WorldWideScience

Sample records for keyboards

  1. IBM model M keyboard

    CERN Multimedia

    1985-01-01

    In 1985, the IBM Model M keyboard was created. This timeless classic was a hit. IBM came out with several varients of the model M. They had the space saver 104 key which is the one most seen today and many international versions of that as well. The second type, and rarest is the 122 key model M which has 24 extra keys at the very top, dubbed the “programmers keyboard”. IBM manufactured these keyboards until 1991. The model M features “caps” over the actual keys that can be taken off separately one at a time for cleaning or to replace them with colored keys or keys of another language, that was a very cost effective way of shipping out internationally the keyboards.

  2. Keyboards: from Typewriters to Tablet Computers

    Directory of Open Access Journals (Sweden)

    Gintautas Grigas

    2014-06-01

    Full Text Available The evolution of Lithuanian keyboards is reviewed. Keyboards are divided up to three categories according to flexibility of their adaptation for typing of Lithuanian texts: 1 mechanical typewriter keyboards (heavily adaptable, 2 electromechanical desktop or laptop computer keyboards, and 3 programmable touch screen tablet computer keyboards (easily adaptable. It is discussed how they were adapted for Lithuanian language, with solutions in other languages are compared. Both successful and unsuccessful solutions are discussed. The reasons of failures as well as their negative impact on writing culture and formation of bad habits in the work with computer are analyzed. The recommendations how to improve current situation are presented.

  3. KEYBOARD MONITORING BASED UPON THE IMMUNOLOGIC CLONING

    Directory of Open Access Journals (Sweden)

    Yu. A. Bryukhomitsky

    2016-12-01

    Full Text Available The Biometric Keyboard Monitoring System is represented. It’s intended for permanent textindependent control and analysis of automated information data systems users’ keyboard script. It’s suggested a keyboard monitoring method, which is combined the idea and advantages of threaded method of keyboard parameters representation and immunological approach to its realization, based upon the detectors cloning model. Suggested method potentially possesses a pinpoint accuracy, higher convergence rate of classification problems solving, ability to learn on only “own” class exemplars.

  4. Kernel Korner : The Linux keyboard driver

    NARCIS (Netherlands)

    Brouwer, A.E.

    1995-01-01

    Our Kernel Korner series continues with an article describing the Linux keyboard driver. This article is not for "Kernel Hackers" only--in fact, it will be most useful to those who wish to use their own keyboard to its fullest potential, and those who want to write programs to take advantage of the

  5. A keyboard control method for loop measurement

    International Nuclear Information System (INIS)

    Gao, Z.W.

    1994-01-01

    This paper describes a keyboard control mode based on the DEC VAX computer. The VAX Keyboard code can be found under running of a program was developed. During the loop measurement or multitask operation, it ables to be distinguished from a keyboard code to stop current operation or transfer to another operation while previous information can be held. The combining of this mode, the author successfully used one key control loop measurement for test Dual Input Memory module which is used in a rearrange Energy Trigger system for LEP 8 Bunch operation

  6. Personality identified self-powering keyboard

    Science.gov (United States)

    Wang, Zhong Lin; Zhu, Guang; Chen, Jun

    2018-02-06

    A keyboard for converting keystrokes into electrical signals is disclosed. The keyboard includes a plurality of keys. At least one of the keys includes two electrodes and a member that generates triboelectric charges upon skin contact. The member is adjacent to one of the electrodes to affect a flow of electrons between the two electrodes when a distance between the member and the skin varies.

  7. A low-cost MRI compatible keyboard

    DEFF Research Database (Denmark)

    Jensen, Martin Snejbjerg; Heggli, Ole Adrian; Alves da Mota, Patricia

    2017-01-01

    , presenting a challenging environment for playing an instrument. Here, we present an MRI-compatible polyphonic keyboard with a materials cost of 850 $, designed and tested for safe use in 3T (three Tesla) MRI-scanners. We describe design considerations, and prior work in the field. In addition, we provide...... recommendations for future designs and comment on the possibility of using the keyboard in magnetoencephalography (MEG) systems. Preliminary results indicate a comfortable playing experience with no disturbance of the imaging process....

  8. Warning: This keyboard will deconstruct--the role of the keyboard in skilled typewriting.

    Science.gov (United States)

    Crump, Matthew J C; Logan, Gordon D

    2010-06-01

    Skilled actions are commonly assumed to be controlled by precise internal schemas or cognitive maps. We challenge these ideas in the context of skilled typing, where prominent theories assume that typing is controlled by a well-learned cognitive map that plans finger movements without feedback. In two experiments, we demonstrate that online physical interaction with the keyboard critically mediates typing skill. Typists performed single-word and paragraph typing tasks on a regular keyboard, a laser-projection keyboard, and two deconstructed keyboards, made by removing successive layers of a regular keyboard. Averaged over the laser and deconstructed keyboards, response times for the first keystroke increased by 37%, the interval between keystrokes increased by 120%, and error rate increased by 177%, relative to those of the regular keyboard. A schema view predicts no influence of external motor feedback, because actions could be planned internally with high precision. We argue that the expert knowledge mediating action control emerges during online interaction with the physical environment.

  9. Keyboarding, Language Arts, and the Elementary School Child.

    Science.gov (United States)

    Balajthy, Ernest

    1988-01-01

    Discusses benefits of keyboarding instruction for elementary school students, emphasizing the integration of keyboarding with language arts instruction. Traditional typing and computer-assisted instruction are discussed, six software packages for adapting keyboarding instruction to the classroom are reviewed, and suggestions for software selection…

  10. Creating a single South African keyboard layout to promote language

    African Journals Online (AJOL)

    Not only are problems such as researching the orthographies, key placement and keyboard input options examined, but strategic objectives such as ensuring its wide adoption and creating a multilingual keyboard for all South African languages are also discussed. The result is a keyboard that furthers multilingualism and ...

  11. A low-cost MRI compatible keyboard

    DEFF Research Database (Denmark)

    Jensen, Martin Snejbjerg; Heggli, Ole Adrian; Alves da Mota, Patricia

    2017-01-01

    , presenting a challenging environment for playing an instrument. Here, we present an MRI-compatible polyphonic keyboard with a materials cost of 850 $, designed and tested for safe use in 3T (three Tesla) MRI-scanners. We describe design considerations, and prior work in the field. In addition, we provide...

  12. Piano Crossing – Walking on a Keyboard

    Directory of Open Access Journals (Sweden)

    Bojan Kverh

    2010-11-01

    Full Text Available Piano Crossing is an interactive art installation which turns a pedestrian crossing marked with white stripes into a piano keyboard so that pedestrians can generate music by walking over it. Matching tones are created when a pedestrian steps on a particular stripe or key. A digital camera is directed at the crossing from above. A special computer vision application was developed, which maps the stripes of the pedestrian crossing to piano keys and detects by means of an image over which key the center of gravity of each pedestrian is placed at any given moment. Black stripes represent the black piano keys. The application consists of two parts: (1 initialization, where the model of the abstract piano keyboard is mapped to the image of the pedestrian crossing, and (2 the detection of pedestrians at the crossing, so that musical tones can be generated according to their locations. The art installation Piano crossing was presented to the public for the first time during the 51st Jazz Festival in Ljubljana in July 2010.

  13. Piano Crossing – Walking on a Keyboard

    Directory of Open Access Journals (Sweden)

    Franc Solina

    2010-04-01

    Full Text Available Piano Crossing is an interactive art installation which turns a pedestrian crossing marked with white stripes into a piano keyboard so that pedestrians can generate music by walking over it. Matching tones are created when a pedestrian steps on a particular stripe or key. A digital camera is directed at the crossing from above. A special computer vision application was developed, which maps the stripes of the pedestrian crossing to piano keys and detects by means of an image over which key the center of gravity of each pedestrian is placed at any given moment. Black stripes represent the black piano keys. The application consists of two parts: (1 initialization, where the model of the abstract piano keyboard is mapped to the image of the pedestrian crossing, and (2 the detection of pedestrians at the crossing, so that musical tones can be generated according to their locations. The art installation Piano crossing was presented to the public for the first time during the 51st Jazz Festival in Ljubljana in July 2010.

  14. MIDI Keyboards: Memory Skills and Building Values toward School.

    Science.gov (United States)

    Marcinkiewicz, Henryk R.; And Others

    This document summarizes the results of a study which evaluated whether school instruction with Musical Instrument Digital Interface (MIDI) keyboards improves memory skill and whether school instruction with MIDI keyboards improves sentiments toward school and instructional media. Pupils in early elementary grades at five schools were evaluated…

  15. Older Amateur Keyboard Players Learning for Self-Fulfilment

    Science.gov (United States)

    Taylor, Angela

    2011-01-01

    This article investigates self-reported music learning experiences of 21 older amateur pianists and electronic keyboard players. Significant changes in their lives and the encouragement of friends were catalysts for returning to or taking up a keyboard instrument as an adult, although not all returners had positive memories of learning a keyboard…

  16. The Interwoven Evolution of the Early Keyboard and Baroque Culture

    Directory of Open Access Journals (Sweden)

    Rachel Stevenson

    2016-04-01

    Full Text Available The purpose of this paper is to analyze the impact that Baroque society had in the development of the early keyboard. While the main timeframe is Baroque, a few references are made to the late Medieval Period in determining the reason for the keyboard to more prominently emerge in the musical scene. As Baroque society develops and new genres are formed, different keyboard instruments serve vital roles unique to their construction. These new roles also affect the way music was written for the keyboard as well. Advantages and disadvantages of each instrument are discussed, providing an analysis of what would have been either accepted or rejected by Baroque culture. While music is the main focus, other fine arts are mentioned, including architecture, poetry, politics, and others. My research includes primary and secondary resources retrieved from databases provided by Cedarville University. By demonstrating the relationship between Baroque society and early keyboard development, roles and music, this will be a helpful source in furthering the pianist's understanding of the instrument he or she plays. It also serves pedagogical purposes in its analysis of context in helping a student interpret a piece written during this time period with these early keyboard instruments.

  17. Handwriting versus Keyboard Writing: Effect on Word Recall

    Directory of Open Access Journals (Sweden)

    Anne Mangen

    2015-10-01

    Full Text Available The objective of this study was to explore effects of writing modality on word recall and recognition. The following three writing modalities were used: handwriting with pen on paper; typewriting on a conventional laptop keyboard; and typewriting on an iPad touch keyboard. Thirty-six females aged 19-54 years participated in a fully counterbalanced within-subjects experimental design. Using a wordlist paradigm, participants were instructed to write down words (one list per writing modality read out loud to them, in the three writing modalities. Memory for words written using handwriting, a conventional keyboard and a virtual iPad keyboard was assessed using oral free recall and recognition. The data was analyzed using non-parametric statistics. Results show that there was an omnibus effect of writing modality and follow-up analyses showed that, for the free recall measure, participants had significantly better free recall of words written in the handwriting condition, compared to both keyboard writing conditions. There was no effect of writing modality in the recognition condition. This indicates that, with respect to aspects of word recall, there may be certain cognitive benefits to handwriting which may not be fully retained in keyboard writing. Cognitive and educational implications of this finding are discussed.

  18. Keyboard with Universal Communication Protocol Applied to CNC Machine

    Directory of Open Access Journals (Sweden)

    Mejía-Ugalde Mario

    2014-04-01

    Full Text Available This article describes the use of a universal communication protocol for industrial keyboard based microcontroller applied to computer numerically controlled (CNC machine. The main difference among the keyboard manufacturers is that each manufacturer has its own programming of source code, producing a different communication protocol, generating an improper interpretation of the function established. The above results in commercial industrial keyboards which are expensive and incompatible in their connection with different machines. In the present work the protocol allows to connect the designed universal keyboard and the standard keyboard of the PC at the same time, it is compatible with all the computers through the communications USB, AT or PS/2, to use in CNC machines, with extension to other machines such as robots, blowing, injection molding machines and others. The advantages of this design include its easy reprogramming, decreased costs, manipulation of various machine functions and easy expansion of entry and exit signals. The results obtained of performance tests were satisfactory, because each key has the programmed and reprogrammed facility in different ways, generating codes for different functions, depending on the application where it is required to be used.

  19. Forget about switching keyboard layouts with the "Compose Key"

    CERN Multimedia

    CERN. Geneva

    2018-01-01

    Growing up with a Spanish keyboard was not an easy childhood (using Shift+7 (/) to search in vim, or having to type AltGr+[ to actually have an opening bracket), so at some point in my life I switched to an American keyboard. At the beginning I was happy switching layouts to either do some coding or talk to my mum (I am not a fan of the classical excuse "sorry for my typos, I don't have the 'ñ' in my keyboard"). Things got much worse when I started to need French characters (ç, è) to interact with some services at CERN, or some Slovak letters (č, đ) to talk to Robert, my Slovak colleague . Then I discovered the Compose Key and my life has been different ever since.

  20. A Study of Exploring the Potentiality of Keyboards into Preschool Music Education

    OpenAIRE

    深見, 友紀子; FUKAMI, Yukiko; 冨田, 芳正; TOMITA, Yoshimasa; 横山, 七佳; YOKOYAMA, Nanaka

    2006-01-01

    In these days, electronic keyboards are popularly used among people, as substitute of piano or as "a toy with keyboards". The aim of this study is to explore the potentiality of adopting these keyboards into music education in kindergardens, nursery schools, and utilizing them at the scene of rhythmic activities and music plays as it can be handled by ordinary child-care workers. In the study, we focused on four subjects, "rhythm", "tone", "optical navigation", "electronic keyboards+α". "Rhyt...

  1. Operator-system interaction language for a nuclear power unit. 4. Keyboards and menu

    International Nuclear Information System (INIS)

    Chachko, A.G.

    1996-01-01

    The article is devoted to the functional-linguistic analysis of keyboards, placed on the NPPs control panels. The front panels of keyboards are considered and the problems on information management and role distribution between the man and machine and the keyboard conveniences for operators are discussed

  2. BrailleEasy: One-handed Braille Keyboard for Smartphones.

    Science.gov (United States)

    Šepić, Barbara; Ghanem, Abdurrahman; Vogel, Stephan

    2015-01-01

    The evolution of mobile technology is moving at a very fast pace. Smartphones are currently considered a primary communication platform where people exchange voice calls, text messages and emails. The human-smartphone interaction, however, is generally optimized for sighted people through the use of visual cues on the touchscreen, e.g., typing text by tapping on a visual keyboard. Unfortunately, this interaction scheme renders smartphone technology largely inaccessible to visually impaired people as it results in slow typing and higher error rates. Apple and some third party applications provide solutions specific to blind people which enables them to use Braille on smartphones. These applications usually require both hands for typing. However, Brailling with both hands while holding the phone is not very comfortable. Furthermore, two-handed Brailling is not possible on smartwatches, which will be used more pervasively in the future. Therefore, we develop a platform for one-handed Brailing consisting of a custom keyboard called BrailleEasy to input Arabic or English Braille codes within any application, and a BrailleTutor application for practicing. Our platform currently supports Braille grade 1, and will be extended to support contractions, spelling correction, and more languages. Preliminary analysis of user studies for blind participants showed that after less than two hours of practice, participants were able to type significantly faster with the BrailleEasy keyboard than with the standard QWERTY keyboard.

  3. PEMANFAATAN SPYWARE UNTUK MONITORING AKTIVITAS KEYBOARD DALAM JARINGAN MICROSOFT WINDOWS

    Directory of Open Access Journals (Sweden)

    Mulki Indana Zulfa

    2015-03-01

    Full Text Available Pengawasan terhadap penggunaan teknologi informasi sangat diperlukan terlebih semakin berkembangnya ilmu tentang pembuatan virus, worm, atau spyware. Memasang antivirus bisa juga menjadi solusi untuk mencegah virus masuk ke dalam jaringan atau sistem komputer. Tetapi antivirus tidak bisa melakukan monitoring terhadap aktivitas user contohnya aktivitas keyboard. Keylogger adalah perangkat lunak yang mampu merekam segala aktivitas keyboard. Keylogger harus diinstal terlebih dahulu terhadap target komputer (client yang akan direkam aktivitas keyboard-nya. Kemudian untuk mengambil file hasil rekamannya, file log, harus mempunyai akses fisik ke komputer tersebut dan hal ini akan menjadi masalah jika komputer target yang akan dimonitoring cukup banyak. Metode control keylogger-spy agent dengan memanfaatkan teknologi spyware menjadi solusi dari masalah tersebut. Spy agent akan secara aktif merekam aktivitas keyboard seseorang. File log yang dihasilkan akan disimpan didalam cache-nya sehingga tidak akan menimbulkan kecurigaan user dan tidak perlu mempunyai akses fisik jika ingin mengambil file lognya. Control keylogger dapat menghubungi spy agent mana yang akan diambil file lognya. File log yang berhasil diambil akan disimpan dengan baik di komputer server. Dari hasil pengujian lima komputer yang dijadikan target spy agent semuanya dapat memberikan file log kepada control keylogger.

  4. Procedural Memory Consolidation in the Performance of Brief Keyboard Sequences

    Science.gov (United States)

    Duke, Robert A.; Davis, Carla M.

    2006-01-01

    Using two sequential key press sequences, we tested the extent to which subjects' performance on a digital piano keyboard changed between the end of training and retest on subsequent days. We found consistent, significant improvements attributable to sleep-based consolidation effects, indicating that learning continued after the cessation of…

  5. Creating a Single South African Keyboard Layout to Promote ...

    African Journals Online (AJOL)

    R.B. Ruthven

    examined, but strategic objectives such as ensuring its wide adoption and creating ... keyboard for all South African languages are also discussed. .... ease of use and adoption, considering the different types of users (touch ... guage pride, challenge negative language perceptions and build a ... 3.2 Revisiting orthographies.

  6. In Early Education, Why Teach Handwriting before Keyboarding?

    Science.gov (United States)

    Stevenson, Nancy C.; Just, Carol

    2014-01-01

    Legible written communication is essential for students to share knowledge (Rogers and Case-Smith 2002). If students lack proficiency in written communication, their composition skills will suffer, which can affect their self-esteem and grades. Whether or not this proficiency is in handwriting or keyboarding is a question worthy of discussion. In…

  7. The relationship between keyboarding skills and self-regulated ...

    African Journals Online (AJOL)

    Erna Kinsey

    record thoughts and ideas, communicate and solve problems (Zimmerman ... Keyboarding skill, as a motor skill, is defined as the ability of learners to key in information ... ly, the forethought phase, the performance or volitional control phase, and the ..... annual meeting of the American Educational Research Association, San ...

  8. A New Keyboard for the Bohlen-Pierce Scale

    CERN Document Server

    Nassar, Antonio

    2011-01-01

    The study of harmonic scales of musical instruments is discussed in all introductory physics texts devoted to the science of sound. In this paper, we present a new piano keyboard to make the so-called Bohlen-Pierce scale more functional and pleasing for composition and performance.

  9. Creating a Single South African Keyboard Layout to Promote Language

    Directory of Open Access Journals (Sweden)

    Dwayne Bailey

    2011-10-01

    Full Text Available

    Abstract: In this case study, a description is given of a keyboard layout designed to address the input needs of South African languages, specifically Venda, a language which would otherwise be impossible to type on a computer. In creating this keyboard, the designer, Translate.org.za, uses a practical intervention that transforms technology from a means harming a language into one ensuring the creation and preservation of good language resources for minority languages. The study first looks at the implications and consequences of this missing keyboard, and then follows the process from conception, strategy, research and design to the final user response. Not only are problems such as researching the orthographies, key placement and keyboard input options examined, but strategic objectives such as ensuring its wide adoption and creating a multilingual keyboard for all South African languages are also discussed. The result is a keyboard that furthers multilingualism and ensures the capturing of good data for future research. Finally it is a tool helping to boost and bolster the vitality of a language.

    Keywords: KEYBOARD, MULTILINGUALISM, VENDA, AFRIKAANS, TSWANA, NORTH-ERN SOTHO, ZULU, SOURCE, FREE SOFTWARE, LAYOUT

    Opsomming: Die skep van 'n enkelvoudige Suid-Afrikaanse toetsborduit-leg om taal te bevorder. In hierdie gevallestudie word 'n beskrywing gegee van die ontwerp van 'n sleutelborduitleg vir die hantering van die insetbehoeftes van Suid-Afrikaanse tale, veral Venda, 'n taal wat andersins onmoontlik op 'n rekenaar getik sou kon word. Deur die skep van hierdie sleutelbord gebruik die ontwerper, Translate.org.za, 'n praktiese ingryp wat tegnologie verander van 'n middel wat 'n taal benadeel tot een wat die skep en bewaring van nuttige taal-hulpbronne vir minderheidstale verseker. Die studie kyk eers na die implikasies en gevolge van hierdie ontbrekende sleutelbord, en volg dan die proses van konsepsie, strategie, navorsing en

  10. The Heritage of the Future: Historical Keyboards, Technology, and Modernism

    OpenAIRE

    Ng, Tiffany Kwan

    2015-01-01

    This dissertation examines modernist twentieth-century applications of the pipe organ and the carillon in the United States and in the Netherlands. These keyboard instruments, historically owned by religious or governmental entities, served an exceptionally diverse variety of political, technological, social, and urban planning functions. Their powerful simultaneous associations with historicism and innovation enabled those who built and played them to anchor the instruments’ novel uses in th...

  11. An Experimental Study of a Six Key Handprint Chord Keyboard.

    Science.gov (United States)

    1986-05-01

    analysis: sequence time, list time, and errors, is better divided by group of tests, beginning or ending. This division forms a logical outline from which...accomplished pianists . Due to the limited amount of time at the keyboard that volunteers were willing to endure, asymptotic behavior was not reached...considerable attention , and it includes an idea of time 1152 quite different from that enunciated by Newton. According to this theory, 1226 there is no

  12. Privacy Enhancing Keyboard: Design, Implementation, and Usability Testing

    Directory of Open Access Journals (Sweden)

    Zhen Ling

    2017-01-01

    Full Text Available To protect users from numerous password inference attacks, we invent a novel context aware privacy enhancing keyboard (PEK for Android touch-based devices. Usually PEK would show a QWERTY keyboard when users input text like an email or a message. Nevertheless, whenever users enter a password in the input box on his or her touch-enabled device, a keyboard will be shown to them with the positions of the characters shuffled at random. PEK has been released on the Google Play since 2014. However, the number of installations has not lived up to our expectation. For the purpose of usable security and privacy, we designed a two-stage usability test and performed two rounds of iterative usability testing in 2016 and 2017 summer with continuous improvements of PEK. The observations from the usability testing are educational: (1 convenience plays a critical role when users select an input method; (2 people think those attacks that PEK prevents are remote from them.

  13. Algorithm for personal identification in distance learning system based on registration of keyboard rhythm

    Science.gov (United States)

    Nikitin, P. V.; Savinov, A. N.; Bazhenov, R. I.; Sivandaev, S. V.

    2018-05-01

    The article describes the method of identifying a person in distance learning systems based on a keyboard rhythm. An algorithm for the organization of access control is proposed, which implements authentication, identification and verification of a person using the keyboard rhythm. Authentication methods based on biometric personal parameters, including those based on the keyboard rhythm, due to the inexistence of biometric characteristics without a particular person, are able to provide an advanced accuracy and inability to refuse authorship and convenience for operators of automated systems, in comparison with other methods of conformity checking. Methods of permanent hidden keyboard monitoring allow detecting the substitution of a student and blocking the key system.

  14. Physical Interactions with Digital Strings - A hybrid approach to a digital keyboard instrument

    DEFF Research Database (Denmark)

    Dahlstedt, Palle

    2017-01-01

    of stopping and muting the strings at arbitrary positions. The parameters of the string model are controlled through TouchKeys multitouch sensors on each key, combined with MIDI data and acoustic signals from the digital keyboard frame, using a novel mapping. The instrument is evaluated from a performing...... of control. The contributions are two-fold. First, the use of acoustic sounds from a physical keyboard for excitations and resonances results in a novel hybrid keyboard instrument in itself. Second, the digital model of "inside piano" playing, using multitouch keyboard data, allows for performance techniques...

  15. Information security governance simplified from the boardroom to the keyboard

    CERN Document Server

    Fitzgerald, Todd

    2011-01-01

    Security practitioners must be able to build cost-effective security programs while also complying with government regulations. Information Security Governance Simplified: From the Boardroom to the Keyboard lays out these regulations in simple terms and explains how to use control frameworks to build an air-tight information security (IS) program and governance structure. Defining the leadership skills required by IS officers, the book examines the pros and cons of different reporting structures and highlights the various control frameworks available. It details the functions of the security d

  16. 78 FR 6835 - Certain Mobile Handset Devices and Related Touch Keyboard Software; Institution of Investigation

    Science.gov (United States)

    2013-01-31

    ... INTERNATIONAL TRADE COMMISSION [Investigation No. 337-TA-864] Certain Mobile Handset Devices and... importation of certain mobile handset devices and related touch keyboard software by reason of infringement of... certain mobile handset devices and related touch keyboard software that infringe one or more of claims 36...

  17. Is Writing Performance Related to Keyboard Type? An Investigation from Examinees' Perspectives on the TOEFL IBT

    Science.gov (United States)

    Ling, Guangming

    2017-01-01

    To investigate whether the type of keyboard used in exams introduces any construct-irrelevant variance to the TOEFL iBT Writing scores, we surveyed 17,040 TOEFL iBT examinees from 24 countries on their keyboard-related perceptions and preferences and analyzed the survey responses together with their test scores. Results suggest that controlling…

  18. Cumulative keyboard strokes: a possible risk factor for carpal tunnel syndrome

    Directory of Open Access Journals (Sweden)

    Eleftheriou Andreas

    2012-08-01

    Full Text Available Abstract Background Contradictory reports have been published regarding the association of Carpal Tunnel Syndrome (CTS and the use of computer keyboard. Previous studies did not take into account the cumulative exposure to keyboard strokes among computer workers. The aim of the present study was to investigate the association between cumulative keyboard use (keyboard strokes and CTS. Methods Employees (461 from a Governmental data entry & processing unit agreed to participate (response rate: 84.1 % in a cross-sectional study. Α questionnaire was distributed to the participants to obtain information on socio-demographics and risk factors for CTS. The participants were examined for signs and symptoms related to CTS and were asked if they had previous history or surgery for CTS. The cumulative amount of the keyboard strokes per worker per year was calculated by the use of payroll’s registry. Two case definitions for CTS were used. The first included subjects with personal history/surgery for CTS while the second included subjects that belonged to the first case definition plus those participants were identified through clinical examination. Results Multivariate analysis used for both case definitions, indicated that those employees with high cumulative exposure to keyboard strokes were at increased risk of CTS (case definition A: OR = 2.23;95 % CI = 1.09-4.52 and case definition B: OR = 2.41; 95%CI = 1.36-4.25. A dose response pattern between cumulative exposure to keyboard strokes and CTS has been revealed (p  Conclusions The present study indicated a possible association between cumulative exposure to keyboard strokes and development of CTS. Cumulative exposure to key-board strokes would be taken into account as an exposure indicator regarding exposure assessment of computer workers. Further research is needed in order to test the results of the current study and assess causality between cumulative keyboard strokes and

  19. Keyboard Instruments and Instrumentalists in Manila (1581-1798

    Directory of Open Access Journals (Sweden)

    Irving, David

    2005-12-01

    Full Text Available While countless keyboard instruments were made in the Philippine Islands or imported there during the Spanish colonial period (1565-1898, most of those which survive date from the nineteenth century. It should be noted, however, that keyboard music flourished in the Philippines from the early years of Spanish presence. Instruments began to arrive in the late-sixteenth century, and over the following two centuries, numerous organs were manufactured in mission schools throughout the archipelago. The final years of the eighteenth century were a high point in colonial instrument-building, moreover, with the arrival of the Recollect missionary and instrument-builder Diego Cera de la Virgen del Carmen in 1792 and the establishment of his workshop. While some evidence remains fragmentary, there is still a great deal of archival information to be pieced together, and a comprehensive survey of keyboard instruments and instrumentalists present in colonial Manila remains to be undertaken. This article attempts to address this lacuna in part, covering the period between 1581 and 1798.

    Aunque muchos instrumentos de teclado fueron fabricados en las Filipinas o importados por aquellas islas durante el período colonial español (1565-1878, la mayor parte de los que aún existen son del siglo XIX. Debe tenerse en cuenta, sin embargo, que la música para teclado tuvo un auge importante en Filipinas desde los inicios mismos de la presencia española. Empezaron a llegar diversos instrumentos hacia finales del siglo XVI, y a lo largo de los dos siglos siguientes se construyeron varios órganos en las escuelas de las misiones presentes en el archipiélago. Al final del siglo XVIII muchos instrumentos fueron construidos en las colonias, sobre todo con la llegada del misionero y constructor de instrumentos, Diego Cera de la Virgen en el año 1792, y el establecimiento de su taller. Aunque sólo disponemos de una información incompleta, aún existe mucha

  20. Examining the Impact of L2 Proficiency and Keyboarding Skills on Scores on TOEFL-iBT Writing Tasks

    Science.gov (United States)

    Barkaoui, Khaled

    2014-01-01

    A major concern with computer-based (CB) tests of second-language (L2) writing is that performance on such tests may be influenced by test-taker keyboarding skills. Poor keyboarding skills may force test-takers to focus their attention and cognitive resources on motor activities (i.e., keyboarding) and, consequently, other processes and aspects of…

  1. Online transcranial Doppler ultrasonographic control of an onscreen keyboard

    Directory of Open Access Journals (Sweden)

    Jie eLu

    2014-04-01

    Full Text Available Brain-computer interface (BCI systems exploit brain activity for generating a control command and may be used by individuals with severe motor disabilities as an alternative means of communication. An emerging brain monitoring modality for BCI development is transcranial Doppler ultrasonography (TCD, which facilitates the tracking of cerebral blood flow velocities associated with mental tasks. However, TCD-BCI studies to date have exclusively been offline. The feasibility of a TCD-based BCI system hinges on its online performance. In this paper, an online TCD-BCI system was implemented, bilaterally tracking blood flow velocities in the middle cerebral arteries for system-paced control of a scanning keyboard. Target letters or words were selected by repetitively rehearsing the spelling while imagining the writing of the intended word, a left-lateralized task. Undesired letters or words were bypassed by performing visual tracking, a non-lateralized task. The keyboard scanning period was 15s. With 10 able-bodied right-handed young adults, the two mental tasks were differentiated online using a Naïve Bayes classification algorithm and a set of time-domain, user-dependent features. The system achieved an average specificity and sensitivity of 81.44 ± 8.35% and 82.30 ± 7.39%, respectively. The level of agreement between the intended and machine-predicted selections was moderate (=0.60. The average information transfer rate was 0.87 bits/min with an average throughput of 0.31 ± 0.12 character/min. These findings suggest that an online TCD-BCI can achieve reasonable accuracies with an intuitive language task, but with modest throughput. Future interface and signal classification enhancements are required to improve communication rate.

  2. Pointright: a system to redirect mouse and keyboard control among multiple machines

    Science.gov (United States)

    Johanson, Bradley E [Palo Alto, CA; Winograd, Terry A [Stanford, CA; Hutchins, Gregory M [Mountain View, CA

    2008-09-30

    The present invention provides a software system, PointRight, that allows for smooth and effortless control of pointing and input devices among multiple displays. With PointRight, a single free-floating mouse and keyboard can be used to control multiple screens. When the cursor reaches the edge of a screen it seamlessly moves to the adjacent screen and keyboard control is simultaneously redirected to the appropriate machine. Laptops may also redirect their keyboard and pointing device, and multiple pointers are supported simultaneously. The system automatically reconfigures itself as displays go on, go off, or change the machine they display.

  3. Studies on hand-held visual communication device for the deaf and speech-impaired 2. Keyboard design.

    Science.gov (United States)

    Thurlow, W R

    1980-01-01

    Experiments with keyboard arrangements of letters show that simple alphabetic letter-key sequences with 4 to 5 letters in a row lead to most rapid visual search performance. Such arrangements can be used on keyboards operated by the index finger of one hand. Arrangement of letters in words offers a promising alternative because these arrangements can be readily memorized and can result in small interletter distances on the keyboard for frequently occurring letter sequences. Experiments on operation of keyboards show that a space or shift key operated by the left hand (which also holds the communication device) results in faster keyboard operation than when space or shift keys on the front of the keyboard (operated by right hand) are used. Special problems of the deaf-blind are discussed. Keyboard arrangements are investigated, and matching tactual codes are suggested.

  4. Integrating Piano Keyboarding into the Elementary Classroom: Effects on Memory Skills and Sentiment Toward School.

    Science.gov (United States)

    Marcinkiewicz, Henryk R.; And Others

    1995-01-01

    Discovered that the introduction of piano keyboarding into elementary school music instruction produced a positive effect regarding children's sentiment towards school. No discernible effect was revealed concerning memory skills. Includes statistical data and description of survey questionnaires. (MJP)

  5. 78 FR 70320 - Certain Mobile Handset Devices and Related Touch Keyboard Software; Commission Determination Not...

    Science.gov (United States)

    2013-11-25

    ... INTERNATIONAL TRADE COMMISSION [Investigation No. 337-TA-864] Certain Mobile Handset Devices and Related Touch Keyboard Software; Commission Determination Not To Review an Initial Determination... and Personal Communications Devices, LLC (``PCD'') of Hauppauge, New York as respondents. PCD has been...

  6. A data-driven design evaluation tool for handheld device soft keyboards.

    Directory of Open Access Journals (Sweden)

    Matthieu B Trudeau

    Full Text Available Thumb interaction is a primary technique used to operate small handheld devices such as smartphones. Despite the different techniques involved in operating a handheld device compared to a personal computer, the keyboard layouts for both devices are similar. A handheld device keyboard that considers the physical capabilities of the thumb may improve user experience. We developed and applied a design evaluation tool for different geometries of the QWERTY keyboard using a performance evaluation model. The model utilizes previously collected data on thumb motor performance and posture for different tap locations and thumb movement directions. We calculated a performance index (PITOT, 0 is worst and 2 is best for 663 designs consisting in different combinations of three variables: the keyboard's radius of curvature (R (mm, orientation (O (°, and vertical location on the screen (L. The current standard keyboard performed poorly (PITOT = 0.28 compared to other designs considered. Keyboard location (L contributed to the greatest variability in performance out of the three design variables, suggesting that designers should modify this variable first. Performance was greatest for designs in the middle keyboard location. In addition, having a slightly upward curve (R = -20 mm and orientated perpendicular to the thumb's long axis (O = -20° improved performance to PITOT = 1.97. Poorest performances were associated with placement of the keyboard's spacebar in the bottom right corner of the screen (e.g., the worst was for R = 20 mm, O = 40°, L =  Bottom (PITOT = 0.09. While this evaluation tool can be used in the design process as an ergonomic reference to promote user motor performance, other design variables such as visual access and usability still remain unexplored.

  7. Detecting Cognitive Stress from Keyboard and Mouse Dynamics during Mental Arithmetic

    OpenAIRE

    Lim, Yee Mei; Ayesh, Aladdin, 1972-; Stacey, Martin

    2014-01-01

    Much research has been done to detect human emotion using various computational methods, such as physiological measures and facial expression recognition. These methods are effective but they could be expensive or intrusive as special setups of equipment are needed. Some researchers have utilized nonintrusive methods by using mouse or keyboard analyses and presented comparable effectiveness in detecting human emotion. This paper investigates how both keyboard and mouse features can be combine...

  8. Differences in typing forces, muscle activity, comfort, and typing performance among virtual, notebook, and desktop keyboards.

    Science.gov (United States)

    Kim, Jeong Ho; Aulck, Lovenoor; Bartha, Michael C; Harper, Christy A; Johnson, Peter W

    2014-11-01

    The present study investigated whether there were physical exposure and typing productivity differences between a virtual keyboard with no tactile feedback and two conventional keyboards where key travel and tactile feedback are provided by mechanical switches under the keys. The key size and layout were same across all the keyboards. Typing forces; finger and shoulder muscle activity; self-reported comfort; and typing productivity were measured from 19 subjects while typing on a virtual (0 mm key travel), notebook (1.8 mm key travel), and desktop keyboard (4 mm key travel). When typing on the virtual keyboard, subjects typed with less force (p's typing forces and finger muscle activity came at the expense of a 60% reduction in typing productivity (p typing sessions or when typing productivity is at a premium, conventional keyboards with tactile feedback may be more suitable interface. Copyright © 2014 Elsevier Ltd and The Ergonomics Society. All rights reserved.

  9. Differential effects of type of keyboard playing task and tempo on surface EMG amplitudes of forearm muscles

    Directory of Open Access Journals (Sweden)

    Hyun Ju eChong

    2015-09-01

    Full Text Available Despite increasing interest in keyboard playing as a strategy for repetitive finger exercises in fine motor skill development and hand rehabilitation, comparative analysis of task-specific finger movements relevant to keyboard playing has been less extensive. This study examined whether there were differences in surface EMG activity levels of forearm muscles associated with different keyboard playing tasks. Results demonstrated higher muscle activity with sequential keyboard playing in a random pattern compared to individuated playing or sequential playing in a successive pattern. Also, the speed of finger movements was found as a factor that affect muscle activity levels, demonstrating that faster tempo elicited significantly greater muscle activity than self-paced tempo. The results inform our understanding of the type of finger movements involved in different types of keyboard playing at different tempi so as to consider the efficacy and fatigue level of keyboard playing as an intervention for amateur pianists or individuals with impaired fine motor skills.

  10. Impact of keyboard typing on the morphological changes of the median nerve.

    Science.gov (United States)

    Yeap Loh, Ping; Liang Yeoh, Wen; Nakashima, Hiroki; Muraki, Satoshi

    2017-09-28

    The primary objective was to investigate the effects of continuous typing on median nerve changes at the carpal tunnel region at two different keyboard slopes (0° and 20°). The secondary objective was to investigate the differences in wrist kinematics and the changes in wrist anthropometric measurements when typing at the two different keyboard slopes. Fifteen healthy right-handed young men were recruited. A randomized sequence of the conditions (control, typing I, and typing II) was assigned to each participant. Wrist anthropometric measurements, wrist kinematics data collection and ultrasound examination to the median nerve was performed at designated time block. Typing activity and time block do not cause significant changes to the wrist anthropometric measurements. The wrist measurements remained similar across all the time blocks in the three conditions. Subsequently, the wrist extensions and ulnar deviations were significantly higher in both the typing I and typing II conditions than in the control condition for both wrists (ptyping I and typing II conditions after the typing task than before the typing task. The MNCSA significantly decreased in the recovery phase after the typing task. This study demonstrated the immediate changes in the median nerve after continuous keyboard typing. Changes in the median nerve were greater during typing using a keyboard tilted at 20° than during typing using a keyboard tilted at 0°. The main findings suggest wrist posture near to neutral position caused lower changes of the median nerve.

  11. Perception-Based Tactile Soft Keyboard for the Touchscreen of Tablets

    Directory of Open Access Journals (Sweden)

    Kwangtaek Kim

    2018-01-01

    Full Text Available Most mobile devices equipped with touchscreens provide on-screen soft keyboard as an input method. However, many users are experiencing discomfort due to lack of physical feedback that causes slow typing speed and error-prone typing, as compared to the physical keyboard. To solve the problem, a platform-independent haptic soft keyboard suitable for tablet-sized touchscreens was proposed and developed. The platform-independent haptic soft keyboard was verified on both Android and Windows. In addition, a psychophysical experiment has been conducted to find an optimal strength of key click feedback on touchscreens, and the perception result was applied for making uniform tactile forces on touchscreens. The developed haptic soft keyboard can be easily integrated with existing tablets by putting the least amount of effort. The evaluation results confirm platform independency, fast tactile key click feedback, and uniform tactile force distribution on touchscreen with using only two piezoelectric actuators. The proposed system was developed on a commercial tablet (Mu Pad that has dual platforms (Android and Windows.

  12. Comparison of dysgraphia impairments across writing-by-hand and two keyboard modalities

    Directory of Open Access Journals (Sweden)

    Lisa A Edmonds

    2015-05-01

    Full Text Available Computer use is essential for tasks such as e-mail, banking and social networking and is important for communication and independence in persons with aphasia. However, most evaluations of dysgraphia have investigated handwriting exclusively. Buchwald and Rapp (2009 evaluated dysgraphia in handwriting and described dissociated distinctions between orthographic long-term memory (O-LTM and working memory (WM. Greater word-level errors (e.g., semantic and frequency effects were indicative of O-LTM impairment. Greater nonword-level errors and length effects indicated a WM-level impairment where the graphemic buffer was less able to maintain orthographic representation for correct order and letter production. Cameron, Cubelli, and Della Sala (2002 posit a common orthographic buffer for handwriting and typing where the orthographic buffer supports a single allographic system with subsystems for handwriting and typing. Thus, a buffer-level impairment should in principle affect writing and typing similarly. However, one additional consideration in keyboard use is the potential impact of divided attention (between keyboard and screen and visual search. Alternatively, the availability of letters may potentially aid in letter activation and/or selection. To examine these questions, this study compares writing-by-hand (WBH and typing on QWERTY and ABC keyboards. Lexical or buffer level impairments should result in similar accuracy across modalities. However, participants with buffer level impairments may show increased or decreased keyboard performance depending on how keyboard use interacts with impairments. Potential differential effects across keyboards could also potentially be seen, since the QWERTY keyboard could recruit procedural memory in previously proficient users like those included in this study, though the ABC keyboard could provide a strategy for letter search. Methods. Seven English speaking participants with chronic aphasia due to stroke

  13. Born to Conquer: The Fortepiano’s Revolution of Keyboard Technique and Style

    Directory of Open Access Journals (Sweden)

    Rachel A. Lowrance

    2014-06-01

    Full Text Available The fortepiano had a rough beginning. In 1709 it entered a world that was not quite ready for it; a world that was very comfortable with the earlier keyboard instruments, especially the harpsichord. Pianists and composers were used to the harpsichord technique and style, which is drastically different from the piano. This is because the harpsichord was actually a very different instrument than the piano, as is explained in this paper. This paper traces the history of the piano's rise to dominance over the harpsichord, and how its unique hammer action began creating an idiomatic piano style. The piano also revolutionized keyboard repertoire, taking some genrs from the harpsichord and also creating completely new genres of compositions. Despite its slow start in the early eighteenth century, the piano completely revolutionized the musical world into which it was born. The rise of the fortepiano throughout the late eighteenth and nineteenth centuries transformed traditional keyboard technique, style and compositions.

  14. On Assisting a Visual-Facial Affect Recognition System with Keyboard-Stroke Pattern Information

    Science.gov (United States)

    Stathopoulou, I.-O.; Alepis, E.; Tsihrintzis, G. A.; Virvou, M.

    Towards realizing a multimodal affect recognition system, we are considering the advantages of assisting a visual-facial expression recognition system with keyboard-stroke pattern information. Our work is based on the assumption that the visual-facial and keyboard modalities are complementary to each other and that their combination can significantly improve the accuracy in affective user models. Specifically, we present and discuss the development and evaluation process of two corresponding affect recognition subsystems, with emphasis on the recognition of 6 basic emotional states, namely happiness, sadness, surprise, anger and disgust as well as the emotion-less state which we refer to as neutral. We find that emotion recognition by the visual-facial modality can be aided greatly by keyboard-stroke pattern information and the combination of the two modalities can lead to better results towards building a multimodal affect recognition system.

  15. Keyboarding Instruction at NABTE Institutions: Are We Teaching Techniques to Reduce CTD Incidence?

    Science.gov (United States)

    Blaszczynski, Carol; Joyce, Marguerite Shane

    1996-01-01

    Responses from 157 of 193 business teachers who teach keyboarding indicated that 78.7% were aware of cumulative trauma disorder and 22% had experienced it. Only 13% of classrooms were equipped with wrist rests. About 53% teach techniques to reduce incidence, but 20% did not know whether they taught preventive measures. (SK)

  16. An experimental Dutch keyboard-to-speech system for the speech impaired

    NARCIS (Netherlands)

    Deliege, R.J.H.

    1989-01-01

    An experimental Dutch keyboard-to-speech system has been developed to explor the possibilities and limitations of Dutch speech synthesis in a communication aid for the speech impaired. The system uses diphones and a formant synthesizer chip for speech synthesis. Input to the system is in

  17. Rater reliability and concurrent validity of the Keyboard Personal Computer Style instrument (K-PeCS).

    Science.gov (United States)

    Baker, Nancy A; Cook, James R; Redfern, Mark S

    2009-01-01

    This paper describes the inter-rater and intra-rater reliability, and the concurrent validity of an observational instrument, the Keyboard Personal Computer Style instrument (K-PeCS), which assesses stereotypical postures and movements associated with computer keyboard use. Three trained raters independently rated the video clips of 45 computer keyboard users to ascertain inter-rater reliability, and then re-rated a sub-sample of 15 video clips to ascertain intra-rater reliability. Concurrent validity was assessed by comparing the ratings obtained using the K-PeCS to scores developed from a 3D motion analysis system. The overall K-PeCS had excellent reliability [inter-rater: intra-class correlation coefficients (ICC)=.90; intra-rater: ICC=.92]. Most individual items on the K-PeCS had from good to excellent reliability, although six items fell below ICC=.75. Those K-PeCS items that were assessed for concurrent validity compared favorably to the motion analysis data for all but two items. These results suggest that most items on the K-PeCS can be used to reliably document computer keyboarding style.

  18. Metronome LKM: An open source virtual keyboard driver to measure experiment software latencies.

    Science.gov (United States)

    Garaizar, Pablo; Vadillo, Miguel A

    2017-10-01

    Experiment software is often used to measure reaction times gathered with keyboards or other input devices. In previous studies, the accuracy and precision of time stamps has been assessed through several means: (a) generating accurate square wave signals from an external device connected to the parallel port of the computer running the experiment software, (b) triggering the typematic repeat feature of some keyboards to get an evenly separated series of keypress events, or (c) using a solenoid handled by a microcontroller to press the input device (keyboard, mouse button, touch screen) that will be used in the experimental setup. Despite the advantages of these approaches in some contexts, none of them can isolate the measurement error caused by the experiment software itself. Metronome LKM provides a virtual keyboard to assess an experiment's software. Using this open source driver, researchers can generate keypress events using high-resolution timers and compare the time stamps collected by the experiment software with those gathered by Metronome LKM (with nanosecond resolution). Our software is highly configurable (in terms of keys pressed, intervals, SysRq activation) and runs on 2.6-4.8 Linux kernels.

  19. Understanding What It Means for Older Students to Learn Basic Musical Skills on a Keyboard Instrument

    Science.gov (United States)

    Taylor, Angela; Hallam, Susan

    2008-01-01

    Although many adults take up or return to instrumental and vocal tuition every year, we know very little about how they experience it. As part of ongoing case study research, eight older learners with modest keyboard skills explored what their musical skills meant to them during conversation-based repertory grid interviews. The data were…

  20. A new concept of assistive virtual keyboards based on a systematic review of text entry optimization techniques

    Directory of Open Access Journals (Sweden)

    Renato de Sousa Gomide

    Full Text Available Abstract Introduction: Due to the increasing popularization of computers and the internet expansion, Alternative and Augmentative Communication technologies have been employed to restore the ability to communicate of people with aphasia and tetraplegia. Virtual keyboards are one of the most primitive mechanisms for alternatively entering text and play a very important role in accomplishing this task. However, the text entry for this kind of keyboard is much slower than entering information through their physical counterparts. Many techniques and layouts have been proposed to improve the typing performance of virtual keyboards, each one concerning a different issue or solving a specific problem. However, not all of them are suitable to assist seriously people with motor impairment. Methods: In order to develop an assistive virtual keyboard with improved typing performance, we performed a systematic review on scientific databases. Results: We found 250 related papers and 52 of them were selected to compose. After that, we identified eight essentials virtual keyboard features, five methods to optimize data entry performance and five metrics to assess typing performance. Conclusion: Based on this review, we introduce a concept of an assistive, optimized, compact and adaptive virtual keyboard that gathers a set of suitable techniques such as: a new ambiguous keyboard layout, disambiguation algorithms, dynamic scan techniques, static text prediction of letters and words and, finally, the use of phonetic and similarity algorithms to reduce the user's typing error rate.

