WorldWideScience

Sample records for learning media assessments

  1. Limitless Learning: Assessing Social Media Use for Global Workplace Learning

    Science.gov (United States)

    Breunig, Karl Joachim

    2016-01-01

    Purpose: This empirical paper aims to assess how social media can foster workplace learning within a globally dispersed project environment. In general, there are few studies on the use of social media in organizations, and many of these emphasize on issues related to knowledge transfer. Although learning traditionally has been as acquisition of…

  2. Assessing the Value of Online Learning and Social Media in Pharmacy Education.

    Science.gov (United States)

    Hamilton, Leslie A; Franks, Andrea; Heidel, R Eric; McDonough, Sharon L K; Suda, Katie J

    2016-08-25

    Objective. To assess student preferences regarding online learning and technology and to evaluate student pharmacists' social media use for educational purposes. Methods. An anonymous 36-question online survey was administered to third-year student pharmacists enrolled in the Drug Information and Clinical Literature Evaluation course. Results. Four hundred thirty-one students completed the survey, yielding a 96% response rate. The majority of students used technology for academic activities, with 90% using smart phones and 91% using laptop computers. Fifty-eight percent of students also used social networking websites to communicate with classmates. Conclusion. Pharmacy students frequently use social media and some online learning methods, which could be a valuable avenue for delivering or supplementing pharmacy curricula. The potential role of social media and online learning in pharmacy education needs to be further explored.

  3. eABLE: Embedding Social Media in Academic Curriculum as a Learning and Assessment Strategy to Enhance Students Learning and E-Professionalism

    Science.gov (United States)

    Megele, Claudia

    2015-01-01

    This paper outlines the redesign of an MSc module to enhance students' engagement and learning through embedding social media technologies into the academic curriculum as a learning and assessment strategy, and in a complementary manner that facilitated and enhanced the achievement of the module's learning outcomes. This paper describes the…

  4. Pengembangan Media Pembelajaran Fisika Mobile Learning berbasis Android

    Directory of Open Access Journals (Sweden)

    Irnin Agustina Dwi Astuti

    2017-06-01

    Full Text Available Abstract Physics topic about pressure sometime feels abstract for students. For solution about abtract problem the students, needed media learning can explain physics topic is with mobile learning with android. Almost all the students have smartphone, it would be nice if the smartphone is used for learning. Android apps in this study shows competence, materials, example problems, learning videos and interactive evaluation questions. The method used is the Research and Development (R&D with its development process using a model ADDIE (Analysis, Design, Development, Implementation and Evaluation. ADDIE model development research is done only until the Development stage, because of this study was limited to develop and produce a valid instructional media applications to be implemented based on an assessment validator. Data collection instruments consist of expert validation sheet material and sheet media expert validation given to 6 (six people validator that three media experts and three experts material. This study shows that the validation results are to be obtained percentage scoring average of 85.25% with a valid category. Based on the results of a study and discussion can be concluded that the application of instructional media android-based mobile learning are valid for use in learning of physics. Key words: physics learning media, android, mobile learning. Abstrak Materi fisika mengenai tekanan sering terkesan abstrak bagi siswa. Untuk mengatasi masalah keabstrakan siswa, maka diperlukan media pembelajaran yang dapat menjelaskan konsep fisika yaitu dengan media pembelajaran mobile learning berbasis android. Hampir semua siswa kini memiliki smartphone, sehingga lebih baik jika smartphone digunakan sebagai media belajar. Aplikasi android dalam penelitian ini berisi kompetensi, materi, contoh soal, video pembelajaran dan soal evaluasi interaktif. Metode penelitian yang digunakan adalah metode Research and Development (RnD dengan proses

  5. Social Media and Seamless Learning: Lessons Learned

    Science.gov (United States)

    Panke, Stefanie; Kohls, Christian; Gaiser, Birgit

    2017-01-01

    The paper discusses best practice approaches and metrics for evaluation that support seamless learning with social media. We draw upon the theoretical frameworks of social learning theory, transfer learning (bricolage), and educational design patterns to elaborate upon different ideas for ways in which social media can support seamless learning.…

  6. Media multitasking and implicit learning.

    Science.gov (United States)

    Edwards, Kathleen S; Shin, Myoungju

    2017-07-01

    Media multitasking refers to the simultaneous use of different forms of media. Previous research comparing heavy media multitaskers and light media multitaskers suggests that heavy media multitaskers have a broader scope of attention. The present study explored whether these differences in attentional scope would lead to a greater degree of implicit learning for heavy media multitaskers. The study also examined whether media multitasking behaviour is associated with differences in visual working memory, and whether visual working memory differentially affects the ability to process contextual information. In addition to comparing extreme groups (heavy and light media multitaskers) the study included analysis of people who media multitask in moderation (intermediate media multitaskers). Ninety-four participants were divided into groups based on responses to the media use questionnaire, and completed the contextual cueing and n-back tasks. Results indicated that the speed at which implicit learning occurred was slower in heavy media multitaskers relative to both light and intermediate media multitaskers. There was no relationship between working memory performance and media multitasking group, and no relationship between working memory and implicit learning. There was also no evidence for superior performance of intermediate media multitaskers. A deficit in implicit learning observed in heavy media multitaskers is consistent with previous literature, which suggests that heavy media multitaskers perform more poorly than light media multitaskers in attentional tasks due to their wider attentional scope.

  7. Social media for lifelong learning.

    Science.gov (United States)

    Kind, Terry; Evans, Yolanda

    2015-04-01

    Learning is ongoing, and can be considered a social activity. In this paper we aim to provide a review of the use of social media for lifelong learning. We start by defining lifelong learning, drawing upon principles of continuous professional development and adult learning theory. We searched Embase and MEDLINE from 2004-2014 for search terms relevant to social media and learning. We describe examples of lifelong learners using social media in medical education and healthcare that have been reported in the peer-reviewed literature. Medical or other health professions students may have qualities consistent with being a lifelong learner, yet once individuals move beyond structured learning environments they will need to recognize their own gaps in knowledge and skills over time and be motivated to fill them, thereby incorporating lifelong learning principles into their day-to-day practice. Engagement with social media can parallel engagement in the learning process over time, to the extent that online social networking fosters feedback and collaboration. The use of social media and online networking platforms are a key way to continuously learn in today's information sharing society. Additional research is needed, particularly rigorous studies that extend beyond learner satisfaction to knowledge, behaviour change, and outcomes.

  8. Validity of "Hi_Science" as instructional media based-android refer to experiential learning model

    Science.gov (United States)

    Qamariah, Jumadi, Senam, Wilujeng, Insih

    2017-08-01

    Hi_Science is instructional media based-android in learning science on material environmental pollution and global warming. This study is aimed: (a) to show the display of Hi_Science that will be applied in Junior High School, and (b) to describe the validity of Hi_Science. Hi_Science as instructional media created with colaboration of innovative learning model and development of technology at the current time. Learning media selected is based-android and collaborated with experiential learning model as an innovative learning model. Hi_Science had adapted student worksheet by Taufiq (2015). Student worksheet had very good category by two expert lecturers and two science teachers (Taufik, 2015). This student worksheet is refined and redeveloped in android as an instructional media which can be used by students for learning science not only in the classroom, but also at home. Therefore, student worksheet which has become instructional media based-android must be validated again. Hi_Science has been validated by two experts. The validation is based on assessment of meterials aspects and media aspects. The data collection was done by media assessment instrument. The result showed the assessment of material aspects has obtained the average value 4,72 with percentage of agreement 96,47%, that means Hi_Science on the material aspects is in excellent category or very valid category. The assessment of media aspects has obtained the average value 4,53 with percentage of agreement 98,70%, that means Hi_Science on the media aspects is in excellent category or very valid category. It was concluded that Hi_Science as instructional media can be applied in the junior high school.

  9. Social Media, Collaboration and Social Learning

    DEFF Research Database (Denmark)

    Mondahl, Margrethe; Razmerita, Liana

    2014-01-01

    Social media has created new possibilities for digitally native students to engage, interact and collaborate in learning tasks that foster learning processes and the overall learning experience. Using both qualitative and quantitative data, this article discusses experiences and challenges of using...... a social media-enhanced collaborative learning environment in case-based teaching of foreign languages. Based on social constructivismwe argue that foreign language learning is an individual as well as collaborative process and cognitive processes underlying learning and in particular foreign language...... learning are facilitated by means of social media and especially for new generation of students. This article contributes to understanding of how best to make use of social media in an educational setting and how learning may be fostered in social, collaborative knowledge construction, sharing and building...

  10. Development of an Android-based Learning Media Application for Visually Impaired Students

    Directory of Open Access Journals (Sweden)

    Nurul Azmi

    2017-06-01

    Full Text Available This research aims to develop the English for Disability (EFORD application, on Android-based learning english media for Visually Impaired students and determine its based this on assessment of matter expert, media expert, special needs teacher and students. The research method adopted in this research is Research and Development (R&D. The development of this application through five phases: (1 Analysis of problems, through observation and interviews. (2 Collecting information as product planning / analysis of the needs of the media as required of blind children. (3 The design phase of products such as the manufacture of flow and storyboard navigation map.(4 Design validation phase form of an expert assessment of the media is developed. (5 testing products phase, such as assessment of the application by blind students. The results of this research is EFORD application which is feasible to be used as English learning media for visual impairment application based on assessment: 1Media expert it's obtained a percentage scored 95%, include for very worthy category, 2Subject matter, expert its obtained percentage scored 75% include for worthy category and 3 Special needs teacher it's obtained a percentage scored 83% include for very worthy category. Upon demonstration, students indicated the positive response of ≥ 70% in each indicator. Therefore English learning media with Android based application English for Disability (EFORD is very feasible to be used as an English learning media especially grammar and speaking English content for students of visual impairment for a number of reasons. This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

  11. Developing physics learning media using 3D cartoon

    Science.gov (United States)

    Wati, M.; Hartini, S.; Hikmah, N.; Mahtari, S.

    2018-03-01

    This study focuses on developing physics learning media using 3D cartoon on the static fluid topic. The purpose of this study is to describe: (1) the validity of the learning media, (2) the practicality of the learning media, and (3) the effectiveness of the learning media. This study is a research and development using ADDIE model. The subject of the implementation of media used class XI Science of SMAN 1 Pulau Laut Timur. The data were obtained from the validation sheet of the learning media, questionnaire, and the test of learning outcomes. The results showed that: (1) the validity of the media category is valid, (2) the practicality of the media category is practice, and (3) the effectiveness of the media category is effective. It is concluded that the learning using 3D cartoon on the static fluid topic is eligible to use in learning.

  12. Seamless Language Learning: Second Language Learning with Social Media

    OpenAIRE

    Wong, Lung-Hsiang; Sing-Chai, Ching; Poh-Aw, Guat

    2017-01-01

    This conceptual paper describes a language learning model that applies social media to foster contextualized and connected language learning in communities. The model emphasizes weaving together different forms of language learning activities that take place in different learning contexts to achieve seamless language learning. It promotes social interactions with social media about the learners’ day-to-day life using the targeted second or foreign language. The paper first identifies three ke...

  13. Exploring Student’s Blended Learning through Social Media

    Directory of Open Access Journals (Sweden)

    Leon Andretti Abdillah

    2016-12-01

    Full Text Available Information technology (IT has been used widely in many aspects of our daily life. Social media as a leading application on the internet has changed many aspects of life become more globalized. This article discussed the use of social media to support learning activities for students in the faculty of computer science. The author used Facebook and WordPress as an alternative to electronic learning, those were: 1 online attendance tool, 2 media storage and dissemination of course materials, 3 and event scheduling for the lectures. Social media succeed to change the way of modern learning styles and environment. The results of this study are some learning activities such as (1 Preparation, (2 Weekly meeting activities, (3 Course Page, (4 Social Media as Online Attendance Tool, (5 Social Media as Learning Repository and Dissemination, and (6 Social Media as Online Event Scheduling. Change conventional learning model becomes visual and distanceless.

  14. Student creativity in creating cell organelles as media for learning

    Science.gov (United States)

    Fatmawati, B.

    2018-04-01

    Creativity is not formed by itself but it is influenced by some others factors. Creativity is a . person’s ability to create / generate an idea embodied in the form of a product to solve problems which is accepted socially, spiritually, artificially, scientifically, and technologically. Learning media is a means of communication to deliver learning materials. There are three kinds of learning media produced by students such as books story, playdough, and the utilization of inorganic waste. The focus of this research is to know the students’ creativity in producing learnning media to understand an Abstract material especially on topic of cell organelles of animal and plant cell. Data analysis is using two ways that calculate the score of mastery in terms of concepts and creativity. The results showed the score of students’ understanding was increasing from 15 (average score of pre-test) to 31.1 (average score of post-test). It was categorized into three level, that are, high level with 21.4% of participants, medium with 64.3%, and low with 14.3%). Seven groups of students make learning media made of waste, playdough, and waste made in story form. The assessment of creativity involved four aspects, namely, color combinations, stringing, tidiness, and make (the accuracy of the concept with the form). Thus, it can be argued that self-created learning media helps in understanding the Abstract concepts of cell organelles.

  15. Digital media Experiences for Visual Learning

    DEFF Research Database (Denmark)

    Buhl, Mie

    2013-01-01

    for new tools and new theoretical approaches with which to understand them. the article argues that the current phase of social practices and technological development makes it difficult to disitnguish between experience with digital media and mediated experiences, because of the use of renegotiation og......Visual learning is a topic for didactic studies in all levels of educaion, brought about by an increasing use of digital meida- digital media give rise to discussions of how learning expereienes come about from various media ressources that generate new learning situations. new situations call...... about by the nature of diverse digital artefacts, 3. the learning potentials in using mobils devices for integrating the body in visual perception processes....

  16. Selection of Learning Media Mathematics for Junior School Students

    Science.gov (United States)

    Widodo, Sri Adi; Wahyudin

    2018-01-01

    One of the factors that determine the success of mathematics learning is the learning media used. Learning media can help students to create mathematical abstract mathematics that is abstract. In addition to media, meaningful learning is a learning that is adapted to the students' cognitive development. According to Piaget, junior high school…

  17. Cross-platform learning: on the nature of children's learning from multiple media platforms.

    Science.gov (United States)

    Fisch, Shalom M

    2013-01-01

    It is increasingly common for an educational media project to span several media platforms (e.g., TV, Web, hands-on materials), assuming that the benefits of learning from multiple media extend beyond those gained from one medium alone. Yet research typically has investigated learning from a single medium in isolation. This paper reviews several recent studies to explore cross-platform learning (i.e., learning from combined use of multiple media platforms) and how such learning compares to learning from one medium. The paper discusses unique benefits of cross-platform learning, a theoretical mechanism to explain how these benefits might arise, and questions for future research in this emerging field. Copyright © 2013 Wiley Periodicals, Inc., A Wiley Company.

  18. Mobile and pervasive media for personalized learning

    NARCIS (Netherlands)

    Kalz, Marco

    2013-01-01

    Kalz, M. (2013, 18 April). Mobile and pervasive media for personalized learning. Presentation provided during a workshop for visitors from Lithuania, Learning Media Lab, Heerlen, The Netherlands: Open Universiteit in the Netherlands.

  19. "Facebook"--It's Not Just for Pictures Anymore: The Impact of Social Media on Cooperative Learning

    Science.gov (United States)

    Daniels, Kisha N.; Billingsley, K. Y.

    2014-01-01

    This paper will share the research on the use of social media (specifically Facebook) in an effort to promote critical thinking and reflection. It purports that although often overlooked as a teaching, learning and assessment strategy, social media is a viable method that supports cooperative learning through the encouragement of thoughtful…

  20. Seamless Language Learning: Second Language Learning with Social Media

    Science.gov (United States)

    Wong, Lung-Hsiang; Chai, Ching Sing; Aw, Guat Poh

    2017-01-01

    This conceptual paper describes a language learning model that applies social media to foster contextualized and connected language learning in communities. The model emphasizes weaving together different forms of language learning activities that take place in different learning contexts to achieve seamless language learning. it promotes social…

  1. Online Collaborative Learning and Communication Media

    Science.gov (United States)

    Havard, Byron; Du, Jianxia; Xu, Jianzhong

    2008-01-01

    The purpose of this study is to examine the dynamics of online collaborative learning and communication media regarding team projects. Media richness and social presence theories are well-accepted rational theories that explain media choices and media behaviors, and serve as the theoretical framework. Quantitative and qualitative data collection…

  2. Learning and Teaching Art: Through Social Media

    Science.gov (United States)

    Castro, Juan Carlos

    2012-01-01

    Social media practices are increasingly woven into the everyday lives of teens and adults, becoming a significant part of how they relate, know, and learn. In this article, I present findings from a design-based research study that explored how the dynamics of learning and teaching art shift through social media. Learning and teaching through…

  3. Students’ Media Preferences in Online Learning

    Directory of Open Access Journals (Sweden)

    Michiko KOBAYASHI

    2017-07-01

    Full Text Available This study examined students’ preferred media in online learning and its relationship with learner characteristics and online technology self-efficacy. One hundred six college students in a mid-size U.S. university responded to a survey. The frequency analysis showed that students did not necessarily favor rich media over lean media in online learning. They preferred recorded online slide presentations with audio to Internet-based live video lectures in two-way video and audio interactions. Online discussion boards and chat groups were less favored than other types of media. As expected, online technology self-efficacy was correlated with a type of media requiring a relatively higher level of technology skills. The paper presents the results and discusses their implications of the study.

  4. Social media as an open-learning resource in medical education: current perspectives.

    Science.gov (United States)

    Sutherland, S; Jalali, A

    2017-01-01

    Numerous studies evaluate the use of social media as an open-learning resource in education, but there is a little published knowledge of empirical evidence that such open-learning resources produce educative outcomes, particularly with regard to student performance. This study undertook a systematic review of the published literature in medical education to determine the state of the evidence as to empirical studies that conduct an evaluation or research regarding social media and open-learning resources. The authors searched MEDLINE, ERIC, Embase, PubMed, Scopus, and Google Scholar from 2012 to 2017. This search included using keywords related to social media, medical education, research, and evaluation, while restricting the search to peer reviewed, English language articles only. To meet inclusion criteria, manuscripts had to employ evaluative methods and undertake empirical research. Empirical work designed to evaluate the impact of social media as an open-learning resource in medical education is limited as only 13 studies met inclusion criteria. The majority of these studies used undergraduate medical education as the backdrop to investigate open-learning resources, such as Facebook, Twitter, and YouTube. YouTube appears to have little educational value due to the unsupervised nature of content added on a daily basis. Overall, extant reviews have demonstrated that we know a considerable amount about social media use, although to date, its impacts remain unclear. There is a paucity of outcome-based, empirical studies assessing the impact of social media in medical education. The few empirical studies identified tend to focus on evaluating the affective outcomes of social media and medical education as opposed to understanding any linkages between social media and performance outcomes. Given the potential for social media use in medical education, more empirical evaluative studies are required to determine educational value.

  5. “GENIT” AS EFFECTIVE DESIGN OF LEARNING MEDIA

    Directory of Open Access Journals (Sweden)

    Supriadi Mardiki

    2018-01-01

    Full Text Available There are two main approaches to using media in schools: students can learn "from" Media and technology, and they can learn "with" media and technology. The basis for The use of media and technology as a "tutor" in schools is "educational communication," that is the deliberate act of communicating content (teaching content for students by assuming that they will learn something "from" this communication, so communication is not again free but controlled and conditioned for educational purposes. Findings on the impact of technologybased instruction in education can be concluded that technology as a tutor has a positive effect on learning, one of them is the student can complete a set of educational goals in less time than necessary in a traditional approach. However, these two approaches only make the task become easier but do not activate and facilitate them to think critical and higher learning. “Media Genit” uses a new approach as an approach that can optimize perspective-based cognitive processes, constructivism, which constitutes an environment in which the student as a designer thinks creative about content combined with real-world tasks, student learning content, enjoy the learning process, and recognize that they have created something that is valuable.

  6. The space for social media in structured online learning

    Directory of Open Access Journals (Sweden)

    Gilly Salmon

    2015-12-01

    Full Text Available In this paper, we explore the benefits of using social media in an online educational setting, with a particular focus on the use of Facebook and Twitter by participants in a Massive Open Online Course (MOOC developed to enable educators to learn about the Carpe Diem learning design process. We define social media as digital social tools and environments located outside of the provision of a formal university-provided Learning Management System. We use data collected via interviews and surveys with the MOOC participants as well as social media postings made by the participants throughout the MOOC to offer insights into how participants’ usage and perception of social media in their online learning experiences differed and why. We identified that, although some participants benefitted from social media by crediting it, for example, with networking and knowledge-sharing opportunities, others objected or refused to engage with social media, perceiving it as a waste of their time. We make recommendations for the usage of social media for educational purposes within MOOCs and formal digital learning environments.

  7. PERANCANGAN WEB BASED LEARNING SEBAGAI MEDIA PEMBELAJARAN BERBASIS ICT

    OpenAIRE

    Ricky Firmansyah; Iis Saidah

    2016-01-01

    ABSTRACT The media is very important component of communication process. The effectiveness of media is very influential on extent to which a communication role will be accepted by the audience with fast and precise, or vice versa. E-Learning is present as ICT based learning media that allows students and teachers interact in different places. Web Based Learning (WBL) is used as one part of the E-Learning. This study focuses on designing web-based ICT as a learning medium that is used for ...

  8. PENGOPTIMALAN KOMPETENSI MAHASISWA JURUSAN BAHASA DAN SASTRA INDONESIA FBS UNNES DALAM MEMBUAT MEDIA PEMBELAJARAN BAHASA INDONESIA MENGGUNAKAN ELEMEN AUTHENTIC ASSESSMENT

    Directory of Open Access Journals (Sweden)

    Mimi Mulyani

    2010-04-01

    Full Text Available The learning-media subject aims for students to have the competence of makinga variety of instructional media. In fact, the student‟s competences in designing, creating, and displaying the instructional media are not maximized since the media made by students is often not discussed in the class. A comprehensive measurement of aspects of learning; covering aspects of the process, performance, and product; can be done using authentic assessment approaches. The results show that the contextual elements of authentic assessment approach can improve students' competence in designing, creating, and displaying graphics media. It also change their attitudes and interests from negative to positive. it is suggested that lecturers discuss the students‟ project in the lecture. Unnes is expected to improve the facilities of learning media that can lead students to be more creative and innovative in creating instructional media. Keywords: competence, instructional media, elements of authentic assessment

  9. On the Design of Social Media for Learning

    Directory of Open Access Journals (Sweden)

    Jon Dron

    2014-08-01

    Full Text Available This paper presents two conceptual models that we have developed for understanding ways that social media can support learning. One model relates to the “social” aspect of social media, describing the different ways that people can learn with and from each other, in one or more of three social forms: groups, networks and sets. The other model relates to the ‘media’ side of social media, describing how technologies are constructed and the roles that people play in creating and enacting them, treating them in terms of softness and hardness. The two models are complementary: neither provides a complete picture but, in combination, they help to explain how and why different uses of social media may succeed or fail and, as importantly, are intended to help us design learning activities that make most effective use of the technologies. We offer some suggestions as to how media used to support different social forms can be softened and hardened for different kinds of learning applications.

  10. Blended Learning via Mobile Social Media & Implementation of “EDMODO” in Reading Classes

    Directory of Open Access Journals (Sweden)

    Tahsin Yagci

    2015-08-01

    Full Text Available Almost there is nowhere that we don’t use permeated smart technology. Increasingly developing mobile and wireless innovations forced us to integrate them to all fields in our lives. The latest trend in education is now blended learning and applications of mobile learning in educational environments. Pervasive and augmented usage of social media such as Facebook, YouTube, Twitter, Instagram, Bloggers etc. forced educators consider integrating social educational platforms into their academic curriculum. Furthermore the advancement in mobile device technologies with internet connectivity made mobile blended learning inevitable. Thus, for a long time educators are determent to adapt mobile learning for their lessons. So teaching evolves 7/24 through social mobile platforms. In my study I will clarify how to use social mobile media and devices in EFL teaching. Especially, there will be significant strategies how to enhance students’ reading skills using Edmodo in my lessons practically. Advantages and disadvantages of mobile learning will be discussed in my paper. We will have an overview of learners’ attitudes about social media and mobile learning platforms. What kind of reading tasks could be given through on Edmodo? How will be the assessment in this process? Are there any collaborative learning methods in Edmodo? All these and more questions are going to be enlightened in this study. Keywords: Blended learning, mobile devices, social mobile media, reading comprehension skills, student centered approach

  11. Students' Media Preferences in Online Learning

    Science.gov (United States)

    Kobayashi, Michiko

    2017-01-01

    This study examined students' preferred media in online learning and its relationship with learner characteristics and online technology self-efficacy. One hundred six college students in a mid-size U.S. university responded to a survey. The frequency analysis showed that students did not necessarily favor rich media over lean media in online…

  12. PENGEMBANGAN MEDIA PEMBELAJARAN FILM ANIMASI SEBAGAI MEDIA PEMBELAJARAN KONSEP FOTOSINTESIS

    Directory of Open Access Journals (Sweden)

    Umrotul Hasanah

    2015-11-01

    Full Text Available The research aims to develop animation film as a learning media in photosynthesis concept learning and to know the results of the assessment of the learning media expert test the concept of photosynthesis animated films. This research is Research and Development (R&D. The research used questionnaire Aspects of assessment in terms of the media covering aspects of technical quality, narration, and music/sound effects. Aspects of the assessment of the suitability of the material terms covering the material aspects of the curriculum, the clarity of the material, the order of the material, communicative, suitability of the material with the purpose of learning, material relationship with the students’ critical thinking skill, and material relationship with motivation. Media expert test against “Cahaya dan Fotosintesis” animated film made by media experts with a percentage of 80,6% with the as good category, and 92,5% are material expert excellent category. Based on the “Cahaya dan Fotosintesis” animated film expert test to students can be tasted on a limited basis, after the media deficiencies corrected.

  13. Tools for the Assessment of Learning

    Science.gov (United States)

    Pappas, Marjorie L.

    2007-01-01

    Assessment tools enable both learning and assessing. They also give library media specialists snapshots of evidence that demonstrates student understanding of the Information Literacy Standards. Over time the evidence provide a more complete picture of learners' ability to gather, evaluate, and use information to solve problems, make decisions,…

  14. Social media as an open-learning resource in medical education: current perspectives

    Directory of Open Access Journals (Sweden)

    Sutherland S

    2017-06-01

    Full Text Available S Sutherland,1 A Jalali2 1Department of Critical Care, The Ottawa Hospital, ²Division of Clinical and Functional Anatomy, Faculty of Medicine, University of Ottawa, Ottawa, ON, Canada Purpose: Numerous studies evaluate the use of social media as an open-learning resource in education, but there is a little published knowledge of empirical evidence that such open-learning resources produce educative outcomes, particularly with regard to student performance. This study undertook a systematic review of the published literature in medical education to determine the state of the evidence as to empirical studies that conduct an evaluation or research regarding social media and open-learning resources.Methods: The authors searched MEDLINE, ERIC, Embase, PubMed, Scopus, and Google Scholar from 2012 to 2017. This search included using keywords related to social media, medical education, research, and evaluation, while restricting the search to peer reviewed, English language articles only. To meet inclusion criteria, manuscripts had to employ evaluative methods and undertake empirical research.Results: Empirical work designed to evaluate the impact of social media as an open-learning resource in medical education is limited as only 13 studies met inclusion criteria. The majority of these studies used undergraduate medical education as the backdrop to investigate open-learning resources, such as Facebook, Twitter, and YouTube. YouTube appears to have little educational value due to the unsupervised nature of content added on a daily basis. Overall, extant reviews have demonstrated that we know a considerable amount about social media use, although to date, its impacts remain unclear.Conclusion: There is a paucity of outcome-based, empirical studies assessing the impact of social media in medical education. The few empirical studies identified tend to focus on evaluating the affective outcomes of social media and medical education as opposed to

  15. Cross-Platform Learning: On the Nature of Children's Learning from Multiple Media Platforms

    Science.gov (United States)

    Fisch, Shalom M.

    2013-01-01

    It is increasingly common for an educational media project to span several media platforms (e.g., TV, Web, hands-on materials), assuming that the benefits of learning from multiple media extend beyond those gained from one medium alone. Yet research typically has investigated learning from a single medium in isolation. This paper reviews several…

  16. Young Children's Learning with Digital Media

    Science.gov (United States)

    Lieberman, Debra A.; Bates, Cynthia H.; So, Jiyeon

    2009-01-01

    This article reviews a selection of studies on digital media and learning for young children ages 3 to 6. The range of digital media for this age group is growing and includes computer-delivered and online activities; console video games; handheld media, occasionally with GPS or an accelerometer, in cell phones and other wireless mobile devices;…

  17. A model of using social media for collaborative learning to enhance learners’ performance on learning

    Directory of Open Access Journals (Sweden)

    Waleed Mugahed Al-Rahmi

    2017-10-01

    Full Text Available Social media has been always described as the channel through which knowledge is transmitted between communities and learners. This social media has been utilized by colleges in a way to encourage collaborative learning and social interaction. This study explores the use of social media in the process of collaborative learning through learning Quran and Hadith. Through this investigation, different factors enhancing collaborative learning in learning Quran and Hadith in the context of using social media are going to be examined. 340 respondents participated in this study. The structural equation modeling (SEM was used to analyze the data obtained. Upon analysis and structural model validities, the study resulted in a model used for measuring the influences of the different variables. The study reported direct and indirect significant impacts of these variables on collaborative learning through the use of social media which might lead to a better performance by learners.

  18. THE IMPACT OF SOCIAL MEDIA ON VOCABULARY LEARNING

    Directory of Open Access Journals (Sweden)

    Sim Monica-Ariana

    2014-12-01

    Full Text Available The paper aims at investigating the impact of computer and social media in improving students’ knowledge of English language namely vocabulary acquisition (focused on Facebook with intermediate and upper intermediate first and second year ELT students in Economics at the Faculty of Economic Sciences, University of Oradea. Social media technologies take on many different forms including magazines, Internet forums, weblogs, social blogs, wikis, social networks, podcasts, pictures, videos etc. Technologies cover blogging, picture-sharing, wall-posting, music-sharing just to name a few. Nowadays Facebook technology seems to play an important part for the social life of so many becoming more and more popular as a main means of communication, that it could also meet an educational need. Thus it could play a distinguished role in foreign language learning and teaching. Several studies investigate using different technologies in learning and teaching, in particular, foreign language learning. Still, rare studies were interested precisely in the role of Facebook in learning foreign languages. In this study was intended to assess the role and effectiveness of Facebook use in vocabulary learning. Particularly, the research attempts to answer the question: Can social media affect students’ development and progress in the foreign language?’ In order to discover the answer to this question of the study, a project based on Facebook for the experimental group was conceived. It was assumed that significant differences were to be found between the groups using social media for learning purposes and those who did not in developing vocabulary knowledge. The study was conducted with a number of 127 students of the Faculty of Economic Sciences, University of Oradea, 1st and 2nd year students following the specializations: International Business, Management, Marketing, Finances studying in the academic year 2013-2014. The development in each group was measured

  19. New Media Learning: Student Podcasting and Blogging in an Intro to Meteorology Course

    Science.gov (United States)

    Small, J. D.

    2013-12-01

    Current weather events and climate change are hot media topics discussed on television, the internet, and through social media. In this world of 'Tweets', 'Texts' and constant multi-media bombardment it is becoming increasingly difficult to engage students in the learning process by simply standing at a podium and lecturing in a darkened classroom. Educational research has found that lectures place students in a passive role, preventing them from actively engaging in the learning process. Through the innovative use of multi-media platforms this study assesses the potential to create active learning opportunities (podcasting and blogging) that connect theoretical 'textbook' atmospheric science with the 'real world.' This work focuses on students enrolled in the Introduction to Meteorology course (MET 101) at the University of Hawaii at Manoa. This study summarizes the impact of the 'course-casting' technique which utilizes podcasts of lectures and supplemental material. Lecture Podcasts are used mainly as a revision tool for students by providing on-demand portable (MP3) course content that supports independent student learning. Students also produced their own podcasts (research projects) to share with classmates throughout the course relating atmospheric science content to personal 'real world' experiences. Along with podcasting, students blogged about designated topics related to weather and climate, making their knowledge and understanding accessible to other students in the course and the general internet community. Student surveys, journals, and final exit interviews are used to assess the impact of the blogging and podcasting exercises on the student learning experience. The number of times each lecture podcast was downloaded is recorded to determine the interest level in using audio lectures as a review tool. Student blogs and podcasts are evaluated based on science content accuracy and student survey evaluations of the learning experience.

  20. Using Machine Learning to Advance Personality Assessment and Theory.

    Science.gov (United States)

    Bleidorn, Wiebke; Hopwood, Christopher James

    2018-05-01

    Machine learning has led to important advances in society. One of the most exciting applications of machine learning in psychological science has been the development of assessment tools that can powerfully predict human behavior and personality traits. Thus far, machine learning approaches to personality assessment have focused on the associations between social media and other digital records with established personality measures. The goal of this article is to expand the potential of machine learning approaches to personality assessment by embedding it in a more comprehensive construct validation framework. We review recent applications of machine learning to personality assessment, place machine learning research in the broader context of fundamental principles of construct validation, and provide recommendations for how to use machine learning to advance our understanding of personality.

  1. Exploring Student’s Blended Learning through Social Media

    OpenAIRE

    Leon Andretti Abdillah

    2016-01-01

    Information technology (IT) has been used widely in many aspects of our daily life. After discuss politics related aspects for some articles. In this article author would like to discuss social media for students learning environment. Social media as a leading application on the internet has changed many aspects of life become more globalized. This article discusses the use of social media to support learning activities for students in the faculty of computer science. The author uses Facebook...

  2. The Influence of Social Media on Collaborative Learning in a Cohort Environment

    Directory of Open Access Journals (Sweden)

    Natasha James-Waldon

    2016-06-01

    Full Text Available This paper provides an overview of the impact that social media has on the development of collaborative learning within a cohort environment in a doctoral program. The researchers surveyed doctoral students in an education program to determine how social media use has influenced the doctoral students. The study looked at the following areas: a the ability of social media use to develop a collaborative learning environment, b access to social media content which supports learning, and c whether social media use has contributed to the enhancement of the doctoral students’ academic achievement and learning progress. As social media use and on-line learning become more prevalent in education, it is important to continue to understand the impact that social media has on improving students’ ability to achieve their academic goals. This study provides insight on how doctoral students used social media and how social media use has influenced academic development in their cohort environment. In addition, this paper provides a discerning view into the role social media plays when developing a collaborative learning environment in a cohort.

  3. Learning approach and its relationship to type of media use and frequency of media-multitasking

    OpenAIRE

    Law, Anna; Stock, Rosemary

    2017-01-01

    Research has demonstrated that learning is impaired if students multitask with media while encountering new information. However, some have gone further, and suggested that media-multitasking (as a general activity) may have a negative impact on cognitive control processes. If this were the case, students who are heavy media-multitaskers generally would have difficulties with goal-directed behaviour, and organising their time effectively to meet their learning goals. The study described here ...

  4. Factors affecting the use of social media in the learning process

    Directory of Open Access Journals (Sweden)

    Edison W. Lubua

    2017-10-01

    Full Text Available Background: The study was established based on the inherent challenges of traditional learning systems, which require to be addressed. Arguably, social media can address many challenges of traditional learning if used properly. On this basis, it was important for the study to determine factors associated with the adoption of social media in learning. Objectives: This study determines the relationship between the ease of use and the usefulness of social media to its adoption. Moreover, it shows whether the perceived security of social media relates to its adoption in the learning environment of higher learning students. The objectives were met through testing hypotheses. Methods: Overall, the study was objective and followed the positivism philosophical stance. It adopted the survey research design. Data were collected through the use of a closed-end questionnaire and was tested using descriptive statistics and the One-Way ANOVA model. The generalisation of the results of tested hypotheses is allowed to the population with characteristics similar to that of the study. Results: Social media offer a good platform for the learning process. Moreover, necessary efforts are required to enhance the perception of users on the usefulness of social media, and improve their awareness of security issues because they relate with the adoption of social media. Also, the complexity of social media relates with to adoption. An ease of use platform enhances the adoption. Conclusion: Social media offer a suitable platform for the extension of traditional classes. Their use would be more effective provided that users are aware of maintaining their safety, able to apply social media tools and able to share the content useful to their learning process. Moreover, the study recommends further studies in specific social media.

  5. Social networks as ICT collaborative and supportive learning media ...

    African Journals Online (AJOL)

    ... ICT collaborative and supportive learning media utilisation within the Nigerian educational system. The concept of ICT was concisely explained vis-à-vis the social network concept, theory and collaborative and supportive learning media utilisation. Different types of social network are highlighted among which Facebook, ...

  6. PERANCANGAN WEB BASED LEARNING SEBAGAI MEDIA PEMBELAJARAN BERBASIS ICT

    Directory of Open Access Journals (Sweden)

    Ricky Firmansyah

    2016-09-01

    Full Text Available ABSTRACT The media is very important component of communication process. The effectiveness of media is very influential on extent to which a communication role will be accepted by the audience with fast and precise, or vice versa. E-Learning is present as ICT based learning media that allows students and teachers interact in different places. Web Based Learning (WBL is used as one part of the E-Learning. This study focuses on designing web-based ICT as a learning medium that is used for students and teacher interaction media that equipped with learning material in content form that will be delivered. Students can learn about learning materials that submitted by teachers through the website anytime and anywhere as long as internet access is available, including taking a test in accordance with the time specified by the teacher. Waterfall method is used as a system development method implemented using the server-side web programming scripting like PHP MySQL. After using the system, questionnaire survey conducted on students and teachers. The results from this study is 71% of the number of students who complete the survey claimed that the system is easy and fun to use and 68% of the number of teachers who complete the survey claimed that this system is very assist with their work, especially in managing test scores. Keywords: design, e-learni

  7. Learning from others mistakes: how social media etiquette distorts informal learning online.

    OpenAIRE

    Osborne, Nicola

    2014-01-01

    Informal learning and information exchange form an important part of interactions between professionals in social media spaces but these spaces also trigger complex performances of self (Goffman 1959, Barbour and Marshall 2012). This paper, drawing upon research investigating the nature and efficacy of collaborative learning between professional participants within social media spaces, expands upon key findings on the roles of self-presentation, and emerging etiquette practices around peer co...

  8. Social media marketing as an entrepreneurial learning process

    OpenAIRE

    Lagrosen, Stefan; Josefsson, Pernilla

    2011-01-01

    The purpose for this paper is to explore social media marketing fromthe perspective of entrepreneurial learning. The theoretical basis consists ofcontributions from the fields of organisational learning and entrepreneurship.An empirical study involving ten companies has been carried out. Thedata were analysed with methods inspired by grounded theory. Categoriesdescribing the companies’ social media presence from an entrepreneuriallearning perspective are provided. The value of using organisat...

  9. Online Social Media Applications for Constructivism and Observational Learning

    OpenAIRE

    Lydia Mbati

    2013-01-01

    Web 2.0 technologies have a range of possibilities for fostering constructivist learning and observational learning. This is due to the available applications which allow for synchronous and asynchronous interaction and the sharing of knowledge between users. Web 2.0 tools include online social media applications which have potential pedagogical benefits. Despite these potential benefits, there is inadequate utilization of online social media applications in learning management systems for pe...

  10. Learning Disabilities and Conductive Hearing Loss Involving Otitis Media.

    Science.gov (United States)

    Reichman, Julie; Healey, William C.

    1983-01-01

    A review of research on the relationship of otitis media (ear infection) and learning/language/hearing disorders revealed that incidence of otitis media was twice as common in learning disabled as nonLD students; and that, in general, otitis-prone children scored below controls with frequent evidence of performance deficits. (CL)

  11. Investigating Instructional Strategies for Using Social Media in Formal and Informal Learning

    Directory of Open Access Journals (Sweden)

    Baiyun Chen

    2012-01-01

    Full Text Available Despite the high popularity of personal use of online social media, a low percentage of students and instructors use them for educational purposes. This qualitative study explores the use of social media among faculty in the discipline of public administration in the United States. Eight instructors participated in telephone interviews about their experiences and perceptions of using social media for teaching and learning. Instructors perceive that informal learning using social media could be facilitated by instructors and integrated into formal learning environments for enriched discussions, increased engagement, and broad connections. This study provides qualitative empirical support for social learning theories while offering strategies for and examples of how social media can be used to connect formal and informal learning.

  12. E-learning on the road: online learning and social media for continuing professional competency.

    Directory of Open Access Journals (Sweden)

    Alan M Batt

    2016-06-01

    Full Text Available Background The impact of social media and online learning in health professions education has previously shown generally positive results in medical, nursing and pharmacy students. To date there has not been any extensive research into social media and online learning use by prehospital health care professionals such as paramedics. Aim & Methods We sought to identify the extent to which Irish pre-hospital practitioners make use of online learning and social media for continuous professional competency (CPC, and the means by which they do so. A cross-sectional online survey of practitioners was conducted to obtain both quantitative and qualitative data. The release of the survey was in a controlled manner to PHECC registrants via various channels. Participation was voluntary and anonymous. Results A total of 248 respondents completed the survey in full by closing date of 31 March 2015, representing 5.4% of all registrants (n=4,555. 77% of respondents were male, and the majority were registered as Emergency Medical Technicians (49%, followed by Advanced Paramedics (26%. Over 78% of respondents used a mobile device in the course of their clinical duties; the majority used an iOS device. Social media and online learning were considered learning tools by over 75% of respondents, and over 74% agreed they should be further incorporated into prehospital education. The most popular platforms for CPC activities were YouTube and Facebook. The majority of respondents (88% viewed self-directed activities to constitute continuous professional development activity, but 64% felt that an activity that resulted in the awarding of a certificate was better value. Over 90% of respondents had previous experience with online learning, but only 42% indicated they had previously purchased or paid for online learning. Conclusion Prehospital practitioners in Ireland in the population studied consider online learning and social media acceptable for CPC purposes. The main

  13. Application of Learning Style in Media Writing.

    Science.gov (United States)

    Cranston, Charles M.

    1992-01-01

    Describes a study that examined whether statistically significant differences existed among performance levels of college students in a beginning media writing class when compared according to cognitive style and learning style subgroups. Results are reported for five mass media formats--broadcast news, television copywriting, documentary,…

  14. Children Can Learn New Facts Equally Well From Interactive Media Versus Face to Face Instruction

    OpenAIRE

    Kwok, Kristine; Ghrear, Siba; Li, Vivian; Haddock, Taeh; Coleman, Patrick; Birch, Susan A. J.

    2016-01-01

    Today’s children have more opportunities than ever before to learn from interactive technology, yet experimental research assessing the efficacy of children’s learning from interactive media in comparison to traditional learning approaches is still quite scarce. Moreover, little work has examined the efficacy of using touch-screen devices for research purposes. The current study compared children’s rate of learning factual information about animals during a face-to-face instruction from an ad...

  15. PENGEMBANGAN MEDIA PEMBELAJARAN FILM ANIMASI SEBAGAI MEDIA PEMBELAJARAN KONSEP FOTOSINTESIS

    Directory of Open Access Journals (Sweden)

    Umrotul Hasanah

    2015-11-01

    Full Text Available The research aims to develop animation film as a learning media in photosynthesis concept learning and to know the results of the assessment of the learning media expert test the concept of photosynthesis animated films. This research is Research and Development (R&D. The research used questionnaire  Aspects of assessment in terms of the media covering aspects of technical quality, narration, and music/sound effects. Aspects of the assessment of the suitability of the material terms covering the material aspects of the curriculum, the clarity of the material, the order of the material, communicative, suitability of the material with the purpose of learning, material relationship with the students’ critical thinking skill, and material relationship with motivation. Media expert test against “Cahaya dan Fotosintesis” animated film made by media experts with a percentage of 80,6% with the as good category, and  92,5% are material expert excellent category. Based on the “Cahaya dan Fotosintesis” animated film expert test to students can be tasted on a limited basis, after the media deficiencies corrected. Penelitian ini bertujuan untuk mengembangkan media pembelajaran film animasi pada konsep fotosintesis dan untuk mengetahui hasil penilaian uji ahli terhadap media pembelajaran film animasi pada konsep fotosintesis. Penelitian ini merupakan penelitian research and development (R & D. Teknik pengumpulan data dengan menggunakan angket. Aspek penilaian dari segi media meliputi aspek kualitas teknik, narasi dan musik/efek suara. Aspek penilaian dari segi materi meliputi aspek kesesuaian materi dengan kurikulum, kejelasan materi, urutan materi, komunikatif, kesesuaian soal evaluasi, kesesuaian materi dengan tujuan pembelajaran, hubungan materi dengan kemampuan berpikir kritis dan hubungan materi dengan motivasi. Uji ahli terhadap media film animasi “Cahaya dan Fotosintesis” dilakukan oleh ahli media dengan perolehan persentse 80,6% dengan

  16. The Space for Social Media in Structured Online Learning

    Science.gov (United States)

    Salmon, Gilly; Ross, Bella; Pechenkina, Ekaterina; Chase, Anne-Marie

    2015-01-01

    In this paper, we explore the benefits of using social media in an online educational setting, with a particular focus on the use of Facebook and Twitter by participants in a Massive Open Online Course (MOOC) developed to enable educators to learn about the Carpe Diem learning design process. We define social media as digital social tools and…

  17. Learning Quantum Chemical Model with Learning Media Concept Map and Power Point Viewed from Memory and Creativity Skills Students

    Directory of Open Access Journals (Sweden)

    Agus Wahidi

    2017-03-01

    Full Text Available This research is experimental, using first class learning a quantum model of learning with concept maps media and the second media using real environments by power point presentation. The population is all class XI Science, number 2 grade. The sampling technique is done by purposive random sampling. Data collection techniques to test for cognitive performance and memory capabilities, with a questionnaire for creativity. Hypothesis testing using three-way ANOVA different cells with the help of software Minitab 15.Based on the results of data processing, concluded: (1 there is no influence of the quantum model of learning with media learning concept maps and real environments for learning achievement chemistry, (2 there is a high impact memory ability and low on student achievement, (3 there is no the effect of high and low creativity in student performance, (4 there is no interaction learning model quantum media learning concept maps and real environments with memory ability on student achievement, (5 there is no interaction learning model quantum media learning concept maps and real environments with creativity of student achievement, (6 there is no interaction memory skills and creativity of student achievement, (7 there is no interaction learning model quantum media learning concept maps and real environments, memory skills, and creativity on student achievement.

  18. Teachers’ ability in using math learning media

    Science.gov (United States)

    Masniladevi; Prahmana, R. C. I.; Helsa, Y.; Dalais, M.

    2017-12-01

    The studies aim to enhance teachers’ knowledge and skill in making math instructional media, develop math instructional media, train and assist the use of instructional media in learning math in the classroom. The method used in the activities adopted the pattern of preventive implementation, planning stage, program implementation, observation and evaluation and reflection. The research results show that the evaluation of teachers’ ability is still in average category. The result required more intensive training.

  19. The Influence of Social Media on Collaborative Learning in a Cohort Environment

    OpenAIRE

    Natasha James-Waldon; Debbi Bromley; Zandra Henry; Silas Wandera

    2016-01-01

    This paper provides an overview of the impact that social media has on the development of collaborative learning within a cohort environment in a doctoral program. The researchers surveyed doctoral students in an education program to determine how social media use has influenced the doctoral students. The study looked at the following areas: a) the ability of social media use to develop a collaborative learning environment, b) access to social media content which supports learning, and c) whe...

  20. Media Richness Perspective of Social Media Usage for Learning: Perception of Cocoa Researchers in Ghana

    DEFF Research Database (Denmark)

    Gyamfi, Albert

    2018-01-01

    This chapter examines the effect of media richness of four popular social media (Facebook, YouTube, Skype and Wikipedia) applications on their usage for organizational learning. The study is guided by a research framework based on the amalgamation of the SECI model and the media richness theory...

  1. Social media for informal science learning in China: A case study

    Directory of Open Access Journals (Sweden)

    Ke Zhang

    2014-09-01

    Full Text Available This article reports a case study on a popular informal science learning community via social media in China, named GuoKr (meaning “nutshell” in English. Data were collected through a variety of Chinese social media and social networking sites, web-based community portals, and discussion boards. Content analyses and data mining were conducted to investigate how GuoKr successfully attracted and engaged public in informal learning on scientific topics in particular. The study found three key characteristics that contributed to the success of such learning communities: (a utilizing a variety of social media to empower participants with just-in-time, accidental learning opportunities; (b daily tweets related to emerging or ongoing social events or hot topics to provide brief but intriguing knowledge “bites”, which often leads to extended readings and related resources; and (c the integration of social media and traditional face-to-face local events to engage the public in science-related learning and knowledge sharing. Practical and research implications are discussed with suggestions for future research as related to ubiquitous learning communities for informal science learning.

  2. Professional Learning in Unlikely Spaces: Social Media and Virtual Communities as Professional Development

    Directory of Open Access Journals (Sweden)

    Kathleen P. King

    2011-12-01

    Full Text Available In this case study, results demonstrate that an individual’s use of social media as professional learning spans understanding, networking, professional identity development, and transformative learning. Specifically, virtual online communities facilitated through social media provide professional networks, social relationships and learning beyond the scope of the individual’s usual experience. Case study method reveals strategies, extent, and impact of learning providing insight into this phenomenon. The significance of the research includes purposefully facilitating professional learning through informal learning contexts, including social media and online communities beyond technology-centric fields. Discussion and recommendations include using social media and virtual communities as instructional strategies for graduate studies and continued learning beyond formal education.

  3. Development of Interactive Learning Media on Kinetic Gas Theory at SMAN 2 Takalar

    Science.gov (United States)

    Yanti, M.; Ihsan, N.; Subaer

    2017-02-01

    Learning media is the one of the most factor in supporting successfully in the learning process. The purpose of this interactive media is preparing students to improve skills in laboratory practice without need for assistance and are not bound by time and place. The subject of this study was 30 students grade XI IPA SMAN 2 Takalar. This paper discuss about the development of learning media based in theory of gas kinetic. This media designed to assist students in learning independently. This media made using four software, they are Microsoft word, Snagit Editor, Macromedia Flash Player and Lectora. This media are interactive, dynamic and could support the users desires to learn and understand course of gas theory. The development produce followed the four D models. Consisted of definition phase, design phase, development phase and disseminate phase. The results showed 1) the media were valid and reliable, 2) learning tools as well as hardcopy and softcopy which links to website 3) activity learners above 80% and 4) according to the test results, the concept of comprehension of student was improved than before given interactive media.

