WorldWideScience

Sample records for learning mobile learning

  1. Is mobile learning a substitute for electronic learning?

    OpenAIRE

    Sitthiworachart, Jirarat; Joy, Mike

    2008-01-01

    Mobile learning is widely regarded as the next generation of learning technologies, and refers to the use of mobile devices in education to enhance learning activities. The increasing use of mobile devices has encouraged research into the capabilities of mobile learning systems. Many questions arise about mobile learning, such as whether mobile learning can be a substitute for electronic learning, what the potential benefits and problems of utilizing mobile devices in education are, and what ...

  2. Mobile Learning Using Mobile Phones

    Science.gov (United States)

    Vicente, Paula

    2013-01-01

    The participation in mobile learning programs is conditioned by having/using mobile communication technology. Those who do not have or use such technology cannot participate in mobile learning programs. This study evaluates who are the most likely participants of mobile learning programs by examining the demographic profile and mobile phone usage…

  3. Mobile learning in medicine

    Science.gov (United States)

    Serkan Güllüoüǧlu, Sabri

    2013-03-01

    This paper outlines the main infrastructure for implicating mobile learning in medicine and present a sample mobile learning application for medical learning within the framework of mobile learning systems. Mobile technology is developing nowadays. In this case it will be useful to develop different learning environments using these innovations in internet based distance education. M-learning makes the most of being on location, providing immediate access, being connected, and acknowledges learning that occurs beyond formal learning settings, in places such as the workplace, home, and outdoors. Central to m-learning is the principle that it is the learner who is mobile rather than the device used to deliver m learning. The integration of mobile technologies into training has made learning more accessible and portable. Mobile technologies make it possible for a learner to have access to a computer and subsequently learning material and activities; at any time and in any place. Mobile devices can include: mobile phone, personal digital assistants (PDAs), personal digital media players (eg iPods, MP3 players), portable digital media players, portable digital multimedia players. Mobile learning (m-learning) is particularly important in medical education, and the major users of mobile devices are in the field of medicine. The contexts and environment in which learning occurs necessitates m-learning. Medical students are placed in hospital/clinical settings very early in training and require access to course information and to record and reflect on their experiences while on the move. As a result of this paper, this paper strives to compare and contrast mobile learning with normal learning in medicine from various perspectives and give insights and advises into the essential characteristics of both for sustaining medical education.

  4. Common Mobile Learning Characteristics--An Analysis of Mobile Learning Models and Frameworks

    Science.gov (United States)

    Imtinan, Umera; Chang, Vanessa; Issa, Tomayess

    2013-01-01

    Mobile learning offers learning opportunities to learners without the limitations of time and space. Mobile learning has introduced a number of flexible options to the learners across disciplines and at different educational levels. However, designing mobile learning content is an equally challenging task for the instructional designers.…

  5. Mobile Inquiry Based Learning

    NARCIS (Netherlands)

    Specht, Marcus

    2012-01-01

    Specht, M. (2012, 8 November). Mobile Inquiry Based Learning. Presentation given at the Workshop "Mobile inquiry-based learning" at the Mobile Learning Day 2012 at the Fernuniversität Hagen, Hagen, Germany.

  6. Mobile and contextual learning

    Directory of Open Access Journals (Sweden)

    Agnes Kukulska-Hulme

    2009-12-01

    Full Text Available Is mobile learning just a part of everyday learning? This is a relevant question in an age when most people throughout the world now have access to mobile phones and mobility is increasingly taken for granted. In one sense, mobile learning is no different to carrying a textbook or learning through conversations at home, as part of formal education or in the workplace. The technology may be more engaging, but is the learning any different? Despite the ubiquity of mobile phones, smartphones, mp3 players and, increasingly, access to Wi-Fi connections and GPS navigation, the reasons for using mobile and wireless technologies in education are not yet widely known. There is significant specialist expertise, built from ten years of research (and more recently, reflective practice to demonstrate the unique characteristics of mobile learning, which include orchestrating shared learning with personal devices across formal and informal settings, providing immediately useful information, offering timely revision and reflection, connecting real and virtual locations, and enriching field trips and cultural visits. This knowledge needs to be disseminated and examined from new perspectives.

  7. M3-learning - Exploring mobile multimedia microblogging learning

    Directory of Open Access Journals (Sweden)

    Carmen Holotescu

    2011-12-01

    Full Text Available In the context in which the new frontier of Web 2.0 is marked out by the use of mobile devices anywhere, anytime, by anyone and anything, our paper aims at valorizing the mobility parameters of the Cirip.eu platform in order to integrate the microblogging technology in higher education, for the purpose of increasing knowledge and learning in authentic mobile learning environments. As an innovation for the mobile learning through microblogging, we mention the following elements:•On a technological level: localize / join mobile groups, access content and OERs, share opinions, work collaboratively on multimedia objects, participate in polls / quizzes, receive / send updates via SMS, create / manage mobile PLEs, recover password via SMS;On a pedagogical level: develop multimedia educational resources / learning objects by using mobile technologies specific for different subject areas to be teached with microblogging.Thus, the aim of our experiment is not only to provide a general overview / a framework for using microblogging through mobile technologies, but also a way to enhance teaching and learning in formal university courses and to present mobile microblogging learning benefits, opportunities, limits and risks.

  8. A Framework for Mobile Learning for Enhancing Learning in Higher Education

    Science.gov (United States)

    Barreh, Kadar Abdillahi; Abas, Zoraini Wati

    2015-01-01

    As mobile learning becomes increasingly pervasive, many higher education institutions have initiated a number of mobile learning initiatives to support their traditional learning modes. This study proposes a framework for mobile learning for enhancing learning in higher education. This framework for mobile learning is based on research conducted…

  9. Mobile Probes in Mobile Learning

    DEFF Research Database (Denmark)

    Ørngreen, Rikke; Blomhøj, Ulla; Duvaa, Uffe

    In this paper experiences from using mobile probes in educational design of a mobile learning application is presented. The probing process stems from the cultural probe method, and was influenced by qualitative interview and inquiry approaches. In the project, the mobile phone was not only acting...... as an agent for acquiring empirical data (as the situation in hitherto mobile probe settings) but was also the technological medium for which data should say something about (mobile learning). Consequently, not only the content of the data but also the ways in which data was delivered and handled, provided...... a valuable dimension for investigating mobile use. The data was collected at the same time as design activities took place and the collective data was analysed based on user experience goals and cognitive processes from interaction design and mobile learning. The mobile probe increased the knowledge base...

  10. Mobile Informal Learning

    NARCIS (Netherlands)

    Glahn, Christian; Börner, Dirk

    2010-01-01

    Glahn, C., & Börner, D. (2009). Mobile Informal Learning. Presented at Mobile Learning in Context Symposium at the Open University of the Netherlands. September, 11, 2009, Heerlen, The Netherlands: Open University of the Netherlands.

  11. Mobile learning for teacher professional learning: benefits, obstacles and issues

    Directory of Open Access Journals (Sweden)

    Peter Aubusson

    2009-12-01

    Full Text Available This paper reflects on the role of mobile learning in teachers' professional learning. It argues that effective professional learning requires reflection and collaboration and that mobile learning is ideally suited to allow reflection-inaction and to capture the spontaneity of learning moments. The paper also argues for the value of collaborations between teachers and students in professional learning. It suggests that authentic artefacts and anecdotes, captured through mobile technologies, can enable the sharing, analysis and synthesis of classroom experiences by teachers and students. Such analysis and synthesis helps to encourage collaborative reflective practice and is likely to improve teacher and student learning as a result. Ethical issues that might arise through using mobile technologies in this way are also discussed. Teacher voice is presented to indicate the range of views about mobile learning and to indicate current practices. Practical, school systemic, attitudinal and ethical factors may inhibit mobile technology adoption; these factors need to be researched and addressed to realise the potential of teacher mobile professional learning.

  12. Mobile learning for teacher professional learning: benefits, obstacles and issues

    OpenAIRE

    Aubusson, Peter; Schuck, Sandy; Burden, Kevin

    2009-01-01

    This paper reflects on the role of mobile learning in teachers’ professional learning. It argues that effective professional learning requires reflection and collaboration and that mobile learning is ideally suited to allow reflection-inaction and to capture the spontaneity of learning moments. The paper also argues for the value of collaborations between teachers and students in professional learning. It suggests that authentic artefacts and anecdotes, captured through mobile technologies, c...

  13. Unveiling the Mobile Learning Paradox.

    Science.gov (United States)

    Mather, Carey; Cummings, Elizabeth

    2015-01-01

    A mobile learning paradox exists in Australian healthcare settings. Although it is increasingly acknowledged that timely, easy, and convenient access to health information using mobile learning technologies can enhance care and improve patient outcomes, currently there is an inability for nurses to access information at the point of care. Rapid growth in the use of mobile technology has created challenges for learning and teaching in the workplace. Easy access to educational resources via mobile devices challenges traditional strategies of knowledge and skill acquisition. Redesign of learning and teaching in the undergraduate curriculum and the development of policies to support the use of mobile learning at point of care is overdue. This study explored mobile learning opportunities used by clinical supervisors in tertiary and community-based facilities in two Australian States. Individual, organisation and systems level governance were sub-themes of professionalism that emerged as the main theme and impacts on learning and teaching in situ in healthcare environments. It is imperative healthcare work redesign includes learning and teaching that supports professional identity formation of students during work integrated learning.

  14. Mobile Informal Learning

    NARCIS (Netherlands)

    Börner, Dirk; Glahn, Christian; Specht, Marcus

    2009-01-01

    Börner, D., Glahn, C., & Specht, M. (2009). Mobile Informal Learning. Presentation for the Education in the Wild: contextual and location-based mobile learning in action workshop at the STELLAR Alpine Rendez-Vous 2009. November, 30-December, 3, 2009, Garmisch-Partenkirchen, Germany.

  15. Mobile Learning in Medical Education: Review.

    Science.gov (United States)

    Walsh, Kieran

    2015-10-01

    In the past several years, mobile learning made rapid inroads into the provision of medical education. There are significant advantages associated with mobile learning. These include high access, low cost, more situated and contextual learning, convenience for the learner, continuous communication and interaction between learner and tutor and between learner and other learners, and the ability to self-assess themselves while learning. Like any other form of medical pedagogy, mobile learning has its downsides. Disadvantages of mobile learning include: inadequate technology, a risk of distraction from learning by using a device that can be used for multiple purposes, and the potential for breakdown in barriers between personal usage of the mobile device and professional or educational use. Despite these caveats, there is no question but that mobile learning offers much potential. In the future, it is likely that the strategy of mobile first, whereby providers of e-learning think of the user experience on a mobile first, will result in learners who increasingly expect that all e-learning provision will work seamlessly on a mobile device.

  16. Mobile Affordances and Learning Theories in Supporting and Enhancing Learning

    Science.gov (United States)

    MacCallum, Kathryn; Day, Stephanie; Skelton, David; Verhaart, Michael

    2017-01-01

    Mobile technology promises to enhance and better support students' learning. The exploration and adoption of appropriate pedagogies that enhance learning is crucial for the wider adoption of mobile learning. An increasing number of studies have started to address how existing learning theory can be used to underpin and better frame mobile learning…

  17. Innovazione nel mobile learning

    Directory of Open Access Journals (Sweden)

    Immaculada Arnedillo-Sànchez

    2008-01-01

    Full Text Available Descrizione, da una prospettiva europea, dell’innovazione nel settore del mobile learning e l’utilizzabilita’ del mobile learning in contesti educativi. Vengono illustrate i principali progetti europei di m-learning e si esamina le prospettive pedagogiche e teoriche relative al campo.

  18. SCAFFOLDING IN CONNECTIVIST MOBILE LEARNING ENVIRONMENT

    Directory of Open Access Journals (Sweden)

    Ozlem OZAN

    2013-04-01

    Full Text Available Social networks and mobile technologies are transforming learning ecology. In this changing learning environment, we find a variety of new learner needs. The aim of this study is to investigate how to provide scaffolding to the learners in connectivist mobile learning environment: Ø to learn in a networked environment, Ø to manage their networked learning process, Ø to interact in a networked society, and Ø to use the tools belonging to the network society. The researcher described how Vygotsky's “scaffolding” concept, Berge’s “learner support” strategies, and Siemens’ “connectivism” approach can be used together to satisfy mobile learners’ needs. A connectivist mobile learning environment was designed for the research, and the research was executed as a mixed-method study. Data collection tools were Facebook wall entries, personal messages, chat records; Twitter, Diigo, blog entries; emails, mobile learning management system statistics, perceived learning survey and demographic information survey. Results showed that there were four major aspects of scaffolding in connectivist mobile learning environment as type of it, provider of it, and timing of it and strategies of it. Participants preferred mostly social scaffolding, and then preferred respectively, managerial, instructional and technical scaffolding. Social scaffolding was mostly provided by peers, and managerial scaffolding was mostly provided by instructor. Use of mobile devices increased the learner motivation and interest. Some participants stated that learning was more permanent by using mobile technologies. Social networks and mobile technologies made it easier to manage the learning process and expressed a positive impact on perceived learning.

  19. Challenges of Using Learning Analytics Techniques to Support Mobile Learning

    Science.gov (United States)

    Arrigo, Marco; Fulantelli, Giovanni; Taibi, Davide

    2015-01-01

    Evaluation of Mobile Learning remains an open research issue, especially as regards the activities that take place outside the classroom. In this context, Learning Analytics can provide answers, and offer the appropriate tools to enhance Mobile Learning experiences. In this poster we introduce a task-interaction framework, using learning analytics…

  20. Designing an Intelligent Mobile Learning Tool for Grammar Learning (i-MoL

    Directory of Open Access Journals (Sweden)

    Munir Shuib

    2015-01-01

    Full Text Available English is the most important second language in most non-English speaking countries, including Malaysia. A good English proficiency comes from good grasp of grammar. To conquer the problems of low English proficiency among Malaysians, it is important to identify the key motivators that could facilitate the process of grammar learning. In this digital age, technology can play a very important role and mobile technology could be one of it. Thus, this study aims at designing a mobile learning tool, namely the Intelligent Mobile Learning Tool for Grammar Learning (i-MoL to act as the “on-the-go” grammar learning support via mobile phones. i-MoL helps reinforce grammar learning through mobile phone with game-like applications, inquiry-based activities and flashcard-like information. The intelligent part of i-MoL lies in its ability to map the mobile-based grammar learning content to individual’s preferred learning styles based on Felder-Silverman Learning Style Model (FSLSM. The instructional system design through the ADDIE model was used in this study as a systematic approach in designing a novel and comprehensive mobile learning tool for grammar learning. In terms of implications, this study provides insights on how mobile technologies can be utilized to meet the mobility demand among language learners today.

  1. Mobile Assisted Language Learning Experiences

    Science.gov (United States)

    Kim, Daesang; Ruecker, Daniel; Kim, Dong-Joong

    2017-01-01

    The purpose of this study was to investigate the benefits of learning with mobile technology for TESOL students and to explore their perceptions of learning with this type of technology. The study provided valuable insights on how students perceive and adapt to learning with mobile technology for effective learning experiences for both students…

  2. Learners- Perceptions of Mobile Devices for Learning in Higher Education - Towards a Mobile Learning Pedagogical Framework

    OpenAIRE

    Conradie; P.W.; Lombard; A.; Moller; M.

    2013-01-01

    The dramatic effect of information technology on society is undeniable. In education, it is evident in the use of terms like active learning, blended learning, electronic learning and mobile learning (ubiquitous learning). This study explores the perceptions of 54 learners in a higher education institution regarding the use of mobile devices in a third year module. Using semi-structured interviews, it was found that mobile devices had a positive impact on learner motivati...

  3. Mobile Learning in the Institution of Higher Learning for Malaysia Students : Culture Perspectives

    OpenAIRE

    Ariffin, Shamsul Arrieya

    2011-01-01

    Mobile learning usage in a developing country like Malaysia can be considered new. This literature research  is a state of art overview to discuss current issues. The emerging issues come from: types of mobile learning and learning styles; implementation issues of mobile learning; culture dimensions; and user readiness to accept the mobile learning technology. Currently, there is a lack of research about culture aspects to improve mobile learning and university students’ engagement in Malaysi...

  4. Client Mobile Software Design Principles for Mobile Learning Systems

    Directory of Open Access Journals (Sweden)

    Qing Tan

    2009-01-01

    Full Text Available In a client-server mobile learning system, client mobile software must run on the mobile phone to acquire, package, and send student’s interaction data via the mobile communications network to the connected mobile application server. The server will receive and process the client data in order to offer appropriate content and learning activities. To develop the mobile learning systems there are a number of very important issues that must be addressed. Mobile phones have scarce computing resources. They consist of heterogeneous devices and use various mobile operating systems, they have limitations with their user/device interaction capabilities, high data communications cost, and must provide for device mobility and portability. In this paper we propose five principles for designing Client mobile learning software. A location-based adaptive mobile learning system is presented as a proof of concept to demonstrate the applicability of these design principles.

  5. Cloud-Based Mobile Learning

    Directory of Open Access Journals (Sweden)

    Alexandru BUTOI

    2013-01-01

    Full Text Available As the cloud technologies are largely studied and mobile technologies are evolving, new di-rections for development of mobile learning tools deployed on cloud are proposed.. M-Learning is treated as part of the ubiquitous learning paradigm and is a pervasive extension of E-Learning technologies. Development of such learning tools requires specific development strategies for an effective abstracting of pedagogical principles at the software design and implementation level. Current paper explores an interdisciplinary approach for designing and development of cloud based M-Learning tools by mapping a specific development strategy used for educational programs to software prototyping strategy. In order for such instruments to be user effective from the learning outcome point of view, the evaluation process must be rigorous as we propose a metric model for expressing the trainee’s overall learning experience with evaluated levels of interactivity, content presentation and graphical user interface usability.

  6. A New Mobile Learning Adaptation Model

    OpenAIRE

    Mohamd Hassan Hassan; Jehad Al-Sadi

    2009-01-01

    This paper introduces a new model for m- Learning context adaptation due to the need of utilizing mobile technology in education. Mobile learning; m-Learning for short; in considered to be one of the hottest topics in the educational community, many researches had been done to conceptualize this new form of learning. We are presenting a promising design for a model to adapt the learning content in mobile learning applications in order to match the learner context, preferences and the educatio...

  7. Viewing mobile learning from a pedagogical perspective

    OpenAIRE

    Matthew Kearney; Sandra Schuck; Kevin Burden; Peter Aubusson

    2012-01-01

    Mobile learning is a relatively new phenomenon and the theoretical basis is currently under development. The paper presents a pedagogical perspective of mobile learning which highlights three central features of mobile learning: authenticity, collaboration and personalisation, embedded in the unique timespace contexts of mobile learning. A pedagogical framework was developed and tested through activities in two mobile learning projects located in teacher education communities: Mobagogy, a pro...

  8. Challenges of Implementing Mobile Learning in Distance Learning ...

    African Journals Online (AJOL)

    Challenges of Implementing Mobile Learning in Distance Learning in Tanzania. ... A sample of 450 students were interviewed by using both questionnaire and ... the biggest advantage of M-learning technology- when used, is that it can be ...

  9. A Study on Mobile Learning as a Learning Style in Modern Research Practice

    Science.gov (United States)

    Joan, D. R. Robert

    2013-01-01

    Mobile learning is a kind of learning that takes place via a portable handheld electronic device. It also refers to learning via other kinds of mobile devices such as tablet computers, net-books and digital readers. The objective of mobile learning is to provide the learner the ability to assimilate learning anywhere and at anytime. Mobile devices…

  10. A Mobile Gamification Learning System for Improving the Learning Motivation and Achievements

    Science.gov (United States)

    Su, C-H.; Cheng, C-H.

    2015-01-01

    This paper aims to investigate how a gamified learning approach influences science learning, achievement and motivation, through a context-aware mobile learning environment, and explains the effects on motivation and student learning. A series of gamified learning activities, based on MGLS (Mobile Gamification Learning System), was developed and…

  11. CONCEPT OF MOBILE LEARNING

    Directory of Open Access Journals (Sweden)

    Г О Дуйсеева

    2016-12-01

    Full Text Available This article deals with the definition and the description of mobile learning. Ten years’ experience of the latest mobile technologies use and devices in educational process abroad is analyzed. Prospects and the possibilities of application of these technologies are considered. The basic concepts and development of mobile learning which proposed by scientists for the last years have been given.

  12. A Framework for Mobile Learning for the enhancement of Learning in Higher Education

    Directory of Open Access Journals (Sweden)

    Kadar Abdillahi Barreh

    2015-07-01

    Full Text Available As mobile learning becomes increasingly pervasive, many higher education institutions have embarked on a number of mobile learning initiatives to support their traditional learning modes. This study proposes a framework for mobile learning for the enhancement of learning in higher education. This framework for mobile learning is based on the research conducted on the second year course entitled “Internet Technology,” taught to second year students in the Department of Mathematics and Computer Science at the University of Djibouti. While the entire gamut of mobile technologies and academic applications needs to be considered, special emphasis and focus is provided to Short Message Services (SMS and popular social network sites such as Facebook, which is widely used for recreation. This paper highlights how mobile learning using SMS and Facebook can be designed to enhance student learning in order to help achieve learning outcomes.

  13. Mobile Technologies Enhance the E-Learning Opportunity

    Science.gov (United States)

    Chuang, Keh-Wen

    2009-01-01

    The objective of this paper is to identify the mobile technologies that enhance the E-Learning opportunity, examine the educational benefits and implementation issues in mobile learning, discuss the guidelines for implementing effective mobile learning, identify the current application and operation of mobile learning, and discuss the future of…

  14. Mobile Learning: Using Application "Auralbook" to Learn Aural Skills

    Science.gov (United States)

    Chen, Chi Wai Jason

    2015-01-01

    This study is to investigate the effectiveness of using mobile devices such as iPhone/iPad/android phone/tablet to facilitate mobile learning in aural skills. The application "Auralbook" was designed in 2011 by an engineer/musician to use mobile devices to learn aural skills. This application enables students to sing, record, clap and…

  15. Maximize the Mobile Learning Interaction through Project-Based Learning Activities

    Science.gov (United States)

    Sulisworo, Dwi; Santyasa, I. Wayan

    2018-01-01

    Mobile learning implementation at school is a must and meets what students currently need. To facilitate those conditions, teachers also need to have competencies in managing online learning. This research is a descriptive research to find out the experience of students who are prospective teachers when attending the mobile learning course…

  16. Investigating Students' Perceptions on Mobile Learning Services

    Directory of Open Access Journals (Sweden)

    Mohammed Amin Almaiah

    2014-10-01

    Full Text Available M-learning is a form of learning, which has similarities and differences with the electronic learning (e-learning. It is mainly based on the use of the mobile wireless technologies that allow for learners to easily access learning materials anytime he desires and anywhere, whether on campus or off campus. Therefore, this creates a new flexible learning environment in the context of different learning settings. Students' perception of such technology is one of the most important factors for successful adoption of m-learning in the higher education environment. This study is conducted to investigate the perceptions of students in University Malaysia Terengganu (UMT to move towards applying m-learning in their studies by using their mobile devices and to explore their expectations on mobile learning services. A total number of 91 undergraduate students majoring in computer science participated in the study. The findings show that the students have positive perception towards mobile learning and would like to use their mobile devices for both learning and administrative services.

  17. Aplikasi Mobile Learning Mata Kuliah Jaringan Komputer

    OpenAIRE

    Yani, Muhammad; Maimunah, Maimunah; Hidayat, Aziz Setyawan

    2014-01-01

      Mobile Learning is interaction of mobile computing and e-learning provides resources that can be accessed from anywhere, the ability of the formidable search system, rich interactions, full support to an effective learning and assessment based on performance. Mobile Learning has the characteristic of not depending on location and time. The process of teaching and learning can be done anywhere and anytime. Along with the development of information technology, mobile phone technology ...

  18. Structuring mobile and contextual learning

    NARCIS (Netherlands)

    Glahn, Christian; Specht, Marcus

    2011-01-01

    Glahn, C., & Specht, M. (2011). Structuring mobile and contextual learning. In Proceedings of the 10th World Conference on Mobile and Contextual Learning (pp. 188-195). October, 18-21, 2011, Beijing, China.

  19. Distance Learning For Mobile Internet Users

    Directory of Open Access Journals (Sweden)

    Beran NECAT

    2007-04-01

    Full Text Available This paper provides an overview on the current state of art in the field of Distance learning for mobile users. It mentions a large range of technologies, services and approaches that may be used to bring distance learning to mobile internet users. These technologies are supposed to considerably increase innovative e-learning solutions for the next generation. While this definitely appears to be true, I think what is not so clear are the implications for students, and lecturers etc. In this article I first evaluate distributed e-learning technologies. With some of the most vital topics, focusing on adaptive distributed e-learning for Mobile Internet Users (MIUs. I also provide a brief analysis of Broadband Network Services, Collaborative e-Learning Tools and Distributed Virtual Environments, Internet-Based Adaptive Learning Technologies and Personalised Distance Learning. I continue my discussion on to Internet Development Tools (IDTs for Distance Learning Solutions, Learning Technologies for MIUs, Semantic and Web-Based Services for Enriching Learning Interactivity, and Evaluations of Distributed Learning Technologies (DLTs.

  20. A Learning Activity Design Framework for Supporting Mobile Learning

    Directory of Open Access Journals (Sweden)

    Jalal Nouri

    2016-01-01

    Full Text Available This article introduces the Learning Activity Design (LEAD framework for the development and implementation of mobile learning activities in primary schools. The LEAD framework draws on methodological perspectives suggested by design-based research and interaction design in the specific field of technology-enhanced learning (TEL. The LEAD framework is grounded in four design projects conducted over a period of six years. It contributes a new understanding of the intricacies and multifaceted aspects of the design-process characterizing the development and implementation of mobile devices (i.e. smart phones and tablets in curricular activities conducted in Swedish primary schools. This framework is intended to provide both designers and researchers with methodological tools that take account of the pedagogical foundations of technologically-based educational interventions, usability issues related to the interaction with the mobile application developed, multiple data streams generated during the design project, multiple stakeholders involved in the design process and sustainability aspects of the mobile learning activities implemented in the school classroom.

  1. Learning for intelligent mobile robots

    Science.gov (United States)

    Hall, Ernest L.; Liao, Xiaoqun; Alhaj Ali, Souma M.

    2003-10-01

    Unlike intelligent industrial robots which often work in a structured factory setting, intelligent mobile robots must often operate in an unstructured environment cluttered with obstacles and with many possible action paths. However, such machines have many potential applications in medicine, defense, industry and even the home that make their study important. Sensors such as vision are needed. However, in many applications some form of learning is also required. The purpose of this paper is to present a discussion of recent technical advances in learning for intelligent mobile robots. During the past 20 years, the use of intelligent industrial robots that are equipped not only with motion control systems but also with sensors such as cameras, laser scanners, or tactile sensors that permit adaptation to a changing environment has increased dramatically. However, relatively little has been done concerning learning. Adaptive and robust control permits one to achieve point to point and controlled path operation in a changing environment. This problem can be solved with a learning control. In the unstructured environment, the terrain and consequently the load on the robot"s motors are constantly changing. Learning the parameters of a proportional, integral and derivative controller (PID) and artificial neural network provides an adaptive and robust control. Learning may also be used for path following. Simulations that include learning may be conducted to see if a robot can learn its way through a cluttered array of obstacles. If a situation is performed repetitively, then learning can also be used in the actual application. To reach an even higher degree of autonomous operation, a new level of learning is required. Recently learning theories such as the adaptive critic have been proposed. In this type of learning a critic provides a grade to the controller of an action module such as a robot. The creative control process is used that is "beyond the adaptive critic." A

  2. The Mobile Learning Network: Getting Serious about Games Technologies for Learning

    Science.gov (United States)

    Petley, Rebecca; Parker, Guy; Attewell, Jill

    2011-01-01

    The Mobile Learning Network currently in its third year, is a unique collaborative initiative encouraging and enabling the introduction of mobile learning in English post-14 education. The programme, funded jointly by the Learning and Skills Council and participating colleges and schools and supported by LSN has involved nearly 40,000 learners and…

  3. Mobile Learning for Higher Education in Problem-Based Learning Environments

    DEFF Research Database (Denmark)

    Rongbutsri, Nikorn

    2011-01-01

    This paper describes the PhD project on Mobile Learning for Higher Education in Problem-Based Learning Environment which aims to understand how students gain benefit from using mobile devices in the aspect of project work collaboration. It demonstrates research questions, theoretical perspective...

  4. Understanding the Need of Mobile ICT Learning as an Elderly Learning Tool

    Directory of Open Access Journals (Sweden)

    Sanches Lam

    2009-12-01

    Full Text Available With a rapid deployment of mobile devices, mobile learning gives rise to new possibilities for extending learning opportunities. Nevertheless, current research on mobile learning has mostly been aimed at enhancing learning of school or college students. In this light, the paper seeks to throw light on the potential of mobile learning for elderly. We describe in this paper a research study for examining needs that determine the adoption and usage of mobile devices by elderly population. The elderly are an often neglected group in product development and marketing, but they are the only growing age group in most developed societies. By using semi-structured interviews with a number of different stakeholders interested in elderly people, we identify a set of issues that need to be taken into account when designing strategy for the elderly learners. The results of our study indicate that elderly people are interested in using mobile devices and services, but these services need to deliver real value for them.

  5. Meaningful Learning with Mobile Devices: Pre-Service Class Teachers' Experiences of Mobile Learning in the Outdoors

    Science.gov (United States)

    Kärki, Tomi; Keinänen, Heli; Tuominen, Anu; Hoikkala, Marianna; Matikainen, Eila; Maijala, Hanna

    2018-01-01

    The authors consider the use of mobile learning environment ActionTrack in teacher education. Pre-service class teachers' (N = 277) experiences of the mobile learning environment were measured with a 7-point Likert-scale questionnaire based on seven attributes of meaningful learning. Students' ratings for different attributes were analysed…

  6. Using USB Keys to Promote Mobile Learning

    Directory of Open Access Journals (Sweden)

    Marilyne Rosselle

    2009-07-01

    Full Text Available M-learning (i.e. mobile learning is a field of e-learning that provides learners learning environments using mobile technology. In this context, learning can take place anywhere and anytime, in open and distance learning. Depending on the type of technology it may be done through software called nomadic (i.e. prepared to mobility. Among these technologies, there are those composed of digital interfaces and with autonomy of treatment: Smartphone, PDA, calculator and even mp3 key. In this article we propose to take into account storage devices as mobile technologies. Our focus was on the USB key. We present a procedure to test whether a learning environment embarked on a USB key can be described as nomadic or not. This procedure has been tested on a sample of three ILE (Interactive Learning Environment. This approach has allowed us to define criteria of nomadism, criteria which were then included in the design of a synchronous Weblog on USB key.

  7. Mobile Learning Practice In Higher Education in Nepal

    Directory of Open Access Journals (Sweden)

    Krishna Prasad Parajuli

    2016-03-01

    Full Text Available During the 15 years of this current century, mobile technology has become a leading technology in the support of educational outcomes. This study investigated the mobile learning practices among undergraduates in higher education in the semi-urban and rural areas of the Gorkha district of Nepal. The objectives were to explore the availability of mobile technology for learning; its costs; learning trends, institutional policies, and attitudes towards mobile learning. These factors were explored to identify implications for pedagogical practice. The study adopted a mixed methods design, in which the quantitative data were collected by using a questionnaire with a sample of 161 undergraduates from six campuses. The qualitative data were collected from 19 purposively selected respondents by the way of semi-structured interviews. The result indicated that virtually all undergraduates possessed their mobile phones and used them informally for learning both inside and outside of their classes. The majority of the students had positive attitudes towards mobile learning. However, many were not satisfied with the effectiveness of their practices or with the level of institutional support for using mobile devices to support their learning. Although comprehensive mobile learning is not widespread in Nepal, enriching conventional learning by the incremental use of mobile devices is possible in Nepalese institutes of higher education. I conclude that teachers and institutions should provide guidance to students about the effective uses of mobile technology because successful use of technology in learning largely depends on appropriate pedagogy and teacher support.

  8. LBS Mobile Learning System Based on Android Platform

    Directory of Open Access Journals (Sweden)

    Zhang Ya-Li

    2017-01-01

    Full Text Available In the era of mobile internet, PC-end internet services can no long satisfy people’s demands, needs for App and services on mobile phones are more urgent than ever. With increasing social competition, the concept of lifelong learning becomes more and more popular and accepted, making full use of spare time to learn at any time and any place meets updating knowledge desires of modern people, Location Based System (LBS mobile learning system based on Android platform was created under such background. In this Paper, characteristics of mobile location technology and intelligent terminal were introduced and analyzed, mobile learning system which will fulfill personalized needs of mobile learners was designed and developed on basis of location information, mobile learning can be greatly promoted and new research ideas can be expanded for mobile learning.

  9. Trends and Challenges for Mobile Learning in Jordan

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    A. Y. Al-Zoubi

    2008-04-01

    Full Text Available The present state of mobile learning in Jordan isinvestigated in order to provide a meaningful direction forthe future development of university eEducation in Jordan.The strengths of mobile learning are elaborated and itscurrent status including challenging issues from theperspective of cognitive learning is addressed. An onlinesurvey was conducted to investigate the expectations andperceptions of mobile learning amongst university studentsand professors in Jordan and a number of countries in theMiddle East. Various factors that may contribute to theestablishment of mobile learning in educational institutionswere investigated and expectations concerning the impact ofmobile technologies on teaching and learning were explored.The results reflect on the fundamental needs for effectiveimplementation of mobile learning from the view ofcognitive science, instead of technological evolution.

  10. Mobile Learning and Student Retention

    Directory of Open Access Journals (Sweden)

    Bharat Inder Fozdar

    2007-06-01

    Full Text Available Student retention in open and distance learning (ODL is comparatively poor to traditional education and, in some contexts, embarrassingly low. Literature on the subject of student retention in ODL indicates that even when interventions are designed and undertaken to improve student retention, they tend to fall short. Moreover, this area has not been well researched. The main aim of our research, therefore, is to better understand and measure students’ attitudes and perceptions towards the effectiveness of mobile learning. Our hope is to determine how this technology can be optimally used to improve student retention at Bachelor of Science programmes at Indira Gandhi National Open University (IGNOU in India. For our research, we used a survey. Results of this survey clearly indicate that offering mobile learning could be one method improving retention of BSc students, by enhancing their teaching/ learning and improving the efficacy of IGNOU’s existing student support system. The biggest advantage of this technology is that it can be used anywhere, anytime. Moreover, as mobile phone usage in India explodes, it offers IGNOU easy access to a larger number of learners. This study is intended to help inform those who are seeking to adopt mobile learning systems with the aim of improving communication and enriching students’ learning experiences in their ODL institutions.

  11. Mobile Learning: Can Students Really Multitask?

    Science.gov (United States)

    Coens, Joke; Reynvoet, Bert; Clarebout, Geraldine

    2011-01-01

    The advent of mobile learning offers opportunities for students to do two things at once in an educational context: learning while performing another activity. The main aim of the reported studies is to address the effect of multitasking on learning with a mobile device. Two experiments were set up to examine the effect of performing a secondary…

  12. Higher Education Students’ Behaviour to Adopt Mobile Learning

    Science.gov (United States)

    Batmetan, J. R.; Palilingan, V. R.

    2018-02-01

    Mobile phone is an electronic device most often used by Y generation in Indonesia. This ages have become an important part in the growth of higher education in this country. The problem raised in this study is that very few students in higher education are adopting and accessing digital learning content using mobile phones. The objective of this study is to investigate the higher education students’ behaviour in using mobile learning. The research method used is Structural equation models (SEM) method to analyse the factors that influence higher education students’ behaviour in using mobile learning. The results of this study indicate tends of this student 85% to keep internet access in privacy. The majority of respondent is 78% having behaviour to keep adopting mobile learning and still use it in the future. Why? because this study shows that on the level of usability, easy to use, easy to learn, in various devices have a significant effect on the level of adoption of mobile learning. Implication of this study is higher education students’ behaviour of especially Y generation tends to prioritize the usability towards mobile learning and will continue to adopt mobile learning in the future.

  13. Exploring Mobile Learning in the Third Space

    Science.gov (United States)

    Schuck, Sandy; Kearney, Matthew; Burden, Kevin

    2017-01-01

    Mobile learning is enabling educators and students to learn in ways not previously possible. The ways that portable, multi-functional mobile devices can untether the learner from formal institutional learning give scope for learning to be conceptualised in an expanded variety of places, times and ways. In this conceptual article the authors…

  14. DESIGN AND DEVELOPMENT OF MOBILE LEARNING APPLICATIONS USING DRUPAL

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    N.M.A.E.D Wirastuti

    2010-07-01

    Full Text Available The growth of the mobile industry is an important aspect in the link of the global village. Another aspect is theInternet. The introduction of VoIP, video conferencing, emailing and TV reviewing also support the communicationbecoming much easier. The Internet becomes a reliable source of information; Users learn more from the Internetthan anywhere else. Therefore, there are many educational institutions publishing their learning material on theInternet. So that e-learning becomes an essential learning method now days. Student can access the learning materialeverywhere, every time. While the mobile industry offers many 3G services, mobile operators still lack of theapplication that allowing users to access learning material while on the move. Mobile learning is an excellentsolution to solve this problem. This will be supported by mobile features improvement, cheaper and faster data rates.This paper gives a simple idea of developing mobile learning where users can access learning material in similarway to blackboard via mobile devices, called blackboard mobile.

  15. A Pedagogical Framework for Mobile Learning: Categorizing Educational Applications of Mobile Technologies into Four Types

    Directory of Open Access Journals (Sweden)

    Yeonjeong Park

    2011-02-01

    Full Text Available Instructional designers and educators recognize the potential of mobile technologies as a learning tool for students and have incorporated them into the distance learning environment. However, little research has been done to categorize the numerous examples of mobile learning in the context of distance education, and few instructional design guidelines based on a solid theoretical framework for mobile learning exist. In this paper I compare mobile learning (m-learning with electronic learning (e-learning and ubiquitous learning (u-learning and describe the technological attributes and pedagogical affordances of mobile learning presented in previous studies. I modify transactional distance (TD theory and adopt it as a relevant theoretical framework for mobile learning in distance education. Furthermore, I attempt to position previous studies into four types of mobile learning: 1 high transactional distance socialized m-learning, 2 high transactional distance individualized m-learning, 3 low transactional distance socialized m-learning, and 4 low transactional distance individualized m-learning. As a result, this paper can be used by instructional designers of open and distance learning to learn about the concepts of mobile learning and how mobile technologies can be incorporated into their teaching and learning more effectively.

  16. Development and Validation of Mobile Learning Acceptance Measure

    Science.gov (United States)

    Sharma, Sujeet Kumar; Sarrab, Mohamed; Al-Shihi, Hafedh

    2017-01-01

    The growth of Smartphone usage, increased acceptance of electronic learning (E-learning), the availability of high reliability mobile networks and need for flexibility in learning have resulted in the growth of mobile learning (M-learning). This has led to a tremendous interest in the acceptance behaviors related to M-learning users among the…

  17. Enhancement of Learning Style in Kolej Poly-Tech MARA (KPTM) via Mobile EEF Learning System (MEEFLS)

    OpenAIRE

    M. E. Marwan; A. R. Madar; N. Fuad

    2014-01-01

    Mobile communication provides access to the outside world without borders everywhere and at any time. The learning method that related to mobile communication technology is known as mobile learning (M-learning). It is a method that communicates learning materials with mobile device technology. The purpose of this method is to increase the interest in learning among students and assist them in obtaining learning materials at Kolej Poly-Tech MARA (KPTM) in order to improve the student’s perform...

  18. Can Learning Motivation Predict Learning Achievement? A Case Study of a Mobile Game-Based English Learning Approach

    Science.gov (United States)

    Tsai, Chia-Hui; Cheng, Ching-Hsue; Yeh, Duen-Yian; Lin, Shih-Yun

    2017-01-01

    This study applied a quasi-experimental design to investigate the influence and predictive power of learner motivation for achievement, employing a mobile game-based English learning approach. A system called the Happy English Learning System, integrating learning material into a game-based context, was constructed and installed on mobile devices…

  19. Perspectives of mobile learning in optics and photonics

    Science.gov (United States)

    Curticapean, Dan; Christ, Andreas; Feißt, Markus

    2010-08-01

    Mobile learning (m-learning) can be considered as a new paradigm of e-learning. The developed solution enables the presentation of animations and 3D virtual reality (VR) on mobile devices and is well suited for mobile learning. Difficult relations in physics as well as intricate experiments in optics can be visualised on mobile devices without need for a personal computer. By outsourcing the computational power to a server, the coverage is worldwide.

  20. Exploring Mobile Technologies for Learning Chinese

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    Jing Wang

    2012-08-01

    Full Text Available The present study aimed to reveal how learners of Chinese as a foreign language use mobile technology to study Chinese outside the classroom. Researchers used sociocultural perspectives to frame the study and grounded theory to analyze data. Eleven English-speaking students who had learned Chinese for different years at a midwestern university participated in the study. They answered 23 major questions by submitting journal entries and participating in an interview. Compared with computer assisted language learning, mobile devices bring changes to tutorial functions, social computing, and gaming. Participants heavily explored tutorial functions, used mobile devices differently from computers for social computing, and showed interest in gaming. Although participants were enthusiastic about using mobile devices to learn Chinese, the number of applications they used and the variety of activities they engaged in were limited. Findings suggest that the effective incorporation of mobile devices to learn Chinese depends on collaboration and scaffolding

  1. New trends on mobile learning area: The review of published articles on mobile learning in science direct database

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    Emrah Soykan

    2015-03-01

    Full Text Available Articles published in Science Direct between 2009 and 2014 (May were screened in this research. This is because of its respectable position in the field of technology and peer-reviewed secured structure of this database. From a total of 161 articles within the scope of the screening 156 articles were included in the study. Through this research, new trends in mobile learning activities in recent years will be determined and a new way will be shown for researchers . "Mobile learning" keywords used during researching process and all the articles with "mobile learning" keywords were included in this study. As a result of this research, it is determined that the most studies in the field of mobile learning were published in 2013 in Malaysia, UK and Taiwan. Particularly undergraduate students was selected as the sample group of the researches. It is emerged that, experimental research was used maximum as a research model. Quantitative data collection tools were used most as a means of data collection. It was emerged that foreign language education is the most widely used field in mobile learning. It is seen that smart phones as mobile learning devices and IOS operating system as an operating system were used in the most researches. Mobile-based method is seen to be used as the teaching method in the present study.

  2. Gender-related model for mobile-based learning

    Science.gov (United States)

    Simanjuntak, R. R.; Dewi, U. P.; Rifai, I.

