WorldWideScience

Sample records for learners computer technology

  1. Technologies for learner-centered feedback

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    Jane Costello

    2013-09-01

    Full Text Available As the number, type, and use of technologies to support learning increases, so do the opportunities for using these technologies for feedback. Learner-centered feedback is a core to the teaching-learning process. It is related to assessment in describing how learners perform in their learning, their gain in knowledge, skills, and attitudes. Feedback, types of feedback, guidelines for effective learner-centered feedback, and feedback’s relationship to assessment are presented. Methods of providing feedback, for example, automated, audio scribe pens, digital audio, etc., and the related technologies are described. Technologies that allow instructors to make informed decisions about the use of various methods for feedback are discussed.

  2. Connected minds technology and today's learners

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    Pedrò, Francesc

    2012-01-01

    In all OECD countries, digital media and connectedness are integral to the lives of todays learners. It is often claimed that these learners are ""new millennium learners"", or ""digital natives"", who have different expectations about education. This book contributes to the debate about the effects of technology attachment and connectedness on todays learners, and their expectations about teaching. The book sets out to answer the following questions: Can the claim that todays students are ""new millenium learners"" or ""digital natives be sustained empirically? Is there consistent research evidence demonstrating the effects of technology on cognitive development, social values, and learning expectations? What are the implications for educational policy and practice?

  3. Technologies for Learner-Centered Feedback

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    Costello, Jane; Crane, Daph

    2013-01-01

    As the number, type, and use of technologies to support learning increases, so do the opportunities for using these technologies for feedback. Learner-centered feedback is a core to the teaching-learning process. It is related to assessment in describing how learners perform in their learning, their gain in knowledge, skills, and attitudes.…

  4. Computer-Mediated Communication as an Autonomy-Enhancement Tool for Advanced Learners of English

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    Wach, Aleksandra

    2012-01-01

    This article examines the relevance of modern technology for the development of learner autonomy in the process of learning English as a foreign language. Computer-assisted language learning and computer-mediated communication (CMC) appear to be particularly conducive to fostering autonomous learning, as they naturally incorporate many elements of…

  5. Supporting learner-centered technology integration through situated mentoring

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    Rosenberg, Marian Goode

    Situated mentoring was used as a professional development method to help 11 high school science teachers integrate learner-centered technology. The teachers' learner-centered technology beliefs and practices as well as their perception of barriers to learner-centered technology integration were explored before and after participating in the mentoring program. In addition, the participants' thoughts about the effectiveness of various components of the mentoring program were analyzed along with the mentor's observations of their practices. Situated mentoring can be effective for supporting learner-centered technology integration, in particular decreasing the barriers teachers experience. Goal setting, collaborative planning, reflection, and onsite just-in-time support were thought to be the most valuable components of the mentoring program.

  6. A logical and structural thinking development tool (LST to enhance fundamental problem-solving skills of learners of information technology

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    Annelie Jordaan

    2005-05-01

    Full Text Available The role of information technology in modern education has increased significantly over the past two decades [14]. The opportunity to develop an interactive software system with the aim of enhancing fundamental problem-solving skills of learners enrolled for the Computer Science, Information Technology and Mathematics programs at tertiary institutions is possible with object-oriented programming techniques and multi-dimensional graphic design. The definition of fundamental problem-solving skills includes cognitive functional skills such as logical thinking, conceptualism with prior knowledge, relationship forming and objective analysis. Experiments done for this research indicate that given the right educational tools, cognitive functional skills of learners can be stimulated, developed and enhanced. This, in turn, may lead to an increase in the graduation rates of learners enrolled for the Computer Science, Information Technology and Mathematics program and ultimately contribute to the reshaping of the educational experience.

  7. Learner Ownership of Technology-Enhanced Learning

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    Dommett, Eleanor J.

    2018-01-01

    Purpose: This paper aims to examine the different ways in which learners may have ownership over technology-enhanced learning by reflecting on technical, legal and psychological ownership. Design/methodology/approach: The paper uses a variety of examples of technology-enhanced learning ranging from open-source software to cloud storage to discuss…

  8. Pervasive Computing and Communication Technologies for U-Learning

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    Park, Young C.

    2014-01-01

    The development of digital information transfer, storage and communication methods influences a significant effect on education. The assimilation of pervasive computing and communication technologies marks another great step forward, with Ubiquitous Learning (U-learning) emerging for next generation learners. In the evolutionary view the 5G (or…

  9. Learning Style and Task Performance in Synchronous Computer-Mediated Communication: A Case Study of Iranian EFL Learners

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    Hedayati, Mohsen; Foomani, Elham Mohammadi

    2015-01-01

    The study reported here explores whether English as a foreign Language (EFL) learners' preferred ways of learning (i.e., learning styles) affect their task performance in computer-mediated communication (CMC). As Ellis (2010) points out, while the increasing use of different sorts of technology is witnessed in language learning contexts, it is…

  10. Negotiating Content with Learners Using Technology Enhanced Teaching and Learning Solutions

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    Richard Smith

    2011-09-01

    Full Text Available This paper examines issues around learning ‘content’ and its place in the new digital learning culture. We focus on the increasing demands of digital learners for content that is relevant and the challenges this poses if educators are to stay relevant to them. We say ‘relevance’ is best achieved when content is negotiated with learners in collaboration with instructors. We describe strategies in which technology enhanced teaching and learning solutions have enabled learners to negotiate and create digitised learning content that is educationally, culturally and socially relevant. We cite two case studies that exemplify this approach: a trial of negotiated content with primary school aged digital learners at Brisbane School of Distance Education (BSDE, Australia, and the content decision-making processes used for the development of e-learning courses for hearing health professionals and Auditory-Verbal Therapy at Hear and Say WorldWide Brisbane, Australia. We focus on the changing demands and skill sets of digital learners, their learning managers and subject matter experts, and the use of technology enhanced teaching and learning solutions as the negotiating tool in the development of digital content that is academically rigorous and also learner friendly.

  11. The Study of Learners' Preference for Visual Complexity on Small Screens of Mobile Computers Using Neural Networks

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    Wang, Lan-Ting; Lee, Kun-Chou

    2014-01-01

    The vision plays an important role in educational technologies because it can produce and communicate quite important functions in teaching and learning. In this paper, learners' preference for the visual complexity on small screens of mobile computers is studied by neural networks. The visual complexity in this study is divided into five…

  12. Learner-Adaptive Educational Technology for Simulation in Healthcare: Foundations and Opportunities.

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    Lineberry, Matthew; Dev, Parvati; Lane, H Chad; Talbot, Thomas B

    2018-06-01

    Despite evidence that learners vary greatly in their learning needs, practical constraints tend to favor ''one-size-fits-all'' educational approaches, in simulation-based education as elsewhere. Adaptive educational technologies - devices and/or software applications that capture and analyze relevant data about learners to select and present individually tailored learning stimuli - are a promising aid in learners' and educators' efforts to provide learning experiences that meet individual needs. In this article, we summarize and build upon the 2017 Society for Simulation in Healthcare Research Summit panel discussion on adaptive learning. First, we consider the role of adaptivity in learning broadly. We then outline the basic functions that adaptive learning technologies must implement and the unique affordances and challenges of technology-based approaches for those functions, sharing an illustrative example from healthcare simulation. Finally, we consider future directions for accelerating research, development, and deployment of effective adaptive educational technology and techniques in healthcare simulation.

  13. The effect of technology on learner attention and achievement in the classroom

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    G Bester

    2013-01-01

    Full Text Available The objective of this investigation was to determine the effect of technology on attention and achievement within a classroom context, taking motivation and concentration into account as well. Lessons in Geography, English and Mathematics were presented to an experimental and a control group consisting of 23 and 22 Grade 8 learners, respectively. Technology was implemented for the experimental group but not for the control group. Significant differences were found between the average achievements of a group of learners, exposed to technology during a lesson, compared to a group not exposed to technology. Significant differences were also found between the average attention of a group of learners, exposed to technology during a lesson, compared to a group not exposed to technology. A high positive relationship was obtained between motivation and concentration and moderate to high positive correlations were obtained between attention, concentration and motivation, taken jointly as independent variables and achievement as the dependent variable.

  14. The Influence of a Game-Making Project on Male and Female Learners' Attitudes to Computing

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    Robertson, Judy

    2013-01-01

    There is a pressing need for gender inclusive approaches to engage young people in computer science. A recent popular approach has been to harness learners' enthusiasm for computer games to motivate them to learn computer science concepts through game authoring. This article describes a study in which 992 learners across 13 schools took part in a…

  15. Seven Affordances of Computer-Supported Collaborative Learning: How to Support Collaborative Learning? How Can Technologies Help?

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    Jeong, Heisawn; Hmelo-Silver, Cindy E.

    2016-01-01

    This article proposes 7 core affordances of technology for collaborative learning based on theories of collaborative learning and CSCL (Computer-Supported Collaborative Learning) practices. Technology affords learner opportunities to (1) engage in a joint task, (2) communicate, (3) share resources, (4) engage in productive collaborative learning…

  16. Computational intelligence for technology enhanced learning

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    Xhafa, Fatos [Polytechnic Univ. of Catalonia, Barcelona (Spain). Dept. of Languages and Informatics Systems; Caballe, Santi; Daradoumis, Thanasis [Open Univ. of Catalonia, Barcelona (Spain). Dept. of Computer Sciences Multimedia and Telecommunications; Abraham, Ajith [Machine Intelligence Research Labs (MIR Labs), Auburn, WA (United States). Scientific Network for Innovation and Research Excellence; Juan Perez, Angel Alejandro (eds.) [Open Univ. of Catalonia, Barcelona (Spain). Dept. of Information Sciences

    2010-07-01

    E-Learning has become one of the most wide spread ways of distance teaching and learning. Technologies such as Web, Grid, and Mobile and Wireless networks are pushing teaching and learning communities to find new and intelligent ways of using these technologies to enhance teaching and learning activities. Indeed, these new technologies can play an important role in increasing the support to teachers and learners, to shorten the time to learning and teaching; yet, it is necessary to use intelligent techniques to take advantage of these new technologies to achieve the desired support to teachers and learners and enhance learners' performance in distributed learning environments. The chapters of this volume bring advances in using intelligent techniques for technology enhanced learning as well as development of e-Learning applications based on such techniques and supported by technology. Such intelligent techniques include clustering and classification for personalization of learning, intelligent context-aware techniques, adaptive learning, data mining techniques and ontologies in e-Learning systems, among others. Academics, scientists, software developers, teachers and tutors and students interested in e-Learning will find this book useful for their academic, research and practice activity. (orig.)

  17. The Effect of Dynamic Assessment in Synchronous Computer-Mediated Communication on Iranian EFL Learners' Listening Comprehension Ability at Upper-Intermediate Level

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    Heidar, Davood Mashhadi; Afghari, Akbar

    2015-01-01

    The present paper concentrates on a web-based inquiry in the synchronous computer-mediated communication (SCMC) via Web 2.0 technologies of Talk and Write and Skype. It investigates EFL learners' socio-cognitive progress through dynamic assessment (DA), which follows Vygotsky's inclination for supportive interchange in the zone of proximal…

  18. Technological Diversity: A Case Study into Language Learners' Mobile Technology Use Inside and Outside the Classroom

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    Brick, Billy; Cervi-Wilson, Tiziana

    2015-01-01

    The speed of technological advance in the mobile phone, netbook and tablet markets has meant that learners increasingly have access to digital devices capable of enhancing their learning experience. This case study reports on how language learners, taking Italian as an option on the Institution Wide Languages Programme (IWLP) at Coventry…

  19. A Black Swan in a Sea of White Noise: Using Technology-Enhanced Learning to Afford Educational Inclusivity for Learners with Asperger’s Syndrome

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    James McDowell

    2015-12-01

    Full Text Available Against a backdrop of increasingly vocation-focussed course provision within higher education, of widening participation initiatives intended to promote greater inclusion for learners affected by learning difficulties, and of moves towards greater use of social and collaborative forms of learning, this paper discusses the case of an undergraduate Computing student affected by Asperger’s Syndrome (AS.While there is recognition in the literature of problems associated with face-to-face dialogue for persons affected by AS, there is a paucity of research both into the experience of students in higher education, and around the issue of participation in group-work activities increasingly found in creative aspects of computing. This paper highlights a tension between moves towards collaborative learning and UK disabilities legislation in relation to learners with AS. Employing a qualitative case-study methodology, the investigation revealed how a technology-enhanced learning intervention afforded an AS-diagnosed learner greater opportunities to participate in group-work in a higher education context. The findings suggest that not only can computer-mediated communications afford AS-diagnosed learners opportunities to participate meaningfully in group-work, but also that the learner demonstrated higher levels of collective-inclusive versus individual-exclusive phraseology than neurotypical peers, thereby challenging assumptions around participation in collaborative learning activities and assimilation of peer-feedback.

  20. Left to their own devices: medical learners' use of mobile technologies.

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    Ellaway, Rachel H; Fink, Patricia; Graves, Lisa; Campbell, Alanna

    2014-02-01

    Although many medical learners and teachers are using mobile technologies within medical education, there has been little evidence presented describing how they use mobile devices across a whole curriculum. The Northern Ontario School of Medicine (NOSM) introduced a new mobile device program in 2010. Incoming undergraduate medical learners received a laptop and an iPad and learners entering year three of the four-year program received a laptop and an iPhone. A survey was sent to all learners to gather information on their use of and attitudes toward these devices. A combination of quantitative and qualitative methods was used to analyze the data and to generate a series of themes that synthesized student behaviors, perceptions and attitudes. Context and learner autonomy were found to be important factors with learners using multiple devices for different purposes and adopting strategic approaches to learning using these devices. The expectation that school-issued devices would be regularly and enthusiastically used to replace more traditional study media was not reflected in practice. Learners' approaches to using mobile devices are heterogeneous as is the extent to which they use them. Learners adapt their use of mobile devices to the learning cultures and contexts they find themselves in.

  1. Technology-Based Literacy Instruction for English Language Learners

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    White, Erin L.; Gillard, Sharlett

    2011-01-01

    There is a growing need to implement an alternative and viable solution in U.S. K-12 schools that will address the ever-growing gap that the rapidly growing English language learner (ELL) population presents. This article examines various technology-based solutions, and their potential impact. The systematic implementation of these…

  2. Cloud Computing. Technology Briefing. Number 1

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    Alberta Education, 2013

    2013-01-01

    Cloud computing is Internet-based computing in which shared resources, software and information are delivered as a service that computers or mobile devices can access on demand. Cloud computing is already used extensively in education. Free or low-cost cloud-based services are used daily by learners and educators to support learning, social…

  3. Computers: Educational Technology Paradox?

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    Hashim, Hajah Rugayah Hj.; Mustapha, Wan Narita

    2005-01-01

    As we move further into the new millennium, the need to involve and adapt learners with new technology have been the main aim of many institutions of higher learning in Malaysia. The involvement of the government in huge technology-based projects like the Multimedia Super Corridor Highway (MSC) and one of its flagships, the Smart Schools have…

  4. The Effect of Using Video Technology on Improving Reading Comprehension of Iranian Intermediate EFL Learners

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    Amir Mohammadian

    2018-04-01

    Full Text Available With the development of educational technology, the concept of technology-enhanced multimedia instructions is using widely in the educational settings. Technology can be employed in teaching different skills such as listening, reading, speaking and writing. Among these skills, reading comprehension is the skill in which EFL learners have some problems to master. Regarding this issue, the present study aimed at investigating the effect of video materials on improving reading comprehension of Iranian intermediate EFL learners. A Longman Placement Test was administered to 30 EFL learners to ensure that learners are at the same level of proficiency. The students were chosen from the state high schools in Chabahar.  The participants were regarded as intermediate learners and were divided into two groups (one experimental group and one control group. Then, a pre-test of reading comprehension was administered to assess the participants’ reading comprehension. The participants of experimental group used video files to improve their reading comprehension while the control group received conventional approaches of teaching reading comprehension. Finally, all the participants were assigned a 40-item multiple-choice reading comprehension post-test. The results of the study indicated that video materials had a significant effect on promoting reading comprehension of Iranian intermediate EFL learners (p = .000, <.05.

  5. COMPUTER-MEDIATED COMMUNICATION IN FOREIGN LANGUAGE EDUCATION: Use of Target Language and Learner Perceptions

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    Nesrin OZDENER

    2008-04-01

    Full Text Available Among the challenges many teachers face in facilitating the improvement of speaking skills are sparing sufficient time for practice to enable students to achieve fluency in speaking through internalizing the structures, and establishing a balance between fluency and accuracy. This study aimed to seek an answer to the question as to whether Computer-Mediated Communication Technologies be a solution for overcoming these problems. The study was conducted as additional practice to the foreign language lessons with the participation of 60 students. Task-based language teaching principles were taken as basis in preparation of the teaching materials in the study, in which text and voice chat applications among the Computer-Mediated Communication Technologies were used. During the applications data were collected in several ways: participants’ perspectives regarding their changing experiences and the types of tasks used were investigated through the use of open-ended questionnaires after each session; a general insight was obtained into the students’ experiences with close-ended questionnaires given at the end of the study; and the use of the target language in communications among students were determined by investigating the text communication logs. From a user-oriented perspective, the results of the study shed light on the strategies that can be used in computer-mediated communication technologies valuing the experiences and perceptions of the learners.

  6. Newest Web-Technologies for Studying and Diagnosing Individual Abilities of Learners

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    Yuliya S. Nikolaeva

    2017-09-01

    Full Text Available The relevance of the research is due to the need of taking into account the learners' cognitive characteristics in the educational process. Knowing the personal qualities of people is also important when choosing an occupation or employment. This is why the paper is aimed at describing the opportunities of the newest Web and mobile applications for studies and self-diagnostics of users based on the cloud technology of diagnosing the human individual and cognitive abilities. The leading approach to studying this problem is the projective and recursive strategy that allows viewing the problem of expert statistics accumulation and user diagnostic results analysis in an integrated way. The paper presents the developments in problem-solving computer environments for diagnosing human individual and integrated abilities. Grounds are given for diagnostics of the main human cognitive abilities: the scope of memory and attention; information processing, reading, typing speeds and others. The website for developing the new diagnostics and conducting studies can be accessed by everyone with any browser via http://self-test.ufoproger.ru. The website has been developed by the university students under the guidance of professor N.I. Pak. The materials of the paper are of practical value for teachers designing the educational process up to the learners' individual characteristics.

  7. Oral Computer-Mediated Interaction Between L2 Learners: It’s About Time!

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    Yanguas, Íñigo

    2010-10-01

    Full Text Available This study explores task-based, synchronous oral computer-mediated communication (CMC among intermediate-level learners of Spanish. In particular, this paper examines (a how learners in video and audio CMC groups negotiate for meaning during task-based interaction, (b possible differences between both oral CMC modes and traditional face-to-face (FTF communication, and (c how this oral computer mediated negotiation compares to that found in the text-based CMC literature. Fifteen learner-to-learner dyads were randomly assigned to an audio group, a video group, and a FTF control group to complete a jigsaw task that was seeded with 16 unknown lexical items. Experimental groups used Skype, free online communication software, to carry out the task. The transcripts of the conversations reveal that oral CMC groups do indeed negotiate for meaning in this multimedia context when non-understanding occurs between speakers. In addition, results showed differences in the way audio and video groups carry out these negotiations, which were mainly due to the lack of visual contact in the audio group. No differences were found between video and FTF groups. Furthermore, oral CMC turn-taking patterns were shown to be very similar to FTF patterns but opposite to those found in written synchronous CMC. Oral CMC interaction patterns are shown to be more versatile.

  8. Learners' perceived information overload in online learning via computer-mediated communication

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    Karen L. Murphy

    2011-12-01

    Full Text Available Many studies report information overload as one of the main problems that students encounter in online learning via computer-mediated communication. This study aimed to explore the sources of online students' information overload and offer suggestions for increasing students' cognitive resources for learning. Participants were 12 graduate students from two online courses in the United States. Their learning experiences in both online discussions and on the course website were explored through semi-structured interviews. They also completed a background questionnaire that assessed three constructs that limit learner readiness and are likely to lead to online students' perceived information overload: inadequate prior knowledge, inadequate English proficiency, and lack of technical skills for participating in computer-mediated communications. The findings suggest that varied learner characteristics led some students to be more susceptible than others to information overload. Emerging data-driven risk factors were: lack of efficiency in reading from computer screens, visual and auditory learning preferences, and time constraints. Difficulties associated with students' perceptions of information overload are addressed and implications for course design are offered.

  9. The influence of audio communications technology on computer-supported collaborative learning

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    Denise Whitelock

    1996-12-01

    Full Text Available In recent years there has been an appreciation of the benefits that can be obtained by students working in groups or teams using computers (Eraut and Hoyles, 1988. But there is a difference in opinion as to how a partner enhances learning, and in particular how well adult learners do in the collaborative setting. In order to capitalize on the opportunities offered by new technologies, we need to understand more fully how the process of collaboration is effected by different communication technologies, and how the technologies themselves might be used to best advantage for the benefit of distance learners. However, another factor, apart from the technology itself, which is thought to influence computer-supported collaborative learning is in the gender distribution of the group. A number of classroom studies have shown gender differences when children work together with computers, and these have been reported from a number of subject-domains including science (Scanlon et al, 1993; Littleton et al, 1992. Since our own expertise is in the area of science learning, we selected a non-trivial physics task for the subjects to work with, and that is in the area of elastic collisions. Previous studies (Villani and Pacca, 1990; Whitelock et al, 1993 have shown that both adults and school-children have difficulty in predicting the subsequent motion of balls or ice pucks after they collide. Villani's study stresses that even postgraduate students tend to revert to their informal commonsense notions unless they are cued to use formal representations of these types of problem. These studies have demonstrated that the topic of elastic collisions is a complex yet fruitful one in which to engage students in group work.

  10. An Intelligent Computer Assisted Language Learning System for Arabic Learners

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    Shaalan, Khaled F.

    2005-01-01

    This paper describes the development of an intelligent computer-assisted language learning (ICALL) system for learning Arabic. This system could be used for learning Arabic by students at primary schools or by learners of Arabic as a second or foreign language. It explores the use of Natural Language Processing (NLP) techniques for learning…

  11. Technology as a Vehicle for Inclusion of Learners with Attention Deficits in Mainstream Schools

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    Voldborg, Hanne; Sorensen, Elsebeth Korsgaard

    2016-01-01

    The potential of technology for supporting educational processes of participation, collaboration and creation is widely accepted. Likewise have digital tools proved to enhance learning processes for disabled learners (e.g. supporting dyslexia students with digital tools such as text-to-speakprogr......The potential of technology for supporting educational processes of participation, collaboration and creation is widely accepted. Likewise have digital tools proved to enhance learning processes for disabled learners (e.g. supporting dyslexia students with digital tools such as text......-to-speakprograms or writing-support programs). A currently topical group, politically and educationally, in the discourse of inclusion is learners with extensive developmental and attention deficit disorders (e.g. Attention Deficit Hyperactivity Disorder (ADHD), Attention Deficit Disorder (ADD), Autism Spectrum Disorder (ASD......), Autism etc.). This paper investigates the potential of technology for supporting the inclusion of this group in the general school system, i.e. into mainstream classes, using technology as a tool to join, participate and contribute – and as a vehicle for general human growth in their learning community...

  12. DESIGNING INSTRUCTION FOR THE TRADITIONAL, ADULT, AND DISTANCE LEARNER: A New Engine for Technology-Based Teaching

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    Lawrence A. Tomei

    2011-10-01

    Full Text Available Adult students demand a wider variety of instructional strategies that encompass real-world, interactive, cooperative, and discovery learning experiences.Designing Instruction for the Traditional, Adult, and Distance Learner: A New Engine for Technology-Based Teaching explores how technology impacts the process of devising instructional plans as well as learning itself in adult students. Containing research from leading international experts, this publication proposes realistic and accurate archetypes to assist educators in incorporating state-of-the-art technologies into online instruction.This text proposes a new paradigm for designing, developing, implementing, and assessed technology-based instruction. It addresses three target populations of today's learner: traditional, adult, and distance education. The text proposes a new model of instructional system design (ISD for developing effective technology-based education that involves a five-step process focusing on the learner, learning theories, resources, delivery modalities, and outcomes.

  13. Inducing omnipotence or powerlessness in learners with developmental and attention difficulties through structuring technologies

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    Voldborg, Hanne; Sorensen, Elsebeth Korsgaard

    2017-01-01

    at school? Using this lens, the authors examine, to what extent technology may assist teachers to create more ideal learning environments by reducing the threat for these learners and enable them to participate in learning. Virtual Learning Environments (VLEs), digital templates, timers and calendars......, become aware and understand their own role in the classroom. This paper suggests technologies for structuring and overviewing as basic assistive tools for equalizing the learning possibilities for learners with developmental and attention difficulties in an inclusive school setting....

  14. An Analysis of Learners' Intentions toward Virtual Reality Learning Based on Constructivist and Technology Acceptance Approaches

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    Huang, Hsiu-Mei; Liaw, Shu-Sheng

    2018-01-01

    Within a constructivist paradigm, the virtual reality technology focuses on the learner's actively interactive learning processes and attempts to reduce the gap between the learner's knowledge and a real-life experience. Recently, virtual reality technologies have been developed for a wide range of applications in education, but further research…

  15. Synthesizing Technology Adoption and Learners' Approaches towards Active Learning in Higher Education

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    Chan, Kevin; Cheung, George; Wan, Kelvin; Brown, Ian; Luk, Green

    2015-01-01

    In understanding how active and blended learning approaches with learning technologies engagement in undergraduate education, current research models tend to undermine the effect of learners' variations, particularly regarding their styles and approaches to learning, on intention and use of learning technologies. This study contributes to further…

  16. Learner Inclinations to Study Computer Science or Information Systems at Tertiary Level

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    C Jacobs

    2010-07-01

    Full Text Available After the so‐called “dot‐com crash” of the Internet in the early 2000s, tertiary level student enrolments in IT‐related subjects began to experience a significant decline both in international countries and South Africa. The paper replicates research done in the Western Cape, South Africa, by Seymour et al. (2005 [20], in which grade 12 learner inclinations to study Computer Science (CS and Information Systems (IS at tertiary level were analysed and underlying factors affecting their interest in the subjects were determined. The study analyses the “misguided” perceptions that learners and students have of these subjects; the implications of the decline in enrolments on students, educational sectors and industry; and determines a set of underlying factors that influence learners in their attitudes toward further degrees in IT, starting from the secondary level of education. The research compares South African Eastern Cape learner perceptions with those from the Western Cape study and establishes three to four years later, that the reasons behind the decline in IT enrolments are still influenced by an underlying demographic and digital divide.

  17. Learner Inclinations to Study Computer Science or Information Systems at Tertiary Level

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    C Jacobs

    2010-08-01

    Full Text Available After the so-called “dot-com crash” of the Internet in the early 2000s, tertiary level student enrolments in IT-related subjects began to experience a significant decline both in international countries and South Africa. The paper replicates research done in the Western Cape, South Africa, by Seymour et al. (2005 [20], in which grade 12 learner inclinations to study Computer Science (CS and Information Systems (IS at tertiary level were analysed and underlying factors affecting their interest in the subjects were determined. The study analyses the “misguided” perceptions that learners and students have of these subjects; the implications of the decline in enrolments on students, educational sectors and industry; and determines a set of underlying factors that influence learners in their attitudes toward further degrees in IT, starting from the secondary level of education. The research compares South African Eastern Cape learner perceptions with those from the Western Cape study and establishes three to four years later, that the reasons behind the decline in IT enrolments are still influenced by an underlying demographic and digital divide.

  18. Strengthening Inclusion of Learners With Attention Difficulties Through Interventions With Digital Technology In Processes of Production

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    Sorensen, Elsebeth Korsgaard; Voldborg, Hanne

    2017-01-01

    This paper investigates the potential of digital technologies for strengthening the participation and inclusion of learners with developmental and attention deficits (focus learners) into the mainstream classroom. The paper describes the authors’ approach to the challenge of researching the extent......, to which digital technologies may support the learning process of focus learners – in particular in those aspects of the learning process that deal with the construction of learning products and the communication and dissemination of knowledge to peers, teachers or others. On the basis of the actual...... analysis and a succeeding discussion, the paper concludes that in order to create ownership, pedagogic strategies and interventions with digital technologies (whether viewed from the perspective of teaching or the perspective of learning) should incorporate opportunities for developing digital multimodal...

  19. Electronic Reading and Digital Library Technologies: Understanding Learner Expectation and Usage Intent for Mobile Learning

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    Hyman, Jack A.; Moser, Mary T.; Segala, Laura N.

    2014-01-01

    Mobile information technology is changing the education landscape by offering learners the opportunity to engage in asynchronous, ubiquitous instruction. While there is a proliferation of mobile content management systems being developed for the mobile Web and stand-alone mobile applications, few studies have addressed learner expectations and…

  20. Computer Learner Corpora: Analysing Interlanguage Errors in Synchronous and Asynchronous Communication

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    MacDonald, Penny; Garcia-Carbonell, Amparo; Carot, Sierra, Jose Miguel

    2013-01-01

    This study focuses on the computer-aided analysis of interlanguage errors made by the participants in the telematic simulation IDEELS (Intercultural Dynamics in European Education through on-Line Simulation). The synchronous and asynchronous communication analysed was part of the MiLC Corpus, a multilingual learner corpus of texts written by…

  1. The Perception of EFL High School Students in Using of Computer Technology in the Process of Learning: Merits and Demerits

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    Izadpanah, Siros; Alavi, Mansooreh

    2016-01-01

    Recent developments in the field of computer technology have led to a renewed interest in the process of learning. In order to investigate EFL learners' perception of technology use, a mixed method design was used to explore students' attitude. Quantitative data was collected through questionnaires and qualitative data using open-ended questions.…

  2. Exploring the Factors That Affect the Intention to Use Collaborative Technologies: The Differing Perspectives of Sequential/Global Learners

    Science.gov (United States)

    Huang, Yong-Ming

    2015-01-01

    The use of collaborative technologies in learning has received considerable attention in recent years, but few studies to date have examined the factors that affect sequential and global learners' intention to use such technologies. Previous studies have shown that the learners of different learning styles have different needs for educational…

  3. Learners' Perceptions of the Use of Mobile Technology in a Task-Based Language Teaching Experience

    Science.gov (United States)

    Calabrich, Simone L.

    2016-01-01

    This research explored perceptions of learners studying English in private language schools regarding the use of mobile technology to support language learning. Learners were first exposed to both a mobile assisted and a mobile unassisted language learning experience, and then asked to express their thoughts on the incorporation of mobile devices…

  4. Teaching and Learning Against all Odds: A Video-Based Study of Learner-to-Instructor Interaction in International Distance Education

    Directory of Open Access Journals (Sweden)

    Jean-Marie Muhirwa

    2009-09-01

    Full Text Available Distance education and information and communication technologies (ICTs have been marketed as cost-effective ways to rescue struggling educational institutions in developing countries, particularly in sub-Saharan Africa (SSA. This study uses classroom video analysis and follow-up interviews with teachers, students, and local tutors to analyse the interaction at a distance between learners in Mali and Burkina Faso and their French and Canadian instructors. Findings reveal multiple obstacles to quality interaction: frequent Internet disconnections, limited student access to computers, lack of instructor presence, ill-prepared local tutors, student unfamiliarity with typing and computer technology, ineffective technical support, poor social dynamics, learner-learner conflict, learner-instructor conflict, and student withdrawal and resignation. In light of the near death of the costly World Bank-initiated African Virtual University (AVU, this paper concludes by re-visiting the educational potential of traditional technologies, such as radio and video, to foster development in poor countries.

  5. Development of SMS Mobile Technology for M-Learning for Distance Learners

    Directory of Open Access Journals (Sweden)

    Issham Bin Ismail

    2009-04-01

    Full Text Available The evolution of technologies as well as Internet application has created new ways of communication which gives impact to all regions and sectors including educators and learners in Higher-Education Learning institutions in Malaysia. Virtual learning environments as well as e-learning applications are some of pedagogical mechanisms which may sound easy and quick to be applied but unfortunately they are rarely used. This research attempts to introduce m-Learning as “Convenience Education” (CE. This study will determine the design which suits the system, to identify the suitable content and hardware. The study expected to develop the system framework, the content as well as the hardware, to make recommendations on the existing learning mechanisms and to develop a framework that contributes to the improvement of the education system in Malaysia. This paper includes a pilot project using short message service (SMS - mobile technology for a Physics course for distance learners at the Universiti Sains Malaysia.

  6. On-line Delivery for Serbo-Croatian (Bosniac, Croatian, Serbian: Tailoring Technology to the Learner

    Directory of Open Access Journals (Sweden)

    Danko Sipka

    2004-01-01

    Full Text Available Tbis paper discusses the project of full on-line delivery of an introductory Serbo-Croatian (Bosniac, Croatian, Serbian course at the Arizona State University Critical Languages Institute. The issue of tailoring technology to meet diversified needs of a wide range of learners (from heritage speakers of the three Serbo-Croatian speaking ethnic communities to professional non-heritage learners is in the center of the discussion.

  7. English Language Learners' Strategies for Reading Computer-Based Texts at Home and in School

    Science.gov (United States)

    Park, Ho-Ryong; Kim, Deoksoon

    2016-01-01

    This study investigated four elementary-level English language learners' (ELLs') use of strategies for reading computer-based texts at home and in school. The ELLs in this study were in the fourth and fifth grades in a public elementary school. We identify the ELLs' strategies for reading computer-based texts in home and school environments. We…

  8. Technology as a vehicle for inclusion of learners with attention deficits in mainstream schools

    DEFF Research Database (Denmark)

    Voldborg, Hanne; Sorensen, Elsebeth Korsgaard

    2015-01-01

    The potential of technology for supporting educational processes of participation, collaboration and creation is widely accepted. Likewise have digital tools proved to enhance learning processes for disabled learners. A currently topical group, politically and educationally, in the discourse...... of inclusion is learners with extensive developmental and attention deficit disorders. This paper investigates the potential of technology for supporting the inclusion of this group in the general school system, i.e. into mainstream classes, using technology as a tool to join, participate and contribute...... – and as a vehicle for general human growth in their learning community. The paper presents the primer results and describes and discusses the challenges of both teachers’ and learners’, involved in the inclusion process. Finally, on the basis of findings, a typology of tools is suggested, which may support...

  9. Ethical Issues in Computer-Assisted Language Learning: Perceptions of Teachers and Learners

    Science.gov (United States)

    Wang, Shudong; Heffernan, Neil

    2010-01-01

    Pedagogical theories and the applications of information technology for language learning have been widely researched in various dimensions. However, ethical issues, such as online privacy and security, and learners' personal data disclosure, are not receiving enough research attention. The perceptions and attitudes from those who participate in…

  10. Status of teaching elementary science for English learners in science, mathematics and technology centered magnet schools

    Science.gov (United States)

    Han, Alyson Kim

    According to the California Commission on Teacher Credentialing (2001), one in three students speaks a language other than English. Additionally, the Commission stated that a student is considered to be an English learner if the second language acquisition is English. In California more than 1.4 million English learners enter school speaking a variety of languages, and this number continues to rise. There is an imminent need to promote instructional strategies that support this group of diverse learners. Although this was not a California study, the results derived from the nationwide participants' responses provided a congruent assessment of the basic need to provide effective science teaching strategies to all English learners. The purpose of this study was to examine the status of elementary science teaching practices used with English learners in kindergarten through fifth grade in public mathematics, science, and technology-centered elementary magnet schools throughout the country. This descriptive research was designed to provide current information and to identify trends in the areas of curriculum and instruction for English learners in science themed magnet schools. This report described the status of elementary (grades K-5) school science instruction for English learners based on the responses of 116 elementary school teachers: 59 grade K-2, and 57 grade 3-5 teachers. Current research-based approaches support incorporating self-directed learning strategy, expository teaching strategy, active listening strategies, questioning strategies, wait time strategy, small group strategy, peer tutoring strategy, large group learning strategy, demonstrations strategy, formal debates strategy, review sessions strategy, mediated conversation strategy, cooperative learning strategy, and theme-based instruction into the curriculum to assist English learners in science education. Science Technology Society (STS) strategy, problem-based learning strategy, discovery learning

  11. The Impact of Computer Simulations as Interactive Demonstration Tools on the Performance of Grade 11 Learners in Electromagnetism

    Science.gov (United States)

    Kotoka, Jonas; Kriek, Jeanne

    2014-01-01

    The impact of computer simulations on the performance of 65 grade 11 learners in electromagnetism in a South African high school in the Mpumalanga province is investigated. Learners did not use the simulations individually, but teachers used them as an interactive demonstration tool. Basic concepts in electromagnetism are difficult to understand…

  12. Differentiated Technology-based Interventions for Enhancing Understanding, Flow and Self-efficacy by Learners with Developmental and Attention Deficits

    DEFF Research Database (Denmark)

    Voldborg, Hanne; Sorensen, Elsebeth Korsgaard

    2016-01-01

    This paper investigates the potential of digital technologies for strengthening the participation and inclusion of learners with developmental and attention Deficits (focus learners) into the mainstream classroom. The paper describes the authors’ approach to the challenge of researching the extent...

  13. Information and Communication Technologies and Development of Learners' Critical Thinking: Primary School Teachers' Attitudes

    Science.gov (United States)

    Giavrimis, Panagiotis; Papanis, Efstratios; Papanis, Eirini-Myrsini

    2011-01-01

    The Information and Communication Technologies exercise a great impact on the ways people work, communicate and interact, and contribute considerably to the development of learners' skills. However, the use of Information and Communication Technologies cannot lead to the development of high-order skills and of critical thinking, if not combined…

  14. Gender Differences in Availability, Internet Access and Rate of Usage of Computers among Distance Education Learners.

    Science.gov (United States)

    Atan, Hanafi; Sulaiman, Fauziah; Rahman, Zuraidah Abd; Idrus, Rozhan Mohammed

    2002-01-01

    Explores the level of availability of computers, Internet accessibility, and the rate of usage of computers both at home and at the workplace between distance education learners according to gender. Results of questionnaires completed at the Universiti Sains Malaysia indicate that distance education reduces the gender gap. (Author/LRW)

  15. Can Synchronous Computer-Mediated Communication (CMC) Help Beginning-Level Foreign Language Learners Speak?

    Science.gov (United States)

    Ko, Chao-Jung

    2012-01-01

    This study investigated the possibility that initial-level learners may acquire oral skills through synchronous computer-mediated communication (SCMC). Twelve Taiwanese French as a foreign language (FFL) students, divided into three groups, were required to conduct a variety of tasks in one of the three learning environments (video/audio, audio,…

  16. Brief: Managing computing technology

    International Nuclear Information System (INIS)

    Startzman, R.A.

    1994-01-01

    While computing is applied widely in the production segment of the petroleum industry, its effective application is the primary goal of computing management. Computing technology has changed significantly since the 1950's, when computers first began to influence petroleum technology. The ability to accomplish traditional tasks faster and more economically probably is the most important effect that computing has had on the industry. While speed and lower cost are important, are they enough? Can computing change the basic functions of the industry? When new computing technology is introduced improperly, it can clash with traditional petroleum technology. This paper examines the role of management in merging these technologies

  17. The Use of Computer Technology in Designing Appropriate Test Accommodations for English Language Learners

    Science.gov (United States)

    Abedi, Jamal

    2014-01-01

    Among the several forms of accommodations used in the assessment of English language learners (ELLs), language-based accommodations are the most effective in making assessments linguistically accessible to these students. However, there are significant challenges associated with the implementation of many of these accommodations. This article…

  18. Effects of Synchronous Computer-Mediated Communication and Face-to-Face Interaction on Speaking Skill Development of Iranian EFL Learners

    Directory of Open Access Journals (Sweden)

    Hakimeh Shahrokhi Mehr

    2013-09-01

    Full Text Available The traditional form of teaching speaking skill has been via face-to-face (FTF interaction in the classroom setting. Today in the computer age, the on-line forum can provide a virtual environment for differential communication. The pedagogical system benefits from such technology improvement for teaching foreign languages. This quasi-experimental research aimed at comparing the effects of two instructional strategies: synchronous computer-mediated communication (SCMC and FTF interaction. For this purpose, 60 EFL learners were selected from a private language institute as the control (n=30 and experimental (n=30 groups. A speaking test, designed by Hughes (2003, was administered as pretest and after a 12-session treatment the same test was administered as the posttest. The result obtained showed that participants taught based on SCMC fared better than those that were taught according to FTF interaction. Based on the findings of the current study, it is recommended that EFL teachers incorporate computer-mediated communication into their pedagogical procedures.

  19. Learners' Use of Communication Strategies in Text-Based and Video-Based Synchronous Computer-Mediated Communication Environments: Opportunities for Language Learning

    Science.gov (United States)

    Hung, Yu-Wan; Higgins, Steve

    2016-01-01

    This study investigates the different learning opportunities enabled by text-based and video-based synchronous computer-mediated communication (SCMC) from an interactionist perspective. Six Chinese-speaking learners of English and six English-speaking learners of Chinese were paired up as tandem (reciprocal) learning dyads. Each dyad participated…

  20. Glogsters and Other Motivating Technology: A Multiple Case Study of English Learners

    Science.gov (United States)

    Martinez-Alba, Gilda; Cruzado-Guerrero, Judith; Pitcher, Sharon

    2014-01-01

    The purpose of this study was to investigate how undergraduate Latino English learner (EL) students were motivated to read using technology by their teachers throughout their education. To examine this, they were interviewed, asked to perform a task that involved reading online, required to make a Glogster (an online interactive poster) about…

  1. Automated Error Detection for Developing Grammar Proficiency of ESL Learners

    Science.gov (United States)

    Feng, Hui-Hsien; Saricaoglu, Aysel; Chukharev-Hudilainen, Evgeny

    2016-01-01

    Thanks to natural language processing technologies, computer programs are actively being used not only for holistic scoring, but also for formative evaluation of writing. CyWrite is one such program that is under development. The program is built upon Second Language Acquisition theories and aims to assist ESL learners in higher education by…

  2. Information and Communication Technologies in Learning English as a Foreign Language (EFL): Attitudes of EFL Learners in Vietnam

    Science.gov (United States)

    Ngo, Hong T. P.

    2017-01-01

    Given breakthroughs in information and communication technologies (ICTs), language learners are increasingly presented with opportunities to advance their proficiency in a target language (herein English as a foreign language or EFL). The attitudes of learners toward the use of ICTs (ICT attitudes) can be predictive of their adoption of ICTs for…

  3. Benefits and Challenges in Using Computers and the Internet with Adult English Learners.

    Science.gov (United States)

    Terrill, Lynda

    Although resources and training vary from program to program, adult English as a Second or Other Language (ESOL) teachers and English learners across the country are integrating computers and Internet use with ESOL instruction. This can be seen in the growing number of ESOL resources available on the World Wide Web. There are very good reasons for…

  4. University ESL Learners' Cross-Cultural Transitions through Web-Based Project Work

    Science.gov (United States)

    Kang, Migyu; Bruna, Katherine Richardson

    2013-01-01

    This study sought to account for East Asian learners' cross-cultural transitions to US university Intensive English classroom culture within a technology-mediated language teaching approach, PrOCALL (Project-Oriented Computer Assisted Language Learning). It explored the influence of this approach on classroom interaction patterns acquired in the…

  5. Fostering learners' interaction with content: A learner-centered mobile device interface

    Science.gov (United States)

    Abdous, M.

    2015-12-01

    With the ever-increasing omnipresence of mobile devices in student life, leveraging smart devices to foster students' interaction with course content is critical. Following a learner-centered design iterative approach, we designed a mobile interface that may enable learners to access and interact with online course content efficiently and intuitively. Our design process leveraged recent technologies, such as bootstrap, Google's Material Design, HTML5, and JavaScript to design an intuitive, efficient, and portable mobile interface with a variety of built-in features, including context sensitive bookmarking, searching, progress tracking, captioning, and transcript display. The mobile interface also offers students the ability to ask context-related questions and to complete self-checks as they watch audio/video presentations. Our design process involved ongoing iterative feedback from learners, allowing us to refine and tweak the interface to provide learners with a unified experience across platforms and devices. The innovative combination of technologies built around well-structured and well-designed content seems to provide an effective learning experience to mobile learners. Early feedback indicates a high level of satisfaction with the interface's efficiency, intuitiveness, and robustness from both students and faculty.