  4. Children can learn new facts equally well from interactive media versus face to face instruction

    Directory of Open Access Journals (Sweden)

    Kristine Kwok

    2016-10-01

    Full Text Available Today’s children have more opportunities than ever before to learn from interactive technology, yet experimental research assessing the efficacy of children’s learning from interactive media in comparison to traditional learning approaches is still quite scarce. Moreover, little work has examined the efficacy of using touch-screen devices for research purposes. The current study compared children’s rate of learning factual information about animals during a face-to-face instruction from an adult female researcher versus an analogous instruction from an interactive device. Eighty-six children ages 4 through 8 years (64% male completed the learning task in either the Face-to-Face condition (n = 43 or the Interactive Media condition (n = 43. In the Learning Phase of the experiment, which was presented as a game, children were taught novel facts about animals without being told that their memory of the facts would be tested. The facts were taught to the children either by an adult female researcher (Face-to-Face condition or from a pre-recorded female voice represented by a cartoon Llama (Interactive Media condition. In the Testing Phase of the experiment that immediately followed, children’s memory for the taught facts was tested using a 4-option forced-choice paradigm. Children’s rate of learning was significantly above chance in both conditions and a comparison of the rates of learning across the two conditions revealed no significant differences. Learning significantly improved from age 4 to age 8, however, even the preschool-aged children performed significantly above chance, and their performance did not differ between conditions. These results suggest that, interactive media can be equally as effective as one-on-one instruction, at least under certain conditions. Moreover, these results offer support for the validity of using interactive technology to collect data for research purposes. We discuss the implications of these results

  5. Children Can Learn New Facts Equally Well From Interactive Media Versus Face to Face Instruction.

    Science.gov (United States)

    Kwok, Kristine; Ghrear, Siba; Li, Vivian; Haddock, Taeh; Coleman, Patrick; Birch, Susan A J

    2016-01-01

    Today's children have more opportunities than ever before to learn from interactive technology, yet experimental research assessing the efficacy of children's learning from interactive media in comparison to traditional learning approaches is still quite scarce. Moreover, little work has examined the efficacy of using touch-screen devices for research purposes. The current study compared children's rate of learning factual information about animals during a face-to-face instruction from an adult female researcher versus an analogous instruction from an interactive device. Eighty-six children ages 4 through 8 years (64% male) completed the learning task in either the Face-to-Face condition ( n = 43) or the Interactive Media condition ( n = 43). In the Learning Phase of the experiment, which was presented as a game, children were taught novel facts about animals without being told that their memory of the facts would be tested. The facts were taught to the children either by an adult female researcher (Face-to-Face condition) or from a pre-recorded female voice represented by a cartoon Llama (Interactive Media condition). In the Testing Phase of the experiment that immediately followed, children's memory for the taught facts was tested using a 4-option forced-choice paradigm. Children's rate of learning was significantly above chance in both conditions and a comparison of the rates of learning across the two conditions revealed no significant differences. Learning significantly improved from age 4 to age 8, however, even the preschool-aged children performed significantly above chance, and their performance did not differ between conditions. These results suggest that, interactive media can be equally as effective as one-on-one instruction, at least under certain conditions. Moreover, these results offer support for the validity of using interactive technology to collect data for research purposes. We discuss the implications of these results for children's learning

  6. Approaches to Learning with Media and Media Literacy Education--Trends and Current Situation in Germany

    Science.gov (United States)

    Tulodziecki, Gerhard; Grafe, Silke

    2012-01-01

    German approaches to media literacy education are concerned with the questions, how the variety of media can be used in a meaningful way for learning and teaching and what educational tasks result from the extensive use of media. Considering these questions there are various conceptual ideas, research and development projects as well as…

  7. Leveraging Social Media for Learning: Communities of Practice on Flickr

    Science.gov (United States)

    Smock, Andrew

    2012-01-01

    Research has begun to address the use of social media sites, such as Facebook and Twitter, for supplementing and enhancing classroom-based learning. However, the use of social media platforms for less formal learning has received little attention. Study One of this dissertation presents the results from semi-structured interviews with twenty-one…

  8. Analysis of Social Media Influencers and Trends on Online and Mobile Learning

    Science.gov (United States)

    Shen, Chien-wen; Kuo, Chin-Jin; Ly, Pham Thi Minh

    2017-01-01

    Although educational practitioners have adopted social media to their online or mobile communities, little attention has been paid to investigate the social media messages related to online or mobile learning. The purpose of this research is to identify social media influencers and trends by mining Twitter posts related to online learning and…

  9. Learning Programming Technique through Visual Programming Application as Learning Media with Fuzzy Rating

    Science.gov (United States)

    Buditjahjanto, I. G. P. Asto; Nurlaela, Luthfiyah; Ekohariadi; Riduwan, Mochamad

    2017-01-01

    Programming technique is one of the subjects at Vocational High School in Indonesia. This subject contains theory and application of programming utilizing Visual Programming. Students experience some difficulties to learn textual learning. Therefore, it is necessary to develop media as a tool to transfer learning materials. The objectives of this…

  10. A Social Media Practicum: An Action-Learning Approach to Social Media Marketing and Analytics

    Science.gov (United States)

    Atwong, Catherine T.

    2015-01-01

    To prepare students for the rapidly evolving field of digital marketing, which requires more and more technical skills every year, a social media practicum creates a learning environment in which students can apply marketing principles and become ready for collaborative work in social media marketing and analytics. Using student newspapers as…

  11. Otitis Media: Effect on a Child's Learning.

    Science.gov (United States)

    Gdowski, Becky S.; And Others

    1986-01-01

    The paper reviews the relationship between otitis media, auditory processing, language, and learning development. Suggestions are provided for identifying and managing students with suspected histories of the condition. (CL)

  12. Strengthening of competence planning truss through instructional media development details

    Science.gov (United States)

    Handayani, Sri; Nurcahyono, M. Hadi

    2017-03-01

    Competency-Based Learning is a model of learning in which the planning, implementation, and assessment refers to the mastery of competencies. Learning in lectures conducted in the framework for comprehensively realizing student competency. Competence means the orientation of the learning activities in the classroom must be given to the students to be more active learning, active search for information themselves and explore alone or with friends in learning activities in pairs or in groups, learn to use a variety of learning resources and printed materials, electronic media, as well as environment. Analysis of learning wooden structure known weakness in the understanding of the truss detail. Hence the need for the development of media that can provide a clear picture of what the structure of the wooden horses and connection details. Development of instructional media consisted of three phases of activity, namely planning, production and assessment. Learning Media planning should be tailored to the needs and conditions necessary to provide reinforcement to the mastery of competencies, through the table material needs. The production process of learning media is done by using hardware (hardware) and software (software) to support the creation of a medium of learning. Assessment of the media poduk yan include feasibility studies, namely by subject matter experts, media experts, while testing was done according to the student's perception of the product. The results of the analysis of the materials for the instructional aspects of the results obtained 100% (very good) and media analysis for the design aspects of the media expressed very good with a percentage of 88.93%. While the analysis of student perceptions expressed very good with a percentage of 84.84%. Media Learning Truss Details feasible and can be used in the implementation of learning wooden structure to provide capacity-building in planning truss

  13. Are Media Merely Vehicles for Instruction?

    Science.gov (United States)

    Winn, William

    In assessing the validity of Clark's (1983) argument that media have no real effect on learning, the fourth of four symposium papers identifies five aspects of media which might affect learning: (1) the technology used; (2) the symbol systems employed; (3) the content conveyed; (4) the setting in which the media are encountered; and (5) the…

  14. Pengembangan Blog Sebagai Media Pembelajaran Matematika

    Directory of Open Access Journals (Sweden)

    Aji Arif Nugroho

    2017-12-01

    Full Text Available Develop and Test the feasibility of media-based mathematics learning blog especially in the trigonometric material which becomes the purpose of research. This development research uses 7 stages from 10 stages of borg and gall method that are potential and problem, collecting preliminary data, product design, validation, revision, trial, product revision and mass production. Blog learning media developed with the help of adobe flash aimed at providing some animation. The assessment instrument used is a feasibility questionnaire by media experts, materials experts, and student feedback. The result of the research is 1 Based on validation of material expert evaluation, the average score of 4.65 is in the category of "Very Good". Assessment of media experts gives an average rating of 4.35 so that the assessment in the category of assessment of "Very Good". The assessment of linguists gives an average rating of 4.5 which is included in the "Excellent" rating. In addition, in a small-scale test of the students obtained a score of 4.23 on the criteria of "Very Good", and while tested large-scale average test score of students responses is 4.19 obtained "Good" criteria. Thus it is concluded that the learning media that have been developed are in a good category and can be used in learning especially Trigonometry material.

  15. DEVELOPING GUIDED DISCOVERY LEARNING MATERIALS USING MATHEMATICS MOBILE LEARNING APPLICATION AS AN ALTERNATIVE MEDIA FOR THE STUDENTS CALCULUS II

    Directory of Open Access Journals (Sweden)

    Sunismi .

    2015-12-01

    Full Text Available Abstract: The development research aims to develop guided-discovery learning materials of Calculus II by implementing Mathematics Mobile Learning (MML. The products to develop are MML media of Calculus II using guided discovery model for students and a guide book for lecturers. The study employed used 4-D development model consisting of define, design, develop, and disseminate. The draft of the learning materials was validated by experts and tried-out to a group of students. The data were analyzed qualitatively and quantitatively by using a descriptive technique and t-test. The findings of the research were appropriate to be used ad teaching media for the students. The students responded positively that the MML media of Calculus II using the guided-discovery model was interestingly structured, easily operated through handphones (all JAVA, android, and blackberry-based handphones to be used as their learning guide anytime. The result of the field testing showed that the guided-discovery learning materials of Calculus II using the Mathematics Mobile Learning (MML application was effective to adopt in learning Calculus II. Keywords: learning materials, guided-discovery, mathematics mobile learning (MML, calculus II PENGEMBANGAN BAHAN AJAR MODEL GUIDED DISCOVERY DENGAN APLIKASI MATHEMATICS MOBILE LEARNING SEBAGAI ALTERNATIF MEDIA PEMBELAJARAN MAHASISWA MATAKULIAH KALKULUS II Abstrak: Penelitian pengembangan ini bertujuan untuk mengembangkan bahan ajar matakuliah Kalkulus II model guided discovery dengan aplikasi Mathematics Mobile Learning (MML. Produk yang dikembangkan berupa media MML Kalkulus II dengan model guided discovery untuk mahasiswa dan buku panduan dosen. Model pengembangan menggunakan 4-D yang meliputi tahap define, design, develop, dan dissemination. Draf bahan ajar divalidasi oleh pakar dan diujicobakan kepada sejumlah mahasiswa. Data dianalisis secara kualitatif dan kuantitatif dengan teknik deskriptif dan uji t. Temuan penelitian

  16. New Models of Learning for New Media: Observations of Young People Learning Digital Design

    Directory of Open Access Journals (Sweden)

    Rebekah Willett

    2017-08-01

    Full Text Available There are numerous discourses that seek to define the relationships between young people and digital media. These discourses have different and sometimes contradictory ways of constructing learners and the learning environment (Facer et al. 2001. On the one hand there are panics around new media which position children and young people as being at risk from the dangers of digital technology. In this view children are in need of careful teaching and controlling, as they are unable to learn the correct and safe way to use digital technology on their own. In complete contrast, there are discourses around new technologies which position children as ready learners and technology as offering endless easy-to-use resources for worthwhile learning. This latter view of children as „natural cyberkids’ overlooks many aspects of learning and digital technology, not least the socio-cultural aspects of learning or the possibility that there might be a developmental progression of skills related to learning new technologies.

  17. Development of Interactive Media for ICT Learning at Elementary School Based on Student Self Learning

    Directory of Open Access Journals (Sweden)

    Sri Huning Anwariningsih

    2013-05-01

    Full Text Available The implementation of information and comunication technology (ICT curriculum at elementary school is the educational sector development. ICT subject is a practical subject which require a direct practice to make easier in the student understanding. Therefore, a teacher is demanded to make a learning media which helps the student to understand the material of study. This research is aimed at describing the model of ICT study in elementary school and using of learning media. Moreover, the description can be bocome one of the basic from the development of interactive study model base on student self learning. Besides, the arraging of this study model is hoped to make habitual and self learning.

  18. Media as Social Partners: The Social Nature of Young Children's Learning from Screen Media

    Science.gov (United States)

    Richert, Rebekah A.; Robb, Michael B.; Smith, Erin I.

    2011-01-01

    Television has become a nearly ubiquitous feature in children's cultural landscape. A review of the research into young children's learning from television indicates that the likelihood that children will learn from screen media is influenced by their developing social relationships with on-screen characters, as much as by their developing…

  19. Education and Social Media: Toward a Digital Future. MacArthur Foundation Series on Digital Media and Learning

    Science.gov (United States)

    Greenhow, Christine, Ed.; Sonnevend, Julia, Ed.; Agur, Colin, Ed.

    2016-01-01

    How are widely popular social media such as Facebook, Twitter, and Instagram transforming how teachers teach, how kids learn, and the very foundations of education? What controversies surround the integration of social media in students' lives? The past decade has brought increased access to new media, and with this new opportunities and…

  20. Digitally Inspired Thinking: Can Social Media Lead to Deep Learning in Higher Education?

    Science.gov (United States)

    Samuels-Peretz, Debbie; Dvorkin Camiel, Lana; Teeley, Karen; Banerjee, Gouri

    2017-01-01

    In this study, students from a variety of disciplines, who were enrolled in six courses that incorporate the use of social media, were surveyed to evaluate their perception of how the integration of social-media tools supports deep approaches to learning. Students reported that social media supports deep learning both directly and indirectly,…

  1. Social Learning by Design: The Role of Social Media

    Science.gov (United States)

    Brooks, Laura

    2009-01-01

    It is no secret that learning has a social context. As library media specialists work with students nearly every day, they take for granted their pedagogical roots in social learning theory based on the premise that students need modeling and observation to learn from one another. Information gathering becomes a key activity, and social…

  2. Assessing the Role of Mobile Technologies and Distance Learning in Higher Education

    Science.gov (United States)

    Ordóñez de Pablos, Patricia, Ed.; Tennyson, Robert D., Ed.; Lytras, Miltiadis D., Ed.

    2015-01-01

    In recent years, the use of information technologies, mobile devices, and social media, along with the evolving needs of students, professionals, and academics, has grown rapidly. New ways of bringing learning content to students, new learning environments, and new teaching practices are necessary to keep up with these changes. "Assessing the…

  3. Edmodo social learning network for elementary school mathematics learning

    Science.gov (United States)

    Ariani, Y.; Helsa, Y.; Ahmad, S.; Prahmana, RCI

    2017-12-01

    A developed instructional media can be as printed media, visual media, audio media, and multimedia. The development of instructional media can also take advantage of technological development by utilizing Edmodo social network. This research aims to develop a digital classroom learning model using Edmodo social learning network for elementary school mathematics learning which is practical, valid and effective in order to improve the quality of learning activities. The result of this research showed that the prototype of mathematics learning device for elementary school students using Edmodo was in good category. There were 72% of students passed the assessment as a result of Edmodo learning. Edmodo has become a promising way to engage students in a collaborative learning process.

  4. Do babies learn from baby media?

    Science.gov (United States)

    DeLoache, Judy S; Chiong, Cynthia; Sherman, Kathleen; Islam, Nadia; Vanderborght, Mieke; Troseth, Georgene L; Strouse, Gabrielle A; O'Doherty, Katherine

    2010-11-01

    In recent years, parents in the United States and worldwide have purchased enormous numbers of videos and DVDs designed and marketed for infants, many assuming that their children would benefit from watching them. We examined how many new words 12- to 18-month-old children learned from viewing a popular DVD several times a week for 4 weeks at home. The most important result was that children who viewed the DVD did not learn any more words from their monthlong exposure to it than did a control group. The highest level of learning occurred in a no-video condition in which parents tried to teach their children the same target words during everyday activities. Another important result was that parents who liked the DVD tended to overestimate how much their children had learned from it. We conclude that infants learn relatively little from infant media and that their parents sometimes overestimate what they do learn.

  5. Professional Learning in Unlikely Spaces: Social Media and Virtual Communities as Professional Development

    OpenAIRE

    Kathleen P. King

    2011-01-01

    In this case study, results demonstrate that an individual’s use of social media as professional learning spans understanding, networking, professional identity development, and transformative learning. Specifically, virtual online communities facilitated through social media provide professional networks, social relationships and learning beyond the scope of the individual’s usual experience. Case study method reveals strategies, extent, and impact of learning providing insight into this phe...

  6. Media Usage in Post-Secondary Education and Implications for Teaching and Learning

    Directory of Open Access Journals (Sweden)

    G. Gidion

    2014-12-01

    Full Text Available The Web 2.0 has permeated academic life. The use of online information services in post-secondary education has led to dramatic changes in faculty teaching methods as well as in the learning and study behavior of students. At the same time, traditional information media, such as textbooks and printed handouts, still form the basic pillars of teaching and learning. This paper reports the results of a survey about media usage in teaching and learning conducted with Western University students and instructors, highlighting trends in the usage of new and traditional media in higher education by instructors and students. In addition, the survey comprises part of an international research program in which 20 universities from 10 countries are currently participating. Further, the study will hopefully become a part of the ongoing discussion of practices and policies that purport to advance the effective use of media in teaching and learning.

  7. Methodology for Dynamic Learning Resources Discovery and Retrieval from Social Media

    DEFF Research Database (Denmark)

    Petreski, Hristijian; Tsekeridou, Sofia; Prasad, Neeli R.

    2014-01-01

    more understandable. Recognizing the impact that social media and UGC exchanges have had on creating new more engaging, more natural and more motivating ways of online learning, the paper presents a well-thought methodology for dynamically discovering content, shared within social media communities....... The emergence and increased popularity of social media further contribute to these new trends of informal types of knowledge sharing and learning. Such types of online social interactions and user-generated data exchanges are felt by many as more familiar, more personal, free, friendlier, and in some cases even...

  8. Development of Interactive Media for ICT Learning at Elementary School Based on Student Self Learning

    OpenAIRE

    Sri Huning Anwariningsih; Sri Ernawati

    2013-01-01

    The implementation of information and comunication technology (ICT) curriculum at elementary school is the educational sector development. ICT subject is a practical subject which require a direct practice to make easier in the student understanding. Therefore, a teacher is demanded to make a learning media which helps the student to understand the material of study. This research is aimed at describing the model of ICT study in elementary school and using of learning media. Moreover, the des...

  9. Peer Learning in Social Media Enhanced Learning Environment

    Directory of Open Access Journals (Sweden)

    Anne-Maritta Tervakari

    2012-09-01

    Full Text Available TUT Circle, a dedicated social media service for students at Tampere University of Technology (TUT, was used as a learning environment for the purpose of enhancing students‘ collaboration, communication and networking skills required in business and working life and for promoting peer learning in small groups. Unfortunately, active conversation was limited. The students intensively read content created by other students, but they did not actively present their opinions, arguments or comments. Another reason for the lack of real conversation was procrastination. The students seemed to need more encouragement to comment on or question the ideas of others, more support to promote intergroup interaction and more assistance with time management.

  10. Personal Learning Environments, Social Media, and Self-Regulated Learning: A Natural Formula for Connecting Formal and Informal Learning

    Science.gov (United States)

    Dabbagh, Nada; Kitsantas, Anastasia

    2012-01-01

    A Personal Learning Environment or PLE is a potentially promising pedagogical approach for both integrating formal and informal learning using social media and supporting student self-regulated learning in higher education contexts. The purpose of this paper is to (a) review research that support this claim, (b) conceptualize the connection…

  11. A review of social media methods and lessons learned from the National Children's Study.

    Science.gov (United States)

    Burke-Garcia, Amelia; Winseck, Kate; Jouvenal, Leslie Cooke; Hubble, David; Kulbicki, Kathryn M

    2017-08-01

    Given the reach and influence of social media, the National Children's Study Vanguard Study evaluated the feasibility, acceptability, and cost of using social media to support participant retention. We describe a social media experiment designed to assess the impact of social media on participant retention, discuss several key considerations for integrating social media into longitudinal research, and review factors that may influence engagement in research-related social media. User participation varied but was most active when at launch. During the short life of the private online community, a total of 39 participants joined. General enthusiasm about the prospect of the online community was indicated. There were many lessons learned throughout the process in areas such as privacy, security, and Institutional Review Board clearance. These are described in detail. The opportunity to engage participants in longitudinal research using online social networks is enticing; however, more research is needed to consider the feasibility of their use in an ongoing manner. Recommendations are presented for future research seeking to use social media to improve retention in longitudinal research.

  12. Learning in the e-environment: new media and learning for the future

    Directory of Open Access Journals (Sweden)

    Milan Matijević

    2015-03-01

    Full Text Available We live in times of rapid change in all areas of science, technology, communication and social life. Every day we are asked to what extent school prepares us for these changes and for life in a new, multimedia environment. Children and adolescents spend less time at school or in other settings of learning than they do outdoors or within other social communities (family, clubs, societies, religious institutions and the like. Experts must constantly inquire about what exactly influences learning and development in our rich media environment. The list of the most important life competences has significantly changed and expanded since the last century. Educational experts are attempting to predict changes in the content and methodology of learning at the beginning of the 21st century. Answers are sought to key questions such as: what should one learn; how should one learn; where should one learn; why should one learn; and how do these answers relate to the new learning environment? In his examination of the way children and young people learn and grow up, the author places special attention on the relationship between personal and non-personal communication (e.g. the internet, mobile phones and different types of e-learning. He deals with today's questions by looking back to some of the more prominent authors and studies of the past fifty years that tackled identical or similar questions (Alvin Toffler, Ivan Illich, George Orwell, and the members of the Club of Rome. The conclusion reached is that in today's world of rapid and continuous change, it is much more crucial than in the last century, both, to be able to learn, and to adapt to learning with the help of new media.

  13. The Use of Geometry Learning Media Based on Augmented Reality for Junior High School Students

    Science.gov (United States)

    Rohendi, D.; Septian, S.; Sutarno, H.

    2018-02-01

    Understanding the geometry especially of three-dimensional space is still considered difficult by some students. Therefore, a learning innovation is required to overcome students’ difficulties in learning geometry. In this research, we developed geometry learning media based on augmented reality in android flatform’s then it was implemented in teaching three-dimensional objects for some junior high school students to find out: how is the students response in using this new media in geometry and is this media can solve the student’s difficulties in understanding geometry concept. The results showed that the use of geometry learning media based on augmented reality in android flatform is able to get positive responses from the students in learning geometry concepts especially three-dimensional objects and students more easy to understand concept of diagonal in geometry than before using this media.

  14. Media Multitasking and Cognitive, Psychological, Neural, and Learning Differences.

    Science.gov (United States)

    Uncapher, Melina R; Lin, Lin; Rosen, Larry D; Kirkorian, Heather L; Baron, Naomi S; Bailey, Kira; Cantor, Joanne; Strayer, David L; Parsons, Thomas D; Wagner, Anthony D

    2017-11-01

    American youth spend more time with media than any other waking activity: an average of 7.5 hours per day, every day. On average, 29% of that time is spent juggling multiple media streams simultaneously (ie, media multitasking). This phenomenon is not limited to American youth but is paralleled across the globe. Given that a large number of media multitaskers (MMTs) are children and young adults whose brains are still developing, there is great urgency to understand the neurocognitive profiles of MMTs. It is critical to understand the relation between the relevant cognitive domains and underlying neural structure and function. Of equal importance is understanding the types of information processing that are necessary in 21st century learning environments. The present review surveys the growing body of evidence demonstrating that heavy MMTs show differences in cognition (eg, poorer memory), psychosocial behavior (eg, increased impulsivity), and neural structure (eg, reduced volume in anterior cingulate cortex). Furthermore, research indicates that multitasking with media during learning (in class or at home) can negatively affect academic outcomes. Until the direction of causality is understood (whether media multitasking causes such behavioral and neural differences or whether individuals with such differences tend to multitask with media more often), the data suggest that engagement with concurrent media streams should be thoughtfully considered. Findings from such research promise to inform policy and practice on an increasingly urgent societal issue while significantly advancing our understanding of the intersections between cognitive, psychosocial, neural, and academic factors. Copyright © 2017 by the American Academy of Pediatrics.

  15. Exploring the Effects of Multimedia Learning on Pre-Service Teachers' Perceived and Actual Learning Performance: The Use of Embedded Summarized Texts in Educational Media

    Science.gov (United States)

    Wu, Leon Yufeng; Yamanaka, Akio

    2013-01-01

    In light of the increased usage of instructional media for teaching and learning, the design of these media as aids to convey the content for learning can be crucial for effective learning outcomes. In this vein, the literature has given attention to how concurrent on-screen text can be designed using these media to enhance learning performance.…

  16. Avatars, Media Usage, and the Linkages to E-learning Effectiveness

    Science.gov (United States)

    2011-03-01

    theory, and emotional interest theory were used to predict media usage and learning engagement. Media Richness Theory Daft and Lengel described...2010, from http://www.cogtech.usc.edu/publications/aera_ onlinelearningresearch_clark4_09.pdf Daft , R.L., Lengel, R.H. (1986). Organizational

  17. Scholars and Social Media: Tweeting in the Conference Backchannel for Professional Learning

    Science.gov (United States)

    Li, Jiahang; Greenhow, Christine

    2015-01-01

    Social media are fundamentally changing core practices in various industries. Although surveys indicate that social media are impacting social scientists, we know little about how education scholars, specifically, use social media for their work or professional learning. This article explores how educational scholars incorporated the social media,…

  18. The Development of the Virtual Learning Media of the Sacred Object Artwork

    Science.gov (United States)

    Nuanmeesri, Sumitra; Jamornmongkolpilai, Saran

    2018-01-01

    This research aimed to develop the virtual learning media of the sacred object artwork by applying the concept of the virtual technology in order to publicize knowledge on the cultural wisdom of the sacred object artwork. It was done by designing and developing the virtual learning media of the sacred object artwork for the virtual presentation.…

  19. Interactive learning media based on flash for basic electronic engineering development for SMK Negeri 1 Driyorejo - Gresik

    Science.gov (United States)

    Mandigo Anggana Raras, Gustav

    2018-04-01

    This research aims to produce a product in the form of flash based interactive learning media on a basic electronic engineering subject that reliable to be used and to know students’ responses about the media. The target of this research is X-TEI 1 class at SMK Negeri 1 Driyorejo – Gresik. The method used in this study is R&D that has been limited into seven stages only (1) potential and problems, (2) data collection, (3) product design, (4) product validation, (5) product revision, (6) field test, and (7) analysis and writing. The obtained result is interactive learning media named MELDASH. Validation process used to produce a valid interactive learning media. The result of media validation state that the interactive learning media has a 90.83% rating. Students’ responses to this interactive learning media is really good with 88.89% rating.

  20. Learning from and with Customers with Social Media: A Model for Social Customer Learning

    Directory of Open Access Journals (Sweden)

    Hannu Kärkkäinen

    2012-01-01

    Full Text Available Social media can enable and significantly increase the collaboration andlearning from customers in various ways, for instance by novel social waysof providing and receiving feedback from new products and concepts. Wehave created a model that can support managers and researchers to betteranalyse and understand the possibilities of social media approaches especiallyfrom the business-to-business (B2B customer interface standpoint. Weused the model to analyse found various types of business-to-business relatedsocial media approaches to create new understanding of the scarcelyresearched field of social media in the customer learning and the customerinterface of B2B innovation.

  1. Improving Learning Outcomes in Office Automation Subjects Through Development of Video-Based Media Learning Operating Microsoft Publisher 2010

    Directory of Open Access Journals (Sweden)

    Irma Mastumasari

    2017-07-01

    Full Text Available The purpose of this research is to produce instructional media video-based operate Microsoft Publisher 2010 which is validated by experts for student at class X of Office Administration in SMKN 1 Malang through experimental class and control class. This study uses Research and Development research design (R & D through 8 steps, namely: (1 research and information gathering early, (2 planning, (3 product development, (4 validation expert, (5 product revision, (6 the trial court (small groups, (7 the revision of the product, and (8 field trials (large group. Results of validation by material experts, media experts and 12 students, the media is expressed very valid and can be used. Based on t test, it is known that a significant difference between the average student learning outcomes experimental class and control class, so that learning media can be said to be effective for use in the learning process.

  2. Application of Blog For Media Learning of Online Marketing courses/ Penerapan Blog Sebagai Media Pembelajaran Mata Pelajaran Pemasaran Online

    Directory of Open Access Journals (Sweden)

    Doni Erfianto

    2015-07-01

    Full Text Available This study aims to: 1 describe the implementation of blog as a learning medium for online marketing subject; 2 determine students' response on the implementation of blog as a learning medium for online marketing subject; and 3 know the advantages and disadvantages after the implementation the implementation of blog as a learning medium for online marketing subject. This research is a qualitative descriptive research. Data that were taken for this study is based on the observation sheet and questionnaire. In addition, the data sources that are taken are 26 tenth grade students of Marketing 2 at SMKN 1 Probolinggo. The research finding showed that: 1 the implementation of a blog can help students to learn online marketing materials; 2 the results of the questionnaire showed that students responded positively on the implementation of blogs as a learning medium; and 3 the advantages and disadvantages after the implementation of blogs as a learning medium are: a advantages: teachers can operate a blog, students can be more active in the learning activities and creating innovative and creative learning; b dissadvantages: there is one student who did not like the virtual world and if there is a blackout, the teaching and learning activities is disrupted. Abstrak: Penelitian ini bertujuan untuk 1 mendeskripsikan penerapan blog sebagai media pembelajaran mata pelajaran pemasaran online, 2 mengetahui respon siswa terhadap penerapan blog sebagai media pembelajaran mata pelajaran pemasaran online, 3  mengetahui kelebihan dan kekurangan setelah penerapan blog sebagai media pembelajaran mata pelajaran pemasaran online. Jenis penelitian ini adalah deskriptif kualitatif. Data yang diambil untuk penelitian ini berdasarkan pada lembar observasi dan angket. Sedangkan sumber data yang diambil yaitu 26 siswa kelas X PMS 2 di SMKN 1 Probolinggo. Hasil penelitian menunjukkan bahwa 1 penerapan blog dapat membantu siswa dalam belajar materi pemasaran online, 2 hasil

  3. How Students Perceived Social Media as a Learning Tool in Enhancing Their Language Learning Performance

    Science.gov (United States)

    Kitchakarn, Orachorn

    2016-01-01

    Social media like Facebook has been used for teaching and learning for quite some time. Since it allows for better participation in the learning activities, a fundamental English course at a private university integrated Facebook as a learning platform making it possible for students to do self-study, exchange ideas, give comments, and submit the…

  4. The Aesthetic Actualisation of Learning Potential with Media and ICT

    DEFF Research Database (Denmark)

    Buhl, Mie

    2006-01-01

    The article discusses the possibilities for using aesthetics as a concept for potentialities that are actualised with respect to education and learning with media and IT. In order to realise this, a new understanding of the concept of aesthetics as a reflexive framing of performative choice...... by an evolutionary model based on Niklas Luhmann's systems theory: when the concept of art changes, the concept of aesthetics also changes. This complex forms the basis for a discussion of how learning potential with media and IT can be actualised aesthetically....

  5. Digital Media for STEM Learning: Developing scientific practice skills in the K-12 STEM classroom with resources from WGBH and PBS LearningMedia

    Science.gov (United States)

    Foster, J.; Connolly, R.

    2017-12-01

    WGBH's "Bringing the Universe to America's Classrooms" project is a 5-year effort to design, produce and evaluate digital media tools and resources that support scientific practice skills in diverse K-12 learners. Resources leverage data and content from NASA and WGBH signature programs, like NOVA, into sound instructional experiences that provide K-12 STEM teachers with free, quality resources for teaching topics in the Earth and Space Sciences. Resources address the content and practices in the new K-12 Framework for Science Education and are aligned with the NGSS. Participants will learn about design strategies, findings from our evaluation efforts, and how to access free resources on PBS LearningMedia.

  6. Student Media Usage Patterns and Non-Traditional Learning in Higher Education

    Directory of Open Access Journals (Sweden)

    Olaf Zawacki-Richter

    2015-04-01

    Full Text Available A total of 2,338 students at German universities participated in a survey, which investigated media usage patterns of so-called traditional and non-traditional students (Schuetze & Wolter, 2003. The students provided information on the digital devices that they own or have access to, and on their usage of media and e-learning tools and services for their learning. A distinction was made between external, formal and internal, informal tools and services. Based on the students’ responses, a typology of media usage patterns was established by means of a latent class analysis (LCA. Four types or profiles of media usage patterns were identified. These types were labeled entertainment users, peripheral users, advanced users and instrumental users. Among non-traditional students, the proportion of instrumental users was rather high. Based on the usage patterns of traditional and non-traditional students, implications for media selection in the instructional design process are outlined in the paper.

  7. E-learning project assessment: A new approach through the analysis of learners’ posts on social media

    Directory of Open Access Journals (Sweden)

    A. Caione

    2016-04-01

    Full Text Available E-learning assessment is a key aspect in the overall e-learning process. There are several parameters to consider during the assessment. In recent years, several sets of factors, called Critical Success Factors, have been defined to provide a structural approach to assessment. They focus on many aspects but, in our view, they do not properly consider student satisfaction with courses. In e-learning applications, student opinion must be examined where it is expressed: on e-learning course social pages and/or social pages outside the platform but specific to the e-learning course. The problem is that these resources are unstructured and thus it is important to structure these resources before using them for assessment. In this paper, we discuss a proposal that can capture student opinion from social pages, combining several techniques, such as Natural Language Processing, Information Extraction; ontologies that help us to understand what and how students discuss about e-learning courses.

  8. Constructivism and Learning in the Age of Social Media: Changing Minds and Learning Communities

    Science.gov (United States)

    Schrader, Dawn E.

    2015-01-01

    Social media provide new means and opportunities for learning that are consistent with major tenets of both social and cognitive constructivism, and extend the process of learning and meaning construction to more diverse communities and universally accessible shared activities that are jointly and concurrently engaged in by both peers and experts.

  9. Problematic Smartphone Use, Deep and Surface Approaches to Learning, and Social Media Use in Lectures

    Directory of Open Access Journals (Sweden)

    Dmitri Rozgonjuk

    2018-01-01

    Full Text Available Several studies have shown that problematic smartphone use (PSU is related to detrimental outcomes, such as worse psychological well-being, higher cognitive distraction, and poorer academic outcomes. In addition, many studies have shown that PSU is strongly related to social media use. Despite this, the relationships between PSU, as well as the frequency of social media use in lectures, and different approaches to learning have not been previously studied. In our study, we hypothesized that both PSU and the frequency of social media use in lectures are negatively correlated with a deep approach to learning (defined as learning for understanding and positively correlated with a surface approach to learning (defined as superficial learning. The study participants were 415 Estonian university students aged 19–46 years (78.8% females; age M = 23.37, SD = 4.19; the effective sample comprised 405 participants aged 19–46 years (79.0% females; age M = 23.33, SD = 4.21. In addition to basic socio-demographics, participants were asked about the frequency of their social media use in lectures, and they filled out the Estonian Smartphone Addiction Proneness Scale and the Estonian Revised Study Process Questionnaire. Bivariate correlation analysis showed that PSU and the frequency of social media use in lectures were negatively correlated with a deep approach to learning and positively correlated with a surface approach to learning. Mediation analysis showed that social media use in lectures completely mediates the relationship between PSU and approaches to learning. These results indicate that the frequency of social media use in lectures might explain the relationships between poorer academic outcomes and PSU.

  10. Problematic Smartphone Use, Deep and Surface Approaches to Learning, and Social Media Use in Lectures.

    Science.gov (United States)

    Rozgonjuk, Dmitri; Saal, Kristiina; Täht, Karin

    2018-01-08

    Several studies have shown that problematic smartphone use (PSU) is related to detrimental outcomes, such as worse psychological well-being, higher cognitive distraction, and poorer academic outcomes. In addition, many studies have shown that PSU is strongly related to social media use. Despite this, the relationships between PSU, as well as the frequency of social media use in lectures, and different approaches to learning have not been previously studied. In our study, we hypothesized that both PSU and the frequency of social media use in lectures are negatively correlated with a deep approach to learning (defined as learning for understanding) and positively correlated with a surface approach to learning (defined as superficial learning). The study participants were 415 Estonian university students aged 19-46 years (78.8% females; age M = 23.37, SD = 4.19); the effective sample comprised 405 participants aged 19-46 years (79.0% females; age M = 23.33, SD = 4.21). In addition to basic socio-demographics, participants were asked about the frequency of their social media use in lectures, and they filled out the Estonian Smartphone Addiction Proneness Scale and the Estonian Revised Study Process Questionnaire. Bivariate correlation analysis showed that PSU and the frequency of social media use in lectures were negatively correlated with a deep approach to learning and positively correlated with a surface approach to learning. Mediation analysis showed that social media use in lectures completely mediates the relationship between PSU and approaches to learning. These results indicate that the frequency of social media use in lectures might explain the relationships between poorer academic outcomes and PSU.

  11. Social Learning Theory in the Age of Social Media: Implications for Educational Practitioners

    Science.gov (United States)

    Deaton, Shannon

    2015-01-01

    Following the research of Albert Bandura, the advent of social media has changed the platform for social interaction and human experience. Educators have a unique opportunity to apply the concepts of Bandura's Social Learning Theory toward enhanced student engagement and learning in a social media context. This article synthesizes current research…

  12. Digital media and aesthetical learning in day care education

    DEFF Research Database (Denmark)

    Holm, Søren

    from a aesthetic view wherein the digital media can be used as a resource for the child to learn about body awareness and better understanding and remembrance of their own subjectivity, while still gaining the knowledge education the Danish system demands. In this paper I will use an existential...... that the child should no longer be seen as a user with an ipad, but instead should the ipad while in use be seen as an extension of the users subject. The importance comes in how the pedagog helps the user not to lose awareness of the body while this takes place, but instead let the user experience both the body......Digital media and aesthetical learning in day care education. The digital media is one of the major subjects that are to be included in everyday life in the Danish day care. This is a strategy from the Danish government, who view it as a necessary step in educating children for the future. In 2013...

  13. "Thick" Authenticity: New Media and Authentic Learning.

    Science.gov (United States)

    Shaffer, David Williamson; Resnick, Mitchel

    1999-01-01

    Discusses authenticity as it is applied to educational interventions and argues that the concept should be analyzed more closely. Describes four kinds of authenticity; analyzes how computational media are well-suited to support different aspects of authentic learning; and discusses connectivity, modeling, and pluralism. Contains 75 references.…

  14. Media Analysis as Critical Reflexology in Exploring Adult Learning Theories

    Science.gov (United States)

    Hutchins, Holly M.; Bierema, Laura

    2013-01-01

    Examining media artifacts as a learning method has received little attention in human resource development (HRD) despite it being a predominate form of information and influence in popular culture. As Giroux (2002) opines, media functions as a form of public pedagogy by offering situations and contexts through which viewers can vicariously…

  15. Professional Online Presence and Learning Networks: Educating for Ethical Use of Social Media

    Science.gov (United States)

    Forbes, Dianne

    2017-01-01

    In a teacher education context, this study considers the use of social media for building a professional online presence and learning network. This article provides an overview of uses of social media in teacher education, presents a case study of key processes in relation to professional online presence and learning networks, and highlights…

  16. How Social-Media Enhanced Learning Platforms Support Students in Taking Responsibility for Their Own Learning

    DEFF Research Database (Denmark)

    Pals Svendsen, Lisbet; Mondahl, Margrethe

    2013-01-01

    Purpose – The paper is based on the chapter “How Social Media Enhanced Learning Platforms Challenge and Motivate Students to Take Charge of Their Own Learning Processes – A Few Examples” from the publication Increasing Student Engagement and Retention using Social Technologies: Facebook, e...

  17. Social Media: An Optimal Virtual Environment for Learning Foreign Languages

    Directory of Open Access Journals (Sweden)

    Rdouan Faizi

    2014-09-01

    Full Text Available The present paper aims at exploring the potential role that social media technologies play in learning foreign languages. For this purpose, a survey was carried out to examine students’ and language learners’ perceptions and attitudes about using these platforms. Results of the research study revealed that the great majority of the respondents actually use these web-based applications to enhance their language skills. Most importantly, they noted that social media contribute in improving their listening, reading, speaking and writing skills. Accordingly, we strongly recommend that instructors use these online tools in distant, blended, or face-to-face language learning settings.

  18. Social Media and Social Networking Applications for Teaching and Learning

    Science.gov (United States)

    Yeo, Michelle Mei Ling

    2014-01-01

    This paper aims to better understand the experiences of the youth and the educators with the tapping of social media like YouTube videos and the social networking application of Facebook for teaching and learning. This paper is interested in appropriating the benefits of leveraging of social media and networking applications like YouTube and…

  19. Research into Learning Resulting from Quality School Library Media Service.

    Science.gov (United States)

    Marchant, Maurice P.; And Others

    1984-01-01

    This annotated bibliography of 20 research reports identifies what has been determined about the effects of library media services on learning and suggests methodologies available for similar studies. Organization is according to area of learning affected--academic achievement; language, reading, and library skills; mathematics; science; social…

  20. Curating Media Learning: Towards a Porous Expertise

    Science.gov (United States)

    McDougall, Julian; Potter, John

    2015-01-01

    This article combines research results from a range of projects with two consistent themes. Firstly, we explore the potential for curation to offer a productive metaphor for the convergence of digital media learning across and between home/lifeworld and formal educational/system-world spaces--or between the public and private spheres. Secondly, we…

  1. Peningkatan Hasil Belajar Kompetensi Dasar Mengklasifikasikan Jenis Bisnis Ritel melalui Model Discovery Learning dengan Media Mind Mapping

    Directory of Open Access Journals (Sweden)

    Sri Lestari

    2016-11-01

    Full Text Available This research aimed to determine how is the implementation of discovery learning model with mind mapping media on the basic comptences of clasify kinds of retail business and whether the implementation of the discovery learning model with mind mapping media can increase learning outcomes of student. This research conducted using qualitative approach and quantitative in the planning of class action research by two cycles with research time for every cycle 2 meeting @ 3x45 minute. The result showed that by using discovery learning model with mind mapping media learning outcomes of student was good in the aspect of knowledge, skill, and the attitude have increased. Abstrak : Penelitian ini bertujuan untuk mengetahui bagaimana penerapan model discovery learning dengan menggunakan media mind mapping pada kompetensi dasar mengklasifikasikan jenis bisnis ritel dan apakah penerapan model discovery learning dengan menggunakan media mind mapping dapat meningkatkan hasil belajar siswa. Penelitian dilakukan dengan pendekatan kualitatif dan kuantitatif dalam rancangan penelitian tindakan kelas dengan dua siklus dengan waktu penelitian untuk masing-masing siklus 2 pertemuan @ 3 x 45 menit.  yang hasilnya menunjukkan bahwa melalui penggunaan model discovery learning dengan media mind mapping hasil belajar siswa baik dalam ranah pengetahuan, ketrampilan, maupun sikap mengalami peningkatan.

  2. Social media as a student response system: new evidence on learning impact

    Directory of Open Access Journals (Sweden)

    Chelsea Liu

    2018-04-01

    Full Text Available The ubiquitousness of social media renders it a potentially powerful tool in higher education. This study explores the use of Twitter as a tool to enhance active learning and improve feedback during large-sized lectures. Students in a final-year undergraduate accounting course at an Australian university engaged in Twitter-based synchronous activities, including answering in-lecture quizzes and posting questions. This study explores two key questions: (1 ‘what encourages students to actively utilise social media in their learning process?’ and (2 ‘what pedagogical advantages are offered by social media in enhancing students’ learning experiences?’ Results of a student survey administered at the end of the course show that (1 students are more likely to participate in in-lecture Twitter activities if they are familiar with the technology, (2 Twitter activities encourage students to participate in active learning, (3 Twitter provides a platform enabling two-way student–instructor communication and (4 students find Twitter activities helpful regardless of whether they attend the lecture in real time or view online lecture recordings. These findings deepen our understanding of the pedagogical benefits of using Twitter as a student response system, which will assist educators to better harness the power of social media in the learning–teaching process.

  3. Social Media and Teaching-Learning: Connecting or Distancing?

    Science.gov (United States)

    Yancey, Nan Russell

    2017-10-01

    As new ideas and new ways of connecting seemingly surface ever more quickly, faculty face the daunting task of using emerging technology in the teaching-learning endeavor while honoring the presence of teacher with learner. The focus of this column is on using social media as a teaching-learning tool in the shared journey of coming to know, which is so essential for the aspiring nurse. While opportunities for using teaching-learning technologies abound and are ever-changing, faculty are challenged to cocreate a learner-focused journey of coming to know, without allowing the technology to become the focus.

  4. The Efficiency of Different Online Learning Media--An Empirical Study

    Science.gov (United States)

    Köbler, Franziska J.; Nitzschner, Marco M.

    2014-01-01

    In the current study, it was examined whether successful learning is related to using different types of media. We compared the comprehension of an economic concept in novices (N = 82) under three conditions: a Wikipedia article, a funny, and a serious YouTube video. The media were presented in English which is a foreign language to most of the…

  5. Problematic Smartphone Use, Deep and Surface Approaches to Learning, and Social Media Use in Lectures †

    Science.gov (United States)

    Rozgonjuk, Dmitri; Saal, Kristiina

    2018-01-01

    Several studies have shown that problematic smartphone use (PSU) is related to detrimental outcomes, such as worse psychological well-being, higher cognitive distraction, and poorer academic outcomes. In addition, many studies have shown that PSU is strongly related to social media use. Despite this, the relationships between PSU, as well as the frequency of social media use in lectures, and different approaches to learning have not been previously studied. In our study, we hypothesized that both PSU and the frequency of social media use in lectures are negatively correlated with a deep approach to learning (defined as learning for understanding) and positively correlated with a surface approach to learning (defined as superficial learning). The study participants were 415 Estonian university students aged 19–46 years (78.8% females; age M = 23.37, SD = 4.19); the effective sample comprised 405 participants aged 19–46 years (79.0% females; age M = 23.33, SD = 4.21). In addition to basic socio-demographics, participants were asked about the frequency of their social media use in lectures, and they filled out the Estonian Smartphone Addiction Proneness Scale and the Estonian Revised Study Process Questionnaire. Bivariate correlation analysis showed that PSU and the frequency of social media use in lectures were negatively correlated with a deep approach to learning and positively correlated with a surface approach to learning. Mediation analysis showed that social media use in lectures completely mediates the relationship between PSU and approaches to learning. These results indicate that the frequency of social media use in lectures might explain the relationships between poorer academic outcomes and PSU. PMID:29316697

  6. Speckle-learning-based object recognition through scattering media.

    Science.gov (United States)

    Ando, Takamasa; Horisaki, Ryoichi; Tanida, Jun

    2015-12-28

    We experimentally demonstrated object recognition through scattering media based on direct machine learning of a number of speckle intensity images. In the experiments, speckle intensity images of amplitude or phase objects on a spatial light modulator between scattering plates were captured by a camera. We used the support vector machine for binary classification of the captured speckle intensity images of face and non-face data. The experimental results showed that speckles are sufficient for machine learning.

  7. Learning theory and its application to the use of social media in medical education.

    Science.gov (United States)

    Flynn, Leslie; Jalali, Alireza; Moreau, Katherine A

    2015-10-01

    There is rapidly increasing pressure to employ social media in medical education, but a review of the literature demonstrates that its value and role are uncertain. To determine if medical educators have a conceptual framework that informs their use of social media and whether this framework can be mapped to learning theory. Thirty-six participants engaged in an iterative, consensus building process that identified their conceptual framework and determined if it aligned with one or more learning theories. The results show that the use of social media by the participants could be traced to two dominant theories-Connectivism and Constructivism. They also suggest that many medical educators may not be fully informed of these theories. Medical educators' use of social media can be traced to learning theories, but these theories may not be explicitly utilised in instructional design. It is recommended that formal education (faculty development) around learning theory would further enhance the use of social media in medical education. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions.

  8. The Impact of Social Media on Informal Learning in Museums

    Science.gov (United States)

    Russo, Angelina; Watkins, Jerry; Groundwater-Smith, Susan

    2009-01-01

    This paper posits that social networking can take a central role in learning in informal environments such as museums, libraries and galleries. It argues that social media offers young people agency previously unavailable in informal learning environments in order to explore complex responses to and participation with cultural content. The paper…

  9. Perceptions of School Children of Using Social Media for Learning

    Science.gov (United States)

    Blair, Robert; Millard, David; Woollard, John

    2017-01-01

    Social media is lauded as a powerful tool for informal learning, and a tool of choice for teenagers. This paper reports on the findings of a survey of 384 secondary school pupils in the UK (aged 11-17) over a 12 week period. Our findings indicate a pervasiveness of social media usage amongst this age group, but variety in the types of engagement…

  10. An Evaluation of the Impact of E-Learning Media Formats on Student Perception and Performance

    Science.gov (United States)

    Kurbel, Karl; Stankov, Ivo; Datsenka, Rastsislau

    Factors influencing student evaluation of web-based courses are analyzed, based on student feedback from an online distance-learning graduate program. The impact of different media formats on the perception of the courses by the students as well as on their performance in these courses are examined. In particular, we studied conventional hypertext-based courses, video-based courses and audio-based courses, and tried to find out whether the media format has an effect on how students assess courses and how good or bad their grades are. Statistical analyses were performed to answer several research questions related to the topic and to properly evaluate the factors influencing student evaluation.

  11. Learning and Collective Knowledge Construction With Social Media: A Process-Oriented Perspective

    Science.gov (United States)

    Kimmerle, Joachim; Moskaliuk, Johannes; Oeberst, Aileen; Cress, Ulrike

    2015-01-01

    Social media are increasingly being used for educational purposes. The first part of this article briefly reviews literature that reports on educational applications of social media tools. The second part discusses theories that may provide a basis for analyzing the processes that are relevant for individual learning and collective knowledge construction. We argue that a systems-theoretical constructivist approach is appropriate to examine the processes of educational social media use, namely, self-organization, the internalization of information, the externalization of knowledge, and the interplay of externalization and internalization providing the basis of a co-evolution of cognitive and social systems. In the third part we present research findings that illustrate and support this systems-theoretical framework. Concluding, we discuss the implications for educational design and for future research on learning and collective knowledge construction with social media. PMID:26246643

  12. Development of collaborative-creative learning model using virtual laboratory media for instrumental analytical chemistry lectures

    Science.gov (United States)

    Zurweni, Wibawa, Basuki; Erwin, Tuti Nurian

    2017-08-01

    The framework for teaching and learning in the 21st century was prepared with 4Cs criteria. Learning providing opportunity for the development of students' optimal creative skills is by implementing collaborative learning. Learners are challenged to be able to compete, work independently to bring either individual or group excellence and master the learning material. Virtual laboratory is used for the media of Instrumental Analytical Chemistry (Vis, UV-Vis-AAS etc) lectures through simulations computer application and used as a substitution for the laboratory if the equipment and instruments are not available. This research aims to design and develop collaborative-creative learning model using virtual laboratory media for Instrumental Analytical Chemistry lectures, to know the effectiveness of this design model adapting the Dick & Carey's model and Hannafin & Peck's model. The development steps of this model are: needs analyze, design collaborative-creative learning, virtual laboratory media using macromedia flash, formative evaluation and test of learning model effectiveness. While, the development stages of collaborative-creative learning model are: apperception, exploration, collaboration, creation, evaluation, feedback. Development of collaborative-creative learning model using virtual laboratory media can be used to improve the quality learning in the classroom, overcome the limitation of lab instruments for the real instrumental analysis. Formative test results show that the Collaborative-Creative Learning Model developed meets the requirements. The effectiveness test of students' pretest and posttest proves significant at 95% confidence level, t-test higher than t-table. It can be concluded that this learning model is effective to use for Instrumental Analytical Chemistry lectures.

  13. Enhancing learning with the social media: student teachers’ perceptions on Twitter in a debate activity

    Directory of Open Access Journals (Sweden)

    Gemma Tur

    2015-01-01

    Full Text Available This paper presents research focused on the educational experience of students using the microblogging platform Twitter for debate activities in three groups in different teacher education programmes at the University of the Balearic Islands, Spain. The implementation of this technology-based task in a face-to-face class was introduced as an innovative experience as a way of enhancing student learning and fostering participation in the context of formal learning. The educational objectives of these activities, besides working on the topics of the debate, were to empower student teachers’ Personal Learning Environments, engage student participation and enhance their use of social media and mobile devices for learning. Student perceptions were assessed by means of a questionnaire completed by them at the end of the courses. Tweets related to the debate were also collected in order to obtain some statistical data on student participation. Data collected allowed the researchers to observe student teacher engagement with the use of Twitter for the debate activity and its impact on their learning and understanding of the debate topic. Results also showed positive perceptions towards the use of social media in education and students’ willingness for future use, learning opportunities from Twitter and the use of mobile technology were also envisioned. Finally, conclusions argue the implications for practice of the current study and highlight some issues for further research, such as the exploration of new and innovative uses for teachers’ professional development and the empowerment of new activities and habits in learning on the move.