    2018-03-01

    The study investigates gender influence on mobile-based learning. This case study of university students in Jakarta involved 235 students (128 male, 97 female). Results of this qualitative study showed 96% preference for mobile-based learning. A further 94% showed the needs for collaboration and authenticity for 92%. Hofstede’s cultural dimensions were used to identify the gender aspects of MALL. Preference for Masculinity (65%) was showed rather than Femininity (35%), even among the female respondents (70% of the population). Professions and professionalism received strongest preference (70%) while Individuality and Collectivism had equal preferences among students. Both female and male respondents requested Indulgence (84%) for mobile-based learning with more male respondents opted for Indulgence. The study provided a model for this gender sensitive mobile-based learning. Implications of implementing mobile-based learning as an ideal alternative for well-accommodated education are is also discussed.

  3. Adobe Captivate 7 for mobile learning

    CERN Document Server

    Bruyndonckx, Damien

    2013-01-01

    A tutorial-based approach to learning the basics of Adobe Captivate to help bring your existing eLearning content to mobile platforms. The book will help readers to learn at their own pace with practical examples and step-by-step instructions.This book has been primarily written for teachers, course designers, professors, curriculum experts, subject matter experts, and eLearning developers who want to provide mobile-friendly content to their students.A basic knowledge of your operating system is required to follow the exercises of this book. No prior knowledge of Captivate is required, althoug

  4. The Effect of Mobile Learning Applications on Students' Academic Achievement and Attitudes toward Mobile Learning

    Science.gov (United States)

    Demir, Kadir; Akpinar, Ercan

    2018-01-01

    This study examines the effect of mobile learning applications on undergraduate students' academic achievement, attitudes toward mobile learning and animation development levels. Quasi-experimental design was used in the study. Participants of the study were students of the Buca Faculty of Education at Dokuz Eylul University in Turkey. The…

  5. Time will tell: The role of mobile learning analytics in self-regulated learning

    NARCIS (Netherlands)

    Tabuenca, Bernardo; Kalz, Marco; Drachsler, Hendrik; Specht, Marcus

    2015-01-01

    This longitudinal study explores the effects of tracking and monitoring time devoted to learn with a mobile tool, on self-regulated learning. Graduate students (n = 36) from three different online courses used their own mobile devices to track how much time they devoted to learn over a period of

  6. Research on Mobile Learning Activities Applying Tablets

    Science.gov (United States)

    Kurilovas, Eugenijus; Juskeviciene, Anita; Bireniene, Virginija

    2015-01-01

    The paper aims to present current research on mobile learning activities in Lithuania while implementing flagship EU-funded CCL project on application of tablet computers in education. In the paper, the quality of modern mobile learning activities based on learning personalisation, problem solving, collaboration, and flipped class methods is…

  7. Is the Mobile Based Learning Can Be Effective in Academic Learning? A Study to Check if Mobile-Based Learning Is Desirable in Presenting Educational Workshops

    Science.gov (United States)

    Mosalanejad, Leili; Najafipour, Sedighe; Dastpak, Mehdi

    2013-01-01

    Mobile technology has made the effective possibility of using technology to support education and learning in universities and colleges in a way that it makes better chance of e-learning. While mobile devices are becoming increasingly utilized, many researchers and practitioners have incorporated m- learning into educational environments. The aim…

  8. PDA Mobile Learning Using Indoor Intelligent Wireless Whiteboard

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    Othman O KHALIFA

    2007-04-01

    Full Text Available The main issue concerned in education system is whether the typical way of teaching martial such as whiteboard in normal classroom is capable of deliver must of the new course martial (curriculum with best result of learning. Mobile technology have a high potential for improved learning (T. Liu, 2003(J. Massy ,2002. Mobile devices can enhance learning and it could be through Mobile Learning (M-Learning which is an approach to electronic learning (E-Learning (A. Kukulska-Hulme, 2005. This paper is focusing on the main problem exists in the classroom which is how a student can copy all the material written on the white board without losing the concentration of the lecturer's speech. Also the paper is explores what factors and design requirements are needed for M-Learning environment and suggests how M-Learning application can be designed. The following section definition of the mobile network is given. In the section three, reviews the literature review and previous work for M-Learning applications. Section four designs and analysis of the M-Learning environment is described. The final section provide conclusion and future work

  9. Effects of Collaborative Learning Styles on Performance of Students in a Ubiquitous Collaborative Mobile Learning Environment

    Science.gov (United States)

    Fakomogbon, Michael Ayodele; Bolaji, Hameed Olalekan

    2017-01-01

    Collaborative learning is an approach employed by instructors to facilitate learning and improve learner's performance. Mobile learning can accommodate a variety of learning approaches. This study, therefore, investigated the effects of collaborative learning styles on performance of students in a mobile learning environment. The specific purposes…

  10. Mobile phone application for mathematics learning

    Science.gov (United States)

    Supandi; Ariyanto, L.; Kusumaningsih, W.; Aini, A. N.

    2018-03-01

    This research was aimed to determine the role of the use of Mobile Phone Application (MPA) in Mathematics learning. The Pre and Post-test Quasy Experiment method was applied. The Pre-test was performed to understand the initial capability. In contrast, the Post-test was selected to identify changes in student ability after they were introduced to the application of Mobile Technology. Student responses to the use of this application were evaluated by a questionnaire. Based on the questionnaire, high scores were achieved, indicating the student's interest in this application. Also, learning results showed significant improvement in the learning achievement and the student learning behaviour. It was concluded that education supported by the MPA application gave a positive impact on learning outcomes as well as learning atmosphere both in class and outside the classroom.

  11. Mobile and ubiquitous learning technologies

    NARCIS (Netherlands)

    Specht, Marcus

    2012-01-01

    Specht, M. (2012, 22 November). Mobile and ubiquitous learning technologies. Presentation given at the Workshop "Blended Learning an Hochschulen" at the Fakultätentag Informatik at the Universität Jena, Jena, Germany.

  12. Mobile-Assisted Language Learning: Student Attitudes to Using Smartphones to Learn English Vocabulary

    Science.gov (United States)

    Davie, Neil; Hilber, Tobias

    2015-01-01

    This project examines mobile-assisted language learning (MALL) and in particular the attitudes of undergraduate engineering students at the South Westphalia University of Applied Sciences towards the use of the smartphone app Quizlet to learn English vocabulary. Initial data on attitudes to learning languages and to the use of mobile devices to do…

  13. Perspectives of Students’ Behavior Towards Mobile Learning (M-learning in Egypt: an Extension of the UTAUT Model

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    R. A. Ali

    2016-08-01

    Full Text Available The rapid development of third-generation (3G mobile technologies has led to the emergence of a new kind of learning called mobile learning (m-learning. M-learning means the use of mobile devices to access learning materials at anytime and anywhere with the aid of mobile terminals and networks. This paper explores the possibility of applying m-learning for schools in Egypt through a proposed model of acceptance factors that may affect the students’ intentions to adopt m-learning. We use the original model of Unified Theory of Acceptance and Use of Technology (UTAUT and extended it with three new factors mobility, interactivity, and enjoyment.

  14. Technologies for learning? An actor-network theory critique of ‘affordances' in research on mobile learning

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    Gale Parchoma

    2011-12-01

    Full Text Available How is the link between learner and technology made in mobile learning? Whatis the value of the concept of ‘affordances'? And how does research articulatingthis concept act to position mobile devices as ‘technologies for learning'? Thisliterature review used both unstructured and structured search samples of publishedresearch on mobile learning to critically evaluate the prevalence and influenceof the concept of the affordances of mobile technologies. Actor-networktheory is drawn on as a theoretical lens through which to critically considerhow this concept is articulated, and in particular to explore the way it positionsand controls mobile devices as technologies for learning. Parallels in contemporaryaccounts of mobile learning are drawn with classifications of previous discoursesaround the introduction of computers into schools. An alternativeagenda for mobile learning research is suggested with a focus on authentic andinformal contexts rather than controlled experiments.

  15. Developing an English Mobile Learning Attitude Scale for Adult Learners

    Science.gov (United States)

    Liu, Tzu-Ying

    2017-01-01

    In recent years, with the rapid development of mobile devices, mobile learning (m-learning) has becoming another popular topic. There is a strong need for both researchers and educators to be aware of adult learners' attitudes toward English mobile learning, yet relevant studies on mobile learning to promote English learning for adult learners are…

  16. Developing a Mobile Learning Management System for Outdoors Nature Science Activities Based on 5E Learning Cycle

    Science.gov (United States)

    Lai, Ah-Fur; Lai, Horng-Yih; Chuang, Wei-Hsiang; Wu, Zih-Heng

    2015-01-01

    Traditional outdoor learning activities such as inquiry-based learning in nature science encounter many dilemmas. Due to prompt development of mobile computing and widespread of mobile devices, mobile learning becomes a big trend on education. The main purpose of this study is to develop a mobile-learning management system for overcoming the…

  17. The Current Perspectives, Theories and Practices of Mobile Learning

    Science.gov (United States)

    Keskin, Nilgun Ozdamar; Metcalf, David

    2011-01-01

    Mobile learning (m-learning) is a highly popular multidisciplinary study field around the world. It has attracted a great deal of attention from researchers in different disciplines who have realized the potential to apply mobile technologies to enhance learning. Thus, mobile learning has been defined differently by different people. This study is…

  18. A Synchronous Collaborative Service Oriented Mobile Learning Architecture SCSOMLA

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    Charles Wamuti

    2015-08-01

    Full Text Available Despite the growth of mobile learning and advantages offered such as portability social interactivity context sensitivity convenience inclusive and non-discriminatory independence data collected showed that there is low use of such mobile learning systems. Investigation on mobile learning sought the participation of users and availability of users the mimicability of the class room and the various implementations in institutions and attempts at synchronous collaboration in existing Mobile Learning based infrastructure. As seen in the research the social aspect of smart mobile phones has not been leveraged to be incorporated in mobile learning infrastructure where a class is seen as a social place. Mobile Learning has not allowed a collaborative part of the social constructivism theory approach to users of these technologies which have focused on technology other than the fundamental of teaching collaborative pedagogy. Options that would enable group collaboration would be necessary to increase the quality of service for those teaching and learning in a mobile environment. With this lack of environmental feel and exposing the services that are offered in the teaching business service oriented architecture a mature technology was applied due to its seamless integration to business processes. Research explored what standards have been proposed regarding Service Oriented Architecture S.O.A. and M-Learning how has time-based collaboration been archived in other m-learning systems and how can time-based collaboration S.O.A. and M-Learning be wrapped around An architecture based on the intersection of time-based collaboration S.O.A. and M-Learning then was designed and evaluated. Results of a user study comparing a mobile learning system integrated social collaborative pedagogical features suggest that an enhanced social presence was achieved where users worked together similar to a conventional classroom.

  19. Moving Bravely towards Mobile Learning: Iranian Students' Use of Mobile Devices for Learning English as a Foreign Language

    Science.gov (United States)

    Dashtestani, Reza

    2016-01-01

    In recent years, students have shown growing interest in mobile learning and the use of mobile devices for learning English as a foreign language (EFL). However, it appears that further research needs to be undertaken to identify students' use of mobile devices and their attitudes towards them, especially in developing countries. To achieve this…

  20. Making Mobile Learning Work: Student Perceptions and Implementation Factors

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    Sharon W. Tabor

    2016-06-01

    Full Text Available Mobile devices are the constant companions of technology users of all ages. Studies show, however, that making calls is a minimal part of our engagement with today’s smart phones and that even texting has fallen off, leaving web browsing, gaming, and social media as top uses. A cross-disciplinary group of faculty at our university came together in the mLearning Scholars group to study the potential for using mobile devices for student learning. The group met bi-weekly throughout a semester and shared thoughts, ideas, resources, and examples, while experimenting with mobile learning activities in individual classes. This paper summarizes student perceptions and adoption intent for using mobile devices for learning, and discusses implementation issues for faculty in adding mobile learning to a college course. Outcomes reflect that mobile learning adoption is not a given, and students need help in using and understanding the value in using personal devices for learning activities.

  1. Elaboration of Statistics Learning Objects for Mobile Devices

    Directory of Open Access Journals (Sweden)

    Francisco Javier Tapia Moreno

    2012-04-01

    Full Text Available Mobile learning (m-learning allows a person to study using a mobile computer device anywhere and anytime. In this work we report the elaboration of learning objects for the teaching of introductory statistics using cellular phones.

  2. Toward Mobile Assisted Language Learning Apps for Professionals That Integrate Learning into the Daily Routine

    Science.gov (United States)

    Pareja-Lora, Antonio; Arús-Hita, Jorge; Read, Timothy; Rodríguez-Arancón, Pilar; Calle-Martínez, Cristina; Pomposo, Lourdes; Martín-Monje, Elena; Bárcena, Elena

    2013-01-01

    In this short paper, we present some initial work on Mobile Assisted Language Learning (MALL) undertaken by the ATLAS research group. ATLAS embraced this multidisciplinary field cutting across Mobile Learning and Computer Assisted Language Learning (CALL) as a natural step in their quest to find learning formulas for professional English that…

  3. Developing E-learning Courses for Mobile Devices

    Directory of Open Access Journals (Sweden)

    R. Szabados

    2007-01-01

    Full Text Available The recent and rapid development of mobile devices and the increasing popularity of e learning have created a demand for mobile learning packages and environments. We have analyzed the possibilities of adapting the existing content for mobile devices, and have implemented two fundamentally different systems to satisfy the demand that has arisen. One of the systems creates e learning courses from existing materials and adapts them to the specified platform (this system realizes the functionalities of the Content Management System. The other system is a modified version of the Moodle Learning Management System, which can adapt existing courses right before displaying them. This paper discuses the fundamentals of e learning, the design considerations and investigates various methods of scalable video coding. Finally the realization details of the two systems are presented. 

  4. Connecting Learning Spaces Using Mobile Technology

    Science.gov (United States)

    Chen, Wenli; Seow, Peter; So, Hyo-Jeong; Toh, Yancy; Looi, Chee-Kit

    2010-01-01

    The use of mobile technology can help extend children's learning spaces and enrich the learning experiences in their everyday lives where they move from one context to another, switching locations, social groups, technologies, and topics. When students have ubiquitous access to mobile devices with full connectivity, the in-situ use of the mobile…

  5. Mobile Learning Devices. Essentials for Principals

    Science.gov (United States)

    Rogers, Kipp D.

    2011-01-01

    In "Mobile Learning Devices," the author helps educators confront and overcome their fears and doubts about using mobile learning devices (MLDs) such as cell phones, personal digital assistants, MP3 players, handheld games, digital audio players, and laptops in classrooms. School policies that ban such tools are outdated, the author suggests;…

  6. 5G technologies boosting efficient mobile learning

    Directory of Open Access Journals (Sweden)

    Leligou Helen C.

    2017-01-01

    Full Text Available The needs for education, learning and training proliferate primarily due to the facts that economy becomes more and more knowledge based (mandating continuous lifelong learning and people migrate among countries, which introduces the need for learning other languages, for training on different skills and learning about the new cultural and societal framework. Given that in parallel, time schedules continuously become tighter, learning through mobile devices continuously gains in popularity as it allows for learning anytime, anywhere. To increase the learning efficiency, personalisation (in terms of selecting the learning content, type and presentation and adaptation of the learning experience in real time based on the experienced affect state are key instruments. All these user requirements challenge the current network architectures and technologies. In this paper, we investigate the requirements implied by efficient mobile learning scenarios and we explore how 5G technologies currently under design/testing/validation and standardisation meet these requirements.

  7. Effects of prior knowledge on learning from different compositions of representations in a mobile learning environment

    NARCIS (Netherlands)

    T.-C. Liu (Tzu-Chien); Y.-C. Lin (Yi-Chun); G.W.C. Paas (Fred)

    2014-01-01

    textabstractTwo experiments examined the effects of prior knowledge on learning from different compositions of multiple representations in a mobile learning environment on plant leaf morphology for primary school students. Experiment 1 compared the learning effects of a mobile learning environment

  8. The Use of Mobile Learning in Science: A Systematic Review

    Science.gov (United States)

    Crompton, Helen; Burke, Diane; Gregory, Kristen H.; Gräbe, Catharina

    2016-04-01

    The use of mobile learning in education is growing at an exponential rate. To best understand how mobile learning is being used, it is crucial to gain a collective understanding of the research that has taken place. This systematic review reveals the trends in mobile learning in science with a comprehensive analysis and synthesis of studies from the year 2000 onward. Major findings include that most of the studies focused on designing systems for mobile learning, followed by a combination of evaluating the effects of mobile learning and investigating the affective domain during mobile learning. The majority of the studies were conducted in the area of life sciences in informal, elementary (5-11 years) settings. Mobile devices were used in this strand of science easily within informal environments with real-world connections. A variety of research methods were employed, providing a rich research perspective. As the use of mobile learning continues to grow, further research regarding the use of mobile technologies in all areas and levels of science learning will help science educators to expand their ability to embrace these technologies.

  9. MOBILE LEARNING: INNOVATION IN TEACHING AND LEARNING USING TELEGRAM

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    Zanaton H. Iksan

    2017-03-01

    Full Text Available Innovation in teaching and learning is always done by the teachers to solve the problems. Teachers could use the latest education tools as their innovation. Attendance and students’ engagement are the problems in a class and it could be overcome by using mobile learning as a teaching approach. In this case, Telegram is a tool for mobile learning. The aim of this study was to explore how Telegrams could be used in teaching and learning process. This study involved a case study approach where 31 students were the participants in the post graduate courses "Science Education and Human Development". Data were collected by Telegram discussion. This study found that several techniques can be carried out using Telegram: attendance, one way discussions, technique 1-2-3 discussion, pictures, drawing, and audio. Students responded that the teaching and learning using Telegram allow them to gain new experience, be more creative, generate spontaneous ideas, provide authentic ideas without the risk of being humiliated and encourage them to be excited as well as passionate with their learning. Compared with normal classes, all students can give ideas and the ideas were honest by themselves. This study implies that the latest innovation could solve the teaching according to the problems faced by teachers.  Except where otherwise noted, content on this site is licensed under a Creative Commons Attribution 4.0 International License

  10. Perceptions and challenges of mobile learning in Kuwait

    Directory of Open Access Journals (Sweden)

    Ahmed Al-Hunaiyyan

    2018-04-01

    Full Text Available The rapid development and growth of mobile technology has motivated developers to introduce a wide range of mobile applications, changing users’ behavior and expectations and reshaping industries and businesses. In implementing any learning system such as mobile learning, users’ expectations should be taken into consideration. However, there is a lack of studies on this aspect, particularly in the context of Kuwait higher education (HE institutions. Therefore, the aim of this study is to investigate students’ and instructors’ perceptions toward the use of mobile devices in learning, and to understand the challenges that affect its implementation. Although m-learning is used in the developed countries and considered as an effective educational tool, it is not yet fully utilized in Kuwait, as a developing country. This study reports on the results of a survey conducted on 623 students, and 132 instructors from HE institutions in Kuwait, in order to understand their perceptions and opinions about the effectiveness of the use of mobile learning. An analysis of the quantitative survey findings is presented in this article, and the findings indicated that students and instructors are very familiar with mobile devices and its applications. The results also revealed that students and instructors have positive perceptions of m-learning, and indicated that video-based social media applications are widely used among them. However, the study reports some social and cultural issues that may act as barriers to m-learning implementation. Keywords: M-learning, E-learning, Higher education, Implementation challenges, Perceptions

  11. Mobile learning to improve mathematics teachers mathematical competencies

    Science.gov (United States)

    Hendrayana, A.; Wahyudin

    2018-01-01

    The role of teachers is crucial to the success of mathematics learning. One of the learning indicator is characterized by the students’ improved mathematical proficiency. In order to increase that, it is necessary to improve the teacher’s mathematical skills first. For that, it needs an innovative way to get teachers close to easily accessible learning resources through technology. The technology can facilitate teachers to access learning resources anytime and anywhere. The appropriate information technology is mobile learning. Innovations that can make teachers easy to access learning resources are mobile applications that can be accessed anytime and anywhere either online or offline. The research method was research development method. In preliminary analysis, subjects consist of teachers and lecturers in professional teacher education program. The results that the teachers ready to adopt mobile-learning for the improvement of their skills.

  12. Learning on the move: the potential impact of new mobile technologies on students’ learning

    OpenAIRE

    Ersoy, Alp Idil

    2014-01-01

    This study explores the potential use of mobile learning in higher education with a focus on student and academic staff requirements of a potential mobile application. The research examines the stakeholders’ new technology acceptance behaviour within a post-1992 university and examines how new mobile technologies are able to contribute to enhancement of the learning experience of students and additionally the roles of educators in facilitating enhancement of the learning experience.\\ud \\ud A ...

  13. The use of a mobile assistant learning system for health education based on project-based learning.

    Science.gov (United States)

    Wu, Ting-Ting

    2014-10-01

    With the development of mobile devices and wireless technology, mobile technology has gradually infiltrated nursing practice courses to facilitate instruction. Mobile devices save manpower and reduce errors while enhancing nursing students' professional knowledge and skills. To achieve teaching objectives and address the drawbacks of traditional education, this study presents a mobile assistant learning system to help nursing students prepare health education materials. The proposed system is based on a project-based learning strategy to assist nursing students with internalizing professional knowledge and developing critical thinking skills. Experimental results show that the proposed mobile system and project-based learning strategy can promote learning effectiveness and efficiency. Most nursing students and nursing educators showed positive attitudes toward this mobile learning system and looked forward to using it again in related courses in the future.

  14. Do Mobile Learning Devices Enhance Learning in Higher Education Anatomy Classrooms?

    Science.gov (United States)

    Wilkinson, Kate; Barter, Phil

    2015-01-01

    Recently there has been an increased volume of research and practice of mobile Learning (mLearning) and in particular of the tablet device. The question of how, when and where to best incorporate the tablet device into the learning environment in Higher Education remains largely unanswered. The article presents the findings of an empirical study…

  15. Evaluating mobile learning practice. Towards a framework for analysis of user-generated contexts with reference to the socio-cultural ecology of mobile learning

    Directory of Open Access Journals (Sweden)

    Judith Seipold

    2011-04-01

    Full Text Available Against the conceptual and theoretical background of a socio-culturally orientated approach to mobile learning (Pachler, Bachmair and Cook, 2010, this paper examines the evaluation of user-generated contexts by referring to an example from the use of mobile phones in schools. We discuss how mobile device-related, user- generated contexts around structures, agency and cultural practices might be brought into a fruitful relationship with institution-based learning. And, we provide categories for evaluating the use of mobile devices to generate meaning from and with fragmented and discontinuous media and modes at the interface of learning in formal, institutionalised and informal, self-directed settings. The evaluation criteria build on the framework of a socio-cultural ecology of mobile learning developed by the London Mobile Learning Group.

  16. Analysis of applications suitable for mobile learning of preschool children

    OpenAIRE

    Stoimenovski, Aleksandar; Kraleva, Radoslava; Kralev, Velin

    2016-01-01

    This article considers the use of mobile learning in Bulgarian education by young children. The most used mobile operating systems are analyzed. Also some of the most used existing applications suitable for mobile learning of preschool children are presented and classified. Keywords: Mobile applications for preschool children, mobile learning.

  17. Mobile Assisted Language Learning (MALL – A Brief Survey

    Directory of Open Access Journals (Sweden)

    Maaruf Ali

    2018-04-01

    Full Text Available This paper gives an overview of electronic learning (E-Learning and mobile learning (M-Learning adoption and diffusion trends, as well as their particular traits, characteristics and issues, especially in terms of cross-cultural and universal usability. E-Learning and M-Learning models using web services and cloud computing, as well as associated security concerns are all addressed. The benefits and enhancements that accrue from using mobile and other internet devices for the purposes of learning in academia are discussed. The differences between traditional classroom-based learning, distance learning, E-Learning and M-Learning models are compared and some conclusions are drawn.

  18. Mobile human-computer interaction perspective on mobile learning

    CSIR Research Space (South Africa)

    Botha, Adèle

    2010-10-01

    Full Text Available Applying a Mobile Human Computer Interaction (MHCI) view to the domain of education using Mobile Learning (Mlearning), the research outlines its understanding of the influences and effects of different interactions on the use of mobile technology...

  19. A Formative Assessment-Based Mobile Learning Approach to Improving the Learning Attitudes and Achievements of Students

    Science.gov (United States)

    Hwang, Gwo-Jen; Chang, Hsun-Fang

    2011-01-01

    The advancement of mobile and wireless communication technologies has encouraged an increasing number of studies concerning mobile learning, in which students are able to learn via mobile devices without being limited by space and time; in particular, the students can be situated in a real-world scenario associated with the learning content.…

  20. Working Memory Capacity and Mobile Multimedia Learning Environments: Individual Differences in Learning While Mobile

    Science.gov (United States)

    Doolittle, Peter E.; Mariano, Gina J.

    2008-01-01

    The present study examined the effects of individual differences in working memory capacity (WMC) on learning from an historical inquiry multimedia tutorial in stationary versus mobile learning environments using a portable digital media player (i.e., iPod). Students with low (n = 44) and high (n = 40) working memory capacity, as measured by the…

  1. A SIMULTANEOUS MOBILE E-LEARNING ENVIRONMENT AND APPLICATION

    Directory of Open Access Journals (Sweden)

    Hasan KARAL

    2010-04-01

    Full Text Available The purpose of the present study was to design a mobile learning environment that enables the use of a teleconference application used in simultaneous e-learning with mobile devices and to evaluate this mobile learning environment based on students’ views. With the mobile learning environment developed in the study, the students are able to follow a teleconference application realized by using appropriate mobile devices. The study was carried out with 8 post-graduate students enrolled in Karadeniz Technical University (KTU, Department of Computer Education and Instructional Technologies (CEIT, Graduate School of Natural and Applied Science. The students utilized this teleconference application using mobile devices supporting internet access and Adobe Flash technology. Of the 8 students, 4 accessed the system using EDGE technology and 4 used wireless internet technology. At the end of the application, the audio and display were delayed by 4-5 seconds with EDGE technology, and were delayed by 7-8 seconds with wireless internet technology. Based on the students’ views, it was concluded that the environment had some deficiencies in terms of quality, especially in terms of the screen resolution. Despite this, the students reported that this environment could provide more flexibility in terms of space and time when compared to other simultaneous distance education applications. Although the environment enables interaction, in particular, the problem of resolution caused by screen size is a disadvantage for the system. When this mobile learning application is compared to conventional education environments, it was found that mobile learning does have a role in helping the students overcome the problems of participating in learning activities caused by time and space constraints.

  2. Lessons learnt from teachers' perspectives on mobile learning in ...

    African Journals Online (AJOL)

    Dumisani Jantjies

    2016-08-18

    Aug 18, 2016 ... multilingual mobile learning technology to support teaching and learning ..... study done, we had to submit an ethics application ..... mobile learning: A South African perspective. PhD thesis. England, UK: University of Warwick.

  3. A Semi-Open Learning Environment for Mobile Robotics

    Directory of Open Access Journals (Sweden)

    Enrique Sucar

    2007-05-01

    Full Text Available We have developed a semi-open learning environment for mobile robotics, to learn through free exploration, but with specific performance criteria that guides the learning process. The environment includes virtual and remote robotics laboratories, and an intelligent virtual assistant the guides the students using the labs. A series of experiments in the virtual and remote labs are designed to gradually learn the basics of mobile robotics. Each experiment considers exploration and performance aspects, which are evaluated by the virtual assistant, giving feedback to the user. The virtual laboratory has been incorporated to a course in mobile robotics and used by a group of students. A preliminary evaluation shows that the intelligent tutor combined with the virtual laboratory can improve the learning process.

  4. Mobile Learning – Begriff, Modelle, Forschung

    Directory of Open Access Journals (Sweden)

    Regina Parzl

    2013-07-01

    Full Text Available This overview focuses Mobile Learning (M-Learning from an educational point of view. M-Learning, which found its way into different educational contexts since the middle of the 1990s, is a dynamic and interdisciplinary field. It is dynamic because of the rapid development of information and communication technology and the partly huge resulting changings. It is interdisciplinary because mobile technology and learning concern different scientific disciplines. Different points of view and the field´s complexity are major reasons for missing a consistent definition of the term M-Learning. This paper aims to show the current state of the art in research from an educational point of view. Therefore at first it shows important components of the term M-Learning. Afterwards important didactic models and theories will be introduced and commented. Based on this theoretical background the paper shows a frame that pitches starting points for educational research. Finally, corresponding research is introduced in order to present the current state of the art. By doing so the prospective need of educational research in the M-Learning field shall be demonstrated.

  5. Transform Modern Language Learning through Mobile Devices

    Science.gov (United States)

    Tuttle, Harry Grover

    2013-01-01

    College professors can transform their modern language classes through mobile devices. Their students' learning becomes more active, more personalized, more contextual, and more culturally authentic as illustrated through the author's modern language mobile learning classroom examples. In addition, their students engage in many diverse types of…

  6. Pengembangan Pocket Mobile Learning Berbasis Android

    Directory of Open Access Journals (Sweden)

    Dasmo Dasmo

    2017-10-01

    Full Text Available Penelitian ini bertujuan untuk mengembangkan media pembelajaran pocket mobile learning berbasis android. Metode penelitian ini menggunakan model pengembangan ADDIE (Analysis, Design, Development, Implementation, dan Evaluation. Penelitian ini telah menghasilkan sebuah luaran berupa media pembelajaran pocket mobile learning berbasis android pada mata kuliah fisika. Media ini layak digunakan berdasarkan validasi dari ahli materi, ahli media dan respon mahasiswa terhadap media pembelajaran yang dibuat. Berdasarkan penilaian validasi ahli materi didapatkan rata-rata skor total sebesar 3,22 pada 14 butir pernyataan, dan termasuk pada kriteria “baik”. Sementara itu, berdasarkan validasi ahli media didapatkan rata-rata skor total sebesar 3,43 pada 15 butir pernyataan, dan termasuk pada kriteria “sangat baik”. Dan berdasarkan hasil analisis respon mahasiswa terhadap media pembelajaran diperoleh rata-rata skor total sebesar 4,0 atau 80%, dengan kategori “kuat”. Dengan demikian dapat disimpulkan bahwa media pembelajaran pocket mobile learning berbasis android layak untuk digunakan dan hampir semua mahasiswa menanggapi respon positif.The current research aims to develop the pocket mobile learning android based. It uses the Research and Development (R&D method with the ADDIE model (analysis, design, development, implementation, and evaluating. This research has resulted from an outcome of learning media pocket mobile android based on physics subject. This instructional media is feasible to be used based on validation from material experts, media experts, and student responses. Based on the assessment of material expert, the validation obtains an average total score of 3,22 at 14 statements and considered as "good" criteria. Meanwhile, based on the validation of media experts, the average total score reaches 3,43 at 15 statements and considered as "very good" criteria. And based on the analysis of students’ response to learning media, the

  7. PENGEMBANGAN SCIENCE MOBILE LEARNING BERWAWASAN KONSERVASI BERBASIS ANDROID APP INVENTOR 2

    Directory of Open Access Journals (Sweden)

    Muhamad Taufiq

    2017-02-01

    Full Text Available Abstrak Penelitian ini bertujuan untuk mengembangkan science mobile learning berwawasan konservasi berbasis android app inventor yang teruji baik dan mengetahui respon pengguna terhadap aplikasi science mobile learning sebagai suplemen materi pembelajaran berbasis mobile. Metodologi yang digunakan dalam pembuatan aplikasi ini ialah metodologi waterfall. Aplikasi science mobile leraning berwawasan konservasi ini diharapkan dapat membantu siswa secara khusus dan masyarakat ilmiah secara umum untuk mendapatkan kemudahan belajar konsep sains menggunakan perangkat smartphone tanpa harus mencetak mengunakan kertas (paperless. Aplikasi science mobile learning dilengkapi dengan fitur pendukung yaitu gambar, video dan quiz. Simpulan dalam penelitian ini yaitu telah dihasilkan aplikasi science mobile learning berwawasan konservasi layak digunakan untuk belajar konsep sains dan upaya pengurangan penggunaan kertas (paperless, aplikasi science mobile learning mendapatkan respon baik dari masyarakat pengguna terkait kemudahan akses, kesesuaian fitur dan konten sains, serta pemanfaatannya yang mendukung pengurangan penggunaan kertas. Abstract The purpose of this research was to develop science mobile learning conservation vission based on android app inventor well tested and find out the user response to the application of mobile learning science as a supplement materials of learning mobile based. The methodology used in the making of this application is the waterfall methodology. Science mobile learning applications conservation vission is expected to help the students in particular and the scientific community in general to get the ease of learning science concepts using a Smartphone device without having to print using paper (paperless. Applications of science mobile learning include by supporting features of images, videos and quizzes. The conclusions in this research that has generated the application of science mobile learning conservation vision

  8. Exploring the Moderating Role of Self-Management of Learning in Mobile English Learning

    Science.gov (United States)

    Huang, Rui-Ting

    2014-01-01

    Although a considerable number of studies have revealed that self-management of learning (SML) could be closely related to learning achievements, there is still a paucity of research investigating the moderating effect of self-management of learning on mobile learning outcomes. Accordingly, the primary purpose of this study was to explore the…

  9. Effects of Situated Mobile Learning Approach on Learning Motivation and Performance of EFL Students

    Science.gov (United States)

    Huang, Chester S. J.; Yang, Stephen J. H.; Chiang, Tosti H. C.; Su, Addison Y. S.

    2016-01-01

    This study developed a 5-step vocabulary learning (FSVL) strategy and a mobile learning tool in a situational English vocabulary learning environment and assessed their effects on the learning motivation and performance of English as a foreign language (EFL) students in a situational English vocabulary learning environment. Overall, 80 EFL…

  10. Evaluating the Viability of Mobile Learning to Enhance Management Training

    Directory of Open Access Journals (Sweden)

    Iain Macdonald

    2011-04-01

    Full Text Available A qualitative research project was conducted to test the viability of augmenting an e-learning program for workplace learners using mobile content delivered through smart phones. Ten learners taking a six week web-based e-learning course were given smart phones which enabled them to access approximately 70% of the course content, in addition to having access to the full course via a standard e-learning website. Mobile content was provided in a variety of forms, including text, audio and video files, a mobile multiple-choice quiz website, and links to streaming videos. Study participants who were regular users of mobile phones found the mobile learning materials to be user-friendly, offering increased convenience and flexibility. Use of the mobile content tended to increase as learners spent more time in their day away from locations where Internet-linked computers could be found. Video was found to be the most effective means of presenting content, followed by audio and text. The most promising role of mobile learning appears to be to augment rather than replace e-learning or blended learning.

  11. Could a Mobile-Assisted Learning System Support Flipped Classrooms for Classical Chinese Learning?

    Science.gov (United States)

    Wang, Y.-H.

    2016-01-01

    In this study, the researcher aimed to develop a mobile-assisted learning system and to investigate whether it could promote teenage learners' classical Chinese learning through the flipped classroom approach. The researcher first proposed the structure of the Cross-device Mobile-Assisted Classical Chinese (CMACC) system according to the pilot…

  12. Students' Perceptions and Experiences of Mobile Learning

    Science.gov (United States)

    Kim, Daesang; Rueckert, Daniel; Kim, Dong-Joong; Seo, Daeryong

    2013-01-01

    This study focused on how students perceive the use of mobile devices to create a personalized learning experience outside the classroom. Fifty-three students in three graduate TESOL classes participated in this study. All participants completed five class projects designed to help them explore mobile learning experiences with their own mobile…

  13. Mobility in Learning: The Feasibility of Encouraging Language Learning on Smartphones

    Directory of Open Access Journals (Sweden)

    Keith Barrs

    2011-09-01

    Full Text Available With normalised technology in language learning contexts there is an unprecedented opportunity to re-define the nature of learning. Traditional ideas of classroom-based learning are giving way to modern ideas of ‘24/7 anywhere, anytime’ learning which is accessed and managed in part or in whole by the learners themselves, primarily on mobile devices. This is a "work in progress" article detailing the initial stages of a study investigating normalisation of smart phones in a language classroom in Japan.

  14. Proposing a Framework for Mobile Applications in Disaster Health Learning.

    Science.gov (United States)

    Liu, Alexander G; Altman, Brian A; Schor, Kenneth; Strauss-Riggs, Kandra; Thomas, Tracy N; Sager, Catherine; Leander-Griffith, Michelle; Harp, Victoria

    2017-08-01

    Mobile applications, or apps, have gained widespread use with the advent of modern smartphone technologies. Previous research has been conducted in the use of mobile devices for learning. However, there is decidedly less research into the use of mobile apps for health learning (eg, patient self-monitoring, medical student learning). This deficiency in research on using apps in a learning context is especially severe in the disaster health field. The objectives of this article were to provide an overview of the current state of disaster health apps being used for learning, to situate the use of apps in a health learning context, and to adapt a learning framework for the use of mobile apps in the disaster health field. A systematic literature review was conducted by using the PRISMA checklist, and peer-reviewed articles found through the PubMed and CINAHL databases were examined. This resulted in 107 nonduplicative articles, which underwent a 3-phase review, culminating in a final selection of 17 articles. While several learning models were identified, none were sufficient as an app learning framework for the field. Therefore, we propose a learning framework to inform the use of mobile apps in disaster health learning. (Disaster Med Public Health Preparedness. 2017;11:487-495).

  15. Leveraging Mobile Games for Place-Based Language Learning

    Science.gov (United States)

    Holden, Christopher L.; Sykes, Julie M.

    2011-01-01

    This paper builds on the emerging body of research aimed at exploring the educational potential of mobile technologies, specifically, how to leverage place-based, augmented reality mobile games for language learning. Mentira is the first place-based, augmented reality mobile game for learning Spanish in a local neighborhood in the Southwestern…

  16. Mobile learning anytime, anywhere: What are our students doing?

    Directory of Open Access Journals (Sweden)

    Angela Murphy

    2014-11-01

    Full Text Available Recent developments in mobile technologies have provided unique opportunities for learning and teaching. This paper reports on recent research undertaken at a regional Australian university in order to understand how higher education students are using mobile devices to support their learning. A survey instrument was developed and deployed and the data collected analysed quantitatively. Upon analysis, these data demonstrate that students are predominantly using laptop computers to support their learning, but their use of smart phones and tablets are also used for a number of specific learning activities. Further analysis indicates that in spite of the limitations in the formal university infrastructure, many students would like to use their mobile devices for formal learning as well as informal learning.

  17. Nurses' Experiences and Perceptions of Mobile Learning: A Survey in Beijing, China.

    Science.gov (United States)

    Xiao, Qian; Sun, Aihua; Wang, Yicong; Zhang, Yan; Wu, Ying

    2018-01-01

    To explore nurses' experience and perceptions toward mobile learning, 397 nurses were investigated. All of them used mobile learning in the past one year through internet, e-books and WeChat. Smartphones were the most used mobile learning tools, followed by a tablet and laptop computer. The mean score of nurses' intention towards mobile learning was 12.1 (ranged from 7 to 15), and it related to nurses' gender, education background, expected effect, ease of operation, self-learning management and perceived interest. Nurses had positive perception toward mobile learning and enough conditions to promote nurses' mobile learning should be provided.

  18. Mobile Learning in Nursing Undergraduates in China: Current Status, Attitudes and Barriers.

    Science.gov (United States)

    Xiao, Qian; Zhang, Qiannan; Wang, Lanlan; Wang, Yanling; Sun, Liu; Wu, Ying

    2017-01-01

    To explore the current status, attitudes and barriers of nursing undergraduates toward mobile learning, 157 nursing students were investigated. more than half of them used mobile learning frequently in past half year. The mean score of students' intention towards mobile learning was 10.5 (ranged from 6 to 15), and it related to students' gender, expected effect, ease of operation, influence of other students, self-learning management and perceived interest. Some barriers affected students' mobile learning. Therefore, students had positive attitude and perception toward mobile learning, then we should create enough conditions to promote students' mobile learning.

  19. System Quality Characteristics for Selecting Mobile Learning Applications

    Science.gov (United States)

    Sarrab, Mohamed; Al-Shihi, Hafedh; Al-Manthari, Bader

    2015-01-01

    The majority of M-learning (Mobile learning) applications available today are developed for the formal learning and education environment. These applications are characterized by the improvement in the interaction between learners and instructors to provide high interaction and flexibility to the learning process. M-learning is gaining increased…

  20. A Context-Aware Solution in Mobile Language Learning

    Science.gov (United States)

    Fatahipour, Majid; Ghaseminajm, Mahnaz

    2014-01-01

    Despite obvious benefits, some challenges exist in the way of sustainable utilization of mobile phone technology for language learning tasks. This paper shows how these challenges can be better addressed in the light of recent advancements in mobile phone technology, like context aware mobile learning, informed with a sound pedagogical basis for…

  1. MOBILE LEARNING IN THE FOREIGN LANGUAGE CLASSROOM – CHALLENGES AND OPPORTUNITIES

    Directory of Open Access Journals (Sweden)

    Diana COJOCNEAN

    2017-06-01

    Full Text Available The article focuses on how foreign language teachers could use mobile learning in formal and informal learning environments. One of the key aims of the article is the focus on defining the pedagogy of mobile learning in the context of foreign language teaching and learning through the use of mobile learning tools during the foreign language lessons but also in informal learning contexts, encouraging learner autonomy and involvement in the learning task. Thus, the article presents how language teachers could try mobile learning based activities during foreign language lessons and outside the class, using students’ own devices through the implementation of a Bring Your Own Device Policy (BYOD within foreign language lessons.

  2. The Use of a Mobile Learning Management System at an Online University and Its Effect on Learning Satisfaction and Achievement

    Directory of Open Access Journals (Sweden)

    Won Sug Shin

    2015-06-01

    Full Text Available This study investigates online students’ acceptance of mobile learning and its influence on learning achievement using an information system success and extended technology acceptance model (TAM. Structural equation modeling was used to test the structure of individual, social, and systemic factors influencing mobile learning’s acceptance, and how said acceptance influences learning satisfaction and achievement. Unlike earlier TAM-related research that did not provide a broad view of technological acceptance and its impact on learning activities, the present study’s results highlight the relationship between behavioral intention/learning satisfaction and learning achievement. Additionally, this study tests the theoretical model of successful mobile learning by empirically accepting mobile learning management systems. The findings further imply that students at online universities have started to accept mobile technology as a new learning tool; consequently, its acceptance has influenced their learning achievement both directly and indirectly. These discoveries should facilitate a better understanding of students’ usage of mobile learning systems in higher education, and provide timely guidance for its development and implementation.

