products has increased significantly over time. The LEGO Company's products are not as innocent as they used to be.

  10. A novel flux estimator based on SOGI with FLL for induction machine drives

    DEFF Research Database (Denmark)

    Zhao, Rende; Xin, Zhen; Loh, Poh Chiang

    2016-01-01

    by the initial conditions with no need for the magnitude and phase compensation. Because the dc and harmonic components are inversely proportional to the speed in the estimated flux, the performance of the single SOGI-based estimator become worse at low speed. A multiple SOGI-based flux estimator is the proposed......It is very important to estimate flux accurately in implementing high-performance control of AC motors. Theoretical analysis has been made to illustrate the performance of the pure-integration-based and the Low-Pass Filter (LPF) based flux estimators. A novel flux estimator based on Second......-Order General Integrator (SOGI) with Frequency Locked-Loop (FLL) is investigated in this paper for induction machine drives. A single SOGI instead of pure integrator or LPF is used to integrate the back electromotive force (EMF). It can solve the problems of the integration saturation and the dc drift caused...

  11. Lego Serious Play in Law

    Directory of Open Access Journals (Sweden)

    Frederico de Andrade Gabrich

    2016-12-01

    Full Text Available The legal education is not fully following the significant changes in society in the XXI century, and this determines significant lack of student motivation. The teaching methodologies used in legal courses continued to follow the teacher's knowledge and books, grounded in instructionism. It takes the development and application of new teaching methodologies that favor the change of the dominant mental model, systems thinking, innovation and real problems solution that motivate students for learning. The Lego Serious

  12. A Lego version of ATLAS

    CERN Multimedia

    Laëtitia Pedroso

    2010-01-01

    There's nothing very unusual about a small child making simple objects out of Lego. But wouldn't you be surprised to learn that one six-year old has just made a life-like model of the ATLAS detector?   Bastian with his Lego ATLAS detector. © Photo provided by Kai Nicklas, Bastian's father. It all began a month ago when the boy's father was watching a video about the construction of the ATLAS detector on the Internet. He hadn't noticed that his son was watching it over his shoulder. The small boy was fascinated by what he was seeing on the computer screen and his first reaction was to exclaim: "Wow! That's a terrific machine! I think the people who built it must be really clever." The detector must have really fired his imagination because, after asking his father a few questions, he decided to make a Lego model of it. Look at the photo and you will see how closely the model he produced resembles the actual ATLAS detector. Is the little boy in question, Bastia...

  13. LEGO Robotics: An Authentic Problem Solving Tool?

    Science.gov (United States)

    Castledine, Alanah-Rei; Chalmers, Chris

    2011-01-01

    With the current curriculum focus on correlating classroom problem solving lessons to real-world contexts, are LEGO robotics an effective problem solving tool? This present study was designed to investigate this question and to ascertain what problem solving strategies primary students engaged with when working with LEGO robotics and whether the…

  14. Lego Robotics: STEM Sport of the Mind

    Science.gov (United States)

    Gura, Mark

    2012-01-01

    Lego robotics is engaging, hands-on, and encompasses every one of the NETS for Students. It also inspires a love of science, technology, engineering, and mathematics (STEM) and provides the experience students need to use digital age skills in the real world. In this article, the author discusses how schools get involved with Lego Robotics and…

  15. The LEGO bric system under reconstruction

    DEFF Research Database (Denmark)

    Jørgensen, Ulrik

    1998-01-01

    The new LEGO brick concept including 'intelligent' bricks and microcomputers is analysed in the line of path dependency and incriptions of patterns of use.......The new LEGO brick concept including 'intelligent' bricks and microcomputers is analysed in the line of path dependency and incriptions of patterns of use....

  16. On the asymptotic enumeration of LEGO structures

    DEFF Research Database (Denmark)

    Abrahamsen, Mikkel; Eilers, Søren

    2011-01-01

    We investigate experimentally the growth regimes of the number of LEGO structures that can be constructed contiguously from n blocks of equal shape and color.......We investigate experimentally the growth regimes of the number of LEGO structures that can be constructed contiguously from n blocks of equal shape and color....

  17. Build your own tiny Lego LHC

    CERN Multimedia

    Abha Eli Phoboo

    2015-01-01

    A PhD student working on the ATLAS experiment has created a replica of the Large Hadron Collider using Lego building blocks. Nathan Readioff, from the University of Liverpool (see here), submitted his design to Lego Ideas (see here) this week and is now awaiting the 10,000 votes needed for it to qualify for the Lego Review, which decides if projects become new Lego products. You can help this project, vote online now!   A computer simulation of the miniature Lego LHC, complete with four detectors connected with blue dipole magnets. His Lego design is a stylised model of the LHC, showcasing the four main detectors ALICE, ATLAS, CMS and LHCb at the micro scale. Each detector is small enough to fit in the palm of your hand, yet the details of the internal systems are intricate, revealed by cutaway walls. Every major detector component is represented by a Lego piece. The models are not strictly to scale with one another, but the same size base is used for each one to maximise the detail that can...

  18. Introduction for Freshmen to Embedded Systems Using LEGO Mindstorms

    Science.gov (United States)

    Kim, Seung Han; Jeon, Jae Wook

    2009-01-01

    The purpose of the course presented here is to introduce freshmen to embedded systems using LEGO Mindstorms, under an ANSI-C programming environment. The students build their own LEGO robots, make programs for them using ANSI-C, and operate them. By creating these LEGO robots, the students become more motivated, learning the basic concepts of…

  19. 3D Digital Legos for Teaching Security Protocols

    Science.gov (United States)

    Yu, Li; Harrison, L.; Lu, Aidong; Li, Zhiwei; Wang, Weichao

    2011-01-01

    We have designed and developed a 3D digital Lego system as an education tool for teaching security protocols effectively in Information Assurance courses (Lego is a trademark of the LEGO Group. Here, we use it only to represent the pieces of a construction set.). Our approach applies the pedagogical methods learned from toy construction sets by…

  20. Lego: When video games bridge between play and cinema

    Directory of Open Access Journals (Sweden)

    Mattia Thibault

    2015-09-01

    Full Text Available This paper proposes an exploration of the Lego Transmedia World. The starting point is a definition of a Lego aesthetics based on four characteristics: modularity, translatability, intertextuality and a tripartite nature of Lego minifigures. A brief analysis of the most popular types of Lego products – toys, games, video games and movies – will delineate a continuum that goes from different degrees of playfulness to mere readership: continuum in which videogames hold a special position. The final aim of this article is to underline, thanks to the Lego case study, the complexity and variety of the knotty intertextual nets that characterize transmedia realities.

  1. LEGO products have become more complex.

    Directory of Open Access Journals (Sweden)

    Christoph Bartneck

    Full Text Available The LEGO Group has become the largest toy company in the world and they can look back to a proud history of more than 50 years of producing bricks and other toys. Starting with a simple set of basic bricks their range of toys appeared to have increased in complexity over the years. We processed the inventories of most sets from 1955-2015 and our analysis showed that LEGO sets have become bigger, more colorful and more specialized. The vocabulary of bricks has increased significantly resulting in sets sharing fewer bricks. The increased complexity of LEGO sets and bricks enables skilled builders to design ever more amazing models but it may also overwhelm less skilled or younger builders.

  2. LEGO products have become more complex.

    Science.gov (United States)

    Bartneck, Christoph; Moltchanova, Elena

    2018-01-01

    The LEGO Group has become the largest toy company in the world and they can look back to a proud history of more than 50 years of producing bricks and other toys. Starting with a simple set of basic bricks their range of toys appeared to have increased in complexity over the years. We processed the inventories of most sets from 1955-2015 and our analysis showed that LEGO sets have become bigger, more colorful and more specialized. The vocabulary of bricks has increased significantly resulting in sets sharing fewer bricks. The increased complexity of LEGO sets and bricks enables skilled builders to design ever more amazing models but it may also overwhelm less skilled or younger builders.

  3. Block Party: Legos in the Library

    Science.gov (United States)

    Klebanoff, Abbe

    2009-01-01

    Toys don't belong in the library. That's probably what some people still think. But the author's library outside Philadelphia was having such a hard time attracting boys who had outgrown storytime that he and his colleagues decided to try something new. So his school started a Lego club. Since their June 2008 kickoff, they've been amazed by how…

  4. Transforming LEGO for the Digital Economy

    DEFF Research Database (Denmark)

    Andersen, Peter; Ross, Jeanne

    2016-01-01

    processes. The goal of the new transformation is “to become a digital company.” Although the company already looked digital in 2016, management felt it had not become digital—in its products and processes. This case describes the LEGO Group’s journey to become a successful digital company....

  5. LEGO for Two-Party Secure Computation

    DEFF Research Database (Denmark)

    Nielsen, Jesper Buus; Orlandi, Claudio

    2009-01-01

    This paper continues the recent line of work of making Yao’s garbled circuit approach to two-party computation secure against an active adversary. We propose a new cut-and-choose based approach called LEGO (Large Efficient Garbled-circuit Optimization): It is specifically aimed at large circuits...

  6. Wave propagation in complex structures with LEGO

    NARCIS (Netherlands)

    Lancellotti, V.; Hon, de B.P.; Tijhuis, A.G.

    2012-01-01

    We present the extension of the linear embedding via Green's operators (LEGO) scheme to problems that involve elementary sources localized inside complex structures made of different dielectric media with inclusions. We show how this new feature allows solving problems of wave propagation within,

  7. LEGO, Legoland og Billund Lalandia nr. 2

    DEFF Research Database (Denmark)

    Leth Pasgaard, Jens Chr.

    2007-01-01

    kant af Ribe Amt. Ud over LEGO koncernens produktionsudflytning påvirkes Ny Billund Kommune endvidere af lukningen af Danish Crowns slagteri i Grindsted, hvor 700 arbejdspladser for nyligt blev nedlagt. Det er således forståeligt at kommunen byder nye investorer velkommen. Kommunen har potentialet til...

  8. Generation NXT: Building Young Engineers with LEGOs

    Science.gov (United States)

    Karp, T.; Gale, R.; Lowe, L. A.; Medina, V.; Beutlich, E.

    2010-01-01

    This paper describes key success factors for the implementation and development of a LEGO robotics engineering outreach program for elementary school students in West Texas. The outreach program not only aims at getting young students excited about engineering but at the same time aims at improving retention rates among electrical and computer…

  9. Scaling limits for the Lego discrepancy

    International Nuclear Information System (INIS)

    Hameren, Andre van; Kleiss, Ronald

    1999-01-01

    For the Lego discrepancy with M bins, which is equivalent with a χ 2 -statistic with M bins, we present a procedure to calculate the moment generating function of the probability distribution perturbatively if M and N, the number of uniformly and randomly distributed data points, become large. Furthermore, we present a phase diagram for various limits of the probability distribution in terms of the standardized variable if M and N become infinite

  10. LEGO-Method--New Strategy for Chemistry Calculation

    Science.gov (United States)

    Molnar, Jozsef; Molnar-Hamvas, Livia

    2011-01-01

    The presented strategy of chemistry calculation is based on mole-concept, but it uses only one fundamental relationship of the amounts of substance as a basic panel. The name of LEGO-method comes from the famous toy of LEGO[R] because solving equations by grouping formulas is similar to that. The relations of mole and the molar amounts, as small…

  11. Control Systems Lab Using a LEGO Mindstorms NXT Motor System

    Science.gov (United States)

    Kim, Y.

    2011-01-01

    This paper introduces a low-cost LEGO Mindstorms NXT motor system for teaching classical and modern control theories in standard third-year undergraduate courses. The LEGO motor system can be used in conjunction with MATLAB, Simulink, and several necessary toolboxes to demonstrate: 1) a modeling technique; 2) proportional-integral-differential…

  12. A truly Lego®-like modular microfluidics platform

    Science.gov (United States)

    Vittayarukskul, Kevin; Lee, Abraham Phillip

    2017-03-01

    Ideally, a modular microfluidics platform should be simple to assemble and support 3D configurations for increased versatility. The modular building blocks should also be mass producible like electrical components. These are fundamental features of world-renowned Legos® and why Legos® inspire many existing modular microfluidics platforms. In this paper, a truly Lego®-like microfluidics platform is introduced, and its basic feasibility is demonstrated. Here, PDMS building blocks resembling 2  ×  2 Lego® bricks are cast from 3D-printed master molds. The blocks are pegged and stacked on a traditional Lego® plate to create simple, 3D microfluidic networks, such as a single basket weave. Characteristics of the platform, including reversible sealing and automatic alignment of channels, are also analyzed and discussed in detail.

  13. A truly Lego®-like modular microfluidics platform

    International Nuclear Information System (INIS)

    Vittayarukskul, Kevin; Lee, Abraham Phillip

    2017-01-01

    Ideally, a modular microfluidics platform should be simple to assemble and support 3D configurations for increased versatility. The modular building blocks should also be mass producible like electrical components. These are fundamental features of world-renowned Legos ® and why Legos ® inspire many existing modular microfluidics platforms. In this paper, a truly Lego ® -like microfluidics platform is introduced, and its basic feasibility is demonstrated. Here, PDMS building blocks resembling 2  ×  2 Lego ® bricks are cast from 3D-printed master molds. The blocks are pegged and stacked on a traditional Lego ® plate to create simple, 3D microfluidic networks, such as a single basket weave. Characteristics of the platform, including reversible sealing and automatic alignment of channels, are also analyzed and discussed in detail. (paper)

  14. Investování do setů stavebnic LEGO

    OpenAIRE

    Voborský, Michal

    2017-01-01

    This Bachelor thesis indetifies LEGO sets as an opportunity for investment and determines sets as alternative assets. The thesis is divided into five chapters. First defines alternative assets and investing in them. Second describes the history of the LEGO Company and their products. Third one describes ways of investing in LEGO sets and defines markets, where LEGO is traded. Fourth part describes factors which influence the value of LEGO sets. Last, fifth, part analyses return on investment ...

  15. The Malleability of Spatial Ability under Treatment of a FIRST LEGO League-Based Robotics Unit

    Science.gov (United States)

    Coxon, Steven Vincent

    2012-01-01

    Spatial ability is important to science, technology, engineering, and math (STEM) success, but spatial talents are rarely developed in schools. Likewise, the gifted may become STEM innovators, but they are rarely provided with pedagogy appropriate to develop their abilities in schools. A stratified random sample of volunteer participants (n = 75)…

  16. The Malleability of Spatial Ability under Treatment of a FIRST LEGO League-Based Robotics Simulation

    Science.gov (United States)

    Coxon, Steve V.

    2012-01-01

    A stratified random sample of volunteer participants (N = 75) aged 9 to 14 was drawn from 16 public school districts' gifted programs, including as many females (n = 28) and children from groups traditionally underrepresented in gifted programs (n = 18) as available. Participants were randomly divided into an experimental (n = 38) and a control…

  17. A LEGO Mindstorms Brewster angle microscope

    Science.gov (United States)

    Fernsler, Jonathan; Nguyen, Vincent; Wallum, Alison; Benz, Nicholas; Hamlin, Matthew; Pilgram, Jessica; Vanderpoel, Hunter; Lau, Ryan

    2017-09-01

    A Brewster Angle Microscope (BAM) built from a LEGO Mindstorms kit, additional LEGO bricks, and several standard optics components, is described. The BAM was built as part of an undergraduate senior project and was designed, calibrated, and used to image phospholipid, cholesterol, soap, and oil films on the surface of water. A BAM uses p-polarized laser light reflected off a surface at the Brewster angle, which ideally yields zero reflectivity. When a film of different refractive index is added to the surface a small amount of light is reflected, which can be imaged in a microscope camera. Films of only one molecule (approximately 1 nm) thick, a monolayer, can be observed easily in the BAM. The BAM was used in a junior-level Physical Chemistry class to observe phase transitions of a monolayer and the collapse of a monolayer deposited on the water surface in a Langmuir trough. Using a photometric calculation, students observed a change in thickness of a monolayer during a phase transition of 7 Å, which was accurate to within 1 Å of the value determined by more advanced methods. As supplementary material, we provide a detailed manual on how to build the BAM, software to control the BAM and camera, and image processing software.

  18. Bright bricks, dark play: On the impossibility of studying LEGO

    OpenAIRE

    Giddings, S.

    2014-01-01

    It is generally recognized that the pleasures of LEGO do not end once the instructions in a particular set have been followed and the model depicted on the box is accurately realized. Generations of children have —just as the manufacturers intended— pulled apart the pristine model and begun again, making new vehicles, environments and creatures. The new set joins the larger box of LEGO full of older bricks, and is mixed and hybridized. This hybridization has become particularly evident in rec...

  19. LEGO Koncern 2000 - 2003 - en årsagsanalyse

    OpenAIRE

    Rosenberg, Morten; Özbudak, Devrim; Møller, Mads; Herneth, Daniel

    2006-01-01

    Denne rapport omhandler LEGO Koncernens økonomiske krise i årene 2000-2003. Vores videnskabsteoretiske er Kritisk realisme og vi bruger i projektet; en regnskabsanalyse, komparativ rapport og en PEST-analyse Denne rapport omhandler LEGO Koncernens økonomiske krise i årene 2000-2003. Vores videnskabsteoretiske er Kritisk realisme og vi bruger i projektet; en regnskabsanalyse, komparativ rapport og en PEST-analyse

  20. Konstruksi Genre Dalam Film “the Lego Movie”

    OpenAIRE

    Natalia, Vivi

    2014-01-01

    “The Lego Movie” adalah film animasi dari produsen film Warner Bros yang menceritakan kehidupan dan petualangan Emmet, seorang konstruksi bangunan yang salah terdeteksi sebagai orang spesial yang mampu menyelesaikan masalah dunia. Film ini adalah sebuah film yang membawa konvensi-konvensi genre yang berbeda dibanding film-film animasi lainnya. Peneliti melakukan analisis genre terhadap film “The Lego Movie” menggunakan 6 elemen menurut Jane Stoke, yaitu setting, lokasi, peristiwa naratif, plo...

  1. Live LEGO House: a Mixed Reality Game for the Edutainment

    OpenAIRE

    Portalés Ricart, Cristina

    2007-01-01

    Gaming is a natural way of learning and multimedia technologies bring new possibilities in the field of edutainment. Live LEGO House in an interactive space to explore coexistence and multicultural factors through gaming based on the Mixed Reality(MXR)technology. The system consists basically on a physical/real house built with the LEGO blocks, which is enriched with different non-physical/virtual multimedia files, including sounds, videos and 3D animations with multicultural content. Childre...

  2. Anmeldelse af Eigil Lego Andersen: Dirigent og generalforsamling

    DEFF Research Database (Denmark)

    Werlauff, Erik

    2011-01-01

    Artiklen er en anmeldelse af advokat, adj. professor, dr. jur. Eigil Lego Andersens juridiske monografi om dirigenten og generalforsamlingen, herunder med lancering af en række nye afstemningsmetoder til brug for generalforsamlingen i (større) aktieselskaber.......Artiklen er en anmeldelse af advokat, adj. professor, dr. jur. Eigil Lego Andersens juridiske monografi om dirigenten og generalforsamlingen, herunder med lancering af en række nye afstemningsmetoder til brug for generalforsamlingen i (større) aktieselskaber....

  3. Orthognathic model surgery with LEGO key-spacer.

    Science.gov (United States)

    Tsang, Alfred Chee-Ching; Lee, Alfred Siu Hong; Li, Wai Keung

    2013-12-01

    A new technique of model surgery using LEGO plates as key-spacers is described. This technique requires less time to set up compared with the conventional plaster model method. It also retains the preoperative setup with the same set of models. Movement of the segments can be measured and examined in detail with LEGO key-spacers. Copyright © 2013 American Association of Oral and Maxillofacial Surgeons. Published by Elsevier Inc. All rights reserved.

  4. Business Process Innovation: The LEGO Case

    DEFF Research Database (Denmark)

    Møller, Charles; Hansen, P.K.

    2006-01-01

    Most organizations today are required not only to establish effective business processes but they are required to accommodate for changing business conditions at an increasing rate. Many business processes extend beyond the boundary of the enterprise into the supply chain and the information...... process innovation (BPI) in future organizations. This paper explores the applicability of one particular methodology for Business Process Innovation to deal with the challenge that the LEGO organization is facing with the alignment of their product development process and their supply chain. The paper...... infrastructure therefore is critical. Today nearly every business relies on their Enterprise System (ES) for process integration and the future generations of Enterprise Systems will increasingly be driven by business process models. Consequently process modelling and improvement will become vital for business...

  5. LEGO mindstorm masterpieces building and programming advanced robots

    CERN Document Server

    2003-01-01

    In LEGO Mindstorm Masterpieces, some of the world's leading LEGO Mindstorms inventors share their knowledge and development secrets. The unique style of this book will allow it to cover an incredibly broad range of topics in unparalleled detail. Chapters within the book will include detailed discussions of the mechanics that drive the robot - and also provide step-by-step construction diagrams for each of the robots. This is perfect book for LEGO hobbyists looking to take their skills to the next level whether they build world-class competitive robots or just like to mess around for the fun of it.For experienced users of LEGO Mindstorms, LEGO Mindstorms Masterpiece is composed of three fundamental sections:·Part One: A review of the advanced robot building concepts and theories.·Part Two: Step-by-step building instructions for a series of complex models. The companion programming code is included, along with in-depth explanations of concepts needed for the specific models. Robots include Line Followers, Bip...

  6. Using LEGO for learning fractions, supporting or distracting?

    Science.gov (United States)

    Rejeki, Sri; Setyaningsih, Nining; Toyib, Muhamad

    2017-05-01

    The role of games used for learning mathematics is still in debate. However, many research revealed that it gave positive effects on both students' motivation and performance in mathematics. Therefore, this study aims at investigating the effects of using LEGO-as one of games which students are familiar with, for learning mathematics, on both students' conceptual knowledge of fractions and students' attitude in learning mathematics. A set of learning activities consisting three meetings of fractions learning was designed for this study. The activities were mainly about solving word-context problems using LEGO as the model. Thirty students of seven grade with high-ability in mathematics and thirty two students with low-ability in mathematics were involved in this study. The data were collected through students' written works, video registration and field notes during the teaching and learning activities. The results indicate that in general the use of LEGO in learning activities support the conceptual understanding on fractions for both students with high-ability and low-ability in mathematics. Moreover, for students with low-ability in mathematics, it promotes the computational skill of fractions operation. The evidences also suggest that bringing LEGO into classroom activities improve students' motivation and engagement. However, in some cases, students were more focus on playing than learning. Therefore, teachers play important roles on providing clear pedagogical instructions about the way to use LEGO properly.

  7. IMPROVEMENTS FOR THE OPERATION OF CHINESE FOOTBALL LEAGUE BY ANALYSING THE SUCCESS ASSETS OF ENGLISH PREMIER LEAGUE

    OpenAIRE

    Cao, Hanxiong

    2012-01-01

    The purpose of this thesis is going to analyze the success assets of English Premier League (which is now the most successful football league in the world) and the defects of Chinese Super League by analyzing the financial statements of the Premier League, and try to make some possible improvements for Chinese Super League according to the results of the analysis.

  8. Building a Lego wall: Sequential action selection.

    Science.gov (United States)

    Arnold, Amy; Wing, Alan M; Rotshtein, Pia

    2017-05-01

    The present study draws together two distinct lines of enquiry into the selection and control of sequential action: motor sequence production and action selection in everyday tasks. Participants were asked to build 2 different Lego walls. The walls were designed to have hierarchical structures with shared and dissociated colors and spatial components. Participants built 1 wall at a time, under low and high load cognitive states. Selection times for correctly completed trials were measured using 3-dimensional motion tracking. The paradigm enabled precise measurement of the timing of actions, while using real objects to create an end product. The experiment demonstrated that action selection was slowed at decision boundary points, relative to boundaries where no between-wall decision was required. Decision points also affected selection time prior to the actual selection window. Dual-task conditions increased selection errors. Errors mostly occurred at boundaries between chunks and especially when these required decisions. The data support hierarchical control of sequenced behavior. (PsycINFO Database Record (c) 2017 APA, all rights reserved).

  9. A LEGO paradigm for virtual accelerator concept

    International Nuclear Information System (INIS)

    Andrianov, S.; Ivanov, A.; Podzyvalov, E.

    2012-01-01

    The paper considers basic features of a Virtual Accelerator concept based on LEGO paradigm. This concept involves three types of components: different mathematical models for accelerator design problems, integrated beam simulation packages (i. e. COSY, MAD, OptiM and others), and a special class of virtual feedback instruments similar to real control systems (EPICS). All of these components should inter-operate for more complete analysis of control systems and increased fault tolerance. The Virtual Accelerator is an information and computing environment which provides a framework for analysis based on these components that can be combined in different ways. Corresponding distributed computing services establish interaction between mathematical models and low level control system. The general idea of the software implementation is based on the Service-Oriented Architecture (SOA) that allows using cloud computing technology and enables remote access to the information and computing resources. The Virtual Accelerator allows a designer to combine powerful instruments for modeling beam dynamics in a friendly way including both self-developed and well-known packages. In the scope of this concept the following is also proposed: the control system identification, analysis and result verification, visualization as well as virtual feedback for beam line operation. The architecture of the Virtual Accelerator system itself and results of beam dynamics studies are presented. (authors)

  10. The Adaptation Study of the Questionnaires of the Attitude towards CALL (A-CALL), the Attitude towards CAL (A-CAL), the Attitude towards Foreign Language Learning (A-FLL) to Turkish Language

    Science.gov (United States)

    Erdem, Cahit; Saykili, Abdullah; Kocyigit, Mehmet

    2018-01-01

    This study primarily aims to adapt the Foreign Language Learning (FLL), Computer assisted Learning (CAL) and Computer assisted Language Learning (CALL) scales developed by Vandewaetere and Desmet into Turkish context. The instrument consists of three scales which are "the attitude towards CALL questionnaire" ("A-CALL")…

  11. The Lego Story: Remolding Education Policy and Practice

    Science.gov (United States)

    Pirrie, Anne

    2017-01-01

    The aim of this article is to develop a more nuanced understanding of the complex nature of learning as it relates to both the educational and social aims of education as manifested in contemporary European education policy. The article explores tensions in education policy and practice by exploring the evolution of the global brand Lego. The…

  12. Enriching K-12 Science and Mathematics Education Using LEGOs

    Science.gov (United States)

    Williams, Keeshan; Igel, Irina; Poveda, Ronald; Kapila, Vikram; Iskander, Magued

    2012-01-01

    This paper presents a series of illustrative LEGO Mindstorms-based science and math activities, developed under an NSF GK-12 Fellows project, for elementary, middle, and high school grades. The activities, developed by engineering and science graduate Fellows in partnership with K-12 teachers, are grade appropriate, address pertinent learning…

  13. Does Lego Training Stimulate Pupils' Ability to Solve Logical Problems?

    Science.gov (United States)

    Lindh, Jorgen; Holgersson, Thomas

    2007-01-01

    The purpose of this study is to investigate the effect of a one-year regular robotic toys (lego) training on school pupils' performance. The underlying pedagogical perspective is the "constructionist theory," where the main idea is that knowledge is constructed in the mind of the pupil by active learning. The investigation has been made…

  14. The Serious Use of Play and Metaphor: Legos and Labyrinths

    Science.gov (United States)

    James, Alison; Brookfield, Stephen

    2013-01-01

    In this paper the authors wish to examine kinesthetic forms of learning involving the body and the physical realm. The authors look at two particular techniques; using Legos to build metaphorical models and living the physical experience of metaphors in the shape of labyrinth-walking and its attendant activities. The authors begin by discussing…

  15. An Exploration of the Nanoworld with LEGO Bricks

    Science.gov (United States)

    Campbell, Dean J.; Miller, Josiah D.; Bannon, Stephen J.; Obermaier, Lauren M.

    2011-01-01

    LEGO bricks can be used for a number of demonstrations of chemical structures and properties, especially at the nanoscale level. These bricks can also be used to model instrumentation that probes these structures and properties. Detailed resources about many of these demonstrations are located on the extensive Web site "Exploring the Nanoworld…

  16. LEGO: A Modular Approach to Accelerator Alignment Data Analysis

    Energy Technology Data Exchange (ETDEWEB)

    LeCocq, Catherine M

    2003-05-14

    The underlying unity of the numerous surveying computational methods is hidden by many practical differences in data acquisition. Traditional programming languages have added to the confusion by requiring programmers to describe the numeric data in very concrete and low-level structures (mostly arrays). In fact the algorithms behind all coordinate determination from surveying observations come down to basic methods of linear algebra. Lego uses the paradigm of object oriented programming (OOP) to more closely model the fundamental mathematical structures of all geodetic methods. Once the methods are in OOP form, the commonality across them becomes more obvious and a general architecture for a wide range of geodetic treatments becomes possible. This paper describes the fundamental concepts of this architecture and its advantages in terms of clarity (maintainability, testability and multi-author), portability and extensibility (observation types, resolution techniques and storage methods). The very first version of Lego was built in 1994 as a set of C routines to be used for the adjustment of theodolite data and tracker data. The routines were organized into six modules. Each module answered a specific task. The tasks had been identified as followed: general implementation, input, generic surveying formulas, statistical functions, matrix manipulation and specific resolution technique. This organization was the reason for the name Lego, but more seriously the purpose of this separation was to make Lego easily adaptable to any environment and easily expandable to new resolution techniques. At a second look, it was also a cry for being converted into a more modern language. Because C++ is primarily a superset of C, most C++ compilers have no problems compiling regular C code and may also handle a mixture of C and C++. This made the transformation of Lego very fast and painless. Up to now Lego is still using C functions for file access and dynamic memory allocation but is

  17. LEGO: A Modular Approach to Accelerator Alignment Data Analysis

    International Nuclear Information System (INIS)

    LeCocq, Catherine M

    2003-01-01

    The underlying unity of the numerous surveying computational methods is hidden by many practical differences in data acquisition. Traditional programming languages have added to the confusion by requiring programmers to describe the numeric data in very concrete and low-level structures (mostly arrays). In fact the algorithms behind all coordinate determination from surveying observations come down to basic methods of linear algebra. Lego uses the paradigm of object oriented programming (OOP) to more closely model the fundamental mathematical structures of all geodetic methods. Once the methods are in OOP form, the commonality across them becomes more obvious and a general architecture for a wide range of geodetic treatments becomes possible. This paper describes the fundamental concepts of this architecture and its advantages in terms of clarity (maintainability, testability and multi-author), portability and extensibility (observation types, resolution techniques and storage methods). The very first version of Lego was built in 1994 as a set of C routines to be used for the adjustment of theodolite data and tracker data. The routines were organized into six modules. Each module answered a specific task. The tasks had been identified as followed: general implementation, input, generic surveying formulas, statistical functions, matrix manipulation and specific resolution technique. This organization was the reason for the name Lego, but more seriously the purpose of this separation was to make Lego easily adaptable to any environment and easily expandable to new resolution techniques. At a second look, it was also a cry for being converted into a more modern language. Because C++ is primarily a superset of C, most C++ compilers have no problems compiling regular C code and may also handle a mixture of C and C++. This made the transformation of Lego very fast and painless. Up to now Lego is still using C functions for file access and dynamic memory allocation but is

  18. IMPLEMENTASI ALGORITMA BREADTH FIRST SEARCH DAN OBSTACLE DETECTION DALAM PENELUSURAN LABIRIN DINAMIS MENGGUNAKAN ROBOT LEGO

    Directory of Open Access Journals (Sweden)

    Adi Wibowo

    2012-05-01

    Full Text Available Dewasa ini perkembangan teknologi di dunia robot edukasi berkembang pesat. Robot-robot edukasi ini sering digunakan dalam riset penelitian karena kemudahan-kemudahan yang diberikannya dari segi perangkat keras. Salah satu contoh robot edukasi adalah robot LEGO Mindstorms NXT. Pada penelitian ini robot LEGO dibangun dalam bentuk robot line follower. Robot ini mampu menelusuri dan mencari jalan keluar dari labirin dinamis. Dalam menelusuri dan mencari jalan keluar, robot LEGO menggunakan algoritma Breadth First Search dan Manhattan Distance dalam memutuskan jalan mana yang harus diambil. Ketika menemui objek halangan, robot LEGO akan mengenali dan menghindari objek halangan tersebut dengan algoritma Obstacle Detection yang dimilikinya. Hasil implementasi membuktikan bahwa algoritma penelusuran labirin dinamis ini dapat diimplementasikan pada robot LEGO meskipun terdapat banyak keterbatasan dalam robot LEGO. Nowadays, the development of technology in educational robots is rapidly evolving. Educational robots are often used in research studies because they provide convenience in terms of hardware. One example is the educational robot LEGO Mindstorms NXT robot. In this research, LEGO robots built in the form of line follower robot. Robot is able to browse and find a way out of the dynamic labyrinth. In track and find a way out, LEGO robot uses an algorithm Breadth First Search and Manhattan Distance in deciding which path to take. When encountering an obstacle object, LEGO robot will recognize and avoid that obstacle objects with Obstacle Detection algorithm. The results prove that the implementation of a dynamic maze search algorithm can be implemented on a LEGO robot even though there are many limitations in LEGO robot.

  19. Efficiency of Sports Leagues - The Economic Implications of Having Two Leagues in the Indian Cricket Market

    OpenAIRE

    Vig, Arun

    2008-01-01

    Worldwide more and more money is being invested in sports teams and professional sports leagues. There are numerous sports that are popular in different parts of the world. In the United States, its American Football, in Europe and UK it is Football (soccer); in the Indian sub-continent and Australia it is Cricket that attracts the largest crowds. If we study the professional sporting leagues around the world usually there is only one major/premier league in every sport. Smaller leagues e...

  20. The Blindside Flick: Race and Rugby League

    Directory of Open Access Journals (Sweden)

    Drew Cottle

    2010-08-01

    Full Text Available The issue of race was virtually beyond the touchline in Australian rugby league before the 1960s. It was a white man’s game. Institutionalised racism meant that few Aboriginal men played rugby league at the highest professional level. It is now presumed that race and racism has no place in a game where these questions have been historically ‘out of bounds’. The dearth of critical writing in rugby league history indicates that racism in the sport has been subject to a form of social blindness and deemed unworthy of study. Rugby league’s white exclusionist past and the denial of racism in the present era indicate habits of mind which may be described in league argot as the ‘blindside flick’.

  1. LEGO A Modular Approach to Accelerator Alignment Data Analysis

    CERN Document Server

    Lecocq, C M

    2003-01-01

    The underlying unity of the numerous surveying computational methods is hidden by many practical differences in data acquisition. Traditional programming languages have added to the confusion by requiring programmers to describe the numeric data in very concrete and low-level structures (mostly arrays). In fact the algorithms behind all coordinate determination from surveying observations come down to basic methods of linear algebra. Lego uses the paradigm of object oriented programming (OOP) to more closely model the fundamental mathematical structures of all geodetic methods. Once the methods are in OOP form, the commonality across them becomes more obvious and a general architecture for a wide range of geodetic treatments becomes possible. This paper describes the fundamental concepts of this architecture and its advantages in terms of clarity (maintainability, testability and portability and extensibility (observation types, resolution techniques and storage methods). The very first version of Lego was bu...

  2. Color dithering methods for LEGO-like 3D printing

    Science.gov (United States)

    Sun, Pei-Li; Sie, Yuping

    2015-01-01

    Color dithering methods for LEGO-like 3D printing are proposed in this study. The first method is work for opaque color brick building. It is a modification of classic error diffusion. Many color primaries can be chosen. However, RGBYKW is recommended as its image quality is good and the number of color primary is limited. For translucent color bricks, multi-layer color building can enhance the image quality significantly. A LUT-based method is proposed to speed the dithering proceeding and make the color distribution even smoother. Simulation results show the proposed multi-layer dithering method can really improve the image quality of LEGO-like 3D printing.

  3. The parametric resonance—from LEGO Mindstorms to cold atoms

    Science.gov (United States)

    Kawalec, Tomasz; Sierant, Aleksandra

    2017-07-01

    We show an experimental setup based on a popular LEGO Mindstorms set, allowing us to both observe and investigate the parametric resonance phenomenon. The presented method is simple but covers a variety of student activities like embedded software development, conducting measurements, data collection and analysis. It may be used during science shows, as part of student projects and to illustrate the parametric resonance in mechanics or even quantum physics, during lectures or classes. The parametrically driven LEGO pendulum gains energy in a spectacular way, increasing its amplitude from 10° to about 100° within a few tens of seconds. We provide also a short description of a wireless absolute orientation sensor that may be used in quantitative analysis of driven or free pendulum movement.

  4. The parametric resonance—from LEGO Mindstorms to cold atoms

    International Nuclear Information System (INIS)

    Kawalec, Tomasz; Sierant, Aleksandra

    2017-01-01

    We show an experimental setup based on a popular LEGO Mindstorms set, allowing us to both observe and investigate the parametric resonance phenomenon. The presented method is simple but covers a variety of student activities like embedded software development, conducting measurements, data collection and analysis. It may be used during science shows, as part of student projects and to illustrate the parametric resonance in mechanics or even quantum physics, during lectures or classes. The parametrically driven LEGO pendulum gains energy in a spectacular way, increasing its amplitude from 10° to about 100° within a few tens of seconds. We provide also a short description of a wireless absolute orientation sensor that may be used in quantitative analysis of driven or free pendulum movement. (paper)

  5. The League of Astronomers: Outreach

    Science.gov (United States)

    Paat, Anthony; Brandel, A.; Schmitz, D.; Sharma, R.; Thomas, N. H.; Trujillo, J.; Laws, C. S.; Astronomers, League of

    2014-01-01

    The University of Washington League of Astronomers (LOA) is an organization comprised of University of Washington (UW) undergraduate students. Our main goal is to share our interest in astronomy with the UW community and with the general public. The LOA hosts star parties on the UW campus and collaborates with the Seattle Astronomical Society (SAS) on larger Seattle-area star parties. At the star parties, we strive to teach our local community about what they can view in our night sky. LOA members share knowledge of how to locate constellations and use a star wheel. The relationship the LOA has with members of SAS increases both the number of events and people we are able to reach. Since the cloudy skies of the Northwest prevent winter star parties, we therefore focus our outreach on the UW Mobile Planetarium, an inflatable dome system utilizing Microsoft’s WorldWide Telescope (WWT) software. The mobile planetarium brings astronomy into the classrooms of schools unable to travel to the UW on-campus planetarium. Members of the LOA volunteer their time towards this project and we make up the majority of the Mobile Planetarium volunteers. Our outreach efforts allow us to connect with the community and enhance our own knowledge of astronomy.

  6. Designing and implementing nervous system simulations on LEGO robots.

    Science.gov (United States)

    Blustein, Daniel; Rosenthal, Nikolai; Ayers, Joseph

    2013-05-25

    We present a method to use the commercially available LEGO Mindstorms NXT robotics platform to test systems level neuroscience hypotheses. The first step of the method is to develop a nervous system simulation of specific reflexive behaviors of an appropriate model organism; here we use the American Lobster. Exteroceptive reflexes mediated by decussating (crossing) neural connections can explain an animal's taxis towards or away from a stimulus as described by Braitenberg and are particularly well suited for investigation using the NXT platform.(1) The nervous system simulation is programmed using LabVIEW software on the LEGO Mindstorms platform. Once the nervous system is tuned properly, behavioral experiments are run on the robot and on the animal under identical environmental conditions. By controlling the sensory milieu experienced by the specimens, differences in behavioral outputs can be observed. These differences may point to specific deficiencies in the nervous system model and serve to inform the iteration of the model for the particular behavior under study. This method allows for the experimental manipulation of electronic nervous systems and serves as a way to explore neuroscience hypotheses specifically regarding the neurophysiological basis of simple innate reflexive behaviors. The LEGO Mindstorms NXT kit provides an affordable and efficient platform on which to test preliminary biomimetic robot control schemes. The approach is also well suited for the high school classroom to serve as the foundation for a hands-on inquiry-based biorobotics curriculum.

  7. Science of rugby league football: a review.

    Science.gov (United States)

    Gabbett, Tim J

    2005-09-01

    The purpose of this paper is to provide a comprehensive review of the science of rugby league football at all levels of competition (i.e. junior, amateur, semi-professional, professional), with special reference to all discipline-specific scientific research performed in rugby league (i.e. physiological, psychological, injury epidemiology, strength and conditioning, performance analysis). Rugby league football is played at junior and senior levels in several countries worldwide. A rugby league team consists of 13 players (6 forwards and 7 backs). The game is played over two 30 - 40 min halves (depending on the standard of competition) separated by a 10 min rest interval. Several studies have documented the physiological capacities and injury rates of rugby league players. More recently, studies have investigated the physiological demands of competition. Interestingly, the physiological capacities of players, the incidence of injury and the physiological demands of competition all increase as the playing standard is increased. Mean blood lactate concentrations of 5.2, 7.2 and 9.1 mmol . l(-1) have been reported during competition for amateur, semi-professional and professional rugby league players respectively. Mean heart rates of 152 beats . min(-1) (78% of maximal heart rate), 166 beats . min(-1) (84% of maximal heart rate) and 172 beats . min(-1) (93% of maximal heart rate) have been recorded for amateur, semi-professional and junior elite rugby league players respectively. Skill-based conditioning games have been used to develop the skill and fitness of rugby league players, with mean heart rate and blood lactate responses during these activities almost identical to those obtained during competition. In addition, recent studies have shown that most training injuries are sustained in traditional conditioning activities that involve no skill component (i.e. running without the ball), whereas the incidence of injuries while participating in skill-based conditioning

  8. Using LEGO Blocks for Technology-Mediated Task-Based English Language Learning

    Science.gov (United States)

    Gadomska, Agnieszka

    2015-01-01

    LEGO blocks have been played with by generations of children worldwide since the 1950s. It is undeniable that they boost creativity, eye-hand coordination, focus, planning, problem solving and many other skills. LEGO bricks have been also used by educators across the curricula as they are extremely motivating and engaging and, in effect, make…

  9. A 'LEGO' Hybrid Photon Detector - assembled from standard mass-produced vacuum components

    International Nuclear Information System (INIS)

    Ferenc, Daniel; Lorenz, Eckart; Mirzoyan, Razmik

    2000-01-01

    Motivated primarily by the MAGIC atmospheric Cherenkov telescope project, we have developed a 'LEGO' Hybrid Photon Detector (HPD) comprising excellent focusing properties and protection against positive ion feedback. LEGO-HPD is supposed to be assembled from standard high vacuum components, which insures simplicity in the assembly procedure and reliability of operation

  10. Lego Bricks and the Octet Rule: Molecular Models for Biochemical Pathways with Plastic, Interlocking Toy Bricks

    Science.gov (United States)

    Lin, Henry J.; Lehoang, Jennifer; Kwan, Isabel; Baghaee, Anita; Prasad, Priya; Ha-Chen, Stephanie J.; Moss, Tanesha; Woods, Jeremy D.

    2018-01-01

    The 8 studs on a 2 × 4 Lego brick conveniently represent the outer shell of electrons for carbon, nitrogen, and oxygen atoms. We used Lego bricks to model these atoms, which are then joined together to form molecules by following the Lewis octet rule. A variety of small biological molecules can be modeled in this way, such as most amino acids,…

  11. Comparative Analysis of Competitive Balanceo f Basketball League

    Directory of Open Access Journals (Sweden)

    Siniša Jungić

    2015-04-01

    Full Text Available Basketball is a sport that has a very long tradition in the territory of ex-Yugoslavia. The breakdown of the country led to a de- crease in quality of basketball in the newly created countries. The unsteadiness of quality of the teams in national leagues resulted in formation of the Regional Adriatic Basketball League (ABA in 2001. The main goal of this research was to measure the competitive balance in ABA, Spanish (ACB and National Basketball Association League (NBA. The competitive balance was calculated by using Ratio of Standard Deviation index (RSD and Herfindahl-Hirschman Index (HHI.The results of RSD showed that the most equable was ABA league, then came ACB league, while the most unequable was NBA league. The calculating of HHI index gave a different result. NBA is the most equable, then comes ABA league, and the last one is ACB league, which is the most unequable according to this parameter. ABA league has less quality than ACB and NBA league, but the results show that it is competitively the most balanced league. According to the RSD rates, NBA league is the most unequable. The main reason for that is a huge number of teams taking part in the league, which causes the unequable distribution of quality players. Ac- cording to HHI, NBA is the most equable. Reason for that are different mechanisms whose goal is to reach and maintain the competitive balance.

  12. Why did the League of Nations fail?

    OpenAIRE

    Jari Eloranta

    2011-01-01

    Why did the League of Nations ultimately fail to achieve widespread disarmament, its most fundamental goal? This article shows that the failure of the League of Nations had two important dimensions: (1) the failure to provide adequate security guarantees for its members (like an alliance); (2) the failure of this organization to achieve the disarmament goals it set out in the 1920s and 1930s. Thus, it was doomed from the outset to fail, due to built-in institutional contradictions. It can als...

  13. Franchise Relocations, Expansions, and Mergers in Professional Sports Leagues

    OpenAIRE

    Daniel, Rascher

    2008-01-01

    All three sections in this chapter are interrelated. Expansions and relocations, especially in the early years of a league, are often the response to upstart rival leagues. More recently, relocations have occurred because another city offers a better facility lease regardless of whether the league as a whole is better off or not. Relocations, more so than expansions, often end up in court whether as an antitrust case accusing the league of monopolistically restricting business or as an emi...

  14. Basic concepts of automation and mechatronics with LEGO mindstorms NXT

    Directory of Open Access Journals (Sweden)

    Matijević Milan S.

    2014-01-01

    Full Text Available Mindstorsms LEGO NXT is using in engineering education at well recognized engineering schools like RWTH Aachen University where is created the RWTH - Mindstorms NXT Toolbox for Matlab. MATLAB / Simulink is widely available and popular for students around the world, but software toolboxes which are required for work with the real time systems are too expensive for the universities, especially those in developing countries. This paper describes an approach that is currently used in introductory subjects in the field of automation and mechatronics at the University of Kragujevac, and that does not require expensive software support.

  15. DIME Students Show Off their Lego(TM) Challenge Creation

    Science.gov (United States)

    2002-01-01

    Two students show the Lego (TM) Challenge device they designed and built to operate in the portable drop tower demonstrator as part of the second Dropping in a Microgravity Environment (DIME) competition held April 23-25, 2002, at NASA's Glenn Research Center. Competitors included two teams from Sycamore High School, Cincinnati, OH, and one each from Bay High School, Bay Village, OH, and COSI Academy, Columbus, OH. DIME is part of NASA's education and outreach activities. Details are on line at http://microgravity.grc.nasa.gov/DIME_2002.html.

  16. Introduction to autonomous mobile robotics using Lego Mindstorms NXT

    Science.gov (United States)

    Akın, H. Levent; Meriçli, Çetin; Meriçli, Tekin

    2013-12-01

    Teaching the fundamentals of robotics to computer science undergraduates requires designing a well-balanced curriculum that is complemented with hands-on applications on a platform that allows rapid construction of complex robots, and implementation of sophisticated algorithms. This paper describes such an elective introductory course where the Lego Mindstorms NXT kits are used as the robot platform. The aims, scope and contents of the course are presented, and the design of the laboratory sessions as well as the term projects, which address several core problems of robotics and artificial intelligence simultaneously, are explained in detail.

  17. Revenue Sharing in European Football Leagues

    DEFF Research Database (Denmark)

    Olai Hansen, Bodil; Tvede, Mich

    2016-01-01

    In the present chapter, a general model of competition between clubs in sports leagues with flexible supply of inputs is studied. There are externalities between clubs because it takes more than one club to produce games and tournaments. It is assumed that the externalities take the form of compl...

  18. Scottish Premier League Reading Stars Evaluation Report

    Science.gov (United States)

    National Literacy Trust, 2009

    2009-01-01

    Scottish Premier League (SPL) Reading Stars uses the motivational power of football to attract families who need support with literacy into a positive and friendly learning environment. It ran for the first time between March and August 2009 and attracted 225 children and 190 adults to take part in a series of inspirational learning sessions in 23…

  19. Leagues Revive Debate in City Schools

    Science.gov (United States)

    Keller, Bess

    2008-01-01

    This article describes how the National Association for Urban Debate Leagues is reviving debate competitions among high school students in city schools. Starting in Atlanta in 1985 and boosted by seed money from the billionaire George Soros' Open Society Institute, urban educators and their supporters in 2002 formed the National Association for…

  20. History and Educational Potential of LEGO Mindstorms NXT

    Directory of Open Access Journals (Sweden)

    Memet ÜÇGÜL

    2013-01-01

    Full Text Available Abstract: Educational usage of the robotics has accelerated recently because of educational potential of robotics has been recognized by educators and popularity of international robotics tournaments. Many university and schools prepare technology and robotics related summer schools for children. LEGO Mindstorms NXT is the most popular and commonly used robotics set for educational purposes. This robot sets rooted to Seymour Papert’s LOGO studies which have much influence Instructional Technology in 1960’s. This study aims to present a literature review on educational potential of LEGO Mindstorms NXT robotics sets. Robotics mainly used in education for supporting the STEM (Science, Technology, Engineering and Mathematics education. Most of the related studies resulted with positive effects of the robotics activities in STEM education. Robotics also used in education to increase some skills of the children such as discovery learning, critical thinking and social skills.Özet - LEGO Mindstorms NXT’lerin Tarihi ve Eğitsel Potansiyeli: Robotların eğitsel amaçlarla kullanımı giderek artmaktadır. Eğitimcilerin robotların eğitsel potansiyelinin farkına varmaları ve uluslararası robot turnuvalarının popülerlik kazanmasının robotların eğitsel kullanımına katkısı büyüktür. Birçok üniversite ve okul, teknoloji ve robotlar konulu yaz kampları düzenlemektedirler. LEGO Mindstorms NXT en popüler ve en çok kullanılan eğitsel robot setleridir. Bu robot setlerinin geçmişi, Seymour Papert’in LOGO çalışmalarına dayanmaktadır. Bu çalışmaların 1960’larda eğitim teknolojisine büyük etkileri olmuştur. Bu tarama çalışmasının amacı son zamanlarda eğitimcilerin ilgisini çeken, robotların eğitsel amaçlarla kullanımına yönelik çalışmaları inceleyerek, LEGO Mindstorms NXT robot setlerinin  eğitim amaçlı kullanım potansiyellerinin belirlenmesidir. Robotlar eğitimde en çok FTMM (Fen, Teknoloji

  1. Implementation of Reconfigurable Manufacturing Systems, the Case of The LEGO Group

    DEFF Research Database (Denmark)

    Wang, Ying; Bilberg, Arne; Hadar, Ronen

    of reconfigurable manufacturing systems (RMS). A literature review is made to describe the advantages and core characteristics of RMS. Based on the theory, a conceptual model is developed to analyze where RMS would be most suitable and have most benefits in The LEGO Group. Finally, the conclusion is drawn based...... on the analysis through the model. Keywords: Reconfigurable Manufacturing Systems, Conceptual Model of RMS, Production of The LEGO Group...

  2. Supramolecular Lego assembly towards three-dimensional multi-responsive hydrogels.

    Science.gov (United States)

    Ma, Chunxin; Li, Tiefeng; Zhao, Qian; Yang, Xuxu; Wu, Jingjun; Luo, Yingwu; Xie, Tao

    2014-08-27

    Inspired by the assembly of Lego toys, hydrogel building blocks with heterogeneous responsiveness are assembled utilizing macroscopic supramolecular recognition as the adhesion force. The Lego hydrogel provides 3D transformation upon pH variation. After disassembly of the building blocks by changing the oxidation state, they can be re-assembled into a completely new shape. © 2014 WILEY-VCH Verlag GmbH & Co. KGaA, Weinheim.

  3. Liquid-handling Lego robots and experiments for STEM education and research

    OpenAIRE

    Gerber, Lukas C.; Calasanz-Kaiser, Agnes; Hyman, Luke; Voitiuk, Kateryna; Patil, Uday; Riedel-Kruse, Ingmar H.

    2017-01-01

    Liquid-handling robots have many applications for biotechnology and the life sciences, with increasing impact on everyday life. While playful robotics such as Lego Mindstorms significantly support education initiatives in mechatronics and programming, equivalent connections to the life sciences do not currently exist. To close this gap, we developed Lego-based pipetting robots that reliably handle liquid volumes from 1 ml down to the sub-μl range and that operate on standard laboratory plasti...

  4. LEGO Dimensions meets Doctor Who: Transbranding and New Dimensions of Transmedia Storytelling?

    Directory of Open Access Journals (Sweden)

    Matt Hills

    2016-01-01

    Full Text Available This article explores how the ‘toys-to-life’ videogame LEGO Dimensions (WarnerBros. Interactive Entertainment/Traveller’s Tales/The LEGO Group, 2015 mashes upmany different franchise storyworlds and brands. Specifically, I focus on how DoctorWho (BBC, 1963—, the British TV science fiction series, is licensed and transmediallyengaged with in Dimensions. I consider how the transbranding of LEGO Dimensionsappears to co-opt children’s “transgressive play” (Nørgård and Toft-Nielsen, 2014by combining intellectual properties, but actually continues to operate according tologics of shared corporate ownership where many of the combined storyworlds areultimately owned by Time Warner (placing Dimensions in competition with Disney’sown ‘toys-to-life’ game. Considering what value might accrue to the brand of DoctorWho by participating in LEGO Dimensions, I identify this as a particular example of“What If?” transmedia (Mittell, 2015, arguing that LEGO Dimensions’ Doctor Whonevertheless fluctuates in terms of its brand (inauthenticity. The Starter Pack remainscloser to LEGO Games’/Traveller’s Tales’ established format, subordinating Who, whilstthe separate Level Pack engages more precisely with Doctor Who’s history, albeit stilldisplaying some notable divergences from the TV series (Booth, 2015. Although LEGODimensions challenges influential theories of transmedia storytelling (Jenkins, 2006;Aldred, 2014, its transbranding and child/adult targeting accord with established approachesto transmedia licensing (Santo 2015 and fan-consumer socialization (Kinder1991.

  5. Comparison of economic activity leading U.S. sports leagues

    Directory of Open Access Journals (Sweden)

    E.A. Strikalenko

    2013-03-01

    Full Text Available The main activities of the leading sports leagues were described. Sources of revenue and expenditure were identified. The economic performance of professional sports leagues of the United States of America was compared. In the course of the study of economic efficiency of the leading American sports leagues are defined payroll (expense commands on the salaries of players for each team, the total payroll in the League and the average payroll, respectively, for each of the American League. The largest estimates on wages, both in the League and in teams - in the National football League, the largest player's contract - in the Highest League baseball, the minimum wage in the National hockey League; the highest average wages, a greater percentage of athletes with a salary of more than 1 million. $ (82,85 % in the National basketball Association were showed. This difference in the maximum income of the League and of average wages is due to several factors: the number of players in the team, the number of games in a season, and expenses on carrying out of competition and training activities.

  6. Motivating programming students by Problem Based Learning and LEGO robots

    DEFF Research Database (Denmark)

    Lykke, Marianne; Coto Chotto, Mayela; Mora, Sonia

    2014-01-01

    . For this reason the school is focusing on different teaching methods to help their students master these skills. This paper introduces an experimental, controlled comparison study of three learning designs, involving a problem based learning (PBL) approach in connection with the use of LEGO Mindstorms to improve...... students programming skills and motivation for learning in an introductory programming course. The paper reports the results related with one of the components of the study - the experiential qualities of the three learning designs. The data were collected through a questionnaire survey with 229 students...... from three groups exposed to different learning designs and through six qualitative walk-alongs collecting data from these groups by informal interviews and observations. Findings from the three studies were discussed in three focus group interviews with 10 students from the three experimental groups....

  7. Facilities Management and Value Adding - The LEGO case

    DEFF Research Database (Denmark)

    Jensen, Per Anker; Katchamart, Akarapong

    on the management model for FM included in the European FM standards, recent theories on added value of FM and real estate and the related concept of Value Management from building projects. The paper outlines a preliminary theoretical based management concept, which is investigated, tested and discussed based...... on a case study of LEGO. Results: The study shows that the management model for FM creates a relevant starting point but also that stakeholder and relationship management is an essential aspect of Value Adding Management. The case study confirms the relevance of the basic concept and provides an important...... example of how Value Adding Management can be implemented and added value measured. Practical Implications: The concept of Value Adding Management is expected to increase the awareness of the impacts and strategic importance of FM for organisations and can be a practical tool for facilities managers...

  8. The Use of Lego Technologies in Elementary Teacher Preparation

    Science.gov (United States)

    Hadjiachilleos, Stella; Avraamidou, Lucy; Papastavrou, Stavros

    2013-10-01

    The need to reform science teacher preparation programs has been pointed out in research (Bryan and Abell in J Res Sci Teach 36:121-140, 1999; Bryan and Atwater in Sci Educ 8(6):821-839, 2002; Harrington and Hathaway in J Teach Educ 46(4):275-284, 1995). Science teachers are charged with the responsibility of incorporating both cognitive and non-cognitive parameters in their everyday teaching practices. This often results in their reluctance to teach science because they often lack disciplinary and/or pedagogical expertise required to promote science learning. The purpose of this study is to propose an alternative instructional approach in which Lego vehicles were used as a tool to promote pre-service elementary teachers' development and to examine whether there are non-cognitive parameters that promote or obstruct them from using Lego Technologies as a teaching tool. The context of the study was defined by a teacher preparation program of a private university in a small Mediterranean country. A sample of 28 pre-service elementary teachers, working in five 5-6-member groups were involved in scientific inquiries, during which they had to use vehicles in order to solve scientific problems related to concepts such as gear functioning, force, and motion. The nature of their cognitive engagement in the scientific inquiry process, non-cognitive parameters contributing to their cognitive engagement, and the impact of their involvement in the process on their development were examined through qualitative analysis of pre- and post-inquiry interviews, presentations of their solutions to the scientific problems and of their personal reflective journals.