  6. Lab4CE: a Remote Laboratory for Computer Education

    OpenAIRE

    Broisin , Julien; Venant , Rémi; Vidal , Philippe

    2015-01-01

    International audience; Remote practical activities have been demonstrated to be efficient when learners come to acquire inquiry skills. In computer science education, virtualization technologies are gaining popularity as this technological advance enables instructors to implement realistic practical learning activities, and learners to engage in authentic and problem-based learning. However, virtualization solutions have not been designed especially for education and do not address any pedag...

  7. Computer technology and computer programming research and strategies

    CERN Document Server

    Antonakos, James L

    2011-01-01

    Covering a broad range of new topics in computer technology and programming, this volume discusses encryption techniques, SQL generation, Web 2.0 technologies, and visual sensor networks. It also examines reconfigurable computing, video streaming, animation techniques, and more. Readers will learn about an educational tool and game to help students learn computer programming. The book also explores a new medical technology paradigm centered on wireless technology and cloud computing designed to overcome the problems of increasing health technology costs.

  8. Review of Affective Computing in Education/Learning: Trends and Challenges

    Science.gov (United States)

    Wu, Chih-Hung; Huang, Yueh-Min; Hwang, Jan-Pan

    2016-01-01

    Affect can significantly influence education/learning. Thus, understanding a learner's affect throughout the learning process is crucial for understanding motivation. In conventional education/learning research, learner motivation can be known through postevent self-reported questionnaires. With the advance of affective computing technology,…

  9. The Computer Clubhouse Village: A virtual meeting place for an emerging community of learners

    Directory of Open Access Journals (Sweden)

    Patricia Diaz

    2004-04-01

    Full Text Available The Computer Clubhouse Network is an international affiliation of organizations that all have a common purpose: providing opportunities for youth from underserved communities to explore their own ideas and become more capable, creative and confident learners through the use of state-of-the-art technology. Clubhouse community members actively engage in learning-bydesigning in an environment created to promote informal coalescing of groups around common interests. Having grown, with the support of Intel corporation, from a few to close to a hundred Clubhouses, spontaneously formed design teams no longer need to share the same physical space. The Computer Clubhouse Village provides a virtual extension of the Clubhouse and takes to a new level the emerging community of learners. Becoming a virtual community with members from around the world brings new opportunities, as well as new challenges. As of 2004, there are Clubhouses in 20 different countries where more than a dozen languages are spoken. Even though the Network language is English, the Village strives to be a multilingual community where members are welcome to participate in a language they feel comfortable using. As we move to a third phase of development of the intranet, we will facilitate this interchange by providing an interface in languages other than English, whenever it is permitted. Translation is not only time consuming but also complex, considering regional variations in popular languages like Chinese and Spanish, and the lack of terminology in other languages for new technology and ideas. Bilingual members have become crucial to enable communication among those who speak only one language as they spontaneously translate for others, but there is a need for a concerted effort with professional translators as we move forward. Adapting to the local culture and needs while preserving the Clubhouse guiding principles, is both a challenge and an opportunity. The Clubhouse learning

  10. The role of technology in fostering creativity in the teaching and learning of mathematics

    Directory of Open Access Journals (Sweden)

    Balarabe Yushau

    2005-10-01

    Full Text Available The paper looks at interrelationships between creativity and technology in the teaching and learning of mathematics. It suggests that a proper use of various technologies especially computers in the teaching and learning of mathematics has the potential of helping learners to develop their creativity. The technologies can provide an atmosphere under which mathematical skills can be extended beyond the ability to calculate or reproduce problems and enable learners to investigate, analyse and interpret problems at hand. Furthermore, with computers learners can use an experimental approach to deal with mathematical problems, which can lead to conjecture, pattern finding, examples and counter examples. In fact, if used effectively, computational aids can help in improving learners’ intellectual ability and hence mathematical achievement while fostering the requisite creativity not found in the traditional approach.

  11. Role of information communication technology in higher education: learners perspective in rural medical schools.

    Science.gov (United States)

    Srivastava, Tripti K; Waghmare, Lalitbhushan S; Jagzape, Arunita T; Rawekar, Alka T; Quazi, Nazli Z; Mishra, Ved Prakash

    2014-06-01

    Higher education has undergone profound transformation due to recent technological advancements. Resultantly health profession students have a strong base to utilize information technology for their professional development. Studies over recent past reflect a striking change in pattern of technology usage amongst medical students expanding prospects exponentially by e-books, science apps, readymade power-point presentations, evidence based medicine, Wikipedia, etc. Aim & Objectives: The study was undertaken with an aim to explore the general perceptions of medical students and faculties about the role of Information Communication Technology in higher education and to gauge student's dependence on the same for seeking knowledge and information. Cross-sectional, mixed research design. The study was conducted in Department of Physiology, Datta Meghe Institute of Medical Sciences (Deemed University). Study population included students (n=150) and teaching faculty (n=10) of I(st) phase of medical curriculum. The survey questionnaire (10 closed ended and 5 open ended items) and Focus group discussion (FGD) captured the perceptions and attitudes of students and faculties respectively regarding the role and relevance of technology in higher education. Quantitative analysis of closed ended responses was done by percentage distribution and Qualitative analysis of open ended responses and FGD excerpts was done by coding and observing the trends and patterns respectively. Overall the observations were in favour of increasing usability and dependability on technology as ready reference tool of subject information. Learners valued text books and technology almost equally and regarded computer training as a desirable incorporation in medical curriculum. Role of technology in education should be anticipated and appropriate measures should be undertaken for its adequate and optimum utilization by proper training of students as well as facilitators.

  12. Modeling the effects of multicontextual physics instruction on learner expectations and understanding of force and motion systems

    Science.gov (United States)

    Deese Becht, Sara-Maria Francis

    1999-11-01

    The purpose of this study is two-fold involving both practical and theoretical modeling components. The practical component, an experiential-learning phase, investigated a study population for effects that increasing levels of multicontextual physics activities have on student understanding of Newtonian systems of motion. This contextual-learning model measured learner convictions and non-response gaps and analyzed learner response trends on context, technology, challenge, growth, and success. The theoretical component, a model-building phase, designed a dynamic-knowing model for learning along a range of experiential tasks, from low to high context, monitored for indicators of learning in science and mathematics: learner academic performance and ability, learner control and academic attitude, and a learner non- response gap. This knowing model characterized a learner's process-of-knowing on a less to more expert- like learner-response continuum using performance and perspective indices associated with level of contextual- imagery referent system. Data for the contextual-learning model were collected on 180 secondary subjects: 72 middle and 108 high, with 36 physics subjects as local experts. Subjects were randomly assigned to one of three experimental groups differing only on context level of force and motion activities. Three levels of information were presented through context-based tasks: momentum constancy as inertia, momentum change as impulse, and momentum rate of change as force. The statistical analysis used a multi-level factorial design with repeated measures and discriminate analysis of response-conviction items. Subject grouping criteria included school level, ability level in science and mathematics, gender and race. Assessment criteria used pre/post performance scores, confidence level in physics concepts held, and attitude towards science, mathematics, and technology. Learner indices were computed from logit- transforms applied to learner outcomes

  13. Personalized Integrated Educational System: Technology Functions for the Learner- Centered Paradigm of Education

    Science.gov (United States)

    Reigeluth, Charles M.; Aslan, Sinem; Chen, Zengguan; Dutta, Pratima; Huh, Yeol; Lee, Dabae; Lin, Chun-Yi; Lu, Ya-Huei; Min, Mina; Tan, Verily; Watson, Sunnie Lee; Watson, William R.

    2015-01-01

    The learner-centered paradigm of instruction differs in such fundamental ways from the teacher-centered paradigm that it requires technology to serve very different functions. In 2006, a research team at Indiana University began to work on identifying those functions and published their results in 2008. Subsequently, the team elaborated and…

  14. A New Approach of an Intelligent E-Learning System Based on Learners' Skill Level and Learners' Success Rate

    Science.gov (United States)

    Mohamed, Hafidi; Lamia, Mahnane

    2015-01-01

    Learners usually meet cognitive overload and disorientation problems when using e-learning system. At present, most of the studies in e-learning either concentrate on the technological aspect or focus on adapting learner's interests or browsing behaviors, while, learner's skill level and learners' success rate is usually neglected. In this paper,…

  15. Internet messenger based smart virtual class learning using ubiquitous computing

    Science.gov (United States)

    Umam, K.; Mardi, S. N. S.; Hariadi, M.

    2017-06-01

    Internet messenger (IM) has become an important educational technology component in college education, IM makes it possible for students to engage in learning and collaborating at smart virtual class learning (SVCL) using ubiquitous computing. However, the model of IM-based smart virtual class learning using ubiquitous computing and empirical evidence that would favor a broad application to improve engagement and behavior are still limited. In addition, the expectation that IM based SVCL using ubiquitous computing could improve engagement and behavior on smart class cannot be confirmed because the majority of the reviewed studies followed instructions paradigms. This article aims to present the model of IM-based SVCL using ubiquitous computing and showing learners’ experiences in improved engagement and behavior for learner-learner and learner-lecturer interactions. The method applied in this paper includes design process and quantitative analysis techniques, with the purpose of identifying scenarios of ubiquitous computing and realize the impressions of learners and lecturers about engagement and behavior aspect and its contribution to learning

  16. Frames for Learning Science: Analyzing Learner Positioning in a Technology-Enhanced Science Project

    Science.gov (United States)

    Silseth, K.; Arnseth, H. C.

    2016-01-01

    In this article, we examine the relationship between how students are positioned in social encounters and how this influences learning in a technology-supported science project. We pursue this topic by focusing on the participation trajectory of one particular learner. The analysis shows that the student cannot be interpreted as one type of…

  17. PERKAM: Personalized Knowledge Awareness Map for Computer Supported Ubiquitous Learning

    Science.gov (United States)

    El-Bishouty, Moushir M.; Ogata, Hiroaki; Yano, Yoneo

    2007-01-01

    This paper introduces a ubiquitous computing environment in order to support the learners while doing tasks; this environment is called PERKAM (PERsonalized Knowledge Awareness Map). PERKAM allows the learners to share knowledge, interact, collaborate, and exchange individual experiences. It utilizes the RFID ubiquities technology to detect the…

  18. Employing subgoals in computer programming education

    Science.gov (United States)

    Margulieux, Lauren E.; Catrambone, Richard; Guzdial, Mark

    2016-01-01

    The rapid integration of technology into our professional and personal lives has left many education systems ill-equipped to deal with the influx of people seeking computing education. To improve computing education, we are applying techniques that have been developed for other procedural fields. The present study applied such a technique, subgoal labeled worked examples, to explore whether it would improve programming instruction. The first two experiments, conducted in a laboratory, suggest that the intervention improves undergraduate learners' problem-solving performance and affects how learners approach problem-solving. The third experiment demonstrates that the intervention has similar, and perhaps stronger, effects in an online learning environment with in-service K-12 teachers who want to become qualified to teach computing courses. By implementing this subgoal intervention as a tool for educators to teach themselves and their students, education systems could improve computing education and better prepare learners for an increasingly technical world.

  19. Preparing our learners for the challenges of the 21 st century: the ...

    African Journals Online (AJOL)

    The paper describes the current situation in school library media centres in Nigerian Secondary Schools where available data indicate that the computer is not part of the classroom technology, in 90 percent of Nigerian Public Schools. The article highlights the role of the school library media centre in preparing learners for ...

  20. Incorporating Computers into Classroom: Effects on Learners’ Reading Comprehension in EFL Context

    Directory of Open Access Journals (Sweden)

    Ali Akbar Ansarin

    2017-10-01

    Full Text Available Owing to the importance of computer-assisted reading and considering the prominent role of learners in this respect, the present study investigated: (1 the effects of computer as a supplemental tool to support and improve the Iranian EFL learners’ reading comprehension in comparison with equivalent non-technological or traditional print-based treatments, (2 EFL learners’ attitudes and perception towards the computer-assisted reading course.To this purpose, 111 randomly selected groups of EFL learners participated in the study. The subjects were divided into two groups of control and experimental. Both groups received 10 reading lessons either through computers or through an instructor-led method. The statistical analysis revealed no significant difference between the learners who had access to reading supports on computer screen and their counterparts in the traditional reading classes. Learners were also allowed to express their ideas on a 5-point Likert Scale. The purpose of the attitude questionnaire was to find out more information about the participants and their experiences with computer-assisted reading. Results of attitude questionnaire supported the conclusion that computers may enhance EFL learners’ motivation and interest towards learning but they do not enhance comprehension. The findings of this study support the view that technology should supplement not supplant teachers and that people read less accurately and less comprehensively on screens than on paper.

  1. [Earth Science Technology Office's Computational Technologies Project

    Science.gov (United States)

    Fischer, James (Technical Monitor); Merkey, Phillip

    2005-01-01

    This grant supported the effort to characterize the problem domain of the Earth Science Technology Office's Computational Technologies Project, to engage the Beowulf Cluster Computing Community as well as the High Performance Computing Research Community so that we can predict the applicability of said technologies to the scientific community represented by the CT project and formulate long term strategies to provide the computational resources necessary to attain the anticipated scientific objectives of the CT project. Specifically, the goal of the evaluation effort is to use the information gathered over the course of the Round-3 investigations to quantify the trends in scientific expectations, the algorithmic requirements and capabilities of high-performance computers to satisfy this anticipated need.

  2. Planning Computer-Aided Distance Learning

    Directory of Open Access Journals (Sweden)

    Nadja Dobnik

    1996-12-01

    Full Text Available Didactics of autonomous learning changes under the influence of new technologies. Computer technology can cover all the functions that a teacher develops in personal contact with the learner. People organizing distance learning must realize all the possibilities offered by computers. Computers can take over and also combine the functions of many tools and systems, e. g. type­ writer, video, telephone. This the contents can be offered in form of classic media by means of text, speech, picture, etc. Computers take over data pro­cessing and function as study materials. Computer included in a computer network can also function as a medium for interactive communication.

  3. The Influence of Trainee Gaming Experience and Computer Self-Efficacy on Learner Outcomes of Videogame-Based Learning Environments

    National Research Council Canada - National Science Library

    Orvis, Karin A; Orvis, Kara L; Belanich, James; Mullin, Laura N

    2005-01-01

    .... The purpose of the current research was to investigate the influence of two trainee characteristics, prior videogame experience and computer self-efficacy, on learner outcomes of a videogame-based training environment...

  4. Enhancing Learners' Self-Directed Use of Technology for Language Learning: The Effectiveness of an Online Training Platform

    Science.gov (United States)

    Lai, Chun; Shum, Mark; Tian, Yan

    2016-01-01

    Enhancing self-directed use of technology for language learning is essential for maximizing the potential of technology for language learning. Understanding how to construct learner training to promote this critical competency is of great significance. This study examined the effectiveness of an online training platform aimed at enhancing the…

  5. Bringing Chatbots into education: Towards Natural Language Negotiation of Open Learner Models

    Science.gov (United States)

    Kerlyl, Alice; Hall, Phil; Bull, Susan

    There is an extensive body of work on Intelligent Tutoring Systems: computer environments for education, teaching and training that adapt to the needs of the individual learner. Work on personalisation and adaptivity has included research into allowing the student user to enhance the system's adaptivity by improving the accuracy of the underlying learner model. Open Learner Modelling, where the system's model of the user's knowledge is revealed to the user, has been proposed to support student reflection on their learning. Increased accuracy of the learner model can be obtained by the student and system jointly negotiating the learner model. We present the initial investigations into a system to allow people to negotiate the model of their understanding of a topic in natural language. This paper discusses the development and capabilities of both conversational agents (or chatbots) and Intelligent Tutoring Systems, in particular Open Learner Modelling. We describe a Wizard-of-Oz experiment to investigate the feasibility of using a chatbot to support negotiation, and conclude that a fusion of the two fields can lead to developing negotiation techniques for chatbots and the enhancement of the Open Learner Model. This technology, if successful, could have widespread application in schools, universities and other training scenarios.

  6. Learner Centered Classroom in Science Instruction: Providing Feedback with Technology Integration

    Science.gov (United States)

    Yilmaz, Ozkan

    2017-01-01

    "Learner centered" term points out environments that attention to the learners brings to the educational setting. This term includes teaching practices: effort to uncover what learners think in a specific problem on hand, talking about their misconceptions and, giving them situations to readjust their ideas. In Learner centered…

  7. Discomfort in e-Learning: Does it Impact Learners?

    Directory of Open Access Journals (Sweden)

    Issham Ismail

    2012-06-01

    Full Text Available This study is designed to measure readiness among distance learner to embrace new technologies in their studies. This study involved 190 distance learner from the School of Distance Education, Universiti Sains Malaysia as a respondent and the data were collected by questionnaire that adapted from Parasuraman and Colby (2001 [1]. The study was carried out to see whether distance education learners are comfortable to study by using new technology. The results show that all respondent are comfortable and confidence enough to embrace new technology in their learning.

  8. Computer Assisted Project-Based Instruction: The Effects on Science Achievement, Computer Achievement and Portfolio Assessment

    Science.gov (United States)

    Erdogan, Yavuz; Dede, Dinçer

    2015-01-01

    The purpose of this study is to compare the effects of computer assisted project-based instruction on learners' achievement in a science and technology course, in a computer course and in portfolio development. With this aim in mind, a quasi-experimental design was used and a sample of 70 seventh grade secondary school students from Org. Esref…

  9. Achievement, Language, and Technology Use Among College-Bound Deaf Learners.

    Science.gov (United States)

    Crowe, Kathryn; Marschark, Marc; Dammeyer, Jesper; Lehane, Christine

    2017-10-01

    Deaf learners are a highly heterogeneous group who demonstrate varied levels of academic achievement and attainment. Most prior research involving this population has focused on factors facilitating academic success in young deaf children, with less attention paid to older learners. Recent studies, however, have suggested that while factors such as early cochlear implantation and early sign language fluency are positively associated with academic achievement in younger deaf children, they no longer predict achievement once children reach high school age. This study, involving data from 980 college-bound high school students with hearing loss, examined relations between academic achievement, communication variables (audiological, language), and use of assistive technologies (e.g., cochlear implants [CIs], FM systems) and other support services (e.g., interpreting, real-time text) in the classroom. Spoken language skills were positively related to achievement in some domains, while better sign language skills were related to poorer achievement in others. Among these college-bound students, use of CIs and academic support services in high school accounted for little variability in their college entrance examination scores. © The Author 2017. Published by Oxford University Press. All rights reserved. For Permissions, please email: journals.permissions@oup.com.

  10. Linking information technology in education

    Directory of Open Access Journals (Sweden)

    Humberto Jaime Pérez Gutierrez

    2014-02-01

    Full Text Available It is attempted in this paper, show a clear and concise point involved the new technologies of computer science in education, and how these affect the preparation of teachers, overcoming the wide and deep stretch that separates computer specialists teachers of any subject, learners and the interaction between them.

  11. Using Primary Language Support via Computer to Improve Reading Comprehension Skills of First-Grade English Language Learners

    Science.gov (United States)

    Rodriguez, Cathi Draper; Filler, John; Higgins, Kyle

    2012-01-01

    Through this exploratory study the authors investigated the effects of primary language support delivered via computer on the English reading comprehension skills of English language learners. Participants were 28 First-grade students identified as Limited English Proficient. The primary language of all participants was Spanish. Students were…

  12. Ubiquitous Learning Project Using Life-Logging Technology in Japan

    Science.gov (United States)

    Ogata, Hiroaki; Hou, Bin; Li, Mengmeng; Uosaki, Noriko; Mouri, Kosuke; Liu, Songran

    2014-01-01

    A Ubiquitous Learning Log (ULL) is defined as a digital record of what a learner has learned in daily life using ubiquitous computing technologies. In this paper, a project which developed a system called SCROLL (System for Capturing and Reusing Of Learning Log) is presented. The aim of developing SCROLL is to help learners record, organize,…

  13. The Application of KINECT Motion Sensing Technology in Game-Oriented Study

    OpenAIRE

    Hui Yu Yang; Hao Zhang; Wei Xu; Ping Jian Zhang; Liang Ming Xu

    2014-01-01

    The learning environment based on the KINECT Motion Sensing technology is able to fully mobilize the learners' multi-sensory organs, closely combine study with sports and enhance human-computer interactions, which can be conducive to the learners' health, greatly increase the relishes of learning and promote effective learning in the game, and finally compensate for the shortage of human-computer interactions in the traditional mouse and keyboard mode. The article elaborates on the KINECT Mot...

  14. Using perceptual control theory to analyse technology integration in teaching

    Directory of Open Access Journals (Sweden)

    D W Govender

    2013-07-01

    Full Text Available Contrary to the more traditional scenario of instructor-focused presentation, contemporary education allows individuals to embrace modern technological advances such as computers to concur with, conceptualize and substantiate matters presented before them. Transition from instructor-focused to student-centred presentation is prone to dissension and strife, motivating educators to assess elements of learner-centred teaching in conjunction with traditional teaching mechanisms and how individuals perceive and comprehend information (Andersson, 2008; Kiboss, 2010; United Nations Educational, Scientific and Cultural Organization (UNESCO, 2004. Computers can assist when used in the traditional teacher-student interface, but consideration must be given to teaching method variations and the students embracing these learning applications. If learner-centred teaching is to become accepted certain elements need to be introduced: revision of educators’ learning and teaching applications, time to facilitate knowledge and use of applicable contemporary technologies, and methods compatible with various technologies (Kiboss, 2010. Change is often not easy – while acknowledging the need to alter and revise methods they were taught to instil, educators may fail to embrace incorporation of technology into their teaching platform. Why are educators, who are quite knowledgeable and competent in computer applications and their merits, failing to embrace the benefits of technology in the classroom? A critical assessment of this mandates a transdisciplinary disposition in order to come to an amenable resolution. Perception, inhibition, ignorance and goals are just some reasons why educators are reluctant to incorporate technology despite their proficiency. Perceptual control theory (PCT will be implemented to assess these reasons as a means towards achieving change and assessing how to move forward. Issues associated with educators’ short- and long-term goals as

  15. Future Computing Technology (2/3)

    CERN Multimedia

    CERN. Geneva

    2015-01-01

    Computing of the future will be affected by a number of fundamental technologies in development today, many of which are already on the way to becoming commercialized. In this series of lectures, we will discuss hardware and software development that will become mainstream in the timeframe of a few years and how they will shape or change the computing landscape - commercial and personal alike. Topics range from processor and memory aspects, programming models and the limits of artificial intelligence, up to end-user interaction with wearables or e-textiles. We discuss the impact of these technologies on the art of programming, the data centres of the future and daily life. On the second day of the Future Computing Technology series, we will talk about ubiquitous computing. From smart watches through mobile devices to virtual reality, computing devices surround us, and innovative new technologies are introduces every day. We will briefly explore how this propagation might continue, how computers can take ove...

  16. Effects of Synchronous and Asynchronous Computer-Mediated Communication (CMC) Oral Conversations on English Language Learners' Discourse Functions

    Science.gov (United States)

    AbuSeileek, Ali Farhan; Qatawneh, Khaleel

    2013-01-01

    This study aimed to explore the effects of synchronous and asynchronous computer mediated communication (CMC) oral discussions on question types and strategies used by English as a Foreign Language (EFL) learners. The participants were randomly assigned to two treatment conditions/groups; the first group used synchronous CMC, while the second…

  17. Learner Perceptions of Asynchronous Oral Computer-mediated Communication: Proficiency and Second Langauge Selves

    Directory of Open Access Journals (Sweden)

    Jesse Gleason

    2012-06-01

    Full Text Available Abstract The present study addresses the perceptions of international teaching assistants regarding the role of language learning tasks using Wimba Voice (WV in aiding the improvement of their second language (L2 oral skills. It specifically examines how this asynchronous computer-mediated communication (CMC technology can foster the development of these learners’ L2 selves. According to Dörnyei (2009, the more clearly learners can envision their future L2 selves, the more motivated they will be to achieve their L2 goals. With increased planning of oral production, access to instructor and peer feedback, and additional opportunities for self-reflection, asynchronous CMC technologies have been found to enable L2 learners to express their thoughts at their own pace and feel more relaxed and confident than in more threatening face-to-face situations (Sun, 2009. The findings suggest that learners have a variety of opinions regarding the role of asynchronous WV tasks in motivating them to develop their L2 oral proficiency. Also, many may prefer oral CMC environments that facilitate interaction and meaning negotiation. Results were inconclusive concerning the effect of WV-based tasks on students' perceptions of their future L2 selves; however, this may have been due to the short time frame in which these activities were employed. Résumé Nous étudions ici les perceptions d’un groupe d’assistants internationaux sur le rôle des tâches d’apprentissage linguistique à l’aide de Wimba Voice (WV. Le projet avait pour but d’améliorer les compétences orales des participants dans leur langue seconde. La présente étude examine en particulier la voie par laquelle cette technologie de la communication asynchrone par ordinateur peut favoriser l’évolution de la langue seconde des apprenants. Selon Dörnyei (2009, plus les apprenants peuvent envisager clairement un futur emploi de leur langue seconde, plus ils seront motivés à atteindre

  18. Pronunciation in Face-to-Face and Audio-Only Synchronous Computer-Mediated Learner Interactions

    Science.gov (United States)

    Loewen, Shawn; Isbell, Daniel R.

    2017-01-01

    Studies of learner-learner interactions have reported varying degrees of pronunciation-focused discourse, ranging from 1% (Bowles, Toth, & Adams, 2014) to 40% (Bueno-Alastuey, 2013). Including first language (L1) background, modality, and task as variables, this study investigates the role of pronunciation in learner-learner interactions.…

  19. Computational technologies a first course

    CERN Document Server

    Borisov, Victor S; Grigoriev, Aleksander V 1; Kolesov, Alexandr E 1; Popov, Petr A 1; Sirditov, Ivan K 1; Vabishchevich, Petr N 1; Vasilieva, Maria V 1; Zakharov, Petr E 1; Vabishchevich, Petr N 0

    2015-01-01

    In this book we describe the basic elements of present computational technologies that use the algorithmic languages C/C++. The emphasis is on GNU compilers and libraries, FOSS for the solution of computational mathematics problems and visualization of the obtained data. Many examples illustrate the basic features of computational technologies.

  20. Computer games as a pedagogical tool in education

    OpenAIRE

    Maher, Ken

    1997-01-01

    Designing computer based environments is never easy, especially when considering young learners. Traditionally, computer gaming has been seen as lacking in educational value, but rating highly in satisfaction and motivation. The objective of this dissertation is to look at elements of computer based learning and to ascertain how computer games can be included as a means of improving learning. Various theories are drawn together from psychology, instructional technology and computer gaming, to...

  1. Technology and Media for Exceptional Learners: Looking Ahead

    Science.gov (United States)

    Lance, Wayne D.

    1977-01-01

    The author points out the need for greater application of technology in educational programs for exceptional children and suggests ways in which new developments (such as computer applications, video, sensory compensation devices, and communication satellite technology) can be used to implement some of the requirements of Public Law 94-142. (IM)

  2. Computer Technology for Industry

    Science.gov (United States)

    1979-01-01

    In this age of the computer, more and more business firms are automating their operations for increased efficiency in a great variety of jobs, from simple accounting to managing inventories, from precise machining to analyzing complex structures. In the interest of national productivity, NASA is providing assistance both to longtime computer users and newcomers to automated operations. Through a special technology utilization service, NASA saves industry time and money by making available already developed computer programs which have secondary utility. A computer program is essentially a set of instructions which tells the computer how to produce desired information or effect by drawing upon its stored input. Developing a new program from scratch can be costly and time-consuming. Very often, however, a program developed for one purpose can readily be adapted to a totally different application. To help industry take advantage of existing computer technology, NASA operates the Computer Software Management and Information Center (COSMIC)(registered TradeMark),located at the University of Georgia. COSMIC maintains a large library of computer programs developed for NASA, the Department of Defense, the Department of Energy and other technology-generating agencies of the government. The Center gets a continual flow of software packages, screens them for adaptability to private sector usage, stores them and informs potential customers of their availability.

  3. Perceived Benefits of Technology Enhanced Learning by Learners in Uganda: Three Band Benefits

    OpenAIRE

    Kafuko M. Maria; Namisango Fatuma; Byomire Gorretti

    2016-01-01

    Mobile learning (m-learning) is steadily growing and has undoubtedly derived benefits to learners and tutors in different learning environments. This paper investigates the variation in benefits derived from enhanced classroom learning through use of m-learning platforms in the context of a developing country owing to the fact that it is still in its initial stages. The study focused on how basic technology-enhanced pedagogic innovation like cell phone-based learning is enhancing classroom le...

  4. A Brief Review of Literature on Using Technology to Help Language Learners to Improve Their Language Skills

    OpenAIRE

    Eyup Bayram Guzel

    2015-01-01

    People have been fairly interested in what technology offers to them around a scope of human necessities and it has become a part of human life. In this study, experimental studies were reviewed for the purpose of how technology helps language learners improve their phonemic awareness, reading comprehension and vocabulary development skills. As a conclusion, experimental studies demonstrated that students showed significant improvements up to 70% in phonological awaren...

  5. Future Computing Technology (3/3)

    CERN Multimedia

    CERN. Geneva

    2015-01-01

    Computing of the future will be affected by a number of fundamental technologies in development today, many of which are already on the way to becoming commercialized. In this series of lectures, we will discuss hardware and software development that will become mainstream in the timeframe of a few years and how they will shape or change the computing landscape - commercial and personal alike. Topics range from processor and memory aspects, programming models and the limits of artificial intelligence, up to end-user interaction with wearables or e-textiles. We discuss the impact of these technologies on the art of programming, the data centres of the future and daily life. On the third day of the Future Computing Technology series, we will touch on societal aspects of the future of computing. Our perception of computers may at time seem passive, but in reality we are a vital chain of the feedback loop. Human-computer interaction, innovative forms of computers, privacy, process automation, threats and medica...

  6. Linear Text vs. Non-Linear Hypertext in Handheld Computers: Effects on Declarative and Structural Knowledge, and Learner Motivation

    Science.gov (United States)

    Son, Chanhee; Park, Sanghoon; Kim, Minjeong

    2011-01-01

    This study compared linear text-based and non-linear hypertext-based instruction in a handheld computer regarding effects on two different levels of knowledge (declarative and structural knowledge) and learner motivation. Forty four participants were randomly assigned to one of three experimental conditions: linear text, hierarchical hypertext,…

  7. The Computer Clubhouse: Constructionism and Creativity in Youth Communities. Technology, Education--Connections

    Science.gov (United States)

    Kafai, Yasmin B., Ed.; Peppler, Kylie A., Ed.; Chapman, Robbin N., Ed.

    2009-01-01

    This book is about the Computer Clubhouse--the idea and the place--that inspires youth to think about themselves as competent, creative, and critical learners. So much of the social life of young people has moved online and participation in the digital public has become an essential part of youth identities. The Computer Clubhouse makes an…

  8. Language Tasks Using Touch Screen and Mobile Technologies: Reconceptualizing Task-Based CALL for Young Language Learners

    Science.gov (United States)

    Pellerin, Martine

    2014-01-01

    This article examines how the use of mobile technologies (iPods and tablets) in language classrooms contributes to redesigning task-based approaches for young language learners. The article is based on a collaborative action research (CAR) project in Early French Immersion classrooms in the province of Alberta, Canada. The data collection included…

  9. MUSICAL-COMPUTER TECHNOLOGY: THE LABORATORY

    Directory of Open Access Journals (Sweden)

    Gorbunova Irina B.

    2012-12-01

    Full Text Available The article deals with musically-computer technology in the educational system on example of the Educational and Methodical Laboratory Music & Computer Technologies at the Herzen State Pedagogical University of Russia, St. Petersburg. Interdisciplinary field of professional activities relates to the creation and application of specialized music software and hardware tools and the knowledges in music and informatics. A realization of the concept of musical-computer education in preparing music teachers is through basic educational programs of vocational training, supplementary education, professional development of teachers and methodical support via Internet. In addition, the laboratory Music & Computer Technologies engaged in scientific activity: it is, above all, specialized researches in the field of pedagogy and international conferences.

  10. ADULT LEARNERS IN DISTANCE HIGHER EDUCATION

    Directory of Open Access Journals (Sweden)

    NORICA-FELICIA BUCUR

    2012-05-01

    Full Text Available This paper attempts at identifying the main features that characterize distance higher education and adult education, respectively, in order to be able to establish to what extent adult learners can fit in distance higher education programs. The historical background of distance learning education, the factors that influence adult learners, and distance learning’s key objectives, effects, issues, advantages, and disadvantages are to be briefly investigated in order to reach the purpose of this paper. Recent developments in Information Technology have led to a new approach to teaching and learning, especially as far as adult learning and distance learning are concerned. Thus, this study will also focus on the consequences of using technology for course design, delivery, and the perception of adult learners participating in distance learning.

  11. Inducing omnipotence or powerlessness in learners with developmental and attention difficulties through structuring technologies. Accepted for publication in EAI Special Issue (Eds. Eva Brooks)

    DEFF Research Database (Denmark)

    Voldborg, Hanne; Sorensen, Elsebeth Korsgaard

    2017-01-01

    at school? Using this lens, the authors examine, to what extent technology may assist teachers to create more ideal learning environments by reducing the threat for these learners and enable them to participate in learning. Virtual Learning Environments (VLEs), digital templates, timers and calendars......, become aware and understand their own role in the classroom. This paper suggests technologies for structuring and overviewing as basic assistive tools for equalizing the learning possibilities for learners with developmental and attention difficulties in an inclusive school setting....

  12. Computer Proficiency for Online Learning: Factorial Invariance of Scores among Teachers

    Science.gov (United States)

    Martin, Amy L.; Reeves, Todd D.; Smith, Thomas J.; Walker, David A.

    2016-01-01

    Online learning is variously employed in K-12 education, including for teacher professional development. However, the use of computer-based technologies for learning purposes assumes learner computer proficiency, making this construct an important domain of procedural knowledge in formal and informal online learning contexts. Addressing this…

  13. An Investigation of Learner-Control Variables in Vocabulary Learning Using Traditional Instruction and Two Forms of Computer-Based Instruction.

    Science.gov (United States)

    Balajthy, Ernest

    1988-01-01

    Investigates college students' ability to monitor learner-controlled vocabulary instruction when performed in traditional workbook-like tasks and in two different computer-based formats: video game and text game exercises. Suggests that developmental reading students are unable to monitor their own vocabulary development accurately. (MM)

  14. Learning computer science by watching video games

    OpenAIRE

    Nagataki, Hiroyuki

    2014-01-01

    This paper proposes a teaching method that utilizes video games in computer science education. The primary characteristic of this approach is that it utilizes video games as observational materials. The underlying idea is that by observing the computational behavior of a wide variety of video games, learners will easily grasp the fundamental architecture, theory, and technology of computers. The results of a case study conducted indicate that the method enhances the motivation of students for...

  15. Understanding computer and information technology

    International Nuclear Information System (INIS)

    Choi, Yun Cheol; Han, Tack Don; Im, Sun Beom

    2009-01-01

    This book consists of four parts. The first part describes IT technology and information community understanding of computer system, constitution of software system and information system and application of software. The second part is about computer network, information and communication, application and internet service. The third part contains application and multi media, application of mobile computer, ubiquitous computing and ubiquitous environment and computer and digital life. The last part explains information security and ethics of information-oriented society, information industry and IT venture, digital contents technology and industry and the future and development of information-oriented society.

  16. Computer-Assisted Language Learning: Diversity in Research and Practice

    Science.gov (United States)

    Stockwell, Glenn, Ed.

    2012-01-01

    Computer-assisted language learning (CALL) is an approach to teaching and learning languages that uses computers and other technologies to present, reinforce, and assess material to be learned, or to create environments where teachers and learners can interact with one another and the outside world. This book provides a much-needed overview of the…

  17. Predicting the Proficiency Level of Language Learners Using Lexical Indices

    Science.gov (United States)

    Crossley, Scott A.; Salsbury, Tom; McNamara, Danielle S.

    2012-01-01

    This study explores how second language (L2) texts written by learners at various proficiency levels can be classified using computational indices that characterize lexical competence. For this study, 100 writing samples taken from 100 L2 learners were analyzed using lexical indices reported by the computational tool Coh-Metrix. The L2 writing…

  18. Video Chat vs. Face-to-Face Recasts, Learners' Interpretations and L2 Development: A Case of Persian EFL Learners

    Science.gov (United States)

    Rassaei, Ehsan

    2017-01-01

    This study investigated the effects of two modes of corrective feedback, namely, face-to-face recasts and computer-mediated recasts during video-conferencing on Iranian English as a foreign language (EFL) learners' second language (L2) development. Moreover, the accuracy of the learners' interpretations of recasts in the two modalities was…

  19. Philosophy of computing and information technology

    OpenAIRE

    Brey, Philip A.E.; Soraker, Johnny; Meijers, A.

    2009-01-01

    Philosophy has been described as having taken a “computational turn,” referring to the ways in which computers and information technology throw new light upon traditional philosophical issues, provide new tools and concepts for philosophical reasoning, and pose theoretical and practical questions that cannot readily be approached within traditional philosophical frameworks. As such, computer technology is arguably the technology that has had the most profound impact on philosophy. Philosopher...

  20. Self-Presentation Bias in Surveys of Teachers' Educational Technology Practices

    Science.gov (United States)

    Kopcha, Theodore J.; Sullivan, Howard

    2007-01-01

    This study investigated self-presentation bias in the self-reports of teachers about their practices in six topic areas in educational technology (Instructional Design, Assessment, Learner-Centered Instruction, Curriculum Alignment, Attitudes about Computers, and Use of Computers with Students). Subjects were 50 middle-school teachers. Data were…

  1. Developing Digital Immigrants' Computer Literacy: The Case of Unemployed Women

    Science.gov (United States)

    Ktoridou, Despo; Eteokleous-Grigoriou, Nikleia

    2011-01-01

    Purpose: The purpose of this study is to evaluate the effectiveness of a 40-hour computer course for beginners provided to a group of unemployed women learners with no/minimum computer literacy skills who can be characterized as digital immigrants. The aim of the study is to identify participants' perceptions and experiences regarding technology,…

  2. Fostering Learner Autonomy in English for Science: A Collaborative Digital Video Project in a Technological Learning Environment

    Science.gov (United States)

    Hafner, Christoph A.; Miller, Lindsay

    2011-01-01

    This paper reports on the syllabus design and implementation of an English for Science and Technology (EST) course at an English-medium university in Hong Kong. The course combined elements of project-based learning and a "pedagogy for multiliteracies" (New London Group, 1996) to produce a strong learner autonomy focus. A major component…

  3. English Language Learners in a Digital Classroom

    Science.gov (United States)

    Prince, Johanna

    2017-01-01

    English language learners (ELLs) experience linguistic, cultural, and cognitive shifts that can be challenging and at times lead to isolation for ELLs. While education technology may be an instructional resource and engage learners, devices alone do not shift instructional practices or lead to student gains. This case study was performed at an…

  4. The Application of KINECT Motion Sensing Technology in Game-Oriented Study

    Directory of Open Access Journals (Sweden)

    Hui Yu Yang

    2014-03-01

    Full Text Available The learning environment based on the KINECT Motion Sensing technology is able to fully mobilize the learners' multi-sensory organs, closely combine study with sports and enhance human-computer interactions, which can be conducive to the learners' health, greatly increase the relishes of learning and promote effective learning in the game, and finally compensate for the shortage of human-computer interactions in the traditional mouse and keyboard mode. The article elaborates on the KINECT Motion Sensing Technology and its educational applications status by analyzing its effective supports for game-oriented studying environment, based on which the article establishes a game-oriented learning environment. Eventually the article reveals an applicable case of game-oriented teaching and learning as a reference for related researches.

  5. Guiding the Design of Lessons by Using the MAPLET Framework: Matching Aims, Processes, Learner Expertise and Technologies

    Science.gov (United States)

    Ifenthaler, Dirk; Gosper, Maree

    2014-01-01

    This paper introduces the MAPLET framework that was developed to map and link teaching aims, learning processes, learner expertise and technologies. An experimental study with 65 participants is reported to test the effectiveness of the framework as a guide to the design of lessons embedded within larger units of study. The findings indicate the…

  6. Technology-Enhanced Problem-Based Learning Methodology in Geographically Dispersed Learners of Tshwane University of Technology

    Directory of Open Access Journals (Sweden)

    Sibitse M. Tlhapane

    2010-03-01

    Full Text Available Improving teaching and learning methodologies is not just a wish but rather strife for most educational institutions globally. To attain this, the Adelaide Tambo School of Nursing Science implemented a Technology-enhanced Problem-Based Learning methodology in the programme B Tech Occupational Nursing, in 2006. This is a two-year post-basic nursing program. The students are geographically dispersed and the curriculum design is the typically student-centred outcomes-based education. The research question posed by this paper is: How does technology-enhanced problem-based learning enhance student-centred learning, thinking skills, social skills and social space for learners? To answer the above question, a case study with both qualitative and quantitative data was utilised. The participants consisted of all students registered for the subject Occupational Health level 4. The sample group was chosen from willing participants from the Pretoria, eMalahleni and Polokwane learning sites, using the snowball method. This method was seen as appropriate due to the timing of the study. Data was collected using a questionnaire with both open and closed-ended questions. An analyses of the students‟ end of year examination was also done, including a comparison of performances by students on technology enhanced problem-based learning and those on problem-based learning only. The findings revealed that with Technology-enhanced Problem Based Learning (PBL, students‟ critical thinking, problem solving, and social skills improved and that social space was enhanced. This was supported by improved grades in students‟ on Technology-enhanced PBL as compared to those on PBL only.

  7. Computer Education and Instructional Technology Teacher Trainees' Opinions about Cloud Computing Technology

    Science.gov (United States)

    Karamete, Aysen

    2015-01-01

    This study aims to show the present conditions about the usage of cloud computing in the department of Computer Education and Instructional Technology (CEIT) amongst teacher trainees in School of Necatibey Education, Balikesir University, Turkey. In this study, a questionnaire with open-ended questions was used. 17 CEIT teacher trainees…

  8. Computer technology: its potential for industrial energy conservation. A technology applications manual

    Energy Technology Data Exchange (ETDEWEB)

    None

    1979-01-01

    Today, computer technology is within the reach of practically any industrial corporation regardless of product size. This manual highlights a few of the many applications of computers in the process industry and provides the technical reader with a basic understanding of computer technology, terminology, and the interactions among the various elements of a process computer system. The manual has been organized to separate process applications and economics from computer technology. Chapter 1 introduces the present status of process computer technology and describes the four major applications - monitoring, analysis, control, and optimization. The basic components of a process computer system also are defined. Energy-saving applications in the four major categories defined in Chapter 1 are discussed in Chapter 2. The economics of process computer systems is the topic of Chapter 3, where the historical trend of process computer system costs is presented. Evaluating a process for the possible implementation of a computer system requires a basic understanding of computer technology as well as familiarity with the potential applications; Chapter 4 provides enough technical information for an evaluation. Computer and associated peripheral costs and the logical sequence of steps in the development of a microprocessor-based process control system are covered in Chapter 5.

  9. Advances in Computing and Information Technology : Proceedings of the Second International Conference on Advances in Computing and Information Technology

    CERN Document Server

    Nagamalai, Dhinaharan; Chaki, Nabendu

    2013-01-01

    The international conference on Advances in Computing and Information technology (ACITY 2012) provides an excellent international forum for both academics and professionals for sharing knowledge and results in theory, methodology and applications of Computer Science and Information Technology. The Second International Conference on Advances in Computing and Information technology (ACITY 2012), held in Chennai, India, during July 13-15, 2012, covered a number of topics in all major fields of Computer Science and Information Technology including: networking and communications, network security and applications, web and internet computing, ubiquitous computing, algorithms, bioinformatics, digital image processing and pattern recognition, artificial intelligence, soft computing and applications. Upon a strength review process, a number of high-quality, presenting not only innovative ideas but also a founded evaluation and a strong argumentation of the same, were selected and collected in the present proceedings, ...