  3. A Review of Integrating Mobile Phones for Language Learning

    Science.gov (United States)

    Darmi, Ramiza; Albion, Peter

    2014-01-01

    Mobile learning (m-learning) is gradually being introduced in language classrooms. All forms of mobile technology represent portability with smarter features. Studies have proven the concomitant role of technology beneficial for language learning. Various features in the technology have been exploited and researched for acquiring and learning…

  4. Mobile Authoring of Open Educational Resources as Reusable Learning Objects

    Directory of Open Access Journals (Sweden)

    Dr Kinshuk

    2013-06-01

    Full Text Available E-learning technologies have allowed authoring and playback of standardized reusable learning objects (RLO for several years. Effective mobile learning requires similar functionality at both design time and runtime. Mobile devices can play RLO using applications like SMILE, mobile access to a learning management system (LMS, or other systems which deploy content to mobile learners (Castillo & Ayala, 2008; Chu, Hwang, & Tseng, 2010; Hsu & Chen, 2010; Nakabayashi, 2009; Zualkernan, Nikkhah, & Al-Sabah, 2009. However, implementations which author content in a mobile context do not typically permit reuse across multiple contexts due to a lack of standardization. Standards based (IMS and SCORM authoring implementations exist for non-mobile platforms (Gonzalez-Barbone & Anido-Rifon, 2008; Griffiths, Beauvoir, Liber, & Barrett-Baxendale, 2009; Téllez, 2010; Yang, Chiu, Tsai, & Wu, 2004. However, this paradigm precludes capturing learning where and when it occurs. Consequently, RLO authored for e-learning lack learner generated content, especially with timely, relevant, and location aware examples.

  5. Mobile Learning on the Campus and Beyond

    OpenAIRE

    Dew, Niall

    2008-01-01

    E-learning and blended learning are now well established within higher education, and\\ud learning at a distance either in the workplace, at home, or elsewhere is now\\ud commonplace. The mobile revolution is being acknowledged as the next phase where\\ud student learning no longer needs to be located in fixed places within a campus, or at a\\ud pc.

  6. Mobile Collaborative Informal Learning Design: Study of collaborative effectiveness using Activity Theory

    Directory of Open Access Journals (Sweden)

    Hasnain Zafar Baloch

    2012-07-01

    Full Text Available Smart Mobile Devices (SMD are there for many years but using them as learning tools started to emerge as new research area. The trend to merge collaborative learning methodology by using mobile devices in informal context is important for implementation of Learner Centric Learning (LCL. Survey and numerous studies show that more than 95% of students in colleges are users of these smart mobile devices in developed world. Developing counties are also catching up and we can see this percentage is almost same in university level in these countries. Students are using SMDs for learning in some form. Higher education Institutions also try to embark their E-learning to Mobile learning (ML. The aim of this paper is to do propose operational framework for designing Mobile Collaborative Informal learning activities using SMDs. Show results of experimental and case study done to study the Mobile Collaborative Informal learning using Activity Theory (AT. Core Components of framework are Mobile Learning Activities/Objects, Wireless/Mobile Smart devices, Collaborative knowledge and Collaborative learning. The research mention here is its infancy stage.

  7. Designing An Effective Mobile-learning Model By Integrating Student Culture

    OpenAIRE

    Ibrahim Mohamad; Abdalla AlAmeen

    2014-01-01

    Mobile learning is a good technology because it allows communication, collaboration, and sharing information or resources among all of learning members. Mobile learning can be used as perfect solutions to support the learning process. Thither are many concepts and factors influencing effective learning results through creativity, collaboration, and communication. However, culture is an unaccounted factor which should be appended to the existing M-learning model. Culture may improve the learni...

  8. Using Mobile Learning: Determinates Impacting Behavioral Intention

    Science.gov (United States)

    Lowenthal, Jeffrey N.

    2010-01-01

    This study examined the factors or determinates that impact the behavioral intention of students to use mobile learning (m-learning) technology. These determinates include performance expectancy, effort expectancy, and self-management of learning, all mediated by age, gender, or both. Regression coefficients showed strong and significant…

  9. Reconceptualizing Design Research in the Age of Mobile Learning

    Science.gov (United States)

    Bannan, Brenda; Cook, John; Pachler, Norbert

    2016-01-01

    The purpose of this paper is to begin to examine how the intersection of mobile learning and design research prompts the reconceptualization of research and design individually as well as their integration appropriate for current, complex learning environments. To fully conceptualize and reconceptualize design research in mobile learning, the…

  10. Mobile Guide System Using Problem-Solving Strategy for Museum Learning: A Sequential Learning Behavioural Pattern Analysis

    Science.gov (United States)

    Sung, Y.-T.; Hou, H.-T.; Liu, C.-K.; Chang, K.-E.

    2010-01-01

    Mobile devices have been increasingly utilized in informal learning because of their high degree of portability; mobile guide systems (or electronic guidebooks) have also been adopted in museum learning, including those that combine learning strategies and the general audio-visual guide systems. To gain a deeper understanding of the features and…

  11. Situated learning in the mobile age: mobile devices on a field trip to the sea

    Directory of Open Access Journals (Sweden)

    Vanessa D.I. Pfeiffer

    2009-12-01

    Full Text Available This study focuses on learning about fish biodiversity via mobile devices in a situated learning scenario. Mobile devices do not only facilitate relating the presented information to the real world in a direct way; they also allow the provision of dynamic representations on demand. This study asks whether mobile devices are suited to support knowledge acquisition in a situated learning scenario and whether providing dynamic content is an additional benefit of mobile devices in combination with a real-world experience. The study was conducted during a regular university course at the Mediterranean Sea. Students had to acquire knowledge on 18 Mediterranean fish species by using either static (n = 16 or dynamic learning materials (n = 17. An initial classroom activity was followed by a real-world experience with mobile devices (snorkelling activity. Learning outcomes were measured before and after snorkelling. A 2×2 mixed ANOVA revealed that students performed better after than before the mobile learning experience, whereas no main effect for learning material could be found. However, an interaction between both factors indicated that the knowledge gain in the dynamic group exceeded the knowledge gain in the static group. These results indicate that mobile devices are helpful to unfold the potential of dynamic visualisations for learning biodiversity in a situated learning scenario.

  12. Supporting University Learning Through Mobile Technologies: A Global Perspective

    Directory of Open Access Journals (Sweden)

    David Gitumu Mugo

    2015-07-01

    Full Text Available The workplace in the modern world continues to demand higher qualifications and refined competencies. In the recent past, workers would respond to such demands through learning by correspondence. When the Internet and e-Learning emerged, it received widespread accolade as a solution to the challenges experienced by distant learners. The technology was also seen as an opportunity for educational institutions to leverage their technological uptake to benefit regular students. However, desktop computers and Internet connectivity, which were the drivers of e-learning technologies, were expensive, bulky and scarce. So when mobile technologies emerged, educationist saw an opportunity for addressing the limitations associated with correspondence, “e” and tethered learning. Mobile devices being cheap, portable and reliable received widespread acceptance and possession. So, educators, hardware designers and program developers started to design hardware and applications that would infuse learning content into the devices. The purpose of this review is to demonstrate the potential of mobile technologies in the education market place, highlighting global initiatives and trends. The paper will also review how universities around the world, Africa and in Kenya have oriented themselves for learning with mobile technologies. The study was a documentary analysis of virtual documents stored electronically for access through the Internet, text books, archival repositories and encyclopedias. The study observed a significant high global mobile ownership and usage rates, but was able to demonstrate that despite its pedagogical advantages, the use of the technology for learning purposes at university level is still at the infantry. Keywords: Mobile, Technologies, Universities, adoption, ICT, eLearning

  13. Complex Mobile Learning That Adapts to Learners' Cognitive Load

    Science.gov (United States)

    Deegan, Robin

    2015-01-01

    Mobile learning is cognitively demanding and frequently the ubiquitous nature of mobile computing means that mobile devices are used in cognitively demanding environments. This paper examines the use of mobile devices from a Learning, Usability and Cognitive Load Theory perspective. It suggests scenarios where these fields interact and presents an…

  14. Pengembangan Media Pembelajaran Fisika Mobile Learning berbasis Android

    Directory of Open Access Journals (Sweden)

    Irnin Agustina Dwi Astuti

    2017-06-01

    Full Text Available Abstract Physics topic about pressure sometime feels abstract for students. For solution about abtract problem the students, needed media learning can explain physics topic is with mobile learning with android. Almost all the students have smartphone, it would be nice if the smartphone is used for learning. Android apps in this study shows competence, materials, example problems, learning videos and interactive evaluation questions. The method used is the Research and Development (R&D with its development process using a model ADDIE (Analysis, Design, Development, Implementation and Evaluation. ADDIE model development research is done only until the Development stage, because of this study was limited to develop and produce a valid instructional media applications to be implemented based on an assessment validator. Data collection instruments consist of expert validation sheet material and sheet media expert validation given to 6 (six people validator that three media experts and three experts material. This study shows that the validation results are to be obtained percentage scoring average of 85.25% with a valid category. Based on the results of a study and discussion can be concluded that the application of instructional media android-based mobile learning are valid for use in learning of physics. Key words: physics learning media, android, mobile learning. Abstrak Materi fisika mengenai tekanan sering terkesan abstrak bagi siswa. Untuk mengatasi masalah keabstrakan siswa, maka diperlukan media pembelajaran yang dapat menjelaskan konsep fisika yaitu dengan media pembelajaran mobile learning berbasis android. Hampir semua siswa kini memiliki smartphone, sehingga lebih baik jika smartphone digunakan sebagai media belajar. Aplikasi android dalam penelitian ini berisi kompetensi, materi, contoh soal, video pembelajaran dan soal evaluasi interaktif. Metode penelitian yang digunakan adalah metode Research and Development (RnD dengan proses

  15. Guidelines for Lifelong Education Management to Mobilize Learning Community

    Science.gov (United States)

    Charungkaittikul, Suwithida

    2018-01-01

    This article is a study of the guidelines for lifelong education management to mobilize learning communities in the social-cultural context of Thailand is intended to 1) analyze and synthesize the management of lifelong learning to mobilize learning community in the social-cultural context of Thailand; and 2) propose guidelines for lifelong…

  16. Evaluation Framework for Dependable Mobile Learning Scenarios

    Science.gov (United States)

    Bensassi, Manel; Laroussi, Mona

    2014-01-01

    The goal of the dependability analysis is to predict inconsistencies and to reveal ambiguities and incompleteness in the designed learning scenario. Evaluation, in traditional learning design, is generally planned after the execution of the scenario. In mobile learning, this stage becomes too difficult and expensive to apply due to the complexity…

  17. Acceptance of Mobile Learning at SMEs of the Service Sector

    Science.gov (United States)

    Beutner, Marc; Rüscher, Frederike Anna

    2017-01-01

    Mobile Learning (mLearning) is becoming popular in several parts of education. The increasing availability of mobile technology and devices is an important fact, which fosters this trend. However, even if it attracts more and more attention at huge enterprises it is not clear what small and medium enterprises (SMEs) think about Mobile Learning.…

  18. Neural Behavior Chain Learning of Mobile Robot Actions

    Directory of Open Access Journals (Sweden)

    Lejla Banjanovic-Mehmedovic

    2012-01-01

    Full Text Available This paper presents a visual/motor behavior learning approach, based on neural networks. We propose Behavior Chain Model (BCM in order to create a way of behavior learning. Our behavior-based system evolution task is a mobile robot detecting a target and driving/acting towards it. First, the mapping relations between the image feature domain of the object and the robot action domain are derived. Second, a multilayer neural network for offline learning of the mapping relations is used. This learning structure through neural network training process represents a connection between the visual perceptions and motor sequence of actions in order to grip a target. Last, using behavior learning through a noticed action chain, we can predict mobile robot behavior for a variety of similar tasks in similar environment. Prediction results suggest that the methodology is adequate and could be recognized as an idea for designing different mobile robot behaviour assistance.

  19. The Use of Mobile Learning in Science: A Systematic Review

    Science.gov (United States)

    Crompton, Helen; Burke, Diane; Gregory, Kristen H.; Gräbe, Catharina

    2016-01-01

    The use of mobile learning in education is growing at an exponential rate. To best understand how mobile learning is being used, it is crucial to gain a collective understanding of the research that has taken place. This systematic review reveals the trends in mobile learning in science with a comprehensive analysis and synthesis of studies from…

  20. Research Trends in the Use of Mobile Learning in Mathematics

    Science.gov (United States)

    Crompton, Helen; Burke, Diane

    2015-01-01

    The use of mobile learning in education is growing at an exponential rate. To best understand how mobile learning is being used, it is crucial to gain a collective understanding of the research that has taken place. This research was a systematic review of 36 studies in mobile learning in mathematics from the year 2000 onward. Eight new findings…

  1. Mobile e-Learning for Next Generation Communication Environment

    Science.gov (United States)

    Wu, Tin-Yu; Chao, Han-Chieh

    2008-01-01

    This article develops an environment for mobile e-learning that includes an interactive course, virtual online labs, an interactive online test, and lab-exercise training platform on the fourth generation mobile communication system. The Next Generation Learning Environment (NeGL) promotes the term "knowledge economy." Inter-networking…

  2. Mobile and pervasive media for personalized learning

    NARCIS (Netherlands)

    Kalz, Marco

    2013-01-01

    Kalz, M. (2013, 18 April). Mobile and pervasive media for personalized learning. Presentation provided during a workshop for visitors from Lithuania, Learning Media Lab, Heerlen, The Netherlands: Open Universiteit in the Netherlands.

  3. Use of Mobile Devices for E-Learning in Geomatics

    Science.gov (United States)

    Mills, H.

    2015-05-01

    For the last 4 years, the School of Civil Engineering & Geosciences at Newcastle University, UK adapted mobile devices as learning approach only for undergraduate within Geomatics. All incoming students were given a mobile device as learning tool, which was supposed to be there main way to accessing teaching material. This paper will present how students adopted the mobile devices and how their learning has changed using mobile devices. It will highlight which apps can be used in a Geomatics teaching environment to engage students in their learning and teaching environment. The paper will furthermore look into apps which help students within the area of Photogrammetry and Remote Sensing, such as the Autodesk 123D catch up or the Remote RDP app to remotely control surveying instrumentations, such as laser scanners. Those apps are easy tools to engage students within digital learning environment which the students are familiar with. The paper will show how students embrace the technology but also current limitation of using those within Higher education establishments, such as sufficient Wifi and student support for using mobile devices.

  4. Surveying and Modeling Students' Motivation and Learning Strategies for Mobile-Assisted Seamless Chinese Language Learning

    Science.gov (United States)

    Chai, Ching Sing; Wong, Lung-Hsiang; King, Ronnel B.

    2016-01-01

    Seamless language learning promises to be an effective learning approach that addresses the limitations of classroom-only language learning. It leverages mobile technologies to facilitate holistic and perpetual learning experiences that bridge different locations, times, technologies or social settings. Despite the emergence of studies on seamless…

  5. IP-MLI: An Independency of Learning Materials from Platforms in a Mobile Learning using Intelligent Method

    Directory of Open Access Journals (Sweden)

    Mohammed Abdallh Otair

    2006-06-01

    Full Text Available Attempting to deliver a monolithic mobile learning system is too inflexible in view of the heterogeneous mixture of hardware and services available and the desirability of facility blended approaches to learning delivery, and how to build learning materials to run on all platforms[1]. This paper proposes a framework of mobile learning system using an intelligent method (IP-MLI . A fuzzy matching method is used to find suitable learning material design. It will provide a best matching for each specific platform type for each learner. The main contribution of the proposed method is to use software layer to insulate learning materials from device-specific features. Consequently, many versions of learning materials can be designed to work on many platform types.

  6. Informal learning with mobile devices

    DEFF Research Database (Denmark)

    Berth, Mette

    an analysis of my data I will centre my discussion around the value of this informal approach for learning purposes and discuss what kind of reflective competencies come into play here (Nesta Futurelab 2004a, 2004b). The theoretical framework for this article also draws on social learning theory (Lave......The paper describes the progression of a learning experiment with high school students producing moblogs (mobile weblogs) outside of the school environment and focuses especially on the reflective aspects of the moblogs as an expression of the reflective practicum (Schön 1987, DESECO 2003). Through...

  7. Adaptive learning fuzzy control of a mobile robot

    International Nuclear Information System (INIS)

    Tsukada, Akira; Suzuki, Katsuo; Fujii, Yoshio; Shinohara, Yoshikuni

    1989-11-01

    In this report a problem is studied to construct a fuzzy controller for a mobile robot to move autonomously along a given reference direction curve, for which control rules are generated and acquired through an adaptive learning process. An adaptive learning fuzzy controller has been developed for a mobile robot. Good properties of the controller are shown through the travelling experiments of the mobile robot. (author)

  8. A Framework for Sustainable Mobile Learning in Schools

    Science.gov (United States)

    Ng, Wan; Nicholas, Howard

    2013-01-01

    While there are studies that have looked at the implementation of mobile learning in educational institutions, particularly the identification of issues encountered, few studies have explored holistically the elements that sustain mobile learning. This study dissects the findings of a longitudinal study of a secondary school adopting a personal…

  9. Mobile Collaborative Language Learning: State of the Art

    Science.gov (United States)

    Kukulska-Hulme, Agnes; Viberg, Olga

    2018-01-01

    This paper presents a review of mobile collaborative language learning studies published in 2012-16 with the aim to improve understanding of how mobile technologies have been used to support collaborative learning among second and foreign language students. We identify affordances, general pedagogical approaches, second- and foreign-language…

  10. Mobile Assisted Language Learning: Review of the Recent Applications of Emerging Mobile Technologies

    Science.gov (United States)

    Yang, Jaeseok

    2013-01-01

    As mobile computing technologies have been more powerful and inclusive in people's daily life, the issue of mobile assisted language learning (MALL) has also been widely explored in CALL research. Many researches on MALL consider the emerging mobile technologies have considerable potentials for the effective language learning. This review study…

  11. Design of a Microlecture Mobile Learning System Based on Smartphone and Web Platforms

    Science.gov (United States)

    Wen, Chuanxue; Zhang, Junfei

    2015-01-01

    This paper first analyzes the concept and features of microlecture, mobile learning, and ubiquitous learning, then presents the combination of microlecture and mobile learning, to propose a novel way of micro-learning through mobile terminals. Details are presented of a microlecture mobile learning system (MMLS) that can support multiplatforms,…

  12. Analysis of Documents Published in Scopus Database on Foreign Language Learning through Mobile Learning: A Content Analysis

    Science.gov (United States)

    Uzunboylu, Huseyin; Genc, Zeynep

    2017-01-01

    The purpose of this study is to determine the recent trends in foreign language learning through mobile learning. The study was conducted employing document analysis and related content analysis among the qualitative research methodology. Through the search conducted on Scopus database with the key words "mobile learning and foreign language…

  13. Mobile Learning: Challenges for Teachers of Indian Open Universities

    Science.gov (United States)

    Awadhiya, Ashish Kumar; Miglani, Anshu

    2016-01-01

    "Mobile Learning" (m-Learning) has emerged as a trend in the field of Open and Distance Learning (ODL). It is removing the time and geographical barriers for learning by placing learning opportunities at the fingertips of learners. ODL institutes in India are also adopting m-learning in different forms; however, it is not fully…

  14. Influential Factors for Mobile Learning Acceptance among Chinese Users

    Science.gov (United States)

    Hao, Shuang; Dennen, Vanessa P.; Mei, Li

    2017-01-01

    This study examines the factors that influence mobile learning adoption among Chinese university students. China's higher education market is large and mobile device ownership is considered a status symbol. Combined, these two factors suggest mobile learning could have a big impact in China. From the literature, we identified three major areas…

  15. Influence Factors of Satisfaction with Mobile Learning APP: An Empirical Analysis of China

    Directory of Open Access Journals (Sweden)

    Liqiong Liu

    2018-03-01

    Full Text Available The main purpose of this study is to construct the user satisfaction structure model of mobile learning APP (software designed that run on mobile devices from the perspective of the mobile learning participants, and to analyze the influence factors of satisfaction with mobile learning APP. The results of this study show that perceived responsiveness and perceived content are both the important factors that affect user satisfaction with mobile learning APP. Users have high satisfaction with the content conforming to the mobile learning context. Users expect to get immediate feedback in the process of learning, which can improve the learning methods and efficiency.

  16. Will Mobile Learning Bring a Paradigm Shift in Higher Education?

    Directory of Open Access Journals (Sweden)

    Lalita Rajasingham

    2011-01-01

    Full Text Available In the light of technology-driven social change that creates new challenges for universities, this paper considers the potential of mobile learning as a subset of e-learning to effect a paradigm shift in higher education. Universities face exponential growth in demand for higher education, significant decreases in government funding for education, a changing in understanding of the nature of knowledge, changing student demographics and expectations, and global competition. At the same time untethered mobile telephony is connecting large numbers of potential learners to communications networks. A review of some empirical literature on the current status of mobile learning that explores alternatives to help universities fulfil core functions of storage, processing, and disseminating knowledge that can be applied to real life problems, is followed by an examination of the strengths and weaknesses of increased connectivity to mobile communications networks to support constructivist, self-directed quality interactive learning for increasingly mobile learners. This paper also examines whether mobile learning can align the developing technology with changing student expectations and the implications of such an alignment for teaching and institutional strategies. Technologies considered include mobile computing and technology, wireless laptop, hand-held PDAs, and mobile telephony.

  17. Learning Enhancement in Tertiary Institutions Using Mobile ...

    African Journals Online (AJOL)

    2012-12-01

    Dec 1, 2012 ... model that is still by far the dominant mode of education and learning in tertiary institutions. In addition to identifying ... education has there been a technology that ..... Determinant of Mobile Learning Acceptance: An Empirical.

  18. MOLT: A Mobile Learning Tool That Makes Learning New Technical English Language Words Enjoyable

    Directory of Open Access Journals (Sweden)

    Dogan - Ibrahim

    2008-10-01

    Full Text Available There is an increase use of wireless technologies in education all over the world. In fact, wireless technologies such as laptop computers, palmtop computers, and mobile phones are revolutionizing education and transforming the traditional classroom based learning and teaching into anytime and anywhere education. This paper investigates the use of wireless technologies in education with particular reference to the potential of learning new technical English Language words using SMS text messaging. The system, developed by the authors, called Mobile Learning Tool (MOLT, has been tested with 45 first-year undergraduate students. Students’ opinions have been collected after the experiment. Our results show that students enjoyed and be happy used mobile phones to learn new technical English word. We believe that if we add the improvements or modifications students wish to see in the MOLT system, then using the MOLT system as an educational tool will contribute to motivation and success of students.

  19. Live Mobile Distance Learning System for Smart Devices

    Directory of Open Access Journals (Sweden)

    Jang Ho Lee

    2015-03-01

    Full Text Available In recent years, mobile and ubiquitous computing has emerged in our daily lives, and extensive studies have been conducted in various areas using smart devices, such as tablets, smartphones, smart TVs, smart refrigerators, and smart media devices, in order to realize this computing technology. Especially, the integration of mobile networking technology and intelligent mobile devices has made it possible to develop the advanced mobile distance learning system that supports portable smart devices such as smartphones and tablets for the future IT environment. We present a synchronous mobile learning system that enables both instructor and student to participate in distance learning with their tablets. When an instructor gives a lecture using a tablet with front-face camera by bringing up slides and making annotations on them, students in the distance can watch the instructor and those slides with annotation on their own tablets in real time. A student can also ask a question or have a discussion together using the text chat feature of the system during a learning session. We also show the user evaluation of the system. A user survey shows that about 67% are in favor of the prototype of the system.

  20. Perspectives of Introduction of the Mobile-Assisted Language Learning (MALL) Technology

    Science.gov (United States)

    Wagner, Monica-Nataliia Laurensovna; Donskaya, Maryana Vladimirovna; Kupriyanova, Milana Evgenievna; Ovezova, Umeda Akparovna

    2016-01-01

    Present article addresses methodological and technical (instrumental) aspects of creation and implementation of mobile-assisted learning, which is oriented to the process of foreign languages learning. We provide the interpretation of the main definitions of mobile-assisted learning, as well as propose recommendations for using mobile devices in…

  1. Transformations: Mobile Interaction & Language Learning

    Science.gov (United States)

    Carroll, Fiona; Kop, Rita; Thomas, Nathan; Dunning, Rebecca

    2015-01-01

    Mobile devices and the interactions that these technologies afford have the potential to change the face and nature of education in our schools. Indeed, mobile technological advances are seen to offer better access to educational material and new interactive ways to learn. However, the question arises, as to whether these new technologies are…

  2. GENDER DIFFERENCES IN MOBILE PHONE USAGE FOR LANGUAGE LEARNING, ATTITUDE, AND PERFORMANCE

    Directory of Open Access Journals (Sweden)

    Marites Piguing HILAO

    2017-04-01

    Full Text Available Mobile phone technology that has a huge impact on students’ lives in the digital age may offer a new type of learning. The use of effective tool to support learning can be affected by the factor of gender. The current research compared how male and female students perceived mobile phones as a language learning tool, used mobile phones to learn English and developed their learning performance. A five-point rating scale questionnaire was used to collect data from 122 students, comprising 65 females and 57 males. They were enrolled in a fundamental English course where mobile phone usage was integrated in certain language learning tasks with an aim to facilitate learning. The findings demonstrated that male and female students did not differ in their usage, attitudes toward mobile phone uses for language learning as well as their learning performance at a significance level. In addition, the constraints of using mobile phone for learning that students identified in an open-ended question included the small screen and keyboard the most, followed by intrusiveness of SMS background knowledge, and limited memory of mobile phone. The implication for classroom practice was proposed in how mobile phone can be fully incorporated into the instructional process in order to enhance learner engagement. The results of this study are important for teachers when implementing the mobile phone technology in language teaching. They can be used as a guideline of how mobile phone can be fully incorporated into the instructional process in order to enhance learner engagement.

  3. Mobile learning and high-lighting language education

    DEFF Research Database (Denmark)

    Vinther, Jane

    Mobile learning and high-profiling language education. The number of students learning a second or foreign language and participating in instruction in languages other than English has been in decline for some time. There seems to be such a general tendency across nations albeit for a variety...... of reasons idiosyncratic to the particular national conditions. This paper gives an account of a diversified national project designed to infuse foreign language learning classes in upper secondary schools in Denmark with renewed enthusiasm through systematically experimenting with the new media by taking...... advantage of the social side in their application. The aim has been to make language classes attractive and relevant and to highlight the attractiveness and fun in learning through web 2.0 and mobile units. The overall project was supported by the Danish ministry of education as well as the individual...

  4. Sensorimotor Distractions When Learning with Mobile Phones On-the-Move

    Science.gov (United States)

    Castellano, Soledad; Arnedillo-Sánchez, Inmaculada

    2016-01-01

    This paper presents a discussion on potential conflicts originated by sensorimotor distractions when learning with mobile phones on-the-move. While research in mobile learning points to the possibility of everywhere, all the time learning; research in the area suggests that tasks performed while on-the-move predominantly require low cognitive…

  5. Technologies for Learning? An Actor-Network Theory Critique of "Affordances" in Research on Mobile Learning

    Science.gov (United States)

    Wright, Steve; Parchoma, Gale

    2011-01-01

    How is the link between learner and technology made in mobile learning? What is the value of the concept of "affordances"? And how does research articulating this concept act to position mobile devices as "technologies for learning"? This literature review used both unstructured and structured search samples of published research on mobile…

  6. Pengembangan Teknologi Informasi Mobile Learning Fakultas Teknik Universitas Diponegoro Berbasis Android

    Directory of Open Access Journals (Sweden)

    Resi Jiwa Kasatria

    2014-11-01

    Full Text Available Perkembangan teknologi mobile seluler sudah sedemikian cepat dan dapat dirasakan di seluruh dunia dan dimanfaatkan dalam berbagai bidang kehidupan. Perkembangan ini dapat pula dilakukan dalam dunia pendidikan dan memungkinkan terobosan baru dalam belajar secara mobile menggunakan perangkat teknologi informasi (handphone atau disebut mobile learning (m-learning. M-learning memiliki beberapa kelebihan di antaranya adalah independensi dalam pembelajaran. Namun, di sisi lain, perangkat pembelajaran m-learning memiliki keterbatasan sumber daya dan keragaman platform sehingga diperlukan rancangan yang mampu menjamin kompatibilitas. Aplikasi Mobile Learning ini dikembangkan menggunakan Java EE untuk menangani servernya dan untuk sisi klien menggunakan Bootstrap mobile. Basis data yang digunakan adalah MySQL. Aplikasi ini akan mempunyai 3 role pengguna yaitu admin yang akan menangani penambahan user dan pengelolaan mata kuliah, dosen yang akan memberikan materi, tugas dan kuis dan mahasiswa yang dapat melihat materi, tugas dan kuis yang diberikan dosen. Mobile Learning ini dapat membantu dosen dan mahasiswa dalam melakukan interaksi dalam berbagi materi, dalam pemberian tugas dan mengerjakan kuis. Mahasiswa maupun dosen tidak lagi harus bertatap muka, yang diperlukan hanyalah koneksi internet untuk melakukan proses belajar mengajar. Selain itu Mobile Learning ini juga dapat berjalan dengan baik saat diuji pada 3 buah versi android yang berbeda yaitu versi 2.3, versi 4.0 dan versi 4.2.

  7. A Critical Review of 13 Years of Mobile Game-Based Learning

    Science.gov (United States)

    Giannakas, Filippos; Kambourakis, Georgios; Papasalouros, Andreas; Gritzalis, Stefanos

    2018-01-01

    With the increasing popularity of smartphones and tablets, game-based learning (GBL) is undergoing a rapid shift to mobile platforms. This transformation is driven by mobility, wireless interfaces, and built-in sensors that these smart devices offer in order to enable blended and context-sensitive mobile learning (m-Learning) activities. Thus,…

  8. Future Scenarios for Mobile Science Learning

    Science.gov (United States)

    Burden, Kevin; Kearney, Matthew

    2016-04-01

    This paper adopts scenario planning as a methodological approach and tool to help science educators reconceptualise their use of mobile technologies across various different futures. These `futures' are set out neither as predictions nor prognoses but rather as stimuli to encourage greater discussion and reflection around the use of mobile technologies in science education. Informed by the literature and our empirical data, we consider four alternative futures for science education in a mobile world, with a particular focus on networked collaboration and student agency. We conclude that `seamless learning', whereby students are empowered to use their mobile technologies to negotiate across physical and virtual boundaries (e.g. between school and out-of-school activities), may be the most significant factor in encouraging educators to rethink their existing pedagogical patterns, thereby realizing some of the promises of contextualised participatory science learning.

  9. Educational Multimedia Profiling Recommendations for Device-Aware Adaptive Mobile Learning

    Science.gov (United States)

    Moldovan, Arghir-Nicolae; Ghergulescu, Ioana; Muntean, Cristina Hava

    2014-01-01

    Mobile learning is seeing a fast adoption with the increasing availability and affordability of mobile devices such as smartphones and tablets. As the creation and consumption of educational multimedia content on mobile devices is also increasing fast, educators and mobile learning providers are faced with the challenge to adapt multimedia type…

  10. MOBILE LEARNING – AN ALTERNATIVE APPROACH IN HIGHER EDUCATION

    OpenAIRE

    Khalil Alsaadat

    2017-01-01

    Due to the swift proliferation of mobile technology, the use of mobile devices, like notebook computers, and mobile phones, as learning tools has offered people the flexibility and convenience to acquire new knowledge anytime and anywhere. In light of this, growing attention has been paid to the critical roles of perceived flexibility advantages in mobile and online learning (Huang et al, 2014). And because of the increasing use of mobile technologies in society and by the younger generation,...

  11. Integrate WeChat with Moodle to Provide a Mobile Learning Environment for Students

    Science.gov (United States)

    Li, Zhigao; Fan, Yibo; Jiao, Jianli

    2016-01-01

    In the information age, learning has become ubiquitous, and mobile learning enabled by mobile technologies is expected to play a significant role in various educational settings. Currently, there exist some limitations on mobile learning from the perspective of technology. The implementation of mobile learning usually depends on the development of…

  12. Predicting the Drivers of the Intention to Use Mobile Learning in South Korea

    Directory of Open Access Journals (Sweden)

    Hyo-Jung Kim

    2018-01-01

    Full Text Available This study empirically analyzed a survey conducted on South Korean undergraduate students to determine the factors that influence their decision to adopt mobile learning. The consumer typology approach was applied based on their mobile technology readiness, and identified three distinct consumer groups: critical adopters, pro-technology, and ambivalent. Critical adopters were the largest of the three groups, indicating that a significant portion of university students in South Korea might be critical adopters of mobile learning. Compatibility and observability positively influenced the intention to use mobile learning in all consumer groups. In the critical adopter and ambivalent groups, mobile learning resistance had the greatest effect on the intention to use mobile learning, while in the pro-technology group mobile learning self-efficacy had the greatest effect on this intention. Results identified significant differences across consumer groups in the antecedents and consequences of the intention to use mobile learning.

  13. Investigating the Use of Text Messages in Mobile Learning

    Science.gov (United States)

    Geng, Gretchen

    2013-01-01

    Nowadays, teaching and learning have been shifted from traditional classrooms to technology-supported learning environment. By offering a convenient, efficient and financially affordable information technology learning environment, mobile learning is a topic that is of considerable interest for education audiences owing to the pervasive nature of…

  14. Defining, Discussing and Evaluating Mobile Learning: The moving finger writes and having writ . . . .

    Directory of Open Access Journals (Sweden)

    John Traxler

    2007-06-01

    Full Text Available Since the start of the current millennium, experience and expertise in the development and delivery of mobile learning have blossomed and a community of practice has evolved that is distinct from the established communities of 'tethered' e-Learning. This community is currently visible mainly through dedicated international conference series, of which MLEARN is the most prestigious, rather than through any dedicated journals. So far, these forms of development and delivery have focussed on short-term small-scale pilots and trials in the developed countries of Europe, North America, and the Pacific Rim, and there is a taxonomy emerging from these pilots and trials that suggests tacit and pragmatic conceptualisations of mobile learning.What has, however, developed less confidently within this community is any theoretical conceptualisation of mobile learning and with it any evaluation methodologies specifically aligned to the unique attributes of mobile learning.Some advocates of mobile learning attempt to define and conceptualise it in terms of devices and technologies; other advocates define and conceptualise it in terms of the mobility of learners and the mobility of learning, and in terms of the learners’ experience of learning with mobile devices.The role of theory is, perhaps, a contested topic in a community that encompasses philosophical affiliations from empiricists to post-structuralists, each with different expectations about the scope and legitimacy of theory in their work. The mobile learning community may nevertheless need the authority and credibility of some conceptual base.Such a base would provide the starting point for evaluation methodologies grounded in the unique attributes of mobile learning. Attempts to develop the conceptualisations and evaluation of mobile learning, however, must recognise that mobile learning is essentially personal, contextual, and situated; this means it is 'noisy' and this is problematic both for

  15. Mobile game-based learning in secondary education: engagement, motivation and learning in a mobile city game

    NARCIS (Netherlands)

    Huizenga, J.; Admiraal, W.; Akkerman, S.; ten Dam, G.

    2009-01-01

    Using mobile games in education combines situated and active learning with fun in a potentially excellent manner. The effects of a mobile city game called Frequency 1550, which was developed by The Waag Society to help pupils in their first year of secondary education playfully acquire historical

  16. A Pedagogical Framework for Mobile Learning: Categorizing Educational Applications of Mobile Technologies into Four Types

    Science.gov (United States)

    Park, Yeonjeong

    2011-01-01

    Instructional designers and educators recognize the potential of mobile technologies as a learning tool for students and have incorporated them into the distance learning environment. However, little research has been done to categorize the numerous examples of mobile learning in the context of distance education, and few instructional design…

  17. Using a collaborative Mobile Augmented Reality learning application (CoMARLA) to improve Improve Student Learning

    Science.gov (United States)

    Hanafi, Hafizul Fahri bin; Soh Said, Che; Hanee Ariffin, Asma; Azlan Zainuddin, Nur; Samsuddin, Khairulanuar

    2016-11-01

    This study was carried out to improve student learning in ICT course using a collaborative mobile augmented reality learning application (CoMARLA). This learning application was developed based on the constructivist framework that would engender collaborative learning environment, in which students could learn collaboratively using their mobile phones. The research design was based on the pretest posttest control group design. The dependent variable was students’ learning performance after learning, and the independent variables were learning method and gender. Students’ learning performance before learning was treated as the covariate. The sample of the study comprised 120 non-IT (non-technical) undergraduates, with the mean age of 19.5. They were randomized into two groups, namely the experimental and control group. The experimental group used CoMARLA to learn one of the topics of the ICT Literacy course, namely Computer System; whereas the control group learned using the conventional approach. The research instrument used was a set of multiple-choice questions pertaining to the above topic. Pretesting was carried out before the learning sessions, and posttesting was performed after 6 hours of learning. Using the SPSS, Analysis of Covariance (ANCOVA) was performed on the data. The analysis showed that there were main effects attributed to the learning method and gender. The experimental group outperformed the control group by almost 9%, and male students outstripped their opposite counterparts by as much as 3%. Furthermore, an interaction effect was also observed showing differential performances of male students based on the learning methods, which did not occur among female students. Hence, the tool can be used to help undergraduates learn with greater efficacy when contextualized in an appropriate setting.

  18. New Trends on Mobile Learning in the Light of Recent Studies

    Science.gov (United States)

    Korkmaz, Özgen

    2015-01-01

    Since the beginning of the century, with the introduction of mobile devices, use of the concept of mobile learning, became frequent, along with e-learning, m-learning, concept began to come on the agenda. It can be said that determining in what proportion and in which axis m-learning concept discussed in the literature would be important for…

  19. ME science as mobile learning based on virtual reality

    Science.gov (United States)

    Fradika, H. D.; Surjono, H. D.

    2018-04-01

    The purpose of this article described about ME Science (Mobile Education Science) as mobile learning application learning of Fisika Inti. ME Science is a product of research and development (R&D) that was using Alessi and Trollip model. Alessi and Trollip model consists three stages that are: (a) planning include analysis of problems, goals, need, and idea of development product, (b) designing includes collecting of materials, designing of material content, creating of story board, evaluating and review product, (c) developing includes development of product, alpha testing, revision of product, validation of product, beta testing, and evaluation of product. The article describes ME Science only to development of product which include development stages. The result of development product has been generates mobile learning application based on virtual reality that can be run on android-based smartphone. These application consist a brief description of learning material, quizzes, video of material summery, and learning material based on virtual reality.

  20. Exploring the Moderating Role of Perceived Flexibility Advantages in Mobile Learning Continuance Intention (MLCI

    Directory of Open Access Journals (Sweden)

    Rui-Ting Huang

    2014-07-01

    Full Text Available The primary purpose of this study was to explore the key factors that could affect mobile learning continuance intention (MLCI, and examine the moderating effect of perceived flexibility advantages (PFA on the relationship between key mobile learning elements and continuance intention. Five hundred undergraduate students who had previously adopted mobile devices to learn English took part in this study. Partial least squares (PLS analysis was utilized to test the hypotheses in this study. It has been found that the perceived usefulness of mobile technology, subjective norm, and self-management of learning could be closely linked to mobile learning continuance intention. With particular respect to the moderating role of perceived flexibility advantages, it has been demonstrated that PFA could moderate the relationship between perceived usefulness of mobile technology and mobile learning continuance intention, as well as the association between subjective norm and mobile learning continuance intention, whereas PFA did not moderate the link between self-management of learning and mobile learning continuance intention.This report has further added to the body of knowledge in the field of mobile learning through empirical examination.

  1. DEVELOPING GUIDED DISCOVERY LEARNING MATERIALS USING MATHEMATICS MOBILE LEARNING APPLICATION AS AN ALTERNATIVE MEDIA FOR THE STUDENTS CALCULUS II

    Directory of Open Access Journals (Sweden)

    Sunismi .

    2015-12-01

    Full Text Available Abstract: The development research aims to develop guided-discovery learning materials of Calculus II by implementing Mathematics Mobile Learning (MML. The products to develop are MML media of Calculus II using guided discovery model for students and a guide book for lecturers. The study employed used 4-D development model consisting of define, design, develop, and disseminate. The draft of the learning materials was validated by experts and tried-out to a group of students. The data were analyzed qualitatively and quantitatively by using a descriptive technique and t-test. The findings of the research were appropriate to be used ad teaching media for the students. The students responded positively that the MML media of Calculus II using the guided-discovery model was interestingly structured, easily operated through handphones (all JAVA, android, and blackberry-based handphones to be used as their learning guide anytime. The result of the field testing showed that the guided-discovery learning materials of Calculus II using the Mathematics Mobile Learning (MML application was effective to adopt in learning Calculus II. Keywords: learning materials, guided-discovery, mathematics mobile learning (MML, calculus II PENGEMBANGAN BAHAN AJAR MODEL GUIDED DISCOVERY DENGAN APLIKASI MATHEMATICS MOBILE LEARNING SEBAGAI ALTERNATIF MEDIA PEMBELAJARAN MAHASISWA MATAKULIAH KALKULUS II Abstrak: Penelitian pengembangan ini bertujuan untuk mengembangkan bahan ajar matakuliah Kalkulus II model guided discovery dengan aplikasi Mathematics Mobile Learning (MML. Produk yang dikembangkan berupa media MML Kalkulus II dengan model guided discovery untuk mahasiswa dan buku panduan dosen. Model pengembangan menggunakan 4-D yang meliputi tahap define, design, develop, dan dissemination. Draf bahan ajar divalidasi oleh pakar dan diujicobakan kepada sejumlah mahasiswa. Data dianalisis secara kualitatif dan kuantitatif dengan teknik deskriptif dan uji t. Temuan penelitian

  2. Meta-analyses from a collaborative project in mobile lifelong learning

    NARCIS (Netherlands)

    Arrigo, M.; Kukulska-Hulme, A.; Arnedillo-Sánchez, I.; Kismihók, G.

    2013-01-01

    This paper focuses on the use of mobile technologies in relation to the aims of the European Union's Lifelong Learning programme. First, we explain the background to the notion of mobile lifelong learning. We then present a methodological framework to analyse and identify good practices in mobile

  3. Investigation of Using Analytics in Promoting Mobile Learning Support

    Science.gov (United States)

    Visali, Videhi; Swami, Niraj

    2013-01-01

    Learning analytics can promote pedagogically informed use of learner data, which can steer the progress of technology mediated learning across several learning contexts. This paper presents the application of analytics to a mobile learning solution and demonstrates how a pedagogical sense was inferred from the data. Further, this inference was…

  4. Mobile Learning Games for Critical Decision Making and Crisis Simulation

    NARCIS (Netherlands)

    Kalz, Marco

    2014-01-01

    This presentation provides an overview about different approaches of the mobile learning group of the Welten Institute regarding the design and evaluation of mobile learning games for critical decision making and crisis simulation.

