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Sample records for learning architecture based

  1. An intelligent service-based layered architecture for e learning and assessment

    International Nuclear Information System (INIS)

    Javaid, Q.; Arif, F.

    2017-01-01

    The rapid advancement in ICT (Information and Communication Technology) is causing a paradigm shift in eLearning domain. Traditional eLearning systems suffer from certain shortcomings like tight coupling of system components, lack of personalization, flexibility, and scalability and performance issues. This study aims at addressing these challenges through an MAS (Multi Agent System) based multi-layer architecture supported by web services. The foremost objective of this study is to enhance learning process efficiency by provision of flexibility features for learning and assessment processes. Proposed architecture consists of two sub-system namely eLearning and eAssesssment. This architecture comprises of five distinct layers for each sub-system, with active agents responsible for miscellaneous tasks including content handling, updating, resource optimization, load handling and provision of customized environments for learners and instructors. Our proposed architecture aims at establishment of a facilitation level to learners as well as instructors for convenient acquisition and dissemination of knowledge. Personalization features like customized environments, personalized content retrieval and recommendations, adaptive assessment and reduced response time, are believed to significantly enhance learning and tutoring experience. In essence characteristics like intelligence, personalization, interactivity, usability, laidback accessibility and security, signify aptness of proposed architecture for improving conventional learning and assessment processes. Finally we have evaluated our proposed architecture by means of analytical comparison and survey considering certain quality attributes. (author)

  2. Artificial intelligent e-learning architecture

    Science.gov (United States)

    Alharbi, Mafawez; Jemmali, Mahdi

    2017-03-01

    Many institutions and university has forced to use e learning, due to its ability to provide additional and flexible solutions for students and researchers. E-learning In the last decade have transported about the extreme changes in the distribution of education allowing learners to access multimedia course material at any time, from anywhere to suit their specific needs. In the form of e learning, instructors and learners live in different places and they do not engage in a classroom environment, but within virtual universe. Many researches have defined e learning based on their objectives. Therefore, there are small number of e-learning architecture have proposed in the literature. However, the proposed architecture has lack of embedding intelligent system in the architecture of e learning. This research argues that unexplored potential remains, as there is scope for e learning to be intelligent system. This research proposes e-learning architecture that incorporates intelligent system. There are intelligence components, which built into the architecture.

  3. A Study of an Architecture Design Learning Process Based on Social Learning, Course Teaching, Interaction, and Analogical Thinking

    Directory of Open Access Journals (Sweden)

    Yun-Wu Wu

    2014-01-01

    Full Text Available The students in the vocational education of architecture design in Taiwan often face many learning obstacles, such as no problem solving ability and lack of creativity. Therefore, this study used a social learning model as a learning strategy in the architecture design learning process to solve related learning difficulties. Firstly, this study used cognitive development teaching activities and a learning process based on analogical thinking and analogical reasoning to build the social learning model. Secondly, the social learning model of this study was implemented in the teaching of a required course of architecture design for 120 freshmen in China University of Technology. The questionnaire survey results were then statically analyzed and compared to measure the differences in the students’ knowledge about architecture designs before and after the teaching in this study. In this study, the social learning model is proven helpful in inspiring the students’ creativity by converting new knowledge of architecture design into schemas and hence retaining the new knowledge for future application. The social learning model can be applied in the teaching of architecture design in other schools, while more research can be conducted in the future to further confirm its feasibility to promote effective learning.

  4. An Autonomous Mobile Agent-Based Distributed Learning Architecture-A Proposal and Analytical Analysis

    Directory of Open Access Journals (Sweden)

    I. Ahmed M. J. SADIIG

    2005-10-01

    Full Text Available An Autonomous Mobile Agent-Based Distributed Learning Architecture-A Proposal and Analytical Analysis Dr. I. Ahmed M. J. SADIIG Department of Electrical & Computer EngineeringInternational Islamic University GombakKuala Lumpur-MALAYSIA ABSTRACT The traditional learning paradigm invoving face-to-face interaction with students is shifting to highly data-intensive electronic learning with the advances in Information and Communication Technology. An important component of the e-learning process is the delivery of the learning contents to their intended audience over a network. A distributed learning system is dependent on the network for the efficient delivery of its contents to the user. However, as the demand of information provision and utilization increases on the Internet, the current information service provision and utilization methods are becoming increasingly inefficient. Although new technologies have been employed for efficient learning methodologies within the context of an e-learning environment, the overall efficiency of the learning system is dependent on the mode of distribution and utilization of its learning contents. It is therefore imperative to employ new techniques to meet the service demands of current and future e-learning systems. In this paper, an architecture based on autonomous mobile agents creating a Faded Information Field is proposed. Unlike the centralized information distribution in a conventional e-learning system, the information is decentralized in the proposed architecture resulting in increased efficiency of the overall system for distribution and utilization of system learning contents efficiently and fairly. This architecture holds the potential to address the heterogeneous user requirements as well as the changing conditions of the underlying network.

  5. Web Service Architecture for e-Learning

    Directory of Open Access Journals (Sweden)

    Xiaohong Qiu

    2005-10-01

    Full Text Available Message-based Web Service architecture provides a unified approach to applications and Web Services that incorporates the flexibility of messaging and distributed components. We propose SMMV and MMMV collaboration as the general architecture of collaboration based on a Web service model, which accommodates both instructor-led learning and participatory learning. This approach derives from our message-based Model-View-Controller (M-MVC architecture of Web applications, comprises an event-driven Publish/Subscribe scheme, and provides effective collaboration with high interactivity of rich Web content for diverse clients over heterogeneous network environments.

  6. Experiencing a Problem-Based Learning Approach for Teaching Reconfigurable Architecture Design

    Directory of Open Access Journals (Sweden)

    Erwan Fabiani

    2009-01-01

    Full Text Available This paper presents the “reconfigurable computing” teaching part of a computer science master course (first year on parallel architectures. The practical work sessions of this course rely on active pedagogy using problem-based learning, focused on designing a reconfigurable architecture for the implementation of an application class of image processing algorithms. We show how the successive steps of this project permit the student to experiment with several fundamental concepts of reconfigurable computing at different levels. Specific experiments include exploitation of architectural parallelism, dataflow and communicating component-based design, and configurability-specificity tradeoffs.

  7. Learning based upon projects of architectural conservation: from university to real life

    OpenAIRE

    Mileto, Camilla; Vegas López-Manzanares, Fernando; Cristini, Valentina; Diodato, Maria

    2011-01-01

    Mileto, C.; Vegas López-Manzanares, F.; Cristini, V.; Diodato, M. (2011). Learning based upon projects of architectural conservation: from university to real life. IATED. 1-8. http://hdl.handle.net/10251/50072 Senia 1 8

  8. Evaluating the Instructional Architecture of Web-Based Learning Tools (WBLTs): Direct Instruction vs. Constructivism Revisited

    Science.gov (United States)

    Kay, Robin

    2013-01-01

    Web-based learning tools (WBLTs), also known as learning objects, have been evaluated with a wide range of metrics, but rarely with respect to pedagogical design. The current study evaluated the impact of instructional architecture (direct instruction vs. constructive-based) on middle (n = 333)

  9. Implementing the competences-based students-centered learning approach in Architectural Design Education. The case of the T MEDA Pilot Architectural Program at the Hashemite University (Jordan

    Directory of Open Access Journals (Sweden)

    Ahmad A. S. Al Husban

    2016-11-01

    Full Text Available Higher educational systems become increasingly oriented towards the competences-based student-centered learning and outcome approach. Worldwide, these systems are focusing on the students as a whole: focusing on their dimensional, intellectual, professional, psychological, moral, and spiritual. This research was conducted in an attempt to answer the main research question: how can the architectural design courses be designed based on the required competences and how can the teaching, learning activities and assessment methods be structured and aligned in order to allow students to achieve and reach the intended learning outcomes? This research used a case study driven best practice research method to answer the research questions based on the T MEDA pilot architectural program that was implemented at the Hashemite University, Jordan. This research found that it is important for architectural education to adapt the students-centered learning method. Such approach increases the effectiveness of teaching and learning methods, enhances the design studio environment, and focuses on students’ engagement to develop their design process and product. Moreover, this research found that using different assessment methods in architectural design courses help students to develop their learning outcomes; and inform teachers about the effectiveness of their teaching process. Furthermore, the involvement of students in assessment produces effective learning and enhances their design motivation. However, applying competences-based students-centered learning and outcome approach needs more time and staff to apply. Another problem is that some instructors resist changing to the new methods or approaches because they prefer to use their old and traditional systems. The application for this method at the first time needs intensive recourses, more time, and good cooperation between different instructors and course coordinator. However, within the time this method

  10. Architecture Studio Learning: Strategy to Achieve Architects Competence

    Directory of Open Access Journals (Sweden)

    Saifudin Mutaqi Ahmad

    2018-01-01

    Full Text Available In most Schools of Architecture, Architecture Studio is at the core of the architectural learning process. In the process, students are trained to have the skills of architectonic spaces design based on the study of the site, its function, and its aesthetics. Students are also trained to have awareness and understanding about the impact of their design on the surrounding environment, both physically and socially. Also, students are trained to present their designs in various forms such as visual graphics, verbal narratives, and three dimensional model animations. Indonesian Association of School of Architecture (APTARI Asosiasi Perguruan Tinggi Arsitektur Indonesia and Indonesian Institute of Architects (IAI - Ikatan Arsitek Indonesia has formulated an education Standards, Curriculum, and Achievements of Architect Professional Program to be referred by Ministry of Research, Technology, and Higher Education (KEMENRISTEKDIKTI – Kementerian Riset, Teknologi, danPerguruanTinggi as the guidance for the implementation of Architect Professional Program (PPA - Pendidikan Profesi Arsitek in Indonesia. One of the eight recommendations is the PPA Content Standard which contains the learning for the achievement of IAI Architect Competencies through the recommended study materials. However, the recommended study materials did not indicate the activity of the Architecture Studio learning model (Final Report of APTARI Part II and IAI. Will architect’s competence be achieved if the learning process withoutarchitectural studio learning model? The formulation of the curriculum that is developed independently by the IAI recommends the learning of Architectural Studio as Professional Studio. The size of the SKS is large enough to enable someone who follows the lesson to intensively gain experience in designing the building as a real architectural work. This Architecture Studio learning model is interpreted by PPAr organizer universities with various forms

  11. Neural architecture design based on extreme learning machine.

    Science.gov (United States)

    Bueno-Crespo, Andrés; García-Laencina, Pedro J; Sancho-Gómez, José-Luis

    2013-12-01

    Selection of the optimal neural architecture to solve a pattern classification problem entails to choose the relevant input units, the number of hidden neurons and its corresponding interconnection weights. This problem has been widely studied in many research works but their solutions usually involve excessive computational cost in most of the problems and they do not provide a unique solution. This paper proposes a new technique to efficiently design the MultiLayer Perceptron (MLP) architecture for classification using the Extreme Learning Machine (ELM) algorithm. The proposed method provides a high generalization capability and a unique solution for the architecture design. Moreover, the selected final network only retains those input connections that are relevant for the classification task. Experimental results show these advantages. Copyright © 2013 Elsevier Ltd. All rights reserved.

  12. Integrating Blended and Problem-Based Learning into an Architectural Housing Design Studio: A Case Study

    Science.gov (United States)

    Bregger, Yasemin Alkiser

    2017-01-01

    This paper presents how a blended learning pedagogic model is integrated into an architectural design studio by adapting the problem-based learning process and housing issues in Istanbul Technical University (ITU), during fall 2015 and spring 2016 semesters for fourth and sixth level students. These studios collaborated with the "Introduction…

  13. Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods

    Directory of Open Access Journals (Sweden)

    Jannicke Madeleine Baalsrud Hauge

    2015-02-01

    Full Text Available The challenge of delivering personalized learning experiences is often increased by the size of classrooms and online learning communities. Serious Games (SGs are increasingly recognized for their potential to improve education. However, the issues related to their development and their level of effectiveness can be seriously affected when brought too rapidly into growing online learning communities. Deeper insights into how the students are playing is needed to deliver a comprehensive and intelligent learning framework that facilitates better understanding of learners' knowledge, effective assessment of their progress and continuous evaluation and optimization of the environments in which they learn. This paper discusses current SOTA and aims to explore the potential in the use of games and learning analytics towards scaffolding and supporting teaching and learning experience. The conceptual model (ecosystem and architecture discussed in this paper aims to highlight the key considerations that may advance the current state of learning analytics, adaptive learning and SGs, by leveraging SGs as an suitable medium for gathering data and performing adaptations.

  14. A Synchronous Collaborative Service Oriented Mobile Learning Architecture SCSOMLA

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    Charles Wamuti

    2015-08-01

    Full Text Available Despite the growth of mobile learning and advantages offered such as portability social interactivity context sensitivity convenience inclusive and non-discriminatory independence data collected showed that there is low use of such mobile learning systems. Investigation on mobile learning sought the participation of users and availability of users the mimicability of the class room and the various implementations in institutions and attempts at synchronous collaboration in existing Mobile Learning based infrastructure. As seen in the research the social aspect of smart mobile phones has not been leveraged to be incorporated in mobile learning infrastructure where a class is seen as a social place. Mobile Learning has not allowed a collaborative part of the social constructivism theory approach to users of these technologies which have focused on technology other than the fundamental of teaching collaborative pedagogy. Options that would enable group collaboration would be necessary to increase the quality of service for those teaching and learning in a mobile environment. With this lack of environmental feel and exposing the services that are offered in the teaching business service oriented architecture a mature technology was applied due to its seamless integration to business processes. Research explored what standards have been proposed regarding Service Oriented Architecture S.O.A. and M-Learning how has time-based collaboration been archived in other m-learning systems and how can time-based collaboration S.O.A. and M-Learning be wrapped around An architecture based on the intersection of time-based collaboration S.O.A. and M-Learning then was designed and evaluated. Results of a user study comparing a mobile learning system integrated social collaborative pedagogical features suggest that an enhanced social presence was achieved where users worked together similar to a conventional classroom.

  15. Cognitive Architectures for Multimedia Learning

    Science.gov (United States)

    Reed, Stephen K.

    2006-01-01

    This article provides a tutorial overview of cognitive architectures that can form a theoretical foundation for designing multimedia instruction. Cognitive architectures include a description of memory stores, memory codes, and cognitive operations. Architectures that are relevant to multimedia learning include Paivio's dual coding theory,…

  16. Bioinspired Architecture Selection for Multitask Learning

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    Andrés Bueno-Crespo

    2017-06-01

    Full Text Available Faced with a new concept to learn, our brain does not work in isolation. It uses all previously learned knowledge. In addition, the brain is able to isolate the knowledge that does not benefit us, and to use what is actually useful. In machine learning, we do not usually benefit from the knowledge of other learned tasks. However, there is a methodology called Multitask Learning (MTL, which is based on the idea that learning a task along with other related tasks produces a transfer of information between them, what can be advantageous for learning the first one. This paper presents a new method to completely design MTL architectures, by including the selection of the most helpful subtasks for the learning of the main task, and the optimal network connections. In this sense, the proposed method realizes a complete design of the MTL schemes. The method is simple and uses the advantages of the Extreme Learning Machine to automatically design a MTL machine, eliminating those factors that hinder, or do not benefit, the learning process of the main task. This architecture is unique and it is obtained without testing/error methodologies that increase the computational complexity. The results obtained over several real problems show the good performances of the designed networks with this method.

  17. An agent architecture with on-line learning of both procedural and declarative knowledge

    Energy Technology Data Exchange (ETDEWEB)

    Sun, R.; Peterson, T.; Merrill, E. [Univ. of Alabama, Tuscaloosa, AL (United States)

    1996-12-31

    In order to develop versatile cognitive agents that learn in situated contexts and generalize resulting knowledge to different environments, we explore the possibility of learning both declarative and procedural knowledge in a hybrid connectionist architecture. The architecture is based on the two-level idea proposed earlier by the author. Declarative knowledge is represented symbolically, while procedural knowledge is represented subsymbolically. The architecture integrates reactive procedures, rules, learning, and decision-making in a unified framework, and structures different learning components (including Q-learning and rule induction) in a synergistic way to perform on-line and integrated learning.

  18. Automation and Control Learning Environment with Mixed Reality Remote Experiments Architecture

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    Frederico M. Schaf

    2007-05-01

    Full Text Available This work aims to the use of remotely web-based experiments to improve the learning process of automation and control systems theory courses. An architecture combining virtual learning environments, remote experiments, students guide and experiments analysis is proposed based on a wide state of art study. The validation of the architecture uses state of art technologies and new simple developed programs to implement the case studies presented. All implementations presented use an internet accessible virtual learning environment providing educational resources, guides and learning material to create a distance learning course associated with the remote mixed reality experiment. This work is part of the RExNet consortium, supported by the European Alfa project.

  19. Proposing an Optimal Learning Architecture for the Digital Enterprise.

    Science.gov (United States)

    O'Driscoll, Tony

    2003-01-01

    Discusses the strategic role of learning in information age organizations; analyzes parallels between the application of technology to business and the application of technology to learning; and proposes a learning architecture that aligns with the knowledge-based view of the firm and optimizes the application of technology to achieve proficiency…

  20. Ensemble Network Architecture for Deep Reinforcement Learning

    Directory of Open Access Journals (Sweden)

    Xi-liang Chen

    2018-01-01

    Full Text Available The popular deep Q learning algorithm is known to be instability because of the Q-value’s shake and overestimation action values under certain conditions. These issues tend to adversely affect their performance. In this paper, we develop the ensemble network architecture for deep reinforcement learning which is based on value function approximation. The temporal ensemble stabilizes the training process by reducing the variance of target approximation error and the ensemble of target values reduces the overestimate and makes better performance by estimating more accurate Q-value. Our results show that this architecture leads to statistically significant better value evaluation and more stable and better performance on several classical control tasks at OpenAI Gym environment.

  1. Evaluating deep learning architectures for Speech Emotion Recognition.

    Science.gov (United States)

    Fayek, Haytham M; Lech, Margaret; Cavedon, Lawrence

    2017-08-01

    Speech Emotion Recognition (SER) can be regarded as a static or dynamic classification problem, which makes SER an excellent test bed for investigating and comparing various deep learning architectures. We describe a frame-based formulation to SER that relies on minimal speech processing and end-to-end deep learning to model intra-utterance dynamics. We use the proposed SER system to empirically explore feed-forward and recurrent neural network architectures and their variants. Experiments conducted illuminate the advantages and limitations of these architectures in paralinguistic speech recognition and emotion recognition in particular. As a result of our exploration, we report state-of-the-art results on the IEMOCAP database for speaker-independent SER and present quantitative and qualitative assessments of the models' performances. Copyright © 2017 Elsevier Ltd. All rights reserved.

  2. A Layered Component-Based Architecture of a Virtual Learning Environment

    NARCIS (Netherlands)

    Avgeriou, Paris; Retalis, Simos; Skordalakis, Manolis; Psaromiligos, Yiannis

    2001-01-01

    There exists an urgent demand on defining architectures for Virtual Learning Environments (VLEs), so that high-level frameworks for understanding these systems can be discovered, portability, interoperability and reusability can be achieved and adaptability over time can be accomplished. In this

  3. An architecture for an autonomous learning robot

    Science.gov (United States)

    Tillotson, Brian

    1988-01-01

    An autonomous learning device must solve the example bounding problem, i.e., it must divide the continuous universe into discrete examples from which to learn. We describe an architecture which incorporates an example bounder for learning. The architecture is implemented in the GPAL program. An example run with a real mobile robot shows that the program learns and uses new causal, qualitative, and quantitative relationships.

  4. E-Learning in Architecture

    DEFF Research Database (Denmark)

    Juvancic, Matevz; Mullins, Michael; Zupancic, Tadeja

    2012-01-01

    the communication abilities of the actors involved, holding their attention, ingraining sustainable principles and getting the messages across the invisible, but perennial expert / non-expert divide. E-learning in and about architecture not only offers opportunities for both sides to learn but also to get to know...

  5. ADILE: Architecture of a database-supported learning environment

    NARCIS (Netherlands)

    Hiddink, G.W.

    2001-01-01

    This article proposes an architecture for distributed learning environments that use databases to store learning material. As the layout of learning material can inhibit reuse, the ar-chitecture implements the notion of "separation of layout and structure" using XML technology. Also, the

  6. Humanoids Learning to Walk: A Natural CPG-Actor-Critic Architecture.

    Science.gov (United States)

    Li, Cai; Lowe, Robert; Ziemke, Tom

    2013-01-01

    The identification of learning mechanisms for locomotion has been the subject of much research for some time but many challenges remain. Dynamic systems theory (DST) offers a novel approach to humanoid learning through environmental interaction. Reinforcement learning (RL) has offered a promising method to adaptively link the dynamic system to the environment it interacts with via a reward-based value system. In this paper, we propose a model that integrates the above perspectives and applies it to the case of a humanoid (NAO) robot learning to walk the ability of which emerges from its value-based interaction with the environment. In the model, a simplified central pattern generator (CPG) architecture inspired by neuroscientific research and DST is integrated with an actor-critic approach to RL (cpg-actor-critic). In the cpg-actor-critic architecture, least-square-temporal-difference based learning converges to the optimal solution quickly by using natural gradient learning and balancing exploration and exploitation. Futhermore, rather than using a traditional (designer-specified) reward it uses a dynamic value function as a stability indicator that adapts to the environment. The results obtained are analyzed using a novel DST-based embodied cognition approach. Learning to walk, from this perspective, is a process of integrating levels of sensorimotor activity and value.

  7. Technology System Architecture for Web–Based Education

    Directory of Open Access Journals (Sweden)

    A. Canales–Cruz

    2009-04-01

    Full Text Available In this paper a new architecture for development of Web–Based Education systems is presented. The se systems are centered in the learner and adapted to their personals needs in intelligent form. The architecture is based on the IEEE 1484 LTSA (Learning Technology System Architecture specification and it assembles to software development and instructional design patterns. On the one hand, the software development pattern is supported under a Multi–Agents System, it employs the methods and technical of the Domain Engineering for development of IRLCOO (Intelligent Reusable Learning Components Object Oriented. IRLCOO are a special type of Sharable Content Object according to SCORM (Sharable Content Object Reusable Model. On the other hand, the instructional design pattern incorporates a mental model as the Conceptual Maps to transmit, build and generate appropriate knowledge to this educational environment type.

  8. Component-Based Approach in Learning Management System Development

    Science.gov (United States)

    Zaitseva, Larisa; Bule, Jekaterina; Makarov, Sergey

    2013-01-01

    The paper describes component-based approach (CBA) for learning management system development. Learning object as components of e-learning courses and their metadata is considered. The architecture of learning management system based on CBA being developed in Riga Technical University, namely its architecture, elements and possibilities are…

  9. Humanoids Learning to Walk: a Natural CPG-Actor-Critic Architecture

    Directory of Open Access Journals (Sweden)

    CAI eLI

    2013-04-01

    Full Text Available The identification of learning mechanisms for locomotion has been the subject of much researchfor some time but many challenges remain. Dynamic systems theory (DST offers a novel approach to humanoid learning through environmental interaction. Reinforcement learning (RL has offered a promising method to adaptively link the dynamic system to the environment it interacts with via a reward-based value system.In this paper, we propose a model that integrates the above perspectives and applies it to the case of a humanoid (NAO robot learning to walk the ability of which emerges from its value-based interaction with the environment. In the model,a simplified central pattern generator (CPG architecture inspired by neuroscientific research and DST is integrated with an actor-critic approach to RL (cpg-actor-critic. In the cpg-actor-critic architecture, least-square-temporal-difference (LSTD based learning converges to the optimal solution quickly by using natural gradient and balancing exploration and exploitation. Futhermore, rather than using a traditional (designer-specified reward it uses a dynamic value function as a stability indicator (SI that adapts to the environment.The results obtained are analyzed and explained by using a novel DST embodied cognition approach. Learning to walk, from this perspective, is a process of integrating sensorimotor levels and value.

  10. A novel approach to locomotion learning: Actor-Critic architecture using central pattern generators and dynamic motor primitives.

    Science.gov (United States)

    Li, Cai; Lowe, Robert; Ziemke, Tom

    2014-01-01

    In this article, we propose an architecture of a bio-inspired controller that addresses the problem of learning different locomotion gaits for different robot morphologies. The modeling objective is split into two: baseline motion modeling and dynamics adaptation. Baseline motion modeling aims to achieve fundamental functions of a certain type of locomotion and dynamics adaptation provides a "reshaping" function for adapting the baseline motion to desired motion. Based on this assumption, a three-layer architecture is developed using central pattern generators (CPGs, a bio-inspired locomotor center for the baseline motion) and dynamic motor primitives (DMPs, a model with universal "reshaping" functions). In this article, we use this architecture with the actor-critic algorithms for finding a good "reshaping" function. In order to demonstrate the learning power of the actor-critic based architecture, we tested it on two experiments: (1) learning to crawl on a humanoid and, (2) learning to gallop on a puppy robot. Two types of actor-critic algorithms (policy search and policy gradient) are compared in order to evaluate the advantages and disadvantages of different actor-critic based learning algorithms for different morphologies. Finally, based on the analysis of the experimental results, a generic view/architecture for locomotion learning is discussed in the conclusion.

  11. A Novel Approach to Locomotion Learning: Actor-Critic Architecture using Central Pattern Generators and Dynamic Motor Primitives

    Directory of Open Access Journals (Sweden)

    Cai eLi

    2014-10-01

    Full Text Available In this article, we propose an architecture of a bio-inspired controller that addresses the problem of learning different locomotion gaits for different robot morphologies. The modelling objective is split into two: baseline motion modelling and dynamics adaptation. Baseline motion modelling aims to achieve fundamental functions of a certain type of locomotion and dynamics adaptation provides a ``reshaping function for adapting the baseline motion to desired motion. Based on this assumption, a three-layer architecture is developed using central pattern generators (CPGs, a bio-inspired locomotor center for the the baseline motion and dynamic motor primitives (DMPs, a model with universal ``reshaping functions. In this article, we use this architecture with the actor-critic algorithms for finding a good ``reshaping function. In order to demonstrate the learning power of the actor-critic based architecture, we tested it on two experiments: 1 learning to crawl on a humanoid and, 2 learning to gallop on a puppy robot. Two types of actor-critic algorithms (policy search and policy gradient are compared in order to evaluate the advantages and disadvantages of different actor-critic based learning algorithms for different morphologies. Finally, based on the analysis of the experimental results, a generic view/architecture for locomotion learning is discussed in the conclusion.

  12. An Architecture for Emotional and Context-Aware Associative Learning for Robot Companions

    OpenAIRE

    Rizzi Raymundo, C.; Johnson, C. G.; Vargas, P. A.

    2015-01-01

    This work proposes a theoretical architectural model based on the brain's fear learning system with the purpose of generating artificial fear conditioning at both stimuli and context abstraction levels in robot companions. The proposed architecture is inspired by the different brain regions involved in fear learning, here divided into four modules that work in an integrated and parallel manner: the sensory system, the amygdala system, the hippocampal system and the working memory. Each of the...

  13. Inclusive design in architectural practice: Experiential learning of disability in architectural education.

    Science.gov (United States)

    Mulligan, Kerry; Calder, Allyson; Mulligan, Hilda

    2018-04-01

    The built environment can facilitate or impede an individual's ability to participate in society. This is particularly so for people with disability. Architects are well placed to be advocates for design that enhances societal equality. This qualitative study explored architectural design students' perceptions of inclusive design, their reflections resulting from an experiential learning module and the subsequent influence of these on their design practice. Twenty four architectural design students participated in focus groups or individual interviews. Data were analyzed thematically. Three themes were evident: 1) Inclusive design was perceived as challenging, 2) Appreciation for the opportunity to learn about the perspectives of people with disabilities, and 3) Change of attitude toward inclusive design. Experiential learning had fostered reflection, changes in attitude and the realization that inclusive design, should begin at the start of the design process. For equitable access for all people to become reality, experiential learning, coupled with positive examples of inclusive design should be embedded in architectural education. Copyright © 2017 Elsevier Inc. All rights reserved.

  14. Chained learning architectures in a simple closed-loop behavioural context

    DEFF Research Database (Denmark)

    Kulvicius, Tomas; Porr, Bernd; Wörgötter, Florentin

    2007-01-01

    are very simple and consist of single learning unit. The current study is trying to solve this problem focusing on chained learning architectures in a simple closed-loop behavioural context. METHODS: We applied temporal sequence learning (Porr B and Wörgötter F 2006) in a closed-loop behavioural system...... where a driving robot learns to follow a line. Here for the first time we introduced two types of chained learning architectures named linear chain and honeycomb chain. We analyzed such architectures in an open and closed-loop context and compared them to the simple learning unit. CONCLUSIONS...

  15. A SCORM Thin Client Architecture for E-Learning Systems Based on Web Services

    Science.gov (United States)

    Casella, Giovanni; Costagliola, Gennaro; Ferrucci, Filomena; Polese, Giuseppe; Scanniello, Giuseppe

    2007-01-01

    In this paper we propose an architecture of e-learning systems characterized by the use of Web services and a suitable middleware component. These technical infrastructures allow us to extend the system with new services as well as to integrate and reuse heterogeneous software e-learning components. Moreover, they let us better support the…

  16. Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game

    NARCIS (Netherlands)

    Schmitz, Birgit; Klemke, Roland; Totschnig, Michael; Czauderna, André; Specht, Marcus

    2011-01-01

    Schmitz, B., Klemke, R., Totschnig, M., Czauderna, A., & Specht, M. (2011, 23 September). Transferring an outcome-oriented learning architecture to an IT learning game. Presented at the 6th European conference on Technology enhanced learning: towards ubiquitous learning (EC-TEL 2011), Palermo,

  17. HOW DO ARCHITECTS THINK? LEARNING STYLES AND ARCHITECTURAL EDUCATION

    Directory of Open Access Journals (Sweden)

    Magda Mostafa

    2010-07-01

    Full Text Available Architecture is a complex process involving the divergent resolution of a multitude of factors- social, ecological, technical, economic, functional, ethical and aesthetic. Despite this diversity all architectural problem solving processes share one common factor- they must be resolved spatially. This paper sets out to explore how best to develop these spatial thinking skills in young architects through addressing their learning styles in education. The primary hypothesis tested is twofold. First using the Solomon & Felder (2007 definition of learning styles and their Index of Learning Styles Questionnaire the average profile of a study group from the freshmen and sophomore architectural student body at the Architectural Engineering Program of the American University in Cairo is mapped and compared to that of a control group from the general population of the university from a cross-section of majors. Secondly, using the Spatial Ability test by Newton & Bristoll (2009, the spatial ability of both the control and study groups are measured and compared. The analysis of these results tests the assumption that the majority of architectural students will be visual, rather than verbal; and active, rather than reflective, learners; as well as exhibiting higher spatial abilities, as compared to the control group. The performance of students in these tests are then correlated against their learning styles profile using the following sets- low spatial ability against both reflective and verbal learning; moderate spatial ability against neutral learning styles; and high spatial ability against both active and visual learning. The results show a particular corroboration between high spatial ability and active learning in the entire group of students- both study, and control- as well as a strong corroboration between high spatial ability and visual learning- with a higher correlation in architecture students, reaching 100% in some classes. It is hoped that by

  18. VERNACULAR ARCHITECTURE: AN INTRODUCTORY COURSE TO LEARN ARCHITECTURE IN INDIA

    Directory of Open Access Journals (Sweden)

    Miki Desai

    2010-07-01

    Full Text Available “The object in view of both my predecessors in office and by myself has been rather to bring out the reasoning powers of individual students, so that they may understand the inner meaning of the old forms and their original function and may develop and modernize and gradually produce an architecture, Indian in character, but at the same time as suited to present day India as the old styles were to their own times and environment.” Claude Batley-1940; Lang, Desai, Desai, 1997 (p.143. The article introduces teaching philosophy, content and method of Basic Design I and II for first year students of architecture at the Faculty of Architecture, Centre for Environmental Planning and Technology (CEPT University, Ahmedabad, India. It is framed within the Indian perspective of architectural education from the British colonial times. Commencing with important academic literature and biases of the initial colonial period, it quickly traces architectural education in CEPT, the sixteenth school of post-independent India, set up in 1962, discussing the foundation year teaching imparted. The school was Modernist and avant-garde. The author introduced these two courses against the back drop of the Universalist Modernist credo of architecture and education. In the courses, the primary philosophy behind learning design emerges from heuristic method. The aim of the first course is seen as infusing interest in visual world, development of manual skills and dexterity through the dictum of ‘Look-feel-reason out-evaluate’ and ‘observe-record-interpret-synthesize transform express’. Due to the lack of architectural orientation in Indian schooling; the second course assumes vernacular architecture as a reasonable tool for a novice to understand the triangular relationship of society, architecture and physical context and its impact on design. The students are analytically exposed to the regional variety of architectures logically stemming from the geo

  19. Architectural design with simple shape grammars and learning

    Directory of Open Access Journals (Sweden)

    Eduardo Jiménez-Morales

    2014-12-01

    Full Text Available This work presents a proposal for the automatic generation of architectural design. This scheme is based on the training of simple shape grammars through reinforcement learning technics. Finally, the results of the implemented system by this technic for the generation of dwelling design with certain restrictions are presented and analyzed.

  20. Establishment of a Digital Knowledge Conversion Architecture Design Learning with High User Acceptance

    Science.gov (United States)

    Wu, Yun-Wu; Weng, Apollo; Weng, Kuo-Hua

    2017-01-01

    The purpose of this study is to design a knowledge conversion and management digital learning system for architecture design learning, helping students to share, extract, use and create their design knowledge through web-based interactive activities based on socialization, internalization, combination and externalization process in addition to…

  1. A Concept Transformation Learning Model for Architectural Design Learning Process

    Science.gov (United States)

    Wu, Yun-Wu; Weng, Kuo-Hua; Young, Li-Ming

    2016-01-01

    Generally, in the foundation course of architectural design, much emphasis is placed on teaching of the basic design skills without focusing on teaching students to apply the basic design concepts in their architectural designs or promoting students' own creativity. Therefore, this study aims to propose a concept transformation learning model to…

  2. Design, Analysis and User Acceptance of Architectural Design Education in Learning System Based on Knowledge Management Theory

    Science.gov (United States)

    Wu, Yun-Wu; Lin, Yu-An; Wen, Ming-Hui; Perng, Yeng-Hong; Hsu, I-Ting

    2016-01-01

    The major purpose of this study is to develop an architectural design knowledge management learning system with corresponding learning activities to help the students have meaningful learning and improve their design capability in their learning process. Firstly, the system can help the students to obtain and share useful knowledge. Secondly,…

  3. Learning sequential control in a Neural Blackboard Architecture for in situ concept reasoning

    NARCIS (Netherlands)

    van der Velde, Frank; van der Velde, Frank; Besold, Tarek R.; Lamb, Luis; Serafini, Luciano; Tabor, Whitney

    2016-01-01

    Simulations are presented and discussed of learning sequential control in a Neural Blackboard Architecture (NBA) for in situ concept-based reasoning. Sequential control is learned in a reservoir network, consisting of columns with neural circuits. This allows the reservoir to control the dynamics of

  4. Lifelong Learning in Architectural Design Studio: The Learning Contract Approach

    Science.gov (United States)

    Hassanpour, B.; Che-Ani, A. I.; Usman, I. M. S.; Johar, S.; Tawil, N. M.

    2015-01-01

    Avant-garde educational systems are striving to find lifelong learning methods. Different fields and majors have tested a variety of proposed models and found varying difficulties and strengths. Architecture is one of the most critical areas of education because of its special characteristics, such as learning by doing and complicated evaluation…

  5. Multimedia And Internetworking Architecture Infrastructure On Interactive E-Learning System

    Science.gov (United States)

    Indah, K. A. T.; Sukarata, G.

    2018-01-01

    Interactive e-learning is a distance learning method that involves information technology, electronic system or computer as one means of learning system used for teaching and learning process that is implemented without having face to face directly between teacher and student. A strong dependence on emerging technologies greatly influences the way in which the architecture is designed to produce a powerful interactive e-learning network. In this paper analyzed an architecture model where learning can be done interactively, involving many participants (N-way synchronized distance learning) using video conferencing technology. Also used broadband internet network as well as multicast techniques as a troubleshooting method for bandwidth usage can be efficient.

  6. Architectural and Functional Design and Evaluation of E-Learning VUIS Based on the Proposed IEEE LTSA Reference Model.

    Science.gov (United States)

    O'Droma, Mairtin S.; Ganchev, Ivan; McDonnell, Fergal

    2003-01-01

    Presents a comparative analysis from the Institute of Electrical and Electronics Engineers (IEEE) Learning Technology Standards Committee's (LTSC) of the architectural and functional design of e-learning delivery platforms and applications, e-learning course authoring tools, and learning management systems (LMSs), with a view of assessing how…

  7. The visual simulators for architecture and computer organization learning

    OpenAIRE

    Nikolić Boško; Grbanović Nenad; Đorđević Jovan

    2009-01-01

    The paper proposes a method of an effective distance learning of architecture and computer organization. The proposed method is based on a software system that is possible to be applied in any course in this field. Within this system students are enabled to observe simulation of already created computer systems. The system provides creation and simulation of switch systems, too.

  8. Evaluation of CNN architectures for gait recognition based on optical flow maps

    OpenAIRE

    Castro, F. M.; Marín-Jiménez, M.J.; Guil, N.; López-Tapia, S.; Pérez de la Blanca, N.

    2017-01-01

    This work targets people identification in video based on the way they walk (\\ie gait) by using deep learning architectures. We explore the use of convolutional neural networks (CNN) for learning high-level descriptors from low-level motion features (\\ie optical flow components). The low number of training samples for each subject and the use of a test set containing subjects different from the training ones makes the search of a good CNN architecture a challenging task. Universidad de Mál...

  9. The Hybrid Studio--Introducing Google+ as a Blended Learning Platform for Architectural Design Studio Teaching

    Science.gov (United States)

    Steinø, Nicolai; Khalid, Md. Saufuddin

    2017-01-01

    Much architecture and design teaching is based on the studio format, where the co-presence in time and space of students, instructors and physical learning artefacts form a triangle from which the learning emerges. Yet with the advent of online communication platforms and learning management systems (LMS), there is reason to study how these…

  10. Bio-inspired adaptive feedback error learning architecture for motor control.

    Science.gov (United States)

    Tolu, Silvia; Vanegas, Mauricio; Luque, Niceto R; Garrido, Jesús A; Ros, Eduardo

    2012-10-01

    This study proposes an adaptive control architecture based on an accurate regression method called Locally Weighted Projection Regression (LWPR) and on a bio-inspired module, such as a cerebellar-like engine. This hybrid architecture takes full advantage of the machine learning module (LWPR kernel) to abstract an optimized representation of the sensorimotor space while the cerebellar component integrates this to generate corrective terms in the framework of a control task. Furthermore, we illustrate how the use of a simple adaptive error feedback term allows to use the proposed architecture even in the absence of an accurate analytic reference model. The presented approach achieves an accurate control with low gain corrective terms (for compliant control schemes). We evaluate the contribution of the different components of the proposed scheme comparing the obtained performance with alternative approaches. Then, we show that the presented architecture can be used for accurate manipulation of different objects when their physical properties are not directly known by the controller. We evaluate how the scheme scales for simulated plants of high Degrees of Freedom (7-DOFs).

  11. An Architecture for Open Learning Management Systems

    NARCIS (Netherlands)

    Avgeriou, Paris; Retalis, Simos; Skordalakis, Manolis

    2003-01-01

    There exists an urgent demand on defining architectures for Learning Management Systems, so that high-level frameworks for understanding these systems can be discovered, and quality attributes like portability, interoperability, reusability and modifiability can be achieved. In this paper we propose

  12. Architectural slicing

    DEFF Research Database (Denmark)

    Christensen, Henrik Bærbak; Hansen, Klaus Marius

    2013-01-01

    Architectural prototyping is a widely used practice, con- cerned with taking architectural decisions through experiments with light- weight implementations. However, many architectural decisions are only taken when systems are already (partially) implemented. This is prob- lematic in the context...... of architectural prototyping since experiments with full systems are complex and expensive and thus architectural learn- ing is hindered. In this paper, we propose a novel technique for harvest- ing architectural prototypes from existing systems, \\architectural slic- ing", based on dynamic program slicing. Given...... a system and a slicing criterion, architectural slicing produces an architectural prototype that contain the elements in the architecture that are dependent on the ele- ments in the slicing criterion. Furthermore, we present an initial design and implementation of an architectural slicer for Java....

  13. Organizational Learning Supported by Reference Architecture Models

    DEFF Research Database (Denmark)

    Nardello, Marco; Møller, Charles; Gøtze, John

    2017-01-01

    of an emerging technical standard specific for the manufacturing industry. Global manufacturing experts consider the Reference Architecture Model Industry 4.0 (RAMI4.0) as one of the corner stones for the implementation of Industry 4.0. The instantiation contributed to organizational learning in the laboratory...

  14. INTELLIGENCE-BASED DESIGN: A SUSTAINABLE FOUNDATION FOR WORLDWIDE ARCHITECTURAL EDUCATION

    Directory of Open Access Journals (Sweden)

    Nikos A. Salingaros

    2008-03-01

    Full Text Available Architectural theory as currently taught in modern universities throughout the world no longer provides a plausible basis for the discipline and practice of architecture. Students studying within this model are left to their own inventions if they hope to gain an architectural degree. Forced to formulate a body of work constrained by the paradigm of contemporary design, students learn to copy fashionable images without understanding their geometry; or simply invent forms that look as if they possess a contemporary sense of architecture. By their very nature, such forms are irrelevant to human needs and sensibilities. Contrary to what students are led to believe, this practice does not provide a broader base for creativity, but instead effectively restricts choices to a very narrow design vocabulary. Most architectural institutions continue to propagate a curricular model that has sustained their particular ideals and ideologies for decades. While many innovative didactic materials and ideas for revising the architectural curriculum are available today, they are often overlooked or ignored. If implemented, these new ideas could drastically improve the educational model, allowing students the world over to participate in a learning experience specific to their immediate and local context. By re-situating the education of an architect in more practical and contextual terms, we emphasize components of building design that relate directly to human existence, human perception, and the human values and beliefs that have for millennia served to establish culture and identity. A new model of learning is developed here for students wanting to make real architecture, and for educators and practitioners that seek the same. The following proposal is predicated on the knowledge of human interaction with the physical world and the necessity of corporeal engagement with the built environment. Furthermore, our model re-institutes values in the practice and

  15. Deep learning architecture for iris recognition based on optimal Gabor filters and deep belief network

    Science.gov (United States)

    He, Fei; Han, Ye; Wang, Han; Ji, Jinchao; Liu, Yuanning; Ma, Zhiqiang

    2017-03-01

    Gabor filters are widely utilized to detect iris texture information in several state-of-the-art iris recognition systems. However, the proper Gabor kernels and the generative pattern of iris Gabor features need to be predetermined in application. The traditional empirical Gabor filters and shallow iris encoding ways are incapable of dealing with such complex variations in iris imaging including illumination, aging, deformation, and device variations. Thereby, an adaptive Gabor filter selection strategy and deep learning architecture are presented. We first employ particle swarm optimization approach and its binary version to define a set of data-driven Gabor kernels for fitting the most informative filtering bands, and then capture complex pattern from the optimal Gabor filtered coefficients by a trained deep belief network. A succession of comparative experiments validate that our optimal Gabor filters may produce more distinctive Gabor coefficients and our iris deep representations be more robust and stable than traditional iris Gabor codes. Furthermore, the depth and scales of the deep learning architecture are also discussed.

  16. PELS: A Noble Architecture and Framework for a Personal E-Learning System (PELS)

    Science.gov (United States)

    Dewan, Jahangir; Chowdhury, Morshed; Batten, Lynn

    2014-01-01

    This article presents a personal e-learning system architecture in the context of a social network environment. The main objective of a personal e-learning system is to develop individual skills on a specific subject and share resources with peers. The authors' system architecture defines the organisation and management of a personal learning…

  17. An Integration Architecture of Virtual Campuses with External e-Learning Tools

    Science.gov (United States)

    Navarro, Antonio; Cigarran, Juan; Huertas, Francisco; Rodriguez-Artacho, Miguel; Cogolludo, Alberto

    2014-01-01

    Technology enhanced learning relies on a variety of software architectures and platforms to provide different kinds of management service and enhanced instructional interaction. As e-learning support has become more complex, there is a need for virtual campuses that combine learning management systems with the services demanded by educational…

  18. An SOA-based architecture framework

    NARCIS (Netherlands)

    Aalst, van der W.M.P.; Beisiegel, M.; Hee, van K.M.; König, D.; Stahl, C.

    2007-01-01

    We present an Service-Oriented Architecture (SOA)– based architecture framework. The architecture framework is designed to be close to industry standards, especially to the Service Component Architecture (SCA). The framework is language independent and the building blocks of each system, activities

  19. Learning architectures and negotiation of meaning in European trade unions

    Directory of Open Access Journals (Sweden)

    Linda Creanor

    2005-12-01

    Full Text Available As networked learning becomes familiar at all levels and in all sectors of education, cross-fertilisation of innovative methods can usefully inform the lifelong learning agenda. Development of the pedagogical architectures and social processes, which afford learning, is a major challenge for educators as they strive to address the varied needs of a wide range of learners. One area in which this challenge is taken very seriously is that of trade unions, where recent large-scale projects have aimed to address many of these issues at a European level. This paper describes one such project, which targeted not only online courses, but also the wider political potential of virtual communities of practice. By analysing findings in relation to Wenger's learning architecture, the paper investigates further the relationships between communities of practice and communities of learners in the trade union context. The findings suggest that a focus on these relationships rather than on the technologies that support them should inform future developments.

  20. Preindustrial versus postindustrial Architecture and Building Techniques

    DEFF Research Database (Denmark)

    Vestergaard, Inge

    2014-01-01

    How can preindustrial architecture inspire sustainable thinking in postindustrial architectural design? How can we learn from experience and how can social, economic and environmental conditions give perspectives and guide a knowledge based evolution of basic experience towards modern industriali......How can preindustrial architecture inspire sustainable thinking in postindustrial architectural design? How can we learn from experience and how can social, economic and environmental conditions give perspectives and guide a knowledge based evolution of basic experience towards modern...... industrialized building processes? Identification of sustainable parameters related to change in society, to building technique and to comfort are illustrated through two Danish building types, which are different in time, but similar in function. One representing evolution and experience based countryside...... fisherman’s house built around year 1700; and second a frontrunner suburban family house built year 2008. The analysis involves architectural, technical and comfort matters and will state the levels of design, social conditions, sustainable and energy efficient parameters. Results will show lessons learned...

  1. Service Oriented Robotic Architecture for Space Robotics: Design, Testing, and Lessons Learned

    Science.gov (United States)

    Fluckiger, Lorenzo Jean Marc E; Utz, Hans Heinrich

    2013-01-01

    This paper presents the lessons learned from six years of experiments with planetary rover prototypes running the Service Oriented Robotic Architecture (SORA) developed by the Intelligent Robotics Group (IRG) at the NASA Ames Research Center. SORA relies on proven software engineering methods and technologies applied to space robotics. Based on a Service Oriented Architecture and robust middleware, SORA encompasses on-board robot control and a full suite of software tools necessary for remotely operated exploration missions. SORA has been eld tested in numerous scenarios of robotic lunar and planetary exploration. The experiments conducted by IRG with SORA exercise a large set of the constraints encountered in space applications: remote robotic assets, ight relevant science instruments, distributed operations, high network latencies and unreliable or intermittent communication links. In this paper, we present the results of these eld tests in regard to the developed architecture, and discuss its bene ts and limitations.

  2. Architecture Students' Perceptions of Their Learning Environment and Their Academic Performance

    Science.gov (United States)

    Oluwatayo, Adedapo Adewunmi; Aderonmu, Peter A.; Aduwo, Egidario B.

    2015-01-01

    Scholars have agreed that the way in which students perceive their learning environments influences their academic performance. Empirical studies that focus on architecture students, however, have been very scarce. This is the gap that an attempt is filled in this study. A questionnaire survey of 273 students in a school of architecture in Nigeria…

  3. Problem-Based Project-Oriented Learning: Educating and evaluating for new disciplines emerging in the interplay between the professions of civil engineering and architecture

    DEFF Research Database (Denmark)

    Mullins, Michael

    2006-01-01

    styles, which raises the question of how to assess the individual student’s learning where widely different strategies with widely differing results are employed. While offering many interesting possibilities, the integration of these historically separated disciplines embraces paradoxes...... and contradictions reflected in the differences inherent in two pedagogical models used by the university, problem-based learning and project-oriented learning. However, in order for this to be adequately demonstrated, suitable forms of evaluation are necessary. A case is made for the review of assessment criteria......, and uses PBL and project-oriented models for its educational form. There is a distinct difference between engineering and architecture in their evolutionary backgrounds and their varying degree of emphasis on natural science. Both present different forms of problem solving that appeal to different learning...

  4. Learning, memory, and the role of neural network architecture.

    Directory of Open Access Journals (Sweden)

    Ann M Hermundstad

    2011-06-01

    Full Text Available The performance of information processing systems, from artificial neural networks to natural neuronal ensembles, depends heavily on the underlying system architecture. In this study, we compare the performance of parallel and layered network architectures during sequential tasks that require both acquisition and retention of information, thereby identifying tradeoffs between learning and memory processes. During the task of supervised, sequential function approximation, networks produce and adapt representations of external information. Performance is evaluated by statistically analyzing the error in these representations while varying the initial network state, the structure of the external information, and the time given to learn the information. We link performance to complexity in network architecture by characterizing local error landscape curvature. We find that variations in error landscape structure give rise to tradeoffs in performance; these include the ability of the network to maximize accuracy versus minimize inaccuracy and produce specific versus generalizable representations of information. Parallel networks generate smooth error landscapes with deep, narrow minima, enabling them to find highly specific representations given sufficient time. While accurate, however, these representations are difficult to generalize. In contrast, layered networks generate rough error landscapes with a variety of local minima, allowing them to quickly find coarse representations. Although less accurate, these representations are easily adaptable. The presence of measurable performance tradeoffs in both layered and parallel networks has implications for understanding the behavior of a wide variety of natural and artificial learning systems.

  5. Rasch family models in e-learning: analyzing architectural sketching with a digital pen.

    Science.gov (United States)

    Scalise, Kathleen; Cheng, Nancy Yen-Wen; Oskui, Nargas

    2009-01-01

    Since architecture students studying design drawing are usually assessed qualitatively on the basis of their final products, the challenges and stages of their learning have remained masked. To clarify the challenges in design drawing, we have been using the BEAR Assessment System and Rasch family models to measure levels of understanding for individuals and groups, in order to correct pedagogical assumptions and tune teaching materials. This chapter discusses the analysis of 81 drawings created by architectural students to solve a space layout problem, collected and analyzed with digital pen-and-paper technology. The approach allows us to map developmental performance criteria and perceive achievement overlaps in learning domains assumed separate, and then re-conceptualize a three-part framework to represent learning in architectural drawing. Results and measurement evidence from the assessment and Rasch modeling are discussed.

  6. Learning, composition and placement in the architecture project

    Directory of Open Access Journals (Sweden)

    Juan Carlos Pérgolis

    2016-04-01

    Full Text Available Aprendizaje, composición y emplazamiento en el proyecto de arquitectura [Revisión de libro]ResumenEl texto que se muestra a continuación fue expuesto por el arquitecto Juan Carlos Pérgolis como parte de la presentación del libro Aprendizaje, composición y emplazamiento en el proyecto de arquitectura. Un diálogo entre las aproximaciones analógica y tipológica, que se realizó el 29 de septiembre de 2015 en el auditorio Gabriel Serrano Camargo de la Sociedad Colombiana de Arquitectos en Bogotá-Colombia. Este evento también contó con la participación de Juan Luis Rodríguez y Javier Peinado Pontón como lectores críticos de la obra.Este espacio también es la oportunidad para rendir un homenaje póstumo al arquitecto Germán Darío Correal Pachón, fallecido en octubre de 2015, quien nos dejó un gran legado representado en sus escritos y constantes reflexiones acerca de la pedagogía de la arquitectura, la enseñanza y el aprendizaje, y que con su particular visión de las cosas nos enseñó a ver más allá de las prácticas cotidianas de la docencia en arquitectura, sobre las cuales hay mucho que decir, investigar y escribir.Palabras clave: Diseño arquitectónico; investigación proyectual; pedagogía y didáctica universitaria; proyecto arquitectónico; teoría arquitectónica. Learning, composition and placement in the architecture projectAbstractThe text below was presented by the architect Juan Carlos Pérgolis as part of the presentation of the book Learning, composition and location in the architectural project. A dialogue between analogue and typological approach, which was held on September 29, 2015 in the auditorium Gabriel Serrano Camargo of the Colombian Society of Architects in Bogotá, Colombia. This event also featured the participation of Juan Luis Rodriguez and Javier Peinado Pontón as critical readers of the work.This space is also the opportunity to pay a posthumous tribute to the architect Germán Dar

  7. Jupiter Europa Orbiter Architecture Definition Process

    Science.gov (United States)

    Rasmussen, Robert; Shishko, Robert

    2011-01-01

    The proposed Jupiter Europa Orbiter mission, planned for launch in 2020, is using a new architectural process and framework tool to drive its model-based systems engineering effort. The process focuses on getting the architecture right before writing requirements and developing a point design. A new architecture framework tool provides for the structured entry and retrieval of architecture artifacts based on an emerging architecture meta-model. This paper describes the relationships among these artifacts and how they are used in the systems engineering effort. Some early lessons learned are discussed.

  8. Component Architectures and Web-Based Learning Environments

    Science.gov (United States)

    Ferdig, Richard E.; Mishra, Punya; Zhao, Yong

    2004-01-01

    The Web has caught the attention of many educators as an efficient communication medium and content delivery system. But we feel there is another aspect of the Web that has not been given the attention it deserves. We call this aspect of the Web its "component architecture." Briefly it means that on the Web one can develop very complex…

  9. Deep learning architectures for multi-label classification of intelligent health risk prediction.

    Science.gov (United States)

    Maxwell, Andrew; Li, Runzhi; Yang, Bei; Weng, Heng; Ou, Aihua; Hong, Huixiao; Zhou, Zhaoxian; Gong, Ping; Zhang, Chaoyang

    2017-12-28

    Multi-label classification of data remains to be a challenging problem. Because of the complexity of the data, it is sometimes difficult to infer information about classes that are not mutually exclusive. For medical data, patients could have symptoms of multiple different diseases at the same time and it is important to develop tools that help to identify problems early. Intelligent health risk prediction models built with deep learning architectures offer a powerful tool for physicians to identify patterns in patient data that indicate risks associated with certain types of chronic diseases. Physical examination records of 110,300 anonymous patients were used to predict diabetes, hypertension, fatty liver, a combination of these three chronic diseases, and the absence of disease (8 classes in total). The dataset was split into training (90%) and testing (10%) sub-datasets. Ten-fold cross validation was used to evaluate prediction accuracy with metrics such as precision, recall, and F-score. Deep Learning (DL) architectures were compared with standard and state-of-the-art multi-label classification methods. Preliminary results suggest that Deep Neural Networks (DNN), a DL architecture, when applied to multi-label classification of chronic diseases, produced accuracy that was comparable to that of common methods such as Support Vector Machines. We have implemented DNNs to handle both problem transformation and algorithm adaption type multi-label methods and compare both to see which is preferable. Deep Learning architectures have the potential of inferring more information about the patterns of physical examination data than common classification methods. The advanced techniques of Deep Learning can be used to identify the significance of different features from physical examination data as well as to learn the contributions of each feature that impact a patient's risk for chronic diseases. However, accurate prediction of chronic disease risks remains a challenging

  10. Using enterprise architecture to analyse how organisational structure impact motivation and learning

    Science.gov (United States)

    Närman, Pia; Johnson, Pontus; Gingnell, Liv

    2016-06-01

    When technology, environment, or strategies change, organisations need to adjust their structures accordingly. These structural changes do not always enhance the organisational performance as intended partly because organisational developers do not understand the consequences of structural changes in performance. This article presents a model-based analysis framework for quantitative analysis of the effect of organisational structure on organisation performance in terms of employee motivation and learning. The model is based on Mintzberg's work on organisational structure. The quantitative analysis is formalised using the Object Constraint Language (OCL) and the Unified Modelling Language (UML) and implemented in an enterprise architecture tool.