  9. The Control of Externalities in Sports Leagues: An Analysis of Restrictions in the National Hockey League

    OpenAIRE

    Dennis W. Carlton; Alan S. Frankel; Elisabeth M. Landes

    2004-01-01

    This paper provides one of the few successful demonstrations of the efficiency of certain types of restrictions in the context of a joint venture. The joint venture we examine is the National Hockey League (NHL) in the 1980s, which was then composed of 21 separately owned teams. (It now has 30 teams.) The restriction we analyze is the NHL rule on franchise relocation. Before one can fully understand the effect of the restriction, one must understand the theory of how sports leagues operate an...

  10. Maternal Experience of Lego Therapy in Families with Children with Autism Spectrum Conditions: What Is the Impact on Family Relationships?

    Science.gov (United States)

    Peckett, Helen; MacCallum, Fiona; Knibbs, Jacky

    2016-01-01

    This study aimed to explore mothers' experience of implementing Lego Therapy at home within the family. Following a Lego Therapy training session, mothers carried out hourly sessions with their child with an autism spectrum condition and the child's sibling, once a week, for 6 weeks. Mothers were interviewed following the intervention, and the…

  11. "Creative Blocs": Action Research Study on the Implementation of Lego as a Tool for Reflective Practice with Social Care Practitioners

    Science.gov (United States)

    Cavaliero, Tamsin

    2017-01-01

    The aim of this study is to investigate whether Lego could be used as a tool for reflective practice with social care practitioners (SCPs) and student practitioners. This article outlines an action research study conducted in an institute of higher education in Ireland. Findings from this study suggest that Lego can be used to support student…

  12. Venous Thromboembolism Within Professional American Sport Leagues.

    Science.gov (United States)

    Bishop, Meghan; Astolfi, Matthew; Padegimas, Eric; DeLuca, Peter; Hammoud, Sommer

    2017-12-01

    Numerous reports have described players in professional American sports leagues who have been sidelined with a deep vein thrombosis (DVT) or a pulmonary embolism (PE), but little is known about the clinical implications of these events in professional athletes. To conduct a retrospective review of injury reports from the National Hockey League (NHL), Major League Baseball (MLB), the National Basketball Association (NBA), and the National Football League (NFL) to take a closer look at the incidence of DVT/PE, current treatment approaches, and estimated time to return to play in professional athletes. Descriptive epidemiology study. An online search of all team injury and media reports of DVT/PE in NHL, MLB, NBA, and NFL players available for public record was conducted by use of Google, PubMed, and SPORTDiscus. Searches were conducted using the professional team name combined with blood clot , pulmonary embolism , and deep vein thrombosis . A total of 55 venous thromboembolism (VTE) events were identified from 1999 through 2016 (NHL, n = 22; MLB, n = 16; NFL, n = 12; NBA, n = 5). Nineteen athletes were reported to have an upper extremity DVT, 15 had a lower extremity DVT, 15 had a PE, and 6 had DVT with PE. Six athletes sustained more than 1 VTE. The mean age at time of VTE was 29.3 years (range, 19-42 years). Mean (±SD) time lost from play was 6.7 ± 4.9 months (range, 3 days to career end). Seven athletes did not return to play. Players with upper extremity DVT had a faster return to play (mean ± SD, 4.3 ± 2.7 months) than those with lower extremity DVT (5.9 ± 3.8 months), PE (10.8 ± 6.8 months), or DVT with PE (8.2 ± 2.6 months) ( F = 5.69, P = .002). No significant difference was found regarding time of return to play between sports. VTE in professional athletes led to an average of 6.7 months lost from play. The majority of athletes were able to return to play after a period of anticoagulation or surgery. Those with an upper extremity DVT returned to play

  13. Race to improve student understanding of uncertainty: Using LEGO race cars in the physics lab

    Science.gov (United States)

    Parappilly, Maria; Hassam, Christopher; Woodman, Richard J.

    2018-01-01

    Laboratories using LEGO race cars were developed for students in an introductory physics topic with a high early drop-out rate. In a 2014 pilot study, the labs were offered to improve students' confidence with experiments and laboratory skills, especially uncertainty propagation. This intervention was extended into the intro level physics topic the next year, for comparison and evaluation. Considering the pilot study, we subsequently adapted the delivery of the LEGO labs for a large Engineering Mechanics cohort. A qualitative survey of the students was taken to gain insight into their perception of the incorporation of LEGO race cars into physics labs. For Engineering, the findings show that LEGO physics was instrumental in teaching students the measurement and uncertainty, improving their lab reporting skills, and was a key factor in reducing the early attrition rate. This paper briefly recalls the results of the pilot study, and how variations in the delivery yielded better learning outcomes. A novel method is proposed for how LEGO race cars in a physics lab can help students increase their understanding of uncertainty and motivate them towards physics practicals.

  14. PLAYING LEGO INCREASE COGNITIVE DEVELOPMENT ON PRESCHOOL CHILD (4-5 YEARS OLD

    Directory of Open Access Journals (Sweden)

    Sri Utami

    2017-07-01

    Full Text Available Introduction: The preschool cognitive development can be stimulated with playing activity. The preschool child who stimulateless, their creativity will be checked and it can effect their cognitive development. Playing lego is one of the stimulation which give chance to the preschool child to express creativity and explorate their skill in playing construction. This research was aimed to analyze the effect of playing lego to the preschool cognitive development. Method: Quasy experimental pre post test design was used in this research. Total sample were 18 preschool child (4-5 years old. The independent variable was playing lego and the dependent variable was the cognitive development. Data were analyzed by Wilcoxon Signed Rank Test and Mann Whitney U Test with the significance α<0.05. Result: Result showed that the control group has significance level p=0.059 and the treatment group has significance level p=0.008. The result of Mann Whitney U Test showed p=0.001. Discussion: It can be concluded that playing lego can effect the preschool cognitive development in spatial factor, reasoning, memory, and perceptual speed. It can be suggested to the further research to examine the effect of playing lego to the motoric development or social development.

  15. Long-term outcome of social skills intervention based on interactive LEGO play.

    Science.gov (United States)

    Legoff, Daniel B; Sherman, Michael

    2006-07-01

    LEGO building materials have been adapted as a therapeutic modality for increasing motivation to participate in social skills intervention, and providing a medium through which children with social and communication handicaps can effectively interact. A 3 year retrospective study of long-term outcome for autistic spectrum children participating in LEGO therapy (N = 60) compared Vineland Adaptive Behavior Scale socialization domain (VABS-SD) and Gilliam Autism Rating Scale social interaction subscale (GARS-SI) scores preand post-treatment with a matched comparison sample (N = 57) who received comparable non-LEGO therapy. Although both groups made significant gains on the two outcome measures, LEGO participants improved significantly more than the comparison subjects. Diagnosis and pre-treatment full-scale IQ scores did not predict outcome scores; however, Vineland adaptive behavior composite, Vineland communication domain, and verbal IQ all predicted outcome on the VABS-SD, especially for the LEGO therapy group. Results are discussed in terms of implications for methods of social skills intervention for autistic spectrum disorders.

  16. Using a Lego-based communications simulation to introduce medical students to patient-centered interviewing.

    Science.gov (United States)

    Harding, S R; D'Eon, M F

    2001-01-01

    Teaching patient-centered interviewing skills to medical students can be challenging. We have observed that 1st-year medical students, in particular, do not feel free to concentrate on the interviewing skills because they are preoccupied with complicated technical medical knowledge. The Lego simulation we use with our 1st-year students as part of a professional-skills course overcomes that difficulty. The Lego activity is a role play analogous to a doctor-patient interview that uses identical sets of Legos for the "doctor" and for the "patients" and a small construction that represents a patient history. With a simple questionnaire, data were collected from students at different points during instruction. Results indicate that the Lego activity was very effective in helping students learn the importance of open-ended questioning. It also was rated as highly as the very dynamic interactive part of the instructional session. The effectiveness of the Lego activity may be due to the properties of analogies.

  17. The Sport League's Dilemma : Competitive Balance versus Incentives to Win

    NARCIS (Netherlands)

    Palomino, F.A.; Rigotti, L.

    2000-01-01

    We analyze a dynamic model of strategic interaction between a professional sport league that organizes a tournament, the teams competing to win it, and the broadcasters paying for the rights to televise it.Teams and broadcasters maximize expected profits, while the league's objective may be either

  18. League Tables as Policy Instruments: Uses and Misuses

    Science.gov (United States)

    Salmi, Jamil; Saroyan, Alenoush

    2007-01-01

    This article examines the role and usefulness of league tables that are increasingly used to measure and compare the performance of tertiary education institutions. The article begins with a general overview and a typology of league tables. It continues with a discussion of the controversies they have generated, including the basis and the range…

  19. Exploring New Firm Creation Out of Brand Communities: The Case of LEGO

    DEFF Research Database (Denmark)

    Hienerth, Christoph; Lettl, Christopher; Biskjaer, Michael Mose

    2011-01-01

    In the field of new product development, brand communities have attracted a great deal of attention from both academics and practitioners as a means of facilitating consumer-producer co-creation processes. In this paper, we extend the line of research on brand communities to the field...... brand community enjoys a broader range of LEGO products and services. Our findings reveal the emergence of a hybrid organizational form in which new business ideas are neither exploited solely within the boundaries of the focal producer firm, nor pursued by fully independent new firms alone. We observe...... of entrepreneurship studies by examining the conditions under which new firms emerge out of these social networks. Our empirical setting is the global LEGO brand community. As a well-known pioneering firm that is constantly experimenting with new ways of collaborating with its fan and customer base, LEGO recently...

  20. Particle physics brick by brick atomic and subatomic physics explained... in LEGO

    CERN Document Server

    Still, Ben

    2017-01-01

    Using LEGO (R) blocks to create a uniquely visual and clear depiction of the way our universe is put together. This is the perfect introduction to the enigmatic and fascinating world of Quantum Physics.Our story starts with the Big Bang, and along the way, the constructs and interactions within and among atoms and sub-atomic particles, and the forces that play upon them, are clearly explained, with each LEGO (R) block representing a different atomic or sub-atomic particle. The different colours and size denote what that particle is and its relationship with the other 'building blocks'.Each chapter is presented in digestible chunks, using toy building blocks to illustrate the ideas and experiments that have led to some of the biggest discoveries of the past 150 years.Soon you'll be able to construct every element in the Universe using a box of LEGO (R) and this book!

  1. A Basic LEGO Reactor Design for the Provision of Lunar Surface Power

    International Nuclear Information System (INIS)

    John Darrell Bess

    2008-01-01

    A final design has been established for a basic Lunar Evolutionary Growth-Optimized (LEGO) Reactor using current and near-term technologies. The LEGO Reactor is a modular, fast-fission, heatpipe-cooled, clustered-reactor system for lunar-surface power generation. The reactor is divided into subcritical units that can be safely launched with lunar shipments from Earth, and then emplaced directly into holes drilled into the lunar regolith to form a critical reactor assembly. The regolith would not just provide radiation shielding, but serve as neutron-reflector material as well. The reactor subunits are to be manufactured using proven and tested materials for use in radiation environments, such as uranium-dioxide fuel, stainless-steel cladding and structural support, and liquid-sodium heatpipes. The LEGO Reactor system promotes reliability, safety, and ease of manufacture and testing at the cost of an increase in launch mass per overall rated power level and a reduction in neutron economy when compared to a single-reactor system. A single unshielded LEGO Reactor subunit has an estimated mass of approximately 448 kg and provides approximately 5 kWe. The overall envelope for a single subunit with fully extended radiator panels has a height of 8.77 m and a diameter of 0.50 m. Six subunits could provide sufficient power generation throughout the initial stages of establishing a lunar outpost. Portions of the reactor may be neutronically decoupled to allow for reduced power production during unmanned periods of base operations. During later stages of lunar-base development, additional subunits may be emplaced and coupled into the existing LEGO Reactor network, subject to lunar base power demand. Improvements in reactor control methods, fuel form and matrix, shielding, as well as power conversion and heat rejection techniques can help generate an even more competitive LEGO Reactor design. Further modifications in the design could provide power generative opportunities for

  2. Lego Robots & Autism Spectrum Disorder: a potential partnership?

    Directory of Open Access Journals (Sweden)

    Sandra Costa

    2016-06-01

    Full Text Available Individuals with autism spectrum disorder (ASD present difficulties in developing social behaviours, in communicating gestural or verbally, and they may present some repetitive motor activities. The objective of this study was to improve social competences and to enable the transfer of acquired skills of five children with ASD and intellectual disabilities using a low-cost Lego robot as a mediator. The proposed methodology was divided in five phases: Familiarization, Pre-test, Practice, Post-Test and Transfer of Skills. The study ran in two sequential periods at different places. Each of these periods tackled different individual research questions and goals (taking into account the target group. During each period, the proposed methodology had to be adjusted according to the current context. Therefore, different experimental scenarios and corresponding specific goals had to be delineated. Results show that joint attention of the children increased over the sessions; and interaction with the researcher was verified. Furthermore, results show that there was an effective transfer of skills in the addressed case studies. This reinforces conclusions that robots seem, in fact, powerful tools that should be explored concerning this target population. But a more detailed study is required. The proposed methodology can be used by professionals and parents as a complement to common interventions.

  3. Dorello's Canal for Laymen: A Lego-Like Presentation.

    Science.gov (United States)

    Ezer, Haim; Banerjee, Anirban Deep; Thakur, Jai Deep; Nanda, Anil

    2012-06-01

    Objective Dorello's canal was first described by Gruber in 1859, and later by Dorello. Vail also described the anatomy of Dorello's canal. In the preceding century, Dorello's canal was clinically important, in understanding sixth nerve palsy and nowadays it is mostly important for skull base surgery. The understanding of the three dimensional anatomy, of this canal is very difficult to understand, and there is no simple explanation for its anatomy and its relationship with adjacent structures. We present a simple, Lego-like, presentation of Dorello's canal, in a stepwise manner. Materials and Methods Dorello's canal was dissected in five formalin-fixed cadaver specimens (10 sides). The craniotomy was performed, while preserving the neural and vascular structures associated with the canal. A 3D model was created, to explain the canal's anatomy. Results Using the petrous pyramid, the sixth nerve, the cavernous sinus, the trigeminal ganglion, the petorclival ligament and the posterior clinoid, the three-dimensional structure of Dorello's canal was defined. This simple representation aids in understanding the three dimensional relationship of Dorello's canal to its neighboring structures. Conclusion Dorello's canal with its three dimensional structure and relationship to its neighboring anatomical structures could be reconstructed using a few anatomical building blocks. This method simplifies the understanding of this complex anatomical structure, and could be used for teaching purposes for aspiring neurosurgeons, and anatomy students.

  4. How LEGO Built the Foundations and Enterprise Capabilities for Digital Leadership

    DEFF Research Database (Denmark)

    El Sawy, Omar; Henrik, Amsinck; Kræmmergaard, Pernille

    2016-01-01

    We define digital leadership as doing the right things for the strategic success of digitalization for the enterprise and its business ecosystem. Digital leadership means thinking differently about business strategy, business models, the IT function, enterprise platforms, mindsets and skill sets......, and the workplace. Based on the decade-long digitalization journey and experiences of the LEGO Group, this article provides insights on building the foundations for enhancing enterprise capabilities for digital leadership. Leveraging digitalization is one of the LEGO Group’s four strategic priorities...... and is fundamental to it being a world leader in its industry...

  5. Programación de LEGO MindStorms bajo GNU/Linux

    OpenAIRE

    Matellán Olivera, Vicente; Heras Quirós, Pedro de las; Centeno González, José; González Barahona, Jesús

    2002-01-01

    GNU/Linux sobre un ordenador personal es la opción libre preferida por muchos desarrolladores de aplicaciones, pero también es una plataforma de desarrollo muy popular para otros sistemas, incluida la programación de robots, en particular es muy adecuada para jugar con los LEGO Mindstorms. En este artículo presentaremos las dos opciones más extendidas a la hora de programar estos juguetes: NQC y LegOS. NQC es una versión reducida de C que permite el desarrollo rápido de programas ...

  6. Alle ønsker sig en Lego-aktie til jul

    DEFF Research Database (Denmark)

    Iversen, Martin Jes

    2014-01-01

    Både små og store investorer får julelys i øjnene ved tanken om at eje et stykke af Lego. På sigt kunne en børsnotering gøre Danmark til et rigere land.......Både små og store investorer får julelys i øjnene ved tanken om at eje et stykke af Lego. På sigt kunne en børsnotering gøre Danmark til et rigere land....

  7. Innovation management based on proactive engagement of customers: A case study on LEGO Group. Part I: Innovation Management at Lego Group

    Science.gov (United States)

    Rusu, G.; Avasilcăi, S.

    2015-11-01

    Customers' proactive engagement in the innovation process represents a business priority for companies which adopt the open innovation business model. In such a context, it is of outmost importance for companies to use the online environment and social media, in order to create an interactive and open dialogue with customers and other important external stakeholders, achieving to gather creative solutions and innovative ideas by involving them in the process of co-creating value. Thus, the current paper is based on a case study approach, which aims to highlight the open innovation business model of the LEGO Group, one of the most successful and active company in engaging customers in submitting ideas and creative solutions for developing new products and new technologies, through online platforms. The study then proceeds to analyze the innovation management at LEGO Group, emphasizing the most important elements regarding the management team, the success and failures, the evolution of the LEGO products focusing on the innovation efforts of the company, its mission, vision, and values, emphasizing the innovation terms which guide the actions and objectives of the LEGO Group. Also, the research based on the case study approach, outlines the most important policies and strategies of the company, the organizational structure consisting of flat structures which facilitate the orientation of the team management on the innovation process and the proactive involvement of consumers and other external stakeholders in product development, highlighting also the most important activities developed by the management team in exploring the new opportunities which may occur on the market, involving customers in sharing their ideas at festivals, participating to discussions of adult fans on web-based platforms and establishing partnerships with the external stakeholders in order to create value. Moreover, the paper is focused on identifying the company's concerns regarding the

  8. Planned Parenthood League of Massachusetts v. Bellotti.

    Science.gov (United States)

    1989-02-07

    The Planned Parenthood League of Massachusetts instituted a class action suit challenging the constitutionality of a statute requiring minors seeking an abortion to obtain parental consent or to persuade a judge of their maturity to give informed consent or that abortion would be in their best interest. In order to invoke judicial review, the plaintiffs moved their suit to federal court. The District Court dismissed the case on grounds that federal review power would interfere with state administration. On appeal, the First Circuit Court of Appeals decided that the plaintiffs could proceed with their action. The Circuit Court found that federal adjudication would not unduly interfere with state administration and remanded the case for further proceedings. Although it affirmed the statute's validity, the circuit court ruled that the plaintiffs must be allowed the opportunity to demonstrate the statute's unconstitutionality.

  9. Sports injuries in Plus League volleyball players.

    Science.gov (United States)

    Cieśla, E; Dutkiewicz, R; Mgłosiek, M; Nowak-Starz, G; Markowska, M; Jasiński, P; Dudek, J

    2015-06-01

    Although physical activity brings a range of lifelong health benefits, it may also lead to injuries that pose a significant threat to health. It is particularly noticeable in people involved in professional sports where sport-related injuries commonly occur and are associated with intense exercise which aims to improve physical fitness. The article attempts to determine incidence of sports injuries reported by Plus League volleyball players, as well as to identify their most common types and causes. The research project involved 90 Plus League volleyball players aged 18-37 with the average age of 25.11 (SD±5.378). A method of diagnostic survey was applied to collect empirical data by means of questionnaire developed by the authors (researchers). The results were statistically analysed and verified with the analysis of variance (ANOVA) and χ2 test at the significance level (or critical P-value) of P≤0.05. Over 87% of the respondents suffered from at least one sport-related injury. In total, 362 injuries occurred, on average 4.02 injuries per one volleyball player. The most common sports injuries involved ankle or talocrural joint (46 injuries), knee and lower leg muscles (30), interphalangeal articulations of fingers (30) as well as shoulder joint. More than half of the injuries (57%) occurred twice or three times. Volleyball players commonly sustain injuries through contact with an opposing player in competition. Sport-specific injuries may also occur due to exhaustion, lack of rest and undertreated injuries. The most common volleyball-related injuries are primarily talocrural joint, hand and shoulder injuries. Common types of injuries that can affect volleyball players include muscles, joints and ligaments injuries, sprains and strains as well as bruises. Most of these injuries are caused by exhaustion, contact with an opposing player during competition and fatigue. The incidence of sport-related injuries seems to be influenced by such factors as somatic

  10. A systematic review of concussion in rugby league.

    Science.gov (United States)

    Gardner, Andrew; Iverson, Grant L; Levi, Christopher R; Schofield, Peter W; Kay-Lambkin, Frances; Kohler, Ryan M N; Stanwell, Peter

    2015-04-01

    Concussion remains one of the inherent risks of participation in rugby league. While other injuries incurred by rugby league players have been well studied, less focus and attention has been directed towards concussion. The current review examined all articles published in English from 1900 up to June 2013 pertaining to concussion in rugby league players. Publications were retrieved via six databases using the key search terms: rugby league, league, football; in combination with injury terms: athletic injuries, concussion, sports concussion, sports-related concussion, brain concussion, brain injury, brain injuries, mild traumatic brain injury, mTBI, traumatic brain injury, TBI, craniocerebral trauma, head injury and brain damage. Observational, cohort, correlational, cross-sectional and longitudinal studies were all included. 199 rugby league injury publications were identified. 39 (20%) were related in some way to concussion. Of the 39 identified articles, 6 (15%) had the main aim of evaluating concussion, while the other 33 reported on concussion incidence as part of overall injury data analyses. Rugby league concussion incidence rates vary widely from 0.0 to 40.0/1000 playing hours, depending on the definition of injury (time loss vs no time loss). The incidence rates vary across match play versus training session, seasons (winter vs summer) and playing position (forwards vs backs). The ball carrier has been found to be at greater risk for injury than tacklers. Concussion accounts for 29% of all injuries associated with illegal play, but only 9% of injuries sustained in legal play. In comparison with other collision sports, research evaluating concussion in rugby league is limited. With such limited published rugby league data, there are many aspects of concussion that require attention, and future research may be directed towards these unanswered questions. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a

  11. New issues in attendance demand: the case of the English football league

    OpenAIRE

    D Forrest; R Simmons

    2005-01-01

    This paper uses an attendance demand model with panel data on over 4,000 games to examine economic problems of fixture congestion in English Football League schedules. We find that televised midweek Champions League matches involving English Premier League clubs have substantial adverse impacts on lower division Football League gate attendance. This suggests that affected clubs may have a case for compensation from the Premier League for loss of gate revenue from this source. Scheduling of ho...

  12. Fast generation of macro basis functions for LEGO through the adaptive cross approximation

    NARCIS (Netherlands)

    Lancellotti, V.

    2015-01-01

    We present a method for the fast generation of macro basis functions in the context of the linear embedding via Green's operators approach (LEGO) which is a domain decomposition technique based on the combination of electromagnetic bricks in turn described by means of scattering operators. We show

  13. Comparison of the LEGO Mindstorms NXT and EV3 Robotics Education Platforms

    Science.gov (United States)

    Sherrard, Ann; Rhodes, Amy

    2014-01-01

    The release of the latest LEGO Mindstorms EV3 robotics platform in September 2013 has provided a dilemma for many youth robotics leaders. There is a need to understand the differences in the Mindstorms NXT and EV3 in order to make future robotics purchases. In this article the differences are identified regarding software, hardware, sensors, the…

  14. Long-term LEGO therapy with humanoid robot for children with ASD

    NARCIS (Netherlands)

    Barakova, E.I.; Bajracharya, P.; Willemsen, M.H.J.; Lourens, T.; Huskens, B.

    2015-01-01

    To utilise the knowledge gained from highly specialised domains as autism therapy to robot-based interactive training platforms, an innovative design approach is needed. We present the process of content creation and co-design of LEGO therapy for children with autism spectrum disorders performed by

  15. Using LEGO NXT Mobile Robots with LabVIEW for Undergraduate Courses on Mechatronics

    Science.gov (United States)

    Gomez-de-Gabriel, J. M.; Mandow, A.; Fernandez-Lozano, J.; Garcia-Cerezo, A.

    2011-01-01

    The paper proposes lab work and student competitions based on the LEGO NXT Mindstorms kits and standard LabVIEW. The goal of this combination is to stimulate design and experimentation with real hardware and representative software in courses where mobile robotics is adopted as a motivating platform to introduce mechatronics competencies. Basic…

  16. ‘Everything is awesome’ : The LEGO movie and the affective politics of security

    NARCIS (Netherlands)

    Goggin, J.

    2017-01-01

    Scholarship on the finance-security nexus has typically been concerned with ‘first order’ phenomena, such as the interpenetration of the finance and security sectors. This article contributes to the debate by turning to an apparent epiphenomenon, namely The LEGO Movie, and using it to address some

  17. Expressivity in Open-ended Constructive Play: Building and Playing Musical Lego Instruments

    DEFF Research Database (Denmark)

    Jakobsen, Kasper; Stougaard, Jeppe; Petersen, Marianne Graves

    2016-01-01

    This paper presents the findings from a case study in designing for open-ended constructive play for children. The study is based on a workshop where more that 150 children in ages 3-13 built and played their own musical instruments from Lego. The children used different sensors for playing...

  18. Electromagnetic modelling of large complex 3-D structures with LEGO and the eigencurrent expansion method

    NARCIS (Netherlands)

    Lancellotti, V.; Hon, de B.P.; Tijhuis, A.G.

    2009-01-01

    Linear embedding via Green's operators (LEGO) is a computational method in which the multiple scattering between adjacent objects - forming a large composite structure - is determined through the interaction of simple-shaped building domains, whose electromagnetic (EM) behavior is accounted for by

  19. Organizational System for the LEGO WeDo 2.0 Robotics System

    Science.gov (United States)

    Dolecheck, Suzann Hagan; Ewers, Timothy

    2017-01-01

    In this article, we explain an organizational system for the new LEGO Education WeDo 2.0 Core Set used in 4-H robotics; in school enrichment, afterschool, and other youth robotics programs; and by hobbyists. The system presented is for organizing WeDo parts into a translucent parts tray that includes part names and numbers. The article provides…

  20. Improving the Teaching of Discrete-Event Control Systems Using a LEGO Manufacturing Prototype

    Science.gov (United States)

    Sanchez, A.; Bucio, J.

    2012-01-01

    This paper discusses the usefulness of employing LEGO as a teaching-learning aid in a post-graduate-level first course on the control of discrete-event systems (DESs). The final assignment of the course is presented, which asks students to design and implement a modular hierarchical discrete-event supervisor for the coordination layer of a…

  1. LEGO bricks used as chemotactic chambers: evaluation by a computer-assisted image analysis technique.

    Science.gov (United States)

    Azzarà, A; Chimenti, M

    2004-01-01

    One of the main techniques used to explore neutrophil motility, employs micropore filters in chemotactic chambers. Many new models have been proposed, in order to perform multiple microassays in a rapid, inexpensive and reproducible way. In this work, LEGO bricks have been used as chemotactic chambers in the evaluation of neutrophil random motility and chemotaxis and compared with conventional Boyden chambers in a "time-response" experiment. Neutrophil motility throughout the filters was evaluated by means of an image-processing workstation, in which a dedicated algorithm recognizes and counts the cells in several fields and focal planes throughout the whole filter; correlates counts and depth values; performs a statistical analysis of data; calculates the true value of neutrophil migration; determines the distribution of cells; and displays the migration pattern. By this method, we found that the distances travelled by the cells in conventional chambers and in LEGO bricks were perfectly identical, both in random migration and under chemotactic conditions. Moreover, no interference with the physiological behaviour of neutrophils was detectable. In fact, the kinetics of migration was identical both in random migration (characterized by a gaussian pattern) and in chemotaxis (characterized by a typical stimulation peak, previously identified by our workstation). In conclusion, LEGO bricks are extremely precise devices. They are simple to use and allow the use of small amounts of chemoattractant solution and cell suspension, supplying by itself a triplicate test. LEGO bricks are inexpensive, fast and suitable for current diagnostic activity or for research investigations in every laboratory.

  2. Form, Content, and Gender Differences in Lego[R] Block Creations by Japanese Adolescents

    Science.gov (United States)

    Kato, Daiki; Morita, Miyako

    2009-01-01

    This study examined general features of Lego block creations produced by Japanese adolescents with no known mental health disorders. The block creations of 33 participants were assessed for form, content, and gender differences. Time spent on the task, amount of area covered, and quantity and types of blocks used were measured and correlated with…

  3. Teaching of Computer Science Topics Using Meta-Programming-Based GLOs and LEGO Robots

    Science.gov (United States)

    Štuikys, Vytautas; Burbaite, Renata; Damaševicius, Robertas

    2013-01-01

    The paper's contribution is a methodology that integrates two educational technologies (GLO and LEGO robot) to teach Computer Science (CS) topics at the school level. We present the methodology as a framework of 5 components (pedagogical activities, technology driven processes, tools, knowledge transfer actors, and pedagogical outcomes) and…

  4. Long-Term Outcome of Social Skills Intervention Based on Interactive LEGO[C] Play

    Science.gov (United States)

    Legoff, Daniel B.; Sherman, Michael

    2006-01-01

    LEGO[C] building materials have been adapted as a therapeutic modality for increasing motivation to participate in social skills intervention, and providing a medium through which children with social and communication handicaps can effectively interact. A 3 year retrospective study of long-term outcome for autistic spectrum children participating…

  5. Calling all LEGO lovers! Add a mini control room to your collection

    CERN Multimedia

    Katarina Anthony

    2015-01-01

    The mini LHC Lego project launched in March (see here) now has almost 6,000 supporters - well on its way to the 10,000 votes needed for it to (hopefully!) hit store shelves. This week, the project added a new feature to its line: a mini control centre! The new LEGO Control centre, featuring operators "Kerstin" and "Marco".   The mini LHC project is the brainchild of ATLAS PhD student Nathan Readioff, who designed Lego replicas of the LHC and the ALICE, ATLAS, CMS and LHCb experiments on a micro scale. Each detector model is small enough to fit in the palm of your hand but crammed with detailed internal systems revealed by cutaway walls. Every major detector component is represented by a Lego piece. Now, Nathan has created a control centre to complement the mini LHC project. This would be an add-on feature for Lego’s consideration, should they decide to develop the accelerator into a box set. “The control centre is ...

  6. How International was the Secretariat of the League of Nations?

    DEFF Research Database (Denmark)

    Dykmann, Klaas

    2015-01-01

    In recent years, scholars have contested conventional narratives such as that the League of Nations was a complete ‘failure’ or that the United Nations was a novelty in comparison with the League. Scholars now offer more nuanced and archive-based analyses. However, while traditional research has...... emphasised the establishment of the first formally independent international civil service and the corresponding secretariat as one of the League's few big achievements, the subject has not substantially benefitted from these new historical studies. This article helps to shed some light on the secretariat......'s nature and how international the staff really was. After examining the prevailing image of the international civil service at the League, the data will be supplemented by an analysis of the archive material with regard to recruitment and selected personnel files. This article argues that the secretariat...

  7. Sabotage Operations of the Prewar Anti-Facist League - Poland

    National Research Council Canada - National Science Library

    Szubanski, Rajmund

    1960-01-01

    The following article is a translation and deals with sabotage operations of the prewar Anti-Fascist League that was connected to the Communist Party, the International Seaman's and Dockers' Unions...

  8. The Sport League's Dilemma: Competitive Balance versus Incentives to Win.

    OpenAIRE

    Frederic Palomino and Luca Rigotti.

    2000-01-01

    We analyze a dynamic model of strategic interaction between a professional sport league that organizes a tournament, the teams competing to win it, and the broadcasters paying for the rights to televise it. Teams and broadcasters maximize expected profits, while the league's objective may be either to maximize the demand for the sport or to maximize the teams' joint profits. Demand depends positively on symmetry among teams (competitive balance) and how aggressively teams try to win (incentiv...

  9. The Sport League's Dilemma: Competitive Balance versus Incentives to Win

    OpenAIRE

    Palomino, F.A.; Rigotti, L.

    2000-01-01

    We analyze a dynamic model of strategic interaction between a professional sport league that organizes a tournament, the teams competing to win it, and the broadcasters paying for the rights to televise it. Teams and broadcasters maximize expected profits, while the league's objective may be either to maximize the demand for the sport or to maximize the teams' joint profits. Demand depends positively on symmetry among teams (competitive balance) and how aggressively teams try to win (incenti...

  10. Spiral CT scanning technique in the detection of aspiration of LEGO foreign bodies

    International Nuclear Information System (INIS)

    Applegate, K.E.; Dardinger, J.T.; Herts, B.R.; Davros, W.J.; Obuchowski, N.A.; Lieber, M.L.; Maneker, A.

    2001-01-01

    Background:. Radiolucent foreign bodies (FBs) such as plastic objects and toys remain difficult to identify on conventional radiographs of the neck and chest. Children may present with a variety of respiratory complaints, which may or may not be due to a FB. Objective: To determine whether radiolucent FBs such as plastic LEGOs and peanuts can be seen in the tracheobronchial tree or esophagus using low-dose spiral CT, and, if visible, to determine the optimal CT imaging technique. Materials and methods: Multiple spiral sequences were performed while varying the CT parameters and the presence and location of FBs in either the trachea or the esophagus first on a neck phantom and then a cadaver. Sequences were rated by three radiologists blinded to the presence of a FB using a single scoring system. Results: The LEGO was well visualized in the trachea by all three readers (both lung and soft-tissue windowing: combined sensitivity 89 %, combined specificity 89 %) and to a lesser extent in the esophagus (combined sensitivity 31 %, combined specificity 100 %). The peanut was not well visualized (combined sensitivity < 35 %). The optimal technique for visualizing the LEGO was 120 kV, 90 mA, 3-mm collimation, 0.75 s/revolution, and 2.0 pitch. This allowed for coverage of the cadaver tracheobronchial tree (approximately 11 cm) in about 18 s. Although statistical power was low for detecting significant differences, all three readers noted higher average confidence ratings with lung windowing among 18 LEGO-in-trachea scans. Conclusion: Rapid, low-dose spiral CT may be used to visualize LEGO FBs in the airway or esophagus. Peanuts were not well visualized. (orig.)

  11. Spiral CT scanning technique in the detection of aspiration of LEGO foreign bodies.

    Science.gov (United States)

    Applegate, K E; Dardinger, J T; Lieber, M L; Herts, B R; Davros, W J; Obuchowski, N A; Maneker, A

    2001-12-01

    Radiolucent foreign bodies (FBs) such as plastic objects and toys remain difficult to identify on conventional radiographs of the neck and chest. Children may present with a variety of respiratory complaints, which may or may not be due to a FB. To determine whether radiolucent FBs such as plastic LEGOs and peanuts can be seen in the tracheobronchial tree or esophagus using low-dose spiral CT, and, if visible, to determine the optimal CT imaging technique. Multiple spiral sequences were performed while varying the CT parameters and the presence and location of FBs in either the trachea or the esophagus first on a neck phantom and then a cadaver. Sequences were rated by three radiologists blinded to the presence of a FB using a single scoring system. The LEGO was well visualized in the trachea by all three readers (both lung and soft-tissue windowing: combined sensitivity 89 %, combined specificity 89 %) and to a lesser extent in the esophagus (combined sensitivity 31 %, combined specificity 100 %). The peanut was not well visualized (combined sensitivity LEGO was 120 kV, 90 mA, 3-mm collimation, 0.75 s/revolution, and 2.0 pitch. This allowed for coverage of the cadaver tracheobronchial tree (approximately 11 cm) in about 18 s. Although statistical power was low for detecting significant differences, all three readers noted higher average confidence ratings with lung windowing among 18 LEGO-in-trachea scans. Rapid, low-dose spiral CT may be used to visualize LEGO FBs in the airway or esophagus. Peanuts were not well visualized.

  12. PENGARUH PENGGUNAAN BUKU AJAR BERBASIS STEM BERBANTUAN LEGO MINDSTORM EV3 TERHADAP PEMAHAMAN KONSEP MOMENTUM SISWA

    Directory of Open Access Journals (Sweden)

    Ratih Mega Ayu Afifah

    2017-10-01

    Full Text Available The purpose of this research is to figure out the effect of using STEM (Science, Technology, Engineering, and Mathematic based textbook that assisted by using LEGO mindstorm EV3 toward the students’s understanding of momentum subject. The design of this research that is pretest-postest group design. The Samples are composed of 12 students from experimental class and 12 students from control class. The results of this research show that the conceptual understanding of experimental class that using STEM-based textbook that assisted by using LEGO mindstorm EV3 is beter than the understanding of control class which using the conventional textbook in the ordinary class. The implication of this research is applying this textbook to measure the other cognitive dimention such as reasoning. Abstrak Tujuan penelitian ini adalah untuk mengetahui pengaruh penggunaan buku ajar berbasis STEM (Science, Technology, Engineering, dan Mathematics berbantuan LEGO mindstorm EV3 dalam pembelajaran fisika terhadap pemahaman konsep siswa pada materi momentum. Penelitian ini menggunakan desain eksperimen pretest postest group design. Sampel penelitian terdiri dari 12  siswa kelompok eksperimen dan 12 siswa kelompok kontrol. Berdasarkan hasil analisis menunjukkan bahwa pemahaman konsep kelompok siswa yang menggunakan buku ajar berbasis STEM berbantuan LEGO mindstorm EV3 secara signifikan lebih meningkat dibandingkan dengan kelompok yang menggunakan buku yang biasa digunakan di sekolah. Hasil penelitian menunjukkan bahwa penggunaan buku ajar berbasis STEM berbantuan robot LEGO mindstorm EV3 dapat meningkatkan pemahaman konsep siswa pada materi momentum. Implikasi pada penelitian ini adalah menerapkan buku ajar tersebut untuk mengukur dimensi kognitif lainnya seperti penalaran.

  13. Highly Manufacturable Deep (Sub-Millimeter) Etching Enabled High Aspect Ratio Complex Geometry Lego-Like Silicon Electronics

    KAUST Repository

    Ghoneim, Mohamed T.; Hussain, Muhammad Mustafa

    2017-01-01

    A highly manufacturable deep reactive ion etching based process involving a hybrid soft/hard mask process technology shows high aspect ratio complex geometry Lego-like silicon electronics formation enabling free-form (physically flexible

  14. Lightweight Expression of Granular Objects (LEGO) Content Modeling Using the SNOMED CT Observables Model to Represent Nursing Assessment Data.

    Science.gov (United States)

    Johnson, Christie

    2016-01-01

    This poster presentation presents a content modeling strategy using the SNOMED CT Observable Model to represent large amounts of detailed clinical data in a consistent and computable manner that can support multiple use cases. Lightweight Expression of Granular Objects (LEGOs) represent question/answer pairs on clinical data collection forms, where a question is modeled by a (usually) post-coordinated SNOMED CT expression. LEGOs transform electronic patient data into a normalized consumable, which means that the expressions can be treated as extensions of the SNOMED CT hierarchies for the purpose of performing subsumption queries and other analytics. Utilizing the LEGO approach for modeling clinical data obtained from a nursing admission assessment provides a foundation for data exchange across disparate information systems and software applications. Clinical data exchange of computable LEGO patient information enables the development of more refined data analytics, data storage and clinical decision support.

  15. LEGO: a novel method for gene set over-representation analysis by incorporating network-based gene weights.

    Science.gov (United States)

    Dong, Xinran; Hao, Yun; Wang, Xiao; Tian, Weidong

    2016-01-11

    Pathway or gene set over-representation analysis (ORA) has become a routine task in functional genomics studies. However, currently widely used ORA tools employ statistical methods such as Fisher's exact test that reduce a pathway into a list of genes, ignoring the constitutive functional non-equivalent roles of genes and the complex gene-gene interactions. Here, we develop a novel method named LEGO (functional Link Enrichment of Gene Ontology or gene sets) that takes into consideration these two types of information by incorporating network-based gene weights in ORA analysis. In three benchmarks, LEGO achieves better performance than Fisher and three other network-based methods. To further evaluate LEGO's usefulness, we compare LEGO with five gene expression-based and three pathway topology-based methods using a benchmark of 34 disease gene expression datasets compiled by a recent publication, and show that LEGO is among the top-ranked methods in terms of both sensitivity and prioritization for detecting target KEGG pathways. In addition, we develop a cluster-and-filter approach to reduce the redundancy among the enriched gene sets, making the results more interpretable to biologists. Finally, we apply LEGO to two lists of autism genes, and identify relevant gene sets to autism that could not be found by Fisher.

  16. Elite weapons for lego fanatics build working handcuffs, body armor, batons, sunglasses, and the world's hardest hitting brick guns

    CERN Document Server

    Hüdepohl, Martin

    2015-01-01

    The last LEGO brick weapon construction book and design guide you'll ever need, Elite Weapons for LEGO Fanatics features building instructions for thirteen fully functional LEGO masterpieces, including the monstrous, 27-inch-long Dinosaur Superior, a fully automatic combat rifle that can puncture aluminum cans, and a highly detailed HK G3 brick replica. Also featuring a helmet, a baton, handcuffs, sunglasses, and a grappling hook gun, which allows you to retrieve distant objects without ever leaving your seat, Elite Weapons for LEGO Fanatics includes a chapter on how to find the LEGO pieces you need and a comic book story featuring a hero using the weapons in action. LEGO fans of all ages and skill levels will find a treasure trove of models, including: • Hammerhead Jr., a single-shot crossbow and it's big brother, the heavy-duty Hammerhead Sr. • Panzer Pod combat helmet • KlopSTOCK baton • Melody, a rubber-firing machine pistol • Nice-1, a pocket-sized pistol that packs a punch • Chinahook harpoon gun ...

  17. Project Luna Succendo: The Lunar Evolutionary Growth-Optimized (LEGO) Reactor

    Science.gov (United States)

    Bess, John Darrell

    A final design has been established for a basic Lunar Evolutionary Growth-Optimized (LEGO) Reactor using current and near-term technologies. The LEGO Reactor is a modular, fast-fission, heatpipe-cooled, clustered-reactor system for lunar-surface power generation. The reactor is divided into subcritical units that can be safely launched within lunar shipments from the Earth, and then emplaced directly into holes drilled into the lunar regolith to form a critical reactor assembly. The regolith would not just provide radiation shielding, but serve as neutron-reflector material as well. The reactor subunits are to be manufactured using proven and tested materials for use in radiation environments, such as uranium-dioxide fuel, stainless-steel cladding and structural support, and liquid-sodium heatpipes. The LEGO Reactor system promotes reliability, safety, and ease of manufacture and testing at the cost of an increase in launch mass per overall rated power level and a reduction in neutron economy when compared to a single-reactor system. A single unshielded LEGO Reactor subunit has an estimated mass of approximately 448 kg and provides 5 kWe using a free-piston Stirling space converter. The overall envelope for a single unit with fully extended radiator panels has a height of 8.77 m and a diameter of 0.50 m. The subunits can be placed with centerline distances of approximately 0.6 m in a hexagonal-lattice pattern to provide sufficient neutronic coupling while allowing room for heat rejection and interstitial control. A lattice of six subunits could provide sufficient power generation throughout the initial stages of establishing a lunar outpost. Portions of the reactor may be neutronically decoupled to allow for reduced power production during unmanned periods of base operations. During later stages of lunar-base development, additional subunits may be emplaced and coupled into the existing LEGO Reactor network Future improvements include advances in reactor control

  18. LEGO-based Robotics in Higher Education: 15 Years of Student Creativity

    Directory of Open Access Journals (Sweden)

    Ethan Danahy

    2014-02-01

    Full Text Available Our goal in this article is to reflect on the role LEGO robotics has played in college engineering education over the last 15 years, starting with the introduction of the RCX in 1998 and ending with the introduction of the EV3 in 2013. By combining a modular computer programming language with a modular building platform, LEGO Education has allowed students (of all ages to become active leaders in their own education as they build everything from animals for a robotic zoo to robots that play children's games. Most importantly, it allows all students to develop different solutions to the same problem to provide a learning community. We look first at how the recent developments in the learning sciences can help in promoting student learning in robotics. We then share four case studies of successful college-level implementations that build on these developments.

  19. The Impact of Lean Thinking on Workforce Motivation: A Success Factor at LEGO Manufacturing Ltd.

    Directory of Open Access Journals (Sweden)

    Oláh Judit

    2017-06-01

    Full Text Available Several enterprises have tried to introduce the lean approach in order to enhance competitiveness. However, the only successful ones were the companies which understood that lean is not only about methods and tools, but the people using them: employees. The only way an enterprise can become a lean organisation is if all of its members deeply identify with the organisation’s principles, which is then manifested in all decisions and actions of the organisation. The aim of this study is to present the practical use of the lean approach in the Nyíregyháza plant of LEGO. Based on the questionnaire results and our observations, we present the current situation of LEGO in accordance with the same points and compare it to an ideal situation. We then make improvement recommendations in all cases when negative changes were observed.

  20. A LEGO Watt balance: An apparatus to determine a mass based on the new SI

    Science.gov (United States)

    Chao, L. S.; Schlamminger, S.; Newell, D. B.; Pratt, J. R.; Seifert, F.; Zhang, X.; Sineriz, G.; Liu, M.; Haddad, D.

    2015-11-01

    A global effort to redefine our International System of Units (SI) is underway, and the change to the new system is expected to occur in 2018. Within the newly redefined SI, the present base units will still exist but be derived from fixed numerical values of seven reference constants. In particular, the unit of mass (the kilogram) will be realized through a fixed value of the Planck constant h. A so-called watt balance, for example, can then be used to realize the kilogram unit of mass within a few parts in 108. Such a balance has been designed and constructed at the National Institute of Standards and Technology. For educational outreach and to demonstrate the principle, we have constructed a LEGO tabletop watt balance capable of measuring a gram-level masses to 1% relative uncertainty. This article presents the design, construction, and performance of the LEGO watt balance and its ability to determine h.

  1. The first prospective injury audit of League of Ireland footballers

    Science.gov (United States)

    Fitzharris, Nigel; Jones, Ashley; Francis, Peter

    2017-01-01

    Objectives Football has the highest sports participation (10.6%) in Ireland ahead of its Gaelic counterpart (3.9%). Research into injury incidence and patterns in Irish football is non-existent. The aim of this study was to conduct a prospective injury audit of League of Ireland (semiprofessional) footballers during the 2014 season (8 months, 28 games). Methods A total of 140 semiprofessional League of Ireland footballers were prospectively followed between March and November 2014. Data were collected in accordance with the international consensus on football injury epidemiology. Results The injury rate was 9.2/1000 hour exposure to football (95% CI 6.2 to 12.9, pLeague of Ireland football is similar to that of European professional football, although the incidence of injury is higher. The incidence of injury is in line with that of Dutch amateur football. PMID:29071112

  2. An analysis of home advantage in Iranian football super league

    Directory of Open Access Journals (Sweden)

    Rasool Hemayat TALAB

    2016-12-01

    Full Text Available Aim: The purpose of this study was to investigate home advantage in Iranian Football Super League. Methods: The information regarding wins, losses, goals for, goals against, yellow cards, red cards and gained points in matches at home and away of Super League teams of Iran was obtained using the internet website www.Soccerway.com and was analyzed. Results: The results showed that the mean of wins, goals for and points gained from matches in the home have been more than matches away, but in matches away, the mean of losses, yellow cards, red cards and goals against have been higher. Also, the percentage of home advantage in Iranian Football Super League was close to international norms.  Conclusion: According to the results, sport psychologist, coaches and people who are involved in football are recommended to pay more attention to this advantage and make short and long term plans to do psychological readiness and competitive performance.

  3. The educational affordances of Lego-based play in primary school

    Directory of Open Access Journals (Sweden)

    Luisa Salmaso

    2013-12-01

    Full Text Available Questo articolo presenta un’esperienza didattica attuata in una classe prima e in una classe seconda della Scuola Primaria mediante l’utilizzo di mattoncini Lego. Al termine di questo percorso è stato possibile delineare alcuni elementi utili per sostenere l’efficacia del gioco a favore dello sviluppo delle abilità visuo-spaziali e di pianificazione, anche in una prospettiva inclusiva e di pari opportunità di genere.

  4. METODE BERMAIN LEGO DALAM UPAYA MENUMBUHKEMBANGKAN KECERDASAN KINESTETIK PADA ANAK USIA DINI (Sudi Kasus di Lembaga Pendidikan Manusia Unggul

    Directory of Open Access Journals (Sweden)

    Fitria Yulianti Ningtyas

    2018-01-01

    Full Text Available Penelitian ini membahas tentang upaya menumbuhkembangkan kecerdasan kinestetik pada anak usia dini melalui metode bermain Lego di Lembaga Pendidikan Manusia Unggul. Melalui permainan Lego, anak yang memiliki gaya belajar kinestetik akan terstimulasi kecerdasan dan kemampuannya, terutama kecerdasan kinestetiknya. Sebab pada dasarnya, anak dengan gaya belajar kinestetik, memiliki kelebihan dalam ruang gerak serta berlebih energinya. Sehingga saat belajar, anak membutuhkan ruang yang cukup luas, serta permainan yang menantang. Penelitian ini bertujuan: 1 Untuk mengetahui dan menganalisis bagaimana langkah-langkah dalam menerapkan metode bermain Lego dalam upaya menumbuhkembangkan kecerdasan kinestetik pada anak usia dini di Lembaga Pendidikan Manusia Unggul. 2 Untuk mengetahui dan menganalisis bagaimana pelaksanaan dalam menerapkan metode bermain Lego dalam upaya menumbuhkembangkan kecerdasan kinestetik pada anak usia dini di Lembaga Manusia Unggul. 3 Untuk mengetahui dan menganalisis dampak dan hasil dari penerapan metode bermain Lego dalam upaya menumbuhkembangkan kecerdasan kinestetik pada anak usia dini di Lembaga Pendidikan Manusia Unggul. 4 Untuk mengetahui dan menganalisis apa saja faktor pendukung dan penghambat dalam menerapkan metode bermain Lego dalam upaya menumbuhkembangkan kecerdasan kinestetik pada anak usia dini di Lembaga Manusia Unggul. Penelitian ini menggunakan pendekatan kualitatif naturalistik. Ciri yang menonjol dari penelitian ini adalah cara pengamatan dan pengumpulan datanya dilakukan dalam latar/setting alamiah. Artinya tanpa memanipulasi subyek yang diteliti. Penelitian ini mencakup juga keyakinan terhadap sifat dasar dari realitas (yang diamati, hubungan antara orang yang mencoba mengetahui sesuatu (peneliti dan hal yang mereka coba ketahui (yang diteliti, peranan/pengaruh dari nilai-nilai (yang dianut peneliti dan variable-variabel lainnya yang serupa itu.Kajian data pada penelitian ini didapat dari hasil pengamatan

  5. Football league win prediction based on online and league table data

    Science.gov (United States)

    Par, Prateek; Gupt, Ankit Kumar; Singh, Samarth; Khare, Neelu; Bhattachrya, Sweta

    2017-11-01

    As we are proceeding towards an internet driven world, the impact of internet is increasing in our day to lives. This not only gives impact on the virtual world but also leave a mark in the real world. The social media sites contains huge amount of information, the only thing is to collect the relevant data and analyse the data to form a real world prediction and it can do far more than that. In this paper we study the relationship between the twitter data and the normal data analysis to predict the winning team in the NFL (National Football League).The prediction is based on the data collected on the on-going league which includes performance of each player and their previous statistics. Alongside with the data available online we are combining the twitter data which we extracted by the tweets pertaining to specific teams and games in the NFL season and use them alongside statistical game data to build predictive models for future or the outcome of the game i.e. which team will lose or win depending upon the statistical data available. Specifically the tweets within the 24 hours of match will be considered and the main focus of twitter data will be upon the last hours of tweets i.e. pre-match twitter data and post-match twitter data. We are experimenting on the data and using twitter data we are trying to increase the performance of the existing predictive models that uses only the game stats to predict the future.

  6. Euroscepticism in Italy: Evolution of Northern League Political Program

    Directory of Open Access Journals (Sweden)

    Oleg N. Barabanov

    2015-01-01

    Full Text Available Abstract: The article examines the key stages of the establishment of Italy’s Northern League as a rightwing hard eurosceptic party. Being initially a continual supporter of European integration and considering the transition to common currency as an opportunity available only to northern regions, which could secede and form an independent state, Northern League after losing the main point of its political agenda when the whole Italy joined the Economic and Monetary Union in 1998, became a eurosceptically-oriented party, which it is up to now. The authors dwell on the focal points of the party’s anti-EU program: Italy’s exit from the eurozone, the formation of Europe of macroregions, the reformation of supranational institutes and decision-making procedures. However, while confronting the Northern League policy with that of National Front in France and UKIP in the United Kingdom, the authors come to the conclusion that Euroscepticism for the former is just a sign of the shift in priorities rather than a strategy as for the latter. This can be explained by the fact that National Front and UKIP are still to fight for the place in the national mainstream, while Northern League has become its integral part long before. Nevertheless, under the new leadership of M.Salvini Northern League managed to become the fourth party on the national level according to the results of European parliament elections in 2014 and established itself as a significant power opponent to EU policy on a number of important issues, such as anti-Russian sanctions. Moreover, frequent visits of party members to Moscow and the party’s outspoken support of Russia on Crimea’s entrance into the Russian Federation provide an opportunity to consider Northern League a potential conductor of Russian interests in the European Union.

  7. Liquid-handling Lego robots and experiments for STEM education and research.

    Directory of Open Access Journals (Sweden)

    Lukas C Gerber

    2017-03-01

    Full Text Available Liquid-handling robots have many applications for biotechnology and the life sciences, with increasing impact on everyday life. While playful robotics such as Lego Mindstorms significantly support education initiatives in mechatronics and programming, equivalent connections to the life sciences do not currently exist. To close this gap, we developed Lego-based pipetting robots that reliably handle liquid volumes from 1 ml down to the sub-μl range and that operate on standard laboratory plasticware, such as cuvettes and multiwell plates. These robots can support a range of science and chemistry experiments for education and even research. Using standard, low-cost household consumables, programming pipetting routines, and modifying robot designs, we enabled a rich activity space. We successfully tested these activities in afterschool settings with elementary, middle, and high school students. The simplest robot can be directly built from the widely used Lego Education EV3 core set alone, and this publication includes building and experiment instructions to set the stage for dissemination and further development in education and research.

  8. A multicolor panel of novel lentiviral "gene ontology" (LeGO) vectors for functional gene analysis.

    Science.gov (United States)

    Weber, Kristoffer; Bartsch, Udo; Stocking, Carol; Fehse, Boris

    2008-04-01

    Functional gene analysis requires the possibility of overexpression, as well as downregulation of one, or ideally several, potentially interacting genes. Lentiviral vectors are well suited for this purpose as they ensure stable expression of complementary DNAs (cDNAs), as well as short-hairpin RNAs (shRNAs), and can efficiently transduce a wide spectrum of cell targets when packaged within the coat proteins of other viruses. Here we introduce a multicolor panel of novel lentiviral "gene ontology" (LeGO) vectors designed according to the "building blocks" principle. Using a wide spectrum of different fluorescent markers, including drug-selectable enhanced green fluorescent protein (eGFP)- and dTomato-blasticidin-S resistance fusion proteins, LeGO vectors allow simultaneous analysis of multiple genes and shRNAs of interest within single, easily identifiable cells. Furthermore, each functional module is flanked by unique cloning sites, ensuring flexibility and individual optimization. The efficacy of these vectors for analyzing multiple genes in a single cell was demonstrated in several different cell types, including hematopoietic, endothelial, and neural stem and progenitor cells, as well as hepatocytes. LeGO vectors thus represent a valuable tool for investigating gene networks using conditional ectopic expression and knock-down approaches simultaneously.

  9. PENERAPAN LEGO BRICKS DALAM PEMBELAJARAN SEBAGAI STRATEGI UNTUK MENINGKATKAN KECERDASAN MATEMATIS SISWA DALAM MENGHITUNG BILANGAN BERPANGKAT

    Directory of Open Access Journals (Sweden)

    Mutia Rahma Setyani

    2017-12-01

    Full Text Available Penelitian ini bertujuan untuk mengetahui hasil pembelajaran dan mendeskripsikan kecerdasan matematis siswa dalam menghitung bilangan berpangkat setelah menggunakan lego bricks pada siswa kelas III Tahassus MIS Ta’allamul Huda. Penelitian ini menggunakan Penelitian Tindakan Kelas ini dengan model pembelajaran Cooperative Learning. Subjek penelitian adalah siswa kelas III ahassus MIS a’allamul Huda yang berjumlah 24 siswa. Data dikumpulkan melalui observasi dan wawancara, selanjutnya dianalisis secara kualitatif. Hasil penelitian menunjukkan bahwa keberhasilan penerapan lego bricks pada perhitungan bilangan berpangkat meningkat pada setiap siklusnya. Pada tahap Pra Siklus, hanya 40% siswa yang lulus dalam mengerjakan soal-soal dari bilangan berpangkat, kemudian pada Siklus I berdasarkan hasil observasi didapatkan kenaikan yang signifikan yaitu 80% siswa yang lulus dalam mengerjakan soal mengenai bilangan berpangkat. Masih ada 20% siswa yang masih kesulitan dalam mengerjakan soal tersebut. Selanjutnya setelah dilakukan perbaikan, pada Siklus II didapat kenaikan yang luar biasa yaitu seluruh kelompok siswa lulus dalam mengerjakan soal mengenai bilangan berpangkat. Hal tersebut dibuktikan kembali melalui hasil post test pada tahap Pasca Siklus dimana nilai seluruh siswa berada diatas kriteria ketuntasan minimum, yaitu 85-100 sehingga penerapan lego bricks untuk meningkatkan kecerdasan matematis siswa dalam menghitung bilangan berpangkat dikatakan berhasil.

  10. A model of Alto Lazio boiling water reactor using the LEGO code balance of plant simulation

    International Nuclear Information System (INIS)

    Spelta, S.; Garbossa, G.B.