  5. Examining Informal Learning Using Mobile Devices in the Healthcare Workplace

    Science.gov (United States)

    Fahlman, Dorothy

    2013-01-01

    The study of workplace learning and informal learning are not new to adult education and pedagogy. However, the use of mobile devices as learning tools for informal learning in the workplace is an understudied area. Using theories on informal learning and constructivism as a framework, this paper explores informal learning of registered nurses…

  6. Investigating the Determinants and Age and Gender Differences in the Acceptance of Mobile Learning

    Science.gov (United States)

    Wang, Yi-Shun; Wu, Ming-Cheng; Wang, Hsiu-Yuan

    2009-01-01

    With the proliferation of mobile computing technology, mobile learning (m-learning) will play a vital role in the rapidly growing electronic learning market. M-learning is the delivery of learning to students anytime and anywhere through the use of wireless Internet and mobile devices. However, acceptance of m-learning by individuals is critical…

  7. Mobile Cloud Learning for Higher Education: A Case Study of Moodle in the Cloud

    Directory of Open Access Journals (Sweden)

    Minjuan Wang

    2014-04-01

    Full Text Available Mobile cloud learning, a combination of mobile learning and cloud computing, is a relatively new concept that holds considerable promise for future development and delivery in the education sectors. Cloud computing helps mobile learning overcome obstacles related to mobile computing. The main focus of this paper is to explore how cloud computing changes traditional mobile learning. A case study of the usage of Moodle in the cloud via mobile learning in Khalifa University was conducted.

  8. Impact of Contextuality on Mobile Learning Acceptance: An Empirical Study Based on a Language Learning App

    Science.gov (United States)

    Böhm, Stephan; Constantine, Georges Philip

    2016-01-01

    Purpose: This paper aims to focus on contextualized features for mobile language learning apps. The scope of this paper is to explore students' perceptions of contextualized mobile language learning. Design/Methodology/Approach: An extended Technology Acceptance Model was developed to analyze the effect of contextual app features on students'…

  9. The use of mobile learning application to the fundament of digital electronics course

    Science.gov (United States)

    Rakhmawati, L.; Firdha, A.

    2018-01-01

    A new trend in e-learning is known as Mobile Learning. Learning through mobile phones have become part of the educative process. Thus, the purposes of this study are to develop a mobile application for the Fundament of Digital Electronics course that consists of number systems operation, logic gates, and Boolean Algebra, and to assess the readiness, perceptions, and effectiveness of students in the use of mobile devices for learning in the classroom. This research uses Research and Development (R&D) method. The design used in this research, by doing treatment in one class and observing by using Android-based mobile application instructional media. The result obtained from this research shows that the test has 80 % validity aspect, 82 % of the user from senior high school students gives a positive response in using the application of mobile learning, and based on the result of post-test, 90, 90% students passed the exam. At last, it can be concluded that the use of the mobile learning application makes the learning process more effective when it is used in the teaching-learning process.

  10. Augmented Reality and Mobile Learning: The State of the Art

    Science.gov (United States)

    FitzGerald, Elizabeth; Ferguson, Rebecca; Adams, Anne; Gaved, Mark; Mor, Yishay; Thomas, Rhodri

    2013-01-01

    In this paper, the authors examine the state of the art in augmented reality (AR) for mobile learning. Previous work in the field of mobile learning has included AR as a component of a wider toolkit but little has been done to discuss the phenomenon in detail or to examine in a balanced fashion its potential for learning, identifying both positive…

  11. Motivation, Psychology and Language Effect on Mobile Learning in Universiti Sains Malaysia

    Directory of Open Access Journals (Sweden)

    Issham Ismail

    2010-10-01

    Full Text Available The aim of this study was to examine the motivation, psychology and language effect on Mobile learning in the School of Distance Education, Universiti Sains Malaysia, Penang. Mobile learning or m-learning is a new learning phenomenon in the open and distance learning environments. Moving from stationary to mobile learning allows informal collaboration and interaction between learners. Therefore, there is a necessity to revise people’s psychological factors, process and mechanisms that underlie M-learning so that the practice can move from technology-centred implementation to human-centred effective learning processes. The Statistical Package for Social Science (SPSS Version 12.0 and Rasch Model Analysis was used to measure these items. The 5-point Likert scale questionnaires (12 items being sent to 105 distance education students from four courses including Bachelor of Science, Bachelor of Arts, Bachelor of Social Science and Bachelor of Management which was distributed in tutorial sessions during the annual residential intensive course in the main campus of the Universiti Sains Malaysia by their respective course managers. The finding shows that a positive response from the learners as they feel happy to use this additional learning tools (mobile learning. Learner’s feel supported and motivated to use the mobile application with the usability of simple language.

  12. An M-Learning Content Recommendation Service by Exploiting Mobile Social Interactions

    Science.gov (United States)

    Chao, Han-Chieh; Lai, Chin-Feng; Chen, Shih-Yeh; Huang, Yueh-Min

    2014-01-01

    With the rapid development of the Internet and the popularization of mobile devices, participating in a mobile community becomes a part of daily life. This study aims the influence impact of social interactions on mobile learning communities. With m-learning content recommendation services developed from mobile devices and mobile network…

  13. Acceptance on Mobile Learning via SMS: A Rasch Model Analysis

    Directory of Open Access Journals (Sweden)

    Issham Ismail

    2010-04-01

    Full Text Available This study investigated whether mobile learning via Short Message Service (SMS-learning is accepted by the students enrolled in the distance learning academic programme in the Universiti Sains Malaysia. This study explored the impact of perceived usefulness, perceived ease of use and usability of the system to their acceptability. The survey was constructed using a questionnaire consisting of statements regarding the participants’ demographics, experiences in and perception of using mobile learning via SMS, involving 105 students from management and sciences disciplines. The Rasch Model Analysis was used for measurement correspond to a 5 point Likert. Results indicated that the usability of the system contributed to be effectiveness in assisting the students with their study. Respondents agree that SMS-learning is easy, effective and useful to help them study. However, the results found that there has been a problem in mobile learning that less interaction with lecturers. It implies that the acceptability of students to this mode on communication and interaction is highly endorsed.

  14. Design e valutazione di una esperienza di mobile learning

    Directory of Open Access Journals (Sweden)

    Marco Arrigo

    2008-01-01

    Full Text Available Analisi dello sviluppo scientifico e tecnologico nel campo di mobile learning, con particolare riferimento ai problemi di progettazione e valutazione nelle esperienze. Vengono analizzate le caratteristiche di metodologia didattica innovativa insieme a delle proposte per strumenti operativi concreti che consentano di progettare interventi didattici di mobile learning.

  15. Mobile and Accessible Learning for MOOCs

    Science.gov (United States)

    Sharples, Mike; Kloos, Carlos Delgado; Dimitriadis, Yannis; Garlatti, Serge; Specht, Marcus

    2015-01-01

    Many modern web-based systems provide a "responsive" design that allows material and services to be accessed on mobile and desktop devices, with the aim of providing "ubiquitous access." Besides offering access to learning materials such as podcasts and videos across multiple locations, mobile, wearable and ubiquitous…

  16. Blended Learning via Mobile Social Media & Implementation of “EDMODO” in Reading Classes

    Directory of Open Access Journals (Sweden)

    Tahsin Yagci

    2015-08-01

    Full Text Available Almost there is nowhere that we don’t use permeated smart technology. Increasingly developing mobile and wireless innovations forced us to integrate them to all fields in our lives. The latest trend in education is now blended learning and applications of mobile learning in educational environments. Pervasive and augmented usage of social media such as Facebook, YouTube, Twitter, Instagram, Bloggers etc. forced educators consider integrating social educational platforms into their academic curriculum. Furthermore the advancement in mobile device technologies with internet connectivity made mobile blended learning inevitable. Thus, for a long time educators are determent to adapt mobile learning for their lessons. So teaching evolves 7/24 through social mobile platforms. In my study I will clarify how to use social mobile media and devices in EFL teaching. Especially, there will be significant strategies how to enhance students’ reading skills using Edmodo in my lessons practically. Advantages and disadvantages of mobile learning will be discussed in my paper. We will have an overview of learners’ attitudes about social media and mobile learning platforms. What kind of reading tasks could be given through on Edmodo? How will be the assessment in this process? Are there any collaborative learning methods in Edmodo? All these and more questions are going to be enlightened in this study. Keywords: Blended learning, mobile devices, social mobile media, reading comprehension skills, student centered approach

  17. Mobile Learning Environment System (MLES): The Case of Android-based Learning Application on Undergraduates' Learning

    OpenAIRE

    Hanafi, Hafizul Fahri; Samsudin, Khairulanuar

    2012-01-01

    Of late, mobile technology has introduced new, novel environment that can be capitalized to further enrich the teaching and learning process in classrooms. Taking cognizance of this promising setting, a study was undertaken to investigate the impact of such an environment enabled by android platform on the learning process among undergraduates of Sultan Idris Education University, Malaysia; in particular, this paper discusses critical aspects of the design and implementation of the android le...

  18. Mobile Learning and Integration of Mobile Technologies in Education

    Science.gov (United States)

    Keengwe, Jared; Bhargava, Malini

    2014-01-01

    Mobile technologies have a huge potential to transform education provided these technologies are designed and implemented in such a way that they are relevant to the social and cultural context of learning. Clearly, the application, implementation, and design of mobile technology in the global educational context pose technological and…

  19. Critical Factors in Mobile Learning: A Quasi-Systematic Review

    Science.gov (United States)

    Rodrigues, Sergio Assis; dos Santos, Rodrigo Pereira; Arnaud, Lucas; de Souza, Jano Moreira

    2013-01-01

    The advance of mobile industry and research has expanded e-learning in order to support an efficient and effective educational process. However, the promised benefits are as much attractive as the existing difficulties and barriers. In this paper, we intend to identify and summarize the critical factors in mobile learning through a…

  20. A Mobile Learning Overview by Timeline and Mind Map

    Science.gov (United States)

    Parsons, David

    2014-01-01

    Mobile learning has been a research topic for some 20 years. Over that time it has encompassed a wide range of concepts, theories, designs, experiments and evaluations. With increasing interest in mobile learning from researchers and practitioners, an accessible overview of this area of research that encapsulates its many facets and features can…

  1. A case study of mobile learning in teacher training - MENTOR ME (Mobile Enhanced Mentoring

    Directory of Open Access Journals (Sweden)

    Adele Cushing

    2011-06-01

    Full Text Available With announcements such as «more than half the world own a cell phone» (Lefkowitz, 2010 plus the convergence of multi-media elements in handsets, it is perhaps not surprising that education is calling for an increased use of mobile phones to support learning (Hartnell-Young & Heym, 2008. Phone use will contribute to cost efficiencies by subsidising IT budgets (Yorston, 2010 and support personalised learning and students’ underpinning knowledge. However, the reality is often ‹blanket bans› on mobiles in schools (Hartnell-Young & Heym, 2008 due to teaching staff who are nervous of possible disruption and uncertain of pedagogic application. MENTOR ME (Mobile Enhanced Mentoring was a pilot project with 20 teacher training students at Barnet College, North London. The limited time available to mentors and trainee teachers to engage in mentoring was solved by providing all students and mentors with email-activated mobile phones for ease of communication and support, facilitating situated learning (Naismith et al., 2004. Face-to-face meetings were partially replaced by capturing students’ formal and informal learning with mobile functionality. This was shared with peers, tutors, mentors and lesson observers to further improve the mentoring and teaching experience. Self-reflection, peer assessment, peer support and idea-sharing contributed to improving trainees’ practice and employability. In addition, teachers’ confidence and ability in using technology improved, particularly in supporting learning and underpinning knowledge. The success of this project has influenced the organisation to adopt mobile learning across the curriculum by facilitating student use of personal devices.

  2. Comparing Vocabulary Learning of EFL Learners by Using Two Different Strategies: Mobile Learning vs. Flashcards

    Science.gov (United States)

    Azabdaftari, Behrooz; Mozaheb, Mohammad Amin

    2012-01-01

    Vocabulary acquisition is one of the most important aspects of language learning. There are a number of techniques and technologies which enhance vocabulary learning in the year 2012, e.g. wordlists, flashcards and m-learning. Mobile phones are among those devices which not only meet the expectations of their users for communication, but are also…

  3. System Quality Characteristics for Selecting Mobile Learning Applications

    Directory of Open Access Journals (Sweden)

    Mohamed SARRAB

    2015-10-01

    Full Text Available The majority of M-learning (Mobile learning applications available today are developed for the formal learning and education environment. These applications are characterized by the improvement in the interaction between learners and instructors to provide high interaction and flexibility to the learning process. M-learning is gaining increased recognition and adoption by different organizations. With the high number of M-learning applications available today, making the right decision about which, application to choose can be quite challenging. To date there is no complete and well defined set of system characteristics for such M-learning applications. This paper presents system quality characteristics for selecting M-learning applications based on the result of a systematic review conducted in this domain.

  4. A Service-oriented Approach towards Context-aware Mobile Learning Management Systems

    Science.gov (United States)

    2010-07-01

    towards a pervasive university. Keywords-context-aware computing, service-oriented archi- tecture, mobile computing, elearning , learn management sys- tem I...usage of device- specific features provide support for various ubiquitous and pervasive eLearning scenarios [2][3]. By knowing where the user currently...data from the mobile device towards a context-aware mobile LMS. II. BASIC CONCEPTS For a better understanding of the presented eLearning sce- narios

  5. Accessible Collaborative Learning Using Mobile Devices

    Science.gov (United States)

    Wald, Mike; Li, Yunjia; Draffan, E. A.

    2014-01-01

    This paper describes accessible collaborative learning using mobile devices with mobile enhancements to Synote, the freely available, award winning, open source, web based application that makes web hosted recordings easier to access, search, manage, and exploit for all learners, teachers and other users. Notes taken live during lectures using…

  6. Ubiquitous Knowledge Construction: Mobile Learning Re-Defined and a Conceptual Framework

    Science.gov (United States)

    Peng, Hsinyi; Su, Yi-Ju; Chou, Chien; Tsai, Chin-Chung

    2009-01-01

    Emerging from recent mobile technologies, mobile learning, or m-learning, is beginning to offer "stunning new technical capabilities" in education (DiGiano et al., 2003). This new genre of learning is viewed as a revolutionary stage in educational technology. However, ubiquitous computing technologies have given rise to several issues. This…

  7. Mobile Apps to Support and Assess Foreign Language Learning

    Science.gov (United States)

    Berns, Anke; Palomo-Duarte, Manuel; Dodero, Juan Manuel; Ruiz-Ladrón, Juan Miguel; Márquez, Andrea Calderón

    2015-01-01

    In the last two decades there have been many attempts to integrate all kinds of mobile devices and apps to support formal as well as informal learning processes. However, most of the available apps still support mainly individual learning, using mobile devices to deliver content rather than providing learners with the opportunity to interact with…

  8. Evaluation of a Mobile Learning Organiser for University Students

    Science.gov (United States)

    Corlett, Dan; Sharples, Mike; Bull, Susan; Chan, Tony

    2005-01-01

    This paper describes a 10-month trial of a mobile learning organiser, developed for use by university students. Implemented on a wireless-enabled Pocket PC hand-held computer, the organiser makes use of existing mobile applications as well as tools designed specifically for students to manage their learning. The trial set out to identify the…

  9. Modeling Students' Readiness to Adopt Mobile Learning in Higher Education: An Empirical Study

    Science.gov (United States)

    Al-Adwan, Ahmad Samed; Al-Madadha, Amr; Zvirzdinaite, Zahra

    2018-01-01

    Mobile devices are increasingly coming to penetrate people's daily lives. Mobile learning (m-learning) is viewed as key to the coming era of electronic learning (e-learning). In the meantime, the use of mobile devices for learning has made a significant contribution to delivering education among higher education students worldwide. However, while…

  10. MobilED – an accessible mobile learning platform for Africa

    CSIR Research Space (South Africa)

    Ford, M

    2007-05-01

    Full Text Available -wikipedia, using SMS and text-to- speech technologies. A scenario-based approach was taken to develop potential uses of the tool in formal learning environments and various small video clips were created to simulate these. The mobile audio-wikipedia works... shared in the group, the use of shared phones with speakers supported collaboration towards the shared task and video data shows that peer learning and support took place. 2. The boys tended to “dominate” the technology usage. 3. Learners were...

  11. The Effects of Locus of Control on University Students' Mobile Learning Adoption

    Science.gov (United States)

    Hsia, Jung-Wen

    2016-01-01

    Since mobile devices have become cheaper, easily accessible, powerful, and popular and the cost of wireless access has declined gradually, mobile learning (m-learning) has begun to spread rapidly. To further improve the effectiveness and efficiency of m-learning for university students, it is critical to understand whether they use m-learning.…

  12. Survey on Multimedia Technologies for Mobile Learning Applications

    Directory of Open Access Journals (Sweden)

    Paul POCATILU

    2009-01-01

    Full Text Available Mobile technologies are developing very fast. This paper presents a survey on multimedia technologies for mobile learning applications, focusing on multimedia programming techniques for Windows Mobile, Symbian, and Java ME.

  13. Evaluating QR Code Case Studies Using a Mobile Learning Framework

    Science.gov (United States)

    Rikala, Jenni

    2014-01-01

    The aim of this study was to evaluate the feasibility of Quick Response (QR) codes and mobile devices in the context of Finnish basic education. The feasibility was analyzed through a mobile learning framework, which includes the core characteristics of mobile learning. The study is part of a larger research where the aim is to develop a…

  14. Mobile learning in Malaysian schools: opportunities and challenges

    OpenAIRE

    Mohamad, Mariam; Woollard, John

    2011-01-01

    This study established the emerging themes in implementing mobile learning via mobile phones to support English Language learning in Malaysian schools. The findings were gathered from English subject leaders, ICT subject leaders, head teachers and deputy head teachers from 4 schools in the United Kingdom. In addition, the study also gathered the perspectives from English subject leaders, ICT subject leaders, head teachers, deputy head teachers from 9 schools and the officers in the Ministry o...

  15. Theoretical Implementations of Various Mobile Applications Used in English Language Learning

    Science.gov (United States)

    Small, Melissa

    2014-01-01

    This review of the theoretical framework for Mastery Learning Theory and Sense of Community theories is provided in conjunction with a review of the literature for mobile technology in relation to language learning. Although empirical research is minimal for mobile phone technology as an aid for language learning, the empirical research that…

  16. Learning Bridges: A Role for Mobile Technologies in Education

    Science.gov (United States)

    Vavoula, Giasemi; Sharples, Mike; Lonsdale, Peter; Rudman, Paul; Meek, Julia

    2007-01-01

    MyArtSpace is a service for children to spread their learning between schools and museums using mobile phones linked to a personal Web space. Using MyArtSpace as an example, the authors discuss the possibilities for mobile technology to form bridges between formal and informal learning. They also offer guidelines for designing such bridges.…

  17. The Use of a Mobile Learning Management System at an Online University and Its Effect on Learning Satisfaction and Achievement

    Science.gov (United States)

    Shin, Won Sug; Kang, Minseok

    2015-01-01

    This study investigates online students' acceptance of mobile learning and its influence on learning achievement using an information system success and extended technology acceptance model (TAM). Structural equation modeling was used to test the structure of individual, social, and systemic factors influencing mobile learning's acceptance, and…

  18. Learner Open Modeling in Adaptive Mobile Learning System for Supporting Student to Learn English

    Directory of Open Access Journals (Sweden)

    Van Cong Pham

    2011-10-01

    Full Text Available This paper represents a personalized context-aware mobile learning architecture for supporting student to learn English as foreign language in order to prepare for TOEFL test. We consider how to apply open learner modeling techniques to adapt contents for different learners based on context, which includes location, amount of time to learn, the manner as well as learner's knowledge in learning progress. Through negotiation with system, the editable learner model will be updated to support adaptive engine to select adaptive contents meeting learner's demands. Empirical testing results for students who used application prototype indicate that interaction user modeling is helpful in supporting learner to learn adaptive materials.

  19. Mobile Robot Navigation Based on Q-Learning Technique

    Directory of Open Access Journals (Sweden)

    Lazhar Khriji

    2011-03-01

    Full Text Available This paper shows how Q-learning approach can be used in a successful way to deal with the problem of mobile robot navigation. In real situations where a large number of obstacles are involved, normal Q-learning approach would encounter two major problems due to excessively large state space. First, learning the Q-values in tabular form may be infeasible because of the excessive amount of memory needed to store the table. Second, rewards in the state space may be so sparse that with random exploration they will only be discovered extremely slowly. In this paper, we propose a navigation approach for mobile robot, in which the prior knowledge is used within Q-learning. We address the issue of individual behavior design using fuzzy logic. The strategy of behaviors based navigation reduces the complexity of the navigation problem by dividing them in small actions easier for design and implementation. The Q-Learning algorithm is applied to coordinate between these behaviors, which make a great reduction in learning convergence times. Simulation and experimental results confirm the convergence to the desired results in terms of saved time and computational resources.

  20. Mobile Learning as a Method of Ubiquitous Learning: Students' Attitudes, Readiness, and Possible Barriers to Implementation in Higher Education

    Science.gov (United States)

    Alhassan, Riyadh

    2016-01-01

    The purpose of this study was to explore the attitudes and level of readiness, and possible barriers to implementing Mobile Learning as a part of ubiquitous learning. In addition, the study attempted to find out to what extent students are interested in mobile learning. It also aimed to answer the question regarding the readiness of college…

  1. Mobile Learning Via SMS Among Distance Learners: Does Learning Transfer Occur?

    Directory of Open Access Journals (Sweden)

    Aznarahayu Ramli

    2010-07-01

    Full Text Available The purpose of this study is to determine whether learners are willing to transfer learning in this mobile learning environment via SMS. The reason for this is to measure the effectiveness of the new method used in learning and education especially in distance education field. For this reason, students’ responses are gathered which looked at three factors namely learner characteristic, learning design and learning environment. The data are gathered through a survey research design with questionnaires using five-point likert scale. The questionnaires was administered for 105 distance education students from four courses including Bachelor of Science, Bachelor of Arts, Bachelor of Social Science and Bachelor of Management. The Rasch Model Analysis was used to measure these dimensions. Rasch Model is a one-parameter logistic model within item response theory (IRT whereby the amount of a given latent trait in a person and the amount of that same latent trait reflected in various items can be estimated independently yet still compared explicitly to one another. The result of the study showed that learning transfer occurred and being influenced most by learner’s characteristics especially in term of their motivation as well as their perceive utility/value of the SMS learning to their job and academic performances.

  2. Analysis of Means for Building Context-Aware Recommendation System for Mobile Learning

    Science.gov (United States)

    Shcherbachenko, Larysa; Nowakowski, Samuel

    2017-01-01

    One of the rapidly developing tools for online learning is learning through a mobile environment. Therefore, developing and improving mobile learning environments is an active topic now. One of the ways to adapt the learning environment to the user's needs is to use his context. Context of the user consists of the current context in online…

  3. Instructor Perspectives of Mobile Learning Platform: An Empirical Study

    OpenAIRE

    Alrasheedi, Muasaad; Capretz, Luiz Fernando; Raza, Arif

    2015-01-01

    Mobile learning (mLearning) is the cutting-edge learning platform to really gain traction, driven mostly by the huge uptake in smartphones and their ever increasing uses within the educational society. Education has long benefitted from the proliferation of technology; however, mLearning adoption has not proceeded at the pace one might expect. There is a disconnect between the rate of adoption of the underlying platform (smartphones) and the use of that technology within learning. The reasons...

  4. Agile Development of Various Computational Power Adaptive Web-Based Mobile-Learning Software Using Mobile Cloud Computing

    Science.gov (United States)

    Zadahmad, Manouchehr; Yousefzadehfard, Parisa

    2016-01-01

    Mobile Cloud Computing (MCC) aims to improve all mobile applications such as m-learning systems. This study presents an innovative method to use web technology and software engineering's best practices to provide m-learning functionalities hosted in a MCC-learning system as service. Components hosted by MCC are used to empower developers to create…

  5. Taking an Instrumental Genesis Lens: New Insights into Collaborative Mobile Learning

    Science.gov (United States)

    Cerratto Pargman, Teresa; Nouri, Jalal; Milrad, Marcelo

    2018-01-01

    In this paper, we argue that in order to gain a deeper understanding of collaborative mobile learning in schools, it is important to know not only how mobile devices affect collaborative learning but also how collaborative learning emerges and is mediated by these devices. We develop our argument by applying the instrumental genesis theory and the…

  6. Gender Differences in Mobile Phone Usage for Language Learning, Attitude, and Performance

    Science.gov (United States)

    Hilao, Marites Piguing; Wichadee, Saovapa

    2017-01-01

    Mobile phone technology that has a huge impact on students' lives in the digital age may offer a new type of learning. The use of effective tool to support learning can be affected by the factor of gender. The current research compared how male and female students perceived mobile phones as a language learning tool, used mobile phones to learn…

  7. Mobile Learning and Indigenous Education in Canada: A Synthesis of New Ways of Learning

    Science.gov (United States)

    Pulla, Siomonn

    2017-01-01

    M-Learning holds great potential for supporting the positive educational outcomes of underserved Indigenous communities in the Canadian North, and even in urban centers, that are at risk of exclusion from affordable, high-quality learning experiences. The technical advantages of having mobile technology to deliver educational curricula and assess…

  8. Improving Students’ Motivation in Learning ICT Course With the Use of A Mobile Augmented Reality Learning Environment

    Science.gov (United States)

    Fahri Hanafi, Hafizul; Soh Said, Che; Helmy Wahab, Mohd; Samsuddin, Khairulanuar

    2017-08-01

    Studies have shown that many Malaysian non-technical students have low motivation in learning ICT course due to a number of reasons, such as a lack of learning practice and effective learning applications. In view of such a problem, the researchers carried out a quasi-experimental study to examine the impact of a novel mobile augmented reality learning application (MARLA) on students’ motivation in learning a topic of a university ICT course. The research was based on the pretest-posttest control group design, and the study sample consisted of 120 non-technical undergraduates majoring in social science, with a mean age of 19.5 years. They were divided into an experimental group and a control group. The dependent variable was students’ motivation in learning, and the independent variables were learning method and gender. The experimental group used MARLA on their mobile devices to learn one of the topics of the ICT Competency course, namely Computer System; whereas the control group used a similar application on their desktop computers. The Intrinsic Motivation Inventory (IMI) was the research instrument used to measure students’ motivation before and after learning sessions, which spanned 6 hours. Utilizing the SPSS (version 21), an analysis of covariance was performed, showing there was a main effect attributed to gender only, with male and female students attaining mean scores of 4.24 and 3.90 respectively for the motivation construct. This finding showed male students were more motivated than their opposite counterparts. In contrast, no such main effect attributed to learning method was observed, as evidenced from the mean scores of 4.08 and 4.07 of the experimental group and control group respectively for the measured construct, suggesting both methods were both equally effective. Additionally, there was an interaction effect between gender and learning method, with male students attaining different levels of motivation based on learning method. Arguably

  9. Investigating the Roles of Perceived Playfulness, Resistance to Change and Self-Management of Learning in Mobile English Learning Outcome

    Science.gov (United States)

    Huang, Rui-Ting; Jang, Syh-Jong; Machtmes, Krisanna; Deggs, David

    2012-01-01

    Although there is a growing interest in mobile learning, there are limited studies that focus on student knowledge acquisition. As applications and usages of mobile technology have become more and more accepted, it is important and meaningful that researchers and practitioners of mobile learning understand the potential factors that could…

  10. Mobile learning research: caught between two paradigms

    NARCIS (Netherlands)

    Sandberg, J.; Maris, M.; Arnedillo Sánchez, I.; Isaías, P.

    2011-01-01

    A review of mobile learning research shows that studies take various research approaches and apply a varied number of research methods, ranging from primarily quantitative and experimental to purely qualitative and descriptive. This paper presents a classification framework to position mobile

  11. The Effects of Mobile-Computer-Supported Collaborative Learning: Meta-Analysis and Critical Synthesis

    Science.gov (United States)

    Sung, Yao-Ting; Yang, Je-Ming; Lee, Han-Yueh

    2017-01-01

    One of the trends in collaborative learning is using mobile devices for supporting the process and products of collaboration, which has been forming the field of mobile-computer-supported collaborative learning (mCSCL). Although mobile devices have become valuable collaborative learning tools, evaluative evidence for their substantial…

  12. Mobile Contextualized learning games for decision support training

    NARCIS (Netherlands)

    Klemke, Roland; Börner, Dirk; Suarez, Angel; Schneider, Jan; Antonaci, Alessandra

    2015-01-01

    This interactive workshop session introduces mobile serious games as situated, contextualized learning games. Example cases for mobile serious games for decision support training are introduced and discussed. Participants will get to know contextualization techniques used in modern mobile

  13. Ubiquitous mobile knowledge construction in collaborative learning environments.

    Science.gov (United States)

    Baloian, Nelson; Zurita, Gustavo

    2012-01-01

    Knowledge management is a critical activity for any organization. It has been said to be a differentiating factor and an important source of competitiveness if this knowledge is constructed and shared among its members, thus creating a learning organization. Knowledge construction is critical for any collaborative organizational learning environment. Nowadays workers must perform knowledge creation tasks while in motion, not just in static physical locations; therefore it is also required that knowledge construction activities be performed in ubiquitous scenarios, and supported by mobile and pervasive computational systems. These knowledge creation systems should help people in or outside organizations convert their tacit knowledge into explicit knowledge, thus supporting the knowledge construction process. Therefore in our understanding, we consider highly relevant that undergraduate university students learn about the knowledge construction process supported by mobile and ubiquitous computing. This has been a little explored issue in this field. This paper presents the design, implementation, and an evaluation of a system called MCKC for Mobile Collaborative Knowledge Construction, supporting collaborative face-to-face tacit knowledge construction and sharing in ubiquitous scenarios. The MCKC system can be used by undergraduate students to learn how to construct knowledge, allowing them anytime and anywhere to create, make explicit and share their knowledge with their co-learners, using visual metaphors, gestures and sketches to implement the human-computer interface of mobile devices (PDAs).

  14. Mobile Contextualized learning games for decision support training

    NARCIS (Netherlands)

    Klemke, Roland

    2014-01-01

    This interactive workshop session introduces mobile serious games as situated, contextualized learning games. Example cases for mobile serious games for decision support training are introduced and discussed. Participants will get to know contextualization techniques used in modern mobile devices

  15. A Foreign Language Learning Application using Mobile Augmented Reality

    Directory of Open Access Journals (Sweden)

    Florentin-Alexandru DITA

    2016-01-01

    Full Text Available In this paper is described a foreign language learning application using mobile augmented reality based on gamification method and text recognition. The mobile augmented reality is a technology that extends the real world elements with 2D or 3D computer generated objects and lets the users interact with them. A Gamification system is based on different mechanisms that increase the motivation of students, due to the impact that videogames have in their emotional, cognitive and social areas. The proposed solution applies Optical Character Recognition technique, using the camera of the mobile device, in order to identify the text written on a card. The implementation combines the features of gamification system and mobile augmented reality in order to make the learning process more easy and fun. This paper aims to present the results after testing the foreign language learning application in different scenarios.

  16. The Impact of Mobile Learning on ESP Learners' Performance

    Directory of Open Access Journals (Sweden)

    Fahad Alkhezzi

    2016-07-01

    Full Text Available This study explores the impact of using mobile phone applications, namely Telegram Messenger, on teaching and learning English in an ESP context. The main objective is to test whether using mobile phone applications have an impact on ESP learners’ performance by mainly investigating the influence such teaching technique can have on learning vocabulary, and how this can affect the learner's’ ability to use grammar correctly and whether their writing skill is improved. The results showed that using mobile phone applications to teach a foreign language skill or subskill is fruitful and does impact learners’ comprehension of vocabulary and grammatical rules. The results specifically indicate that mobile phones can be used in many different ways to teach and learn technical and semi-technical vocabulary easily outside the classroom, however, to teach grammatical rules and writing it is recommended that certain strategies be used due to certain limitations.

  17. Teachers' Attitudes toward Mobile Learning in Korea

    Science.gov (United States)

    Baek, Youngkyun; Zhang, Hui; Yun, Seongchul

    2017-01-01

    Mobile devices have become ubiquitous, and their uses are various. In schools, many discussions about mobile devices are ongoing as more and more teachers are adopting the technology for use in their classrooms. Teachers' attitudes toward mobile learning takes an important role in initiating its usage in schools. This study aims to investigate the…

  18. MoViE: Experiences and attitudes—Learning with a mobile social video application

    Directory of Open Access Journals (Sweden)

    Pauliina Tuomi

    2010-10-01

    Full Text Available Digital media is increasingly finding its way into the discussions of the classroom. Particularly interest is placed on mobile learning—the learning and teaching practices done with or via different mobile devices. Learning with the help of mobile devices is increasingly common and it is considered to be one of the 21st century skills children should adapt already in early stages in schools. The article presents both qualitative and quantitative study on mobile social video application, MoViE, as a part of teaching in biology and geography in 8th and 9th grades. The multidisciplinary data was processed to answer the following question: How did the use of mobile videos promote learning? The actual research question is however twofold: On one hand, it studies the use of mobile videos in mobile learning. On the other hand, it sets out to investigate the implementation of mobile video sharing as a part of the teaching and learning activities.

  19. Using Mobile Devices for Motor-Learning Laboratory Exercises

    Science.gov (United States)

    Hill, Kory

    2014-01-01

    When teaching motor-learning concepts, laboratory experiments can be valuable tools for promoting learning. In certain circumstances, traditional laboratory exercises are often impractical due to facilities, time, or cost. Inexpensive or free applications (apps) that run on mobile devices can serve as useful alternatives. This article details…

  20. Engaging Students in Higher Education through Mobile Learning

    Science.gov (United States)

    Menkhoff, Thomas; Bengtsson, Magnus Lars

    This exploratory study reports pedagogical experiences with using mobiles phone, wikis and other mobile learning approaches such as walking tours as educational tools in the context of an undergraduate course on Chinese entrepreneurship taught at a university in Singapore. Conceptualised as mobile learning, the paper argues that ICT (information and communication technologies) devices used by students as part of their everyday life such as hand phones in combination with social media such as course wikis and other pedagogical methods such as mini lectures, field visits and walking tours can greatly enrich learners' experience provided their usage is easy and effectively integrated into the respective instructional strategy.

  1. Effectiveness of Mobile Devices on Vocabulary Learning: A Meta-Analysis

    Science.gov (United States)

    Mahdi, Hassan Saleh

    2018-01-01

    Mobile devices are considered as the most widely used information and communication technologies. They have provided great advantages in language learning. This study reports a meta-analysis of the effectiveness of using mobile devices on vocabulary learning. A meta-analysis was conducted on research that compared the outcomes from students…

  2. Lecturers' and Students’ Perception on Learning Dijkstra’s Shortest Path Algorithm Through Mobile Devices

    Directory of Open Access Journals (Sweden)

    Mazyar Seraj

    2014-06-01

    Full Text Available In recent years, many studies have been carried out on how to engage and support students in e-learning environments. Portable devices such as Personal Digital Assistants (PDAs, Tablet PCs, mobile phones and other mobile equipment have been used as parts of electronic learning environments to facilitate learning and teaching for both lecturers and students. However, there is still a dearth of study investigating the effects of small screen interfaces on mobile-based learning environments. This study aims to address two objectives: (i investigate lecturer and student difficulties encountered in teaching-learning process in traditional face-to-face classroom settings, and (ii to explore lecturer and student perceptions about learning the subject through mobile devices. This paper presents the results of a qualitative study using structured interviews to investigate lecturer and student experiences and perceptions on teaching and learning Dijkstra’s shortest path algorithm via mobile devices. The interview insights were then used as inputs to define user requirements for a mobile learning prototype. The findings show that the lecturers and students raised many issues about interactivity and the flexibility of effective learning applications on small screen devices, especially for a technical subject.

  3. Contextual Mobile Learning Strongly Related to Industrial Activities: Principles and Case Study

    OpenAIRE

    David, Bertrand; Yin, Chuantao; Chalon, René

    2010-01-01

    M-learning (mobile learning) can take various forms. We are interested in contextualized M-learning, i.e. the training related to the situation physically or logically localized. Contextualization and pervasivity are important aspects of our approach. We propose in particular MOCOCO principles (Mobility - COntextualisation - COoperation) using IMERA platform (Mobile Interaction in the Augmented Real Environment) covering our university campus in which we prototype and test our approach. We ar...

  4. Learning feedforward controller for a mobile robot vehicle

    NARCIS (Netherlands)

    Starrenburg, J.G.; Starrenburg, J.G.; van Luenen, W.T.C.; van Luenen, W.T.C.; Oelen, W.; Oelen, W.; van Amerongen, J.

    1996-01-01

    This paper describes the design and realisation of an on-line learning posetracking controller for a three-wheeled mobile robot vehicle. The controller consists of two components. The first is a constant-gain feedback component, designed on the basis of a second-order model. The second is a learning

  5. ARLearn - Open source mobile application platform for learning

    NARCIS (Netherlands)

    Börner, Dirk; Ternier, Stefaan; Klemke, Roland; Schmitz, Birgit; Kalz, Marco; Tabuenca, Bernardo; Specht, Marcus

    2013-01-01

    Börner, D., Ternier, S., Klemke, R., Schmitz, B., Kalz, M., Tabuenca, B., & Specht, M. (2013). ARLearn - Open source mobile application platform for learning. In D. Hernández-Leo et al. (Eds.), Scaling up Learning for Sustained Impact. Proceedings of the 8th European Conference on Technology

  6. Mobile-Assisted Second Language Learning: Developing a Learner-Centered Framework

    Science.gov (United States)

    Leow, Choy Khim; Yahaya, Wan Ahmad Jaafar Wan; Samsudin, Zarina

    2014-01-01

    The Mobile Assisted Language Learning concept has offered infinite language learning opportunities since its inception 20 years ago. Second Language Acquisition however embraces a considerably different body of knowledge from first language learning. While technological advances have optimized the psycholinguistic environment for language…

  7. Information Use and Barriers on a Mobile App in Distance Learning

    Science.gov (United States)

    Du, Yunfei

    2015-01-01

    Mobile technologies such as iPhone apps make it possible for learners to freely access course content management systems, library Web sites, as well as reference services from anywhere, anytime. This paper reviewed the current status of mobile learning and suggested possible factors influencing the use of mobile apps in online learning. The author…

  8. Adoption of Mobile Learning Among Distance Education Students in Universiti Sains Malaysia

    Directory of Open Access Journals (Sweden)

    Munirah Rosli

    2010-04-01

    Full Text Available This study was carried out in order to investigate whether mobile learning using Short Message Service (SMS was a method of learning adopted by the students enrolled in the School of Distance Education, Universiti Sains Malaysia. As adult learners who are in vocation, time and isolation are the bane of self-study. Since all the students own a mobile device that can receive SMS, educational messages can be sent directly to their devices. This experimental study explored the impact of learner’s characteristic, learning design and learning environment to their adoptability. This study utilised two models of data analysis, the Statistical Package for Social Science (SPSS Version 12.0 and the Rasch model analysis for measurement. The analysis was conducted on a sample of 105 students based on gender, age, ethnicity, programme of study and mobile device ownership. The students were from four different courses which are Bachelors of Science, Bachelor of Arts, Bachelor of Social Science and Bachelor of Management. The questionnaire-answer session were administered by the respective course managers in their tutorial sessions during the annual residential intensive course in the main campus of the Universiti Sains Malaysia. The result indicated that mobile learning has helped them to pace their studies. By using mobile learning, learners easily get any information that they need at anytime anywhere. Learners would also like to take another mobile learning assisted course if the courses are relevant to their learning needs. Furthermore, the SMS educational content received through their hand phone are easily remembered.

  9. Design, Development, and Evaluation of a Mobile Learning Application for Computing Education

    Science.gov (United States)

    Oyelere, Solomon Sunday; Suhonen, Jarkko; Wajiga, Greg M.; Sutinen, Erkki

    2018-01-01

    The study focused on the application of the design science research approach in the course of developing a mobile learning application, MobileEdu, for computing education in the Nigerian higher education context. MobileEdu facilitates the learning of computer science courses on mobile devices. The application supports ubiquitous, collaborative,…

  10. Mobile Learning Application Interfaces: First Steps to a Cognitive Load Aware System

    Science.gov (United States)

    Deegan, Robin

    2013-01-01

    Mobile learning is a cognitively demanding application and more frequently the ubiquitous nature of mobile computing means that mobile devices are used in cognitively demanding environments. This paper examines the nature of this use of mobile devices from a Learning, Usability and Cognitive Load Theory perspective. It suggests scenarios where…

  11. Design and Implementation of Mobile Blended Learning Model Based on WeChat Public Platform

    Directory of Open Access Journals (Sweden)

    Han Yanyan

    2017-01-01

    Full Text Available Merging together the ideas of mobile learning, blended learning and flipped classroom, a Mobile Blended Learning Model (MBLM is constructed. Based on WeChat Public Platform (WPP, MBLM can optimize the instructional process and improve the learning efficiency. A Mobile Blended Learning System(MBLS is implemented by using MBLM, and it is constructed by both WPP and auxiliary learning system which based on Java Web. This system has reasonable designed function, easy operation, and beautiful interface, so it can effectively promote the popularization of MBLM.

  12. Beyond adaptive-critic creative learning for intelligent mobile robots

    Science.gov (United States)

    Liao, Xiaoqun; Cao, Ming; Hall, Ernest L.

    2001-10-01

    Intelligent industrial and mobile robots may be considered proven technology in structured environments. Teach programming and supervised learning methods permit solutions to a variety of applications. However, we believe that to extend the operation of these machines to more unstructured environments requires a new learning method. Both unsupervised learning and reinforcement learning are potential candidates for these new tasks. The adaptive critic method has been shown to provide useful approximations or even optimal control policies to non-linear systems. The purpose of this paper is to explore the use of new learning methods that goes beyond the adaptive critic method for unstructured environments. The adaptive critic is a form of reinforcement learning. A critic element provides only high level grading corrections to a cognition module that controls the action module. In the proposed system the critic's grades are modeled and forecasted, so that an anticipated set of sub-grades are available to the cognition model. The forecasting grades are interpolated and are available on the time scale needed by the action model. The success of the system is highly dependent on the accuracy of the forecasted grades and adaptability of the action module. Examples from the guidance of a mobile robot are provided to illustrate the method for simple line following and for the more complex navigation and control in an unstructured environment. The theory presented that is beyond the adaptive critic may be called creative theory. Creative theory is a form of learning that models the highest level of human learning - imagination. The application of the creative theory appears to not only be to mobile robots but also to many other forms of human endeavor such as educational learning and business forecasting. Reinforcement learning such as the adaptive critic may be applied to known problems to aid in the discovery of their solutions. The significance of creative theory is that it

  13. Mobile Cloud Learning for Higher Education: A Case Study of Moodle in the Cloud

    Science.gov (United States)

    Wang, Minjuan; Chen, Yong; Khan, Muhammad Jahanzaib

    2014-01-01

    Mobile cloud learning, a combination of mobile learning and cloud computing, is a relatively new concept that holds considerable promise for future development and delivery in the education sectors. Cloud computing helps mobile learning overcome obstacles related to mobile computing. The main focus of this paper is to explore how cloud computing…

  14. Mobile Learning Projects - a critical analysis of the state of the art

    OpenAIRE

    Frohberg, D; Göth, C; Schwabe, G

    2009-01-01

    A brief narrative description of the journal article, document, or resource. This paper provides a critical analysis of Mobile Learning projects published before the end of 2007. The review uses a Mobile Learning framework to evaluate and categorize 102 Mobile Learning projects, and to briefly introduce exemplary projects for each category. All projects were analysed with the criteria: context, tools, control, communication, subject and objective. Although a significant number of projects hav...