  1. Do you know where your fingers have been? Explicit knowledge of the spatial layout of the keyboard in skilled typists.

    Science.gov (United States)

    Liu, Xianyun; Crump, Matthew J C; Logan, Gordon D

    2010-06-01

    Two experiments evaluated skilled typists' ability to report knowledge about the layout of keys on a standard keyboard. In Experiment 1, subjects judged the relative direction of letters on the computer keyboard. One group of subjects was asked to imagine the keyboard, one group was allowed to look at the keyboard, and one group was asked to type the letter pair before judging relative direction. The imagine group had larger angular error and longer response time than both the look and touch groups. In Experiment 2, subjects placed one key relative to another. Again, the imagine group had larger angular error, larger distance error, and longer response time than the other groups. The two experiments suggest that skilled typists have poor explicit knowledge of key locations. The results are interpreted in terms of a model with two hierarchical parts in the system controlling typewriting.

  2. Validity of questionnaire self-reports on computer, mouse and keyboard usage during a four-week period

    DEFF Research Database (Denmark)

    Mikkelsen, S.; Vilstrup, Imogen; Lassen, C. F.

    2007-01-01

    OBJECTIVE: To examine the validity and potential biases in self-reports of computer, mouse and keyboard usage times, compared with objective recordings. METHODS: A study population of 1211 people was asked in a questionnaire to estimate the average time they had worked with computer, mouse...... and keyboard during the past four working weeks. During the same period, a software program recorded these activities objectively. The study was part of a one-year follow-up study from 2000-1 of musculoskeletal outcomes among Danish computer workers. RESULTS: Self-reports on computer, mouse and keyboard usage...... times were positively associated with objectively measured activity, but the validity was low. Self-reports explained only between a quarter and a third of the variance of objectively measured activity, and were even lower for one measure (keyboard time). Self-reports overestimated usage times...

  3. Electronic keyboard instruments as a helping tool in the process of teaching music

    OpenAIRE

    Rosiński, Adam

    2012-01-01

    The following article shows the usage of new technology in the widely understood music teaching in schools of general profile. Innovative usage of electronic keyboard instruments in music lessons on a significant level expands children’s and teenagers’ musicality and music sensitivity, which was proven with research and observations. The usage of new tools by an educator will influence the quality of performed service so that they can meet the criteria that support the course of lesson. Ch...

  4. Keyboards for inputting Japanese language -A study based on US patents

    OpenAIRE

    Mishra, Umakant

    2013-01-01

    The most commonly used Japanese alphabets are Kanji, Hiragana and Katakana. The Kanji alphabet includes pictographs or ideographic characters that were adopted from the Chinese alphabet. Hiragana is used to spell words of Japanese origin, while Katakana is used to spell words of western or other foreign origin. Two methods are commonly used to input Japanese to the computer. One, the 'kana input method' that uses a keyboard having 46 Japanese iroha (or kana) letter keys. The other method is '...

  5. Using Mouse and Keyboard Dynamics to Detect Cognitive Stress During Mental Arithmetic

    OpenAIRE

    Ayesh, Aladdin, 1972-; Stacey, Martin; Lim, Yee Mei

    2015-01-01

    To build a personalized e-learning system that can deliver adaptive learning content based on student’s cognitive effort and efficiency, it is important to develop a construct that can help measuring perceived mental state, such as stress and cognitive load. The construct must be able to be quantified, computerized and automated. Our research investigates how mouse and keyboard dynamics analyses could be used to detect cognitive stress, which is induced by high mental arithmetic demand with t...

  6. Psychomotor Impairment Detection via Finger Interactions with a Computer Keyboard During Natural Typing

    Science.gov (United States)

    Giancardo, L.; Sánchez-Ferro, A.; Butterworth, I.; Mendoza, C. S.; Hooker, J. M.

    2015-04-01

    Modern digital devices and appliances are capable of monitoring the timing of button presses, or finger interactions in general, with a sub-millisecond accuracy. However, the massive amount of high resolution temporal information that these devices could collect is currently being discarded. Multiple studies have shown that the act of pressing a button triggers well defined brain areas which are known to be affected by motor-compromised conditions. In this study, we demonstrate that the daily interaction with a computer keyboard can be employed as means to observe and potentially quantify psychomotor impairment. We induced a psychomotor impairment via a sleep inertia paradigm in 14 healthy subjects, which is detected by our classifier with an Area Under the ROC Curve (AUC) of 0.93/0.91. The detection relies on novel features derived from key-hold times acquired on standard computer keyboards during an uncontrolled typing task. These features correlate with the progression to psychomotor impairment (p < 0.001) regardless of the content and language of the text typed, and perform consistently with different keyboards. The ability to acquire longitudinal measurements of subtle motor changes from a digital device without altering its functionality may allow for early screening and follow-up of motor-compromised neurodegenerative conditions, psychological disorders or intoxication at a negligible cost in the general population.

  7. Control of a visual keyboard using an electrocorticographic brain-computer interface.

    Science.gov (United States)

    Krusienski, Dean J; Shih, Jerry J

    2011-05-01

    Brain-computer interfaces (BCIs) are devices that enable severely disabled people to communicate and interact with their environments using their brain waves. Most studies investigating BCI in humans have used scalp EEG as the source of electrical signals and focused on motor control of prostheses or computer cursors on a screen. The authors hypothesize that the use of brain signals obtained directly from the cortical surface will more effectively control a communication/spelling task compared to scalp EEG. A total of 6 patients with medically intractable epilepsy were tested for the ability to control a visual keyboard using electrocorticographic (ECOG) signals. ECOG data collected during a P300 visual task paradigm were preprocessed and used to train a linear classifier to subsequently predict the intended target letters. The classifier was able to predict the intended target character at or near 100% accuracy using fewer than 15 stimulation sequences in 5 of the 6 people tested. ECOG data from electrodes outside the language cortex contributed to the classifier and enabled participants to write words on a visual keyboard. This is a novel finding because previous invasive BCI research in humans used signals exclusively from the motor cortex to control a computer cursor or prosthetic device. These results demonstrate that ECOG signals from electrodes both overlying and outside the language cortex can reliably control a visual keyboard to generate language output without voice or limb movements.

  8. Toward Optimization of Gaze-Controlled Human-Computer Interaction: Application to Hindi Virtual Keyboard for Stroke Patients.

    Science.gov (United States)

    Meena, Yogesh Kumar; Cecotti, Hubert; Wong-Lin, Kongfatt; Dutta, Ashish; Prasad, Girijesh

    2018-04-01

    Virtual keyboard applications and alternative communication devices provide new means of communication to assist disabled people. To date, virtual keyboard optimization schemes based on script-specific information, along with multimodal input access facility, are limited. In this paper, we propose a novel method for optimizing the position of the displayed items for gaze-controlled tree-based menu selection systems by considering a combination of letter frequency and command selection time. The optimized graphical user interface layout has been designed for a Hindi language virtual keyboard based on a menu wherein 10 commands provide access to type 88 different characters, along with additional text editing commands. The system can be controlled in two different modes: eye-tracking alone and eye-tracking with an access soft-switch. Five different keyboard layouts have been presented and evaluated with ten healthy participants. Furthermore, the two best performing keyboard layouts have been evaluated with eye-tracking alone on ten stroke patients. The overall performance analysis demonstrated significantly superior typing performance, high usability (87% SUS score), and low workload (NASA TLX with 17 scores) for the letter frequency and time-based organization with script specific arrangement design. This paper represents the first optimized gaze-controlled Hindi virtual keyboard, which can be extended to other languages.

  9. Differential effects of type of keyboard playing task and tempo on surface EMG amplitudes of forearm muscles

    Science.gov (United States)

    Chong, Hyun Ju; Kim, Soo Ji; Yoo, Ga Eul

    2015-01-01

    Despite increasing interest in keyboard playing as a strategy for repetitive finger exercises in fine motor skill development and hand rehabilitation, comparative analysis of task-specific finger movements relevant to keyboard playing has been less extensive. This study examined, whether there were differences in surface EMG activity levels of forearm muscles associated with different keyboard playing tasks. Results demonstrated higher muscle activity with sequential keyboard playing in a random pattern compared to individuated playing or sequential playing in a successive pattern. Also, the speed of finger movements was found as a factor that affect muscle activity levels, demonstrating that faster tempo elicited significantly greater muscle activity than self-paced tempo. The results inform our understanding of the type of finger movements involved in different types of keyboard playing at different tempi. This helps to consider the efficacy and fatigue level of keyboard playing tasks when being used as an intervention for amateur pianists or individuals with impaired fine motor skills. PMID:26388798

  10. An evaluation of touchscreen versus keyboard/mouse interaction for large screen process control displays.

    Science.gov (United States)

    Noah, Benjamin; Li, Jingwen; Rothrock, Ling

    2017-10-01

    The objectives of this study were to test the effect of interaction device on performance in a process control task (managing a tank farm). The study compared the following two conditions: a) 4K-resolution 55" screen with a 21" touchscreen versus b) 4K-resolution 55″ screen with keyboard/mouse. The touchscreen acted both as an interaction device for data entry and navigation and as an additional source of information. A within-subject experiment was conducted among 20 college engineering students. A primary task of preventing tanks from overfilling as well as a secondary task of manual logging with situation awareness questions were designed for the study. Primary Task performance (including tank level at discharge, number of tank discharged and performance score), Secondary Task Performance (including Tank log count, performance score), system interaction times, subjective workload, situation awareness questionnaire, user experience survey regarding usability and condition comparison were used as the measures. Parametric data resulted in two metrics statistically different means between the two conditions: The 4K-keyboard condition resulted in faster Detection + Navigation time compared to the 4K-touchscreen condition, by about 2 s, while participants within the 4K-touchscreen condition were about 2 s faster in data entry than in the 4K-keyboard condition. No significant results were found for: performance on the secondary task, situation awareness, and workload. Additionally, no clear significant differences were found in the non-parametric data analysis. However, participants showed a slight preference for the 4K-touchscreen condition compared to the 4K-keyboard condition in subjective responses in comparing the conditions. Introducing the touchscreen as an additional/alternative input device showed to have an effect in interaction times, which suggests that proper design considerations need to be made. While having values shown on the interaction device

  11. The Influence of Emotion on Keyboard Typing: An Experimental Study Using Auditory Stimuli.

    Directory of Open Access Journals (Sweden)

    Po-Ming Lee

    Full Text Available In recent years, a novel approach for emotion recognition has been reported, which is by keystroke dynamics. The advantages of using this approach are that the data used is rather non-intrusive and easy to obtain. However, there were only limited investigations about the phenomenon itself in previous studies. Hence, this study aimed to examine the source of variance in keyboard typing patterns caused by emotions. A controlled experiment to collect subjects' keystroke data in different emotional states induced by International Affective Digitized Sounds (IADS was conducted. Two-way Valence (3 x Arousal (3 ANOVAs was used to examine the collected dataset. The results of the experiment indicate that the effect of arousal is significant in keystroke duration (p < .05, keystroke latency (p < .01, but not in the accuracy rate of keyboard typing. The size of the emotional effect is small, compared to the individual variability. Our findings support the conclusion that the keystroke duration and latency are influenced by arousal. The finding about the size of the effect suggests that the accuracy rate of emotion recognition technology could be further improved if personalized models are utilized. Notably, the experiment was conducted using standard instruments and hence is expected to be highly reproducible.

  12. Internal Structure and Development of Keyboard Skills in Spanish-Speaking Primary-School Children with and without LD in Writing

    Science.gov (United States)

    Jiménez, Juan E.; Marco, Isaac; Suárez, Natalia; González, Desirée

    2017-01-01

    This study had two purposes: examining the internal structure of the "Test Estandarizado para la Evaluación Inicial de la Escritura con Teclado" (TEVET; Spanish Keyboarding Writing Test), and analyzing the development of keyboarding skills in Spanish elementary school children with and without learning disabilities (LD) in writing. A…

  13. Effects of Optimizing the Scan-Path on Scanning Keyboards with QWERTY-Layout for English Text.

    Science.gov (United States)

    Sandnes, Frode Eika; Medola, Fausto Orsi

    2017-01-01

    Scanning keyboards can be essential tools for individuals with reduced motor function. However, most research addresses layout optimization. Learning new layouts is time-consuming. This study explores the familiar QWERTY layout with alternative scanning paths intended for English text. The results show that carefully designed scan-paths can help QWERTY nearly match optimized layouts in performance.

  14. Lodovico Giustini and the Emergence of the Keyboard Sonata in Italy

    Directory of Open Access Journals (Sweden)

    Freeman, Daniel E.

    2003-12-01

    Full Text Available The twelve keyboard sonatas, Op. 1, of Ludovico Giustini (1685-1743 constitute the earliest music explicitly indicated for performance on the pianoforte. They are attractive compositions in early classic style that exhibit an interesting mixture of influences from Italian keyboard music, the Italian violin sonata, and French harpsichord music. Their unusual format of dances, contrapuntal excursions, and novelties in four or five movements appears to have been inspired by the Op. 1 violin sonatas of Francesco Veracini, a fellow Tuscan. Although the only source of the sonatas is a print dated Florence, 1732, it is clear that the print could only have appeared between 1734 and 1740. It was probably disseminated out of Lisbon, not Florence, as a result of the patronage of the Infante Antonio of Portugal and Dom João de Seixas, a prominent courtier in Lisbon during the late 1730's.

    Las doce sonatas para teclado, Op. 1, de Ludovico Giustini (1685-1743, constituyen la música más antigua explícitamente indicada para su interpretación en el pianoforte. Son composiciones atractivas en el estilo clásico temprano, que exhiben una interesante mezcla de influencias de la música italiana de tecla, la sonata italiana para violín y la música francesa para clave. Su inusual formato de danzas, sus excursiones contrapuntísticas, y novedades en cuatro o cinco movimientos, parecen haberse inspirado en las sonatas para violín Op. 1 del toscano Francesco Veracini. Aunque la única fuente de las sonatas es un impreso datado en Florencia, en 1732, está claro que el impreso sólo pudo haber aparecido entre 1734 y 1740. Fue posiblemente difundido a Lisboa, y no a Florencia, como resultado del mecenazgo del Infante Antonio de Portugal y Dom João de Seixas, relevante cortesano en Lisboa durante los últimos años de la década de 1730.

  15. Mobile phones and computer keyboards: unlikely reservoirs of multidrug-resistant organisms in the tertiary intensive care unit.

    Science.gov (United States)

    Smibert, O C; Aung, A K; Woolnough, E; Carter, G P; Schultz, M B; Howden, B P; Seemann, T; Spelman, D; McGloughlin, S; Peleg, A Y

    2018-03-02

    Few studies have used molecular epidemiological methods to study transmission links to clinical isolates in intensive care units. Ninety-four multidrug-resistant organisms (MDROs) cultured from routine specimens from intensive care unit (ICU) patients over 13 weeks were stored (11 meticillin-resistant Staphylococcus aureus (MRSA), two vancomycin-resistant enterococci and 81 Gram-negative bacteria). Medical staff personal mobile phones, departmental phones, and ICU keyboards were swabbed and cultured for MDROs; MRSA was isolated from two phones. Environmental and patient isolates of the same genus were selected for whole genome sequencing. On whole genome sequencing, the mobile phone isolates had a pairwise single nucleotide polymorphism (SNP) distance of 183. However, >15,000 core genome SNPs separated the mobile phone and clinical isolates. In a low-endemic setting, mobile phones and keyboards appear unlikely to contribute to hospital-acquired MDROs. Copyright © 2018 The Healthcare Infection Society. Published by Elsevier Ltd. All rights reserved.

  16. The Influence of Emotion on Keyboard Typing: An Experimental Study Using Auditory Stimuli.

    Science.gov (United States)

    Lee, Po-Ming; Tsui, Wei-Hsuan; Hsiao, Tzu-Chien

    2015-01-01

    In recent years, a novel approach for emotion recognition has been reported, which is by keystroke dynamics. The advantages of using this approach are that the data used is rather non-intrusive and easy to obtain. However, there were only limited investigations about the phenomenon itself in previous studies. Hence, this study aimed to examine the source of variance in keyboard typing patterns caused by emotions. A controlled experiment to collect subjects' keystroke data in different emotional states induced by International Affective Digitized Sounds (IADS) was conducted. Two-way Valence (3) x Arousal (3) ANOVAs was used to examine the collected dataset. The results of the experiment indicate that the effect of arousal is significant in keystroke duration (p emotional effect is small, compared to the individual variability. Our findings support the conclusion that the keystroke duration and latency are influenced by arousal. The finding about the size of the effect suggests that the accuracy rate of emotion recognition technology could be further improved if personalized models are utilized. Notably, the experiment was conducted using standard instruments and hence is expected to be highly reproducible.

  17. The Linguistics of Keyboard - to - screen Communication: A New Terminological Framework

    Directory of Open Access Journals (Sweden)

    Andrea s H. Jucker

    2012-01-01

    Full Text Available New forms of communication that have recently developed in the context of Web 2.0 make it necessary to reconsider some of the analytical tools of linguistic analysis. In the context of keyboard-to-screen communication (KSC, as we shall call it, a range of old dichotomies have become blurred or cease to be useful altogether, e. g. "asynchronous" versus "synchronous", "written" versus "spoken", "monologic" versus "dialogic", and in particular "text" versus "utterance". We propose alternative terminologies ("communicative act" and "communicative act sequence" that are more adequate to describe the new realities of online communication and can usefully be applied to such diverse entities as weblog entries, tweets, status updates on social network sites, comments on other postings and to sequences of such entities. Furthermore, in the context of social network sites, different forms of communication traditionally separated (i. e. blog, chat, email and so on seem to converge. We illustrate and discuss these phenomena with data from Twitter and Facebook.

  18. Alphabet Writing and Allograph Selection as Predictors of Spelling in Sentences Written by Spanish-Speaking Children Who Are Poor or Good Keyboarders.

    Science.gov (United States)

    Peake, Christian; Diaz, Alicia; Artiles, Ceferino

    This study examined the relationship and degree of predictability that the fluency of writing the alphabet from memory and the selection of allographs have on measures of fluency and accuracy of spelling in a free-writing sentence task when keyboarding. The Test Estandarizado para la Evaluación de la Escritura con Teclado ("Spanish Keyboarding Writing Test"; Jiménez, 2012) was used as the assessment tool. A sample of 986 children from Grades 1 through 3 were classified according to transcription skills measured by keyboard ability (poor vs. good) across the grades. Results demonstrated that fluency in writing the alphabet and selecting allographs mediated the differences in spelling between good and poor keyboarders in the free-writing task. Execution in the allograph selection task and writing alphabet from memory had different degrees of predictability in each of the groups in explaining the level of fluency and spelling in the free-writing task sentences, depending on the grade. These results suggest that early assessment of writing by means of the computer keyboard can provide clues and guidelines for intervention and training to strengthen specific skills to improve writing performance in the early primary grades in transcription skills by keyboarding.

  19. Brain morphometry shows effects of long-term musical practice in middle-aged keyboard players

    Directory of Open Access Journals (Sweden)

    Hanna eGärtner

    2013-09-01

    Full Text Available To what extent does musical practice change the structure of the brain? In order to understand how long-lasting musical training changes brain structure, 20 male right-handed, middle-aged professional musicians and 19 matched controls were investigated. Among the musicians, 13 were pianists or organists with intensive practice regimes. The others were either music teachers at schools or string instrumentalists, who had studied the piano at least as a subsidiary subject, and practiced less intensively. The study was based on T1-weighted MR images, which were analyzed using Deformation Field Morphometry. Cytoarchitectonic probabilistic maps of cortical areas and subcortical nuclei as well as myeloarchitectonic maps of fiber tracts were used as regions of interest to compare volume differences in the brains of musicians and controls. In addition, maps of voxel-wise volume differences were computed and analyzed.Musicians showed a significantly better symmetric motor performance as well as a greater capability of controlling hand independence than controls. Structural MRI-data revealed significant volumetric differences between the brains of keyboard players, who practiced intensively and controls in right sensorimotor areas and the corticospinal tract as well as in the entorhinal cortex and the left superior parietal lobule. Moreover, they showed also larger volumes in a comparable set of regions than the less intensively practicing musicians. The structural changes in the sensory and motor systems correspond well to the behavioral results, and can be interpreted in terms of plasticity as a result of intensive motor training. Areas of the superior parietal lobule and the entorhinal cortex might be enlarged in musicians due to their special skills in sight-playing and memorizing of scores. In conclusion, intensive and specific musical training seems to have an impact on brain structure, not only during the sensitive period of childhood but throughout

  20. Bradykinesia-akinesia incoordination test: validating an online keyboard test of upper limb function.

    Science.gov (United States)

    Noyce, Alastair J; Nagy, Anna; Acharya, Shami; Hadavi, Shahrzad; Bestwick, Jonathan P; Fearnley, Julian; Lees, Andrew J; Giovannoni, Gavin

    2014-01-01

    The Bradykinesia Akinesia Incoordination (BRAIN) test is a computer keyboard-tapping task that was developed for use in assessing the effect of symptomatic treatment on motor function in Parkinson's disease (PD). An online version has now been designed for use in a wider clinical context and the research setting. Validation of the online BRAIN test was undertaken in 58 patients with Parkinson's disease (PD) and 93 age-matched, non-neurological controls. Kinesia scores (KS30, number of key taps in 30 seconds), akinesia times (AT30, mean dwell time on each key in milliseconds), incoordination scores (IS30, variance of travelling time between key presses) and dysmetria scores (DS30, accuracy of key presses) were compared between groups. These parameters were correlated against total motor scores and sub-scores from the Unified Parkinson's Disease Rating Scale (UPDRS). Mean KS30, AT30 and IS30 were significantly different between PD patients and controls (p≤0.0001). Sensitivity for 85% specificity was 50% for KS30, 40% for AT30 and 29% for IS30. KS30, AT30 and IS30 correlated significantly with UPDRS total motor scores (r = -0.53, r = 0.27 and r = 0.28 respectively) and motor UPDRS sub-scores. The reliability of KS30, AT30 and DS30 was good on repeated testing. The BRAIN test is a reliable, convenient test of upper limb motor function that can be used routinely in the outpatient clinic, at home and in clinical trials. In addition, it can be used as an objective longitudinal measurement of emerging motor dysfunction for the prediction of PD in at-risk cohorts.

  1. Bradykinesia-akinesia incoordination test: validating an online keyboard test of upper limb function.

    Directory of Open Access Journals (Sweden)

    Alastair J Noyce

    Full Text Available The Bradykinesia Akinesia Incoordination (BRAIN test is a computer keyboard-tapping task that was developed for use in assessing the effect of symptomatic treatment on motor function in Parkinson's disease (PD. An online version has now been designed for use in a wider clinical context and the research setting.Validation of the online BRAIN test was undertaken in 58 patients with Parkinson's disease (PD and 93 age-matched, non-neurological controls. Kinesia scores (KS30, number of key taps in 30 seconds, akinesia times (AT30, mean dwell time on each key in milliseconds, incoordination scores (IS30, variance of travelling time between key presses and dysmetria scores (DS30, accuracy of key presses were compared between groups. These parameters were correlated against total motor scores and sub-scores from the Unified Parkinson's Disease Rating Scale (UPDRS.Mean KS30, AT30 and IS30 were significantly different between PD patients and controls (p≤0.0001. Sensitivity for 85% specificity was 50% for KS30, 40% for AT30 and 29% for IS30. KS30, AT30 and IS30 correlated significantly with UPDRS total motor scores (r = -0.53, r = 0.27 and r = 0.28 respectively and motor UPDRS sub-scores. The reliability of KS30, AT30 and DS30 was good on repeated testing.The BRAIN test is a reliable, convenient test of upper limb motor function that can be used routinely in the outpatient clinic, at home and in clinical trials. In addition, it can be used as an objective longitudinal measurement of emerging motor dysfunction for the prediction of PD in at-risk cohorts.

  2. Internal Structure and Development of Keyboard Skills in Spanish-Speaking Primary-School Children With and Without LD in Writing.

    Science.gov (United States)

    Jiménez, Juan E; Marco, Isaac; Suárez, Natalia; González, Desirée

    This study had two purposes: examining the internal structure of the Test Estandarizado para la Evaluación Inicial de la Escritura con Teclado (TEVET; Spanish Keyboarding Writing Test), and analyzing the development of keyboarding skills in Spanish elementary school children with and without learning disabilities (LD) in writing. A group of 1,168 elementary school children carried out the following writing tasks: writing the alphabet in order from memory, allograph selection, word copying, writing dictated words with inconsistent spelling, writing pseudowords from dictation, and independent composition of sentence. For this purpose, exploratory factor analysis for the TEVET was conducted. Principal component analysis with a varimax rotation identified three factors with eigenvalues greater than 1.0. Based on factorial analysis, we analyzed the keyboarding skills across grades in Spanish elementary school children with and without LD (i.e., poor handwriters compared with poor spellers, who in turn were compared with mixed compared with typically achieving writers). The results indicated that poor handwriters did not differ from typically achieving writers in phonological processing, visual-orthographic processing, and sentence production components by keyboarding. The educational implications of the findings are analyzed with regard to acquisition of keyboarding skills in children with and without LD in transcription.

  3. Don’t Interrupt Me While I Type: Inferring Text Entered Through Gesture Typing on Android Keyboards

    Directory of Open Access Journals (Sweden)

    Simon Laurent

    2016-07-01

    Full Text Available We present a new side-channel attack against soft keyboards that support gesture typing on Android smartphones. An application without any special permissions can observe the number and timing of the screen hardware interrupts and system-wide software interrupts generated during user input, and analyze this information to make inferences about the text being entered by the user. System-wide information is usually considered less sensitive than app-specific information, but we provide concrete evidence that this may be mistaken. Our attack applies to all Android versions, including Android M where the SELinux policy is tightened.

  4. The stringing of Italian keyboard instruments c.1500- c.1650. Part One: Discussion and bibliography

    Science.gov (United States)

    Wraight, Ralph Denzil

    1997-12-01

    The problem of deciding which stringing materials were used on Italian string keyboard instruments is approached in two ways, by examination of documentary evidence and through the evidence of the instruments. Information on 748 instruments is presented in a catalogue which examines and describes the original condition. 89 new attributions of instruments are presented. From this comprehensive pool of information on the compasses and string lengths of the instruments made it is argued that previous authors worked with too little information to enable accurate conclusions to be drawn. Documentary evidence alone is held to be inconclusive in showing which string material was used for particular instruments at specific periods, and not as useful as argued by some previous authors. The scaling design of instruments is considered and conclusions are advanced that most virginals were designed to be strung with iron wire. It is also argued that most 16th-century harpsichords were intended to be strung with iron wire. A change to brass- scaled designs took place from about 1600-1650, and this also coincided with a loss of popularity of designs employing a 4' stop. The orientation of the first and last notes of Italian compasses on c and f notes is argued to be a consequence of music theory and not a sure indication of pitch level. There were some 16th-century harpsichords made for a pitch a fourth lower than other 8' instruments, but it is argued that there were not two groups a fourth apart in pitch. The string lengths used in the cities of Venice, Florence, Rome, Milan, and Naples are listed and show that a normal 8' range covering a whole tone was in use in all areas at various times. The evidence of the string lengths suggests that instrument makers organised the pitches of instruments into 1/3 tone steps, a scheme which may be related to the apparent use of a 1/3 comma meantone tuning system in an organ of 1494 and clavichord of 1543, before it was described in print

  5. Book Review: Placing the Suspect behind the Keyboard: Using Digital Forensics and Investigative Techniques to Identify Cybercrime Suspects

    Directory of Open Access Journals (Sweden)

    Thomas Nash

    2013-06-01

    Full Text Available Shavers, B. (2013. Placing the Suspect behind the Keyboard: Using Digital Forensics and Investigative Techniques to Identify Cybercrime Suspects. Waltham, MA: Elsevier, 290 pages, ISBN-978-1-59749-985-9, US$51.56. Includes bibliographical references and index.Reviewed by Detective Corporal Thomas Nash (tnash@bpdvt.org, Burlington Vermont Police Department, Internet Crime against Children Task Force. Adjunct Instructor, Champlain College, Burlington VT.In this must read for any aspiring novice cybercrime investigator as well as the seasoned professional computer guru alike, Brett Shaver takes the reader into the ever changing and dynamic world of Cybercrime investigation.  Shaver, an experienced criminal investigator, lays out the details and intricacies of a computer related crime investigation in a clear and concise manner in his new easy to read publication, Placing the Suspect behind the Keyboard. Using Digital Forensics and Investigative techniques to Identify Cybercrime Suspects. Shaver takes the reader from start to finish through each step of the investigative process in well organized and easy to follow sections, with real case file examples to reach the ultimate goal of any investigation: identifying the suspect and proving their guilt in the crime. Do not be fooled by the title. This excellent, easily accessible reference is beneficial to both criminal as well as civil investigations and should be in every investigator’s library regardless of their respective criminal or civil investigative responsibilities.(see PDF for full review

  6. A Brain-Computer Interface (BCI) system to use arbitrary Windows applications by directly controlling mouse and keyboard.

    Science.gov (United States)

    Spuler, Martin

    2015-08-01

    A Brain-Computer Interface (BCI) allows to control a computer by brain activity only, without the need for muscle control. In this paper, we present an EEG-based BCI system based on code-modulated visual evoked potentials (c-VEPs) that enables the user to work with arbitrary Windows applications. Other BCI systems, like the P300 speller or BCI-based browsers, allow control of one dedicated application designed for use with a BCI. In contrast, the system presented in this paper does not consist of one dedicated application, but enables the user to control mouse cursor and keyboard input on the level of the operating system, thereby making it possible to use arbitrary applications. As the c-VEP BCI method was shown to enable very fast communication speeds (writing more than 20 error-free characters per minute), the presented system is the next step in replacing the traditional mouse and keyboard and enabling complete brain-based control of a computer.

  7. A validation study of the Keyboard Personal Computer Style instrument (K-PeCS) for use with children.

    Science.gov (United States)

    Green, Dido; Meroz, Anat; Margalit, Adi Edit; Ratzon, Navah Z

    2012-11-01

    This study examines a potential instrument for measurement of typing postures of children. This paper describes inter-rater, test-retest reliability and concurrent validity of the Keyboard Personal Computer Style instrument (K-PeCS), an observational measurement of postures and movements during keyboarding, for use with children. Two trained raters independently rated videos of 24 children (aged 7-10 years). Six children returned one week later for identifying test-retest reliability. Concurrent validity was assessed by comparing ratings obtained using the K-PECS to scores from a 3D motion analysis system. Inter-rater reliability was moderate to high for 12 out of 16 items (Kappa: 0.46 to 1.00; correlation coefficients: 0.77-0.95) and test-retest reliability varied across items (Kappa: 0.25 to 0.67; correlation coefficients: r = 0.20 to r = 0.95). Concurrent validity compared favourably across arm pathlength, wrist extension and ulnar deviation. In light of the limitations of other tools the K-PeCS offers a fairly affordable, reliable and valid instrument to address the gap for measurement of typing styles of children, despite the shortcomings of some items. However further research is required to refine the instrument for use in evaluating typing among children. Copyright © 2012 Elsevier Ltd and The Ergonomics Society. All rights reserved.

  8. Fluency and Accuracy in Alphabet Writing by Keyboarding : A Cross-Sectional Study in Spanish-Speaking Children With and Without Learning Disabilities

    NARCIS (Netherlands)

    Bisschop, Elaine; Morales, Celia; Gil, Verónica; Jiménez-Suárez, Elizabeth

    2017-01-01

    The aim of this study was to analyze whether children with and without difficulties in handwriting, spelling, or both differed in alphabet writing when using a keyboard. The total sample consisted of 1,333 children from Grades 1 through 3. Scores on the spelling and handwriting factors from the

  9. A Voice-Detecting Sensor and a Scanning Keyboard Emulator to Support Word Writing by Two Boys with Extensive Motor Disabilities

    Science.gov (United States)

    Lancioni, Giulio E.; Singh, Nirbhay N.; O'Reilly, Mark F.; Sigafoos, Jeff; Green, Vanessa; Chiapparino, Claudia; Stasolla, Fabrizio; Oliva, Doretta

    2009-01-01

    The present study assessed the use of a voice-detecting sensor interfaced with a scanning keyboard emulator to allow two boys with extensive motor disabilities to write. Specifically, the study (a) compared the effects of the voice-detecting sensor with those of a familiar pressure sensor on the boys' writing time, (b) checked which of the sensors…

  10. A data input controller for an alphanumeric and function keyboard with ports to the CAMAC-dataway or the serial plasma display controller

    International Nuclear Information System (INIS)

    Zahn, J.; Komor, Z.; Geldmeyer, H.J.

    1976-01-01

    A data input controller has been developed to allow the data transfer from an alphanumeric and function keyboard to the CAMAC-dataway or via the plasma display controller SIG-8AS/S and a serial transmission line to the TTY-/V.24-port of a computer. (orig.) [de

  11. Using Interpretative Phenomenological Analysis in a Mixed Methods Research Design to Explore Music in the Lives of Mature Age Amateur Keyboard Players

    Science.gov (United States)

    Taylor, Angela

    2015-01-01

    This article discusses the use of interpretative phenomenological analysis (IPA) in a mixed methods research design with reference to five recent publications about music in the lives of mature age amateur keyboard players. It explores the links between IPA and the data-gathering methods of "Rivers of Musical Experience",…

  12. Alphabet Writing and Allograph Selection as Predictors of Spelling in Sentences Written by Spanish-Speaking Children Who Are Poor or Good Keyboarders

    Science.gov (United States)

    Peake, Christian; Diaz, Alicia; Artiles, Ceferino

    2017-01-01

    This study examined the relationship and degree of predictability that the fluency of writing the alphabet from memory and the selection of allographs have on measures of fluency and accuracy of spelling in a free-writing sentence task when keyboarding. The "Test Estandarizado para la Evaluación de la Escritura con Teclado"…

  13. A Case Study of MasterMind Chess: Comparing Mouse/Keyboard Interaction with Kinect-Based Gestural Interface

    Directory of Open Access Journals (Sweden)

    Gabriel Alves Mendes Vasiljevic

    2016-01-01

    Full Text Available As gestural interfaces emerged as a new type of user interface, their use has been vastly explored by the entertainment industry to better immerse the player in games. Despite being mainly used in dance and sports games, little use was made of gestural interaction in more slow-paced genres, such as board games. In this work, we present a Kinect-based gestural interface for an online and multiplayer chess game and describe a case study with users with different playing skill levels. Comparing the mouse/keyboard interaction with the gesture-based interaction, the results of the activity were synthesized into lessons learned regarding general usability and design of game control mechanisms. These results could be applied to slow-paced board games like chess. Our findings indicate that gestural interfaces may not be suitable for competitive chess matches, yet it can be fun to play while using them in casual matches.

  14. Computer Workstations: Keyboards

    Science.gov (United States)

    ... Safety and Health Program Recommendations It's the Law Poster REGULATIONS Law and Regulations Standard Interpretations Training Requirements ... page requires that javascript be enabled for some elements to function correctly. Please contact the OSHA Directorate ...

  15. 基于单片机的简易电子琴的设计与实现%Design and Implementation of Simple Microcontroller Based Keyboard

    Institute of Scientific and Technical Information of China (English)

    章丹

    2014-01-01

    电子琴是现代电子科技与音乐结合的产物,是一种新型的键盘乐器。它在现代音乐扮演重要的角色,单片机具有强大的控制功能和灵活的编程实现特性,它已经溶入现代人们的生活中,成为不可替代的一部分。该文的主要内容是用8253芯片为核心控制元件,设计一个简易电子琴。通过按动STAR ES598PCI单板机的G6区的1~7号键,使用单板机上的8255A芯片进行音调的选择,由8253芯片控制产生不同频率的方波,输出到单板机上D1区的蜂鸣器,使其对应于G6区的1~7号键由低到高发出1~7的音阶,并由8255A芯片控制8253芯片的工作状态,使其能够控制蜂鸣器的发声与否,从而实现简易电子琴的演奏功能。同时,也可以通过事先设置好的“乐谱”回放一段音乐,实现简易电子琴的回放功能以及对用户演奏过的一段音乐进行重放功能。用户可以通过DOS界面下的菜单对电子琴的回放和重放或是演奏功能进行选择。%The keyboard is a combination of modern electronic music technology and the product is a new type of keyboard in-strument. It plays an important role in modern music , SCM has a powerful control functions and flexible programming features, it has been integrated into the modern people's lives , become an irreplaceable part . The main content of this paper is to use 8253 as the core control elements , the design of a simple flower . By pressing the number keys 1-7 STAR ES598PCI SBC G6 zone , 8255A chips on a single board computer for tone selection control 8253 generates a square wave of different frequencies , the output of the SBC to bee region D1 buzzer to make it correspond to the G6 District No. 1 to 7 keys issued from low to high scale of 1 to 7 , 8253 by the 8255A chip to control the working status of the chip so that it can control the buzzer sound or not, thus achieve simple keyboard playing capabilities. Meanwhile , you can

  16. Layout de teclado para uma prancha de comunicação alternativa e ampliada Keyboard layout for an augmentative and alternative communication board

    Directory of Open Access Journals (Sweden)

    Luciane Aparecida Liegel

    2008-12-01

    Full Text Available O objetivo deste artigo é descrever e discutir a proposta de um novo layout de teclado projetado especialmente para uma prancha de comunicação alternativa com acionamento mecânico e remoto, para ser utilizado por portadores de paralisia cerebral com capacidade cognitiva preservada. Para compor o layout do teclado de comunicação alternativa, realizou-se uma pesquisa envolvendo disposição e conteúdo das teclas. Participaram do estudo onze voluntárias, sendo: cinco professoras de educação especial, quatro pedagogas especializadas em educação especial e duas fonoaudiólogas. O layout é composto por 95 teclas dispostas em grupos de teclas: alfabéticas, de letras acentuadas, numéricas, de funções e de comunicação alternativa e ampliada. As teclas de comunicação alternativa, contêm ícones associados à palavras ou frases, além de teclas acentuadas. Os ícones contemplados fazem parte de uma linguagem visual brasileira de comunicação, em desenvolvimento. Para auxiliar na localização, tanto o tamanho de teclas e caracteres quanto as cores de fundo das teclas diferenciadas foram utilizadas. As teclas com letras acentuadas e as teclas de comunicação alternativa visam facilitar e acelerar a digitação das mensagens, reduzindo assim o tempo de digitação e conseqüentemente, a ocorrência de fadiga muscular.The aim of this article is to describe and discuss a novel layout proposal for keyboard especially designed for a communication board using mechanical and remote activation to be used by people with cerebral paralysis who present sufficient cognitive skills. In order to design the layout of the augmentative and alternative communication keyboard, a research study involving position and content of the keys was undertaken. Eleven volunteers participated in the study, and they were: five special education teachers, four pedagogues specialized in special education and two speech and language therapists. The layout is made up

  17. Effects of transcription ability and transcription mode on translation: Evidence from written compositions, language bursts and pauses when students in grades 4 to 9, with and without persisting dyslexia or dysgraphia, compose by pen or by keyboard

    Directory of Open Access Journals (Sweden)

    Scott F. Beers

    2017-06-01

    Full Text Available This study explored the effects of transcription on translation products and processes of adolescent students in grades 4 to 9 with and without persisting specific language disabilities in written language (SLDs—WL. To operationalize transcription ability (handwriting and spelling and transcription mode (by pen on digital tablet or by standard US keyboard, diagnostic groups contrasting in patterns of transcription ability were compared while composing autobiographical (personal narratives by handwriting or by keyboarding: Typically developing students (n=15, students with dyslexia (impaired word reading and spelling, n=20, and students with dysgraphia (impaired handwriting, n=19. They were compared on seven outcomes: total words composed, total composing time, words per minute, percent of spelling errors, average length of pauses, average number of pauses per minute, and average length of language bursts. They were also compared on automaticity of transcription modes—writing the alphabet from memory by handwriting or keyboarding (they could look at keys. Mixed ANOVAs yielded main effects for diagnostic group on percent of spelling errors, words per minute, and length of language burst. Main effects for transcription modes were found for automaticity of writing modes, total words composed, words per minute, and length of language bursts; there were no significant interactions. Regardless of mode, the dyslexia group had more spelling errors, showed a slower rate of composing, and produced shorter language bursts than the typical group. The total number of words, total time composing, words composed per minute, and pauses per minute were greater for keyboarding than handwriting, but length of language bursts was greater for handwriting. Implications of these results for conceptual models of composing and educational assessment practices are discussed.

  18. Handwriting or Typewriting? The Influence of Pen- or Keyboard-Based Writing Training on Reading and Writing Performance in Preschool Children.

    Science.gov (United States)

    Kiefer, Markus; Schuler, Stefanie; Mayer, Carmen; Trumpp, Natalie M; Hille, Katrin; Sachse, Steffi

    2015-01-01

    Digital writing devices associated with the use of computers, tablet PCs, or mobile phones are increasingly replacing writing by hand. It is, however, controversially discussed how writing modes influence reading and writing performance in children at the start of literacy. On the one hand, the easiness of typing on digital devices may accelerate reading and writing in young children, who have less developed sensory-motor skills. On the other hand, the meaningful coupling between action and perception during handwriting, which establishes sensory-motor memory traces, could facilitate written language acquisition. In order to decide between these theoretical alternatives, for the present study, we developed an intense training program for preschool children attending the German kindergarten with 16 training sessions. Using closely matched letter learning games, eight letters of the German alphabet were trained either by handwriting with a pen on a sheet of paper or by typing on a computer keyboard. Letter recognition, naming, and writing performance as well as word reading and writing performance were assessed. Results did not indicate a superiority of typing training over handwriting training in any of these tasks. In contrast, handwriting training was superior to typing training in word writing, and, as a tendency, in word reading. The results of our study, therefore, support theories of action-perception coupling assuming a facilitatory influence of sensory-motor representations established during handwriting on reading and writing.

  19. Handwriting or Typewriting? The Influence of Pen- or Keyboard-Based Writing Training on Reading and Writing Performance in Preschool Children

    Science.gov (United States)

    Kiefer, Markus; Schuler, Stefanie; Mayer, Carmen; Trumpp, Natalie M.; Hille, Katrin; Sachse, Steffi

    2015-01-01

    Digital writing devices associated with the use of computers, tablet PCs, or mobile phones are increasingly replacing writing by hand. It is, however, controversially discussed how writing modes influence reading and writing performance in children at the start of literacy. On the one hand, the easiness of typing on digital devices may accelerate reading and writing in young children, who have less developed sensory-motor skills. On the other hand, the meaningful coupling between action and perception during handwriting, which establishes sensory-motor memory traces, could facilitate written language acquisition. In order to decide between these theoretical alternatives, for the present study, we developed an intense training program for preschool children attending the German kindergarten with 16 training sessions. Using closely matched letter learning games, eight letters of the German alphabet were trained either by handwriting with a pen on a sheet of paper or by typing on a computer keyboard. Letter recognition, naming, and writing performance as well as word reading and writing performance were assessed. Results did not indicate a superiority of typing training over handwriting training in any of these tasks. In contrast, handwriting training was superior to typing training in word writing, and, as a tendency, in word reading. The results of our study, therefore, support theories of action-perception coupling assuming a facilitatory influence of sensory-motor representations established during handwriting on reading and writing. PMID:26770286

  20. Facile synthesis of silver nanoparticles and its antibacterial activity against Escherichia coli and unknown bacteria on mobile phone touch surfaces/computer keyboards

    Science.gov (United States)

    Reddy, T. Ranjeth Kumar; Kim, Hyun-Joong

    2016-07-01

    In recent years, there has been significant interest in the development of novel metallic nanoparticles using various top-down and bottom-up synthesis techniques. Kenaf is a huge biomass product and a potential component for industrial applications. In this work, we investigated the green synthesis of silver nanoparticles (AgNPs) by using kenaf ( Hibiscus cannabinus) cellulose extract and sucrose, which act as stabilizing and reducing agents in solution. With this method, by changing the pH of the solution as a function of time, we studied the optical, morphological and antibacterial properties of the synthesized AgNPs. In addition, these nanoparticles were characterized by Ultraviolet-visible spectroscopy, transmission electron microscopy (TEM), field-emission scanning electron microscopy, Fourier transform infrared (FTIR) spectroscopy and energy-dispersive X-ray spectroscopy (EDX). As the pH of the solution varies, the surface plasmon resonance peak also varies. A fast rate of reaction at pH 10 compared with that at pH 5 was identified. TEM micrographs confirm that the shapes of the particles are spherical and polygonal. Furthermore, the average size of the nanoparticles synthesized at pH 5, pH 8 and pH 10 is 40.26, 28.57 and 24.57 nm, respectively. The structure of the synthesized AgNPs was identified as face-centered cubic (fcc) by XRD. The compositional analysis was determined by EDX. FTIR confirms that the kenaf cellulose extract and sucrose act as stabilizing and reducing agents for the silver nanoparticles. Meanwhile, these AgNPs exhibited size-dependent antibacterial activity against Escherichia coli ( E. coli) and two other unknown bacteria from mobile phone screens and computer keyboard surfaces.

  1. SECURITY MEASURES OF RANDVUL KEYBOARD

    OpenAIRE

    RADHA DAMODARAM; Dr. M.L. VALARMATHI

    2010-01-01

    Phishing is a “con trick” by which consumers are sent email purporting to originate from legitimate services like banks or other financial institutions. Phishing can be thought of as the marriage of social engineering and technology. The goal of a phisher is typically to learn information that allows him to access resources belonging to his victims. The most common type of phishing attack aims to obtainaccount numbers and passwords used for online banking, in order to either steal money from ...

  2. Keyboard Improvisation: A Phenomenological Study

    Science.gov (United States)

    Kingscott, John; Durrant, Colin

    2010-01-01

    The purpose of this study was to explore the phenomenon of musical improvisation within two contrasting musical genres--jazz piano and liturgical and concert organ. While improvisation is well documented in both genres, there is little literature relating the two forms and, in particular, the process of improvisation. The aim of this study is to…

  3. Yazmada Etkililik: Kalem ve Klavyeye Yönelik Bir Karşılaştırma Writing Effectiveness: A Comparison of Pen and Keyboard

    Directory of Open Access Journals (Sweden)

    Erol DURAN

    2013-03-01

    Full Text Available In this study, attempted to determine the effect Primary 5 and 8skill levels of students in writing narrative and informational text thatstudents are attending classes, computer usage levels and authoringtool (keyboard with a pen, scan model is used. Dependent variable inthis research is skill levels of students' writing. And classrooms,computer usage levels, and writing tools are independent variables. Inthis study, rather than other variables, investigate the effect of writing tool on writing. The study group students has been training in schoolsin Usak Province with high levels of socio-economic progress in primary5 (n=32 and 8 class (n=32. That students are attending classes,computer usage levels and variables authoring tool, both in narrativeand informative writing skill level of the common text has beenconcluded that the effect was not significant. However, the students'skill levels in narrative and informational text writing and writing toolthat students are attending classes differ statistically meaningful way. Itcan be said that primary 8 grade students, writing both narrative andinformational text type,are better than grade students from writing onscreen in primary 5 students writing skill levels. In addition, in bothwrting type, write with a pen on paper is is more effective than wrtingon screen in the development of students' writing skill level. İlköğretim 5 ve 8. sınıf öğrencilerinin hikâye edici ve bilgilendiricimetin yazma beceri düzeylerinin, öğrencilerin devam ettikleri sınıflar,bilgisayar kullanım düzeyleri ve yazma aracına (klavye ile kalem görefarklılaşıp farklılaşmadığını belirlemeye çalışılan bu çalışmada, taramamodeli kullanılmıştır. Öğrencilerin yazma beceri düzeyleri araştırmanınbağımlı değişkenini; devam ettikleri sınıflar, bilgisayar kullanımdüzeyleri, yazdıkları türler ve yazma araçları, araştırmanın bağımsızdeğişkenleridir. Bu çalışmanın asıl yap

  4. Sturm und Drang na música para teclado de Wilhelm Friedemann Bach: evidências reveladas na Polonaise No.4 em Ré menor Sturm und Drang in the keyboard music of Wilhelm Friedemann Bach: detected evidences in Polonaise N.4, in D minor

    Directory of Open Access Journals (Sweden)

    Stella Almeida Rosa

    2011-12-01

    Full Text Available Este trabalho propõese a revelar elementos contextuais e musicais, especialmente aqueles ligados à expressividade, que aproximem a obra para teclado de Wilhelm Friedemann Bach ao movimento Sturm und Drang, ocorrido na Alemanha no início da segunda metade do século XVIII, através do reconhecimento dos procedimentos literários e musicais envolvidos e da análise da Polonaise nº 4, em Ré menor, como obra representativa do que se pretende demonstrar.This paper intends to point out contextual and musical elements, especially those relative to expressiveness, that brings Wilhelm Friedemann Bach's keyboard works close to German Sturm und Drang, that happened during the beginning of the second half of the eighteenth century, through the identification of the literary and musical procedures and the analysis of the Polonaise number 4, in D minor, as a representative work of this style.