  11. Base Camp Architecture

    Directory of Open Access Journals (Sweden)

    Warebi Gabriel Brisibe

    2016-03-01

    Full Text Available Longitudinal or time line studies of change in the architecture of a particular culture are common, but an area still open to further research is change across space or place. In particular, there is need for studies on architectural change of cultures stemming from the same ethnic source split between their homeland and other Diasporas. This change may range from minor deviations to drastic shifts away from an architectural norm and the accumulation of these shifts within a time frame constitutes variations. This article focuses on identifying variations in the architecture of the Ijo fishing group that migrates along the coastline of West Africa. It examines the causes of cross-cultural variation between base camp dwellings of Ijo migrant fishermen in the Bakassi Peninsula in Cameroon and Bayelsa State in Nigeria. The study draws on the idea of the inevitability of cultural and social change over time as proposed in the theories of cultural dynamism and evolution. It tests aspects of cultural transmission theory using the principal coordinates analysis to ascertain the possible causes of variation. From the findings, this research argues that migration has enhanced the forces of cultural dynamism, which have resulted in significant variations in the architecture of this fishing group.

  12. Defining a Set of Architectural Requirements for Service-Oriented Mobile Learning Environments

    Science.gov (United States)

    Filho, Nemésio Freitas Duarte; Barbosa, Ellen Francine

    2014-01-01

    Even providing several benefits and facilities with regard to teaching and learning, mobile learning environments present problems and challenges that must be investigated, especially with respect to the definition and standardization of architectural aspects. Most of these environments are still built in isolation, with particular structures and…

  13. Stable architectures for deep neural networks

    Science.gov (United States)

    Haber, Eldad; Ruthotto, Lars

    2018-01-01

    Deep neural networks have become invaluable tools for supervised machine learning, e.g. classification of text or images. While often offering superior results over traditional techniques and successfully expressing complicated patterns in data, deep architectures are known to be challenging to design and train such that they generalize well to new data. Critical issues with deep architectures are numerical instabilities in derivative-based learning algorithms commonly called exploding or vanishing gradients. In this paper, we propose new forward propagation techniques inspired by systems of ordinary differential equations (ODE) that overcome this challenge and lead to well-posed learning problems for arbitrarily deep networks. The backbone of our approach is our interpretation of deep learning as a parameter estimation problem of nonlinear dynamical systems. Given this formulation, we analyze stability and well-posedness of deep learning and use this new understanding to develop new network architectures. We relate the exploding and vanishing gradient phenomenon to the stability of the discrete ODE and present several strategies for stabilizing deep learning for very deep networks. While our new architectures restrict the solution space, several numerical experiments show their competitiveness with state-of-the-art networks.

  14. Building Quality into Learning Management Systems – An Architecture-Centric Approach

    OpenAIRE

    Avgeriou, P.; Retalis, Simos; Skordalakis, Manolis

    2003-01-01

    The design and development of contemporary Learning Management Systems (LMS), is largely focused on satisfying functional requirements, rather than quality requirements, thus resulting in inefficient systems of poor software and business quality. In order to remedy this problem there is a research trend into specifying and evaluating software architectures for LMS, since quality at-tributes in a system depend profoundly on its architecture. This paper presents a case study of appraising the s...

  15. Architecture and Stages

    DEFF Research Database (Denmark)

    Kiib, Hans

    2009-01-01

    as "experiencescape" - a space between tourism, culture, learning and economy. Strategies related to these challenges involve new architectural concepts and art as ‘engines' for a change. New expressive architecture and old industrial buildings are often combined into hybrid narratives, linking the past...... with the future. But this is not enough. The agenda is to develop architectural spaces, where social interaction and learning are enhanced by art and fun. How can we develop new architectural designs in our inner cities and waterfronts where eventscapes, learning labs and temporal use are merged with everyday...

  16. Nanotube devices based crossbar architecture: toward neuromorphic computing

    International Nuclear Information System (INIS)

    Zhao, W S; Gamrat, C; Agnus, G; Derycke, V; Filoramo, A; Bourgoin, J-P

    2010-01-01

    Nanoscale devices such as carbon nanotube and nanowires based transistors, memristors and molecular devices are expected to play an important role in the development of new computing architectures. While their size represents a decisive advantage in terms of integration density, it also raises the critical question of how to efficiently address large numbers of densely integrated nanodevices without the need for complex multi-layer interconnection topologies similar to those used in CMOS technology. Two-terminal programmable devices in crossbar geometry seem particularly attractive, but suffer from severe addressing difficulties due to cross-talk, which implies complex programming procedures. Three-terminal devices can be easily addressed individually, but with limited gain in terms of interconnect integration. We show how optically gated carbon nanotube devices enable efficient individual addressing when arranged in a crossbar geometry with shared gate electrodes. This topology is particularly well suited for parallel programming or learning in the context of neuromorphic computing architectures.

  17. Architectural prototyping

    DEFF Research Database (Denmark)

    Bardram, Jakob Eyvind; Christensen, Henrik Bærbak; Hansen, Klaus Marius

    2004-01-01

    A major part of software architecture design is learning how specific architectural designs balance the concerns of stakeholders. We explore the notion of "architectural prototypes", correspondingly architectural prototyping, as a means of using executable prototypes to investigate stakeholders...

  18. ARCHITECTURE OF WEB BASED COMPUTER-AIDED MANUFACTURING SYSTEM

    Directory of Open Access Journals (Sweden)

    N. E. Filyukov

    2014-09-01

    Full Text Available The paper deals with design of a web-based system for Computer-Aided Manufacturing (CAM. Remote applications and databases located in the "private cloud" are proposed to be the basis of such system. The suggested approach contains: service - oriented architecture, using web applications and web services as modules, multi-agent technologies for implementation of information exchange functions between the components of the system and the usage of PDM - system for managing technology projects within the CAM. The proposed architecture involves CAM conversion into the corporate information system that will provide coordinated functioning of subsystems based on a common information space, as well as parallelize collective work on technology projects and be able to provide effective control of production planning. A system has been developed within this architecture which gives the possibility for a rather simple technological subsystems connect to the system and implementation of their interaction. The system makes it possible to produce CAM configuration for a particular company on the set of developed subsystems and databases specifying appropriate access rights for employees of the company. The proposed approach simplifies maintenance of software and information support for CAM subsystems due to their central location in the data center. The results can be used as a basis for CAM design and testing within the learning process for development and modernization of the system algorithms, and then can be tested in the extended enterprise.

  19. Semantic Web-Driven LMS Architecture towards a Holistic Learning Process Model Focused on Personalization

    Science.gov (United States)

    Kerkiri, Tania

    2010-01-01

    A comprehensive presentation is here made on the modular architecture of an e-learning platform with a distinctive emphasis on content personalization, combining advantages from semantic web technology, collaborative filtering and recommendation systems. Modules of this architecture handle information about both the domain-specific didactic…

  20. Architectural Design and the Learning Environment: A Framework for School Design Research

    Science.gov (United States)

    Gislason, Neil

    2010-01-01

    This article develops a theoretical framework for studying how instructional space, teaching and learning are related in practice. It is argued that a school's physical design can contribute to the quality of the learning environment, but several non-architectural factors also determine how well a given facility serves as a setting for teaching…

  1. A Digital Architecture for a Network-Based Learning Health System: Integrating Chronic Care Management, Quality Improvement, and Research.

    Science.gov (United States)

    Marsolo, Keith; Margolis, Peter A; Forrest, Christopher B; Colletti, Richard B; Hutton, John J

    2015-01-01

    We collaborated with the ImproveCareNow Network to create a proof-of-concept architecture for a network-based Learning Health System. This collaboration involved transitioning an existing registry to one that is linked to the electronic health record (EHR), enabling a "data in once" strategy. We sought to automate a series of reports that support care improvement while also demonstrating the use of observational registry data for comparative effectiveness research. We worked with three leading EHR vendors to create EHR-based data collection forms. We automated many of ImproveCareNow's analytic reports and developed an application for storing protected health information and tracking patient consent. Finally, we deployed a cohort identification tool to support feasibility studies and hypothesis generation. There is ongoing uptake of the system. To date, 31 centers have adopted the EHR-based forms and 21 centers are uploading data to the registry. Usage of the automated reports remains high and investigators have used the cohort identification tools to respond to several clinical trial requests. The current process for creating EHR-based data collection forms requires groups to work individually with each vendor. A vendor-agnostic model would allow for more rapid uptake. We believe that interfacing network-based registries with the EHR would allow them to serve as a source of decision support. Additional standards are needed in order for this vision to be achieved, however. We have successfully implemented a proof-of-concept Learning Health System while providing a foundation on which others can build. We have also highlighted opportunities where sponsors could help accelerate progress.

  2. A Blended Learning Approach to the Teaching of Professional Practice in Architecture

    Directory of Open Access Journals (Sweden)

    Murray Lane

    2015-05-01

    Full Text Available This paper reports on a number of blended learning activities conducted in two subjects of a Master of Architecture degree at a major Australian university. The subjects were related to “professional practice” and as such represent a little researched area of architectural curriculum. The research provides some insight into the student perceptions of learning opportunity and engagement associated with on-line delivery modes. Students from these two subjects were surveyed for their perceptions about the opportunity for learning afforded by the on-line components, and also for their perceived level of engagement. Responses to these perceptions of traditional and on-line modes of delivery are compared and analysed for significant differences. While students were generally positive in response to the learning experiences, analysis of the results shows that students found the traditional modes to assist in their learning significantly more than on-line modes. Students were neutral regarding the opportunity for engagement that on-line modes provided. Analysis of the students’ gender, age and hours of paid work was also conducted to ascertain any relationship with attitudes to the flexibility of on-line delivery; no significant relationship was detected. This study has shown that students were generally resistant to on-line engagement opportunities and their ability to support learning.

  3. Evaluation of a deep learning architecture for MR imaging prediction of ATRX in glioma patients

    Science.gov (United States)

    Korfiatis, Panagiotis; Kline, Timothy L.; Erickson, Bradley J.

    2018-02-01

    Predicting mutation/loss of alpha-thalassemia/mental retardation syndrome X-linked (ATRX) gene utilizing MR imaging is of high importance since it is a predictor of response and prognosis in brain tumors. In this study, we compare a deep neural network approach based on a residual deep neural network (ResNet) architecture and one based on a classical machine learning approach and evaluate their ability in predicting ATRX mutation status without the need for a distinct tumor segmentation step. We found that the ResNet50 (50 layers) architecture, pre trained on ImageNet data was the best performing model, achieving an accuracy of 0.91 for the test set (classification of a slice as no tumor, ATRX mutated, or mutated) in terms of f1 score in a test set of 35 cases. The SVM classifier achieved 0.63 for differentiating the Flair signal abnormality regions from the test patients based on their mutation status. We report a method that alleviates the need for extensive preprocessing and acts as a proof of concept that deep neural network architectures can be used to predict molecular biomarkers from routine medical images.

  4. An Architecture for Interactive Target-Oriented e/m-Learning Systems

    Directory of Open Access Journals (Sweden)

    Cristina De Castro

    2009-12-01

    Full Text Available In this paper, an architecture is proposed for the development of an e/m-Learning system with the following features: (1 learning paths can be tailored to the user’s aims and, during the learning process, dynamically modified in order to meet his needs; (2 in context of m-Learning facilities, contents can be scaled and adapted to the user’s device and connection technology. As far as learning paths are concerned, each learner is allowed to specify his initial target and, if he decides to deepen some issues, is authorised to redefine such target over time. This process is guided by a “Path Decision Module” based on Petri Nets, which checks the user’s learning level and consequently decides whether further issues can be faced or not. As for access to the system, the following scenarios are considered: UMTS (e.g.: for PDAs, DSL (e.g.: at home, WiFi (e.g.: within study lounges and libraries, wired/fiber (e.g.: within laboratories. In order to satisfy such heterogeneous requirements, contents are dynamically adapted to available technologies by means of on the fly data format conversions. The whole system relies on a hybrid LDAP-SQL database, which benefits from the joint use of directory services and relational databases. LDAP is used for the storage of learning and assessment material, whereas dynamical paths are stored in the SQL system. Analytical calculations are also presented which show the access time in each scenario and, consequently, if a certain activity can be carried out or not efficiently.

  5. Adding Learning to Knowledge-Based Systems: Taking the "Artificial" Out of AI

    Science.gov (United States)

    Daniel L. Schmoldt

    1997-01-01

    Both, knowledge-based systems (KBS) development and maintenance require time-consuming analysis of domain knowledge. Where example cases exist, KBS can be built, and later updated, by incorporating learning capabilities into their architecture. This applies to both supervised and unsupervised learning scenarios. In this paper, the important issues for learning systems-...

  6. Integrated Design Process in Problem-Based Learning

    DEFF Research Database (Denmark)

    Knudstrup, Mary-Ann

    2004-01-01

    This article reports and reflects on the learning achievements and the educational experiences in connection with the first years of the curriculum in Architecture at Aalborg University ?s Civil Engineer Education in Architecture & Design. In the article I will focus on the learning activity and ...... the students need in order to concentrate, mobilize creativity and find the personal design language which is a precondition for making good architecture....... and the method that are developed during the semester when working with an Integrated Design Process combining architecture, design, functional aspects, energy consumption, indoor environment, technology, and construction. I will emphasize the importance of working with different tools in the design process, e...

  7. Meta-Design and the Triple Learning Organization in Architectural Design Process

    Science.gov (United States)

    Barelkowski, Robert

    2017-10-01

    The paper delves into the improvement of Meta-Design methodology being the result of implementation of triple learning organization. Grown from the concept of reflective practice, it offers an opportunity to segregate and hierarchize both criteria and knowledge management and at least twofold application. It induces constant feedback loops recharging the basic level of “design” with second level of “learning from design” and third level of “learning from learning”. While learning from design reflects the absorption of knowledge, structuralization of skills, management of information, learning from learning gives deeper understanding and provides axiological perspective which is necessary when combining cultural, social, and abstract conceptual problems. The second level involves multidisciplinary applications imported from many engineering disciplines, technical sciences, but also psychological background, or social environment. The third level confronts these applications with their respective sciences (wide extra-architectural knowledge) and axiological issues. This distinction may be represented in difference between e.g. purposeful, systemic use of participatory design which again generates experience-by-doing versus use of disciplinary knowledge starting from its theoretical framework, then narrowed down to be relevant to particular design task. The paper discusses the application in two cases: awarded competition proposal of Digital Arts Museum in Madrid and BAIRI university building. Both cases summarize the effects of implementation and expose the impact of triple-loop knowledge circles onto design, teaching the architect or helping them to learn how to manage information flows and how to accommodate paradigm shifts in the architectural design process.

  8. Exploring Architectures for Fast and Easy Development of Immersive Learning Scenarios

    NARCIS (Netherlands)

    Nadolski, Rob; Slootmaker, Aad; Hummel, Hans

    2009-01-01

    Nadolski, R. J., Slootmaker, A., & Hummel, H. G. K. (2009). Exploring Architectures for Fast and Easy Development of Immersive Learning Scenarios. Presentation given at Online Educa. December, 3-4, 2009, Berlin, Germany. [For Powerpoint-version of this presentation. Please

  9. Organizational Learning Supported by Reference Architecture Models

    DEFF Research Database (Denmark)

    Nardello, Marco; Møller, Charles; Gøtze, John

    2017-01-01

    The wave of the fourth industrial revolution (Industry 4.0) is bringing a new vision of the manufacturing industry. In manufacturing, one of the buzzwords of the moment is “Smart production”. Smart production involves manufacturing equipment with many sensors that can generate and transmit large...... amounts of data. These data and information from manufacturing operations are however not shared in the organization. Therefore the organization is not using them to learn and improve their operations. To address this problem, the authors implemented in an Industry 4.0 laboratory an instance...... of an emerging technical standard specific for the manufacturing industry. Global manufacturing experts consider the Reference Architecture Model Industry 4.0 (RAMI4.0) as one of the corner stones for the implementation of Industry 4.0. The instantiation contributed to organizational learning in the laboratory...

  10. Deep learning based classification of breast tumors with shear-wave elastography.

    Science.gov (United States)

    Zhang, Qi; Xiao, Yang; Dai, Wei; Suo, Jingfeng; Wang, Congzhi; Shi, Jun; Zheng, Hairong

    2016-12-01

    This study aims to build a deep learning (DL) architecture for automated extraction of learned-from-data image features from the shear-wave elastography (SWE), and to evaluate the DL architecture in differentiation between benign and malignant breast tumors. We construct a two-layer DL architecture for SWE feature extraction, comprised of the point-wise gated Boltzmann machine (PGBM) and the restricted Boltzmann machine (RBM). The PGBM contains task-relevant and task-irrelevant hidden units, and the task-relevant units are connected to the RBM. Experimental evaluation was performed with five-fold cross validation on a set of 227 SWE images, 135 of benign tumors and 92 of malignant tumors, from 121 patients. The features learned with our DL architecture were compared with the statistical features quantifying image intensity and texture. Results showed that the DL features achieved better classification performance with an accuracy of 93.4%, a sensitivity of 88.6%, a specificity of 97.1%, and an area under the receiver operating characteristic curve of 0.947. The DL-based method integrates feature learning with feature selection on SWE. It may be potentially used in clinical computer-aided diagnosis of breast cancer. Copyright © 2016 Elsevier B.V. All rights reserved.

  11. A Hybrid Architecture for Vision-Based Obstacle Avoidance

    Directory of Open Access Journals (Sweden)

    Mehmet Serdar Güzel

    2013-01-01

    Full Text Available This paper proposes a new obstacle avoidance method using a single monocular vision camera as the only sensor which is called as Hybrid Architecture. This architecture integrates a high performance appearance-based obstacle detection method into an optical flow-based navigation system. The hybrid architecture was designed and implemented to run both methods simultaneously and is able to combine the results of each method using a novel arbitration mechanism. The proposed strategy successfully fused two different vision-based obstacle avoidance methods using this arbitration mechanism in order to permit a safer obstacle avoidance system. Accordingly, to establish the adequacy of the design of the obstacle avoidance system, a series of experiments were conducted. The results demonstrate the characteristics of the proposed architecture, and the results prove that its performance is somewhat better than the conventional optical flow-based architecture. Especially, the robot employing Hybrid Architecture avoids lateral obstacles in a more smooth and robust manner than when using the conventional optical flow-based technique.

  12. A "Knowledge Trading Game" for Collaborative Design Learning in an Architectural Design Studio

    Science.gov (United States)

    Wang, Wan-Ling; Shih, Shen-Guan; Chien, Sheng-Fen

    2010-01-01

    Knowledge-sharing and resource exchange are the key to the success of collaborative design learning. In an architectural design studio, design knowledge entails learning efforts that need to accumulate and recombine dispersed and complementary pieces of knowledge. In this research, firstly, "Knowledge Trading Game" is proposed to be a way for…

  13. Java problem-based learning

    Directory of Open Access Journals (Sweden)

    Goran P, Šimić

    2012-01-01

    Full Text Available The paper describes the self-directed problem-based learning system (PBL named Java PBL. The expert module is the kernel of Java PBL. It involves a specific domain model, a problem generator and a solution generator. The overall system architecture is represented in the paper. Java PBL can act as the stand-alone system, but it is also designed to provide support to learning management systems (LMSs. This is provided by a modular design of the system. An LMS can offer the declarative knowledge only. Java PBL offers the procedural knowledge and the progress of the learner programming skills. The free navigation, unlimited numbers of problems and recommendations represent the main pedagogical strategies and tactics implemented into the system.

  14. Web-service architecture for tools supporting life-long e-Learning platforms

    NARCIS (Netherlands)

    Dimov, Alexander; Stefanov, Krassen

    2009-01-01

    Dimov, A., & Stefanov, K. (2008). Web-service architecture for tools supporting life-long e-Learning platforms. In R. Koper, K. Stefanov & D. Dicheva (Eds.), Proceedings of the 5th International TENCompetence Open Workshop "Stimulating Personal Development and Knowledge Sharing" (pp. 67-71).

  15. Efficient Machine Learning Approach for Optimizing Scientific Computing Applications on Emerging HPC Architectures

    Energy Technology Data Exchange (ETDEWEB)

    Arumugam, Kamesh [Old Dominion Univ., Norfolk, VA (United States)

    2017-05-01

    Efficient parallel implementations of scientific applications on multi-core CPUs with accelerators such as GPUs and Xeon Phis is challenging. This requires - exploiting the data parallel architecture of the accelerator along with the vector pipelines of modern x86 CPU architectures, load balancing, and efficient memory transfer between different devices. It is relatively easy to meet these requirements for highly structured scientific applications. In contrast, a number of scientific and engineering applications are unstructured. Getting performance on accelerators for these applications is extremely challenging because many of these applications employ irregular algorithms which exhibit data-dependent control-ow and irregular memory accesses. Furthermore, these applications are often iterative with dependency between steps, and thus making it hard to parallelize across steps. As a result, parallelism in these applications is often limited to a single step. Numerical simulation of charged particles beam dynamics is one such application where the distribution of work and memory access pattern at each time step is irregular. Applications with these properties tend to present significant branch and memory divergence, load imbalance between different processor cores, and poor compute and memory utilization. Prior research on parallelizing such irregular applications have been focused around optimizing the irregular, data-dependent memory accesses and control-ow during a single step of the application independent of the other steps, with the assumption that these patterns are completely unpredictable. We observed that the structure of computation leading to control-ow divergence and irregular memory accesses in one step is similar to that in the next step. It is possible to predict this structure in the current step by observing the computation structure of previous steps. In this dissertation, we present novel machine learning based optimization techniques to address

  16. Appropriate teaching and learning strategies for the architectural design process in pedagogic design studios

    Directory of Open Access Journals (Sweden)

    Ashraf M. Soliman

    2017-06-01

    Full Text Available The national qualification framework of a country requires a certain level of knowledge and complexity of skills for an academic degree to be recognized. For architectural programs, student workload is heavy on design courses. Therefore, each course must be carefully developed to ensure that students are not overloaded. Teaching and learning strategies have different implications for courses, which occasionally result in overloading the students. This research aims to study the three main pillars of teaching and learning strategies for each design phase in pedagogic design studios. The most appropriate model for each teaching and learning strategy, including a set of the three main pillars, is then identified for each design phase. A practical strategy for managing design studios is also determined. The aforementioned three pillars are as follows: teaching and learning methods, assigned tasks or study aspects, and design communication techniques. Two research methods, namely, a literature review and a survey among design educators, are adopted. The literature review examines aspects that contribute to the design process and its phases, teaching methods, design skills, communication methods, and studio management strategies. On the basis of the literature review, the background of developments and practices in the design education process are used as constructive tools to develop the survey for design educators. Through the survey, the pillars of teaching and learning strategies that are frequently practiced in design studios are evaluated. Results of this study are classified into three ranks using the nature break classification method for numerical values. Subsequently, three priority models that correspond to teaching and learning strategies, as well as to the required skills and capabilities, are established. A group-based strategy with an interdisciplinary approach is also determined to be the most suitable technique for managing the

  17. Predicting the academic success of architecture students by pre-enrolment requirement: using machine-learning techniques

    Directory of Open Access Journals (Sweden)

    Ralph Olusola Aluko

    2016-12-01

    Full Text Available In recent years, there has been an increase in the number of applicants seeking admission into architecture programmes. As expected, prior academic performance (also referred to as pre-enrolment requirement is a major factor considered during the process of selecting applicants. In the present study, machine learning models were used to predict academic success of architecture students based on information provided in prior academic performance. Two modeling techniques, namely K-nearest neighbour (k-NN and linear discriminant analysis were applied in the study. It was found that K-nearest neighbour (k-NN outperforms the linear discriminant analysis model in terms of accuracy. In addition, grades obtained in mathematics (at ordinary level examinations had a significant impact on the academic success of undergraduate architecture students. This paper makes a modest contribution to the ongoing discussion on the relationship between prior academic performance and academic success of undergraduate students by evaluating this proposition. One of the issues that emerges from these findings is that prior academic performance can be used as a predictor of academic success in undergraduate architecture programmes. Overall, the developed k-NN model can serve as a valuable tool during the process of selecting new intakes into undergraduate architecture programmes in Nigeria.

  18. Artificial Neural Networks as an Architectural Design Tool-Generating New Detail Forms Based On the Roman Corinthian Order Capital

    Science.gov (United States)

    Radziszewski, Kacper

    2017-10-01

    The following paper presents the results of the research in the field of the machine learning, investigating the scope of application of the artificial neural networks algorithms as a tool in architectural design. The computational experiment was held using the backward propagation of errors method of training the artificial neural network, which was trained based on the geometry of the details of the Roman Corinthian order capital. During the experiment, as an input training data set, five local geometry parameters combined has given the best results: Theta, Pi, Rho in spherical coordinate system based on the capital volume centroid, followed by Z value of the Cartesian coordinate system and a distance from vertical planes created based on the capital symmetry. Additionally during the experiment, artificial neural network hidden layers optimal count and structure was found, giving results of the error below 0.2% for the mentioned before input parameters. Once successfully trained artificial network, was able to mimic the details composition on any other geometry type given. Despite of calculating the transformed geometry locally and separately for each of the thousands of surface points, system could create visually attractive and diverse, complex patterns. Designed tool, based on the supervised learning method of machine learning, gives possibility of generating new architectural forms- free of the designer’s imagination bounds. Implementing the infinitely broad computational methods of machine learning, or Artificial Intelligence in general, not only could accelerate and simplify the design process, but give an opportunity to explore never seen before, unpredictable forms or everyday architectural practice solutions.

  19. A Mobile Service Oriented Multiple Object Tracking Augmented Reality Architecture for Education and Learning Experiences

    Science.gov (United States)

    Rattanarungrot, Sasithorn; White, Martin; Newbury, Paul

    2014-01-01

    This paper describes the design of our service-oriented architecture to support mobile multiple object tracking augmented reality applications applied to education and learning scenarios. The architecture is composed of a mobile multiple object tracking augmented reality client, a web service framework, and dynamic content providers. Tracking of…

  20. Assessing the Effect of Supplemental Web-based Learning in Two Landscape Construction Courses.

    Directory of Open Access Journals (Sweden)

    Ming-Han Li

    2004-06-01

    Full Text Available This paper explores the role of supplemental web-based learning in an undergraduate and a graduate landscape architecture construction studio taught by the same instructors. Qualitative and quantitative data were collected from a total of 32 participating students. These data included surveys of students' perceived satisfaction of the course and preferences on eight different learning vehicles, as well as tracked online course visits of each student. More than two-thirds of students responded that their learning benefited from use of the WebCT (and online education and training software and that they were satisfied with the courses. This indicates that online delivery of course materials could enhance landscape architecture studio learning, which also implies that off-campus study, study abroad, or internship study, typically required in landscape architecture curricula, can also benefit from the use of WebCT or the like. With the Internet, students scattered globally for off-campus or internship study can be brought back to a local or virtual classroom for monitoring of their learning progress and quality. Therefore, the fine line between global and local classrooms becomes fuzzy and indistinguishable. For those who are interested in developing online landscape architecture courses, interactive student-to-teacher and student-to-student activities, such as chat rooms, online discussions, or white board demonstrations are recommended to encourage participation and, in turn, ensure learning effectiveness.

  1. The Effect of Incorporating Good Learners' Ratings in e-Learning Content-Based Recommender System

    Science.gov (United States)

    Ghauth, Khairil Imran; Abdullah, Nor Aniza

    2011-01-01

    One of the anticipated challenges of today's e-learning is to solve the problem of recommending from a large number of learning materials. In this study, we introduce a novel architecture for an e-learning recommender system. More specifically, this paper comprises the following phases i) to propose an e-learning recommender system based on…

  2. Energy Management Strategy for a Hybrid Electric Vehicle Based on Deep Reinforcement Learning

    Directory of Open Access Journals (Sweden)

    Yue Hu

    2018-01-01

    Full Text Available An energy management strategy (EMS is important for hybrid electric vehicles (HEVs since it plays a decisive role on the performance of the vehicle. However, the variation of future driving conditions deeply influences the effectiveness of the EMS. Most existing EMS methods simply follow predefined rules that are not adaptive to different driving conditions online. Therefore, it is useful that the EMS can learn from the environment or driving cycle. In this paper, a deep reinforcement learning (DRL-based EMS is designed such that it can learn to select actions directly from the states without any prediction or predefined rules. Furthermore, a DRL-based online learning architecture is presented. It is significant for applying the DRL algorithm in HEV energy management under different driving conditions. Simulation experiments have been conducted using MATLAB and Advanced Vehicle Simulator (ADVISOR co-simulation. Experimental results validate the effectiveness of the DRL-based EMS compared with the rule-based EMS in terms of fuel economy. The online learning architecture is also proved to be effective. The proposed method ensures the optimality, as well as real-time applicability, in HEVs.

  3. Quality Assurance in Architectural Education in Asia – On the Perspective of ‘Design’ Based Architectural Education and its Holistic Assessment

    Directory of Open Access Journals (Sweden)

    Lee Junsuk

    2018-01-01

    Full Text Available This paper starts by describing the importance of ‘Architecture’ to our society to our everyday life. It dominates our living environment, inevitably forms visual memories of life experience. Undoubtedly, a building is a ‘container’ to hold one’s everyday living, the grouping of architecture an urban environment is a ‘container.’ It is to hold one’s entire life. If then, there is paramount importance in realizing how we should properly educate our future ‘architects.’ First, it is important that the essential of architecture education must be based on proper ‘Design Studio’ format. Much of reasons are self described by following quotes such as ‘like art, architecture cannot be taught, but it can and should be cultivated,’ ‘Essentials of architecture can be learned through actual doing,’ ‘architecture education is most perfect liberal arts education format invented.’ Secondly, it is important to realize the vast meaning of architecture and architect to our society. Luckily, there is the Charter for UNESCO/UIA for Architectural Education which serves as not only a fundamental background to this discussion but also as ‘prior principle’ in articulating proper education for architects. Thirdly, considering the Charter as a principle, then it is worth discussing actual methodology as a working system in delivering ‘accredited/validated education.’ The KAAB’s Conditions is compared with the Charter. For an indepth look into the most important set of Conditions of the KAAB the Student Performance Criteria, the paper describes the origin, historic background, and evolvement of the ‘Student Performance Criteria,’ which is borne by the NAAB in 1980’s. As it weighs much importance of the whole accrediting process, it must be carefully written to reflect society’s needs of an architect. Also, it must not be written too specific nor should include quantitative measure, to avoid all school programs

  4. Deep Learning- and Transfer Learning-Based Super Resolution Reconstruction from Single Medical Image

    Directory of Open Access Journals (Sweden)

    YiNan Zhang

    2017-01-01

    Full Text Available Medical images play an important role in medical diagnosis and research. In this paper, a transfer learning- and deep learning-based super resolution reconstruction method is introduced. The proposed method contains one bicubic interpolation template layer and two convolutional layers. The bicubic interpolation template layer is prefixed by mathematics deduction, and two convolutional layers learn from training samples. For saving training medical images, a SIFT feature-based transfer learning method is proposed. Not only can medical images be used to train the proposed method, but also other types of images can be added into training dataset selectively. In empirical experiments, results of eight distinctive medical images show improvement of image quality and time reduction. Further, the proposed method also produces slightly sharper edges than other deep learning approaches in less time and it is projected that the hybrid architecture of prefixed template layer and unfixed hidden layers has potentials in other applications.

  5. Investigation of support vector machine for the detection of architectural distortion in mammographic images

    International Nuclear Information System (INIS)

    Guo, Q; Shao, J; Ruiz, V

    2005-01-01

    This paper investigates detection of architectural distortion in mammographic images using support vector machine. Hausdorff dimension is used to characterise the texture feature of mammographic images. Support vector machine, a learning machine based on statistical learning theory, is trained through supervised learning to detect architectural distortion. Compared to the Radial Basis Function neural networks, SVM produced more accurate classification results in distinguishing architectural distortion abnormality from normal breast parenchyma

  6. Investigation of support vector machine for the detection of architectural distortion in mammographic images

    Energy Technology Data Exchange (ETDEWEB)

    Guo, Q [Department of Cybernetics, University of Reading, Reading RG6 6AY (United Kingdom); Shao, J [Department of Electronics, University of Kent at Canterbury, Kent CT2 7NT (United Kingdom); Ruiz, V [Department of Cybernetics, University of Reading, Reading RG6 6AY (United Kingdom)

    2005-01-01

    This paper investigates detection of architectural distortion in mammographic images using support vector machine. Hausdorff dimension is used to characterise the texture feature of mammographic images. Support vector machine, a learning machine based on statistical learning theory, is trained through supervised learning to detect architectural distortion. Compared to the Radial Basis Function neural networks, SVM produced more accurate classification results in distinguishing architectural distortion abnormality from normal breast parenchyma.

  7. An Energy-Efficient and Scalable Deep Learning/Inference Processor With Tetra-Parallel MIMD Architecture for Big Data Applications.

    Science.gov (United States)

    Park, Seong-Wook; Park, Junyoung; Bong, Kyeongryeol; Shin, Dongjoo; Lee, Jinmook; Choi, Sungpill; Yoo, Hoi-Jun

    2015-12-01

    Deep Learning algorithm is widely used for various pattern recognition applications such as text recognition, object recognition and action recognition because of its best-in-class recognition accuracy compared to hand-crafted algorithm and shallow learning based algorithms. Long learning time caused by its complex structure, however, limits its usage only in high-cost servers or many-core GPU platforms so far. On the other hand, the demand on customized pattern recognition within personal devices will grow gradually as more deep learning applications will be developed. This paper presents a SoC implementation to enable deep learning applications to run with low cost platforms such as mobile or portable devices. Different from conventional works which have adopted massively-parallel architecture, this work adopts task-flexible architecture and exploits multiple parallelism to cover complex functions of convolutional deep belief network which is one of popular deep learning/inference algorithms. In this paper, we implement the most energy-efficient deep learning and inference processor for wearable system. The implemented 2.5 mm × 4.0 mm deep learning/inference processor is fabricated using 65 nm 8-metal CMOS technology for a battery-powered platform with real-time deep inference and deep learning operation. It consumes 185 mW average power, and 213.1 mW peak power at 200 MHz operating frequency and 1.2 V supply voltage. It achieves 411.3 GOPS peak performance and 1.93 TOPS/W energy efficiency, which is 2.07× higher than the state-of-the-art.

  8. A Topology Optimisation Approach to Learning in Architectural Design

    DEFF Research Database (Denmark)

    Mullins, Michael; Kirkegaard, Poul Henning; Jessen, Rasmus Zederkof

    2005-01-01

    describes an attempt to unify analytic and analogical approaches in an architectural education setting, using topology optimization software. It uses as examples recent student projects where the architectural design process based on a topology optimization approach has been investigated. The paper...

  9. PLM support to architecture based development

    DEFF Research Database (Denmark)

    Bruun, Hans Peter Lomholt

    , organisation, processes, etc. To identify, evaluate, and align aspects of these domains are necessary for developing the optimal layout of product architectures. It is stated in this thesis that architectures describe building principles for products, product families, and product programs, where this project...... and developing architectures can be difficult to manage, update, and maintain during development. The concept of representing product architectures in computer-based product information tools has though been central in this research, and in the creation of results. A standard PLM tool (Windchill PDMLink...... architectures in computer systems. Presented results build on research literature and experiences from industrial partners. Verification of the theory contributions, approaches, models, and tools, have been carried out in industrial projects, with promising results. This thesis describes the means for: (1...

  10. Design Principles of an Open Agent Architecture for Web-Based Learning Community.

    Science.gov (United States)

    Jin, Qun; Ma, Jianhua; Huang, Runhe; Shih, Timothy K.

    A Web-based learning community involves much more than putting learning materials into a Web site. It can be seen as a complex virtual organization involved with people, facilities, and cyber-environment. Tremendous work and manpower for maintaining, upgrading, and managing facilities and the cyber-environment are required. There is presented an…

  11. A Distributed Intelligent E-Learning System

    Science.gov (United States)

    Kristensen, Terje

    2016-01-01

    An E-learning system based on a multi-agent (MAS) architecture combined with the Dynamic Content Manager (DCM) model of E-learning, is presented. We discuss the benefits of using such a multi-agent architecture. Finally, the MAS architecture is compared with a pure service-oriented architecture (SOA). This MAS architecture may also be used within…

  12. Real-time collaboration in activity-based architectures

    DEFF Research Database (Denmark)

    Bardram, Jakob Eyvind; Christensen, Henrik Bærbak

    2004-01-01

    With the growing research into mobile and ubiquitous computing, there is a need for addressing how such infrastructures can support collaboration between nomadic users. We present the activity based computing paradigm and outline a proposal for handling collaboration in an activity......-based architecture. We argue that activity-based computing establishes a natural and sound conceptual and architectural basis for session management in real-time, synchronous collaboration....

  13. Neuromorphic function learning with carbon nanotube based synapses

    International Nuclear Information System (INIS)

    Gacem, Karim; Filoramo, Arianna; Derycke, Vincent; Retrouvey, Jean-Marie; Chabi, Djaafar; Zhao, Weisheng; Klein, Jacques-Olivier

    2013-01-01

    The principle of using nanoscale memory devices as artificial synapses in neuromorphic circuits is recognized as a promising way to build ground-breaking circuit architectures tolerant to defects and variability. Yet, actual experimental demonstrations of the neural network type of circuits based on non-conventional/non-CMOS memory devices and displaying function learning capabilities remain very scarce. We show here that carbon-nanotube-based memory elements can be used as artificial synapses, combined with conventional neurons and trained to perform functions through the application of a supervised learning algorithm. The same ensemble of eight devices can notably be trained multiple times to code successively any three-input linearly separable Boolean logic function despite device-to-device variability. This work thus represents one of the very few demonstrations of actual function learning with synapses based on nanoscale building blocks. The potential of such an approach for the parallel learning of multiple and more complex functions is also evaluated. (paper)

  14. Evolution of IT Architecture: based on Taxonomy perspective

    NARCIS (Netherlands)

    Suh, Hanjun; van Hillegersberg, Jos

    2013-01-01

    This research aims to explore how latest IT architecture is evolving in real world. We reviewed historical IT structure and classified five IT architecture typology based on various dimensions of IT architectures such as processing decentralization, network connectivity, data and program

  15. Sustainable, Reliable Mission-Systems Architecture

    Science.gov (United States)

    O'Neil, Graham; Orr, James K.; Watson, Steve

    2007-01-01

    A mission-systems architecture, based on a highly modular infrastructure utilizing: open-standards hardware and software interfaces as the enabling technology is essential for affordable and sustainable space exploration programs. This mission-systems architecture requires (a) robust communication between heterogeneous system, (b) high reliability, (c) minimal mission-to-mission reconfiguration, (d) affordable development, system integration, and verification of systems, and (e) minimal sustaining engineering. This paper proposes such an architecture. Lessons learned from the Space Shuttle program and Earthbound complex engineered system are applied to define the model. Technology projections reaching out 5 years are mde to refine model details.

  16. A processing architecture for associative short-term memory in electronic noses

    Science.gov (United States)

    Pioggia, G.; Ferro, M.; Di Francesco, F.; DeRossi, D.

    2006-11-01

    Electronic nose (e-nose) architectures usually consist of several modules that process various tasks such as control, data acquisition, data filtering, feature selection and pattern analysis. Heterogeneous techniques derived from chemometrics, neural networks, and fuzzy rules used to implement such tasks may lead to issues concerning module interconnection and cooperation. Moreover, a new learning phase is mandatory once new measurements have been added to the dataset, thus causing changes in the previously derived model. Consequently, if a loss in the previous learning occurs (catastrophic interference), real-time applications of e-noses are limited. To overcome these problems this paper presents an architecture for dynamic and efficient management of multi-transducer data processing techniques and for saving an associative short-term memory of the previously learned model. The architecture implements an artificial model of a hippocampus-based working memory, enabling the system to be ready for real-time applications. Starting from the base models available in the architecture core, dedicated models for neurons, maps and connections were tailored to an artificial olfactory system devoted to analysing olive oil. In order to verify the ability of the processing architecture in associative and short-term memory, a paired-associate learning test was applied. The avoidance of catastrophic interference was observed.

  17. Applications of Case Based Organizational Memory Supported by the PAbMM Architecture

    Directory of Open Access Journals (Sweden)

    Martín

    2017-04-01

    Full Text Available In the aim to manage and retrieve the organizational knowledge, in the last years numerous proposals of models and tools for knowledge management and knowledge representation have arisen. However, most of them store knowledge in a non-structured or semi-structured way, hindering the semantic and automatic processing of this knowledge. In this paper we present a more detailed case-based organizational memory ontology, which aims at contributing to the design of an organizational memory based on cases, so that it can be used to learn, reasoning, solve problems, and as support to better decision making as well. The objective of this Organizational Memory is to serve as base for the organizational knowledge exchange in a processing architecture specialized in the measurement and evaluation. In this way, our processing architecture is based on the C-INCAMI framework (Context-Information Need, Concept model, Attribute, Metric and Indicator for defining the measurement projects. Additionally, the proposal architecture uses a big data repository to make available the data for consumption and to manage the Organizational Memory, which allows a feedback mechanism in relation with online processing. In order to illustrate its utility, two practical cases are explained: A pasture predictor system, using the data of the weather radar (WR of the Experimental Agricultural Station (EAS INTA Anguil (La Pampa State, Argentina and an outpatient monitoring scenario. Future trends and concluding remarks are extended.

  18. SchNet - A deep learning architecture for molecules and materials

    Science.gov (United States)

    Schütt, K. T.; Sauceda, H. E.; Kindermans, P.-J.; Tkatchenko, A.; Müller, K.-R.

    2018-06-01

    Deep learning has led to a paradigm shift in artificial intelligence, including web, text, and image search, speech recognition, as well as bioinformatics, with growing impact in chemical physics. Machine learning, in general, and deep learning, in particular, are ideally suitable for representing quantum-mechanical interactions, enabling us to model nonlinear potential-energy surfaces or enhancing the exploration of chemical compound space. Here we present the deep learning architecture SchNet that is specifically designed to model atomistic systems by making use of continuous-filter convolutional layers. We demonstrate the capabilities of SchNet by accurately predicting a range of properties across chemical space for molecules and materials, where our model learns chemically plausible embeddings of atom types across the periodic table. Finally, we employ SchNet to predict potential-energy surfaces and energy-conserving force fields for molecular dynamics simulations of small molecules and perform an exemplary study on the quantum-mechanical properties of C20-fullerene that would have been infeasible with regular ab initio molecular dynamics.

  19. An ontology-based approach for modelling architectural styles

    OpenAIRE

    Pahl, Claus; Giesecke, Simon; Hasselbring, Wilhelm

    2007-01-01

    peer-reviewed The conceptual modelling of software architectures is of central importance for the quality of a software system. A rich modelling language is required to integrate the different aspects of architecture modelling, such as architectural styles, structural and behavioural modelling, into a coherent framework.We propose an ontological approach for architectural style modelling based on description logic as an abstract, meta-level modelling instrument. Architect...

  20. Architectural space characteristics facilitating teaching and apprenticeship

    Directory of Open Access Journals (Sweden)

    Maria do Carmo de Lima Bezerra

    2016-06-01

    Full Text Available The article discusses the relevance of the architectural space as a facilitator of teaching and learning processes. It adopts an analytical methodology based on the architecture and pedagogy literature to know the view of these areas on the subject, and identifies relevant spatial attributes to facilitate education. Research has shown that there are recurrences pointing disciplinary fields of environmental comfort, ergonomics and environmental psychology, which were the subject of this conceptual research about the positive and negative impacts on the school design facility by each attribute of these disciplines. As result, it presents a framework of attributes, characteristics and relevance to teaching and learning to be used as support to the space needs assessment, ie: during the first stage of an architectural design process.

  1. Memristive device based learning for navigation in robots.

    Science.gov (United States)

    Sarim, Mohammad; Kumar, Manish; Jha, Rashmi; Minai, Ali A

    2017-11-08

    Biomimetic robots have gained attention recently for various applications ranging from resource hunting to search and rescue operations during disasters. Biological species are known to intuitively learn from the environment, gather and process data, and make appropriate decisions. Such sophisticated computing capabilities in robots are difficult to achieve, especially if done in real-time with ultra-low energy consumption. Here, we present a novel memristive device based learning architecture for robots. Two terminal memristive devices with resistive switching of oxide layer are modeled in a crossbar array to develop a neuromorphic platform that can impart active real-time learning capabilities in a robot. This approach is validated by navigating a robot vehicle in an unknown environment with randomly placed obstacles. Further, the proposed scheme is compared with reinforcement learning based algorithms using local and global knowledge of the environment. The simulation as well as experimental results corroborate the validity and potential of the proposed learning scheme for robots. The results also show that our learning scheme approaches an optimal solution for some environment layouts in robot navigation.

  2. D2.1 - An EA Active, Problem Based Learning Methodology - EAtrain2

    DEFF Research Database (Denmark)

    Ryberg, Thomas; Georgsen, Marianne; Buus, Lillian

    This deliverable reports on the work undertaken in work package 2 with the key objective to develop a learning methodology for web 2.0 mediated Enterprise Architecture (EA) learning building on a problem based learning (PBL) approach. The deliverable reports not only on the methodology but also...... on the activities leading to its development (literature review, workshops, etc.) and on further outcomes of this work relevant to the platform specification and pilot courses preparation....

  3. Drawing-Based Procedural Modeling of Chinese Architectures.

    Science.gov (United States)

    Fei Hou; Yue Qi; Hong Qin

    2012-01-01

    This paper presents a novel modeling framework to build 3D models of Chinese architectures from elevation drawing. Our algorithm integrates the capability of automatic drawing recognition with powerful procedural modeling to extract production rules from elevation drawing. First, different from the previous symbol-based floor plan recognition, based on the novel concept of repetitive pattern trees, small horizontal repetitive regions of the elevation drawing are clustered in a bottom-up manner to form architectural components with maximum repetition, which collectively serve as building blocks for 3D model generation. Second, to discover the global architectural structure and its components' interdependencies, the components are structured into a shape tree in a top-down subdivision manner and recognized hierarchically at each level of the shape tree based on Markov Random Fields (MRFs). Third, shape grammar rules can be derived to construct 3D semantic model and its possible variations with the help of a 3D component repository. The salient contribution lies in the novel integration of procedural modeling with elevation drawing, with a unique application to Chinese architectures.

  4. A method for valuing architecture-based business transformation and measuring the value of solutions architecture

    OpenAIRE

    Slot, R.G.

    2010-01-01

    Enterprise and Solution Architecture are key in today’s business environment. It is surprising that the foundation and business case for these activities are nonexistent; the financial value for the business of these activities is largely undetermined. To determine business value of enterprise and solution architecture, this thesis shows how to measure and quantify, in business terms, the value of enterprise architecture-based on business transformation and the value of solution architecture.

  5. Managing Cognitive Load in Adaptive ICT-Based Learning

    Directory of Open Access Journals (Sweden)

    Slava Kalyuga

    2009-10-01

    Full Text Available The history of technological innovations in education has many examples of failed high expectations. To avoid becoming another one, current multimedia ICT tools need to be designed in accordance with how the human mind works. There are well established characteristics of its architecture that should be taken into account when evaluating, selecting, and using educational technology. This paper starts with a review of the most important features of human cognitive architecture and their implications for ICT-based learning. Expertise reversal effect relates to the interactions between levels of learner prior knowledge and effectiveness of different instructional techniques and procedures. Designs and techniques that are effective with low-knowledge learners can lose their effectiveness and even have negative consequences for more proficient learners. The paper describes recent empirical findings associated with the expertise reversal effect in multimedia and hypermedia learning environments, their interpretation within a cognitive load framework, and implications for the design of learner-tailored multimedia.

  6. Learning Vicariously: Tourism, Orientalism and the Making of an Architectural Photography Collection of Egypt

    Directory of Open Access Journals (Sweden)

    Elvan Cobb

    2017-01-01

    Full Text Available Andrew Dickson White, the first president of Cornell University in the United States, referred to architecture as his 'pet extravagance.' Leveraging his influential position as president, White was instrumental in the establishment of the architecture department in 1871. One of his noteworthy contributions to this newly founded department was the initiation of an architectural photography collection that was a direct result of his travels around the world as a diplomat, a scholar and, eventually, as a tourist. This architectural photography collection formed the core of the architectural history education at the school well into the 20th century. At that time, photographs provided one of the only ways for students to learn about the architecture of distant places. White’s selection of architectural subjects, however, was shaped not through deep scholarly inquiry, but rather by the nascent tourist industry. This paper examines White's Egyptian collection, acquired during his voyage to Egypt in 1889. His trip to Egypt, in his own words “marked a new epoch in [his] thinking.” Encountering the 'east' for the first time, White's photography collection both bolstered and challenged the prescribed ways of viewing Egypt and Egyptian architecture, thus having a direct influence on how Cornell students perceived the historic built environment of the ‘east’.

  7. Quality-Attribute-Based Economic Valuation of Architectural Patterns

    National Research Council Canada - National Science Library

    Ozkaya, Ipek; Kazman, Rick; Klein, Mark

    2007-01-01

    .... Architectural patterns can be used to achieve quality attribute requirements. Consequently, architectural patterns generate value based on the present and future utility of the quality attributes they achieve...

  8. Hybrid Experiential-Heuristic Cognitive Radio Engine Architecture and Implementation

    Directory of Open Access Journals (Sweden)

    Ashwin Amanna

    2012-01-01

    Full Text Available The concept of cognitive radio (CR focuses on devices that can sense their environment, adapt configuration parameters, and learn from past behaviors. Architectures tend towards simplified decision-making algorithms inspired by human cognition. Initial works defined cognitive engines (CEs founded on heuristics, such as genetic algorithms (GAs, and case-based reasoning (CBR experiential learning algorithms. This hybrid architecture enables both long-term learning, faster decisions based on past experience, and capability to still adapt to new environments. This paper details an autonomous implementation of a hybrid CBR-GA CE architecture on a universal serial radio peripheral (USRP software-defined radio focused on link adaptation. Details include overall process flow, case base structure/retrieval method, estimation approach within the GA, and hardware-software lessons learned. Unique solutions to realizing the concept include mechanisms for combining vector distance and past fitness into an aggregate quantification of similarity. Over-the-air performance under several interference conditions is measured using signal-to-noise ratio, packet error rate, spectral efficiency, and throughput as observable metrics. Results indicate that the CE is successfully able to autonomously change transmit power, modulation/coding, and packet size to maintain the link while a non-cognitive approach loses connectivity. Solutions to existing shortcomings are proposed for improving case-base searching and performance estimation methods.

  9. A MCIN-based architecture of smart agriculture

    Directory of Open Access Journals (Sweden)

    Xiang Gu

    2017-09-01

    Full Text Available Purpose – Material conscious and information network (MCIN is a kind of cyber physics social system. This paper aims to study the MCIN modeling method and design the MCIN-based architecture of smart agriculture (MCIN-ASA which is different from current vertical architecture and involves production, management and commerce. Architecture is composed of three MCIN-ASA participants which are MCIN-ASA enterprises, individuals and commodity. Design/methodology/approach – Architecture uses enterprises and individuals personalized portals as the carriers which are linked precisely with each other through a peer-to-peer network called six-degrees-of-separation block-chain. The authors want to establish a self-organization, open and ecological operational system which includes active, personalized consumption, direct, centralized distribution, distributed and smart production. Findings – The paper models three main MCIN-ASA participants, namely, design the smart supply, demand and management functions, which show the feasibility innovation and high efficiency of implementing MCIN on agriculture. At the same time, the paper presents a prototype system based on the architecture. Originality/value – The authors think that MCIN-ASA improves current agriculture greatly and inspires a lot in production-marketing-combined electronic commerce.

  10. Comparison of Learning Software Architecture by Developing Social Applications versus Games on the Android Platform

    Directory of Open Access Journals (Sweden)

    Bian Wu

    2012-01-01

    Full Text Available This paper describes an empirical study where the focus was on discovering differences and similarities in students working on development of social applications versus students working on development of games using the same Android development platform. In 2010-2011, students attending the software architecture course at the Norwegian University of Science and Technology (NTNU could choose between four types of projects. Independently of the chosen type of project, all students had to go through the same phases, produce the same documents based on the same templates, and follow exactly the same process. This study focuses on one of projects—Android project, to see how much the application domain affects the course project independently of the chosen technology. Our results revealed some positive effects for the students doing game development compared to social application development to learn software architecture, like motivated to work with games, a better focus on quality attributes such as modifiability and testability during the development, production of software architectures of higher complexity, and more productive coding working for the project. However, we did not find significant differences in awarded grade between students choosing the two different domains.

  11. ARCHITECTURES FOR DISTRIBUTED AND COMPLEX M-LEARNING SYSTEMS: Applying Intelligent Technologies.

    Directory of Open Access Journals (Sweden)

    Ozlem OZAN,

    2010-04-01

    Full Text Available Today mobile technologies have become an integral part of the learning activities. With mobile technologies ―Any time, anywhere, any device‖ promise of e-learning is going to become actually applicable and mobile technologies are going to provide opportunities to be ―always on‖ and connected for twenty-first century learners and to get information on demand with ―just enough, just in time, and just for me‖ approach (Yamamoto, Ozan, & Demiray, 2010. Mobile technology includes both hardware and networking applications; hence both of them are necessary for the existence of m-Learning. Today one of the big challenges of mobile learning is technical issues. This book provides case studies and solution about technical applications of mobile learning.The book's broader audience is anyone who is interested in mobile learning systems‘ architecture. Beside this, it gives valuable information for mobile learning designers.The book is edited by The book is edited by Angel Juan , Thanasis Daradoumis, Fatos Xhafa and Santi Caballé. Angel A. Juan is an associate professor of simulation and data analysis in the computer sciences department at the Open University of Catalonia (Spain.Thanasis Daradoumis is an associate professor

  12. Optimal Channel Selection Based on Online Decision and Offline Learning in Multichannel Wireless Sensor Networks

    Directory of Open Access Journals (Sweden)

    Mu Qiao

    2017-01-01

    Full Text Available We propose a channel selection strategy with hybrid architecture, which combines the centralized method and the distributed method to alleviate the overhead of access point and at the same time provide more flexibility in network deployment. By this architecture, we make use of game theory and reinforcement learning to fulfill the optimal channel selection under different communication scenarios. Particularly, when the network can satisfy the requirements of energy and computational costs, the online decision algorithm based on noncooperative game can help each individual sensor node immediately select the optimal channel. Alternatively, when the network cannot satisfy the requirements of energy and computational costs, the offline learning algorithm based on reinforcement learning can help each individual sensor node to learn from its experience and iteratively adjust its behavior toward the expected target. Extensive simulation results validate the effectiveness of our proposal and also prove that higher system throughput can be achieved by our channel selection strategy over the conventional off-policy channel selection approaches.

  13. Learning speaker-specific characteristics with a deep neural architecture.

    Science.gov (United States)

    Chen, Ke; Salman, Ahmad

    2011-11-01

    Speech signals convey various yet mixed information ranging from linguistic to speaker-specific information. However, most of acoustic representations characterize all different kinds of information as whole, which could hinder either a speech or a speaker recognition (SR) system from producing a better performance. In this paper, we propose a novel deep neural architecture (DNA) especially for learning speaker-specific characteristics from mel-frequency cepstral coefficients, an acoustic representation commonly used in both speech recognition and SR, which results in a speaker-specific overcomplete representation. In order to learn intrinsic speaker-specific characteristics, we come up with an objective function consisting of contrastive losses in terms of speaker similarity/dissimilarity and data reconstruction losses used as regularization to normalize the interference of non-speaker-related information. Moreover, we employ a hybrid learning strategy for learning parameters of the deep neural networks: i.e., local yet greedy layerwise unsupervised pretraining for initialization and global supervised learning for the ultimate discriminative goal. With four Linguistic Data Consortium (LDC) benchmarks and two non-English corpora, we demonstrate that our overcomplete representation is robust in characterizing various speakers, no matter whether their utterances have been used in training our DNA, and highly insensitive to text and languages spoken. Extensive comparative studies suggest that our approach yields favorite results in speaker verification and segmentation. Finally, we discuss several issues concerning our proposed approach.

