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Sample records for lego league fll

  1. FIRST LEGO League Kickoff

    Science.gov (United States)

    2007-01-01

    Randall Hicks (right), Jacobs Technology's Education Services manager at NASA John C. Stennis Space Center, answers questions about the playing field for FIRST (For Inspiration and Recognition of Science and Technology) LEGO League's 2007 Challenge, `Power Puzzle.' More than 140 teachers, mentors, parents and students from 15 schools attended the Sept. 15 FLL season kickoff at StenniSphere, the visitor center at SSC. The teams from southern and central Mississippi and Mobile, Ala., who came to SSC heard rules for and asked questions about `Power Puzzle,' and saw robot demonstrations by Gulfport and Picayune high schools' past FIRST Robotics competitions. Using LEGO Mindstorms NXT kits, FLL teams of children ages 9-14 will spend the next three months building and programming robots to perform 'Power Puzzle's' challenge tasks, then pit them in competitions. They also will submit a research project about how energy choices impact the environment and the economy. The season will culminate at the Mississippi Championship Tournament on Dec. 8 at the Mississippi Gulf Coast Community College. FLL, considered the `little league' of the FIRST Robotics Competition, partners FIRST and the LEGO Group. Competitions aim to inspire and celebrate science and technology using real-world context and hands-on experimentation. NASA recognizes FIRST activities as an excellent hands-on method to increase student knowledge of science, engineering, technology and mathematics. Schools represented in this year's kickoff were: Madison Avenue Upper Elementary, the Mississippi Band of Choctaw Indians' Conehatta Elementary, Hattiesburg's Lillie Burney Elementary, Pearl Upper Elementary, Long Beach Middle, Oktibehha Elementary, d'Iberville Middle, Saucier's West Wortham Middle, Picayune's Nicholson Elementary and Roseland Park Baptist Church Academy, Bay St. Louis' St. Stanislaus College and Mobile's Davidson High, as well as two home-school groups from the Jackson area.

  2. Instant LEGO Mindstorm EV3

    CERN Document Server

    Garber, Gary

    2013-01-01

    Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. A concise guide full of step-by-step recipes to teach you how to build and program an advanced robot.""Instant LEGO Mindstorm EV3"" is for both the adult tinkerer who has never touched LEGO before and the experienced LEGO engineer who has evolved from Mindstorm NXT to EV3. If you are interested in entering or advising students in robot competitions such as the FIRST LEGO League, the Wold Robot Olympiad, or RoboGames, then this book is a must for you. Even if you haven't purchased yo

  3. Lego Group

    DEFF Research Database (Denmark)

    Møller Larsen, Marcus; Pedersen, Torben; Slepniov, Dmitrij

    2010-01-01

    of the production in high cost countries. Confident with the prospects of the new partnership, the company signed a long-term contract with Flextronics. This decision eventually proved itself to have been too hasty, however. Merely three years after the contracts were signed, LEGO management announced that it would...

  4. Dynamics of learner affective development in early FLL

    Directory of Open Access Journals (Sweden)

    Jelena Mihaljević Djigunović

    2012-10-01

    Full Text Available Affective learner factors were first considered as a cause of success in language learning. This was followed by a change in approach and recently authors (e.g., Edelenbos, Johnstone, & Kubanek, 2006 have considered them an important outcome, especially in early foreign language learning (FLL. Current research into affective learner factors in early FLL tries to catch the developmental aspects too, and studies are emerging that take a contextual view as well. This paper describes a study on affective characteristics of young FL learners that combines the developmental and contextual perspectives. Using the case study methodology the author analyses the affective profiles of three young learners of English as a foreign language who were followed for 4 years. The analyses are done taking into account their immediate language learning environment, home support, out-of-school exposure to English and language achievement. The findings suggest that affective learner factors contribute to the dynamic complexity of early FLL.

  5. LEGO Diorama Images

    Data.gov (United States)

    Allegheny County / City of Pittsburgh / Western PA Regional Data Center — We often create dioramas from LEGO bricks for use with our presentations, blogs, and social media posts. We find it's much more fun and effective to reenact...

  6. MiniLEGO

    DEFF Research Database (Denmark)

    Frederiksen, Tore Kasper; Jakobsen, Thomas Pelle; Nielsen, Jesper Buus

    2013-01-01

    One of the main tools to construct secure two-party computation protocols are Yao garbled circuits. Using the cut-and-choose technique, one can get reasonably efficient Yao-based protocols with security against malicious adversaries. At TCC 2009, Nielsen and Orlandi [28] suggested to apply cut...... MiniLEGO). MiniLEGO is compatible with all known optimization for Yao garbled gates (row reduction, free-XORs, point-and-permute)....

  7. Dynamics of Learner Affective Development in Early FLL

    Science.gov (United States)

    Mihaljevic Djigunovic, Jelena

    2012-01-01

    Affective learner factors were first considered as a cause of success in language learning. This was followed by a change in approach and recently authors (e.g., Edelenbos, Johnstone, & Kubanek, 2006) have considered them an important outcome, especially in early foreign language learning (FLL). Current research into affective learner factors…

  8. Learning with LEGO

    Science.gov (United States)

    Durrani, Matin

    2017-12-01

    I have lost count of the number of wheezes to get people hooked on particle physics. There have been straightforward scientific accounts, personal tales of discovery, books filled with cartoons, essays and even historical vignettes. In Particle Physics Brick by Brick, science communicator Ben Still has decided to use LEGO bricks to coax readers into learning more about the subatomic world.

  9. SOGI-FLL Based Adaptive Filter for DSTATCOM Under Variable Supply Frequency

    Science.gov (United States)

    Puranik, Vishal; Arya, Sabha Raj

    2017-08-01

    This paper presents an adaptive filter based on second order generalized integrator-frequency locked loop (SOGI-FLL) for distribution static compensator (DSTATCOM) operating under variable supply frequency with nonlinear load. It is observed that under variable supply frequency, the FLL provides an excellent frequency tracking performance. Necessary compensation can be provided by DSTATCOM at any frequency with the help of SOGI-FLL. The MATLAB simulink model of DSTATCOM is developed with SOGI-FLL based control algorithm and rectifier based nonlinear load. This three wire system is simulated in power factor correction and zero voltage regulation mode under variable supply frequency.

  10. Modular Lego-Electronics

    KAUST Repository

    Shaikh, Sohail F.

    2017-10-24

    Electronic system components have thousands of individual field effect transistors (FETs) interconnected executing dedicated functions. Assembly yield of >80% will guarantee system failure since a single interconnect failure will result in undesired performance. Hence, a paradigm shift is needed in the self-assembly or integration of state-of-the-art integrated circuits (ICs) for a physically compliant system. Traditionally, most ICs share same geometry with only variations in dimensions and packaging. Here, a generic manufacturable method of converting state-of-the-art complementary metal oxide semiconductor-based ICs into modular Lego-electronics is shown with unique geometry that is physically identifiable to ease manufacturing and enhance throughput. Various geometries at the backside of the silicon die and on the destination site having the same geometry with relaxed dimension (up to 50 µm extra) allow targeted site binding like DNA assembly. Different geometries, angles, and heights for different modules provide a unique identity to each of the ICs. A two-level geometric combination presented here helps in maintaining the uniqueness of individual module to assemble at exact matching site like a perfect lock-and-key model. The assembled ICs offer uncompromised electrical performance, higher yield, and fabrication ease. In future, this method can further be expanded for fluidic assisted self-assembly.

  11. Lego Group: An Outsourcing Journey

    DEFF Research Database (Denmark)

    Larsen, Marcus Møller; Pedersen, Torben; Slepniov, Dmitrij

    2010-01-01

    of the production in high cost countries. Confident with the prospects of the new partnership, the company signed a long-term contract with Flextronics. This decision eventually proved itself to have been too hasty, however. Merely three years after the contracts were signed, LEGO management announced that it would...

  12. LEGO-inspired drug design

    DEFF Research Database (Denmark)

    Thanh Tung, Truong; Dao, Trong Tuan; Grifell Junyent, Marta

    2018-01-01

    The fungal plasma membrane H+-ATPase (Pma1p) is a potential target for the discovery of new antifungal agents. Surprisingly, no structure-activity relationship studies for small molecules targeting Pma1p have been reported. Herein, we disclose a LEGO-inspired fragment assembly strategy for design...

  13. On the entropy of LEGO

    DEFF Research Database (Denmark)

    Durhuus, Bergfinnur; Eilers, Søren

    We propose the further study of the rate of growth of the number of contiguous buildings which may be made from n LEGO blocks of the same size and color. Specializing to blocks of dimension 2x4 we give upper and lower bounds, and speculate on the true value....

  14. Modified Dual Second-order Generalized Integrator FLL for Frequency Estimation Under Various Grid Abnormalities

    Directory of Open Access Journals (Sweden)

    Kalpeshkumar Rohitbhai Patil

    2016-10-01

    Full Text Available Proper synchronization of Distributed Generator with grid and its performance in grid-connected mode relies on fast and precise estimation of phase and amplitude of the fundamental component of grid voltage. However, the accuracy with which the frequency is estimated is dependent on the type of grid voltage abnormalities and structure of the phase-locked loop or frequency locked loop control schemes. Among various control schemes, second-order generalized integrator based frequency- locked loop (SOGI-FLL is reported to have the most promising performance. It tracks the frequency of grid voltage accurately even when grid voltage is characterized by sag, swell, harmonics, imbalance, frequency variations etc. However, estimated frequency contains low frequency oscillations in case when sensed grid-voltage has a dc offset. This paper presents a modified dual second-order generalized integrator frequency-locked loop (MDSOGI-FLL for three-phase systems to cope with the non-ideal three-phase grid voltages having all type of abnormalities including the dc offset. The complexity in control scheme is almost the same as the standard dual SOGI-FLL, but the performance is enhanced. Simulation results show that the proposed MDSOGI-FLL is effective under all abnormal grid voltage conditions. The results are validated experimentally to justify the superior performance of MDSOGI-FLL under adverse conditions.

  15. Have LEGO Products Become More Violent?

    Directory of Open Access Journals (Sweden)

    Christoph Bartneck

    Full Text Available Although television, computer games and the Internet play an important role in the lives of children they still also play with physical toys, such as dolls, cars and LEGO bricks. The LEGO company has become the world's largest toy manufacturer. Our study investigates if the LEGO company's products have become more violent over time. First, we analyzed the frequency of weapon bricks in LEGO sets. Their use has significantly increased. Second, we empirically investigated the perceived violence in the LEGO product catalogs from the years 1978-2014. Our results show that the violence of the depicted products has increased significantly over time. The LEGO Company's products are not as innocent as they used to be.

  16. An Islanding Detection Method by Using Frequency Positive Feedback Based on FLL for Single-Phase Microgrid

    DEFF Research Database (Denmark)

    Sun, Qinfei; Guerrero, Josep M.; Jing, Tianjun

    2017-01-01

    An active islanding detection method based on Frequency-Locked Loop (FLL) for constant power controlled inverter in single-phase microgrid is proposed. This method generates a phase shift comparing the instantaneous frequency obtained from FLL unit with the nominal frequency to modify the reference...

  17. A Lego version of ATLAS

    CERN Multimedia

    Laëtitia Pedroso

    2010-01-01

    There's nothing very unusual about a small child making simple objects out of Lego. But wouldn't you be surprised to learn that one six-year old has just made a life-like model of the ATLAS detector?   Bastian with his Lego ATLAS detector. © Photo provided by Kai Nicklas, Bastian's father. It all began a month ago when the boy's father was watching a video about the construction of the ATLAS detector on the Internet. He hadn't noticed that his son was watching it over his shoulder. The small boy was fascinated by what he was seeing on the computer screen and his first reaction was to exclaim: "Wow! That's a terrific machine! I think the people who built it must be really clever." The detector must have really fired his imagination because, after asking his father a few questions, he decided to make a Lego model of it. Look at the photo and you will see how closely the model he produced resembles the actual ATLAS detector. Is the little boy in question, Bastia...

  18. A novel flux estimator based on SOGI with FLL for induction machine drives

    DEFF Research Database (Denmark)

    Zhao, Rende; Xin, Zhen; Loh, Poh Chiang

    2016-01-01

    -Order General Integrator (SOGI) with Frequency Locked-Loop (FLL) is investigated in this paper for induction machine drives. A single SOGI instead of pure integrator or LPF is used to integrate the back electromotive force (EMF). It can solve the problems of the integration saturation and the dc drift caused...

  19. LEGO Robotics: An Authentic Problem Solving Tool?

    Science.gov (United States)

    Castledine, Alanah-Rei; Chalmers, Chris

    2011-01-01

    With the current curriculum focus on correlating classroom problem solving lessons to real-world contexts, are LEGO robotics an effective problem solving tool? This present study was designed to investigate this question and to ascertain what problem solving strategies primary students engaged with when working with LEGO robotics and whether the…

  20. Lego Robotics: STEM Sport of the Mind

    Science.gov (United States)

    Gura, Mark

    2012-01-01

    Lego robotics is engaging, hands-on, and encompasses every one of the NETS for Students. It also inspires a love of science, technology, engineering, and mathematics (STEM) and provides the experience students need to use digital age skills in the real world. In this article, the author discusses how schools get involved with Lego Robotics and…

  1. Product Platform Screening at LEGO

    DEFF Research Database (Denmark)

    Mortensen, Niels Henrik; Steen Jensen, Thomas; Nielsen, Ole Fiil

    2012-01-01

    Product platforms offer great benefits to companies developing new products in highly competitive markets. Literature describes how a single platform can be designed from a technical point of view, but rarely mentions how the process begins. How do companies identify possible platform candidates......, and how do they assess if these candidates have enough potential to be worth implementing? Danish toy manufacturer LEGO has systematically gone through this process twice. The first time the results were poor; almost all platform candidates failed. The second time, though, has been largely successful...

  2. Build your own tiny Lego LHC

    CERN Multimedia

    Abha Eli Phoboo

    2015-01-01

    A PhD student working on the ATLAS experiment has created a replica of the Large Hadron Collider using Lego building blocks. Nathan Readioff, from the University of Liverpool (see here), submitted his design to Lego Ideas (see here) this week and is now awaiting the 10,000 votes needed for it to qualify for the Lego Review, which decides if projects become new Lego products. You can help this project, vote online now!   A computer simulation of the miniature Lego LHC, complete with four detectors connected with blue dipole magnets. His Lego design is a stylised model of the LHC, showcasing the four main detectors ALICE, ATLAS, CMS and LHCb at the micro scale. Each detector is small enough to fit in the palm of your hand, yet the details of the internal systems are intricate, revealed by cutaway walls. Every major detector component is represented by a Lego piece. The models are not strictly to scale with one another, but the same size base is used for each one to maximise the detail that can...

  3. Continental Mathematics League.

    Science.gov (United States)

    Quartararo, Joseph

    2002-01-01

    This article describes the activities of the Continental Mathematics League, which offers a series of meets for children in grades 3 though 9. In addition, a Calculus League and a Computer Contest are offered. The league allows schools to participate by mail so that rural schools can participate. (CR)

  4. Foreign Language Classroom Anxiety and Learners’ and Teachers’ Beliefs toward FLL: A Case Study of Iranian Undergraduate EFL Learners

    Directory of Open Access Journals (Sweden)

    Tina Toghraee

    2014-03-01

    Full Text Available This study was an attempt to determine the beliefs of undergraduate female and male EFL learners at Shahreza University, Isfahan, Iran, about foreign language classroom anxiety, and compare students’ and teachers’ attitudes toward FLL. For this purpose sixty linguistically homogeneous female and male students were selected after administering the QPT, and were given BALLI and FLCAS questionnaires designed by Horwitz (1987. Fifteen EFL instructors were selected to answer the BALLI questionnaire, and then the data from the two questionnaires were statistically analyzed with correlational analysist-tests. The findings revealed hat, first, there was a positive and statistically significant correlation between Iranian university students’ beliefs about FLL and their level of class anxiety; second, that teachers and students hold mostly different beliefs about FLL, despite some similar beliefs; and finally, male and female participants did not hold the same ideas regarding class anxiety and beliefs about FLL. The results of this study confirmed previous research findings in this area.

  5. Introduction for Freshmen to Embedded Systems Using LEGO Mindstorms

    Science.gov (United States)

    Kim, Seung Han; Jeon, Jae Wook

    2009-01-01

    The purpose of the course presented here is to introduce freshmen to embedded systems using LEGO Mindstorms, under an ANSI-C programming environment. The students build their own LEGO robots, make programs for them using ANSI-C, and operate them. By creating these LEGO robots, the students become more motivated, learning the basic concepts of…

  6. The League of Leadership

    Science.gov (United States)

    Rallis, Sharon F.; Militello, Matthew

    2010-01-01

    Effective leadership does not depend on a set of attributes that a single individual possesses. Instead, the search for one best heroic leader should be replaced with the search for and investment in a number of superheroes: a League of Leadership. Those who create a leadership league don't explore individual skills, but collective practices, such…

  7. LEGO products have become more complex.

    Directory of Open Access Journals (Sweden)

    Christoph Bartneck

    Full Text Available The LEGO Group has become the largest toy company in the world and they can look back to a proud history of more than 50 years of producing bricks and other toys. Starting with a simple set of basic bricks their range of toys appeared to have increased in complexity over the years. We processed the inventories of most sets from 1955-2015 and our analysis showed that LEGO sets have become bigger, more colorful and more specialized. The vocabulary of bricks has increased significantly resulting in sets sharing fewer bricks. The increased complexity of LEGO sets and bricks enables skilled builders to design ever more amazing models but it may also overwhelm less skilled or younger builders.

  8. Lego: When video games bridge between play and cinema

    Directory of Open Access Journals (Sweden)

    Mattia Thibault

    2015-09-01

    Full Text Available This paper proposes an exploration of the Lego Transmedia World. The starting point is a definition of a Lego aesthetics based on four characteristics: modularity, translatability, intertextuality and a tripartite nature of Lego minifigures. A brief analysis of the most popular types of Lego products – toys, games, video games and movies – will delineate a continuum that goes from different degrees of playfulness to mere readership: continuum in which videogames hold a special position. The final aim of this article is to underline, thanks to the Lego case study, the complexity and variety of the knotty intertextual nets that characterize transmedia realities.

  9. Transforming LEGO for the Digital Economy

    DEFF Research Database (Denmark)

    Andersen, Peter; Ross, Jeanne

    2016-01-01

    processes. The goal of the new transformation is “to become a digital company.” Although the company already looked digital in 2016, management felt it had not become digital—in its products and processes. This case describes the LEGO Group’s journey to become a successful digital company.......To avert bankruptcy, the LEGO Group had transformed itself starting in 2004. As it entered 2016, the company was poised for a new transformation. This time the transformation builds on the strength of an enterprise platform the company developed to provide needed discipline around core business...

  10. Teaching engineering design through Lego Mindstorms

    OpenAIRE

    Ringwood, John; Monaghan, Karl; Maloco, John

    2005-01-01

    This paper examines a particular methodology of teaching engineering design to undergraduate engineering students, which relies on Lego® Mindstorms™. A number of important issues are addressed, including the timing of the design module within the programme, prior knowledge required and assessment components. The module, which has been running for three years, was found to have many positive attributes, not only in relation to the core design activity, but also in generating goo...

  11. Competition in Soccer Leagues

    DEFF Research Database (Denmark)

    Hansen, Bodil Olai; Tvede, Mich

    In the present paper a model of competition between sports clubs in a sports league is presented. Clubs are endowed with initial players but at a cost clubs are able to sell their initial players and buy new players. The results are that: if the quality of players is one-dimensional, then equilib......In the present paper a model of competition between sports clubs in a sports league is presented. Clubs are endowed with initial players but at a cost clubs are able to sell their initial players and buy new players. The results are that: if the quality of players is one...

  12. Control Systems Lab Using a LEGO Mindstorms NXT Motor System

    Science.gov (United States)

    Kim, Y.

    2011-01-01

    This paper introduces a low-cost LEGO Mindstorms NXT motor system for teaching classical and modern control theories in standard third-year undergraduate courses. The LEGO motor system can be used in conjunction with MATLAB, Simulink, and several necessary toolboxes to demonstrate: 1) a modeling technique; 2) proportional-integral-differential…

  13. Investování do setů stavebnic LEGO

    OpenAIRE

    Voborský, Michal

    2017-01-01

    This Bachelor thesis indetifies LEGO sets as an opportunity for investment and determines sets as alternative assets. The thesis is divided into five chapters. First defines alternative assets and investing in them. Second describes the history of the LEGO Company and their products. Third one describes ways of investing in LEGO sets and defines markets, where LEGO is traded. Fourth part describes factors which influence the value of LEGO sets. Last, fifth, part analyses return on investment ...

  14. LEGO for Two-Party Secure Computation

    DEFF Research Database (Denmark)

    Nielsen, Jesper Buus; Orlandi, Claudio

    2009-01-01

    This paper continues the recent line of work of making Yao’s garbled circuit approach to two-party computation secure against an active adversary. We propose a new cut-and-choose based approach called LEGO (Large Efficient Garbled-circuit Optimization): It is specifically aimed at large circuits....... Asymptotically it obtains a factor  improvement in computation and communication over previous cut-and-choose based solutions, where  is the size of the circuit being computed. The protocol is universally composable (UC) in the OT-hybrid model against a static, active adversary....

  15. A LEGO Mindstorms Brewster angle microscope

    Science.gov (United States)

    Fernsler, Jonathan; Nguyen, Vincent; Wallum, Alison; Benz, Nicholas; Hamlin, Matthew; Pilgram, Jessica; Vanderpoel, Hunter; Lau, Ryan

    2017-09-01

    A Brewster Angle Microscope (BAM) built from a LEGO Mindstorms kit, additional LEGO bricks, and several standard optics components, is described. The BAM was built as part of an undergraduate senior project and was designed, calibrated, and used to image phospholipid, cholesterol, soap, and oil films on the surface of water. A BAM uses p-polarized laser light reflected off a surface at the Brewster angle, which ideally yields zero reflectivity. When a film of different refractive index is added to the surface a small amount of light is reflected, which can be imaged in a microscope camera. Films of only one molecule (approximately 1 nm) thick, a monolayer, can be observed easily in the BAM. The BAM was used in a junior-level Physical Chemistry class to observe phase transitions of a monolayer and the collapse of a monolayer deposited on the water surface in a Langmuir trough. Using a photometric calculation, students observed a change in thickness of a monolayer during a phase transition of 7 Å, which was accurate to within 1 Å of the value determined by more advanced methods. As supplementary material, we provide a detailed manual on how to build the BAM, software to control the BAM and camera, and image processing software.

  16. The Malleability of Spatial Ability under Treatment of a FIRST LEGO League-Based Robotics Unit

    Science.gov (United States)

    Coxon, Steven Vincent

    2012-01-01

    Spatial ability is important to science, technology, engineering, and math (STEM) success, but spatial talents are rarely developed in schools. Likewise, the gifted may become STEM innovators, but they are rarely provided with pedagogy appropriate to develop their abilities in schools. A stratified random sample of volunteer participants (n = 75)…

  17. The Malleability of Spatial Ability under Treatment of a FIRST LEGO League-Based Robotics Simulation

    Science.gov (United States)

    Coxon, Steve V.

    2012-01-01

    A stratified random sample of volunteer participants (N = 75) aged 9 to 14 was drawn from 16 public school districts' gifted programs, including as many females (n = 28) and children from groups traditionally underrepresented in gifted programs (n = 18) as available. Participants were randomly divided into an experimental (n = 38) and a control…

  18. Bright bricks, dark play: On the impossibility of studying LEGO

    OpenAIRE

    Giddings, S.

    2014-01-01

    It is generally recognized that the pleasures of LEGO do not end once the instructions in a particular set have been followed and the model depicted on the box is accurately realized. Generations of children have —just as the manufacturers intended— pulled apart the pristine model and begun again, making new vehicles, environments and creatures. The new set joins the larger box of LEGO full of older bricks, and is mixed and hybridized. This hybridization has become particularly evident in rec...

  19. Business process Innovation – The LEGO Case

    DEFF Research Database (Denmark)

    Møller, Charles; Hansen, Poul H. Kyvsgård

    2006-01-01

    Most organizations today are required not only to establish effective business processes but they are required to accommodate for changing business conditions at an increasing rate. Many business processes extend beyond the boundary of the enterprise into the supply chain and the information...... infrastructure therefore is critical. Today nearly every business relies on their Enterprise System (ES) for process integration and the future generations of Enterprise Systems will increasingly be driven by business process models. Consequently process modelling and improvement will become vital for business...... process innovation (BPI) in future organizations. This paper explores the applicability of one particular methodology for Business Process Innovation to deal with the challenge that the LEGO organization is facing with the alignment of their product development process and their supply chain. The paper...

  20. Applied physiology of rugby league.

    Science.gov (United States)

    Gabbett, Tim; King, Trish; Jenkins, David

    2008-01-01

    Rugby league football is played in several countries worldwide. A rugby league team consists of 13 players (6 forwards and 7 backs), with matches played over two 40-minute halves separated by a 10-minute rest interval. Several studies have documented the physiological capacities of rugby league players and the physiological demands of competition, with the physiological capacities of players and the physiological demands of competition increasing as the playing level is increased. However, there is also evidence to suggest that the physiological capacities of players may deteriorate as the season progresses, with reductions in muscular power and maximal aerobic power and increases in skinfold thickness occurring towards the end of the rugby league season, when training loads are lowest and match loads and injury rates are at their highest. Player fatigue and playing intensity have been suggested to contribute to injuries in rugby league, with a recent study reporting a significant correlation (r=0.74) between match injury rates and playing intensity in semi-professional rugby league players. Studies have also reported a higher risk of injury in players with low 10-m and 40-m speed, while players with a low maximal aerobic power had a greater risk of sustaining a contact injury. Furthermore, players who completed injury were at greater risk of sustaining a subsequent injury. These findings provide some explanation for the high incidence of fatigue-related injuries in rugby league players and highlight the importance of speed and endurance training to reduce the incidence of injury in rugby league players. To date, most, but not all, studies have investigated the movement patterns and physiological demands of rugby league competition, with little emphasis on how training activities simulate the competition environment. An understanding of the movement patterns and physiological demands of specific individual positions during training and competition would allow the

  1. LEGO mindstorm masterpieces building and programming advanced robots

    CERN Document Server

    2003-01-01

    In LEGO Mindstorm Masterpieces, some of the world's leading LEGO Mindstorms inventors share their knowledge and development secrets. The unique style of this book will allow it to cover an incredibly broad range of topics in unparalleled detail. Chapters within the book will include detailed discussions of the mechanics that drive the robot - and also provide step-by-step construction diagrams for each of the robots. This is perfect book for LEGO hobbyists looking to take their skills to the next level whether they build world-class competitive robots or just like to mess around for the fun of it.For experienced users of LEGO Mindstorms, LEGO Mindstorms Masterpiece is composed of three fundamental sections:·Part One: A review of the advanced robot building concepts and theories.·Part Two: Step-by-step building instructions for a series of complex models. The companion programming code is included, along with in-depth explanations of concepts needed for the specific models. Robots include Line Followers, Bip...

  2. Using LEGO for learning fractions, supporting or distracting?

    Science.gov (United States)

    Rejeki, Sri; Setyaningsih, Nining; Toyib, Muhamad

    2017-05-01

    The role of games used for learning mathematics is still in debate. However, many research revealed that it gave positive effects on both students' motivation and performance in mathematics. Therefore, this study aims at investigating the effects of using LEGO-as one of games which students are familiar with, for learning mathematics, on both students' conceptual knowledge of fractions and students' attitude in learning mathematics. A set of learning activities consisting three meetings of fractions learning was designed for this study. The activities were mainly about solving word-context problems using LEGO as the model. Thirty students of seven grade with high-ability in mathematics and thirty two students with low-ability in mathematics were involved in this study. The data were collected through students' written works, video registration and field notes during the teaching and learning activities. The results indicate that in general the use of LEGO in learning activities support the conceptual understanding on fractions for both students with high-ability and low-ability in mathematics. Moreover, for students with low-ability in mathematics, it promotes the computational skill of fractions operation. The evidences also suggest that bringing LEGO into classroom activities improve students' motivation and engagement. However, in some cases, students were more focus on playing than learning. Therefore, teachers play important roles on providing clear pedagogical instructions about the way to use LEGO properly.

  3. Arab League Boycott of Israel

    National Research Council Canada - National Science Library

    Weiss, Martin A

    2007-01-01

    .... The boycott has three tiers. The primary boycott prohibits citizens of an Arab League member from buying, selling, or entering into a business contract with either the Israeli government or an Israeli citizen...

  4. Arab League Boycott of Israel

    Science.gov (United States)

    2006-04-19

    1 Members are: Egypt, Iraq, Jordan, Lebanon, Saudi Arabia, Syria, Yemen, Libya, Sudan, Morocco, Tunisia, Kuwait, Algeria, United Arab Emirates...Bahrain, Qatar, Oman, Mauritania, Somalia, Palestinian Authority, Djibouti, and Comoros. In 2003, Eritrea joined the Arab League as an observer...Congressional Research Service ˜ The Library of Congress CRS Report for Congress Received through the CRS Web Order Code RS22424 April 19, 2006 Arab League

  5. The Lego Mindstorms environment in the introduction to robotics

    OpenAIRE

    Cortés Osorio, Jimmy Alexander; Arbeláez Salazar, Osiel; Mendoza Vargas, Jairo Alberto

    2009-01-01

    El siguiente artículo presenta, de manera resumida, el equipo Lego MindStorms y su posible utilización en la enseñanza de la robótica y la programación. De la misma manera se propone la metodología construccionista como camino para la introducción de estudiantes en el campo de la robótica y enfatiza en la aplicación de esta metodología mediante la utilización de equipos como el mencionado anteriormente. The following paper introduces a summary of the Lego Mindstorms robot set and its p...

  6. CONTINUOUS DEPLOYMENT WORKFLOW : Case Lego Mindstorms EV3

    OpenAIRE

    Alatalo, Janne

    2014-01-01

    This thesis was created for N4S@JAMK project. The N4S@JAMK project is part of Need4Speed program run by DIGILE. The assignment for this thesis had two focuses: to create a continuous deployment chain that would deploy software to a Lego Mindstorms EV3 device, and to study ways to unit test the software of EV3 device on a normal computer. The continuous deployment chain was implemented using GitLab, Jenkins programs and Fabric python framework. Lego Mindstorms EV3 device had a third party ...

  7. Does Lego Training Stimulate Pupils' Ability to Solve Logical Problems?

    Science.gov (United States)

    Lindh, Jorgen; Holgersson, Thomas

    2007-01-01

    The purpose of this study is to investigate the effect of a one-year regular robotic toys (lego) training on school pupils' performance. The underlying pedagogical perspective is the "constructionist theory," where the main idea is that knowledge is constructed in the mind of the pupil by active learning. The investigation has been made…

  8. Enriching K-12 Science and Mathematics Education Using LEGOs

    Science.gov (United States)

    Williams, Keeshan; Igel, Irina; Poveda, Ronald; Kapila, Vikram; Iskander, Magued

    2012-01-01

    This paper presents a series of illustrative LEGO Mindstorms-based science and math activities, developed under an NSF GK-12 Fellows project, for elementary, middle, and high school grades. The activities, developed by engineering and science graduate Fellows in partnership with K-12 teachers, are grade appropriate, address pertinent learning…

  9. Teaching Engineering Design through Lego[R] Mindstorms[TM

    Science.gov (United States)

    Ringwood, J. V.; Monaghan, K.; Maloco, J.

    2005-01-01

    This paper examines a particular methodology of teaching engineering design to undergraduate engineering students, which relies on Lego[R] Mindstorms[TM]. A number of important issues are addressed, including the timing of the design module within the programme, prior knowledge required and assessment components. The module, which has been running…

  10. LEGO: A Modular Approach to Accelerator Alignment Data Analysis

    International Nuclear Information System (INIS)

    LeCocq, Catherine M

    2003-01-01

    The underlying unity of the numerous surveying computational methods is hidden by many practical differences in data acquisition. Traditional programming languages have added to the confusion by requiring programmers to describe the numeric data in very concrete and low-level structures (mostly arrays). In fact the algorithms behind all coordinate determination from surveying observations come down to basic methods of linear algebra. Lego uses the paradigm of object oriented programming (OOP) to more closely model the fundamental mathematical structures of all geodetic methods. Once the methods are in OOP form, the commonality across them becomes more obvious and a general architecture for a wide range of geodetic treatments becomes possible. This paper describes the fundamental concepts of this architecture and its advantages in terms of clarity (maintainability, testability and multi-author), portability and extensibility (observation types, resolution techniques and storage methods). The very first version of Lego was built in 1994 as a set of C routines to be used for the adjustment of theodolite data and tracker data. The routines were organized into six modules. Each module answered a specific task. The tasks had been identified as followed: general implementation, input, generic surveying formulas, statistical functions, matrix manipulation and specific resolution technique. This organization was the reason for the name Lego, but more seriously the purpose of this separation was to make Lego easily adaptable to any environment and easily expandable to new resolution techniques. At a second look, it was also a cry for being converted into a more modern language. Because C++ is primarily a superset of C, most C++ compilers have no problems compiling regular C code and may also handle a mixture of C and C++. This made the transformation of Lego very fast and painless. Up to now Lego is still using C functions for file access and dynamic memory allocation but is

  11. Concerns on Little League Elbow.

    Science.gov (United States)

    Wells, Michael J.; Bell, Gerald W.

    1995-01-01

    Little league elbow is a common overuse injury resulting from repetitive valgus stress on the elbow during overhead throwing. Prevention and treatment should emphasize education of athletes, parents, and coaches about its etiology. The paper examines bone development, noting that the condition is highly treatable if diagnosed in early development.…

  12. IMPLEMENTASI ALGORITMA BREADTH FIRST SEARCH DAN OBSTACLE DETECTION DALAM PENELUSURAN LABIRIN DINAMIS MENGGUNAKAN ROBOT LEGO

    Directory of Open Access Journals (Sweden)

    Adi Wibowo

    2012-05-01

    Full Text Available Dewasa ini perkembangan teknologi di dunia robot edukasi berkembang pesat. Robot-robot edukasi ini sering digunakan dalam riset penelitian karena kemudahan-kemudahan yang diberikannya dari segi perangkat keras. Salah satu contoh robot edukasi adalah robot LEGO Mindstorms NXT. Pada penelitian ini robot LEGO dibangun dalam bentuk robot line follower. Robot ini mampu menelusuri dan mencari jalan keluar dari labirin dinamis. Dalam menelusuri dan mencari jalan keluar, robot LEGO menggunakan algoritma Breadth First Search dan Manhattan Distance dalam memutuskan jalan mana yang harus diambil. Ketika menemui objek halangan, robot LEGO akan mengenali dan menghindari objek halangan tersebut dengan algoritma Obstacle Detection yang dimilikinya. Hasil implementasi membuktikan bahwa algoritma penelusuran labirin dinamis ini dapat diimplementasikan pada robot LEGO meskipun terdapat banyak keterbatasan dalam robot LEGO. Nowadays, the development of technology in educational robots is rapidly evolving. Educational robots are often used in research studies because they provide convenience in terms of hardware. One example is the educational robot LEGO Mindstorms NXT robot. In this research, LEGO robots built in the form of line follower robot. Robot is able to browse and find a way out of the dynamic labyrinth. In track and find a way out, LEGO robot uses an algorithm Breadth First Search and Manhattan Distance in deciding which path to take. When encountering an obstacle object, LEGO robot will recognize and avoid that obstacle objects with Obstacle Detection algorithm. The results prove that the implementation of a dynamic maze search algorithm can be implemented on a LEGO robot even though there are many limitations in LEGO robot.

  13. The parametric resonance—from LEGO Mindstorms to cold atoms

    Science.gov (United States)

    Kawalec, Tomasz; Sierant, Aleksandra

    2017-07-01

    We show an experimental setup based on a popular LEGO Mindstorms set, allowing us to both observe and investigate the parametric resonance phenomenon. The presented method is simple but covers a variety of student activities like embedded software development, conducting measurements, data collection and analysis. It may be used during science shows, as part of student projects and to illustrate the parametric resonance in mechanics or even quantum physics, during lectures or classes. The parametrically driven LEGO pendulum gains energy in a spectacular way, increasing its amplitude from 10° to about 100° within a few tens of seconds. We provide also a short description of a wireless absolute orientation sensor that may be used in quantitative analysis of driven or free pendulum movement.

  14. LEGO A Modular Approach to Accelerator Alignment Data Analysis

    CERN Document Server

    Lecocq, C M

    2003-01-01

    The underlying unity of the numerous surveying computational methods is hidden by many practical differences in data acquisition. Traditional programming languages have added to the confusion by requiring programmers to describe the numeric data in very concrete and low-level structures (mostly arrays). In fact the algorithms behind all coordinate determination from surveying observations come down to basic methods of linear algebra. Lego uses the paradigm of object oriented programming (OOP) to more closely model the fundamental mathematical structures of all geodetic methods. Once the methods are in OOP form, the commonality across them becomes more obvious and a general architecture for a wide range of geodetic treatments becomes possible. This paper describes the fundamental concepts of this architecture and its advantages in terms of clarity (maintainability, testability and portability and extensibility (observation types, resolution techniques and storage methods). The very first version of Lego was bu...

  15. How Is Building Lego Models Related to Math Skills?

    OpenAIRE

    Murti, Swiya; Szucs, Denes

    2017-01-01

    Math is usually taught using a lot of words. But, is this the way the human brain learns math? We studied how math is related to memory, intelligence, and reading in 7-year-old children. We found that memory for visual information (things you can see) and spatial information (where things are located in relationship to each other) is related to math skills more than memory for words and verbal information. Interestingly, previous studies have found that building Lego models (construction play...

  16. A MATHEMATICAL MODEL OF A LEGO DIFFERENTIAL DRIVE ROBOT

    Directory of Open Access Journals (Sweden)

    Gheorghe GÎLCĂ

    2015-05-01

    Full Text Available This paper details the development of a model for a mobile robot constructed from Lego® Mindstorms®. The equations representing the dynamics and kinematics of the robot are derived. In addition, the motors and wheels are represented in the model. The mobile robot is programmed in graphical programming language NXT-G and can follow a black line without problems, even if the route to achieve is difficult.

  17. Wireless Control LEGO NXT robot using voice commands

    OpenAIRE

    David Be; Cinhtia González; Manuel Escalante; Michel García; Carlos Miranda; Sergio Gonzalez

    2011-01-01

    This paper presents a wireless interface to control a LEGO NXT robot using voice commands through a computer. To perform speech recognition is used CSLU TOOLKIT with a corpus of Mexican Spanish voice, recognized commands are sent via Bluetooth from computer to robot, programming and motion routines to control the motors are done using Java and LeJOS NXJ. The interface consists of two main modules interconnected through the implementation of sockets: the voice recognition module and the wirele...

  18. Designing and implementing nervous system simulations on LEGO robots.

    Science.gov (United States)

    Blustein, Daniel; Rosenthal, Nikolai; Ayers, Joseph

    2013-05-25

    We present a method to use the commercially available LEGO Mindstorms NXT robotics platform to test systems level neuroscience hypotheses. The first step of the method is to develop a nervous system simulation of specific reflexive behaviors of an appropriate model organism; here we use the American Lobster. Exteroceptive reflexes mediated by decussating (crossing) neural connections can explain an animal's taxis towards or away from a stimulus as described by Braitenberg and are particularly well suited for investigation using the NXT platform.(1) The nervous system simulation is programmed using LabVIEW software on the LEGO Mindstorms platform. Once the nervous system is tuned properly, behavioral experiments are run on the robot and on the animal under identical environmental conditions. By controlling the sensory milieu experienced by the specimens, differences in behavioral outputs can be observed. These differences may point to specific deficiencies in the nervous system model and serve to inform the iteration of the model for the particular behavior under study. This method allows for the experimental manipulation of electronic nervous systems and serves as a way to explore neuroscience hypotheses specifically regarding the neurophysiological basis of simple innate reflexive behaviors. The LEGO Mindstorms NXT kit provides an affordable and efficient platform on which to test preliminary biomimetic robot control schemes. The approach is also well suited for the high school classroom to serve as the foundation for a hands-on inquiry-based biorobotics curriculum.

  19. Lego Bricks and the Octet Rule: Molecular Models for Biochemical Pathways with Plastic, Interlocking Toy Bricks

    Science.gov (United States)

    Lin, Henry J.; Lehoang, Jennifer; Kwan, Isabel; Baghaee, Anita; Prasad, Priya; Ha-Chen, Stephanie J.; Moss, Tanesha; Woods, Jeremy D.

    2018-01-01

    The 8 studs on a 2 × 4 Lego brick conveniently represent the outer shell of electrons for carbon, nitrogen, and oxygen atoms. We used Lego bricks to model these atoms, which are then joined together to form molecules by following the Lewis octet rule. A variety of small biological molecules can be modeled in this way, such as most amino acids,…

  20. Using LEGO Blocks for Technology-Mediated Task-Based English Language Learning

    Science.gov (United States)

    Gadomska, Agnieszka

    2015-01-01

    LEGO blocks have been played with by generations of children worldwide since the 1950s. It is undeniable that they boost creativity, eye-hand coordination, focus, planning, problem solving and many other skills. LEGO bricks have been also used by educators across the curricula as they are extremely motivating and engaging and, in effect, make…

  1. Teaching Competition in Professional Sports Leagues

    Science.gov (United States)

    Szymanski, Stefan

    2010-01-01

    In recent years, there has been some dispute over the appropriate way to model decision making in professional sports leagues. In particular, Szymanski and Kesenne (2004) argue that formulating the decision-making problem in a noncooperative game leads to radically different conclusions about the nature of competition in sports leagues. The author…

  2. Platform Performance and Challenges - using Platforms in Lego Company

    DEFF Research Database (Denmark)

    Munk, Lone; Mortensen, Niels Henrik

    2009-01-01

    This article studies the performance and challenges of using nine implemented product platforms in LEGO Company. Most of these do produce results, but do not meet their goals due to challenges in their usage in the daily product. The main challenges are that the platforms are not being used...... needs focus on the incentive of using the platform. This problem lacks attention in literature, as well as industry, where assessment criteria do not cover this aspect. Therefore, we recommend including user incentive in platform assessment criteria to these challenges. Concrete solution elements...

  3. Basic concepts of automation and mechatronics with LEGO mindstorms NXT

    Directory of Open Access Journals (Sweden)

    Matijević Milan S.

    2014-01-01

    Full Text Available Mindstorsms LEGO NXT is using in engineering education at well recognized engineering schools like RWTH Aachen University where is created the RWTH - Mindstorms NXT Toolbox for Matlab. MATLAB / Simulink is widely available and popular for students around the world, but software toolboxes which are required for work with the real time systems are too expensive for the universities, especially those in developing countries. This paper describes an approach that is currently used in introductory subjects in the field of automation and mechatronics at the University of Kragujevac, and that does not require expensive software support.

  4. Introduction to autonomous mobile robotics using Lego Mindstorms NXT

    Science.gov (United States)

    Akın, H. Levent; Meriçli, Çetin; Meriçli, Tekin

    2013-12-01

    Teaching the fundamentals of robotics to computer science undergraduates requires designing a well-balanced curriculum that is complemented with hands-on applications on a platform that allows rapid construction of complex robots, and implementation of sophisticated algorithms. This paper describes such an elective introductory course where the Lego Mindstorms NXT kits are used as the robot platform. The aims, scope and contents of the course are presented, and the design of the laboratory sessions as well as the term projects, which address several core problems of robotics and artificial intelligence simultaneously, are explained in detail.

  5. LEGO - tværmediel storytelling og køn

    OpenAIRE

    Kirkegaard, Amanda; Jensen, Astrid Brok; Lind, Frida Kruse; Bajlum-Busch, Kathrine; Vesterløkke, Theis Obbekær

    2016-01-01

    This study investigates if and how LEGO is making gender specific brands, how they are conceived by children and which relevance gender specific toys can have for the kids' interaktion and gender identity. The first part of the empiricism is based on the two gender specific brands; LEGO Friends and LEGO Ninjago. The second part of the empiricism is ethnographic and consists of six interviews with children (age 5-7) and their parents. The first part of the analysis is a semiotic analysis of...

  6. History and Educational Potential of LEGO Mindstorms NXT

    Directory of Open Access Journals (Sweden)

    Memet ÜÇGÜL

    2013-01-01

    Full Text Available Abstract: Educational usage of the robotics has accelerated recently because of educational potential of robotics has been recognized by educators and popularity of international robotics tournaments. Many university and schools prepare technology and robotics related summer schools for children. LEGO Mindstorms NXT is the most popular and commonly used robotics set for educational purposes. This robot sets rooted to Seymour Papert’s LOGO studies which have much influence Instructional Technology in 1960’s. This study aims to present a literature review on educational potential of LEGO Mindstorms NXT robotics sets. Robotics mainly used in education for supporting the STEM (Science, Technology, Engineering and Mathematics education. Most of the related studies resulted with positive effects of the robotics activities in STEM education. Robotics also used in education to increase some skills of the children such as discovery learning, critical thinking and social skills.Özet - LEGO Mindstorms NXT’lerin Tarihi ve Eğitsel Potansiyeli: Robotların eğitsel amaçlarla kullanımı giderek artmaktadır. Eğitimcilerin robotların eğitsel potansiyelinin farkına varmaları ve uluslararası robot turnuvalarının popülerlik kazanmasının robotların eğitsel kullanımına katkısı büyüktür. Birçok üniversite ve okul, teknoloji ve robotlar konulu yaz kampları düzenlemektedirler. LEGO Mindstorms NXT en popüler ve en çok kullanılan eğitsel robot setleridir. Bu robot setlerinin geçmişi, Seymour Papert’in LOGO çalışmalarına dayanmaktadır. Bu çalışmaların 1960’larda eğitim teknolojisine büyük etkileri olmuştur. Bu tarama çalışmasının amacı son zamanlarda eğitimcilerin ilgisini çeken, robotların eğitsel amaçlarla kullanımına yönelik çalışmaları inceleyerek, LEGO Mindstorms NXT robot setlerinin  eğitim amaçlı kullanım potansiyellerinin belirlenmesidir. Robotlar eğitimde en çok FTMM (Fen, Teknoloji

  7. OPTIMALISASI PENGGUNAAN LEGO DALAM PEMBELAJARAN MATEMATIKA SMP UNTUK MENDUKUNG IMPLEMENTASI KURIKULUM 2013

    Directory of Open Access Journals (Sweden)

    Sri Rejeki

    2017-02-01

    Full Text Available kill about using LEGO in mathematics teaching and learning to mathematics teachers. This conducted into three stages of training and two stages of real teaching. The stages of the training were introducing the use of LEGO in mathematics teaching and learning, designing sets of teaching and learning activities using LEGO as the media, and peer teaching. The real teaching conducted in two stages of three meetings for each stages. Twelve mathematics teachers from five schools of Muhammadiyah in Surakarta were participated in this training. The teachers have technically trained with new experiences using LEGO as media in mathematics learning and have developed five sets of lesson plans for the topics of fractions, sets, proportion, linear equation with one variable, and statistics. The real teaching for the topic of fractions was conducted in two of those five schools. The results indicate the learning activities designed support students understanding and attitude in mathematics.

  8. Efficiency of Sports Leagues - The Economic Implications of Having Two Leagues in the Indian Cricket Market

    OpenAIRE

    Vig, Arun

    2008-01-01

    Worldwide more and more money is being invested in sports teams and professional sports leagues. There are numerous sports that are popular in different parts of the world. In the United States, its American Football, in Europe and UK it is Football (soccer); in the Indian sub-continent and Australia it is Cricket that attracts the largest crowds. If we study the professional sporting leagues around the world usually there is only one major/premier league in every sport. Smaller leagues e...

  9. The Adaptation Study of the Questionnaires of the Attitude towards CALL (A-CALL), the Attitude towards CAL (A-CAL), the Attitude towards Foreign Language Learning (A-FLL) to Turkish Language

    Science.gov (United States)

    Erdem, Cahit; Saykili, Abdullah; Kocyigit, Mehmet

    2018-01-01

    This study primarily aims to adapt the Foreign Language Learning (FLL), Computer assisted Learning (CAL) and Computer assisted Language Learning (CALL) scales developed by Vandewaetere and Desmet into Turkish context. The instrument consists of three scales which are "the attitude towards CALL questionnaire" ("A-CALL")…

  10. Management projektu Jr. NBA League 2016

    OpenAIRE

    Pravenec, Tomáš

    2017-01-01

    Title: Management of the project Jr. NBA League 2016 Objectives: The main aim of this master thesis is to elaborate a detailed analysis of the Jr. NBA League 2016 management, point out its strengths and weaknesses, potential opportunities and threats, and according to these discoveries to make a list of proposals and recommendations leading to a removing the weaknesses, an elimination of potential threats and thus to a complete development, an increasing of attractiveness and improvement of a...

  11. LEGO Dimensions meets Doctor Who: Transbranding and New Dimensions of Transmedia Storytelling?

    Directory of Open Access Journals (Sweden)

    Matt Hills

    2016-01-01

    Full Text Available This article explores how the ‘toys-to-life’ videogame LEGO Dimensions (WarnerBros. Interactive Entertainment/Traveller’s Tales/The LEGO Group, 2015 mashes upmany different franchise storyworlds and brands. Specifically, I focus on how DoctorWho (BBC, 1963—, the British TV science fiction series, is licensed and transmediallyengaged with in Dimensions. I consider how the transbranding of LEGO Dimensionsappears to co-opt children’s “transgressive play” (Nørgård and Toft-Nielsen, 2014by combining intellectual properties, but actually continues to operate according tologics of shared corporate ownership where many of the combined storyworlds areultimately owned by Time Warner (placing Dimensions in competition with Disney’sown ‘toys-to-life’ game. Considering what value might accrue to the brand of DoctorWho by participating in LEGO Dimensions, I identify this as a particular example of“What If?” transmedia (Mittell, 2015, arguing that LEGO Dimensions’ Doctor Whonevertheless fluctuates in terms of its brand (inauthenticity. The Starter Pack remainscloser to LEGO Games’/Traveller’s Tales’ established format, subordinating Who, whilstthe separate Level Pack engages more precisely with Doctor Who’s history, albeit stilldisplaying some notable divergences from the TV series (Booth, 2015. Although LEGODimensions challenges influential theories of transmedia storytelling (Jenkins, 2006;Aldred, 2014, its transbranding and child/adult targeting accord with established approachesto transmedia licensing (Santo 2015 and fan-consumer socialization (Kinder1991.

  12. Platform Performance and Challenges - using Platforms in Lego Company

    DEFF Research Database (Denmark)

    Munk, Lone; Mortensen, Niels Henrik

    2009-01-01

    This article studies the performance and challenges of using nine implemented product platforms in LEGO Company. Most of these do produce results, but do not meet their goals due to challenges in their usage in the daily product. The main challenges are that the platforms are not being used...... by the product defining users (product developers) and platform erosion. When the platforms are not used it is due to: unsuitable calculation models, lack of goals, rewards or benefits from management, unattractive tradeoffs and difficulties in understanding the platform. This indicates that platform design...... needs focus on the incentive of using the platform. This problem lacks attention in literature, as well as industry, where assessment criteria do not cover this aspect. Therefore, we recommend including user incentive in platform assessment criteria to these challenges. Concrete solution elements...

  13. Modeling Influenza Antigenic Shift and Drift with LEGO Bricks

    Directory of Open Access Journals (Sweden)

    Boriana Marintcheva

    2016-05-01

    Full Text Available The concepts of antigenic shift and drift could be found in almost every microbiology and virology syllabus, usually taught in the context of Influenza virus biology. They are central to understanding viral diversity and evolution and have direct application to anti-flu vaccine design and effectiveness. To aid student understanding of the concepts, I have developed an exercise to visualize the mechanistic aspects of antigenic shift and drift using LEGO bricks. This hands-on/minds-on exercise asks students to replicate viruses taking into account the error-prone nature of Influenza RNA polymerase and to package model virions from a host cell infected with two different Influenza strains, while keeping track of the level of diversity of newly propagated viral particles. The exercise can be executed in any type of classroom for about 10 minutes and if desired, extended to emphasize quantitative skills, molecular biology concepts, or to trigger discussion of key issues in vaccine design.

  14. Facilities Management and Value Adding - The LEGO case

    DEFF Research Database (Denmark)

    Jensen, Per Anker; Katchamart, Akarapong

    on a case study of LEGO. Results: The study shows that the management model for FM creates a relevant starting point but also that stakeholder and relationship management is an essential aspect of Value Adding Management. The case study confirms the relevance of the basic concept and provides an important......Purpose: To investigate how Facilities Management (FM) can add value and develop a management concept that can assist facilities managers in implementing value adding strategies and practices. Background: Earlier research has shown an increased focus on added value of FM and a FM Value Map has been...... developed to analyse and demonstrate the different ways FM can add value. However, there is a need to develop management tools that can be used more directly and proactively by facilities managers to implement adding value strategies and practices. Approach: The development of the concept is based...

  15. Science of rugby league football: a review.

    Science.gov (United States)

    Gabbett, Tim J

    2005-09-01

    The purpose of this paper is to provide a comprehensive review of the science of rugby league football at all levels of competition (i.e. junior, amateur, semi-professional, professional), with special reference to all discipline-specific scientific research performed in rugby league (i.e. physiological, psychological, injury epidemiology, strength and conditioning, performance analysis). Rugby league football is played at junior and senior levels in several countries worldwide. A rugby league team consists of 13 players (6 forwards and 7 backs). The game is played over two 30 - 40 min halves (depending on the standard of competition) separated by a 10 min rest interval. Several studies have documented the physiological capacities and injury rates of rugby league players. More recently, studies have investigated the physiological demands of competition. Interestingly, the physiological capacities of players, the incidence of injury and the physiological demands of competition all increase as the playing standard is increased. Mean blood lactate concentrations of 5.2, 7.2 and 9.1 mmol . l(-1) have been reported during competition for amateur, semi-professional and professional rugby league players respectively. Mean heart rates of 152 beats . min(-1) (78% of maximal heart rate), 166 beats . min(-1) (84% of maximal heart rate) and 172 beats . min(-1) (93% of maximal heart rate) have been recorded for amateur, semi-professional and junior elite rugby league players respectively. Skill-based conditioning games have been used to develop the skill and fitness of rugby league players, with mean heart rate and blood lactate responses during these activities almost identical to those obtained during competition. In addition, recent studies have shown that most training injuries are sustained in traditional conditioning activities that involve no skill component (i.e. running without the ball), whereas the incidence of injuries while participating in skill-based conditioning

  16. Comparative Analysis of Competitive Balanceo f Basketball League

    Directory of Open Access Journals (Sweden)

    Siniša Jungić

    2015-04-01

    Full Text Available Basketball is a sport that has a very long tradition in the territory of ex-Yugoslavia. The breakdown of the country led to a de- crease in quality of basketball in the newly created countries. The unsteadiness of quality of the teams in national leagues resulted in formation of the Regional Adriatic Basketball League (ABA in 2001. The main goal of this research was to measure the competitive balance in ABA, Spanish (ACB and National Basketball Association League (NBA. The competitive balance was calculated by using Ratio of Standard Deviation index (RSD and Herfindahl-Hirschman Index (HHI.The results of RSD showed that the most equable was ABA league, then came ACB league, while the most unequable was NBA league. The calculating of HHI index gave a different result. NBA is the most equable, then comes ABA league, and the last one is ACB league, which is the most unequable according to this parameter. ABA league has less quality than ACB and NBA league, but the results show that it is competitively the most balanced league. According to the RSD rates, NBA league is the most unequable. The main reason for that is a huge number of teams taking part in the league, which causes the unequable distribution of quality players. Ac- cording to HHI, NBA is the most equable. Reason for that are different mechanisms whose goal is to reach and maintain the competitive balance.

  17. Race to improve student understanding of uncertainty: Using LEGO race cars in the physics lab

    Science.gov (United States)

    Parappilly, Maria; Hassam, Christopher; Woodman, Richard J.

    2018-01-01

    Laboratories using LEGO race cars were developed for students in an introductory physics topic with a high early drop-out rate. In a 2014 pilot study, the labs were offered to improve students' confidence with experiments and laboratory skills, especially uncertainty propagation. This intervention was extended into the intro level physics topic the next year, for comparison and evaluation. Considering the pilot study, we subsequently adapted the delivery of the LEGO labs for a large Engineering Mechanics cohort. A qualitative survey of the students was taken to gain insight into their perception of the incorporation of LEGO race cars into physics labs. For Engineering, the findings show that LEGO physics was instrumental in teaching students the measurement and uncertainty, improving their lab reporting skills, and was a key factor in reducing the early attrition rate. This paper briefly recalls the results of the pilot study, and how variations in the delivery yielded better learning outcomes. A novel method is proposed for how LEGO race cars in a physics lab can help students increase their understanding of uncertainty and motivate them towards physics practicals.

  18. Lego Robots & Autism Spectrum Disorder: a potential partnership?

    Directory of Open Access Journals (Sweden)

    Sandra Costa

    2016-06-01

    Full Text Available Individuals with autism spectrum disorder (ASD present difficulties in developing social behaviours, in communicating gestural or verbally, and they may present some repetitive motor activities. The objective of this study was to improve social competences and to enable the transfer of acquired skills of five children with ASD and intellectual disabilities using a low-cost Lego robot as a mediator. The proposed methodology was divided in five phases: Familiarization, Pre-test, Practice, Post-Test and Transfer of Skills. The study ran in two sequential periods at different places. Each of these periods tackled different individual research questions and goals (taking into account the target group. During each period, the proposed methodology had to be adjusted according to the current context. Therefore, different experimental scenarios and corresponding specific goals had to be delineated. Results show that joint attention of the children increased over the sessions; and interaction with the researcher was verified. Furthermore, results show that there was an effective transfer of skills in the addressed case studies. This reinforces conclusions that robots seem, in fact, powerful tools that should be explored concerning this target population. But a more detailed study is required. The proposed methodology can be used by professionals and parents as a complement to common interventions.

  19. Effects of LEGO Mindstorms on convergent and divergent problem-solving and spatial abilities in fifth and sixth grade students

    Science.gov (United States)

    Gibbon, Lance W.

    In this quasi-experimental study, 142 fifth and sixth grade students at a suburban elementary school in Northwest Washington State participated in a week-long, 10-hour project using the LEGO Mindstorms Robotics Invention System (RIS). Partners constructed and programmed one robot from visually-based LEGO instructions and a second of their own creation and then shared them at a culminating event. The study is built upon on the constructionist philosophy of Seymour Papert (1980; 1990; 1993; 1999) and an investigation of problem-solving and LEGO robotics by Debra and David Palumbo (1993). A modified switching-replications design provided 3 complete replications within the study and allowed all participants to receive the treatment. Pre and posttests were given. Convergent problem-solving and spatial ability were measured by the Ravens Progressive Matrices (RPM) and divergent problem-solving ability was measured by the Fluency and Flexibility Measure (FFM). The FFM was constructed by the researcher. The development process, piloting, and implementation of this instrument are reported. Overall, Mindstorms did not have a significant effect on convergent problem-solving and spatial reasoning as measured by the RPM. However, infrequent LEGO's users made greater gains on the RPM during the treatment than frequent users, but frequent LEGO users made notable gains during the comparison condition. The multiplicative interaction effect of Testing, Group, and LEGO Use across replications on the RPM is significant, pLEGO users scored higher than the comparison group on Fluency for all three replications (p=.384, p=.035, p=.090). There was no clear pattern of gender differences on the RPM or FFM. This study provides tentative signs that using LEGO Mindstorms has a positive effect on divergent problem-solving. Frequent LEGO users also appear advantaged on both convergent and divergent measures. There are indications that fifth graders benefited more from Mindstorms than sixth

  20. Exploring New Firm Creation Out of Brand Communities: The Case of LEGO

    DEFF Research Database (Denmark)

    Hienerth, Christoph; Lettl, Christopher; Biskjaer, Michael Mose

    2011-01-01

    In the field of new product development, brand communities have attracted a great deal of attention from both academics and practitioners as a means of facilitating consumer-producer co-creation processes. In this paper, we extend the line of research on brand communities to the field...... of entrepreneurship studies by examining the conditions under which new firms emerge out of these social networks. Our empirical setting is the global LEGO brand community. As a well-known pioneering firm that is constantly experimenting with new ways of collaborating with its fan and customer base, LEGO recently...... invited lead users to start up new companies under its brand name. In this study, we use an explorative multiple case study design to identify patterns in this new firm creation process. Our findings show that each party derives specific returns in this entrepreneurial process: The LEGO company benefits...

  1. Particle physics brick by brick atomic and subatomic physics explained... in LEGO

    CERN Document Server

    Still, Ben

    2017-01-01

    Using LEGO (R) blocks to create a uniquely visual and clear depiction of the way our universe is put together. This is the perfect introduction to the enigmatic and fascinating world of Quantum Physics.Our story starts with the Big Bang, and along the way, the constructs and interactions within and among atoms and sub-atomic particles, and the forces that play upon them, are clearly explained, with each LEGO (R) block representing a different atomic or sub-atomic particle. The different colours and size denote what that particle is and its relationship with the other 'building blocks'.Each chapter is presented in digestible chunks, using toy building blocks to illustrate the ideas and experiments that have led to some of the biggest discoveries of the past 150 years.Soon you'll be able to construct every element in the Universe using a box of LEGO (R) and this book!

  2. Revenue Sharing in European Football Leagues

    DEFF Research Database (Denmark)

    Olai Hansen, Bodil; Tvede, Mich

    2016-01-01

    In the present chapter, a general model of competition between clubs in sports leagues with flexible supply of inputs is studied. There are externalities between clubs because it takes more than one club to produce games and tournaments. It is assumed that the externalities take the form of compl...

  3. Innovation management based on proactive engagement of customers: A case study on LEGO Group. Part I: Innovation Management at Lego Group

    Science.gov (United States)

    Rusu, G.; Avasilcăi, S.

    2015-11-01

    Customers' proactive engagement in the innovation process represents a business priority for companies which adopt the open innovation business model. In such a context, it is of outmost importance for companies to use the online environment and social media, in order to create an interactive and open dialogue with customers and other important external stakeholders, achieving to gather creative solutions and innovative ideas by involving them in the process of co-creating value. Thus, the current paper is based on a case study approach, which aims to highlight the open innovation business model of the LEGO Group, one of the most successful and active company in engaging customers in submitting ideas and creative solutions for developing new products and new technologies, through online platforms. The study then proceeds to analyze the innovation management at LEGO Group, emphasizing the most important elements regarding the management team, the success and failures, the evolution of the LEGO products focusing on the innovation efforts of the company, its mission, vision, and values, emphasizing the innovation terms which guide the actions and objectives of the LEGO Group. Also, the research based on the case study approach, outlines the most important policies and strategies of the company, the organizational structure consisting of flat structures which facilitate the orientation of the team management on the innovation process and the proactive involvement of consumers and other external stakeholders in product development, highlighting also the most important activities developed by the management team in exploring the new opportunities which may occur on the market, involving customers in sharing their ideas at festivals, participating to discussions of adult fans on web-based platforms and establishing partnerships with the external stakeholders in order to create value. Moreover, the paper is focused on identifying the company's concerns regarding the

  4. How LEGO Built the Foundations and Enterprise Capabilities for Digital Leadership

    DEFF Research Database (Denmark)

    El Sawy, Omar; Henrik, Amsinck; Kræmmergaard, Pernille

    2016-01-01

    We define digital leadership as doing the right things for the strategic success of digitalization for the enterprise and its business ecosystem. Digital leadership means thinking differently about business strategy, business models, the IT function, enterprise platforms, mindsets and skill sets......, and the workplace. Based on the decade-long digitalization journey and experiences of the LEGO Group, this article provides insights on building the foundations for enhancing enterprise capabilities for digital leadership. Leveraging digitalization is one of the LEGO Group’s four strategic priorities...