    1989-01-01

    An extensive effort has been made at the Italian National Electricity Board (ENEL) to construct and validate a LEGO model capable of simulating the operational transients of the Alto Lazio Nuclear Station, a two twin-units site with BWR/6 class reactors, rated at 2894 MWt and with Mark III containment. LEGO is a modular package developed at the Research and development Department of the Italian National Electricity Board (CRA-ENEL) for computer aided modeling of fossil-fired and nuclear steam power plants. In this paper a system analysis model capable of describing steady-state and transient performance of the Balance of Plant (BOP) of the Alto Lazio Power Station is presented. This is one of two companion papers devoted to the description of the overall plant model including both the Nuclear Steam Supply System (NSSS) and the BOP. In the paper, after a brief summary of the main LEGO characteristics, a description of the BOP lay-out is presented. The overall model, which has been set-up, including control systems and automation, is very detailed and consists of almost 2000 differential or algebraic equations. After a brief description of the mathematical model, two significant transients obtained using the overall model are presented and discussed

  11. Liquid-handling Lego robots and experiments for STEM education and research.

    Science.gov (United States)

    Gerber, Lukas C; Calasanz-Kaiser, Agnes; Hyman, Luke; Voitiuk, Kateryna; Patil, Uday; Riedel-Kruse, Ingmar H

    2017-03-01

    Liquid-handling robots have many applications for biotechnology and the life sciences, with increasing impact on everyday life. While playful robotics such as Lego Mindstorms significantly support education initiatives in mechatronics and programming, equivalent connections to the life sciences do not currently exist. To close this gap, we developed Lego-based pipetting robots that reliably handle liquid volumes from 1 ml down to the sub-μl range and that operate on standard laboratory plasticware, such as cuvettes and multiwell plates. These robots can support a range of science and chemistry experiments for education and even research. Using standard, low-cost household consumables, programming pipetting routines, and modifying robot designs, we enabled a rich activity space. We successfully tested these activities in afterschool settings with elementary, middle, and high school students. The simplest robot can be directly built from the widely used Lego Education EV3 core set alone, and this publication includes building and experiment instructions to set the stage for dissemination and further development in education and research.

  12. Use of LEGO as a therapeutic medium for improving social competence.

    Science.gov (United States)

    LeGoff, Daniel B

    2004-10-01

    A repeated-measures, waiting list control design was used to assess efficacy of a social skills intervention for autistic spectrum children focused on individual and group LEGO play. The intervention combined aspects of behavior therapy, peer modeling and naturalistic communication strategies. Close interaction and joint attention to task play an important role in both group and individual therapy activities. The goal of treatment was to improve social competence (SC) which was construed as reflecting three components: (1) motivation to initiate social contact with peers; (2) ability to sustain interaction with peers for a period of time: and (3) overcoming autistic symptoms of aloofness and rigidity. Measures for the first two variables were based on observation of subjects in unstructured situations with peers; and the third variable was assessed using a structured rating scale, the SI subscale of the GARS. Results revealed significant improvement on all three measures at both 12 and 24 weeks with no evidence of gains during the waiting list period. No gender differences were found on outcome, and age of clients was not correlated with outcome. LEGO play appears to be a particularly effective medium for social skills intervention, and other researchers and clinicians are encouraged to attempt replication of this work, as well as to explore use of LEGO in other methodologies, or with different clinical populations.

  13. Build Your Own Particle Detector. Education and outreach through ATLAS LEGO models and events

    CERN Document Server

    AUTHOR|(INSPIRE)INSPIRE-00220289; The ATLAS collaboration

    2016-01-01

    To support the outreach activities of ATLAS institutes and to grasp people’s attention in science exhibitions and during public events, a very detailed model of the experiment built entirely out of LEGO bricks as well as an outreach programme using LEGO bricks to get people to think about particle detectors and involve them into a conversation about particle physics in general have been created. A large LEGO model, consisting of about 9500 pieces, has been exported to more than 55 ATLAS institutes and has been used in numerous exhibitions to explain the proportion and composition of the experiment to the public. As part of the Build Your Own Particle Detector programme (byopd.org) more than 15 events have been conducted, either involving a competition to design and build the best particle detector from a random pile of pieces or to take part in the construction of one of the large models, as part of a full day outreach event. Recently, miniature models of all four main LHC experiments, that will be used at ...

  14. THE ADMISSION OF ALBANIA IN THE LEAGUE OF NATIONS

    Directory of Open Access Journals (Sweden)

    Deona Cali Kalaja

    2016-01-01

    Full Text Available This paper aims to focus on the questions of how important was the admission of Albania to the League of Nations as well as what was the reason of the change of attitude of the Great Powers and neighbors against Albanian candidature. In the paper is scrutinized the situation of Albania before membership in the League of Nations as well as the reasons that led it before this international body. The topic is interesting as the scrutiny of this moment of Albanian history in international relations helps to understand the events that followed in 1920s and how contributed this admission on the issue of borders and on international recognition.

  15. LEGO[R] Therapy and the Social Use of Language Programme: An Evaluation of Two Social Skills Interventions for Children with High Functioning Autism and Asperger Syndrome

    Science.gov (United States)

    Owens, Gina; Granader, Yael; Humphrey, Ayla; Baron-Cohen, Simon

    2008-01-01

    LEGO[R] therapy and the Social Use of Language Programme (SULP) were evaluated as social skills interventions for 6-11 year olds with high functioning autism and Asperger Syndrome. Children were matched on CA, IQ, and autistic symptoms before being randomly assigned to LEGO or SULP. Therapy occurred for 1 h/week over 18 weeks. A no-intervention…

  16. League Bilong Laif: Rugby, Education and Sport-for-Development Partnerships in Papua New Guinea

    Science.gov (United States)

    Sherry, Emma; Schulenkorf, Nico

    2016-01-01

    League Bilong Laif (LBL) is a sport-for-development (SFD) programme that was established in 2013 as a three-way partnership between the Australian Government, the Papua New Guinea (PNG) Government (Department of Education) and the Australian Rugby League Commission (National Rugby League). As a contribution to addressing low rates of school…

  17. Innovation management based on proactive engagement of customers: A case study on LEGO Group. Part II: Challenge of engaging the digital customer

    Science.gov (United States)

    Avasilcăi, S.; Rusu, G.

    2015-11-01

    To foster the development of innovative products and new technologies, nowadays companies use an open innovation system, encouraging stakeholders to contribute, using the companies’ online platforms for open innovation or social media, bringing and sharing creative solutions and ideas in order to respond to challenging needs the company directly expresses. Accordingly, the current research continues the analysis of the LEGO Group innovation efforts, aiming to provide a case study approach based on describing the most important projects and online instruments company uses to interact with customers and other external stakeholders. Thus, by analysing the experience of the company in developing projects of involving stakeholders in the innovation processes, the article emphasizes the objective of these past projects developed by LEGO Group, outlining their objectives regarding the focus on the product or process innovation, the team management and stakeholders involved in the innovation actions and the results they obtained. Moreover, the case study highlights the features of the most important online instruments LEGO Group uses at the moment for engaging LEGO fans, children, parents, and other external stakeholders in developing new LEGO sets. Thus, LEGO online instruments provide the opportunity for customers to be creative and to respond to LEGO management team challenges. Accordingly, LEGO involve customers in bringing innovative ideas for LEGO sets through LEGO Ideas instrument, which aims to engage customers in submitting projects, voting and supporting ideas and also sharing them on social media. Also, the research emphasizes the role of supporting the open dialogue and interaction with customers and other external stakeholders through LEGO.com Create & Share Galleries instrument, using their creativity to upload innovative models in the public galleries. The continuous challenges LEGO launches for their fans create a long-term connection between company and

  18. LEGO therapy and the social use of language programme: an evaluation of two social skills interventions for children with high functioning autism and Asperger Syndrome.

    Science.gov (United States)

    Owens, Gina; Granader, Yael; Humphrey, Ayla; Baron-Cohen, Simon

    2008-11-01

    LEGO therapy and the Social Use of Language Programme (SULP) were evaluated as social skills interventions for 6-11 year olds with high functioning autism and Asperger Syndrome. Children were matched on CA, IQ, and autistic symptoms before being randomly assigned to LEGO or SULP. Therapy occurred for 1 h/week over 18 weeks. A no-intervention control group was also assessed. Results showed that the LEGO therapy group improved more than the other groups on autism-specific social interaction scores (Gilliam Autism Rating Scale). Maladaptive behaviour decreased significantly more in the LEGO and SULP groups compared to the control group. There was a non-significant trend for SULP and LEGO groups to improve more than the no-intervention group in communication and socialisation skills.

  19. Harold and Kumar Go to the Ivy League

    Science.gov (United States)

    Oppenheimer, Mark

    2008-01-01

    For having achieved a mild cult status after doing the movie "Harold & Kumar Go to White Castle," lead actors John Cho and Kal Penn deserve their fame, their million-dollar paychecks, and their groupies. Do they deserve Ivy League teaching jobs? This spring Penn (whose real name is Kalpen Modi) taught a large lecture class, "Images of Asian…

  20. The Little League and the Imperatives of Interdependence.

    Science.gov (United States)

    Cleveland, Harlan

    The adult leaders of the Little League baseball organization announced that their "world series" would be limited to American teams. This raises a question about the capacity of Americans to adjust to a world in which power is diffused and centers of decision are plural. First one must consider whether the leaders of public higher…

  1. Little League Baseball and Players' Self-Esteem.

    Science.gov (United States)

    Hawkins, Donna B.; Gruber, Joseph J.

    1982-01-01

    The effect of a season of little league baseball on the self-esteem of 94 pre-adolescent players was investigated. The Coopersmith Self-esteem Inventory and a newly devised Baseball-Self scale were administered. Significant improvements in players' total Self-esteem, Home-Parents and School-Academic scores were found. (Author/PN)

  2. League Constitution and Bylaws for Girls' Interscholastic Programs (Suggested Guide).

    Science.gov (United States)

    Turner, Mary Ann

    This guide was developed to assist with the problems of organization and administration of girls' interscholastic sports programs. Guidelines are presented for the following: (a) a statement of basic principles, (b) a constitution, (c) league bylaws, (d) operating codes, (e) conduct of contests, (f) archery, (g) badminton, (h) basketball, (i)…

  3. Analysis of corporate sponsorship among super league football ...

    African Journals Online (AJOL)

    This study aims to address this issue by exploring the reasons for providing sponsorship to super league football teams in Botswana. Ten representatives from the companies identified as potential sponsors from the Broadhurst Industrial Area and Gaborone Commercial Park were interviewed. An analysis of the data ...

  4. The KINA neutronic module of the LEGO code for steady-state and transient PWR plant simulations

    International Nuclear Information System (INIS)

    Nicolopoulos, D.; Pollacchini, L.; Vimercati, G.; Spelta, S.

    1989-01-01

    The Automation Research Center (CRA) of ENEl has implemented some models for analyzing both incidental and operational transients in PWR power plants. For such models an axial neutron kinetics module characterized by high computational efficency with adequate results accuracy was called for. CISE has been entrusted with the task of implementing such a module named KINA and based on IQS (Improved Quasi Static) method, to be included in the library of LEGO modular code used by CRA to set up PWR power models. Moreover, The KINA module has been adapted to the neutron constants computing model developed by the EdF-SEPTEN, which has been using and improving the LEGO code for a long time in cooperation with ENEL-CRA. In this paper, after some remarks on the LEGO code, a general description of KINA neutronic module is given. The resylts of a preliminary validation activity of KINA for an EdF 1300 MWe PWR plant are also presented

  5. Modelamiento y programación de un juego de legos en un entorno de brealidad virtual

    OpenAIRE

    Arboleda, Freddy; Laica, Ricardo; Loor, Magdalena; García, Sixto

    2010-01-01

    This project seeks by the use of the techniques of Virtual Reality to create a virtual world of a traditional game of Lego blocks, in order to check the applicability of the concepts learned throughout the topic. The present abstract specifies the general ideas on the modeling, design and implementation of an application of Virtual Reality of Lego blocks. First, we focus in the creation of the 3D objects and scenes, which are going to constitute the virtual environment. Later, we are going t...

  6. Mechatronics Education: From Paper Design to Product Prototype Using LEGO NXT Parts

    Science.gov (United States)

    Lofaro, Daniel M.; Le, Tony Truong Giang; Oh, Paul

    The industrial design cycle starts with design then simulation, prototyping, and testing. When the tests do not match the design requirements the design process is started over again. It is important for students to experience this process before they leave their academic institution. The high cost of the prototype phase, due to CNC/Rapid Prototype machine costs, makes hands on study of this process expensive for students and the academic institutions. This document shows that the commercially available LEGO NXT Robot kit is a viable low cost surrogate to the expensive industrial CNC/Rapid Prototype portion of the industrial design cycle.

  7. Culture’s building blocks: Investigating cultural evolution in a LEGO construction task

    DEFF Research Database (Denmark)

    McGraw, John J.; Wallot, Sebastian; Mitkidis, Panagiotis

    2014-01-01

    to culture remains little more than a suggestive trope. Whereas the modern synthesis of evolutionary theory has provided an encompassing scientific framework for the selection and transmission of biological adaptations, a convincing theory of cultural evolution has yet to emerge. One of the greatest...... the ways people develop conventions in a series of LEGO construction tasks. The data revealed a surprising pattern in the selection of building bricks as well as features of car design across consecutive building sessions. Our findings support a novel methodology for studying the development...

  8. THE ECONOMICS OF “BIG FIVE” EUROPEAN FOOTBALL LEAGUES

    Directory of Open Access Journals (Sweden)

    Teodor DIMA

    2015-09-01

    Full Text Available European football is a business with more and more attractive numbers for investors, shareholders or partners all over the planet. It has significantly changed especially over the last 20 years, following an intense procedure of acquisitions and marketing, a process that has brought important sums of money in this industry. This paper presents the overview of the “big five” European football leagues (England, Germany, Spain, Italy, France. The study is primarily focused on economics, but is also considering various social or cultural aspects (media, social media followers. The case-study on the five major leagues corroborates the theoretical underpinning. The paper investigates also the roots of financial regulation divergence in Europe and underlines the main issues regarding the UEFA financial fair-play rules.

  9. Hamstring Injuries in Major and Minor League Baseball

    OpenAIRE

    Zachazewski, James; Silvers, Holly J.; Li, Bernard; Snyder-Mackler, Lynn; Insler, Stephanie; Ahmad, Christopher S.; Mandelbaum, Bert R.

    2016-01-01

    Objectives: The purpose of this study is to test the efficacy of a hamstring injury prevention program designed to address the high incidence of acute and chronic hamstring injuries and re-injuries that occur in the sport of professional baseball. Methods: This was a prospective cluster cohort study assessing the efficacy of an injury prevention intervention designed to address hamstring injury in rookie and professional baseball players participating in Minor and Major League Baseball (N = 2...

  10. Loss Aversion, Team Relocations, and Major League Expansion

    OpenAIRE

    Humphreys, Brad; Zhou, Li

    2014-01-01

    Professional sports teams receive large public subsidies for new facility construction. Empirical research suggests that these subsidies cannot be justified by tangible or intangible economic benefits. We develop a model of bargaining between local governments and teams over subsidies that includes league expansion decisions. The model features loss aversion by fans that captures lost utility when a team leaves a city. The model predicts that teams exploit this loss aversion to extract larger...

  11. The League of Extraordinary Gentlemen as (Literary) History

    DEFF Research Database (Denmark)

    Backe, Hans-Joachim

    2017-01-01

    Alan Moore and Kevin O’Neill’s series The League of Extraordinary Gentlemen, published since 1999, depicts a world which is populated by characters of fiction, from Allan Quatermain and Captain Nemo to James Bond and Harry Potter. The result is not only a meta-fictional bricolage of cornerstones ...... about the feedback between history and literary history through the lens of comics and the medium’s own development....

  12. Australian Football League concussion guidelines: what do community players think?

    Science.gov (United States)

    White, Peta E; Donaldson, Alex; Sullivan, S John; Newton, Joshua

    2016-01-01

    Background Preventing concussion in sport is a global challenge. To assess community-level adult male Australian Football players’ views on following the Australian Football League's (AFL) concussion guidelines. Methods 3 focus groups, each comprising 6 players from 1 regional league, were conducted until saturation of issues raised. Discussions followed a semistructured script and were audio-recorded and transcribed verbatim. Thematic analysis was conducted by 2 coders independently. Results Identified advantages of the guidelines included highlighting the seriousness of concussion; changing the culture around playing with concussion and shifting return-to-play decision responsibility from players to others. Disadvantages included players being removed from play unnecessarily; removal of players’ rights to decide if they are fit to play and players changing their behaviours to avoid being removed from play. Identified facilitators to guideline use included local league enforcement; broad information dissemination and impartial medically trained staff to assess concussion. Identified barriers to guideline use included players’ desire to play at all costs; external pressure that encouraged players to return to play prematurely; and inconvenience and cost. Conclusions Players generally understand that the AFL concussion guidelines protect their long-term welfare. However, their desire to play at all costs and help their team win is a common barrier to reporting concussion and adhering to guidelines. Leagues should take a lead role by mandating and enforcing the use of the guidelines and educating coaches, game day medical providers and players. The return-to-play component of the guidelines is complex and needs further consideration in the context of community sport. PMID:28890801

  13. Allama Shibli and the early Muslim League: A dissenting voice

    Directory of Open Access Journals (Sweden)

    Arshad Islam

    2013-12-01

    Full Text Available The All-India Muslim League (AIML was formed in 1906, with the primary aim to improve the educational and socioeconomic status of Muslims. Allama Shibli Nu‘mani (1857-1914 put forward an argument in support of Muslims recovering from the political stupor into which they had fallen after the British suppression of the 1857 uprising. He encouraged Muslims to participate in democratic politics in India, departing from the educational focus of his mentor, Sir Saiyid Ahmad Khan (1817-1898. Shibli advanced a strong critique of the Muslim League’s limited ambitions in comparison with the Indian National Congress (INC. His critique, notably in ironic and emotive poetry, significantly contributed to the national discussion pertaining to the Muslim League’s reform and restructure. Based on Shibli’s original writings, this paper analyses his critique of the Muslim League and his efforts to overhaul its structure and policies. It examines the response of the Muslim League to these critiques and studies the extent to which its structure and policies changed.

  14. Examining Students' Proportional Reasoning Strategy Levels as Evidence of the Impact of an Integrated LEGO Robotics and Mathematics Learning Experience

    Science.gov (United States)

    Martínez Ortiz, Araceli

    2015-01-01

    The presented study used a problem-solving experience in engineering design with LEGO robotics materials as the real-world mathematics-learning context. The goals of the study were (a) to determine if a short but intensive extracurricular learning experience would lead to significant student learning of a particular academic topic and (b) to…

  15. A Simple, Small-Scale Lego Colorimeter with a Light-Emitting Diode (LED) Used as Detector

    Science.gov (United States)

    Asheim, Jonas; Kvittingen, Eivind V.; Kvittingen, Lise; Verley, Richard

    2014-01-01

    This article describes how to construct a simple, inexpensive, and robust colorimeter from a few Lego bricks, in which one light-emitting diode (LED) is used as a light source and a second LED as a light detector. The colorimeter is suited to various grades and curricula.

  16. How the LEGO Group Is Embarking on Architectural Path Constitution to Transform Its Information Infrastructure into a Digital Platform

    DEFF Research Database (Denmark)

    Törmer, Robert Lorenz

    2018-01-01

    Traditional companies are increasingly turning towards platform strategies to gain speed in the development of digital value propositions and prepare for the challenges arising from digitalization. This paper reports on the digitalization journey of the LEGO Group to elaborate how brick-and-mortar...

  17. A LEGO Mindstorms NXT Approach for Teaching at Data Acquisition, Control Systems Engineering and Real-Time Systems Undergraduate Courses

    Science.gov (United States)

    Cruz-Martin, A.; Fernandez-Madrigal, J. A.; Galindo, C.; Gonzalez-Jimenez, J.; Stockmans-Daou, C.; Blanco-Claraco, J. L.

    2012-01-01

    LEGO Mindstorms NXT robots are being increasingly used in undergraduate courses, mostly in robotics-related subjects. But other engineering topics, like the ones found in data acquisition, control and real-time subjects, also have difficult concepts that can be well understood only with good lab exercises. Such exercises require physical…

  18. The Effects of Integrating LEGO Robotics into a Mathematics Curriculum to Promote the Development of Proportional Reasoning

    Science.gov (United States)

    Casler-Failing, Shelli L.

    2017-01-01

    This mixed methods, action research case study sought to investigate the effects of incorporating LEGO robotics into a seventh grade mathematics curriculum focused on the development of proportional reasoning through the lens of Social Constructivist Theory. Quantitative data was collected via pre- and post-tests from the mathematics class of six…

  19. Highly Manufacturable Deep (Sub-Millimeter) Etching Enabled High Aspect Ratio Complex Geometry Lego-Like Silicon Electronics.

    Science.gov (United States)

    Ghoneim, Mohamed Tarek; Hussain, Muhammad Mustafa

    2017-04-01

    A highly manufacturable deep reactive ion etching based process involving a hybrid soft/hard mask process technology shows high aspect ratio complex geometry Lego-like silicon electronics formation enabling free-form (physically flexible, stretchable, and reconfigurable) electronic systems. © 2017 WILEY-VCH Verlag GmbH & Co. KGaA, Weinheim.

  20. The Effect on Pupils' Science Performance and Problem-Solving Ability through Lego: An Engineering Design-Based Modeling Approach

    Science.gov (United States)

    Li, Yanyan; Huang, Zhinan; Jiang, Menglu; Chang, Ting-Wen

    2016-01-01

    Incorporating scientific fundamentals via engineering through a design-based methodology has proven to be highly effective for STEM education. Engineering design can be instantiated for learning as they involve mental and physical stimulation and develop practical skills especially in solving problems. Lego bricks, as a set of toys based on design…

  1. High School Students' Views on the PBL Activities Supported via Flipped Classroom and LEGO Practices

    Science.gov (United States)

    Cukurbasi, Baris; Kiyici, Mubin

    2018-01-01

    The purpose of this study was to investigate the high school students' views on instructions based on Flipped Classroom Model (FC) and LEGO applications. The case study, which is one of the qualitative research methods, was used within the scope of the study, the duration of which was 7 weeks. In order to choose the research group of the study,…

  2. The Effect of LEGO Training on Pupils' School Performance in Mathematics, Problem Solving Ability and Attitude: Swedish Data

    Science.gov (United States)

    Hussain, Shakir; Lindh, Jorgen; Shukur, Ghazi

    2006-01-01

    The purpose of this study is to investigate the effect of one year of regular "LEGO" training on pupils' performances in schools. The underlying pedagogical perspective is the constructivist theory, where the main idea is that knowledge is constructed in the mind of the pupil by active learning. The investigation has been made in two…

  3. Highly Manufacturable Deep (Sub-Millimeter) Etching Enabled High Aspect Ratio Complex Geometry Lego-Like Silicon Electronics

    KAUST Repository

    Ghoneim, Mohamed T.

    2017-02-01

    A highly manufacturable deep reactive ion etching based process involving a hybrid soft/hard mask process technology shows high aspect ratio complex geometry Lego-like silicon electronics formation enabling free-form (physically flexible, stretchable, and reconfigurable) electronic systems.

  4. Culture's building blocks: investigating cultural evolution in a LEGO construction task.

    Science.gov (United States)

    McGraw, John J; Wallot, Sebastian; Mitkidis, Panagiotis; Roepstorff, Andreas

    2014-01-01

    ONE OF THE MOST ESSENTIAL BUT THEORETICALLY VEXING ISSUES REGARDING THE NOTION OF CULTURE IS THAT OF CULTURAL EVOLUTION AND TRANSMISSION: how a group's accumulated solutions to invariant challenges develop and persevere over time. But at the moment, the notion of applying evolutionary theory to culture remains little more than a suggestive trope. Whereas the modern synthesis of evolutionary theory has provided an encompassing scientific framework for the selection and transmission of biological adaptations, a convincing theory of cultural evolution has yet to emerge. One of the greatest challenges for theorists is identifying the appropriate time scales and units of analysis in order to reduce the intractably large and complex phenomenon of "culture" into its component "building blocks." In this paper, we present a model for scientifically investigating cultural processes by analyzing the ways people develop conventions in a series of LEGO construction tasks. The data revealed a surprising pattern in the selection of building bricks as well as features of car design across consecutive building sessions. Our findings support a novel methodology for studying the development and transmission of culture through the microcosm of interactive LEGO design and assembly.

  5. Culture’s building blocks: investigating cultural evolution in a LEGO construction task

    Science.gov (United States)

    McGraw, John J.; Wallot, Sebastian; Mitkidis, Panagiotis; Roepstorff, Andreas

    2014-01-01

    One of the most essential but theoretically vexing issues regarding the notion of culture is that of cultural evolution and transmission: how a group’s accumulated solutions to invariant challenges develop and persevere over time. But at the moment, the notion of applying evolutionary theory to culture remains little more than a suggestive trope. Whereas the modern synthesis of evolutionary theory has provided an encompassing scientific framework for the selection and transmission of biological adaptations, a convincing theory of cultural evolution has yet to emerge. One of the greatest challenges for theorists is identifying the appropriate time scales and units of analysis in order to reduce the intractably large and complex phenomenon of “culture” into its component “building blocks.” In this paper, we present a model for scientifically investigating cultural processes by analyzing the ways people develop conventions in a series of LEGO construction tasks. The data revealed a surprising pattern in the selection of building bricks as well as features of car design across consecutive building sessions. Our findings support a novel methodology for studying the development and transmission of culture through the microcosm of interactive LEGO design and assembly. PMID:25309482

  6. Towards Lego Snapping; Integration of Carbon Nanotubes and Few-Layer Graphene

    Science.gov (United States)

    Nasseri, Mohsen; Boland, Mathias; Farrokhi, M. Javad; Strachan, Douglas

    Integration of semiconducting, conducting, and insulating nanomaterials into precisely aligned complicated systems is one of the main challenges to the ultimate size scaling of electronic devices, which is a key goal in nanoscience and nanotechnology. This integration could be made more effective through controlled alignment of the crystallographic lattices of the nanoscale components. Of the vast number of materials of atomically-thin materials, two of the sp2 bonded carbon structures, graphene and carbon nanotubes, are ideal candidates for this type of application since they are built from the same backbone carbon lattice. Here we report carbon nanotube and graphene hybrid nanostructures fabricated through their catalytic synthesis and etching. The growth formations we have investigated through various high-resolution microscopy techniques provide evidence of lego-snapped interfaces between nanotubes and graphene into device-relevant orientations. We will finish with a discussion of the various size and energy regimes relevant to these lego-snapped interfaces and their implications on developing these integrated formations.

  7. LEGO Mindstorms NXT for elderly and visually impaired people in need: A platform.

    Science.gov (United States)

    Al-Halhouli, Ala'aldeen; Qitouqa, Hala; Malkosh, Nancy; Shubbak, Alaa; Al-Gharabli, Samer; Hamad, Eyad

    2016-07-27

    This paper presents the employment of LEGO Mindstorms NXT robotics as core component of low cost multidisciplinary platform for assisting elderly and visually impaired people. LEGO Mindstorms system offers a plug-and-play programmable robotics toolkit, incorporating construction guides, microcontrollers and sensors, all connected via a comprehensive programming language. It facilitates, without special training and at low cost, the use of such device for interpersonal communication and for handling multiple tasks required for elderly and visually impaired people in-need. The research project provides a model for larger-scale implementation, tackling the issues of creating additional functions in order to assist people in-need. The new functions were built and programmed using MATLAB through a user friendly Graphical User Interface (GUI). Power consumption problem, besides the integration of WiFi connection has been resolved, incorporating GPS application on smart phones enhanced the guiding and tracking functions. We believe that developing and expanding the system to encompass a range of applications beyond the initial design schematics to ease conducting a limited number of pre-described protocols. However, the beneficiaries for the proposed research would be limited to elderly people who require assistance within their household as assistive-robot to facilitate a low-cost solution for a highly demanding health circumstance.

  8. 3D printed Lego®-like modular microfluidic devices based on capillary driving.

    Science.gov (United States)

    Nie, Jing; Gao, Qing; Qiu, Jing-Jiang; Sun, Miao; Liu, An; Shao, Lei; Fu, Jian-Zhong; Zhao, Peng; He, Yong

    2018-03-12

    The field of how to rapidly assemble microfluidics with modular components continuously attracts researchers' attention, however, extra efforts must be devoted to solving the problems of leaking and aligning between individual modules. This paper presents a novel type of modular microfluidic device, driven by capillary force. There is no necessity for a strict seal or special alignment, and its open structures make it easy to integrate various stents and reactants. The key rationale for this method is to print different functional modules with a low-cost three-dimensional (3D) printer, then fill the channels with capillary materials and assemble them with plugs like Lego ® bricks. This rapidly reconstructed modular microfluidic device consists of a variety of common functional modules and other personalized modules, each module having a unified standard interface for easy assembly. As it can be printed by a desktop 3D printer, the manufacturing process is simple and efficient, with controllable regulation of the flow channel scale. Through diverse combinations of different modules, a variety of different functions can be achieved, without duplicating the manufacturing process. A single module can also be taken out for testing and analysis. What's more, combined with basic circuit components, it can serve as a low-cost Lego ® -like modular microfluidic circuits. As a proof of concept, the modular microfluidic device has been successfully demonstrated and used for stent degradation and cell cultures, revealing the potential use of this method in both chemical and biological research.

  9. Culture’s building blocks: investigating cultural evolution in a LEGO construction task

    Directory of Open Access Journals (Sweden)

    John Joseph Mcgraw

    2014-09-01

    Full Text Available One of the most essential but theoretically vexing issues regarding the notion of culture is that of cultural evolution and transmission: how a group’s accumulated solutions to invariant challenges develop and persevere over time. But at the moment, the notion of applying evolutionary theory to culture remains little more than a suggestive trope. Whereas the modern synthesis of evolutionary theory has provided an encompassing scientific framework for the selection and transmission of biological adaptations, a convincing theory of cultural evolution has yet to emerge. One of the greatest challenges for theorists is identifying the appropriate time scales and units of analysis in order to reduce the intractably large and complex phenomenon of culture into its component building blocks. In this paper, we present a model for scientifically investigating cultural processes by analyzing the ways people develop conventions in a series of LEGO construction tasks. The data revealed a surprising pattern in the selection of building bricks as well as features of car design across consecutive building sessions. Our findings support a novel methodology for studying the development and transmission of culture through the microcosm of interactive LEGO design and assembly.

  10. Using Lego robots to estimate cognitive ability in children who have severe physical disabilities.

    Science.gov (United States)

    Cook, Albert M; Adams, Kim; Volden, Joanne; Harbottle, Norma; Harbottle, Cheryl

    2011-01-01

    To determine whether low-cost robots provide a means by which children with severe disabilities can demonstrate understanding of cognitive concepts. Ten children, ages 4 to 10, diagnosed with cerebral palsy and related motor conditions, participated. Participants had widely variable motor, cognitive and receptive language skills, but all were non-speaking. A Lego Invention 'roverbot' was used to carry out a range of functional tasks from single-switch replay of pre-stored movements to total control of the movement in two dimensions. The level of sophistication achieved on hierarchically arranged play tasks was used to estimate cognitive skills. The 10 children performed at one of the six hierarchically arranged levels from 'no interaction' through 'simple cause and effect' to 'development and execution of a plan'. Teacher interviews revealed that children were interested in the robot, enjoyed interacting with it and demonstrated changes in behaviour and social and language skills following interaction. Children with severe physical disabilities can control a Lego robot to perform un-structured play tasks. In some cases, they were able to display more sophisticated cognitive skills through manipulating the robot than in traditional standardised tests. Success with the robot could be a proxy measure for children who have cognitive abilities but cannot demonstrate them in standard testing.

  11. Protein Assembly and Building Blocks: Beyond the Limits of the LEGO Brick Metaphor.

    Science.gov (United States)

    Levy, Yaakov

    2017-09-26

    Proteins, like other biomolecules, have a modular and hierarchical structure. Various building blocks are used to construct proteins of high structural complexity and diverse functionality. In multidomain proteins, for example, domains are fused to each other in different combinations to achieve different functions. Although the LEGO brick metaphor is justified as a means of simplifying the complexity of three-dimensional protein structures, several fundamental properties (such as allostery or the induced-fit mechanism) make deviation from it necessary to respect the plasticity, softness, and cross-talk that are essential to protein function. In this work, we illustrate recently reported protein behavior in multidomain proteins that deviates from the LEGO brick analogy. While earlier studies showed that a protein domain is often unaffected by being fused to another domain or becomes more stable following the formation of a new interface between the tethered domains, destabilization due to tethering has been reported for several systems. We illustrate that tethering may sometimes result in a multidomain protein behaving as "less than the sum of its parts". We survey these cases for which structure additivity does not guarantee thermodynamic additivity. Protein destabilization due to fusion to other domains may be linked in some cases to biological function and should be taken into account when designing large assemblies.

  12. A line follower robot implementation using Lego's Mindstorms Kit and Q-Learning

    Directory of Open Access Journals (Sweden)

    Hector-Gabriel Acosta-Mesa

    2012-03-01

    Full Text Available Un problema común al trabajar con robots móviles es que la fase de programación puede ser un proceso largo, costoso y difícil para los programadores. Los Algoritmos de Aprendizaje por Refuerzo ofrecen uno de los marcos de trabajo más generales en el ámbito de aprendizaje de máquina. Este trabajo presenta un enfoque usando el algoritmo de Q-Learning en un robot Lego para que aprenda "por sí mismo" a seguir una línea negra dibujada en una superficie blanca. El entorno de programación utilizado en este trabajo es Matlab.A common problem working with mobile robots is that programming phase could be a long, expensive and heavy process for programmers. The reinforcement learning algorithms offer one of the most general frameworks in learning subjects. This work presents an approach using the Q-Learning algorithm on a Lego robot in order for it to learn by itself how to follow a blackline drawn down on a white surface, using Matlab [5] as programming environment.

  13. Major League Baseball Anti-Trust Immunity: Examining the Legal and Financial Implications of Relocation Rules

    OpenAIRE

    Mark, Nagel; Matt, Brown; Daniel, Rascher; Chad, McEvoy

    2006-01-01

    Major League Baseball (MLB) rules restrict the movement of any franchise into another’s territory. These territorial rules are designed to protect each team’s potential local revenue sources as well as to provide stability throughout the league. Recently, Major League Baseball approved financial compensation for the Washington Nationals’ move into the Baltimore Orioles’ territory – primarily because it was in the best interest of MLB even though it hurt the Orioles. However, the Oakland Athle...

  14. Analýza struktury trhu práce: MAJOR LEAGUE SOCCER

    OpenAIRE

    Hrdina, Martin

    2013-01-01

    This thesis deals with the determination of the player labour market for the American professional sports league Major League Soccer (MLS). In the theoretical part I focus on the description of the league's development along with the salary politics rules. Using the two stages least square method in the empirical part I then provide the model for the estimation of player's marginal productivity (MRP). In the first step I explain the correlation between the percentages of obtained points by te...

  15. Metabolic power demands of rugby league match play.

    Science.gov (United States)

    Kempton, Tom; Sirotic, Anita Claire; Rampinini, Ermanno; Coutts, Aaron James

    2015-01-01

    To describe the metabolic demands of rugby league match play for positional groups and compare match distances obtained from high-speed-running classifications with those derived from high metabolic power. Global positioning system (GPS) data were collected from 25 players from a team competing in the National Rugby League competition over 39 matches. Players were classified into positional groups (adjustables, outside backs, hit-up forwards, and wide-running forwards). The GPS devices provided instantaneous raw velocity data at 5 Hz, which were exported to a customized spreadsheet. The spreadsheet provided calculations for speed-based distances (eg, total distance; high-speed running, >14.4 km/h; and very-high-speed running, >18.1 km/h) and metabolic-power variables (eg, energy expenditure; average metabolic power; and high-power distance, >20 W/kg). The data show that speed-based distances and metabolic power varied between positional groups, although this was largely related to differences in time spent on field. The distance covered at high running speed was lower than that obtained from high-power thresholds for all positional groups; however, the difference between the 2 methods was greatest for hit-up forwards and adjustables. Positional differences existed for all metabolic parameters, although these are at least partially related to time spent on the field. Higher-speed running may underestimate the demands of match play when compared with high-power distance-although the degree of difference between the measures varied by position. The analysis of metabolic power may complement traditional speed-based classifications and improve our understanding of the demands of rugby league match play.

  16. Integrated learning of mathematics, science and technology concepts through LEGO/Logo projects

    Science.gov (United States)

    Wu, Lina

    This dissertation examined integrated learning in the domains of mathematics, science and technology based on Piaget's constructivism, Papert's constructionism, and project-based approach to education. Ten fifth grade students were involved in a two-month long after school program where they designed and built their own computer-controlled LEGO/Logo projects that required the use of gears, ratios and motion concepts. The design of this study centered on three notions of integrated learning: (1) integration in terms of what educational materials/settings provide, (2) integration in terms of students' use of those materials, and (3) integration in the psychological sense. In terms of the first notion, the results generally showed that the LEGO/Logo environment supported the integrated learning of math, science and technology concepts. Regarding the second notion, the students all completed impressive projects of their own design. They successfully combined gears, motors, and LEGO parts together to create motion and writing control commands to manipulate the motion. But contrary to my initial expectations, their successful designs did not require numerical reasoning about ratios in designing effective gear systems. When they did reason about gear relationships, they worked with "qualitative" ratios, e.g., "a larger driver gear with a smaller driven gear increases the speed." In terms of the third notion of integrated learning, there was evidence in all four case study students of the psychological processes involved in linking mathematical, scientific, and/or technological concepts together to achieve new conceptual units. The students not only made connections between ideas and experiences, but also recognized decisive patterns and relationships in their project work. The students with stronger overall project performances showed more evidence of synthesis than the students with relatively weaker performances did. The findings support the conclusion that all three

  17. Market size and attendance in English Premier League football

    OpenAIRE

    Buraimo, B; Simmons, R

    2006-01-01

    This paper models the impacts of market size and team competition for fan base on matchday attendance in the English Premier League over the period 1997-2004 using a large panel data set. We construct a comprehensive set of control variables and use tobit estimation to overcome the problems caused by sell-out crowds. We also account for unobserved influences on attendance by means of random effects attached to home teams. Our treatment of market size, with its use of Geographical Information ...

  18. Proposed International League Against Epilepsy Classification 2010: new insights.

    Science.gov (United States)

    Udani, Vrajesh; Desai, Neelu

    2014-09-01

    The International League Against Epilepsy (ILAE) Classification of Seizures in 1981 and the Classification of the Epilepsies, in 1989 have been widely accepted the world over for the last 3 decades. Since then, there has been an explosive growth in imaging, genetics and other fields in the epilepsies which have changed many of our concepts. It was felt that a revision was in order and hence the ILAE commissioned a group of experts who submitted the initial draft of this revised classification in 2010. This review focuses on what are the strengths and weaknesses of this new proposed classification, especially in the context of a developing country.

  19. A Comparison of the National Football League's Annual National Football League Combine 1999-2000 to 2015-2016.

    Science.gov (United States)

    Fitzgerald, Corey F; Jensen, Randall L

    2018-06-06

    Fitzgerald, CF and Jensen, RL. A Comparison of the National Football League's annual National Football League combine 1999-2000 to 2015-2016. J Strength Cond Res XX(X): 000-000, 2018-The purpose of this study was to determine if elite football players are becoming bigger, faster, and stronger over the past decade by analyzing individual performances at the National Football League's (NFL) Combine. This study was conducted with (N = 1,263) subjects from the 1999-2000 (99-00) NFL Combines (n = 635) and the 2015-2016 (15-16) NFL Combines (n = 628) separated by position. Data were collected for height, weight, 40-yd (36.58 m) dash, NFL 225 lb. (102.06 kg) repetitions test, vertical jump (VJ), broad jump (BJ), pro-agility shuttle, and 3-cone drill. Statistical significance between the years for all subjects participating in the NFL Combine was found for the 40-yd dash (99-00: mean ± SD = 4.85 ± 3.2; 15-16: 4.80 ± 3.5; p = 0.002) and VJ (99-00 = 32.30 ± 4.08; 15-16: 32.86 ± 4.17; p = 0.028) at the alpha p 0.05) for weight or height found across all subjects by combine years. Results indicate that elite football players have improved their performance, when comparing results from 1999-2000 to 2015-2016. These finding may be beneficial to NFL franchises in their prospective player assessments.

  20. Creating the "International Mind": The League of Nations Attempts to Reform History Teaching, 1920-1939

    Science.gov (United States)

    Osborne, Ken

    2016-01-01

    After the First World War, the League of Nations, through its International Committee on Intellectual Cooperation, attempted to reshape the teaching of history in its member states. The League's supporters realized that its long-term success depended in part on supportive public opinion and that this, in turn, had implications for education. Aware…

  1. Siam and the League of Nations : modernization, sovereignty, and multilateral diplomacy, 1920-1940

    NARCIS (Netherlands)

    Hell, Stefan Matthias

    2007-01-01

    This study analyses the relations between Siam and the League of Nations from 1920 to 1940. It identifies Siam’s policy towards the League as a cornerstone of Siam’s foreign policy and an important element of Siam’s domestic modernization during the sixth, seventh and eighth reigns of the Chakri

  2. The League of Nations and U.S. World Roles. Lesson Plan.

    Science.gov (United States)

    Romey, Barbara

    1994-01-01

    Asserts that the issue of U.S. participation in the League of Nations is usually presented as a failure by Woodrow Wilson and the Republicans to compromise. Presents a lesson that clarifies the choice confronting the United States in 1919-20 and interprets the league as a historic innovation. (CFR)

  3. High-intensity running in English FA Premier League soccer matches

    DEFF Research Database (Denmark)

    Bradley, Paul S.; Sheldon, William; Wooster, Blake

    2009-01-01

    The aims of this study were to (1) determine the activity profiles of a large sample of English FA Premier League soccer players and (2) examine high-intensity running during elite-standard soccer matches for players in various playing positions. Twenty-eight English FA Premier League games were...

  4. The League of Women Voters of the United States: A Case Study in Organizational Communication.

    Science.gov (United States)

    Kaufman-Everett, Ileen N.

    The paper analyzes structure and organizational communication within the League of Women Voters. The document is presented in three major sections. The first section traces the history of the League of Women Voters from its origins in the women's suffrage movement to its current involvement with international relations, human rights, and…

  5. 48 CFR 652.225-70 - Arab League Boycott of Israel.

    Science.gov (United States)

    2010-10-01

    ... Israel. 652.225-70 Section 652.225-70 Federal Acquisition Regulations System DEPARTMENT OF STATE CLAUSES... League Boycott of Israel. As prescribed in 625.7002(a), insert the following provision: Arab League Boycott of Israel (AUG 1999) (a) Definitions. As used in this provision: Foreign person means any person...

  6. Fabricated World Class: Global University League Tables, Status Differentiation and Myths of Global Competition

    Science.gov (United States)

    David, Matthew

    2016-01-01

    UK media coverage of global university league tables shows systematic bias towards the Russell Group, although also highlighting tensions within its membership. Coverage positions UK "elite" institutions between US superiority and Asian ascent. Coverage claims that league table results warrant UK university funding reform. However,…

  7. Collective Value Creation and Empowerment in an Online Brand Community: A Netnographic Study on LEGO Builders

    Directory of Open Access Journals (Sweden)

    Pekka Tuominen

    2012-06-01

    Full Text Available Online communities are becoming “places” of belonging, information, and emotional support that people cannot do without. These social groups have a real existence for their participants, and thus have consequential effects on many aspects of behaviour. This article examines collective value creation and empowerment in an online brand community. It presents the main features of an online brand community, the process of value co-creation, and motivators for participating in online brand communities. These key factors jointly characterize collective value creation and empowerment. This netnographic study focuses on an online brand community called BrickBuilders, which is a meeting place for LEGO builders in Finland. BrickBuilders’ members feel a sense of belonging, they share similar motivations, and they create value together.

  8. ESTUDIO Y MODELADO DE UN BRAZO ROBÓTICO LEGO DE TRES GRADOS DE LIBERTAD

    Directory of Open Access Journals (Sweden)

    JAIME ALBERTO GUZMÁN

    2011-12-01

    Full Text Available En este artículo se presenta el estudio y modelado de un brazo robótico lego de tres grados de libertad en asocio con sus respectivos modelos de su cinemática directa e inversa junto con una aproximación al análisis dinámico para la generación de trayectorias de este robot. Las ecuaciones que rigen el movimiento son deducidas de los modelos matemáticos propios a las cadenas cinemáticas y son implementadas en el lenguaje de programación Java y ejecutadas por el robot a través de la extensión Java -LeJOS.

  9. LEGO Mindstorms NXT: Juego como Herramienta de Aprendizaje de Programación

    Directory of Open Access Journals (Sweden)

    Leidy Diana Jiménez-Pinzón

    2014-06-01

    Full Text Available LEGO Mindstorms es un juego que se usa como herramienta para el aprendizaje de distintas áreas de conocimiento. Una persona puede aprender acerca de programación mediante distintos lenguajes y aplicaciones para compilar el código de la solución planteada y resolver una situación particular. Sin embargo, la enseñanza de programación es sólo un fundamento teórico y poco práctico. Por estas razones, se pretende enseñar a programar mediante un lenguaje sencillo y una plataforma que permita visualizar el código gráficamente y validarlo específicamente con las instrucciones programadas sobre un robot.

  10. LEGO-NMR spectroscopy: a method to visualize individual subunits in large heteromeric complexes.

    Science.gov (United States)

    Mund, Markus; Overbeck, Jan H; Ullmann, Janina; Sprangers, Remco

    2013-10-18

    Seeing the big picture: Asymmetric macromolecular complexes that are NMR active in only a subset of their subunits can be prepared, thus decreasing NMR spectral complexity. For the hetero heptameric LSm1-7 and LSm2-8 rings NMR spectra of the individual subunits of the complete complex are obtained, showing a conserved RNA binding site. This LEGO-NMR technique makes large asymmetric complexes accessible to detailed NMR spectroscopic studies. © 2013 The Authors. Published by Wiley-VCH Verlag GmbH & Co. KGaA. This is an open access article under the terms of Creative Commons the Attribution Non-Commercial NoDerivs License, which permits use and distribution in any medium, provided the original work is properly cited, the use is non-commercial and no modifications or adaptations are made.

  11. Manipulating waves with LEGO{sup ®} bricks: A versatile experimental platform for metamaterial architectures

    Energy Technology Data Exchange (ETDEWEB)

    Celli, Paolo, E-mail: pcelli@umn.edu; Gonella, Stefano, E-mail: sgonella@umn.edu [Department of Civil, Environmental, and Geo- Engineering, University of Minnesota, Minneapolis, Minnesota 55455 (United States)

    2015-08-24

    In this letter, we discuss a versatile, fully reconfigurable experimental platform for the investigation of phononic phenomena in metamaterial architectures. The approach revolves around the use of 3D laser vibrometry to reconstruct global and local wavefield features in specimens obtained through simple arrangements of LEGO{sup ®} bricks on a thin baseplate. The agility by which it is possible to reconfigure the brick patterns into a nearly endless spectrum of topologies makes this an effective approach for rapid experimental proof of concept, as well as a powerful didactic tool, in the arena of phononic crystals and metamaterials engineering. We use our platform to provide a compelling visual illustration of important spatial wave manipulation effects (waveguiding and seismic isolation), and to elucidate fundamental dichotomies between Bragg-based and locally resonant bandgap mechanisms.

  12. Structural insight into RNA recognition motifs: versatile molecular Lego building blocks for biological systems.

    Science.gov (United States)

    Muto, Yutaka; Yokoyama, Shigeyuki

    2012-01-01

    'RNA recognition motifs (RRMs)' are common domain-folds composed of 80-90 amino-acid residues in eukaryotes, and have been identified in many cellular proteins. At first they were known as RNA binding domains. Through discoveries over the past 20 years, however, the RRMs have been shown to exhibit versatile molecular recognition activities and to behave as molecular Lego building blocks to construct biological systems. Novel RNA/protein recognition modes by RRMs are being identified, and more information about the molecular recognition by RRMs is becoming available. These RNA/protein recognition modes are strongly correlated with their biological significance. In this review, we would like to survey the recent progress on these versatile molecular recognition modules. Copyright © 2012 John Wiley & Sons, Ltd.

  13. A Test Platform for Planned Field Operations Using LEGO Mindstorms NXT

    Directory of Open Access Journals (Sweden)

    Gareth Edwards

    2013-11-01

    Full Text Available Testing agricultural operations and management practices associated with different machinery, systems and planning approaches can be both costly and time-consuming. Computer simulations of such systems are used for development and testing; however, to gain the experience of real-world performance, an intermediate step between simulation and full-scale testing should be included. In this paper, a potential common framework using the LEGO Mindstorms NXT micro-tractor platform is described in terms of its hardware and software components. The performance of the platform is demonstrated and tested in terms of its capability of supporting decision making on infield operation planning. The proposed system represents the basic measures for developing a complete test platform for field operations, where route plans, mission plans, multiple-machinery cooperation strategies and machinery coordination can be executed and tested in the laboratory.

  14. Determining suitable lego-structures to estimate stability of larger peptide nanostructures using computational methods.

    Science.gov (United States)

    Beke, Tamás; Czajlik, András; Csizmadia, Imre G; Perczel, András

    2006-02-02

    Nanofibers, nanofilms and nanotubes constructed of one to four strands of oligo-alpha- and oligo-beta-peptides were obtained by using carefully selected building units. Lego-type approaches based on thermoneutral isodesmic reactions can be used to reconstruct the total energies of both linear and tubular periodic nanostructures with acceptable accuracy. Total energies of several different nanostructures were accurately determined with errors typically falling in the subchemical range. Thus, attention will be focused on the description of suitable isodesmic reactions that have enabled the determination of the total energy of polypeptides and therefore offer a very fast, efficient and accurate method to obtain energetic information on large and even very large nanosystems.

  15. Greater circadian disadvantage during evening games for the National Basketball Association (NBA), National Hockey League (NHL) and National Football League (NFL) teams travelling westward.

    Science.gov (United States)

    Roy, Jonathan; Forest, Geneviève

    2018-02-01

    We investigated the effects of a circadian disadvantage (i.e. playing in a different time zone) on the winning percentages in three major sport leagues in North America: the National Basketball Association, the National Hockey League and the National Football League. We reviewed 5 years of regular season games in the National Basketball Association, National Hockey League and National Football League, and noted the winning percentage of the visiting team depending on the direction of travel (west, east, and same time zone) and game time (day and evening games). T-tests and analysis of variance were performed to evaluate the effects of the circadian disadvantage, its direction, the number of time zones travelled, and the game time on winning percentages in each major league. The results showed an association between the winning percentages and the number of time zones traveled for the away evening games, with a clear disadvantage for the teams travelling westward. There was a significant difference in the teams' winning percentages depending on the travelling direction in the National Basketball Association (F 2,5908  = 16.12, P < 0.0001) and the National Hockey League (F 2,5639  = 4.48, P = 0.011), and a trend was found in the National Football League (F 2,1279  = 2.86, P = 0.058). The effect of the circadian disadvantage transcends the type of sport and needs to be addressed for greater equity among the western and eastern teams in professional sports. These results also highlight the importance of circadian rhythms in sport performance and athletic competitions. © 2017 European Sleep Research Society.

  16. Using Python to Program LEGO MINDSTORMS® Robots: The PyNXC Project

    Directory of Open Access Journals (Sweden)

    2010-04-01

    Full Text Available

    LEGO MINDSTORMS® NXT (Lego Group, 2006 is a perfect platform for introducing programming concepts, and is generally targeted toward children from age 8-14.  The language which ships with the MINDSTORMS®, called NXTg, is a graphical language based on LabVIEW (Jeff Kodosky, 2010.  Although there is much value in graphical languages, such as LabVIEW, a text-based alternative can be targeted at an older audiences and serve as part of a more general introduction to modern computing.  Other languages, such as NXC (Not Exactly C (Hansen, 2010 and PbLua (Hempel, 2010, fit this description.  Here we introduce PyNXC, a subset of the Python language which can be used to program the NXT MINDSTORMS®.  We present results using PyNXC, comparisons with other languages, and some challenges and future possible extensions.


     

  17. A Lego Mindstorms NXT based test bench for multiagent exploratory systems and distributed network partitioning

    Science.gov (United States)

    Patil, Riya Raghuvir

    Networks of communicating agents require distributed algorithms for a variety of tasks in the field of network analysis and control. For applications such as swarms of autonomous vehicles, ad hoc and wireless sensor networks, and such military and civilian applications as exploring and patrolling a robust autonomous system that uses a distributed algorithm for selfpartitioning can be significantly helpful. A single team of autonomous vehicles in a field may need to self-dissemble into multiple teams, conducive to completing multiple control tasks. Moreover, because communicating agents are subject to changes, namely, addition or failure of an agent or link, a distributed or decentralized algorithm is favorable over having a central agent. A framework to help with the study of self-partitioning of such multi agent systems that have most basic mobility model not only saves our time in conception but also gives us a cost effective prototype without negotiating the physical realization of the proposed idea. In this thesis I present my work on the implementation of a flexible and distributed stochastic partitioning algorithm on the LegoRTM Mindstorms' NXT on a graphical programming platform using National Instruments' LabVIEW(TM) forming a team of communicating agents via NXT-Bee radio module. We single out mobility, communication and self-partition as the core elements of the work. The goal is to randomly explore a precinct for reference sites. Agents who have discovered the reference sites announce their target acquisition to form a network formed based upon the distance of each agent with the other wherein the self-partitioning begins to find an optimal partition. Further, to illustrate the work, an experimental test-bench of five Lego NXT robots is presented.

  18. MR Spectroscopy Findings in Retired Professional Rugby League Players.

    Science.gov (United States)

    Gardner, Andrew J; Iverson, Grant L; Wojtowicz, Magdalena; Levi, Christopher R; Kay-Lambkin, Frances; Schofield, Peter W; Zafonte, Ross; Shultz, Sandy R; Lin, Alexander P; Stanwell, Peter

    2017-03-01

    The aim of this study was to examine brain neurometabolite concentrations in retired rugby league players who had a history of numerous self-reported concussions. Participants were 16 retired professional rugby league players (ages 30-45 years) with an extensive history of concussion and participation in contact sports, and 16 age- and education-matched controls who had no history of neurotrauma or participation in contact sports. All completed a clinical interview, psychological and cognitive testing, and magnetic resonance spectroscopy (MRS) investigation. MRS voxels were placed in posterior cingulate grey matter and parietal white matter. Neurometabolite concentrations were quantified using LCModel. It was hypothesized that retired athletes would differ on N-acetyl aspartate, myo-inositol, choline, glutamate, and glutathione. Retired players had significantly lower concentrations of grey matter glutathione (p=0.02, d=0.91). They did not significantly differ in concentrations of other neurometabolites. There were no significant differences between groups on measures of depression, anxiety, or cognitive functioning. The retired athletes reported significantly greater alcohol use (pcognitive performance and self-reported psychological functioning. © Georg Thieme Verlag KG Stuttgart · New York.

  19. Revenue Sharing in Professional Sports Leagues : For the Sake of Competitive Balance or as a Result of Monopsony Power?

    NARCIS (Netherlands)

    Palomino, F.A.; Sakovics, J.

    2000-01-01

    We analyze the distribution of broadcasting revenues by sports leagues.In the context of an isolated league, we show that when the teams engage in competitive bidding to attract talent, the league's optimal choice is full revenue sharing (resulting in full competitive balance) even if the revenues

  20. Modelamiento y programación de un juego de legos en un entorno de realidad virtual

    OpenAIRE

    Arboleda, Freddy; Laica, Ricardo; Loor, Magdalena; García, Sixto

    2011-01-01

    This project seeks by the use of the techn Lego blocks, in order to check the applicability of the concepts learned throughout the topic specifies the general ideas on the model blocks. First, we focus in the creation of the 3D objects and scenes, which are going to constitute the virtual environment. Later, we are going to detail the different positioning and control algorithms created to help us in the precision and the logic en the movements of the virtu and disadvantages...

  1. Another brick in the whole: estrategias de adaptación, remediación y transmediación en LEGO Batman: La Película

    Directory of Open Access Journals (Sweden)

    Sergio ALBALADEJO-ORTEGA

    2018-01-01

    Full Text Available El estreno en 2014 de La Lego Película (The Lego Movie, Phil Lord y Chris Miller supuso un importante hito en la historia de la empresa danesa LEGO, erigiendo el filme como pieza clave de la estrategia transmediática que empezaba a tomar forma en el ámbito cinematográfico. Aquel filme, en el que el personaje de Batman gozaba de un especial protagonismo, ha dado paso a un particular spin-off que, bajo el título LEGO Batman: La Película (The LEGO Batman Movie, Chris McKay, 2017, repite algunas de las fórmulas puestas en práctica en La Lego Película e introduce otras nuevas de igual o mayor interés desde un punto de vista intertextual. Este artículo se aproxima al largometraje del superhéroe de DC Comics atendiendo a las particulares estrategias de adaptación, remediación y transmediación que lleva a cabo. A través del análisis de los componentes narrativos que constituyen la propuesta del filme, así como de su puesta en relación con los presentes en los textos impresos, audiovisuales y videolúdicos pertenecientes a la franquicia LEGO Batman, se estudian las distintas estrategias que posibilitan la interconexión entre ellos y moldean el ‘macrorrelato’ (Scolari, 2009 que, de manera paradigmática, toma forma en la narrativa transmediática resultante.

  2. Performing LEGO

    DEFF Research Database (Denmark)

    von Wallpach, Sylvia; Hemetsberger, Andrea; Espersen, Peter

    2016-01-01

    We study the interactive narratives that underpin the emergence of corporate brand identity in new venture SMEs. We apply a process perspective that considers the complex interactions between layers of identities and sense-making in and around the organisation in the stakeholder eco-system. We pr...