  10. Second language writing anxiety, computer anxiety, and performance in a classroom versus a web-based environment

    Directory of Open Access Journals (Sweden)

    Effie Dracopoulos

    2011-04-01

    Full Text Available This study examined the impact of writing anxiety and computer anxiety on language learning for 45 ESL adult learners enrolled in an English grammar and writing course. Two sections of the course were offered in a traditional classroom setting whereas two others were given in a hybrid form that involved distance learning. Contrary to previous research, writing anxiety showed no correlation with learning performance, whereas computer anxiety only yielded a positive correlation with performance in the case of classroom learners. There were no significant differences across learning environments on any measures. These observations are discussed in light of the role computer technologies now play in our society as well as the merging of socio-demographic profiles between classroom and distance learners. Our data suggest that comparisons of profiles between classroom and distance learners may not be an issue worth investigating anymore in language studies, at least in developed countries.

  11. Learner Perceptions of the Introduction of Computer-Assisted Learning in Mathematics at a Peri-Urban School in South Africa

    Science.gov (United States)

    Hartley, M. Shaheed; Treagust, David F.

    2014-01-01

    This study responded to a national call to improve the outcomes in mathematics in the Grade 12 matriculation examination in South Africa by reporting learners' perceptions of the introduction of computer-assisted learning in their mathematics classrooms. Three Grade 12 mathematics classes in a peri-urban school in South Africa were visited over a…

  12. "Great Technology, Football and...": Malaysian Language Learners' Stereotypes about Germany

    Directory of Open Access Journals (Sweden)

    Larisa Nikitina

    2014-12-01

    Full Text Available This study focuses on stereotypes about Germany, its culture and people, held by learners of German in a big public university in Malaysia. It examines not only the stereotypical representations of the target language country but also assesses its favourability and salience, which has not been done previously. The findings revealed that the students' stereotypes about Germany were varied and diverse. Also, they were overwhelmingly positive. The top three salient categories of images about Germany were related to technology, famous personalities - for the most part football players and scientists - and cars. The findings also indicated that very few references had been made to German culture and to its great cultural figures. The results of the present study suggest that students could benefit from a wider and deeper exposure to German culture in the language classroom.

  13. Future Computing Technology (1/3)

    CERN Multimedia

    CERN. Geneva

    2015-01-01

    Computing of the future will be affected by a number of fundamental technologies in development today, many of which are already on the way to becoming commercialized. In this series of lectures, we will discuss hardware and software development that will become mainstream in the timeframe of a few years and how they will shape or change the computing landscape - commercial and personal alike. Topics range from processor and memory aspects, programming models and the limits of artificial intelligence, up to end-user interaction with wearables or e-textiles. We discuss the impact of these technologies on the art of programming, the data centres of the future and daily life. Lecturer's short bio: Andrzej Nowak has 10 years of experience in computing technologies, primarily from CERN openlab and Intel. At CERN, he managed a research lab collaborating with Intel and was part of the openlab Chief Technology Office. Andrzej also worked closely and initiated projects with the private sector (e.g. HP and Go...

  14. PRIMARY SCHOOL PRINCIPALS’ ATTITUDES TOWARDS COMPUTER TECHNOLOGY IN THE USE OF COMPUTER TECHNOLOGY IN SCHOOL ADMINISTRATION

    OpenAIRE

    GÜNBAYI, İlhan; CANTÜRK, Gökhan

    2011-01-01

    The aim of the study is to determine the usage of computer technology in school administration, primary school administrators’ attitudes towards computer technology, administrators’ and teachers’ computer literacy level. The study was modeled as a survey search. The population of the study consists primary school principals, assistant principals in public primary schools in the center of Antalya. The data were collected from 161 (%51) administrator questionnaires in 68 of 129 public primary s...

  15. Trusted Computing Technologies, Intel Trusted Execution Technology.

    Energy Technology Data Exchange (ETDEWEB)

    Guise, Max Joseph; Wendt, Jeremy Daniel

    2011-01-01

    We describe the current state-of-the-art in Trusted Computing Technologies - focusing mainly on Intel's Trusted Execution Technology (TXT). This document is based on existing documentation and tests of two existing TXT-based systems: Intel's Trusted Boot and Invisible Things Lab's Qubes OS. We describe what features are lacking in current implementations, describe what a mature system could provide, and present a list of developments to watch. Critical systems perform operation-critical computations on high importance data. In such systems, the inputs, computation steps, and outputs may be highly sensitive. Sensitive components must be protected from both unauthorized release, and unauthorized alteration: Unauthorized users should not access the sensitive input and sensitive output data, nor be able to alter them; the computation contains intermediate data with the same requirements, and executes algorithms that the unauthorized should not be able to know or alter. Due to various system requirements, such critical systems are frequently built from commercial hardware, employ commercial software, and require network access. These hardware, software, and network system components increase the risk that sensitive input data, computation, and output data may be compromised.

  16. Beneficial Web 2.0 Tools to Engage Learners and Maximize Learning

    Science.gov (United States)

    DiBella, Karen S.; Williams, Kimberly G.

    2015-01-01

    Technology has certainly altered the landscape in which students learn today. The use of technology in today's classrooms is continually increasing as educators seek ways to engage learners and maximize learning potential. Incorporating Web 2.0 tools into the classroom can not only encourage collaboration among learners, but also provide a way for…

  17. QoS-based experience-aware adaptation in multimedia e-learning - A learner, is a learner, is a user, is a customer

    OpenAIRE

    Moebs, Sabine

    2011-01-01

    One of the challenges for the future of technology-enhanced learning is the retention of learners. On-line learning environments should engage learners and provide an appropriate “Quality of Experience” (QoE). For more than a decade, adaptive hypermedia systems have been used to adapt content and instruction to individual knowledge, goals and preferences in an effort to engage learners. However, even if the content is highly engaging it can be very difficult to achieve good Quality ...

  18. Developing Emotion-Aware, Advanced Learning Technologies: A Taxonomy of Approaches and Features

    Science.gov (United States)

    Harley, Jason M.; Lajoie, Susanne P.; Frasson, Claude; Hall, Nathan C.

    2017-01-01

    A growing body of work on intelligent tutoring systems, affective computing, and artificial intelligence in education is exploring creative, technology-driven approaches to enhance learners' experience of adaptive, positively-valenced emotions while interacting with advanced learning technologies. Despite this, there has been no published work to…

  19. The Mobile College Community: A Study of Adult Learners' Adoption and Use of Digital Communication Technologies on the Campuses of Florida's Community Colleges

    Science.gov (United States)

    Weidert, John William

    2012-01-01

    Rapid advancements in technology and the proliferation of mobile communication devices available in the marketplace require that community college administrators and teachers better understand levels of digital communication technology adoption and how adult learners currently use them. Such an understanding is necessary to developing the…

  20. A Comparative Study of Paper-based and Computer-based Contextualization in Vocabulary Learning of EFL Students

    Directory of Open Access Journals (Sweden)

    Mousa Ahmadian

    2015-04-01

    Full Text Available Vocabulary acquisition is one of the largest and most important tasks in language classes. New technologies, such as computers, have helped a lot in this way. The importance of the issue led the researchers to do the present study which concerns the comparison of contextualized vocabulary learning on paper and through Computer Assisted Language Learning (CALL. To this end, 52 Pre-university EFL learners were randomly assigned in two groups: a paper-based group (PB and a computer-based (CB group each with 26 learners. The PB group received PB contextualization of vocabulary items, while the CB group received CB contextualization of the vocabulary items thorough PowerPoint (PP software. One pretest, posttest, along with an immediate and a delayed posttest were given to the learners. Paired samples t-test of pretest and posttest and independent samples t-test of the delayed and immediate posttest were executed by SPSS software. The results revealed that computer-based contextualization had more effects on vocabulary learning of Iranian EFL learners than paper-based contextualization of the words. Keywords: Computer-based contextualization, Paper-based contextualization, Vocabulary learning, CALL

  1. The Benefits & Drawbacks of Integrating Cloud Computing and Interactive Whiteboards in Teacher Preparation

    Science.gov (United States)

    Blue, Elfreda; Tirotta, Rose

    2011-01-01

    Twenty-first century technology has changed the way tools are used to support and enhance learning and instruction. Cloud computing and interactive white boards, make it possible for learners to interact, simulate, collaborate, and document learning experiences and real world problem-solving. This article discusses how various technologies (blogs,…

  2. Exploring Awareness of Online Reading Strategies Used by EFL Learners in a Developing Country: A Study on Undergraduate Students in Bangladesh

    Science.gov (United States)

    Islam, Mohammad Shahedul; Rahman, Mohammad Shamsur; Haque, Enamul

    2015-01-01

    Information and Communication Technology plays an increasingly important role in the lives of learners around the world. The opportunity to seek information through computer has made reading an important language skill. In this hi-tech era, students of undergraduate programs should have high reading ability to comprehend knowledge available online…

  3. International Conference on Computers and Advanced Technology in Education

    CERN Document Server

    Advanced Information Technology in Education

    2012-01-01

    The volume includes a set of selected papers extended and revised from the 2011 International Conference on Computers and Advanced Technology in Education. With the development of computers and advanced technology, the human social activities are changing basically. Education, especially the education reforms in different countries, has been experiencing the great help from the computers and advanced technology. Generally speaking, education is a field which needs more information, while the computers, advanced technology and internet are a good information provider. Also, with the aid of the computer and advanced technology, persons can make the education an effective combination. Therefore, computers and advanced technology should be regarded as an important media in the modern education. Volume Advanced Information Technology in Education is to provide a forum for researchers, educators, engineers, and government officials involved in the general areas of computers and advanced technology in education to d...

  4. Center for Advanced Computational Technology

    Science.gov (United States)

    Noor, Ahmed K.

    2000-01-01

    The Center for Advanced Computational Technology (ACT) was established to serve as a focal point for diverse research activities pertaining to application of advanced computational technology to future aerospace systems. These activities include the use of numerical simulations, artificial intelligence methods, multimedia and synthetic environments, and computational intelligence, in the modeling, analysis, sensitivity studies, optimization, design and operation of future aerospace systems. The Center is located at NASA Langley and is an integral part of the School of Engineering and Applied Science of the University of Virginia. The Center has four specific objectives: 1) conduct innovative research on applications of advanced computational technology to aerospace systems; 2) act as pathfinder by demonstrating to the research community what can be done (high-potential, high-risk research); 3) help in identifying future directions of research in support of the aeronautical and space missions of the twenty-first century; and 4) help in the rapid transfer of research results to industry and in broadening awareness among researchers and engineers of the state-of-the-art in applications of advanced computational technology to the analysis, design prototyping and operations of aerospace and other high-performance engineering systems. In addition to research, Center activities include helping in the planning and coordination of the activities of a multi-center team of NASA and JPL researchers who are developing an intelligent synthesis environment for future aerospace systems; organizing workshops and national symposia; as well as writing state-of-the-art monographs and NASA special publications on timely topics.

  5. Computing, Information and Communications Technology (CICT) Website

    Science.gov (United States)

    Hardman, John; Tu, Eugene (Technical Monitor)

    2002-01-01

    The Computing, Information and Communications Technology Program (CICT) was established in 2001 to ensure NASA's Continuing leadership in emerging technologies. It is a coordinated, Agency-wide effort to develop and deploy key enabling technologies for a broad range of mission-critical tasks. The NASA CICT program is designed to address Agency-specific computing, information, and communications technology requirements beyond the projected capabilities of commercially available solutions. The areas of technical focus have been chosen for their impact on NASA's missions, their national importance, and the technical challenge they provide to the Program. In order to meet its objectives, the CICT Program is organized into the following four technology focused projects: 1) Computing, Networking and Information Systems (CNIS); 2) Intelligent Systems (IS); 3) Space Communications (SC); 4) Information Technology Strategic Research (ITSR).

  6. The anthropometric match between high school learners and ...

    African Journals Online (AJOL)

    Background: A South African study illustrated that the school computer chair was the least ergonomic aspect of a school computer workstation and this may explain why computer usage was the only predictor of cervical pain among high school students (Smith et al. 2007). An alarming percentage of South African learners ...

  7. Learner Differences in Perceived Satisfaction of an Online Learning: An Extension to the Technology Acceptance Model in an Arabic Sample

    Science.gov (United States)

    Al-Azawei, Ahmed; Lundqvist, Karsten

    2015-01-01

    Online learning constitutes the most popular distance-learning method, with flexibility, accessibility, visibility, manageability and availability as its core features. However, current research indicates that its efficacy is not consistent across all learners. This study aimed to modify and extend the factors of the Technology Acceptance Model…

  8. A Revised Production Model of Learner-Generated Comic: Validation through Expert Review

    OpenAIRE

    Azman Farah Nadia; Zaibon Syamsul Bahrin; Shiratuddin Norshuhada

    2018-01-01

    Recent advancement of authoring tools has fostered a widespread interest towards using comics as a Digital Storytelling medium. This technology integrated learning approach is known as learner-generated comic production; where learners constructively produce digital stories in a form of educational comics. However, there were concerns towards the obstacles and challenges of producing learner-generated comics. Hence, a conceptual production model of learner-generated comic was proposed to guid...

  9. Technology in the development of learner-centric education

    CSIR Research Space (South Africa)

    Dlodlo, N

    2011-07-01

    Full Text Available . The architecture has the arduino as one of its components. The arduino is fitted with various sensors that can detect the environmental parameters. The information generated by the arduino is fed to learners' Twitter accounts which they can access via mobile phones....

  10. Digital Technologies In The Early Primary School Classroom

    OpenAIRE

    Sinclair, Nathalie; Baccaglini-Frank, Anna

    2016-01-01

    Papert's (1980) work with Turtle Geometry offered an early and provocative vision of how digital technologies could be used with young learners. Since then, research on digital technology use has focused on the middle and high school levels. Given the increasing diversity of digital technologies, and their varied underlying pedagogical goals and design choices, Clements' (2002) claim that there is no single effect of the computer on mathematics achievement is as true now as it was a decade ag...

  11. Iranian EFL Learners' Attitudes toward Learning English through ...

    African Journals Online (AJOL)

    The students learning English as a foreign language sometimes enjoy computer systems in their classes to do some class activities and tasks. The learners' attitudes toward enjoying computer systems can help the teachers to be aware that computers in EFL classrooms are necessary. The aim of the present study is to ...

  12. Collaborative technologies, higher order thinking and self-sufficient learning: A case study of adult learners

    Directory of Open Access Journals (Sweden)

    Clare S. Johnson

    2017-07-01

    Full Text Available The inclusion of online elements in learning environments is becoming commonplace in Post Compulsory Education. A variety of research into the value of such elements is available, and this study aims to add further evidence by looking specifically at the use of collaborative technologies such as online discussion forums and wikis to encourage higher order thinking and self-sufficient learning. In particular, the research examines existing pedagogical models including Salmon’s five-stage model, along with other relevant literature. A case study of adult learners in community-based learning centres forms the basis of the research, and as a result of the findings, an arrow model is suggested as a framework for online collaboration that emphasises the learner, mentions pre-course preparation and then includes three main phases of activity: post, interact and critique. This builds on Salmon’s five-stage model and has the benefit of being flexible and responsive, as well as allowing for further development beyond the model, particularly in a blended learning environment.

  13. Serving Culturally Diverse E-Learners in Business Schools

    Science.gov (United States)

    van de Bunt-Kokhuis, Sylvia; Weir, David

    2013-01-01

    Purpose: The purpose of this paper is to highlight how future teaching in business schools will probably take place in an online (here called 24/7) classroom, where culturally diverse e-learners around the globe meet. Technologies such as iPhone, iPad and a variety of social media, to mention but a few, give management learners of any age easy…

  14. Digital Native and Digital Immigrant Use of Scholarly Network for Doctoral Learners

    OpenAIRE

    Ronald Berman; Deliesha Hassell

    2014-01-01

    The Doctoral Community Network (DC) is a learner driven, scholarly community designed to help online doctoral learners successfully complete their dissertation and program of study. While digital natives grew up in an environment immersed in technology, digital immigrants adapted to this environment through their ability to learn and adjust to new technologies. With several thousand Doctoral Community Network users, it was not known to what extent digital immigrants had embraced the technolog...

  15. How does technology impact on the self-beliefs of adult basic education learners?

    OpenAIRE

    Nwosu, Uchenna June

    2010-01-01

    Non-peer-reviewed Adult Basic Education learners return to education to solve a problem of inadequacy in life hence many adult basic education learners engage in the learning of basic skills to meet their needs in life than for the education itself. Due to feelings of inadequacy, in many instances the adult basic education learner displays low beliefs in abilities and capabilities which if not properly managed and enhanced can negatively impact on learning and consequently the mee...

  16. BENCHMARKING LEARNER EDUCATION USING ONLINE BUSINESS SIMULATION

    Directory of Open Access Journals (Sweden)

    Alfred H. Miller

    2016-06-01

    Full Text Available For programmatic accreditation by the Accreditation Council of Business Schools and Programs (ACBSP, business programs are required to meet STANDARD #4, Measurement and Analysis of Student Learning and Performance. Business units must demonstrate that outcome assessment systems are in place using documented evidence that shows how the results are being used to further develop or improve the academic business program. The Higher Colleges of Technology, a 17 campus federal university in the United Arab Emirates, differentiates its applied degree programs through a ‘learning by doing ethos,’ which permeates the entire curricula. This paper documents benchmarking of education for managing innovation. Using business simulation for Bachelors of Business, Year 3 learners, in a business strategy class; learners explored through a simulated environment the following functional areas; research and development, production, and marketing of a technology product. Student teams were required to use finite resources and compete against other student teams in the same universe. The study employed an instrument developed in a 60-sample pilot study of business simulation learners against which subsequent learners participating in online business simulation could be benchmarked. The results showed incremental improvement in the program due to changes made in assessment strategies, including the oral defense.

  17. Online Learner Engagement: Opportunities and Challenges with Using Data Analytics

    Science.gov (United States)

    Bodily, Robert; Graham, Charles R.; Bush, Michael D.

    2017-01-01

    This article describes the crossroads between learning analytics and learner engagement. The authors do this by describing specific challenges of using analytics to support student engagement from three distinct perspectives: pedagogical considerations, technological issues, and interface design concerns. While engaging online learners presents a…

  18. Computer architecture technology trends

    CERN Document Server

    1991-01-01

    Please note this is a Short Discount publication. This year's edition of Computer Architecture Technology Trends analyses the trends which are taking place in the architecture of computing systems today. Due to the sheer number of different applications to which computers are being applied, there seems no end to the different adoptions which proliferate. There are, however, some underlying trends which appear. Decision makers should be aware of these trends when specifying architectures, particularly for future applications. This report is fully revised and updated and provides insight in

  19. Computing, Information, and Communications Technology (CICT) Program Overview

    Science.gov (United States)

    VanDalsem, William R.

    2003-01-01

    The Computing, Information and Communications Technology (CICT) Program's goal is to enable NASA's Scientific Research, Space Exploration, and Aerospace Technology Missions with greater mission assurance, for less cost, with increased science return through the development and use of advanced computing, information and communication technologies

  20. iPad Acceptance by English Learners in Saudi Arabia

    Science.gov (United States)

    Lawrence, Barry A. M.

    2016-01-01

    This study used the Unified Theory of Acceptance and Use of Technology (UTAUT; Venkatesh, Morris, Davis, & Davis, 2003) model to investigate factors predicting the acceptance of iPad tablets by learners of English as a foreign language (EFL) at a technical vocational college in Saudi Arabia. An online survey was conducted on 199 male learners,…

  1. Continued use of an interactive computer game-based visual perception learning system in children with developmental delay.

    Science.gov (United States)

    Lin, Hsien-Cheng; Chiu, Yu-Hsien; Chen, Yenming J; Wuang, Yee-Pay; Chen, Chiu-Ping; Wang, Chih-Chung; Huang, Chien-Ling; Wu, Tang-Meng; Ho, Wen-Hsien

    2017-11-01

    This study developed an interactive computer game-based visual perception learning system for special education children with developmental delay. To investigate whether perceived interactivity affects continued use of the system, this study developed a theoretical model of the process in which learners decide whether to continue using an interactive computer game-based visual perception learning system. The technology acceptance model, which considers perceived ease of use, perceived usefulness, and perceived playfulness, was extended by integrating perceived interaction (i.e., learner-instructor interaction and learner-system interaction) and then analyzing the effects of these perceptions on satisfaction and continued use. Data were collected from 150 participants (rehabilitation therapists, medical paraprofessionals, and parents of children with developmental delay) recruited from a single medical center in Taiwan. Structural equation modeling and partial-least-squares techniques were used to evaluate relationships within the model. The modeling results indicated that both perceived ease of use and perceived usefulness were positively associated with both learner-instructor interaction and learner-system interaction. However, perceived playfulness only had a positive association with learner-system interaction and not with learner-instructor interaction. Moreover, satisfaction was positively affected by perceived ease of use, perceived usefulness, and perceived playfulness. Thus, satisfaction positively affects continued use of the system. The data obtained by this study can be applied by researchers, designers of computer game-based learning systems, special education workers, and medical professionals. Copyright © 2017 Elsevier B.V. All rights reserved.

  2. [Dichotic perception of Mandarin third tone by Mexican Chinese learners].

    Science.gov (United States)

    Wang, Hongbin

    2014-05-01

    To investigate the relationship between the advantage ear (cerebral hemisphere) of Spanish-speaking Mexican learners and the third Chinese tone. Third tone Chinese vowel syllables were used as experimental materials with dichotic listening technology to test the Spanish-speaking Mexican Chinese learners (20-32 years old) who studied Chinese about 20 h. In terms of error rates to identify the third Chinese tone, the Spanish-speaking Mexican Chinese learners's reaction to the third tone suggested that their left ears were the advantageous ear (the right cerebral hemisphere) (Z=-2.091, P=0.036). The verbal information of tones influenced the perception of Mexican Chinese learners' mandarin tones. In the process of learning mandarin tones, Mexican Chinese learners gradually formed the category of tones.

  3. Edge computing technologies for Internet of Things: a primer

    Directory of Open Access Journals (Sweden)

    Yuan Ai

    2018-04-01

    Full Text Available With the rapid development of mobile internet and Internet of Things applications, the conventional centralized cloud computing is encountering severe challenges, such as high latency, low Spectral Efficiency (SE, and non-adaptive machine type of communication. Motivated to solve these challenges, a new technology is driving a trend that shifts the function of centralized cloud computing to edge devices of networks. Several edge computing technologies originating from different backgrounds to decrease latency, improve SE, and support the massive machine type of communication have been emerging. This paper comprehensively presents a tutorial on three typical edge computing technologies, namely mobile edge computing, cloudlets, and fog computing. In particular, the standardization efforts, principles, architectures, and applications of these three technologies are summarized and compared. From the viewpoint of radio access network, the differences between mobile edge computing and fog computing are highlighted, and the characteristics of fog computing-based radio access network are discussed. Finally, open issues and future research directions are identified as well. Keywords: Internet of Things (IoT, Mobile edge computing, Cloudlets, Fog computing

  4. Achieving Complex Learning Outcomes through Adoption of a Pedagogical Perspective: A Model for Computer Technology Delivered Instruction

    Science.gov (United States)

    Bellard, Breshanica

    2018-01-01

    Professionals responsible for the delivery of education and training using technology systems and platforms can facilitate complex learning through application of relevant strategies, principles and theories that support how learners learn and that support how curriculum should be designed in a technology based learning environment. Technological…

  5. Ubiquitous Computing Technologies in Education

    Science.gov (United States)

    Hwang, Gwo-Jen; Wu, Ting-Ting; Chen, Yen-Jung

    2007-01-01

    The prosperous development of wireless communication and sensor technologies has attracted the attention of researchers from both computer and education fields. Various investigations have been made for applying the new technologies to education purposes, such that more active and adaptive learning activities can be conducted in the real world.…

  6. Workshop on Learning Technology for Education in Cloud

    CERN Document Server

    Rodríguez, Emilio; Santana, Juan; Prieta, Fernando

    2012-01-01

    Learning Technology for Education in Cloud investigates how cloud computing can be used to design applications to support real time on demand learning using technologies. The workshop proceedings provide opportunities for delegates to discuss the latest research in TEL (Technology Enhanced Learning) and its impacts for learners and institutions, using cloud.   The Workshop on Learning Technology for Education in Cloud (LTEC '12) is a forum where researchers, educators and practitioners came together to discuss ideas, projects and lessons learned related to the use of learning technology in cloud, on the 11th-13th July at Salamanca in Spain.

  7. On Spoken English Phoneme Evaluation Method Based on Sphinx-4 Computer System

    Directory of Open Access Journals (Sweden)

    Li Qin

    2017-12-01

    Full Text Available In oral English learning, HDPs (phonemes that are hard to be distinguished are areas where Chinese students frequently make mistakes in pronunciation. This paper studies a speech phoneme evaluation method for HDPs, hoping to improve the ability of individualized evaluation on HDPs and help provide a personalized learning platform for English learners. First of all, this paper briefly introduces relevant phonetic recognition technologies and pronunciation evaluation algorithms and also describes the phonetic retrieving, phonetic decoding and phonetic knowledge base in the Sphinx-4 computer system, which constitute the technological foundation for phoneme evaluation. Then it proposes an HDP evaluation model, which integrates the reliability of the speech processing system and the individualization of spoken English learners into the evaluation system. After collecting HDPs of spoken English learners and sorting them into different sets, it uses the evaluation system to recognize these HDP sets and at last analyzes the experimental results of HDP evaluation, which proves the effectiveness of the HDP evaluation model.

  8. The Impact of Cloud Computing Technologies in E-learning

    Directory of Open Access Journals (Sweden)

    Hosam Farouk El-Sofany

    2013-01-01

    Full Text Available Cloud computing is a new computing model which is based on the grid computing, distributed computing, parallel computing and virtualization technologies define the shape of a new technology. It is the core technology of the next generation of network computing platform, especially in the field of education, cloud computing is the basic environment and platform of the future E-learning. It provides secure data storage, convenient internet services and strong computing power. This article mainly focuses on the research of the application of cloud computing in E-learning environment. The research study shows that the cloud platform is valued for both students and instructors to achieve the course objective. The paper presents the nature, benefits and cloud computing services, as a platform for e-learning environment.

  9. Why Do Students Use Mobile Technology for Social Purposes during Class? Modeling Teacher Credibility, Learner Empowerment, and Online Communication Attitude as Predictors

    Science.gov (United States)

    Ledbetter, Andrew M.; Finn, Amber N.

    2016-01-01

    Following research indicating prevalent and deleterious use of social communication technology in college classrooms, this study investigated teacher credibility, learner empowerment, and online communication attitude as predictors of such use. The sample included 379 participants who completed an online survey about a college course. Results…

  10. Multimedia Image Technology and Computer Aided Manufacturing Engineering Analysis

    Science.gov (United States)

    Nan, Song

    2018-03-01

    Since the reform and opening up, with the continuous development of science and technology in China, more and more advanced science and technology have emerged under the trend of diversification. Multimedia imaging technology, for example, has a significant and positive impact on computer aided manufacturing engineering in China. From the perspective of scientific and technological advancement and development, the multimedia image technology has a very positive influence on the application and development of computer-aided manufacturing engineering, whether in function or function play. Therefore, this paper mainly starts from the concept of multimedia image technology to analyze the application of multimedia image technology in computer aided manufacturing engineering.

  11. Video Games, Gender, Diversity, and Learning as Cultural Practice: Implications for Equitable Learning and Computing Participation through Games

    Science.gov (United States)

    Richard, Gabriela T.

    2017-01-01

    Games, play, and learning have a long and embedded history that outdates digital games by many years. However, video games, computing, and technology have significant and historically documented diversity issues, which privilege whites and males as content producers, computing and gaming experts, and STEM learners and employees. Many aspects of…

  12. Infinite possibilities: Computational structures technology

    Science.gov (United States)

    Beam, Sherilee F.

    1994-12-01

    Computational Fluid Dynamics (or CFD) methods are very familiar to the research community. Even the general public has had some exposure to CFD images, primarily through the news media. However, very little attention has been paid to CST--Computational Structures Technology. Yet, no important design can be completed without it. During the first half of this century, researchers only dreamed of designing and building structures on a computer. Today their dreams have become practical realities as computational methods are used in all phases of design, fabrication and testing of engineering systems. Increasingly complex structures can now be built in even shorter periods of time. Over the past four decades, computer technology has been developing, and early finite element methods have grown from small in-house programs to numerous commercial software programs. When coupled with advanced computing systems, they help engineers make dramatic leaps in designing and testing concepts. The goals of CST include: predicting how a structure will behave under actual operating conditions; designing and complementing other experiments conducted on a structure; investigating microstructural damage or chaotic, unpredictable behavior; helping material developers in improving material systems; and being a useful tool in design systems optimization and sensitivity techniques. Applying CST to a structure problem requires five steps: (1) observe the specific problem; (2) develop a computational model for numerical simulation; (3) develop and assemble software and hardware for running the codes; (4) post-process and interpret the results; and (5) use the model to analyze and design the actual structure. Researchers in both industry and academia continue to make significant contributions to advance this technology with improvements in software, collaborative computing environments and supercomputing systems. As these environments and systems evolve, computational structures technology will

  13. Information technology and computational physics

    CERN Document Server

    Kóczy, László; Mesiar, Radko; Kacprzyk, Janusz

    2017-01-01

    A broad spectrum of modern Information Technology (IT) tools, techniques, main developments and still open challenges is presented. Emphasis is on new research directions in various fields of science and technology that are related to data analysis, data mining, knowledge discovery, information retrieval, clustering and classification, decision making and decision support, control, computational mathematics and physics, to name a few. Applications in many relevant fields are presented, notably in telecommunication, social networks, recommender systems, fault detection, robotics, image analysis and recognition, electronics, etc. The methods used by the authors range from high level formal mathematical tools and techniques, through algorithmic and computational tools, to modern metaheuristics.

  14. (CICT) Computing, Information, and Communications Technology Overview

    Science.gov (United States)

    VanDalsem, William R.

    2003-01-01

    The goal of the Computing, Information, and Communications Technology (CICT) program is to enable NASA's Scientific Research, Space Exploration, and Aerospace Technology Missions with greater mission assurance, for less cost, with increased science return through the development and use of advanced computing, information and communications technologies. This viewgraph presentation includes diagrams of how the political guidance behind CICT is structured. The presentation profiles each part of the NASA Mission in detail, and relates the Mission to the activities of CICT. CICT's Integrated Capability Goal is illustrated, and hypothetical missions which could be enabled by CICT are profiled. CICT technology development is profiled.

  15. Optical Computers and Space Technology

    Science.gov (United States)

    Abdeldayem, Hossin A.; Frazier, Donald O.; Penn, Benjamin; Paley, Mark S.; Witherow, William K.; Banks, Curtis; Hicks, Rosilen; Shields, Angela

    1995-01-01

    The rapidly increasing demand for greater speed and efficiency on the information superhighway requires significant improvements over conventional electronic logic circuits. Optical interconnections and optical integrated circuits are strong candidates to provide the way out of the extreme limitations imposed on the growth of speed and complexity of nowadays computations by the conventional electronic logic circuits. The new optical technology has increased the demand for high quality optical materials. NASA's recent involvement in processing optical materials in space has demonstrated that a new and unique class of high quality optical materials are processible in a microgravity environment. Microgravity processing can induce improved orders in these materials and could have a significant impact on the development of optical computers. We will discuss NASA's role in processing these materials and report on some of the associated nonlinear optical properties which are quite useful for optical computers technology.

  16. Exploring Collaboratively Written L2 Texts among First-Year Learners of German in Google Docs

    Science.gov (United States)

    Abrams, Zsuzsanna

    2016-01-01

    Grounded in research on collaborative writing and computer-mediated writing the present study examines the computer-mediated collaborative writing process among first-year learners of German as a second language (L2) at a US university. The data come from 28 first-year learners of German at a US university, who wrote hypothesized endings to a…

  17. A Quantitative Examination of User Experience as an Antecedent to Student Perception in Technology Acceptance Modeling

    Science.gov (United States)

    Butler, Rory

    2013-01-01

    Internet-enabled mobile devices have increased the accessibility of learning content for students. Given the ubiquitous nature of mobile computing technology, a thorough understanding of the acceptance factors that impact a learner's intention to use mobile technology as an augment to their studies is warranted. Student acceptance of mobile…

  18. Nurse education and convergent information technologies.

    Science.gov (United States)

    Howard, B

    This article concerns one of the main problems facing nurse education, that of meeting individualised learner needs. This endeavour is inescapable because of current trends in the curriculum, trends towards continuous assessment and more recently, advice from the English National Board (ENB) regarding continuous theoretical assessment. Computer assisted learning, it is suggested, can be helpful in nurturing individual learner progress. Sophisticated technologies are available to educationalists which develop individual learning strategies, but the cost of producing the necessary courseware is high, both in terms of money and tutor time. Hopefully a solution has been found as a project has been funded and is being run by the ENB allowing tutors to develop skills in this area of education.

  19. Evolution of Cloud Computing and Enabling Technologies

    OpenAIRE

    Rabi Prasad Padhy; Manas Ranjan Patra

    2012-01-01

    We present an overview of the history of forecasting software over the past 25 years, concentrating especially on the interaction between computing and technologies from mainframe computing to cloud computing. The cloud computing is latest one. For delivering the vision of  various  of computing models, this paper lightly explains the architecture, characteristics, advantages, applications and issues of various computing models like PC computing, internet computing etc and related technologie...

  20. Learner Analysis Framework for Globalized E-Learning: A Case Study

    Directory of Open Access Journals (Sweden)

    Mamta Saxena

    2011-06-01

    Full Text Available The shift to technology-mediated modes of instructional delivery and increased global connectivity has led to a rise in globalized e-learning programs. Educational institutions face multiple challenges as they seek to design effective, engaging, and culturally competent instruction for an increasingly diverse learner population. The purpose of this study was to explore strategies for expanding learner analysis within the instructional design process to better address cultural influences on learning. A case study approach leveraged the experience of practicing instructional designers to build a framework for culturally competent learner analysis.The study discussed the related challenges and recommended strategies to improve the effectiveness of cross-cultural learner analysis. Based on the findings, a framework for conducting cross-cultural learner analysis to guide the cultural analysis of diverse learners was proposed. The study identified the most critical factors in improving cross-cultural learner analysis as the judicious use of existing research on cross-cultural theories and joint deliberation on the part of all the participants from the management to the learners. Several strategies for guiding and improving the cultural inquiry process were summarized. Barriers and solutions for the requirements are also discussed.

  1. Can You Keep Learners Online?

    Science.gov (United States)

    Zielinski, Dave

    2000-01-01

    Reasons people do not complete online training courses include (1) no incentives, (2) lack of connectedness, (3) learner preference for instructor-led courses, (4) poor course design, (5) "some is enough," and (6) lack of perks. Course delivery must consider three elements: the technology, course design, and the learning environment. (JOW)

  2. Mobile Computing and Ubiquitous Networking: Concepts, Technologies and Challenges.

    Science.gov (United States)

    Pierre, Samuel

    2001-01-01

    Analyzes concepts, technologies and challenges related to mobile computing and networking. Defines basic concepts of cellular systems. Describes the evolution of wireless technologies that constitute the foundations of mobile computing and ubiquitous networking. Presents characterization and issues of mobile computing. Analyzes economical and…

  3. 3rd International Conference on Computer & Communication Technologies

    CERN Document Server

    Bhateja, Vikrant; Raju, K; Janakiramaiah, B

    2017-01-01

    The book is a compilation of high-quality scientific papers presented at the 3rd International Conference on Computer & Communication Technologies (IC3T 2016). The individual papers address cutting-edge technologies and applications of soft computing, artificial intelligence and communication. In addition, a variety of further topics are discussed, which include data mining, machine intelligence, fuzzy computing, sensor networks, signal and image processing, human-computer interaction, web intelligence, etc. As such, it offers readers a valuable and unique resource.

  4. Philosophy of computing and information technology

    NARCIS (Netherlands)

    Brey, Philip A.E.; Soraker, Johnny; Meijers, A.

    2009-01-01

    Philosophy has been described as having taken a “computational turn,” referring to the ways in which computers and information technology throw new light upon traditional philosophical issues, provide new tools and concepts for philosophical reasoning, and pose theoretical and practical questions

  5. YASS: A System Simulator for Operating System and Computer Architecture Teaching and Learning

    Science.gov (United States)

    Mustafa, Besim

    2013-01-01

    A highly interactive, integrated and multi-level simulator has been developed specifically to support both the teachers and the learners of modern computer technologies at undergraduate level. The simulator provides a highly visual and user configurable environment with many pedagogical features aimed at facilitating deep understanding of concepts…

  6. Updated Meta-Analysis of Learner Control within Educational Technology

    Science.gov (United States)

    Karich, Abbey C.; Burns, Matthew K.; Maki, Kathrin E.

    2014-01-01

    Giving a student control over their learning has theoretical and intuitive appeal, but its effects are neither powerful nor consistent in the empirical literature base. This meta-analysis updated previous meta-analytic research by Niemiec, Sikorski, and Walberg by studying the overall effectiveness of providing learner control within educational…

  7. Computer Science and Technology Publications. NBS Publications List 84.

    Science.gov (United States)

    National Bureau of Standards (DOC), Washington, DC. Inst. for Computer Sciences and Technology.

    This bibliography lists publications of the Institute for Computer Sciences and Technology of the National Bureau of Standards. Publications are listed by subject in the areas of computer security, computer networking, and automation technology. Sections list publications of: (1) current Federal Information Processing Standards; (2) computer…

  8. Cue generation: How learners flexibly support future retrieval.

    Science.gov (United States)

    Tullis, Jonathan G; Benjamin, Aaron S

    2015-08-01

    The successful use of memory requires us to be sensitive to the cues that will be present during retrieval. In many situations, we have some control over the external cues that we will encounter. For instance, learners create shopping lists at home to help remember what items to later buy at the grocery store, and they generate computer file names to help remember the contents of those files. Generating cues in the service of later cognitive goals is a complex task that lies at the intersection of metacognition, communication, and memory. In this series of experiments, we investigated how and how well learners generate external mnemonic cues. Across 5 experiments, learners generated a cue for each target word in a to-be-remembered list and received these cues during a later cued recall test. Learners flexibly generated cues in response to different instructional demands and study list compositions. When generating mnemonic cues, as compared to descriptions of target items, learners produced cues that were more distinct than mere descriptions and consequently elicited greater cued recall performance than those descriptions. When learners were aware of competing targets in the study list, they generated mnemonic cues with smaller cue-to-target associative strength but that were even more distinct. These adaptations led to fewer confusions among competing targets and enhanced cued recall performance. These results provide another example of the metacognitively sophisticated tactics that learners use to effectively support future retrieval.

  9. Blending Synchronous Face-to-Face and Computer-Supported Cooperative Learning in a Hybrid Doctoral Seminar

    Science.gov (United States)

    Roseth, Cary; Akcaoglu, Mete; Zellner, Andrea

    2013-01-01

    Online education is often assumed to be synonymous with asynchronous instruction, existing apart from or supplementary to face-to-face instruction in traditional bricks-and-mortar classrooms. However, expanding access to computer-mediated communication technologies now make new models possible, including distance learners synchronous online…

  10. Ten Tips for Engaging the Millennial Learner and Moving an Emergency Medicine Residency Curriculum into the 21st Century.

    Science.gov (United States)

    Toohey, Shannon L; Wray, Alisa; Wiechmann, Warren; Lin, Michelle; Boysen-Osborn, Megan

    2016-05-01

    Millennial learners are changing the face of residency education because they place emphasis on technology with new styles and means of learning. While research on the most effective way to teach the millennial learner is lacking, programs should consider incorporating educational theories and multimedia design principles to update the curriculum for these new learners. The purpose of the study is to discuss strategies for updating an emergency medicine (EM) residency program's curriculum to accommodate the modern learner. These 10 tips provide detailed examples and approaches to incorporate technology and learning theories into an EM curriculum to potentially enhance learning and engagement by residents. While it is unclear whether technologies actually promote or enhance learning, millennials use these technologies. Identifying best practice, grounded by theory and active learning principles, may help learners receive quality, high-yield education. Future studies will need to evaluate the efficacy of these techniques to fully delineate best practices.

  11. Ten Tips for Engaging the Millennial Learner and Moving an Emergency Medicine Residency Curriculum into the 21st Century

    Directory of Open Access Journals (Sweden)

    Shannon L. Toohey

    2016-05-01

    Full Text Available Introduction: Millennial learners are changing the face of residency education because they place emphasis on technology with new styles and means of learning. While research on the most effective way to teach the millennial learner is lacking, programs should consider incorporating educational theories and multimedia design principles to update the curriculum for these new learners. The purpose of the study is to discuss strategies for updating an emergency medicine (EM residency program’s curriculum to accommodate the modern learner. Discussion: These 10 tips provide detailed examples and approaches to incorporate technology and learning theories into an EM curriculum to potentially enhance learning and engagement by residents. Conclusion: While it is unclear whether technologies actually promote or enhance learning, millennials use these technologies. Identifying best practice, grounded by theory and active learning principles, may help learners receive quality, high-yield education. Future studies will need to evaluate the efficacy of these techniques to fully delineate best practices.

  12. Researching Learner Self-Efficacy and Online Participation through Speech Functions: An Exploratory Study

    Science.gov (United States)

    Sánchez-Castro, Olga; Strambi, Antonella

    2017-01-01

    This study explores the potential contribution of Eggins and Slade's (2004) Speech Functions as tools for describing learners' participation patterns in Synchronous Computer-Mediated Communication (SCMC). Our analysis focuses on the relationship between learners' self-efficacy (i.e. personal judgments of second language performance capabilities)…

  13. COMPUTING THE VOCABULARY DEMANDS OF L2 READING

    Directory of Open Access Journals (Sweden)

    Tom Cobb

    2007-02-01

    Full Text Available Linguistic computing can make two important contributions to second language (L2 reading instruction. One is to resolve longstanding research issues that are based on an insufficiency of data for the researcher, and the other is to resolve related pedagogical problems based on insufficiency of input for the learner. The research section of the paper addresses the question of whether reading alone can give learners enough vocabulary to read. When the computer’s ability to process large amounts of both learner and linguistic data is applied to this question, it becomes clear that, for the vast majority of L2 learners, free or wide reading alone is not a sufficient source of vocabulary knowledge for reading. But computer processing also points to solutions to this problem. Through its ability to reorganize and link documents, the networked computer can increase the supply of vocabulary input that is available to the learner. The development section of the paper elaborates a principled role for computing in L2 reading pedagogy, with examples, in two broad areas, computer-based text design and computational enrichment of undesigned texts.

  14. [Computer technologies in teaching pathological anatomy].

    Science.gov (United States)

    Ponomarev, A B; Fedorov, D N

    2015-01-01

    The paper gives experience with personal computers used at the Academician A.L. Strukov Department of Pathological Anatomy for more than 20 years. It shows the objective necessity of introducing computer technologies at all stages of acquiring skills in anatomical pathology, including lectures, students' free work, test check, etc.

  15. Stroke patients' utilisation of extrinsic feedback from computer-based technology in the home: a multiple case study realistic evaluation.