  14. The VREST learning environment.

    Science.gov (United States)

    Kunst, E E; Geelkerken, R H; Sanders, A J B

    2005-01-01

    The VREST learning environment is an integrated architecture to improve the education of health care professionals. It is a combination of a learning, content and assessment management system based on virtual reality. The generic architecture is now being build and tested around the Lichtenstein protocol for hernia inguinalis repair.

  15. Language-based support for service oriented architectures

    DEFF Research Database (Denmark)

    Giambiagi, Pablo; Owe, Olaf; Ravn, Anders Peter

    2006-01-01

    The fast evolution of the Internet has popularized service-oriented architectures (SOA) with their promise of dynamic IT-supported inter-business collaborations. Yet this popularity does not reflect on the number of actual applications using the architecture. Programming models in use today make...... a poor match for the distributed, loosely-coupled, document-based nature of SOA. The gap is actually increasing. For example, interoperability between different organizations, requires contracts to reduce risks. Thus, high-level models of contracts are making their way into service-oriented architectures......, but application developers are still left to their own devices when it comes to writing code that will comply with a contract. This paper surveys existing and future directions regarding language-based solutions to the above problem....

  16. EA Training 2.0 Newsletter #3 - EA Active, Problem Based Learning Methodology

    DEFF Research Database (Denmark)

    Buus, Lillian; Ryberg, Thomas; Sroga, Magdalena

    2010-01-01

    The main products of the project are innovative, active problem-based learning methodology for EA education and training, EA courses for university students and private and public sector employees, and an Enterprise Architecture competence ontology including a complete specification of skills...

  17. The Role of Architectural and Learning Constraints in Neural Network Models: A Case Study on Visual Space Coding.

    Science.gov (United States)

    Testolin, Alberto; De Filippo De Grazia, Michele; Zorzi, Marco

    2017-01-01

    The recent "deep learning revolution" in artificial neural networks had strong impact and widespread deployment for engineering applications, but the use of deep learning for neurocomputational modeling has been so far limited. In this article we argue that unsupervised deep learning represents an important step forward for improving neurocomputational models of perception and cognition, because it emphasizes the role of generative learning as opposed to discriminative (supervised) learning. As a case study, we present a series of simulations investigating the emergence of neural coding of visual space for sensorimotor transformations. We compare different network architectures commonly used as building blocks for unsupervised deep learning by systematically testing the type of receptive fields and gain modulation developed by the hidden neurons. In particular, we compare Restricted Boltzmann Machines (RBMs), which are stochastic, generative networks with bidirectional connections trained using contrastive divergence, with autoencoders, which are deterministic networks trained using error backpropagation. For both learning architectures we also explore the role of sparse coding, which has been identified as a fundamental principle of neural computation. The unsupervised models are then compared with supervised, feed-forward networks that learn an explicit mapping between different spatial reference frames. Our simulations show that both architectural and learning constraints strongly influenced the emergent coding of visual space in terms of distribution of tuning functions at the level of single neurons. Unsupervised models, and particularly RBMs, were found to more closely adhere to neurophysiological data from single-cell recordings in the primate parietal cortex. These results provide new insights into how basic properties of artificial neural networks might be relevant for modeling neural information processing in biological systems.

  18. Architectural Synthesis of Flow-Based Microfluidic Large-Scale Integration Biochips

    DEFF Research Database (Denmark)

    Minhass, Wajid Hassan; Pop, Paul; Madsen, Jan

    2012-01-01

    ,we propose a top-down architectural synthesis methodology for the flow-based biochips. Starting from a given biochemical application and a microfluidic component library, we are interested in synthesizing a biochip architecture, i.e., performing component allocation from the library based on the biochemical....... By combining several microvalves, more complex units, such as micropumps, switches, mixers, and multiplexers, can be built. The manufacturing technology, soft lithography, used for the flow-based biochips is advancing faster than Moore's law, resulting in increased architectural complexity. However...... by synthesizing architectures for real-life applications as well as synthetic benchmarks....

  19. Software Reuse in the Naval Open Architecture

    National Research Council Canada - National Science Library

    Greathouse, Carlus A

    2008-01-01

    This thesis describes a web-based continuous learning module (CLM) for use in introducing members of the Department of the Navy s acquisition community to software reuse in the context of Naval Open Architecture...

  20. A Passive Learning Sensor Architecture for Multimodal Image Labeling: An Application for Social Robots

    Directory of Open Access Journals (Sweden)

    Marco A. Gutiérrez

    2017-02-01

    Full Text Available Object detection and classification have countless applications in human–robot interacting systems. It is a necessary skill for autonomous robots that perform tasks in household scenarios. Despite the great advances in deep learning and computer vision, social robots performing non-trivial tasks usually spend most of their time finding and modeling objects. Working in real scenarios means dealing with constant environment changes and relatively low-quality sensor data due to the distance at which objects are often found. Ambient intelligence systems equipped with different sensors can also benefit from the ability to find objects, enabling them to inform humans about their location. For these applications to succeed, systems need to detect the objects that may potentially contain other objects, working with relatively low-resolution sensor data. A passive learning architecture for sensors has been designed in order to take advantage of multimodal information, obtained using an RGB-D camera and trained semantic language models. The main contribution of the architecture lies in the improvement of the performance of the sensor under conditions of low resolution and high light variations using a combination of image labeling and word semantics. The tests performed on each of the stages of the architecture compare this solution with current research labeling techniques for the application of an autonomous social robot working in an apartment. The results obtained demonstrate that the proposed sensor architecture outperforms state-of-the-art approaches.

  1. A supportive architecture for CFD-based design optimisation

    Science.gov (United States)

    Li, Ni; Su, Zeya; Bi, Zhuming; Tian, Chao; Ren, Zhiming; Gong, Guanghong

    2014-03-01

    Multi-disciplinary design optimisation (MDO) is one of critical methodologies to the implementation of enterprise systems (ES). MDO requiring the analysis of fluid dynamics raises a special challenge due to its extremely intensive computation. The rapid development of computational fluid dynamic (CFD) technique has caused a rise of its applications in various fields. Especially for the exterior designs of vehicles, CFD has become one of the three main design tools comparable to analytical approaches and wind tunnel experiments. CFD-based design optimisation is an effective way to achieve the desired performance under the given constraints. However, due to the complexity of CFD, integrating with CFD analysis in an intelligent optimisation algorithm is not straightforward. It is a challenge to solve a CFD-based design problem, which is usually with high dimensions, and multiple objectives and constraints. It is desirable to have an integrated architecture for CFD-based design optimisation. However, our review on existing works has found that very few researchers have studied on the assistive tools to facilitate CFD-based design optimisation. In the paper, a multi-layer architecture and a general procedure are proposed to integrate different CFD toolsets with intelligent optimisation algorithms, parallel computing technique and other techniques for efficient computation. In the proposed architecture, the integration is performed either at the code level or data level to fully utilise the capabilities of different assistive tools. Two intelligent algorithms are developed and embedded with parallel computing. These algorithms, together with the supportive architecture, lay a solid foundation for various applications of CFD-based design optimisation. To illustrate the effectiveness of the proposed architecture and algorithms, the case studies on aerodynamic shape design of a hypersonic cruising vehicle are provided, and the result has shown that the proposed architecture

  2. Bilateral Learning and Teaching in Chinese-Australian Arts and Architecture

    Science.gov (United States)

    Joubert, Lindy; Whitford, Steven

    2006-01-01

    A collaborative design-based, cross-cultural exchange between the Chinese School of Architecture, Tsinghua University of Beijing, and the Faculty of Architecture, Building, and Planning at the University of Melbourne is the case study presented in this article. Two design studios were conducted: one in the Master of Urban Design program, and the…

  3. A Cognitive Neural Architecture Able to Learn and Communicate through Natural Language.

    Directory of Open Access Journals (Sweden)

    Bruno Golosio

    Full Text Available Communicative interactions involve a kind of procedural knowledge that is used by the human brain for processing verbal and nonverbal inputs and for language production. Although considerable work has been done on modeling human language abilities, it has been difficult to bring them together to a comprehensive tabula rasa system compatible with current knowledge of how verbal information is processed in the brain. This work presents a cognitive system, entirely based on a large-scale neural architecture, which was developed to shed light on the procedural knowledge involved in language elaboration. The main component of this system is the central executive, which is a supervising system that coordinates the other components of the working memory. In our model, the central executive is a neural network that takes as input the neural activation states of the short-term memory and yields as output mental actions, which control the flow of information among the working memory components through neural gating mechanisms. The proposed system is capable of learning to communicate through natural language starting from tabula rasa, without any a priori knowledge of the structure of phrases, meaning of words, role of the different classes of words, only by interacting with a human through a text-based interface, using an open-ended incremental learning process. It is able to learn nouns, verbs, adjectives, pronouns and other word classes, and to use them in expressive language. The model was validated on a corpus of 1587 input sentences, based on literature on early language assessment, at the level of about 4-years old child, and produced 521 output sentences, expressing a broad range of language processing functionalities.

  4. An Intelligent Agent based Architecture for Visual Data Mining

    OpenAIRE

    Hamdi Ellouzi; Hela Ltifi; Mounir Ben Ayed

    2016-01-01

    the aim of this paper is to present an intelligent architecture of Decision Support System (DSS) based on visual data mining. This architecture applies the multi-agent technology to facilitate the design and development of DSS in complex and dynamic environment. Multi-Agent Systems add a high level of abstraction. To validate the proposed architecture, it is implemented to develop a distributed visual data mining based DSS to predict nosocomial infectionsoccurrence in intensive care units. Th...

  5. Distributed behavior-based control architecture for a wall climbing robot

    International Nuclear Information System (INIS)

    Nadir Ould Khessal; Shamsudin H.M. Amin . nadir.ok@ieee.org

    1999-01-01

    In the past two decades, Behavior-based AI (Artificial Intelligence) has emerged as a new approach in designing mobile robot control architecture. It stresses on the issues of reactivity, concurrency and real-time control. In this paper we propose a new approach in designing robust intelligent controllers for mobile robot platforms. The Behaviour-based paradigm implemented in a multiprocessing firmware architecture will further enhance parallelism present in the subsumption paradigm itself and increased real-timeness. The paper summarises research done to design a four-legged wall climbing robot. The emphasis will be on the control architecture of the robot based on the Behavior -based paradigm. The robot control architecture is made up of two layers, the locomotion layer and the gait controller layer. The two layers are implemented on a Vesta 68332 processor board running the Behaviour-based kernel, The software is developed using the L programming language, introduced by IS Robotics. The Behaviour-based paradigm is outlined and contrasted with the classical Knowledge-based approach. A description of the distributed architecture is presented followed by a presentation of the Behaviour-based agents for the two layers. (author)

  6. An OER Architecture Framework: Need and Design

    Directory of Open Access Journals (Sweden)

    Pankaj Khanna

    2013-03-01

    Full Text Available This paper describes an open educational resources (OER architecture framework that would bring significant improvements in a well-structured and systematic way to the educational practices of distance education institutions of India. The OER architecture framework is articulated with six dimensions: pedagogical, technological, managerial, academic, financial, and ethical. These dimensions are structured with the component areas of relevance: IT infrastructure services, management support systems, open content development and maintenance, online teaching-learning, and learner assessment and evaluation of the OER architecture framework. An OER knowledge and information base, including a web portal, is proposed in the form of a series of knowledge repositories. This system would not only streamline the delivery of distance education but also would enhance the quality of distance learning through the development of high quality e-content, instructional processes, course/programme content development, IT infrastructure, and network systems. Thus the proposed OER architecture framework when implemented in the distance education system (DES of India would improve the quality of distance education and also increase its accessibility in a well-organised and structured way.

  7. Applying representational state transfer (REST) architecture to archetype-based electronic health record systems

    Science.gov (United States)

    2013-01-01

    Background The openEHR project and the closely related ISO 13606 standard have defined structures supporting the content of Electronic Health Records (EHRs). However, there is not yet any finalized openEHR specification of a service interface to aid application developers in creating, accessing, and storing the EHR content. The aim of this paper is to explore how the Representational State Transfer (REST) architectural style can be used as a basis for a platform-independent, HTTP-based openEHR service interface. Associated benefits and tradeoffs of such a design are also explored. Results The main contribution is the formalization of the openEHR storage, retrieval, and version-handling semantics and related services into an implementable HTTP-based service interface. The modular design makes it possible to prototype, test, replicate, distribute, cache, and load-balance the system using ordinary web technology. Other contributions are approaches to query and retrieval of the EHR content that takes caching, logging, and distribution into account. Triggering on EHR change events is also explored. A final contribution is an open source openEHR implementation using the above-mentioned approaches to create LiU EEE, an educational EHR environment intended to help newcomers and developers experiment with and learn about the archetype-based EHR approach and enable rapid prototyping. Conclusions Using REST addressed many architectural concerns in a successful way, but an additional messaging component was needed to address some architectural aspects. Many of our approaches are likely of value to other archetype-based EHR implementations and may contribute to associated service model specifications. PMID:23656624

  8. Critical Success Factors in Crafting Strategic Architecture for E-Learning at HP University

    Science.gov (United States)

    Sharma, Kunal; Pandit, Pallvi; Pandit, Parul

    2011-01-01

    Purpose: The purpose of this paper is to outline the critical success factors for crafting a strategic architecture for e-learning at HP University. Design/methodology/approach: A descriptive survey type of research design was used. An empirical study was conducted on students enrolled with the International Centre for Distance and Open Learning…

  9. A Tokenization-Based Communication Architecture for HCE-Enabled NFC Services

    Directory of Open Access Journals (Sweden)

    Busra Ozdenizci

    2016-01-01

    Full Text Available Following the announcement of Host Card Emulation (HCE technology, card emulation mode based Near Field Communication (NFC services have gained further appreciation as an enabler of the Cloud-based Secure Element (SE concept. A comprehensive and complete architecture with a centralized and feasible business model for diverse HCE-based NFC services will be highly appreciated, particularly by Service Providers and users. To satisfy the need in this new emerging research area, a Tokenization-based communication architecture for HCE-based NFC services is presented in this paper. Our architecture proposes Two-Phased Tokenization to enable the identity management of both user and Service Provider. NFC Smartphone users can store, manage, and make use of their sensitive data on the Cloud for NFC services; Service Providers can also provide diverse card emulation NFC services easily through the proposed architecture. In this paper, we initially present the Two-Phased Tokenization model and then validate the proposed architecture by providing a case study on access control. We further evaluate the usability aspect in terms of an authentication scheme. We then discuss the ecosystem and business model comprised of the proposed architecture and emphasize the contributions to ecosystem actors. Finally, suggestions are provided for data protection in transit and at rest.

  10. Mixed artefacts as mediators for collaborative learning

    DEFF Research Database (Denmark)

    Christiansen, Ellen Tove; Davidsen, Jacob; Konnerup, Ulla

    2012-01-01

    eLearningLab at Aalborg University conduct teaching and research in the intersection between Human Computer Interaction (technology), Information architecture (organization) and learning and development (human action). Inspired by the lay out of workshops spaces at architecture schools, eLearning...... Work and Computer Supported Collaborative Learning. This paper presents the ideas behind the eLearning Lab‘s DesignLab.......eLearningLab at Aalborg University conduct teaching and research in the intersection between Human Computer Interaction (technology), Information architecture (organization) and learning and development (human action). Inspired by the lay out of workshops spaces at architecture schools, eLearning......-through-construction as part of the Problem Based Learning pedagogy, and to increase students‘ awareness of the role of embodied interaction in learning. Simultaneously the Lab facilitates design of prototypes and exploration of use situations within the fields of Human-Computer Interaction, Computer Supported Cooperative...

  11. Islamic Values in Spatial Function of Javanese Traditional Architecture

    Directory of Open Access Journals (Sweden)

    Supriyanta Supriyanta

    2016-01-01

    Full Text Available Learn from the past is important thing as based for the next step. Learn past architecture to gain positive values can be used as guidelines to design better architectural works. Javanese traditional architecture is one of local architecture from the past which has positive values, even if it is done deeper study; it has Islamic values which can be used as principles in the process of Islamic architectural design. To achieve Islamic values in spatial pattern Javanese traditional architecture can be done through exploration and reviewing Javanese traditional architectural space afterward it is associated with Islamic values which are relevant with Al Qur’an and sunnah prophet. In fact is the spatial pattern in Javanese traditional architecture arrayed with beauty and also has Islamic valuable function. Those Islamic values are 1 high esteem guest (pendopo through providing wide and comfortable living room; 2 create divider (pringgitan which separate between living room and main room so that the privation can be kept; 3 separation the bed room (gandok kiwo and gandok tengen between parents and their children who are going mature and also between boys and girls; 4 provide praying room (senthong tengah to pray as family education and also as a place to pray to the God.

  12. Detail in architecture: Between arts & crafts

    Science.gov (United States)

    Dulencin, Juraj

    2016-06-01

    Architectural detail represents an important part of architecture. Not only can it be used as an identifier of a specific building but at the same time enhances the experience of the realized project. Within it lie the signs of a great architect and clues to understanding his or her way of thinking. It is therefore the central topic of a seminar offered to architecture students at the Brno University of Technology. During the course of the semester-long class the students acquaint themselves with atypical architectural details of domestic and international architects by learning to read them, understand them and subsequently draw them by creating architectural blueprints. In other words, by general analysis of a detail the students learn theoretical thinking of its architect who, depending on the nature of the design, had to incorporate a variety of techniques and crafts. Students apply this analytical part to their own architectural detail design. The methodology of the seminar consists of experiential learning by project management and is complemented by a series of lectures discussing a diversity of details as well as materials and technologies required to implement it. The architectural detail design is also part of students' bachelors thesis, therefore, the realistic nature of their blueprints can be verified in the production process of its physical counterpart. Based on their own documentation the students choose the most suitable manufacturing process whether it is supplied by a specific technology or a craftsman. Students actively participate in the production and correct their design proposals in real scale with the actual material. A student, as a future architect, stands somewhere between a client and an artisan, materializes his or her idea and adjusts the manufacturing process so that the final detail fulfills aesthetic consistency and is in harmony with its initial concept. One of the very important aspects of the design is its economic cost, an

  13. SIDH: A Game-Based Architecture for a Training Simulator

    Directory of Open Access Journals (Sweden)

    P. Backlund

    2009-01-01

    Full Text Available Game-based simulators, sometimes referred to as “lightweight” simulators, have benefits such as flexible technology and economic feasibility. In this article, we extend the notion of a game-based simulator by introducing multiple screen view and physical interaction. These features are expected to enhance immersion and fidelity. By utilizing these concepts we have constructed a training simulator for breathing apparatus entry. Game hardware and software have been used to produce the application. More important, the application itself is deliberately designed to be a game. Indeed, one important design goal is to create an entertaining and motivating experience combined with learning goals in order to create a serious game. The system has been evaluated in cooperation with the Swedish Rescue Services Agency to see which architectural features contribute to perceived fidelity. The modes of visualization and interaction as well as level design contribute to the usefulness of the system.

  14. Model-based safety architecture framework for complex systems

    NARCIS (Netherlands)

    Schuitemaker, Katja; Rajabali Nejad, Mohammadreza; Braakhuis, J.G.; Podofillini, Luca; Sudret, Bruno; Stojadinovic, Bozidar; Zio, Enrico; Kröger, Wolfgang

    2015-01-01

    The shift to transparency and rising need of the general public for safety, together with the increasing complexity and interdisciplinarity of modern safety-critical Systems of Systems (SoS) have resulted in a Model-Based Safety Architecture Framework (MBSAF) for capturing and sharing architectural

  15. Memristor-Based Synapse Design and Training Scheme for Neuromorphic Computing Architecture

    Science.gov (United States)

    2012-06-01

    system level built upon the conventional Von Neumann computer architecture [2][3]. Developing the neuromorphic architecture at chip level by...SCHEME FOR NEUROMORPHIC COMPUTING ARCHITECTURE 5a. CONTRACT NUMBER FA8750-11-2-0046 5b. GRANT NUMBER N/A 5c. PROGRAM ELEMENT NUMBER 62788F 6...creation of memristor-based neuromorphic computing architecture. Rather than the existing crossbar-based neuron network designs, we focus on memristor

  16. An Architectural Decision Tool Based on Scenarios and Non-functional Requirements

    OpenAIRE

    Mr. Mahesh Parmar; Prof. W.U. Khan; Dr. Binod Kumar

    2011-01-01

    Software architecture design is often based on architects intuition and previous experience. Little methodological support is available, but there are still no effective solutions to guide the architectural design. The most difficult activity is the transformation from non-functional requirement specification into software architecture. To achieve above things proposed “An Architectural Decision Tool Based on Scenarios and Nonfunctional Requirementsâ€. In this proposed tool scenarios are fi...

  17. Using an Analogical Thinking Model as an Instructional Tool to Improve Student Cognitive Ability in Architecture Design Learning Process

    Science.gov (United States)

    Wu, Yun-Wu; Weng, Kuo-Hua

    2013-01-01

    Lack of creativity is a problem often plaguing students from design-related departments. Therefore, this study is intended to incorporate analogical thinking in the education of architecture design to enhance students' learning and their future career performance. First, this study explores the three aspects of architecture design curricula,…

  18. Architectural Design of a LMS with LTSA-Conformance

    Science.gov (United States)

    Sengupta, Souvik; Dasgupta, Ranjan

    2017-01-01

    This paper illustrates an approach for architectural design of a Learning Management System (LMS), which is verifiable against the Learning Technology System Architecture (LTSA) conformance rules. We introduce a new method for software architectural design that extends the Unified Modeling Language (UML) component diagram with the formal…

  19. Quantum perceptron over a field and neural network architecture selection in a quantum computer.

    Science.gov (United States)

    da Silva, Adenilton José; Ludermir, Teresa Bernarda; de Oliveira, Wilson Rosa

    2016-04-01

    In this work, we propose a quantum neural network named quantum perceptron over a field (QPF). Quantum computers are not yet a reality and the models and algorithms proposed in this work cannot be simulated in actual (or classical) computers. QPF is a direct generalization of a classical perceptron and solves some drawbacks found in previous models of quantum perceptrons. We also present a learning algorithm named Superposition based Architecture Learning algorithm (SAL) that optimizes the neural network weights and architectures. SAL searches for the best architecture in a finite set of neural network architectures with linear time over the number of patterns in the training set. SAL is the first learning algorithm to determine neural network architectures in polynomial time. This speedup is obtained by the use of quantum parallelism and a non-linear quantum operator. Copyright © 2016 Elsevier Ltd. All rights reserved.

  20. Mosque as a Model of Learning Principles of Sustainable Architecture

    Directory of Open Access Journals (Sweden)

    Swambodo Murdariatmo Adi

    2016-06-01

    Full Text Available The mosque is an integral part of the circuit-worship rituals of Islam. For Muslims in Indonesia, the role of the mosque as a place of worship, examines religion and some other activities occupy a strategic position not only as a religious symbol but more emphasis on the function of the space as a public building. Utilization of space in public buildings as well as space-ritual-social space will have meaning for the people in view of adaptation space used. Awareness of the importance of effective space utilization and management of water resources wisely in support of the ritual apply the principles of sustainable architecture will have a positive impact for the people to give directions as to how the principle of austerity-not wasteful in Islam can be applied. This paper will discuss about the process of continuous learning from the essence of understanding of the mosque as a model in implementing the process of life, taking into account the principles of simplicity, functional and wisdom, especially in the efficiency of utilization of local resources. The method used in this research is qualitative descriptive, which is explained the theory and based on literature and accompanied by case study that have implemented the principles. The output of this application of the principles of sustainable architecture in the planning and use of mosques as a place in the relationship with God and with fellow human relations can be a model for the faithful to deal with wisely challenge natural resource constraints, especially for future generations.

  1. 3D integration for NoC-based SoC architectures

    CERN Document Server

    Sheibanyrad, Abbas; Pétrot, Frédéric

    2011-01-01

    3D-Integration for NoC-based SoC Architectures gathers the recent advances in the whole domain by renowned experts in the field to build a comprehensive and consistent book around the hot topics of three-dimensional architectures and micro-architectures.

  2. Smart learning services based on smart cloud computing.

    Science.gov (United States)

    Kim, Svetlana; Song, Su-Mi; Yoon, Yong-Ik

    2011-01-01

    Context-aware technologies can make e-learning services smarter and more efficient since context-aware services are based on the user's behavior. To add those technologies into existing e-learning services, a service architecture model is needed to transform the existing e-learning environment, which is situation-aware, into the environment that understands context as well. The context-awareness in e-learning may include the awareness of user profile and terminal context. In this paper, we propose a new notion of service that provides context-awareness to smart learning content in a cloud computing environment. We suggest the elastic four smarts (E4S)--smart pull, smart prospect, smart content, and smart push--concept to the cloud services so smart learning services are possible. The E4S focuses on meeting the users' needs by collecting and analyzing users' behavior, prospecting future services, building corresponding contents, and delivering the contents through cloud computing environment. Users' behavior can be collected through mobile devices such as smart phones that have built-in sensors. As results, the proposed smart e-learning model in cloud computing environment provides personalized and customized learning services to its users.

  3. Smart Learning Services Based on Smart Cloud Computing

    Directory of Open Access Journals (Sweden)

    Yong-Ik Yoon

    2011-08-01

    Full Text Available Context-aware technologies can make e-learning services smarter and more efficient since context-aware services are based on the user’s behavior. To add those technologies into existing e-learning services, a service architecture model is needed to transform the existing e-learning environment, which is situation-aware, into the environment that understands context as well. The context-awareness in e-learning may include the awareness of user profile and terminal context. In this paper, we propose a new notion of service that provides context-awareness to smart learning content in a cloud computing environment. We suggest the elastic four smarts (E4S—smart pull, smart prospect, smart content, and smart push—concept to the cloud services so smart learning services are possible. The E4S focuses on meeting the users’ needs by collecting and analyzing users’ behavior, prospecting future services, building corresponding contents, and delivering the contents through cloud computing environment. Users’ behavior can be collected through mobile devices such as smart phones that have built-in sensors. As results, the proposed smart e-learning model in cloud computing environment provides personalized and customized learning services to its users.

  4. Architectural frameworks: defining the structures for implementing learning health systems.

    Science.gov (United States)

    Lessard, Lysanne; Michalowski, Wojtek; Fung-Kee-Fung, Michael; Jones, Lori; Grudniewicz, Agnes

    2017-06-23

    The vision of transforming health systems into learning health systems (LHSs) that rapidly and continuously transform knowledge into improved health outcomes at lower cost is generating increased interest in government agencies, health organizations, and health research communities. While existing initiatives demonstrate that different approaches can succeed in making the LHS vision a reality, they are too varied in their goals, focus, and scale to be reproduced without undue effort. Indeed, the structures necessary to effectively design and implement LHSs on a larger scale are lacking. In this paper, we propose the use of architectural frameworks to develop LHSs that adhere to a recognized vision while being adapted to their specific organizational context. Architectural frameworks are high-level descriptions of an organization as a system; they capture the structure of its main components at varied levels, the interrelationships among these components, and the principles that guide their evolution. Because these frameworks support the analysis of LHSs and allow their outcomes to be simulated, they act as pre-implementation decision-support tools that identify potential barriers and enablers of system development. They thus increase the chances of successful LHS deployment. We present an architectural framework for LHSs that incorporates five dimensions-goals, scientific, social, technical, and ethical-commonly found in the LHS literature. The proposed architectural framework is comprised of six decision layers that model these dimensions. The performance layer models goals, the scientific layer models the scientific dimension, the organizational layer models the social dimension, the data layer and information technology layer model the technical dimension, and the ethics and security layer models the ethical dimension. We describe the types of decisions that must be made within each layer and identify methods to support decision-making. In this paper, we outline

  5. Learning Outcomes in Affective Domain within Contemporary Architectural Curricula

    Science.gov (United States)

    Savic, Marko; Kashef, Mohamad

    2013-01-01

    Contemporary architectural education has shifted from the traditional focus on providing students with specific knowledge and skill sets or "inputs" to outcome based, student-centred educational approach. Within the outcome based model, students' performance is assessed against measureable objectives that relate acquired knowledge…

  6. Cloud Based Big Data Infrastructure: Architectural Components and Automated Provisioning

    OpenAIRE

    Demchenko, Yuri; Turkmen, Fatih; Blanchet, Christophe; Loomis, Charles; Laat, Caees de

    2016-01-01

    This paper describes the general architecture and functional components of the cloud based Big Data Infrastructure (BDI). The proposed BDI architecture is based on the analysis of the emerging Big Data and data intensive technologies and supported by the definition of the Big Data Architecture Framework (BDAF) that defines the following components of the Big Data technologies: Big Data definition, Data Management including data lifecycle and data structures, Big Data Infrastructure (generical...

  7. Marginally Stable Triangular Recurrent Neural Network Architecture for Time Series Prediction.

    Science.gov (United States)

    Sivakumar, Seshadri; Sivakumar, Shyamala

    2017-09-25

    This paper introduces a discrete-time recurrent neural network architecture using triangular feedback weight matrices that allows a simplified approach to ensuring network and training stability. The triangular structure of the weight matrices is exploited to readily ensure that the eigenvalues of the feedback weight matrix represented by the block diagonal elements lie on the unit circle in the complex z-plane by updating these weights based on the differential of the angular error variable. Such placement of the eigenvalues together with the extended close interaction between state variables facilitated by the nondiagonal triangular elements, enhances the learning ability of the proposed architecture. Simulation results show that the proposed architecture is highly effective in time-series prediction tasks associated with nonlinear and chaotic dynamic systems with underlying oscillatory modes. This modular architecture with dual upper and lower triangular feedback weight matrices mimics fully recurrent network architectures, while maintaining learning stability with a simplified training process. While training, the block-diagonal weights (hence the eigenvalues) of the dual triangular matrices are constrained to the same values during weight updates aimed at minimizing the possibility of overfitting. The dual triangular architecture also exploits the benefit of parsing the input and selectively applying the parsed inputs to the two subnetworks to facilitate enhanced learning performance.

  8. The Architecture Improvement Method: cost management and systematic learning about strategic product architectures

    NARCIS (Netherlands)

    de Weerd-Nederhof, Petronella C.; Wouters, Marc; Teuns, Steven J.A.; Hissel, Paul H.

    2007-01-01

    The architecture improvement method (AIM) is a method for multidisciplinary product architecture improvement, addressing uncertainty and complexity and incorporating feedback loops, facilitating trade-off decision making during the architecture creation process. The research reported in this paper

  9. A High-Level Functional Architecture for GNSS-Based Road Charging Systems

    DEFF Research Database (Denmark)

    Zabic, Martina

    2011-01-01

    , a short introduction is provided followed by a presentation of the system engineering methodology to illustrate how and why system architectures can be beneficial for GNSS-based road charging systems. Hereafter, a basic set of system functions is determined based on functional system requirements, which...... charging systems, it is important to highlight the overall system architecture which is the framework that defines the basic functions and important concepts of the system. This paper presents a functional architecture for GNSS-based road charging systems based on the concepts of system engineering. First...... defines the necessary tasks that these systems must accomplish. Finally, this paper defines the system functionalities; and provides a generic high-level functional architecture for GNSS-based road charging systems....

  10. A Robust Deep-Learning-Based Detector for Real-Time Tomato Plant Diseases and Pests Recognition.

    Science.gov (United States)

    Fuentes, Alvaro; Yoon, Sook; Kim, Sang Cheol; Park, Dong Sun

    2017-09-04

    Plant Diseases and Pests are a major challenge in the agriculture sector. An accurate and a faster detection of diseases and pests in plants could help to develop an early treatment technique while substantially reducing economic losses. Recent developments in Deep Neural Networks have allowed researchers to drastically improve the accuracy of object detection and recognition systems. In this paper, we present a deep-learning-based approach to detect diseases and pests in tomato plants using images captured in-place by camera devices with various resolutions. Our goal is to find the more suitable deep-learning architecture for our task. Therefore, we consider three main families of detectors: Faster Region-based Convolutional Neural Network (Faster R-CNN), Region-based Fully Convolutional Network (R-FCN), and Single Shot Multibox Detector (SSD), which for the purpose of this work are called "deep learning meta-architectures". We combine each of these meta-architectures with "deep feature extractors" such as VGG net and Residual Network (ResNet). We demonstrate the performance of deep meta-architectures and feature extractors, and additionally propose a method for local and global class annotation and data augmentation to increase the accuracy and reduce the number of false positives during training. We train and test our systems end-to-end on our large Tomato Diseases and Pests Dataset, which contains challenging images with diseases and pests, including several inter- and extra-class variations, such as infection status and location in the plant. Experimental results show that our proposed system can effectively recognize nine different types of diseases and pests, with the ability to deal with complex scenarios from a plant's surrounding area.

  11. Architectural Narratives

    DEFF Research Database (Denmark)

    Kiib, Hans

    2010-01-01

    a functional framework for these concepts, but tries increasingly to endow the main idea of the cultural project with a spatially aesthetic expression - a shift towards “experience architecture.” A great number of these projects typically recycle and reinterpret narratives related to historical buildings......In this essay, I focus on the combination of programs and the architecture of cultural projects that have emerged within the last few years. These projects are characterized as “hybrid cultural projects,” because they intend to combine experience with entertainment, play, and learning. This essay...... and architectural heritage; another group tries to embed new performative technologies in expressive architectural representation. Finally, this essay provides a theoretical framework for the analysis of the political rationales of these projects and for the architectural representation bridges the gap between...

  12. Sharing e-Learning Experiences: A Personalised Approach

    Science.gov (United States)

    Clematis, Andrea; Forcheri, Paola; Ierardi, Maria Grazia; Quarati, Alfonso

    A two-tier architecture is presented, based on hybrid peer-to-peer technology, aimed at providing personalized access to heterogeneous learning sources. The architecture deploys a conceptual model that is superimposed over logically and physically separated repositories. The model is based on the interactions between users and learning resources, described by means of coments. To support users to find out material satisfying their needs, mechanisms for ranking resources and for extracting personalized views of the learning space are provided.

  13. Healthy eating design guidelines for school architecture.

    Science.gov (United States)

    Huang, Terry T-K; Sorensen, Dina; Davis, Steven; Frerichs, Leah; Brittin, Jeri; Celentano, Joseph; Callahan, Kelly; Trowbridge, Matthew J

    2013-01-01

    We developed a new tool, Healthy Eating Design Guidelines for School Architecture, to provide practitioners in architecture and public health with a practical set of spatially organized and theory-based strategies for making school environments more conducive to learning about and practicing healthy eating by optimizing physical resources and learning spaces. The design guidelines, developed through multidisciplinary collaboration, cover 10 domains of the school food environment (eg, cafeteria, kitchen, garden) and 5 core healthy eating design principles. A school redesign project in Dillwyn, Virginia, used the tool to improve the schools' ability to adopt a healthy nutrition curriculum and promote healthy eating. The new tool, now in a pilot version, is expected to evolve as its components are tested and evaluated through public health and design research.

  14. A CSP-Based Agent Modeling Framework for the Cougaar Agent-Based Architecture

    Science.gov (United States)

    Gracanin, Denis; Singh, H. Lally; Eltoweissy, Mohamed; Hinchey, Michael G.; Bohner, Shawn A.

    2005-01-01

    Cognitive Agent Architecture (Cougaar) is a Java-based architecture for large-scale distributed agent-based applications. A Cougaar agent is an autonomous software entity with behaviors that represent a real-world entity (e.g., a business process). A Cougaar-based Model Driven Architecture approach, currently under development, uses a description of system's functionality (requirements) to automatically implement the system in Cougaar. The Communicating Sequential Processes (CSP) formalism is used for the formal validation of the generated system. Two main agent components, a blackboard and a plugin, are modeled as CSP processes. A set of channels represents communications between the blackboard and individual plugins. The blackboard is represented as a CSP process that communicates with every agent in the collection. The developed CSP-based Cougaar modeling framework provides a starting point for a more complete formal verification of the automatically generated Cougaar code. Currently it is used to verify the behavior of an individual agent in terms of CSP properties and to analyze the corresponding Cougaar society.

  15. Unsupervised active learning based on hierarchical graph-theoretic clustering.

    Science.gov (United States)

    Hu, Weiming; Hu, Wei; Xie, Nianhua; Maybank, Steve

    2009-10-01

    Most existing active learning approaches are supervised. Supervised active learning has the following problems: inefficiency in dealing with the semantic gap between the distribution of samples in the feature space and their labels, lack of ability in selecting new samples that belong to new categories that have not yet appeared in the training samples, and lack of adaptability to changes in the semantic interpretation of sample categories. To tackle these problems, we propose an unsupervised active learning framework based on hierarchical graph-theoretic clustering. In the framework, two promising graph-theoretic clustering algorithms, namely, dominant-set clustering and spectral clustering, are combined in a hierarchical fashion. Our framework has some advantages, such as ease of implementation, flexibility in architecture, and adaptability to changes in the labeling. Evaluations on data sets for network intrusion detection, image classification, and video classification have demonstrated that our active learning framework can effectively reduce the workload of manual classification while maintaining a high accuracy of automatic classification. It is shown that, overall, our framework outperforms the support-vector-machine-based supervised active learning, particularly in terms of dealing much more efficiently with new samples whose categories have not yet appeared in the training samples.

  16. Quiz Lounge Game-Based Learning on Mobile Devices

    Directory of Open Access Journals (Sweden)

    Bettina Harriehausen-Mühlbauer

    2013-08-01

    Full Text Available The Quiz Lounge project is a collaboration between Hochschule Darmstadt and Lufthansa AG. The goal of the project was the development of a mobile learning application. With the application, the Lufthansa managers should be able to learn about data privacy topics playfully and interactively. The application is based on a quiz concept and asks the user for answers to a series of ten questions which increase in difficulty level. While playing the game the user can use two "lifeline" helpers, the audience- and the 50-50-helper. Furthermore, the user has the ability to browse a glossary of related terms if he or she has the need of more detailed knowledge. New questions and also new games can be added with a web-based authoring tool. The authoring tool was uniquely developed for the Quiz Lounge application and conforms to the specific needs of its architecture.

  17. An Architecture for Online Laboratory E-Learning System

    Science.gov (United States)

    Duan, Bing; Hosseini, Habib Mir M.; Ling, Keck Voon; Gay, Robert Kheng Leng

    2006-01-01

    Internet-based learning systems, or e-learning, are widely available in institutes, universities, and industrial companies, hosting regular or continuous education programs. The dream of teaching and learning from anywhere and at anytime becomes a reality due to the construction of e-learning infrastructure. Traditional teaching materials and…

  18. Synthesis-Based Software Architecture Design

    NARCIS (Netherlands)

    Tekinerdogan, B.; Aksit, Mehmet; Aksit, Mehmet

    2001-01-01

    During the last decade several architecture design approaches have been introduced. These approaches however have to cope with several obstacles and software architecture design remains a difficult problem. To cope with these obstacles this chapter introduces a novel architecture design approach.

  19. Combining Self-Explaining with Computer Architecture Diagrams to Enhance the Learning of Assembly Language Programming

    Science.gov (United States)

    Hung, Y.-C.

    2012-01-01

    This paper investigates the impact of combining self explaining (SE) with computer architecture diagrams to help novice students learn assembly language programming. Pre- and post-test scores for the experimental and control groups were compared and subjected to covariance (ANCOVA) statistical analysis. Results indicate that the SE-plus-diagram…

  20. Data distribution architecture based on standard real time protocol

    International Nuclear Information System (INIS)

    Castro, R.; Vega, J.; Pereira, A.; Portas, A.

    2009-01-01

    Data distribution architecture (DDAR) has been designed conforming to new requirements, taking into account the type of data that is going to be generated from experiments in International Thermonuclear Experimental Reactor (ITER). The main goal of this architecture is to implement a system that is able to manage on line all data that is being generated by an experiment, supporting its distribution for: processing, storing, analysing or visualizing. The first objective is to have a distribution architecture that supports long pulse experiments (even hours). The described system is able to distribute, using real time protocol (RTP), stored data or live data generated while the experiment is running. It enables researchers to access data on line instead of waiting for the end of the experiment. Other important objective is scalability, so the presented architecture can easily grow based on actual necessities, simplifying estimation and design tasks. A third important objective is security. In this sense, the architecture is based on standards, so complete security mechanisms can be applied, from secure transmission solutions until elaborated access control policies, and it is full compatible with multi-organization federation systems as PAPI or Shibboleth.

  1. Data distribution architecture based on standard real time protocol

    Energy Technology Data Exchange (ETDEWEB)

    Castro, R. [Asociacion EURATOM/CIEMAT para Fusion, Avda. Complutense No. 22, 28040 Madrid (Spain)], E-mail: rodrigo.castro@ciemat.es; Vega, J.; Pereira, A.; Portas, A. [Asociacion EURATOM/CIEMAT para Fusion, Avda. Complutense No. 22, 28040 Madrid (Spain)

    2009-06-15

    Data distribution architecture (DDAR) has been designed conforming to new requirements, taking into account the type of data that is going to be generated from experiments in International Thermonuclear Experimental Reactor (ITER). The main goal of this architecture is to implement a system that is able to manage on line all data that is being generated by an experiment, supporting its distribution for: processing, storing, analysing or visualizing. The first objective is to have a distribution architecture that supports long pulse experiments (even hours). The described system is able to distribute, using real time protocol (RTP), stored data or live data generated while the experiment is running. It enables researchers to access data on line instead of waiting for the end of the experiment. Other important objective is scalability, so the presented architecture can easily grow based on actual necessities, simplifying estimation and design tasks. A third important objective is security. In this sense, the architecture is based on standards, so complete security mechanisms can be applied, from secure transmission solutions until elaborated access control policies, and it is full compatible with multi-organization federation systems as PAPI or Shibboleth.

  2. The Impact of School Design and Arrangement on Learning Experiences: A Case Study of an Architecturally Significant Elementary School

    Science.gov (United States)

    Churchill, Deirdre Lyne

    2014-01-01

    This qualitative study examined the impact of architectural design and arrangement on the learning experiences of students. Specifically, it examined how school design and arrangement foster interactions and relationships among students and adults relevant to integral learning experiences. This case study was limited to the breadth of knowledge…

  3. A New Architecture for Making Moral Agents Based on C4.5 Decision Tree Algorithm

    OpenAIRE

    Meisam Azad-Manjiri

    2014-01-01

    Regarding to the influence of robots in the various fields of life, the issue of trusting to them is important, especially when a robot deals with people directly. One of the possible ways to get this confidence is adding a moral dimension to the robots. Therefore, we present a new architecture in order to build moral agents that learn from demonstrations. This agent is based on Beauchamp and Childress’s principles of biomedical ethics (a type of deontological theory) and uses decision tree a...

  4. Web based system architecture for long pulse remote experimentation

    International Nuclear Information System (INIS)

    Heras, E. de las; Lastra, D.; Vega, J.; Castro, R.; Ruiz, M.; Barrera, E.

    2010-01-01

    Remote experimentation (RE) methods will be essential in next generation fusion devices. Requirements for long pulse RE will be: on-line data visualization, on-line data acquisition processes monitoring and on-line data acquisition systems interactions (start, stop or set-up modifications). Note that these methods are not oriented to real-time control of fusion plant devices. INDRA Sistemas S.A., CIEMAT (Centro de Investigaciones Energeticas Medioambientales y Tecnologicas) and UPM (Universidad Politecnica de Madrid) have designed a specific software architecture for these purposes. The architecture can be supported on the BeansNet platform, whose integration with an application server provides an adequate solution to the requirements. BeansNet is a JINI based framework developed by INDRA, which makes easy the implementation of a remote experimentation model based on a Service Oriented Architecture. The new software architecture has been designed on the basis of the experience acquired in the development of an upgrade of the TJ-II remote experimentation system.

  5. A full XML-based approach to creating hypermedia learning modules in web-based environments: application to a pathology course.

    Science.gov (United States)

    Staccini, Pascal; Dufour, Jean -Charles; Joubert, Michel; Michiels, Jean -François; Fieschi, Marius

    2003-01-01

    Nowadays, web-based learning services are a key topic in the pedagogical and learning strategies of universities. While organisational and teaching requirements of the learning environment are being evaluated, technical specifications are emerging, enabling educators to build advanced "units of learning". Changes, however, take a long time and cost-effective solutions have to be found to involve our institutions in such actions. In this paper, we present a model of the components of a course. We detail the method followed to implement this model in hypermedia modules with a viewer that can be played on line or from a CD-ROM. The XML technology has been used to implement all the data structures and a client-side architecture has been designed to build a course viewer. Standards of description of content (such as Dublin Core and DocBook) have been integrated into the data structures. This tool has been populated with data from a pathology course and supports other medical contents. The choice of the architecture and the usefulness of the programming tools are discussed. The means of migrating towards a server-side application are presented.

  6. Space and place concepts analysis based on semiology approach in residential architecture

    Directory of Open Access Journals (Sweden)

    Mojtaba Parsaee

    2015-12-01

    Full Text Available Space and place are among the fundamental concepts in architecture about which many discussions have been held and the complexity and importance of these concepts were focused on. This research has introduced an approach to better cognition of the architectural concepts based on theory and method of semiology in linguistics. Hence, at first the research investigates the concepts of space and place and explains their characteristics in architecture. Then, it reviews the semiology theory and explores its concepts and ideas. After obtaining the principles of theory and also the method of semiology, they are redefined in an architectural system based on an adaptive method. Finally, the research offers a conceptual model which is called the semiology approach by considering the architectural system as a system of signs. The approach can be used to decode the content of meanings and forms and analyses of the architectural mechanism in order to obtain its meanings and concepts. In this way and based on this approach, the residential architecture of the traditional city of Bushehr – Iran was analyzed as a case of study and its concepts were extracted. The results of this research demonstrate the effectiveness of this approach in structure detection and identification of an architectural system. Besides, this approach has the capability to be used in processes of sustainable development and also be a basis for deconstruction of architectural texts. The research methods of this study are qualitative based on comparative and descriptive analyses.

  7. SOA based Data Architecture for HTML5 Web Applications

    Directory of Open Access Journals (Sweden)

    Catalin STRIMBEI

    2013-01-01

    Full Text Available Web Services based architectures have already been established as the preferred way to integrate SOA specific components, from the front-end to the back-end business services. One of the key elements of such architecture are data-based or entity services. In this context, SDO standard and SDO related technologies have been confirmed as a possible approach to aggregate such enterprise-wide federation of data services, mainly backed by database servers, but not limited to them. In the followings, we will discuss an architectural purpose based on SDO approach to seamlessly integrate presentation and data services within an enterprise SOA context. This way we will outline the benefits of a common end-to-end data integration strategy. Also, we will try to argue that using HTML5 based clients as front end services in conjunction with SDO data services could be an effective strategy to adopt the mobile computing in the enterprise context.

  8. Brain Emotional Learning Based Intelligent Decoupler for Nonlinear Multi-Input Multi-Output Distillation Columns

    Directory of Open Access Journals (Sweden)

    M. H. El-Saify

    2017-01-01

    Full Text Available The distillation process is vital in many fields of chemical industries, such as the two-coupled distillation columns that are usually highly nonlinear Multi-Input Multi-Output (MIMO coupled processes. The control of MIMO process is usually implemented via a decentralized approach using a set of Single-Input Single-Output (SISO loop controllers. Decoupling the MIMO process into group of single loops requires proper input-output pairing and development of decoupling compensator unit. This paper proposes a novel intelligent decoupling approach for MIMO processes based on new MIMO brain emotional learning architecture. A MIMO architecture of Brain Emotional Learning Based Intelligent Controller (BELBIC is developed and applied as a decoupler for 4 input/4 output highly nonlinear coupled distillation columns process. Moreover, the performance of the proposed Brain Emotional Learning Based Intelligent Decoupler (BELBID is enhanced using Particle Swarm Optimization (PSO technique. The performance is compared with the PSO optimized steady state decoupling compensation matrix. Mathematical models of the distillation columns and the decouplers are built and tested in simulation environment by applying the same inputs. The results prove remarkable success of the BELBID in minimizing the loops interactions without degrading the output that every input has been paired with.

  9. A real-time standard parts inspection based on deep learning

    Science.gov (United States)

    Xu, Kuan; Li, XuDong; Jiang, Hongzhi; Zhao, Huijie

    2017-10-01

    Since standard parts are necessary components in mechanical structure like bogie and connector. These mechanical structures will be shattered or loosen if standard parts are lost. So real-time standard parts inspection systems are essential to guarantee their safety. Researchers would like to take inspection systems based on deep learning because it works well in image with complex backgrounds which is common in standard parts inspection situation. A typical inspection detection system contains two basic components: feature extractors and object classifiers. For the object classifier, Region Proposal Network (RPN) is one of the most essential architectures in most state-of-art object detection systems. However, in the basic RPN architecture, the proposals of Region of Interest (ROI) have fixed sizes (9 anchors for each pixel), they are effective but they waste much computing resources and time. In standard parts detection situations, standard parts have given size, thus we can manually choose sizes of anchors based on the ground-truths through machine learning. The experiments prove that we could use 2 anchors to achieve almost the same accuracy and recall rate. Basically, our standard parts detection system could reach 15fps on NVIDIA GTX1080 (GPU), while achieving detection accuracy 90.01% mAP.

  10. An urban informatics approach to smart city learning in architecture and urban design education

    Directory of Open Access Journals (Sweden)

    Mirko Guaralda

    2013-08-01

    Full Text Available This study aims to redefine spaces of learning to places of learning through the direct engagement of local communities as a way to examine and learn from real world issues in the city. This paper exemplifies Smart City Learning, where the key goal is to promote the generation and exchange of urban design ideas for the future development of South Bank, in Brisbane, Australia, informing the creation of new design policies responding to the needs of local citizens. Specific to this project was the implementation of urban informatics techniques and approaches to promote innovative engagement strategies. Architecture and Urban Design students were encouraged to review and appropriate real-time, ubiquitous technology, social media, and mobile devices that were used by urban residents to augment and mediate the physical and digital layers of urban infrastructures. Our study’s experience found that urban informatics provide an innovative opportunity to enrich students’ place of learning within the city.

  11. A Behaviour-Based Architecture for Mapless Navigation Using Vision

    Directory of Open Access Journals (Sweden)

    Mehmet Serdar Guzel

    2012-04-01

    Full Text Available Autonomous robots operating in an unknown and uncertain environment must be able to cope with dynamic changes to that environment. For a mobile robot in a cluttered environment to navigate successfully to a goal while avoiding obstacles is a challenging problem. This paper presents a new behaviour-based architecture design for mapless navigation. The architecture is composed of several modules and each module generates behaviours. A novel method, inspired from a visual homing strategy, is adapted to a monocular vision-based system to overcome goal-based navigation problems. A neural network-based obstacle avoidance strategy is designed using a 2-D scanning laser. To evaluate the performance of the proposed architecture, the system has been tested using Microsoft Robotics Studio (MRS, which is a very powerful 3D simulation environment. In addition, real experiments to guide a Pioneer 3-DX mobile robot, equipped with a pan-tilt-zoom camera in a cluttered environment are presented. The analysis of the results allows us to validate the proposed behaviour-based navigation strategy.

  12. A Web-Based Learning Support System for Inquiry-Based Learning

    Science.gov (United States)

    Kim, Dong Won; Yao, Jingtao

    The emergence of the Internet and Web technology makes it possible to implement the ideals of inquiry-based learning, in which students seek truth, information, or knowledge by questioning. Web-based learning support systems can provide a good framework for inquiry-based learning. This article presents a study on a Web-based learning support system called Online Treasure Hunt. The Web-based learning support system mainly consists of a teaching support subsystem, a learning support subsystem, and a treasure hunt game. The teaching support subsystem allows instructors to design their own inquiry-based learning environments. The learning support subsystem supports students' inquiry activities. The treasure hunt game enables students to investigate new knowledge, develop ideas, and review their findings. Online Treasure Hunt complies with a treasure hunt model. The treasure hunt model formalizes a general treasure hunt game to contain the learning strategies of inquiry-based learning. This Web-based learning support system empowered with the online-learning game and founded on the sound learning strategies furnishes students with the interactive and collaborative student-centered learning environment.

  13. Influences of the Living World on Architectural Structures: An Analytical Insight

    Directory of Open Access Journals (Sweden)

    Gülcan MİNSOLMAZ YELER

    2015-01-01

    Full Text Available Structures in the nature motivate innovation in architectural and engineering disciplines in termsof aesthetical, functional and structural advantages. Using efficient, lightweight structural forms similar tothose in nature reduces material and energy usage and waste amount. In this sense, it can be clearly seenthat based on learning from nature in relation to meeting gradually increasing and changing requirementsthrough limited resources and creating modern structural designs, biomimicry will provide much morecontribution on architecture and related fields. In this direction, in the study based on comprehensiveliterature research, lots of varying living organisms in the nature have been analyzed in terms of structure;architectural structures developed by inspiring from natural structures have been sampled and influencesof solutions inspired from nature on architectural environment have been focused.

  14. Logs Analysis of Adapted Pedagogical Scenarios Generated by a Simulation Serious Game Architecture

    Science.gov (United States)

    Callies, Sophie; Gravel, Mathieu; Beaudry, Eric; Basque, Josianne

    2017-01-01

    This paper presents an architecture designed for simulation serious games, which automatically generates game-based scenarios adapted to learner's learning progression. We present three central modules of the architecture: (1) the learner model, (2) the adaptation module and (3) the logs module. The learner model estimates the progression of the…

  15. Convolutional neural network architectures for predicting DNA–protein binding

    Science.gov (United States)

    Zeng, Haoyang; Edwards, Matthew D.; Liu, Ge; Gifford, David K.

    2016-01-01

    Motivation: Convolutional neural networks (CNN) have outperformed conventional methods in modeling the sequence specificity of DNA–protein binding. Yet inappropriate CNN architectures can yield poorer performance than simpler models. Thus an in-depth understanding of how to match CNN architecture to a given task is needed to fully harness the power of CNNs for computational biology applications. Results: We present a systematic exploration of CNN architectures for predicting DNA sequence binding using a large compendium of transcription factor datasets. We identify the best-performing architectures by varying CNN width, depth and pooling designs. We find that adding convolutional kernels to a network is important for motif-based tasks. We show the benefits of CNNs in learning rich higher-order sequence features, such as secondary motifs and local sequence context, by comparing network performance on multiple modeling tasks ranging in difficulty. We also demonstrate how careful construction of sequence benchmark datasets, using approaches that control potentially confounding effects like positional or motif strength bias, is critical in making fair comparisons between competing methods. We explore how to establish the sufficiency of training data for these learning tasks, and we have created a flexible cloud-based framework that permits the rapid exploration of alternative neural network architectures for problems in computational biology. Availability and Implementation: All the models analyzed are available at http://cnn.csail.mit.edu. Contact: gifford@mit.edu Supplementary information: Supplementary data are available at Bioinformatics online. PMID:27307608

  16. Active learning units interrelated using TIC’s tools in architectural construction

    Directory of Open Access Journals (Sweden)

    Núria Martí Audí

    2013-08-01

    Full Text Available 0 0 1 141 779 USAL 6 1 919 14.0 Normal 0 21 false false false ES JA X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Tabla normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:Calibri; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-ansi-language:ES; mso-fareast-language:EN-US;} The presence of new technologies in the university world is a matter of fact. Nevertheless, it has not always blended correctly as in many cases TIC incorporation has not taken alumni opinion understood as final users. A correct implementation might evaluate some variables as satisfaction, need, interest and finally that versatility to adapt it to proficient professional training on a regular basis. This paper analyses a new approach to learning in the field of Architectural Construction based on a series of strategically designed and interactive units. The centre of these is the collaborative project; this is based on complex problem-solving situations akin to the professional world; where theory and practice are combined in a discovery-learning process. The tools of Information and Communication Technology are applied, simultaneously facilitating the student’s autonomy in acquiring skills and knowledge.