  3. LEGO Materials.

    Science.gov (United States)

    Talapin, Dmitri V

    2008-06-01

    Two papers in this issue report important developments in the field of inorganic nanomaterials. Chen and O'Brien discuss self-assembly of semiconductor nanocrystals into binary nanoparticle superlattices (BNSLs). They show that simple geometrical principles based on maximizing the packing density can determine BNSL symmetry in the absence of cohesive electrostatic interactions. This finding highlights the role of entropy as the driving force for ordering nanoparticles. The other paper, by Weller and co-workers, addresses an important problem related to device integration of nanoparticle assemblies. They employ the Langmuir-Blodgett technique to prepare long-range ordered monolayers of close-packed nanocrystals and transfer them to different substrates.

  4. Increased injury rates after the restructure of Germany's national second league of team handball.

    Science.gov (United States)

    Luig, Patrick; Krutsch, Werner; Nerlich, Michael; Henke, Thomas; Klein, Christian; Bloch, Hendrik; Platen, Petra; Achenbach, Leonard

    2018-02-05

    Scientific injury data in men's professional team handball injuries are rare and even less scientific information exists on injury prevention. In 2011, Germany's national second team handball league was restructured by merging the existing two regional leagues into one league. This study evaluates the injury patterns in professional team handball and compares the injury rates between the first and second league before and after the restructure. All players of Germany's national first and second men's team handball leagues have mandatory trauma insurance with the same insurance company. This retrospective cohort study analysed the injury data of three consecutive seasons 2010-2013 using standardized injury definitions. 1194 professional team handball players were included in this study. The majority of severe injuries affected the lower extremities, shoulders, and hands. The average injury incidence significantly differed between the first (4.9 injuries per 1000 h) and the second league (3.9 per 1000 h, p handball league and presents details on prevalence, incidence, and patterns of injury in professional men's team handball. This study is an important basis for developing injury prevention strategies that should focus on the shoulders, hands, and lower extremities and on reducing the number of matches and travel burden. III.

  5. Ascending Aortic Dimensions in Former National Football League Athletes.

    Science.gov (United States)

    Gentry, James L; Carruthers, David; Joshi, Parag H; Maroules, Christopher D; Ayers, Colby R; de Lemos, James A; Aagaard, Philip; Hachamovitch, Rory; Desai, Milind Y; Roselli, Eric E; Dunn, Reginald E; Alexander, Kezia; Lincoln, Andrew E; Tucker, Andrew M; Phelan, Dermot M

    2017-11-01

    Ascending aortic dimensions are slightly larger in young competitive athletes compared with sedentary controls, but rarely >40 mm. Whether this finding translates to aortic enlargement in older, former athletes is unknown. This cross-sectional study involved a sample of 206 former National Football League (NFL) athletes compared with 759 male subjects from the DHS-2 (Dallas Heart Study-2; mean age of 57.1 and 53.6 years, respectively, P 40 mm (29.6% versus 8.6%; P history of hypertension, current smoking, diabetes mellitus, and lipid profile, the former NFL athletes still had significantly larger ascending aortas ( P 40 mm after adjusting for the same parameters. Ascending aortic dimensions were significantly larger in a sample of former NFL athletes after adjusting for their size, age, race, and cardiac risk factors. Whether this translates to an increased risk is unknown and requires further evaluation. © 2017 American Heart Association, Inc.

  6. Prevalence of Os Styloideum in National Hockey League Players

    Science.gov (United States)

    Greditzer, Harry G.; Hutchinson, Ian D.; Geannette, Christian S.; Hotchkiss, Robert N.; Kelly, Bryan T.; Potter, Hollis G.

    2017-01-01

    Background: Os styloideum describes an accessory carpal ossicle between the trapezoid, the capitate, and the second and third metacarpals. Injuries to this tissue have been described as part of the carpal boss syndrome. While the etiology of os styloideum remains uncertain, it may represent a physiologic response to altered loading forces in the wrist, similar to the development of cam-type deformity in the hips of ice hockey players or the Bennett lesion in the shoulders of baseball pitchers. Hypothesis: Professional hockey players will have a higher prevalence of os styloideum compared with the general population. Study Design: Case series. Level of Evidence: Level 4. Methods: A retrospective review of 16 professional hockey players from 4 different National Hockey League (NHL) teams who underwent unilateral imaging of the wrist was performed. Seventeen wrists were reviewed for the presence of os styloideum. Results: Thirteen of 16 players (81%) had an os styloideum, representing an increased prevalence compared with the general population. Previous clinical and cadaveric studies estimated a general prevalence of up to 19% (P < 0.001). For the 10 players who had their leading wrist scanned, 9 had an os styloideum (90%). Ten of 11 (91%) players demonstrated a bone marrow edema pattern within the metacarpal and the os styloideum on magnetic resonance imaging. There was no significant association between the presence of an os styloideum and the player’s position, leading wrist, or years in the league. Conclusion: There appears to be an increased prevalence of os styloideum among NHL players, and team physicians should consider this finding while formulating a differential diagnosis for dorsal wrist pain. Clinical Relevance: This study identified NHL players as having an increased prevalence of os styloideum compared with the general population. By doing so, these findings represent an opportunity to enhance our understanding of the etiology, clinical significance

  7. Breaking the mould? Whiteness, masculinity, Welshness, working-classness and rugby league in Wales

    OpenAIRE

    Spracklen, K; Spracklen, C

    2012-01-01

    Traditionally, rugby in Wales has meant rugby union, the once-amateur, fifteen-a-side code that has a long history of working-class, male involvement in the Valleys of South Wales (Williams, G., 1985). In recent years, however, rugby union has been joined in South Wales by the non-traditionally Welsh sport of rugby league. Once upon a time, rugby league was the sport that “bought” Welsh rugby players who went north (Collins, 2006). Rugby league has now expanded into Wales, developing its vers...

  8. The impact of parent advocacy groups, the Internet, and social networking on rare diseases: the IDEA League and IDEA League United Kingdom example.

    Science.gov (United States)

    Black, Angela P; Baker, Marie

    2011-04-01

    The development of the Internet and subsequent evolution of social networking has significantly changed the effectiveness of patient advocacy groups for rare diseases. The greatest degree of change has occurred at the patient level, with an increased ability of affected individuals to share experiences and support, and to raise public awareness. Other changes have occurred, not only in the way rare diseases are diagnosed, studied, and treated, but also in how they are addressed at the level of legislation and public policy. The International Dravet syndrome Epilepsy Action League (IDEA League) is the leading patient advocacy organization for Dravet syndrome and related genetic ion-channel epilepsy disorders (hereafter referred to as Dravet syndrome or severe myoclonic epilepsy of infancy, SMEI). The IDEA League's mission encompasses international support and outreach for patients and families, as well as collaboration with physicians, medical education, health care coordination, and research. The IDEA League is an excellent example of the impact of patient advocacy groups, the Internet, and social networking on the landscape of rare diseases. Wiley Periodicals, Inc. © 2011 International League Against Epilepsy.

  9. Fictions industrielles et apprentissage du temps : les jeux LEGO Bionicles

    Directory of Open Access Journals (Sweden)

    Irène Langlet

    2011-06-01

    Full Text Available Il y a un paradoxe LEGO : venue tard aux nouveaux jouets médiatiques et numériques, la firme danoise a pourtant lancé l’un des phénomènes les plus exemplaires des années 2000 : la gamme Bionicle, qui mêle figurines, jeux de construction, fictions populaires multi-supports (imprimé, télévision, jeux vidéo, CD-Rom, cinéma, communautés de joueurs sur internet, univers partagé, et tous les produits non ludiques dérivés. Une description fine de la gamme Bionicle fait apparaître d’emblée, non seulement son adéquation étroite aux problématiques de porosité intermédiatique et d’exploitation de la fiction, mais son innovation majeure, étroitement liée à la nature des produits de la firme LEGO. Dans un processus de « médiatisation », la gamme accomplit, après la généralisation de séries thématiques favorisant l’imaginaire, le passage de LEGO à la narrativisation. On montrera en quoi l’introduction du narratif dans cette gamme a répondu à cet objectif-maître de l’industrie des biens de consommation en régime médiatique : consommer du média, c’est encore jouer au jeu-noyau. Mais on verra aussi en quoi ce cadre narratif peut suggérer des analyses qui vont au-delà de la théorie du marketing ou de la didactique du jouet, et qui ont trait aux usages contemporains de la fiction et à la psychologie du développement en matière de maîtrise de la temporalité.

  10. COLLECTIVE SECURITY AND ITS MECHANISMS IN THE COVENANT OF THE LEAGUE OF NATIONS

    Directory of Open Access Journals (Sweden)

    Gordan Struić

    2017-12-01

    Full Text Available Although the idea of collective security has long existed in the history of international relations, the League of Nations was the first modern international organisation based on the idea of collective security at the global level. In this context, the author aims at giving a systematic review of collective security and its mechanisms comprised in the Covenant of the League of Nations. To this end, after introductory considerations and a short review of the conceptual definition, postulates, roots, and critiques of collective security, the paper discusses its mechanisms in the Covenant of the League of Nations in order to examine, firstly, which provisions encompassed these mechanisms and what they were composed of and secondly, why these mechanisms failed to achieve their purpose. For this reason, the conclusions in this paper rely on a normative analysis of the Covenant of the League of Nations, as well as on the specific examples from the history of international relations during the period considered.

  11. South Africa: ANC Youth League President found guilty of hate speech.

    Science.gov (United States)

    Sinclair, Kelly

    2010-06-01

    On 15 March 2010, the Johannesburg Equality Court found African National Congress (ANC) Youth League President Julius Malema guilty of hate speech and harassment for his comments regarding rape survivors.

  12. Recommendations for the content and conduct of European League Against Rheumatism (EULAR) musculoskeletal ultrasound courses

    NARCIS (Netherlands)

    Naredo, E.; Bijlsma, J. W. J.; Conaghan, P. G.; Acebes, C.; Balint, P.; Berner-Hammer, H.; Bruyn, G. A. W.; Collado, P.; D'Agostino, M. A.; de Agustin, J. J.; de Miguel, E.; Filippucci, E.; Grassi, W.; Iagnocco, A.; Kane, D.; Koski, J. M.; Manger, B.; Mayordomo, L.; Moeller, I.; Moragues, C.; Rejon, E.; Szkudlarek, M.; Terslev, L.; Uson, J.; Wakefield, R. J.; Schmidt, A.

    Objective: To develop education guidelines for the conduct of future European League Against Rheumatism (EULAR) musculoskeletal ultrasound (MSUS) courses. Methods: We undertook a consensus-based, iterative process using two consecutive questionnaires sent to 29 senior ultrasonographer

  13. Evaluation of the League General Insurance Company child safety seat distribution program

    Science.gov (United States)

    1982-05-01

    This report presents an evaluation of the child safety seat distribution initiated by the League General Insurance Company in June 1979. The program provides child safety seats as a benefit under the company's auto insurance policies to policy-holder...

  14. Lentiviral gene ontology (LeGO) vectors equipped with novel drug-selectable fluorescent proteins: new building blocks for cell marking and multi-gene analysis.

    Science.gov (United States)

    Weber, K; Mock, U; Petrowitz, B; Bartsch, U; Fehse, B

    2010-04-01

    Vector-encoded fluorescent proteins (FPs) facilitate unambiguous identification or sorting of gene-modified cells by fluorescence-activated cell sorting (FACS). Exploiting this feature, we have recently developed lentiviral gene ontology (LeGO) vectors (www.LentiGO-Vectors.de) for multi-gene analysis in different target cells. In this study, we extend the LeGO principle by introducing 10 different drug-selectable FPs created by fusing one of the five selection marker (protecting against blasticidin, hygromycin, neomycin, puromycin and zeocin) and one of the five FP genes (Cerulean, eGFP, Venus, dTomato and mCherry). All tested fusion proteins allowed both fluorescence-mediated detection and drug-mediated selection of LeGO-transduced cells. Newly generated codon-optimized hygromycin- and neomycin-resistance genes showed improved expression as compared with their ancestors. New LeGO constructs were produced at titers >10(6) per ml (for non-concentrated supernatants). We show efficient combinatorial marking and selection of various cells, including mesenchymal stem cells, simultaneously transduced with different LeGO constructs. Inclusion of the cytomegalovirus early enhancer/chicken beta-actin promoter into LeGO vectors facilitated robust transgene expression in and selection of neural stem cells and their differentiated progeny. We suppose that the new drug-selectable markers combining advantages of FACS and drug selection are well suited for numerous applications and vector systems. Their inclusion into LeGO vectors opens new possibilities for (stem) cell tracking and functional multi-gene analysis.

  15. Biomechanical predictors of ball velocity during punt kicking in elite rugby league kickers

    OpenAIRE

    Sinclair, Jonathan Kenneth; Taylor, Paul John; Atkins, Stephen; Hobbs, Sarah Jane

    2016-01-01

    Punt kicking is integral to the attacking and defensive elements of rugby league and the ability to kick the ball with high\\ud velocity is desirable. This study aimed to identify important technical aspects of kicking linked to the generation of ball\\ud velocity. Maximal punt kicks were obtained from six elite rugby league kickers using a 10-camera motion capture system.\\ud Three-dimensional kinematics of the lower extremities was obtained. Regression analysis with ball velocity as criterion\\...

  16. What are the benefits of hosting a major league sports franchise?

    OpenAIRE

    Jordan Rappaport; Chad R. Wilkerson

    2001-01-01

    Over the last few decades the number of U.S. metropolitan areas large enough to host a franchise from one of the four major professional sports leagues has soared. Even as major league baseball, football, basketball and hockey have expanded to include more franchises, demand by metro areas continues to exceed supply. Metro areas have thus been forced to compete with each other to retain and attract franchises. ; The resulting large public spending on new sports facilities has been quite contr...

  17. Physicochemical, morphological, and rheological characterization of Xanthosoma robustum Lego-like starch.

    Science.gov (United States)

    Londoño-Restrepo, Sandra M; Rincón-Londoño, Natalia; Contreras-Padilla, Margarita; Acosta-Osorio, Andrés A; Bello-Pérez, Luis A; Lucas-Aguirre, Juan C; Quintero, Víctor D; Pineda-Gómez, Posidia; del Real-López, Alicia; Rodríguez-García, Mario E

    2014-04-01

    This work presents the physicochemical and pasting characterization of isolated mafafa starch and mafafa flour (Xanthosoma robustum). According to SEM images of mafafa starches in the tuber, these starches form Lego-like shaped structures with diameters between 8 and 35 μm conformed by several starch granules of wedge shape that range from 2 to 7 μm. The isolated mafafa starch is characterized by its low contents of protein, fat, and ash. The starch content in isolated starch was found to be 88.58% while the amylose content obtained was 35.43%. X-ray diffraction studies confirm that isolated starch is composed mainly by amylopectin. These results were confirmed by differential scanning calorimetry and thermo gravimetric analysis. This is the first report of the molecular parameters for mafafa starch: molar mass that ranged between 2×10(8) and 4×10(8) g/mol, size (Rg) value between 279 and 295 nm, and molecular density value between 9.2 and 9.7 g/(mol nm(3)). This study indicates that mafafa starch shows long chains of amylopectin this fact contributes to higher viscosity development and higher gel stability. The obtained gel phase is transparent in the UV-vis region. The viscosity, gel stability and optical properties suggest that there is potential for mafafa starch applications in the food industry. Copyright © 2014 Elsevier B.V. All rights reserved.

  18. The PP1 binding code: a molecular-lego strategy that governs specificity.

    Science.gov (United States)

    Heroes, Ewald; Lesage, Bart; Görnemann, Janina; Beullens, Monique; Van Meervelt, Luc; Bollen, Mathieu

    2013-01-01

    Ser/Thr protein phosphatase 1 (PP1) is a single-domain hub protein with nearly 200 validated interactors in vertebrates. PP1-interacting proteins (PIPs) are ubiquitously expressed but show an exceptional diversity in brain, testis and white blood cells. The binding of PIPs is mainly mediated by short motifs that dock to surface grooves of PP1. Although PIPs often contain variants of the same PP1 binding motifs, they differ in the number and combination of docking sites. This molecular-lego strategy for binding to PP1 creates holoenzymes with unique properties. The PP1 binding code can be described as specific, universal, degenerate, nonexclusive and dynamic. PIPs control associated PP1 by interference with substrate recruitment or access to the active site. In addition, some PIPs have a subcellular targeting domain that promotes dephosphorylation by increasing the local concentration of PP1. The diversity of the PP1 interactome and the properties of the PP1 binding code account for the exquisite specificity of PP1 in vivo. © 2012 The Authors Journal compilation © 2012 FEBS.

  19. The Spin Torque Lego - from spin torque nano-devices to advanced computing architectures

    Science.gov (United States)

    Grollier, Julie

    2013-03-01

    Spin transfer torque (STT), predicted in 1996, and first observed around 2000, brought spintronic devices to the realm of active elements. A whole class of new devices, based on the combined effects of STT for writing and Giant Magneto-Resistance or Tunnel Magneto-Resistance for reading has emerged. The second generation of MRAMs, based on spin torque writing : the STT-RAM, is under industrial development and should be out on the market in three years. But spin torque devices are not limited to binary memories. We will rapidly present how the spin torque effect also allows to implement non-linear nano-oscillators, spin-wave emitters, controlled stochastic devices and microwave nano-detectors. What is extremely interesting is that all these functionalities can be obtained using the same materials, the exact same stack, simply by changing the device geometry and its bias conditions. So these different devices can be seen as Lego bricks, each brick with its own functionality. During this talk, I will show how spin torque can be engineered to build new bricks, such as the Spintronic Memristor, an artificial magnetic nano-synapse. I will then give hints on how to assemble these bricks in order to build novel types of computing architectures, with a special focus on neuromorphic circuits. Financial support by the European Research Council Starting Grant NanoBrain (ERC 2010 Stg 259068) is acknowledged.

  20. First Steps into Practical Engineering for Freshman Students Using MATLAB and LEGO Mindstorms Robots

    Directory of Open Access Journals (Sweden)

    A. Behrens

    2008-01-01

    Full Text Available Besides lectures on basic theoretical topics, contemporary teaching and learning concepts for first semester students give more and more consideration to practically motivated courses. In this context, a new first-year introductory course in practical engineering has been established in the first semester curriculum of Electrical Engineering at RWTH Aachen University, Germany. Based on a threefold learning concept, programming skills in MATLAB are taught to 309 students within a full-time block course laboratory. The students are encouraged to transfer known mathematical basics to program algorithms and real-world applications performed by 100 LEGO Mindstorms robots. A new MATLAB toolbox and twofold project tasks have been developed for this purpose by a small team of supervisors. The students are supervised by over 60 tutors at 23 institutes, and are encouraged to create their own robotics applications. We describe how the laboratory motivates the students to act and think like engineers and to solve real-world issues with limited resources. The evaluation results show that the proposed practical course concept successfully boosts students’ motivation, advances their programming skills, and encourages the peer learning process. 

  1. User-friendly freehand ultrasound calibration using Lego bricks and automatic registration.

    Science.gov (United States)

    Xiao, Yiming; Yan, Charles Xiao Bo; Drouin, Simon; De Nigris, Dante; Kochanowska, Anna; Collins, D Louis

    2016-09-01

    As an inexpensive, noninvasive, and portable clinical imaging modality, ultrasound (US) has been widely employed in many interventional procedures for monitoring potential tissue deformation, surgical tool placement, and locating surgical targets. The application requires the spatial mapping between 2D US images and 3D coordinates of the patient. Although positions of the devices (i.e., ultrasound transducer) and the patient can be easily recorded by a motion tracking system, the spatial relationship between the US image and the tracker attached to the US transducer needs to be estimated through an US calibration procedure. Previously, various calibration techniques have been proposed, where a spatial transformation is computed to match the coordinates of corresponding features in a physical phantom and those seen in the US scans. However, most of these methods are difficult to use for novel users. We proposed an ultrasound calibration method by constructing a phantom from simple Lego bricks and applying an automated multi-slice 2D-3D registration scheme without volumetric reconstruction. The method was validated for its calibration accuracy and reproducibility. Our method yields a calibration accuracy of [Formula: see text] mm and a calibration reproducibility of 1.29 mm. We have proposed a robust, inexpensive, and easy-to-use ultrasound calibration method.

  2. Vitamin D profile in National Football League players.

    Science.gov (United States)

    Maroon, Joseph C; Mathyssek, Christina M; Bost, Jeffrey W; Amos, Austin; Winkelman, Robert; Yates, Anthony P; Duca, Mark A; Norwig, John A

    2015-05-01

    By maintaining phosphate and calcium homeostasis, vitamin D is critical for bone health and possibly physical performance. Hence, vitamin D is important to athletes. Few studies have investigated vitamin D levels in relation to fractures and performance in athletes, and no published study has included a multiracial sample of professional American football players. To assess vitamin D levels, including the prevalence of vitamin D deficiency/insufficiency, in professional American football players and to evaluate the association of vitamin D levels with race, fracture history, and the ability to obtain a contract position, which may be a marker for athletic performance. Cohort study; Level of evidence, 3. Serum vitamin D levels of 80 professional football players from a single team in the National Football League were obtained during the 2011 off-season (mean age, 26.5±3.7 years; black, n=67 [84%]). These levels were used to compare injury reports from the 2011-2012 and 2012-2013 seasons. Statistical analyses were performed to test if vitamin D levels were related to race, fracture history, and the ability to obtain a contract position. Mean vitamin D level was 27.4±11.7 ng/mL, with significantly lower levels for black players (25.6±11.3 ng/mL) versus white players (37.4±8.6 ng/mL; F 1,78=13.00, P=.001). All athletes who were vitamin D deficient were black. When controlling for number of professional years played, vitamin D levels were significantly lower in players with at least 1 bone fracture when compared with no fractures. Players who were released during the preseason because of either injury or poor performance had significantly lower vitamin D levels than did players who played in the regular season. Black professional football players have a higher rate of vitamin D deficiency than do white players. Furthermore, professional football players with higher vitamin D levels were more likely to obtain a contract position in the National Football League

  3. Examination of Performance Levels of Wheelchair Basketball Players Playing in Different Leagues

    Directory of Open Access Journals (Sweden)

    Mehmet Fatih Yüksel

    2018-02-01

    Full Text Available This research was conducted to examine the anthropometric and biometric features of the elite wheelchair basketball players in different league levels, and to evaluate them with regards to field tests particular to wheelchair basketball. A sample of 21 male players volunteered to participate in the research with similar classification points, 12 of whom were from Turkey Wheelchair Basketball First League and 9 of whom were from the Second League. Anthropometric measurements, biometric features of the players and their skill test scores particular to wheelchair basketball were detected. The anthropometric measurements were taken over dominant extremity. SPSS 21.0 program was used in the analysis of the data, and minimum, maximum, arithmetic mean, and standard deviation values were determined. Intergroup differences were determined with Mann–Whitney U analysis. Significance level was admitted as p < 0.05. As a conclusion, it was determined that wheelchair basketball players had similar anthropometric features in the First and Second League levels, and that there was no difference based on the league level they were playing, and moreover, that bio-motor features and skills particular to wheelchair basketball were decisive on the levels of the leagues the players were taking part.

  4. Anesthesiology teaching during undergraduation through an academic league: what is the impact in students' learning?

    Science.gov (United States)

    Ramalho, Alan Saito; Silva, Felipe Duarte; Kronemberger, Tatiana Barboza; Pose, Regina Albanese; Torres, Marcelo Luis Abramides; Carmona, Maria José Carvalho; Auler, José Otávio Costa

    2012-01-01

    Academic leagues have been consolidated as instruments of medical teaching and for the introducing of medical students to practice of specialties, including anesthesiology. As the role of leagues in the development process of competencies and learning of their students is not well known, the learning of members of an anesthesiology academic league was evaluated after participating in its activities for one year. Students of an anesthesiology academic league were followed up from March to December 2010 and evaluated through objective cognitive tests of multiple choice applied before the beginning of activities and after their conclusion. Attendance in activities and epidemiologic profile of students were correlated with the tests results. Twenty medical students from 3rd to 6th year were analyzed, with an average age of 22.8 (21-26) years. The average participation in the proposed activities was 10.4/13 (80%). The average of right answers on the first test was 8.1/17 (47.6%), and 3rd year students had lower grades (pperformance (pevaluation tests, suggesting that the league is a useful teaching instrument that can provide improved learning of anesthesiology. Participation in activities was connected with improved performance. Activities developed in leagues may have a positive role in students' academic education, more specifically in this article, in anesthesiology. Copyright © 2012 Elsevier Editora Ltda. All rights reserved.

  5. EVALUATING AUSTRALIAN FOOTBALL LEAGUE PLAYER CONTRIBUTIONS USING INTERACTIVE NETWORK SIMULATION

    Directory of Open Access Journals (Sweden)

    Jonathan Sargent

    2013-03-01

    Full Text Available This paper focuses on the contribution of Australian Football League (AFL players to their team's on-field network by simulating player interactions within a chosen team list and estimating the net effect on final score margin. A Visual Basic computer program was written, firstly, to isolate the effective interactions between players from a particular team in all 2011 season matches and, secondly, to generate a symmetric interaction matrix for each match. Negative binomial distributions were fitted to each player pairing in the Geelong Football Club for the 2011 season, enabling an interactive match simulation model given the 22 chosen players. Dynamic player ratings were calculated from the simulated network using eigenvector centrality, a method that recognises and rewards interactions with more prominent players in the team network. The centrality ratings were recorded after every network simulation and then applied in final score margin predictions so that each player's match contribution-and, hence, an optimal team-could be estimated. The paper ultimately demonstrates that the presence of highly rated players, such as Geelong's Jimmy Bartel, provides the most utility within a simulated team network. It is anticipated that these findings will facilitate optimal AFL team selection and player substitutions, which are key areas of interest to coaches. Network simulations are also attractive for use within betting markets, specifically to provide information on the likelihood of a chosen AFL team list "covering the line".

  6. Requirements for Privatization of Iran Pro League Football Clubs

    Directory of Open Access Journals (Sweden)

    Hemati-Nejad Mehrali

    2017-01-01

    Full Text Available Urpose : The purpose of this research was to determine the requirements for privatization of Iran Pro League (IPL football clubs. Methods: A questionnaire was developed and distributed among a sample of IPL coaches, executives (senior executives from the Ministry of Youth Affairs and Sports and the Privatization Organization, and faculty members (public and private universities. Descriptive statistics and Kruskal-Wallis test were used for data analysis. Besides, AHP was used in Expert Choice software to weight and rank the items. Results: The results showed that the most important factors were fighting corruption and rent-seeking during and after biddings (political, improving public perception of privatization of football clubs (sociocultural, increasing revenues from ticket sales (economic, transparency in laws regarding football club privatization (legal, and the changing structure and role of the government from exclusive ownership to oversight (structural. Conclusion: Given the results of this research, the most important requirements for privatization of IPL football clubs include offering television broadcast rights, advertisement rights, and ticket sale rights to the clubs, and these and other factors discussed earlier are likely to accelerate privatization of football clubs.

  7. Common rugby league injuries. Recommendations for treatment and preventative measures.

    Science.gov (United States)

    Gibbs, N

    1994-12-01

    Rugby league is the main professional team sport played in Eastern Australia. It is also very popular at a junior and amateur level. However, injuries are common because of the amount of body contact that occurs and the amount of running that is required to participate in the game. Injuries to the lower limbs account for over 50% of all injuries. The most common specific injuries are ankle lateral ligament tears, knee medial collateral and anterior cruciate ligament tears, groin musculotendinous tears, hamstring and calf muscle tears, and quadriceps muscle contusions. Head injuries are common and consist of varying degrees of concussion as well as lacerations and facial fractures. Serious head injury is rare. Some of the more common upper limb injuries are to the acromioclavicular and glenohumeral joints. Accurate diagnosis of these common injuries using appropriate history, examination and investigations is critical in organising a treatment and rehabilitation plan that will return the player to competition as soon as possible. An understanding of the mechanism of injury is also important in order to develop preventative strategies.

  8. A new method for comparing rankings through complex networks: Model and analysis of competitiveness of major European soccer leagues

    Science.gov (United States)

    Criado, Regino; García, Esther; Pedroche, Francisco; Romance, Miguel

    2013-12-01

    In this paper, we show a new technique to analyze families of rankings. In particular, we focus on sports rankings and, more precisely, on soccer leagues. We consider that two teams compete when they change their relative positions in consecutive rankings. This allows to define a graph by linking teams that compete. We show how to use some structural properties of this competitivity graph to measure to what extend the teams in a league compete. These structural properties are the mean degree, the mean strength, and the clustering coefficient. We give a generalization of the Kendall's correlation coefficient to more than two rankings. We also show how to make a dynamic analysis of a league and how to compare different leagues. We apply this technique to analyze the four major European soccer leagues: Bundesliga, Italian Lega, Spanish Liga, and Premier League. We compare our results with the classical analysis of sport ranking based on measures of competitive balance.

  9. La reivindicación del saber lego en la defensa de la salud pública: Erin Brockovich

    Directory of Open Access Journals (Sweden)

    Alfredo MENÉNDEZ-NAVARRO

    2016-09-01

    Full Text Available Basada en hechos reales, Erin Brockovich narra la singular labor de esta mujer sin formación legal y un complicado contexto familiar en la preparación y desenlace de una exitosa demanda contra la Pacific Gas and Electric Company por contaminación de aguas de consumo humano con cromo hexavalente en Hinkley (California, EE.UU.. La película permite acercarnos a las estrategias de ocultación de riesgos ambientales de las grandes corporaciones industriales así como reivindicar el valor del conocimiento lego y del empoderamiento de los ciudadanos en la defensa del derecho a la salud.

  10. Lego Serious Play: hacia la permeabilidad del pensamiento crítico

    Directory of Open Access Journals (Sweden)

    Miriam Peña-Zabala

    2018-01-01

    Full Text Available INTRODUCCIÓN. La presente investigación indaga sobre la importancia de relacionar la enseñanza-aprendizaje con el acto de reflexionar. La hipótesis parte de la creencia de que reflexionar favorece el desarrollo del pensamiento crítico en el alumnado, y así, la comprensión y asimilación de las prácticas educativas vinculadas al arte contemporáneo en la formación inicial de profesorado. MÉTODO. Una vez definidas las preguntas de investigación, se ha optado por el método Lego Serious Play (LSP para llevar a cabo una sesión en la que se dialoga en torno a prácticas artísticas desarrolladas en el aula. Este método analiza la idea del juego simbólico como constructor de conocimiento y, por tanto, como una posible herramienta canalizadora hacia el pensamiento reflexivo. RESULTADOS. Los relatos extraídos han permitido ver resultados significativos que posibilitan mediar entre las prácticas artísticas desarrolladas y experiencias de vida, demostrando el uso de LSP para dicho cometido. DISCUSIÓN. Se pone en valor la diversidad y versatilidad que ofrece el acto de reflexionar, lo cual supone una vía significativa hacia el pensamiento crítico. También se subraya la idea de rescatar el juego como una herramienta eficaz en la educación adulta.

  11. Improving collaborative play between children with autism spectrum disorders and their siblings : the effectiveness of a robot-mediated intervention based on lego (R) therapy

    NARCIS (Netherlands)

    Huskens, Bibi; Palmen, Annemiek; Van der Werff, Marije; Lourens, Tino; Barakova, Emilia

    2015-01-01

    The aim of the study was to investigate the effectiveness of a brief robot-mediated intervention based on Lego(A (R)) therapy on improving collaborative behaviors (i.e., interaction initiations, responses, and play together) between children with ASD and their siblings during play sessions, in a

  12. Improving Collaborative Play between Children with Autism Spectrum Disorders and Their Siblings: The Effectiveness of a Robot-Mediated Intervention Based on Lego® Therapy

    Science.gov (United States)

    Huskens, Bibi; Palmen, Annemiek; Van der Werff, Marije; Lourens, Tino; Barakova, Emilia

    2015-01-01

    The aim of the study was to investigate the effectiveness of a brief robot-mediated intervention based on Lego® therapy on improving collaborative behaviors (i.e., interaction initiations, responses, and play together) between children with ASD and their siblings during play sessions, in a therapeutic setting. A concurrent multiple baseline design…

  13. The Effect of Scratch- and Lego Mindstorms Ev3-Based Programming Activities on Academic Achievement, Problem-Solving Skills and Logical-Mathematical Thinking Skills of Students

    Science.gov (United States)

    Korkmaz, Özgen

    2016-01-01

    The aim of this study was to investigate the effect of the Scratch and Lego Mindstorms Ev3 programming activities on academic achievement with respect to computer programming, and on the problem-solving and logical-mathematical thinking skills of students. This study was a semi-experimental, pretest-posttest study with two experimental groups and…

  14. Effect of Concussion on Performance of National Football League Players.

    Science.gov (United States)

    Reams, Nicole; Hayward, Rodney A; Kutcher, Jeffrey S; Burke, James F

    2017-09-01

    Lingering neurologic injury after concussion may expose athletes to increased risk if return to play is premature. The authors explored whether on-field performance after concussion is a marker of lingering neurologic injury. Retrospective cohort study on 1882 skill-position players who played in the National Football League (NFL) during 2007-2010. Players with concussion based on the weekly injury report were compared with players with other head and neck injuries (controls) on measures of on-field performance using Football Outsiders' calculation of defense-adjusted yards above replacement (DYAR), a measure of a player's contribution controlling for game context. Changes in performance, relative to a player's baseline level of performance, were estimated before and after injury using fixed-effects models. The study included 140 concussed players and 57 controls. Players with concussion performed no better or worse than their baseline on return to play. However, a decline in DYAR relative to their prior performance was noted 2 wk and 1 wk before appearing on the injury report. Concussed players performed slightly better than controls in situations where they returned to play the same week as appearing on the injury report. On return, concussed NFL players performed at their baseline level of performance, suggesting that players have recovered from concussion. Decline in performance noted 2 wk and 1 wk before appearing on the injury report may suggest that concussion diagnosis was delayed or that concussion can be a multihit phenomenon. Athletic performance may be a novel tool for assessing concussion injury and recovery.

  15. Concussions in the National Football League: A Current Concepts Review.

    Science.gov (United States)

    Yengo-Kahn, Aaron M; Johnson, Daniel J; Zuckerman, Scott L; Solomon, Gary S

    2016-03-01

    Significant attention has been directed toward the immediate and long-term effects of sport-related concussions on athletes participating in contact sports, particularly football. The highest level of football, the National Football League (NFL), has received significant attention and criticism regarding player management and safety after mild traumatic brain injury (mTBI). Several review articles have reported data related to concussion in the NFL, but a succinct review and synthesis of data regarding NFL concussions is currently lacking. To (1) review systematically the published data regarding concussion in the NFL and assess limitations of the studies, (2) elucidate areas where further research is needed, and (3) identify methods to improve future investigations of concussion in the NFL. Systematic review of literature. English-language titles and abstracts published between 1900 and September 2014 were searched systematically across electronic databases, and a review was conducted in accordance with the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) statement. Peer-reviewed journal articles were included if they contained NFL concussion data with or without additional associated long-term effects. Reviews, editorials, letters to the editor, and comments were not included. Of the 344 records screened for review, 88 articles were assessed for eligibility. There were 31 studies that met the inclusion criteria and formed the basis of the evidence synthesis. Included in the current review were 8 case-control studies (Oxford Centre for Evidence-Based Medicine evidence level 3b), 6 descriptive epidemiological studies (level 4), 6 cross-sectional studies (level 4), 6 cohort studies (level 2b), and 5 case series (level 4). The study of concussions in the NFL has been limited by lack of recent empirical data, reliance on self-reported concussion history, and ascertainment bias of brains donated for autopsy studies. The scientific community

  16. Investigation of Self-assembly Structure and Properties of a Novel Designed Lego-type Peptide with Double Amphiphilic Surfaces

    Energy Technology Data Exchange (ETDEWEB)

    Wang, Liang [Sichuan University, Sichuan (China); Zhao, Xiao Jun [Massachusetts Institute of Technology, Cambridge (United States)

    2010-12-15

    A typically designed 'Peptide Lego' has two distinct surfaces: a hydrophilic side that contains the complete charge distribution and a hydrophobic side. In this article, we describe the fabrication of a unique lego-type peptide with the AEAEYAKAK sequence. The novel peptide with double amphiphilic surfaces is different from typical peptides due to special arrangement of the residues. The results of CD, FT-IR, AFM and DLS demonstrate that the peptide with the random coil characteristic was able to form stable nanostructures that were mediated by non-covalent interactions in an aqueous solution. The data further indicated that despite its different structure, the peptide was able to undergo self-assembly similar to a typical peptide. In addition, the use of hydrophobic pyrene as a model allowed the peptide to provide a new type of potential nanomaterial for drug delivery. These efforts collectively open up a new direction in the fabrication of nanomaterials that are more perfect and versatile.

  17. A model of Altio Lazio boiling water reactor using the LEGO code nuclear steam supply system simulation

    International Nuclear Information System (INIS)

    Garbossa, G.B.; Spelta, S.; Cori, R.; Mosca, R.; Cento, P.

    1989-01-01

    An extensive effort has been made at the Italian National Electricity Board (ENEL) to construct and validate a LEGO model capable of simulating the operational transients of the Alto Lazio Nuclear Station, a two-twin units site with BWR/6 class reactors, rated at 2894 MWt and with Mark III containment. The desired end-product of this effort is an overall plant model consisting of the Nuclear Steam Supply System model, described in this paper, and the Balance of Plant model, capable of simulating the transient response of Alto Lazio Station. The models utilize the in-house developed LEGO code, which is a modular package oriented to power plant modeling and suitable to perform transient analyses to assist during power plant design, control system design and operating procedure verification. The ability of the NSSS model to predict correctly the plant response is demonstrated through comparison with results calculated by the vendor, using REDY code, and by an in-house RETRAN-02 model

  18. Investigation of Self-assembly Structure and Properties of a Novel Designed Lego-type Peptide with Double Amphiphilic Surfaces

    International Nuclear Information System (INIS)

    Wang, Liang; Zhao, Xiao Jun

    2010-01-01

    A typically designed 'Peptide Lego' has two distinct surfaces: a hydrophilic side that contains the complete charge distribution and a hydrophobic side. In this article, we describe the fabrication of a unique lego-type peptide with the AEAEYAKAK sequence. The novel peptide with double amphiphilic surfaces is different from typical peptides due to special arrangement of the residues. The results of CD, FT-IR, AFM and DLS demonstrate that the peptide with the random coil characteristic was able to form stable nanostructures that were mediated by non-covalent interactions in an aqueous solution. The data further indicated that despite its different structure, the peptide was able to undergo self-assembly similar to a typical peptide. In addition, the use of hydrophobic pyrene as a model allowed the peptide to provide a new type of potential nanomaterial for drug delivery. These efforts collectively open up a new direction in the fabrication of nanomaterials that are more perfect and versatile

  19. Alcoholic dogs and glory for all: the Anti-Saloon League and public relations, 1913.

    Science.gov (United States)

    Lamme, Margot Opdycke

    2007-01-01

    In 1913, the Anti-Saloon League of America declared its intention to pursue national prohibition. While it continued to adhere to its core principles of agitation, it expanded its communication efforts and entered a partnership with the Scientific Temperance Federation, a spin-off of the education arm of the Woman's Christian Temperance Union. The League's tactics were not necessarily new to the temperance movement -- or even to other reform movements of the time. What did set it apart was its single-minded focus on stopping the liquor traffic. Tracing through archival artifacts the League's communication strategies and tactics during 1913, then, this study contributes to a larger body of work that seeks to expand on the traditional model of public relations history.

  20. Optimal power flow using the league championship algorithm: A case study of the Algerian power system

    International Nuclear Information System (INIS)

    Bouchekara, H.R.E.H.; Abido, M.A.; Chaib, A.E.; Mehasni, R.

    2014-01-01

    Highlights: • Optimal power flow. • Reducing electrical energy loss. • Saving electrical energy. • Optimal operation. - Abstract: A new efficient optimization method, called the League Championship Algorithm (LCA) is proposed in this paper for solving the optimal power flow problem. This method is inspired by the competition of sport teams in an artificial sport league for several weeks and over a number of seasons. The proposed method has been applied to the Algerian power system network for different objectives. Furthermore, in order to assess the effectiveness of the proposed LCA method the obtained results using this method have been compared to those obtained using other methods reported in the literature. The obtained results and the comparison with other techniques indicate that the league championship algorithm provides effective and high-quality solution when solving the optimal power flow problem

  1. Semi-Professional Rugby League Players have Higher Concussion Risk than Professional or Amateur Participants: A Pooled Analysis.

    Science.gov (United States)

    King, Doug; Hume, Patria; Gissane, Conor; Clark, Trevor

    2017-02-01

    A combined estimate of injuries within a specific sport through pooled analysis provides more precise evidence and meaningful information about the sport, whilst controlling for between-study variation due to individual sub-cohort characteristics. The objective of this analysis was to review all published rugby league studies reporting injuries from match and training participation and report the pooled data estimates for rugby league concussion injury epidemiology. A systematic literature analysis of concussion in rugby league was performed on published studies from January 1990 to October 2015. Data were extracted and pooled from 25 studies that reported the number and incidence of concussions in rugby league match and training activities. Amateur rugby league players had the highest incidence of concussive injuries in match activities (19.1 per 1000 match hours) while semi-professional players had the highest incidence of concussive injuries in training activities (3.1 per 1000 training hours). This pooled analysis showed that, during match participation activities, amateur rugby league participants had a higher reported concussion injury rate than professional and semi-professional participants. Semi-professional participants had nearly a threefold greater concussion injury risk than amateur rugby league participants during match participation. They also had nearly a 600-fold greater concussion injury risk than professional rugby league participants during training participation.

  2. Playing by the Rules: Researching, Teaching and Learning Sexual Ethics with Young Men in the Australian National Rugby League

    Science.gov (United States)

    Albury, Kath; Carmody, Moira; Evers, Clifton; Lumby, Catharine

    2011-01-01

    In 2004, the Australian National Rugby League (NRL) commissioned the Playing By The Rules research project in response to allegations of sexual assault by members of a professional rugby league team. This article offers an overview of the theoretical and methodological approaches adopted by the team, and the subsequent workplace education…

  3. 75 FR 62839 - Award of a Single-Source Expansion Supplement to the Child Welfare League of America

    Science.gov (United States)

    2010-10-13

    ...-Source Expansion Supplement to the Child Welfare League of America AGENCY: ACF, ACYF, HHS. ACTION: Notice... expansion supplement to the Child Welfare League of America, Arlington, VA, to support the provision of... report period data to ACF by May 15, 2011. The supplemental funding will allow the NRC-CWDT to meet the...

  4. An Integrated Constraint Programming Approach to Scheduling Sports Leagues with Divisional and Round-robin Tournaments

    Energy Technology Data Exchange (ETDEWEB)

    Carlsson, Mats; Johansson, Mikael; Larson, Jeffrey

    2014-01-01

    Previous approaches for scheduling a league with round-robin and divisional tournaments involved decomposing the problem into easier subproblems. This approach, used to schedule the top Swedish handball league Elitserien, reduces the problem complexity but can result in suboptimal schedules. This paper presents an integrated constraint programming model that allows to perform the scheduling in a single step. Particular attention is given to identifying implied and symmetry-breaking constraints that reduce the computational complexity significantly. The experimental evaluation of the integrated approach takes considerably less computational effort than the previous approach.

  5. [The League of Nations Health Organization and the rise of Latin American participation, 1920-40].

    Science.gov (United States)

    Weindling, Paul

    2006-01-01

    The League of Nations Health Organization collaborated with Latin American specialists in public health and infectious diseases from the early 1920s to the outbreak of the Second World War. The League developed studies of infant health and nutrition, and leprosy. The approach was expert-oriented, and designed to develop public health on a scientific basis. There were conferences, tours and reports in Latin America. This paper demonstrates that the Latin American collaboration with the Health Organization was extensive and multi-faceted.

  6. Brand Management Model in Sport Industry of Iran: Professional Football League Case

    OpenAIRE

    Vajihe Javani

    2016-01-01

    The study aims to examine brand management model in Iran's professional Football League (2011-2012) with emphasis on brand image. The study was descriptive-survey one. A sample of Iranian professional football league fans (N=911) responded 4 items questionnaire. A structural equation model (SEM) test with maximum likelihood estimation was performed to test the relationships among the research variables. The analyses of data showed three dimensions of brand image influenced on fan’s brand loya...

  7. Health and safety implications of injury in professional rugby league football.

    Science.gov (United States)

    Gissane, C; White, J; Kerr, K; Jennings, S; Jennings, D

    2003-12-01

    Professional sport is characterized by high injury rates but is also covered by health and safety legislation. To examine the incidence of injury in professional rugby league as defined by the Reporting of Diseases and Dangerous Occurrences Regulations 1995 (RIDDOR 95). All injuries received during playing and training to both first-team and 'academy' (rugby league is much higher than reported in other high-risk occupations such as mining and quarrying. The large differences in injury rates between first and academy teams have implications for young players likely to progress to first-team status.

  8. The “League of Militant Atheists” (1925-1947 in the struggle against religion

    Directory of Open Access Journals (Sweden)

    Nicolae Fuştei

    2013-12-01

    Full Text Available The League of Militant Atheists (previously - Union of the Godless; Society of Friends of the Newspaper "The God- less" was an atheistic and antireligious organization of workers and intelligentsia that developed in USSR under the influence of the ideological and cultural views and policies of the Communist Party in 1925-1947. It consisted of Party members, members of the Komsomol youth movement, workers and army veterans. The proposed study is dedicated to the research of the origins, formation and activities of the League of Militant Atheists in the USSR and Moldavian ASSR.

  9. Performance indicators analysis at Brazilian and Italian women's volleyball leagues according to game location, game outcome, and set number.

    Science.gov (United States)

    Campos, Fabio A D; Stanganélli, Luiz C R; Campos, Leandra C B; Pasquarelli, Bruno N; Gómez, Miguel-Angel

    2014-04-01

    This study was done to investigate the advantage of playing at home in elite women's volleyball leagues and the influence of performance indicators in the game score according to set number. The sample consisted of 240 games of the Brazilian Volleyball League (n = 132 games) and the Italian Volleyball League (n = 108 games) from the 2011-2012 season. The relationship of performance indicators (including serve, attack, block, and opponents' errors) with the game outcome (win or lose) was assessed. The results showed that there was a home advantage effect in women's volleyball leagues, with a higher prevalence of victory for the home teams in Brazilian and Italian leagues (58 and 56%, respectively). When related to the performance indicators and among the aspects that were most highly correlated with victory, the attack was the technical indicator that explained most of the results of volleyball games.

  10. Designing using Lego and Uno-Stacko: A Playful Architecture for an Integrated Kindergarten and Elementary School

    Science.gov (United States)

    Muthmainnah, K.; Aryanti, T.; Ardiansyah, A.

    2017-03-01

    The integrated kindergarten and elementary school is a public educational facility used for early age and elementary education. Designated for children at 4-12 years of age, the design should meet the standards and requirements, while considering children’s needs in their development phase. This paper discusses the design of an integrated kindergarten and elementary school using the playful theme. Design was explored using LEGO and UNO-STACKO to create spaces that accommodate material exploration for children. The design takes the play concept as a medium of child’s learning in order to improve their ability and awareness of the surrounding environment. The design translates the playful theme into imaginary dimension, constructive-deconstructive shapes, and glide circulations concept. The spatial pattern is applied by considering children’s behavior in the designated ages to trigger their creativity improvement. The design is expected to serve as a model of an integrated kindergarten and elementary school architecture.

  11. Memory and accurate processing brain rehabilitation for the elderly: LEGO robot and iPad case study.

    Science.gov (United States)

    Lopez-Samaniego, Leire; Garcia-Zapirain, Begonya; Mendez-Zorrilla, Amaia

    2014-01-01

    This paper presents the results of research that applies cognitive therapies associated with memory and mathematical problem-solving in elderly people. The exercises are programmed in an iPad and can be performed both from the Tablet and in an interactive format with a LEGO robot. The system has been tested with 2 men and 7 women over the age of 65 who have slight physical and cognitive impairment. Evaluation with the SUS resulted in a mean of 48.45 with a standard deviation of 5.82. The score of overall satisfaction was 84.37 with a standard deviation of 18.6. Interaction with the touch screen caused some usability problems due to the elderly people's visual difficulties and clicking accuracy. Future versions will include visualization with more color contrast and less use of the keyboard.

  12. Toward common working tools: Arab League Documentation and Information Centre experience

    International Nuclear Information System (INIS)

    Redissi, M.

    1990-05-01

    The adoption of Arab common working tools in information handling has been one of the priorities of Arab League Documentation and Information Centre (ALDOC). Problems arising from the processing of Arabic language have been progressively settled. The Tunisian experience in the elimination of transliteration is worth mentioning. (author). 17 refs

  13. Do players and staff sleep more during the pre- or competitive season of elite rugby league?

    Science.gov (United States)

    Caia, Johnpaul; Scott, Tannath J; Halson, Shona L; Kelly, Vincent G

    2017-09-01

    This study establishes the sleep behaviour of players and staff during the pre- and competitive seasons of elite rugby league. For seven days during both the pre- and competitive seasons, seven rugby league players and nine full-time staff from one professional Australian rugby league club had their sleep monitored via wrist actigraphy and self-report sleep diaries. Two-way repeated measures analysis of variance determined differences between the pre- and competitive season in players and staff, with effect sizes (ES) used to interpret the practical magnitude of differences. Findings show an earlier bed time and wake time for players (-34 min, ES = 1.5; ±0.5 and -39 min, 2.1; ±0.5 respectively) and staff (-29 min, ES = 0.8; ±0.3 and -35 min, ES = 1.7; ±0.4 respectively) during pre-season when compared to the competitive season. Despite this, no differences were seen when considering the amount of time in bed, sleep duration or sleep efficiency obtained between the pre- and competitive seasons. Our results suggest that early morning training sessions scheduled during pre-season advances wake time in elite rugby league. However, both players and staff can aim to avoid reductions in sleep duration and sleep efficiency with subsequent adjustment of night time sleep patterns. This may be particularly pertinent for staff, who wake earlier than players during both the pre- and competitive seasons.

  14. Toward common working tools: Arab League Documentation and Information Centre experience

    Energy Technology Data Exchange (ETDEWEB)

    Redissi, M [ALDOC (Tunisia)

    1990-05-01

    The adoption of Arab common working tools in information handling has been one of the priorities of Arab League Documentation and Information Centre (ALDOC). Problems arising from the processing of Arabic language have been progressively settled. The Tunisian experience in the elimination of transliteration is worth mentioning. (author). 17 refs.

  15. New York Newspaper Coverage of Jackie Robinson in His First Major League Season.

    Science.gov (United States)

    Washburn, Pat

    Sports articles appearing in three New York City newspapers in Jackie Robinson's first season as a major league baseball player were examined to determine if there was biased reporting based on racial prejudice. The sports pages of the New York "Times," the "Herald Tribune," and the "Daily News" for 44 days in 1947…

  16. Evaluating injury risk in first and second league professional Portuguese soccer: muscular strength and asymmetry

    Directory of Open Access Journals (Sweden)

    Carvalho Alberto

    2016-06-01

    Full Text Available Strength imbalances between the hamstrings and quadriceps are an essential predictor for hamstring strain in soccer. The study aimed to investigate and compare the muscle strength imbalances of professional soccer players of different performance levels. One hundred and fifty nine senior male professional soccer players from first (n = 75 and second league (n = 84 Portuguese clubs participated in this study. Muscle strength was evaluated with a REV9000 isokinetic dynamometer. Maximal peak torque data were used to calculate quadriceps and hamstrings strength during concentric and eccentric actions, bilateral asymmetry, conventional strength ratios and dynamic control ratios. Second league athletes produced slightly lower conventional strength ratios in the right and left legs (ES = 0.22, p = 0.17 and ES = 0.36, p = 0.023, respectively compared to the first league athletes. No significant differences were found in dynamic control ratios or in bilateral asymmetry among first and second league athletes. These findings do not show a clear link between the competitive level and injury risk in soccer players. However, some of the differences found, particularly in conventional strength ratios, highlight the importance of performing off-season and pre-season strength assessments to prescribe and adjust individual strength training programs among professional soccer players.

  17. Limitations of the relative standard deviation of win percentages for measuring competitive balance in sports leagues

    OpenAIRE

    P. Dorian Owen

    2009-01-01

    The relative standard deviation of win percentages, the most widely used measure of within-season competitive balance, has an upper bound which is very sensitive to variation in the numbers of teams and games played. Taking into account this upper bound provides additional insight into comparisons of competitive balance across leagues or over time.

  18. Double-Play: Using Minor League Baseball to Apply Themes and Standards in Human Geography Courses

    Science.gov (United States)

    Zeitler, Ezra

    2013-01-01

    Growing student interest in sports provides geography teachers with a special opportunity to make connections between it and fundamental concepts in the discipline. This article examines the structure, arrangement, relationships, and distinctions among minor league baseball franchise locations, stadia, and team names, and presents examples of…

  19. THE INTERNATIONAL LEAGUE AGAINST EPILEPSY AT THE THRESHOLD OF ITS SECOND CENTURY: YEAR 1

    Science.gov (United States)

    MOSHÉ, Solomon L.; PERUCCA, EMILIO; WIEBE, SAMUEL; MATHERN, GARY W.

    2010-01-01

    In July 2009, the International League against Epilepsy (ILAE) developed its four-year strategic plan in collaboration with past, current, and future leaders (www.ilae-epilepsy.org). This is the first yearly progress report, prepared by the management committee and the chair of the Strategic Task Force, to highlight progress toward achieving the plan’s goals. PMID:21219305

  20. The War on War League: A South African pacifist movement, 1914 ...

    African Journals Online (AJOL)

    ... of the Communist Party. This article however contends that it needs to be understood in its own terms, as a pacifist movement, reflecting a political moment of resistance to the plunge into global war. Keywords: War on War League, South Africa, Pacifism, Anti-War Movement, First World War, Syndicalism, Internationalism, ...

  1. In Pursuit of Becoming a Senior Coach: The Learning Culture for Australian Football League Coaches

    Science.gov (United States)

    Mallett, Clifford J.; Rossi, Tony; Rynne, Steven B.; Tinning, Richard

    2016-01-01

    Background and Purpose: Given the turbulent and highly contested environment in which professional coaches work, a prime concern to coach developers is how coaches learn their craft. Understanding the learning and development of senior coaches (SCs) and assistant coaches (ACs) in the Australian Football League (AFL--the peak organisation for…

  2. Analysis of the 30-m running speed test results in soccer players in third soccer leagues

    Directory of Open Access Journals (Sweden)

    Miłosz Drozd

    2018-04-01

    Full Text Available The basic goal of this study was to analysis of the results of the 30-m running speed test in soccer players in third soccer leagues. The study examined the group of randomly selected seventy athletes from two soccer teams from the Ekstraklasa league, two teams from the first league and two teams from the second leagues were randomized into the study group. All the measurements were performed in indoor arenas. The temperature in the arenas ranged from 22 to 24 C. Measurements were recorded in the morning (between 10:00 am and 12:00 am. The Running Speed Test was used in the study to diagnose speed potential in the athletes. The running speed was measured by means of a set of photocells located at 0m, 5m, 20m, 30m. The results obtained demonstrated that the elite-level matches are more dynamic since the players show higher values of speed parameters. Apart from starting speed, the results obtained for the distance of 5 m provide information for coaches concerning their work on special strength. The speed is indicated by the results obtained for 20 and 30 m distances, whereas flying measurements between 5/20m and 20/30m reflect inherited speed aptitudes.

  3. Attitudes on Inclusion of a Player with Disabilities in a Regular Softball League.

    Science.gov (United States)

    Block, Martin E.; Malloy, Mike

    1998-01-01

    A study examined the attitudes of 88 girls (ages 10-12) without disabilities, parents, and coaches toward the inclusion of a child with a disability in a regular fast-pitch softball league. Players and parents had a favorable attitude toward inclusion and modifying game rules. Coaches were undecided about inclusion and rule modifications.…

  4. Mechanical Properties of Sprinting in Elite Rugby Union and Rugby League.

    Science.gov (United States)

    Cross, Matt R; Brughelli, Matt; Brown, Scott R; Samozino, Pierre; Gill, Nicholas D; Cronin, John B; Morin, Jean-Benoît

    2015-09-01

    To compare mechanical properties of overground sprint running in elite rugby union and rugby league athletes. Thirty elite rugby code (15 rugby union and 15 rugby league) athletes participated in this cross-sectional analysis. Radar was used to measure maximal overground sprint performance over 20 or 30 m (forwards and backs, respectively). In addition to time at 2, 5, 10, 20, and 30 m, velocity-time signals were analyzed to derive external horizontal force-velocity relationships with a recently validated method. From this relationship, the maximal theoretical velocity, external relative and absolute horizontal force, horizontal power, and optimal horizontal force for peak power production were determined. While differences in maximal velocity were unclear between codes, rugby union backs produced moderately faster split times, with the most substantial differences occurring at 2 and 5 m (ES 0.95 and 0.86, respectively). In addition, rugby union backs produced moderately larger relative horizontal force, optimal force, and peak power capabilities than rugby league backs (ES 0.73-0.77). Rugby union forwards had a higher absolute force (ES 0.77) despite having ~12% more body weight than rugby league forwards. In this elite sample, rugby union athletes typically displayed greater short-distance sprint performance, which may be linked to an ability to generate high levels of horizontal force and power. The acceleration characteristics presented in this study could be a result of the individual movement and positional demands of each code.

  5. League of Women Voters Education Fund providing a forum for public information and participation

    International Nuclear Information System (INIS)

    Kraft, E.