  15. An Investigation of Mobile Learning Readiness in Higher Education Based on the Theory of Planned Behavior

    Science.gov (United States)

    Cheon, Jongpil; Lee, Sangno; Crooks, Steven M.; Song, Jaeki

    2012-01-01

    This study investigated the current state of college students' perceptions toward mobile learning in higher education. Mobile learning is a new form of learning utilizing the unique capabilities of mobile devices. Although mobile devices are ubiquitous on college campuses, student readiness for mobile learning has yet to be fully explored in the…

  16. Mobile learning for HIV/AIDS healthcare worker training in resource-limited settings

    Directory of Open Access Journals (Sweden)

    Zolfo Maria

    2010-09-01

    Full Text Available Abstract Background We present an innovative approach to healthcare worker (HCW training using mobile phones as a personal learning environment. Twenty physicians used individual Smartphones (Nokia N95 and iPhone, each equipped with a portable solar charger. Doctors worked in urban and peri-urban HIV/AIDS clinics in Peru, where almost 70% of the nation's HIV patients in need are on treatment. A set of 3D learning scenarios simulating interactive clinical cases was developed and adapted to the Smartphones for a continuing medical education program lasting 3 months. A mobile educational platform supporting learning events tracked participant learning progress. A discussion forum accessible via mobile connected participants to a group of HIV specialists available for back-up of the medical information. Learning outcomes were verified through mobile quizzes using multiple choice questions at the end of each module. Methods In December 2009, a mid-term evaluation was conducted, targeting both technical feasibility and user satisfaction. It also highlighted user perception of the program and the technical challenges encountered using mobile devices for lifelong learning. Results With a response rate of 90% (18/20 questionnaires returned, the overall satisfaction of using mobile tools was generally greater for the iPhone. Access to Skype and Facebook, screen/keyboard size, and image quality were cited as more troublesome for the Nokia N95 compared to the iPhone. Conclusions Training, supervision and clinical mentoring of health workers are the cornerstone of the scaling up process of HIV/AIDS care in resource-limited settings (RLSs. Educational modules on mobile phones can give flexibility to HCWs for accessing learning content anywhere. However lack of softwares interoperability and the high investment cost for the Smartphones' purchase could represent a limitation to the wide spread use of such kind mLearning programs in RLSs.

  17. Simplistic is the Ingredient for Mobile Learning

    Directory of Open Access Journals (Sweden)

    Hanysah Baharum

    2010-07-01

    Full Text Available This study explored the students’ acceptance of Mobile Learning via Short Message Service (SMS-Learning amongst distance learners in the Universiti Sains Malaysia. This study aims to examine the student’s acceptance towards the language use in SMS-Learning content, the cost of communicating and also the navigation of the system. The study employed the qualitative methodology where data were collected through questionnaire that was administered to 105 distance education students from Bachelor of Management, Bachelor of Science, Bachelor of Social Science and Bachelor of Art. The survey responses were tabulated in a 5-point Likert scale and analyzed using the Rasch Measurement Model. The results indicated that the simple language used in SMS-Learning was accepted by the respondents. By using the language precisely, it leads to high usability of SMS-Learning which will allow it to academically assist them in their study.

  18. Effects of mobile phone-based app learning compared to computer-based web learning on nursing students: pilot randomized controlled trial.

    Science.gov (United States)

    Lee, Myung Kyung

    2015-04-01

    This study aimed to determine the effect of mobile-based discussion versus computer-based discussion on self-directed learning readiness, academic motivation, learner-interface interaction, and flow state. This randomized controlled trial was conducted at one university. Eighty-six nursing students who were able to use a computer, had home Internet access, and used a mobile phone were recruited. Participants were randomly assigned to either the mobile phone app-based discussion group (n = 45) or a computer web-based discussion group (n = 41). The effect was measured at before and after an online discussion via self-reported surveys that addressed academic motivation, self-directed learning readiness, time distortion, learner-learner interaction, learner-interface interaction, and flow state. The change in extrinsic motivation on identified regulation in the academic motivation (p = 0.011) as well as independence and ability to use basic study (p = 0.047) and positive orientation to the future in self-directed learning readiness (p = 0.021) from pre-intervention to post-intervention was significantly more positive in the mobile phone app-based group compared to the computer web-based discussion group. Interaction between learner and interface (p = 0.002), having clear goals (p = 0.012), and giving and receiving unambiguous feedback (p = 0.049) in flow state was significantly higher in the mobile phone app-based discussion group than it was in the computer web-based discussion group at post-test. The mobile phone might offer more valuable learning opportunities for discussion teaching and learning methods in terms of self-directed learning readiness, academic motivation, learner-interface interaction, and the flow state of the learning process compared to the computer.

  19. Integrated Authoring Tool for Mobile Augmented Reality-Based E-Learning Applications

    Science.gov (United States)

    Lobo, Marcos Fermin; Álvarez García, Víctor Manuel; del Puerto Paule Ruiz, María

    2013-01-01

    Learning management systems are increasingly being used to complement classroom teaching and learning and in some instances even replace traditional classroom settings with online educational tools. Mobile augmented reality is an innovative trend in e-learning that is creating new opportunities for teaching and learning. This article proposes a…

  20. Mobile Devices and Mobile Learning: Shifting the Mindset of Teachers and Learners

    Science.gov (United States)

    Smith, Philippa K.; Grant, Lynn; Conway, Clare; Narayan, Vickel

    2016-01-01

    Incorporating new media technologies that enable mobile learning to be part of educational practice poses challenges to those used to teaching in a traditional classroom environment. In this article three lecturers and a learning advisor from a New Zealand university reflect on their experiences in the progressive redesign of a Bachelor of Arts…

  1. E-Learning over Mobile Phone Technology: Best Practices and Guidelines

    Directory of Open Access Journals (Sweden)

    Ferial Khaddage

    2009-07-01

    Full Text Available Over the past decade, we have seen a large advancement in picture and sound quality that is now offered through mobile phones. Through this advancement we have now seen the development of mobile phones that have cameras that can take picture and videos. They can also play music, provide internet services, pay-per-view TV, radio, and even hi-res computer games are now becoming available to mobile phone users. With all these available services that are now offered through mobile phone, we now believe that those who provide E-learning materials can now provide their presentations that is clear and concise, but also make their materials fun and enjoyable so that it does not have the opposite effect of learning. In this brief paper, we covered some of the best practices and guidelines that course designers could use in guiding them to provide E-learning material over mobile phones.

  2. Reading and Grammar Learning through Mobile Phones

    Science.gov (United States)

    Wang, Shudong; Smith, Simon

    2013-01-01

    This paper describes an ongoing language-learning project, three years into its development. We examine both the feasibility and the limitations of developing English reading and grammar skills through the interface of mobile phones. Throughout the project, reading and grammar materials were regularly sent to students' mobile phones. Students read…

  3. A Sharing Mind Map-Oriented Approach to Enhance Collaborative Mobile Learning with Digital Archiving Systems

    Science.gov (United States)

    Chang, Jui-Hung; Chiu, Po-Sheng; Huang, Yueh-Min

    2018-01-01

    With the advances in mobile network technology, the use of portable devices and mobile networks for learning is not limited by time and space. Such use, in combination with appropriate learning strategies, can achieve a better effect. Despite the effectiveness of mobile learning, students' learning direction, progress, and achievement may differ.…

  4. CELSTEC Learning Labs: Mobile App Development for Education and Training

    NARCIS (Netherlands)

    Specht, Marcus

    2011-01-01

    Specht, M. (2011). CELSTEC Learning Labs: Mobile App Development for Education and Training. Presentation given in Workshop at CELSTEC Learning Lab for Bluetea. February, 21, 2011, Heerlen, The Netherlands.

  5. Place, Mobility, and Faculty Life: Mindfulness and Learning through Change

    Science.gov (United States)

    Greenwood, David A.

    2015-01-01

    Academics move a lot. In this autoethnographic essay, I explore aspects of mobility, rootedness, mindfulness, and learning though my own story of leaving a place I loved for a new place I was drawn to, a place where I have begun the long and uncertain process of building new relationships of attachment. We lead mobile lives, even as we learn to…

  6. The Use of a Mobile Learning Management System at an Online University and Its Effect on Learning Satisfaction and Achievement

    OpenAIRE

    Won Sug Shin; Minseok Kang

    2015-01-01

    This study investigates online students’ acceptance of mobile learning and its influence on learning achievement using an information system success and extended technology acceptance model (TAM). Structural equation modeling was used to test the structure of individual, social, and systemic factors influencing mobile learning’s acceptance, and how said acceptance influences learning satisfaction and achievement. Unlike earlier TAM-related research that did not provide a broad view of technol...

  7. The Social & Mobile Learning Experiences of Students Using Mobile E-Books

    Science.gov (United States)

    Kissinger, Jeff S.

    2013-01-01

    This research was designed to explore the learning experiences of state college students using mobile electronic textbook (e-book) readers. The purpose of the study was to build a rich description of how students used e-books delivered on mobile computing devices for college-level, introductory

  8. Approaches to probabilistic model learning for mobile manipulation robots

    CERN Document Server

    Sturm, Jürgen

    2013-01-01

    Mobile manipulation robots are envisioned to provide many useful services both in domestic environments as well as in the industrial context. Examples include domestic service robots that implement large parts of the housework, and versatile industrial assistants that provide automation, transportation, inspection, and monitoring services. The challenge in these applications is that the robots have to function under changing, real-world conditions, be able to deal with considerable amounts of noise and uncertainty, and operate without the supervision of an expert. This book presents novel learning techniques that enable mobile manipulation robots, i.e., mobile platforms with one or more robotic manipulators, to autonomously adapt to new or changing situations. The approaches presented in this book cover the following topics: (1) learning the robot's kinematic structure and properties using actuation and visual feedback, (2) learning about articulated objects in the environment in which the robot is operating,...

  9. A Mobile Device Based Serious Gaming Approach for Teaching and Learning Java Programming

    Directory of Open Access Journals (Sweden)

    Tobias Jordine

    2015-01-01

    Full Text Available Most first year computer science students find that learning object-oriented programming is hard. Serious games have ever been used as one approach to handle this problem. But most of them cannot be played with mobile devices. This obviously does not suit the era of mobile computing that intends to allow students to learn programming skills in anytime anywhere. To enhance mobile teaching and learning, a research project started over a year ago and aims to create a mobile device based serious gaming approach along with a serious game for enhancing mobile teaching and learning for Java programming. So far the project has completed a literature review for understanding existing work and identifying problems in this area, conducted a survey for eliciting students’ requirements for mobile gaming approach, and then established a mobile-device based serious gaming approach with a developed prototype of the game. This paper introduces the project in details, and in particularly presents and discusses its current results. It is expected that the presented project will be helpful and useful to bring more efficient approaches with new mobile games into teaching object-oriented programming and to enhance students’ learning experiences.

  10. Augmented Reality, the Future of Contextual Mobile Learning

    Science.gov (United States)

    Sungkur, Roopesh Kevin; Panchoo, Akshay; Bhoyroo, Nitisha Kirtee

    2016-01-01

    Purpose: This study aims to show the relevance of augmented reality (AR) in mobile learning for the 21st century. With AR, any real-world environment can be augmented by providing users with accurate digital overlays. AR is a promising technology that has the potential to encourage learners to explore learning materials from a totally new…

  11. A Game for Learning History on Mobile Devices

    Science.gov (United States)

    Cruz, Sónia; Carvalho, Ana Amélia A.; Araújo, Inês

    2017-01-01

    This paper presents a game designed to support teaching and learning of Portuguese History to 6th grade students. Firstly, a state of the art of mobile game-based learning for History is presented. Then we describe shortly the research carried out which aimed at the analysis of the games most played by students, followed by the identification of…

  12. Mobile Game for Learning Bacteriology

    Science.gov (United States)

    Sugimura, Ryo; Kawazu, Sotaro; Tamari, Hiroki; Watanabe, Kodai; Nishimura, Yohei; Oguma, Toshiki; Watanabe, Katsushiro; Kaneko, Kosuke; Okada, Yoshihiro; Yoshida, Motofumi; Takano, Shigeru; Inoue, Hitoshi

    2014-01-01

    This paper treats serious games. Recently, one of the game genres called serious game has become popular, which has other purposes besides enjoyments like education, training and so on. Especially, learning games of the serious games seem very attractive for the age of video games so that the authors developed a mobile game for learning…

  13. Pengembangan Teknologi Informasi Mobile Learning Universitas Diponegoro Berbasis Android

    Directory of Open Access Journals (Sweden)

    Yohanes Jati Pamungkas

    2014-11-01

    Full Text Available Kebutuhan pengajar dan mahasiswa Universitas Diponegoro akan kemudahan pertukaran informasi untuk menunjang kegiatan perkuliahan saat ini menjadi hal yang penting. Dengan adanya kemudahan bertukar informasi dalam proses perkuliahan maka juga akan meningkarkan mutu pendidikan pada sebuah Perguruan Tinggi. Salah satu cara yang dapat digunakan untuk memudahkan proses perkuliahan adalah dengan pemanfaatan aplikasi pada perangkat bergerak untuk menunjang kebutuhan pengajar dan mahasiswa. Aplikasi mobile learning merupakan aplikasi berbasis perangkat bergerak yang bertujuan untuk menunjang proses belajar mengajar. Dengan adanya mobile learning maka pengajar dan siswa dapat melakukan kegiatan belajar diamanapun dan kapanpun. Aplikasi Undip M-Learning merupakan sebuah aplikasi yang bersifat client-server yang berjalan pada perangkat bergerak yang menggunakan sistem operasi android. Pada sisi server aplikasi dikembangkan dengan platform java enterprise dan database MySQL. Pada sisi client aplikasi dikembangkan untuk platform android yang berkomunikasi dengan aplikasi server dengan menggunakan JSON untuk melakukan pertukaran data. Aplikasi mobile learning memiliki berbagai fungsi antara lain untuk mengelola materi kuliah, tugas, kuis, dan nilai yang dapat di akses baik oleh mahasiswa maupoun dosen. Aplikasi dapat berjalan pada platform android mulai dari versi 2.3 hingga 4.4.

  14. A Systematic Review on Mobile Learning in Higher Education: The African Perspective

    Science.gov (United States)

    Kaliisa, Rogers; Picard, Michelle

    2017-01-01

    The spread and popularity of mobile devices has led to their increased application in higher education. While studies have reviewed mobile learning initiatives in different contexts, none has explored this subject in Africa. This systematic review collates and compares studies published between 2010 and 2016 on mobile learning in higher education…

  15. ZooQuest: A mobile game-based learning application for fifth graders

    NARCIS (Netherlands)

    Veenhof, G.; Sandberg, J.A.C.; Maris, M.G.

    2012-01-01

    This study examined ZooQuest, a mobile game that supported fifth graders in the process of learning English as a second language. ZooQuest embedded the Mobile English Learning (MEL) application and was compared to MEL as a stand-alone application. Two groups were compared in a quasi-experimental

  16. Investigating Students' Self-Efficacy and Attitudes towards the Use of Mobile Learning

    Science.gov (United States)

    Yorganci, Serpil

    2017-01-01

    Nowadays, mobile learning (m-learning) presents new and powerful opportunities for effective teaching and learning. Two significant factors that serve in understanding if students accept m-learning technology are self-efficacy and attitudes towards m-learning usage. For this purpose, the present study investigated vocational college students'…

  17. Fostering Collaborative Learning with Mobile Web 2.0 in Semi-Formal Settings

    Science.gov (United States)

    Mwanza-Simwami, Daisy

    2016-01-01

    Mobile Web 2.0 technologies such as: mobile apps, social networking sites and video sharing sites have become essential drivers for shaping daily activities and meeting learning needs in various settings. However, very few studies link mobile Web 2.0 to supporting collaborative learning in real-life problem solving activities in semi-formal…

  18. Factors Affecting Nursing Students' Readiness and Perceptions Toward the Use of Mobile Technologies for Learning.

    Science.gov (United States)

    Zayim, Nese; Ozel, Deniz

    2015-10-01

    The purpose of this study was to determine the current usage of mobile devices, preferences of mobile learning environments and examine the readiness of nursing students in a public university. In order to investigate preferences and attitudes with respect to mobile technology use in nursing education, 387 students at a state university have been surveyed. It has been observed that while students preferred their current portable laptops, those in higher classes were more inclined to favor mobile phones. The common problems of battery life and high cost of communication, both in smartphones and tablet systems, suggest that hardware quality and financial constraints seem to be two main factors in determining these technologies. While more than half of students expressed readiness for mobile learning, one quarter indicated indecision. Through multivariate regression analysis, readiness to use mobile learning can be described in terms of perceived ease of use, perceived usefulness, personal innovativeness, self-management of learning, perceived device limitation, and availability. Class level, perceived ease of use, personal innovativeness, and self-management of learning explain intention to use mobile learning. Findings obtained from these results can provide guidance in the development and application of mobile learning systems.

  19. Learning and Teaching with Mobile Devices: An Approach in Higher Secondary Education in Ghana

    Science.gov (United States)

    Grimus, Margarete; Ebner, Martin

    2015-01-01

    While many developing nations find Internet-based e-learning unsuitable for their needs mobile learning methods--specifically those involving the use of mobile-phones for both formal and informal learning--hold great promise for them (Grimus et al, 2013b). In this paper chances and challenges introduced by mobile devices to support improvement and…

  20. Learning across contexts - mobile for fieldwork in environmental sciences

    OpenAIRE

    Gordon, Adel; Jackson, Janet; Usher, Julie

    2014-01-01

    As ownership of smartphones and tablets grows there is increasing interest in how they might be used to support learning and teaching, both in the classroom and beyond. \\ud \\ud This Good Practice Guide has been put together by the UCISA Digital Skills and Development Group Academic Support sub-group to provide examples of good practice in using mobile technologies to enhance learning. It goes beyond provision of mobile access to existing technologies and focuses on the impact on the student l...

  1. Development of Mobile Learning in Faculty of Economics, Bina Nusantara University

    Directory of Open Access Journals (Sweden)

    Herru Darmadi

    2017-09-01

    Full Text Available The research wanted to find the workflow and solution by developing m-learning object for Android and iOS-based smartphone and tablet that supported interactive multimedia. The research began with analysis, design, implementation, and evaluation. Currently, the learning objects were not compatible with mobile devices. To overcome this problem, the research focused on designing the instructional design for m-learning and the development of interactive multimedia. Instructional design was created by the collaboration of the subject matter expert and instructional designer. M-learning was designed using UML and developed using Adobe AIR technology. The implementation of this research was a prototype of m-learning for concept of cost in Faculty of Economics, Bina Nusantara University. Then, the evaluation was conducted by distributing m-learning object to 32 selected students by simple random sampling in their first week of lectures in February 2014. The observation was conducted during m-learning object installation and initial learning process. At the end of the second week of the experiment, summative assessment and questionnaire were given to students. The results show that m-learning object is compatible with mobile devices. The students also say that m-learning is easy to use and helpful for their learning.

  2. iLearning: The Future of Higher Education? Student Perceptions on Learning with Mobile Tablets

    Science.gov (United States)

    Rossing, Jonathan P.; Miller, Willie M.; Cecil, Amanda K.; Stamper, Suzan E.

    2012-01-01

    The growing use of mobile technology on college campuses suggests the future of the classroom, including learning activities, research, and even student faculty communications, will rely heavily on mobile technology. Since Fall 2010, an interdisciplinary team of faculty from Indiana University--Purdue University Indianapolis (IUPUI) has…

  3. Personalized System of Instruction and Mobile-Learning Models 2014 and Beyond

    Directory of Open Access Journals (Sweden)

    Laura Thompson

    2014-04-01

    Full Text Available The purpose of this study is to analyze the delivery method used in Personalize System of Instruction (PSI. Asynchronous in nature, the PSI model may provide viable alternatives m-learning platforms, while at the same time fulfilling some of the theories of social science research. Learning style types are also presented in this study. A strategic alignment model is measured against the learning style types in efforts to map the feasibility of m-learning in social sciences versus other educational research. In the case of m-learning, stakeholders include but are not limited to curriculum creators, ISPs and those who host mobile sites, streaming content providers, mobile phone users, instructors, educational institutions and mobile phone carriers. Verifying the mobile authenticity of students receiving instruction, and the burden of proof is also presented in this study as it relates to models used in the banking industry. Adobe, ComF5 and AXMEDIS [2] are a few companies that provide full multi-platform support for multiple mobile based distribution channels. Mobile protocol and the development of mobile applications must minimize frustrations experienced by users. Issues and concerns in this area range from screen size and resolution of content, and the balance of reading text versus seeing live streaming video, all the way to screen scrolling and mobile keyboard functionality. The conceptual framework for Platform as a Service and Infrastructure as a Service are presented to access, capture and share pedagogies toward distribution. [2] AXMEDIS (2006, December. Automating production of cross media content for multi-channel distribution. Axmedis 2nd Annual Conference on Content Distribution.

  4. Enhancing Teaching and Learning through the Use of Mobile Technologies in Zimbabwean Universities

    Directory of Open Access Journals (Sweden)

    Margaret Mupfiga

    2017-04-01

    Full Text Available The purpose of this study was to establish mlearning infrastructure and resources available in Zimbabwean universities, determine the level of mobile learning activities in Zimbabwean universities, identify challenges faced by Zimbabwean universities as they implement mobile learning in teaching and learning and to come up with recommendations that were possible solutions to the challenges faced by Zimbabwean universities in implementing mobile learning. The participants of this research were university lecturers, students, the ITS directors and the Librarians. The research adopted the descriptive research method and the triangulation methodology to draw conclusions from the data collected. Random sampling was used to select the respondents to the questionnaires. Tools for data collection included a questionnaire (with both open ended questions and closed questions targeted to the lecturers and the students, as well as interviews with the ITS directors and the Librarians. The research revealed that students and lecturers have mobile technology devices to use for mlearning. There are some mobile learning activities that are already happening at universities which include uploading of material on electronic learning platform, downloading learning material, browsing the internet for research, students’ online discussions and access of electronic resources from the universities’ elibrary, amongst others. Network infrastructure is available at the universities but some of the equipment needs to be upgraded and some needs replacement as it has been in use for many years. There were a number of challenges highlighted by the participants of this study that were affecting the implementation of mobile learning which included access to internet, high cost of mobile devices, high broadband costs, lack of a mlearning management system, resistance to change, negative attitude of lecturers and WI-FI connectivity amongst others. The research recommended the

  5. Mobile App Design for Teaching and Learning: Educators’ Experiences in an Online Graduate Course

    Directory of Open Access Journals (Sweden)

    Yu-Chang Hsu

    2013-09-01

    Full Text Available This research explored how educators with limited programming experiences learned to design mobile apps through peer support and instructor guidance. Educators were positive about the sense of community in this online course. They also considered App Inventor a great web-based visual programming tool for developing useful and fully functioning mobile apps. They had great sense of empowerment through developing unique apps by using App Inventor. They felt their own design work and creative problem solving were inspired by the customized mobile apps shared by peers. The learning activities, including sharing customized apps, providing peer feedback, composing design proposals, and keeping design journals (blogging, complemented each other to support a positive sense of community and form a strong virtual community of learning mobile app design. This study helped reveal the educational value of mobile app design activities and the web-based visual programming tool, and the possibility of teaching/learning mobile app design online. The findings can also encourage educators to explore and experiment on the potential of incorporating these design learning activities in their respective settings, and to develop mobile apps for their diverse needs in teaching and learning.

  6. Cross-Cultural Design of Mobile Mathematics Learning Service for South African Schools

    Science.gov (United States)

    Walsh, Tanja; Vainio, Teija; Varsaluoma, Jari

    2014-01-01

    In the era of mobile devices and services, researchers in the educational domain have been interested in how to support learning with mobile technology in both local and global contexts. Recent human-computer interaction (HCI) research in the educational domain has particularly focused on how to develop mobile learning services and how to evaluate…

  7. HTML5 for Mobile Applications for Learning

    NARCIS (Netherlands)

    Glahn, Christian

    2011-01-01

    Glahn, C. (2011). HTML5 for Mobile Applications for Learning. Presentation held at the Blueteam-Workshop, Bluetea/Stepco-group. February, 21, 2011, Heerlen, The Netherlands: Open University of the Netherlands, CELSTEC.

  8. An iterative learning controller for nonholonomic mobile robots

    International Nuclear Information System (INIS)

    Oriolo, G.; Panzieri, S.; Ulivi, G.

    1998-01-01

    The authors present an iterative learning controller that applies to nonholonomic mobile robots, as well as other systems that can be put in chained form. The learning algorithm exploits the fact that chained-form. The learning algorithm exploits the fact that chained-form systems are linear under piecewise-constant inputs. The proposed control scheme requires the execution of a small number of experiments to drive the system to the desired state in finite time, with nice convergence and robustness properties with respect to modeling inaccuracies as well as disturbances. To avoid the necessity of exactly reinitializing the system at each iteration, the basic method is modified so as to obtain a cyclic controller, by which the system is cyclically steered through an arbitrary sequence of states. As a case study, a carlike mobile robot is considered. Both simulation and experimental results are reported to show the performance of the method

  9. Usability principles to design mobile workplace learning content

    Directory of Open Access Journals (Sweden)

    Alessia Messuti

    2015-04-01

    Full Text Available The article describes the design of a mobile workplace learning tool for trainers of the International Training Centre of the International Labour Organization. The motivation behind is to provide trainers with a practical tool that will enable them to recall information at the moment of need and continue to learn in context. On this purpose a set of visual augmented reality cards was created, taking into consideration the fundamental mobile learning and usability principles. The nature of the article is empirical as it reports an experiment carried out with trainers which aimed at testing cards usability and learnability. Results show that the integration of both online and offline strategies was perceived as an added value as trainers could choose to retrieve information as they mostly like; finally, it also resulted in high usability scores, an aspect that contributes to their effectiveness at the workplace.

  10. Learn & Go: Entwicklung einer Mobile Learning Applikation für Smartphones zur Nutzung von Learning Management Features und Funktionen via Webservice [Learn & Go: Development of a mobile learning application for smartphones to use learning management features and functions via web services

    Directory of Open Access Journals (Sweden)

    Igel, Christoph

    2013-01-01

    Full Text Available [english] This paper indicates an attractive offer of the Saarland University to the economic study organisation in the mobile age. The realised solution allows students, without requiring any browser technologies, to use functions of the University’s learning management system avoiding to hold information and contents available more than once. Besides the methodical approch to gain the prototyp of the mobile application, the thereby achieved added value of accessing information for medical students regardless time or place is pointed out as well as the advantage perspectively gained as an innovative qualification option in the lifelong learning process for all different kinds of professional groups in the medical sector.[german] Dieser Beitrag zeigt im mobilen Zeitalter eine attraktive Offerte der Universität des Saarlandes zur ökonomischen Studienorganisation auf. Die realisierte Lösung ermöglicht Studierenden, fernab von Browsertechnologien, die Nutzung von Funktionen des Learning-Management-Systems der saarländischen Hochschulen ohne die Informationen und Inhalte mehrfach vorzuhalten. Das methodische Vorgehen zur Pilotierung der mobilen Applikation wird im Folgenden ebenso beleuchtet wie das hierdurch ermöglichte Potential des orts- und zeitunabhängigen Zugriffs auf Informationen, zum einen für Studierende der Human- und Zahnmedizin an der Universität des Saarlandes und zum anderen perspektivisch als innovative Qualifizierungsform im Lifelong Learning Prozess für alle Berufsgruppen im Gesundheitswesen.

  11. Mobile Apps for Reflection in Learning: A Design Research in K-12 Education

    Science.gov (United States)

    Leinonen, Teemu; Keune, Anna; Veermans, Marjaana; Toikkanen, Tarmo

    2016-01-01

    This study takes a design-based research approach to explore how applications designed for mobile devices could support reflection in learning in K-12 education. Use of mobile devices is increasing in schools. Most of the educational apps support single-person use of interactive learning materials, simulations and learning games. Apps designed to…

  12. MobilED – a mobile tools and services platform for formal and informal learning

    CSIR Research Space (South Africa)

    Ford, M

    2006-10-01

    Full Text Available and language technologies (voice, text, images) are used via the mobile phone as tools in the learning process. The first 2 pilots focused on the use of low-cost mobile phones, which are readily available in the developing world. It consisted of the development...

  13. 'ELENA goes mobile': a mobile assisted early foreign language learning pilot for familiarizing children with neighbouring languages

    NARCIS (Netherlands)

    Rusman, Ellen; Ternier, Stefaan; Sassen, Derk

    2013-01-01

    Rusman, E., Ternier, S., & Sassen, D. (2013, 14-15 November). 'ELENA goes mobile': a mobile assisted early foreign language learning pilot for familiarizing children with neighbouring languages. Presentation (virtual) at the 6th ICT for Language learning Conference, Florence, Italy. (URL of virtual

  14. BASED DESIGN MOBILE LEARNING COURSE ON ANDROID OPERATING SYSTEM IN INDONESIA STMIK PADANG

    Directory of Open Access Journals (Sweden)

    Liranti Rahmelina

    2017-09-01

    Full Text Available This research in the wake of the habit among students and lecturers in the uses smartphones, mostly only used to access social networks such as facebook and twitter and have yet to take an important role in education. This study aims to produce a system design mobile learning courses Operating Systems in STMIK Indonesia Padang, preferably in the learning process in the subject of the Operating System, the nature of memorization to books and teaching conventional. These mobile devices have a degree of flexibility and portability that enable high students can access materials, referrals and information related to learning anytime and anywhere. mobile learning android ased Operating System. This material requires a solid understanding and so we need learning support media and can be repeated whenever and wherever students need. The design of supporting mobile learning media is expected to facilitate the needs of students and teachers to learn the material at any time without any limitation of time and place. This study uses SDLC (System Development Life Cycle is a method that describes the system development life cycle in the design and development of information systems. The programming language used is Java, using Eclipse IDE.

  15. The Influence of Students' ICT Skills and their Adoption of Mobile Learning

    Science.gov (United States)

    Mac Callum, Kathryn; Jeffrey, Lynn

    2013-01-01

    Mobile technology has gained increased focus in academic circles as a way to enable learning that is not confined by time and place. As the benefits of mobile learning are being clarified so too will researchers need to understand the factors that influence its future use. The adoption of mobile technology will largely depend on whether students…

  16. Mobile Devices: Toys or Learning Tools for the 21st Century Teenagers?

    Science.gov (United States)

    Kee, Ch'ng Lay; Samsudin, Zarina

    2014-01-01

    Learning is interwoven in daily life and so it can be take place at anytime and anywhere by using mobile device. In the 21st century, mobile devices have become ubiquitous, affordable and accessible for the teenagers. The teenagers have the opportunity to perform the learning activities by using the mobile devices. However, what are they used…

  17. Making Mobile Learning Work: Student Perceptions and Implementation Factors

    OpenAIRE

    Sharon W. Tabor

    2016-01-01

    Mobile devices are the constant companions of technology users of all ages. Studies show, however, that making calls is a minimal part of our engagement with today’s smart phones and that even texting has fallen off, leaving web browsing, gaming, and social media as top uses. A cross-disciplinary group of faculty at our university came together in the mLearning Scholars group to study the potential for using mobile devices for student learning. The group met bi-weekly throughout a semester an...

  18. Mobile Learning and English Language Learners: A Case Study of Using iPod Touch as a Teaching and Learning Tool

    Science.gov (United States)

    Liu, Min; Navarrete, Cesar; Maradiegue, Erin; Wivagg, Jennifer

    2014-01-01

    Educators have become increasingly interested in the learning benefits that mobile technology can provide to students in and out of classrooms. While there is considerable enthusiasm for using mobile devices to support learning with their multimedia capabilities, portability, connectivity, and flexibility, there is a paucity of research evidence…

  19. Learning and Teaching with Mobile Devices an Approach in Secondary Education in Ghana

    Science.gov (United States)

    Grimus, Margarete; Ebner, Martin

    2014-01-01

    While many developing nations find Internet-based e-learning unsuitable for their needs (lack of technology as well as of accessibility), mobile learning methods--specifically those involving the use of mobile-phones for both formal and informal learning--hold great promise for them (Grimus et al, 2013b). This article examines the chances and…

  20. Experiencing a Mobile Game and Its Impact on Teachers' Attitudes towards Mobile Learning

    Science.gov (United States)

    Meishar-Tal, Hagit; Ronen, Miky

    2016-01-01

    This paper describes a workshop held as part of preparations for a large scale implementation of a mobile game designed to support learning of the topic "my hometown". The study reveals teachers' attitudes towards the incorporation of smartphones in teaching and learning in school and whether these attitudes changed after experiencing…

  1. A tailorable infrastructure to enhance mobile seamless learning

    DEFF Research Database (Denmark)

    Malandrino, Delfina; Manno, Ilaria; Palmieri, Giuseppina

    2015-01-01

    The widespread use of mobile devices is leading towards their adoption in the learning process, even if some pedagogical challenges are still not fully addressed when integrating mobile-assisted activities into regular curricula activities. In this paper, we first define some guidelines to design...

  2. The Effects of Mobile-Computer-Supported Collaborative Learning: Meta-Analysis and Critical Synthesis.

    Science.gov (United States)

    Sung, Yao-Ting; Yang, Je-Ming; Lee, Han-Yueh

    2017-08-01

    One of the trends in collaborative learning is using mobile devices for supporting the process and products of collaboration, which has been forming the field of mobile-computer-supported collaborative learning (mCSCL). Although mobile devices have become valuable collaborative learning tools, evaluative evidence for their substantial contributions to collaborative learning is still scarce. The present meta-analysis, which included 48 peer-reviewed journal articles and doctoral dissertations written over a 16-year period (2000-2015) involving 5,294 participants, revealed that mCSCL has produced meaningful improvements for collaborative learning, with an overall mean effect size of 0.516. Moderator variables, such as domain subject, group size, teaching method, intervention duration, and reward method were related to different effect sizes. The results provided implications for future research and practice, such as suggestions on how to appropriately use the functionalities of mobile devices, how to best leverage mCSCL through effective group learning mechanisms, and what outcome variables should be included in future studies to fully elucidate the process and products of mCSCL.

  3. DEVELOPING OF ELECTRONIC TEACHING MATERIAL BASED ON MOBILE LEARNING IN THE WAVE SUBJECTS

    Directory of Open Access Journals (Sweden)

    D. H. Rif’ati

    2015-07-01

    Full Text Available In the advanced and modern era, technological sophistication led to learning which initially runs, in which teachers and students meet each other and communicate in the classroom, can be implemented through of information technology. Along with the development of information, where books and teachers who initially as a primary source of learning, are now beginning to experience growth from the internet. Mobile learning defined as mobile devices that are used in the learning process. The wave course is one of subject that must be taken by students of physics education in the third semester. This course emphasizes the concepts of wave were reviewed mathematically and the phenomenon that occurs in everyday life. Mobile learning developed in this study in the form of electronic teaching materials on subjects of waves. The aim of this study was to develop electronic teaching material in the form of mobile learning. The sample of this study is 80 students in the third semester students who are taking waves courses. The results show that mobile learning that has been developed has score 3.8 and included valid criteria. Pada era yang serba maju dan modern, kecanggihan teknologi menyebabkan pembelajaran yang awalnya berjalan satu arah, dimana guru dan siswa saling bertemu dan berkomunikasi di dalam kelas, dapat dilaksanakan melalui bantuan teknologi.informasi. Seiring dengan perkembangan informasi, buku dan guru yang awalnya sebagai sumber belajar utama, saat ini sudah mulai mengalami perkembangan dimana sumber belajar yang berasal dari internet sudah mulai sering dimanfaatkan dalam proses pembelajaran. Mobile larning didefinisikan sebagai perangkat mobile yang dipergunakan dalam proses belajar mengajar. Mata kuliah gelombang sendiri merupakan salah satu mata kuliah yang wajib ditempuh oleh mahasiswa program studi pendidikan fisika semester 3. Mata kuliah ini menekankan pada konsep gelombang yang ditinjau secara matematis dan fenomenanya yang terjadi

  4. Using Mobile Tools to Support Meaningful Work-based Learning in Vocational Education

    Directory of Open Access Journals (Sweden)

    Hanna Vuojärvi

    2016-11-01

    Full Text Available This case study focused on meaningful work-based learning (WBL and the pedagogical use of mobile information and communication technologies (ICTs in vocational tourism education. The aim was to reveal how teaching/tutoring and learning are realized and how the use of smartphones supports the realization of meaningful learning characteristics during WBL periods in highly versatile environments. Within a design-based research framework, the data was collected through learning journals written by students and qualitative interviews. The results of thematic analysis were used to develop a practice-oriented pedagogical model for meaningful WBL. The model visualizes the roles of students, teachers, and companies involved in WBL, the meaningful learning characteristics that can be amplified through the use of mobile ICTs, and the outcomes for each stakeholder. The model suggests structuring WBL through four negotiations involving a student, a teacher, and a company to assure that each student has clearly formulated learning goals and possibilities to pursue those goals regardless of the mobility of their work or facilities during their WBL period.

  5. Observation on the uses of Mobile Phones to Support Informal Learning

    Directory of Open Access Journals (Sweden)

    Mohd Azlishah Othman

    2012-10-01

    Full Text Available This paper explores how a group of undergraduate students in one of the university in South of Malaysian use their mobile phones to perform informal learning activities related to the content of their courses outside the classroom. The paper also addresses the usefulness of informal learning activities to support students’ learning. The study adopts an exploratory case study design and uses two methods of data collection including questionnaires and interviews. Main findings suggest that students performed informal learning activities mostly from office, home, interacting mainly with classmates. It also shows that students were in control of their informal learning activities without tutor or SMEs’ input. However, it was found that students used only a limited number of applications but these were considered useful to their learning. The paper contributes to a discussion of the implications of training and instructional support to help students to take more advantage of mobile phone applications to support informal learning. The conclusion is discussed about the further research in this domain.

  6. Educational research between on devices and mobile learning

    Directory of Open Access Journals (Sweden)

    Martiniello Lucia

    2016-12-01

    Full Text Available The great potential of mobile learning devices hooks up these new contexts that are, above all, cultural and social, but also organisational and relational, forcing us to reconsider fundamental themes of pedagogical discourse. Among these themes, the first must be the construction of the student’s identity and, connected to this, the issue of personalised education. Let us consider, for instance, the by-now familiar distinction between formal, informal and non-formal. Compared with formal learning, we have always considered the two conditions of informal and non-formal education as independent or at least parallel, but essentially distinct and fundamentally different. In the moment in which teaching is done through mobility, and therefore with the effects of interference in contexts completely different from those that are somewhat predictable by the designer of distance learning, can we still think of a "distinction" between formal and informal or, at least, should we not assume a sort of context cross-breeding?

  7. Theory-based Support for Mobile Language Learning: Noticing and Recording

    Directory of Open Access Journals (Sweden)

    Agnes Kukulska-Hulme

    2009-04-01

    Full Text Available This paper considers the issue of 'noticing' in second language acquisition, and argues for the potential of handheld devices to: (i support language learners in noticing and recording noticed features 'on the spot', to help them develop their second language system; (ii help language teachers better understand the specific difficulties of individuals or those from a particular language background; and (iii facilitate data collection by applied linguistics researchers, which can be fed back into educational applications for language learning. We consider: theoretical perspectives drawn from the second language acquisition literature, relating these to the practice of writing language learning diaries; and the potential for learner modelling to facilitate recording and prompting noticing in mobile assisted language learning contexts. We then offer guidelines for developers of mobile language learning solutions to support the development of language awareness in learners.

  8. Issues and challenges in implementing mobile learning in malaysian schools

    OpenAIRE

    Mohamad, Mariam; Woollard, John

    2012-01-01

    This study describes the issues and challenges in implementing mobile learning via mobile phones to support English Language learning in Malaysian schools. The findings are drawn from interviews of English subject leaders, ICT subject leaders, head teachers and deputy head teachers from 4 schools in the United Kingdom. In addition, the study also describes the perspectives from the experts in education in Malaysia. They are English subject leaders, ICT subject leaders, head teachers, deputy h...

  9. User Acceptance of Mobile Knowledge Management Learning System: Design and Analysis

    Science.gov (United States)

    Chen, Hong-Ren; Huang, Hui-Ling

    2010-01-01

    Thanks to advanced developments in wireless technology, learners can now utilize digital learning websites at anytime and anywhere. Mobile learning captures more and more attention in the wave of digital learning. Evolving use of knowledge management plays an important role to enhance problem solving skills. Recently, innovative approaches for…

  10. Enhancing Children's Outdoor Learning Experiences with a Mobile Application

    Science.gov (United States)

    Rikala, Jenni

    2015-01-01

    This paper examines how a mobile learning application can enhance children's outdoor learning experiences. The study draws upon empirical evidence gathered in one case study conducted in a Finnish primary school setting in the fall of 2012. The data were collected with student and teacher surveys. The case study indicated that the mobile…

  11. Analyzing the Effects of Context-Aware Mobile Design Principles on Student Learning

    Science.gov (United States)

    Seneca, Eric

    2014-01-01

    The adoption of mobile technology is rapidly transforming how individuals obtain information. Learning occurs when content is accessed in a recursive process of awareness, exploration, reflection and resolution within one's social context. Specifically, the most visible, current definitions of mobile learning provide an overview of the learning…

  12. Embodied Experiences of Place: A Study of History Learning with Mobile Technologies

    Science.gov (United States)

    Price, S.; Jewitt, C.; Sakr, M.

    2016-01-01

    This paper reports an empirical study that takes a multimodal analytical approach to examine how mobile technologies shape students' exploration and experience of place during a history learning activity in situ. In history education, mobile technologies provide opportunities for authentic experiential learning activities that have the potential…

  13. A reference model and technical framework for mobile social software for learning

    NARCIS (Netherlands)

    De Jong, Tim; Specht, Marcus; Koper, Rob

    2008-01-01

    De Jong,T., Specht, M., & Koper, R. (2008). A reference model and technical framework for mobile social software for learning. In I. A. Sánchez & P. Isaías (Eds.), Proceedings of the IADIS Mobile Learning Conference 2008 (pp. 206-210). April, 11-13, 2008, Carvoeiro, Portugal.