  5. Le rendement dans l’utilisation du clavier d’ordinateur pour écrire chez les personnes ayant un trouble du spectre de l’autisme / Performance using a computer keyboard for writing among persons with an autism spectrum disorder

    Directory of Open Access Journals (Sweden)

    Claire Dumont

    2015-03-01

    Full Text Available Les personnes ayant un trouble du spectre de l’autisme (TSA ont fréquemment des problèmes graphomoteurs. Ces difficultés ont à leur tour des répercussions sur de nombreuses occupations, le rendement scolaire et le développement de la personne. Dans cette situation, l’écriture avec un clavier peut s’avérer une alternative pertinente. Cette étude vise à décrire le rendement des enfants ayant un TSA dans leur réalisation de tâches avec le clavier d’ordinateur et de le comparer à celui des enfants à développement typique. Le Test du rendement dans l’utilisation de l’ordinateur a été administré à un échantillon de 53 enfants âgés entre six et 15 ans ayant un TSA. Les résultats suggèrent qu’ils peuvent avoir un rendement équivalent, supérieur ou inférieur en fonction de leurs caractéristiques et du type de tâche. Le test permet également d’observer plusieurs particularités de leurs processus d’apprentissage. Des suggestions pour l’amélioration des connaissances et des pratiques en découlent. Persons with an autism spectrum disorder (ASD frequently have graphomotor problems. These difficulties in turn have repercussions on numerous tasks, on academic performance and on personal development. In this situation, writing using a keyboard can be a relevant alternative. This study aims to describe the performance of children with an ASD in performing tasks using a computer keyboard and to compare it with that of children whose development is typical. The Performance using a computer test was administered to a sample of 53 children with an ASD, aged 6 to 15. Findings suggest that they can offer an equal, superior or inferior performance depending on their characteristics and on the type of task performed. The test also allows the observation of several characteristics in their learning processes. Suggestions for the improvement of the knowledge base and practices follow.

  6. The Tablet for Second Language Vocabulary Learning: Keyboard, Stylus or Multiple Choice

    Science.gov (United States)

    Van Hove, Stephanie; Vanderhoven, Ellen; Cornillie, Frederik

    2017-01-01

    Mobile technologies are increasingly finding their way into classroom practice. While these technologies can create opportunities that may facilitate learning, including the learning of a second or foreign language (L2), the full potential of these new media often remains underexploited. A case in point concerns tablet applications for language…

  7. Effects of Early and Late Rest Intervals on Performance and Overnight Consolidation of a Keyboard Sequence

    Science.gov (United States)

    Cash, Carla Davis

    2009-01-01

    Thirty-six nonmusicians practiced a five-element key-press sequence on a digital piano, repeating the sequence as quickly and accurately as possible during twelve 30-s practice blocks alternating with 30-s pauses. Twelve learners rested for 5 min between Blocks 3 and 4, another 12 learners rested for 5 min between Blocks 9 and 10, and the…

  8. Roger Long’s gut-strung keyboard instruments and Thomas Barton’s harpsichord stringing

    OpenAIRE

    Rowland, David

    2016-01-01

    In 1720 Pepusch signed an inventory of the Duke of Chandos’s instruments that included a gut-strung harpsichord by a ‘Mr Longfellow of Pembroke Hall in Cambridge’. The maker was in fact Roger Long, Fellow and later Master of Pembroke Hall (now Pembroke College), Lowndes Professor of Astronomy, but also a keen musician and maker of astronomical, musical and other instruments. Long’s commonplace book in Pembroke’s library contains valuable information about gut and wire harpsichord stringing fr...

  9. Effects of Self-Assessment and Successive Approximations on "Knowing" and "Valuing" Selected Keyboard Skills.

    Science.gov (United States)

    Kostka, Marilyn J.

    1997-01-01

    Presents the results of a study that questioned 32 college music students concerning what students know compared to how their knowledge and skills are valued. Suggests that students may value highest those piano skills (sight reading and musicality) in which they feel least competent. Includes tabular and statistical data. (MJP)

  10. From the Classroom to the Keyboard: How Seven Teachers Created Their Online Teacher Identities

    Science.gov (United States)

    Richardson, Jennifer C.; Alsup, Janet

    2015-01-01

    Teacher identity is defined as a sense of teacher self that results from a productive combination of key personal and professional subjectivities or beliefs. Much empirical research has been done on the development of teacher identity in the K-12 arena, with a great deal of theoretical and philosophical scholarship about teaching at the college…

  11. The influence of emotion on keyboard typing: an experimental study using visual stimuli.

    Science.gov (United States)

    Lee, Po-Ming; Tsui, Wei-Hsuan; Hsiao, Tzu-Chien

    2014-06-20

    Emotion recognition technology plays the essential role of enhancement in Human-Computer Interaction (HCI). In recent years, a novel approach for emotion recognition has been reported, which is by keystroke dynamics. This approach can be considered to be rather desirable in HCI because the data used is rather non-intrusive and easy to obtain. However, there were only limited investigations about the phenomenon itself in previous studies. This study aims to examine the source of variance in keystroke typing patterns caused by emotions. A controlled experiment to collect subjects' keystroke data in different emotional states induced by International Affective Picture System (IAPS) was conducted. Two-way Valence (3) × Arousal (3) ANOVAs were used to examine the collected dataset. The results of the experiment indicate that the effect of emotion is significant (pemotional effect is small, compare to the individual variability. Our findings support the conclusion that the keystroke duration, keystroke latency, and also the accuracy rate of typing, are influenced by emotional states. Notably, the finding about the size of effect suggests that the accuracy rate of the emotion recognition could be further improved if personalized models are utilized. On the other hand, the finding also provides an explanation of why real-world applications which authenticate the identity of users by monitoring keystrokes may not be interfered by the emotional states of users. The experiment was conducted using standard instruments and hence is expected to be highly reproducible.

  12. From the Classroom to the Keyboard: How Seven Teachers Created Their Online Teacher Identities

    Directory of Open Access Journals (Sweden)

    Jennifer C. Richardson

    2015-02-01

    Full Text Available Teacher identity is defined as a sense of teacher self that results from a productive combination of key personal and professional subjectivities or beliefs. Much empirical research has been done on the development of teacher identity in the K-12 arena, with a great deal of theoretical and philosophical scholarship about teaching at the college level, yet little research to date has looked at how instructors at the college level, especially those who are teaching online, develop their online instructor identity. The purpose of this interview-based, qualitative study is to understand the experience of first time online instructors and how they develop their online teacher identity and utilizes the framework established by Beijaard, Meijer and Verloop (2004 as the lens for analyses. Recommendations are made for cultivating online teacher identity and the many aspects of it as a means to strengthen online teacher identity to not only provide effective and innovative teaching experiences but also for the sake of retention.

  13. Hack City Summer: Computer Camps Can Bring a Vacation of Keyboard Delights.

    Science.gov (United States)

    Shell, Ellen Ruppel

    1983-01-01

    Activities at a summer computer camp (Camp Atari held at East Stroudsburg State College PA) are described. The curriculum, using logic, systematic analysis, and other fundamental programing skills, teaches students to interact effectively and creatively with computers. Sources for finding a computer camp are included. (JN)

  14. Cerebral activations in highly-skilled keyboard performers : an fMRI study

    NARCIS (Netherlands)

    Harris, Robert; de Jong, Bauke M.

    2014-01-01

    Recognition of action, goals and intentions has been shown to be mediated by a multimodal mirror-neuron system, not only in monkeys, but also in humans. A fronto-parietal network of brain areas has been identified where these neurons are located. We should expect musical actions, goals and

  15. "THE KEYBOARD LITS THE ÉCRAN": THE CINEMATOGRAPHIC POETRY OF MANUEL GUSMAO

    Directory of Open Access Journals (Sweden)

    Marleide Anchieta de Lima

    2012-11-01

    Full Text Available The poetry of Manuel Gusmão invests intensively in interart relations. His works offervisual dialogue with painting, photography and, above all, experience the dynamics of the cinema. For this reason, our study aims to examine the construction imagery in poems of the author mentioned, but not limited to thematic scope, since it will investigate the implementation of cinematic techniques for composition and textual meanings that express such procedures in an attempt to say or maybe not to say, the object being viewed. With this pesrpective, we turn to the theoretical-critical of George Didi-Huberman, Jacques Aumont, Gilles Deleuze, and the prose of Herberto Helder in Photomaton & Vox.

  16. The tablet for Second Language Vocabulary Learning: Keyboard, Stylus or Multiple Choice

    OpenAIRE

    Van Hove, Stephanie; Vanderhoven, Ellen; Cornillie, Frederik

    2017-01-01

    Las tecnologías móviles están aumentando su presencia en las aulas. Mientras estas tecnologías ofrecen oportunidades para facilitar el aprendizaje, entre ellas la adquisición de una segunda lengua (L2), su potencial sigue sin aprovecharse plenamente. Aunque las aplicaciones de las tablets permiten la escritura y tareas similares a las que pueden hacerse en papel, siguen ofreciendo mayoritariamente ejercicios de selección múltiple o de relleno de huecos. Este cambio en medio y modalidad de prá...

  17. The pen is mightier than the keyboard: advantages of longhand over laptop note taking.

    Science.gov (United States)

    Mueller, Pam A; Oppenheimer, Daniel M

    2014-06-01

    Taking notes on laptops rather than in longhand is increasingly common. Many researchers have suggested that laptop note taking is less effective than longhand note taking for learning. Prior studies have primarily focused on students' capacity for multitasking and distraction when using laptops. The present research suggests that even when laptops are used solely to take notes, they may still be impairing learning because their use results in shallower processing. In three studies, we found that students who took notes on laptops performed worse on conceptual questions than students who took notes longhand. We show that whereas taking more notes can be beneficial, laptop note takers' tendency to transcribe lectures verbatim rather than processing information and reframing it in their own words is detrimental to learning. © The Author(s) 2014.

  18. From Velvary, Bohemia, to the court in Vienna. The life of the imperial Kapellmeister Leopold Koželuh and a new complete edition of his keyboard sonatas

    Czech Academy of Sciences Publication Activity Database

    Vytlačil, Lukáš

    2016-01-01

    Roč. 16, č. 2 (2016), s. 7-11 ISSN 1211-0264 Institutional support: RVO:68378076 Keywords : Leopold Koželuh * composers * classicism * history of music * piano sonatas * complete editions Subject RIV: AL - Art, Architecture, Cultural Heritage

  19. Detecting Motor Impairment in Early Parkinson's Disease via Natural Typing Interaction With Keyboards: Validation of the neuroQWERTY Approach in an Uncontrolled At-Home Setting.

    Science.gov (United States)

    Arroyo-Gallego, Teresa; Ledesma-Carbayo, María J; Butterworth, Ian; Matarazzo, Michele; Montero-Escribano, Paloma; Puertas-Martín, Verónica; Gray, Martha L; Giancardo, Luca; Sánchez-Ferro, Álvaro

    2018-03-26

    Parkinson's disease (PD) is the second most prevalent neurodegenerative disease and one of the most common forms of movement disorder. Although there is no known cure for PD, existing therapies can provide effective symptomatic relief. However, optimal titration is crucial to avoid adverse effects. Today, decision making for PD management is challenging because it relies on subjective clinical evaluations that require a visit to the clinic. This challenge has motivated recent research initiatives to develop tools that can be used by nonspecialists to assess psychomotor impairment. Among these emerging solutions, we recently reported the neuroQWERTY index, a new digital marker able to detect motor impairment in an early PD cohort through the analysis of the key press and release timing data collected during a controlled in-clinic typing task. The aim of this study was to extend the in-clinic implementation to an at-home implementation by validating the applicability of the neuroQWERTY approach in an uncontrolled at-home setting, using the typing data from subjects' natural interaction with their laptop to enable remote and unobtrusive assessment of PD signs. We implemented the data-collection platform and software to enable access and storage of the typing data generated by users while using their computer at home. We recruited a total of 60 participants; of these participants 52 (25 people with Parkinson's and 27 healthy controls) provided enough data to complete the analysis. Finally, to evaluate whether our in-clinic-built algorithm could be used in an uncontrolled at-home setting, we compared its performance on the data collected during the controlled typing task in the clinic and the results of our method using the data passively collected at home. Despite the randomness and sparsity introduced by the uncontrolled setting, our algorithm performed nearly as well in the at-home data (area under the receiver operating characteristic curve [AUC] of 0.76 and sensitivity/specificity of 0.73/0.69) as it did when used to evaluate the in-clinic data (AUC 0.83 and sensitivity/specificity of 0.77/0.72). Moreover, the keystroke metrics presented a strong correlation between the 2 typing settings, which suggests a minimal influence of the in-clinic typing task in users' normal typing. The finding that an algorithm trained on data from an in-clinic setting has comparable performance with that tested on data collected through naturalistic at-home computer use reinforces the hypothesis that subtle differences in motor function can be detected from typing behavior. This work represents another step toward an objective, user-convenient, and quasi-continuous monitoring tool for PD. ©Teresa Arroyo-Gallego, María J Ledesma-Carbayo, Ian Butterworth, Michele Matarazzo, Paloma Montero-Escribano, Verónica Puertas-Martín, Martha L Gray, Luca Giancardo, Álvaro Sánchez-Ferro. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 26.03.2018.

  20. Negotiating the Boundaries between the Formal and the Informal: An Experienced Teacher's Refective Adaptations of Informal Learning in a Keyboard Class for At-Risk Students

    Science.gov (United States)

    Costes-Onishi, Pamela

    2016-01-01

    The objective of this study is to address the important questions raised in literature on the intersections between formal and informal learning. Specifically, this will be discussed within the concept of "productive dissonance" and the pedagogical tensions that arise in the effort of experienced teachers to transition from the formal to…

  1. The Effect of Keyboard-Based Word Processing on Students with Different Working Memory Capacity during the Process of Academic Writing

    Science.gov (United States)

    Van Der Steen, Steffie; Samuelson, Dianne; Thomson, Jennifer M.

    2017-01-01

    This study addresses the current debate about the beneficial effects of text processing software on students with different working memory (WM) during the process of academic writing, especially with regard to the ability to display higher-level conceptual thinking. A total of 54 graduate students (15 male, 39 female) wrote one essay by hand and…

  2. The Effect of Keyboard-Based Word Processing on Students With Different Working Memory Capacity During the Process of Academic Writing

    NARCIS (Netherlands)

    Van der Steen, Steffie; Samuelson, Dianne; Thomson, Jennifer M.

    This study addresses the current debate about the beneficial effects of text processing software on students with different working memory (WM) during the process of academic writing, especially with regard to the ability to display higher-level conceptual thinking. A total of 54 graduate students

  3. Passage from Pen and Paper to Keyboard and Screen: An Investigation of the Evolution of Writing Instruction in One-to-One Laptop Settings

    Science.gov (United States)

    Jett, Janice Rowe

    2013-01-01

    With the steady increase of ubiquitous computing initiatives across the country in the last decade, there is a pressing need for specific research looking at content area instruction in 1:1 settings. This qualitative multiple case study examines writing instruction at two middle schools as it is delivered by experienced teachers in five English…

  4. Detecting Motor Impairment in Early Parkinson’s Disease via Natural Typing Interaction With Keyboards: Validation of the neuroQWERTY Approach in an Uncontrolled At-Home Setting

    Science.gov (United States)

    Ledesma-Carbayo, María J; Butterworth, Ian; Matarazzo, Michele; Montero-Escribano, Paloma; Puertas-Martín, Verónica; Gray, Martha L

    2018-01-01

    Background Parkinson’s disease (PD) is the second most prevalent neurodegenerative disease and one of the most common forms of movement disorder. Although there is no known cure for PD, existing therapies can provide effective symptomatic relief. However, optimal titration is crucial to avoid adverse effects. Today, decision making for PD management is challenging because it relies on subjective clinical evaluations that require a visit to the clinic. This challenge has motivated recent research initiatives to develop tools that can be used by nonspecialists to assess psychomotor impairment. Among these emerging solutions, we recently reported the neuroQWERTY index, a new digital marker able to detect motor impairment in an early PD cohort through the analysis of the key press and release timing data collected during a controlled in-clinic typing task. Objective The aim of this study was to extend the in-clinic implementation to an at-home implementation by validating the applicability of the neuroQWERTY approach in an uncontrolled at-home setting, using the typing data from subjects’ natural interaction with their laptop to enable remote and unobtrusive assessment of PD signs. Methods We implemented the data-collection platform and software to enable access and storage of the typing data generated by users while using their computer at home. We recruited a total of 60 participants; of these participants 52 (25 people with Parkinson’s and 27 healthy controls) provided enough data to complete the analysis. Finally, to evaluate whether our in-clinic-built algorithm could be used in an uncontrolled at-home setting, we compared its performance on the data collected during the controlled typing task in the clinic and the results of our method using the data passively collected at home. Results Despite the randomness and sparsity introduced by the uncontrolled setting, our algorithm performed nearly as well in the at-home data (area under the receiver operating characteristic curve [AUC] of 0.76 and sensitivity/specificity of 0.73/0.69) as it did when used to evaluate the in-clinic data (AUC 0.83 and sensitivity/specificity of 0.77/0.72). Moreover, the keystroke metrics presented a strong correlation between the 2 typing settings, which suggests a minimal influence of the in-clinic typing task in users’ normal typing. Conclusions The finding that an algorithm trained on data from an in-clinic setting has comparable performance with that tested on data collected through naturalistic at-home computer use reinforces the hypothesis that subtle differences in motor function can be detected from typing behavior. This work represents another step toward an objective, user-convenient, and quasi-continuous monitoring tool for PD. PMID:29581092

  5. Arkansas' Curriculum Guide. Competency Based Typewriting.

    Science.gov (United States)

    Arkansas State Dept. of Education, Little Rock. Div. of Vocational, Technical and Adult Education.

    This guide contains the essential parts of a total curriculum for a one-year typewriting course at the secondary school level. Addressed in the individual units of the guide are the following topics: alphabetic keyboarding, numeric keyboarding, basic symbol keyboarding, skill development, problem typewriting, ten-key numeric pads, production…

  6. Analysis of Small Muscle Movement Effects on EEG Signals

    Science.gov (United States)

    2016-12-22

    different conditions are recorded in this experiment. These conditions are the resting state, left finger keyboard press, right finger keyboard...51 4.3.2. Right and Left Finger Keyboard Press Conditions ..................................... 57 4.4. Detection of Hand...solving Gamma 30 Hz and higher Blending of multiple brain functions ; Muscle related artifacts 2.2. EEG Artifacts EEG recordings are intended to

  7. Mechanisms for Teaching Typewriting to Special Students.

    Science.gov (United States)

    Rosetti, Mary Ellen

    1979-01-01

    Gives examples of specialized typewriting instructional methods for students with disabilities, involving modifications to typewriters, using special keyboards, and adding sensory devices for different impairments. (MF)

  8. Bioinspired, Mobile Robots With High Stability, Functionality and Low Cost

    Science.gov (United States)

    2014-02-19

    system. We pressurized the actuators at a flow rate (0.07614 ml/s) slow enough to avoid dynamic pressure effects (i.e., quasi-static behavior) to...34Mary Had a Little Lamb" on a keyboard (Fig 11A). The four actuators are fixed to a keyboard using Velcro and actuated with 15 PSI controlled by

  9. Typewriting 10-20-30. Senior High School Teacher Resource Manual.

    Science.gov (United States)

    Alberta Dept. of Education, Edmonton. Curriculum Branch.

    This manual is designed to assist typewriting teachers in the implementation of the Alberta, Canada, Typewriting 10-20-30 Curriculum (1985). Many ideas contained in the handbook can also be used in curricula that address keyboarding or the skill of typing in computer keyboarding, dictaphone typing, or word processing. The manual is organized in…

  10. Speech Recognition Technology for Disabilities Education

    Science.gov (United States)

    Tang, K. Wendy; Kamoua, Ridha; Sutan, Victor; Farooq, Omer; Eng, Gilbert; Chu, Wei Chern; Hou, Guofeng

    2005-01-01

    Speech recognition is an alternative to traditional methods of interacting with a computer, such as textual input through a keyboard. An effective system can replace or reduce the reliability on standard keyboard and mouse input. This can especially assist dyslexic students who have problems with character or word use and manipulation in a textual…

  11. 76 FR 21847 - Defense Federal Acquisition Regulation Supplement (DFARS), Alternative Line-Item Structure (DFARS...

    Science.gov (United States)

    2011-04-19

    ... with CPU, 20 EA Monitor, Keyboard and Mouse. Alternative line-item structure offer where monitors are... CPU, 20 EA Keyboard and Mouse. 0002 Monitor 20 EA (End of provision)] [FR Doc. 2011-8966 Filed 4-18-11... problems in the receipt and acceptance phase for contract deliverables and payments. This group determined...

  12. 77 FR 76517 - Notice of Receipt of Complaint; Solicitation of Comments Relating to the Public Interest

    Science.gov (United States)

    2012-12-28

    ... Certain Mobile Handset Devices and Related Touch Keyboard Software Technology, DN 2923; the Commission is.... 1337) in the importation into the United States, the sale for importation, and the sale within the United States after importation of certain mobile handset devices and related touch keyboard software...

  13. The Ambiguity of Musical Expression Marks and the Challenges of ...

    African Journals Online (AJOL)

    UJAH: Unizik Journal of Arts and Humanities ... Piano-keyboard education is still a 'tender' art in Nigerian higher institutions where most learners start at a relatively very late age (17-30 yrs) and so, it becomes burdensome and sometimes unproductive to encumber the undergraduate piano-keyboard student with a plethora ...

  14. Wrist Pain

    Science.gov (United States)

    ... at a keyboard, take regular breaks. When you type, keep your wrist in a relaxed, neutral position. An ergonomic ... of Nondiscrimination Advertising Mayo Clinic is a not-for-profit organization ...

  15. The Tongue and Quill

    National Research Council Canada - National Science Library

    1997-01-01

    The Tongue and Quill is dedicated to every man and woman in today's twenty-first century Air Force who will ever sling ink at paper, pound a keyboard, give a briefing, or staff a package to support the mission...

  16. A Guyon's canal ganglion presenting as occupational overuse syndrome: A case report.

    LENUS (Irish Health Repository)

    Chan, Jeffrey C Y

    2008-01-01

    Occupational overuse syndrome (OOS) can present as Guyon\\'s canal syndrome in computer keyboard users. We report a case of Guyon\\'s canal syndrome caused by a ganglion in a computer user that was misdiagnosed as OOS.

  17. Advancing Noise Robust Automatic Speech Recognition for Command and Control Applications

    National Research Council Canada - National Science Library

    Bass, James D

    2006-01-01

    .... The reliable elimination of the keyboard and mouse in mounted and un-mounted C2 systems has been a desire of systems developers and requirements writers since the development of PC-based ASR systems in the early 1990...

  18. Using Vim as User Interface for Your Applications

    CERN Multimedia

    CERN. Geneva

    2017-01-01

    The Vim editor offers one of the cleverest user interfaces. It's why many developers write programs with vi keyboard bindings. Now, imagine how powerful it gets to build applications literally on top of Vim itself.

  19. User documentation for the MSK and OMS intelligent tutoring systems

    Science.gov (United States)

    Fink, Pamela K.; Herren, L. Tandy; Lincoln, David T.

    1991-01-01

    This user's guide describes how to use the Intelligent Tutoring Systems for the Manual Select Keyboard (MSK) and the Orbital Maneuvering System (OMS) and how to use the C code that runs the mockup version of the MSK.

  20. Computer vs. Typewriter: Changes in Teaching Methods.

    Science.gov (United States)

    Frankeberger, Lynda

    1990-01-01

    Factors to consider in making a decision whether to convert traditional typewriting classrooms to microcomputer classrooms include effects on oral instruction, ethical issues in file transfer, and use of keyboarding software and timed writing software. (JOW)

  1. Typewriting: The Sight Method of Teaching Typewriting

    Science.gov (United States)

    Ruddle, Eleanor S.

    1970-01-01

    Research with beginning typewriting students supports the use of the sight method-looking at the fingers and keyboard during the initial learning stages. The sight method increases the rate and degree of accuracy. (CH)

  2. MedlinePlus Tour

    Science.gov (United States)

    ... captioning, click the CC button on the lower right-hand corner of the player. Video player keyboard shortcuts Transcript Welcome to MedlinePlus, the consumer health information website from the National Library of ...

  3. Linear heating system for measurement of thermoluminescence ...

    Indian Academy of Sciences (India)

    Unknown

    through the terminal keyboard enters experimental vari- ables and ... chromel alumel thermocouple is spot welded on the bot- tom of the ... (BD136), which is implemented by designing the firing ... The use of a microcontroller, the process of.

  4. The effect of handedness on spatial and motor representation of pitch patterns in pianists.

    Directory of Open Access Journals (Sweden)

    Eline Adrianne Smit

    Full Text Available This study investigated the effect of handedness on pianists' abilities to adjust their keyboard performance skills to new spatial and motor mappings. Left- and right-handed pianists practiced simple melodies on a regular MIDI piano keyboard (practice and were then asked to perform these with modified melodic contours (the same or reversed melodic contour causing a change of fingering and on a reversed MIDI piano keyboard (test. The difference of performance duration between the practice and the test phase as well as the amount of errors played were used as test measures. Overall, a stronger effect for modified melodic contours than for the reversed keyboard was observed. Furthermore, we observed a trend of left-handed pianists to be quicker and more accurate in playing melodies when reversing their fingering with reversed contours in their left-hand performances. This suggests that handedness may influence pianists' skill to adjust to new spatial and motor mappings.

  5. August Dvorak (1894-1975): Early expressions of applied behavior analysis and precision teaching

    Science.gov (United States)

    Joyce, Bonnie; Moxley, Roy A.

    1988-01-01

    August Dvorak is best known for his development of the Dvorak keyboard. However, Dvorak also adapted and applied many behavioral and scientific management techniques to the field of education. Taken collectively, these techniques are representative of many of the procedures currently used in applied behavior analysis, in general, and especially in precision teaching. The failure to consider Dvorak's instructional methods may explain some of the discrepant findings in studies which compare the efficiency of the Dvorak to the standard keyboard. This article presents a brief background on the development of the standard (QWERTY) and Dvorak keyboards, describes parallels between Dvorak's teaching procedures and those used in precision teaching, reviews some of the comparative research on the Dvorak keyboard, and suggests some implications for further research in applying the principles of behavior analysis. PMID:22477993

  6. Braille Touch : Mobile Touchscreen Text Entry for the Visually Impaired

    OpenAIRE

    Southern, Caleb; Clawson, James; Frey, Brian; Abowd, Gregory; Romero, Mario

    2012-01-01

    We present a demonstration of BrailleTouch, an accessible keyboard for blind users on a touchscreen smartphone (see Figure 1). Based on the standard Perkins Brailler, BrailleTouch implements a six-key chorded braille soft keyboard [1]. We will briefly introduce audience members to the braille code, and then allow them to hold the BrailleTouch prototype and enter text, with the aid of a visual chart of the braille alphabet. QC 20160418

  7. Mobile Geospatial Information Systems for Land Force Operations: Analysis of Operational Needs and Research Opportunities

    Science.gov (United States)

    2010-03-01

    road barriers (e.g., dragon teeth) and searches vehicles for weapons and proper license plates. The rifleman also escorts VIPs after conveying the...Are there automated systems that know that in X scenario, operator Y would want to see Z , or is there an exhaustive list of options that the operator...directional) or a trackball (moves in any direction). Selection is made my depressing the wheel/ ball . • Keyboard – The size of the keyboard can

  8. 打楽器音による即興演奏を通しての感情コミュニケーション

    OpenAIRE

    菊地, 正; 生駒, 忍; Kikuchi, Tadashi; Ikoma, Shinobu; イコマ, シノブ; キクチ, タダシ

    2009-01-01

    For emotional communication by improvisation, happiness was conveyed most successfully when snare drum was used, but sadness was well conveyed when keyboard was used. Which factor causes the dissonance, the timbre (percussive timbre vs. piano) or physical property of the instruments (played with sticks vs. fingers)? We conducted an experiment using MIDI keyboard with percussive timbre. Thirty-nine participants made an emotion detection task for recorded improvisations, which expressed happine...

  9. Inventions on GUI for Touch Sensitive Screens

    OpenAIRE

    Mishra, Umakant

    2014-01-01

    A touch sensitive screen displays the information on the screen and also receives the input by sensing a user's touch on the same screen. This mechanism facilitates system interaction directly through the screen without needing a mouse or keyboard. This method has the advantage to make the system compact by removing keyboard, mouse and similar interactive device. However there are certain difficulties to implement a touch screen interface. The display screens of portable devices are becoming ...

  10. Hardware characteristic and application

    International Nuclear Information System (INIS)

    Gu, Dong Hyeon

    1990-03-01

    The contents of this book are system board on memory, performance, system timer system click and specification, coprocessor such as programing interface and hardware interface, power supply on input and output, protection for DC output, Power Good signal, explanation on 84 keyboard and 101/102 keyboard,BIOS system, 80286 instruction set and 80287 coprocessor, characters, keystrokes and colors, communication and compatibility of IBM personal computer on application direction, multitasking and code for distinction of system.

  11. Security Inference from Noisy Data

    Science.gov (United States)

    2008-04-08

    and RFID chips, introduce new ways of communication and sharing data. For ex- ample, the Nike +iPod Sport Kit is a new wireless accessory for the iPod...Agrawal show: • A wide variety (e.g. different keyboards of the same model, different models, different brands ) of keyboards have keys with distinct...grammar level and spelling level in this case) are built into a single model. Algorithms to maximize global joint probability may improve the

  12. Evaluation of Mobile Phones for Large Display Interaction

    OpenAIRE

    Bauer, Jens; Thelen, Sebastian; Ebert, Achim

    2012-01-01

    Large displays have become more and more common in the last few years. While interaction with these displays can be conducted using standard methods such as computer mouse and keyboard, this approach causes issues in multi-user environments, where the various conditions for providing multiple keyboards and mice, together with the facilities to employ them, cannot be met. To solve this problem, interaction using mobile phones was proposed by several authors. Previous solutions were specialized...

  13. Personalized keystroke dynamics for self-powered human--machine interfacing.

    Science.gov (United States)

    Chen, Jun; Zhu, Guang; Yang, Jin; Jing, Qingshen; Bai, Peng; Yang, Weiqing; Qi, Xuewei; Su, Yuanjie; Wang, Zhong Lin

    2015-01-27

    The computer keyboard is one of the most common, reliable, accessible, and effective tools used for human--machine interfacing and information exchange. Although keyboards have been used for hundreds of years for advancing human civilization, studying human behavior by keystroke dynamics using smart keyboards remains a great challenge. Here we report a self-powered, non-mechanical-punching keyboard enabled by contact electrification between human fingers and keys, which converts mechanical stimuli applied to the keyboard into local electronic signals without applying an external power. The intelligent keyboard (IKB) can not only sensitively trigger a wireless alarm system once gentle finger tapping occurs but also trace and record typed content by detecting both the dynamic time intervals between and during the inputting of letters and the force used for each typing action. Such features hold promise for its use as a smart security system that can realize detection, alert, recording, and identification. Moreover, the IKB is able to identify personal characteristics from different individuals, assisted by the behavioral biometric of keystroke dynamics. Furthermore, the IKB can effectively harness typing motions for electricity to charge commercial electronics at arbitrary typing speeds greater than 100 characters per min. Given the above features, the IKB can be potentially applied not only to self-powered electronics but also to artificial intelligence, cyber security, and computer or network access control.

  14. Does computer use affect the incidence of distal arm pain? A one-year prospective study using objective measures of computer use

    DEFF Research Database (Denmark)

    Mikkelsen, Sigurd; Lassen, Christina Funch; Vilstrup, Imogen

    2012-01-01

    PURPOSE: To study how objectively recorded mouse and keyboard activity affects distal arm pain among computer workers. METHODS: Computer activities were recorded among 2,146 computer workers. For 52 weeks mouse and keyboard time, sustained activity, speed and micropauses were recorded with a soft......PURPOSE: To study how objectively recorded mouse and keyboard activity affects distal arm pain among computer workers. METHODS: Computer activities were recorded among 2,146 computer workers. For 52 weeks mouse and keyboard time, sustained activity, speed and micropauses were recorded...... with a software program installed on the participants' computers. Participants reported weekly pain scores via the software program for elbow, forearm and wrist/hand as well as in a questionnaire at baseline and 1-year follow up. Associations between pain development and computer work were examined for three pain...... were not risk factors for acute pain, nor did they modify the effects of mouse or keyboard time. Computer usage parameters were not associated with prolonged or chronic pain. A major limitation of the study was low keyboard times. CONCLUSION: Computer work was not related to the development...

  15. Does computer use affect the incidence of distal arm pain? A one-year prospective study using objective measures of computer use

    DEFF Research Database (Denmark)

    Mikkelsen, S.; Lassen, C. F.; Vilstrup, Imogen

    2012-01-01

    PURPOSE: To study how objectively recorded mouse and keyboard activity affects distal arm pain among computer workers. METHODS: Computer activities were recorded among 2,146 computer workers. For 52 weeks mouse and keyboard time, sustained activity, speed and micropauses were recorded with a soft......PURPOSE: To study how objectively recorded mouse and keyboard activity affects distal arm pain among computer workers. METHODS: Computer activities were recorded among 2,146 computer workers. For 52 weeks mouse and keyboard time, sustained activity, speed and micropauses were recorded...... with a software program installed on the participants' computers. Participants reported weekly pain scores via the software program for elbow, forearm and wrist/hand as well as in a questionnaire at baseline and 1-year follow up. Associations between pain development and computer work were examined for three pain...... were not risk factors for acute pain, nor did they modify the effects of mouse or keyboard time. Computer usage parameters were not associated with prolonged or chronic pain. A major limitation of the study was low keyboard times. CONCLUSION: Computer work was not related to the development...

  16. NUI framework based on real-time head pose estimation and hand gesture recognition

    Directory of Open Access Journals (Sweden)

    Kim Hyunduk

    2016-01-01

    Full Text Available The natural user interface (NUI is used for the natural motion interface without using device or tool such as mice, keyboards, pens and markers. In this paper, we develop natural user interface framework based on two recognition module. First module is real-time head pose estimation module using random forests and second module is hand gesture recognition module, named Hand gesture Key Emulation Toolkit (HandGKET. Using the head pose estimation module, we can know where the user is looking and what the user’s focus of attention is. Moreover, using the hand gesture recognition module, we can also control the computer using the user’s hand gesture without mouse and keyboard. In proposed framework, the user’s head direction and hand gesture are mapped into mouse and keyboard event, respectively.

  17. Attention to the hands disrupts skilled typewriting: the role of vision in producing the disruption.

    Science.gov (United States)

    Tapp, Kristy M; Logan, Gordon D

    2011-11-01

    Drawing typists' attention to their hands by asking them to type only letters assigned to the left or the right hand disrupts their performance, slowing the rate of typing and increasing errors. In this article we test the hypothesis that slowing occurs because typists watch their hands to determine which hand types which letter. Skilled typists were cued to type letters of one hand or of both hands while they could view their hands on the keyboard and while their vision was blocked by a box placed over the keyboard. Typing was slower when letters of one hand were typed than when letters of both hands were typed, and the slowing was greater when the hands were covered than when they were not. This supports the hypothesis that slowing occurs because typists watch their hands. However, typists were able to type letters of one hand when the keyboard was covered, so typists must have monitored kinesthetic information as well.

  18. A multistation pulse height analysis system based on a PDP9L computer

    International Nuclear Information System (INIS)

    Ellis, P.J.

    1976-06-01

    A PDP9L computer is used as the basis for a multistation pulse height analysis system. Each station which is equipped with an analog-to-digital converter, a display and a keyboard-printer can perform the basic operations associated with a commercial hard-wired system. The stations are independent of one another but two or more accumulating or displaying simultaneously result in a slight increase in analog-to-digital converter dead time. The keyboard-printer operates in conversational mode with no output forthcoming if incorrect characters are entered. System procedures are initiated from the station keyboard to control the display, accumulate, integrate, and read and write functions as flexibly as possible without excessively increasing the program-to-data ratio for core usage. This system was designed to enable software to be modified when different procedures become necessary, and to enable adaptation of the available equipment to other modes of accumulation and display. (author)

  19. Touch screen man machine interfere for emergency dose calculations

    International Nuclear Information System (INIS)

    Woodard, K.; Abrams, M.

    1987-01-01

    Emergency dose calculation systems generally use a keyboard to provide the interface between the user and the computer. This interface is preferred by users who work daily with computers; however, for many plant personnel who are not continuously involved with computer operations, the use of a keyboard can be cumbersome and time consuming. This is particularly true when the user is under pressure during a drill or an actual emergency. Experience in many applications of Pickard, Lowe and Garrick's PLG's Meteorological Information and Dose Assessment System (MIDAS) has shown that user friendliness is a key ingredient toward achieving acceptance of computerized systems. Hardware to support to touch screen interface is now available and has been implemented in MIDAS. Recent experience has demonstrated that selection times for dose calculations are reduced, data entry errors have been minimized, and confusion over appropriate entries has been avoided due to the built-in logic. A 10-yr search for an acceptable keyboard replacement has ended

  20. A μp based automation system for Raman and Rayleigh spectrometers

    International Nuclear Information System (INIS)

    Kesavamoorthy, R.; Arora, A.K.; Vasumathi, D.

    1988-01-01

    μp based data acquisition cum automation system for Raman and Rayleigh Spectrometers is described. The experiments require simultaneous acquisition of different digital data in two separate counters, their storage and rotation of grating through stepper motor in a repetitive cycle. Various modes of operation are selected through a function keyboard. The current status of the experiment is also displayed using 7 segment 12 element display unit. The input parameters are fed through a hexadecimal keyboard before the start of the experiment. The stored data can be send to a printer/terminal or to a PC through a serial port after the completion of the experiment. (author)

  1. A versatile stepping motor controller for systems with many motors

    International Nuclear Information System (INIS)

    Feng, S.K.; Siddons, D.P.

    1989-01-01

    A versatile system for controlling beamlines or complex experimental setups is described. The system as currently configured can control up to 32 motors, with all motors capable of full speed operation concurrently. There are 2 limit switch inputs for each motor, and a further input to accept a reference position marker. The motors can be controlled via a front panel keyboard with display, or by a host computer over an IEEE-488 interface. Both methods can be used together if required. There is an ''emergency stop'' key on the front panel keyboard to stop the motion of all motors without losing track of the motors' position. 3 refs., 4 figs., 1 tab

  2. Harpsichord and Clavichord

    Science.gov (United States)

    Fletcher, Neville H.; Beebe, Carey

    While plucked string instruments such as harps are known to have been used in many parts of the world for several thousand years, the idea of using a keyboard to control the plucking action does not seem to have developed until the late fourteenth century, with an instrument similar to what we now know as the harpsichord. These early keyboard instruments were represented in paintings, carvings, and written descriptions from the time. Most of the development of the harpsichord, however, took place in the sixteenth and seventeenth centuries in Italy, Flanders, Germany, and England.

  3. Child–Computer Interaction at the Beginner Stage of Music Learning: Effects of Reflexive Interaction on Children’s Musical Improvisation

    Science.gov (United States)

    Addessi, Anna Rita; Anelli, Filomena; Benghi, Diber; Friberg, Anders

    2017-01-01

    In this article children’s musical improvisation is investigated through the “reflexive interaction” paradigm. We used a particular system, the MIROR-Impro, implemented in the framework of the MIROR project (EC-FP7), which is able to reply to the child playing a keyboard by a “reflexive” output, mirroring (with repetitions and variations) her/his inputs. The study was conducted in a public primary school, with 47 children, aged 6–7. The experimental design used the convergence procedure, based on three sample groups allowing us to verify if the reflexive interaction using the MIROR-Impro is necessary and/or sufficient to improve the children’s abilities to improvise. The following conditions were used as independent variables: to play only the keyboard, the keyboard with the MIROR-Impro but with not-reflexive reply, the keyboard with the MIROR-Impro with reflexive reply. As dependent variables we estimated the children’s ability to improvise in solos, and in duets. Each child carried out a training program consisting of 5 weekly individual 12 min sessions. The control group played the complete package of independent variables; Experimental Group 1 played the keyboard and the keyboard with the MIROR-Impro with not-reflexive reply; Experimental Group 2 played only the keyboard with the reflexive system. One week after, the children were asked to improvise a musical piece on the keyboard alone (Solo task), and in pairs with a friend (Duet task). Three independent judges assessed the Solo and the Duet tasks by means of a grid based on the TAI-Test for Ability to Improvise rating scale. The EG2, which trained only with the reflexive system, reached the highest average results and the difference with EG1, which did not used the reflexive system, is statistically significant when the children improvise in a duet. The results indicate that in the sample of participants the reflexive interaction alone could be sufficient to increase the improvisational

  4. Child-Computer Interaction at the Beginner Stage of Music Learning: Effects of Reflexive Interaction on Children's Musical Improvisation.

    Science.gov (United States)

    Addessi, Anna Rita; Anelli, Filomena; Benghi, Diber; Friberg, Anders

    2017-01-01

    In this article children's musical improvisation is investigated through the "reflexive interaction" paradigm. We used a particular system, the MIROR-Impro, implemented in the framework of the MIROR project (EC-FP7), which is able to reply to the child playing a keyboard by a "reflexive" output, mirroring (with repetitions and variations) her/his inputs. The study was conducted in a public primary school, with 47 children, aged 6-7. The experimental design used the convergence procedure, based on three sample groups allowing us to verify if the reflexive interaction using the MIROR-Impro is necessary and/or sufficient to improve the children's abilities to improvise. The following conditions were used as independent variables: to play only the keyboard, the keyboard with the MIROR-Impro but with not-reflexive reply, the keyboard with the MIROR-Impro with reflexive reply. As dependent variables we estimated the children's ability to improvise in solos, and in duets. Each child carried out a training program consisting of 5 weekly individual 12 min sessions. The control group played the complete package of independent variables; Experimental Group 1 played the keyboard and the keyboard with the MIROR-Impro with not-reflexive reply; Experimental Group 2 played only the keyboard with the reflexive system. One week after, the children were asked to improvise a musical piece on the keyboard alone (Solo task), and in pairs with a friend (Duet task). Three independent judges assessed the Solo and the Duet tasks by means of a grid based on the TAI-Test for Ability to Improvise rating scale. The EG2, which trained only with the reflexive system, reached the highest average results and the difference with EG1, which did not used the reflexive system, is statistically significant when the children improvise in a duet. The results indicate that in the sample of participants the reflexive interaction alone could be sufficient to increase the improvisational skills, and necessary

  5. Interface language for diagnostic control

    International Nuclear Information System (INIS)

    Matone, J.T.

    1985-01-01

    The neutron multichannel collimator diagnostic on TFTR is run with the help of a keyboard-entered interface language. The language allows the user to interact with the real-time control and data analysis systems in a consistent and efficient manner. It uses a vocabulary that can be abbreviated into one character commands which the proficient user may concatenate into command words. This allows the user to progress quickly from a novice to an expert operating mode. A similar type interface language could be applied to many interactive applications accepting keyboard inputs

  6. Emotive computing may have a role in telecare.

    Science.gov (United States)

    Ball, Leslie; Bradley, David; Brownsell, Simon

    2011-01-01

    This brief paper sets out arguments for the introduction of new technologies into telecare and lifestyle monitoring that can detect and monitor the emotive state of patients. The significantly increased use of computers by older people will enable the elements of emotive computing to be integrated with features such as keyboards and webcams, to provide additional information on emotional state. When this is combined with other data, there will be significant opportunities for system enhancement and the identification of changes in user status, and hence of need. The ubiquity of home computing makes the keyboard a very attractive, economic and non-intrusive means of data collection and analysis.

  7. Commerce and Entertainment in the Twente Virtual Theatre Environment

    NARCIS (Netherlands)

    Nijholt, Antinus; Kirner, C.; Kirner, T.G.

    1999-01-01

    In this paper we discuss research on a virtual theatre environment. The theatre has been built using VRML and therefore it can be accessed through World Wide Web. In the environment we employ several agents. The theatre allows navigation input through keyboard function keys and mouse, but there is

  8. PUNCH. GENIE MK.2.2 manual

    International Nuclear Information System (INIS)

    David, W.I.F.; Johnson, M.W.; Knowles, K.J.; Crosbie, G.D.; Graham, S.P.; Campbell, E.P.; Lyall, J.S.

    1986-01-01

    GENIE is a language for spectrum manipulation and display, that has been developed to satisfy the data-analysis requirements for all the neutron-scattering instruments at the spallation neutron source. The manual contains: the GENIE 'keyboard' commands, GENIE 'GCL' commands, command file examples, and the adding of non-standard facilities. (U.K.)

  9. Telecommunication for the Physically Handicapped.

    Science.gov (United States)

    Cunningham, Pat; Gose, Joan

    The paper examines the uses of telecommunication for physically handicapped students. Basic equipment, including a modem and keyboard interface, are described. The types and uses of computer bulletin boards are also described. Among benefits of telecommunications for physically handicapped students noted in the paper are social prestige,…

  10. Maintenance of Microcomputers. Manual and Apple II Session, IBM Session.

    Science.gov (United States)

    Coffey, Michael A.; And Others

    This guide describes maintenance procedures for IBM and Apple personal computers, provides information on detecting and diagnosing problems, and details diagnostic programs. Included are discussions of printers, terminals, disks, disk drives, keyboards, hardware, and software. The text is supplemented by various diagrams. (EW)

  11. Les Langues Africaines À L'ère du Numérique

    International Development Research Centre (IDRC) Digital Library (Canada)

    Microsoft's Keyboard Layout Creator ..... L'auteur remercie le CRDI et surtout Laurent Elder, qui a pris contact avec lui pour discuter du concept du projet, et Adel El Zaïm, qui a guidé ses efforts ...... Conceptual approaches to human ecology.

  12. SEECAT

    DEFF Research Database (Denmark)

    Martinez, Mercedes Garcia; Singla, Karan; Tammewar, Aniruddha

    2014-01-01

    Typing has traditionally been the only input method used by human translators working with computer-assisted translation (CAT) tools. However, speech is a natural communication channel for humans and, in principle, it should be faster and easier than typing from a keyboard. This contribution inve...