    Science.gov (United States)

    Parker, Jack; Mawson, Susan; Mountain, Gail; Nasr, Nasrin; Zheng, Huiru

    2014-06-05

    Evidence indicates that post-stroke rehabilitation improves function, independence and quality of life. A key aspect of rehabilitation is the provision of appropriate information and feedback to the learner.Advances in information and communications technology (ICT) have allowed for the development of various systems to complement stroke rehabilitation that could be used in the home setting. These systems may increase the provision of rehabilitation a stroke survivor receives and carries out, as well as providing a learning platform that facilitates long-term self-managed rehabilitation and behaviour change. This paper describes the application of an innovative evaluative methodology to explore the utilisation of feedback for post-stroke upper-limb rehabilitation in the home. Using the principles of realistic evaluation, this study aimed to test and refine intervention theories by exploring the complex interactions of contexts, mechanisms and outcomes that arise from technology deployment in the home. Methods included focus groups followed by multi-method case studies (n = 5) before, during and after the use of computer-based equipment. Data were analysed in relation to the context-mechanism-outcome hypotheses case by case. This was followed by a synthesis of the findings to answer the question, 'what works for whom and in what circumstances and respects?' Data analysis reveals that to achieve desired outcomes through the use of ICT, key elements of computer feedback, such as accuracy, measurability, rewarding feedback, adaptability, and knowledge of results feedback, are required to trigger the theory-driven mechanisms underpinning the intervention. In addition, the pre-existing context and the personal and environmental contexts, such as previous experience of service delivery, personal goals, trust in the technology, and social circumstances may also enable or constrain the underpinning theory-driven mechanisms. Findings suggest that the theory-driven mechanisms

  16. 2nd International Workshop on Learning Technology for Education in Cloud

    CERN Document Server

    Tao, Yu-Hui; Yang, Hsin-Chang; Ting, I-Hsien

    2014-01-01

    Proceedings from the 2013 LTEC conference in Kaohsiung,Taiwan. The papers examine diverse aspects of Learning Technology for Education in Cloud environments, including social, technical and infrastructure implications. Also addressed is the question of how cloud computing can be used to design applications to support real time on demand learning using technologies. The workshop proceedings provide opportunities for delegates to discuss the latest research in TEL (Technology Enhanced Learning) and its impacts for learners and institutions, using cloud technolgies.

  17. Computational Thinking in Constructionist Video Games

    Science.gov (United States)

    Weintrop, David; Holbert, Nathan; Horn, Michael S.; Wilensky, Uri

    2016-01-01

    Video games offer an exciting opportunity for learners to engage in computational thinking in informal contexts. This paper describes a genre of learning environments called constructionist video games that are especially well suited for developing learners' computational thinking skills. These games blend features of conventional video games with…

  18. Learning Pragmatics through Computer-Mediated Communication in Taiwan

    Directory of Open Access Journals (Sweden)

    Zohreh R. Eslami

    2013-05-01

    Full Text Available This study investigated the effectiveness of explicit pragmaticinstruction on the acquisition of requests by college-levelEnglish as Foreign Language (EFL learners in Taiwan. Thegoal was to determine first whether the use of explicitpragmatic instruction had a positive effect on EFL learners’pragmatic competence. Second, the relative effectiveness ofpresenting pragmatics through two delivery systems—faceto-face, in-class activities and computer-mediatedcommunication (CMC via e-mail and WebCT—was compared.One hundred and eighteen Taiwanese undergraduate studentscompleted the entire study. There were 40 students in thecontrol group, 36 students in the experimental/ TeacherInstruction group and 42 students in the experimental/CMCgroup. The results showed that explicit pragmatic instructionhad a positive impact on the EFL learners in both the TeacherInstruction and CMC groups. Learners who received explicitpragmatic instruction performed better on the DiscourseCompletion Task posttest than those who did not. Thefindings also indicated that technology can be a valuable toolfor delivering pragmatics instruction.

  19. On the impact of quantum computing technology on future developments in high-performance scientific computing

    OpenAIRE

    Möller, Matthias; Vuik, Cornelis

    2017-01-01

    Quantum computing technologies have become a hot topic in academia and industry receiving much attention and financial support from all sides. Building a quantum computer that can be used practically is in itself an outstanding challenge that has become the ‘new race to the moon’. Next to researchers and vendors of future computing technologies, national authorities are showing strong interest in maturing this technology due to its known potential to break many of today’s encryption technique...

  20. Emotional and cultural impacts of ICT on learners: A case study of Opuwo, Namibia

    Science.gov (United States)

    Hambira, N.; Lim, C. K.; Tan, K. L.

    2017-10-01

    It is believed that the integration of Information and Communication Technologies (ICT) among learners and teachers can tremendously enhance the quality of teaching and learning. Besides, the advancement of the ICT technology is also used to improve the academic performance of the learners in learning and has given space to the teachers to boost their teaching in a more effective manner. However, it is also crucial to identify the impacts on the cultural and emotional among the learners. Nonetheless, it is also difficult to imagine contemporary learning environments that are not supported by ICT since the impacts of these technological developments vary among the various communities. In this paper, the contributions are three folds: (i) to investigate the impacts in the cultural and emotional aspects from the perceptions of the teachers about the learners in disadvantaged and marginalized communities, (ii) to design an assessment instrument to survey and determine the different impacts of ICT use on learners from various communities through a set of questionnaires and (iii) to validate the assessment instrument through Cronbach's Alpha reliability testing. Then, the survey is conducted on learners from disadvantaged and marginalized communities in Opuwo, Namibia that makes it an ideal case study for the context of this research. This study made use of a quantitative approach using survey research design through the application of questionnaires to collect data. The size of the population of these community is approximately 500 teachers (from 16 schools, 2 High schools and 14 Primary) and the sample size that is taken into consideration is 42 (8.4% of approximate population). The research revealed that the use of ICT has emotional benefits as well cultural impacts on learners. Careful planning of ICT curriculum was suggested as it will be beneficial to the disadvantaged and marginalized learners.

  1. Women and Computer Based Technologies: A Feminist Perspective.

    Science.gov (United States)

    Morritt, Hope

    The use of computer based technologies by professional women in education is examined through a feminist standpoint theory in this paper. The theory is grounded in eight claims which form the basis of the conceptual framework for the study. The experiences of nine women participants with computer based technologies were categorized using three…

  2. Is Computer Science Compatible with Technological Literacy?

    Science.gov (United States)

    Buckler, Chris; Koperski, Kevin; Loveland, Thomas R.

    2018-01-01

    Although technology education evolved over time, and pressure increased to infuse more engineering principles and increase links to STEM (science technology, engineering, and mathematics) initiatives, there has never been an official alignment between technology and engineering education and computer science. There is movement at the federal level…

  3. Digital Native and Digital Immigrant Use of Scholarly Network for Doctoral Learners

    Science.gov (United States)

    Berman, Ronald; Hassell, Deliesha

    2014-01-01

    The Doctoral Community Network (DC) is a learner driven, scholarly community designed to help online doctoral learners successfully complete their dissertation and program of study. While digital natives grew up in an environment immersed in technology, digital immigrants adapted to this environment through their ability to learn and adjust to…

  4. Pedagogical Agents as Learning Companions: Building Social Relations with Learners

    OpenAIRE

    Kim, Yanghee

    2005-01-01

    This study examined the potential of pedagogical agents as learning companions (PALs) to build social relations with learners and, consequently, to motivate learning. The study investigated the impact of PAL affect (positive vs. negative vs. neutral), PAL gender (male vs. female), and learner gender (male vs. female) on learners’ social judgments, motivation, and learning in a controlled experiment. Participants were 142 college students in a computer-literacy course. Overall, the results ind...

  5. Internet Anxiety among Foreign Language Learners

    Science.gov (United States)

    Aydin, Selami

    2011-01-01

    Little attention has been paid to the demotivating potential of new technologies in foreign language research. Thus, this study aims to investigate Internet anxiety among foreign language learners and to determine the relationships between Internet anxiety and certain variables. A background questionnaire, an Internet information test, and an…

  6. Merging Technology and Emotions: Introduction to Affective Computing.

    Science.gov (United States)

    Brigham, Tara J

    2017-01-01

    Affective computing technologies are designed to sense and respond based on human emotions. This technology allows a computer system to process the information gathered from various sensors to assess the emotional state of an individual. The system then offers a distinct response based on what it "felt." While this is completely unlike how most people interact with electronics today, this technology is likely to trickle into future everyday life. This column will explain what affective computing is, some of its benefits, and concerns with its adoption. It will also provide an overview of its implication in the library setting and offer selected examples of how and where it is currently being used.

  7. Design Anthropology, Emerging Technologies and Alternative Computational Futures

    DEFF Research Database (Denmark)

    Smith, Rachel Charlotte

    Emerging technologies are providing a new field for design anthropological inquiry that unite experiences, imaginaries and materialities in complex way and demands new approaches to developing sustainable computational futures.......Emerging technologies are providing a new field for design anthropological inquiry that unite experiences, imaginaries and materialities in complex way and demands new approaches to developing sustainable computational futures....

  8. Exploring rural high school learners' experience of mathematics ...

    African Journals Online (AJOL)

    School of Education Studies, University of the Free State, Qwaqwa Campus, South Africa ... City Press (2012) reports that one in six Grade 12 mathematics learners scored less ...... Eurasia Journal of Mathematics, Science and Technology.

  9. Education & Technology: Reflections on Computing in Classrooms.

    Science.gov (United States)

    Fisher, Charles, Ed.; Dwyer, David C., Ed.; Yocam, Keith, Ed.

    This volume examines learning in the age of technology, describes changing practices in technology-rich classrooms, and proposes new ways to support teachers as they incorporate technology into their work. It commemorates the eleventh anniversary of the Apple Classrooms of Tomorrow (ACOT) Project, when Apple Computer, Inc., in partnership with a…

  10. The implementation of AI technologies in computer wargames

    Science.gov (United States)

    Tiller, John A.

    2004-08-01

    Computer wargames involve the most in-depth analysis of general game theory. The enumerated turns of a game like chess are dwarfed by the exponentially larger possibilities of even a simple computer wargame. Implementing challenging AI is computer wargames is an important goal in both the commercial and military environments. In the commercial marketplace, customers demand a challenging AI opponent when they play a computer wargame and are frustrated by a lack of competence on the part of the AI. In the military environment, challenging AI opponents are important for several reasons. A challenging AI opponent will force the military professional to avoid routine or set-piece approaches to situations and cause them to think much deeper about military situations before taking action. A good AI opponent would also include national characteristics of the opponent being simulated, thus providing the military professional with even more of a challenge in planning and approach. Implementing current AI technologies in computer wargames is a technological challenge. The goal is to join the needs of AI in computer wargames with the solutions of current AI technologies. This talk will address several of those issues, possible solutions, and currently unsolved problems.

  11. Flexible and Affordable Foreign Language Learning Environment based on Web 2.0 Technologies

    Directory of Open Access Journals (Sweden)

    Christian Guetl

    2013-05-01

    Full Text Available Web technologies and educational platforms have greatly evolved over the past decade. One of the most significant factors contributing to education on the Internet has been the development of Web 2.0 technologies. These technologies, socially interactive in nature, have much to contribute to the area of Computer Assisted Language Leaning. Unfortunately, Web 2.0 technologies for the most part have been used in an ad hoc manner, permitting language learners acquire knowledge through interaction, but not through a more structured manner as these technologies were not developed to help lean languages as such. The goal of our work is to research and develop an environment, which employs Web 2.0 technology plus online language learning tools to provide a more integrated language learning environment. This paper will explore the technologies and provide information about how tools can be better integrated to provide a more productive working environment for language learners. A first working proof of concept based on our approach introduced is promising supporting modern language requirements and first findings and space for improvements are discussed.

  12. The state of ergonomics for mobile computing technology.

    Science.gov (United States)

    Dennerlein, Jack T

    2015-01-01

    Because mobile computing technologies, such as notebook computers, smart mobile phones, and tablet computers afford users many different configurations through their intended mobility, there is concern about their effects on musculoskeletal pain and a need for usage recommendations. Therefore the main goal of this paper to determine which best practices surrounding the use of mobile computing devices can be gleaned from current field and laboratory studies of mobile computing devices. An expert review was completed. Field studies have documented various user configurations, which often include non-neutral postures, that users adopt when using mobile technology, along with some evidence suggesting that longer duration of use is associated with more discomfort. It is therefore prudent for users to take advantage of their mobility and not get stuck in any given posture for too long. The use of accessories such as appropriate cases or riser stands, as well as external keyboards and pointing devices, can also improve postures and comfort. Overall, the state of ergonomics for mobile technology is a work in progress and there are more research questions to be addressed.

  13. Examining Digital Literacy Competences and Learning Habits of Open and Distance Learners

    Science.gov (United States)

    Ozdamar-Keskin, Nilgun; Ozata, Fatma Zeynep; Banar, Kerim; Royle, Karl

    2015-01-01

    The purpose of the study is to examine digital literacy competences and learning habits of learners enrolled in the open and distance education system of Anadolu University in Turkey. Data were gathered from 20.172 open and distance learners through a survey which included four parts: demographic information, abilities to use digital technologies,…

  14. Incorporating electronic-based and computer-based strategies: graduate nursing courses in administration.

    Science.gov (United States)

    Graveley, E; Fullerton, J T

    1998-04-01

    The use of electronic technology allows faculty to improve their course offerings. Four graduate courses in nursing administration were contemporized to incorporate fundamental computer-based skills that would be expected of graduates in the work setting. Principles of adult learning offered a philosophical foundation that guided course development and revision. Course delivery strategies included computer-assisted instructional modules, e-mail interactive discussion groups, and use of the electronic classroom. Classroom seminar discussions and two-way interactive video conferencing focused on group resolution of problems derived from employment settings and assigned readings. Using these electronic technologies, a variety of courses can be revised to accommodate the learners' needs.

  15. Learner Satisfaction in Online Learning: An Analysis of the Perceived Impact of Learner-Social Media and Learner-Instructor Interaction

    Science.gov (United States)

    Andersen, Jeffery C.

    2013-01-01

    The purpose of this study was to determine the relationships between general course satisfaction, learner-instructor interaction, and the learner-social media interaction scores of participants. This study used an online survey with 60 questions to gather the participants' demographic data, learner-instructor interaction data, learner-social…

  16. Information Technology in project-organized electronic and computer technology engineering education

    DEFF Research Database (Denmark)

    Nielsen, Kirsten Mølgaard; Nielsen, Jens Frederik Dalsgaard

    1999-01-01

    This paper describes the integration of IT in the education of electronic and computer technology engineers at Institute of Electronic Systems, Aalborg Uni-versity, Denmark. At the Institute Information Technology is an important tool in the aspects of the education as well as for communication...

  17. Tutorial on Computing: Technological Advances, Social Implications, Ethical and Legal Issues

    OpenAIRE

    Debnath, Narayan

    2012-01-01

    Computing and information technology have made significant advances. The use of computing and technology is a major aspect of our lives, and this use will only continue to increase in our lifetime. Electronic digital computers and high performance communication networks are central to contemporary information technology. The computing applications in a wide range of areas including business, communications, medical research, transportation, entertainments, and education are transforming lo...

  18. Mobile computing device as tools for college student education: a case on flashcards application

    Science.gov (United States)

    Kang, Congying

    2012-04-01

    Traditionally, college students always use flash cards as a tool to remember massive knowledge, such as nomenclature, structures, and reactions in chemistry. Educational and information technology have enabled flashcards viewed on computers, like Slides and PowerPoint, works as tunnels of drilling and feedback for the learners. The current generation of students is more capable of information technology and mobile computing devices. For example, they use their Mobile phones much more intensively everyday day. Trends of using Mobile phone as an educational tool is analyzed and a educational technology initiative is proposed, which use Mobile phone flash cards applications to help students learn biology and chemistry. Experiments show that users responded positively to these mobile flash cards.

  19. Emerging Computation and Information teChnologies for Education : Proceeding of 2012 International Conference on Emerging Computation and Information teChnologies for Education

    CERN Document Server

    Xu, Linli; Tian, Wenya

    2012-01-01

    The 2012 International Conference on Emerging Computation and Information teChnologies for Education (ECICE 2012) was  held on Jan. 15-16, 2012, Hangzhou, China.  The main results of the conference are presented in this proceedings book of carefully reviewed and accepted paper addressing the hottest issues in emerging computation and information technologies used for education. The volume covers a wide series of topics in the area, including Computer-Assisted Education, Educational Information Systems, Web-based Learning, etc.

  20. A study of computer graphics technology in application of communication resource management

    Science.gov (United States)

    Li, Jing; Zhou, Liang; Yang, Fei

    2017-08-01

    With the development of computer technology, computer graphics technology has been widely used. Especially, the success of object-oriented technology and multimedia technology promotes the development of graphics technology in the computer software system. Therefore, the computer graphics theory and application technology have become an important topic in the field of computer, while the computer graphics technology becomes more and more extensive in various fields of application. In recent years, with the development of social economy, especially the rapid development of information technology, the traditional way of communication resource management cannot effectively meet the needs of resource management. In this case, the current communication resource management is still using the original management tools and management methods, resource management equipment management and maintenance, which brought a lot of problems. It is very difficult for non-professionals to understand the equipment and the situation in communication resource management. Resource utilization is relatively low, and managers cannot quickly and accurately understand the resource conditions. Aimed at the above problems, this paper proposes to introduce computer graphics technology into the communication resource management. The introduction of computer graphics not only makes communication resource management more vivid, but also reduces the cost of resource management and improves work efficiency.

  1. Analyzing E-mail communication of prospective learners

    Directory of Open Access Journals (Sweden)

    Anurag SAXENA

    2005-10-01

    Full Text Available Analyzing E-mail communication of prospective learners Vibha JOSHIAnurag SAXENA Reader School of Management IGNOU, New Delhi, INDIA ABSTRACT Today, computer has replaced all means of communication significantly. E-mail is the most popular means of communication through computers. It has vanished the boundaries between the cities, countries and continents. Earlier Studies that used this medium, had shown evidence of higher quality of responses and also significant cost savings feature of this method (mainly for convenience of dispatch for research purposes. In this communication, an attempt has been made to utilize email responses of prospective learners in education discipline based programs offered through open learning system. The inception of this study is linked to the creation of website (http://www.ignou.ac.in/ and availability of information related to all activated and prospective programs of studies, various school of studies, faculty email addresses and faculty vis-à-vis program coordinator in the University. The present study analyzed 65 email responses received from July 2002 to till date by the researcher on her email ID. These respondents got the email ID from the University website and due to their eagerness to attain qualifications in the field of education/guidance/educational management, sent an e-mail to the program coordinator(s. These email responses were analyzed in order to visualize the learner profiles and viability of the ongoing as well as prospective programs of studies. This paper tries to analyze the e-mail responses of the people who either by surfing IGNOU’s website or from other sources came to know about the various programs of studies offered by the School of Education. The study validates that there is an amount of hidden information even in the curiosity of the learners.

  2. Mathematics for engineering, technology and computing science

    CERN Document Server

    Martin, Hedley G

    1970-01-01

    Mathematics for Engineering, Technology and Computing Science is a text on mathematics for courses in engineering, technology, and computing science. It covers linear algebra, ordinary differential equations, and vector analysis, together with line and multiple integrals. This book consists of eight chapters and begins with a discussion on determinants and linear equations, with emphasis on how the value of a determinant is defined and how it may be obtained. Solution of linear equations and the dependence between linear equations are also considered. The next chapter introduces the reader to

  3. Practices and Challenges of EFL Teachers in Monitoring Learners ...

    African Journals Online (AJOL)

    Practices and Challenges of EFL Teachers in Monitoring Learners' Group Performances and ... Science, Technology and Arts Research Journal ... Accordingly, eight classroom observations and eight students (four from each school and those ...

  4. Advances in Computing and Information Technology : Proceedings of the Second International

    CERN Document Server

    Nagamalai, Dhinaharan; Chaki, Nabendu

    2012-01-01

    The international conference on Advances in Computing and Information technology (ACITY 2012) provides an excellent international forum for both academics and professionals for sharing knowledge and results in theory, methodology and applications of Computer Science and Information Technology. The Second International Conference on Advances in Computing and Information technology (ACITY 2012), held in Chennai, India, during July 13-15, 2012, covered a number of topics in all major fields of Computer Science and Information Technology including: networking and communications, network security and applications, web and internet computing, ubiquitous computing, algorithms, bioinformatics, digital image processing and pattern recognition, artificial intelligence, soft computing and applications. Upon a strength review process, a number of high-quality, presenting not only innovative ideas but also a founded evaluation and a strong argumentation of the same, were selected and collected in the present proceedings, ...

  5. 10th International Conference on Computing and Information Technology

    CERN Document Server

    Unger, Herwig; Meesad, Phayung

    2014-01-01

    Computer and Information Technology (CIT) are now involved in governmental, industrial, and business domains more than ever. Thus, it is important for CIT personnel to continue academic research to improve technology and its adoption to modern applications. The up-to-date research and technologies must be distributed to researchers and CIT community continuously to aid future development. The 10th International Conference on Computing and Information Technology (IC 2 IT2014) organized by King Mongkut's University of Technology North Bangkok (KMUTNB) and partners provides an exchange of the state of the art and future developments in the two key areas of this process: Computer Networking and Data Mining. Behind the background of the foundation of ASEAN, it becomes clear that efficient languages, business principles and communication methods need to be adapted, unified and especially optimized to gain a maximum benefit to the users and customers of future IT systems.

  6. Applications of Computer Technology in Complex Craniofacial Reconstruction

    Directory of Open Access Journals (Sweden)

    Kristopher M. Day, MD

    2018-03-01

    Conclusion:. Modern 3D technology allows the surgeon to better analyze complex craniofacial deformities, precisely plan surgical correction with computer simulation of results, customize osteotomies, plan distractions, and print 3DPCI, as needed. The use of advanced 3D computer technology can be applied safely and potentially improve aesthetic and functional outcomes after complex craniofacial reconstruction. These techniques warrant further study and may be reproducible in various centers of care.

  7. Development and Evaluation of Science and Technology Education Program Using Interferometric SAR

    Science.gov (United States)

    Ito, Y.; Ikemitsu, H.; Nango, K.

    2016-06-01

    This paper proposes a science and technology education program to teach junior high school students to measure terrain changes by using interferometric synthetic aperture radar (SAR). The objectives of the proposed program are to evaluate and use information technology by performing SAR data processing in order to measure ground deformation, and to incorporate an understanding of Earth sciences by analyzing interferometric SAR processing results. To draft the teaching guidance plan for the developed education program, this study considers both science and technology education. The education program was used in a Japanese junior high school. An educational SAR processor developed by the authors and the customized Delft object-oriented radar interferometric software package were employed. Earthquakes as diastrophism events were chosen as practical teaching materials. The selected events indicate clear ground deformation in differential interferograms with high coherence levels. The learners were able to investigate the ground deformations and disasters caused by the events. They interactively used computers and became skilled at recognizing the knowledge and techniques of information technology, and then they evaluated the technology. Based on the results of pre- and post-questionnaire surveys and self-evaluation by the learners, it was clarified that the proposed program was applicable for junior high school education, and the learners recognized the usefulness of Earth observation technology by using interferometric SAR. The usefulness of the teaching materials in the learning activities was also shown through the practical teaching experience.

  8. Training Learners to Use Quizlet Vocabulary Activities on Mobile Phones in Vietnam with Facebook

    Science.gov (United States)

    Tran, Phuong

    2016-01-01

    Mobile phone ownership among university students in Vietnam has reached almost 100%, exceeding that of Internet-capable desktop computers. This has made them increasingly popular to allow learners to carry out learning activities outside of the classroom, but some studies have suggested that learners are not always willing to engage in activities…

  9. DEFACTO: A Design Environment for Adaptive Computing Technology

    National Research Council Canada - National Science Library

    Hall, Mary

    2003-01-01

    This report describes the activities of the DEFACTO project, a Design Environment for Adaptive Computing Technology funded under the DARPA Adaptive Computing Systems and Just-In-Time-Hardware programs...

  10. Strategic Planning for Computer-Based Educational Technology.

    Science.gov (United States)

    Bozeman, William C.

    1984-01-01

    Offers educational practitioners direction for the development of a master plan for the implementation and application of computer-based educational technology by briefly examining computers in education, discussing organizational change from a theoretical perspective, and presenting an overview of the planning strategy known as the planning and…

  11. Social networking for language learners: Creating meaningful output with Web 2.0 tools

    Directory of Open Access Journals (Sweden)

    Robert Chartrand

    2012-03-01

    Full Text Available The Internet has the potential to provide language learners with vast resources of authentic written, audio, and video materials to supplement lessons. Educators can find a wide assortment of materials for learners to study in class or after class for independent learning and to encourage learner autonomy. More recently, however, the immense popularity of social networking websites has created new opportunities for language learners to interact in authentic ways that were previously difficult to achieve. Advances in technology mean that today, learners of a language can easily interact with their peers in meaningful practice that helps foster language acquisition and motivation. That is, tasks that make use of Web 2.0 interactivity can significantly raise students’ potential to generate meaningful output and stimulate their interest in language learning.

  12. Teaching Machines, Programming, Computers, and Instructional Technology: The Roots of Performance Technology.

    Science.gov (United States)

    Deutsch, William

    1992-01-01

    Reviews the history of the development of the field of performance technology. Highlights include early teaching machines, instructional technology, learning theory, programed instruction, the systems approach, needs assessment, branching versus linear program formats, programing languages, and computer-assisted instruction. (LRW)

  13. Implications of Computer Technology. Harvard University Program on Technology and Society.

    Science.gov (United States)

    Taviss, Irene; Burbank, Judith

    Lengthy abstracts of a small number of selected books and articles on the implications of computer technology are presented, preceded by a brief state-of-the-art survey which traces the impact of computers on the structure of economic and political organizations and socio-cultural patterns. A summary statement introduces each of the three abstract…

  14. A Proposed Smart E-Learning System Using Cloud Computing Services: PaaS, IaaS and Web 3.0

    Directory of Open Access Journals (Sweden)

    Dr.Mona M. Nasr

    2012-09-01

    Full Text Available E-learning systems need to improve its infrastructure, which can devote the required computation and storage resources for e-learning systems. Microsoft cloud computing technologies although in their early stages, have managed to change the way applications are going to be developed and accessed. The objective of the paper is to combine various technologies to design architecture which describe E-learning systems. Web 3.0 uses widget aggregation, intelligent retrieval, user interest modeling and semantic annotation. These technologies are aimed at running applications as services over the internet on a flexible infrastructure. Cloud computing provides a low cost solution to academic institutions for their researchers, faculty and learners. In this paper we integrate cloud computing as a platform with web 3.0 for building intelligent e-learning systems.

  15. Games for and by Teachers and Learners

    NARCIS (Netherlands)

    Van Rosmalen, Peter; Wilson, Amanda; Hummel, Hans

    2013-01-01

    With the advent of social media it is widely accepted that teachers and learners are not only consumers but also may have an active role in contributing and co-creating lesson materials and content. Paradoxically one strand of technology enhanced learning, i.e. game-based learning, aligns only

  16. Learner Analysis Framework for Globalized E-Learning

    Science.gov (United States)

    Saxena, Mamta

    2010-01-01

    The digital shift to technology-mediated modes of instructional delivery and the increased global connectivity has led to the rise in globalized e-learning programs. Educational institutions face multiple challenges as they seek to design effective, engaging and culturally competent instruction for an increasingly diverse learner population. The…

  17. In Search of the Optimal Path: How Learners at Task Use an Online Dictionary

    Science.gov (United States)

    Hamel, Marie-Josee

    2012-01-01

    We have analyzed circa 180 navigation paths followed by six learners while they performed three language encoding tasks at the computer using an online dictionary prototype. Our hypothesis was that learners who follow an "optimal path" while navigating within the dictionary, using its search and look-up functions, would have a high chance of…

  18. Why Do Learners Choose Online Learning: The Learners' Voices

    Science.gov (United States)

    Ilgaz, Hale; Gulbahar, Yasemin

    2017-01-01

    Offering many advantages to adult learners, e-Learning is now being recognized--and preferred--by more and more people, resulting in an increased number of distance learners in recent years. Numerous research studies focus on learner preferences for online learning, with most converging around the individual characteristics and differences, if not…

  19. Evidence-Based Principles for Using Technology-Enhanced Learning in the Continuing Professional Development of Health Professionals.

    Science.gov (United States)

    Scott, Karen M; Baur, Louise; Barrett, Jenny

    2017-01-01

    Increasingly, health professional training involves the use of educational technologies through what is broadly termed "Technology-Enhanced Learning" (TEL). TEL includes hardware, such as computers and mobile devices, and software, such as software applications (apps), learning management systems, and discussion boards. For many years, TEL has formed an integral part of health professional programs and is growing in acceptance, if not expectation, in postgraduate training and continuing education. TEL generally aims to be flexible, engaging, learner focused and interactive, and may involve collaboration and communication. It offers many benefits for learning and teaching, whether used on its own or in conjunction with face-to-face teaching through blended learning. The ubiquity of mobile devices in clinical settings means TEL is ideal for busy clinicians, both as learners and teachers. TEL enables participants to learn at a time and place that is convenient to them, so learners living in geographically dispersed locations can access standardized courses. To realize these potential benefits, we recommend that those developing TEL programs for health professionals take a systematic approach to planning, development, implementation, and evaluation. To that end, we propose 10 principles: clarify purpose and conduct a needs assessment; allocate adequate time and technology; incorporate proven approaches to improve learning; consider the need for a skills component; enable interaction between learners and with others; create different resources for different groups; pilot before implementing; incorporate measures to retain learners; provide opportunities for revision to aid retention; and evaluate learning outcomes, not just satisfaction.

  20. CLOUD COMPUTING TECHNOLOGY TRENDS

    Directory of Open Access Journals (Sweden)

    Cristian IVANUS

    2014-05-01

    Full Text Available Cloud computing has been a tremendous innovation, through which applications became available online, accessible through an Internet connection and using any computing device (computer, smartphone or tablet. According to one of the most recent studies conducted in 2012 by Everest Group and Cloud Connect, 57% of companies said they already use SaaS application (Software as a Service, and 38% reported using standard tools PaaS (Platform as a Service. However, in the most cases, the users of these solutions highlighted the fact that one of the main obstacles in the development of this technology is the fact that, in cloud, the application is not available without an Internet connection. The new challenge of the cloud system has become now the offline, specifically accessing SaaS applications without being connected to the Internet. This topic is directly related to user productivity within companies as productivity growth is one of the key promises of cloud computing system applications transformation. The aim of this paper is the presentation of some important aspects related to the offline cloud system and regulatory trends in the European Union (EU.

  1. Beyond computer literacy: supporting youth's positive development through technology.

    Science.gov (United States)

    Bers, Marina Umaschi

    2010-01-01

    In a digital era in which technology plays a role in most aspects of a child's life, having the competence and confidence to use computers might be a necessary step, but not a goal in itself. Developing character traits that will serve children to use technology in a safe way to communicate and connect with others, and providing opportunities for children to make a better world through the use of their computational skills, is just as important. The Positive Technological Development framework (PTD), a natural extension of the computer literacy and the technological fluency movements that have influenced the world of educational technology, adds psychosocial, civic, and ethical components to the cognitive ones. PTD examines the developmental tasks of a child growing up in our digital era and provides a model for developing and evaluating technology-rich youth programs. The explicit goal of PTD programs is to support children in the positive uses of technology to lead more fulfilling lives and make the world a better place. This article introduces the concept of PTD and presents examples of the Zora virtual world program for young people that the author developed following this framework.

  2. Rédactions conversationnelles sur papier et sur ordinateur: une étude de cas Collaborative writing on paper and on computer: a case study

    Directory of Open Access Journals (Sweden)

    Charlotte Dejean

    2003-06-01

    Full Text Available Très récemment encore, le modèle de l'apprenant seul face à l'ordinateur était dominant car l'ordinateur était considéré avant tout comme un outil favorisant l'individualisation de l'apprentissage. Depuis quelques années, les technologies au service de l'apprentissage sont envisagées comme pouvant faciliter les interactions sociales (enseignant-apprenants et apprenants-apprenants. C'est dans cette perspective que s'est développé, notamment dans le monde anglophone, un domaine de recherche sur les Apprentissages Collaboratifs Assistés par Ordinateur (ACAO. Les situations de travail auxquelles s'intéresse ce domaine sont le travail à deux ou plusieurs face à un même ordinateur et le travail à plusieurs par le biais de l'ordinateur, c'est-à-dire en réseau (local ou Internet. La situation qui fait l'objet de cette étude relève de la première catégorie évoquée; on s'intéresse en effet aux interactions entre deux apprenants de Français Langue Étrangère (FLE, rédigeant ensemble un texte avec un même ordinateur. Ces apprenants participent donc à ce que l'on appelle une "rédaction conversationnelle" ou une rédaction collaborative.Until fairly recently, the model of the learner working alone before a computer was prevailing, since the computer was considered as a tool favoring the individualization of the learning process. In the last few years, technologies associated with learning have been considered to be able to facilitate social interactions (teacher-learners and learners-learners. With this in mind, a domain of research concerning Computer Supported Collaborative Learning (CSCL, has been developed, particularly in the English-speaking world. This domain of research is interested in work situations involving two or more people interacting around the same computer, and several people interacting through computers on a networked system (local or Internet. The object of this study relates to the first situation

  3. Work in Progress : Learner-Centered Online Learning Facility

    NARCIS (Netherlands)

    Pantic, M.; Zwitserloot, R.; De Weerdt, M.M.

    2006-01-01

    This paper describes a novel, learner-centered technology for authoring web lectures. Besides seamless integration of video and audio feeds, Microsoft PowerPoint slides, and web-pages, the proposed Online Learning Facility (OLF) also facilitates online interactive testing and review of covered

  4. Whose voice matters? Learners

    Directory of Open Access Journals (Sweden)

    Sarah Bansilal

    2010-01-01

    Full Text Available International and national mathematics studies have revealed the poor mathematics skills of South African learners. An essential tool that can be used to improve learners' mathematical skills is for educators to use effective feedback. Our purpose in this study was to elicit learners' understanding and expectations of teacher assessment feedback. The study was conducted with five Grade 9 mathematics learners. Data were generated from one group interview, seven journal entries by each learner, video-taped classroom observations and researcher field notes. The study revealed that the learners have insightful perceptions of the concept of educator feedback. While some learners viewed educator feedback as a tool to probe their understanding, others viewed it as a mechanism to get the educator's point of view. A significant finding of the study was that learners viewed educator assessment feedback as instrumental in building or breaking their self-confidence.

  5. Facilitating English-Language Learners' Oral Reading Fluency with Digital Pen Technology

    Science.gov (United States)

    Chen, Chih-Ming; Tan, Chia-Chen; Lo, Bey-Jane

    2016-01-01

    Oral reading fluency is an indicator of overall reading competence. Many studies have claimed that repeated reading can promote oral reading fluency. Currently, novel Web- or computer-based reading technologies offer interactive digital materials that promote English oral reading fluency using the repeated reading strategy; however, paper-based…

  6. Global Internet Video Classroom: A Technology Supported Learner-Centered Classroom

    Science.gov (United States)

    Lawrence, Oliver

    2010-01-01

    The Global Internet Video Classroom (GIVC) Project connected Chicago Civil Rights activists of the 1960s with Cape Town Anti-Apartheid activists of the 1960s in a classroom setting where learners from Cape Town and Chicago engaged activists in conversations about their motivation, principles, and strategies. The project was launched in order to…

  7. Examining the Effects of Field Dependence-Independence on Learners' Problem-Solving Performance and Interaction with a Computer Modeling Tool: Implications for the Design of Joint Cognitive Systems

    Science.gov (United States)

    Angeli, Charoula

    2013-01-01

    An investigation was carried out to examine the effects of cognitive style on learners' performance and interaction during complex problem solving with a computer modeling tool. One hundred and nineteen undergraduates volunteered to participate in the study. Participants were first administered a test, and based on their test scores they were…

  8. The Potential of Incorporating Computer Games in Foreign Language Curricula

    Directory of Open Access Journals (Sweden)

    Jayakaran Mukundan

    2014-04-01

    Full Text Available There is ample evidence that technology-enhanced instruction could result in students’ learning. With the advancement and ever-increasing growth of technology, the use of educational electronic games or computer games in education has appealed to both educators and students. Because of their potential to enhance students’ interest, motivation and creativity, computer games can be used to teach various skills and strategies to different types of students, particularly schoolchildren. These games have also made inroads into language learning classrooms as they provide language learners with a rich learning context to engage in authentic and meaningful learning experiences. This paper reviews the potential of integrating computer games into second/foreign language syllabi and curricula by offering a synopsis of the assumptions, prior studies and theoretical background in support of these games in language education. At the end, the paper touches upon the role of teachers and the likely inhibiting factors affecting the integration of computer games into English language programs.

  9. The Effect of Length of Exposure to CALL Technology on Young Iranian EFL Learners' Grammar Gain

    Science.gov (United States)

    Sadeghi, Karim; Dousti, Masoumeh

    2013-01-01

    In the twenty-first century, integration of technology into education is a force worthy of contemplation. Among all the possible technological tools that can be integrated into EFL classes, computers seem to have achieved a more dominant position. One of the outstanding features of computers is their potential to present educational games and to…

  10. 9th International Conference on Advanced Computing & Communication Technologies

    CERN Document Server

    Mandal, Jyotsna; Auluck, Nitin; Nagarajaram, H

    2016-01-01

    This book highlights a collection of high-quality peer-reviewed research papers presented at the Ninth International Conference on Advanced Computing & Communication Technologies (ICACCT-2015) held at Asia Pacific Institute of Information Technology, Panipat, India during 27–29 November 2015. The book discusses a wide variety of industrial, engineering and scientific applications of the emerging techniques. Researchers from academia and industry present their original work and exchange ideas, information, techniques and applications in the field of Advanced Computing and Communication Technology.

  11. Teachers' Organization of Participation Structures for Teaching Science with Computer Technology

    Science.gov (United States)

    Subramaniam, Karthigeyan

    2016-08-01

    This paper describes a qualitative study that investigated the nature of the participation structures and how the participation structures were organized by four science teachers when they constructed and communicated science content in their classrooms with computer technology. Participation structures focus on the activity structures and processes in social settings like classrooms thereby providing glimpses into the complex dynamics of teacher-students interactions, configurations, and conventions during collective meaning making and knowledge creation. Data included observations, interviews, and focus group interviews. Analysis revealed that the dominant participation structure evident within participants' instruction with computer technology was ( Teacher) initiation-( Student and Teacher) response sequences-( Teacher) evaluate participation structure. Three key events characterized the how participants organized this participation structure in their classrooms: setting the stage for interactive instruction, the joint activity, and maintaining accountability. Implications include the following: (1) teacher educators need to tap into the knowledge base that underscores science teachers' learning to teach philosophies when computer technology is used in instruction. (2) Teacher educators need to emphasize the essential idea that learning and cognition is not situated within the computer technology but within the pedagogical practices, specifically the participation structures. (3) The pedagogical practices developed with the integration or with the use of computer technology underscored by the teachers' own knowledge of classroom contexts and curriculum needs to be the focus for how students learn science content with computer technology instead of just focusing on how computer technology solely supports students learning of science content.

  12. APA Summit on Medical Student Education Task Force on Informatics and Technology: learning about computers and applying computer technology to education and practice.

    Science.gov (United States)

    Hilty, Donald M; Hales, Deborah J; Briscoe, Greg; Benjamin, Sheldon; Boland, Robert J; Luo, John S; Chan, Carlyle H; Kennedy, Robert S; Karlinsky, Harry; Gordon, Daniel B; Yager, Joel; Yellowlees, Peter M

    2006-01-01

    This article provides a brief overview of important issues for educators regarding medical education and technology. The literature describes key concepts, prototypical technology tools, and model programs. A work group of psychiatric educators was convened three times by phone conference to discuss the literature. Findings were presented to and input was received from the 2005 Summit on Medical Student Education by APA and the American Directors of Medical Student Education in Psychiatry. Knowledge of, skills in, and attitudes toward medical informatics are important to life-long learning and modern medical practice. A needs assessment is a starting place, since student, faculty, institution, and societal factors bear consideration. Technology needs to "fit" into a curriculum in order to facilitate learning and teaching. Learning about computers and applying computer technology to education and clinical care are key steps in computer literacy for physicians.

  13. Learner corpus profiles the case of Romanian learner English

    CERN Document Server

    Chitez, Madalina

    2014-01-01

    The first three chapters of the book offer relevant information on the new methodological approach, learner corpus profiling, and the exemplifying case, Romanian Learner English. The description of the Romanian Corpus of Learner English is also given special attention. The following three chapters include corpus-based frequency analyses of selected grammatical categories (articles, prepositions, genitives), combined with error analyses. In the concluding discussion, the book summarizes the features compiled as lexico-grammatical profiles.

  14. Computer Testing as a Form of Accommodation for English Language Learners

    Science.gov (United States)

    Abedi, Jamal

    2009-01-01

    This study compared performance of both English language learners (ELLs) and non-ELL students in Grades 4 and 8 under accommodated and nonaccommodated testing conditions. The accommodations used in this study included a computerized administration of a math test with a pop-up glossary, a customized English dictionary, extra testing time, and…

  15. Learner Personas in CALL

    Science.gov (United States)

    Heift, Trude

    2007-01-01

    In examining the titles of this year's conference presentations, the author noticed quite a few papers that focus on learner-specific issues, for instance, papers that address learning styles, learner needs, personality and learning, learner modeling and, more generally, pedagogical issues that deal with individual learner differences in…

  16. A black swan in a sea of white noise: using technology-enhanced learning to afford educational inclusivity for learners with Asperger's Syndrome

    OpenAIRE

    McDowell, James

    2015-01-01

    Against a backdrop of increasingly vocation-focussed course provision within higher education, of widening participa-tion initiatives intended to promote greater inclusion for learners affected by learning difficulties, and of moves towards greater use of social and collaborative forms of learning, this paper discusses the case of an undergraduate Computing student affected by Asperger’s Syndrome (AS).While there is recognition in the literature of problems associated with face-to-face dialog...

  17. Educating deaf learners: Creating a global evidence base

    NARCIS (Netherlands)

    Knoors, H.E.T.; Marschark, M.

    2015-01-01

    Education in general, and education for deaf learners in particular, has gone through significant changes over the past three decades. And change certainly will be the buzzword in the foreseeable future. The rapid growth of information and communication technology as well as progress in educational,

  18. Cloud computing technologies applied in the virtual education of civil servants

    Directory of Open Access Journals (Sweden)

    Teodora GHERMAN

    2016-03-01

    Full Text Available From the perspective of education, e-learning through the use of Cloud Computing technologies represent one of the most important directions of educational software development, because Cloud Computing are in a rapid development and applies to all areas of the Information Society, including education. Systems require resources for virtual education on web platform (e-learning numerous hardware and software. The convenience of Internet learning, creating a learning environment based on web has become one of the strengths in virtual education research, including applied Cloud Computing technologies in virtual education of civil servants. The article presents Cloud Computing technologies as a platform for virtual education on web platforms, their advantages and disadvantages towards other technologies.

  19. The Acceptance of Computer Technology by Teachers in Early Childhood Education

    Science.gov (United States)

    Jeong, Hye In; Kim, Yeolib

    2017-01-01

    This study investigated kindergarten teachers' decision-making process regarding the acceptance of computer technology. We incorporated the Technology Acceptance Model framework, in addition to computer self-efficacy, subjective norm, and personal innovativeness in education technology as external variables. The data were obtained from 160…

  20. Cone beam computed tomography in dentistry: what dental educators and learners should know.

    Science.gov (United States)

    Adibi, Shawn; Zhang, Wenjian; Servos, Tom; O'Neill, Paula N

    2012-11-01

    Recent advances in cone beam computed tomography (CBCT) in dentistry have identified the importance of providing outcomes related to the appropriate use of this innovative technology to practitioners, educators, and investigators. To assist in determining whether and what types of evidence exist, the authors conducted PubMed, Google, and Cochrane Library searches in the spring of 2011 using the key words "cone beam computed tomography and dentistry." This search resulted in over 26,900 entries in more than 700 articles including forty-one reviews recently published in national and international journals. This article is based on existing publications and studies and will provide readers with an overview of the advantages, disadvantages, and indications/contraindications of this emerging technology as well as some thoughts on the current educational status of CBCT in U.S. dental schools. It is the responsibility of dental educators to incorporate the most updated information on this technology into their curricula in a timely manner, so that the next generation of oral health providers and educators will be competent in utilizing this technology for the best interest of patients. To do so, there is a need to conduct studies meeting methodological standards to demonstrate the diagnostic efficacy of CBCT in the dental field.