  5. How LEGO Built the Foundations and Enterprise Capabilities for Digital Leadership

    DEFF Research Database (Denmark)

    El Sawy, Omar; Henrik, Amsinck; Kræmmergaard, Pernille

    2016-01-01

    , and the workplace. Based on the decade-long digitalization journey and experiences of the LEGO Group, this article provides insights on building the foundations for enhancing enterprise capabilities for digital leadership. Leveraging digitalization is one of the LEGO Group’s four strategic priorities......We define digital leadership as doing the right things for the strategic success of digitalization for the enterprise and its business ecosystem. Digital leadership means thinking differently about business strategy, business models, the IT function, enterprise platforms, mindsets and skill sets...

  6. Programación de LEGO MindStorms bajo GNU/Linux

    OpenAIRE

    Matellán Olivera, Vicente; Heras Quirós, Pedro de las; Centeno González, José; González Barahona, Jesús

    2002-01-01

    GNU/Linux sobre un ordenador personal es la opción libre preferida por muchos desarrolladores de aplicaciones, pero también es una plataforma de desarrollo muy popular para otros sistemas, incluida la programación de robots, en particular es muy adecuada para jugar con los LEGO Mindstorms. En este artículo presentaremos las dos opciones más extendidas a la hora de programar estos juguetes: NQC y LegOS. NQC es una versión reducida de C que permite el desarrollo rápido de programas ...

  7. UPORABA LEGO MINDSTORMS EV3 IN PROGRAMSKEGA JEZIKA LEJOS ZA ROBOTSKO ROKO

    OpenAIRE

    Brglez, Marko

    2016-01-01

    Diplomska naloga obravnava praktični primer uporabe paketa Lego Mindstroms EV3 ob uporabi programskega jezika LeJOS za izdelavo rabotske roke tipa SCARA, ki samostojno izriše grafično vsebino na papir. Za izdelavo roborske roke so uporabljeni konstrukcijski elementi paketa Lego Mindstroms. Krmiljenje robotske roke poteka preko programa, ki teče na krmilni enoti EV3 in je spisan v programskem jeziku LeJOS. Lik, ki ga robot izriše je pripravljen v enem izmed programskih paketov, ki omogočajo pr...

  8. Calling all LEGO lovers! Add a mini control room to your collection

    CERN Multimedia

    Katarina Anthony

    2015-01-01

    The mini LHC Lego project launched in March (see here) now has almost 6,000 supporters - well on its way to the 10,000 votes needed for it to (hopefully!) hit store shelves. This week, the project added a new feature to its line: a mini control centre! The new LEGO Control centre, featuring operators "Kerstin" and "Marco".   The mini LHC project is the brainchild of ATLAS PhD student Nathan Readioff, who designed Lego replicas of the LHC and the ALICE, ATLAS, CMS and LHCb experiments on a micro scale. Each detector model is small enough to fit in the palm of your hand but crammed with detailed internal systems revealed by cutaway walls. Every major detector component is represented by a Lego piece. Now, Nathan has created a control centre to complement the mini LHC project. This would be an add-on feature for Lego’s consideration, should they decide to develop the accelerator into a box set. “The control centre is ...

  9. Improving the Teaching of Discrete-Event Control Systems Using a LEGO Manufacturing Prototype

    Science.gov (United States)

    Sanchez, A.; Bucio, J.

    2012-01-01

    This paper discusses the usefulness of employing LEGO as a teaching-learning aid in a post-graduate-level first course on the control of discrete-event systems (DESs). The final assignment of the course is presented, which asks students to design and implement a modular hierarchical discrete-event supervisor for the coordination layer of a…

  10. Long-Term Outcome of Social Skills Intervention Based on Interactive LEGO[C] Play

    Science.gov (United States)

    Legoff, Daniel B.; Sherman, Michael

    2006-01-01

    LEGO[C] building materials have been adapted as a therapeutic modality for increasing motivation to participate in social skills intervention, and providing a medium through which children with social and communication handicaps can effectively interact. A 3 year retrospective study of long-term outcome for autistic spectrum children participating…

  11. Using LEGO NXT Mobile Robots with LabVIEW for Undergraduate Courses on Mechatronics

    Science.gov (United States)

    Gomez-de-Gabriel, J. M.; Mandow, A.; Fernandez-Lozano, J.; Garcia-Cerezo, A.

    2011-01-01

    The paper proposes lab work and student competitions based on the LEGO NXT Mindstorms kits and standard LabVIEW. The goal of this combination is to stimulate design and experimentation with real hardware and representative software in courses where mobile robotics is adopted as a motivating platform to introduce mechatronics competencies. Basic…

  12. Comparison of the LEGO Mindstorms NXT and EV3 Robotics Education Platforms

    Science.gov (United States)

    Sherrard, Ann; Rhodes, Amy

    2014-01-01

    The release of the latest LEGO Mindstorms EV3 robotics platform in September 2013 has provided a dilemma for many youth robotics leaders. There is a need to understand the differences in the Mindstorms NXT and EV3 in order to make future robotics purchases. In this article the differences are identified regarding software, hardware, sensors, the…

  13. Comparison of economic activity leading U.S. sports leagues

    Directory of Open Access Journals (Sweden)

    E.A. Strikalenko

    2013-03-01

    Full Text Available The main activities of the leading sports leagues were described. Sources of revenue and expenditure were identified. The economic performance of professional sports leagues of the United States of America was compared. In the course of the study of economic efficiency of the leading American sports leagues are defined payroll (expense commands on the salaries of players for each team, the total payroll in the League and the average payroll, respectively, for each of the American League. The largest estimates on wages, both in the League and in teams - in the National football League, the largest player's contract - in the Highest League baseball, the minimum wage in the National hockey League; the highest average wages, a greater percentage of athletes with a salary of more than 1 million. $ (82,85 % in the National basketball Association were showed. This difference in the maximum income of the League and of average wages is due to several factors: the number of players in the team, the number of games in a season, and expenses on carrying out of competition and training activities.

  14. PENGARUH PENGGUNAAN BUKU AJAR BERBASIS STEM BERBANTUAN LEGO MINDSTORM EV3 TERHADAP PEMAHAMAN KONSEP MOMENTUM SISWA

    Directory of Open Access Journals (Sweden)

    Ratih Mega Ayu Afifah

    2017-10-01

    Full Text Available The purpose of this research is to figure out the effect of using STEM (Science, Technology, Engineering, and Mathematic based textbook that assisted by using LEGO mindstorm EV3 toward the students’s understanding of momentum subject. The design of this research that is pretest-postest group design. The Samples are composed of 12 students from experimental class and 12 students from control class. The results of this research show that the conceptual understanding of experimental class that using STEM-based textbook that assisted by using LEGO mindstorm EV3 is beter than the understanding of control class which using the conventional textbook in the ordinary class. The implication of this research is applying this textbook to measure the other cognitive dimention such as reasoning. Abstrak Tujuan penelitian ini adalah untuk mengetahui pengaruh penggunaan buku ajar berbasis STEM (Science, Technology, Engineering, dan Mathematics berbantuan LEGO mindstorm EV3 dalam pembelajaran fisika terhadap pemahaman konsep siswa pada materi momentum. Penelitian ini menggunakan desain eksperimen pretest postest group design. Sampel penelitian terdiri dari 12  siswa kelompok eksperimen dan 12 siswa kelompok kontrol. Berdasarkan hasil analisis menunjukkan bahwa pemahaman konsep kelompok siswa yang menggunakan buku ajar berbasis STEM berbantuan LEGO mindstorm EV3 secara signifikan lebih meningkat dibandingkan dengan kelompok yang menggunakan buku yang biasa digunakan di sekolah. Hasil penelitian menunjukkan bahwa penggunaan buku ajar berbasis STEM berbantuan robot LEGO mindstorm EV3 dapat meningkatkan pemahaman konsep siswa pada materi momentum. Implikasi pada penelitian ini adalah menerapkan buku ajar tersebut untuk mengukur dimensi kognitif lainnya seperti penalaran.

  15. A Lego Robot on the ISS: Chronicles of a Successful Space Outreach Programme

    Science.gov (United States)

    Carl, S.; Mirra, C.

    2002-01-01

    In a recent effort, a space outreach project on the International Space Station (ISS) was initiated and successfully implemented. This project, named "Mindstorms in Space", was solely supported by industry. The Lego Company, being active in the non-space area, in co-operation with Intospace, a space industry service provider, developed a space education project aimed at developing, launching and operating a Lego Robot on the Space Station. The idea behind the project is part of a subsequent marketing campaign of Lego in Central Europe in order to promote their Lego Mindstorms series. This series is a highly sophisticated assembly set with programmable microchips and advanced reaction systems such as light-, touch or rotational sensors. The space environment of the ISS was perceived as the right scenario for this hi-tech project. Therefore a public competition was announced to create attention offering interested people to participate in developing a robot that will be in the condition to support the ISS crew during their daily routine work. The criteria of the competition were kept in line with the common Lego principles, i.e. creativity, innovation, fun and teamwork, as well as the basic manned space support parameters, i.e. usefulness, functionality in microgravity, interaction with the crew. Several steps were necessary to make this happen including the qualification of the hardware and selection of the competition winner by a jury. Furthermore integration preparation tasks, the actual launch and the final demonstration during a live transmission from onboard the ISS represented a good example of how such a project can be successfully accomplished in a short time. This paper will present the development and execution of this project and will provide a snapshot on the success of the public outreach campaign.

  16. Academic Leagues and medical formation: contributions and challenges

    Directory of Open Access Journals (Sweden)

    Albina Rodrigues Torres

    2008-01-01

    Full Text Available There has been a considerable increase in the number of academic leagues active within undergraduate medical courses in Brazil over the last few years. However, this phenomenon has not been accompanied by adequate reflection on its determinants, on the role of the leagues within the institutions or even on their pedagogical function. From these observations, the authors analyze the scant literature on this topic, describe the experience of the academic leagues of Botucatu Medical School, Unesp, and reflect on the role of these leagues in medical training, in an attempt to partially fill this gap and contribute towards this important discussion.

  17. The Sport League's Dilemma : Competitive Balance versus Incentives to Win

    NARCIS (Netherlands)

    Palomino, F.A.; Rigotti, L.

    2000-01-01

    We analyze a dynamic model of strategic interaction between a professional sport league that organizes a tournament, the teams competing to win it, and the broadcasters paying for the rights to televise it.Teams and broadcasters maximize expected profits, while the league's objective may be either

  18. Collective vs Individual Sale of TV Rights in League Sports

    NARCIS (Netherlands)

    Falconieri, S.; Palomino, F.A.; Sakovics, J.

    2002-01-01

    In many countries, the collective sale of TV rights by sports leagues has been challenged by the antitrust authorities.In several cases, however, leagues won in court, on the ground that sport cannot be considered a standard good.In this paper, we investigate the conditions under which the sale of

  19. How International was the Secretariat of the League of Nations?

    DEFF Research Database (Denmark)

    Dykmann, Klaas

    2015-01-01

    In recent years, scholars have contested conventional narratives such as that the League of Nations was a complete ‘failure’ or that the United Nations was a novelty in comparison with the League. Scholars now offer more nuanced and archive-based analyses. However, while traditional research has ...

  20. LEGO-based Robotics in Higher Education: 15 Years of Student Creativity

    Directory of Open Access Journals (Sweden)

    Ethan Danahy

    2014-02-01

    Full Text Available Our goal in this article is to reflect on the role LEGO robotics has played in college engineering education over the last 15 years, starting with the introduction of the RCX in 1998 and ending with the introduction of the EV3 in 2013. By combining a modular computer programming language with a modular building platform, LEGO Education has allowed students (of all ages to become active leaders in their own education as they build everything from animals for a robotic zoo to robots that play children's games. Most importantly, it allows all students to develop different solutions to the same problem to provide a learning community. We look first at how the recent developments in the learning sciences can help in promoting student learning in robotics. We then share four case studies of successful college-level implementations that build on these developments.

  1. The Impact of Lean Thinking on Workforce Motivation: A Success Factor at LEGO Manufacturing Ltd.

    Directory of Open Access Journals (Sweden)

    Oláh Judit

    2017-06-01

    Full Text Available Several enterprises have tried to introduce the lean approach in order to enhance competitiveness. However, the only successful ones were the companies which understood that lean is not only about methods and tools, but the people using them: employees. The only way an enterprise can become a lean organisation is if all of its members deeply identify with the organisation’s principles, which is then manifested in all decisions and actions of the organisation. The aim of this study is to present the practical use of the lean approach in the Nyíregyháza plant of LEGO. Based on the questionnaire results and our observations, we present the current situation of LEGO in accordance with the same points and compare it to an ideal situation. We then make improvement recommendations in all cases when negative changes were observed.

  2. The impact of POS materials on sales: LEGO Nexo Knights 2016 campaign in toy specialist stores

    OpenAIRE

    Kinštová, Veronika

    2016-01-01

    In today's highly competitive and cluttered marketing environment it becomes increasingly harder for brands to differentiate themselves form others. This is especially pronounced in the retail space. Shopper marketing is a discipline that focuses on shoppers and their needs to create a unique shopping experience and thereby increase in-store communication effectiveness. Keeping in mind the challenges of marketing to children, LEGO aims to communicate to its shoppers as well as consumers throu...

  3. Liquid-handling Lego robots and experiments for STEM education and research.

    Directory of Open Access Journals (Sweden)

    Lukas C Gerber

    2017-03-01

    Full Text Available Liquid-handling robots have many applications for biotechnology and the life sciences, with increasing impact on everyday life. While playful robotics such as Lego Mindstorms significantly support education initiatives in mechatronics and programming, equivalent connections to the life sciences do not currently exist. To close this gap, we developed Lego-based pipetting robots that reliably handle liquid volumes from 1 ml down to the sub-μl range and that operate on standard laboratory plasticware, such as cuvettes and multiwell plates. These robots can support a range of science and chemistry experiments for education and even research. Using standard, low-cost household consumables, programming pipetting routines, and modifying robot designs, we enabled a rich activity space. We successfully tested these activities in afterschool settings with elementary, middle, and high school students. The simplest robot can be directly built from the widely used Lego Education EV3 core set alone, and this publication includes building and experiment instructions to set the stage for dissemination and further development in education and research.

  4. Building a Gravitational Analogy of Electric Circuits Using LEGOs®

    Science.gov (United States)

    Butler, James J.; Townsend, E. A.

    2006-12-01

    One of the most powerful techniques that physicists have at their disposal is the ability to make analogies between different physical systems that share common characteristics. Physicists often use their familiarity with a phenomenon in one system to understand a similar phenomenon in an apparently unrelated system. They draw analogies, find commonalities, and examine how the principles that govern each system give rise to similar (or different) behaviors. This is one of the abilities that we want to instill in our students. Introductory physics students often find the concepts of potential difference, current, and resistance particularly challenging. This difficulty is compounded in the analysis of complicated electric circuits that involve combinations of series and parallel resistors. In order to help our students build a conceptual understanding of these systems, we have developed LEGO building exercises that expand on the well-known analogy between gravitational potential energy in mechanical systems and electrical potential energy in circuits. In this analogy a closed circuit is represented by a closed path made of LEGOs. The potential difference across a battery is represented by a sudden change in the height of the path, electrical resistors are represented by ramps with appropriate lengths and slopes, and electrical current is visualized as balls rolling along the path. These exercises are used in both the laboratory and the classroom. Students are required to build LEGO models along with the corresponding electric circuits and explain the analogies between the components of each.

  5. Liquid-handling Lego robots and experiments for STEM education and research.

    Science.gov (United States)

    Gerber, Lukas C; Calasanz-Kaiser, Agnes; Hyman, Luke; Voitiuk, Kateryna; Patil, Uday; Riedel-Kruse, Ingmar H

    2017-03-01

    Liquid-handling robots have many applications for biotechnology and the life sciences, with increasing impact on everyday life. While playful robotics such as Lego Mindstorms significantly support education initiatives in mechatronics and programming, equivalent connections to the life sciences do not currently exist. To close this gap, we developed Lego-based pipetting robots that reliably handle liquid volumes from 1 ml down to the sub-μl range and that operate on standard laboratory plasticware, such as cuvettes and multiwell plates. These robots can support a range of science and chemistry experiments for education and even research. Using standard, low-cost household consumables, programming pipetting routines, and modifying robot designs, we enabled a rich activity space. We successfully tested these activities in afterschool settings with elementary, middle, and high school students. The simplest robot can be directly built from the widely used Lego Education EV3 core set alone, and this publication includes building and experiment instructions to set the stage for dissemination and further development in education and research.

  6. Build Your Own Particle Detector. Education and outreach through ATLAS LEGO models and events

    CERN Document Server

    AUTHOR|(INSPIRE)INSPIRE-00220289; The ATLAS collaboration

    2016-01-01

    To support the outreach activities of ATLAS institutes and to grasp people’s attention in science exhibitions and during public events, a very detailed model of the experiment built entirely out of LEGO bricks as well as an outreach programme using LEGO bricks to get people to think about particle detectors and involve them into a conversation about particle physics in general have been created. A large LEGO model, consisting of about 9500 pieces, has been exported to more than 55 ATLAS institutes and has been used in numerous exhibitions to explain the proportion and composition of the experiment to the public. As part of the Build Your Own Particle Detector programme (byopd.org) more than 15 events have been conducted, either involving a competition to design and build the best particle detector from a random pile of pieces or to take part in the construction of one of the large models, as part of a full day outreach event. Recently, miniature models of all four main LHC experiments, that will be used at ...

  7. PENERAPAN LEGO BRICKS DALAM PEMBELAJARAN SEBAGAI STRATEGI UNTUK MENINGKATKAN KECERDASAN MATEMATIS SISWA DALAM MENGHITUNG BILANGAN BERPANGKAT

    Directory of Open Access Journals (Sweden)

    Mutia Rahma Setyani

    2017-12-01

    Full Text Available Penelitian ini bertujuan untuk mengetahui hasil pembelajaran dan mendeskripsikan kecerdasan matematis siswa dalam menghitung bilangan berpangkat setelah menggunakan lego bricks pada siswa kelas III Tahassus MIS Ta’allamul Huda. Penelitian ini menggunakan Penelitian Tindakan Kelas ini dengan model pembelajaran Cooperative Learning. Subjek penelitian adalah siswa kelas III ahassus MIS a’allamul Huda yang berjumlah 24 siswa. Data dikumpulkan melalui observasi dan wawancara, selanjutnya dianalisis secara kualitatif. Hasil penelitian menunjukkan bahwa keberhasilan penerapan lego bricks pada perhitungan bilangan berpangkat meningkat pada setiap siklusnya. Pada tahap Pra Siklus, hanya 40% siswa yang lulus dalam mengerjakan soal-soal dari bilangan berpangkat, kemudian pada Siklus I berdasarkan hasil observasi didapatkan kenaikan yang signifikan yaitu 80% siswa yang lulus dalam mengerjakan soal mengenai bilangan berpangkat. Masih ada 20% siswa yang masih kesulitan dalam mengerjakan soal tersebut. Selanjutnya setelah dilakukan perbaikan, pada Siklus II didapat kenaikan yang luar biasa yaitu seluruh kelompok siswa lulus dalam mengerjakan soal mengenai bilangan berpangkat. Hal tersebut dibuktikan kembali melalui hasil post test pada tahap Pasca Siklus dimana nilai seluruh siswa berada diatas kriteria ketuntasan minimum, yaitu 85-100 sehingga penerapan lego bricks untuk meningkatkan kecerdasan matematis siswa dalam menghitung bilangan berpangkat dikatakan berhasil.

  8. Sports injuries in Plus League volleyball players.

    Science.gov (United States)

    Cieśla, E; Dutkiewicz, R; Mgłosiek, M; Nowak-Starz, G; Markowska, M; Jasiński, P; Dudek, J

    2015-06-01

    Although physical activity brings a range of lifelong health benefits, it may also lead to injuries that pose a significant threat to health. It is particularly noticeable in people involved in professional sports where sport-related injuries commonly occur and are associated with intense exercise which aims to improve physical fitness. The article attempts to determine incidence of sports injuries reported by Plus League volleyball players, as well as to identify their most common types and causes. The research project involved 90 Plus League volleyball players aged 18-37 with the average age of 25.11 (SD±5.378). A method of diagnostic survey was applied to collect empirical data by means of questionnaire developed by the authors (researchers). The results were statistically analysed and verified with the analysis of variance (ANOVA) and χ2 test at the significance level (or critical P-value) of P≤0.05. Over 87% of the respondents suffered from at least one sport-related injury. In total, 362 injuries occurred, on average 4.02 injuries per one volleyball player. The most common sports injuries involved ankle or talocrural joint (46 injuries), knee and lower leg muscles (30), interphalangeal articulations of fingers (30) as well as shoulder joint. More than half of the injuries (57%) occurred twice or three times. Volleyball players commonly sustain injuries through contact with an opposing player in competition. Sport-specific injuries may also occur due to exhaustion, lack of rest and undertreated injuries. The most common volleyball-related injuries are primarily talocrural joint, hand and shoulder injuries. Common types of injuries that can affect volleyball players include muscles, joints and ligaments injuries, sprains and strains as well as bruises. Most of these injuries are caused by exhaustion, contact with an opposing player during competition and fatigue. The incidence of sport-related injuries seems to be influenced by such factors as somatic

  9. Applied sport science of rugby league.

    Science.gov (United States)

    Johnston, Rich D; Gabbett, Tim J; Jenkins, David G

    2014-08-01

    Rugby league is a team sport in which players engage in repeated high-intensity exercise involving frequent collisions. Recent research, much of which has involved global positioning system (GPS) technology, has provided coaches and sport scientists with a deeper understanding of match demands, particularly at the elite level. This has allowed for the development of training programmes that prepare players for the most intense contact and running demands likely to be experienced in competition. At the elite level, rugby league players have well-developed aerobic and anaerobic endurance, muscular strength and power, reactive agility, and speed. Upper- and lower-body strength and aerobic power are associated with a broad range of technical and sport-specific skills, in addition to a lower risk of injury. Significant muscle damage (as estimated from creatine kinase concentrations) and fatigue occurs as a result of match-play; while muscle function and perceptual fatigue generally return to baseline 48 h following competition, increases in plasma concentrations of creatine kinase can last for up to 5 days post-match. Well-developed physical qualities may minimise post-match fatigue and facilitate recovery. Ultimately, the literature highlights that players require a broad range of physical and technical skills developed through specific training. This review evaluates the demands of the modern game, drawing on research that has used GPS technology. These findings highlight that preparing players based on the average demands of competition is likely to leave them underprepared for the most demanding passages of play. As such, coaches should incorporate drills that replicate the most intense repeated high-intensity demands of competition in order to prepare players for the worst-case scenarios expected during match-play.

  10. LEGO[R] Therapy and the Social Use of Language Programme: An Evaluation of Two Social Skills Interventions for Children with High Functioning Autism and Asperger Syndrome

    Science.gov (United States)

    Owens, Gina; Granader, Yael; Humphrey, Ayla; Baron-Cohen, Simon

    2008-01-01

    LEGO[R] therapy and the Social Use of Language Programme (SULP) were evaluated as social skills interventions for 6-11 year olds with high functioning autism and Asperger Syndrome. Children were matched on CA, IQ, and autistic symptoms before being randomly assigned to LEGO or SULP. Therapy occurred for 1 h/week over 18 weeks. A no-intervention…

  11. A systematic review of concussion in rugby league.

    Science.gov (United States)

    Gardner, Andrew; Iverson, Grant L; Levi, Christopher R; Schofield, Peter W; Kay-Lambkin, Frances; Kohler, Ryan M N; Stanwell, Peter

    2015-04-01

    Concussion remains one of the inherent risks of participation in rugby league. While other injuries incurred by rugby league players have been well studied, less focus and attention has been directed towards concussion. The current review examined all articles published in English from 1900 up to June 2013 pertaining to concussion in rugby league players. Publications were retrieved via six databases using the key search terms: rugby league, league, football; in combination with injury terms: athletic injuries, concussion, sports concussion, sports-related concussion, brain concussion, brain injury, brain injuries, mild traumatic brain injury, mTBI, traumatic brain injury, TBI, craniocerebral trauma, head injury and brain damage. Observational, cohort, correlational, cross-sectional and longitudinal studies were all included. 199 rugby league injury publications were identified. 39 (20%) were related in some way to concussion. Of the 39 identified articles, 6 (15%) had the main aim of evaluating concussion, while the other 33 reported on concussion incidence as part of overall injury data analyses. Rugby league concussion incidence rates vary widely from 0.0 to 40.0/1000 playing hours, depending on the definition of injury (time loss vs no time loss). The incidence rates vary across match play versus training session, seasons (winter vs summer) and playing position (forwards vs backs). The ball carrier has been found to be at greater risk for injury than tacklers. Concussion accounts for 29% of all injuries associated with illegal play, but only 9% of injuries sustained in legal play. In comparison with other collision sports, research evaluating concussion in rugby league is limited. With such limited published rugby league data, there are many aspects of concussion that require attention, and future research may be directed towards these unanswered questions. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a

  12. Innovation management based on proactive engagement of customers: A case study on LEGO Group. Part II: Challenge of engaging the digital customer

    Science.gov (United States)

    Avasilcăi, S.; Rusu, G.

    2015-11-01

    To foster the development of innovative products and new technologies, nowadays companies use an open innovation system, encouraging stakeholders to contribute, using the companies’ online platforms for open innovation or social media, bringing and sharing creative solutions and ideas in order to respond to challenging needs the company directly expresses. Accordingly, the current research continues the analysis of the LEGO Group innovation efforts, aiming to provide a case study approach based on describing the most important projects and online instruments company uses to interact with customers and other external stakeholders. Thus, by analysing the experience of the company in developing projects of involving stakeholders in the innovation processes, the article emphasizes the objective of these past projects developed by LEGO Group, outlining their objectives regarding the focus on the product or process innovation, the team management and stakeholders involved in the innovation actions and the results they obtained. Moreover, the case study highlights the features of the most important online instruments LEGO Group uses at the moment for engaging LEGO fans, children, parents, and other external stakeholders in developing new LEGO sets. Thus, LEGO online instruments provide the opportunity for customers to be creative and to respond to LEGO management team challenges. Accordingly, LEGO involve customers in bringing innovative ideas for LEGO sets through LEGO Ideas instrument, which aims to engage customers in submitting projects, voting and supporting ideas and also sharing them on social media. Also, the research emphasizes the role of supporting the open dialogue and interaction with customers and other external stakeholders through LEGO.com Create & Share Galleries instrument, using their creativity to upload innovative models in the public galleries. The continuous challenges LEGO launches for their fans create a long-term connection between company and

  13. Sabotage Operations of the Prewar Anti-Facist League - Poland

    National Research Council Canada - National Science Library

    Szubanski, Rajmund

    1960-01-01

    The following article is a translation and deals with sabotage operations of the prewar Anti-Fascist League that was connected to the Communist Party, the International Seaman's and Dockers' Unions...

  14. The Sport League's Dilemma: Competitive Balance versus Incentives to Win.

    OpenAIRE

    Frederic Palomino and Luca Rigotti.

    2000-01-01

    We analyze a dynamic model of strategic interaction between a professional sport league that organizes a tournament, the teams competing to win it, and the broadcasters paying for the rights to televise it. Teams and broadcasters maximize expected profits, while the league's objective may be either to maximize the demand for the sport or to maximize the teams' joint profits. Demand depends positively on symmetry among teams (competitive balance) and how aggressively teams try to win (incentiv...

  15. The Sport League's Dilemma: Competitive Balance versus Incentives to Win

    OpenAIRE

    Palomino, F.A.; Rigotti, L.

    2000-01-01

    We analyze a dynamic model of strategic interaction between a professional sport league that organizes a tournament, the teams competing to win it, and the broadcasters paying for the rights to televise it. Teams and broadcasters maximize expected profits, while the league's objective may be either to maximize the demand for the sport or to maximize the teams' joint profits. Demand depends positively on symmetry among teams (competitive balance) and how aggressively teams try to win (incenti...

  16. The first prospective injury audit of league of Ireland footballers.

    OpenAIRE

    Fitzharris, N; Jones, G; Jones, A; Francis, P

    2017-01-01

    Objectives Football has the highest sports participation (10.6%) in Ireland ahead of its Gaelic counterpart (3.9%). Research into injury incidence and patterns in Irish football is non-existent. The aim of this study was to conduct a prospective injury audit of league of Ireland (semi-professional) footballers during the 2014 season (8 months; 28 games). Methods A total of 140 semi-professional league of Ireland footballers were prospectively followed between March and November 2014. Data was...

  17. The first prospective injury audit of League of Ireland footballers

    OpenAIRE

    Fitzharris, Nigel; Jones, Gareth; Jones, Ashley; Francis, Peter

    2017-01-01

    Objectives Football has the highest sports participation (10.6%) in Ireland ahead of its Gaelic counterpart (3.9%). Research into injury incidence and patterns in Irish football is non-existent. The aim of this study was to conduct a prospective injury audit of League of Ireland (semiprofessional) footballers during the 2014 season (8 months, 28 games). Methods A total of 140 semiprofessional League of Ireland footballers were prospectively followed between March and November 2014. Data were ...

  18. The Student Police Unity League and Intergroup Contact Theory

    OpenAIRE

    Frazier, Joseph B

    2016-01-01

    The purpose of this study is to evaluate the Student Police Unity League as an effective program at fostering more positive views of the police from black citizens operating by the core tenants provided by Intergroup Contact Theory. It was expected that black students who participated in the Student Police Unity League would report higher levels of trust, legitimacy, willingness to work with the police, outcome justice, and lower level of perceived racial profiling. While the majority of the ...

  19. Modelamiento y programación de un juego de legos en un entorno de brealidad virtual

    OpenAIRE

    Arboleda, Freddy; Laica, Ricardo; Loor, Magdalena; García, Sixto

    2010-01-01

    This project seeks by the use of the techniques of Virtual Reality to create a virtual world of a traditional game of Lego blocks, in order to check the applicability of the concepts learned throughout the topic. The present abstract specifies the general ideas on the modeling, design and implementation of an application of Virtual Reality of Lego blocks. First, we focus in the creation of the 3D objects and scenes, which are going to constitute the virtual environment. Later, we are going t...

  20. Mechatronics Education: From Paper Design to Product Prototype Using LEGO NXT Parts

    Science.gov (United States)

    Lofaro, Daniel M.; Le, Tony Truong Giang; Oh, Paul

    The industrial design cycle starts with design then simulation, prototyping, and testing. When the tests do not match the design requirements the design process is started over again. It is important for students to experience this process before they leave their academic institution. The high cost of the prototype phase, due to CNC/Rapid Prototype machine costs, makes hands on study of this process expensive for students and the academic institutions. This document shows that the commercially available LEGO NXT Robot kit is a viable low cost surrogate to the expensive industrial CNC/Rapid Prototype portion of the industrial design cycle.

  1. Perancangan Interior Lego House Sebagai Pusat Edukasi Dan Retail Di Surabaya

    OpenAIRE

    Sherly de Yong, Ade Ulfa Apriliana Cok Gd Rai Padmanaba

    2016-01-01

    Education is the most important things for children. Education can be applied in various ways such as learning by playing with educational toys. Currently, there are only a few play area for children at the mall, so it is necessary to create one area that can comply the problems. Some of the existing play areas in Surabaya, especially in malls, still don't have an educational value in it. It is necessary to have an educational value in a play area for children. Lego is one of an educative toy...

  2. 3D printed Lego®-like modular microfluidic devices based on capillary driving.

    Science.gov (United States)

    Nie, Jing; Gao, Qing; Qiu, Jing-Jiang; Sun, Miao; Liu, An; Shao, Lei; Fu, Jian-Zhong; Zhao, Peng; He, Yong

    2018-03-12

    The field of how to rapidly assemble microfluidics with modular components continuously attracts researchers' attention, however, extra efforts must be devoted to solving the problems of leaking and aligning between individual modules. This paper presents a novel type of modular microfluidic device, driven by capillary force. There is no necessity for a strict seal or special alignment, and its open structures make it easy to integrate various stents and reactants. The key rationale for this method is to print different functional modules with a low-cost three-dimensional (3D) printer, then fill the channels with capillary materials and assemble them with plugs like Lego ® bricks. This rapidly reconstructed modular microfluidic device consists of a variety of common functional modules and other personalized modules, each module having a unified standard interface for easy assembly. As it can be printed by a desktop 3D printer, the manufacturing process is simple and efficient, with controllable regulation of the flow channel scale. Through diverse combinations of different modules, a variety of different functions can be achieved, without duplicating the manufacturing process. A single module can also be taken out for testing and analysis. What's more, combined with basic circuit components, it can serve as a low-cost Lego ® -like modular microfluidic circuits. As a proof of concept, the modular microfluidic device has been successfully demonstrated and used for stent degradation and cell cultures, revealing the potential use of this method in both chemical and biological research.

  3. Culture’s building blocks: investigating cultural evolution in a LEGO construction task

    Science.gov (United States)

    McGraw, John J.; Wallot, Sebastian; Mitkidis, Panagiotis; Roepstorff, Andreas

    2014-01-01

    One of the most essential but theoretically vexing issues regarding the notion of culture is that of cultural evolution and transmission: how a group’s accumulated solutions to invariant challenges develop and persevere over time. But at the moment, the notion of applying evolutionary theory to culture remains little more than a suggestive trope. Whereas the modern synthesis of evolutionary theory has provided an encompassing scientific framework for the selection and transmission of biological adaptations, a convincing theory of cultural evolution has yet to emerge. One of the greatest challenges for theorists is identifying the appropriate time scales and units of analysis in order to reduce the intractably large and complex phenomenon of “culture” into its component “building blocks.” In this paper, we present a model for scientifically investigating cultural processes by analyzing the ways people develop conventions in a series of LEGO construction tasks. The data revealed a surprising pattern in the selection of building bricks as well as features of car design across consecutive building sessions. Our findings support a novel methodology for studying the development and transmission of culture through the microcosm of interactive LEGO design and assembly. PMID:25309482

  4. LEGO Mindstorms NXT for elderly and visually impaired people in need: A platform.

    Science.gov (United States)

    Al-Halhouli, Ala'aldeen; Qitouqa, Hala; Malkosh, Nancy; Shubbak, Alaa; Al-Gharabli, Samer; Hamad, Eyad

    2016-07-27

    This paper presents the employment of LEGO Mindstorms NXT robotics as core component of low cost multidisciplinary platform for assisting elderly and visually impaired people. LEGO Mindstorms system offers a plug-and-play programmable robotics toolkit, incorporating construction guides, microcontrollers and sensors, all connected via a comprehensive programming language. It facilitates, without special training and at low cost, the use of such device for interpersonal communication and for handling multiple tasks required for elderly and visually impaired people in-need. The research project provides a model for larger-scale implementation, tackling the issues of creating additional functions in order to assist people in-need. The new functions were built and programmed using MATLAB through a user friendly Graphical User Interface (GUI). Power consumption problem, besides the integration of WiFi connection has been resolved, incorporating GPS application on smart phones enhanced the guiding and tracking functions. We believe that developing and expanding the system to encompass a range of applications beyond the initial design schematics to ease conducting a limited number of pre-described protocols. However, the beneficiaries for the proposed research would be limited to elderly people who require assistance within their household as assistive-robot to facilitate a low-cost solution for a highly demanding health circumstance.

  5. A line follower robot implementation using Lego's Mindstorms Kit and Q-Learning

    Directory of Open Access Journals (Sweden)

    Hector-Gabriel Acosta-Mesa

    2012-03-01

    Full Text Available Un problema común al trabajar con robots móviles es que la fase de programación puede ser un proceso largo, costoso y difícil para los programadores. Los Algoritmos de Aprendizaje por Refuerzo ofrecen uno de los marcos de trabajo más generales en el ámbito de aprendizaje de máquina. Este trabajo presenta un enfoque usando el algoritmo de Q-Learning en un robot Lego para que aprenda "por sí mismo" a seguir una línea negra dibujada en una superficie blanca. El entorno de programación utilizado en este trabajo es Matlab.A common problem working with mobile robots is that programming phase could be a long, expensive and heavy process for programmers. The reinforcement learning algorithms offer one of the most general frameworks in learning subjects. This work presents an approach using the Q-Learning algorithm on a Lego robot in order for it to learn by itself how to follow a blackline drawn down on a white surface, using Matlab [5] as programming environment.

  6. High School Students' Views on the PBL Activities Supported via Flipped Classroom and LEGO Practices

    Science.gov (United States)

    Cukurbasi, Baris; Kiyici, Mubin

    2018-01-01

    The purpose of this study was to investigate the high school students' views on instructions based on Flipped Classroom Model (FC) and LEGO applications. The case study, which is one of the qualitative research methods, was used within the scope of the study, the duration of which was 7 weeks. In order to choose the research group of the study,…

  7. Highly Manufacturable Deep (Sub-Millimeter) Etching Enabled High Aspect Ratio Complex Geometry Lego-Like Silicon Electronics

    KAUST Repository

    Ghoneim, Mohamed T.

    2017-02-01

    A highly manufacturable deep reactive ion etching based process involving a hybrid soft/hard mask process technology shows high aspect ratio complex geometry Lego-like silicon electronics formation enabling free-form (physically flexible, stretchable, and reconfigurable) electronic systems.

  8. The Effect of LEGO Training on Pupils' School Performance in Mathematics, Problem Solving Ability and Attitude: Swedish Data

    Science.gov (United States)

    Hussain, Shakir; Lindh, Jorgen; Shukur, Ghazi

    2006-01-01

    The purpose of this study is to investigate the effect of one year of regular "LEGO" training on pupils' performances in schools. The underlying pedagogical perspective is the constructivist theory, where the main idea is that knowledge is constructed in the mind of the pupil by active learning. The investigation has been made in two…

  9. A LEGO Mindstorms NXT Approach for Teaching at Data Acquisition, Control Systems Engineering and Real-Time Systems Undergraduate Courses

    Science.gov (United States)

    Cruz-Martin, A.; Fernandez-Madrigal, J. A.; Galindo, C.; Gonzalez-Jimenez, J.; Stockmans-Daou, C.; Blanco-Claraco, J. L.

    2012-01-01

    LEGO Mindstorms NXT robots are being increasingly used in undergraduate courses, mostly in robotics-related subjects. But other engineering topics, like the ones found in data acquisition, control and real-time subjects, also have difficult concepts that can be well understood only with good lab exercises. Such exercises require physical…

  10. A Simple, Small-Scale Lego Colorimeter with a Light-Emitting Diode (LED) Used as Detector

    Science.gov (United States)

    Asheim, Jonas; Kvittingen, Eivind V.; Kvittingen, Lise; Verley, Richard

    2014-01-01

    This article describes how to construct a simple, inexpensive, and robust colorimeter from a few Lego bricks, in which one light-emitting diode (LED) is used as a light source and a second LED as a light detector. The colorimeter is suited to various grades and curricula.

  11. LEGO-MM: LEarning structured model by probabilistic loGic Ontology tree for MultiMedia.

    Science.gov (United States)

    Tang, Jinhui; Chang, Shiyu; Qi, Guo-Jun; Tian, Qi; Rui, Yong; Huang, Thomas S

    2016-09-22

    Recent advances in Multimedia ontology have resulted in a number of concept models, e.g., LSCOM and Mediamill 101, which are accessible and public to other researchers. However, most current research effort still focuses on building new concepts from scratch, very few work explores the appropriate method to construct new concepts upon the existing models already in the warehouse. To address this issue, we propose a new framework in this paper, termed LEGO1-MM, which can seamlessly integrate both the new target training examples and the existing primitive concept models to infer the more complex concept models. LEGOMM treats the primitive concept models as the lego toy to potentially construct an unlimited vocabulary of new concepts. Specifically, we first formulate the logic operations to be the lego connectors to combine existing concept models hierarchically in probabilistic logic ontology trees. Then, we incorporate new target training information simultaneously to efficiently disambiguate the underlying logic tree and correct the error propagation. Extensive experiments are conducted on a large vehicle domain data set from ImageNet. The results demonstrate that LEGO-MM has significantly superior performance over existing state-of-the-art methods, which build new concept models from scratch.

  12. Examining Students' Proportional Reasoning Strategy Levels as Evidence of the Impact of an Integrated LEGO Robotics and Mathematics Learning Experience

    Science.gov (United States)

    Martínez Ortiz, Araceli

    2015-01-01

    The presented study used a problem-solving experience in engineering design with LEGO robotics materials as the real-world mathematics-learning context. The goals of the study were (a) to determine if a short but intensive extracurricular learning experience would lead to significant student learning of a particular academic topic and (b) to…

  13. An analysis of home advantage in Iranian football super league

    Directory of Open Access Journals (Sweden)

    Rasool Hemayat TALAB

    2016-12-01

    Full Text Available Aim: The purpose of this study was to investigate home advantage in Iranian Football Super League. Methods: The information regarding wins, losses, goals for, goals against, yellow cards, red cards and gained points in matches at home and away of Super League teams of Iran was obtained using the internet website www.Soccerway.com and was analyzed. Results: The results showed that the mean of wins, goals for and points gained from matches in the home have been more than matches away, but in matches away, the mean of losses, yellow cards, red cards and goals against have been higher. Also, the percentage of home advantage in Iranian Football Super League was close to international norms.  Conclusion: According to the results, sport psychologist, coaches and people who are involved in football are recommended to pay more attention to this advantage and make short and long term plans to do psychological readiness and competitive performance.

  14. Football league win prediction based on online and league table data

    Science.gov (United States)

    Par, Prateek; Gupt, Ankit Kumar; Singh, Samarth; Khare, Neelu; Bhattachrya, Sweta

    2017-11-01

    As we are proceeding towards an internet driven world, the impact of internet is increasing in our day to lives. This not only gives impact on the virtual world but also leave a mark in the real world. The social media sites contains huge amount of information, the only thing is to collect the relevant data and analyse the data to form a real world prediction and it can do far more than that. In this paper we study the relationship between the twitter data and the normal data analysis to predict the winning team in the NFL (National Football League).The prediction is based on the data collected on the on-going league which includes performance of each player and their previous statistics. Alongside with the data available online we are combining the twitter data which we extracted by the tweets pertaining to specific teams and games in the NFL season and use them alongside statistical game data to build predictive models for future or the outcome of the game i.e. which team will lose or win depending upon the statistical data available. Specifically the tweets within the 24 hours of match will be considered and the main focus of twitter data will be upon the last hours of tweets i.e. pre-match twitter data and post-match twitter data. We are experimenting on the data and using twitter data we are trying to increase the performance of the existing predictive models that uses only the game stats to predict the future.

  15. Euroscepticism in Italy: Evolution of Northern League Political Program

    Directory of Open Access Journals (Sweden)

    Oleg N. Barabanov

    2015-01-01

    Full Text Available Abstract: The article examines the key stages of the establishment of Italy’s Northern League as a rightwing hard eurosceptic party. Being initially a continual supporter of European integration and considering the transition to common currency as an opportunity available only to northern regions, which could secede and form an independent state, Northern League after losing the main point of its political agenda when the whole Italy joined the Economic and Monetary Union in 1998, became a eurosceptically-oriented party, which it is up to now. The authors dwell on the focal points of the party’s anti-EU program: Italy’s exit from the eurozone, the formation of Europe of macroregions, the reformation of supranational institutes and decision-making procedures. However, while confronting the Northern League policy with that of National Front in France and UKIP in the United Kingdom, the authors come to the conclusion that Euroscepticism for the former is just a sign of the shift in priorities rather than a strategy as for the latter. This can be explained by the fact that National Front and UKIP are still to fight for the place in the national mainstream, while Northern League has become its integral part long before. Nevertheless, under the new leadership of M.Salvini Northern League managed to become the fourth party on the national level according to the results of European parliament elections in 2014 and established itself as a significant power opponent to EU policy on a number of important issues, such as anti-Russian sanctions. Moreover, frequent visits of party members to Moscow and the party’s outspoken support of Russia on Crimea’s entrance into the Russian Federation provide an opportunity to consider Northern League a potential conductor of Russian interests in the European Union.

  16. Integrated learning of mathematics, science and technology concepts through LEGO/Logo projects

    Science.gov (United States)

    Wu, Lina

    This dissertation examined integrated learning in the domains of mathematics, science and technology based on Piaget's constructivism, Papert's constructionism, and project-based approach to education. Ten fifth grade students were involved in a two-month long after school program where they designed and built their own computer-controlled LEGO/Logo projects that required the use of gears, ratios and motion concepts. The design of this study centered on three notions of integrated learning: (1) integration in terms of what educational materials/settings provide, (2) integration in terms of students' use of those materials, and (3) integration in the psychological sense. In terms of the first notion, the results generally showed that the LEGO/Logo environment supported the integrated learning of math, science and technology concepts. Regarding the second notion, the students all completed impressive projects of their own design. They successfully combined gears, motors, and LEGO parts together to create motion and writing control commands to manipulate the motion. But contrary to my initial expectations, their successful designs did not require numerical reasoning about ratios in designing effective gear systems. When they did reason about gear relationships, they worked with "qualitative" ratios, e.g., "a larger driver gear with a smaller driven gear increases the speed." In terms of the third notion of integrated learning, there was evidence in all four case study students of the psychological processes involved in linking mathematical, scientific, and/or technological concepts together to achieve new conceptual units. The students not only made connections between ideas and experiences, but also recognized decisive patterns and relationships in their project work. The students with stronger overall project performances showed more evidence of synthesis than the students with relatively weaker performances did. The findings support the conclusion that all three

  17. Indian Premier League (IPL), Cricket, Online Social Media

    OpenAIRE

    Arora, Megha; Gupta, Raghav; Kumaraguru, Ponnurangam

    2014-01-01

    In recent past online social media has played a pivotal role in sharing of information and opinions on real time events. Events in physical space are reflected in digital world through online social networks. Event based studies for such content have been widely done on Twitter in the computer science community. In this report, we performed a detailed analysis of a sports event called the Indian Premier League (IPL'13) for both Facebook and Twitter. IPL is the most popular cricket league in I...

  18. THE ADMISSION OF ALBANIA IN THE LEAGUE OF NATIONS

    Directory of Open Access Journals (Sweden)

    Deona Cali Kalaja

    2016-01-01

    Full Text Available This paper aims to focus on the questions of how important was the admission of Albania to the League of Nations as well as what was the reason of the change of attitude of the Great Powers and neighbors against Albanian candidature. In the paper is scrutinized the situation of Albania before membership in the League of Nations as well as the reasons that led it before this international body. The topic is interesting as the scrutiny of this moment of Albanian history in international relations helps to understand the events that followed in 1920s and how contributed this admission on the issue of borders and on international recognition.

  19. League Bilong Laif: Rugby, Education and Sport-for-Development Partnerships in Papua New Guinea

    Science.gov (United States)

    Sherry, Emma; Schulenkorf, Nico

    2016-01-01

    League Bilong Laif (LBL) is a sport-for-development (SFD) programme that was established in 2013 as a three-way partnership between the Australian Government, the Papua New Guinea (PNG) Government (Department of Education) and the Australian Rugby League Commission (National Rugby League). As a contribution to addressing low rates of school…

  20. Leadership Styles and Creativity: An Examination of the Four Female Ivy League Presidents

    Science.gov (United States)

    Lawson-Graves, Winifert E.

    2012-01-01

    Increasingly, females are taking the helm as president of colleges and universities in the United States, yet men still hold the majority of presidential positions (ACE, 2012). The Ivy League is an exception. In the Ivy League, the presidency is held by an equal number of females and males. For three of four Ivy League institutions where females…

  1. 48 CFR 652.225-70 - Arab League Boycott of Israel.

    Science.gov (United States)

    2010-10-01

    ... 48 Federal Acquisition Regulations System 4 2010-10-01 2010-10-01 false Arab League Boycott of... League Boycott of Israel. As prescribed in 625.7002(a), insert the following provision: Arab League Boycott of Israel (AUG 1999) (a) Definitions. As used in this provision: Foreign person means any person...

  2. Expressivity in Open-ended Constructive Play: Building and Playing Musical Lego Instruments

    DEFF Research Database (Denmark)

    Jakobsen, Kasper; Stougaard, Jeppe; Petersen, Marianne Graves

    2016-01-01

    and performed with their instruments on stage. The workshop was facilitated by a tangible music-making platform called Hitmachine, aiming to empower children to collectively make expressive music without the need for prior musical skills. The findings show how age influenced the children’s expressivity......This paper presents the findings from a case study in designing for open-ended constructive play for children. The study is based on a workshop where more that 150 children in ages 3-13 built and played their own musical instruments from Lego. The children used different sensors for playing......, and gives insight into the open-ended qualities of constructive play with music. Based on these findings we propose the Constructive Play Expressivity Model, as a tool for guiding designers’ way of thinking about different areas of expressivity, when designing for constructive play interaction....

  3. Glocalized Production - A Holistic Approach for Future Manufacturing at The LEGO Group

    DEFF Research Database (Denmark)

    Hadar, Ronen

    2014-01-01

    of consumer goods on a mass scale. This research sought to investigate the effect of the decentralized and local supply chain structure, based on RM and RMS technologies, using The LEGO Group (TLG) as a case study. A comparison between TLG’s current supply chain structure and the proposed glocalized structure...... in this research – Glocalized Production. Glocalization, a term originally coined in marketing literature but extended to production in this research, represents a global network of local decentralized supply chains. In other words, Glocalized Production advocates the elimination of material flow between...... facilities, the establishment of production close to main markets, and the creation of a global network of independent factories and supply chains with local manufacturing. Doing so will potentially increase responsiveness, cut transportation costs, reduce complexity, enable production to demand rather than...

  4. LEGO Mindstorms NXT: Juego como Herramienta de Aprendizaje de Programación

    Directory of Open Access Journals (Sweden)

    Leidy Diana Jiménez-Pinzón

    2014-06-01

    Full Text Available LEGO Mindstorms es un juego que se usa como herramienta para el aprendizaje de distintas áreas de conocimiento. Una persona puede aprender acerca de programación mediante distintos lenguajes y aplicaciones para compilar el código de la solución planteada y resolver una situación particular. Sin embargo, la enseñanza de programación es sólo un fundamento teórico y poco práctico. Por estas razones, se pretende enseñar a programar mediante un lenguaje sencillo y una plataforma que permita visualizar el código gráficamente y validarlo específicamente con las instrucciones programadas sobre un robot.

  5. Collective Value Creation and Empowerment in an Online Brand Community: A Netnographic Study on LEGO Builders

    Directory of Open Access Journals (Sweden)

    Pekka Tuominen

    2012-06-01

    Full Text Available Online communities are becoming “places” of belonging, information, and emotional support that people cannot do without. These social groups have a real existence for their participants, and thus have consequential effects on many aspects of behaviour. This article examines collective value creation and empowerment in an online brand community. It presents the main features of an online brand community, the process of value co-creation, and motivators for participating in online brand communities. These key factors jointly characterize collective value creation and empowerment. This netnographic study focuses on an online brand community called BrickBuilders, which is a meeting place for LEGO builders in Finland. BrickBuilders’ members feel a sense of belonging, they share similar motivations, and they create value together.

  6. A Test Platform for Planned Field Operations Using LEGO Mindstorms NXT

    Directory of Open Access Journals (Sweden)

    Gareth Edwards

    2013-11-01

    Full Text Available Testing agricultural operations and management practices associated with different machinery, systems and planning approaches can be both costly and time-consuming. Computer simulations of such systems are used for development and testing; however, to gain the experience of real-world performance, an intermediate step between simulation and full-scale testing should be included. In this paper, a potential common framework using the LEGO Mindstorms NXT micro-tractor platform is described in terms of its hardware and software components. The performance of the platform is demonstrated and tested in terms of its capability of supporting decision making on infield operation planning. The proposed system represents the basic measures for developing a complete test platform for field operations, where route plans, mission plans, multiple-machinery cooperation strategies and machinery coordination can be executed and tested in the laboratory.

  7. ESTUDIO Y MODELADO DE UN BRAZO ROBÓTICO LEGO DE TRES GRADOS DE LIBERTAD

    Directory of Open Access Journals (Sweden)

    JAIME ALBERTO GUZMÁN

    2011-12-01

    Full Text Available En este artículo se presenta el estudio y modelado de un brazo robótico lego de tres grados de libertad en asocio con sus respectivos modelos de su cinemática directa e inversa junto con una aproximación al análisis dinámico para la generación de trayectorias de este robot. Las ecuaciones que rigen el movimiento son deducidas de los modelos matemáticos propios a las cadenas cinemáticas y son implementadas en el lenguaje de programación Java y ejecutadas por el robot a través de la extensión Java -LeJOS.

  8. Using Python to Program LEGO MINDSTORMS® Robots: The PyNXC Project

    Directory of Open Access Journals (Sweden)

    2010-04-01

    Full Text Available

    LEGO MINDSTORMS® NXT (Lego Group, 2006 is a perfect platform for introducing programming concepts, and is generally targeted toward children from age 8-14.  The language which ships with the MINDSTORMS®, called NXTg, is a graphical language based on LabVIEW (Jeff Kodosky, 2010.  Although there is much value in graphical languages, such as LabVIEW, a text-based alternative can be targeted at an older audiences and serve as part of a more general introduction to modern computing.  Other languages, such as NXC (Not Exactly C (Hansen, 2010 and PbLua (Hempel, 2010, fit this description.  Here we introduce PyNXC, a subset of the Python language which can be used to program the NXT MINDSTORMS®.  We present results using PyNXC, comparisons with other languages, and some challenges and future possible extensions.


     

  9. A Lego Mindstorms NXT based test bench for multiagent exploratory systems and distributed network partitioning

    Science.gov (United States)

    Patil, Riya Raghuvir

    Networks of communicating agents require distributed algorithms for a variety of tasks in the field of network analysis and control. For applications such as swarms of autonomous vehicles, ad hoc and wireless sensor networks, and such military and civilian applications as exploring and patrolling a robust autonomous system that uses a distributed algorithm for selfpartitioning can be significantly helpful. A single team of autonomous vehicles in a field may need to self-dissemble into multiple teams, conducive to completing multiple control tasks. Moreover, because communicating agents are subject to changes, namely, addition or failure of an agent or link, a distributed or decentralized algorithm is favorable over having a central agent. A framework to help with the study of self-partitioning of such multi agent systems that have most basic mobility model not only saves our time in conception but also gives us a cost effective prototype without negotiating the physical realization of the proposed idea. In this thesis I present my work on the implementation of a flexible and distributed stochastic partitioning algorithm on the LegoRTM Mindstorms' NXT on a graphical programming platform using National Instruments' LabVIEW(TM) forming a team of communicating agents via NXT-Bee radio module. We single out mobility, communication and self-partition as the core elements of the work. The goal is to randomly explore a precinct for reference sites. Agents who have discovered the reference sites announce their target acquisition to form a network formed based upon the distance of each agent with the other wherein the self-partitioning begins to find an optimal partition. Further, to illustrate the work, an experimental test-bench of five Lego NXT robots is presented.

  10. Little League Baseball and Players' Self-Esteem.

    Science.gov (United States)

    Hawkins, Donna B.; Gruber, Joseph J.

    1982-01-01

    The effect of a season of little league baseball on the self-esteem of 94 pre-adolescent players was investigated. The Coopersmith Self-esteem Inventory and a newly devised Baseball-Self scale were administered. Significant improvements in players' total Self-esteem, Home-Parents and School-Academic scores were found. (Author/PN)

  11. The League of Extraordinary Gentlemen as (Literary) History

    DEFF Research Database (Denmark)

    Backe, Hans-Joachim

    2017-01-01

    Alan Moore and Kevin O’Neill’s series The League of Extraordinary Gentlemen, published since 1999, depicts a world which is populated by characters of fiction, from Allan Quatermain and Captain Nemo to James Bond and Harry Potter. The result is not only a meta-fictional bricolage of cornerstones...

  12. Teacher to Teacher: Learn about Statistics--Math League Baseball.

    Science.gov (United States)

    Rosenberg, Mitchell

    1994-01-01

    Presents an introductory activity in statistics in which a mathematics class is divided into groups to "draft" teams of major league baseball players. Describes the drafting procedure, charting the team, scoring, roster changes, and gathering and evaluating data. Includes draft list, daily box scores, and cumulative box scores. (MKR)

  13. Premier League Reading STARS 2013/14. Evaluation Report

    Science.gov (United States)

    Pabion, Clémence

    2015-01-01

    The National Literacy Trust's Premier League Reading Stars programme (PLRS) is a reading intervention for children aged 8 to 13 that captures the motivational power of football to inspire children and young people to read more and to improve their literacy skills. PLRS is delivered by teachers and librarians. The programme delivers statutory…

  14. Body composition and somatotype of male Zimbabwean league ...

    African Journals Online (AJOL)

    This study presents a profile of the body composition and somatotype characteristics of male Zimbabwean league basketball players, which information is lacking. Twenty six players aged 22.0±5.3 years were purposively sampled from the top teams of the Bulawayo Basketball Association. Anthropometric variables were ...

  15. Analysis of corporate sponsorship among super league football ...

    African Journals Online (AJOL)

    This study aims to address this issue by exploring the reasons for providing sponsorship to super league football teams in Botswana. Ten representatives from the companies identified as potential sponsors from the Broadhurst Industrial Area and Gaborone Commercial Park were interviewed. An analysis of the data ...

  16. Sistema de automatización basado en LEGO EV3- : diseño y construcción de sensores y actuadores compatibles con LEGO EV3

    OpenAIRE

    Fernández Herrero, Iván

    2017-01-01

    El objetivo de este TFE es: - Conocer las características técnicas y requisitos de desarrollo de sensores y actuadores compatibles con un producto comercial. - Desarrollo y programación de prototipos de sensores y actuadores de bajo coste compatibles con Lego EV3. Escuela Técnica Superior de Ingeniería Industrial Universidad Politécnica de Cartagena

  17. Performing LEGO

    DEFF Research Database (Denmark)

    von Wallpach, Sylvia; Hemetsberger, Andrea; Espersen, Peter

    2016-01-01

    We study the interactive narratives that underpin the emergence of corporate brand identity in new venture SMEs. We apply a process perspective that considers the complex interactions between layers of identities and sense-making in and around the organisation in the stakeholder eco-system. We...... propose a typology of brand identity drivers that reflects a co-creative approach to the emergence of brand identity....

  18. Modelamiento y programación de un juego de legos en un entorno de realidad virtual

    OpenAIRE

    Arboleda, Freddy; Laica, Ricardo; Loor, Magdalena; García, Sixto

    2011-01-01

    This project seeks by the use of the techn Lego blocks, in order to check the applicability of the concepts learned throughout the topic specifies the general ideas on the model blocks. First, we focus in the creation of the 3D objects and scenes, which are going to constitute the virtual environment. Later, we are going to detail the different positioning and control algorithms created to help us in the precision and the logic en the movements of the virtu and disadvantages...

  19. Scaling of differentiation in networks: nervous systems, organisms, ant colonies, ecosystems, businesses, universities, cities, electronic circuits, and Legos.

    Science.gov (United States)

    Changizi, M A; McDannald, M A; Widders, D

    2002-09-21

    Nodes in networks are often of different types, and in this sense networks are differentiated. Here we examine the relationship between network differentiation and network size in networks under economic or natural selective pressure, such as electronic circuits (networks of electronic components), Legos (networks of Lego pieces), businesses (networks of employees), universities (networks of faculty), organisms (networks of cells), ant colonies (networks of ants), and nervous systems (networks of neurons). For each of these we find that (i) differentiation increases with network size, and (ii) the relationship is consistent with a power law. These results are explained by a hypothesis that, because nodes are costly to build and maintain in such "selected networks", network size is optimized, and from this the power-law relationship may be derived. The scaling exponent depends on the particular kind of network, and is determined by the degree to which nodes are used in a combinatorial fashion to carry out network-level functions. We find that networks under natural selection (organisms, ant colonies, and nervous systems) have much higher combinatorial abilities than the networks for which human ingenuity is involved (electronic circuits, Legos, businesses, and universities). A distinct but related optimization hypothesis may be used to explain scaling of differentiation in competitive networks (networks where the nodes themselves, rather than the entire network, are under selective pressure) such as ecosystems (networks of organisms).

  20. Another brick in the whole: estrategias de adaptación, remediación y transmediación en LEGO Batman: La Película

    Directory of Open Access Journals (Sweden)

    Sergio ALBALADEJO-ORTEGA

    2018-01-01

    Full Text Available El estreno en 2014 de La Lego Película (The Lego Movie, Phil Lord y Chris Miller supuso un importante hito en la historia de la empresa danesa LEGO, erigiendo el filme como pieza clave de la estrategia transmediática que empezaba a tomar forma en el ámbito cinematográfico. Aquel filme, en el que el personaje de Batman gozaba de un especial protagonismo, ha dado paso a un particular spin-off que, bajo el título LEGO Batman: La Película (The LEGO Batman Movie, Chris McKay, 2017, repite algunas de las fórmulas puestas en práctica en La Lego Película e introduce otras nuevas de igual o mayor interés desde un punto de vista intertextual. Este artículo se aproxima al largometraje del superhéroe de DC Comics atendiendo a las particulares estrategias de adaptación, remediación y transmediación que lleva a cabo. A través del análisis de los componentes narrativos que constituyen la propuesta del filme, así como de su puesta en relación con los presentes en los textos impresos, audiovisuales y videolúdicos pertenecientes a la franquicia LEGO Batman, se estudian las distintas estrategias que posibilitan la interconexión entre ellos y moldean el ‘macrorrelato’ (Scolari, 2009 que, de manera paradigmática, toma forma en la narrativa transmediática resultante.

  1. Fictions industrielles et apprentissage du temps : les jeux LEGO Bionicles

    Directory of Open Access Journals (Sweden)

    Irène Langlet

    2011-06-01

    Full Text Available Il y a un paradoxe LEGO : venue tard aux nouveaux jouets médiatiques et numériques, la firme danoise a pourtant lancé l’un des phénomènes les plus exemplaires des années 2000 : la gamme Bionicle, qui mêle figurines, jeux de construction, fictions populaires multi-supports (imprimé, télévision, jeux vidéo, CD-Rom, cinéma, communautés de joueurs sur internet, univers partagé, et tous les produits non ludiques dérivés. Une description fine de la gamme Bionicle fait apparaître d’emblée, non seulement son adéquation étroite aux problématiques de porosité intermédiatique et d’exploitation de la fiction, mais son innovation majeure, étroitement liée à la nature des produits de la firme LEGO. Dans un processus de « médiatisation », la gamme accomplit, après la généralisation de séries thématiques favorisant l’imaginaire, le passage de LEGO à la narrativisation. On montrera en quoi l’introduction du narratif dans cette gamme a répondu à cet objectif-maître de l’industrie des biens de consommation en régime médiatique : consommer du média, c’est encore jouer au jeu-noyau. Mais on verra aussi en quoi ce cadre narratif peut suggérer des analyses qui vont au-delà de la théorie du marketing ou de la didactique du jouet, et qui ont trait aux usages contemporains de la fiction et à la psychologie du développement en matière de maîtrise de la temporalité.

  2. THE ECONOMICS OF “BIG FIVE” EUROPEAN FOOTBALL LEAGUES

    Directory of Open Access Journals (Sweden)

    Teodor DIMA

    2015-09-01

    Full Text Available European football is a business with more and more attractive numbers for investors, shareholders or partners all over the planet. It has significantly changed especially over the last 20 years, following an intense procedure of acquisitions and marketing, a process that has brought important sums of money in this industry. This paper presents the overview of the “big five” European football leagues (England, Germany, Spain, Italy, France. The study is primarily focused on economics, but is also considering various social or cultural aspects (media, social media followers. The case-study on the five major leagues corroborates the theoretical underpinning. The paper investigates also the roots of financial regulation divergence in Europe and underlines the main issues regarding the UEFA financial fair-play rules.