  13. Word Processing for All.

    Science.gov (United States)

    Abbott, Chris

    1991-01-01

    Pupils with special educational needs are finding that the use of word processors can give them a new confidence and pride in their own abilities. This article describes the use of such devices as the "mouse," on-screen word lists, spell checkers, and overlay keyboards. (JDD)

  14. Hypertexte: L'ordinateur au service des textes (Hypertext: The Computer in Service to the Text).

    Science.gov (United States)

    Chachaty, Edmond

    1990-01-01

    Aspects and applications of word processing in the language classroom are examined, including software structure, keyboard and mouse use, advantages over print media for writing instruction, and possibilities for creating tables of contents, indexes, and chapters. A brief bibliography is included. (MSE)

  15. A DGS Gesture Dictionary for Modelling on Mobile Devices

    Science.gov (United States)

    Isotani, Seiji; Reis, Helena M.; Alvares, Danilo; Brandão, Anarosa A. F.; Brandão, Leônidas O.

    2018-01-01

    Interactive or Dynamic Geometry System (DGS) is a tool that help to teach and learn geometry using a computer-based interactive environment. Traditionally, the interaction with DGS is based on keyboard and mouse events where the functionalities are accessed using a menu of icons. Nevertheless, recent findings suggest that such a traditional model…

  16. Programming with the KIBO Robotics Kit in Preschool Classrooms

    Science.gov (United States)

    Elkin, Mollie; Sullivan, Amanda; Bers, Marina Umaschi

    2016-01-01

    KIBO is a developmentally appropriate robotics kit for young children that is programmed using interlocking wooden blocks; no screens or keyboards are required. This study describes a pilot KIBO robotics curriculum at an urban public preschool in Rhode Island and presents data collected on children's knowledge of foundational programming concepts…

  17. Design of embedded hardware platform in intelligent γ-spectrometry instrument based on ARM9

    International Nuclear Information System (INIS)

    Hong Tianqi; Fang Fang

    2008-01-01

    This paper described the design of embedded hardware platform based on ARM9 S3C2410A, emphases are focused on analyzing the methods of design the circuits of memory, LCD and keyboard ports. It presented a new solution of hardware platform in intelligent portable instrument for γ measurement. (authors)

  18. AMHARIC CHARACTER GENERATOR Gebre Amanuel Gessesse ...

    African Journals Online (AJOL)

    Computer based word processor systems are being used in applications requiring repetitive typing, text editing and document assembly. A word processing system in general requires: an input device, a keyboard; a means of display, usually a visual display terminal (VDT); file storage; a permanent output device, a printer;.

  19. Cognitive Fingerprints

    Science.gov (United States)

    2015-03-25

    is another cognitive fingerprint that has been used extensively for authorship . This work has been ex- tended to authentication by relating keyboard...this work is the inference of high-level features such as personality, gender , and dominant hand but those features have not been integrated to date

  20. 76 FR 58138 - Defense Federal Acquisition Regulation Supplement (DFARS); Alternative Line Item Structure (DFARS...

    Science.gov (United States)

    2011-09-20

    ... DoD published a proposed rule in the Federal Register at 76 FR 21847 on April 19, 2011, to add DFARS..., the contract line item may be for a desktop computer, but the actual items delivered, invoiced, and..., Desktop with 20 EA CPU, Monitor, Keyboard and Mouse. Alternative line-item structure offer where monitors...

  1. Effects of an App Incorporating Systematic Instruction to Teach Spelling to Students with Developmental Delays

    Science.gov (United States)

    Ault, Melinda Jones; Baggerman, Melanie A.; Horn, Channon K.

    2017-01-01

    This study used a multiple probe (conditions) design across behaviors to investigate the effects of an app for the tablet computer to teach spelling of academic content words to four students with developmental disabilities. The app delivered instruction using a model-lead-test format and students typed on the on-screen keyboard. The study also…

  2. The QWERTY effect: how typing shapes the meanings of words.

    Science.gov (United States)

    Jasmin, Kyle; Casasanto, Daniel

    2012-06-01

    The QWERTY keyboard mediates communication for millions of language users. Here, we investigated whether differences in the way words are typed correspond to differences in their meanings. Some words are spelled with more letters on the right side of the keyboard and others with more letters on the left. In three experiments, we tested whether asymmetries in the way people interact with keys on the right and left of the keyboard influence their evaluations of the emotional valence of the words. We found the predicted relationship between emotional valence and QWERTY key position across three languages (English, Spanish, and Dutch). Words with more right-side letters were rated as more positive in valence, on average, than words with more left-side letters: the QWERTY effect. This effect was strongest in new words coined after QWERTY was invented and was also found in pseudowords. Although these data are correlational, the discovery of a similar pattern across languages, which was strongest in neologisms, suggests that the QWERTY keyboard is shaping the meanings of words as people filter language through their fingers. Widespread typing introduces a new mechanism by which semantic changes in language can arise.

  3. Human factors engineering of interfaces for speech and text in the office

    NARCIS (Netherlands)

    Nes, van F.L.

    1986-01-01

    Current data-processing equipment almost exclusively uses one input medium: the keyboard, and one output medium: the visual display unit. An alternative to typing would be welcome in view of the effort needed to become proficient in typing; speech may provide this alternative if a proper spee

  4. A washable, stretchable, and self-powered human-machine interfacing Triboelectric nanogenerator for wireless communications and soft robotics pressure sensor arrays

    KAUST Repository

    Ahmed, Abdelsalam

    2017-01-20

    Flexible and stretchable human-machine Interfacing devices have attracted great attention due to the need for portable, ergonomic, and geometrically compatible devices in the new era of computer technology. Triboelectric nanogenerators (TENG) have shown promising potential for self-powered human–machine interacting devices. In this paper, a flexible, stretchable and self-powered keyboard is developed based on vertical contact-separation mode TENG. The keyboard is fabricated using urethane, silicone rubbers and Carbon Nanotubes (CNTs) electrodes. The structure shows a highly flexible, stretchable, and mechanically durable behavior, which can be conformal on different surfaces. The keyboard is capable of converting mechanical energy of finger tapping to electrical energy based on contact electrification, which can eliminate the need of external power source. The device can be utilized for wireless communication with computers owing to the self-powering mechanism. The keyboards also demonstrate consistent behavior in generating voltage signals regardless of touching objects’ materials and environmental effects like humidity. In addition, the proposed system can be used for keystroke dynamic-based authentication. Therefore, highly secured accessibility to the computers can be achieved owing to the keyboard’s high sensitivity and accurate selectivity of different users.

  5. An Anthropological Move Towards Tangible Interaction Design

    DEFF Research Database (Denmark)

    Jensen, Mads Vedel

    2005-01-01

    User interaction design has for many years been concerned with the skills required in operating computers and machines. For keyboard and mouse operated, screen-based user interfaces the main focus has been on the cognitive skills of humans. This paper takes as a basic preamble that a shift from...

  6. Typewriting Syllabus: Part II: Modules. 1976 Revision.

    Science.gov (United States)

    New York State Education Dept., Albany. Bureau of Occupational and Career Curriculum Development.

    The document is the second of a two-part set on typewriting and focuses on the nine modules of instruction. The nine modules are: (1) keyboard mastery and skill development, (2) basic typewriting competencies, (2a) personal use typewriting, (3) introduction to office typewriting I, (4) introduction to office typewriting II, (5) intermediate office…

  7. Off-the-Shelf Gaze Interaction

    DEFF Research Database (Denmark)

    San Agustin, Javier

    People with severe motor-skill disabilities are often unable to use standard input devices such as a mouse or a keyboard to control a computer and they are, therefore, in strong need for alternative input devices. Gaze tracking offers them the possibility to use the movements of their eyes to int...

  8. Design of microprocessor data acquisition system for pedestrian portal SNM monitor

    International Nuclear Information System (INIS)

    Zhang Wenliang

    2003-01-01

    The paper introduces the hardware structure and composition of data acquisition system for pedestrian portal special nuclear material (SNM) monitor. The hardware and software of single chip microprocessor AT89C52, LCM, keyboard and serial communication interface software are also discussed. (authors)

  9. Learning piano melodies in visuo-motor or audio-motor training conditions and the neural correlates of their cross-modal transfer

    NARCIS (Netherlands)

    Engel, Annerose; Bangert, Marc; Horbank, David; Hijmans, Brenda S.; Wilkens, Katharina; Keller, Peter E.; Keysers, Christian

    2012-01-01

    To investigate the cross-modal transfer of movement patterns necessary to perform melodies on the piano, 22 non-musicians learned to play short sequences on a piano keyboard by 1) merely listening and replaying (vision of own fingers occluded) or 2) merely observing silent finger movements and

  10. Factors influencing hand/eye synchronicity in the computer age.

    Science.gov (United States)

    Grant, A H

    1992-09-01

    In using a computer, the relation of vision to hand/finger actuated keyboard usage in performing fine motor-coordinated functions is influenced by the physical location, size, and collective placement of the keys. Traditional nonprehensile flat/rectangular keyboard applications usually require a high and nearly constant level of visual attention. Biometrically shaped keyboards would allow for prehensile hand-posturing, thus affording better tactile familiarity with the keys, requiring less intense and less constant level of visual attention to the task, and providing a greater measure of freedom from having to visualize the key(s). Workpace and related physiological changes, aging, onset of monocularization (intermittent lapsing of binocularity for near vision) that accompanies presbyopia, tool colors, and background contrast are factors affecting constancy of visual attention to task performance. Capitas extension, excessive excyclotorsion, and repetitive strain injuries (such as carpal tunnel syndrome) are common and debilitating concomitants to computer usage. These problems can be remedied by improved keyboard design. The salutary role of mnemonics in minimizing visual dependency is discussed.

  11. Children's Preference for Sequenced Accompaniments: The Influence of Style and Perceived Tempo.

    Science.gov (United States)

    Brittin, Ruth V.

    2000-01-01

    Explores the influence of tempo on musical preference for students in grades 2-6, focusing on the effects of various styles using a MIDI keyboard. Explains that the students listened to 10 musical selections identifying their preferences and perceptions of tempo. Reveals that the preferred styles were Hip-Hop, Heavy Rock Shuffle, Samba, and Funk2.…

  12. Mission: Define Computer Literacy. The Illinois-Wisconsin ISACS Computer Coordinators' Committee on Computer Literacy Report (May 1985).

    Science.gov (United States)

    Computing Teacher, 1985

    1985-01-01

    Defines computer literacy and describes a computer literacy course which stresses ethics, hardware, and disk operating systems throughout. Core units on keyboarding, word processing, graphics, database management, problem solving, algorithmic thinking, and programing are outlined, together with additional units on spreadsheets, simulations,…

  13. "Here Comes the Sausage:" An Empirical Study of Children's Verbal Communication during a Collaborative Music-Making Activity

    Science.gov (United States)

    Wallerstedt, Cecilia

    2013-01-01

    The purpose of this study is to explore the verbal communication that three 7-year-old children are engaged in when given the task of composing music together. The data consist of a video-observation of the activities that unfold when they try to manage a composition task using a keyboard and two novel technologies called "MirorImpro"…

  14. Alternatives to Traditional Notation.

    Science.gov (United States)

    Gaare, Mark

    1997-01-01

    Provides a introduction and overview to alternative music notation systems. Describes guitar tablature, accordion tablature, klavarskribo (a keyboard notational system developed by Cornelius Pot, a Dutch engineer), and the digital piano roll. Briefly discusses the history of notation reform and current efforts. Includes examples from scores. (MJP)

  15. Similarity, Data Compression and a dead composer

    NARCIS (Netherlands)

    Koopmans, J.M.A.; van den Berg, D.; Zaytsev, V.

    2015-01-01

    Domenico Scarlatti (1685-1759) is well-known for his 555 keyboard sonatas. Although his work is greatly revered by many professional musicians, some claim that it does not show any compository development. In this paper, his sonatas are clustered by normalized compression distance (NCD), an

  16. Communications interface for plant monitoring system

    International Nuclear Information System (INIS)

    Lee, K.L.; Morgan, F.A.

    1988-01-01

    This paper presents the communications interface for an intelligent color graphic system which PSE and G developed as part of a plant monitoring system. The intelligent graphic system is designed to off-load traditional host functions such as dynamic graphic updates, keyboard handling and alarm display. The distributed system's data and synchronization problems and their solutions are discussed

  17. Movement Right from the Start: Physical Activity for Young Students

    Science.gov (United States)

    Morgan, Deborah H.; Morgan, Don W.

    2012-01-01

    In today's technology-driven society, children often sit for hours in front of a screen (e.g., computer, TV, video game), exercising only their fingers as they manipulate the keyboard, remote control, or game controller. This sedentary lifestyle contributes to the growing problem of childhood obesity. Data from the U.S. Centers for Disease Control…

  18. Ergonomics Considerations in Microcomputing.

    Science.gov (United States)

    Torok, Andrew G.

    1984-01-01

    Discusses evolution of ergonomics and development of computer ergonomics with its sub-fields of hardware ergonomics (user-equipment-related problems including workstation design); software ergonomics (problems in communication with computers); and peopleware ergonomics (psychological impact). Ergonomic features of VDTs, keyboards, and printers are…

  19. Multi-Media Access and Presentation in the Twente Virtual Theatre Environment

    NARCIS (Netherlands)

    Correia, N.; Nijholt, Antinus; Cambell, T.; Davenport, G.

    2000-01-01

    This paper discusses a virtual world for presenting multi-media information and for natural interactions with the environment to get access to this information. Apart from mouse and keyboard input, interactions take place using speech and language. It is shown how this virtual environment can be

  20. eBooks--Ready for School Libraries?

    Science.gov (United States)

    Pappas, Marjorie

    2009-01-01

    For those who tend to purchase many books for personal or professional use, the eBook reader would easily pay for itself within a year. The two leading brands of eBook readers today are the Amazon Kindle and the Sony Book Reader. Both are similar in size, weight, and purchase price. The Kindle includes a keyboard while the Reader provides access…

  1. 47 CFR 80.1101 - Performance standards.

    Science.gov (United States)

    2010-10-01

    ... radiocommunication equipment and systems—General requirements—Methods of testing and required test results,” Edition... Equipment—Keyboard Layouts for Numeric Applications,” First Edition 1976(E). (c) The equipment specified in... Inmarsat system—operational and performance requirements, methods of testing and required test results...

  2. Effects of Model Performances on Music Skill Acquisition and Overnight Memory Consolidation

    Science.gov (United States)

    Cash, Carla D.; Allen, Sarah E.; Simmons, Amy L.; Duke, Robert A.

    2014-01-01

    This study was designed to investigate the extent to which the presentation of an auditory model prior to learning a novel melody affects performance during active practice and the overnight consolidation of procedural memory. During evening training sessions, 32 nonpianist musicians practiced a 13-note keyboard melody with their left…

  3. Students' Choices between Typing and Handwriting in Examinations

    Science.gov (United States)

    Mogey, Nora; Cowan, John; Paterson, Jessie; Purcell, Mike

    2012-01-01

    Keyboarding (typing) is a ubiquitous skill for most UK students, and most coursework essays must be word processed. However, few examinations, other than for students with disabilities, permit the use of a word processor. It is not known how students would respond given a free choice between handwriting and word processing in an essay examination.…

  4. DEC VT220

    CERN Multimedia

    1983-01-01

    The DEC (Digital Equipment Corporation) VT220 is a text terminal which uses an redesigned keyboard(LK201). The VT220 improved on the earlier VT100 series of terminals with much smaller physical packaging and and a much faster microprocessor.

  5. The Use of Massive Multiplayer Online Games to Evaluate C4I Systems

    Science.gov (United States)

    2004-03-01

    are met. This includes processing inputs from connected devices like keyboards and mice in addition to incoming packets that produce the graphical...the game that monopolizes 34% of the market is NCSoft’s monster hit, Lineage. Unveiled in 1998, Lineage became an overnight success and continues to

  6. Software for the Atypical and Severely Handicapped Student.

    Science.gov (United States)

    Levine, Jude Curtis

    The Basic Skills Keyboards is a software program that features a variety of game files presented in ways tied to the cognitive deficits associated with autism. The program is based on the hypothesis that such students have problems with cause-effect, means-end, and personal agency, and would develop a working knowledge of these relationships via…

  7. Checklist/Guide to Selecting a Small Computer.

    Science.gov (United States)

    Bennett, Wilma E.

    This 322-point checklist was designed to help executives make an intelligent choice when selecting a small computer for a business. For ease of use the questions have been divided into ten categories: Display Features, Keyboard Features, Printer Features, Controller Features, Software, Word Processing, Service, Training, Miscellaneous, and Costs.…

  8. The Event-Related Brain Potential as an Index of Information Processing and Cognitive Activity: A Program of Basic Research.

    Science.gov (United States)

    1986-02-20

    keyboard is that fingers can rest 27 continuously over the keys, so that no travelling or visual control is required at any stage of learning. Previous...Society, 1977. ev,,ked responses: Possible brain stem components detected on Ogden, G. D., LevineJ. W., & Eisner. E. J. Measurement of work- the salp

  9. A washable, stretchable, and self-powered human-machine interfacing Triboelectric nanogenerator for wireless communications and soft robotics pressure sensor arrays

    KAUST Repository

    Ahmed, Abdelsalam; Zhang, Steven L.; Hassan, Islam; Saadatnia, Zia; Zi, Yunlong; Zu, Jean; Wang, Zhong Lin

    2017-01-01

    Flexible and stretchable human-machine Interfacing devices have attracted great attention due to the need for portable, ergonomic, and geometrically compatible devices in the new era of computer technology. Triboelectric nanogenerators (TENG) have shown promising potential for self-powered human–machine interacting devices. In this paper, a flexible, stretchable and self-powered keyboard is developed based on vertical contact-separation mode TENG. The keyboard is fabricated using urethane, silicone rubbers and Carbon Nanotubes (CNTs) electrodes. The structure shows a highly flexible, stretchable, and mechanically durable behavior, which can be conformal on different surfaces. The keyboard is capable of converting mechanical energy of finger tapping to electrical energy based on contact electrification, which can eliminate the need of external power source. The device can be utilized for wireless communication with computers owing to the self-powering mechanism. The keyboards also demonstrate consistent behavior in generating voltage signals regardless of touching objects’ materials and environmental effects like humidity. In addition, the proposed system can be used for keystroke dynamic-based authentication. Therefore, highly secured accessibility to the computers can be achieved owing to the keyboard’s high sensitivity and accurate selectivity of different users.

  10. Bagatellid : maailm / Nele-Eva Steinfeld, Ivo Heinloo

    Index Scriptorium Estoniae

    Steinfeld, Nele-Eva

    2011-01-01

    Muusikasõnumeid maailmast: Grammy 2011 võitjad selgunud. Saksa helilooja Aribert Reimann pälvis Ernst von Siemensi preemia. Andras Schiff ja Adam Fischer mures Ungari pärast. Lahkus sopran Margaret Price. Suri Charles Fambrough. Kevadisi jazzifestivale Euroopas. Üks maailma vanimaid jazziklubisid Bakers's Keyboard Lounge haamri all

  11. Neural Point-and-Click Communication by a Person With Incomplete Locked-In Syndrome.

    Science.gov (United States)

    Bacher, Daniel; Jarosiewicz, Beata; Masse, Nicolas Y; Stavisky, Sergey D; Simeral, John D; Newell, Katherine; Oakley, Erin M; Cash, Sydney S; Friehs, Gerhard; Hochberg, Leigh R

    2015-06-01

    A goal of brain-computer interface research is to develop fast and reliable means of communication for individuals with paralysis and anarthria. We evaluated the ability of an individual with incomplete locked-in syndrome enrolled in the BrainGate Neural Interface System pilot clinical trial to communicate using neural point-and-click control. A general-purpose interface was developed to provide control of a computer cursor in tandem with one of two on-screen virtual keyboards. The novel BrainGate Radial Keyboard was compared to a standard QWERTY keyboard in a balanced copy-spelling task. The Radial Keyboard yielded a significant improvement in typing accuracy and speed-enabling typing rates over 10 correct characters per minute. The participant used this interface to communicate face-to-face with research staff by using text-to-speech conversion, and remotely using an internet chat application. This study demonstrates the first use of an intracortical brain-computer interface for neural point-and-click communication by an individual with incomplete locked-in syndrome. © The Author(s) 2014.

  12. Teaching Process Writing with Computers. Revised Edition.

    Science.gov (United States)

    Boone, Randy, Ed.

    Focusing on the use of word processing software programs as instructional tools for students learning writing composition, this collection includes 14 research articles and position papers, 16 reports on lesson ideas and projects, 5 articles on keyboarding, and 18 product reviews. These materials relate to teaching writing through the process…

  13. Homepages: Built-in Motivation.

    Science.gov (United States)

    McKenzie, Cheryl

    2000-01-01

    Describes a Web-building class aimed at motivating English-as-a-Foreign-Language students to improve their English writing and editing skills while building a homepage. All students had a basic or better knowledge of keyboarding and Internet search techniques, two had advanced computer skills, but none had ever created a homepage. (Author/VWL)

  14. The Military Language Tutor (MILT)

    Science.gov (United States)

    1998-11-01

    interactive tutor in a Pentium based laptop computer. The first version of MILT with keyboard input was designed for Spanish and Arabic and can recognize... NLP ). The goal of the MILT design team was an authoring system which would require no formal external training and which could be learned within four

  15. Measuring Engagement: Affective and Social Cues in Interactive Media

    NARCIS (Netherlands)

    Nijholt, Antinus; Vinciarelli, Alessandro; Spink, A.J.; Grieco, F; Krips, O.E.; Loijens, L.W.S.; Noldus, L.P.J.J.; Zimmerman, P.H.

    2012-01-01

    The aim of this special session at Measuring Behavior 2012 is to look at engagement and ways to measure engagement in situations where users are not glued to their chair and keyboard, that is, in sensor-equipped environments that are able to perceive nonverbal interaction behavior. And, moreover, we

  16. Graphic terminal based on storage tube display with microcomputer

    International Nuclear Information System (INIS)

    Leich, H.; Levchanovsky, F.; Nikulnikov, A.; Polyntsev, A.; Prikhodko, V.

    1981-01-01

    This paper describes a graphic terminal where a microcomputer realizes functions like the generation of picture elements (points, symbols, vectors), display control, processing of data received from keyboard and trackball, communication with a host computer and others. The terminal has been designed for operating in a local network as well as in autonomous control systems for data acquisition and processing in physical experiments [ru

  17. WinGraphics: An optimized windowing environment for interactive real-time simulations

    International Nuclear Information System (INIS)

    Verboncoeur, J.P.; Vahedi, V.

    1989-01-01

    We have developed a customized windowing environment, Win Graphics, which provides particle simulation codes with an interactive user interface. The environment supports real-time animation of the simulation, displaying multiple diagnostics as they evolve in time. In addition, keyboard and printer (PostScript and dot matrix) support is provided. This paper describes this environment

  18. Using the Computer in Special Vocational Programs. Inservice Activities.

    Science.gov (United States)

    Lane, Kenneth; Ward, Raymond

    This inservice manual is intended to assist vocational education teachers in using the techniques of computer-assisted instruction in special vocational education programs. Addressed in the individual units are the following topics: the basic principles of computer-assisted instruction (TRS-80 computers and typing on a computer keyboard); money…

  19. Fulltext PDF

    Indian Academy of Sciences (India)

    IAS Admin

    impact on young people taking to studying science after school, and those who teach them. ... we have to reckon with is the rise of the internet and social media, and the restless young fingers on keyboards and smartphones! What we hope ...

  20. A diphone-based speech-synthesis system for British English

    NARCIS (Netherlands)

    Pijper, de J.R.

    1987-01-01

    This article describes a keyboard-to-speech system for British English synthetic speech based on diphones. It concentrates on the development and composition of the diphone inventory and briefly describes a computer program which makes it possible to quickly concatenate diphones and synthesise

  1. Interaction Problems Accessing E-Learning Environments in Multi-Touch Mobile Devices: A Case Study in TelEduc

    Science.gov (United States)

    da Silva, André Constantino; Freire, Fernanda Maria Pereira; de Arruda, Alan Victor Pereira; da Rocha, Heloísa Vieira

    2013-01-01

    e-Learning environments offer content, such text, audio, video, animations, using the Web infrastructure and they are designed to users interacting with keyboard, mouse and a medium-sized screen. Mobile devices, such as smartphones and tablets, have enough computation power to render Web pages, allowing browsing the Internet and access e-Learning…

  2. Toward an Understanding of Incidental Input Enhancement in Computerized L2 Environments

    Science.gov (United States)

    Gascoigne, Carolyn

    2006-01-01

    Computers, computer programs, and other novel and vivid technological applications to language learning can unintentionally redirect attentional resources and therefore increase the salience of unplanned as well as targeted features. Incidental activities such as keyboarding (Henry, 1992), manipulation of a mouse (Meunier, 1996), and other…

  3. Telecommuting: Implications for Business Education.

    Science.gov (United States)

    Holmquist, Donna; Risk, Shirley

    1991-01-01

    Advantages to telecommuting are flexibility, control, productivity, morale, quality of life, and, for employers, access to a wider skill pool. Disadvantages are frustration, isolation, sweatshop potential, and resentment of co-workers. Business education should emphasize keyboarding, telecommunications, time management, and communication skills in…

  4. Elbow and wrist/hand symptoms among 6,943 computer operators: a 1-year follow-up study (the NUDATA study)

    DEFF Research Database (Denmark)

    Lassen, C. F.; Mikkelsen, S.; Kryger, Ann Isabel

    2004-01-01

    BACKGROUND: The aim of this study was to examine relations between computer work aspects and elbow and wrist/hand pain conditions and disorders. METHODS: In a 1-year follow-up study among 6,943 technical assistants and machine technicians self-reported active mouse and keyboard time, ergonomic...

  5. Integrative teaching

    NARCIS (Netherlands)

    Harris, Robert; Smids, Annejoke; Kors, Ninja

    2007-01-01

    This is an article about the integration of instrumental teaching, aural skills and keyboard skills and music theory at the pre-tertiary level. Team teaching and discipline crossover offer a possible solution to students’ inability to apply skills taught by specialists in separate fields. A personal

  6. Web 3.0, Litbots, and TPWSGWTAU

    Science.gov (United States)

    McEneaney, John E.

    2011-01-01

    Digital literacies are typically distinguished from traditional literacy either in terms of content (media vs. print) or practice (page turning vs. keyboarding and clicking). This article presents a case for an approach that emphasizes the "who" of reading by contrasting traditional and digital literacies in terms of who counts as a reader.…

  7. Human brain as the model of a new computer system. II

    Energy Technology Data Exchange (ETDEWEB)

    Holtz, K; Langheld, E

    1981-12-09

    For Pt. I see IBID., Vol. 29, No. 22, P. 13 (1981). The authors describe the self-generating system of connections of a self-teaching no-program associative computer. The self-generating systems of connections are regarded as simulation models of the human brain and compared with the brain structure. The system hardware comprises microprocessor, PROM, memory, VDU, keyboard unit.

  8. Test Takers' Writing Activities during the "TOEFL iBT"® Writing Tasks: A Stimulated Recall Study. "TOEFL iBT"® Research Report. TOEFL iBT-25. ETS Research Report No. RR-15-04

    Science.gov (United States)

    Barkaoui, Khaled

    2015-01-01

    This study aimed to describe the writing activities that test takers engage in when responding to the writing tasks in the "TOEFL iBT"[superscript R] test and to examine the effects of task type and test-taker English language proficiency (ELP) and keyboarding skills on the frequency and distribution of these activities. Each of 22 test…

  9. Self-Controlled Practice Enhances Motor Learning in Introverts and Extroverts

    Science.gov (United States)

    Kaefer, Angélica; Chiviacowsky, Suzete; Meira, Cassio de Miranda, Jr.; Tani, Go

    2014-01-01

    Purpose: The purpose of the present study was to investigate the effects of self-controlled feedback on the learning of a sequential-timing motor task in introverts and extroverts. Method: Fifty-six university students were selected by the Eysenck Personality Questionnaire. They practiced a motor task consisting of pressing computer keyboard keys…

  10. PyMOL mControl: Manipulating Molecular Visualization with Mobile Devices

    Science.gov (United States)

    Lam, Wendy W. T.; Siu, Shirley W. I.

    2017-01-01

    Viewing and manipulating three-dimensional (3D) structures in molecular graphics software are essential tasks for researchers and students to understand the functions of molecules. Currently, the way to manipulate a 3D molecular object is mainly based on mouse-and-keyboard control that is usually difficult and tedious to learn. While gesture-based…

  11. More Ergo, Less Aargh!

    Science.gov (United States)

    Roy, Ken

    2005-01-01

    Unless the teacher is working at an ergonomically designed workstation, using a computer can result in eyestrain, neck aches, backaches, and headaches. Unfortunately, most teachers do their keyboarding at desks, on lab tables, and in other spaces that were not designed with computer use in mind. Ergonomics is the science of adapting workstations,…

  12. Design for one: a game controller for a quadriplegic gamer

    NARCIS (Netherlands)

    Lin, H.W.J.; Aflatoony, L.; Wakkary, R.L.

    2014-01-01

    This paper explores utilizing digital fabrication and electronic prototyping techniques to build a game controller and a mouse for a quadriplegic patient over a six-month period. We present two products (keyboard and mouse) and DIY electronic prototyping techniques, which were developed in a

  13. Places of Memory and Invention A. Woolley, J. Kitchen (Farnham: Ashgate), 65-81

    DEFF Research Database (Denmark)

    Jeanneret, Christine

    2013-01-01

    In recent decades interest has turned towards a contextualized understanding of creative processes in music, and keyboard studies appears well placed to contribute to the exploration of this wider concern. The essays collected here encompass the range of research in the field, bringing together...

  14. A microcontroller-based portable electrocardiograph recorder.

    Science.gov (United States)

    Segura-Juárez, José J; Cuesta-Frau, David; Samblas-Pena, Luis; Aboy, Mateo

    2004-09-01

    We describe a low cost portable Holter design that can be implemented with off-the-shelf components. The recorder is battery powered and includes a graphical display and keyboard. The recorder is capable of acquiring up to 48 hours of continuous electrocardiogram data at a sample rate of up to 250 Hz.

  15. Using Arduino microcontroller boards to measure response latencies.

    Science.gov (United States)

    Schubert, Thomas W; D'Ausilio, Alessandro; Canto, Rosario

    2013-12-01

    Latencies of buttonpresses are a staple of cognitive science paradigms. Often keyboards are employed to collect buttonpresses, but their imprecision and variability decreases test power and increases the risk of false positives. Response boxes and data acquisition cards are precise, but expensive and inflexible, alternatives. We propose using open-source Arduino microcontroller boards as an inexpensive and flexible alternative. These boards connect to standard experimental software using a USB connection and a virtual serial port, or by emulating a keyboard. In our solution, an Arduino measures response latencies after being signaled the start of a trial, and communicates the latency and response back to the PC over a USB connection. We demonstrated the reliability, robustness, and precision of this communication in six studies. Test measures confirmed that the error added to the measurement had an SD of less than 1 ms. Alternatively, emulation of a keyboard results in similarly precise measurement. The Arduino performs as well as a serial response box, and better than a keyboard. In addition, our setup allows for the flexible integration of other sensors, and even actuators, to extend the cognitive science toolbox.

  16. Differential parietal and temporal contributions to music perception in improvising and score-dependent musicians, an fMRI study

    NARCIS (Netherlands)

    Robert Harris; Bauke M. de Jong

    2015-01-01

    Using fMRI, cerebral activations were studied in 24 classically-trained keyboard performers and 12 musically unskilled control subjects. Two groups of musicians were recruited: improvising (n=12) and score-dependent (non-improvising) musicians (n=12). While listening to both familiar and unfamiliar

  17. Designing for tangible interaction : the BUILD-IT project

    NARCIS (Netherlands)

    Fjeld, M.; Rauterberg, G.W.M.

    2001-01-01

    O ne of the most challenging research questions in human-computer interaction is: what will be the next generation of user interfaces? How can we interact with computers without a keyboard, monitor, and mouse? To find possible answers to these questions, scientists at the Swiss Federal Institute of

  18. Office workers' computer use patterns are associated with workplace stressors

    NARCIS (Netherlands)

    Eijckelhof, B.H.W.; Huysmans, M.A.; Blatter, B.M.; Leider, P.C.; Johnson, P.W.; van Dieen, J.H.; Dennerlein, J.T.; van der Beek, A.J.

    2014-01-01

    This field study examined associations between workplace stressors and office workers' computer use patterns. We collected keyboard and mouse activities of 93 office workers (68F, 25M) for approximately two work weeks. Linear regression analyses examined the associations between self-reported

  19. A survey of common habits of computer users as indicators of ...

    African Journals Online (AJOL)

    Other unhealthy practices found among computer users included eating (52.1), drinking (56), coughing, sneezing and scratching of head (48.2%). Since microorganisms can be transferred through contact, droplets or airborne routes, it follows that these habits exhibited by users may act as sources of bacteria on keyboards ...

  20. Did I Grow up Just to Stay Home?

    Science.gov (United States)

    Reynolds, Geoffrey A.

    2009-01-01

    This article focuses on the background of the English duo Everything but the Girl (EBTG). EBTG was formed in 1982 in Hull, England, consisting of Tracey Thorn (lead singer, sometimes guitar) and Ben Watt (guitar, keyboard, and vocal). Their music includes: alternative, dance, electronica, lounge, and pop.

  1. You can't touch this: touch-free navigation through radiological images.

    Science.gov (United States)

    Ebert, Lars C; Hatch, Gary; Ampanozi, Garyfalia; Thali, Michael J; Ross, Steffen

    2012-09-01

    Keyboards, mice, and touch screens are a potential source of infection or contamination in operating rooms, intensive care units, and autopsy suites. The authors present a low-cost prototype of a system, which allows for touch-free control of a medical image viewer. This touch-free navigation system consists of a computer system (IMac, OS X 10.6 Apple, USA) with a medical image viewer (OsiriX, OsiriX foundation, Switzerland) and a depth camera (Kinect, Microsoft, USA). They implemented software that translates the data delivered by the camera and a voice recognition software into keyboard and mouse commands, which are then passed to OsiriX. In this feasibility study, the authors introduced 10 medical professionals to the system and asked them to re-create 12 images from a CT data set. They evaluated response times and usability of the system compared with standard mouse/keyboard control. Users felt comfortable with the system after approximately 10 minutes. Response time was 120 ms. Users required 1.4 times more time to re-create an image with gesture control. Users with OsiriX experience were significantly faster using the mouse/keyboard and faster than users without prior experience. They rated the system 3.4 out of 5 for ease of use in comparison to the mouse/keyboard. The touch-free, gesture-controlled system performs favorably and removes a potential vector for infection, protecting both patients and staff. Because the camera can be quickly and easily integrated into existing systems, requires no calibration, and is low cost, the barriers to using this technology are low.

  2. The Philosophy behind a (Danish) Voice-controlled Interface to Internet Browsing for motor-handicapped

    DEFF Research Database (Denmark)

    Brøndsted, Tom

    2005-01-01

    The public-funded project "Indtal" ("Speak-it") has succeeded in developing a Danish voice-controlled utility for internet browsing targeting motor-handicapped users having difficulties using a standard keyboard and/or a standard mouse. The system underlies a number of a priori defined design cri...... with the unimodal oral mode, etc. These criteria have lead to a primarily message-driven system interacting with an existing browser on the end users' systems.......The public-funded project "Indtal" ("Speak-it") has succeeded in developing a Danish voice-controlled utility for internet browsing targeting motor-handicapped users having difficulties using a standard keyboard and/or a standard mouse. The system underlies a number of a priori defined design...

  3. Training apparatus

    International Nuclear Information System (INIS)

    Monteith, W.D.

    1983-01-01

    Training apparatus for use in contamination surveillance uses a mathematical model of a hypothetical contamination source (e.g. nuclear, bacteriological or chemical explosion or leak) to determine from input data defining the contamination source, the contamination level at any location within a defined exercise area. The contamination level to be displayed by the apparatus is corrected to real time from a real time clock or may be displayed in response to a time input from a keyboard. In a preferred embodiment the location is defined by entering UTM grid reference coordinates using the keyboard. The mathematical model used by a microprocessor of the apparatus for simulation of contamination levels in the event of a nuclear explosion is described. (author)

  4. Acoustical User Identification Based on MFCC Analysis of Keystrokes

    Directory of Open Access Journals (Sweden)

    Matus Pleva

    2015-01-01

    Full Text Available This paper introduces a novel approach of person identification using acoustical monitoring of typing the required word on the monitored keyboard. This experiment was motivated by the idea of COST IC1106 (Integrating Biometrics and Forensics for the Digital Age partners to acoustically analyse the captured keystroke dynamics database using widely used time-invariant mathematical models tools. The MFCC (Mel-Frequency Cepstral Coefficients and HMM (Hidden Markov Models was introduced in this experiment, which gives promising results of 99.33% accuracy, when testing 25% of realizations (randomly selected from 100 identifying between 50 users/models. The experiment was repeated for different training/testing configurations and cross-validated, so this first approach could be a good starting point for next research including feature selection algorithms, biometric authentication score normalization, different audio & keyboard setup tests, etc.

  5. Exploiting the X-Window environment to expand the number, reach, and usefulness of Fermilab accelerator control consoles

    International Nuclear Information System (INIS)

    Cahill, K.; Smedinghoff, J.

    1992-01-01

    The Fermilab accelerator operator workstation of choice is now the Digital VAX station running VMS and X-Window software. This new platform provides an easy to learn programming environment while support routines are expanding in number and power. The X-Window environment is exploited to provide remote consoles to users across long haul networks and to support multiple consoles on a single workstation. The integration of imaging systems, local datalogging, commercial and Physics community's software, and development facilities on the operator workstation adds functionality to the system. The locally engineered knob/pointer/keyboard interface solves the multiple keyboard and mouse problems of a multi-screen console. This paper will address these issues of Fermilab's accelerator operator workstations. (author)

  6. Simon-type effects: chronometric evidence for keypress schemata in typewriting.

    Science.gov (United States)

    Logan, Gordon D

    2003-08-01

    In 4 experiments, chronometric evidence for keypress schemata in typing was sought by presenting stimuli to be typed in positions that were displaced from a central fixation point. Reaction times were shorter when stimulus positions corresponded to keyboard locations of the letters to be typed, suggesting that position was an important part of the internal representation of the response. Experiment 1 presented single letters left and right of fixation. Experiment 2 presented single letters above and below fixation. Experiment 3 presented words left and right of fixation and found evidence of parallel activation of keypress schemata. Experiment 4 found no effect of the eccentricity of the keyboard locations and responding fingers, suggesting that response-location codes are categorical, not metric. The results are consistent with D. E. Rumelhart and D. A. Norman's (1982) theory of typewriting.

  7. Code ''Repol'' to fit experimental data with a polynomial and its graphics plotting

    International Nuclear Information System (INIS)

    Travesi, A.; Romero, L.

    1983-01-01

    The ''Repol'' code performs the fitting of a set of experimental data, with a polynomial of mth. degree (max. 10), using the Least Squares Criterion. Further, it presents the graphic plotting of the fitted polynomial, in the appropriate coordinates axes system, by a plotter. An additional option allows also the graphic plotting of the experimental data, used for the fit. The necessary data to execute this code, are asked to the operator in the screen, in a iterative way, by screen-operator dialogue, and the values are introduced through the keyboard. This code is written in Fortran IV, and because of its structure programming in subroutine blocks, can be adapted to any computer with graphic screen and keyboard terminal, with a plotter serial connected to it, whose software has the Hewlett Packard ''Graphics 1000''. (author)

  8. Interacting on and around Large Displays

    DEFF Research Database (Denmark)

    Markussen, Anders

    version of the keyboard even showed text entry rates of 28.1 WPM on the first session of an accelerated learning study where a limited set of phrases were repeatedly transcribed. Paper 3 build on the result from Paper 1 and Paper 2, and propose new directions for text entry research for large displays......, the focus of this thesis is on three aspects of large display interactions: (1) Improved Mid-Air Text Entry; (2) Improved Understanding of Input Modalities; and (3) Extended Boundaries of Interaction. To improve support for mid-air text entry, Paper 1 conducted a design space analysis, and three mid......-air text entry methods were evaluated to establish a baseline for mid-air text entry performance. The most promising technique, Projected QWERTY, reached a text entry rate of 13.2 Words Per Minute (WPM). Paper 2 aimed to improve mid-air text entry rates by adapting Word- Gesture Keyboards (WGKs...

  9. A fast data acquisition system for PHA and MCS measurements

    International Nuclear Information System (INIS)

    Eijk, P.J.A. van; Keyser, C.J.; Rigterink, B.J.; Hasper, H.

    1985-01-01

    A microprocessor controlled data acquisition system for pulse height analysis and multichannel scaling is described. A 4K x 24 bit static memory is used to obtain a fast data acquisition rate. The system can store 12 bit ADC or TDC data within 150 ns. Operating commands can be entered via a small keyboard or by a RS-232-C interface. An oscilloscope is used to display a spectrum. The display of a spectrum or the transmission of spectrum data to an external computer causes only a short interruption of a measurement in progress and is accomplished by using a DMA circuit. The program is written in Modular Pascal and is divided into 15 modules. These implement 9 parallel processes which are synchronized by using semaphores. Hardware interrupts from the data acquisition, DMA, keyboard and RS-232-C circuits are used to signal these processes. (orig.)

  10. Mapping Strategies and Sound Engine Design for an Augmented Hybrid Piano

    DEFF Research Database (Denmark)

    Dahlstedt, Palle

    2015-01-01

    Based on a combination of novel mapping techniques and carefully designed sound engines, I present an augmented hybrid piano specifically designed for improvisation. The mapping technique, originally developed for other control interfaces but here adapted to the piano keyboard, is based...... on a dynamic vectorization of control parameters, allowing both wild sonic exploration and minute intimate expression. The original piano sound is used as the sole sound source, subjected to processing techniques such as virtual resonance strings, dynamic buffer shuffling, and acoustic and virtual feedback....... Thanks to speaker and microphone placement, the acoustic and processed sounds interact in both directions and blend into one new instrument. This also allows for unorthodox playing (knocking, plucking, shouting). Processing parameters are controlled from the keyboard playing alone, allowing intuitive...

  11. Code REPOL to fit experimental data with a polynomial, and its graphics plotting

    International Nuclear Information System (INIS)

    Romero, L.; Travesi, A.

    1983-01-01

    The REPOL code, performs the fitting a set of experimental data, with a polynomial of mth. degree (max. 10), using the Least Squares Criterion. further, it presents the graphic plotting of the fitted polynomial, in the appropriate coordinates axes system, by a plotter. An additional option allows also the graphic plotting of the experimental data, used for the fit. The necessary data to execute this code, are asked to the operator in the screen, in a iterative way, by screen-operator dialogue, and the values are introduced through the keyboard. This code is written in Fortran IV, and because of its structure programming in subroutine blocks, can be adapted to any computer with graphic screen and keyboard terminal, with a plotter serial connected to it, whose Software has the Hewlett Packard Graphics 1000. (Author) 5 refs

  12. Take control of Safari 4

    CERN Document Server

    Zardetto, Sharon

    2009-01-01

    Read this book to learn answers to questions like these: How do I load six Web pages at once? Now that I've loaded six pages, how do I best work with them? What are all the keyboard shortcuts for working with tabs? How do I bookmark a page I want to return to? How do I import Firefox bookmarks? I have 1,042 bookmarks. Is there a sensible way to search or organize them? What are the default keyboard shortcuts for the bookmarks bar? Can I search for text on the currently active Web page? How do I erase my history to prevent someone snooping through it? Where does Safari store Web site user name

  13. Computer use problems and accommodation strategies at work and home for people with systemic sclerosis: a needs assessment.

    Science.gov (United States)

    Baker, Nancy A; Aufman, Elyse L; Poole, Janet L

    2012-01-01

    We identified the extent of the need for interventions and assistive technology to prevent computer use problems in people with systemic sclerosis (SSc) and the accommodation strategies they use to alleviate such problems. Respondents were recruited through the Scleroderma Foundation. Twenty-seven people with SSc who used a computer and reported difficulty in working completed the Computer Problems Survey. All but 1 of the respondents reported one problem with at least one equipment type. The highest number of respondents reported problems with keyboards (88%) and chairs (85%). More than half reported discomfort in the past month associated with the chair, keyboard, and mouse. Respondents used a variety of accommodation strategies. Many respondents experienced problems and discomfort related to computer use. The characteristic symptoms of SSc may contribute to these problems. Occupational therapy interventions for computer use problems in clients with SSc need to be tested. Copyright © 2012 by the American Occupational Therapy Association, Inc.

  14. Tactile Data Entry System

    Science.gov (United States)

    Adams, Richard J.

    2015-01-01

    The patent-pending Glove-Enabled Computer Operations (GECO) design leverages extravehicular activity (EVA) glove design features as platforms for instrumentation and tactile feedback, enabling the gloves to function as human-computer interface devices. Flexible sensors in each finger enable control inputs that can be mapped to any number of functions (e.g., a mouse click, a keyboard strike, or a button press). Tracking of hand motion is interpreted alternatively as movement of a mouse (change in cursor position on a graphical user interface) or a change in hand position on a virtual keyboard. Programmable vibro-tactile actuators aligned with each finger enrich the interface by creating the haptic sensations associated with control inputs, such as recoil of a button press.

  15. Code REPOL to fit experimental data with a polynomial, and its graphics plotting; Codigo REPOL para ajuste de datos experimentales a un polinomio: y su representacion grafica

    Energy Technology Data Exchange (ETDEWEB)

    Romero, L; Travesi, A

    1983-07-01

    The REPOL code, performs the fitting a set of experimental data, with a polynomial of mth. degree (max. 10), using the Least Squares Criterion. further, it presents the graphic plotting of the fitted polynomial, in the appropriate coordinates axes system, by a plotter. An additional option allows also the graphic plotting of the experimental data, used for the fit. The necessary data to execute this code, are asked to the operator in the screen, in a iterative way, by screen-operator dialogue, and the values are introduced through the keyboard. This code is written in Fortran IV, and because of its structure programming in subroutine blocks, can be adapted to any computer with graphic screen and keyboard terminal, with a plotter serial connected to it, whose Software has the Hewlett Packard Graphics 1000. (Author) 5 refs.

  16. NextStation Color

    CERN Multimedia

    Steve Jobs created a NeXT generation operating system. The NeXTstation provides functionality that other computers are just providing today.The NS Color I/O cable attaches to the back of the computer on one end and on the other end the cable is split to connect to the display and the Sound Box. The Sound Box also has a keyboard signal port. Like a MAC or SUN of the same vintage, the mouse connects to the keyboard. These boxes run NEXTSTEP, which a full object-oriented OS. It has UNIX as a base and provides a gorgeous graphical interface. NEXTSTEP was also available for other platforms. They tend to run a little slow. But they have great digital sound and full color displays.

  17. Terminals for the interactive input and editing of bibliographic records on the PDP-11 computer in the CERN Library

    International Nuclear Information System (INIS)

    Van Praag, A.