  14. Remixing to Design Learning: Social Media and Peer-to-Peer Interaction

    Science.gov (United States)

    Casey, Gail; Wells, Muriel

    2015-01-01

    Social and participatory media offer opportunities to interact and share user-generated content. After some investigation and research, the authors are in their initial stages of using such media to provide a pathway for thinking about learning design in higher education. Using the concept of remixing, the authors aim to creatively blend and…

  15. Use of Learning Media by Undergraduate Medical Students in Pharmacology: A Prospective Cohort Study

    Science.gov (United States)

    Gutmann, Joanna; Kühbeck, Felizian; Berberat, Pascal O.; Fischer, Martin R.; Engelhardt, Stefan; Sarikas, Antonio

    2015-01-01

    The ubiquity of the internet and computer-based technologies has an increasing impact on higher education and the way students access information for learning. Moreover, there is a paucity of information about the quantitative and qualitative use of learning media by the current student generation. In this study we systematically analyzed the use of digital and non-digital learning resources by undergraduate medical students. Daily online surveys and semi-structured interviews were conducted with a cohort of 338 third year medical students enrolled in a general pharmacology course. Our data demonstrate a predominant use of digital over non-digital learning resources (69 ± 7% vs. 31 ± 7%; p students. Most used media for learning were lecture slides (26.8 ± 3.0%), apps (22.0 ± 3.7%) and personal notes (15.5 ± 2.7%), followed by textbooks (> 300 pages) (10.6 ± 3.3%), internet search (7.9 ± 1.6%) and e-learning cases (7.6 ± 3.0%). When comparing learning media use of teaching vs. pre-exam self-study periods, textbooks were used significantly less during self-study (-55%; p learning cases (+176%; p learning resources by undergraduate medical students, in particular mobile applications. PMID:25849565

  16. The Use of Social Media in E-Learning: A Metasynthesis

    Science.gov (United States)

    Mnkandla, Ernest; Minnaar, Ansie

    2017-01-01

    The adoption of social media in e-learning signals the end of distance education as we know it in higher education. However, it appears to have very little impact on the way in which open and distance learning (ODL) institutions are functioning. Earlier research suggests that a significant part of the explanation for the slow uptake of social…

  17. The Role of Audiovisual Mass Media News in Language Learning

    Science.gov (United States)

    Bahrani, Taher; Sim, Tam Shu

    2011-01-01

    The present paper focuses on the role of audio/visual mass media news in language learning. In this regard, the two important issues regarding the selection and preparation of TV news for language learning are the content of the news and the linguistic difficulty. Content is described as whether the news is specialized or universal. Universal…

  18. The Effect of Project Based Learning With Virtual Media Assistance on Student’s Creativity in Physics

    Directory of Open Access Journals (Sweden)

    Gunawan Gunawan

    2017-06-01

    Full Text Available Abstract: Physics learning should be able to provide opportunities for learners to be creative in understanding the things that learned. One of the efforts made to improve the quality of physics learning was to apply the model of project based learning with virtual media. This study aimed to examine the effect of virtual media-aided model toward students’ creativity. This quasi experimental study used pretest-posttest control group design. The research instrument used a verbal and figural creativity test which had been validated by experts. Hypothesis test used employed variance test. The increase in creativity was determined based on the results of the N-gain test. The results showed that there was an increase of students' creativity in both classes. The experiment class had a higher creativity increase than the control class. Verbal and figural creativity improved in both classes. Verbal creativity increased higher than figural creativity. This shows that the model of project based learning with virtual media that applied successfully improve the students’ creativity in physics learning. EFEKTIVITAS PENERAPAN MODEL PROJECT BASED LEARNING BERBANTUAN MEDIA VIRTUAL TERHADAP KREATIVITAS FISIKA PESERTA DIDIK Abstrak: Pembelajaran fisika seharusnya mampu memberikan peluang bagi peserta didik untuk berkreasi dalam memahami hal yang dipelajari. Salah satu upaya yang dilakukan untuk meningkatkan kualitas pembelajaran fisika adalah dengan menerapkan model project based learning berbantuan media virtual. Penelitian ini bertujuan menguji pengaruh model berbantuan media virtual terhadap kreativitas peserta didik. Penelitian kuasi eksperimen ini menggunakan pretest-posttest control group design. Instrumen penelitian menggunakan tes kreativitas verbal dan figural yang telah divalidasi oleh para ahli. Uji hipotesis menggunakan uji t polled varian. Peningkatan kreativitas ditentukan berdasarkan hasil uji N-gain. Hasil penelitian menunjukkan adanya

  19. Student Media Usage Patterns and Non-Traditional Learning in Higher Education

    Science.gov (United States)

    Zawacki-Richter, Olaf; Müskens, Wolfgang; Krause, Ulrike; Alturki, Uthman; Aldraiweesh, Ahmed

    2015-01-01

    A total of 2,338 students at German universities participated in a survey, which investigated media usage patterns of so-called traditional and non-traditional students (Schuetze & Wolter, 2003). The students provided information on the digital devices that they own or have access to, and on their usage of media and e-learning tools and…

  20. The effect of application of contextual teaching and learning (CTL model-based on lesson study with mind mapping media to assess student learning outcomes on chemistry on colloid systems

    Directory of Open Access Journals (Sweden)

    Annisa Fadillah

    2017-08-01

    Full Text Available The research was conducted to determine the effect of the application of CTL learning model based on lesson study with mind mapping media to the learning outcomes of students on colloid systems. The population of this research was all students of grade XI of SMA N 1 Sunggal. The sample was taken using on the purposive random sampling. The Experiment class was taught with Contextual Teaching and Learning (CTL model based on Lesson Study with Mind Mapping media and the control class taught with conventional learning model. The data was collected using an objective test was consisting of 20 questions which validity, reliability, level of difficulty and power of difference had been tested. T test results showed that tcalculate = 2.1 and ttable = 1.6697 thus tcalculate> ttable which means that Ha is accepted and Ho is rejected. The enhancement of the student learning outcomes showed that the results of experiment class are g = 72.88%, while the control class is 68.97%. From the percentage, it can be seen that learning outcomes of the experiment class are greater than the control class. The analysis of developing cognitive aspects pointed out that C1 = 70.02%, C2 = 73.58%, C3 = 68.63%, Thus the domain of cognitive level are on the cognitive aspects of C2. The result of Lesson Study Analysis showed the results of 71.09% at the first lesson and 88.28% at the second lesson. It means that there is increasing adherence to the indicators after two lessons. Based on the above results, it can be concluded that the result of studying chemistry of the students of class XI of SMA Negeri I Sunggal TA 2014/2015 taught by a CTL model based  on Lesson Study with Mind Mapping media was higher (72.88% than those taught by conventional learning models (68.97% in the subject matter of colloids System.

  1. The Development of Teaching and Learning Innovation by Using Instructional Media for Enhancement of Learning Achievement towards Tourism Product Knowledge in Tourism Marketing Class

    Directory of Open Access Journals (Sweden)

    Somnuek Pariwat

    2014-01-01

    Full Text Available This study aimed to investigate (1 analyzed perspectives of the traditional teaching and the instructional media teaching to improve the tourism product knowledge in the tourism marketing class, (2 satisfaction levels, among second-year students majoring in tourism program, towards the instructional media teaching, and (3 comparative learning achievement of the students in the class. Survey questionnaires, pretest and post-test, and instructional media were applied for data collection. Furthermore, descriptive analysis and statistics such as Average, Standard Deviation, and Paired T-Test were employed of data analysis. The findings revealed that the traditional teaching employed lesser time and it was uncomplicated when applying for a class with a large number of students and several knowledge sources. However, the students played unimportant role and felt uninterested towards the lesson if the teachers were unskillful. The traditional teaching could not meet the needs and individual differences of the students while the instructional media could better develop their learning quality and their participation in learning and cognitive processes. The students’ satisfaction towards the instructional media teaching was presented in the high level. Additionally, the students learning with instructional media performed the higher average test points than those learning with the traditional teaching.

  2. What Drives Students' Loyalty-Formation in Social Media Learning within a Personal Learning Environment Approach? The Moderating Role of Need for Cognition

    Science.gov (United States)

    Arquero, José L.; del Barrio-García, Salvador; Romero-Frías, Esteban

    2017-01-01

    Our study analyzes an educational experience based on the integrated use of social media within a higher education course under a personal learning environment approach and investigates the factors that determine students' loyalty to social media learning. We examined the moderating role of need for cognition (NFC) in students' formation of…

  3. The Effects of Social Media Use on Collaborative Learning: A Case of Turkey

    Science.gov (United States)

    Bozanta, Aysun; Mardikyan, Sona

    2017-01-01

    The social media usage has penetrated to the many areas in daily lives of today's students. Therefore, social media can be effective tool to support their educational communications and collaborations with their friends and also faculty members. This study aims to determine the effects of social media on collaborative learning. For this purpose, a…

  4. Lessons Learned from Introducing Social Media Use in Undergraduate Economics Research

    Science.gov (United States)

    O'Brien, Martin; Freund, Katarina

    2018-01-01

    The research process and associated literacy requirements are often unfamiliar and daunting obstacles for undergraduate students. The use of social media has the potential to assist research training and encourage active learning, social inclusion and student engagement. This paper documents the lessons learned from developing a blended learning…

  5. Economic Learning Media Development Based on Local Locality

    Science.gov (United States)

    Hadi, Rizali; Supriyanto; Hasanah, Mahmudah

    2017-01-01

    This study aims to describe the learning medium of economic education at senior High School in Banjarmasin with media based on local wisdom. This research uses qualitative method as developed by Miles & Huberman, starting from data collection, data reduction data display, and then made conclusion. Data were collected in the order of Basic…

  6. The Effect of Blended Learning and Social Media-Supported Learning on the Students' Attitude and Self-Directed Learning Skills in Science Education

    Science.gov (United States)

    Akgunduz, Devrim; Akinoglu, Orhan

    2016-01-01

    The main purpose of this study is to investigate the effect of blended learning and social media supported learning on the students' attitude and self-directed learning skills in Science Education. This research took place with the 7th grade 74 students attending to a primary school in Kadikoy, Istanbul and carried out "Our Body Systems"…

  7. Application of adobe flash media to optimize jigsaw learning model on geometry material

    Science.gov (United States)

    Imam, P.; Imam, S.; Ikrar, P.

    2018-05-01

    This study aims to determine and describe the effectiveness of the application of adobe flash media for jigsaw learning model on geometry material. In this study, the modified jigsaw learning with adobe flash media is called jigsaw-flash model. This research was conducted in Surakarta. The research method used is mix method research with exploratory sequential strategy. The results of this study indicate that students feel more comfortable and interested in studying geometry material taught by jigsaw-flash model. In addition, students taught using the jigsaw-flash model are more active and motivated than the students who were taught using ordinary jigsaw models. This shows that the use of the jigsaw-flash model can increase student participation and motivation. It can be concluded that the adobe flash media can be used as a solution to reduce the level of student abstraction in learning mathematics.

  8. E-Learning and Social Media Motivation Factor Model

    Science.gov (United States)

    Rosli, Mohd Shafie; Saleh, Nor Shela; Aris, Baharuddin; Ahmad, Maizah Hura; Sejzi, Abbas Abjoli; Shamsudin, Nur Amalina

    2016-01-01

    The aims of this study are to probe into the motivational factors toward the usage of e-learning and social media among educational technology postgraduate students in the Faculty of Education, Universiti Teknologi Malaysia. This study had involved 70 respondents via the means of a questionnaire. Four factors have been studied, named, the factor…

  9. Integrasi E-learning Dengan Media Sosial Menggunakan Single Sign on System

    OpenAIRE

    Pujianto, Pujianto

    2013-01-01

    E-Learning has become a strategy and solution for agencies education and successful organizations in the world in order to regulate and updating of knowledge and learning. For its members, so that no less in an increasingly competitive competition in the era of globalization. When e-learning owned agencies or organizations can be integrated into social media then it would make learning process will be growing and very enjoyable. The method used in this study is to collect data needed to build...

  10. Use of Social Media in Higher Education Institutions – an Empirical Study Based on Bulgarian Learning Experience

    Directory of Open Access Journals (Sweden)

    Silvia Parusheva

    2018-02-01

    Full Text Available Social media have enormous power and trigger changes in whole spectrum of businesses, as well as learning and education. A study of students’ adoption of social media at the University of Economics – Varna (UE-Varna, Bulgaria, has proven its significant impact on young people. Using online questionnaire among 378 students, the high popularity of social media has been confirmed. An important research question is whether higher education institutions teaching students mainly in the fields of social, economic and legal sciences use the benefits of the social media in the context of Learning Management Systems (LMSs and integrated social media tools. The majority of the examined 24 universities use two LMSs - Moodle and Blackboard Learn. Both possess tools like forums, chat, wikis, internal messaging, blogs, learning groups, collaboration tools. The study of the two Moodle platforms implemented at the UE-Varna shows use of discussion forums, chat, and internal messaging.

  11. Televisi sebagai Media "Quantum Learning" bagi Anak

    Directory of Open Access Journals (Sweden)

    Ike Junita Triwardhani

    2003-12-01

    Full Text Available Televisi, di samping mengundang gugatan karena sejumlah efek negatifnya juga memiliki banyak sisi positip,  antara lain, sebagai media belajar bagl anak. Melalui metode Quantum Learning, suatu tayangan acara televisi diberi makna sebagai substansi pendidikan yang menyenangkan metode pengajaran partisipatif, serta suasana lingkungan yang memembuat anak merasa nyaman. Dalam hal ini kehadiran orang tua sebagai mitra dialog bagi anak adalah untuk memberikan makna yang mudah diserap mengenai suatu acara televisi, sangat diperlukan. meotode belajar dalam suasana menyenangkan. sebagai prinsip penting dalam metode  Quantum Learning  akan memberikan hasil yang lebih optimal. Metode ini berangkat dan keyakinan bahwa manusia ternyata memiliki kemampuan luar biasa untuk meloncat di atas kemampuan yang diperkirakan.

  12. Scaffolding Teachers Integrate Social Media into a Problem-Based Learning Approach?

    Science.gov (United States)

    Buus, Lillian

    2012-01-01

    At Aalborg University (AAU) we are known to work with problem-based learning (PBL) in a particular way designated "The Aalborg PBL model." In PBL the focus is on participant control, knowledge sharing, collaboration among participants, which makes it interesting to consider the integration of social media in the learning that takes…

  13. Conference report on Media and Learning Conference, Brussels, March 9th & 10th, 2016

    NARCIS (Netherlands)

    Zac Woolfitt

    2016-01-01

    On March 9th and 10th Zac Woolfitt attended the Media and Learning Conference in Brussels. The programme of this annual conference examines ‘developments, services and uses of media in education and training to […] identify policies and initiatives that promote digital and media competence at all

  14. Learning and Collective Knowledge Construction with Social Media: A Process-Oriented Perspective

    Science.gov (United States)

    Kimmerle, Joachim; Moskaliuk, Johannes; Oeberst, Aileen; Cress, Ulrike

    2015-01-01

    Social media are increasingly being used for educational purposes. The first part of this article briefly reviews literature that reports on educational applications of social media tools. The second part discusses theories that may provide a basis for analyzing the processes that are relevant for individual learning and collective knowledge…

  15. Status of Utilizing Social Media Networks in the Teaching-Learning Process at Public Jordanian Universities

    Directory of Open Access Journals (Sweden)

    Muneera Abdalkareem Alshdefait

    2018-03-01

    Full Text Available This study aimed at finding out the status of utilizing social media networks in the teaching-learning process at public Jordanian Universities. To achieve the goal of the study, the descriptive developmental method was used and a questionnaire was developed, consisting of (35 statements. The questionnaire was checked for its validity and reliability. Then it was distributed to a sample of (382 male and female students from the undergraduate and graduate levels. The study results showed that the participants gave a low score to the status of utilizing social media networks in the teaching-learning process at public Jordanian universities. The results also showed that there were statistically significant differences between the participants of the study according to the academic rank attributed to the graduate students, and according to gender attributed to male students at the instrument macro level and on all dimensions of the two variables. In light of these results, the study recommended that public universities should utilize modern technology in the educational process, urge and encourage the teaching staff members to use the social media networks in the teaching-learning process and raise the students' awareness about the benefits of using social media networks. Keywords: Social media networks, Teaching-learning process, Public Jordanian Universities

  16. "Digitize Me": Generating E-Learning Profiles for Media and Communication Students in a Jamaican Tertiary-Level Institution

    Science.gov (United States)

    Stewart-McKoy, Michelle A.

    2014-01-01

    The purpose of this project was to develop an e-learning profile for a group of media and communication students enrolled in a Jamaican tertiary-level institution in order to make informed decisions most the appropriate [online] learning complement for these students. The objectives sought to determine the e-learning profile of media and…

  17. Flipped-learning course design and evaluation through student self-assessment in a predental science class.

    Science.gov (United States)

    Ihm, Jungjoon; Choi, Hyoseon; Roh, Sangho

    2017-06-01

    This study explores how to design a flipped classroom for a predental science course and evaluate its course through student self-assessment in order to provide practical implications for flipped learning in an undergraduate level. Second- and third-year predental students in the Seoul National University School of Dentistry enrolled in Biodiversity and Global Environment, a 15-week, three-credit course based on a flipped learning model. At the end of the course, the students were asked to rate their self-directed learning, attitude toward social media, discussion skills, learning readiness, and class satisfaction. Out of the 82 predental students, 61 (74.3%) answered the survey. Pearson correlation and multivariate regression analyses were employed to examine the relationship between the self-rated measurements and the performance scores. The majority of the students felt somewhat more prepared than the medium level before the class (mean score of 3.17 out of 5.00), whereas they expressed relatively low preference concerning social media use and attitude (mean score of 2.49). Thus, it was found that learning readiness was significantly associated with both discussion skills and class satisfaction. In particular, multivariate regression analysis confirmed that learning readiness had a significant influence on learning outcomes. This study offered insights into how to design a flipped learning course in terms of predental students' preference and their learning readiness. Although learning success in a flipped classroom depends on the students' self-perceived level of preparedness, much still remains to be achieved in order to apply social media benefits in a flipped learning context.

  18. Learning Online: A Comparison of Different Media Types

    Science.gov (United States)

    Kößler, Franziska J.; Nitzschner, Marco M.

    2015-01-01

    Based on research about humor, foreign languages, and instructional design, in the current study we examined whether successful learning is related to using different types of media. We compared the comprehension of an economic concept in novices (N = 82) under three conditions: a Wikipedia article, a funny, and a serious YouTube video. The media…

  19. Using Social Media Technologies to Enhance Online Learning

    Directory of Open Access Journals (Sweden)

    Hershey H. Friedman

    2013-01-01

    Full Text Available Models of distance education have evolved over decades, just in time to collide with modern pedagogies in which communication, interaction, student engagement, and active learning are of critical importance. The number of college students taking online classes continues to grow. Today, nearly 30% of college students are taking at least one online class. The social media technologies encompass a wide variety of Web-based technologies such as blogs, wikis, online social networking, and virtual worlds. This paper examines the relevant published literature, looking at online learning activities through the prism of the defining characteristics of today’s new communication technologies.

  20. Media Pembelajaran Global Warming

    OpenAIRE

    Tham, Fikri Jufri; Liliana, Liliana; Purba, Kristo Radion

    2016-01-01

    Computer based learning media is one of the media has an important role in learning. Learning media will be attractive when packaged through interactive media , such as interactive media created in paper manufacture " instructional media global warming" . The advantage gained is that it can increase knowledge, generally educate people to be more concerned about the environment , and also can be a means of entertainment. This application is focused to learn about global warming and packaged in...

  1. Social Media and Education: Reconceptualizing the Boundaries of Formal and Informal Learning

    Science.gov (United States)

    Greenhow, Christine; Lewin, Cathy

    2016-01-01

    It is argued that social media has the potential to bridge formal and informal learning through participatory digital cultures. Exemplars of sophisticated use by young people support this claim, although the majority of young people adopt the role of consumers rather than full participants. Scholars have suggested the potential of social media for…

  2. What is the Better Social Media for Mathematics Learning? A Case Study at A Rural School in Yogyakarta, Indonesia

    Directory of Open Access Journals (Sweden)

    Dwi Sulisworo

    2018-02-01

    Full Text Available The penetration of social media in the community has been very high. Nowadays, almost all students at the school are using smartphones for their daily activities. This study is a descriptive quantitative exploratory research to find out how the students' response when learning using social media is implemented as a mobile learning system. Data were taken from four different schools in the rural area of Yogyakarta, Indonesia. Mathematics learning using a different social media (WeChat, Line@, Socrative, and Edmodo was applied to student of grade 7 of each school. Data collection used USE questionnaire which measured whether the implemented learning model using social media could be well received by students and appropriate learning expectations. USE questionnaire has 4 measured factors i.e. usefulness, ease to use, ease of learning, and satisfaction. From the data, it shows that all factors were high. The highest one was satisfaction (3.15 then, usefulness (3.11, ease to learn (3.00, and ease to use (2.94 respectively. On average, the social media got the highest student’s response as a learning system was Socrative (3.18, then Edmodo (3.15, Line@ (3.00 and WeChat (2.89. Further analysis using statistical technique showed that students have good perception to Socrative and Edmodo. This finding implies that the social media especially Socrative and Edmodo are valuable to be used in the leaning using flexible learning strategy.

  3. The Influence of Social Media on Collaborative Learning in a Cohort Environment

    Science.gov (United States)

    Wandera, Silas; James-Waldon, Natasha; Bromley, Debbi; Henry, Zandra

    2016-01-01

    This paper provides an overview of the impact that social media has on the development of collaborative learning within a cohort environment in a doctoral program. The researchers surveyed doctoral students in an education program to determine how social media use has influenced the doctoral students. The study looked at the following areas: a)…

  4. Do English Listening Outcome and Cognitive Load Change for Different Media Delivery Modes in U-Learning?

    Science.gov (United States)

    Chang, Chi-Cheng; Lei, Hao; Tseng, Ju-Shih

    2014-01-01

    Although ubiquitous learning enhances students' access to learning materials, it is crucial to find out which media delivery modes produce the best results for English listening comprehension. The present study examined the effect of media delivery mode (sound and text vs. sound) on English listening comprehension and cognitive load. Participants…

  5. Assessment of Students’ Familiarity, Adoption, and Use of Social Media in Bahrain.

    OpenAIRE

    Paliktzoglou, V.; Giousmpasoglou, Charalampos; Marinakou, Evangelia

    2016-01-01

    Social media is used in many higher education institutions for educational purposes in numerous new and innovative ways. However, in Bahrain the number of higher education students who are aware of and use social media is not clear. It was therefore necessary to conduct an empirical study that would investigate the students’ use of social media in higher education in Bahrain. Moreover, the actual adoption of social media in everyday learning situations still remain underexplored, especially i...

  6. Otitis Media and Learning Disabilities: More Than a Relationship?

    Science.gov (United States)

    Quick, Carol; Mandell, Colleen

    The relationship between recurrent otitis media (middle ear infection characterized by the presence of middle ear fluid and possibly leading to a temporary conductive hearing loss) and learning disabilities (LD) is examined. Traditional treatment approaches (antibiotic medication and surgery) are reviewed. The definition of LD is presented and the…

  7. Using Social Media as a Tool for Learning: A Multi-Disciplinary Study

    Science.gov (United States)

    Delello, Julie A.; McWhorter, Rochell R.; Camp, Kerri M.

    2015-01-01

    In order to explore the rich dynamics of using social media as a tool for learning within higher education classrooms, researchers across three disciplines: education, human resource development (HRD), and marketing, joined forces seeking ways to focus on learning through a retrospective analysis. Three concepts--engagement, community building,…

  8. Social media and higher education: Introversion and collaborative learning from the student's perspective

    NARCIS (Netherlands)

    Voorn, Ronaldus Johannes Jan; Kommers, Petrus A.M.

    2013-01-01

    The aim of this study is to understand how social media contribute to face-to-face collaborative learning by introvert students in higher education. A total of 233 students participated. This study shows that more introvert students perceive that social media are more helpful for increasing their

  9. Social media and higher education: introversion and collaborative learning from the student's perspective

    NARCIS (Netherlands)

    Piet Kommers; Ronald Voorn

    2013-01-01

    The aim of this study is to understand how social media contribute to face-to-face collaborative learning by introvert students in higher education. A total of 233 students participated. This study shows that more introvert students perceive that social media are more helpful for increasing their

  10. Flipped-learning course design and evaluation through student self-assessment in a predental science class

    Directory of Open Access Journals (Sweden)

    Jungjoon Ihm

    2017-06-01

    Full Text Available Purpose This study explores how to design a flipped classroom for a predental science course and evaluate its course through student self-assessment in order to provide practical implications for flipped learning in an undergraduate level. Methods Second- and third-year predental students in the Seoul National University School of Dentistry enrolled in Biodiversity and Global Environment, a 15-week, three-credit course based on a flipped learning model. At the end of the course, the students were asked to rate their self-directed learning, attitude toward social media, discussion skills, learning readiness, and class satisfaction. Out of the 82 predental students, 61 (74.3% answered the survey. Pearson correlation and multivariate regression analyses were employed to examine the relationship between the self-rated measurements and the performance scores. Results The majority of the students felt somewhat more prepared than the medium level before the class (mean score of 3.17 out of 5.00, whereas they expressed relatively low preference concerning social media use and attitude (mean score of 2.49. Thus, it was found that learning readiness was significantly associated with both discussion skills and class satisfaction. In particular, multivariate regression analysis confirmed that learning readiness had a significant influence on learning outcomes. Conclusion This study offered insights into how to design a flipped learning course in terms of predental students’ preference and their learning readiness. Although learning success in a flipped classroom depends on the students’ self-perceived level of preparedness, much still remains to be achieved in order to apply social media benefits in a flipped learning context.

  11. The analysis of mathematics literacy on PMRI learning with media schoology of junior high school students

    Science.gov (United States)

    Wardono; Mariani, S.

    2018-03-01

    Indonesia as a developing country in the future will have high competitiveness if its students have high mathematics literacy ability. The current reality from year to year rankings of PISA mathematics literacy Indonesian students are still not good. This research is motivated by the importance and low ability of the mathematics literacy. The purpose of this study is to: (1) analyze the effectiveness of PMRI learning with media Schoology, (2) describe the ability of students' mathematics literacy on PMRI learning with media Schoology which is reviewed based on seven components of mathematics literacy, namely communication, mathematizing, representation, reasoning, devising strategies, using symbols, and using mathematics tool. The method used in this research is the method of sequential design method mix. Techniques of data collection using observation, interviews, tests, and documentation. Data analysis techniques use proportion test, appellate test, and use descriptive analysis. Based on the data analysis, it can be concluded; (1) PMRI learning with media Schoology effectively improve the ability of mathematics literacy because of the achievement of classical completeness, students' mathematics literacy ability in PMRI learning with media Schoology is higher than expository learning, and there is increasing ability of mathematics literacy in PMRI learning with media Schoology of 30%. (2) Highly capable students attain excellent mathematics literacy skills, can work using broad thinking with appropriate resolution strategies. Students who are capable of achieving good mathematics literacy skills can summarize information, present problem-solving processes, and interpret solutions. low-ability students have reached the level of ability of mathematics literacy good enough that can solve the problem in a simple way.

  12. Instructional Designers' Media Selection Practices for Distributed Problem-Based Learning Environments

    Science.gov (United States)

    Fells, Stephanie

    2012-01-01

    The design of online or distributed problem-based learning (dPBL) is a nascent, complex design problem. Instructional designers are challenged to effectively unite the constructivist principles of problem-based learning (PBL) with appropriate media in order to create quality dPBL environments. While computer-mediated communication (CMC) tools and…

  13. The difference of delay time in monitoring system of facial acupressure learning media using bluetooth, wireless and ethernet

    Science.gov (United States)

    Agustin, Eny Widhia; Hangga, Arimaz; Fahrian, Muhammad Iqbal; Azhari, Anis Fikri

    2018-03-01

    The implementation of monitoring system in the facial acupressure learning media could increase the students' proficiency. However the common learning media still has not implemented a monitoring system in their learning process. This research was conducted to implement monitoring system in the mannequin head prototype as a learning media of facial acupressure using Bluetooth, wireless and Ethernet. The results of the implementation of monitoring system in the prototype showed that there were differences in the delay time between Bluetooth and wireless or Ethernet. The results data showed no difference in the average delay time between the use of Bluetooth with wireless and the use of Bluetooth with Ethernet in monitoring system of facial acupressure learning media. From all the facial acupressure points, the forehead facial acupressure point has the longest delay time of 11.93 seconds. The average delay time in all 3 class rooms was 1.96 seconds therefore the use of Bluetooth, wireless and Ethernet is highly recommended in the monitoring system of facial acupressure.

  14. The Effect of 5E-Learning Model Supported with Webquest Media on Students' Achievement and Satisfaction

    Science.gov (United States)

    Sahin, Semsettin M. S.; Baturay, Meltem Huri

    2016-01-01

    The purpose of this research study is to investigate the effect of the 5E-learning model supported with WebQuest media on the achievement and satisfaction of students. Therefore, two groups of students were compared in an experimental research design model. The experimental group was exposed to the 5E-learning model supported with WebQuest media;…

  15. Social Media as a Learning Technology for University Students

    Science.gov (United States)

    Hussain, Irshad; Cakir, Ozlem; Candeger, Ümmügülsüm

    2018-01-01

    This paper demonstrates the role of social media as a learning technology for university students and highlights their problems associated with its use. The population of the study consisted of Masters' and Bachelor Studies students studying in their final semesters in the departments of Social Sciences at The Islamia University of Bahawalpur,…

  16. THE EFFECTS OF SOCIAL MEDIA USE ON COLLABORATIVE LEARNING: A CASE OF TURKEY

    OpenAIRE

    Aysun BOZANTA; Sona MARDIKYAN

    2017-01-01

    The social media usage has penetrated to the many areas in daily lives of today's students. Therefore, social media can be effective tool to support their educational communications and collaborations with their friends and also faculty members. This study aims to determine the effects of social media on collaborative learning. For this purpose, a theoretical model is proposed based on comprehensive literature review. Using an online questionnaire, data are collected from the students of...

  17. Video Lectures in E-Learning: Effects of Viewership and Media Diversity on Learning, Satisfaction, Engagement, Interest, and Future Behavioral Intention

    Science.gov (United States)

    Costley, Jamie; Lange, Christopher Henry

    2017-01-01

    Purpose: Because student viewership of video lectures serves as an important aspect of e-learning environments, video lectures should be delivered in a way that enhances the learning experience. The delivery of video lectures through diverse forms of media is a useful approach, which may have an effect on student learning, satisfaction, engagement…

  18. Students’ Motivations for Social Media Enhanced Studying and Learning

    Directory of Open Access Journals (Sweden)

    Kirsi Silius

    2010-03-01

    Full Text Available Solutions of social media enhanced learning are widely studied in Hypermedia Laboratory at Tampere University of Technology (TUT. In recent years Web 2.0 based social media services (e.g., Facebook®, LinkedIn®, Last.fm®, etc. have become popular, especially among young people. Based on this phenomenon TUT Hypermedia researchers have developed a social networking site for TUT freshmen aiming to provide convenient tools for interaction and study support. The first idea was to offer a free-of-charge social web site in the context of learning Basic Engineering Mathematics at TUT. This was thought to be an efficient tool to get new students studies off to a good start as mathematics courses play a significant role. However, the prediction failed, which caused us to study students‟ motivations for social network site usage in the study context. This paper describes research conducted in 2009. Moreover, a description of subsequent measures accomplished (e.g., web site development and social network analysis at TUT is included.

  19. Foundations of Socio-Cultural Ecology: Consequences for Media Education and Mobile Learning in Schools

    Directory of Open Access Journals (Sweden)

    Klaus Rummler

    2014-07-01

    Full Text Available This conceptual paper offers insights to the foundations of Socio-Cultural Ecology and relates this concept to traditional concepts of Ecology e.g. media ecology or Bronfenbrenner’s ecological model of child development. It will further discuss the term «ecology» as a relation between learners and their surrounding physical and structural world, e. g. an ecology of resources or the classroom as an ecological system. Thirdly more recent concepts in ecology will be considered e. g. Digital Media Ecology including media ecology (German: Medienökologie from a German perspective. This contribution tries to describe common principles of (media ecologies and will ask after their meaning and relation to media education and mobile learning. One of the main results is the realisation that cultural practices of school learning and cultural practices of media acquisition take place in different worlds or in different ecological spheres. The question is thus again of how to bridge these ecological spheres, and how «agency» developed outside school, can be nourished inside school. In other words: how can we bridge socio-cultural and technological structures within these cultural practices.

  20. Using social media and machine learning to predict financial performance of a company

    OpenAIRE

    Forouzani, Sepehr

    2016-01-01

    Social media have recently become one of the most popular communicating form of media for numerous number of people. the text and posts shared on social media is widely used by researcher to analyze, study and relate them to various fields. In this master thesis, sentiment analysis has been performed on posts containing information about two companies that are shared on Twitter, and machine learning algorithms has been used to predict the financial performance of these companies.

  1. Assisting the integration of social media in problem-based learning sessions in the Faculty of Medicine at King Abdulaziz University.

    Science.gov (United States)

    Awan, Zuhier A; Awan, Almuatazbellah A; Alshawwa, Lana; Tekian, Ara; Park, Yoon Soo

    2018-05-07

    Issues related to traditional Problem-Based Learning (PBL) at King Abdulaziz University Faculty of Medicine (KAU-FOM), including lack of student interaction between sessions and outdated instructional materials have led to the examining the use of social media. This study examines factors affecting the implementation of social media into PBL sessions Methods: Mentored social media activities were incorporated between PBL sessions to third year medical students. Ground rules were set, and students were kept on track with learning objectives and authentic references. An online survey consisting of 18 questions were administered to measure the impact of the social media model embedded between PBL sessions. Feedback showed major improvements in students' learning process as well as identifying areas for improvement. The highest ratings were in participation and communication, knowledge and information gathering, and cooperation and team-building. This paper indicates that incorporating social media could facilitate learning between PBL sessions. Furthermore, guidelines are proposed to help educators implement a social media model into their PBL sessions.

  2. Assessing sentiment in conflict zones through social media

    OpenAIRE

    Bourret, Andrew K.; Wines, Joshua D.; Mendes, Jason M.

    2016-01-01

    Approved for public release; distribution is unlimited While it is widely accepted that polling can assess levels of popular support in a geographic area by surveying a cross-segment of its population, it is less well accepted that analysts can use social media analysis to assess sentiment or popular support within the same space. We examine this question by comparing geographically anchored polling and social media data, utilizing over 1.4 million geo-referenced messages sent through the ...

  3. Project-Based Learning Using Discussion and Lesson-Learned Methods via Social Media Model for Enhancing Problem Solving Skills

    Science.gov (United States)

    Jewpanich, Chaiwat; Piriyasurawong, Pallop

    2015-01-01

    This research aims to 1) develop the project-based learning using discussion and lesson-learned methods via social media model (PBL-DLL SoMe Model) used for enhancing problem solving skills of undergraduate in education student, and 2) evaluate the PBL-DLL SoMe Model used for enhancing problem solving skills of undergraduate in education student.…

  4. Learning medical and dental sciences through interactive multi-media.

    Science.gov (United States)

    Demirjian, A; David, B

    1995-01-01

    Health professionals in various fields of Medicine and Dentistry must acquire comprehensive technological knowledge in order to practice their professions. A large portion of that knowledge cannot be found in a textbook. Examples of this type of information are data gleaned from viewing microscopic slides and dissecting cadavers. In order to fully comprehend an area of study in medicine, the student relies on various resources (often physically unrelated, like the x-ray department and the dissection room). This situation makes the teaching and learning processes much more difficult to accomplish, since the instructor and students have to manipulate multiple media and take the courses in various sites. Today's technology allows us to design and create teaching and learning tools that can alleviate these difficulties. Personal computers are now used to capture and display a vast array of information through many different media: text, sound, images, photographs, illustrations, animation and video. This information can be presented to the user with audio-visual interfaces designed to facilitate efficient communication of ideas. It is controlled primarily by the use of the mouse, at one's own pace. This interactive, multi-media approach to teaching and learning is called "Edutainment" (Education and Entertainment). This demonstration will show how these new tools are used to teach and learn about various subjects related to Medicine, particularly in Dermatology and Dentistry. Several courseware applications were developed, addressing various aspects of the field: Cancers of the Skin, Dental Development, the Temporomandibular joint, the Masticatory Muscles etc. These programs provide anthropological data on growth collected through longitudinal research, diagnosis and treatments of pigmented lesions of the skin, thousands of digitized x-rays accessible through a relational database, the latest imaging technology used to diagnose the temporomandibular disorders, high

  5. "Digitize Me": Generating E-Learning Profiles for Media and Communication Students in a Jamaican Tertiary-Level Institution

    Directory of Open Access Journals (Sweden)

    Michelle A. Stewart-McKoy

    2014-01-01

    Full Text Available The purpose of this project was to develop an e-learning profile for a group of media and communication students enrolled in a Jamaican tertiary-level institution in order to make informed decisions most the appropriate [online] learning complement for these students. The objectives sought to determine the e-learning profile of media and communication students but more specifically, the profile examined students’ demographic data, their technology access, usage, proficiency and comfort levels as well as their learning styles, preferences, behaviours, strategies and their preferences for specific teaching styles. The research utilised a survey research design and the participants involved in the research were ninety-eight students from all year groups in the programme. Findings reveal that the “typical” media and communication student is a young Jamaican adult with limited technology access, usage and proficiency, who stays connected with others largely by phone texts, phone calls, emails, instant messages and posts via the Facebook social network, who has a visual-learning orientation, is a sequential learner who is extrinsically motivated and who readily employs surface learning strategies.

  6. Pengembangan Media Pembelajaran Interaktif untuk Sekolah Menengah Atas Kelas XI pada Pokok Bahasan Momentum

    Directory of Open Access Journals (Sweden)

    Sri Rezeki

    2017-06-01

    Full Text Available Abstract This research is aimed to developing interactive learning media physics for high school class XI with chapter of momentum and test the feasibility of interactive learning media through media expert validation and subject experts. Based on the evaluation of the validator (media specialists and subject experts, the media of the development of aspects of the product appearance and usefulness aspects of the product got a score average of 80.23% is included in the category of Most Eligible. Based on the results of the validation assessment of media experts, media development results are included in the category of Most Eligible with the feasibility level of 81.98%. Based on the validation results subject experts, media development results included in the category of Eligible with the feasibility level of 78.47%. Based on the results of the response of students scored an average 74.63% included in the category of Eligible. Based on the assessment, it can be concluded that, media interactive learning on the subject of momentum declared fit for use as a medium of learning physics class XI high school student. Keywords: media interactive learning, physics education, learning strategies, high school. Abstrak Penelitian pengembangan ini bertujuan untuk mengembangkan media pembelajaran fisika interaktif untuk sekolah menengah atas kelas XI materi momentum dan menguji kelayakan media pembelajaran interaktif melalui validasi ahli media dan ahli materi. Berdasarkan hasil penilaian dari para validator (ahli media dan ahli materi, media hasil pengembangan dari  aspek penampilan produk dan  aspek kemanfaatan produk mendapat skor rerata 80.23% yang termasuk dalam kategori Sangat Layak. Berdasarkan hasil penilaian validasi ahli media, media hasil pengembangan termasuk dalam kategori Sangat Layak dengan tingkat kelayakan 81.98%. Berdasarkan hasil validasi ahli materi, media hasil pengembangan termasuk dalam kategori Layak dengan tingkat kelayakan 78

  7. Media Presentation Mode, English Listening Comprehension and Cognitive Load in Ubiquitous Learning Environments: Modality Effect or Redundancy Effect?

    Science.gov (United States)

    Chang, Chi-Cheng; Lei, Hao; Tseng, Ju-Shih

    2011-01-01

    Although ubiquitous learning enhances students' access to learning materials, it is crucial to find out which media presentation modes produce the best results for English listening comprehension. The present study examined the effect of media presentation mode (sound and text versus sound) on English listening comprehension and cognitive load.…

  8. Towards identifying Collaborative Learning groups using Social Media

    Directory of Open Access Journals (Sweden)

    Selver Softic

    2012-11-01

    Full Text Available This work reports about the preliminary results and ongoing research based upon profiling collaborative learning groups of persons within the social micro-blogging platforms like Twitter that share potentially common interests on special topic. Hereby the focus is held on spontaneously initiated collaborative learning in Social Media and detection of collaborative learning groups based upon their communication dynamics. Research questions targeted to be answered are: are there any useful data mining algorithms to fulfill the task of pre-selection and clustering of users in social networks, how good do they perform, and what are the metrics that could be used for detection and evaluation in the realm of this task. Basic approach presented here uses as preamble hypothesis that users and their interests in Social Networks can be identified through content generated by them and content they consume. Special focus is held on topic oriented approach as least common bounding point. Those should be also the basic criteria used to detect and outline the learning groups. The aim of this work is to deliver first scientific pre-work for successfully implementation of recommender systems using social network metrics and content features of social network users for the purposes of better learning group communication and information consumption.

  9. Confronting the challenges of digital media and learning: Advancing the debate on education, youth and citizenship

    Directory of Open Access Journals (Sweden)

    Wellington de Oliveira

    2016-01-01

    Full Text Available Our discussion in this paper is focused on digital media and education as powerful means for creating more opportunities for more youth to engage in learning that is relevant to their lives and prepares them for success and good life in school, the workplace, and their community. We will discuss how new media builds up a new social reality at school and how new media influences the configuration of the subjectivity of students and the implications of learning and development in newer forms of digital environments for issues like democracy, citizenship and ethics as debated in the DIGIT-M-ED Project.

  10. Media, Information Technology, and Language Planning: What Can Endangered Language Communities Learn from Created Language Communities?

    Science.gov (United States)

    Schreyer, Christine

    2011-01-01

    The languages of Klingon and Na'vi, both created for media, are also languages that have garnered much media attention throughout the course of their existence. Speakers of these languages also utilize social media and information technologies, specifically websites, in order to learn the languages and then put them into practice. While teaching a…

  11. A user credit assessment model based on clustering ensemble for broadband network new media service supervision

    Science.gov (United States)

    Liu, Fang; Cao, San-xing; Lu, Rui

    2012-04-01

    This paper proposes a user credit assessment model based on clustering ensemble aiming to solve the problem that users illegally spread pirated and pornographic media contents within the user self-service oriented broadband network new media platforms. Its idea is to do the new media user credit assessment by establishing indices system based on user credit behaviors, and the illegal users could be found according to the credit assessment results, thus to curb the bad videos and audios transmitted on the network. The user credit assessment model based on clustering ensemble proposed by this paper which integrates the advantages that swarm intelligence clustering is suitable for user credit behavior analysis and K-means clustering could eliminate the scattered users existed in the result of swarm intelligence clustering, thus to realize all the users' credit classification automatically. The model's effective verification experiments are accomplished which are based on standard credit application dataset in UCI machine learning repository, and the statistical results of a comparative experiment with a single model of swarm intelligence clustering indicates this clustering ensemble model has a stronger creditworthiness distinguishing ability, especially in the aspect of predicting to find user clusters with the best credit and worst credit, which will facilitate the operators to take incentive measures or punitive measures accurately. Besides, compared with the experimental results of Logistic regression based model under the same conditions, this clustering ensemble model is robustness and has better prediction accuracy.

  12. Coordinated Implicitly? An Empirical Study on the Role of Social Media in Collaborative Learning

    Science.gov (United States)

    Zhang, Xi; Chen, Hui; Ordóñez de Pablos, Patricia; Lytras, Miltiadis D.; Sun, Yongqiang

    2016-01-01

    As social media is widely adopted in collaborative learning, which places teams in a virtual environment, it is critical for teams to identify and leverage the knowledge of their members. Yet little is known about how social media influences teams to coordinate their knowledge and collaborate effectively. In this research, we explore the roles of…

  13. Toward Automating HIV Identification: Machine Learning for Rapid Identification of HIV-Related Social Media Data.

    Science.gov (United States)

    Young, Sean D; Yu, Wenchao; Wang, Wei

    2017-02-01

    "Social big data" from technologies such as social media, wearable devices, and online searches continue to grow and can be used as tools for HIV research. Although researchers can uncover patterns and insights associated with HIV trends and transmission, the review process is time consuming and resource intensive. Machine learning methods derived from computer science might be used to assist HIV domain experts by learning how to rapidly and accurately identify patterns associated with HIV from a large set of social data. Using an existing social media data set that was associated with HIV and coded by an HIV domain expert, we tested whether 4 commonly used machine learning methods could learn the patterns associated with HIV risk behavior. We used the 10-fold cross-validation method to examine the speed and accuracy of these models in applying that knowledge to detect HIV content in social media data. Logistic regression and random forest resulted in the highest accuracy in detecting HIV-related social data (85.3%), whereas the Ridge Regression Classifier resulted in the lowest accuracy. Logistic regression yielded the fastest processing time (16.98 seconds). Machine learning can enable social big data to become a new and important tool in HIV research, helping to create a new field of "digital HIV epidemiology." If a domain expert can identify patterns in social data associated with HIV risk or HIV transmission, machine learning models could quickly and accurately learn those associations and identify potential HIV patterns in large social data sets.

  14. Social media and medical education: Exploring the potential of Twitter as a learning tool.

    Science.gov (United States)

    Jalali, Alireza; Sherbino, Jonathan; Frank, Jason; Sutherland, Stephanie

    2015-04-01

    This study set out to explore the ways in which social media can facilitate learning in medical education. In particular we were interested in determining whether the use of Twitter during an academic conference can promote learning for participants. The Twitter transcript from the annual International Conference on Residency Education (ICRE) 2013 was qualitatively analysed for evidence of the three overarching cognitive themes: (1) preconceptions, (2) frameworks, and (3) metacognition/refl ection in regard to the National Research Council ’ s (NRC) How People Learn framework . Content analysis of the Twitter transcript revealed evidence of the three cognitive themes as related to how people learn. Twitter appears to be most effective at stimulating individuals ’ preconceptions, thereby engaging them with the new material acquired during a medical education conference. The study of social media data, such as the Twitter data used in this study, is in its infancy. Having established that Twitter does hold signifi cant potential as a learning tool during an academic conference, we are now in a better position to more closely examine the spread, depth, and sustainability of such learning during medical education meetings.

  15. Adopt a Bacterium - an active and collaborative learning experience in microbiology based on social media.

    Science.gov (United States)

    Piantola, Marco Aurélio Floriano; Moreno, Ana Carolina Ramos; Matielo, Heloísa Alonso; Taschner, Natalia Pasternak; Cavalcante, Rafael Ciro Marques; Khan, Samia; Ferreira, Rita de Cássia Café

    2018-04-24

    The "Adopt a Bacterium" project is based on the use of social network as a tool in Microbiology undergraduate education, improving student learning and encouraging students to participate in collaborative learning. The approach involves active participation of both students and teachers, emphasizing knowledge exchange, based on widely used social media. Students were organized in groups and asked to adopt a specific bacterial genus and, subsequently, submit posts about "adopted genus". The formative assessment is based on posting information on Facebook®, and the summative assessment involves presentation of seminars about the adopted theme. To evaluate the project, students filled out three anonymous and voluntary surveys. Most of the students enjoyed the activities and positively evaluated the experience. A large amount of students declared a change in their attitude towards the way they processed information, especially regarding the use of scientific sources. Finally, we evaluated knowledge retention six months after the end of the course and students were able to recall relevant Microbiology concepts. Our results suggest that the "Adopt a Bacterium" project represents a useful strategy in Microbiology learning and may be applied to other academic fields. Copyright © 2018 Sociedade Brasileira de Microbiologia. Published by Elsevier Editora Ltda. All rights reserved.

  16. Subconscious learning via games and social media

    CERN Document Server

    Wortley, David; Kim, Seongdong

    2015-01-01

    This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area. These are the two sectors that are developing rapidly with direct applications of serious games. With advances in technologies and a new perspective on patient engagement and public expectations, the healthcare sector is increasingly turning to serious games to solve problems. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games. Our commercial and non-commercial experts comes from different aspects of the healthcare system from clinicians to therapist. The scope ranges from population health to specific medical domain applications. In the education sector, digital games have a great potential to improve learning of both adults and children. It is important to understand ho...

  17. Measuring New Media Literacies: Towards the Development of a Comprehensive Assessment Tool

    Science.gov (United States)

    Literat, Ioana

    2014-01-01

    This study assesses the psychometric properties of a newly tested self-report assessment tool for media literacy, based on the twelve new media literacy skills (NMLs) developed by Jenkins et al. (2006). The sample (N = 327) consisted of normal volunteers who completed a comprehensive online survey that measured their NML skills, media exposure,…

  18. Virtual laboratory learning media development to improve science literacy skills of mechanical engineering students on basic physics concept of material measurement

    Science.gov (United States)

    Jannati, E. D.; Setiawan, A.; Siahaan, P.; Rochman, C.

    2018-05-01

    This study aims to determine the description of virtual laboratory learning media development to improve science literacy skills of Mechanical Engineering students on the concept of basic Physics. Quasi experimental method was employed in this research. The participants of this research were first semester students of mechanical engineering in Majalengka University. The research instrument was readability test of instructional media. The results of virtual laboratory learning media readability test show that the average score is 78.5%. It indicates that virtual laboratory learning media development are feasible to be used in improving science literacy skill of Mechanical Engineering students in Majalengka University, specifically on basic Physics concepts of material measurement.

  19. The 3D Digital Story-telling Media on Batik Learning in Vocational High Schools

    Science.gov (United States)

    Widiaty, I.; Achdiani, Y.; Kuntadi, I.; Mubaroq, S. R.; Zakaria, D.

    2018-02-01

    The aim of this research is to make 3D digital Story-telling Media on Batik Learning in Vocational High School. The digital story-telling developed in this research is focused on 3D-based story-telling. In contrast to the digital story-telling that has been developed in existing learning, this research is expected to be able to improve understanding of vocational students about the value of local wisdom batik more meaningful and “live”. The process of making 3D digital story-telling media consists of two processes, namely the creation of 3D objects and the creation of 3D object viewer.

  20. The Effect of the Instructional Media Based on Lecture Video and Slide Synchronization System on Statistics Learning Achievement

    Directory of Open Access Journals (Sweden)

    Partha Sindu I Gede

    2018-01-01

    Full Text Available The purpose of this study was to determine the effect of the use of the instructional media based on lecture video and slide synchronization system on Statistics learning achievement of the students of PTI department . The benefit of this research is to help lecturers in the instructional process i to improve student's learning achievements that lead to better students’ learning outcomes. Students can use instructional media which is created from the lecture video and slide synchronization system to support more interactive self-learning activities. Students can conduct learning activities more efficiently and conductively because synchronized lecture video and slide can assist students in the learning process. The population of this research was all students of semester VI (six majoring in Informatics Engineering Education. The sample of the research was the students of class VI B and VI D of the academic year 2016/2017. The type of research used in this study was quasi-experiment. The research design used was post test only with non equivalent control group design. The result of this research concluded that there was a significant influence in the application of learning media based on lectures video and slide synchronization system on statistics learning result on PTI department.

  1. To Watch or to Read? The Respective Influence of Televised Political Debates and Media Debate Coverage on Citizen Learning

    Science.gov (United States)

    Kunde, Meg

    2017-01-01

    Courses: Media and Politics, Political Communication, Political Rhetoric, Media Effects. Objective: By taking part in a classroom activity, students will explore how cognitive frames and media frames play a role in learning from political debates.

  2. Collaboration, Pedagogy, and Media: Short-Term Summer Programs Emphasize Project Based and Social Emotional Learning

    Science.gov (United States)

    Bowden, William R.

    2015-01-01

    Summer programs that experiment with combining media literacy and social-emotional learning can potentially affect students' academic performance. Based on a six-week program, working with rising eighth grade students in a low-income school district, this program allowed students to work on media projects while trying to develop stronger…

  3. Assessing Electronic Cigarette-Related Tweets for Sentiment and Content Using Supervised Machine Learning

    OpenAIRE

    Cole-Lewis, Heather; Varghese, Arun; Sanders, Amy; Schwarz, Mary; Pugatch, Jillian; Augustson, Erik

    2015-01-01

    Background Electronic cigarettes (e-cigarettes) continue to be a growing topic among social media users, especially on Twitter. The ability to analyze conversations about e-cigarettes in real-time can provide important insight into trends in the public?s knowledge, attitudes, and beliefs surrounding e-cigarettes, and subsequently guide public health interventions. Objective Our aim was to establish a supervised machine learning algorithm to build predictive classification models that assess T...