  3. Indian premier league- The value of a player

    OpenAIRE

    Denduluri, Arun

    2017-01-01

    The paper tries to examine and tries to estimate the importance of various characteristics based on the real international statistics of the game of cricket that go into defining and explaining specific monetary values for the cricketers. The auction process employed in the Indian premier league (IPL) enables one to associate players with such specific monetary values. The paper tries to evaluate the above using the data from the IPL auction till 2015 by incorporating the concepts of panel es...

  4. Game Attendance and Competitive Balance in the National Hockey League

    OpenAIRE

    Dennis Coates; Brad R. Humphreys

    2011-01-01

    We examine the relationship between attendance, uncertainty of outcome, and team quality in the National Hockey League. Based on results from a reduced form model of attendance at 6054 regular season NHL games from 2005/06 to 2009/10, we find evidence that attendance increases when fans expect the home team to win by a large margin. Attendance increases for home team underdogs, but the extent of that boost declines as the underdog status worsens. An asymmetric relationship exists between expe...

  5. Distal Fibula Fractures in National Football League Athletes

    OpenAIRE

    Werner, Brian C.; Mack, Christina; Franke, Kristina; Barnes, Ronnie P.; Warren, Russell F.; Rodeo, Scott A.

    2017-01-01

    Background: Despite the frequency of distal fibula fractures in elite athletes and the significant potential impact on the athletes’ season and future careers, little data exist characterizing the epidemiology of these injuries or, more importantly, return to competition. Purpose: To (1) evaluate the incidence of acute distal fibula fractures in National Football League (NFL) athletes, including isolated distal fibula and combined ankle fracture patterns; (2) analyze distal fibula fracture ra...

  6. Australian Football League concussion guidelines: what do community players think?

    Science.gov (United States)

    White, Peta E; Donaldson, Alex; Sullivan, S John; Newton, Joshua

    2016-01-01

    Background Preventing concussion in sport is a global challenge. To assess community-level adult male Australian Football players’ views on following the Australian Football League's (AFL) concussion guidelines. Methods 3 focus groups, each comprising 6 players from 1 regional league, were conducted until saturation of issues raised. Discussions followed a semistructured script and were audio-recorded and transcribed verbatim. Thematic analysis was conducted by 2 coders independently. Results Identified advantages of the guidelines included highlighting the seriousness of concussion; changing the culture around playing with concussion and shifting return-to-play decision responsibility from players to others. Disadvantages included players being removed from play unnecessarily; removal of players’ rights to decide if they are fit to play and players changing their behaviours to avoid being removed from play. Identified facilitators to guideline use included local league enforcement; broad information dissemination and impartial medically trained staff to assess concussion. Identified barriers to guideline use included players’ desire to play at all costs; external pressure that encouraged players to return to play prematurely; and inconvenience and cost. Conclusions Players generally understand that the AFL concussion guidelines protect their long-term welfare. However, their desire to play at all costs and help their team win is a common barrier to reporting concussion and adhering to guidelines. Leagues should take a lead role by mandating and enforcing the use of the guidelines and educating coaches, game day medical providers and players. The return-to-play component of the guidelines is complex and needs further consideration in the context of community sport. PMID:28890801

  7. The first prospective injury audit of League of Ireland footballers.

    Science.gov (United States)

    Fitzharris, Nigel; Jones, Gareth; Jones, Ashley; Francis, Peter

    2017-01-01

    Football has the highest sports participation (10.6%) in Ireland ahead of its Gaelic counterpart (3.9%). Research into injury incidence and patterns in Irish football is non-existent. The aim of this study was to conduct a prospective injury audit of League of Ireland (semiprofessional) footballers during the 2014 season (8 months, 28 games). A total of 140 semiprofessional League of Ireland footballers were prospectively followed between March and November 2014. Data were collected in accordance with the international consensus on football injury epidemiology. The injury rate was 9.2/1000 hour exposure to football (95% CI 6.2 to 12.9, pinjury during a match compared with training (23.1 (95% CI 15.2 to 31.3) vs 4.8 (95% CI 2.2 to 7.7)/1000 hours, pInjuries were most common during non-contact activity (54.6%), mainly running (30.9%), and occurred almost three times more often in the second half (56% vs 21%, pinjury types, and the thigh region was injured most often (28.3%). The prevalence of injury in League of Ireland football is similar to that of European professional football, although the incidence of injury is higher. The incidence of injury is in line with that of Dutch amateur football.

  8. First Steps into Practical Engineering for Freshman Students Using MATLAB and LEGO Mindstorms Robots

    Directory of Open Access Journals (Sweden)

    A. Behrens

    2008-01-01

    Full Text Available Besides lectures on basic theoretical topics, contemporary teaching and learning concepts for first semester students give more and more consideration to practically motivated courses. In this context, a new first-year introductory course in practical engineering has been established in the first semester curriculum of Electrical Engineering at RWTH Aachen University, Germany. Based on a threefold learning concept, programming skills in MATLAB are taught to 309 students within a full-time block course laboratory. The students are encouraged to transfer known mathematical basics to program algorithms and real-world applications performed by 100 LEGO Mindstorms robots. A new MATLAB toolbox and twofold project tasks have been developed for this purpose by a small team of supervisors. The students are supervised by over 60 tutors at 23 institutes, and are encouraged to create their own robotics applications. We describe how the laboratory motivates the students to act and think like engineers and to solve real-world issues with limited resources. The evaluation results show that the proposed practical course concept successfully boosts students’ motivation, advances their programming skills, and encourages the peer learning process. 

  9. An open-source framework for testing tracking devices using Lego Mindstorms

    Science.gov (United States)

    Jomier, Julien; Ibanez, Luis; Enquobahrie, Andinet; Pace, Danielle; Cleary, Kevin

    2009-02-01

    In this paper, we present an open-source framework for testing tracking devices in surgical navigation applications. At the core of image-guided intervention systems is the tracking interface that handles communication with the tracking device and gathers tracking information. Given that the correctness of tracking information is critical for protecting patient safety and for ensuring the successful execution of an intervention, the tracking software component needs to be thoroughly tested on a regular basis. Furthermore, with widespread use of extreme programming methodology that emphasizes continuous and incremental testing of application components, testing design becomes critical. While it is easy to automate most of the testing process, it is often more difficult to test components that require manual intervention such as tracking device. Our framework consists of a robotic arm built from a set of Lego Mindstorms and an open-source toolkit written in C++ to control the robot movements and assess the accuracy of the tracking devices. The application program interface (API) is cross-platform and runs on Windows, Linux and MacOS. We applied this framework for the continuous testing of the Image-Guided Surgery Toolkit (IGSTK), an open-source toolkit for image-guided surgery and shown that regression testing on tracking devices can be performed at low cost and improve significantly the quality of the software.

  10. Analýza struktury trhu práce: MAJOR LEAGUE SOCCER

    OpenAIRE

    Hrdina, Martin

    2013-01-01

    This thesis deals with the determination of the player labour market for the American professional sports league Major League Soccer (MLS). In the theoretical part I focus on the description of the league's development along with the salary politics rules. Using the two stages least square method in the empirical part I then provide the model for the estimation of player's marginal productivity (MRP). In the first step I explain the correlation between the percentages of obtained points by te...

  11. The National Football League and chronic traumatic encephalopathy: legal implications.

    Science.gov (United States)

    Korngold, Caleb; Farrell, Helen M; Fozdar, Manish

    2013-01-01

    The growing awareness of chronic traumatic encephalopathy (CTE) has the potential to change the public perception and on-field rules of the National Football League (NFL). More than 3,000 ex-NFL players or their relatives are engaged in litigation alleging that the NFL failed to acknowledge and address the neuropsychiatric risks associated with brain injuries that result from playing in the NFL. This article explores the intersection between the medical and legal aspects of CTE in the NFL from a forensic psychiatry perspective.

  12. Development and validation of the European League Against Rheumatism response criteria for rheumatoid arthritis - Comparison with the preliminary American College of Rheumatology and the World Health Organization International League Against Rheumatism criteria

    NARCIS (Netherlands)

    vanGestel, AM; Prevoo, MLL; vantHof, MA; vanRijswijk, MH; vandePutte, LBA; vanRiel, PLCM

    Objective. To validate the European League Against Rheumatism (EULAR), the American College of Rheumatology (ACR), acid the World Health Organization (WHO)/International League Against Rheumatism (ILAR) response criteria for rheumatoid arthritis (RA). Methods. EULAR response criteria were developed

  13. Lego Serious Play: hacia la permeabilidad del pensamiento crítico

    Directory of Open Access Journals (Sweden)

    Miriam Peña-Zabala

    2018-01-01

    Full Text Available INTRODUCCIÓN. La presente investigación indaga sobre la importancia de relacionar la enseñanza-aprendizaje con el acto de reflexionar. La hipótesis parte de la creencia de que reflexionar favorece el desarrollo del pensamiento crítico en el alumnado, y así, la comprensión y asimilación de las prácticas educativas vinculadas al arte contemporáneo en la formación inicial de profesorado. MÉTODO. Una vez definidas las preguntas de investigación, se ha optado por el método Lego Serious Play (LSP para llevar a cabo una sesión en la que se dialoga en torno a prácticas artísticas desarrolladas en el aula. Este método analiza la idea del juego simbólico como constructor de conocimiento y, por tanto, como una posible herramienta canalizadora hacia el pensamiento reflexivo. RESULTADOS. Los relatos extraídos han permitido ver resultados significativos que posibilitan mediar entre las prácticas artísticas desarrolladas y experiencias de vida, demostrando el uso de LSP para dicho cometido. DISCUSIÓN. Se pone en valor la diversidad y versatilidad que ofrece el acto de reflexionar, lo cual supone una vía significativa hacia el pensamiento crítico. También se subraya la idea de rescatar el juego como una herramienta eficaz en la educación adulta.

  14. The League of Women Voters of the United States: A Case Study in Organizational Communication.

    Science.gov (United States)

    Kaufman-Everett, Ileen N.

    The paper analyzes structure and organizational communication within the League of Women Voters. The document is presented in three major sections. The first section traces the history of the League of Women Voters from its origins in the women's suffrage movement to its current involvement with international relations, human rights, and…

  15. Fabricated World Class: Global University League Tables, Status Differentiation and Myths of Global Competition

    Science.gov (United States)

    David, Matthew

    2016-01-01

    UK media coverage of global university league tables shows systematic bias towards the Russell Group, although also highlighting tensions within its membership. Coverage positions UK "elite" institutions between US superiority and Asian ascent. Coverage claims that league table results warrant UK university funding reform. However,…

  16. The League of Nations and U.S. World Roles. Lesson Plan.

    Science.gov (United States)

    Romey, Barbara

    1994-01-01

    Asserts that the issue of U.S. participation in the League of Nations is usually presented as a failure by Woodrow Wilson and the Republicans to compromise. Presents a lesson that clarifies the choice confronting the United States in 1919-20 and interprets the league as a historic innovation. (CFR)

  17. Creating the "International Mind": The League of Nations Attempts to Reform History Teaching, 1920-1939

    Science.gov (United States)

    Osborne, Ken

    2016-01-01

    After the First World War, the League of Nations, through its International Committee on Intellectual Cooperation, attempted to reshape the teaching of history in its member states. The League's supporters realized that its long-term success depended in part on supportive public opinion and that this, in turn, had implications for education. Aware…

  18. Siam and the League of Nations : modernization, sovereignty, and multilateral diplomacy, 1920-1940

    NARCIS (Netherlands)

    Hell, Stefan Matthias

    2007-01-01

    This study analyses the relations between Siam and the League of Nations from 1920 to 1940. It identifies Siam’s policy towards the League as a cornerstone of Siam’s foreign policy and an important element of Siam’s domestic modernization during the sixth, seventh and eighth reigns of the Chakri

  19. Greater circadian disadvantage during evening games for the National Basketball Association (NBA), National Hockey League (NHL) and National Football League (NFL) teams travelling westward.

    Science.gov (United States)

    Roy, Jonathan; Forest, Geneviève

    2018-02-01

    We investigated the effects of a circadian disadvantage (i.e. playing in a different time zone) on the winning percentages in three major sport leagues in North America: the National Basketball Association, the National Hockey League and the National Football League. We reviewed 5 years of regular season games in the National Basketball Association, National Hockey League and National Football League, and noted the winning percentage of the visiting team depending on the direction of travel (west, east, and same time zone) and game time (day and evening games). T-tests and analysis of variance were performed to evaluate the effects of the circadian disadvantage, its direction, the number of time zones travelled, and the game time on winning percentages in each major league. The results showed an association between the winning percentages and the number of time zones traveled for the away evening games, with a clear disadvantage for the teams travelling westward. There was a significant difference in the teams' winning percentages depending on the travelling direction in the National Basketball Association (F 2,5908  = 16.12, P < 0.0001) and the National Hockey League (F 2,5639  = 4.48, P = 0.011), and a trend was found in the National Football League (F 2,1279  = 2.86, P = 0.058). The effect of the circadian disadvantage transcends the type of sport and needs to be addressed for greater equity among the western and eastern teams in professional sports. These results also highlight the importance of circadian rhythms in sport performance and athletic competitions. © 2017 European Sleep Research Society.

  20. Movement and Physiological Demands of Australasian National Rugby League Referees.

    Science.gov (United States)

    Brightmore, Amy; O'Hara, John; Till, Kevin; Cobley, Steve; Hubka, Tate; Emmonds, Stacey; Cooke, Carlton

    2016-11-01

    To evaluate the movement and physiological demands of Australasian National Rugby League (NRL) referees, officiating with a 2-referee (ie, lead and pocket) system, and to compare the demands of the lead and pocket referees. Global positioning system devices (10 Hz) were used to obtain 86 data sets (lead, n = 41; pocket, n = 45) on 19 NRL referees. Total distance, relative distance covered, and heart rate per half and across match play were examined within and between referees using t tests. Distance, time, and number of movement "efforts" were examined in 6 velocity classifications (ie, standing 7.0 m/s) using analysis of variance. Cohen d effect sizes are reported. There were no significant differences between the lead and pocket referees for any movement or physiological variable. There was an overall significant (large, very large) effect for distance (% distance) and time (% time) (P 5.51 m/s. Findings highlight the intermittent nature of rugby league refereeing but show that there were no differences in the movement and physiological demands of the 2 refereeing roles. Findings are valuable for those responsible for the preparation, training, and conditioning of NRL referees and to ensure that training prepares for and simulates match demands.

  1. MR Spectroscopy Findings in Retired Professional Rugby League Players.

    Science.gov (United States)

    Gardner, Andrew J; Iverson, Grant L; Wojtowicz, Magdalena; Levi, Christopher R; Kay-Lambkin, Frances; Schofield, Peter W; Zafonte, Ross; Shultz, Sandy R; Lin, Alexander P; Stanwell, Peter

    2017-03-01

    The aim of this study was to examine brain neurometabolite concentrations in retired rugby league players who had a history of numerous self-reported concussions. Participants were 16 retired professional rugby league players (ages 30-45 years) with an extensive history of concussion and participation in contact sports, and 16 age- and education-matched controls who had no history of neurotrauma or participation in contact sports. All completed a clinical interview, psychological and cognitive testing, and magnetic resonance spectroscopy (MRS) investigation. MRS voxels were placed in posterior cingulate grey matter and parietal white matter. Neurometabolite concentrations were quantified using LCModel. It was hypothesized that retired athletes would differ on N-acetyl aspartate, myo-inositol, choline, glutamate, and glutathione. Retired players had significantly lower concentrations of grey matter glutathione (p=0.02, d=0.91). They did not significantly differ in concentrations of other neurometabolites. There were no significant differences between groups on measures of depression, anxiety, or cognitive functioning. The retired athletes reported significantly greater alcohol use (pcognitive performance and self-reported psychological functioning. © Georg Thieme Verlag KG Stuttgart · New York.

  2. The Effect of Scratch- and Lego Mindstorms Ev3-Based Programming Activities on Academic Achievement, Problem-Solving Skills and Logical-Mathematical Thinking Skills of Students

    Science.gov (United States)

    Korkmaz, Özgen

    2016-01-01

    The aim of this study was to investigate the effect of the Scratch and Lego Mindstorms Ev3 programming activities on academic achievement with respect to computer programming, and on the problem-solving and logical-mathematical thinking skills of students. This study was a semi-experimental, pretest-posttest study with two experimental groups and…

  3. Investigating the Impact of a LEGO(TM)-Based, Engineering-Oriented Curriculum Compared to an Inquiry-Based Curriculum on Fifth Graders' Content Learning of Simple Machines

    Science.gov (United States)

    Marulcu, Ismail

    2010-01-01

    This mixed method study examined the impact of a LEGO-based, engineering-oriented curriculum compared to an inquiry-based curriculum on fifth graders' content learning of simple machines. This study takes a social constructivist theoretical stance that science learning involves learning scientific concepts and their relations to each other. From…

  4. Using Technological Innovation To Improve the Problem-Solving Skills of Middle School Students: Educators' Experiences with the LEGO Mindstorms Robotic Invention System.

    Science.gov (United States)

    Mauch, Elizabeth

    2001-01-01

    Describes the creation of an innovative problem-solving course for middle school teachers (based on the LEGO Mindstorms Robotic Invention System) intended to use a combination of logic, hands-on experience, and a modicum of trial and error to help middle school students identify the processes behind effectively solving problems. (SR)

  5. ¿Pueden las ovejas pastar seguras? Una mirada reflexiva sobre la separación entre conocimiento experto - conocimiento lego

    Directory of Open Access Journals (Sweden)

    Brian Wynne

    2004-07-01

    Full Text Available En el artículo se presenta una visión crítica del modelo propuesto por Giddens y Beck en de la relación entre el conocimiento lego y el conocimiento experto y la dimensión calculativa del riesgo, explorando una comprensión hermenéutico / cultural. En el texto se pone en cuestión el concepto mismo de sociedad del riesgo con su comprensión de la modernización reflexiva, como forma característica de relación con el conocimiento y los sistemas expertos en la modernidad tardía en contraste con una aceptación acrítica que sería propia de la modernidad simple. Se destaca la dimensión hermenéutica interpretativa que tiene no sólo el conocimiento lego, sino también el conocimiento experto. Se discuten también cuestiones relativas a la confianza de los legos en relación con el conocimiento experto y se plantea cómo la falta de crítica abierta a los sistemas expertos no puede interpretarse como signo de confianza o de falta de reflexividad, como lo supone la distinción entre modernidad simple y modernidad reflexiva. PALABRASCLAVES. Conocimiento lego, conocimiento experto, sociedad del riesgo, modernidad reflexiva.

  6. Improving Collaborative Play between Children with Autism Spectrum Disorders and Their Siblings: The Effectiveness of a Robot-Mediated Intervention Based on Lego® Therapy

    Science.gov (United States)

    Huskens, Bibi; Palmen, Annemiek; Van der Werff, Marije; Lourens, Tino; Barakova, Emilia

    2015-01-01

    The aim of the study was to investigate the effectiveness of a brief robot-mediated intervention based on Lego® therapy on improving collaborative behaviors (i.e., interaction initiations, responses, and play together) between children with ASD and their siblings during play sessions, in a therapeutic setting. A concurrent multiple baseline design…

  7. Revenue Sharing in Professional Sports Leagues : For the Sake of Competitive Balance or as a Result of Monopsony Power?

    NARCIS (Netherlands)

    Palomino, F.A.; Sakovics, J.

    2000-01-01

    We analyze the distribution of broadcasting revenues by sports leagues.In the context of an isolated league, we show that when the teams engage in competitive bidding to attract talent, the league's optimal choice is full revenue sharing (resulting in full competitive balance) even if the revenues

  8. Trends in aggressive play and refereeing among the top five European soccer leagues.

    Science.gov (United States)

    Sapp, Ryan M; Spangenburg, Espen E; Hagberg, James M

    2017-09-12

    Current trends suggest professional soccer is becoming less aggressive, with England often argued to have the most aggressive of the top European leagues. The purpose of this study was to investigate differences in fouls and cards as indicators of aggressive play in the first divisions of England, France, Germany, Italy, and Spain over the past decade. Number of fouls per match and per yellow card has decreased in all leagues since 2007/08, though attempted tackles per foul has not changed or has increased. A lack of substantial rule changes suggests players have become less aggressive in tackling as opposed to referees becoming more lenient. Total number of fouls and cards per match were consistently lower in the English Premier League, however attempted tackles per foul was higher. The data also demonstrate the notions of home advantage and potentially referee bias, since referees tended to call more fouls and award more cards to away teams. Lastly, number of attempted tackles per foul and yellow cards received exhibited the strongest correlations with final league position across the leagues. In conclusion, our data support that elite European soccer has become less aggressive and the English Premier League is the most aggressive league.

  9. Increased injury rates after the restructure of Germany's national second league of team handball.

    Science.gov (United States)

    Luig, Patrick; Krutsch, Werner; Nerlich, Michael; Henke, Thomas; Klein, Christian; Bloch, Hendrik; Platen, Petra; Achenbach, Leonard

    2018-02-05

    Scientific injury data in men's professional team handball injuries are rare and even less scientific information exists on injury prevention. In 2011, Germany's national second team handball league was restructured by merging the existing two regional leagues into one league. This study evaluates the injury patterns in professional team handball and compares the injury rates between the first and second league before and after the restructure. All players of Germany's national first and second men's team handball leagues have mandatory trauma insurance with the same insurance company. This retrospective cohort study analysed the injury data of three consecutive seasons 2010-2013 using standardized injury definitions. 1194 professional team handball players were included in this study. The majority of severe injuries affected the lower extremities, shoulders, and hands. The average injury incidence significantly differed between the first (4.9 injuries per 1000 h) and the second league (3.9 per 1000 h, p team handball league and presents details on prevalence, incidence, and patterns of injury in professional men's team handball. This study is an important basis for developing injury prevention strategies that should focus on the shoulders, hands, and lower extremities and on reducing the number of matches and travel burden. III.

  10. Prevalence of Os Styloideum in National Hockey League Players.

    Science.gov (United States)

    Greditzer, Harry G; Hutchinson, Ian D; Geannette, Christian S; Hotchkiss, Robert N; Kelly, Bryan T; Potter, Hollis G

    Os styloideum describes an accessory carpal ossicle between the trapezoid, the capitate, and the second and third metacarpals. Injuries to this tissue have been described as part of the carpal boss syndrome. While the etiology of os styloideum remains uncertain, it may represent a physiologic response to altered loading forces in the wrist, similar to the development of cam-type deformity in the hips of ice hockey players or the Bennett lesion in the shoulders of baseball pitchers. Professional hockey players will have a higher prevalence of os styloideum compared with the general population. Case series. Level 4. A retrospective review of 16 professional hockey players from 4 different National Hockey League (NHL) teams who underwent unilateral imaging of the wrist was performed. Seventeen wrists were reviewed for the presence of os styloideum. Thirteen of 16 players (81%) had an os styloideum, representing an increased prevalence compared with the general population. Previous clinical and cadaveric studies estimated a general prevalence of up to 19% ( P os styloideum (90%). Ten of 11 (91%) players demonstrated a bone marrow edema pattern within the metacarpal and the os styloideum on magnetic resonance imaging. There was no significant association between the presence of an os styloideum and the player's position, leading wrist, or years in the league. There appears to be an increased prevalence of os styloideum among NHL players, and team physicians should consider this finding while formulating a differential diagnosis for dorsal wrist pain. This study identified NHL players as having an increased prevalence of os styloideum compared with the general population. By doing so, these findings represent an opportunity to enhance our understanding of the etiology, clinical significance, and treatment of os styloideum.

  11. A cognitive-behavioural analysis of mental toughness in national rugby league football teams.

    Science.gov (United States)

    Golby, Jim; Sheard, Michael; Lavallee, David

    2003-04-01

    This study examined the relations between demographic characteristics of rugby players and selected aspects of psychological performance in rugby league football. Mental toughness was assessed using Psychological Performance Inventory and Hardiness on the Personal Views Survey III-R. Participants (N=70) were international rugby league footballers representing four teams (Wales, France, Ireland, England) in the 2000 Rugby League World Cup. Participants completed the questionnaires in training camp. Welsh-nationality players had a significantly higher mean score on two of the hardiness subscales. Hardiness measures displayed the greatest and most frequently statistically significant differences. The findings concur with previous work indicating superior hardiness is related to improved performance in sports.

  12. Designing using Lego and Uno-Stacko: A Playful Architecture for an Integrated Kindergarten and Elementary School

    Science.gov (United States)

    Muthmainnah, K.; Aryanti, T.; Ardiansyah, A.

    2017-03-01

    The integrated kindergarten and elementary school is a public educational facility used for early age and elementary education. Designated for children at 4-12 years of age, the design should meet the standards and requirements, while considering children’s needs in their development phase. This paper discusses the design of an integrated kindergarten and elementary school using the playful theme. Design was explored using LEGO and UNO-STACKO to create spaces that accommodate material exploration for children. The design takes the play concept as a medium of child’s learning in order to improve their ability and awareness of the surrounding environment. The design translates the playful theme into imaginary dimension, constructive-deconstructive shapes, and glide circulations concept. The spatial pattern is applied by considering children’s behavior in the designated ages to trigger their creativity improvement. The design is expected to serve as a model of an integrated kindergarten and elementary school architecture.

  13. Memory and accurate processing brain rehabilitation for the elderly: LEGO robot and iPad case study.

    Science.gov (United States)

    Lopez-Samaniego, Leire; Garcia-Zapirain, Begonya; Mendez-Zorrilla, Amaia

    2014-01-01

    This paper presents the results of research that applies cognitive therapies associated with memory and mathematical problem-solving in elderly people. The exercises are programmed in an iPad and can be performed both from the Tablet and in an interactive format with a LEGO robot. The system has been tested with 2 men and 7 women over the age of 65 who have slight physical and cognitive impairment. Evaluation with the SUS resulted in a mean of 48.45 with a standard deviation of 5.82. The score of overall satisfaction was 84.37 with a standard deviation of 18.6. Interaction with the touch screen caused some usability problems due to the elderly people's visual difficulties and clicking accuracy. Future versions will include visualization with more color contrast and less use of the keyboard.

  14. Recommendations for the content and conduct of European League Against Rheumatism (EULAR) musculoskeletal ultrasound courses

    DEFF Research Database (Denmark)

    Naredo, E.; Bijlsma, J.W.J.; Conaghan, P.G.

    2008-01-01

    Objective: To develop education guidelines for the conduct of future European League Against Rheumatism (EULAR) musculoskeletal ultrasound (MSUS) courses. Methods: We undertook a consensus-based, iterative process using two consecutive questionnaires sent to 29 senior ultrasonographer rheumatolog...

  15. Recommendations for the content and conduct of European League Against Rheumatism (EULAR) musculoskeletal ultrasound courses

    NARCIS (Netherlands)

    Naredo, E.; Bijlsma, J. W. J.; Conaghan, P. G.; Acebes, C.; Balint, P.; Berner-Hammer, H.; Bruyn, G. A. W.; Collado, P.; D'Agostino, M. A.; de Agustin, J. J.; de Miguel, E.; Filippucci, E.; Grassi, W.; Iagnocco, A.; Kane, D.; Koski, J. M.; Manger, B.; Mayordomo, L.; Moeller, I.; Moragues, C.; Rejon, E.; Szkudlarek, M.; Terslev, L.; Uson, J.; Wakefield, R. J.; Schmidt, A.

    Objective: To develop education guidelines for the conduct of future European League Against Rheumatism (EULAR) musculoskeletal ultrasound (MSUS) courses. Methods: We undertook a consensus-based, iterative process using two consecutive questionnaires sent to 29 senior ultrasonographer

  16. COLLECTIVE SECURITY AND ITS MECHANISMS IN THE COVENANT OF THE LEAGUE OF NATIONS

    Directory of Open Access Journals (Sweden)

    Gordan Struić

    2017-12-01

    Full Text Available Although the idea of collective security has long existed in the history of international relations, the League of Nations was the first modern international organisation based on the idea of collective security at the global level. In this context, the author aims at giving a systematic review of collective security and its mechanisms comprised in the Covenant of the League of Nations. To this end, after introductory considerations and a short review of the conceptual definition, postulates, roots, and critiques of collective security, the paper discusses its mechanisms in the Covenant of the League of Nations in order to examine, firstly, which provisions encompassed these mechanisms and what they were composed of and secondly, why these mechanisms failed to achieve their purpose. For this reason, the conclusions in this paper rely on a normative analysis of the Covenant of the League of Nations, as well as on the specific examples from the history of international relations during the period considered.

  17. European League Against Rheumatism recommendations for the inclusion of patient representatives in scientific projects

    NARCIS (Netherlands)

    de Wit, M.P.T.; Berlo, S.E.; Aanerud, G.J.; Aletaha, D.; Bijlsma, J.W.; Croucher, L.; Da Silva, J.A.P.; Glusing, B.; Gossec, L.; Hewlett, S.; Jongkees, M.; Magnusson, D.; Scholte-Voshaar, M.; Richards, P.; Ziegler, C.; Abma, T.A.

    2011-01-01

    Objective: To develop recommendations to enable successful inclusion of the patient perspective in European League Against Rheumatism (EULAR)-funded scientific research projects. Methods: The EULAR standardised operational procedures for guideline development were followed. A systematic literature

  18. Biomechanical predictors of ball velocity during punt kicking in elite rugby league kickers

    OpenAIRE

    Sinclair, Jonathan Kenneth; Taylor, Paul John; Atkins, Stephen; Hobbs, Sarah Jane

    2016-01-01

    Punt kicking is integral to the attacking and defensive elements of rugby league and the ability to kick the ball with high\\ud velocity is desirable. This study aimed to identify important technical aspects of kicking linked to the generation of ball\\ud velocity. Maximal punt kicks were obtained from six elite rugby league kickers using a 10-camera motion capture system.\\ud Three-dimensional kinematics of the lower extremities was obtained. Regression analysis with ball velocity as criterion\\...

  19. Monitoring anthropometry and fitness using maturity groups within youth rugby league.

    OpenAIRE

    Till, K; Jones, B

    2015-01-01

    The purpose of the present study was to evaluate the anthropometry and fitness, and change in these characteristics over time, of youth rugby league players by using maturity status to determine annual categories instead of traditional chronological annual-age grouping. One hundred and twenty one male rugby league players were assessed using anthropometric (i.e., height, sitting height, body mass and sum of four skinfolds) and fitness (i.e., vertical jump, medicine ball chest throw, 10m and 2...

  20. Anthropometric and Physical Qualities of Elite Male Youth Rugby League Players

    OpenAIRE

    Till, KA; Scantlebury, S; Jones, B

    2017-01-01

    Rugby league is a collision team sport played at junior and senior levels worldwide, whereby players require highly developed anthropometric and physical qualities (i.e., speed, change of direction speed, aerobic capacity, muscular strength and power). Within junior levels, professional clubs and national governing bodies implement talent identification and development programmes to support the development of youth (i.e., 13-20 years) rugby league players into professional athletes. This revi...

  1. Vitamin D profile in National Football League players.

    Science.gov (United States)

    Maroon, Joseph C; Mathyssek, Christina M; Bost, Jeffrey W; Amos, Austin; Winkelman, Robert; Yates, Anthony P; Duca, Mark A; Norwig, John A

    2015-05-01

    By maintaining phosphate and calcium homeostasis, vitamin D is critical for bone health and possibly physical performance. Hence, vitamin D is important to athletes. Few studies have investigated vitamin D levels in relation to fractures and performance in athletes, and no published study has included a multiracial sample of professional American football players. To assess vitamin D levels, including the prevalence of vitamin D deficiency/insufficiency, in professional American football players and to evaluate the association of vitamin D levels with race, fracture history, and the ability to obtain a contract position, which may be a marker for athletic performance. Cohort study; Level of evidence, 3. Serum vitamin D levels of 80 professional football players from a single team in the National Football League were obtained during the 2011 off-season (mean age, 26.5±3.7 years; black, n=67 [84%]). These levels were used to compare injury reports from the 2011-2012 and 2012-2013 seasons. Statistical analyses were performed to test if vitamin D levels were related to race, fracture history, and the ability to obtain a contract position. Mean vitamin D level was 27.4±11.7 ng/mL, with significantly lower levels for black players (25.6±11.3 ng/mL) versus white players (37.4±8.6 ng/mL; F 1,78=13.00, P=.001). All athletes who were vitamin D deficient were black. When controlling for number of professional years played, vitamin D levels were significantly lower in players with at least 1 bone fracture when compared with no fractures. Players who were released during the preseason because of either injury or poor performance had significantly lower vitamin D levels than did players who played in the regular season. Black professional football players have a higher rate of vitamin D deficiency than do white players. Furthermore, professional football players with higher vitamin D levels were more likely to obtain a contract position in the National Football League

  2. Shoulder injuries to quarterbacks in the national football league.

    Science.gov (United States)

    Kelly, Bryan T; Barnes, Ronnie P; Powell, John W; Warren, Russell F

    2004-03-01

    Quarterbacks are at risk for shoulder injury secondary to both the throwing motion as well as from contact injury. To delineate the incidence and etiology of shoulder injuries to quarterbacks in the National Football League (NFL). Using the NFL Injury Surveillance System (NFLISS), all reported injuries to quarterbacks between 1980 and 2001 were identified. A total of 1534 quarterback injuries were identified with a mean of 18.8 and a median of 6.0 days of playing time lost. The majority of these injuries occurred during a game (83.8%). Passing plays were responsible for 77.4% of all quarterback-related injuries. Shoulder injuries were the second most common injury reported (233 or 15.2%), following closely behind head injuries (15.4%). Direct trauma was responsible for 82.3% of the injuries, with acromioclavicular joint sprains being the most common injury overall (40%). Overuse injuries were responsible for 14% of the injuries, the most common being rotator cuff tendinitis (6.1%) followed by biceps tendinitis (3.5%). In this review, the vast majority of shoulder injuries in quarterbacks occurred as a result of direct trauma (82.3%), and less than 15% were overuse injuries resulting from the actual throwing motion.

  3. EVALUATING AUSTRALIAN FOOTBALL LEAGUE PLAYER CONTRIBUTIONS USING INTERACTIVE NETWORK SIMULATION

    Directory of Open Access Journals (Sweden)

    Jonathan Sargent

    2013-03-01

    Full Text Available This paper focuses on the contribution of Australian Football League (AFL players to their team's on-field network by simulating player interactions within a chosen team list and estimating the net effect on final score margin. A Visual Basic computer program was written, firstly, to isolate the effective interactions between players from a particular team in all 2011 season matches and, secondly, to generate a symmetric interaction matrix for each match. Negative binomial distributions were fitted to each player pairing in the Geelong Football Club for the 2011 season, enabling an interactive match simulation model given the 22 chosen players. Dynamic player ratings were calculated from the simulated network using eigenvector centrality, a method that recognises and rewards interactions with more prominent players in the team network. The centrality ratings were recorded after every network simulation and then applied in final score margin predictions so that each player's match contribution-and, hence, an optimal team-could be estimated. The paper ultimately demonstrates that the presence of highly rated players, such as Geelong's Jimmy Bartel, provides the most utility within a simulated team network. It is anticipated that these findings will facilitate optimal AFL team selection and player substitutions, which are key areas of interest to coaches. Network simulations are also attractive for use within betting markets, specifically to provide information on the likelihood of a chosen AFL team list "covering the line".

  4. Requirements for Privatization of Iran Pro League Football Clubs

    Directory of Open Access Journals (Sweden)

    Hemati-Nejad Mehrali

    2017-01-01

    Full Text Available Urpose : The purpose of this research was to determine the requirements for privatization of Iran Pro League (IPL football clubs. Methods: A questionnaire was developed and distributed among a sample of IPL coaches, executives (senior executives from the Ministry of Youth Affairs and Sports and the Privatization Organization, and faculty members (public and private universities. Descriptive statistics and Kruskal-Wallis test were used for data analysis. Besides, AHP was used in Expert Choice software to weight and rank the items. Results: The results showed that the most important factors were fighting corruption and rent-seeking during and after biddings (political, improving public perception of privatization of football clubs (sociocultural, increasing revenues from ticket sales (economic, transparency in laws regarding football club privatization (legal, and the changing structure and role of the government from exclusive ownership to oversight (structural. Conclusion: Given the results of this research, the most important requirements for privatization of IPL football clubs include offering television broadcast rights, advertisement rights, and ticket sale rights to the clubs, and these and other factors discussed earlier are likely to accelerate privatization of football clubs.

  5. A new method for comparing rankings through complex networks: Model and analysis of competitiveness of major European soccer leagues

    Science.gov (United States)

    Criado, Regino; García, Esther; Pedroche, Francisco; Romance, Miguel

    2013-12-01

    In this paper, we show a new technique to analyze families of rankings. In particular, we focus on sports rankings and, more precisely, on soccer leagues. We consider that two teams compete when they change their relative positions in consecutive rankings. This allows to define a graph by linking teams that compete. We show how to use some structural properties of this competitivity graph to measure to what extend the teams in a league compete. These structural properties are the mean degree, the mean strength, and the clustering coefficient. We give a generalization of the Kendall's correlation coefficient to more than two rankings. We also show how to make a dynamic analysis of a league and how to compare different leagues. We apply this technique to analyze the four major European soccer leagues: Bundesliga, Italian Lega, Spanish Liga, and Premier League. We compare our results with the classical analysis of sport ranking based on measures of competitive balance.

  6. Anesthesiology teaching during undergraduation through an academic league: what is the impact in students' learning?

    Science.gov (United States)

    Ramalho, Alan Saito; Silva, Felipe Duarte; Kronemberger, Tatiana Barboza; Pose, Regina Albanese; Torres, Marcelo Luis Abramides; Carmona, Maria José Carvalho; Auler, José Otávio Costa

    2012-01-01

    Academic leagues have been consolidated as instruments of medical teaching and for the introducing of medical students to practice of specialties, including anesthesiology. As the role of leagues in the development process of competencies and learning of their students is not well known, the learning of members of an anesthesiology academic league was evaluated after participating in its activities for one year. Students of an anesthesiology academic league were followed up from March to December 2010 and evaluated through objective cognitive tests of multiple choice applied before the beginning of activities and after their conclusion. Attendance in activities and epidemiologic profile of students were correlated with the tests results. Twenty medical students from 3rd to 6th year were analyzed, with an average age of 22.8 (21-26) years. The average participation in the proposed activities was 10.4/13 (80%). The average of right answers on the first test was 8.1/17 (47.6%), and 3rd year students had lower grades (pgrades of different years of the medical undergraduation. A strong relationship between participation in activities and improved grades was found (r=0.719; p<0.001). Students who participated in the league had improvement in knowledge evaluation tests, suggesting that the league is a useful teaching instrument that can provide improved learning of anesthesiology. Participation in activities was connected with improved performance. Activities developed in leagues may have a positive role in students' academic education, more specifically in this article, in anesthesiology. Copyright © 2012 Elsevier Editora Ltda. All rights reserved.

  7. Concussions in the National Football League: A Current Concepts Review.

    Science.gov (United States)

    Yengo-Kahn, Aaron M; Johnson, Daniel J; Zuckerman, Scott L; Solomon, Gary S

    2016-03-01

    Significant attention has been directed toward the immediate and long-term effects of sport-related concussions on athletes participating in contact sports, particularly football. The highest level of football, the National Football League (NFL), has received significant attention and criticism regarding player management and safety after mild traumatic brain injury (mTBI). Several review articles have reported data related to concussion in the NFL, but a succinct review and synthesis of data regarding NFL concussions is currently lacking. To (1) review systematically the published data regarding concussion in the NFL and assess limitations of the studies, (2) elucidate areas where further research is needed, and (3) identify methods to improve future investigations of concussion in the NFL. Systematic review of literature. English-language titles and abstracts published between 1900 and September 2014 were searched systematically across electronic databases, and a review was conducted in accordance with the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) statement. Peer-reviewed journal articles were included if they contained NFL concussion data with or without additional associated long-term effects. Reviews, editorials, letters to the editor, and comments were not included. Of the 344 records screened for review, 88 articles were assessed for eligibility. There were 31 studies that met the inclusion criteria and formed the basis of the evidence synthesis. Included in the current review were 8 case-control studies (Oxford Centre for Evidence-Based Medicine evidence level 3b), 6 descriptive epidemiological studies (level 4), 6 cross-sectional studies (level 4), 6 cohort studies (level 2b), and 5 case series (level 4). The study of concussions in the NFL has been limited by lack of recent empirical data, reliance on self-reported concussion history, and ascertainment bias of brains donated for autopsy studies. The scientific community

  8. Performance changes following training in junior rugby league players.

    Science.gov (United States)

    Gabbett, Tim J; Johns, James; Riemann, Matt

    2008-05-01

    The purpose of this study was to investigate the time course of adaptations to training in young (i.e., program that included 3 sessions each week. Subjects performed measurements of standard anthropometry (i.e., height, body mass, and sum of 7 skinfolds), muscular power (i.e., vertical jump), speed (i.e., 10-m, 20-m, and 40-m sprint), agility (505 test), and estimated maximal aerobic power (i.e., multistage fitness test) before and after training. In addition, players underwent a smaller battery of fitness tests every 3 weeks to assess the time course of adaptation to the prescribed training stimulus. During the triweekly testing sessions, players completed assessments of upper-body (i.e., 60-second push-up, sit-up, and chin-up test) and lower-body (i.e., multiple-effort vertical jump test) muscular endurance. Improvements in maximal aerobic power and muscular endurance were observed in both the young and the older junior players following training. The improvements in speed, muscular power, maximal aerobic power, and upper-body muscular endurance were greatest in the young junior players, while improvements in lower-body muscular endurance were greatest in the older junior players. These findings demonstrate that young (i.e., training stimulus and that training programs should be modified to accommodate differences in maturational and training age. In addition, the results of this study provide conditioning coaches with realistic performance improvements following a 10-week preseason strength and conditioning program in junior rugby league players.

  9. Evaluating Australian football league player contributions using interactive network simulation.

    Science.gov (United States)

    Sargent, Jonathan; Bedford, Anthony

    2013-01-01

    This paper focuses on the contribution of Australian Football League (AFL) players to their team's on-field network by simulating player interactions within a chosen team list and estimating the net effect on final score margin. A Visual Basic computer program was written, firstly, to isolate the effective interactions between players from a particular team in all 2011 season matches and, secondly, to generate a symmetric interaction matrix for each match. Negative binomial distributions were fitted to each player pairing in the Geelong Football Club for the 2011 season, enabling an interactive match simulation model given the 22 chosen players. Dynamic player ratings were calculated from the simulated network using eigenvector centrality, a method that recognises and rewards interactions with more prominent players in the team network. The centrality ratings were recorded after every network simulation and then applied in final score margin predictions so that each player's match contribution-and, hence, an optimal team-could be estimated. The paper ultimately demonstrates that the presence of highly rated players, such as Geelong's Jimmy Bartel, provides the most utility within a simulated team network. It is anticipated that these findings will facilitate optimal AFL team selection and player substitutions, which are key areas of interest to coaches. Network simulations are also attractive for use within betting markets, specifically to provide information on the likelihood of a chosen AFL team list "covering the line ". Key pointsA simulated interaction matrix for Australian Rules football players is proposedThe simulations were carried out by fitting unique negative binomial distributions to each player pairing in a sideEigenvector centrality was calculated for each player in a simulated matrix, then for the teamThe team centrality measure adequately predicted the team's winning marginA player's net effect on margin could hence be estimated by replacing him in

  10. Effect of Concussion on Performance of National Football League Players.

    Science.gov (United States)

    Reams, Nicole; Hayward, Rodney A; Kutcher, Jeffrey S; Burke, James F

    2017-09-01

    Lingering neurologic injury after concussion may expose athletes to increased risk if return to play is premature. The authors explored whether on-field performance after concussion is a marker of lingering neurologic injury. Retrospective cohort study on 1882 skill-position players who played in the National Football League (NFL) during 2007-2010. Players with concussion based on the weekly injury report were compared with players with other head and neck injuries (controls) on measures of on-field performance using Football Outsiders' calculation of defense-adjusted yards above replacement (DYAR), a measure of a player's contribution controlling for game context. Changes in performance, relative to a player's baseline level of performance, were estimated before and after injury using fixed-effects models. The study included 140 concussed players and 57 controls. Players with concussion performed no better or worse than their baseline on return to play. However, a decline in DYAR relative to their prior performance was noted 2 wk and 1 wk before appearing on the injury report. Concussed players performed slightly better than controls in situations where they returned to play the same week as appearing on the injury report. On return, concussed NFL players performed at their baseline level of performance, suggesting that players have recovered from concussion. Decline in performance noted 2 wk and 1 wk before appearing on the injury report may suggest that concussion diagnosis was delayed or that concussion can be a multihit phenomenon. Athletic performance may be a novel tool for assessing concussion injury and recovery.

  11. Relative importance of physiological, anthropometric, and skill qualities to team selection in professional rugby league.

    Science.gov (United States)

    Gabbett, Tim J; Jenkins, David G; Abernethy, Bruce

    2011-10-01

    This study investigated the relative importance of physiological, anthropometric, and skill qualities to team selection in professional rugby league. Eighty-six high performance rugby league players underwent measurements of anthropometric (height, body mass, sum of seven skinfolds), physiological (speed, change of direction speed, lower body muscular power, repeated-sprint ability, prolonged high-intensity intermittent running ability, and maximal aerobic power), technical skill (tackling proficiency, draw and pass proficiency), and perceptual skill (reactive agility, pattern recall, pattern prediction) qualities. A linear discriminant analysis was also conducted comparing those players successful in gaining selection into the professional National Rugby League team with those not selected to determine which, if any, of these qualities could predict selection. Players selected to play in the first National Rugby League game of the season were older, more experienced, leaner, had faster 10 m and 40 m sprint times, and superior vertical jump performances, maximal aerobic power, tackling proficiency and dual-task draw and pass ability than non-selected players. Skinfold thickness and dual-task draw and pass proficiency were the only variables that contributed significantly (P team selection in professional rugby league.

  12. Calculating Home Advantage in the First Decade of the 21th Century UEFA Soccer Leagues.

    Science.gov (United States)

    García, Miguel Saavedra; Aguilar, Oscar Gutiérrez; Marques, Paulo Sa; Tobío, Gabriel Torres; Fernández Romero, Juan J

    2013-01-01

    Home advantage has been studied in different sports, establishing its existence and its possible causes. This article analyzes the home advantage in soccer leagues of UEFA countries in the first part of the 21st century. The sample of 52 countries monitored during a period of 10 years allows us to study 520 leagues and 111,030 matches of the highest level in each country associated with UEFA. Home advantage exists and is significant in 32 of the 52 UEFA countries, where it equals 55.6%. A decrease can be observed in the tendency towards home advantage between the years 2000 and 2010. Values between 55 and 56 were observed for home advantage in the top ten leagues in Europe. It has also been observed that home advantage depends on the level of the league evaluated using UEFA's 2010/11 Country coefficients. The home advantage is calculated taking into account the teams' position and the points obtained in each of the leagues. A direct relationship was observed with the number of points gained and an inverse relationship was observed with the team position.

  13. μOrgano: A Lego®-Like Plug & Play System for Modular Multi-Organ-Chips.

    Directory of Open Access Journals (Sweden)

    Peter Loskill

    Full Text Available Human organ-on-a-chip systems for drug screening have evolved as feasible alternatives to animal models, which are unreliable, expensive, and at times erroneous. While chips featuring single organs can be of great use for both pharmaceutical testing and basic organ-level studies, the huge potential of the organ-on-a-chip technology is revealed by connecting multiple organs on one chip to create a single integrated system for sophisticated fundamental biological studies and devising therapies for disease. Furthermore, since most organ-on-a-chip systems require special protocols with organ-specific media for the differentiation and maturation of the tissues, multi-organ systems will need to be temporally customizable and flexible in terms of the time point of connection of the individual organ units. We present a customizable Lego®-like plug & play system, μOrgano, which enables initial individual culture of single organ-on-a-chip systems and subsequent connection to create integrated multi-organ microphysiological systems. As a proof of concept, the μOrgano system was used to connect multiple heart chips in series with excellent cell viability and spontaneously physiological beat rates.

  14. On the Development of Creativity and Cooperation Skills in Indigenous Elementary School Students During a LEGO Mindstorms NXT Course

    Directory of Open Access Journals (Sweden)

    Jenyi Chao

    2013-06-01

    Full Text Available The objective of the nine-year integrated curriculum in Taiwan is to cultivate the ten basic competencies of students. Nations around the world have also accentuated the importance of key competencies in citizens, and it is hoped that through education, civic literacy can be enhanced. Among the basic competencies, many nations value the abilities to use technology, to be creative, and cooperative. This study investigated the development of two abilities, creativity and cooperation, in indigenous students while they learned basic mechanical concepts in a LEGO Mindstorms NXT course, which comprised nine units, during the 2010-2011 school year. Indigenous Atayal culture and teaching strategies involving collaborative problem solving were integrated into the course. The participants were 24 third graders from an elementary school serving the Atayal Tribes of Nan-ao, Ilan County. Data was collected through pretests, posttests, and classroom observations. The findings of this study are as follows. (1 The scores of the pretests and posttests indicate that the basic mechanical concepts of the students improved significantly. (2 The results of the figural Torrance Tests of Creative Thinking showed that the students improved significantly in fluency, originality, elaboration, openness, and creative potential. (3 In learning, cooperating, and the division of labor, the students were able to perform their respective duties; in discussion, problem-solving, and presentation, they required some guidance from the teacher; in reflection, assessment, and summary, the students displayed high levels of interest and creative performance.

  15. Optimal power flow using the league championship algorithm: A case study of the Algerian power system

    International Nuclear Information System (INIS)

    Bouchekara, H.R.E.H.; Abido, M.A.; Chaib, A.E.; Mehasni, R.

    2014-01-01

    Highlights: • Optimal power flow. • Reducing electrical energy loss. • Saving electrical energy. • Optimal operation. - Abstract: A new efficient optimization method, called the League Championship Algorithm (LCA) is proposed in this paper for solving the optimal power flow problem. This method is inspired by the competition of sport teams in an artificial sport league for several weeks and over a number of seasons. The proposed method has been applied to the Algerian power system network for different objectives. Furthermore, in order to assess the effectiveness of the proposed LCA method the obtained results using this method have been compared to those obtained using other methods reported in the literature. The obtained results and the comparison with other techniques indicate that the league championship algorithm provides effective and high-quality solution when solving the optimal power flow problem

  16. Alcoholic dogs and glory for all: the Anti-Saloon League and public relations, 1913.

    Science.gov (United States)

    Lamme, Margot Opdycke

    2007-01-01

    In 1913, the Anti-Saloon League of America declared its intention to pursue national prohibition. While it continued to adhere to its core principles of agitation, it expanded its communication efforts and entered a partnership with the Scientific Temperance Federation, a spin-off of the education arm of the Woman's Christian Temperance Union. The League's tactics were not necessarily new to the temperance movement -- or even to other reform movements of the time. What did set it apart was its single-minded focus on stopping the liquor traffic. Tracing through archival artifacts the League's communication strategies and tactics during 1913, then, this study contributes to a larger body of work that seeks to expand on the traditional model of public relations history.

  17. Outcomes of Lisfranc Injuries in the National Football League.

    Science.gov (United States)

    McHale, Kevin J; Rozell, Joshua C; Milby, Andrew H; Carey, James L; Sennett, Brian J

    2016-07-01

    Tarsometatarsal (Lisfranc) joint injuries commonly occur in National Football League (NFL) competition; however, the career effect of these injuries is unknown. To define the time to return to competition for NFL players who sustained Lisfranc injuries and to quantify the effect on athletic performance. Case-control study; Level of evidence, 3. Data on NFL players who sustained a Lisfranc injury between 2000 and 2010 were collected for analysis. Outcomes data included time to return to competition, total games played after season of injury, yearly total yards and touchdowns for offensive players, and yearly total tackles, sacks, and interceptions for defensive players. Offensive power ratings (OPR = [total yards/10] + [total touchdowns × 6]) and defensive power ratings (DPR = total tackles + [total sacks × 2] + [total interceptions × 2]) were calculated for the injury season and for 3 seasons before and after the injury season. Offensive and defensive control groups consisted of all players without an identified Lisfranc injury who competed in the 2005 season. The study group was composed of 28 NFL athletes who sustained Lisfranc injuries during the study period, including 11 offensive and 17 defensive players. While 2 of 28 (7.1%) players never returned to the NFL, 26 (92.9%) athletes returned to competition at a median of 11.1 (interquartile range [IQR], 10.3-12.5) months from time of injury and missed a median of 8.5 (IQR, 6.3-13.0) regular-season games. Analysis of pre- and postinjury athletic performance revealed no statistically significant changes after return to sport after Lisfranc injury. The magnitude of change in median OPR and DPR observed in offensive and defensive Lisfranc-injured study groups, -34.8 (IQR, -64.4 to 1.4) and -13.5 (-30.9 to 4.3), respectively, was greater than that observed in offensive and defensive control groups, -18.8 (-52.9 to 31.5) and -5.0 (-22.0 to 14.0), respectively; however, these differences did not reach statistical

  18. Quadriceps tendon injuries in national football league players.

    Science.gov (United States)

    Boublik, Martin; Schlegel, Theodore F; Koonce, Ryan C; Genuario, James W; Kinkartz, Jason D

    2013-08-01

    Distal quadriceps tendon tears are uncommon injuries that typically occur in patients older than 40 years of age, and they have a guarded prognosis. Predisposing factors, prodromal findings, mechanisms of injury, treatment guidelines, and recovery expectations are not well described in high-level athletes. Professional American football players with an isolated tear of the quadriceps tendon treated with timely surgical repair will return to their sport. Case series; Level of evidence, 4. Fourteen unilateral distal quadriceps tendon tears were identified in National Football League (NFL) players from 1994 to 2004. Team physicians retrospectively reviewed training room and clinic records, operative notes, and imaging studies for each of these players. Data on each player were analyzed to identify variables predicting return to play. A successful outcome was defined as returning to play in regular-season NFL games. Eccentric contraction of the quadriceps was the most common mechanism of injury, occurring in 10 players. Only 1 player had antecedent ipsilateral extensor mechanism symptoms. Eleven players had a complete rupture of the quadriceps tendon, and 3 had partial tears. There were no associated knee injuries. All ruptures were treated with surgical repair, 1 of which was delayed after failure of nonoperative treatment. Fifty percent of players returned to play in regular-season NFL games. There was a trend toward earlier draft status for those who returned to play compared with those who did not (draft round, 3.1 ± 2.5 vs. 6.0 ± 2.9, respectively; P = .073). For those who returned to play, the average number of games after injury was 40.9 (range, 12-92). Quadriceps tendon tears are rare in professional American football players, and they usually occur from eccentric load on the extensor mechanism. Prodromal symptoms and predisposing factors are usually absent. Even with timely surgical repair, there is a low rate of return to play in regular-season games. There

  19. Spine and axial skeleton injuries in the National Football League.

    Science.gov (United States)

    Mall, Nathan A; Buchowski, Jacob; Zebala, Lukas; Brophy, Robert H; Wright, Rick W; Matava, Matthew J

    2012-08-01

    The majority of previous literature focusing on spinal injuries in American football players is centered around catastrophic injuries; however, this may underestimate the true number of these injuries in this athletic cohort. The goals of this study were to (1) report the incidence of spinal and axial skeleton injuries, both minor and severe, in the National Football League (NFL) over an 11-year period; (2) determine the incidence of spinal injury by injury type, anatomic location, player position, mechanism of injury, and type of exposure (practice vs game); and (3) determine the average number of practices and days missed because of injury for each injury type. Descriptive epidemiological study. All documented injuries to the cervical, thoracic, and lumbar spine; pelvis; ribs; and spinal cord were retrospectively analyzed using the NFL's injury surveillance database over a period of 11 seasons from 2000 through 2010. The data were analyzed by the number of injuries per athlete-exposure, the anatomic location and type of injury, player position, mechanism of injury, and number of days missed per injury. A total of 2208 injuries occurred to the spine or axial skeleton over an 11-season interval in the NFL, with a mean loss of 25.7 days per injury. This represented 7% of the total injuries during this time period. Of these 2208 injuries, 987 (44.7%) occurred in the cervical spine. Time missed from play was greatest for thoracic disc herniations (189 days/injury). Other injuries that had a mean time missed greater than 30 days included (in descending order) cervical fracture (120 days/injury), cervical disc degeneration/herniation (85 days/injury), spinal cord injury (77 days/injury), lumbar disc degeneration/herniation (52 days/injury), thoracic fracture (34 days/injury), and thoracic nerve injury (30 days/injury). Offensive linemen were the most likely to suffer a spinal injury, followed by defensive backs, defensive linemen, and linebackers. Blocking and tackling

  20. Semi-Professional Rugby League Players have Higher Concussion Risk than Professional or Amateur Participants: A Pooled Analysis.

    Science.gov (United States)

    King, Doug; Hume, Patria; Gissane, Conor; Clark, Trevor

    2017-02-01

    A combined estimate of injuries within a specific sport through pooled analysis provides more precise evidence and meaningful information about the sport, whilst controlling for between-study variation due to individual sub-cohort characteristics. The objective of this analysis was to review all published rugby league studies reporting injuries from match and training participation and report the pooled data estimates for rugby league concussion injury epidemiology. A systematic literature analysis of concussion in rugby league was performed on published studies from January 1990 to October 2015. Data were extracted and pooled from 25 studies that reported the number and incidence of concussions in rugby league match and training activities. Amateur rugby league players had the highest incidence of concussive injuries in match activities (19.1 per 1000 match hours) while semi-professional players had the highest incidence of concussive injuries in training activities (3.1 per 1000 training hours). This pooled analysis showed that, during match participation activities, amateur rugby league participants had a higher reported concussion injury rate than professional and semi-professional participants. Semi-professional participants had nearly a threefold greater concussion injury risk than amateur rugby league participants during match participation. They also had nearly a 600-fold greater concussion injury risk than professional rugby league participants during training participation.

  1. Playing by the Rules: Researching, Teaching and Learning Sexual Ethics with Young Men in the Australian National Rugby League

    Science.gov (United States)

    Albury, Kath; Carmody, Moira; Evers, Clifton; Lumby, Catharine

    2011-01-01

    In 2004, the Australian National Rugby League (NRL) commissioned the Playing By The Rules research project in response to allegations of sexual assault by members of a professional rugby league team. This article offers an overview of the theoretical and methodological approaches adopted by the team, and the subsequent workplace education…

  2. Home advantage analysis in ACB league in season 2007-2008

    OpenAIRE

    Garcia Rubio, Javier

    2009-01-01

    Home advantage was defined as the fact that home teams win more than the 50% of their matches (Courneya & Carron, 1992). The aim of this work was to investigate the home advantage in the ACB league and identify the game-related statistics which best discriminate home and away teams. The data were obtained from the Spanish Basketball Association for the period 2007-2008 ACB league (n= 306). Game related statistics were normalized to 100 ball possessions. In order to compare game related statis...

  3. Health and safety implications of injury in professional rugby league football.

    Science.gov (United States)

    Gissane, C; White, J; Kerr, K; Jennings, S; Jennings, D

    2003-12-01

    Professional sport is characterized by high injury rates but is also covered by health and safety legislation. To examine the incidence of injury in professional rugby league as defined by the Reporting of Diseases and Dangerous Occurrences Regulations 1995 (RIDDOR 95). All injuries received during playing and training to both first-team and 'academy' (rugby league is much higher than reported in other high-risk occupations such as mining and quarrying. The large differences in injury rates between first and academy teams have implications for young players likely to progress to first-team status.

  4. High-intensity running in English FA Premier League soccer matches

    DEFF Research Database (Denmark)

    Bradley, Paul S.; Sheldon, William; Wooster, Blake

    2009-01-01

    The aims of this study were to (1) determine the activity profiles of a large sample of English FA Premier League soccer players and (2) examine high-intensity running during elite-standard soccer matches for players in various playing positions. Twenty-eight English FA Premier League games were...... with and without ball possession is reduced during various phases of elite-standard soccer matches and the activity profiles and fatigue patterns vary among playing positions. The current findings provide valuable information about the high-intensity running patterns of a large sample of elite-standard soccer...

  5. [The League of Nations Health Organization and the rise of Latin American participation, 1920-40].

    Science.gov (United States)

    Weindling, Paul

    2006-01-01

    The League of Nations Health Organization collaborated with Latin American specialists in public health and infectious diseases from the early 1920s to the outbreak of the Second World War. The League developed studies of infant health and nutrition, and leprosy. The approach was expert-oriented, and designed to develop public health on a scientific basis. There were conferences, tours and reports in Latin America. This paper demonstrates that the Latin American collaboration with the Health Organization was extensive and multi-faceted.

  6. The effect of the league brand on the relationship between the team brand and behavioral intentions: A formative approach examining brand associations and brand relationships

    OpenAIRE

    Kunkel, T.; Funk, D.; Lock, Daniel

    2017-01-01

    Understanding the role of the league brand on consumers’ support for individual teams is important for the successful management and marketing of both leagues and teams. In the current research, brand architecture and brand association literature are integrated to examine the role of the league brand on the relationship between the team brand and team-related behavior. Data from an online survey of professional soccer league consumers (N = 414) were analyzed using structural equation modellin...

  7. Performance indicators analysis at Brazilian and Italian women's volleyball leagues according to game location, game outcome, and set number.

    Science.gov (United States)

    Campos, Fabio A D; Stanganélli, Luiz C R; Campos, Leandra C B; Pasquarelli, Bruno N; Gómez, Miguel-Angel

    2014-04-01

    This study was done to investigate the advantage of playing at home in elite women's volleyball leagues and the influence of performance indicators in the game score according to set number. The sample consisted of 240 games of the Brazilian Volleyball League (n = 132 games) and the Italian Volleyball League (n = 108 games) from the 2011-2012 season. The relationship of performance indicators (including serve, attack, block, and opponents' errors) with the game outcome (win or lose) was assessed. The results showed that there was a home advantage effect in women's volleyball leagues, with a higher prevalence of victory for the home teams in Brazilian and Italian leagues (58 and 56%, respectively). When related to the performance indicators and among the aspects that were most highly correlated with victory, the attack was the technical indicator that explained most of the results of volleyball games.

  8. Управление роботом Lego NXT посредством Bluetooth

    OpenAIRE

    Дусеев, Вагиз

    2014-01-01

    LEGO NXT Mindstorms robots gained prevalence among the wide range of institutions as a useful tool for robotic algorithms approbation. The aim of the work was to investigate the possibilities of wireless robot control via Bluetooth module in order to perform all calculations on personal computer. The built in wireless module CSR BlueCore 4 v2.0 in LEGO NXT robot was tested by repeatedly sending data requests from computer to the robot. Robot replied with data packages of different size. The o...

  9. ¿Pueden las ovejas pastar seguras? Una mirada reflexiva sobre la separación entre conocimiento experto - conocimiento lego

    OpenAIRE

    Brian Wynne

    2009-01-01

    En el artículo se presenta una visión crítica del modelo propuesto por Giddens y Beck en de la relación entre el conocimiento lego y el conocimiento experto y la dimensión calculativa del riesgo, explorando una comprensión hermenéutico / cultural. En el texto se pone en cuestión el concepto mismo de sociedad del riesgo con su comprensión de la modernización reflexiva, como forma característica de relación con el conocimiento y los sistemas expertos en la moder...

  10. THE YOUNG COMMUNIST LEAGUE IN THE SYSTEM OF YOUTH ORGANIZATIONS OF THE 1920S

    Directory of Open Access Journals (Sweden)

    Павел Александрович Меркулов

    2017-12-01

    Full Text Available The article analyzes the development of the system of youth organizations in our country in the 1920s.The Young Communist League (Komsomol was formed as one of the Communist organizations among diverse youth entitieswhich were engaged in addressing social challenges the young generation faced in the first decade after the revolution. The Komsomol acted along with political, peasant, national, sports youth organizations. Following the VKP(b and under its leadership, the Komsomol pursued the policy of expulsion and elimination of alternative organizations. Firstly, all the non-socialist entities disappeared from the system of youth organizations in the course of a fierce struggle, and then came the turn of anarchists and other Communist organizations. The Komsomol actively participated in the defeat of the scout movement, in part by accepting some of its functions on the organization of youth sports. The Young Communist League struggled with national youth organizations, seeking their dissolution, as in the case of the Communist Union of Jewish youth (Jewkomol. However, the Young Communist League cooperated with other Pro-government public organizations such as the OSOAVIAKHIM. In the course of its development, the Young Communist League was closely connected with state authorities, such as the OGPU, actively using their abilities to achieve a monopoly position in the youth environment.