    1975-01-01

    As part of the Library Mechanization Project, special computer terminals have been designed and built for the input and display of a wide range of characters, including Greek letters and mathematical symbols. Each terminal consists of a novel 7-bank keyboard together with two Tektronix 611 storage-tube displays, and there are four terminals connected to a PDP-11/20 computer. After an outline of the hardware for the terminal system, this report gives fuller accounts of the computer interface, display driver, matrix character generator, keyboard, programmable clock, and address comparator. More detailed descriptions of the circuits, the signal formats, and a complete set of schematic diagrams are given as Appendices. (Author)

  18. Geophysical interpretation: From bits and bytes to the big picture

    Energy Technology Data Exchange (ETDEWEB)

    James, Huw; Tellez, Mark (GeoQuest, Houston, TX (United States)); Schaetzlein, Gabi (GeoQuest, Mexico City (Mexico)); Stark, Tracy (Exxon Production Research Company, Houston, TX (United States))

    1994-07-01

    Seismic interpretation workstations help geophysicists mold massive volumes of seismic data into reservoir models that can guide recovery decisions. Fast, new visualization tools that let the interpreter enter the realm of the subsurface make seismic interpretation as interactive as a video game. Tasks that used to require weeks or months of manual keyboard clicks are now accomplished in hours. In this article, the process from data loading through interpretation and visualization to final output is tracked. 12 figs., 13 refs.

  19. Implementation av ett interface till Emotiv Epoc

    OpenAIRE

    Hansson, Nicklas

    2011-01-01

    The eld of Brain-computer interfaces (BCI) concerns linking together an external device with the brain of a human or an animal. By doing this the conventional use of a mouse or keyboard can be circumvented, which can greatly benefit people with different types of diseases that cause paralysis or other loss of motor control, such as Amyotrophic lateral sclerosis (ALS). A BCI can also be used for cognitive training of either healthy or mentally impaired subjects to increase cognitive capabiliti...

  20. Alternative Audio Solution to Enhance Immersion in Deployable Synthetic Environments

    Science.gov (United States)

    2003-09-01

    marred by the subject’s subconscious awareness of the sensors. 3. Heart Related Measures Important to note is the relationship between the... subconscious reaction is a clear indication of presence; an indication not associated with a response able to be measured by this study. Another...condition was detrimental to the user’s sense of immersion so the keyboard functionality was reprogrammed to prevent further occurrences at subject 43

  1. Performer rights and responsibilities in historical performance

    Directory of Open Access Journals (Sweden)

    Irving John

    2014-01-01

    Full Text Available In April 2014, fortepianist and Mozart specialist John Irving recorded a CD of solo keyboard sonatas by Joseph Haydn, using a modern copy of a Viennese fortepiano of Haydn’s era. This is an account of the project written from the performer’s perspective, examining some relevant issues of historical performance practice, organology, and detailed reflections upon the performer’s preparations (of various musical and technical kinds for the recording.

  2. Non-invasive measuring instrument of kVp, R/M and exposure time

    International Nuclear Information System (INIS)

    Laan, Flavio T. van der; Elbern, Alwin W.

    1996-01-01

    The development of an instrument for fast measurement of essential parameters related to quality control of X-ray equipment is described. The unit is designed with a 80 C31 micro controller, a function keyboard, an αnumeric display and a probe with PV diodes. Testing and calibration in this non-invasive instrument has been done at the X-rays equipment for the Santa Rita Hospital in Porto Alegre, Rio Grande do Sul State, Brazil

  3. Innovative User Interfaces in the Industrial Domain

    OpenAIRE

    Jutterström, Jenny

    2010-01-01

    The goal of this thesis is to explore how the HMI of a process control system can be improved by applying modern interaction technologies. Many new interaction possibilities are arising on the market, while the interaction in the industrial domain still is quite conservative, with computer mouse and keyboard as the central method of interaction. It is believed that by making use of technology available today, the user interface can provide further assistance to the process control operators a...

  4. Macintosh Troubleshooting Pocket Guide for Mac OS

    CERN Document Server

    Lerner, David; Corporation, Tekserve

    2009-01-01

    The Macintosh Troubleshooting Pocket Guide covers the most common user hardware and software trouble. It's not just a book for Mac OS X (although it includes tips for OS X and Jaguar), it's for anyone who owns a Mac of any type-- there are software tips going back as far as OS 6. This slim guide distills the answers to the urgent questions that Tekserve's employee's answer every week into a handy guide that fits in your back pocket or alongside your keyboard.

  5. Indigenous african artefacts: Can they serve as tangible programming objects?

    CSIR Research Space (South Africa)

    Smith, Andrew C

    2010-05-01

    Full Text Available , African artefacts, Interaction design. 1. Introduction The aim of our research is to investigate the possible use of physical artefacts as tangible programming objects with the purpose of instilling an interest in programming amongst regional tribes... in Africa. Physical artefacts are hand-crafted objects made by community members. We envisage a simple computing system that derives its input from the manipulation of artefacts as opposed to the use of a keyboard and mouse. In order to do so...

  6. Squad-Level Soldier-Robot Dynamics: Exploring Future Concepts Involving Intelligent Autonomous Robots

    Science.gov (United States)

    2015-02-01

    a Blue Force Tracker system with a computer keyboard for conveying the mission to the ASM. One Soldier said the operator should be able to verbally...The ASM is equipped with multiple cameras, acoustic sensors, and lasers . It has a cargo carrying capability for squad equipment and other...location in reference to its initial position? No, needs to remain in good spot to cover squad if need be or move to kill sniper. Roster Number 27

  7. Mobile Education: Towards Affective Bi-modal Interaction for Adaptivity

    Directory of Open Access Journals (Sweden)

    Efthymios Alepis

    2009-04-01

    Full Text Available One important field where mobile technology can make significant contributions is education. However one criticism in mobile education is that students receive impersonal teaching. Affective computing may give a solution to this problem. In this paper we describe an affective bi-modal educational system for mobile devices. In our research we describe a novel approach of combining information from two modalities namely the keyboard and the microphone through a multi-criteria decision making theory.

  8. Implementasi Algoritma Kriptografi Aes Pada Mikrokontroler Atmega32

    OpenAIRE

    Seniman

    2011-01-01

    The purpose of this study is to develop a microcomputer or microcontroller system which has a feature to encrypt data with AES algorithm. The input comes from keystrokes of keyboard and the result of the encryption process is stored in the microcontroller's EEPROM. The system is developed using the C programming languange with WinAVR interface. The research method being used to develop the system are data library collection such as the hardware datasheet, the specification of AES algorithm an...

  9. StimSync: open-source hardware for behavioral and MRI experiments.

    Science.gov (United States)

    Rorden, Christopher; Hanayik, Taylor

    2014-04-30

    Many neuroscience experiments rely on presenting stimuli and measuring participants' responses to these events. Often computer screens, speakers and keyboards are sufficient. However, these devices are not appropriate for some situations. For example, some studies present tactile or olfactory stimuli or brain stimulation. Likewise, keyboard buttons are not appropriate for use with vocal responses, small animals or individuals with motor impairments. We describe StimSync, which simulates USB keyboard inputs, allowing use with most experimental software. StimSync can measure button presses, optical signals from magnetic resonance imaging systems, changes in ambient light (e.g. synchronizing intracranial electrography), and auditory events (a voice key). In addition to the USB keyboard mode (necessarily millisecond precision), StimSync can also be set to provide higher precision timing. This feature can be used to validate timing, ensuring event synchronization (e.g. auditory events, visual events, brain stimulation). In addition to recording inputs, StimSync provides seven digital outputs for controlling external devices. Finally, StimSync can record analog inputs; we illustrate how this can be used to evaluate the rise time for computer displays. We observed outputs with a mean latency of 2.1ms (sd=0.17ms) and USB inputs with a mean latency of 2ms (sd=0.54ms). StimSync statistically outperforms two professional solutions and numerically outperforms other devices described in the literature. StimSync (http://www.mccauslandcenter.sc.edu/CRNL/tools/stimsync) provides an open-source solution for controlling and validating neuroscience experiments. In addition to sharing the design, we have produced a batch of devices to demonstrate the market for professional implementations. Copyright © 2014. Published by Elsevier B.V.

  10. Proceedings of the DARPA/AFWAL Review of Progress in Quantitative Nondestructive Evaluation, held 14-18 July 1980, Scripps Institution of Oceanography, La Jolla, California.

    Science.gov (United States)

    1981-09-01

    controls considered frozen Fig. 3 throughout the test. A fixture was used to insure the relative position of the specimen to the scan- Specimen with...typical member of the DVSclass of flaws. 2.25 MAUTOMATIC FLAW CHARACTERIZATION 2.5MHz TRANSDUCER The new flaw characterization methods which are being...promote simplicity in a keyboard. The processor controls storage of creating programs to meet new applications, the data in 8 parallel internal planes

  11. Using virtual reality and game technology to assist command and control

    Science.gov (United States)

    Riead, Lorien H.; Straub, James; Mangino, Joseph

    2017-04-01

    Recent improvements in virtual reality hardware have brought this technology to the point where easily-obtained commercial equipment can conceivably provide an affordable and relatively unexplored alternative to the traditional monitor and keyboard view of the tactical space. In addition, commercially available game engines provide several advantages for tactical applications. Using these technologies, we have created a concept of a low-cost display that allows for real-time immersive planning and strategy, with suggestions for further exploration.

  12. Extracting the Neural Representation of Tone Onsets for Separate Voices of Ensemble Music Using Multivariate EEG Analysis

    DEFF Research Database (Denmark)

    Sturm, Irene; Treder, Matthias S.; Miklody, Daniel

    2015-01-01

    responses to tone onsets, such as N1/P2 ERP components. Music clips (resembling minimalistic electro-pop) were presented to 11 subjects, either in an ensemble version (drums, bass, keyboard) or in the corresponding three solo versions. For each instrument we train a spatio-temporal regression filter...... at the level of early auditory ERPs parallels the perceptual segregation of multi-voiced music....

  13. Windows XP Power Hound Teach Yourself New Tricks

    CERN Document Server

    Gralla, Preston

    2009-01-01

    Windows XP power-users troll the web, documentation, and friends for useful tips and tricks--a keyboard shortcut here, an undocumented double-click there to eliminate annoyances, save time, and take control of their Windows XP. There's an easier way. This insightful and amusing book is packed with hundreds of power tips, cool tricks, and workarounds in one organized, easy-to-use resource--for everything from the desktop to Office programs to the registry.

  14. Army Communicator. Volume 27, Number 1, Spring 2002

    Science.gov (United States)

    2002-01-01

    master’s degrees (MPA and MBA) and a PhD in economics ,” he said. ACRONYM QUICKSCAN FM – frequency modulation PDF – Panamanian Defense Force PML...support ve- hicles. Technological inserts include the multiprocessor unit and the keyboard-video-mouse switch unit. The MPU is ideally suited for...vintage and the comput- ers have different operating sys- tems). The MPU provides a versatile, configurable platform that consoli- dates up to six

  15. Human Behaviour in High Stress Situations in Aerospace Operations Conference Proceedings Held in The Hague, The Netherlands on 24-28 October 1988

    Science.gov (United States)

    1989-06-01

    expense. The loss of aircraft costing that sort of money in peacetime is not going to rest easy with our governments. Particularly when defence...a kind of bridge between the cognitive and the personality areas of psyciology which makes it a finding worth pursuing. - V At 7-1 Lauder Pesonalty...keyboard a financial reward and take away a certain amount of money every time he makes an error. So that there is a monetary penalty if he does not perform

  16. Improving Maintenance Data Collection Via Point-Of-Maintenance (POMX) Implementation

    Science.gov (United States)

    2006-03-01

    accurate documentation, (3) identifying and correcting the root causes for poor data integrity, and (4) educating the unit on the critical need for data ...the validity of the results. The data in this study were analyzed using the SAS JMP 6.0 statistical software package. The results for the tests...traditional keyboard data entry methods at a computer terminal. These terminals are typically located in the aircraft maintenance unit (AMU) facility , away

  17. Effects of a cognitive modulator in the theta and alpha asymmetry during a typewriting task: a sensorimotor integration perspective

    OpenAIRE

    Cunha,Marlo; Machado,Sergio; Miana,Luiz Cláudio; Machado,Dionis; Bastos,Victor Hugo; Velasques,Bruna; Cagy,Maurício; Basile,Luis F.; Piedade,Roberto; Ribeiro,Pedro

    2009-01-01

    This study aimed to elucidate cortical mechanisms and to identify the areas where occur such mechanisms due to interaction between bromazepam and motor learning. The sample was composed of 45 healthy subjects randomly distributed in 3 groups: placebo (n=15), bromazepam 3 mg (n=15) or bromazepam 6 mg (n=15). To perform the experimental task, subjects sat comfortably at a distance of approximately 20 cm from the typewriter. The typewriter keyboard was covered with a wooden box to avoid visual i...

  18. PC-Reactor-core transient simulation code

    International Nuclear Information System (INIS)

    Nakata, H.

    1989-10-01

    PC-REATOR, a reactor core transient simulation code has been developed for the real-time operator training on a IBM-PC microcomputer. The program presents capabilities for on-line exchange of the operating parameters during the transient simulation, by friendly keyboard instructions. The model is based on the point-kinetics approximation, with 2 delayed neutron percursors and up to 11 decay power generating groups. (author) [pt

  19. The Application of KINECT Motion Sensing Technology in Game-Oriented Study

    OpenAIRE

    Hui Yu Yang; Hao Zhang; Wei Xu; Ping Jian Zhang; Liang Ming Xu

    2014-01-01

    The learning environment based on the KINECT Motion Sensing technology is able to fully mobilize the learners' multi-sensory organs, closely combine study with sports and enhance human-computer interactions, which can be conducive to the learners' health, greatly increase the relishes of learning and promote effective learning in the game, and finally compensate for the shortage of human-computer interactions in the traditional mouse and keyboard mode. The article elaborates on the KINECT Mot...

  20. Modeling Harpsichord Plucking: The Plectrum and the String

    Science.gov (United States)

    Perng, Jack; Rossing, Thomas; Smith, Julius

    2011-11-01

    The harpsichord is a plucked string keyboard instrument that was popular during the Renaissance and Baroque music eras. Although it was later replaced by the more expressive piano, it has mounted a comeback due to the early music movement today. A physical model of the harpsichord's plucking mechanism is presented, detailing the plectrum-string interaction which illustrates many aspects of the harpsichord's characteristic sound.

  1. Does It Matter Whether One Takes a Test on an iPad or a Desktop Computer?

    Science.gov (United States)

    Ling, Guangming

    2016-01-01

    To investigate possible iPad related mode effect, we tested 403 8th graders in Indiana, Maryland, and New Jersey under three mode conditions through random assignment: a desktop computer, an iPad alone, and an iPad with an external keyboard. All students had used an iPad or computer for six months or longer. The 2-hour test included reading, math,…

  2. Developing a Natural User Interface and Facial Recognition System With OpenCV and the Microsoft Kinect

    Science.gov (United States)

    Gutensohn, Michael

    2018-01-01

    The task for this project was to design, develop, test, and deploy a facial recognition system for the Kennedy Space Center Augmented/Virtual Reality Lab. This system will serve as a means of user authentication as part of the NUI of the lab. The overarching goal is to create a seamless user interface that will allow the user to initiate and interact with AR and VR experiences without ever needing to use a mouse or keyboard at any step in the process.

  3. A robot-assisted synthesis system applied to 11C-alkylations

    International Nuclear Information System (INIS)

    Appelquist, G.; Bohm, C.; Eriksson, H.; Halldin, C.; Stone-Elander, S.

    1990-01-01

    A robot-based system for the production of radiopharmaceuticals has been developed, which consists of a 7-axis SCARA robot, supporting equipment, a synthesis module, and a PC-AT personal computer for system control. A Multifunction Editor (MFE) acts as the system controller and is a development tool as well. Robot movement can be controlled via keyboard, mouse, or remote control box, and procedures can be saved and edited for future use

  4. HPC Access Using KVM over IP

    Science.gov (United States)

    2007-06-08

    Lightwave VDE /200 KVM-over-Fiber (Keyboard, Video and Mouse) devices installed throughout the TARDEC campus. Implementation of this system required...development effort through the pursuit of an Army-funded Phase-II Small Business Innovative Research (SBIR) effort with IP Video Systems (formerly known as...visualization capabilities of a DoD High- Performance Computing facility, many advanced features are necessary. TARDEC-HPC’s SBIR with IP Video Systems

  5. Beyond Firewalls: Professional Certification Ensures Your Staff Will Understand Information Security in Its Proper Context

    Science.gov (United States)

    Svetcov, Eric

    2004-01-01

    When it comes to security, many people do not know what they do not know. Consider for example, an administrator who leaves her password taped under her keyboard, or a teacher who doesn't change his password (ever!) or can't be bothered to log out or lock the computer, all the firewalls and antivirus programs in the world will not protect a…

  6. 1ST International Workshop on Managing Interactions in Smart Environments (MANSE 99)

    Science.gov (United States)

    1999-12-01

    microphone arrays, and mice ; and also wireless interaction peripherals such as a wireless mouse or keyboard that can move about the room. • Scanners...constantly, for example 3D holographic displays, 3D " mice ", and body sensors. Such new modalities can be used in two ways: by taking advantage of their new...applications that monopolize the user’s attention or require excessive word knowledge; we allow people interacting with the Intelligent Room to readily

  7. Emotional Intent Modulates The Neural Substrates Of Creativity: An fMRI Study of Emotionally Targeted Improvisation in Jazz Musicians

    OpenAIRE

    Malinda J. McPherson; Frederick S. Barrett; Monica Lopez-Gonzalez; Patpong Jiradejvong; Charles J. Limb

    2016-01-01

    Emotion is a primary motivator for creative behaviors, yet the interaction between the neural systems involved in creativity and those involved in emotion has not been studied. In the current study, we addressed this gap by using fMRI to examine piano improvisation in response to emotional cues. We showed twelve professional jazz pianists photographs of an actress representing a positive, negative or ambiguous emotion. Using a non-ferromagnetic thirty-five key keyboard, the pianists improvise...

  8. The remote system explorer modern developer tools for the system I

    CERN Document Server

    Yantzi, Don

    2008-01-01

    Focusing exclusively on the Remote System Explorer (RSE) within the popular WebSphere Development Studio Client (WDSC), this comprehensive study contains both technical and practical tutorials. Allowing developers to use modern techniques within several programs, this survey covers topics such as getting started, terminology, installation, managing i5/OS objects and members, editing, compiling, and debugging. Each chapter features key views, actions, keyboard shortcuts, and troubleshooting tips. Illustrated with countless examples and detailed screen shots, this reference makes the RSE accessi

  9. Implementation and Testing of the JANUS Standard with SSC Pacific’s Software-Defined Acoustic Modem

    Science.gov (United States)

    2017-10-01

    JANUS limit) was typed from the keyboard by the user. Next, the transmitter bash script was run and the user typed the ASCII text of choice, or the...FDECO Forward Deployed Energy and Communications Outpost CONOPS concept of operation DSP digital signal processor FPGA field programmable gate array...deployed by U.S. and international military and civilian organizations have for decades operated without any type of widely adopted standards or

  10. Extending Interactive Electronic Technical Manuals (IETMs) with Real and Virtual Animated Content for Maintenance Task Training

    Science.gov (United States)

    2008-12-01

    systems in a compact 2D form. This stylistic decision can give trainees a confusing or incorrect assessment of the actual layout of the corresponding...birth. Replacing these instinctual motions with mappings to a keyboard and a mouse imposes a great cognitive burden on a user; even skilled users often...can cause a situation known as ― cognitive overload,‖ in which a student, overwhelmed by the learning demands being simultaneously placed on him

  11. The use of computers in a materials science laboratory

    Science.gov (United States)

    Neville, J. P.

    1990-01-01

    The objective is to make available a method of easily recording the microstructure of a sample by means of a computer. The method requires a minimum investment and little or no instruction on the operation of a computer. An outline of the setup involving a black and white TV camera, a digitizer control box, a metallurgical microscope and a computer screen, printer, and keyboard is shown.

  12. Programming with joystick

    OpenAIRE

    Banič, Nejc

    2014-01-01

    In this thesis, we implemented a way of programming by means of gaming accessories. The main reason is that to show a diferent way of developing programs, because vast majority of programers are using two input / output devices: keyboard and mouse. These two devices have become standard and will definitely remain so in the future. For our implementation, we used high-level programming language Java and NetBeans integrated development environment. The program is actually a ...

  13. Studi dan Uji Coba Teknologi Bluetooth sebagai Alternatif Komunikasi Data Nirkabel

    OpenAIRE

    Yulia, Yulia; Santoso, Leo Willyanto

    2004-01-01

    In Bahasa Indonesia : Bluetooth adalah suatu teknologi baru yang mulai dikenal dan digunakan. Teknologi ini memberikan Perubahan yang signifikan terhadap peralatan elektronik yang kita gunakan. Jika kita melihat sekeliling kita dimana keyboard dihubungkan pada komputer. Demikian juga halnya dengan printer, mouse, monitor dan lain sebagainya. Semua peralatan itu dihubungkan dengan menggunakan kabel. Akibatnya terjadi masalah banyak kabel yang dibutuhkan di kantor, rumah atau tempat-tempat...

  14. Assessing the Usability of Gaze-Adapted Interface against Conventional Eye-based Input Emulation

    OpenAIRE

    Kumar, Chandan; Menges, Raphael; Staab, Steffen

    2017-01-01

    In recent years, eye tracking systems have greatly improved, beginning to play a promising role as an input medium. Eye trackers can be used for application control either by simply emulating the mouse and keyboard devices in the traditional graphical user interface, or by customized interfaces for eye gaze events. In this work, we evaluate these two approaches to assess their impact in usability. We present a gaze-adapted Twitter application interface with direct interaction of eye gaze inpu...

  15. Emotion Monitoring – Verification of Physiological Characteristics Measurement Procedures

    OpenAIRE

    Landowska Agnieszka

    2014-01-01

    This paper concerns measurement procedures on an emotion monitoring stand designed for tracking human emotions in the Human-Computer Interaction with physiological characteristics. The paper addresses the key problem of physiological measurements being disturbed by a motion typical for human-computer interaction such as keyboard typing or mouse movements. An original experiment is described, that aimed at practical evaluation of measurement procedures performed at the emotion monitoring stand...

  16. Gestures and multimodal input

    OpenAIRE

    Keates, Simeon; Robinson, Peter

    1999-01-01

    For users with motion impairments, the standard keyboard and mouse arrangement for computer access often presents problems. Other approaches have to be adopted to overcome this. In this paper, we will describe the development of a prototype multimodal input system based on two gestural input channels. Results from extensive user trials of this system are presented. These trials showed that the physical and cognitive loads on the user can quickly become excessive and detrimental to the interac...

  17. O método de leitura à primeira vista ao piano de Wilhelm Keilmann e sua fundamentação teórica

    Directory of Open Access Journals (Sweden)

    Maria Elisa Risarto

    2010-12-01

    Full Text Available This article aims at analyzing the foundation methods of teaching sight reading at the piano as proposed by Wilhelm Keilmann in his Introduction to Sight Reading at the Piano or other Keyboard Instrument. A bibliographic research identified the cognitive capabilities and skills that are involved in sight reading at the piano and other musical instruments, and verified the pedagogical effectiveness of this methodology.

  18. Supporting infobuttons with terminological knowledge.

    OpenAIRE

    Cimino, J. J.; Elhanan, G.; Zeng, Q.

    1997-01-01

    We have developed several prototype applications which integrate clinical systems with on-line information resources by using patient data to drive queries in response to user information needs. We refer to these collectively as infobuttons because they are evoked with a minimum of keyboard entry. We make use of knowledge in our terminology, the Medical Entities Dictionary (MED) to assist with the selection of appropriate queries and resources, as well as the translation of patient data to fo...

  19. Design of low-cost general purpose microcontroller based neuromuscular stimulator.

    Science.gov (United States)

    Koçer, S; Rahmi Canal, M; Güler, I

    2000-04-01

    In this study, a general purpose, low-cost, programmable, portable and high performance stimulator is designed and implemented. For this purpose, a microcontroller is used in the design of the stimulator. The duty cycle and amplitude of the designed system can be controlled using a keyboard. The performance test of the system has shown that the results are reliable. The overall system can be used as the neuromuscular stimulator under safe conditions.

  20. Control of dental prosthesis system with microcontroller.

    Science.gov (United States)

    Kapidere, M; Müldür, S; Güler, I

    2000-04-01

    In this study, a microcontroller-based electronic circuit was designed and implemented for dental prosthesis curing system. Heater, compressor and valve were controlled by 8-bit PIC16C64 microcontroller which is programmed using MPASM package. The temperature and time were controlled automatically by preset values which were inputted from keyboard while the pressure was kept constant. Calibration was controlled and the working range was tested. The test results showed that the system provided a good performance.

  1. Diseño e implementación de un sistema de seguridad con comunicación inalámbrica utilizando tecnología zigbee y control de eventos por medio de sms para la empresa de calzado Docceti Shoes

    OpenAIRE

    Flores Marcillo, Mónica Andrea; Rosero Yugsi, Ricardo Elicio

    2014-01-01

    The central system for data processing is performed in an open loop, ie receives signals from the various sensors, the signals enter a microcontroller which by means of stored programming memory performs a specific function to activate the corresponding actuator. The system consists of a master control (microcontroller), sensory system (smoke sensor, motion and magnetic), actuators (LCD, mermaid, text message, play a voice message), and Data Input (keyboard and buttons ) El sistema central...

  2. Fastbus diagnostic program (Version 1.1)

    International Nuclear Information System (INIS)

    Acton, P.D.; Clarke, P.E.L.; McKemey, A.K.

    1990-07-01

    The Fastbus Diagnostic Program (FDP) described here is a program designed primarily for module engineering purposes. It provides simple DCL type access to atomic Fastbus operations from the keyboard, without necessitating any lengthy setup of parameters. The commands are designed to cater for the practical needs of an engineer working on, say a prototype module, and requiring fast single line entry, with only a minimum set of required arguments. (author)

  3. Die Kunst des Intavolierens: Gebundenheit und Freiheit

    Directory of Open Access Journals (Sweden)

    Ring, Johannes

    2003-12-01

    Full Text Available A big part of 16th century keyboard repertory was intabulated vocal music; arrangements of motets, sets of masses and chansons. Marcant and sometimes little known examples show the different functions of intabulations: repertoire for the organists (liturgical function, music of delight and pedagogical functions. As a part of Ars Organistum intabulations were the basis of professional musical studies, learning to improvise organ music and to compose music. Masters like H. Scheidemann, the both Gabrielis, J. de Lublin, P. Philips, the both Cabezóns, some English and French anonym composers demonstrate that intabulations are much more than keyboard reductions - artful arrangements with their own life and character on the way to artful paraphrases. The intentions of the composers / arrangers in connection with the possibilities of the keyboard instruments definite the character and the step of transforming a vocal set in a (new piece of keyboard music.

    [de] Ein großer Teil des Musikrepertoires für Tasteninstrumente im 16. Jahrhundert bestand aus intavolierter Vokalmusik - Bearbeitungen von Motetten, Messsätzen und Chansons. Markante und teilweise wenig bekannte Beispiele zeigen verschiedene Funktionen der Intavolierungen. Zu nennen sind das Organistenrepertoire (liturgisches Umfeld, die Musik zur Erbauung und Unterhaltung und die pädagogische Funktion. Als Bestandteil der Ars Organistum waren Intavolierungen wichtig um professionell das Improvisieren von Musik und das Komponieren zu erlernen. Exemplarisch dokumentieren besonders H. Scheidemann, die beiden Gabrielis, J. de Lublin, P. Philips, die beiden Cabezóns und einige anonyme Komponisten aus England und Frankreich, dass ihre Kunst des Intavolierens weit über den Übertragungsmodus hinausgeht, bis hin zum virtuosen Arrangement und zur kunstvollen Paraphrase. Die Intentionen der Komponisten in Verbindung mit den Möglichkeiten der Tasteninstrumente pr

  4. La lezione di Prometeo e il filologo nell’era digitale. Rassegna di risorse informatiche per lo studio dell’antichità classica

    OpenAIRE

    Gianluca Canè

    2012-01-01

    This paper provides a brief overview of the IT resources available for classical studies, focusing on three different types of tools in particular: a) free cross-platform applications that handle Unicode effectively, making it is easy to type and edit polytonic Greek using a computer keyboard; b) free websites of general interest to classicists, which provide access to dictionaries, full text databases and compilations/analyses on specific subjects; c) digital collections of classical texts (...

  5. Computer Security: Your iPhone as a key-logger

    CERN Multimedia

    Computer Security Team

    2014-01-01

    In the past, we have repeatedly elaborated on the computer security risk of using smartphones. Today, something new for the paranoid: did you know your smart phone can be used to spy on your PC’s keyboard?!    In fact, the tiny accelerometer, gyroscope and orientation sensors that your smartphone uses to determine its tilt and movements can also determine the letters you type on your computer. Thus, it acts as a hardware “key-logger”! It only requires your smartphone to be put close to your computer keyboard and to run a corresponding, malicious app. The rest is done by the highly precise sensors which can record keyboard vibrations and subsequently the letters you type. In a dedicated study, students of the Georgia Tech College of Computing were able to decipher complete sentences with up to 80 percent accuracy using an iPhone*. In a nice twist, the same feature can also be used to “to infer the occurrence of tap events on the touchscreen as w...

  6. Implementasi Penggunaan Smartphone Android untuk Control PC (Personal Computer

    Directory of Open Access Journals (Sweden)

    Imam Solikin

    2018-05-01

    Full Text Available The purpose of this research is to simplify the control of personal computer (PC such as control pointer, keyboard control and make it easier to do the presentation by controlling the slide remotely using smartphone through wifi connections facility. The smartphone is a multimedia phone that combines PC functionality with microprocessor, memory, and built-in modem to produce smart smartphone gadgets. Problems that occur when performing a presentation such as PC control, control pointer and keyboard control for input should be close to the PC so it is less than optimal in explaining the material. The model used in implementing the use of Android Smartphone for PC control is a conceptual model consisting of several stages: potential and problems, data collection, system testing, test results, and system implementation or implementation. From the results of PC control research can be done by connecting the Smartphone with a PC via wifi network so that PC can be controlled remotely. PC control application is an application that can control PC remotely connected via wifi network connection. Benefits derived from this research make it easy to mengedalikan PC remotely such as facilitate in the percentage and control pointer and control Keyboard for input process.

  7. Dermal transfer quantification of nanoparticles from nano-enabled surfaces

    DEFF Research Database (Denmark)

    Mackevica, Aiga; Olsson, Mikael Emil; Mines, Paul D.

    2018-01-01

    ). The dermal transfer testing by wipe sampling and analytical approach used in this study demonstrates that wipe testing in combination with spICP-MS analysis can provide both qualitative data in terms of mass and number-based NP release, as well as particle characterization in terms of NP size distribution...... and characterize NP release from keyboard covers and freshly painted surfaces, in terms of mass and number concentration, as well as released particle size distribution through the use of spICP-MS. Three types of NPs were selected for method validation testing, Ag, TiO2, and CuO; and, the particle extraction from...... wipes was found to be efficient for Ag and CuO, but not for TiO2 particles. Thereafter, potential dermal transfer was tested by wipe sampling for two nanoAg-containing silicon keyboard covers, and wood painted with nanoCuO-containing paint. AgNP release was observed for one of the keyboard cover types...

  8. Negative Prospective Memory in Alzheimer's Disease: "Do Not Perform That Action".

    Science.gov (United States)

    El Haj, Mohamad; Coello, Yann; Kapogiannis, Dimitrios; Gallouj, Karim; Antoine, Pascal

    2018-01-01

    Relatively to "standard" prospective memory, i.e., remembering to perform a future action, little is known about negative prospective memory, i.e., remembering not to perform a future action. This study investigated the latter ability in Alzheimer's disease (AD). AD participants and healthy older adults were asked to click on the keyboard or not to click on it when a cue word was encountered. Results showed more omissions (i.e., forgetting to click the keyboard when the instruction was to do so) in AD participants than in healthy older adults, suggesting a prospective memory deficit. Interestingly, more commissions (i.e., clicking the keyboard when the instruction was not to do so) were also observed in AD participants than in healthy older adults. Similar levels of commissions and omissions were observed in AD participants and in healthy older adults. Also, commissions and omissions were correlated with performance on an inhibition assessment task. Our findings reveal that AD is characterized by not only difficulty in the retrieval of recent information, but also difficulty to inhibit no-longer appropriate stimulus-response associations previously learned, suggesting a specific deficit of negative prospective memory in AD.

  9. Enhancing an appointment diary on a pocket computer for use by people after brain injury.

    Science.gov (United States)

    Wright, P; Rogers, N; Hall, C; Wilson, B; Evans, J; Emslie, H

    2001-12-01

    People with memory loss resulting from brain injury benefit from purpose-designed memory aids such as appointment diaries on pocket computers. The present study explores the effects of extending the range of memory aids and including games. For 2 months, 12 people who had sustained brain injury were loaned a pocket computer containing three purpose-designed memory aids: diary, notebook and to-do list. A month later they were given another computer with the same memory aids but a different method of text entry (physical keyboard or touch-screen keyboard). Machine order was counterbalanced across participants. Assessment was by interviews during the loan periods, rating scales, performance tests and computer log files. All participants could use the memory aids and ten people (83%) found them very useful. Correlations among the three memory aids were not significant, suggesting individual variation in how they were used. Games did not increase use of the memory aids, nor did loan of the preferred pocket computer (with physical keyboard). Significantly more diary entries were made by people who had previously used other memory aids, suggesting that a better understanding of how to use a range of memory aids could benefit some people with brain injury.

  10. DETEKSI KEDIPAN MATA DENGAN HAAR CASCADE CLASSIFIER DAN CONTOUR UNTUK PASSWORD LOGIN SISTEM

    Directory of Open Access Journals (Sweden)

    Muhammad Syarif

    2015-11-01

    Full Text Available Keamanan  merupakan menjadi prioritas utama dalam era teknologi informasi, yang meliputi keamanan data, hardware atau software. Untuk menjaga keamanan diperlukan data pribadi sebagai autentifikasi dan validasi pengguna yang sah. Password merupakan data pribadi yang dimasukan pengguna secara langsung melalui keyboard. Memasukan data password melalui keyboard mudah dicuri dengan aplikasi Keylogger. Tahun 2008, 78% terdapat ancaman pencurian informasi rahasia data pengguna, dan 76% menggunakan komponen keystroke logging untuk mencuri informasi seperti akun bank online. beberapa variasi password yang dapat meminimalisir interaksi langsung pengguna dengan keyboard adalah memanfaatkan kedipan mata menjadi password. Dalam paper ini akan di pakai teknik Haar Cascade Classifier sebagai metode deteksi bagian tubuh tertentu suatu obyek, dan metode Contour sebagai deteksi kontur pada object spesifik, teknik ini dapat mendeteksi mata dan indikasi adanya kedipan, berdasarkan jarak, posisi obyek dan posisi sumber cahaya tertentu.Hasil dari penelitian yang di lakukan dengan memanfaatkan template deteksi kontur mata sempurna sebagai acuan kedipan mata. Nilai threshold juga berpengaruh pada hasil kontur yang dihasilkan dari berbagai jenis mata baik bentuk maupun warnanya. Berdasarkan hasil pengujian terhadap 15 sampel password kedipan, didapatkan akurasi 71,43 %, dan pengujian keystroke dengan aplikasi keylogger, password kedipan tidak terekam dalam log file keylogger. Kata Kunci: Deteksi kedipan mata, Haar cascade Classifier, Contour, password, login sistem.

  11. Ergonomic positioning or equipment for treating carpal tunnel syndrome.

    Science.gov (United States)

    O'Connor, Denise; Page, Matthew J; Marshall, Shawn C; Massy-Westropp, Nicola

    2012-01-18

    Non-surgical treatment, including ergonomic positioning or equipment, are sometimes offered to people experiencing mild to moderate symptoms from carpal tunnel syndrome (CTS). The effectiveness and duration of benefit from ergonomic positioning or equipment interventions for treating CTS are unknown. To assess the effects of ergonomic positioning or equipment compared with no treatment, a placebo or another non-surgical intervention in people with CTS. We searched the Cochrane Neuromuscular Disease Group Specialized Register (14 June 2011), the Cochrane Central Register of Controlled Trials (CENTRAL) (2011, Issue 2, in The Cochrane Library), MEDLINE (1966 to June 2011), EMBASE (1980 to June 2011), CINAHL Plus (1937 to June 2011), and AMED (1985 to June 2011). We also reviewed the reference lists of randomised or quasi-randomised trials identified from the electronic search. Randomised or quasi-randomised controlled trials comparing ergonomic positioning or equipment with no treatment, placebo or another non-surgical intervention in people with CTS. Two review authors independently selected trials for inclusion, extracted data and assessed risk of bias of included studies. We calculated risk ratios (RR) and mean differences (MD) with 95% confidence intervals (CI) for the primary and secondary outcomes. We pooled results of clinically and statistically homogeneous trials, where possible, to provide estimates of the effect of ergonomic positioning or equipment. We included two trials (105 participants) comparing ergonomic versus placebo keyboards. Neither trial assessed the primary outcome (short-term overall improvement) or adverse effects of interventions. In one small trial (25 participants) an ergonomic keyboard significantly reduced pain after 12 weeks (MD -2.40; 95% CI -4.45 to -0.35) but not six weeks (MD -0.20; 95% CI -1.51 to 1.11). In this same study, there was no difference between ergonomic and standard keyboards in hand function at six or 12 weeks or palm

  12. Modes of Alphabet Letter Production during Middle Childhood and Adolescence: Interrelationships with Each Other and Other Writing Skills

    Directory of Open Access Journals (Sweden)

    Zachary Alstad

    2015-02-01

    Full Text Available Although handwriting is typically taught during early childhood and keyboarding may not be taught explicitly, both may be relevant to writing development in the later grades. Thus, Study 1 investigated automatic production of the ordered alphabet from memory for manuscript (unjoined, cursive (joined, keyboard letter modes (alphabet 15 sec, their relationships with each other, and spelling and composing in typically developing writers in grades 4 to 7 (n =113. Study 2 compared students with dysgraphia (impaired handwriting, n=27, dyslexia (impaired word spelling, n=40, or oral and written language learning disability (OWL LD (impaired syntax composing, n=11 or controls without specific writing disabilities (n=10 in grades 4 to 9 (n=88 on the same alphabet 15 modes, manner of copying, spelling, and sentence composing. In Study 1, sequential multilevel model regressions of predictor alphabet 15 letter production/selection modes on spelling and composition outcomes, measured annually from grade 4 to grade 7 (ages 9 to 13 years, showed that only the cursive mode uniquely, positively, and consistently predicted both spelling and composing in each grade. For composing, in grade 4 manuscript mode was positively predictive and in grades 5-7 keyboard selection was. In Study 2 all letter production modes correlated with each other and one’s best and fast sentence copying, spelling, and timed sentence composing. The groups with specific writing disabilities differed from control group on alphabet 15 manuscript mode, copy fast, and timed sentence composing. The dysgraphia and dyslexia groups differed on copying sentences in one’s best handwriting, with the dysgraphia group scoring lower. The educational and theoretical significance of the findings are discussed for multiple modes and manners of letter production/selection of the alphabet that support spelling and composing beyond the early grades in students with and without specific writing

  13. Enhanced learning of proportional math through music training and spatial-temporal training.

    Science.gov (United States)

    Graziano, A B; Peterson, M; Shaw, G L

    1999-03-01

    It was predicted, based on a mathematical model of the cortex, that early music training would enhance spatial-temporal reasoning. We have demonstrated that preschool children given six months of piano keyboard lessons improved dramatically on spatial-temporal reasoning while children in appropriate control groups did not improve. It was then predicted that the enhanced spatial-temporal reasoning from piano keyboard training could lead to enhanced learning of specific math concepts, in particular proportional math, which is notoriously difficult to teach using the usual language-analytic methods. We report here the development of Spatial-Temporal Math Video Game software designed to teach fractions and proportional math, and its strikingly successful use in a study involving 237 second-grade children (age range six years eight months-eight years five months). Furthermore, as predicted, children given piano keyboard training along with the Math Video Game training scored significantly higher on proportional math and fractions than children given a control training along with the Math Video Game. These results were readily measured using the companion Math Video Game Evaluation Program. The training time necessary for children on the Math Video Game is very short, and they rapidly reach a high level of performance. This suggests that, as predicted, we are tapping into fundamental cortical processes of spatial-temporal reasoning. This spatial-temporal approach is easily generalized to teach other math and science concepts in a complementary manner to traditional language-analytic methods, and at a younger age. The neural mechanisms involved in thinking through fractions and proportional math during training with the Math Video Game might be investigated in EEG coherence studies along with priming by specific music.

  14. Cortical Motor Circuits after Piano Training in Adulthood: Neurophysiologic Evidence.

    Directory of Open Access Journals (Sweden)

    Elise Houdayer

    Full Text Available The neuronal mechanisms involved in brain plasticity after skilled motor learning are not completely understood. We aimed to study the short-term effects of keyboard training in music-naive subjects on the motor/premotor cortex activity and interhemispheric interactions, using electroencephalography and transcranial magnetic stimulation (TMS. Twelve subjects (experimental group underwent, before and after a two week-piano training: (1 hand-motor function tests: Jamar, grip and nine-hole peg tests; (2 electroencephalography, evaluating the mu rhythm task-related desynchronization (TRD during keyboard performance; and (3 TMS, targeting bilateral abductor pollicis brevis (APB and abductor digiti minimi (ADM, to obtain duration and area of ipsilateral silent period (ISP during simultaneous tonic contraction of APB and ADM. Data were compared with 13 controls who underwent twice these measurements, in a two-week interval, without undergoing piano training. Every subject in the experimental group improved keyboard performance and left-hand nine-hole peg test scores. Pre-training, ISP durations were asymmetrical, left being longer than right. Post-training, right ISPAPB increased, leading to symmetrical ISPAPB. Mu TRD during motor performance became more focal and had a lesser amplitude than in pre-training, due to decreased activity over ventral premotor cortices. No such changes were evidenced in controls. We demonstrated that a 10-day piano-training was associated with balanced interhemispheric interactions both at rest and during motor activation. Piano training, in a short timeframe, may reshape local and inter-hemispheric motor cortical circuits.

  15. Facilitating mathematics learning for students with upper extremity disabilities using touch-input system.

    Science.gov (United States)

    Choi, Kup-Sze; Chan, Tak-Yin

    2015-03-01

    To investigate the feasibility of using tablet device as user interface for students with upper extremity disabilities to input mathematics efficiently into computer. A touch-input system using tablet device as user interface was proposed to assist these students to write mathematics. User-switchable and context-specific keyboard layouts were designed to streamline the input process. The system could be integrated with conventional computer systems only with minor software setup. A two-week pre-post test study involving five participants was conducted to evaluate the performance of the system and collect user feedback. The mathematics input efficiency of the participants was found to improve during the experiment sessions. In particular, their performance in entering trigonometric expressions by using the touch-input system was significantly better than that by using conventional mathematics editing software with keyboard and mouse. The participants rated the touch-input system positively and were confident that they could operate at ease with more practice. The proposed touch-input system provides a convenient way for the students with hand impairment to write mathematics and has the potential to facilitate their mathematics learning. Implications for Rehabilitation Students with upper extremity disabilities often face barriers to learning mathematics which is largely based on handwriting. Conventional computer user interfaces are inefficient for them to input mathematics into computer. A touch-input system with context-specific and user-switchable keyboard layouts was designed to improve the efficiency of mathematics input. Experimental results and user feedback suggested that the system has the potential to facilitate mathematics learning for the students.

  16. Residents' numeric inputting error in computerized physician order entry prescription.

    Science.gov (United States)

    Wu, Xue; Wu, Changxu; Zhang, Kan; Wei, Dong

    2016-04-01

    Computerized physician order entry (CPOE) system with embedded clinical decision support (CDS) can significantly reduce certain types of prescription error. However, prescription errors still occur. Various factors such as the numeric inputting methods in human computer interaction (HCI) produce different error rates and types, but has received relatively little attention. This study aimed to examine the effects of numeric inputting methods and urgency levels on numeric inputting errors of prescription, as well as categorize the types of errors. Thirty residents participated in four prescribing tasks in which two factors were manipulated: numeric inputting methods (numeric row in the main keyboard vs. numeric keypad) and urgency levels (urgent situation vs. non-urgent situation). Multiple aspects of participants' prescribing behavior were measured in sober prescribing situations. The results revealed that in urgent situations, participants were prone to make mistakes when using the numeric row in the main keyboard. With control of performance in the sober prescribing situation, the effects of the input methods disappeared, and urgency was found to play a significant role in the generalized linear model. Most errors were either omission or substitution types, but the proportion of transposition and intrusion error types were significantly higher than that of the previous research. Among numbers 3, 8, and 9, which were the less common digits used in prescription, the error rate was higher, which was a great risk to patient safety. Urgency played a more important role in CPOE numeric typing error-making than typing skills and typing habits. It was recommended that inputting with the numeric keypad had lower error rates in urgent situation. An alternative design could consider increasing the sensitivity of the keys with lower frequency of occurrence and decimals. To improve the usability of CPOE, numeric keyboard design and error detection could benefit from spatial

  17. Evaluating Youtube Platform Usability by People with Intellectual Disabilities (A User Experience Case Study Performed in a Six-Month Period

    Directory of Open Access Journals (Sweden)

    Tânia Rocha

    2017-01-01

    Full Text Available A comparison study of the Web interaction evolution of a group of people with intellectual disabilities, when performing search tasks using the YouTube platform, is presented. For the effect, we compare results in two assessment moments (the second assessment moment was performed, within the 6 months after the first one. We aimed at evaluating the evolution of their digital skills by comparing two assessment moments through the following usability variables: effectiveness, we register the rate of successful complete conclusion of Web search activities using the YouTube; efficiency, where it was register: time of task conclusion, number and type of difficulties found and errors made; satisfaction, the rate of acceptance and comfort when performing the tasks; and, autonomy indicators. The results revealed that participants depicted more learning skills when performing the second assessment moment, which is indicated by the number of participants who were able to conclude the activities and it's also confirmed by the prominent results of the second assessment moment. When it comes to errors, they made more errors in the first assessment moment in general. While handling the input devices the participants had a better performance with the mouse than the keyboard however in the second assessment moment they improved their skills with the mouse and keyboard input device. However, we believed that the keyboard will never be a device that they can be autonomous with due to their reading/ writing difficulties, which itself represents a didactic challenge when it comes to the very presentation of appropriate methodologies and techniques that may help them overcome such problem. Overall, users with intellectual disabilities had a good experience with the YouTube interface because they were motivated and satisfied during the execution of the tasks, however they were not autonomy with the search option.

  18. Improved Digit Span in Children after a 6-Week Intervention of Playing a Musical Instrument: An Exploratory Randomized Controlled Trial

    Directory of Open Access Journals (Sweden)

    Xia Guo

    2018-01-01

    Full Text Available Previous studies have reported that music training not only improves children's musical skills, but also enhances their cognitive functions. However, there is a disagreement about what domain(s might be affected. Moreover, effects of short-term (keyboard harmonica on children's cognitive functions using a randomized controlled trial. Forty children (aged 6–8 years were randomly assigned to either the experimental group (n = 20, which received a 6-week (12-session keyboard harmonica curriculum, or an untrained control group (n = 20. Different from traditional instrumental training, the curriculum did not use musical scores to emphasize creating association between sound (auditory modality and finger movement (somato-motor system. Cognitive measurements included verbal ability, processing speed, working memory, and inhibitory control, which were administered before and after the curriculum in both groups. After the 6-week training, only the experimental group showed a significant improvement in the Digit Span test (especially in the Digit Span Backward that measures working memory. However, no significant influences were found on the other cognitive tests. The result suggests that several weeks of instrumental music training may be beneficial to improving children's working memory. In addition, we used an inexpensive and portable keyboard harmonica; therefore, our instructional method is easy to apply in classrooms or other circumstances. If the method is applied to music lessons in schools or in the community, it may help improve children's working memory.