  17. Collaborative Working Architecture for IoT-Based Applications.

    Science.gov (United States)

    Mora, Higinio; Signes-Pont, María Teresa; Gil, David; Johnsson, Magnus

    2018-05-23

    The new sensing applications need enhanced computing capabilities to handle the requirements of complex and huge data processing. The Internet of Things (IoT) concept brings processing and communication features to devices. In addition, the Cloud Computing paradigm provides resources and infrastructures for performing the computations and outsourcing the work from the IoT devices. This scenario opens new opportunities for designing advanced IoT-based applications, however, there is still much research to be done to properly gear all the systems for working together. This work proposes a collaborative model and an architecture to take advantage of the available computing resources. The resulting architecture involves a novel network design with different levels which combines sensing and processing capabilities based on the Mobile Cloud Computing (MCC) paradigm. An experiment is included to demonstrate that this approach can be used in diverse real applications. The results show the flexibility of the architecture to perform complex computational tasks of advanced applications.

  18. Trust information-based privacy architecture for ubiquitous health.

    Science.gov (United States)

    Ruotsalainen, Pekka Sakari; Blobel, Bernd; Seppälä, Antto; Nykänen, Pirkko

    2013-10-08

    Ubiquitous health is defined as a dynamic network of interconnected systems that offers health services independent of time and location to a data subject (DS). The network takes place in open and unsecure information space. It is created and managed by the DS who sets rules that regulate the way personal health information is collected and used. Compared to health care, it is impossible in ubiquitous health to assume the existence of a priori trust between the DS and service providers and to produce privacy using static security services. In ubiquitous health features, business goals and regulations systems followed often remain unknown. Furthermore, health care-specific regulations do not rule the ways health data is processed and shared. To be successful, ubiquitous health requires novel privacy architecture. The goal of this study was to develop a privacy management architecture that helps the DS to create and dynamically manage the network and to maintain information privacy. The architecture should enable the DS to dynamically define service and system-specific rules that regulate the way subject data is processed. The architecture should provide to the DS reliable trust information about systems and assist in the formulation of privacy policies. Furthermore, the architecture should give feedback upon how systems follow the policies of DS and offer protection against privacy and trust threats existing in ubiquitous environments. A sequential method that combines methodologies used in system theory, systems engineering, requirement analysis, and system design was used in the study. In the first phase, principles, trust and privacy models, and viewpoints were selected. Thereafter, functional requirements and services were developed on the basis of a careful analysis of existing research published in journals and conference proceedings. Based on principles, models, and requirements, architectural components and their interconnections were developed using system

  19. Trust-based information system architecture for personal wellness.

    Science.gov (United States)

    Ruotsalainen, Pekka; Nykänen, Pirkko; Seppälä, Antto; Blobel, Bernd

    2014-01-01

    Modern eHealth, ubiquitous health and personal wellness systems take place in an unsecure and ubiquitous information space where no predefined trust occurs. This paper presents novel information model and an architecture for trust based privacy management of personal health and wellness information in ubiquitous environment. The architecture enables a person to calculate a dynamic and context-aware trust value for each service provider, and using it to design personal privacy policies for trustworthy use of health and wellness services. For trust calculation a novel set of measurable context-aware and health information-sensitive attributes is developed. The architecture enables a person to manage his or her privacy in ubiquitous environment by formulating context-aware and service provider specific policies. Focus groups and information modelling was used for developing a wellness information model. System analysis method based on sequential steps that enable to combine results of analysis of privacy and trust concerns and the selection of trust and privacy services was used for development of the information system architecture. Its services (e.g. trust calculation, decision support, policy management and policy binding services) and developed attributes enable a person to define situation-aware policies that regulate the way his or her wellness and health information is processed.

  20. Researching on knowledge architecture of design by analysis based on ASME code

    International Nuclear Information System (INIS)

    Bao Shiyi; Zhou Yu; He Shuyan

    2003-01-01

    The quality of knowledge-based system's knowledge architecture is one of decisive factors of knowledge-based system's validity and rationality. For designing the ASME code knowledge based system, this paper presents a knowledge acquisition method which is extracting knowledge through document analysis consulted domain experts' knowledge. Then the paper describes knowledge architecture of design by analysis based on the related rules in ASME code. The knowledge of the knowledge architecture is divided into two categories: one is empirical knowledge, and another is ASME code knowledge. Applied as the basement of the knowledge architecture, a general procedural process of design by analysis that is met the engineering design requirements and designers' conventional mode is generalized and explained detailed in the paper. For the sake of improving inference efficiency and concurrent computation of KBS, a kind of knowledge Petri net (KPN) model is proposed and adopted in expressing the knowledge architecture. Furthermore, for validating and verifying of the empirical rules, five knowledge validation and verification theorems are given in the paper. Moreover the research production is applicable to design the knowledge architecture of ASME codes or other engineering standards. (author)

  1. Microservices Architecture Enables DevOps: an Experience Report on Migration to a Cloud-Native Architecture

    OpenAIRE

    Balalaie, A; Heydarnoori, A; Jamshidi Dermani, P

    2016-01-01

    This article reports on experiences and lessons learned during incremental migration and architectural refactoring of a commercial mobile back end as a service to microservices architecture. It explains how the researchers adopted DevOps and how this facilitated a smooth migration.

  2. Architecture-based Model for Preventive and Operative Crisis Management

    National Research Council Canada - National Science Library

    Jungert, Erland; Derefeldt, Gunilla; Hallberg, Jonas; Hallberg, Niklas; Hunstad, Amund; Thuren, Ronny

    2004-01-01

    .... A system that should support activities of this type must not only have a high capacity, with respect to the dataflow, but also have suitable tools for decision support. To overcome these problems, an architecture for preventive and operative crisis management is proposed. The architecture is based on models for command and control, but also for risk analysis.

  3. LTSA Conformance Testing to Architectural Design of LMS Using Ontology

    Science.gov (United States)

    Sengupta, Souvik; Dasgupta, Ranjan

    2017-01-01

    This paper proposes a new methodology for checking conformance of the software architectural design of Learning Management System (LMS) to Learning Technology System Architecture (LTSA). In our approach, the architectural designing of LMS follows the formal modeling style of Acme. An ontology is built to represent the LTSA rules and the software…

  4. Hybrid Power Management-Based Vehicle Architecture

    Science.gov (United States)

    Eichenberg, Dennis J.

    2011-01-01

    Hybrid Power Management (HPM) is the integration of diverse, state-of-the-art power devices in an optimal configuration for space and terrestrial applications (s ee figure). The appropriate application and control of the various power devices significantly improves overall system performance and efficiency. The basic vehicle architecture consists of a primary power source, and possibly other power sources, that provides all power to a common energy storage system that is used to power the drive motors and vehicle accessory systems. This architecture also provides power as an emergency power system. Each component is independent, permitting it to be optimized for its intended purpose. The key element of HPM is the energy storage system. All generated power is sent to the energy storage system, and all loads derive their power from that system. This can significantly reduce the power requirement of the primary power source, while increasing the vehicle reliability. Ultracapacitors are ideal for an HPM-based energy storage system due to their exceptionally long cycle life, high reliability, high efficiency, high power density, and excellent low-temperature performance. Multiple power sources and multiple loads are easily incorporated into an HPM-based vehicle. A gas turbine is a good primary power source because of its high efficiency, high power density, long life, high reliability, and ability to operate on a wide range of fuels. An HPM controller maintains optimal control over each vehicle component. This flexible operating system can be applied to all vehicles to considerably improve vehicle efficiency, reliability, safety, security, and performance. The HPM-based vehicle architecture has many advantages over conventional vehicle architectures. Ultracapacitors have a much longer cycle life than batteries, which greatly improves system reliability, reduces life-of-system costs, and reduces environmental impact as ultracapacitors will probably never need to be

  5. Application-specific mesh-based heterogeneous FPGA architectures

    CERN Document Server

    Parvez, Husain

    2011-01-01

    This volume presents a new exploration environment for mesh-based, heterogeneous FPGA architectures. Readers will find a description of state-of-the-art techniques for reducing area requirements, which both increase performance and enable power reduction.

  6. An Architecture of Reconciliation

    OpenAIRE

    Bolton, Carlton Robert

    2001-01-01

    The reconciliation of architectural idea and built form is accomplished by the materialization of the idea through the use of specific materials with their inherent qualities and restrictions. The learning begins when one sees these restrictions not as a hinderance to the idea, but that which can reveal the very essence of Architecture. The virtue of this architecture of reconciliation lies in its ability to help Man understand his surroundings and place in the world at large. This is acc...

  7. Motivation, students' needs and learning outcomes: a hybrid game-based app for enhanced language learning.

    Science.gov (United States)

    Berns, Anke; Isla-Montes, José-Luis; Palomo-Duarte, Manuel; Dodero, Juan-Manuel

    2016-01-01

    In the context of European Higher Education students face an increasing focus on independent, individual learning-at the expense of face-to-face interaction. Hence learners are, all too often, not provided with enough opportunities to negotiate in the target language. The current case study aims to address this reality by going beyond conventional approaches to provide students with a hybrid game-based app, combining individual and collaborative learning opportunities. The 4-week study was carried out with 104 German language students (A1.2 CEFR) who had previously been enrolled in a first-semester A1.1 level course at a Spanish university. The VocabTrainerA1 app-designed specifically for this study-harnesses the synergy of combining individual learning tasks and a collaborative murder mystery game in a hybrid level-based architecture. By doing so, the app provides learners with opportunities to apply their language skills to real-life-like communication. The purpose of the study was twofold: on one hand we aimed to measure learner motivation, perceived usefulness and added value of hybrid game-based apps; on the other, we sought to determine their impact on language learning. To this end, we conducted focus group interviews and an anonymous Technology Acceptance Model survey (TAM). In addition, students took a pre-test and a post-test. Scores from both tests were compared with the results obtained in first-semester conventional writing tasks, with a view to measure learning outcomes. The study provides qualitative and quantitative data supporting our initial hypotheses. Our findings suggest that hybrid game-based apps like VocabTrainerA1-which seamlessly combine individual and collaborative learning tasks-motivate learners, stimulate perceived usefulness and added value, and better meet the language learning needs of today's digital natives. In terms of acceptance, outcomes and sustainability, the data indicate that hybrid game-based apps significantly improve

  8. Web-Based Learning for Cultural Heritage: First Experienced with Students of the Private University of Technology in Northern Taiwan

    Science.gov (United States)

    Yen, Y.-N.; Wu, Y.-W.; Weng, K.-H.

    2013-07-01

    E-learning assisted teaching and learning is the trend of the 21st century and has many advantages - freedom from the constraints of time and space, hypertext and multimedia rich resources - enhancing the interaction between students and the teaching materials. The purpose of this study is to explore how rich Internet resources assisted students with the Western Architectural History course. First, we explored the Internet resources which could assist teaching and learning activities. Second, according to course objectives, we built a web-based platform which integrated the Google spreadsheets form, SIMILE widget, Wikipedia and the Google Maps and applied it to the course of Western Architectural History. Finally, action research was applied to understanding the effectiveness of this teaching/learning mode. Participants were the students of the Department of Architecture in the Private University of Technology in northern Taiwan. Results showed that students were willing to use the web-based platform to assist their learning. They found this platform to be useful in understanding the relationship between different periods of buildings. Through the view of the map mode, this platform also helped students expand their international perspective. However, we found that the information shared by students via the Internet were not completely correct. One possible reason was that students could easily acquire information on Internet but they could not determine the correctness of the information. To conclude, this study found some useful and rich resources that could be well-integrated, from which we built a web-based platform to collect information and present this information in diverse modes to stimulate students' learning motivation. We recommend that future studies should consider hiring teaching assistants in order to ease the burden on teachers, and to assist in the maintenance of information quality.

  9. VLSI Architectures for Sliding-Window-Based Space-Time Turbo Trellis Code Decoders

    Directory of Open Access Journals (Sweden)

    Georgios Passas

    2012-01-01

    Full Text Available The VLSI implementation of SISO-MAP decoders used for traditional iterative turbo coding has been investigated in the literature. In this paper, a complete architectural model of a space-time turbo code receiver that includes elementary decoders is presented. These architectures are based on newly proposed building blocks such as a recursive add-compare-select-offset (ACSO unit, A-, B-, Γ-, and LLR output calculation modules. Measurements of complexity and decoding delay of several sliding-window-technique-based MAP decoder architectures and a proposed parameter set lead to defining equations and comparison between those architectures.

  10. Machine learning methods for planning

    CERN Document Server

    Minton, Steven

    1993-01-01

    Machine Learning Methods for Planning provides information pertinent to learning methods for planning and scheduling. This book covers a wide variety of learning methods and learning architectures, including analogical, case-based, decision-tree, explanation-based, and reinforcement learning.Organized into 15 chapters, this book begins with an overview of planning and scheduling and describes some representative learning systems that have been developed for these tasks. This text then describes a learning apprentice for calendar management. Other chapters consider the problem of temporal credi

  11. High Dynamic Range adaptive ΔΣ-based Focal Plane Array architecture

    KAUST Repository

    Yao, Shun

    2012-10-16

    In this paper, an Adaptive Delta-Sigma based architecture for High Dynamic Range (HDR) Focal Plane Arrays is presented. The noise shaping effect of the Delta-Sigma modulation in the low end, and the distortion noise induced in the high end of Photo-diode current were analyzed in detail. The proposed architecture can extend the DR for about 20N log2 dB at the high end of Photo-diode current with an N bit Up-Down counter. At the low end, it can compensate for the larger readout noise by employing Extended Counting. The Adaptive Delta-Sigma architecture employing a 4-bit Up-Down counter achieved about 160dB in the DR, with a Peak SNR (PSNR) of 80dB at the high end. Compared to the other HDR architectures, the Adaptive Delta-Sigma based architecture provides the widest DR with the best SNR performance in the extended range.

  12. A Reference Architecture for a Cloud-Based Tools as a Service Workspace

    DEFF Research Database (Denmark)

    Chauhan, Aufeef; Babar, Muhammad Ali; Sheng, Quan Z.

    2015-01-01

    Software Architecture (SA) plays a critical role in developing and evolving cloud-based applications. We present a Reference Architecture (RA) for designing Cloud-based Tools as a service work SPACE (TSPACE) - a platform for provisioning chain of tools following the Software as a Service (SaaS...... evaluate the RA in terms of completeness and feasibility. Our proposed RA can provide valuable guidance and insights for designing and implementing concrete software architectures of TSPACE....

  13. A Robust Deep-Learning-Based Detector for Real-Time Tomato Plant Diseases and Pests Recognition

    Directory of Open Access Journals (Sweden)

    Alvaro Fuentes

    2017-09-01

    Full Text Available Plant Diseases and Pests are a major challenge in the agriculture sector. An accurate and a faster detection of diseases and pests in plants could help to develop an early treatment technique while substantially reducing economic losses. Recent developments in Deep Neural Networks have allowed researchers to drastically improve the accuracy of object detection and recognition systems. In this paper, we present a deep-learning-based approach to detect diseases and pests in tomato plants using images captured in-place by camera devices with various resolutions. Our goal is to find the more suitable deep-learning architecture for our task. Therefore, we consider three main families of detectors: Faster Region-based Convolutional Neural Network (Faster R-CNN, Region-based Fully Convolutional Network (R-FCN, and Single Shot Multibox Detector (SSD, which for the purpose of this work are called “deep learning meta-architectures”. We combine each of these meta-architectures with “deep feature extractors” such as VGG net and Residual Network (ResNet. We demonstrate the performance of deep meta-architectures and feature extractors, and additionally propose a method for local and global class annotation and data augmentation to increase the accuracy and reduce the number of false positives during training. We train and test our systems end-to-end on our large Tomato Diseases and Pests Dataset, which contains challenging images with diseases and pests, including several inter- and extra-class variations, such as infection status and location in the plant. Experimental results show that our proposed system can effectively recognize nine different types of diseases and pests, with the ability to deal with complex scenarios from a plant’s surrounding area.

  14. Switch/router architectures shared-bus and shared-memory based systems

    CERN Document Server

    Aweya, James

    2018-01-01

    A practicing engineer's inclusive review of communication systems based on shared-bus and shared-memory switch/router architectures. This book delves into the inner workings of router and switch design in a comprehensive manner that is accessible to a broad audience. It begins by describing the role of switch/routers in a network, then moves on to the functional composition of a switch/router. A comparison of centralized versus distributed design of the architecture is also presented. The author discusses use of bus versus shared-memory for communication within a design, and also covers Quality of Service (QoS) mechanisms and configuration tools. Written in a simple style and language to allow readers to easily understand and appreciate the material presented, Switch/Router Architectures: Shared-Bus and Shared-Memory Based Systems discusses the design of multilayer switches—starting with the basic concepts and on to the basic architectures. It describes the evolution of multilayer switch designs and highli...

  15. ARCHITECTURAL AND TOWN-PLANNING LEARNING OF THE ISLANDS AT THE DNIEPER RIFTS

    Directory of Open Access Journals (Sweden)

    VOROBYOV V. V.

    2016-06-01

    Full Text Available Abstract. Problem Statement. The problem of architectural-town-planning learning of the river Islands in large rivers of the country has a convoluted history, which has radically changed the attitude of people to such areas of land many times. The modern stage of society development and urban development has again raised the issue of the revision the attitude to the Islands in reservoirs, including in the area of the Dnieper rapids, featuring the unique properties of biopositive impact on all the kinds of living organisms. The material embodiment of a new approach involving Islands in the program "Ekopolis "Iriy-Sad" on the Dnieper rapids", architectural and urban aspects of which are being developed since 2008 at the Department of architectural design under the direction of V. V. Vorobyova [ ]. However, articles of various authors on island territories, have not proposed the right approaches yet, which let us look at underrapid island on the Dnieper from the position of the new requirements of the times, which determined by the topicality of this article. The analysis of publications on the environmental aspects of architecture, urban planning and landscape design for the conditions of the river Islands between Dnipropetrovsk and Kiev, showed the absence of theoretical developments and practical recommendations, taking into account their natural and anthropogenic potential in the framework of solving the task of ecologization of the Dnieper valley and the transition to the latest technology organization of space for human life. The purpose of the article is to reveal the potential of the Islands in the area of the Dnieper rapids and the ways of its applying in architecture, urban planning and landscape design. Conclusions. Modern approaches to urban and architectural applying of river Islands do not take into account the fullness of the structural organization of the matrix of the ecosystem (exchange relationships, organized in the form of net

  16. Cloud-based Architecture Capabilities Summary Report

    Energy Technology Data Exchange (ETDEWEB)

    Vang, Leng [Idaho National Lab. (INL), Idaho Falls, ID (United States); Prescott, Steven R [Idaho National Lab. (INL), Idaho Falls, ID (United States); Smith, Curtis [Idaho National Lab. (INL), Idaho Falls, ID (United States)

    2014-09-01

    In collaborating scientific research arena it is important to have an environment where analysts have access to a shared of information documents, software tools and be able to accurately maintain and track historical changes in models. A new cloud-based environment would be accessible remotely from anywhere regardless of computing platforms given that the platform has available of Internet access and proper browser capabilities. Information stored at this environment would be restricted based on user assigned credentials. This report reviews development of a Cloud-based Architecture Capabilities (CAC) as a web portal for PRA tools.

  17. Preindustrial versus postindustrial Architecture and Building Techniques

    DEFF Research Database (Denmark)

    Vestergaard, Inge

    2014-01-01

    house built around 1700 and the other a frontrunner suburban family house built year 2010. The aim is to show how preindustrial architecture can inspire sustainable thinking in postindustrial architectural design, how we can learn from the experience and how the nowadays social, economic......The paper will identify the sustainable parameters related to the change in society, building technique and comfort demands illustrated through 2 Danish building types, which are very different in time, but similar in function. The one representing evolution and experience based countryside farm...... out how living conditions, landscape and topology, how climate and the possibility to use local materials for construction and how actual building technology influences the design, the economy, the comfort and the energy use. Analysis involves architectural, technical and comfort matters...

  18. A Project-Based Learning Approach to Programmable Logic Design and Computer Architecture

    Science.gov (United States)

    Kellett, C. M.

    2012-01-01

    This paper describes a course in programmable logic design and computer architecture as it is taught at the University of Newcastle, Australia. The course is designed around a major design project and has two supplemental assessment tasks that are also described. The context of the Computer Engineering degree program within which the course is…

  19. Architectural Anthropology

    DEFF Research Database (Denmark)

    Stender, Marie

    Architecture and anthropology have always had a common focus on dwelling, housing, urban life and spatial organisation. Current developments in both disciplines make it even more relevant to explore their boundaries and overlaps. Architects are inspired by anthropological insights and methods......, while recent material and spatial turns in anthropology have also brought an increasing interest in design, architecture and the built environment. Understanding the relationship between the social and the physical is at the heart of both disciplines, and they can obviously benefit from further...... collaboration: How can qualitative anthropological approaches contribute to contemporary architecture? And just as importantly: What can anthropologists learn from architects’ understanding of spatial and material surroundings? Recent theoretical developments in anthropology stress the role of materials...

  20. Architecture Knowledge for Evaluating Scalable Databases

    Science.gov (United States)

    2015-01-16

    Architecture Knowledge for Evaluating Scalable Databases 5a. CONTRACT NUMBER 5b. GRANT NUMBER 5c. PROGRAM ELEMENT NUMBER 6. AUTHOR(S) Nurgaliev... Scala , Erlang, Javascript Cursor-based queries Supported, Not Supported JOIN queries Supported, Not Supported Complex data types Lists, maps, sets...is therefore needed, using technology such as machine learning to extract content from product documentation. The terminology used in the database

  1. Maximum Spanning Tree Model on Personalized Web Based Collaborative Learning in Web 3.0

    OpenAIRE

    Padma, S.; Seshasaayee, Ananthi

    2012-01-01

    Web 3.0 is an evolving extension of the current web environme bnt. Information in web 3.0 can be collaborated and communicated when queried. Web 3.0 architecture provides an excellent learning experience to the students. Web 3.0 is 3D, media centric and semantic. Web based learning has been on high in recent days. Web 3.0 has intelligent agents as tutors to collect and disseminate the answers to the queries by the students. Completely Interactive learner's query determine the customization of...

  2. The iCub Software Architecture: evolution and lessons learned

    Directory of Open Access Journals (Sweden)

    Lorenzo eNatale

    2016-04-01

    Full Text Available The complexity of humanoid robots is increasing with the availability of new sensors, embedded CPUs and actuators. This wealth of technologies allows researchers to investigate new problems like whole-body force control, multi-modal human-robot interaction and sensory fusion. Under the hood of these robots, the software architecture has an important role: it allows researchers to get access to the robot functionalities focusing primarily on their research problems, it supports code reuse to minimize development and debugging, especially when new hardware becomes available. But more importantly it allows increasing the complexity of the experiments that can be implemented before system integration becomes unmanageable and debugging draws more resources than research itself.In this paper we illustrate the software architecture of the iCub humanoid robot and the software engineering best practices that have emerged driven by the needs of our research community. We describe the latest developments at the level of the middleware supporting interface definition and automatic code generation, logging, ROS compatibility and channel prioritization. We show the robot abstraction layer and how it has been modified to better address the requirements of the users and to support new hardware as it became available. We also describe the testing framework we have recently adopted for developing code using a test driven methodology. We conclude the paper discussing the lessons we have learned during the past eleven years of software development on the iCub humanoid robot.

  3. Architectural Prototyping in Industrial Practice

    DEFF Research Database (Denmark)

    Christensen, Henrik Bærbak; Hansen, Klaus Marius

    2008-01-01

    Architectural prototyping is the process of using executable code to investigate stakeholders’ software architecture concerns with respect to a system under development. Previous work has established this as a useful and cost-effective way of exploration and learning of the design space of a system......, in addressing issues regarding quality attributes, in addressing architectural risks, and in addressing the problem of knowledge transfer and conformance. Little work has been reported so far on the actual industrial use of architectural prototyping. In this paper, we report from an ethnographical study...... and focus group involving architects from four companies in which we have focused on architectural prototypes. Our findings conclude that architectural prototypes play an important role in resolving problems experimentally, but less so in exploring alternative solutions. Furthermore, architectural...

  4. Cellular Automata as a learning process in Architecture and Urban design

    DEFF Research Database (Denmark)

    Jensen, Mads Brath; Foged, Isak Worre

    2014-01-01

    . An architectural methodological response to this situation is presented through the development of a conceptual computational design system that allows these dynamics to unfold and to be observed for architectural design decision taking. Reflecting on the development and implementation of a cellular automata based...... design approach on a master level urban design studio this paper will discuss the strategies for dealing with complexity at an urban scale as well as the pedagogical considerations behind applying computational tools and methods to a urban design education....

  5. Architecture of Schools: The New Learning Environments.

    Science.gov (United States)

    Dudek, Mark

    This guide focuses on the architecture of the primary and pre-school sector in the United Kingdom and broadly considers the subtle spatial and psychological requirements of growing children up to, and beyond, the age of sixteen. Chapter 1 examines the history, origins, and significant historical developments of school architecture, along with an…

  6. How organisation of architecture documentation affects architectural knowledge retrieval

    NARCIS (Netherlands)

    de Graaf, K.A.; Liang, P.; Tang, A.; Vliet, J.C.

    A common approach to software architecture documentation in industry projects is the use of file-based documents. This approach offers a single-dimensional arrangement of the architectural knowledge. Knowledge retrieval from file-based architecture documentation is efficient if the organisation of

  7. A High Performance COTS Based Computer Architecture

    Science.gov (United States)

    Patte, Mathieu; Grimoldi, Raoul; Trautner, Roland

    2014-08-01

    Using Commercial Off The Shelf (COTS) electronic components for space applications is a long standing idea. Indeed the difference in processing performance and energy efficiency between radiation hardened components and COTS components is so important that COTS components are very attractive for use in mass and power constrained systems. However using COTS components in space is not straightforward as one must account with the effects of the space environment on the COTS components behavior. In the frame of the ESA funded activity called High Performance COTS Based Computer, Airbus Defense and Space and its subcontractor OHB CGS have developed and prototyped a versatile COTS based architecture for high performance processing. The rest of the paper is organized as follows: in a first section we will start by recapitulating the interests and constraints of using COTS components for space applications; then we will briefly describe existing fault mitigation architectures and present our solution for fault mitigation based on a component called the SmartIO; in the last part of the paper we will describe the prototyping activities executed during the HiP CBC project.

  8. A Web-based Architecture Enabling Multichannel Telemedicine Applications

    Directory of Open Access Journals (Sweden)

    Fabrizio Lamberti

    2003-02-01

    Full Text Available Telemedicine scenarios include today in-hospital care management, remote teleconsulting, collaborative diagnosis and emergency situations handling. Different types of information need to be accessed by means of etherogeneous client devices in different communication environments in order to enable high quality continuous sanitary assistance delivery wherever and whenever needed. In this paper, a Web-based telemedicine architecture based on Java, XML and XSL technologies is presented. By providing dynamic content delivery services and Java based client applications for medical data consultation and modification, the system enables effective access to an Electronic Patient Record based standard database by means of any device equipped with a Web browser, such as traditional Personal Computers and workstation as well as modern Personal Digital Assistants. The effectiveness of the proposed architecture has been evaluated in different scenarios, experiencing fixed and mobile clinical data transmissions over Local Area Networks, wireless LANs and wide coverage telecommunication network including GSM and GPRS.

  9. An agent-based architecture for multimodal interaction

    NARCIS (Netherlands)

    Jonker, C.M.; Treur, J.; Wijngaards, W.C.A.

    In this paper, an executable generic process model is proposed for combined verbal and non-verbal communication processes and their interaction. The agent-based architecture can be used to create multimodal interaction. The generic process model has been designed, implemented and used to simulate

  10. An agent-based architecture for multimodal interaction

    NARCIS (Netherlands)

    Jonker, C.M.; Treur, J.; Wijngaards, W.C.A.

    2001-01-01

    In this paper, an executable generic process model is proposed for combined verbal and non-verbal communication processes and their interaction. The agent-based architecture can be used to create multimodal interaction. The generic process model has been designed, implemented and used to simulate

  11. Tree-based server-middleman-client architecture: improving scalability and reliability for voting-based network games in ad hoc wireless networks

    Science.gov (United States)

    Guo, Y.; Fujinoki, H.

    2006-10-01

    The concept of a new tree-based architecture for networked multi-player games was proposed by Matuszek to improve scalability in network traffic at the same time to improve reliability. The architecture (we refer it as "Tree-Based Server- Middlemen-Client architecture") will solve the two major problems in ad-hoc wireless networks: frequent link failures and significance in battery power consumption at wireless transceivers by using two new techniques, recursive aggregation of client messages and subscription-based propagation of game state. However, the performance of the TBSMC architecture has never been quantitatively studied. In this paper, the TB-SMC architecture is compared with the client-server architecture using simulation experiments. We developed an event driven simulator to evaluate the performance of the TB-SMC architecture. In the network traffic scalability experiments, the TB-SMC architecture resulted in less than 1/14 of the network traffic load for 200 end users. In the reliability experiments, the TB-SMC architecture improved the number of successfully delivered players' votes by 31.6, 19.0, and 12.4% from the clientserver architecture at high (failure probability of 90%), moderate (50%) and low (10%) failure probability.

  12. Artificial cognition architectures

    CERN Document Server

    Crowder, James A; Friess, Shelli A

    2013-01-01

    The goal of this book is to establish the foundation, principles, theory, and concepts that are the backbone of real, autonomous Artificial Intelligence. Presented here are some basic human intelligence concepts framed for Artificial Intelligence systems. These include concepts like Metacognition and Metamemory, along with architectural constructs for Artificial Intelligence versions of human brain functions like the prefrontal cortex. Also presented are possible hardware and software architectures that lend themselves to learning, reasoning, and self-evolution

  13. A Study on the Creation of Architectural Spaces for Children Using Rumi’s Storytelling Method

    Directory of Open Access Journals (Sweden)

    Fatemeh Moradi

    2017-06-01

    Full Text Available Public areas of behavioral science knowledge on issues related to children's environmental architecture interested in building their studies, based on the theories of learning and development of children. Children have a particular position in spaces, where grownups live, therefore the quality of spaces, proportions, architectural details, materials and so on, should act in a way that create curiosity, understanding of space and communication, selection and finally, the desire to learn and develop creativity in children. The aim of this project is to create conditions and facilities regarding growing, nurturing, creativity, promotion of knowledge and ability of children. The research methodology in this paper consists of two parts: the field and library studies. Research goals include the creation of conditions and possibilities that are the development of creativity and promotion of children's knowledge and ability. Logical and comparative reasoning method has been used for the conclusion based on case studies. Using dynamic architecture can help to develop creativity in children and the dynamics of architectural space can add deepen the joy of playing and storytelling. As a result, the research tries to link psychology and its appearance in the architectural space. The study suggest that storytelling can be facilitated through architectural space and with the help of it, we can increase the architectural designing of educational and artistic spaces.

  14. Architecture and Stages of the Experience City

    DEFF Research Database (Denmark)

    This book presents more than 41 articles on ‘Architecture and Stages of the Experience City'. The aim of the book is to investigate current challenges related to architecture, art and city life in the ‘Experience City' and it is presenting cutting edge knowledge and experiences within the following...... themes: Experience City Making Digital Architecture Stages in the Experience City The City as a Learning Lab Experience City Architecture Performative Architecture Art and Performance Urban Catalyst and Temporary Use...

  15. Security Issues for Intelligence Information System based on Service-Oriented Architecture

    OpenAIRE

    Ackoski, Jugoslav; Trajkovik, Vladimir; Davcev, Danco

    2011-01-01

    Security is important requirement for service-oriented architecture (SOA), because SOA considers widespread services on different location and diverse operational platforms. Main challenge for SOA Security still drifts around “clouds” and that is insufficient frameworks for security models based on consistent and convenient methods. Contemporary security architectures and security protocols are in the phase of developing. SOA based systems are characterized with differences ...

  16. Learning second language vocabulary: neural dissociation of situation-based learning and text-based learning.

    Science.gov (United States)

    Jeong, Hyeonjeong; Sugiura, Motoaki; Sassa, Yuko; Wakusawa, Keisuke; Horie, Kaoru; Sato, Shigeru; Kawashima, Ryuta

    2010-04-01

    Second language (L2) acquisition necessitates learning and retrieving new words in different modes. In this study, we attempted to investigate the cortical representation of an L2 vocabulary acquired in different learning modes and in cross-modal transfer between learning and retrieval. Healthy participants learned new L2 words either by written translations (text-based learning) or in real-life situations (situation-based learning). Brain activity was then measured during subsequent retrieval of these words. The right supramarginal gyrus and left middle frontal gyrus were involved in situation-based learning and text-based learning, respectively, whereas the left inferior frontal gyrus was activated when learners used L2 knowledge in a mode different from the learning mode. Our findings indicate that the brain regions that mediate L2 memory differ according to how L2 words are learned and used. Copyright 2009 Elsevier Inc. All rights reserved.

  17. A Machine Learning Concept for DTN Routing

    Science.gov (United States)

    Dudukovich, Rachel; Hylton, Alan; Papachristou, Christos

    2017-01-01

    This paper discusses the concept and architecture of a machine learning based router for delay tolerant space networks. The techniques of reinforcement learning and Bayesian learning are used to supplement the routing decisions of the popular Contact Graph Routing algorithm. An introduction to the concepts of Contact Graph Routing, Q-routing and Naive Bayes classification are given. The development of an architecture for a cross-layer feedback framework for DTN (Delay-Tolerant Networking) protocols is discussed. Finally, initial simulation setup and results are given.

  18. A Systematic Mapping Study of Software Architectures for Cloud Based Systems

    DEFF Research Database (Denmark)

    Chauhan, Muhammad Aufeef; Babar, Muhammad Ali

    2014-01-01

    Context: Cloud computing has gained significant attention of researchers and practitioners. This emerging paradigm is being used to provide solutions in multiple domains without huge upfront investment because of its on demand recourse-provisioning model. However, the information about how software...... of this study is to systematically identify and analyze the currently published research on the topics related to software architectures for cloud-based systems in order to identify architecture solutions for achieving quality requirements. Method: We decided to carry out a systematic mapping study to find...... as much peer-reviewed literature on the topics related to software architectures for cloud-based systems as possible. This study has been carried out by following the guidelines for conducting systematic literature reviews and systematic mapping studies as reported in the literature. Based on our paper...

  19. Energy-efficient STDP-based learning circuits with memristor synapses

    Science.gov (United States)

    Wu, Xinyu; Saxena, Vishal; Campbell, Kristy A.

    2014-05-01

    It is now accepted that the traditional von Neumann architecture, with processor and memory separation, is ill suited to process parallel data streams which a mammalian brain can efficiently handle. Moreover, researchers now envision computing architectures which enable cognitive processing of massive amounts of data by identifying spatio-temporal relationships in real-time and solving complex pattern recognition problems. Memristor cross-point arrays, integrated with standard CMOS technology, are expected to result in massively parallel and low-power Neuromorphic computing architectures. Recently, significant progress has been made in spiking neural networks (SNN) which emulate data processing in the cortical brain. These architectures comprise of a dense network of neurons and the synapses formed between the axons and dendrites. Further, unsupervised or supervised competitive learning schemes are being investigated for global training of the network. In contrast to a software implementation, hardware realization of these networks requires massive circuit overhead for addressing and individually updating network weights. Instead, we employ bio-inspired learning rules such as the spike-timing-dependent plasticity (STDP) to efficiently update the network weights locally. To realize SNNs on a chip, we propose to use densely integrating mixed-signal integrate-andfire neurons (IFNs) and cross-point arrays of memristors in back-end-of-the-line (BEOL) of CMOS chips. Novel IFN circuits have been designed to drive memristive synapses in parallel while maintaining overall power efficiency (<1 pJ/spike/synapse), even at spike rate greater than 10 MHz. We present circuit design details and simulation results of the IFN with memristor synapses, its response to incoming spike trains and STDP learning characterization.

  20. Architectural freedom and industrialised architecture

    DEFF Research Database (Denmark)

    Vestergaard, Inge

    2012-01-01

    Architectural freedom and industrialized architecture. Inge Vestergaard, Associate Professor, Cand. Arch. Aarhus School of Architecture, Denmark Noerreport 20, 8000 Aarhus C Telephone +45 89 36 0000 E-mai l inge.vestergaard@aarch.dk Based on the repetitive architecture from the "building boom" 1960...... customization, telling exactly the revitalized storey about the change to a contemporary sustainable and better performed expression in direct relation to the given context. Through the last couple of years we have in Denmark been focusing a more sustainable and low energy building technique, which also include...... to the building physic problems a new industrialized period has started based on light weight elements basically made of wooden structures, faced with different suitable materials meant for individual expression for the specific housing area. It is the purpose of this article to widen up the different design...

  1. A provider based accounting architecture

    NARCIS (Netherlands)

    Parhonyi, R.; Quartel, D.; Pras, A.

    2002-01-01

    This paper presents a novel content accounting architecture. Content accounting is becoming increasingly important since it is anticipated that in the near future more billable content on the Internet will be published. The architecture presented in this paper has a distributed functionality and an

  2. Preparation of 3D graphene-based architectures and their applications in supercapacitors

    Directory of Open Access Journals (Sweden)

    Zhuxian Yang

    2015-12-01

    Full Text Available Three dimensional (3D graphene-based architectures such as 3D graphene-based hydrogels, aerogels, foams, and sponges have attracted huge attention owing to the combination of the structural interconnectivities and the outstanding properties of graphene which offer these interesting structures with low density, high porosity, large surface area, stable mechanical properties, fast mass and electron transport. They have been extensively studied for a wide range of applications including capacitors, batteries, sensors, catalyst, etc. There are several reviews focusing on the 3D graphene-based architectures and their applications. In this work, we only summarise the latest development on the preparation of 3D graphene-based architectures and their applications in supercapacitors, with emphasis on the preparation strategies.

  3. Scaling architecture-on-demand based optical networks

    NARCIS (Netherlands)

    Meyer, Hugo; Sancho, Jose Carlos; Mrdakovic, Milica; Peng, Shuping; Simeonidou, Dimitra; Miao, Wang; Calabretta, Nicola

    2016-01-01

    This paper analyzes methodologies that allow scaling properly Architecture-On-Demand (AoD) based optical networks. As Data Centers and HPC systems are growing in size and complexity, optical networks seem to be the way to scale the bandwidth of current network infrastructures. To scale the number of

  4. Agent-based Personal Network (PN) service architecture

    DEFF Research Database (Denmark)

    Jiang, Bo; Olesen, Henning

    2004-01-01

    In this paper we proposte a new concept for a centralized agent system as the solution for the PN service architecture, which aims to efficiently control and manage the PN resources and enable the PN based services to run seamlessly over different networks and devices. The working principle...

  5. Developing product families based on architectures

    DEFF Research Database (Denmark)

    Harlou, Ulf

    2006-01-01

    family master plan (PFMP). The PFMP aims at modelling product families and especially variety of product families. The results of this thesis build on research literature and experiences from the industrial partners. Extensive verifications of the theory contributions, models and tools have been carried......The subject of this PhD thesis is development of product families based on architectures. Companies are introducing more and more product variants to fulfil the market demands. These new variants add complexity to many of the processes and systems in the companies. Reuse of standard designs (i.......e. design entities) and re-use of the way new products are developed can simplify the processes and systems. Case studies show that reuse can lead to reduction of cost and time-to-market of new products. One of the means for managing reuse of standard designs within product families are architectures...

  6. An e-consent-based shared EHR system architecture for integrated healthcare networks.

    Science.gov (United States)

    Bergmann, Joachim; Bott, Oliver J; Pretschner, Dietrich P; Haux, Reinhold

    2007-01-01

    Virtual integration of distributed patient data promises advantages over a consolidated health record, but raises questions mainly about practicability and authorization concepts. Our work aims on specification and development of a virtual shared health record architecture using a patient-centred integration and authorization model. A literature survey summarizes considerations of current architectural approaches. Complemented by a methodical analysis in two regional settings, a formal architecture model was specified and implemented. Results presented in this paper are a survey of architectural approaches for shared health records and an architecture model for a virtual shared EHR, which combines a patient-centred integration policy with provider-oriented document management. An electronic consent system assures, that access to the shared record remains under control of the patient. A corresponding system prototype has been developed and is currently being introduced and evaluated in a regional setting. The proposed architecture is capable of partly replacing message-based communications. Operating highly available provider repositories for the virtual shared EHR requires advanced technology and probably means additional costs for care providers. Acceptance of the proposed architecture depends on transparently embedding document validation and digital signature into the work processes. The paradigm shift from paper-based messaging to a "pull model" needs further evaluation.

  7. How architecture students gain and apply knowledge of sustainable architecture

    DEFF Research Database (Denmark)

    Donovan, Elizabeth; Holder, Anna

    2016-01-01

    understandings of how architects synthesise different types of knowledge while designing, raising questions about the ‘match’ between educational experiences and subsequent behaviours in practice. Taking an example from Denmark, we outline the approach of Aarhus School of Architecture, where sustainability...... teaching is partially integrated within the design studio courses. We compare the institution’s philosophy for sustainability with pedagogical approaches as practiced within the school. An empirical study was made of 2nd year architecture student experiences of a one-month introduction course to ‘Reuse...... to be supported in gaining different types of knowledge (ie. propositional, experiential, applied) through different modes of learning. There are gaps to be bridged in education in order for the sustainability agenda to be fully integrated in architectural practice....

  8. SiC: An Agent Based Architecture for Preventing and Detecting Attacks to Ubiquitous Databases

    Science.gov (United States)

    Pinzón, Cristian; de Paz, Yanira; Bajo, Javier; Abraham, Ajith; Corchado, Juan M.

    One of the main attacks to ubiquitous databases is the structure query language (SQL) injection attack, which causes severe damages both in the commercial aspect and in the user’s confidence. This chapter proposes the SiC architecture as a solution to the SQL injection attack problem. This is a hierarchical distributed multiagent architecture, which involves an entirely new approach with respect to existing architectures for the prevention and detection of SQL injections. SiC incorporates a kind of intelligent agent, which integrates a case-based reasoning system. This agent, which is the core of the architecture, allows the application of detection techniques based on anomalies as well as those based on patterns, providing a great degree of autonomy, flexibility, robustness and dynamic scalability. The characteristics of the multiagent system allow an architecture to detect attacks from different types of devices, regardless of the physical location. The architecture has been tested on a medical database, guaranteeing safe access from various devices such as PDAs and notebook computers.

  9. Mosaic model for sensorimotor learning and control.

    Science.gov (United States)

    Haruno, M; Wolpert, D M; Kawato, M

    2001-10-01

    Humans demonstrate a remarkable ability to generate accurate and appropriate motor behavior under many different and often uncertain environmental conditions. We previously proposed a new modular architecture, the modular selection and identification for control (MOSAIC) model, for motor learning and control based on multiple pairs of forward (predictor) and inverse (controller) models. The architecture simultaneously learns the multiple inverse models necessary for control as well as how to select the set of inverse models appropriate for a given environment. It combines both feedforward and feedback sensorimotor information so that the controllers can be selected both prior to movement and subsequently during movement. This article extends and evaluates the MOSAIC architecture in the following respects. The learning in the architecture was implemented by both the original gradient-descent method and the expectation-maximization (EM) algorithm. Unlike gradient descent, the newly derived EM algorithm is robust to the initial starting conditions and learning parameters. Second, simulations of an object manipulation task prove that the architecture can learn to manipulate multiple objects and switch between them appropriately. Moreover, after learning, the model shows generalization to novel objects whose dynamics lie within the polyhedra of already learned dynamics. Finally, when each of the dynamics is associated with a particular object shape, the model is able to select the appropriate controller before movement execution. When presented with a novel shape-dynamic pairing, inappropriate activation of modules is observed followed by on-line correction.

  10. An incentive-based architecture for social recommendations

    KAUST Repository

    Bhattacharjee, Rajat; Goel, Ashish; Kollias, Konstantinos

    2009-01-01

    We present an incentive-based architecture for providing recommendations in a social network. We maintain a distinct reputation system for each individual and we rely on users to identify appropriate correlations and rate the items using a system-provided recommendation language. The key idea is to design an incentive structure and a ranking system such that any inaccuracy in the recommendations implies the existence of a profitable arbitrage opportunity, hence making the system resistant to malicious spam and presentation bias. We also show that, under mild assumptions, our architecture provides users with incentive to minimize the Kullback-Leibler divergence between the ratings and the actual item qualities, quickly driving the system to an equilibrium state with accurate recommendations. Copyright 2009 ACM.

  11. Service oriented architecture assessment based on software components

    Directory of Open Access Journals (Sweden)

    Mahnaz Amirpour

    2016-01-01

    Full Text Available Enterprise architecture, with detailed descriptions of the functions of information technology in the organization, tries to reduce the complexity of technology applications resulting in tools with greater efficiency in achieving the objectives of the organization. Enterprise architecture consists of a set of models describing this technology in different components performance as well as various aspects of the applications in any organization. Therefore, information technology development and maintenance management can perform well within organizations. This study aims to suggest a method to identify different types of services in service-oriented architecture analysis step that applies some previous approaches in an integrated form and, based on the principles of software engineering, to provide a simpler and more transparent approach through the expression of analysis details. Advantages and disadvantages of proposals should be evaluated before the implementation and costs allocation. Evaluation methods can better identify strengths and weaknesses of the current situation apart from selecting appropriate model out of several suggestions, and clarify this technology development solution for organizations in the future. We will be able to simulate data and processes flow within the organization by converting the output of the model to colored Petri nets and evaluate and test it by examining various inputs to enterprise architecture before implemented in terms of reliability and response time. A model of application has been studied for the proposed model and the results can describe and design architecture for data.

  12. Organizational Learning Supported by Reference Architecture Models: Industry 4.0 Laboratory Study

    Directory of Open Access Journals (Sweden)

    Marco Nardello

    2017-10-01

    Full Text Available The wave of the fourth industrial revolution (Industry 4.0 is bringing a new vision of the manufacturing industry. In manufacturing, one of the buzzwords of the moment is "Smart production". Smart production involves manufacturing equipment with many sensors that can generate and transmit large amounts of data. These data and information from manufacturing operations are however not shared in the organization. Therefore the organization is not using them to learn and improve their operations. To address this problem, the authors implemented in an Industry 4.0 laboratory an instance of an emerging technical standard specific for the manufacturing industry. Global manufacturing experts consider the Reference Architecture Model Industry 4.0 (RAMI4.0 as one of the corner stones for the implementation of Industry 4.0. The instantiation contributed to organizational learning in the laboratory by collecting and sharing up-to-date information concerning manufacturing equipment. This article discusses and generalizes the experience and outlines future research directions.

  13. A Deep Learning Architecture for Temporal Sleep Stage Classification Using Multivariate and Multimodal Time Series.

    Science.gov (United States)

    Chambon, Stanislas; Galtier, Mathieu N; Arnal, Pierrick J; Wainrib, Gilles; Gramfort, Alexandre

    2018-04-01

    Sleep stage classification constitutes an important preliminary exam in the diagnosis of sleep disorders. It is traditionally performed by a sleep expert who assigns to each 30 s of the signal of a sleep stage, based on the visual inspection of signals such as electroencephalograms (EEGs), electrooculograms (EOGs), electrocardiograms, and electromyograms (EMGs). We introduce here the first deep learning approach for sleep stage classification that learns end-to-end without computing spectrograms or extracting handcrafted features, that exploits all multivariate and multimodal polysomnography (PSG) signals (EEG, EMG, and EOG), and that can exploit the temporal context of each 30-s window of data. For each modality, the first layer learns linear spatial filters that exploit the array of sensors to increase the signal-to-noise ratio, and the last layer feeds the learnt representation to a softmax classifier. Our model is compared to alternative automatic approaches based on convolutional networks or decisions trees. Results obtained on 61 publicly available PSG records with up to 20 EEG channels demonstrate that our network architecture yields the state-of-the-art performance. Our study reveals a number of insights on the spatiotemporal distribution of the signal of interest: a good tradeoff for optimal classification performance measured with balanced accuracy is to use 6 EEG with 2 EOG (left and right) and 3 EMG chin channels. Also exploiting 1 min of data before and after each data segment offers the strongest improvement when a limited number of channels are available. As sleep experts, our system exploits the multivariate and multimodal nature of PSG signals in order to deliver the state-of-the-art classification performance with a small computational cost.

  14. A Potential Transmitter Architecture for Future Generation Green Wireless Base Station

    Directory of Open Access Journals (Sweden)

    Mike Faulkner

    2009-01-01

    Full Text Available Current radio frequency power amplifiers in 3G base stations have very high power consumption leading to a hefty cost and negative environmental impact. In this paper, we propose a potential architecture design for future wireless base station. Issues associated with components of the architecture are investigated. The all-digital transmitter architecture uses a combination of envelope elimination and restoration (EER and pulse width modulation (PWM/pulse position modulation (PPM modulation. The performance of this architecture is predicted from the measured output power and efficiency curves of a GaN amplifier. 57% efficiency is obtained for an OFDM signal limited to 8 dB peak to average power ratio. The PWM/PPM drive signal is generated using the improved Cartesian sigma delta techniques. It is shown that an RF oversampling by a factor of four meets the WLAN spectral mask, and WCDMA specification is met by an RF oversampling of sixteen.

  15. A Potential Transmitter Architecture for Future Generation Green Wireless Base Station

    Directory of Open Access Journals (Sweden)

    Cijvat Ellie

    2009-01-01

    Full Text Available Abstract Current radio frequency power amplifiers in 3G base stations have very high power consumption leading to a hefty cost and negative environmental impact. In this paper, we propose a potential architecture design for future wireless base station. Issues associated with components of the architecture are investigated. The all-digital transmitter architecture uses a combination of envelope elimination and restoration (EER and pulse width modulation (PWM/pulse position modulation (PPM modulation. The performance of this architecture is predicted from the measured output power and efficiency curves of a GaN amplifier. 57% efficiency is obtained for an OFDM signal limited to 8 dB peak to average power ratio. The PWM/PPM drive signal is generated using the improved Cartesian sigma delta techniques. It is shown that an RF oversampling by a factor of four meets the WLAN spectral mask, and WCDMA specification is met by an RF oversampling of sixteen.

  16. Evaluating the Physical Environment of Design Studios: A Case study in Malaysian Private Architecture Schools

    Directory of Open Access Journals (Sweden)

    Shanthi Muniandy

    2015-09-01

    Full Text Available Understanding the notion of learner’s experiences in the design of physical environment of an architecture design studio is a necessity as it contains certain values of influence. It is due to the unique learning experiences which are accrued particularly in design studio that is continued during professional practice as well. Most architectural campuses in Malaysian Private Higher Education Institutions (MPHEI are devoid of certain important elements and this issue needs to be looked into seriously. Apparently, most architectural design studios today have different physical settings, and have developed their own learning culture based on the typical space that they have. Reviewing the physical environment and how it contributes to the social environ-ment in MPHEI’s architectural context requires certain understanding on the learner’s psycho-logical needs, expectations and in the same time to meet the educational objective which is never an easy task. Hence, this paper reviewed the studies of the possible physical environment approaches in connecting the learner’s connections in architecture studio learning environ-ment. A questionnaire survey with Likert-scale components, and semi-structured interview on learners of five distinguished Private Architectural schools in Malaysia unveiled several signifi-cant findings that can lead entrepreneurs to upgrade the physical environment of these MPHEIs in order to cope with the demands of the stakeholders.

  17. Space and Architecture's Current Line of Research? A Lunar Architecture Workshop With An Architectural Agenda.

    Science.gov (United States)

    Solomon, D.; van Dijk, A.

    The "2002 ESA Lunar Architecture Workshop" (June 3-16) ESTEC, Noordwijk, NL and V2_Lab, Rotterdam, NL) is the first-of-its-kind workshop for exploring the design of extra-terrestrial (infra) structures for human exploration of the Moon and Earth-like planets introducing 'architecture's current line of research', and adopting an architec- tural criteria. The workshop intends to inspire, engage and challenge 30-40 European masters students from the fields of aerospace engineering, civil engineering, archi- tecture, and art to design, validate and build models of (infra) structures for Lunar exploration. The workshop also aims to open up new physical and conceptual terrain for an architectural agenda within the field of space exploration. A sound introduc- tion to the issues, conditions, resources, technologies, and architectural strategies will initiate the workshop participants into the context of lunar architecture scenarios. In my paper and presentation about the development of the ideology behind this work- shop, I will comment on the following questions: * Can the contemporary architectural agenda offer solutions that affect the scope of space exploration? It certainly has had an impression on urbanization and colonization of previously sparsely populated parts of Earth. * Does the current line of research in architecture offer any useful strategies for com- bining scientific interests, commercial opportunity, and public space? What can be learned from 'state of the art' architecture that blends commercial and public pro- grammes within one location? * Should commercial 'colonisation' projects in space be required to provide public space in a location where all humans present are likely to be there in a commercial context? Is the wave in Koolhaas' new Prada flagship store just a gesture to public space, or does this new concept in architecture and shopping evolve the public space? * What can we learn about designing (infra-) structures on the Moon or any other

  18. A Coupled Simulation Architecture for Agent-Based/Geohydrological Modelling

    Science.gov (United States)

    Jaxa-Rozen, M.

    2016-12-01

    The quantitative modelling of social-ecological systems can provide useful insights into the interplay between social and environmental processes, and their impact on emergent system dynamics. However, such models should acknowledge the complexity and uncertainty of both of the underlying subsystems. For instance, the agent-based models which are increasingly popular for groundwater management studies can be made more useful by directly accounting for the hydrological processes which drive environmental outcomes. Conversely, conventional environmental models can benefit from an agent-based depiction of the feedbacks and heuristics which influence the decisions of groundwater users. From this perspective, this work describes a Python-based software architecture which couples the popular NetLogo agent-based platform with the MODFLOW/SEAWAT geohydrological modelling environment. This approach enables users to implement agent-based models in NetLogo's user-friendly platform, while benefiting from the full capabilities of MODFLOW/SEAWAT packages or reusing existing geohydrological models. The software architecture is based on the pyNetLogo connector, which provides an interface between the NetLogo agent-based modelling software and the Python programming language. This functionality is then extended and combined with Python's object-oriented features, to design a simulation architecture which couples NetLogo with MODFLOW/SEAWAT through the FloPy library (Bakker et al., 2016). The Python programming language also provides access to a range of external packages which can be used for testing and analysing the coupled models, which is illustrated for an application of Aquifer Thermal Energy Storage (ATES).

  19. Neural Architectures for Control

    Science.gov (United States)

    Peterson, James K.

    1991-01-01

    The cerebellar model articulated controller (CMAC) neural architectures are shown to be viable for the purposes of real-time learning and control. Software tools for the exploration of CMAC performance are developed for three hardware platforms, the MacIntosh, the IBM PC, and the SUN workstation. All algorithm development was done using the C programming language. These software tools were then used to implement an adaptive critic neuro-control design that learns in real-time how to back up a trailer truck. The truck backer-upper experiment is a standard performance measure in the neural network literature, but previously the training of the controllers was done off-line. With the CMAC neural architectures, it was possible to train the neuro-controllers on-line in real-time on a MS-DOS PC 386. CMAC neural architectures are also used in conjunction with a hierarchical planning approach to find collision-free paths over 2-D analog valued obstacle fields. The method constructs a coarse resolution version of the original problem and then finds the corresponding coarse optimal path using multipass dynamic programming. CMAC artificial neural architectures are used to estimate the analog transition costs that dynamic programming requires. The CMAC architectures are trained in real-time for each obstacle field presented. The coarse optimal path is then used as a baseline for the construction of a fine scale optimal path through the original obstacle array. These results are a very good indication of the potential power of the neural architectures in control design. In order to reach as wide an audience as possible, we have run a seminar on neuro-control that has met once per week since 20 May 1991. This seminar has thoroughly discussed the CMAC architecture, relevant portions of classical control, back propagation through time, and adaptive critic designs.

  20. Hidden Realities inside PBL Design Processes: Is Consensus Design an Impossible Clash of Interest between the Individual and the Collective, and Is Architecture Its First Victim?