  11. A Note on the 'Hellenic League against Persia' and the Sanctuary of Zeus at Nemea

    DEFF Research Database (Denmark)

    Nielsen, Thomas Heine

    2007-01-01

      The present note discusses why 'The Hellenic League against Persia' made no thank-offering to Zeus at Nemea after its defeat of Xerxes' invasion, even though it did make monumental thank-offerings at the three other great Panhellenic sanctuaries at Delphi, Isthmia and Olympia. It has been argued...

  12. Factors That Influence Running Intensity in Interchange Players in Professional Rugby League.

    Science.gov (United States)

    Delaney, Jace A; Thornton, Heidi R; Duthie, Grant M; Dascombe, Ben J

    2016-11-01

    Rugby league coaches adopt replacement strategies for their interchange players to maximize running intensity; however, it is important to understand the factors that may influence match performance. To assess the independent factors affecting running intensity sustained by interchange players during professional rugby league. Global positioning system (GPS) data were collected from all interchanged players (starters and nonstarters) in a professional rugby league squad across 24 matches of a National Rugby League season. A multilevel mixed-model approach was employed to establish the effect of various technical (attacking and defensive involvements), temporal (bout duration, time in possession, etc), and situational (season phase, recovery cycle, etc) factors on the relative distance covered and average metabolic power (P met ) during competition. Significant effects were standardized using correlation coefficients, and the likelihood of the effect was described using magnitude-based inferences. Superior intermittent running ability resulted in very likely large increases in both relative distance and P met . As the length of a bout increased, both measures of running intensity exhibited a small decrease. There were at least likely small increases in running intensity for matches played after short recovery cycles and against strong opposition. During a bout, the number of collision-based involvements increased running intensity, whereas time in possession and ball time out of play decreased demands. These data demonstrate a complex interaction of individual- and match-based factors that require consideration when developing interchange strategies, and the manipulation of training loads during shorter recovery periods and against stronger opponents may be beneficial.

  13. Mechanical Properties of Sprinting in Elite Rugby Union and Rugby League.

    Science.gov (United States)

    Cross, Matt R; Brughelli, Matt; Brown, Scott R; Samozino, Pierre; Gill, Nicholas D; Cronin, John B; Morin, Jean-Benoît

    2015-09-01

    To compare mechanical properties of overground sprint running in elite rugby union and rugby league athletes. Thirty elite rugby code (15 rugby union and 15 rugby league) athletes participated in this cross-sectional analysis. Radar was used to measure maximal overground sprint performance over 20 or 30 m (forwards and backs, respectively). In addition to time at 2, 5, 10, 20, and 30 m, velocity-time signals were analyzed to derive external horizontal force-velocity relationships with a recently validated method. From this relationship, the maximal theoretical velocity, external relative and absolute horizontal force, horizontal power, and optimal horizontal force for peak power production were determined. While differences in maximal velocity were unclear between codes, rugby union backs produced moderately faster split times, with the most substantial differences occurring at 2 and 5 m (ES 0.95 and 0.86, respectively). In addition, rugby union backs produced moderately larger relative horizontal force, optimal force, and peak power capabilities than rugby league backs (ES 0.73-0.77). Rugby union forwards had a higher absolute force (ES 0.77) despite having ~12% more body weight than rugby league forwards. In this elite sample, rugby union athletes typically displayed greater short-distance sprint performance, which may be linked to an ability to generate high levels of horizontal force and power. The acceleration characteristics presented in this study could be a result of the individual movement and positional demands of each code.

  14. The Incidence of Concussion in a Professional Australian Rugby League Team, 1998–2012

    Directory of Open Access Journals (Sweden)

    Jason Savage

    2013-01-01

    Full Text Available Background. Rugby league is a physically demanding team sport and the National Rugby League is the highest-level competition of rugby league in Australia. Frequent tackles and collisions between players result in a high incidence of injury to players. Concussion injuries have been the source of much debate, with reporting varying greatly depending on the definition used. Method. Injury records of 239 players from one professional National Rugby League were analysed during a continuous period of 15 years, with particular interest in the incidence and recurrence of concussions and the change in incidence over time. Result. A total of 191 concussions were recorded, affecting 90 players. The incidence of concussion injuries was found to be 28.33 per 1000 player match hours, with an increase over time (P=0.0217. Multiple concussions were recorded for 51 players. Conclusion. A statistically significant increase in the incidence of concussion injuries was found, without a concurrent increase in the number of head injuries or total injuries. New rules which mandate removal of players from the field may be beneficial for protection of players on the long term, although they risk being counterproductive, if they make players less likely to report their symptoms during matches.

  15. The long-term game: an analysis of the life expectancy of national football league players

    NARCIS (Netherlands)

    Koning, R.h.; Matheson, V.; Nathan, A.; Pantano, J.

    2014-01-01

    The National Football League (NFL) has recently received significant negative media attention surrounding the safety of its players, revolving largely around the long term health risks of playing the sport. Recent premature deaths and instances of suicide associated with chronic traumatic

  16. The experience of an Academic League: the positive impact on knowledge about trauma and emergency

    Directory of Open Access Journals (Sweden)

    LUCIANA THURLER TEDESCHI

    2018-02-01

    Full Text Available ABSTRACT Objective: to evaluate the knowledge growth of the members of the Trauma, Resuscitation and Emergency League in comparison with a nonparticipating group, with similar characteristics, at the Fluminense Federal University. Methods: we evaluated 50 league members and 50 non-members (control group through questionnaires applied at the beginning and end of a school year. We used a generalized linear model, with interaction effect between groups and tests (multiple comparisons with Bonferroni correction. We included the following control variables: gender, period, age, and attendance to some other course on a similar topic. Results: there was an increase of 22 percentage points (p<0.001 for the group with more than 75% presence in the League compared with the eight points in the control group (p<0.05. There was no statistically significant growth for the group with less than 75% presence. Conclusion: the growth of knowledge was significantly higher in the group that assiduously participated in the League, which reinforces its importance in complementing the traditional content of medical courses.

  17. The Reporting of University League Table Employability Rankings: A Critical Review

    Science.gov (United States)

    Christie, Fiona

    2017-01-01

    Which are the best and worst universities in the UK for getting a job when you graduate? This question attracts readers of the employability rankings in national league tables. This study critically reviews the employability measure used in the rankings and its subsequent reporting in public news and commentary sources, such as national and local…

  18. Breast-feeding behavioral patterns among La Leche League mothers: a descriptive survey.

    Science.gov (United States)

    Cable, T A; Rothenberger, L A

    1984-06-01

    Many studies have documented the behavioral patterns of unrestricted breast-feeding among Third World mothers, but knowledge of this behavior among Western women is lacking. La Leche League International is a strong advocate of unrestricted breast-feeding, a feeding behavior more characteristic of women in developing countries than in Western society. To investigate the breast-feeding patterns of La Leche League mothers, a pilot study of 24 active members was undertaken. Utilizing a home diary, a 2-month record of suckling frequency, vaginal bleeding, sexual intercourse, solid food supplements, and six-hour intervals without a suckling episode was maintained. The results show the La Leche League mother in this sample to be an average of 29 years old, white, and well-educated. She fed an infant an average of 15 times per day and frequently slept with her child. Frequency of mother and child sleeping together was inversely related to the frequency of marital intercourse. Prolonged lactational amenorrhea was also found, as 92% of the mothers nursing infants 5 to 16 months old had not regained their normal menstrual flow. La Leche League mothers represent a subset of nursing mothers who have a life-style of which the primary care physician must be aware in order to provide optimal maternal-infant care.

  19. League of Women Voters Education Fund providing a forum for public information and participation

    International Nuclear Information System (INIS)

    Kraft, E.

    1993-01-01

    In March of 1992, the League of Women Voters Education Fund (LWVEF) signed a five-year cooperative agreement with the Department of Energy (DOE) to provide American citizens with information and training on the management and clean up of nuclear waste from both civilian and defense sources. During Year 1 of the agreement the LWVEF updated The Nuclear Waste Primer: A Citizens Handbook. Activities in Year 2 of the agreement will include: (1) Oversight of the project by an Advisory Committee; (2) A national Train-the-Trainers Conference; (3) Grants to state and local Leagues for model community education projects; (4) Publication of Taking Nuclear Waste Issues to the Village Square, a discussion leader's guide on organizing community education programs on nuclear wastes issues and a magazine article on defense waste issues in the the National Voter, the membership magazine of the League of Women Voters of the United States; and (5) Technical assistance to Leagues and other organizations via a Citizen's Nuclear Waste Clearinghouse

  20. THE INTERNATIONAL LEAGUE AGAINST EPILEPSY AT THE THRESHOLD OF ITS SECOND CENTURY: YEAR 1

    Science.gov (United States)

    MOSHÉ, Solomon L.; PERUCCA, EMILIO; WIEBE, SAMUEL; MATHERN, GARY W.

    2010-01-01

    In July 2009, the International League against Epilepsy (ILAE) developed its four-year strategic plan in collaboration with past, current, and future leaders (www.ilae-epilepsy.org). This is the first yearly progress report, prepared by the management committee and the chair of the Strategic Task Force, to highlight progress toward achieving the plan’s goals. PMID:21219305

  1. The Incidence of Concussion in a Professional Australian Rugby League Team, 1998-2012.

    Science.gov (United States)

    Savage, Jason; Hooke, Chloe; Orchard, John; Parkinson, Richard

    2013-01-01

    Background. Rugby league is a physically demanding team sport and the National Rugby League is the highest-level competition of rugby league in Australia. Frequent tackles and collisions between players result in a high incidence of injury to players. Concussion injuries have been the source of much debate, with reporting varying greatly depending on the definition used. Method. Injury records of 239 players from one professional National Rugby League were analysed during a continuous period of 15 years, with particular interest in the incidence and recurrence of concussions and the change in incidence over time. Result. A total of 191 concussions were recorded, affecting 90 players. The incidence of concussion injuries was found to be 28.33 per 1000 player match hours, with an increase over time (P = 0.0217). Multiple concussions were recorded for 51 players. Conclusion. A statistically significant increase in the incidence of concussion injuries was found, without a concurrent increase in the number of head injuries or total injuries. New rules which mandate removal of players from the field may be beneficial for protection of players on the long term, although they risk being counterproductive, if they make players less likely to report their symptoms during matches.

  2. Do players and staff sleep more during the pre- or competitive season of elite rugby league?

    Science.gov (United States)

    Caia, Johnpaul; Scott, Tannath J; Halson, Shona L; Kelly, Vincent G

    2017-09-01

    This study establishes the sleep behaviour of players and staff during the pre- and competitive seasons of elite rugby league. For seven days during both the pre- and competitive seasons, seven rugby league players and nine full-time staff from one professional Australian rugby league club had their sleep monitored via wrist actigraphy and self-report sleep diaries. Two-way repeated measures analysis of variance determined differences between the pre- and competitive season in players and staff, with effect sizes (ES) used to interpret the practical magnitude of differences. Findings show an earlier bed time and wake time for players (-34 min, ES = 1.5; ±0.5 and -39 min, 2.1; ±0.5 respectively) and staff (-29 min, ES = 0.8; ±0.3 and -35 min, ES = 1.7; ±0.4 respectively) during pre-season when compared to the competitive season. Despite this, no differences were seen when considering the amount of time in bed, sleep duration or sleep efficiency obtained between the pre- and competitive seasons. Our results suggest that early morning training sessions scheduled during pre-season advances wake time in elite rugby league. However, both players and staff can aim to avoid reductions in sleep duration and sleep efficiency with subsequent adjustment of night time sleep patterns. This may be particularly pertinent for staff, who wake earlier than players during both the pre- and competitive seasons.

  3. Evaluating injury risk in first and second league professional Portuguese soccer: muscular strength and asymmetry

    Directory of Open Access Journals (Sweden)

    Carvalho Alberto

    2016-06-01

    Full Text Available Strength imbalances between the hamstrings and quadriceps are an essential predictor for hamstring strain in soccer. The study aimed to investigate and compare the muscle strength imbalances of professional soccer players of different performance levels. One hundred and fifty nine senior male professional soccer players from first (n = 75 and second league (n = 84 Portuguese clubs participated in this study. Muscle strength was evaluated with a REV9000 isokinetic dynamometer. Maximal peak torque data were used to calculate quadriceps and hamstrings strength during concentric and eccentric actions, bilateral asymmetry, conventional strength ratios and dynamic control ratios. Second league athletes produced slightly lower conventional strength ratios in the right and left legs (ES = 0.22, p = 0.17 and ES = 0.36, p = 0.023, respectively compared to the first league athletes. No significant differences were found in dynamic control ratios or in bilateral asymmetry among first and second league athletes. These findings do not show a clear link between the competitive level and injury risk in soccer players. However, some of the differences found, particularly in conventional strength ratios, highlight the importance of performing off-season and pre-season strength assessments to prescribe and adjust individual strength training programs among professional soccer players.

  4. The face reveals athletic flair : Better National Football League quarterbacks are better looking

    NARCIS (Netherlands)

    Williams, Kevin M.; Park, Justin H.; Wieling, Martijn B.

    We investigated whether individual differences in athleticism, and in turn heritable fitness, may be signaled by differences in facial attractiveness within a highly select group of athletes: National Football League (NFL) quarterbacks (QBs). Athleticism was operationalized as the passer rating, the

  5. The War on War League: A South African Pacifist Movement, 1914 ...

    African Journals Online (AJOL)

    Colgate University

    secret diplomacy and huge armaments and the exploitation of workers for profits would be no more.46. Meanwhile, the pro-imperial press and the pro-war faction of the party were growing increasingly enraged by the stance of the SALP executive and the League's agitation. In July, with the defeat of the. German garrison in ...

  6. Double-Play: Using Minor League Baseball to Apply Themes and Standards in Human Geography Courses

    Science.gov (United States)

    Zeitler, Ezra

    2013-01-01

    Growing student interest in sports provides geography teachers with a special opportunity to make connections between it and fundamental concepts in the discipline. This article examines the structure, arrangement, relationships, and distinctions among minor league baseball franchise locations, stadia, and team names, and presents examples of…

  7. Toward common working tools: Arab League Documentation and Information Centre experience

    International Nuclear Information System (INIS)

    Redissi, M.

    1990-05-01

    The adoption of Arab common working tools in information handling has been one of the priorities of Arab League Documentation and Information Centre (ALDOC). Problems arising from the processing of Arabic language have been progressively settled. The Tunisian experience in the elimination of transliteration is worth mentioning. (author). 17 refs

  8. European League Against Rheumatism recommendations for calcium pyrophosphate deposition. Part I : terminology and diagnosis

    NARCIS (Netherlands)

    Zhang, W.; Doherty, M.; Bardin, T.; Barskova, V.; Guerne, P-A; Jansen, T. L.; Leeb, B. F.; Perez-Ruiz, F.; Pimentao, J.; Punzi, L.; Richette, P.; Sivera, F.; Uhlig, T.; Watt, I.; Pascual, E.

    Objectives To agree terminology and to develop recommendations for the diagnosis of calcium pyrophosphate deposition (CPPD). Methods The European League Against Rheumatism (EULAR) CPPD Task Force, comprising 15 experts from 10 countries, agreed the terms and recommendations for diagnosis of CPPD

  9. European League Against Rheumatism recommendations for the management of psoriatic arthritis with pharmacological therapies

    NARCIS (Netherlands)

    Gossec, L.; Smolen, J. S.; Gaujoux-Viala, C.; Ash, Z.; Marzo-Ortega, H.; van der Heijde, D.; FitzGerald, O.; Aletaha, D.; Balint, P.; Boumpas, D.; Braun, J.; Breedveld, F. C.; Burmester, G.; Cañete, J. D.; de Wit, M.; Dagfinrud, H.; de Vlam, K.; Dougados, M.; Helliwell, P.; Kavanaugh, A.; Kvien, T. K.; Landewé, R.; Luger, T.; Maccarone, M.; McGonagle, D.; McHugh, N.; McInnes, I. B.; Ritchlin, C.; Sieper, J.; Tak, P. P.; Valesini, G.; Vencovsky, J.; Winthrop, K. L.; Zink, A.; Emery, P.

    2012-01-01

    Background Psoriatic arthritis (PsA) is a clinically heterogeneous disease. Clear consensual treatment guidance focused on the musculoskeletal manifestations of PsA would be advantageous. The authors present European League Against Rheumatism (EULAR) recommendations for the treatment of PsA with

  10. An integrated analysis of match-related fatigue in professional rugby league.

    Science.gov (United States)

    Kempton, Thomas; Sirotic, Anita Claire; Coutts, Aaron James

    2015-01-01

    This study examined the changes in external outputs, including metabolic power variables, and internal response whilst considering contextual factors on physical performance variables during rugby league match play. Physical performance (total distance, high-speed running and high-power distances, average metabolic power), heart-rate (percentage heart-rate peak and training impulse), collisions (attacking and defensive) and contextual (time in attack, time in defence, time out of play) data were collected from 18 rugby league players during 38 games throughout two National Rugby League seasons. Physical variables were highest in the first 10-min period of each half (P < 0.001). Heart-rate indices peaked in the second 10-min period and were lower during second half periods (P < 0.001). Few differences existed in collisions and contextual factors across 10-min periods. Physical variables were highest during the first 5-min period compared to the final (P < 0.001). There was no difference in heart-rate response, attacking collisions or contextual factors between these periods. Following the peak 5-min period in the match, there were reductions in physical, heart-rate, defensive collisions and contextual factors (P < 0.001). The data show temporal changes in physical performance, heart-rate response and collisions during rugby league match play, although these are affected by contextual factors.

  11. HOME ADVANTAGE ANALYSIS IN ACB LEAGUE IN SEASON 2007-2008

    Directory of Open Access Journals (Sweden)

    Javier Garc\\u00EDa

    2009-01-01

    Full Text Available Home advantage was defined as the fact that home teams win more than the 50% of their matches (Courneya & Carron, 1992. The aim of this work was to investigate the home advantage in the ACB league and identify the game-related statistics which best discriminate home and away teams. The data were obtained from the Spanish Basketball Association for the period 2007-2008 ACB league (n= 306. Game related statistics were normalized to 100 ball possessions. In order to compare game related statistics in home and away teams, a discriminative analysis was employed. This analysis identifies the game related statistics that best discriminate between home and away teams. The function obtained was interpreted with the structural canonical coefficients (SC, with values higher than |.30|. In the 2007-2008 ACB league, the home teams won the 55.22% (n=169 of the games. The analysis identifying the two-point field goals made, blocks made, dunks, the defensive rebounds and the assists as common to the mean vectors that discriminate home teams in all games. Blocks received contribute to discriminate away teams in ACB league. These results could be used by the psychologist who works with the team. They must design specific programs to decrease anxiety levels, and to improve motivation and concentration levels in basketball players before a competition.

  12. In Pursuit of Becoming a Senior Coach: The Learning Culture for Australian Football League Coaches

    Science.gov (United States)

    Mallett, Clifford J.; Rossi, Tony; Rynne, Steven B.; Tinning, Richard

    2016-01-01

    Background and Purpose: Given the turbulent and highly contested environment in which professional coaches work, a prime concern to coach developers is how coaches learn their craft. Understanding the learning and development of senior coaches (SCs) and assistant coaches (ACs) in the Australian Football League (AFL--the peak organisation for…

  13. Concussion in youth rugby union and rugby league: a systematic review.

    Science.gov (United States)

    Kirkwood, Graham; Parekh, Nikesh; Ofori-Asenso, Richard; Pollock, Allyson M

    2015-04-01

    Children and adolescents who play rugby are at increased risk of concussion and its effects. Competitive rugby union and rugby league feature as major sports in the school sport curriculum in the UK. There is a need for a thorough understanding of the epidemiology of concussion in youth rugby, the mechanisms involved in injuries and predisposing risk factors. The publication databases Pubmed, Embase and SportDISCUS were searched in April 2014 for primary research studies of child and adolescent rugby union and rugby league (under 20 years) in English language with data on concussion injuries. The review was conducted within a larger all injury systematic review on rugby union and rugby league where key words used in the search included rugby, injury and concussion with child, adolescent, paediatric and youth. There were 25 studies retrieved with data on child or adolescent rugby and concussion, 20 were on rugby union, three on rugby league and in two the code of rugby was unspecified. There was significant heterogeneity in the definitions of injuries and of concussion. The incidence of child and adolescent match concussion ranged from 0.2 to 6.9 concussions per 1000 player-hours for rugby union and was 4.6 and 14.7 concussions per 1000 player-hours for rugby league, equivalent to a probability of between 0.3% and 11.4% for rugby union and of 7.7% and 22.7% for rugby league. There is a significant risk of concussion in children and adolescents playing rugby union and rugby league evident from the studies included in this systematic review. There is a need for reliable data through routine monitoring and reporting in schools and clubs and in hospital emergency departments in order to inform prevention. Concussion protocols should be implemented and tested. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions.

  14. A randomized comparison between league tables and funnel plots to inform health care decision-making.

    Science.gov (United States)

    Anell, Anders; Hagberg, Oskar; Liedberg, Fredrik; Ryden, Stefan

    2016-12-01

    Comparison of provider performance is commonly used to inform health care decision-making. Little attention has been paid to how data presentations influence decisions. This study analyzes differences in suggested actions by decision-makers informed by league tables or funnel plots. Decision-makers were invited to a survey and randomized to compare hospital performance using either league tables or funnel plots for four different measures within the area of cancer care. For each measure, decision-makers were asked to suggest actions towards 12-16 hospitals (no action, ask for more information, intervene) and provide feedback related to whether the information provided had been useful. Swedish health care. Two hundred and twenty-one decision-makers at administrative and clinical levels. Data presentations in the form of league tables or funnel plots. Number of actions suggested by participants. Proportion of appropriate actions. For all four measures, decision-makers tended to suggest more actions based on the information provided in league tables compared to funnel plots (44% vs. 21%, P funnel plots. However, when using funnel plots, decision-makers more often missed to react even when appropriate. The form of data presentation had an influence on decision-making. With league tables, decision-makers tended to suggest more actions compared to funnel plots. A difference in sensitivity and specificity conditioned by the form of presentation could also be identified, with different implications depending on the purpose of comparisons. Explanations and visualization aids are needed to support appropriate actions. © The Author 2016. Published by Oxford University Press in association with the International Society for Quality in Health Care. All rights reserved. For permissions, please e-mail: journals.permissions@oup.com

  15. Influence of the opposing team on the physical demands of elite rugby league match play.

    Science.gov (United States)

    Gabbett, Tim J

    2013-06-01

    This study investigated the influence of playing standard, and winning and losing on the physical demands of elite rugby league match play. Twenty-two elite rugby league players participated in this study. Global positioning system data were collected during 16 rugby league matches. Players covered significantly greater (p ≤ 0.05) absolute and relative distance at high speeds when playing against Bottom 4 teams than when competing against Top 4 teams. The total distance per minute of match play and relative distance at low speeds were greater when matches were won. In addition, a greater absolute and relative number of maximal accelerations and repeated high-intensity effort bouts were performed when players were competing in winning teams than in losing teams. The mean and maximum number of efforts in a repeated high-intensity effort bout was also higher in winning teams, although the recovery between efforts was shorter in losing teams. Moderate (7-17 points) and large (≥18 points) winning margins were associated with greater relative distances covered and distances covered at low speeds than small winning margins. No meaningful differences were found in the physical demands between small, moderate, and large losing margins. The results of this study demonstrate that the physical demands of rugby league are greater when winning than losing, and when competing against lower ranked teams. Furthermore, larger winning margins are associated with greater physical demands than small and moderate winning margins, with these physical demands, in turn, greater than losing margins of any magnitude. These findings suggest that the competitive advantage of successful elite rugby league teams is closely linked to their ability to maintain a higher playing intensity than their less successful counterparts.

  16. Activity Profiles of Successful and Less-successful Semi-elite Rugby League Teams.

    Science.gov (United States)

    Hulin, B T; Gabbett, T J

    2015-06-01

    This study investigated whether match intensities during predefined periods differed among successful and less-successful rugby league teams. 4 semi-elite rugby league teams were split into 'high-success' and 'low-success' groups based on their success rates. Movement was recorded using a global positioning system (10 Hz) during 20 rugby league matches. Following the peak ball-in-play time period, the high-success group was able to maintain ball-in-play time that was: (1) 22% greater than the low-success group (P=0.01) and (2) greater than their mean period of match-play (P=0.01). In the peak and mean periods of match play, hit-up forwards from the high-success group covered less total distance (P=0.02; P=0.01), less high-intensity running distance (P=0.01; P=0.01) and were involved in a greater number of collisions (P=0.03; P=0.01) than hit-up forwards from the low-success group. These results demonstrate that greater amounts of high-intensity running and total distance are not related to competitive success in semi-elite rugby league. Rather, competitive success is associated with involvement of hit-up forwards in a greater number of collisions and the ability of high-success teams to maintain a higher ball-in-play time following the peak period. Strength and conditioning programs that: (1) emphasize high-intensity running and neglect to combine these running demands with collisions, and (2) do not offer exposure to match specific ball-in-play time demands, may not provide sufficient physiological preparation for teams to be successful in rugby league. © Georg Thieme Verlag KG Stuttgart · New York.

  17. Wearable microtechnology can accurately identify collision events during professional rugby league match-play.

    Science.gov (United States)

    Hulin, Billy T; Gabbett, Tim J; Johnston, Rich D; Jenkins, David G

    2017-07-01

    Collision frequency during rugby league matches is associated with team success, greater and longer lasting fatigue and increased injury risk. This study researched the sensitivity and specificity of microtechnology to count collision events during rugby league matches. Diagnostic accuracy study. While wearing a microtechnology device (Catapult, S5), eight professional rugby league players were subjected to a total of 380 collision events during matches. Video footage of each match was synchronised with microtechnology data. The occurrence of each collision event was coded in comparison with whether that event was or was not detected by microtechnology. Microtechnology detected 371 true-positive collision events (sensitivity=97.6±1.5%). When low-intensity (<1 PlayerLoad AU), short duration (<1s) events were excluded from the analysis, specificity was 91.7±2.5%, accuracy was 92.7±1.3%, positive likelihood ratio was 11.4×/÷1.4 and the typical error of estimate was 7.8%×/÷1.9 (d=0.29×/÷1.9, small). Microtechnology collisions were strongly and positively correlated with video coded collision events (r=0.96). The ability of microtechnology to detect collision events improved as the intensity and duration of the collision increased. Microtechnology can identify 97.6% of collision events during rugby league match-play. The typical error associated with measuring contact events can be reduced to 7.8%, with accuracy (92.7%) and specificity (91.7%) improving, when low-intensity (<1 PlayerLoad AU) and short duration (<1s) collision reports are excluded. This provides practitioners with a measurement of contact workload during professional rugby league matches. Copyright © 2017 Sports Medicine Australia. Published by Elsevier Ltd. All rights reserved.

  18. Increase in ACL and PCL injuries after implementation of a new professional football league.

    Science.gov (United States)

    Krutsch, Werner; Zeman, Florian; Zellner, Johannes; Pfeifer, Christian; Nerlich, Michael; Angele, Peter

    2016-07-01

    In the season 2008-2009, a third professional football league was established in Germany. This study analysed the influence of increased training and playing intensity on severe knee injuries in football players. In a prospective controlled one-season trial, injury incidence and injury patterns of players of the newly established professional football league were analysed, particularly with regard to ruptures of the anterior (ACL) and posterior (PCL) cruciate ligaments. Players of the highest amateur level served as a control group. Four hundred and eight players of 24 teams were allocated to two groups. The overall training exposure was significantly (p professional league (335.3 h per player) than at the amateur level (286.6 h per player). Players at both levels showed similar overall injury rates and injury patterns. However, players in the professional league had a significantly higher (p = 0.04) incidence of ACL and PCL injuries, than players at the amateur level. More than 90 % of all ACL and PCL ruptures in both groups were sustained by players, who had played at least one level lower in the previous season. In addition, injuries of players who had sustained repeat injuries over the season were more severe. The introduction of a new professional football league increased the training and playing intensity of players as well as the number of ACL and PCL ruptures. A specific injury prevention concept, particularly for players facing rapidly increasing training and playing intensity, seems to be mandatory. Prospective controlled cohort study, Level II.

  19. The history of the Greek Anti-Malaria League and the influence of the Italian School of Malariology.

    Science.gov (United States)

    Tsiamis, Costas; Piperaki, Evangelia Theophano; Tsakris, Athanassios

    2013-03-01

    In 1905, a group of eminent Greek physicians led by Professor of Hygiene and Microbiology Constantinos Savvas and the pediatrician Dr. Ioannis Kardamatis founded the Greek Anti-Malaria League. The League assumed a role that the State would not, and for the next 25 years organized the country's anti-malaria campaign. During its first steps, the Greek Anti-Malaria League adopted the principles of Professor Angelo Celli's Italian Anti-Malaria League. The League's accomplishments include a decrease in malarial prevalence, due to mass treatment with quinine, new legislation ensuring the provision of quinine, State monopoly and the collection of epidemiologic data. However, defeat in the Greek-Turkish War (1922) and the massive influx of one million Greek refugees that ensued, led to a change in malarial epidemiology. In 1928, following a visit to Italy, the Greek League adopted the organization and knowledge of the Italian Malaria Schools in Rome and in Nettuno, and this experience served as the basis of their proposal to the State for the development of the anti-malaria services infrastructure. The State adopted many of Professor Savvas' proposals and modified his plan according to Greek needs. The League's experience, accumulated during its 25 years of struggle against malaria, was its legacy to the campaigns that eventually accomplished the eradication of malaria from Greece after World War II.

  20. Cover Feature: LEGO-Inspired Drug Design: Unveiling a Class of Benzo[d]thiazoles Containing a 3,4-Dihydroxyphenyl Moiety as Plasma Membrane H+-ATPase Inhibitors (ChemMedChem 1/2018)

    DEFF Research Database (Denmark)

    Thanh Tung, Truong; Dao, Trong Tuan; Grifell Junyent, Marta

    2018-01-01

    The Cover Feature shows a rational procedure for assembling privileged molecular fragments (like playing with LEGO bricks) to obtain hit structures. We have invented a novel procedure for targeting biological macromolecules possessing a binding site with a poorly known topography. We have coined ......, 2018 (DOI: 10.1002/cmdc.201700635)....

  1. ‘He used to give me Turkish lessons in Constantinople’: How to get a job in the League Secretariat

    DEFF Research Database (Denmark)

    Ikonomou, Haakon

    2017-01-01

    This blog looks at one specific road into international bureaucracy, to draw up some more general insights about the recruitment practices of the League: The overall argument being that while the recruitment practices of the Secretariat became increasingly institutionalized, professionalized...

  2. A comparison of game-play characteristics between elite youth and senior Australian National Rugby League competitions

    OpenAIRE

    Woods, C; Robertson, S; Sinclair, W; Till, KA; Pearce, L; Leicht, A

    2017-01-01

    Objectives: To compare game-play characteristics between elite youth and senior Australian National Rugby League (NRL) competitions. Design: Longitudinal observational. Methods: The dataset consisted of 12 team performance indicators (e.g., ‘all runs’, ‘offloads’ and ‘tackles’) extracted from all 2016 national under 20 (U20) competition (elite youth; n = 372 observations) and National Rugby League (NRL) (elite senior; n = 378 observations) matches. Data was classified according to competition...

  3. THE CORRELATION BETWEEN PLAYER VALUATION AND THE BARGAINING POSITION OF CLUBS IN THE ENGLISH PREMIER LEAGUE (EPL)

    OpenAIRE

    Swanepoel, M.J.; Swanepoel, J.

    2016-01-01

    Soccer is perhaps the most loved game in the world, filled with passion both on and off the field. Literature suggests that the English Premier League (EPL) is one of the most sought after championship in soccer. The study investigates the relationship between player valuation and the bargaining positions of clubs in the English Premier League (EPL). A comprehensive literature analysis illustrates that the bargaining positions of clubs should consider factors such as previous seasons’ f...

  4. Recommendations for the content and conduct of European League Against Rheumatism (EULAR) musculoskeletal ultrasound courses

    DEFF Research Database (Denmark)

    Naredo, E.; Bijlsma, J.W.J.; Conaghan, P.G.

    2008-01-01

    Objective: To develop education guidelines for the conduct of future European League Against Rheumatism (EULAR) musculoskeletal ultrasound (MSUS) courses. Methods: We undertook a consensus-based, iterative process using two consecutive questionnaires sent to 29 senior ultrasonographer rheumatolog......Objective: To develop education guidelines for the conduct of future European League Against Rheumatism (EULAR) musculoskeletal ultrasound (MSUS) courses. Methods: We undertook a consensus-based, iterative process using two consecutive questionnaires sent to 29 senior ultrasonographer......-on sessions; and the requirements and/or restrictions for attendance at the courses. The second questionnaire consisted of questions related to areas where consensus had not been achieved in the first questionnaire, and to the topics and pathologies to be assigned to different educational levels. Results...... attending the intermediate and advanced courses. Conclusion: We have developed European agreed guidelines for the content and conduct of EULAR ultrasound courses, which may also be recommended to national and local MSUS training programmes Udgivelsesdato: 2008/7...

  5. Epidemiology of time loss groin injuries in a men's professional football league

    DEFF Research Database (Denmark)

    Mosler, Andrea B.; Weir, Adam; Eirale, Cristiano

    2017-01-01

    Background/Aim Groin injury epidemiology has not previously been examined in an entire professional football league. We recorded and characterised time loss groin injuries sustained in the Qatar Stars League. Methods Male players were observed prospectively from July 2013 to June 2015. Time loss...... classification system was used to categorise all groin injuries. Results 606 footballers from 17 clubs were included, with 206/1145 (18%) time loss groin injuries sustained by 150 players, at an incidence of 1.0/1000 hours (95% CI 0.9 to 1.1). At a club level, 21% (IQR 10%- 28%) of players experienced groin....../3 of all groin injuries. Improving treatment outcomes and preventing adductor-related groin pain has the potential to improve player availability in professional football....

  6. A cross-national analysis of mental toughness and hardiness in elite university rugby league teams.

    Science.gov (United States)

    Sheard, Michael

    2009-08-01

    The relation between nationality and selected indicators of psychological performance in rugby league football was examined. Mental toughness was assessed using the alternative Psychological Performance Inventory (PPI-A) and hardiness using the Personal Views Survey III-R (PVS III-R). Participants (N = 49, M age = 21.7 yr., SD = 2.3) were male elite-level university rugby league footballers representing Australia and Great Britain. Participants completed the questionnaires in training camp in Sydney, Australia, one week prior to the commencement of an international tournament there in 2006. Multivariate analyses revealed that the Australian Universities players had significantly higher mean scores on Positive Cognition, Visualization, Total Mental Toughness, and Challenge than their opponents from Great Britain. The Australian Universities players were also the tournament winners. The findings concur with previous research indicating superior mental toughness and hardiness are related to successful sport performance. Practical implications focus on the potentiality of ameliorative cultural environments.

  7. STRUCTURE TEHNICAL-TACTICS ACTIVITIEST FROM BASKETBALL TEAMS IN NBA-LEAGUE

    Directory of Open Access Journals (Sweden)

    Vesna Jovanova-Simeva

    2007-05-01

    Full Text Available league in the world-NBA league. Population which at to draw out this exemplar consist 102 teams, who is best successful the presents structure of the basketball games of expression above presentation factors. The results from the factor analysis there have been isolated six independent factors: the fi rst factor is defi ne how game construction the fast attack; second factor is de fi ne how tactically game construction the individual actions in defense and attack; the third factor is defi ne how favorable result to outplay with defenses players in at out of margin under basket; fourscater factor is defi ne how game construction in the press defenses and throwing ball in basket than middle distance between; the fi ves factor is defi ne how game construction favorable defenses and on respective and rationally se micon traattacks and sixt factor is defi ne how game construction on the highly and mo bi li tes play ers.

  8. Brand Management Model in Sport Industry of Iran: Professional Football League Case

    Directory of Open Access Journals (Sweden)

    Vajihe Javani

    2016-01-01

    Full Text Available The study aims to examine brand management model in Iran's professional Football League (2011-2012 with emphasis on brand image. The study was descriptive-survey one. A sample of Iranian professional football league fans (N=911 responded 4 items questionnaire. A structural equation model (SEM test with maximum likelihood estimation was performed to test the relationships among the research variables. The analyses of data showed three dimensions of brand image influenced on fan’s brand loyalty of which the attitude was the most important. Benefits and attributes were placed in the second and third rank respectively. According to Results, brand image play a pivotal role between Iranian fans brand loyalty. Create an attractive and desirable brand image in the fans mind increases brand loyalty. And due to, revenue and profits increase through ticket sales and products of club and also attract more sponsors

  9. Health policy in interwar Greece: the intervention by the League of Nations Health Organisation.

    Science.gov (United States)

    Theodorou, Vassiliki; Karakatsani, Despina

    2008-01-01

    The first serious attempts to deal with public health problems in Greece were undertaken between 1925 and 1935. This period also witnessed setbacks to developments in public health, caused by the lack of welfare infrastructure for social relief, as well as extensive health problems brought about by the settlement in Greece of 1,300,000 refugees from Asia Minor. In 1928 following the example set by other European countries, the Liberal Government appealed to international health organisations for support in order to effectively deal with these problems. This contribution constitutes a case study addressing the following issues: a) the impact the League of Nations Health Organisation intervention had on the establishment of public health services; b) the framework for a collaboration of the Rockefeller Foundation and the League of Nations Health Organisation; and c) the factors that led to the failure of the health care reorganisation.

  10. Francisco Giner and Adolfo Posada, precursors of the League of Nations

    Directory of Open Access Journals (Sweden)

    Delia Manzanero

    2015-06-01

    Full Text Available This paper presents the contributions to the process of formation of the League of Nations which, from sociological and legal premises present in the enlightened ideas of the German philosopher Krause, were designed and represented by two eminent Spanish Krausist jurists, Giner and Posada. First, we will analyse the influence of the teleological tradition of the Interessenjurisprudenz in Krausist legal philosophy, and the function of this iusphilosophical trend as a modernising and emancipating movement from the prevailing positivist formalism of the time. Secondly, we will delve into the basic principles of the Krausist sociological and legal theory which have been a major factor of Europeanisation, for which we will review his most scathing criticism to the European doctrines of imperial nationalism. Finally, we will address the role of Krausism in the promotion and defense of Wilson's Fourteen Points and the League of Nations, and its views on what should be subject to contestation in terms of international law.

  11. Home advantage and the debate about competitive balance in professional sports leagues.

    Science.gov (United States)

    Forrest, David; Beaumont, James; Goddard, John; Simmons, Robert

    2005-04-01

    A recurrent theme in sports economics is the extent to which overall league attendances will be raised by measures, such as revenue sharing, which aim to improve competitive balance. This debate has ignored the phenomenon of home advantage, which may, however, be important to the extent that, if all teams had equal talent, all matches may then be weighted heavily in favour of the home team. We present an analysis of the relationship between attendance and match-level uncertainty in the English Football League. A simulation from our model indicates that equality of playing talent would in fact lower aggregate attendance. This result is explained by the loss of prospectively the most uncertain games, where weak teams have home advantage over strong teams.

  12. The effect of match standard and referee experience on the objective and subjective match workload of English Premier League referees.

    Science.gov (United States)

    Weston, M; Bird, S; Helsen, W; Nevill, A; Castagna, C

    2006-06-01

    The aim of the present study was to examine the effect of match standard and referee experience on the objective and subjective workload of referees during English Premier League and Football League soccer matches. We also examined the relationship between heart rate (HR) and ratings of perceived exertion (RPE) for assessing match intensity in soccer referees. Heart rate responses were recorded using short-range telemetry and RPE scores were collected using a 10-point scale. Analysis revealed a significant relationship between mean match HR and match RPE scores (r=0.485, pFootball League 81.5+/-2.2%HRmax, pFootball League 6.9+/-0.8, pReferee experience had no effect on match HR and RPE responses to Premier League and Football League matches. The results of the present study demonstrate the validity of using HR and RPE as a measure of global match intensity in soccer referees. Referee experience had no effect on the referees' objective and subjective match workload assessments, whereas match intensity was correlated to competition standard. These findings have implications for fitness preparation and evaluation in soccer referees. When progressing to a higher level of competition, referees should ensure that appropriate levels of fitness are developed in order to enable them to cope with an increase in physical match demands.

  13. Soccer League Optimization: A heuristic Algorithm Inspired by the Football System in European Countries

    OpenAIRE

    Khaji, Erfan

    2014-01-01

    In this paper a new heuristic optimization algorithm has been introduced based on the performance of the major football leagues within each season in EU countries. The algorithm starts with an initial population including three different groups of teams: the wealthiest (strongest), the regular, the poorest (weakest). Each individual of population constitute a football team while each player is an indication of a player in a post. The optimization can hopefully occurs when the competition amon...

  14. The Effect of Caffeine on Repeat-High-Intensity-Effort Performance in Rugby League Players.

    Science.gov (United States)

    Wellington, Brandon M; Leveritt, Michael D; Kelly, Vincent G

    2017-02-01

    Repeat-high-intensity efforts (RHIEs) have recently been shown to occur at critical periods of rugby league matches. To examine the effect that caffeine has on RHIE performance in rugby league players. Using a double-blind, placebo-controlled, crossover design, 11 semiprofessional rugby league players (age 19.0 ± 0.5 y, body mass 87.4 ± 12.9 kg, height 178.9 ± 2.6 cm) completed 2 experimental trials that involved completing an RHIE test after either caffeine (300 mg caffeine) or placebo (vitamin H) ingestion. Each trial consisted of 3 sets of 20-m sprints interspersed with bouts of tackling. During the RHIE test, 20-m-sprint time, heart rate (HR), rating of perceived exertion (RPE), and blood lactate were measured. Total time to complete the nine 20-m sprints during the caffeine condition was 1.0% faster (28.46 ± 1.4 s) than during the placebo condition (28.77 ± 1.7 s) (ES = 0.18, 90%CI -0.7 to 0.1 s). This resulted in a very likely chance of caffeine being of benefit to RHIE performance (99% likely to be beneficial). These improvements were more pronounced in the early stages of the test, with a 1.3%, 1.0%, and 0.9% improvement in sprint performance during sets 1, 2, and 3 respectively. There was no significant difference in RPE across the 3 sets (P = .47, 0.48, 1.00) or mean HR (P = .36), maximal HR (P = .74), or blood lactate (P = .50) between treatment conditions. Preexercise ingestion of 300 mg caffeine produced practically meaningful improvements in RHIE performance in rugby league players.

  15. The influence of age, playing position, anthropometry and fitness on career attainment outcomes in rugby league.

    Science.gov (United States)

    Till, Kevin; Cobley, Steve; Morley, David; O'hara, John; Chapman, Chris; Cooke, Carlton

    2016-01-01

    This study evaluated the influence of annual-age category, relative age, playing position, anthropometry and fitness on the career attainment outcomes of junior rugby league players originally selected for a talent identification and development (TID) programme. Junior rugby league players (N = 580) were grouped retrospectively according to their career attainment level (i.e., amateur, academy and professional). Anthropometric (height, sitting height, body mass, sum of four skinfolds), maturational (age at peak height velocity; PHV) and fitness (power, speed, change of direction speed, estimated[Formula: see text]) characteristics were assessed at the Under 13s, 14s and 15s annual-age categories. Relative age (Q2 = 8.5% vs. Q4 = 25.5%) and playing position (Pivots = 19.5% vs. Props = 5.8%) influenced the percentage of players attaining professional status. Anthropometry and fitness had a significant effect on career attainment at the Under 14 (P = 0.002, η(2) = 0.16) and 15 (P = 0.01, η(2) = 0.12) annual-age categories. Findings at the Under 14s showed future professional players were significantly later maturing compared to academy and amateur players. Findings suggest that relative age, playing position, anthropometry and fitness can influence the career attainment of junior rugby league players. TID programmes within rugby league, and other related team sports, should be aware and acknowledge the factors influencing long-term career attainment, and not delimit development opportunities during early adolescence.

  16. Competitive Balance Measures in Sports Leagues: The Effects of Variation in Season Length

    OpenAIRE

    P Dorian Owen; Nicholas King

    2013-01-01

    Appropriate measurement of competitive balance is a cornerstone of the economic analysis of professional sports leagues. We examine the distributional properties of the ratio of standard deviations (RSD) of points percentages, the most widely used measure of competitive balance in the sports economics literature, in comparison with other standard-deviation-based measures. Simulation methods are used to evaluate the effects of changes in season length on the distributions of competitive balanc...

  17. LEAGUE OF LEGENDS GAME CHARACTERS SELECTION PROBLEMS OF THE MULTICRITERIA DECISION MAKING METHOD AND SOLUTION

    OpenAIRE

    ERCAN, Merve; YILDIRIM, Meral; OTURAK, Çiğdem; EREN, Tamer

    2018-01-01

    Strategy games occupy a very important place in gaming industry. In this study, characterselection is made according to the rival team which is created by developing scenarios for Summoner's Rift inLeague of Legends (LOL) strategy game and Howling Abyss modes. In order to solve the problem, AnalyticalHierarchy Process (AHP), TOPSIS and PROMETHEE methods are utilized from multicriteria decision makingmethods in Summoner's Rift and Howling Abyss mode. For the problem, five alternative...

  18. A Note on the 'Hellenic League against Persia' and the Sanctuary of Zeus at Nemea

    DEFF Research Database (Denmark)

    Nielsen, Thomas Heine

    2007-01-01

      The present note discusses why 'The Hellenic League against Persia' made no thank-offering to Zeus at Nemea after its defeat of Xerxes' invasion, even though it did make monumental thank-offerings at the three other great Panhellenic sanctuaries at Delphi, Isthmia and Olympia. It has been argue...... of the neutral stance taken by both Kleonai and Argos during the invasion - which, if accepted, will also mean that the close relations between Kleonai and Argos began prior to 480 BC....

  19. Physics League Across Numerous Countries for Kick-ass Students (PLANCKS)

    Science.gov (United States)

    Haasnoot, Irene

    2016-01-01

    Physics League Across Numerous Countries for Kick-ass Students (PLANCKS) is an international theoretical physics competition for bachelor and master students. The intention of PLANCKS is to increase international collaboration and stimulate the personal development of individual contestants. This is done by organizing a three-day-event which take place every year and is hosted by different countries. Besides the contest, social and scientific activities will be organised, including an opening symposium where leading physicists give lectures to inspire the participants.

  20. Cardiovascular Risk Factors and Coronary Atherosclerosis in Retired National Football League Players

    OpenAIRE

    Chang, Alice Y.; FitzGerald, Shannon J.; Cannaday, John; Zhang, Song; Patel, Amit; Palmer, M. Dean; Reddy, Gautham P.; Ordovas, Karen G.; Stillman, Arthur E; Janowitz, Warren; Radford, Nina B.; Roberts, Arthur J.; Levine, Benjamin D.

    2009-01-01

    A high prevalence of obesity exists among National Football League (NFL) players as determined by body mass index (BMI). It is not established whether elevated BMI is associated with a greater prevalence of CV risk factors or coronary atherosclerosis in former NFL players as in non-athletes. This study compared cardiovascular (CV) risk factors and coronary atherosclerosis among retired NFL players and two groups of community controls, the population-based Dallas Heart Study and the preventive...

  1. Style of Play and Rate of Concussions in the National Football League

    OpenAIRE

    Teramoto, Masaru; Petron, David J.; Cross, Chad L.; Willick, Stuart E.

    2015-01-01

    Background: The majority of studies on concussion in the National Football League (NFL) focus on testing, evaluation, and outcomes. Meanwhile, there is a paucity of research on how a team?s style of play influences the risk of concussion. Hypothesis: Style of play, such as offensive and defensive strategies, is associated with the rate of concussions in the NFL. Study Design: Descriptive epidemiology study. Methods: The current study retrospectively analyzed data from the 2012 to 2014 NFL reg...

  2. Transient fatigue is not influenced by ball-in-play time during elite rugby league matches.

    Science.gov (United States)

    Waldron, M; Thomson, E; Highton, J; Twist, C

    2017-03-13

    The capacity to sustain high-speed running is important for rugby league players. Transient fatigue, described as a reduction in high-speed running in the 5-min after a peak 5-min period, is a phenomenon observed during rugby league matches. This concept has recently been questioned based on the proposed confounding influence of ball-in-play time during these periods. Therefore, this study examined the changes in high-speed running (> 14 km[BULLET OPERATOR]h) of elite rugby league players, as well as ball-in-play time, during the peak, subsequent and mean 5-min periods of five competitive matches using 5 Hz GPS devices. The suitability of ball-in-play time as a covariate was also evaluated. The high-speed running and ball-in-play time was different between peak (26.7 ± 5.5 m[BULLET OPERATOR]min and 177 ± 37 s) and subsequent (12.1 ± 6.2 m[BULLET OPERATOR]min and 147 ± 37 s) 5-min periods (P 0.05) between ball-in-play time and high-speed running and ball-in-play time was not independent of the match period. This study has reaffirmed the presence of transient fatigue during elite rugby league matches but questioned the influence of ball-in-play time as a confounding factor. These observations have implications for the design of appropriate training practices and informing tactical strategies employed by coaches. Most importantly, any practitioner wishing to measure transient fatigue could follow a similar statistical approach taken herein and, based on the current findings would not need to account for ball-in-play time as a confounding variable.

  3. The rise and rise of e-Sports, tournament videogaming and the League of Legends

    OpenAIRE

    Grundy, David

    2015-01-01

    The final of the 2015 World Championship of League of Legends, a fantasy-themed, real-time strategy videogame, is being streamed worldwide by the BBC. Like the most popular of sporting occasions such as football tournaments and the Olympic Games, video gaming tournaments attract thousands of spectators to arenas and millions more watching live broadcasts. So how did videogames cross from being a bedroom activity to a highly competitive tournament sport with serious prizes to match?

  4. What’s a Cricketer’s Worth? Predicting Bid Prices for Indian Premier League Auctions

    OpenAIRE

    Siddhartha K. RASTOGI

    2017-01-01

    Indian Premier League is a twenty-over format cricket tournament of teams representing different Indian cities. Beginning 2008, it is established now as a grand annual affair. The team franchises are auctioned on long term basis, whereas cricketers are auctioned every season under certain conditions. Despite such wealth of information, studies on IPL auctions are rare barring four cited models. The present paper studies the results of year 2011 English-style auction of cricketers and recalibr...

  5. A Hedonic Model of Player Wage Determination from the Indian Premier League Auction#

    OpenAIRE

    Liam J A Lenten; Wayne Geerling; László Kónya

    2010-01-01

    A range of cross-sectional models are estimated with a view to establishing the factors that determine the valuation of professional athletes in a highly-specialised sport, with an application to crickets Indian Premier League (IPL). We distinguish between personal characteristic and playing ability factors, and with respect to the former, between ability in different forms of the sport. We find a number of interpretable variables that have explanatory power over auction values, while decompo...

  6. Averting defaults in turbulent times: controversies over the League of Nations preferred creditor status

    OpenAIRE

    Flores Zendejas, Juan

    2017-01-01

    Loans by the IMF are considered to have “preferred creditor status”. However, given the potential distortions for the allocation of resources in IMF lending, the current debt crisis in Greece has raised new questions about the need for such treatment. This paper brings a historical dimension to the debate and analyzes the link between a multilateral’s preferred creditor status and its capacity to support countries in financial distress. During the early 1930s, the League of Nations attempted ...

  7. Scheduling for the National Hockey League Using a Multi-objective Evolutionary Algorithm

    Science.gov (United States)

    Craig, Sam; While, Lyndon; Barone, Luigi

    We describe a multi-objective evolutionary algorithm that derives schedules for the National Hockey League according to three objectives: minimising the teams' total travel, promoting equity in rest time between games, and minimising long streaks of home or away games. Experiments show that the system is able to derive schedules that beat the 2008-9 NHL schedule in all objectives simultaneously, and that it returns a set of schedules that offer a range of trade-offs across the objectives.

  8. Knowledge of mothers about natural and substitute feeding and activities of La Leche League International

    OpenAIRE

    Pajnič, Manca; Hoyer, Silvestra

    2015-01-01

    The article presents the research work carried out in 1998 and covering 30 randomly selected mothers which children between six and 12 months of age. The aims were to find out about the awareness of mothers about the knowledge of mothers about natural and substitute feeding, and to find out whether the producers of artificial food propagate their products through health system. The article presents the world greatest non-governemental organization La Leche League International which has been ...

  9. Reliability and Usefulness of Linear Sprint Testing in Adolescent Rugby Union and League Players.

    Science.gov (United States)

    Darrall-Jones, Joshua D; Jones, Ben; Roe, Gregory; Till, Kevin

    2016-05-01

    The purpose of this study was to evaluate (a) whether there were differences in sprint times at 5, 10, 20, 30, and 40 m between rugby union and rugby league players, (b) determine the reliability and usefulness of linear sprint testing in adolescent rugby players. Data were collected on 28 rugby union and league academy players over 2 testing sessions, with 3-day rest between sessions. Rugby league players were faster at 5 m than rugby union players, with further difference unclear. Sprint time at 10, 20, 30, and 40 m was all reliable (coefficient of variation [CV] = 3.1, 1.8, 2.0, and 1.3%) but greater than the smallest worthwhile change (SWC [0.2 × between-subject SD]), rating the test as marginal for usefulness. Although the test was incapable of detecting the SWC, we recommend that practitioners and researchers use Hopkins' proposed method; whereby plotting the change score of the individual at each split (±typical error [TE] expressed as a CV) against the SWC and visually inspecting whether the TE crosses into the SWC are capable of identifying whether a change is both real (greater than the noise of the test, i.e., >TE) and of practical significance (>SWC). Researchers and practitioners can use the TE and SWC from this study to assess changes in performance of adolescent rugby players when using single beam timing gates.

  10. The Financial and Professional Impact of Anterior Cruciate Ligament Injuries in National Football League Athletes.

    Science.gov (United States)

    Secrist, Eric S; Bhat, Suneel B; Dodson, Christopher C

    2016-08-01

    Anterior cruciate ligament (ACL) injuries can have negative consequences on the careers of National Football League (NFL) players, however no study has ever analyzed the financial impact of these injuries in this population. To quantify the impact of ACL injuries on salary and career length in NFL athletes. Cohort study; Level of evidence, 3. Any player in the NFL suffering an ACL injury from 2010 to 2013 was identified using a comprehensive online search. A database of NFL player salaries was used to conduct a matched cohort analysis comparing ACL-injured players with the rest of the NFL. The main outcomes were the percentage of players remaining in the NFL and mean salary at 1, 2, 3, and 4 years after injury. Cohorts were subdivided based on initial salary: group A, $2,000,000. Mean cumulative earnings were calculated by multiplying the percentage of players remaining in the league by their mean salaries and compounding this each season. NFL athletes suffered 219 ACL injuries from 2010 to 2013. The 7504 other player seasons in the NFL during this time were used as controls. Significantly fewer ACL-injured players than controls remained in the NFL at each time point (P negatively affected. This demonstrates the degree of negative impact these injuries have on the careers of NFL players. It also indicates that a player's standing within the league before injury strongly influences how much an ACL injury will affect his career.

  11. RANKING THE SPECTATORS’ DIFFICULTIES IN PURCHASING ELECTRONIC TICKETS OF FOOTBALL PREMIER LEAGUE

    Directory of Open Access Journals (Sweden)

    Ahmad Narimani

    2017-04-01

    Full Text Available This study aimed to rank the spectators’ difficulties in buying electronic tickets of football premier league matches at Azadi stadium. The population consisted of all spectators of Esteghlal-Persepolis match in the fifteenth league at Azadi stadium (N= 100000. According to Morgan table and using simple random sampling method, 500 participants were selected as sample. A researcher-made questionnaire was used for collecting the data; its face validity was confirmed by 15 experts and performing a pilot study on 30 subjects, its Cronbach’s alpha was calculated to be 0.86. Using SPSS 22, the descriptive and inferential (including Friedman test statistics was applied for analyzing the data. The findings showed that there was a significant difference between rankings of difficulties in buying electronic tickets of Football premier league matches at Azadi Stadium. The difficulties were ranked as: problem in ticket systems, early selling out of electronic tickets, lack of confidence to electronic ticket sale, lack of skill to work with the internet, low speed of internet, and lack of access to the internet

  12. Introducir la fracción en el ámbito escolar a través de un material manipulativo como es el Lego

    OpenAIRE

    Sánchez Díaz, Michael

    2017-01-01

    Treball Final de Grau en Mestre o Mestra d'Educació Primària. Codi: MP1040. Curs acadèmic: 2016/2017 Con este trabajo de investigación se quiere proponer una nueva metodología a la hora de enseñar las fracciones en la asignatura de matemáticas en el aula de primaria. El principal objetivo a seguir es que, a través de un material manipulativo como es el lego, los niños sean capaces de aprender las nociones básicas sobre las fracciones haciendo y no escuchando. Para ello, se ha ido recogiend...

  13. PROCESAMIENTO DE IMÁGENES PARA LA PLANEACIÓN DE RUTAS PARA ROBOTS MÓVILES BASADOS EN LEGO MINDSTORMS NXT

    Directory of Open Access Journals (Sweden)

    Jesús Alberto Torres Velásquez

    2014-11-01

    Full Text Available El presente artículo contiene el procedimiento para implementar diferentes técnicas de procesamiento de  imágenes y principalmente el algoritmo de esqueletización con el objetivo de planificar rutas libres de obstáculos para robots móviles; mediante una fotografía tomada sobre un área determinada con los obstáculos y el robot (construido con el kit de robótica LEGO MINDSTORMS NXT. Se realiza el debido procesamiento a dicha imagen, para luego, de forma remota enviar una serie de órdenes vía Bluetooth desde un computador usando MATLAB; ordenes generadas por el algoritmo aplicado sobre la imagen ya procesada, con el fin de obtener el desplazamiento de la plataforma móvil a un punto de llegada determinado por el usuario. 

  14. Planetary LEGO, Phase I

    Data.gov (United States)

    National Aeronautics and Space Administration — Prior to human arrival to the Moon or Mars, a certain amount of infrastructure will be required in order to ensure success of the overall goals of the mission. Such...

  15. Anthropometric and Three-Compartment Body Composition Differences between Super League and Championship Rugby League Players: Considerations for the 2015 Season and Beyond.

    Science.gov (United States)

    Jones, Ben; Till, Kevin; Barlow, Matthew; Lees, Matthew; O'Hara, John Paul; Hind, Karen

    2015-01-01

    Super League (SL) and Championship (RLC) rugby league players will compete against each other in 2015 and beyond. To identify possible discrepancies, this study compared the anthropometric profile and body composition of current SL (full-time professional) and RLC (part-time semi-professional) players using dual-energy X-ray absorptiometry (DXA). A cross-sectional design involved DXA scans on 67 SL (n=29 backs, n=38 forwards) and 46 RLC (n=20 backs, n=26 forwards) players during preseason. A one-way ANOVA was used to compare age, stature, body mass, soft tissue fat percentage, bone mineral content (BMC), total and regional (i.e., arms, legs and trunk) fat and lean mass between SL forwards, SL backs, RLC forwards and RLC backs. No significant differences in age, stature or body mass were observed. SL forwards and backs had relatively less soft tissue fat (17.5 ± 3.7 and 14.8 ± 3.6 vs. 21.4 ± 4.3 and 20.8 ± 3.8%), greater BMC (4,528 ± 443 and 4,230 ± 447 vs. 4,302 ± 393 and 3,971 ± 280 g), greater trunk lean mass (37.3 ± 3.0 and 35.3 ± 3.8 vs. 34.9 ± 32.3 and 32.3 ± 2.6 kg) and less trunk fat mass (8.5 ± 2.7 and 6.2 ± 2.1 vs. 10.7 ± 2.8 and 9.5 ± 2.9 kg) than RLC forwards and backs. Observed differences may reflect selection based on favourable physical attributes, or training adaptations. To reduce this discrepancy, some RLC players should reduce fat mass and increase lean mass, which may be of benefit for the 2015 season and beyond.

  16. Anthropometric and Three-Compartment Body Composition Differences between Super League and Championship Rugby League Players: Considerations for the 2015 Season and Beyond.

    Directory of Open Access Journals (Sweden)

    Ben Jones

    Full Text Available Super League (SL and Championship (RLC rugby league players will compete against each other in 2015 and beyond. To identify possible discrepancies, this study compared the anthropometric profile and body composition of current SL (full-time professional and RLC (part-time semi-professional players using dual-energy X-ray absorptiometry (DXA. A cross-sectional design involved DXA scans on 67 SL (n=29 backs, n=38 forwards and 46 RLC (n=20 backs, n=26 forwards players during preseason. A one-way ANOVA was used to compare age, stature, body mass, soft tissue fat percentage, bone mineral content (BMC, total and regional (i.e., arms, legs and trunk fat and lean mass between SL forwards, SL backs, RLC forwards and RLC backs. No significant differences in age, stature or body mass were observed. SL forwards and backs had relatively less soft tissue fat (17.5 ± 3.7 and 14.8 ± 3.6 vs. 21.4 ± 4.3 and 20.8 ± 3.8%, greater BMC (4,528 ± 443 and 4,230 ± 447 vs. 4,302 ± 393 and 3,971 ± 280 g, greater trunk lean mass (37.3 ± 3.0 and 35.3 ± 3.8 vs. 34.9 ± 32.3 and 32.3 ± 2.6 kg and less trunk fat mass (8.5 ± 2.7 and 6.2 ± 2.1 vs. 10.7 ± 2.8 and 9.5 ± 2.9 kg than RLC forwards and backs. Observed differences may reflect selection based on favourable physical attributes, or training adaptations. To reduce this discrepancy, some RLC players should reduce fat mass and increase lean mass, which may be of benefit for the 2015 season and beyond.

  17. Influence of Knowledge of Task Endpoint on Pacing and Performance During Simulated Rugby League Match Play.

    Science.gov (United States)

    Highton, Jamie; Mullen, Thomas; Twist, Craig

    2017-10-01

    To examine the influence of knowledge of exercise duration on pacing and performance during simulated rugby league match play. Thirteen male university rugby players completed 3 simulated rugby league matches (RLMSP-i) on separate days in a random order. In a control trial, participants were informed that they would be performing 2 × 23-min bouts (separated by 20 min) of the RLMSP-i (CON). In a second trial, participants were informed that they would be performing 1 × 23-min bout of the protocol but were then asked to perform another 23-min bout (DEC). In a third trial, participants were not informed of the exercise duration and performed 2 × 23-min bouts (UN). Distance covered and high-intensity running were higher in CON (4813 ± 167 m, 26 ± 4.1 m/min) than DEC (4764 ± 112 m, 25.2 ± 2.8 m/min) and UN (4744 ± 131 m, 24.4 m/min). Compared with CON, high-intensity running and peak speed were typically higher for DEC in bout 1 and lower in bout 2 of the RLMSP-i, while UN was generally lower throughout. Similarly, DEC resulted in an increased heart rate, blood lactate, and rating of perceived exertion than CON in bout 1, whereas these variables were lower throughout the protocol in UN. Pacing and performance during simulated rugby league match play depend on an accurate understanding of the exercise endpoint. Applied practitioners should consider informing players of their likely exercise duration to maximize running.