    1993-01-01

    In March of 1992, the League of Women Voters Education Fund (LWVEF) signed a five-year cooperative agreement with the Department of Energy (DOE) to provide American citizens with information and training on the management and clean up of nuclear waste from both civilian and defense sources. During Year 1 of the agreement the LWVEF updated The Nuclear Waste Primer: A Citizens Handbook. Activities in Year 2 of the agreement will include: (1) Oversight of the project by an Advisory Committee; (2) A national Train-the-Trainers Conference; (3) Grants to state and local Leagues for model community education projects; (4) Publication of Taking Nuclear Waste Issues to the Village Square, a discussion leader's guide on organizing community education programs on nuclear wastes issues and a magazine article on defense waste issues in the the National Voter, the membership magazine of the League of Women Voters of the United States; and (5) Technical assistance to Leagues and other organizations via a Citizen's Nuclear Waste Clearinghouse

  6. Factors That Influence Running Intensity in Interchange Players in Professional Rugby League.

    Science.gov (United States)

    Delaney, Jace A; Thornton, Heidi R; Duthie, Grant M; Dascombe, Ben J

    2016-11-01

    Rugby league coaches adopt replacement strategies for their interchange players to maximize running intensity; however, it is important to understand the factors that may influence match performance. To assess the independent factors affecting running intensity sustained by interchange players during professional rugby league. Global positioning system (GPS) data were collected from all interchanged players (starters and nonstarters) in a professional rugby league squad across 24 matches of a National Rugby League season. A multilevel mixed-model approach was employed to establish the effect of various technical (attacking and defensive involvements), temporal (bout duration, time in possession, etc), and situational (season phase, recovery cycle, etc) factors on the relative distance covered and average metabolic power (P met ) during competition. Significant effects were standardized using correlation coefficients, and the likelihood of the effect was described using magnitude-based inferences. Superior intermittent running ability resulted in very likely large increases in both relative distance and P met . As the length of a bout increased, both measures of running intensity exhibited a small decrease. There were at least likely small increases in running intensity for matches played after short recovery cycles and against strong opposition. During a bout, the number of collision-based involvements increased running intensity, whereas time in possession and ball time out of play decreased demands. These data demonstrate a complex interaction of individual- and match-based factors that require consideration when developing interchange strategies, and the manipulation of training loads during shorter recovery periods and against stronger opponents may be beneficial.

  7. The Atlanta Urban Debate League: Exploring the Making of a Critical Literacy Space

    Science.gov (United States)

    Cridland-Hughes, Susan

    2016-01-01

    The Atlanta Urban Debate League was established in 1985 as an after school program focused on providing debate outreach to high school students in the Atlanta public schools. Still in operation today, volunteers work with current students in public middle and high schools in Atlanta, supporting students as they practice reading, writing, speaking…

  8. Effectiveness of in-season manager changes in English Premier League Football

    NARCIS (Netherlands)

    Besters, Lucas; van Ours, Jan; van Tuijl, Martin

    We analyze the performance effects of in-season manager changes in English Premier League football during the seasons 2000/2001–2014/2015. We find that some managerial changes are successful, while others are counterproductive. On average, performance does not improve following a managerial

  9. The Incidence of Concussion in a Professional Australian Rugby League Team, 1998–2012

    Directory of Open Access Journals (Sweden)

    Jason Savage

    2013-01-01

    Full Text Available Background. Rugby league is a physically demanding team sport and the National Rugby League is the highest-level competition of rugby league in Australia. Frequent tackles and collisions between players result in a high incidence of injury to players. Concussion injuries have been the source of much debate, with reporting varying greatly depending on the definition used. Method. Injury records of 239 players from one professional National Rugby League were analysed during a continuous period of 15 years, with particular interest in the incidence and recurrence of concussions and the change in incidence over time. Result. A total of 191 concussions were recorded, affecting 90 players. The incidence of concussion injuries was found to be 28.33 per 1000 player match hours, with an increase over time (P=0.0217. Multiple concussions were recorded for 51 players. Conclusion. A statistically significant increase in the incidence of concussion injuries was found, without a concurrent increase in the number of head injuries or total injuries. New rules which mandate removal of players from the field may be beneficial for protection of players on the long term, although they risk being counterproductive, if they make players less likely to report their symptoms during matches.

  10. HOME ADVANTAGE ANALYSIS IN ACB LEAGUE IN SEASON 2007-2008

    Directory of Open Access Journals (Sweden)

    Javier Garc\\u00EDa

    2009-01-01

    Full Text Available Home advantage was defined as the fact that home teams win more than the 50% of their matches (Courneya & Carron, 1992. The aim of this work was to investigate the home advantage in the ACB league and identify the game-related statistics which best discriminate home and away teams. The data were obtained from the Spanish Basketball Association for the period 2007-2008 ACB league (n= 306. Game related statistics were normalized to 100 ball possessions. In order to compare game related statistics in home and away teams, a discriminative analysis was employed. This analysis identifies the game related statistics that best discriminate between home and away teams. The function obtained was interpreted with the structural canonical coefficients (SC, with values higher than |.30|. In the 2007-2008 ACB league, the home teams won the 55.22% (n=169 of the games. The analysis identifying the two-point field goals made, blocks made, dunks, the defensive rebounds and the assists as common to the mean vectors that discriminate home teams in all games. Blocks received contribute to discriminate away teams in ACB league. These results could be used by the psychologist who works with the team. They must design specific programs to decrease anxiety levels, and to improve motivation and concentration levels in basketball players before a competition.

  11. Mid-Term report 'Establishing bonds for the advancement of the Rescue League'

    NARCIS (Netherlands)

    Riaño, I.; Visser, A.

    2014-01-01

    The RoboCup Rescue Simulation League aims to benchmark the intelligence of software agents and robots on their capabilities to make autonomously the right decisions in a disaster response scenario. The UvA Rescue and Distribot team have come together to work co-operatively to support this aim in two

  12. Final report 'Establishing bonds for the advancement of the Rescue League'

    NARCIS (Netherlands)

    Riaño, I.; Visser, A.

    2014-01-01

    The RoboCup Rescue Simulation League aims to benchmark the intelligence of software agents and robots on their capabilities to make autonomously the right decisions in a disaster response scenario. The UvA Rescue and Distribot team have come together to work co-operatively to support this aim in two

  13. Concussion in youth rugby union and rugby league: a systematic review.

    Science.gov (United States)

    Kirkwood, Graham; Parekh, Nikesh; Ofori-Asenso, Richard; Pollock, Allyson M

    2015-04-01

    Children and adolescents who play rugby are at increased risk of concussion and its effects. Competitive rugby union and rugby league feature as major sports in the school sport curriculum in the UK. There is a need for a thorough understanding of the epidemiology of concussion in youth rugby, the mechanisms involved in injuries and predisposing risk factors. The publication databases Pubmed, Embase and SportDISCUS were searched in April 2014 for primary research studies of child and adolescent rugby union and rugby league (under 20 years) in English language with data on concussion injuries. The review was conducted within a larger all injury systematic review on rugby union and rugby league where key words used in the search included rugby, injury and concussion with child, adolescent, paediatric and youth. There were 25 studies retrieved with data on child or adolescent rugby and concussion, 20 were on rugby union, three on rugby league and in two the code of rugby was unspecified. There was significant heterogeneity in the definitions of injuries and of concussion. The incidence of child and adolescent match concussion ranged from 0.2 to 6.9 concussions per 1000 player-hours for rugby union and was 4.6 and 14.7 concussions per 1000 player-hours for rugby league, equivalent to a probability of between 0.3% and 11.4% for rugby union and of 7.7% and 22.7% for rugby league. There is a significant risk of concussion in children and adolescents playing rugby union and rugby league evident from the studies included in this systematic review. There is a need for reliable data through routine monitoring and reporting in schools and clubs and in hospital emergency departments in order to inform prevention. Concussion protocols should be implemented and tested. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions.

  14. Not Your Typical Simulation Workshop: Using LEGOs to Train Medical Students on the Practice of Effective Communication.

    Science.gov (United States)

    Papanagnou, Dimitrios; Lee, Hyunjoo; Rodriguez, Carlos; Zhang, Xiao Chi C; Rudner, Joshua

    2018-01-21

    As students in the health professions transition from the classroom into the clinical environment, they will be expected to effectively communicate with their team members and their patients. Effective communication skills are essential to their ability to effectively contribute to their clinical team and the patient care they deliver. The authors propose an interactive workshop that can support students' deliberate practice of communication skills. The authors designed a simulation workshop that affords students the opportunity to practice their communication and peer-to-peer coaching skills. Using LEGOs, a one-hour workshop was conducted with medical students. Students were divided into groups of two. Each student took on a different role: teacher or builder. Teachers were tasked with instructing builders on how to construct a pre-made LEGO structure, not allowing builders to look at the structure. A group debriefing followed to evaluate the activity and explore the themes that emerged. Twenty first-year medical students and 25 fourth-year medical students participated in this activity. Most groups were successful in reproducing the pre-made structure. Groups that pre-briefed before building were most successful. Unsuccessful groups did not define orientation or direction in mutually understood terms, resulting in the creation of an incorrect mirror image of the structure - a common phenomenon seen during the teaching of procedures in the clinical learning environment. The workshop was well received. Students made requests to have similar sessions throughout their training to better support the development of effective communication skills. The workshop can easily be applied to other specialties to assist with procedural skills instruction or in workshops focusing on effective communication.

  15. Not Your Typical Simulation Workshop: Using LEGOs to Train Medical Students on the Practice of Effective Communication

    Science.gov (United States)

    Lee, Hyunjoo; Rodriguez, Carlos; Zhang, Xiao Chi C; Rudner, Joshua

    2018-01-01

    As students in the health professions transition from the classroom into the clinical environment, they will be expected to effectively communicate with their team members and their patients. Effective communication skills are essential to their ability to effectively contribute to their clinical team and the patient care they deliver. The authors propose an interactive workshop that can support students’ deliberate practice of communication skills. The authors designed a simulation workshop that affords students the opportunity to practice their communication and peer-to-peer coaching skills. Using LEGOs, a one-hour workshop was conducted with medical students. Students were divided into groups of two. Each student took on a different role: teacher or builder. Teachers were tasked with instructing builders on how to construct a pre-made LEGO structure, not allowing builders to look at the structure. A group debriefing followed to evaluate the activity and explore the themes that emerged. Twenty first-year medical students and 25 fourth-year medical students participated in this activity. Most groups were successful in reproducing the pre-made structure. Groups that pre-briefed before building were most successful. Unsuccessful groups did not define orientation or direction in mutually understood terms, resulting in the creation of an incorrect mirror image of the structure – a common phenomenon seen during the teaching of procedures in the clinical learning environment. The workshop was well received. Students made requests to have similar sessions throughout their training to better support the development of effective communication skills. The workshop can easily be applied to other specialties to assist with procedural skills instruction or in workshops focusing on effective communication. PMID:29568715

  16. A comparative study to identify a suitable model of ownership for Iran football pro league clubs

    Directory of Open Access Journals (Sweden)

    Saeed Amirnejad

    2018-01-01

    Full Text Available Today the government ownership of the professional football clubs is absolutely illogical view point. Most of sports clubs are conducted by private sector using different models of ownership all over the world. In Iran, government credits benefit was main reason that the professional sport was firstly developed by government firms and organizations. Therefore, the sports team ownership is without the professionalization standards. The present comparative study was to examine the different football club ownership structures of the top leagues and the current condition of Iran football pro league ownership and then present a suitable ownership structure of Iran football clubs to leave behind the government club ownership. Among the initial 120 scientific texts, the thirty two cases including papers, books and reports were found relevant to this study. We studied the ownership prominence and several football club models of ownership focused on stock listing model of ownership, private investor model of ownership, supporter trust model of ownership and Japan partnership model of ownership; theoretical concepts, empirical studies, main findings, strengths and weaknesses were covered in analysis procedure. According to various models of ownership in leagues and the models’ productivity in football clubs, each model of ownership considering national environmental, economic, social conditions has strengths and weaknesses. So, we cannot present a definite model of ownership for Iran football pro league clubs due to different micro-environments of Iran clubs. We need a big planning to provide a supporter-investor mixed model of ownership to Iranian clubs. Considering strengths and weaknesses in the models of ownership as well as the micro and macro environment of Iran football clubs, German model and Japan partnership model are offered as suitable ones to probable new model of ownership in Iran pro league clubs. Consequently, more studies are required

  17. A randomized comparison between league tables and funnel plots to inform health care decision-making.

    Science.gov (United States)

    Anell, Anders; Hagberg, Oskar; Liedberg, Fredrik; Ryden, Stefan

    2016-12-01

    Comparison of provider performance is commonly used to inform health care decision-making. Little attention has been paid to how data presentations influence decisions. This study analyzes differences in suggested actions by decision-makers informed by league tables or funnel plots. Decision-makers were invited to a survey and randomized to compare hospital performance using either league tables or funnel plots for four different measures within the area of cancer care. For each measure, decision-makers were asked to suggest actions towards 12-16 hospitals (no action, ask for more information, intervene) and provide feedback related to whether the information provided had been useful. Swedish health care. Two hundred and twenty-one decision-makers at administrative and clinical levels. Data presentations in the form of league tables or funnel plots. Number of actions suggested by participants. Proportion of appropriate actions. For all four measures, decision-makers tended to suggest more actions based on the information provided in league tables compared to funnel plots (44% vs. 21%, P decision-makers more often missed to react even when appropriate. The form of data presentation had an influence on decision-making. With league tables, decision-makers tended to suggest more actions compared to funnel plots. A difference in sensitivity and specificity conditioned by the form of presentation could also be identified, with different implications depending on the purpose of comparisons. Explanations and visualization aids are needed to support appropriate actions. © The Author 2016. Published by Oxford University Press in association with the International Society for Quality in Health Care. All rights reserved. For permissions, please e-mail: journals.permissions@oup.com

  18. Success of nonoperative management of adductor longus tendon ruptures in National Football League athletes.

    Science.gov (United States)

    Schlegel, Theodore F; Bushnell, Brandon D; Godfrey, Jenna; Boublik, Martin

    2009-07-01

    Acute complete ruptures of the proximal adductor longus tendon are rare but challenging injuries to treat. The limited literature supports operative treatment, but data from management of chronic groin pain in athletes indicate that anatomical attachment of the tendon to the pubis may not be required for high-level function. Nonoperative management of complete adductor rupture can provide equal results to surgical repair in terms of return to play in the National Football League. Case series; Level of evidence, 4. Using the National Football League Injury Surveillance System, adductor tendon ruptures documented by magnetic resonance imaging were identified in 19 National Football League players from 1992 to 2004. The team physician for each respective player completed a survey with information about history, physical examination, magnetic resonance imaging findings, treatment, and outcomes. Statistics were analyzed with a Student unpaired t test. Fourteen players were treated nonoperatively, and 5 players were treated with surgical repair using suture anchors. In both groups, all players eventually returned to play in the National Football League. Mean time for return to play was 6.1 +/- 3.1 weeks (range, 3-12 weeks) for the nonoperative group and 12.0 +/- 2.5 weeks (range, 10-16 weeks) for the operative group (P = .001). One player in the operative group suffered the complication of a draining wound and heterotopic ossification. Players represented a variety of positions, and 12 of 19 (63%) had experienced prior symptoms or events. Nonoperative treatment of proximal adductor tendon rupture results in a statistically significantly faster return to play than does operative treatment in athletes competing in the National Football League and avoids the risks associated with surgery while providing an equal likelihood of return to play at the professional level.

  19. The history of the Greek Anti-Malaria League and the influence of the Italian School of Malariology.

    Science.gov (United States)

    Tsiamis, Costas; Piperaki, Evangelia Theophano; Tsakris, Athanassios

    2013-03-01

    In 1905, a group of eminent Greek physicians led by Professor of Hygiene and Microbiology Constantinos Savvas and the pediatrician Dr. Ioannis Kardamatis founded the Greek Anti-Malaria League. The League assumed a role that the State would not, and for the next 25 years organized the country's anti-malaria campaign. During its first steps, the Greek Anti-Malaria League adopted the principles of Professor Angelo Celli's Italian Anti-Malaria League. The League's accomplishments include a decrease in malarial prevalence, due to mass treatment with quinine, new legislation ensuring the provision of quinine, State monopoly and the collection of epidemiologic data. However, defeat in the Greek-Turkish War (1922) and the massive influx of one million Greek refugees that ensued, led to a change in malarial epidemiology. In 1928, following a visit to Italy, the Greek League adopted the organization and knowledge of the Italian Malaria Schools in Rome and in Nettuno, and this experience served as the basis of their proposal to the State for the development of the anti-malaria services infrastructure. The State adopted many of Professor Savvas' proposals and modified his plan according to Greek needs. The League's experience, accumulated during its 25 years of struggle against malaria, was its legacy to the campaigns that eventually accomplished the eradication of malaria from Greece after World War II.

  20. Features of technical and tactical actions of the team "Metalist" in the games of the League of Europe

    Directory of Open Access Journals (Sweden)

    Vladimir Perevoznik

    2018-02-01

    Full Text Available Purpose: to analyze the technical and tactical actions (single combats, selection, interceptions of the "Metalist" in the games of the Europa League in 2011–2012. Material & Methods: study was carried out using the method of expert assessments. Analyzed 7 games of the League of Europe. Results: average indicators of technical and tactical actions (single combats, selection, interceptions of the "Metalist" team in the games of the Europa League in 2011–2012 have been analyzed, the average indicators for the 1st and 2nd half and for the game as a whole have been determined. The rejection coefficient is calculated. Conclusion: quantitative and qualitative indicators of technical and tactical actions (single combat, selection, interception of the "Metalist" in the games of the Europa League.

  1. Francisco Giner and Adolfo Posada, precursors of the League of Nations

    Directory of Open Access Journals (Sweden)

    Delia Manzanero

    2015-06-01

    Full Text Available This paper presents the contributions to the process of formation of the League of Nations which, from sociological and legal premises present in the enlightened ideas of the German philosopher Krause, were designed and represented by two eminent Spanish Krausist jurists, Giner and Posada. First, we will analyse the influence of the teleological tradition of the Interessenjurisprudenz in Krausist legal philosophy, and the function of this iusphilosophical trend as a modernising and emancipating movement from the prevailing positivist formalism of the time. Secondly, we will delve into the basic principles of the Krausist sociological and legal theory which have been a major factor of Europeanisation, for which we will review his most scathing criticism to the European doctrines of imperial nationalism. Finally, we will address the role of Krausism in the promotion and defense of Wilson's Fourteen Points and the League of Nations, and its views on what should be subject to contestation in terms of international law.

  2. Recommendations for the content and conduct of European League Against Rheumatism (EULAR) musculoskeletal ultrasound courses

    DEFF Research Database (Denmark)

    Naredo, E.; Bijlsma, J.W.J.; Conaghan, P.G.

    2008-01-01

    Objective: To develop education guidelines for the conduct of future European League Against Rheumatism (EULAR) musculoskeletal ultrasound (MSUS) courses. Methods: We undertook a consensus-based, iterative process using two consecutive questionnaires sent to 29 senior ultrasonographer rheumatolog......Objective: To develop education guidelines for the conduct of future European League Against Rheumatism (EULAR) musculoskeletal ultrasound (MSUS) courses. Methods: We undertook a consensus-based, iterative process using two consecutive questionnaires sent to 29 senior ultrasonographer...... attending the intermediate and advanced courses. Conclusion: We have developed European agreed guidelines for the content and conduct of EULAR ultrasound courses, which may also be recommended to national and local MSUS training programmes Udgivelsesdato: 2008/7...

  3. Health policy in interwar Greece: the intervention by the League of Nations Health Organisation.

    Science.gov (United States)

    Theodorou, Vassiliki; Karakatsani, Despina

    2008-01-01

    The first serious attempts to deal with public health problems in Greece were undertaken between 1925 and 1935. This period also witnessed setbacks to developments in public health, caused by the lack of welfare infrastructure for social relief, as well as extensive health problems brought about by the settlement in Greece of 1,300,000 refugees from Asia Minor. In 1928 following the example set by other European countries, the Liberal Government appealed to international health organisations for support in order to effectively deal with these problems. This contribution constitutes a case study addressing the following issues: a) the impact the League of Nations Health Organisation intervention had on the establishment of public health services; b) the framework for a collaboration of the Rockefeller Foundation and the League of Nations Health Organisation; and c) the factors that led to the failure of the health care reorganisation.

  4. Epidemiology of time loss groin injuries in a men's professional football league

    DEFF Research Database (Denmark)

    Mosler, Andrea B.; Weir, Adam; Eirale, Cristiano

    2017-01-01

    injury per club was 85 days per season (IQR 35-215 days). Adductor-related groin pain was the most common entity (68%) followed by iliopsoas (12%) and pubic-related (9%) groin pain. Conclusion Groin pain caused time loss for one in five players each season. Adductor-related groin pain comprised 2......Background/Aim Groin injury epidemiology has not previously been examined in an entire professional football league. We recorded and characterised time loss groin injuries sustained in the Qatar Stars League. Methods Male players were observed prospectively from July 2013 to June 2015. Time loss...... injuries, individual training and match play exposure were recorded by club doctors using standardised surveillance methods. Groin injury incidence per 1000 playing hours was calculated, and descriptive statistics used to determine the prevalence and characteristics of groin injuries. The Doha agreement...

  5. Brand Management Model in Sport Industry of Iran: Professional Football League Case

    Directory of Open Access Journals (Sweden)

    Vajihe Javani

    2016-01-01

    Full Text Available The study aims to examine brand management model in Iran's professional Football League (2011-2012 with emphasis on brand image. The study was descriptive-survey one. A sample of Iranian professional football league fans (N=911 responded 4 items questionnaire. A structural equation model (SEM test with maximum likelihood estimation was performed to test the relationships among the research variables. The analyses of data showed three dimensions of brand image influenced on fan’s brand loyalty of which the attitude was the most important. Benefits and attributes were placed in the second and third rank respectively. According to Results, brand image play a pivotal role between Iranian fans brand loyalty. Create an attractive and desirable brand image in the fans mind increases brand loyalty. And due to, revenue and profits increase through ticket sales and products of club and also attract more sponsors

  6. STRUCTURE TEHNICAL-TACTICS ACTIVITIEST FROM BASKETBALL TEAMS IN NBA-LEAGUE

    Directory of Open Access Journals (Sweden)

    Vesna Jovanova-Simeva

    2007-05-01

    Full Text Available league in the world-NBA league. Population which at to draw out this exemplar consist 102 teams, who is best successful the presents structure of the basketball games of expression above presentation factors. The results from the factor analysis there have been isolated six independent factors: the fi rst factor is defi ne how game construction the fast attack; second factor is de fi ne how tactically game construction the individual actions in defense and attack; the third factor is defi ne how favorable result to outplay with defenses players in at out of margin under basket; fourscater factor is defi ne how game construction in the press defenses and throwing ball in basket than middle distance between; the fi ves factor is defi ne how game construction favorable defenses and on respective and rationally se micon traattacks and sixt factor is defi ne how game construction on the highly and mo bi li tes play ers.

  7. Dental caries in Arab League countries: a systematic review and meta-analysis.

    Science.gov (United States)

    Khan, Soban Qadir

    2014-08-01

    The aim of this review was to determine prevalence of dental caries in primary and permanent teeth in the 2-20-year-old population of the Arab league. A literature search was performed on Pubmed, Summon and Google Scholar using the key words 'Dental caries', 'dmft' and 'DMFT'. A total of 293 articles were found, of which 35 passed our inclusion criteria and were included in analysis. Tables were made separately for primary and permanent teeth; the age group for primary teeth was 2-12 years and for permanent teeth 6-20 years. A meta-analysis was run by using data extracted from the studies included. Heterogeneity was tested by forest plot and chi-square test, and considerable heterogeneity was found. Mean decayed, missing and filled teeth (dmft) was 4.341 (95% CI 3.714, 4.969) and in permanent teeth (DMFT) was 2.469 (95% CI 2.019, 2.919) from a random effect model. Publication bias diagnostics suggested missing of four studies of primary teeth caries data and eight studies of permanent teeth caries data to obtain symmetry in the funnel plot. The incidence of caries in primary teeth was found to be high compared with caries in permanent teeth in the Arab League. This study does not provide a comprehensive picture of caries prevalence in the Arab League because in many of these countries only a few studies were performed. Therefore, these data cannot provide a complete picture of the prevalence of caries in those countries. Additional studies are needed to better evaluate the prevalence of caries in children and young adults in Arab League countries. © 2014 FDI World Dental Federation.

  8. Scheduling for the National Hockey League Using a Multi-objective Evolutionary Algorithm

    Science.gov (United States)

    Craig, Sam; While, Lyndon; Barone, Luigi

    We describe a multi-objective evolutionary algorithm that derives schedules for the National Hockey League according to three objectives: minimising the teams' total travel, promoting equity in rest time between games, and minimising long streaks of home or away games. Experiments show that the system is able to derive schedules that beat the 2008-9 NHL schedule in all objectives simultaneously, and that it returns a set of schedules that offer a range of trade-offs across the objectives.

  9. THE DISTINCTION BETWEEN TEAMS RANKED THIRD AND FOURTH IN THE SUPER LEAGUE VOLLYEBALL OF KOSOVO

    OpenAIRE

    Bahri Gjinovci; Valon Nikqi; Florian Miftari

    2014-01-01

    Introduction: When it is about elite male volleyball players, it is always meant about players that possess such anthropometric parameters which correspond with volleyball game. In this research we are deal with two teams of the super league of Kosovo in volleyball. The goal of this study is to verify the differences between the two teams in volleyball in some anthropometric characteristics, basic motor skills and situational tests. Methods: For the realization of this research, there were in...

  10. Brand Equity, Efficiency and Valuation of Professional Sports Franchises: The Case of Major League Baseball

    OpenAIRE

    Srinivas K Reddy; Antonie Stam; Per J Agrell

    2015-01-01

    Values of professional sports franchises have outpaced even investment returns in recent bull markets. Financial World found the value of professional teams like the Dallas Cowboys, Miami Dolphins and the NY Yankees to exceed $200 million each. In 1996, the average estimated value of Major League Baseball (MLB) teams was $134 million, and most showed double-digit growth in value, although 13 of the 26 teams were in the red. Our research proposes a model to determine the value of a professiona...

  11. Of Bricks and Bats: New Stadiums, Talent Supply and Team Performance in Major League Baseball

    OpenAIRE

    Rockerbie, Duane W; Easton, Stephen

    2016-01-01

    This paper considers whether publicly-financed new facility investments encourage professional sports team owners to increase their investments in costly talent. We develop a model of a sports league that incorporates publicly-financed facility investments, the unique characteristics of the talent market, and revenue sharing to explore the complementarity between new facility amenities, the team budget decision and team performance. Our empirical results suggest that publicly-financed new sta...

  12. Black Generation Y gender differences in Premier Soccer League spectator motives : sport marketing

    OpenAIRE

    T.E. Mofokeng; A.L. Bevan-Dye

    2014-01-01

    The purpose of this study was to determine whether there are gender differences concerning Premier Soccer League (PSL) spectator motives amongst black Generation Y students in South Africa. In South Africa, the black Generation Y cohort (individuals born between 1986 and 2005) represents an important but under-researched market segment in that, in 2013, they made up 32 percent of the country's population. From a PSL marketing perspective, understanding the motives that drive game spectatorshi...

  13. Physics League Across Numerous Countries for Kick-ass Students (PLANCKS)

    Science.gov (United States)

    Haasnoot, Irene

    2016-01-01

    Physics League Across Numerous Countries for Kick-ass Students (PLANCKS) is an international theoretical physics competition for bachelor and master students. The intention of PLANCKS is to increase international collaboration and stimulate the personal development of individual contestants. This is done by organizing a three-day-event which take place every year and is hosted by different countries. Besides the contest, social and scientific activities will be organised, including an opening symposium where leading physicists give lectures to inspire the participants.

  14. Distributed active traction control system applied to the RoboCup middle size league

    OpenAIRE

    Almeida, José; Dias, André; Sequeira, João; Martins, Alfredo; Silva, Eduardo

    2013-01-01

    This work addresses the problem of traction control in mobile wheeled robots in the particular case of the RoboCup Middle Size League (MSL). The slip control problem is formulated using simple friction models for ISePorto Team robots with a differential wheel configuration. Traction was also characterized experimentally in the MSL scenario for relevant game events. This work proposes a hierarchical traction control architecture which relies in local slip detection and con...

  15. On the dynamic of franchise (re)location in the North-American sport leagues

    OpenAIRE

    Narme, Thibaut

    2013-01-01

    As the cost of tax-dollar paid stadia rises and the talks of relocations in the main North-American pro leagues increase, a multi-field analysis on the different mechanisms that decides team relocation seems necessary. This paper reviews the different mechanisms participating team location and finally offer a new angle of analysis on the actual equilibrium and demonstrates its dynamic nature.

  16. How Major League Baseball Clubs Have Commercialized Their Investment in Japanese Top Stars

    OpenAIRE

    Isao Okada; Stephen A. Greyser

    2013-01-01

    When a Major League Baseball club signs a Japanese star player, it obviously tries to commercialize its investment in the player. The initial focus is on home attendance (ticket sales) and television audiences, plus merchandise sales. These elements are similar to those considered for any high-performing players. However, for Japanese stars, there is also the potential to attract significant fandom from the local Japanese community. This represents an opportunity for truly incremental local r...

  17. Acute Gastrocnemius-Soleus Complex Injuries in National Football League Athletes

    OpenAIRE

    Werner, Brian C.; Belkin, Nicole S.; Kennelly, Steve; Weiss, Leigh; Barnes, Ronnie P.; Potter, Hollis G.; Warren, Russell F.; Rodeo, Scott A.

    2017-01-01

    Background: Lower extremity muscle injuries are common in professional football. Although less common than hamstring or quadriceps injuries in National Football League (NFL) athletes, calf injuries occur with relative frequency and have not previously been studied. Purpose: To evaluate gastrocnemius-soleus complex muscle injuries over the past 13 years from a single NFL team to determine the incidence of such injuries, their imaging characteristics, and return to play after such injuries and ...

  18. LEAGUE OF LEGENDS GAME CHARACTERS SELECTION PROBLEMS OF THE MULTICRITERIA DECISION MAKING METHOD AND SOLUTION

    OpenAIRE

    ERCAN, Merve; YILDIRIM, Meral; OTURAK, Çiğdem; EREN, Tamer

    2018-01-01

    Strategy games occupy a very important place in gaming industry. In this study, characterselection is made according to the rival team which is created by developing scenarios for Summoner's Rift inLeague of Legends (LOL) strategy game and Howling Abyss modes. In order to solve the problem, AnalyticalHierarchy Process (AHP), TOPSIS and PROMETHEE methods are utilized from multicriteria decision makingmethods in Summoner's Rift and Howling Abyss mode. For the problem, five alternative...

  19. Effectiveness of in-season manager changes in English Premier League Football

    OpenAIRE

    Besters, Lucas; van Ours, Jan; van Tuijl, Martin

    2016-01-01

    We analyze the performance effects of in-season manager changes in English Premier League football during the seasons 2000/2001–2014/2015. We find that some managerial changes are successful, while others are counterproductive. On average, performance does not improve following a managerial replacement. The successfulness of managerial turnover depends on specific highly unpredictable circumstances, as we illustrate through case-studies.

  20. Knowledge of mothers about natural and substitute feeding and activities of La Leche League International

    OpenAIRE

    Pajnič, Manca; Hoyer, Silvestra

    2015-01-01

    The article presents the research work carried out in 1998 and covering 30 randomly selected mothers which children between six and 12 months of age. The aims were to find out about the awareness of mothers about the knowledge of mothers about natural and substitute feeding, and to find out whether the producers of artificial food propagate their products through health system. The article presents the world greatest non-governemental organization La Leche League International which has been ...

  1. To the highest bidder: The market for talent in sports leagues.

    OpenAIRE

    Sakovics, Jozsef; Burguet, Roberto

    2016-01-01

    We present a realistic and novel micro-structure for the market for athletes in league sports. In our trading mechanism the clubs bid for individual players, internalizing the effect that a player not hired might play for the competition. For inelastic talent supply, our (wage minimizing) equilibrium supports the Coasian results of Rottenberg (1956) and Fort and Quirk (1995): talent allocation is independent of initial ownership and revenue sharing arrangements. When talent supply is elastic,...

  2. Nutritional knowledge and eating habits of professional rugby league players: does knowledge translate into practice?

    Science.gov (United States)

    Alaunyte, Ieva; Perry, John L; Aubrey, Tony

    2015-01-01

    Adequate nutrient intake is important to support training and to optimise performance of elite athletes. Nutritional knowledge has been shown to play an important role in adopting optimal nutrition practices. The aim of the present study was to investigate the relationship between the level of nutritional knowledge and dietary habits in elite English rugby league players using the eatwell plate food categories. General nutritional knowledge questionnaires were collected during the Super League competitive season in the first team squad of 21 professional Rugby league players (mean age 25 ± 5 yrs, BMI 27 ± 2.4 kg/m2, experience in game 6 ± 4 yrs). According to their nutritional knowledge scores, the players were assigned to either good or poor nutritional knowledge group (n = 11, n = 10, respectively). Their dietary habits were assessment using a food frequency questionnaire. The findings revealed that nutritional knowledge was adequate (mean 72.82%) in this group of athletes with the highest scores in dietary advice section (85.71%), followed by food groups (71.24%) and food choice (69.52%). The majority of athletes were not aware of current carbohydrate recommendations. This translated into their dietary habits as many starchy and fibrous foods were consumed only occasionally by poor nutritional knowledge group. In terms of their eating habits, the good nutritional knowledge group consumed significantly more fruit and vegetables, and starchy foods (p Nutritional knowledge was positively correlated to fruit and vegetables consumption (rs = .52, p nutritional knowledge in professional rugby league players with the exception of recommendation for starchy and fibrous foods. Players who scored higher in nutritional knowledge test were more likely to consume more fruits, vegetables and carbohydrate-rich foods.

  3. Nutritional knowledge and eating habits of professional rugby league players: does knowledge translate into practice?

    OpenAIRE

    Alaunyte, Ieva; Perry, John L; Aubrey, Tony

    2015-01-01

    Background Adequate nutrient intake is important to support training and to optimise performance of elite athletes. Nutritional knowledge has been shown to play an important role in adopting optimal nutrition practices. The aim of the present study was to investigate the relationship between the level of nutritional knowledge and dietary habits in elite English rugby league players using the eatwell plate food categories. Method General nutritional knowledge questionnaires were collected duri...

  4. The Effect of Caffeine on Repeat-High-Intensity-Effort Performance in Rugby League Players.

    Science.gov (United States)

    Wellington, Brandon M; Leveritt, Michael D; Kelly, Vincent G

    2017-02-01

    Repeat-high-intensity efforts (RHIEs) have recently been shown to occur at critical periods of rugby league matches. To examine the effect that caffeine has on RHIE performance in rugby league players. Using a double-blind, placebo-controlled, crossover design, 11 semiprofessional rugby league players (age 19.0 ± 0.5 y, body mass 87.4 ± 12.9 kg, height 178.9 ± 2.6 cm) completed 2 experimental trials that involved completing an RHIE test after either caffeine (300 mg caffeine) or placebo (vitamin H) ingestion. Each trial consisted of 3 sets of 20-m sprints interspersed with bouts of tackling. During the RHIE test, 20-m-sprint time, heart rate (HR), rating of perceived exertion (RPE), and blood lactate were measured. Total time to complete the nine 20-m sprints during the caffeine condition was 1.0% faster (28.46 ± 1.4 s) than during the placebo condition (28.77 ± 1.7 s) (ES = 0.18, 90%CI -0.7 to 0.1 s). This resulted in a very likely chance of caffeine being of benefit to RHIE performance (99% likely to be beneficial). These improvements were more pronounced in the early stages of the test, with a 1.3%, 1.0%, and 0.9% improvement in sprint performance during sets 1, 2, and 3 respectively. There was no significant difference in RPE across the 3 sets (P = .47, 0.48, 1.00) or mean HR (P = .36), maximal HR (P = .74), or blood lactate (P = .50) between treatment conditions. Preexercise ingestion of 300 mg caffeine produced practically meaningful improvements in RHIE performance in rugby league players.

  5. RANKING THE SPECTATORS’ DIFFICULTIES IN PURCHASING ELECTRONIC TICKETS OF FOOTBALL PREMIER LEAGUE

    Directory of Open Access Journals (Sweden)

    Ahmad Narimani

    2017-04-01

    Full Text Available This study aimed to rank the spectators’ difficulties in buying electronic tickets of football premier league matches at Azadi stadium. The population consisted of all spectators of Esteghlal-Persepolis match in the fifteenth league at Azadi stadium (N= 100000. According to Morgan table and using simple random sampling method, 500 participants were selected as sample. A researcher-made questionnaire was used for collecting the data; its face validity was confirmed by 15 experts and performing a pilot study on 30 subjects, its Cronbach’s alpha was calculated to be 0.86. Using SPSS 22, the descriptive and inferential (including Friedman test statistics was applied for analyzing the data. The findings showed that there was a significant difference between rankings of difficulties in buying electronic tickets of Football premier league matches at Azadi Stadium. The difficulties were ranked as: problem in ticket systems, early selling out of electronic tickets, lack of confidence to electronic ticket sale, lack of skill to work with the internet, low speed of internet, and lack of access to the internet

  6. The Financial and Professional Impact of Anterior Cruciate Ligament Injuries in National Football League Athletes.

    Science.gov (United States)

    Secrist, Eric S; Bhat, Suneel B; Dodson, Christopher C

    2016-08-01

    Anterior cruciate ligament (ACL) injuries can have negative consequences on the careers of National Football League (NFL) players, however no study has ever analyzed the financial impact of these injuries in this population. To quantify the impact of ACL injuries on salary and career length in NFL athletes. Cohort study; Level of evidence, 3. Any player in the NFL suffering an ACL injury from 2010 to 2013 was identified using a comprehensive online search. A database of NFL player salaries was used to conduct a matched cohort analysis comparing ACL-injured players with the rest of the NFL. The main outcomes were the percentage of players remaining in the NFL and mean salary at 1, 2, 3, and 4 years after injury. Cohorts were subdivided based on initial salary: group A, $2,000,000. Mean cumulative earnings were calculated by multiplying the percentage of players remaining in the league by their mean salaries and compounding this each season. NFL athletes suffered 219 ACL injuries from 2010 to 2013. The 7504 other player seasons in the NFL during this time were used as controls. Significantly fewer ACL-injured players than controls remained in the NFL at each time point (P negatively affected. This demonstrates the degree of negative impact these injuries have on the careers of NFL players. It also indicates that a player's standing within the league before injury strongly influences how much an ACL injury will affect his career.

  7. Changes in athlete burnout and motivation over a 12-week league tournament.

    Science.gov (United States)

    Cresswell, Scott L; Eklund, Robert C

    2005-11-01

    To date, empirical reports of an association between motivation and athlete burnout have been exclusively based on cross-sectional research. Conclusions regarding the nature of the relationship between motivation and burnout are limited because they do not provide longitudinal information. To examine the relationship between burnout and motivation across a 12-wk league tournament (pretournament, midtournament, and end of tournament). Data were collected on using the Athlete Burnout Questionnaire and Sport Motivation Scale from 102 adult professional male rugby players at three different times during a 12-wk league tournament. Linear mixed modeling was used to explore hypothesized relationships between individual key characteristics of burnout and factors/covariates across time. Within the models, amotivation, the least self-determined type of motivation, had a large positive association with key characteristics of burnout. Self-determined forms of motivation (i.e., intrinsic motivation) exhibited significant negative associations with burnout. Extrinsic motivation, proposed to exist between intrinsic and amotivation on the self-determination continuum, was negatively associated with sport devaluation and reduced accomplishment as well as positively associated with physical and emotional exhaustion. Other factors related to burnout within the analysis included time (pretournament, in tournament, and end of tournament), team membership, number of injuries, years of national domestic league experience, and win/loss history. Overall, the results reflect the burnout experience may vary over time and support the potential utility of a self-determination theory explanation of burnout.

  8. Reliability and Usefulness of Linear Sprint Testing in Adolescent Rugby Union and League Players.

    Science.gov (United States)

    Darrall-Jones, Joshua D; Jones, Ben; Roe, Gregory; Till, Kevin

    2016-05-01

    The purpose of this study was to evaluate (a) whether there were differences in sprint times at 5, 10, 20, 30, and 40 m between rugby union and rugby league players, (b) determine the reliability and usefulness of linear sprint testing in adolescent rugby players. Data were collected on 28 rugby union and league academy players over 2 testing sessions, with 3-day rest between sessions. Rugby league players were faster at 5 m than rugby union players, with further difference unclear. Sprint time at 10, 20, 30, and 40 m was all reliable (coefficient of variation [CV] = 3.1, 1.8, 2.0, and 1.3%) but greater than the smallest worthwhile change (SWC [0.2 × between-subject SD]), rating the test as marginal for usefulness. Although the test was incapable of detecting the SWC, we recommend that practitioners and researchers use Hopkins' proposed method; whereby plotting the change score of the individual at each split (±typical error [TE] expressed as a CV) against the SWC and visually inspecting whether the TE crosses into the SWC are capable of identifying whether a change is both real (greater than the noise of the test, i.e., >TE) and of practical significance (>SWC). Researchers and practitioners can use the TE and SWC from this study to assess changes in performance of adolescent rugby players when using single beam timing gates.

  9. The expected value of possession in professional rugby league match-play.

    Science.gov (United States)

    Kempton, Thomas; Kennedy, Nicholas; Coutts, Aaron J

    2016-01-01

    This study estimated the expected point value for starting possessions in different field locations during rugby league match-play and calculated the mean expected points for each subsequent play during the possession. It also examined the origin of tries scored according to the method of gaining possession. Play-by-play data were taken from all 768 regular-season National Rugby League (NRL) matches during 2010-2013. A probabilistic model estimated the expected point outcome based on the net difference in points scored by a team in possession in a given situation. An iterative method was used to approximate the value of each situation based on actual scoring outcomes. Possessions commencing close to the opposition's goal-line had the highest expected point equity, which decreased as the location of the possession moved towards the team's own goal-line. Possessions following an opposition error, penalty or goal-line dropout had the highest likelihood of a try being scored on the set subsequent to their occurrence. In contrast, possessions that follow an opposition completed set or a restart were least likely to result in a try. The expected point values framework from our model has applications for informing playing strategy and assessing individual and team performance in professional rugby league.

  10. Impedance Analysis of SOGI-FLL-Based Grid Synchronization

    DEFF Research Database (Denmark)

    Yi, Hao; Wang, Xiongfei; Blaabjerg, Frede

    2017-01-01

    The latest research has pointed out that the Phase-Locked Loop (PLL) plays an important role in shaping the impedance of grid-connected converters, yet most of the works so far merely focus on the synchronous reference-frame PLL. Alternatively, this letter presents the impedance analysis...

  11. Competitive Balance in the Austrain, Czech, Hungarian and Ukranian Soccer Leagues

    Directory of Open Access Journals (Sweden)

    Jan Šíma

    2015-03-01

    Full Text Available Competitive Balance in the Austrain, Czech, Hungarian and Ukranian Soccer Leagues This study deals with measuring and evaluating the static competitive balance in four chosen national soccer/football leagues. These are (in alphabetical order the premier leagues in the Austrian, Czech, Hungarian, and Ukrainian soccer/football divisions. Static balance shows how teams in the league tables of each year differ from each another. It is determined by a calculation of determinant divergences in the percentages of winnings. The results of this work provide graphic illustrations of the development of the competitive balance in the aforementioned contests over the latest forty-two years. They identify the development trend of this phenomenon. Of the contests studied, it is the Czech premier league which used to show the highest static balance. However, nowadays, the Austrian and Hungarian leagues are more balanced in the short term. On the contrary, it is the Ukrainian league which is the least balanced. There is an apparent longterm decline of competition balance within all of the analyzed competitions. However, this decline varies a lot within the group. Vyrovnanost soutěže v rakouské, české, maďarské a ukrajinské fotbalové lize Studie se zabývá měřením a vyhodnocením statické vyrovnanosti soutěže čtyř vybraných národních fotbalových lig. Těmito ligami (alfabeticky řazeno jsou česká, maďarská, rakouská a ukrajinská liga. Statická vyrovnanost vypovídá o tom, jak se od sebe lišily týmy v ligových tabulkách každého ročníku. Je stanovena pomocí výpočtu směrodatných odchylek v procentech výher. Výsledky této práce ukazují za pomoci grafů vývoj statické vyrovnanosti vybraných soutěží za posledních čtyřicet dva let. Určují vývojový trend tohoto fenoménu. Z vybraných soutěží vykazuje česká liga nejvyšší statickou vyrovnanost. Přesto jsou dnes rakouská a maďarská liga kr

  12. On the Development of Creativity and Cooperation Skills in Indigenous Elementary School Students During a LEGO Mindstorms NXT Course

    Directory of Open Access Journals (Sweden)

    Jenyi Chao

    2013-06-01

    Full Text Available The objective of the nine-year integrated curriculum in Taiwan is to cultivate the ten basic competencies of students. Nations around the world have also accentuated the importance of key competencies in citizens, and it is hoped that through education, civic literacy can be enhanced. Among the basic competencies, many nations value the abilities to use technology, to be creative, and cooperative. This study investigated the development of two abilities, creativity and cooperation, in indigenous students while they learned basic mechanical concepts in a LEGO Mindstorms NXT course, which comprised nine units, during the 2010-2011 school year. Indigenous Atayal culture and teaching strategies involving collaborative problem solving were integrated into the course. The participants were 24 third graders from an elementary school serving the Atayal Tribes of Nan-ao, Ilan County. Data was collected through pretests, posttests, and classroom observations. The findings of this study are as follows. (1 The scores of the pretests and posttests indicate that the basic mechanical concepts of the students improved significantly. (2 The results of the figural Torrance Tests of Creative Thinking showed that the students improved significantly in fluency, originality, elaboration, openness, and creative potential. (3 In learning, cooperating, and the division of labor, the students were able to perform their respective duties; in discussion, problem-solving, and presentation, they required some guidance from the teacher; in reflection, assessment, and summary, the students displayed high levels of interest and creative performance.

  13. μOrgano: A Lego®-Like Plug & Play System for Modular Multi-Organ-Chips.

    Directory of Open Access Journals (Sweden)

    Peter Loskill

    Full Text Available Human organ-on-a-chip systems for drug screening have evolved as feasible alternatives to animal models, which are unreliable, expensive, and at times erroneous. While chips featuring single organs can be of great use for both pharmaceutical testing and basic organ-level studies, the huge potential of the organ-on-a-chip technology is revealed by connecting multiple organs on one chip to create a single integrated system for sophisticated fundamental biological studies and devising therapies for disease. Furthermore, since most organ-on-a-chip systems require special protocols with organ-specific media for the differentiation and maturation of the tissues, multi-organ systems will need to be temporally customizable and flexible in terms of the time point of connection of the individual organ units. We present a customizable Lego®-like plug & play system, μOrgano, which enables initial individual culture of single organ-on-a-chip systems and subsequent connection to create integrated multi-organ microphysiological systems. As a proof of concept, the μOrgano system was used to connect multiple heart chips in series with excellent cell viability and spontaneously physiological beat rates.

  14. APLIKASI JARINGAN KOMUNIKASI ROBOT MULTIHOP TERDISTRIBUSI PADA LINGKUNGAN STATIS TERBATAS: IMPLEMENTASI, SIMULASI DAN ANALISIS PADA KASUS ROBOT LEGO MINDSTORM NXT

    Directory of Open Access Journals (Sweden)

    Wisnu Jatmiko

    2012-05-01

    Full Text Available Paper ini akan membahas tahap awal (prototipe pengembangan jaringan komunikasi-robot multihop terdistribusi, yaitu suatu aplikasi yang diharapkan dapat dimanfaatkan pada lingkungan yang minim infrastruktur dan fasilitas komunikasi. Pada bagian awal paper disebutkan kondisi yang dapat menerapkan aplikasi jaringan komunikasi multihop ini, yaitu pada daerah bencana alam yang mengalami kerusakan sarana komunikasi, pada daerah terpencil karena faktor alam yang sulit untuk diadakan fasilitas komunikasi, ataupun daerah berbahaya untuk didatangi manusia ataupun kawasan konflik dan peperangan. Salah satu karakteristik yang diharapkan dari aplikasi ini adalah proses penyebaran informasi secara cepat dan mudah, bahkan walaupun tidak tersedia infrastruktur memadai sebelumnya. Selain itu, sistem ini bersifat terdistribusi sehingga diharapkan dapat memberikan beberapa keuntungan, baik saat diimplementasikan maupun kinerja di lapangan nantinya. Paper ini kemudian membahas pengembangan algoritma penyelesaian masalah, yang dilanjutkan dengan verifikasi dan analisis pada level simulasi perangkat lunak. Selanjutkan, algoritma ini diterapkan pada level simulasi perangkat keras dengan menggunakan modul robot Lego Mindstorm NXT. Untuk penyederhanaan masalah, pada tahap ini lingkungan yang digunakan masih bersifat statis dan terbatas sebagai salah satu asumsi.

  15. μOrgano: A Lego®-Like Plug & Play System for Modular Multi-Organ-Chips.

    Science.gov (United States)

    Loskill, Peter; Marcus, Sivan G; Mathur, Anurag; Reese, Willie Mae; Healy, Kevin E

    2015-01-01

    Human organ-on-a-chip systems for drug screening have evolved as feasible alternatives to animal models, which are unreliable, expensive, and at times erroneous. While chips featuring single organs can be of great use for both pharmaceutical testing and basic organ-level studies, the huge potential of the organ-on-a-chip technology is revealed by connecting multiple organs on one chip to create a single integrated system for sophisticated fundamental biological studies and devising therapies for disease. Furthermore, since most organ-on-a-chip systems require special protocols with organ-specific media for the differentiation and maturation of the tissues, multi-organ systems will need to be temporally customizable and flexible in terms of the time point of connection of the individual organ units. We present a customizable Lego®-like plug & play system, μOrgano, which enables initial individual culture of single organ-on-a-chip systems and subsequent connection to create integrated multi-organ microphysiological systems. As a proof of concept, the μOrgano system was used to connect multiple heart chips in series with excellent cell viability and spontaneously physiological beat rates.

  16. Anthropometric and Three-Compartment Body Composition Differences between Super League and Championship Rugby League Players: Considerations for the 2015 Season and Beyond.

    Science.gov (United States)

    Jones, Ben; Till, Kevin; Barlow, Matthew; Lees, Matthew; O'Hara, John Paul; Hind, Karen

    2015-01-01

    Super League (SL) and Championship (RLC) rugby league players will compete against each other in 2015 and beyond. To identify possible discrepancies, this study compared the anthropometric profile and body composition of current SL (full-time professional) and RLC (part-time semi-professional) players using dual-energy X-ray absorptiometry (DXA). A cross-sectional design involved DXA scans on 67 SL (n=29 backs, n=38 forwards) and 46 RLC (n=20 backs, n=26 forwards) players during preseason. A one-way ANOVA was used to compare age, stature, body mass, soft tissue fat percentage, bone mineral content (BMC), total and regional (i.e., arms, legs and trunk) fat and lean mass between SL forwards, SL backs, RLC forwards and RLC backs. No significant differences in age, stature or body mass were observed. SL forwards and backs had relatively less soft tissue fat (17.5 ± 3.7 and 14.8 ± 3.6 vs. 21.4 ± 4.3 and 20.8 ± 3.8%), greater BMC (4,528 ± 443 and 4,230 ± 447 vs. 4,302 ± 393 and 3,971 ± 280 g), greater trunk lean mass (37.3 ± 3.0 and 35.3 ± 3.8 vs. 34.9 ± 32.3 and 32.3 ± 2.6 kg) and less trunk fat mass (8.5 ± 2.7 and 6.2 ± 2.1 vs. 10.7 ± 2.8 and 9.5 ± 2.9 kg) than RLC forwards and backs. Observed differences may reflect selection based on favourable physical attributes, or training adaptations. To reduce this discrepancy, some RLC players should reduce fat mass and increase lean mass, which may be of benefit for the 2015 season and beyond.

  17. Anthropometric and Three-Compartment Body Composition Differences between Super League and Championship Rugby League Players: Considerations for the 2015 Season and Beyond.

    Directory of Open Access Journals (Sweden)

    Ben Jones

    Full Text Available Super League (SL and Championship (RLC rugby league players will compete against each other in 2015 and beyond. To identify possible discrepancies, this study compared the anthropometric profile and body composition of current SL (full-time professional and RLC (part-time semi-professional players using dual-energy X-ray absorptiometry (DXA. A cross-sectional design involved DXA scans on 67 SL (n=29 backs, n=38 forwards and 46 RLC (n=20 backs, n=26 forwards players during preseason. A one-way ANOVA was used to compare age, stature, body mass, soft tissue fat percentage, bone mineral content (BMC, total and regional (i.e., arms, legs and trunk fat and lean mass between SL forwards, SL backs, RLC forwards and RLC backs. No significant differences in age, stature or body mass were observed. SL forwards and backs had relatively less soft tissue fat (17.5 ± 3.7 and 14.8 ± 3.6 vs. 21.4 ± 4.3 and 20.8 ± 3.8%, greater BMC (4,528 ± 443 and 4,230 ± 447 vs. 4,302 ± 393 and 3,971 ± 280 g, greater trunk lean mass (37.3 ± 3.0 and 35.3 ± 3.8 vs. 34.9 ± 32.3 and 32.3 ± 2.6 kg and less trunk fat mass (8.5 ± 2.7 and 6.2 ± 2.1 vs. 10.7 ± 2.8 and 9.5 ± 2.9 kg than RLC forwards and backs. Observed differences may reflect selection based on favourable physical attributes, or training adaptations. To reduce this discrepancy, some RLC players should reduce fat mass and increase lean mass, which may be of benefit for the 2015 season and beyond.

  18. Impact of Regulation Change on Half-Court Offence in the Polish Basketball League

    Directory of Open Access Journals (Sweden)

    Gryko Karol

    2016-06-01

    Full Text Available Introduction. Each change in the rules of a sport affects the way it is performed. Therefore, changes in regulations require that new training models be developed. The aim of the study was to determine whether FIBA’s introduction of new regulations in the 2010/2011 season pertaining to the dimensions of certain parts of the playing area, which changed the conditions under which the game was played, impacted the offensive actions of the top three teams in the Polish Basketball League. Material and methods. The study analysed qualitative data describing the offences (n = 16,694 performed during 200 matches of the Polish Basketball League, that is the highest-level men’s professional basketball league in Poland, during two periods: the 2009/2010 season (110 matches; n = 9,343 offences, before the regulations were modified, and the 2010/2011 season (90 matches; n = 7,351 offences, after they were changed. The research involved the players of three teams who received the gold, silver, and bronze medals in the final standings of the Polish National Championship in the 2009/2010 season. Results. The study found a statistically significant (p < 0.001 decrease in the overall number of tactical offensive actions of 3.84% and a significant (p < 0.05 5% decrease in the mean number of points scored. A significant (p < 0.05 decrease in half-court offences, amounting to almost 2% was also observed. This offensive system was characterised by a minor shift toward individual offences with the back to the basket and pick-and-roll offences; these changes, however, did not cause an increase in the level of effectiveness. Conclusions. The direction of the changes observed have been determined, which consisted in a reduction in the overall number of offensive actions and a shift in the place where they were completed, from the three-point area in particular, to the two-point area.

  19. The impact of a cervical spine diagnosis on the careers of National Football League athletes.

    Science.gov (United States)

    Schroeder, Gregory D; Lynch, T Sean; Gibbs, Daniel B; Chow, Ian; LaBelle, Mark W; Patel, Alpesh A; Savage, Jason W; Nuber, Gordon W; Hsu, Wellington K

    2014-05-20

    Cohort study. To determine the effect of cervical spine pathology on athletes entering the National Football League. The association of symptomatic cervical spine pathology with American football athletes has been described; however, it is unknown how preexisting cervical spine pathology affects career performance of a National Football League player. The medical evaluations and imaging reports of American football athletes from 2003 to 2011 during the combine were evaluated. Athletes with a cervical spine diagnosis were matched to controls and career statistics were compiled. Of a total of 2965 evaluated athletes, 143 players met the inclusion criteria. Athletes who attended the National Football League combine without a cervical spine diagnosis were more likely to be drafted than those with a diagnosis (P = 0.001). Players with a cervical spine diagnosis had a decreased total games played (P = 0.01). There was no difference in the number of games started (P = 0.08) or performance score (P = 0.38). In 10 athletes with a sagittal canal diameter of less than 10 mm, there was no difference in years, games played, games started, or performance score (P > 0.24). No neurological injury occurred during their careers. In 7 players who were drafted with a history of cervical spine surgery (4 anterior cervical discectomy and fusion, 2 foraminotomy, and 1 suboccipital craniectomy with a C1 laminectomy), there was no difference in career longevity or performance when compared with matched controls. This study suggests that athletes with preexisting cervical spine pathology were less likely to be drafted than controls. Players with preexisting cervical spine pathology demonstrated a shorter career than those without; however, statistically based performance and numbers of games started were not different. Players with cervical spinal stenosis and those with a history of previous surgery demonstrated no difference in performance-based outcomes and no reports of neurological

  20. Cree, Canadian and American: Negotiating Sovereignties with Jeff Lemire's Equinox and "Justic League Canada"

    Directory of Open Access Journals (Sweden)

    Will Smith

    2015-07-01

    Full Text Available Canadian and Torontonian Joe Shuster co-created Superman in 1938, drawing on his experiences at the Toronto Daily Star to define Clark Kent’s everyday life as a reporter. Despite Shuster’s Canadian co-authorship of the definitive American comic book superhero, John Bell suggests “Canadians are probably too wary of the uncritical portrayal of unrestrained heroism and power for the superhero genre ever to become a mainstay of the country's indigenous comic art” (84. Bell’s comments express national scepticism towards American myths of heroism, perhaps best summed up in the equally iconic Canadian trope of the ‘beautiful loser’. Whilst comic books may heighten these distinct senses of a national narrative, they are also the potential sites of encounter for intersecting national cultural narratives. Onesuch encounter can be seen in the recent “Justice League Canada” storyline of American publisher DC Comics’ Justice League United. Echoing its past connections with Canada, DC Comics’ Canadian cartoonist Jeff Lemire has created a superhero team storyline set explicitly in Northern Ontario, Canada, also introducing an Indigenous female superhero named Equinox to the DC comic book universe. Cree, and from Moose Factory, Ontario, the hero Equinox is in everyday life the teenager Miiyahbin Marten. Whilst the ‘DC universe’ is firmly a realm of the fantastic, Lemire’s storyline underscores how its characters provide real-life negotiations of American, Canadian and Indigenous identity. National boundaries, identities and sovereignties are potentially re-enforced and challenged through “Justice League Canada,” and particularly in the visualisation of Equinox. The mainstream storyworlds of American comic books are complicated by this negotiation of plural sovereignties.