    Science.gov (United States)

    Pihl, Ole

    2015-01-01

    How do architecture students experience the contradictions between the individual and the group at the Department of Architecture and Design of Aalborg University? The Problem-Based Learning model has been extensively applied to the department's degree programs in coherence with the Integrated Design Process, but is a group-based architecture and…

  1. A "Language Lab" for Architectural Design.

    Science.gov (United States)

    Mackenzie, Arch; And Others

    This paper discusses a "language lab" strategy in which traditional studio learning may be supplemented by language lessons using computer graphics techniques to teach architectural grammar, a body of elements and principles that govern the design of buildings belonging to a particular architectural theory or style. Two methods of…

  2. One-dimension-based spatially ordered architectures for solar energy conversion.

    Science.gov (United States)

    Liu, Siqi; Tang, Zi-Rong; Sun, Yugang; Colmenares, Juan Carlos; Xu, Yi-Jun

    2015-08-07

    The severe consequences of fossil fuel consumption have resulted in a need for alternative sustainable sources of energy. Conversion and storage of solar energy via a renewable method, such as photocatalysis, holds great promise as such an alternative. One-dimensional (1D) nanostructures have gained attention in solar energy conversion because they have a long axis to absorb incident sunlight yet a short radial distance for separation of photogenerated charge carriers. In particular, well-ordered spatially high dimensional architectures based on 1D nanostructures with well-defined facets or anisotropic shapes offer an exciting opportunity for bridging the gap between 1D nanostructures and the micro and macro world, providing a platform for integration of nanostructures on a larger and more manageable scale into high-performance solar energy conversion applications. In this review, we focus on the progress of photocatalytic solar energy conversion over controlled one-dimension-based spatially ordered architecture hybrids. Assembly and classification of these novel architectures are summarized, and we discuss the opportunity and future direction of integration of 1D materials into high-dimensional, spatially organized architectures, with a perspective toward improved collective performance in various artificial photoredox applications.

  3. Intelligent perception control based on a blackboard architecture

    International Nuclear Information System (INIS)

    Taibi, I.; Koenig, A.; Vacherand, F.

    1991-01-01

    In this paper, is described the intelligent perception control system GESPER which is presently equipped with a set of three cameras, a telemeter and a camera associated with a structured strip light. This system is of great interest for all our robotic applications as it is capable of autonomously planning, triggering acquisitions, integrating and interpreting multisensory data. The GESPER architecture, based on the blackboard model, provides a generic development method for indoor and outdoor perception. The modularity and the independence of the knowledge sources make the software evolving easily without breaking down the architecture. New sensors and/or new data processing can be integrated by the addition of new knowledge sources that modelize them. At present, first results are obtained in our testbed hall which simulates the nuclear plant as gives similar experimental conditions. Our ongoing research concerns the improvement of fusion algorithms and the embedding of the whole system (hardware and software) on target robots and distributed architecture

  4. Greening radio access networks using distributed base station architectures

    DEFF Research Database (Denmark)

    Kardaras, Georgios; Soler, José; Dittmann, Lars

    2010-01-01

    Several actions for developing environmentally friendly technologies have been taken in most industrial fields. Significant resources have also been devoted in mobile communications industry. Moving towards eco-friendly alternatives is primarily a social responsibility for network operators....... However besides this, increasing energy efficiency represents a key factor for reducing operating expenses and deploying cost effective mobile networks. This paper presents how distributed base station architectures can contribute in greening radio access networks. More specifically, the advantages...... energy saving. Different subsystems have to be coordinated real-time and intelligent network nodes supporting complicated functionalities are necessary. Distributed base station architectures are ideal for this purpose mainly because of their high degree of configurability and self...

  5. Model-based security analysis of the German health card architecture.

    Science.gov (United States)

    Jürjens, J; Rumm, R

    2008-01-01

    Health-care information systems are particularly security-critical. In order to make these applications secure, the security analysis has to be an integral part of the system design and IT management process for such systems. This work presents the experiences and results from the security analysis of the system architecture of the German Health Card, by making use of an approach to model-based security engineering that is based on the UML extension UMLsec. The focus lies on the security mechanisms and security policies of the smart-card-based architecture which were analyzed using the UMLsec method and tools. Main results of the paper include a report on the employment of the UMLsec method in an industrial health information systems context as well as indications of its benefits and limitations. In particular, two potential security weaknesses were detected and countermeasures discussed. The results indicate that it can be feasible to apply a model-based security analysis using UMLsec to an industrial health information system like the German Health Card architecture, and that doing so can have concrete benefits (such as discovering potential weaknesses, and an increased confidence that no further vulnerabilities of the kind that were considered are present).

  6. Progress of the Architectural Competition: Learning Center, the Lausanne Example

    Directory of Open Access Journals (Sweden)

    Mirjana Rittmeyer

    2006-07-01

    Full Text Available Point of entry to the Ecole Polytechnique Fédérale de Lausanne (EPFL, the Learning Center will be a place to learn, to obtain information, and to live. Replacing and improving the old main library, this new building will gradually assimilate all EPFL department libraries collections and services, as they are integrated into a global information system. Conceived as the place for those who are learning, mainly students, who have no personal working area on the campus, it is designed to adapt itself to the ‘seasons’ of academic life throughout the year (flexibility and modularity of rooms, extended opening hours during exam periods. It will take into account group working habits (silence vs. noise, changes in the rhythm of student life (meals, working alone, discussions, etc., and other environmental factors. Of course the needs of EPFL staff and alumni, local industry and citizens have also been carefully considered in the design. By offering a multitude of community functions, such as a bookshop, cafeteria and restaurant services, and rooms for relaxation and discussion, the Learning Center will link the campus to the city. Areas devoted to exhibition and debate will also be included, enforcing its role as an interactive science showcase, in particular for those technologies related to the research and teaching of the EPFL. The presentation described the process and steps towards the actual realisation of such a vital public space: from the programme definition to the collaboration with the bureau of architects (SAANA, Tokyo who won the project competition, the speakers showed what are the challenges and lessons already taken when working on this major piece of architecture, indeed the heart of the transformation of the technical school build in the 1970s into a real 2000s campus.

  7. A Hybrid Power Management (HPM) Based Vehicle Architecture

    Science.gov (United States)

    Eichenberg, Dennis J.

    2011-01-01

    Society desires vehicles with reduced fuel consumption and reduced emissions. This presents a challenge and an opportunity for industry and the government. The NASA John H. Glenn Research Center (GRC) has developed a Hybrid Power Management (HPM) based vehicle architecture for space and terrestrial vehicles. GRC's Electrical and Electromagnetics Branch of the Avionics and Electrical Systems Division initiated the HPM Program for the GRC Technology Transfer and Partnership Office. HPM is the innovative integration of diverse, state-of-the-art power devices in an optimal configuration for space and terrestrial applications. The appropriate application and control of the various power devices significantly improves overall system performance and efficiency. The basic vehicle architecture consists of a primary power source, and possibly other power sources, providing all power to a common energy storage system, which is used to power the drive motors and vehicle accessory systems, as well as provide power as an emergency power system. Each component is independent, permitting it to be optimized for its intended purpose. This flexible vehicle architecture can be applied to all vehicles to considerably improve system efficiency, reliability, safety, security, and performance. This unique vehicle architecture has the potential to alleviate global energy concerns, improve the environment, stimulate the economy, and enable new missions.

  8. Cultural based preconceptions in aesthetic experience of architecture

    Directory of Open Access Journals (Sweden)

    Stevanović Vladimir

    2011-01-01

    Full Text Available On a broader scale, the aim of this paper is to examine theoretically the effects a cultural context has on the aesthetic experience of images existing in perceived reality. Minimalism in architecture, as direct subject of research, is a field of particularities in which we observe functioning of this correlation. Through the experiment with the similarity phenomenon, the paper follows specific manifestations of general formal principles and variability of meaning of minimalism in architecture in limited areas of cultural backgrounds of Serbia and Japan. The goal of the comparative analysis of the examples presented is to indicate the conditions that may lead to a possibly different aesthetic experience in two different cultural contexts. Attribution of different meanings to similar formal visual language of architecture raises questions concerning the system of values, which produces these meanings in their cultural and historical perspectives. The establishment of values can also be affected by preconceptions resulting from association of perceived similarities. Are the preconceptions in aesthetic reception of architecture conditionally affected by pragmatic needs, symbolic archetypes, cultural metaphors based on tradition or ideologically constructed dogmas? Confronting philosophical postulates of the Western and Eastern traditions with the transculturality theory of Wolfgang Welsch, the answers may become more available.

  9. The Use of Facade Mockups in in LCA Based Architectural Design

    DEFF Research Database (Denmark)

    Naboni, Emanuele

    2017-01-01

    Life Cycle Assessment is increasingly becoming important in façade architectural design. The presented research aims to describe an LCA architectural design approach based on the use of a Façade Mockup. The approach is applied and tested for the design Telecom Sustainable Campus’ façade, in Rome...

  10. SAMS--a systems architecture for developing intelligent health information systems.

    Science.gov (United States)

    Yılmaz, Özgün; Erdur, Rıza Cenk; Türksever, Mustafa

    2013-12-01

    In this paper, SAMS, a novel health information system architecture for developing intelligent health information systems is proposed and also some strategies for developing such systems are discussed. The systems fulfilling this architecture will be able to store electronic health records of the patients using OWL ontologies, share patient records among different hospitals and provide physicians expertise to assist them in making decisions. The system is intelligent because it is rule-based, makes use of rule-based reasoning and has the ability to learn and evolve itself. The learning capability is provided by extracting rules from previously given decisions by the physicians and then adding the extracted rules to the system. The proposed system is novel and original in all of these aspects. As a case study, a system is implemented conforming to SAMS architecture for use by dentists in the dental domain. The use of the developed system is described with a scenario. For evaluation, the developed dental information system will be used and tried by a group of dentists. The development of this system proves the applicability of SAMS architecture. By getting decision support from a system derived from this architecture, the cognitive gap between experienced and inexperienced physicians can be compensated. Thus, patient satisfaction can be achieved, inexperienced physicians are supported in decision making and the personnel can improve their knowledge. A physician can diagnose a case, which he/she has never diagnosed before, using this system. With the help of this system, it will be possible to store general domain knowledge in this system and the personnel's need to medical guideline documents will be reduced.

  11. Novel Machine Learning-Based Techniques for Efficient Resource Allocation in Next Generation Wireless Networks

    KAUST Repository

    AlQuerm, Ismail A.

    2018-02-21

    resources management in diverse wireless networks. The core operation of the proposed architecture is decision-making for resource allocation and system’s parameters adaptation. Thus, we develop the decision-making mechanism using different artificial intelligence techniques, evaluate the performance achieved and determine the tradeoff of using one technique over the others. The techniques include decision-trees, genetic algorithm, hybrid engine based on decision-trees and case based reasoning, and supervised engine with machine learning contribution to determine the ultimate technique that suits the current environment conditions. All the proposed techniques are evaluated using testbed implementation in different topologies and scenarios. LTE networks have been considered as a potential environment for demonstration of our proposed cognitive based resource allocation techniques as they lack of radio resource management. In addition, we explore the use of enhanced online learning to perform efficient resource allocation in the upcoming 5G networks to maximize energy efficiency and data rate. The considered 5G structures are heterogeneous multi-tier networks with device to device communication and heterogeneous cloud radio access networks. We propose power and resource blocks allocation schemes to maximize energy efficiency and data rate in heterogeneous 5G networks. Moreover, traffic offloading from large cells to small cells in 5G heterogeneous networks is investigated and an online learning based traffic offloading strategy is developed to enhance energy efficiency. Energy efficiency problem in heterogeneous cloud radio access networks is tackled using online learning in centralized and distributed fashions. The proposed online learning comprises improvement features that reduce the algorithms complexities and enhance the performance achieved.

  12. Fusion of deep learning architectures, multilayer feedforward networks and learning vector quantizers for deep classification learning

    NARCIS (Netherlands)

    Villmann, T.; Biehl, M.; Villmann, A.; Saralajew, S.

    2017-01-01

    The advantage of prototype based learning vector quantizers are the intuitive and simple model adaptation as well as the easy interpretability of the prototypes as class representatives for the class distribution to be learned. Although they frequently yield competitive performance and show robust

  13. Evaluation of creative problem-solving abilities in undergraduate structural engineers through interdisciplinary problem-based learning

    Science.gov (United States)

    McCrum, Daniel Patrick

    2017-11-01

    For a structural engineer, effective communication and interaction with architects cannot be underestimated as a key skill to success throughout their professional career. Structural engineers and architects have to share a common language and understanding of each other in order to achieve the most desirable architectural and structural designs. This interaction and engagement develops during their professional career but needs to be nurtured during their undergraduate studies. The objective of this paper is to present the strategies employed to engage higher order thinking in structural engineering students in order to help them solve complex problem-based learning (PBL) design scenarios presented by architecture students. The strategies employed were applied in the experimental setting of an undergraduate module in structural engineering at Queen's University Belfast in the UK. The strategies employed were active learning to engage with content knowledge, the use of physical conceptual structural models to reinforce key concepts and finally, reinforcing the need for hand sketching of ideas to promote higher order problem-solving. The strategies employed were evaluated through student survey, student feedback and module facilitator (this author) reflection. The strategies were qualitatively perceived by the tutor and quantitatively evaluated by students in a cross-sectional study to help interaction with the architecture students, aid interdisciplinary learning and help students creatively solve problems (through higher order thinking). The students clearly enjoyed this module and in particular interacting with structural engineering tutors and students from another discipline.

  14. Software architecture analysis tool : software architecture metrics collection

    NARCIS (Netherlands)

    Muskens, J.; Chaudron, M.R.V.; Westgeest, R.

    2002-01-01

    The Software Engineering discipline lacks the ability to evaluate software architectures. Here we describe a tool for software architecture analysis that is based on metrics. Metrics can be used to detect possible problems and bottlenecks in software architectures. Even though metrics do not give a

  15. Touring by Design: Using Information Architecture To Create a Virtual Library Tour.

    Science.gov (United States)

    Kittelson, Pat; Jones, Sarah

    2002-01-01

    Describes the development of a Web-based virtual tour of the University of Otago (New Zealand) science library. Highlights include information literacy learning outcomes; information architecture, including information organization and navigation; integrating the tour into course work; and evaluation results. (LRW)

  16. Novel power saving architecture for FBG based OCDMA code generation

    Science.gov (United States)

    Osadola, Tolulope B.; Idris, Siti K.; Glesk, Ivan

    2013-10-01

    A novel architecture for generating incoherent, 2-dimensional wavelength hopping-time spreading optical CDMA codes is presented. The architecture is designed to facilitate the reuse of optical source signal that is unused after an OCDMA code has been generated using fiber Bragg grating based encoders. Effective utilization of available optical power is therefore achieved by cascading several OCDMA encoders thereby enabling 3dB savings in optical power.

  17. Feature recognition and detection for ancient architecture based on machine vision

    Science.gov (United States)

    Zou, Zheng; Wang, Niannian; Zhao, Peng; Zhao, Xuefeng

    2018-03-01

    Ancient architecture has a very high historical and artistic value. The ancient buildings have a wide variety of textures and decorative paintings, which contain a lot of historical meaning. Therefore, the research and statistics work of these different compositional and decorative features play an important role in the subsequent research. However, until recently, the statistics of those components are mainly by artificial method, which consumes a lot of labor and time, inefficiently. At present, as the strong support of big data and GPU accelerated training, machine vision with deep learning as the core has been rapidly developed and widely used in many fields. This paper proposes an idea to recognize and detect the textures, decorations and other features of ancient building based on machine vision. First, classify a large number of surface textures images of ancient building components manually as a set of samples. Then, using the convolution neural network to train the samples in order to get a classification detector. Finally verify its precision.

  18. Extended architecture for home base stations with multimedia services

    NARCIS (Netherlands)

    Voicu, A.; Jarnikov, D.S.

    2011-01-01

    This paper describes the use of mobile access points (home node base stations, femtocells) for providing TV streaming to mobile devices inside the home. The research is focused on finding commonalities between architectures of the home node base station for different technologies. The result is a

  19. Problem Based Learning

    DEFF Research Database (Denmark)

    de Graaff, Erik; Guerra, Aida

    , the key principles remain the same everywhere. Graaff & Kolmos (2003) identify the main PBL principles as follows: 1. Problem orientation 2. Project organization through teams or group work 3. Participant-directed 4. Experiental learning 5. Activity-based learning 6. Interdisciplinary learning and 7...... model and in general problem based and project based learning. We apply the principle of teach as you preach. The poster aims to outline the visitors’ workshop programme showing the results of some recent evaluations.......Problem-Based Learning (PBL) is an innovative method to organize the learning process in such a way that the students actively engage in finding answers by themselves. During the past 40 years PBL has evolved and diversified resulting in a multitude in variations in models and practices. However...

  20. FPGA Based Intelligent Co-operative Processor in Memory Architecture

    DEFF Research Database (Denmark)

    Ahmed, Zaki; Sotudeh, Reza; Hussain, Dil Muhammad Akbar

    2011-01-01

    benefits of PIM, a concept of Co-operative Intelligent Memory (CIM) was developed by the intelligent system group of University of Hertfordshire, based on the previously developed Co-operative Pseudo Intelligent Memory (CPIM). This paper provides an overview on previous works (CPIM, CIM) and realization......In a continuing effort to improve computer system performance, Processor-In-Memory (PIM) architecture has emerged as an alternative solution. PIM architecture incorporates computational units and control logic directly on the memory to provide immediate access to the data. To exploit the potential...

  1. Analyzing dynamic fault trees derived from model-based system architectures

    International Nuclear Information System (INIS)

    Dehlinger, Josh; Dugan, Joanne Bechta

    2008-01-01

    Dependability-critical systems, such as digital instrumentation and control systems in nuclear power plants, necessitate engineering techniques and tools to provide assurances of their safety and reliability. Determining system reliability at the architectural design phase is important since it may guide design decisions and provide crucial information for trade-off analysis and estimating system cost. Despite this, reliability and system engineering remain separate disciplines and engineering processes by which the dependability analysis results may not represent the designed system. In this article we provide an overview and application of our approach to build architecture-based, dynamic system models for dependability-critical systems and then automatically generate Dynamic Fault Trees (DFT) for comprehensive, toolsupported reliability analysis. Specifically, we use the Architectural Analysis and Design Language (AADL) to model the structural, behavioral and failure aspects of the system in a composite architecture model. From the AADL model, we seek to derive the DFT(s) and use Galileo's automated reliability analyses to estimate system reliability. This approach alleviates the dependability engineering - systems engineering knowledge expertise gap, integrates the dependability and system engineering design and development processes and enables a more formal, automated and consistent DFT construction. We illustrate this work using an example based on a dynamic digital feed-water control system for a nuclear reactor

  2. New concept of aging care architecture landscape design based on sustainable development

    Science.gov (United States)

    Xu, Ying

    2017-05-01

    As the aging problem becoming serious in China, Aging care is now one of the top issuer in front of all of us. Lots of private and public aging care architecture and facilities have been built. At present, we only pay attention to the architecture design and interior design scientific, ecological and sustainable design on aged care architecture landscape. Based on the social economy, population resources, mutual coordination and development of the environment, taking the elderly as the special group, this paper follows the principles of the sustainable development, conducts the comprehensive design planning of aged care landscape architecture and makes a deeper understanding and exploration through changing the form of architectural space, ecological landscape planting, new materials and technology, ecological energy utilization.

  3. An Empirical Investigation of Architectural Prototyping

    DEFF Research Database (Denmark)

    Christensen, Henrik Bærbak; Hansen, Klaus Marius

    2010-01-01

    Architectural prototyping is the process of using executable code to investigate stakeholders’ software architecture concerns with respect to a system under development. Previous work has established this as a useful and cost-effective way of exploration and learning of the design space of a system...... and in addressing issues regarding quality attributes, architectural risks, and the problem of knowledge transfer and conformance. However, the actual industrial use of architectural prototyping has not been thoroughly researched so far. In this article, we report from three studies of architectural prototyping...... in practice. First, we report findings from an ethnographic study of practicing software architects. Secondly, we report from a focus group on architectural prototyping involving architects from four companies. And, thirdly, we report from a survey study of 20 practicing software architects and software...

  4. Saliency Detection and Deep Learning-Based Wildfire Identification in UAV Imagery.

    Science.gov (United States)

    Zhao, Yi; Ma, Jiale; Li, Xiaohui; Zhang, Jie

    2018-02-27

    An unmanned aerial vehicle (UAV) equipped with global positioning systems (GPS) can provide direct georeferenced imagery, mapping an area with high resolution. So far, the major difficulty in wildfire image classification is the lack of unified identification marks, the fire features of color, shape, texture (smoke, flame, or both) and background can vary significantly from one scene to another. Deep learning (e.g., DCNN for Deep Convolutional Neural Network) is very effective in high-level feature learning, however, a substantial amount of training images dataset is obligatory in optimizing its weights value and coefficients. In this work, we proposed a new saliency detection algorithm for fast location and segmentation of core fire area in aerial images. As the proposed method can effectively avoid feature loss caused by direct resizing; it is used in data augmentation and formation of a standard fire image dataset 'UAV_Fire'. A 15-layered self-learning DCNN architecture named 'Fire_Net' is then presented as a self-learning fire feature exactor and classifier. We evaluated different architectures and several key parameters (drop out ratio, batch size, etc.) of the DCNN model regarding its validation accuracy. The proposed architecture outperformed previous methods by achieving an overall accuracy of 98%. Furthermore, 'Fire_Net' guarantied an average processing speed of 41.5 ms per image for real-time wildfire inspection. To demonstrate its practical utility, Fire_Net is tested on 40 sampled images in wildfire news reports and all of them have been accurately identified.

  5. Renewing Theories, Methods and Design Practices: Challenges for Architectural Education

    Directory of Open Access Journals (Sweden)

    Andri Yatmo Yandi

    2018-01-01

    Full Text Available Architectural education should promote the advancement of knowledge that is necessary as the basis for the development of excellent design practice. Architectural education needs to respond appropriately to the current issues in the society. To find its way into the society in an appropriate way, architecture needs to be liquid. The ability to address the liquidity of architecture requires educational approach that promotes the ability to work with a range of design methods and approaches. There are several principles that become the basis for developing architectural education that could strengthen its position within the society: to promote knowledge-based design practice, to embrace variety of design methods and approaches; to keep a balance between design knowledge and design skills; while at the same time to aim for mastery and excellence in design. These principles should be the basis for defining and developing the curriculum and the process of design learning architectural education. Then the main challenge is on our willingness to be liquid in developing architectural education, which needs continuous renewal and update to respond to the changing context of knowledge, technology and society.

  6. Lessons Learned while Exploring Cloud-Native Architectures for NASA EOSDIS Applications and Systems

    Science.gov (United States)

    Pilone, D.

    2016-12-01

    As new, high data rate missions begin collecting data, the NASA's Earth Observing System Data and Information System (EOSDIS) archive is projected to grow roughly 20x to over 300PBs by 2025. To prepare for the dramatic increase in data and enable broad scientific inquiry into larger time series and datasets, NASA has been exploring the impact of applying cloud technologies throughout EOSDIS. In this talk we will provide an overview of NASA's prototyping and lessons learned in applying cloud architectures to: Highly scalable and extensible ingest and archive of EOSDIS data Going "all-in" on cloud based application architectures including "serverless" data processing pipelines and evaluating approaches to vendor-lock in Rethinking data distribution and approaches to analysis in a cloud environment Incorporating and enforcing security controls while minimizing the barrier for research efforts to deploy to NASA compliant, operational environments. NASA's Earth Observing System (EOS) is a coordinated series of satellites for long term global observations. NASA's Earth Observing System Data and Information System (EOSDIS) is a multi-petabyte-scale archive of environmental data that supports global climate change research by providing end-to-end services from EOS instrument data collection to science data processing to full access to EOS and other earth science data. On a daily basis, the EOSDIS ingests, processes, archives and distributes over 3 terabytes of data from NASA's Earth Science missions representing over 6000 data products ranging from various types of science disciplines. EOSDIS has continually evolved to improve the discoverability, accessibility, and usability of high-impact NASA data spanning the multi-petabyte-scale archive of Earth science data products.

  7. ALLIANCE: An architecture for fault tolerant multi-robot cooperation

    Energy Technology Data Exchange (ETDEWEB)

    Parker, L.E.

    1995-02-01

    ALLIANCE is a software architecture that facilitates the fault tolerant cooperative control of teams of heterogeneous mobile robots performing missions composed of loosely coupled, largely independent subtasks. ALLIANCE allows teams of robots, each of which possesses a variety of high-level functions that it can perform during a mission, to individually select appropriate actions throughout the mission based on the requirements of the mission, the activities of other robots, the current environmental conditions, and the robot`s own internal states. ALLIANCE is a fully distributed, behavior-based architecture that incorporates the use of mathematically modeled motivations (such as impatience and acquiescence) within each robot to achieve adaptive action selection. Since cooperative robotic teams usually work in dynamic and unpredictable environments, this software architecture allows the robot team members to respond robustly, reliably, flexibly, and coherently to unexpected environmental changes and modifications in the robot team that may occur due to mechanical failure, the learning of new skills, or the addition or removal of robots from the team by human intervention. The feasibility of this architecture is demonstrated in an implementation on a team of mobile robots performing a laboratory version of hazardous waste cleanup.

  8. ALLIANCE: An architecture for fault tolerant multi-robot cooperation

    International Nuclear Information System (INIS)

    Parker, L.E.

    1995-02-01

    ALLIANCE is a software architecture that facilitates the fault tolerant cooperative control of teams of heterogeneous mobile robots performing missions composed of loosely coupled, largely independent subtasks. ALLIANCE allows teams of robots, each of which possesses a variety of high-level functions that it can perform during a mission, to individually select appropriate actions throughout the mission based on the requirements of the mission, the activities of other robots, the current environmental conditions, and the robot's own internal states. ALLIANCE is a fully distributed, behavior-based architecture that incorporates the use of mathematically modeled motivations (such as impatience and acquiescence) within each robot to achieve adaptive action selection. Since cooperative robotic teams usually work in dynamic and unpredictable environments, this software architecture allows the robot team members to respond robustly, reliably, flexibly, and coherently to unexpected environmental changes and modifications in the robot team that may occur due to mechanical failure, the learning of new skills, or the addition or removal of robots from the team by human intervention. The feasibility of this architecture is demonstrated in an implementation on a team of mobile robots performing a laboratory version of hazardous waste cleanup

  9. Space-Based Information Infrastructure Architecture for Broadband Services

    Science.gov (United States)

    Price, Kent M.; Inukai, Tom; Razdan, Rajendev; Lazeav, Yvonne M.

    1996-01-01

    This study addressed four tasks: (1) identify satellite-addressable information infrastructure markets; (2) perform network analysis for space-based information infrastructure; (3) develop conceptual architectures; and (4) economic assessment of architectures. The report concludes that satellites will have a major role in the national and global information infrastructure, requiring seamless integration between terrestrial and satellite networks. The proposed LEO, MEO, and GEO satellite systems have satellite characteristics that vary widely. They include delay, delay variations, poorer link quality and beam/satellite handover. The barriers against seamless interoperability between satellite and terrestrial networks are discussed. These barriers are the lack of compatible parameters, standards and protocols, which are presently being evaluated and reduced.

  10. Computer-Aided Diagnosis with Deep Learning Architecture: Applications to Breast Lesions in US Images and Pulmonary Nodules in CT Scans.

    Science.gov (United States)

    Cheng, Jie-Zhi; Ni, Dong; Chou, Yi-Hong; Qin, Jing; Tiu, Chui-Mei; Chang, Yeun-Chung; Huang, Chiun-Sheng; Shen, Dinggang; Chen, Chung-Ming

    2016-04-15

    This paper performs a comprehensive study on the deep-learning-based computer-aided diagnosis (CADx) for the differential diagnosis of benign and malignant nodules/lesions by avoiding the potential errors caused by inaccurate image processing results (e.g., boundary segmentation), as well as the classification bias resulting from a less robust feature set, as involved in most conventional CADx algorithms. Specifically, the stacked denoising auto-encoder (SDAE) is exploited on the two CADx applications for the differentiation of breast ultrasound lesions and lung CT nodules. The SDAE architecture is well equipped with the automatic feature exploration mechanism and noise tolerance advantage, and hence may be suitable to deal with the intrinsically noisy property of medical image data from various imaging modalities. To show the outperformance of SDAE-based CADx over the conventional scheme, two latest conventional CADx algorithms are implemented for comparison. 10 times of 10-fold cross-validations are conducted to illustrate the efficacy of the SDAE-based CADx algorithm. The experimental results show the significant performance boost by the SDAE-based CADx algorithm over the two conventional methods, suggesting that deep learning techniques can potentially change the design paradigm of the CADx systems without the need of explicit design and selection of problem-oriented features.

  11. Software architecture 2

    CERN Document Server

    Oussalah, Mourad Chabanne

    2014-01-01

    Over the past 20 years, software architectures have significantly contributed to the development of complex and distributed systems. Nowadays, it is recognized that one of the critical problems in the design and development of any complex software system is its architecture, i.e. the organization of its architectural elements. Software Architecture presents the software architecture paradigms based on objects, components, services and models, as well as the various architectural techniques and methods, the analysis of architectural qualities, models of representation of architectural templa

  12. Software architecture 1

    CERN Document Server

    Oussalah , Mourad Chabane

    2014-01-01

    Over the past 20 years, software architectures have significantly contributed to the development of complex and distributed systems. Nowadays, it is recognized that one of the critical problems in the design and development of any complex software system is its architecture, i.e. the organization of its architectural elements. Software Architecture presents the software architecture paradigms based on objects, components, services and models, as well as the various architectural techniques and methods, the analysis of architectural qualities, models of representation of architectural template

  13. Architectural freedom and industrialised architecture

    DEFF Research Database (Denmark)

    Vestergaard, Inge

    2012-01-01

    to the building physic problems a new industrialized period has started based on light weight elements basically made of wooden structures, faced with different suitable materials meant for individual expression for the specific housing area. It is the purpose of this article to widen up the different design...... to this systematic thinking of the building technique we get a diverse and functional architecture. Creating a new and clearer story telling about new and smart system based thinking behind the architectural expression....

  14. Architectural education online and in-class synergies: reshaping the course and the learner

    Directory of Open Access Journals (Sweden)

    Olga Ioannou

    2015-10-01

    Full Text Available Architectural courses have been traditionally planned in the context of a physical classroom where the direct rapport of the students with the instructor is an unswerving condition for learning. This model was formed, however, at a time when learning was not impacted by technology. Although digital media have infiltrated architectural practice, they still elude architectural design education. The author argues that the integration of online educational practices in architectural curricula can benefit design education immensely by raising interaction and making students assume responsibility for their learning. To demonstrate the gains of online and in-class synergy in architectural education a blended course was set up at the postgraduate program of the National Technical University of Athens, School of Architecture. Current trends of online learning were carefully examined in regard to their compatibility with the architectural design culture of “learning by doing”. The course was eventually founded on the core principles of the connectivist model where learning consists of the ability to construct and traverse networks of connections (Downes, 2012. This approach was chosen because of its affinity to the design praxis where similarly students are required to make critical connections in order to map spatial phenomena and reconstruct the real. Course content was redesigned to comply with its new medium. Students were offered multiple channels of communication. They were also asked to contribute to the content material. Course data analysis demonstrated an unprecedented level of participation, exchange and student satisfaction as expressed in the surveys that followed the course’s completion.

  15. A Memory-based Robot Architecture based on Contextual Information

    OpenAIRE

    Pratama, Ferdian; Mastrogiovanni, Fulvio; Chong, Nak Young

    2014-01-01

    In this paper, we present a preliminary conceptual design for a robot long-term memory architecture based on the notion of context. Contextual information is used to organize the data flow between Working Memory (including Perceptual Memory) and Long-Term Memory components. We discuss the major influence of the notion of context within Episodic Memory on Semantic and Procedural Memory, respectively. We address how the occurrence of specific object-related events in time impacts on the semanti...

  16. A CORBA BASED ARCHITECTURE FOR ACCESSING REUSABLE SOFTWARE COMPONENTS ON THE WEB.

    Directory of Open Access Journals (Sweden)

    R. Cenk ERDUR

    2003-01-01

    Full Text Available In a very near future, as a result of the continious growth of Internet and advances in networking technologies, Internet will become the common software repository for people and organizations who employ component based reuse approach in their software development life cycles. In order to use the reusable components such as source codes, analysis, designs, design patterns during new software development processes, environments that support the identification of the components over Internet are needed. Basic elements of such an environment are the coordinator programs which deliver user requests to appropriate component libraries, user interfaces for querying, and programs that wrap the component libraries. First, a CORBA based architecture is proposed for such an environment. Then, an alternative architecture that is based on the Java 2 platform technologies is given for the same environment. Finally, the two architectures are compared.

  17. Background to the teaching-learning process of visual arts for appreciation of architecture in the second cycle

    Directory of Open Access Journals (Sweden)

    Paula Ester Azuy Chiroles

    2016-12-01

    Full Text Available This article is a systematization of the definitions given to the concept of Plastic Arts from different theoretical and historical-logical study of the teaching and learning of the arts to the appreciation of architecture in the second cycle, in which it is shown that This has been a failure and / or limiting in Primary Education for the formation of school; (For the appreciation of architecture, as part of the manifestations of the arts, offers the best potential to enhance the aesthetic taste and strengthening cultural identity the documentary analysis to various documents of the curriculum of primary education between which are cited: the ministerial resolutions, Curriculum programs, television programming, educational software, methodological guidance curriculum of primary education, methodological preparations corroborate this problem.

  18. Fuzzy OLAP association rules mining-based modular reinforcement learning approach for multiagent systems.

    Science.gov (United States)

    Kaya, Mehmet; Alhajj, Reda

    2005-04-01

    Multiagent systems and data mining have recently attracted considerable attention in the field of computing. Reinforcement learning is the most commonly used learning process for multiagent systems. However, it still has some drawbacks, including modeling other learning agents present in the domain as part of the state of the environment, and some states are experienced much less than others, or some state-action pairs are never visited during the learning phase. Further, before completing the learning process, an agent cannot exhibit a certain behavior in some states that may be experienced sufficiently. In this study, we propose a novel multiagent learning approach to handle these problems. Our approach is based on utilizing the mining process for modular cooperative learning systems. It incorporates fuzziness and online analytical processing (OLAP) based mining to effectively process the information reported by agents. First, we describe a fuzzy data cube OLAP architecture which facilitates effective storage and processing of the state information reported by agents. This way, the action of the other agent, not even in the visual environment. of the agent under consideration, can simply be predicted by extracting online association rules, a well-known data mining technique, from the constructed data cube. Second, we present a new action selection model, which is also based on association rules mining. Finally, we generalize not sufficiently experienced states, by mining multilevel association rules from the proposed fuzzy data cube. Experimental results obtained on two different versions of a well-known pursuit domain show the robustness and effectiveness of the proposed fuzzy OLAP mining based modular learning approach. Finally, we tested the scalability of the approach presented in this paper and compared it with our previous work on modular-fuzzy Q-learning and ordinary Q-learning.

  19. Web Based System Architecture for Long Pulse Remote Experimentation

    Energy Technology Data Exchange (ETDEWEB)

    De Las Heras, E.; Lastra, D. [INDRA Sistemas, S.A., Unidad de Sistemas de Control, Madrid (Spain); Vega, J.; Castro, R. [Association Euratom CIEMAT for Fusion, Madrid (Spain); Ruiz, M.; Barrera, E. [Universidad Politecnica de Madrid (Spain)

    2009-07-01

    INDRA is the first Information Technology company in Spain and it presents here, through a series of transparencies, its own approach for the remote experimentation architecture for long pulses (REAL). All the architecture is based on Java-2 platform standards and REAL is a totally open architecture. By itself REAL offers significant advantages: -) access authentication and authorization under multiple security implementations, -) local or remote network access: LAN, WAN, VPN..., -) on-line access to acquisition systems for monitoring and configuration, -) scalability, flexibility, robustness, platform independence,.... The BeansNet implementation of REAL gives additional good things such as: -) easy implementation, -) graphical tool for service composition and configuration, -) availability and hot-swap (no need of stopping or restarting services after update or remodeling, and -) INDRA support. The implementation of BeansNet at the TJ-2 stellarator at Ciemat is presented. This document is made of the presentation transparencies. (A.C.)

  20. An eConsent-based System Architecture Supporting Cooperation in Integrated Healthcare Networks.

    Science.gov (United States)

    Bergmann, Joachim; Bott, Oliver J; Hoffmann, Ina; Pretschner, Dietrich P

    2005-01-01

    The economical need for efficient healthcare leads to cooperative shared care networks. A virtual electronic health record is required, which integrates patient related information but reflects the distributed infrastructure and restricts access only to those health professionals involved into the care process. Our work aims on specification and development of a system architecture fulfilling these requirements to be used in concrete regional pilot studies. Methodical analysis and specification have been performed in a healthcare network using the formal method and modelling tool MOSAIK-M. The complexity of the application field was reduced by focusing on the scenario of thyroid disease care, which still includes various interdisciplinary cooperation. Result is an architecture for a secure distributed electronic health record for integrated care networks, specified in terms of a MOSAIK-M-based system model. The architecture proposes business processes, application services, and a sophisticated security concept, providing a platform for distributed document-based, patient-centred, and secure cooperation. A corresponding system prototype has been developed for pilot studies, using advanced application server technologies. The architecture combines a consolidated patient-centred document management with a decentralized system structure without needs for replication management. An eConsent-based approach assures, that access to the distributed health record remains under control of the patient. The proposed architecture replaces message-based communication approaches, because it implements a virtual health record providing complete and current information. Acceptance of the new communication services depends on compatibility with the clinical routine. Unique and cross-institutional identification of a patient is also a challenge, but will loose significance with establishing common patient cards.

  1. MOMCC: Market-Oriented Architecture for Mobile Cloud Computing Based on Service Oriented Architecture

    OpenAIRE

    Abolfazli, Saeid; Sanaei, Zohreh; Gani, Abdullah; Shiraz, Muhammad

    2012-01-01

    The vision of augmenting computing capabilities of mobile devices, especially smartphones with least cost is likely transforming to reality leveraging cloud computing. Cloud exploitation by mobile devices breeds a new research domain called Mobile Cloud Computing (MCC). However, issues like portability and interoperability should be addressed for mobile augmentation which is a non-trivial task using component-based approaches. Service Oriented Architecture (SOA) is a promising design philosop...

  2. Strengths-based Learning

    DEFF Research Database (Denmark)

    Ledertoug, Mette Marie

    -being. The Ph.D.-project in Strength-based learning took place in a Danish school with 750 pupils age 6-16 and a similar school was functioning as a control group. The presentation will focus on both the aware-explore-apply processes and the practical implications for the schools involved, and on measurable......Strength-based learning - Children͛s Character Strengths as Means to their Learning Potential͛ is a Ph.D.-project aiming to create a strength-based mindset in school settings and at the same time introducing strength-based interventions as specific tools to improve both learning and well...

  3. Extending the Soar Cognitive Architecture

    National Research Council Canada - National Science Library

    Laird, John E

    2007-01-01

    .... Specifically looking at extensions related to memory and learning (episodic, semantic) and emotion. The direction changed when an opportunity became available to collaborate with other biologically-inspired cognitive architecture...

  4. Minimalism in architecture: Abstract conceptualization of architecture

    Directory of Open Access Journals (Sweden)

    Vasilski Dragana

    2015-01-01

    Full Text Available Minimalism in architecture contains the idea of the minimum as a leading creative tend to be considered and interpreted in working through phenomena of empathy and abstraction. In the Western culture, the root of this idea is found in empathy of Wilhelm Worringer and abstraction of Kasimir Malevich. In his dissertation, 'Abstraction and Empathy' Worringer presented his thesis on the psychology of style through which he explained the two opposing basic forms: abstraction and empathy. His conclusion on empathy as a psychological basis of observation expression is significant due to the verbal congruence with contemporary minimalist expression. His intuition was enhenced furthermore by figure of Malevich. Abstraction, as an expression of inner unfettered inspiration, has played a crucial role in the development of modern art and architecture of the twentieth century. Abstraction, which is one of the basic methods of learning in psychology (separating relevant from irrelevant features, Carl Jung is used to discover ideas. Minimalism in architecture emphasizes the level of abstraction to which the individual functions are reduced. Different types of abstraction are present: in the form as well as function of the basic elements: walls and windows. The case study is an example of Sou Fujimoto who is unequivocal in its commitment to the autonomy of abstract conceptualization of architecture.

  5. Multi-agent based distributed control architecture for microgrid energy management and optimization

    International Nuclear Information System (INIS)

    Basir Khan, M. Reyasudin; Jidin, Razali; Pasupuleti, Jagadeesh

    2016-01-01

    Highlights: • A new multi-agent based distributed control architecture for energy management. • Multi-agent coordination based on non-cooperative game theory. • A microgrid model comprised of renewable energy generation systems. • Performance comparison of distributed with conventional centralized control. - Abstract: Most energy management systems are based on a centralized controller that is difficult to satisfy criteria such as fault tolerance and adaptability. Therefore, a new multi-agent based distributed energy management system architecture is proposed in this paper. The distributed generation system is composed of several distributed energy resources and a group of loads. A multi-agent system based decentralized control architecture was developed in order to provide control for the complex energy management of the distributed generation system. Then, non-cooperative game theory was used for the multi-agent coordination in the system. The distributed generation system was assessed by simulation under renewable resource fluctuations, seasonal load demand and grid disturbances. The simulation results show that the implementation of the new energy management system proved to provide more robust and high performance controls than conventional centralized energy management systems.

  6. Travels in Architectural History

    Directory of Open Access Journals (Sweden)

    Davide Deriu

    2016-11-01

    Full Text Available Travel is a powerful force in shaping the perception of the modern world and plays an ever-growing role within architectural and urban cultures. Inextricably linked to political and ideological issues, travel redefines places and landscapes through new transport infrastructures and buildings. Architecture, in turn, is reconstructed through visual and textual narratives produced by scores of modern travellers — including writers and artists along with architects themselves. In the age of the camera, travel is bound up with new kinds of imaginaries; private records and recollections often mingle with official, stereotyped views, as the value of architectural heritage increasingly rests on the mechanical reproduction of its images. Whilst students often learn about architectural history through image collections, the place of the journey in the formation of the architect itself shifts. No longer a lone and passionate antiquarian or an itinerant designer, the modern architect eagerly hops on buses, trains, and planes in pursuit of personal as well as professional interests. Increasingly built on a presumption of mobility, architectural culture integrates travel into cultural debates and design experiments. By addressing such issues from a variety of perspectives, this collection, a special 'Architectural Histories' issue on travel, prompts us to rethink the mobile conditions in which architecture has historically been produced and received.

  7. An Efficient Hardware Circuit for Spike Sorting Based on Competitive Learning Networks

    Directory of Open Access Journals (Sweden)

    Huan-Yuan Chen

    2017-09-01

    Full Text Available This study aims to present an effective VLSI circuit for multi-channel spike sorting. The circuit supports the spike detection, feature extraction and classification operations. The detection circuit is implemented in accordance with the nonlinear energy operator algorithm. Both the peak detection and area computation operations are adopted for the realization of the hardware architecture for feature extraction. The resulting feature vectors are classified by a circuit for competitive learning (CL neural networks. The CL circuit supports both online training and classification. In the proposed architecture, all the channels share the same detection, feature extraction, learning and classification circuits for a low area cost hardware implementation. The clock-gating technique is also employed for reducing the power dissipation. To evaluate the performance of the architecture, an application-specific integrated circuit (ASIC implementation is presented. Experimental results demonstrate that the proposed circuit exhibits the advantages of a low chip area, a low power dissipation and a high classification success rate for spike sorting.

  8. An Efficient Hardware Circuit for Spike Sorting Based on Competitive Learning Networks

    Science.gov (United States)

    Chen, Huan-Yuan; Chen, Chih-Chang

    2017-01-01

    This study aims to present an effective VLSI circuit for multi-channel spike sorting. The circuit supports the spike detection, feature extraction and classification operations. The detection circuit is implemented in accordance with the nonlinear energy operator algorithm. Both the peak detection and area computation operations are adopted for the realization of the hardware architecture for feature extraction. The resulting feature vectors are classified by a circuit for competitive learning (CL) neural networks. The CL circuit supports both online training and classification. In the proposed architecture, all the channels share the same detection, feature extraction, learning and classification circuits for a low area cost hardware implementation. The clock-gating technique is also employed for reducing the power dissipation. To evaluate the performance of the architecture, an application-specific integrated circuit (ASIC) implementation is presented. Experimental results demonstrate that the proposed circuit exhibits the advantages of a low chip area, a low power dissipation and a high classification success rate for spike sorting. PMID:28956859

  9. Object Detection Based on Fast/Faster RCNN Employing Fully Convolutional Architectures

    Directory of Open Access Journals (Sweden)

    Yun Ren

    2018-01-01

    Full Text Available Modern object detectors always include two major parts: a feature extractor and a feature classifier as same as traditional object detectors. The deeper and wider convolutional architectures are adopted as the feature extractor at present. However, many notable object detection systems such as Fast/Faster RCNN only consider simple fully connected layers as the feature classifier. In this paper, we declare that it is beneficial for the detection performance to elaboratively design deep convolutional networks (ConvNets of various depths for feature classification, especially using the fully convolutional architectures. In addition, this paper also demonstrates how to employ the fully convolutional architectures in the Fast/Faster RCNN. Experimental results show that a classifier based on convolutional layer is more effective for object detection than that based on fully connected layer and that the better detection performance can be achieved by employing deeper ConvNets as the feature classifier.

  10. Adaptive Neuron Model: An architecture for the rapid learning of nonlinear topological transformations

    Science.gov (United States)

    Tawel, Raoul (Inventor)

    1994-01-01

    A method for the rapid learning of nonlinear mappings and topological transformations using a dynamically reconfigurable artificial neural network is presented. This fully-recurrent Adaptive Neuron Model (ANM) network was applied to the highly degenerate inverse kinematics problem in robotics, and its performance evaluation is bench-marked. Once trained, the resulting neuromorphic architecture was implemented in custom analog neural network hardware and the parameters capturing the functional transformation downloaded onto the system. This neuroprocessor, capable of 10(exp 9) ops/sec, was interfaced directly to a three degree of freedom Heathkit robotic manipulator. Calculation of the hardware feed-forward pass for this mapping was benchmarked at approximately 10 microsec.

  11. Saliency Detection and Deep Learning-Based Wildfire Identification in UAV Imagery

    Directory of Open Access Journals (Sweden)

    Yi Zhao

    2018-02-01

    Full Text Available An unmanned aerial vehicle (UAV equipped with global positioning systems (GPS can provide direct georeferenced imagery, mapping an area with high resolution. So far, the major difficulty in wildfire image classification is the lack of unified identification marks, the fire features of color, shape, texture (smoke, flame, or both and background can vary significantly from one scene to another. Deep learning (e.g., DCNN for Deep Convolutional Neural Network is very effective in high-level feature learning, however, a substantial amount of training images dataset is obligatory in optimizing its weights value and coefficients. In this work, we proposed a new saliency detection algorithm for fast location and segmentation of core fire area in aerial images. As the proposed method can effectively avoid feature loss caused by direct resizing; it is used in data augmentation and formation of a standard fire image dataset ‘UAV_Fire’. A 15-layered self-learning DCNN architecture named ‘Fire_Net’ is then presented as a self-learning fire feature exactor and classifier. We evaluated different architectures and several key parameters (drop out ratio, batch size, etc. of the DCNN model regarding its validation accuracy. The proposed architecture outperformed previous methods by achieving an overall accuracy of 98%. Furthermore, ‘Fire_Net’ guarantied an average processing speed of 41.5 ms per image for real-time wildfire inspection. To demonstrate its practical utility, Fire_Net is tested on 40 sampled images in wildfire news reports and all of them have been accurately identified.

  12. Resting State fMRI Functional Connectivity-Based Classification Using a Convolutional Neural Network Architecture.

    Science.gov (United States)

    Meszlényi, Regina J; Buza, Krisztian; Vidnyánszky, Zoltán

    2017-01-01

    Machine learning techniques have become increasingly popular in the field of resting state fMRI (functional magnetic resonance imaging) network based classification. However, the application of convolutional networks has been proposed only very recently and has remained largely unexplored. In this paper we describe a convolutional neural network architecture for functional connectome classification called connectome-convolutional neural network (CCNN). Our results on simulated datasets and a publicly available dataset for amnestic mild cognitive impairment classification demonstrate that our CCNN model can efficiently distinguish between subject groups. We also show that the connectome-convolutional network is capable to combine information from diverse functional connectivity metrics and that models using a combination of different connectivity descriptors are able to outperform classifiers using only one metric. From this flexibility follows that our proposed CCNN model can be easily adapted to a wide range of connectome based classification or regression tasks, by varying which connectivity descriptor combinations are used to train the network.

  13. Matrix-Vector Based Fast Fourier Transformations on SDR Architectures

    Directory of Open Access Journals (Sweden)

    Y. He

    2008-05-01

    Full Text Available Today Discrete Fourier Transforms (DFTs are applied in various radio standards based on OFDM (Orthogonal Frequency Division Multiplex. It is important to gain a fast computational speed for the DFT, which is usually achieved by using specialized Fast Fourier Transform (FFT engines. However, in face of the Software Defined Radio (SDR development, more general (parallel processor architectures are often desirable, which are not tailored to FFT computations. Therefore, alternative approaches are required to reduce the complexity of the DFT. Starting from a matrix-vector based description of the FFT idea, we will present different factorizations of the DFT matrix, which allow a reduction of the complexity that lies between the original DFT and the minimum FFT complexity. The computational complexities of these factorizations and their suitability for implementation on different processor architectures are investigated.

  14. Methods and Software Architecture for Activity Recognition from Position Data

    DEFF Research Database (Denmark)

    Godsk, Torben

    This thesis describes my studies on the subject of recognizing cow activities from satellite based position data. The studies comprise methods and software architecture for activity recognition from position data, applied to cow activity recognition. The development of methods and software....... The results of these calculations are applied to a given standard machine learning algorithm, and the activity, performed by the cow as the measurements were recorded, is recognized. The software architecture integrates these methods and ensures flexible activity recognition. For instance, it is flexible...... in relation to the use of different sensors modalities and/or within different domains. In addition, the methods and their integration with the software architecture ensures both robust and accurate activity recognition. Utilized, it enables me to classify the five activities robustly and with high success...

  15. High-rise architecture in Ufa, Russia, based on crystallography canons

    Science.gov (United States)

    Narimanovich Sabitov, Ildar; Radikovna Kudasheva, Dilara; Yaroslavovich Vdovin, Denis

    2018-03-01

    The article considers fundamental steps of high-rise architecture forming stylistic tendencies, based on C. Willis and M. A. Korotich's studies. Crystallographic shaping as a direction is assigned on basis of classification by M. A. Korotich's. This direction is particularly examined and the main high-rise architecture forming aspects on basis of natural polycrystals forming principles are assigned. The article describes crystal forms transformation into an architectural composition, analyzes constructive systems within the framework of CTBUH (Council on Tall Buildings and Urban Habitat) classification, and picks out one of its types as the most optimal for using in buildings-crystals. The last stage of our research is the theoretical principles approbation into an experimental project of high-rise building in Ufa with the description of its contextual dislocation aspects.

  16. Catalyst Architecture:New York Copenhagen Tokyo Rio de Janeiro

    OpenAIRE

    Kiib, Hans; Marling, Gitte; Hansen, Peter Mandal

    2014-01-01

    How can architecture promote the enriching experiences of the tolerant, the democratic, and the learning city - a city worth living in, worth supporting and worth investing in?Catalyst Architecture comprises architectural projects, which, by virtue of their location, context and their combination of programs, have a role in mediating positive social and/or cultural development. In this sense, we talk about architecture as a catalyst for:sustainable adaptation of the city’s infrastructureappro...

  17. Ecological literacy and beyond: Problem-based learning for future professionals.

    Science.gov (United States)

    Lewinsohn, Thomas M; Attayde, José Luiz; Fonseca, Carlos Roberto; Ganade, Gislene; Jorge, Leonardo Ré; Kollmann, Johannes; Overbeck, Gerhard E; Prado, Paulo Inácio; Pillar, Valério D; Popp, Daniela; da Rocha, Pedro L B; Silva, Wesley Rodrigues; Spiekermann, Annette; Weisser, Wolfgang W

    2015-03-01

    Ecological science contributes to solving a broad range of environmental problems. However, lack of ecological literacy in practice often limits application of this knowledge. In this paper, we highlight a critical but often overlooked demand on ecological literacy: to enable professionals of various careers to apply scientific knowledge when faced with environmental problems. Current university courses on ecology often fail to persuade students that ecological science provides important tools for environmental problem solving. We propose problem-based learning to improve the understanding of ecological science and its usefulness for real-world environmental issues that professionals in careers as diverse as engineering, public health, architecture, social sciences, or management will address. Courses should set clear learning objectives for cognitive skills they expect students to acquire. Thus, professionals in different fields will be enabled to improve environmental decision-making processes and to participate effectively in multidisciplinary work groups charged with tackling environmental issues.

  18. White blood cells identification system based on convolutional deep neural learning networks.

    Science.gov (United States)

    Shahin, A I; Guo, Yanhui; Amin, K M; Sharawi, Amr A

    2017-11-16

    White blood cells (WBCs) differential counting yields valued information about human health and disease. The current developed automated cell morphology equipments perform differential count which is based on blood smear image analysis. Previous identification systems for WBCs consist of successive dependent stages; pre-processing, segmentation, feature extraction, feature selection, and classification. There is a real need to employ deep learning methodologies so that the performance of previous WBCs identification systems can be increased. Classifying small limited datasets through deep learning systems is a major challenge and should be investigated. In this paper, we propose a novel identification system for WBCs based on deep convolutional neural networks. Two methodologies based on transfer learning are followed: transfer learning based on deep activation features and fine-tuning of existed deep networks. Deep acrivation featues are extracted from several pre-trained networks and employed in a traditional identification system. Moreover, a novel end-to-end convolutional deep architecture called "WBCsNet" is proposed and built from scratch. Finally, a limited balanced WBCs dataset classification is performed through the WBCsNet as a pre-trained network. During our experiments, three different public WBCs datasets (2551 images) have been used which contain 5 healthy WBCs types. The overall system accuracy achieved by the proposed WBCsNet is (96.1%) which is more than different transfer learning approaches or even the previous traditional identification system. We also present features visualization for the WBCsNet activation which reflects higher response than the pre-trained activated one. a novel WBCs identification system based on deep learning theory is proposed and a high performance WBCsNet can be employed as a pre-trained network. Copyright © 2017. Published by Elsevier B.V.

  19. Deep Learning for Brain MRI Segmentation: State of the Art and Future Directions.

    Science.gov (United States)

    Akkus, Zeynettin; Galimzianova, Alfiia; Hoogi, Assaf; Rubin, Daniel L; Erickson, Bradley J

    2017-08-01

    Quantitative analysis of brain MRI is routine for many neurological diseases and conditions and relies on accurate segmentation of structures of interest. Deep learning-based segmentation approaches for brain MRI are gaining interest due to their self-learning and generalization ability over large amounts of data. As the deep learning architectures are becoming more mature, they gradually outperform previous state-of-the-art classical machine learning algorithms. This review aims to provide an overview of current deep learning-based segmentation approaches for quantitative brain MRI. First we review the current deep learning architectures used for segmentation of anatomical brain structures and brain lesions. Next, the performance, speed, and properties of deep learning approaches are summarized and discussed. Finally, we provide a critical assessment of the current state and identify likely future developments and trends.

  20. Implementation of Model View Controller (Mvc) Architecture on Building Web-based Information System

    OpenAIRE

    'Uyun, Shofwatul; Ma'arif, Muhammad Rifqi

    2010-01-01

    The purpose of this paper is to introduce the use of MVC architecture in web-based information systemsdevelopment. MVC (Model-View-Controller) architecture is a way to decompose the application into threeparts: model, view and controller. Originally applied to the graphical user interaction model of input,processing and output. Expected to use the MVC architecture, applications can be built maintenance of moremodular, rusable, and easy and migrate. We have developed a management system of sch...

  1. IMPLEMENTATION OF MODEL VIEW CONTROLLER (MVC) ARCHITECTURE ON BUILDING WEB-BASED INFORMATION SYSTEM

    OpenAIRE

    'Uyun, Shofwatul; Ma'arif, Muhammad Rifqi

    2010-01-01

    The purpose of this paper is to introduce the use of MVC architecture in web-based information systemsdevelopment. MVC (Model-View-Controller) architecture is a way to decompose the application into threeparts: model, view and controller. Originally applied to the graphical user interaction model of input,processing and output. Expected to use the MVC architecture, applications can be built maintenance of moremodular, rusable, and easy and migrate. We have developed a management system of sch...