  18. Muscular Strength and Power Correlates of Tackling Ability in Semiprofessional Rugby League Players.

    Science.gov (United States)

    Speranza, Michael J A; Gabbett, Tim J; Johnston, Rich D; Sheppard, Jeremy M

    2015-08-01

    This study investigated the relationship between muscular strength and power and tackling ability in semiprofessional rugby league players. Thirty-six semiprofessional (mean ± SD age, 23.1 ± 3.6 years) rugby league players, from 3 distinct playing divisions (first grade, second grade, and under 20s), underwent tests of upper-body strength (3 repetition maximum [RM] bench press), lower-body strength (3RM squat), upper-body power (plyometric push-up [PPU]), and lower-body power (countermovement jump). Muscular strength relative to body mass was also calculated. Tackling ability of the players was tested using video analysis of a standardized one-on-one tackling drill. For all players, the strongest correlates of tackling ability were squat (r = 0.67), bench press (r = 0.58), relative squat (r = 0.41), and PPU (r = 0.56). The strongest correlates of tackling ability in first grade players were squat (r = 0.72), bench press (r = 0.72), relative squat (r = 0.86), and PPU (r = 0.70). For second grade players, only relative squat (r = 0.60) and PPU (r = 0.67) were associated with tackling ability. The strongest correlates of tackling ability in under 20s players were squat (r = 0.77), bench press (r = 0.70), and PPU (r = 0.65). The findings of this study demonstrate that muscular strength and upper-body power contribute to tackling ability in semiprofessional rugby league players. Therefore, as long as the technical aspects of tackling technique are adequately coached and practiced, then enhancements in muscular strength and power may serve as foundational components to underpin improvement in tackling ability.

  19. Impact of Regulation Change on Half-Court Offence in the Polish Basketball League

    Directory of Open Access Journals (Sweden)

    Gryko Karol

    2016-06-01

    Full Text Available Introduction. Each change in the rules of a sport affects the way it is performed. Therefore, changes in regulations require that new training models be developed. The aim of the study was to determine whether FIBA’s introduction of new regulations in the 2010/2011 season pertaining to the dimensions of certain parts of the playing area, which changed the conditions under which the game was played, impacted the offensive actions of the top three teams in the Polish Basketball League. Material and methods. The study analysed qualitative data describing the offences (n = 16,694 performed during 200 matches of the Polish Basketball League, that is the highest-level men’s professional basketball league in Poland, during two periods: the 2009/2010 season (110 matches; n = 9,343 offences, before the regulations were modified, and the 2010/2011 season (90 matches; n = 7,351 offences, after they were changed. The research involved the players of three teams who received the gold, silver, and bronze medals in the final standings of the Polish National Championship in the 2009/2010 season. Results. The study found a statistically significant (p < 0.001 decrease in the overall number of tactical offensive actions of 3.84% and a significant (p < 0.05 5% decrease in the mean number of points scored. A significant (p < 0.05 decrease in half-court offences, amounting to almost 2% was also observed. This offensive system was characterised by a minor shift toward individual offences with the back to the basket and pick-and-roll offences; these changes, however, did not cause an increase in the level of effectiveness. Conclusions. The direction of the changes observed have been determined, which consisted in a reduction in the overall number of offensive actions and a shift in the place where they were completed, from the three-point area in particular, to the two-point area.

  20. Cree, Canadian and American: Negotiating Sovereignties with Jeff Lemire's Equinox and "Justic League Canada"

    Directory of Open Access Journals (Sweden)

    Will Smith

    2015-07-01

    Full Text Available Canadian and Torontonian Joe Shuster co-created Superman in 1938, drawing on his experiences at the Toronto Daily Star to define Clark Kent’s everyday life as a reporter. Despite Shuster’s Canadian co-authorship of the definitive American comic book superhero, John Bell suggests “Canadians are probably too wary of the uncritical portrayal of unrestrained heroism and power for the superhero genre ever to become a mainstay of the country's indigenous comic art” (84. Bell’s comments express national scepticism towards American myths of heroism, perhaps best summed up in the equally iconic Canadian trope of the ‘beautiful loser’. Whilst comic books may heighten these distinct senses of a national narrative, they are also the potential sites of encounter for intersecting national cultural narratives. Onesuch encounter can be seen in the recent “Justice League Canada” storyline of American publisher DC Comics’ Justice League United. Echoing its past connections with Canada, DC Comics’ Canadian cartoonist Jeff Lemire has created a superhero team storyline set explicitly in Northern Ontario, Canada, also introducing an Indigenous female superhero named Equinox to the DC comic book universe. Cree, and from Moose Factory, Ontario, the hero Equinox is in everyday life the teenager Miiyahbin Marten. Whilst the ‘DC universe’ is firmly a realm of the fantastic, Lemire’s storyline underscores how its characters provide real-life negotiations of American, Canadian and Indigenous identity. National boundaries, identities and sovereignties are potentially re-enforced and challenged through “Justice League Canada,” and particularly in the visualisation of Equinox. The mainstream storyworlds of American comic books are complicated by this negotiation of plural sovereignties.

  1. Technical progress and efficiency changes in football teams participating in the UEFA Champions League

    Directory of Open Access Journals (Sweden)

    Lucía Isabel García Cebrián

    2015-09-01

    Full Text Available This paper commits to calculate and analyze productivy levels and its components for teams that participated in the UEFA Champions League between 2003 and 2012. It will pursue three objectives: 1 evaluate resources usage, 2 analyze the productivity levels of the football teams and the sports results, and 3 see the influence of participation experience in reference to productivity and sports results. Using Malmquist Productivity Index, the results reflect a lack of consistent progression of efficiency, productivity, and technical change. This competition does not reward the efficient usage of resources and there is not a conclusive relationshop between permanence in the competition and productivity.

  2. The physical demands of Super League rugby: Experiences of a newly promoted franchise.

    Science.gov (United States)

    Evans, S D; Brewer, C; Haigh, J D; Lake, M; Morton, J P; Close, G L

    2015-01-01

    The physical match demands for a newly promoted European Super League (ESL) squad were analysed over a full season using global positioning systems. Players were classified into four positional groups: outside backs (OB), pivots (PIV), middle unit forwards (MUF) and wide running forwards (WRF). MUF covered less total distance (4318 ± 570 m) than WRF (6408 ± 629 m), PIV (6549 ± 853) and OB (7246 ± 333 m) (P 0.05). WRF (36 ± 5) and MUF (35 ± 6) were involved in more collisions than OB (20 ± 3) and PIV (23 ± 3; P franchises.

  3. Strength of the Shoulder Rotators in Second-League Volleyball Players

    Directory of Open Access Journals (Sweden)

    Popieluch Aneta

    2015-12-01

    Full Text Available Introduction. The main aim of the study was to assess the strength of the shoulder rotator muscles of a group of second-league volleyball players. These muscles are assumed to have a crucial impact on attack effectiveness in volleyball. Strength was assessed based on peak torque values obtained for the rotator muscles measured using the maximal voluntary contraction (MVC method. Torque was measured in both limbs and the differences between the two limbs were examined. The torque values obtained for the volleyball players were also compared against those measured in a group of students who had never trained any sports.

  4. Distance matters in away games: Evidence from the German football league

    OpenAIRE

    Oberhofer, Harald; Philippovich, Tassilo; Winner, Hannes

    2009-01-01

    This paper assesses the role of distance in professional team sports, taking the example of football (soccer). We argue that a team’s performance in terms of scored and conceded goals decreases with the distance to the foreign playing venue. To test this hypothesis empirically, we investigate 6,389 away games from the German Football Premier League (’Erste Deutsche Bundesliga’) between the playing seasons 1986-87 and 2006-07. We find that distance increases a guest team’s propensity to conced...

  5. Desarrollo del sistema de control y golpeo de pelota para Robocup Small Soccer League (SSL)

    OpenAIRE

    López Montes, David

    2010-01-01

    Este trabajo se enfoca a la creación de un robot F180 de la Robocup Small Soccer League. Basándonos en estudios previos realizados por estudiantes de la Universidad Carlos III de Madrid, integrantes del Laboratorio de Sistemas Inteligentes (LSI) se procedió a la implementación de un prototipo totalmente autónomo y funcional, con la intención de que fuese el primero de los cinco robots necesarios para la futura participación de la Universidad en la Liga Small Size. El proyecto tiene un objetiv...

  6. [An example of partnership cooperation. Cantonal League against Tuberculosis and Lung Diseases/Association "Das Band"].

    Science.gov (United States)

    Michaelis, E

    1984-01-01

    Together with the Cantonal League against Tuberculosis and Lung Diseases of Zurich, the Association "Das Band" has organized a first course for parents of children with asthma. The course is a component of the associations new "Prophylaxis Program for Children with Asthma and Their Parents". By exchanging ideas, the parents should become able to reflect their situation, characterized by excessive protectionism, aggressiveness, and guiltiness, and they also should learn to accept the disease as a part of their daily life. The first course, which meanwhile is followed by a second one, provided a first base for the solution of the many problems.

  7. Surpluses and Deficits: How University Partners Perceive University-Community Partnerships at One Ivy League Institution

    Directory of Open Access Journals (Sweden)

    Alison Klebanoff Cohen

    2012-07-01

    Full Text Available University-community partnerships are a critical method for how universities can serve the public interest.  Yet key questions remain: how do these partnerships work in practice, and how can university and fill reciprocal and mutual needs effectively?  A participatory evaluation of university-community partnerships in education at an Ivy League university found that university partners had a surplus perspective of the university and a deficit perspective of community partners; practitioners must shift our paradigm towards mutually beneficial, asset-driven university-community partnerships to ensure success.

  8. The Countryside is Dry Firewood Ready to Burn. The Colombian Marxist-Leninist League, 1971-1982

    Directory of Open Access Journals (Sweden)

    Frank Molano Camargo

    2017-07-01

    Full Text Available The article provides a history of the Marxist-Leninist League of Colombia, a Maoist organization active during the 1970s and strongly linked to the struggle for land in different regions of the country, as part of the National Association of Peasant Smallholders (Asociación Nacional de Usuarios Campesinos–anuc. By discussing the readings that blame Maoism for the crisis of anuc in the mid-1970s and highlighting the contribution of the League to the formation of revolutionary peasant leaders, the article seeks to contribute to the study of the Colombian Maoist left. The paper also points out the difficulties and limitations faced by the protagonists in the attempt to grant continuity to their organizational project. The main sources used for the research were the memoirs of surviving League members, with press documents and literature on the historical context serving as secondary sources.

  9. Retrospective analysis of anthropometric and fitness characteristics associated with long-term career progression in Rugby League.

    Science.gov (United States)

    Till, Kevin; Cobley, Steve; O'Hara, John; Morley, David; Chapman, Chris; Cooke, Carlton

    2015-05-01

    The current study retrospectively investigated the differences in anthropometric and fitness characteristics of junior rugby league players selected onto a talent identification and development (TID) programme between long-term career progression levels (i.e., amateur, academy, professional). Retrospective design. Former junior rugby league players (N=580) selected to a TID programme were grouped according to their career progression level. Anthropometric (height, sitting height, body mass and sum of four skinfolds), maturational and fitness (power, speed, change of direction speed and estimated V̇O2max) assessments were conducted at 13-15 years. Multivariate analysis of covariance (MANCOVA) analyzed differences between career progression levels controlling for chronological age. 57.1% and 12.1% of players selected to the TID programme progressed to academy and professional levels in rugby league, respectively. Sum of four skinfolds (η(2)=0.03), vertical jump (η(2)=0.02), 10 m (η(2)=0.02), 20 m (η(2)=0.02), 30 m (η(2)=0.02), and 60 m (η(2)=0.03) speed, agility 505 left (η(2)=0.06), agility 505 right (η(2)=0.05) and estimated V̇O2max (η(2)=0.03) were superior within junior players who progressed to professional compared to amateur levels. No significant differences were identified between future academy and professional players for any measure. Findings suggest that lower sum of four skinfolds and advanced fitness characteristics within junior (13-15 years) rugby league players may partially contribute to long-term career progression. Therefore, TID programmes within rugby league should aim to assess and develop body composition and fitness characteristics, especially change of direction speed. However, TID programmes should also consider technical, tactical and psycho-social characteristics of junior rugby league players that may be important for long-term career progression. Copyright © 2014 Sports Medicine Australia. Published by Elsevier Ltd. All

  10. Comment on Brent Beal's and Heather Olson Beal's "Rethinking the Market Metaphor: School Choice, the Common Good, and the National Football League"

    Science.gov (United States)

    Bast, Joseph L.

    2013-01-01

    In their article "Rethinking the Market Metaphor: School Choice, the Common Good, and the National Football League," Brent D. Beal and Heather K. Olson Beal (this issue) promise to update some of the arguments made by Jeffrey R. Henig (1994) and add an interesting twist by proposing the National Football League (NFL) as a possible…

  11. [Homeopathic strategies: the Homeopathic League of Rio Grande do Sul in the 1940s and 1950s].

    Science.gov (United States)

    Weber, Beatriz Teixeira

    2011-06-01

    Although the period following 1930 has been considered an era in which homeopathy lost ground within academia, homeopaths nevertheless were advocating for their proposals in a variety of spaces. One such instance was represented by the Homeopathic League of Rio Grande do Sul, founded in 1941, which published a journal until the 1970s, set up three free dispensaries to serve the population in Porto Alegre, and played an active role in political discussions through a group of homeopaths who endeavored to disseminate and expand homeopathic practice. An analysis of the League's Boletim de Homeopatia provides insight into homeopaths' strategies for expanding their role in Porto Alegre, capital of Rio Grande do Sul.

  12. Policing the Void: Recreation, Social Inclusion and the Baltimore Police Athletic League

    Directory of Open Access Journals (Sweden)

    Jacob J. Bustad

    2017-06-01

    Full Text Available In this article, we explore the relationship between public recreation policy and planning and the transformation of urban governance in the context of the Police Athletic League centers in Baltimore, Maryland. In light of contemporary discussions of the role of youth programs for sport and physical activity within post-industrial cities, the origination, development, and eventual demise of Baltimore’s network of Police Activity League centers is an instructive, if disheartening, saga. It illustrates the social and political rationales mobilized in justifying recreation policy and programming, the framing of sport and physical activity as preventative measures towards crime and juvenile delinquency, and the precarity of such initiatives given the efficiency-driven orthodoxies of neoliberal urban entrepreneurialism (Harvey, 1989. This analysis emphasizes how the PAL centers were designed to ‘fill the void’ left by a declining system of public recreation, thereby providing an example of a recreation program as part of the “social problems industry” (Pitter & Andrews 1997.

  13. ABOUT THE SMART SPORTS DEVELOPMENT. EVIDENCE FROM THE UK PREMIERE LEAGUE

    Directory of Open Access Journals (Sweden)

    Vlad Ionut Dumitrache

    2016-11-01

    Full Text Available Smart economy implies the development of key factors like global economy growth, competition, economic progress, economic prosperity, innovation. In the European top-level football, like the case of the British Premier League, financial indicators have demonstrated that the factors that define smart economy can be identified. The new rules of the financial fair-play policies and the ever growing revenues for television rights have created a new market in sports economy, one that identifies itself with the criteria identifies in studies regarding smart economy. This paper comparatively examines the determinants of four indicators of the football team quality in the British Premier League, in order to find out whether a common set of potential determinants could be effective in improving all four indicators of quality, without worsening any of them. This allows finding what measures undertaken at the level of football teams could raise the football team quality. Considering the subjective and multidimensional nature of the football team quality, we first propose four indicators that might be appropriate to define this latent summative measure. Then we select a number of four potentially common determinants of the football team quality, and finally discuss the empirical results, based on panel generalized least squares regression models. The television broadcasting rights are found to be the most important determinant of the football team quality.

  14. Importance of Various Training-Load Measures in Injury Incidence of Professional Rugby League Athletes.

    Science.gov (United States)

    Thornton, Heidi R; Delaney, Jace A; Duthie, Grant M; Dascombe, Ben J

    2017-07-01

    To investigate the ability of various internal and external training-load (TL) monitoring measures to predict injury incidence among positional groups in professional rugby league athletes. TL and injury data were collected across 3 seasons (2013-2015) from 25 players competing in National Rugby League competition. Daily TL data were included in the analysis, including session rating of perceived exertion (sRPE-TL), total distance (TD), high-speed-running distance (>5 m/s), and high-metabolic-power distance (HPD; >20 W/kg). Rolling sums were calculated, nontraining days were removed, and athletes' corresponding injury status was marked as "available" or "unavailable." Linear (generalized estimating equations) and nonlinear (random forest; RF) statistical methods were adopted. Injury risk factors varied according to positional group. For adjustables, the TL variables associated most highly with injury were 7-d TD and 7-d HPD, whereas for hit-up forwards they were sRPE-TL ratio and 14-d TD. For outside backs, 21- and 28-d sRPE-TL were identified, and for wide-running forwards, sRPE-TL ratio. The individual RF models showed that the importance of the TL variables in injury incidence varied between athletes. Differences in risk factors were recognized between positional groups and individual athletes, likely due to varied physiological capacities and physical demands. Furthermore, these results suggest that robust machine-learning techniques can appropriately monitor injury risk in professional team-sport athletes.

  15. The Study of Fans’ Brand Loyalty in Iranian Professional Football League

    Directory of Open Access Journals (Sweden)

    Vajihe Javani

    2016-01-01

    Full Text Available The study aims to examine winning brands influence on fans’ brand loyalty in Iranian professional football league. A ten-minute pen and paper questionnaire was distributed to fans of five superior teams of Iranian professional football league in 2009-2010 seasons. Team’s association questionnaire developed by Gladden and Funk (2001 was used for data collection. Reliability of the questionnaire was estimated by Cronbach’s alpha coefficient. A structural equation model (SEM test with maximum likelihood estimation was performed to test the relationships among the research variables using 912 participants. The findings showed three dimensions of brand associations influenced on fan’s brand loyalty of which the attitude was the most important. Benefits and attributes were placed in the second and third rank respectively. In addition, the obtained model of this research highlighted strong interactional effects between the three mentioned dimensions of brand associations.

  16. Football fans and food: a case study of a football club in the English premier league.

    Science.gov (United States)

    Ireland, Robin; Watkins, Francine

    2010-05-01

    Although there is growing awareness of the impact of diet on health, little attention has been given to the food available in our sports stadia. We used a football club (Citygrene FC) - Citygrene is a fictional name - in the English Premier League as a case study to examine the attitudes of male and female football supporters to the food and drink available at their home stadium (Citygrene Stadium). The research design used five focus groups of male and female fans. The discourse was audiotaped, transcribed, coded and analysed for themes. A football stadium in the English Premier League, England. The participants were season ticket holders drawn from two stands at Citygrene Stadium. The research showed a high level of dissatisfaction with the food and drink supplied. There were key differences in the views of the male and female participants in the focus groups, with the women more concerned about wider issues such as the lack of healthy food. Both men and women were aware of their role as consumers and felt that there was an opportunity for Citygrene to improve their catering profits, if they provided a better selection of food and drink and an improved service. The study shows that there is a demand for healthier food options (and a wider choice of food and drink in general), which may provide an economic opportunity for stadium and catering managers. In addition, a stadium may be considered a potential 'healthy setting', which can serve as a supportive environment for healthier food choices.

  17. Mood states of soccer players in the english leagues: reflections of an increasing workload

    Directory of Open Access Journals (Sweden)

    R Thatcher

    2010-06-01

    Full Text Available The aim of this investigation was to assess whether the demands of the modern English competitive soccer season would be reflected in the mood states of professional soccer players. Sixty-nine male participants either activity competing in English soccer leagues or resident in England were recruited and grouped accordingly as professional soccer players, university level soccer players, Sunday league soccer players, or non-sporting controls. On three separate occasions; at the beginning, at the middle, and finally towards the end of the English soccer season, participants completed both the Profile of Mood States (POMS questionnaire as well as a questionnaire related to their teams’ performance in addition to their perceived life stress. Results showed the POMS scores to differ over the season in relation to the groups’ standard of competition. ANOVAs demonstrated this pattern to be significant for the dependent measures of tension, depression, and confusion with significant group by time interactions (95% level of confidence. At the outset of the season professionals had the most positive POMS profile, however, as the season progressed they showed the greatest change towards a negative profile. These results indicate that English soccer is placing professional players at a predisposition of demonstrating POMS commensurate with negative adaptation to training, having important implications for their long-term performance and health.

  18. AMiRESot - A New Robot Soccer League with Autonomous Miniature Robots

    Science.gov (United States)

    Witkowski, Ulf; Sitte, Joaquin; Herbrechtsmeier, Stefan; Rückert, Ulrich

    AMiRESot is a new robot soccer league that is played with small autonomous miniature robots. Team sizes are defined with one, two, and three robots per team. Special to the AMiRESot league are the fully autonomous behavior of the robots and their small size. For the matches, the rules mainly follow the FIFA laws with some modifications being useful for robot soccer. The new AMiRESot soccer robot is small in size (maximum 110 mm diameter) but a powerful vehicle, equipped with a differential drive system. For sensing, the robots in their basic configuration are equipped with active infrared sensors and a color image sensor. For information processing a powerful mobile processor and reconfigurable hardware resources (FPGA) are available. Due to the robot’s modular structure it can be easily extended by additional sensing and processing resources. This paper gives an overview of the AMiRESot rules and presents details of the new robot platform used for AMiRESot.

  19. Caries prior to age 3 and breastfeeding: a survey of La Leche League members.

    Science.gov (United States)

    Weber-Gasparoni, Karin; Kanellis, Michael J; Levy, Steven M; Stock, Julie

    2007-01-01

    The purpose of this study was to conduct a secondary data analysis of results from a 1985 survey of La Leche League International (LLLI) members to further investigate the relationship between breast-feeding and caries prior to age 3 (CPA3). Subjects were 576 LLLI mothers who responded to a 23-item questionnaire concerning the following factors for their oldest child: (1) breast-feeding habits; (2) fluoride status; (3) use of antibiotics; (4) carbohydrate ingestion; (5) history of caries; and (6) oral hygiene practices. CPA3 was reported in 10% of all children breast-fed for more than 3 years. Later weaning was found to be significantly associated with CPA3 (odds ratio [OR]=2.03; P=.0001). Late initiation of oral hygiene was marginally associated with CPA3 (OR=0.77; P=.08). Among children who developed CPA3, bivariate analyses found a greater frequency of breast-feeding (P=.012) and presence of night-time breast-feeding (P=.049) to be associated with caries detected at an earlier age. Children with caries on their maxillary incisors were more likely to have been breast-fed at night (P=.027) and more frequently during the night (P=.032). This retrospective study, based on a report of La Leche League International members, found later weaning to be significantly associated with an increased likelihood of developing CPA3.

  20. Anthropometric, body composition and somatotype characteristics of elite female volleyball players from the highest Spanish league.

    Science.gov (United States)

    Martín-Matillas, Miguel; Valadés, David; Hernández-Hernández, Elena; Olea-Serrano, Fátima; Sjöström, Michael; Delgado-Fernández, Manuel; Ortega, Francisco B

    2014-01-01

    This study aimed to describe morphological characteristics of elite female volleyball players from the highest Spanish league, with special focus on differences by performance level and playing positions. Nearly all female players playing in the highest Spanish volleyball league during season 2003/2004 participated in this study (N=148 elite players, 92% of the total). Anthropometric, body composition and somatotype parameters according to performance and playing positions were analysed. The players' characteristics were as follows; body mass 72.3 ± 8.4 kg; stature 179.8 ± 7.1 cm; body fat 24.0 ± 3.1% and skeletal muscle mass 27.3 ± 2.9 kg. Mean somatotype was 3.1 ± 0.7; 3.4 ± 0.9; 3.1 ± 0.9 characterised as central with a tendency to balanced mesomorph. Top level players (whose teams were better classified in the team performance ranking) were taller, had higher skeletal muscle mass and ectomorphy, and had a lower level of adiposity markers, compared with lower level players. Players selected for their respective National teams (individual performance) were taller, heavier, had higher muscle mass and lower endomorphy than non-selected players. Differences according to playing positions were found. This study provides a complete set of reference data on anthropometry, body composition and somatotype of elite female volleyball players. Morphological differences have been identified according to performance level and playing position.

  1. Major League pitching workload after primary ulnar collateral ligament reconstruction and risk for revision surgery.

    Science.gov (United States)

    Keller, Robert A; Mehran, Nima; Marshall, Nathan E; Okoroha, Kelechi R; Khalil, Lafi; Tibone, James E; Moutzouros, Vasilios

    2017-02-01

    Literature has attempted to correlate pitching workload with risk of ulnar collateral ligament (UCL) injury; however, limited data are available in evaluating workload and its relationship with the need for revision reconstruction in Major League Baseball (MLB) pitchers. We identified 29 MLB pitchers who underwent primary UCL reconstruction surgery and subsequently required revision reconstruction and compared them with 121 MLB pitchers who underwent primary reconstruction but did not later require revision surgery. Games pitched, pitch counts, and innings pitched were evaluated and compared for the seasons after returning from primary reconstruction and for the last season pitched before undergoing revision surgery. The difference in workload between pitchers who did and did not require revision reconstruction was not statistically significant in games pitched, innings pitched, and MLB-only pitch counts. The one significant difference in workload was in total pitch counts (combined MLB and minor league), with the pitchers who required revision surgery pitching less than those who did not (primary: 1413.6 pitches vs. revision: 959.0 pitches, P = .04). In addition, pitchers who required revision surgery underwent primary reconstruction at an early age (22.9 years vs. 27.3 years, P risk for injury after primary UCL reconstruction. However, correlations of risk may be younger age and less MLB experience at the time of the primary reconstruction. Copyright © 2017. Published by Elsevier Inc.

  2. The effects of medial ulnar collateral ligament reconstruction on Major League pitching performance.

    Science.gov (United States)

    Keller, Robert A; Steffes, Matthew J; Zhuo, David; Bey, Michael J; Moutzouros, Vasilios

    2014-11-01

    Medial ulnar collateral ligament (MUCL) reconstruction is commonly performed on Major League Baseball (MLB) pitchers. Previous studies have reported that most pitchers return to presurgical statistical performance levels after MUCL reconstruction. Pitching performance data--specifically, earned run average (ERA), walks and hits per inning pitched (WHIP), winning percentage, and innings pitched--were acquired for 168 MLB pitchers who had undergone MUCL reconstruction. These data were averaged over the 3 years before surgery and the 3 years after surgery and also acquired from 178 age-matched, uninjured MLB pitchers. Of the pitchers who had MUCL reconstruction surgery, 87% returned to MLB pitching. However, compared with presurgical data, pitching performance declined in terms of ERA (P = .001), WHIP (P = .011), and innings pitched (P = .026). Pitching performance also declined in the season before the surgery compared with previous years (ERA, P = .014; WHIP, P = .036; innings pitched, P risk factor for requiring surgery. In addition, there is an increased risk of MUCL reconstruction for pitchers who enter the major leagues at a younger age. Copyright © 2014 Journal of Shoulder and Elbow Surgery Board of Trustees. Published by Elsevier Inc. All rights reserved.

  3. Arthroscopic Surgical Technique for an Acute Talar Dome Osteochondral Lesion in a Professional Rugby League Player.

    Science.gov (United States)

    Sullivan, Martin; Fraser, Ethan J; Linklater, James; Harris, Craig; Morgan, Kieran

    2017-06-01

    Talar osteochondral lesions represent challenging clinical entities, particularly in high-demand athletes. Surgical treatment of large lesions often requires a 2-step procedure, or the use of osteotomy in the case of autologous osteochondral transfer, which can delay return to sport. A professional rugby league player underwent surgery for a complex injury to the ankle. A talar osteochondral lesion with a maximal diameter of 15 mm was treated in an arthroscopic fashion using the cartilage taken from the completely displaced osteochondral fragment. Cartilage was cut into chips and combined with bone graft product containing platelet-derived growth factor and a porous collagen scaffold. Autologous cartilage was then reimplanted arthroscopically. The patient was allowed full ankle motion from 2 weeks postoperatively, and weightbearing was commenced at 6 weeks. Follow-up imaging and functional outcomes, including return to sport, were assessed at regular intervals. The patient was able to return to professional rugby league by 23 weeks postoperatively. Magnetic resonance imaging at 16 months postoperatively showed restoration of the subchondral plate and osseous infill. At final follow-up, the patient remained pain free and was playing at preinjury level. This report describes good outcomes using a novel, 1-step cartilage repair technique to treat a large talar osteochondral lesion in a professional athlete. Level V: Expert opinion.

  4. The Epidemiology and Effect of Sliding Injuries in Major and Minor League Baseball Players.

    Science.gov (United States)

    Camp, Christopher L; Curriero, Frank C; Pollack, Keshia M; Mayer, Stephanie W; Spiker, Andrea M; D'Angelo, John; Coleman, Struan H

    2017-08-01

    Although sliding occurs frequently in professional baseball, little is known about the epidemiology and effect of injuries that occur during sliding in this population of elite athletes. To describe the incidence and characteristics of sliding injuries, determine their effect in terms of time out of play, and identify common injury patterns that may represent appropriate targets for injury prevention programs in the future. Descriptive epidemiologic study. All offensive sliding injuries occurring in Major League Baseball (MLB) and Minor League Baseball (MLB) that resulted in time out of play during a span of 5 seasons (2011-2015) were identified. In addition to player demographics, data extracted included time out of play, location on field where injury occurred, level of play, treatment (surgical vs nonsurgical), direction of slide (head vs feet first), body region injured, and diagnosis. Descriptive statistics were used to describe the distribution of these injuries, and injury rates were calculated per slide. From 2011 to 2015, 1633 injuries occurred as a result of a slide. The total number of days missed per season was 4263. Surgical intervention was required for 134 (8.2%) injuries, and the mean days missed was 66.5 for players treated surgically and 12.3 days for players treated nonoperatively ( P professional baseball result in a significant amount of time out of play for these elite athletes. Injuries occurring at second base and those occurring to the hands and fingers were most prevalent and may be an appropriate target for future injury prevention programs.

  5. O leigo e o suporte básico de vida El lego y el soporte básico de vida Laypeople and basic life support

    Directory of Open Access Journals (Sweden)

    Aline Maino Pergola

    2009-06-01

    Full Text Available A capacitação do leigo para o atendimento precoce em situações de emergência e instituição do suporte básico de vida (SBV é fundamental para salvar vidas e prevenir seqüelas. O objetivo foi identificar o conhecimento dos leigos sobre SBV. Utililizou-se entrevista estruturada em linguagem não-técnica. A amostra compreendeu 385 sujeitos, a maioria (57,1% do sexo feminino com ensino médio completo e superior incompleto (53,7%. Verificou-se apenas 9,9% conhecem a manobra de respiração boca-a-boca; 84,2% conhecem a técnica de compressão torácica externa (CTE, e destes, 79,9% sabem sua finalidade. Apenas 14,5% sabem posicionar a vítima para realizar a CTE; 82,4% referem uma freqüência menor que 60 CTE/minuto. Por não apresentarem adequada informação e fundamentação das etapas do SBV, os leigos podem prestar atendimento incorreto à vítima de emergência, acarretando prejuízos à reanimação.La capacitación del lego para la atención precoz en situaciones de emergencia e aplicación del soporte básico de vida (SBV es fundamental para salvar vidas y prevenir secuelas. El objetivo fue identificar el conocimiento de los legos sobre SBV. Se utililizó la entrevista estructurada en un lenguague no técnico. La muestra comprendió 385 sujetos, la mayoría (57,1% del sexo femenino con enseñanza media completa y superior incompleta (53,7%; Los que conocen la maniobra de respiración boca a boca son apenas 9,9%; 84,2% conocen la técnica de compresión toráxica externa (CTE y de estos, 79,9% saben su finalidad. Apenas 14,5% saben posicionar a la víctima para realizar la CTE, 82,4% refieren una frecuencia menor que 60 CTE/minuto. Por no presentar adecuada información y fundamentos de las etapas del SBV, los legos pueden prestar una atención incorrecta a la víctima de emergencia, ocasionando perjuicios en la reanimación.Training laypeople to give first aid in emergency situations and offer basic life support (BLS is crucial

  6. Impedance Analysis of SOGI-FLL-Based Grid Synchronization

    DEFF Research Database (Denmark)

    Yi, Hao; Wang, Xiongfei; Blaabjerg, Frede

    2017-01-01

    The latest research has pointed out that the Phase-Locked Loop (PLL) plays an important role in shaping the impedance of grid-connected converters, yet most of the works so far merely focus on the synchronous reference-frame PLL. Alternatively, this letter presents the impedance analysis of the S......The latest research has pointed out that the Phase-Locked Loop (PLL) plays an important role in shaping the impedance of grid-connected converters, yet most of the works so far merely focus on the synchronous reference-frame PLL. Alternatively, this letter presents the impedance analysis...

  7. Home advantage in the soccer: comparison between the Brazilian championship and the main national leagues of the World

    Directory of Open Access Journals (Sweden)

    Cristiano Diniz da Silva

    2008-07-01

    Full Text Available http://dx.doi.org/10.5007/1980-0037.2008v10n2p184 Home advantage is a phenomenon that has been investigated in many sporting competition. Nevertheless, data from Brazilian soccer and comparisons between different leagues are rare in the literature. Thus, the objective of this study was to perform a survey of the advantage of playing at home in the first division of the Brazilian Championship (Série A, by means of percentage of available points won while playing at home, and to compare this with the principal national leagues of the world for the seasons from 2002/03 to 2006/07. The results showed that there was a significantly greater advantage to playing at home for teams in the Brazilian Championship (64.9 ± 2.2%; p< 0.05 than for those competing in Germany, Argentina, Spain, England, Italy or Portugal. There was no statistical difference when Brazilian results were compared with those from the French league (p=0.050. It was concluded that the advantage of playing at home was greater in the Brazilian championship than in the principal national soccer leagues of the world during the period analyzed. Factors that possibly contribute to this finding were discussed.

  8. The 2010 American College of Rheumatology/European League Against Rheumatism Classification Criteria for Rheumatoid Arthritis Phase 2 Methodological Report

    NARCIS (Netherlands)

    Neogi, Tuhina; Aletaha, Daniel; Silman, Alan J.; Naden, Raymond L.; Felson, David T.; Aggarwal, Rohit; Bingham, Clifton O.; Birnbaum, Neal S.; Burmester, Gerd R.; Bykerk, Vivian P.; Cohen, Marc D.; Combe, Bernard; Costenbader, Karen H.; Dougados, Maxime; Emery, Paul; Ferraccioli, Gianfranco; Hazes, Johanna M. W.; Hobbs, Kathryn; Huizinga, Tom W. J.; Kavanaugh, Arthur; Kay, Jonathan; Khanna, Dinesh; Kvien, Tore K.; Laing, Timothy; Liao, Katherine; Mease, Philip; Ménard, Henri A.; Moreland, Larry W.; Nair, Raj; Pincus, Theodore; Ringold, Sarah; Smolen, Josef S.; Stanislawska-Biernat, Ewa; Symmons, Deborah; Tak, Paul P.; Upchurch, Katherine S.; Vencovský, Jiří; Wolfe, Frederick; Hawker, Gillian

    2010-01-01

    Objective. The American College of Rheumatology and the European League Against Rheumatism have developed new classification criteria for rheumatoid arthritis (RA). The aim of Phase 2 of the development process was to achieve expert consensus on the clinical and laboratory variables that should

  9. The 2010 American College of Rheumatology/European League Against Rheumatism classification criteria for rheumatoid arthritis: Phase 2 methodological report

    NARCIS (Netherlands)

    T. Neogi (Tuhina); D. Aletaha (Daniel); A.J. Silman (Alan); R.L. Naden (Raymond); D. Felson; R. Aggarwal (Rohit); C.O. Bingham (Clifton); N.S. Birnbaum (Neal); G.R. Burmester (Gerd); V.P. Bykerk (Vivian); M.D. Cohen (Marc); B. Combe (Bernard); K.H. Costenbader (Karen); M. Dougados (Maxime); P. Emery (Paul); G. Ferraccioli (Gianfranco); J.M.W. Hazes (Mieke); K. Hobbs (Kathryn); T.W.J. Huizinga (Tom); A. Kavanaugh (Arthur); J. Kay (Jonathan); D. Khanna (Dinesh); T.K. Kvien (Tore); T. Laing (Timothy); K. Liao (Katherine); P. Mease (Philip); H.A. Ménard (Henri); L.W. Moreland (Larry); R. Nair (Raj); T. Pincus (Theodore); S. Ringold (Sarah); J.S. Smolen (Josef); E. Stanislawska-Biernat (Ewa); D. Symmons (Deborah); P.P. Tak (Paul); K.S. Upchurch (Katherine); J. Vencovský (Jiří); F. Wolfe (Frederick); G. Hawker (Gillian)

    2010-01-01

    textabstractObjective. The American College of Rheumatology and the European League Against Rheumatism have developed new classification criteria for rheumatoid arthritis (RA). The aim of Phase 2 of the development process was to achieve expert consensus on the clinical and laboratory variables that

  10. Health Instruction Packages: Test-Taking Strategies for the N. L. N. (National League of Nursing) Achievement Tests.

    Science.gov (United States)

    Bateman, Leslie Miller

    As an informational aid for students who are planning to take NLN (National League of Nursing) Achievement Tests, the text and accompanying exercises in this module describe NLN testing procedures and fundamental test-taking skills. After introductory material discussing the importance of mastering test-taking skills, the module describes how to…

  11. The effect of playing formation on high-intensity running and technical profiles in English FA Premier League soccer matches

    DEFF Research Database (Denmark)

    Bradley, Paul S; Carling, Chris; Archer, Dave

    2011-01-01

    The aim of this study was to examine the effect of playing formation on high-intensity running and technical performance during elite soccer matches. Twenty English FA Premier League games were analysed using a multiple-camera computerized tracking system (n = 153 players). Overall ball possession...

  12. Making the Best of a World Dominated by League Tables? New Developments in the International Ranking of Universities

    Science.gov (United States)

    Observatory on Borderless Higher Education, 2010

    2010-01-01

    Two interesting initiatives have started to develop more balanced international league tables of universities. The first initiative is being taken by UK magazine the Times Higher Education (THE), which recently entered into a collaboration with both the international academic community and research-metrics company Thomsons Reuters to create an…

  13. Some comparative economics of the organization of sports: competition and regulation in north American vs. European professional team sports leagues

    Directory of Open Access Journals (Sweden)

    Andreff, Wladimir

    2011-06-01

    Full Text Available This article contends that a new research avenue is open to comparative economics which is the economic comparison between American (closed and European (open professional team sports leagues. It starts with sketching the major institutional differences between the two leagues systems. Then it surveys the American modelling of competitive balance in these sports leagues that objects pro-competitive balance regulation as being non Walrasian when (American teams are profit maximising. A next step is to cover how the Walrasian model has been adapted to European open leagues and their regulation of win maximising clubs under a hard budget constraint. Such approach has recently been outdated by models where win maximising clubs operate with a flexible supply of talent in a non cooperative game, given the globalization of the labour market for sporting talent (namely after the Bosman case. Finally, the article ploughs into a new research path advocating for a disequilibrium model where clubs would have a "soft" budget constraint rooted in their weak governance, and empirically tests a vicious circle between TV rights revenues and wages in French football that may explain the aforementioned disequilibrium.

  14. Qualitative Impact Assessment 2010: An Independent Study Conducted by BDRC Continental, Ltd., February-July 2010. Premier League Reading Stars

    Science.gov (United States)

    National Literacy Trust, 2010

    2010-01-01

    Premier League Reading Stars (PLRS) is in its eighth year. To complement a pre-post quantitative survey, an impact evidence base was required to inform consideration of continued funding into 2011 and beyond. PLRS is very highly regarded among child participants, parents, and librarians. The structure of the scheme, its basis on football, and the…

  15. Plastic People in Pinstripe Suits: An Exploration of the Views of Irish Parents on the Publication of School League Tables

    Science.gov (United States)

    McCormack, O.; Lynch, R.; Hennessy, J.

    2015-01-01

    While the publication of school league tables is prohibited by law in Ireland, the publication of data categorising university placements achieved per school has become common practice. A central argument advanced in this endeavour includes the provision of information for parents. The views of parents on this issue have, until now, not been…

  16. LEGO-Inspired Drug Design: Unveiling a Class of Benzo[d]thiazoles Containing a 3,4-Dihydroxyphenyl Moiety as Plasma Membrane H+-ATPase Inhibitors.

    Science.gov (United States)

    Tung, Truong-Thanh; Dao, Trong T; Junyent, Marta G; Palmgren, Michael; Günther-Pomorski, Thomas; Fuglsang, Anja T; Christensen, Søren B; Nielsen, John

    2018-01-08

    The fungal plasma membrane H + -ATPase (Pma1p) is a potential target for the discovery of new antifungal agents. Surprisingly, no structure-activity relationship studies for small molecules targeting Pma1p have been reported. Herein, we disclose a LEGO-inspired fragment assembly strategy for the design, synthesis, and discovery of benzo[d]thiazoles containing a 3,4-dihydroxyphenyl moiety as potential Pma1p inhibitors. A series of 2-(benzo[d]thiazol-2-ylthio)-1-(3,4-dihydroxyphenyl)ethanones was found to inhibit Pma1p, with the most potent IC 50 value of 8 μm in an in vitro plasma membrane H + -ATPase assay. These compounds were also found to strongly inhibit the action of proton pumping when Pma1p was reconstituted into liposomes. 1-(3,4-Dihydroxyphenyl)-2-((6-(trifluoromethyl)benzo[d]thiazol-2-yl)thio)ethan-1-one (compound 38) showed inhibitory activities on the growth of Candida albicans and Saccharomyces cerevisiae, which could be correlated and substantiated with the ability to inhibit Pma1p in vitro. © 2018 Wiley-VCH Verlag GmbH & Co. KGaA, Weinheim.

  17. CONSTRUCCIÓN Y PROGRAMACIÓN DE SENSORES DE BAJO COSTO COMPATIBLES CON EL KIT DE ROBÓTICA LEGO MINDSTORMS NXT

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    Fernando Martínez Santa

    2013-07-01

    Full Text Available El presente artículo expone de forma breve los conceptos claves relacionados con la implementación y construcción de sensores de bajo costo para el kit de robótica LEGO Mindstorms NXT. El kit principalmente consta de un bloque inteligente con cuatro puertos de entrada que permiten capturar la información que proviene de distintos sensores. Estos se pueden programar a partir de software como LeJOS, BRICXCC y LabVIEW entre otros. En este documento se muestra el proceso necesario para el diseño e implementación de librerías en estos lenguajes, con el fin  de poner en funcionamiento los sensores de bajo costo construidos, y de esta manera brindar pautas y herramientas necesarias para que el usuario y estudiante pueda implementar sus propios S.B.C1. Se exponen puntos claves en cuanto a la conexión y adaptación de los S.B.C al NXT y sus diferencias con respecto a los sensores originales del kit y  los homologados.

  18. Do physical qualities influence the attainment of professional status within elite 16-19 year old rugby league players?

    Science.gov (United States)

    Till, Kevin; Jones, Ben; Geeson-Brown, Tom

    2016-07-01

    The current study retrospectively compared the physical qualities of elite academy rugby league players (aged 16-19 years) by career attainment level (i.e., academy or professional). Retrospective cross-sectional and longitudinal design. Eighty-one academy rugby league players were assessed for physical qualities (height, body mass, skinfolds, speed, momentum, vertical jump, Yo-Yo Level 1 and 1-RM squat, bench press and prone row) at the Under 17-19 age categories between 2007 and 2012. Player's career attainment level was determined in 2014. Longitudinal changes in physical qualities between Under 17 and 19s were compared by career attainment level. Professional players demonstrated moderate significant advantages for height (d=0.98) and 1-RM squat (d=0.66) at the Under 17s, 1-RM bench press (d=0.76) at the Under 18s and 1-RM prone row (d=0.73) at the Under 19s age categories when compared to academy players. When assessed longitudinally (Under 17s-19s), professional players significantly outperformed academy players for 1-RM squat (η(2)=0.20). Professional players also demonstrated greater increases in body mass (8.2 vs. 2.9kg) and 10m momentum (47 vs. 17kgs(-1)) than academy players between the Under 17s and 19s. Advanced physical qualities, particularly height and absolute strength, within 16-19 year old players may contribute to attaining professional status in rugby league. Further, the development of body mass and momentum for players within an academy is an important consideration in the progress towards professional rugby league. Therefore, practitioners should aim to identify and develop the physical qualities, especially size and strength, within academy rugby league players. Copyright © 2015 Sports Medicine Australia. Published by Elsevier Ltd. All rights reserved.

  19. Severe cervical spinal cord injuries related to rugby union and league football in New South Wales, 1984-1996.

    Science.gov (United States)

    Rotem, T R; Lawson, J S; Wilson, S F; Engel, S; Rutkowski, S B; Aisbett, C W

    1998-04-20

    To determine the frequency and circumstances of serious cervical cord injuries associated with rugby union and league football in New South Wales. Retrospective review of patients with rugby football-related cervical spinal cord injuries. The two central spinal units in NSW, from January 1984 to July 1996. Admission to spinal units; injury resulting in permanent tetraplegia. During the review period, 115 rugby football players (56 union and 59 league) were admitted to the spinal units because of cervical spinal cord injuries. 49 patients had resultant permanent neurological deficits (complete tetraplegia [quadriplegia])--26 associated with rugby union and 23 with rugby league. Two patients died of injury sequelae within two weeks of admission. There was no significant change in the rate of football-related admissions to spinal units for either code. There was a small decline in the number (from 15 in 1984 to 1987 to 7 in 1992 to 1996) and incidence (from 1.2 to 0.5 per 10,000 participants) of patients with tetraplegia associated with rugby union. When this decline was tested as a trend over the years, it was found to be statistically significant (P = 0.06). No significant trend was found in the tetraplegia data associated with rugby league. Cervical spinal cord injuries leading to complete tetraplegia were most commonly associated with scrum-like plays in union and with tackles in league. Serious cervical spinal injuries associated with both codes of rugby continue to occur in NSW. Rugby football in its various forms is still an inherently dangerous game.

  20. National Football League concussions from 2009 – 2015: A secondary data analysis.

    Directory of Open Access Journals (Sweden)

    Kelly, E.

    2017-07-01

    Full Text Available In recent years, the National Football League (NFL has made an effort to lower the prevalence of concussions, partially by enacting rule changes designed to limit contact to the head. This study aims to determine whether NFL rule changes from 2009 – 2015 have resulted in a decrease in the number of reported concussions through analyzing publicly available injury reports, which were compared with rule changes for each season. A second component of the study aims to determine whether teams are underreporting the number of concussions suffered by gathering concussion data for each team. This study found that there was a general increase in the number of concussions from 2009 – 2015 and it is not possible to determine whether rule changes are effective in decreasing head impact exposure. This study also found that certain teams reported a significantly low number of concussions throughout the years analyzed, and underreporting is likely occurring.

  1. What’s a Cricketer’s Worth? Predicting Bid Prices for Indian Premier League Auctions

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    Siddhartha K. RASTOGI

    2017-04-01

    Full Text Available Indian Premier League is a twenty-over format cricket tournament of teams representing different Indian cities. Beginning 2008, it is established now as a grand annual affair. The team franchises are auctioned on long term basis, whereas cricketers are auctioned every season under certain conditions. Despite such wealth of information, studies on IPL auctions are rare barring four cited models. The present paper studies the results of year 2011 English-style auction of cricketers and recalibrates the old yet most accurate model by Rastogi and Deodhar (2009. Both models use ordinary least square method of regression albeit with different variable. The old models lack predictive power, whereas the recalibrated model presented displays better predictive capability as compared to earlier models. It also succeeds in reducing overall predictability gap and stands significantly parsimonious vis-à-vis previous models. Further, the final model presented is applied on 2013 and 2014 auction data to show superior results.

  2. Assessment of physical fitness with special players in the Polish league of goalball

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    Bolach B.

    2012-02-01

    Full Text Available The purpose of the study is to analyze the special fitness of visually impaired athletes in the subperiod special preparation of goalball players from first league teams, from Lublin and Wroclaw. The study involved 12 visually impaired athletes from clubs "Start" Lublin and Wroclaw (champion and vice-champion of the country, participating in the competition for Polish Championships. To assess the physical fitness of the special uses tests developed by the Bolach of spatial orientation - motion, coordination of auditory tests - mobility, hearing test of dynamic location of the sound source, tests to locate the touch points on the substrate. It was found that a group of visually impaired athletes from Lublin and Bierutów obtained similar results in tests: spatial orientation - motion, coordination, auditory - mobility, hearing location of the dynamic localization of sound sources and touch points on the substrate.

  3. The Long-Term Game: An Analysis of the Life Expectancy of National Football League Players

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    Ruud Koning

    2014-03-01

    Full Text Available The National Football League (NFL has recently received significant negative media attention surrounding the safety of its players, revolving largely around the long term health risks of playing the sport. Recent premature deaths and instances of suicide associated with chronic traumatic encephalopathy and other football related injuries have brought the sport under increased scrutiny. By comparing mortality rates of the general population to mortality rates of players using publically available data from the 1970 and 1994 NFL seasons, we test whether participation in football is significantly harmful to the longevity of the players. We conclude that, in total, players in the NFL have lower mortality rates than the general population. However, there is evidence that line players have higher mortality rates than other players and that those who played more games have higher mortality rates than those who played fewer games.

  4. Tests of Racial Discrimination in a Simple Financial Market: Managers in Major League Baseball

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    Rodney Paul

    2018-03-01

    Full Text Available This study tests for racial discrimination against minority managers in Major League Baseball using financial-market imbalances as it relates to the wagering marketplace for the sport. Using detailed betting data on the percentage bet on the favorite from Sports Insights, we test for prejudice against minority mangers using an ordinary least squares multiple regression model. The results reveal that bettors have a clear preference for the favored team as the percentage bet on the favorite increases with the odds on the favorite. In addition, they prefer road favorites by an even greater margin. In terms of minority managers, there is no evidence of discrimination against minorities. In fact, bettors prefer to wager on minority managers by a statistically significant margin when they are favorites. This finding suggests that either the participants in this financial marketplace are not prejudiced against minority managers or the financial incentives inherent in the market drive out discrimination against the minority managers.

  5. Osteochondritis Dissecans of the Glenoid in a Major League Baseball Prospect: A Case Report.

    Science.gov (United States)

    Grau, Luis Carlos; Jose, Jean; Sama, Andrew Joseph; Baraga, Michael Gerald

    2016-01-01

    A 16-year-old Major League Baseball prospect presented with persistent shoulder pain associated with throwing. Magnetic resonance imaging (MRI) demonstrated a large osteochondritis dissecans lesion in the posterosuperior aspect of the glenoid. The patient was restricted from throwing and underwent therapy to improve range of motion and throwing mechanics. Eight months after initiating nonoperative treatment, an MRI arthrogram demonstrated a healed lesion. At follow-up 2 years after treatment, full relief of symptoms had persisted. Osteochondritis dissecans lesions of the glenoid are extremely rare, but have the potential to heal in overhead-throwing athletes. To our knowledge, this is the only case reported in the literature that demonstrates a healed osteochondritis dissecans lesion of the glenoid following nonoperative treatment.

  6. Aggression, Violence and Injury in Minor League Ice Hockey: Avenues for Prevention of Injury.

    Science.gov (United States)

    Cusimano, Michael D; Ilie, Gabriela; Mullen, Sarah J; Pauley, Christopher R; Stulberg, Jennifer R; Topolovec-Vranic, Jane; Zhang, Stanley

    2016-01-01

    In North America, more than 800,000 youth are registered in organized ice hockey leagues. Despite the many benefits of involvement, young players are at significant risk for injury. Body-checking and aggressive play are associated with high frequency of game-related injury including concussion. We conducted a qualitative study to understand why youth ice hockey players engage in aggressive, injury-prone behaviours on the ice. Semi-structured interviews were conducted with 61 minor ice hockey participants, including male and female players, parents, coaches, trainers, managers and a game official. Players were aged 13-15 playing on competitive body checking teams or on non-body checking teams. Interviews were manually transcribed, coded and analyzed for themes relating to aggressive play in minor ice hockey. Parents, coaches, teammates and the media exert a large influence on player behavior. Aggressive behavior is often reinforced by the player's social environment and justified by players to demonstrate loyalty to teammates and especially injured teammates by seeking revenge particularly in competitive, body-checking leagues. Among female and male players in non-body checking organizations, aggressive play is not reinforced by the social environment. These findings are discussed within the framework of social identity theory and social learning theory, in order to understand players' need to seek revenge and how the social environment reinforces aggressive behaviors. This study provides a better understanding of the players' motivations and environmental influences around aggressive and violent play which may be conducive to injury. The findings can be used to help design interventions aimed at reducing aggression and related injuries sustained during ice hockey and sports with similar cultures and rules.

  7. Cervical stenosis in a professional rugby league football player: a case report

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    Hoskins Wayne

    2005-08-01

    Full Text Available Abstract Background This paper describes a case of C7 radiculopathy in a professional rugby league player after repeated cervical spine trauma. The report outlines the management of the patient following an acute cervical hyperflexion injury with chiropractic manipulation and soft tissue therapies. It also presents a change in approach to include distractive techniques on presentation of a neurological deficit following re-injury. The clinical outcomes, while good, were very dependent upon the athlete restricting himself from further trauma during games, which is a challenge for a professional athlete. Case presentation A 30-year old male front row Australian rugby league player presented complaining of neck pain after a hyperflexion and compressive injury during a game. Repeated trauma over a four month period resulted in radicular pain. Radiographs revealed decreased disc height at the C5-C6 and C6-C7 levels and mild calcification within the anterior longitudinal ligament at the C6-C7 level. MRI revealed a right postero-lateral disc protrusion at the C6-C7 level causing a C7 nerve root compression. Conclusion Recommendations from the available literature at the present time suggest that conservative management of cervical discogenic pain and disc protrusion, including chiropractic manipulation and ancillary therapies, can be successful in the absence of progressive neurological deficit. The current case highlights the initial successful management of a football athlete, and the later unsuccessful management. This case highlights the issues involvement in the management of a collision sport athlete with a serious neck injury.

  8. Time-Loss Injuries in Sub-Elite and Emerging Rugby League Players

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    Mark Booth, Rhonda Orr

    2017-06-01

    Full Text Available This study aimed to 1 investigate the incidence and characteristics of injuries in emerging rugby league players; and 2 explore the differences in injury incidence and characteristics between the various sub-elite competitions. An NRL emerging player development squad (n = 34 was observed from the beginning of pre-season until the finish of competition. Time-loss injury was defined as any physical pain or impairment sustained that resulted in players missing a match. Injuries were categorised according to circumstance, incidence, characteristics, playing position and competition level. Of a total of 196 injuries that were recorded, 45 were time-loss and 151 were transient. The total injury incidence was 7.9/1,000 playing hours. The most common sites for time-loss injuries were the shoulder, ankle/foot and knee. Ligament injuries accounted for the highest number of injuries by type. Forwards sustained the greatest number of injuries. However, backs suffered the greatest injury cost. The majority of time-loss injuries were sustained during competition matches. Injuries sustained during open age matches resulted in significantly higher injury cost to those received at NYC matches. NRL development and emerging rugby league players are exposed to high risk of injury. Lower limb and shoulder injuries to bone or connective tissue are prevalent as a result of contact during match play. Players at this developmental level feed into several different playing squads where disparities in physical development, maturation, playing intensity and training regimes are evident. This presents a challenge in matching physiological capabilities with playing demands for NRL development squads.

  9. A socio-ecological survey in Jalantai Area, Alxa League, Inner Mongolia, China

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    Lorenzo Orioli

    2015-12-01

    Full Text Available This article concerns with new and traditional practises in agriculture in Alxa League in the Inner Mongolia of China. For such a purpose, the DISPAA Department of University of Florence (Italy collaborated with the University of Tuscia (Italy, which has been one of the Italian executives for the Beijing Wind Dust Control Project under the framework of the Sino-Italian Cooperation Programme on Environmental Protection. In the context of ADAM Project, the Inner Mongolia was indicated as a potential hot-spot due to the combination of climatic change, human activities and the general phenomenon of desertification, which is an ongoing process in this area. During the past centuries, arid and semi-arid general environmental characteristics of Inner Mongolia’s landscape have conditioned the main course of economic development in rural areas. Into the Alxa League, a sub-case study situated around Jarantai City in the Alxa Left Banner was selected. During 2005-06, the work analysed the agricultural activities of the local rural population to evaluate if these might be able to cope with desertification and, more in general, with climatic change impacts. In particular, field surveys were implemented among local peasants, which were old herders or new farmers immigrated in the area, following a non-structured interview approach where the length of the interview was calibrated on the characteristics of the single interviewed. The interviews showed that soil fertility and water requirement (e.g. water drawdown and high evaporation rate that cause superficial salt crust formation are yet the main constraints to social and economic development of agriculture.

  10. Understanding the drivers on medical workloads: an analysis of spectators at the Australian Football League.

    Science.gov (United States)

    Zeitz, Kathryn; Haghighi, Pari Delir; Burstein, Frada; Williams, Jeffrey

    2013-06-01

    The present study was designed to further understand the psychosocial drivers of crowds impacting on the demand for healthcare. This involved analysing different spectator crowds for medical usage at mass gatherings; more specifically, did different football team spectators (of the Australian Football League) generate different medical usage rates. In total, 317 games were analysed from 10 venues over 2 years. Data were analysed by the ANOVA and Pearson correlation tests. RESULTS; Spectators who supported different football teams generated statistically significant differences in patient presentation rates (PPR) (F15, 618=1.998, P=0.014). The present study confirmed previous findings that there is a positive correlation between the crowd size and PPR at mass gatherings but found a negative correlation between density and PPR (r = -0.206, n=317, Pfootball teams generated statistically significant differences in PPR. What is known about this topic? Understanding the drivers of emergency medical care is most important in the mass gathering setting. There has been minimal analysis of psychological 'crowd' variables. What does this paper add? This study explores the psychosocial impact of supporting a different team on the PPR of spectators at Australian Football League matches. The value of collecting and analysing these types of data sets is to support more balanced planning, better decision support and knowledge management, and more effective emergency medical demand management. What are the implications for practitioners? This information further expands the body of evidence being created to understand the drivers of emergency medical demand and usage. In addition, it supports the planning and management of emergency medical and health-related requirements by increasing our understanding of the effect of elements of 'crowd' that impact on medical usage and emergency healthcare.

  11. Ball Speed and Release Consistency Predict Pitching Success in Major League Baseball.

    Science.gov (United States)

    Whiteside, David; Martini, Douglas N; Zernicke, Ronald F; Goulet, Grant C

    2016-07-01

    Whiteside, D, Martini, DN, Zernicke, RF, and Goulet, GC. Ball speed and release consistency predict pitching success in Major League Baseball. J Strength Cond Res XX(X): 000-000, 2015-This study aimed to quantify how ball flight kinematics (i.e., ball speed and movement), release location, and variations therein relate to pitching success in Major League Baseball (MLB). One hundred ninety starting MLB pitchers met the inclusion criteria for this study. Ball trajectory information was collected for 76,000 pitches and inserted into a forward stepwise multiple regression model, which examined how (a) pitch selection, (b) ball speed, (c) ball movement (horizontal and lateral), (d) release location (horizontal and lateral), (e) variation in pitch speed, (f) variation in ball movement, and (g) variation in release location related to pitching success (as measured by fielding independent pitching-FIP). Pitch speed, release location variability, variation in pitch speed, and horizontal release location were significant predictors of FIP and, collectively, accounted for 24% of the variance in FIP. These findings suggest that (a) maximizing ball speed, (b) refining a consistent spatial release location, and (c) using varied pitch speeds should be primary foci for the pitching coach. However, between-pitcher variations underline how training interventions should be administered at the individual level, with consideration given to the pitcher's injury history. Finally, despite offering significant predictors of success, these three factors explained only 22% of the variance in FIP and should not be considered the only, or preeminent, indicators of a pitcher's effectiveness. Evidently, traditional pitching metrics only partly account for a pitcher's effectiveness, and future research is necessary to uncover the remaining contributors to success.

  12. Patterns of cancer in first generation immigrants from the Arab League and other countries.

    Science.gov (United States)

    Kato, Ikuko; Yee, Cecilia L; Ruterbusch, Julie; Schwartz, Kendra

    2009-01-01

    Arabic immigrants are a relatively new group of immigrants and one of the fastest growing populations in the United States. Yet, information about their disease patterns is limited because Arabic is not a recognized minority group in population statistics. We tested whether population-based cancer registry data were useful to describe cancer patterns of the first generation of Arabic immigrants, compared with non-immigrants as well as the first generation of other immigrants. Information on invasive cancer cases with only one primary and known age was extracted from Surveillance, Epidemiology, and End Results (SEER) public use data (1973-2004) and software. Immigrants were divided by place of birth; Arabic: born in the Arab League countries, and other immigrants: born in countries other than the United States or Arab League, whereas US-born were used as a reference population. Information on place of birth was frequently absent for non-deceased cases, therefore data were limited to deceased cases. Age- and gender-standardized proportional ratios (SPR) were calculated for 24 aggregated cancer sites. Significantly high or low SPRs were observed for Arabic immigrants for the following cancer sites: liver (3.15), gallbladder & other biliary (1.87), thyroid (1.74), stomach (1.54), leukemia (1.41), lymphoma (1.36), pancreas (1.36), ovary (1.29), brain and other nervous system (1.23), lung (0.80), prostate (0.72), oral cavity and pharynx (0.64), esophagus (0.39), and skin melanoma (0.33). These patterns were similar for the other immigrants; however, ovary and brain were Arabic-specific, and thus may deserve further investigation for specific environmental or genetic exposures among Arabic immigrants.

  13. 'Wild league' in water polo: An exploration of recreational sports event visit motivation

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    Sindik Joško

    2016-01-01

    Full Text Available Scope of this study was to identify motivational factors related to specific recreational sport event: 'Wild league' in water polo, which takes place in Dubrovnik, have very long tradition. First goal of the study is to determine the relationship between motivational factors related to this event, as well as with socio-demographic variables. Second goal is to determine the differences in motivational factors, according to several independent variables, mainly related to the previous experiences with sports and touristic destination. The cross-sectional study is conducted. The sample of 125 participants was examined, using the Questionnaire on sports event. All participants were Croatian citizens, excluding those who are born, and currently live in Dubrovnik. Major sports tourism motives of the potential tourists in this sporting event, were obtained. In general, the importance of the benefits of sports and tourist destination prevailed, as compared with their limitations, which appeared as an important factor only in participants who didn't visited Dubrovnik yet. At the participants, pull factors, i.e. advanced sports and travel motives slightly dominated over push motives, but statistically significant only in females, who expressed more sophisticated pulling tourist motives, such as the acquisition of knowledge about the destination. Correlations indicate that previous interest in sport, particularly in water polo and Wild League, are moderate positively associated with pushing motives. Moreover, previous recreationally engaging in sports, as well as destination-related origin, appeared as the important factors for having more emphasized pull motives for visiting this sport event. Level of the education did not appear as important factor in differentiating main type of motives in target population. Results provide initial information about the possibility of profiling potential tourists who could be motivated to visit the destination by this

  14. Match demands of Senior and Junior players during International Rugby League.

    Science.gov (United States)

    Dempsey, Gary M; Gibson, Neil V; Sykes, Dave; Pryjmachuk, Brad; Turner, Anthony P

    2017-08-09

    This study aims to quantify and compare the positional game demands of international junior and senior rugby league competition for the first time. Global Positioning System (GPS) and video analysis were used to track 118 elite male rugby league players (57 seniors aged 28.7 ± 4.4 y; 61 juniors aged 17.2 ± .5 y) over 10 international matches (6 senior; 4 junior) characterized as either forwards (n = 67) or backs (n = 51). There were significant increases in the offensive carries (0.18 cf. 0.09 n.min; r = .56) and defensive tackles (0.36 cf. 0.23 n.min; r = .3) between senior and junior players, as well as forwards and backs (0.16 cf. 0.09; r = .34 and 0.41 cf. 0.14; r = .52) respectively. Running demands were significantly greater in backs than forwards (independent of playing level) for total distance (6962 ± 1263 m cf. 4879 ± 1824 m; r = .55), individualized high speed distances (310 ± 158 m cf. 250 ± 171 m; r = .2), high-intensity accelerations (28.7 ± 12.1 m·s cf. 21.9 ± 11.7 m·s; r = .27) and decelerations (57.2 ± 18.3 m·s cf. 43.0 ± 17.8 m·s; r = .38). Positional differences were eliminated when reported relative to minutes played. From a practical perspective, whilst running demands relative to time on the pitch may prepare junior players for senior competition, it is not representative of the increased body mass and contact frequency within the senior game. Coaches should therefore reflect these differences within their physical preparation programmes to prepare junior athletes accordingly for progression to the senior level.