  4. Social media to supplement point-of-care ultrasound courses: the "sandwich e-learning" approach. A randomized trial.

    Science.gov (United States)

    Hempel, Dorothea; Haunhorst, Stephanie; Sinnathurai, Sivajini; Seibel, Armin; Recker, Florian; Heringer, Frank; Michels, Guido; Breitkreutz, Raoul

    2016-12-01

    Point-of-care ultrasound (POC-US) is gaining importance in almost all specialties. E-learning has been used to teach theoretical knowledge and pattern recognition. As social media are universally available, they can be utilized for educational purposes. We wanted to evaluate the utility of the sandwich e-learning approach defined as a pre-course e-learning and a post-course learning activity using Facebook after a one-day point-of-care ultrasound (POC-US) course and its effect on the retention of knowledge. A total of 62 medial students were recruited for this study and randomly assigned to one of four groups. All groups received an identical hands-on training and performed several tests during the study period. The hands-on training was performed in groups of five students per instructor with the students scanning each other. Group 1 had access to pre-course e-learning, but not to post-course e-learning. Instead of a pre-course e-learning, group 2 listened to presentations at the day of the course (classroom teaching) and had access to the post-course learning activity using Facebook. Group 3 had access to both pre- and post-course e-learning (sandwich e-learning) activities, while group 4 listened classroom presentations only (classroom teaching only). Therefore only groups 2 and 3 had access to post-course learning via Facebook by joining a secured group. Posts containing ultrasound pictures and videos were published to this group. The students were asked to "like" the posts to monitor attendance. Knowledge retention was assessed 6 weeks after the course. After 6 weeks, group 3 achieved comparable results when compared to group 2 (82.2 % + -8.2 vs. 84.3 + -8.02) (p = 0.3). Students who participated in the post-course activity were more satisfied with the overall course than students without post-course learning (5.5 vs. 5.3 on a range from 1 to 6). In this study, the sandwich e-learning approach led to equal rates of knowledge retention compared to

  5. Developing Computer Assisted Media of Pneumatic System Learning Oriented to Industrial Demands

    Directory of Open Access Journals (Sweden)

    Wahyu Dwi Kurniawan

    2017-04-01

    Full Text Available This study aimed to develop learning media of pneumatic systems based on computer-assisted learning as an effort to improve the competence of students at the Department of Mechanical Engineering, Faculty of Engineering UNESA. The development method referred to the 4D model design of Thiagarajan comprising the steps of: define, design, develop, and desseminate. The results showed that the expert validation average score included in both categories was 3.54, indicating the learning application acceptable. A limited test showed effective results, namely: (a Analysis of the data included in the category of learning was good (3.64, indicated by students’ enthusiasm in the learning process; (b Teaching learning activities were categorized as good, the students actively involved in learning, and the most dominant activity was doing tasks while discussing; (c Learning objectives were both achieved individually and classically; (d The students showed a positive response expressed by the students’ interest, excitement, and motivation to follow the learning process.

  6. Balancing media environments

    DEFF Research Database (Denmark)

    Olesen, Mogens

    The paper examines how students in Danish upper secondary schools experience the uses and effects of the digital environment in relation to their school activities. Theoretically a media ecological perspective (Strate 2006) is applied which understands teaching and learning practices as shaped...... by the interrelation between teacher, student and the media technologies. According to this perspective, media creates an environment that shapes our possibilities for acting and communicating. In a basic sense, teaching and learning is a communicative situation where, traditionally, the teacher sends information...... to the receiving students through a medium (e.g. speech, blackboard, book or online learning platform). Digital media challenge this situation due to their affordances (Gibson 1979) for interactivity. Affordance has become an increasingly popular term within media studies for describing a complementary...

  7. Analisis Karakter Media Pembelajaran Berdasarkan Gaya Belajar Peserta Didik

    Directory of Open Access Journals (Sweden)

    Muhammad Ragil Kurniawan

    2017-05-01

    Full Text Available Abstrak: Penelitian ini bertujuan untuk menganalisis karakter media pembelajaran berdasarkan gaya belajar peserta didik. Jenis penelitian ini adalah penelitian kualitatif. Metode studi kepustakaan digunakan untuk memetakan karakter media pembelajaran yang ditinjau dari gaya belajar peserta didik. Objek yang dianalisis dalam penelitian ini adalah 24 media pembelajaran yang banyak menjadi rujukan pembelajaran. Hasil Penelitian menunjukkan bahwa: Gaya belajar visual dan verbal menjadi gaya belajar yang paling banyak terakomodasi dalam ke-24  media tersebut. Gaya belajar physical hanya terdapat dalam tiga media, yaitu benda nyata, tiruan (model serta pembelajaran berbantuan komputer. Gaya belajar sosial dan individual tidak banyak terakomodasi dalam ke-24 media tersebut. Hal ini karena apapun media pembelajarannya, maka metode, strategi atau model pembelajarnyalah yang memegang peran penting atas terakomodasinya gaya belajar sosial dan individual.   Kata Kunci: karakteristik media, media pembelajaran, gaya belajar, memletic learning style.  Abstrack: This study aims to analyze the character of learning media based on learning styles of learners. This type of research is qualitative research. Literature study method is used to analyze the character of instructional media in terms of learning styles of learners. The object analyzed in this research is 24 learning media which become the reference of learning. Research results show that: Physical learning style is only found in two media: real objects, imitations (models and computer-assisted learning. Social and individual learning styles are only slightly accommodated by those 24 media. This is because any type of learning media used, methods, strategies or learning models become an important role for accommodating of social and individual learning styles.   Keywords: media character, memletic learning styles, instructional media, learning styles

  8. Using the mixed media according to internet-based on the instructional multimedia for developing students' learning achievements in biology course on foundational cell issue of secondary students at the 10th grade level in Rangsit University demonstration school

    Science.gov (United States)

    Kangloan, Pichet; Chayaburakul, Kanokporn; Santiboon, Toansakul

    2018-01-01

    The aims of this research study were 1) to develop students' learning achievements in biology course on foundational cell issue, 2) to examine students' satisfactions of their learning activities through the mixed media according to internet-based multi-instruction in biology on foundational cell issue at the 10th grade level were used in the first semester in the academic year 2014, which a sample size of 17 students in Rangsit University Demonstration School with cluster random sampling was selected. Students' learning administrations were instructed with the 3-instructional lesson plans according to the 5-Step Ladder Learning Management Plan (LLMP) namely; the maintaining lesson plan on the equilibrium of cell issue, a lesson plan for learning how to communicate between cell and cell division. Students' learning achievements were assessed with the 30-item Assessment of Learning Biology Test (ALBT), students' perceptions of their satisfactions were satisfied with the 20-item Questionnaire on Students Satisfaction (QSS), and students' learning activities were assessed with the Mixed Media Internet-Based Instruction (MMIBI) on foundational cell issue was designed. The results of this research study have found that: statistically significant of students' post-learning achievements were higher than their pre-learning outcomes and indicated that the differences were significant at the .05 level. Students' performances of their satisfaction to their perceptions toward biology class with the mixed media according to internet-based multi instruction in biology on foundational cell issue were the highest level and evidence of average mean score as 4.59.

  9. Best Practices for Learning Video Concept Detectors from Social Media Examples

    NARCIS (Netherlands)

    Kordumova, S.; Li, X.; Snoek, C.G.M.

    2015-01-01

    Learning video concept detectors from social media sources, such as Flickr images and YouTube videos, has the potential to address a wide variety of concept queries for video search. While the potential has been recognized by many, and progress on the topic has been impressive, we argue that key

  10. Rapid assessment of disaster damage using social media activity.

    Science.gov (United States)

    Kryvasheyeu, Yury; Chen, Haohui; Obradovich, Nick; Moro, Esteban; Van Hentenryck, Pascal; Fowler, James; Cebrian, Manuel

    2016-03-01

    Could social media data aid in disaster response and damage assessment? Countries face both an increasing frequency and an increasing intensity of natural disasters resulting from climate change. During such events, citizens turn to social media platforms for disaster-related communication and information. Social media improves situational awareness, facilitates dissemination of emergency information, enables early warning systems, and helps coordinate relief efforts. In addition, the spatiotemporal distribution of disaster-related messages helps with the real-time monitoring and assessment of the disaster itself. We present a multiscale analysis of Twitter activity before, during, and after Hurricane Sandy. We examine the online response of 50 metropolitan areas of the United States and find a strong relationship between proximity to Sandy's path and hurricane-related social media activity. We show that real and perceived threats, together with physical disaster effects, are directly observable through the intensity and composition of Twitter's message stream. We demonstrate that per-capita Twitter activity strongly correlates with the per-capita economic damage inflicted by the hurricane. We verify our findings for a wide range of disasters and suggest that massive online social networks can be used for rapid assessment of damage caused by a large-scale disaster.

  11. Smart Aquarium as Physics Learning Media for Renewable Energy

    Science.gov (United States)

    Desnita, D.; Raihanati, R.; Susanti, D.

    2018-04-01

    Smart aquarium has been developed as a learning media to visualize Micro Hydro Power Generator (MHPG). Its used aquarium water circulation system and Wind Power Generation (WPG) which generated through a wheel as a source. Its also used to teach about energy changes, circular motion and wheel connection, electromagnetic impact, and AC power circuit. The output power and system efficiency was adjusted through the adjustment of water level and wind speed. Specific targets in this research are: to achieved: (i) develop green aquarium technology that’s suitable to used as a medium of physics learning, (ii) improving quality of process and learning result at a senior high school student. Research method used development research by Borg and Gall, which includes preliminary studies, design, product development, expert validation, and product feasibility test, and vinalisation. The validation test by the expert states that props feasible to use. Limited trials conducted prove that this tool can improve students science process skills.

  12. Invading Public Spaces: Exploring the Effects of Media Type and Social Prompts on Learning Outcomes in an Interactive Environment

    Science.gov (United States)

    Downs, Edward; Erickson, Sarah; Borrett, Jacqueline

    2017-01-01

    A 2 × 2, fully-crossed, quasi-experimental design was employed to determine if type of media (rich media vs. lean media) and social prompting (presence of prompts vs. absence of prompts) would differentially impact learning outcomes for patrons interacting with an aquatic invasive species exhibit. Results indicated that the lean-media condition…

  13. Voters' Assessment of Social Media Use for 2015 Electioneering ...

    African Journals Online (AJOL)

    This paper examined voters' assessment of social media use for the 2015 electioneering campaigns by the two leading political parties in Nigeria. The major objectives of the study were to determine the extent to which the two leading political parties in Nigeria (and their candidates) made use of the social media for their ...

  14. Instructional Media

    African Journals Online (AJOL)

    This can be summed up in a few words: Students can learn a great deal from any of the media. Under most of the conditions tested, they could learn as much as from ... Beyond physical conditions (deafness) there is little reason to expect a differential media. Scientia Militaria, South African Journal of Military Studies, Vol 13 ...

  15. Assessing Suicide Risk and Emotional Distress in Chinese Social Media: A Text Mining and Machine Learning Study.

    Science.gov (United States)

    Cheng, Qijin; Li, Tim Mh; Kwok, Chi-Leung; Zhu, Tingshao; Yip, Paul Sf

    2017-07-10

    Early identification and intervention are imperative for suicide prevention. However, at-risk people often neither seek help nor take professional assessment. A tool to automatically assess their risk levels in natural settings can increase the opportunity for early intervention. The aim of this study was to explore whether computerized language analysis methods can be utilized to assess one's suicide risk and emotional distress in Chinese social media. A Web-based survey of Chinese social media (ie, Weibo) users was conducted to measure their suicide risk factors including suicide probability, Weibo suicide communication (WSC), depression, anxiety, and stress levels. Participants' Weibo posts published in the public domain were also downloaded with their consent. The Weibo posts were parsed and fitted into Simplified Chinese-Linguistic Inquiry and Word Count (SC-LIWC) categories. The associations between SC-LIWC features and the 5 suicide risk factors were examined by logistic regression. Furthermore, the support vector machine (SVM) model was applied based on the language features to automatically classify whether a Weibo user exhibited any of the 5 risk factors. A total of 974 Weibo users participated in the survey. Those with high suicide probability were marked by a higher usage of pronoun (odds ratio, OR=1.18, P=.001), prepend words (OR=1.49, P=.02), multifunction words (OR=1.12, P=.04), a lower usage of verb (OR=0.78, Psuicide probability (area under the curve, AUC=0.61, P=.04) and severe anxiety (AUC=0.75, Psuicide risk and emotional distress in Chinese social media and can identify characteristics different from previous findings in the English literature. Some findings are leading to new hypotheses for future verification. Machine classifiers based on SC-LIWC features are promising but still require further optimization for application in real life. ©Qijin Cheng, Tim MH Li, Chi-Leung Kwok, Tingshao Zhu, Paul SF Yip. Originally published in the Journal of

  16. Analyzing Social Media and Learning through Content and Social Network Analysis: A Faceted Methodological Approach

    Science.gov (United States)

    Gruzd, Anatoliy; Paulin, Drew; Haythornthwaite, Caroline

    2016-01-01

    In just a short period, social media have altered many aspects of our daily lives, from how we form and maintain social relationships to how we discover, access, and share information online. Now social media are also affecting how we teach and learn. In this paper, we discuss methods that can help researchers and educators evaluate and understand…

  17. M3D (Media 3D): a new programming language for web-based virtual reality in E-Learning and Edutainment

    Science.gov (United States)

    Chakaveh, Sepideh; Skaley, Detlef; Laine, Patricia; Haeger, Ralf; Maad, Soha

    2003-01-01

    Today, interactive multimedia educational systems are well established, as they prove useful instruments to enhance one's learning capabilities. Hitherto, the main difficulty with almost all E-Learning systems was latent in the rich media implementation techniques. This meant that each and every system should be created individually as reapplying the media, be it only a part, or the whole content was not directly possible, as everything must be applied mechanically i.e. by hand. Consequently making E-learning systems exceedingly expensive to generate, both in time and money terms. Media-3D or M3D is a new platform independent programming language, developed at the Fraunhofer Institute Media Communication to enable visualisation and simulation of E-Learning multimedia content. M3D is an XML-based language, which is capable of distinguishing between the3D models from that of the 3D scenes, as well as handling provisions for animations, within the programme. Here we give a technical account of M3D programming language and briefly describe two specific application scenarios where M3D is applied to create virtual reality E-Learning content for training of technical personnel.

  18. The SAMPLE experience: The development of a rich media online mathematics learning environment

    OpenAIRE

    Chang, Jen

    2006-01-01

    This report documents the development of Sample Architecture for Mathematically Productive Learning Experiences (SAMPLE), a rich media, online, mathematics learning environment created to meet the needs of middle school educators. It explores some of the current pedagogical challenges in mathematics education, and their amplified impacts when coupled with under-prepared teachers, a decidedly wide-spread phenomenon. The SAMPLE publishing experience is discussed in terms of its instructional de...

  19. Improving students’ creativity using cooperative learning with virtual media on static fluida concept

    Science.gov (United States)

    Gunawan; Harjono, A.; Sahidu, H.; Nisrina

    2018-04-01

    Creativity is an important component of global competition in the 21st century. Therefore, learning innovation is needed to make students more creative. This research was conducted to improve students' creativity through cooperative learning using virtual media for the static fluid concept. This study was a quasi-experiment through a pre-test post-test design. The samples were chosen using cluster random sampling technique to obtain two groups, namely experimental group and control group. Data were collected using a creativity test in the form of an essay consisting of verbal and figural tests. The data were analyzed using t-test and N-gain test to determine the improvement of creativity in both groups. The results showed that the improvement of students' creativity in the experimental group was higher than the control group. The difference in the improvement of students’ creativity in both group is significant. Students become more creative especially related to indicators of fluency and elaboration. We conclude that the application of cooperative learning model using virtual media has a positive effect on students’ creativity.

  20. Use of social media platforms for improving academic performance at Further Education and Training colleges

    Directory of Open Access Journals (Sweden)

    Godwin P. Dzvapatsva

    2014-11-01

    Objectives: The aim of the project was to investigate the use of: (1 a knowledge portal for verifying the quality of assessments by lecturers and (2 social media to increase contact time with FET college students in an attempt to improve their academic performance. Method: The NC(V level 3 student test scores for 2011 were compared to those of 2012. In addition to the test scores, students also received a questionnaire so as to determine their perceptions on social media usage. Lecturers also received a questionnaire on their perception of the knowledge portal. Results: The data collected from seven lecturers and 38 students indicated a 35% (from 30% – 65% improvement in academic performance after the introduction of the interventions, that is social media and a knowledge portal; an indication of the importance of electronic media in enhancing learning. Conclusion: The research offered FET lecturers an additional method for learning and teaching in that they could use the knowledge portal to set up quality assessments for the students and social media to increase contact learning time.

  1. Emergent Learning and Interactive Media Artworks: Parameters of Interaction for Novice Groups

    Directory of Open Access Journals (Sweden)

    Marta Kawka

    2011-11-01

    Full Text Available Emergent learning describes learning that occurs when participants interact and distribute knowledge, where learning is self-directed, and where the learning destination of the participants is largely unpredictable (Williams, Karousou, & Mackness, 2011. These notions of learning arise from the topologies of social networks and can be applied to the learning that occurs in educational institutions. However, the question remains whether institutional frameworks can accommodate the opposing notion of “cooperative systems” (Shirky, 2005, systems that facilitate the creation of user-generated content, particularly as first-year education cohorts are novice groups in the sense of not yet having developed university-level knowledge.This paper theorizes an emergent learning assessment item (Flickr photo-narratives within a first-year media arts undergraduate education course. It challenges the conventional models of student–lecturer interaction by outlining a methodology of teaching for emergence that will facilitate student-directed and open-ended learning. The paper applies a matrix with four parameters (teacher-directed content/student-directed content; non-interactive learning task/interactive learning framework. This matrix is used as a conceptual space within which to investigate how a learning task might be constructed to afford the best opportunities for emergent learning. It explores the strategies that interactive artists utilize for participant engagement (particularly the relationship between the artist and the audience in the creation of interactive artworks and suggests how these strategies might be applied to emergent generative outcomes with first-year education students.We build upon Williams et al.’s framework of emergent learning, where “content will not be delivered to learners but co-constructed with them” (De Freitas & Conole, as cited in Williams et al., 2011, p. 40, and the notion that in constructing emergent

  2. PENERAPAN MODEL PEMBELAJARAN CONTEXTUAL TEACHING AND LEARNING DENGAN MENGGUNAKAN MEDIA MODUL DALAM MENINGKATKAN HASIL BELAJAR MATA PELAJARAN AKUNTANSI PADA SISWA SMA SE-KOTA BANDUNG

    Directory of Open Access Journals (Sweden)

    Imas Purnamasari

    2014-04-01

    Full Text Available The results of student learning is a combination of various factors that affect the overall learning process. The phenomenon in this study is the lack of student learning outcomes are seen from the results of the national exam on economic subjects, especially the material accounting, one of the causes of the problems in the learning process, namely on how to give lessons conducted by teachers, and the use of instructional media, especially the media module. This study, use the method of the experiment to make a difference between the results of the study on the student teaching and learning by contextual the use of the media, the students are not using the models of the contextual teaching and learning to use media. Results of the analysis of 10 schools in the city of bandung at 8 school with the influence of contextual teaching and learning module, using this hypothesis can be seen from the increase is the result of study to students.

  3. Systemic Approach to Learning Paradigms and the Use of Social Media in Higher Education

    Directory of Open Access Journals (Sweden)

    Lauri Juhani Kurkela

    2011-04-01

    Full Text Available The implementation of social media in learning, teaching and cooperation is an innovation process which has implications at many levels in networking universities. eLearning developers and educational designers need to be aware of social media related technological prospects to be able to determine how to benefit from new possibilities. They also need to be aware of related pedagogical possibilities, competences and attitudes among students, teachers and tutors. Soft System Methodology (SSM has been applied to investigate the problem area more deeply. One can see three development challenges at each level: 1 paradigms and paradigm shifts, 2 teaching and learning competences and related culture, 3 infrastructure and technology related services and innovations. The Virtual Campus for Digital Students (ViCaDiS Project is used to concretise some features of the systemic approach of SSM. As a result of the SSM analysis, one can find a useful framework to start analysing development challenges in the context of one university or universities working together.

  4. Nurse teacher candidates learned to use social media during the international teacher training course.

    Science.gov (United States)

    Salminen, Leena; Gustafsson, Marja-Liisa; Vilén, Liisa; Fuster, Pilar; Istomina, Natalja; Papastavrou, Evridiki

    2016-01-01

    The purpose of this study was to describe the nurse teacher candidates' learning outcomes and experiences in social media during the international nurse teacher training course, Empowering learning environments in nursing education, Intensive Program (EleneIP). The pre-post research design was used. The data was collected before and after the course, with the questionnaire consisting of structured and open questions. Altogether, 24 nurse teacher candidates from four different European countries participated in the course and this study. The results showed that the knowledge of using social media applications increased during the course from 5.2 (range 1-9) to 8.1 (range 4-10), and their skills increased from 4.5 (range 1-8) to 7.6 (range 4-10).The main topics learnt during the course were divided in two categories: subjects of the course and teaching and learning methods. The students' experiences concerning the EleneIP course were positive in both categories. The international group created during EleneIP course also allowed the students to achieve another important aim, learning from a collaborative group the importance and possibilities of different learning environments, considering the cultural and social characteristics of each country participating in it. Copyright © 2015 Elsevier Ltd. All rights reserved.

  5. The Analisis Sentimen Sosial Media Twitter Dengan Algoritma Machine Learning Menggunakan Software R

    Directory of Open Access Journals (Sweden)

    Jaka Aulia Pratama

    2017-10-01

    Full Text Available Media sosial adalah wadah untuk mengungkapkan opini terhadap suatu topik tertentu. Ketersediaan informasi dan opini dari para pengguna media sosial merupakan kumpulan dokumen data berupa teks yang amat sangat besar dan berguna untuk kepentingan penelitian maupun membuat suatu keputusan bagi pihak – pihak tertentu. Text Mining bisa didefinisikan sebagai proses penggalian informasi di mana pengguna berinteraksi dengan kumpulan dokumen dari waktu ke waktu dengan menggunakan suatu alat analisis. Analisis sentimen atau Opinion Mining adalah salah satu studi di bidang komputasi yang berhubungan dengan kasus publik mengenai opini, penilaian, sikap, dan emosi. Penelitian ini akan menggunakan metode Machine Learning pada analisis sentimen pengguna layanan jejaring sosial Twitter terhadap Donald Trump dan Barack Obama dalam 20000 tweets. Nilai akurasi metode Machine Learning yang diperoleh cukup tinggi yaitu 87.52% untuk Data Training dan 87.4% untuk Data Testing.

  6. Blended Learning via Mobile Social Media & Implementation of “EDMODO” in Reading Classes

    OpenAIRE

    Tahsin Yagci

    2015-01-01

    Almost there is nowhere that we don’t use permeated smart technology. Increasingly developing mobile and wireless innovations forced us to integrate them to all fields in our lives. The latest trend in education is now blended learning and applications of mobile learning in educational environments. Pervasive and augmented usage of social media such as Facebook, YouTube, Twitter, Instagram, Bloggers etc. forced educators consider integrating social educational platforms into their academic cu...

  7. Learning Science in Virtual Reality Multimedia Environments: Role of Methods and Media.

    Science.gov (United States)

    Moreno, Roxana; Mayer, Richard E.

    2002-01-01

    College students learned about botany through an agent-based multimedia game. Students received either spoken or identical on-screen text explanations. Results reveal that students scored higher on retention, transfer, and program ratings in narration conditions than in text conditions. The media--desktop displays or headmounted displays--did not…

  8. Educating for Digital Futures: What the Learning Strategies of Digital Media Professionals Can Teach Higher Education

    Science.gov (United States)

    Bridgstock, Ruth

    2016-01-01

    This article explores how universities might engage more effectively with the imperative to develop students' twenty-first century skills for the information society, by examining learning challenges and professional learning strategies of successful digital media professionals. The findings of qualitative interviews with professionals from…

  9. PENGGUNAAN MEDIA PEMBELAJARAN WEBSITE E-LEARNING BERBASIS DOKUMEN UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA POKOK BAHASAN MENGINDEKS DOKUMEN

    Directory of Open Access Journals (Sweden)

    Alin Budiani Rizky

    2013-02-01

    Full Text Available Salah satu metode yang sesuai dengan materi mengindeks dokumen yaitu metode konvensional dengan menggunakan media pembelajaran website e-learningberbasis dokumen. Penelitian ini merupakan jenis penelitian tindakan kelas (PTK siklus, faktor yang diteliti dalam penelitian ini : faktor guru (cara guru melaksanakan kegiatan belajar mengajar dengan media pembelajaran menggunakan website e-learningberbasis dokumen, faktor siswa (aktifitas dan hasil belajar siswa, berdasarkan hasil perhitungan siklus I kemampuan kognitif siswa dari 30 siswa kelas X AP 2 terdapat 16 siswa yang tuntas dan 14 siswa yang masih belum tuntas, dengan nilai rata-rata sebesar 69,46, sedangkan pada skor awal sebelum diadakan tindakan siklus I terdapat 19 siswa yang tuntas dan 13 siswa belum tuntas dengan nilai rata-rata sebesar 69.93. Pada siklus II ada peningkatan hasil belajar dengan nilai rata-rata mencapai 80,3dan dari segi kognitif ada 1 siswa yang belum tuntas. Abstract ___________________________________________________________________ One method that suits the material index documents by using the conventional method of learning media e-learning website based documents. This study is a kind of classroom action research (PTK cycle, factors examined in this study: teacher factors (how teachers implement teaching and learning activities with learning media using e-learning website based documents, student factors (activity and student learning outcomes, I cycle calculation based on the results of the cognitive abilities of students of class X AP 2 there are 16 students who completed and 14 students who are not yet complete, with an average value of 69.46, while the scores of the measures before the beginning of the cycle I have 19 students 13 students who completed and not yet finished with an average value of 69.93. In the second cycle there is an increase in the value of learning outcomes with an average of 80.3in terms of cognitive and no one student is not yet complete.

  10. SSEL-ADE: A semi-supervised ensemble learning framework for extracting adverse drug events from social media.

    Science.gov (United States)

    Liu, Jing; Zhao, Songzheng; Wang, Gang

    2018-01-01

    With the development of Web 2.0 technology, social media websites have become lucrative but under-explored data sources for extracting adverse drug events (ADEs), which is a serious health problem. Besides ADE, other semantic relation types (e.g., drug indication and beneficial effect) could hold between the drug and adverse event mentions, making ADE relation extraction - distinguishing ADE relationship from other relation types - necessary. However, conducting ADE relation extraction in social media environment is not a trivial task because of the expertise-dependent, time-consuming and costly annotation process, and the feature space's high-dimensionality attributed to intrinsic characteristics of social media data. This study aims to develop a framework for ADE relation extraction using patient-generated content in social media with better performance than that delivered by previous efforts. To achieve the objective, a general semi-supervised ensemble learning framework, SSEL-ADE, was developed. The framework exploited various lexical, semantic, and syntactic features, and integrated ensemble learning and semi-supervised learning. A series of experiments were conducted to verify the effectiveness of the proposed framework. Empirical results demonstrate the effectiveness of each component of SSEL-ADE and reveal that our proposed framework outperforms most of existing ADE relation extraction methods The SSEL-ADE can facilitate enhanced ADE relation extraction performance, thereby providing more reliable support for pharmacovigilance. Moreover, the proposed semi-supervised ensemble methods have the potential of being applied to effectively deal with other social media-based problems. Copyright © 2017 Elsevier B.V. All rights reserved.

  11. Social Media as Avenue for Personal Learning for Educators: Personal Learning Networks Encourage Application of Knowledge and Skills

    Science.gov (United States)

    Eller, Linda S.

    2012-01-01

    Social media sites furnish an online space for a community of practice to create relationships and trust, collaboration and connections, and a personal learning environment. Social networking sites, both public and private, have common elements: member profiles, groups, discussions, and forums. A community of practice brings participants together…

  12. Creating a Social Media Assessment Tool for Family Nursing.

    Science.gov (United States)

    Risling, Tracie; Risling, Derek; Holtslander, Lorraine

    2017-02-01

    The use of social media (SM) is contributing to an unprecedented state of global connectivity and occupying an increasingly prominent position in the lives of individuals and families. The more integrated these media become into society the more likely they are to play a role in overall health and family functioning, be it positively or negatively. Family systems theory provides an ideal lens through which to examine the effects of SM in today's family life. This article introduces a new SM assessment tool aligned with the principles of this foundational theory. Family nurses can use the proposed Social Media Assessment Package (SMAP) to gain an initial picture of usage patterns within a family as well as identify and support positive future SM choices. Practitioners may also use the SMAP in a personal evaluation of their practice as a means to maximize SM use in ongoing professional development.

  13. Assessing Assessment: In Pursuit of Meaningful Learning

    Science.gov (United States)

    Rootman-le Grange, Ilse; Blackie, Margaret A. L.

    2018-01-01

    The challenge of supporting the development of meaningful learning is prevalent in chemistry education research. One of the core activities used in the learning process is assessments. The aim of this paper is to illustrate how the semantics dimension of Legitimation Code Theory can be a helpful tool to critique the quality of assessments and…

  14. Literacy, Learning, and Media.

    Science.gov (United States)

    Adams, Dennis; Hamm, Mary

    2000-01-01

    Considers the expanding definition of literacy from traditional reading and writing skills to include technological, visual, information, and networking literacy. Discusses the impact of media on social interactions and intellectual development; linking technology to educational goals; influences of new media symbol systems on communication;…

  15. Effect of Chemistry Triangle Oriented Learning Media on Cooperative, Individual and Conventional Method on Chemistry Learning Result

    Science.gov (United States)

    Latisma D, L.; Kurniawan, W.; Seprima, S.; Nirbayani, E. S.; Ellizar, E.; Hardeli, H.

    2018-04-01

    The purpose of this study was to see which method are well used with the Chemistry Triangle-oriented learning media. This quasi experimental research involves first grade of senior high school students in six schools namely each two SMA N in Solok city, in Pasaman and two SMKN in Pariaman. The sampling technique was done by Cluster Random Sampling. Data were collected by test and analyzed by one-way anova and Kruskall Wallish test. The results showed that the high school students in Solok learning taught by cooperative method is better than the results of student learning taught by conventional and Individual methods, both for students who have high initial ability and low-ability. Research in SMK showed that the overall student learning outcomes taught by conventional method is better than the student learning outcomes taught by cooperative and individual methods. Student learning outcomes that have high initial ability taught by individual method is better than student learning outcomes that are taught by cooperative method and for students who have low initial ability, there is no difference in student learning outcomes taught by cooperative, individual and conventional methods. Learning in high school in Pasaman showed no significant difference in learning outcomes of the three methods undertaken.

  16. Cross-Platform Learning Media Development of Software Installation on Computer Engineering and Networking Expertise Package

    Directory of Open Access Journals (Sweden)

    Afis Pratama

    2018-03-01

    Full Text Available Software Installation is one of the important lessons that must be mastered by student of computer and network engineering expertise package. But there is a problem about the lack of attention and concentration of students in following the teaching and learning process in the subject of installation of the software. The matter must immediately find a solution. This research refers to the technology development that is always increasing. The technology can be used as a tool to support learning activities. Currently, all grade 10 students in public vocational high school (SMK 8 Semarang Indonesia already have a gadget, either a smartphone or a laptop and the intensity of usage is high enough. Based on this phenomenon, this research aims to create a learning media software installation that is cross-platform. It is practical and can be carried easily in a smartphone and a laptop that has different operating system. So that, this media is expected to improve learning outcomes, understanding and enthusiasm of the students in the software installation lesson.

  17. eLearning Hands-On: Blending Interactive eLearning with Practical Engineering Laboratory

    Science.gov (United States)

    Kiravu, Cheddi; Yanev, Kamen M.; Tunde, Moses O.; Jeffrey, Anna M.; Schoenian, Dirk; Renner, Ansel

    2016-01-01

    Purpose: Integrating laboratory work into interactive engineering eLearning contents augments theory with practice while simultaneously ameliorating the apparent theory-practice gap in traditional eLearning. The purpose of this paper is to assess and recommend media that currently fulfil this desirable dual pedagogical goal.…

  18. The Media and Transformative Learning.

    Science.gov (United States)

    Palazon, Maria

    The media constitute important sources and resources for development of critical thought about the media themselves and the reality they represent. The first theories of the media were based on the concept of unidirectional communication. Later, factors such as the increasing interest in audiences and development of cultural studies caused…

  19. Contextual approach using VBA learning media to improve students’ mathematical displacement and disposition ability

    Science.gov (United States)

    Chotimah, Siti; Bernard, M.; Wulandari, S. M.

    2018-01-01

    The main problems of the research were the lack of reasoning ability and mathematical disposition of students to the learning of mathematics in high school students in Cimahi - West Java. The lack of mathematical reasoning ability in students was caused by the process of learning. The teachers did not train the students to do the problems of reasoning ability. The students still depended on each other. Sometimes, one of patience teacher was still guiding his students. In addition, the basic ability aspects of students also affected the ability the mathematics skill. Furthermore, the learning process with contextual approach aided by VBA Learning Media (Visual Basic Application for Excel) gave the positive influence to the students’ mathematical disposition. The students are directly involved in learning process. The population of the study was all of the high school students in Cimahi. The samples were the students of SMA Negeri 4 Cimahi class XIA and XIB. There were both of tested and non-tested instruments. The test instrument was a description test of mathematical reasoning ability. The non-test instruments were questionnaire-scale attitudes about students’ mathematical dispositions. This instrument was used to obtain data about students’ mathematical reasoning and disposition of mathematics learning with contextual approach supported by VBA (Visual Basic Application for Excel) and by conventional learning. The data processed in this study was from the post-test score. These scores appeared from both of the experimental class group and the control class group. Then, performing data was processed by using SPSS 22 and Microsoft Excel. The data was analyzed using t-test statistic. The final result of this study concluded the achievement and improvement of reasoning ability and mathematical disposition of students whose learning with contextual approach supported by learning media of VBA (Visual Basic Application for Excel) was better than students who got

  20. Comparative life cycle assessments: The case of paper and digital media

    Energy Technology Data Exchange (ETDEWEB)

    Bull, Justin G., E-mail: jgbull@gmail.com; Kozak, Robert A., E-mail: rob.kozak@ubc.ca

    2014-02-15

    The consumption of the written word is changing, as media transitions from paper products to digital alternatives. We reviewed the life cycle assessment (LCA) research literature that compared the environmental footprint of digital and paper media. To validate the role of context in influencing LCA results, we assessed LCAs that did not compare paper and print, but focused on a product or component that is part of the Information and Communication Technology (ICT) sector. Using a framework that identifies problems in LCA conduct, we assessed whether the comparative LCAs were accurate expressions of the environmental footprints of paper and print. We hypothesized that the differences between the product systems that produce paper and digital media weaken LCA's ability to compare environmental footprints. We also hypothesized that the characteristics of ICT as an industrial sector weaken LCA as an environmental assessment methodology. We found that existing comparative LCAs offered problematic comparisons of paper and digital media for two reasons — the stark material differences between ICT products and paper products, and the unique characteristics of the ICT sector. We suggested that the context of the ICT sector, best captured by the concept of “Moore's Law”, will continuously impede the ability of the LCA methodology to measure ICT products. -- Highlights: • We review the LCA research that compares paper and digital media. • We contrast the comparative LCAs with LCAs that examine only digital products. • Stark differences between paper and digital media weakens LCA findings. • Digital products in general challenge the LCA method's reliability. • Continuous innovation and global nature of digital products impedes LCA methodology.

  1. Comparative life cycle assessments: The case of paper and digital media

    International Nuclear Information System (INIS)

    Bull, Justin G.; Kozak, Robert A.

    2014-01-01

    The consumption of the written word is changing, as media transitions from paper products to digital alternatives. We reviewed the life cycle assessment (LCA) research literature that compared the environmental footprint of digital and paper media. To validate the role of context in influencing LCA results, we assessed LCAs that did not compare paper and print, but focused on a product or component that is part of the Information and Communication Technology (ICT) sector. Using a framework that identifies problems in LCA conduct, we assessed whether the comparative LCAs were accurate expressions of the environmental footprints of paper and print. We hypothesized that the differences between the product systems that produce paper and digital media weaken LCA's ability to compare environmental footprints. We also hypothesized that the characteristics of ICT as an industrial sector weaken LCA as an environmental assessment methodology. We found that existing comparative LCAs offered problematic comparisons of paper and digital media for two reasons — the stark material differences between ICT products and paper products, and the unique characteristics of the ICT sector. We suggested that the context of the ICT sector, best captured by the concept of “Moore's Law”, will continuously impede the ability of the LCA methodology to measure ICT products. -- Highlights: • We review the LCA research that compares paper and digital media. • We contrast the comparative LCAs with LCAs that examine only digital products. • Stark differences between paper and digital media weakens LCA findings. • Digital products in general challenge the LCA method's reliability. • Continuous innovation and global nature of digital products impedes LCA methodology

  2. Developing an Online Learning Media Using Smartphone for the Electrical Machinery Course

    Science.gov (United States)

    Muchlas

    2018-01-01

    This research is aimed to prepare a desktop-based learning media that can be used to support an online lab activities using android smartphones in Electrical Machinery Course at the Department of Electrical Engineering for the undergraduate level. This work uses a conceptual development model which integrates some sub systems of internet…

  3. Social Media as Collaborative Media in Workplace Learning

    Science.gov (United States)

    Thomas, Kristopher J.; Akdere, Mesut

    2013-01-01

    As a result of rapid changes in technology, much is discussed about the use of social media in branding, marketing, and in general corporate communications. The intensity with which social media tools--blogs, wikis, Twitter, instant messaging (IM) and Facebook, among others--have proliferated is staggering. Increasingly important is the role of…

  4. Developing media and information literacy education to improve foreign language learning : working with Internet resources at advanced levels

    Directory of Open Access Journals (Sweden)

    Joanna Górecka

    2011-01-01

    Full Text Available The aim of the paper is to discuss the relevance of media and information education in language learning at advanced levels. The present paper is based on the empirical data obtained during the action-research conducted with the Romance philology students attending the course of French as a foreign language. The main object of the research is to establish to what degree an oral argumentation task, preceded by the task of planning the discussion on Wiki is considered to be a learning situation by students themselves. The research focuses on a selected aspect of the learning process, namely, on the use of media resources while negotiating the discussion outline and specifically, while negotiating its topic, objectives and its cognitive value. The principal conclusions indicate 1 that the task scenario should be based on the critical and dialogical approach to media and 2 that this kind of instruction can reinforce the argumentative dimension of the discussion.

  5. EFFECTS OF COOPERATIVE LEARNING MODEL TYPE NUMBERED HEADS TOGETHER USING SIMULATION MEDIA PHET AND ACTIVITIES TOWARD STUDENT RESULTS

    Directory of Open Access Journals (Sweden)

    Fitri Mawaddah Lubis

    2015-12-01

    Full Text Available This study aimed to analyze the differences in learning outcomes of students taught by cooperative learning model NHT using simulation PhET and conventional learning, analyzing the differences in learning outcomes of students who have high activity and low activity, as well as the  interaction between learning model with the level of student activity in  influencing the outcome students learn physics. This research is a quasi experimental. The population in this study were students of class X SMK Tritech Informatika Medan. The tests were used to obtain the data is in the form of multiple choice. Test requirements have been carried out in the form of normality and homogeneity, which showed that the normal data and homogeneous. The data were analyzed using Anova analysis of two paths. The results showed that: The physics learning outcomes of students who use cooperative learning model NHT using PhET simulations media is better than students who use conventional learning models. The physics learning outcomes of students who have high learning activities is better than students who have Low learning activities. There is an interaction between cooperative learning model NHT PhET simulations using the media and the level of learning activity in influencing student learning outcomes. Average increase learning outcomes in the control class is greater than the experimental class.

  6. A Quantitative and Qualitative Assessment of Verbal Short-Term Memory and Phonological Processing in 8-Year-Olds with a History of Repetitive Otitis Media

    Science.gov (United States)

    Majerus, Steve; Amand, Pierre; Boniver, Vincent; Demanez, Jean-Pierre; Demanez, Laurent; Van der Linden, Martial

    2005-01-01

    Language outcome in children experiencing fluctuant hearing loss due to otitis media (OME) remains highly equivocal. In the current study, we assessed performance on highly sensitive verbal short-term memory (STM), new word learning and phonological processing tasks in 8-year-old children who had suffered from recurrent OME before the age of 3.…

  7. Academic e-learning experience in the enhancement of open access audiovisual and media education

    OpenAIRE

    Pacholak, Anna; Sidor, Dorota

    2015-01-01

    The paper presents how the academic e-learning experience and didactic methods of the Centre for Open and Multimedia Education (COME UW), University of Warsaw, enhance the open access to audiovisual and media education at various levels of education. The project is implemented within the Audiovisual and Media Education Programme (PEAM). It is funded by the Polish Film Institute (PISF). The aim of the project is to create a proposal of a comprehensive and open programme for the audiovisual (me...

  8. Connecting Informal and Formal Learning Experiences in the Age of Participatory Media: Commentary on Bull et al. (2008)

    Science.gov (United States)

    Greenhow, Christine

    2008-01-01

    The recent editorial in this journal by Bull et al. ("Connecting Informal and Formal Learning Experiences in the Age of Participatory Media" Vol 8, Iss 2) discussed the challenges of bridging formal learning practices and informal learning opportunities within the context of today's Web-enhanced world. In this commentary, Christine…

  9. Assessing learning at the workplace

    NARCIS (Netherlands)

    Evers, Arnoud

    2018-01-01

    • Defining learning at the workplace • Assessing learning at the workplace • Facilitating learning at the workplace: - Structure - Culture - Leadership - Personal factors • Conclusions • Discussion

  10. Otitis Media: Implications of Fluctuating, Conductive Hearing Loss on Learning and Behaviour in High School Age Students.

    Science.gov (United States)

    Stenton, Jan

    This paper provides an overview of the effects of otitis media on the learning and behavior of children and youth. It begins by describing the conductive hearing loss that is caused by otitis media and the classroom behavior that can result, including poor concentration and attention, disobedience, irritability, and poor social skills. Discussed…

  11. What Makes You Tick? An Empirical Study of Space Science Related Social Media Communications Using Machine Learning

    Science.gov (United States)

    Hwong, Y. L.; Oliver, C.; Van Kranendonk, M. J.

    2016-12-01

    The rise of social media has transformed the way the public engages with scientists and science organisations. `Retweet', `Like', `Share' and `Comment' are a few ways users engage with messages on Twitter and Facebook, two of the most popular social media platforms. Despite the availability of big data from these digital footprints, research into social media science communication is scant. This paper presents the results of an empirical study into the processes and outcomes of space science related social media communications using machine learning. The study is divided into two main parts. The first part is dedicated to the use of supervised learning methods to investigate the features of highly engaging messages., e.g. highly retweeted tweets and shared Facebook posts. It is hypothesised that these messages contain certain psycholinguistic features that are unique to the field of space science. We built a predictive model to forecast the engagement levels of social media posts. By using four feature sets (n-grams, psycholinguistics, grammar and social media), we were able to achieve prediction accuracies in the vicinity of 90% using three supervised learning algorithms (Naive Bayes, linear classifier and decision tree). We conducted the same experiments on social media messages from three other fields (politics, business and non-profit) and discovered several features that are exclusive to space science communications: anger, authenticity, hashtags, visual descriptions and a tentative tone. The second part of the study focuses on the extraction of topics from a corpus of texts using topic modelling. This part of the study is exploratory in nature and uses an unsupervised method called Latent Dirichlet Allocation (LDA) to uncover previously unknown topics within a large body of documents. Preliminary results indicate a strong potential of topic model algorithms to automatically uncover themes hidden within social media chatters on space related issues, with

  12. Factors that contribute to social media influence within an Internal Medicine Twitter learning community.

    Science.gov (United States)

    Desai, Tejas; Patwardhan, Manish; Coore, Hunter

    2014-01-01

    Medical societies, faculty, and trainees use Twitter to learn from and educate other social media users. These social media communities bring together individuals with various levels of experience. It is not known if experienced individuals are also the most influential members. We hypothesize that participants with the greatest experience would be the most influential members of a Twitter community. We analyzed the 2013 Association of Program Directors in Internal Medicine Twitter community. We measured the number of tweets authored by each participant and the number of amplified tweets (re-tweets). We developed a multivariate linear regression model to identify any relationship to social media influence, measured by the PageRank. Faculty (from academic institutions) comprised 19% of the 132 participants in the learning community (p influence amongst all participants (mean 1.99, p influence (β = 0.068, p = 0.6). The only factors that predicted influence (higher PageRank) were the number of tweets authored (p influence. Any participant who was able to author the greatest number of tweets or have more of his/her tweets amplified could wield a greater influence on the participants, regardless of his/her authority.

  13. Characterizing College Science Assessments: The Three-Dimensional Learning Assessment Protocol.

    Science.gov (United States)

    Laverty, James T; Underwood, Sonia M; Matz, Rebecca L; Posey, Lynmarie A; Carmel, Justin H; Caballero, Marcos D; Fata-Hartley, Cori L; Ebert-May, Diane; Jardeleza, Sarah E; Cooper, Melanie M

    2016-01-01

    Many calls to improve science education in college and university settings have focused on improving instructor pedagogy. Meanwhile, science education at the K-12 level is undergoing significant changes as a result of the emphasis on scientific and engineering practices, crosscutting concepts, and disciplinary core ideas. This framework of "three-dimensional learning" is based on the literature about how people learn science and how we can help students put their knowledge to use. Recently, similar changes are underway in higher education by incorporating three-dimensional learning into college science courses. As these transformations move forward, it will become important to assess three-dimensional learning both to align assessments with the learning environment, and to assess the extent of the transformations. In this paper we introduce the Three-Dimensional Learning Assessment Protocol (3D-LAP), which is designed to characterize and support the development of assessment tasks in biology, chemistry, and physics that align with transformation efforts. We describe the development process used by our interdisciplinary team, discuss the validity and reliability of the protocol, and provide evidence that the protocol can distinguish between assessments that have the potential to elicit evidence of three-dimensional learning and those that do not.

  14. Media Literacy in Times of Media Divides

    Directory of Open Access Journals (Sweden)

    Kaja Žuran

    2013-12-01

    Full Text Available We live in a post-modern society, an information society, a society based around knowledge and participation, and above all in a media society. In a media culture where media holds a dominant position, we cannot overlook the emerging idea of a ‘media divide’ within the frame of media education, media literate individuals and the expansion of the traditional concept of media literacy. Firstly, we are in an era of technological revolution, and it is time to consider the meaning and function of media and how we experience it in our everyday life. Secondly, as a society we are subject to intense media invasion and we all need to learn how to use it to our benefit and apply a critical and autonomous perspective towards selecting media content. Otherwise the media divide between the media literate and illiterate will widen; but is there even a chance to overcome the supposed divide between those who are formally media educated and those who are not?

  15. Improvization and Strategic Risk-Taking in Informal Learning with Digital Media Literacy

    Science.gov (United States)

    Hobbs, Renee

    2013-01-01

    The city provides a rich array of learning opportunities for young children. However, in many urban schools, often it can be logistically difficult to get young children out of the building. But when elementary children are encouraged to view the city as a classroom and use digital media to explore and represent their neighborhoods, they can be…

  16. Pengembangan Pocket Mobile Learning Berbasis Android

    Directory of Open Access Journals (Sweden)

    Dasmo Dasmo

    2017-10-01

    Full Text Available Penelitian ini bertujuan untuk mengembangkan media pembelajaran pocket mobile learning berbasis android. Metode penelitian ini menggunakan model pengembangan ADDIE (Analysis, Design, Development, Implementation, dan Evaluation. Penelitian ini telah menghasilkan sebuah luaran berupa media pembelajaran pocket mobile learning berbasis android pada mata kuliah fisika. Media ini layak digunakan berdasarkan validasi dari ahli materi, ahli media dan respon mahasiswa terhadap media pembelajaran yang dibuat. Berdasarkan penilaian validasi ahli materi didapatkan rata-rata skor total sebesar 3,22 pada 14 butir pernyataan, dan termasuk pada kriteria “baik”. Sementara itu, berdasarkan validasi ahli media didapatkan rata-rata skor total sebesar 3,43 pada 15 butir pernyataan, dan termasuk pada kriteria “sangat baik”. Dan berdasarkan hasil analisis respon mahasiswa terhadap media pembelajaran diperoleh rata-rata skor total sebesar 4,0 atau 80%, dengan kategori “kuat”. Dengan demikian dapat disimpulkan bahwa media pembelajaran pocket mobile learning berbasis android layak untuk digunakan dan hampir semua mahasiswa menanggapi respon positif.The current research aims to develop the pocket mobile learning android based. It uses the Research and Development (R&D method with the ADDIE model (analysis, design, development, implementation, and evaluating. This research has resulted from an outcome of learning media pocket mobile android based on physics subject. This instructional media is feasible to be used based on validation from material experts, media experts, and student responses. Based on the assessment of material expert, the validation obtains an average total score of 3,22 at 14 statements and considered as "good" criteria. Meanwhile, based on the validation of media experts, the average total score reaches 3,43 at 15 statements and considered as "very good" criteria. And based on the analysis of students’ response to learning media, the

  17. From transmission to dialogue: Personalised and social knowledge media

    DEFF Research Database (Denmark)

    Dalsgaard, Christian

    2009-01-01

    and outside of institutions. How can cultural and educational institutions learn from informal learning situations, how can they utilise digital media to move beyond their physical boundaries and websites, and how can they move from transmission and broadcasting to a dialogical approach?......The purpose of the article is to develop an approach to the use of digital media to support learning. Based on socio-cultural theory, the article develops the concept of knowledge media and argues that personalised and social media can support new ways of learning with media. Personalised...... and social knowledge media take the individual as the starting point and support the activities of individuals rather than transmitting or broadcasting content. The concept of knowledge media is intended to describe individuals' use of media for learning in both formal and informal situations inside...

  18. Problematic Smartphone Use, Deep and Surface Approaches to Learning, and Social Media Use in Lectures

    OpenAIRE

    Dmitri Rozgonjuk; Kristiina Saal; Karin Täht

    2018-01-01

    Several studies have shown that problematic smartphone use (PSU) is related to detrimental outcomes, such as worse psychological well-being, higher cognitive distraction, and poorer academic outcomes. In addition, many studies have shown that PSU is strongly related to social media use. Despite this, the relationships between PSU, as well as the frequency of social media use in lectures, and different approaches to learning have not been previously studied. In our study, we hypothesized that ...

  19. Developing Preschool Deaf Children's Language and Literacy Learning from an Educational Media Series

    Science.gov (United States)

    Golos, Debbie B.; Moses, Annie M.

    2013-01-01

    With the increase in research on multiliteracies comes greater interest in exploring multiple pathways of learning for deaf children. Educational media have been increasingly examined as a tool for facilitating the development of deaf children's language and literacy skills. The authors investigated whether preschool deaf children (N = 31)…

  20. Participatory Learning through Social Media: How and Why Social Studies Educators Use Twitter

    Science.gov (United States)

    Krutka, Daniel G.; Carpenter, Jeffrey P.

    2016-01-01

    The microblogging service Twitter offers a platform that social studies educators increasingly use for professional development, communication, and class activities, but to what ends? The authors drew on Deweyan conceptions of participatory learning and citizenship aims of the field as lenses through which to consider social media activities. To…

  1. Using Social Media to Support the Learning Needs of Future IS Security Professionals

    Science.gov (United States)

    Neville, Karen; Heavin, Ciara

    2013-01-01

    The emergence of social media has forced educators to think differently about the way learning occurs. Students and practitioners alike are using new technologies to connect with peers/colleagues, share ideas, resources and experiences for extracurricular activities. The social business gaming platform considered in this study leverages the social…

  2. Media Pembelajaran Sejarah di SMK Negeri Pontianak

    Directory of Open Access Journals (Sweden)

    Astrini Eka Putri

    2017-08-01

    Full Text Available Research is expected could become the foundation of renewal in the use of media teaching history in state vocational schools in Pontianak. Based on it, then the researcher wants to describe about media learning customarily using by teachers in the process teaching history. Researcher interested to arrange research with a title “Media Teaching History in State Vocational Schools in Pontianak“. Media uses teaching history in state vocational schools Pontianak has been good enough, since on average teachers using the existing facilities at the school in order to support learning activity. Learning activity history done by the teacher in this has been good enough, because it is already employing variations learning that are attractive. In the teaching process in two classes not only uses the media learning of a textbook,  but had done some innovation that is by using media Microsoft Office PowerPoint.