  14. 'ELENA goes mobile': a mobile assisted early foreign language learning pilot for familiarizing children with neighbouring languages

    OpenAIRE

    Rusman, Ellen; Ternier, Stefaan; Sassen, Derk

    2013-01-01

    Rusman, E., Ternier, S., & Sassen, D. (2013, 14-15 November). 'ELENA goes mobile': a mobile assisted early foreign language learning pilot for familiarizing children with neighbouring languages. Presentation (virtual) at the 6th ICT for Language learning Conference, Florence, Italy. (URL of virtual presentation, including audio, will follow).

  15. Mobile Learning According to Students of Computer Engineering and Computer Education: A Comparison of Attitudes

    Directory of Open Access Journals (Sweden)

    Deniz Mertkan GEZGIN

    2018-01-01

    Full Text Available Mobile learning has started to perform an increasingly significant role in improving learning outcomes in education. Successful and efficient implementation of m-learning in higher education, as with all educational levels, depends on users’ acceptance of this technology. This study focuses on investigating the attitudes of undergraduate students of Computer Engineering (CENG and Computer Education and Instructional Technology (CEIT departments in a Turkish public university towards m-learning from three perspectives; gender, area of study, and mobile device ownership. Using a correlational survey method, a Mobile Learning Attitude Scale (MLAS was administered to 531 students, analysis of which revealed a positive attitude to m-learning in general. A further investigation of the aforementioned three variables showed a more positive attitude for female students in terms of usability, for CEIT students in terms of advantages, usability and independence, and for those owning a mobile device in terms of usability. An important implication from the findings, among others, is supplementing Computer Engineering curriculum with elective courses on the fundamentals of mobile learning, and/or the design and development of m-learning software, so as to create, in the long run, more specialized and complementary teams comprised of trained CENG and CEIT graduates in m-learning sector.

  16. Empowering Learners with Mobile Open-Access Learning Initiatives

    Science.gov (United States)

    Mills, Michael, Ed.; Wake, Donna, Ed.

    2017-01-01

    Education has been progressing at a rapid pace ever since educators have been able to harness the power of mobile technology. Open-access learning techniques provide more students with the opportunity to engage in educational opportunities that may have been previously restricted. "Empowering Learners with Mobile Open-Access Learning…

  17. An Augmented Reality-Based Mobile Learning System to Improve Students' Learning Achievements and Motivations in Natural Science Inquiry Activities

    Science.gov (United States)

    Chiang, Tosti H. C.; Yang, Stephen J. H.; Hwang, Gwo-Jen

    2014-01-01

    In this study, an augmented reality-based mobile learning system is proposed for conducting inquiry-based learning activities. An experiment has been conducted to examine the effectiveness of the proposed approach in terms of learning achievements and motivations. The subjects were 57 fourth graders from two classes taught by the same teacher in…

  18. The potential use of mobile technology: enhancing accessibility and communication in a blended learning course

    Directory of Open Access Journals (Sweden)

    Tabisa Mayisela

    2013-01-01

    Full Text Available Mobile technology is increasingly being used to support blended learning beyond computer centres. It has been considered as a potential solution to the problem of a shortage of computers for accessing online learning materials (courseware in a blended learning course. The purpose of the study was to establish how the use of mobile technology could enhance accessibility and communication in a blended learning course. Data were solicitedfrom a purposive convenience sample of 36 students engaged in the blended learning course. The case study utilized a mixed-methods approach. An unstructured interview was conducted with the course lecturer and these data informed the design of the students' semi-structured questionnaire. It was found that students with access to mobile technology had an increased opportunity to access the courseware of the blended learning course. Mobile technology further enhanced student-to-student and student-to-lecturer communication by means of social networks. The study concludes that mobile technology has the potential to increase accessibility and communication in a blended learning course. Recommendations, limitations of the present study, and suggestionsforfuture research were made.

  19. Researching Mobile-Assisted Chinese-Character Learning Strategies among Adult Distance Learners

    Science.gov (United States)

    Qian, Kan; Owen, Nathaniel; Bax, Stephen

    2018-01-01

    In the field of teaching and learning Chinese as a foreign language (CFL), most studies investigate Chinese character learning strategies in pen-and-paper study by campus-based students. With the increase in distance-learning, and expanding popularity of smartphones and tablets and widespread availability of mobile applications for language…

  20. Exploring the Use of Electronic Mobile Technologies among Distance Learners in Rural Communities for Safe and Disruptive Learning

    Science.gov (United States)

    Ntloedibe-Kuswani, Gomang Seratwa

    2013-01-01

    Several studies indicated the potential of electronic mobile technologies in reaching (safe learning) under-served communities and engaging (disruptive learning) disadvantaged peoples affording them learning experiences. However, the potential benefits of (electronic mobile learning) e-mobile learning have not been well understood from the…

  1. Contextual Mobile Learning: A Step Further to Mastering Professional Appliances

    Directory of Open Access Journals (Sweden)

    René Chalon

    2007-10-01

    Full Text Available In this paper we describe our approach whose objective is to apply MOCOCO concepts to e-learning. After a short presentation of MOCOCO (Mobility, Cooperation, Contextualization and IMERA (Mobile Interaction in the Augmented Real Environment principles we will discuss their use in a project called HMTD (Help Me To Do whose aim is to use wearable computer for a framework of activities of better use, maintenance and repairing of professional appliances. We will successively describe m-learning scope, contextualization and cooperation advantages as well as learning methods. A case study of configuration of wearable computer and its peripherals, taking into account context, in-situ storage, traceability and regulation in these activities finishes this paper.

  2. Relationship of Mobile Learning Readiness to Teacher Proficiency in Classroom Technology Integration

    Science.gov (United States)

    Christensen, Rhonda; Knezek, Gerald

    2016-01-01

    Mobile learning readiness as a new aspect of technology integration for classroom teachers is confirmed through the findings of this study to be significantly aligned with well-established measures based on older information technologies. The Mobile Learning Readiness Survey (MLRS) generally exhibits the desirable properties of step-wise increases…

  3. Using Mobile Learning in Free-Choice Educational Settings to Enhance Ecological Literacy

    Science.gov (United States)

    Aguayo, Claudio; Eames, Chris

    2017-01-01

    This article presents the case for using mobile technologies to facilitate the integration of classroom and outside-of-classroom learning experiences designed to enhance the ecological literacy of primary school students and their parents. There is growing evidence supporting the transformative potential of mobile learning technologies and tools…

  4. Pre-Service Teachers' Intention to Adopt Mobile Learning: A Motivational Model

    Science.gov (United States)

    Baydas, Ozlem; Yilmaz, Rabia M.

    2018-01-01

    This study proposes a model for determining preservice teachers' intentions to adopt mobile learning from a motivational perspective. Data were collected from 276 preservice teachers and analyzed by structural equation modeling. A model capable of explaining 87% of the variance in preservice teachers' intention to adopt mobile learning was…

  5. Effects of Practice Type in the Here and Now Mobile Learning Environment

    Science.gov (United States)

    Tutty, Jeremy I.; Martin, Florence

    2014-01-01

    This generation of technology is characterized by mobile and portable devices such as smartphones and tablet computers with wireless broadband access. Mobile technologies enable a new kind of learning called "here and now learning," where learners have access to information anytime and anywhere to perform authentic activities in the…

  6. Mobile Learning in Distance Education: Utility or Futility?

    Science.gov (United States)

    Koole, Marguerite; McQuilkin, Janice Letkeman; Ally, Mohamed

    2010-01-01

    Can mobile technology improve flexibility and quality of interaction for graduate students in distance programs? This paper reports the results of an innovative study exploring the usability, learning, and social interaction of mobile access to online course materials at a Canadian distance education university. Through a system called MobiGlam,…

  7. The Add-On Impact of Mobile Applications in Learning Strategies: A Review Study

    Science.gov (United States)

    Jeng, Yu-Lin; Wu, Ting-Ting; Huang, Yueh-Min; Tan, Qing; Yang, Stephen J. H.

    2010-01-01

    Mobile devices are more powerful and portable nowadays with plenty of useful tools for assisting people to handle daily life. With the advance of mobile technology, the issue of mobile learning has been widely investigated in e-learning research. Many researches consider it is important to integrate pedagogical and technical strengths of mobile…

  8. Mobile Learning Platform

    DEFF Research Database (Denmark)

    Annan, Nana Kofi; Ofori-Dwumfou, George; Falch, Morten

    2012-01-01

    on the first experiences gained by both teachers and students by asking the following questions: What are the perceptions of teachers on m-learning? What are the effects of m-learning on students? What does m-learning contribute to face-to-face teaching and learning? Questionnaires were administered...

  9. How To Design a Mobile Application to Enhance Teaching and Learning?

    Directory of Open Access Journals (Sweden)

    Dothang Truong

    2014-05-01

    Full Text Available The rapid growth of mobile devices, especially smart phones, has changed the way instructors deliver instructions and students learn class materials. Many universities initiate promoting economic transformation by working to eliminate barriers to educational attainment through incorporating new technologies to enhance the delivery of instructions and student learning outcomes. The purpose of this research is to explore the usage of mobile applications in higher education and develop an application to help college students understand better the class materials, and thereby, enhance their learning outcomes. The detailed description, design, and interface of the application are presented along with dissemination plan.

  10. Fractal Adaptive Web Service for Mobile Learning

    Directory of Open Access Journals (Sweden)

    Ichraf Tirellil

    2006-06-01

    Full Text Available This paper describes our proposition for adaptive web services which is based on configurable, re-usable adaptive/personalized services. To realize our ideas, we have developed an approach for designing, implementing and maintaining personal service. This approach enables the user to accomplish an activity with a set of services answering to his preferences, his profiles and to a personalized context. In this paper, we describe the principle of our approach that we call fractal adaptation approach, and we discuss the implementation of personalization services in the context of mobile and collaborative scenario of learning. We have realized a platform in this context -a platform for mobile and collaborative learning- based on fractal adaptable web services. The platform is tested with a population of students and tutors, in order to release the gaps and the advantages of the approach suggested.

  11. Mobile Technology: Students Perceived Benefits of Apps for Learning Neuroanatomy

    Science.gov (United States)

    Morris, N.P.; Lambe, J.; Ciccone, J.; Swinnerton, B.

    2016-01-01

    Technology-enhanced learning is expanding rapidly because of research showing the benefits for learners in terms of engagement, convenience, attainment and enjoyment. Mobile learning approaches are also gaining in popularity, particularly during practical classes and clinical settings. However, there are few systematic studies evaluating the…

  12. The Use of Mobile Phone in English Language Lesson: A Shift from Teacher-Centred to Student-Centred through Mobile Learning

    Directory of Open Access Journals (Sweden)

    Kurniawan Mozes

    2018-01-01

    Full Text Available Most area of life requires changes. One of the things changes from time to time is learning method or strategy. In educational sector, especially in Teaching English to Speaker of Other Language (TESOL, teachers are demanded to have creative and innovative ways to teach language other than their own mother tongue in order to maintain pupils’ interest, creativity and learning outcomes. One alternative way to teach English is by integrating technology particularly mobile phone. However, there still questions on what is going on if teachers allow student to access mobile phone during class and how it can be done. This study aims to enrich teachers’ knowledge and broaden the paradigm of using mobile learning method serving the digital native generation in TESOL. A reflective analysis was done in collaboration with literature support to provide a clear image of mobile learning done in English class at a particular study program of Universitas Kristen Satya Wacana, Indonesia. The result showed that students’ need a transformation of teaching learning process, students can be engaged more actively on learning by using mobile phone and some possible activities are proposed for supporting student-centred instruction.

  13. Using an improved association rules mining optimization algorithm in web-based mobile-learning system

    Science.gov (United States)

    Huang, Yin; Chen, Jianhua; Xiong, Shaojun

    2009-07-01

    Mobile-Learning (M-learning) makes many learners get the advantages of both traditional learning and E-learning. Currently, Web-based Mobile-Learning Systems have created many new ways and defined new relationships between educators and learners. Association rule mining is one of the most important fields in data mining and knowledge discovery in databases. Rules explosion is a serious problem which causes great concerns, as conventional mining algorithms often produce too many rules for decision makers to digest. Since Web-based Mobile-Learning System collects vast amounts of student profile data, data mining and knowledge discovery techniques can be applied to find interesting relationships between attributes of learners, assessments, the solution strategies adopted by learners and so on. Therefore ,this paper focus on a new data-mining algorithm, combined with the advantages of genetic algorithm and simulated annealing algorithm , called ARGSA(Association rules based on an improved Genetic Simulated Annealing Algorithm), to mine the association rules. This paper first takes advantage of the Parallel Genetic Algorithm and Simulated Algorithm designed specifically for discovering association rules. Moreover, the analysis and experiment are also made to show the proposed method is superior to the Apriori algorithm in this Mobile-Learning system.

  14. Management's Perspective on Critical Success Factors Affecting Mobile Learning in Higher Education Institutions--An Empirical Study

    Science.gov (United States)

    Alrasheedi, Muasaad; Capretz, Luiz Fernando; Raza, Arif

    2016-01-01

    Mobile learning (m-Learning) is considered to be one of the fastest growing learning platforms. The immense interest in m-Learning is attributed to the incredible rate of growth of mobile technology and its proliferation into every aspect of modern life. Despite this, m-Learning has not experienced a similar adoption rate in the education sector,…

  15. Reflections on Ways Forward for Addressing Ethical Concerns in Mobile Learning Research

    Science.gov (United States)

    Wishart, Jocelyn

    2016-01-01

    This paper reflects on a decade of discussions about the range of ethical issues arising in mobile learning research. Research into the educational potential of mobile, handheld technologies to enhance teaching and learning has been regularly frustrated by lecturers' and teachers' concerns about how their students might use such devices. At other…

  16. Blended Learning via Mobile Social Media & Implementation of "EDMODO" in Reading Classes

    Science.gov (United States)

    Yagci, Tahsin

    2015-01-01

    Almost there is nowhere that we don't use permeated smart technology. Increasingly developing mobile and wireless innovations forced us to integrate them to all fields in our lives. The latest trend in education is now blended learning and applications of mobile learning in educational environments. Pervasive and augmented usage of social media…

  17. Mobile Augmented Reality as Usability to Enhance Nurse Prevent Violence Learning Satisfaction.

    Science.gov (United States)

    Hsu, Han-Jen; Weng, Wei-Kai; Chou, Yung-Lang; Huang, Pin-Wei

    2018-01-01

    Violence in hospitals, nurses are at high risk of patient's aggression in the workplace. This learning course application Mobile Augmented Reality to enhance nurse to prevent violence skill. Increasingly, mobile technologies introduced and integrated into classroom teaching and clinical applications. Improving the quality of learning course and providing new experiences for nurses.

  18. Analysis of Social Media Influencers and Trends on Online and Mobile Learning

    Science.gov (United States)

    Shen, Chien-wen; Kuo, Chin-Jin; Ly, Pham Thi Minh

    2017-01-01

    Although educational practitioners have adopted social media to their online or mobile communities, little attention has been paid to investigate the social media messages related to online or mobile learning. The purpose of this research is to identify social media influencers and trends by mining Twitter posts related to online learning and…

  19. The Impact of Experiencing a Mobile Game on Teachers' Attitudes towards Mobile Learning

    Science.gov (United States)

    Meishar-Tal, Hagit; Ronen, Miky

    2017-01-01

    This paper describes a workshop held as part of preparations for a large scale implementation of a mobile game designed to support learning of the topic "my hometown." The study reveals teachers' attitudes towards the incorporation of smartphones in teaching and learning in school and whether these attitudes changed after experiencing…

  20. Investigating the Value of Personalization in a Mobile Learning System

    Science.gov (United States)

    Kalloo, Vani; Mohan, Permanand

    2015-01-01

    This paper investigates the potential benefits of personalization in a mobile learning environment for high school students learning mathematics. Personalization was expected to benefit the students in two main ways. These are improving their performance in mathematics and making navigation of the application easier. Personalization was…

  1. Mobile Learning Practice in Higher Education in Nepal

    Science.gov (United States)

    Parajuli, Krishna Prasad

    2016-01-01

    During the 15 years of this current century, mobile technology has become a leading technology in the support of educational outcomes. This study investigated the mobile learning practices among undergraduates in higher education in the semi-urban and rural areas of the Gorkha district of Nepal. The objectives were to explore the availability of…

  2. Effects of mobile gaming patterns on learning outcomes: a literature review

    NARCIS (Netherlands)

    Schmitz, Birgit; Klemke, Roland; Specht, Marcus

    2013-01-01

    Schmitz, B., Klemke, R., & Specht, M. (2012). Effects of mobile gaming patterns on learning outcomes: A literature review. International Journal of Technology Enhanced Learning, 4(5-6), 345-358. doi:10.1504/IJTEL.2012.051817

  3. Assessment of learning powered mobility use--applying grounded theory to occupational performance.

    Science.gov (United States)

    Nilsson, Lisbeth; Durkin, Josephine

    2014-01-01

    Collaboration by two grounded theory researchers, who each had developed a learning continuum instrument, led to the emergence of a new tool for assessment of learning powered mobility use. We undertook a rigorous process of comparative reanalysis that included merging, modifying, and expanding our previous research findings. A new instrument together with its facilitating strategies emerged in the course of revisits to our existing rich account of data taken from real environment powered mobility practice over an extensive time period. Instrument descriptors, categories, phases, and stages allow a facilitator to assess actual phase and plot actual occupational performance and provide a learner with the just right challenge through the learning process. Facilitating strategies are described for each of the phases and provide directions for involvement during learner performance. The learning approach is led by a belief system that the intervention is user-led, working in partnership and empowering the learner. The new assessment tool is inclusive of every potential powered mobility user because it focuses on the whole continuum of the learning process of powered mobility use from novice to expert. The new tool was appraised by clinicians and has been used successfully in clinical practice in the United Kingdom and Sweden.

  4. User Acceptance of Mobile Technology: A Campus-Wide Implementation of Blackboard's Mobile™ Learn Application

    Science.gov (United States)

    Chen, Baiyun; Sivo, Stephen; Seilhamer, Ryan; Sugar, Amy; Mao, Jin

    2013-01-01

    Mobile learning is a fast growing trend in higher education. This study examined how an extended technology acceptance model (TAM) could evaluate and predict the use of a mobile application in learning. A path analysis design was used to measure the mediating effects on the use of Blackboard's Mobile™ Learn application in coursework (N = 77). The…

  5. MobilED: a mobile tools and services platform for formal and informal learning

    CSIR Research Space (South Africa)

    Ford, M

    2009-03-01

    Full Text Available technologies could be used for teaching and learning within and outside the school context. The applicability of mobile phones in an educational environment is examined, with a specific focus on the differences and similarities between the developing...

  6. Mobile, ubiquitous, and pervasive learning fundaments, applications, and trends

    CERN Document Server

    2016-01-01

    This book is concerned with the mobile, ubiquitous, and pervasive learning arena. It present a collection of works corresponding to four categories: reviews, studies, conceptual proposals, and approaches. As a result of the submission and revision processes eight manuscripts were accepted and organized into the aforementioned four parts as follows: ·Review: a couple of chapters offer a survey of related works. One concerns with the diversity of mobile, ubiquitous, and pervasive labor, where interested findings are unveiled based on correlations. Other focuses on adaptive and adaptable architectures that are suitable to implement ubiquitous learning sceneries, whose contribution represents a model of a domain specific architecture. ·Studies: two chapters explore issues related to the effect of question styles made through smartphones and tablets, and the disposition of teachers to exploit mobile devices at classroom. ·Conceptual: a pair of chapters offer a given proposal, the first to develop adaptive mobil...

  7. PENGEMBANGAN APLIKASI MOBILE LEARNING BERBASIS KEBUDAYAAN NASIONAL (BIMAYANA UNTUK PEMBELAJARAN MATA KULIAH AKUNTANSI KEUANGAN

    Directory of Open Access Journals (Sweden)

    Iwan Koerniawan

    2016-12-01

    Full Text Available The purpose of this study is developing mobile learning BIMAYANA for learning financial accounting with valid criteria. This study is a Research and Development. The development of research using a modification of the 4D model into 3D with the define (definition, design (planning, and development (development. mobile learning BIMAYANA financial accounting subject first tested the validation by media experts, subject matter experts and also questionnaire responses of college students. Retrieved scoring average 85.2% validation of subject matter experts, media expert validation 89.2%, 85.2% votes college student responses, so a decent media mobile learning BIMAYANA is used with very good category

  8. Learning English Vocabulary in a Mobile Assisted Language Learning (MALL Environment: A Sociocultural Study of Migrant Women

    Directory of Open Access Journals (Sweden)

    Kham Sila Ahmad

    2015-05-01

    Full Text Available This paper reports on a case study of a group of six non-native English speaking migrant women’s experiences learning English vocabulary in a mobile assisted language learning (MALL environment at a small community centre in Western Australia. A sociocultural approach to learning vocabulary was adopted in designing the MALL lessons that the women undertook. The women provided demographic information, responded to questions in a pre-MALL semi-structured interview, attended the MALL lessons, and completed a post-MALL semi-structured interview. This study explores the sociocultural factors that affect migrant women’s language learning in general, and vocabulary in particular. The women’s responses to MALL lessons and using the tablet reveal a positive effect in their vocabulary learning.

  9. Students' Acceptance of Using Smartphone in a Mobile Learning Context

    Science.gov (United States)

    Moh, Chiou

    2015-01-01

    Development of mobile phones provides the students a different learning choice compared to studying in a traditional classroom. This study investigated undergraduate students' experiences with using their smartphones to receive learning contents for the improvement of their computer literacy. Through a survey and a pretest and posttest, the…

  10. From e-Learning to m-learning : A MOOC case study

    NARCIS (Netherlands)

    Rothkrantz, L.J.M.

    2015-01-01

    Technically e-learning material can be downloaded from a PC environment to a mobile phone environment. But the context, environment, physical limitations of a mobile phone, sets limits to a mobile learning environment. The didactic model cannot be transferred usually from e-learning to mobile

  11. Open Courses, Informal, Social Learning and Mobile Photography

    Science.gov (United States)

    McGuire, Mark

    2016-01-01

    This paper provides an overview of MOOCs (Massive Open Online Courses) and contextualizes them within the broader trends of open, informal and mobile learning. It then discuss Phonar Nation, a free, open, non-credit five-week photography course that was offered twice in 2014 using mobile media to reach youth from 12-18 years of age. The author…

  12. Learning English Using Children's Stories in Mobile Devices

    Science.gov (United States)

    Cavus, Nadire; Ibrahim, Dogan

    2017-01-01

    The topic of this paper is to describe the development of an interactive application that can be used in teaching English as a second language using children's stories in mobile devices. The aim of this experimental study has been to find out the potential of using the developed interactive mobile application in improving the learning skills such…

  13. University Students' Behavioral Intention to Use Mobile Learning: Evaluating the Technology Acceptance Model

    Science.gov (United States)

    Park, Sung Youl; Nam, Min-Woo; Cha, Seung-Bong

    2012-01-01

    As many Korean universities have recommended the implementation of mobile learning (m-learning) for various reasons, the number of such tertiary learning opportunities has steadily grown. However, little research has investigated the factors affecting university students' adoption and use of m-learning. A sample of 288 Konkuk university students…

  14. Object-oriented user interfaces for personalized mobile learning

    CERN Document Server

    Alepis, Efthimios

    2014-01-01

    This book presents recent research in mobile learning and advanced user interfaces. It is shown how the combination of this fields can result in personalized educational software that meets the requirements of state-of-the-art mobile learning software. This book provides a framework that is capable of incorporating the software technologies, exploiting a wide range of their current advances and additionally investigating ways to go even further by providing potential solutions to future challenges. The presented approach uses the well-known Object-Oriented method in order to address these challenges. Throughout this book, a general model is constructed using Object-Oriented Architecture. Each chapter focuses on the construction of a specific part of this model, while in the conclusion these parts are unified. This book will help software engineers build more sophisticated personalized software that targets in mobile education, while at the same time retaining a high level of adaptivity and user-friendliness w...

  15. Design and Implementation of Mobile Learning System for Soldiers’ Vocational Skill Identification Based on Android

    Science.gov (United States)

    Ma, Jinqiang

    2017-09-01

    To carry out the identification of the professional skills of the soldiers is to further promote the regularization of the needs of the fire brigade, in accordance with the “public security active forces soldiers professional skills identification implementation approach” to meet the needs of candidates for mobile learning to solve the paper learning materials bring a lot of inconvenience; This article uses the Android technology to develop a set of soldiers professional skills Identification Theory learning app, the learning software based on mobile learning, learning function is perfect, you can learn to practice, to achieve the goal of learning at any time, to enhance the soldier's post ability has a good practical value.

  16. The Future of Learning: From eLearning to mLearning.

    Science.gov (United States)

    Keegan, Desmond

    The future of electronic learning was explored in an analysis that viewed the provision of learning at a distance as a continuum and traced the evolution from distance learning to electronic learning to mobile learning in Europe and elsewhere. Special attention was paid to the following topics: (1) the impact of the industrial revolution, the…

  17. Reflections on Distributive Leadership for Work-Based Mobile Learning of Canadian Registered Nurses

    Science.gov (United States)

    Fahlman, Dorothy

    2017-01-01

    The ubiquity, flexibility, and accessibility of mobile devices can transform how registered nurses in Canada learn beyond the confines of traditional education/training boundaries in their work settings. Many Canadian registered nurses have actively embraced mobile technologies for their work-based learning to meet their competency requirements…

  18. A Review of Models and Frameworks for Designing Mobile Learning Experiences and Environments

    Science.gov (United States)

    Hsu, Yu-Chang; Ching, Yu-Hui

    2015-01-01

    Mobile learning has become increasingly popular in the past decade due to the unprecedented technological affordances achieved through the advancement of mobile computing, which makes ubiquitous and situated learning possible. At the same time, there have been research and implementation projects whose efforts centered on developing mobile…

  19. An Intelligent Mobile Location-Aware Book Recommendation System that Enhances Problem-Based Learning in Libraries

    Science.gov (United States)

    Chen, Chih-Ming

    2013-01-01

    Despite rapid and continued adoption of mobile devices, few learning modes integrate with mobile technologies and libraries' environments as innovative learning modes that emphasize the key roles of libraries in facilitating learning. In addition, some education experts have claimed that transmitting knowledge to learners is not the only…

  20. Augmented Reality and Mobile Pedestrian Navigation with Heritage thematic contents: Perception of learning

    Directory of Open Access Journals (Sweden)

    Jorge Joo Nagata

    2017-03-01

    Full Text Available By creating a mobile learning app about heritage elements, related to the implementation of resources such as Augmented Reality (AR and Mobile Pedestrian Navigation (MPN, some training process has been developed in mobility contexts, linked to the territorial information on the historical and cultural patrimony corresponding to the cities of Salamanca (Spain and Santiago (Chile. The software development focuses on two major areas: the first is the determination of the territorial scenarios, generating a database that can be used in mobile contexts; the second is focused on the design and the development of the AR-MPN application, defining its architecture, functionality, interface and implementation. The results are the construction of flexible software in a mobile environment that allows the presentation of contents on the historical heritage of the selected cities. In a complementary way, the determination of the effectiveness of the application is carried out within a context of situated and mobile learning. From the students’ perception, both the mobile application and the developed learning are evaluated, using an instrument (questionnaire, consulting dimensions such as the hardware, the software and the patrimonial contents as part of the educational process in a mobile and localized context. The results establish that there is a positive evaluation around the tools and the implemented experiences, allowing the generation of new learning methodologies mediated in mobile contexts.

  1. The Design and Implementation of Authentic Learning with Mobile Technology in Vocational Nursing Practice Course

    Science.gov (United States)

    Pu, Ying-Hung; Wu, Ting-Ting; Chiu, Po-Sheng; Huang, Yueh-Min

    2016-01-01

    In recent years, along with the development of mobile technology, vocational nursing education has improved greatly. In light of this emerging mobile technology, it brings the clinical practice of vocational nursing education closer to authentic learning than ever. In fact, some studies revealed that learners' learn states and learning outcomes…

  2. The Impact of Social Presence on Learners' Satisfaction in Mobile Learning

    Science.gov (United States)

    Alsadoon, Elham

    2018-01-01

    Distributing learning completely through mobile courses is a new trend. Social presence has been identified as a significant predictor of learner satisfaction with online learning. It is a key element that improves learner satisfaction with online learning (Cobb, 2009; Reio & Crim, 2013). This study explores whether social presence is inherent…

  3. An Experimental Study of the Use of Design Thinking as a Requirements Elicitation Approach for Mobile Learning Environments

    Directory of Open Access Journals (Sweden)

    Carla Silva

    2015-04-01

    Full Text Available Mobile learning (m-learning is a research field that aims to analyze how mobile devices can contribute to learning. The development of software for mobile devices to support learning is essential for an effective implementation of m-learning or mobile learning environments (MLE. Requirements Engineering processes need to include activities that provoke creativity in the stakeholders to conceive MLEs that actually modify and improve the teaching and learning process. In this context, this paper presents a process for requirements elicitation and documentation of mobile learning environments. This process is based on the concepts of the Design Thinking process that provides a methodology to elicit customer needs, producing simple prototypes that eventually converge to innovative solutions. An experiment was conducted to evaluate if the proposed process contributes to create MLEs that present distinctive and interesting characteristics when compared to existing solutions for a specific problem.

  4. Mobile Web 2.0 in the Workplace: A Case Study of Employees' Informal Learning

    Science.gov (United States)

    Gu, Jia; Churchill, Daniel; Lu, Jie

    2014-01-01

    Employees' informal learning in the workplace warrants more attention, and such learning could benefit from the latest mobile technologies such as Web 2.0 applications, which have increasingly been utilized and have the potential to enhance learning outcomes. This multiple-case study examined the impact of mobile Web 2.0 applications on…

  5. Development of a Mobile Learning System Based on a Collaborative Problem-Posing Strategy

    Science.gov (United States)

    Sung, Han-Yu; Hwang, Gwo-Jen; Chang, Ya-Chi

    2016-01-01

    In this study, a problem-posing strategy is proposed for supporting collaborative mobile learning activities. Accordingly, a mobile learning environment has been developed, and an experiment on a local culture course has been conducted to evaluate the effectiveness of the proposed approach. Three classes of an elementary school in southern Taiwan…

  6. Student use and pedagogical impact of a mobile learning application.

    Science.gov (United States)

    Teri, Saskia; Acai, Anita; Griffith, Douglas; Mahmoud, Qusay; Ma, David W L; Newton, Genevieve

    2014-01-01

    Mobile learning (m-learning) is a relevant innovation in teaching and learning in higher education. A mobile app called NutriBiochem was developed for use in biochemistry and nutrition education for students in a second year Biochemistry and Metabolism course. NutriBiochem was accessed through smartphones, tablets, or computers. Students were surveyed upon completion of the final exam (n = 88). Survey questions assessed frequency of use, motivations for use, and perceptions of app usefulness. The pedagogical impact of NutriBiochem was evaluated by measuring the relationship between frequency of use and final course grade. Just over half of the students used the app, and ∼80% of users accessed the app moderately or infrequently. Smartphones were the most common device and the preferred device on which to access the app. There were no statistical differences in mean final grade between users and nonusers. Students with higher comfort levels with technology accessed the app more broadly than those with lower level of comfort with technology. Over 75% of students agreed that NutriBiochem was a useful learning tool, but fewer (∼45%) felt it helped them perform better in the course. The findings of this study are important, as they suggest that NutriBiochem is an effective study tool for students who are comfortable with technology, and access it regularly. Overall, the use of mobile applications in science education has been shown to be: 1) effective in enhancing students' learning experience; 2) relevant and important as an emergent method of learning given modern pressures facing higher education; and, 3) met with positive student attitudes and perceptions in terms of adopting and using such technology for educational purposes. © 2013 by The International Union of Biochemistry and Molecular Biology.

  7. Utilizing Mobile Devices to Enrich the Learning Style of Students

    Science.gov (United States)

    McGovern, Enda F.; Luna-Nevarez, Cuauhtemoc; Baruca, Arne

    2017-01-01

    As digital technologies evolve in education, business faculty have increased access to an extensive range of mobile devices and online applications to help them inspire students' passion for learning. Adopting new digital approaches to teaching can also enhance the learning style of students who are immersed in the use of digital devices. How can…

  8. Using Assessment for Learning Mathematics with Mobile Tablet Based Solutions

    Directory of Open Access Journals (Sweden)

    Ghislain Maurice Norbert Isabwe

    2014-03-01

    Full Text Available This article discusses assessment for learning in mathematics subjects. Teachers of large classes face the challenge of regularly assessing studentsཿ ongoing mathematical learning achievements. Taking the complexity of assessment and feedback for learning as a background, we have developed a new approach to the assessment for learning mathematics at university level. We devised mobile tablet technology supported assessment processes, and we carried out user studies in both Rwanda and Norway. Results of our study indicated that students found it fruitful to be involved in assessing other studentsཿ mathematics work, i.e. assessing fellow studentsཿ answers to mathematical tasks. By being involved in the assessment process, the students expected mathematical learning gains. Their providing and obtaining of feedback to/from their fellow students using technology supported tools were highly appreciated as regards their own mathematical learning process.

  9. Hybrid Method for Mobile learning Cooperative: Study of Timor Leste

    Science.gov (United States)

    da Costa Tavares, Ofelia Cizela; Suyoto; Pranowo

    2018-02-01

    In the modern world today the decision support system is very useful to help in solving a problem, so this study discusses the learning process of savings and loan cooperatives in Timor Leste. The purpose of the observation is that the people of Timor Leste are still in the process of learning the use DSS for good saving and loan cooperative process. Based on existing research on the Timor Leste community on credit cooperatives, a mobile application will be built that will help the cooperative learning process in East Timorese society. The methods used for decision making are AHP (Analytical Hierarchy Process) and SAW (simple additive Weighting) method to see the result of each criterion and the weight of the value. The result of this research is mobile leaning cooperative in decision support system by using SAW and AHP method. Originality Value: Changed the two methods of mobile application development using AHP and SAW methods to help the decision support system process of a savings and credit cooperative in Timor Leste.

  10. Hybrid Method for Mobile learning Cooperative: Study of Timor Leste

    Directory of Open Access Journals (Sweden)

    da Costa Tavares Ofelia Cizela

    2018-01-01

    Full Text Available In the modern world today the decision support system is very useful to help in solving a problem, so this study discusses the learning process of savings and loan cooperatives in Timor Leste. The purpose of the observation is that the people of Timor Leste are still in the process of learning the use DSS for good saving and loan cooperative process. Based on existing research on the Timor Leste community on credit cooperatives, a mobile application will be built that will help the cooperative learning process in East Timorese society. The methods used for decision making are AHP (Analytical Hierarchy Process and SAW (simple additive Weighting method to see the result of each criterion and the weight of the value. The result of this research is mobile leaning cooperative in decision support system by using SAW and AHP method. Originality Value: Changed the two methods of mobile application development using AHP and SAW methods to help the decision support system process of a savings and credit cooperative in Timor Leste.

  11. The potential use of mobile technology: enhancing accessibility and communication in a blended learning course

    OpenAIRE

    Mayisela, Tabisa

    2013-01-01

    Mobile technology is increasingly being used to support blended learning beyond computer centres. It has been considered as a potential solution to the problem of a shortage of computers for accessing online learning materials (courseware) in a blended learning course. The purpose of the study was to establish how the use of mobile technology could enhance accessibility and communication in a blended learning course. Data were solicitedfrom a purposive convenience sample of 36 students engage...

  12. Trends of Mobile Learning in Computing Education from 2006 to 2014: A Systematic Review of Research Publications

    Science.gov (United States)

    Anohah, Ebenezer; Oyelere, Solomon Sunday; Suhonen, Jarkko

    2017-01-01

    The majority of the existing research regarding mobile learning in computing education has primarily focused on studying the effectiveness of, and in some cases reporting about, implemented mobile learning solutions. However, it is equally important to explore development and application perspectives on the integration of mobile learning into…

  13. The Potential Use of Mobile Technology: Enhancing Accessibility and Communication in a Blended Learning Course

    Science.gov (United States)

    Mayisela, Tabisa

    2013-01-01

    Mobile technology is increasingly being used to support blended learning beyond computer centres. It has been considered as a potential solution to the problem of a shortage of computers for accessing online learning materials (courseware) in a blended learning course. The purpose of the study was to establish how the use of mobile technology…

  14. The Impact of Supported and Annotated Mobile Learning on Achievement and Cognitive Load

    Science.gov (United States)

    Shadiev, Rustam; Hwang, Wu-Yuin; Huang, Yueh-Min; Liu, Tzu-Yu

    2015-01-01

    We designed activities for learning English as a foreign language in a mobile learning environment with familiar authentic support for this study. Students learned at school and then applied their newly gained knowledge to solve daily life problems by first using a tablet to take pictures of objects they wished to learn about, then describing them…

  15. Personalised Learning with Mobile Technologies in Mathematics: An Exploration of Classroom Practice

    Science.gov (United States)

    Willacy, Helen; West, Amie; Murphy, Carol; Calder, Nigel

    2017-01-01

    Personalised learning is generally understood to be of benefit to students' learning. In addition, the flexible nature of mobile technologies (MTs) and the variety of available apps are seen to respond to the needs of individual students, and hence have the potential to support personalised learning. This paper reports on an aspect of a larger…

  16. Learning Goals in Didactics and Education, Inclusion and Social Mobility

    DEFF Research Database (Denmark)

    Bruun, Mette; Braüner, Ninna

    2017-01-01

    Abstract NERA 2016 Learning Goals in Didactics and Education, Inclusion, Social Mobility Ninna V. Braüner, master in general pedagogy, University College Sjælland, nvb@ucsj.dk Mette Bruun, master in general pedagogy, University College Sjælland, meb@ucsj.dk During the last 5-10 years teaching...... with centralized learning goals in didactics and education together with inclusion of children with special needs have been focus areas both nationally and internationally. In Denmark the Inclusion Act was passed in 2012 and a new school act in 2014. Several pupils with special needs are included in the school...... pupils. Even the social mobility will increase. In our project we want to discuss the hypothesis mentioned above. Which advantages and disadvantages have effective learning goals of inclusion? How can practice be developed within these frames? Teachers, educators, directors of education etc. find...

  17. "UML Quiz": Automatic Conversion of Web-Based E-Learning Content in Mobile Applications

    Science.gov (United States)

    von Franqué, Alexander; Tellioglu, Hilda

    2014-01-01

    Many educational institutions use Learning Management Systems to provide e-learning content to their students. This often includes quizzes that can help students to prepare for exams. However, the content is usually web-optimized and not very usable on mobile devices. In this work a native mobile application ("UML Quiz") that imports…

  18. The use of mobile learning by 6th-year medical students in a minimally-supported environment

    OpenAIRE

    Ken Masters; Zahra Al-Rawahi

    2012-01-01

    Objectives: The study aims to identify the impact of minimal support on medical students' mobile learning activities. Methods: The study was performed at the Sultan Qaboos University, Oman, on 129 medical students in their 7th year. The study consisted of a quantitative survey of the students, focussing on their mobile learning activities during their 6th year, while using their own mobile devices (such as smart phones) for mobile learning activities. In addition, their perceptions of barrier...

  19. Instructional Competencies Needed to Develop Instructional Strategies for Mobile Learning in Fields of Agricultural Education

    Science.gov (United States)

    Irby, Travis; Strong, Robert

    2015-01-01

    Mobile learning is an evolving form of technology-based learning. The novelty of mobile learning gives educators a new tool for evaluating how to develop effective instruction for this new medium. A Delphi study was conducted using a 30-member panel comprised of experts across 20 states. The purpose was to determine the competencies needed to…

  20. How Does the Use of Mobile Devices Affect Teachers' Perceptions on Mobile Learning?

    Science.gov (United States)

    Kim, Dong-Joong; Kim, Daesang; Choi, Sang-Ho

    2016-01-01

    The purpose of this study is to investigate the potential impact and effectiveness of mobile learning in the context of a flipped classroom and also address implications for future curriculum design. The researchers developed a mathematics curriculum featuring the use of mobile devices in the context of a flipped classroom. Thirty pre-service…

  1. The MOBO City: A Mobile Game Package for Technical Language Learning

    Directory of Open Access Journals (Sweden)

    Faranak Fotouhi-Ghazvini

    2009-04-01

    Full Text Available In this research we produced a mobile language learning game that is designed within a technical context. After conceptual analysis of the subject matter i.e. computer’s motherboard, the game was designed. The action within the game is consistent to the theme. There is a story, simplifying and exaggerating real life. Elements of control, feedback and sense of danger are incorporated into our game. By producing an engaging learning experience, vocabularies were learned incidentally. Deliberate vocabulary learning games were also added to our package to help students solve their common errors.

  2. Incorporating Speech Synthesis in the Development of a Mobile Platform for E-learning

    DEFF Research Database (Denmark)

    Roux, Justus; Scholtz, Pieter; Klop, Daleen

    2010-01-01

    training component, particularly focusing on an African language, isiXhosa. The high penetration rate of mobile phones within the African continent has created new opportunities for delivering various kinds of information, including e-learning material to communities that have not had appropriate......This presentation and accompanying demonstration focuses on the development of a mobile platform for e-learning purposes with enhanced text-to-speech capabilities. It reports on an international consortium project entitled Mobile E-learning for Africa (MELFA), which includes a reading and literacy...... infrastructures. Aspects of the mobile platform development are described paying attention to basic functionalities of the user interface, as well as to the underlying web technologies involved. Some of the main features of the literacy training module are described, such as grapheme-sound, correspondence...

  3. The Contrivance of Mobile Learning: An Actor-Network Perspective on the Emergence of a Research Field

    Science.gov (United States)

    Decuypere, Mathias; Simons, Maarten; Masschelein, Jan

    2011-01-01

    The ongoing development of mobile devices like cell phones, iPods, PDAs, and so on is seen by an increasing number of educationalists as a chance to focus on a new kind of learning. This mobile learning, as it is called, should enable students to learn while on the move. Rather than giving a genealogy of the use of mobile equipment in education,…

  4. Use of mobile learning technology among final year medical students in Kenya.

    Science.gov (United States)

    Masika, Moses Muia; Omondi, Gregory Barnabas; Natembeya, Dennis Simiyu; Mugane, Ephraim Mwatha; Bosire, Kefa Ogonyo; Kibwage, Isaac Ongubo

    2015-01-01

    Mobile phone penetration has increased exponentially over the last decade as has its application in nearly all spheres of life including health and medical education. This study aimed at assessing the use of mobile learning technology and its challenges among final year undergraduate students in the College of Health sciences, University of Nairobi. This was a cross-sectional descriptive study conducted among final year undergraduate students at the University of Nairobi, College of Health Sciences. Self-administered, anonymous questionnaires were issued to all final year students in their lecture rooms after obtaining informed consent. Data on demographics, mobile device ownership and mobile learning technology use and its challenges was collected. Data entry and analysis was done using SPSS(®). Chi-square and t-test were used for bivariate analysis. We had 292 respondents; 62% were medical students, 16% were nursing students, 13% were pharmacy students and 9% were dental surgery students. The majority were female (59%) and the average age was 24 years. Eighty eight percent (88%) of the respondents owned a smart device and nearly all of them used it for learning. 64% of the respondents used medical mobile applications. The main challenges were lack of a smart device, lack of technical know-how in accessing or using apps, sub-optimal internet access, cost of acquiring apps and limited device memory. Mobile learning is increasingly popular among medical students and should be leveraged in promoting access and quality of medical education.