  15. Epidemiology and Impact of Abdominal Oblique Injuries in Major and Minor League Baseball.

    Science.gov (United States)

    Camp, Christopher L; Conte, Stan; Cohen, Steven B; Thompson, Matthew; D' Angelo, John; Nguyen, Joseph T; Dines, Joshua S

    2017-03-01

    Oblique injuries are known to be a common cause of time out of play for professional baseball players, and prior work has suggested that injury rates may be on the rise in Major League Baseball (MLB). To better understand the current incidence of oblique injuries, determine their impact based on time out of play, and to identify common injury patterns that may guide future injury prevention programs. Descriptive epidemiological study. Using the MLB Health and Injury Tracking System, all oblique injuries that resulted in time out of play in MLB and Minor League Baseball (MiLB) during the 2011 to 2015 seasons were identified. Player demographics such as age, position/role, and handedness were included. Injury-specific factors analyzed included the following: date of injury, timing during season, days missed, mechanism, side, treatment, and reinjury status. A total of 996 oblique injuries occurred in 259 (26%) MLB and 737 (74%) MiLB players. Although the injury rate was steady in MiLB, the MLB injury rate declined ( P = .037). A total of 22,064 days were missed at a mean rate of 4413 days per season and 22.2 days per injury. The majority of these occurred during batting (n = 455, 46%) or pitching (n = 348, 35%), with pitchers losing 5 days more per injury than batters ( P time out of play in professional baseball. The vast majority of injuries occur on the lead side, and these injuries result in the greatest amount time out of play. The benefit of injections for the treatment of oblique injuries remains unknown.

  16. Recommendations of the national football league physician society task force on the use of toradol(®) ketorolac in the national football league.

    Science.gov (United States)

    Matava, Matthew; Brater, D Craig; Gritter, Nancy; Heyer, Robert; Rollins, Douglas; Schlegel, Theodore; Toto, Robert; Yates, Anthony

    2012-09-01

    Ketorolac tromethamine (Toradol(®)) is a non-steroidal anti-inflammatory drug that has potent analgesic and anti-inflammatory properties. It can be administered orally, intravenously, intramuscularly, or via a nasal route. Ketorolac injections have been used for several years in the National Football League (NFL), in both the oral and injectable forms, to treat musculoskeletal injuries and to prevent post-game soreness. In an attempt to determine the appropriate use of this medication in NFL players, the NFL Team Physician Society appointed a Task Force to consider the best available evidence as to how ketorolac should be used for pain management in professional football players. These treatment recommendations were established based on the available medical literature taking into consideration the pharmacokinetic properties of ketorolac, its accepted indications and contraindications, and the unique clinical challenges of the NFL. The Task Force recommended that 1) ketorolac should only be administered under the direct supervision and order of a team physician; 2) ketorolac should not be used prophylactically as a means of reducing anticipated pain either during or after participation in NFL games or practices and should be limited to those players diagnosed with an injury or condition and listed on the teams' injury report; 3) ketorolac should be given in the lowest effective therapeutic dose and should not be used in any form for more than 5 days; 4) ketorolac should be given in its oral preparation under typical circumstances; 5) ketorolac should not be taken concurrently with other NSAIDs or by those players with a history of allergic reaction to ketorolac, other NSAIDs or aspirin; and 6) ketorolac should not be used by a player with a history of significant gastrointestinal bleeding, renal compromise, or a past history of complications related to NSAIDs.

  17. The role of anthropometric, performance and psychological attributes in predicting selection into an elite development programme in older adolescent rugby league players.

    Science.gov (United States)

    Tredrea, Matthew; Dascombe, Ben; Sanctuary, Colin E; Scanlan, Aaron Terrence

    2017-10-01

    This study aimed to identify attributes that discriminate selected from non-selected players and predict selection into a rugby league development programme in older adolescent players. Anthropometric, performance and psychological attributes were measured in under-16 (N = 100) and under-18 (N = 60) rugby league players trialling for selection into a development programme with a professional Australian club. Sprint times (P rugby league and indicate talent identification test batteries should be age-specific in older adolescent players.

  18. [Neo-Malthusian leagues in France from 1896 to 1940: a right-wing ideology under the cloak of a workers' ethos].

    Science.gov (United States)

    Lux, A

    1998-01-01

    "Although they claim to be socialists...the leaders of neo-Malthusian leagues in France (1896-1939)...clearly show the right-wing influence of the English Malthusian League, to the point of relegating the revolutionary utopia and the anti-capitalist struggle to the background. This assertion is based on a highlighting of the close relationship between the texts of their four periodicals and those of the two monthly journals of the Malthusian League on a number of topics related to the ills of overpopulation and the only effective remedy, i.e. adapting individual behavior--through contraception--to the inevitable determinism of the law of population." (EXCERPT)

  19. Vaccination in paediatric patients with auto-immune rheumatic diseases : A systemic literature review for the European League against Rheumatism evidence-based recommendations

    NARCIS (Netherlands)

    Heijstek, M. W.; de Bruin, L. M. Ott; Borrow, R.; van der Klis, F.; Kone-Paut, I.; Fasth, A.; Minden, K.; Ravelli, A.; Abinun, M.; Pileggi, G.; Borte, M.; Bijl, M.; Wulffraat, N. M.

    2011-01-01

    Objectives: To analyze available evidence on vaccinations in paediatric patients with rheumatic and auto-inflammatory diseases. This evidence formed the basis of the recently constructed European League against Rheumatism (EULAR) recommendations for vaccination of these patients. Methods: A

  20. High league bench players and starters: differences in group interactions, group cohesion, role acceptance and self-confidence in football teams

    OpenAIRE

    Simonenkova Irina Petrovna

    2015-01-01

    Main staff players differ from bench players in their perceptions and demonstrate different responses. This research compares the situation of bench players with the situation of starters in high league Latvian football teams.

  1. Lego MindStorms用のLisp処理系XS(ソフトウェア論文,<特集>ソフトウェア論文)

    OpenAIRE

    湯淺, 太一; Taiichi, Yuasa; 京都大学情報学研究科; Graduate School of Informatics, Kyoto University

    2007-01-01

    ロボット開発キットであるLego MindStormsは,8ビットCPUを搭載したRCXと呼ばれるブロックにさまざまなセンサやモータを接続することによって,自作ロボットの制御を可能にしている.本論文では,RCX上で動作し,ロボットを制御するために設計されたLisp処理系であるXSを紹介する.XSの評価器はRCX上で自律的に動作し,独自の実行時スタックやごみ集めの対象となるヒープを備えている.フロントエンドPCと交信することによって,バックトレース,関数トレース,端末機割込みなどの機能を提供し,対話的なプログラミング環境を実現している.処理系がサポートするプログラミング言語はSchemeをベースにし,モータやセンサなどとのインターフェイスを備えている.さらに,イベント待ちや非同期イベント割込みといったロボット制御に不可欠な機能も備えている....

  2. Choice reaching with a LEGO arm robot (CoRLEGO): The motor system guides visual attention to movement-relevant information.

    Science.gov (United States)

    Strauss, Soeren; Woodgate, Philip J W; Sami, Saber A; Heinke, Dietmar

    2015-12-01

    We present an extension of a neurobiologically inspired robotics model, termed CoRLEGO (Choice reaching with a LEGO arm robot). CoRLEGO models experimental evidence from choice reaching tasks (CRT). In a CRT participants are asked to rapidly reach and touch an item presented on the screen. These experiments show that non-target items can divert the reaching movement away from the ideal trajectory to the target item. This is seen as evidence attentional selection of reaching targets can leak into the motor system. Using competitive target selection and topological representations of motor parameters (dynamic neural fields) CoRLEGO is able to mimic this leakage effect. Furthermore if the reaching target is determined by its colour oddity (i.e. a green square among red squares or vice versa), the reaching trajectories become straighter with repetitions of the target colour (colour streaks). This colour priming effect can also be modelled with CoRLEGO. The paper also presents an extension of CoRLEGO. This extension mimics findings that transcranial direct current stimulation (tDCS) over the motor cortex modulates the colour priming effect (Woodgate et al., 2015). The results with the new CoRLEGO suggest that feedback connections from the motor system to the brain's attentional system (parietal cortex) guide visual attention to extract movement-relevant information (i.e. colour) from visual stimuli. This paper adds to growing evidence that there is a close interaction between the motor system and the attention system. This evidence contradicts the traditional conceptualization of the motor system as the endpoint of a serial chain of processing stages. At the end of the paper we discuss CoRLEGO's predictions and also lessons for neurobiologically inspired robotics emerging from this work. Crown Copyright © 2015. Published by Elsevier Ltd. All rights reserved.

  3. Association Between Playing American Football in the National Football League and Long-term Mortality.

    Science.gov (United States)

    Venkataramani, Atheendar S; Gandhavadi, Maheer; Jena, Anupam B

    2018-02-27

    Studies of the longevity of professional American football players have demonstrated lower mortality relative to the general population but they may have been susceptible to selection bias. To examine the association between career participation in professional American football and mortality risk in retirement. Retrospective cohort study involving 3812 retired US National Football League (NFL) players who debuted in the NFL between 1982 and 1992, including regular NFL players (n = 2933) and NFL "replacement players" (n = 879) who were temporarily hired to play during a 3-game league-wide player strike in 1987. Follow-up ended on December 31, 2016. NFL participation as a career player or as a replacement player. The primary outcome was all-cause mortality by December 31, 2016. Cox proportional hazards models were estimated to compare the observed number of years from age 22 years until death (or censoring), adjusted for birth year, body mass index, height, and position played. Information on player death and cause of death was ascertained from a search of the National Death Index and web-based sources. Of the 3812 men included in this study (mean [SD] age at first NFL activity, 23.4 [1.5] years), there were 2933 career NFL players (median NFL tenure, 5 seasons [interquartile range {IQR}, 2-8]; median follow-up, 30 years [IQR, 27-33]) and 879 replacement players (median NFL tenure, 1 season [IQR, 1-1]; median follow-up, 31 years [IQR, 30-33]). At the end of follow-up, 144 NFL players (4.9%) and 37 replacement players (4.2%) were deceased (adjusted absolute risk difference, 1.0% [95% CI, -0.7% to 2.7%]; P = .25). The adjusted mortality hazard ratio for NFL players relative to replacements was 1.38 (95% CI, 0.95 to 1.99; P = .09). Among career NFL players, the most common causes of death were cardiometabolic disease (n = 51; 35.4%), transportation injuries (n = 20; 13.9%), unintentional injuries (n = 15; 10.4%), and neoplasms (n = 15

  4. A prospective epidemiological study of injury incidence and injury patterns in a Hong Kong male professional football league during the competitive season

    OpenAIRE

    Justin Wai-Yuk Lee; Kam-Ming Mok; Hardaway Chun-Kwan Chan; Patrick Shu-Hang Yung; Kai-Ming Chan

    2014-01-01

    The aim of this study was to investigate the match and training injury incidence, injury patterns and severity, and their monthly variation in a Hong Kong male professional football league. The study design was a prospective cohort study. Seven teams in the Hong Kong Football Association first division league and 152 players from 10 professional teams participated in this study. On a weekly basis throughout the 9-month season, time-loss injuries and individual exposure were collected from inj...

  5. Edge Detection Algorithm Based on Fuzzy Logic Theory for a Local Vision System of Robocup Humanoid League

    Directory of Open Access Journals (Sweden)

    Andrea K. Perez-Hernandez

    2013-06-01

    Full Text Available At this paper we shown the development of an algorithm to perform edges extraction based on fuzzy logic theory. This method allows recognizing landmarks on the game field for Humanoid League of RoboCup. The proposed algorithm describes the creation of a fuzzy inference system that permit evaluate the existent relationship between image pixels, finding variations on grey levels of related neighbor pixels. Subsequently, it shows an implementation of OTSU method to binarize an image that was obtained from fuzzy process and so generate an image containing only extracted edges, validating the algorithm with Humanoid League images. Later, we analyze obtained results that evidence a good performance of algorithm, considering that this proposal only takes an extra 35% processing time that will be required by traditional methods, whereas extracted edges are 52% less noise susceptible.

  6. Comparison of the short-term oxidative stress response in National League basketball and soccer adolescent athletes.

    Science.gov (United States)

    Perrea, Anastasia; Vlachos, Ioannis S; Korou, Laskarina-Maria; Doulamis, Ilias P; Exarhopoulou, Konstantina; Kypraios, George; Kalofoutis, Anastasios; Perrea, Despina N

    2014-08-01

    Physical exercise is considered protective against oxidative stress-related disorders. However, there is increasing evidence that strenuous activity may induce increased oxidative stress response. This study investigated the impact of vigorous physical activity on serum oxidative stress markers in 36 soccer and 12 basketball National League adolescent athletes 40 minutes before and 15 minutes after a National League game. Serum total peroxide, fibrinogen, polymorphonuclear (PMN) elastase, and myeloperoxidase levels were determined. No significant differences in any of the measured parameters were observed before the match. Soccer players exhibited significantly lower total peroxide (P athletes after the game. A number of important differences between these 2 sports, such as duration or total aerobic and anaerobic demands, may affect oxidative status. These parameters need to be further examined in order to elucidate the different effects of these 2 sports on postexercise oxidative status. © The Author(s) 2013.

  7. Relationships between force-time characteristics of the isometric midthigh pull and dynamic performance in professional rugby league players.

    Science.gov (United States)

    West, Daniel J; Owen, Nick J; Jones, Marc R; Bracken, Richard M; Cook, Christian J; Cunningham, Dan J; Shearer, David A; Finn, Charlotte V; Newton, Robert U; Crewther, Blair T; Kilduff, Liam P

    2011-11-01

    There is considerable conflict within the literature regarding the relevance of isometric testing for the assessment of neuromuscular function within dynamic sports. The aim of this study was to determine the relationship between isometric measures of force development and dynamic performance. Thirty-nine professional rugby league players participated in this study. Forty-eight hours after trial familiarization, participants performed a maximal isometric midthigh pull, with ∼120-130° bend at the knee, countermovement jump (CMJ), and a 10-m sprint. Force-time data were processed for peak force (PF), force at 100 milliseconds (F100ms), and peak rate of force development (PRFD). Analysis was carried out using Pearson's product moment correlation with significance set at p force-time curves are related to jump and sprint acceleration performance in professional rugby league players.

  8. Activity profiles of professional soccer, rugby league and Australian football match play.

    Science.gov (United States)

    Varley, Matthew C; Gabbett, Tim; Aughey, Robert J

    2014-12-01

    Abstract We compared the match activity profiles of elite footballers from Australian football (AF), rugby league (RL) and soccer (SOC), using identical movement definitions. Ninety-four elite footballers from AF, RL or SOC clubs in Australia participated in this study. Movement data were collected using a 5-Hz global positioning system from matches during the 2008-2011 competitive seasons, including measures of velocity, distance, acceleration and bouts of repeat sprints (RS). Australian footballers covered the greatest relative running distances (129 ± 17 m.min -1 ) compared to RL (97 ± 16 m.min -1 ) and SOC (104 ± 10 m.min -1 ) (effect size [ES]; 1.0-2.8). The relative distance covered (4.92 ± 2.10 m.min -1 vs. 5.42 ± 2.49 m.min -1 ; 0.74 ± 0.78 m.min -1 vs. 0.97 ± 0.80 m.min -1 ) and the number of high-velocity running (0.4 ± 0.2 no.min -1 vs. 0.4 ± 0.2 no.min -1 ) and sprint (0.06 ± 0.06 no.min -1 vs. 0.08 ± 0.07 no.min -1 ) efforts between RL and SOC players were similar (ES; 0.1-0.3). Rugby league players undertook the highest relative number of accelerations (1.10 ± 0.56 no.min -1 ). RS bouts were uncommon for all codes. RL and SOC players perform less running than AF players, possibly due to limited open space as a consequence of field size and code specific rules. While training in football should be code specific, there may be some transference of conditioning drills across codes.

  9. Unravelling hieroglyphs : Urban traffic signs and the League of Nations

    Directory of Open Access Journals (Sweden)

    Frank Schipper

    2009-11-01

    Full Text Available Cet article porte sur les enjeux de signalisation routière pendant l'entre-deux-guerres. Il esquisse d'abord la relation souvent difficile entre l'automobile et la ville d'une part et la société en général. Il revient sur le rôle de la signalisation routière dont la mise en place a contribué à encadrer ces rapports. À la veille de la Première Guerre Mondiale, des milliers de panneaux décorent déjà les routes européennes. Depuis la guerre, la nouvelle Société des Nations réussit à s'accaparer les discussions sur la signalisation routière au début des années 1920, puis commence ses travaux sur la signalisation routière spécifiquement urbaine à partir de 1926. La Conférence Européenne sur le Trafic Routier en 1931 est le sommet de ce mouvement. Le système n'a pas changé fondamentalement depuis. A l'inverse des propositions des représentants urbains, la SdN n’est cependant pas devenue le coordinateur central des problèmes de signalisation routière. L’article conclut par nuancer la qualification des panneaux routiers comme des hiéroglyphes par le journaliste français Baudry de Saunier en 1931.This article discusses road traffic signs in the Interwar years. The article first sketches the often difficult relationship between the car and the city and society at large. It proposes road signs were introduced in part to mitigate this antagonistic relation. On the eve of the First World War thousands of signs already adorned European roads. After the war the new League of Nations managed to seize discussions on road signs in the early 1920s, and started to work on specifically urban road signs from 1926 onwards. The European Conference on Road Traffic in 1931 formed the apex of this development. The system has not fundamentally changed since. Contrary to the proposal of urban representatives, the League did not, however, become the supreme arbiter of traffic signs. The article concludes by nuancing a 1931

  10. Metabolic demands and replenishment of muscle glycogen after a rugby league match simulation protocol.

    Science.gov (United States)

    Bradley, Warren J; Hannon, Marcus P; Benford, Victoria; Morehen, James C; Twist, Craig; Shepherd, Sam; Cocks, Matthew; Impey, Samuel G; Cooper, Robert G; Morton, James P; Close, Graeme L

    2017-09-01

    The metabolic requirements of a rugby league match simulation protocol and the timing of carbohydrate provision on glycogen re-synthesis in damaged muscle were examined. Fifteen (mean±SD: age 20.9±2.9 year, body-mass 87.3±14.1kg, height 177.4±6.0cm) rugby league (RL) players consumed a 6gkgday-1 CHO diet for 7-days, completed a time to exhaustion test (TTE) and a glycogen depletion protocol on day-3, a RL simulated-match protocol (RLMSP) on day-5 and a TTE on day-7. Players were prescribed an immediate or delayed (2-h-post) re-feed post-simulation. Muscle biopsies and blood samples were obtained post-depletion, before and after simulated match-play, and 48-h after match-play with PlayerLoad and heart-rate collected throughout the simulation. Data were analysed using effects sizes±90% CI and magnitude-based inferences. PlayerLoad (8.0±0.7 AUmin-1) and %HRpeak (83±4.9%) during the simulation were similar to values reported for RL match-play. Muscle glycogen very likely increased from immediately after to 48-h post-simulation (272±97 cf. 416±162mmolkg-1d.w.; ES±90%CI) after immediate re-feed, but changes were unclear (283±68 cf. 361±144mmolkg-1d.w.; ES±90%CI) after delayed re-feed. CK almost certainly increased by 77.9±25.4% (0.75±0.19) post-simulation for all players. The RLMSP presents a replication of the internal loads associated with professional RL match-play, although difficulties in replicating the collision reduced the metabolic demands and glycogen utilisation. Further, it is possible to replete muscle glycogen in damaged muscle employing an immediate re-feed strategy. Copyright © 2017 Sports Medicine Australia. Published by Elsevier Ltd. All rights reserved.

  11. Influence of an intensified competition on fatigue and match performance in junior rugby league players.

    Science.gov (United States)

    Johnston, Rich D; Gabbett, Tim J; Jenkins, David G

    2013-09-01

    The aim of this study was to assess the physiological responses to an intensified rugby league competition and explore the relationships between fatigue and match performance. Prospective cohort study. Fifteen junior rugby league players (n=8 forwards, 7 backs; mean±SE, age 16.6±0.2 years; body mass 81.6±3.0kg; and height 178.9±1.8cm) competed in five 40min games over 5 days (two games each on days 1 and 2, one game on day 4, and no games on days 3 and 5). Over the competition, players performed a countermovement jump to assess neuromuscular fatigue, provided a fingertip blood sample to measure blood creatine kinase, and completed a questionnaire to monitor perceived wellbeing; ratings of perceived effort were recorded following each game. Global positioning system and video analysis of each game were used to assess match performance. Over the first 3 days, there were progressive and large increases in neuromuscular fatigue which peaked 12h after game 4 (forwards ES=4.45, p=0.014; backs ES=3.62, p=0.029), and muscle damage which peaked 1h post game 4 (forwards ES=4.45, p=0.004; backs ES=3.94 p=0.012), as well as reductions in perceived wellbeing. These measures gradually recovered over the final 2 days of the competition. Compared to the backs, the forwards experienced greater increases in creatine kinase following game 2 (ES=1.30) and game 4 (ES=1.24) and reductions in perceived wellbeing (ES=0.25-0.46). Match intensity, high-speed running, and repeated-high intensity effort bouts decreased in games 4 and 5 of the competition. Small to large associations were observed between the changes in fatigue, muscle damage and match performance, with significant correlations between creatine kinase and repeated high-intensity effort bout number (r=-0.70, p=0.031) and frequency (r=0.74, p=0.002) and low-speed activity (r=-0.56, p=0.029). Fatigue and muscle damage accumulate over an intensified competition, which is likely to contribute to reductions in high

  12. Incidence and characteristics of injuries during the 2010 FELDA/FAM National Futsal League in Malaysia.

    Directory of Open Access Journals (Sweden)

    Mohamad Shariff A Hamid

    Full Text Available OBJECTIVE: In Malaysia, futsal is a popular sport played by individuals across all ages and genders. Despite its popularity, information on futsal related injury in Malaysia is not available. The purpose of this study is to examine the injury incidence and injury patterns among amateur men and women futsal players in Malaysia. METHODS: Players reported injury to the tournament medical team during the FELDA/FAM National Futsal League 2010 were interviewed and assessed by a Sports Medicine registrar. Player's socio-demographic profiles and information about the injury were documented in the injury report form adapted from medical report form used by FIFA: Medical Assessment and Research Centre (F-Marc. RESULTS: A total of 86 injuries were reported from 141 matches, equivalent to an incidence of 91.5 injuries per 1000 player hours (95% CI 72.2 to 110.8, or 61.0 injuries per 1000 player matches (95% CI 48.1 to 73.9. Most were minor injuries resulted from contact with another player. Injuries often involved the lower extremity (44% followed by the trunk (14% and the upper limb (13%. Ankle (n = 7; 39% and knee (n = 6; 33% sprains were the most prevalent diagnoses of time-loss injuries. A significant association between time-loss and type of injury was found χ2 (1,N = 86 = 3.99, p = 0.04. In addition, time-loss injury was significantly associated with playing surface χ2 (1,N = 86 = 10.11, p = 0.018. CONCLUSION: The injury rate during the FELDA/FAM National Amateur Futsal Men's League in Malaysia was lower compared with previous Futsal World Cups competition. Most injuries resulted from contact with another player were minor and did not lead to time-loss from participation. Time-loss injury was significantly associated with type of injury and playing surface.

  13. Knowledge, attitude, and skills regarding sports medicine among football players and team doctors in the football super league in Malawi

    OpenAIRE

    Killowe, C; Mkandawire, NC

    2005-01-01

    A study was conducted among football players and team doctors in the football super league in Malawi to determine the level of knowledge, skills and attitude in sports medicine. One hundred football players and thirteen team doctors were involved in the study. Standardised questionnaires were used to collect data in an interview format. Among the players 37% had completed tertiary education and 60% had finished secondary school education. Most players had poor knowledge on prevention of injur...

  14. A Super League partnership - Integrating professional sport and the NHS to tackle health inequalities. Widnes Vikings and NHS Halton CCG

    OpenAIRE

    Sweeney, Dave; Rule, James

    2017-01-01

    Introduction: The NHS CCG for Halton, one of Britain’s most deprived boroughs, has developed an unparalleled platform to tackle its health challenges through partnership working with the Super League rugby club, Widnes Vikings.Description: This is Britain’s most innovative and ambitious partnership between health and sporting organisations.Stakeholders: Integrated team of Halton CCG, Halton Borough Council and Widnes Vikings.Public HealthVoluntary sectorSocial care providersThousands of fans....

  15. Goal scoring analysis based on team level in National Hockey League in the season 2006/2007

    OpenAIRE

    Garbe, Niels

    2013-01-01

    The purpose of this thesis is to determine how top ranked teams score differntly from other teams. In ice hockey the aim is to score more goals than the other team in order to win hockey games. The thesis examines the differnces in goal scoring on a team level. Therefor the goals of the 2006/2007 season of National Hockey League were collected and categoriezed by predetermined and approved variables. The teams were combined into three groups: Top- , middle- and bottom ranked...

  16. Head impacts in a junior rugby league team measured with a wireless head impact sensor: an exploratory analysis.

    Science.gov (United States)

    King, Doug; Hume, Patria; Gissane, Conor; Clark, Trevor

    2017-01-01

    OBJECTIVE The aim of this study was to investigate the frequency, magnitude, and distribution of head impacts sustained by players in a junior rugby league over a season of matches. METHODS The authors performed a prospective cohort analysis of impact magnitude, frequency, and distribution on data collected with instrumented XPatches worn behind the ear of players in an "under-11" junior rugby league team (players under 11 years old). RESULTS A total of 1977 impacts were recorded. Over the course of the study, players sustained an average of 116 impacts (average of 13 impacts per player per match). The measured linear acceleration ranged from 10g to 123g (mean 22g, median 16g, and 95th percentile 57g). The rotational acceleration ranged from 89 rad/sec 2 to 22,928 rad/sec 2 (mean 4041 rad/sec 2 , median 2773 rad/sec 2 , and 95th percentile 11,384 rad/sec 2 ). CONCLUSIONS The level of impact severity based on the magnitude of impacts for linear and rotational accelerations recorded was similar to the impacts reported in studies of American junior and high school football, collegiate football, and youth ice hockey players, but the players in the rugby league cohort were younger, had less body mass, and played at a slower speed than the American players. Junior rugby league players are required to tackle the player to the ground and use a different tackle technique than that used in American football, likely increasing the rotational accelerations recorded at the head.

  17. Critical reflection of the advanced rehabilitation of an elite rugby league player sustaining a posterior Bankart lesion.

    Science.gov (United States)

    McDonough, Andrew; Funk, Lennard

    2013-02-01

    The following is a critical description and discussion of the successful assessment and rehabilitation of a right shoulder posterior Bankart repair in an elite rugby league player. The rehabilitation follows accelerated, goal based guidelines, widely adopted in current sports practice but not well documented in the literature (Funk & Snow, 2007; Park, Lin, Yokota, & McFarland, 2004). The study serves to be the first critical discussion of such a regime. Copyright © 2012 Elsevier Ltd. All rights reserved.

  18. Climate policies in the U.S. at the stakeholder level: A case study of the National Football League

    International Nuclear Information System (INIS)

    Reiche, Danyel

    2013-01-01

    This article analyzes how stakeholders are able to influence climate policy-making in the U.S.; emphasis is placed upon the most popular sports league in the United States, the National Football League (NFL). An empirical analysis of the 32 NFL franchises identifies pioneering clubs that have introduced ambitious green programs that include the utilization of renewable energies, the adoption of energy efficiency measures and carbon offsetting policies, as well as the facilitation of public transport and electric cars. Apart from environmental concerns, this paper identifies several drivers for pioneering actions: economic motives, pressure exerted by the local environment, public relations, and political incentives such as the promotion from the federal government's stimulus package. Finally, this article investigates the role that state actors, such as the Environmental Protection Agency, and non-state actors, such as the Natural Resources Defense Council, play in the innovation and diffusion processes of environmental programs in the NFL. - Highlights: • The article analyzes the role of stakeholders in influencing climate policy-making in the U.S. • A case study of the National Football League (NFL) and their 32 franchises is carried out. • The research identifies pioneering teams and describes their actions. • The motives of pioneering action are identified. • State and non state actors that were involved in innovation and diffusion of green programs in the NFL are pinpointed

  19. Epidemiology and history of knee injury and its impact on activity limitation among football premier league professional referees

    Science.gov (United States)

    Mahdavi Mohtasham, Hamid; Shahrbanian, Shahnaz; Khoshroo, Fatemeh

    2018-01-01

    Abstract: Background: The purpose of this study was to determine the epidemiology and history of knee injury and its impact on activity limitation among football premier league professional referees in Iran. Methods: This was a descriptive study. 59 Football Premier League professional referees participated in the study. The knee injury related information such as injury history and mechanism was recorded. Injury related symptoms and their impacts on the activity limitation, ability to perform activities of daily living as well participation in sports and recreational activities was obtained through the Knee Outcome Survey (KOS). Results: The results indicated that 31 out of 59 participants reported the history of knee injury. In addition, 18.6%, 22.4% and 81% of the referees reported that they had been injured during the last 6 months of the last year, and at some point in their refereeing careers, respectively. Results further indicated that 48.8% of the injuries occurred in the non-dominant leg and they occurred more frequently during training sessions (52%). Furthermore, the value of KOS was 85 ± 13 for Activities of Daily Living subscale and 90 ± 9 for Sports and Recreational Activities subscale of the KOS. Conclusions: Knee injury was quite common among the Football Premier League professional referees. It was also indicated that the injuries occurred mainly due to insufficient physical fitness. Therefore, it is suggested that football referees undergo the proper warm-up program to avoid knee injury. PMID:29362295

  20. Injury profile among elite male youth soccer players in a Swedish first league

    Science.gov (United States)

    Nilsson, Tania; Östenberg, Anna Hafsteinsson; Alricsson, Marie

    2016-01-01

    This study investigated the injury profile among elite male youth soccer players in a Swedish first league during two seasons. The present cohort study is based on data collected during the 2013–2014 seasons. In total, 43 young elite male soccer players, aged 15 to 19 yr, were prospectively followed regarding injuries, time of exposure, injury location, type of injury, and injury severity. The overall incidence of injury in the present study was estimated to 6.8 injuries per 1,000 exposure hours and 15.5 and 5.6 injuries per 1,000 hr for matches and training, respectively. The single most common injury subtype was muscle strain (53%). The hip and groin were the most common locations for injuries. Thirty-one percent of the injuries were classified as severe injury and caused >28 days absence from training and match play. Both the injury incidence and the number of serious injury seems to be relatively high in youth elite players according to this study. Although the injury incidence seems to be slightly lower than in adult elite players the injuries seem to be more traumatic in youth elite players. PMID:27162769

  1. Technical Performance Analysis of Iran Premier League Soccer Players in 2012-2013 Season

    Directory of Open Access Journals (Sweden)

    Javani Mohsen

    2015-10-01

    Full Text Available Background and purpose of study : analysis of IRAN premier league soccer players’ technical performance in season 2012-2013, using a computerized match analysis system (Borhan Mobin Development Management Co, IRAN. Material and methods: in this study, data were obtained from 120 players, who performed in competitions 90 minutes. The players were classified into 3 positional roles: defenders, midfielders and forwards. Technical performance variables analysis included: total passes, total successful passes, pass accuracy, total shots; total shots to target, shot accuracy, ball interception and ball losses. The data were statistically analyzed by one-way ANOVA, Kruskal-Wallis, Mann-Whitney U and Tukey post hoc test. Results : The findings of this study showed that players performed about 45 passes per competition. Midfielders and defenders had significantly higher number of passes than forwards. Pass accuracy was about 67% and there were no significant differences between positional roles. Also, the players performed about 0.8 shots per competition, forwards and midfielders had significantly higher number of shots than defenders. Shot accuracy was about 31%; midfielders and forwards had significantly higher shot accuracy than defenders. Forwards showed significantly lower ball interception and higher ball losses than other positions. Conclusion : The result of this study showed that there were significant differences between some technical actions in positional roles. Therefore, coaches can use this information for individualization of training according to playing positions and for optimization of training in the amateur game.

  2. Relationship between static and dynamic balance abilities in Italian professional and youth league soccer players.

    Science.gov (United States)

    Pau, Massimiliano; Arippa, Federico; Leban, Bruno; Corona, Federica; Ibba, Gianfranco; Todde, Francesco; Scorcu, Marco

    2015-08-01

    To assess the existence of correlations between static and dynamic balance abilities in young and professional elite soccer players. Cross-sectional. Fifty-one elite players who regularly compete at national level divided into two groups: Professional (age 18-34, n = 20) and Under 15-17 (age 14-16, n = 31). Dynamic balance was assessed for the case of a single-leg landing task by means of vertical time to stabilization (TTS) and postural sway calculated on the basis of center-of-pressure (COP) trajectories (sway area, COP displacements in antero-posterior and medio-lateral direction, COP path length). The same parameters were also measured for a 20 s one-legged stance to assess static balance abilities. No significant correlations were found between static and dynamic balance parameters except for TTS and COP displacements in the antero-posterior direction (r = 0.29, p = 0.003). Professional players are characterized by lower TTS in comparison with youth leagues players (0.767 vs. 1.188 s for the dominant limb, p balance in soccer players should be performed with both dynamic and static tests, considering that the postural control performances in the two cases are not related. Copyright © 2014 Elsevier Ltd. All rights reserved.

  3. Descriptive epidemiology of injuries in a Brazilian premier league soccer team

    Science.gov (United States)

    de Freitas Guina Fachina, Rafael Júlio; Andrade, Marília dos Santos; Silva, Fernando Roberto; Waszczuk-Junior, Silas; Montagner, Paulo César; Borin, João Paulo; de Lira, Claudio Andre Barbosa

    2013-01-01

    Soccer, which has a large number of participants, has a high injury incidence that causes both financial and time burdens. Therefore, knowledge about the epidemiology of soccer injuries could allow sports-medicine professionals, such as physicians and physiotherapists, to direct their work in specific preventive programs. Thus, our aim was to conduct an epidemiological survey of injuries sustained by professional soccer players from the same team who participated in the Brazilian championship premier league in 2009. To this end, we evaluated retrospectively player medical records from the team, which included name, date of birth, position, date of injury, mechanism of injury, and type of injury. In the period of study, 95 injuries were recorded: 42 (44.2%) were recorded during matches, and 53 (55.8%) during the training period. Injuries occurred more frequently in midfielders and strikers. All injuries happened in the lower limb, most of the injuries were muscular, and most occurred as the result of collisions with other athletes. In summary, this study demonstrates that there is a need for greater safety awareness in the training environment. PMID:24379722

  4. Officiating Role Influences the Physical Match Activity Profiles of Rugby League Touch Judges and Referees

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    Pearce Leesa

    2017-08-01

    Full Text Available This study investigated the effect of the officiating role on physical activity profiles of rugby league match officials during match-play. Physical performance indicators were collated from 23 match officials, resulting in 78 observations. Match officials were categorised into two groups: referees and touch judges. Microtechnology facilitated the quantification of total distance (m, relative distance (m⋅min-1, maximum velocity (m⋅s-1, the percentage of high intensity running distance (% total > 3.01 m⋅s-1, walking distance (5 m⋅s-1. Multivariate analysis modelled the main effect of the officiating role with follow up univariate analyses identifying significant differences. A significant effect was noted (V = 750; F(8, 66 = 24.71; p < 0.05 with referees covering a greater total distance (7767 ± 585 vs. 7022 ± 759 m, relative distance (90 ± 6 vs. 82 ± 8 m⋅min-1, jogging distance (3772 ± 752 vs. 3110 ± 553 m, and fast jogging distance (2565 ± 631 vs. 1816 ± 440 m compared to touch judges. Touch judges covered greater distances while sprinting (1012 ± 385 vs. 654 ± 241 m. Results provide important guidance in the development of training programs for match officials.

  5. RECREATIONAL ICE HOCKEY INJURIES IN ADULT NON-CHECKING LEAGUES: A UNITED STATES PERSPECTIVE

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    Douglas J. Mattson

    2005-03-01

    Full Text Available The purpose of this study was to analyze injuries among adult recreational ice hockey players. This was an observational prospective cohort study with data collected on injuries sustained during one season in the adult recreational ice hockey leagues of Oneida County, NY. The injury incidence rate was found to be 12.2/1000 player-exposures. The most common anatomic region injured was the head/neck/face (35%. Collisions were most often reported as the mechanism of injury (44%. Fracture was the most common diagnosis. Of players wearing face protection (full cage or shield, or partial visor/half shield, none suffered facial injuries, while all facial injuries reported were to players not wearing facial protection. The concussion rate was 1.1/1000 player-exposures. A lack of protective equipment was associated with 38% of injuries and 24% of injuries involved penalties. A history of prior injuries was found in 89% of injured players with 28% re-injuring the same body part. This study's findings suggested various strategies to address player injuries such as mandatory full facial protection and shoulder pads, strict enforcement of game rules, and game rule modifications (no body checking. Further research is needed on the role of preventive rehabilitation in players with previous injury history.

  6. Teams ranking of Malaysia Super League using Bayesian expectation maximization for Generalized Bradley Terry Model

    Science.gov (United States)

    Nor, Shahdiba Binti Md; Mahmud, Zamalia

    2016-10-01

    The analysis of sports data has always aroused great interest among statisticians and sports data have been investigated from different perspectives often aim at forecasting the results. The study focuses on the 12 teams who join the Malaysian Super League (MSL) for season 2015. This paper used Bayesian Expectation Maximization for Generalized Bradley Terry Model to estimate all the football team's rankings. The Generalized Bradley-Terry model is possible to find the maximum likelihood (ML) estimate of the skill ratings λ using a simple iterative procedure. In order to maximize the function of ML, we need inferential bayesian method to get posterior distribution which can be computed quickly. The team's ability was estimated based on the previous year's game results by calculating the probability of winning based on the final scores for each team. It was found that model with tie scores does make a difference in affect the model of estimating the football team's ability in winning the next match. However, team with better results in the previous year has a better chance for scoring in the next game.

  7. The relative age effect reversal among the National Hockey League elite.

    Science.gov (United States)

    Fumarco, Luca; Gibbs, Benjamin G; Jarvis, Jonathan A; Rossi, Giambattista

    2017-01-01

    Like many sports in adolescence, junior hockey is organized by age groups. Typically, players born after December 31st are placed in the subsequent age cohort and as a result, will have an age advantage over those players born closer to the end of the year. While this relative age effect (RAE) has been well-established in junior hockey and other professional sports, the long-term impact of this phenomenon is not well understood. Using roster data on North American National Hockey League (NHL) players from the 2008-2009 season to the 2015-2016 season, we document a RAE reversal-players born in the last quarter of the year (October-December) score more and command higher salaries than those born in the first quarter of the year. This reversal is even more pronounced among the NHL "elite." We find that among players in the 90th percentile of scoring, those born in the last quarter of the year score about 9 more points per season than those born in the first quarter. Likewise, elite players in the 90th percentile of salary who are born in the last quarter of the year earn 51% more pay than players born at the start of the year. Surprisingly, compared to players at the lower end of the performance distribution, the RAE reversal is about three to four times greater among elite players.

  8. Integration of the functional movement screen into the National Hockey League Combine.

    Science.gov (United States)

    Rowan, Chip P; Kuropkat, Christiane; Gumieniak, Robert J; Gledhill, Norman; Jamnik, Veronica K

    2015-05-01

    The sport of ice hockey requires coordination of complex skills involving musculoskeletal and physiological abilities while simultaneously exposing players to a high risk for injury. The Functional Movement Screen (FMS) was developed to assess fundamental movement patterns that underlie both sport performance and injury risk. The top 111 elite junior hockey players from around the world took part in the 2013 National Hockey League Entry Draft Combine (NHL Combine). The FMS was integrated into the comprehensive medical and physiological fitness evaluations at the request of strength and conditioning coaches with affiliations to NHL teams. The inclusion of the FMS aimed to help develop strategies that could maximize its utility among elite hockey players and to encourage or inform further research in this field. This study evaluated the outcomes of integrating the FMS into the NHL Combine and identified any links to other medical plus physical and physiological fitness assessment outcomes. These potential associations may provide valuable information to identify elements of future training programs that are individualized to athletes' specific needs. The results of the FMS (total score and number of asymmetries identified) were significantly correlated to various body composition measures, aerobic and anaerobic fitness, leg power, timing of recent workouts, and the presence of lingering injury at the time of the NHL Combine. Although statistically significant correlations were observed, the implications of the FMS assessment outcomes remain difficult to quantify until ongoing assessment of FMS patterns, tracking of injuries, and hockey performance are available.

  9. Incidence, Nature, and Pattern of Injuries to Referees in a Premier Football (Soccer) League

    Science.gov (United States)

    Kordi, Ramin; Chitsaz, Alireza; Rostami, Mohsen; Mostafavi, Reza; Ghadimi, Mahmoodreza

    2013-01-01

    Background: Despite the crucial role of referees in a soccer match, few researchers have targeted the injury profile of referees in their studies. Understanding the incidence, nature, and pattern of injuries could provide important information for educational and preventative efforts at the international level. Hypothesis: The incidence rate and patterns of acute injuries to official referees of the Iranian Premier Football League during the 2009-2010 season are similar to those reported among referees in short-term international competitions such as FIFA World Cup. Study Design: Prospective cohort study. Methods: Demographic data for 74 referees, including 30 main referees and 44 assistant referees, were collected at the beginning of the season. To record injuries and refereeing time, weekly contact was made by a physician. Results: In total, 102 injuries were reported by referees during the football season. The incidence rates of injuries among referees during training and matches were 4.6 and 19.6 injuries per 1000 hours, respectively. Muscular and tendon injuries were found to be the most common type of injury, and the most common site of injury was the lower leg followed by the hip and groin. Conclusion: The results of this study are consistent with similar prospective studies evaluating injuries to referees over the course of a short-term tournament. Clinical Relevance: These findings provide a base for suggesting possible preventive recommendations in future studies. PMID:24427414

  10. Sustainable Sport Scheduling Approach Considering Team Equity for the Korean Professional Baseball League

    Directory of Open Access Journals (Sweden)

    Young Dae Ko

    2018-02-01

    Full Text Available Since the Korea Baseball League (KBL had nine teams, an odd number, in the 2013 season, one team was unable to compete at certain times in the rotation while the other eight teams played games. Therefore, it was necessary to consider several elements to generate an annual match schedule in terms of team equity. However, the annual match schedule created by the conventional method could not fully reflect the elements regarding team equity, and there were a great many complaints from teams and fans. As a result, applying an optimization technique was decided upon to derive an efficient annual match schedule for the 2014 season. All the required conditions for scheduling are formulated as one or more equations and several parameter values concerning team equity are calculated with the related equations. Due to the complicated scheduling conditions, a sequential solution approach is applied by dividing the overall planning horizon in three parts. The derived annual match schedule was used for the 2014 season after some modifications, and the staff of the KBL was satisfied with the performance of the proposed scheduling methodology. Currently, this sustainable scheduling methodology is still in use to generate an efficient annual match schedule for the KBL.

  11. Strategies for injury prevention in Brazilian football: Perceptions of physiotherapists and practices of premier league teams.

    Science.gov (United States)

    Meurer, Maurício Couto; Silva, Marcelo Faria; Baroni, Bruno Manfredini

    2017-11-01

    To describe the physiotherapists perceptions and the current practices for injury prevention in elite football (soccer) clubs in Brazil. Cross-sectional study. Group of Science in Sports & Exercise, Federal University of Healthy Sciences of Porto Alegre (Brazil). 16 of the 20 football clubs involved in the Brazilian premier league 2015. Physiotherapists answered a structured questionnaire. Most physiotherapists (∼88%) were active in design, testing and application of prevention programs. Previous injury, muscle imbalance, fatigue, hydration, fitness, diet, sleep/rest and age were considered "very important" or "important" injury risk factors by all respondents. The methods most commonly used to detect athletes' injury risk were: monitoring of biochemical markers (100% of teams), isokinetic dynamometry (81%), questionnaires (75%), functional movement screen (56%), fleximetry (56%) and horizontal jump tests (50%). All clubs used strength training, functional training, core exercises and balance/proprioception exercises in their injury prevention program; and Nordic hamstring exercise and other eccentric exercises were used by 94% of clubs. "FIFA 11+" prevention program was adapted by 88% of clubs. Physiotherapists perceptions and current practices of injury prevention within Brazilian elite football clubs were similar to those employed in developed countries. There remains a gap between clinical practice and scientific evidence in high performance football. Copyright © 2017 Elsevier Ltd. All rights reserved.

  12. Offensive Strategy in the 2D Soccer Simulation League Using Multi-Group Ant Colony Optimization

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    Shengbing Chen

    2016-02-01

    Full Text Available The 2D soccer simulation league is one of the best test beds for the research of artificial intelligence (AI. It has achieved great successes in the domain of multi-agent cooperation and machine learning. However, the problem of integral offensive strategy has not been solved because of the dynamic and unpredictable nature of the environment. In this paper, we present a novel offensive strategy based on multi-group ant colony optimization (MACO-OS. The strategy uses the pheromone evaporation mechanism to count the preference value of each attack action in different environments, and saves the values of success rate and preference in an attack information tree in the background. The decision module of the attacker then selects the best attack action according to the preference value. The MACO-OS approach has been successfully implemented in our 2D soccer simulation team in RoboCup competitions. The experimental results have indicated that the agents developed with this strategy, along with related techniques, delivered outstanding performances.

  13. Notes on the origins of Epilepsia and the International League Against Epilepsy.

    Science.gov (United States)

    Shorvon, Simon D; Weiss, Giselle; Goodkin, Howard P

    2009-03-01

    The recent discovery of archival material has shed interesting light on the origins of Epilepsia and also the International League Against Epilepsy (ILAE). The idea of an international journal devoted to epilepsy seems first to have arisen from talks between Dr. L. J. J. Muskens and Dr. W. Aldren Turner in 1905. A protracted series of subsequent letters between Muskens and a Haarlem publisher show how the idea slowly took shape. The committee of patronage, editorial board, and editorial assistants was probably first approached at the First International Congress of Psychiatry, Neurology, Psychology, and Nursing of the Insane, held in Amsterdam in 1907. At this meeting, the concept of an international organization to fight epilepsy (to become the ILAE) was also first proposed in public, again by Muskens. The concept of the ILAE was clearly modeled on another international organization-the International Commission for the Study of the Causes of Mental Diseases and Their Prophylaxis. This Commission had been first publicly proposed in 1906 by Ludwig Frank, at the Second International Congress for the Care and Treatment of the Insane. The proposed Commission and ILAE shared many features, aims, and personnel. Despite an auspicious start, the International Commission was prevented by personal and political differences from ever actually coming into being. However, the first issue of Epilepsia appeared in March 1909 and the ILAE was inaugurated in August 1909; and both have flourished and celebrate their centenaries this year.

  14. Predicting Football Matches Results using Bayesian Networks for English Premier League (EPL)

    Science.gov (United States)

    Razali, Nazim; Mustapha, Aida; Yatim, Faiz Ahmad; Aziz, Ruhaya Ab

    2017-08-01

    The issues of modeling asscoiation football prediction model has become increasingly popular in the last few years and many different approaches of prediction models have been proposed with the point of evaluating the attributes that lead a football team to lose, draw or win the match. There are three types of approaches has been considered for predicting football matches results which include statistical approaches, machine learning approaches and Bayesian approaches. Lately, many studies regarding football prediction models has been produced using Bayesian approaches. This paper proposes a Bayesian Networks (BNs) to predict the results of football matches in term of home win (H), away win (A) and draw (D). The English Premier League (EPL) for three seasons of 2010-2011, 2011-2012 and 2012-2013 has been selected and reviewed. K-fold cross validation has been used for testing the accuracy of prediction model. The required information about the football data is sourced from a legitimate site at http://www.football-data.co.uk. BNs achieved predictive accuracy of 75.09% in average across three seasons. It is hoped that the results could be used as the benchmark output for future research in predicting football matches results.

  15. STRENGTH AND CONDITIONING PRACTICES OF IRAN Wrestling League STRENGTH AND CONDITIONING COACHES

    Directory of Open Access Journals (Sweden)

    Far Saeed Jamshidi

    2014-08-01

    Full Text Available Purpose : The purpose of this study describes the results of a survey of the practices of Iranian Wrestling League strength and conditioning (IWL S&C coaches. Material: The response rate was 88.5% (100 of 113. The contents survey examines include: (a background information, (b physical testing, (c flexibility development, (d speed development, (e plyometrics, (f strength/power development, (g unique aspects, and (h comments from coaches providing additional information. Results: Results indicate, in part, that coaches assess an average of 7.3 parameters of fitness, with tests speed being the most common. All coaches used a variety of flexibility development strategies. Results reveal that all of IWL S&C coaches follow a periodization model. Speed as the first priority (100% and muscular endurance, power and strength as second priority (97% of importance in evaluating their athletes. Sixty-six percent coaches (66% indicated that their athletes used Olympic-style lifts. All coaches employed plyometric exercises with their athletes. Ninety-two percent (92% of the coaches reported that used plyometric trainings for increasing the speed of their wrestlers and 82% of the coaches used plyometric jump in place exercises as regular practice in their trainings. Conclusions: The squat and its variations, as well as the Olympic-style lifts and their variations, were the most frequently used exercises. The survey serves as a review and a source of applied information and new ideas.

  16. Game Schedules and Rate of Concussions in the National Football League.

    Science.gov (United States)

    Teramoto, Masaru; Cushman, Daniel M; Cross, Chad L; Curtiss, Heather M; Willick, Stuart E

    2017-11-01

    Concussion prevention in the National Football League (NFL) is an important priority for player safety. The NFL now has modified game schedules, and one concern is that unconventional game schedules, such as a shortened rest period due to playing on a Thursday rather than during the weekend, may lead to an increased risk of injuries. Unconventional game schedules in the NFL are associated with an increased rate of concussion. Descriptive epidemiological study. This study analyzed concussions and game schedules over the NFL regular seasons from 2012 to 2015 (4 years). Documented numbers of concussions, identified by use of the online database PBS Frontline Concussion Watch, were summarized by regular-season weeks. Association of days of rest and game location (home, away, or overseas) with the rate of concussion was examined by use of the χ 2 test. Logistic regression analysis was performed to examine the relationships of days of rest and home/away games to the risk of repeated concussions, with adjustment for player position. A total of 582 concussions were analyzed in this study. A significantly greater number of concussions occurred in the second half of the season ( P game location, or timing of the bye week by the team or the opponent ( P > .05). Game schedules were not significantly associated with the occurrence of repeat concussions ( P > .05). Unconventional game schedules in the NFL, including playing on Thursday and playing overseas, do not seem to put players at increased risk of concussions.

  17. Physical and psychomotor performance of Australian football and rugby league officials during a match simulation.

    Science.gov (United States)

    Elsworthy, Nathan; Burke, Darren; Dascombe, Ben J

    2016-01-01

    The onset of exercise facilitates an improvement in psychomotor performance until the second ventilatory threshold, after which performance is reduced. This inverted-U relationship appears valid for incremental and steady-state exercise, however, not for intermittent exercise. This study examined changes in psychomotor performance of team sport officials during a laboratory-based match simulation. Twelve elite Australian football (n = 5) and rugby league (n = 7) officials (32.5 ± 5.5 years; 180.0 ± 6.8 cm; 78.8 ± 7.6 kg) completed the match simulation on a non-motorised treadmill. Physiological measures were routinely taken, while psychomotor performance was assessed using the Eriksen flanker task (multiple-choice response time). Significant reductions (P  0.05) in psychomotor performance at different time points were observed. Response time was significantly improved when running above 65% of maximal sprinting speed (P < 0.01). This data questions the application of the inverted-U hypothesis for intermittent exercise and suggests that the short high-intensity efforts may not result in the same physiological events that limit psychomotor performance during sustained high-intensity exercise. More so, the high-intensity efforts during the match protocol appeared to promote psychomotor performance during the intermittent exercise.

  18. Prevalence and characterization of mild cognitive impairment in retired national football league players.

    Science.gov (United States)

    Randolph, Christopher; Karantzoulis, Stella; Guskiewicz, Kevin

    2013-09-01

    It has been hypothesized that exposure to repetitive head trauma from contact sports over a long-playing career may eventuate in an increased risk of late-life cognitive impairment. There are currently two competing hypotheses about the possible mechanism underlying such impairment. One is the presence of a unique neurodegenerative disorder known as ‘‘chronic traumatic encephalopathy’’ (CTE). The other is diminished cerebral reserve leading to the earlier clinical expression of age-related neurodegenerative diseases such as mild cognitive impairment (MCI) and Alzheimer’s disease(AD). The present study examined informant AD8 inventory data in a sample of 513 retired National Football League(NFL) players. These data were indicative of possible cognitive impairment in 35.1% of this relatively young sample. A comparison of neurocognitive profiles in a subsample of this group to a clinical sample of patients with a diagnosis of MCI due to AD revealed a highly similar profile of impairments. Overall, the data suggest that there may be an increased prevalence of late-life cognitive impairment in retired NFL players, which may reflect diminished cerebral reserve. The findings are considered preliminary, but emphasize the need for larger, controlled studies on this issue.

  19. Secure Scientific Applications Scheduling Technique for Cloud Computing Environment Using Global League Championship Algorithm

    Science.gov (United States)

    Abdulhamid, Shafi’i Muhammad; Abd Latiff, Muhammad Shafie; Abdul-Salaam, Gaddafi; Hussain Madni, Syed Hamid

    2016-01-01

    Cloud computing system is a huge cluster of interconnected servers residing in a datacenter and dynamically provisioned to clients on-demand via a front-end interface. Scientific applications scheduling in the cloud computing environment is identified as NP-hard problem due to the dynamic nature of heterogeneous resources. Recently, a number of metaheuristics optimization schemes have been applied to address the challenges of applications scheduling in the cloud system, without much emphasis on the issue of secure global scheduling. In this paper, scientific applications scheduling techniques using the Global League Championship Algorithm (GBLCA) optimization technique is first presented for global task scheduling in the cloud environment. The experiment is carried out using CloudSim simulator. The experimental results show that, the proposed GBLCA technique produced remarkable performance improvement rate on the makespan that ranges between 14.44% to 46.41%. It also shows significant reduction in the time taken to securely schedule applications as parametrically measured in terms of the response time. In view of the experimental results, the proposed technique provides better-quality scheduling solution that is suitable for scientific applications task execution in the Cloud Computing environment than the MinMin, MaxMin, Genetic Algorithm (GA) and Ant Colony Optimization (ACO) scheduling techniques. PMID:27384239

  20. Distributed Active Traction Control System Applied to the RoboCup Middle Size League

    Directory of Open Access Journals (Sweden)

    José Almeida

    2013-10-01

    Full Text Available This work addresses the problem of traction control in mobile wheeled robots in the particular case of the RoboCup Middle Size League (MSL. The slip control problem is formulated using simple friction models for ISePorto Team Robots with a differential wheel configuration. Traction was also characterized experimentally in the MSL scenario for relevant game events. This work proposes a hierarchical traction control architecture which relies on local slip detection and control at each wheel, with relevant information being relayed to a higher level responsible for global robot motion control. A dedicated one axis control embedded hardware subsystem allowing complex local control, high frequency current sensing and odometric information procession was developed. This local axis control board is integrated in a distributed system using CAN bus communications. The slipping observer was implemented in the axis control hardware nodes integrated in the ISePorto Robots and was used to control and detect loss of traction. An external vision system was used to perform a qualitative analysis of the slip detection and observer performance results are presented.

  1. European League Against Rheumatism recommendations for the inclusion of patient representatives in scientific projects.

    Science.gov (United States)

    de Wit, M P T; Berlo, S E; Aanerud, G J; Aletaha, D; Bijlsma, J W; Croucher, L; Da Silva, J A P; Glüsing, B; Gossec, L; Hewlett, S; Jongkees, M; Magnusson, D; Scholte-Voshaar, M; Richards, P; Ziegler, C; Abma, T A

    2011-05-01

    To develop recommendations to enable successful inclusion of the patient perspective in European League Against Rheumatism (EULAR)-funded scientific research projects. The EULAR standardised operational procedures for guideline development were followed. A systematic literature review was presented during a first task force meeting, including 3 rheumatologists, 1 rheumatologist/epidemiologist, 2 allied health professionals, 2 representatives of arthritis research organisations and 7 patient representatives, resulting in 38 statements. A Delphi method was carried out to reduce and refine the statements and agree on a set of eight. Next, a survey among a wider group of experts, professionals and patient representatives (n=42), was completed. Feedback from this wider group was discussed at the second meeting and integrated in the final wording of the recommendations. Subsequently, the level of agreement of the group of experts (n=81) was re-evaluated. The project resulted in a definition of patient research partner and agreement on a set of eight recommendations for their involvement in research projects. These recommendations provide practical guidance for organising patient participation, capturing (1) the role of patient research partners, (2) phase of involvement, (3) the recommended number, (4) recruitment, (5) selection, (6) support, (7) training and (8) acknowledgement. Collaboration between patients and professionals in research is relatively new. Trials or effectiveness studies are not yet available. Nevertheless, it is possible to define recommendations for the inclusion of patients in research following a solid expert opinion based consensus process.

  2. U.S. National Football League athletes seeking unproven stem cell treatments.

    Science.gov (United States)

    Matthews, Kirstin R W; Cuchiara, Maude L

    2014-12-01

    From professionals to weekend warriors, many athletes seek unproven stem cell (SC) treatments in an effort to heal injuries nonsurgically and/or to accelerate recovery times after surgery. Among the elite athletes opting for these treatments are high-profile U.S. National Football League (NFL) players. Over the past 5 years, several NFL players have publicly advocated for SC types of treatments and credit them as a major reason they could continue their careers after injuries. In this article, we describe the current problems associated with unproven SC treatments, focusing on treatments without U.S. Food and Drug Administration approval undertaken by NFL players in the past 5 years. Specifically, we highlight the types of treatments obtained and how the clinics advertise specifically to athletes. We also review the intended and unintended consequences of high-profile players receiving and advocating for these types of therapies. Our findings suggest that NFL players increasingly seek out unproven SC therapies to help accelerate recoveries from injuries. While most seem to receive treatment within the United States, several have traveled abroad for therapies unavailable domestically.

  3. Secure Scientific Applications Scheduling Technique for Cloud Computing Environment Using Global League Championship Algorithm.

    Science.gov (United States)

    Abdulhamid, Shafi'i Muhammad; Abd Latiff, Muhammad Shafie; Abdul-Salaam, Gaddafi; Hussain Madni, Syed Hamid

    2016-01-01

    Cloud computing system is a huge cluster of interconnected servers residing in a datacenter and dynamically provisioned to clients on-demand via a front-end interface. Scientific applications scheduling in the cloud computing environment is identified as NP-hard problem due to the dynamic nature of heterogeneous resources. Recently, a number of metaheuristics optimization schemes have been applied to address the challenges of applications scheduling in the cloud system, without much emphasis on the issue of secure global scheduling. In this paper, scientific applications scheduling techniques using the Global League Championship Algorithm (GBLCA) optimization technique is first presented for global task scheduling in the cloud environment. The experiment is carried out using CloudSim simulator. The experimental results show that, the proposed GBLCA technique produced remarkable performance improvement rate on the makespan that ranges between 14.44% to 46.41%. It also shows significant reduction in the time taken to securely schedule applications as parametrically measured in terms of the response time. In view of the experimental results, the proposed technique provides better-quality scheduling solution that is suitable for scientific applications task execution in the Cloud Computing environment than the MinMin, MaxMin, Genetic Algorithm (GA) and Ant Colony Optimization (ACO) scheduling techniques.

  4. Superior Labrum Anterior-Posterior Tears in the National Football League.

    Science.gov (United States)

    Chambers, Caitlin C; Lynch, T Sean; Gibbs, Daniel B; Ghodasra, Jason H; Sahota, Shawn; Franke, Kristina; Mack, Christina D; Nuber, Gordon W

    2017-01-01

    Shoulder disorders are common in football players, with up to 50% of National Football League (NFL) recruits reporting a history of shoulder injuries. Superior labrum anterior-posterior (SLAP) tears are an entity with well-described detrimental effects on return to play in overhead-throwing athletes but with minimal data in contact athletes. To identify the incidence, predisposing factors, and effect of SLAP tears in NFL athletes and prospects as well as the treatment patterns of NFL team physicians. Descriptive epidemiology study. This study was a comprehensive analysis of SLAP tears in elite football players using a dual approach: (1) SLAP injuries recorded in the NFL Injury Surveillance System from 2000 to 2014 were evaluated by player position, type of play, days/games lost, and surgical intervention; (2) NFL Scouting Combine athletes from 2003 to 2011 with prior SLAP repair were evaluated for draft success, and drafted athletes were compared with matched controls for career length and performance scores. SLAP tears represented a small portion (3.1%) of shoulder injuries in NFL athletes from 2000 to 2014, occurring most commonly in offensive linemen (28%). Surgically treated SLAP tears (42%) resulted in more days missed than did nonoperatively managed tears (140.2 vs 21.5 days; P football players, it is clear that these injuries have the potential to cause significant detriment to an athlete's career.