  3. Using social media to support small group learning.

    Science.gov (United States)

    Cole, Duncan; Rengasamy, Emma; Batchelor, Shafqat; Pope, Charles; Riley, Stephen; Cunningham, Anne Marie

    2017-11-10

    Medical curricula are increasingly using small group learning and less didactic lecture-based teaching. This creates new challenges and opportunities in how students are best supported with information technology. We explored how university-supported and external social media could support collaborative small group working on our new undergraduate medical curriculum. We made available a curation platform (Scoop.it) and a wiki within our virtual learning environment as part of year 1 Case-Based Learning, and did not discourage the use of other tools such as Facebook. We undertook student surveys to capture perceptions of the tools and information on how they were used, and employed software user metrics to explore the extent to which they were used during the year. Student groups developed a preferred way of working early in the course. Most groups used Facebook to facilitate communication within the group, and to host documents and notes. There were more barriers to using the wiki and curation platform, although some groups did make extensive use of them. Staff engagement was variable, with some tutors reviewing the content posted on the wiki and curation platform in face-to-face sessions, but not outside these times. A small number of staff posted resources and reviewed student posts on the curation platform. Optimum use of these tools depends on sufficient training of both staff and students, and an opportunity to practice using them, with ongoing support. The platforms can all support collaborative learning, and may help develop digital literacy, critical appraisal skills, and awareness of wider health issues in society.

  4. Scaffolding Teachers Integrate Social Media Into a Problem‑Based Learning Approach?

    DEFF Research Database (Denmark)

    Buus, Lillian

    2012-01-01

    to develop design specifications and/or early prototypes within a few hours of starting work. In order to achieve one of the objectives of my PhD, I aim to further developing and elaborate on this method, which hopefully will lead to a pedagogical design method scaffolding teachers in their learning designs......At Aalborg University (AAU) we are known to work with problem‑based learning (PBL) in a particular way designated “The Aalborg PBL model”. In PBL the focus is on participant control, knowledge sharing, collaboration among participants, which makes it interesting to consider the integration...... to learning design when combining the PBL approach with social media or web 2.0 activities or/and technologies. With regard to the discussions about PBL, three important characteristics of PBL can be extracted; the problem, the work process, and the solution, which can be used to distinguish between various...

  5. Group Trust, Communication Media, and Interactivity: Toward an Integrated Model of Online Collaborative Learning

    Science.gov (United States)

    Du, Jianxia; Wang, Chuang; Zhou, Mingming; Xu, Jianzhong; Fan, Xitao; Lei, Saosan

    2018-01-01

    The present investigation examines the multidimensional relationships among several critical components in online collaborative learning, including group trust, communication media, and interactivity. Four hundred eleven university students from 103 groups in the United States responded survey items on online collaboration, interactivity,…

  6. Validity in assessment of prior learning

    DEFF Research Database (Denmark)

    Wahlgren, Bjarne; Aarkrog, Vibe

    2015-01-01

    , the article discusses the need for specific criteria for assessment. The reliability and validity of the assessment procedures depend on whether the competences are well-defined, and whether the teachers are adequately trained for the assessment procedures. Keywords: assessment, prior learning, adult...... education, vocational training, lifelong learning, validity...

  7. Large-scale machine learning of media outlets for understanding public reactions to nation-wide viral infection outbreaks.

    Science.gov (United States)

    Choi, Sungwoon; Lee, Jangho; Kang, Min-Gyu; Min, Hyeyoung; Chang, Yoon-Seok; Yoon, Sungroh

    2017-10-01

    From May to July 2015, there was a nation-wide outbreak of Middle East respiratory syndrome (MERS) in Korea. MERS is caused by MERS-CoV, an enveloped, positive-sense, single-stranded RNA virus belonging to the family Coronaviridae. Despite expert opinions that the danger of MERS might be exaggerated, there was an overreaction by the public according to the Korean mass media, which led to a noticeable reduction in social and economic activities during the outbreak. To explain this phenomenon, we presumed that machine learning-based analysis of media outlets would be helpful and collected a number of Korean mass media articles and short-text comments produced during the 10-week outbreak. To process and analyze the collected data (over 86 million words in total) effectively, we created a methodology composed of machine-learning and information-theoretic approaches. Our proposal included techniques for extracting emotions from emoticons and Internet slang, which allowed us to significantly (approximately 73%) increase the number of emotion-bearing texts needed for robust sentiment analysis of social media. As a result, we discovered a plausible explanation for the public overreaction to MERS in terms of the interplay between the disease, mass media, and public emotions. Copyright © 2017 Elsevier Inc. All rights reserved.

  8. Techno-experiential design assessment and media experience database: A method for emerging technology assessment

    OpenAIRE

    Schick, Dan

    2005-01-01

    This thesis evaluates the Techno-Experiential Design Assessment (TEDA) for social research on new media and emerging technology. Dr. Roman Onufrijchuk developed TEDA to address the shortcomings of current methods designed for studying existing technologies. Drawing from the ideas of Canadian media theorist Marshall McLuhan, TEDA focuses on the environmental changes introduced by a new technology into a user's life. I describe the key components of the TEDA methodology and provide examples of ...

  9. Characterizing College Science Assessments: The Three-Dimensional Learning Assessment Protocol

    Science.gov (United States)

    Underwood, Sonia M.; Matz, Rebecca L.; Posey, Lynmarie A.; Carmel, Justin H.; Caballero, Marcos D.; Fata-Hartley, Cori L.; Ebert-May, Diane; Jardeleza, Sarah E.; Cooper, Melanie M.

    2016-01-01

    Many calls to improve science education in college and university settings have focused on improving instructor pedagogy. Meanwhile, science education at the K-12 level is undergoing significant changes as a result of the emphasis on scientific and engineering practices, crosscutting concepts, and disciplinary core ideas. This framework of “three-dimensional learning” is based on the literature about how people learn science and how we can help students put their knowledge to use. Recently, similar changes are underway in higher education by incorporating three-dimensional learning into college science courses. As these transformations move forward, it will become important to assess three-dimensional learning both to align assessments with the learning environment, and to assess the extent of the transformations. In this paper we introduce the Three-Dimensional Learning Assessment Protocol (3D-LAP), which is designed to characterize and support the development of assessment tasks in biology, chemistry, and physics that align with transformation efforts. We describe the development process used by our interdisciplinary team, discuss the validity and reliability of the protocol, and provide evidence that the protocol can distinguish between assessments that have the potential to elicit evidence of three-dimensional learning and those that do not. PMID:27606671

  10. "iM Ready to Learn": Undergraduate Nursing Students Knowledge, Preferences, and Practice of Mobile Technology and Social Media.

    Science.gov (United States)

    Hay, Benjamin; Carr, Peter J; Dawe, Lydia; Clark-Burg, Karen

    2017-01-01

    The purpose of this study was to identify in what way social media and mobile technology assist with learning and education of the undergraduate nurse. The study involved undergraduate nursing students across three campuses from the University of Notre Dame Australia. Participants were invited to complete an online questionnaire that related to their current knowledge, preferences, and practice with mobile technology and social media within their undergraduate nursing degree. A quantitative descriptive survey design was adapted from an initial pilot survey by the authors. A total of 386 nursing students (23.47% of the total enrolment) completed the online survey. Overall, results suggested that students are more supportive of social media and mobile technology in principle than in practice. Students who frequently use mobile technologies prefer to print out, highlight, and annotate the lecture material. Findings suggest that nursing students currently use mobile technology and social media and are keen to engage in ongoing learning and collaboration using these resources. Therefore, nursing academia should encourage the appropriate use of mobile technology and social media within the undergraduate curriculum so that responsible use of such technologies positively affects the future nursing workforce.

  11. Finding Influential Users in Social Media Using Association Rule Learning

    Directory of Open Access Journals (Sweden)

    Fredrik Erlandsson

    2016-04-01

    Full Text Available Influential users play an important role in online social networks since users tend to have an impact on one other. Therefore, the proposed work analyzes users and their behavior in order to identify influential users and predict user participation. Normally, the success of a social media site is dependent on the activity level of the participating users. For both online social networking sites and individual users, it is of interest to find out if a topic will be interesting or not. In this article, we propose association learning to detect relationships between users. In order to verify the findings, several experiments were executed based on social network analysis, in which the most influential users identified from association rule learning were compared to the results from Degree Centrality and Page Rank Centrality. The results clearly indicate that it is possible to identify the most influential users using association rule learning. In addition, the results also indicate a lower execution time compared to state-of-the-art methods.

  12. Interests-in-motion in an informal, media-rich learning setting

    Directory of Open Access Journals (Sweden)

    Ty Hollett

    2016-01-01

    Full Text Available Much of the literature related to connected learning approaches youth interests as fixed on specific disciplines or activities (e.g. STEM, music production, or game design. As such, mentors design youth-focused programs to serve those interests. Through a micro-ethnographic analysis of two youth’s Minecraft-centered gameplay in a public library, this article makes two primary contributions to research on learning within, and the design of, informal, media-rich settings. First, rather than approach youth interests as fixed on specific disciplines or activities (e.g. STEM, music production, or video games, this article traces youth interests as they spark and emerge among individuals and groups. Then, it follows those interests as they subsequently spread over time, becoming interests-in-motion. Second, recognition of these interests-in-motion can lead mentors to develop program designs that enable learners to work with artifacts (digital and physical that learners can progressively configure and re-configure over time. Mentors, then, design-in-time as they harness the energy surrounding those emergent interests, creating extending learning opportunities in response.

  13. IMPROVING STUDENTS’ GENERIC SKILL IN SCIENCE THROUGH CHEMISTRY LEARNING USING ICT-BASED MEDIA ON REACTION RATE AND OSMOTIC PRESSURE MATERIAL

    Directory of Open Access Journals (Sweden)

    S. Mulyani

    2016-04-01

    Full Text Available The research aims to obtain information of improvement students’ generic skills in science through chemistry learning using ICT-based media on reaction rate and osmotic pressure material. This research was designed with quasi-experimental research method, with the design of non-equivalent control group pretest-posttest design. The research subjects were students of class XI and XII one of Madrasah Aliyah Negeri (State Islamic Senior High School in Bandung. Learning process in experiment group were conducted using ICT-based media, whereas in control group conducted by applying laboratory activities. Data were collected through multiple-choice test. The result shows that there was no significant difference of n- gain of students’ generic skill in science between experiment and control group. Therefore it can be concluded that the learning process using ICT-based media can improve students' generic skills in science as well as laboratory-based activities.

  14. Precision Learning Assessment: An Alternative to Traditional Assessment Techniques.

    Science.gov (United States)

    Caltagirone, Paul J.; Glover, Christopher E.

    1985-01-01

    A continuous and curriculum-based assessment method, Precision Learning Assessment (PLA), which integrates precision teaching and norm-referenced techniques, was applied to a math computation curriculum for 214 third graders. The resulting districtwide learning curves defining average annual progress through the computation curriculum provided…

  15. Penggunaan Komputer sebagai Media Pembelajaran di perguruan tinggi

    OpenAIRE

    Saefulloh, Aris

    2015-01-01

    Although computer has been used in into the educational world since along ago, it is not intensively used as media in learning process at university. It usually used as media in learning process only for computer lesson. If its functions in a larger as media in learning process of other lessons, it hopefully became an alternative way to improve the quality of learning at university..

  16. Collaboration Between Art Teacher Students and Communication and Digital Media Students Promoting Subject Specific Didactics in Digital Visual Learning Design

    DEFF Research Database (Denmark)

    Buhl, Mie; Skov, Kirsten

    . Student art teachers and teacher trainers took part in the design process performed by communication students. The project took its point of the departure in the act of Danish teacher education where student teachers must be educated in the practical use of digital visual media for art practices aiming......, drawing or video. Thus, the project suggested the development of a visual learning design for achieving augmented reality (AR) experiences in urban environments and sharing them on social media. The purpose was to explore adequate approaches to work with digital media in visual arts education based...... on practices and reflective processes. The theoretical framework for our discussion of the empirical project draws on current discussions of learning designs and digital media in visual arts education (Peppler 2010, Rasmussen 2015, Buhl & Ejsing-Duun, 2015; Buhl, 2016). Methodology The choice of empirical...

  17. Technology enhanced peer learning and peer assessment

    DEFF Research Database (Denmark)

    Henriksen, Christian Bugge; Bregnhøj, Henrik; Rosthøj, Susanne

    2016-01-01

    This paper explores the application of learning designs featuring formalised and structured technology enhanced peer learning. These include student produced learning elements, peer review discussions and peer assessment in the BSc/MSc level summer course Restoration of European Ecosystems...... and Freshwaters (REEF), the Master thesis preparation seminars for the Master of Public Health (MPH) and the MOOC course Global Environmental Management (GEM). The application of student produced learning elements and peer review discussions is investigated by analyzing quotes from course evaluations...... and performing focus group interviews. The application of peer assessment is investigated by analyzing the agreement of peer assessment between students assessing the same assignment. Our analyses confirm previous research on the value of peer learning and peer assessment and we argue that there could also...

  18. Development and Evaluation of a Computer-Based Learning Environment for Teachers: Assessment of Learning Strategies in Learning Journals

    Directory of Open Access Journals (Sweden)

    Inga Glogger

    2013-01-01

    Full Text Available Training teachers to assess important components of self-regulated learning such as learning strategies is an important, yet somewhat neglected, aspect of the integration of self-regulated learning at school. Learning journals can be used to assess learning strategies in line with cyclical process models of self-regulated learning, allowing for rich formative feedback. Against this background, we developed a computer-based learning environment (CBLE that trains teachers to assess learning strategies with learning journals. The contents of the CBLE and its instructional design were derived from theory. The CBLE was further shaped by research in a design-based manner. Finally, in two evaluation studies, student teachers (N1=44; N2=89 worked with the CBLE. We analyzed satisfaction, interest, usability, and assessment skills. Additionally, in evaluation study 2, effects of an experimental variation on motivation and assessment skills were tested. We found high satisfaction, interest, and good usability, as well as satisfying assessment skills, after working with the CBLE. Results show that teachers can be trained to assess learning strategies in learning journals. The developed CBLE offers new perspectives on how to support teachers in fostering learning strategies as central component of effective self-regulated learning at school.

  19. Media Literacy as an Educational Method for Addressing College Women's Body Image Issues

    Science.gov (United States)

    Chambers, Karen L.; Alexander, Susan M.

    2007-01-01

    This study assesses the effectiveness of media literacy in the college classroom by comparing two modalities of learning, watching a video versus reading a text. The research questions guiding this project are: as teachers can we facilitate critical awareness among our students in order to alter the way women appropriate media images to evaluate…

  20. Stimulating Learning with Integrated Assessments in Construction Education

    Directory of Open Access Journals (Sweden)

    Imriyas Kamardeen

    2014-09-01

    Full Text Available Quality of learning students experience is heavily dependent on the effectiveness of course design. Assessments are a key component in course design and students determine their level of involvement in a learning activity based on whether it is assessed or not. Assessments are therefore a powerful tool that lecturers can utilise to drive learning. However, designing effective assessments to stimulate learning is challenging in the presence of disciplinary, contextual dimensions. A case study approach is adopted to demonstrate how effective integrated assessment schemes may be developed and implemented for construction education. The scheme in the case study amalgamated case-based learning, online quizzes and adaptive eTests to provide a variety of assessments, aligned with lecture topics and contemporary real-word scenarios. It was found that the presence of both formative and summative tasks in the assessment scheme complemented each other, kept students constantly motivated and engaged in learning, and resulted in a good learning experience for them. The study provide evidence, and valuable insights and tips for lecturers in similar degree programs as to how they could modify pedagogical styles in their courses for better learning experiences for students and improved teaching ratings for themselves. Keywords: Pedagogy, Integrated assessment, Case-based learning, Online quiz, Adaptive eLearning

  1. Stimulating Learning with Integrated Assessments in Construction Education

    Directory of Open Access Journals (Sweden)

    Imriyas Kamardeen

    2014-09-01

    Full Text Available Quality of learning students experience is heavily dependent on the effectiveness of course design. Assessments are a key component in course design and students determine their level of involvement in a learning activity based on whether it is assessed or not. Assessments are therefore a powerful tool that lecturers can utilise to drive learning. However, designing effective assessments to stimulate learning is challenging in the presence of disciplinary, contextual dimensions. A case study approach is adopted to demonstrate how effective integrated assessment schemes may be developed and implemented for construction education. The scheme in the case study amalgamated case-based learning, online quizzes and adaptive eTests to provide a variety of assessments, aligned with lecture topics and contemporary real-word scenarios. It was found that the presence of both formative and summative tasks in the assessment scheme complemented each other, kept students constantly motivated and engaged in learning, and resulted in a good learning experience for them. The study provide evidence, and valuable insights and tips for lecturers in similar degree programs as to how they could modify pedagogical styles in their courses for better learning experiences for students and improved teaching ratings for themselves.   Keywords: Pedagogy, Integrated assessment, Case-based learning, Online quiz, Adaptive eLearning

  2. Security and Vulnerability Assessment of Social Media Sites: An Exploratory Study

    Science.gov (United States)

    Zhao, Jensen; Zhao, Sherry Y.

    2015-01-01

    While the growing popularity of social media has brought many benefits to society, it has also resulted in privacy and security threats. The authors assessed the security and vulnerability of 50 social media sites. The findings indicate that most sites (a) posted privacy and security policies but only a minority stated clearly their execution of…

  3. Impact of a Social Media Group Page on Undergraduate Medical Physiology Learning.

    Science.gov (United States)

    Shakoori, Tania Ahmed; Mahboob, Usman; Strivens, Janet; Willis, Ian

    2017-07-01

    To investigate the impact of associating classroom learning of medical physiology with a Facebook group page in an all-women medical college of a conservative small city in Pakistan. Qualitative interpretivist study using semi-structured interviews. Women Medical College Abbottabad, Pakistan, from March to December 2014. Aclosed Facebook study group was established at a local medical college in Pakistan. It was used to upload learning resources and initiate discussions, coordinated with classroom lectures of physiology. Thirteen semistructured interviews were conducted with volunteer students according to a standard protocol. Five major themes were identified. Facebook group is something new and exciting; it motivated self-study, research, collaborative learning and improved class attendance. Convenience of easily accessible resources allowed the students to concentrate on the lecture rather than note taking. It was easier to communicate with the instructor through Facebook than face to face. Lurkers were also learning. High achievers who had adapted to the current didactic system of teaching were less receptive of the collaborative learning and favored teaching geared towards exam preparation. Using social media for e-learning in undergraduate medical education can enhance the student learning experience, especially in resource-limited regions where Information and communication technology is not an integrated part of the teaching process.

  4. Problematic Smartphone Use, Deep and Surface Approaches to Learning, and Social Media Use in Lectures †

    OpenAIRE

    Rozgonjuk, Dmitri; Saal, Kristiina; Täht, Karin

    2018-01-01

    Several studies have shown that problematic smartphone use (PSU) is related to detrimental outcomes, such as worse psychological well-being, higher cognitive distraction, and poorer academic outcomes. In addition, many studies have shown that PSU is strongly related to social media use. Despite this, the relationships between PSU, as well as the frequency of social media use in lectures, and different approaches to learning have not been previously studied. In our study, we hypothesized that ...

  5. Assessment of Learning Strategies: Self-Report Questionnaire or Learning Task

    Science.gov (United States)

    Kikas, Eve; Jõgi, Anna-Liisa

    2016-01-01

    Two types of assessment instruments were developed to assess middle school students' learning strategies, and their effectiveness in predicting various learning outcomes was examined. The participants were 565 middle school students. Three subscales (rehearsal, organization, elaboration) from the "Motivated Strategies for Learning…

  6. Social Media and Their Use in Learning: A Comparative Analysis between Australia and Malaysia from the Learners' Perspectives

    Science.gov (United States)

    Balakrishnan, Vimala; Teoh, Kung Keat; Pourshafie, Tahereh; Liew, Teik Kooi

    2017-01-01

    This study is an investigation into factors that encourage and/or inhibit the use of social media in the academic learning process between Australian and Malaysian students at higher learning institutions. Push-pull-mooring theory was used as a guide, resulting in seven independent variables ("convenience", "social influence",…

  7. A new education in New Media

    DEFF Research Database (Denmark)

    Heilesen, Simon

    2005-01-01

    Presentation for ECN 2000, Workshop 5, Media for life long learning. Outline of the CMC (MCC) master programme.......Presentation for ECN 2000, Workshop 5, Media for life long learning. Outline of the CMC (MCC) master programme....

  8. Bootcamp EMMA MOOC Assessment for learning in practice

    NARCIS (Netherlands)

    Firssova, Olga; Brouns, Francis

    2016-01-01

    Formative assessment or assessment for learning is a relevant theme for teachers and educationalists. Formative assessment is a valuable tool for supporting the learning process. It is applied during learning and offers you more and better opportunities to guide your students. Formative assessment

  9. New media simulation stories in nursing education: a quasi-experimental study exploring learning outcomes.

    Science.gov (United States)

    Webb-Corbett, Robin; Schwartz, Melissa Renee; Green, Bob; Sessoms, Andrea; Swanson, Melvin

    2013-04-01

    New media simulation stories are short multimedia presentations that combine simulation, digital technology, and story branching to depict a variety of healthcare-related scenarios. The purpose of this study was to explore whether learning outcomes were enhanced if students viewed the results of both correct and incorrect nursing actions demonstrated through new media simulation stories. A convenience sample of 109 undergraduate nursing students in a family-centered maternity course participated in the study. Study findings suggests that students who viewed both correct and incorrect depictions of maternity nursing actions scored better on tests than did those students who viewed only correct nursing actions.

  10. EFEKTIVITAS MEDIA PEMBELAJARAN IM3 DITINJAU DARI MOTIVASI BELAJAR

    Directory of Open Access Journals (Sweden)

    J. Handhika

    2012-10-01

    Full Text Available Penelitian ini bertujuan untuk mengetahui perbedaan penggunaan media pembelajaran IM3 berbasis flash dan media MS. Power Point terhadap prestasi belajar IPA-Fisika. Hasil penelitian  menunjukkan bahwa siswa yang diajar menggunakan media IM3 berbasis flash memberikan rata-rata prestasi lebih baik dibandingkan dengan siswa yang diajar menggunakan power point. Siswa dengan motivasi belajar tinggi menghasilkan rata-rata prestasi lebih baik daripada siswa dengan motivasi belajar rendah, serta terdapat interaksi motivasi belajar dengan media pembelajaran terhadap prestasi belajar IPA-Fisika.   This study aims to determine differences in the use of flash-based IM3 learning media and MS media. Power Point to IPA-Physics learning achievement. Results showed that students who were taught using flash-based media IM3 gives an average performance better than students who were taught using the power point. Students with high motivation to learn the average yield better performance than students with low learning motivation, and there is interaction with the medium of learning motivation toward science learning achievement-Physics.

  11. Improve Outcomes Study subjects Chemistry Teaching and Learning Strategies through independent study with the help of computer-based media

    Science.gov (United States)

    Sugiharti, Gulmah

    2018-03-01

    This study aims to see the improvement of student learning outcomes by independent learning using computer-based learning media in the course of STBM (Teaching and Learning Strategy) Chemistry. Population in this research all student of class of 2014 which take subject STBM Chemistry as many as 4 class. While the sample is taken by purposive as many as 2 classes, each 32 students, as control class and expriment class. The instrument used is the test of learning outcomes in the form of multiple choice with the number of questions as many as 20 questions that have been declared valid, and reliable. Data analysis techniques used one-sided t test and improved learning outcomes using a normalized gain test. Based on the learning result data, the average of normalized gain values for the experimental class is 0,530 and for the control class is 0,224. The result of the experimental student learning result is 53% and the control class is 22,4%. Hypothesis testing results obtained t count> ttable is 9.02> 1.6723 at the level of significance α = 0.05 and db = 58. This means that the acceptance of Ha is the use of computer-based learning media (CAI Computer) can improve student learning outcomes in the course Learning Teaching Strategy (STBM) Chemistry academic year 2017/2018.

  12. Global Health and Social Media: Using Instagram and Twitter in an Open Online Class for Global Service-Learning Projects

    Science.gov (United States)

    Messner, Marcus; Medina-Messner, Vivian; Guidry, Jeanine

    2016-01-01

    Course description: An undergraduate open online course used Facebook, Twitter, and Instagram to explore global health issues and designed social media campaigns for nonprofit clients. Social media platforms were used as teaching as well as learning platforms to allow students to explore their real life applications in global health contexts.

  13. Increasing Student Metacognition and Learning through Classroom-Based Learning Communities and Self-Assessment

    Directory of Open Access Journals (Sweden)

    Amy Siegesmund

    2016-05-01

    Full Text Available Student overconfidence challenges success in introductory biology. This study examined the impact of classroom learning communities and self-assessment on student metacognition and subsequent impact on student epistemological beliefs, behaviors, and learning. Students wrote weekly self-assessments reflecting on the process of learning and received individual feedback. Students completed a learning strategies inventory focused on metacognition and study behaviors at the beginning and end of the semester and a Student Assessment of their Learning Gains (SALG at the end of the semester. Results indicated significant changes in both metacognition and study behaviors over the course of the semester, with a positive impact on learning as determined by broad and singular measures. Self-assessments and SALG data demonstrated a change in student beliefs and behaviors. Taken together, these findings argue that classroom learning communities and self-assessment can increase student metacognition and change student epistemological beliefs and behaviors.

  14. PENGEMBANGAN MEDIA PAPAN PERMAINAN PANJAT PINANG

    Directory of Open Access Journals (Sweden)

    Desty Triastuti

    2017-10-01

    Full Text Available Media is a very important component in the learning process. Media can be used as a toll for learning, that can be easy for the teachers to learn of the material, and at the same time can be facilitate the students to accepting and understanding of the material.  The purpose of this study is to produce the product that are specialized media to help the process of thematic learning. This media serves as a tool for stimulate memory recall and reinforce the material in students of fifth grade in elementary school. The media called board games panjat pinang has been validated on the the content and design, next then tried out on one to one evaluation, 6 students on small group evaluation and 23 students on field trial. The results of the tryouts indicating the level of feasibility of teaching materials is very high. The average validity is 90,025, attractiveness 91,80, effectiveness of 92,75, and practicality 92,18, so that media announced eligible and effective for use in thematic learning especially for matter circulatory systems human and animal. Media memiliki peranan yang sangat penting dalam proses pembelajaran. Media dapat dijadikan sebagai alat bantu belajar yang dapat memudahkan guru dalam penyampain materi sekaligus memudahkan siswa dalam menerima dan memahami materi.  Tujuan penelitian ini adalah menghasilkan produk media papan permainan panjat pinang untuk pembelajaran tematik. Media ini berfungsi sebagai alat bantu menstimulasi daya ingat dan penguatan materi bagi siswa kelas V SD. Media divalidasi pada aspek isi dan desain, diujicobakan kepada satu orang siswa pada uji coba perorangan, enam siswa pada uji coba kelompok kecil dan 23 siswa pada uji coba lapangan. Hasil uji coba menunjukkan tingkat kevalidan sangat tinggi. Rata-rata kevalidan 87,7, kepraktisan 90,55, kemenarikan 92,22, dan keefektifan 91,0. Berdasarkan skor perolehan tersebur, media dinyatakan layak dan efektif untuk digunakan di dalam pembelajaran tematik,

  15. Power Users and Patchworking – an Analytical Approach to Critical Studies of Young People’s Learning with Digital Media

    DEFF Research Database (Denmark)

    Ryberg, Thomas; Dirckinck-Holmfeld, Lone

    2008-01-01

    This paper sets out to problematize generational categories such as ‘Power Users’ or ‘New Millennium Learners’ by discussing these in the light of recent research on youth and ICT. We then suggest analytic and conceptual pathways to engage in more critical and empirically founded studies of young...... people’s learning in technology and media-rich settings. Based on a study of a group of young ‘Power Users’ it is argued, that conceptualising and analysing learning as a process of patchworking can enhance our knowledge of young people’s learning in such settings. We argue that the analytical approach...... gives us ways of critically investigating young people’s learning in technology and media-rich settings, and study if these are processes of critical, reflexive enquiry where resources are creatively re-appropriated. With departure in an analytical example the paper presents the proposed metaphor...

  16. USING VISUAL MEDIA IN TEACHING SPEAKING

    Directory of Open Access Journals (Sweden)

    Ahmad Baidawi

    2016-05-01

    Full Text Available Speaking is considered the most important skill of language especially English because having ability to speak is one of the evidence that someone has good proficiency of the language itself. Therefore, it is very urgent to teach speaking to the students in order that they master it well. To teach speaking, the teacher must design learning activities as well as possible and it also must be supported by various teaching media especially visual media such as pictures, realia, television etc. in order that learning activities is more various, interesting and motivates students to participate actively. The presence of visual media presents different learning experience which can stimulate students to think creatively so that they always get new idea to express when they want to speak. Therefore, the more various the teacher uses the media, the better learning objectives students achieve

  17. Penggunaan Media Visual dalam Proses Pembelajaran

    Directory of Open Access Journals (Sweden)

    Haris Budiman

    2017-08-01

    Full Text Available Conventional teaching and learning process it has many shortcomings, which are caused by not all teachers have the same competence, differences in absorption of learners in listening to lessons, teaching materials that teachers have limited and learning activities for students as objects tend to be boring.                For that teachers are required to have creativity in teaching, teachers are required able to stimulate learners to be proactive in learning activities. Like a bridge connecting the two sides, the role played by media learning in a teaching system. That role becomes vital for visual learning media is not only responsible for the arrival of a message to student learning, but also ensures that the message does not degrade or irregularities meaning. Thus a learning process by using visual media can boost creativity and motivation for learners to learn and can be done effectively and efficiently.

  18. Media Literacy Art Education: Deconstructing Lesbian and Gay Stereotypes in the Media

    Science.gov (United States)

    Chung, Sheng Kuan

    2007-01-01

    Popular media such as films, television programmes/commercials and magazines have become the dominant source through which children learn about others and their world, develop attitudes and beliefs as manifested in media expressions, and formulate their sense of identity. Popular media have enormous influence on children who are constantly…

  19. DEVELOPMENT OF STUDENTS’ MEDIA LITERACY IN THE PROCESS OF CREATING SCHOOL MEDIA

    Directory of Open Access Journals (Sweden)

    Julia Rybina

    2017-04-01

    Full Text Available Nowadays, a rapid development of information and communication technologies enables combine a number of formats for presenting information into one communication unit. That is why the media (Internet especially is not just tools for young generation for learning the modern world. Children enjoy in dealing with modern technologies. However not everyone has sufficient skills to objectively assess the true meaning of the information received. That is why children are more inclined for their mind to be manipulated and they are more inclined for blind imitating of attractive images. Owning to the above, the most priority-driven of modern education is the usage of information and communication technologies and media education for forming the skills of students' orientation in the information field and for forming the development of media immunity of the personality which makes the personality able to resist to the aggressive media space. Teachers face the challenge of introducing media education in middle and high schools. To implement the media education at the municipal institution regional specialized residential school “Giftedness” the pedagogical experiment was carried out there. The basis of the experiment is the generalized model of media literacy development for students that was used during for making and functioning the school newspaper «D.A.R-media». Theoretical aspects of the implementation of media education in the teaching and educational process of a specialized educational institution are considered in this study. A model for the development of the media literacy of students in the process of creating a school printed publication is proposed. Some results of research on the level of media literacy of students are highlighted and prospects for work on introducing media education of teachers and teachers are outlined.

  20. Promoting Active Learning in Calculus and General Physics through Interactive and Media-Enhanced Lectures

    Directory of Open Access Journals (Sweden)

    Guoqing Tang

    2004-02-01

    Full Text Available In this paper we present an approach of incorporating interactive and media-enhanced lectures to promote active learning in Calculus and General Physics courses. The pedagogical practice of using interactive techniques in lectures to require "heads-on" and "hands-on" learning, and involve students more as active participants than passive receivers is a part of academic curricular reform efforts undertaken currently by the mathematics, physics and chemistry departments at North Carolina A&T State University under the NSF funded project "Talent-21: Gateway for Advancing Science and Mathematics Talents."

  1. ¿Aprenden las audiencias infantiles con los medios? Do young audiences learn from media?

    Directory of Open Access Journals (Sweden)

    Maritza López de la Roche

    2008-03-01

    Full Text Available El artículo retoma el antiguo debate acerca de la influencia de los medios, enfocándolo en la pregunta acerca del aprendizaje del niño a partir de la televisión. Plantea que si no ocurren procesos de comunicación interpersonal, como las mediaciones de los adultos y pares del grupo familiar o las de los maestros en el sistema escolar, este medio «per se» no garantiza que el niño construya conocimiento. El problema de la influencia se analiza entonces relacionándolo con los factores de capital escolar/cultural del niño y su familia, y con los procesos de interacción. Se tiene en cuenta la contribución actual a la adquisición de capital escolar y cultural del niño. The article revisits the old debate about media influence, focusing on whether children learn from television or not. It argues that TV per se does not guarantee that a child will build knowledge because mediations connected to family members, peers, or school teachers are necessary to activate learning processes. From this perspective the issue of media influence is related to cultural and school capital and to impersonal communication. Attention is drawn to the contribution of the media to the child’s acquisition of cultural capital.

  2. Media development effectiveness of geography 3d muckups

    Science.gov (United States)

    Prasetya, S. P.; Daryono; Budiyanto, E.

    2018-01-01

    Geography examines geosphere phenomena that occurs in a space associated with humans on earth’s surface. Media 3D models are an important visual media in presenting spatial objects on the earth’s surface. This study aims to develop a decent 3D mockups media used for learning materials and test the effectiveness of media geography 3D mockups on learning outcomes. The study involved 90 students of Geography Education, Faculty of Social Sciences and Law, State University of Surabaya. Method development using a model of the Borg and Gall (1989) which has been modified into three stages, namely the introduction, development, and testing. The study produced instructional media 3D Muckups eligible to be used as a learning medium for the material hydrosphere geography, geology, and geomorphology. 3D mockups media use in learning geography materials can increase the activity of students, student interest and a positive response to raise the student learning outcomes as the material can be delivered more concrete geography. Based on observations conducted student activity occurs continuously increase in the use of 3D models for learning geography material.

  3. Approaching Assessment from a Learning Perspective: Elevating Assessment beyond Technique

    Science.gov (United States)

    Simms, Michele; George, Beena

    2014-01-01

    Assessment is a key process in assuring quality education but how is it linked to the scholarship of teaching and learning (SoTL)? How can we join teaching and learning to the assessment process rather than view it as a stand-alone component in course and/or program development? This paper explores the relationship between assessment and the SoTL…

  4. Assessing Learned Helplessness in Poor Readers.

    Science.gov (United States)

    Winograd, Peter; Niquette, Garland

    1988-01-01

    Feelings of helplessness can impact on learning to read. This research review illustrates problems in assessing learned helplessness, including instrumentation inadequacies, lack of comprehensive causal schemes, context specificity, etc. Observations of and discussions with the child are recommended in the assessment process. Guidelines for…

  5. Social media as a student response system: new evidence on learning impact

    OpenAIRE

    Chelsea Liu

    2018-01-01

    The ubiquitousness of social media renders it a potentially powerful tool in higher education. This study explores the use of Twitter as a tool to enhance active learning and improve feedback during large-sized lectures. Students in a final-year undergraduate accounting course at an Australian university engaged in Twitter-based synchronous activities, including answering in-lecture quizzes and posting questions. This study explores two key questions: (1) ‘what encourages students to actively...

  6. The Role of Social Media for Collaborative Learning to Improve Academic Performance of Students and Researchers in Malaysian Higher Education

    Science.gov (United States)

    Al-Rahmi, Waleed Mugahed; Othman, Mohd Shahizan; Yusuf, Lizawati Mi

    2015-01-01

    Social media is widely considered to improve collaborative learning among students and researchers. However, there is a surprising lack of empirical research in Malaysian higher education to improve performance of students and researchers through the effective use of social media that facilitates desirable outcomes. Thus, this study offers a…

  7. Skills and Strategies for Media Education.

    Science.gov (United States)

    Thoman, Elizabeth

    1999-01-01

    To thrive in our media-saturated culture, children must become media literate and learn five lessons: media messages are constructed by a few for the many; constructions involve creative languages; different people experience the same media message differently; media are primarily profit-driven businesses; and media have embedded values and…

  8. Digital Citizenship with Social Media: Participatory Practices of Teaching and Learning in Secondary Education

    Science.gov (United States)

    Gleason, Benjamin; von Gillern, Sam

    2018-01-01

    This article explores how social media use in formal and informal learning spaces can support the development of digital citizenship for secondary school students. As students increasingly spend large amounts of time online (e.g., an average of six hours of screen time per day, excluding school and homework), it is critical that they are…

  9. Making Media Studies

    Directory of Open Access Journals (Sweden)

    David Gauntlett

    2015-12-01

    Full Text Available This podcast is a recording of a research seminar that took place on December 3, 2015, at the University of Westminster's Communication and Media Research Institute (CAMRI. In this contribution, David Gauntlett discusses his new book, Making Media Studies, and other new work. In Making Media Studies (Peter Lang, 2015, Gauntlett proposes a vision of media studies based around doing and making – not about the acquisition of skills, as such, but an experience of building knowledge and understanding through creative hands-on engagement with all kinds of media. Gauntlett suggests that media studies scholars have failed to recognise the significance of everyday creativity – the vital drive of people to make, exchange, and learn together, supported by online networks. He argues that we should think about media in terms of conversations, inspirations, and making things happen. Media studies can be about genuine social change, he suggests, if we recognise the significance of everyday creativity, work to transform our tools, and learn to use them wisely. David Gauntlett is a Professor in the School of Media, Arts and Design at the University of Westminster, where he is also the School's Co-Director of Research. He is the author of several books, including: Creative Explorations (2007, Media, Gender and Identity: An Introduction (2nd edition 2008, Making is Connecting (2011, and Making Media Studies (2015. He has made a number of popular online resources, videos and playthings, and has pioneered creative research and workshop methods. He is external examiner for Information Experience Design at the Royal College of Art, London.

  10. Learning Media Application Based On Microcontroller Chip Technology In Early Age

    Science.gov (United States)

    Ika Hidayati, Permata

    2018-04-01

    In Early childhood cognitive intelligence need right rncdia learning that can help a child’s cognitive intelligence quickly. The purpose of this study to design a learning media in the form of a puppet can used to introduce human anatomy during early childhood. This educational doll utilizing voice recognition technology from EasyVR module to receive commands from the user to introduce body parts on a doll, is used as an indicator TED. In addition to providing the introduction of human anatomy, this dolljut. a user can give a shout out to mainly play previously stored voice module sound recorder. Results obtained from this study is that this educational dolls can detect more than voice and spoken commands that can be random detected. Distance concrete of this doll in detecting the sound is up to a distance of 2.5 meters.

  11. Assessment for learning in innovation and entrepreneurship education

    DEFF Research Database (Denmark)

    Rasmussen, Radmila M.

    2017-01-01

    Purpose This chapter exemplifies how assessment is performed in innovation and entrepreneurship (I&E) at the university education and how educators apply and view formative assessment as an important tool in enhancing students’ learning outcomes. Methodology/approach A case study methodology...... to conduct assessment that stimulates students learning in I&E-education. Originality/value Considering that the research on how assessment in I&E-education impacts students learning is limited, this study provides important contribution by identifying links between formative assessment types and enhancement...... responsible educators focusing on alignment between learning goals, assessment forms and criteria, and feedback. Findings The analysis shows that educators emphasize the importance of formative and learner-centered assessment forms alongside summative, credit-giving assessment. Educators experience...

  12. MENGEMBANGKAN KETERAMPILAN BERPIKIR TINGKAT TINGGI MAHASISWA MELALUI MEDIA SOSIAL

    OpenAIRE

    R Nadia Hanoum

    2014-01-01

    Abstract. Social media allow their users to share, collaborate, and making network more flexibly without having to be in the same place and time. The use of social media in learning gives students more opportunities to interact and exchange information with each other through various activities like discussion, peer correction, and peer evaluation. Viewing from social learning and social constructivism theories, using social media in learning will affect students’ behavior and learning outcom...

  13. Triangulating Assessment of Online Collaborative Learning

    Science.gov (United States)

    Lock, Jennifer; Johnson, Carol

    2015-01-01

    Collaboration plays an integral role in the construction of knowledge in online learning environments. A supportive foundation for learning can be created through the intentional design of formative and summative assessments that embrace self-, peer-, and instructor assessment practices. The purpose of this article is to: (1) examine current…

  14. Campania preventability assessment committee: a focus on the preventability of the contrast media adverse drug reactions.

    Science.gov (United States)

    Sessa, Maurizio; Rossi, Claudia; Rafaniello, Concetta; Mascolo, Annamaria; Cimmaruta, Daniela; Scavone, Cristina; Fiorentino, Sonia; Grassi, Enrico; Reginelli, Alfonso; Rotondo, Antonio; Sportiello, Liberata

    2016-12-01

    The current study aims to assess the preventability of the contrast media adverse drug reactions reported through the Campania spontaneous reporting system, identifying the possible limitations emerged in this type of evaluation. All the individual case safety reports validated by the Campania Pharmacovigilance Regional Centre from July 2012 to September 2015 were screened to select those that reported contrast media as suspected drug. Campania Preventability Assessment Committee, in collaboration with clinicians specialized in Radiology, assessed the preventability according to the P-Method, through a case-by-case approach. From July 2012 to September 2015, 13798 cases were inserted by pharmacovigilance managers in the Italian Pharmacovigilance Network database (in the geographical contest of the Campania Region), of which 67 reported contrast media as suspected drug. Five preventable cases were found. The most reported causes for preventability were the inappropriate drug use for the case clinical conditions and the absence of the preventive measure administrated prior to the contrast media administration. Several limitations were found in the evaluation of the critical criteria for the preventability assessment. Educational initiatives will be organized directly to the healthcare professionals involved in the contrast media administration, to promote an appropriate use of the contrast media.

  15. Conceptions of social media, and it’s role in supporting networked learning:a global south perspective through student teachers in Namibia

    OpenAIRE

    Haipinge, E. (Erkkie)

    2013-01-01

    Abstract Social media are technologies that have been widely appropriated in students’ daily lives. This has resulted in increasing research interest in the potential supportive role that social media can offer in learning contexts. To date a lot of research in the area of technology in education in general and social media in particular, has concentrated in the global north. This thesis contributes to the discussion offeri...

  16. Systemic Assessment as a new tool for assessing students learning ...

    African Journals Online (AJOL)

    Systemic Assessment [SA] has been shown to be highly effective new tool in raising the level of students academic achievements, improve their ability to learn by enhancing the process of teaching and learning, and converts students from surface to deep learning. It also allow teacher to monitor students learning ...

  17. Public policies: right to learn and formative assessment

    Directory of Open Access Journals (Sweden)

    Antonio Chizzotti

    2016-09-01

    Full Text Available This paper deals with the right to learn in school type education and considers the assessment as assurance of teaching and learning quality. It deals with the current evaluation processes and discriminatory misconceptions of merely summative assessments, which tend to qualify students. This text evaluates the punitive bias of meritocratic grading of learning and argues that only formative assessment can ensure the right to learn

  18. Human Spaceflight Conjunction Assessment: Lessons Learned

    Science.gov (United States)

    Smith, Jason T.

    2011-01-01

    This viewgraph presentation reviews the process of a human space flight conjunction assessment and lessons learned from the more than twelve years of International Space Station (ISS) operations. Also, the application of these lessons learned to a recent ISS conjunction assessment with object 84180 on July 16, 2009 is also presented.

  19. Learning process in fashion design students: link with industry and social media

    Science.gov (United States)

    Marques, A. D.; Moschatou, A.

    2017-10-01

    Portugal is today an important player in the European fashion industry. The Portuguese footwear industry, “low-tech”, mature and traditional, dominated by SMEs, is also a success case in the Portuguese economy. With own brands, own collections and own products, the quality, innovation and international image of the Portuguese clothes, accessories and shoes is increasing year by year in the most sophisticated markets worldwide. The new information economy and social media presents a new set of opportunities and threats to established companies, new challenges and new markets, and demanding to all the companies to rethink their strategy and to prepare new business plans. Portuguese companies in the fashion industry are starting to perceive that the brand’s transition to social media means a transformation of the customer relationship, wherein social media and the community members is an ally of the brand and not an “audience”. Also the universities are preparing new professionals to the fashion industry and the learning process has to be managed according these new challenges. And the University of Minho has the Bachelor in Fashion Design and Marketing, an excellent course to prepare new skills to these fashion companies: textile, clothing and footwear industries.

  20. Design and development of multipurpose Kundt’s tube as physics learning media

    Science.gov (United States)

    Nursulistiyo, E.

    2018-03-01

    Research had been conducted to develop Multipurpose Kundt's tube as a physics learning media. Research background was the absence of sound waves visualization to improve the understanding of learners. The purposes of this research were to develop Multipurpose Kundt’s tube as physics learning media and to test its feasibility. The developed tool was tested to find the speed of sound in the air, showing the double slit interference phenomenon of the sound, and show the temperature changes in the cold and heat reservoirs in the thermoacoustic process. The development step that had been used was Preliminary Study, Development, Field Test, and Dissemination or known as PDFD Model. On the implementation, the dissemination process was not done. The test was done by the experts, peers, and college students to find out the media feasibility level. The speed of sound in the air which was measured using Multipurpose Kundt’s tube obtained v ± Δv = 263 ± 24 m/s with the closeness value of 76.63% closer to the theoretical value. Also, it was founded a calibration factor of 1.32. The tool was able to show sound waves on the open-end tube. The value of the distance between minimum and maximum interferences between the experimental results compared to theory was almost the same, so it was concluded that the phenomenon of double-slit interference of the sound could be shown by the tool. The thermoacoustic phenomenon could be observed and gave maximum temperature 31.4°C in the hot reservoir, and minimum temperature 24°C in the cold reservoir at the frequency of 119 Hz. Temperature differences obtained 7.4°C. The result of the feasibility test obtained the average result of 88.23 in a “Very Good” category.

  1. Pengembangan Media Pembelajaran Berupa Komik Fisika Berbantuan Sosial Media Instagram sebagai Alternatif Pembelajaran

    Directory of Open Access Journals (Sweden)

    Irwandani Irwandani

    2016-04-01

    Full Text Available The development trend of technology and information at this time should be used by the world of education to make it as a learning tool, both outside and inside the classroom. One trend that is emerging now is the use of social media as a medium of learning. Social media will be focused to develop is a media Instagram, in which can contain images and text content. The study was conducted with the aim of producing instructional media products that meet the necessary criteria. The research is the research and development method undertaken by several stages, a preliminary investigation, gathering information, product design, product validation, testing is limited to the user, and product revision. Based on the stages that made learning media product obtained declared fit and is needed by learners after validating and testing the product. Validation linguists gained 84%, the design of 82.67%, 86.67% materials, and media gained 87.14%. Meanwhile, based on the scoring is obtained 90.83%. Tren perkembangan teknologi dan informasi saat ini seharusnya bisa dimanfaatkan oleh dunia pendidikan untuk menjadikannya sebagai sarana pembelajaran, baik itu di luar maupun di dalam kelas. Salah satu tren yang sedang muncul saat ini adalah pemanfaatan media sosial sebagai media pembelajaran. Media sosial yang akan difokuskan untuk dikembangkan adalah media instagram, yang di dalamnya bisa memuat konten gambar dan tulisan. Penelitian dilakukan dengan tujuan menghasilkan produk media pembelajaran yang memenuhi kriteria yang dibutuhkan. Penelitian yang digunakan adalah penelitian dan pengembangan yang dilakukan dengan beberapa tahap yaitu melakukan penelitian pendahuluan, mengumpulkan informasi, desain produk, validasi produk, ujicoba terbatas kepada pengguna, kemudian revisi produk. Berdasarkan tahapan-tahapan yang dilakukan diperoleh produk media pembelajaran yang dinyatakan layak dan sangat dibutuhkan oleh peserta didik setelah melakukan validasi

  2. The development of mini project interactive media on junior statistical materials (developmental research in junior high school)

    Science.gov (United States)

    Fauziah, D.; Mardiyana; Saputro, D. R. S.

    2018-05-01

    Assessment is an integral part in the learning process. The process and the result should be in line, regarding to measure the ability of learners. Authentic assessment refers to a form of assessment that measures the competence of attitudes, knowledge, and skills. In fact, many teachers including mathematics teachers who have implemented curriculum based teaching 2013 feel confuse and difficult in mastering the use of authentic assessment instruments. Therefore, it is necessary to design an authentic assessment instrument with an interactive mini media project where teacher can adopt it in the assessment. The type of this research is developmental research. The developmental research refers to the 4D models development, which consist of four stages: define, design, develop and disseminate. The research purpose is to create a valid mini project interactive media on statistical materials in junior high school. The retrieved valid instrument based on expert judgment are 3,1 for eligibility constructions aspect, and 3,2 for eligibility presentation aspect, 3,25 for eligibility contents aspect, and 2,9 for eligibility didactic aspect. The research results obtained interactive mini media projects on statistical materials using Adobe Flash so it can help teachers and students in achieving learning objectives.

  3. Perspectives on Social Media: A Yearbook

    NARCIS (Netherlands)

    Kommers, Petrus A.M.; Isaias, Pedro; Issa, Tomayess

    2015-01-01

    Perspectives on Social Media presents the most current research on the effectiveness of social media across sectors. Progress in finding better applications for social media relies on the difficult task of integrating media technologies into fields such as engineering, marketing, health, learning,

  4. Media Pembelajaran Interaktif Lectora Inspire sebagai Inovasi Pembelajaran

    Directory of Open Access Journals (Sweden)

    Norma Dewi Shalikhah

    2017-06-01

    Full Text Available Abstract The utilization of information and communication technology in education sector is a tremendous output. Support of ICT is hoped to become an innovation in learning with many involving information technology components inside. Therefore, in globalization era, education sector can not pass from its extent, with involves the inherent technology can produce a system of education. This paper discusses the interactive learning media that involve education technology using lectora inspire application. Lectora inspire is designed specifically for the beginner with purpose user friendly to use to make learning media, and can make the material test or evaluation. The development of interactive learning media with lectora inspire is conducted with how to provide training to the teachers in the elementary school. The methods are done with phases, includes gathering information, planning tools, implementing, presenting and reflecting. The object of this training is MIM Jagalan and MIM Jumoyo Greeting sub Magelang regency. Keywords: Media Interactive Learning, Lectora Inspire, Learning Innovation

  5. Assessment of senses of hearing and balance in chronic suppurative otitis media

    Directory of Open Access Journals (Sweden)

    Babić Borivoj

    2008-01-01

    Full Text Available Chronic suppurative otitis media is among the most frequent illnesses treated in ENT wards. To establish the diagnosis, otomicroscopy alone usually suffice. Assessing the sense of hearing, often the sense of balance, too, is mandatory. Assessment of hearing will show the extent of conductive and sensorineural hearing loss. Apart from this, sometimes, when the finding is not obvious, it is necessary to conduct audiological investigation in more detail in order to establish whether the diagnosis of chronic suppurative otitis media is correct. Existence and extent of conductive hearing loss or confIrmation of tympanic membrane perforation by tympanometry can help a great deal. Also, some new results about the site of perforation and the middle ear volume influence on conductive hearing loss may help have a better insight into chronic suppurative otitis media. Assessing the sense of balance may show dysfunctions with not yet necessarily permanent damage: perilymphatic fistula and benign paroxysmal positional vertigo (BPPV. Unilateral or bilateral damage may be diagnosed with appropriate tests of vestibuloocular reflex (VOR: spontaneous nystagmus, head impulse test, head shaking test. These bedside tests do not require bulky, expensive equipment for stimulus delivery or special equipment for recording nystagmus. In addition, their significance is their ability to provide enough information without performing caloric testing which is contraindicated in chronic suppurative otitis media.

  6. How to Define Media in a Mediatized Society? A Media Pedagogical Proposal Inspired by Theoretical Ideas of ­Castells, Luhmann and Peirce

    Directory of Open Access Journals (Sweden)

    Bardo Herzig

    2014-07-01

    Full Text Available Learning processes of children, adolescents and adults do not only take place in formal contexts like school, but also in informal contexts, such as in the family or in one’s peer group, or in non-formal social contexts like clubs. In many of these learning processes media play a significant role – as an instrument and as a subject for learning. Therefore it is an important task for media education to describe and analyze such processes and to formulate pedagogical consequences for learning with and about media. To realize this challenge, it is helpful and necessary to develop a definition of media which is adequate for learning in different contexts of a mediatized society. We discuss three theoretical approaches: a network perspective, systems theory and semiotics to help us to create an appropriate definition of media offers. We use an everyday life example (communication with and via Facebook to illustrate our argument.