  1. Cortical thickness and subcortical brain volumes in professional rugby league players

    Directory of Open Access Journals (Sweden)

    Magdalena Wojtowicz

    Full Text Available Purpose: The purpose of this study was to examine cortical thickness and subcortical volumes in professional rugby players with an extensive history of concussions compared to control subjects. Method: Participants included 24 active and former professional rugby league players [Age M(SD = 33.3(6.3; Range = 21–44] with an extensive history of concussion and 18 age- and education-matched controls with no history of neurotrauma or participation in contact sports. Participants underwent T1-weighted imaging and completed a neuropsychological battery, including two tests of memory. Whole brain cortical thickness analysis and structural volume analysis was performed using FreeSurfer version 6.0. Results: Professional rugby league players reported greater alcohol consumption (p < .001 and had significantly worse delayed recall of a visually complex design (p = .04. They did not differ from controls on other clinical outcome measures. There were no differences in cortical thickness between the groups. Professional players had smaller whole brain (p = .003, bilateral hippocampi (ps = .03, and left amygdala volumes (p = .01 compared to healthy controls. Within the players group, there were significant associations between greater alcohol use and smaller bilateral hippocampi and left amygdala volumes. There were no associations between structural volumes and history of concussions or memory performance. Conclusions: The literature examining cortical thickness in athletes with a history of multiple concussions is mixed. We did not observe differences in cortical thickness in professional rugby league players compared to controls. However, smaller subcortical volumes were found in players that were, in part, associated with greater alcohol consumption. Keywords: Volumetric MRI, Cortical thickness, Concussion, Brain morphometry, Athletes, Rugby

  2. The Dynamics of Quadropoly: League Position in English Football between 1888 and 2010

    OpenAIRE

    Penn, Roger; Berridge, Damon

    2016-01-01

    The paper explores competitive balance in top tier English league football from its inception in 1888. It examines the extent to which finishing in the top four positions in successive seasons is the preserve of a small number of clubs. Using a range of statistical measures, the analysis shows that the current high levels of competitive imbalance are not new phenomena. The overall pattern approximates a ‘U curve’: current patterns parallel those in the 1890s. In the early years of English lea...

  3. Private Financing and Sports Franchise Values: The Case of Major League Baseball

    OpenAIRE

    Phillip Miller

    2006-01-01

    This paper examines the impact of receiving a new stadium on team franchise values. I argue that a new stadium will increase the franchise values of teams regardless of how construction was financed. A team playing in a stadium that it owns will be able to capitalize the value of the stadium in the team’s franchise value and will thus have a higher franchise value. Using panel data for Major League Baseball teams from 1990-2002, I find that, after controlling for team quality and metro area d...

  4. Surpluses and Deficits: How University Partners Perceive University-Community Partnerships at One Ivy League Institution

    Directory of Open Access Journals (Sweden)

    Alison Klebanoff Cohen

    2012-07-01

    Full Text Available University-community partnerships are a critical method for how universities can serve the public interest.  Yet key questions remain: how do these partnerships work in practice, and how can university and fill reciprocal and mutual needs effectively?  A participatory evaluation of university-community partnerships in education at an Ivy League university found that university partners had a surplus perspective of the university and a deficit perspective of community partners; practitioners must shift our paradigm towards mutually beneficial, asset-driven university-community partnerships to ensure success.

  5. [An example of partnership cooperation. Cantonal League against Tuberculosis and Lung Diseases/Association "Das Band"].

    Science.gov (United States)

    Michaelis, E

    1984-01-01

    Together with the Cantonal League against Tuberculosis and Lung Diseases of Zurich, the Association "Das Band" has organized a first course for parents of children with asthma. The course is a component of the associations new "Prophylaxis Program for Children with Asthma and Their Parents". By exchanging ideas, the parents should become able to reflect their situation, characterized by excessive protectionism, aggressiveness, and guiltiness, and they also should learn to accept the disease as a part of their daily life. The first course, which meanwhile is followed by a second one, provided a first base for the solution of the many problems.

  6. El impacto social de League of Legends en Corea del Sur

    OpenAIRE

    García Callealta, Desiré

    2016-01-01

    Trabajo de Fin de Máster del Máster en Asia oriental - Estudios japoneses, curso 2015-2016 [ES] Este trabajo consiste en una breve descripción y revisión bibliográfica sobre la historia de los e-Sports y su desarrollo en Corea del Sur. Debido a que se trata del primer videojuego tipo MOBA totalmente gratis que ha alcanzado la máxima popularidad en todo el mundo, League of Legends será el e-Sport central de esta exposición, si bien el impacto social que ha causado en Corea del Sur, la segun...

  7. Strength of the Shoulder Rotators in Second-League Volleyball Players

    Directory of Open Access Journals (Sweden)

    Popieluch Aneta

    2015-12-01

    Full Text Available Introduction. The main aim of the study was to assess the strength of the shoulder rotator muscles of a group of second-league volleyball players. These muscles are assumed to have a crucial impact on attack effectiveness in volleyball. Strength was assessed based on peak torque values obtained for the rotator muscles measured using the maximal voluntary contraction (MVC method. Torque was measured in both limbs and the differences between the two limbs were examined. The torque values obtained for the volleyball players were also compared against those measured in a group of students who had never trained any sports.

  8. The physical demands of Super League rugby: Experiences of a newly promoted franchise.

    Science.gov (United States)

    Evans, S D; Brewer, C; Haigh, J D; Lake, M; Morton, J P; Close, G L

    2015-01-01

    The physical match demands for a newly promoted European Super League (ESL) squad were analysed over a full season using global positioning systems. Players were classified into four positional groups: outside backs (OB), pivots (PIV), middle unit forwards (MUF) and wide running forwards (WRF). MUF covered less total distance (4318 ± 570 m) than WRF (6408 ± 629 m), PIV (6549 ± 853) and OB (7246 ± 333 m) (P 0.05). WRF (36 ± 5) and MUF (35 ± 6) were involved in more collisions than OB (20 ± 3) and PIV (23 ± 3; P franchises.

  9. Distance matters in away games: Evidence from the German football league

    OpenAIRE

    Oberhofer, Harald; Philippovich, Tassilo; Winner, Hannes

    2009-01-01

    This paper assesses the role of distance in professional team sports, taking the example of football (soccer). We argue that a team’s performance in terms of scored and conceded goals decreases with the distance to the foreign playing venue. To test this hypothesis empirically, we investigate 6,389 away games from the German Football Premier League (’Erste Deutsche Bundesliga’) between the playing seasons 1986-87 and 2006-07. We find that distance increases a guest team’s propensity to conced...

  10. Technical progress and efficiency changes in football teams participating in the UEFA Champions League

    Directory of Open Access Journals (Sweden)

    Lucía Isabel García Cebrián

    2015-09-01

    Full Text Available This paper commits to calculate and analyze productivy levels and its components for teams that participated in the UEFA Champions League between 2003 and 2012. It will pursue three objectives: 1 evaluate resources usage, 2 analyze the productivity levels of the football teams and the sports results, and 3 see the influence of participation experience in reference to productivity and sports results. Using Malmquist Productivity Index, the results reflect a lack of consistent progression of efficiency, productivity, and technical change. This competition does not reward the efficient usage of resources and there is not a conclusive relationshop between permanence in the competition and productivity.

  11. Television commercial violence during nonviolent programming: the 1998 major league baseball playoffs.

    Science.gov (United States)

    Anderson, C R

    2000-10-01

    To identify the frequency of violent commercials during the major league baseball playoffs in 1998 and to compare it with the 1996 playoffs. All 4 World Series games televised on the Fox Television Network (Fox), all 6 National League Championship Series (NLCS) televised by Fox, and 5 of 6 American League Championship Series (ALCS) playoff games televised by the National Broadcasting Company (NBC) were videotaped in October 1998. The results were compared with a similar study that analyzed the 1996 playoffs. Forty-four commercials (11.0 per game) that included violent interactions were noted during the World Series, 53 violent commercials (8.8 per game) during the NLCS, and 40 (8.0 per game) during the ALCS for a total of 137. Of these 137 violent commercials, 78 contained at least 1 violent act, 126 contained at least 1 violent threat, and 12 contained evidence of at least 1 violent consequence. One hundred five of the 137 violent commercials (76.6%) were television promotions and 23 (16.8%) were for big-screen movie promotions. Twenty-three of 35 big-screen movie promotions (65.7%) were violent. Ten of the 137 violent commercials (7.3%) contained obvious blood, of which 9 were televised by NBC. There were, however, an additional 20 commercials televised by Fox that contained visible blood if the videotape was slowed or paused. Sixty-three of the 137 violent commercials (46.0%) used fire and explosions, of which 53 were televised by Fox and 10 by NBC. Guns were involved in 86 of 137 violent commercials (62.8%), with Fox accounting for 64 (6.4 per game) and NBC accounting for 22 (4.4 per game). Knives were used in 1 violent commercial on both Fox and NBC. Comparisons that can be made to 1996 include the following: 1) violent commercials during the World Series (both televised by Fox) increased from 10.1 to 11.0 per game; and 2) violent commercials during the ALCS (both televised by NBC) increased from 6.0 to 8.0 per game. Commercials during the 1998 major league

  12. Violence in television commercials during nonviolent programming. The 1996 Major League Baseball playoffs.

    Science.gov (United States)

    Anderson, C

    1997-10-01

    To identify the frequency of violent television commercials aired during major league baseball playoffs, traditionally thought to be a family-oriented viewing time. All 6 World Series games televised on the Fox Television Network (Fox), all 5 American League Championship Series playoff games televised by the National Broadcasting Company (NBC), and 4 first-round playoff games televised by ESPN Sports Television Network (ESPN) were videotaped in October 1996. During the 15 televised games reviewed, 104 (6.8%) of the 1528 commercials contained violent content. Sixty-one commercials (10 per game) that included violent interactions were noted during the World Series, 30 (6 per game) during the American League Championship Series, and 13 (3 per game) during the 4 first-round playoff games for a total of 104. In these 104 violent commercials, 69 contained at least 1 violent act, 90 contained at least 1 violent threat, and 27 contained evidence of at least 1 violent consequence. Seventy (67.3%) of the violent commercials were promotions for television programs, 7 (6.7%) were cable television program advertisements, and 20 (19.2%) were big-screen movie promotions. Twenty (71.4%) of 28 big-screen movie promotions were violent. Twenty-two (21.2%) of the 104 violent commercials and 7 "nonviolent" commercials contained blood or other graphic content, all of which were televised during the Fox presentation of the World Series. Fox also accounted for all 24 violent commercials that used a knife. Guns were involved in 25 violent commercials on NBC (5.0 per game), in 20 on Fox (3.33 per game), and in 7 on ESPN (1.75 per game). Overt violent content in commercials during the 1996 major league playoffs was common and consisted mainly of promotions for television programs and big-screen movies. It is counterintuitive to find such commercials in nonviolent programming and makes it difficult for parents to avoid exposing their children to this form of violence.

  13. Equal Opportunity Employers: The Department of Defense and Major League Baseball

    Science.gov (United States)

    1993-01-01

    indication of the black athlete’s presence in American sports: Of the more than 1,300 players in the NFL, about 60 percent are Black. In the NBA , black...enabled today’s successes to manifest themselves. The Nearo Leacue Although, black players were forbidden from playing within the white league, this...actuality as opposing player had spit in his face. ’I don’t know any other player that could have gone through2 what he did and been successful

  14. A Note on the 'Hellenic League against Persia' and the Sanctuary of Zeus at Nemea

    DEFF Research Database (Denmark)

    Nielsen, Thomas Heine

    2007-01-01

      The present note discusses why 'The Hellenic League against Persia' made no thank-offering to Zeus at Nemea after its defeat of Xerxes' invasion, even though it did make monumental thank-offerings at the three other great Panhellenic sanctuaries at Delphi, Isthmia and Olympia. It has been argued...... that Nemea was the least prestigious of the four great sanctuaries, and while this is probably true, two additional reasons may be adduced: (1) there was no tradition of celebrating martial victory at Nemea, and even if there had been (2) the sanctuary may have been tainted with medism on account...

  15. The Countryside is Dry Firewood Ready to Burn. The Colombian Marxist-Leninist League, 1971-1982

    Directory of Open Access Journals (Sweden)

    Frank Molano Camargo

    2017-07-01

    Full Text Available The article provides a history of the Marxist-Leninist League of Colombia, a Maoist organization active during the 1970s and strongly linked to the struggle for land in different regions of the country, as part of the National Association of Peasant Smallholders (Asociación Nacional de Usuarios Campesinos–anuc. By discussing the readings that blame Maoism for the crisis of anuc in the mid-1970s and highlighting the contribution of the League to the formation of revolutionary peasant leaders, the article seeks to contribute to the study of the Colombian Maoist left. The paper also points out the difficulties and limitations faced by the protagonists in the attempt to grant continuity to their organizational project. The main sources used for the research were the memoirs of surviving League members, with press documents and literature on the historical context serving as secondary sources.

  16. Retrospective analysis of anthropometric and fitness characteristics associated with long-term career progression in Rugby League.

    Science.gov (United States)

    Till, Kevin; Cobley, Steve; O'Hara, John; Morley, David; Chapman, Chris; Cooke, Carlton

    2015-05-01

    The current study retrospectively investigated the differences in anthropometric and fitness characteristics of junior rugby league players selected onto a talent identification and development (TID) programme between long-term career progression levels (i.e., amateur, academy, professional). Retrospective design. Former junior rugby league players (N=580) selected to a TID programme were grouped according to their career progression level. Anthropometric (height, sitting height, body mass and sum of four skinfolds), maturational and fitness (power, speed, change of direction speed and estimated V̇O2max) assessments were conducted at 13-15 years. Multivariate analysis of covariance (MANCOVA) analyzed differences between career progression levels controlling for chronological age. 57.1% and 12.1% of players selected to the TID programme progressed to academy and professional levels in rugby league, respectively. Sum of four skinfolds (η(2)=0.03), vertical jump (η(2)=0.02), 10 m (η(2)=0.02), 20 m (η(2)=0.02), 30 m (η(2)=0.02), and 60 m (η(2)=0.03) speed, agility 505 left (η(2)=0.06), agility 505 right (η(2)=0.05) and estimated V̇O2max (η(2)=0.03) were superior within junior players who progressed to professional compared to amateur levels. No significant differences were identified between future academy and professional players for any measure. Findings suggest that lower sum of four skinfolds and advanced fitness characteristics within junior (13-15 years) rugby league players may partially contribute to long-term career progression. Therefore, TID programmes within rugby league should aim to assess and develop body composition and fitness characteristics, especially change of direction speed. However, TID programmes should also consider technical, tactical and psycho-social characteristics of junior rugby league players that may be important for long-term career progression. Copyright © 2014 Sports Medicine Australia. Published by Elsevier Ltd. All

  17. Cover Feature: LEGO-Inspired Drug Design: Unveiling a Class of Benzo[d]thiazoles Containing a 3,4-Dihydroxyphenyl Moiety as Plasma Membrane H+-ATPase Inhibitors (ChemMedChem 1/2018)

    DEFF Research Database (Denmark)

    Thanh Tung, Truong; Dao, Trong Tuan; Grifell Junyent, Marta

    2018-01-01

    The Cover Feature shows a rational procedure for assembling privileged molecular fragments (like playing with LEGO bricks) to obtain hit structures. We have invented a novel procedure for targeting biological macromolecules possessing a binding site with a poorly known topography. We have coined ......, 2018 (DOI: 10.1002/cmdc.201700635)....

  18. 26 CFR 1.501(c)(6)-1 - Business leagues, chambers of commerce, real estate boards, and boards of trade.

    Science.gov (United States)

    2010-04-01

    ... 26 Internal Revenue 7 2010-04-01 2010-04-01 true Business leagues, chambers of commerce, real... Organizations § 1.501(c)(6)-1 Business leagues, chambers of commerce, real estate boards, and boards of trade. A... on for profit. It is an organization of the same general class as a chamber of commerce or board of...

  19. Comment on Brent Beal's and Heather Olson Beal's "Rethinking the Market Metaphor: School Choice, the Common Good, and the National Football League"

    Science.gov (United States)

    Bast, Joseph L.

    2013-01-01

    In their article "Rethinking the Market Metaphor: School Choice, the Common Good, and the National Football League," Brent D. Beal and Heather K. Olson Beal (this issue) promise to update some of the arguments made by Jeffrey R. Henig (1994) and add an interesting twist by proposing the National Football League (NFL) as a possible…

  20. Searching for South America: Secret Agents, Police Officers and Pimps in the League of Nations in the 1920s

    Directory of Open Access Journals (Sweden)

    Cristiana Schettini

    2017-03-01

    Full Text Available This article examines the cultural encounters among League of Nations’ special agents and official authorities of Buenos Aires and Rio de Janeiro in the first international investigation on traffic of women. Marked by cultural distances, such encounters resulted in the emergence of an idea of “South America” as a specific region in a broader moral geography. Although they sought to create the conditions for international collaborative initiatives, the League of Nations’ agents did not recognize the local meanings of anti-traffic legislation and its utility for the same police forces they reputed inefficient.

  1. ABOUT THE SMART SPORTS DEVELOPMENT. EVIDENCE FROM THE UK PREMIERE LEAGUE

    Directory of Open Access Journals (Sweden)

    Vlad Ionut Dumitrache

    2016-11-01

    Full Text Available Smart economy implies the development of key factors like global economy growth, competition, economic progress, economic prosperity, innovation. In the European top-level football, like the case of the British Premier League, financial indicators have demonstrated that the factors that define smart economy can be identified. The new rules of the financial fair-play policies and the ever growing revenues for television rights have created a new market in sports economy, one that identifies itself with the criteria identifies in studies regarding smart economy. This paper comparatively examines the determinants of four indicators of the football team quality in the British Premier League, in order to find out whether a common set of potential determinants could be effective in improving all four indicators of quality, without worsening any of them. This allows finding what measures undertaken at the level of football teams could raise the football team quality. Considering the subjective and multidimensional nature of the football team quality, we first propose four indicators that might be appropriate to define this latent summative measure. Then we select a number of four potentially common determinants of the football team quality, and finally discuss the empirical results, based on panel generalized least squares regression models. The television broadcasting rights are found to be the most important determinant of the football team quality.

  2. Asymmetry after hamstring injury in English Premier League: issue resolved, or perhaps not?

    Science.gov (United States)

    Barreira, P; Drust, B; Robinson, M A; Vanrenterghem, J

    2015-06-01

    Hamstring injuries constitute one of the most concerning injuries in English Premier League football, due to its high primary incidence but also its recurrence. Functional methods assessing hamstring function during high-risk performance tasks such as sprinting are vital to identify potential risk factors. The purpose of this study was to assess horizontal force deficits during maximum sprint running on a non-motorized treadmill in football players with previous history of hamstring strains as a pre-season risk-assessment in a club setting. 17 male football players from one Premier League Club were divided into 2 groups, experimental (n=6, age=24.5±2.3 years) and control (n=11, age=21.3±1.2 years), according to history of previous hamstring injury. Participants performed a protocol including a 10-s maximum sprint on a non-motorized treadmill. Force deficits during acceleration phase and steady state phases of the sprint were assessed between limbs and between groups. The main outcome measures were horizontal and vertical peak forces during the acceleration phase or steady state. There were no significant differences in peak forces between previously injured and non-injured limbs, or between groups, challenging the ideas around functional force deficits in sprint running as a diagnostic measure of hamstring re-injury risk. © Georg Thieme Verlag KG Stuttgart · New York.

  3. Does self-perceived sleep reflect sleep estimated via activity monitors in professional rugby league athletes?

    Science.gov (United States)

    Caia, Johnpaul; Thornton, Heidi R; Kelly, Vincent G; Scott, Tannath J; Halson, Shona L; Cupples, Balin; Driller, Matthew W

    2018-07-01

    This study examined agreement between self-perceived sleep and sleep estimated via activity monitors in professional rugby league athletes. 63 athletes, from three separate teams wore actigraphy monitors for 10.3 ± 3.9 days. During the monitoring period, ratings of perceived sleep quality (on a 1-5 and 1-10 Likert scale), and an estimate of sleep duration were recorded daily. Agreement between sleep estimated via activity monitors and self-perceived sleep was examined using mean bias, Pearson correlation (r) and typical error of the estimate (TEE). 641 nights of sleep were recorded, with a very large, positive correlation observed between sleep duration estimated via activity monitors and subjective sleep duration (r = 0.85), and a TEE of 48 minutes. Mean bias revealed subjective sleep duration overestimated sleep by an average of 19.8 minutes. The relationship between sleep efficiency estimated via activity monitors and self-perceived sleep quality on a 1-5 (r = 0.22) and 1-10 Likert scale (r = 0.28) was limited. The outcomes of this investigation support the use of subjective measures to monitor sleep duration in rugby league athletes when objective means are unavailable. However, practitioners should be aware of the tendency of athletes to overestimate sleep duration.

  4. Effects of Preseason Training on the Sleep Characteristics of Professional Rugby League Players.

    Science.gov (United States)

    Thornton, Heidi R; Delaney, Jace A; Duthie, Grant M; Dascombe, Ben J

    2018-02-01

    To investigate the influence of daily and exponentially weighted moving training loads on subsequent nighttime sleep. Sleep of 14 professional rugby league athletes competing in the National Rugby League was recorded using wristwatch actigraphy. Physical demands were quantified using GPS technology, including total distance, high-speed distance, acceleration/deceleration load (SumAccDec; AU), and session rating of perceived exertion (AU). Linear mixed models determined effects of acute (daily) and subacute (3- and 7-d) exponentially weighted moving averages (EWMA) on sleep. Higher daily SumAccDec was associated with increased sleep efficiency (effect-size correlation; ES = 0.15; ±0.09) and sleep duration (ES = 0.12; ±0.09). Greater 3-d EWMA SumAccDec was associated with increased sleep efficiency (ES = 0.14; ±0.09) and an earlier bedtime (ES = 0.14; ±0.09). An increase in 7-d EWMA SumAccDec was associated with heightened sleep efficiency (ES = 0.15; ±0.09) and earlier bedtimes (ES = 0.15; ±0.09). The direction of the associations between training loads and sleep varied, but the strongest relationships showed that higher training loads increased various measures of sleep. Practitioners should be aware of the increased requirement for sleep during intensified training periods, using this information in the planning and implementation of training and individualized recovery modalities.

  5. Brand Management Model in Sport Industry of Iran: Professional Football League Case

    Directory of Open Access Journals (Sweden)

    vajihe javani

    2013-07-01

    Full Text Available The study aims to examine brand management model in Iran's professional Football League (2011-2012 with emphasis on brand image. The study was descriptive-survey one. A sample of Iranian professional football league fans (N=911 responded 4 items questionnaire. A structural equation  model  (SEM  test  with  maximum  likelihood estimation  was  performed  to  test  the relationships among the research variables. The analyses of data showed three dimensions of brand image influenced on fan’s brand loyalty of which the attitude was the most important. Benefits and attributes were placed in the second and third rank respectively. According to Results, brand image play a pivotal role between Iranian fans brand loyalty. Create an attractive and desirable brand image in the fans mind increases brand loyalty. And due to, revenue and profits increase through ticket sales and products of club and also attract more sponsors.

  6. Arthroscopic Surgical Technique for an Acute Talar Dome Osteochondral Lesion in a Professional Rugby League Player.

    Science.gov (United States)

    Sullivan, Martin; Fraser, Ethan J; Linklater, James; Harris, Craig; Morgan, Kieran

    2017-06-01

    Talar osteochondral lesions represent challenging clinical entities, particularly in high-demand athletes. Surgical treatment of large lesions often requires a 2-step procedure, or the use of osteotomy in the case of autologous osteochondral transfer, which can delay return to sport. A professional rugby league player underwent surgery for a complex injury to the ankle. A talar osteochondral lesion with a maximal diameter of 15 mm was treated in an arthroscopic fashion using the cartilage taken from the completely displaced osteochondral fragment. Cartilage was cut into chips and combined with bone graft product containing platelet-derived growth factor and a porous collagen scaffold. Autologous cartilage was then reimplanted arthroscopically. The patient was allowed full ankle motion from 2 weeks postoperatively, and weightbearing was commenced at 6 weeks. Follow-up imaging and functional outcomes, including return to sport, were assessed at regular intervals. The patient was able to return to professional rugby league by 23 weeks postoperatively. Magnetic resonance imaging at 16 months postoperatively showed restoration of the subchondral plate and osseous infill. At final follow-up, the patient remained pain free and was playing at preinjury level. This report describes good outcomes using a novel, 1-step cartilage repair technique to treat a large talar osteochondral lesion in a professional athlete. Level V: Expert opinion.

  7. Policing the Void: Recreation, Social Inclusion and the Baltimore Police Athletic League

    Directory of Open Access Journals (Sweden)

    Jacob J. Bustad

    2017-06-01

    Full Text Available In this article, we explore the relationship between public recreation policy and planning and the transformation of urban governance in the context of the Police Athletic League centers in Baltimore, Maryland. In light of contemporary discussions of the role of youth programs for sport and physical activity within post-industrial cities, the origination, development, and eventual demise of Baltimore’s network of Police Activity League centers is an instructive, if disheartening, saga. It illustrates the social and political rationales mobilized in justifying recreation policy and programming, the framing of sport and physical activity as preventative measures towards crime and juvenile delinquency, and the precarity of such initiatives given the efficiency-driven orthodoxies of neoliberal urban entrepreneurialism (Harvey, 1989. This analysis emphasizes how the PAL centers were designed to ‘fill the void’ left by a declining system of public recreation, thereby providing an example of a recreation program as part of the “social problems industry” (Pitter & Andrews 1997.

  8. Football fans and food: a case study of a football club in the English premier league.

    Science.gov (United States)

    Ireland, Robin; Watkins, Francine

    2010-05-01

    Although there is growing awareness of the impact of diet on health, little attention has been given to the food available in our sports stadia. We used a football club (Citygrene FC) - Citygrene is a fictional name - in the English Premier League as a case study to examine the attitudes of male and female football supporters to the food and drink available at their home stadium (Citygrene Stadium). The research design used five focus groups of male and female fans. The discourse was audiotaped, transcribed, coded and analysed for themes. A football stadium in the English Premier League, England. The participants were season ticket holders drawn from two stands at Citygrene Stadium. The research showed a high level of dissatisfaction with the food and drink supplied. There were key differences in the views of the male and female participants in the focus groups, with the women more concerned about wider issues such as the lack of healthy food. Both men and women were aware of their role as consumers and felt that there was an opportunity for Citygrene to improve their catering profits, if they provided a better selection of food and drink and an improved service. The study shows that there is a demand for healthier food options (and a wider choice of food and drink in general), which may provide an economic opportunity for stadium and catering managers. In addition, a stadium may be considered a potential 'healthy setting', which can serve as a supportive environment for healthier food choices.

  9. Mood states of soccer players in the english leagues: reflections of an increasing workload

    Directory of Open Access Journals (Sweden)

    R Thatcher

    2010-06-01

    Full Text Available The aim of this investigation was to assess whether the demands of the modern English competitive soccer season would be reflected in the mood states of professional soccer players. Sixty-nine male participants either activity competing in English soccer leagues or resident in England were recruited and grouped accordingly as professional soccer players, university level soccer players, Sunday league soccer players, or non-sporting controls. On three separate occasions; at the beginning, at the middle, and finally towards the end of the English soccer season, participants completed both the Profile of Mood States (POMS questionnaire as well as a questionnaire related to their teams’ performance in addition to their perceived life stress. Results showed the POMS scores to differ over the season in relation to the groups’ standard of competition. ANOVAs demonstrated this pattern to be significant for the dependent measures of tension, depression, and confusion with significant group by time interactions (95% level of confidence. At the outset of the season professionals had the most positive POMS profile, however, as the season progressed they showed the greatest change towards a negative profile. These results indicate that English soccer is placing professional players at a predisposition of demonstrating POMS commensurate with negative adaptation to training, having important implications for their long-term performance and health.

  10. Major League pitching workload after primary ulnar collateral ligament reconstruction and risk for revision surgery.

    Science.gov (United States)

    Keller, Robert A; Mehran, Nima; Marshall, Nathan E; Okoroha, Kelechi R; Khalil, Lafi; Tibone, James E; Moutzouros, Vasilios

    2017-02-01

    Literature has attempted to correlate pitching workload with risk of ulnar collateral ligament (UCL) injury; however, limited data are available in evaluating workload and its relationship with the need for revision reconstruction in Major League Baseball (MLB) pitchers. We identified 29 MLB pitchers who underwent primary UCL reconstruction surgery and subsequently required revision reconstruction and compared them with 121 MLB pitchers who underwent primary reconstruction but did not later require revision surgery. Games pitched, pitch counts, and innings pitched were evaluated and compared for the seasons after returning from primary reconstruction and for the last season pitched before undergoing revision surgery. The difference in workload between pitchers who did and did not require revision reconstruction was not statistically significant in games pitched, innings pitched, and MLB-only pitch counts. The one significant difference in workload was in total pitch counts (combined MLB and minor league), with the pitchers who required revision surgery pitching less than those who did not (primary: 1413.6 pitches vs. revision: 959.0 pitches, P = .04). In addition, pitchers who required revision surgery underwent primary reconstruction at an early age (22.9 years vs. 27.3 years, P risk for injury after primary UCL reconstruction. However, correlations of risk may be younger age and less MLB experience at the time of the primary reconstruction. Copyright © 2017. Published by Elsevier Inc.

  11. The effects of medial ulnar collateral ligament reconstruction on Major League pitching performance.

    Science.gov (United States)

    Keller, Robert A; Steffes, Matthew J; Zhuo, David; Bey, Michael J; Moutzouros, Vasilios

    2014-11-01

    Medial ulnar collateral ligament (MUCL) reconstruction is commonly performed on Major League Baseball (MLB) pitchers. Previous studies have reported that most pitchers return to presurgical statistical performance levels after MUCL reconstruction. Pitching performance data--specifically, earned run average (ERA), walks and hits per inning pitched (WHIP), winning percentage, and innings pitched--were acquired for 168 MLB pitchers who had undergone MUCL reconstruction. These data were averaged over the 3 years before surgery and the 3 years after surgery and also acquired from 178 age-matched, uninjured MLB pitchers. Of the pitchers who had MUCL reconstruction surgery, 87% returned to MLB pitching. However, compared with presurgical data, pitching performance declined in terms of ERA (P = .001), WHIP (P = .011), and innings pitched (P = .026). Pitching performance also declined in the season before the surgery compared with previous years (ERA, P = .014; WHIP, P = .036; innings pitched, P risk factor for requiring surgery. In addition, there is an increased risk of MUCL reconstruction for pitchers who enter the major leagues at a younger age. Copyright © 2014 Journal of Shoulder and Elbow Surgery Board of Trustees. Published by Elsevier Inc. All rights reserved.

  12. The Study of Fans’ Brand Loyalty in Iranian Professional Football League

    Directory of Open Access Journals (Sweden)

    Vajihe Javani

    2016-01-01

    Full Text Available The study aims to examine winning brands influence on fans’ brand loyalty in Iranian professional football league. A ten-minute pen and paper questionnaire was distributed to fans of five superior teams of Iranian professional football league in 2009-2010 seasons. Team’s association questionnaire developed by Gladden and Funk (2001 was used for data collection. Reliability of the questionnaire was estimated by Cronbach’s alpha coefficient. A structural equation model (SEM test with maximum likelihood estimation was performed to test the relationships among the research variables using 912 participants. The findings showed three dimensions of brand associations influenced on fan’s brand loyalty of which the attitude was the most important. Benefits and attributes were placed in the second and third rank respectively. In addition, the obtained model of this research highlighted strong interactional effects between the three mentioned dimensions of brand associations.

  13. Liga de Dor: uma experiência de ensino extracurricular League Against Pain: an undergraduate extracurricular program

    Directory of Open Access Journals (Sweden)

    Cibele Andrucioli de Mattos Pimenta

    1998-10-01

    Full Text Available Os objetivos deste estudo foram descrever um programa extracurricular de educação em dor, organizado na forma de Liga, e identificar a opinião dos alunos sobre esse modelo de ensino. O Estatuto e o Regimento Interno da Liga de Dor foram as fontes e dados para a descrição da sua organização e funcionamento. Todos os alunos que frequentaram a Liga de Dor nos anos de 1995 e 1996 foram solicitados a responder um questionário sobre suas experiências na Liga. A Liga de Dor foi organizada sob o patrocínio do Centro Acadêmico Osvaldo Cruz, da Faculdade de Medicina da USP, e Centro Acadêmico XXXI de Outubro, da Escola de Enfermagem da USP, em 1995. É composta por alunos dessas duas faculdades e profissionais enfermeiros e médicos, de várias especialidades. Todas as atividades são voluntárias, desenvolvidas em período extracurricular e os estudantes dirigem a Liga. Os objetivos da Liga são: melhorar a qualidade do ensino sobre dor nas escolas médica e de enfermagem, desenvolver pesquisas relativas à epidemiologia, clínica e controle da dor e promover modelo de assistência multidisciplinar e multiprofissional. A maioria dos alunos expressou ter alcançado seus objetivos, total ou parcialmente; ter aumentado seu conhecimento sobre as síndromes álgicas e sobre o manejo do doente com dor; sentir-se gratificado com sua atividade; que o tema dor deveria ser incluído no currículo de modo mais específico e que recomendaria a outros colegas a participação na Liga de Dor. As opiniões dos estudantes mostraram que a Liga de Dor pode ser um modelo útil para a introdução do ensino da dor nos cursos de graduação e enfermagem e de medicina.Although anatomical and physiological base of pain are subject of the basic sciences in health undergraduate curriculum, it is not usually to have pain, concepts and therapy into undergraduate programs. Describing the League Against Pain objectives and organization and the students' opinions about

  14. The 2010 American College of Rheumatology/European League Against Rheumatism Classification Criteria for Rheumatoid Arthritis Phase 2 Methodological Report

    NARCIS (Netherlands)

    Neogi, Tuhina; Aletaha, Daniel; Silman, Alan J.; Naden, Raymond L.; Felson, David T.; Aggarwal, Rohit; Bingham, Clifton O.; Birnbaum, Neal S.; Burmester, Gerd R.; Bykerk, Vivian P.; Cohen, Marc D.; Combe, Bernard; Costenbader, Karen H.; Dougados, Maxime; Emery, Paul; Ferraccioli, Gianfranco; Hazes, Johanna M. W.; Hobbs, Kathryn; Huizinga, Tom W. J.; Kavanaugh, Arthur; Kay, Jonathan; Khanna, Dinesh; Kvien, Tore K.; Laing, Timothy; Liao, Katherine; Mease, Philip; Ménard, Henri A.; Moreland, Larry W.; Nair, Raj; Pincus, Theodore; Ringold, Sarah; Smolen, Josef S.; Stanislawska-Biernat, Ewa; Symmons, Deborah; Tak, Paul P.; Upchurch, Katherine S.; Vencovský, Jiří; Wolfe, Frederick; Hawker, Gillian

    2010-01-01

    Objective. The American College of Rheumatology and the European League Against Rheumatism have developed new classification criteria for rheumatoid arthritis (RA). The aim of Phase 2 of the development process was to achieve expert consensus on the clinical and laboratory variables that should

  15. The 2010 American College of Rheumatology/European League Against Rheumatism classification criteria for rheumatoid arthritis: Phase 2 methodological report

    NARCIS (Netherlands)

    T. Neogi (Tuhina); D. Aletaha (Daniel); A.J. Silman (Alan); R.L. Naden (Raymond); D. Felson; R. Aggarwal (Rohit); C.O. Bingham (Clifton); N.S. Birnbaum (Neal); G.R. Burmester (Gerd); V.P. Bykerk (Vivian); M.D. Cohen (Marc); B. Combe (Bernard); K.H. Costenbader (Karen); M. Dougados (Maxime); P. Emery (Paul); G. Ferraccioli (Gianfranco); J.M.W. Hazes (Mieke); K. Hobbs (Kathryn); T.W.J. Huizinga (Tom); A. Kavanaugh (Arthur); J. Kay (Jonathan); D. Khanna (Dinesh); T.K. Kvien (Tore); T. Laing (Timothy); K. Liao (Katherine); P. Mease (Philip); H.A. Ménard (Henri); L.W. Moreland (Larry); R. Nair (Raj); T. Pincus (Theodore); S. Ringold (Sarah); J.S. Smolen (Josef); E. Stanislawska-Biernat (Ewa); D. Symmons (Deborah); P.P. Tak (Paul); K.S. Upchurch (Katherine); J. Vencovský (Jiří); F. Wolfe (Frederick); G. Hawker (Gillian)

    2010-01-01

    textabstractObjective. The American College of Rheumatology and the European League Against Rheumatism have developed new classification criteria for rheumatoid arthritis (RA). The aim of Phase 2 of the development process was to achieve expert consensus on the clinical and laboratory variables that

  16. The effect of playing formation on high-intensity running and technical profiles in English FA Premier League soccer matches

    DEFF Research Database (Denmark)

    Bradley, Paul S; Carling, Chris; Archer, Dave

    2011-01-01

    The aim of this study was to examine the effect of playing formation on high-intensity running and technical performance during elite soccer matches. Twenty English FA Premier League games were analysed using a multiple-camera computerized tracking system (n = 153 players). Overall ball possession...

  17. Modifying Rules of a Regular Girls Softball League to Facilitate the Inclusion of a Child with Severe Disabilities.

    Science.gov (United States)

    Bernabe, Elaine A.; Block, Martin E.

    1994-01-01

    Coaches and players were assisted in modifying select rules of a girls' fast-pitch softball league so as to accommodate the skill limitations of a player with moderate to severe disabilities. The girl's batting average and on-base average indicated that modifications were effective. The player was well received by her teammates and other teams.…

  18. ‘He used to give me Turkish lessons in Constantinople’: How to get a job in the League Secretariat

    DEFF Research Database (Denmark)

    Ikonomou, Haakon

    2017-01-01

    This blog looks at one specific road into international bureaucracy, to draw up some more general insights about the recruitment practices of the League: The overall argument being that while the recruitment practices of the Secretariat became increasingly institutionalized, professionalized and ...

  19. Intersection of Re-Designated National League for Nursing Centers of Excellence(TM) and Quality in Nursing Education

    Science.gov (United States)

    Merriam, Deborah

    2013-01-01

    Nursing education is challenged to meet a growing demand for nurses, while substantiating the quality of the educational experience as well as the achievement of desired student outcomes. The National League for Nursing (NLN) Centers of Excellence (COE) in Nursing Education(TM) program represents high performing nursing schools which utilize…

  20. Plastic People in Pinstripe Suits: An Exploration of the Views of Irish Parents on the Publication of School League Tables

    Science.gov (United States)

    McCormack, O.; Lynch, R.; Hennessy, J.

    2015-01-01

    While the publication of school league tables is prohibited by law in Ireland, the publication of data categorising university placements achieved per school has become common practice. A central argument advanced in this endeavour includes the provision of information for parents. The views of parents on this issue have, until now, not been…

  1. Qualitative Impact Assessment 2010: An Independent Study Conducted by BDRC Continental, Ltd., February-July 2010. Premier League Reading Stars

    Science.gov (United States)

    National Literacy Trust, 2010

    2010-01-01

    Premier League Reading Stars (PLRS) is in its eighth year. To complement a pre-post quantitative survey, an impact evidence base was required to inform consideration of continued funding into 2011 and beyond. PLRS is very highly regarded among child participants, parents, and librarians. The structure of the scheme, its basis on football, and the…

  2. Imaging Correlates of Memory and Concussion History in Retired National Football League Athletes.

    Science.gov (United States)

    Strain, Jeremy F; Womack, Kyle B; Didehbani, Nyaz; Spence, Jeffrey S; Conover, Heather; Hart, John; Kraut, Michael A; Cullum, C Munro

    2015-07-01

    To our knowledge, this is the first study to show an association between concussion, cognition, and anatomical structural brain changes across the age spectrum in former National Football League athletes. To assess the relationship of hippocampal volume, memory performance, and the influence of concussion history in retired National Football League athletes with and without mild cognitive impairment (MCI). This retrospective cohort study assessed differences between groups, mean hippocampal volumes, and memory performance by computing age quintiles based on group-specific linear regression models corrected for multiple comparisons for both athletes and control participants. The study was conducted starting in November 2010 and is ongoing at a research center in the northern region of Texas. This current analysis was conducted from October 9, 2013, to August 21, 2014. Participants included 28 retired National Football League athletes, 8 of whom had MCI and a history of concussion, 21 cognitively healthy control participants, and 6 control participants with MCI without concussion. Hippocampal volume, age, California Verbal Learning Test scores, and the number of grade 3 (G3) concussions. In addition, the number of games played was examined as an objective variable pertaining to football history. The mean (SD) age was 58.1 (13) years for the 28 former athletes and 59.0 (12) years for the 27 control participants. Retired athletes with concussion history but without cognitive impairment had normal but significantly lower California Verbal Learning Test scores compared with control participants (mean [SD], 52.5 [8] vs 60.24 [7]; P = .002); those with a concussion history and MCI performed worse (mean [SD], 37 [8.62]) compared with both control participants (P history of G3 concussion were more likely to have MCI (7 of 7) compared with retired athletes without a history of G3 concussion (1 of 5) older than 63 years (P = .01). In addition, the left hippocampal

  3. Match Demands of Senior and Junior Players During International Rugby League.

    Science.gov (United States)

    Dempsey, Gary M; Gibson, Neil V; Sykes, Dave; Pryjmachuk, Bradley C; Turner, Anthony P

    2018-06-01

    Dempsey, GM, Gibson, NV, Sykes, D, Pryjmachuk, BC, and Turner, AP. Match demands of senior and junior players during International Rugby League. J Strength Cond Res 32(6): 1678-1684, 2018-This study aims to quantify and compare the positional game demands of international junior and senior rugby league competition for the first time. Global positioning system (GPS) and video analysis were used to track 118 elite male rugby league players (57 seniors aged 28.7 ± 4.4 years; 61 juniors aged 17.2 ± 0.5 years) over 10 international matches (6 senior; 4 junior) characterized as either forwards (n = 67) or backs (n = 51). There were significant increases in the offensive carries (0.18 cf. 0.09 n·min; r = 0.56) and defensive tackles (0.36 cf. 0.23 n·min; r = 0.3) between senior and junior players, and forwards and backs (0.16 cf. 0.09; r = 0.34 and 0.41 cf. 0.14; r = 0.52), respectively. Running demands were significantly greater in backs than forwards (independent of playing level) for total distance (6,962 ± 1,263 m cf. 4,879 ± 1,824 m; r = 0.55), individualized high-speed distances (310 ± 158 m cf. 250 ± 171 m; r = 0.2), high-intensity accelerations (28.7 ± 12.1 m·s cf. 21.9 ± 11.7 m·s; r = 0.27), and decelerations (57.2 ± 18.3 m·s cf. 43.0 ± 17.8 m·s; r = 0.38). Positional differences were eliminated when reported relative to minutes played. From a practical perspective, although running demands relative to time on the pitch may prepare junior players for senior competition, it is not representative of the increased body mass and contact frequency within the senior game. Coaches should therefore reflect these differences within their physical preparation programs to prepare junior athletes accordingly for progression to the senior level.

  4. Investigating the relationship between two home numeracy measures: A questionnaire and observations during Lego building and book reading.

    Science.gov (United States)

    Mutaf Yildiz, Belde; Sasanguie, Delphine; De Smedt, Bert; Reynvoet, Bert

    2018-06-01

    Home numeracy has been defined as the parent-child interactions that include experiences with numerical content in daily-life settings. Previous studies have commonly operationalized home numeracy either via questionnaires or via observational methods. These studies have shown that both types of measures are positively related to variability in children's mathematical skills. This study investigated whether these distinctive data collection methods index the same aspect of home numeracy. The frequencies of home numeracy activities and parents' opinions about their children's mathematics education were assessed via a questionnaire. The amount of home numeracy talk was observed via two semi-structured videotaped parent-child activity sessions (Lego building and book reading). Children's mathematical skills were examined with two calculation subtests. We observed that parents' reports and number of observed numeracy interactions were not related to each other. Interestingly, parents' reports of numeracy activities were positively related to children's calculation abilities, whereas the observed home numeracy talk was negatively related to children's calculation abilities. These results indicate that these two methods tap on different aspects of home numeracy. Statement of contribution What is already known on this subject? Home numeracy, that is, parent-child interactions that include experiences with numerical content, is supposed to have a positive impact on calculation or mathematical ability in general. Despite many positive results, some studies have failed to find such an association. Home numeracy has been assessed with questionnaires on the frequency of numerical experiences and observations of parent-child interactions; however, those two measures of home numeracy have never been compared directly. What does this study add? This study assessed home numeracy through questionnaires and observations in the 44 parent-child dyads and showed that home numeracy

  5. Severe cervical spinal cord injuries related to rugby union and league football in New South Wales, 1984-1996.

    Science.gov (United States)

    Rotem, T R; Lawson, J S; Wilson, S F; Engel, S; Rutkowski, S B; Aisbett, C W

    1998-04-20

    To determine the frequency and circumstances of serious cervical cord injuries associated with rugby union and league football in New South Wales. Retrospective review of patients with rugby football-related cervical spinal cord injuries. The two central spinal units in NSW, from January 1984 to July 1996. Admission to spinal units; injury resulting in permanent tetraplegia. During the review period, 115 rugby football players (56 union and 59 league) were admitted to the spinal units because of cervical spinal cord injuries. 49 patients had resultant permanent neurological deficits (complete tetraplegia [quadriplegia])--26 associated with rugby union and 23 with rugby league. Two patients died of injury sequelae within two weeks of admission. There was no significant change in the rate of football-related admissions to spinal units for either code. There was a small decline in the number (from 15 in 1984 to 1987 to 7 in 1992 to 1996) and incidence (from 1.2 to 0.5 per 10,000 participants) of patients with tetraplegia associated with rugby union. When this decline was tested as a trend over the years, it was found to be statistically significant (P = 0.06). No significant trend was found in the tetraplegia data associated with rugby league. Cervical spinal cord injuries leading to complete tetraplegia were most commonly associated with scrum-like plays in union and with tackles in league. Serious cervical spinal injuries associated with both codes of rugby continue to occur in NSW. Rugby football in its various forms is still an inherently dangerous game.

  6. The Long-Term Game: An Analysis of the Life Expectancy of National Football League Players

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    Ruud Koning

    2014-03-01

    Full Text Available The National Football League (NFL has recently received significant negative media attention surrounding the safety of its players, revolving largely around the long term health risks of playing the sport. Recent premature deaths and instances of suicide associated with chronic traumatic encephalopathy and other football related injuries have brought the sport under increased scrutiny. By comparing mortality rates of the general population to mortality rates of players using publically available data from the 1970 and 1994 NFL seasons, we test whether participation in football is significantly harmful to the longevity of the players. We conclude that, in total, players in the NFL have lower mortality rates than the general population. However, there is evidence that line players have higher mortality rates than other players and that those who played more games have higher mortality rates than those who played fewer games.

  7. Osteochondritis Dissecans of the Glenoid in a Major League Baseball Prospect: A Case Report.

    Science.gov (United States)

    Grau, Luis Carlos; Jose, Jean; Sama, Andrew Joseph; Baraga, Michael Gerald

    2016-01-01

    A 16-year-old Major League Baseball prospect presented with persistent shoulder pain associated with throwing. Magnetic resonance imaging (MRI) demonstrated a large osteochondritis dissecans lesion in the posterosuperior aspect of the glenoid. The patient was restricted from throwing and underwent therapy to improve range of motion and throwing mechanics. Eight months after initiating nonoperative treatment, an MRI arthrogram demonstrated a healed lesion. At follow-up 2 years after treatment, full relief of symptoms had persisted. Osteochondritis dissecans lesions of the glenoid are extremely rare, but have the potential to heal in overhead-throwing athletes. To our knowledge, this is the only case reported in the literature that demonstrates a healed osteochondritis dissecans lesion of the glenoid following nonoperative treatment.

  8. The Radical Camera, New York’s Photo League, 1936-1951

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    Marie Cordié Levy

    2012-05-01

    Full Text Available En ce printemps 2012 New York apparaît plus que jamais comme le lieu vivant de la photographie. En témoignent la rétrospective de Cindy Sherman au MoMA ainsi que d’autres expositions plus engagées, telles que celle de Weegee à la Steven Kasher Gallery (dont la vitrine présente un mur de clichés noirs et blanc des indignés de Wall Street, pris en octobre 2011, des « Happenings » des années 60 à la Pace Gallery et enfin de l’exposition sur la Photo League au Jewish Museum. Riche d’environ 200 ...

  9. What’s a Cricketer’s Worth? Predicting Bid Prices for Indian Premier League Auctions

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    Siddhartha K. RASTOGI

    2017-04-01

    Full Text Available Indian Premier League is a twenty-over format cricket tournament of teams representing different Indian cities. Beginning 2008, it is established now as a grand annual affair. The team franchises are auctioned on long term basis, whereas cricketers are auctioned every season under certain conditions. Despite such wealth of information, studies on IPL auctions are rare barring four cited models. The present paper studies the results of year 2011 English-style auction of cricketers and recalibrates the old yet most accurate model by Rastogi and Deodhar (2009. Both models use ordinary least square method of regression albeit with different variable. The old models lack predictive power, whereas the recalibrated model presented displays better predictive capability as compared to earlier models. It also succeeds in reducing overall predictability gap and stands significantly parsimonious vis-à-vis previous models. Further, the final model presented is applied on 2013 and 2014 auction data to show superior results.

  10. Assisted reproductive technologies and fertility "tourism": examples from global Dubai and the Ivy League.

    Science.gov (United States)

    Inhorn, Marcia C; Shrivastav, Pankaj; Patrizio, Pasquale

    2012-01-01

    What motivates the global movements of infertile people searching for assisted reproductive technologies (ARTs)? In this article, we attempt to answer this question by exploring infertile patients' practices of so-called "fertility tourism." Based on ethnographic research carried out with nearly 300 infertile travelers in two major ART centers--one in the global hub of the United Arab Emirates and the other at a major East Coast Ivy League university--we examine a diverse set of reasons for reproductive travel. We argue that reproductive "tourism" should be reconceptualized as reproductive "exile" in that infertile couples feel barred from accessing ARTs in their home countries. Listening to reproductive travel stories is key to understanding infertile couples' transnational "quests for conception." Stories of two couples, one from Lebanon and one from Italy, demonstrate the poignancy of these quests and begin to shed light on the complex calculus of factors governing this global movement of reproductive actors.

  11. Tests of Racial Discrimination in a Simple Financial Market: Managers in Major League Baseball

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    Rodney Paul

    2018-03-01

    Full Text Available This study tests for racial discrimination against minority managers in Major League Baseball using financial-market imbalances as it relates to the wagering marketplace for the sport. Using detailed betting data on the percentage bet on the favorite from Sports Insights, we test for prejudice against minority mangers using an ordinary least squares multiple regression model. The results reveal that bettors have a clear preference for the favored team as the percentage bet on the favorite increases with the odds on the favorite. In addition, they prefer road favorites by an even greater margin. In terms of minority managers, there is no evidence of discrimination against minorities. In fact, bettors prefer to wager on minority managers by a statistically significant margin when they are favorites. This finding suggests that either the participants in this financial marketplace are not prejudiced against minority managers or the financial incentives inherent in the market drive out discrimination against the minority managers.

  12. Robust Color Choice for Small-size League RoboCup Competition

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    Qiang Zhou

    2004-10-01

    Full Text Available In this paper, the problem of choosing a set of most separable colors in a given environment is discussed. The proposed method models the process of generating theoretically computed best colors, printing of these colors through a color printer, and imaging the printed colors through a camera into an integrated framework. Thus, it provides a feasible way to generate practically best separable colors for a given environment with a set of given equipment. A real world application (robust color choice for small-size league RoboCup competition is used as an example to illustrate the proposed method. Experimental results on this example show the competitiveness of the colors learned from our algorithm compared to the colors adopted by other teams which are chosen via an extensive trial and error process using standard color papers.

  13. National Football League concussions from 2009 – 2015: A secondary data analysis.

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    Kelly, E.

    2017-07-01

    Full Text Available In recent years, the National Football League (NFL has made an effort to lower the prevalence of concussions, partially by enacting rule changes designed to limit contact to the head. This study aims to determine whether NFL rule changes from 2009 – 2015 have resulted in a decrease in the number of reported concussions through analyzing publicly available injury reports, which were compared with rule changes for each season. A second component of the study aims to determine whether teams are underreporting the number of concussions suffered by gathering concussion data for each team. This study found that there was a general increase in the number of concussions from 2009 – 2015 and it is not possible to determine whether rule changes are effective in decreasing head impact exposure. This study also found that certain teams reported a significantly low number of concussions throughout the years analyzed, and underreporting is likely occurring.

  14. Morphological and motor characteristics of Croatian first league female football players.

    Science.gov (United States)

    Jelaska, Petra Mandić; Katić, Ratko; Jelaska, Igor

    2013-05-01

    The aim of this study was to determine the structure of morphological and motor characteristics of Croatian first league female football players and their impact on the estimated quality of the players. According to the goal of the research, a sample consisted of 70 Croatian first league female football players. Participants were measured in 18 tests for assessing morphological characteristics, a set of 12 basic motor abilities tests and a set of 7 tests for assessing football-specific motor abilities. Exploratory factor analysis strategy was applied separately to all measured tests: morphological, basic motor abilities and football specific motor abilities. Factor analysis of morphological tests has shown existence of 3 significant latent dimensions that explain 64% of the total variability. Factors are defined as transverse dimensionality of the skeleton and voluminosity (35%), subcutaneous fat tissue (16%) and longitudinal dimensionality of the skeleton (13%). In the area of basic motor abilities, four factors were extracted. The first factor is responsible for the integration of agility and explosive power of legs, i.e. a factor of movement regulation (agility/lower body explosiveness) (23%), the second one defines muscle tone regulation (15%), the third one defines the frequency of leg movements (12%), while the fourth one is recognized as responsible for the manifestation of basic strength, particularly of basic core strength (19%). Two factors were isolated in the space of football-specific motor abilities: football-specific efficiency (53%) and situational football coordination (27%). Furthermore, by use of factor analysis on extracted latent dimensions (morphological, basic and football specific motor abilities) two higher order factors (explaining 87% of common variability) were extracted. They were named morphological-motor factor (54%) and football-specific motor abilities factor (33%). It is assumed that two extracted higher-order factors fully

  15. 'Wild league' in water polo: An exploration of recreational sports event visit motivation

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    Sindik Joško

    2016-01-01

    Full Text Available Scope of this study was to identify motivational factors related to specific recreational sport event: 'Wild league' in water polo, which takes place in Dubrovnik, have very long tradition. First goal of the study is to determine the relationship between motivational factors related to this event, as well as with socio-demographic variables. Second goal is to determine the differences in motivational factors, according to several independent variables, mainly related to the previous experiences with sports and touristic destination. The cross-sectional study is conducted. The sample of 125 participants was examined, using the Questionnaire on sports event. All participants were Croatian citizens, excluding those who are born, and currently live in Dubrovnik. Major sports tourism motives of the potential tourists in this sporting event, were obtained. In general, the importance of the benefits of sports and tourist destination prevailed, as compared with their limitations, which appeared as an important factor only in participants who didn't visited Dubrovnik yet. At the participants, pull factors, i.e. advanced sports and travel motives slightly dominated over push motives, but statistically significant only in females, who expressed more sophisticated pulling tourist motives, such as the acquisition of knowledge about the destination. Correlations indicate that previous interest in sport, particularly in water polo and Wild League, are moderate positively associated with pushing motives. Moreover, previous recreationally engaging in sports, as well as destination-related origin, appeared as the important factors for having more emphasized pull motives for visiting this sport event. Level of the education did not appear as important factor in differentiating main type of motives in target population. Results provide initial information about the possibility of profiling potential tourists who could be motivated to visit the destination by this

  16. Aggression, Violence and Injury in Minor League Ice Hockey: Avenues for Prevention of Injury.

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    Michael D Cusimano

    Full Text Available In North America, more than 800,000 youth are registered in organized ice hockey leagues. Despite the many benefits of involvement, young players are at significant risk for injury. Body-checking and aggressive play are associated with high frequency of game-related injury including concussion. We conducted a qualitative study to understand why youth ice hockey players engage in aggressive, injury-prone behaviours on the ice.Semi-structured interviews were conducted with 61 minor ice hockey participants, including male and female players, parents, coaches, trainers, managers and a game official. Players were aged 13-15 playing on competitive body checking teams or on non-body checking teams. Interviews were manually transcribed, coded and analyzed for themes relating to aggressive play in minor ice hockey.Parents, coaches, teammates and the media exert a large influence on player behavior. Aggressive behavior is often reinforced by the player's social environment and justified by players to demonstrate loyalty to teammates and especially injured teammates by seeking revenge particularly in competitive, body-checking leagues. Among female and male players in non-body checking organizations, aggressive play is not reinforced by the social environment. These findings are discussed within the framework of social identity theory and social learning theory, in order to understand players' need to seek revenge and how the social environment reinforces aggressive behaviors.This study provides a better understanding of the players' motivations and environmental influences around aggressive and violent play which may be conducive to injury. The findings can be used to help design interventions aimed at reducing aggression and related injuries sustained during ice hockey and sports with similar cultures and rules.