  5. THE QUOTA RULE (AGE RESTRICTION IN THE THIRD LEAGUE IN TERMS OF ACTORS (DRAMATIS PERSONAE IN FOOTBALL

    Directory of Open Access Journals (Sweden)

    Mert Kerem Zelyurt

    2017-12-01

    Full Text Available In 2016 it was seen that the “quota rule” (age restriction which was put into practice in 2009 for the 3. League football teams in order to enable young players to have a better chance in squads and bring these players to the national teams have been changed because of not getting the desired results. In the study, the effects of 2009 quota rule which was established as a legal obligation to the football teams were examined in the extent of players, coaches, and the club managers (dramatis personae. The study was designed as “Semi-structured in-depth interview” (Qualitative Method method. According to “Theoretical Sampling Method” the sample of the study was formed through 6 players, 4 club managers and 5 coaches all of which are active in the third football league. The interviews recorded in February 2017 and May 2017, which vary from 6 minutes to 29 minutes in length according to the samples, were converted into text and categorized under 4 themes in findings section. The themes are: 1. being dropped out of squad 2. Problems relating the squads and the quality of the football 3.The problem of player training in the third league for the national team and transfer mobility to upper leagues 4. The fall in wages, the problem of becoming unemployed and being obliged to play in the amateur football league. As it can be concluded from the themes which frame the narrations by the samples including different experiences considering their status and roles in terms of quota rule practice; some outcomes during the period in which the rule had been practiced (particularly due to the version before the change were witnessed such as the deterioration in the quality of football, technical problems relating squads, the problem of vertical and horizontal professional mobility of the players and the fall in wages. In the last instance; it can be concluded that it is necessary to analyze legal sanctions relating a multivariate and intricate field such

  6. Investigating the impact of a LEGO(TM)-based, engineering-oriented curriculum compared to an inquiry-based curriculum on fifth graders' content learning of simple machines

    Science.gov (United States)

    Marulcu, Ismail

    This mixed method study examined the impact of a LEGO-based, engineering-oriented curriculum compared to an inquiry-based curriculum on fifth graders' content learning of simple machines. This study takes a social constructivist theoretical stance that science learning involves learning scientific concepts and their relations to each other. From this perspective, students are active participants, and they construct their conceptual understanding through the guidance of their teacher. With the goal of better understanding the use of engineering education materials in classrooms the National Academy of Engineering and National Research Council in the book "Engineering in K-12 Education" conducted an in-depth review of the potential benefits of including engineering in K--12 schools as (a) improved learning and achievement in science and mathematics, (b) increased awareness of engineering and the work of engineers, (c) understanding of and the ability to engage in engineering design, (d) interest in pursuing engineering as a career, and (e) increased technological literacy (Katehi, Pearson, & Feder, 2009). However, they also noted a lack of reliable data and rigorous research to support these assertions. Data sources included identical written tests and interviews, classroom observations and videos, teacher interviews, and classroom artifacts. To investigate the impact of the design-based simple machines curriculum compared to the scientific inquiry-based simple machines curriculum on student learning outcomes, I compared the control and the experimental groups' scores on the tests and interviews by using ANCOVA. To analyze and characterize the classroom observation videotapes, I used Jordan and Henderson's (1995) method and divide them into episodes. My analyses revealed that the design-based Design a People Mover: Simple Machines unit was, if not better, as successful as the inquiry-based FOSS Levers and Pulleys unit in terms of students' content learning. I also

  7. Injuries in female soccer players: a prospective study in the German national league.

    Science.gov (United States)

    Faude, Oliver; Junge, Astrid; Kindermann, Wilfried; Dvorak, Jiri

    2005-11-01

    In contrast to the high number of studies about soccer injuries in men, epidemiologic data in high-level female soccer players are scarce. Analysis of injury incidence in elite female soccer players. Descriptive epidemiology study. There were 165 female soccer players (age, 22.4 +/- 5.0 years) from 9 teams competing in the German national league, who were followed for one complete outdoor season. Their trainers documented the exposure to soccer on a weekly basis for each player, and the team physical therapists reported all injuries with regard to location, type, and circumstances of occurrence. An injury was defined as any physical complaint associated with soccer that limited sports participation for at least 1 day. There were 241 injuries sustained by 115 players (70%) reported; 39 injuries (16%) were owing to overuse, and 202 injuries (84%) were traumatic. Overall, 42% of the traumatic injuries occurred during training (2.8/1000 hours of training; 95% confidence interval, 2.2-3.4) and 58% during matches (23.3/1000 match hours; 95% confidence interval, 19.1-27.5); 102 of the traumatic injuries were caused by a contact situation, whereas 95 occurred without any contact. Most injuries (80%) were located at the lower extremities, concerning mainly the thigh (n = 44), knee (n = 45), and ankle (n = 43). Ankle sprain (n = 37) was the most often diagnosed injury. There were 51% minor injuries, 36% moderate injuries, and 13% major injuries. Eleven anterior cruciate ligament ruptures were observed during the season. The results revealed a high injury incidence rate in games as well as a comparably low incidence rate during training. An important finding of this investigation was the frequent occurrence of anterior cruciate ligament ruptures. Preventive measures should thus focus on the high prevalence of anterior cruciate ligament tears, mostly occurring in noncontact situations.

  8. Influence of tactics efficiency on results in serbian soccer super league in season 2009/2010

    Directory of Open Access Journals (Sweden)

    ALEKSANDAR JANKOVIĆ

    2011-04-01

    Full Text Available Objective. This research aims to compare the expression of football teams tactics, with different levels ofperformance, defined on the basis of placement on the table, after a competitive season. More precisely, it isnecessary to determine whether and to what extent there are differences in the implementation of certain tacticalassets (features in the organization of successful attacks, among teams that are placed differently on the table.Methods. In the tactical analysis of expression of 12 teams divided into 3 groups based on placement on thetable a total of 228 games in the 2009/2010 Super League in Serbia were covered. The first group (G1 consistedof the teams that took the top four place in the standings, the second group (G2 teams that were placed from 7thto 11th place and a third group (G3 consisted of four last placed teams. Observed parameters are related to theefficiency of pass games and the structure of successful attacks, attacks that have been completed by a shot to thegoal. All observed parameters were conducted with specially made software, which is used to analyse footballgames.Results. By analysing the frequency of successful attacks, it was found that there is a statistically significantdifference in the number of successful attacks among the teams that are placed differently on the table (p =0.001, in favor of the better placed team. Also, the success of the attack, seen through their precision indicatesthe differences in their distribution (p = 0.025 among these groups. The results further suggest that the structureof attack is not related to the placement of the teams in the standings. However, the success of passing proved tobe an important factor in achieving a better placement (p = 0.004, and the distance from which kick is directedat goal (p = 0.021.Conclusion. The results of this study may help to identify those tactic features in football, which contribute toachieving better results.

  9. Olfactory Function and Associated Clinical Correlates in Former National Football League Players

    Science.gov (United States)

    Alosco, Michael L.; Jarnagin, Johnny; Tripodis, Yorghos; Platt, Michael; Martin, Brett; Chaisson, Christine E.; Baugh, Christine M.; Fritts, Nathan G.; Cantu, Robert C.

    2017-01-01

    Abstract Professional American football players incur thousands of repetitive head impacts (RHIs) throughout their lifetime. The long-term consequences of RHI are not well characterized, but may include olfactory dysfunction. RHI has been associated with changes to brain regions involved in olfaction, and olfactory impairment is common after traumatic brain injury. Olfactory dysfunction is a frequent early sequelae of neurodegenerative diseases (e.g., Alzheimer's disease), and RHI is associated with the neurodegenerative disease, chronic traumatic encephalopathy (CTE). We examined olfaction, and its association with clinical measures, in former National Football League (NFL) players. Ninety-five former NFL players (ages 40–69) and 28 same-age controls completed a neuropsychological and neuropsychiatric evaluation as part of a National Institutes of Health–funded study. The Brief Smell Identification Test (B-SIT) assessed olfaction. Principal component analysis generated a four-factor structure of the clinical measures: behavioral/mood, psychomotor speed/executive function, and verbal and visual memory. Former NFL players had worse B-SIT scores relative to controls (p = 0.0096). A B-SIT cutoff of 11 had the greatest accuracy (c-statistic = 0.61) and specificity (79%) for discriminating former NFL players from controls. In the former NFL players, lower B-SIT scores correlated with greater behavioral/mood impairment (p = 0.0254) and worse psychomotor speed/executive functioning (p = 0.0464) after controlling for age and education. Former NFL players exhibited lower olfactory test scores relative to controls, and poorer olfactory test performance was associated with worse neuropsychological and neuropsychiatric functioning. Future work that uses more-comprehensive tests of olfaction and structural and functioning neuroimaging may improve understanding on the association between RHI and olfaction. PMID:27430424

  10. Measuring circadian advantage in Major League Baseball: a 10-year retrospective study.

    Science.gov (United States)

    Winter, W Christopher; Hammond, William R; Green, Noah H; Zhang, Zhiyong; Bliwise, Donald L

    2009-09-01

    The effect of travel on athletic performance has been investigated in previous studies. The purpose of this study was to investigate this effect on game outcome over 10 Major League Baseball (MLB) seasons. Using the convention that for every time zone crossed, synchronization requires 1 d, teams were assigned a daily number indicating the number of days away from circadian resynchronization. With these values, wins and losses for all games could be analyzed based on circadian values. 19,079 of the 24,121 games (79.1%) were played between teams at an equal circadian time. The remaining 5,042 games consisted of teams playing at different circadian times. The team with the circadian advantage won 2,620 games (52.0%, P = .005), a winning percentage that exceeded chance but was a smaller effect than home field advantage (53.7%, P teams held a 1-h circadian advantage, winning percentage was 51.7% (1,903-1,781). Winning percentage with a 2-h advantage was 51.8% (620-578) but increased to 60.6% (97-63) with a 3-h advantage (3-h advantage > 2-hadvantage = 1-h advantage, P = .036). Direction of advantage showed teams traveling from Western time zones to Eastern time zones were more likely to win (winning percentage = .530) than teams traveling from Eastern time zones to Western time zones (winning percentage = .509) with a winning odds 1.14 (P = .027). These results suggest that in the same way home field advantage influences likelihood of success, so too does the magnitude and direction of circadian advantage. Teams with greater circadian advantage were more likely to win.

  11. Activity and recovery cycles of National Rugby League matches involving higher and lower ranked teams.

    Science.gov (United States)

    Gabbett, Tim J

    2013-06-01

    This study investigated the influence of ladder position on ball-in-play and recovery periods in elite National Rugby League (NRL) competitive matches. Video recordings of 192 NRL matches and 18 NRL finals matches played over 2 competitive seasons were coded for activity and recovery cycles. Time when the ball was continuously in play was considered activity, whereas any stoppages during the match (e.g., for scrums, penalties, line drop outs, tries, and video referee decisions) were considered recovery. In comparison to matches involving lower standard teams, there was a greater proportion (effect size [ES] = 0.37-0.67) of long duration (>91 seconds) and a smaller proportion (ES = 0.49-0.68) of short duration (teams were competing against other Top 4 teams. No meaningful differences were found between teams of different ladder positions for the proportion of short (ES = 0.04-0.16) and long (ES = 0.06-0.28) recovery periods. In comparison to fixture matches involving the top 4 teams, finals matches had a smaller proportion (ES = 0.56) of long duration activity periods, and a greater proportion (ES = 0.54) of short duration activity periods. Only small differences were found between finals matches and matches involving the Top 4 teams for the proportion of short (ES = 0.42) and long (ES = 0.41) recovery periods. These findings suggest that the competitive advantage of the best NRL teams is closely linked to their ability to maintain a higher playing intensity than less successful teams. Furthermore, long ball-in-play periods in high-standard fixture matches (i.e., involving the top 4 teams) ensure that players are adequately prepared for the ball-in-play demands of finals matches.

  12. Recommendations for the content and conduct of European League Against Rheumatism (EULAR) musculoskeletal ultrasound courses.

    Science.gov (United States)

    Naredo, E; Bijlsma, J W J; Conaghan, P G; Acebes, C; Balint, P; Berner-Hammer, H; Bruyn, G A W; Collado, P; D'Agostino, M A; de Agustin, J J; de Miguel, E; Filippucci, E; Grassi, W; Iagnocco, A; Kane, D; Koski, J M; Manger, B; Mayordomo, L; Möller, I; Moragues, C; Rejón, E; Szkudlarek, M; Terslev, L; Uson, J; Wakefield, R J; Schmidt, W A

    2008-07-01

    To develop education guidelines for the conduct of future European League Against Rheumatism (EULAR) musculoskeletal ultrasound (MSUS) courses. We undertook a consensus-based, iterative process using two consecutive questionnaires sent to 29 senior ultrasonographer rheumatologists who comprised the faculty of the 14th EULAR ultrasound course (June 2007). The first questionnaire encompassed the following issues: type of MSUS educational model; course timing; course curriculum; course duration; number of participants per teacher in practical sessions; time spent on hands-on sessions; and the requirements and/or restrictions for attendance at the courses. The second questionnaire consisted of questions related to areas where consensus had not been achieved in the first questionnaire, and to the topics and pathologies to be assigned to different educational levels. The response rate was 82.7% from the first questionnaire and 87.5% from the second questionnaire. The respondents were from 11 European countries. The group consensus on guidelines and curriculum was for a three-level education model (basic, intermediate and advanced) with timing and location related to the annual EULAR Congresses. The topics and pathologies to be included in each course were agreed. The course duration will be 20 h. There will be a maximum of six participants per teacher and 50-60% of total time will be spent on practical sessions. There was also agreement on prerequisite experience before attending the intermediate and advanced courses. We have developed European agreed guidelines for the content and conduct of EULAR ultrasound courses, which may also be recommended to national and local MSUS training programmes.

  13. Alcohol and violence in 2017 National Football League Super Bowl commercials

    Directory of Open Access Journals (Sweden)

    Sarah A. MacLean

    2017-06-01

    Full Text Available Background: The National Football League (NFL Super Bowl is a widely-viewed sports event and the commercials are especially popular among viewers. Previous research has demonstrated risky health behaviors in advertisements aired during sporting events. The purpose of this study was to analyze the content of the advertisements aired during the 2017 NFL Super Bowl. Methods: This cross-sectional study involved examining the content of all commercials, with an emphasis on health-compromising behaviors. The themes and highlights of the advertisements were analyzed based on whether there was a reference to alcohol or violence. Results: A total of 103 unique commercials were analyzed. The most common themes were humor (n=43, happiness (n=25, innovation (n=25, and enjoyment or relaxation (n=25.Alcohol was referenced in 13 (12.6%, 95% CI 7.5%, 20.4% of the commercials. Advertisements with alcohol references were more likely to contain the themes of partying (odds ratio [OR]:16.2, 95% CI 1.4-193.4, P=0.041 and enjoyment or relaxation (OR: 4.7, 95% CI 1.4-15.6,P=0.014. There were 24 commercials with references to violence and these were more likely tobe promoting a movie (OR: 5.4, 95% CI 3.5-8.2, P<0.001 or television program (OR: 8.9,95% CI 2.6-30.26, P<0.001. Conclusion: Parents should consider whether it is appropriate for their children to watch a concentrated number of intense images containing references to alcohol and violence during this popular sporting event.

  14. Alcohol and violence in 2017 National Football League Super Bowl commercials.

    Science.gov (United States)

    MacLean, Sarah A; Basch, Corey H; Garcia, Philip

    2017-01-01

    Background: The National Football League (NFL) Super Bowl is a widely-viewed sports event and the commercials are especially popular among viewers. Previous research has demonstrated risky health behaviors in advertisements aired during sporting events. The purpose of this study was to analyze the content of the advertisements aired during the 2017 NFL Super Bowl. Methods: This cross-sectional study involved examining the content of all commercials, with an emphasis on health-compromising behaviors. The themes and highlights of the advertisements were analyzed based on whether there was a reference to alcohol or violence. Results: A total of 103 unique commercials were analyzed. The most common themes were humor (n=43), happiness (n=25), innovation (n=25), and enjoyment or relaxation (n=25).Alcohol was referenced in 13 (12.6%, 95% CI 7.5%, 20.4%) of the commercials. Advertisements with alcohol references were more likely to contain the themes of partying (odds ratio [OR]:16.2, 95% CI 1.4-193.4, P=0.041) and enjoyment or relaxation (OR: 4.7, 95% CI 1.4-15.6,P=0.014). There were 24 commercials with references to violence and these were more likely tobe promoting a movie (OR: 5.4, 95% CI 3.5-8.2, Ptelevision program (OR: 8.9,95% CI 2.6-30.26, P<0.001). Conclusion: Parents should consider whether it is appropriate for their children to watch a concentrated number of intense images containing references to alcohol and violence during this popular sporting event.

  15. Designing Appraisal Pattern for Performance of Superior League Football Teams by Emphasizing on Stakeholders’ Benefits

    Directory of Open Access Journals (Sweden)

    Seyed Mehdi TAYEBI

    2016-03-01

    Full Text Available Performance assessment by stakeholders is a strategic process that this research formed based on Freeman Stakeholders’ theory (1986 and Lee Stakeholders’ model and its goal is replying to following questions in order to present proper model for performance assessment: Who are most important stakeholders of superior football teams? What are their most important purposes? What are most important actions for fulfilling their needs? The research information collected from ministry of sport and youth, federation, club universalities, library and f iled experts and in first stage based on Freeman theory and past studies and experts’ opinions, a questionnaire was developed with Cronbach alpha coefficient of 0.891 and by using Shannon entropy model and TOPSIS method extracted 9 priorities out of 21. In second stage, a second questionnaire was developed with Cronbach alpha coefficient of 0.928 and 20 most important requests out of 71extracted by TOPSIS method. In 3rd stage, a third questionnaire was developed through interview with managers of 3 sup erior leagues and took measures to examine most implorations actions for providing stakeholders requests that 49 executive actions was recognized and performed by QFD model and quality house model indicated relation among requests of stakeholders, actions, weighting and ranked ultimately 24 important actions was recognized and by using results and normalization, performance assessment model extracted from above three processes that indicated victory result and monetary benefits included their most important requests and teams shall take action to establish clear financial and planning unit and shall be assessed periodically.

  16. MRI assessment of calf injuries in Australian Football League players: findings that influence return to play

    Energy Technology Data Exchange (ETDEWEB)

    Waterworth, George; Wein, Sara; Rotstein, Andrew H. [Victoria House Medical Imaging, Prahran, Victoria (Australia); Gorelik, Alexandra [Royal Melbourne Hospital, University of Melbourne, Melbourne Epicentre, Parkville (Australia)

    2017-03-15

    Calf muscle strains have become increasingly prevalent in recent seasons of the Australian Football League (AFL) and represent a significant cause of time lost from competition. The purpose of this study was to examine the association between MRI features of calf muscle strains and games missed and to thereby identify parameters that are of prognostic value. A retrospective analysis of MRI scans of AFL players with calf strains referred to a musculoskeletal radiology clinic over a 5-year period (2008-2012) was performed. The muscle(s) and muscle component affected, the site and size of strain, and the presence of an intramuscular tendon tear or intermuscular fluid were recorded. These data were cross-referenced with whether a player missed at least one game. Imaging features of prognostic value were thus identified. Sixty-three athletes had MRI scans for calf muscle strains. Soleus strains were more common than strains of other muscles. Players with soleus strains were more likely to miss at least one game if they had multiple muscle involvement (p = 0.017), musculotendinous junction strains (p = 0.046), and deep strains (p = 0.036). In a combined analysis of gastrocnemius and soleus strains, intramuscular tendon tears were observed in a significantly greater proportion of players who missed games (p = 0.010). Amongst AFL players with calf injuries, there is an association between missing at least one game and multiple muscle involvement, musculotendinous junction strains, deep strain location, and intramuscular tendon tears. In this setting, MRI may therefore provide prognostic information to help guide return-to-play decisions. (orig.)

  17. Network Characteristics of Successful Performance in Association Football. A Study on the UEFA Champions League

    Directory of Open Access Journals (Sweden)

    Tiago J. Pina

    2017-07-01

    Full Text Available The synergistic interaction between teammates in association football has properties that can be captured by Social Network Analysis (SNA. The analysis of networks formed by team players passing a ball in a match shows that team success is correlated with high network density and clustering coefficient, as well as with reduced network centralization. However, oversimplification needs to be avoided, as network metrics events associated with success should not be considered equally to those that are not. In the present study, we investigated whether network density, clustering coefficient and centralization can predict successful or unsuccessful team performance. We analyzed 12 games of the Group Stage of UEFA Champions League 2015/2016 Group C by using public records from TV broadcasts. Notational analyses were performed to categorize attacking sequences as successful or unsuccessful, and to collect data on the ball-passing networks. The network metrics were then computed. A hierarchical logistic-regression model was used to predict the successfulness of the offensive plays from network density, clustering coefficient and centralization, after controlling for the effect of total passes on successfulness of offensive plays. Results confirmed the independent effect of network metrics. Density, but not clustering coefficient or centralization, was a significant predictor of the successfulness of offensive plays. We found a negative relation between density and successfulness of offensive plays. However, reduced density was associated with a higher number of offensive plays, albeit mostly unsuccessful. Conversely, high density was associated with a lower number of successful offensive plays (SOPs, but also with overall fewer offensive plays and “ball possession losses” before the attacking team entered the finishing zone. Independent SNA of team performance is important to minimize the limitations of oversimplifying effective team synergies.

  18. A Comparison between Australian Football League (AFL Injuries in Australian Indigenous versus Non-indigenous Players

    Directory of Open Access Journals (Sweden)

    Jessica Orchard

    2013-09-01

    Full Text Available It has previously been shown that being of aboriginal descent is a risk factor for hamstring injuries in Australian football. The aim of this study was to review the Australian Football League (AFL injury database to determine whether there were any injuries where indigenous players had different relative risks to non-indigenous players. Analysis was conducted using data from the AFL injury database, which included data from 4,492 players over 21 years (1992–2012, covering 162,683 player-matches at AFL level, 91,098 matches at lower levels and 328,181 weeks (possible matches of exposure. Compared to non-indigenous players, indigenous players had a significantly higher risk of hamstring injuries (RR 1.52, 95% CI 1.32–1.73 and calf strains (RR 1.30, 95% CI 1.00–1.69. Conversely, indigenous players had a significantly lower risk of lumbar/thoracic spine injuries (RR 0.61, 95% CI 0.41–0.91, groin strains/osteitis pubis (RR 0.75, 95% CI 0.58–0.96 and Achilles tendon injuries (RR 0.32, 95% CI 0.12–0.86. The results for the above injuries were also significant in terms of games missed. There was no difference between overall risk of injury (RR 1.03, 95% CI 0.96–1.10 or missed games (RR 1.00, 95% CI 0.97–1.04. This suggests that indigenous AFL players have the same overall number of injuries and missed games, but a slightly different injury profile.

  19. Performance and Style of Play After Returning From Concussion in the National Hockey League.

    Science.gov (United States)

    Kuhn, Andrew W; Zuckerman, Scott L; Totten, Douglas; Solomon, Gary S

    2016-08-01

    Few studies have empirically examined outcomes of concussion in the National Hockey League (NHL) and whether these athletes return to games after concussion at a performance level comparable to preconcussion play. NHL players would not demonstrate changes in performance or style of play after returning from a concussion when compared with a group of control athletes. Cohort study; Level of evidence, 3. NHL players with a reported hockey-related concussion during the 2008-2009 through 2014-2015 seasons were identified utilizing secondary media sources. Players who missed games for non-injury related causes were selected as the control group. "Performance" was operationally defined as the statistics for goals, assists, points, plus-minus, and shots, and "style of play" was operationally defined as the statistics for penalty minutes, blocked shots, hits, giveaways, and time on ice. Each gameplay statistic was recorded and totaled for the 5 games before and after each player's injury or absence. After meeting strict inclusion criteria, the 2 groups were compared across each postconcussion/absence statistic by generalized linear models while incorporating the particular preconcussion/absence statistic, position played, games missed, and concussion history as covariates to control for intraplayer and between-group differences. A total of 287 players sustained a concussion; 130 missed time for non-injury related reasons and were identified as controls. After the exclusion criteria were applied, 94 concussed players were compared with 58 controls. None of the models reached statistical significance, indicating that the concussion and control groups did not differ across performance or style of play after returning from a concussion or non-injury related absence. When compared with a control group, players who returned to consistent play after concussion did not demonstrate changes in performance or style of play. © 2016 The Author(s).

  20. The financial cost of hamstring strain injuries in the Australian Football League.

    Science.gov (United States)

    Hickey, Jack; Shield, Anthony J; Williams, Morgan D; Opar, David A

    2014-04-01

    Hamstring strain injuries (HSIs) have remained the most prevalent injury in the Australian Football League (AFL) over the past 21 regular seasons. The effect of HSIs in sports is often expressed as regular season games missed due to injury. However, the financial cost of athletes missing games due to injury has not been investigated. The aim of this report is to estimate the financial cost of games missed due to HSIs in the AFL. Data were collected using publicly available information from the AFL's injury report and the official AFL annual report for the past 10 competitive AFL seasons. Average athlete salary and injury epidemiology data were used to determine the average yearly financial cost of HSIs for AFL clubs and the average financial cost of a single HSI over this time period. Across the observed period, average yearly financial cost of HSIs per club increased by 71% compared with a 43% increase in average yearly athlete salary. Over the same time period the average financial cost of a single HSI increased by 56% from $A25,603 in 2003 to $A40,021 in 2012, despite little change in the HSI rates during the period. The observed increased financial cost of HSIs was ultimately explained by the failure of teams to decrease HSI rates, but coupled with increases in athlete salaries over the past 10 season. The information presented in this report highlights the financial cost of HSIs and other sporting injuries, raising greater awareness and the need for further funding for research into injury prevention strategies to maximise economical return for investment in athletes.

  1. The Latarjet Procedure at the National Football League Scouting Combine: An Imaging and Performance Analysis.

    Science.gov (United States)

    LeBus, George F; Chahla, Jorge; Sanchez, George; Akamefula, Ramesses; Moatshe, Gilbert; Phocas, Alexandra; Price, Mark D; Whalen, James M; LaPrade, Robert F; Provencher, Matthew T

    2017-09-01

    The Latarjet procedure is commonly performed in the setting of glenoid bone loss for treatment of recurrent anterior shoulder instability; however, little is known regarding the outcomes of this procedure in elite American football players. (1) Determine the prevalence, clinical features, and imaging findings of elite college football athletes who present to the National Football League (NFL) Combine with a previous Latarjet procedure and (2) describe these athletes' performance in the NFL in terms of draft status and initial playing time. Case series; Level of evidence, 4. After review of all football players who participated in the NFL Combine from 2009 to 2016, any player with a previous Latarjet procedure was included in this study. Medical records, position on the field, and draft position were recorded for each player. In addition, imaging studies were reviewed to determine fixation type, hardware complications, and status of the bone block. For those players who were ultimately drafted, performance was assessed based on games played and started, total snaps, and percentage of eligible snaps in which the player participated during his rookie season. Overall, 13 of 2617 (Latarjet procedure. Radiographically, 8 of 13 (61%) showed 2-screw fixation, while 5 of 13 (39%) had 1 screw. Of the 13 players, 6 (46%) players demonstrated hardware complications. All players had evidence of degenerative changes on plain radiographs, with 10 (77%) graded as mild, 1 (8%) as moderate, and 2 (15%) as severe according to the Samilson Prieto classification. Six of the 13 (46%) players went undrafted, while the remaining 7 (54%) were drafted; however, no player participated in more than half of the plays for which he was eligible during his rookie season. Only a small percentage of players at the NFL Combine (Latarjet procedure. High rates of postoperative complications and radiographically confirmed degenerative change were observed. Athletes who had undergone a Latarjet

  2. Academic leagues: a Brazilian way to teach about cancer in medical universities.

    Science.gov (United States)

    Ferreira, Diogo Antonio Valente; Aranha, Renata Nunes; de Souza, Maria Helena Faria Ornellas

    2015-12-30

    Performance of qualified professionals committed to cancer care on a global scale is critical. Nevertheless there is a deficit in Cancer Education in Brazilian medical schools (MS). Projects called Academic Leagues (AL) have been gaining attention. However, there are few studies on this subject. AL arise from student initiative, arranged into different areas, on focus in general knowledge, universal to any medical field. They are not obligatory and students are responsible for the organizing and planning processes of AL, so participation highlights the motivation to active pursuit of knowledge. The objective of this study was to explore the relevance of AL, especially on the development of important skills and attitudes for medical students. A survey was undertaken in order to assess the number of AL Brazilian MS. After nominal list, a grey literature review was conducted to identify those with AL and those with Oncology AL. One hundred eighty of the 234 MS were included. Only 4 MS selected held no information about AL and 74.4 % of them had AL in Oncology. The majority had records in digital media. The number of AL was proportional to the distribution of MS across the country, which was related to the number of inhabitants. The real impact and the potential of these projects can be truly understand by a qualitative analysis. AL are able to develop skills and competencies that are rarely stimulated whilst studying in traditional curriculum. This has positive effects on professional training, community approach through prevention strategies, and development on a personal level permitting a dynamic, versatile and attentive outlook to their social role. Besides stimulating fundamental roles to medical practice, students that participate in AL acquire knowledge and develop important skills such as management and leadership, entrepreneurship, innovation, health education, construction of citizenship. Oncology AL encourage more skilled care to patients and more

  3. Relationship between physical performance testing results and peak running intensity during professional rugby league match play.

    Science.gov (United States)

    Duthie, Grant M; Thornton, Heidi R; Delaney, Jace A; McMahon, James T; Benton, Dean T

    2017-10-07

    The purpose of this study was to examine the relationship between individual athletes' physical characteristics and both the peak running intensities and the decline in peak running intensities during competition. Twenty-two professional rugby league athletes (age; 24.1 ± 4.0 years, body mass; 101.4 ± 9.5 kg) underwent a series of physical testing procedures. Peak running intensity was determined using a moving average technique, applied to the speed (m·min), acceleration/deceleration (m·s) and metabolic power (W·kg) during competition, across 10 different durations. The power law relationship was then established, yielding an intercept and slope for the movement variables. Mixed linear models were then used to determine the relationship between physical characteristics and intercept and slope values. There were large, positive relationships between a player's maximal speed and both peak running speeds (ES = 0.56, 90% CI: 0.20 to 0.78) and metabolic power (0.57, 0.21 to 0.79) during competition. In contrast, there were large, negative associations between maximal speed and the rate of decline in running speed (-0.60, -0.81 to -0.27) and metabolic power (-0.65, -0.83 to -0.32) during competition. Similarly, there were negative associations between relative squat strength and the rate of decline in running speed (moderate: -0.41, -0.69 to -0.04) and metabolic power (large: -0.53, -0.77 to -0.17) during competition. The findings of this study demonstrate that a players running intensity during competition is underpinned by the individual athletes physiological qualities. Athletes demonstrating higher maximal speeds in testing were able to maintain higher running intensities over short durations, but had a greater decrease in running intensity as duration increased.

  4. Sports betting marketing during sporting events: a stadium and broadcast census of Australian Football League matches.

    Science.gov (United States)

    Thomas, Samantha; Lewis, Sophie; Duong, Jenny; McLeod, Colin

    2012-04-01

    Using Australian Football League (AFL) matches as a case study, we investigated the frequency, length and content of marketing strategies for sports betting during two specific settings: 1) at stadiums during four live matches; and 2) during eight televised broadcasts of matches. Census of sports betting marketing during Round 12 of the 2011 AFL premiership season. Per match, there was an average of 58.5 episodes (median 49.5, s.d 27.8) and 341.1 minutes (median 324.1 minutes and s.d 44.5) of sports betting marketing at stadiums, and 50.5 episodes (median 53.5, s.d 45.2) and 4.8 minutes (median 5.0 minutes, s.d 4.0) during televised broadcasts. A diverse range of marketing techniques were used to: a) embed sports betting within the game; b) align sports betting with fans' overall experience of the game; and c) encourage individuals to bet live during the game. There were very few visible or audible messages (such as responsible gambling or Gambler's Help messages) to counter-frame the overwhelmingly positive messages that individuals received about sports betting during the match. This study raises important questions about the impacts of saturation, integrated and impulse gambling marketing strategies in sporting matches. Future research should explore: 1) how wagering industry marketing strategies may affect the attitudes and behaviours of community sub-groups (e.g. young male sports fans, and children); and 2) which public health and policy strategies, including regulation and harm minimisation messaging, will be effective in responding to wagering industry marketing strategies during sporting matches. © 2012 The Authors. ANZJPH © 2012 Public Health Association of Australia.

  5. Major League Baseball pitch velocity and pitch type associated with risk of ulnar collateral ligament injury.

    Science.gov (United States)

    Keller, Robert A; Marshall, Nathan E; Guest, John-Michael; Okoroha, Kelechi R; Jung, Edward K; Moutzouros, Vasilios

    2016-04-01

    The number of Major League Baseball (MLB) pitchers requiring ulnar collateral ligament (UCL) reconstructions is increasing. Recent literature has attempted to correlate specific stresses placed on the throwing arm to risk for UCL injury, with limited results. Eighty-three MLB pitchers who underwent primary UCL reconstruction were evaluated. Pitching velocity and percent of pitch type thrown (fastball, curve ball, slider, and change-up) were evaluated 2 years before and after surgery. Data were compared with control pitchers matched for age, position, size, innings pitched, and experience. The evaluation of pitch velocity compared with matched controls found no differences in pre-UCL reconstruction pitch velocities for fastballs (91.5 vs. 91.2 miles per hour [mph], P = .69), curveballs (78.2 vs. 77.9 mph, P = .92), sliders (83.3 vs. 83.5 mph, P = .88), or change-ups (83.9 vs. 83.8 mph, P = .96). When the percentage of pitches thrown was evaluated, UCL reconstructed pitchers pitch significantly more fastballs than controls (46.7% vs. 39.4%, P = .035). This correlated to a 2% increase in risk for UCL injury for every 1% increase in fastballs thrown. Pitching more than 48% fastballs was a significant predictor of UCL injury, because pitchers over this threshold required reconstruction (P = .006). MLB pitchers requiring UCL reconstruction do not pitch at higher velocities than matched controls, and pitch velocity does not appear to be a risk factor for UCL reconstruction. However, MLB pitchers who pitch a high percentage of fastballs may be at increased risk for UCL injury because pitching a higher percent of fastballs appears to be a risk factor for UCL reconstruction. Copyright © 2016 Journal of Shoulder and Elbow Surgery Board of Trustees. Published by Elsevier Inc. All rights reserved.

  6. Performance and Return to Sport After Thumb Ulnar Collateral Ligament Surgery in National Football League Players.

    Science.gov (United States)

    Sochacki, Kyle R; Jack, Robert A; Nauert, Richard; Liberman, Shari R; McCulloch, Patrick C; Lintner, David M; Harris, Joshua D

    2018-02-01

    Acute ruptures of the ulnar collateral ligament (UCL) of the thumb are common injuries in sports. Surgical repair of complete tears has yielded excellent results in elite athletes. National Football League (NFL) players who underwent thumb UCL surgery and matched controls were identified. Demographic and performance data were collected. Performance scores were calculated using a standardized scoring system. Return to sport (RTS) in the NFL was defined as playing in at least 1 NFL game after thumb UCL surgery. Comparisons between case and control groups and preoperative and postoperative time points were made using paired-samples Student t tests. Twenty-three players were identified (mean age: 28.8 ± 3.4 years and mean experience in the NFL: 5.9 ± 3.4 years). Twenty-two players (95.7%) were able to return to sport in the NFL at an average of 132.2 ± 126.1 days. The overall 1-year NFL career survival rate of players undergoing thumb UCL surgery was 87.0%. There was not a statistically significant decrease in games per season and career length for any position following surgery. No positions had a significant difference in postoperative performance when compared with preoperative performance, and there was no significant performance difference postoperatively when compared with matched controls. There is a high rate of RTS in the NFL following thumb UCL surgery. Players who underwent thumb UCL surgery played in a similar number of games per season and had similar career lengths in the NFL as controls. No position group had any significant postoperative performance score differences when compared with postindex matched controls.

  7. Corporate social responsibility and mental health: the Premier League football Imagine Your Goals programme.

    Science.gov (United States)

    Henderson, Claire; O'Hara, Stefanie; Thornicroft, Graham; Webber, Martin

    2014-08-01

    Football is increasingly used to facilitate recovery in mental health services, often in partnership with football clubs. However, few clubs have made mental health part of their corporate social responsibility programmes until recently. We report the impact on participants of the 'Imagine Your Goals' programme, run by 16 Premier League football clubs in conjunction with England's Time to Change programme to reduce mental health-related stigma and discrimination. Mixed methods evaluation used pre/post measures of well-being, access to social capital, focus groups held early on and towards the end of the two-year programmes, and questionnaires for coaching staff. There were no significant changes to participants' mental well-being scores between baseline and follow-up, nor to the total number of social resources accessible through their networks. However, there was a statistically significant increase at follow-up in the mean score of the personal skills subscale of the Resource Generator-UK. Participants' individual skills were also higher at follow-up. Qualitative data showed programmes had largely met participants' expectations in terms of socializing, providing structure and improving fitness levels, exceeded expectations in relationships with coaching staff and additional activities, but did not always meet them in improving football skills. Participants varied in their knowledge of exit opportunities, depending on which club's programme they attended. A minority of clubs reported difficulties in recruitment and concerns about planning for the future of the projects. Football clubs and the charitable foundations they set up can successfully deliver programmes to people with mental health problems which improve access to personal skills social capital and have other potential benefits.

  8. Countermovement-Jump-Phase Characteristics of Senior and Academy Rugby League Players.

    Science.gov (United States)

    McMahon, John J; Murphy, Shannon; Rej, Sophie J E; Comfort, Paul

    2017-07-01

    Gross measures of countermovement-jump (CMJ) performance are commonly used to track maturational changes in neuromuscular function in rugby league (RL). The purpose of this study was to conduct both a gross and a more detailed temporal-phase analysis of the CMJ performances of senior and academy RL players, to provide greater insight into how neuromuscular function differs between these groups. Twenty senior and 14 academy (under-19) male RL players performed 3 maximal-effort CMJs on a force platform, with forward dynamics subsequently employed to allow gross performance measures and entire kinetic- and kinematic-time curves to be compared between groups. Jump height (JH), reactive strength index modified, concentric displacement, and relative concentric impulse (C-IMP) were the only gross measures that were greater for senior players (d = 0.58-0.91) than for academy players. The relative force- and displacement-time curves were similar between groups, but the relative power- and velocity-time curves were greater (d = 0.59-0.97) for the senior players at 94-96% and 89-100% of the total movement time, respectively. The CMJ distinguished between senior and academy RL players, with seniors demonstrating greater JH through applying a larger C-IMP and thus achieving greater velocity throughout the majority of the concentric phase and at takeoff. Therefore, academy RL players should train to improve triple (ie, ankle, knee, and hip) extension velocity during the CMJ to bring their JH scores in line with those attained by senior players.

  9. Descriptive epidemiology of injuries in a Brazilian premier league soccer team

    Directory of Open Access Journals (Sweden)

    Fachina RJ

    2013-06-01

    Full Text Available Rafael Júlio de Freitas Guina Fachina,1,2 Marília dos Santos Andrade,3 Fernando Roberto Silva,4 Silas Waszczuk-Junior,4 Paulo César Montagner,1 João Paulo Borin,1 Claudio Andre Barbosa de Lira5 1Departamento de Ciência do Esporte, Faculdade de Educação Física, Universidade Estadual de Campinas (UNICAMP, Campinas, Brazil; 2Confederação Brasileira de Basketball (CBB, Rio de Janeiro, Brazil; 3Departamento de Fisiologia, Universidade Federal de São Paulo, São Paulo, Brazil; 4Grêmio Barueri Futebol LTDA, Barueri, Brazil; 5Setor de Fisiologia Humana e do Exercício, Universidade Federal de Goiás, Câmpus Jataí, Jataí, Brazil Abstract: Soccer, which has a large number of participants, has a high injury incidence that causes both financial and time burdens. Therefore, knowledge about the epidemiology of soccer injuries could allow sports-medicine professionals, such as physicians and physiotherapists, to direct their work in specific preventive programs. Thus, our aim was to conduct an epidemiological survey of injuries sustained by professional soccer players from the same team who participated in the Brazilian championship premier league in 2009. To this end, we evaluated retrospectively player medical records from the team, which included name, date of birth, position, date of injury, mechanism of injury, and type of injury. In the period of study, 95 injuries were recorded: 42 (44.2% were recorded during matches, and 53 (55.8% during the training period. Injuries occurred more frequently in midfielders and strikers. All injuries happened in the lower limb, most of the injuries were muscular, and most occurred as the result of collisions with other athletes. In summary, this study demonstrates that there is a need for greater safety awareness in the training environment. Keywords: injuries, epidemiology, soccer players

  10. MRI assessment of calf injuries in Australian Football League players: findings that influence return to play

    International Nuclear Information System (INIS)

    Waterworth, George; Wein, Sara; Rotstein, Andrew H.; Gorelik, Alexandra

    2017-01-01

    Calf muscle strains have become increasingly prevalent in recent seasons of the Australian Football League (AFL) and represent a significant cause of time lost from competition. The purpose of this study was to examine the association between MRI features of calf muscle strains and games missed and to thereby identify parameters that are of prognostic value. A retrospective analysis of MRI scans of AFL players with calf strains referred to a musculoskeletal radiology clinic over a 5-year period (2008-2012) was performed. The muscle(s) and muscle component affected, the site and size of strain, and the presence of an intramuscular tendon tear or intermuscular fluid were recorded. These data were cross-referenced with whether a player missed at least one game. Imaging features of prognostic value were thus identified. Sixty-three athletes had MRI scans for calf muscle strains. Soleus strains were more common than strains of other muscles. Players with soleus strains were more likely to miss at least one game if they had multiple muscle involvement (p = 0.017), musculotendinous junction strains (p = 0.046), and deep strains (p = 0.036). In a combined analysis of gastrocnemius and soleus strains, intramuscular tendon tears were observed in a significantly greater proportion of players who missed games (p = 0.010). Amongst AFL players with calf injuries, there is an association between missing at least one game and multiple muscle involvement, musculotendinous junction strains, deep strain location, and intramuscular tendon tears. In this setting, MRI may therefore provide prognostic information to help guide return-to-play decisions. (orig.)

  11. Olfactory Function and Associated Clinical Correlates in Former National Football League Players.

    Science.gov (United States)

    Alosco, Michael L; Jarnagin, Johnny; Tripodis, Yorghos; Platt, Michael; Martin, Brett; Chaisson, Christine E; Baugh, Christine M; Fritts, Nathan G; Cantu, Robert C; Stern, Robert A

    2017-02-15

    Professional American football players incur thousands of repetitive head impacts (RHIs) throughout their lifetime. The long-term consequences of RHI are not well characterized, but may include olfactory dysfunction. RHI has been associated with changes to brain regions involved in olfaction, and olfactory impairment is common after traumatic brain injury. Olfactory dysfunction is a frequent early sequelae of neurodegenerative diseases (e.g., Alzheimer's disease), and RHI is associated with the neurodegenerative disease, chronic traumatic encephalopathy (CTE). We examined olfaction, and its association with clinical measures, in former National Football League (NFL) players. Ninety-five former NFL players (ages 40-69) and 28 same-age controls completed a neuropsychological and neuropsychiatric evaluation as part of a National Institutes of Health-funded study. The Brief Smell Identification Test (B-SIT) assessed olfaction. Principal component analysis generated a four-factor structure of the clinical measures: behavioral/mood, psychomotor speed/executive function, and verbal and visual memory. Former NFL players had worse B-SIT scores relative to controls (p = 0.0096). A B-SIT cutoff of 11 had the greatest accuracy (c-statistic = 0.61) and specificity (79%) for discriminating former NFL players from controls. In the former NFL players, lower B-SIT scores correlated with greater behavioral/mood impairment (p = 0.0254) and worse psychomotor speed/executive functioning (p = 0.0464) after controlling for age and education. Former NFL players exhibited lower olfactory test scores relative to controls, and poorer olfactory test performance was associated with worse neuropsychological and neuropsychiatric functioning. Future work that uses more-comprehensive tests of olfaction and structural and functioning neuroimaging may improve understanding on the association between RHI and olfaction.

  12. The effect of overnight sleep deprivation after competitive rugby league matches on postmatch physiological and perceptual recovery.

    Science.gov (United States)

    Skein, Melissa; Duffield, Rob; Minett, Geoffrey M; Snape, Alanna; Murphy, Alistair

    2013-09-01

    This study examined the effects of overnight sleep deprivation on recovery after competitive rugby league matches. Eleven male amateur rugby league players played 2 competitive matches, followed by either a normal night's sleep (~8 h; CONT) or a sleep-deprived night (~0 h; SDEP) in a randomized fashion. Testing was conducted the morning of the match, immediately postmatch, 2 h postmatch, and the next morning (16 h postmatch). Measures included countermovement-jump (CMJ) distance, knee-extensor maximal voluntary contraction (MVC) and voluntary activation (VA), venous-blood creatine kinase (CK) and C-reactive protein (CRP), perceived muscle soreness, and a word-color recognition cognitive-function test. Percent change between postmatch and 16-h postmatch was reported to determine the effect of the intervention the next morning. Large effects indicated a greater postmatch to 16-h-postmatch percentage decline in CMJ distance after SDEP than in CONT (P = .10-.16, d = 0.95-1.05). Similarly, the percentage decline in incongruent word-color reaction times was increased in SDEP trials (P = .007, d = 1.75). Measures of MVC did not differ between conditions (P = .40-.75, d = 0.13-0.33), although trends for larger percentage decline in VA were detected in SDEP (P = .19, d = 0.84). Furthermore, large effects indicated higher CK and CRP responses 16 h postmatch in SDEP than in CONT (P = .11-.87, d = 0.80-0.88). Sleep deprivation negatively affected recovery after a rugby league match, specifically impairing CMJ distance and cognitive function. Practitioners should promote adequate postmatch sleep patterns or adjust training demands the next day to accommodate the altered physical and cognitive state after sleep deprivation.

  13. Environmental and economic consequences of the overexploitation of natural capital and ecosystem services in Xilinguole League, China

    International Nuclear Information System (INIS)

    Dong, X.B.; Yu, B.H.; Brown, M.T.; Zhang, Y.S.; Kang, M.Y.; Jin, Y.; Zhang, X.S.; Ulgiati, S.

    2014-01-01

    The evaluation of natural capital and environmental services has always been an important step in the implementation of sustainable development concepts and policies. The results presented in this study address the demand for environmental support of the economy of Xilinguole League in the Inner Mongolia Autonomous Region as well as the value of its natural and human-made capital. The results show that the reliance of the economy of Xilinguole League on local and imported non-renewable resources (coal and minerals) decreases both the environmental and economic sustainability of the area. Emergy-based performance indicators of the Xilinguole League economy show a low sustainability index (ESI=0.79), though it is higher than for the Chinese economy as a whole (ESI=0.47), as well as a low percentage of renewable resources being used (%REN=0.16, though this is higher than for all of China, 0.09). In contrast, the grassland-based livestock sector shows a higher renewability index (%REN=0.67) and sustainability (ESI=9.61). The emergy exchange ratios (exported emergy/imported emergy) are calculated to be 4.38 for the livestock system and 4.28 for the Xilinguole economy, which is much higher than the value of 1.74 for the overall Chinese economy, indicating uncompensated overexploitation of local systems (meat and coal, respectively). Intensified coal exploitation and intensive cattle grazing are discussed to support the decision-making process for setting local energy policy and ecological compensation. It is proposed that conservation of coal resources (avoiding misuse and moderating excess extraction and trade) and protection of natural grassland capital are more advantageous in emergy terms than the “blind” pursuit of accelerated, economic growth. - Highlights: • The sustainability of theXilinguole League, Inner Mongolia, China, is assessed. • The study deals with the impact of local coal and grassland overexploitation. • Policies for impact reduction by more

  14. Shirt sponsorship by gambling companies in the English and Scottish Premier Leagues: global reach and public health concerns

    OpenAIRE

    Bunn, C.; Ireland, R.; Minton, J.; Holman, D.J.; Philpott, M.; Chambers, S.

    2018-01-01

    While the nature of gambling practices is contested, a strong evidence\\ud base demonstrates that gambling can become a serious disorder and have\\ud a range of detrimental effects for individuals, communities and societies.\\ud Over the last decade, football in the UK has become visibly entwined with\\ud gambling marketing. To explore this apparent trend, we tracked shirt\\ud sponsors in both the English and Scottish Premier Leagues since 1992 and\\ud found a pronounced increase in the presence of...

  15. A simple non-Markovian computational model of the statistics of soccer leagues: Emergence and scaling effects

    Science.gov (United States)

    da Silva, Roberto; Vainstein, Mendeli H.; Lamb, Luis C.; Prado, Sandra D.

    2013-03-01

    We propose a novel probabilistic model that outputs the final standings of a soccer league, based on a simple dynamics that mimics a soccer tournament. In our model, a team is created with a defined potential (ability) which is updated during the tournament according to the results of previous games. The updated potential modifies a team future winning/losing probabilities. We show that this evolutionary game is able to reproduce the statistical properties of final standings of actual editions of the Brazilian tournament (Brasileirão) if the starting potential is the same for all teams. Other leagues such as the Italian (Calcio) and the Spanish (La Liga) tournaments have notoriously non-Gaussian traces and cannot be straightforwardly reproduced by this evolutionary non-Markovian model with simple initial conditions. However, we show that by setting the initial abilities based on data from previous tournaments, our model is able to capture the stylized statistical features of double round robin system (DRRS) tournaments in general. A complete understanding of these phenomena deserves much more attention, but we suggest a simple explanation based on data collected in Brazil: here several teams have been crowned champion in previous editions corroborating that the champion typically emerges from random fluctuations that partly preserve the Gaussian traces during the tournament. On the other hand, in the Italian and Spanish cases, only a few teams in recent history have won their league tournaments. These leagues are based on more robust and hierarchical structures established even before the beginning of the tournament. For the sake of completeness, we also elaborate a totally Gaussian model (which equalizes the winning, drawing, and losing probabilities) and we show that the scores of the Brazilian tournament “Brasileirão” cannot be reproduced. This shows that the evolutionary aspects are not superfluous and play an important role which must be considered in

  16. [The 1935 veterinary agreements of the League of the Nations: A vision of a united veterinary Europe].

    Science.gov (United States)

    Häsler, S

    2018-01-01

    A group of leading veterinary experts engaged by the league of the Nations created three new Veterinary Conventions focusing at consequently controlling the import, export and transit of animals and animal products. The aim was on one hand to facilitate trade and on the other hand to make sure that livestock epidemic laws were respected. The outbreak of war prevented the laws from coming into effect. Nevertheless they became the basis for veterinary regulations of the World Trade Organisation and of the European Union.

  17. El videojuego League of legends y su efecto en memoria de trabajo visual y solución de problemas

    OpenAIRE

    Leyva-Rodríguez, Jesús Eduardo; Varela-García, Juan David

    2016-01-01

    El propósito de este estudio es medir los efectos que tiene el videojuego League of Legends en los procesos cognitivos de memoria de trabajo visual (MVT) y solución de problemas (SP). Para medir dichos efectos se implementó un diseño pre test-post con un grupo experimental y uno control, compuestos cada uno por siete participantes, en donde se evaluaron los procesos previamente mencionados utilizando los cubos de Corsi para MVT y las matrices del WAIS III para SP. Después de realizar los resp...

  18. Change in attendance of stadiums in European leagues resulting from change in the number of clubs in cities: estimation with double difference method

    Directory of Open Access Journals (Sweden)

    Kseniya A. Andreeva

    2017-12-01

    Full Text Available Objective to assess the external effects of the emergence of a new football club in European cities. Methods statistical methods regression analysis double difference method generalization and typologization methods. Results the article examines the problems of ensuring competition in the football market in the context of club matches attendance. The scientific researches are analyzed which cover the issues of economic theories application to the problems in the sports sphere. It is concluded that a different economic approach is required in the countries with a low level of private capital in football since the main power there belongs not to the clubs but to the regional governments. The article also introduces the concept of external effects for the football market. To assess their impact on competition in football the analysis of all European football Championships since the early 1990s till today was carried out. Basis on the performed analysis the types of the cities representatives in the highest football divisions are defined supercompetitive leagues leagues with centripetal competition leagues with distributed competition and noncompetitive leagues. Basing on the assessment of clubs configuration changes in different leagues a number of hypotheses were formulated about the impact of configuration changes on the attendance of matches. The assessment is conducted by the method of double difference of the external effects of the clubs configuration changes in the cities of France Italy Hungary and Greece. Scientific novelty the concept of external effect in the economics of football is applied to the assessment of attendance the external effect of the change in the number of clubs in a city was formulated and evaluated a typology of leagues according to the degree of competitiveness was introduced based on the analysis of data for the period of twenty years. Practical significance the basic results can be used for making decisions on the

  19. A comparison of hierarchical cluster analysis and league table rankings as methods for analysis and presentation of district health system performance data in Uganda.

    Science.gov (United States)

    Tashobya, Christine K; Dubourg, Dominique; Ssengooba, Freddie; Speybroeck, Niko; Macq, Jean; Criel, Bart

    2016-03-01

    In 2003, the Uganda Ministry of Health introduced the district league table for district health system performance assessment. The league table presents district performance against a number of input, process and output indicators and a composite index to rank districts. This study explores the use of hierarchical cluster analysis for analysing and presenting district health systems performance data and compares this approach with the use of the league table in Uganda. Ministry of Health and district plans and reports, and published documents were used to provide information on the development and utilization of the Uganda district league table. Quantitative data were accessed from the Ministry of Health databases. Statistical analysis using SPSS version 20 and hierarchical cluster analysis, utilizing Wards' method was used. The hierarchical cluster analysis was conducted on the basis of seven clusters determined for each year from 2003 to 2010, ranging from a cluster of good through moderate-to-poor performers. The characteristics and membership of clusters varied from year to year and were determined by the identity and magnitude of performance of the individual variables. Criticisms of the league table include: perceived unfairness, as it did not take into consideration district peculiarities; and being oversummarized and not adequately informative. Clustering organizes the many data points into clusters of similar entities according to an agreed set of indicators and can provide the beginning point for identifying factors behind the observed performance of districts. Although league table ranking emphasize summation and external control, clustering has the potential to encourage a formative, learning approach. More research is required to shed more light on factors behind observed performance of the different clusters. Other countries especially low-income countries that share many similarities with Uganda can learn from these experiences. © The Author 2015

  20. Descriptive Characteristics of Concussions in National Football League Games, 2010-2011 to 2013-2014.

    Science.gov (United States)

    Clark, Michael D; Asken, Breton M; Marshall, Stephen W; Guskiewicz, Kevin M

    2017-03-01

    Despite a high reported incidence rate of concussion, little is known about the on-field characteristics of injurious head impacts in National Football League (NFL) games. To characterize on-field features (location, player position, and time during game) and biomechanical features (anticipation status, closing distance, impact location and type) associated with concussions in NFL games over a 4-season period (2010-2011 to 2013-2014). Descriptive epidemiology study. We analyzed video of a subset of reported, in-game concussions for the 2010-2011 to 2013-2014 seasons. These videos represented a sample of injuries that were diagnosed and reported on the same day and that could be clearly associated with an in-game collision as captured on video. We determined anticipation status, closing distance, impact location on the injured player's helmet, and impact type (helmet-to-helmet, helmet-to-body, or helmet-to-ground). Associations between these variables were analyzed by use of descriptive statistics and tests of association. A total of 871 diagnosed concussions were reported as occurring during NFL preseason, regular season, and postseason games for the 2010-2011, 2011-2012, 2012-2013, and 2013-2014 seasons. A total of 1324 games were played during this period, giving a concussion incidence rate of 0.658 per game (95% CI, 0.61-0.70). From the video-reviewed subset (n = 429; 49.3%), the majority of injurious impacts occurred with good anticipation (57.3%) and type ([Formula: see text] = 27.398, P type of impact was approximately equally divided between helmet-to-helmet, helmet-to-body, and helmet-to-ground types. The impact location was broadly distributed over the helmet of the injured player. In-game concussions in the NFL occurred through a diverse variety of mechanisms, surprisingly tended to be well-anticipated, and, also surprisingly, occurred with game play, but we do not have evidence to explain this finding.

  1. Acromioclavicular joint injuries in the National Football League: epidemiology and management.

    Science.gov (United States)

    Lynch, T Sean; Saltzman, Matthew D; Ghodasra, Jason H; Bilimoria, Karl Y; Bowen, Mark K; Nuber, Gordon W

    2013-12-01

    Previous studies investigating acromioclavicular (AC) joint injuries in professional American football players have only been reported on quarterbacks during the 1980s and 1990s. These injuries have not been evaluated across all position players in the National Football League (NFL). The purpose of this study was 4-fold: (1) to determine the incidence of AC joint injuries among all NFL position players; (2) to investigate whether player position, competition setting, type of play, and playing surface put an athlete at an increased risk for this type of injury; (3) to determine the incidence of operative and nonoperative management of these injuries; and (4) to compare the time missed for injuries treated nonoperatively to the time missed for injuries requiring surgical intervention. Descriptive epidemiological study. All documented injuries of the AC joint were retrospectively analyzed using the NFL Injury Surveillance System (NFLISS) over a 12-season period from 2000 through 2011. The data were analyzed by the anatomic location, player position, field conditions, type of play, requirement of surgical management, days missed per injury, and injury incidence. Over 12 NFL seasons, there were a total of 2486 shoulder injuries, with 727 (29.2%) of these injuries involving the AC joint. The overall rate of AC joint injuries in these athletes was 26.1 injuries per 10,000 athlete exposures, with the majority of these injuries occurring during game activity on natural grass surfaces (incidence density ratio, 0.79) and most often during passing plays. These injuries occurred most frequently in defensive backs, wide receivers, and special teams players; however, the incidence of these injuries was greatest in quarterbacks (20.9 injuries per 100 players), followed by special teams players (20.7/100) and wide receivers (16.5/100). Overall, these athletes lost a mean of 9.8 days per injury, with quarterbacks losing the most time to injury (mean, 17.3 days). The majority of

  2. Acute Gastrocnemius-Soleus Complex Injuries in National Football League Athletes

    Science.gov (United States)

    Werner, Brian C.; Belkin, Nicole S.; Kennelly, Steve; Weiss, Leigh; Barnes, Ronnie P.; Potter, Hollis G.; Warren, Russell F.; Rodeo, Scott A.

    2017-01-01

    Background: Lower extremity muscle injuries are common in professional football. Although less common than hamstring or quadriceps injuries in National Football League (NFL) athletes, calf injuries occur with relative frequency and have not previously been studied. Purpose: To evaluate gastrocnemius-soleus complex muscle injuries over the past 13 years from a single NFL team to determine the incidence of such injuries, their imaging characteristics, and return to play after such injuries and any correlation between imaging findings and prolonged return to play. Study Design: Case series; Level of evidence, 4. Methods: A retrospective review of all acute calf muscle injuries on a single NFL team from 2003 to 2015 was performed. Player demographics and return-to-play data were obtained from the medical records. All available magnetic resonance images (MRIs) were reviewed by a musculoskeletal radiologist for specific imaging findings that correlated with return to play. Results: A total of 27 calf injuries in 24 NFL players were reviewed, yielding an incidence of 2.3 acute calf injuries per year on a single NFL team. Of these 27 injuries, 20 (74%) were isolated injuries to the gastrocnemius muscle, 4 (15%) were isolated injuries to the soleus muscle, and the remaining 3 injuries (11%) involved both. Defensive players were more likely to sustain injuries (P = .043). The mean time to return to play for all 27 players was 17.4 ± 14.6 days (range, 3-62 days). MRIs were available in 14 of the 27 injuries. The average size of the fascial defect (P = .032) and the presence of a fluid collection (P = .031) both correlated with return to play of longer than 2 weeks. Conclusion: Although less common than hamstring or quadriceps muscle injuries, calf muscle injuries occur with relative frequency in the NFL, and more so in defensive players. The majority of these injuries occur in the gastrocnemius and result in significant disability, with at least 2 weeks of missed playing

  3. Implications of Core and Hip Injuries on Major League Baseball Pitchers on the Disabled List.

    Science.gov (United States)

    Marshall, Nathan E; Jildeh, Toufic R; Okoroha, Kelechi R; Patel, Ankur; Moutzouros, Vasilios; Makhni, Eric C

    2018-02-01

    To investigate the frequency of core and hip injuries in Major League Baseball (MLB) pitchers and their impact on performance, workload, and pitch type. Demographic, performance data, and injury data were acquired for 330 MLB pitchers with 454 injuries placed on the disabled list (DL) from 2014 to 2015 seasons. Core and hip/groin injuries were analyzed in which injury year data were compared with career data and against other injury groups. Core injuries represented 14% of all injuries and hip/groin injuries represented 7%. Average days on the DL for core injuries were 47.0 (standard deviation 5.6) days and 37.7 (standard deviation 8.1) days for hip/groin injuries. Return from the DL the same season for core injuries was 78% and 73% for hip/groin injuries. Core injuries returned to the DL 46% of the time (73% for noncore injuries) and hip/groin returned 56% of the time (60% for nonhip/groin injuries). No changes in workload were noted except starters with core injuries pitched less innings/game (5.3 vs 4.9 innings/game, P = .031) and more pitches/game (85.5 vs 78.4 pitches, P = .026). Fastball velocity decreased in the core injury group the year of injury (91.6 vs 92.2 mph, P = .001). Core injuries had slightly fewer home runs/9 innings and fewer strikeouts/9 innings; hip/groin injuries had slightly more strikeouts/9 innings, with all other performance statistics no different between the groups including earned run average and wins above replacement. Core and hip injuries in MLB pitchers result in similar time on the DL compared with other injuries. Pitching workload during the year of injury does not seem to have a significant impact on sustaining a core or hip injury. Although there is a high rate of return to play from the DL, there is a high rate of reinjury in these pitchers more often for other injuries. Level III, retrospective comparative study. Copyright © 2017 Arthroscopy Association of North America. Published by Elsevier Inc. All rights reserved.

  4. Radiographic Hip Anatomy Correlates With Range of Motion and Symptoms in National Hockey League Players.

    Science.gov (United States)

    Larson, Christopher M; Ross, James R; Kuhn, Andrew W; Fuller, Donnie; Rowley, David M; Giveans, M Russell; Stone, Rebecca M; Bedi, Asheesh

    2017-06-01

    Hip disorders in athletes have been increasingly recognized. To characterize radiographic hip anatomy for National Hockey League (NHL) players and correlate it with hip range of motion and hip symptoms and/or surgery. Cross-sectional study; Level of evidence, 3. Fifty-nine professional hockey players (118 hips) with 1 NHL organization (mean age, 24.2 years; range, 18-36) prospectively underwent history and physician examination by 2 independent orthopaedic surgeons. Current or previous groin and/or hip pain or surgery was noted. Anteroposterior (AP) pelvis and bilateral Dunn lateral radiographs were obtained for all players with assessment of hip morphology by 2 blinded independent orthopaedic surgeons. Good to very good reliability of radiographic assessments was noted (intraclass correlation coefficients = 0.749-0.958). Sixty-four percent of athletes had a positive crossover sign, while 86% and 60% had a positive posterior wall sign and a prominent ischial spine sign, respectively. Twenty-one percent of hips demonstrated dysplastic acetabular features (lateral center edge angle 50° Dunn lateral) and head-neck offset, respectively. Good to very good reliability was noted for ROM assessments (intraclass correlation coefficient >0.69). Mean hip flexion was 107.4º ± 6.7º, and mean hip internal rotation was 26.1º ± 6.6º. Thirty-one percent of hips had a history of hip-related pain and/or surgery. Higher AP, Dunn lateral, and maximal alpha angles correlated with decreased hip internal rotation ( P = .004). Greater AP alpha angle correlated with decreased hip extension/abduction ( P = .025), and greater Dunn lateral and maximal alpha angle correlated with decreased hip flexion/abduction ( P = .001). A positive posterior wall sign correlated with increased straight hip abduction, while other radiographic acetabular parameters were not predictive of range of motion. Only decreased hip external rotation and total arc of motion correlated with an increased risk for

  5. Risk and Causes of Death among Former National Football League Players (1986-2012).

    Science.gov (United States)

    Lincoln, Andrew E; Vogel, Robert A; Allen, Thomas W; Dunn, Reginald E; Alexander, Kezia; Kaufman, Nathaniel D; Tucker, Andrew M

    2018-03-01

    Previous research identified decreased overall and cardiovascular mortality for National Football League (NFL) players from the 1959-1988 era. The present study explored the mortality risk among recent NFL players who played in an era of heavier linemen and nearly year-round physical conditioning. This cohort study included 9778 former NFL players with at least 1 yr in the NFL whose last season was between 1986 and 2012. Players' pension fund records were matched to the National Death Index to determine vital status, date of death, and cause of death. Standardized mortality ratios (SMR) compared player mortality through 2014 with US men of the same age, race, and calendar year. Cox proportional hazards models assessed the effect of player characteristics on overall and cardiovascular mortality. Two percent (n = 227) of players were deceased, with a median age at death of 38 yr (range, 23-61 yr). The most common major causes of death were diseases of the heart (n = 47; 21%), violence (n = 39; 17%), and transportation injuries (n = 34; 15%). Risk of death was significantly lower than the general population for overall mortality (SMR, 0.46, 95% confidence interval (CI), 0.40-0.52), cardiovascular disease (SMR, 0.65; 95% CI, 0.50-0.84), and other major causes. Players with playing-time body mass index (BMI) of >35 kg·m had significantly higher cardiovascular disease mortality (SMR, 2.20; 95% CI, 1.32-3.44) than did the general population and higher overall mortality risk (standardized rate ratio, 3.84; 95% CI, 2.66-5.54) than did players with a BMI of <30 kg·m. Consistent with an earlier NFL cohort and other elite athlete populations, the overall and cardiovascular mortality risk of this NFL cohort was significantly lower than that of the general US male population, likely attributable to a healthy worker effect and less smoking.However, players with the highest playing-time BMI exhibited elevated cardiovascular mortality risk.