  7. Technology enhanced peer learning and peer assessment

    DEFF Research Database (Denmark)

    Henriksen, Christian Bugge; Bregnhøj, Henrik; Rosthøj, Susanne

    2016-01-01

    This paper explores the application of learning designs featuring formalised and structured technology enhanced peer learning. These include student produced learning elements, peer review discussions and peer assessment in the BSc/MSc level summer course Restoration of European Ecosystems and Fr...... be a huge benefit from developing learning design patterns that facilitate informal peer learning and reinforce knowledge sharing practices.......This paper explores the application of learning designs featuring formalised and structured technology enhanced peer learning. These include student produced learning elements, peer review discussions and peer assessment in the BSc/MSc level summer course Restoration of European Ecosystems...... and Freshwaters (REEF), the Master thesis preparation seminars for the Master of Public Health (MPH) and the MOOC course Global Environmental Management (GEM). The application of student produced learning elements and peer review discussions is investigated by analyzing quotes from course evaluations...

  8. Tracing Assessment for learning Capability in Teachers (TACT)

    DEFF Research Database (Denmark)

    Otrel-Cass, Kathrin; Agerbo, Jette Nørgaard; Skipper-Jørgensen, Anette

    2018-01-01

    education program. This chapter presents preliminary survey and focus group interviews data after tracing 21 pre-service teachers over two years. Our findings reflected a picture of Danish student teachers who value in particular formative assessment practices, while summative assessment is acknowledged......The focus on assessment literate teachers who know how to construct, administer assessments and communicate learning outcomes on student learning raises questions on how student teachers can develop the necessary skills to assess their students' learning. This is so important since...... there is evidence that beginning teachers continue to feel under prepared to assess student learning. This chapter presents findings of a study conducted in Denmark with the aim of investigating how student teacher candidates develop the capacities to become ‘assessment literate' over the course of their teacher...

  9. Kinespell: Kinesthetic Learning Activity and Assessment in a Digital Game-Based Learning Environment

    Science.gov (United States)

    Cariaga, Ada Angeli; Salvador, Jay Andrae; Solamo, Ma. Rowena; Feria, Rommel

    Various approaches in learning are commonly classified into visual, auditory and kinesthetic (VAK) learning styles. One way of addressing the VAK learning styles is through game-based learning which motivates learners pursue knowledge holistically. The paper presents Kinespell, an unconventional method of learning through digital game-based learning. Kinespell is geared towards enhancing not only the learner’s spelling abilities but also the motor skills through utilizing wireless controllers. It monitors player’s performance through integrated assessment scheme. Results show that Kinespell may accommodate the VAK learning styles and is a promising alternative to established methods in learning and assessing students’ performance in Spelling.

  10. What did the Disruptive Media Learning Lab ever do for us?

    Directory of Open Access Journals (Sweden)

    Kirsty Kift

    2017-11-01

    Full Text Available Picture this. The Lanchester Library, Coventry University, 2014. The Disruptive Media Learning Lab (DMLL opens on the top floor amongst a flurry of raised eyebrows and unanswered questions. ‘What is it?’, ‘Why is it in the Library?’ and ‘Who designed the wooden hill?’ Our Academic Liaison Librarian team were asked to move in there alongside a DMLL team comprising educational researchers and principal project leads, each specializing in a flavour of teaching practice such as open, flipped and gamification. A learning technologist, project and admin staff and student activators add to the mix. Still not sure what that would mean for a library? Neither were we. This article will take you through the reasons behind this alien landing, past the hill and the grass and onto the plains of what the DMLL ever did for the Library and our students.

  11. Assessing for Learning: Some Dimensions Underlying New Approaches to Educational Assessment.

    Science.gov (United States)

    Biggs, John

    1995-01-01

    Different models of performance assessment arise from interactions of three dimensions of assessment: the measurement versus the standards model of testing, quantitative and qualitative assumptions concerning the nature of learning, and whether learning and testing are situated or decontextualized. Addresses difficulties in implementing…

  12. Educational Expectations and Media Cultures

    Directory of Open Access Journals (Sweden)

    Petra Missomelius

    2014-11-01

    Full Text Available This article investigates themedia-supported educational resources that arecurrently under discussion, such as OERs and MOOCs. Considering the discursive connection between these formats, which is couched in terms of educational freedom and openness, the article’sthesis is that these are expectations which are placed on the media technologies themselves, andthen transferred to learning scenarios. To this end, the article will pursue such questions as: What are the learners, learning materials and learning scenarios allegedly free from or free for? What obstructive configurations should be omitted? To what extent are these characteristics which are of a nature to guaranteelearning processes in the context of lifelong learning or can these characteristics better be attributed to the media technologies themselves and the ways in which they are used? What advantages or new accentuations are promised by proponents of theeducation supplied by media technology? Which discourses provide sustenance for such implied “post-typographic educational ideals” (Giesecke 2001 and Lemke 1998? The importance to learners, teachers and decision-makers at educational institutions of being well informed as far as media is concerned is becoming increasingly apparent.

  13. PENINGKATAN MINAT DAN PRESTASI BELAJAR MAHASISWA PGSD PADA MATA KULIAH MEDIA PEMBELAJARAN PKn MELALUI TEKNIK BRAINSTORMING MENGGUNKAAN MEDIA TIGA DIMENSI (3D

    Directory of Open Access Journals (Sweden)

    Aji Heru Muslim

    2016-10-01

    Full Text Available This study aimed to improve students’ learning interest and achievement in the subject of Civics Education Learning Media through Brainstorming Techniques using three-dimensional media. This research was classified as a classroom action research consisting of 2 cycles. The object was fourth semester students (class A, Department of Elementary School Teacher Education, University of Muhammadiyah Purwokerto. The students’ number was 45 persons. For analyzing students’ learning interest, the instruments used in the data collection process were questionnaire sheet, the data analysis was done using descriptive qualitative. The indicator was improvement of students’ learning interest and achievement. The research results showed it could improve the students’ learning interest and achievement in the subject. It could be proven by the improvement of students’ learning interest and achievement. In the first cycle, students’ learning interest was 65.36%. It was 77.44% in the second cycle. So, the average score of students’ learning interest was excellent. In addition, it could also improve students’ learning achievement. In the first cycle, the improvement was 71.43%. It was 91.43% in the second cycle. Keywords : Interest, Achievement, Learning Media of Civics Education, Brainstorming Technique and Three Dimensional Media.

  14. Students’ Perception about Learning Assessment in Higher Education

    Directory of Open Access Journals (Sweden)

    Holmes Rodríguez-Espinosa

    2016-09-01

    Full Text Available This research aimed to know university students’ perception about learning assessment carried out by their teachers, their level of objectivity and skill, among other aspects. The study was conducted in Medellin, Colombia, between January and July 2015. A final sample size of 400 university students from public and private institutions, randomly selected, was used. The data analysis was carried out by using multivariate analysis of variance (MANOVA with orthogonal-type canonical contrast, factor analysis, and one-dimensional type frequency analysis. It was found that university students have a good perception about the assessment practices of their teachers. Likewise, highly significant differences between men and women in their perception of learning assessment were identified. Students consider that learning assessment practices have contributed to improve their learning and are in accordance with the learning objectives. Nevertheless, most students have felt that their teachers are not objective in evaluation and they often use questions that confuse students, and very theoretical questions without application to practice. A lack of non-traditional assessment practices, such as peer assessment, self-assessment as well as virtual platforms use for assessments, was found. These findings imply the need to improve teacher training on assessment skills to allow them to plan evaluation as a strategy to improve learning, involving students in an active way.

  15. Development of an Android Application in the Form of a Simulation Lab as Learning Media for Senior High School Students

    Science.gov (United States)

    Astra, I Made; Nasbey, Hadi; Nugraha, Aditiya

    2015-01-01

    The aim of this research is to create learning media for senior high school students through an android application in the form of a simulation lab. The method employed in the study is research and development. A simulation lab which has been made subsequently validated by concept and media experts, further empirical testing by teachers and…

  16. Improving mathematical problem solving skills through visual media

    Science.gov (United States)

    Widodo, S. A.; Darhim; Ikhwanudin, T.

    2018-01-01

    The purpose of this article was to find out the enhancement of students’ mathematical problem solving by using visual learning media. The ability to solve mathematical problems is the ability possessed by students to solve problems encountered, one of the problem-solving model of Polya. This preliminary study was not to make a model, but it only took a conceptual approach by comparing the various literature of problem-solving skills by linking visual learning media. The results of the study indicated that the use of learning media had not been appropriated so that the ability to solve mathematical problems was not optimal. The inappropriateness of media use was due to the instructional media that was not adapted to the characteristics of the learners. Suggestions that can be given is the need to develop visual media to increase the ability to solve problems.

  17. Variasi Media Dalam Menajarkan Calistung Di Raudlatul Athfal Babul Jannah Sambas

    Directory of Open Access Journals (Sweden)

    Sigit Purnama

    2016-12-01

    Full Text Available Calistung (reading, writing and numeracy learning in early childhood controversy among the public because it is considered a bad impact on child's mental. RA Babul Jannah Sambas is one of the early childhood institutions that implement Calistung learning in early childhood by applying a variety of media learning. This study aims to describe empirically the use of variations of instructional media in teaching Calistung in RA Babul Jannah Sambas. This research use qualitative approach with data collecting technique through interview, observation and documentation. The results of this study concluded that: 1 the media is varied, i.e. human, APE, and programs/activities. Techniques variety of media consisting of: a vary some of the learning media in all meetings, b varying one media with several learning methods, c use different media every day, d using the media in the time index, and e varying the use of media outside the classroom. Whereas, the activities of the variety of media in the learning process consists of planning, preparation, implementation and evaluation; 2 the use of a variety of instructional media in teaching Calistung have a considerable impact both on the development of early childhood; 3 the advantages of the use of a variety of media including sparking the interest and attention of the child, train the skills Calistung, and minimize the flavor saturated and bored. While, the drawback is the need to provide different media every day, while the number of media available is very limited. The efforts of teachers in overcoming the shortcomings, such as the teacher using the division of the group and turn in a media play.

  18. Reflections on the Ready to Learn Initiative 2010 to 2015: How a Federal Program in Partnership with Public Media Supported Young Children's Equitable Learning during a Time of Great Change

    Science.gov (United States)

    Pasnik, Shelley; Llorente, Carlin; Hupert, Naomi; Moorthy, Savitha

    2016-01-01

    "Reflections on the Ready to Learn Initiative, 2010 to 2015," draws upon interviews with 26 prominent children's media researchers, producers, and thought leaders and a review of scholarly articles and reports to provide a big picture view of the status and future directions of children's media. In this illuminating report, EDC and SRI…

  19. Assessment of (Computer-Supported) Collaborative Learning

    Science.gov (United States)

    Strijbos, J. -W.

    2011-01-01

    Within the (Computer-Supported) Collaborative Learning (CS)CL research community, there has been an extensive dialogue on theories and perspectives on learning from collaboration, approaches to scaffold (script) the collaborative process, and most recently research methodology. In contrast, the issue of assessment of collaborative learning has…

  20. Peer/Self Assessment and Student Learning

    Science.gov (United States)

    Ndoye, Abdou

    2017-01-01

    Effective and durable learning achievements can result from students' engagement in their own learning. This study explored students' perceptions of the mechanisms and processes through which peer and self-assessment can contribute to their learning. More specifically, the study investigated students' perceived ways in which peer and…

  1. Social Media Tools for Teaching and Learning

    Science.gov (United States)

    Wagner, Ronald

    2011-01-01

    According to Wikipedia, "social media is the media designed to be disseminated through social interaction, created using highly accessible scalable techniques. Social media is the use of web-based and mobile technologies to turn communication into interactive dialogue." Social networks, such as Facebook and Twitter, contain millions of members who…

  2. The Design and Applied of Learning Management System via Social Media on Internet: Case Study of Operating System for Business Subject

    OpenAIRE

    Pimploi Tirastittam; Sawanath Treesathon; Amornrath Ongkawat

    2015-01-01

    Learning Management System (LMS) is the system which uses to manage the learning in order to grouping the content and learning activity between the lecturer and learner including online examination and evaluation. Nowadays, it is the borderless learning era so the learning activities can be accessed from everywhere in the world and also anytime via the information technology and media. The learner can easily access to the knowledge so the different in time and distance is...

  3. PENGEMBANGAN MEDIA PEMBELAJARAN KIMIA BERBASIS ANDROID UNTUK MENINGKATKAN MOTIVASI BELAJAR DAN PRESTASI KOGNITIF PESERTA DIDIK SMA

    Directory of Open Access Journals (Sweden)

    Isma Ramadhani Lubis

    2015-10-01

    Full Text Available Penelitian ini bertujuan untuk mengembangkan media pembelajaran kimia berbasis android dan mengetahui karakteristik, kualitas dan efektifitas dari media pembelajaran berbasis android. Jenis penelitian ini merupakan penelitian dan pengembangan. Penilaian produk dilakukan oleh ahli media, ahli materi, pendidik kimia, peer reviewers dan uji coba peserta didik. Data penelitian dikumpulkan melalui angket penilaian media, angket motivasi dan tes, kemudian dianalisis dengan Manova. Hasil dari penelitian ini adalah: (1 media pembelajaran kimia berbasis android memiliki karakteristik, yaitu visualisasi menarik, praktis dan fleksibel serta evaluasi soal yang variatif, (2 media pembelajaran kimia berbasis android dinilai layak digunakan dalam pembelajaran, ditinjau dari aspek materi, aspek media dan hasil uji coba peserta didik, serta (3 terdapat peningkatan yang signifikan antara motivasi belajar dan prestasi kognitif peserta didik yang mengikuti pembelajaran menggunakan media pembelajaran kimia berbasis android dengan pembelajaran konvensional. Hasil penelitian ini menunjukkan bahwa media pembelajaran kimia berbasis android layak dan efektif digunakan dalam pembelajaran kimia. Kata Kunci: pengembangan, media pembelajaran kimia berbasis android, motivasi, prestasi kognitif.   DEVELOPING ANDROID-BASED CHEMISTRY INSTRUCTIONAL MEDIA TO IMPROVE THE LEARNING MOTIVATION AND COGNITIVE ACHIEVEMENT OF SMA STUDENTS Abstract The aims of this study are: to develop android-based chemistry instructional media and to reveal the characteristic, the quality, and the effectiveness of android-based chemistry instructional media. This research was research and development. The product assessment was conducted by a media expert, a material expert, chemistry teachers peer reviewers and students. The data collecting technique was done by using media evaluation questionnaires, motivation questionnaire and test, then it was analysed by Manova. The results of the study show that

  4. PERAN SELF-REGULATED LEARNING DALAM MEMODERASI PENGGARUH LINGKUNGAN TEMAN SEBAYA DAN MEDIA SOSIAL TERHADAP PRESTASI BELAJAR MATA PELAJARAN AKUNTANSI KOMPUTERSISWA KELAS XI KOMPETENSI KEAHLIAN AKUNTANSI SMK N 1 KENDAL

    Directory of Open Access Journals (Sweden)

    Elsa Puspasari

    2015-11-01

    Full Text Available Prestasi belajar komputer akuntansi siswa dipengaruhi oleh beberapa faktor.Dalam penelitian ini faktor yang diduga mempengaruhi prestasi belajar akuntansi adalah lingkungan teman sebaya, media sosial dan Self-Regulated Learning.Masalah dalam penelitian ini berdasarkan hasil observasi awal yang menunjukkan bahwa prestasi belajar komputer akuntansi siswa kelas XI kompetensi keahlian akuntansi SMK N 1 Kendal tergolong rendah.Tujuan penelitian ini adalah untuk mendeskripsikan peran dari Self-Regulated Learning yang menjadi memoderasi pengaruh lingkungan teman sebaya dan media sosial dalam meningkatkan prestasi belajar akuntansi komputer siswa kelas XI kompetensi keahlian akuntansi SMK N 1 Kendal. Populasi penelitian ini adalah siswa SMK N 1 Kendalkelas XI kompetensi keahlian akuntansi tahun ajaran 2014/2015.Jumlah sampel sebanyak 84 siswa yang merupakan sampel proportional random sampling.Metode yang digunakan dalam pengumpulan data adalah dokumentasi dan kuesioner atau angket.Metode analisis yang digunakan adalah teknik analisis deskriptif dan uji nilai selisih mutlak. Analisis deskriptif menunjukkan bahwa lingkungan teman sebaya, media sosial dan Self-Regulated Learning masuk dalam kriteria cukup dan prestasi belajar komputer akuntansi masuk dalam kriteria rendah. Students’ learning achievement in computer accountingwas effected by many factors. In this study, the factors which were suspected, could effect the accounting learning achievement were peer environment, social media, and self regulated learning. Based on the results of this study at the beginning, the research problem was the students’ accounting computer learning achievement at eleventh grade of accounting competence skill in SMK N 1 Kendal was low. This study aimed at knowing the effect of peer environment, social media, the use of regulated learning in moderating the effects of peer environment, social media on the students’ accounting computer achievement at eleventh grade in

  5. Capitalizing on Social Media for Career Development.

    Science.gov (United States)

    Escoffery, Cam; Kenzig, Melissa; Hyden, Christel; Hernandez, Kristen

    2018-01-01

    Social media is powerful and has effective tools for career advancement. Health promotion professionals at all stages of their career can employ social media to develop their profile, network with a range of colleagues, and learn about jobs and other career-enhancing opportunities. This article focuses on several social media resources, describes their key functions for career development, and offers strategies for effective use. Steps in using social media include creating a personal profile, sharing products such as newsletters or publications, and locating volunteer and job opportunities. Learning skills to use social media effectively is important to advancing careers and to the expansion of the public health workforce.

  6. Can teachers use assessment to improve learning?

    Directory of Open Access Journals (Sweden)

    Paul Black

    2009-12-01

    Full Text Available This article discusses two different purposes of assessment: formative assessment is designed to support pupils’ learning, whilst summative assessment is designed to review what has been learnt, perhaps to record it in certificates or diplomas. Formative assessment is concerned with the frequent interactions between teacher and pupils which are essential if the teacher’s plans can be matched to the learning needs of the pupils. Teachers who are accustomed to simply telling pupils, rather than engaging them in dialogue, find it hard to change. Pupils also have to change from passive reception to active engagement in the learning. Formative work can be undermined if pupils or teachers are worry too much about summative tests; such worry can lead them to focus entirely on practising for the tests and not on the good habits of learning which would in fact be the best preparation for doing well in them.

  7. Introduction to Media.

    Science.gov (United States)

    Riler, Robert

    Designed for senior high school students, this one semester course focuses on four aspects of modern media: television, film, radio, and advertising. Each topic is worked into a weekly lesson plan format that stresses the active involvement of students in the learning process. The course outline contains lists of objectives and media materials…

  8. Assessing Learning in a Sociology Department: What Do Students Say That They Learn?

    Science.gov (United States)

    Bandini, Julia; Shostak, Sara; Cunningham, David; Cadge, Wendy

    2016-01-01

    Assessment plays a central role in evaluating and strengthening student learning in higher education, and sociology departments, in particular, have increasingly become interested in engaging in assessment activities to better understand students' learning. This qualitative study builds on previous research on assessment by asking what students in…

  9. Assessing Electronic Cigarette-Related Tweets for Sentiment and Content Using Supervised Machine Learning.

    Science.gov (United States)

    Cole-Lewis, Heather; Varghese, Arun; Sanders, Amy; Schwarz, Mary; Pugatch, Jillian; Augustson, Erik

    2015-08-25

    Electronic cigarettes (e-cigarettes) continue to be a growing topic among social media users, especially on Twitter. The ability to analyze conversations about e-cigarettes in real-time can provide important insight into trends in the public's knowledge, attitudes, and beliefs surrounding e-cigarettes, and subsequently guide public health interventions. Our aim was to establish a supervised machine learning algorithm to build predictive classification models that assess Twitter data for a range of factors related to e-cigarettes. Manual content analysis was conducted for 17,098 tweets. These tweets were coded for five categories: e-cigarette relevance, sentiment, user description, genre, and theme. Machine learning classification models were then built for each of these five categories, and word groupings (n-grams) were used to define the feature space for each classifier. Predictive performance scores for classification models indicated that the models correctly labeled the tweets with the appropriate variables between 68.40% and 99.34% of the time, and the percentage of maximum possible improvement over a random baseline that was achieved by the classification models ranged from 41.59% to 80.62%. Classifiers with the highest performance scores that also achieved the highest percentage of the maximum possible improvement over a random baseline were Policy/Government (performance: 0.94; % improvement: 80.62%), Relevance (performance: 0.94; % improvement: 75.26%), Ad or Promotion (performance: 0.89; % improvement: 72.69%), and Marketing (performance: 0.91; % improvement: 72.56%). The most appropriate word-grouping unit (n-gram) was 1 for the majority of classifiers. Performance continued to marginally increase with the size of the training dataset of manually annotated data, but eventually leveled off. Even at low dataset sizes of 4000 observations, performance characteristics were fairly sound. Social media outlets like Twitter can uncover real-time snapshots of

  10. Modelling the pre-assessment learning effects of assessment: evidence in the validity chain.

    Science.gov (United States)

    Cilliers, Francois J; Schuwirth, Lambert W T; van der Vleuten, Cees P M

    2012-11-01

    We previously developed a model of the pre-assessment learning effects of consequential assessment and started to validate it. The model comprises assessment factors, mechanism factors and learning effects. The purpose of this study was to continue the validation process. For stringency, we focused on a subset of assessment factor-learning effect associations that featured least commonly in a baseline qualitative study. Our aims were to determine whether these uncommon associations were operational in a broader but similar population to that in which the model was initially derived. A cross-sectional survey of 361 senior medical students at one medical school was undertaken using a purpose-made questionnaire based on a grounded theory and comprising pairs of written situational tests. In each pair, the manifestation of an assessment factor was varied. The frequencies at which learning effects were selected were compared for each item pair, using an adjusted alpha to assign significance. The frequencies at which mechanism factors were selected were calculated. There were significant differences in the learning effect selected between the two scenarios of an item pair for 13 of this subset of 21 uncommon associations, even when a p-value of value. For a subset of uncommon associations in the model, the role of most assessment factor-learning effect associations and the mechanism factors involved were supported in a broader but similar population to that in which the model was derived. Although model validation is an ongoing process, these results move the model one step closer to the stage of usefully informing interventions. Results illustrate how factors not typically included in studies of the learning effects of assessment could confound the results of interventions aimed at using assessment to influence learning. © Blackwell Publishing Ltd 2012.

  11. Composing Focus: Shaping Temporal, Social, Media, Social Media, and Attentional Environments

    Science.gov (United States)

    Fife, Jane

    2017-01-01

    Writers must learn to control factors that influence the ability to focus, especially in what some call a culture of distraction. In our efforts to promote metacognition and flexible writing processes, writing teachers need to engage students in study and discussion of factors in our temporal, social, media, social media, and attentional…

  12. Assessment for Learning as Support for Student Self-Regulation

    Science.gov (United States)

    Heritage, Margaret

    2018-01-01

    Assessment for learning (AfL) is integral to teaching and learning, and has as its central foci (i) pedagogical intervention in the immediacy of student learning, and (ii) the students' agency in the learning and assessment process. The role that students adopt in AfL is consistent with the idea of self-regulated learning, which involves students…

  13. PENGEMBANGAN MEDIA BONEKA TANGAN BERBASIS DIGITAL STORYTELLING

    Directory of Open Access Journals (Sweden)

    Yunina Resmi Prananta

    2017-05-01

    Full Text Available This study was conducted based on the results of a needs analysis derived from interviews and field observations, namely that schools require the development of instructional media on Subtheme: Nation Cultural Diversity. These constraints require solutions to problems so needed instructional media to facilitate student so that effective learning. The aim of research and development is to produce a decent (valid, interesting, practical and effectively hand puppets media based DST on learning Subtheme: Nation Cultural Diversity for fourth graders of elementary school.This development used model Lee & Owens (2004. The results of the study are hand puppets media based DST decent and effective use in learning. Penelitian ini dilakukan berdasarkan hasil analisis kebutuhan yang diperoleh dari wawancara dan observasi lapangan yaitu sekolah membutuhkan pengembangan media pembelajaran pada subtema Keberagaman Budaya Bangsaku. Kendala tersebut memerlukan solusi pemecahan masalah sehingga diperlukan media pembelajaran yang dapat memudahkan siswa belajar sehingga pembelajaran berlangsung efektif. Tujuan dari penelitian dan pengembangan ini adalah menghasilkan produk media boneka tangan berbasis DST pada pembelajaran subtema Keberagaman Budaya Bangsaku untuk siswa kelas IV SD yang layak (valid, menarik, praktis dan efektif. Pengembangan produk ini menggunakan model Lee & Owens (2004. Hasil penelitian adalah media boneka tangan berbasis DST yang dikembangkan layak dan efektif digunakan dalam pembelajaran.

  14. Assessment of learning components of management training course ...

    African Journals Online (AJOL)

    Assessment of learning components of any training course provides a benchmark through which training institutions or organizers could assess the effectiveness of the training. The study assessed learning components of agricultural research management training course organized for senior research managers in Nigeria.

  15. Using Assessment for Learning Mathematics with Mobile Tablet Based Solutions

    Directory of Open Access Journals (Sweden)

    Ghislain Maurice Norbert Isabwe

    2014-03-01

    Full Text Available This article discusses assessment for learning in mathematics subjects. Teachers of large classes face the challenge of regularly assessing studentsཿ ongoing mathematical learning achievements. Taking the complexity of assessment and feedback for learning as a background, we have developed a new approach to the assessment for learning mathematics at university level. We devised mobile tablet technology supported assessment processes, and we carried out user studies in both Rwanda and Norway. Results of our study indicated that students found it fruitful to be involved in assessing other studentsཿ mathematics work, i.e. assessing fellow studentsཿ answers to mathematical tasks. By being involved in the assessment process, the students expected mathematical learning gains. Their providing and obtaining of feedback to/from their fellow students using technology supported tools were highly appreciated as regards their own mathematical learning process.

  16. SOCIAL MEDIA AND CLASSROOM ENGAGEMENT: STUDENTS’ PERCEPTION

    Directory of Open Access Journals (Sweden)

    Malissa Maria Mahmud

    2016-12-01

    Full Text Available Over the course of the last 15 years or so, social media have shown many facets—from connecting people on a global-scale, to penetrating aspects of lives which otherwise might have remained private or limited to a small audience. In the realm of education, social media have also begun to infiltrate the academic world by influencing and shaping students’ perceptions and influencing learning engagement. With millions of students and teachers simultaneously active on social networks, it is significant to observe how the media could influence student-teacher classroom interactions as well as their online communications. Some studies have documented that teachers who disclosed information about themselves on social media were perceived as more credible by students because they were regarded as more relatable. Moreover, students’ stereotyping beliefs and attitudes towards teachers also come into play when formulating perceptions about teachers on social media. For instance, their communications with teachers are often formal and impersonal on social media, as teachers are viewed as authoritative figures. Consequently, students’ perceptions towards teachers would have a significant repercussion on their interpersonal relationships, which in turn impacts students’ motivation and learning engagement. Thus, this research was conducted to establish preliminary findings whether social media shape students’ perceptions and whether these ramifications would result in positive or negative learning engagement. Consequently, the results indicate that students are more susceptible towards teachers who are active on social media because they are perceived as being more akin to a “real person” who can easily be reached for immediate classroom information and instructions. Such accessibilities via social media enable learning processes to be less contrived by just the physical classroom settings.

  17. The Development of Media Activities by Undergraduate Students in Order to Promote Agricultural Tourism Community Enterprise According to the Principles of Social Service Learning and Community-Based Leaning

    Science.gov (United States)

    Thamwipat, Kuntida; Princhankol, Pornpapatsorn; Yampinij, Sakesun; Meejaleurn, Sopon

    2018-01-01

    This research was aimed to develop media activities by undergraduate students to promote agricultural tourism community enterprise according to the principles of social service learning and community-based learning, 2) to evaluate the quality of such media activities, 3) to measure the income of the community after the development of media…

  18. Relationships among Learning Styles and Motivation with Computer-Aided Instruction in an Agronomy Course

    Science.gov (United States)

    McAndrews, Gina M.; Mullen, Russell E.; Chadwick, Scott A.

    2005-01-01

    Multi-media learning tools were developed to enhance student learning for an introductory agronomy course at Iowa State University. During fall 2002, the new interactive computer program, called Computer Interactive Multimedia Program for Learning Enhancement (CIMPLE) was incorporated into the teaching, learning, and assessment processes of the…

  19. Pemanfaatan Multimedia Presentasi Dan Media Cetak Dalam Meningkatkan Mutu Pembelajaran Pendidikan Agama Hindu

    Directory of Open Access Journals (Sweden)

    I Wayan Sirna

    2018-02-01

    Full Text Available Education is the human necessity and it has major role to gain better life. The education quality depends on the government policy, the societies’ role, and schools’ efforts to due education. The school is one of the institution that enrolls teaching and learning activity and it needs some components to support its activity. The achievement of educational quality can be seen on the students’ progress during teaching and learning process. The students’ achievement of Hinduism lesson is quite low caused they had nothing from the subjects that being learned. The Hinduism lesson students’ achievement using printed media and multimedia presentation due through classroom management, teaching materials, develop students’ learning activity, the assessment of teaching and learning process, and the assessment of comprehending concept/ knowledge, these results raise 20% from the former results.

  20. Development of a prototype interactive learning system using multi-media technology for mission independent training program

    Science.gov (United States)

    Matson, Jack E.

    1992-01-01

    The Spacelab Mission Independent Training Program provides an overview of payload operations. Most of the training material is currently presented in workbook form with some lecture sessions to supplement selected topics. The goal of this project was to develop a prototype interactive learning system for one of the Mission Independent Training topics to demonstrate how the learning process can be improved by incorporating multi-media technology into an interactive system. This report documents the development process and some of the problems encountered during the analysis, design, and production phases of this system.

  1. Assessment for Learning in Inquiry Based Science Education

    DEFF Research Database (Denmark)

    Fornaguera, Cristina Carulla

    The study looks at assessment for learning and Inquiry Based Science Education —IBSE— as concepts established in a diversity of geographical areas, where the traditional summative assessment shapes what most individuals share as being experienced as assessment. Based on Leontiev and Radford...... the analytical process. The main contribution was the analysis and the results of researcher movement from a view of assessment considering learning as a psychological process in the mind, independent of the everyday life of individuals, towards one considering the inseparability of collective and individual...... as identifying and differentiating forms of researching assessment, changing the researcher’s perspective on research, and imagining a new theoretical approach to assessment for learning....

  2. Real-time Color Codes for Assessing Learning Process

    OpenAIRE

    Dzelzkalēja, L; Kapenieks, J

    2016-01-01

    Effective assessment is an important way for improving the learning process. There are existing guidelines for assessing the learning process, but they lack holistic digital knowledge society considerations. In this paper the authors propose a method for real-time evaluation of students’ learning process and, consequently, for quality evaluation of teaching materials both in the classroom and in the distance learning environment. The main idea of the proposed Color code method (CCM) is to use...

  3. Authentic assessment For autonomous learning

    NARCIS (Netherlands)

    Vinke, A.A.; Hummels, C.C.M.

    2010-01-01

    Industrial Design at Eindhoven University of Technology focuses on designing intelligent systems, products and related services for societal transformation. Our holistic and integrative approach to learning clearly shows in the end-ofterm assessments. Students are not assessed at the level of

  4. Use of media for recruiting clinical research volunteers in Ecuador.

    Science.gov (United States)

    Peñaherrera, Carlos Andrés; Palacios, Michael; Duarte, María Carolina; Santibáñez, Rocío; Tamariz, Leonardo; Palacio, Ana

    2015-12-10

    Up to this date, there are no reports made about the use of media for recruiting research volunteers in Latin American populations. Given the emergence of clinical research in Ecuador, a study of this kind in the local population will be beneficial for future research, and is probably applicable to other countries in the region. Two public calls were made for a cross-sectional study on cognitive function and diabetes. We only included people between 55 and 65 years of age without previous neurocognitive conditions. We invited individuals through interviews on the radio, television broadcasts and local newspapers, along with social media ads. Each individual was asked about the method by which they learned of the project. We calculated the frequency in which each method was reported and a chi-square test was used to assess gender differences in the results. A total of 274 patients were enrolled in the study, 64.2% are women and 35.8% men. We found that 29.93% learned of it from third persons, 20.8% through radio, 8.76% through social media, 8.39% by newspaper, and 5.11% by television, while a remaining 27.01% had not previously heard of the recruitment call. Methods reported varied significantly between men and women (p = 0.03). Traditional media were the most common method of recruitment, with radio interviews being the most frequently reported. Individually, none of them surpassed the frequency of people learning of the project from other people (snowball effect). Social networks play an important role, exceeding certain traditional media. We have described for the first time in Latin America the use of media as methods to recruit volunteers for research, and the importance of project dissemination by the participants to reach more people.

  5. Video diaries on social media: Creating online communities for geoscience research and education

    Science.gov (United States)

    Tong, V.

    2013-12-01

    Making video clips is an engaging way to learn and teach geoscience. As smartphones become increasingly common, it is relatively straightforward for students to produce ';video diaries' by recording their research and learning experience over the course of a science module. Instead of keeping the video diaries for themselves, students may use the social media such as Facebook for sharing their experience and thoughts. There are some potential benefits to link video diaries and social media in pedagogical contexts. For example, online comments on video clips offer useful feedback and learning materials to the students. Students also have the opportunity to engage in geoscience outreach by producing authentic scientific contents at the same time. A video diary project was conducted to test the pedagogical potential of using video diaries on social media in the context of geoscience outreach, undergraduate research and teaching. This project formed part of a problem-based learning module in field geophysics at an archaeological site in the UK. The project involved i) the students posting video clips about their research and problem-based learning in the field on a daily basis; and ii) the lecturer building an online outreach community with partner institutions. In this contribution, I will discuss the implementation of the project and critically evaluate the pedagogical potential of video diaries on social media. My discussion will focus on the following: 1) Effectiveness of video diaries on social media; 2) Student-centered approach of producing geoscience video diaries as part of their research and problem-based learning; 3) Learning, teaching and assessment based on video clips and related commentaries posted on Facebook; and 4) Challenges in creating and promoting online communities for geoscience outreach through the use of video diaries. I will compare the outcomes from this study with those from other pedagogical projects with video clips on geoscience, and

  6. PENINGKATAN KEMAMPUAN MEMBACA PETA DUNIA MENGGUNAKAN MEDIA PUZZLE BAGI SISWA KELAS VI SDN PEDALANGAN 02 KOTA SEMARANG TAHUN PELAJARAN 2014/2015

    Directory of Open Access Journals (Sweden)

    Turasmi Turasmi

    2014-06-01

    Full Text Available Action researchinthe classroomVI SDN Pedalangan 02 Semarang year 2014/2015 by using the media puzzle aimed to improve students' ability to read the world map. The way the data was collected through  observation, questionnaires, documentation of activities for students to learn and teachers through the use of game media, and students' work to determine student understanding through assessment/ evaluation. The results of prior research by the number of 38 students, who have reached the KKM (> 7 had 11 students (28.90%, while the remaining 27 (71.10% students are not yet Media puzzles, learning base map complete. Student activity in learning is also very low, with only 12 students indicated that attention well, 4 active child asks, while the other passive. Seeing this fact then do the research and show improved results in reading maps world blind. Evidenced by tests in cycle 1, indicating as many as 22 students (57.90% has reached mastery learning (> 7, while 16 students (42.10% was not finished. Increased student activity shown by 31 (81.60% students actively asked, 34 students are actively trying / learning media responds. With the results of tests on the first cycle has been no increase in yield, but not maximized. 2 Cycle to be done to improve the learning process in the first cycle and showed maximum improvement, from 38 students who have reached the KKM 35 students (92.1%, while the remaining try students (7.90% was not finished. All students (100% going to try to respond to the media or the media. Thus declared a class action meets the criteria expected in the second cycle. Suggested for educators in teaching and learning aids or media is very important, to planting concept on students. Media Puzzle is ideal to use in maps.

  7. Assessing Behavioral Stages From Social Media Data.

    Science.gov (United States)

    Liu, Jason; Weitzman, Elissa R; Chunara, Rumi

    2017-01-01

    Important work rooted in psychological theory posits that health behavior change occurs through a series of discrete stages. Our work builds on the field of social computing by identifying how social media data can be used to resolve behavior stages at high resolution (e.g. hourly/daily) for key population subgroups and times. In essence this approach opens new opportunities to advance psychological theories and better understand how our health is shaped based on the real, dynamic, and rapid actions we make every day. To do so, we bring together domain knowledge and machine learning methods to form a hierarchical classification of Twitter data that resolves different stages of behavior. We identify and examine temporal patterns of the identified stages, with alcohol as a use case (planning or looking to drink, currently drinking, and reflecting on drinking). Known seasonal trends are compared with findings from our methods. We discuss the potential health policy implications of detecting high frequency behavior stages.

  8. Teacher training: the use of media content and technology in the process of teaching and learning in higher education - doi: 10.4025/actascieduc.v33i1.11307

    Directory of Open Access Journals (Sweden)

    Cláudia Cristina Batistela Francisco

    2011-07-01

    Full Text Available This article aims to discuss and analyze media content and use of Information and Communication Technology - ICT in teaching and learning in higher education institutions, reflecting on issues of teacher education. For that, we held a discussion in the literature that presents the difficulties faced by teachers in this new educational reality, raising questions about their training, and how they should act in a way that learning is carried with media students, with support of technologies and media

  9. HTML5 Media

    CERN Document Server

    Powers, Shelley

    2011-01-01

    If you're a web developer or designer familiar with CSS and JavaScript, this tightly focused introduction shows you how to add HTML5 media elements to your web pages, and how to provide custom controls for letting web visitors interact with the content. You'll also learn how to provide subtitles and captions, using file formats that work in browsers now. This book includes code samples and downloadable examples to help you take full advantage of audio and video in your web pages. Ensure your audio or video works in all browsers that support HTML5 media elementsLearn about widely supported me

  10. FORMATIVE ASSESSMENT MODEL OF LEARNING SUCCESS ACHIEVEMENTS

    Directory of Open Access Journals (Sweden)

    Mikhailova Elena Konstantinovna

    2013-05-01

    Full Text Available The paper is devoted to the problem of assessment of the school students’ learning success achievements. The problem is investigated from the viewpoint of assessing the students’ learning outcomes that is aimed to ensure the teachers and students with the means and conditions to improve the educational process and results.

  11. Learning Assessment in physical education: the relationship between assessment practices of teachers and learning approaches

    Directory of Open Access Journals (Sweden)

    Marco Vinicio Gutiérrez

    2015-02-01

    Full Text Available This article shows the result of an investigation that studied teachers’ assessment practices in Physical Education in public schools from Suba in Bogota and the relationship between these practices with both superfluous and superficial learning approaches. It is organized into two sections; the first presents a classification of the evaluation practices, and the second establishes the relationship between these practices with the superficial and profound learning approaches. This article nourishes itself from a mixed-method research approach wherein the sample consisted of 68 teachers from whom data was collected using a survey. This data was then analyzed using the statistical software R. The results show the object, the purpose, procedures and ways in which teachers develop their assessment practice in physical education, and as well show a trend towards promoting meaningful and profound learning.

  12. Social Media in the Dental School Environment, Part B: Curricular Considerations.

    Science.gov (United States)

    Spallek, Heiko; Turner, Sharon P; Donate-Bartfield, Evelyn; Chambers, David; McAndrew, Maureen; Zarkowski, Pamela; Karimbux, Nadeem

    2015-10-01

    The goal of this article is to describe the broad curricular constructs surrounding teaching and learning about social media in dental education. This analysis takes into account timing, development, and assessment of the knowledge, skills, attitudes, and behaviors needed to effectively use social media tools as a contemporary dentist. Three developmental stages in a student's path to becoming a competent professional are described: from undergraduate to dental student, from the classroom and preclinical simulation laboratory to the clinical setting, and from dental student to licensed practitioner. Considerations for developing the dental curriculum and suggestions for effective instruction at each stage are offered. In all three stages in the future dentist's evolution, faculty members need to educate students about appropriate professional uses of social media. Faculty members should provide instruction on the beneficial aspects of this communication medium and help students recognize the potential pitfalls associated with its use. The authors provide guidelines for customizing instruction to complement each stage of development, recognizing that careful timing is not only important for optimal learning but can prevent inappropriate use of social media as students are introduced to novel situations.

  13. Teacher Assessment Related to the Use of Digital Media and Constructivist Learning in Primary and Secondary Education=Nastavnicke procjene upotrebe digitalnih medija i konstruktivisticke nastave u primarnom i sekundarnom obrazovanju

    Science.gov (United States)

    Matijevic, Milan; Topolovcan, Tomislav; Rajic, Višnja

    2017-01-01

    The aim of this study was to examine the frequency of use and the motivation to use digital media in teaching and in the organisation of constructivist learning, as well as differences between teachers in elementary and secondary school (N = 368). The results of the study show that both subgroups of teachers only sometimes or rarely use various…

  14. A comparison of the efficacy of test-driven learning versus self-assessment learning

    Science.gov (United States)

    He, Xiaohua; Canty, Anne

    2013-01-01

    Objective We compared self-assessment and test-driven learning in two groups of students who studied the same subject. Methods This was a randomized comparative experimental study. The subjects were 259 first-quarter students who were divided into a test group and a self-assessment group based on the methods they used for their learning assessments. We measured the scores and difficulty levels of 3 formal written exams. Students' attitudes toward self-assessment or test-driven learning were surveyed. Results The mean scores of exam 1, exam 2, and a summative exam were 34 (±6), 32 (±8), and 44 (±6) for the self-assessment group, respectively, with corresponding scores of 33 (±6), 33 (±7), 43 (±6) for the test group. There were no significant differences in the mean scores on all 3 tests between the two groups (p > .05). Of the students in the self-assessment group, 64% scored at least 90%, whereas 47% of students in the test group answered at least 90% of the questions correctly (p self-assessment and tests could have a significant impact on students' learning, but each offers different strengths and weaknesses. PMID:23957317

  15. Balancing the Assessment "of" Learning and "for" Learning in Support of Student Literacy Achievement

    Science.gov (United States)

    Edwards, Patricia A.; Turner, Jennifer D.; Mokhtari, Kouider

    2008-01-01

    There is a delicate balance between the assessment of learning and assessment for learning. The recommendations included in this Assessment department may be useful for teachers working to achieve this balance and find a more accurate and complete understandings of students' literacy strengths and needs.

  16. PENGEMBANGAN MEDIA PERMAINAN KARTU GAMBAR DENGAN TEKNIK MAKE A MATCH UNTUK KELAS I SD

    Directory of Open Access Journals (Sweden)

    Asih Mardati

    2015-07-01

    Abstract The aims of this research are to determine picture card media with make a match tehniques suitable to students and determine the effectiveness of picture card game media to the thematic-integrative learning with make a match technique for students class 1 Primary School. Type of this research is the research and development. Development is done referring to Dick and Carey model of development through 9 stages. Subjects research trial was students class 1 Primary School Percobaan 3 Pakem 2013/2014 school year consisting of 9 students from class 1B on a small group test and 29 students in the class 1A on a large group test. The results of experts, assessment showed picture card game media with make a match on techniques of make thematic-integrative learning fit for use with “excellent category”. Small group trial get positive respond as “good criteria”. Big group trial tested effectiveness and product-used practicality. Effectiveness in terms result of student study showed different mean 81.41 become 85.12. Any increased result of student study showed significance value 0,001 with taraf significance 0,005. Practicality of media-used showed from teacher observation results obtained percentage of 95% and the observation of the students obtained 88.75%, respectively with the same practicality criteria, namely "Highly Practical". Keywords: picture card game media, make a match, thematic-integrative learning.

  17. The Media Mixer

    DEFF Research Database (Denmark)

    Vestergaard, Vitus; Mortensen, Christian Hviid

    2011-01-01

    content. The media content is created by the user in the museum's physical environment, but it can be mixed with material from web archives. It is the intention that the users learn about media through participatory and creative processes with media where the borders between producing, playing......We explore how remixing and content sharing can be used as a means for user participation in a digital museum age. Remix culture is seen as a culture that allows and encourages the production of derivative works; works that are based on already existing works. This cultural practice thrives...... throughout the Internet, most notably on web 2.0 sites like YouTube. The Media Museum has embraced the remix paradigm with the development of an interactive media experience centre called the Media Mixer. Here the museum users can produce, deconstruct, reconstruct and finally publish and share digital media...

  18. Improving Open Access through Prior Learning Assessment

    Science.gov (United States)

    Yin, Shuangxu; Kawachi, Paul

    2013-01-01

    This paper explores and presents new data on how to improve open access in distance education through using prior learning assessments. Broadly there are three types of prior learning assessment (PLAR): Type-1 for prospective students to be allowed to register for a course; Type-2 for current students to avoid duplicating work-load to gain…

  19. Assessing orientations to learning to teach.

    Science.gov (United States)

    Oosterheert, Ida E; Vermunt, Jan D; Denessen, E

    2002-03-01

    An important purpose of teacher education is that student teachers develop and change their existing knowledge on learning and teaching. Research on how student teachers variously engage in this process is scarce. In a previous study of 30 student teachers, we identified five different orientations to learning to teach. Our aim was to extend the results of the previous study by developing an instrument to assess orientations to learning to teach at a larger scale. The development and psychometric properties of the instrument are discussed. The results with respect to how student teachers learn are compared to the results of the qualitative study. Participants in this study were 169 secondary student teachers from three institutes which had all adopted an initial in-service model of learning to teach. On the basis of extensive qualitative study, a questionnaire was developed to assess individual differences in learning to teach. Factor-, reliability-, and nonparametric scalability analyses were performed to identify reliable scales. Cluster analysis was used to identify groups of students with similar orientations to learning to teach. Eight scales covering cognitive, regulative and affective aspects of student teachers' learning were identified. Cluster analysis indicates that the instrument discriminates well between student teachers. Four of the five previously found patterns were found again. The four orientations found in relatively uniform learning environments indicate that student teachers need differential support in their learning. Although the instrument measures individual differences in a reliable way, it is somewhat one-sided in the sense that items representing constructive ways of learning dominate. New items forming a broader range of scales should be created.

  20. PENGARUH MODEL ACTIVE LEARNING BERBANTUAN MEDIA FLASH TERHADAP PEMAHAMAN KONSEP DAN AKTIVITAS BELAJAR SISWA SMP KELAS VII PADA TEMA KALOR DAN PERPINDAHANNYA

    Directory of Open Access Journals (Sweden)

    Bagus Addin Hutomo

    2017-02-01

    Full Text Available Abstrak ____________________________________________________________________ Telah dilakukan penelitian yang bertujuan untuk mengetahui pengaruh model active learning berbantuan media flash terhadap pemahaman konsep dan aktivitas belajar siswa pada tema kalor dan perpindahannya. Jenis penelitian ini yaitu quasi experiment dengan desain non-equivalent control group design. Sampel diambil dengan teknik purposive sampling. Sampel dalam penelitian ini adalah kelas VII C (kelas eksperimen dan VII A (kelas kontrol SMPN 1 Ungaran. Data diambil dengan metode tes (pemahaman konsep dan observasi (aktivitas belajar siswa.Hasil penelitian menunjukkan bahwa rata-rata pemahaman konsep (posttest kelas eksperimen (87,22 lebih tinggi dari kelas kontrol (75,83. Besarnya rata-rata aktivitas belajar siswa kelas eksperimen (83,90 juga lebih besar daripada kelas kontrol (76,28. Berdasarkan hasil penelitian dapat disimpulkan model active learning berbantuan media flash pada tema kalor dan perpindahannya berpengaruh positif terhadap pemahaman konsep siswa sebesar 54,06 % dengan nilai koefisen korelasi sebesar 0,74 (kategori kuat dan berpengaruh positif terhadap aktivitas belajar siswa sebesar 85,54 % dengan nilai koefisen korelasi sebesar 0,92 (kategori sangat kuat.   Abstract Studies have been conducted to determine the effect of active learning model of flash media aided the understanding of concepts and learning activities of students on the theme of heat and displacement. This type of research is a quasi-experimental design with non-equivalent control group design. The sample was taken by purposive sampling technique. The sample in this research is class VII C (experimental class and VII A (control group SMPN 1 Ungaran. Data taken with test method (understanding of the concept and observation (student activity. The results showed that the average understanding of the concept (posttest experimental class (87.22 higher than the control class (75.83. The average size

  1. MEDIA MASSA DAN RUANG PUBLIK (Analisis Perilaku Penggunaan Sosial Media dan Kemampuan Remaja dalam menulis

    Directory of Open Access Journals (Sweden)

    Juwono Tri Atmodjo

    2015-11-01

    Full Text Available Mass communication media facilitate new web-based way to send a message and the transformation of a media value to others . It appears once as the number and types of social media with an excess of the ability to express ideas, opinions, funny stories, vent arena, and the troubled space with varying terminology The procedure varies penggunaannyapun penggunaannyapun more varied behavior . The survey was to assess the use of social media by ramaja and writing skills gained from the use of social media . Based on data analysis that ; social media most used by teens are Facebook, Twitter , and Yahoo! Messenger and chat through the use of social media is often done . Respondents are not familiar with the use of blogs, SlideShare , instagram, flicker, Skype, Myspace, Friendfeed, and Fhorum . Average use of social media by teens for 3 hours per day , which is accessed through the most HP to update the status, respondents were able to express the idea/ideas and feelings in writing, listening to other people's posts , teens learn the language, able to use symbols used teen, easy of expression, described feeling depressed and juvenile writing skills by using social media .   media komunikasi massa memfasilitasi cara berbasis web untuk mengirim pesan dan transformasi nilai media untuk orang lain. Tampaknya sekali sebagai jumlah dan jenis media sosial dengan kelebihan kemampuan untuk mengekspresikan ide, pendapat, cerita lucu, arena ventilasi, dan ruang bermasalah dengan berbagai terminologi. Prosedur bervariasi penggunaannyapun penggunaannyapun perilaku yang lebih bervariasi. survei ini adalah untuk menilai penggunaan media sosial oleh ramaja dan menulis keterampilan yang diperoleh dari penggunaan media sosial. Berdasarkan analisis data yang; media sosial paling banyak digunakan oleh remaja Facebook, Twitter, dan Yahoo! Messenger dan chatting melalui penggunaan media sosial sering dilakukan. Responden tidak akrab dengan penggunaan blog, Slide

  2. Use of social media by dental educators.

    Science.gov (United States)

    Arnett, M R; Loewen, J M; Romito, L M

    2013-11-01

    Social networking applications have become an established means of communication; applications that did not exist ten years ago are now used daily. Social media can be used for a myriad of reasons including instructional tools to supplement learning. This project was designed to assess the usage of social media applications by dental school faculty members and identify the types of accounts they prefer. Four hundred forty-three full-time dental and dental hygiene faculty members from five U.S. dental schools were invited to complete a twelve-item online survey regarding their social media usage. The response rate was 50 percent (n=221). Of the respondents, nearly half were dentists, and 62 percent were ≥51 years of age. Facebook was the most popular social network, reportedly used by 111 respondents. The most often reported frequency of use was weekly (20.4 percent, n=221); users indicated utilizing a network primarily for personal rather than professional purposes. However, 37 percent of the respondents reported not using any social media. The most frequently cited barriers to the use of social media were time (48 percent) and privacy concerns (48 percent). Although few would dispute the influence social media has on today's students, the suitability and appropriateness of social media technology and its integration into dental curricula require further evaluation.

  3. Individualising Media Practice Education Using a Feedback Loop and Instructional Videos Within an eLearning Environment.