  2. Low power adder based auditory filter architecture.

    Science.gov (United States)

    Rahiman, P F Khaleelur; Jayanthi, V S

    2014-01-01

    Cochlea devices are powered up with the help of batteries and they should possess long working life to avoid replacing of devices at regular interval of years. Hence the devices with low power consumptions are required. In cochlea devices there are numerous filters, each responsible for frequency variant signals, which helps in identifying speech signals of different audible range. In this paper, multiplierless lookup table (LUT) based auditory filter is implemented. Power aware adder architectures are utilized to add the output samples of the LUT, available at every clock cycle. The design is developed and modeled using Verilog HDL, simulated using Mentor Graphics Model-Sim Simulator, and synthesized using Synopsys Design Compiler tool. The design was mapped to TSMC 65 nm technological node. The standard ASIC design methodology has been adapted to carry out the power analysis. The proposed FIR filter architecture has reduced the leakage power by 15% and increased its performance by 2.76%.

  3. Low Power Adder Based Auditory Filter Architecture

    Directory of Open Access Journals (Sweden)

    P. F. Khaleelur Rahiman

    2014-01-01

    Full Text Available Cochlea devices are powered up with the help of batteries and they should possess long working life to avoid replacing of devices at regular interval of years. Hence the devices with low power consumptions are required. In cochlea devices there are numerous filters, each responsible for frequency variant signals, which helps in identifying speech signals of different audible range. In this paper, multiplierless lookup table (LUT based auditory filter is implemented. Power aware adder architectures are utilized to add the output samples of the LUT, available at every clock cycle. The design is developed and modeled using Verilog HDL, simulated using Mentor Graphics Model-Sim Simulator, and synthesized using Synopsys Design Compiler tool. The design was mapped to TSMC 65 nm technological node. The standard ASIC design methodology has been adapted to carry out the power analysis. The proposed FIR filter architecture has reduced the leakage power by 15% and increased its performance by 2.76%.

  4. A Sustainable, Reliable Mission-Systems Architecture that Supports a System of Systems Approach to Space Exploration

    Science.gov (United States)

    Watson, Steve; Orr, Jim; O'Neil, Graham

    2004-01-01

    A mission-systems architecture based on a highly modular "systems of systems" infrastructure utilizing open-standards hardware and software interfaces as the enabling technology is absolutely essential for an affordable and sustainable space exploration program. This architecture requires (a) robust communication between heterogeneous systems, (b) high reliability, (c) minimal mission-to-mission reconfiguration, (d) affordable development, system integration, and verification of systems, and (e) minimum sustaining engineering. This paper proposes such an architecture. Lessons learned from the space shuttle program are applied to help define and refine the model.

  5. Architectural freedom and industrialized architecture

    DEFF Research Database (Denmark)

    Vestergaard, Inge

    2012-01-01

    to explain that architecture can be thought as a complex and diverse design through customization, telling exactly the revitalized storey about the change to a contemporary sustainable and better performing expression in direct relation to the given context. Through the last couple of years we have...... proportions, to organize the process on site choosing either one room wall components or several rooms wall components – either horizontally or vertically. Combined with the seamless joint the playing with these possibilities the new industrialized architecture can deliver variations in choice of solutions...... for retrofit design. If we add the question of the installations e.g. ventilation to this systematic thinking of building technique we get a diverse and functional architecture, thereby creating a new and clearer story telling about new and smart system based thinking behind architectural expression....

  6. Architectural freedom and industrialized architecture

    DEFF Research Database (Denmark)

    Vestergaard, Inge

    2012-01-01

    to explain that architecture can be thought as a complex and diverse design through customization, telling exactly the revitalized storey about the change to a contemporary sustainable and better performing expression in direct relation to the given context. Through the last couple of years we have...... expression in the specific housing area. It is the aim of this article to expand the different design strategies which architects can use – to give the individual project attitudes and designs with architectural quality. Through the customized component production it is possible to choose different...... for retrofit design. If we add the question of the installations e.g. ventilation to this systematic thinking of building technique we get a diverse and functional architecture, thereby creating a new and clearer story telling about new and smart system based thinking behind architectural expression....

  7. Concept for Mobility and Interconnections Aspects in Converged NGN-Based IPTV Architecture

    Directory of Open Access Journals (Sweden)

    Eugen Mikoczy

    2009-01-01

    Full Text Available The progress and evolution trends in the area of ICT and ICT infrastructure based on convergence processes create new opportunities. Service providers and network operators can provide a wide spectrum of multimedia services and applications to end users. The IPTV services represent a specific group of multimedia services which are in the sphere of interest of the telecommunication technical community but also subscribers. Standardization bodies like ETSI TISPAN or ITU-T have defined standards for NGN-based IPTV architecture and services (IMS and non-IMS. The paper evaluates possibilities and potential architecture for concept of converged NGN IPTV. New vision of the converged NGN IPTV architecture is presented together with proposed enhancements compared to IMS-based IPTV where single converged platform can serve fixed, mobile, or wireless terminals. The concept for IPTV service roaming with mobility support and different interconnection scenarios are discussed with intention to show potential user benefits.

  8. Low Power LDPC Code Decoder Architecture Based on Intermediate Message Compression Technique

    Science.gov (United States)

    Shimizu, Kazunori; Togawa, Nozomu; Ikenaga, Takeshi; Goto, Satoshi

    Reducing the power dissipation for LDPC code decoder is a major challenging task to apply it to the practical digital communication systems. In this paper, we propose a low power LDPC code decoder architecture based on an intermediate message-compression technique which features as follows: (i) An intermediate message compression technique enables the decoder to reduce the required memory capacity and write power dissipation. (ii) A clock gated shift register based intermediate message memory architecture enables the decoder to decompress the compressed messages in a single clock cycle while reducing the read power dissipation. The combination of the above two techniques enables the decoder to reduce the power dissipation while keeping the decoding throughput. The simulation results show that the proposed architecture improves the power efficiency up to 52% and 18% compared to that of the decoder based on the overlapped schedule and the rapid convergence schedule without the proposed techniques respectively.

  9. Optical implementations of associative networks with versatile adaptive learning capabilities.

    Science.gov (United States)

    Fisher, A D; Lippincott, W L; Lee, J N

    1987-12-01

    Optical associative, parallel-processing architectures are being developed using a multimodule approach, where a number of smaller, adaptive, associative modules are nonlinearly interconnected and cascaded under the guidance of a variety of organizational principles to structure larger architectures for solving specific problems. A number of novel optical implementations with versatile adaptive learning capabilities are presented for the individual associative modules, including holographic configurations and five specific electrooptic configurations. The practical issues involved in real optical architectures are analyzed, and actual laboratory optical implementations of associative modules based on Hebbian and Widrow-Hoff learning rules are discussed, including successful experimental demonstrations of their operation.

  10. RF Sub-sampling Receiver Architecture based on Milieu Adapting Techniques

    DEFF Research Database (Denmark)

    Behjou, Nastaran; Larsen, Torben; Jensen, Ole Kiel

    2012-01-01

    A novel sub-sampling based architecture is proposed which has the ability of reducing the problem of image distortion and improving the signal to noise ratio significantly. The technique is based on sensing the environment and adapting the sampling rate of the receiver to the best possible...

  11. Development of Universal Controller Architecture for SiC Based Power Electronic Building Blocks

    Science.gov (United States)

    2017-10-30

    SiC Based Power Electronic Building Blocks Award Number Title of Research 30 October 2017 SUBMITTED BY D R. HERBERT L. G INN, Pl DEPT. OF...Naval Research , Philadelphia PA, Aug. 2017. • Ginn, H.L. Bakos J., "Development of Universal Controller Architecture for SiC Based Power Electronic...Controller Implementation for MMC Converters", Workshop on Control Architectures for Modular Power Conversion Systems, Office of Naval Research , Arlington VA

  12. Field Tested Service Oriented Robotic Architecture: Case Study

    Science.gov (United States)

    Flueckiger, Lorenzo; Utz, Hanz

    2012-01-01

    This paper presents the lessons learned from six years of experiments with planetary rover prototypes running the Service Oriented Robotic Architecture (SORA) developed by the Intelligent Robotics Group (IRG) at NASA Ames Research Center. SORA relies on proven software methods and technologies applied to the robotic world. Based on a Service Oriented Architecture and robust middleware, SORA extends its reach beyond the on-board robot controller and supports the full suite of software tools used during mission scenarios from ground control to remote robotic sites. SORA has been field tested in numerous scenarios of robotic lunar and planetary exploration. The results of these high fidelity experiments are illustrated through concrete examples that have shown the benefits of using SORA as well as its limitations.

  13. A semantically-aided architecture for a web-based monitoring system for carotid atherosclerosis.

    Science.gov (United States)

    Kolias, Vassileios D; Stamou, Giorgos; Golemati, Spyretta; Stoitsis, Giannis; Gkekas, Christos D; Liapis, Christos D; Nikita, Konstantina S

    2015-08-01

    Carotid atherosclerosis is a multifactorial disease and its clinical diagnosis depends on the evaluation of heterogeneous clinical data, such as imaging exams, biochemical tests and the patient's clinical history. The lack of interoperability between Health Information Systems (HIS) does not allow the physicians to acquire all the necessary data for the diagnostic process. In this paper, a semantically-aided architecture is proposed for a web-based monitoring system for carotid atherosclerosis that is able to gather and unify heterogeneous data with the use of an ontology and to create a common interface for data access enhancing the interoperability of HIS. The architecture is based on an application ontology of carotid atherosclerosis that is used to (a) integrate heterogeneous data sources on the basis of semantic representation and ontological reasoning and (b) access the critical information using SPARQL query rewriting and ontology-based data access services. The architecture was tested over a carotid atherosclerosis dataset consisting of the imaging exams and the clinical profile of 233 patients, using a set of complex queries, constructed by the physicians. The proposed architecture was evaluated with respect to the complexity of the queries that the physicians could make and the retrieval speed. The proposed architecture gave promising results in terms of interoperability, data integration of heterogeneous sources with an ontological way and expanded capabilities of query and retrieval in HIS.

  14. FPGA-Based Channel Coding Architectures for 5G Wireless Using High-Level Synthesis

    Directory of Open Access Journals (Sweden)

    Swapnil Mhaske

    2017-01-01

    Full Text Available We propose strategies to achieve a high-throughput FPGA architecture for quasi-cyclic low-density parity-check codes based on circulant-1 identity matrix construction. By splitting the node processing operation in the min-sum approximation algorithm, we achieve pipelining in the layered decoding schedule without utilizing additional hardware resources. High-level synthesis compilation is used to design and develop the architecture on the FPGA hardware platform. To validate this architecture, an IEEE 802.11n compliant 608 Mb/s decoder is implemented on the Xilinx Kintex-7 FPGA using the LabVIEW FPGA Compiler in the LabVIEW Communication System Design Suite. Architecture scalability was leveraged to accomplish a 2.48 Gb/s decoder on a single Xilinx Kintex-7 FPGA. Further, we present rapidly prototyped experimentation of an IEEE 802.16 compliant hybrid automatic repeat request system based on the efficient decoder architecture developed. In spite of the mixed nature of data processing—digital signal processing and finite-state machines—LabVIEW FPGA Compiler significantly reduced time to explore the system parameter space and to optimize in terms of error performance and resource utilization. A 4x improvement in the system throughput, relative to a CPU-based implementation, was achieved to measure the error-rate performance of the system over large, realistic data sets using accelerated, in-hardware simulation.

  15. A Design and Research on Protection of Architectural Heritage Based on Digital Technology

    Directory of Open Access Journals (Sweden)

    Hou Shuang Qing

    2016-01-01

    Full Text Available In the era of digital information, how to reasonably use new-tech and idea for the architectural heritage protection remains urgent. In terms of digital protection, 3D laser scanning technology can perfectly remedy the manual measurement limitation thus correctly obtaining the relevant data. Via analysis, we find that the architectural heritage bears in itself the parameterized characteristic. As Building Information Modeling (BIM can help realize the parametric design, we proposed a feasible Architectural Heritage Information Model with the BIM “family” connecting architectural heritage and BIM. Finally, the parameter-induced graphic driving is achieved based on the relation between the two.

  16. Open architecture design and approach for the Integrated Sensor Architecture (ISA)

    Science.gov (United States)

    Moulton, Christine L.; Krzywicki, Alan T.; Hepp, Jared J.; Harrell, John; Kogut, Michael

    2015-05-01

    Integrated Sensor Architecture (ISA) is designed in response to stovepiped integration approaches. The design, based on the principles of Service Oriented Architectures (SOA) and Open Architectures, addresses the problem of integration, and is not designed for specific sensors or systems. The use of SOA and Open Architecture approaches has led to a flexible, extensible architecture. Using these approaches, and supported with common data formats, open protocol specifications, and Department of Defense Architecture Framework (DoDAF) system architecture documents, an integration-focused architecture has been developed. ISA can help move the Department of Defense (DoD) from costly stovepipe solutions to a more cost-effective plug-and-play design to support interoperability.

  17. Undergraduate courses for enhancing design ability in naval architecture

    Directory of Open Access Journals (Sweden)

    Kyu-Yeul Lee

    2013-09-01

    Full Text Available Contemporary lectures in undergraduate engineering courses typically focus on teaching major technical knowledge-based theories in a limited time. Therefore, most lectures do not allow the students to gain understanding of how the theories are applied, especially in Naval Architecture and Ocean Engineering departments. Shipyards require students to acquire practical ship design skills in undergraduate courses. To meet this requirement, two lectures are organized by the authors; namely, “Planning Procedure of Naval Architecture & Ocean Engineering” (PNAOE and “Innovative Ship Design” (ISD. The concept of project-based and collaborative learning is applied in these two lectures. In the PNAOE lecture, sophomores receive instruction in the designing and building of model ships, and the students' work is evaluated in a model ship contest. This curriculum enables students to understand the concepts of ship design and production. In the ISD lecture, seniors learn how to develop their creative ideas about ship design and communicate with members of group. They are encouraged to cooperate with others and understand the ship design process. In the capstone design course, students receive guidance to facilitate understanding of how the knowledge from their sophomore or junior classes, such as fluid mechanics, statics, and dynamics, can be applied to practical ship design. Students are also encouraged to compete in the ship design contest organized by the Society of Naval Architects of Korea. Moreover, the effectiveness of project-based and collaborative learning for enhancing interest in the shipbuilding Industry and understanding the ship design process is demonstrated by citing the PNAOE and ISD lectures as examples.

  18. Agent-oriented Architecture for Task-based Information Search System

    NARCIS (Netherlands)

    Aroyo, Lora; de Bra, Paul M.E.; De Bra, P.; Hardman, L.

    1999-01-01

    The topic of the reported research discusses an agent-oriented architecture of an educational information search system AIMS - a task-based learner support system. It is implemented within the context of 'Courseware Engineering' on-line course at the Faculty of Educational Science and Technology,

  19. Ragnarok: An Architecture Based Software Development Environment

    DEFF Research Database (Denmark)

    Christensen, Henrik Bærbak

    of the development process. The main contributions presented in the thesis have evolved from work with two of the hypotheses: These address the problems of management of evolution, and overview, comprehension and navigation respectively. The first main contribution is the Architectural Software Configuration...... Management Model: A software configuration management model where the abstractions and hierarchy of the logical aspect of software architecture forms the basis for version control and configuration management. The second main contribution is the Geographic Space Architecture Visualisation Model......: A visualisation model where entities in a software architecture are organised geographically in a two-dimensional plane, their visual appearance determined by processing a subset of the data in the entities, and interaction with the project's underlying data performed by direct manipulation of the landscape...

  20. Ambidexterity in drafting of architectural projects

    OpenAIRE

    Sanchis Madrid, María José

    2017-01-01

    Treball Final de Grau en Administració d'Empreses. Codi: AE1049. Curs acadèmic: 2016/2017 The approach of this project focuses on analizing the specific contributions of matching explotation and exploration in architectural project drafting, as well as stating the application of ambidexterity in architectural projects as a source of competitive advantage, starting from knowledge theory and organizational learning, by means of a case study.

  1. Hardware architecture design of image restoration based on time-frequency domain computation

    Science.gov (United States)

    Wen, Bo; Zhang, Jing; Jiao, Zipeng

    2013-10-01

    The image restoration algorithms based on time-frequency domain computation is high maturity and applied widely in engineering. To solve the high-speed implementation of these algorithms, the TFDC hardware architecture is proposed. Firstly, the main module is designed, by analyzing the common processing and numerical calculation. Then, to improve the commonality, the iteration control module is planed for iterative algorithms. In addition, to reduce the computational cost and memory requirements, the necessary optimizations are suggested for the time-consuming module, which include two-dimensional FFT/IFFT and the plural calculation. Eventually, the TFDC hardware architecture is adopted for hardware design of real-time image restoration system. The result proves that, the TFDC hardware architecture and its optimizations can be applied to image restoration algorithms based on TFDC, with good algorithm commonality, hardware realizability and high efficiency.

  2. Architecture in the Experience City

    DEFF Research Database (Denmark)

    Kiib, Hans

    2009-01-01

    . The article identifies new rationales related to this development, and it argues that ‘cultural planning' has increasingly shifted its focus from a cultural institutional approach to a more market-oriented strategy that combines art and business in a close relationship. The role of architecture has changed......This article focuses on the combination of programs and the architecture of cultural projects that have emerged within the last few years. These projects are characterized in the article as ‘hybrid cultural projects', because they intend to combine experience with entertainment, play and learning...... too. Architecture not only provides a functional framework for these concepts, but it increasingly tries to give the main idea of the cultural project a spatially aesthetic expression - a shift towards ‘experience architecture'. A great number of these projects typically recycles and reinterprets...

  3. Architectural Theatricality

    DEFF Research Database (Denmark)

    Tvedebrink, Tenna Doktor Olsen

    environments and a knowledge gap therefore exists in present hospital designs. Consequently, the purpose of this thesis has been to investigate if any research-based knowledge exist supporting the hypothesis that the interior architectural qualities of eating environments influence patient food intake, health...... and well-being, as well as outline a set of basic design principles ‘predicting’ the future interior architectural qualities of patient eating environments. Methodologically the thesis is based on an explorative study employing an abductive approach and hermeneutic-interpretative strategy utilizing tactics...... and food intake, as well as a series of references exist linking the interior architectural qualities of healthcare environments with the health and wellbeing of patients. On the basis of these findings, the thesis presents the concept of Architectural Theatricality as well as a set of design principles...

  4. Mobile Inquiry Based Learning

    NARCIS (Netherlands)

    Specht, Marcus

    2012-01-01

    Specht, M. (2012, 8 November). Mobile Inquiry Based Learning. Presentation given at the Workshop "Mobile inquiry-based learning" at the Mobile Learning Day 2012 at the Fernuniversität Hagen, Hagen, Germany.

  5. Differentiating case-based learning from problem-based learning after a twoday introductory workshop on case-based learning

    Directory of Open Access Journals (Sweden)

    Aqil Mohammad Daher

    2017-12-01

    Full Text Available Background Considerable overlap exists between case-based learning (CBL and problem-based learning (PBL and differentiating between the two can be difficult for a lot of the academicians. Aims This study gauged the ability of members of medical school, familiar with a problem-based learning (PBL curriculum, to differentiate between case-based learning (CBL and PBL after a two-day workshop on CBL. Methods A questionnaire was distributed to all participants, attending the introductory course on CBL. It was designed to document the basic characteristics of the respondents, their preference for either CBL or PBL, their ability to recognize differences between CBL and PBL, and their overall perception of the course. Results Of the total workshop participants, 80.5 per cent returned the completed questionnaire. The mean age of the respondents was 44.12±12.31 years and women made up a slight majority. Majority favoured CBL over PBL and felt it was more clinical, emphasizes on self-directed learning, provides more opportunities for learning, permits in-depth exploration of cases, has structured environment and encourages the use of all learning resources. On the respondents’ ability to discriminate CBL from PBL, a weighted score of 39.9 per cent indicated a failure on the part of the respondents to correctly identify differences between CBL and PBL. Less than half opined that CBL was a worthwhile progression from PBL and about third would recommend CBL over PBL. Conclusion It seems that majority of the respondents failed to adequately differentiate between CBL and PBL and didn’t favour CBL over PBL.

  6. Architecture effects on multivalent interactions by polypeptide-based multivalent ligands

    Science.gov (United States)

    Liu, Shuang

    Multivalent interactions are characterized by the simultaneous binding between multiple ligands and multiple binding sites, either in solutions or at interfaces. In biological systems, most multivalent interactions occur between protein receptors and carbohydrate ligands through hydrogen-bonding and hydrophobic interactions. Compared with weak affinity binding between one ligand and one binding site, i.e. monovalent interaction, multivalent interactioins provide greater avidity and specificity, and therefore play unique roles in a broad range of biological activities. Moreover, the studies of multivalent interactions are also essential for producing effective inhibitors and effectors of biological processes that could have important therapeutic applications. Synthetic multivalent ligands have been designed to mimic the biological functions of natural multivalent interactions, and various types of scaffolds have been used to display multiple ligands, including small molecules, linear polymers, dendrimers, nanoparticle surfaces, monolayer surfaces and liposomes. Studies have shown that multivalent interactions can be highly affected by various architectural parameters of these multivalent ligands, including ligand identities, valencies, spacing, ligand densities, nature of linker arms, scaffold length and scaffold conformation. Most of these multivalent ligands are chemically synthesized and have limitations of controlling over sequence and conformation, which is a barrier for mimicking ordered and controlled natural biological systems. Therefore, multivalent ligands with precisely controlled architecture are required for improved structure-function relationship studies. Protein engineering methods with subsequent chemical coupling of ligands provide significant advantages of controlling over backbone conformation and functional group placement, and therefore have been used to synthesize recombinant protein-based materials with desired properties similar to natural

  7. Active semi-supervised learning method with hybrid deep belief networks.

    Science.gov (United States)

    Zhou, Shusen; Chen, Qingcai; Wang, Xiaolong

    2014-01-01

    In this paper, we develop a novel semi-supervised learning algorithm called active hybrid deep belief networks (AHD), to address the semi-supervised sentiment classification problem with deep learning. First, we construct the previous several hidden layers using restricted Boltzmann machines (RBM), which can reduce the dimension and abstract the information of the reviews quickly. Second, we construct the following hidden layers using convolutional restricted Boltzmann machines (CRBM), which can abstract the information of reviews effectively. Third, the constructed deep architecture is fine-tuned by gradient-descent based supervised learning with an exponential loss function. Finally, active learning method is combined based on the proposed deep architecture. We did several experiments on five sentiment classification datasets, and show that AHD is competitive with previous semi-supervised learning algorithm. Experiments are also conducted to verify the effectiveness of our proposed method with different number of labeled reviews and unlabeled reviews respectively.

  8. A real-time photogrammetry system based on embedded architecture

    Directory of Open Access Journals (Sweden)

    S. Y. Zheng

    2014-06-01

    Full Text Available In order to meet the demand of real-time spatial data processing and improve the online processing capability of photogrammetric system, a kind of real-time photogrammetry method is proposed in this paper. According to the proposed method, system based on embedded architecture is then designed: using FPGA, ARM+DSP and other embedded computing technology to build specialized hardware operating environment, transplanting and optimizing the existing photogrammetric algorithm to the embedded system, and finally real-time photogrammetric data processing is realized. At last, aerial photogrammetric experiment shows that the method can achieve high-speed and stable on-line processing of photogrammetric data. And the experiment also verifies the feasibility of the proposed real-time photogrammetric system based on embedded architecture. It is the first time to realize real-time aerial photogrammetric system, which can improve the online processing efficiency of photogrammetry to a higher level and broaden the application field of photogrammetry.

  9. Three-dimensional design methodologies for tree-based FPGA architecture

    CERN Document Server

    Pangracious, Vinod; Mehrez, Habib

    2015-01-01

    This book focuses on the development of 3D design and implementation methodologies for Tree-based FPGA architecture. It also stresses the needs for new and augmented 3D CAD tools to support designs such as, the design for 3D, to manufacture high performance 3D integrated circuits and reconfigurable FPGA-based systems. This book was written as a text that covers the foundations of 3D integrated system design and FPGA architecture design. It was written for the use in an elective or core course at the graduate level in field of Electrical Engineering, Computer Engineering and Doctoral Research programs. No previous background on 3D integration is required, nevertheless fundamental understanding of 2D CMOS VLSI design is required. It is assumed that reader has taken the core curriculum in Electrical Engineering or Computer Engineering, with courses like CMOS VLSI design, Digital System Design and Microelectronics Circuits being the most important. It is accessible for self-study by both senior students and profe...

  10. Information architecture: study and analysis of data Public Medical base (PubMed

    Directory of Open Access Journals (Sweden)

    Odete Máyra Mesquita Sales

    2016-07-01

    Full Text Available Objective. Based on principles proposed by Rosenfeld and Morville (2006, the present study examined the PubMed database interface, since a well-structured information architecture contributes to good usability in any digital environment. Method. The research development occurred through the use of literature techniques and empirical study on the analysis of information architecture based on organization, navigation, recommended labeling and search for Rosenfeld and Morville (2006 for the sake of usability base PubMed. For better understanding and description of these principles, we used the technique of content analysis. Results. The results showed that the database interface meets the criteria established by the elements of Information Architecture, such as organization based on hypertext structure, horizontal menu and local content divided into categories, identifying active links, global navigation , breadcrumb, textual labeling and iconographic and highlight the search engine. Conclusions. This research showed that the PubMed database interface is well structured, friendly and objective, with numerous possibilities of search and information retrieval. However, there is a need to adopt accessibility standards on this website, so that it reaches more efficiently its purpose of facilitating access to information organized and stored in the PubMed database.

  11. Humanoids Learning to Walk: A Natural CPG-Actor-Critic Architecture

    OpenAIRE

    Li, Cai; Lowe, Robert; Ziemke, Tom

    2013-01-01

    The identification of learning mechanisms for locomotion has been the subject of much research for some time but many challenges remain. Dynamic systems theory (DST) offers a novel approach to humanoid learning through environmental interaction. Reinforcement learning (RL) has offered a promising method to adaptively link the dynamic system to the environment it interacts with via a reward-based value system. In this paper, we propose a model that integrates the above perspectives and applies...

  12. Sequence-to-Sequence Prediction of Vehicle Trajectory via LSTM Encoder-Decoder Architecture

    OpenAIRE

    Park, Seong Hyeon; Kim, ByeongDo; Kang, Chang Mook; Chung, Chung Choo; Choi, Jun Won

    2018-01-01

    In this paper, we propose a deep learning based vehicle trajectory prediction technique which can generate the future trajectory sequence of surrounding vehicles in real time. We employ the encoder-decoder architecture which analyzes the pattern underlying in the past trajectory using the long short-term memory (LSTM) based encoder and generates the future trajectory sequence using the LSTM based decoder. This structure produces the $K$ most likely trajectory candidates over occupancy grid ma...

  13. Maglev Train Signal Processing Architecture Based on Nonlinear Discrete Tracking Differentiator.

    Science.gov (United States)

    Wang, Zhiqiang; Li, Xiaolong; Xie, Yunde; Long, Zhiqiang

    2018-05-24

    In a maglev train levitation system, signal processing plays an important role for the reason that some sensor signals are prone to be corrupted by noise due to the harsh installation and operation environment of sensors and some signals cannot be acquired directly via sensors. Based on these concerns, an architecture based on a new type of nonlinear second-order discrete tracking differentiator is proposed. The function of this signal processing architecture includes filtering signal noise and acquiring needed signals for levitation purposes. The proposed tracking differentiator possesses the advantages of quick convergence, no fluttering, and simple calculation. Tracking differentiator's frequency characteristics at different parameter values are studied in this paper. The performance of this new type of tracking differentiator is tested in a MATLAB simulation and this tracking-differentiator is implemented in Very-High-Speed Integrated Circuit Hardware Description Language (VHDL). In the end, experiments are conducted separately on a test board and a maglev train model. Simulation and experiment results show that the performance of this novel signal processing architecture can fulfill the real system requirement.

  14. Maglev Train Signal Processing Architecture Based on Nonlinear Discrete Tracking Differentiator

    Directory of Open Access Journals (Sweden)

    Zhiqiang Wang

    2018-05-01

    Full Text Available In a maglev train levitation system, signal processing plays an important role for the reason that some sensor signals are prone to be corrupted by noise due to the harsh installation and operation environment of sensors and some signals cannot be acquired directly via sensors. Based on these concerns, an architecture based on a new type of nonlinear second-order discrete tracking differentiator is proposed. The function of this signal processing architecture includes filtering signal noise and acquiring needed signals for levitation purposes. The proposed tracking differentiator possesses the advantages of quick convergence, no fluttering, and simple calculation. Tracking differentiator’s frequency characteristics at different parameter values are studied in this paper. The performance of this new type of tracking differentiator is tested in a MATLAB simulation and this tracking-differentiator is implemented in Very-High-Speed Integrated Circuit Hardware Description Language (VHDL. In the end, experiments are conducted separately on a test board and a maglev train model. Simulation and experiment results show that the performance of this novel signal processing architecture can fulfill the real system requirement.

  15. Exploration Space Suit Architecture and Destination Environmental-Based Technology Development

    Science.gov (United States)

    Hill, Terry R.; McFarland, Shane M.; Korona, F. Adam

    2013-01-01

    This paper continues forward where EVA Space Suit Architecture: Low Earth Orbit Vs. Moon Vs. Mars left off in the development of a space suit architecture that is modular in design and could be reconfigured prior to launch or during any given mission depending on the tasks or destination. This space suit system architecture and technologies required based on human exploration (EVA) destinations will be discussed, and how these systems should evolve to meet the future exploration EVA needs of the US human space flight program. A series of exercises and analyses provided a strong indication that the Constellation Program space suit architecture, with its maximum reuse of technology and functionality across a range of mission profiles and destinations, is postured to provide a viable solution for future space exploration missions. The destination environmental analysis demonstrates that the modular architecture approach could provide the lowest mass and mission cost for the protection of the crew, given any human mission outside of low-Earth orbit. Additionally, some of the high-level trades presented here provide a review of the environmental and nonenvironmental design drivers that will become increasingly important as humans venture farther from Earth. The presentation of destination environmental data demonstrates a logical clustering of destination design environments that allows a focused approach to technology prioritization, development, and design that will maximize the return on investment, largely independent of any particular design reference mission.

  16. Classification of amyotrophic lateral sclerosis disease based on convolutional neural network and reinforcement sample learning algorithm.

    Science.gov (United States)

    Sengur, Abdulkadir; Akbulut, Yaman; Guo, Yanhui; Bajaj, Varun

    2017-12-01

    Electromyogram (EMG) signals contain useful information of the neuromuscular diseases like amyotrophic lateral sclerosis (ALS). ALS is a well-known brain disease, which can progressively degenerate the motor neurons. In this paper, we propose a deep learning based method for efficient classification of ALS and normal EMG signals. Spectrogram, continuous wavelet transform (CWT), and smoothed pseudo Wigner-Ville distribution (SPWVD) have been employed for time-frequency (T-F) representation of EMG signals. A convolutional neural network is employed to classify these features. In it, Two convolution layers, two pooling layer, a fully connected layer and a lost function layer is considered in CNN architecture. The CNN architecture is trained with the reinforcement sample learning strategy. The efficiency of the proposed implementation is tested on publicly available EMG dataset. The dataset contains 89 ALS and 133 normal EMG signals with 24 kHz sampling frequency. Experimental results show 96.80% accuracy. The obtained results are also compared with other methods, which show the superiority of the proposed method.

  17. Unsupervised Learning in an Ensemble of Spiking Neural Networks Mediated by ITDP.

    Directory of Open Access Journals (Sweden)

    Yoonsik Shim

    2016-10-01

    Full Text Available We propose a biologically plausible architecture for unsupervised ensemble learning in a population of spiking neural network classifiers. A mixture of experts type organisation is shown to be effective, with the individual classifier outputs combined via a gating network whose operation is driven by input timing dependent plasticity (ITDP. The ITDP gating mechanism is based on recent experimental findings. An abstract, analytically tractable model of the ITDP driven ensemble architecture is derived from a logical model based on the probabilities of neural firing events. A detailed analysis of this model provides insights that allow it to be extended into a full, biologically plausible, computational implementation of the architecture which is demonstrated on a visual classification task. The extended model makes use of a style of spiking network, first introduced as a model of cortical microcircuits, that is capable of Bayesian inference, effectively performing expectation maximization. The unsupervised ensemble learning mechanism, based around such spiking expectation maximization (SEM networks whose combined outputs are mediated by ITDP, is shown to perform the visual classification task well and to generalize to unseen data. The combined ensemble performance is significantly better than that of the individual classifiers, validating the ensemble architecture and learning mechanisms. The properties of the full model are analysed in the light of extensive experiments with the classification task, including an investigation into the influence of different input feature selection schemes and a comparison with a hierarchical STDP based ensemble architecture.

  18. Unsupervised Learning in an Ensemble of Spiking Neural Networks Mediated by ITDP.

    Science.gov (United States)

    Shim, Yoonsik; Philippides, Andrew; Staras, Kevin; Husbands, Phil

    2016-10-01

    We propose a biologically plausible architecture for unsupervised ensemble learning in a population of spiking neural network classifiers. A mixture of experts type organisation is shown to be effective, with the individual classifier outputs combined via a gating network whose operation is driven by input timing dependent plasticity (ITDP). The ITDP gating mechanism is based on recent experimental findings. An abstract, analytically tractable model of the ITDP driven ensemble architecture is derived from a logical model based on the probabilities of neural firing events. A detailed analysis of this model provides insights that allow it to be extended into a full, biologically plausible, computational implementation of the architecture which is demonstrated on a visual classification task. The extended model makes use of a style of spiking network, first introduced as a model of cortical microcircuits, that is capable of Bayesian inference, effectively performing expectation maximization. The unsupervised ensemble learning mechanism, based around such spiking expectation maximization (SEM) networks whose combined outputs are mediated by ITDP, is shown to perform the visual classification task well and to generalize to unseen data. The combined ensemble performance is significantly better than that of the individual classifiers, validating the ensemble architecture and learning mechanisms. The properties of the full model are analysed in the light of extensive experiments with the classification task, including an investigation into the influence of different input feature selection schemes and a comparison with a hierarchical STDP based ensemble architecture.

  19. Operations Assessment of Launch Vehicle Architectures using Activity Based Cost Models

    Science.gov (United States)

    Ruiz-Torres, Alex J.; McCleskey, Carey

    2000-01-01

    The growing emphasis on affordability for space transportation systems requires the assessment of new space vehicles for all life cycle activities, from design and development, through manufacturing and operations. This paper addresses the operational assessment of launch vehicles, focusing on modeling the ground support requirements of a vehicle architecture, and estimating the resulting costs and flight rate. This paper proposes the use of Activity Based Costing (ABC) modeling for this assessment. The model uses expert knowledge to determine the activities, the activity times and the activity costs based on vehicle design characteristics. The approach provides several advantages to current approaches to vehicle architecture assessment including easier validation and allowing vehicle designers to understand the cost and cycle time drivers.

  20. All-IP-Ethernet architecture for real-time sensor-fusion processing

    Science.gov (United States)

    Hiraki, Kei; Inaba, Mary; Tezuka, Hiroshi; Tomari, Hisanobu; Koizumi, Kenichi; Kondo, Shuya

    2016-03-01

    Serendipter is a device that distinguishes and selects very rare particles and cells from huge amount of population. We are currently designing and constructing information processing system for a Serendipter. The information processing system for Serendipter is a kind of sensor-fusion system but with much more difficulties: To fulfill these requirements, we adopt All IP based architecture: All IP-Ethernet based data processing system consists of (1) sensor/detector directly output data as IP-Ethernet packet stream, (2) single Ethernet/TCP/IP streams by a L2 100Gbps Ethernet switch, (3) An FPGA board with 100Gbps Ethernet I/F connected to the switch and a Xeon based server. Circuits in the FPGA include 100Gbps Ethernet MAC, buffers and preprocessing, and real-time Deep learning circuits using multi-layer neural networks. Proposed All-IP architecture solves existing problem to construct large-scale sensor-fusion systems.

  1. Children´s and Preschool Teacher´s Photographs of New Preschool Architecture

    DEFF Research Database (Denmark)

    Rasmussen, Kim

    In an ongoing project (2013-2014) about children´s and preschool teacher´s interactions with and experiences of new architecture/physical environment, young children between 2-5 years and their preschool teachers has photographed the physical and social environment. A numbers of photo...... architecture. The architecture in new childcare-institutions breaks on several points with the former idea of "kindergarten" (small environments with an emphasis on domesticity, development and play). The new preschools in Denmark are bulky, contains many children (some more than 200 children), and are highly...... transparent (widespread use of glass in both interior and exterior walls). The new architecture is based on (neoliberal) ideas of flexibility and puts the emphasis on early childhood learning. But one thing is the ideas of politicians, architects and builders, another is how the buildings are "lived...

  2. Making the Invisible Visible: modelling social learning in a knowledge management context

    Directory of Open Access Journals (Sweden)

    Henry Linger

    2001-11-01

    Full Text Available The articulation of Knowledge Management as an organisational strategy has occurred in the context of a radical shift towards an information based economy. The most significant aspect for organisations operating in the information economy is their ability to utilise the volumes of information that are now readily available without the constraint of media, geography or time. A critical factor for organisations is the speed at which they are able to productively process such information to enable the organisation to react rapidly to changes in their operating environments. In this context organisation needs to produce and re-produce knowledge. The shift from information to knowledge is an acknowledgment of the significant role of the human actor in the process of transforming information into effective organisational outcomes. Social learning represents important processes that contribute to actors’ ability to understand information, create knowledge from that information and share what they know. Social learning is therefore intrinsic to knowledge management. In this paper we present a knowledge management architecture that supports a learning organisation. This architecture accommodates social learning and processes by which knowledge is internalised and externalised by individuals, work groups and the organisation as a whole. The architecture incorporates a model social learning based on the results of ethnographic studies and a model of learning derived from knowledge management case studies. The architecture is not domain specific but can be applied to activity that can be characterised as knowledge work in an organisational context. As such the architecture can play a variety of roles; as a conceptual framework, as a diagnostic tool to identify breakdown and as a design tool for organisational change.

  3. A task-based support architecture for developing point-of-care clinical decision support systems for the emergency department.

    Science.gov (United States)

    Wilk, S; Michalowski, W; O'Sullivan, D; Farion, K; Sayyad-Shirabad, J; Kuziemsky, C; Kukawka, B

    2013-01-01

    The purpose of this study was to create a task-based support architecture for developing clinical decision support systems (CDSSs) that assist physicians in making decisions at the point-of-care in the emergency department (ED). The backbone of the proposed architecture was established by a task-based emergency workflow model for a patient-physician encounter. The architecture was designed according to an agent-oriented paradigm. Specifically, we used the O-MaSE (Organization-based Multi-agent System Engineering) method that allows for iterative translation of functional requirements into architectural components (e.g., agents). The agent-oriented paradigm was extended with ontology-driven design to implement ontological models representing knowledge required by specific agents to operate. The task-based architecture allows for the creation of a CDSS that is aligned with the task-based emergency workflow model. It facilitates decoupling of executable components (agents) from embedded domain knowledge (ontological models), thus supporting their interoperability, sharing, and reuse. The generic architecture was implemented as a pilot system, MET3-AE--a CDSS to help with the management of pediatric asthma exacerbation in the ED. The system was evaluated in a hospital ED. The architecture allows for the creation of a CDSS that integrates support for all tasks from the task-based emergency workflow model, and interacts with hospital information systems. Proposed architecture also allows for reusing and sharing system components and knowledge across disease-specific CDSSs.

  4. Asynchronous Task-Based Polar Decomposition on Manycore Architectures

    KAUST Repository

    Sukkari, Dalal

    2016-10-25

    This paper introduces the first asynchronous, task-based implementation of the polar decomposition on manycore architectures. Based on a new formulation of the iterative QR dynamically-weighted Halley algorithm (QDWH) for the calculation of the polar decomposition, the proposed implementation replaces the original and hostile LU factorization for the condition number estimator by the more adequate QR factorization to enable software portability across various architectures. Relying on fine-grained computations, the novel task-based implementation is also capable of taking advantage of the identity structure of the matrix involved during the QDWH iterations, which decreases the overall algorithmic complexity. Furthermore, the artifactual synchronization points have been severely weakened compared to previous implementations, unveiling look-ahead opportunities for better hardware occupancy. The overall QDWH-based polar decomposition can then be represented as a directed acyclic graph (DAG), where nodes represent computational tasks and edges define the inter-task data dependencies. The StarPU dynamic runtime system is employed to traverse the DAG, to track the various data dependencies and to asynchronously schedule the computational tasks on the underlying hardware resources, resulting in an out-of-order task scheduling. Benchmarking experiments show significant improvements against existing state-of-the-art high performance implementations (i.e., Intel MKL and Elemental) for the polar decomposition on latest shared-memory vendors\\' systems (i.e., Intel Haswell/Broadwell/Knights Landing, NVIDIA K80/P100 GPUs and IBM Power8), while maintaining high numerical accuracy.

  5. A Smart Mobile Lab-on-Chip-Based Medical Diagnostics System Architecture Designed For Evolvability

    DEFF Research Database (Denmark)

    Patou, François; Dimaki, Maria; Svendsen, Winnie Edith

    2015-01-01

    for this work. We introduce a smart-mobile and LoC-based system architecture designed for evolvability. By propagating LoC programmability, instrumentation, and control tools to the highlevel abstraction smart-mobile software layer, our architecture facilitates the realisation of new use...

  6. LEARNING STYLES BASED ADAPTIVE INTELLIGENT TUTORING SYSTEMS: DOCUMENT ANALYSIS OF ARTICLES PUBLISHED BETWEEN 2001. AND 2016.

    Directory of Open Access Journals (Sweden)

    Amit Kumar

    2017-12-01

    Full Text Available Actualizing instructional intercessions to suit learner contrasts has gotten extensive consideration. Among these individual contrast factors, the observational confirmation in regards to the academic benefit of learning styles has been addressed, yet the examination on the issue proceeds. Late improvements in web-based executions have driven researchers to re-examine the learning styles in adaptive tutoring frameworks. Adaptivity in intelligent tutoring systems is strongly influenced by the learning style of a learner. This study involved extensive document analysis of adaptive tutoring systems based on learning styles. Seventy-eight studies in literature from 2001 to 2016 were collected and classified under select parameters such as main focus, purpose, research types, methods, types and levels of participants, field/area of application, learner modelling, data gathering tools used and research findings. The current studies reveal that majority of the studies defined a framework or architecture of adaptive intelligent tutoring system (AITS while others focused on impact of AITS on learner satisfaction and academic outcomes. Currents trends, gaps in literature and ications were discussed.

  7. Enhancing in-Museum Informal Learning by Augmenting Artworks with Gesture Interactions and AIED Paradigms

    DEFF Research Database (Denmark)

    Blanchard, Emmanuel G.; Zanciu, Alin-Nicolae; Mahmoud, Haydar

    2014-01-01

    This paper presents a computer-supported approach for providing ‘enhanced’ discovery learning in informal settings like museums. It is grounded on a combination of gesture-based interactions and artwork-embedded AIED paradigms, and is implemented through a distributed architecture.......This paper presents a computer-supported approach for providing ‘enhanced’ discovery learning in informal settings like museums. It is grounded on a combination of gesture-based interactions and artwork-embedded AIED paradigms, and is implemented through a distributed architecture....

  8. Students Perceptions of Excellence in Landscape Architecture Studio Projects: A UNSW Perspective

    Directory of Open Access Journals (Sweden)

    Linda Corkery

    2004-06-01

    Full Text Available This paper describes an action-research project undertaken to explore teaching and learning in the design studio in the Faculty of the Built Environment (FBE, University of New South Wales, Sydney. The research project involved three undergraduate design programmes (architecture, interior architecture and landscape architecture within the FBE, however this paper will focus only on the findings related to the Bachelor of Landscape Architecture (BLArch programme. The studio is at the core of the design-based curriculum for the landscape architecture degree. This setting nurtures and encourages students to demonstrate a range of capabilities and attributes expected in professional practice. Design projects are complex, integrated assessment tasks. While design teachers use criteria to assess knowledge and skills, students often feel the judgement of overall design project excellence is based on subjective interpretation. There is also concern about the effectiveness of design teaching across the studios. Specifically, the study identified students' perceptions of what constitutes the mark of High Distinction (HD and characteristics of the ideal design teacher. This paper does not present a discourse analysis of the theoretical framework and concepts of the research project. That material is presented in previous and subsequent publications (Corkery et al, 2003.

  9. Pure perceptual-based learning of second-, third-, and fourth-order sequential probabilities.

    Science.gov (United States)

    Remillard, Gilbert

    2011-07-01

    There is evidence that sequence learning in the traditional serial reaction time task (SRTT), where target location is the response dimension, and sequence learning in the perceptual SRTT, where target location is not the response dimension, are handled by different mechanisms. The ability of the latter mechanism to learn sequential contingencies that can be learned by the former mechanism was examined. Prior research has established that people can learn second-, third-, and fourth-order probabilities in the traditional SRTT. The present study reveals that people can learn such probabilities in the perceptual SRTT. This suggests that the two mechanisms may have similar architectures. A possible neural basis of the two mechanisms is discussed.

  10. A proposal for an SDN-based SIEPON architecture

    Science.gov (United States)

    Khalili, Hamzeh; Sallent, Sebastià; Piney, José Ramón; Rincón, David

    2017-11-01

    Passive Optical Network (PON) elements such as Optical Line Terminal (OLT) and Optical Network Units (ONUs) are currently managed by inflexible legacy network management systems. Software-Defined Networking (SDN) is a new networking paradigm that improves the operation and management of networks. In this paper, we propose a novel architecture, based on the SDN concept, for Ethernet Passive Optical Networks (EPON) that includes the Service Interoperability standard (SIEPON). In our proposal, the OLT is partially virtualized and some of its functionalities are allocated to the core network management system, while the OLT itself is replaced by an OpenFlow (OF) switch. A new MultiPoint MAC Control (MPMC) sublayer extension based on the OpenFlow protocol is presented. This would allow the SDN controller to manage and enhance the resource utilization, flow monitoring, bandwidth assignment, quality-of-service (QoS) guarantees, and energy management of the optical network access, to name a few possibilities. The OpenFlow switch is extended with synchronous ports to retain the time-critical nature of the EPON network. OpenFlow messages are also extended with new functionalities to implement the concept of EPON Service Paths (ESPs). Our simulation-based results demonstrate the effectiveness of the new architecture, while retaining a similar (or improved) performance in terms of delay and throughput when compared to legacy PONs.

  11. Reinforcement learning for a biped robot based on a CPG-actor-critic method.

    Science.gov (United States)

    Nakamura, Yutaka; Mori, Takeshi; Sato, Masa-aki; Ishii, Shin

    2007-08-01

    Animals' rhythmic movements, such as locomotion, are considered to be controlled by neural circuits called central pattern generators (CPGs), which generate oscillatory signals. Motivated by this biological mechanism, studies have been conducted on the rhythmic movements controlled by CPG. As an autonomous learning framework for a CPG controller, we propose in this article a reinforcement learning method we call the "CPG-actor-critic" method. This method introduces a new architecture to the actor, and its training is roughly based on a stochastic policy gradient algorithm presented recently. We apply this method to an automatic acquisition problem of control for a biped robot. Computer simulations show that training of the CPG can be successfully performed by our method, thus allowing the biped robot to not only walk stably but also adapt to environmental changes.

  12. Agent-Oriented Privacy-Based Information Brokering Architecture for Healthcare Environments

    Directory of Open Access Journals (Sweden)

    Abdulmutalib Masaud-Wahaishi

    2009-01-01

    Full Text Available Healthcare industry is facing a major reform at all levels—locally, regionally, nationally, and internationally. Healthcare services and systems become very complex and comprise of a vast number of components (software systems, doctors, patients, etc. that are characterized by shared, distributed and heterogeneous information sources with varieties of clinical and other settings. The challenge now faced with decision making, and management of care is to operate effectively in order to meet the information needs of healthcare personnel. Currently, researchers, developers, and systems engineers are working toward achieving better efficiency and quality of service in various sectors of healthcare, such as hospital management, patient care, and treatment. This paper presents a novel information brokering architecture that supports privacy-based information gathering in healthcare. Architecturally, the brokering is viewed as a layer of services where a brokering service is modeled as an agent with a specific architecture and interaction protocol that are appropriate to serve various requests. Within the context of brokering, we model privacy in terms of the entities ability to hide or reveal information related to its identities, requests, and/or capabilities. A prototype of the proposed architecture has been implemented to support information-gathering capabilities in healthcare environments using FIPA-complaint platform JADE.

  13. Agent-oriented privacy-based information brokering architecture for healthcare environments.

    Science.gov (United States)

    Masaud-Wahaishi, Abdulmutalib; Ghenniwa, Hamada

    2009-01-01

    Healthcare industry is facing a major reform at all levels-locally, regionally, nationally, and internationally. Healthcare services and systems become very complex and comprise of a vast number of components (software systems, doctors, patients, etc.) that are characterized by shared, distributed and heterogeneous information sources with varieties of clinical and other settings. The challenge now faced with decision making, and management of care is to operate effectively in order to meet the information needs of healthcare personnel. Currently, researchers, developers, and systems engineers are working toward achieving better efficiency and quality of service in various sectors of healthcare, such as hospital management, patient care, and treatment. This paper presents a novel information brokering architecture that supports privacy-based information gathering in healthcare. Architecturally, the brokering is viewed as a layer of services where a brokering service is modeled as an agent with a specific architecture and interaction protocol that are appropriate to serve various requests. Within the context of brokering, we model privacy in terms of the entities ability to hide or reveal information related to its identities, requests, and/or capabilities. A prototype of the proposed architecture has been implemented to support information-gathering capabilities in healthcare environments using FIPA-complaint platform JADE.

  14. Bayesian Network Constraint-Based Structure Learning Algorithms: Parallel and Optimized Implementations in the bnlearn R Package

    Directory of Open Access Journals (Sweden)

    Marco Scutari

    2017-03-01

    Full Text Available It is well known in the literature that the problem of learning the structure of Bayesian networks is very hard to tackle: Its computational complexity is super-exponential in the number of nodes in the worst case and polynomial in most real-world scenarios. Efficient implementations of score-based structure learning benefit from past and current research in optimization theory, which can be adapted to the task by using the network score as the objective function to maximize. This is not true for approaches based on conditional independence tests, called constraint-based learning algorithms. The only optimization in widespread use, backtracking, leverages the symmetries implied by the definitions of neighborhood and Markov blanket. In this paper we illustrate how backtracking is implemented in recent versions of the bnlearn R package, and how it degrades the stability of Bayesian network structure learning for little gain in terms of speed. As an alternative, we describe a software architecture and framework that can be used to parallelize constraint-based structure learning algorithms (also implemented in bnlearn and we demonstrate its performance using four reference networks and two real-world data sets from genetics and systems biology. We show that on modern multi-core or multiprocessor hardware parallel implementations are preferable over backtracking, which was developed when single-processor machines were the norm.

  15. Towards Intelligence and Flexibility of Learning and Knowledge Testing Environments

    Directory of Open Access Journals (Sweden)

    Nerijus AUKSTAKALNIS

    2006-02-01

    Full Text Available The proposed goal oriented knowledge acquisition and assessment are based on the flexible educational model and allows to implement an adaptive control of the enhanced learning process according to the requirements of student's knowledge level, his state of cognition and subject learning history. The enhanced learner knowledge model specifies how the cognition state of the user will be achieved step by step. The use case actions definition is a starting point of the specification, which depends on different levels of learning scenarios and user cognition sub goals. The use case actions specification is used as a basis to set the requirements for service software specification and attributes of learning objects respectively. The paper presents the enhanced architecture of the student self-evaluation and on-line assessment system TestTool. The system is explored as an assessment engine capable of supporting and improving the individualized intelligent goal oriented self-instructional and simulation based mode of learning, grounded on the GRID distributed service architecture.

  16. [Verification of Learning Effects by Team-based Learning].

    Science.gov (United States)

    Ono, Shin-Ichi; Ito, Yoshihisa; Ishige, Kumiko; Inokuchi, Norio; Kosuge, Yasuhiro; Asami, Satoru; Izumisawa, Megumi; Kobayashi, Hiroko; Hayashi, Hiroyuki; Suzuki, Takashi; Kishikawa, Yukinaga; Hata, Harumi; Kose, Eiji; Tabata, Kei-Ichi

    2017-11-01

     It has been recommended that active learning methods, such as team-based learning (TBL) and problem-based learning (PBL), be introduced into university classes by the Central Council for Education. As such, for the past 3 years, we have implemented TBL in a medical therapeutics course for 4-year students. Based upon our experience, TBL is characterized as follows: TBL needs fewer teachers than PBL to conduct a TBL module. TBL enables both students and teachers to recognize and confirm the learning results from preparation and reviewing. TBL grows students' responsibility for themselves and their teams, and likely facilitates learning activities through peer assessment.

  17. Learning Methods for Efficient Adoption of Contemporary Technologies in Architectural Design

    Science.gov (United States)

    Mahdavinejad, Mohammadjavad; Dehghani, Sohaib; Shahsavari, Fatemeh

    2013-01-01

    The interaction between technology and history is one of the most significant issues in achieving an efficient and progressive architecture in any era. This is a concept which stems from lesson of traditional architecture of Iran. Architecture as a part of art, has permanently been transforming just like a living organism. In fact, it has been…

  18. Different micromanipulation applications based on common modular control architecture

    Science.gov (United States)

    Sipola, Risto; Vallius, Tero; Pudas, Marko; Röning, Juha

    2010-01-01

    This paper validates a previously introduced scalable modular control architecture and shows how it can be used to implement research equipment. The validation is conducted by presenting different kinds of micromanipulation applications that use the architecture. Conditions of the micro-world are very different from those of the macro-world. Adhesive forces are significant compared to gravitational forces when micro-scale objects are manipulated. Manipulation is mainly conducted by automatic control relying on haptic feedback provided by force sensors. The validated architecture is a hierarchical layered hybrid architecture, including a reactive layer and a planner layer. The implementation of the architecture is modular, and the architecture has a lot in common with open architectures. Further, the architecture is extensible, scalable, portable and it enables reuse of modules. These are the qualities that we validate in this paper. To demonstrate the claimed features, we present different applications that require special control in micrometer, millimeter and centimeter scales. These applications include a device that measures cell adhesion, a device that examines properties of thin films, a device that measures adhesion of micro fibers and a device that examines properties of submerged gel produced by bacteria. Finally, we analyze how the architecture is used in these applications.

  19. Ontology Learning for Chinese Information Organization and Knowledge Discovery in Ethnology and Anthropology

    Directory of Open Access Journals (Sweden)

    Jing Kong

    2007-09-01

    Full Text Available This paper presents an ontology learning architecture that reflects the interaction between ontology learning and other applications such as ontology-engineering tools and information systems. Based on this architecture, we have developed a prototype system CHOL: a Chinese ontology learning tool. CHOL learns domain ontology from Chinese domain specific texts. On the one hand, it supports a semi-automatic domain ontology acquisition and dynamic maintenance, and on the other hand, it supports an auto-indexing and auto-classification of Chinese scholarly literature. CHOL has been applied in ethnology and anthropology for Chinese information organization and knowledge discovery.

  20. A brick-architecture-based mobile under-vehicle inspection system

    Science.gov (United States)

    Qian, Cheng; Page, David; Koschan, Andreas; Abidi, Mongi

    2005-05-01

    In this paper, a mobile scanning system for real-time under-vehicle inspection is presented, which is founded on a "Brick" architecture. In this "Brick" architecture, the inspection system is basically decomposed into bricks of three kinds: sensing, mobility, and computing. These bricks are physically and logically independent and communicate with each other by wireless communication. Each brick is mainly composed by five modules: data acquisition, data processing, data transmission, power, and self-management. These five modules can be further decomposed into submodules where the function and the interface are well-defined. Based on this architecture, the system is built by four bricks: two sensing bricks consisting of a range scanner and a line CCD, one mobility brick, and one computing brick. The sensing bricks capture geometric data and texture data of the under-vehicle scene, while the mobility brick provides positioning data along the motion path. Data of these three modalities are transmitted to the computing brick where they are fused and reconstruct a 3D under-vehicle model for visualization and danger inspection. This system has been successfully used in several military applications and proved to be an effective safer method for national security.