  17. Concussions are associated with decreased batting performance among Major League Baseball players.

    Science.gov (United States)

    Wasserman, Erin B; Abar, Beau; Shah, Manish N; Wasserman, Daniel; Bazarian, Jeffrey J

    2015-05-01

    Concussions impair balance, visual acuity, and reaction time--all of which are required for high-level batting performance--but the effects of concussion on batting performance have not been reported. The authors examined this relationship between concussion and batting performance among Major League Baseball (MLB) players. Batting performance among concussed MLB players will be worse upon return to play than batting performance among players missing time for noninjury reasons. Cohort study; Level of evidence, 3. The authors identified MLB players who sustained a concussion between 2007 and 2013 through league disabled-list records and a Baseball Prospectus database. For a comparison group, they identified players who went on paternity or bereavement leave during the same period. Using repeated-measures generalized linear models, the authors compared 7 batting metrics between the 2 groups for the 2 weeks upon return, as well as 4 to 6 weeks after return, controlling for pre-leave batting metrics, number of days missed, and position. The authors identified 66 concussions and 68 episodes of bereavement/paternity leave to include in the analysis. In the 2 weeks after return, batting average (.235 vs .266), on-base percentage (.294 vs .326), slugging percentage (.361 vs .423), and on-base plus slugging (.650 vs .749) were significantly lower among concussed players relative to the bereavement/paternity leave players (time×group interaction, Pperformance after concussion is adversely affected and to identify better measures to use for return-to-play decisions. © 2015 The Author(s).

  18. Anterior cruciate ligament injury profile in Italian Serie A1-A2 women's volleyball league.

    Science.gov (United States)

    Devetag, Francesca; Mazzilli, Massimiliano; Benis, Roberto; LA Torre, Antonio; Bonato, Matteo

    2018-01-01

    The aim of this study was to assess how anterior cruciate ligament (ACL) ruptures with subsequent surgery reconstruction impact on the professional career of A1-A2 Italian women's volleyball league players. Using an observational study with a retrospective case-series design for ACL ruptures, 125 teams with 1488 players were monitored. Subjects had to report level, role, injury modality, lower limb injured, laterality, period of the season and age. A total of 34 ACL ruptures were reported. Thirty-three (97%) were non-contact and 1 (3%) with contact. Twenty-one (61.7%) occurred in landing from a jump attack, 3 (8.8%) in landing from wall jump, 1 (3%) with apparent contact and 9 (26.5%) in other landing conditions. The most injured knee was the left limb (22, 64.7%) respect to the right limb (12, 35.3%). Fourteen (41.2%) ruptures occurred in spikers, 10 (29.4%) in middle blockers, 6 (17.6%) in setters, 3 (8.8%) in liberos and 1 (3%) in opposite hitters. Nine (26.5%) occurred in pre-season period, 16 (47%) in the first round, 4 (11.8%) in the second round, and 5 (14.7%) during play-off. The average age of the first ACL rupture was 23±3 years. We observed that female volleyball players of A1-A2 Italian volleyball league occurred mostly in a left non-contact ACL rupture during a landing condition and the spikers were the players most at risk. Therefore, it is desirable that coaches teach players variations of landing in order to avoid possible chronic overloading of ACL.

  19. Injury profile of a professional soccer team in the premier league of iran.

    Science.gov (United States)

    Hassabi, Mohammad; Mohammad-Javad Mortazavi, Seyed; Giti, Mohammad-Reza; Hassabi, Majid; Mansournia, Mohammad-Ali; Shapouran, Sara

    2010-12-01

    Despite numerous studies which have been done regarding soccer injuries worldwide, there is lack of available data considering the epidemiology of injuries in the Iranian soccer premier league, although it is the most popular sport in the country. The main goal of this research was to determine the incidence of physical injuries in the studied population, considering other characteristics such as site, type and mechanism as well. Twenty one adult male professional soccer players (age 24±3), members of a team (Tehran-Pas) participating in Iranian premier league, were followed during a 4-month period. The injury characteristics and exposure times were recorded by the team physician during all the matches and training sessions. The total exposure time was 2610 playing hours (2352 h of training versus 258 h of competition). Eighty six percent of the injuries were acute. Incidence of acute injuries was 16.5 (95% CI: 12-22) per 1000 hours of playing (11.5 per 1000 hrs of training and 62 per 1000 hrs of competition). The most common types of injuries were strains followed by contusions, each of which constituted 30% of acute injuries. More than 80% of injuries occurred in lower limbs, especially in thigh and groin regions. Nearly 60% of acute injuries occurred in dominant side of the body, and collision was the reason of about half of the acute injuries. Severity of more than 70% of the injuries was minor. On average each injury had led the player being off the field for about 10 days. The incidence of injury in this research is in range of numbers obtained in important international tournaments but the rate of injuries during training sessions is higher than comparable studies.

  20. Impact of visors on eye and orbital injuries in the National Hockey League.

    Science.gov (United States)

    Micieli, Jonathan A; Zurakowski, David; Ahmed, Iqbal Ike K

    2014-06-01

    Eye and orbital injuries are a significant risk to professional hockey league players and have resulted in career-ending injuries. The goal of this study was to determine the incidence, value lost, mechanism, and effect of visors on eye and orbital injuries over the last 10 National Hockey League (NHL) seasons: 2002-2003 to 2012-2013. Retrospective case-control study. Participants were 8741 NHL players who had played at least 1 game during the last 10 seasons. Using The Sports Network (TSN), ProSportsTransactions, and the Sporting News Hockey Register, NHL players were searched to identify eye and orbital injuries. The mechanism of injury was obtained from media reports and direct observation from online videos. The number of players wearing visors each year was obtained from The Hockey News annual visor survey. A total of 149 eye or orbital injuries over the last 10 seasons resulted in an overall incidence of 2.48 per 10 000 athlete exposures. A total of 1120 missed games led to a lost financial value of more than $33 million. Visor use among players grew from 32% in 2002-2003 to 73% in 2012-2013, and there was a significantly increased risk for having an eye or orbital injury when a visor was not worn (OR 4.23, 95% CI 2.84-6.30). Most injuries were a result of being hit by a deflected or direct puck (37%) followed by being struck by a high stick (28%). Players who did not wear a visor were found to be involved in more fights, hits, and penalty minutes (p < 0.001). Eye and orbital injuries are mostly accidental in nature and represent a significant risk and cost to the NHL and its players. Eye and orbital injuries are significantly more likely in players who do not wear visors. Copyright © 2014 Canadian Ophthalmological Society. Published by Elsevier Inc. All rights reserved.

  1. A socio-ecological survey in Jalantai Area, Alxa League, Inner Mongolia, China

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    Lorenzo Orioli

    2015-12-01

    Full Text Available This article concerns with new and traditional practises in agriculture in Alxa League in the Inner Mongolia of China. For such a purpose, the DISPAA Department of University of Florence (Italy collaborated with the University of Tuscia (Italy, which has been one of the Italian executives for the Beijing Wind Dust Control Project under the framework of the Sino-Italian Cooperation Programme on Environmental Protection. In the context of ADAM Project, the Inner Mongolia was indicated as a potential hot-spot due to the combination of climatic change, human activities and the general phenomenon of desertification, which is an ongoing process in this area. During the past centuries, arid and semi-arid general environmental characteristics of Inner Mongolia’s landscape have conditioned the main course of economic development in rural areas. Into the Alxa League, a sub-case study situated around Jarantai City in the Alxa Left Banner was selected. During 2005-06, the work analysed the agricultural activities of the local rural population to evaluate if these might be able to cope with desertification and, more in general, with climatic change impacts. In particular, field surveys were implemented among local peasants, which were old herders or new farmers immigrated in the area, following a non-structured interview approach where the length of the interview was calibrated on the characteristics of the single interviewed. The interviews showed that soil fertility and water requirement (e.g. water drawdown and high evaporation rate that cause superficial salt crust formation are yet the main constraints to social and economic development of agriculture.

  2. Aggression, Violence and Injury in Minor League Ice Hockey: Avenues for Prevention of Injury.

    Science.gov (United States)

    Cusimano, Michael D; Ilie, Gabriela; Mullen, Sarah J; Pauley, Christopher R; Stulberg, Jennifer R; Topolovec-Vranic, Jane; Zhang, Stanley

    2016-01-01

    In North America, more than 800,000 youth are registered in organized ice hockey leagues. Despite the many benefits of involvement, young players are at significant risk for injury. Body-checking and aggressive play are associated with high frequency of game-related injury including concussion. We conducted a qualitative study to understand why youth ice hockey players engage in aggressive, injury-prone behaviours on the ice. Semi-structured interviews were conducted with 61 minor ice hockey participants, including male and female players, parents, coaches, trainers, managers and a game official. Players were aged 13-15 playing on competitive body checking teams or on non-body checking teams. Interviews were manually transcribed, coded and analyzed for themes relating to aggressive play in minor ice hockey. Parents, coaches, teammates and the media exert a large influence on player behavior. Aggressive behavior is often reinforced by the player's social environment and justified by players to demonstrate loyalty to teammates and especially injured teammates by seeking revenge particularly in competitive, body-checking leagues. Among female and male players in non-body checking organizations, aggressive play is not reinforced by the social environment. These findings are discussed within the framework of social identity theory and social learning theory, in order to understand players' need to seek revenge and how the social environment reinforces aggressive behaviors. This study provides a better understanding of the players' motivations and environmental influences around aggressive and violent play which may be conducive to injury. The findings can be used to help design interventions aimed at reducing aggression and related injuries sustained during ice hockey and sports with similar cultures and rules.

  3. Cervical stenosis in a professional rugby league football player: a case report

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    Hoskins Wayne

    2005-08-01

    Full Text Available Abstract Background This paper describes a case of C7 radiculopathy in a professional rugby league player after repeated cervical spine trauma. The report outlines the management of the patient following an acute cervical hyperflexion injury with chiropractic manipulation and soft tissue therapies. It also presents a change in approach to include distractive techniques on presentation of a neurological deficit following re-injury. The clinical outcomes, while good, were very dependent upon the athlete restricting himself from further trauma during games, which is a challenge for a professional athlete. Case presentation A 30-year old male front row Australian rugby league player presented complaining of neck pain after a hyperflexion and compressive injury during a game. Repeated trauma over a four month period resulted in radicular pain. Radiographs revealed decreased disc height at the C5-C6 and C6-C7 levels and mild calcification within the anterior longitudinal ligament at the C6-C7 level. MRI revealed a right postero-lateral disc protrusion at the C6-C7 level causing a C7 nerve root compression. Conclusion Recommendations from the available literature at the present time suggest that conservative management of cervical discogenic pain and disc protrusion, including chiropractic manipulation and ancillary therapies, can be successful in the absence of progressive neurological deficit. The current case highlights the initial successful management of a football athlete, and the later unsuccessful management. This case highlights the issues involvement in the management of a collision sport athlete with a serious neck injury.

  4. Attacks of the soccer teams participating in the champions league and the Serbian super liga

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    Janković Aleksandar

    2016-01-01

    Full Text Available The area of tactics in soccer game is of particular importance for modern soccer development. The analysis and improvement of spatio-temporal indicators as well as the game principles related to tactics may be crucial to the achievement of competitive results. This study is aimed at comparing tactical manifestations of the teams competing in the top quality European club competition, the Champions League, and the best Serbian soccer championship by analyzing competitive activity. The results of the conducted research were obtained by observing an overall of 20 randomly selected matches, 10 of the Champions League (CL and 10 of the Serbian Super Liga (SSL, which is a sufficient number of matches for making conclusions about the competitions respectively. In the previously designed observing protocol, using a method of notation, we analyzed all the attacks completed by shooting at the opponent's goal. The structure of successfully realized attacks was assessed on the basis of: accuracy, types of realized offensive actions; area of starting the action, manner of realization of passes completed (assists and distance from the goal from which a shot on goal was executed. The study showed that there are certain common characteristics, but also there are differences in the structure of successfully realized attacks between the two analyzed competitions. The teams of the CL competition had significantly greater number of effective attacks per match (p = 0. 006, they realized their offensive activities with slightly greater number of players (p = 0.002 and number of passes (p = 0.000, whereas there are no significant differences in the area of starting successful attacks, the manner of realization of assists and distance from which shots on goal were executed. The study results may define certain guidelines in training technology when preparing the teams of the SSL competition for taking part in the European soccer cups.

  5. The role of anthropometric, performance and psychological attributes in predicting selection into an elite development programme in older adolescent rugby league players.

    Science.gov (United States)

    Tredrea, Matthew; Dascombe, Ben; Sanctuary, Colin E; Scanlan, Aaron Terrence

    2017-10-01

    This study aimed to identify attributes that discriminate selected from non-selected players and predict selection into a rugby league development programme in older adolescent players. Anthropometric, performance and psychological attributes were measured in under-16 (N = 100) and under-18 (N = 60) rugby league players trialling for selection into a development programme with a professional Australian club. Sprint times (P rugby league and indicate talent identification test batteries should be age-specific in older adolescent players.

  6. Introducir la fracción en el ámbito escolar a través de un material manipulativo como es el Lego

    OpenAIRE

    Sánchez Díaz, Michael

    2017-01-01

    Treball Final de Grau en Mestre o Mestra d'Educació Primària. Codi: MP1040. Curs acadèmic: 2016/2017 Con este trabajo de investigación se quiere proponer una nueva metodología a la hora de enseñar las fracciones en la asignatura de matemáticas en el aula de primaria. El principal objetivo a seguir es que, a través de un material manipulativo como es el lego, los niños sean capaces de aprender las nociones básicas sobre las fracciones haciendo y no escuchando. Para ello, se ha ido recogiend...

  7. PROCESAMIENTO DE IMÁGENES PARA LA PLANEACIÓN DE RUTAS PARA ROBOTS MÓVILES BASADOS EN LEGO MINDSTORMS NXT

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    Jesús Alberto Torres Velásquez

    2014-11-01

    Full Text Available El presente artículo contiene el procedimiento para implementar diferentes técnicas de procesamiento de  imágenes y principalmente el algoritmo de esqueletización con el objetivo de planificar rutas libres de obstáculos para robots móviles; mediante una fotografía tomada sobre un área determinada con los obstáculos y el robot (construido con el kit de robótica LEGO MINDSTORMS NXT. Se realiza el debido procesamiento a dicha imagen, para luego, de forma remota enviar una serie de órdenes vía Bluetooth desde un computador usando MATLAB; ordenes generadas por el algoritmo aplicado sobre la imagen ya procesada, con el fin de obtener el desplazamiento de la plataforma móvil a un punto de llegada determinado por el usuario. 

  8. Patriotisme philanthropique et citoyenneté féminine : les femmes et la Primrose League, 1914-1918 The Primrose League and the Great War: Conservative Women and Philanthropic Patriotism

    Directory of Open Access Journals (Sweden)

    Philippe Vervaecke

    2009-08-01

    Full Text Available This article studies women’s participation in the work of philanthropic patriotism conducted by the Primrose League, a Conservative organisation which remained in activity throughout the First World War. The case of the Primrose League, whose female membership carried out the sort of philanthropic work that conformed to the traditional view of the sexual division of labour, is used to qualify the historiographical interpretation according to which during the war women’s social status went through a dramatic evolution. Discussion then turns to the ambiguous relation of the League’s hierarchy towards the issue of women’s citizenship, which highlights the fact that this organisation embodied a desire to resist the gender disturbances occasioned by the war.

  9. The Texts of the Agency's Co-operation Agreements with Regional Intergovernmental Organizations. The Agreement with the League of Arab States

    International Nuclear Information System (INIS)

    1972-01-01

    The text of the Agency's agreement for co-operation with the League of Arab States is reproduced in this document for the information of all Members. The agreement entered into force on 15 December 1971 pursuant to Article IX

  10. High league bench players and starters: differences in group interactions, group cohesion, role acceptance and self-confidence in football teams

    OpenAIRE

    Simonenkova Irina Petrovna

    2015-01-01

    Main staff players differ from bench players in their perceptions and demonstrate different responses. This research compares the situation of bench players with the situation of starters in high league Latvian football teams.

  11. Vaccination in paediatric patients with auto-immune rheumatic diseases : A systemic literature review for the European League against Rheumatism evidence-based recommendations

    NARCIS (Netherlands)

    Heijstek, M. W.; de Bruin, L. M. Ott; Borrow, R.; van der Klis, F.; Kone-Paut, I.; Fasth, A.; Minden, K.; Ravelli, A.; Abinun, M.; Pileggi, G.; Borte, M.; Bijl, M.; Wulffraat, N. M.

    2011-01-01

    Objectives: To analyze available evidence on vaccinations in paediatric patients with rheumatic and auto-inflammatory diseases. This evidence formed the basis of the recently constructed European League against Rheumatism (EULAR) recommendations for vaccination of these patients. Methods: A

  12. A History of Anterior Cruciate Ligament Reconstruction at the National Football League Combine Results in Inferior Early National Football League Career Participation.

    Science.gov (United States)

    Provencher, Matthew T; Bradley, James P; Chahla, Jorge; Sanchez, Anthony; Beaulieu-Jones, Brendin R; Arner, Justin W; Kennedy, Nicholas I; Sanchez, George; Kennedy, Mitchell I; Moatshe, Gilbert; Cinque, Mark E; LaPrade, Robert F

    2018-05-19

    To evaluate whether players with a history of an anterior cruciate ligament reconstruction (ACLR) before the National Football League (NFL) Combine played or started fewer games and/or participated in fewer eligible snaps compared with NFL Combine participants without a history of knee injury or surgery. We performed a retrospective review of all players who participated in the NFL Combine between 2009 and 2015 and who had a history of an ACLR. NFL Combine participants were included if they had a previous ACLR or combined anterior cruciate ligament (ACL) injury and nonoperatively managed medial collateral ligament injury. The number of games started, number of games played, draft number, overall draft pick, and snap percentage for each position were determined. The mean value of each outcome metric was compared between case and control players. We identified 110 players who had an ACL injury (n = 76) or a combined ACL and medial collateral ligament injury (n = 34). Players in the ACLR group had a significantly worse mean draft pick number (difference of 30.2, P = .002) and mean draft round (difference of 0.8, P = .019) versus controls. Compared with control players, players in the ACLR group started and played significantly fewer games in both season 1 (difference of 2.7 games started, P < .001; difference of 2.7 games played, P < .001) and season 2 (difference of 7.4 games started, P < .001; difference of 3.0 games played, P = .003) and had a significantly lower snap percentage in both season 1 (difference of 23.1%, P < .001) and season 2 (difference of 24.0%, P < .001). Athletes at the NFL Combine who previously underwent an ACLR had significantly lower early-career NFL player metrics, including fewer games started, fewer games played, and a lower snap percentage, than uninjured controls. Defensive linemen, defensive backs, and linebackers were the 3 most affected positions. Players with a prior ACLR and combined meniscal-chondral pathology had

  13. Association Between Playing American Football in the National Football League and Long-term Mortality.

    Science.gov (United States)

    Venkataramani, Atheendar S; Gandhavadi, Maheer; Jena, Anupam B

    2018-02-27

    Studies of the longevity of professional American football players have demonstrated lower mortality relative to the general population but they may have been susceptible to selection bias. To examine the association between career participation in professional American football and mortality risk in retirement. Retrospective cohort study involving 3812 retired US National Football League (NFL) players who debuted in the NFL between 1982 and 1992, including regular NFL players (n = 2933) and NFL "replacement players" (n = 879) who were temporarily hired to play during a 3-game league-wide player strike in 1987. Follow-up ended on December 31, 2016. NFL participation as a career player or as a replacement player. The primary outcome was all-cause mortality by December 31, 2016. Cox proportional hazards models were estimated to compare the observed number of years from age 22 years until death (or censoring), adjusted for birth year, body mass index, height, and position played. Information on player death and cause of death was ascertained from a search of the National Death Index and web-based sources. Of the 3812 men included in this study (mean [SD] age at first NFL activity, 23.4 [1.5] years), there were 2933 career NFL players (median NFL tenure, 5 seasons [interquartile range {IQR}, 2-8]; median follow-up, 30 years [IQR, 27-33]) and 879 replacement players (median NFL tenure, 1 season [IQR, 1-1]; median follow-up, 31 years [IQR, 30-33]). At the end of follow-up, 144 NFL players (4.9%) and 37 replacement players (4.2%) were deceased (adjusted absolute risk difference, 1.0% [95% CI, -0.7% to 2.7%]; P = .25). The adjusted mortality hazard ratio for NFL players relative to replacements was 1.38 (95% CI, 0.95 to 1.99; P = .09). Among career NFL players, the most common causes of death were cardiometabolic disease (n = 51; 35.4%), transportation injuries (n = 20; 13.9%), unintentional injuries (n = 15; 10.4%), and neoplasms (n = 15

  14. Edge Detection Algorithm Based on Fuzzy Logic Theory for a Local Vision System of Robocup Humanoid League

    Directory of Open Access Journals (Sweden)

    Andrea K. Perez-Hernandez

    2013-06-01

    Full Text Available At this paper we shown the development of an algorithm to perform edges extraction based on fuzzy logic theory. This method allows recognizing landmarks on the game field for Humanoid League of RoboCup. The proposed algorithm describes the creation of a fuzzy inference system that permit evaluate the existent relationship between image pixels, finding variations on grey levels of related neighbor pixels. Subsequently, it shows an implementation of OTSU method to binarize an image that was obtained from fuzzy process and so generate an image containing only extracted edges, validating the algorithm with Humanoid League images. Later, we analyze obtained results that evidence a good performance of algorithm, considering that this proposal only takes an extra 35% processing time that will be required by traditional methods, whereas extracted edges are 52% less noise susceptible.

  15. THE DISTINCTION BETWEEN TEAMS RANKED THIRD AND FOURTH IN THE SUPER LEAGUE VOLLYEBALL OF KOSOVO

    Directory of Open Access Journals (Sweden)

    Bahri Gjinovci

    2014-06-01

    Full Text Available Introduction: When it is about elite male volleyball players, it is always meant about players that possess such anthropometric parameters which correspond with volleyball game. In this research we are deal with two teams of the super league of Kosovo in volleyball. The goal of this study is to verify the differences between the two teams in volleyball in some anthropometric characteristics, basic motor skills and situational tests. Methods: For the realization of this research, there were included 12 volleyball player from the team KV "Granit com" and 12 from the team KV "Te Luzha". There are applied 4 anthropometric variables (body weight, body height, arm length, forearm length, 5 basic motor variables (long jump from place, high jump from the place taping hand, taping feet, jogging with 20 meters with a fast start, and 7 situational tests (pass the ball with the fingers on target vertical expulsion of the ball with the forearm ("hammer" in vertical target, passing the ball with the fingers in a horizontal target, the expulsion of the ball with the forearm ("hammer" in horizontal target, pass the ball with fingers to jump in the horizontal target, tennis service in horizontal target, the target service with the horizontal jump. For processing the obtained results from the measurements and proving the difference between the teams in anthrop motored parameters, was used the discriminatory analysis using the t-test for independent variables. Results: The results obtained show that the players of the two volleyball teams of the Super League in of Kosova, involved in the research do not distinguish between them in anthropometric characteristics (p> 0:05. The team KV "Granit Com" has had better results in some motor variables of the explosive force and the one of long jump from the place(P 1.97 above 20 entities. The results show that statistically valid changes with valid significant tests are present in anthropometric and movement space. Table nr

  16. Influence of an intensified competition on fatigue and match performance in junior rugby league players.

    Science.gov (United States)

    Johnston, Rich D; Gabbett, Tim J; Jenkins, David G

    2013-09-01

    The aim of this study was to assess the physiological responses to an intensified rugby league competition and explore the relationships between fatigue and match performance. Prospective cohort study. Fifteen junior rugby league players (n=8 forwards, 7 backs; mean±SE, age 16.6±0.2 years; body mass 81.6±3.0kg; and height 178.9±1.8cm) competed in five 40min games over 5 days (two games each on days 1 and 2, one game on day 4, and no games on days 3 and 5). Over the competition, players performed a countermovement jump to assess neuromuscular fatigue, provided a fingertip blood sample to measure blood creatine kinase, and completed a questionnaire to monitor perceived wellbeing; ratings of perceived effort were recorded following each game. Global positioning system and video analysis of each game were used to assess match performance. Over the first 3 days, there were progressive and large increases in neuromuscular fatigue which peaked 12h after game 4 (forwards ES=4.45, p=0.014; backs ES=3.62, p=0.029), and muscle damage which peaked 1h post game 4 (forwards ES=4.45, p=0.004; backs ES=3.94 p=0.012), as well as reductions in perceived wellbeing. These measures gradually recovered over the final 2 days of the competition. Compared to the backs, the forwards experienced greater increases in creatine kinase following game 2 (ES=1.30) and game 4 (ES=1.24) and reductions in perceived wellbeing (ES=0.25-0.46). Match intensity, high-speed running, and repeated-high intensity effort bouts decreased in games 4 and 5 of the competition. Small to large associations were observed between the changes in fatigue, muscle damage and match performance, with significant correlations between creatine kinase and repeated high-intensity effort bout number (r=-0.70, p=0.031) and frequency (r=0.74, p=0.002) and low-speed activity (r=-0.56, p=0.029). Fatigue and muscle damage accumulate over an intensified competition, which is likely to contribute to reductions in high

  17. Understanding the drivers on medical workloads: an analysis of spectators at the Australian Football League.

    Science.gov (United States)

    Zeitz, Kathryn; Haghighi, Pari Delir; Burstein, Frada; Williams, Jeffrey

    2013-06-01

    The present study was designed to further understand the psychosocial drivers of crowds impacting on the demand for healthcare. This involved analysing different spectator crowds for medical usage at mass gatherings; more specifically, did different football team spectators (of the Australian Football League) generate different medical usage rates. In total, 317 games were analysed from 10 venues over 2 years. Data were analysed by the ANOVA and Pearson correlation tests. RESULTS; Spectators who supported different football teams generated statistically significant differences in patient presentation rates (PPR) (F15, 618=1.998, P=0.014). The present study confirmed previous findings that there is a positive correlation between the crowd size and PPR at mass gatherings but found a negative correlation between density and PPR (r = -0.206, n=317, Pemergency medical care. In measuring demand for emergency medical services there is a need to develop a more sophisticated understanding of a variety of drivers in addition to traditional metrics such as temperature, crowd size and other physical elements. In this study we saw that spectators who supported different football teams generated statistically significant differences in PPR. What is known about this topic? Understanding the drivers of emergency medical care is most important in the mass gathering setting. There has been minimal analysis of psychological 'crowd' variables. What does this paper add? This study explores the psychosocial impact of supporting a different team on the PPR of spectators at Australian Football League matches. The value of collecting and analysing these types of data sets is to support more balanced planning, better decision support and knowledge management, and more effective emergency medical demand management. What are the implications for practitioners? This information further expands the body of evidence being created to understand the drivers of emergency medical demand and usage

  18. Incidence and characteristics of injuries during the 2010 FELDA/FAM National Futsal League in Malaysia.

    Directory of Open Access Journals (Sweden)

    Mohamad Shariff A Hamid

    Full Text Available OBJECTIVE: In Malaysia, futsal is a popular sport played by individuals across all ages and genders. Despite its popularity, information on futsal related injury in Malaysia is not available. The purpose of this study is to examine the injury incidence and injury patterns among amateur men and women futsal players in Malaysia. METHODS: Players reported injury to the tournament medical team during the FELDA/FAM National Futsal League 2010 were interviewed and assessed by a Sports Medicine registrar. Player's socio-demographic profiles and information about the injury were documented in the injury report form adapted from medical report form used by FIFA: Medical Assessment and Research Centre (F-Marc. RESULTS: A total of 86 injuries were reported from 141 matches, equivalent to an incidence of 91.5 injuries per 1000 player hours (95% CI 72.2 to 110.8, or 61.0 injuries per 1000 player matches (95% CI 48.1 to 73.9. Most were minor injuries resulted from contact with another player. Injuries often involved the lower extremity (44% followed by the trunk (14% and the upper limb (13%. Ankle (n = 7; 39% and knee (n = 6; 33% sprains were the most prevalent diagnoses of time-loss injuries. A significant association between time-loss and type of injury was found χ2 (1,N = 86 = 3.99, p = 0.04. In addition, time-loss injury was significantly associated with playing surface χ2 (1,N = 86 = 10.11, p = 0.018. CONCLUSION: The injury rate during the FELDA/FAM National Amateur Futsal Men's League in Malaysia was lower compared with previous Futsal World Cups competition. Most injuries resulted from contact with another player were minor and did not lead to time-loss from participation. Time-loss injury was significantly associated with type of injury and playing surface.

  19. Trends in the Presentation, Management, and Outcomes of Little League Shoulder.

    Science.gov (United States)

    Heyworth, Benton E; Kramer, Dennis E; Martin, Daniel J; Micheli, Lyle J; Kocher, Mininder S; Bae, Donald S

    2016-06-01

    With rising participation in youth sports such as baseball, proximal humeral epiphysiolysis, or Little League shoulder (LLS), is being seen with increasing frequency. However, there remains a paucity of literature regarding the causes, natural history, or treatment outcomes of LLS. To analyze the demographic, clinical, and diagnostic features of a population of LLS patients, with an emphasis on identifying underlying risk factors for the development and recurrence of LLS after nonoperative treatment. Case series; Level of evidence, 4. A departmental database at a high-volume regional children's hospital was queried to identify cases of LLS between 1999 and 2013. Medical records were reviewed to allow for analysis of age, sex, athletic information, physical examination and radiologic findings, treatment details, clinical course, and rates of recurrence. Ninety-five patients (93 males, 2 females; mean age, 13.1 years; range, 8-16 years) were diagnosed with LLS. The number of diagnosed cases increased annually over the study period. All patients had shoulder pain with overhead athletics; secondary symptoms included elbow pain in 13%, shoulder fatigue or weakness in 10%, and mechanical symptoms in 8%. While the majority of patients (97%) were baseball players (86% pitchers, 8% catchers, 7% other positions), a small subset (3%) were tennis players. On physical examination, 30% were reported to have glenohumeral internal rotation deficit (GIRD), defined as a decreased arc of rotational range of motion of the shoulder. Treatment recommendations included rest in 99% of cases, physical therapy in 79% (including 100% of patients with GIRD), and position change upon return to play in 26%. Average time to full resolution of symptoms was 2.6 months, while average time to return to competition was 4.2 months. Recurrent symptoms were reported in 7% of the overall cohort at a mean of 7.6 months after initial diagnosis. The odds of recurrence in the group with diagnosed GIRD (14

  20. Drinking by professional Australian Football League (AFL) players: prevalence and correlates of risk.

    Science.gov (United States)

    Dietze, Paul M; Fitzgerald, John L; Jenkinson, Rebecca A

    2008-11-03

    To examine self-reported patterns of alcohol consumption and experience of alcohol-related harms among professional Australian Football League (AFL) players. Cross-sectional survey of player alcohol consumption and self-reported alcohol-related harms among members of all 16 professional AFL clubs. Data relating to the 2006 football year were collected between 25 July and 30 August 2006 at regular football training sessions using a self-administered structured questionnaire. Risky/high-risk drinking for long- and short-term harm at different times of the year; Alcohol Use Disorders Identification Test (AUDIT) score. 582 AFL players completed the questionnaire (an 83% response rate). Alcohol consumption varied at different times of the year. During the playing season (approximately 22 weeks), the level of risky/high-risk consumption for long-term harm in AFL players (11/564 [2%]) was typically lower than in age-matched Australian men in the general population (15%). However, risky/high-risk consumption for long-term harm was higher in AFL players during the end-of-season period (approximately 2 weeks) (303/561 [54%]) and vacation period (6-8 weeks) (231/559 [41%]) than in age-matched Australian men. Risky/high-risk drinking for short-term harm on a monthly basis was frequent at all times of the year (eg, 395/560 [71%] in the pre-season period). The mean AUDIT score was 8.8 (95% CI, 8.4 to 9.1; range, 0 to 36). Reports of harmful effects of drinking and negative consequences, such as getting involved in a fight (physical or verbal) while drinking (146/556 [26%]), were common. Risky/high-risk consumption for short-term harm on a monthly basis was associated with a variety of player characteristics, such as usually drinking in public locations (odds ratio, 1.55 [95% CI, 1.02 to 2.35]). AUDIT score was associated with variables such as marital status, with married players scoring more than two points lower (95% CI, - 3.58 to - 0.58) than single players. Formal club rules

  1. Metabolic demands and replenishment of muscle glycogen after a rugby league match simulation protocol.

    Science.gov (United States)

    Bradley, Warren J; Hannon, Marcus P; Benford, Victoria; Morehen, James C; Twist, Craig; Shepherd, Sam; Cocks, Matthew; Impey, Samuel G; Cooper, Robert G; Morton, James P; Close, Graeme L

    2017-09-01

    The metabolic requirements of a rugby league match simulation protocol and the timing of carbohydrate provision on glycogen re-synthesis in damaged muscle were examined. Fifteen (mean±SD: age 20.9±2.9 year, body-mass 87.3±14.1kg, height 177.4±6.0cm) rugby league (RL) players consumed a 6gkgday-1 CHO diet for 7-days, completed a time to exhaustion test (TTE) and a glycogen depletion protocol on day-3, a RL simulated-match protocol (RLMSP) on day-5 and a TTE on day-7. Players were prescribed an immediate or delayed (2-h-post) re-feed post-simulation. Muscle biopsies and blood samples were obtained post-depletion, before and after simulated match-play, and 48-h after match-play with PlayerLoad and heart-rate collected throughout the simulation. Data were analysed using effects sizes±90% CI and magnitude-based inferences. PlayerLoad (8.0±0.7 AUmin-1) and %HRpeak (83±4.9%) during the simulation were similar to values reported for RL match-play. Muscle glycogen very likely increased from immediately after to 48-h post-simulation (272±97 cf. 416±162mmolkg-1d.w.; ES±90%CI) after immediate re-feed, but changes were unclear (283±68 cf. 361±144mmolkg-1d.w.; ES±90%CI) after delayed re-feed. CK almost certainly increased by 77.9±25.4% (0.75±0.19) post-simulation for all players. The RLMSP presents a replication of the internal loads associated with professional RL match-play, although difficulties in replicating the collision reduced the metabolic demands and glycogen utilisation. Further, it is possible to replete muscle glycogen in damaged muscle employing an immediate re-feed strategy. Copyright © 2017 Sports Medicine Australia. Published by Elsevier Ltd. All rights reserved.

  2. Unravelling hieroglyphs : Urban traffic signs and the League of Nations

    Directory of Open Access Journals (Sweden)

    Frank Schipper

    2009-11-01

    Full Text Available Cet article porte sur les enjeux de signalisation routière pendant l'entre-deux-guerres. Il esquisse d'abord la relation souvent difficile entre l'automobile et la ville d'une part et la société en général. Il revient sur le rôle de la signalisation routière dont la mise en place a contribué à encadrer ces rapports. À la veille de la Première Guerre Mondiale, des milliers de panneaux décorent déjà les routes européennes. Depuis la guerre, la nouvelle Société des Nations réussit à s'accaparer les discussions sur la signalisation routière au début des années 1920, puis commence ses travaux sur la signalisation routière spécifiquement urbaine à partir de 1926. La Conférence Européenne sur le Trafic Routier en 1931 est le sommet de ce mouvement. Le système n'a pas changé fondamentalement depuis. A l'inverse des propositions des représentants urbains, la SdN n’est cependant pas devenue le coordinateur central des problèmes de signalisation routière. L’article conclut par nuancer la qualification des panneaux routiers comme des hiéroglyphes par le journaliste français Baudry de Saunier en 1931.This article discusses road traffic signs in the Interwar years. The article first sketches the often difficult relationship between the car and the city and society at large. It proposes road signs were introduced in part to mitigate this antagonistic relation. On the eve of the First World War thousands of signs already adorned European roads. After the war the new League of Nations managed to seize discussions on road signs in the early 1920s, and started to work on specifically urban road signs from 1926 onwards. The European Conference on Road Traffic in 1931 formed the apex of this development. The system has not fundamentally changed since. Contrary to the proposal of urban representatives, the League did not, however, become the supreme arbiter of traffic signs. The article concludes by nuancing a 1931

  3. What Happens When Employers are Free to Discriminate? Evidence from the English Barclays Premier Fantasy Football League

    OpenAIRE

    Bryson, Alex; Chevalier, Arnaud

    2014-01-01

    Research on employers' hiring discrimination is limited by the unlawfulness of such activity. Consequently, researchers have focused on the intention to hire. Instead, we rely on a virtual labour market, the Fantasy Football Premier League, where employers can freely exercise their taste for racial discrimination in terms of hiring and firing. The setting allows us to eliminate co-worker, consumer-based and statistical discrimination as potential sources of discrimination, thus isolating the ...

  4. The Migration of African Americans to the Canadian Football League during the mid-20th Century: An Escape from Discrimination?

    OpenAIRE

    Neil Longley; Todd Crosset; Steve Jefferson

    2007-01-01

    The institutional racial discrimination that existed in American professional team sports prior to World War II resulted in African American players effectively being barred from playing in the major professional leagues. Although the NFL color barrier did officially fall in 1946, to be quickly followed by the fall of the MLB color barrier one year later when Jackie Robinson made his debut for the Brooklyn Dodgers, these events were just the beginning of the struggles for African American ath...

  5. Head impacts in a junior rugby league team measured with a wireless head impact sensor: an exploratory analysis.

    Science.gov (United States)

    King, Doug; Hume, Patria; Gissane, Conor; Clark, Trevor

    2017-01-01

    OBJECTIVE The aim of this study was to investigate the frequency, magnitude, and distribution of head impacts sustained by players in a junior rugby league over a season of matches. METHODS The authors performed a prospective cohort analysis of impact magnitude, frequency, and distribution on data collected with instrumented XPatches worn behind the ear of players in an "under-11" junior rugby league team (players under 11 years old). RESULTS A total of 1977 impacts were recorded. Over the course of the study, players sustained an average of 116 impacts (average of 13 impacts per player per match). The measured linear acceleration ranged from 10g to 123g (mean 22g, median 16g, and 95th percentile 57g). The rotational acceleration ranged from 89 rad/sec 2 to 22,928 rad/sec 2 (mean 4041 rad/sec 2 , median 2773 rad/sec 2 , and 95th percentile 11,384 rad/sec 2 ). CONCLUSIONS The level of impact severity based on the magnitude of impacts for linear and rotational accelerations recorded was similar to the impacts reported in studies of American junior and high school football, collegiate football, and youth ice hockey players, but the players in the rugby league cohort were younger, had less body mass, and played at a slower speed than the American players. Junior rugby league players are required to tackle the player to the ground and use a different tackle technique than that used in American football, likely increasing the rotational accelerations recorded at the head.

  6. Critical reflection of the advanced rehabilitation of an elite rugby league player sustaining a posterior Bankart lesion.

    Science.gov (United States)

    McDonough, Andrew; Funk, Lennard

    2013-02-01

    The following is a critical description and discussion of the successful assessment and rehabilitation of a right shoulder posterior Bankart repair in an elite rugby league player. The rehabilitation follows accelerated, goal based guidelines, widely adopted in current sports practice but not well documented in the literature (Funk & Snow, 2007; Park, Lin, Yokota, & McFarland, 2004). The study serves to be the first critical discussion of such a regime. Copyright © 2012 Elsevier Ltd. All rights reserved.

  7. [Effects of climate and grazing on the vegetation cover change in Xilinguole League of Inner Mongolia, North China].

    Science.gov (United States)

    Wang, Hai-Mei; Li, Zheng-Hai; Wang, Zhen

    2013-01-01

    Based on the monthly temperature and precipitation data of 15 meteorological stations and the statistical data of livestock density in Xilinguole League in 1981-2007, and by using ArcGIS, this paper analyzed the spatial distribution of the climate aridity and livestock density in the League, and in combining with the ten-day data of the normalized difference vegetation index (NDVI) in 1981-2007, the driving factors of the vegetation cover change in the League were discussed. In the study period, there was a satisfactory linear regression relationship between the climate aridity and the vegetation coverage. The NDVI and the livestock density had a favorable binomial regression relationship. With the increase of NDVI, the livestock density increased first and decreased then. The vegetation coverage had a complex linear relationship with livestock density and climate aridity. The NDVI had a positive correlation with climate aridity, but a negative correlation with livestock density. Compared with livestock density, climate aridity had far greater effects on the NDVI.

  8. Climate policies in the U.S. at the stakeholder level: A case study of the National Football League

    International Nuclear Information System (INIS)

    Reiche, Danyel

    2013-01-01

    This article analyzes how stakeholders are able to influence climate policy-making in the U.S.; emphasis is placed upon the most popular sports league in the United States, the National Football League (NFL). An empirical analysis of the 32 NFL franchises identifies pioneering clubs that have introduced ambitious green programs that include the utilization of renewable energies, the adoption of energy efficiency measures and carbon offsetting policies, as well as the facilitation of public transport and electric cars. Apart from environmental concerns, this paper identifies several drivers for pioneering actions: economic motives, pressure exerted by the local environment, public relations, and political incentives such as the promotion from the federal government's stimulus package. Finally, this article investigates the role that state actors, such as the Environmental Protection Agency, and non-state actors, such as the Natural Resources Defense Council, play in the innovation and diffusion processes of environmental programs in the NFL. - Highlights: • The article analyzes the role of stakeholders in influencing climate policy-making in the U.S. • A case study of the National Football League (NFL) and their 32 franchises is carried out. • The research identifies pioneering teams and describes their actions. • The motives of pioneering action are identified. • State and non state actors that were involved in innovation and diffusion of green programs in the NFL are pinpointed

  9. Epidemiology and history of knee injury and its impact on activity limitation among football premier league professional referees.

    Science.gov (United States)

    Mahdavi Mohtasham, Hamid; Shahrbanian, Shahnaz; Khoshroo, Fatemeh

    2018-01-01

    The purpose of this study was to determine the epidemiology and history of knee injury and its impact on activity limitation among football premier league professional referees in Iran. This was a descriptive study. 59 Football Premier League professional referees participated in the study. The knee injury related information such as injury history and mechanism was recorded. Injury related symptoms and their impacts on the activity limitation, ability to perform activities of daily living as well participation in sports and recreational activities was obtained through the Knee Outcome Survey (KOS). The results indicated that 31 out of 59 participants reported the history of knee injury. In addition, 18.6%, 22.4% and 81% of the referees reported that they had been injured during the last 6 months of the last year, and at some point in their refereeing careers, respectively. Results further indicated that 48.8% of the injuries occurred in the non-dominant leg and they occurred more frequently during training sessions (52%). Furthermore, the value of KOS was 85 ± 13 for Activities of Daily Living subscale and 90 ± 9 for Sports and Recreational Activities subscale of the KOS. Knee injury was quite common among the Football Premier League professional referees. It was also indicated that the injuries occurred mainly due to insufficient physical fitness. Therefore, it is suggested that football referees undergo the proper warm-up program to avoid knee injury.

  10. Modelling The Effect of Changing Point Systems to Teams’ Competition Standing in A Malaysian Soccer Super League

    Science.gov (United States)

    Mat Yusof, Muhammad; Khalid, Ruzelan; Hamid, Mohamad Shukri Abdul; Mansor, Rosnalini; Sulaiman, Tajularipin

    2018-05-01

    In a sports league such as in a soccer league, the teams’ competition standing is based on a cumulative point system. Typically, the standard point system is given to every single match for win, draw and lose teams is the 3-1-0 point system. In this paper, we explore the effect of changing point systems to teams’ competition standing by changing the weightage values for win, draw and lose teams. Three types of point systems are explored in our soccer simulation model; firstly the 3-1-0, secondly the 2-1-0 and thirdly the 4-1-0 point system. Based on the teams participating in a Malaysian soccer Super League, our simulation result shows that there are small changes in term of teams’ competition standing when we compared the actual rank and the simulation rank position. However, the 4-1-0 point system recorded the highest Pearson correlation value which is 0.97, followed by the 2-1-0 point system (0.95) and thirdly the 3-1-0 point system (0.94).

  11. Planetary LEGO, Phase I

    Data.gov (United States)

    National Aeronautics and Space Administration — Prior to human arrival to the Moon or Mars, a certain amount of infrastructure will be required in order to ensure success of the overall goals of the mission. Such...

  12. Linking LEGO and Algebra

    Science.gov (United States)

    Özgün-Koca, S. Asli; Edwards, Thomas G.; Chelst, Kenneth R.

    2015-01-01

    In mathematics, students should represent, model, and work with such real-world situations as those found in the physical world, the public policy realm, and society (CCSSI 2010). Additionally, students need to make decisions and be flexible enough to improve their decisions after analyzing realistic situations. The LEGO® Pets activity does just…

  13. Descriptive Epidemiology of Musculoskeletal Injuries and Concussions in the National Football League, 2012-2014

    Science.gov (United States)

    Lawrence, David W.; Hutchison, Michael G.; Comper, Paul

    2015-01-01

    Background: The risk of all-cause injury and concussion associated with football is significant. The National Football League (NFL) has implemented changes to increase player safety warranting investigation into the incidence and patterns of injury. Purpose: To document the incidence and patterns of all-cause injury and concussions in the NFL. Study Design: Descriptive epidemiology study. Methods: Injury data were collected prospectively from official NFL injury reports over 2 regular seasons from 2012 to 2014, with identification of injury incidence rates and patterns. Concussion rate ratios were calculated using previously reported NFL rates. Results: A total of 4284 injuries were identified, including 301 concussions. The all-cause injury rate was 395.8 per 1000 athletes at risk (AAR) and concussion incidence was 27.8 per 1000 AAR. Only 2.3% of team games were injury free. Wide receivers, tight ends, and defensive backs had the highest incidence of injury and concussion. Concussion incidence was 1.61-fold higher in 2012 to 2014 compared with 2002 to 2007. The knee was injured most frequently, followed by the ankle, hamstring, shoulder, and head. Conclusion: The incidence of all-cause injury and concussion in the NFL is significant. Concussion injury rates are higher than previous reports, potentially reflecting an improvement in recognition and awareness. Injury prevention efforts should continue to reduce the prevalence of injury associated with football. PMID:26675321

  14. GAME-RELATED STATISTICS THAT DISCRIMINATED WINNING, DRAWING AND LOSING TEAMS FROM THE SPANISH SOCCER LEAGUE

    Directory of Open Access Journals (Sweden)

    Carlos Lago-Peñas

    2010-06-01

    Full Text Available The aim of the present study was to analyze men's football competitions, trying to identify which game-related statistics allow to discriminate winning, drawing and losing teams. The sample used corresponded to 380 games from the 2008-2009 season of the Spanish Men's Professional League. The game-related statistics gathered were: total shots, shots on goal, effectiveness, assists, crosses, offsides commited and received, corners, ball possession, crosses against, fouls committed and received, corners against, yellow and red cards, and venue. An univariate (t-test and multivariate (discriminant analysis of data was done. The results showed that winning teams had averages that were significantly higher for the following game statistics: total shots (p < 0.001, shots on goal (p < 0.01, effectiveness (p < 0.01, assists (p < 0.01, offsides committed (p < 0.01 and crosses against (p < 0.01. Losing teams had significantly higher averages in the variable crosses (p < 0.01, offsides received (p < 0. 01 and red cards (p < 0.01. Discriminant analysis allowed to conclude the following: the variables that discriminate between winning, drawing and losing teams were the total shots, shots on goal, crosses, crosses against, ball possession and venue. Coaches and players should be aware for these different profiles in order to increase knowledge about game cognitive and motor solicitation and, therefore, to evaluate specificity at the time of practice and game planning

  15. Notes on the origins of Epilepsia and the International League Against Epilepsy.

    Science.gov (United States)

    Shorvon, Simon D; Weiss, Giselle; Goodkin, Howard P

    2009-03-01

    The recent discovery of archival material has shed interesting light on the origins of Epilepsia and also the International League Against Epilepsy (ILAE). The idea of an international journal devoted to epilepsy seems first to have arisen from talks between Dr. L. J. J. Muskens and Dr. W. Aldren Turner in 1905. A protracted series of subsequent letters between Muskens and a Haarlem publisher show how the idea slowly took shape. The committee of patronage, editorial board, and editorial assistants was probably first approached at the First International Congress of Psychiatry, Neurology, Psychology, and Nursing of the Insane, held in Amsterdam in 1907. At this meeting, the concept of an international organization to fight epilepsy (to become the ILAE) was also first proposed in public, again by Muskens. The concept of the ILAE was clearly modeled on another international organization-the International Commission for the Study of the Causes of Mental Diseases and Their Prophylaxis. This Commission had been first publicly proposed in 1906 by Ludwig Frank, at the Second International Congress for the Care and Treatment of the Insane. The proposed Commission and ILAE shared many features, aims, and personnel. Despite an auspicious start, the International Commission was prevented by personal and political differences from ever actually coming into being. However, the first issue of Epilepsia appeared in March 1909 and the ILAE was inaugurated in August 1909; and both have flourished and celebrate their centenaries this year.

  16. A medley of meanings: Insights from an instance of gameplay in League of Legends

    Directory of Open Access Journals (Sweden)

    Max Watson

    2015-06-01

    Full Text Available This article engages with the notion of insightful gameplay. It recounts debates about what, if anything, makes play meaningful. Through these, it contends that while some games are explicitly designed to foster insightful gameplay, most are not and many might even be considered utterly meaningless. It notes how discussions about what makes playing games meaningful raise concomitant questions about what playing means. It then strives to reconcile these two interrelated questions by offering the notion of a medley of meanings. A medley of meanings is the notion that each player brings their own subjective disposition to playing to a particular instance of gameplay; no participant to gameplay should be considered as in a state that is “not playing”. Because these subjective dispositions to playing can be quite divergent, players can and often do clash in instances of gameplay. This article then contends that these clashes can in turn render the most seemingly meaningless games potential hotbeds of insightful gameplay. The second half of this article discusses the ethnographic example of an instance of gameplay in the digital game League of Legends in order to explicate the notion of a medley of meanings.

  17. Offensive Strategy in the 2D Soccer Simulation League Using Multi-Group Ant Colony Optimization

    Directory of Open Access Journals (Sweden)

    Shengbing Chen

    2016-02-01

    Full Text Available The 2D soccer simulation league is one of the best test beds for the research of artificial intelligence (AI. It has achieved great successes in the domain of multi-agent cooperation and machine learning. However, the problem of integral offensive strategy has not been solved because of the dynamic and unpredictable nature of the environment. In this paper, we present a novel offensive strategy based on multi-group ant colony optimization (MACO-OS. The strategy uses the pheromone evaporation mechanism to count the preference value of each attack action in different environments, and saves the values of success rate and preference in an attack information tree in the background. The decision module of the attacker then selects the best attack action according to the preference value. The MACO-OS approach has been successfully implemented in our 2D soccer simulation team in RoboCup competitions. The experimental results have indicated that the agents developed with this strategy, along with related techniques, delivered outstanding performances.

  18. Pre-existing lumbar spine diagnosis as a predictor of outcomes in National Football League athletes.

    Science.gov (United States)

    Schroeder, Gregory D; Lynch, T Sean; Gibbs, Daniel B; Chow, Ian; LaBelle, Mark; Patel, Alpesh A; Savage, Jason W; Hsu, Wellington K; Nuber, Gordon W

    2015-04-01

    It is currently unknown how pre-existing lumbar spine conditions may affect the medical evaluation, draft status, and subsequent career performance of National Football League (NFL) players. To determine if a pre-existing lumbar diagnosis affects a player's draft status or his performance and longevity in the NFL. Cohort study; Level 3. The investigators evaluated the written medical evaluations and imaging reports of prospective NFL players from a single franchise during the NFL Scouting Combine from 2003 to 2011. Players with a reported lumbar spine diagnosis and with appropriate imaging were included in this study. Athletes were then matched to control draftees without a lumbar spine diagnosis by age, position, year, and round drafted. Career statistics and performance scores were calculated. Of a total of 2965 athletes evaluated, 414 were identified as having a pre-existing lumbar spine diagnosis. Players without a lumbar spine diagnosis were more likely to be drafted than were those with a diagnosis (80.2% vs. 61.1%, respectively, P study suggest that athletes with pre-existing lumbar spine conditions were less likely to be drafted and that the diagnosis is associated with a decrease in career longevity but not performance. Players with lumbar fusion have achieved successful careers in the NFL. © 2015 The Author(s).

  19. An evaluation of the Australian Football League Central Australian Responsible Alcohol Strategy 2005-07.

    Science.gov (United States)

    Mentha, Ricky; Wakerman, Johne

    2009-12-01

    In 2004, the Australian Football League Central Australia (AFLCA) implemented the Responsible Alcohol Strategy (RAS), which aimed to decrease alcohol consumption at matches, and to promote healthy lifestyle messages to the youth of Central Australia participating in Australian Rules football. The evaluation adopted a pre- and post-implementation design to monitor a number of performance indicators. The evaluation analysed routinely collected data from AFLCA, its Security Company, Alice Springs Police Department and Alice Springs Hospital; we surveyed AFLCA staff, club officials and umpires; and undertook direct observation at AFLCA events. The volume of alcohol sold at matches decreased. Survey data indicate decreased alcohol related violence, improved spectator behaviour and decreased spectator attendances. Police data suggest declining alcohol-related and violent behaviours, but trends were not statistically significant. Alice Springs Hospital injury admission data indicate a non-significant interaction between year and season effect. In a community context of high alcohol consumption and high rates of interpersonal violence, the strategies implemented were successful in decreasing alcohol consumption and related undesirable behaviours at football games. However, these measures have resulted in unintended consequences: decreased numbers of spectators attending games, decreased canteen sales and falling sponsorship. The decreased revenue has raised serious issues about sustainability of the alcohol intervention, and stimulated discussions with government and others about strategies to maintain this important alcohol reduction policy.

  20. STRENGTH AND CONDITIONING PRACTICES OF IRAN Wrestling League STRENGTH AND CONDITIONING COACHES

    Directory of Open Access Journals (Sweden)

    Far Saeed Jamshidi

    2014-08-01

    Full Text Available Purpose : The purpose of this study describes the results of a survey of the practices of Iranian Wrestling League strength and conditioning (IWL S&C coaches. Material: The response rate was 88.5% (100 of 113. The contents survey examines include: (a background information, (b physical testing, (c flexibility development, (d speed development, (e plyometrics, (f strength/power development, (g unique aspects, and (h comments from coaches providing additional information. Results: Results indicate, in part, that coaches assess an average of 7.3 parameters of fitness, with tests speed being the most common. All coaches used a variety of flexibility development strategies. Results reveal that all of IWL S&C coaches follow a periodization model. Speed as the first priority (100% and muscular endurance, power and strength as second priority (97% of importance in evaluating their athletes. Sixty-six percent coaches (66% indicated that their athletes used Olympic-style lifts. All coaches employed plyometric exercises with their athletes. Ninety-two percent (92% of the coaches reported that used plyometric trainings for increasing the speed of their wrestlers and 82% of the coaches used plyometric jump in place exercises as regular practice in their trainings. Conclusions: The squat and its variations, as well as the Olympic-style lifts and their variations, were the most frequently used exercises. The survey serves as a review and a source of applied information and new ideas.

  1. Secure Scientific Applications Scheduling Technique for Cloud Computing Environment Using Global League Championship Algorithm

    Science.gov (United States)

    Abdulhamid, Shafi’i Muhammad; Abd Latiff, Muhammad Shafie; Abdul-Salaam, Gaddafi; Hussain Madni, Syed Hamid

    2016-01-01

    Cloud computing system is a huge cluster of interconnected servers residing in a datacenter and dynamically provisioned to clients on-demand via a front-end interface. Scientific applications scheduling in the cloud computing environment is identified as NP-hard problem due to the dynamic nature of heterogeneous resources. Recently, a number of metaheuristics optimization schemes have been applied to address the challenges of applications scheduling in the cloud system, without much emphasis on the issue of secure global scheduling. In this paper, scientific applications scheduling techniques using the Global League Championship Algorithm (GBLCA) optimization technique is first presented for global task scheduling in the cloud environment. The experiment is carried out using CloudSim simulator. The experimental results show that, the proposed GBLCA technique produced remarkable performance improvement rate on the makespan that ranges between 14.44% to 46.41%. It also shows significant reduction in the time taken to securely schedule applications as parametrically measured in terms of the response time. In view of the experimental results, the proposed technique provides better-quality scheduling solution that is suitable for scientific applications task execution in the Cloud Computing environment than the MinMin, MaxMin, Genetic Algorithm (GA) and Ant Colony Optimization (ACO) scheduling techniques. PMID:27384239

  2. Solarbundesliga (Solar League) and SolarLokal. Competition and campaign for communities

    Energy Technology Data Exchange (ETDEWEB)

    Vollmer, C. [Deutsche Umwelthilfe e.V., Radolfzell (Germany)

    2006-07-01

    Summary: Currently more solar power plants are built in Germany than ever before. Citizens, farmers, companies, initiatives and local authorities are participating. Solarbundesliga (Solar League), launched in April 2001, offers a forum for these solar minded actors. It ensures that the local commitment of these actors is known all over Germany and in doing so awakens the competitive drive in many people. The Solarbundesliga is organised by Deutsche Umwelthilfe and the specialist journal Solarthemen. It is a very good instrument to show the outcome of the solar energy supply at the local level in media friendly means. The image campaign SolarLokal of the Deutsche Umwelthilfe and SolarWorld, one of the biggest solar companies worldwide, is a very good approach for municipalities to inform their citizens about the benefits of solar energy. According to a recent opinion poll, SolarLokal contributes to an increase in solar current plants in the participating cities and towns. Additionally, it brings craftspeople having experience in installing solar power plants and interested citizens together. So, SolarLokal provides incentives to the local economy. The idea of SolarLokal is transferable to other countries. In January 2006 the partner campaign IsIaSolar was started in Teneriffa. (orig.)