    Directory of Open Access Journals (Sweden)

    Trevor Harris

    2012-06-01

    Full Text Available This paper explores the development and impact of the author’s TELE (Technology Enhanced Learning Environment action research project for individualising media practice education. The latest iteration of different classroom methodologies being employed to develop high-level skills in media production, the author has combined an interactive eLearning approach with instructional videos and, crucially, an individual feedback loop in order to widen access to the curriculum and create a more efficient teaching and learning environment. The focus therefore is on student engagement and organisational efficiencies as a result of the research. It should be noted that there has been no funding attached to this work, nor are there any institutional imperatives or other stakeholder involvement in this research. This project has been undertaken by the author as an evolutionary development of the various methodologies developed, cognisant of the increased technology literacy of the student cohort. The educational benefit of bringing video instruction into the curriculum as part of the project is examined as a creative pedagogy of direct benefit to students rather than as a subliminal marketing tool that other systems are often used for. Over 16K words of written data was collected during the project, and this is analysed both quantitatively and qualitatively with reference to the initial objectives of the research

  4. Greek Young Adults with Specific Learning Disabilities Seeking Learning Assessments

    Science.gov (United States)

    Bonti, Eleni; Bampalou, Christina E.; Kouimtzi, Eleni M.; Kyritsis, Zacharias

    2018-01-01

    The purpose of this study is to investigate the reasons why Greek young adults with Specific Learning Disabilities (SLD) seek learning assessments. The study sample consisted of 106 adults meeting Diagnostic and Statistical Manual of Mental Disorders criteria for SLD. Data were collected through self-report records (clinical interview) of adults…

  5. Assessment for Learning Tasks and the Peer Assessment Process

    Science.gov (United States)

    Lauf, Lorraine; Dole, Shelley

    2010-01-01

    A program of Assessment for Learning (AfL) was implemented with 107 Year 12 students as part of their preparation for a major external test. Students completed extended mathematics tasks and selected student responses were used for peer assessment purposes. This paper reports on two of the AfL elements, namely task selection and peer assessment as…

  6. Notes for media reinvention

    Directory of Open Access Journals (Sweden)

    Jesús Miguel Flores-Vivar

    2009-10-01

    Full Text Available Journalism and media are going through a change of era. This change is reflected in the transformation of journalism and media-lived and that another major in 1980 that became known as mediamorphosis, by this, professionals have to learn new roles. The impact of information technology and Internet has changed the way how you present the news and, most importantly, transform the business model that has characterized media companies. This article analyzes the current situation provides some strategic guidelines to be followed by some media-and-do and studied some of the new profiles arebeginning to emerge as a result of the reinvention of journalism and the media.

  7. Prosocial effects of media.

    Science.gov (United States)

    Hogan, Marjorie J

    2012-06-01

    Parents, teachers, health care providers, and other caring adults worry about the harmful influence of media messages and images on children and teens and wonder how to recognize and encourage positive and healthy use of media. For decades, experts have commented on the power of media. Media depictions can lead to negative attitudes and behavior in some young viewers. This article discusses whether prosocial, tolerant, and cooperative attitudes and behavior can be learned and imitated by children and adolescents and whether media can nurture or stimulate creativity or actively promote health and well-being in young consumers. Copyright © 2012 Elsevier Inc. All rights reserved.

  8. Constructing a Grounded Theory of E-Learning Assessment

    Science.gov (United States)

    Alonso-Díaz, Laura; Yuste-Tosina, Rocío

    2015-01-01

    This study traces the development of a grounded theory of assessment in e-learning environments, a field in need of research to establish the parameters of an assessment that is both reliable and worthy of higher learning accreditation. Using grounded theory as a research method, we studied an e-assessment model that does not require physical…

  9. Assessing Approaches to Learning in School Readiness

    Directory of Open Access Journals (Sweden)

    Otilia C. Barbu

    2015-07-01

    Full Text Available This study examines the psychometric properties of two assessments of children’s approaches to learning: the Devereux Early Childhood Assessment (DECA and a 13-item approaches to learning rating scale (AtL derived from the Arizona Early Learning Standards (AELS. First, we administered questionnaires to 1,145 randomly selected parents/guardians of first-time kindergarteners. Second, we employed confirmatory factor analysis (CFA with parceling for DECA to reduce errors due to item specificity and prevent convergence difficulties when simultaneously estimating DECA and AtL models. Results indicated an overlap of 55% to 72% variance between the domains of the two instruments and suggested that the new AtL instrument is an easily administered alternative to the DECA for measuring children’s approaches to learning. This is one of the first studies that investigated DECA’s approaches to learning dimension and explored the measurement properties of an instrument purposely derived from a state’s early learning guidelines.

  10. RESETTING AND REINVENTING PRINT MEDIA: LEARNING FROM COLLEGE MEDIA

    Directory of Open Access Journals (Sweden)

    Alyssa Jackson

    2017-01-01

    Full Text Available A readership study, employing an online survey (n = 275, was conducted to determine the reading preferences of students, faculty, staff, and alumni for the student magazine and web site of a technological university. The print version (53% was preferred over the online version (22%, with 25% having no preference. Internet and social media were the preferred news media with Facebook dominating all other sites. Few had downloaded the app (7%, despite the fact that 92% owned smartphones. Attitudes toward news were positive and predictive of reading specific sections. Reading the technology section was significantly related to being “part of my daily habit,” “part of my civic duty,” “helpful in making choices,” and negatively related to “inconvenient.” Additional qualitative responses are discussed.

  11. Media and Information Literacy (MIL) in journalistic learning: strategies for accurately engaging with information and reporting news

    Science.gov (United States)

    Inayatillah, F.

    2018-01-01

    In the era of digital technology, there is abundant information from various sources. This ease of access needs to be accompanied by the ability to engage with the information wisely. Thus, information and media literacy is required. From the results of preliminary observations, it was found that the students of Universitas Negeri Surabaya, whose major is Indonesian Literature, and they take journalistic course lack of the skill of media and information literacy (MIL). Therefore, they need to be equipped with MIL. The method used is descriptive qualitative, which includes data collection, data analysis, and presentation of data analysis. Observation and documentation techniques were used to obtain data of MIL’s impact on journalistic learning for students. This study aims at describing the important role of MIL for students of journalistic and its impact on journalistic learning for students of Indonesian literature batch 2014. The results of this research indicate that journalistic is a science that is essential for students because it affects how a person perceives news report. Through the reinforcement of the course, students can avoid a hoax. MIL-based journalistic learning makes students will be more skillful at absorbing, processing, and presenting information accurately. The subject influences students in engaging with information so that they can report news credibly.

  12. ASSESSMENT OF STUDENTS’ MEDIA COMPETENCE: TEST RESULTS ANALYSI

    Directory of Open Access Journals (Sweden)

    Alexander Fedorov

    2011-12-01

    Full Text Available Ascertaining levels of media competence (development in the field of media culture of students is based on the classification of indicators developed by the author. In accordance with this classification, audience is invited to a basic blocks of questions and tasks. The gargets are: to detect the levels of motivational indicators of audience’s media competence (genre, thematic, psychological, therapeutic, emotional, cognitive, moral, intellectual, creative and aesthetic reasons which the audience contact with media texts; to identify the level of the user / contact rate (frequency of contacts with various kinds of media, user skills in relation to the media; to identify the level of cognitive / information index (knowledge of terminology, history and theory of media culture of university students’ media competence.

  13. Assessing Assessment Quality: Criteria for Quality Assurance in Design of (Peer) Assessment for Learning--A Review of Research Studies

    Science.gov (United States)

    Tillema, Harm; Leenknecht, Martijn; Segers, Mien

    2011-01-01

    The interest in "assessment for learning" (AfL) has resulted in a search for new modes of assessment that are better aligned to students' learning how to learn. However, with the introduction of new assessment tools, also questions arose with respect to the quality of its measurement. On the one hand, the appropriateness of traditional,…

  14. Formative assessment : Enriching teaching and learning with formative assesment

    NARCIS (Netherlands)

    van Diggelen, M.R.; Morgan, C.M.; Funk, M.; Bruns, M.

    2016-01-01

    Formative assessment is a valuable aspect in teaching and learning, and is proven to be an e ective learning method. There is evidence that adding formative assessment to your teaching increases students’ learning results (Black and William, 1998), but in practice many of the possibilities are left

  15. The Effect of Learning Based on Technology Model and Assessment Technique toward Thermodynamic Learning Achievement

    Science.gov (United States)

    Makahinda, T.

    2018-02-01

    The purpose of this research is to find out the effect of learning model based on technology and assessment technique toward thermodynamic achievement by controlling students intelligence. This research is an experimental research. The sample is taken through cluster random sampling with the total respondent of 80 students. The result of the research shows that the result of learning of thermodynamics of students who taught the learning model of environmental utilization is higher than the learning result of student thermodynamics taught by simulation animation, after controlling student intelligence. There is influence of student interaction, and the subject between models of technology-based learning with assessment technique to student learning result of Thermodynamics, after controlling student intelligence. Based on the finding in the lecture then should be used a thermodynamic model of the learning environment with the use of project assessment technique.

  16. Media Culture 2020: Collaborative Teaching and Blended Learning Using Social Media and Cloud-Based Technologies

    Science.gov (United States)

    Vickers, Richard; Field, James; Melakoski, Cai

    2015-01-01

    In 2013 five universities from across Europe undertook an innovative project "Media Culture 2020", combining skills and forces to develop new practices that would face the challenge of the convergence of digital media, taking full advantage of social media and cloud-based technologies. The aim of the Media Culture 2020 project was to…

  17. Using Learning Analytics to Assess Student Learning in Online Courses

    Science.gov (United States)

    Martin, Florence; Ndoye, Abdou

    2016-01-01

    Learning analytics can be used to enhance student engagement and performance in online courses. Using learning analytics, instructors can collect and analyze data about students and improve the design and delivery of instruction to make it more meaningful for them. In this paper, the authors review different categories of online assessments and…

  18. Using Social Media in Exercises

    Energy Technology Data Exchange (ETDEWEB)

    Donaldson, Jeff

    2014-04-28

    This presentation discusses the use of social media as a tool during the full-scale exercise Tremor-14 in Las Vegas, and examines Lessons Learned as a path forward in using social media to disseminate Emergency Public Information (EPI) on a regular basis.

  19. A Waterfall Design Strategy for Using Social Media for Instruction

    Science.gov (United States)

    Ahern, Terence C.

    2016-01-01

    Using social media can create a rich learning environment that crosses all content areas. The key to creating this environment is for instructors and designers to match appropriate social media software with the intended learning outcome. This article describes an instructional design strategy that helps educators create learning activities that…

  20. Learning and innovation: a methodological proposal from the teaching of Media Management

    Directory of Open Access Journals (Sweden)

    F Peinado-Miguel

    2013-02-01

    Full Text Available After its adaptation to the EHEA, the Department of Journalism IV of the Complutense University of Madrid began a project of methodological renovation and educational innovation –linked to an R&D project– in the teaching of Media Management, with the aim of providing future communication professionals with the skills required by the new business reality. The project was developed in different stages and was structured along the following lines of action: use of ICTs and Web 2.0 tools to develop activities that put new energy into the learning process: podcasts, interviews with executive directors and managers, entrepreneurial projects 2.0, intensive use of the Virtual Campus and blogs. In addition the teaching innovation project involved collaborative work to resolve real cases, with the implementation of the Educlick system’s software and hardware. This article presents the foundations and results of the new learning methodology model, which could be extrapolated to the teaching of other subjects of journalism

  1. Semantic modeling of portfolio assessment in e-learning environment

    Directory of Open Access Journals (Sweden)

    Lucila Romero

    2017-01-01

    Full Text Available In learning environment, portfolio is used as a tool to keep track of learner’s progress. Particularly, when it comes to e-learning, continuous assessment allows greater customization and efficiency in learning process and prevents students lost interest in their study. Also, each student has his own characteristics and learning skills that must be taken into account in order to keep learner`s interest. So, personalized monitoring is the key to guarantee the success of technology-based education. In this context, portfolio assessment emerge as the solution because is an easy way to allow teacher organize and personalize assessment according to students characteristic and need. A portfolio assessment can contain various types of assessment like formative assessment, summative assessment, hetero or self-assessment and use different instruments like multiple choice questions, conceptual maps, and essay among others. So, a portfolio assessment represents a compilation of all assessments must be solved by a student in a course, it documents progress and set targets. In previous work, it has been proposed a conceptual framework that consist of an ontology network named AOnet which is a semantic tool conceptualizing different types of assessments. Continuing that work, this paper presents a proposal to implement portfolios assessment in e-learning environments. The proposal consists of a semantic model that describes key components and relations of this domain to set the bases to develop a tool to generate, manage and perform portfolios assessment.

  2. Designing Assessment for Autonomous Learning

    Science.gov (United States)

    Hay, Marie; Mathers, Lucy

    2012-01-01

    This paper aims to disseminate and evaluate an autonomous learning framework developed through collaborative research with first- and second-year undergraduate students at De Montfort University. Central to the framework is the involvement of students in the assessment of their peers and themselves using dialogue about the assessment and feedback…

  3. Surveying Assessment in Experiential Learning: A Single Campus Study

    Directory of Open Access Journals (Sweden)

    Thomas Yates

    2015-12-01

    Full Text Available The purpose of this study was to determine the methods of experiential assessment in use at a Canadian university and the extent to which they are used. Exploring experiential assessment will allow identification of commonly used methods and facilitate the development of best practices of assessment in the context of experiential learning (EL at an institutional level. The origins of EL are found in the work of Dewey (1938, later modified by Kolb and Fry (1975. Experiential methods include: experiential education, service learning problem-based learning and others such as action learning, enquiry-based learning, and case studies. Faculty currently involved in EL at the participating university were invited to complete an online survey about their teaching and assessment methods. This paper will share the results and analysis of the EL inventory survey.

  4. Digital Media's Transformative Role in Education: Beyond Potential to Essential

    Science.gov (United States)

    Chien, Ming-tso

    2012-01-01

    Achieving effective learning via digital media continues to be a major concern in contemporary education. The daily use of all forms of digital media is part of our lives and therefore becomes a key component of education. Educators must consider the process of digital media curriculum as a learning model and form of experience adapted to…

  5. Assessing Electronic Cigarette-Related Tweets for Sentiment and Content Using Supervised Machine Learning

    Science.gov (United States)

    Cole-Lewis, Heather; Varghese, Arun; Sanders, Amy; Schwarz, Mary; Pugatch, Jillian

    2015-01-01

    Background Electronic cigarettes (e-cigarettes) continue to be a growing topic among social media users, especially on Twitter. The ability to analyze conversations about e-cigarettes in real-time can provide important insight into trends in the public’s knowledge, attitudes, and beliefs surrounding e-cigarettes, and subsequently guide public health interventions. Objective Our aim was to establish a supervised machine learning algorithm to build predictive classification models that assess Twitter data for a range of factors related to e-cigarettes. Methods Manual content analysis was conducted for 17,098 tweets. These tweets were coded for five categories: e-cigarette relevance, sentiment, user description, genre, and theme. Machine learning classification models were then built for each of these five categories, and word groupings (n-grams) were used to define the feature space for each classifier. Results Predictive performance scores for classification models indicated that the models correctly labeled the tweets with the appropriate variables between 68.40% and 99.34% of the time, and the percentage of maximum possible improvement over a random baseline that was achieved by the classification models ranged from 41.59% to 80.62%. Classifiers with the highest performance scores that also achieved the highest percentage of the maximum possible improvement over a random baseline were Policy/Government (performance: 0.94; % improvement: 80.62%), Relevance (performance: 0.94; % improvement: 75.26%), Ad or Promotion (performance: 0.89; % improvement: 72.69%), and Marketing (performance: 0.91; % improvement: 72.56%). The most appropriate word-grouping unit (n-gram) was 1 for the majority of classifiers. Performance continued to marginally increase with the size of the training dataset of manually annotated data, but eventually leveled off. Even at low dataset sizes of 4000 observations, performance characteristics were fairly sound. Conclusions Social media outlets

  6. Innovative Methodologies for 21st Century Learning, Teaching and Assessment: A Convenience Sampling Investigation into the Use of Social Media Technologies in Higher Education

    Science.gov (United States)

    Kivunja, Charles

    2015-01-01

    The advent of the Web as a social technology has created opportunities for the creation of informal learning environments, which have potential for innovative methodologies in learning, teaching and assessment. However, as Wolfe (2001) admonishes, "contrary to the rhetoric of cheerleaders, the Web places greater demands on students than…

  7. From E-Learning to Social Learning--A Health Care Study

    Science.gov (United States)

    Hajli, Mahmood; Bugshan, Hatem; Lin, Xiaolin; Featherman, Mauricio

    2013-01-01

    Purpose: The emergence of Web 2.0 opened a new route for education to use the values derived from this development. The future of e-learning is social learning, where individuals can learn online due to the facility of social media. Social media such as online communities are places for social interactions between users. These social interactions…

  8. Assessment of prior learning in vocational education and training

    DEFF Research Database (Denmark)

    Wahlgren, Bjarne; Aarkrog, Vibe

    ’ knowledge, skills and competences during the students’ performances and the methods that the teachers apply in order to assess the students’ prior learning in relation to the regulations of the current VET-program. In particular the study focuses on how to assess not only the students’ explicated knowledge......The article deals about the results of a study of the assessment of prior learning among adult workers who want to obtain formal qualifications as skilled workers. The study contributes to developing methods for assessing prior learning including both the teachers’ ways of eliciting the students...... and skills but also their competences, i.e. the way the students use their skills and knowledge to perform in practice. Based on a description of the assessment procedures the article discusses central issues in relation to the assessment of prior learning. The empirical data have been obtained in the VET...

  9. New Media Vision for IYA

    Science.gov (United States)

    Gay, P. L.; Koppelman, M.

    2008-11-01

    The International Year of Astronomy New Media Committee seeks to provide and promote online astronomy experiences in the places that people work, play and learn; create content that will expose people to astronomy, provide them regular content, and create special opportunities for learning; distribute content for active (pull) and passive (push) channels and through guerilla marketing technique; use a diverse suite of technologies to reach people on multiple platforms and in diverse online settings. To make these goals a reality we have brought together a diverse group of astronomy new media practitioners to both mentor grass roots efforts and spearhead national initiatives. You are invited to partner you programs with the New Media Task Group. In this paper we lay out are goals and define our vision.

  10. A DISCOURSE ON CHILD MEDIA LITERACY

    African Journals Online (AJOL)

    USER

    literacy skills they learn, to overall national development. ... The media literacy movement according to Baran and Davis (2012:414), .... media such as radio, television, newspapers, magazines, computers and video games, pop music, and the ...

  11. Linguistic input, electronic media, and communication outcomes of toddlers with hearing loss.

    Science.gov (United States)

    Ambrose, Sophie E; VanDam, Mark; Moeller, Mary Pat

    2014-01-01

    The objectives of this study were to examine the quantity of adult words, adult-child conversational turns, and electronic media in the auditory environments of toddlers who are hard of hearing (HH) and to examine whether these factors contributed to variability in children's communication outcomes. Participants were 28 children with mild to severe hearing loss. Full-day recordings of children's auditory environments were collected within 6 months of their second birthdays by using Language ENvironment Analysis technology. The system analyzes full-day acoustic recordings, yielding estimates of the quantity of adult words, conversational turns, and electronic media exposure in the recordings. Children's communication outcomes were assessed via the receptive and expressive scales of the Mullen Scales of Early Learning at 2 years of age and the Comprehensive Assessment of Spoken Language at 3 years of age. On average, the HH toddlers were exposed to approximately 1400 adult words per hour and participated in approximately 60 conversational turns per hour. An average of 8% of each recording was classified as electronic media. However, there was considerable within-group variability on all three measures. Frequency of conversational turns, but not adult words, was positively associated with children's communication outcomes at 2 and 3 years of age. Amount of electronic media exposure was negatively associated with 2-year-old receptive language abilities; however, regression results indicate that the relationship was fully mediated by the quantity of conversational turns. HH toddlers who were engaged in more conversational turns demonstrated stronger linguistic outcomes than HH toddlers who were engaged in fewer conversational turns. The frequency of these interactions was found to be decreased in households with high rates of electronic media exposure. Optimal language-learning environments for HH toddlers include frequent linguistic interactions between parents and

  12. Pengembangan ANIME (Animation Learning Media Berbasis Multimedia untuk Pembelajaran Dasar Sistem Komputer Bahasan Instalasi Hardware

    Directory of Open Access Journals (Sweden)

    I Made Gede Sunarya

    2015-01-01

    Full Text Available Penelitian ini bertujuan untuk merancang, mengimplementasi Anime (Animation Learning Media Berbasis Multimedia untuk Pembelajaran Dasar Sistem Komputer Bahasan Instalasi Hardware serta mengetahui respon mahasiswa terhadap penerapan Anime berbasis multimedia tersebut. Metode yang digunakan dalam penelitian ini adalah metode penelitian pengembangan (Research and Development. Desain pengembangan yang digunakan adalah model Dick & Carey. Pengembangan Anime sebagai sebuah produk akhir dari penelitian ini menggunakan metode pengembangan yang disebut System Development Life Cycle (SDLC berbasis Waterfall yang merupakan standar pengembangan sebuah perangkat lunak. Validasi yang dilakukan dalam pengujian produk yaitu validasi produk secara teknis, validasi oleh para ahli dan uji terbatas. Pengumpulan data dilakukan dengan cara pemberian angket kepada mahasiswa. Data yang terkumpul dianalisis secara statistik deskriptif. Rancangan dan implementasi media anime terdiri dari 3 menu utama, yaitu menu pengenalan hardware, menu perakitan komputer, menu troubleshooting komputer. menu pengenalan hardware terdiri dari 4 sub menu, yaitu alat input, alat output, alat pemroses, alat penyimpanan. Menu perakitan komputer terdiri dari submenu perakitan tanpa casing dan perakitan dengan casing. Respon mahasiswa terhadap pengembangan media anime dalam kategori sangat positif.

  13. Social media in nurse education: Utilization and E-professionalism.

    Science.gov (United States)

    Duke, Valda J A; Anstey, Allan; Carter, Sandra; Gosse, Natalie; Hutchens, Karen M; Marsh, Janice A

    2017-10-01

    To explore faculty and student utilization of social media and its professional implications in nurse education. A descriptive study. Five hundred six Bachelor of Nursing students, 112 Practical Nursing students and 74 faculty members were invited to complete a questionnaire of 28 questions relating to social media. Three hundred thirty-seven students and 29 faculty responded. Students spent significantly more time using social media compared to faculty and both groups used it mainly for personal use. However, almost twice as many students used social media for educational purposes than did faculty (58.5% vs 27.6%, psocial media to talk about academic related problems, only 28% of faculty did so (psocial media to discuss academic related problems. YouTube and text messaging were popular platforms for educational purposes. While Facebook was also a popular educational site for students (95% used it for informal learning; 67% for formal learning), it was much less commonly used by faculty (45% used it for informal learning; 17% for formal learning). More students than faculty felt that they were aware of privacy features, and of the professional behavior expected when using social media. In addition, more students (90.7%) than faculty (71.43%) used these privacy features (psocial media among students and faculty. Utilization of public platforms, while potentially beneficial, can have professional implications if not used appropriately with both personal and academic use. Developing best practice approaches for using social media in nurse education is essential to ensure that faculty and students are informed of e-professionalism. Copyright © 2017 Elsevier Ltd. All rights reserved.

  14. "No Silly Girls' Films!" Analysis of Estonian Preschool Children's Gender Specific Tastes in Media Favourites and Their Possible Implications for Preschool Learning Practices

    Science.gov (United States)

    Siibak, Andra; Vinter, Kristi

    2014-01-01

    Although children often look for guidance on what is gender-appropriate behaviour from the media, children's media favourites are still an underused learning resource in preschools, especially in the context of engaging in gender and values education. Focus-group interviews were conducted with 61 children aged from 5.5 to 7 years from three…

  15. Enriching Higher Education with Social Media: Development and Evaluation of a Social Media Toolkit

    Science.gov (United States)

    Gülbahar, Yasemin; Rapp, Christian; Kilis, Selcan; Sitnikova, Anna

    2017-01-01

    While ubiquitous in everyday use, in reality, social media usage within higher education teaching has expanded quite slowly. Analysis of social media usage of students and instructors for teaching, learning, and research purposes across four countries (Russia, Turkey, Germany, and Switzerland) showed that many higher education instructors actively…

  16. Social Media Use in Cancer Care.

    Science.gov (United States)

    Watson, Joni

    2018-05-01

    To describe the increasing professional use of social media within oncology health care practice. Peer-reviewed and lay publications. Social media has changed the communication landscape over the last 15 years. An integral part of worldwide culture, oncology health care professionals can utilize social media to listen, learn, engage, and co-create to advance cancer care. Nurses must be aware of the professional uses for social media, how to use the media, and where to find evidence supporting health care social media efforts within cancer care. Copyright © 2018 Elsevier Inc. All rights reserved.

  17. Rich open educational resources for personal and inquiry learning : Agile creation, sharing and reuse in educational social media platforms

    NARCIS (Netherlands)

    Rodríguez-Triana, María Jesús; Govaerts, Sten; Halimi, Wissam; Holzer, Adrian; Salzmann, Christophe; Vozniuk, Andrii; De Jong, Ton; Sotirou, Sofoklis; Gillet, Denis

    2015-01-01

    Open Educational Resources (OERs) are freely accessible, openly licensed multimedia documents or interactive tools that can be typically integrated in Learning Management Systems to support courses. With social media platforms becoming the central piece of the students' digital ecosystem, there is

  18. EFEKTIVITAS PENGGUNAAN MEDIA KOMIK DALAM PEMBELAJARAN PAI UNTUK MENINGKATKAN PRESTASI BELAJAR SISWA DI PONOROGO

    Directory of Open Access Journals (Sweden)

    Nuraini dan Anip Dwi Saputro

    2017-12-01

    This research will be conducted on junior high school 6 Grade 7 or 8 students, because at that time it is a transition period to adult so it needs a media to improve learning achievement, quality and efficiency of learning. This study aims to produce or develop a product and test it, namely improving the quality and efficiency of learning Islamic religious education through the use of comics as a medium of learning. The new product is PAI comic learning media. This research type is Quantitative Research that is by conducting experiment of using a comic learning media product in PAI splitting by using Gain Score Test. Based on the results of the Gain Score Test in the control class obtained an average value of 0.3 and the treatment class obtained an average value of 0.57. So it can be concluded that treatment classes that use PAI comic media have significantly improved learning outcomes compared to control classes using conventional learning media.

  19. PENGGUNAAN MODEL PjBL UNTUK MENINGKATKAN KREATIVITAS MAHASISWA DALAM MEMBUAT MEDIA PEMBELAJARAN MATEMATIKA

    Directory of Open Access Journals (Sweden)

    Dede Trie Kurniawan

    2017-11-01

    Full Text Available This study aimed to analyze the level of achievement of the objectives in improving the use of the model PPA creativity mathematics student teachers to create media-based learning of local culture Cirebon. One of the skills that must be owned by prospective teachers of mathematics are capable and able to prepare and use instructional media in the process of teaching and learning activities in class. One of the subjects that prepare prospective teachers of mathematics, in order to have a good competence in the use of instructional media, is Multimedia learning of mathematics subject for third level students with 2 credits point. Culture and local wisdom of Cirebon can be used as one form of media innovative learning in mathematics. It is time for local wisdom cirebon be a source of learning for students. Through the course of learning media is expected student teachers can get to know the culture. The introduction of local culture to students urgently needed so that they can live their culture and themselves. The activities of creative thinking in question is how the students will be the link between learning theory, knowledge of instructional media and cultural wisdom of Cirebon

  20. Exploring Moodle Functionality for Managing Open Distance Learning E-Assessments

    Directory of Open Access Journals (Sweden)

    Indira KONERU

    2017-10-01

    Full Text Available Current and emerging technologies enable Open Distance Learning (ODL institutions integrate e-Learning in innovative ways and add value to the existing teaching-learning and assessment processes. ODL e-Assessment systems have evolved from Computer Assisted / Aided Assessment (CAA systems through intelligent assessment and feedback systems. E-Assessment (electronic assessment connotes using electronic technology and tools to design and administer assessments, collect and store students’ assessment evidences, grade performance, provide feedback and generate reports. The widely recognized advantages of e-Assessment over traditional, paper-based assessment include: lower long term costs, instant feedback to students, greater flexibility with respect to location and timing, improved reliability with machine marking, improved impartiality, and enhanced question styles that incorporate interactivity and multimedia. The advent of Learning Management Systems (LMS, such as Moodle (Modular Object-Oriented Dynamic Learning Environment paved the way for integrated advanced services for: interactive dialogue, controlling knowledge at different stages of distance process and e-Assessment systems. Moodle provides the complete integrated environment for handling all aspects of e-Assessment from authoring questions through to reports for course teams (Butcher, 2008. This study explores how Moodle functionality: supports diagnostic, formative, summative and competency-based assessments and facilitates ODL institutions design, administer and manage e-Assessments.

  1. EDMODO AS A MEDIA TO TEACH VOCABULARY

    Directory of Open Access Journals (Sweden)

    Sutrisno Sadji Evenddy

    2016-03-01

    Full Text Available This article aims at intoducing how to use Edmodo to teach vocabulary. Vocabulary is a component of English language. When we are speaking and writing, we need to master vocabulary related to certain topic. Therefore vocabulary is important thing in learning language. But, mastering English vocabularies is not easy. Teacher needs a media to make an interesting teaching-learning process. One of the most accepted trends in the field of teaching vocabulary in a foreign language teaching is Computer-Assisted Language Learning (CALL. CALL has several applications that can be used by the teachers in teaching vocabulary. Computer and mobile telephone internet allow immediate connection to a server. In the internet browser the teachers and students can browse Edmodo. One of media is Edmodo. Edmodo is one of social media which can be operated by students, teachers or lecturers, and parents. It is able to be used to post various assignments and students’ learning achievement, actual discussion topics, video, appointments, and to facilitate students’ polls which are related to teaching learning process.

  2. Different Approaches To Experimenting WithH Social Media In Higher Education

    DEFF Research Database (Denmark)

    Buus, Lillian

    This paper will introduce findings done in my Ph.D. entitled “Learning potentials integrating Social Media or Web 2.0 in a Problem Based Learning Approach”. My empirical data emerged from a learning design workshop based on the CoED method; further described in (Buus, 2012; Georgsen & Nyvang, 2007......). Emerged from the learning design workshop, three scenarios with teachers were willing to try out integrating social media and web 2.0 mediated learning activities into their teaching. In the scenarios the use of e.g Eitherpad as a shared place for questions; next semester followed by the use of Facebook....... I would like to present the different scenarios in the perspective of “how can social media be integrated, and to what extend do this make a difference in the learning activities?" I would like to discuss how social media like Facebook – often used in private circumstances - could be integrated...

  3. The divided Electorate: Media Use and Political Involvement

    NARCIS (Netherlands)

    Aarts, Kees; Semetko, Holli A.; Semetko, H.

    2003-01-01

    Research examining media effects on political attitudes has put forth broadly conflicting explanations: media use diminishes knowledge and involvement and contributes to political cynicism and declining turnout; media use contributes to learning, political involvement, trust, efficacy, and

  4. Making Dutch pupils media conscious: preadolescents' self-assessment of possible media risks and the need for media education

    NARCIS (Netherlands)

    Küter-Luks, Theresa; Heuvelman, A.; Peters, O.

    2011-01-01

    Despite clear European and Dutch policies about media education, there is currently no media education curriculum in Dutch schools. A survey among preadolescents (n = 257) in six primary schools in the Netherlands included questions regarding media access, fears, risks, parental mediation of

  5. Social media for diabetes health education - inclusive or exclusive?

    Science.gov (United States)

    Pal, B Rani

    2014-01-01

    Technological innovations are rising rapidly and are inevitably becoming part of the health care environment. Patients frequently access Social media as a forum for discussion of personal health issues; and healthcare providers are now considering ways of harnessing social media as a source of learning and teaching. This review highlights some of the complex issues of using social media as an opportunity for interaction between public- patient-healthcare staff; considers the impact of self- education and self-management for patients with diabetes, and explores some recent advances in delivering education for staff. When using any information technology, the emphasis should rely on being assessed rigorously to show it promotes health education safely, can be recognized as delivering up-to- date health information effectively, and should ensure there is no bias in selective communication, or disadvantage to isolated patient groups.

  6. Advanced Level Biology Teachers' Attitudes towards Assessment and Their Engagement in Assessment for Learning

    Science.gov (United States)

    Bramwell-Lalor, Sharon; Rainford, Marcia

    2015-01-01

    This paper reports on a Mixed Methods study involving an investigation into the attitudes of advanced level biology teachers towards assessment and describes the teachers' experiences while being engaged in Assessment for Learning (AfL) practices such as sharing of learning objectives and peer- and self-assessment. Quantitative data were collected…

  7. Digital case-based learning system in school.

    Science.gov (United States)

    Gu, Peipei; Guo, Jiayang

    2017-01-01

    With the continuing growth of multi-media learning resources, it is important to offer methods helping learners to explore and acquire relevant learning information effectively. As services that organize multi-media learning materials together to support programming learning, the digital case-based learning system is needed. In order to create a case-oriented e-learning system, this paper concentrates on the digital case study of multi-media resources and learning processes with an integrated framework. An integration of multi-media resources, testing and learning strategies recommendation as the learning unit is proposed in the digital case-based learning framework. The learning mechanism of learning guidance, multi-media materials learning and testing feedback is supported in our project. An improved personalized genetic algorithm which incorporates preference information and usage degree into the crossover and mutation process is proposed to assemble the personalized test sheet for each learner. A learning strategies recommendation solution is proposed to recommend learning strategies for learners to help them to learn. The experiments are conducted to prove that the proposed approaches are capable of constructing personalized sheets and the effectiveness of the framework.

  8. Digital case-based learning system in school.

    Directory of Open Access Journals (Sweden)

    Peipei Gu

    Full Text Available With the continuing growth of multi-media learning resources, it is important to offer methods helping learners to explore and acquire relevant learning information effectively. As services that organize multi-media learning materials together to support programming learning, the digital case-based learning system is needed. In order to create a case-oriented e-learning system, this paper concentrates on the digital case study of multi-media resources and learning processes with an integrated framework. An integration of multi-media resources, testing and learning strategies recommendation as the learning unit is proposed in the digital case-based learning framework. The learning mechanism of learning guidance, multi-media materials learning and testing feedback is supported in our project. An improved personalized genetic algorithm which incorporates preference information and usage degree into the crossover and mutation process is proposed to assemble the personalized test sheet for each learner. A learning strategies recommendation solution is proposed to recommend learning strategies for learners to help them to learn. The experiments are conducted to prove that the proposed approaches are capable of constructing personalized sheets and the effectiveness of the framework.

  9. How we used two social media tools to enhance aspects of active learning during lectures.

    Science.gov (United States)

    George, Daniel R; Dreibelbis, Tomi D; Aumiller, Betsy

    2013-12-01

    Medical education is evolving to include active learning approaches, yet some courses will remain lecture-based. Social media tools used by students may foster collaborative learning during lectures. We present preliminary results from a pilot study that integrated two 'social' technologies, Google Docs and SurveyMonkey, into 22 hour-long lectures for a course called "Social Influences on Health" attended by 154 students. At the conclusion of the semester, we reviewed student usage patterns with both technologies and collected data from students via course evaluations that included a standard Likert Scale. We used thematic analysis to identify emergent themes from evaluations. On average, students contributed 6 comments/questions to the Google Doc in each lecture, and 35 students participated in SurveyMonkey. Engagement with both technologies increased throughout the semester and no unprofessional incidents were observed. The mean student rating for integration of Google Docs and SurveyMonkey was 3.4 or "above average" (SD = 1.17). Thematic analysis identified perceived strengths of this approach as well as areas for improvement. Social media such as Google Docs and SurveyMonkey can facilitate interaction and provide students with control over content and flow of lecture-based courses, but educators must be mindful of practical and conceptual limitations.

  10. The effects of neurologic assessment E-learning in nurses.

    Science.gov (United States)

    Shin, Ji Yeon; Issenberg, S Barry; Roh, Young Sook

    2017-10-01

    A firm understanding of the preliminary assessment of a patient with neurological disorders is needed for ensuring optimal patient outcomes. The purpose of this study is to evaluate the effects of using e-learning on neurologic assessment knowledge, ability, and self-confidence among nurses. This study used a non-equivalent control group pretest-posttest design. Nurses working in the neurology and neurosurgery wards, Republic of Korea PARTICIPANTS: A convenience sample of 50 nurses was assigned to either the experimental group (n=24) or the control group (n=26). The experimental group participated in the self-directed e-learning program related to neurologic assessment, and control group underwent self-directed learning with handout. Knowledge, ability, and self-confidence were measured at pretest and posttest. There were no significant differences in knowledge (U=270, p=0.399) and self-confidence (U=241.5, p=0.171) between the two groups. Nurses in the experimental group showed higher neurologic assessment ability compared with those in the control group (U=199, p=0.028). Self-directed neurologic assessment e-learning induced improvement in the neurologic assessment ability among nurses. Self-directed e-learning can be applied for improving competencies in neurologic assessment. Copyright © 2017 Elsevier Ltd. All rights reserved.

  11. PENGGUNAAN MEDIA GRAFIS DALAM PROSES PEMBELAJARAN

    Directory of Open Access Journals (Sweden)

    Safei Safei

    2007-06-01

    Full Text Available The existence of teacher in educational sector is very important, because, the teacher is one of components instructional system which decides educational quality in the future. In teaching learning process, a teacher is demanded to do the instruction effec-tively and efficiently. Therefore, the use of graphic media in becomes a solution in teaching learning process with verbal teaching in the classroom. By using graphic media in teaching learning process can increase the learner interest and attention and it can also make clear the material is presented. It is very simple and easy to make it relatively cheaper. Besides that, it can help the teacher in teaching and learning process in order to help the leaner to study.

  12. PENGGUNAAN INTERNET DAN E-LEARNING SEBAGAI MEDIA PEMBELAJARAN UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA KOMPETENSI DASAR MELAKUKAN PERTEMUAN / RAPAT KELAS X JURUSAN ADMINISTRASI PERKANTORAN DI SMK YPPM BOJA KABUPATEN KENDAL

    Directory of Open Access Journals (Sweden)

    Junita Sesarianti,

    2012-10-01

    Full Text Available Dalam dunia pendidikan hasil belajar merupakan hal yang tidak dapat dipisahkan dari proses belajar mengajar. Hal ini dapat terjadi dikarenakan hasil belajar sangat mempengaruhi guru dan siswa. Hasil belajar siswa penting bagi guru dikarenakan guru mampu mengetahui tingkat keberhasilan dalam memberikan suatu materi pembelajaran melalui hasil belajar siswa sehingga seorang guru dapat melakukan evaluasi apabila hasilnya kurang maksimal. Dengan media pembelajaran yang menggunakan internet nilai yang diperoleh para siswa jauh lebih baik jika dibandingkan dengan nilai tugas praktik yang jauh dari kriteria ketuntasan minimum,� SMK YPPM Boja Kabupaten Kendal pada kelas X AP1 terdapat 20 siswa (60,20%� tidak tuntas, sedangkan untuk kelas X AP2 terdapat 22 siswa (60,82% berada pada kriteria tidak tuntas. Terdapat dugaan adanya ketidaktuntasan nilai siswa disebabkan karena kurang efektifnya media pembelajaran yang digunakan oleh guru dalam mengajar.. Pada SMK YPPM Boja belum menggunakan internet sebagai media pembelajaran yang bisa mempermudah dan meningkatkan hasil belajar siswa-siswinya, sementara ini pembelajarannya sekedar mengenalkan apa itu internet secara umum dan hanya digunakan hal-hal yang tidak bermanfaat dan berhubungan dengan kegiatan belajar mengajar. Dari hasil penelitian di peroleh data sebagai berikut : rata-rata nilai pre-test pada kelas kontrol adalah 66,48 dan pada kelas eksperimen adalah 62,32, berarti rata-rata hasil pre-test antara kedua kelas tersebut hasilnya tidak berbeda jauh. rata-rata nilai post-test pada kelas kontrol adalah 72,51 dan pada kelas eksperimen adalah 73,41. Hasil belajar siswa kelompok eksperimen lebih baik dari kelompok kontrol. Hal ini dapat diketahui dari nilai rata-rata yang diperoleh kelompok eksperimen adalah 73,41 dan nilai rata-rata yang diperoleh oleh kelompok kontrol adalah 66,48. Hasil belajar siswa yang menggunakan media internet dan e-learning lebih baik dibandingkan dengan pembelajaran

  13. Statistical assessment of the learning curves of health technologies.

    Science.gov (United States)

    Ramsay, C R; Grant, A M; Wallace, S A; Garthwaite, P H; Monk, A F; Russell, I T

    2001-01-01

    (1) To describe systematically studies that directly assessed the learning curve effect of health technologies. (2) Systematically to identify 'novel' statistical techniques applied to learning curve data in other fields, such as psychology and manufacturing. (3) To test these statistical techniques in data sets from studies of varying designs to assess health technologies in which learning curve effects are known to exist. METHODS - STUDY SELECTION (HEALTH TECHNOLOGY ASSESSMENT LITERATURE REVIEW): For a study to be included, it had to include a formal analysis of the learning curve of a health technology using a graphical, tabular or statistical technique. METHODS - STUDY SELECTION (NON-HEALTH TECHNOLOGY ASSESSMENT LITERATURE SEARCH): For a study to be included, it had to include a formal assessment of a learning curve using a statistical technique that had not been identified in the previous search. METHODS - DATA SOURCES: Six clinical and 16 non-clinical biomedical databases were searched. A limited amount of handsearching and scanning of reference lists was also undertaken. METHODS - DATA EXTRACTION (HEALTH TECHNOLOGY ASSESSMENT LITERATURE REVIEW): A number of study characteristics were abstracted from the papers such as study design, study size, number of operators and the statistical method used. METHODS - DATA EXTRACTION (NON-HEALTH TECHNOLOGY ASSESSMENT LITERATURE SEARCH): The new statistical techniques identified were categorised into four subgroups of increasing complexity: exploratory data analysis; simple series data analysis; complex data structure analysis, generic techniques. METHODS - TESTING OF STATISTICAL METHODS: Some of the statistical methods identified in the systematic searches for single (simple) operator series data and for multiple (complex) operator series data were illustrated and explored using three data sets. The first was a case series of 190 consecutive laparoscopic fundoplication procedures performed by a single surgeon; the second

  14. PENERAPAN METODE STUDENT ACTIVE LEARNING (SAL MELALUI MULTI MEDIA POWER POINT UNTUK MENINGKATKAN KEAKTIFAN, KETERAMPILAN BERDISKUSI, DAN HASIL BELAJAR MATEMATIKA

    Directory of Open Access Journals (Sweden)

    Rustinah Rustinah

    2017-08-01

    Full Text Available The purpose of this study is find math learning scenarios format with active student learning method of learning mathematics by using multimedia power point to determine how much influence can enhance the activity, discuss the skills and student learning outcomes. Subjects examined or samples studied were students who study at grade students geometry IX.2 SMP Negeri 3 Batanghari, East Lampung. This study occurred during the three months using three cycles. The variables measured in the study include the involvement of the student in the learning process, skills in using media power point and student learning outcomes. Conclusions of this research is that it can increase the creativity of teachers using a variety of learning resources and selection methods that can encourage the creation of a learning process student active learning with contextual approach through multimedia. Can enhance the activity, and fun atusiasme students during the learning process, improve students' skills in solving problems and improve learning outcomes, especially the material geometry.

  15. The role of digital and social media within mass media anti-smoking campaigns

    OpenAIRE

    Andy Lloyd; James Mckendrick; Ailsa Rutter

    2018-01-01

    Background and challenges to implementation The evidence for mass media to raise awareness about the harm of smoking and benefits of quitting remains strong. However, pressures on budgets means TV is not always seen as an affordable option, while the emergence of digital media presents an attractive option to funders as a way of saving costs while maintaining responses. Digital and social media has provided us with learnings about the role of “push” (broadcast) and “pull” (direct responses...

  16. PEMBELAJARAN LAY UP SHOOT MENGGUNAKAN MEDIA AUDIO VISUAL BASIC LAY UP SHOOT UNTUK MENINGKATKAN HASILBELAJAR LAY UP SHOOT PADA SISWA KELAS VIIIA SMP KANISIUS PATI TAHUN 2013/2014

    Directory of Open Access Journals (Sweden)

    Frendy Nurochwan Febryanto

    2015-01-01

    Full Text Available The purpose of this study was to determine the learning lay up shoot using basic audiovisual media shoot lay ups can improve learning outcomes shoot lay ups in class VIIIA Starch Canisius junior year 2013/2014 . This study uses Classroom Action Research ( CAR. The technique of collecting data through observation and assessment of learning outcomes shoot basketball lay up. Data analysis techniques used in this research is descriptive . At the end of the first cycle activity of teachers in teaching basic techniques lay up shoot using audio-visual media reaches 76.19%, whereas at the end of the first cycle of student activity during the learning process lay up shoot using audio-visualmediareaches78.57%. At the end of the second cycle of activity of teachers in teaching basic techniques lay up shoot using audio-visual media reaches 85.71%, whereas at the end of the second cycle of activity of students during the learning process lay up shoot using audio-visual media reaches 92.86%. Based on the results of the study it can be concluded that learning the lay-up shoot using basic audiovisual media shoot lay ups can improve student learning outcomes at Canisius junior class VIIIA Pati year 2013/2014.

  17. An assessment of first-order stochastic dispersion theories in porous media

    Science.gov (United States)

    Chin, David A.

    1997-12-01

    Random realizations of three-dimensional exponentially correlated hydraulic conductivity fields are used in a finite-difference numerical flow model to calculate the mean and covariance of the corresponding Lagrangian-velocity fields. The dispersivity of the porous medium is then determined from the Lagrangian-velocity statistics using the Taylor definition. This estimation procedure is exact, except for numerical errors, and the results are used to assess the accuracy of various first-order dispersion theories in both isotropic and anisotropic porous media. The results show that the Dagan theory is by far the most robust in both isotropic and anisotropic media, producing accurate values of the principal dispersivity components for σy as high as 1.0, In the case of anisotropic media where the flow is at an angle to the principal axis of hydraulic conductivity, it is shown that the dispersivity tensor is rotated away from the flow direction in the non-Fickian phase, but eventually coincides with the flow direction in the Fickian phase.

  18. SKENARIO PEMBELAJARAN AKTIF, KREATIF, DAN MENYENANGKAN DALAM MENGEMBANGKAN KEMAMPUAN SISWA MENULIS KALIMAT MELALUI PEMANFAATAN MEDIA KARTU BERGAMBAR

    Directory of Open Access Journals (Sweden)

    Izhar Izhar

    2016-09-01

    Full Text Available The teacher faced problems in teaching about learning scenario containedactive learning, creativity, and pleasure. There where results from someworkshops for enhancing learning quality through learning media. However,the use of learning media did not effective in elementary level. The teacherteach in conventional way in teaching their students, the example in teachingstructure, the teacher used conventional board. Wheras, some media weremade and enhanced for learning success, such as using picture card. Throughthis media, active, creative and pleasure learning with Islamic valve will become true.Keyword: Picture card, Structure.

  19. Media and attention, cognition, and school achievement.

    Science.gov (United States)

    Schmidt, Marie Evans; Vandewater, Elizabeth A

    2008-01-01

    Marie Evans Schmidt and Elizabeth Vandewater review research on links between various types of electronic media and the cognitive skills of school-aged children and adolescents. One central finding of studies to date, they say, is that the content delivered by electronic media is far more influential than the media themselves. Most studies, they point out, find a small negative link between the total hours a child spends viewing TV and that child's academic achievement. But when researchers take into account characteristics of the child, such as IQ or socioeconomic status, this link typically disappears. Content appears to be crucial. Viewing educational TV is linked positively with academic achievement; viewing entertainment TV is linked negatively with achievement. When it comes to particular cognitive skills, say the authors, researchers have found that electronic media, particularly video games, can enhance visual spatial skills, such as visual tracking, mental rotation, and target localization. Gaming may also improve problem-solving skills. Researchers have yet to understand fully the issue of transfer of learning from electronic media. Studies suggest that, under some circumstances, young people are able to transfer what they learn from electronic media to other applications, but analysts are uncertain how such transfer occurs. In response to growing public concern about possible links between electronic media use and attention problems in children and adolescents, say the authors, researchers have found evidence for small positive links between heavy electronic media use and mild attention problems among young people but have found only inconsistent evidence so far for a link between attention deficit hyperactivity disorder and media use. The authors point out that although video games, interactive websites, and multimedia software programs appear to offer a variety of possible benefits for learning, there is as yet little empirical evidence to suggest that

  20. Studying media at The Margins: learning from the field

    Directory of Open Access Journals (Sweden)

    Clemencia Rodríguez

    2016-07-01

    Full Text Available This article, informed by ethnographic research on media at the margins, proposes a shift in perspective at several different levels: 1 instead of focusing on individual technologies, our research should examine how grassroots communicators operating at the margins exist in a media ecology that offers different potentialities in each historical situation; 2 instead of trying to determine if the media technologies used at the margin are old or new, digital or not digital, we need to explore how embedded community communicators detect local information or communication needs and use available technologies to address these needs; 3 our research on media at the margins should shed light on how grassroots communicators re-invent, hybridize, converge, and bridge technologies from one platform to another. In sum, understanding media at the margins is about embracing complexity, maintaining the notion of media ecologies, and understanding how grassroots communicators, deeply embedded in local contexts, wedge media technologies into everyday life.

  1. Moving interprofessional learning forward through formal assessment.

    Science.gov (United States)

    Stone, Judy

    2010-04-01

    There is increasing agreement that graduates who finish tertiary education with the full complement of skills and knowledge required for their designated profession are not 'work-ready' unless they also acquire interpersonal, collaborative practice and team-working capabilities. Health workers are unable to contribute to organisational culture in a positive way unless they too attain these capabilities. These capabilities have been shown to improve health care in terms of patient safety, worker satisfaction and health service efficiency. Given the importance of interprofessional learning (IPL) which seeks to address these capabilities, why is IPL not consistently embedded into the education of undergraduates, postgraduates and vocationally qualified personnel through formal assessment? This paper offers an argument for the formal assessment of IPL. It illustrates how the interests of the many stakeholders in IPL can benefit from, and contribute to, the integration of IPL into mainstream professional development and tertiary education. It offers practical examples of assessment in IPL which could drive learning and offer authentic, contextual teaching and learning experiences to undergraduates and health workers alike. Assessment drives learning and without formal assessment IPL will continue to be viewed as an optional topic of little relative importance for learners. In order to make the next step forward, IPL needs to be recognised and endorsed through formal assessment, both at the tertiary education level and within the workplace environment. This is supported by workforce initiatives and tertiary education policy which can be used to specify the capabilities or generic skills necessary for effective teamwork and collaborative practice.

  2. Making Dutch Pupils Media Conscious: Preadolescents' Self-Assessment of Possible Media Risks and the Need for Media Education

    Science.gov (United States)

    Kuter-Luks, Theresa; Heuvelman, Ard; Peters, Oscar

    2011-01-01

    Despite clear European and Dutch policies about media education, there is currently no media education curriculum in Dutch schools. A survey among preadolescents (n = 257) in six primary schools in the Netherlands included questions regarding media access, fears, risks, parental mediation of television and the internet, and the need for media…

  3. Integrating Media Production By Students Into Climate Change Education: Within and Beyond the Classroom

    Science.gov (United States)

    Rooney-Varga, J. N.; Brisk, A. A.; Grogan, M.; Ledley, T. S.

    2012-12-01

    Through the Climate Education in an Age of Media (CAM) Project (http://cleanet.org/cced_media/), we have developed approaches to integrate media production by students into climate change education in ways that are engaging, empowering, and can be readily adopted in a wide range of instructional environments. These approaches can be used to overcome many of the challenges that climate change education presents and provide a means to evoke experiential, affective, and social learning pathways. Video production combines many key twenty-first century literacy skills, including content research, writing, an understanding of the power of images and sounds, the ability to use that power, and the ability to manipulate, transform, and distribute digital media. Through collaboration, reflection, and visual expression of concepts, video production facilitates a deeper understanding of material and, potentially, shifts in mental models about climate change. Equally importantly, it provides a means to bridge formal and informal learning by enabling students to educate those beyond the classroom. We have piloted our approach in two intensive summer programs (2011 and 2012) for high school students, during which students learned about climate change science content in lessons that were paired with the production of short media pieces including animations, public service announcements, person-on-the-street interviews, mock trailers, mock news programs, and music videos. Two high school teachers were embedded in the program during the second year, providing feedback and assessment of the feasibility, accessibility, and utility of the approach. The programs culminated with students presenting and discussing their work at public screening events. The media lessons and climate change science content examples used in these programs form the backbone of a toolkit and professional development workshops for middle and high school teachers, in which teachers learn how to incorporate

  4. Enhancing learning in geosciences and water engineering via lab activities

    Science.gov (United States)

    Valyrakis, Manousos; Cheng, Ming

    2016-04-01

    This study focuses on the utilisation of lab based activities to enhance the learning experience of engineering students studying Water Engineering and Geosciences. In particular, the use of modern highly visual and tangible presentation techniques within an appropriate laboratory based space are used to introduce undergraduate students to advanced engineering concepts. A specific lab activity, namely "Flood-City", is presented as a case study to enhance the active engagement rate, improve the learning experience of the students and better achieve the intended learning objectives of the course within a broad context of the engineering and geosciences curriculum. Such activities, have been used over the last few years from the Water Engineering group @ Glasgow, with success for outreach purposes (e.g. Glasgow Science Festival and demos at the Glasgow Science Centre and Kelvingrove museum). The activity involves a specific setup of the demonstration flume in a sand-box configuration, with elements and activities designed so as to gamely the overall learning activity. Social media platforms can also be used effectively to the same goals, particularly in cases were the students already engage in these online media. To assess the effectiveness of this activity a purpose designed questionnaire is offered to the students. Specifically, the questionnaire covers several aspects that may affect student learning, performance and satisfaction, such as students' motivation, factors to effective learning (also assessed by follow-up quizzes), and methods of communication and assessment. The results, analysed to assess the effectiveness of the learning activity as the students perceive it, offer a promising potential for the use of such activities in outreach and learning.