  19. Improving left spatial neglect through music scale playing.

    Science.gov (United States)

    Bernardi, Nicolò Francesco; Cioffi, Maria Cristina; Ronchi, Roberta; Maravita, Angelo; Bricolo, Emanuela; Zigiotto, Luca; Perucca, Laura; Vallar, Giuseppe

    2017-03-01

    The study assessed whether the auditory reference provided by a music scale could improve spatial exploration of a standard musical instrument keyboard in right-brain-damaged patients with left spatial neglect. As performing music scales involves the production of predictable successive pitches, the expectation of the subsequent note may facilitate patients to explore a larger extension of space in the left affected side, during the production of music scales from right to left. Eleven right-brain-damaged stroke patients with left spatial neglect, 12 patients without neglect, and 12 age-matched healthy participants played descending scales on a music keyboard. In a counterbalanced design, the participants' exploratory performance was assessed while producing scales in three feedback conditions: With congruent sound, no-sound, or random sound feedback provided by the keyboard. The number of keys played and the timing of key press were recorded. Spatial exploration by patients with left neglect was superior with congruent sound feedback, compared to both Silence and Random sound conditions. Both the congruent and incongruent sound conditions were associated with a greater deceleration in all groups. The frame provided by the music scale improves exploration of the left side of space, contralateral to the right hemisphere, damaged in patients with left neglect. Performing a scale with congruent sounds may trigger at some extent preserved auditory and spatial multisensory representations of successive sounds, thus influencing the time course of space scanning, and ultimately resulting in a more extensive spatial exploration. These findings offer new perspectives also for the rehabilitation of the disorder. © 2015 The British Psychological Society.

  20. Teleperm M operating and control system OS520 is applicable for industrial steam power plants. Teleperm M:n operointi- ja valvontajaerjestelmae OS520 soveltuu teollisuuden hoeyryvoimalaitoksiin

    Energy Technology Data Exchange (ETDEWEB)

    Penttinen, I

    1994-01-01

    In many steam power plants the process control is carried out via monitors of the process stations using the keyboards. The Siemens OS520 operating and control system added into the system makes it possible to improve the operational and control reliability because it enable the process driving from both equipment. The system contains a graphic system for total graphical expression of the process flowcharts including the graphs and operation based on window technology, an alarm system including archiving and analysis capability on the basis of selection criteria, a reporting system, and archiving system for process data. The OS520 system uses mouse and alpha-numeric keyboard. A touch-up screen can also be selected. The operator display will be determined in programming stage. For this the OS520 system is equipped with a BIPRO program package. All the programming data created by BIPRO will be stored in a separate file. Hence, it is possible to make OS520 programming of a plant using several equipment simultaneously and to combine later the data made in this way in the final system. The screen is divided into three zones in order to fulfil the special requirements of the process control: the upper menu for display of the general view of the plant, the operational level for process control containing the process flowchart, graph and alarm displays, and a lower menu for process control containing the keyboard display. The critical operational functions can be locked using passwords, and the correctness of the given parameters can be checked. The alarm system collects and archives the events, e.g. alarms coming from the electric filter (disturbances, operational conditions, etc.). (1 fig.)

  1. Paediatric dose display

    International Nuclear Information System (INIS)

    Griffin, D.W.; Derges, S.; Hesslewood, S.

    1984-01-01

    A compact, inexpensive unit, based on an 8085 microprocessor, has been designed for calculating doses of intravenous radioactive injections for children. It has been used successfully for over a year. The dose is calculated from the body surface area and the result displayed in MBq. The operator can obtain the required dose on a twelve character alphanumeric display by entering the age of the patient and the adult dose using a hexadecimal keyboard. Circuit description, memory map and input/output, and firmware are dealt with. (U.K.)

  2. OLIO+: an osteopathic medicine database.

    Science.gov (United States)

    Woods, S E

    1991-01-01

    OLIO+ is a bibliographic database designed to meet the information needs of the osteopathic medical community. Produced by the American Osteopathic Association (AOA), OLIO+ is devoted exclusively to the osteopathic literature. The database is available only by subscription through AOA and may be accessed from any data terminal with modem or IBM-compatible personal computer with telecommunications software that can emulate VT100 or VT220. Apple access is also available, but some assistance from OLIO+ support staff may be necessary to modify the Apple keyboard.

  3. Deliberate practice theory: relevance, effort, and inherent enjoyment of music practice.

    Science.gov (United States)

    Hyllegard, Randy; Bories, Tamara L

    2008-10-01

    This study examined three assumptions of the theory of deliberate practice for practice playing music on an electronic keyboard. 40 undergraduate students, divided into two separate groups, practiced one of two music sequences and rated the relevance of practice for improving performance on the sequences, the amount of effort needed to learn the sequences, and the inherent enjoyment of practice sessions. Findings for each assumption were consistent with those suggested by theory but also showed that perceptions are affected by the amount of practice completed and performance of the skill.

  4. Deliberate practice theory: perceived relevance, effort, and inherent enjoyment of music practice: study II.

    Science.gov (United States)

    Hyllegard, Randy; Bories, Tamara L

    2009-10-01

    This study, based on the theory of deliberate practice, examined the practice relevance, effort, and inherent enjoyment aspects of the theory. 25 college undergraduates practiced playing a melody on an electronic keyboard for three 20-min. practice sessions. Following each session, the perceived relevance of the practice for improving performance of the melody, the effort needed to learn the melody, and the inherent enjoyment of the practice were each rated on 10-point scales. Findings were consistent with theory and similar to previous studies also involving music practice and other tasks.

  5. Comprehensive analysis of a Radiology Operations Management computer system.

    Science.gov (United States)

    Arenson, R L; London, J W

    1979-11-01

    The Radiology Operations Management computer system at the Hospital of the University of Pennsylvania is discussed. The scheduling and file room modules are based on the system at Massachusetts General Hospital. Patient delays are indicated by the patient tracking module. A reporting module allows CRT/keyboard entry by transcriptionists, entry of standard reports by radiologists using bar code labels, and entry by radiologists using a specialty designed diagnostic reporting terminal. Time-flow analyses demonstrate a significant improvement in scheduling, patient waiting, retrieval of radiographs, and report delivery. Recovery of previously lost billing contributes to the proved cost effectiveness of this system.

  6. Raspberry Pi user guide

    CERN Document Server

    Upton, Eben

    2013-01-01

    The essential guide to getting started with the Raspberry Pi ® The Raspberry Pi has been a success beyond the dream of its creators. Their goal, to encourage a new generation of computer programmers who understand how computers work, is well under way. Raspberry Pi User Guide 2e is the newest edition of the runaway bestseller written by the Pi's co-creator, Eben Upton, and tech writer Gareth Halfacree. It contains everything you need to know to get the Pi up and running, including how to: Connect a keyboard, mouse, monitor and other peripheralsInstall software and configure your Raspberry

  7. The Engineering of Mixed Reality Systems

    Science.gov (United States)

    Dubois, Emmanuel; Gray, Philip; Nigay, Laurence

    Human-Computer Interaction (HCI) is no longer restricted to interaction between users and computers via keyboard and screen: Currently one of the most challenging aspects of interactive systems is the integration of the physical and digital aspects of interaction in a smooth and usable way. The design challenge of such mixed reality (MR) systems lies in the fluid and harmonious fusion of the physical and digital worlds. Examples of MR systems include tangible user interfaces, augmented reality, augmented virtuality and embodied interfaces. The diversity of terms highlights the ever growing interest in MR systems and the very dynamic and challenging domain they define.

  8. Programming the diagnosis logic by means of the conversational graphic input to the CRT display device

    International Nuclear Information System (INIS)

    Kato, A.; Tsuji, H.; Okamoto, Y.

    1984-01-01

    A plant diagnostic method using Cause Consequence Tree (CCT) has been recognized as a powerful means to identify and analyze plant fault events. The off-line support program called the 'CCT diagram editor' was developed and it could generate the computer object program by inputting the CCT diagram itself using the CRT display, tablet and key-board just as the computer aided design (CAD). The CCT diagram editor has improved the problems of the programming error, difficulty of correction or modification and productivity of the program. The system can be used also for safety analysis of nuclear power plants. (author)

  9. Alphabetical: How Every Letter Tells a Story

    OpenAIRE

    Rosen, Michael

    2013-01-01

    From minding your Ps and Qs to wondering why X should mark the spot, Alphabetical is a book for everyone who loves words and language. Whether it's how letters are arranged on keyboards or Viking runes, textspeak or zip codes, this book will change the way you think about letters for ever. How on Earth did we fix upon our twenty-six letters, what do they really mean, and how did we come to write them down in the first place? Michael Rosen takes you on an unforgettable adventure through the hi...

  10. Adobe Photoshop CS6 bible

    CERN Document Server

    Dayley, Brad

    2012-01-01

    The comprehensive, soup-to-nuts guide to Photoshop, fully updated Photoshop CS6, used for both print and digital media, is the industry leader in image-editing software. The newest version adds some exciting new features, and this bestselling guide has been revised to cover each of them, along with all the basic information you need to get started. Learn to use all the tools, including the histogram palette, Lens Blur, Match Color, and the color replacement tool, as well as keyboard shortcuts. Then master retouching and color correction, work with Camera Raw images, prepare photos for print

  11. Aural Communication in Aviation.

    Science.gov (United States)

    1981-06-01

    includes a typewriter type keyboard and a cathode ray tube (CRT) display. Through this console the test administrator enters the required...Pnno ,moo oE RFOmRM NCA 1B.BASELINAE AXKMAE l HEAD 6B 9ABINT 105 dB D NO 09 0 Dual SaFMJ 091 k 0.93 2.NOSE/ ’N / PusdAT Nc’is 9 09 A 4 3dB J/S RATIO...standard half inch B and K microphone (type 4134) and cathode follower (type 2619), to allow cor- rections to be made for the frequency response of measuring

  12. Adaptive Motion Gaming AI for Health Promotion

    OpenAIRE

    Paliyawan, Pujana; Kusano, Takahiro; Nakagawa, Yuto; Harada, Tomohiro; Thawonmas, Ruck

    2017-01-01

    This paper presents a design of a non-player character (AI) for promoting balancedness in use of body segments when engaging in full-body motion gaming. In our experiment, we settle a battle between the proposed AI and a player by using FightingICE, a fighting game platform for AI development. A middleware called UKI is used to allow the player to control the game by using body motion instead of the keyboard and mouse. During gameplay, the proposed AI analyze health states of the player; it d...

  13. A low-cost multichannel pulse-height analyzer PHA 256 using single-chip microcomputer

    International Nuclear Information System (INIS)

    Koehler, M.; Meiling, W.

    1985-01-01

    The PHA 256 multichannel analyzer on the base of the U8820 single-chip microcomputer applied for radiation measurements, for example in monitoring systems with scintillation detectors, is described. The analyzer contains a power supply unit and 7 boards, namely, the processor board; data and program memory; 8-bit analog-to-digital converter; driver to display device; keyboard with 23 function keys; pulse amplifier and high-voltage supply (up to 2 kV). Software used provides preprocessing of spectra supported by following functions: addition and subtraction of different spectra, spectrum monitoring by use of a 5-point-algorithm, calculation of peak areas with linearly interpolated background

  14. The design of a simple radon-detecting instrument based on MCU

    International Nuclear Information System (INIS)

    Du Genyuan; Qiu Yingyu; Zhang Jiang

    2007-01-01

    Introduction are given on the internal composition of the radon-detecting instrument based on MCU and the working of the real electric circuit. The single-chip microcomputer P89C58 of PHILIPS is adopted as the micro-controller of the instrument, realizing such functions as counting input pulses within fixed time, data processing, liquid crystal display, keyboard interface, serial communication, etc. The instrument turns out to be low in work consumption, with relatively high degree of concentration and computerization, and is recommended for field operations. (authors)

  15. The design of a simple radon-detecting instrument based on MCU

    International Nuclear Information System (INIS)

    Du Genyuan; Chen Jianjun; Zhang Jiang

    2008-01-01

    Introduction are given on the internal composition of the radon-detecting instrument based on MCU and the working of the real electric circuit. The single-chip microcomputer P89C58 of PHILIPS is adopted as the micro-controller of the instrument, realizing such functions as counting input pulses within fixed time, data processing, liquid crystal display, keyboard interface, serial communication, etc. The instrument turns out to be low in work consumption, with relatively high degree of concentration and computerization, and is recommended for field operations. (authors)

  16. The design of a simple portable γ ray detecting instrument based on MCU

    International Nuclear Information System (INIS)

    Liu Chunmei; Cao Wen; Zhang Jiang

    2008-01-01

    The internal composition of the γ ray detecting instrument based on MCU and the working of the real electric circuit are introduced. The single-chip microcomputer of PHILIPS is adopted as the micro-controller of the instrument, realizing such functions as counting input pulses within fixed time, data processing, liquid crystal display, keyboard interface, serial communication, etc. The instrument turns out to be low in work consumption, with relatively high degree of concentration and computerization, and is recommended for field operations. (authors)

  17. Development of a portable instantaneous soil radon measurement instrument

    International Nuclear Information System (INIS)

    Wang Yushuang; Ge Liangquan; Jiang Haijing; Lin Yanchang

    2007-01-01

    A dual-channel instantaneous soil radon measurement instrument based on the method of electrostatic collection is designed. It has the features of small size, low cost, and high sensitivity, etc. A single chip microcomputer is adopted as the data processing and control unit. The concentration of radon can be reported in field. The result is also corrected by the pressure sensing system. A double channel discriminator is used so that the detector can eliminate the interference from the progenies of radon except RaA. LCD and MCU based encoding keyboard are used to give users a friendly interface. Operating and function setting is easy. (authors)

  18. [Contribution to the study of laterality in professional musicians].

    Science.gov (United States)

    Chouard, C H

    1991-01-01

    Left-handed professional musicians percentage is not significantly different from normal population, excepted for piano, organ and harpsichord players. For these instruments the melody is always written for the right hand, probably because of the location of the frequencies which are the most easily perceived by the human ear on the right part of the keyboard. Thus for a lefthanded musician to play piano is comparable to write with his right hand, and as a consequence leads him to play an other instrument for his professional activity.

  19. Embedded SoPC design with NIOS II processor and VHDL examples

    CERN Document Server

    Chu, Pong P

    2011-01-01

    The book is divided into four major parts. Part I covers HDL constructs and synthesis of basic digital circuits. Part II provides an overview of embedded software development with the emphasis on low-level I/O access and drivers. Part III demonstrates the design and development of hardware and software for several complex I/O peripherals, including PS2 keyboard and mouse, a graphic video controller, an audio codec, and an SD (secure digital) card. Part IV provides three case studies of the integration of hardware accelerators, including a custom GCD (greatest common divisor) circuit, a Mandelb

  20. A Robot Supported By C

    International Nuclear Information System (INIS)

    Shin, Junghwan

    1994-11-01

    This book introduces analog with register, diode and light emitting diode, condenser, capacitor and transistor, operational amplifier tester, oscilloscope and lapping, digital circuit such as sorts of digital lc, gate circuit flip-flop, shift register and latch, and counter, C-language including entering C-language, editor using, debugging, basic data type of C-language, operator and control structure, array and pointer, storage class, structure and union, expansion SLOT of PC, interface card and C-language such as graphic function, keyboard control, and mouse control.

  1. How to Improve the Accessibility and Reduce the Total Cost of Ownership with Ecolig Protocol and Android in Mobile Learning

    Directory of Open Access Journals (Sweden)

    Samira Muhammad Ismail

    2011-10-01

    Full Text Available A new electronic learning device generation can be created from a new paradigm in human sense and efferent resources. The brain computer interfaces (BCI with ECOLIG protocol can be used to get the advantages from “Near To Eye” and “Augmented Reality” technologies. In this way, this paper describes the results from an experiment using a mobile phone emulator system, a BCI and ECOLIG protocol to demonstrate the benefits in eliminating the use of touch screen and keyboards features. Finally, it concludes that ECOLIG can be a long life time communication technology between Human and Machines especially in a Singularity world.

  2. User interface design of electronic appliances

    CERN Document Server

    Baumann, Konrad

    2002-01-01

    Foreword by Brenda Laurel. Part One: Introduction 1. Background, Bruce Thomas 2. Introduction, Konrad Baumann 3. The Interaction Design Process, Georg Rakers Part Two: User Interface Design 4. Creativity Techniques, Irene Mavrommati 5. Design Principals, Irene Mavrommati and Adrian Martel 6. Design of On-Screen Interfaces, Irene Mavrommati Part Three: Input Devices 7. Controls, Konrad Baumann 8. Keyboards, Konrad Baumann 9. Advanced Interaction Techniques, Christopher Baber and Konrad Baumann 10. Speech Control, Christopher Baber and Jan Noyes 11. Wearable Computers, Christopher Baber Part Fou

  3. Music and the brain - design of an MEG compatible piano.

    Science.gov (United States)

    Chacon-Castano, Julian; Rathbone, Daniel R; Hoffman, Rachel; Heng Yang; Pantazis, Dimitrios; Yang, Jason; Hornberger, Erik; Hanumara, Nevan C

    2017-07-01

    Magnetoencephalography (MEG) neuroimaging has been used to study subjects' responses when listening to music, but research into the effects of playing music has been limited by the lack of MEG compatible instruments that can operate in a magnetically shielded environment without creating electromagnetic interference. This paper describes the design and preliminary testing of an MEG compatible piano keyboard with 25 full size keys that employs a novel 3-state optical encoder design and electronics to provide realistic velocity-controlled volume modulation. This instrument will allow researchers to study musical performance on a finer timescale than fMRI and enable a range of MEG studies.

  4. SOME EXAMPLES OF APPLIED SYSTEMS WITH SPEECH INTERFACE

    Directory of Open Access Journals (Sweden)

    V. A. Zhitko

    2017-01-01

    Full Text Available Three examples of applied systems with a speech interface are considered in the article. The first two of these provide the end user with the opportunity to ask verbally the question and to hear the response from the system, creating an addition to the traditional I / O via the keyboard and computer screen. The third example, the «IntonTrainer» system, provides the user with the possibility of voice interaction and is designed for in-depth self-learning of the intonation of oral speech.

  5. Operator-generated command language for computer control of Doublet III

    International Nuclear Information System (INIS)

    Drobnis, D.; Petersen, P.

    1982-02-01

    The Control System for Doublet III consists of a medium-sized minicomputer system, with several keyboards and color alphanumeric CRTs for interactive operator interface to a large distributed CAMAC I/O system. Under normal operating conditions, however, all of the sequential and decision-making operations necessary to prepare each tokamak shot are performed directly by the computer, executing a set of Procedures coded in a convenient command language. Most of these Procedures have been developed by the Doublet III operators themselves, and are maintained, altered, and augmented as required without programmer attention. In effect, the Procedures have become a high-level tokamak Command Language

  6. In the LEAR control room

    CERN Multimedia

    CERN PhotoLab

    1983-01-01

    View into the control room of the Low Energy Antiproton Ring (LEAR). Edgar Asseo (sitting) and Dieter Möhl and Georges Carron reflecting upon some beam dynamics (or hardware?) problem. Vassilis Agoritsas, in the background, leaning over a plan or a keyboard. LEAR in its early years (1982 to about 1990) was run from this local control room in building 363 close to the end of the PS South Hall, where the ring was installed. Later-on the operation was surveyed from the PS main control room.

  7. Digital system design and application with VHDL and FPGA

    Energy Technology Data Exchange (ETDEWEB)

    Lee, Gang; Jo, Yun Seok

    2002-09-15

    Contents of this book are digital system design modeling using VHDL like VHDL basics, writing VHDL for synthesis and VHDL environments, combinational logic design such as 4bit full adder and parallel combinational BCD multiplier sequential logic design, including Johnson counter, stop-watch, Dice game, traffic light controller, elevator controller and alarm clock, complex applications design like dynamic input/output circuit, PS/2 keyboard, LCD, VGA and UART. It also has a supplement about free license for ModelSim and Guide for 3100 X board user.

  8. Keylogger Application to Monitoring Users Activity with Exact String Matching Algorithm

    Science.gov (United States)

    Rahim, Robbi; Nurdiyanto, Heri; Saleh A, Ansari; Abdullah, Dahlan; Hartama, Dedy; Napitupulu, Darmawan

    2018-01-01

    The development of technology is very fast, especially in the field of Internet technology that at any time experiencing significant changes, The development also supported by the ability of human resources, Keylogger is a tool that most developed because this application is very rarely recognized a malicious program by antivirus, keylogger will record all activities related to keystrokes, the recording process is accomplished by using string matching method. The application of string matching method in the process of recording the keyboard is to help the admin in knowing what the user accessed on the computer.

  9. Letter Frequency Analysis of Lithuanian and Other Languages Using the Latin Alphabet

    Directory of Open Access Journals (Sweden)

    Gintautas Grigas

    2015-12-01

    Full Text Available It is important to evaluate specificities of alphabets, particularly the letter frequencies while designing keyboards, analyzing texts, designing games based on alphabets, and doing some text mining. In order to adequately compare lettter frequences of Lithuanian language to other languages in the Internet space, Wikipedia source was selected which content is common to different languages. The method of letter frequency jumps is used. The main attention is paid to the analysis of letter frequencies at the boundary between native letters and foreign letters used in Lithuanian and other languages.

  10. Definition of common support equipment and space station interface requirements for IOC model technology experiments

    Science.gov (United States)

    Russell, Richard A.; Waiss, Richard D.

    1988-01-01

    A study was conducted to identify the common support equipment and Space Station interface requirements for the IOC (initial operating capabilities) model technology experiments. In particular, each principal investigator for the proposed model technology experiment was contacted and visited for technical understanding and support for the generation of the detailed technical backup data required for completion of this study. Based on the data generated, a strong case can be made for a dedicated technology experiment command and control work station consisting of a command keyboard, cathode ray tube, data processing and storage, and an alert/annunciator panel located in the pressurized laboratory.

  11. iMac G3 Blueberry 350MHz

    CERN Multimedia

    2000-01-01

    The iMac G3 is an all-in-one personal computer, encompassing both the monitor and the computer in one package. It allowed to revitalize the Apple brand that was in decline and close to financial ruin. Originally released in striking bondi blue and later a range of other translucent plastic envelopes in bright colors. The iMac comes with a keyboard and mouse matching the color of the case. The iMac G3 was sold from 1998 to 2003 and has been updated many times.

  12. AARP Word 2010 for dummies

    CERN Document Server

    Gookin, Dan

    2011-01-01

    It's a whole new Word - make the most of it! Here's exactly what you need to know to get going with Word 2010. From firing up Word, using the spell checker, and working with templates to formatting documents, adding images, and saving your stuff, you'll get the first and last word on Word 2010 with this fun and easy mini guide. So get ready to channel your inner writer and start creating Word files that wow! Open the book and find:Tips for navigating Word with the keyboard and mouseAdvice on using the RibbonHow to edit text and undo mistakesThings to know

  13. Device Control Using Gestures Sensed from EMG

    Science.gov (United States)

    Wheeler, Kevin R.

    2003-01-01

    In this paper we present neuro-electric interfaces for virtual device control. The examples presented rely upon sampling Electromyogram data from a participants forearm. This data is then fed into pattern recognition software that has been trained to distinguish gestures from a given gesture set. The pattern recognition software consists of hidden Markov models which are used to recognize the gestures as they are being performed in real-time. Two experiments were conducted to examine the feasibility of this interface technology. The first replicated a virtual joystick interface, and the second replicated a keyboard.

  14. Stereo Vision for Unrestricted Human-Computer Interaction

    OpenAIRE

    Eldridge, Ross; Rudolph, Heiko

    2008-01-01

    Human computer interfaces have come long way in recent years, but the goal of a computer interpreting unrestricted human movement remains elusive. The use of stereo vision in this field has enabled the development of systems that begin to approach this goal. As computer technology advances we come ever closer to a system that can react to the ambiguities of human movement in real-time. In the foreseeable future stereo computer vision is not likely to replace the keyboard or mouse. There is at...

  15. Quantification of dermal exposure to nanoparticles from solid nanocomposites by using single particle ICP-MS

    DEFF Research Database (Denmark)

    Mackevica, Aiga; Olsson, Mikael Emil; Hansen, Steffen Foss

    2016-01-01

    , optical or photocatalytical properties. There is a lot of research focusing on effects exerted by nanoparticles, but the knowledge concerning release and subsequential exposure to nanoparticles is very limited, and information regarding potential dermal exposure from nanomaterial containing solid articles...... and characterization. In this study, we have investigated the potential dermal exposure to three different types of nano-enabled consumer products: Ag-containing keyboard covers, TiO2 coated ceramic tiles, and wood painted with CuO containing paint. The potential for dermal transfer from the aforementioned surfaces...

  16. COVAR: Computer Program for Multifactor Relative Risks and Tests of Hypotheses Using a Variance-Covariance Matrix from Linear and Log-Linear Regression

    Directory of Open Access Journals (Sweden)

    Leif E. Peterson

    1997-11-01

    Full Text Available A computer program for multifactor relative risks, confidence limits, and tests of hypotheses using regression coefficients and a variance-covariance matrix obtained from a previous additive or multiplicative regression analysis is described in detail. Data used by the program can be stored and input from an external disk-file or entered via the keyboard. The output contains a list of the input data, point estimates of single or joint effects, confidence intervals and tests of hypotheses based on a minimum modified chi-square statistic. Availability of the program is also discussed.

  17. Upgrading and Fixing Computers Do-it-Yourself for Dummies

    CERN Document Server

    Rathbone, Andy

    2010-01-01

    An illustrated, step-by-step guide to repairs and upgrades. Whether you want to prepare your computer for Windows 7, avoid investing in a new one, or just "go green", this fully illustrated guide has what you need. You'll learn how to add printers and new keyboards, boost your PC's performance and increase memory, improve power consumption, rev up your multimedia capacity, and much more. Step-by-step instructions are accompanied by photos that show you exactly what you should see at every stage.: Learn to perform basic upgrades and prepare your PC for high-speed Internet connections,

  18. Mac OS X Snow Leopard pocket guide

    CERN Document Server

    Seiblod, Chris

    2009-01-01

    Whether you're new to the Mac or a longtime user, this handy book is the quickest way to get up to speed on Snow Leopard. Packed with concise information in an easy-to-read format, Mac OS X Snow Leopard Pocket Guide covers what you need to know and is an ideal resource for problem-solving on the fly. This book goes right to the heart of Snow Leopard, with details on system preferences, built-in applications, and utilities. You'll also find configuration tips, keyboard shortcuts, guides for troubleshooting, lots of step-by-step instructions, and more. Learn about new features and changes s

  19. Olivetti M10

    CERN Document Server

    1983-01-01

    The Olivetti M10 is a small Italian computer, it is a first attempt to create a real laptop with its screen tilting offering a good legibility. Its success was mainly due to the good quality keyboard with its accented keys that allows a fast typing as well as has its long battery life. It can operate several hours on four standard batteries. Otherwise, in terms of software, the machine has Basic in ROM, as well as various small office programs such as spreadsheet, word processor, calendar and address book.

  20. The NSC 16 MV tandem accelerator control system

    International Nuclear Information System (INIS)

    Ajith Kumar, B.P.; Kannaiyan, J.; Sugathan, P.; Bhowmik, R.K.

    1994-01-01

    The computerized control system for the 16 MV Pelletron accelerator at the Nuclear Science Centre runs on a PC-AT 386 computer. Devices in the accelerator are interfaced to the computer by using a CAMAC Serial Highway. The software, written in C, is Database oriented and supports many features useful for the accelerator operation. The control console consists of an EGA monitor, keyboard, assignable control knobs and meters, a diagrammatic display showing the overall status of the machine and a similar panel for showing the status of radiation safety interlocks. The system has been operational for the past three years and is discussed below. (orig.)

  1. Performance Improvement and Feature Enhancement of WriteOn

    OpenAIRE

    Chandrasekar, Samantha

    2008-01-01

    A Tablet PC is a portable computing device which combines a regular notebook computer with a digitizing screen that interacts with a complementary electronic pen stylus. The pen allows the user to input data by writing on or by tapping the screen. Like a regular notebook computer, the user can also perform tasks using the mouse and keyboard. A Tablet PC gives the users all the features of a regular notebook computer along with the support to recognize, process, and store electronic/digital in...

  2. Human errors in operation - what to do with them?

    International Nuclear Information System (INIS)

    Michalek, J.

    2009-01-01

    'It is human to make errors!' This saying of our predecessors is still current and will continue to be valid also in the future, until human is a human. Errors cannot be completely eliminated from human activities. In average human makes two simple errors in one hour. For example, how many typing errors do we make while typing on the computer keyboard? How many times we make mistakes in writing the date in the first days of a new year? These errors have no major consequences, however, in certain situations errors of humans are very unpleasant and may be also very costly, they may even endanger human lives. (author)

  3. Computing with Windows 7 For the Older and Wiser Get Up and Running on Your Home PC

    CERN Document Server

    Arnold, Adrian

    2010-01-01

    Computing with Windows® 7 for the Older & Wiser is a user friendly guide that takes you step-by-step through the basics of using a computer.  Written in an easy-to-understand, jargon free language, it is aimed at complete beginners using PCs running on Microsoft Windows ® 7. . Inside, you will find step-by-step guidance on: Using the keyboard & the mouse; Navigating files and folders; Customising your desktop; Using Email and the Internet; Word processing; Organising your digital photos; Safely downloading files from the Internet; Finding useful websites and much more

  4. A Computer-Based Visual Analog Scale,

    Science.gov (United States)

    1992-06-01

    34 keys on the computer keyboard or other input device. The initial position of the arrow is always in the center of the scale to prevent biasing the...3 REFERENCES 1. Gift, A.G., "Visual Analogue Scales: Measurement of Subjective Phenomena." Nursing Research, Vol. 38, pp. 286-288, 1989. 2. Ltmdberg...3. Menkes, D.B., Howard, R.C., Spears, G.F., and Cairns, E.R., "Salivary THC Following Cannabis Smoking Correlates With Subjective Intoxication and

  5. Touch-sensitive graphics terminal applied to process control

    International Nuclear Information System (INIS)

    Bennion, S.I.; Creager, J.D.; VanHouten, R.D.

    1981-01-01

    Limited initial demonstrations of the system described took place during September 1980. A single CRT was used an an input device in the control center while operating a furnace and a pellet inspection gage. These two process line devices were completely controlled, despite the longer than desired response times noted, using a single control station located in the control center. The operator could conveniently execute any function from this remote location which could be performed locally at the hard-wired control panels. With the installation of the enhancements, the integrated touchscreen/graphics terminal will provide a preferable alternative to normal keyboard command input devices

  6. The IBAS image analyser and its use in particle size measurement

    International Nuclear Information System (INIS)

    Snelling, K.W.

    1984-10-01

    The Kontron image analyser (IBAS) is used at Winfrith primarily for size analysis of aerosol particles. The system incorporates two computers, IBAS 1 for system communication and control, and IBAS 2 containing the main image memories. The first is accessed via a keyboard or digitiser tablet, and output can be displayed on a monitor or in printed form. The contents of the image memories are displayed on a colour monitor. Automatic image analysis is described, with typical applications, including the measurement of monodisperse particles, sodium fire aerosols, reactor crud particles and cadmium-silver aerosol particles. (U.K.)

  7. Enhancement of graphic user interface data acquisition of small angle neutron scattering

    International Nuclear Information System (INIS)

    Abd Aziz Muhammad; Abd Jalil Abd Hamid

    2004-01-01

    This paper discusses the activities of the development of data acquisition software for PC, which capable of controlling instrument via IEEE-488 and graphic visualization for small angle neutron scattering (SANS) runs in DOS mode. With the help of outstanding free ware graphic library for DOS, this software has enhanced the efficiency of graphic visualization for SANSLab data acquisition. Featuring easy-to-use graphical user interface (GUI) and several other built-in tools for convenience, this software can be manipulated with the mouse or the keyboard. This software can be converted into an inexpensive data acquisition system for SANS. (Author)

  8. Interfacing a fieldable multichannel analyzer to a MicroVAX computer

    International Nuclear Information System (INIS)

    Litherland, K.R.; Johnson, M.W.

    1990-01-01

    This paper reports on software written for interfacing the D.S. Davidson Model 2056 portable multichannel analyzer to a MicroVAX computer running the VMS operating system. The operational objective of the software is to give the user a nearly transparent mechanism for controlling the analyzer with functions equivalent to those on the analyzer's own keyboard, thus minimizing the training requirement for the user. The software is written in VMS enhanced Fortran and consists of a main control program, several subprocesses, and libraries containing graphics commands and other information. Interfaces to other commercially available software packages for data storage and manipulation are provided. Problems encountered and their programming solutions are discussed

  9. PC-based arc ignition and arc length control system for gas tungsten arc welding

    International Nuclear Information System (INIS)

    Liu, Y.; Cook, G.E.; Barnett, R.J.; Springfield, J.F.

    1992-01-01

    In this paper, a PC-based digital control system for gas tungsten arc welding (GTAW) is presented. This system controls the arc ignition process, the arc length, and the process of welding termination. A DT2818 made by Data Translation is used for interface and A/D and D/A conversions. The digital I/O ports of the DT2818 are used for control of wirefeed, shield gas, cooling water, welding power supply, etc. The DT2818 is housed in a PC. The welding signals and status are displayed on the screen for in-process monitoring. A user can control the welding process by the keyboard

  10. Development of Reactor Console Simulator for PUSPATI TRIGA Reactor

    International Nuclear Information System (INIS)

    Mohd Idris Taib; Izhar Abu Hussin; Mohd Khairulezwan Abdul Manan; Nufarhana Ayuni Joha; Mohd Sabri Minhat

    2012-01-01

    The Reactor Console Simulator will be an interactive tool for operator training and teaching of PUSPATI TRIGA Reactor. Behaviour and characteristic for reactor console and reactor itself can be evaluated and understand. This Simulator will be used as complement for actual present reactor console. Implementation of man-machine interface is using computer screens, keyboard and mouse. Multiple screens are used to match the physical of present reactor console. LabVIEW software are using for user interface and mathematical calculation. Polynomial equation based on control rods calibration data as well as operation parameters record was used to calculate the estimated reactor console parameters. (author)

  11. Programmable logic control applied to a coal preparation plant complex

    Energy Technology Data Exchange (ETDEWEB)

    Krahenbil, L W

    1979-02-01

    The programmable Logic Controller (PLC), at its present stage of evolution, is now considered as a mature control system. The PLC combines the solid-state reliability of hard-wired logic and computer control systems with the simplicity of a relay ladder logic. Relay symbolic programming through a function-oriented keyboard provides a means which plant personnel can easily become accoustomed to work with. In a large coal facility, it is shown that the control engineer can provide improved control flexibility with the advanced capabilities of the PLC.

  12. PorkCAD: Case study of the design of a pork product prototyper

    DEFF Research Database (Denmark)

    Laursen, Lasse Farnung; Bærentzen, J. Andreas; Igarashi, T.

    2013-01-01

    the usability of porkCAD, we tested it with personnel from the pork industry, using two different controller interfaces, one being a traditional mouse and keyboard input, and the other a six degrees of freedom haptic feedback device. The accurate depiction of pig anatomy guided trained professionals to re......-create standardized pig products using porkCAD. The quantitative results of the usability test with sales personnel did not lean significantly in favor of either interface. Since one interface was extremely well known and the other highly unfamiliar, the fact that users did not express a clear preference...

  13. LEGS data acquisition facility

    International Nuclear Information System (INIS)

    LeVine, M.J.

    1985-01-01

    The data acquisition facility for the LEGS medium energy photonuclear beam line is composed of an auxiliary crate controller (ACC) acting as a front-end processor, loosely coupled to a time-sharing host computer based on a UNIX-like environment. The ACC services all real-time demands in the CAMAC crate: it responds to LAMs generated by data acquisition modules, to keyboard commands, and it refreshes the graphics display at frequent intervals. The host processor is needed only for printing histograms and recording event buffers on magnetic tape. The host also provides the environment for software development. The CAMAC crate is interfaced by a VERSAbus CAMAC branch driver

  14. The use of twin-screen-based WIMPS in spacecraft control

    Science.gov (United States)

    Klim, R. D.

    1990-10-01

    The ergonomic problems of designing a sophisticated Windows Icons Mouse Pop-up (WIMP) based twin screen workstation are outlined. These same problems will be encountered by future spacecraft controllers. The design of a modern, advanced workstation for use on a distributed multicontrol center in a multisatellite control system is outlined. The system uses access control mechanisms to ensure that only authorized personnel can undertake certain operations on the workstation. Rules governing the use of windowing features, screen attributes, icons, keyboard and mouse in spacecraft control are discussed.

  15. Uncovering the problem-solving process: cued retrospective reporting versus concurrent and retrospective reporting.

    Science.gov (United States)

    van Gog, Tamara; Paas, Fred; van Merriënboer, Jeroen J G; Witte, Puk

    2005-12-01

    This study investigated the amounts of problem-solving process information ("action," "why," "how," and "metacognitive") elicited by means of concurrent, retrospective, and cued retrospective reporting. In a within-participants design, 26 participants completed electrical circuit troubleshooting tasks under different reporting conditions. The method of cued retrospective reporting used the original computer-based task and a superimposed record of the participant's eye fixations and mouse-keyboard operations as a cue for retrospection. Cued retrospective reporting (with the exception of why information) and concurrent reporting (with the exception of metacognitive information) resulted in a higher number of codes on the different types of information than did retrospective reporting.

  16. Supporting infobuttons with terminological knowledge.

    Science.gov (United States)

    Cimino, J J; Elhanan, G; Zeng, Q

    1997-01-01

    We have developed several prototype applications which integrate clinical systems with on-line information resources by using patient data to drive queries in response to user information needs. We refer to these collectively as infobuttons because they are evoked with a minimum of keyboard entry. We make use of knowledge in our terminology, the Medical Entities Dictionary (MED) to assist with the selection of appropriate queries and resources, as well as the translation of patient data to forms recognized by the resources. This paper describes the kinds of knowledge in the MED, including literal attributes, hierarchical links and other semantic links, and how this knowledge is used in system integration.

  17. Enabling Routes as Context in Mobile Services

    DEFF Research Database (Denmark)

    Brilingaite, Agne; Jensen, Christian Søndergaard; Zokaite, Nora

    2004-01-01

    With the continuing advances in wireless communications, geo-positioning, and portable electronics, an infrastructure is emerging that enables the delivery of on-line, location-enabled services to very large numbers of mobile users. A typical usage situation for mobile services is one characterized...... by a small screen and no keyboard, and by the service being only a secondary focus of the user. It is therefore particularly important to deliver the "right" information and service at the right time, with as little user interaction as possible. This may be achieved by making services context aware.Mobile...

  18. What every engineer should know about excel

    CERN Document Server

    Holman, J P

    2006-01-01

    INTRODUCTIONGetting the Most from ExcelConventionsOutline of MISCELLANEOUS OPERATIONS IN EXCEL AND WORDIntroductionPrint Screen or Screen DumpCustom Keyboard Setup for Symbols in WordViewing or Printing Column and Row Headings and Gridlines in ExcelAssorted InstructionsMoving Objects in Small Increments (Nudging)Formatting Objects in Word, Including WrappingFormatting Objects in ExcelUse of Photo-Editing Software in Word, Including WrappingCopying Cell Formulas: Effect of Relative and Absolute AddressesCopying Formulas by Dragging the Fill HandleShortcut for Changing the Status of Cell Address

  19. Digital system design and application with VHDL and FPGA

    International Nuclear Information System (INIS)

    Lee, Gang; Jo, Yun Seok

    2002-09-01

    Contents of this book are digital system design modeling using VHDL like VHDL basics, writing VHDL for synthesis and VHDL environments, combinational logic design such as 4bit full adder and parallel combinational BCD multiplier sequential logic design, including Johnson counter, stop-watch, Dice game, traffic light controller, elevator controller and alarm clock, complex applications design like dynamic input/output circuit, PS/2 keyboard, LCD, VGA and UART. It also has a supplement about free license for ModelSim and Guide for 3100 X board user.

  20. Development of a low-frequency physiotherapeutic device for diabetes manipulated by microcontroller.

    Science.gov (United States)

    Guo, Jin-Song; Gong, Jian

    2001-01-01

    OBJECTIVE: To develop a physiotherapeutic device for diabetes that generates special low-frequency waveform manipulated by a microcontroller. METHODS: A microcontoller and a digital-to-analog converter were utilized along with a keyboard and LED display circuit, to generate desired low-frequecy waveform with the assistance of a software. RESULTS: The complex waveform generated by this device met the demands for diabetes physiotherapy, and the frequency and amplitude could be freely adjusted. CONCLUSIONS: The utilization of a digital-to-analog converter controlled by a microcontroller can very well serve the purpose of a low-frequency physiotherapy for diabetes.

  1. A Remote Desktop Applicaiton For Android

    OpenAIRE

    Khadka, Niroj

    2013-01-01

    The main goal of the project was to develop a remote control system for computers in an Android platform using Bluetooth 4.0 and Java. The objectives were that the applications would enable connection with the computer via Bluetooth from an Android phone and once connected it would give the user full control of the computer’s mouse and keyboard. The project consisted of two applications, server and client. For the client part in an Android device, the development was carried out using Ec...

  2. Lang Lang: From child prodigy to Carregie Hall

    Institute of Scientific and Technical Information of China (English)

    Tricia Carswell

    2004-01-01

    <正>As a child, I had three wishes: to have my own bicycle, to take figure-skating lessons, and to play piano. As a young mother of 26,I finally bought a bicycle which I happily rode up and down our farm laneway. At 34, my first lesson with a professional skating teacher was also my last when I fell on the ice and popped an instant bump the size of an egg on the back of my head. To my chagrin, the only keyboard I ever mastered was that of the typewriter/computer.

  3. Enabling Routes of Road Network Constrained Movements as Mobile Service Context

    DEFF Research Database (Denmark)

    Jensen, Christian Søndergaard

    2007-01-01

    With the continuing advances in wireless communications, geo-positioning, and portable electronics, an infrastructure is emerging that enables the delivery of on-line, location-enabled services to very large numbers of mobile users. A typical usage situation for mobile services is one characteriz...... vehicles traveling within a real road network are reported...... by a small screen and no keyboard, and by the service being only a secondary focus of the user. Under such circumstances, it is particularly important to deliver the "right" information and service at the right time, with as little user interaction as possible. This may be achieved by making services context...

  4. Using magnets in physical blocks that behave as programming objects

    CSIR Research Space (South Africa)

    Smith, Andrew C

    2007-02-01

    Full Text Available with the concepts. Children in the age group 4-7 years sometimes have difficulty in using the keyboard and interpreting error messages [1]. Our system aims to provide a mechanism for constructing a programme without the coder being literate. It can be used....L., Kristensen, S., Nielsen, B.W., Grønbæk, K., Designing an augmented reality board game with children: the battleboard 3D experience, In Proc. IDC 2004, ACM Press. 3. Bekker, A., Kruger C., Usability and educational review on GameBlocks and Body Ping Pong...

  5. La lezione di Prometeo e il filologo nell’era digitale. Rassegna di risorse informatiche per lo studio dell’antichità classica

    Directory of Open Access Journals (Sweden)

    Gianluca Canè

    2012-06-01

    Full Text Available This paper provides a brief overview of the IT resources available for classical studies, focusing on three different types of tools in particular: a free cross-platform applications that handle Unicode effectively, making it is easy to type and edit polytonic Greek using a computer keyboard; b free websites of general interest to classicists, which provide access to dictionaries, full text databases and compilations/analyses on specific subjects; c digital collections of classical texts (Thesaurus Linguae Graecae, Thesaurus Linguae Latinae that allow one to consult a vast corpus of Greek and Latin works and perform searches specifying combined search components.

  6. A single-chip computer analysis system for liquid fluorescence

    International Nuclear Information System (INIS)

    Zhang Yongming; Wu Ruisheng; Li Bin

    1998-01-01

    The single-chip computer analysis system for liquid fluorescence is an intelligent analytic instrument, which is based on the principle that the liquid containing hydrocarbons can give out several characteristic fluorescences when irradiated by strong light. Besides a single-chip computer, the system makes use of the keyboard and the calculation and printing functions of a CASIO printing calculator. It combines optics, mechanism and electronics into one, and is small, light and practical, so it can be used for surface water sample analysis in oil field and impurity analysis of other materials

  7. Keystroke Dynamics in the pre-Touchscreen Era

    Directory of Open Access Journals (Sweden)

    Nasir eAhmad

    2013-12-01

    Full Text Available Biometric authentication seeks to measure an individual’s unique physiological attributes for the purpose of identity verification. Conventionally, this task has been realised via analyses of fingerprints or signature iris patterns. However, whilst such methods effectively offer a superior security protocol compared with password-based approaches for example, their substantial infrastructure costs, and intrusive nature, make them undesirable, and indeed impractical for many scenarios. An alternative approach seeks to develop similarly robust screening protocols through analysis of typing patterns, formally known as keystroke dynamics. Here, keystroke analysis methodologies can utilise multiple variables, and a range of mathematical techniques, in order to extract individuals' typing signatures. Such variables may include measurement of the period between key presses, and/or releases, or even key-strike pressures. Statistical methods, neural networks, and fuzzy logic have often formed the basis for quantitative analysis on the data gathered, typically from conventional computer keyboards. Extension to more recent technologies such as numerical keypads and touch-screen devices is in its infancy, but obviously important as such devices grow in popularity. Here, we review the state of knowledge pertaining to authentication via conventional keyboards with a view towards indicating how this platform of knowledge can be exploited and extended into the newly emergent type-based technological contexts.

  8. Text Entry by Gazing and Smiling

    Directory of Open Access Journals (Sweden)

    Outi Tuisku

    2013-01-01

    Full Text Available Face Interface is a wearable prototype that combines the use of voluntary gaze direction and facial activations, for pointing and selecting objects on a computer screen, respectively. The aim was to investigate the functionality of the prototype for entering text. First, three on-screen keyboard layout designs were developed and tested (n=10 to find a layout that would be more suitable for text entry with the prototype than traditional QWERTY layout. The task was to enter one word ten times with each of the layouts by pointing letters with gaze and select them by smiling. Subjective ratings showed that a layout with large keys on the edge and small keys near the center of the keyboard was rated as the most enjoyable, clearest, and most functional. Second, using this layout, the aim of the second experiment (n=12 was to compare entering text with Face Interface to entering text with mouse. The results showed that text entry rate for Face Interface was 20 characters per minute (cpm and 27 cpm for the mouse. For Face Interface, keystrokes per character (KSPC value was 1.1 and minimum string distance (MSD error rate was 0.12. These values compare especially well with other similar techniques.

  9. Analisis Peta Persepsi Pemilihan Atribut Produk Laptop Di Kalangan Mahasiswa Universitas Telkom Kota Bandung (Studi Pada Laptop Acer, Asus, Lenovo, Toshiba, HP, Samsung dan Apple

    Directory of Open Access Journals (Sweden)

    Wiwik Melwinda

    2017-04-01

    Full Text Available This research aims to find out laptop brand selection perceptual map of among Telkom University students. The object of this research study are some of incoming laptop brand in Top Brand 2016 which are Acer, Lenovo, Asus, Toshiba, HP, Samsung and Apple. The attributes of the study are design instrument, operation system, variation, feature set, specification, processor, battery resistance, product price, price resale, warranty, LCD display, storage capacity, product quality, sustainability to defect, and keyboard quality. This research used quantitative method. Research instrument used was a questionnaire, which distributed to 100 respondent sample area of the object of research. In taking a sample of this study, the researcher used Non-Probability technique by using purposive sampling method. The data analysis that used is multidimensional scalling analysis, this analysis gives perception map picture, appeared the position of each laptop brand that is close together or far apart. Laptop brand that showed in a perceptual map will display rank of the best position than another laptop brand. As perception, Apple occupies the first best position among another best laptop brands. That is proved by the rank position from respondents preference based on overall attributes which is more excellent in design, operation system, variation, feature set, specification, processor, battery resistance, product quality, and keyboard quality. For price product attribute is occupied by Lenovo as the cheapest rather than another laptop brands. Meanwhile, for the LCD display attribute, price resale, and storage capacity are occupied by Asus which get the second best rank based overall attribute.