  3. Superior Labrum Anterior-Posterior Tears in the National Football League.

    Science.gov (United States)

    Chambers, Caitlin C; Lynch, T Sean; Gibbs, Daniel B; Ghodasra, Jason H; Sahota, Shawn; Franke, Kristina; Mack, Christina D; Nuber, Gordon W

    2017-01-01

    Shoulder disorders are common in football players, with up to 50% of National Football League (NFL) recruits reporting a history of shoulder injuries. Superior labrum anterior-posterior (SLAP) tears are an entity with well-described detrimental effects on return to play in overhead-throwing athletes but with minimal data in contact athletes. To identify the incidence, predisposing factors, and effect of SLAP tears in NFL athletes and prospects as well as the treatment patterns of NFL team physicians. Descriptive epidemiology study. This study was a comprehensive analysis of SLAP tears in elite football players using a dual approach: (1) SLAP injuries recorded in the NFL Injury Surveillance System from 2000 to 2014 were evaluated by player position, type of play, days/games lost, and surgical intervention; (2) NFL Scouting Combine athletes from 2003 to 2011 with prior SLAP repair were evaluated for draft success, and drafted athletes were compared with matched controls for career length and performance scores. SLAP tears represented a small portion (3.1%) of shoulder injuries in NFL athletes from 2000 to 2014, occurring most commonly in offensive linemen (28%). Surgically treated SLAP tears (42%) resulted in more days missed than did nonoperatively managed tears (140.2 vs 21.5 days; P football players, it is clear that these injuries have the potential to cause significant detriment to an athlete's career.

  4. Alcohol and violence in 2017 National Football League Super Bowl commercials.

    Science.gov (United States)

    MacLean, Sarah A; Basch, Corey H; Garcia, Philip

    2017-01-01

    Background: The National Football League (NFL) Super Bowl is a widely-viewed sports event and the commercials are especially popular among viewers. Previous research has demonstrated risky health behaviors in advertisements aired during sporting events. The purpose of this study was to analyze the content of the advertisements aired during the 2017 NFL Super Bowl. Methods: This cross-sectional study involved examining the content of all commercials, with an emphasis on health-compromising behaviors. The themes and highlights of the advertisements were analyzed based on whether there was a reference to alcohol or violence. Results: A total of 103 unique commercials were analyzed. The most common themes were humor (n=43), happiness (n=25), innovation (n=25), and enjoyment or relaxation (n=25).Alcohol was referenced in 13 (12.6%, 95% CI 7.5%, 20.4%) of the commercials. Advertisements with alcohol references were more likely to contain the themes of partying (odds ratio [OR]:16.2, 95% CI 1.4-193.4, P=0.041) and enjoyment or relaxation (OR: 4.7, 95% CI 1.4-15.6,P=0.014). There were 24 commercials with references to violence and these were more likely tobe promoting a movie (OR: 5.4, 95% CI 3.5-8.2, Ptelevision program (OR: 8.9,95% CI 2.6-30.26, Pchildren to watch a concentrated number of intense images containing references to alcohol and violence during this popular sporting event.

  5. Officiating Role Influences the Physical Match Activity Profiles of Rugby League Touch Judges and Referees

    Directory of Open Access Journals (Sweden)

    Pearce Leesa

    2017-08-01

    Full Text Available This study investigated the effect of the officiating role on physical activity profiles of rugby league match officials during match-play. Physical performance indicators were collated from 23 match officials, resulting in 78 observations. Match officials were categorised into two groups: referees and touch judges. Microtechnology facilitated the quantification of total distance (m, relative distance (m⋅min-1, maximum velocity (m⋅s-1, the percentage of high intensity running distance (% total > 3.01 m⋅s-1, walking distance (5 m⋅s-1. Multivariate analysis modelled the main effect of the officiating role with follow up univariate analyses identifying significant differences. A significant effect was noted (V = 750; F(8, 66 = 24.71; p < 0.05 with referees covering a greater total distance (7767 ± 585 vs. 7022 ± 759 m, relative distance (90 ± 6 vs. 82 ± 8 m⋅min-1, jogging distance (3772 ± 752 vs. 3110 ± 553 m, and fast jogging distance (2565 ± 631 vs. 1816 ± 440 m compared to touch judges. Touch judges covered greater distances while sprinting (1012 ± 385 vs. 654 ± 241 m. Results provide important guidance in the development of training programs for match officials.

  6. Predicting Football Matches Results using Bayesian Networks for English Premier League (EPL)

    Science.gov (United States)

    Razali, Nazim; Mustapha, Aida; Yatim, Faiz Ahmad; Aziz, Ruhaya Ab

    2017-08-01

    The issues of modeling asscoiation football prediction model has become increasingly popular in the last few years and many different approaches of prediction models have been proposed with the point of evaluating the attributes that lead a football team to lose, draw or win the match. There are three types of approaches has been considered for predicting football matches results which include statistical approaches, machine learning approaches and Bayesian approaches. Lately, many studies regarding football prediction models has been produced using Bayesian approaches. This paper proposes a Bayesian Networks (BNs) to predict the results of football matches in term of home win (H), away win (A) and draw (D). The English Premier League (EPL) for three seasons of 2010-2011, 2011-2012 and 2012-2013 has been selected and reviewed. K-fold cross validation has been used for testing the accuracy of prediction model. The required information about the football data is sourced from a legitimate site at http://www.football-data.co.uk. BNs achieved predictive accuracy of 75.09% in average across three seasons. It is hoped that the results could be used as the benchmark output for future research in predicting football matches results.

  7. Secure Scientific Applications Scheduling Technique for Cloud Computing Environment Using Global League Championship Algorithm.

    Science.gov (United States)

    Abdulhamid, Shafi'i Muhammad; Abd Latiff, Muhammad Shafie; Abdul-Salaam, Gaddafi; Hussain Madni, Syed Hamid

    2016-01-01

    Cloud computing system is a huge cluster of interconnected servers residing in a datacenter and dynamically provisioned to clients on-demand via a front-end interface. Scientific applications scheduling in the cloud computing environment is identified as NP-hard problem due to the dynamic nature of heterogeneous resources. Recently, a number of metaheuristics optimization schemes have been applied to address the challenges of applications scheduling in the cloud system, without much emphasis on the issue of secure global scheduling. In this paper, scientific applications scheduling techniques using the Global League Championship Algorithm (GBLCA) optimization technique is first presented for global task scheduling in the cloud environment. The experiment is carried out using CloudSim simulator. The experimental results show that, the proposed GBLCA technique produced remarkable performance improvement rate on the makespan that ranges between 14.44% to 46.41%. It also shows significant reduction in the time taken to securely schedule applications as parametrically measured in terms of the response time. In view of the experimental results, the proposed technique provides better-quality scheduling solution that is suitable for scientific applications task execution in the Cloud Computing environment than the MinMin, MaxMin, Genetic Algorithm (GA) and Ant Colony Optimization (ACO) scheduling techniques.

  8. Daily Distribution of Macronutrient Intakes of Professional Soccer Players From the English Premier League.

    Science.gov (United States)

    Anderson, Liam; Naughton, Robert J; Close, Graeme L; Di Michele, Rocco; Morgans, Ryland; Drust, Barry; Morton, James P

    2017-12-01

    The daily distribution of macronutrient intake can modulate aspects of training adaptations, performance and recovery. We therefore assessed the daily distribution of macronutrient intake (as assessed using food diaries supported by the remote food photographic method and 24-hr recalls) of professional soccer players (n = 6) of the English Premier League during a 7-day period consisting of two match days and five training days. On match days, average carbohydrate (CHO) content of the prematch (recovery from an evening kick-off) were similar (p > .05) though such intakes were lower than contemporary guidelines considered optimal for prematch CHO intake and postmatch recovery. On training days, we observed a skewed and hierarchical approach (p lunch (0.6 g·kg -1 )>breakfast (0.3 g·kg -1 )>evening snacks (0.1 g·kg -1 ). We conclude players may benefit from consuming greater amounts of CHO in both the prematch and postmatch meals so as to increase CHO availability and maximize rates of muscle glycogen resynthesis, respectively. Furthermore, attention should also be given to ensuring even daily distribution of protein intake so as to potentially promote components of training adaptation.

  9. A 26 year physiological description of a National Hockey League team.

    Science.gov (United States)

    Quinney, H A; Dewart, Randy; Game, Alex; Snydmiller, Gary; Warburton, Darren; Bell, Gordon

    2008-08-01

    The primary purpose of this investigation was to examine the physiological profile of a National Hockey League (NHL) team over a period of 26 years. All measurements were made at a similar time of year (pre-season) in 703 male (mean age +/- SD = 24 +/- 4 y) hockey players. The data were analyzed across years, between positions (defensemen, forwards, and goaltenders), and between what were deemed successful and non-successful years using a combination of points acquired during the season and play-off success. Most anthropometric (height, mass, and BMI) and physiological parameters (absolute and relative VO2 peak, relative peak 5 s power output, abdominal endurance, and combined grip strength) showed a gradual increase over the 26 year period. Defensemen were taller and heavier, had higher absolute VO2 peak, and had greater combined grip strength than forwards and goaltenders. Forwards were younger and had higher values for relative VO2 peak. Goaltenders were shorter, had less body mass, a higher sum of skinfolds, lower VO2 peak, and better flexibility. The overall pre-season fitness profile was not related to team success. In conclusion, this study revealed that the fitness profile for a professional NHL ice-hockey team exhibited increases in player size and anaerobic and aerobic fitness parameters over a 26 year period that differed by position. However, this evolution of physiological profile did not necessarily translate into team success in this particular NHL franchise.

  10. Integration of the functional movement screen into the National Hockey League Combine.

    Science.gov (United States)

    Rowan, Chip P; Kuropkat, Christiane; Gumieniak, Robert J; Gledhill, Norman; Jamnik, Veronica K

    2015-05-01

    The sport of ice hockey requires coordination of complex skills involving musculoskeletal and physiological abilities while simultaneously exposing players to a high risk for injury. The Functional Movement Screen (FMS) was developed to assess fundamental movement patterns that underlie both sport performance and injury risk. The top 111 elite junior hockey players from around the world took part in the 2013 National Hockey League Entry Draft Combine (NHL Combine). The FMS was integrated into the comprehensive medical and physiological fitness evaluations at the request of strength and conditioning coaches with affiliations to NHL teams. The inclusion of the FMS aimed to help develop strategies that could maximize its utility among elite hockey players and to encourage or inform further research in this field. This study evaluated the outcomes of integrating the FMS into the NHL Combine and identified any links to other medical plus physical and physiological fitness assessment outcomes. These potential associations may provide valuable information to identify elements of future training programs that are individualized to athletes' specific needs. The results of the FMS (total score and number of asymmetries identified) were significantly correlated to various body composition measures, aerobic and anaerobic fitness, leg power, timing of recent workouts, and the presence of lingering injury at the time of the NHL Combine. Although statistically significant correlations were observed, the implications of the FMS assessment outcomes remain difficult to quantify until ongoing assessment of FMS patterns, tracking of injuries, and hockey performance are available.

  11. Technical Performance Analysis of Iran Premier League Soccer Players in 2012-2013 Season

    Directory of Open Access Journals (Sweden)

    Javani Mohsen

    2015-10-01

    Full Text Available Background and purpose of study : analysis of IRAN premier league soccer players’ technical performance in season 2012-2013, using a computerized match analysis system (Borhan Mobin Development Management Co, IRAN. Material and methods: in this study, data were obtained from 120 players, who performed in competitions 90 minutes. The players were classified into 3 positional roles: defenders, midfielders and forwards. Technical performance variables analysis included: total passes, total successful passes, pass accuracy, total shots; total shots to target, shot accuracy, ball interception and ball losses. The data were statistically analyzed by one-way ANOVA, Kruskal-Wallis, Mann-Whitney U and Tukey post hoc test. Results : The findings of this study showed that players performed about 45 passes per competition. Midfielders and defenders had significantly higher number of passes than forwards. Pass accuracy was about 67% and there were no significant differences between positional roles. Also, the players performed about 0.8 shots per competition, forwards and midfielders had significantly higher number of shots than defenders. Shot accuracy was about 31%; midfielders and forwards had significantly higher shot accuracy than defenders. Forwards showed significantly lower ball interception and higher ball losses than other positions. Conclusion : The result of this study showed that there were significant differences between some technical actions in positional roles. Therefore, coaches can use this information for individualization of training according to playing positions and for optimization of training in the amateur game.

  12. Distributed Active Traction Control System Applied to the RoboCup Middle Size League

    Directory of Open Access Journals (Sweden)

    José Almeida

    2013-10-01

    Full Text Available This work addresses the problem of traction control in mobile wheeled robots in the particular case of the RoboCup Middle Size League (MSL. The slip control problem is formulated using simple friction models for ISePorto Team Robots with a differential wheel configuration. Traction was also characterized experimentally in the MSL scenario for relevant game events. This work proposes a hierarchical traction control architecture which relies on local slip detection and control at each wheel, with relevant information being relayed to a higher level responsible for global robot motion control. A dedicated one axis control embedded hardware subsystem allowing complex local control, high frequency current sensing and odometric information procession was developed. This local axis control board is integrated in a distributed system using CAN bus communications. The slipping observer was implemented in the axis control hardware nodes integrated in the ISePorto Robots and was used to control and detect loss of traction. An external vision system was used to perform a qualitative analysis of the slip detection and observer performance results are presented.

  13. Sustainable Sport Scheduling Approach Considering Team Equity for the Korean Professional Baseball League

    Directory of Open Access Journals (Sweden)

    Young Dae Ko

    2018-02-01

    Full Text Available Since the Korea Baseball League (KBL had nine teams, an odd number, in the 2013 season, one team was unable to compete at certain times in the rotation while the other eight teams played games. Therefore, it was necessary to consider several elements to generate an annual match schedule in terms of team equity. However, the annual match schedule created by the conventional method could not fully reflect the elements regarding team equity, and there were a great many complaints from teams and fans. As a result, applying an optimization technique was decided upon to derive an efficient annual match schedule for the 2014 season. All the required conditions for scheduling are formulated as one or more equations and several parameter values concerning team equity are calculated with the related equations. Due to the complicated scheduling conditions, a sequential solution approach is applied by dividing the overall planning horizon in three parts. The derived annual match schedule was used for the 2014 season after some modifications, and the staff of the KBL was satisfied with the performance of the proposed scheduling methodology. Currently, this sustainable scheduling methodology is still in use to generate an efficient annual match schedule for the KBL.

  14. Game Schedules and Rate of Concussions in the National Football League.

    Science.gov (United States)

    Teramoto, Masaru; Cushman, Daniel M; Cross, Chad L; Curtiss, Heather M; Willick, Stuart E

    2017-11-01

    Concussion prevention in the National Football League (NFL) is an important priority for player safety. The NFL now has modified game schedules, and one concern is that unconventional game schedules, such as a shortened rest period due to playing on a Thursday rather than during the weekend, may lead to an increased risk of injuries. Unconventional game schedules in the NFL are associated with an increased rate of concussion. Descriptive epidemiological study. This study analyzed concussions and game schedules over the NFL regular seasons from 2012 to 2015 (4 years). Documented numbers of concussions, identified by use of the online database PBS Frontline Concussion Watch, were summarized by regular-season weeks. Association of days of rest and game location (home, away, or overseas) with the rate of concussion was examined by use of the χ 2 test. Logistic regression analysis was performed to examine the relationships of days of rest and home/away games to the risk of repeated concussions, with adjustment for player position. A total of 582 concussions were analyzed in this study. A significantly greater number of concussions occurred in the second half of the season ( P game location, or timing of the bye week by the team or the opponent ( P > .05). Game schedules were not significantly associated with the occurrence of repeat concussions ( P > .05). Unconventional game schedules in the NFL, including playing on Thursday and playing overseas, do not seem to put players at increased risk of concussions.

  15. Managed Play: The Media’s Impact on Play in the Australian Football League

    Directory of Open Access Journals (Sweden)

    Duncan Samuel Keith

    2018-03-01

    Full Text Available No industry has influenced the transformation of the Australian Football League (AFL into a professional, commercial business more than the media. Today, the AFL players are paid more than ever and are used as marketing tools to promote and sell the game, often to new fans in new markets of Australia - namely New South Wales and Queensland - who haven’t traditionally played Australian Football, preferring the rugby codes instead. But perhaps the biggest change in the AFL is that the play element is now used as function of business. Put simply, winning leads to more money. As such, the play element is now manipulated more than ever. The game has more coaches implementing more tactics, strategies, game plans and set plays than ever before. These changes can be linked back to the media’s influence on the game. This paper utilises the combined observations and theories of Johan Huizinga and Pierre Bourdieu to create a theoretical lens through which we can understand the media’s growing influence in sport and its impact on play’s transformation. The theory will then be expounded through an extensive analysis of the media’s influence in the AFL, particularly its play element. This analysis will be supported with insights and views from AFL fans, members, commentators and theorists.

  16. THE QUOTA RULE (AGE RESTRICTION IN THE THIRD LEAGUE IN TERMS OF ACTORS (DRAMATIS PERSONAE IN FOOTBALL

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    Mert Kerem Zelyurt

    2017-12-01

    Full Text Available In 2016 it was seen that the “quota rule” (age restriction which was put into practice in 2009 for the 3. League football teams in order to enable young players to have a better chance in squads and bring these players to the national teams have been changed because of not getting the desired results. In the study, the effects of 2009 quota rule which was established as a legal obligation to the football teams were examined in the extent of players, coaches, and the club managers (dramatis personae. The study was designed as “Semi-structured in-depth interview” (Qualitative Method method. According to “Theoretical Sampling Method” the sample of the study was formed through 6 players, 4 club managers and 5 coaches all of which are active in the third football league. The interviews recorded in February 2017 and May 2017, which vary from 6 minutes to 29 minutes in length according to the samples, were converted into text and categorized under 4 themes in findings section. The themes are: 1. being dropped out of squad 2. Problems relating the squads and the quality of the football 3.The problem of player training in the third league for the national team and transfer mobility to upper leagues 4. The fall in wages, the problem of becoming unemployed and being obliged to play in the amateur football league. As it can be concluded from the themes which frame the narrations by the samples including different experiences considering their status and roles in terms of quota rule practice; some outcomes during the period in which the rule had been practiced (particularly due to the version before the change were witnessed such as the deterioration in the quality of football, technical problems relating squads, the problem of vertical and horizontal professional mobility of the players and the fall in wages. In the last instance; it can be concluded that it is necessary to analyze legal sanctions relating a multivariate and intricate field such

  17. O leigo e o suporte básico de vida El lego y el soporte básico de vida Laypeople and basic life support

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    Aline Maino Pergola

    2009-06-01

    Full Text Available A capacitação do leigo para o atendimento precoce em situações de emergência e instituição do suporte básico de vida (SBV é fundamental para salvar vidas e prevenir seqüelas. O objetivo foi identificar o conhecimento dos leigos sobre SBV. Utililizou-se entrevista estruturada em linguagem não-técnica. A amostra compreendeu 385 sujeitos, a maioria (57,1% do sexo feminino com ensino médio completo e superior incompleto (53,7%. Verificou-se apenas 9,9% conhecem a manobra de respiração boca-a-boca; 84,2% conhecem a técnica de compressão torácica externa (CTE, e destes, 79,9% sabem sua finalidade. Apenas 14,5% sabem posicionar a vítima para realizar a CTE; 82,4% referem uma freqüência menor que 60 CTE/minuto. Por não apresentarem adequada informação e fundamentação das etapas do SBV, os leigos podem prestar atendimento incorreto à vítima de emergência, acarretando prejuízos à reanimação.La capacitación del lego para la atención precoz en situaciones de emergencia e aplicación del soporte básico de vida (SBV es fundamental para salvar vidas y prevenir secuelas. El objetivo fue identificar el conocimiento de los legos sobre SBV. Se utililizó la entrevista estructurada en un lenguague no técnico. La muestra comprendió 385 sujetos, la mayoría (57,1% del sexo femenino con enseñanza media completa y superior incompleta (53,7%; Los que conocen la maniobra de respiración boca a boca son apenas 9,9%; 84,2% conocen la técnica de compresión toráxica externa (CTE y de estos, 79,9% saben su finalidad. Apenas 14,5% saben posicionar a la víctima para realizar la CTE, 82,4% refieren una frecuencia menor que 60 CTE/minuto. Por no presentar adecuada información y fundamentos de las etapas del SBV, los legos pueden prestar una atención incorrecta a la víctima de emergencia, ocasionando perjuicios en la reanimación.Training laypeople to give first aid in emergency situations and offer basic life support (BLS is crucial

  18. Olfactory Function and Associated Clinical Correlates in Former National Football League Players

    Science.gov (United States)

    Alosco, Michael L.; Jarnagin, Johnny; Tripodis, Yorghos; Platt, Michael; Martin, Brett; Chaisson, Christine E.; Baugh, Christine M.; Fritts, Nathan G.; Cantu, Robert C.

    2017-01-01

    Abstract Professional American football players incur thousands of repetitive head impacts (RHIs) throughout their lifetime. The long-term consequences of RHI are not well characterized, but may include olfactory dysfunction. RHI has been associated with changes to brain regions involved in olfaction, and olfactory impairment is common after traumatic brain injury. Olfactory dysfunction is a frequent early sequelae of neurodegenerative diseases (e.g., Alzheimer's disease), and RHI is associated with the neurodegenerative disease, chronic traumatic encephalopathy (CTE). We examined olfaction, and its association with clinical measures, in former National Football League (NFL) players. Ninety-five former NFL players (ages 40–69) and 28 same-age controls completed a neuropsychological and neuropsychiatric evaluation as part of a National Institutes of Health–funded study. The Brief Smell Identification Test (B-SIT) assessed olfaction. Principal component analysis generated a four-factor structure of the clinical measures: behavioral/mood, psychomotor speed/executive function, and verbal and visual memory. Former NFL players had worse B-SIT scores relative to controls (p = 0.0096). A B-SIT cutoff of 11 had the greatest accuracy (c-statistic = 0.61) and specificity (79%) for discriminating former NFL players from controls. In the former NFL players, lower B-SIT scores correlated with greater behavioral/mood impairment (p = 0.0254) and worse psychomotor speed/executive functioning (p = 0.0464) after controlling for age and education. Former NFL players exhibited lower olfactory test scores relative to controls, and poorer olfactory test performance was associated with worse neuropsychological and neuropsychiatric functioning. Future work that uses more-comprehensive tests of olfaction and structural and functioning neuroimaging may improve understanding on the association between RHI and olfaction. PMID:27430424

  19. Designing Appraisal Pattern for Performance of Superior League Football Teams by Emphasizing on Stakeholders’ Benefits

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    Seyed Mehdi TAYEBI

    2016-03-01

    Full Text Available Performance assessment by stakeholders is a strategic process that this research formed based on Freeman Stakeholders’ theory (1986 and Lee Stakeholders’ model and its goal is replying to following questions in order to present proper model for performance assessment: Who are most important stakeholders of superior football teams? What are their most important purposes? What are most important actions for fulfilling their needs? The research information collected from ministry of sport and youth, federation, club universalities, library and f iled experts and in first stage based on Freeman theory and past studies and experts’ opinions, a questionnaire was developed with Cronbach alpha coefficient of 0.891 and by using Shannon entropy model and TOPSIS method extracted 9 priorities out of 21. In second stage, a second questionnaire was developed with Cronbach alpha coefficient of 0.928 and 20 most important requests out of 71extracted by TOPSIS method. In 3rd stage, a third questionnaire was developed through interview with managers of 3 sup erior leagues and took measures to examine most implorations actions for providing stakeholders requests that 49 executive actions was recognized and performed by QFD model and quality house model indicated relation among requests of stakeholders, actions, weighting and ranked ultimately 24 important actions was recognized and by using results and normalization, performance assessment model extracted from above three processes that indicated victory result and monetary benefits included their most important requests and teams shall take action to establish clear financial and planning unit and shall be assessed periodically.

  20. Sports betting marketing during sporting events: a stadium and broadcast census of Australian Football League matches.

    Science.gov (United States)

    Thomas, Samantha; Lewis, Sophie; Duong, Jenny; McLeod, Colin

    2012-04-01

    Using Australian Football League (AFL) matches as a case study, we investigated the frequency, length and content of marketing strategies for sports betting during two specific settings: 1) at stadiums during four live matches; and 2) during eight televised broadcasts of matches. Census of sports betting marketing during Round 12 of the 2011 AFL premiership season. Per match, there was an average of 58.5 episodes (median 49.5, s.d 27.8) and 341.1 minutes (median 324.1 minutes and s.d 44.5) of sports betting marketing at stadiums, and 50.5 episodes (median 53.5, s.d 45.2) and 4.8 minutes (median 5.0 minutes, s.d 4.0) during televised broadcasts. A diverse range of marketing techniques were used to: a) embed sports betting within the game; b) align sports betting with fans' overall experience of the game; and c) encourage individuals to bet live during the game. There were very few visible or audible messages (such as responsible gambling or Gambler's Help messages) to counter-frame the overwhelmingly positive messages that individuals received about sports betting during the match. This study raises important questions about the impacts of saturation, integrated and impulse gambling marketing strategies in sporting matches. Future research should explore: 1) how wagering industry marketing strategies may affect the attitudes and behaviours of community sub-groups (e.g. young male sports fans, and children); and 2) which public health and policy strategies, including regulation and harm minimisation messaging, will be effective in responding to wagering industry marketing strategies during sporting matches. © 2012 The Authors. ANZJPH © 2012 Public Health Association of Australia.

  1. Suicide Mortality Among Retired National Football League Players Who Played 5 or More Seasons.

    Science.gov (United States)

    Lehman, Everett J; Hein, Misty J; Gersic, Christine M

    2016-10-01

    There is current disagreement in the scientific literature about the relationship between playing football and suicide risk, particularly among professional players in the National Football League (NFL). While some research indicates players are at high risk of football-related concussions, which may lead to chronic traumatic encephalopathy and suicide, other research finds such a connection to be speculative and unsupported by methodologically sound research. To compare the suicide mortality of a cohort of NFL players to what would be expected in the general population of the United States. Cohort study; Level of evidence, 3. A cohort of 3439 NFL players with at least 5 credited playing seasons between 1959 and 1988 was assembled for statistical analysis. The vital status for this cohort was updated through 2013. Standardized mortality ratios (SMRs), the ratio of observed deaths to expected deaths, and 95% CIs were computed for the cohort; 95% CIs that excluded unity were considered statistically significant. For internal comparison purposes, standardized rate ratios were calculated to compare mortality results between players stratified into speed and nonspeed position types. Suicide among this cohort of professional football players was significantly less than would be expected in comparison with the United States population (SMR = 0.47; 95% CI, 0.24-0.82). There were no significant differences in suicide mortality between speed and nonspeed position players. There is no indication of elevated suicide risk in this cohort of professional football players with 5 or more credited seasons of play. Because of the unique nature of this cohort, these study results may not be applicable to professional football players who played fewer than 5 years or to college or high school players. © 2016 The Author(s).

  2. Anterior Cruciate Ligament Injuries in the National Hockey League: Epidemiology and Performance Impact.

    Science.gov (United States)

    Longstaffe, Robert; Leiter, Jeff; MacDonald, Peter

    2018-03-27

    To determine the incidence of anterior cruciate ligament (ACL) injuries in the National Hockey League (NHL) and to examine the effects of this injury on return-to-play status and performance. Case series; level of evidence, 4. This was a 2-phase study. Phase I used the NHL electronic injury surveillance system and Athlete Health Management System to collect data on ACL injuries and man games lost over 10 seasons (2006/2007-2015/2016). Data collected in phase I were received in deidentified form. Phase II examined the performance impact of an ACL injury. Players were identified through publically available sources, and performance-related statistics were analyzed. Data collected in phase II were not linked to data collected in phase I. A paired t test was used to determine any difference in the matching variables between controls and cases in the preinjury time period. A General linear model (mixed) was used to determine the performance impact. Phase I: 67 ACL injuries occurred over 10 seasons. The incidence for all players was 0.42/1000 player game hours (forward, 0.61; defenseman, 0.32, goalie, 0.08) and by game exposure was 0.2/1000 player game exposures (forward, 0.33; defenseman, 0.11; goalie, 0.07). Forwards had a greater incidence rate of ACL tears with both game hours and game exposures when compared with defensemen and goalies (P game (P game (0.001). Number of games and seasons played after an ACL injury did not differ compared with controls (P = 0.068, 0.122, respectively). Anterior cruciate ligament injuries occur infrequently, as it relates to other hockey injuries. Despite a high return to play, the performance after an ACL injury demonstrated a decrease in points and goals per game and per season.

  3. MRI assessment of calf injuries in Australian Football League players: findings that influence return to play

    International Nuclear Information System (INIS)

    Waterworth, George; Wein, Sara; Rotstein, Andrew H.; Gorelik, Alexandra

    2017-01-01

    Calf muscle strains have become increasingly prevalent in recent seasons of the Australian Football League (AFL) and represent a significant cause of time lost from competition. The purpose of this study was to examine the association between MRI features of calf muscle strains and games missed and to thereby identify parameters that are of prognostic value. A retrospective analysis of MRI scans of AFL players with calf strains referred to a musculoskeletal radiology clinic over a 5-year period (2008-2012) was performed. The muscle(s) and muscle component affected, the site and size of strain, and the presence of an intramuscular tendon tear or intermuscular fluid were recorded. These data were cross-referenced with whether a player missed at least one game. Imaging features of prognostic value were thus identified. Sixty-three athletes had MRI scans for calf muscle strains. Soleus strains were more common than strains of other muscles. Players with soleus strains were more likely to miss at least one game if they had multiple muscle involvement (p = 0.017), musculotendinous junction strains (p = 0.046), and deep strains (p = 0.036). In a combined analysis of gastrocnemius and soleus strains, intramuscular tendon tears were observed in a significantly greater proportion of players who missed games (p = 0.010). Amongst AFL players with calf injuries, there is an association between missing at least one game and multiple muscle involvement, musculotendinous junction strains, deep strain location, and intramuscular tendon tears. In this setting, MRI may therefore provide prognostic information to help guide return-to-play decisions. (orig.)

  4. MRI assessment of calf injuries in Australian Football League players: findings that influence return to play

    Energy Technology Data Exchange (ETDEWEB)

    Waterworth, George; Wein, Sara; Rotstein, Andrew H. [Victoria House Medical Imaging, Prahran, Victoria (Australia); Gorelik, Alexandra [Royal Melbourne Hospital, University of Melbourne, Melbourne Epicentre, Parkville (Australia)

    2017-03-15

    Calf muscle strains have become increasingly prevalent in recent seasons of the Australian Football League (AFL) and represent a significant cause of time lost from competition. The purpose of this study was to examine the association between MRI features of calf muscle strains and games missed and to thereby identify parameters that are of prognostic value. A retrospective analysis of MRI scans of AFL players with calf strains referred to a musculoskeletal radiology clinic over a 5-year period (2008-2012) was performed. The muscle(s) and muscle component affected, the site and size of strain, and the presence of an intramuscular tendon tear or intermuscular fluid were recorded. These data were cross-referenced with whether a player missed at least one game. Imaging features of prognostic value were thus identified. Sixty-three athletes had MRI scans for calf muscle strains. Soleus strains were more common than strains of other muscles. Players with soleus strains were more likely to miss at least one game if they had multiple muscle involvement (p = 0.017), musculotendinous junction strains (p = 0.046), and deep strains (p = 0.036). In a combined analysis of gastrocnemius and soleus strains, intramuscular tendon tears were observed in a significantly greater proportion of players who missed games (p = 0.010). Amongst AFL players with calf injuries, there is an association between missing at least one game and multiple muscle involvement, musculotendinous junction strains, deep strain location, and intramuscular tendon tears. In this setting, MRI may therefore provide prognostic information to help guide return-to-play decisions. (orig.)

  5. Influence of tactics efficiency on results in serbian soccer super league in season 2009/2010

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    ALEKSANDAR JANKOVIĆ

    2011-04-01

    Full Text Available Objective. This research aims to compare the expression of football teams tactics, with different levels ofperformance, defined on the basis of placement on the table, after a competitive season. More precisely, it isnecessary to determine whether and to what extent there are differences in the implementation of certain tacticalassets (features in the organization of successful attacks, among teams that are placed differently on the table.Methods. In the tactical analysis of expression of 12 teams divided into 3 groups based on placement on thetable a total of 228 games in the 2009/2010 Super League in Serbia were covered. The first group (G1 consistedof the teams that took the top four place in the standings, the second group (G2 teams that were placed from 7thto 11th place and a third group (G3 consisted of four last placed teams. Observed parameters are related to theefficiency of pass games and the structure of successful attacks, attacks that have been completed by a shot to thegoal. All observed parameters were conducted with specially made software, which is used to analyse footballgames.Results. By analysing the frequency of successful attacks, it was found that there is a statistically significantdifference in the number of successful attacks among the teams that are placed differently on the table (p =0.001, in favor of the better placed team. Also, the success of the attack, seen through their precision indicatesthe differences in their distribution (p = 0.025 among these groups. The results further suggest that the structureof attack is not related to the placement of the teams in the standings. However, the success of passing proved tobe an important factor in achieving a better placement (p = 0.004, and the distance from which kick is directedat goal (p = 0.021.Conclusion. The results of this study may help to identify those tactic features in football, which contribute toachieving better results.

  6. Network Characteristics of Successful Performance in Association Football. A Study on the UEFA Champions League

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    Tiago J. Pina

    2017-07-01

    Full Text Available The synergistic interaction between teammates in association football has properties that can be captured by Social Network Analysis (SNA. The analysis of networks formed by team players passing a ball in a match shows that team success is correlated with high network density and clustering coefficient, as well as with reduced network centralization. However, oversimplification needs to be avoided, as network metrics events associated with success should not be considered equally to those that are not. In the present study, we investigated whether network density, clustering coefficient and centralization can predict successful or unsuccessful team performance. We analyzed 12 games of the Group Stage of UEFA Champions League 2015/2016 Group C by using public records from TV broadcasts. Notational analyses were performed to categorize attacking sequences as successful or unsuccessful, and to collect data on the ball-passing networks. The network metrics were then computed. A hierarchical logistic-regression model was used to predict the successfulness of the offensive plays from network density, clustering coefficient and centralization, after controlling for the effect of total passes on successfulness of offensive plays. Results confirmed the independent effect of network metrics. Density, but not clustering coefficient or centralization, was a significant predictor of the successfulness of offensive plays. We found a negative relation between density and successfulness of offensive plays. However, reduced density was associated with a higher number of offensive plays, albeit mostly unsuccessful. Conversely, high density was associated with a lower number of successful offensive plays (SOPs, but also with overall fewer offensive plays and “ball possession losses” before the attacking team entered the finishing zone. Independent SNA of team performance is important to minimize the limitations of oversimplifying effective team synergies.

  7. Relationship between concussion history and neurocognitive test performance in National Football League draft picks.

    Science.gov (United States)

    Solomon, Gary S; Kuhn, Andrew

    2014-04-01

    There are limited empirical data available regarding the relationship between concussion history and neurocognitive functioning in active National Football League (NFL) players in general and NFL draft picks in particular. Potential NFL draft picks undergo 2 neurocognitive tests at the National Invitational Camp (Scouting Combine) every year: the Wonderlic and, since 2011, the Immediate Post-concussion Assessment and Cognitive Testing (ImPACT). After conclusion of the combine and before the draft, NFL teams invite potential draft picks to their headquarters for individual visits where further assessment may occur. To examine the relationship between concussion history and neurocognitive performance (ImPACT and Wonderlic) in a sample of elite NFL draft picks. Cohort study; Level of evidence, 3. Over 7 years, 226 potential draft picks were invited to visit a specific NFL team's headquarters after the combine. The athletes were divided into 3 groups based on self-reported concussion history: no prior concussions, 1 prior concussion, and 2 or more prior concussions. Neurocognitive measures of interest included Wonderlic scores (provided by the NFL team) and ImPACT composite scores (administered either at the combine or during a visit to the team headquarters). The relationship between concussion history and neurocognitive scores was assessed, as were the relationships among the 2 neurocognitive tests. Concussion history had no relationship to neurocognitive performance on either the Wonderlic or ImPACT. Concussion history did not affect performance on either neurocognitive test, suggesting that for this cohort, a history of concussion may not have adverse effects on neurocognitive functioning as measured by these 2 tests. This study reveals no correlation between concussion history and neurocognitive test scores (ImPACT, Wonderlic) in soon-to-be active NFL athletes.

  8. Effect of shoulder stabilization on career length in national football league athletes.

    Science.gov (United States)

    Brophy, Robert H; Gill, Corey S; Lyman, Stephen; Barnes, Ronnie P; Rodeo, Scott A; Warren, Russell F

    2011-04-01

    Shoulder instability and surgical stabilization are common in college football athletes. The effect of shoulder stabilization during college on the length of an athlete's career in the National Football League (NFL) has not been well examined. Athletes with a history of shoulder stabilization before the NFL combine have a shorter career than do matched controls. Cohort study; Level of evidence, 3. A database containing the injury history and career NFL statistics of athletes from 1987 to 2000 was used to match athletes with a history of shoulder stabilization and no other surgery or significant injury to controls without a history of any previous surgery or significant injury. Athletes were matched by position, year drafted, round drafted, and additional minor injury history. Forty-two athletes with a history of shoulder stabilization were identified and matched with controls. A history of shoulder stabilization significantly reduced the length of career in terms of years (5.2 ± 3.9 vs 6.9 ± 3.6 years; P = .01) and games played (56 ± 53 vs 77 ± 50, P = .03) as compared with controls. By position, linemen and linebackers (20 athletes) with a history of shoulder stabilization had a significantly shorter career in years (4.7 ± 3.8 vs 6.7 ± 3.4 years; P = .049) and games played (51 ± 58 vs 81 ± 48; P = .046) than did controls. Among the other positions (22 athletes), the difference was not statistically significant in this small cohort. A history of shoulder stabilization shortens the expected career of a professional football player, particularly for linemen and linebackers. Further research is warranted to better understand how these injuries and surgeries affect an athlete's career and what can be done to improve the long-term outcome after treatment.

  9. Corporate social responsibility and mental health: the Premier League football Imagine Your Goals programme.

    Science.gov (United States)

    Henderson, Claire; O'Hara, Stefanie; Thornicroft, Graham; Webber, Martin

    2014-08-01

    Football is increasingly used to facilitate recovery in mental health services, often in partnership with football clubs. However, few clubs have made mental health part of their corporate social responsibility programmes until recently. We report the impact on participants of the 'Imagine Your Goals' programme, run by 16 Premier League football clubs in conjunction with England's Time to Change programme to reduce mental health-related stigma and discrimination. Mixed methods evaluation used pre/post measures of well-being, access to social capital, focus groups held early on and towards the end of the two-year programmes, and questionnaires for coaching staff. There were no significant changes to participants' mental well-being scores between baseline and follow-up, nor to the total number of social resources accessible through their networks. However, there was a statistically significant increase at follow-up in the mean score of the personal skills subscale of the Resource Generator-UK. Participants' individual skills were also higher at follow-up. Qualitative data showed programmes had largely met participants' expectations in terms of socializing, providing structure and improving fitness levels, exceeded expectations in relationships with coaching staff and additional activities, but did not always meet them in improving football skills. Participants varied in their knowledge of exit opportunities, depending on which club's programme they attended. A minority of clubs reported difficulties in recruitment and concerns about planning for the future of the projects. Football clubs and the charitable foundations they set up can successfully deliver programmes to people with mental health problems which improve access to personal skills social capital and have other potential benefits.

  10. Academic leagues: a Brazilian way to teach about cancer in medical universities.

    Science.gov (United States)

    Ferreira, Diogo Antonio Valente; Aranha, Renata Nunes; de Souza, Maria Helena Faria Ornellas

    2015-12-30

    Performance of qualified professionals committed to cancer care on a global scale is critical. Nevertheless there is a deficit in Cancer Education in Brazilian medical schools (MS). Projects called Academic Leagues (AL) have been gaining attention. However, there are few studies on this subject. AL arise from student initiative, arranged into different areas, on focus in general knowledge, universal to any medical field. They are not obligatory and students are responsible for the organizing and planning processes of AL, so participation highlights the motivation to active pursuit of knowledge. The objective of this study was to explore the relevance of AL, especially on the development of important skills and attitudes for medical students. A survey was undertaken in order to assess the number of AL Brazilian MS. After nominal list, a grey literature review was conducted to identify those with AL and those with Oncology AL. One hundred eighty of the 234 MS were included. Only 4 MS selected held no information about AL and 74.4 % of them had AL in Oncology. The majority had records in digital media. The number of AL was proportional to the distribution of MS across the country, which was related to the number of inhabitants. The real impact and the potential of these projects can be truly understand by a qualitative analysis. AL are able to develop skills and competencies that are rarely stimulated whilst studying in traditional curriculum. This has positive effects on professional training, community approach through prevention strategies, and development on a personal level permitting a dynamic, versatile and attentive outlook to their social role. Besides stimulating fundamental roles to medical practice, students that participate in AL acquire knowledge and develop important skills such as management and leadership, entrepreneurship, innovation, health education, construction of citizenship. Oncology AL encourage more skilled care to patients and more

  11. Alcohol and violence in 2017 National Football League Super Bowl commercials

    Directory of Open Access Journals (Sweden)

    Sarah A. MacLean

    2017-06-01

    Full Text Available Background: The National Football League (NFL Super Bowl is a widely-viewed sports event and the commercials are especially popular among viewers. Previous research has demonstrated risky health behaviors in advertisements aired during sporting events. The purpose of this study was to analyze the content of the advertisements aired during the 2017 NFL Super Bowl. Methods: This cross-sectional study involved examining the content of all commercials, with an emphasis on health-compromising behaviors. The themes and highlights of the advertisements were analyzed based on whether there was a reference to alcohol or violence. Results: A total of 103 unique commercials were analyzed. The most common themes were humor (n=43, happiness (n=25, innovation (n=25, and enjoyment or relaxation (n=25.Alcohol was referenced in 13 (12.6%, 95% CI 7.5%, 20.4% of the commercials. Advertisements with alcohol references were more likely to contain the themes of partying (odds ratio [OR]:16.2, 95% CI 1.4-193.4, P=0.041 and enjoyment or relaxation (OR: 4.7, 95% CI 1.4-15.6,P=0.014. There were 24 commercials with references to violence and these were more likely tobe promoting a movie (OR: 5.4, 95% CI 3.5-8.2, P<0.001 or television program (OR: 8.9,95% CI 2.6-30.26, P<0.001. Conclusion: Parents should consider whether it is appropriate for their children to watch a concentrated number of intense images containing references to alcohol and violence during this popular sporting event.

  12. 2015 Gout classification criteria: an American College of Rheumatology/European League Against Rheumatism collaborative initiative

    Science.gov (United States)

    Neogi, Tuhina; Jansen, Tim L Th A; Dalbeth, Nicola; Fransen, Jaap; Schumacher, H Ralph; Berendsen, Dianne; Brown, Melanie; Choi, Hyon; Edwards, N Lawrence; Janssens, Hein J E M; Lioté, Frédéric; Naden, Raymond P; Nuki, George; Ogdie, Alexis; Perez-Ruiz, Fernando; Saag, Kenneth; Singh, Jasvinder A; Sundy, John S; Tausche, Anne-Kathrin; Vaquez-Mellado, Janitzia; Yarows, Steven A; Taylor, William J

    2015-01-01

    Objective Existing criteria for the classification of gout have suboptimal sensitivity and/or specificity, and were developed at a time when advanced imaging was not available. The current effort was undertaken to develop new classification criteria for gout. Methods An international group of investigators, supported by the American College of Rheumatology and the European League Against Rheumatism, conducted a systematic review of the literature on advanced imaging of gout, a diagnostic study in which the presence of monosodium urate monohydrate (MSU) crystals in synovial fluid or tophus was the gold standard, a ranking exercise of paper patient cases, and a multi-criterion decision analysis exercise. These data formed the basis for developing the classification criteria, which were tested in an independent data set. Results The entry criterion for the new classification criteria requires the occurrence of at least one episode of peripheral joint or bursal swelling, pain, or tenderness. The presence of MSU crystals in a symptomatic joint/bursa (ie, synovial fluid) or in a tophus is a sufficient criterion for classification of the subject as having gout, and does not require further scoring. The domains of the new classification criteria include clinical (pattern of joint/bursa involvement, characteristics and time course of symptomatic episodes), laboratory (serum urate, MSU-negative synovial fluid aspirate), and imaging (double-contour sign on ultrasound or urate on dual-energy CT, radiographic gout-related erosion). The sensitivity and specificity of the criteria are high (92% and 89%, respectively). Conclusions The new classification criteria, developed using a data-driven and decision-analytic approach, have excellent performance characteristics and incorporate current state-of-the-art evidence regarding gout. PMID:26359487

  13. The financial cost of hamstring strain injuries in the Australian Football League.

    Science.gov (United States)

    Hickey, Jack; Shield, Anthony J; Williams, Morgan D; Opar, David A

    2014-04-01

    Hamstring strain injuries (HSIs) have remained the most prevalent injury in the Australian Football League (AFL) over the past 21 regular seasons. The effect of HSIs in sports is often expressed as regular season games missed due to injury. However, the financial cost of athletes missing games due to injury has not been investigated. The aim of this report is to estimate the financial cost of games missed due to HSIs in the AFL. Data were collected using publicly available information from the AFL's injury report and the official AFL annual report for the past 10 competitive AFL seasons. Average athlete salary and injury epidemiology data were used to determine the average yearly financial cost of HSIs for AFL clubs and the average financial cost of a single HSI over this time period. Across the observed period, average yearly financial cost of HSIs per club increased by 71% compared with a 43% increase in average yearly athlete salary. Over the same time period the average financial cost of a single HSI increased by 56% from $A25,603 in 2003 to $A40,021 in 2012, despite little change in the HSI rates during the period. The observed increased financial cost of HSIs was ultimately explained by the failure of teams to decrease HSI rates, but coupled with increases in athlete salaries over the past 10 season. The information presented in this report highlights the financial cost of HSIs and other sporting injuries, raising greater awareness and the need for further funding for research into injury prevention strategies to maximise economical return for investment in athletes.

  14. Recommendations for the content and conduct of European League Against Rheumatism (EULAR) musculoskeletal ultrasound courses.

    Science.gov (United States)

    Naredo, E; Bijlsma, J W J; Conaghan, P G; Acebes, C; Balint, P; Berner-Hammer, H; Bruyn, G A W; Collado, P; D'Agostino, M A; de Agustin, J J; de Miguel, E; Filippucci, E; Grassi, W; Iagnocco, A; Kane, D; Koski, J M; Manger, B; Mayordomo, L; Möller, I; Moragues, C; Rejón, E; Szkudlarek, M; Terslev, L; Uson, J; Wakefield, R J; Schmidt, W A

    2008-07-01

    To develop education guidelines for the conduct of future European League Against Rheumatism (EULAR) musculoskeletal ultrasound (MSUS) courses. We undertook a consensus-based, iterative process using two consecutive questionnaires sent to 29 senior ultrasonographer rheumatologists who comprised the faculty of the 14th EULAR ultrasound course (June 2007). The first questionnaire encompassed the following issues: type of MSUS educational model; course timing; course curriculum; course duration; number of participants per teacher in practical sessions; time spent on hands-on sessions; and the requirements and/or restrictions for attendance at the courses. The second questionnaire consisted of questions related to areas where consensus had not been achieved in the first questionnaire, and to the topics and pathologies to be assigned to different educational levels. The response rate was 82.7% from the first questionnaire and 87.5% from the second questionnaire. The respondents were from 11 European countries. The group consensus on guidelines and curriculum was for a three-level education model (basic, intermediate and advanced) with timing and location related to the annual EULAR Congresses. The topics and pathologies to be included in each course were agreed. The course duration will be 20 h. There will be a maximum of six participants per teacher and 50-60% of total time will be spent on practical sessions. There was also agreement on prerequisite experience before attending the intermediate and advanced courses. We have developed European agreed guidelines for the content and conduct of EULAR ultrasound courses, which may also be recommended to national and local MSUS training programmes.

  15. MRI assessment of calf injuries in Australian Football League players: findings that influence return to play.

    Science.gov (United States)

    Waterworth, George; Wein, Sara; Gorelik, Alexandra; Rotstein, Andrew H

    2017-03-01

    Calf muscle strains have become increasingly prevalent in recent seasons of the Australian Football League (AFL) and represent a significant cause of time lost from competition. The purpose of this study was to examine the association between MRI features of calf muscle strains and games missed and to thereby identify parameters that are of prognostic value. A retrospective analysis of MRI scans of AFL players with calf strains referred to a musculoskeletal radiology clinic over a 5-year period (2008-2012) was performed. The muscle(s) and muscle component affected, the site and size of strain, and the presence of an intramuscular tendon tear or intermuscular fluid were recorded. These data were cross-referenced with whether a player missed at least one game. Imaging features of prognostic value were thus identified. Sixty-three athletes had MRI scans for calf muscle strains. Soleus strains were more common than strains of other muscles. Players with soleus strains were more likely to miss at least one game if they had multiple muscle involvement (p = 0.017), musculotendinous junction strains (p = 0.046), and deep strains (p = 0.036). In a combined analysis of gastrocnemius and soleus strains, intramuscular tendon tears were observed in a significantly greater proportion of players who missed games (p = 0.010). Amongst AFL players with calf injuries, there is an association between missing at least one game and multiple muscle involvement, musculotendinous junction strains, deep strain location, and intramuscular tendon tears. In this setting, MRI may therefore provide prognostic information to help guide return-to-play decisions.

  16. A Comparison between Australian Football League (AFL Injuries in Australian Indigenous versus Non-indigenous Players

    Directory of Open Access Journals (Sweden)

    Jessica Orchard

    2013-09-01

    Full Text Available It has previously been shown that being of aboriginal descent is a risk factor for hamstring injuries in Australian football. The aim of this study was to review the Australian Football League (AFL injury database to determine whether there were any injuries where indigenous players had different relative risks to non-indigenous players. Analysis was conducted using data from the AFL injury database, which included data from 4,492 players over 21 years (1992–2012, covering 162,683 player-matches at AFL level, 91,098 matches at lower levels and 328,181 weeks (possible matches of exposure. Compared to non-indigenous players, indigenous players had a significantly higher risk of hamstring injuries (RR 1.52, 95% CI 1.32–1.73 and calf strains (RR 1.30, 95% CI 1.00–1.69. Conversely, indigenous players had a significantly lower risk of lumbar/thoracic spine injuries (RR 0.61, 95% CI 0.41–0.91, groin strains/osteitis pubis (RR 0.75, 95% CI 0.58–0.96 and Achilles tendon injuries (RR 0.32, 95% CI 0.12–0.86. The results for the above injuries were also significant in terms of games missed. There was no difference between overall risk of injury (RR 1.03, 95% CI 0.96–1.10 or missed games (RR 1.00, 95% CI 0.97–1.04. This suggests that indigenous AFL players have the same overall number of injuries and missed games, but a slightly different injury profile.

  17. Operative shoulder instability injury management in Australian Football League players: A case series.

    Science.gov (United States)

    Bonacci, Jason; Manson, Brent; Bowe, Steven J; Gill, Stephen; Seward, Hugh; Hoy, Greg; Page, Richard

    2017-11-27

    The purpose of this study was to review the surgical management procedures of shoulder instability injuries in Australian Football League (AFL) players, and determine outcomes regarding return to sport and injury recurrence. Retrospective cohort study. Elite AFL players with shoulder instability resulting in surgery were assessed in a retrospective cohort design (72 players/77 shoulders). Type of initial injury, surgical management, return to sport and injury recurrence were obtained. The mean follow-up period post-surgery was 2.9 years. Return to sport outcomes were compared between arthroscopic and open surgery using a Kaplan-Meier survival analysis. Logistic regression modelling was used to determine associations between injury recurrence, type of injury, participant age and method of surgery. Shoulder instability injuries occurred most frequently during tackling (40%). Arthroscopic surgery was preferred for primary shoulder instability. Nine (16%) recurrences occurred in those who underwent arthroscopic surgery compared to two (9%) following open surgery. Return to the elite level was slightly but significantly (2 weeks, p=0.049) longer for open compared to arthroscopic surgery. Recurrence was 5 times more likely if the primary injury was a dislocation and more likely in players who were younger at the time of surgery. Tackling was the predominant mechanism for shoulder instability injuries in AFL players and arthroscopic surgery was more commonly performed for primary injuries. Sustaining a dislocation as the primary injury and younger age increased the likelihood of recurrent instability. Careful consideration should be given to the operative management of these individuals. Copyright © 2017. Published by Elsevier Ltd.

  18. Descriptive Characteristics of Concussions in National Football League Games, 2010-2011 to 2013-2014.

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    Clark, Michael D; Asken, Breton M; Marshall, Stephen W; Guskiewicz, Kevin M

    2017-03-01

    Despite a high reported incidence rate of concussion, little is known about the on-field characteristics of injurious head impacts in National Football League (NFL) games. To characterize on-field features (location, player position, and time during game) and biomechanical features (anticipation status, closing distance, impact location and type) associated with concussions in NFL games over a 4-season period (2010-2011 to 2013-2014). Descriptive epidemiology study. We analyzed video of a subset of reported, in-game concussions for the 2010-2011 to 2013-2014 seasons. These videos represented a sample of injuries that were diagnosed and reported on the same day and that could be clearly associated with an in-game collision as captured on video. We determined anticipation status, closing distance, impact location on the injured player's helmet, and impact type (helmet-to-helmet, helmet-to-body, or helmet-to-ground). Associations between these variables were analyzed by use of descriptive statistics and tests of association. A total of 871 diagnosed concussions were reported as occurring during NFL preseason, regular season, and postseason games for the 2010-2011, 2011-2012, 2012-2013, and 2013-2014 seasons. A total of 1324 games were played during this period, giving a concussion incidence rate of 0.658 per game (95% CI, 0.61-0.70). From the video-reviewed subset (n = 429; 49.3%), the majority of injurious impacts occurred with good anticipation (57.3%) and concussions in the NFL occurred through a diverse variety of mechanisms, surprisingly tended to be well-anticipated, and, also surprisingly, occurred with concussion were broadly distributed over the helmet. More concussions occurred during the second half of game play, but we do not have evidence to explain this finding.

  19. Major League Baseball pitch velocity and pitch type associated with risk of ulnar collateral ligament injury.

    Science.gov (United States)

    Keller, Robert A; Marshall, Nathan E; Guest, John-Michael; Okoroha, Kelechi R; Jung, Edward K; Moutzouros, Vasilios

    2016-04-01

    The number of Major League Baseball (MLB) pitchers requiring ulnar collateral ligament (UCL) reconstructions is increasing. Recent literature has attempted to correlate specific stresses placed on the throwing arm to risk for UCL injury, with limited results. Eighty-three MLB pitchers who underwent primary UCL reconstruction were evaluated. Pitching velocity and percent of pitch type thrown (fastball, curve ball, slider, and change-up) were evaluated 2 years before and after surgery. Data were compared with control pitchers matched for age, position, size, innings pitched, and experience. The evaluation of pitch velocity compared with matched controls found no differences in pre-UCL reconstruction pitch velocities for fastballs (91.5 vs. 91.2 miles per hour [mph], P = .69), curveballs (78.2 vs. 77.9 mph, P = .92), sliders (83.3 vs. 83.5 mph, P = .88), or change-ups (83.9 vs. 83.8 mph, P = .96). When the percentage of pitches thrown was evaluated, UCL reconstructed pitchers pitch significantly more fastballs than controls (46.7% vs. 39.4%, P = .035). This correlated to a 2% increase in risk for UCL injury for every 1% increase in fastballs thrown. Pitching more than 48% fastballs was a significant predictor of UCL injury, because pitchers over this threshold required reconstruction (P = .006). MLB pitchers requiring UCL reconstruction do not pitch at higher velocities than matched controls, and pitch velocity does not appear to be a risk factor for UCL reconstruction. However, MLB pitchers who pitch a high percentage of fastballs may be at increased risk for UCL injury because pitching a higher percent of fastballs appears to be a risk factor for UCL reconstruction. Copyright © 2016 Journal of Shoulder and Elbow Surgery Board of Trustees. Published by Elsevier Inc. All rights reserved.

  20. Descriptive epidemiology of injuries in a Brazilian premier league soccer team

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    Fachina RJ

    2013-06-01

    Full Text Available Rafael Júlio de Freitas Guina Fachina,1,2 Marília dos Santos Andrade,3 Fernando Roberto Silva,4 Silas Waszczuk-Junior,4 Paulo César Montagner,1 João Paulo Borin,1 Claudio Andre Barbosa de Lira5 1Departamento de Ciência do Esporte, Faculdade de Educação Física, Universidade Estadual de Campinas (UNICAMP, Campinas, Brazil; 2Confederação Brasileira de Basketball (CBB, Rio de Janeiro, Brazil; 3Departamento de Fisiologia, Universidade Federal de São Paulo, São Paulo, Brazil; 4Grêmio Barueri Futebol LTDA, Barueri, Brazil; 5Setor de Fisiologia Humana e do Exercício, Universidade Federal de Goiás, Câmpus Jataí, Jataí, Brazil Abstract: Soccer, which has a large number of participants, has a high injury incidence that causes both financial and time burdens. Therefore, knowledge about the epidemiology of soccer injuries could allow sports-medicine professionals, such as physicians and physiotherapists, to direct their work in specific preventive programs. Thus, our aim was to conduct an epidemiological survey of injuries sustained by professional soccer players from the same team who participated in the Brazilian championship premier league in 2009. To this end, we evaluated retrospectively player medical records from the team, which included name, date of birth, position, date of injury, mechanism of injury, and type of injury. In the period of study, 95 injuries were recorded: 42 (44.2% were recorded during matches, and 53 (55.8% during the training period. Injuries occurred more frequently in midfielders and strikers. All injuries happened in the lower limb, most of the injuries were muscular, and most occurred as the result of collisions with other athletes. In summary, this study demonstrates that there is a need for greater safety awareness in the training environment. Keywords: injuries, epidemiology, soccer players