  5. Authoring and Enactment of Mobile Pyramid-Based Collaborative Learning Activities

    Science.gov (United States)

    Manathunga, Kalpani; Hernández-Leo, Davinia

    2018-01-01

    Collaborative learning flow patterns (CLFPs) formulate best practices for the orchestration of activity sequences and collaboration mechanisms that can elicit fruitful social interactions. Mobile technology features offer opportunities to support interaction mediation and content accessibility. However, existing mobile collaborative learning…

  6. Learning anatomy via mobile augmented reality: Effects on achievement and cognitive load.

    Science.gov (United States)

    Küçük, Sevda; Kapakin, Samet; Göktaş, Yüksel

    2016-10-01

    Augmented reality (AR), a new generation of technology, has attracted the attention of educators in recent years. In this study, a MagicBook was developed for a neuroanatomy topic by using mobile augmented reality (mAR) technology. This technology integrates virtual learning objects into the real world and allow users to interact with the environment using mobile devices. The purpose of this study was to determine the effects of learning anatomy via mAR on medical students' academic achievement and cognitive load. The mixed method was applied in the study. The random sample consisted of 70 second-year undergraduate medical students: 34 in an experimental group and 36 in a control group. Academic achievement test and cognitive load scale were used as data collection tool. A one-way MANOVA test was used for analysis. The experimental group, which used mAR applications, reported higher achievement and lower cognitive load. The use of mAR applications in anatomy education contributed to the formation of an effective and productive learning environment. Student cognitive load decreased as abstract information became concrete in printed books via multimedia materials in mAR applications. Additionally, students were able to access the materials in the MagicBook anytime and anywhere they wanted. The mobile learning approach helped students learn better by exerting less cognitive effort. Moreover, the sensory experience and real time interaction with environment may provide learning satisfaction and enable students to structure their knowledge to complete the learning tasks. Anat Sci Educ 9: 411-421. © 2016 American Association of Anatomists. © 2016 American Association of Anatomists.

  7. The Impact of Mobile Learning on ESP Learners' Performance

    Science.gov (United States)

    Alkhezzi, Fahad; Al-Dousari, Wadha

    2016-01-01

    This study explores the impact of using mobile phone applications, namely Telegram Messenger, on teaching and learning English in an ESP context. The main objective is to test whether using mobile phone applications have an impact on ESP learners' performance by mainly investigating the influence such teaching technique can have on learning…

  8. Exploring Mobile Apps for English Language Teaching and Learning

    Science.gov (United States)

    Zou, Bin; Li, Jiaying

    2015-01-01

    Many recent studies have shown that mobile learning can provide potential possibilities for foreign language learners to practice language skills on their smart mobile phones and tablet PCs (e.g. Chang & Hsu, 2011; Egbert, Akasha, Huff, & Lee, 2011; Hoven & Palalas, 2011; Stockwell, 2010). A number of apps have been created and used…

  9. Exploring gender differences on general and specific computer self-efficacy in mobile learning adoption

    OpenAIRE

    Bao, Yukun; Xiong, Tao; Hu, Zhongyi; Kibelloh, Mboni

    2014-01-01

    Reasons for contradictory findings regarding the gender moderate effect on computer self-efficacy in the adoption of e-learning/mobile learning are limited. Recognizing the multilevel nature of the computer self-efficacy (CSE), this study attempts to explore gender differences in the adoption of mobile learning, by extending the Technology Acceptance Model (TAM) with general and specific CSE. Data collected from 137 university students were tested against the research model using the structur...

  10. Deployment of Mobile Learning Course Materials to Android Powered Mobile Devices

    Science.gov (United States)

    Chao, Lee

    2012-01-01

    The objective of this article is to facilitate mobile teaching and learning by providing an alternative course material deployment method. This article suggests a course material deployment platform for small universities or individual instructors. Different from traditional course material deployment methods, the method discussed deploys course…

  11. Interactive Mobile Learning: A Pilot Study of a New Approach for Sport Science and Medical Undergraduate Students

    Science.gov (United States)

    Bruce-Low, S. S.; Burnet, S.; Arber, K.; Price, D.; Webster, L.; Stopforth, M.

    2013-01-01

    Mobile learning has increasingly become interwoven into the fabric of learning and teaching in the United Kingdom higher education sector, and as technological issues become addressed, this phenomena has accelerated. The aim of the study was to examine whether learning using a mobile learning device (Samsung NC10 Netbook) loaded with interactive…

  12. Using Mobile Phones to Promote Lifelong Learning among Rural Women in Southern India

    Science.gov (United States)

    Balasubramanian, K.; Thamizoli, P.; Umar, Abdurrahman; Kanwar, Asha

    2010-01-01

    This article is an attempt to study the role of mobile phones in the non-formal and informal context among rural women from resource poor communities. In particular, it focuses on the women's control over the mobile phone as a learning tool through the domestication of technologies. The distance learning, gender dimensions, and use of technologies…

  13. VARK learning preferences and mobile anatomy software application use in pre-clinical chiropractic students.

    Science.gov (United States)

    Meyer, Amanda J; Stomski, Norman J; Innes, Stanley I; Armson, Anthony J

    2016-05-06

    Ubiquitous smartphone ownership and reduced face-to-face teaching time may lead to students making greater use of mobile technologies in their learning. This is the first study to report on the prevalence of mobile gross anatomy software applications (apps) usage in pre-clinical chiropractic students and to ascertain if a relationship exists between preferred learning styles as determined by the validated VARK(©) questionnaire and use of mobile anatomy apps. The majority of the students who completed the VARK questionnaire were multimodal learners with kinesthetic and visual preferences. Sixty-seven percent (73/109) of students owned one or more mobile anatomy apps which were used by 57 students. Most of these students owned one to five apps and spent less than 30 minutes per week using them. Six of the top eight mobile anatomy apps owned and recommended by the students were developed by 3D4Medical. Visual learning preferences were not associated with time spent using mobile anatomy apps (OR = 0.40, 95% CI 0.12-1.40). Similarly, kinesthetic learning preferences (OR = 1.88, 95% CI 0.18-20.2), quadmodal preferences (OR = 0.71, 95% CI 0.06-9.25), or gender (OR = 1.51, 95% CI 0.48-4.81) did not affect the time students' spent using mobile anatomy apps. Learning preferences do not appear to influence students' time spent using mobile anatomy apps. Anat Sci Educ 9: 247-254. © 2015 American Association of Anatomists. © 2015 American Association of Anatomists.

  14. A Review on the Use and Perceived Effects of Mobile Blogs on Learning in Higher Educational Settings

    DEFF Research Database (Denmark)

    Norman, Helmi; Din, Rosseni; Nordin, Norazah

    2014-01-01

    Mobile technology is affecting the way we learn and teach in higher education. An interesting mobile tool for supporting learning and instruction is by using mobile blogs or “moblogs”. This review focuses on existing studies implementing moblogs for learning purposes in higher educational settings...... for moblog usage were identified, namely: (i) moblogs were used for context-sensitive learning; (ii) for collaboration in groups; (iii) as a tool for interaction and communication for learning; (iv) as personal learning diaries; (v) to facilitate learning at students’ own time and pace; (vi) as a tool...... for feedback on instruction; and (vii) for reflections in learning. Meanwhile, three categories were discovered for perceived effects of moblogs, which are: (i) perceived affective effects in terms of satisfaction and attitude; (ii) perceived social effects on students; and (iii) negative perception of moblog...

  15. The educational effects of mobile learning on students of medical sciences: A systematic review in experimental studies.

    Science.gov (United States)

    Koohestani, Hamid Reza; Soltani Arabshahi, Seyed Kamran; Fata, Ladan; Ahmadi, Fazlollah

    2018-04-01

    The demand for mobile learning in the medical science educational program is increasing. The present review study gathers evidence highlighted by the experimental studies on the educational effects of mobile learning for medical science students. The study was carried out as a systematic literature search published from 2007 to July 2017 in the databases PubMed/Medline, Cumulative Index to Nursing and Allied Health Literature (CINAHL), Web of Knowledge (Thomson Reuters) , Educational Resources and Information Center (ERIC), EMBASE (Elsevier), Cochrane library, PsycINFO and Google Scholar. To examine quality of the articles, a tool validated by the BEME Review was employed. Totally, 21 papers entered the study. Three main themes emerged from the content of papers: (1) improvement in student clinical competency and confidence, (2) acquisition and enhancing of students' theoretical knowledge, and (3) students' positive attitudes to and perception of mobile learning. Level 2B of Kirkpatrick hierarchy had been examined by all the papers and seven of them had reported two or more outcome levels, but level 4 was not reported in the papers. Our review showed that the students of medical sciences had positive response and attitudes to mobile learning. Moreover, implementation of mobile learning in medical sciences program might lead to valuable educational benefits and improve clinical competence and confidence along with theoretical knowledge, attitudes, and perception of mobile learning. The results indicated that mobile learning strategy in medical education can positively affect learning in all three domains of Bloom's Taxonomy.

  16. Transforming clinical imaging and 3D data for virtual reality learning objects: HTML5 and mobile devices implementation.

    Science.gov (United States)

    Trelease, Robert B; Nieder, Gary L

    2013-01-01

    Web deployable anatomical simulations or "virtual reality learning objects" can easily be produced with QuickTime VR software, but their use for online and mobile learning is being limited by the declining support for web browser plug-ins for personal computers and unavailability on popular mobile devices like Apple iPad and Android tablets. This article describes complementary methods for creating comparable, multiplatform VR learning objects in the new HTML5 standard format, circumventing platform-specific limitations imposed by the QuickTime VR multimedia file format. Multiple types or "dimensions" of anatomical information can be embedded in such learning objects, supporting different kinds of online learning applications, including interactive atlases, examination questions, and complex, multi-structure presentations. Such HTML5 VR learning objects are usable on new mobile devices that do not support QuickTime VR, as well as on personal computers. Furthermore, HTML5 VR learning objects can be embedded in "ebook" document files, supporting the development of new types of electronic textbooks on mobile devices that are increasingly popular and self-adopted for mobile learning. © 2012 American Association of Anatomists.

  17. Let's Meet at the Mobile - Learning Dialogs with a Video Conferencing Software for Mobile Devices

    Directory of Open Access Journals (Sweden)

    Hans L. Cycon

    2009-07-01

    Full Text Available Mobile phones and related gadgets in networks are omnipresent at our students, advertising itself as the platform for mobile, pervasive learning. Currently, these devices rapidly open and enhance, being soon able to serve as a major platform for rich, open multimedia applications and communication. In this report we introduce a video conferencing software, which seamlessly integrates mobile with stationary users into fully distributed multi-party conversations. Following the paradigm of flexible, user-initiated group communication, we present an integrated solution, which scales well for medium-size conferences and accounts for the heterogeneous nature of mobile and stationary participants. This approach allows for a spontaneous, location independent establishment of video dialogs, which is of particular importance in interactive learning scenarios. The work is based on a highly optimized realization of a H.264 codec.

  18. Planung einer Mobile Learning Application für medizinische Lerninhalte [Planning of a mobile learning application for medical contents

    Directory of Open Access Journals (Sweden)

    Walther, Patrick

    2013-11-01

    Full Text Available [english] Due to the high popularity of mobile devices barriers for mobile learning are becoming less. Place-and time-independent access to information is part of everyday life. The number of mobile applications is steadily growing. Currently there are more than 500,000 mobile applications, so-called apps, available for the Apple iPhone/iPad which can be downloaded in the Apple iTunes Store. More than ten percent of these apps are mobile learning applications.Before starting development of a mobile app we need to analyze all requirements accurately. This is due to the fact that there is a multiplicity of different operating systems with different functionalities. This paper shows general properties of so-called native, hybrid, and web applications and advantages and disadvantages in development and use of the finished application. In addition, current software, which supports the development of a mobile application is explained.Finally the differences of the various development options are shown based on concrete mobile applications.[german] Aufgrund der hohen Verbreitung mobiler Endgeräte werden die Barrieren für das mobile Lernen immer geringer und orts- und zeitunabhängiger Zugriff auf Informationen ist längst im Alltag angekommen. Die Zahl mobiler Applikation wächst stetig an. So stehen beispielsweise aktuell mehr als 500.000 mobile Applikationen, sogenannte Apps, für das Apple iPhone/iPad, dem Nutzer über den Apple iTunes Store bereit. Hiervon sind mehr als zehn Prozent mobile Lernapplikationen.Vor der eigentlichen Entwicklung einer App muss, u.a. aufgrund der Vielzahl mobiler Betriebssysteme und Funktionen der verschiedenen mobilen Endgeräte, zuvor eine genaue Bedarfsanalyse durchgeführt werden um die passende Entwicklungsvariante zu wählen.In diesem Beitrag werden die verschiedenen Möglichkeiten (nativ, hybrid, web zur Entwicklung einer mobilen Applikation, als auch deren Vor- und Nachteile bei der Entwicklung und Nutzung der

  19. Using iPad-Based Mobile Learning to Teach Creative Engineering within a Problem-Based Learning Pedagogy

    Science.gov (United States)

    Li, Yulong; Wang, Lixun

    2018-01-01

    This case study, noting the increasing interest in iPad-based mobile learning research and aware of the current dearth of engineering talent in the UK, aims to contribute to a still sparse area of research that links iPad use to engineering education. To achieve this, the study investigates the integration of iPad-based mobile learning…

  20. From Playing to Designing: Enhancing Educational Experiences with Location-Based Mobile Learning Games

    Science.gov (United States)

    Edmonds, Roger; Smith, Simon

    2017-01-01

    This paper presents research into the benefits and implementation strategies of integrating location-based mobile learning games in higher education courses to enhance educational experiences. Two approaches were studied: learning by playing, and learning by designing. In the first, games were developed for undergraduate courses in four discipline…

  1. Facilitating Teachers' Reuse of Mobile Assisted Language Learning Resources Using Educational Metadata

    Science.gov (United States)

    Zervas, Panagiotis; Sampson, Demetrios G.

    2014-01-01

    Mobile assisted language learning (MALL) and open access repositories for language learning resources are both topics that have attracted the interest of researchers and practitioners in technology enhanced learning (TeL). Yet, there is limited experimental evidence about possible factors that can influence and potentially enhance reuse of MALL…

  2. Mobile Resource Use in a Distance Learning Population: What Are They Really Doing on Those Devices?

    Science.gov (United States)

    Gebb, Billie Anne; Young, Zach

    2014-01-01

    Mobile device use has been soaring in recent years in all user groups. Mobile learning is no longer an optional activity for academic institutions, but a necessary endeavor. Developing a curriculum around mobile learning is essential, particularly for distance-based, non-traditional students. Understanding how students use their mobile devices is…

  3. The Pitfalls of Mobile Devices in Learning: A Different View and Implications for Pedagogical Design

    Science.gov (United States)

    Ting, Yu-Liang

    2012-01-01

    Studies have been devoted to the design, implementation, and evaluation of mobile learning in practice. A common issue among students' responses toward this type of learning concerns the pitfalls of mobile devices, including small screen, limited input options, and low computational power. As a result, mobile devices are not always perceived by…

  4. Interactive mobile learning: a pilot study of a new approach for sport science and medical undergraduate students.

    Science.gov (United States)

    Bruce-Low, S S; Burnet, S; Arber, K; Price, D; Webster, L; Stopforth, M

    2013-12-01

    Mobile learning has increasingly become interwoven into the fabric of learning and teaching in the United Kingdom higher education sector, and as technological issues become addressed, this phenomena has accelerated. The aim of the study was to examine whether learning using a mobile learning device (Samsung NC10 Netbook) loaded with interactive exercises promoted learning compared with a traditional library exercise. Using a randomized trial, 55 students from an undergraduate sports science course (n = 28) and medical course (n = 27) volunteered to participate in this study. A mixed-model design ANOVA was used to examine the percent change in test score after a 3-wk intervention. Results showed that there was a significant difference between the two courses (P science and medical students. The sports science group demonstrated proportionally greater increases in test performance when exposed to the mobile interactive intervention compared with the traditional library approach. Qualitative data suggest an increased level of engagement with the Netbooks due to the stimulating interactive content. In conclusion, the Netbooks were an effective additional learning tool, significantly enhancing knowledge and understanding in students. Further research should ensure that participants are assessed for preferred learning styles, the subjective task value of expectancy value, and readiness for mobile learning to ascertain if this has an effect on the potential for using mobile learning and interactivity.

  5. Conjoint Analysis for Mobile Devices for Ubiquitous Learning in Higher Education: The Korean Case

    Science.gov (United States)

    Lee, Hyeongjik

    2013-01-01

    Despite the increasing importance of mobile devices in education, the essential features of these devices for ubiquitous learning have not been empirically addressed. This study empirically investigated the necessary conditions for using mobile devices as an educational tool for ubiquitous learning in higher education by a conjoint method. The…

  6. Mobile Devices, Learning and Clinical Workplaces: Medical Student Use of Smartphones in Parisian Hospitals

    Science.gov (United States)

    Phelps, Megan; Scott, Karen M.; Chauffeté-Manillier, Martine; Lenne, Frédéric; Le Jeunne, Claire

    2017-01-01

    Mobile devices are ubiquitous worldwide, including in hospitals. "Just in time" learning provided by these devices is important for students. We investigated current use of, and learning with, smartphones and other mobile devices by medical students in Parisian hospitals. A survey with quantitative and qualitative items previously used…

  7. The MOBO City: A Mobile Game Package for Technical Language Learning

    OpenAIRE

    Faranak Fotouhi-Ghazvini; Rae Earnshaw; David Robison; Peter Excell

    2009-01-01

    In this research we produced a mobile language learning game that is designed within a technical context. After conceptual analysis of the subject matter i.e. computer’s motherboard, the game was designed. The action within the game is consistent to the theme. There is a story, simplifying and exaggerating real life. Elements of control, feedback and sense of danger are incorporated into our game. By producing an engaging learning experience, vocabularies were learned incidentally. Deliberate...

  8. Interaction between Gaming and Multistage Guiding Strategies on Students' Field Trip Mobile Learning Performance and Motivation

    Science.gov (United States)

    Chen, Chih-Hung; Liu, Guan-Zhi; Hwang, Gwo-Jen

    2016-01-01

    In this study, an integrated gaming and multistage guiding approach was proposed for conducting in-field mobile learning activities. A mobile learning system was developed based on the proposed approach. To investigate the interaction between the gaming and guiding strategies on students' learning performance and motivation, a 2 × 2 experiment was…

  9. An Exploratory Study in Nursing Education: Factors Influencing Nursing Students' Acceptance of Mobile Learning

    OpenAIRE

    R. Abdulrahman; A. Eardley; A. Soliman

    2017-01-01

    The proliferation in the development of mobile learning (m-learning) has played a vital role in the rapidly growing electronic learning market. This relatively new technology can help to encourage the development of in learning and to aid knowledge transfer a number of areas, by familiarizing students with innovative information and communications technologies (ICT). M-learning plays a substantial role in the deployment of learning methods for nursing students by using the Internet and portab...

  10. Motivating the interest in Danish literature with Mobile Persuasive Learning

    DEFF Research Database (Denmark)

    Gram-Hansen, Sandra Burri; Kristensen, Karina Dyrby; Gram-Hansen, Lasse Burri

    2013-01-01

    This paper analyses and discusses the potential of Mobile Persuasive Learning (MPL) in relation to learning scenarios that involve complex and interdisciplinary learning material. A specific example of MPL is presented, which has been developed with the intent to motivate the interest of the life...... and works of Danish author and playwright Kaj Munk. A Persuasive Learning Design (PLD) is tried in a specific learning scenario that aims to introduce the history of Kaj Munk to students in lower secondary education in Vester Hassing in Northern Jutland. The methodological background for the chosen scenario...... is described and evaluation activities are presented and discussed and it is argued that while the topic is possibly too complex for the particular age group of students chosen, evaluation feedback and researcher observations point towards a significant potential in further developing MPL-designs in a school...

  11. Design of Mobile Learning strategies through blended learning enviroment

    Directory of Open Access Journals (Sweden)

    Oscar Boude Figueredo

    2017-06-01

    Full Text Available This paper presents the results of an investigation that developed in the municipality of Fusagasuga in late 2013 by the University of La Sabana are presented, whose objective was to determine the contribution of a process of teacher training in the design of strategies for mobile learning. A methodological level a qualitative study, with exploratory scope, was conducted through a case study. In it, 245 teachers participated in 13 educational institu-tions. The main results show that teachers recognize the importance of using mobile devices to support the development of their teaching practices, and promote the participation of their students as well as some aspects that hinder and facilitate the development of this type of training processes. The main conclusion is that although the use of devices is increasingly in classrooms, this use does not respond to a didactic planning by the teacher.

  12. An Autonomous Mobile Agent-Based Distributed Learning Architecture-A Proposal and Analytical Analysis

    Directory of Open Access Journals (Sweden)

    I. Ahmed M. J. SADIIG

    2005-10-01

    Full Text Available An Autonomous Mobile Agent-Based Distributed Learning Architecture-A Proposal and Analytical Analysis Dr. I. Ahmed M. J. SADIIG Department of Electrical & Computer EngineeringInternational Islamic University GombakKuala Lumpur-MALAYSIA ABSTRACT The traditional learning paradigm invoving face-to-face interaction with students is shifting to highly data-intensive electronic learning with the advances in Information and Communication Technology. An important component of the e-learning process is the delivery of the learning contents to their intended audience over a network. A distributed learning system is dependent on the network for the efficient delivery of its contents to the user. However, as the demand of information provision and utilization increases on the Internet, the current information service provision and utilization methods are becoming increasingly inefficient. Although new technologies have been employed for efficient learning methodologies within the context of an e-learning environment, the overall efficiency of the learning system is dependent on the mode of distribution and utilization of its learning contents. It is therefore imperative to employ new techniques to meet the service demands of current and future e-learning systems. In this paper, an architecture based on autonomous mobile agents creating a Faded Information Field is proposed. Unlike the centralized information distribution in a conventional e-learning system, the information is decentralized in the proposed architecture resulting in increased efficiency of the overall system for distribution and utilization of system learning contents efficiently and fairly. This architecture holds the potential to address the heterogeneous user requirements as well as the changing conditions of the underlying network.

  13. It’s about Understanding Each Other’s Culture – Improving the Outcomes of Mobile Learning by Avoiding Culture Conflicts

    OpenAIRE

    Ernst, Sissy-Josefina; Janson, Andreas; Söllner, Matthias; Leimeister, Jan Marco

    2016-01-01

    Mobile learning enables learners to integrate learning activities into daily routines. Information systems research emphasizes that technology-mediated learning (TML) has to be adapted to cultural differences. Integrating a mobile learning application into a new context can cause conflicts as values embedded in the mobile learning application can conflict with values of the context in which it is introduced. With this paper, we propose a theory-driven design approach to avoid culture conflict...

  14. Mobile Learning Usage and Preferences of Vocational Secondary School Students: The cases of Austria, the Czech Republic, and Germany

    Directory of Open Access Journals (Sweden)

    Biloš Antun

    2017-03-01

    Full Text Available The purpose of this paper is to determine the current status of mobile device usage and mobile learning adoption in vocational education and training (VET secondary schools in three European Union countries (Austria, the Czech Republic, and Germany. The research focused on exploring students’ mobile device usage habits, their attitudes toward education in the context of mobile application support, and preferences regarding mobile learning features. The research confirmed a high level of mobile device usage among secondary school students on a daily basis; smartphones and laptops were the most commonly used devices. The vast majority of participants perceived themselves to be advanced mobile device users, but reported a deficit of ICT-assisted mobile learning experience. However, the majority of respondents with prior ICT-assisted education experience described it as a positive or very positive experience. In addition, study participants tended to agree that mobile learning will play a significant role in education in the future. The paper also explored the reported differences among the students in the three countries and suggested several implications for understanding students’ views of mobile learning. The findings provide insights into possibilities of m-learning implementation while creating a framework for m-learning application development in the VET secondary school environment.

  15. Informal mobile learning in nurse education and practice in remote areas--a case study from rural South Africa.

    Science.gov (United States)

    Pimmer, Christoph; Brysiewicz, Petra; Linxen, Sebastian; Walters, Fiona; Chipps, Jennifer; Gröhbiel, Urs

    2014-11-01

    With the proliferation of portable digital technology, mobile learning is becoming increasingly popular in nursing education and practice. Most of the research in this field has been concentrated on small-scale projects in high income countries. Very little is known about the ways in which nurses and midwives use mobile technology in remote and resource poor areas in informal learning contexts in low and middle income countries. To address this gap, this study investigates whether nurses use mobile phones as effective educational tools in marginalized and remote areas, and if so, how and why. In rural South Africa, 16 nurses who attended an advanced midwifery education program, facilitators and clinical managers were interviewed about their use of digital mobile technology for learning. Techniques of qualitative content analysis were used to examine the data. Several rich "organically-grown", learning practices were identified: mobile phone usage facilitated (1) authentic problem solving; (2) reflective practice; (3) emotional support and belongingness; (4) the realization of unpredictable teaching situations; and (5) life-long learning. It is concluded that mobile phones, and the convergence of mobile phones and social media, in particular, change learning environments. In addition, these tools are suitable to connect learners and learning distributed in marginalized areas. Finally, a few suggestions are made about how these insights from informal settings can inform the development of more systematic mobile learning formats. Copyright © 2014 Elsevier Ltd. All rights reserved.

  16. The Perceptions of Participation in a Mobile Collaborative Learning among Pre-Service Teachers

    Science.gov (United States)

    Liu, Shih-Hsiung

    2016-01-01

    This study uses Facebook as a platform and arranges certain learning tasks to identify the feasibility of mobile collaborative learning for pre-service teachers. The pre-service teachers' sense of community and perceptions of collaborative learning are investigated. A total of 153 pre-service teachers volunteered to participate in an Intern Mobile…

  17. Mobile Learning: Creation, delivery and evaluation of eBooks

    NARCIS (Netherlands)

    Kalz, Marco; Ternier, Stefaan

    2012-01-01

    Kalz, M., & Ternier, S. (2012, 10 December). Mobile Learning: Creation, delivery and evaluation of eBooks. Workshop for TPG Academy and a South African Delegation, Heerlen, The Netherlands: Open Universiteit in the Netherlands.

  18. Language Learners Perceptions and Experiences on the Use of Mobile Applications for Independent Language Learning in Higher Education

    Directory of Open Access Journals (Sweden)

    Ana Niño

    2015-08-01

    Full Text Available With the widespread use of mobile phones and portable devices it is inevitable to think of Mobile Assisted Language Learning as a means of independent learning in Higher Education. Nowadays many learners are keen to explore the wide variety of applications available in their portable and always readily available mobile phones and tablets. The fact that they are keen to take control of their learning and autonomy is thought to lead to greater motivation and engagement, and the link with games-based learning suggests that the fun factor involved should not be overseen. This paper focuses on the use of mobile applications for independent language learning in higher education. It investigates how learners use mobile apps in line with their classes to enhance their learning experience. We base our analysis on a survey carried out in autumn 2013 in which 286 credited and non-credited language students from various levels of proficiency at The University of Manchester express their perceptions on the advantages and disadvantages of the use of mobile applications for independent language learning, together with examples of useful apps and suggestions of how these could be integrated in the language class.

  19. The Effects of Students' Learning Anxiety and Motivation on the Learning Achievement in the Activity Theory Based Gamified Learning Environment

    Science.gov (United States)

    Su, Chung-Ho

    2017-01-01

    The advancement of mobile game-based learning has encouraged many related studies, which has enabled students to learn more and faster. To enhance the clinical path of cardiac catheterization learning, this paper has developed a mobile 3D-CCGBLS (3D Cardiac Catheterization Game-Based Learning System) with a learning assessment for cardiac…

  20. Field-Based Experiential Learning Using Mobile Devices

    Science.gov (United States)

    Hilley, G. E.

    2015-12-01

    Technologies such as GPS and cellular triangulation allow location-specific content to be delivered by mobile devices, but no mechanism currently exists to associate content shared between locations in a way that guarantees the delivery of coherent and non-redundant information at every location. Thus, experiential learning via mobile devices must currently take place along a predefined path, as in the case of a self-guided tour. I developed a mobile-device-based system that allows a person to move through a space along a path of their choosing, while receiving information in a way that guarantees delivery of appropriate background and location-specific information without producing redundancy of content between locations. This is accomplished by coupling content to knowledge-concept tags that are noted as fulfilled when users take prescribed actions. Similarly, the presentation of the content is related to the fulfillment of these knowledge-concept tags through logic statements that control the presentation. Content delivery is triggered by mobile-device geolocation including GPS/cellular navigation, and sensing of low-power Bluetooth proximity beacons. Together, these features implement a process that guarantees a coherent, non-redundant educational experience throughout a space, regardless of a learner's chosen path. The app that runs on the mobile device works in tandem with a server-side database and file-serving system that can be configured through a web-based GUI, and so content creators can easily populate and configure content with the system. Once the database has been updated, the new content is immediately available to the mobile devices when they arrive at the location at which content is required. Such a system serves as a platform for the development of field-based geoscience educational experiences, in which students can organically learn about core concepts at particular locations while individually exploring a space.

  1. Online Learning for Mobile Technology Applications in Health Surveys

    International Development Research Centre (IDRC) Digital Library (Canada)

    Online Learning for Mobile Technology Applications in Health Surveys. In light of ... to develop a globally accessible asynchronous Internet-based training packaged backed by a real-time coaching service. Project ID. 105932. Project status.

  2. Learning Chinese Characters via Mobile Technology in a Primary School Classroom

    Science.gov (United States)

    Lu, Jie; Meng, Sue; Tam, Vincent

    2014-01-01

    This paper describes a project, including the design, development, and use of a mobile application (referred to as application hereafter) for learning Chinese as a second language in a bilingual primary school. The application was designed for iPod Touch Apple technology with the purpose to facilitate learning of a fundamental set of 200 Chinese…

  3. Quality Computer Assisted Mobile Learning (CAML and Distance Education Leadership in Managing Technology Enhanced Learning Management System (TELMS in the Malaysian Public Tertiary Education

    Directory of Open Access Journals (Sweden)

    Lee Tan Luck

    2009-07-01

    Full Text Available Abstract - The success in the implementation of a quality computer assisted mobile learning and distance education in a Technology Enhanced Learning Management System is highly rely on the academic leadership in managing and application of Information and Communication Technology (ICT in the tertiary level. The effectiveness of its leadership, knowledge, application and management of ICT and learning management system is of utmost important. Successful application and management includes quality and cost effectiveness of universities administration, CAML and distance education leadership development, organizational culture, academic staffs and students’ attitude and their commitment towards teaching and learning process, support towards the usage of state of the art techno-educational facilities, availability of ICT resources, maintenance and funding of a Learning Management System. This paper will discuss the above factors, which present a comprehensive framework for the implementation of a quality CAML and distance education environment in ICT application and management in the Malaysian public universities. Selected Fifty-two respondents from two Malaysian public universities which offer e Learning and distance education with Learning Management System were acquired. A survey questionnaire is used to determine the effectiveness of ICT and mobile learning application management. Data from the questionnaires were analyzed by using non-parametric and parametric statistics testing. Results of this study show there is significant different in the CAML and distance education leadership in TELMS and the application of ICT and its management in the Malaysian public universities. The study will also address the implementation elements necessary for transforming the public universities and its CAML and distance education teaching and learning process into an effective and result oriented computer assisted mobile learning management model in public

  4. Embodied Computation: An Active-Learning Approach to Mobile Robotics Education

    Science.gov (United States)

    Riek, L. D.

    2013-01-01

    This paper describes a newly designed upper-level undergraduate and graduate course, Autonomous Mobile Robots. The course employs active, cooperative, problem-based learning and is grounded in the fundamental computational problems in mobile robotics defined by Dudek and Jenkin. Students receive a broad survey of robotics through lectures, weekly…

  5. Designing mobile learning for children and teenagers living with diabetes

    DEFF Research Database (Denmark)

    Glasemann, Marie

    2016-01-01

    In this dissertation, I conceptualise the design of mobile learning for children and teenagers living with type-1 diabetes. The investigation was conducted as an iterative and participatory design-based process. The insights and implications for design and contextual understanding arise through...... reflective design and by involving the target group. The research examined design participation with a focus on the involvement of youths and an understanding of the youths’ perceptions on using mobile technology for learning about diabetes. Central to the research was a concrete design case divided...... into four studies, where a summer camp for youths with diabetes functioned as site for creating a hybrid “third space” for investigating design participation. Based on my empirical research, which focused specifically on the design of mobile games for youths aged 10 to 16 years addressing the carbohydrate...

  6. Mobile and Online Learning Journal: Effects on Apprentices' Reflection in Vocational Education and Training

    Science.gov (United States)

    Mauroux, Laetitia; Könings, Karen D.; Zufferey, Jessica Dehler; Gurtner, Jean-Luc

    2014-01-01

    While learning journals (LJs) have been shown to support self-regulated learning strategies, reflection and learning outcomes in academic contexts, few studies have investigated their relevance in vocational education. A mobile and online learning journal (MOLJ) was developed to support reflection on workplace experiences. However, acceptance of…

  7. The use of mobile technologies for mathematical engagement in informal learning environments

    OpenAIRE

    2014-01-01

    M.Ed. (Ict in Education) South African learners are underperforming in Mathematics. Annual National Assessments for grade 9 and grade 12 results in Mathematics are shocking according to the Ministry of Education. This study investigates informal learning as an alternative method of addressing underperformance in Mathematics in South African schools. Informal learning with the use of mobile technology enhances engagement in Mathematics learning. The participants of this study had access to ...

  8. Towards Mobile Learning Support for the Transition from School to the Workplace

    NARCIS (Netherlands)

    Glahn, Christian; Specht, Marcus; Wishart, Jocelyn

    2011-01-01

    Glahn, C., Specht, M., & Wishart J. (2010). Towards Mobile Learning Support for the Transition from School to the Workplace. Paper presented at the MATEL Workshop in conjunction with the 5th European Conference on Technology Enhanced Learning (EC-TEL 2010): Sustaining TEL: From Innovation to

  9. Identifying Instructional Strategies Used to Design Mobile Learning in a Corporate Setting

    Science.gov (United States)

    Jackson-Butler, Uletta

    2016-01-01

    The purpose of this qualitative embedded multiple case study was to describe what instructional strategies corporate instructional designers were using to design mobile learning and to understand from their experiences which instructional strategies they believed enhance learning. Participants were five instructional designers who were actively…

  10. Proceedings of the 11th World Conference on Mobile and Contextual Learning

    OpenAIRE

    Specht, Marcus; Sharples, Mike; Multisilta, Jari

    2013-01-01

    Specht, M., Sharples, M., & Multisilta, J. (Eds.) (2012). Proceedings of the 11th World Conference on Mobile and Contextual Learning (mLearn 2012). October, 16-18, 2012, Helsinki, Finland. Published by CEUR Workshop Proceedings, 2012, Vol. 995. Retrieved from http://ceur-ws.org/Vol-955/

  11. Effects of Mobile Apps for Nursing Students: Learning Motivation, Social Interaction and Study Performance

    Science.gov (United States)

    Li, Kam Cheong; Lee, Linda Yin-King; Wong, Suet-Lai; Yau, Ivy Sui-Yu; Wong, Billy Tak-Ming

    2018-01-01

    This study examined the effects of mobile apps on the learning motivation, social interaction and study performance of nursing students. A total of 20 students participated in focus group interviews to collect feedback on their use of mobile apps for learning and communicative activities. Two consecutive cohorts of students in a nursing programme,…

  12. A New Approach to Personalization: Integrating E-Learning and M-Learning

    Science.gov (United States)

    Nedungadi, Prema; Raman, Raghu

    2012-01-01

    Most personalized learning systems are designed for either personal computers (e-learning) or mobile devices (m-learning). Our research has resulted in a cloud-based adaptive learning system that incorporates mobile devices into a classroom setting. This system is fully integrated into the formative assessment process and, most importantly,…

  13. Powered mobility intervention: understanding the position of tool use learning as part of implementing the ALP tool.

    Science.gov (United States)

    Nilsson, Lisbeth; Durkin, Josephine

    2017-10-01

    To explore the knowledge necessary for adoption and implementation of the Assessment of Learning Powered mobility use (ALP) tool in different practice settings for both adults and children. To consult with a diverse population of professionals working with adults and children, in different countries and various settings; who were learning about or using the ALP tool, as part of exploring and implementing research findings. Classical grounded theory with a rigorous comparative analysis of data from informants together with reflections on our own rich experiences of powered mobility practice and comparisons with the literature. A core category learning tool use and a new theory of cognizing tool use, with its interdependent properties: motivation, confidence, permissiveness, attentiveness and co-construction has emerged which explains in greater depth what enables the application of the ALP tool. The scientific knowledge base on tool use learning and the new theory conveys the information necessary for practitioner's cognizing how to apply the learning approach of the ALP tool in order to enable tool use learning through powered mobility practice as a therapeutic intervention in its own right. This opens up the possibility for more children and adults to have access to learning through powered mobility practice. Implications for rehabilitation Tool use learning through powered mobility practice is a therapeutic intervention in its own right. Powered mobility practice can be used as a rehabilitation tool with individuals who may not need to become powered wheelchair users. Motivation, confidence, permissiveness, attentiveness and co-construction are key properties for enabling the application of the learning approach of the ALP tool. Labelling and the use of language, together with honing observational skills through viewing video footage, are key to developing successful learning partnerships.

  14. Mobile Learning for Higher Education in PBL Environments

    DEFF Research Database (Denmark)

    Rongbutsri, Nikorn; Ryberg, Thomas

    2010-01-01

    This study is about the design and development of mobile technologies to support students’ collaboration in groups during project periods in a problem oriented and project based learning environment. The study will take departure in the group work of students in the faculty of Humanities, Aalborg...

  15. Mobile Learning for Higher Education in PBL Environments

    DEFF Research Database (Denmark)

    Rongbutsri, Nikorn; Ryberg, Thomas

    This study is about the design and development of mobile technologies to support students’ collaboration in groups during project periods in a problem oriented and project based learning environment. The study will take departure in the group work of students in the faculty of Humanities, Aalborg...

  16. The Innovative Immersion of Mobile Learning into a Science Curriculum in Singapore: an Exploratory Study

    Science.gov (United States)

    Sun, Daner; Looi, Chee-Kit; Wu, Longkai; Xie, Wenting

    2016-08-01

    With advancements made in mobile technology, increasing emphasis has been paid to how to leverage the affordances of mobile technology to improve science learning and instruction. This paper reports on a science curriculum supported by an inquiry-based framework and mobile technologies. It was developed by teachers and researchers in a multiyear program of school-based research. The foci of this paper is on the design principles of the curriculum and its enactment, and the establishment of a teacher learning community. Through elucidating the design features of the innovative curriculum and evaluating teacher and student involvement in science instruction and learning, we introduce the science curriculum, called Mobilized 5E Science Curriculum (M5ESC), and present a representative case study of how one experienced teacher and her class adopted the curriculum. The findings indicate the intervention promoted this teacher's questioning competency, enabled her to interact with students frequently and flexibly in class, and supported her technology use for promoting different levels of cognition. Student learning was also improved in terms of test achievement and activity performance in and out of the classroom. We propose that the study can be used to guide the learning design of mobile technology-supported curricula, as well as teacher professional development for curriculum enactment.

  17. Practical look at results from two mobile learning pilots in South Africa

    CSIR Research Space (South Africa)

    Van Den Berg, M

    2007-05-01

    Full Text Available MobilED is an Open source project that aims to develop pedagogically appropriate mobile technology services to enhance formal and informal learning and teaching environments. A first phase of the platform and services were developed and piloted...

  18. Role of Mobile Technology in Promoting Campus-Wide Learning Environment

    Science.gov (United States)

    Hussain, Irshad; Adeeb, Muhammad Aslam

    2009-01-01

    The present study examines the role of mobile technology in promoting campus-wide learning environment. Its main objectives were to a) evaluate the role of mobile technology in higher education in terms of its i). appropriateness ii). flexibility iii). Interactivity, & iv). availability & usefulness and to b). identify the problems of…

  19. Investigating Students' Behavioural Intention to Adopt and Use Mobile Learning in Higher Education in East Africa

    Science.gov (United States)

    Mtebe, Joel S.; Raisamo, Roope

    2014-01-01

    Recent penetration of mobile technologies and its services in East Africa has provided a new platform for institutions to widen access to education through mobile learning. Mobile technologies provide learners with flexibility and ubiquity to learn anytime and anywhere via wireless Internet. However, far too little research has been conducted to…

  20. The Growth of m-Learning and the Growth of Mobile Computing: Parallel developments

    Directory of Open Access Journals (Sweden)

    Jason G. Caudill

    2007-06-01

    Full Text Available m-Learning is made possible by the existence and application of mobile hardware and networking technology. By exploring the capabilities of these technologies, it is possible to construct a picture of how different components of m-Learning can be implemented. This paper will explore the major technologies currently in use: portable digital assistants (PDAs, Short Message Service (SMS messaging via mobile phone, and podcasts via MP3 players.

  1. Defining a Set of Architectural Requirements for Service-Oriented Mobile Learning Environments

    Science.gov (United States)

    Filho, Nemésio Freitas Duarte; Barbosa, Ellen Francine

    2014-01-01

    Even providing several benefits and facilities with regard to teaching and learning, mobile learning environments present problems and challenges that must be investigated, especially with respect to the definition and standardization of architectural aspects. Most of these environments are still built in isolation, with particular structures and…

  2. Determination of Critical Success Factors Affecting Mobile Learning: A Meta-Analysis Approach

    Science.gov (United States)

    Alrasheedi, Muasaad; Capretz, Luiz Fernando

    2015-01-01

    With rapid technological advancements, mobile learning (m-Learning) offers incredible opportunities, especially in the area of higher education. However, while interest in this area has been significant and several pilot studies have been conducted within universities, relatively less is known about how higher educational institutions can make…

  3. Attitudes towards using mobile applications for teaching mathematics in open learning systems

    Directory of Open Access Journals (Sweden)

    Bahjat Hamid Altakhyneh

    2018-05-01

    Full Text Available This study investigated attitudes towards teaching mathematics via mobile learning in open learning systems. The sample of the study consisted of 57 male and female students enrolled in the mathematics course in the department of educational studies at the Arab Open University/ Jordan for the academic year 2016/2017. Results of the study showed that positive student attitudes toward using mobile applications reached 80%. Each of the following scores is ranked as ascending: mathematical thinking (75%, achievement motivation (76%, developing social and emotional skills (77%, and application technology (96%. There was no statistical significance difference (α ≤0.01 between the variable type of general secondary certificate (scientific / arts stream as well as the nature of employment in terms of whether the learner was either an employee or non-employee. In light of results of the study, the researcher recommends using mobile applications in teaching courses of mathematics in open learning systems.