  10. Microbiological contamination in digital radiography: evaluation at the radiology clinic of an educational institution.

    Science.gov (United States)

    Malta, Cristiana P; Damasceno, Naiana Nl; Ribeiro, Rosangela A; Silva, Carolina Sf; Devito, Karina L

    2016-12-01

    The aim of this study was to evaluate the contamination rate of intra and extraoral digital X ray equipment in a dental radiology clinic at a public educational institution. Samples were collected on three different days, at two times in the day: in the morning, before attending patients, and at the end of the day, after appointment hours and before cleaning and disinfection procedures. Samples were collected from the periapical X-ray machine (tube head, positioning device, control panel and activator button), the panoramic X- ray machine (temporal support, bite block, control panel and activator button), the intraoral digital system (sensor), and the digital system computers (keyboard and mouse). The samples were seeded in different culture media, incubated, and colony forming units (CFU/mL) counted. Biochemical tests were performed for suspected colonies of Staphylococcus, Streptococcus and Gramnegative bacilli (GNB). Fungi were visually differentiated into filamentous fungi and yeasts. The results indicated the growth of fungi and Staphylococcus fromall sampling locations. GNB growth was observed from all sites sampled from the intraoral X-ray equipment. On the panoramic unit, GNB growth was observed in samples from activator button, keyboard and mouse. In general, a higher number of CFU/mL was present before use. It can be concluded that more stringent protocols are needed to control infection and prevent X-ray exams from acting as vehicle for cross contamination. Sociedad Argentina de Investigación Odontológica.

  11. Discrete vs. Continuous Mapping of Facial Electromyography for Human-Machine-Interface Control: Performance and Training Effects

    Science.gov (United States)

    Cler, Meredith J.; Stepp, Cara E.

    2015-01-01

    Individuals with high spinal cord injuries are unable to operate a keyboard and mouse with their hands. In this experiment, we compared two systems using surface electromyography (sEMG) recorded from facial muscles to control an onscreen keyboard to type five-letter words. Both systems used five sEMG sensors to capture muscle activity during five distinct facial gestures that were mapped to five cursor commands: move left, move right, move up, move down, and “click”. One system used a discrete movement and feedback algorithm in which the user produced one quick facial gesture, causing a corresponding discrete movement to an adjacent letter. The other system was continuously updated and allowed the user to control the cursor’s velocity by relative activation between different sEMG channels. Participants were trained on one system for four sessions on consecutive days, followed by one crossover session on the untrained system. Information transfer rates (ITRs) were high for both systems compared to other potential input modalities, both initially and with training (Session 1: 62.1 bits/min, Session 4: 105.1 bits/min). Users of the continuous system showed significantly higher ITRs than the discrete users. Future development will focus on improvements to both systems, which may offer differential advantages for users with various motor impairments. PMID:25616053

  12. RICE: A Reliable and Efficient Remote Instrumentation Collaboration Environment

    Directory of Open Access Journals (Sweden)

    Prasad Calyam

    2008-01-01

    Full Text Available Remote access of scientific instruments over the Internet (i.e., remote instrumentation demand high-resolution (2D and 3D video image transfers with simultaneous real-time mouse and keyboard controls. Consequently, user quality of experience (QoE is highly sensitive to network bottlenecks. Further, improper user control while reacting to impaired video caused due to network bottlenecks could result in physical damages to the expensive instrument equipment. Hence, it is vital to understand the interplay between (a user keyboard/mouse actions toward the instrument, and (b corresponding network reactions for transfer of instrument video images toward the user. In this paper, we first present an analytical model for characterizing user and network interplay during remote instrumentation sessions in terms of demand and supply interplay principles of traditional economics. Next, we describe the trends of the model parameters using subjective and objective measurements obtained from QoE experiments. Thereafter, we describe our Remote Instrumentation Collaboration Environment (RICE software that leverages our experiences from the user and network interplay studies, and has functionalities that facilitate reliable and efficient remote instrumentation such as (a network health awareness to detect network bottleneck periods, and (b collaboration tools for multiple participants to interact during research and training sessions.

  13. The effect of personality type and musical task on self-perceived arousal.

    Science.gov (United States)

    Lim, Hayoung A

    2008-01-01

    This study was designed to measure the level of arousal influenced by 4 different musical experiences classified by task difficulty and to examine the relationship between music-induced arousal level and personality type. Participants included 32 university students who were neither musicians nor music majors. The Eysenck Personality Questionnaire (Eysenck & Eysenck, 1975) was used to identify participants as either extravert or introvert. Participants were randomly assigned to 1 of 4 types of musical tasks: listening, singing, rhythm tapping, or keyboard playing. Arousal level was measured using the Activation-Deactivation Adjective Check List (ADACL) (Thayer, 1978) before and after the musical task. The ADACL is a self-report scale consisting of a list of 20 adjectives which describe various transitory arousal states, including energy, tiredness, tension, and calmness. Results showed no significant difference between personality types and the changes in arousal level. Result indicated a significant effect of listening on decreased tension arousal. Singing and rhythm tapping, which are regarded as having a relatively moderate task difficulty, increased energy arousal significantly and decreased tiredness arousal significantly. Participants' tiredness arousal levels also decreased significantly after keyboard playing. These findings suggest that engaging in musical experience that has a moderate level of task difficulty makes individuals more energetic and less tired.

  14. IMAGEP - A FORTRAN ALGORITHM FOR DIGITAL IMAGE PROCESSING

    Science.gov (United States)

    Roth, D. J.

    1994-01-01

    IMAGEP is a FORTRAN computer algorithm containing various image processing, analysis, and enhancement functions. It is a keyboard-driven program organized into nine subroutines. Within the subroutines are other routines, also, selected via keyboard. Some of the functions performed by IMAGEP include digitization, storage and retrieval of images; image enhancement by contrast expansion, addition and subtraction, magnification, inversion, and bit shifting; display and movement of cursor; display of grey level histogram of image; and display of the variation of grey level intensity as a function of image position. This algorithm has possible scientific, industrial, and biomedical applications in material flaw studies, steel and ore analysis, and pathology, respectively. IMAGEP is written in VAX FORTRAN for DEC VAX series computers running VMS. The program requires the use of a Grinnell 274 image processor which can be obtained from Mark McCloud Associates, Campbell, CA. An object library of the required GMR series software is included on the distribution media. IMAGEP requires 1Mb of RAM for execution. The standard distribution medium for this program is a 1600 BPI 9track magnetic tape in VAX FILES-11 format. It is also available on a TK50 tape cartridge in VAX FILES-11 format. This program was developed in 1991. DEC, VAX, VMS, and TK50 are trademarks of Digital Equipment Corporation.

  15. Práctica de tañedores, entre los siglos XVI y XXI

    Directory of Open Access Journals (Sweden)

    González Marín, Luis Antonio

    2014-12-01

    Full Text Available This paper presents a synthesis and a reflection on the circumstances of the performance practice of the keyboard music by Antonio de Cabezon in his time (the available instruments, common temperaments, keyboard technique and some refinements and primores of playing as a model for our modern recovery of the works by Cabezon and his contemporaries with historically informed criteria.Este artículo ofrece una síntesis y una reflexión acerca de las circunstancias de la práctica de interpretación de la música de tecla de Antonio de Cabezón en su tiempo (los instrumentos a su disposición, los sistemas de temple, la técnica de la tecla y los refinamientos y primores del toque, como modelo para nuestra moderna recuperación de las obras de Cabezón y sus contemporáneos con criterios históricamente informados.

  16. Prevalence of upper limb disorders among female librarians.

    Science.gov (United States)

    Pandy, R

    2013-09-01

    Work as a librarian involves exposure to potential risk factors for developing upper limb disorders. The prevalence of upper limb symptoms has, however, not previously been assessed in this occupational group. To estimate the 7-day and annual prevalence of self-reported neck and upper limb symptoms in librarians and to examine associations with specific tasks and ergonomic risk factors. A cross-sectional study using components of the standardized Nordic questionnaire. The study population consisted of librarians employed by a large local authority, and data collection was by means of a self-administered questionnaire. from studies on keyboard workers and on the general population were used as comparators. The 7-day prevalence of self-reported neck and upper limb pain in female librarians was 42% (95% confidence interval (CI) 33.7-50.5) and the annual prevalence was 65% (95% CI 56.6-72.8). The prevalence of reported wrist and hand pain increased with increased working involving a wide thumb-index span (P librarians was high, but there was insufficient evidence to confirm whether the prevalence was higher than in the general population or among keyboard workers. Working with a wide thumb-index span was associated with reporting upper limb symptoms.

  17. HP 9816

    CERN Multimedia

    1982-01-01

    The 9816 was introduced in late 1982. This was the low-cost model in the 200 Series range. It only had two expansion slots and featured a monitor integrated with the system unit and modular keyboard and mass storage (usually a 9121 dual 3.5 inch floppy drive). The monitor was nine inches diagonally with a 400 by 300 dot resolution. The HP 9816 was also designated as the HP 9000 216. It did not include any disk drives but it had a built-in 9 inch monochrome monitor, built-in HP-IB and RS-232 ports and 2 expansion slots. The standard keyboard for the 9816 is a itty-bitty number. The 9816 A came with 128K bytes of memory. The 9816 S included all of the above plus disk based BASIC and a card containing an additional 256K of memory bringing the total memory to 512K but only leaving only one expansion slot open.

  18. A Guyon's canal ganglion presenting as occupational overuse syndrome: A case report

    Directory of Open Access Journals (Sweden)

    Hennessy Michael J

    2008-02-01

    Full Text Available Abstract Background Occupational overuse syndrome (OOS can present as Guyon's canal syndrome in computer keyboard users. We report a case of Guyon's canal syndrome caused by a ganglion in a computer user that was misdiagnosed as OOS. Case presentation A 54-year-old female secretary was referred with a six-month history of right little finger weakness and difficulty with adduction. Prior to her referral, she was diagnosed by her general practitioner and physiotherapist with a right ulnar nerve neuropraxia at the level of the Guyon's canal. This was thought to be secondary to computer keyboard use and direct pressure exerted on a wrist support. There was obvious atrophy of the hypothenar eminence and the first dorsal interosseous muscle. Both Froment's and Wartenberg's signs were positive. A nerve conduction study revealed that both the abductor digiti minimi and the first dorsal interosseus muscles showed prolonged motor latency. Ulnar conduction across the right elbow was normal. Ulnar sensory amplitude across the right wrist to the fifth digit was reduced while the dorsal cutaneous nerve response was normal. Magnetic resonance imaging of the right wrist showed a ganglion in Guyon's canal. Decompression of the Guyon's canal was performed and histological examination confirmed a ganglion. The patient's symptoms and signs resolved completely at four-month follow-up. Conclusion Clinical history, occupational history and examination alone could potentially lead to misdiagnosis of OOS when a computer user presents with these symptoms and we recommend that nerve conduction or imaging studies be performed.

  19. Keystroke dynamics in the pre-touchscreen era.

    Science.gov (United States)

    Ahmad, Nasir; Szymkowiak, Andrea; Campbell, Paul A

    2013-12-19

    Biometric authentication seeks to measure an individual's unique physiological attributes for the purpose of identity verification. Conventionally, this task has been realized via analyses of fingerprints or signature iris patterns. However, whilst such methods effectively offer a superior security protocol compared with password-based approaches for example, their substantial infrastructure costs, and intrusive nature, make them undesirable and indeed impractical for many scenarios. An alternative approach seeks to develop similarly robust screening protocols through analysis of typing patterns, formally known as keystroke dynamics. Here, keystroke analysis methodologies can utilize multiple variables, and a range of mathematical techniques, in order to extract individuals' typing signatures. Such variables may include measurement of the period between key presses, and/or releases, or even key-strike pressures. Statistical methods, neural networks, and fuzzy logic have often formed the basis for quantitative analysis on the data gathered, typically from conventional computer keyboards. Extension to more recent technologies such as numerical keypads and touch-screen devices is in its infancy, but obviously important as such devices grow in popularity. Here, we review the state of knowledge pertaining to authentication via conventional keyboards with a view toward indicating how this platform of knowledge can be exploited and extended into the newly emergent type-based technological contexts.

  20. Design and Implementation of Kana-Input Navigation System for Kids based on the Cyber Assistant

    Directory of Open Access Journals (Sweden)

    Hiroshi Matsuda

    2004-02-01

    Full Text Available In Japan, it has increased the opportunity for young children to experience the personal computer in elementary schools. However, in order to use computer, many domestic barriers have confronted young children (Kids because they cannot read difficult Kanji characters and had not learnt Roman alphabet yet. As a result, they cannot input text strings by JIS Kana keyboard. In this research, we developed Kana-Input NaVigation System for kids (KINVS based on the Cyber Assistant System (CAS. CAS is a Human-Style Software Robot based on the 3D-CG real-time animation and voice synthesis technology. KINVS enables to input Hiragana/Katakana characters by mouse operation only (without keyboard operation and CAS supports them by using speaking, facial expression, body action and sound effects. KINVS displays the 3D-Stage like a classroom. In this room, Blackboard, Interactive parts to input Kana-characters, and CAS are placed. As some results of preliminary experiments, it is definitely unfit for Kids to double-click objects quickly or to move the Scrollbar by mouse dragging. So, mouse input method of KINVS are designed to use only single click and wheeler rotation. To input characters, Kids clicks or rotates the Interactive Parts. KINVS reports all information by voice speaking and Kana subtitles instead of Kanji text. Furthermore, to verify the functional feature of KINVS, we measured how long Kids had taken to input long text by using KINVS.

  1. The Effect of Pinyin Input Experience on the Link Between Semantic and Phonology of Chinese Character in Digital Writing.

    Science.gov (United States)

    Chen, Jingjun; Luo, Rong; Liu, Huashan

    2017-08-01

    With the development of ICT, digital writing is becoming much more common in people's life. Differently from keyboarding alphabets directly to input English words, keyboarding Chinese character is always through typing phonetic alphabets and then identify the glyph provided by Pinyin input-method software while in this process which do not need users to produce orthography spelling, thus it is different from traditional written language production model based on handwriting process. Much of the research in this domain has found that using Pinyin input method is beneficial to Chinese characters recognition, but only a small part explored the effects of individual's Pinyin input experience on the Chinese characters production process. We ask whether using Pinyin input-method will strengthen the semantic-phonology linkage or semantic-orthography linkage in Chinese character mental lexicon. Through recording the RT and accuracy of participants completing semantic-syllable and semantic-glyph consistency judgments, the results found the accuracy of semantic-syllable consistency judgments in high Pinyin input experienced group was higher than that in low-experienced group, and RT was reversed. There were no significant differences on semantic-glyph consistency judgments between the two groups. We conclude that using Pinyin input method in Chinese digital writing can strengthen the semantic-phonology linkage while do not weakening the semantic-orthography linkage in mental lexicon at the same time, which means that Pinyin input method is beneficial to lexical processing involving Chinese cognition.

  2. Low-power grating detection system chip for high-speed low-cost length and angle precision measurement

    Science.gov (United States)

    Hou, Ligang; Luo, Rengui; Wu, Wuchen

    2006-11-01

    This paper forwards a low power grating detection chip (EYAS) on length and angle precision measurement. Traditional grating detection method, such as resister chain divide or phase locked divide circuit are difficult to design and tune. The need of an additional CPU for control and display makes these methods' implementation more complex and costly. Traditional methods also suffer low sampling speed for the complex divide circuit scheme and CPU software compensation. EYAS is an application specific integrated circuit (ASIC). It integrates micro controller unit (MCU), power management unit (PMU), LCD controller, Keyboard interface, grating detection unit and other peripherals. Working at 10MHz, EYAS can afford 5MHz internal sampling rate and can handle 1.25MHz orthogonal signal from grating sensor. With a simple control interface by keyboard, sensor parameter, data processing and system working mode can be configured. Two LCD controllers can adapt to dot array LCD or segment bit LCD, which comprised output interface. PMU alters system between working and standby mode by clock gating technique to save power. EYAS in test mode (system action are more frequently than real world use) consumes 0.9mw, while 0.2mw in real world use. EYAS achieved the whole grating detection system function, high-speed orthogonal signal handling in a single chip with very low power consumption.

  3. Typing Style and the Use of Different Sources of Information during Typing: An Investigation Using Self-Reports.

    Science.gov (United States)

    Rieger, Martina; Bart, Victoria K E

    2016-01-01

    We investigated to what extent different sources of information are used in typing on a computer keyboard. Using self-reports 10 finger typists and idiosyncratic typists estimated how much attention they pay to different sources of information during copy typing and free typing and how much they use them for error detection. 10 finger typists reported less attention to the keyboard and the fingers and more attention to the template and the screen than idiosyncratic typists. The groups did not differ in attention to touch/kinaesthesis in copy typing and free typing, but 10 finger typists reported more use of touch/kinaesthesis in error detection. This indicates that processing of tactile/kinaesthetic information may occur largely outside conscious control, as long as no errors occur. 10 finger typists reported more use of internal prediction of movement consequences for error detection than idiosyncratic typists, reflecting more precise internal models. Further in copy typing compared to free typing attention to the template is required, thus leaving less attentional capacity for other sources of information. Correlations showed that higher skilled typists, regardless of typing style, rely more on sources of information which are usually associated with 10 finger typing. One limitation of the study is that only self-reports were used. We conclude that typing task, typing proficiency, and typing style influence how attention is distributed during typing.

  4. Code REX to fit experimental data to exponential functions and graphics plotting

    International Nuclear Information System (INIS)

    Romero, L.; Travesi, A.

    1983-01-01

    The REX code, written in Fortran IV, performs the fitting a set of experimental data to different kind of functions as: straight-line (Y = A + BX) , and various exponential type (Y-A B x , Y=A X B ; Y=A exp(BX) ) , using the Least Squares criterion. Such fitting could be done directly for one selected function of for the our simultaneously and allows to chose the function that best fitting to the data, since presents the statistics data of all the fitting. Further, it presents the graphics plotting, of the fitted function, in the appropriate coordinate axes system. An additional option allows also the Graphic plotting of experimental data used for the fitting. All the data necessary to execute this code are asked to the operator in the terminal screen, in the iterative way by screen-operator dialogue, and the values are introduced through the keyboard. This code could be executed with any computer provided with graphic screen and keyboard terminal, with a X-Y plotter serial connected to the graphics terminal. (Author) 5 refs

  5. Keystroke dynamics in the pre-touchscreen era

    Science.gov (United States)

    Ahmad, Nasir; Szymkowiak, Andrea; Campbell, Paul A.

    2013-01-01

    Biometric authentication seeks to measure an individual’s unique physiological attributes for the purpose of identity verification. Conventionally, this task has been realized via analyses of fingerprints or signature iris patterns. However, whilst such methods effectively offer a superior security protocol compared with password-based approaches for example, their substantial infrastructure costs, and intrusive nature, make them undesirable and indeed impractical for many scenarios. An alternative approach seeks to develop similarly robust screening protocols through analysis of typing patterns, formally known as keystroke dynamics. Here, keystroke analysis methodologies can utilize multiple variables, and a range of mathematical techniques, in order to extract individuals’ typing signatures. Such variables may include measurement of the period between key presses, and/or releases, or even key-strike pressures. Statistical methods, neural networks, and fuzzy logic have often formed the basis for quantitative analysis on the data gathered, typically from conventional computer keyboards. Extension to more recent technologies such as numerical keypads and touch-screen devices is in its infancy, but obviously important as such devices grow in popularity. Here, we review the state of knowledge pertaining to authentication via conventional keyboards with a view toward indicating how this platform of knowledge can be exploited and extended into the newly emergent type-based technological contexts. PMID:24391568

  6. Design and implementation of a dexterous anthropomorphic robotic typing (DART) hand

    International Nuclear Information System (INIS)

    Thayer, Nicholas; Priya, Shashank

    2011-01-01

    This paper focuses on design and implementation of a biomimetic dexterous humanoid hand. Several design rules are proposed to retain human form and functionality in a robotic hand while overcoming the difficultly of actuation within a confined geometry. Size and weight have been optimized in order to achieve human-like performance with the prime objective of typing on a computer keyboard. Each finger has four joints and three degrees of freedom (DOF) while the thumb has an additional degree of freedom necessary for manipulating small objects. The hand consists of 16 servo motors dedicated to finger motion and three motors for wrist motion. A closed-loop kinematic control scheme utilizing the Denavit–Hartenberg convention for spatial joint positioning was implemented. Servo motors housed in the forearm act as an origin for wires to travel to their insertion points in the hand. The dexterity of the DART hand was measured by quantifying functionality and typing speed on a standard keyboard. The typing speed of a single DART hand was found to be 20 words min −1 . In comparison, the average human has a typing speed of 33 words min −1 with two hands

  7. The effects of work surface hardness on mechanical stress, muscle activity, and wrist postures.

    Science.gov (United States)

    Kim, Jeong Ho; Aulck, Lovenoor; Trippany, David; Johnson, Peter W

    2015-01-01

    Contact pressure is a risk factor which can contribute to musculoskeletal disorders. The objective of the present study was to determine whether a work surface with a soft, pliable front edge could reduce contact pressure, muscle activity, and subjective musculoskeletal comfort, and improve wrist posture relative to a conventional, hard work surface. In a repeated-measures blinded experiment with eighteen subjects (8 females and 10 males), contact pressure, wrist posture, typing productivity, perceived fatigue, wrist and shoulder muscle activity, and subjective comfort were compared between the two different work surfaces during keyboard use, mouse use and mixed mouse and keyboard use. The results showed that across the three modes of computer work, the contact pressure was lower on the soft-edge work surface compared to the conventional work surface (p's work surfaces. Given the significant reduction in contact pressure and corresponding lower ratings in perceived fatigue, the soft-edge work surface subjectively and objectively improved measures of contact stress which may reduce physical exposures associated with the onset and development of musculoskeletal disorders.

  8. WRITING VERSUS TYPING DURING SCIENCE TEACHING: CASE STUDY IN SLOVENIA

    Directory of Open Access Journals (Sweden)

    Metka Kordigel Aberšek

    2018-02-01

    Full Text Available In a case study conducted in a biology class in Slovenia, six grade students participated in a biology project Writing Versus Typing in a Biology Class. The final task in this project was to write a chapter for a biology textbook with the title Urtica dioica. The task was performed twice: firstly, the text was written by the hand and secondly it was typed on the computer keyboard. Handwritten and keyboard typed scientific texts, textbook chapters, were compared with the special focus on the lexical, syntactic, and semantic level of the text. The purpose of this research was to find out the effect of replacing handwriting with typing in the process of teaching/learning science subjects, where the understanding of texts is of crucial importance. A closer look at the students’ text products in the typing modality reveals that students, while typing, seem to be cognitively overloaded. One of the consequences of this is a lower level of cognitive achievement in their typed text: students show less knowledge, less terminological accuracy, and, above all, a lesser understanding of the interconnection between the items of information provided.

  9. Human interface for personal information systems. On-line handwriting recognition; Pasonaru joho kiki ni okeru human interface. On-line tegaki ninshiki

    Energy Technology Data Exchange (ETDEWEB)

    Morita, T. [Sharp Corp., Osaka (Japan)

    1996-01-05

    Most of information devices used in the business field use keyboards for the inputting measure, but keyboards are rather awkward for personal use. In contrast to this, the pen input method which everybody can use easily is a product of the latest development. In this articles, on-line handwritten letter recognition is roughly explained which is the basic technique of pen input. Pen input has a demerit that its letter inputting speed is slow, but has much more merits that Chinese ideographs can be directly input, figures, handwritten memoranda, etc. are treated likewise, the device itself can be made compact and no noise is made. The on-line letter recognition methods now used practically can be roughly divided into the pattern matching method and the basic stroke method. Each of them has its own merits and demerits. For the current on-line handwritten letter recognition, the condition is necessary to handwritten a letter in the square style (kaisho) and carefully within the framework for letter entry upon writing, and for this arrangement, input is performed through the work processes of pretreatment/feature extraction, stroke recognition, letter comparison, detail discrimination, and after-treatment. 3 refs., 7 figs.

  10. TongueToSpeech (TTS): Wearable wireless assistive device for augmented speech.

    Science.gov (United States)

    Marjanovic, Nicholas; Piccinini, Giacomo; Kerr, Kevin; Esmailbeigi, Hananeh

    2017-07-01

    Speech is an important aspect of human communication; individuals with speech impairment are unable to communicate vocally in real time. Our team has developed the TongueToSpeech (TTS) device with the goal of augmenting speech communication for the vocally impaired. The proposed device is a wearable wireless assistive device that incorporates a capacitive touch keyboard interface embedded inside a discrete retainer. This device connects to a computer, tablet or a smartphone via Bluetooth connection. The developed TTS application converts text typed by the tongue into audible speech. Our studies have concluded that an 8-contact point configuration between the tongue and the TTS device would yield the best user precision and speed performance. On average using the TTS device inside the oral cavity takes 2.5 times longer than the pointer finger using a T9 (Text on 9 keys) keyboard configuration to type the same phrase. In conclusion, we have developed a discrete noninvasive wearable device that allows the vocally impaired individuals to communicate in real time.

  11. Code REX to fit experimental data to exponential functions and graphics plotting; Codigo REX para ajuste de datos experimentales a funciones exponenciales y su representacion grafica

    Energy Technology Data Exchange (ETDEWEB)

    Romero, L.; Travesi, A.

    1983-07-01

    The REX code, written in Fortran IV, performs the fitting a set of experimental data to different kind of functions as: straight-line (Y = A + BX) , and various exponential type (Y-A B{sup x}, Y=A X{sup B}; Y=A exp(BX) ) , using the Least Squares criterion. Such fitting could be done directly for one selected function of for the our simultaneously and allows to chose the function that best fitting to the data, since presents the statistics data of all the fitting. Further, it presents the graphics plotting, of the fitted function, in the appropriate coordinate axes system. An additional option allows also the Graphic plotting of experimental data used for the fitting. All the data necessary to execute this code are asked to the operator in the terminal screen, in the iterative way by screen-operator dialogue, and the values are introduced through the keyboard. This code could be executed with any computer provided with graphic screen and keyboard terminal, with a X-Y plotter serial connected to the graphics terminal. (Author) 5 refs.

  12. Computer work and musculoskeletal disorders of the neck and upper extremity: A systematic review

    Directory of Open Access Journals (Sweden)

    Veiersted Kaj Bo

    2010-04-01

    Full Text Available Abstract Background This review examines the evidence for an association between computer work and neck and upper extremity disorders (except carpal tunnel syndrome. Methods A systematic critical review of studies of computer work and musculoskeletal disorders verified by a physical examination was performed. Results A total of 22 studies (26 articles fulfilled the inclusion criteria. Results show limited evidence for a causal relationship between computer work per se, computer mouse and keyboard time related to a diagnosis of wrist tendonitis, and for an association between computer mouse time and forearm disorders. Limited evidence was also found for a causal relationship between computer work per se and computer mouse time related to tension neck syndrome, but the evidence for keyboard time was insufficient. Insufficient evidence was found for an association between other musculoskeletal diagnoses of the neck and upper extremities, including shoulder tendonitis and epicondylitis, and any aspect of computer work. Conclusions There is limited epidemiological evidence for an association between aspects of computer work and some of the clinical diagnoses studied. None of the evidence was considered as moderate or strong and there is a need for more and better documentation.

  13. A Low-Cost and Secure Solution for e-Commerce

    Science.gov (United States)

    Pasquet, Marc; Vacquez, Delphine; Rosenberger, Christophe

    We present in this paper a new architecture for remote banking and e-commerce applications. The proposed solution is designed to be low cost and provides some good guarantees of security for a client and his bank issuer. Indeed, the main problem for an issuer is to identify and authenticate one client (a cardholder) using his personal computer through the web when this client wants to access to remote banking services or when he wants to pay on a e-commerce site equipped with 3D-secure payment solution. The proposed solution described in this paper is MasterCard Chip Authentication Program compliant and was experimented in the project called SOPAS. The main contribution of this system consists in the use of a smartcard with a I2C bus that pilots a terminal only equipped with a screen and a keyboard. During the use of services, the user types his PIN code on the keyboard and all the security part of the transaction is performed by the chip of the smartcard. None information of security stays on the personal computer and a dynamic token created by the card is sent to the bank and verified by the front end. We present first the defined methodology and we analyze the main security aspects of the proposed solution.

  14. Integrated Applications with Laser Technology

    Directory of Open Access Journals (Sweden)

    Octavian DOSPINESCU

    2013-01-01

    Full Text Available The introduction of new materials as Power Point presentations are the most convenient way of teaching a course or to display a scientific paper. In order to support this function, most schools, universities, institutions, are equipped with projectors and computers. For controlling the presentation of the materials, the persons that are in charge with the presentation use, in most cases, both the keyboard of the computer as well as the mouse for the slides, thing that burdens, in a way, the direct communication (face to face with the audience. Of course, the invention of the wireless mouse allowed a sort of freedom in controlling from the distance the digital materials. Although there seems to appear a certain impediment: in order to be used, the mouse requires to be placed on a flat surface. This article aims at creating a new application prototype that will manipulate, only through the means of a light-beam instrument (laser fascicle, both the actions of the mouse as well as some of the elements offered by the keyboard on a certain application or presentation. The light fascicle will be „connected” to a calculus system only through the images that were captured by a simple webcam.

  15. Adaptive controller for volumetric display of neuroimaging studies

    Science.gov (United States)

    Bleiberg, Ben; Senseney, Justin; Caban, Jesus

    2014-03-01

    Volumetric display of medical images is an increasingly relevant method for examining an imaging acquisition as the prevalence of thin-slice imaging increases in clinical studies. Current mouse and keyboard implementations for volumetric control provide neither the sensitivity nor specificity required to manipulate a volumetric display for efficient reading in a clinical setting. Solutions to efficient volumetric manipulation provide more sensitivity by removing the binary nature of actions controlled by keyboard clicks, but specificity is lost because a single action may change display in several directions. When specificity is then further addressed by re-implementing hardware binary functions through the introduction of mode control, the result is a cumbersome interface that fails to achieve the revolutionary benefit required for adoption of a new technology. We address the specificity versus sensitivity problem of volumetric interfaces by providing adaptive positional awareness to the volumetric control device by manipulating communication between hardware driver and existing software methods for volumetric display of medical images. This creates a tethered effect for volumetric display, providing a smooth interface that improves on existing hardware approaches to volumetric scene manipulation.

  16. Problems and accommodation strategies reported by computer users with rheumatoid arthritis or fibromyalgia.

    Science.gov (United States)

    Baker, Nancy A; Rubinstein, Elaine N; Rogers, Joan C

    2012-09-01

    Little is known about the problems experienced by and the accommodation strategies used by computer users with rheumatoid arthritis (RA) or fibromyalgia (FM). This study (1) describes specific problems and accommodation strategies used by people with RA and FM during computer use; and (2) examines if there were significant differences in the problems and accommodation strategies between the different equipment items for each diagnosis. Subjects were recruited from the Arthritis Network Disease Registry. Respondents completed a self-report survey, the Computer Problems Survey. Data were analyzed descriptively (percentages; 95% confidence intervals). Differences in the number of problems and accommodation strategies were calculated using nonparametric tests (Friedman's test and Wilcoxon Signed Rank Test). Eighty-four percent of respondents reported at least one problem with at least one equipment item (RA = 81.5%; FM = 88.9%), with most respondents reporting problems with their chair. Respondents most commonly used timing accommodation strategies to cope with mouse and keyboard problems, personal accommodation strategies to cope with chair problems and environmental accommodation strategies to cope with monitor problems. The number of problems during computer use was substantial in our sample, and our respondents with RA and FM may not implement the most effective strategies to deal with their chair, keyboard, or mouse problems. This study suggests that workers with RA and FM might potentially benefit from education and interventions to assist with the development of accommodation strategies to reduce problems related to computer use.

  17. Seamless interaction with scrolling contents on eyewear computers using optokinetic nystagmus eye movements

    DEFF Research Database (Denmark)

    Jalaliniya, Shahram; Mardanbegi, Diako

    2016-01-01

    In this paper we investigate the utility of an eye-based interaction technique (EyeGrip) for seamless interaction with scrolling contents on eyewear computers. EyeGrip uses Optokinetic Nystagmus (OKN) eye movements to detect object of interest among a set of scrolling contents and automatically s...... a well-known input device. Moreover, the accuracy of the EyeGrip method for menu item selection was higher while in the Facebook study participants found keyboard more accurate.......In this paper we investigate the utility of an eye-based interaction technique (EyeGrip) for seamless interaction with scrolling contents on eyewear computers. EyeGrip uses Optokinetic Nystagmus (OKN) eye movements to detect object of interest among a set of scrolling contents and automatically...... stops scrolling for the user. We empirically evaluated the usability of EyeGrip in two different applications for eyewear computers: 1) a menu scroll viewer and 2) a Facebook newsfeed reader. The results of our study showed that the EyeGrip technique performs as good as keyboard which has long been...

  18. Tangible interfaces for navigation in virtual environments: a Argonauta reactor case study

    Energy Technology Data Exchange (ETDEWEB)

    Freitas, Victor Goncalves G.; Mol, Antonio Carlos de A.; Pereira, Claudio Marcio N.A.; Cunha, Mauricio da; Nomiya, Diogo Ventura; Espirito Santo, Andre Cotelli do, E-mail: mol@ien.gov.b, E-mail: vgoncalves@ien.gov.b, E-mail: calexandre@ien.gov.b, E-mail: cmnap@ien.gov.b [Instituto de Engenharia Nuclear (IEN/CNEN-RJ), Rio de Janeiro, RJ (Brazil)

    2011-07-01

    This work presents a interaction system for virtual environments that allows users control platform without the need of using mouse and keyboard. Through the head movement and voice commands is possible the navigation and control of virtual human (avatar), thus, better human-computer integration. The control system called SOMI (Sounds and Motion Interface) is based on speech recognition using artificial neural networks (ANN), where once the ANN are trained for the different users it possible direct a vocal command to a command of avatar, resulting in the possibility of control by voice. Head movements are recognised using the system infrared(IR) head tracking, this system is based in a IR camera detecting the position of IR leds positioned on the user's head to put the avatar vision in accordance with the vision of the user. The SOMI was integrated into a system called Virtual Argonauta (VA), this system configures itself as a virtual platform for operations training at nuclear reactor research of the Nuclear Engineering Institute (IEN/CNEN), until the present work the virtual person was all controlled by mouse and keyboard, preventing the use of head mounted display (HMD) and decreasing user immersion. The results show an interface that promotes a more effective and engaging manner allowing the use of HMD and with that greater immersion of human beings to the virtual environment, more specifically the VA environment. (author)

  19. Tangible interfaces for navigation in virtual environments: a Argonauta reactor case study

    International Nuclear Information System (INIS)

    Freitas, Victor Goncalves G.; Mol, Antonio Carlos de A.; Pereira, Claudio Marcio N.A.; Cunha, Mauricio da; Nomiya, Diogo Ventura; Espirito Santo, Andre Cotelli do

    2011-01-01

    This work presents a interaction system for virtual environments that allows users control platform without the need of using mouse and keyboard. Through the head movement and voice commands is possible the navigation and control of virtual human (avatar), thus, better human-computer integration. The control system called SOMI (Sounds and Motion Interface) is based on speech recognition using artificial neural networks (ANN), where once the ANN are trained for the different users it possible direct a vocal command to a command of avatar, resulting in the possibility of control by voice. Head movements are recognised using the system infrared(IR) head tracking, this system is based in a IR camera detecting the position of IR leds positioned on the user's head to put the avatar vision in accordance with the vision of the user. The SOMI was integrated into a system called Virtual Argonauta (VA), this system configures itself as a virtual platform for operations training at nuclear reactor research of the Nuclear Engineering Institute (IEN/CNEN), until the present work the virtual person was all controlled by mouse and keyboard, preventing the use of head mounted display (HMD) and decreasing user immersion. The results show an interface that promotes a more effective and engaging manner allowing the use of HMD and with that greater immersion of human beings to the virtual environment, more specifically the VA environment. (author)

  20. Sensory Feedback Training for Improvement of Finger Perception in Cerebral Palsy

    Directory of Open Access Journals (Sweden)

    Tobias Blumenstein

    2015-01-01

    Full Text Available Purpose. To develop and to test a feedback training system for improvement of tactile perception and coordination of fingers in children and youth with cerebral palsy. Methods. The fingers of 7 probands with cerebral palsy of different types and severity were stimulated using small vibration motors integrated in the fingers of a hand glove. The vibration motors were connected through a microcontroller to a computer and to a response 5-button keyboard. By pressing an appropriate keyboard button, the proband must indicate in which finger the vibration was felt. The number of incorrect responses and the reaction time were measured for every finger. The perception and coordination of fingers were estimated before and after two-week training using both clinical tests and the measurements. Results. Proper functioning of the developed system in persons with cerebral palsy was confirmed. The tactile sensation of fingers was improved in five of seven subjects after two weeks of training. There was no clear tendency towards improvement of selective use of fingers. Conclusion. The designed feedback system could be used to train tactile perception of fingers in children and youth with cerebral palsy. An extensive study is required to confirm these findings.

  1. Development of software for the microsimulator for the KO-RI nuclear power plant unit 2

    International Nuclear Information System (INIS)

    Seok, H.; No, H.C.; Cho, S.J.; Park, S.D.; Jun, H.Y.; Lee, Y.K.

    1994-01-01

    A workstation-based real-time simulator for two-loop pressurized water reactor plants is developed for classroom training in support of a full-scale simulator, on-site transient analysis, and engineering studies. The present simulator consists of three functional modules: plant module, graphic module, and man-machine interaction module. The plant module includes models for the core kinetics, reactor coolant system, steam generator, main steam line, balance of plant, and control and protection system. Each of the models is optimized to obtain the capability of real-time simulation. The graphic module is designed to provide the user with more information at a glance by dynamically displaying schematic diagrams of the systems, symbols indicating the operating status of each component, trend curves, and the main control room. As tools for the man-machine interface, the man-machine interaction model uses a color cathode ray tube monitor, a standard keyboard, and the mouse. The interactive communication module receives parameters from the user via the keyboard and mouse, and transfers them to the plant module so as to enable the user to perform his specific actions. This module provides the user with various initiating events (malfunctions and manual controls) through SYSTEM, CONTROL ROOM, and ACCIDENTS menus, and thus a wide range of nuclear steam supply system transients can be easily simulated. The FISA-2/WS is verified through comparisons with analytical solutions, separated tests and integral tests, and predictions by RETRAN-2 and RELAP5/MOD3

  2. Goal-recognition-based adaptive brain-computer interface for navigating immersive robotic systems

    Science.gov (United States)

    Abu-Alqumsan, Mohammad; Ebert, Felix; Peer, Angelika

    2017-06-01

    Objective. This work proposes principled strategies for self-adaptations in EEG-based Brain-computer interfaces (BCIs) as a way out of the bandwidth bottleneck resulting from the considerable mismatch between the low-bandwidth interface and the bandwidth-hungry application, and a way to enable fluent and intuitive interaction in embodiment systems. The main focus is laid upon inferring the hidden target goals of users while navigating in a remote environment as a basis for possible adaptations. Approach. To reason about possible user goals, a general user-agnostic Bayesian update rule is devised to be recursively applied upon the arrival of evidences, i.e. user input and user gaze. Experiments were conducted with healthy subjects within robotic embodiment settings to evaluate the proposed method. These experiments varied along three factors: the type of the robot/environment (simulated and physical), the type of the interface (keyboard or BCI), and the way goal recognition (GR) is used to guide a simple shared control (SC) driving scheme. Main results. Our results show that the proposed GR algorithm is able to track and infer the hidden user goals with relatively high precision and recall. Further, the realized SC driving scheme benefits from the output of the GR system and is able to reduce the user effort needed to accomplish the assigned tasks. Despite the fact that the BCI requires higher effort compared to the keyboard conditions, most subjects were able to complete the assigned tasks, and the proposed GR system is additionally shown able to handle the uncertainty in user input during SSVEP-based interaction. The SC application of the belief vector indicates that the benefits of the GR module are more pronounced for BCIs, compared to the keyboard interface. Significance. Being based on intuitive heuristics that model the behavior of the general population during the execution of navigation tasks, the proposed GR method can be used without prior tuning for the

  3. Música para pianoforte, órgano y clave, en dos cuadernos zaragozanos de la primera mitad del siglo XIX

    Directory of Open Access Journals (Sweden)

    Yáñez Navarro, Celestino

    2007-12-01

    Full Text Available This paper deals with the study and analysis of two keyboard music notebooks. They were copied by their owner Benigno Cariñena Salvador, an organist, violinist and composer (*Calahorra -La Rioja-, February 13th 1829; †Zaragoza, July 27th 1886 and nowadays are in the Music Archive in Zaragoza Cathedral (E:Zac. The manuscripts compile a heterogeneous typology of works for different keyboard instruments: organ, harpsichord and pianoforte, with a clear “functional” nature. The repertoire consists of liturgical works, sonatas, trios, overture transcriptions and Italian opera excerpts, variations and works for vocal soloists with keyboard accompaniment. The composers appearing on the notebooks are local -R. Ferreñac, F. Garcés and V. Metón- national -J. Lidón- and foreign -F. J. Haydn, J. L. Adam, V. Bellini, G. A. Rossini, G. Paccini, L. Ricci, G. Donizetti-.

    El presente artículo versa sobre el estudio y análisis de dos cuadernos de música de tecla que fueron copiados por el entonces propietario -el organista, violinista y compositor- Benigno Cariñena Salvador (*Calahorra -La Rioja-, 13-II-1829; †Zaragoza, 27-VII-1886 y que actualmente se encuentran depositados en el Archivo de Música de las Catedrales de Zaragoza (E: Zac. Los manuscritos recopilan una tipología heterogénea de obras destinadas a diversos instrumentos de tecla: órgano, clave y pianoforte, con un evidente carácter “funcional”. El repertorio está constituido por composiciones litúrgicas, sonatas, tríos, transcripciones de oberturas o fragmentos de óperas italianas, variaciones y composiciones para solistas vocales con el acompañamiento para teclado. Los compositores que aparecen son locales -R. Ferreñac, F. Garcés y V. Metón-, nacionales -J. Lidón- y extranjeros -F. J. Haydn, J. L. Adam, V. Bellini, G. A. Rossini, G. Paccini, L. Ricci, G. Donizetti-.

  4. Effect of an office ergonomic randomised controlled trial among workers with neck and upper extremity pain.

    Science.gov (United States)

    Dropkin, Jonathan; Kim, Hyun; Punnett, Laura; Wegman, David H; Warren, Nicholas; Buchholz, Bryan

    2015-01-01

    Office computer workers are at increased risk for neck/upper extremity (UE) musculoskeletal pain. A seven-month office ergonomic intervention study evaluated the effect of two engineering controls plus training on neck/UE pain and mechanical exposures in 113 computer workers, including a 3-month follow-up period. Participants were randomised into an intervention group, who received a keyboard/mouse tray (KBT), touch pad (TP) for the non-dominant hand and keyboard shortcuts, and a control group who received keyboard shortcuts. Participants continued to have available a mouse at the dominant hand. Outcomes were pain severity, computer rapid upper limb assessment (RULA), and hand activity level. Prevalence ratios (PRs) evaluated intervention effects using dichotomised pain and exposure scores. In the intervention group, the dominnt proximal UE pain PR=0.9, 95% CI 0.7 to 1.2 and the dominant distal UE PR=0.8, 95% CI 0.5 to 1.3, postintervention. The non-dominant proximal UE pain PR=1.0, 95% CI 0.8 to 1.4, while the non-dominant distal UE PR=1.2, 95% CI 0.6 to 2.2, postintervention. Decreases in non-neutral postures were found in two RULA elements (non-dominant UE PR=0.9, 95% CI 0.8 to 0.9 and full non-dominant RULA PR=0.8, 95% CI 0.8 to 0.9) of the intervention group. Hand activity increased on the non-dominant side (PR=1.4, 95% CI 1.2 to 1.6) in this group. While the intervention reduced non-neutral postures in the non-dominant UE, it increased hand activity in the distal region of this extremity. To achieve lower hand activity, a KBT and TP used in the non-dominant hand may not be the best devices to use. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions.

  5. Evaluation unit of X-ray spectrometer

    International Nuclear Information System (INIS)

    Polivka, V.

    1986-01-01

    The evaluation unit is designed as a CAMAC modular system. It processes analog signals from the detector, amplifies them, digitizes them, stores them, and displays them. The analog data collection system consists of a high voltage supply, a linear amplifier, and an analog-to-digital convertor. The digital part of the data collection system consists of a data memory and a mapping unit. The control and calculation system consisting of a controller, a memory, an expandable working memory, a floppy disk controller, a parallel input and output for the terminal, and a controller for block transfer, provides the control of the entire spectrometer and the calculations for qualitative and quantitative analyses. It also provides connection to the peripherals: the disk operating system, the graphics terminal with keyboard, and the mosaic printer. (M.D.)

  6. Physical Impairment

    Science.gov (United States)

    Trewin, Shari

    Many health conditions can lead to physical impairments that impact computer and Web access. Musculoskeletal conditions such as arthritis and cumulative trauma disorders can make movement stiff and painful. Movement disorders such as tremor, Parkinsonism and dystonia affect the ability to control movement, or to prevent unwanted movements. Often, the same underlying health condition also has sensory or cognitive effects. People with dexterity impairments may use a standard keyboard and mouse, or any of a wide range of alternative input mechanisms. Examples are given of the diverse ways that specific dexterity impairments and input mechanisms affect the fundamental actions of Web browsing. As the Web becomes increasingly sophisticated, and physically demanding, new access features at the Web browser and page level will be necessary.

  7. The Physics of the Blues

    Science.gov (United States)

    Gibson, J. Murray

    2009-03-01

    In looking at the commonalities between music and science, one sees that the musician's palette is based on the principles of physics. The pitch of a musical note is determined by the frequency of the sound wave. The scales that musicians use to create and play music can be viewed as a set of rules. What makes music interesting is how musicians develop those rules and create ambiguity with them. I will discuss the evolution of western musical scales in this context. As a particular example, ``Blue'' notes are very harmonic notes that are missing from the equal temperament scale. The techniques of piano blues and jazz represent the melding of African and Western music into something totally new and exciting. Live keyboard demonstrations will be used. Beyond any redeeming entertainment value the talk will emphasize the serious connections between science and art in music. Nevertheless tips will be accepted.

  8. Optical Character Recognition Applied to Romanian Printed Texts of the 18th–20th Century

    Directory of Open Access Journals (Sweden)

    Svetlana Cojocaru

    2016-04-01

    Full Text Available The paper discusses Optical Character Recognition (OCR of historical texts of the 18th–20th century in the Romanian language using the Cyrillic script. We differ three epochs (approximately, the 18th, 19th, and 20th centuries, with different usage of the Cyrillic alphabet in Romanian and, correspondingly, different approach to OCR. We developed historical alphabets and sets of glyphs recognition templates specific for each epoch. The dictionaries in proper alphabets and orthographies were also created. In addition, virtual keyboards, fonts, transliteration utilities, etc. were developed. The resulting technology and toolset permit successful recognition of historical Romanian texts in the Cyrillic script. After transliteration to the modern Latin script we obtain no-barrier access to historical documents.