  1. Computer science research and technology volume 3

    CERN Document Server

    Bauer, Janice P

    2011-01-01

    This book presents leading-edge research from across the globe in the field of computer science research, technology and applications. Each contribution has been carefully selected for inclusion based on the significance of the research to this fast-moving and diverse field. Some topics included are: network topology; agile programming; virtualization; and reconfigurable computing.

  2. Cloud manufacturing distributed computing technologies for global and sustainable manufacturing

    CERN Document Server

    Mehnen, Jörn

    2013-01-01

    Global networks, which are the primary pillars of the modern manufacturing industry and supply chains, can only cope with the new challenges, requirements and demands when supported by new computing and Internet-based technologies. Cloud Manufacturing: Distributed Computing Technologies for Global and Sustainable Manufacturing introduces a new paradigm for scalable service-oriented sustainable and globally distributed manufacturing systems.   The eleven chapters in this book provide an updated overview of the latest technological development and applications in relevant research areas.  Following an introduction to the essential features of Cloud Computing, chapters cover a range of methods and applications such as the factors that actually affect adoption of the Cloud Computing technology in manufacturing companies and new geometrical simplification method to stream 3-Dimensional design and manufacturing data via the Internet. This is further supported case studies and real life data for Waste Electrical ...

  3. Teaching Mathematics That Addresses Learners' Multiple Intelligences

    Science.gov (United States)

    Gouws, E.; Dicker, A-M.

    2011-01-01

    To meet the demands of our highly technological and globally competitive society, it is becoming increasingly important for all learners in South Africa to obtain skills and knowledge in mathematics. However, South Africa performed the worst of all the countries who participated in the Trends in International Mathematics and Science Study (TIMMS).…

  4. Receptivity to Learner-Driven Feedback in EAP

    Science.gov (United States)

    Maas, Clare

    2017-01-01

    There is still debate surrounding what constitutes the most effective feedback on EFL learners' writing, particularly in English for Academic Purposes (EAP) settings. Unanswered questions are found in the literature on topics such as the best formats for feedback, the role of technology, authors' authority over written texts, and ways of helping…

  5. Physical Computing and Its Scope--Towards a Constructionist Computer Science Curriculum with Physical Computing

    Science.gov (United States)

    Przybylla, Mareen; Romeike, Ralf

    2014-01-01

    Physical computing covers the design and realization of interactive objects and installations and allows students to develop concrete, tangible products of the real world, which arise from the learners' imagination. This can be used in computer science education to provide students with interesting and motivating access to the different topic…

  6. A Financial Technology Entrepreneurship Program for Computer Science Students

    Science.gov (United States)

    Lawler, James P.; Joseph, Anthony

    2011-01-01

    Education in entrepreneurship is becoming a critical area of curricula for computer science students. Few schools of computer science have a concentration in entrepreneurship in the computing curricula. The paper presents Technology Entrepreneurship in the curricula at a leading school of computer science and information systems, in which students…

  7. Diverse Strategies for Diverse Learners: Action Learning in a Hybrid Mode

    Directory of Open Access Journals (Sweden)

    Esmarie Strydom

    2007-08-01

    Full Text Available This paper describes an action research study during which a flexible or hybrid approach to delivering an Information and Communication Technology competency course is implemented in the preparation of student teachers. The course incorporates Web-based course-content delivery, face-to-face classroom meetings to satisfy the need for human interaction, a variety of assessment methods, as well as recognition of prior learning. The objectives are to accommodate learning diversity, make learning focused and achievable for each learner, allow for intervention if the learning outcomes are not met, and focus on and guide the learning process, i.e. teach learners how to learn. This paper reports on the perspectives and experiences of two groups of first year learners, namely student teachers who attended a hybrid ICT course and first year learners who attended an e-learning ICT course. It was found that the success rate of the hybrid mode ICT course was significantly higher than that of the similar e-learning ICT course. The hybrid mode ICT course also enabled the learners to become self-directed to a higher degree.

  8. A Revolution in Information Technology - Cloud Computing

    OpenAIRE

    Divya BHATT

    2012-01-01

    What is the Internet? It is collection of “interconnected networks” represented as a Cloud in network diagrams and Cloud Computing is a metaphor for certain parts of the Internet. The IT enterprises and individuals are searching for a way to reduce the cost of computation, storage and communication. Cloud Computing is an Internet-based technology providing “On-Demand” solutions for addressing these scenarios that should be flexible enough for adaptation and responsive to requirements. The hug...

  9. 20 Years of Autonomy and Technology: How Far Have We Come and Where to Next?

    Science.gov (United States)

    Reinders, Hayo; White, Cynthia

    2016-01-01

    Learner autonomy has become an assumed goal of language education in many parts of the world. In the 20 years since the launch of "Language Learning & Technology," the relationship among computer-assisted language learning research and practice and autonomy has become both more complex and more promising. This article traces how the…

  10. The 9th international conference on computing and information technology

    CERN Document Server

    Unger, Herwig; Boonkrong, Sirapat; IC2IT2013

    2013-01-01

    This volume contains the papers of the 9th International Conference on Computing and Information Technology (IC2IT 2013) held at King Mongkut's University of Technology North Bangkok (KMUTNB), Bangkok, Thailand, on May 9th-10th, 2013. Traditionally, the conference is organized in conjunction with the National Conference on Computing and Information Technology, one of the leading Thai national events in the area of Computer Science and Engineering. The conference as well as this volume is structured into 3 main tracks on Data Networks/Communication, Data Mining/Machine Learning, and Human Interfaces/Image processing.  

  11. Focus on Form, Learner Uptake and Subsequent Lexical Gains in Learners' Oral Production

    Science.gov (United States)

    Alcon-Soler, Eva

    2009-01-01

    This descriptive study reports findings on the relationship between focus on form, learner uptake and subsequent lexical gains in learners' oral production. The data for the study consisted in 17 45-minute audio-recorded teacher-led conversations, 204 learners' diaries (17 sessions x 12 learners) reporting what they had learned after each…

  12. Integration of problem-based learning and innovative technology into a self-care course.

    Science.gov (United States)

    McFalls, Marsha

    2013-08-12

    To assess the integration of problem-based learning and technology into a self-care course. Problem-based learning (PBL) activities were developed and implemented in place of lectures in a self-care course. Students used technology, such as computer-generated virtual patients and iPads, during the PBL sessions. Students' scores on post-case quizzes were higher than on pre-case quizzes used to assess baseline knowledge. Student satisfaction with problem-based learning and the use of technology in the course remained consistent throughout the semester. Integrating problem-based learning and technology into a self-care course enabled students to become active learners.

  13. Appropriation of technology for collaboration : From mastery to utilisation

    NARCIS (Netherlands)

    Overdijk, M.

    2009-01-01

    Technologies for collaboration in education are designed to alter the interaction of learners with other learners in order to support or facilitate collaboration. The effect of these technologies is often explained from their structuring influence on the learners’ behaviour: the technology provides

  14. Discussion on the Technology and Method of Computer Network Security Management

    Science.gov (United States)

    Zhou, Jianlei

    2017-09-01

    With the rapid development of information technology, the application of computer network technology has penetrated all aspects of society, changed people's way of life work to a certain extent, brought great convenience to people. But computer network technology is not a panacea, it can promote the function of social development, but also can cause damage to the community and the country. Due to computer network’ openness, easiness of sharing and other characteristics, it had a very negative impact on the computer network security, especially the loopholes in the technical aspects can cause damage on the network information. Based on this, this paper will do a brief analysis on the computer network security management problems and security measures.

  15. Can Tablet Computers Enhance Faculty Teaching?

    Science.gov (United States)

    Narayan, Aditee P; Whicker, Shari A; Benjamin, Robert W; Hawley, Jeffrey; McGann, Kathleen A

    2015-06-01

    Learner benefits of tablet computer use have been demonstrated, yet there is little evidence regarding faculty tablet use for teaching. Our study sought to determine if supplying faculty with tablet computers and peer mentoring provided benefits to learners and faculty beyond that of non-tablet-based teaching modalities. We provided faculty with tablet computers and three 2-hour peer-mentoring workshops on tablet-based teaching. Faculty used tablets to teach, in addition to their current, non-tablet-based methods. Presurveys, postsurveys, and monthly faculty surveys assessed feasibility, utilization, and comparisons to current modalities. Learner surveys assessed perceived effectiveness and comparisons to current modalities. All feedback received from open-ended questions was reviewed by the authors and organized into categories. Of 15 eligible faculty, 14 participated. Each participant attended at least 2 of the 3 workshops, with 10 to 12 participants at each workshop. All participants found the workshops useful, and reported that the new tablet-based teaching modality added value beyond that of current teaching methods. Respondents developed the following tablet-based outputs: presentations, photo galleries, evaluation tools, and online modules. Of the outputs, 60% were used in the ambulatory clinics, 33% in intensive care unit bedside teaching rounds, and 7% in inpatient medical unit bedside teaching rounds. Learners reported that common benefits of tablet computers were: improved access/convenience (41%), improved interactive learning (38%), and improved bedside teaching and patient care (13%). A common barrier faculty identified was inconsistent wireless access (14%), while no barriers were identified by the majority of learners. Providing faculty with tablet computers and having peer-mentoring workshops to discuss their use was feasible and added value.

  16. Impacting Academic Achievement with Student Learners Teaching Digital Storytelling to Others: The ATTTCSE Digital Video Project

    Science.gov (United States)

    Figg, Candace; McCartney, Robin

    2010-01-01

    University researchers, teacher candidates, language and technology instructors, student learners, and families from diverse backgrounds partnered in an invitational teaching/learning experience--middle school student learners teaching their VIPs (very important persons) how to create stories and construct digital movies with reference to their…

  17. Working with language learner histories from three perspectives: Teachers, learners and researchers

    Directory of Open Access Journals (Sweden)

    Sarah Mercer

    2013-10-01

    Full Text Available Recent developments in SLA, such as learner-centredness, social constructivism, the postmethod era, and complexity perspectives, have highlighted the need for more localized, situated understandings of teaching and learning and greater recognition of learner individuality and diversity. In this article, I suggest an effective way of meeting these needs is to employ learner histories. This powerful form of writing allows learners to use their L2 to engage in authentic, personally meaningful communication with others about their identities, experiences, perceptions and emotions related to their language learning histories. As a text type, they are able to facilitate a more holistic perspective of the learner’s life and reveal the unique interconnections that an individual makes across various domains. They also enable the situated, contextualised and dynamic nature of their learning experiences to become apparent and provide learners with a genuine, motivating purpose for writing. Exploring data generated in Austria with tertiary-level EFL learners, I seek to illustrate some of the rich potential of these text types from three perspectives, namely, those of the teacher, learner and researcher.

  18. The Effectiveness of E-Learning Systems: A Review of the Empirical Literature on Learner Control

    Science.gov (United States)

    Sorgenfrei, Christian; Smolnik, Stefan

    2016-01-01

    E-learning systems are considerably changing education and organizational training. With the advancement of online-based learning systems, learner control over the instructional process has emerged as a decisive factor in technology-based forms of learning. However, conceptual work on the role of learner control in e-learning has not advanced…

  19. National Energy Research Scientific Computing Center (NERSC): Advancing the frontiers of computational science and technology

    Energy Technology Data Exchange (ETDEWEB)

    Hules, J. [ed.

    1996-11-01

    National Energy Research Scientific Computing Center (NERSC) provides researchers with high-performance computing tools to tackle science`s biggest and most challenging problems. Founded in 1974 by DOE/ER, the Controlled Thermonuclear Research Computer Center was the first unclassified supercomputer center and was the model for those that followed. Over the years the center`s name was changed to the National Magnetic Fusion Energy Computer Center and then to NERSC; it was relocated to LBNL. NERSC, one of the largest unclassified scientific computing resources in the world, is the principal provider of general-purpose computing services to DOE/ER programs: Magnetic Fusion Energy, High Energy and Nuclear Physics, Basic Energy Sciences, Health and Environmental Research, and the Office of Computational and Technology Research. NERSC users are a diverse community located throughout US and in several foreign countries. This brochure describes: the NERSC advantage, its computational resources and services, future technologies, scientific resources, and computational science of scale (interdisciplinary research over a decade or longer; examples: combustion in engines, waste management chemistry, global climate change modeling).

  20. Roles of Course Facilitators, Learners, and Technology in the Flow of Information of a cMOOC

    Science.gov (United States)

    Skrypnyk, Oleksandra; Joksimovic, Srec´ko; Kovanovic, Vitomir; Gas?evic, Dragan; Dawson, Shane

    2015-01-01

    Distributed Massive Open Online Courses (MOOCs) are based on the premise that online learning occurs through a network of interconnected learners. The teachers' role in distributed courses extends to forming such a network by facilitating communication that connects learners and their separate personal learning environments scattered around the…

  1. Mississippi Curriculum Framework for Computer Information Systems Technology. Computer Information Systems Technology (Program CIP: 52.1201--Management Information Systems & Business Data). Computer Programming (Program CIP: 52.1201). Network Support (Program CIP: 52.1290--Computer Network Support Technology). Postsecondary Programs.

    Science.gov (United States)

    Mississippi Research and Curriculum Unit for Vocational and Technical Education, State College.

    This document, which is intended for use by community and junior colleges throughout Mississippi, contains curriculum frameworks for two programs in the state's postsecondary-level computer information systems technology cluster: computer programming and network support. Presented in the introduction are program descriptions and suggested course…

  2. The Effect of Using Educational Computer Games on Recall and Retention of Spelling in Iranian EFL Learners

    Directory of Open Access Journals (Sweden)

    Hossein Shokri

    2014-11-01

    Full Text Available Applying new methods and techniques for language teaching throughout the history could not address the needs and wants of the learners. Allegedly the reason of this problem laid in contextual factors and learner’s considerations including the instrument, medium and also appropriate techniques for instruction. To address this problem, video games were applied for one of the basic steps of language learning and literacy skill for specific age group of 14-16 students i.e. spelling. In this study 40 students from two classes were randomly divided into two groups, control and experimental (each 20. The pre-test was done in one session. After that, the experimental group received the treatment subjecting to original computer games, but the control group received a placebo. The classroom was equipped with the computer, television, overhead projector, etc.  Each week was spent on one game. At the end of each session, the students were required to play the game and elicit words and spelling of them. After eight sessions of treatment, through different kinds of video computer games, the results of the study showed that the experimental group outperformed the control group in posttest and delayed posttest. This finding subscribes to the role and efficacy of video computer games on recall and retention of spelling among students.  The information provided in this study can be useful for teachers, and material developers.

  3. INFLUENCE OF DEVELOPMENT OF COMPUTER TECHNOLOGIES ON TEACHING

    Directory of Open Access Journals (Sweden)

    Olgica Bešić

    2012-09-01

    Full Text Available Our times are characterized by strong changes in technology that have become reality in many areas of society. When compared to production, transport, services, etc education, as a rule, slowly opens to new technologies. However, children at their homes and outside the schools live in a technologically rich environment, and they expect the change in education in accordance with the imperatives of the education for the twenty-first century. In this sense, systems for automated data processing, multimedia systems, then distance learning, virtual schools and other technologies are being introduced into education. They lead to an increase in students' activities, quality evaluation of their knowledge and finally to their progress, all in accordance with individual abilities and knowledge. Mathematics and computers often appear together in the teaching process. Taking into account the teaching of mathematics, computers and software packages have a significant role. The program requirements are not dominant. The emphasis is on mathematical content and the method of presentation. Computers are especially used in solving various mathematical tasks and self-learning of mathematics. Still, many problems that require solutions appear in the process: how to organise lectures, practice, textbooks, collected mathematical problems, written exams, how to assign and check homework. The answers to these questions are not simple and they will probably be sought continuously, with an increasing use of computers in the teaching process. In this paper I have tried to solve some of the questions above.

  4. Automated Generation of User Guidance by Combining Computation and Deduction

    Directory of Open Access Journals (Sweden)

    Walther Neuper

    2012-02-01

    Full Text Available Herewith, a fairly old concept is published for the first time and named "Lucas Interpretation". This has been implemented in a prototype, which has been proved useful in educational practice and has gained academic relevance with an emerging generation of educational mathematics assistants (EMA based on Computer Theorem Proving (CTP. Automated Theorem Proving (ATP, i.e. deduction, is the most reliable technology used to check user input. However ATP is inherently weak in automatically generating solutions for arbitrary problems in applied mathematics. This weakness is crucial for EMAs: when ATP checks user input as incorrect and the learner gets stuck then the system should be able to suggest possible next steps. The key idea of Lucas Interpretation is to compute the steps of a calculation following a program written in a novel CTP-based programming language, i.e. computation provides the next steps. User guidance is generated by combining deduction and computation: the latter is performed by a specific language interpreter, which works like a debugger and hands over control to the learner at breakpoints, i.e. tactics generating the steps of calculation. The interpreter also builds up logical contexts providing ATP with the data required for checking user input, thus combining computation and deduction. The paper describes the concepts underlying Lucas Interpretation so that open questions can adequately be addressed, and prerequisites for further work are provided.

  5. A Critical Appraisal of Foreign Language Research in Content and Language Integrated Learning, Young Language Learners, and Technology-Enhanced Language Learning Published in Spain (2003-2012)

    Science.gov (United States)

    Dooly, Melinda; Masats, Dolors

    2015-01-01

    This state-of-the-art review provides a critical overview of research publications in Spain in the last ten years in three areas of teaching and learning foreign languages (especially English): context and language integrated learning (CLIL), young language learners (YLL), and technology-enhanced language learning (TELL). These three domains have…

  6. Empowering Learners with Mobile Open-Access Learning Initiatives

    Science.gov (United States)

    Mills, Michael, Ed.; Wake, Donna, Ed.

    2017-01-01

    Education has been progressing at a rapid pace ever since educators have been able to harness the power of mobile technology. Open-access learning techniques provide more students with the opportunity to engage in educational opportunities that may have been previously restricted. "Empowering Learners with Mobile Open-Access Learning…

  7. Mobile-Assisted Language Learning and Language Learner Autonomy

    Science.gov (United States)

    Lyddon, Paul

    2016-01-01

    In the modern age of exponential knowledge growth and accelerating technological development, the need to engage in lifelong learning is becoming increasingly urgent. Successful lifelong learning, in turn, requires learner autonomy, or "the capacity to take control of one's own learning" (Benson, 2011, p. 58), including all relevant…

  8. The role of computer simulation in nuclear technologies development

    International Nuclear Information System (INIS)

    Tikhonchev, M.Yu.; Shimansky, G.A.; Lebedeva, E.E.; Lichadeev, V. V.; Ryazanov, D.K.; Tellin, A.I.

    2001-01-01

    In the report the role and purposes of computer simulation in nuclear technologies development is discussed. The authors consider such applications of computer simulation as nuclear safety researches, optimization of technical and economic parameters of acting nuclear plant, planning and support of reactor experiments, research and design new devices and technologies, design and development of 'simulators' for operating personnel training. Among marked applications the following aspects of computer simulation are discussed in the report: neutron-physical, thermal and hydrodynamics models, simulation of isotope structure change and damage dose accumulation for materials under irradiation, simulation of reactor control structures. (authors)

  9. Needs Analysis: Strategic Issue on the Teaching of English for Specific Purposes for the Study of Sciences and Technology

    Directory of Open Access Journals (Sweden)

    Lubna Algadrie

    2003-01-01

    Full Text Available With the development of science and technology scholars and professionals now need to acquire a higher form of literacy to be able to participate in groups of similar fields or groups of works. The need for English as one of the International language, an established language, has increased because English has access to world knowledge particularly in the field of science and technology, computer utilization, international trade and commerce. However, the need can vary in terms of the study fields, selection of skills, selection of language functions, and the language learners. Effective strategies can only be applied through a thorough analysis of the learners' needs, which will refer to the whole range of language resources for material selection. Since it is clear that ESP course is directly concerned with the purposes of which the learners need English, ESP course should be learner-centered. In this paper the writer would like to give the results of needs analysis (wants and strategies: Shaw, 1982, Allwright and Allwright, 1997 done among the learners (students and lecturers of engineering studies from various departments of Institut Teknologi Sepuluh Nopember Surabaya (ITS who are learning English at ITS Language Center to fulfill the market demand for job employment of their career and further studies.

  10. Computer technology forecasting at the National Laboratories

    International Nuclear Information System (INIS)

    Peskin, A.M.

    1980-01-01

    The DOE Office of ADP Management organized a group of scientists and computer professionals, mostly from their own national laboratories, to prepare an annually updated technology forecast to accompany the Department's five-year ADP Plan. The activities of the task force were originally reported in an informal presentation made at the ACM Conference in 1978. This presentation represents an update of that report. It also deals with the process of applying the results obtained at a particular computing center, Brookhaven National Laboratory. Computer technology forecasting is a difficult and hazardous endeavor, but it can reap considerable advantage. The forecast performed on an industry-wide basis can be applied to the particular needs of a given installation, and thus give installation managers considerable guidance in planning. A beneficial side effect of this process is that it forces installation managers, who might otherwise tend to preoccupy themselves with immediate problems, to focus on longer term goals and means to their ends

  11. Addressing diverse learner preferences and intelligences with emerging technologies: Matching models to online opportunities

    Directory of Open Access Journals (Sweden)

    Ke Zhang

    2009-03-01

    Full Text Available This paper critically reviews various learning preferences and human intelligence theories and models with a particular focus on the implications for online learning. It highlights a few key models, Gardner’s multiple intelligences, Fleming and Mills’ VARK model, Honey and Mumford’s Learning Styles, and Kolb’s Experiential Learning Model, and attempts to link them to trends and opportunities in online learning with emerging technologies. By intersecting such models with online technologies, it offers instructors and instructional designers across educational sectors and situations new ways to think about addressing diverse learner needs, backgrounds, and expectations. Learning technologies are important for effective teaching, as are theories and models and theories of learning. We argue that more immense power can be derived from connections between the theories, models and learning technologies. Résumé : Cet article passe en revue de manière critique les divers modèles et théories sur les préférences d’apprentissage et l’intelligence humaine, avec un accent particulier sur les implications qui en découlent pour l’apprentissage en ligne. L’article présente quelques-uns des principaux modèles (les intelligences multiples de Gardner, le modèle VAK de Fleming et Mills, les styles d’apprentissage de Honey et Mumford et le modèle d’apprentissage expérientiel de Kolb et tente de les relier à des tendances et occasions d’apprentissage en ligne qui utilisent les nouvelles technologies. En croisant ces modèles avec les technologies Web, les instructeurs et concepteurs pédagogiques dans les secteurs de l’éducation ou en situation éducationnelle se voient offrir de nouvelles façons de tenir compte des divers besoins, horizons et attentes des apprenants. Les technologies d’apprentissage sont importantes pour un enseignement efficace, tout comme les théories et les modèles d’apprentissage. Nous sommes d

  12. AdjScales: Visualizing Differences between Adjectives for Language Learners

    Science.gov (United States)

    Sheinman, Vera; Tokunaga, Takenobu

    In this study we introduce AdjScales, a method for scaling similar adjectives by their strength. It combines existing Web-based computational linguistic techniques in order to automatically differentiate between similar adjectives that describe the same property by strength. Though this kind of information is rarely present in most of the lexical resources and dictionaries, it may be useful for language learners that try to distinguish between similar words. Additionally, learners might gain from a simple visualization of these differences using unidimensional scales. The method is evaluated by comparison with annotation on a subset of adjectives from WordNet by four native English speakers. It is also compared against two non-native speakers of English. The collected annotation is an interesting resource in its own right. This work is a first step toward automatic differentiation of meaning between similar words for language learners. AdjScales can be useful for lexical resource enhancement.

  13. Cognitive Load of Learner Control: Extraneous or Germane Load?

    Directory of Open Access Journals (Sweden)

    Mieke Vandewaetere

    2013-01-01

    Full Text Available Computer-based learning environments become more tailored when learners can exert control over one or more parts of the learning process. Learner control (LC demands additional efforts of learners because, in addition to learning, they also have to monitor that learning. As a consequence, LC may cause additional cognitive load and even cognitive overload. The central question in this study is what type of cognitive load is induced by LC and whether the experienced load is related to learning outcomes. For this study, half of the students had control over task selection, while the other half had not. Within each condition, students were assigned to a single treatment, with the primary task to solely focus on the learning content, and a dual treatment, comprising a primary task and a secondary task. The results indicate that LC did not impose higher cognitive load as measured by secondary task scores and mental effort ratings.

  14. Using Computer Technology To Aid the Disabled Reader.

    Science.gov (United States)

    Balajthy, Ernest

    When matched for achievement level and educational objectives, computer technology can be particularly effective with at-risk students. Computer-assisted instructional software is the most widely available type of software. An exciting development pertinent to literacy education is the development of the "electronic book" (also called…

  15. Assessing Efficiency of Prompts Based on Learner Characteristics

    Directory of Open Access Journals (Sweden)

    Joy Backhaus

    2017-02-01

    Full Text Available Personalized prompting research has shown the significant learning benefit of prompting. The current paper outlines and examines a personalized prompting approach aimed at eliminating performance differences on the basis of a number of learner characteristics (capturing learning strategies and traits. The learner characteristics of interest were the need for cognition, work effort, computer self-efficacy, the use of surface learning, and the learner’s confidence in their learning. The approach was tested in two e-modules, using similar assessment forms (experimental n = 413; control group n = 243. Several prompts which corresponded to the learner characteristics were implemented, including an explanation prompt, a motivation prompt, a strategy prompt, and an assessment prompt. All learning characteristics were significant correlates of at least one of the outcome measures (test performance, errors, and omissions. However, only the assessment prompt increased test performance. On this basis, and drawing upon the testing effect, this prompt may be a particularly promising option to increase performance in e-learning and similar personalized systems.

  16. Learner-to-learner visual acuity screening: A solution for early ...

    African Journals Online (AJOL)

    The National School Health Policy guidelines (2002) stipulate that primary school learners should have their vision, speech, hearing, mental health, teeth, ... This project created greater awareness among learners, parents and teachers ...

  17. [The automatic iris map overlap technology in computer-aided iridiagnosis].

    Science.gov (United States)

    He, Jia-feng; Ye, Hu-nian; Ye, Miao-yuan

    2002-11-01

    In the paper, iridology and computer-aided iridiagnosis technologies are briefly introduced and the extraction method of the collarette contour is then investigated. The iris map can be overlapped on the original iris image based on collarette contour extraction. The research on collarette contour extraction and iris map overlap is of great importance to computer-aided iridiagnosis technologies.

  18. The role of computer simulation in nuclear technology development

    International Nuclear Information System (INIS)

    Tikhonchev, M.Yu.; Shimansky, G.A.; Lebedeva, E.E.; Lichadeev, VV.; Ryazanov, D.K.; Tellin, A.I.

    2000-01-01

    In the report, the role and purpose of computer simulation in nuclear technology development is discussed. The authors consider such applications of computer simulation as: (a) Nuclear safety research; (b) Optimization of technical and economic parameters of acting nuclear plant; (c) Planning and support of reactor experiments; (d) Research and design new devices and technologies; (f) Design and development of 'simulators' for operating personnel training. Among marked applications, the following aspects of computer simulation are discussed in the report: (g) Neutron-physical, thermal and hydrodynamics models; (h) Simulation of isotope structure change and dam- age dose accumulation for materials under irradiation; (i) Simulation of reactor control structures. (authors)

  19. Computer based training: Technology and trends

    International Nuclear Information System (INIS)

    O'Neal, A.F.

    1986-01-01

    Computer Based Training (CBT) offers great potential for revolutionizing the training environment. Tremendous advances in computer cost performance, instructional design science, and authoring systems have combined to put CBT within the reach of all. The ability of today's CBT systems to implement powerful training strategies, simulate complex processes and systems, and individualize and control the training process make it certain that CBT will now, at long last, live up to its potential. This paper reviews the major technologies and trends involved and offers some suggestions for getting started in CBT

  20. Restricted access processor - An application of computer security technology

    Science.gov (United States)

    Mcmahon, E. M.

    1985-01-01

    This paper describes a security guard device that is currently being developed by Computer Sciences Corporation (CSC). The methods used to provide assurance that the system meets its security requirements include the system architecture, a system security evaluation, and the application of formal and informal verification techniques. The combination of state-of-the-art technology and the incorporation of new verification procedures results in a demonstration of the feasibility of computer security technology for operational applications.

  1. Identification of risk factors of computer information technologies in education

    Directory of Open Access Journals (Sweden)

    Hrebniak M.P.

    2014-03-01

    Full Text Available The basic direction of development of secondary school and vocational training is computer training of schoolchildren and students, including distance forms of education and widespread usage of world information systems. The purpose of the work is to determine risk factors for schoolchildren and students, when using modern information and computer technologies. Results of researches allowed to establish dynamics of formation of skills using computer information technologies in education and characteristics of mental ability among schoolchildren and students during training in high school. Common risk factors, while operating CIT, are: intensification and formalization of intellectual activity, adverse ergonomic parameters, unfavorable working posture, excess of hygiene standards by chemical and physical characteristics. The priority preventive directions in applying computer information technology in education are: improvement of optimal visual parameters of activity, rationalization of ergonomic parameters, minimizing of adverse effects of chemical and physical conditions, rationalization of work and rest activity.

  2. The Adoption of Cloud Computing Technology for Library Services ...

    African Journals Online (AJOL)

    The study investigated the rationales for the adoption of cloud computing technology for library services in NOUN Library. Issues related to the existing computer network available in NOUN library such as LAN, WAN, rationales for the adoption of cloud computing in NOUN library such as the need to disclose their collections ...

  3. Technological Metaphors and Moral Education: The Hacker Ethic and the Computational Experience

    Science.gov (United States)

    Warnick, Bryan R.

    2004-01-01

    This essay is an attempt to understand how technological metaphors, particularly computer metaphors, are relevant to moral education. After discussing various types of technological metaphors, it is argued that technological metaphors enter moral thought through their "functional descriptions." The computer metaphor is then explored by turning to…

  4. Computer-Based Technologies in Dentistry: Types and Applications

    Directory of Open Access Journals (Sweden)

    Rajaa Mahdi Musawi

    2016-10-01

    Full Text Available During dental education, dental students learn how to examine patients, make diagnosis, plan treatment and perform dental procedures perfectly and efficiently. However, progresses in computer-based technologies including virtual reality (VR simulators, augmented reality (AR and computer aided design/computer aided manufacturing (CAD/CAM systems have resulted in new modalities for instruction and practice of dentistry. Virtual reality dental simulators enable repeated, objective and assessable practice in various controlled situations. Superimposition of three-dimensional (3D virtual images on actual images in AR allows surgeons to simultaneously visualize the surgical site and superimpose informative 3D images of invisible regions on the surgical site to serve as a guide. The use of CAD/CAM systems for designing and manufacturing of dental appliances and prostheses has been well established.This article reviews computer-based technologies, their application in dentistry and their potentials and limitations in promoting dental education, training and practice. Practitioners will be able to choose from a broader spectrum of options in their field of practice by becoming familiar with new modalities of training and practice.Keywords: Virtual Reality Exposure Therapy; Immersion; Computer-Aided Design; Dentistry; Education

  5. The Predicaments of Language Learners in Traditional Learning Environments

    Science.gov (United States)

    Shafie, Latisha Asmaak; Mansor, Mahani

    2009-01-01

    Some public universities in developing countries have traditional language learning environments such as classrooms with only blackboards and furniture which do not provide conducive learning environments. These traditional environments are unable to cater for digital learners who need to learn with learning technologies. In order to create…

  6. Providing Assistive Technology Applications as a Service Through Cloud Computing.

    Science.gov (United States)

    Mulfari, Davide; Celesti, Antonio; Villari, Massimo; Puliafito, Antonio

    2015-01-01

    Users with disabilities interact with Personal Computers (PCs) using Assistive Technology (AT) software solutions. Such applications run on a PC that a person with a disability commonly uses. However the configuration of AT applications is not trivial at all, especially whenever the user needs to work on a PC that does not allow him/her to rely on his / her AT tools (e.g., at work, at university, in an Internet point). In this paper, we discuss how cloud computing provides a valid technological solution to enhance such a scenario.With the emergence of cloud computing, many applications are executed on top of virtual machines (VMs). Virtualization allows us to achieve a software implementation of a real computer able to execute a standard operating system and any kind of application. In this paper we propose to build personalized VMs running AT programs and settings. By using the remote desktop technology, our solution enables users to control their customized virtual desktop environment by means of an HTML5-based web interface running on any computer equipped with a browser, whenever they are.

  7. Visual Literacy and the Digital Native: An Examination of the Millennial Learner

    Science.gov (United States)

    Brumberger, Eva

    2011-01-01

    The so-called millennial learners who currently populate college classrooms are purportedly digital natives whose repeated exposure to a host of new technologies has allegedly resulted in enhanced skills in several areas, including those related to technology and visual communication. By extension, the argument has been made that digital natives…

  8. CyberPsychological Computation on Social Community of Ubiquitous Learning

    Science.gov (United States)

    Zhou, Xuan; Dai, Genghui; Huang, Shuang; Sun, Xuemin; Hu, Feng; Hu, Hongzhi; Ivanović, Mirjana

    2015-01-01

    Under the modern network environment, ubiquitous learning has been a popular way for people to study knowledge, exchange ideas, and share skills in the cyberspace. Existing research findings indicate that the learners' initiative and community cohesion play vital roles in the social communities of ubiquitous learning, and therefore how to stimulate the learners' interest and participation willingness so as to improve their enjoyable experiences in the learning process should be the primary consideration on this issue. This paper aims to explore an effective method to monitor the learners' psychological reactions based on their behavioral features in cyberspace and therefore provide useful references for adjusting the strategies in the learning process. In doing so, this paper firstly analyzes the psychological assessment of the learners' situations as well as their typical behavioral patterns and then discusses the relationship between the learners' psychological reactions and their observable features in cyberspace. Finally, this paper puts forward a CyberPsychological computation method to estimate the learners' psychological states online. Considering the diversity of learners' habitual behaviors in the reactions to their psychological changes, a BP-GA neural network is proposed for the computation based on their personalized behavioral patterns. PMID:26557846

  9. Personal recommender systems for learners in lifelong learning: requirements, techniques and model

    NARCIS (Netherlands)

    Drachsler, Hendrik; Hummel, Hans; Koper, Rob

    2007-01-01

    Drachsler, H., Hummel, H. G. K., & Koper, R. (2008). Personal recommender systems for learners in lifelong learning: requirements, techniques and model. International Journal of Learning Technology, 3(4), 404-423.

  10. Providing Learning Computing Labs using Hosting and Virtualization Technologies

    Directory of Open Access Journals (Sweden)

    Armide González

    2011-05-01

    Full Text Available This paper presents a computing hosting system to provide virtual computing laboratories for learning activities. This system is based on hosting and virtualization technologies. All the components used in its development are free software tools. The computing lab model provided by the system is a more sustainable and scalable alternative than the traditional academic computing lab, and it requires lower costs of installation and operation.

  11. DICOM standard in computer-aided medical technologies

    International Nuclear Information System (INIS)

    Plotnikov, A.V.; Prilutskij, D.A.; Selishchev, S.V.

    1997-01-01

    The paper outlines one of the promising standards to transmit images in medicine, in radiology in particular. the essence of the standard DICOM is disclosed and promises of its introduction into computer-aided medical technologies

  12. Use of Computer and Mobile Technologies in the Treatment of Depression.

    Science.gov (United States)

    Callan, Judith A; Wright, Jesse; Siegle, Greg J; Howland, Robert H; Kepler, Britney B

    2017-06-01

    Major depression (MDD) is a common and disabling disorder. Research has shown that most people with MDD receive either no treatment or inadequate treatment. Computer and mobile technologies may offer solutions for the delivery of therapies to untreated or inadequately treated individuals with MDD. The authors review currently available technologies and research aimed at relieving symptoms of MDD. These technologies include computer-assisted cognitive-behavior therapy (CCBT), web-based self-help, Internet self-help support groups, mobile psychotherapeutic interventions (i.e., mobile applications or apps), technology enhanced exercise, and biosensing technology. Copyright © 2017 Elsevier Inc. All rights reserved.

  13. International Conference on Computer Science and Information Technology

    CERN Document Server

    Li, Xiaolong

    2014-01-01

    The main objective of CSAIT 2013 is to provide a forum for researchers, educators, engineers and government officials involved in the general areas of Computational Sciences and Information Technology to disseminate their latest research results and exchange views on the future research directions of these fields. A medium like this provides an opportunity to the academicians and industrial professionals to exchange and integrate practice of computer science, application of the academic ideas, improve the academic depth. The in-depth discussions on the subject provide an international communication platform for educational technology and scientific research for the world's universities, engineering field experts, professionals and business executives.

  14. Research on Key Technologies of Cloud Computing

    Science.gov (United States)

    Zhang, Shufen; Yan, Hongcan; Chen, Xuebin

    With the development of multi-core processors, virtualization, distributed storage, broadband Internet and automatic management, a new type of computing mode named cloud computing is produced. It distributes computation task on the resource pool which consists of massive computers, so the application systems can obtain the computing power, the storage space and software service according to its demand. It can concentrate all the computing resources and manage them automatically by the software without intervene. This makes application offers not to annoy for tedious details and more absorbed in his business. It will be advantageous to innovation and reduce cost. It's the ultimate goal of cloud computing to provide calculation, services and applications as a public facility for the public, So that people can use the computer resources just like using water, electricity, gas and telephone. Currently, the understanding of cloud computing is developing and changing constantly, cloud computing still has no unanimous definition. This paper describes three main service forms of cloud computing: SAAS, PAAS, IAAS, compared the definition of cloud computing which is given by Google, Amazon, IBM and other companies, summarized the basic characteristics of cloud computing, and emphasized on the key technologies such as data storage, data management, virtualization and programming model.

  15. Learner's Passport

    Directory of Open Access Journals (Sweden)

    Bogdan Jug

    1996-12-01

    Full Text Available For the first time learner's passport was pre­ sented at the international conference on permanent education, taking place in Rome in December 1994. This document is not meant for students only but for the entire population. It should contain notes on any format education, additional education, working experiences, cultural activities, sport results, awards, prizes and recommen­ dations. The mission of learner's passport is to gather all documents in one place, a handy book­ let which gives one an overall view over his/her achievements. It should help personnel departments in choosing the right person for a certain job as well as indirectly stimul ate additional activities of the learner's passport holder.

  16. Design Of An Educational Game For Training Learners In The Use ...

    African Journals Online (AJOL)

    Design Of An Educational Game For Training Learners In The Use Of 3D Visualization Skills. ... Educational games are one of the earliest forms of instructional technology. However, research focused ... AJOL African Journals Online. HOW TO ...

  17. Technology Use and Self-Perceptions of English Language Skills among Urban Adolescents

    Science.gov (United States)

    Li, Jia; Snow, Catherine; Jiang, Jingjing; Edwards, Nicholas

    2015-01-01

    Technology including social media and other technology applications enabled by different technology devices offer many possibilities for second language learners to improve their learning, if they are interested in doing so. We investigated purposes for using technology among urban adolescents, including both English language learners (ELLs) and…

  18. Survey of computer vision technology for UVA navigation

    Science.gov (United States)

    Xie, Bo; Fan, Xiang; Li, Sijian

    2017-11-01

    Navigation based on computer version technology, which has the characteristics of strong independence, high precision and is not susceptible to electrical interference, has attracted more and more attention in the filed of UAV navigation research. Early navigation project based on computer version technology mainly applied to autonomous ground robot. In recent years, the visual navigation system is widely applied to unmanned machine, deep space detector and underwater robot. That further stimulate the research of integrated navigation algorithm based on computer version technology. In China, with many types of UAV development and two lunar exploration, the three phase of the project started, there has been significant progress in the study of visual navigation. The paper expounds the development of navigation based on computer version technology in the filed of UAV navigation research and draw a conclusion that visual navigation is mainly applied to three aspects as follows.(1) Acquisition of UAV navigation parameters. The parameters, including UAV attitude, position and velocity information could be got according to the relationship between the images from sensors and carrier's attitude, the relationship between instant matching images and the reference images and the relationship between carrier's velocity and characteristics of sequential images.(2) Autonomous obstacle avoidance. There are many ways to achieve obstacle avoidance in UAV navigation. The methods based on computer version technology ,including feature matching, template matching, image frames and so on, are mainly introduced. (3) The target tracking, positioning. Using the obtained images, UAV position is calculated by using optical flow method, MeanShift algorithm, CamShift algorithm, Kalman filtering and particle filter algotithm. The paper expounds three kinds of mainstream visual system. (1) High speed visual system. It uses parallel structure, with which image detection and processing are

  19. Using a Touch-Based, Computer-Assisted Learning System to Promote Literacy and Math Skills for Low-Income Preschoolers

    Directory of Open Access Journals (Sweden)

    Mark H McManis

    2016-08-01

    Full Text Available The use of touch-based technologies by young children to improve academic skills has seen growth outpacing empirical evidence of its effectiveness. Due to the educational challenges low-income children face, the stakes for providing instructional technology with demonstrated efficacy are high. The current work presents an empirical study of the use of a touch-based, computer-assisted learning system by low-income preschoolers. A description of the system’s design is provided with attention to young children’s interaction with touch devices, learner engagement, and pedagogically-based delivery of academic content. Children in 18 low-income child-care preschool classrooms were assessed on literacy and math skills in the fall and again in the spring. Target children used the iStartSmart learning system throughout the academic year, while control children did not have access to the system. Compared to controls, children using the learning system made significant gains on external standardized measures of literacy and math. Children who spent more time using the system and those who reached the upper levels of skill understanding showed the strongest improvement in test scores. The findings contribute to the currently sparse literature by illuminating that for at-risk early learners, touch-based, computer-assisted instructional technology shows promise as an educational tool.

  20. An esthetics rehabilitation with computer-aided design/ computer-aided manufacturing technology.

    Science.gov (United States)

    Mazaro, Josá Vitor Quinelli; de Mello, Caroline Cantieri; Zavanelli, Adriana Cristina; Santiago, Joel Ferreira; Amoroso, Andressa Paschoal; Pellizzer, Eduardo Piza

    2014-07-01

    This paper describes a case of a rehabilitation involving Computer Aided Design/Computer Aided Manufacturing (CAD-CAM) system in implant supported and dental supported prostheses using zirconia as framework. The CAD-CAM technology has developed considerably over last few years, becoming a reality in dental practice. Among the widely used systems are the systems based on zirconia which demonstrate important physical and mechanical properties of high strength, adequate fracture toughness, biocompatibility and esthetics, and are indicated for unitary prosthetic restorations and posterior and anterior framework. All the modeling was performed by using CAD-CAM system and prostheses were cemented using resin cement best suited for each situation. The rehabilitation of the maxillary arch using zirconia framework demonstrated satisfactory esthetic and functional results after a 12-month control and revealed no biological and technical complications. This article shows the important of use technology CAD/CAM in the manufacture of dental prosthesis and implant-supported.

  1. New data processing technologies at LHC: From Grid to Cloud Computing and beyond

    International Nuclear Information System (INIS)

    De Salvo, A.

    2011-01-01

    Since a few years the LHC experiments at CERN are successfully using the Grid Computing Technologies for their distributed data processing activities, on a global scale. Recently, the experience gained with the current systems allowed the design of the future Computing Models, involving new technologies like Could Computing, virtualization and high performance distributed database access. In this paper we shall describe the new computational technologies of the LHC experiments at CERN, comparing them with the current models, in terms of features and performance.

  2. Mechanical Design Technology--Modified. (Computer Assisted Drafting, Computer Aided Design). Curriculum Grant 84/85.

    Science.gov (United States)

    Schoolcraft Coll., Livonia, MI.