  4. A case study of mobile learning in teacher training - MENTOR ME (Mobile Enhanced Mentoring)

    OpenAIRE

    Adele Cushing

    2011-01-01

    With announcements such as «more than half the world own a cell phone» (Lefkowitz, 2010) plus the convergence of multi-media elements in handsets, it is perhaps not surprising that education is calling for an increased use of mobile phones to support learning (Hartnell-Young & Heym, 2008). Phone use will contribute to cost efficiencies by subsidising IT budgets (Yorston, 2010) and support personalised learning and students’ underpinning knowledge. However, the reality is often ‹blanket bans› ...

  5. Transformation of Teacher Practice Using Mobile Technology with One-to-One Classes: M-Learning Pedagogical Approaches

    Science.gov (United States)

    Lindsay, Lucie

    2016-01-01

    The rapid global uptake of mobile technology is reflected in pioneering New Zealand schools. Teachers of classes where each student uses a mobile device were surveyed on how frequently they use various mobile learning activities and asked to describe the new pedagogical opportunities it offers. The teachers' m-learning pedagogical approaches and…

  6. Perceived Convenience in an Extended Technology Acceptance Model: Mobile Technology and English Learning for College Students

    Science.gov (United States)

    Chang, Chi-Cheng; Yan, Chi-Fang; Tseng, Ju-Shih

    2012-01-01

    Since convenience is one of the features for mobile learning, does it affect attitude and intention of using mobile technology? The technology acceptance model (TAM), proposed by David (1989), was extended with perceived convenience in the present study. With regard to English language mobile learning, the variables in the extended TAM and its…

  7. English language learners' reading self-efficacy and achievement using 1:1 mobile learning devices

    OpenAIRE

    Walters, Jennifer L.

    2012-01-01

    Handheld technology devices allow users to be mobile and access the Internet, personal data, and third-party content applications in many different environments at the users' convenience. The explosion of these mobile learning devices around the globe has led adults to value them for communication, productivity, and learning. Outside of the school setting, many adolescents and children have access to, or own mobile devices. The use of these individual devices by children on a daily basis in s...

  8. Will Mobile Learning Bring a Paradigm Shift in Higher Education?

    OpenAIRE

    Rajasingham, Lalita

    2011-01-01

    In the light of technology-driven social change that creates new challenges for universities, this paper considers the potential of mobile learning as a subset of e-learning to effect a paradigm shift in higher education. Universities face exponential growth in demand for higher education, significant decreases in government funding for education, a changing in understanding of the nature of knowledge, changing student demographics and expectations, and global competition. At the same time un...

  9. LingoBee--Crowd-Sourced Mobile Language Learning in the Cloud

    Science.gov (United States)

    Petersen, Sobah Abbas; Procter-Legg, Emma; Cacchione, Annamaria

    2013-01-01

    This paper describes three case studies, where language learners were invited to use "LingoBee" as a means of supporting their language learning. LingoBee is a mobile app that provides user-generated language content in a cloud-based shared repository. Assuming that today's students are mobile savvy and "Digital Natives" able…

  10. Using mobile technologies to give health students access to learning resources in the UK community setting.

    Science.gov (United States)

    Walton, Graham; Childs, Susan; Blenkinsopp, Elizabeth

    2005-12-01

    This article describes a project which explored the potential for mobile technologies to give health students in the community access to learning resources. The purpose included the need to identify possible barriers students could face in using mobile technologies. Another focus was to assess the students perceptions of the importance of being able to access learning resources in the community. This 1-year project used two main approaches for data collection. A review of the literature on mobile technologies in the health context was conducted. This was used in a systematic way to identify key issues and trends. The literature review was used to inform the design and production of a questionnaire. This was distributed to and completed by a group of community health students at Northumbria University, UK. The questionnaire was piloted and there was a 100% completion rate with 49 returned forms. The literature review indicated that most mobile technology applications were occurring in the US. At the time of the review the most prevalent mobile technologies were PDAs, laptops, WAP phones and portable radios with use being concentrated around doctors in the acute sector. A range of advantages and disadvantages to the technology were discovered. Mobile technologies were mainly being used for clinical rather than learning applications. The students showed a low level of awareness of the technology but placed great importance to accessing learning resources from the community. Significant development and changes are taking place in mobile technologies. Since the data collection for this work was completed in 2004 podcasting and videocasting have become significant in mobile learning for health professionals. Librarians will need to address the relevance and implications of m-learning for their practice. Care and consideration needs to be given on the time and resources librarians allocate for the necessary development work around mobile technologies. Collaboration and

  11. Mobile learning: a workforce development strategy for nurse supervisors.

    Science.gov (United States)

    Mather, Carey; Cummings, Elizabeth

    2014-01-01

    Digital technology provides opportunities for using mobile learning strategies in healthcare environments. To realise the vision of the National Workforce Development Strategy there needs to be innovation of health professionals to further develop knowledge and skills of clinical supervisors to access and gain an understanding of the value of mobile learning at the workplace. The use of digital technology by clinical supervisors was explored in 2012 as part of a teaching development grant to evaluate the use of Web 2.0 technology to develop a community of practice about clinical supervision. Prior to developing the virtual network of clinical supervisors, feedback about the use of Web 2.0 technology by clinicians was sought via an online survey. Over 90% of respondents used social media, 85% understood what a blog and wiki were and approximately half of the respondents used smart phones. More than one-third indicated they would participate in a virtual community of practice and would like to receive information about clinical facilitation at least once per week. Findings indicate both inhibitors and opportunities for workforce development within healthcare environments that need to be addressed. Support of graduate-ready nurses can be achieved through an integrated outlook that enables health professionals within organisations to undertake mobile learning in situ. A flexible and collaborative approach to continuing professional development within organisations could enhance practice development and could positively impact on workforce development.

  12. Impacts of Different Mobile User Interfaces on Students’ Satisfaction for Learning Dijkstra’s Shortest Path Algorithm

    Directory of Open Access Journals (Sweden)

    Mazyar Seraj

    2014-10-01

    Full Text Available This paper describes an experimental study of learning Dijkstra’s shortest path algorithm on mobile devices. The aim of the study is to investigate and compare the impacts of two different mobile screen user interfaces on students’ satisfaction for learning the technical subject. A mobile learning prototype was developed for learning Dijkstra’s shortest path algorithm on Apple iPhone 4 operated on iPhone operating system (iOS, and Acer Inconia Tab operated on an Android operating system. Thirty students, who are either currently studying or had previously studied Computer Networks, were recruited for the usability trial. At the end of each single session, students’ satisfaction interacting with the two mobile devices was measured using QUIS questionnaire. Although there is no significant difference in students’ satisfaction between the two different mobile screen interfaces, the subjective findings indicate that Acer Inconia Tab gained higher scores as compared to Apple iPhone 4.

  13. M-Learning: The New Horizon of Learning at SQU

    Directory of Open Access Journals (Sweden)

    Z. Al-Khanjari

    2014-12-01

    Full Text Available M-learning extends the theory and practice of learning and mobility in converging technological environments. Developing a smart course in order to improve the standard of education at Sultan Qaboos University (SQU is one of the main aims of the current authors. This proposal requires developing innovative applications for ubiquitous, mobile technologies for learning. This kind of development covers new educational and technological methods and concepts for supporting formal and informal learning. SQU is currently using Moodle as the open source e-learning management system to support and enhance traditional learning. Although elearning in SQU has proven its importance in enhancing traditional learning, it is limited to areas and locations where a personal computer exists. This constraint is a burden to many e-learning users who are staff or students, especially if they live in rural areas of Oman. To overcome this drawback, an investigative survey of the importance of m-learning was designed and distributed to SQU students. The results showed that almost all students favored and supported the idea and requested the implementation of a m-learning application. As a step forward, this paper proposes an extension for e-learning—a new m-learning tool to support learners who use mobile device technologies. Our goal in introducing m-learning at SQU is not to replace e-learning but to complement and improve it so both modalities are available, since each grants certain advantages to users.

  14. M-Learning: Implications in Learning Domain Specificities, Adaptive Learning, Feedback, Augmented Reality, and the Future of Online Learning

    Science.gov (United States)

    Squires, David R.

    2014-01-01

    The aim of this paper is to examine the potential and effectiveness of m-learning in the field of Education and Learning domains. The purpose of this research is to illustrate how mobile technology can and is affecting novel change in instruction, from m-learning and the link to adaptive learning, to the uninitiated learner and capacities of…

  15. Pengembangan Mobile Collaborative Learning System Menggunakan Kerangka Kerja Zachman dan DICE

    Directory of Open Access Journals (Sweden)

    M Husni Syahbani

    2017-07-01

    Full Text Available Mobile Learning adalah proses pembelajaran yang menggunakan teknologi perangkat mobile dan jaringan nirkabel, Ada banyak media yang bisa digunakan untuk membuat proses belajar lebih mudah dan menyenangkan, salah satunya adalah dengan menggunakan perangkat mobile seperti telepon seluler, tablet dan komputer desktop, dengan Teknologi ini setiap materi pembelajaran dapat hadir dalam banyak format seperti yang video, suara dll. Kombinasi antara teknologi perangkat mobile dan jaringan nirkabel dapat memecahkan masalah dalam proses belajar, banyak pelajar merasa sulit untuk mengelola materi pembelajaran yang sesuai dengan kebutuhan mereka dan bagaimana belajar dengan efektif dan efisien. Jadi penelitian ini mencoba untuk mengembangkan sistem yang berupa kombinasi antara teknologi perangkat mobile dan jaringan nirkabel yang disebut Mobile Collaboration Learning System (MCLs. Dalam pengembangan MCLs menggunakan kerangka pendekatan Zachman untuk mengidentifikasi kegiatan dan proses dalam pembelajaran yang dapat membantu studi pelajar dengan mudah dan interaktif dan berkolaborasi. Dengan kerangka pendekatan Zachman membuat MCLs menyelaraskan dengan kebutuhan peserta didik dan dosen di sekolah. Pendekatan ini menghasilkan sistem persyaratan yang dianalisis menggunakan kerangka DICE untuk mengetahui bagaimana risiko pengembangan sistem ini untuk direalisasikan.

  16. Reinforcement function design and bias for efficient learning in mobile robots

    International Nuclear Information System (INIS)

    Touzet, C.; Santos, J.M.

    1998-01-01

    The main paradigm in sub-symbolic learning robot domain is the reinforcement learning method. Various techniques have been developed to deal with the memorization/generalization problem, demonstrating the superior ability of artificial neural network implementations. In this paper, the authors address the issue of designing the reinforcement so as to optimize the exploration part of the learning. They also present and summarize works relative to the use of bias intended to achieve the effective synthesis of the desired behavior. Demonstrative experiments involving a self-organizing map implementation of the Q-learning and real mobile robots (Nomad 200 and Khepera) in a task of obstacle avoidance behavior synthesis are described. 3 figs., 5 tabs

  17. 3D interactive augmented reality-enhanced digital learning systems for mobile devices

    Science.gov (United States)

    Feng, Kai-Ten; Tseng, Po-Hsuan; Chiu, Pei-Shuan; Yang, Jia-Lin; Chiu, Chun-Jie

    2013-03-01

    With enhanced processing capability of mobile platforms, augmented reality (AR) has been considered a promising technology for achieving enhanced user experiences (UX). Augmented reality is to impose virtual information, e.g., videos and images, onto a live-view digital display. UX on real-world environment via the display can be e ectively enhanced with the adoption of interactive AR technology. Enhancement on UX can be bene cial for digital learning systems. There are existing research works based on AR targeting for the design of e-learning systems. However, none of these work focuses on providing three-dimensional (3-D) object modeling for en- hanced UX based on interactive AR techniques. In this paper, the 3-D interactive augmented reality-enhanced learning (IARL) systems will be proposed to provide enhanced UX for digital learning. The proposed IARL systems consist of two major components, including the markerless pattern recognition (MPR) for 3-D models and velocity-based object tracking (VOT) algorithms. Realistic implementation of proposed IARL system is conducted on Android-based mobile platforms. UX on digital learning can be greatly improved with the adoption of proposed IARL systems.

  18. A review of the types of mobile activities in mobile inquiry-based learning

    NARCIS (Netherlands)

    Suarez, Angel; Specht, Marcus; Prinsen, Fleur; Kalz, Marco; Ternier, Stefaan

    2017-01-01

    Inquiry-based Learning is increasingly suggested as an efficient approach for fostering learners’ curiosity and motivation. It helps learners to develop their ability to work in complex and unpredictable environments making them more critical thinkers and agentic learners. Although mobile technology

  19. Blended Learning via Mobile Social Media & Implementation of “EDMODO” in Reading Classes

    OpenAIRE

    Tahsin Yagci

    2015-01-01

    Almost there is nowhere that we don’t use permeated smart technology. Increasingly developing mobile and wireless innovations forced us to integrate them to all fields in our lives. The latest trend in education is now blended learning and applications of mobile learning in educational environments. Pervasive and augmented usage of social media such as Facebook, YouTube, Twitter, Instagram, Bloggers etc. forced educators consider integrating social educational platforms into their academic cu...

  20. Mobile Mixed Reality for Experiential Learning and Simulation in Medical and Health Sciences Education

    Directory of Open Access Journals (Sweden)

    James Birt

    2018-01-01

    Full Text Available New accessible learning methods delivered through mobile mixed reality are becoming possible in education, shifting pedagogy from the use of two dimensional images and videos to facilitating learning via interactive mobile environments. This is especially important in medical and health education, where the required knowledge acquisition is typically much more experiential, self-directed, and hands-on than in many other disciplines. Presented are insights obtained from the implementation and testing of two mobile mixed reality interventions across two Australian higher education classrooms in medicine and health sciences, concentrating on student perceptions of mobile mixed reality for learning physiology and anatomy in a face-to-face medical and health science classroom and skills acquisition in airways management focusing on direct laryngoscopy with foreign body removal in a distance paramedic science classroom. This is unique because most studies focus on a single discipline, focusing on either skills or the learner experience and a single delivery modality rather than linking cross-discipline knowledge acquisition and the development of a student’s tangible skills across multimodal classrooms. Outcomes are presented from post-intervention student interviews and discipline academic observation, which highlight improvements in learner motivation and skills, but also demonstrated pedagogical challenges to overcome with mobile mixed reality learning.

  1. Mobile-Based Video Learning Outcomes in Clinical Nursing Skill Education: A Randomized Controlled Trial.

    Science.gov (United States)

    Lee, Nam-Ju; Chae, Sun-Mi; Kim, Haejin; Lee, Ji-Hye; Min, Hyojin Jennifer; Park, Da-Eun

    2016-01-01

    Mobile devices are a regular part of daily life among the younger generations. Thus, now is the time to apply mobile device use to nursing education. The purpose of this study was to identify the effects of a mobile-based video clip on learning motivation, competence, and class satisfaction in nursing students using a randomized controlled trial with a pretest and posttest design. A total of 71 nursing students participated in this study: 36 in the intervention group and 35 in the control group. A video clip of how to perform a urinary catheterization was developed, and the intervention group was able to download it to their own mobile devices for unlimited viewing throughout 1 week. All of the students participated in a practice laboratory to learn urinary catheterization and were blindly tested for their performance skills after participation in the laboratory. The intervention group showed significantly higher levels of learning motivation and class satisfaction than did the control. Of the fundamental nursing competencies, the intervention group was more confident in practicing catheterization than their counterparts. Our findings suggest that video clips using mobile devices are useful tools that educate student nurses on relevant clinical skills and improve learning outcomes.

  2. Structuring and Regulating Collaborative Learning in Higher Education with Wireless Networks and Mobile Tools

    Science.gov (United States)

    Jarvela, Sanna; Naykki, Piia; Laru, Jari; Luokkanen, Tiina

    2007-01-01

    In our recent research we have explored possibilities to scaffold collaborative learning in higher education with wireless networks and mobile tools. The pedagogical ideas are grounded on concepts of collaborative learning, including the socially shared origin of cognition, as well as self-regulated learning theory. This paper presents our three…

  3. Two-way text messaging: an interactive mobile learning environment in higher education

    Directory of Open Access Journals (Sweden)

    H.K. Salinda Premadasa

    2016-11-01

    Full Text Available Short messaging service (SMS is perhaps the most popular mobile technology prevalent among students in higher education due to its ubiquitous nature and the capability of two-way communication. However, a major limitation in two-way text messaging is sending back a part of received data with the reply message. This limitation results in users of a mobile learning environment being unable to reply back to the correct destination. This article presents a two-way text messaging system that can be integrated into a learning management system (LMS to provide an interactive learning experience to the user community. Initially, a database is integrated into the LMS that holds message information such as recipient's phone number, message body and user data header. A specific port associated with the SMS is used to conceal and exchange data of a particular course unit. Subsequently, software in the student's mobile device captures this message and sends back the reply message to the appropriate course unit allowing both teachers and students to view messages sent and replies received pertaining to a particular course. Results indicate the educational impact of the proposed system in improving the learning environment and benefits it offers to the community in a campus-wide implementation.

  4. Empirical investigation to explore factors that achieve high quality of mobile learning system based on students’ perspectives

    Directory of Open Access Journals (Sweden)

    Mohammed Amin Almaiah

    2016-09-01

    Full Text Available This study presents three frameworks for mobile learning system based on quality factors derived from the updated DeLone and McLean information system success model. This study used the questionnaire as a quantitative method to explore quality factors for mobile learning system based on perspectives of 392 students. This study opens future work for using the identified quality factors as guidelines for researchers and designers to design and develop mobile learning applications.

  5. A Personalized Recommendation-Based Mobile Learning Approach to Improving the Reading Performance of EFL Students

    Science.gov (United States)

    Hsu, Ching-Kun; Hwang, Gwo-Jen; Chang, Chih-Kai

    2013-01-01

    In this paper, a personalized recommendation-based mobile language learning approach is proposed. A mobile learning system has been developed based on the approach by providing a reading material recommendation mechanism for guiding EFL (English as Foreign Language) students to read articles that match their preferences and knowledge levels, and a…

  6. Educating Urban Designers using Augmented Reality and Mobile Learning Technologies

    Directory of Open Access Journals (Sweden)

    Ernest Redondo

    2017-03-01

    Full Text Available This paper describes an educational experience using augmented reality (AR on mobile devices as a  tool for learning urban design concepts and specifically for architecture degree students. In a real project-based exercise, the participants had to design a sculpture to be placed in a public space, checking the suitability of the object as for example the form, scale, location, materials, etc., and taking into account the surroundings. The project is controlled on-site using AR on mobile platforms, encouraging collaborative learning by sharing the 3D models of their proposals, and acting both as producers and consumers of AR content in the process. To assess both the usability of technology, as well as the learning improvement, the class was divided into two groups with equivalent pre-course grades: a control group, who followed the conventional course in the laboratory, and a test group, who used AR technology. At the end of the course, the AR-using group showed a significant increase in academic performance, higher motivation and satisfaction compared to the control group.

  7. Personal computer versus personal computer/mobile device combination users' preclinical laboratory e-learning activity.

    Science.gov (United States)

    Kon, Haruka; Kobayashi, Hiroshi; Sakurai, Naoki; Watanabe, Kiyoshi; Yamaga, Yoshiro; Ono, Takahiro

    2017-11-01

    The aim of the present study was to clarify differences between personal computer (PC)/mobile device combination and PC-only user patterns. We analyzed access frequency and time spent on a complete denture preclinical website in order to maximize website effectiveness. Fourth-year undergraduate students (N=41) in the preclinical complete denture laboratory course were invited to participate in this survey during the final week of the course to track login data. Students accessed video demonstrations and quizzes via our e-learning site/course program, and were instructed to view online demonstrations before classes. When the course concluded, participating students filled out a questionnaire about the program, their opinions, and devices they had used to access the site. Combination user access was significantly more frequent than PC-only during supplementary learning time, indicating that students with mobile devices studied during lunch breaks and before morning classes. Most students had favorable opinions of the e-learning site, but a few combination users commented that some videos were too long and that descriptive answers were difficult on smartphones. These results imply that mobile devices' increased accessibility encouraged learning by enabling more efficient time use between classes. They also suggest that e-learning system improvements should cater to mobile device users by reducing video length and including more short-answer questions. © 2016 John Wiley & Sons Australia, Ltd.

  8. Mobile Learning via SMS at Open University Malaysia: Equitable, Effective, and Sustainable

    Science.gov (United States)

    Lim, Tina; Fadzil, Mansor; Mansor, Norziati

    2011-01-01

    This article describes Open University Malaysia's efforts at enhancing the blended learning approach for undergraduate distance learners with the successful implementation of the Mobile Learning via SMS initiative. The pilot project was implemented in the May 2009 semester, and this coming January 2011 semester will be in its sixth consecutive…

  9. Assessing the Role of Mobile Technologies and Distance Learning in Higher Education

    Science.gov (United States)

    Ordóñez de Pablos, Patricia, Ed.; Tennyson, Robert D., Ed.; Lytras, Miltiadis D., Ed.

    2015-01-01

    In recent years, the use of information technologies, mobile devices, and social media, along with the evolving needs of students, professionals, and academics, has grown rapidly. New ways of bringing learning content to students, new learning environments, and new teaching practices are necessary to keep up with these changes. "Assessing the…

  10. Mobile-assisted language learning community and culture in French-speaking Belgium: the teachers' perspective

    OpenAIRE

    Van de Vyver, Julie; Eurocall

    2016-01-01

    This paper focuses on the perceptions and uses of mobile technologies by 118 Belgian teachers in foreign language teaching and learning in secondary education. The purpose of the study is to analyze the teachers’ attitudes towards the use of mobile technologies in- and outside the classroom via an online questionnaire. The preliminary findings presented in this paper establish that the concept of a ‘Mobile-Assisted Language Learning (MALL) community’ does not yet exist in our context as the u...

  11. The Use of Mobile Games in Formal and Informal Learning Environments: A Review of the Literature

    Science.gov (United States)

    Koutromanos, George; Avraamidou, Lucy

    2014-01-01

    Our purpose in this paper is to review studies that explored the impact of the use of mobile games in both formal and informal learning environments. Through a review of studies on mobile learning that have been published between 2000 and 2013, we aim to identify the ways in which researchers used mobile games in a variety of learning…

  12. How the Young Generation Uses Digital Textbooks via Mobile Learning Terminals: Measurement of Elementary School Students in China

    Science.gov (United States)

    Sun, Zhong; Jiang, Yuzhen

    2015-01-01

    Digital textbooks that offer multimedia features, interactive controls, e-annotation and learning process tracking are gaining increasing attention in today's mobile learning era, particularly with the rapid development of mobile learning terminals such as Apple's iPad series and Android-based models. Accordingly, this study explores how…

  13. Effective integration of the mobile device into education and learning

    Directory of Open Access Journals (Sweden)

    María Soledad Ramírez-Montoya

    2017-05-01

    Full Text Available It is a real fact that mobile devices, specially smartphones, and Internet have substantially changed the customs of the population, the social habits, the communication media, and, ultimately, the way of life of people. Inevitably, although with different barriers and with more time that many studies and reports estimated, mobility has arrived to the educational context, with different intensity, penetration and usage in formal and non-formal education, and in a full way into the informal learning. Mobile device is called to revolutionize the educational practices due to it introduces some degrees of freedom that other previous technologies had not offered. The power of ubiquitous connectivity and the possibilities of having access to the knowledge sources in a pocket device, such as mobile phone, or with a size as a notebook, in the case of tablets, and also equipped with a processing capacity higher than that of personal computers a few years ago, pose disruptive scenarios in educational methodologies based on technology and support eLearning as a natural option both as a complement or as a main educational model. However, this idyllic vision has a different degree of acceptance according to the educational level, the disciplinary area and the formality of the formative action. Therefore, large-scale research studies are needed to convey the degree of advancement, effective use, acceptance and penetration of mobile technologies in education and learning. This is the reason for this special issue at the Revista Iberoamericana de Educación a Distancia (RIED, which consists of 13 articles selected after a rigorous peer review of the more than 35 proposals received.

  14. Investigation into Mobile Learning Framework in Cloud Computing Platform

    OpenAIRE

    Wei, Guo; Joan, Lu

    2014-01-01

    Abstract—Cloud computing infrastructure is increasingly\\ud used for distributed applications. Mobile learning\\ud applications deployed in the cloud are a new research\\ud direction. The applications require specific development\\ud approaches for effective and reliable communication. This\\ud paper proposes an interdisciplinary approach for design and\\ud development of mobile applications in the cloud. The\\ud approach includes front service toolkit and backend service\\ud toolkit. The front servi...

  15. Study on Mobile Augmented Reality Adoption for Mayo Language Learning

    OpenAIRE

    Miranda Bojórquez, Erasmo; Vergara Villegas, Osslan Osiris; Cruz Sánchez, Vianey Guadalupe; García-Alcaraz, Jorge Luis; Favela Vara, Jesús

    2016-01-01

    This paper presents the results of a study applied to undergraduates in order to know how the cultural dimensions affect their perceptions of the acceptance and use of new technologies in a student-centered learning environment. A total of 85 undergraduate students from the Autonomous Indigenous University of Mexico (UAIM) participated in the study. Each student was asked to use a mobile augmented reality (MAR) application designed to learn Mayo language (language spoken in Northwestern Mexic...

  16. Dimensions of Mobile Augmented Reality for Learning: A First Inventory

    OpenAIRE

    Specht, Marcus; Ternier, Stefaan; Greller, Wolfgang

    2011-01-01

    Specht, M., Ternier, S., & Greller, W. (2011). Dimensions of Mobile Augmented Reality for Learning: A First Inventory. Journal of the Research for Educational Technology (RCET), 7(1), 117-127. Spring 2011.

  17. Evaluating Listening and Speaking Skills in a Mobile Game-Based Learning Environment with Situational Contexts

    Science.gov (United States)

    Hwang, Wu-Yuin; Shih, Timothy K.; Ma, Zhao-Heng; Shadiev, Rustam; Chen, Shu-Yu

    2016-01-01

    Game-based learning activities that facilitate students' listening and speaking skills were designed in this study. To participate in learning activities, students in the control group used traditional methods, while students in the experimental group used a mobile system. In our study, we looked into the feasibility of mobile game-based learning…

  18. Mobile Phone Images and Video in Science Teaching and Learning

    Science.gov (United States)

    Ekanayake, Sakunthala Yatigammana; Wishart, Jocelyn

    2014-01-01

    This article reports a study into how mobile phones could be used to enhance teaching and learning in secondary school science. It describes four lessons devised by groups of Sri Lankan teachers all of which centred on the use of the mobile phone cameras rather than their communication functions. A qualitative methodological approach was used to…

  19. E-Learning: Students Input for Using Mobile Devices in Science Instructional Settings

    Science.gov (United States)

    Yilmaz, Ozkan

    2016-01-01

    A variety of e-learning theories, models, and strategy have been developed to support educational settings. There are many factors for designing good instructional settings. This study set out to determine functionality of mobile devices, students who already have, and the student needs and views in relation to e-learning settings. The study…

  20. Using Mobile Communication Technology in High School Education: Motivation, Pressure, and Learning Performance

    Science.gov (United States)

    Rau, Pei-Luen Patrick; Gao, Qin; Wu, Li-Mei

    2008-01-01

    Motivation and pressure are considered two factors impacting vocational senior high school student learning. New communication technology, especially mobile communication technology, is supposed to be effective in encouraging interaction between the student and the instructor and improving learning efficiency. Social presence and information…

  1. Teacher perceptions of usefulness of mobile learning devices in rural secondary science classrooms

    Science.gov (United States)

    Tighe, Lisa

    The internet and easy accessibility to a wide range of digital content has created the necessity for teachers to embrace and integrate digitial media in their curriculums. Although there is a call for digital media integration in curriculum by current learning standards, rural schools continue to have access to fewer resources due to limited budgets, potentially preventing teachers from having access to the most current technology and science instructional materials. This dissertation identifies the perceptions rural secondary science teachers have on the usefulness of mobile learning devices in the science classroom. The successes and challenges in using mobile learning devices in the secondary classroom were also explored. Throughout this research, teachers generally supported the integration of mobile devices in the classroom, while harboring some concerns relating to student distractability and the time required for integrating mobile devices in exisiting curriculum. Quantitative and qualitative data collected through surveys, interviews, and classroom observations revealed that teachers perceive that mobile devices bring benefits such as ease of communication and easy access to digitial information. However, there are perceived challenges with the ability to effectively communicate complex scientific information via mobile devices, distractibility of students, and the time required to develop effective curriculum to integrate digital media into the secondary science classroom.

  2. Mobile Medical Education (MoMEd - how mobile information resources contribute to learning for undergraduate clinical students - a mixed methods study

    Directory of Open Access Journals (Sweden)

    Davies Bethany S

    2012-01-01

    Full Text Available Abstract Background Mobile technology is increasingly being used by clinicians to access up-to-date information for patient care. These offer learning opportunities in the clinical setting for medical students but the underlying pedagogic theories are not clear. A conceptual framework is needed to understand these further. Our initial questions were how the medical students used the technology, how it enabled them to learn and what theoretical underpinning supported the learning. Methods 387 medical students were provided with a personal digital assistant (PDA loaded with medical resources for the duration of their clinical studies. Outcomes were assessed by a mixed-methods triangulation approach using qualitative and quantitative analysis of surveys, focus groups and usage tracking data. Results Learning occurred in context with timely access to key facts and through consolidation of knowledge via repetition. The PDA was an important addition to the learning ecology rather than a replacement. Contextual factors impacted on use both positively and negatively. Barriers included concerns of interrupting the clinical interaction and of negative responses from teachers and patients. Students preferred a future involving smartphone platforms. Conclusions This is the first study to describe the learning ecology and pedagogic basis behind the use of mobile learning technologies in a large cohort of undergraduate medical students in the clinical environment. We have developed a model for mobile learning in the clinical setting that shows how different theories contribute to its use taking into account positive and negative contextual factors. The lessons from this study are transferable internationally, to other health care professions and to the development of similar initiatives with newer technology such as smartphones or tablet computers.

  3. Mobile Medical Education (MoMEd) - how mobile information resources contribute to learning for undergraduate clinical students - a mixed methods study.

    Science.gov (United States)

    Davies, Bethany S; Rafique, Jethin; Vincent, Tim R; Fairclough, Jil; Packer, Mark H; Vincent, Richard; Haq, Inam

    2012-01-12

    Mobile technology is increasingly being used by clinicians to access up-to-date information for patient care. These offer learning opportunities in the clinical setting for medical students but the underlying pedagogic theories are not clear. A conceptual framework is needed to understand these further. Our initial questions were how the medical students used the technology, how it enabled them to learn and what theoretical underpinning supported the learning. 387 medical students were provided with a personal digital assistant (PDA) loaded with medical resources for the duration of their clinical studies. Outcomes were assessed by a mixed-methods triangulation approach using qualitative and quantitative analysis of surveys, focus groups and usage tracking data. Learning occurred in context with timely access to key facts and through consolidation of knowledge via repetition. The PDA was an important addition to the learning ecology rather than a replacement. Contextual factors impacted on use both positively and negatively. Barriers included concerns of interrupting the clinical interaction and of negative responses from teachers and patients. Students preferred a future involving smartphone platforms. This is the first study to describe the learning ecology and pedagogic basis behind the use of mobile learning technologies in a large cohort of undergraduate medical students in the clinical environment. We have developed a model for mobile learning in the clinical setting that shows how different theories contribute to its use taking into account positive and negative contextual factors.The lessons from this study are transferable internationally, to other health care professions and to the development of similar initiatives with newer technology such as smartphones or tablet computers.

  4. Context-Aware Mobile Role Playing Game for Learning--A Case of Canada and Taiwan

    Science.gov (United States)

    Lu, Chris; Chang, Maiga; Kinshuk; Huang, Echo; Chen, Ching-Wen

    2014-01-01

    The research presented in this paper is part of a 5-year renewable national research program in Canada, namely the NSERC/iCORE/Xerox/Markin research chair program that aims to explore possibilities of adaptive mobile learning and to provide learners with a learning environment which facilitates personalized learning at any time and any place. One…

  5. Deep learning enhanced mobile-phone microscopy

    KAUST Repository

    Rivenson, Yair

    2017-12-12

    Mobile-phones have facilitated the creation of field-portable, cost-effective imaging and sensing technologies that approach laboratory-grade instrument performance. However, the optical imaging interfaces of mobile-phones are not designed for microscopy and produce spatial and spectral distortions in imaging microscopic specimens. Here, we report on the use of deep learning to correct such distortions introduced by mobile-phone-based microscopes, facilitating the production of high-resolution, denoised and colour-corrected images, matching the performance of benchtop microscopes with high-end objective lenses, also extending their limited depth-of-field. After training a convolutional neural network, we successfully imaged various samples, including blood smears, histopathology tissue sections, and parasites, where the recorded images were highly compressed to ease storage and transmission for telemedicine applications. This method is applicable to other low-cost, aberrated imaging systems, and could offer alternatives for costly and bulky microscopes, while also providing a framework for standardization of optical images for clinical and biomedical applications.

  6. mLearning Scaffolding Model for Undergraduate English Language Learning: Bridging Formal and Informal Learning

    Science.gov (United States)

    Abdullah, Muhammad Ridhuan Tony Lim; Hussin, Zaharah; Asra; Zakaria, Abd Razak

    2013-01-01

    Learning using mobile devices also known as mLearning is the current buzz word in the present debates over the use of technology in education. Although mLearning has a high prospect for future education, it is yet to be

  7. Lessons learnt from teachers' perspectives on mobile learning in ...

    African Journals Online (AJOL)

    South Africa's classrooms are characterised by a wide variety of cultural and linguistic differences, providing teachers with educational challenges, particularly in mathematics and science subjects. In response, various mobile learning systems have been developed and piloted in the North West and Gauteng Provinces of ...

  8. Comparison of teaching about breast cancer via mobile or traditional learning methods in gynecology residents.

    Science.gov (United States)

    Alipour, Sadaf; Moini, Ashraf; Jafari-Adli, Shahrzad; Gharaie, Nooshin; Mansouri, Khorshid

    2012-01-01

    Mobile learning enables users to interact with educational resources while in variable locations. Medical students in residency positions need to assimilate considerable knowledge besides their practical training and we therefore aimed to evaluate the impact of using short message service via cell phone as a learning tool in residents of Obstetrics and Gynecology in our hospital. We sent short messages including data about breast cancer to the cell phones of 25 residents of gynecology and obstetrics and asked them to study a well-designed booklet containing another set of information about the disease in the same period. The rate of learning derived from the two methods was compared by pre- and post-tests and self-satisfaction assessed by a relevant questionnaire at the end of the program. The mobile learning method had a significantly better effect on learning and created more interest in the subject. Learning via receiving SMS can be an effective and appealing method of knowledge acquisition in higher levels of education.

  9. Mobile learning in resource-constrained environments: a case study of medical education.

    Science.gov (United States)

    Pimmer, Christoph; Linxen, Sebastian; Gröhbiel, Urs; Jha, Anil Kumar; Burg, Günter

    2013-05-01

    The achievement of the millennium development goals may be facilitated by the use of information and communication technology in medical and health education. This study intended to explore the use and impact of educational technology in medical education in resource-constrained environments. A multiple case study was conducted in two Nepalese teaching hospitals. The data were analysed using activity theory as an analytical basis. There was little evidence for formal e-learning, but the findings indicate that students and residents adopted mobile technologies, such as mobile phones and small laptops, as cultural tools for surprisingly rich 'informal' learning in a very short time. These tools allowed learners to enhance (a) situated learning, by immediately connecting virtual information sources to their situated experiences; (b) cross-contextual learning by documenting situated experiences in the form of images and videos and re-using the material for later reflection and discussion and (c) engagement with educational content in social network communities. By placing the students and residents at the centre of the new learning activities, this development has begun to affect the overall educational system. Leveraging these tools is closely linked to the development of broad media literacy, including awareness of ethical and privacy issues.

  10. The M-Technologies in M-Learning

    DEFF Research Database (Denmark)

    Annan, Nana Kofi; Adjin, Daniel Michael Okwabi; Ofori-Dwumfour, George

    2013-01-01

    network are vivid examples of static-ICTs while smartphones, tablets and mini laptop with wireless network connectivity, represent mobile-ICTs. The purpose of this paper is to elucidate the relationship between mobile computing and communication technologies, and their implication for education delivery....... The phenomenon of using mobile-ICTs for teaching and learning as popularly refered to as m-learning and is an off-shoot of e-learning which implies the use of static-ICTs for learning. The problem however, is that m-learning has a highly fragmented meaning because most fail to understand all the constituents...... of m-learning which this paper perceives to be the interconnectivity between mobile device, mobile telecommunications and mobile applications in their entirety as inseparable elements of m-learning. The questions that this paper seeks to address are; what are the key technological components of m-learning...

  11. Advancing Higher Education with Mobile Learning Technologies: Cases, Trends, and Inquiry-Based Methods

    Science.gov (United States)

    Keengwe, Jared, Ed.; Maxfield, Marian B., Ed.

    2015-01-01

    Rapid advancements in technology are creating new opportunities for educators to enhance their classroom techniques with digital learning resources. Once used solely outside of the classroom, smartphones, tablets, and e-readers are becoming common in many school settings. "Advancing Higher Education with Mobile Learning Technologies: Cases,…

  12. Mobile Learning According to Students of Computer Engineering and Computer Education: A Comparison of Attitudes

    Science.gov (United States)

    Gezgin, Deniz Mertkan; Adnan, Muge; Acar Guvendir, Meltem

    2018-01-01

    Mobile learning has started to perform an increasingly significant role in improving learning outcomes in education. Successful and efficient implementation of m-learning in higher education, as with all educational levels, depends on users' acceptance of this technology. This study focuses on investigating the attitudes of undergraduate students…

  13. The Effectiveness of WhatsApp Mobile Learning Activities Guided by Activity Theory on Students' Knowledge Management

    Science.gov (United States)

    Barhoumi, Chokri

    2015-01-01

    This research paper explores the effectiveness of using mobile technologies to support a blended learning course titled Scientific Research Methods in Information Science. Specifically, it discusses the effects of WhatsApp mobile learning activities guided by activity theory on students' knowledge Management (KM). During the 2014 academic year,…

  14. Representation Learning from Time Labelled Heterogeneous Data for Mobile Crowdsensing

    Directory of Open Access Journals (Sweden)

    Chunmei Ma

    2016-01-01

    Full Text Available Mobile crowdsensing is a new paradigm that can utilize pervasive smartphones to collect and analyze data to benefit users. However, sensory data gathered by smartphone usually involves different data types because of different granularity and multiple sensor sources. Besides, the data are also time labelled. The heterogeneous and time sequential data raise new challenges for data analyzing. Some existing solutions try to learn each type of data one by one and analyze them separately without considering time information. In addition, the traditional methods also have to determine phone orientation because some sensors equipped in smartphone are orientation related. In this paper, we think that a combination of multiple sensors can represent an invariant feature for a crowdsensing context. Therefore, we propose a new representation learning method of heterogeneous data with time labels to extract typical features using deep learning. We evaluate that our proposed method can adapt data generated by different orientations effectively. Furthermore, we test the performance of the proposed method by recognizing two group mobile activities, walking/cycling and driving/bus with smartphone sensors. It achieves precisions of 98.6% and 93.7% in distinguishing cycling from walking and bus from driving, respectively.

  15. Lifelong Open and Flexible Learning

    DEFF Research Database (Denmark)

    Bang, Jørgen

    2006-01-01

    and Flexible (LOF) learning embracing characteristics as: open learning, distance learning, e-learning, online learning, open accessibility, multimedia support, virtual mobility, learning communities, dual mode (earn & learn) approaches, and the like.In my presentation I will focus on the EADTU strategies...... for creating a synergy network in e-learning – eventually leading to a European Learning Space that supports virtual mobility of students, staff and courses, adds an e-dimension to the Bologa process and facilitates collaboration between universities and the corporate sector....

  16. Development of SMS Mobile Technology for M-Learning for Distance Learners

    Directory of Open Access Journals (Sweden)

    Issham Bin Ismail

    2009-04-01

    Full Text Available The evolution of technologies as well as Internet application has created new ways of communication which gives impact to all regions and sectors including educators and learners in Higher-Education Learning institutions in Malaysia. Virtual learning environments as well as e-learning applications are some of pedagogical mechanisms which may sound easy and quick to be applied but unfortunately they are rarely used. This research attempts to introduce m-Learning as “Convenience Education” (CE. This study will determine the design which suits the system, to identify the suitable content and hardware. The study expected to develop the system framework, the content as well as the hardware, to make recommendations on the existing learning mechanisms and to develop a framework that contributes to the improvement of the education system in Malaysia. This paper includes a pilot project using short message service (SMS - mobile technology for a Physics course for distance learners at the Universiti Sains Malaysia.

  17. What Have We Learnt about Mobile LifeLong Learning (mLLL)?

    Science.gov (United States)

    Seta, Luciano; Kukulska-Hulme, Agnes; Arrigo, Marco

    2014-01-01

    Mobile technologies are becoming ubiquitous in education, yet the wider implications of this phenomenon are not well understood. The paper discusses how mobile lifelong learning (mLLL) may be defined, and the challenges of forging a suitable definition in an ever-shifting technological and socio-economic landscape. mLLL appears as a ubiquitous…

  18. Mobile Learning Model and Process Optimization in the Era of Fragmentation

    Science.gov (United States)

    Zhang, Shi-Jun; Yu, Gui-Hua

    2017-01-01

    In the context of mobile Internet, college students' leisure time has fragmentation characteristics to improve the value of time, it is of great practical significance to make full use of fragmentation time to study effectively. This research focuses on mobile learning model and its effect, firstly, qualitative research is used to construct the…

  19. Designing an Educator Toolkit for the Mobile Learning Age

    Science.gov (United States)

    Burden, Kevin; Kearney, Matthew

    2018-01-01

    Mobile technologies have been described as 'boundary' objects which enable teachers and learners to transcend many of the barriers such as rigid schedules and spaces which have hitherto characterised traditional forms of education. However, educators need to better understand how to design learning scenarios which genuinely exploit the unique…

  20. Mobile Learning and the Visual Web, Oh My! Nutrition Education in the 21st Century

    Science.gov (United States)

    Schuster, Ellen

    2012-01-01

    Technology is rapidly changing how our program participants learn in school and for their personal improvement. Extension educators who deliver nutrition program will want to be aware of the technology trends that are driving these changes. Blended learning, mobile learning, the visual Web, and the gamification of health are approaches to consider…