  1. FPGA-based architecture for motion recovering in real-time

    Science.gov (United States)

    Arias-Estrada, Miguel; Maya-Rueda, Selene E.; Torres-Huitzil, Cesar

    2002-03-01

    A key problem in the computer vision field is the measurement of object motion in a scene. The main goal is to compute an approximation of the 3D motion from the analysis of an image sequence. Once computed, this information can be used as a basis to reach higher level goals in different applications. Motion estimation algorithms pose a significant computational load for the sequential processors limiting its use in practical applications. In this work we propose a hardware architecture for motion estimation in real time based on FPGA technology. The technique used for motion estimation is Optical Flow due to its accuracy, and the density of velocity estimation, however other techniques are being explored. The architecture is composed of parallel modules working in a pipeline scheme to reach high throughput rates near gigaflops. The modules are organized in a regular structure to provide a high degree of flexibility to cover different applications. Some results will be presented and the real-time performance will be discussed and analyzed. The architecture is prototyped in an FPGA board with a Virtex device interfaced to a digital imager.

  2. Learning from health information exchange technical architecture and implementation in seven beacon communities.

    Science.gov (United States)

    McCarthy, Douglas B; Propp, Karen; Cohen, Alexander; Sabharwal, Raj; Schachter, Abigail A; Rein, Alison L

    2014-01-01

    As health care providers adopt and make "meaningful use" of health information technology (health IT), communities and delivery systems must set up the infrastructure to facilitate health information exchange (HIE) between providers and numerous other stakeholders who have a role in supporting health and care. By facilitating better communication and coordination between providers, HIE has the potential to improve clinical decision-making and continuity of care, while reducing unnecessary use of services. When implemented as part of a broader strategy for health care delivery system and payment reform, HIE capability also can enable the use of analytic tools needed for population health management, patient engagement in care, and continuous learning and improvement. The diverse experiences of seven communities that participated in the three-year federal Beacon Community Program offer practical insight into factors influencing the technical architecture of exchange infrastructure and its role in supporting improved care, reduced cost, and a healthier population. The case studies also document challenges faced by the communities, such as significant time and resources required to harmonize variations in the interpretation of data standards. Findings indicate that their progress developing community-based HIE strategies, while driven by local needs and objectives, is also influenced by broader legal, policy, and market conditions.

  3. Learning from Health Information Exchange Technical Architecture and Implementation in Seven Beacon Communities

    Science.gov (United States)

    McCarthy, Douglas B.; Propp, Karen; Cohen, Alexander; Sabharwal, Raj; Schachter, Abigail A.; Rein, Alison L.

    2014-01-01

    As health care providers adopt and make “meaningful use” of health information technology (health IT), communities and delivery systems must set up the infrastructure to facilitate health information exchange (HIE) between providers and numerous other stakeholders who have a role in supporting health and care. By facilitating better communication and coordination between providers, HIE has the potential to improve clinical decision-making and continuity of care, while reducing unnecessary use of services. When implemented as part of a broader strategy for health care delivery system and payment reform, HIE capability also can enable the use of analytic tools needed for population health management, patient engagement in care, and continuous learning and improvement. The diverse experiences of seven communities that participated in the three-year federal Beacon Community Program offer practical insight into factors influencing the technical architecture of exchange infrastructure and its role in supporting improved care, reduced cost, and a healthier population. The case studies also document challenges faced by the communities, such as significant time and resources required to harmonize variations in the interpretation of data standards. Findings indicate that their progress developing community-based HIE strategies, while driven by local needs and objectives, is also influenced by broader legal, policy, and market conditions. PMID:25848591

  4. SCI based data acquisition architectures

    International Nuclear Information System (INIS)

    Bogaerts, J.A.C.; Divia, R.; Renardy, J.F.

    1992-01-01

    This paper discusses the Scalable Coherent Interface (SCI), an IEEE proposed standard (P1596) for interconnecting multiprocessor systems. The standard defines point to point connections between nodes, which can be processors, memories or I/O devices. Networks containing a maximum of 64K nodes with a bandwidth of one Gbyte/s between nodes, may be constructed. SCI is an attractive candidate to serve as a backbone for high speed, large volume data acquisition systems such as required by future experiments at the proposed Large Hadron Collider (LHC) at CERN. Work has started to simulate SCI based architectures for data acquisition systems. The simulation program proved to be a useful tool to study SCI systems. First results are reported on a model of a large LHC experiment containing over 1000 nodes

  5. Network based control point for UPnP QoS architecture

    DEFF Research Database (Denmark)

    Brewka, Lukasz Jerzy; Wessing, Henrik; Rossello Busquet, Ana

    2011-01-01

    Enabling coexistence of non-UPnP Devices in an UPnP QoS Architecture is an important issue that might have a major impact on the deployment and usability of UPnP in future home networks. The work presented here shows potential issues of placing non-UPnP Device in the network managed by UPnP QoS. We...... address this issue by extensions to the UPnP QoS Architecture that can prevent non-UPnP Devices from degrading the overall QoS level. The obtained results show that deploying Network Based Control Point service with efficient traffic classifier, improves significantly the end-to-end packet delay...

  6. Unibot, a Universal Agent Architecture for Robots

    Directory of Open Access Journals (Sweden)

    Saša Mladenović

    2017-01-01

    Full Text Available Today there are numerous robots in different applications domains despite the fact that they still have limitations in perception, actuation and decision process. Consequently, robots usually have limited autonomy, they are domain specific or have difficulty to adapt on new environments. Learning is the property that makes an agent intelligent and the crucial property that a robot should have to proliferate into the human society. Embedding the learning ability into the robot may simplify the development of the robot control mechanism. The motivation for this research is to develop the agent architecture of the universal robot – Unibot. In our approach the agent is the robot i.e. Unibot that acts in the physical world and is capable of learning. The Unibot conducts several simultaneous simulations of a problem of interest like path-finding. The novelty in our approach is the Multi-Agent Decision Support System which is developed and integrated into the Unibot agent architecture in order to execute simultaneous simulations. Furthermore, the Unibot calculates and evaluates between multiple solutions, decides which action should be performed and performs the action. The prototype of the Unibot agent architecture is described and evaluated in the experiment supported by the Lego Mindstorms robot and the NetLogo.

  7. A Multi-homed VPN Architecture Based on Extended SOCKS+TLS Protocols

    Institute of Scientific and Technical Information of China (English)

    2005-01-01

    A multi-homed VPN architecture based on extended SOCKSv5 and TLS was proposed. The architecture employs a dynamic connection mechanism for multiple proxies in the end system,in which the security-demanded transmission connections can switch smoothly among the multiple proxies by maintaining a coherent connection context. The mechanism is transparent to application programs and can support the building of VPN. With the cooperation of some other security components,the mechanism guarantees the resource availability and reliability of the end system against some attacks to the specific ports or hosts.

  8. Software architecture as a set of architectural design decisions

    NARCIS (Netherlands)

    Jansen, Anton; Bosch, Jan; Nord, R; Medvidovic, N; Krikhaar, R; Khrhaar, R; Stafford, J; Bosch, J

    2006-01-01

    Software architectures have high costs for change, are complex, and erode during evolution. We believe these problems are partially due to knowledge vaporization. Currently, almost all the knowledge and information about the design decisions the architecture is based on are implicitly embedded in

  9. Achievement of learning outcome after implemented physical modules based on problem based learning

    Science.gov (United States)

    Isna, R.; Masykuri, M.; Sukarmin

    2018-03-01

    Implementation of Problem BasedLearning (PBL) modules can grow the students' thinking skills to solve the problems in daily life and equip the students into higher education levels. The purpose of this research is to know the achievement of learning outcome after implementation physics module based on PBL in Newton,s Law of Gravity. This research method use the experimental method with posttest only group design. To know the achievement of student learning outcomes was analyzed using t test through application of SPSS 18. Based on research result, it is found that the average of student learning outcomes after appliying physics module based on PBL has reached the minimal exhaustiveness criteria. In addition, students' scientific attitudes also improved at each meeting. Presentation activities which contained at learning sync are also able to practice speaking skills and broaden their knowledge. Looking at some shortcomings during the study, it is suggested the issues raised into learning should be a problem close to the life of students so that, the students are more active and enthusiastic in following the learning of physics.

  10. An Architecture Combining IMS-LD and Web Services for Flexible Data-Transfer in CSCL

    Science.gov (United States)

    Magnisalis, Ioannis; Demetriadis, Stavros

    2017-01-01

    This article presents evaluation data regarding the MAPIS3 architecture which is proposed as a solution for the data-transfer among various tools to promote flexible collaborative learning designs. We describe the problem that this architecture deals with as "tool orchestration" in collaborative learning settings. This term refers to a…

  11. Deep machine learning provides state-of-the-art performance in image-based plant phenotyping.

    Science.gov (United States)

    Pound, Michael P; Atkinson, Jonathan A; Townsend, Alexandra J; Wilson, Michael H; Griffiths, Marcus; Jackson, Aaron S; Bulat, Adrian; Tzimiropoulos, Georgios; Wells, Darren M; Murchie, Erik H; Pridmore, Tony P; French, Andrew P

    2017-10-01

    In plant phenotyping, it has become important to be able to measure many features on large image sets in order to aid genetic discovery. The size of the datasets, now often captured robotically, often precludes manual inspection, hence the motivation for finding a fully automated approach. Deep learning is an emerging field that promises unparalleled results on many data analysis problems. Building on artificial neural networks, deep approaches have many more hidden layers in the network, and hence have greater discriminative and predictive power. We demonstrate the use of such approaches as part of a plant phenotyping pipeline. We show the success offered by such techniques when applied to the challenging problem of image-based plant phenotyping and demonstrate state-of-the-art results (>97% accuracy) for root and shoot feature identification and localization. We use fully automated trait identification using deep learning to identify quantitative trait loci in root architecture datasets. The majority (12 out of 14) of manually identified quantitative trait loci were also discovered using our automated approach based on deep learning detection to locate plant features. We have shown deep learning-based phenotyping to have very good detection and localization accuracy in validation and testing image sets. We have shown that such features can be used to derive meaningful biological traits, which in turn can be used in quantitative trait loci discovery pipelines. This process can be completely automated. We predict a paradigm shift in image-based phenotyping bought about by such deep learning approaches, given sufficient training sets. © The Authors 2017. Published by Oxford University Press.

  12. Enterprise architecture management

    DEFF Research Database (Denmark)

    Rahimi, Fatemeh; Gøtze, John; Møller, Charles

    2017-01-01

    Despite the growing interest in enterprise architecture management, researchers and practitioners lack a shared understanding of its applications in organizations. Building on findings from a literature review and eight case studies, we develop a taxonomy that categorizes applications of enterprise...... architecture management based on three classes of enterprise architecture scope. Organizations may adopt enterprise architecture management to help form, plan, and implement IT strategies; help plan and implement business strategies; or to further complement the business strategy-formation process....... The findings challenge the traditional IT-centric view of enterprise architecture management application and suggest enterprise architecture management as an approach that could support the consistent design and evolution of an organization as a whole....

  13. Enterprise architecture management

    DEFF Research Database (Denmark)

    Rahimi, Fatemeh; Gøtze, John; Møller, Charles

    2017-01-01

    architecture management based on three classes of enterprise architecture scope. Organizations may adopt enterprise architecture management to help form, plan, and implement IT strategies; help plan and implement business strategies; or to further complement the business strategy-formation process......Despite the growing interest in enterprise architecture management, researchers and practitioners lack a shared understanding of its applications in organizations. Building on findings from a literature review and eight case studies, we develop a taxonomy that categorizes applications of enterprise....... The findings challenge the traditional IT-centric view of enterprise architecture management application and suggest enterprise architecture management as an approach that could support the consistent design and evolution of an organization as a whole....

  14. Resident Space Object Characterization and Behavior Understanding via Machine Learning and Ontology-based Bayesian Networks

    Science.gov (United States)

    Furfaro, R.; Linares, R.; Gaylor, D.; Jah, M.; Walls, R.

    2016-09-01

    In this paper, we present an end-to-end approach that employs machine learning techniques and Ontology-based Bayesian Networks (BN) to characterize the behavior of resident space objects. State-of-the-Art machine learning architectures (e.g. Extreme Learning Machines, Convolutional Deep Networks) are trained on physical models to learn the Resident Space Object (RSO) features in the vectorized energy and momentum states and parameters. The mapping from measurements to vectorized energy and momentum states and parameters enables behavior characterization via clustering in the features space and subsequent RSO classification. Additionally, Space Object Behavioral Ontologies (SOBO) are employed to define and capture the domain knowledge-base (KB) and BNs are constructed from the SOBO in a semi-automatic fashion to execute probabilistic reasoning over conclusions drawn from trained classifiers and/or directly from processed data. Such an approach enables integrating machine learning classifiers and probabilistic reasoning to support higher-level decision making for space domain awareness applications. The innovation here is to use these methods (which have enjoyed great success in other domains) in synergy so that it enables a "from data to discovery" paradigm by facilitating the linkage and fusion of large and disparate sources of information via a Big Data Science and Analytics framework.

  15. The Hi-Ring DCN Architecture

    DEFF Research Database (Denmark)

    Galili, Michael; Kamchevska, Valerija; Ding, Yunhong

    2016-01-01

    We will review recent work on the proposed hierarchical ring-based architecture (HiRing) proposed for data center networks. We will discuss the architecture and initial demonstrations of optical switching performance and time-domain synchronization......We will review recent work on the proposed hierarchical ring-based architecture (HiRing) proposed for data center networks. We will discuss the architecture and initial demonstrations of optical switching performance and time-domain synchronization...

  16. Learning outcomes between Socioscientific Issues-Based Learning and Conventional Learning Activities

    OpenAIRE

    Piyaluk Wongsri; Prasart Nuangchalerm

    2010-01-01

    Problem statement: Socioscientific issues-based learning activity is essential for scientific reasoning skills and it could be used for analyzing problems be applied to each situation for more successful and suitable. The purposes of this research aimed to compare learning achievement, analytical thinking and moral reasoning of seventh grade students who were organized between socioscientific issues-based learning and conventional learning activities. Approach: The samples used in research we...

  17. Intelligent Web-Based Learning System with Personalized Learning Path Guidance

    Science.gov (United States)

    Chen, C. M.

    2008-01-01

    Personalized curriculum sequencing is an important research issue for web-based learning systems because no fixed learning paths will be appropriate for all learners. Therefore, many researchers focused on developing e-learning systems with personalized learning mechanisms to assist on-line web-based learning and adaptively provide learning paths…

  18. A learnable parallel processing architecture towards unity of memory and computing.

    Science.gov (United States)

    Li, H; Gao, B; Chen, Z; Zhao, Y; Huang, P; Ye, H; Liu, L; Liu, X; Kang, J

    2015-08-14

    Developing energy-efficient parallel information processing systems beyond von Neumann architecture is a long-standing goal of modern information technologies. The widely used von Neumann computer architecture separates memory and computing units, which leads to energy-hungry data movement when computers work. In order to meet the need of efficient information processing for the data-driven applications such as big data and Internet of Things, an energy-efficient processing architecture beyond von Neumann is critical for the information society. Here we show a non-von Neumann architecture built of resistive switching (RS) devices named "iMemComp", where memory and logic are unified with single-type devices. Leveraging nonvolatile nature and structural parallelism of crossbar RS arrays, we have equipped "iMemComp" with capabilities of computing in parallel and learning user-defined logic functions for large-scale information processing tasks. Such architecture eliminates the energy-hungry data movement in von Neumann computers. Compared with contemporary silicon technology, adder circuits based on "iMemComp" can improve the speed by 76.8% and the power dissipation by 60.3%, together with a 700 times aggressive reduction in the circuit area.

  19. A learnable parallel processing architecture towards unity of memory and computing

    Science.gov (United States)

    Li, H.; Gao, B.; Chen, Z.; Zhao, Y.; Huang, P.; Ye, H.; Liu, L.; Liu, X.; Kang, J.

    2015-08-01

    Developing energy-efficient parallel information processing systems beyond von Neumann architecture is a long-standing goal of modern information technologies. The widely used von Neumann computer architecture separates memory and computing units, which leads to energy-hungry data movement when computers work. In order to meet the need of efficient information processing for the data-driven applications such as big data and Internet of Things, an energy-efficient processing architecture beyond von Neumann is critical for the information society. Here we show a non-von Neumann architecture built of resistive switching (RS) devices named “iMemComp”, where memory and logic are unified with single-type devices. Leveraging nonvolatile nature and structural parallelism of crossbar RS arrays, we have equipped “iMemComp” with capabilities of computing in parallel and learning user-defined logic functions for large-scale information processing tasks. Such architecture eliminates the energy-hungry data movement in von Neumann computers. Compared with contemporary silicon technology, adder circuits based on “iMemComp” can improve the speed by 76.8% and the power dissipation by 60.3%, together with a 700 times aggressive reduction in the circuit area.

  20. Ethernet-based mobility architecture for 5G

    DEFF Research Database (Denmark)

    Cattoni, Andrea Fabio; Mogensen, Preben; Vesterinen, Seppo

    2014-01-01

    of mobile devices and sensors. In this paper we propose a paradigm shift for the evolved Packet Core for the future 5G system. By leveraging on the economy of scale of software–based ICT technologies, namely Software Defined Networking and cloud computing, we propose a hierarchically cloudified mobile...... network. In particular, in this paper we focus on the mobility aspects within such new architecture, proposing low latency Layer 2 solutions for the Access Network, while exploiting aggregating Layer 3 mobility functionalities in the regional and national clouds....

  1. Virtual Learning Environments and Learning Forms -experiments in ICT-based learning

    DEFF Research Database (Denmark)

    Helbo, Jan; Knudsen, Morten

    2004-01-01

    This paper report the main results of a three year experiment in ICT-based distance learning. The results are based on a full scale experiment in the education, Master of Industrial Information Technology (MII) and is one of many projects deeply rooted in the project Virtual Learning Environments...... and Learning forms (ViLL). The experiment was to transfer a well functioning on-campus engineering program based on project organized collaborative learning to a technology supported distance education program. After three years the experiments indicate that adjustments are required in this transformation....... The main problem is that we do not find the same self regulatoring learning effect in the group work among the off-campus students as is the case for on-campus students. Based on feedback from evaluation questionnaires and discussions with the students didactic adjustments have been made. The revised...

  2. Web-Based Instruction, Learning Effectiveness and Learning Behavior: The Impact of Relatedness

    Science.gov (United States)

    Shieh, Chich-Jen; Liao, Ying; Hu, Ridong

    2013-01-01

    This study aims to discuss the effects of Web-based Instruction and Learning Behavior on Learning Effectiveness. Web-based Instruction contains the dimensions of Active Learning, Simulation-based Learning, Interactive Learning, and Accumulative Learning; and, Learning Behavior covers Learning Approach, Learning Habit, and Learning Attitude. The…

  3. GREENING THE ARCHITECTURAL CURRICULUM IN ALL THE MALAYSIAN INSTITUTES OF HIGHER LEARNING- IT IS NOT AN OPTION

    Directory of Open Access Journals (Sweden)

    Abdul Malik Abdul Rahman

    2010-07-01

    Full Text Available Preparations toward sustainability and energy efficiency in buildings begun about a decade ago with many aspects of tangible and intangible results such as the existence of a The Ministry of Energy, Green Technology & Water (MEGTW - Low Energy Office, The Malaysian Energy Center (Green Energy Office and the forthcoming office building for the Energy Commission known as the Green Office. Other initiatives are the high efficient motor, the increase of the electricity tariffs, the introduction of the Renewable Energy as the 5th Fuel Policy with a national campaign known as the Suria 1000 where the use of solar electricity for the building industry is encouraged. At the same time there needs a parallel development for the critical mass otherwise initial noble efforts would be jeopardized due to lack of knowledge and skill support infrastructure. Training has been going on but only for specific tasks initiated either by non-governmental organizations (NGOs or government agencies. But as for the architecture profession, the efforts fully depended on individuals’ interests and passion. This slows the process of assimilation and adaptation. There should be a thorough awareness throughout the practicing and academic architects as to the seriousness of having green buildings as the next future direction for Malaysian buildings. This paper does not attempt to set an agenda for education in architecture but rather to espouse the idea. It sets to show one way to accelerate the change in the mindsets of architects as a whole towards designing for architectural sustainability, is to revamp the architectural courses and curriculums in institutes of higher learning.

  4. Reconfiguring Course Design in Virtual Learning Environments

    DEFF Research Database (Denmark)

    Mullins, Michael; Zupancic, Tadeja

    2007-01-01

    for architectural students offers some innovative insights into experientially oriented educational interfaces. A comparative analysis of VIPA courses and project results are presented in the paper. Special attention in the discussion is devoted to the improvements of e-learning solutions in architecture......Although many administrators and educators are familiar with e-learning programs, learning management systems and portals, fewer may have experience with virtual distributed learning environments and their academic relevance. The blended learning experience of the VIPA e-learning project....... The criterion of the relation between the actual applicability of selected e-learning solutions and elements of collaborative educational interfaces with VR are taken into account. A system of e-learning applicability levels in program and course development and implementation of architectural tectonics...

  5. Learner Open Modeling in Adaptive Mobile Learning System for Supporting Student to Learn English

    Directory of Open Access Journals (Sweden)

    Van Cong Pham

    2011-10-01

    Full Text Available This paper represents a personalized context-aware mobile learning architecture for supporting student to learn English as foreign language in order to prepare for TOEFL test. We consider how to apply open learner modeling techniques to adapt contents for different learners based on context, which includes location, amount of time to learn, the manner as well as learner's knowledge in learning progress. Through negotiation with system, the editable learner model will be updated to support adaptive engine to select adaptive contents meeting learner's demands. Empirical testing results for students who used application prototype indicate that interaction user modeling is helpful in supporting learner to learn adaptive materials.

  6. Does supporting multiple student strategies lead to greater learning and motivation? Investigating a source of complexity in the architecture of intelligent tutoring systems

    NARCIS (Netherlands)

    Waalkens, Maaike; Aleven, Vincent; Taatgen, Niels

    Intelligent tutoring systems (ITS) support students in learning a complex problem-solving skill. One feature that makes an ITS architecturally complex, and hard to build, is support for strategy freedom, that is, the ability to let students pursue multiple solution strategies within a given problem.

  7. SOFTWARE ARCHITECTURE DESIGN OF GIS WEB SERVICE AGGREGATION BASED ON SERVICE GROUP

    Directory of Open Access Journals (Sweden)

    J.-C. Liu

    2012-08-01

    Full Text Available Based on the analysis of research status of domestic and international GIS web service aggregation and development tendency of public platform of GIS web service, the paper designed software architecture of GIS web service aggregation based on GIS web service group. Firstly, using heterogeneous GIS services model, the software architecture converted a variety of heterogeneous services to a unified interface of GIS services, and divided different types of GIS services into different service groups referring to description of GIS services. Secondly, a service aggregation process model was designed. This model completed the task of specific service aggregation instance, by automatically selecting member GIS Web services in the same service group. Dynamic capabilities and automatic adaptation of GIS Web services aggregation process were achieved. Thirdly, this paper designed a service evaluation model of GIS web service aggregation based on service group from three aspects, i.e. GIS Web Service itself, networking conditions and service consumer. This model implemented effective quality evaluation and performance monitoring of GIS web service aggregation. It could be used to guide the execution, monitor and service selection of aggregation process. Therefore, robustness of aggregated GIS web service was improved. Finally, the software architecture has been widely used in public platform of GIS web service and a number of geo-spatial framework constructions for digital city in Sichuan Province, and aggregated various GIS web services such as World Map(National Public Platform of Geo-spatial Service, ArcGIS, SuperMap, MapGIS, NewMap etc. Applications of items showed that this software architecture was practicability.

  8. Readout Architecture for Hybrid Pixel Readout Chips

    CERN Document Server

    AUTHOR|(SzGeCERN)694170; Westerlund, Tomi; Wyllie, Ken

    The original contribution of this thesis to knowledge are novel digital readout architectures for hybrid pixel readout chips. The thesis presents asynchronous bus-based architecture, a data-node based column architecture and a network-based pixel matrix architecture for data transportation. It is shown that the data-node architecture achieves readout efficiency 99 % with half the output rate as a bus-based system. The network-based solution avoids ``broken'' columns due to some manufacturing errors, and it distributes internal data traffic more evenly across the pixel matrix than column-based architectures. An improvement of $>$ 10 % to the efficiency is achieved with uniform and non-uniform hit occupancies. Architectural design has been done using transaction level modeling ($TLM$) and sequential high-level design techniques for reducing the design and simulation time. It has been possible to simulate tens of column and full chip architectures using the high-level techniques. A decrease of $>$ 10 in run-time...

  9. Supporting Undergraduate Computer Architecture Students Using a Visual MIPS64 CPU Simulator

    Science.gov (United States)

    Patti, D.; Spadaccini, A.; Palesi, M.; Fazzino, F.; Catania, V.

    2012-01-01

    The topics of computer architecture are always taught using an Assembly dialect as an example. The most commonly used textbooks in this field use the MIPS64 Instruction Set Architecture (ISA) to help students in learning the fundamentals of computer architecture because of its orthogonality and its suitability for real-world applications. This…

  10. Augmented reality & gesture-based architecture in games for the elderly.

    Science.gov (United States)

    McCallum, Simon; Boletsis, Costas

    2013-01-01

    Serious games for health and, more specifically, for elderly people have developed rapidly in recent years. The recent popularization of novel interaction methods of consoles, such as the Nintendo Wii and Microsoft Kinect, has provided an opportunity for the elderly to engage in computer and video games. These interaction methods, however, still present various challenges for elderly users. To address these challenges, we propose an architecture consisted of Augmented Reality (as an output mechanism) combined with gestured-based devices (as an input method). The intention of this work is to provide a theoretical justification for using these technologies and to integrate them into an architecture, acting as a basis for potentially creating suitable interaction techniques for the elderly players.

  11. Parallel PDE-Based Simulations Using the Common Component Architecture

    International Nuclear Information System (INIS)

    McInnes, Lois C.; Allan, Benjamin A.; Armstrong, Robert; Benson, Steven J.; Bernholdt, David E.; Dahlgren, Tamara L.; Diachin, Lori; Krishnan, Manoj Kumar; Kohl, James A.; Larson, J. Walter; Lefantzi, Sophia; Nieplocha, Jarek; Norris, Boyana; Parker, Steven G.; Ray, Jaideep; Zhou, Shujia

    2006-01-01

    The complexity of parallel PDE-based simulations continues to increase as multimodel, multiphysics, and multi-institutional projects become widespread. A goal of component based software engineering in such large-scale simulations is to help manage this complexity by enabling better interoperability among various codes that have been independently developed by different groups. The Common Component Architecture (CCA) Forum is defining a component architecture specification to address the challenges of high-performance scientific computing. In addition, several execution frameworks, supporting infrastructure, and general purpose components are being developed. Furthermore, this group is collaborating with others in the high-performance computing community to design suites of domain-specific component interface specifications and underlying implementations. This chapter discusses recent work on leveraging these CCA efforts in parallel PDE-based simulations involving accelerator design, climate modeling, combustion, and accidental fires and explosions. We explain how component technology helps to address the different challenges posed by each of these applications, and we highlight how component interfaces built on existing parallel toolkits facilitate the reuse of software for parallel mesh manipulation, discretization, linear algebra, integration, optimization, and parallel data redistribution. We also present performance data to demonstrate the suitability of this approach, and we discuss strategies for applying component technologies to both new and existing applications

  12. Information Integration Architecture Development

    OpenAIRE

    Faulkner, Stéphane; Kolp, Manuel; Nguyen, Duy Thai; Coyette, Adrien; Do, Thanh Tung; 16th International Conference on Software Engineering and Knowledge Engineering

    2004-01-01

    Multi-Agent Systems (MAS) architectures are gaining popularity for building open, distributed, and evolving software required by systems such as information integration applications. Unfortunately, despite considerable work in software architecture during the last decade, few research efforts have aimed at truly defining patterns and languages for designing such multiagent architectures. We propose a modern approach based on organizational structures and architectural description lan...

  13. A Low Cost VLSI Architecture for Spike Sorting Based on Feature Extraction with Peak Search.

    Science.gov (United States)

    Chang, Yuan-Jyun; Hwang, Wen-Jyi; Chen, Chih-Chang

    2016-12-07

    The goal of this paper is to present a novel VLSI architecture for spike sorting with high classification accuracy, low area costs and low power consumption. A novel feature extraction algorithm with low computational complexities is proposed for the design of the architecture. In the feature extraction algorithm, a spike is separated into two portions based on its peak value. The area of each portion is then used as a feature. The algorithm is simple to implement and less susceptible to noise interference. Based on the algorithm, a novel architecture capable of identifying peak values and computing spike areas concurrently is proposed. To further accelerate the computation, a spike can be divided into a number of segments for the local feature computation. The local features are subsequently merged with the global ones by a simple hardware circuit. The architecture can also be easily operated in conjunction with the circuits for commonly-used spike detection algorithms, such as the Non-linear Energy Operator (NEO). The architecture has been implemented by an Application-Specific Integrated Circuit (ASIC) with 90-nm technology. Comparisons to the existing works show that the proposed architecture is well suited for real-time multi-channel spike detection and feature extraction requiring low hardware area costs, low power consumption and high classification accuracy.

  14. A Cooperative Coevolution Approach to Automate Pattern-based Software Architectural Synthesis

    NARCIS (Netherlands)

    Xu, Y.R.; Liang, P.

    2014-01-01

    To reuse successful experience in software architecture design, architects use architectural patterns as reusable architectural knowledge for architectural synthesis. However, it has been observed that the resulting architecture does not always conform to the initial architectural patterns employed.

  15. SASAgent: an agent based architecture for search, retrieval and composition of scientific models.

    Science.gov (United States)

    Felipe Mendes, Luiz; Silva, Laryssa; Matos, Ely; Braga, Regina; Campos, Fernanda

    2011-07-01

    Scientific computing is a multidisciplinary field that goes beyond the use of computer as machine where researchers write simple texts, presentations or store analysis and results of their experiments. Because of the huge hardware/software resources invested in experiments and simulations, this new approach to scientific computing currently adopted by research groups is well represented by e-Science. This work aims to propose a new architecture based on intelligent agents to search, recover and compose simulation models, generated in the context of research projects related to biological domain. The SASAgent architecture is described as a multi-tier, comprising three main modules, where CelO ontology satisfies requirements put by e-science projects mainly represented by the semantic knowledge base. Preliminary results suggest that the proposed architecture is promising to achieve requirements found in e-Science projects, considering mainly the biological domain. Copyright © 2011 Elsevier Ltd. All rights reserved.

  16. Architecture for Collaborative Learning Activities in Hybrid Learning Environments

    OpenAIRE

    Ibáñez, María Blanca; Maroto, David; García Rueda, José Jesús; Leony, Derick; Delgado Kloos, Carlos

    2012-01-01

    3D virtual worlds are recognized as collaborative learning environments. However, the underlying technology is not sufficiently mature and the virtual worlds look cartoonish, unlinked to reality. Thus, it is important to enrich them with elements from the real world to enhance student engagement in learning activities. Our approach is to build learning environments where participants can either be in the real world or in its mirror world while sharing the same hybrid space in a collaborative ...

  17. Combining Digital Archives Content with Serious Game Approach to Create a Gamified Learning Experience

    Directory of Open Access Journals (Sweden)

    D.-T. Shih

    2015-08-01

    Full Text Available This paper presents an interdisciplinary to develop content-aware application that combines game with learning on specific categories of digital archives. The employment of content-oriented game enhances the gamification and efficacy of learning in culture education on architectures and history of Hsinchu County, Taiwan. The gamified form of the application is used as a backbone to support and provide a strong stimulation to engage users in learning art and culture, therefore this research is implementing under the goal of “The Digital ARt/ARchitecture Project”. The purpose of the abovementioned project is to develop interactive serious game approaches and applications for Hsinchu County historical archives and architectures. Therefore, we present two applications, “3D AR for Hukou Old ” and “Hsinchu County History Museum AR Tour” which are in form of augmented reality (AR. By using AR imaging techniques to blend real object and virtual content, the users can immerse in virtual exhibitions of Hukou Old Street and Hsinchu County History Museum, and to learn in ubiquitous computing environment. This paper proposes a content system that includes tools and materials used to create representations of digitized cultural archives including historical artifacts, documents, customs, religion, and architectures. The Digital ARt / ARchitecture Project is based on the concept of serious game and consists of three aspects: content creation, target management, and AR presentation. The project focuses on developing a proper approach to serve as an interactive game, and to offer a learning opportunity for appreciating historic architectures by playing AR cards. Furthermore, the card game aims to provide multi-faceted understanding and learning experience to help user learning through 3D objects, hyperlinked web data, and the manipulation of learning mode, and then effectively developing their learning levels on cultural and historical archives in

  18. Combining Digital Archives Content with Serious Game Approach to Create a Gamified Learning Experience

    Science.gov (United States)

    Shih, D.-T.; Lin, C. L.; Tseng, C.-Y.

    2015-08-01

    This paper presents an interdisciplinary to develop content-aware application that combines game with learning on specific categories of digital archives. The employment of content-oriented game enhances the gamification and efficacy of learning in culture education on architectures and history of Hsinchu County, Taiwan. The gamified form of the application is used as a backbone to support and provide a strong stimulation to engage users in learning art and culture, therefore this research is implementing under the goal of "The Digital ARt/ARchitecture Project". The purpose of the abovementioned project is to develop interactive serious game approaches and applications for Hsinchu County historical archives and architectures. Therefore, we present two applications, "3D AR for Hukou Old " and "Hsinchu County History Museum AR Tour" which are in form of augmented reality (AR). By using AR imaging techniques to blend real object and virtual content, the users can immerse in virtual exhibitions of Hukou Old Street and Hsinchu County History Museum, and to learn in ubiquitous computing environment. This paper proposes a content system that includes tools and materials used to create representations of digitized cultural archives including historical artifacts, documents, customs, religion, and architectures. The Digital ARt / ARchitecture Project is based on the concept of serious game and consists of three aspects: content creation, target management, and AR presentation. The project focuses on developing a proper approach to serve as an interactive game, and to offer a learning opportunity for appreciating historic architectures by playing AR cards. Furthermore, the card game aims to provide multi-faceted understanding and learning experience to help user learning through 3D objects, hyperlinked web data, and the manipulation of learning mode, and then effectively developing their learning levels on cultural and historical archives in Hsinchu County.

  19. Virtual Reality As A Spatial Experience For Architecture Design: A Study of Effectiveness for Architecture Students

    Directory of Open Access Journals (Sweden)

    Sapto Pamungkas Luhur

    2018-01-01

    Full Text Available Studios. This ability gained through visual design thinking. The spatial experience honed by three dimensional thinking from the medium diversity. The spatial experience learned through a room layout, proportion, and composition. This research used an experimental method and the primary data obtained by a “Likert” scale questionnaire. The Respondents are 50 students of the Architectural Design Studio. Moreover, the analysis focuses on the VR for spatial experience. The result was a descriptive explanation of the effectiveness of Virtual Reality for a spatial experience of architecture students at Technology University of Yogyakarta.

  20. Web-Based Learning Environment Based on Students’ Needs

    Science.gov (United States)

    Hamzah, N.; Ariffin, A.; Hamid, H.

    2017-08-01

    Traditional learning needs to be improved since it does not involve active learning among students. Therefore, in the twenty-first century, the development of internet technology in the learning environment has become the main needs of each student. One of the learning environments to meet the needs of the teaching and learning process is a web-based learning environment. This study aims to identify the characteristics of a web-based learning environment that supports students’ learning needs. The study involved 542 students from fifteen faculties in a public higher education institution in Malaysia. A quantitative method was used to collect the data via a questionnaire survey by randomly. The findings indicate that the characteristics of a web-based learning environment that support students’ needs in the process of learning are online discussion forum, lecture notes, assignments, portfolio, and chat. In conclusion, the students overwhelmingly agreed that online discussion forum is the highest requirement because the tool can provide a space for students and teachers to share knowledge and experiences related to teaching and learning.

  1. High-performance Sonitopia (Sonic Utopia): Hyper intelligent Material-based Architectural Systems for Acoustic Energy Harvesting

    Science.gov (United States)

    Heidari, F.; Mahdavinejad, M.

    2017-08-01

    The rate of energy consumption in all over the world, based on reliable statistics of international institutions such as the International Energy Agency (IEA) shows significant increase in energy demand in recent years. Periodical recorded data shows a continuous increasing trend in energy consumption especially in developed countries as well as recently emerged developing economies such as China and India. While air pollution and water contamination as results of high consumption of fossil energy resources might be consider as menace to civic ideals such as livability, conviviality and people-oriented cities. In other hand, automobile dependency, cars oriented design and other noisy activities in urban spaces consider as threats to urban life. Thus contemporary urban design and planning concentrates on rethinking about ecology of sound, reorganizing the soundscape of neighborhoods, redesigning the sonic order of urban space. It seems that contemporary architecture and planning trends through soundscape mapping look for sonitopia (Sonic + Utopia) This paper is to propose some interactive hyper intelligent material-based architectural systems for acoustic energy harvesting. The proposed architectural design system may be result in high-performance architecture and planning strategies for future cities. The ultimate aim of research is to develop a comprehensive system for acoustic energy harvesting which cover the aim of noise reduction as well as being in harmony with architectural design. The research methodology is based on a literature review as well as experimental and quasi-experimental strategies according the paradigm of designedly ways of doing and knowing. While architectural design has solution-focused essence in problem-solving process, the proposed systems had better be hyper intelligent rather than predefined procedures. Therefore, the steps of the inference mechanism of the research include: 1- understanding sonic energy and noise potentials as energy

  2. Metrics of brain network architecture capture the impact of disease in children with epilepsy

    Directory of Open Access Journals (Sweden)

    Michael J. Paldino

    2017-01-01

    Conclusions: We observed that a machine learning algorithm accurately predicted epilepsy duration based on global metrics of network architecture derived from resting state fMRI. These findings suggest that network metrics have the potential to form the basis for statistical models that translate quantitative imaging data into patient-level markers of cognitive deterioration.

  3. EFFECT OF PROBLEM BASED LEARNING IN COMPARISION WITH LECTURE BASED LEARNING IN FORENSIC MEDICINE

    Directory of Open Access Journals (Sweden)

    Padmakumar

    2015-09-01

    Full Text Available BACKGROUND: Problem based learning (PBL is an approach to learning and instruction in which students tackle problems in small groups under the supervision of a teacher. This style of learning assumed to foster increased retention of knowledge, improve student’s gene ral problem solving skills, enhance integration of basic science concepts in to clinical problems, foster the development of self - directed learning skills and strengthen student’s intrinsic motivation. AIM: The study was conducted to compare the effect of Problem based learning in comparison with lecture based learning. SETTING: A cross - sectional study was conducted among 2nd year MBBS students of Jubilee Mission Medical College and Research Institute, Thrissur during the period of December 2014 to March 20 15. METHODOLOGY: The batch is divided into two groups (A & B, 45 in each group. By using PBL method, blunt force injuries were taught to Group - A and sharp weapon injuries to group - B. By using lecture based learning (LBL method blunt force injuries were t aught to Group - B and sharp weapon injuries to group - A. At the end of the session a test in the form of MCQ was conducted on the students to evaluate their learning outcome. OBSERVATION AND RESU LTS: In session I, the average test score of LBL group was 8.16 and PBL group was 12. The difference was statistically significant. In session - II also 45 students has participated each in LBL and PBL classes. The average of test score of LBL group was 7.267 and PBL was 11.289, which was highly significant statistical ly . CONCLUSION: Study has proven that problem based learning is an effective teaching learning method when compared to conventional lecture based learning.

  4. Evaluation of the information servicing in a distributed learning ...

    African Journals Online (AJOL)

    The authors' main idea is to organize a distributed learning environment (DLE) based on information and communication resources of global network in combination with the technologies for virtual reality and 3D simulation. In this reason a conceptual model of the DLE architecture and learning processes is defined, and ...

  5. Project- Based Learning and Problem-Based Learning: Are They Effective to Improve Student's Thinking Skills?

    OpenAIRE

    Anazifa, R. D; Djukri, D

    2017-01-01

    The study aims at finding (1) the effect of project-based learning and problem-based learning on student's creativity and critical thinking and (2) the difference effect of project-based learning and problem-based learning on student's creativity and critical thinking. This study is quasi experiment using non-equivalent control-group design. Research population of this study was all classes in eleventh grade of mathematics and natural science program of SMA N 1 Temanggung. The participants we...

  6. Connecting a cognitive architecture to robotic perception

    Science.gov (United States)

    Kurup, Unmesh; Lebiere, Christian; Stentz, Anthony; Hebert, Martial

    2012-06-01

    We present an integrated architecture in which perception and cognition interact and provide information to each other leading to improved performance in real-world situations. Our system integrates the Felzenswalb et. al. object-detection algorithm with the ACT-R cognitive architecture. The targeted task is to predict and classify pedestrian behavior in a checkpoint scenario, most specifically to discriminate between normal versus checkpoint-avoiding behavior. The Felzenswalb algorithm is a learning-based algorithm for detecting and localizing objects in images. ACT-R is a cognitive architecture that has been successfully used to model human cognition with a high degree of fidelity on tasks ranging from basic decision-making to the control of complex systems such as driving or air traffic control. The Felzenswalb algorithm detects pedestrians in the image and provides ACT-R a set of features based primarily on their locations. ACT-R uses its pattern-matching capabilities, specifically its partial-matching and blending mechanisms, to track objects across multiple images and classify their behavior based on the sequence of observed features. ACT-R also provides feedback to the Felzenswalb algorithm in the form of expected object locations that allow the algorithm to eliminate false-positives and improve its overall performance. This capability is an instance of the benefits pursued in developing a richer interaction between bottom-up perceptual processes and top-down goal-directed cognition. We trained the system on individual behaviors (only one person in the scene) and evaluated its performance across single and multiple behavior sets.

  7. A scalable healthcare information system based on a service-oriented architecture.

    Science.gov (United States)

    Yang, Tzu-Hsiang; Sun, Yeali S; Lai, Feipei

    2011-06-01

    Many existing healthcare information systems are composed of a number of heterogeneous systems and face the important issue of system scalability. This paper first describes the comprehensive healthcare information systems used in National Taiwan University Hospital (NTUH) and then presents a service-oriented architecture (SOA)-based healthcare information system (HIS) based on the service standard HL7. The proposed architecture focuses on system scalability, in terms of both hardware and software. Moreover, we describe how scalability is implemented in rightsizing, service groups, databases, and hardware scalability. Although SOA-based systems sometimes display poor performance, through a performance evaluation of our HIS based on SOA, the average response time for outpatient, inpatient, and emergency HL7Central systems are 0.035, 0.04, and 0.036 s, respectively. The outpatient, inpatient, and emergency WebUI average response times are 0.79, 1.25, and 0.82 s. The scalability of the rightsizing project and our evaluation results show that the SOA HIS we propose provides evidence that SOA can provide system scalability and sustainability in a highly demanding healthcare information system.

  8. An Enterprise Architecture Perspective to Electronic Health Record Based Care Governance.

    Science.gov (United States)

    Motoc, Bogdan

    2017-01-01

    This paper proposes an Enterprise Architecture viewpoint of Electronic Health Record (EHR) based care governance. The improvements expected are derived from the collaboration framework and the clinical health model proposed as foundation for the concept of EHR.

  9. Memristor-based nanoelectronic computing circuits and architectures

    CERN Document Server

    Vourkas, Ioannis

    2016-01-01

    This book considers the design and development of nanoelectronic computing circuits, systems and architectures focusing particularly on memristors, which represent one of today’s latest technology breakthroughs in nanoelectronics. The book studies, explores, and addresses the related challenges and proposes solutions for the smooth transition from conventional circuit technologies to emerging computing memristive nanotechnologies. Its content spans from fundamental device modeling to emerging storage system architectures and novel circuit design methodologies, targeting advanced non-conventional analog/digital massively parallel computational structures. Several new results on memristor modeling, memristive interconnections, logic circuit design, memory circuit architectures, computer arithmetic systems, simulation software tools, and applications of memristors in computing are presented. High-density memristive data storage combined with memristive circuit-design paradigms and computational tools applied t...

  10. Reinforcement learning on slow features of high-dimensional input streams.

    Directory of Open Access Journals (Sweden)

    Robert Legenstein

    Full Text Available Humans and animals are able to learn complex behaviors based on a massive stream of sensory information from different modalities. Early animal studies have identified learning mechanisms that are based on reward and punishment such that animals tend to avoid actions that lead to punishment whereas rewarded actions are reinforced. However, most algorithms for reward-based learning are only applicable if the dimensionality of the state-space is sufficiently small or its structure is sufficiently simple. Therefore, the question arises how the problem of learning on high-dimensional data is solved in the brain. In this article, we propose a biologically plausible generic two-stage learning system that can directly be applied to raw high-dimensional input streams. The system is composed of a hierarchical slow feature analysis (SFA network for preprocessing and a simple neural network on top that is trained based on rewards. We demonstrate by computer simulations that this generic architecture is able to learn quite demanding reinforcement learning tasks on high-dimensional visual input streams in a time that is comparable to the time needed when an explicit highly informative low-dimensional state-space representation is given instead of the high-dimensional visual input. The learning speed of the proposed architecture in a task similar to the Morris water maze task is comparable to that found in experimental studies with rats. This study thus supports the hypothesis that slowness learning is one important unsupervised learning principle utilized in the brain to form efficient state representations for behavioral learning.

  11. A unified architecture for biomedical search engines based on semantic web technologies.

    Science.gov (United States)

    Jalali, Vahid; Matash Borujerdi, Mohammad Reza

    2011-04-01

    There is a huge growth in the volume of published biomedical research in recent years. Many medical search engines are designed and developed to address the over growing information needs of biomedical experts and curators. Significant progress has been made in utilizing the knowledge embedded in medical ontologies and controlled vocabularies to assist these engines. However, the lack of common architecture for utilized ontologies and overall retrieval process, hampers evaluating different search engines and interoperability between them under unified conditions. In this paper, a unified architecture for medical search engines is introduced. Proposed model contains standard schemas declared in semantic web languages for ontologies and documents used by search engines. Unified models for annotation and retrieval processes are other parts of introduced architecture. A sample search engine is also designed and implemented based on the proposed architecture in this paper. The search engine is evaluated using two test collections and results are reported in terms of precision vs. recall and mean average precision for different approaches used by this search engine.

  12. MABAL: a Novel Deep-Learning Architecture for Machine-Assisted Bone Age Labeling.

    Science.gov (United States)

    Mutasa, Simukayi; Chang, Peter D; Ruzal-Shapiro, Carrie; Ayyala, Rama

    2018-02-05

    Bone age assessment (BAA) is a commonly performed diagnostic study in pediatric radiology to assess skeletal maturity. The most commonly utilized method for assessment of BAA is the Greulich and Pyle method (Pediatr Radiol 46.9:1269-1274, 2016; Arch Dis Child 81.2:172-173, 1999) atlas. The evaluation of BAA can be a tedious and time-consuming process for the radiologist. As such, several computer-assisted detection/diagnosis (CAD) methods have been proposed for automation of BAA. Classical CAD tools have traditionally relied on hard-coded algorithmic features for BAA which suffer from a variety of drawbacks. Recently, the advent and proliferation of convolutional neural networks (CNNs) has shown promise in a variety of medical imaging applications. There have been at least two published applications of using deep learning for evaluation of bone age (Med Image Anal 36:41-51, 2017; JDI 1-5, 2017). However, current implementations are limited by a combination of both architecture design and relatively small datasets. The purpose of this study is to demonstrate the benefits of a customized neural network algorithm carefully calibrated to the evaluation of bone age utilizing a relatively large institutional dataset. In doing so, this study will aim to show that advanced architectures can be successfully trained from scratch in the medical imaging domain and can generate results that outperform any existing proposed algorithm. The training data consisted of 10,289 images of different skeletal age examinations, 8909 from the hospital Picture Archiving and Communication System at our institution and 1383 from the public Digital Hand Atlas Database. The data was separated into four cohorts, one each for male and female children above the age of 8, and one each for male and female children below the age of 10. The testing set consisted of 20 radiographs of each 1-year-age cohort from 0 to 1 years to 14-15+ years, half male and half female. The testing set included left

  13. How to Enhance Interdisciplinary Competence--Interdisciplinary Problem-Based Learning versus Interdisciplinary Project-Based Learning

    Science.gov (United States)

    Brassler, Mirjam; Dettmers, Jan

    2017-01-01

    Interdisciplinary competence is important in academia for both employability and sustainable development. However, to date, there are no specific interdisciplinary education models and, naturally, no empirical studies to assess them. Since problem-based learning (PBL) and project-based learning (PjBL) are learning approaches that emphasize…

  14. Problem-based learning and radiology

    International Nuclear Information System (INIS)

    Thurley, P.; Dennick, R.

    2008-01-01

    The Royal College of Radiologists recently published documents setting out guidelines to improve the teaching of radiology to medical students. These included recommendations that clinicians who teach radiology should be aware of newer educational techniques, such as problem-based learning, and should be involved in the development of curricula and assessment in medical schools. This review aims to introduce the educational theories behind problem-based learning and describe how a problem-based learning tutorial is run. The relevance of problem-based learning to radiology and the potential advantages and disadvantages are discussed

  15. Evaluation Research as a Mechanism for Critical Inquiry and Knowledge Construction in Architectural and Urban Education

    Directory of Open Access Journals (Sweden)

    Ashraf M. Salama

    2012-12-01

    Full Text Available This article responds to the misconceptions that continue to characterize the delivery of knowledge content in architectural courses. Based on reviewing the literature on pedagogy the paper explores the value and benefits of introducing evaluation research as a mechanism for critical inquiry and knowledge construction in theory courses in architecture and urbanism. A framework is developed and employed to demonstrate the way in which this type of learning can be incorporated.   The development and implementation of a series of in-class and off campus exercises in two different contexts reveal that structured actions and experiences help students to be in control over their learning while invigorating their understanding of the body of knowledge delivered in a typical lecture format. It firmly believed that this would offer students multiple learning opportunities while fostering their capabilities to shift from passive listeners to active learners and from knowledge consumers to knowledge producers.

  16. Research of Ancient Architectures in Jin-Fen Area Based on GIS&BIM Technology

    Science.gov (United States)

    Jia, Jing; Zheng, Qiuhong; Gao, Huiying; Sun, Hai

    2017-05-01

    The number of well-preserved ancient buildings located in Shanxi Province, enjoying the absolute maximum proportion of ancient architectures in China, is about 18418, among which, 9053 buildings have the structural style of wood frame. The value of the application of BIM (Building Information Modeling) and GIS (Geographic Information System) is gradually probed and testified in the corresponding fields of ancient architecture’s spatial distribution information management, routine maintenance and special conservation & restoration, the evaluation and simulation of related disasters, such as earthquake. The research objects are ancient architectures in JIN-FEN area, which were first investigated by Sicheng LIANG and recorded in his work of “Chinese ancient architectures survey report”. The research objects, i.e. the ancient architectures in Jin-Fen area include those in Sicheng LIANG’s investigation, and further adjustments were made through authors’ on-site investigation and literature searching & collection. During this research process, the spatial distributing Geodatabase of research objects is established utilizing GIS. The BIM components library for ancient buildings is formed combining on-site investigation data and precedent classic works, such as “Yingzao Fashi”, a treatise on architectural methods in Song Dynasty, “Yongle Encyclopedia” and “Gongcheng Zuofa Zeli”, case collections of engineering practice, by the Ministry of Construction of Qing Dynasty. A building of Guangsheng temple in Hongtong county is selected as an example to elaborate the BIM model construction process based on the BIM components library for ancient buildings. Based on the foregoing work results of spatial distribution data, attribute data of features, 3D graphic information and parametric building information model, the information management system for ancient architectures in Jin-Fen Area, utilizing GIS&BIM technology, could be constructed to support the

  17. Asynchronous Task-Based Polar Decomposition on Single Node Manycore Architectures

    KAUST Repository

    Sukkari, Dalal E.; Ltaief, Hatem; Faverge, Mathieu; Keyes, David E.

    2017-01-01

    This paper introduces the first asynchronous, task-based formulation of the polar decomposition and its corresponding implementation on manycore architectures. Based on a formulation of the iterative QR dynamically-weighted Halley algorithm (QDWH) for the calculation of the polar decomposition, the proposed implementation replaces the original LU factorization for the condition number estimator by the more adequate QR factorization to enable software portability across various architectures. Relying on fine-grained computations, the novel task-based implementation is capable of taking advantage of the identity structure of the matrix involved during the QDWH iterations, which decreases the overall algorithmic complexity. Furthermore, the artifactual synchronization points have been weakened compared to previous implementations, unveiling look-ahead opportunities for better hardware occupancy. The overall QDWH-based polar decomposition can then be represented as a directed acyclic graph (DAG), where nodes represent computational tasks and edges define the inter-task data dependencies. The StarPU dynamic runtime system is employed to traverse the DAG, to track the various data dependencies and to asynchronously schedule the computational tasks on the underlying hardware resources, resulting in an out-of-order task scheduling. Benchmarking experiments show significant improvements against existing state-of-the-art high performance implementations for the polar decomposition on latest shared-memory vendors' systems, while maintaining numerical accuracy.

  18. Asynchronous Task-Based Polar Decomposition on Single Node Manycore Architectures

    KAUST Repository

    Sukkari, Dalal E.

    2017-09-29

    This paper introduces the first asynchronous, task-based formulation of the polar decomposition and its corresponding implementation on manycore architectures. Based on a formulation of the iterative QR dynamically-weighted Halley algorithm (QDWH) for the calculation of the polar decomposition, the proposed implementation replaces the original LU factorization for the condition number estimator by the more adequate QR factorization to enable software portability across various architectures. Relying on fine-grained computations, the novel task-based implementation is capable of taking advantage of the identity structure of the matrix involved during the QDWH iterations, which decreases the overall algorithmic complexity. Furthermore, the artifactual synchronization points have been weakened compared to previous implementations, unveiling look-ahead opportunities for better hardware occupancy. The overall QDWH-based polar decomposition can then be represented as a directed acyclic graph (DAG), where nodes represent computational tasks and edges define the inter-task data dependencies. The StarPU dynamic runtime system is employed to traverse the DAG, to track the various data dependencies and to asynchronously schedule the computational tasks on the underlying hardware resources, resulting in an out-of-order task scheduling. Benchmarking experiments show significant improvements against existing state-of-the-art high performance implementations for the polar decomposition on latest shared-memory vendors\\' systems, while maintaining numerical accuracy.

  19. A Low Cost VLSI Architecture for Spike Sorting Based on Feature Extraction with Peak Search

    Directory of Open Access Journals (Sweden)

    Yuan-Jyun Chang

    2016-12-01

    Full Text Available The goal of this paper is to present a novel VLSI architecture for spike sorting with high classification accuracy, low area costs and low power consumption. A novel feature extraction algorithm with low computational complexities is proposed for the design of the architecture. In the feature extraction algorithm, a spike is separated into two portions based on its peak value. The area of each portion is then used as a feature. The algorithm is simple to implement and less susceptible to noise interference. Based on the algorithm, a novel architecture capable of identifying peak values and computing spike areas concurrently is proposed. To further accelerate the computation, a spike can be divided into a number of segments for the local feature computation. The local features are subsequently merged with the global ones by a simple hardware circuit. The architecture can also be easily operated in conjunction with the circuits for commonly-used spike detection algorithms, such as the Non-linear Energy Operator (NEO. The architecture has been implemented by an Application-Specific Integrated Circuit (ASIC with 90-nm technology. Comparisons to the existing works show that the proposed architecture is well suited for real-time multi-channel spike detection and feature extraction requiring low hardware area costs, low power consumption and high classification accuracy.