  6. Sports hernia in National Hockey League players: does surgery affect performance?

    Science.gov (United States)

    Jakoi, Andre; O'Neill, Craig; Damsgaard, Christopher; Fehring, Keith; Tom, James

    2013-01-01

    Athletic pubalgia is a complex injury that results in loss of play in competitive athletes, especially hockey players. The number of reported sports hernias has been increasing, and the importance of their management is vital. There are no studies reporting whether athletes can return to play at preinjury levels. The focus of this study was to evaluate the productivity of professional hockey players before an established athletic pubalgia diagnosis contrasted with the productivity after sports hernia repair. Cohort study; Level of evidence, 3. Professional National Hockey League (NHL) players who were reported to have a sports hernia and who underwent surgery from 2001 to 2008 were identified. Statistics were gathered on the players' previous 2 full seasons and compared with the statistics 2 full seasons after surgery. Data concerning games played, goals, average time on ice, time of productivity, and assists were gathered. Players were divided into 3 groups: group A incorporated all players, group B were players with 6 or fewer seasons of play, and group C consisted of players with 7 or more seasons of play. A control group was chosen to compare player deterioration or improvement over a career; each player selected for the study had a corresponding control player with the same tenure in his career and position during the same years. Forty-three hockey players were identified to have had sports hernia repairs from 2001 to 2008; ultimately, 80% would return to play 2 or more full seasons. Group A had statistically significant decreases in games played, goals scored, and assists. Versus the control group, the decreases in games played and assists were supported. Statistical analysis showed significant decreases in games played, goals scored, assists, and average time on ice the following 2 seasons in group C, which was also seen in comparison with the control group. Group B (16 players) showed only statistical significance in games played versus the control group

  7. A Violent Response to Changing the Rules of the Game: The Case of “The Split” in Scottish Premier League Soccer

    OpenAIRE

    Ryan Dansby; R Todd Jewell

    2014-01-01

    The Scottish Premier League features the “split,” in which the league separates into two divisions after 33 games. This paper tests whether club behavior related to aggressive play is affected by the split. Our results indicate that there is no difference in the way bottom and top teams use normal fouls during post-split games. However, teams in the top division experience more yellow-card fouls after the split than teams in the bottom division. Thus, the split appears to influence the behavi...

  8. Quantifying The External And Internal Loads Of Professional Rugby League Training Modes: Consideration For Concurrent Field-Based Training Prescription.

    Science.gov (United States)

    Weaving, Dan; Jones, Ben; Till, Kevin; Marshall, Phil; Earle, Keith; Abt, Grant

    2017-09-11

    Practitioners prescribe numerous training modes to develop the varied physical qualities professional rugby league players must express during competition. The aim of the current study was to determine how the magnitude of external and internal training load per minute of time differs between modes in professional rugby league players. This data were collected from 17 players across 716 individual sessions (mean (SD) sessions: 42 (13) per player) which were categorised by mode (conditioning, small sided games, skills and sprint training). Derived from global positioning systems (5Hz with 15Hz interpolation), the distances covered within arbitrary speed- and metabolic-power-thresholds were determined to represent the external load. Session rating of perceived exertion (sRPE) and individualised training impulse (iTRIMP) represented the internal load. All data were made relative to session duration. The differences in time-relative load methods between each mode were assessed using magnitude based inferences. Small-sided-games and conditioning very likely to almost certainly produced the greatest relative internal and external loads. Sprint training provided players with the greatest sprinting and maximal-power distances without a concomitant increase in internal load. The metabolic-power method complements speed-based quantification of the external load, particularly during smallsided-games and skills training. In practice, establishing normative loads per minute of time for each mode can be useful to plan future training by multiplying this value by the planned session duration.

  9. Major League Baseball pace-of-play rules and their influence on predicted muscle fatigue during simulated baseball games.

    Science.gov (United States)

    Sonne, Michael W L; Keir, Peter J

    2016-11-01

    Major League Baseball (MLB) has proposed rule changes to speed up baseball games. Reducing the time between pitches may impair recovery from fatigue. Fatigue is a known precursor to injury and may jeopardise joint stability. This study examined how fatigue accumulated during baseball games and how different pace of play initiatives may influence fatigue. Pitcher data were retrieved from a public database. A predictive model of muscle fatigue estimated muscle fatigue in 8 arm muscles. A self-selected pace (22.7 s), 12 s pace (Rule 8.04 from the MLB) and a 20 s rest (a pitch clock examined in the 2014 Arizona Fall League (AFL)) were examined. Significantly more muscle fatigue existed in both the AFL and Rule 8.04 conditions, when compared to the self-selected pace condition (5.01 ± 1.73%, 3.95 ± 1.20% and 3.70 ± 1.10% MVC force lost, respectively). Elevated levels of muscle fatigue are predicted in the flexor-pronator mass, which is responsible for providing elbow stability. Reduced effectiveness of the flexor-pronator mass may reduce the active contributions to joint rotational stiffness, increasing strain on the ulnar collateral ligament (UCL) and possibly increasing injury risk.

  10. LEGO-like DNA Structures

    DEFF Research Database (Denmark)

    Gothelf, Kurt Vesterager

    2012-01-01

    -dimensional (3D) DNA structures by self-assembly of single-stranded DNA “bricks.” The method opens a new route to complex self-assembled (3D) nanostructures that may serve as addressable templates for placing guest molecules with high precision, with possible applications in biophysics, medicine...

  11. A developmental and psychoeducational approach to reducing conflict and abuse in little league and youth sports. The sport psychiatrist's role.

    Science.gov (United States)

    Kamm, R L

    1998-10-01

    To stress a point made earlier, whether backyard or Little League, the tone of the youth sports experience is greatly influenced by the player and team selection process. All possible steps should therefore be taken to ensure that the draft is held on high moral ground, and that the adult participants, even on the Major Little League level, behave cooperatively rather than competitively. If it is the community's hope that Little League will "build character, and not characters," it must embrace Shields and Bredemeier's work and flood the Draft Room with the four virtues of compassion, fairness, sportspersonship, and integrity. In one attempt to achieve fairness and balance, some leagues enter player evaluations into a data base and allow a properly programmed computer to project equal teams. It might be best, however, to borrow a page from backyard baseball, and make team selection a more cooperative venture. Wolff has proposed such a draft model. He recommends that each child's name be placed on a big blackboard at the beginning of the draft. All assembled give their assessment of each child's baseball ability, and a consensus skill-level number (one through five) is entered next to each player's name. If there are 72 names, and the league wishes to form six teams of 12 players each, dividing up the rated players so that the skill levels balance would assure everyone (coaches, parents, the league, and by extension, the community) that the teams were of relatively equal strength. No coach at this point would know to which team he or she was being assigned, so there would be no motive for "stacking" a given team. Each team would be designated by a letter of the alphabet, and the six letters would be thrown into a hat. The six coaches would then blindly pick a team from the hat. If a coach desired that his or her child play on his or her team, fair adjustments (trades) could be made subject to majority agreement. The three draft models can be summarized as follows

  12. Epidemiology and Outcomes of Lisfranc Injuries Identified at the National Football League Scouting Combine.

    Science.gov (United States)

    McHale, Kevin J; Vopat, Bryan G; Beaulieu-Jones, Brendin R; Sanchez, George; Whalen, James M; McDonald, Lucas S; DiGiovanni, Christopher W; Theodore, George H; Provencher, Matthew T

    2017-07-01

    Lisfranc injuries are challenging to treat and may have a detrimental effect on athletic performance. (1) Determine the epidemiological characteristics of Lisfranc injuries at the annual National Football League (NFL) Scouting Combine, (2) define player positions at risk for these injuries, and (3) evaluate the impact that these injuries and radiographic findings have on NFL draft position and performance. Cohort study; Level of evidence, 3. All players who sustained a Lisfranc injury prior to Combine evaluation between 2009 and 2015 were evaluated. The epidemiological characteristics, player positions affected, treatment methods, and number of missed collegiate games were recorded. Radiographic outcomes were analyzed via Combine radiograph findings, while NFL performance outcomes were assessed for all Lisfranc injuries (2009-2013) compared with matched controls in the first 2 years of play. A total of 41 of 2162 (1.8%) Combine participants were identified with Lisfranc injuries, of whom 26 of 41 (63.4%) were managed operatively. Players who underwent surgery were more likely to go undrafted compared with players managed nonoperatively (38.5% vs 13.3%, operative vs nonoperative management, respectively; P = .04) and featured a worse NFL draft pick position (155.6 vs 109; P = .03). Lisfranc-injured players when compared with controls were noted to have worse outcomes in terms of NFL draft position (142 vs 111.3, Lisfranc-injured players vs controls, respectively; P = .04), NFL career length 2 years or longer (62.5% vs 69.6%; P = .23), and number of games played (16.9 vs 23.3; P = .001) and started (6.8 vs 10.5; P = .08) within the first 2 years of their NFL career. Radiographs demonstrated that 17 of 41 (41.5%) athletes had residual Lisfranc joint displacement greater than 2 mm compared with the contralateral foot. Lisfranc-injured athletes with greater than 2 mm residual displacement, when compared with matched controls, had worse draft position (156.9 vs 111.2 for

  13. Educating Women for Peace: The United States Section of the Women's International League for Peace and Freedom and Political Organization during the 1930s.

    Science.gov (United States)

    Pois, Anne Marie

    The focus of this paper is the U.S. section of the Women's International League for Peace and Freedom (US WILPF) and its efforts to mobilize an activist and durable women's peace reform organization in the 1930s. Members wished US WILPF to serve as an avenue for expanding women's political power and for reaching the goals of nonviolent change and…

  14. Concussion surveillance: do low concussion rates in the Qatar Professional Football League reflect a true difference or emphasize challenges in knowledge translation?

    NARCIS (Netherlands)

    Eirale, Cristiano; Tol, Johannes L.; Targett, Steve; Holmich, Per; Chalabi, Hakim

    2015-01-01

    To investigate concussion epidemiology in the first football (soccer) division of Qatar. Prospective cohort study. Professional First Division Football League of Qatar. All first team players were included at the beginning of each season. Daily collection of training and match exposure from August

  15. Re-Engaging 'Youth at Risk' of Disengaging from Schooling through Rugby League Club Partnership: Unpacking the Pedagogic Practices of the Titans Learning Centre

    Science.gov (United States)

    Whatman, Susan L.; Main, Katherine

    2018-01-01

    The youth learning re-engagement program known as the Titans Learning Centre (or TLC) is an approved alternative schooling program, developed in partnership with state education and a local National Rugby League (NRL) club, the 'Titans'. Students typically in Grade Three or Four complete a 10 week program, interacting with professional A grade NRL…

  16. Injuries, Matches Missed and the Influence of Minimum Medical Standards in the A-League Professional Football: A 5-Year Prospective Study

    NARCIS (Netherlands)

    Gouttebarge, Vincent; Hughes Schwab, Brendan A.; Vivian, Adam; Kerkhoffs, Gino M. M. J.

    2016-01-01

    Epidemiological data on the occurrence of time-loss injuries over several A-League seasons remains lacking, while the effect of the mandatory implementation of 'Minimum Medical Standards' as a part of the collective bargaining agreement (CBA) needs to be explored. To explore the 5 year evolution of

  17. Teacher Mobility and Transnational, "British World" Space: The League of the Empire's "Interchange of Home and Dominion Teachers", 1907-1931

    Science.gov (United States)

    Crutchley, Jody

    2015-01-01

    This article explores the experiences of teachers who participated in the League of the Empire's "Interchange of Home and Dominion Teachers" scheme through a tripartite approach to "British World" space. First, it identifies the mechanisms through which exchanges were established. It analyses the patterns of teacher mobility…

  18. 26 CFR 1.501(c)(6)-1 - Business leagues, chambers of commerce, real estate boards, and boards of trade.

    Science.gov (United States)

    2010-04-01

    ... prospective investors, to enable them to make sound investments, is not a business league, since its... on for profit. It is an organization of the same general class as a chamber of commerce or board of... profit, even though the business is conducted on a cooperative basis or produces only sufficient income...

  19. A SIR/CAR Systems Analysis of the Longitudinal Changes in Little League Baseball Comparing Windsor with the Rest of Ontario and Canada.

    Science.gov (United States)

    Zarebski, John; Moriarty, Dick

    The trends and changes occurring in Windsor District 5 Little League Baseball between 1971 and 1978 were closely monitored in order for researchers to discern the results of Sports Institute for Research/Change Agent Research (SIR/CAR) intervention in these programs. Comparisons of the 1972, 1976, and 1978 studies reveal that the values focus of…

  20. UvA Rescue - Team Description Paper - Infrastructure competition - Rescue Simulation League RoboCup 2014 - João Pessoa - Brazil

    NARCIS (Netherlands)

    Visser, A.

    2014-01-01

    The UvA Rescue Team has several innovative ideas to further improve the infrastructure of the RoboCup Rescue Simulation League. Those ideas range from providing USARSim an interface compatible with the RoboCup@Home Simulation, to provide the possibility to specify robots in the URDF format, to

  1. Accurate Detection of Changes in Disease Activity in Primary Sjogren's Syndrome by the European League Against Rheumatism Sjogren's Syndrome Disease Activity Index

    NARCIS (Netherlands)

    Seror, Raphaele; Mariette, Xavier; Bowman, Simon; Baron, Gabriel; Gottenberg, Jacques Eric; Boostma, Hendrika; Theander, Elke; Tzioufas, Athanasios; Vitali, Claudio; Ravaud, Philippe

    Objective. To assess and compare the sensitivity to change of the European League Against Rheumatism Sjogren's Syndrome Disease Activity Index (ESSDAI) with that of other primary Sjogren's syndrome (SS) disease activity indexes. Methods. We abstracted 96 patient profiles, including data on 3

  2. Match intensity and pacing strategies in rugby league: an examination of whole-game and interchanged players, and winning and losing teams.

    Science.gov (United States)

    Black, Georgia M; Gabbett, Tim J

    2014-06-01

    There is currently limited information on whether pacing occurs during rugby league match play. In addition, to date no research has investigated whether pacing strategies differ between winning and losing teams. This study investigated the pacing strategies of whole-game and interchanged rugby league players. Furthermore, we investigated the pacing strategies of winning and losing teams. Fifty-two rugby league players, from a sample of 11 teams competing in a semi-elite competition, underwent global positioning system analysis. Performances were divided into match quartiles for whole-game and interchanged players. Total distance, including low- and high-speed distances, and repeated high-intensity effort bouts were recorded. The total distance and low-speed distance covered across all quartiles of the match, but specifically quartiles 1 and 8, were greater for interchanged players than whole-game players. The match outcome differentially affected the pacing strategies of whole-game and interchanged players. Whole-game players from winning teams set a higher pacing strategy than whole-game players from losing teams (effect size [ES] = 1.03 ± 0.77, 96%, very likely), whereas interchanged players from losing teams demonstrated a greater "end-spurt" than interchanged players from winning teams (ES = 0.60 ± 0.52, 96%, very likely). The pacing strategies of interchanged players were higher than whole-game players, irrespective of playing position. The results of this study suggest that pacing strategies differ between interchanged and whole-game rugby league players. Furthermore, our results demonstrate a different pacing strategy between winning and losing teams. These findings suggest that physical preparation for rugby league matches, and recovery from these matches, should be individualized for whole-game and interchanged players. Finally, performing physically intense training on a regular basis is likely to develop the physical and mental qualities required to

  3. Elite female soccer players perform more high-intensity running when playing in international games compared with domestic league games

    DEFF Research Database (Denmark)

    Andersson, Helena Å.; Randers, Morten Bredsgaard; Heiner-Møller, Anja

    2010-01-01

    The purpose of this study was to compare movement pattern, fatigue development, and heart rate (HR) for top-class elite female players when playing international (INT) vs. domestic league games (DOM). Video-based time-motion analyses and HR recordings were performed on 17 players during INT and DOM....... The distances covered in high-intensity running (HIR) and sprinting were longer (p game types...... no differences were observed between the game types for defenders. No difference in the HR response was found between INT and DOM. In conclusion, more HIR and sprinting occur in international compared with domestic games, which may affect the fatigue development for players in physically demanding roles. Thus...

  4. The early history (1909-1961) of Epilepsia, the journal of the International League Against Epilepsy, and its echoes today.

    Science.gov (United States)

    Shorvon, Simon

    2007-01-01

    This paper records the history of Epilepsia, the journal of the International League Against Epilepsy, from its inception in 1908/1909 until the beginning of its fourth series in 1961. During this time, publication was interrupted on three occasions and so the journal appeared in four series, with a complex numbering system. Over the years, the content and format of the journal has varied. Its role has changed over the years, at times primarily as a scientific organ and at other times as a source of ILAE news and reports. Concerns throughout its history have included its role as an historical record, its international representation, financial vicissitude, quality of papers, the balance between basic and clinical science, the value of clinical papers, and issues of overspecialization. Epilepsia is today the leading clinical epilepsy journal; but these are still significant concerns, and a knowledge of the history of Epilepsia is important for understanding the current position of the journal.

  5. Jules Verne’s Science fiction and the Physics teaching: an analysis of “Twenty Thousand Leagues Underwater”

    Directory of Open Access Journals (Sweden)

    Júlio César David Ferreira

    2013-04-01

    Full Text Available This article presents the results of a research on the literary work of Jules Verne in the context of the teaching of scientific concepts. In the book "Twenty Thousand Leagues Under the Sea", taking Bakhtin as reference for analysis, we find a systematic and deliberate teaching concepts by Verne. We note a similarity between the situations described by the author and the statements of physical phenomena typical of high school textbooks, with some differences: the richness and complexity of the Verne's narrative, with plots that make highly contextualized the scientific concepts and that expand the possibilities for the reader's understanding. Accordingly, the approach of different genres allows the emergence of interdiscourses that reading can produce, or, in the context of Physics Education, we find in the Verne's literature various points of support for the understanding of scientific knowledge in this school discourse.

  6. Influence of Fatigue on Tackling Ability in Rugby League Players: Role of Muscular Strength, Endurance, and Aerobic Qualities.

    Science.gov (United States)

    Gabbett, Tim J

    2016-01-01

    This study investigated the influence of repeated high-intensity effort exercise on tackling ability in rugby league players, and determined the relationship between physical qualities and tackling ability under fatigued conditions in these athletes. Eleven semi-professional rugby league players underwent measurements of speed (10 m and 40 m sprint), upper-body strength (4 repetition maximum [RM] bench press and weighted chin-up), upper-body muscular endurance (body mass maximum repetition chin-up, body mass maximum repetition dips), lower-body strength (4RM squat), and estimated maximal aerobic power (multi-stage fitness test). Tackling ability was assessed using a standardized one-on-one tackling test, before, during, and following four bouts of repeated high-intensity effort (RHIE) exercise. The relationship between physical qualities and fatigue-induced decrements in tackling ability were determined using Pearson product moment correlation coefficients. Each cycle of the RHIE protocol induced progressive reductions in tackling ability. A moderate reduction (Effect Size = ~-1.17 ± 0.60, -34.1 ± 24.3%) in tackling ability occurred after the fourth cycle of the RHIE protocol. Players with greater relative lower-body strength (i.e. 4RM squat/kg) had the best tackling ability under fatigued conditions (r = 0.72, p = 0.013). There were no significant relationships between tackling ability under fatigued conditions and any other physical quality. These findings suggest that lower-body strength protects against fatigue-induced decrements in tackling ability. The development of lower-body strength should be a priority to facilitate the development of robust tackling skills that are maintained under fatigue.

  7. Influence of Fatigue on Tackling Ability in Rugby League Players: Role of Muscular Strength, Endurance, and Aerobic Qualities.

    Directory of Open Access Journals (Sweden)

    Tim J Gabbett

    Full Text Available This study investigated the influence of repeated high-intensity effort exercise on tackling ability in rugby league players, and determined the relationship between physical qualities and tackling ability under fatigued conditions in these athletes. Eleven semi-professional rugby league players underwent measurements of speed (10 m and 40 m sprint, upper-body strength (4 repetition maximum [RM] bench press and weighted chin-up, upper-body muscular endurance (body mass maximum repetition chin-up, body mass maximum repetition dips, lower-body strength (4RM squat, and estimated maximal aerobic power (multi-stage fitness test. Tackling ability was assessed using a standardized one-on-one tackling test, before, during, and following four bouts of repeated high-intensity effort (RHIE exercise. The relationship between physical qualities and fatigue-induced decrements in tackling ability were determined using Pearson product moment correlation coefficients. Each cycle of the RHIE protocol induced progressive reductions in tackling ability. A moderate reduction (Effect Size = ~-1.17 ± 0.60, -34.1 ± 24.3% in tackling ability occurred after the fourth cycle of the RHIE protocol. Players with greater relative lower-body strength (i.e. 4RM squat/kg had the best tackling ability under fatigued conditions (r = 0.72, p = 0.013. There were no significant relationships between tackling ability under fatigued conditions and any other physical quality. These findings suggest that lower-body strength protects against fatigue-induced decrements in tackling ability. The development of lower-body strength should be a priority to facilitate the development of robust tackling skills that are maintained under fatigue.

  8. The effect of three different (-135°C whole body cryotherapy exposure durations on elite rugby league players.

    Directory of Open Access Journals (Sweden)

    James Selfe

    Full Text Available BACKGROUND: Whole body cryotherapy (WBC is the therapeutic application of extreme cold air for a short duration. Minimal evidence is available for determining optimal exposure time. PURPOSE: To explore whether the length of WBC exposure induces differential changes in inflammatory markers, tissue oxygenation, skin and core temperature, thermal sensation and comfort. METHOD: This study was a randomised cross over design with participants acting as their own control. Fourteen male professional first team super league rugby players were exposed to 1, 2, and 3 minutes of WBC at -135°C. Testing took place the day after a competitive league fixture, each exposure separated by seven days. RESULTS: No significant changes were found in the inflammatory cytokine interleukin six. Significant reductions (p<0.05 in deoxyhaemoglobin for gastrocnemius and vastus lateralis were found. In vastus lateralis significant reductions (p<0.05 in oxyhaemoglobin and tissue oxygenation index (p<0.05 were demonstrated. Significant reductions (p<0.05 in skin temperature were recorded. No significant changes were recorded in core temperature. Significant reductions (p<0.05 in thermal sensation and comfort were recorded. CONCLUSION: Three brief exposures to WBC separated by 1 week are not sufficient to induce physiological changes in IL-6 or core temperature. There are however significant changes in tissue oxyhaemoglobin, deoxyhaemoglobin, tissue oxygenation index, skin temperature and thermal sensation. We conclude that a 2 minute WBC exposure was the optimum exposure length at temperatures of -135°C and could be applied as the basis for future studies.

  9. Physical Attributes and NFL Combine Performance Tests Between Italian National League and American Football Players: A Comparative Study.

    Science.gov (United States)

    Vitale, Jacopo A; Caumo, Andrea; Roveda, Eliana; Montaruli, Angela; La Torre, Antonio; Battaglini, Claudio L; Carandente, Franca

    2016-10-01

    Vitale, JA, Caumo, A, Roveda, E, Montaruli, A, La Torre, A, Battaglini, CL, and Carandente, F. Physical attributes and NFL Combine performance tests between Italian National League and American football players: a comparative study. J Strength Cond Res 30(10): 2802-2808, 2016-The purpose of this study was to examine anthropometric measurements and the results of a battery of performance tests administered during the National Football League (NFL) Combine between American football players who were declared eligible to participate in the NFL Combine and football players of a top Italian team (Rhinos Milan). Participants (N = 50) were categorized by position into 1 of 3 groups based on playing position: skill players (SP) included wide receivers, cornerbacks, free safeties, strong safeties, and running backs; big skill players (BSP) consisted of fullbacks, linebackers, tight ends, and defensive ends; lineman (LM) included centers, offensive guards, offensive tackles, and defensive tackles. A 1-way analysis of variance followed by the Tukey-Kramer post hoc test was used for comparisons between Italian players by playing position. Ninety-five percent CIs were used for comparisons between American and Italian football for the NFL Combine performance tests. Significant differences for all the variables between the 3 playing categories were observed among the Italian players; LM had higher anthropometric and body composition values than SP (p American football players presented significantly higher anthropometric values and test performance scores when compared with Italian players. Administrators of professional football teams in Italy need to improve the player's physical attributes, so the gap that currently exists between American and Italian players can be reduced, which could significantly improve the quality of American football in Italy.

  10. Injuries in women's soccer: a 1-year all players prospective field study of the women's Bundesliga (German premier league).

    Science.gov (United States)

    Gaulrapp, Hartmut; Hartmut, Gaulrapp; Becker, Anne; Walther, Markus; Hess, Heinrich

    2010-07-01

    To obtain precise information on injury patterns in the women's premier soccer league in Germany. One-year, prospective, epidemiologic cohort study. Institutional level German Football Association. All 254 players from all 12 women's premier league teams were included. Base information by standardized personal interviews. Evaluation of all injury-associated medical data transmitted by standardized documentation forms. Injuries incidence rates (average, 95% confidence intervals) based on the exposure in matches and at practice. All time loss diagnoses, number and context of injuries related to their anatomical localization, severity, and rehabilitation period were recorded. All 254 players finished the study [average age, 22.8 years (16-35 years)]. Two hundred forty-six injuries amounted to an injury rate of 3.3 per 1000 hours (games, 18.5 per 1000 hours; practice, 1.4 per 1000 hours). Injury distribution: knee, 31.0%; ankle, 22.1%; thigh, 12.9%; and head, 7.1%. The seasonal peak was at the beginning of the competitive season. Injury rates doubled after the 60th minute. Twenty-nine percent of the injuries were severe, and 37% were moderate. Female players suffer a high amount of head injuries and severe knee and ankle injuries. The most common single injury is a sprained ankle. Torn ligaments in the ankle and knee are the most common injuries that require a long recovery period. Most of the severe injuries (>30 days) are due to noncontact intrinsic mechanisms. Almost one-quarter of all injuries consist of exertion syndromes not yet correlated with certain seasonal periods.

  11. Competition-motivated teamwork and narratives to motivate girls for engineering

    DEFF Research Database (Denmark)

    Friesel, Anna; Timcenko, Olga

    2011-01-01

    This paper describes competition-motivated teamwork and narratives to motivate teenager girls, 11-17 years old, to learn programming and basics of control. FIRST LEGO League competitions have been held at the Copenhagen University College of Engineering for several years because of successful...... cooperation between Ballerup Community, Copenhagen University College of Engineering and Aalborg University in Copenhagen. We focus on girls' engagement in FIRST LEGO League competitions, in order to motivate them in the future to study engineering. LEGO Mindstorm robots and RoboLab graphical programming...

  12. Communication dated 12 August 2005 received from the Resident Representative of Yemen to the Agency concerning a letter from the Secretary General of the League of Arab States to the Director General

    International Nuclear Information System (INIS)

    2005-01-01

    The Secretariat has received a letter dated 12 August 2005 from the Resident Representative of Yemen attaching a letter dated 8 August 2005 from Mr. Amre Moussa, Secretary General of the League of Arab States, to the Director General. In the light of the request expressed by the Resident Representative of Yemen in his letter of 12 August 2005, his letter and the letter of the Secretary General of the League of Arab States are attached for the information of all Member States

  13. Claims to protection: the rise and fall of feminist abolitionism in the League of Nations' Committee on the Traffic in Women and Children, 1919–1936.

    Science.gov (United States)

    Pliley, Jessica R

    2010-01-01

    This article examines the League of Nations Advisory Committee on the Trafficking of Women and Children (CTW) to assess the impact of international feminists on the interwar anti-sex trafficking movement. It argues that women who were firmly embedded in the transnational and international women's rights movement built a coalition on the CTW to ensure the prominence of the feminist abolitionist position of sex trafficking in the 1920s. This position was defined by calls for equal standards of morality between the sexes, resistance to laws that treated prostitutes as a group and infringed on their human rights, and unwavering demands for the abolition of state-regulated prostitution. Changes in the personnel and bureaucratic structure of the CTW and the rising tide of nationalism served to undermine the feminist abolitionists' position in the League in the 1930s.

  14. What are the minimum requirements for ketogenic diet services in resource-limited regions? Recommendations from the International League Against Epilepsy Task Force for Dietary Therapy.

    Science.gov (United States)

    Kossoff, Eric H; Al-Macki, Nabil; Cervenka, Mackenzie C; Kim, Heung D; Liao, Jianxiang; Megaw, Katherine; Nathan, Janak K; Raimann, Ximena; Rivera, Rocio; Wiemer-Kruel, Adelheid; Williams, Emma; Zupec-Kania, Beth A

    2015-09-01

    Despite the increasing use of dietary therapies for children and adults with refractory epilepsy, the availability of these treatments in developing countries with limited resources remains suboptimal. One possible contributory factor may be the costs. There is often reported a significant perceived need for a large ketogenic diet team, supplements, laboratory studies, and follow-up visits to provide this treatment. The 2009 Epilepsia Consensus Statement described ideal requirements for a ketogenic diet center, but in some situations this is not feasible. As a result, the International League Against Epilepsy (ILAE) Task Force on Dietary Therapy was asked to convene and provide practical, cost-effective recommendations for new ketogenic diet centers in resource-limited regions of the world. Wiley Periodicals, Inc. © 2015 International League Against Epilepsy.

  15. The International Society of Hypertension and World Hypertension League call on governments, nongovernmental organizations and the food industry to work to reduce dietary sodium.

    Science.gov (United States)

    Campbell, Norman R C; Lackland, Daniel T; Chockalingam, Arun; Lisheng, Liu; Harrap, Stephen B; Touyz, Rhian M; Burrell, Louise M; Ramírez, Agustín J; Schmieder, Roland E; Schutte, Aletta E; Prabhakaran, Dorairaj; Schiffrin, Ernesto L

    2014-02-01

    The International Society of Hypertension and the World Hypertension League have developed a policy statement calling for reducing dietary salt. The policy supports the WHO and the United Nations recommendations, which are based on a comprehensive and up-to-date review of relevant research. The policy statement calls for broad societal action to reduce dietary salt, thus reducing blood pressure and preventing hypertension and its related burden of cardiovascular disease. The hypertension organizations and experts need to become more engaged in the efforts to prevent hypertension and to advocate strongly to have dietary salt reduction policies implemented. The statement is being circulated to national hypertension organizations and to international nongovernmental health organizations for consideration of endorsement. Member organizations of the International Society of Hypertension and the World Hypertension League are urged to support this effort.

  16. Technical and tactical training team «Helios» Kharkiv in the first round of 23 Ukrainian football championship in the premier league 2013–2014

    Directory of Open Access Journals (Sweden)

    Rebaz Sleman

    2014-10-01

    Full Text Available Purpose: to define the characteristics of the model command of technical and tactical training team participating in the Ukrainian Premier League First League. Material and Methods: the research was conducted using the method of peer review. The experts were involved 5 specialists football. Results: the mean values for the analyzed variables in 10 games. The various technical and tactical actions and their percentage in the overall structure of the game team statistics for 20 games, as well as some indicators of team play "Helios" Kharkov. Conclusions: the obtained quantitative and qualitative indicators (coefficient of marriage as a team on the technical and tactical actions, as well as separately for each technical and tactical reception. The performances allow you to make adjustments to the training process this command to improve sportsmanship.

  17. Osteoarthritis Prevalence in Retired National Football League Players With a History of Concussion and Lower Extremity Injury.

    Science.gov (United States)

    Lynall, Robert C; Pietrosimone, Brian; Kerr, Zachary Y; Mauntel, Timothy C; Mihalik, Jason P; Guskiewicz, Kevin M

    2017-06-02

      Dynamic balance deficits have been described postconcussion, even after athletes return to play. Lower extremity (LE) musculoskeletal injury rates increase for up to 1 year after concussion, but the long-term musculoskeletal implications of concussion are unclear.   To (1) examine the association of concussion and LE injury histories with osteoarthritis (OA) prevalence in retired National Football League players and (2) examine the association of concussion and LE injury histories with OA prevalence in those ≤55 years of age.   Case-control study.   Survey.   We administered the Health Survey of Retired National Football League Players, which collects information about demographics, OA, LE injury, and concussion history.   Twelve discrete categories were created based on concussion and LE injury history, ranging from 0 concussions and 0 LE injuries (referent group) to 3+ concussions and 2+ LE injuries. Binomial regression analysis modeled lifetime OA prevalence. Covariates were body mass index, age at the time of the survey, and total years playing professional football.   Complete data were available for 2696 participants. Lifetime OA prevalence was smallest in the referent group (21.1%) and largest in the 3+ concussion and 2+ LE group (50.6%; 2.5 times the referent; 95% confidence interval [CI] = 2.1, 3.1). Participants in all concussion groups (1, 2, 3+) who reported a history of 0 LE injuries had a greater OA prevalence than the referent group. When participants were stratified by age, the ≤55 years of age, 3+ concussions, and 2+ LE injuries group prevalence ratio (3.6; 95% CI = 2.7, 5.2) was larger than that of the >55 years of age, 3+ concussions, and 2+ LE injuries group (1.8; 95% CI = 1.3, 2.4) compared with the respective referent groups.   Concussion with or without a history of LE injury may be an important moderator of OA. Future researchers should seek to better understand the mechanisms that influence the association among

  18. Sleep-apnea risk and subclinical atherosclerosis in early-middle-aged retired National Football League players

    Directory of Open Access Journals (Sweden)

    Luyster FS

    2017-02-01

    Full Text Available Faith S Luyster,1 Reginald E Dunn,2 Diane S Lauderdale,3 Mercedes R Carnethon,4 Andrew M Tucker,5 Robert A Vogel,6 Andrew E Lincoln,2 Kristen L Knutson,7 Elliot J Pellman,8–10 Patrick J Strollo Jr11 1School of Nursing, University of Pittsburgh, Pittsburgh, PA, 2Sports Medicine Research Center, MedStar Health Research Institute, Baltimore, MD, 3Department of Public Health Sciences, University of Chicago, 4Department of Preventive Medicine, Northwestern University, Chicago, IL, 5MedStar Sports Medicine, MedStar Union Memorial Hospital, Baltimore, MD, 6Cardiology Section, Department of Veterans Affairs Medical Center, Denver, CO, 7Department of Medicine, University of Chicago, Chicago, IL, 8ProHealth Care Associates, Lake Success, 9Department of Medicine, 10Department of Orthopedics, Mount Sinai School of Medicine, New York, NY, 11Department of Pulmonary, Allergy, and Critical Care Medicine, University of Pittsburgh Medical Center, Pittsburgh, PA, USA Purpose: Limited data from former National Football League (NFL players suggest that obstructive sleep apnea (OSA may be highly prevalent after retirement. It remains unclear whether the high prevalence of OSA in retired players is comparable to nonathletes. This retrospective analysis compared sleep apnea (SA risk in retired NFL players to a community cohort (CARDIA Sleep study, and examined associations between SA risk and cardiovascular risk factors, including subclinical atherosclerosis.Materials and methods: Retired NFL players (n=122 were matched to CARDIA Sleep participants by age ±2 years (range 37–55 years, body mass index ±2 kg/m2, race, and male sex. Participants underwent electron-beam computed tomography to measure coronary artery calcium (CAC and completed the Berlin Questionnaire to determine SA risk. The presence of CAC was defined as an Agatston score >0.Results: Retired NFL players had a greater prevalence of high SA risk than the matched CARDIA Sleep participants (27% vs 11

  19. [Influence of Ankle Braces on the Prevalence of Ankle Inversion Injuries in the Swiss Volleyball National League A].

    Science.gov (United States)

    Jaggi, J; Kneubühler, S; Rogan, S

    2016-06-01

    Ankle inversion is a common injury among volleyball players. The injury rate during a game is 2.1 times higher than during training. As a result, the preventive use of ankle braces is frequently observed in Swiss volleyball leagues. Studies have shown that ankle braces have a preventive effect on the prevalence of ankle inversion. In Switzerland there has been no investigation into the preventive use of braces and their influence on prevalence. For this reason, the goals of this study are 1) to determine when, why and by whom ankle braces are worn and 2) to evaluate the injury rate of users and non-users of ankle braces. A modified questionnaire was sent to 18 men's and women's teams of the Swiss National League A. The questionnaire included questions about injury rates and the circumstances of ankle inversion injuries. The data were statistically analysed with Microsoft Excel 2012 and SPSS Version 20. The overall response rate was 61 %, allowing data from 181 players to be analysed. 33 % (59 of 181) of the players used an ankle brace. There was a statistically significant difference in the prevalence of ankle inversion between users (12 injured) and non-users (8 injured) (p = 0.006). Wearing an ankle brace during training or during a game made no difference in the prevention of injuries (p = 0.356). More athletes were injured during training (n = 13) than during a game (n = 7). The results of the present study indicate that volleyball players preferably wear ankle braces to prevent injury. More than one third of the players in the study wore an ankle brace, 60 % for primary prevention and 40 % for secondary prevention due to a previous injury. The study shows that significantly more users than non-users of ankle braces were injured. This is contrary to literature. Furthermore it was shown that more injuries occur during training than during a game. This finding results from the fact that ankle braces were rarely worn during training. It is

  20. Results of 2 decades of injury surveillance and public release of data in the Australian Football League.

    Science.gov (United States)

    Orchard, John W; Seward, Hugh; Orchard, Jessica J

    2013-04-01

    Injuries are common in all professional football codes (including soccer, rugby league and union, American football, Gaelic football, and Australian football). To report the epidemiology of injuries in the Australian Football League (AFL) from 1992-2012 and to identify changes in injury patterns during that period. Descriptive epidemiology study. The AFL commenced surveying injuries in 1992, with all teams and players included since 1996. An injury was defined as "any physical or medical condition that causes a player to miss a match in the regular season or finals (playoffs)." Administrative records of injury payments (which are compulsory as part of salary cap compliance) to players who do not play matches determined the occurrence of an injury. The seasonal incidence was measured in units of new injuries per club (of 40 players) per season (of 22 matches). There were 4492 players listed over the 21-year period who suffered 13,606 new injuries/illnesses and 1965 recurrent injuries/illnesses, which caused 51,919 matches to be missed. The lowest seasonal incidence was 30.3 new injuries per club per season recorded in 1993, and the highest was 40.3 recorded in 1998. The injury prevalence (missed matches through injury per club per season) varied from a low of 116.3 in 1994 to a high of 157.1 in 2011. The recurrence rate of injuries was highest at 25% in 1992 and lowest at 9% in 2012 and has steadily fallen across the 21 years (P injury was hamstring strain (average of 6 injuries per club per season, resulting in 20 missed matches per club per season; recurrence rate, 26%), although the rate of hamstring injuries has fallen in the past 2 seasons after a change to the structure of the interchange bench (P injuries fell in the years after a rule change to prevent knee-to-knee collisions in ruckmen (P injury rates, using units easily understood by laypeople, has been well received. It has also paved the way for rule changes with the primary goal of improving player

  1. Home advantage in the soccer: comparison between the Brazilian championship and the main national leagues of the World

    Directory of Open Access Journals (Sweden)

    Danilo Gomes Moreira

    2008-04-01

    Full Text Available Home advantage is a phenomenon that has been investigated in many sporting competition. Nevertheless, data from Brazilian soccer and comparisons between different leagues are rare in the literature. Thus, the objective of this study was to perform a survey of the advantage of playing at home in the first division of the Brazilian Championship (Série A, by means of percentage of available points won while playing at home, and to compare this with the principal national leagues of the world for the seasons from 2002/03 to 2006/07. The results showed that there was a significantly greater advantage to playing at home for teams in the Brazilian Championship (64.9 ± 2.2%; p Resumo ResumoA vantagem em casa é um fenômeno que tem sido investigado em muitos confrontos esportivos. Contudo, dados do futebol brasileiro e comparações entre ligas são limitados na literatura. Dessa forma, o objetivo deste estudo foi fazer um levantamento da vantagem em casa do Campeonato Brasileiro da primeira divisão (Série A, por meio do percentual de aproveitamento dos pontos em casa, e compará-la com as principais ligas nacionais do mundo nas temporadas de 2002/03 a 2006/07. Os resultados demonstraram que o Campeonato Brasileiro obteve vantagem em casa significantemente maior (64,9 ± 2,2%; p<0.05 em comparação com as ligas da Alemanha, Argentina, Espanha, Inglaterra, Itália e Portugal. Apenas na comparação com a liga francesa não houve diferença estatística (p=0,050. Conclui-se que no Campeonato Brasileiro a vantagem em casa foi maior do que as principais ligas nacionais de futebol do mundo no período analisado. Possíveis fatores que contribuíram para isso foram discutidos.

  2. Radiographic findings of femoroacetabular impingement in National Football League Combine athletes undergoing radiographs for previous hip or groin pain.

    Science.gov (United States)

    Nepple, Jeffrey J; Brophy, Robert H; Matava, Matthew J; Wright, Rick W; Clohisy, John C

    2012-10-01

    The purpose of this study was to investigate the prevalence of radiographic findings of femoroacetabular impingement (FAI) in elite football players with a history of hip pain or groin injury who underwent radiographs. We performed a retrospective review of athletes undergoing hip radiography at the National Football League Combine from 2007 to 2009. Radiographs were obtained in athletes with a history of hip pain or injury. Anteroposterior pelvis and frog-lateral radiographs were obtained in 123 hips (107 players) that met our inclusion criteria. Radiographic indicators of cam-type FAI (alpha angle, head-neck offset ratio) and pincer-type FAI (acetabular retroversion, center-edge angle, acetabular inclination) were recorded. Findings were correlated with clinical factors (previous groin/hip pain, position, race, and body mass index). The most common previous injuries included groin strain (n = 57) and sports hernia/abdominal strain (n = 21). Markers of cam- and/or pincer-type FAI were present in 94.3% of hips (116 of 123). Radiographic evidence of combined cam- and pincer-type FAI was the most common (61.8%, 76 hips), whereas isolated cam-type FAI (9.8%, 12 hips) and pincer-type FAI (22.8%, 28 hips) were less common. The most common deformities included acetabular retroversion (71.5%) and an abnormal alpha angle (61.8%). A body mass index greater than 35 was associated with the presence of global overcoverage (46.2% v 17.3%, P = .025). Radiographic indicators of FAI are very common among athletes evaluated at the National Football League Scouting Combine subjected to radiographic examination for the clinical suspicion of hip disease. Elite football athletes with significant or recurrent pain about the hip should be evaluated clinically and radiographically for FAI, because pain from FAI may be falsely attributed to or may be present in addition to other disorders. Level IV, therapeutic case series. Copyright © 2012 Arthroscopy Association of North America

  3. Performance-Based Outcomes after Operative Management of Athletic Pubalgia / Core Muscle Injury in National Football League Players

    Science.gov (United States)

    Lynch, Thomas Sean; Kosanovic, Radomir; Gibbs, Daniel Bradley; Park, Caroline; Bedi, Asheesh; Larson, Christopher M.; Ahmad, Christopher S.

    2017-01-01

    Objectives: Athletic pubalgia is a condition in which there is an injury to the core musculature that precipitates groin and lower abdominal pain, particularly in cutting and pivoting sports. These are common injury patterns in the National Football League (NFL); however, the effect of surgery on performance for these players has not been described. Methods: Athletes in the NFL that underwent a surgical procedure for athletic pubalgia / core muscle injury (CMI) were identified through team injury reports and archives on public record since 2004. Outcome data was collected for athletes who met inclusion criteria which included total games played after season of injury / surgery, number of Pro Bowls voted to, yearly total years and touchdowns for offensive players and yearly total tackles sacks and interceptions for defensive players. Previously validated performance scores were calculated using this data for each player one season before and after their procedure for a CMI. Athletes were then matched to control professional football players without a diagnosis of athletic pubalgia by age, position, year and round drafted. Statistical analysis was used to compare pre-injury and post-injury performance measures for players treated with operative management to their case controls. Results: The study group was composed of 32 NFL athletes who underwent operative management for athletic pubalgia that met inclusion criteria during this study period, including 18 offensive players and 16 defensive players. The average age of athletes undergoing this surgery was 27 years old. Analysis of pre- and post-injury athletic performance revealed no statistically significant changes after return to sport after surgical intervention; however, there was a statistically significant difference in the number of Pro Bowls that affected athletes participated in before surgery (8) compared to the season after surgery (3). Analysis of durability, as measured by total number of games played

  4. Business management replication from established market to emerging market: An analysis of the Indian Premier League from the Bangladesh market perspective

    OpenAIRE

    Shams, S M Riad

    2012-01-01

    This paper attempts to analyze the critical factors that would be crucial to replicating business management strategies from established market to emerging market. A case study is conducted on the Indian Premier League market and Bangladesh market, while these markets are considered as established and emerging markets of the Twenty20 cricket business consecutively. Seven critical factors are identified from the study as crucial in case of replicating business management strategies from establ...

  5. Movement Demands and Running Intensities of Semi-Professional Rugby League Players during A 9’s Tournament: A Case Study

    Directory of Open Access Journals (Sweden)

    Paul Inglis, Stephen P. Bird

    2017-03-01

    Full Text Available The objective of the study was to describe the movement demands and running intensities of semi-professional rugby league players during a rugby league 9’s (RL9’s tournament. Six semi-professional rugby league players competed in a RL9’s tournament over a two-day period comprising of six games. Movement demands and running intensities were recorded using Global Positioning System (GPS devices providing data on distance and speeds. Data is presented as mean (95% Confidence Intervals with changes (≥ 75% likely to exceed the smallest worthwhile change (0.2 considered practically important. Outside backs performed significantly (p 2.0 decreases in performance variables were observed over the two days. The biggest magnitude of change over the two days was seen with very large decreases in relative HSR (- 2.10 and sprint (- 2.14 distance. Between playing groups, the outside backs had the biggest decrease in running intensity with a very large (- 2.32 significant (p < 0.05 decrease in VHSR on day 2 (3.3 m·min-1 [2.5 – 4.1] compared to day 1 (4.9 m·min-1 [4.4 – 5.4]. Running intensities are decreased during an intensified RL9’s tournament in semi-professional rugby league players. The observed decreases in running performances between playing groups are in agreement with previous research and may support the use of individualized player monitoring and recovery management during a RL9’s tournament-style competition.

  6. Time-loss injuries versus non-time-loss injuries in the first team rugby league football: a pooled data analysis.

    Science.gov (United States)

    Gissane, Conor; Hodgson, Lisa; Jennings, De

    2012-09-01

    To describe the injury rates in first team rugby league in terms of those injuries that require missed playing time and those that do not. A pooled data analysis from 2 independent databases. Rugby league match and training environment over several seasons from 1990 to 2003. Injuries were reported as rates per 1000 hours of participation and as percentages with their associated 95% confidence intervals (CIs). A total of 1707 match injuries were recorded. Of these injuries, 257 required players to miss the subsequent match. The remaining 1450 injuries did not require players to miss the next game. They represented 85% (95% CI, 83-87) of all injuries received and recorded. The ratio of non-time-loss (NTL) to time-loss (TL) injuries was 5.64 (95% CI, 4.96-6.42). There were 450 training injuries, of which 81 were TL injuries and 369 NTL injuries. The NTL training injury rate was 4.56 (95% CI, 3.58-5.79) times higher than TL injury rate. Non-time-loss injuries represent the largest proportion of injuries in rugby league. If NTL injuries are not recorded, the workload of practitioners is likely to be severely underestimated.

  7. The Influence of Task Conditions on Side Foot-Kick Accuracy among Swedish First League Women’s Soccer Players

    Directory of Open Access Journals (Sweden)

    Tomas Carlsson, Jenny Isberg, Johnny Nilsson, Magnus Carlsson

    2018-03-01

    Full Text Available The purpose of this study was to investigate the influence of the task conditions on 20-m side foot-kick accuracy among Swedish first league women’s soccer players. Twenty-three players performed three side foot-kick tests under different task conditions: stationary ball using match-relevant ball speed (SBRS and maximal ball speed (SBMS and a 5-m run with the ball from different approach angles (0°, 30°, and 60° to a predetermined position, where passing of the ball on the move was executed using match-relevant ball speed (RBRS. With each test, the players performed 30 side-foot kicks, alternating between kicking legs with the aim of hitting a target stick. The accuracy was determined using video analysis. The side foot-kick accuracy was significantly greater for SBRS, compared to RBRS and SBMS. For all three test variables, the preferred leg displayed greater accuracy. The preferred leg’s accuracy was greater for the approach angle of 30° compared to both 0° and 60°. A significant deviation from the target stick was found for the straight-ahead approach, in which the right-foot and left-foot kicks deviated to respectively the left and right of the stick; in contrast, for the approach angle of 60°, the deviation from the target stick was on the opposite side of the approach side for both legs.

  8. Knowledge, attitude, and skills regarding sports medicine among football players and team doctors in the football super league in Malawi.

    Science.gov (United States)

    Killowe, C; Mkandawire, N C

    2005-06-01

    A study was conducted among football players and team doctors in the football super league in Malawi to determine the level of knowledge, skills and attitude in sports medicine. One hundred football players and thirteen team doctors were involved in the study. Standardised questionnaires were used to collect data in an interview format. Among the players 37% had completed tertiary education and 60% had finished secondary school education. Most players had poor knowledge on prevention of injuries; had poor advice on diet; used illicit drugs or knew of fellow players using illicit drugs and believed in the role of magic in sports. All 13 team 'doctors' worked full-time in paramedical fields: 3 were orthopaedic clinical officers, 2 were physiotherapists and the rest were in various fields, such as dental technician, pharmacy assistant, medical assistant and dermatology technician, where trauma is not part of their basic training. Most team "doctors" were aware of the impact of HIV/AIDS on sports but few had good knowledge of the role of nutrition in sports and the effect of performance enhancing drugs in sports. Most believed in the role of magic in sports. Recommendations are made on the basis of these findings.

  9. Key team physical and technical performance indicators indicative of team quality in the soccer Chinese super league.

    Science.gov (United States)

    Yang, Gai; Leicht, Anthony S; Lago, Carlos; Gómez, Miguel-Ángel

    2018-01-01

    The aim of this study was to identify the key physical and technical performance variables related to team quality in the Chinese Super League (CSL). Teams' performance variables were collected from 240 matches and analysed via analysis of variance between end-of-season-ranked groups and multinomial logistic regression. Significant physical performance differences between groups were identified for sprinting (top-ranked group vs. upper-middle-ranked group) and total distance covered without possession (upper and upper-middle-ranked groups and lower-ranked group). For technical performance, teams in the top-ranked group exhibited a significantly greater amount of possession in opponent's half, number of entry passes in the final 1/3 of the field and the Penalty Area, and 50-50 challenges than lower-ranked teams. Finally, time of possession increased the probability of a win compared with a draw. The current study identified key performance indicators that differentiated end-season team quality within the CSL.

  10. Retrospective study of concussive convulsions in elite Australian rules and rugby league footballers: phenomenology, aetiology, and outcome.

    Science.gov (United States)

    McCrory, P R; Bladin, P F; Berkovic, S F

    1997-01-18

    To study the ictal phenomenology, aetiology, and outcome of convulsions occurring within seconds of impact in violent collision sport. Retrospective identification of convulsions associated with concussive brain injury from case records from medical officers of football clubs over a 15 year period. Elite Australian rules and rugby league footballers. Neuroimaging studies, electroencephalography, neuropsychological test data, and statistics on performance in matches to determine presence of structural or functional brain injury. Clinical follow up and electroencephalography for evidence of epilepsy. Twenty two cases of concussive convulsions were identified with four events documented on television videotape. Convulsions began within 2 seconds of impact and comprised an initial period of tonic stiffening followed by myoclonic jerks of all limbs lasting up to 150 seconds. Some asymmetry in the convulsive manifestations was common, and recovery of consciousness was rapid. No structural or permanent brain injury was present on clinical assessment, neuropsychological testing, or neuroimaging studies. All players returned to elite competition within two weeks of the incident. Epilepsy did not develop in any player over a mean (range) follow up of 3.5 (1-13) years. These concussive or impact convulsions are probably a non-epileptic phenomenon, somewhat akin to convulsive syncope. The mechanism may be a transient traumatic functional decerebration. In concussive convulsions the outcome is universally good, antiepileptic treatment is not indicated, and prolonged absence from sport is unwarranted.

  11. Family fun or cultural free-for-all? A critique of the 2015 National Football League Super Bowl commercials.

    Science.gov (United States)

    Basch, Corey H; Kernan, William D; Reeves, Rachel

    2016-01-01

    The purpose of this cross-sectional study was to enumerate and describe violent and risky behaviors as well as other general health behaviors exhibited in the advertisements during the National Football League (NFL) Super Bowl 2015. Commercials during the NFL Super Bowl 2015 were assessed for violent and risky behaviors. Additional health behaviors were indicated such as the advertisement of unhealthy food, promotion of physical activity, and sexual content. A total of 110 commercials were documented, accounting for 64 minutes of broadcast time. Commercials promoting automobiles, television shows, food, and movies were the most prevalent, representing just over half (53.7%) of all of the advertisements featured. Depictions of unsafe driving were found in 10.9% (n = 12) of the commercials. All 12 commercials contained some sort of risky or wild driving behavior, and speeding was observed in 11 of the 12 commercials. A total of 32 (29.1%) of the commercials were coded as including violent content.Physical activity behavior was present in 3 (2.7%) of the commercials. Conversely, substance use was observed in 3 (2.7%) of the commercials, none of which included health promotion messaging. Of the 110 commercials aired during the 2015 Super Bowl, 12.7% (n = 14) included sexual content. Parents should consider the possibility that their children may observe acts of violence or conflicting safety messages during commercial breaks.

  12. Elite female soccer players perform more high-intensity running when playing in international games compared with domestic league games.

    Science.gov (United States)

    Andersson, Helena A; Randers, Morten B; Heiner-Møller, Anja; Krustrup, Peter; Mohr, Magni

    2010-04-01

    The purpose of this study was to compare movement pattern, fatigue development, and heart rate (HR) for top-class elite female players when playing international (INT) vs. domestic league games (DOM). Video-based time-motion analyses and HR recordings were performed on 17 players during INT and DOM. The distances covered in high-intensity running (HIR) and sprinting were longer (p game types, the amount of HIR was reduced by 24-27% (p game. The midfielders covered longer (p game and in the most intense 5-minute period of the games, whereas no differences were observed between the game types for defenders. No difference in the HR response was found between INT and DOM. In conclusion, more HIR and sprinting occur in international compared with domestic games, which may affect the fatigue development for players in physically demanding roles. Thus, our results are important to coaches to prepare players to meet the challenges of international soccer games and show that the ability to perform intense intermittent exercise should be trained regularly in elite female players.

  13. A prospective study of concussions among National Hockey League players during regular season games: the NHL-NHLPA Concussion Program

    Science.gov (United States)

    Benson, Brian W.; Meeuwisse, Willem H.; Rizos, John; Kang, Jian; Burke, Charles J.

    2011-01-01

    Background In 1997, the National Hockey League (NHL) and NHL Players’ Association (NHLPA) launched a concussion program to improve the understanding of this injury. We explored initial postconcussion signs, symptoms, physical examination findings and time loss (i.e., time between the injury and medical clearance by the physician to return to competitive play), experienced by male professional ice-hockey players, and assessed the utility of initial postconcussion clinical manifestations in predicting time loss among hockey players. Methods We conducted a prospective case series of concussions over seven NHL regular seasons (1997–2004) using an inclusive cohort of players. The primary outcome was concussion and the secondary outcome was time loss. NHL team physicians documented post-concussion clinical manifestations and recorded the date when a player was medically cleared to return to play. Results Team physicians reported 559 concussions during regular season games. The estimated incidence was 1.8 concussions per 1000 player-hours. The most common postconcussion symptom was headache (71%). On average, time loss (in days) increased 2.25 times (95% confidence interval [CI] 1.41–3.62) for every subsequent (i.e., recurrent) concussion sustained during the study period. Controlling for age and position, significant predictors of time loss were postconcussion headache (p hockey players. PMID:21502355

  14. Effectiveness of an educational video on concussion knowledge in minor league hockey players: a cluster randomised controlled trial.

    Science.gov (United States)

    Cusimano, Michael D; Chipman, Mary; Donnelly, Peter; Hutchison, Michael G

    2014-01-01

    With the heightened awareness of concussions in all sports, the development and implementation of effective prevention strategies are necessary. Education has been advocated as an effective injury prevention intervention. To examine the effectiveness of the 'Smart Hockey: More Safety, More Fun' video on knowledge transfer among minor league hockey players. Cluster-randomised controlled trial. A total of 267 participants from two age divisions and competitive levels were assigned to either a video or no-video group. The video was shown (or not shown) to the entire team as a result of random assignment. To evaluate the effectiveness of the educational video, questionnaires specific to concussion knowledge and players' attitudes and behaviours were completed. There was a significant increase in the players' concussion knowledge scores immediately following exposure to the video (F(1,103)=27.00, phockey could immediately improve knowledge about concussion but that this effect was transient and lost at 2-month follow-up. Future prevention endeavours in hockey and other sports should attempt to incorporate strategies and modalities to enhance knowledge retention.

  15. Selecting team players: Considering the impact of contextual performance and workplace deviance on selection decisions in the National Football League.

    Science.gov (United States)

    Whiting, Steven W; Maynes, Timothy D

    2016-04-01

    Contextual performance and workplace deviance likely influence team functioning and effectiveness and should therefore be considered when evaluating job candidates for team-based roles. However, obtaining this information is difficult given a lack of reliable sources and the desire of job applicants to present themselves in a favorable light. Thus, it is unknown whether those selecting employees for teams incorporate prior contextual performance and workplace deviance into their evaluations, or whether doing so improves the quality of selection decisions. To address these issues, we examined the impact of prior task performance, contextual performance, and workplace deviance on National Football League (NFL) decision maker (organizational insider) and external expert (organizational outsider) evaluations of college football players in the NFL draft, using a content analysis methodology to generate measures of contextual performance and workplace deviance. Our findings indicate that insiders value contextual performance more than outsiders, which is likely because of differing interests and goals that lead to different levels of motivation and/or ability to acquire information about prior contextual performance. We also propose that prior task performance, contextual performance, and workplace deviance will predict player performance in the NFL. Our results support this prediction for task and contextual performance. In addition, we investigated the quality of insider and outsider judgments using Brunswik's (1952) lens model. Implications of our findings for the team selection, contextual performance, and workplace deviance literatures are discussed. (c) 2016 APA, all rights reserved).

  16. A systematic video analysis of National Hockey League (NHL) concussions, part I: who, when, where and what?

    Science.gov (United States)

    Hutchison, Michael G; Comper, Paul; Meeuwisse, Willem H; Echemendia, Ruben J

    2015-04-01

    Although there is a growing understanding of the consequences of concussions in hockey, very little is known about the precipitating factors associated with this type of injury. To describe player characteristics and situational factors associated with concussions in the National Hockey League (NHL). Case series of medically diagnosed concussions for regular season games over a 3.5-year period during the 2006-2010 seasons using an inclusive cohort of professional hockey players. Digital video records were coded and analysed using the Heads Up Checklist. Of 197 medically diagnosed concussions, 88% involved contact with an opponent. Forwards accounted for more concussions than expected compared with on-ice proportional representation (95% CI 60 to 73; p=0.04). Significantly more concussions occurred in the first period (47%) compared with the second and third periods (p=0.047), with the majority of concussions occurring in the defensive zone (45%). Approximately 47% of the concussions occurred in open ice, 53% occurred in the perimeter. Finally, 37% of the concussions involved injured players' heads contacting the boards or glass. This study describes several specific factors associated with concussions in the NHL, including period of the game, player position, body size, and specific locations on the ice and particular situations based on a player's position. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions.

  17. Effects of a 2-Week High-Intensity Training Camp on Sleep Activity of Professional Rugby League Athletes.

    Science.gov (United States)

    Thornton, Heidi R; Duthie, Grant M; Pitchford, Nathan W; Delaney, Jace A; Benton, Dean T; Dascombe, Ben J

    2017-08-01

    To investigate the effects of a training camp on the sleep characteristics of professional rugby league players compared with a home period. During a 7-d home and 13-d camp period, time in bed (TIB), total sleep time (TST), sleep efficiency (SE), and wake after sleep onset were measured using wristwatch actigraphy. Subjective wellness and training loads (TL) were also collected. Differences in sleep and TL between the 2 periods and the effect of daytime naps on nighttime sleep were examined using linear mixed models. Pearson correlations assessed the relationship of changes in TL on individuals' TST. During the training camp, TST (-85 min), TIB (-53 min), and SE (-8%) were reduced compared with home. Those who undertook daytime naps showed increased TIB (+33 min), TST (+30 min), and SE (+0.9%). Increases in daily total distance and training duration above individual baseline means during the training camp shared moderate (r = -.31) and trivial (r = -.04) negative relationships with TST. Sleep quality and quantity may be compromised during training camps; however, daytime naps may be beneficial for athletes due to their known benefits, without being detrimental to nighttime sleep.

  18. The League of Nations' rescue of Armenian genocide survivors and the making of modern humanitarianism, 1920-1927.

    Science.gov (United States)

    Watenpaugh, Keith David

    2010-01-01

    The essay centers of the efforts by the League of Nations to rescue women and children survivors of the 1915 Armenian Genocide. This rescue -- a seemingly unambiguous good -- was at once a constitutive act in drawing the boundaries of the international community, a key moment in the definition of humanitarianism, and a site of resistance to the colonial presence in the post-Ottoman Eastern Mediterranean. Drawing from a wide range of source materials in a number of languages, including Turkish, Armenian, and Arabic, the essay brings the intellectual and social context of humanitarianism in initiating societies together with the lived experience of humanitarianism in the places where the act took form. In so doing, it draws our attention to the proper place of the Eastern mediterranean, and its women and children, in the global history of humanitarianism. The prevailing narrative of the history of human rights places much of its emphasis on the post-World War II era, the international reaction to the Holocaust, and the founding of the United Nations. yet contemporary human rights thinking also took place within practices of humanitarianism in the interwar period, and is necessarily inseparable from the histories of refugees, colonialism, and the non-West.

  19. Developmental contexts and sporting success: birth date and birthplace effects in national hockey league draftees 2000-2005.

    Science.gov (United States)

    Baker, Joseph; Logan, A Jane

    2007-08-01

    To examine relative age and birth place effects in hockey players drafted to play in the National Hockey League (NHL) between 2000 and 2005 and determine whether these factors influenced when players were chosen in the draft. 1013 North American draftees were evaluated from the official NHL website, which provided birthplace, date of birth and selection order in the draft. Population size was collected from Canadian and American census information. Athletes were divided into four quartiles on the basis of selection date to define age cohorts in hockey. Data between the Canadian and American players were also compared to see if the optimal city sizes differed between the two nations. Relative age and birthplace effects were found, although the optimal city size found was dissimilar to that found in previous studies. Further, there were inconsistencies between the Canadian and American data. Contextual factors such as relative age and size of birthplace have a significant effect on likelihood of being selected in the NHL draft.

  20. An examination of the migratory transition of elite young European soccer players to the English Premier League.

    Science.gov (United States)

    Richardson, David; Littlewood, Martin; Nesti, Mark; Benstead, Luke

    2012-01-01

    The migration of soccer players has increased in recent years. In this study, we examined the experiences of elite young soccer players as they engaged in a migratory transition from their home country to an English Premier League (EPL) club. Five young players, who made the migratory transition between the ages of 16 and 24, were interviewed. Data were analysed using the principles of content analysis. Verbatim text was then aligned to the emergent themes. Results indicate that young migratory players face the initial frenzy that is associated with an approach from an EPL club before going through a "decision" phase, followed by a period of "migration" and "acculturation" before establishing (or not) their "home from home". The challenges of leaving home and family while trying to establish themselves as a professional player in an environment that (still) appears to be beset with (traditional) English soccer culture (i.e. high tempo, ruthless, macho, and aggressive) are recounted. While the player's family was a significant source of social support, there is still a need for qualified personnel (e.g. sports psychologists) and/or appropriately trained international recruitment staff and football agents (i.e. in areas of social, psychological, and/or performance lifestyle) to support young players through their migratory transition.