    This document is a curriculum guide for a program in mechanical design technology (computer-assisted drafting and design developed at Schoolcraft College, Livonia, Michigan). The program helps students to acquire the skills of drafters and to interact with electronic equipment, with the option of becoming efficient in the computer-aided…

  3. University Students and Ethics of Computer Technology Usage: Human Resource Development

    Science.gov (United States)

    Iyadat, Waleed; Iyadat, Yousef; Ashour, Rateb; Khasawneh, Samer

    2012-01-01

    The primary purpose of this study was to determine the level of students' awareness about computer technology ethics at the Hashemite University in Jordan. A total of 180 university students participated in the study by completing the questionnaire designed by the researchers, named the Computer Technology Ethics Questionnaire (CTEQ). Results…

  4. The Effect of Gloss Type and Mode on Iranian EFL Learners' Reading Comprehension

    Science.gov (United States)

    Sadeghi, Karim; Ahmadi, Negar

    2012-01-01

    This study investigated the effects of three kinds of gloss conditions that is traditional non-CALL marginal gloss, computer-based audio gloss, and computer-based extended audio gloss, on reading comprehension of Iranian EFL learners. To this end, three experimental and one control groups, each comprising 15 participants, took part in this study.…

  5. FUNCTIONING FEATURES OF COMPUTER TECHNOLOGY WHILE FORMING PRIMARY SCHOOLCHILDREN’S COMMUNICATIVE COMPETENCE

    Directory of Open Access Journals (Sweden)

    Olena Beskorsa

    2017-04-01

    Full Text Available The article reveals the problem of functioning features of computer technology while forming primary schoolchildren’s communicative competence whose relevance is proved by the increasing role of a foreign language as a means of communication and modernization of foreign language education. There is a great deal of publications devoted to the issue of foreign language learning at primary school by N. Biriukevych, O. Kolominova, O. Metolkina, O. Petrenko, V. Redko, S. Roman. Implementing of innovative technology as well as computer one is to intensify the language learning process and to improve young learners’ communicative skills. The aim of the article is to identify computer technology functioning features while forming primary schoolchildren communicative competence. In this study we follow the definition of the computer technology as an information technology whose implementation may be accompanied with a computer as one of the tools, excluding the use of audio and video equipment, projectors and other technical tools. Using computer technologies is realized due to a number of tools which are divided into two main groups: electronic learning materials; computer testing software. The analysis of current textbooks and learning and methodological complexes shows that teachers prefer authentic electronic materials to the national ones. The most available English learning materials are on the Internet and they are free. The author of the article discloses several on-line English learning tools and depict the opportunities to use them while forming primary schoolchildren’s communicative competence. Special attention is also paid to multimedia technology, its functioning features and multimedia lesson structure. Computer testing software provides tools for current and control assessing results of mastering language material, communicative skills, and self-assessing in an interactive way. For making tests for assessing English skill

  6. Becoming a web-based learner: registered nurses' experiences.

    Science.gov (United States)

    Atack, Lynda

    2003-11-01

    The purpose of the study was to describe Registered Nurses' experiences when taking a web-based course from either the workplace or home, and the impact of their learning on clinical practice. Little is known about the web-based learners' experience, particularly when courses are accessed from the nursing practice setting. Even less is known about whether nurses transfer their web-based learning to clinical practice. A qualitative design employing focus group interviews was used. Participants included hospital and community nurses from three Canadian provinces and one territory. Data were collected at three points over a 6-month period and analysed using a thematic analysis process. These findings emanate from a larger study using survey method and focus group interviews. The focus group interviews captured the hurdles nurses faced during the first weeks when they struggled with technology, re-framed their views of teaching and adjusted to web-based learning from home and work. These first stressful weeks were followed by a period during which nurses developed relationships with the teacher and peers that enabled them to focus on learning and prevented attrition. Most nurses reported the web course was convenient and that they would be interested and comfortable using technology for learning and work purposes in the future. Six weeks after the course was completed, nurses articulated a number of ways the course had improved their practice. Initial weeks in a web-based course can be very challenging for novice Internet users, however, most nurses who completed the course reported a positive learning experience. Nurses, employers and educators should evaluate computer skills, computer access and the learning environment when preparing for web-based learning.

  7. Webquests for English-Language Learners: Essential Elements for Design

    Science.gov (United States)

    Sox, Amanda; Rubinstein-Avila, Eliane

    2009-01-01

    The authors of this article advocate for the adaptation and use of WebQuests (web-based interdisciplinary collaborative learning units) to integrate technological competencies and content area knowledge development at the secondary level and to support the linguistic needs of English-language learners (ELLs). After examining eight WebQuests, the…

  8. Personal Learning Environments: A Solution for Self-Directed Learners

    Science.gov (United States)

    Haworth, Ryan

    2016-01-01

    In this paper I discuss "personal learning environments" and their diverse benefits, uses, and implications for life-long learning. Personal Learning Environments (PLEs) are Web 2.0 and social media technologies that enable individual learners the ability to manage their own learning. Self-directed learning is explored as a foundation…

  9. The "INCOTERMS" Challenge: Using Multi-Media to Engage Learners

    Science.gov (United States)

    Holley, Debbie; Haynes, Richard

    2003-01-01

    This paper explores issues raised during the development and implementation of a new multimedia learning experience, outlining the context to the research and focussing on the changing roles for teachers and learners in the light of evolving new technologies. A backdrop of successive government policies to widening participation is provided to…

  10. The Learning Preferences of Digital Learners in K-12 Schools in China

    Science.gov (United States)

    Yang, Junfeng; Huang, Ronghuai; Kinshuk

    2016-01-01

    Students grown up with digital technology and Internet are called digital natives or net generation. All others, who grew up without so much immersion with digital technologies are called digital immigrants. Researchers held different ideas on whether a new generation of learners existed. One of the foci of the debate is on the appropriateness of…

  11. Twelve tips to promote successful development of a learner performance dashboard within a medical education program.

    Science.gov (United States)

    Boscardin, Christy; Fergus, Kirkpatrick B; Hellevig, Bonnie; Hauer, Karen E

    2017-11-09

    Easily accessible and interpretable performance data constitute critical feedback for learners that facilitate informed self-assessment and learning planning. To provide this feedback, there has been a proliferation of educational dashboards in recent years. An educational (learner) dashboard systematically delivers timely and continuous feedback on performance and can provide easily visualized and interpreted performance data. In this paper, we provide practical tips for developing a functional, user-friendly individual learner performance dashboard and literature review of dashboard development, assessment theory, and users' perspectives. Considering key design principles and maximizing current technological advances in data visualization techniques can increase dashboard utility and enhance the user experience. By bridging current technology with assessment strategies that support learning, educators can continue to improve the field of learning analytics and design of information management tools such as dashboards in support of improved learning outcomes.

  12. Understanding Self-Directed Learning in the Context of Mobile Web 2.0--Case Study with Workplace Learners

    Science.gov (United States)

    Gu, Jia

    2016-01-01

    This paper presents the findings from a multiple-case study which has investigated the impact of mobile Web 2.0 technologies on self-directed learning (SDL) of workplace learners by exploring participants' learning experiences with a mobile App. Drawing on existing literatures, we examined learners' SDL personal attributes and process in the…

  13. Exploring Mobile Technologies for Learning Chinese

    Directory of Open Access Journals (Sweden)

    Jing Wang

    2012-08-01

    Full Text Available The present study aimed to reveal how learners of Chinese as a foreign language use mobile technology to study Chinese outside the classroom. Researchers used sociocultural perspectives to frame the study and grounded theory to analyze data. Eleven English-speaking students who had learned Chinese for different years at a midwestern university participated in the study. They answered 23 major questions by submitting journal entries and participating in an interview. Compared with computer assisted language learning, mobile devices bring changes to tutorial functions, social computing, and gaming. Participants heavily explored tutorial functions, used mobile devices differently from computers for social computing, and showed interest in gaming. Although participants were enthusiastic about using mobile devices to learn Chinese, the number of applications they used and the variety of activities they engaged in were limited. Findings suggest that the effective incorporation of mobile devices to learn Chinese depends on collaboration and scaffolding

  14. International Conference on Emerging Research in Electronics, Computer Science and Technology

    CERN Document Server

    Sheshadri, Holalu; Padma, M

    2014-01-01

    PES College of Engineering is organizing an International Conference on Emerging Research in Electronics, Computer Science and Technology (ICERECT-12) in Mandya and merging the event with Golden Jubilee of the Institute. The Proceedings of the Conference presents high quality, peer reviewed articles from the field of Electronics, Computer Science and Technology. The book is a compilation of research papers from the cutting-edge technologies and it is targeted towards the scientific community actively involved in research activities.

  15. Spin-transfer torque magnetoresistive random-access memory technologies for normally off computing (invited)

    International Nuclear Information System (INIS)

    Ando, K.; Yuasa, S.; Fujita, S.; Ito, J.; Yoda, H.; Suzuki, Y.; Nakatani, Y.; Miyazaki, T.

    2014-01-01

    Most parts of present computer systems are made of volatile devices, and the power to supply them to avoid information loss causes huge energy losses. We can eliminate this meaningless energy loss by utilizing the non-volatile function of advanced spin-transfer torque magnetoresistive random-access memory (STT-MRAM) technology and create a new type of computer, i.e., normally off computers. Critical tasks to achieve normally off computers are implementations of STT-MRAM technologies in the main memory and low-level cache memories. STT-MRAM technology for applications to the main memory has been successfully developed by using perpendicular STT-MRAMs, and faster STT-MRAM technologies for applications to the cache memory are now being developed. The present status of STT-MRAMs and challenges that remain for normally off computers are discussed

  16. English Language Teaching Apps: Positioning Parents and Young Learners

    Science.gov (United States)

    Chik, Alice

    2014-01-01

    Since the introduction of iPads in 2010, the sales of tablet computers and mobile applications (apps) have grown exponentially. iPads and other tablets are marketed as learning tools, and many apps target learners as young as six months old. This article reports on a research project examining the unique features of English learning apps based on…

  17. Research on the application in disaster reduction for using cloud computing technology

    Science.gov (United States)

    Tao, Liang; Fan, Yida; Wang, Xingling

    Cloud Computing technology has been rapidly applied in different domains recently, promotes the progress of the domain's informatization. Based on the analysis of the state of application requirement in disaster reduction and combining the characteristics of Cloud Computing technology, we present the research on the application of Cloud Computing technology in disaster reduction. First of all, we give the architecture of disaster reduction cloud, which consists of disaster reduction infrastructure as a service (IAAS), disaster reduction cloud application platform as a service (PAAS) and disaster reduction software as a service (SAAS). Secondly, we talk about the standard system of disaster reduction in five aspects. Thirdly, we indicate the security system of disaster reduction cloud. Finally, we draw a conclusion the use of cloud computing technology will help us to solve the problems for disaster reduction and promote the development of disaster reduction.

  18. Compiler Technology for Parallel Scientific Computation

    Directory of Open Access Journals (Sweden)

    Can Özturan

    1994-01-01

    Full Text Available There is a need for compiler technology that, given the source program, will generate efficient parallel codes for different architectures with minimal user involvement. Parallel computation is becoming indispensable in solving large-scale problems in science and engineering. Yet, the use of parallel computation is limited by the high costs of developing the needed software. To overcome this difficulty we advocate a comprehensive approach to the development of scalable architecture-independent software for scientific computation based on our experience with equational programming language (EPL. Our approach is based on a program decomposition, parallel code synthesis, and run-time support for parallel scientific computation. The program decomposition is guided by the source program annotations provided by the user. The synthesis of parallel code is based on configurations that describe the overall computation as a set of interacting components. Run-time support is provided by the compiler-generated code that redistributes computation and data during object program execution. The generated parallel code is optimized using techniques of data alignment, operator placement, wavefront determination, and memory optimization. In this article we discuss annotations, configurations, parallel code generation, and run-time support suitable for parallel programs written in the functional parallel programming language EPL and in Fortran.

  19. How Computer Technology Expands Educational Options: A Rationale, Recommendations, and a Pamphlet for Administrators.

    Science.gov (United States)

    Kelch, Panette Evers; Karr-Kidwell, PJ

    The purpose of this paper is to provide a historical rationale on how computer technology, particularly the Internet, expands educational options for administrators and teachers. A review of the literature includes a brief history of computer technology and its growing use, and a discussion of computer technology for distance learning, for…

  20. Ubiquitous computing technology for just-in-time motivation of behavior change.

    Science.gov (United States)

    Intille, Stephen S

    2004-01-01

    This paper describes a vision of health care where "just-in-time" user interfaces are used to transform people from passive to active consumers of health care. Systems that use computational pattern recognition to detect points of decision, behavior, or consequences automatically can present motivational messages to encourage healthy behavior at just the right time. Further, new ubiquitous computing and mobile computing devices permit information to be conveyed to users at just the right place. In combination, computer systems that present messages at the right time and place can be developed to motivate physical activity and healthy eating. Computational sensing technologies can also be used to measure the impact of the motivational technology on behavior.

  1. Standards for the 21st-Century Learner: Comparisons with NETS and State Standards

    Science.gov (United States)

    Pappas, Marjorie

    2008-01-01

    The American Association of School Librarians (AASL) and the International Society for Technology in Education (ISTE) have both recently launched new standards. These are known as the "AASL Standards for the 21st-Century Learner" and "The National Educational Technology Standards for Students: The Next Generation" (NETS). The standards from each…

  2. The ‘taking place’ of learning in computer games

    DEFF Research Database (Denmark)

    Larsen, Lasse Juel; Løfgreen, Lars Bo

    2008-01-01

    In the long-standing tradition for discounting digital technologies as a learning resource within the formal educational setting, computer games have often either been marked as distraction or totally ignored. However, as argued in the paradigmatic text by Shaffer, Squire, Halverson and Gee, Video...... Games and The Future of Learning, computer games do not only offer an interesting perspective on how “learners can understand complex concepts without losing the connection between abstract ideas and the real problems”, but can as well cast “a glimpse into how we might create new and more powerful ways...... to learn in schools, communities, and workplaces – new ways to learn for a new Information Age” [1].  In line with this general approach to seeing computer games as a reservoir of learning strategies and potentials, this paper aims to examine how a specific computer game teach us how to play the game. [1...

  3. Computed Tomography Technology: Development and Applications for Defence

    International Nuclear Information System (INIS)

    Baheti, G. L.; Saxena, Nisheet; Tripathi, D. K.; Songara, K. C.; Meghwal, L. R.; Meena, V. L.

    2008-01-01

    Computed Tomography(CT) has revolutionized the field of Non-Destructive Testing and Evaluation (NDT and E). Tomography for industrial applications warrants design and development of customized solutions catering to specific visualization requirements. Present paper highlights Tomography Technology Solutions implemented at Defence Laboratory, Jodhpur (DLJ). Details on the technological developments carried out and their utilization for various Defence applications has been covered.

  4. MSL in the digital ages: Effects and effectiveness of computer-mediated intervention for FL learners with dyslexia

    Directory of Open Access Journals (Sweden)

    Simone E. Pfenninger

    2015-01-01

    Full Text Available The longitudinal intervention study reported here is the first to investigate the efficiency of computer learning software specifically designed for dyslexic Swiss German learners of Standard German as a second language (L2 and English as a third language (L3. A total of 40 subjects (20 of them dyslexics and 20 of them nondyslexics; 10 students from each group participated in in- terventions and the other 10 from each group served as control groups were assessed with a battery of verbal and written pre- and posttests involving pho- nological/orthographic and semantic measures of their L2 and L3 before and after three months of daily intervention with the software. The results show that computer-based training in the L3 is potentially an important tool of intervention for dyslexic students as it has a positive effect on the components of L3 as well as L2 learning. As a consequence of their progress in acquiring the relationships between L3 graphemes and phonemes, the experimental groups, but not the control groups, made significant gains on L2 naming accuracy and speed, L2 and L3 word reading, L2 and L3 phonological awareness, and L2 and L3 receptive and productive vocabulary and comprehension tasks.

  5. Leveraging mobile computing and communication technologies in education

    DEFF Research Database (Denmark)

    Annan, Nana Kofi

    education and technology have evolved in tandem over the past years, this dissertation recognises the lapse that there is, in not being able to effectively leverage technology to improve education delivery by most educators. The study appreciates the enormousness of mobile computing and communication...... technologies in contributing to the development of tertiary education delivery, and has taken keen interest to investigate how the capacities of these technologies can be leveraged and incorporated effectively into the pedagogic framework of tertiary education. The purpose is to research into how...... of the results conducted after rigorous theoretical and empirical research unveiled the following: Mobile technologies can be incorporated into tertiary education if it has a strong theoretical underpinning, which links technology and pedagogy; the technology would not work if the user’s concerns in relation...

  6. Extension Learners' Use of Electronic Technology

    Science.gov (United States)

    Guenthner, Joseph F.; Swan, Benjamin G.

    2011-01-01

    Extension clientele use electronic technology for entertainment, communication, and business. Educational programs that use electronic technology can enhance learning. To learn more about use of electronic technology among Extension clientele, we surveyed 80 university students and 135 potato farmers. We found that the farmers were likely to use…

  7. Research and development of grid computing technology in center for computational science and e-systems of Japan Atomic Energy Agency

    International Nuclear Information System (INIS)

    Suzuki, Yoshio

    2007-01-01

    Center for Computational Science and E-systems of the Japan Atomic Energy Agency (CCSE/JAEA) has carried out R and D of grid computing technology. Since 1995, R and D to realize computational assistance for researchers called Seamless Thinking Aid (STA) and then to share intellectual resources called Information Technology Based Laboratory (ITBL) have been conducted, leading to construct an intelligent infrastructure for the atomic energy research called Atomic Energy Grid InfraStructure (AEGIS) under the Japanese national project 'Development and Applications of Advanced High-Performance Supercomputer'. It aims to enable synchronization of three themes: 1) Computer-Aided Research and Development (CARD) to realize and environment for STA, 2) Computer-Aided Engineering (CAEN) to establish Multi Experimental Tools (MEXT), and 3) Computer Aided Science (CASC) to promote the Atomic Energy Research and Investigation (AERI). This article reviewed achievements in R and D of grid computing technology so far obtained. (T. Tanaka)

  8. Technology for computer-stabilized peak of NaI(Tl) gamma spectrum

    International Nuclear Information System (INIS)

    Chen Jianzhen; Guo Lanying; Ling Qiu; Qu Guopu; Zhao Lihong; Hu Chuangye

    2005-01-01

    An improved technology for spectrum stabilization of NaI(Tl) gamma spectrum was introduced. This technology is based on the system using a reference peak, which is equivalent gamma peak of 241 Am source. The computer seeks peak's position deviation and computes adjust value of programmable amplifier and controls programmable amplifier to stabilize spectrum by digital PID. This is a technology of spectrum stabilizing with 'hardware + reference-peak + software' and has high stability and fast speed of spectrum stabilizing. (author)

  9. Use of new computer technologies in elementary particle physics

    International Nuclear Information System (INIS)

    Gaines, I.; Nash, T.

    1987-01-01

    Elementary particle physics and computers have progressed together for as long as anyone can remember. The symbiosis is surprising considering the dissimilar objectives of these fields, but physics understanding cannot be had simply by detecting the passage of particles. It requires a selection of interesting events and their analysis in comparison with quantitative theoretical predictions. The extraordinary reach made by experimentalists into realms always further removed from everyday observation frequently encountered technology constraints. Pushing away such barriers has been an essential activity of the physicist since long before Rossi developed the first practical electronic AND gates as coincidence circuits in 1930. This article describes the latest episode of this history, the development of new computer technologies to meet the various and increasing appetite for computing of experimental (and theoretical) high energy physics

  10. Computers Put a Journalism School on Technology's Leading Edge.

    Science.gov (United States)

    Blum, Debra E.

    1992-01-01

    Since 1985, the University of Missouri at Columbia's School of Journalism has been developing a high-technology environment for student work, including word processing, electronic imaging, networked personal computers, and telecommunications. Some faculty worry that the emphasis on technology may overshadow the concepts, principles, and substance…

  11. COMPUGIRLS: Stepping Stone to Future Computer-Based Technology Pathways

    Science.gov (United States)

    Lee, Jieun; Husman, Jenefer; Scott, Kimberly A.; Eggum-Wilkens, Natalie D.

    2015-01-01

    The COMPUGIRLS: Culturally relevant technology program for adolescent girls was developed to promote underrepresented girls' future possible selves and career pathways in computer-related technology fields. We hypothesized that the COMPUGIRLS would promote academic possible selves and self-regulation to achieve these possible selves. We compared…

  12. Assessing Learner Satisfaction by Simultaneously Measuring Learner Attitude, Motivation, Loyalty and Service Quality in English Academies

    Science.gov (United States)

    Huong, Vu Thi; Casadesus, Marti; Marimon, Frederic

    2017-01-01

    The aims of this study are threefold in their approach to English academy teaching: (i) to assess learner satisfaction, (ii) to assess the impact of satisfaction on loyalty and (iii) to assess the three constructs that we considered to be the antecedents of learner satisfaction: learner motivation, learner attitude and service quality. To collect…

  13. A Development of Game-Based Learning Environment to Activate Interaction among Learners

    Science.gov (United States)

    Takaoka, Ryo; Shimokawa, Masayuki; Okamoto, Toshio

    Many studies and systems that incorporate elements such as “pleasure” and “fun” in the game to improve a learner's motivation have been developed in the field of learning environments. However, few are the studies of situations where many learners gather at a single computer and participate in a game-based learning environment (GBLE), and where the GBLE designs the learning process by controlling the interactions between learners such as competition, collaboration, and learning by teaching. Therefore, the purpose of this study is to propose a framework of educational control that induces and activates interaction between learners intentionally to create a learning opportunity that is based on the knowledge understanding model of each learner. In this paper, we explain the design philosophy and the framework of our GBLE called “Who becomes the king in the country of mathematics?” from a game viewpoint and describe the method of learning support control in the learning environment. In addition, we report the results of the learning experiment with our GBLE, which we carried out in a junior high school, and include some comments by a principal and a teacher. From the results of the experiment and some comments, we noticed that a game may play a significant role in weakening the learning relationship among students and creating new relationships in the world of the game. Furthermore, we discovered that learning support control of the GBLE has led to activation of the interaction between learners to some extent.

  14. Field-programmable custom computing technology architectures, tools, and applications

    CERN Document Server

    Luk, Wayne; Pocek, Ken

    2000-01-01

    Field-Programmable Custom Computing Technology: Architectures, Tools, and Applications brings together in one place important contributions and up-to-date research results in this fast-moving area. In seven selected chapters, the book describes the latest advances in architectures, design methods, and applications of field-programmable devices for high-performance reconfigurable systems. The contributors to this work were selected from the leading researchers and practitioners in the field. It will be valuable to anyone working or researching in the field of custom computing technology. It serves as an excellent reference, providing insight into some of the most challenging issues being examined today.

  15. Learner Autonomy in a Task-Based 3D World and Production

    Science.gov (United States)

    Collentine, Karina

    2011-01-01

    This study contributes to the research on learner autonomy by examining the relationship between Little's (1991) notions of "independent action" and "decision-making", input, and L2 production in computer-assisted language learning (CALL). Operationalizing "independent action" and "decision-making" with Dam's (1995) definition that focuses on…

  16. Technology-enhanced learning on campus: insights from EUNIS e-Learning Task Force

    OpenAIRE

    Ferrell, Gill; Alves, Paulo; Bubas, Goran; Engert, Steffi; Epelboin, Yves; Madey, Jan; Palma, José; Piteira, Martinha; Restivo, T.M.; Ribeiro, Ligia; Sidelmann Rossen, Dorte; Soares, Filomena; Uhomoibhi, James

    2011-01-01

    In 2010 the EUNIS e-Learning Task Force (ELTF) members collaborated on a review of tools and technologies in use across our member institutions. One of the key features of that paper was the use of technology to give off-campus learners, such as distance learners, those undertaking field studies and learners in the workplace a richly supported learning experience. Building on the success of that collaboration, the ELTF members have turned their attention this year to the use of technology on ...

  17. Factors Influencing Cloud-Computing Technology Adoption in Developing Countries

    Science.gov (United States)

    Hailu, Alemayehu

    2012-01-01

    Adoption of new technology has complicating components both from the selection, as well as decision-making criteria and process. Although new technology such as cloud computing provides great benefits especially to the developing countries, it has challenges that may complicate the selection decision and subsequent adoption process. This study…

  18. On the impact of quantum computing technology on future developments in high-performance scientific computing

    NARCIS (Netherlands)

    Möller, M.; Vuik, C.

    2017-01-01

    Quantum computing technologies have become a hot topic in academia and industry receiving much attention and financial support from all sides. Building a quantum computer that can be used practically is in itself an outstanding challenge that has become the ‘new race to the moon’. Next to

  19. The Computer Industry. High Technology Industries: Profiles and Outlooks.

    Science.gov (United States)

    International Trade Administration (DOC), Washington, DC.

    A series of meetings was held to assess future problems in United States high technology, particularly in the fields of robotics, computers, semiconductors, and telecommunications. This report, which focuses on the computer industry, includes a profile of this industry and the papers presented by industry speakers during the meetings. The profile…

  20. Learner Analysis Framework for Globalized E-Learning: A Case Study

    Science.gov (United States)

    Saxena, Mamta

    2011-01-01

    The shift to technology-mediated modes of instructional delivery and increased global connectivity has led to the rise in globalized e-learning programs. Educational institutions face multiple challenges as they seek to design effective, engaging, and culturally competent instruction for an increasingly diverse learner population. The purpose of…

  1. The Digital Natives as Learners: Technology Use Patterns and Approaches to Learning

    Science.gov (United States)

    Thompson, Penny

    2013-01-01

    This study investigated the claims made in the popular press about the "digital native" generation as learners. Because students' lives today are saturated with digital media at a time when their brains are still developing, many popular press authors claim that this generation of students thinks and learns differently than any generation that has…

  2. Comparability of Computer-based and Paper-based Versions of Writing Section of PET in Iranian EFL Context

    Directory of Open Access Journals (Sweden)

    Mohammad Mohammadi

    2010-11-01

    Full Text Available Computer technology has provided language testing experts with opportunity to develop computerized versions of traditional paper-based language tests. New generations of TOEFL and Cambridge IELTS, BULATS, KET, PET are good examples of computer-based language tests. Since this new method of testing introduces new factors into the realm of language assessment ( e.g. modes of test delivery, familiarity with computer, etc.,the question may be whether the two modes of computer- and paper-based tests comparably measure the same construct, and hence, the scores obtained from the two modes can be used interchangeably. Accordingly, the present study aimed to investigate the comparability of the paper- and computer-based versions of a writing test. The data for this study were collected from administering the writing section of a Cambridge Preliminary English Test (PET to eighty Iranian intermediate EFL learners through the two modes of computer- and paper-based testing. Besides, a computer familiarity questionnaire was used to divide participants into two groups with high and low computer familiarity. The results of the independent samples t-test revealed that there was no statistically significant difference between the learners' computer- and paper-based writing scores. The results of the paired samples t-test showed no statistically significant difference between high- and low-computer-familiar groups on computer-based writing. The researchers concluded that the two modes comparably measured the same construct.

  3. The Diffusion of Computer-Based Technology in K-12 Schools: Teachers' Perspectives

    Science.gov (United States)

    Colandrea, John Louis

    2012-01-01

    Because computer technology represents a major financial outlay for school districts and is an efficient method of preparing and delivering lessons, studying the process of teacher adoption of computer use is beneficial and adds to the current body of knowledge. Because the teacher is the ultimate user of computer technology for lesson preparation…

  4. Promoting Conditional Use of Communication Skills for Learners With Complex Communication Needs: A Tutorial.

    Science.gov (United States)

    Simacek, Jessica; Reichle, Joe; Byiers, Breanne J; Parker-McGowan, Quannah; Dimian, Adele F; Elmquist, Marianne

    2018-05-03

    Conditional use of communication skills refers to the ability of a learner to appropriately generalize and discriminate when, where, and how to communicate based on constant variation and shifts in environmental cues. We describe discrimination and generalization challenges encountered by learners with complex communication needs and ways in which these challenges are fostered through traditional communication intervention programming. We address arrangements in instruction that maximize the probability of learners acquiring the conditional use of new vocabulary and the modest instructional technology implemented when planning for generalization. We propose establishing well-discriminated and generalized use of new vocabulary items through the application of a general case instruction framework to communication intervention programming. We provide intervention methodology, including intervention steps for general case instruction, a plethora of functional examples, and graphic displays to assess and intervene to promote conditional use of communication skills for learners with complex communication needs.

  5. Proceedings of the workshop on molten salts technology and computer simulation

    Energy Technology Data Exchange (ETDEWEB)

    Hayashi, Hirokazu; Minato, Kazuo [Japan Atomic Energy Research Inst., Tokai, Ibaraki (Japan). Tokai Research Establishment

    2001-12-01

    Applications of molten salts technology to separation and synthesis of materials have been studied eagerly, which would develop new fields of materials science. Research Group for Actinides Science, Department of Materials Science, Japan Atomic Energy Research Institute (JAERI), together with Reprocessing and Recycle Technology Division, Atomic Energy Society of Japan, organized the Workshop on Molten Salts Technology and Computer Simulation at Tokai Research Establishment, JAERI on July 18, 2001. In the workshop eleven lectures were made and lively discussions were there on the fundamentals and applications of the molten salts technology that covered the structure and basic properties of molten salts, the pyrochemical reprocessing technology and the relevant computer simulation. The 10 of the presented papers are indexed individually. (J.P.N.)

  6. Guide to cloud computing for business and technology managers from distributed computing to cloudware applications

    CERN Document Server

    Kale, Vivek

    2014-01-01

    Guide to Cloud Computing for Business and Technology Managers: From Distributed Computing to Cloudware Applications unravels the mystery of cloud computing and explains how it can transform the operating contexts of business enterprises. It provides a clear understanding of what cloud computing really means, what it can do, and when it is practical to use. Addressing the primary management and operation concerns of cloudware, including performance, measurement, monitoring, and security, this pragmatic book:Introduces the enterprise applications integration (EAI) solutions that were a first ste

  7. Opinions of Elementary Level EFL Learners on The Use of Weblogs

    Directory of Open Access Journals (Sweden)

    Ilknur ISTIFCI

    Full Text Available Technology is an indispensable part of our lives and education cannot be taught without it. Since technology is in every part of our lives, foreign language education also makes use of the new technology. By the use of the Internet, virtual classrooms and materials are easy to access and learning takes place beyond the boundaries of the classrooms. Weblogs or blogs are one of the tools that are used to teach language skills in EFL courses and students have a chance to reflect on what they wrote in the blogs. The aim of this study is to find the opinions of elementary level EFL learners on using weblogs and distance education. The subjects of the study were 10 Native speakers of English in London and 15 Turkish EFL learners who are learning English in the School of Foreign Languages. Turkish EFL learners created a class blog and every week they were given assignments by their class teacher. They wrote paragraphs and they gave and receive feedback on their writing in terms of content, vocabulary and grammar by their classmates and by native English speakers in a virtual environment. This procedure lasted for 6 weeks. At the end of 6 weeks, students were given an evaluation questionnaire and they were asked to write their opinions about using weblogs. They were also interviewed by their teacher and the opinions of the students were categorized. Findings indicate that the students found the idea of weblogs as a distant learning tool motivating, enjoyable and encouraging.

  8. Parental Perceptions and Recommendations of Computing Majors: A Technology Acceptance Model Approach

    Science.gov (United States)

    Powell, Loreen; Wimmer, Hayden

    2017-01-01

    Currently, there are more technology related jobs then there are graduates in supply. The need to understand user acceptance of computing degrees is the first step in increasing enrollment in computing fields. Additionally, valid measurement scales for predicting user acceptance of Information Technology degree programs are required. The majority…

  9. An Analysis of Learners in Introductory Astronomy Massive Open Online Courses

    Science.gov (United States)

    Buxner, Sanlyn; Formanek, Martin; Impey, Chris David; Wenger, Matthew

    2016-06-01

    We describe learners enrolled in three iterations of introductory astronomy massive open online courses (MOOCs). These courses are offered through commercial providers and facilitated by an instructional team at the University of Arizona. We describe an ongoing study of those who enroll, engage in, and complete these courses. The course has undergone several revisions, including integrating pedagogical techniques, found to be effective for in-person courses, to increase engagement including peer review, online discussions, and the use of cohorts. In its current version, learners enroll on a continual basis and complete 11 weeks of course content; they watch videos, complete content quizzes, submit writing assignments, complete peer review of other students’ work, and complete online citizen science projects. Tens of thousands of students has signed up for these courses but completion rates are much lower, around 10%. We have collected survey data from over 8,500 of these learners to assess their basic science knowledge, attitudes towards science and technology, motivations for taking the courses, and information about other ways they engage in science related activities. We present information about these learners, including their demographics, motivations, how they use the courses, and what factors lead to increased engagement and completion. Additionally, we present how survey data from these learners compare to 26 years of data we have collected from parallel group of undergraduate non-science major students enrolled in astronomy courses at the University of Arizona. Overall, we find that learners who enroll in the MOOCs have more interest in science and higher basic science knowledge that undergraduates who pay tuition for a similar course. Our work is helping us understand how to better serve learners in MOOCs and bridge more traditional courses with these types of courses.

  10. What Learners "Know" through Digital Media Production: Learning by Design

    Science.gov (United States)

    Mills, Kathy A.

    2010-01-01

    The power to influence others in ever expanding social networks in the new knowledge economy is tied to capabilities with digital media production that require increased technological knowledge. This article draws on research in primary classrooms to examine the repertoires of cross-disciplinary knowledge that literacy learners need to produce…

  11. Computer-Aided Modeling of Lipid Processing Technology

    DEFF Research Database (Denmark)

    Diaz Tovar, Carlos Axel

    2011-01-01

    increase along with growing interest in biofuels, the oleochemical industry faces in the upcoming years major challenges in terms of design and development of better products and more sustainable processes to make them. Computer-aided methods and tools for process synthesis, modeling and simulation...... are widely used for design, analysis, and optimization of processes in the chemical and petrochemical industries. These computer-aided tools have helped the chemical industry to evolve beyond commodities toward specialty chemicals and ‘consumer oriented chemicals based products’. Unfortunately...... to develop systematic computer-aided methods (property models) and tools (database) related to the prediction of the necessary physical properties suitable for design and analysis of processes employing lipid technologies. The methods and tools include: the development of a lipid-database (CAPEC...

  12. Computational Fluid Dynamics (CFD) Technology Programme 1995- 1999

    Energy Technology Data Exchange (ETDEWEB)

    Haekkinen, R.J.; Hirsch, C.; Krause, E.; Kytoemaa, H.K. [eds.

    1997-12-31

    The report is a mid-term evaluation of the Computational Fluid Dynamics (CFD) Technology Programme started by Technology Development Centre Finland (TEKES) in 1995 as a five-year initiative to be concluded in 1999. The main goal of the programme is to increase the know-how and application of CFD in Finnish industry, to coordinate and thus provide a better basis for co-operation between national CFD activities and encouraging research laboratories and industry to establish co-operation with the international CFD community. The projects of the programme focus on the following areas: (1) studies of modeling the physics and dynamics of the behaviour of fluid material, (2) expressing the physical models in a numerical mode and developing a computer codes, (3) evaluating and testing current physical models and developing new ones, (4) developing new numerical algorithms, solvers, and pre- and post-processing software, and (5) applying the new computational tools to problems relevant to their ultimate industrial use. The report consists of two sections. The first considers issues concerning the whole programme and the second reviews each project

  13. A Quantitative Exploration of Preservice Teachers' Intent to Use Computer-based Technology

    Science.gov (United States)

    Kim, Kioh; Jain, Sachin; Westhoff, Guy; Rezabek, Landra

    2008-01-01

    Based on Bandura's (1977) social learning theory, the purpose of this study is to identify the relationship of preservice teachers' perceptions of faculty modeling of computer-based technology and preservice teachers' intent of using computer-based technology in educational settings. There were 92 participants in this study; they were enrolled in…

  14. The Impact Of Cloud Computing Technology On The Audit Process And The Audit Profession

    Directory of Open Access Journals (Sweden)

    Yati Nurhajati

    2015-08-01

    Full Text Available In the future cloud computing audits will become increasingly The use of that technology has influenced of the audit process and be a new challenge for both external and the Internal Auditors to understand IT and learn how to use cloud computing and cloud services that hire in cloud service provider CSP and considering the risks of cloud computing and how to audit cloud computing by risk based audit approach. The wide range of unique risks and depend on the type and model of the cloud solution the uniqueness of the client environmentand the specifics of data or an application make this an complicated subject. The internal audit function is well positioned through its role as a guarantor function of the organization to assist management and the board of the Committee to identify and consider the risks in using cloud computing technology for internal audit can help determine whether the risk has been managed appropriately in a cloud computing environment. Assesses the current impact of cloud computing technology on the audit process and discusses the implications of cloud computing future technological trends for the auditing profession . More specifically Provides a summary of how that information technology has impacted the audit framework.

  15. Learning from the Learners: Preparing Future Teachers to Leverage the Benefits of Laptop Computers

    Science.gov (United States)

    Grundmeyer, Trent; Peters, Randal

    2016-01-01

    Technology is changing the teaching and learning landscape. Teacher preparation programs must produce teachers who have new skills and strategies to leverage the benefits of laptop computers in their classrooms. This study used a phenomenological strategy to explain first-year college students' perceptions of the effects of a 1:1 laptop experience…

  16. Cloud Computing and Multi Agent System to improve Learning Object Paradigm

    Directory of Open Access Journals (Sweden)

    Ana B. Gil

    2015-05-01

    Full Text Available The paradigm of Learning Object provides Educators and Learners with the ability to access an extensive number of learning resources. To do so, this paradigm provides different technologies and tools, such as federated search platforms and storage repositories, in order to obtain information ubiquitously and on demand. However, the vast amount and variety of educational content, which is distributed among several repositories, and the existence of various and incompatible standards, technologies and interoperability layers among repositories, constitutes a real problem for the expansion of this paradigm. This study presents an agent-based architecture that uses the advantages provided by Cloud Computing platforms to deal with the open issues on the Learning Object paradigm.

  17. International Conference on Emerging Technologies for Information Systems, Computing, and Management

    CERN Document Server

    Ma, Tinghuai; Emerging Technologies for Information Systems, Computing, and Management

    2013-01-01

    This book aims to examine innovation in the fields of information technology, software engineering, industrial engineering, management engineering. Topics covered in this publication include; Information System Security, Privacy, Quality Assurance, High-Performance Computing and Information System Management and Integration. The book presents papers from The Second International Conference for Emerging Technologies Information Systems, Computing, and Management (ICM2012) which was held on December 1 to 2, 2012 in Hangzhou, China.

  18. Fostering Foreign Language Learning with Twitter: Reflections from English Learners

    Science.gov (United States)

    Taskiran, Ayse; Gumusoglu, Eylem Koral; Aydin, Belgin

    2018-01-01

    Education in 21st century is dominated by the generation of digital natives who are greatly exposed to and participate in technology in their social and educational lives. There is no doubt that anything experienced in social life directly affects learners' educational experiences. Highly popular social networks are being used in almost every…

  19. Serving culturally diverse learners in the 24/7 management classroom

    NARCIS (Netherlands)

    van de Bunt-Kokhuis, S.G.M.; Weir, D.

    2013-01-01

    Purpose: The purpose of this paper is to highlight how future teaching in business schools will probably take place in an online (here called 24/7) classroom, where culturally diverse e-learners around the globe meet. Technologies such as iPhone, iPad and a variety of social media, to mention but a

  20. Portable Computer Technology (PCT) Research and Development Program Phase 2

    Science.gov (United States)

    Castillo, Michael; McGuire, Kenyon; Sorgi, Alan

    1995-01-01

    The subject of this project report, focused on: (1) Design and development of two Advanced Portable Workstation 2 (APW 2) units. These units incorporate advanced technology features such as a low power Pentium processor, a high resolution color display, National Television Standards Committee (NTSC) video handling capabilities, a Personal Computer Memory Card International Association (PCMCIA) interface, and Small Computer System Interface (SCSI) and ethernet interfaces. (2) Use these units to integrate and demonstrate advanced wireless network and portable video capabilities. (3) Qualification of the APW 2 systems for use in specific experiments aboard the Mir Space Station. A major objective of the PCT Phase 2 program was to help guide future choices in computing platforms and techniques for meeting National Aeronautics and Space Administration (NASA) mission objectives. The focus being on the development of optimal configurations of computing hardware, software applications, and network technologies for use on NASA missions.

  1. An affective computing algorithm based on temperament type in E-Learning

    Directory of Open Access Journals (Sweden)

    WANG Biyun

    2013-02-01

    Full Text Available This paper extracts five emotional features according to the emotions that may affect in learning,and introduces psychological theory to generate emotional susceptibility matrix and to draw personalized emotion vector by different learners' temperament type vectors,which all reflect the emotional state of the learners more realistically.This paper also recommends learners of different emotions and emotional intensity to learn the knowledge of different levels of difficulty,making learning more humane.Temperament type is a temperament doctrine evolved based on the Hippocratic humoral theory and can be a good expression of human personality foundation.Temperament type has been introduced into affective computing in the E-Learning in this paper so that computer can be better on the classification of the learner's personality and learning state and realistically be individualized.

  2. The Relationship between Learner Autonomy and Vocabulary Learning Strategies in Iranian EFL Learners with Different Language Proficiency Level

    Directory of Open Access Journals (Sweden)

    Ebrahim Azimi Mohammad Abadi

    2013-05-01

    Full Text Available Vocabulary learning is incredibly noteworthy to English language acquisition. It is unfeasible for a learner to communicate without the required vocabulary. In high education levels, learners are habitually forced to become autonomous and make conscious effort to learn vocabulary outside of the classroom. Consequently, the autonomy of the learners plays an important role in developing and enhancing their vocabulary. Learner autonomy is a huge assistance for learners in vocabulary learning since it provides the learners with numerous diverse privileges such as independency from teacher. The researcher investigated whether there is any statistically significant relationship between learner autonomy and vocabulary learning strategies use in Iranian EFL learners with different language proficiency levels. To meet the above purpose, a total number of 190 male and female EFL learners participated in this study. The methodology underlying this study was quantitative (thorough the administration of two questionnaires and two language proficiency test – TOEFL for advanced group, and Nelson for intermediate level. The quantitative data was analyzed using a set of correlational analysis revealing a significant positive correlation between learner autonomy and vocabulary learning strategies use in high proficient group, and a significant positive relationship between these two constructs in low proficient group, however not as strong as in the advanced group.

  3. Digital Native and Digital Immigrant Use of Scholarly Network for Doctoral Learners

    Directory of Open Access Journals (Sweden)

    Ronald Berman

    2014-01-01

    Full Text Available The Doctoral Community Network (DC is a learner driven, scholarly community designed to help online doctoral learners successfully complete their dissertation and program of study. While digital natives grew up in an environment immersed in technology, digital immigrants adapted to this environment through their ability to learn and adjust to new technologies. With several thousand Doctoral Community Network users, it was not known to what extent digital immigrants had embraced the technology. A study of 988 users determined that digital immigrants used the Doctoral Community Network more often and for a larger variety of purposes than digital natives did. Specifically, digital immigrants log-on more frequently, view leadership content at higher rates, read more blogs, use more doctoral community network research resources, and send and receive more peer messages than digital natives do. This research supports existing literature that found that digital immigrants possess higher levels of social reliance than digital natives while contradicting other literature that found that digital natives tend to use the internet for social networking and blog diaries at higher rates.

  4. [APPLICATION OF COMPUTER-ASSISTED TECHNOLOGY IN ANALYSIS OF REVISION REASON OF UNICOMPARTMENTAL KNEE ARTHROPLASTY].