  20. Teaching Problem Based Learning as Blended Learning

    DEFF Research Database (Denmark)

    Kolbæk, Ditte; Nortvig, Anne-Mette

    2018-01-01

    Problem-based and project organized learning (PBL) was originally developed for collaboration between physically present students, but political decisions at many universities require that collaboration, dialogues, and other PBL activities take place online as well. With a theoretical point...... of departure in Dewey and a methodological point of departure in netnography, this study focuses on an online module at Aalborg University where teaching is based on PBL. With the research question ‘How can teachers design for PBL online,’ this study explores the teacher’s role in a six weeks’ blended learning...... program, and we present suggestions for designs for blended learning PBL based on case studies from two PBL courses...

  1. Non-Planar Nanotube and Wavy Architecture Based Ultra-High Performance Field Effect Transistors

    KAUST Repository

    Hanna, Amir

    2016-11-01

    This dissertation presents a unique concept for a device architecture named the nanotube (NT) architecture, which is capable of higher drive current compared to the Gate-All-Around Nanowire architecture when applied to heterostructure Tunnel Field Effect Transistors. Through the use of inner/outer core-shell gates, heterostructure NT TFET leverages physically larger tunneling area thus achieving higher driver current (ION) and saving real estates by eliminating arraying requirement. We discuss the physics of p-type (Silicon/Indium Arsenide) and n-type (Silicon/Germanium hetero-structure) based TFETs. Numerical TCAD simulations have shown that NT TFETs have 5x and 1.6 x higher normalized ION when compared to GAA NW TFET for p and n-type TFETs, respectively. This is due to the availability of larger tunneling junction cross sectional area, and lower Shockley-Reed-Hall recombination, while achieving sub 60 mV/dec performance for more than 5 orders of magnitude of drain current, thus enabling scaling down of Vdd to 0.5 V. This dissertation also introduces a novel thin-film-transistors architecture that is named the Wavy Channel (WC) architecture, which allows for extending device width by integrating vertical fin-like substrate corrugations giving rise to up to 50% larger device width, without occupying extra chip area. The novel architecture shows 2x higher output drive current per unit chip area when compared to conventional planar architecture. The current increase is attributed to both the extra device width and 50% enhancement in field effect mobility due to electrostatic gating effects. Digital circuits are fabricated to demonstrate the potential of integrating WC TFT based circuits. WC inverters have shown 2× the peak-to-peak output voltage for the same input, and ~2× the operation frequency of the planar inverters for the same peak-to-peak output voltage. WC NAND circuits have shown 2× higher peak-to-peak output voltage, and 3× lower high-to-low propagation

  2. Architecture Between Mind and Empirical Experience

    Directory of Open Access Journals (Sweden)

    Shatha Abbas Hassan

    2016-10-01

    Full Text Available The research aims to identify the level of balance in the architectural thought influenced by the rational type human consciousness, the materialistic based on the Empirical type, moral based on human experience as source of knowledge. This was reflected in architecture in the specialized thought that the mind is the source of knowledge which explains the phenomena of life. The rational approach based on objectivity and methodology in (Form Production, the other approach is based on subjectivity in form production (Form Inspiration. The research problem is that there is imbalance in the relationship between the rational side and the human experience in architecture, which led into imbalance between theory and application in architecture according to architectural movements.

  3. Communication architecture of an early warning system

    Directory of Open Access Journals (Sweden)

    M. Angermann

    2010-11-01

    Full Text Available This article discusses aspects of communication architecture for early warning systems (EWS in general and gives details of the specific communication architecture of an early warning system against tsunamis. While its sensors are the "eyes and ears" of a warning system and enable the system to sense physical effects, its communication links and terminals are its "nerves and mouth" which transport measurements and estimates within the system and eventually warnings towards the affected population. Designing the communication architecture of an EWS against tsunamis is particularly challenging. Its sensors are typically very heterogeneous and spread several thousand kilometers apart. They are often located in remote areas and belong to different organizations. Similarly, the geographic spread of the potentially affected population is wide. Moreover, a failure to deliver a warning has fatal consequences. Yet, the communication infrastructure is likely to be affected by the disaster itself. Based on an analysis of the criticality, vulnerability and availability of communication means, we describe the design and implementation of a communication system that employs both terrestrial and satellite communication links. We believe that many of the issues we encountered during our work in the GITEWS project (German Indonesian Tsunami Early Warning System, Rudloff et al., 2009 on the design and implementation communication architecture are also relevant for other types of warning systems. With this article, we intend to share our insights and lessons learned.

  4. Machine learning based switching model for electricity load forecasting

    Energy Technology Data Exchange (ETDEWEB)

    Fan, Shu; Lee, Wei-Jen [Energy Systems Research Center, The University of Texas at Arlington, 416 S. College Street, Arlington, TX 76019 (United States); Chen, Luonan [Department of Electronics, Information and Communication Engineering, Osaka Sangyo University, 3-1-1 Nakagaito, Daito, Osaka 574-0013 (Japan)

    2008-06-15

    In deregulated power markets, forecasting electricity loads is one of the most essential tasks for system planning, operation and decision making. Based on an integration of two machine learning techniques: Bayesian clustering by dynamics (BCD) and support vector regression (SVR), this paper proposes a novel forecasting model for day ahead electricity load forecasting. The proposed model adopts an integrated architecture to handle the non-stationarity of time series. Firstly, a BCD classifier is applied to cluster the input data set into several subsets by the dynamics of the time series in an unsupervised manner. Then, groups of SVRs are used to fit the training data of each subset in a supervised way. The effectiveness of the proposed model is demonstrated with actual data taken from the New York ISO and the Western Farmers Electric Cooperative in Oklahoma. (author)

  5. Machine learning based switching model for electricity load forecasting

    Energy Technology Data Exchange (ETDEWEB)

    Fan Shu [Energy Systems Research Center, University of Texas at Arlington, 416 S. College Street, Arlington, TX 76019 (United States); Chen Luonan [Department of Electronics, Information and Communication Engineering, Osaka Sangyo University, 3-1-1 Nakagaito, Daito, Osaka 574-0013 (Japan); Lee, Weijen [Energy Systems Research Center, University of Texas at Arlington, 416 S. College Street, Arlington, TX 76019 (United States)], E-mail: wlee@uta.edu

    2008-06-15

    In deregulated power markets, forecasting electricity loads is one of the most essential tasks for system planning, operation and decision making. Based on an integration of two machine learning techniques: Bayesian clustering by dynamics (BCD) and support vector regression (SVR), this paper proposes a novel forecasting model for day ahead electricity load forecasting. The proposed model adopts an integrated architecture to handle the non-stationarity of time series. Firstly, a BCD classifier is applied to cluster the input data set into several subsets by the dynamics of the time series in an unsupervised manner. Then, groups of SVRs are used to fit the training data of each subset in a supervised way. The effectiveness of the proposed model is demonstrated with actual data taken from the New York ISO and the Western Farmers Electric Cooperative in Oklahoma.

  6. Machine learning based switching model for electricity load forecasting

    International Nuclear Information System (INIS)

    Fan Shu; Chen Luonan; Lee, Weijen

    2008-01-01

    In deregulated power markets, forecasting electricity loads is one of the most essential tasks for system planning, operation and decision making. Based on an integration of two machine learning techniques: Bayesian clustering by dynamics (BCD) and support vector regression (SVR), this paper proposes a novel forecasting model for day ahead electricity load forecasting. The proposed model adopts an integrated architecture to handle the non-stationarity of time series. Firstly, a BCD classifier is applied to cluster the input data set into several subsets by the dynamics of the time series in an unsupervised manner. Then, groups of SVRs are used to fit the training data of each subset in a supervised way. The effectiveness of the proposed model is demonstrated with actual data taken from the New York ISO and the Western Farmers Electric Cooperative in Oklahoma

  7. A shared synapse architecture for efficient FPGA implementation of autoencoders.

    Science.gov (United States)

    Suzuki, Akihiro; Morie, Takashi; Tamukoh, Hakaru

    2018-01-01

    This paper proposes a shared synapse architecture for autoencoders (AEs), and implements an AE with the proposed architecture as a digital circuit on a field-programmable gate array (FPGA). In the proposed architecture, the values of the synapse weights are shared between the synapses of an input and a hidden layer, and between the synapses of a hidden and an output layer. This architecture utilizes less of the limited resources of an FPGA than an architecture which does not share the synapse weights, and reduces the amount of synapse modules used by half. For the proposed circuit to be implemented into various types of AEs, it utilizes three kinds of parameters; one to change the number of layers' units, one to change the bit width of an internal value, and a learning rate. By altering a network configuration using these parameters, the proposed architecture can be used to construct a stacked AE. The proposed circuits are logically synthesized, and the number of their resources is determined. Our experimental results show that single and stacked AE circuits utilizing the proposed shared synapse architecture operate as regular AEs and as regular stacked AEs. The scalability of the proposed circuit and the relationship between the bit widths and the learning results are also determined. The clock cycles of the proposed circuits are formulated, and this formula is used to estimate the theoretical performance of the circuit when the circuit is used to construct arbitrary networks.

  8. ALLIANCE: An architecture for fault tolerant, cooperative control of heterogeneous mobile robots

    Energy Technology Data Exchange (ETDEWEB)

    Parker, L.E.

    1995-02-01

    This research addresses the problem of achieving fault tolerant cooperation within small- to medium-sized teams of heterogeneous mobile robots. The author describes a novel behavior-based, fully distributed architecture, called ALLIANCE, that utilizes adaptive action selection to achieve fault tolerant cooperative control in robot missions involving loosely coupled, largely independent tasks. The robots in this architecture possess a variety of high-level functions that they can perform during a mission, and must at all times select an appropriate action based on the requirements of the mission, the activities of other robots, the current environmental conditions, and their own internal states. Since such cooperative teams often work in dynamic and unpredictable environments, the software architecture allows the team members to respond robustly and reliably to unexpected environmental changes and modifications in the robot team that may occur due to mechanical failure, the learning of new skills, or the addition or removal of robots from the team by human intervention. After presenting ALLIANCE, the author describes in detail experimental results of an implementation of this architecture on a team of physical mobile robots performing a cooperative box pushing demonstration. These experiments illustrate the ability of ALLIANCE to achieve adaptive, fault-tolerant cooperative control amidst dynamic changes in the capabilities of the robot team.

  9. Autodesk Revit Architecture 2014 fundamentals metric

    CERN Document Server

    ASCENT center for technical knowledge

    2014-01-01

    The Autodesk® Revit® Architecture software is a powerful Building Information Modeling (BIM) program that works the way Architects think. From Preliminary Design through Design Development, and into Construction Documents, the program streamlines the design process with a central 3D model. Changes made in one view update across all views and on the printable sheets. This training guide is designed to teach you the Autodesk Revit functionality as you would work with it in the design process. You begin by learning about the user interface and the Autodesk Revit commands for design development followed by those available for construction documentation. Since building projects themselves tend to be extremely complex, the Autodesk Revit Architecture software is also complex. The objective of the Autodesk Revit Architecture 2014 Fundamentals training guide is to enable students to create full 3D architectural project models and set them up in working drawings. This training guide focuses on basic tools that the ...

  10. Neuromorphic Computing – From Materials Research to Systems Architecture Roundtable

    Energy Technology Data Exchange (ETDEWEB)

    Schuller, Ivan K. [Univ. of California, San Diego, CA (United States); Stevens, Rick [Argonne National Lab. (ANL), Argonne, IL (United States); Univ. of Chicago, IL (United States); Pino, Robinson [Dept. of Energy (DOE) Office of Science, Washington, DC (United States); Pechan, Michael [Dept. of Energy (DOE) Office of Science, Washington, DC (United States)

    2015-10-29

    Computation in its many forms is the engine that fuels our modern civilization. Modern computation—based on the von Neumann architecture—has allowed, until now, the development of continuous improvements, as predicted by Moore’s law. However, computation using current architectures and materials will inevitably—within the next 10 years—reach a limit because of fundamental scientific reasons. DOE convened a roundtable of experts in neuromorphic computing systems, materials science, and computer science in Washington on October 29-30, 2015 to address the following basic questions: Can brain-like (“neuromorphic”) computing devices based on new material concepts and systems be developed to dramatically outperform conventional CMOS based technology? If so, what are the basic research challenges for materials sicence and computing? The overarching answer that emerged was: The development of novel functional materials and devices incorporated into unique architectures will allow a revolutionary technological leap toward the implementation of a fully “neuromorphic” computer. To address this challenge, the following issues were considered: The main differences between neuromorphic and conventional computing as related to: signaling models, timing/clock, non-volatile memory, architecture, fault tolerance, integrated memory and compute, noise tolerance, analog vs. digital, and in situ learning New neuromorphic architectures needed to: produce lower energy consumption, potential novel nanostructured materials, and enhanced computation Device and materials properties needed to implement functions such as: hysteresis, stability, and fault tolerance Comparisons of different implementations: spin torque, memristors, resistive switching, phase change, and optical schemes for enhanced breakthroughs in performance, cost, fault tolerance, and/or manufacturability.

  11. Ontology of a scene based on Java 3D architecture.

    Directory of Open Access Journals (Sweden)

    Rubén González Crespo

    2009-12-01

    Full Text Available The present article seeks to make an approach to the class hierarchy of a scene built with the architecture Java 3D, to develop an ontology of a scene as from the semantic essential components for the semantic structuring of the Web3D. Java was selected because the language recommended by the W3C Consortium for the Development of the Web3D oriented applications as from X3D standard is Xj3D which compositionof their Schemas is based the architecture of Java3D In first instance identifies the domain and scope of the ontology, defining classes and subclasses that comprise from Java3D architecture and the essential elements of a scene, as its point of origin, the field of rotation, translation The limitation of the scene and the definition of shaders, then define the slots that are declared in RDF as a framework for describing the properties of the classes established from identifying thedomain and range of each class, then develops composition of the OWL ontology on SWOOP Finally, be perform instantiations of the ontology building for a Iconosphere object as from class expressions defined.

  12. A Learning Object Approach To Evidence based learning

    Directory of Open Access Journals (Sweden)

    Zabin Visram

    2005-06-01

    Full Text Available This paper describes the philosophy, development and framework of the body of elements formulated to provide an approach to evidence-based learning sustained by Learning Objects and web based technology Due to the demands for continuous improvement in the delivery of healthcare and in the continuous endeavour to improve the quality of life, there is a continuous need for practitioner's to update their knowledge by accomplishing accredited courses. The rapid advances in medical science has meant increasingly, there is a desperate need to adopt wireless schemes, whereby bespoke courses can be developed to help practitioners keep up with expanding knowledge base. Evidently, without current best evidence, practice risks becoming rapidly out of date, to the detriment of the patient. There is a need to provide a tactical, operational and effective environment, which allows professional to update their education, and complete specialised training, just-in-time, in their own time and location. Following this demand in the marketplace the information engineering group, in combination with several medical and dental schools, set out to develop and design a conceptual framework which form the basis of pioneering research, which at last, enables practitioner's to adopt a philosophy of life long learning. The body and structure of this framework is subsumed under the term Object oriented approach to Evidence Based learning, Just-in-time, via Internet sustained by Reusable Learning Objects (The OEBJIRLO Progression. The technical pillars which permit this concept of life long learning are pivoted by the foundations of object oriented technology, Learning objects, Just-in-time education, Data Mining, intelligent Agent technology, Flash interconnectivity and remote wireless technology, which allow practitioners to update their professional skills, complete specialised training which leads to accredited qualifications. This paper sets out to develop and

  13. Preemptive Architecture: Explosive Art and Future Architectures in Cursed Urban Zones

    Directory of Open Access Journals (Sweden)

    Stahl Stenslie

    2017-04-01

    Full Text Available This article describes the art and architectural research project Preemptive Architecture that uses artistic strategies and approaches to create bomb-ready architectural structures that act as instruments for the undoing of violence in war. Increasing environmental usability through destruction represents an inverse strategy that reverses common thinking patterns about warfare, art and architecture. Building structures predestined for a construc­tive destruction becomes a creative act. One of the main motivations behind this paper is to challenge and expand the material thinking as well as the socio-political conditions related to artistic, architectural and design based practices.   Article received: December 12, 2016; Article accepted: January 10, 2017; Published online: April 20, 2017 Original scholarly paper How to cite this article: Stenslie, Stahl, and Magne Wiggen. "Preemptive Architecture: Explosive Art and Future Architectures in Cursed Urban Zones." AM Journal of Art and Media Studies 12 (2017: 29-39. doi: 10.25038/am.v0i12.165

  14. A novel configurable VLSI architecture design of window-based image processing method

    Science.gov (United States)

    Zhao, Hui; Sang, Hongshi; Shen, Xubang

    2018-03-01

    Most window-based image processing architecture can only achieve a certain kind of specific algorithms, such as 2D convolution, and therefore lack the flexibility and breadth of application. In addition, improper handling of the image boundary can cause loss of accuracy, or consume more logic resources. For the above problems, this paper proposes a new VLSI architecture of window-based image processing operations, which is configurable and based on consideration of the image boundary. An efficient technique is explored to manage the image borders by overlapping and flushing phases at the end of row and the end of frame, which does not produce new delay and reduce the overhead in real-time applications. Maximize the reuse of the on-chip memory data, in order to reduce the hardware complexity and external bandwidth requirements. To perform different scalar function and reduction function operations in pipeline, this can support a variety of applications of window-based image processing. Compared with the performance of other reported structures, the performance of the new structure has some similarities to some of the structures, but also superior to some other structures. Especially when compared with a systolic array processor CWP, this structure at the same frequency of approximately 12.9% of the speed increases. The proposed parallel VLSI architecture was implemented with SIMC 0.18-μm CMOS technology, and the maximum clock frequency, power consumption, and area are 125Mhz, 57mW, 104.8K Gates, respectively, furthermore the processing time is independent of the different window-based algorithms mapped to the structure

  15. Developing a Complete and Effective ACT-R Architecture

    National Research Council Canada - National Science Library

    Anderson, John R; Lebiere, Christian

    2008-01-01

    The Carnegie Mellon University team focused on extending their current cognitive architecture, ACT-R, to show how visual imagery, language, emotion and meta-cognition affect learning, memory, and reasoning...

  16. Neurally and mathematically motivated architecture for language and thought.

    Science.gov (United States)

    Perlovsky, L I; Ilin, R

    2010-01-01

    Neural structures of interaction between thinking and language are unknown. This paper suggests a possible architecture motivated by neural and mathematical considerations. A mathematical requirement of computability imposes significant constraints on possible architectures consistent with brain neural structure and with a wealth of psychological knowledge. How language interacts with cognition. Do we think with words, or is thinking independent from language with words being just labels for decisions? Why is language learned by the age of 5 or 7, but acquisition of knowledge represented by learning to use this language knowledge takes a lifetime? This paper discusses hierarchical aspects of language and thought and argues that high level abstract thinking is impossible without language. We discuss a mathematical technique that can model the joint language-thought architecture, while overcoming previously encountered difficulties of computability. This architecture explains a contradiction between human ability for rational thoughtful decisions and irrationality of human thinking revealed by Tversky and Kahneman; a crucial role in this contradiction might be played by language. The proposed model resolves long-standing issues: how the brain learns correct words-object associations; why animals do not talk and think like people. We propose the role played by language emotionality in its interaction with thought. We relate the mathematical model to Humboldt's "firmness" of languages; and discuss possible influence of language grammar on its emotionality. Psychological and brain imaging experiments related to the proposed model are discussed. Future theoretical and experimental research is outlined.

  17. Hidden realities inside PBL design processes: Is consensus design an impossible clash of interest between the individual and the collective, and is architecture its first victim?

    Directory of Open Access Journals (Sweden)

    Ole Pihl

    2015-06-01

    Full Text Available How do architecture students experience the contradictions between the individual and the group at the Department of Architecture and Design of Aalborg University? The Problem-Based Learning model has been extensively applied to the department’s degree programs in coherence with the Integrated Design Process, but is a group-based architecture and design education better than that which is individually based? How does PBL affect space, form, and creative processes? Hans Kiib, professor and one of the founders of the Department of Architecture and Design in Aalborg, describes his intentions for the education as being intuition, reflection, artistic progression and critical interpretation (Kiib 2004. “As the reflection and critical interpretation are well integrated within the education, mostly parts of the exam evaluation, it seems like the artistic progression and intuition are somewhat drowning within the group work, as it is closer related to the actual PBL process”. Is the Integrated Design Process (Knudstrup 2004 and is Colb (1975 still current and valid? Can we still use these methodologies when we must create “learning for an unknown future,” as Ronald Barnett (2004 claims that we are passing from a complex world into one based on super complexity? Could Gaston Bachelard (1958, who writes in his book The Poetic of Space "that poets and artists are born phenomenologists," help architecture and design students in their journey to find his/her own professional expression? This paper investigates the creative processes of the collective and the individual and clarifies some of the hidden realities behind the PBL-based creative processes, both through an inquiry with the students and a more methodological and theoretical approach. The paper also explores how to integrate artistic progression and intuition within group work by investigating a group of concrete project cases from the Department of Architecture and Design based upon the

  18. High Dynamic Range adaptive ΔΣ-based Focal Plane Array architecture

    KAUST Repository

    Yao, Shun; Kavusi, Sam; Salama, Khaled N.

    2012-01-01

    In this paper, an Adaptive Delta-Sigma based architecture for High Dynamic Range (HDR) Focal Plane Arrays is presented. The noise shaping effect of the Delta-Sigma modulation in the low end, and the distortion noise induced in the high end of Photo

  19. CopperCore: a service based approach towards implementing the IMS Learning Design specification.

    NARCIS (Netherlands)

    Vogten, Hubert

    2006-01-01

    This paper presents a service developed by the Open University of the Netherlands, called CopperCore which implements an IMS Learning Design engine as service. The overall architecture is described including a detailed description of the web service application programming interfaces.

  20. Studi Kasus Implementasi Service Oriented Architecture (SOA di Credit Suisse

    Directory of Open Access Journals (Sweden)

    Sartika Kurniali

    2013-12-01

    Full Text Available Credit Suisse Group (CSG is a leading company engaged in global financial services. At the end of 90s IT infrastructure complexity of Credit Suisse has reached a critical situation. The existing IT infrastructure is nolonger able to support the required business functionality. This leads to the introduction of an integrated architecture based on Service-Oriented Architecture (SOA. The purpose of this study is to learn how Credit Suisse successfully implements SOA both on a technical and organizational level. Analyses were performed by processing factual and reference data acquired. From the research, the successful implementation is due to clarity of interface, clarity of process, management commitment, and solid technology. Their success does not come easily since they also face obstacles and conflicts on the implementation.

  1. Students Learn How Nonprofits Utilize Volunteers through Inquiry-Based Learning

    Science.gov (United States)

    Bolton, Elizabeth B.; Brennan, M. A.; Terry, Bryan D.

    2009-01-01

    This article highlights how undergraduate students implemented inquiry-based learning strategies to learn how nonprofit organizations utilize volunteers. In inquiry-based learning, students begin with a problem or question with some degree of focus or structure provided by the professor. The student inquiry showcased in this article was based on a…

  2. Housing Value Forecasting Based on Machine Learning Methods

    OpenAIRE

    Mu, Jingyi; Wu, Fang; Zhang, Aihua

    2014-01-01

    In the era of big data, many urgent issues to tackle in all walks of life all can be solved via big data technique. Compared with the Internet, economy, industry, and aerospace fields, the application of big data in the area of architecture is relatively few. In this paper, on the basis of the actual data, the values of Boston suburb houses are forecast by several machine learning methods. According to the predictions, the government and developers can make decisions about whether developing...

  3. Model-Based Engine Control Architecture with an Extended Kalman Filter

    Science.gov (United States)

    Csank, Jeffrey T.; Connolly, Joseph W.

    2016-01-01

    This paper discusses the design and implementation of an extended Kalman filter (EKF) for model-based engine control (MBEC). Previously proposed MBEC architectures feature an optimal tuner Kalman Filter (OTKF) to produce estimates of both unmeasured engine parameters and estimates for the health of the engine. The success of this approach relies on the accuracy of the linear model and the ability of the optimal tuner to update its tuner estimates based on only a few sensors. Advances in computer processing are making it possible to replace the piece-wise linear model, developed off-line, with an on-board nonlinear model running in real-time. This will reduce the estimation errors associated with the linearization process, and is typically referred to as an extended Kalman filter. The nonlinear extended Kalman filter approach is applied to the Commercial Modular Aero-Propulsion System Simulation 40,000 (C-MAPSS40k) and compared to the previously proposed MBEC architecture. The results show that the EKF reduces the estimation error, especially during transient operation.

  4. Biometric technology authentication, biocryptography, and cloud-based architecture

    CERN Document Server

    Das, Ravi

    2014-01-01

    Most biometric books are either extraordinarily technical for technophiles or extremely elementary for the lay person. Striking a balance between the two, Biometric Technology: Authentication, Biocryptography, and Cloud-Based Architecture is ideal for business, IT, or security managers that are faced with the task of making purchasing, migration, or adoption decisions. It brings biometrics down to an understandable level, so that you can immediately begin to implement the concepts discussed.Exploring the technological and social implications of widespread biometric use, the book considers the

  5. High Performance Motion-Planner Architecture for Hardware-In-the-Loop System Based on Position-Based-Admittance-Control

    Directory of Open Access Journals (Sweden)

    Francesco La Mura

    2018-02-01

    Full Text Available This article focuses on a Hardware-In-the-Loop application developed from the advanced energy field project LIFES50+. The aim is to replicate, inside a wind gallery test facility, the combined effect of aerodynamic and hydrodynamic loads on a floating wind turbine model for offshore energy production, using a force controlled robotic device, emulating floating substructure’s behaviour. In addition to well known real-time Hardware-In-the-Loop (HIL issues, the particular application presented has stringent safety requirements of the HIL equipment and difficult to predict operating conditions, so that extra computational efforts have to be spent running specific safety algorithms and achieving desired performance. To meet project requirements, a high performance software architecture based on Position-Based-Admittance-Control (PBAC is presented, combining low level motion interpolation techniques, efficient motion planning, based on buffer management and Time-base control, and advanced high level safety algorithms, implemented in a rapid real-time control architecture.

  6. Getting Their Hands Dirty: Qualitative Study on Hands-on Learning for Architectural Students in Design-build Course

    Directory of Open Access Journals (Sweden)

    Zunaibi B. Abdullah

    2011-06-01

    Full Text Available This qualitative study provides an in-depth perspective of hands-on learning through the observation and analysis of architectural students' views in a design-build program at the University of Nebraska-Lincoln during the fall semester of 2008. Qualitative data was gathered from 14 participants involved in the construction of a low energy double-storey house in the city of Lincoln, Nebraska. The study inventoried the requisite characteristics of a design-build course. Participants' views and activities were studied to ascribe the qualitative benefits of hands-on learning. In addition, students' motivation towards hands-on activities were evaluated in reference to student confidence and independence levels towards their future career as architects, designers or other design-build professionals. The findings showed the design-build course could offer a specific knowledge that link between theoretical subjects and the practical expect of building contractions.

  7. Exploration Space Suit Architecture: Destination Environmental-Based Technology Development

    Science.gov (United States)

    Hill, Terry R.

    2010-01-01

    This paper picks up where EVA Space Suit Architecture: Low Earth Orbit Vs. Moon Vs. Mars (Hill, Johnson, IEEEAC paper #1209) left off in the development of a space suit architecture that is modular in design and interfaces and could be reconfigured to meet the mission or during any given mission depending on the tasks or destination. This paper will walk though the continued development of a space suit system architecture, and how it should evolve to meeting the future exploration EVA needs of the United States space program. In looking forward to future US space exploration and determining how the work performed to date in the CxP and how this would map to a future space suit architecture with maximum re-use of technology and functionality, a series of thought exercises and analysis have provided a strong indication that the CxP space suit architecture is well postured to provide a viable solution for future exploration missions. Through the destination environmental analysis that is presented in this paper, the modular architecture approach provides the lowest mass, lowest mission cost for the protection of the crew given any human mission outside of low Earth orbit. Some of the studies presented here provide a look and validation of the non-environmental design drivers that will become every-increasingly important the further away from Earth humans venture and the longer they are away. Additionally, the analysis demonstrates a logical clustering of design environments that allows a very focused approach to technology prioritization, development and design that will maximize the return on investment independent of any particular program and provide architecture and design solutions for space suit systems in time or ahead of being required for any particular manned flight program in the future. The new approach to space suit design and interface definition the discussion will show how the architecture is very adaptable to programmatic and funding changes with

  8. GEARS: An Enterprise Architecture Based On Common Ground Services

    Science.gov (United States)

    Petersen, S.

    2014-12-01

    Earth observation satellites collect a broad variety of data used in applications that range from weather forecasting to climate monitoring. Within NOAA the National Environmental Satellite Data and Information Service (NESDIS) supports these applications by operating satellites in both geosynchronous and polar orbits. Traditionally NESDIS has acquired and operated its satellites as stand-alone systems with their own command and control, mission management, processing, and distribution systems. As the volume, velocity, veracity, and variety of sensor data and products produced by these systems continues to increase, NESDIS is migrating to a new concept of operation in which it will operate and sustain the ground infrastructure as an integrated Enterprise. Based on a series of common ground services, the Ground Enterprise Architecture System (GEARS) approach promises greater agility, flexibility, and efficiency at reduced cost. This talk describes the new architecture and associated development activities, and presents the results of initial efforts to improve product processing and distribution.

  9. BlueSky Cloud Framework: An E-Learning Framework Embracing Cloud Computing

    Science.gov (United States)

    Dong, Bo; Zheng, Qinghua; Qiao, Mu; Shu, Jian; Yang, Jie

    Currently, E-Learning has grown into a widely accepted way of learning. With the huge growth of users, services, education contents and resources, E-Learning systems are facing challenges of optimizing resource allocations, dealing with dynamic concurrency demands, handling rapid storage growth requirements and cost controlling. In this paper, an E-Learning framework based on cloud computing is presented, namely BlueSky cloud framework. Particularly, the architecture and core components of BlueSky cloud framework are introduced. In BlueSky cloud framework, physical machines are virtualized, and allocated on demand for E-Learning systems. Moreover, BlueSky cloud framework combines with traditional middleware functions (such as load balancing and data caching) to serve for E-Learning systems as a general architecture. It delivers reliable, scalable and cost-efficient services to E-Learning systems, and E-Learning organizations can establish systems through these services in a simple way. BlueSky cloud framework solves the challenges faced by E-Learning, and improves the performance, availability and scalability of E-Learning systems.

  10. Image Quality Improvement on OpenGL-Based Animations by Using CUDA Architecture

    Directory of Open Access Journals (Sweden)

    Taner UÇKAN

    2016-04-01

    Full Text Available 2D or 3D rendering technology is used for graphically modelling many physical phenomena occurring in real life by means of the computers. On the other hand, the ever-increasing intensity of the graphics applications require that the image quality of the so-called modellings is enhanced and they are performed more quickly. In this direction, a new software and hardware-based architecture called CUDA has been introduced by Nvidia at the end of 2006. Thanks to this architecture, larger number of graphics processors has started contributing towards the parallel solutions of the general-purpose problems. In this study, this new parallel computing architecture is taken into consideration and an animation application consisting of humanoid robots with different behavioral characteristics is developed using the OpenGL library in C++. This animation is initially implemented on a single serial CPU and then parallelized using the CUDA architecture. Eventually, the serial and the parallel versions of the same animation are compared against each other on the basis of the number of image frames per second. The results reveal that the parallel application is by far the best yielding high quality images.

  11. Problem-based learning

    NARCIS (Netherlands)

    Loyens, Sofie; Kirschner, Paul A.; Paas, Fred

    2010-01-01

    Loyens, S. M. M., Kirschner, P. A., & Paas, F. (2011). Problem-based learning. In S. Graham (Editor-in-Chief), A. Bus, S. Major, & L. Swanson (Associate Editors), APA educational psychology handbook: Vol. 3. Application to learning and teaching (pp. 403-425). Washington, DC: American Psychological

  12. Marshall Application Realignment System (MARS) Architecture

    Science.gov (United States)

    Belshe, Andrea; Sutton, Mandy

    2010-01-01

    The Marshall Application Realignment System (MARS) Architecture project was established to meet the certification requirements of the Department of Defense Architecture Framework (DoDAF) V2.0 Federal Enterprise Architecture Certification (FEAC) Institute program and to provide added value to the Marshall Space Flight Center (MSFC) Application Portfolio Management process. The MARS Architecture aims to: (1) address the NASA MSFC Chief Information Officer (CIO) strategic initiative to improve Application Portfolio Management (APM) by optimizing investments and improving portfolio performance, and (2) develop a decision-aiding capability by which applications registered within the MSFC application portfolio can be analyzed and considered for retirement or decommission. The MARS Architecture describes a to-be target capability that supports application portfolio analysis against scoring measures (based on value) and overall portfolio performance objectives (based on enterprise needs and policies). This scoring and decision-aiding capability supports the process by which MSFC application investments are realigned or retired from the application portfolio. The MARS Architecture is a multi-phase effort to: (1) conduct strategic architecture planning and knowledge development based on the DoDAF V2.0 six-step methodology, (2) describe one architecture through multiple viewpoints, (3) conduct portfolio analyses based on a defined operational concept, and (4) enable a new capability to support the MSFC enterprise IT management mission, vision, and goals. This report documents Phase 1 (Strategy and Design), which includes discovery, planning, and development of initial architecture viewpoints. Phase 2 will move forward the process of building the architecture, widening the scope to include application realignment (in addition to application retirement), and validating the underlying architecture logic before moving into Phase 3. The MARS Architecture key stakeholders are most

  13. Interoperability in pedagogical e-learning services

    OpenAIRE

    Queirós, Ricardo

    2009-01-01

    The ultimate goal of this research plan is to improve the learning experience of students through the combination of pedagogical eLearning services. Service oriented architectures are already being used in eLearning but in this work the focus is on services of pedagogical value, rather then on generic services adapted from other business systems. This approach to the architecture of eLearning platforms raises challenges addressed by this work, namely: conceptual modeling of the pedagogica...

  14. The effect of discovery learning and problem-based learning on middle school students’ self-regulated learning

    Science.gov (United States)

    Miatun, A.; Muntazhimah

    2018-01-01

    The aim of this research was to determine the effect of learning models on mathematics achievement viewed from student’s self-regulated learning. The learning model compared were discovery learning and problem-based learning. The population was all students at the grade VIII of Junior High School in Boyolali regency. The samples were students of SMPN 4 Boyolali, SMPN 6 Boyolali, and SMPN 4 Mojosongo. The instruments used were mathematics achievement tests and self-regulated learning questionnaire. The data were analyzed using unbalanced two-ways Anova. The conclusion was as follows: (1) discovery learning gives better achievement than problem-based learning. (2) Achievement of students who have high self-regulated learning was better than students who have medium and low self-regulated learning. (3) For discovery learning, achievement of students who have high self-regulated learning was better than students who have medium and low self-regulated learning. For problem-based learning, students who have high and medium self-regulated learning have the same achievement. (4) For students who have high self-regulated learning, discovery learning gives better achievement than problem-based learning. Students who have medium and low self-regulated learning, both learning models give the same achievement.

  15. From green architecture to architectural green

    DEFF Research Database (Denmark)

    Earon, Ofri

    2011-01-01

    that describes the architectural exclusivity of this particular architecture genre. The adjective green expresses architectural qualities differentiating green architecture from none-green architecture. Currently, adding trees and vegetation to the building’s facade is the main architectural characteristics...... they have overshadowed the architectural potential of green architecture. The paper questions how a green space should perform, look like and function. Two examples are chosen to demonstrate thorough integrations between green and space. The examples are public buildings categorized as pavilions. One......The paper investigates the topic of green architecture from an architectural point of view and not an energy point of view. The purpose of the paper is to establish a debate about the architectural language and spatial characteristics of green architecture. In this light, green becomes an adjective...

  16. SQL Collaborative Learning Framework Based on SOA

    Science.gov (United States)

    Armiati, S.; Awangga, RM

    2018-04-01

    The research is focused on designing collaborative learning-oriented framework fulfilment service in teaching SQL Oracle 10g. Framework built a foundation of academic fulfilment service performed by a layer of the working unit in collaboration with Program Studi Manajemen Informatika. In the design phase defined what form of collaboration models and information technology proposed for Program Studi Manajemen Informatika by using a framework of collaboration inspired by the stages of modelling a Service Oriented Architecture (SOA). Stages begin with analyzing subsystems, this activity is used to determine subsystem involved and reliance as well as workflow between the subsystems. After the service can be identified, the second phase is designing the component specifications, which details the components that are implemented in the service to include the data, rules, services, profiles can be configured, and variations. The third stage is to allocate service, set the service to the subsystems that have been identified, and its components. Implementation framework contributes to the teaching guides and application architecture that can be used as a landing realize an increase in service by applying information technology.

  17. Outline of a novel architecture for cortical computation.

    Science.gov (United States)

    Majumdar, Kaushik

    2008-03-01

    In this paper a novel architecture for cortical computation has been proposed. This architecture is composed of computing paths consisting of neurons and synapses. These paths have been decomposed into lateral, longitudinal and vertical components. Cortical computation has then been decomposed into lateral computation (LaC), longitudinal computation (LoC) and vertical computation (VeC). It has been shown that various loop structures in the cortical circuit play important roles in cortical computation as well as in memory storage and retrieval, keeping in conformity with the molecular basis of short and long term memory. A new learning scheme for the brain has also been proposed and how it is implemented within the proposed architecture has been explained. A few mathematical results about the architecture have been proposed, some of which are without proof.

  18. Follow-groups, Enhancing Learning Potential at Project Exams

    DEFF Research Database (Denmark)

    Tollestrup, Christian H. T.

    2016-01-01

    In the Problem Based, Project Oriented Learning Program of Industrial Design Engineering at AAU students work and are examined/evaluated in groups. Following a period of a 6 years of ban on group-based exams by the government, the return of the group-based exam at Universities in 2014 has...... and the supervisor. Having the group based exam re-introduced sparked the interest for even further utilizing the exam situation for enhancing the learning outcome for each project and at the same time promote a more open atmosphere. Can the students learn even more and/or put their own project learning...... into perspective by seeing other project exams? So in order to investigate whether there was a possibility to further enhance the learning potential and understanding of the learning outcome the study board for the Architecture & Design program opened for a trial period for 2 semesters for voluntarily organizing...

  19. Semantic-Web Architecture for Electronic Discharge Summary Based on OWL 2.0 Standard.

    Science.gov (United States)

    Tahmasebian, Shahram; Langarizadeh, Mostafa; Ghazisaeidi, Marjan; Safdari, Reza

    2016-06-01

    Patients' electronic medical record contains all information related to treatment processes during hospitalization. One of the most important documents in this record is the record summary. In this document, summary of the whole treatment process is presented which is used for subsequent treatments and other issues pertaining to the treatment. Using suitable architecture for this document, apart from the aforementioned points we can use it in other fields such as data mining or decision making based on the cases. In this study, at first, a model for patient's medical record summary has been suggested using semantic web-based architecture. Then, based on service-oriented architecture and using Java programming language, a software solution was designed and run in a way to generate medical record summary with this structure and at the end, new uses of this structure was explained. in this study a structure for medical record summaries along with corrective points within semantic web has been offered and a software running within Java along with special ontologies are provided. After discussing the project with the experts of medical/health data management and medical informatics as well as clinical experts, it became clear that suggested design for medical record summary apart from covering many issues currently faced in the medical records has also many advantages including its uses in research projects, decision making based on the cases etc.

  20. The Simulation Intranet Architecture

    Energy Technology Data Exchange (ETDEWEB)

    Holmes, V.P.; Linebarger, J.M.; Miller, D.J.; Vandewart, R.L.

    1998-12-02

    The Simdarion Infranet (S1) is a term which is being used to dcscribc one element of a multidisciplinary distributed and distance computing initiative known as DisCom2 at Sandia National Laboratory (http ct al. 1998). The Simulation Intranet is an architecture for satisfying Sandia's long term goal of providing an end- to-end set of scrviccs for high fidelity full physics simu- lations in a high performance, distributed, and distance computing environment. The Intranet Architecture group was formed to apply current distributed object technologies to this problcm. For the hardware architec- tures and software models involved with the current simulation process, a CORBA-based architecture is best suited to meet Sandia's needs. This paper presents the initial desi-a and implementation of this Intranct based on a three-tier Network Computing Architecture(NCA). The major parts of the architecture include: the Web Cli- ent, the Business Objects, and Data Persistence.

  1. Learning Object Retrieval and Aggregation Based on Learning Styles

    Science.gov (United States)

    Ramirez-Arellano, Aldo; Bory-Reyes, Juan; Hernández-Simón, Luis Manuel

    2017-01-01

    The main goal of this article is to develop a Management System for Merging Learning Objects (msMLO), which offers an approach that retrieves learning objects (LOs) based on students' learning styles and term-based queries, which produces a new outcome with a better score. The msMLO faces the task of retrieving LOs via two steps: The first step…

  2. Features and characteristics of problem based learning

    Directory of Open Access Journals (Sweden)

    Eser Ceker

    2016-12-01

    Full Text Available Throughout the years, there appears to be an increase in Problem Based Learning applications in education; and Problem Based Learning related research areas. The main aim of this research is to underline the fundamentals (basic elements of Problem Based Learning, investigate the dimensions of research approached to PBL oriented areas (with a look for the latest technology supported tools of Problem Based Learning. This research showed that the most researched characteristics of PBL are; teacher and student assessments on Problem Based Learning, Variety of disciplines in which Problem Based Learning strategies were tried and success evaluated, Using Problem Based Learning alone or with other strategies (Hybrid or Mix methods, Comparing Problem Based Learning with other strategies, and new trends and tendencies in Problem Based Learning related research. Our research may help us to identify the latest trends and tendencies referred to in the published studies related to “problem based learning” areas. In this research, Science Direct and Ulakbim were used as our main database resources. The sample of this study consists of 150 articles.

  3. Merging Problem-Based Learning with Simulation-Based Learning in the Medical Undergraduate Curriculum: The PAIRED Framework for Enhancing Lifelong Learning

    Science.gov (United States)

    Koh, Jansen

    2016-01-01

    Lifelong learning is an essential trait that is expected of every physician. The CanMeds 2005 Physician Competency Framework emphasizes lifelong learning as a key competency that physicians must achieve in becoming better physicians. However, many physicians are not competent at engaging in lifelong learning. The current medical education system is deficient in preparing medical students to develop and carry out their own lifelong learning curriculum upon graduation. Despite understanding how physicians learn at work, medical students are not trained to learn while working. Similarly, although barriers to lifelong learning are known, medical students are not adequately skilled in overcoming these barriers. Learning to learn is just as important, if not more, as acquiring the skills and knowledge required of a physician. The medical undergraduate curriculum lacks a specific learning strategy to prepare medical students in becoming an adept lifelong learner. In this article, we propose a learning strategy for lifelong learning at the undergraduate level. In developing this novel strategy, we paid particular attention to two parameters. First, this strategy should be grounded on literature describing a physician’s lifelong learning process. Second, the framework for implementing this strategy must be based on existing undergraduate learning strategies to obviate the need for additional resources, learner burden, and faculty time. In this paper, we propose a Problem, Analysis, Independent Research Reporting, Experimentation Debriefing (PAIRED) framework that follows the learning process of a physician and serves to synergize the components of problem-based learning and simulation-based learning in specifically targeting the barriers to lifelong learning. PMID:27446767

  4. Exploration of Heterogeneous FPGA Architectures

    Directory of Open Access Journals (Sweden)

    Umer Farooq

    2011-01-01

    mesh and tree-based architectures are evaluated for three sets of benchmark circuits. Experimental results show that a more flexible floor-planning in mesh-based FPGA gives better results as compared to the column-based floor-planning. Also it is shown that compared to different floor-plannings of mesh-based FPGA, tree-based architecture gives better area, performance, and power results.

  5. Web-Based Learning Support System

    Science.gov (United States)

    Fan, Lisa

    Web-based learning support system offers many benefits over traditional learning environments and has become very popular. The Web is a powerful environment for distributing information and delivering knowledge to an increasingly wide and diverse audience. Typical Web-based learning environments, such as Web-CT, Blackboard, include course content delivery tools, quiz modules, grade reporting systems, assignment submission components, etc. They are powerful integrated learning management systems (LMS) that support a number of activities performed by teachers and students during the learning process [1]. However, students who study a course on the Internet tend to be more heterogeneously distributed than those found in a traditional classroom situation. In order to achieve optimal efficiency in a learning process, an individual learner needs his or her own personalized assistance. For a web-based open and dynamic learning environment, personalized support for learners becomes more important. This chapter demonstrates how to realize personalized learning support in dynamic and heterogeneous learning environments by utilizing Adaptive Web technologies. It focuses on course personalization in terms of contents and teaching materials that is according to each student's needs and capabilities. An example of using Rough Set to analyze student personal information to assist students with effective learning and predict student performance is presented.

  6. From E-Learning to M-Learning - the use of Mixed Reality Games as a new Educational Paradigm

    Directory of Open Access Journals (Sweden)

    Rae Earnshaw

    2011-04-01

    Full Text Available This paper analyses different definitions of mobile learning which have been proposed by various researchers. The most distinctive features of mobile learning are extracted to propose a new definition for Mobile Educational Mixed Reality Games (MEMRG. A questionnaire and a quantifying scale are designed to assist the game developers in designing MEMRG. A new psycho-pedagogical approach to teaching is proposed for MEMRG. This methodology is based on the theme of ‘conversation’ between different actors of the learning community with the objective of building the architectural framework for MEMRG.

  7. SETH: A Hierarchical, Agent-based Architecture for Smart Spaces

    OpenAIRE

    Marsá Maestre, Iván

    2008-01-01

    The ultimate goal of any smart environment is to release users from the tasks they usually perform to achieve comfort, efficiency, and service personalization. To achieve this goal, we propose to use multiagent systems. In this report we describe the SETH architectur: a hierarchical, agent-based solution intended to be applicable to different smart space scenarios, ranging from small environments, like smart homes or smart offices, to large smart spaces like cities.

  8. Embedded active vision system based on an FPGA architecture

    OpenAIRE

    Chalimbaud , Pierre; Berry , François

    2006-01-01

    International audience; In computer vision and more particularly in vision processing, the impressive evolution of algorithms and the emergence of new techniques dramatically increase algorithm complexity. In this paper, a novel FPGA-based architecture dedicated to active vision (and more precisely early vision) is proposed. Active vision appears as an alternative approach to deal with artificial vision problems. The central idea is to take into account the perceptual aspects of visual tasks,...

  9. Place-Based Education in the Architectural Design Studio: Agrarian Landscape as a Resource for Sustainable Urban Lifestyle

    Directory of Open Access Journals (Sweden)

    Ana Nikezić

    2015-07-01

    Full Text Available This article highlights how “place-based education” can be used to raise awareness about sustainability and potentially influence design process decisions that have environmental and cultural implications. “Place-based education” is a term used to describe an educational worldview based on development of curriculum centered on the local, social, economic, and ecological resources of a community. The study shows results of Masters Students’ research on situating a housing complex in the context of the agrarian landscape of Vojvodina, Serbia, considering it as a resource for a new sustainable urban lifestyle. During the first year of Masters Studies at the Faculty of Architecture, Belgrade University, an architectural design studio with 15 students had the task of exploring the potential of expanding the city of Belgrade across the agrarian landscape, as to affirm the role of place in contemporary everyday life. Students were expected to explore the possibilities and limitations of the relationship between man and agrarian landscape via architecture, re-thinking how various architectural design approaches could balance and harmonize the impact of the built environment on the agrarian landscape. The paper shows that “place-based education” possesses elements necessary for the inclusion of a wider spatial-cultural context in the process of architectural design and prioritization of environmental literacy and responsibility, as one of the main components of sustainable development.

  10. Architecture on Architecture

    DEFF Research Database (Denmark)

    Olesen, Karen

    2016-01-01

    that is not scientific or academic but is more like a latent body of data that we find embedded in existing works of architecture. This information, it is argued, is not limited by the historical context of the work. It can be thought of as a virtual capacity – a reservoir of spatial configurations that can...... correlation between the study of existing architectures and the training of competences to design for present-day realities.......This paper will discuss the challenges faced by architectural education today. It takes as its starting point the double commitment of any school of architecture: on the one hand the task of preserving the particular knowledge that belongs to the discipline of architecture, and on the other hand...

  11. Viability of Intranets for Sustainable Architectural Education in ...

    African Journals Online (AJOL)

    ... Education in Nigeria: A Case Study of the Federal University of Technology, Akure. ... reliability and currency of information, cost effectiveness, higher efficiency ... Keywords: Architectural Education, E-library, E-learning, E-studio, Intranet ...

  12. Research on fine management and visualization of ancient architectures based on integration of 2D and 3D GIS technology

    International Nuclear Information System (INIS)

    Jun, Yan; Shaohua, Wang; Jiayuan, Li; Qingwu, Hu

    2014-01-01

    Aimed at ancient architectures which own the characteristics of huge data quantity, fine-grained and high-precise, a 3D fine management and visualization method for ancient architectures based on the integration of 2D and 3D GIS is proposed. Firstly, after analysing various data types and characters of digital ancient architectures, main problems and key technologies existing in the 2D and 3D data management are discussed. Secondly, data storage and indexing model of digital ancient architecture based on 2D and 3D GIS integration were designed and the integrative storage and management of 2D and 3D data were achieved. Then, through the study of data retrieval method based on the space-time indexing and hierarchical object model of ancient architecture, 2D and 3D interaction of fine-grained ancient architectures 3D models was achieved. Finally, take the fine database of Liangyi Temple belonging to Wudang Mountain as an example, fine management and visualization prototype of 2D and 3D integrative digital ancient buildings of Liangyi Temple was built and achieved. The integrated management and visual analysis of 10GB fine-grained model of the ancient architecture was realized and a new implementation method for the store, browse, reconstruction, and architectural art research of ancient architecture model was provided

  13. Virtual Learning Environments and Learning Forms -experiments in ICT-based learning

    DEFF Research Database (Denmark)

    Helbo, Jan; Knudsen, Morten

    2004-01-01

    This paper report the main results of a three year experiment in ICT-based distance learning. The results are based on a full scale experiment in the education, Master of Industrial Information Technology (MII) and is one of many projects deeply rooted in the project Virtual Learning Environments...... didactic model has until now been a positive experience........ The main problem is that we do not find the same self regulatoring learning effect in the group work among the off-campus students as is the case for on-campus students. Based on feedback from evaluation questionnaires and discussions with the students didactic adjustments have been made. The revised...

  14. Avionics Architecture for Exploration

    Data.gov (United States)

    National Aeronautics and Space Administration — The goal of the AES Avionics Architectures for Exploration (AAE) project is to develop a reference architecture that is based on standards and that can be scaled and...

  15. INFORMATION ARCHITECTURE ANALYSIS USING BUSINESS INTELLIGENCE TOOLS BASED ON THE INFORMATION NEEDS OF EXECUTIVES

    Directory of Open Access Journals (Sweden)

    Fabricio Sobrosa Affeldt

    2013-08-01

    Full Text Available Devising an information architecture system that enables an organization to centralize information regarding its operational, managerial and strategic performance is one of the challenges currently facing information technology. The present study aimed to analyze an information architecture system developed using Business Intelligence (BI technology. The analysis was performed based on a questionnaire enquiring as to whether the information needs of executives were met during the process. A theoretical framework was applied consisting of information architecture and BI technology, using a case study methodology. Results indicated that the transaction processing systems studied did not meet the information needs of company executives. Information architecture using data warehousing, online analytical processing (OLAP tools and data mining may provide a more agile means of meeting these needs. However, some items must be included and others modified, in addition to improving the culture of information use by company executives.

  16. Inquiry-Based Learning in China: Lesson Learned for School Science Practices

    Science.gov (United States)

    Nuangchalerm, Prasart

    2014-01-01

    Inquiry-based learning is widely considered for science education in this era. This study aims to explore inquiry-based learning in teacher preparation program and the findings will help us to understanding what inquiry-based classroom is and how inquiry-based learning are. Data were collected by qualitative methods; classroom observation,…

  17. Preference-Based Design in Architecture

    NARCIS (Netherlands)

    Binnekamp, R.

    2010-01-01

    Architectural design is a complex process as a result of two prominent characteristics of choice making: 1) multiple designs can fit into one intended purpose, which raises the question: how to choose the design that fits best, and 2) a multitude of decision makers have an interest in the design

  18. 5G technologies boosting efficient mobile learning

    Directory of Open Access Journals (Sweden)

    Leligou Helen C.

    2017-01-01

    Full Text Available The needs for education, learning and training proliferate primarily due to the facts that economy becomes more and more knowledge based (mandating continuous lifelong learning and people migrate among countries, which introduces the need for learning other languages, for training on different skills and learning about the new cultural and societal framework. Given that in parallel, time schedules continuously become tighter, learning through mobile devices continuously gains in popularity as it allows for learning anytime, anywhere. To increase the learning efficiency, personalisation (in terms of selecting the learning content, type and presentation and adaptation of the learning experience in real time based on the experienced affect state are key instruments. All these user requirements challenge the current network architectures and technologies. In this paper, we investigate the requirements implied by efficient mobile learning scenarios and we explore how 5G technologies currently under design/testing/validation and standardisation meet these requirements.

  19. Research of Ancient Architectures in Jin-Fen Area Based on GIS and BIM Technology

    International Nuclear Information System (INIS)

    Jia, Jing; Zheng, Qiuhong; Gao, Huiying; Sun, Hai

    2017-01-01

    The number of well-preserved ancient buildings located in Shanxi Province, enjoying the absolute maximum proportion of ancient architectures in China, is about 18418, among which, 9053 buildings have the structural style of wood frame. The value of the application of BIM (Building Information Modeling) and GIS (Geographic Information System) is gradually probed and testified in the corresponding fields of ancient architecture’s spatial distribution information management, routine maintenance and special conservation and restoration, the evaluation and simulation of related disasters, such as earthquake. The research objects are ancient architectures in JIN-FEN area, which were first investigated by Sicheng LIANG and recorded in his work of “Chinese ancient architectures survey report”. The research objects, i.e. the ancient architectures in Jin-Fen area include those in Sicheng LIANG’s investigation, and further adjustments were made through authors’ on-site investigation and literature searching and collection. During this research process, the spatial distributing Geodatabase of research objects is established utilizing GIS. The BIM components library for ancient buildings is formed combining on-site investigation data and precedent classic works, such as “Yingzao Fashi”, a treatise on architectural methods in Song Dynasty, “Yongle Encyclopedia” and “Gongcheng Zuofa Zeli”, case collections of engineering practice, by the Ministry of Construction of Qing Dynasty. A building of Guangsheng temple in Hongtong county is selected as an example to elaborate the BIM model construction process based on the BIM components library for ancient buildings. Based on the foregoing work results of spatial distribution data, attribute data of features, 3D graphic information and parametric building information model, the information management system for ancient architectures in Jin-Fen Area, utilizing GIS and BIM technology, could be constructed to support

  20. Learning in the machine: The symmetries of the deep learning channel.

    Science.gov (United States)

    Baldi, Pierre; Sadowski, Peter; Lu, Zhiqin

    2017-11-01

    In a physical neural system, learning rules must be local both in space and time. In order for learning to occur, non-local information must be communicated to the deep synapses through a communication channel, the deep learning channel. We identify several possible architectures for this learning channel (Bidirectional, Conjoined, Twin, Distinct) and six symmetry challenges: (1) symmetry of architectures; (2) symmetry of weights; (3) symmetry of neurons; (4) symmetry of derivatives; (5) symmetry of processing; and (6) symmetry of learning rules. Random backpropagation (RBP) addresses the second and third symmetry, and some of its variations, such as skipped RBP (SRBP) address the first and the fourth symmetry. Here we address the last two desirable symmetries showing through simulations that they can be achieved and that the learning channel is particularly robust to symmetry variations. Specifically, random backpropagation and its variations can be performed with the same non-linear neurons used in the main input-output forward channel, and the connections in the learning channel can be adapted using the same algorithm used in the forward channel, removing the need for any specialized hardware in the learning channel. Finally, we provide mathematical results in simple cases showing that the learning equations in the forward and backward channels converge to fixed points, for almost any initial conditions. In symmetric architectures, if the weights in both channels are small at initialization, adaptation in both channels leads to weights that are essentially symmetric during and after learning. Biological connections are discussed. Copyright © 2017 Elsevier Ltd. All rights reserved.