  5. Enhancing students' learning in problem based learning: validation of a self-assessment scale for active learning and critical thinking.

    Science.gov (United States)

    Khoiriyah, Umatul; Roberts, Chris; Jorm, Christine; Van der Vleuten, C P M

    2015-08-26

    Problem based learning (PBL) is a powerful learning activity but fidelity to intended models may slip and student engagement wane, negatively impacting learning processes, and outcomes. One potential solution to solve this degradation is by encouraging self-assessment in the PBL tutorial. Self-assessment is a central component of the self-regulation of student learning behaviours. There are few measures to investigate self-assessment relevant to PBL processes. We developed a Self-assessment Scale on Active Learning and Critical Thinking (SSACT) to address this gap. We wished to demonstrated evidence of its validity in the context of PBL by exploring its internal structure. We used a mixed methods approach to scale development. We developed scale items from a qualitative investigation, literature review, and consideration of previous existing tools used for study of the PBL process. Expert review panels evaluated its content; a process of validation subsequently reduced the pool of items. We used structural equation modelling to undertake a confirmatory factor analysis (CFA) of the SSACT and coefficient alpha. The 14 item SSACT consisted of two domains "active learning" and "critical thinking." The factorial validity of SSACT was evidenced by all items loading significantly on their expected factors, a good model fit for the data, and good stability across two independent samples. Each subscale had good internal reliability (>0.8) and strongly correlated with each other. The SSACT has sufficient evidence of its validity to support its use in the PBL process to encourage students to self-assess. The implementation of the SSACT may assist students to improve the quality of their learning in achieving PBL goals such as critical thinking and self-directed learning.

  6. Assessing College-Level Learning Difficulties and "At Riskness" for Learning Disabilities and ADHD: Development and Validation of the Learning Difficulties Assessment

    Science.gov (United States)

    Kane, Steven T.; Walker, John H.; Schmidt, George R.

    2011-01-01

    This article describes the development and validation of the "Learning Difficulties Assessment" (LDA), a normed and web-based survey that assesses perceived difficulties with reading, writing, spelling, mathematics, listening, concentration, memory, organizational skills, sense of control, and anxiety in college students. The LDA is designed to…

  7. Experience in the use of social media in medical and health education. Contribution of the IMIA Social Media Working Group.

    Science.gov (United States)

    Paton, C; Bamidis, P D; Eysenbach, G; Hansen, M; Cabrer, M

    2011-01-01

    Social media are online tools that allow collaboration and community building. Succinctly, they can be described as applications where "users add value". This paper aims to show how five educators have used social media tools in medical and health education to attempt to add value to the education they provide. We conducted a review of the literature about the use of social media tools in medical and health education. Each of the authors reported on their use of social media in their educational projects and collaborated on a discussion of the advantages and disadvantages of this approach to delivering educational projects. We found little empirical evidence to support the use of social media tools in medical and health education. Social media are, however, a rapidly evolving range of tools, websites and online experiences and it is likely that the topic is too broad to draw definitive conclusions from any particular study. As practitioners in the use of social media, we have recognised how difficult it is to create evidence of effectiveness and have therefore presented only our anecdotal opinions based on our personal experiences of using social media in our educational projects. The authors feel confident in recommending that other educators use social media in their educational projects. Social media appear to have unique advantages over non-social educational tools. The learning experience appears to be enhanced by the ability of students to virtually build connections, make friends and find mentors. Creating a scientific analysis of why these connections enhance learning is difficult, but anecdotal and preliminary survey evidence appears to be positive and our experience reflects the hypothesis that learning is, at heart, a social activity.

  8. Editorial: Pedagogical Media Ecologies

    Directory of Open Access Journals (Sweden)

    Dorothee M. Meister

    2014-07-01

    learning and media ecologies with the material, global and ecological challenges that have become a part of the anthropocene. They do so by examining the mediation of a physical, architectural environment, their own departmental environment at Simon Fraser University. De Castell, Droumeva and Jenson uncover a range of practical and theoretical challenges, and explore the implications for both body and mind. Markus Deimann takes the reader back into the history of continental educational theory, to Humboldt’s (and others‘ expansive understanding of Bildung, to suggest a conceptual ecology germane to the manifold possibilities that are now on offer through open education. Deimann sees the «open paradigm» as changing education utterly – and for the better. It will do so, Deimann predicts, by «unbundling» resource and service provision, and assessment and accreditation functions that have for too long been monopolized by the educational monoliths known as «universities». Theo Hug’s contribution, «Media Form School – A Plea for Expanded Action Orientations and Reflective Perspectives» similarly looks to the past to envision possibilities for the future. Hug’s concern is with the narrow confines in which media are conceptualized and operationalized in many K-12 educational ecologies, and in the corresponding policy and curricular documents that further constrain and direct this action. Hug suggests looking to the recent past, the 1970s and 1960s, in which alternatives were envisioned not only by figures like McLuhan and Illich, but also intimated in the works of Austrian poets and artists. Norm Friesen provides the third «rearview mirror» perspective in his examination of the lecture as a trans-medial pedagogical form. From the late medieval university through to today’s IGNITE and TED talks, the lecture has accommodated and reflected a wide range of media ecologies, technical conditions and epistemological patterns. New media technologies –from the

  9. Reconstruction of three-dimensional porous media using generative adversarial neural networks

    Science.gov (United States)

    Mosser, Lukas; Dubrule, Olivier; Blunt, Martin J.

    2017-10-01

    To evaluate the variability of multiphase flow properties of porous media at the pore scale, it is necessary to acquire a number of representative samples of the void-solid structure. While modern x-ray computer tomography has made it possible to extract three-dimensional images of the pore space, assessment of the variability in the inherent material properties is often experimentally not feasible. We present a method to reconstruct the solid-void structure of porous media by applying a generative neural network that allows an implicit description of the probability distribution represented by three-dimensional image data sets. We show, by using an adversarial learning approach for neural networks, that this method of unsupervised learning is able to generate representative samples of porous media that honor their statistics. We successfully compare measures of pore morphology, such as the Euler characteristic, two-point statistics, and directional single-phase permeability of synthetic realizations with the calculated properties of a bead pack, Berea sandstone, and Ketton limestone. Results show that generative adversarial networks can be used to reconstruct high-resolution three-dimensional images of porous media at different scales that are representative of the morphology of the images used to train the neural network. The fully convolutional nature of the trained neural network allows the generation of large samples while maintaining computational efficiency. Compared to classical stochastic methods of image reconstruction, the implicit representation of the learned data distribution can be stored and reused to generate multiple realizations of the pore structure very rapidly.

  10. Coupling flood forecasting and social media crowdsourcing

    Science.gov (United States)

    Kalas, Milan; Kliment, Tomas; Salamon, Peter

    2016-04-01

    Social and mainstream media monitoring is being more and more recognized as valuable source of information in disaster management and response. The information on ongoing disasters could be detected in very short time and the social media can bring additional information to traditional data feeds (ground, remote observation schemes). Probably the biggest attempt to use the social media in the crisis management was the activation of the Digital Humanitarian Network by the United Nations Office for the Coordination of Humanitarian Affairs in response to Typhoon Yolanda. The network of volunteers performing rapid needs & damage assessment by tagging reports posted to social media which were then used by machine learning classifiers as a training set to automatically identify tweets referring to both urgent needs and offers of help. In this work we will present the potential of coupling a social media streaming and news monitoring application ( GlobalFloodNews - www.globalfloodsystem.com) with a flood forecasting system (www.globalfloods.eu) and the geo-catalogue of the OGC services discovered in the Google Search Engine (WMS, WFS, WCS, etc.) to provide a full suite of information available to crisis management centers as fast as possible. In GlobalFloodNews we use advanced filtering of the real-time Twitter stream, where the relevant information is automatically extracted using natural language and signal processing techniques. The keyword filters are adjusted and optimized automatically using machine learning algorithms as new reports are added to the system. In order to refine the search results the forecasting system will be triggering an event-based search on the social media and OGC services relevant for crisis response (population distribution, critical infrastructure, hospitals etc.). The current version of the system makes use of USHAHIDI Crowdmap platform, which is designed to easily crowdsource information using multiple channels, including SMS, email

  11. How Patterns of Learning About Sexual Information Among Adolescents Are Related to Sexual Behaviors.

    Science.gov (United States)

    Bleakley, Amy; Khurana, Atika; Hennessy, Michael; Ellithorpe, Morgan

    2018-03-01

    Parents, peers and media are informal sources of sexual information for adolescents. Although the content of sexual information communicated by these sources is known to vary, little is known about what adolescents report actually learning from each source. Data from 1,990 U.S.14-17-year-olds who participated in an online survey in 2015 were used to assess learning about four topics (sex, condoms, hormonal birth control and romantic relationships) from three informal sources (parents, peers, and television and movies). Gender and race differences in learning by source and topic were assessed using t tests. Following a factor analysis, learning about all topics was grouped by source, and regression analyses were conducted to examine associations between learning from each source and three outcomes: sexual activity, condom use and hormonal birth control use. Models included interactions between information sources and race and gender. White adolescents reported learning more from parents and less from media than black adolescents. Compared with males, females learned more about hormonal birth control and less about condoms from their parents, and more about relationships from peers and media. Learning from parents and from peers were positively associated with adolescents' sexual activity (unstandardized coefficients, 0.26 and 0.52, respectively). Learning from parents was positively associated with condom use (odds ratio, 1.5). Adolescents' learning about sex from informal sources varies by race and gender. Future research should examine whether sexual health interventions and message development can capitalize on these differences. Copyright © 2018 by the Guttmacher Institute.

  12. Portable Tablets in Science Museum Learning: Options and Obstacles

    Science.gov (United States)

    Gronemann, Sigurd Trolle

    2017-06-01

    Despite the increasing use of portable tablets in learning, their impact has received little attention in research. In five different projects, this media-ethnographic and design-based analysis of the use of portable tablets as a learning resource in science museums investigates how young people's learning with portable tablets matches the intentions of the museums. By applying media and information literacy (MIL) components as analytical dimensions, a pattern of discrepancies between young people's expectations, their actual learning and the museums' approaches to framing such learning is identified. It is argued that, paradoxically, museums' decisions to innovate by introducing new technologies, such as portable tablets, and new pedagogies to support them conflict with many young people's traditional ideas of museums and learning. The assessment of the implications of museums' integration of portable tablets indicates that in making pedagogical transformations to accommodate new technologies, museums risk opposing didactic intention if pedagogies do not sufficiently attend to young learners' systemic expectations to learning and to their expectations to the digital experience influenced by their leisure use.

  13. E-learning enables parents to assess an infantile hemangioma.

    Science.gov (United States)

    de Graaf, Marlies; Knol, Mirjam J; Totté, Joan E E; van Os-Medendorp, Harmieke; Breugem, Corstiaan C; Pasmans, Suzanne G M A

    2014-05-01

    Infantile hemangiomas (IH) at risk for complications need to be recognized early. We sought to determine if parents are able to assess, after e-learning, whether their child has an IH, is at risk for complications, and needs to be seen (urgently) by a specialist. This was a prospective study of 158 parents participating in an IH e-learning module. Parents were asked to assess their child's skin abnormality. A dermatologist answered the same questions (by e-consult). The 2 assessments were compared. Parents showed a 96% concordance with the dermatologist for correct diagnosis after e-learning. Concordances were 79%, 75%, and 84% (P e-learning module. E-learning by parents could result in earlier presentation and treatment of high-risk IH. Copyright © 2014 American Academy of Dermatology, Inc. Published by Mosby, Inc. All rights reserved.

  14. FORMATIVE ASSESSMENT IN DISTANCE EDUCATION: ENHANCING LEARNING THROUGH DIARIES

    Directory of Open Access Journals (Sweden)

    Christiane Heemann

    2015-12-01

    Full Text Available Assessment integrates the teaching and learning process and always has room for discussion in educational processes, requiring technical preparation and observation capacity from those involved. According to Perrenoud (2014, assessment for learning is a mediator in the process of curriculum construction and is closely related to the management of learning by the students. Assessment methods occupy a very important space in the pedagogical practices since assessment cannot be an act that expresses only a quantitative and formal concept. In Distance Education (DE, formative assessment also needs to be prioritized and avoid traditional evaluation which is performed through multiple-choice tests with self-correction. The use of diaries in Distance Education maintains the focus on the evaluation process and not only on the product, configuring itself as a permanent orientation of learning, both for the teacher and for the student, who jointly assume reciprocal commitments. This article presents an experiment conducted with diaries on an undergraduate course offered by Universidade Aberta do Brasil (UAB as a means of formative assessment in Distance Education.

  15. Young learners' use of social media for information seeking

    DEFF Research Database (Denmark)

    Hyldegård, Jette Seiden

    2015-01-01

    information seeking activities, strategies and preferences can be identified when young learners use social media for information seeking in relation to course work and other study-related work tasks? 2) What motivations can be identified among young learners for using social media for information seeking....... The reported factors motivating information seeking were convenience and easy access to information, in addition to the content associated with specific social media types. Students’ use of social media for information seeking was associated primarily with their private information landscape. Contributions......Background. Increased use of social media for information seeking and learning calls for more research and knowledge of how these emerging technologies can support students’ learning. Objectives. The focus is on recent studies of young learners’ use of social media for information seeking...

  16. Learning Communities: An Emerging Phenomenon

    Science.gov (United States)

    Galinsky, Ellen

    2012-01-01

    The central purpose of curriculum, assessment, and teaching, especially in putting them together, is to improve children's and adult's learning. Examples of this came to the author via modern communication media and are being furthered through such technology. Soon after the publication of her book "Mind in the Making" (MITM) in 2010, the author…

  17. Online Fan Fiction and Critical Media Literacy

    Science.gov (United States)

    Black, Rebecca W.

    2010-01-01

    This article explores English-language-learning (ELL) youths' engagement with popular media through composing and publicly posting stories in an online fan fiction writing space. Fan fiction is a genre that lends itself to critical engagement with media texts as fans repurpose popular media to design their own narratives. Analyses describe how…

  18. Formative assessment in an online learning environment to support flexible on-the-job learning in complex professional domains

    NARCIS (Netherlands)

    Tamara van Gog; Desirée Joosten-ten Brinke; F. J. Prins; Dominique Sluijsmans

    2010-01-01

    This article describes a blueprint for an online learning environment that is based on prominent instructional design and assessment theories for supporting learning in complex domains. The core of this environment consists of formative assessment tasks (i.e., assessment for learning) that center on

  19. Performance assessment of river sand versus ceramic grinding media on the Fimiston Ultra-fine Grinding application

    International Nuclear Information System (INIS)

    Blake, Guillaume; Clermont, Benoit; Gianatti, Christopher

    2012-01-01

    Ultra-fine grinding increases the amenability of the refractory concentrate to direct cyanide leaching. Low cost media such as silica river sand gives very fine product grind sizes, however the sand media is quite angular and is often supplied with a broad size distribution. It is generally accepted that the use of a ceramic grinding media will result in a finer product size or allow an increase in the mill throughput. The capacity of a mill is known to increase with decreasing grinding media diameter, the mill wear can be decreased and efficiency of grinding increased. Magotteaux Keramax-MTX Ceramic grinding media was purchased for a plant trial, to assess its' performance.

  20. Assessment of medical students' attitudes on social media use in medicine: a cross-sectional study.

    Science.gov (United States)

    Avcı, Kadriye; Çelikden, Sevda Gerek; Eren, Semih; Aydenizöz, Doğukan

    2015-02-15

    Social media has created a revolution in health services. Information available on the Internet and via social media is now being used as reference guides for sensitive health issues by nonprofessionals, physicians, and medical students. When used by physicians and medical students, social media has the potential to raise issues such as the blurring of the line between professional and private lives, patient relations, and medical ethics. The aim of this cross-sectional study was to evaluate the use of social media and attitudes toward its use in medicine among medical students. Medical students from Afyon Kocatepe University, Faculty of Medicine (Afyonkarahisar, Turkey) were asked to participate in a survey consisting of two sections, the first containing questions assessing the frequency of social media use and the second regarding attitudes toward the use of social media in medicine. Survey responses indicated that 93.4% of medical students used social media and 89.3% used social media for professional purposes. Factor analysis showed that attitudes toward social media are based on five factors: professional usefulness, popularity, ethics, barriers, and innovativeness. A structural equation model revealed the highest positive correlation between usefulness and innovativeness; ethics had a low but positive correlation with other factors. Although social media is being used extensively by medical students, they appear unaware of possible ethical issues. Therefore, social media guidelines should be developed.

  1. Classroom strategies in teaching the media

    Directory of Open Access Journals (Sweden)

    Reijo Kupiainen

    2015-11-01

    Full Text Available Th is article is based on Chapter 5 of my book Media and Digital Literacies in Secondary School (2013. The chapter has been shortened and rewritten in some parts for the article. The article focuses on different classroom strategies identified during the ethnographic school research in one of the Finnish secondary schools carried out during the academic year 2009–2010. The study indicates that teachers analyse and produce media texts as key strategies in media education. In the article, I will give examples of an advertisement project, a soap opera drama, an animation project, a "life career assignment" and a newspaper strategy in different learning settings. All examples indicate that media education needs to build a strong bridge between youth and school culture and that technology in the school follows the content of learning.

  2. Status of Utilizing Social Media Networks in the Teaching-Learning Process at Public Jordanian Universities

    OpenAIRE

    Muneera Abdalkareem Alshdefait; Mohammad . S. Alzboon

    2018-01-01

    This study aimed at finding out the status of utilizing social media networks in the teaching-learning process at public Jordanian Universities. To achieve the goal of the study, the descriptive developmental method was used and a questionnaire was developed, consisting of (35) statements. The questionnaire was checked for its validity and reliability. Then it was distributed to a sample of (382) male and female students from the undergraduate and graduate levels. The study results showed tha...

  3. Media Designed Programs for Librarians.

    Science.gov (United States)

    Penland, Patrick R.

    Media materials and services may be used for two different but closely related purposes: motivating people to participate in informational and educational experiences, and motivating them to learn. As more librarians and patrons begin to use the audiovisual media they may be induced to question conventional principles of composition and work to…

  4. Social Media in Music Education

    Science.gov (United States)

    Albert, Daniel J.

    2015-01-01

    Students in the United States use technology and social media platforms for both educational and noneducational purposes. Integration of social media in music education classes can help facilitate learning experiences that would be less likely to happen in a brick-and-mortar setting. However, issues such as privacy and cyberbullying continue to…

  5. Media exposure and health in Europe: Mediators and moderators of media systems

    NARCIS (Netherlands)

    Blom, N.; Zanden, R. van der; Buijzen, M.A.; Scheepers, P.L.H.

    2016-01-01

    This study examined media exposure as an explanatory factor for individual and cross-national differences in self-assessed general health. In studying media exposure, traditional media (television, radio, and newspapers) and contemporary media (internet) were separately considered. Aside from

  6. Development of a web-based learning medium on mechanism of labour for nursing students.

    Science.gov (United States)

    Gerdprasert, Sailom; Pruksacheva, Tassanee; Panijpan, Bhinyo; Ruenwongsa, Pintip

    2010-07-01

    This study aimed to develop a web-based learning media on the process and mechanism of labour for the third-year university nursing and midwifery students. This media was developed based on integrating principles of the mechanism of labour with the 5Es inquiry cycle and interactive features of information technology. In this study, the web-based learning unit was used to supplement the conventional lecture as in the traditional teaching. Students' achievements were assessed by using the pre- and post-test on factual knowledge and semi-structured interviews on attitude to the unit. Supplementation with this learning unit made learning significantly more effective than the traditional lecture by itself. The students also showed positive attitude toward the learning unit. Copyright 2009 Elsevier Ltd. All rights reserved.

  7. From Aspiration to Action: A Learning Intentions Model to Promote Critical Engagement with Science in the Print-Based Media

    Science.gov (United States)

    McClune, Billy; Jarman, Ruth

    2011-11-01

    Science programmes which prepare students to read critically and respond thoughtfully to science-based reports in the media could play an important role in promoting informed participation in the public debate about issues relating to science, technology and society. Evidence based guidance about the practice and pattern of use of science-based media in the classroom is limited. This study sought to identify learning intentions that teachers believe ought to underpin the development of programmes of study designed to achieve this end-result. Teachers' views of knowledge, skills and attitudes required to engage critically with science-based news served as a basis for this study. Teachers developed a pedagogical model by selecting appropriate statements of learning intentions, grouping these into coherent and manageable themes and coding them according to perceived level of difficulty. The model is largely compatible with current curricular provision in the UK, highlights opportunities for interdisciplinary collaboration and illustrates the developmental nature of the topic.

  8. EFEKTIVITAS MEDIA PEMBELAJARAN BERBASIS POWERPOINT TEMA AGAMA DI KB-TK ASSALAMAH UNGARAN KABUPATEN SEMARANG

    Directory of Open Access Journals (Sweden)

    Akaat Hasjiandito

    2016-10-01

    Full Text Available Assalamah Playgroup-Kindergarten as one of the early childhood institution seeks to develop innovative learning models by using interactive learning cd developed by teachers. The purpose of this study was to determine the validity of the media developed by teachers and to know how big the effectiveness of instructional media used in learning activities.The method used in this research is to use an experimental method that is pretest-posttest control group design that compares the learning achievement of children before and after treated learning by using power point learning cd and compared between the experimental group and the control group.Results from this study are media generated was declared invalid. It is based on data obtained from experts and materialvalidator. In addition to a valid media used in learning with religious themes on Assalamah Playgroup-Kindergartenin Ungaran also effective in the learning activities, it can be seen from the rise in learning outcomes among students, especially in kindergarten B.

  9. [Digital learning and teaching in medical education : Already there or still at the beginning?

    Science.gov (United States)

    Kuhn, Sebastian; Frankenhauser, Susanne; Tolks, Daniel

    2018-02-01

    The current choice of digital teaching and learning formats in medicine is very heterogeneous. In addition to the widely used classical static formats, social communication tools, audio/video-based media, interactive formats, and electronic testing systems enrich the learning environment.For medical students, the private use of digital media is not necessarily linked to their meaningful use in the study. Many gain their experience of digital learning in the sense of "assessment drives learning", especially by taking online exams in a passive, consuming role. About half of all medical students can be referred to as "e-examinees" whose handling of digital learning is primarily focused on online exam preparation. Essentially, they do not actively influence their digital environment. Only a quarter can be identified as a "digital all-rounder", who compiles their individual learning portfolio from the broad range of digital media.At present, the use of digital media is not yet an integral and comprehensive component of the teaching framework of medical studies in Germany, but is rather used in the sense of a punctual teaching enrichment. Current trends in digital teaching and learning offerings are mobile, interactive, and personalized platforms as well as increasing the relevance of learning platforms. Furthermore, didactical concepts targeting the changed learning habits of the students are more successful regarding the acceptance and learning outcomes. In addition, digitalization is currently gaining importance as a component in the medical school curricula.

  10. Learning assessment for students with mental and behavioral disorders

    DEFF Research Database (Denmark)

    Dræby, Anders

    The session aims at presenting a learning-based model for how to conduct a comprehensive psychological evaluation of the learning resources and challenges amongst students with mental and behavioral disorders. In the learning assessment model the learning resources and challenges of the students...

  11. An Argument for Formative Assessment with Science Learning Progressions

    Science.gov (United States)

    Alonzo, Alicia C.

    2018-01-01

    Learning progressions--particularly as defined and operationalized in science education--have significant potential to inform teachers' formative assessment practices. In this overview article, I lay out an argument for this potential, starting from definitions for "formative assessment practices" and "learning progressions"…

  12. A risk assessment tool for contaminated sites in low-permeability fractured media

    DEFF Research Database (Denmark)

    Chambon, Julie Claire Claudia; Binning, Philip John; Jørgensen, Peter R.

    2011-01-01

    A risk assessment tool for contaminated sites in low-permeability fractured media is developed, based on simple transient and steady-state analytical solutions. The discrete fracture (DF) tool, which explicitly accounts for the transport along fractures, covers different source geometries...... and history (including secondary sources) and can be applied to a wide range of compounds. The tool successfully simulates published data from short duration column and field experiments. The use for risk assessment is illustrated by three typical risk assessment case studies, involving pesticides...

  13. The versatile use of social media in today's business environment

    OpenAIRE

    Röös, Kristiina

    2016-01-01

    Nowadays, the use of social media has become essential for many businesses. It helps companies to market themselves, raise their brand awareness and move towards new achievements and experiences. Companies must pay better attention to the changing trends in social media, in order to stay competitive. Social media trends need to be followed and learned accordingly, because gaining success can not happen without challenges. This is a portfolio thesis that contents four previous learning as...

  14. Do emergency medicine residents and faculty have similar learning styles when assessed with the Kolb learning style assessment tool?

    Science.gov (United States)

    Fredette, Jenna; O'Brien, Corinne; Poole, Christy; Nomura, Jason

    2015-04-01

    Experiential learning theory and the Kolb Learning Style Inventory (Kolb LSI) have influenced educators worldwide for decades. Knowledge of learning styles can create efficient learning environments, increase information retention, and improve learner satisfaction. Learning styles have been examined in medicine previously, but not specifically with Emergency Medicine (EM) residents and attendings. Using the Kolb LSI, the learning styles of Emergency Medicine residents and attendings were assessed. The findings showed that the majority of EM residents and attendings shared the accommodating learning style. This result was different than prior studies that found the majority of medical professionals had a converging learning style and other studies that found attendings often have different learning styles than residents. The issue of learning styles among emergency medical residents and attendings is important because learning style knowledge may have an impact on how a residency program structures curriculum and how EM residents are successfully, efficiently, and creatively educated.

  15. Sustainable assessment of learning experiences based on projects

    Directory of Open Access Journals (Sweden)

    Ignacio TRAVERSO RIBÓN

    2016-05-01

    Full Text Available In a project-based learning experience, the detailed monitoring of the activities in which team members participate can be useful to evaluate their work. Using learning-oriented assessment procedures, supervisors can assess the teamwork abilities with a formative purpose. Evaluation strategies such as self-assessment, peer assessment and co-assessment are often used to make evaluation formative and sustainable. Conducting an assessment strategy is not easy for team members, since they need before to have a reasonable understanding of the evaluation process and criteria. This paper describes a learning-oriented evaluation methodology and an open data framework that can be applied to collaborative project settings. An evaluation rubric and a series of indicators that provide evidences about the developed skills have been elaborated and applied in a small-scale project-based course. Projects were managed and developed with the help of an open source software forge that contains a ticketing tool for planning and tracking of tasks, a version control repository to save the software outcomes, and using a wiki to host text deliverables. The experience provides evidences in favor of using the assessment method and open data framework to make teamwork evaluation more sustainable.

  16. Assessing Learning Quality: Reconciling Institutional, Staff and Educational Demands.

    Science.gov (United States)

    Biggs, John

    1996-01-01

    Two frameworks for educational assessment distinguished, which is quantitative, adequate for construing some kinds of learning, and qualitative, which is more appropriate for most objectives in higher education. The paper argues that institutions implicitly encourage quantitative assessment, thus encouraging a surface approach to learning although…

  17. Learning from social media: utilizing advanced data extraction techniques to understand barriers to breast cancer treatment.

    Science.gov (United States)

    Freedman, Rachel A; Viswanath, Kasisomayajula; Vaz-Luis, Ines; Keating, Nancy L

    2016-07-01

    Past examinations of breast cancer treatment barriers have typically included registry, claims-based, and smaller survey studies. We examined treatment barriers using a novel, comprehensive, social media analysis of online, candid discussions about breast cancer. Using an innovative toolset to search postings on social networks, message boards, patient communities, and topical sites, we performed a large-scale qualitative analysis. We examined the sentiments and barriers expressed about breast cancer treatments by Internet users during 1 year (2/1/14-1/31/15). We categorized posts based on thematic patterns and examined trends in discussions by race/ethnicity (white/black/Hispanic) when this information was available. We identified 1,024,041 unique posts related to breast cancer treatment. Overall, 57 % of posts expressed negative sentiments. Using machine learning software, we assigned treatment barriers for 387,238 posts (38 %). Barriers included emotional (23 % of posts), preferences and spiritual/religious beliefs (21 %), physical (18 %), resource (15 %), healthcare perceptions (9 %), treatment processes/duration (7 %), and relationships (7 %). Black and Hispanic (vs. white) users more frequently reported barriers related to healthcare perceptions, beliefs, and pre-diagnosis/diagnosis organizational challenges and fewer emotional barriers. Using a novel analysis of diverse social media users, we observed numerous breast cancer treatment barriers that differed by race/ethnicity. Social media is a powerful tool, allowing use of real-world data for qualitative research, capitalizing on the rich discussions occurring spontaneously online. Future research should focus on how to further employ and learn from this type of social intelligence research across all medical disciplines.

  18. Social media use by patients with glaucoma: what can we learn?

    Science.gov (United States)

    McGregor, Freia; Somner, John E A; Bourne, Rupert R; Munn-Giddings, Carol; Shah, Peter; Cross, Vinette

    2014-01-01

    Much health-related information is available on the internet but its quality is known to be variable. This research aimed to analyse the ophthalmic content of social media platforms which has yet to be formally assessed. Five online social media platforms were selected, the International Glaucoma Association (IGA) forum, Facebook, Twitter, YouTube and Patient Opinion.org.uk. A total of 3785 items were scraped from the sites, collated and analysed using simple thematic analysis by two coders. Fourteen themes were identified. The most commonly discussed topics included treatments, care experiences, promotions and support. Un-moderated sites contain more misleading information. Complementary therapies and treatments with a poor evidence base are presented more positively than established, evidence-based treatments. Online forums give patients a space to air questions, grievances, suggestions and to provide mutual support. The information they contain may be of use to physicians by flagging adverse drug reactions, areas for service improvement or topics about which patients require more information. There is a risk of exposure to misleading content which is heightened in un-moderated sites. Social media platforms may be an adjunct to current care models by providing a supportive and educational online community if these risks are understood. © 2013 The Authors Ophthalmic & Physiological Optics © 2013 The College of Optometrists.

  19. Implementing a Mobile Social Media Framework for Designing Creative Pedagogies

    Directory of Open Access Journals (Sweden)

    Thomas Cochrane

    2014-08-01

    Full Text Available The rise of mobile social media provides unique opportunities for new and creative pedagogies. Pedagogical change requires a catalyst, and we argue that mobile social media can be utilized as such a catalyst. However, the mobile learning literature is dominated by case studies that retrofit traditional pedagogical strategies and pre-existing course activities onto mobile devices and social media. From our experiences of designing and implementing a series of mobile social media projects, the authors have developed a mobile social media framework for creative pedagogies. We illustrate the implementation of our mobile social media framework within the development of a new media minor (an elective set of four courses that explicitly integrates the unique technical and pedagogical affordances of mobile social media, with a focus upon student-generated content and student-determined learning (heutagogy. We argue that our mobile social media framework is potentially transferable to a range of educational contexts, providing a simple design framework for new pedagogies.

  20. Otitis Media, Learning and Community.

    Science.gov (United States)

    McSwan, David; Clinch, Emma; Store, Ron

    2001-01-01

    A 3-year research project in Queensland (Australia) implemented educational and health strategies to ameliorate effects of otitis media at three schools in remote Aboriginal communities. The interdisciplinary model brought together health and education professionals, teacher aides, and the community, with the school being the lead agency. However,…

  1. Embedding of Authentic Assessment in Work-Integrated Learning Curriculum

    Science.gov (United States)

    Bosco, Anna Maria; Ferns, Sonia

    2014-01-01

    Contemporary perspectives of higher education endorse a work integrated learning (WIL) approach to curriculum content, delivery and assessment. It is agreed that authenticity in learning relates to real-world experience, however, differentiating and strategically linking WIL provision and facilitation to assessment tasks and collation of authentic…

  2. Pengembangan Media Pembelajaran Fisika Berbasis Animasi komputer Untuk Sekolah Menengah Atas Berbasis Macromedia Flash 8

    Directory of Open Access Journals (Sweden)

    Arif Rahman Aththibby

    2014-09-01

    Full Text Available The research was motivated by the learning process of physics is less interest, but phyisics learning will be easier to accepted with students if the learning process is packed more interesting. This study aimed to make the physics learning media based computer animation  from the topic of Newton laws used software Macromedia Flash 8,and to know the validation of physics learning media based computer animation.  This media was conducted by ADDIE model. The result of this study showed that: 1 it has been made the physics learning media based computer animation, 2 general assesment of the obtained result are very good products, making it feasible to use in their  physics lesson in senior high school,.

  3. Incorporating social media into dermatologic education.

    Science.gov (United States)

    Ko, Lauren N; Rana, Jasmine; Burgin, Susan

    2017-10-15

    In the current digital age, medical education has slowly evolved from the largely lecture-based teaching style of the past to incorporate more interactive pedagogical techniques, including use of social media. Already used readily by millennial trainees and clinicians, social media can also be used in innovative ways to teach trainees and facilitate continuing education among practicing clinicians. In this commentary, we discuss many learning benefits of social media and review potential pitfalls of employing social media in both trainee and physician dermatological education.

  4. USE OF FACEBOOK FOR LEARNING AND ASSESSMENT IN GEOGRAPHY

    Directory of Open Access Journals (Sweden)

    MARIA ELIZA DULAMĂ

    2016-01-01

    Full Text Available In this research was analysed 120 twelfth grade students’ behaviour, of “Iulian Pop” Economic High School in Cluj-Napoca, Romania, regarding the use of the Facebook social network for learning and assessment in Geography. Students were organised in five discussion groups on the social network Facebook. To achieve the research objectives, we analysed students' answers at a questionnaire and the contents of the dialogue between teacher and students and also between students. Students perceived positively the learning and assessment activities and they perceived their teacher as their equal. At the cognitive level, the activity was focused on clarifying certain aspects, revision, knowledge learning and assessment. The disadvantages of the learning activity in the Facebook discussion group were that the posted materials cannot be classified and can be found with difficulty.

  5. PENGEMBANGAN MEDIA PERMAINAN TRUTH AND DARE BERVISI SETS GUNA MEMOTIVASI BELAJAR SISWA

    Directory of Open Access Journals (Sweden)

    Mita Rosyda Attaqiana

    2017-02-01

    Full Text Available Penelitian ini menggunakan media kartu permainan Truth and Dare bervisi SETS yang mengajak siswa untuk dapat menghubungkan dan mengkaitkan antara sains, teknologi, serta dampak pada lingkungan dan masyarakat. Tujuan penelitian ini adalah untuk mengetahui kelayakan, kepraktisan, dan keefektifan media permainan Truth and Dare bervisi SETS dalam pembelajaran kimia larutan penyangga. Desain penelitian yang digunakan yaitu Four-D Models yang disederhanakan menjadi Three-D Model, terdiri dari Define, Design, and Develop. Kelayakan awal media ditentukan oleh ahli media dan ahli materi yang terdiri dari dosen dan guru kimia. Kelayakan akhir media ditentukan dengan melibatkan hasil penelitian. Keefektifan media ditentukan dari hasil post test dan hasil angket motivasi belajar siswa. Kepraktisan media dilihat dari hasil angket tanggapan siswa dan guru terhadap penggunaan media permainan Truth and Dare bervisi SETS. Berdasarkan hasil validasi awal ahli media, ahli materi, analisis hasil penelitian, media dinyatakan sangat layak untuk pembelajaran kimia. Hasil analisis angket tanggapan siswa dan guru menyatakan bahwa media termasuk dalam kategori sangat praktis. Media dinyatakan efektif karena dapat membantu 35 dari 42 siswa mencapai nilai Kriteria Ketuntasan Minimal (KKM. Hal itu melebihi harapan 30 dari 42 siswa mencapai KKM. Oleh karena itu dapat disimpulkan bahwa media permainan Truth and Dare bervisi SETS dapat memotivasi belajar siswa untuk mencapai kompetensi dasar larutan penyangga.This research is using a game card media of Truth and Dare with SETS vision that invites students to be able to connect and relate between science, technology, and the impact on the environment and society. The purpose of this study was to determine the feasibility, practicality, and effectiveness of media visionary game of Truth and Dare SETS in chemistry learning of buffer solution. The study used Four-Design model which was reduced into Three-D Model consisting of

  6. PENGEMBANGAN MEDIA FLASH BERBASIS PEMBELAJARAN INKUIRI UNTUK MENINGKATKAN HASIL BELAJAR SISWA

    Directory of Open Access Journals (Sweden)

    Indah Triana Aprillia

    2016-01-01

    Full Text Available Penelitian ini merupakan penelitian Research and Development (R&D. Tahapan rancangan pengembangan media flash ini menggunakan langkah prosedural oleh Borg and Gall. Tujuan penelitian ini adalah untuk mengetahui keefektifan pada ranah kognitif, afektif dan psikomotorik dalam penggunaan media flash berbasis pembelajaran inkuiri. Pengumpulan data pada penelitian ini menggunakan metode observasi, tes, angket dan dokumentasi. Data hasil penelitian dianalisis menggunakan metode analisis deskriptif kuantitatif. Produk pengembangan dinyatakan valid dan layak apabila telah memenuhi kriteria baik atau sangat baik dari validator. Produk pengembangan teruji untuk meningkatkan hasil belajar siswa yaitu diuji berdasarkan penggunaan media flash pada proses pembelajaran. Hasil pengembangan produk media flash berbasis pembelajaran inkuiri dinyatakan valid dengan kategori baik dan layak diterapkan berdasarkan uji kelayakan oleh ahli media dan ahli materi dengan skor rata-rata ahli media 73.5 dan ahli materi 37. Media flash dinyatakan efektif karena 36 siswa mencapai nilai KKM pada hasil tes, dengan nilai n-gain 0,71 dan pada aspek afektif dan psikomotorik termasuk dalam kategori baik, serta mendapat respon positif dari penggunanya dilihat dari angket tanggapan siswa, sehingga media flash efektif meningkatkan hasil belajar siswa. The research include in Research and Development (R&D. This step of flash media development uses procedural step by Borg and Gall. The purpose of this research is to know the effectiveness in the cognitive, afective, and psychomotoric domain in using flash media based on inquiry learning. Data accumulation in this research uses observation, test, questionaire and documentation methods. The result data of this research is analyzed by using quantitative descriptive analysis method. Development product is called valid and proper if it has fullfilled good or very good criteria from the validator. The development product proved to improve the

  7. Assessing students' readiness towards e-learning

    Science.gov (United States)

    Rahim, Nasrudin Md; Yusoff, Siti Hawa Mohd; Latif, Shahida Abd

    2014-07-01

    The usage of e-Learning methodology has become a new attraction for potential students as shown by some higher learning institutions in Malaysia. As such, Universiti Selangor (Unisel) should be ready to embark on e-Learning teaching and learning in the near future. The purpose of the study is to gauge the readiness of Unisel's students in e-Learning environment. A sample of 110 students was chosen to participate in this study which was conducted in January 2013. This sample consisted of students from various levels of study that are foundation, diploma and degree program. Using a structured questionnaire, respondents were assessed on their basic Internet skills, access to technology required for e-Learning and their attitude towards characteristics of successful e-Learning student based on study habits, abilities, motivation and time management behaviour. The result showed that respondents did have access to technology that are required for e-Learning environment, and respondents were knowledgeable regarding the basic Internet skills. The finding also showed that respondents' attitude did meet all characteristics of successful e-Learning student. Further analysis showed that there is no significant relationshipeither among gender, level of study or faculty with those characteristics. As a conclusion, the study shows that current Unisel's students are ready to participate in e-Learning environment if the institution decided to embark on e-Learning methodology.

  8. Assessing Complex Learning Objectives through Analytics

    Science.gov (United States)

    Horodyskyj, L.; Mead, C.; Buxner, S.; Semken, S. C.; Anbar, A. D.

    2016-12-01

    A significant obstacle to improving the quality of education is the lack of easy-to-use assessments of higher-order thinking. Most existing assessments focus on recall and understanding questions, which demonstrate lower-order thinking. Traditionally, higher-order thinking is assessed with practical tests and written responses, which are time-consuming to analyze and are not easily scalable. Computer-based learning environments offer the possibility of assessing such learning outcomes based on analysis of students' actions within an adaptive learning environment. Our fully online introductory science course, Habitable Worlds, uses an intelligent tutoring system that collects and responds to a range of behavioral data, including actions within the keystone project. This central project is a summative, game-like experience in which students synthesize and apply what they have learned throughout the course to identify and characterize a habitable planet from among hundreds of stars. Student performance is graded based on completion and accuracy, but two additional properties can be utilized to gauge higher-order thinking: (1) how efficient a student is with the virtual currency within the project and (2) how many of the optional milestones a student reached. In the project, students can use the currency to check their work and "unlock" convenience features. High-achieving students spend close to the minimum amount required to reach these goals, indicating a high-level of concept mastery and efficient methodology. Average students spend more, indicating effort, but lower mastery. Low-achieving students were more likely to spend very little, which indicates low effort. Differences on these metrics were statistically significant between all three of these populations. We interpret this as evidence that high-achieving students develop and apply efficient problem-solving skills as compared to lower-achieving student who use more brute-force approaches.

  9. Making Intercultural Language Learning Visible and Assessable

    Science.gov (United States)

    Moloney, Robyn; Harbon, Lesley

    2010-01-01

    While languages education (Liddicoat, 2002) is being transformed by intercultural language learning theory, there is little illustration of either how students are achieving intercultural learning or how to assess it. This article reports on a study of high school language students in Sydney, Australia. Its findings make visible student…

  10. Innovative Assessment Paradigm to Enhance Student Learning in Engineering Education

    Science.gov (United States)

    El-Maaddawy, Tamer

    2017-01-01

    Incorporation of student self-assessment (SSA) in engineering education offers opportunities to support and encourage learner-led-learning. This paper presents an innovative assessment paradigm that integrates formative, summative, and SSA to enhance student learning. The assessment innovation was implemented in a senior-level civil engineering…

  11. "It's Not Like a Normal 9 to 5!": The Learning Journeys of Media Production Apprentices in Distributed Working Conditions

    Science.gov (United States)

    Lahiff, Ann; Guile, David

    2016-01-01

    An apprenticeship in media production in England is at the centre of this case study exploration. The context is exemplified by the organisation of the process of production around project teams and the development of project-based working cultures. Given these developments, the working conditions and learning opportunities presented to…

  12. Cutting-Edge Technologies and Social Media Use in Higher Education

    Science.gov (United States)

    Benson, Vladlena, Ed.; Morgan, Stephanie

    2014-01-01

    The inclusion of social media in higher education has transformed the way instructors teach and students learn. In order to effectively reach their students in this networked world, teachers must learn to utilize the latest technologies in their classrooms. "Cutting-Edge Technologies and Social Media Use in Higher Education" brings…

  13. Assessment for Complex Learning Resources: Development and Validation of an Integrated Model

    Directory of Open Access Journals (Sweden)

    Gudrun Wesiak

    2013-01-01

    Full Text Available Today’s e-learning systems meet the challenge to provide interactive, personalized environments that support self-regulated learning as well as social collaboration and simulation. At the same time assessment procedures have to be adapted to the new learning environments by moving from isolated summative assessments to integrated assessment forms. Therefore, learning experiences enriched with complex didactic resources - such as virtualized collaborations and serious games - have emerged. In this extension of [1] an integrated model for e-assessment (IMA is outlined, which incorporates complex learning resources and assessment forms as main components for the development of an enriched learning experience. For a validation the IMA was presented to a group of experts from the fields of cognitive science, pedagogy, and e-learning. The findings from the validation lead to several refinements of the model, which mainly concern the component forms of assessment and the integration of social aspects. Both aspects are accounted for in the revised model, the former by providing a detailed sub-model for assessment forms.

  14. E-learning and nursing assessment skills and knowledge - An integrative review.

    Science.gov (United States)

    McDonald, Ewan W; Boulton, Jessica L; Davis, Jacqueline L

    2018-07-01

    This review examines the current evidence on the effectiveness of digital technologies or e-based learning for enhancing the skills and knowledge of nursing students in nursing assessment. This integrative review identifies themes emerging from e-learning and 'nursing assessment' literature. Literature reviews have been undertaken in relation to digital learning and nursing education, including clinical skills, clinical case studies and the nurse-educator role. Whilst perceptions of digital learning are well covered, a gap in knowledge persists for understanding the effectiveness of e-learning on nursing assessment skills and knowledge. This is important as comprehensive assessment skills and knowledge are a key competency for newly qualified nurses. The MEDLINE, CINAHL, Cochrane Library and ProQuest Nursing and Allied Health Source electronic databases were searched for the period 2006 to 2016. Hand searching in bibliographies was also undertaken. Selection criteria for this review included: FINDINGS: Twenty articles met the selection criteria for this review, and five major themes for e-based learning were identified (a) students become self-evaluators; (b) blend and scaffold learning; (c) measurement of clinical reasoning; (d) mobile technology and Facebook are effective; and (e) training and preparation is vital. Although e-based learning programs provide a flexible teaching method, evidence suggests e-based learning alone does not exceed face-to-face patient simulation. This is particularly the case where nursing assessment learning is not scaffolded. This review demonstrates that e-based learning and traditional teaching methods used in conjunction with each other create a superior learning style. Copyright © 2018 Elsevier Ltd. All rights reserved.

  15. Stimulating the senses with multi-media

    International Nuclear Information System (INIS)

    Rehn, H.; Majohr, N.; Staude, F.; Haferburg, M.; Foerster, K.

    1995-01-01

    Difficult subjects have always been better taught by example, demonstration and repetition than simply through book learning. Multi-media computer systems deliver these through learning programs which combine text, video, animation, graphics and sound to stimulate and motivate students. (author)

  16. The Use of Social Media Supporting Studying

    Directory of Open Access Journals (Sweden)

    Sebastian Kot

    2017-06-01

    Full Text Available This paper aims to identify the degree to which social media influence or support the learning process among students. The research was complex, involving three international panels, comprising students from Poland, China and Romania. Although intercultural differences between the three countries are evident, the attitudes and perceptions of the usefulness of social media in learning activities tend to be homogeneous, revealing not just the extensive use of this worldwide phenomenon amongst young people, but also its significance. Social media have impacted greatly on the way people relate, both positively and negatively. This research focuses on the analysis of the use of social networking in the process of training and self-training in youth education.

  17. Using ecological momentary assessment to determine media use by individuals with and without major depressive disorder.

    Science.gov (United States)

    Primack, Brian A; Silk, Jennifer S; DeLozier, Christian R; Shadel, William G; Dillman Carpentier, Francesca R; Dahl, Ronald E; Switzer, Galen E

    2011-04-01

    To use ecological momentary assessment techniques to measure the association of major depressive disorder (MDD) with media use. Data were collected using an ecological momentary assessment protocol with cellular telephone-based brief interviews. Participants received as many as 60 telephone calls from a trained staff member during 5 extended weekends in an 8-week period. One hundred six adolescent participants who were part of a larger neurobehavioral study of depression in Pittsburgh from January 1, 2003, through December 31, 2008. At each call, participants were asked whether they were using the following 5 types of media: television or movies, music, video games, Internet, and print media, such as magazines, newspapers, and books. We developed multivariable models to determine the independent association of each type of media use with MDD, controlling for sociodemographic variables. Of the 106 participants, 46 were diagnosed as having MDD. In multivariable models controlling for age, sex, and race, each increasing quartile of audio use was associated with an 80% increase in the odds of having MDD (odds ratio, 1.8; 95% confidence interval, 1.1-2.8; P = .01 for trend). Conversely, each increasing quartile of print media use was associated with a 50% decrease in the odds of having MDD (odds ratio, 0.5; 95% confidence interval, 0.3-0.9; P = .009 for trend). Major depressive disorder is positively associated with popular music exposure and negatively associated with reading print media such as books. Further research elucidating the directionality and strength of these relationships may help advance understanding of the relationships between media use and MDD.

  18. PENGARUH PENGGUNAAN MEDIA ANIMASI DALAM PEMBELAJARAN IPS TERHADAP MOTIVASI BELAJAR SISWA KELAS IV SD NEGERI MANNURUKI

    Directory of Open Access Journals (Sweden)

    Wahyullah Alannasir

    2016-08-01

    Full Text Available The objective of study at manuruki elementari schole greade are (1 to now the student learning motivation in social study. (2 to she if the animation media usage in social study learning of class IV SD Negeri Mannuruki? (2 how the students' motivation in learning IPS with the use of animation media Elementary School fourth grade students Mannuruki? (3 whether there is influence of media use animation in teaching social studies to students' motivation Mannuruki Elementary School fourth grade?. This research uses experimental research (true experimental design. Data collection  techniques used were: observation, interviews, and questionnaires. The analisis of the data use is deskriptif to describe to proces of learning by using animation media and the student motivation, and inferential analisis is  used to teks the risert hipotesis by using tetest. and  The results showed that: (1 The use of animation media in teaching social studies have stages of learning in which, every meeting there are three main stages were carried out by teachers namely planning, implementation and evaluation are then designed in accordance with the steps for using media animation with both categories. (2 learning motivation of students in social study on student learning motivation, before and after learning by using animation media has increased significantly ie before the treatment is in the category enough and after treatment increased student motivation with very good category. (3 the use of the animation media influence the studens’ motivation to learn at the fourth grade of mannuruki elementary school.    

  19. Perancangan Perangkat Lunak Media Pembelajaran Menggunakan Computer Assisted Instruction (CAI untuk Pembelajaran Ilmu Tajwid Berbasis Web

    Directory of Open Access Journals (Sweden)

    Fenny Purwani

    2016-03-01

    Full Text Available Strategi penggunaan Computer Assisted Instruction (CAI sebagai media pembelajaran dibutuhkan untuk mengatasi permasalahan yang muncul dalam proses pembelajaran. Pembelajaran yang dikemas dengan baik memberikan dampak yang positif dalam memajukan potensi pada diri manusia. CAI sebagai media pembelajaran berbasis computer dibangun sebagai pelengkap dan pendukung metode pembelajaran yang selama ini hanya menggunakan metode ceramah, diskusi informasi dan demonstrasi. Tujuan penelitian ini adalah merancang dan membangun media pembelajaran CAI yang interaktif dengan berbasis Web. Kemudian hasilnya berupa rancangan CAI dengan model tutorial, serta dilengkapi dengan latihan soal-soal dari materi yang diberikan. Perancangan CAI ini kemudian digunakan untuk media pembelajaran ilmu Tajwid dengan komputer. Strategic use of Computer Assisted Instruction (CAI as a learning media needed to overcome the problems that appeared in the learning process. Learning that was packaged well gave a positive impact in advancing the potential in human beings. CAI as a computer-based learning media was built to complement and support the learning method which as long as only used the speech, discussions, information and demonstrations method. The purpose of this study was to design and build learning media of CAI which was interactive with Web-based. Then the result was a design of CAI with tutorial model and completed with practicing questions from the material provided. This CAI design was then used for learning media of Tajwid with computer.

  20. Pemanfaatan Media Dalam Pembelajaran Biologi Di Sekolah

    OpenAIRE

    Emda, Amna

    2011-01-01

    In teaching learning process, teachers have to use some media of instruction. They have to be able to select appropriate media with the concept that they want to teach. In biology, especially the concept of biodiversity, the teacher should explain and introduce the students to various plants available around them including herb plants. It will be one of solution for a teacher to achieve an optimum goal if they can use the diverse plant around them. The successful of learning especially in the...