    Science.gov (United States)

    Jia, Di; Li, Yanlin; Wang, Guoliang; Gao, Huanyu; Yu, Yang

    2016-01-01

    To conclude the revision reason of unicompartmental knee arthroplasty (UKA) using computer-assisted technology so as to provide reference for reducing the revision incidence and improving the level of surgical technique and rehabilitation. The relevant literature on analyzing revision reason of UKA using computer-assisted technology in recent years was extensively reviewed. The revision reasons by computer-assisted technology are fracture of the medial tibial plateau, progressive osteoarthritis of reserved compartment, dislocation of mobile bearing, prosthesis loosening, polyethylene wear, and unexplained persistent pain. Computer-assisted technology can be used to analyze the revision reason of UKA and guide the best operating method and rehabilitation scheme by simulating the operative process and knee joint activities.

  5. Application of software technology to a future spacecraft computer design

    Science.gov (United States)

    Labaugh, R. J.

    1980-01-01

    A study was conducted to determine how major improvements in spacecraft computer systems can be obtained from recent advances in hardware and software technology. Investigations into integrated circuit technology indicated that the CMOS/SOS chip set being developed for the Air Force Avionics Laboratory at Wright Patterson had the best potential for improving the performance of spaceborne computer systems. An integral part of the chip set is the bit slice arithmetic and logic unit. The flexibility allowed by microprogramming, combined with the software investigations, led to the specification of a baseline architecture and instruction set.

  6. I Get to Use an iPod in School? Using Technology-Based Advance Organizers to Support the Academic Success of English Learners

    Science.gov (United States)

    Billings, Elsa S.; Mathison, Carla

    2012-08-01

    This study investigated the impact of technology-based advance organizers (TBAOs) on the academic performance of 240 4th grade English learners (ELs) participating in a science class in School in the Park (SITP), a museum-school collaboration. While SITP provides a rich, hands-on learning environment, ELs face significant linguistic challenges in their ability to access the dense academic language and concepts provided in SITP's English only curriculum, thus negatively impacting ELs' engagement and learning. The TBAOs were designed in response to this issue. The study investigated two forms of treatment: TBAOs viewed on individual handheld mobile devices (HMDs), specifically iPods; and, TBAOs viewed as a whole class on DVD. The study utilized both qualitative and quantitative data sources, including a pre- and posttest, hands-on and performance-based assessments, as well as focus interviews. Results showed a significant interaction effect between group assignment, language status and application assessments, indicating ELs performed significantly better in the treatment groups. Students who used the HMD instead of the DVD or no treatment improved their total scores significantly on hands-on, performance-based measurements. Differences between treatment and control groups' performance on pre-/posttests approached significance. Furthermore, students reported TBAOs supported learning by introducing new material, introducing and reviewing daily academic vocabulary, and helping them anticipate behavioral and procedural expectations of hands-on activities. Classroom and museum educators reported an increase in the treatment groups' motivation and engagement. The study provided important implications in the use and power of learner-controlled technology in supporting ELs' linguistic and academic success.

  7. The Adoption of Grid Computing Technology by Organizations: A Quantitative Study Using Technology Acceptance Model

    Science.gov (United States)

    Udoh, Emmanuel E.

    2010-01-01

    Advances in grid technology have enabled some organizations to harness enormous computational power on demand. However, the prediction of widespread adoption of the grid technology has not materialized despite the obvious grid advantages. This situation has encouraged intense efforts to close the research gap in the grid adoption process. In this…

  8. The relationship between perceived stress and computer technology attitude: an application on health sciences students.

    Science.gov (United States)

    Ozyurek, Pakize; Oztasan, Nuray; Kilic, Ibrahim

    2015-02-01

    The aim of this study is to define attitudes of students in health sciences towards perceived personal stress and computer technologies, and to present the relationship between stress and computer technology attitudes. In this scope, this study has a descriptive nature and thus a questionnaire has been applied on 764 students from Afyon Kocatepe University Health Sciences High School, Turkey for data gathering. Descriptive statistics, independent samples, t test, one way ANOVA, and regression analysis have been used for data analysis. In the study, it is seen that female (=3,78) have a more positive attitude towards computer technology than male students (=3,62). according to the results of regression analysis of the study, the regression model between computer technology attitude (CTA) and perceived stress (PS) has been found meaningful (F=16,291; ptechnology attitude and perceived stress (when computer technology altitude increases, perceived stress decreases), and an increase of one unit in computer attitude results in 0.275 decrease in perceived stress. it can be concluded that correct and proper use of computer technologies can be accepted as a component of overcoming stress methods.

  9. Symphony: A case study for exploring and describing design methods and guidelines for learner-centered design

    Science.gov (United States)

    Quintana, Christopher

    Learner-centered design is an evolving software design perspective addressing the needs of learners---a specific audience trying to work in and understand new work practices in which they have a novice or naive understanding. Learner-centered design involves designing software that incorporates work support features (or scaffolding features) informed by social constructivist learning theories. By adopting a constructivist "learning by doing" perspective, scaffolds should support learners so they can mindfully engage in previously inaccessible work activity, which in turn allows those learners to progressively gain a better understanding of the new work. While there is an intuitive notion of "learner-centered design", there is less specific design information for developing learner-centered software. As a result, learner-centered software results from "educated guesses" and ad-hoc design approaches rather than from systematic design methods. Thus there is a need for specific design guidance to facilitate the development of learner-centered tools that help learners see the tasks, terminology, tools, etc. in the new work context and engage in that work. The research in this dissertation provides a more specific base of learner-centered design descriptions, methods, and guidelines to analyze work practices and design and evaluate scaffolds. The research approach involves using the development of Symphony---a scaffolded integrated tool environment for high-school students learning the work of computational science inquiry---as a case study to develop the learner-centered design approach. Symphony incorporates a variety of science tools with process scaffolding to support students in performing complex air pollution investigations. Six ninth-grade students used Symphony to investigate air quality questions for several weeks in an environmental science class. The student testing helped assess the effectiveness of the software scaffolding and in turn, the learner

  10. Development and validation of the computer technology literacy self-assessment scale for Taiwanese elementary school students.

    Science.gov (United States)

    Chang, Chiung-Sui

    2008-01-01

    The purpose of this study was to describe the development and validation of an instrument to identify various dimensions of the computer technology literacy self-assessment scale (CTLS) for elementary school students. The instrument included five CTLS dimensions (subscales): the technology operation skills, the computer usages concepts, the attitudes toward computer technology, the learning with technology, and the Internet operation skills. Participants were 1,539 elementary school students in Taiwan. Data analysis indicated that the instrument developed in the study had satisfactory validity and reliability. Correlations analysis supported the legitimacy of using multiple dimensions in representing students' computer technology literacy. Significant differences were found between male and female students, and between grades on some CTLS dimensions. Suggestions are made for use of the instrument to examine complicated interplays between students' computer behaviors and their computer technology literacy.

  11. Young learners' use of social media for information seeking

    DEFF Research Database (Denmark)

    Hyldegård, Jette Seiden

    2015-01-01

    information seeking activities, strategies and preferences can be identified when young learners use social media for information seeking in relation to course work and other study-related work tasks? 2) What motivations can be identified among young learners for using social media for information seeking....... The reported factors motivating information seeking were convenience and easy access to information, in addition to the content associated with specific social media types. Students’ use of social media for information seeking was associated primarily with their private information landscape. Contributions......Background. Increased use of social media for information seeking and learning calls for more research and knowledge of how these emerging technologies can support students’ learning. Objectives. The focus is on recent studies of young learners’ use of social media for information seeking...

  12. Proceedings of the international conference on advances in computer and communication technology

    International Nuclear Information System (INIS)

    Bakal, J.W.; Kunte, A.S.; Walinjkar, P.B.; Karnani, N.K.

    2012-02-01

    A nation's development is coupled with advancement and adoption of new technologies. During the past decade advancements in computer and communication technologies have grown multi fold. For the growth of any country it is necessary to keep pace with the latest innovations in technology. International Conference on Advances in Computer and Communication Technology organised by Institution of Electronics and Telecommunication Engineers, Mumbai Centre is an attempt to provide a platform for scientists, engineering students, educators and experts to share their knowledge and discuss the efforts put by them in the field of R and D. The papers relevant to INIS are indexed separately

  13. As technology and generations in medical education change, what remains is the intersection between educator, learners, assessment and context.

    Science.gov (United States)

    Azzam, Amin

    2013-06-01

    The information era has begun to create major shifts in educational systems, including those in undergraduate medical and graduate psychiatric training programmes. Despite these changes, teaching and learning in formal educational settings remains predominately the product of the intersection between educator, learners, assessment and context. This article reviews intrinsic and external forces influencing each of these elements, such as intergenerational differences in teaching and learning styles, education technologies as they relate to delivery and maintenance of curricula, competency frameworks of assessment, and individual learning and teaching development plans. Maintaining a focus on the relationship between these factors and re-conceptualizing psychiatric education and formal medical education systems in general as a mutual two-way learning exchange between participants will promote careers of lifelong learning.

  14. A brief examination of predictors of e-learning success for novice and expert learners

    Directory of Open Access Journals (Sweden)

    Emily Stark

    2013-09-01

    Full Text Available As the prevalence of e-learning continues to grow in higher education settings, so too does the need for empirical research examining the antecedents of success in this environment. Previous research has suggested some characteristics that may determine success in an online course; however, little empirical evidence exists relating potential predictors of e-learning success with actual performance outcomes, particularly for different levels of learners. Students new to college may need different kinds of support to succeed in an online course compared to students with more experience in taking college-level courses, whether online or in-class, and navigating institutional resources. A primary goal of the current study is to determine the kinds of support needed to help lower-level and upper-level learners succeed in an e-learning environment. We assess several predictors of e-learning success and compare the relative effectiveness of these characteristics across novice and expert learners. Findings suggest that for lower-level students, access to technology predicted learner performance, whereas for upper-level students, motivation and self-discipline predicted learner performance. We discuss the implications of these results for e-learning instructors, instructional designers, and knowledge management practitioners.

  15. Developing the master learner: applying learning theory to the learner, the teacher, and the learning environment.

    Science.gov (United States)

    Schumacher, Daniel J; Englander, Robert; Carraccio, Carol

    2013-11-01

    As a result of the paradigm shift to a competency-based framework, both self-directed lifelong learning and learner-centeredness have become essential tenets of medical education. In the competency-based framework, learners drive their own educational process, and both learners and teachers share the responsibility for the path and content of learning. This learner-centered emphasis requires each physician to develop and maintain lifelong learning skills, which the authors propose culminate in becoming a "master leaner." To better understand the development of these skills and the attainment of that goal, the authors explore how learning theories inform the development of master learners and how to translate these theories into practical strategies for the learner, the teacher, and the learning environment so as to optimize this development.The authors begin by exploring self-determination theory, which lays the groundwork for understanding the motivation to learn. They next consider the theories of cognitive load and situated cognition, which inform the optimal context and environment for learning. Building from this foundation, the authors consider key educational theories that affect learners' abilities to serve as primary drivers of their learning, including self-directed learning (SDL); the self-assessment skills necessary for SDL; factors affecting self-assessment (self-concept, self-efficacy, illusory superiority, gap filling); and ways to mitigate the inaccuracies of self-assessment (reflection, self-monitoring, external information seeking, and self-directed assessment seeking).For each theory, they suggest practical action steps for the learner, the teacher, and the learning environment in an effort to provide a road map for developing master learners.

  16. A Review of Personalised E-Learning: Towards Supporting Learner Diversity

    Science.gov (United States)

    O'Donnell, Eileen; Lawless, Séamus; Sharp, Mary; Wade, Vincent P.

    2015-01-01

    The realisation of personalised e-learning to suit an individual learner's diverse learning needs is a concept which has been explored for decades, at great expense, but is still not achievable by non-technical authors. This research reviews the area of personalised e-learning and notes some of the technological challenges which developers may…

  17. Learner-Generated Noticing Behavior by Novice Learners: Tracing the Effects of Learners' L1 on Their Emerging L2

    Science.gov (United States)

    Park, Eun Sung

    2013-01-01

    This study examines novice learners' self-generated input noticing approaches and strategies. It is motivated by previous research on input enhancement which yielded insights that learners are naturally prone to notice certain aspects of L2 input on their own without any external means to channel their attention. Two L1 groups (Japanese and…

  18. The Effect of Digital Stories on Enhancing Iranian Pre-intermediate EFL Learners' Listening Comprehension

    Directory of Open Access Journals (Sweden)

    Nasrin Hadidi Tamjid

    2012-11-01

    Full Text Available Learning a foreign language is a challenging process in which learners need motivation and encouragement through the use of modern techniques. The present paper investigates the effects digital stories may have on Iranian pre-intermediate EFL learners’ listening comprehension. To this end, the researchers carried out a quasi-experimental research in a language institution in Tabriz (Iran. In total, forty, 11-14-year-old female students participated in this research. Twenty students were in the experimental group and twenty in the control group. The Preliminary English Test (PET was administered at the beginning of the study to check whether all participants were homogeneous in terms of English language proficiency. A pre-test of listening comprehension was designed to gather initial data on the learners' listening skill prior to the treatment. The experimental group was presented with digital stories in a technology-equipped classroom. After the treatment, a post-test was administered to both groups to test the learners' progression in listening comprehension. Then, using an ANCOVA test, the performance of two groups was compared.The findings indicated that the experimental group outperformed the control group in the final test. The results raise interesting issues related to the use of technology in the context of foreign language learning, substantiating the link between technology rich environment and improved language learning.

  19. Learners' perceptions of learners regarded as having a homosexual orientation in an independent secondary school environment.

    Science.gov (United States)

    Mostert, Hendrik P; Myburgh, Chris; Poggenpoel, Marie

    2012-10-04

    In schools today discrimination based on sexual orientation takes place on a regular basis. This form of discrimination leads to aggression towards learners perceived to be homosexual, as well as towards those with a homosexual orientation. For more than 15 years South Africa has been a democratic country with laws that protect learners who have a homosexual orientation. Nevertheless, aggression and discrimination towards these learners still occur in schools. Aggression often leads to verbal and physical bullying of the victims by perpetrators. The objectives of this research were to explore and describe Grade 11 learners' experiences of aggression towards learners perceived to be homosexual as well as those with a homosexual orientation in an independent secondary school environment. The research design was qualitative, exploratory, descriptive and contextual in nature. The data for this investigation consisted of essays based on a published newspaper photograph, phenomenological group interviews, observations and field notes. Tesch's method of data analysis was used, and an independent coder assisted. Three themes were identified, discussed and supported by a literature control: that learners experience that it is right and acceptable to have a homosexual orientation; that they experience ambivalence towards homosexual orientation of learners; and experienced feelings that it is wrong to have a homosexual orientation. Recommended guidelines are provided to address aggression towards learners perceived to be homosexual and those with a homosexual orientation.

  20. Theoretical Computer Science

    DEFF Research Database (Denmark)

    2002-01-01

    The proceedings contains 8 papers from the Conference on Theoretical Computer Science. Topics discussed include: query by committee, linear separation and random walks; hardness results for neural network approximation problems; a geometric approach to leveraging weak learners; mind change...

  1. Summary of researches being performed in the Institute of Mathematics and Computer Science on computer science and information technologies

    Directory of Open Access Journals (Sweden)

    Artiom Alhazov

    2008-07-01

    Full Text Available Evolution of the informatization notion (which assumes automation of majority of human activities applying computers, computer networks, information technologies towards the notion of {\\it Global Information Society} (GIS challenges the determination of new paradigms of society: automation and intellectualization of production, new level of education and teaching, formation of new styles of work, active participation in decision making, etc. To assure transition to GIS for any society, including that from Republic of Moldova, requires both special training and broad application of progressive technologies and information systems. Methodological aspects concerning impact of GIS creation over the citizen, economic unit, national economy in the aggregate demands a profound study. Without systematic approach to these aspects the GIS creation would have confront great difficulties. Collective of researchers from the Institute of Mathematics and Computer Science (IMCS of Academy of Sciences of Moldova, which work in the field of computer science, constitutes the center of advanced researches and activates in those directions of researches of computer science which facilitate technologies and applications without of which the development of GIS cannot be assured.

  2. High performance computing and communications: Advancing the frontiers of information technology

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    1997-12-31

    This report, which supplements the President`s Fiscal Year 1997 Budget, describes the interagency High Performance Computing and Communications (HPCC) Program. The HPCC Program will celebrate its fifth anniversary in October 1996 with an impressive array of accomplishments to its credit. Over its five-year history, the HPCC Program has focused on developing high performance computing and communications technologies that can be applied to computation-intensive applications. Major highlights for FY 1996: (1) High performance computing systems enable practical solutions to complex problems with accuracies not possible five years ago; (2) HPCC-funded research in very large scale networking techniques has been instrumental in the evolution of the Internet, which continues exponential growth in size, speed, and availability of information; (3) The combination of hardware capability measured in gigaflop/s, networking technology measured in gigabit/s, and new computational science techniques for modeling phenomena has demonstrated that very large scale accurate scientific calculations can be executed across heterogeneous parallel processing systems located thousands of miles apart; (4) Federal investments in HPCC software R and D support researchers who pioneered the development of parallel languages and compilers, high performance mathematical, engineering, and scientific libraries, and software tools--technologies that allow scientists to use powerful parallel systems to focus on Federal agency mission applications; and (5) HPCC support for virtual environments has enabled the development of immersive technologies, where researchers can explore and manipulate multi-dimensional scientific and engineering problems. Educational programs fostered by the HPCC Program have brought into classrooms new science and engineering curricula designed to teach computational science. This document contains a small sample of the significant HPCC Program accomplishments in FY 1996.

  3. Can the Use of Web-Based Comic Strip Creation Tool Facilitate EFL Learners' Grammar and Sentence Writing?

    Science.gov (United States)

    Kilickaya, Ferit; Krajka, Jaroslaw

    2012-01-01

    Both teacher- and learner-made computer visuals are quite extensively reported in Computer-Assisted Language Learning literature, for instance, filming interviews, soap operas or mini-documentaries, creating storyboard projects, authoring podcasts and vodcasts, designing digital stories. Such student-made digital assets are used to present to…

  4. Parallel, distributed and GPU computing technologies in single-particle electron microscopy.

    Science.gov (United States)

    Schmeisser, Martin; Heisen, Burkhard C; Luettich, Mario; Busche, Boris; Hauer, Florian; Koske, Tobias; Knauber, Karl-Heinz; Stark, Holger

    2009-07-01

    Most known methods for the determination of the structure of macromolecular complexes are limited or at least restricted at some point by their computational demands. Recent developments in information technology such as multicore, parallel and GPU processing can be used to overcome these limitations. In particular, graphics processing units (GPUs), which were originally developed for rendering real-time effects in computer games, are now ubiquitous and provide unprecedented computational power for scientific applications. Each parallel-processing paradigm alone can improve overall performance; the increased computational performance obtained by combining all paradigms, unleashing the full power of today's technology, makes certain applications feasible that were previously virtually impossible. In this article, state-of-the-art paradigms are introduced, the tools and infrastructure needed to apply these paradigms are presented and a state-of-the-art infrastructure and solution strategy for moving scientific applications to the next generation of computer hardware is outlined.

  5. Learner Corpora without Error Tagging

    Directory of Open Access Journals (Sweden)

    Rastelli, Stefano

    2009-01-01

    Full Text Available The article explores the possibility of adopting a form-to-function perspective when annotating learner corpora in order to get deeper insights about systematic features of interlanguage. A split between forms and functions (or categories is desirable in order to avoid the "comparative fallacy" and because – especially in basic varieties – forms may precede functions (e.g., what resembles to a "noun" might have a different function or a function may show up in unexpected forms. In the computer-aided error analysis tradition, all items produced by learners are traced to a grid of error tags which is based on the categories of the target language. Differently, we believe it is possible to record and make retrievable both words and sequence of characters independently from their functional-grammatical label in the target language. For this purpose at the University of Pavia we adapted a probabilistic POS tagger designed for L1 on L2 data. Despite the criticism that this operation can raise, we found that it is better to work with "virtual categories" rather than with errors. The article outlines the theoretical background of the project and shows some examples in which some potential of SLA-oriented (non error-based tagging will be possibly made clearer.

  6. ECG Rhythm Analysis with Expert and Learner-Generated Schemas in Novice Learners

    Science.gov (United States)

    Blissett, Sarah; Cavalcanti, Rodrigo; Sibbald, Matthew

    2015-01-01

    Although instruction using expert-generated schemas is associated with higher diagnostic performance, implementation is resource intensive. Learner-generated schemas are an alternative, but may be limited by increases in cognitive load. We compared expert- and learner-generated schemas for learning ECG rhythm interpretation on diagnostic accuracy,…

  7. 41 CFR 50-202.3 - Learners, student learners, apprentices, and handicapped workers.

    Science.gov (United States)

    2010-07-01

    ... than the minimum wage prescribed in § 50-202.2 to the same extent such employment is permitted under... Management Other Provisions Relating to Public Contracts PUBLIC CONTRACTS, DEPARTMENT OF LABOR 202-MINIMUM WAGE DETERMINATIONS Groups of Industries § 50-202.3 Learners, student learners, apprentices, and...

  8. MOOCs as disruptive technologies: strategies for enhancing the learner experience and quality of MOOCs

    Directory of Open Access Journals (Sweden)

    Gráinne Conole

    2013-01-01

    Full Text Available This chapter considers the pedagogies associated with different types of Massive Open Online Courses (MOOCs. It argues that the current discourse around the concept of xMOOCs (primarily based around interaction with content and essentially adopting a behaviourist learning approach, and cMOOCs (which focus on harnessing the power of social media and interaction with peers, adopting a connectivist learning approach, is an inadequate way of describing the variety of MOOCs and the ways in which learners engage with them. It will provide a brief history of the emergence of MOOCs and the key stakeholders. It will introduce an alternative means of categorising MOOCs, based on their key characteristics. It will then describe the 7Cs of Learning Design framework, which can be used to design more pedagogically informed MOOCs, which enhances the learner experience and ensure quality assurance.

  9. Computer technology applications in industrial and organizational psychology.

    Science.gov (United States)

    Crespin, Timothy R; Austin, James T

    2002-08-01

    This article reviews computer applications developed and utilized by industrial-organizational (I-O) psychologists, both in practice and in research. A primary emphasis is on applications developed for Internet usage, because this "network of networks" changes the way I-O psychologists work. The review focuses on traditional and emerging topics in I-O psychology. The first topic involves information technology applications in measurement, defined broadly across levels of analysis (persons, groups, organizations) and domains (abilities, personality, attitudes). Discussion then focuses on individual learning at work, both in formal training and in coping with continual automation of work. A section on job analysis follows, illustrating the role of computers and the Internet in studying jobs. Shifting focus to the group level of analysis, we briefly review how information technology is being used to understand and support cooperative work. Finally, special emphasis is given to the emerging "third discipline" in I-O psychology research-computational modeling of behavioral events in organizations. Throughout this review, themes of innovation and dissemination underlie a continuum between research and practice. The review concludes by setting a framework for I-O psychology in a computerized and networked world.

  10. TEACHERS’ COMPUTER SELF-EFFICACY AND THEIR USE OF EDUCATIONAL TECHNOLOGY

    Directory of Open Access Journals (Sweden)

    Vehbi TUREL

    2014-10-01

    Full Text Available This study examined the use of educational technology by primary and subject teachers (i.e. secondary and high school teachers in a small town in the eastern part of Turkey in the spring of 2012. The study examined the primary, secondary and high school teachers’ Ø personal and computer related (demographic characteristics, Ø their computer self-efficacy perceptions, Ø their computer-using level in certain software, Ø their frequency of computer use for teaching, administrative and communication objectives, and Ø their use of educational technology preferences for preparation and teaching purposes. In this study, all primary, secondary and high school teachers in the small town were given the questionnaires to complete. 158 teachers (n=158 completed and returned them. The study was mostly quantitative and partly qualitative. The quantitative results were analysed with SPSS (i.e. mean, Std. Deviation, frequency, percentage, ANOVA. The qualitative data were analysed with examining the participants’ responses gathered from the open-ended questions and focussing on the shared themes among the responses. The results reveal that the teachers think that they have good computer self-efficacy perceptions, their level in certain programs is good, and they often use computers for a wide range of purposes. There are also statistical differences between; Ø their computer self-efficacy perceptions, Ø frequency of computer use for certain purposes, and Ø computer level in certain programs in terms of different independent variables.

  11. The Impact of Information Technology on Library Anxiety: The Role of Computer Attitudes

    Directory of Open Access Journals (Sweden)

    Qun G. Jiao

    2017-09-01

    Full Text Available Over the past two decades, computer-based technologies have become dominant forces to shape and reshape the products and services the academic library has to offer. The applicationo of library technologies has had a profound impact on the way library resources are being used. Although many students continue to experience high levels of library anxiety, it is likely that the new technologies in the library have led to them experiencing other forms of negative affective states that may be, in part, a function of their attitude towards computers. This study investigates whether students' computer attitudes predict levels of library anxiety.

  12. Learners- Perceptions of Mobile Devices for Learning in Higher Education - Towards a Mobile Learning Pedagogical Framework

    OpenAIRE

    Conradie; P.W.; Lombard; A.; Moller; M.

    2013-01-01

    The dramatic effect of information technology on society is undeniable. In education, it is evident in the use of terms like active learning, blended learning, electronic learning and mobile learning (ubiquitous learning). This study explores the perceptions of 54 learners in a higher education institution regarding the use of mobile devices in a third year module. Using semi-structured interviews, it was found that mobile devices had a positive impact on learner motivati...

  13. Facilitating Second Language Learners' Listening Comprehension with Second Life and Skype

    Science.gov (United States)

    Levak, Natasha; Son, Jeong-Bae

    2017-01-01

    Learning how to comprehend while listening to a second language is often considered by learners to be a difficult process that can lead to anxiety when trying to communicate (Graham, 2006; Graham & Macaro, 2008). Computer-mediated communication (CMC) can be used to assist in increasing access to native speakers and opportunities to listen.…

  14. National Survey of Computer Aided Manufacturing in Industrial Technology Programs.

    Science.gov (United States)

    Heidari, Farzin

    The current status of computer-aided manufacturing in the 4-year industrial technology programs in the United States was studied. All industrial technology department chairs were mailed a questionnaire divided into program information, equipment information, and general comments sections. The questionnaire was designed to determine the subjects…

  15. Language Tasks and Mobile Technologies: A Paradigm Shift in Designing Task-Based CALL for Young Language Learners / Activités langagières et technologies mobiles : un changement de paradigme dans la conception des tâches en apprentissage des langues

    Directory of Open Access Journals (Sweden)

    Martine Pellerin

    2014-05-01

    Full Text Available This article examines how the use of mobile technologies (iPods and tablets in language classrooms contributes to redesigning task-based approaches for young language learners. The article is based on a collaborative action research (CAR project in Early French Immersion classrooms in the province of Alberta, Canada. The data collection included digital ethnographic observation in the classrooms, students’ artifacts, and interviews with teachers and students. The findings outlined how the use of mobile technologies such as iPods and tablets contributes to redesigning language tasks and activities by helping young learners to create their own learning environment and meaningful language tasks, as well as self-assess and regulate their language learning process. The research also provides evidence of how the use of mobile technologies contributes to redesigning task-based approaches for young language learners that reflect learning principles based on emergent learning theories as well as Vygotskian sociocultural theories in second language acquisition (SLA. Activités langagières et technologies mobiles : un changement de paradigme dans la conception des tâches en apprentissage des langues assisté par ordinateur pour jeunes apprenants Cet article étudie la façon dont l'utilisation des technologies mobiles (iPods et tablettes dans les classes de langue contribue à la refonte des approches basées sur des tâches pour les jeunes apprenants. L'article se fonde sur un projet de collaboration recherche-action (CRA dans les classes initiales d'immersion en français dans la province de l'Alberta, au Canada. La collecte de données comprenait l'observation ethnographique numérique dans les salles de classe, les artefacts des élèves, et des entrevues avec les enseignants et les étudiants. Les résultats ont montré comment l'utilisation des technologies mobiles telles que les iPods et tablettes contribue à la refonte des tâches et des

  16. Multidimensional Learner Model In Intelligent Learning System

    Science.gov (United States)

    Deliyska, B.; Rozeva, A.

    2009-11-01

    The learner model in an intelligent learning system (ILS) has to ensure the personalization (individualization) and the adaptability of e-learning in an online learner-centered environment. ILS is a distributed e-learning system whose modules can be independent and located in different nodes (servers) on the Web. This kind of e-learning is achieved through the resources of the Semantic Web and is designed and developed around a course, group of courses or specialty. An essential part of ILS is learner model database which contains structured data about learner profile and temporal status in the learning process of one or more courses. In the paper a learner model position in ILS is considered and a relational database is designed from learner's domain ontology. Multidimensional modeling agent for the source database is designed and resultant learner data cube is presented. Agent's modules are proposed with corresponding algorithms and procedures. Multidimensional (OLAP) analysis guidelines on the resultant learner module for designing dynamic learning strategy have been highlighted.

  17. Study of application technology of ultra-high speed computer to the elucidation of complex phenomena

    International Nuclear Information System (INIS)

    Sekiguchi, Tomotsugu

    1996-01-01

    The basic design of numerical information library in the decentralized computer network was explained at the first step of constructing the application technology of ultra-high speed computer to the elucidation of complex phenomena. Establishment of the system makes possible to construct the efficient application environment of ultra-high speed computer system to be scalable with the different computing systems. We named the system Ninf (Network Information Library for High Performance Computing). The summary of application technology of library was described as follows: the application technology of library under the distributed environment, numeric constants, retrieval of value, library of special functions, computing library, Ninf library interface, Ninf remote library and registration. By the system, user is able to use the program concentrating the analyzing technology of numerical value with high precision, reliability and speed. (S.Y.)

  18. Handing over ownership of schools to learners

    CSIR Research Space (South Africa)

    Dlodlo, N

    2012-03-01

    Full Text Available uses the concept of crowd sourcing for social activism and public accountability, serving as a model for what is coined ?activist mapping? ? the combination of social activism, citizenship and geospatial information. It uses social media and mobile... phone coverage in South Africa is fast approaching 100%. Therefore irrespective of where the school is based, the learners are more likely to have access and use the system developed. This is about bridging the digital gap in access to technology...

  19. Does the New Digital Generation of Learners Exist? A Qualitative Study

    Science.gov (United States)

    Sanchez, Jaime; Salinas, Alvaro; Contreras, David; Meyer, Eduardo

    2011-01-01

    This paper seeks to contribute to the discussion on the current generation of students and their relationship to technology, providing qualitative, empirical information obtained in the Chilean context. The study analyses and discusses the ideas regarding the emergence of a new generation of learners, or digital natives, as characterised by…

  20. Factors Impacting Students' Online Learning Experience in a Learner-Centred Course

    Science.gov (United States)

    Wu, Y.

    2016-01-01

    Technologies bring a new era of content presentation for online teaching and learning. With more instructors adopting new tools to design online teaching materials, students are often put into learning contexts with certain new design components. Assessing learner experience and outcome in these contexts is challenging because of the complexity…

  1. Creating a Learner-Centered Teaching Environment Using Student Choice in Assignments

    Science.gov (United States)

    Hanewicz, Cheryl; Platt, Angela; Arendt, Anne

    2017-01-01

    Learner-centered teaching (LCT) has been found to be a more effective pedagogy for online students, as traditional teaching methods do not work well in online courses. Professors in an upper-level technology management class revised their online introductory course to incorporate cafeteria-style grading. This LCT approach allowed students to…

  2. Effective instruction for English learners.

    Science.gov (United States)

    Calderón, Margarita; Slavin, Robert; Sánchez, Marta

    2011-01-01

    The fastest-growing student population in U.S. schools today is children of immigrants, half of whom do not speak English fluently and are thus labeled English learners. Although the federal government requires school districts to provide services to English learners, it offers states no policies to follow in identifying, assessing, placing, or instructing them. Margarita Calderón, Robert Slavin, and Marta Sánchez identify the elements of effective instruction and review a variety of successful program models. During 2007-08, more than 5.3 million English learners made up 10.6 percent of the nation's K-12 public school enrollment. Wide and persistent achievement disparities between these English learners and English-proficient students show clearly, say the authors, that schools must address the language, literacy, and academic needs of English learners more effectively. Researchers have fiercely debated the merits of bilingual and English-only reading instruction. In elementary schools, English learners commonly receive thirty minutes of English as a Second Language (ESL) instruction but attend general education classes for the rest of the day, usually with teachers who are unprepared to teach them. Though English learners have strikingly diverse levels of skills, in high school they are typically lumped together, with one teacher to address their widely varying needs. These in-school factors contribute to the achievement disparities. Based on the studies presented here, Calderón, Slavin, and Sánchez assert that the quality of instruction is what matters most in educating English learners. They highlight comprehensive reform models, as well as individual components of these models: school structures and leadership; language and literacy instruction; integration of language, literacy, and content instruction in secondary schools; cooperative learning; professional development; parent and family support teams; tutoring; and monitoring implementation and outcomes

  3. Global Collaboration Enhances Technology Literacy

    Science.gov (United States)

    Cook, Linda A.; Bell, Meredith L.; Nugent, Jill; Smith, Walter S.

    2016-01-01

    Today's learners routinely use technology outside of school to communicate, collaborate, and gather information about the world around them. Classroom learning experiences are relevant when they include communication technologies such as social networking, blogging, and video conferencing, and information technologies such as databases, browsers,…

  4. Visualization Tools for Teaching Computer Security

    Science.gov (United States)

    Yuan, Xiaohong; Vega, Percy; Qadah, Yaseen; Archer, Ricky; Yu, Huiming; Xu, Jinsheng

    2010-01-01

    Using animated visualization tools has been an important teaching approach in computer science education. We have developed three visualization and animation tools that demonstrate various information security concepts and actively engage learners. The information security concepts illustrated include: packet sniffer and related computer network…

  5. Information technology and its role in anaesthesia training and continuing medical education.

    Science.gov (United States)

    Chu, Larry F; Erlendson, Matthew J; Sun, John S; Clemenson, Anna M; Martin, Paul; Eng, Reuben L

    2012-03-01

    Today's educators are faced with substantial challenges in the use of information technology for anaesthesia training and continuing medical education. Millennial learners have uniquely different learning styles than previous generations of students. These preferences distinctly incorporate the use of digital information technologies and social technologies to support learning. To be effective teachers, modern educators must be familiar with these new information technologies and understand how to use them for medical education. Examples of new information technologies include learning management systems, lecture capture, social media (YouTube, Flickr), social networking (Facebook), Web 2.0, multimedia (video learning triggers and point-of-view video) and mobile computing applications. The information technology challenges for educators in the twenty-first century include: (a) understanding how technology shapes the learning preferences of today's anaesthesia residents, (b) distinguishing between the function and properties of new learning technologies and (c) properly using these learning technologies to enhance the anaesthesia curriculum. Copyright © 2012 Elsevier Ltd. All rights reserved.

  6. Computer Technologies in Education. Proceedings of the International Conference on Computer Technologies in Education (Kiev, Ukraine, September 14-17, 1993).

    Science.gov (United States)

    Petrushin, V., Ed.; Dovgiallo, A., Ed.

    The conference reported in this document provides a meeting place for researchers from around the world, where the emphasis is on new ideas connected to computer technologies in education. This volume contains 140 extended abstracts selected by the program committee and organized into the following categories: (1) educational informational…

  7. Thinking Like Twenty-First Century Learners: An Exploration of Blog Use in a Skills-Based Counselor Education Course

    Science.gov (United States)

    Buono, Lisa L.

    2011-01-01

    Twenty-first century learners and millennial generation students have integrated technology into their personal lives; there is a growing expectation for technology to be integrated into their classroom experiences as well. Incorporating technology, including the use of blogs, into teaching and learning is receiving attention in the literature.…

  8. Computing, information, and communications: Technologies for the 21. Century

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    1998-11-01

    To meet the challenges of a radically new and technologically demanding century, the Federal Computing, Information, and Communications (CIC) programs are investing in long-term research and development (R and D) to advance computing, information, and communications in the United States. CIC R and D programs help Federal departments and agencies to fulfill their evolving missions, assure the long-term national security, better understand and manage the physical environment, improve health care, help improve the teaching of children, provide tools for lifelong training and distance learning to the workforce, and sustain critical US economic competitiveness. One of the nine committees of the National Science and Technology Council (NSTC), the Committee on Computing, Information, and Communications (CCIC)--through its CIC R and D Subcommittee--coordinates R and D programs conducted by twelve Federal departments and agencies in cooperation with US academia and industry. These R and D programs are organized into five Program Component Areas: (1) HECC--High End Computing and Computation; (2) LSN--Large Scale Networking, including the Next Generation Internet Initiative; (3) HCS--High Confidence Systems; (4) HuCS--Human Centered Systems; and (5) ETHR--Education, Training, and Human Resources. A brief synopsis of FY 1997 accomplishments and FY 1998 goals by PCA is presented. This report, which supplements the President`s Fiscal Year 1998 Budget, describes the interagency CIC programs.

  9. Die ergonomies ideale inrigting van rekenaarsentrums in skole / Irene Slabbert

    OpenAIRE

    Slabbert, Irene

    2011-01-01

    Computer technology and digital media are an integral part of present–day society. Consequently, learners are exposed to computers from an early age. What is lacking however, is that learners are not protected against the health and safety hazards of using computers. Learners have a constitutional right to work in a healthy and safe environment that is free of all hazards. Computer centres in schools therefore need to be ergonomically equipped to keep the best interests of lear...

  10. High End Computing Technologies for Earth Science Applications: Trends, Challenges, and Innovations

    Science.gov (United States)

    Parks, John (Technical Monitor); Biswas, Rupak; Yan, Jerry C.; Brooks, Walter F.; Sterling, Thomas L.

    2003-01-01

    Earth science applications of the future will stress the capabilities of even the highest performance supercomputers in the areas of raw compute power, mass storage management, and software environments. These NASA mission critical problems demand usable multi-petaflops and exabyte-scale systems to fully realize their science goals. With an exciting vision of the technologies needed, NASA has established a comprehensive program of advanced research in computer architecture, software tools, and device technology to ensure that, in partnership with US industry, it can meet these demanding requirements with reliable, cost effective, and usable ultra-scale systems. NASA will exploit, explore, and influence emerging high end computing architectures and technologies to accelerate the next generation of engineering, operations, and discovery processes for NASA Enterprises. This article captures this vision and describes the concepts, accomplishments, and the potential payoff of the key thrusts that will help meet the computational challenges in Earth science applications.

  11. Young Learners' Response Processes When Taking Computerized Tasks for Speaking Assessment

    Science.gov (United States)

    Lee, Shinhye; Winke, Paula

    2018-01-01

    We investigated how young language learners process their responses on and perceive a computer-mediated, timed speaking test. Twenty 8-, 9-, and 10-year-old non-native English-speaking children (NNSs) and eight same-aged, native English-speaking children (NSs) completed seven computerized sample TOEFL® Primary™ speaking test tasks. We investigated…

  12. Parallel, distributed and GPU computing technologies in single-particle electron microscopy

    International Nuclear Information System (INIS)

    Schmeisser, Martin; Heisen, Burkhard C.; Luettich, Mario; Busche, Boris; Hauer, Florian; Koske, Tobias; Knauber, Karl-Heinz; Stark, Holger

    2009-01-01

    An introduction to the current paradigm shift towards concurrency in software. Most known methods for the determination of the structure of macromolecular complexes are limited or at least restricted at some point by their computational demands. Recent developments in information technology such as multicore, parallel and GPU processing can be used to overcome these limitations. In particular, graphics processing units (GPUs), which were originally developed for rendering real-time effects in computer games, are now ubiquitous and provide unprecedented computational power for scientific applications. Each parallel-processing paradigm alone can improve overall performance; the increased computational performance obtained by combining all paradigms, unleashing the full power of today’s technology, makes certain applications feasible that were previously virtually impossible. In this article, state-of-the-art paradigms are introduced, the tools and infrastructure needed to apply these paradigms are presented and a state-of-the-art infrastructure and solution strategy for moving scientific applications to the next generation of computer hardware is outlined

  13. Mobile Computing: The Emerging Technology, Sensing, Challenges and Applications

    International Nuclear Information System (INIS)

    Bezboruah, T.

    2010-12-01

    The mobile computing is a computing system in which a computer and all necessary accessories like files and software are taken out to the field. It is a system of computing through which it is being able to use a computing device even when someone being mobile and therefore changing location. The portability is one of the important aspects of mobile computing. The mobile phones are being used to gather scientific data from remote and isolated places that could not be possible to retrieve by other means. The scientists are initiating to use mobile devices and web-based applications to systematically explore interesting scientific aspects of their surroundings, ranging from climate change, environmental pollution to earthquake monitoring. This mobile revolution enables new ideas and innovations to spread out more quickly and efficiently. Here we will discuss in brief about the mobile computing technology, its sensing, challenges and the applications. (author)

  14. Radiologic technology educators and andragogy.

    Science.gov (United States)

    Galbraith, M W; Simon-Galbraith, J A

    1984-01-01

    Radiologic technology educators are in constant contact with adult learners. However, the theoretical framework that radiologic educators use to guide their instruction may not be appropriate for adults. This article examines the assumptions of the standard instructional theory and the most modern approach to adult education-- andragogy . It also shows how these assumptions affect the adult learner in a radiologic education setting.

  15. Evaluating Educational Technologies: Interactive White Boards and Tablet Computers in the EFL Classroom

    OpenAIRE

    NFOR, Samuel

    2018-01-01

    One of the objectives outlined in "Trends and Development in Education, Science and Technology Policies": MEXT 2011 by the Ministry of Education, Culture, Sports, Science and Technology of Japan is for all elementary and junior high students to use electronic versions of printed textbooks in the coming years. Students will use digital textbooks on tablet personal computers in classrooms with interactive whiteboards (IWB). This paper considers IWB and tablet computers (tablets) technologies fo...

  16. Closing the Technological Gender Gap: Feminist Pedagogy in the Computer-Assisted Classroom.

    Science.gov (United States)

    Hesse-Biber, Sharlene; Gilbert, Melissa Kesler

    1994-01-01

    Asserts that, although computers are playing an increasingly important role in the classroom, a technological gender gap serves as a barrier to the effective use of computers by women instructors in higher education. Encourages women to seize computer tools for their own educational purposes and argues for enhancing women's computer learning. (CFR)

  17. Conversational elements of online chatting: speaking practice for distance language learners?

    Directory of Open Access Journals (Sweden)

    Vincenza Tudini

    2003-12-01

    Full Text Available A critical issue in the delivery of language courses at a distance is to provide adequate scaffolding and monitoring1 of learners to assist them in the development of their interlanguage. As well as being one of the main reasons students enroll in language courses, oral interaction is considered beneficial to interlanguage development since it provides opportunities for negotiation of meaning. In the case of campus-based students, learners' progress in speaking the target language is supported and monitored mainly in the classroom. If non campus-based or online students do not attend face-to-face classes, how do they find opportunities for oral interaction? Using a Conversational Analysis and Second Language Acquisition perspective, the author considers elements which are common to both face-to-face oral interactions and chatting via a computer, with a view to assessing the potential of synchronous text-based communication tools to support the development of the speaking skills and interlanguage of distance language learners. This is done by reviewing findings of previous studies on synchronous text-based communication tools and identifying selected characteristics of oral interaction which are present in the chat sessions of two groups of campus-based intermediate level learners of Italian. In particular, the study focuses on repairs and incorporation of target forms, variety of speech acts, particularly questions and clarification requests, and the presence of discourse markers.

  18. Offering Remotely Triggered, Real-Time Experiments in Electrochemistry for Distance Learners

    Science.gov (United States)

    Saxena, Sachin; Satsangee, Soami P.

    2014-01-01

    Remote access to real experiments is crucial for distance learners to experience the sciences. The exploitation of technology for this purpose is advantageous in global teaching and in exchange of ideas on a single front irrespective of distance barriers. Implementation of the distance method leads to cost-effective integrated-e-learning where…

  19. Chinese English Learners' Strategic Competence.

    Science.gov (United States)

    Wang, Dianjian; Lai, Hongling; Leslie, Michael

    2015-12-01

    The present study aims to investigate Chinese English learners' ability to use communication strategies (CSs). The subjects are put in a relatively real English referential communication setting and the analyses of the research data show that Chinese English learners, when encountering problems in foreign language (FL) communication, are characterized by the frequent use of substitution, approximation, circumlocution, literal translation, exemplification, word-coinage, repetition, and the infrequent use of cultural-knowledge and paralinguistic CSs. The rare use of paralinguistic strategies is found to be typical of Chinese English learners. The high frequency of literal translation, one first language (L1)-based strategy in our study sample, suggests that FL learners' use of L1-based CSs may depend more upon the developmental stage of their target language than the typology distance between L1 and the target language. The frequency of repetition reveals one fact that the Chinese English learners lack variety and flexibility in their use of CSs. Based on these findings, it was indicated that learners' use of CSs is influenced by a variety of factors, among which the development stage of their interlanguage and their cultural background are identified as two important factors. Some implications are finally suggested for the English foreign language teaching practice in China.

  20. Saudi high school students' attitudes and barriers toward the use of computer technologies in learning English.

    Science.gov (United States)

    Sabti, Ahmed Abdulateef; Chaichan, Rasha Sami

    2014-01-01

    This study examines the attitudes of Saudi Arabian high school students toward the use of computer technologies in learning English. The study also discusses the possible barriers that affect and limit the actual usage of computers. Quantitative approach is applied in this research, which involved 30 Saudi Arabia students of a high school in Kuala Lumpur, Malaysia. The respondents comprised 15 males and 15 females with ages between 16 years and 18 years. Two instruments, namely, Scale of Attitude toward Computer Technologies (SACT) and Barriers affecting Students' Attitudes and Use (BSAU) were used to collect data. The Technology Acceptance Model (TAM) of Davis (1989) was utilized. The analysis of the study revealed gender differences in attitudes toward the use of computer technologies in learning English. Female students showed high and positive attitudes towards the use of computer technologies in learning English than males. Both male and female participants demonstrated high and positive perception of Usefulness and perceived Ease of Use of computer technologies in learning English. Three barriers that affected and limited the use of computer technologies in learning English were identified by the participants. These barriers are skill, equipment, and motivation. Among these barriers, skill had the highest effect, whereas motivation showed the least effect.

  1. The status of training and education in information and computer technology of Australian nurses: a national survey.

    Science.gov (United States)

    Eley, Robert; Fallon, Tony; Soar, Jeffrey; Buikstra, Elizabeth; Hegney, Desley

    2008-10-01

    A study was undertaken of the current knowledge and future training requirements of nurses in information and computer technology to inform policy to meet national goals for health. The role of the modern clinical nurse is intertwined with information and computer technology and adoption of such technology forms an important component of national strategies in health. The majority of nurses are expected to use information and computer technology during their work; however, the full extent of their knowledge and experience is unclear. Self-administered postal survey. A 78-item questionnaire was distributed to 10,000 Australian Nursing Federation members to identify the nurses' use of information and computer technology. Eighteen items related to nurses' training and education in information and computer technology. Response rate was 44%. Computers were used by 86.3% of respondents as part of their work-related activities. Between 4-17% of nurses had received training in each of 11 generic computer skills and software applications during their preregistration/pre-enrolment and between 12-30% as continuing professional education. Nurses who had received training believed that it was adequate to meet the needs of their job and was given at an appropriate time. Almost half of the respondents indicated that they required more training to better meet the information and computer technology requirements of their jobs and a quarter believed that their level of computer literacy was restricting their career development. Nurses considered that the vast majority of employers did not encourage information and computer technology training and, for those for whom training was available, workload was the major barrier to uptake. Nurses favoured introduction of a national competency standard in information and computer technology. For the considerable benefits of information and computer technology to be incorporated fully into the health system, employers must pay more attention

  2. What Is This Thing Called Learner's Lexicography?

    DEFF Research Database (Denmark)

    Nielsen, Sandro

    2010-01-01

    Learner lexicography as a research area has attracted increased attention during the past decades, but what is actually the true nature of learner lexicography? This question calls for a complex answer. Learner lexicography has as its objective to develop principles that help practitioners......, namely its functions, data and structures, as this strengthens the basis of learner lexicography because it leads to a proper study and understanding of the competences and needs of learners. Finally, the modern theory of dictionary functions encourages theoretical and practical lexicographers to adopt...

  3. Spacecraft computer technology at Southwest Research Institute

    Science.gov (United States)

    Shirley, D. J.

    1993-01-01

    Southwest Research Institute (SwRI) has developed and delivered spacecraft computers for a number of different near-Earth-orbit spacecraft including shuttle experiments and SDIO free-flyer experiments. We describe the evolution of the basic SwRI spacecraft computer design from those weighing in at 20 to 25 lb and using 20 to 30 W to newer models weighing less than 5 lb and using only about 5 W, yet delivering twice the processing throughput. Because of their reduced size, weight, and power, these newer designs are especially applicable to planetary instrument requirements. The basis of our design evolution has been the availability of more powerful processor chip sets and the development of higher density packaging technology, coupled with more aggressive design strategies in incorporating high-density FPGA technology and use of high-density memory chips. In addition to reductions in size, weight, and power, the newer designs also address the necessity of survival in the harsh radiation environment of space. Spurred by participation in such programs as MSTI, LACE, RME, Delta 181, Delta Star, and RADARSAT, our designs have evolved in response to program demands to be small, low-powered units, radiation tolerant enough to be suitable for both Earth-orbit microsats and for planetary instruments. Present designs already include MIL-STD-1750 and Multi-Chip Module (MCM) technology with near-term plans to include RISC processors and higher-density MCM's. Long term plans include development of whole-core processors on one or two MCM's.

  4. The potential impact of computer-aided assessment technology in ...

    African Journals Online (AJOL)

    The potential impact of computer-aided assessment technology in higher education. ... Further more 'Increased number of students in Higher Education and the ... benefits, limitations, impacts on student learning and strategies for developing ...

  5. VOCATIONAL TRAINING OF COMPETITIVE ENGINEERS THROUGH THE USE OF COMPUTER TECHNOLOGIES

    Directory of Open Access Journals (Sweden)

    Yu. G. Loboda

    2017-11-01

    Full Text Available The article is concerned with the increasing importance of computer technologies and the need to educatean engineer at the level of modern advances in science and technology. New methods and technologies of learning based on the training of competitive engineers are considered. The teaching and methodological support of the didactic process of the professional training for the engineering students is presented and characterized: the motivation tasks for laboratory training and for calculating-and-graphic assignments, the individual card for the organization of the student's work, the methodical guidances. Examples of motivational tasks used for laboratory training are provided: the solution of the search tasks of linear programming, the simulation modeling of the optimal tax rates. The most effective ways to organize learning process using computer technologies for the vocational training of engineering students are indicated.

  6. Supporting inclusion of learners with attention deficithyperactivity disorder in sound-field-amplification-systems

    DEFF Research Database (Denmark)

    Voldborg, Hanne

    2015-01-01

    ICT is internationally recognised as a valuable tool for inclusion, particular for people with disabilities, where technology can improve their quality of life, reduce social exclusion, and increase participation in life and learning. This study examines the impact teachers and learners experience...

  7. Integrated Geo Hazard Management System in Cloud Computing Technology

    Science.gov (United States)

    Hanifah, M. I. M.; Omar, R. C.; Khalid, N. H. N.; Ismail, A.; Mustapha, I. S.; Baharuddin, I. N. Z.; Roslan, R.; Zalam, W. M. Z.

    2016-11-01

    Geo hazard can result in reducing of environmental health and huge economic losses especially in mountainous area. In order to mitigate geo-hazard effectively, cloud computer technology are introduce for managing geo hazard database. Cloud computing technology and it services capable to provide stakeholder's with geo hazards information in near to real time for an effective environmental management and decision-making. UNITEN Integrated Geo Hazard Management System consist of the network management and operation to monitor geo-hazard disaster especially landslide in our study area at Kelantan River Basin and boundary between Hulu Kelantan and Hulu Terengganu. The system will provide easily manage flexible measuring system with data management operates autonomously and can be controlled by commands to collects and controls remotely by using “cloud” system computing. This paper aims to document the above relationship by identifying the special features and needs associated with effective geohazard database management using “cloud system”. This system later will use as part of the development activities and result in minimizing the frequency of the geo-hazard and risk at that research area.

  8. Seven Years after the Manifesto: Literature Review and Research Directions for Technologies in Animal Computer Interaction

    Directory of Open Access Journals (Sweden)

    Ilyena Hirskyj-Douglas

    2018-06-01

    Full Text Available As technologies diversify and become embedded in everyday lives, the technologies we expose to animals, and the new technologies being developed for animals within the field of Animal Computer Interaction (ACI are increasing. As we approach seven years since the ACI manifesto, which grounded the field within Human Computer Interaction and Computer Science, this thematic literature review looks at the technologies developed for (non-human animals. Technologies that are analysed include tangible and physical, haptic and wearable, olfactory, screen technology and tracking systems. The conversation explores what exactly ACI is whilst questioning what it means to be animal by considering the impact and loop between machine and animal interactivity. The findings of this review are expected to form the first grounding foundation of ACI technologies informing future research in animal computing as well as suggesting future areas for exploration.

  9. Hacking the brain: Brain-computer interfacing technology and the ethics of neurosecurity

    NARCIS (Netherlands)

    Ienca, M.; Haselager, W.F.G.

    2016-01-01

    Brain-computer interfacing technologies are used as assistive technologies for patients as well as healthy subjects to control devices solely by brain activity. Yet the risks associated with the misuse of these technologies remain largely unexplored. Recent findings have shown that BCIs are

  10. Geometric Constructions with the Computer.

    Science.gov (United States)

    Chuan, Jen-chung

    The computer can be used as a tool to represent and communicate geometric knowledge. With the appropriate software, a geometric diagram can be manipulated through a series of animation that offers more than one particular snapshot as shown in a traditional mathematical text. Geometric constructions with the computer enable the learner to see and…

  11. Teachers of adults as learners

    DEFF Research Database (Denmark)

    Lund Larsen, Lea

    This poster is a part of an on-going qualitative empirical research project: “Teachers of adults as learners. A study on teachers’ experiences in practice”. Adult learners have particular needs and characteristics that their teachers must be able to address. Some of the competencies that teachers...... need can be taught in formal settings, but in most teaching settings, the teachers act alone and develop their pedagogical approaches/-teaching strategies with no synchronous sparring from a colleague. Adult learners have particular needs and characteristics that their teachers must be able to address...... (cf. Knowles, Brookfield, Illeris, Lawler, King, Wahlgreen). If we study adult teachers as learners in practice, we may be able to identify what the teachers’ practice requires, and thereby qualify the efforts of teacher educators....

  12. RESEARCH OF ENGINEERING TRAFFIC IN COMPUTER UZ NETWORK USING MPLS TE TECHNOLOGY

    Directory of Open Access Journals (Sweden)

    V. M. Pakhomovа

    2014-12-01

    Full Text Available Purpose. In railway transport of Ukraine one requires the use of computer networks of different technologies: Ethernet, Token Bus, Token Ring, FDDI and others. In combined computer networks on the railway transport it is necessary to use packet switching technology in multiprotocol networks MPLS (MultiProtocol Label Switching more effectively. They are based on the use of tags. Packet network must transmit different types of traffic with a given quality of service. The purpose of the research is development a methodology for determining the sequence of destination flows for the considered fragment of computer network of UZ. Methodology. When optimizing traffic management in MPLS networks has the important role of technology traffic engineering (Traffic Engineering, TE. The main mechanism of TE in MPLS is the use of unidirectional tunnels (MPLS TE tunnel to specify the path of the specified traffic. The mathematical model of the problem of traffic engineering in computer network of UZ technology MPLS TE was made. Computer UZ network is represented with the directed graph, their vertices are routers of computer network, and each arc simulates communication between nodes. As an optimization criterion serves the minimum value of the maximum utilization of the TE-tunnel. Findings. The six options destination flows were determined; rational sequence of flows was found, at which the maximum utilization of TE-tunnels considered a simplified fragment of a computer UZ network does not exceed 0.5. Originality. The method of solving the problem of traffic engineering in Multiprotocol network UZ technology MPLS TE was proposed; for different classes its own way is laid, depending on the bandwidth and channel loading. Practical value. Ability to determine the values of the maximum coefficient of use of TE-tunnels in computer UZ networks based on developed software model «TraffEng». The input parameters of the model: number of routers, channel capacity, the

  13. Technology computer aided design simulation for VLSI MOSFET

    CERN Document Server

    Sarkar, Chandan Kumar

    2013-01-01

    Responding to recent developments and a growing VLSI circuit manufacturing market, Technology Computer Aided Design: Simulation for VLSI MOSFET examines advanced MOSFET processes and devices through TCAD numerical simulations. The book provides a balanced summary of TCAD and MOSFET basic concepts, equations, physics, and new technologies related to TCAD and MOSFET. A firm grasp of these concepts allows for the design of better models, thus streamlining the design process, saving time and money. This book places emphasis on the importance of modeling and simulations of VLSI MOS transistors and

  14. Emotional Intelligence of Self Regulated Learners

    Science.gov (United States)

    Rathore, Ami

    2018-01-01

    The study was conducted on self regulated learners of senior secondary school. The main objectives of the study were to find out significant dimensions of emotional intelligence held by self regulated learners. To compare the emotional intelligence dimensions of self regulated learners, in terms of subject and gender. To find out the relationship…

  15. Effects of a Computer-Assisted Concept Mapping Learning Strategy on EFL College Students' English Reading Comprehension

    Science.gov (United States)

    Liu, Pei-Lin; Chen, Chiu-Jung; Chang, Yu-Ju

    2010-01-01

    The purpose of this research was to investigate the effects of a computer-assisted concept mapping learning strategy on EFL college learners' English reading comprehension. The research questions were: (1) what was the influence of the computer-assisted concept mapping learning strategy on different learners' English reading comprehension? (2) did…

  16. THE USE OF FACEBOOK FOR ONLINE DISCUSSIONS AMONG DISTANCE LEARNERS

    Directory of Open Access Journals (Sweden)

    Tina LIM

    2010-10-01

    Full Text Available With the advent of Web 2.0 tools, educators are looking to these new technological tools to examine its potential in enhancing teaching and learning. While its runaway success as a social networking tool is now renowned, the use of Facebook for educational purposes may be considered still at its infancy stage. This paper describes the use of Facebook as a platform for academic discussions among distance learners. It offers a glimpse into how mobile learning via SMS together with Facebook was used to support and enhance the blended learning approach at Open University Malaysia for three courses: Learning Skills for Open and Distance Learners, Company Law and Renal Nursing. Data on user interactions collected were from the “Page Insights” tools available to Page administrators for the whole duration of a course semester. Facebook interactions examined include total number of fans, total interactions, interactions per post, post quality and unique page views. Findings indicate that Facebook does have the potential to draw distance learners to engage in meaningful academic conversations but the quantity and quality of posts very much depends on the timing as well as the topics of discussion.

  17. Proceedings of the Sixth Seminar on Computation in Nuclear Science and Technology

    International Nuclear Information System (INIS)

    1997-01-01

    National Atomic Energy Agency (BATAN) had held the Sixth Seminar on Computation in Nuclear Science and Technology on January 16-17, 1996. The seminar is an event for information exchange among interest society in computation, modeling, and simulation. Similar as previous seminar in the past year, there were also non-BATAN and university-bound presenters and participants whose interest are in the field of science and technology. Examining the papers presented in this seminar, it shows that beside digging the so called classical computation methods, some papers brought relatively new topics like the determination and influence of chaos, neural network method, and expert system. Judging from the variety of the topics, one can conclude that interests in computation and its application are growing stronger in Indonesia

  18. Educational Technology as a Subversive Activity: Questioning Assumptions Related to Teaching and Leading with Technology

    Science.gov (United States)

    Kruger-Ross, Matthew J.; Holcomb, Lori B.

    2012-01-01

    The use of educational technologies is grounded in the assumptions of teachers, learners, and administrators. Assumptions are choices that structure our understandings and help us make meaning. Current advances in Web 2.0 and social media technologies challenge our assumptions about teaching and learning. The intersection of technology and…

  19. First International Symposium on Applied Computing and Information Technology (ACIT 2013)

    CERN Document Server

    Applied Computing and Information Technology

    2014-01-01

    This book presents the selected results of the 1st International Symposium on Applied Computers and Information Technology (ACIT 2013) held on August 31 – September 4, 2013 in Matsue City, Japan, which brought together researchers, scientists, engineers, industry practitioners, and students to discuss all aspects of  Applied Computers & Information Technology, and its practical challenges. This book includes the best 12 papers presented at the conference, which were chosen based on review scores submitted by members of the program committee and underwent further rigorous rounds of review.  

  20. Effect of Physical Education Teachers' Computer Literacy on Technology Use in Physical Education

    Science.gov (United States)

    Kretschmann, Rolf

    2015-01-01

    Teachers' computer literacy has been identified as a factor that determines their technology use in class. The aim of this study was to investigate the relationship between physical education (PE) teachers' computer literacy and their technology use in PE. The study group consisted of 57 high school level in-service PE teachers. A survey was used…

  1. AGIS: Integration of new technologies used in ATLAS Distributed Computing

    CERN Document Server

    Anisenkov, Alexey; The ATLAS collaboration; Alandes Pradillo, Maria

    2016-01-01

    AGIS is the information system designed to integrate configuration and status information about resources, services and topology of the computing infrastructure used by ATLAS Distributed Computing (ADC) applications and services. In this note, we describe the evolution and the recent developments of AGIS functionalities, related to integration of new technologies recently become widely used in ATLAS Computing like flexible computing utilization of opportunistic Cloud and HPC resources, ObjectStore services integration for Distributed Data Management (Rucio) and ATLAS workload management (PanDA) systems, unified storage protocols declaration required for PandDA Pilot site movers and others.

  2. 11th International Conference on Computing and Information Technology

    CERN Document Server

    Meesad, Phayung; Boonkrong, Sirapat

    2015-01-01

    This book presents recent research work and results in the area of communication and information technologies. The book includes the main results of the 11th International Conference on Computing and Information Technology (IC2IT) held during July 2nd-3rd, 2015 in Bangkok, Thailand. The book is divided into the two main parts Data Mining and Machine Learning as well as Data Network and Communications. New algorithms and methods of data mining asr discussed as well as innovative applications and state-of-the-art technologies on data mining, machine learning and data networking.

  3. Research on application of computer technologies in jewelry process

    Directory of Open Access Journals (Sweden)

    Junbo Xia

    2017-06-01

    Full Text Available Jewelry production is a process of precious raw materials and low losses in processing. The traditional manual mode is unable to meet the needs of enterprises in reality, while the involvement of computer technology can just solve this practical problem. At present, the problem of restricting the application for computer in jewelry production is mainly a failure to find a production model that can serve the whole industry chain with the computer as the core of production. This paper designs a “synchronous and diversified” production model with “computer aided design technology” and “rapid prototyping technology” as the core, and tests with actual production cases, and achieves certain results, which are forward-looking and advanced.

  4. How Do Chinese ESL Learners Recognize English Words during a Reading Test? A Comparison with Romance-Language-Speaking ESL Learners

    Science.gov (United States)

    Li, Hongli; Suen, Hoi K.

    2015-01-01

    This study examines how Chinese ESL learners recognize English words while responding to a multiple-choice reading test as compared to Romance-language-speaking ESL learners. Four adult Chinese ESL learners and three adult Romance-language-speaking ESL learners participated in a think-aloud study with the Michigan English Language Assessment…

  5. 2nd International Conference on Computer and Communication Technologies

    CERN Document Server

    Raju, K; Mandal, Jyotsna; Bhateja, Vikrant

    2016-01-01

    The book is about all aspects of computing, communication, general sciences and educational research covered at the Second International Conference on Computer & Communication Technologies held during 24-26 July 2015 at Hyderabad. It hosted by CMR Technical Campus in association with Division – V (Education & Research) CSI, India. After a rigorous review only quality papers are selected and included in this book. The entire book is divided into three volumes. Three volumes cover a variety of topics which include medical imaging, networks, data mining, intelligent computing, software design, image processing, mobile computing, digital signals and speech processing, video surveillance and processing, web mining, wireless sensor networks, circuit analysis, fuzzy systems, antenna and communication systems, biomedical signal processing and applications, cloud computing, embedded systems applications and cyber security and digital forensic. The readers of these volumes will be highly benefited from the te...

  6. Short Films in the EFL Classroom: Creating Resources for Teachers and Learners

    Directory of Open Access Journals (Sweden)

    Paikar Fatima Mazhar Hameed

    2016-03-01

    Full Text Available This study aims to promote the use of films in learning English language in Qassim University, Saudi Arabia.  It also tends to explore whether or not the inappropriate use of media like computers and mobiles is the cause behind the learners' low level of proficiency in English. Further, it will shed light on the importance of using multimedia in creating a collaborative and more meaningful learning environment. With the growing use of ICT in education, pedagogies the world over have become more learner centered and function oriented. In Saudi Arabia, however, old, outmoded and conventional methods including the now redundant Grammar Translation Method are followed. The result is that EFL learners are barely equipped in the use of English in real life situations. This study is not only an analysis of the current situation but also a resource for the teachers who wish to include films in their EFL classrooms. Empirically, the study proves, albeit with a small sample of fifty students, that learning outcomes improve drastically with the use of films in English language teaching.

  7. Speaking out on Behalf of the Voiceless Learners: Written Corrective Feedback for English Language Learners in Iran

    Science.gov (United States)

    Nemati, Majid; Alavi, Sayyed Mohammad; Mohebbi, Hassan; Masjedlou, Ali Panahi

    2017-01-01

    To date, L2 researchers have studied the effect of feedback on improving L2 learners' writing from different perspectives. However, there are a lot of aspects which are not comprehensively researched yet, such as L2 learners' and teachers' perceptions and practices about feedback. To close the gap, this study investigates language learners'…

  8. Use of assistive technologies in academic libraries: a survey.

    Science.gov (United States)

    Tripathi, Manorama; Shukla, Archana

    2014-01-01

    The present article attempts to highlight the use of assistive technologies in academic libraries in India, the United Kingdom, the United States, and Canada. It dwells upon the use and importance of assistive technologies in general and their use for visually challenged learners in particular. Further, it gives suggestions for implementing assistive technologies in academic libraries for making visually challenged students self-reliant learners in accomplishing their academic and research pursuits. The present study adopted convenience sampling for collecting the data, which was collected between December 15, 2012 and January 18, 2013.

  9. INTERACTIONS QUALITY IN MOODLE AS PERCEIVED BY LEARNERS AND ITS RELATION WITH SOME VARIABLES

    Directory of Open Access Journals (Sweden)

    Ahmed Yousif ABDELRAHEEM

    2012-07-01

    Full Text Available The aim of this study was to identify learners’ perceptions of the quality of interaction in Moodle and investigate the effects of gender, grade point average (GPA, individualized learning experiences and their experiences in using Moodle factors in perceiving the quality of interaction. A questionnaire was used to collect data after being validated. It was distributed to 57 undergraduate students. Results show that students perceived the quality of interaction positively and that there were no significant differences in the means for the four variables dealt with in this study which means that the wide diffusion of computers into educational fields and into the society at large in the last few years enabled students to develop more positive perceptions of information technology applications independent from their basic individual differences such as gender, GPA, computer experience, and individualized learning experience. In terms of ranking of interaction types learners show that their interaction with themselves comes in first, then with the instructors and finally with content. The study recommends that higher education institutions should continue using Moodle and encourage faculty members to adopt it in their teaching because of its distinctive features.

  10. The Advantages and Disadvantages of Computer Technology in Second Language Acquisition

    Science.gov (United States)

    Lai, Cheng-Chieh; Kritsonis, William Allan

    2006-01-01

    The purpose of this article is to discuss the advantages and disadvantages of computer technology and Computer Assisted Language Learning (CALL) programs for current second language learning. According to the National Clearinghouse for English Language Acquisition & Language Instruction Educational Programs' report (2002), more than nine million…

  11. Beyond Computer Literacy: Technology Integration and Curriculum Transformation

    Science.gov (United States)

    Safar, Ammar H.; AlKhezzi, Fahad A.

    2013-01-01

    Personal computers, the Internet, smartphones, and other forms of information and communication technology (ICT) have changed our world, our job, our personal lives, as well as how we manage our knowledge and time effectively and efficiently. Research findings in the past decades have acknowledged and affirmed that the content the ICT medium…

  12. Slow Learner Prediction Using Multi-Variate Naïve Bayes Classification Algorithm

    Directory of Open Access Journals (Sweden)

    Shiwani Rana

    2017-01-01

    Full Text Available Machine Learning is a field of computer science that learns from data by studying algorithms and their constructions. In machine learning, for specific inputs, algorithms help to make predictions. Classification is a supervised learning approach, which maps a data item into predefined classes. For predicting slow learners in an institute, a modified Naïve Bayes algorithm implemented. The implementation is carried sing Python.  It takes into account a combination of likewise multi-valued attributes. A dataset of the 60 students of BE (Information Technology Third Semester for the subject of Digital Electronics of University Institute of Engineering and Technology (UIET, Panjab University (PU, Chandigarh, India is taken to carry out the simulations. The analysis is done by choosing most significant forty-eight attributes. The experimental results have shown that the modified Naïve Bayes model has outperformed the Naïve Bayes Classifier in accuracy but requires significant improvement in the terms of elapsed time. By using Modified Naïve Bayes approach, the accuracy is found out to be 71.66% whereas it is calculated 66.66% using existing Naïve Bayes model. Further, a comparison is drawn by using WEKA tool. Here, an accuracy of Naïve Bayes is obtained as 58.33 %.

  13. PEDAGOGICAL ASPECTS OF CLOUD COMPUTING

    Directory of Open Access Journals (Sweden)

    N. Morze

    2011-05-01

    Full Text Available Recent progress in computer science in the field of redundancy and protection has led to the sharing of data in many different repositories. Modern infrastructure has made cloud computing safe and reliable, and advancement of such computations radically changes the understanding of the use of resources and services. The materials in this article are connected with the definition of pedagogical possibilities of using cloud computing to provide education on the basis of competence-based approach and monitoring of learners (students.

  14. Basic Technology Competencies, Attitude towards Computer Assisted Education and Usage of Technologies in Turkish Lesson: A Correlation

    Science.gov (United States)

    Özdemir, Serpil

    2017-01-01

    The present research was done to determine the basic technology competency of Turkish teachers, their attitude towards computer-assisted education, and their technology operation level in Turkish lessons, and to designate the relationship between them. 85 Turkish teachers studying in public schools in Bartin participated in the research. The…

  15. Browsing while reading: effects of instructional design and learners' prior knowledge

    Directory of Open Access Journals (Sweden)

    Theimo Müller-Kalthoff

    2006-12-01

    Full Text Available One of the key reasons that multimedia, and particularly hypertext systems, are gaining in importance is that they inspire hopes of optimizing learners' processes of knowledge construction. The present study is concerned with the respective influence of individual learner variables (i.e. particularly domain-specific prior knowledge on the use of different design attributes. Thirty-six university students worked through a hierarchically structured two-part hypertext about the psychology of memory under two experimental browsing conditions (reduced versus free browsing. Results show that deeper-level comprehension (i.e. structural knowledge was predicted by the interaction of experimental condition and prior knowledge, but that simply retaining facts was not. Participants with low prior knowledge performed better on the comprehension test if they had worked on the version with reduced access. Moreover, the version with reduced access helped to reduce feelings of disorientation. The measure of disorientation also appeared to be closely linked with the individual's computer experience, self-concept of computer ability and subject-related interest. The main implications for educational practice relate to the design of an adaptive multimedia and hypertext learning system and the successful learning with it.

  16. Researching transformative learning spaces through learners' stories

    DEFF Research Database (Denmark)

    Maslo, Elina

    spaces, learning to learn through languages, learners´ stories, qualitative research method Methodology or Methods/Research Instruments or Sources Used A number of semi structured qualitative interviews have been conducted with three learners of Danish as second language. The language learners...... in the paper is on the research process and methodological tools. The goal of this paper is to show, that learners´ stories have a huge potential in researching learning processes. References Benson, P. & D. Nunan (2004). Lerners´ stories. Difference and Diversity in Language Learning. Cambridge University...... to use learners´ stories as a research methodology in the field of learning in general and language learning in particular....

  17. THE USE OF E-PORTFOLIO TO DEVELOP ENGLISH LANGUAGE LEARNERS' AUTONOMY AND INDEPENDENCE

    Directory of Open Access Journals (Sweden)

    Oksana I. Ivanova

    2017-09-01

    Full Text Available This paper discusses the findings of a research study concerning the use of e-portfolios to develop learners' autonomy and independence, from the perspectives of teachers and students participating in this study. The findings demonstrate many of the benefits of e-portfolio practice regarding learners’ increased sense of ownership, teacher and peer feedback, enriched learning experience at both individual and technological levels, enhanced opportunity for self-improvement and increased awareness of the learning process. Despite many positive aspects of e-portfolios use, the study reveals some challenges facing students, teachers and support staff, mainly connected with technical problems and Internet access, and the necessity for teachers and learners to change their roles to become more independent in the learning process. The author concludes that e-portfolio is a promising tool to stimulate and challenge students to become independent and self-regulated learners that should be implemented in English language learning at higher educational institutions.

  18. Mobile Seamless Technology Enhanced CSL Oral Communication

    Science.gov (United States)

    Lan, Yu-Ju; Lin, Yen-Ting

    2016-01-01

    The current study aimed at investigating how mobile seamless technology can be used to enhance the pragmatic competence of learners of Chinese as a second language (CSL). 34 overseas CSL learners participated in this study. They were randomly assigned into two groups: the classroom group, executing language tasks in fake contexts in a traditional…

  19. CSIR eNews: Information and communication technology

    CSIR Research Space (South Africa)

    CSIR

    2007-12-01

    Full Text Available and communications Girl learners transformed into Fab Kids It took only two hours for 15 Girl Learners in Mathematics and Science (a project of the Platinum Development Trust initiative), sponsored by Absa, to fall hook, line and sinker for the magic... of the FabLab. The girls are the final 2007 group (of 60 learners) from the North West who have participated in the Meraka Institute's Fab Kids initiative. The Department of Science and Technology-sponsored Fab Kids project is part of the Meraka...

  20. The Impact of Iranian Teachers Cultural Values on Computer Technology Acceptance

    Science.gov (United States)

    Sadeghi, Karim; Saribagloo, Javad Amani; Aghdam, Samad Hanifepour; Mahmoudi, Hojjat

    2014-01-01

    This study was conducted with the aim of testing the technology acceptance model and the impact of Hofstede cultural values (masculinity/femininity, uncertainty avoidance, individualism/collectivism, and power distance) on computer technology acceptance among teachers at Urmia city (Iran) using the structural equation modeling approach. From among…

  1. Understanding the Critics of Educational Technology: Gender Inequities and Computers 1983-1993.

    Science.gov (United States)

    Mangione, Melissa

    Although many view computers purely as technological tools to be utilized in the classroom and workplace, attention has been drawn to the social differences computers perpetuate, including those of race, class, and gender. This paper focuses on gender and computing by examining recent analyses in regards to content, form, and usage concerns. The…

  2. A Detailed Analysis over Some Important Issues towards Using Computer Technology into the EFL Classrooms

    Science.gov (United States)

    Gilakjani, Abbas Pourhosein

    2014-01-01

    Computer technology has changed the ways we work, learn, interact and spend our leisure time. Computer technology has changed every aspect of our daily life--how and where we get our news, how we order goods and services, and how we communicate. This study investigates some of the significant issues concerning the use of computer technology…

  3. Profiling Learners' Achievement Goals when Completing Academic Essays

    Science.gov (United States)

    Ng, Chi-Hung Clarence

    2009-01-01

    This study explored adult learners' goal profiles in relation to the completion of a compulsory academic essay. Based on learners' scores on items assessing mastery, performance-approach, and work-avoidance goals, cluster analyses produced three distinct categories of learners: performance-focused, work-avoidant, and multiple-goal learners. These…

  4. The Internet and computer enhanced foreign language learning and intercultural communication

    Directory of Open Access Journals (Sweden)

    Levent Uzun

    2012-07-01

    Full Text Available The present study aims at discussing the potential of the Internet and computer-mediated artefacts for education. The understanding of digitalised and technology utilised education, which is the current trend of our age, is highlighted and some computer-mediated artefacts such as the so called modular object-oriented dynamic learning environment (MOODLE, the online virtual reality chatting game Second Life, and some others are introduced in a unified connection to show how they can be practically integrated in education, and how they can foster foreign language learning and practice, and intercultural communication. It is emphasised that the current situation of the physical conditions, and also the needs, interests and abilities of the new-age learners should be considered more carefully to give education a correct direction in the future.

  5. Factors That Affect Students' Capacity to Fulfill the Role of Online Learner

    Science.gov (United States)

    Comer, Debra R.; Lenaghan, Janet A.; Sengupta, Kaushik

    2015-01-01

    Because most undergraduate students are digital natives, it is widely believed that they will succeed in online courses. But factors other than technology also affect students' ability to fulfill the role of online learner. Self-reported data from a sample of more than 200 undergraduates across multiple online courses indicate that students…

  6. Cloud computing and patient engagement: leveraging available technology.

    Science.gov (United States)

    Noblin, Alice; Cortelyou-Ward, Kendall; Servan, Rosa M

    2014-01-01

    Cloud computing technology has the potential to transform medical practices and improve patient engagement and quality of care. However, issues such as privacy and security and "fit" can make incorporation of the cloud an intimidating decision for many physicians. This article summarizes the four most common types of clouds and discusses their ideal uses, how they engage patients, and how they improve the quality of care offered. This technology also can be used to meet Meaningful Use requirements 1 and 2; and, if speculation is correct, the cloud will provide the necessary support needed for Meaningful Use 3 as well.

  7. Application of computer virtual simulation technology in 3D animation production

    Science.gov (United States)

    Mo, Can

    2017-11-01

    In the continuous development of computer technology, the application system of virtual simulation technology has been further optimized and improved. It also has been widely used in various fields of social development, such as city construction, interior design, industrial simulation and tourism teaching etc. This paper mainly introduces the virtual simulation technology used in 3D animation. Based on analyzing the characteristics of virtual simulation technology, the application ways and means of this technology in 3D animation are researched. The purpose is to provide certain reference for the 3D effect promotion days after.

  8. Issues of promoting learner autonomy in EFL context

    Directory of Open Access Journals (Sweden)

    Pichugova Inna L.

    2016-01-01

    Full Text Available The paper is focuded on investigating the phenomenon of learner autonomy, which has mostly been explored in Europe and the USA and is now attracting attention of researchers and academics in many other countries including Russia. Learner autonomy through a focus on learner reflection and taking responsibility for one’s own learning processes has become a central concern in the recent history of language teaching. However, many language teachers, who are committed to concepts of learnercentredness and autonomy, struggle with the ways to foster learner autonomy or at least to encourage the idea of learner autonomy in language classroom. The study aims at investigating what the most important issues which have a great impact on developing learner autonomy are. Having given special attention to conditions which can insure development of learner autonomy, a model covering seven issues relating to the subject matter has been designed. The authors state that such aspects as choice, goals and needs, support, emotional climate, learning strategies, learner attitude and motivation, and self-esteem should be considered as the goal to promote learner autonomy in EFL context.

  9. The Popular Profile of the Digital Learner: Technology Use Patterns and Approaches to Learning

    Science.gov (United States)

    Thompson, Penny Marie

    2012-01-01

    The purpose of this study was to investigate the claims made in the popular press about the "digital native" generation as learners. Because students' lives today are saturated with digital media at a time when their brains are still developing, many popular press authors claim that this generation of students thinks and learns…

  10. Online Learners' Navigational Patterns Based on Data Mining in Terms of Learning Achievement

    Science.gov (United States)

    Keskin, Sinan; Sahin, Muhittin; Ozgur, Adem; Yurdugul, Halil

    2016-01-01

    The aim of this study is to determine navigational patterns of university students in a learning management system (LMS). It also investigates whether online learners' navigational behaviors differ in terms of their academic achievement (pass, fail). The data for the study comes from 65 third grade students enrolled in online Computer Network and…

  11. Exploring Mechanisms for Effective Technology-Enhanced Simulation-based Education in Wilderness Medicine: A Systematic Review.

    Science.gov (United States)

    MacKinnon, Ralph; Aitken, Deborah; Humphries, Christopher

    2015-12-17

     Technology-enhanced simulation is well-established in healthcare teaching curricula, including those regarding wilderness medicine. Compellingly, the evidence base for the value of this educational modality to improve learner competencies and patient outcomes are increasing.  The aim was to systematically review the characteristics of technology-enhanced simulation presented in the wilderness medicine literature to date. Then, the secondary aim was to explore how this technology has been used and if the use of this technology has been associated with improved learner or patient outcomes.  EMBASE and MEDLINE were systematically searched from 1946 to 2014, for articles on the provision of technology-enhanced simulation to teach wilderness medicine. Working independently, the team evaluated the information on the criteria of learners, setting, instructional design, content, and outcomes.  From a pool of 37 articles, 11 publications were eligible for systematic review. The majority of learners in the included publications were medical students, settings included both indoors and outdoors, and the main focus clinical content was initial trauma management with some including leadership skills. The most prevalent instructional design components were clinical variation and cognitive interactivity, with learner satisfaction as the main outcome.  The results confirm that the current provision of wilderness medicine utilizing technology-enhanced simulation is aligned with instructional design characteristics that have been used to achieve effective learning. Future research should aim to demonstrate the translation of learning into the clinical field to produce improved learner outcomes and create improved patient outcomes.

  12. Use of Soft Computing Technologies For Rocket Engine Control

    Science.gov (United States)

    Trevino, Luis C.; Olcmen, Semih; Polites, Michael

    2003-01-01

    The problem to be addressed in this paper is to explore how the use of Soft Computing Technologies (SCT) could be employed to further improve overall engine system reliability and performance. Specifically, this will be presented by enhancing rocket engine control and engine health management (EHM) using SCT coupled with conventional control technologies, and sound software engineering practices used in Marshall s Flight Software Group. The principle goals are to improve software management, software development time and maintenance, processor execution, fault tolerance and mitigation, and nonlinear control in power level transitions. The intent is not to discuss any shortcomings of existing engine control and EHM methodologies, but to provide alternative design choices for control, EHM, implementation, performance, and sustaining engineering. The approaches outlined in this paper will require knowledge in the fields of rocket engine propulsion, software engineering for embedded systems, and soft computing technologies (i.e., neural networks, fuzzy logic, and Bayesian belief networks), much of which is presented in this paper. The first targeted demonstration rocket engine platform is the MC-1 (formerly FASTRAC Engine) which is simulated with hardware and software in the Marshall Avionics & Software Testbed laboratory that

  13. Flexible provisioning for adult learners

    NARCIS (Netherlands)

    Hermans, Henry; Janssen, José; Vogten, Hubert; Koper, Rob

    2014-01-01

    In adult education there is a continuous, growing demand for learning opportunities that fit the specific characteristics and preferences of particular learner groups or individual learners. This requires educational institutions to rethink their business and educational models, and develop more

  14. The Role of Wireless Computing Technology in the Design of Schools.

    Science.gov (United States)

    Nair, Prakash

    This document discusses integrating computers logically and affordably into a school building's infrastructure through the use of wireless technology. It begins by discussing why wireless networks using mobile computers are preferable to desktop machines in each classoom. It then explains the features of a wireless local area network (WLAN) and…

  15. Improving Learner Handovers in Medical Education.

    Science.gov (United States)

    Warm, Eric J; Englander, Robert; Pereira, Anne; Barach, Paul

    2017-07-01

    Multiple studies have demonstrated that the information included in the Medical Student Performance Evaluation fails to reliably predict medical students' future performance. This faulty transfer of information can lead to harm when poorly prepared students fail out of residency or, worse, are shuttled through the medical education system without an honest accounting of their performance. Such poor learner handovers likely arise from two root causes: (1) the absence of agreed-on outcomes of training and/or accepted assessments of those outcomes, and (2) the lack of standardized ways to communicate the results of those assessments. To improve the current learner handover situation, an authentic, shared mental model of competency is needed; high-quality tools to assess that competency must be developed and tested; and transparent, reliable, and safe ways to communicate this information must be created.To achieve these goals, the authors propose using a learner handover process modeled after a patient handover process. The CLASS model includes a description of the learner's Competency attainment, a summary of the Learner's performance, an Action list and statement of Situational awareness, and Synthesis by the receiving program. This model also includes coaching oriented towards improvement along the continuum of education and care. Just as studies have evaluated patient handover models using metrics that matter most to patients, studies must evaluate this learner handover model using metrics that matter most to providers, patients, and learners.

  16. Learning Strategies and Motivational Factors Predicting Information Literacy Self-Efficacy of E-Learners

    Science.gov (United States)

    Kilic-Cakmak, Ebru

    2010-01-01

    Rapid increase in information sources in different formats, developments in technology and need for lifelong learning have drawn increased attention to needs for information literacy. Although information literacy is significant for students of all educational levels, it has become even more significant for e-learners. Therefore, this study…

  17. Weightbearing Computed Tomography of the Foot and Ankle: Emerging Technology Topical Review.

    Science.gov (United States)

    Barg, Alexej; Bailey, Travis; Richter, Martinus; de Cesar Netto, Cesar; Lintz, François; Burssens, Arne; Phisitkul, Phinit; Hanrahan, Christopher J; Saltzman, Charles L

    2018-03-01

    In the last decade, cone-beam computed tomography technology with improved designs allowing flexible gantry movements has allowed both supine and standing weight-bearing imaging of the lower extremity. There is an increasing amount of literature describing the use of weightbearing computed tomography in patients with foot and ankle disorders. To date, there is no review article summarizing this imaging modality in the foot and ankle. Therefore, we performed a systematic literature review of relevant clinical studies targeting the use of weightbearing computed tomography in diagnosis of patients with foot and ankle disorders. Furthermore, this review aims to offer insight to those with interest in considering possible future research opportunities with use of this technology. Level V, expert opinion.

  18. Designing Pervasive Computing Technology - In a Nomadic Work Perspective

    DEFF Research Database (Denmark)

    Kristensen, Jannie Friis

    2002-01-01

    In my thesis work I am investigating how the design of pervasive/ubiquitous computing technology, relate to the flexible and individual work practice of nomadic workers. Through empirical studies and with an experimental systems development approach, the work is focused on: a) Supporting...

  19. In the Clouds: The Implications of Cloud Computing for Higher Education Information Technology Governance and Decision Making

    Science.gov (United States)

    Dulaney, Malik H.

    2013-01-01

    Emerging technologies challenge the management of information technology in organizations. Paradigm changing technologies, such as cloud computing, have the ability to reverse the norms in organizational management, decision making, and information technology governance. This study explores the effects of cloud computing on information technology…

  20. ICT USAGE BY DISTANCE LEARNERS IN INDIA

    Directory of Open Access Journals (Sweden)

    Ashish Kumar AWADHIYA

    2014-07-01

    Full Text Available Open Universities across the world are embracing ICT based teaching and learning process to disseminate quality education to their learners spread across the globe. In India availability and access of ICT and learner characteristics are uneven and vary from state to state. Hence it is important to establish the facts about ICT access among learners, their ICT usage patterns and their readiness to use ICT for educational purpose. In view of this, a study was conducted with the objective to find out the access level of ICT among distance learners. The analysis indicates that maximum learners have desktop/laptops and most of them are accessing internet very frequently from their home. The analysis also indicates that maximum respondents are browsing social networking sites followed by educational and e-mail service providing websites. Findings suggest that there is a need to generate ICT based tutorials complemented with social networking tools and mobile applications. Study also shows that learners are equipped with mobile phones and they are browsing internet through it and also availing support services offered by the university. Hence possibility of integrating mobile phone services may be used for providing learner support services and content delivery.