  9. ZD-I intelligent scaler

    International Nuclear Information System (INIS)

    Zhen Zhihao; Zhou Weimin

    1999-01-01

    The ZD-I Intelligent Scaler is a new kind of high-powered scaler using high-speed CMOS96 series single chip processor. Besides the normal timing and counting functions, it can also supply 0-2000 V high voltage, store or print measuring data, communicate with PC by RS232 interface, and transfer measuring data. There is essential improvements on the panel. Keyboard without dialing switches and rheostats can perform all the operations, and the setting parameters would not lose when the scaler is switched off. So the ZD-I Intelligent Scaler is a perfect up-to-date production of the NIM-style scaler and the HV-generator

  10. UIMX: A User Interface Management System For Scientific Computing With X Windows

    Science.gov (United States)

    Foody, Michael

    1989-09-01

    Applications with iconic user interfaces, (for example, interfaces with pulldown menus, radio buttons, and scroll bars), such as those found on Apple's Macintosh computer and the IBM PC under Microsoft's Presentation Manager, have become very popular, and for good reason. They are much easier to use than applications with traditional keyboard-oriented interfaces, so training costs are much lower and just about anyone can use them. They are standardized between applications, so once you learn one application you are well along the way to learning another. The use of one reinforces the common elements between applications of the interface, and, as a result, you remember how to use them longer. Finally, for the developer, their support costs can be much lower because of their ease of use.

  11. Blind's Eye: Employing Google Directions API for Outdoor Navigation of Visually Impaired Pedestrians

    Directory of Open Access Journals (Sweden)

    SABA FEROZMEMON

    2017-07-01

    Full Text Available Vision plays a paramount role in our everyday life and assists human in almost every walk of life. The people lacking vision sense require assistance to move freely. The inability of unassisted navigation and orientation in outdoor environments is one of the most important constraints for people with visual impairment. Motivated by this problem, we developed a simplified and user friendly navigation system that allows visually impaired pedestrians to reach their desired outdoor location. We designed a Braille keyboard to allow the blind user to input their destination. The proposed system makes use of Google Directions API (Application Program Interface to generate the right path to a destination. The visually impaired pedestrians have to wear a vibration belt to keep them on the track. The evaluation exposes shortcomings of Google Directions API when used for navigating the visually impaired pedestrians in an outdoor environment.

  12. [The computer assisted pacemaker clinic at the regional hospital of Udine (author's transl)].

    Science.gov (United States)

    Feruglio, G A; Lestuzzi, L; Carminati, D

    1978-01-01

    For a close follow-up of large groups of pacemaker patients and for evaluation of long term pacing on a reliable statistical basis, many pacemaker centers in the world are now using computer systems. A patient data system with structured display records, designed to give complete, comprehensive and surveyable information and which are immediately retrievable 24 hours a day, on display or printed sets, seems to offer an ideal solution. The pacemaker clinic at the Regional Hospital of Udine has adopted this type of system. The clinic in linked to a live, on-line patient data system (G/3, Informatica Friuli-Venezia Giulia). The input and retrieval of information are made through a conventional keyboard. The input formats have fixed headings with coded alternatives and a limited space for comments in free text. The computer edits the coded information to surveyable reviews. Searches can be made on coded information and data of interest.

  13. Application of programmable controllers to vacuum system interlocks

    International Nuclear Information System (INIS)

    Lee, G.; Moore, D.

    1979-11-01

    This paper describes the Doublet III Vacuum Control System in which all input signals and output loads are connected to a programmable controller (PC) for logical interfacing. Input signals derived from CAMAC, control panels, limit switches, etc., are implemented as output signals to CAMAC, vacuum valves, pump motors, etc., according to a logic program stored in the PC memory. The memory can be easily programmed by anyone familar with either Boolean algebra or relay-ladder network diagrams. The program data is entered with the aid of a calculator like, keyboard instrument with LED readout displays. The PC system contains a 1024 word RAM memory with a battery backup system to provide 72 hours protection of contents in case of power failure

  14. Typing speed, spelling accuracy, and the use of word-prediction

    Directory of Open Access Journals (Sweden)

    Marina Herold

    2008-02-01

    Full Text Available Children with spelling difficulties are limited in their participation in all written school activities. We aimed to investigate the influence of word-prediction as a tool on spelling accuracy and typing speed. To this end, we selected 80 Grade 4 - 6 children with spelling difficulties in a school for special needs to participate in a research project involving a cross-over within-subject design. The research task took the form of entering 30 words through an on-screen keyboard, with and without the use of word-prediction software. The Graded Word Spelling Test served to investigate whether there was a relationship between the children's current spelling knowledge and word-prediction efficacy. The results indicated an increase in spelling accuracy with the use of word-prediction, but at the cost of time and the tendency to use word approximations, and no significant relationship between spelling knowledge and word-prediction efficacy.

  15. Touch-sensitive colour graphics enhance monitoring of loss-of-coolant accident tests

    International Nuclear Information System (INIS)

    Snedden, M.D.; Mead, G.L.

    1982-01-01

    A stand-alone computer-based system with an intelligent colour termimal is described for monitoring parameters during loss-of-coolant accident tests. Colour graphic displays and touch-sensitive control have been combined for effective operator interaction. Data collected by the host MODCOMP II minicomputer are dynamically updated on colour pictures generated by the terminal. Experimenters select system functions by touching simulated switches on a transparent touch-sensitive overlay, mounted directly over the face of the colour screen, eliminating the need for a keyboard. Switch labels and colours are changed on the screen by the terminal software as different functions are selected. Interaction is self-prompting and can be learned quickly. System operation for a complete set of 20 tests has demonstrated the convenience of interactive touchsensitive colour graphics

  16. Ultrasonographic Demonstration of Intestinal Obstruction

    International Nuclear Information System (INIS)

    Lee, Dong Hoo; Choi, Hyae Seoun; Kim, S. K.; Han, S.U.; Park, K. S.; Park, H. N.

    1982-01-01

    The cardinal feature of intestinal obstruction is the intraluminal fluid accumulation within the bowel segments. The presence of air simply makes it easier to find dilated fluid-filled bowel loop on plain radiographic films. Distended fluid-filed loop, however, may be obscure on X-ray film when gas is absent, secondary to vomiting, or to cessation of air swallowing. furthermore, in closed loop obstruction, air cannot enter the involved bowel, and thereby in this situation gray scale ultrasonography may be a useful device in making a rapid diagnosis. By sonographic confirmations of intestinal obstruction, a tonic, fluid-filled bowel loops usually were revealed as multiple, circular or cylindrical cystic structures with a finely irregular wall. Valvulae connivente sexhibit a characteristic key-board appearance when they project into the fluid-filled lumen

  17. Code Betal to calculation Alpha/Beta activities in environmental samples

    International Nuclear Information System (INIS)

    Romero, L.; Travesi, A.

    1983-01-01

    A codes, BETAL, was developed, written in FORTRAN IV, to automatize calculations and presentations of the result of the total alpha-beta activities measurements in environmental samples. This code performs the necessary calculations for transformation the activities measured in total counts, to pCi/1., bearing in mind the efficiency of the detector used and the other necessary parameters. Further more, it appraise the standard deviation of the result, and calculus the Lower limit of detection for each measurement. This code is written in iterative way by screen-operator dialogue, and asking the necessary data to perform the calculation of the activity in each case by a screen label. The code could be executed through any screen and keyboard terminal, (whose computer accepts Fortran IV) with a printer connected to the said computer. (Author) 5 refs

  18. A Sign Language Screen Reader for Deaf

    Science.gov (United States)

    El Ghoul, Oussama; Jemni, Mohamed

    Screen reader technology has appeared first to allow blind and people with reading difficulties to use computer and to access to the digital information. Until now, this technology is exploited mainly to help blind community. During our work with deaf people, we noticed that a screen reader can facilitate the manipulation of computers and the reading of textual information. In this paper, we propose a novel screen reader dedicated to deaf. The output of the reader is a visual translation of the text to sign language. The screen reader is composed by two essential modules: the first one is designed to capture the activities of users (mouse and keyboard events). For this purpose, we adopted Microsoft MSAA application programming interfaces. The second module, which is in classical screen readers a text to speech engine (TTS), is replaced by a novel text to sign (TTSign) engine. This module converts text into sign language animation based on avatar technology.

  19. Method for evaluating operator inputs to digital controllers

    International Nuclear Information System (INIS)

    Venhuizen, J.R.

    1983-01-01

    Most industrial processes employ operator-interactive control systems. The performance of these control systems is influenced by the choice of control station (device through which operator enters control commands). While the importance of proper control-station selection is widely accepted, standard and simple selection methods are not available for the control station using color-graphics terminals. This paper describes a unique facility for evaluating the effectiveness of various control stations. In the facility, a process is simulated on a hybrid computer, color-graphics display terminals provide information to the operator, and different control stations accept input commands to control the simulation. Tests are being conducted to evaluate a keyboard, a graphics tablet, and a CRT touch panel for use as control stations on a nuclear power plant. Preliminary results indicate that our facility can be used to determine those situations where each type of station is advantageous

  20. The Helmholtz legacy in physiological acoustics

    CERN Document Server

    Hiebert, Erwin

    2014-01-01

    This book explores the interactions between science and music in the late nineteenth- and early twentieth century. It examines and evaluates the work of Hermann von Helmholtz, Max Planck, Shohe Tanaka, and Adriaan Fokker, leading physicists and physiologists who were committed to understanding crucial aesthetic components of the art of music, including the standardization of pitch and the implementation of various types of intonations. With a mixture of physics, physiology, and aesthetics, author Erwin Hiebert addresses throughout the book how just intonation came to intersect with the history of keyboard instruments and exert an influence on the development of Western music. He begins with the work of Hermann von Helmholtz, a leading nineteenth-century physicist and physiologist who not only made important contributions in vision, optics, electrodynamics and thermodynamics, but also helped advanced the field of music theory as well. The author traces the Helmholtzian trends of thought that become inherently ...

  1. The computerized system of meteorology data process for nuclear power plant

    International Nuclear Information System (INIS)

    Yan Jun; Dai Zhongde; Huang Haitao; Zhang Yiqing; Gu Zhijie

    1994-06-01

    Based on some specifications of the second-stage of the Qinshan Nuclear Power Plant and combined with advantages of STD-BUS, the computerized acquisition system with 7 kinds of meteorology data was developed. The system was put into operation in Nov. 1991, and acquisition rate reached 90% in one year. The system consists of two sub-systems, 7 kinds of meteorology sensors and their interface. Rain and sun radiation quantities are transmitted by means of V/F conversion. In order to enhance the system reliability all sensors are calibrated, the industrial control computer with STD-BUS is applied. The system has keyboard, micro-printer and LED display with block construction and has good resistance to interference

  2. Self-powered, ultra-sensitive, flexible tactile sensors based on contact electrification

    Science.gov (United States)

    Wang, Zhong Lin; Zhu, Guang

    2018-03-20

    A tactile sensor for sensing touch from a human finger includes a triboelectric layer and includes a material that becomes electrically charged after being in contact with the finger. The first side of a first conductive layer is in contact with the second side of triboelectric layer. The first side of a dielectric layer is in contact with the first conductive layer and the second side of the dielectric layer is in contact with a second conductive layer. When the triboelectric layer becomes electrically charged after being in contact with the finger, the first conductive layer and the second conductive layer are subjected to an electric field, which has a first field strength at the first conductive layer and a second field strength, different from the first field strength, at the second conductive layer. A plurality of tactile sensors can be arranged as a keyboard.

  3. Programmable automatic alpha--beta air sample counter

    International Nuclear Information System (INIS)

    Howell, W.P.

    1978-01-01

    A programmable automatic alpha-beta air sample counter was developed for routine sample counting by operational health physics personnel. The system is composed of an automatic sample changer utilizing a large silicon diode detector, an electronic counting system with energy analysis capability, an automatic data acquisition controller, an interface module, and a teletypewriter with paper tape punch and paper tape reader. The system is operated through the teletypewriter keyboard and the paper tape reader, which are used to instruct the automatic data acquisition controller. Paper tape programs are provided for background counting, Chi 2 test, and sample counting. Output data are printed by the teletypewriter on standard continuous roll or multifold paper. Data are automatically corrected for background and counter efficiency

  4. An advanced computer-controlled automatic alpha-beta air sample counter

    International Nuclear Information System (INIS)

    Howell, W.P.; Bruinekool, D.J.; Stapleton, E.E.

    1984-01-01

    An improved computer-controlled automatic alpha-beta air sample counter was developed, based upon an earlier automatic air sample counter design. The system consists of an automatic sample changer, an electronic counting system utilizing a large silicon diode detector, a small desk-type microcomputer, a high-speed matrix printer and the necessary data interfaces. The system is operated by commands from the keyboard and programs stored on magnetic tape cassettes. The programs provide for background counting, Chi 2 test, radon subtraction and sample counting for sample periods of one day to one week. Output data are printed by the matrix printer on standard multifold paper. The data output includes gross beta, gross alpha and plutonium results. Data are automatically corrected for background, counter efficiency, and in the gross alpha and plutonium channels, for the presence of radon

  5. A novel flexible capacitive touch pad based on graphene oxide film

    Science.gov (United States)

    Tian, He; Yang, Yi; Xie, Dan; Ren, Tian-Ling; Shu, Yi; Zhou, Chang-Jian; Sun, Hui; Liu, Xuan; Zhang, Cang-Hai

    2013-01-01

    Recently, graphene oxide (GO) supercapacitors with ultra-high energy densities have received significant attention. In addition to energy storage, GO capacitors might also have broad applications in renewable energy engineering, such as vibration and sound energy harvesting. Here, we experimentally create a macroscopic flexible capacitive touch pad based on GO film. An obvious touch ``ON'' to ``OFF'' voltage ratio up to ~60 has been observed. Moreover, we tested the capacitor structure on both flat and curved surfaces and it showed high response sensitivity under fast touch rates. Collectively, our results raise the exciting prospect that the realization of macroscopic flexible keyboards with large-area graphene based materials is technologically feasible, which may open up important applications in control and interface design for solar cells, speakers, supercapacitors, batteries and MEMS systems.

  6. Computer-controlled system for rapid soil analysis of 226Ra

    International Nuclear Information System (INIS)

    Doane, R.W.; Berven, B.A.; Blair, M.S.

    1984-01-01

    A computer-controlled multichannel analysis system has been developed by the Radiological Survey Activities Group at Oak Ridge National Laboratory (ORNL) for the Department of Energy (DOE) in support of the DOE's remedial action programs. The purpose of this system is to provide a rapid estimate of the 226 Ra concentration in soil samples using a 6 x 9-in. NaI(Tl) crystal containing a 3.25-in. deep by 3.5-in. diameter well. This gamma detection system is controlled by a mini-computer with a dual floppy disk storage medium. A two-chip interface was also designed at ORNL which handles all control signals generated from the computer keyboard. These computer-generated control signals are processed in machine language for rapid data transfer and BASIC language is used for data processing

  7. [Development and test of a wheat chlorophyll, nitrogen and water content meter].

    Science.gov (United States)

    Yu, Bo; Sun, Ming; Han, Shu-Qing; Xia, Jin-Wen

    2011-08-01

    A portable meter was developed which can detect chlorophyll, nitrogen and moisture content of wheat leaf simultaneously, and can supply enough data for guiding fertilization and irrigation. This meter is composed of light path and electronic circuit. And this meter uses 660, 940 and 1450 nm LED together with narrow band filters as the active light source. The hardware circuit consists of micro-controller, LED drive circuit, detector, communication circuit, keyboard and LCD circuit. The meter was tested in the field and performed well with good repeatability and accuracy. The relative errors of chlorophyll and nitrogen test were about 10%, relative error for water content was 4%. The coefficients of variation of the three indices were all below 1.5%. All of these prove that the meter can be applied under the field condition to guide the wheat production.

  8. Xenon bubble chamber image processing on the POISK installation in the man-machine dialog regime

    International Nuclear Information System (INIS)

    Avdeev, N.F.; Barylov, V.G.; Volkov, G.A.; Demidov, V.S.; Kalinina, G.V.; Kobzarev, K.K.; Sokolov, M.M.

    1980-01-01

    Procedure for image processing of xenon bubble chamber at POISK facilities operating in the dialog regime with the BESM-4 and BESM-6 computers is stated. Primary functions of the BESM-4 computer are step-by-step observations for the measurement process and control for experimental data transmitted by the communication line. The mathematical processing of events or massives of events is accomplished by the head BESM-6 computer. To realize the dialog regime of the facility operation with the BESM-4 and BESM-6 computers used are four VT-430 displays. This permits to exchange massives of alphabetic-numeric data of considerable volume with the computers. Directives and commands used with operators of the facilities during the work at the display keyboard are given [ru

  9. Leveraging business intelligence to make better decisions: Part III.

    Science.gov (United States)

    Reimers, Mona

    2014-01-01

    Accounts receivable and scheduling datasets have been available to medical practices since the 1990s, and discrete medical records data have become available over the past few years. But the frustrations that arose from the difficulties in reporting data grew with each keyboard stroke and mouse click. With reporting mandated to meet changing payment models, measuring quality of care and medical outcomes, practice managers must find more efficient and effective methods of extracting and compiling the data they have in their systems. Taming the reporting beast and learning to effectively apply business intelligence (BI) tools will become an expected managerial proficiency in the next few years. Practice managers' roles are changing quickly, and they will be required to understand the meaning of their practice's data and craft ways to leverage that data toward a strategic advantage.

  10. MOBILTEL - Mobile Multimodal Telecommunications dialogue system based on VoIP telephony

    Directory of Open Access Journals (Sweden)

    Anton Čižmár

    2009-10-01

    Full Text Available In this paper the project MobilTel ispresented. The communication itself is becoming amultimodal interactive process. The MobilTel projectprovides research and development activities inmultimodal interfaces area. The result is a functionalarchitecture for mobile multimodal telecommunicationsystem running on handheld device. The MobilTelcommunicator is a multimodal Slovak speech andgraphical interface with integrated VoIP client. Theother possible modalities are pen – touch screeninteraction, keyboard, and display on which theinformation is more user friendly presented (icons,emoticons, etc., and provides hyperlink and scrollingmenu availability.We describe the method of interaction between mobileterminal (PDA and MobilTel multimodal PCcommunicator over a VoIP WLAN connection basedon SIP protocol. We also present the graphicalexamples of services that enable users to obtaininformation about weather or information about trainconnection between two train stations.

  11. Hand Gesture Recognition Using Modified 1$ and Background Subtraction Algorithms

    Directory of Open Access Journals (Sweden)

    Hazem Khaled

    2015-01-01

    Full Text Available Computers and computerized machines have tremendously penetrated all aspects of our lives. This raises the importance of Human-Computer Interface (HCI. The common HCI techniques still rely on simple devices such as keyboard, mice, and joysticks, which are not enough to convoy the latest technology. Hand gesture has become one of the most important attractive alternatives to existing traditional HCI techniques. This paper proposes a new hand gesture detection system for Human-Computer Interaction using real-time video streaming. This is achieved by removing the background using average background algorithm and the 1$ algorithm for hand’s template matching. Then every hand gesture is translated to commands that can be used to control robot movements. The simulation results show that the proposed algorithm can achieve high detection rate and small recognition time under different light changes, scales, rotation, and background.

  12. Once upon an algorithm how stories explain computing

    CERN Document Server

    Erwig, Martin

    2017-01-01

    How Hansel and Gretel, Sherlock Holmes, the movie Groundhog Day, Harry Potter, and other familiar stories illustrate the concepts of computing. Picture a computer scientist, staring at a screen and clicking away frantically on a keyboard, hacking into a system, or perhaps developing an app. Now delete that picture. In Once Upon an Algorithm, Martin Erwig explains computation as something that takes place beyond electronic computers, and computer science as the study of systematic problem solving. Erwig points out that many daily activities involve problem solving. Getting up in the morning, for example: You get up, take a shower, get dressed, eat breakfast. This simple daily routine solves a recurring problem through a series of well-defined steps. In computer science, such a routine is called an algorithm. Erwig illustrates a series of concepts in computing with examples from daily life and familiar stories. Hansel and Gretel, for example, execute an algorithm to get home from the forest. The movie Groundho...

  13. Improvement and automatization of a proportional alpha-beta counting system - FAG

    International Nuclear Information System (INIS)

    German, U.; Levinson, S.; Pelled, O.; Shemesh, Y.; Assido, H.

    1997-01-01

    An alpha and beta counting system - FAG*, for planchette samples is operated at the Health Physics department's laboratory of the NRCN. The original operation mode of the system was based on manual tasks handled by the FHT1 100 electronics. An option for a basic computer keyboard operation was available too. A computer with an appropriate I/O card was connected to the system and a new operating program was developed which enables full automatic control of the various components. The program includes activity calculations and statistical checks as well as data management. A bar-code laser system for sample number reading was integrated into the Alpha-Beta automatic counting system. The sample identification by means of an attached bar-code label enables unmistakable and reliable attribution of results to the counted sample. authors)

  14. Second-generation 1024-channel portable gamma-ray spectrometer

    International Nuclear Information System (INIS)

    McGibbon, A.L.

    1976-01-01

    Following the successful design in 1974 of a 256-channel battery-powered pulse-height analyzer system, we have completed a second-generation analyzer with advanced features, lighter weight, and more rugged construction. The 17-kg analyzer includes a NaI detector and is packaged as a small suitcase; it has high stability and accuracy to allow use over the temperature range from --30 to +70 0 C. The waterproof unit has many features not found on any commercial unit to allow sophisticated analysis by non-electronics oriented personnel. Its 36-button keyboard will allow manipulation of multiple spectra, integrations, and expanded energy scale with readout in keV. If its self-contained SX70 display camera is not sufficient for record keeping, the unit will telemeter all data onto analog tape or send to a remote computer via phone coupler

  15. Packaging printed circuit boards: A production application of interactive graphics

    Science.gov (United States)

    Perrill, W. A.

    1975-01-01

    The structure and use of an Interactive Graphics Packaging Program (IGPP), conceived to apply computer graphics to the design of packaging electronic circuits onto printed circuit boards (PCB), were described. The intent was to combine the data storage and manipulative power of the computer with the imaginative, intuitive power of a human designer. The hardware includes a CDC 6400 computer and two CDC 777 terminals with CRT screens, light pens, and keyboards. The program is written in FORTRAN 4 extended with the exception of a few functions coded in COMPASS (assembly language). The IGPP performs four major functions for the designer: (1) data input and display, (2) component placement (automatic or manual), (3) conductor path routing (automatic or manual), and (4) data output. The most complex PCB packaged to date measured 16.5 cm by 19 cm and contained 380 components, two layers of ground planes and four layers of conductors mixed with ground planes.

  16. Biometrics and smart cards combine to offer high security

    International Nuclear Information System (INIS)

    Seidman, S.

    1986-01-01

    This paper discusses the Smart Card a plastic credit card sized package with an embedded computer chip which encompasses a level of technical sophistication which makes it virtually impossible to counterfeit. The question of legitimacy of the person using the Card for physical, computer, or network access can be answered by storing a biometric template of the authorized user in the Smart Card's unalterable memory. The bimetric template can be based upon a retina print, a hand print, a finger print, a wrist-vein print, a voice print, or pseudo-biometrics, such as signature dynamics, gait dynamics or keyboard typing patterns. These Cards will function only when they are being used by the authorized individuals to whom they are issued

  17. The Smart Card concept applied to access control

    International Nuclear Information System (INIS)

    Seidman, S.

    1986-01-01

    Passwords tend to be handled carelessly, and so are easily lost or stolen. Because they are intangible, their loss or theft generally goes unnoticed. Because they are constant, they may be used by anyone for as long as they remain in active use by a legitimate user. A step up in password security is offered by a new range of products which generate a new code each time the device is used. Devices are being produced in packages as small as a standard plastic credit card, including internal battery power, integral keyboard and LCD display. Security features of the Smart Card are reviewed, and several random access code generators currently available in the commercial marketplace are described

  18. Internet and Advertisement.

    Science.gov (United States)

    Moustafa, Khaled

    2016-02-01

    The Internet has revolutionized the way knowledge is currently produced, stored and disseminated. A few finger clicks on a keyboard can save time and many hours of search in libraries or shopping in stores. Online trademarks with an (e-) prefix such as e-library, e-business, e-health etc., are increasingly part of our daily professional vocabularies. However, the Internet has also produced multiple negative side effects, ranging from an unhealthy dependency to a dehumanization of human relationships. Fraudulent, unethical and scam practices are also flourishing through for example misleading online advertising methods. Some social and professional networks gather users' profiles for selling and advertising purposes, sometimes by making it technically difficult to unsubscribe. Here, I discuss some of these unethical aspects and propose some potential solutions to reduce them.

  19. Computerized control and warning system for uranium mines

    International Nuclear Information System (INIS)

    Sheeran, C.T.; Franklin, J.C.

    1982-01-01

    A commercially available microprocessor-based system capable of monitoring 512 channels has been interfaced with monitors for radon, working level, air velocity, and fan power. The basic system utilizes both Z80 and 8080 microprocessors in a desktop central processing unit (CPU). CPU hardware includes keyboard, video display (CRT), and disk drive; a printer is used to keep permanent data records. Signals from all channels are transmitted to the computer in digital form where they are processed for alarm status. Software developed for the system allows for audiovisual alarms in the event of low and high readings, rate change, change of state, or communication failure. Up to six channels can be continuously displayed on the CRT for current readings. Shift reports and trend logs may be generated to help the ventilation engineer determine average working levels and ventilation effectiveness. Additional software permits the operator to program command sequencies which may be used to automatically restart fans after a power outage

  20. Interactive display of molecular models using a microcomputer system

    Science.gov (United States)

    Egan, J. T.; Macelroy, R. D.

    1980-01-01

    A simple, microcomputer-based, interactive graphics display system has been developed for the presentation of perspective views of wire frame molecular models. The display system is based on a TERAK 8510a graphics computer system with a display unit consisting of microprocessor, television display and keyboard subsystems. The operating system includes a screen editor, file manager, PASCAL and BASIC compilers and command options for linking and executing programs. The graphics program, written in USCD PASCAL, involves the centering of the coordinate system, the transformation of centered model coordinates into homogeneous coordinates, the construction of a viewing transformation matrix to operate on the coordinates, clipping invisible points, perspective transformation and scaling to screen coordinates; commands available include ZOOM, ROTATE, RESET, and CHANGEVIEW. Data file structure was chosen to minimize the amount of disk storage space. Despite the inherent slowness of the system, its low cost and flexibility suggests general applicability.

  1. Towards gaze-controlled platform games

    DEFF Research Database (Denmark)

    Muñoz, Jorge; Yannakakis, Georgios N.; Mulvey, Fiona

    2011-01-01

    This paper introduces the concept of using gaze as a sole modality for fully controlling player characters of fast-paced action computer games. A user experiment is devised to collect gaze and gameplay data from subjects playing a version of the popular Super Mario Bros platform game. The initial...... analysis shows that there is a rather limited grid around Mario where the efficient player focuses her attention the most while playing the game. The useful grid as we name it, projects the amount of meaningful visual information a designer should use towards creating successful player character...... controllers with the use of artificial intelligence for a platform game like Super Mario. Information about the eyes' position on the screen and the state of the game are utilized as inputs of an artificial neural network, which is trained to approximate which keyboard action is to be performed at each game...

  2. Design of real-time monitoring and control system of 222Rn/220Rn sampling for radon chamber

    International Nuclear Information System (INIS)

    Wu Rongyan; Zhao Xiuliang; Zhang Meiqin; Yu Hong

    2008-01-01

    This paper describes the design of 222 Rn/ 220 Rn sampling monitoring and control system based on single-chip microcomputer of series Intel51. The hardware design involves the choosing and usage of sensors-chips, A/D conversion-chip, USB interface-chip, keyboard-chip, digital display-chip, photoelectric coupling isolation-chips and drive circuit-chips of the direct current pump. Software design is composed by software of Personal Computer (PC) and software of Single Chip Microcomputer (SCM). The data acquisition and conversion and the flux control of direct current pump are realized by using soft of Visual Basic and assemble language. The program flow charts are given. Furthermore, we improved the stability of the direct current pump by means of PID Control Algorithms. (authors)

  3. [A magnetic therapy apparatus with an adaptable electromagnetic spectrum for the treatment of prostatitis and gynecopathies].

    Science.gov (United States)

    Kuz'min, A A; Meshkovskiĭ, D V; Filist, S A

    2008-01-01

    Problems of engineering and algorithm development of magnetic therapy apparatuses with pseudo-random radiation spectrum within the audio range for treatment of prostatitis and gynecopathies are considered. A typical design based on a PIC 16F microcontroller is suggested. It includes a keyboard, LCD indicator, audio amplifier, inducer, and software units. The problem of pseudo-random signal generation within the audio range is considered. A series of rectangular pulses is generated on a random-length interval on the basis of a three-component random vector. This series provides the required spectral characteristics of the therapeutic magnetic field and their adaptation to the therapeutic conditions and individual features of the patient.

  4. Effects of a cognitive modulator in the theta and alpha asymmetry during a typewriting task: a sensorimotor integration perspective.

    Science.gov (United States)

    Cunha, Marlo; Machado, Sergio; Miana, Luiz Cláudio; Machado, Dionis; Bastos, Victor Hugo; Velasques, Bruna; Cagy, Maurício; Basile, Luis F; Piedade, Roberto; Ribeiro, Pedro

    2009-06-01

    This study aimed to elucidate cortical mechanisms and to identify the areas where occur such mechanisms due to interaction between bromazepam and motor learning. The sample was composed of 45 healthy subjects randomly distributed in 3 groups: placebo (n=15), bromazepam 3 mg (n=15) or bromazepam 6 mg (n=15). To perform the experimental task, subjects sat comfortably at a distance of approximately 20 cm from the typewriter. The typewriter keyboard was covered with a wooden box to avoid visual information about the hands' position. The typewriting task was performed concomitantly with EEG recording. ANOVA two-way results indicated a decreased asymmetry in sensorimotor areas in the experimental groups. Our interpretation is that moderate doses of bromazepam may improve performance on tasks with predictable elements to promote stability of psychomotor functions, but may also impair performance on tasks executed in unpredictable environments.

  5. The replacement of touch-terminal consoles of the CERN antiproton accumulator complex (AAC) by office PC's as well as X-windows based workstations

    International Nuclear Information System (INIS)

    Chohan, V.; Deloose, I.; Shering, G.

    1992-01-01

    With aging hardware and expensive maintenance and replacement possibilities, it was decided to upgrade the AAC touch terminal consoles with modern hardware. With significant amount of operational application software developed with touch terminals over 10 years, the philosophy adopted was to attempt a total emulation of these console functions of touch actions, graphics display as well as simple keyboard terminal entry onto the front-end computer controlling the AAC. The PC based emulation by mouse and multiple windows under MS-DOS and later, under the Windows 3 environment was realized relatively quickly; the next stage was therefore to do the same on the Unix platform using software based on X-windows. The communications channel was established using the TCP/IP socket library. This paper reviews this work up to the operational implementation for routine control room usage for both these solutions. (author)

  6. Code Betal to calculation Alpha/Beta activities in environmental samples; Programa de ordenador Betal para el calculo de la actividad Beta/Alfa de muestras ambientales

    Energy Technology Data Exchange (ETDEWEB)

    Romero, L.; Travesi, A.

    1983-07-01

    A codes, BETAL, was developed, written in FORTRAN IV, to automatize calculations and presentations of the result of the total alpha-beta activities measurements in environmental samples. This code performs the necessary calculations for transformation the activities measured in total counts, to pCi/1., bearing in mind the efficiency of the detector used and the other necessary parameters. Further more, it appraise the standard deviation of the result, and calculus the Lower limit of detection for each measurement. This code is written in iterative way by screen-operator dialogue, and asking the necessary data to perform the calculation of the activity in each case by a screen label. The code could be executed through any screen and keyboard terminal, (whose computer accepts Fortran IV) with a printer connected to the said computer. (Author) 5 refs.

  7. Tingling/numbness in the hands of computer users: neurophysiological findings from the NUDATA study

    DEFF Research Database (Denmark)

    Overgaard, E.; Brandt, L. P.; Ellemann, K.

    2004-01-01

    OBJECTIVES: To investigate whether tingling/numbness of the hands and fingers among computer users is associated with elevated vibration threshold as a sign of early nerve compression. METHODS: Within the Danish NUDATA study, vibratory sensory testing with monitoring of the digital vibration...... once a week or daily within the last 3 months. Participants with more than slight muscular pain or disorders of the neck and upper extremities, excessive alcohol consumption, previous injuries of the upper extremities, or concurrent medical diseases were excluded. The two groups had a similar amount...... of work with mouse, keyboard, and computer. RESULTS: Seven of the 20 cases (35%) had elevated vibration thresholds, compared with 3 of the 20 controls (15%); this difference was not statistically significant (chi2=2.13, P=0.14). Compared with controls, cases had increased perception threshold for all...

  8. Human computer interaction using hand gestures

    CERN Document Server

    Premaratne, Prashan

    2014-01-01

    Human computer interaction (HCI) plays a vital role in bridging the 'Digital Divide', bringing people closer to consumer electronics control in the 'lounge'. Keyboards and mouse or remotes do alienate old and new generations alike from control interfaces. Hand Gesture Recognition systems bring hope of connecting people with machines in a natural way. This will lead to consumers being able to use their hands naturally to communicate with any electronic equipment in their 'lounge.' This monograph will include the state of the art hand gesture recognition approaches and how they evolved from their inception. The author would also detail his research in this area for the past 8 years and how the future might turn out to be using HCI. This monograph will serve as a valuable guide for researchers (who would endeavour into) in the world of HCI.

  9. Hand-gesture-based sterile interface for the operating room using contextual cues for the navigation of radiological images.

    Science.gov (United States)

    Jacob, Mithun George; Wachs, Juan Pablo; Packer, Rebecca A

    2013-06-01

    This paper presents a method to improve the navigation and manipulation of radiological images through a sterile hand gesture recognition interface based on attentional contextual cues. Computer vision algorithms were developed to extract intention and attention cues from the surgeon's behavior and combine them with sensory data from a commodity depth camera. The developed interface was tested in a usability experiment to assess the effectiveness of the new interface. An image navigation and manipulation task was performed, and the gesture recognition accuracy, false positives and task completion times were computed to evaluate system performance. Experimental results show that gesture interaction and surgeon behavior analysis can be used to accurately navigate, manipulate and access MRI images, and therefore this modality could replace the use of keyboard and mice-based interfaces.

  10. Book Review: The X-Ways Forensics Practitioner's Guide

    Directory of Open Access Journals (Sweden)

    Linda Lau

    2014-09-01

    Full Text Available Shavers, B., and Zimmerman, E. (2013. The X-Ways Forensics Practitioner's Guide. Waltham, MA: Syngress, 242 pages. ISBN: 978-0-12-411605-4. Print: US $50.90. Includes exercises, case studies, references, and index. Reviewed by Linda K. Lau, Longwood UniversityBrett Shavers is a former law enforcement officer, a digital forensics examiner, an adjunct instructor, and a frequent speaker at many conferences. After writing his first book, titled Placing the Suspect Behind the Keyboard: Using Digital Forensics and Investigative Techniques to Identify Cybercrime Suspects, he co-wrote his 2nd book with Eric Zimmerman and Jimmy Weg, who is a knowledgeable technical editor. Both Brett and Eric are experts in cyber forensics, with many years of law enforcement experience at both the state and federal levels.

  11. Social Networks and Students' Orthography

    Directory of Open Access Journals (Sweden)

    E. Azizovic

    2017-12-01

    Full Text Available The paper studied spelling and technical errors of students on social networks (facebook, twitter, e-mail. Social networks have over the last decade become the primary means of communication, which have more than ever made real the idea of "one world - one village". Their usage is in the most part based on language, i.e. on the writing itself and reading of the same as its most complex parts. New aspects of the use of writing, which exclude handwriting, are already using some new writing platform, such as keyboards, smart - touch surfaces, etc., provide new opportunities for redefining, as well as challenges for the writings. This paper aims to give a modest contribution in this direction.

  12. Producing a unified progress report with inputs from several contractors

    International Nuclear Information System (INIS)

    Nelson, O.A.

    1981-01-01

    The project management organization in which the author works produces an annual technical progress report for the Clinch River Breeder Reactor Plant Project. The report has to be integrated and edited from the inputs of six major Project participants scattered from coast to coast. The integrated report manuscript then has to be submitted for two formal reviews, and the report must be published in a readable and attractive form. Accomplishing those steps in a reasonable length of time, with a high degree of accuracy, and at minimum expense requires careful planning and close supervision. Planning includes scheduling in such a way as to perform operations in parallel, where possible, instead of in series. Exploiting the capabilities of word processing saves much keyboarding and proofreading time. Art from previous reports is reused when possible. Many of these methods can be applied to other reports that require integration and editing of material from several sources

  13. Man-system interface based on automatic speech recognition: integration to a virtual control desk

    Energy Technology Data Exchange (ETDEWEB)

    Jorge, Carlos Alexandre F.; Mol, Antonio Carlos A.; Pereira, Claudio M.N.A.; Aghina, Mauricio Alves C., E-mail: calexandre@ien.gov.b, E-mail: mol@ien.gov.b, E-mail: cmnap@ien.gov.b, E-mail: mag@ien.gov.b [Instituto de Engenharia Nuclear (IEN/CNEN-RJ), Rio de Janeiro, RJ (Brazil); Nomiya, Diogo V., E-mail: diogonomiya@gmail.co [Universidade Federal do Rio de Janeiro (UFRJ), RJ (Brazil)

    2009-07-01

    This work reports the implementation of a man-system interface based on automatic speech recognition, and its integration to a virtual nuclear power plant control desk. The later is aimed to reproduce a real control desk using virtual reality technology, for operator training and ergonomic evaluation purpose. An automatic speech recognition system was developed to serve as a new interface with users, substituting computer keyboard and mouse. They can operate this virtual control desk in front of a computer monitor or a projection screen through spoken commands. The automatic speech recognition interface developed is based on a well-known signal processing technique named cepstral analysis, and on artificial neural networks. The speech recognition interface is described, along with its integration with the virtual control desk, and results are presented. (author)

  14. Final Stage Development of Reactor Console Simulator

    International Nuclear Information System (INIS)

    Mohamad Idris Taib; Ridzuan Abdul Mutalib; Zareen Khan Abdul Jalil Khan; Mohd Khairulezwan Abdul Manan; Mohd Sabri Minhat; Nurfarhana Ayuni Joha

    2013-01-01

    The Reactor Console Simulator PUSPATI TRIGA Reactor was developed since end of 2011 and now in the final stage of development. It is will be an interactive tool for operator training and teaching of PUSPATI TRIGA Reactor. Behavior and characteristic for reactor console and reactor itself can be evaluated and understand. This Simulator will be used as complement for actual present reactor console. Implementation of human system interface (HSI) is using computer screens, keyboard and mouse. Multiple screens are used to match the physical of present reactor console. LabVIEW software are using for user interface and mathematical calculation. Polynomial equation based on control rods calibration data as well as operation parameters record was used to calculate and estimated reactor console parameters. The capabilities in user interface, reactor physics and thermal-hydraulics can be expanded and explored to simulation as well as modeling for New Reactor Console, Research Reactor and Nuclear Power Plant. (author)

  15. Data display with the Q system

    International Nuclear Information System (INIS)

    Oothoudt, M.A.

    1979-01-01

    The Q data-acquisition system for PDP-11 mini-computers at the Clinton P. Anderson Meson Physics Facility (LAMPF) provides experimenters with basic tools for on-line data display. Tasks are available to plot one- and two-parameter histograms on Tektronix 4000 series storage-tube terminals. The histograms to be displayed and the display format may be selected with simple keyboard commands. A task is also available to create and display live two-parameter scatter plots for any acquired or calculated quantities. Other tasks in the system manage the display data base, list display parameters and histogram contents on hardcopy devices, and save core histograms on disk or tape for off-line analysis. 8 figures

  16. EMI Evaluation on Wireless Computer Devices in Nuclear Power Plants

    International Nuclear Information System (INIS)

    Lee, Jae Ki; JI Yeong Hwa; Sung, Chan Ho

    2011-01-01

    Wireless computer devices, for example, mice and keyboards are widely used in various industries. However, I and C (instrumentation and control) equipment in nuclear power plants are very susceptible to the EMI (Electro-magnetic interference) and there are concerns regarding EMI induced transient caused by wireless computer devices which emit electromagnetic waves for communication. In this paper, industrial practices and nuclear related international standards are investigated to verify requirements of wireless devices. In addition, actual measurement and evaluation for the intensity of EMI of some commercially available wireless devices is performed to verify their compatibility in terms of EMI. Finally we suggest an appropriate method of using wireless computer devices in nuclear power plant control rooms for better office circumstances of operators

  17. Data Collection in Zooarchaeology: Incorporating Touch-Screen, Speech-Recognition, Barcodes, and GIS

    Directory of Open Access Journals (Sweden)

    W. Flint Dibble

    2015-12-01

    Full Text Available When recording observations on specimens, zooarchaeologists typically use a pen and paper or a keyboard. However, the use of awkward terms and identification codes when recording thousands of specimens makes such data entry prone to human transcription errors. Improving the quantity and quality of the zooarchaeological data we collect can lead to more robust results and new research avenues. This paper presents design tools for building a customized zooarchaeological database that leverages accessible and affordable 21st century technologies. Scholars interested in investing time in designing a custom-database in common software (here, Microsoft Access can take advantage of the affordable touch-screen, speech-recognition, and geographic information system (GIS technologies described here. The efficiency that these approaches offer a research project far exceeds the time commitment a scholar must invest to deploy them.

  18. Microcomputer Assisted Interpretative Reporting of Sequential Creatine Kinase (CK) and Lactate Dehydrogenase (LDH) Isoenzyme Determination

    Science.gov (United States)

    Talamo, Thomas S.; Losos, Frank J.; Mercer, Donald W.

    1984-01-01

    We have developed a microcomputer based system for interpretative reporting of creatine kinase (CK) and lactate dehydrogenase (LDH) isoenzyme studies. Patient demographic data and test results (total CK, CK-MB, LD-1, and LD-2) are entered manually through the keyboard. The test results are compared with normal range values and an interpretative report is generated. This report consists of all pertinent demographic information with a graphic display of up to 12 previous CK and LDH isoenzyme determinations. Diagnostic interpretative statements are printed beneath the graphic display following analysis of previously entered test results. The combination of graphic data display and interpretations based on analysis of up to 12 previous specimens provides useful and accurate information to the cardiologist.

  19. Interpretive Reporting of Protein Electrophoresis Data by Microcomputer

    Science.gov (United States)

    Talamo, Thomas S.; Losos, Frank J.; Kessler, G. Frederick

    1982-01-01

    A microcomputer based system for interpretive reporting of protein electrophoretic data has been developed. Data for serum, urine and cerebrospinal fluid protein electrophoreses as well as immunoelectrophoresis can be entered. Patient demographic information is entered through the keyboard followed by manual entry of total and fractionated protein levels obtained after densitometer scanning of the electrophoretic strip. The patterns are then coded, interpreted, and final reports generated. In most cases interpretation time is less than one second. Misinterpretation by computer is uncommon and can be corrected by edit functions within the system. These discrepancies between computer and pathologist interpretation are automatically stored in a data file for later review and possible program modification. Any or all previous tests on a patient may be reviewed with graphic display of the electrophoretic pattern. The system has been in use for several months and is presently well accepted by both laboratory and clinical staff. It also allows rapid storage, retrieval and analysis of protein electrophoretic datab.

  20. The Role of Physical Layer Security in IoT: A Novel Perspective

    Directory of Open Access Journals (Sweden)

    Tommaso Pecorella

    2016-08-01

    Full Text Available This paper deals with the problem of securing the configuration phase of an Internet of Things (IoT system. The main drawbacks of current approaches are the focus on specific techniques and methods, and the lack of a cross layer vision of the problem. In a smart environment, each IoT device has limited resources and is often battery operated with limited capabilities (e.g., no keyboard. As a consequence, network security must be carefully analyzed in order to prevent security and privacy issues. In this paper, we will analyze the IoT threats, we will propose a security framework for the device initialization and we will show how physical layer security can effectively boost the security of IoT systems.

  1. Structure Analysis of the Graphic Simulator for the PRIDE Equipment

    International Nuclear Information System (INIS)

    Kim, Chang Hoi; Kim, Seong Hyun; Park, Byung Suk; Lee, Jong Kwang; Lee, Hyo Jik; Kim, Ki Ho

    2010-12-01

    Simulation technology based on the computer graphics is able to minimize the trial and error and reduce the development cost and period dramatically at the design stage of the pyroprocessing facility construction and the equipment development. For this purpose, the 3D graphic simulation program named HotCell has been developed. HotCell has continuously updated for the functional addition and the bug fix, and now it reaches version third. The Digital mockup of PRIDE is furnished with the MSM(matster-slave manipulator), BDSM(bridge transported dual arm servo manipulator) and Crane in order to remote handling the processing equipment. HotCell program can be interface with the 3D mouse, the haptic device and the joystick for the realistic operation of above device. The posture of MSM can be recorded with the simple keyboard operation in order to reproduce the behavior of the MSM

  2. Automation of the reading of an ionization chamber: study and design of a data transfer system

    International Nuclear Information System (INIS)

    RANDRIAMAHOLISOA, C.O.

    1999-01-01

    Management of information obtained through ionization chamber, type of detector the most employed in centers or institutions using ionizing radiation machines and radioactive sources, is done manually because data are fed into computers from keyboard. This procedure presents hazards of loss and bad transcription of information. A more practical way of getting over this handicap is the setting up of a system that transfers data from ionization chamber into computer. Thereafter, it will be easier for the user to adjust his data processing software to the system underconsideration. This system, even though not directly designed to process data, that being a specific task of each user, is constituted of an electronic aspect which plays the interface part between them. It takes account parameters having relevance to the quality and the quantity of information put out by the detector [fr

  3. A Touch Sensing Technique Using the Effects of Extremely Low Frequency Fields on the Human Body.

    Science.gov (United States)

    Elfekey, Hatem; Bastawrous, Hany Ayad; Okamoto, Shogo

    2016-12-02

    Touch sensing is a fundamental approach in human-to-machine interfaces, and is currently under widespread use. Many current applications use active touch sensing technologies. Passive touch sensing technologies are, however, more adequate to implement low power or energy harvesting touch sensing interfaces. This paper presents a passive touch sensing technique based on the fact that the human body is affected by the surrounding extremely low frequency (ELF) electromagnetic fields, such as those of AC power lines. These external ELF fields induce electric potentials on the human body-because human tissues exhibit some conductivity at these frequencies-resulting in what is called AC hum. We therefore propose a passive touch sensing system that detects this hum noise when a human touch occurs, thus distinguishing between touch and non-touch events. The effectiveness of the proposed technique is validated by designing and implementing a flexible touch sensing keyboard.

  4. Hand VR Exergame for Occupational Health Care.

    Science.gov (United States)

    Ortiz, Saskia; Uribe-Quevedo, Alvaro; Kapralos, Bill

    2016-01-01

    The widespread use and ubiquity of mobile computing technologies such as smartphones, tablets, laptops and portable gaming consoles has led to an increase in musculoskeletal disorders due to overuse, bad posture, repetitive movements, fixed postures and physical de-conditioning caused by low muscular demands while using (and over-using) these devices. In this paper we present the development of a hand motion-based virtual reality-based exergame for occupational health purposes that allows the user to perform simple exercises using a cost-effective non-invasive motion capture device to help overcome and prevent some of the muskoloskeletal problems associated with the over-use of keyboards and mobile devices.

  5. Air compressor multi-pattern smart monitor

    Science.gov (United States)

    Zhao, Qiancheng; Qin, Yejun; Dai, Juchuan; Huang, Geng

    2011-12-01

    The device is controlled by TMS320F2812 microprocessor. It mainly includes signal acquisition circuit, keyboard circuit, Chinese / English LCD display circuit, the calendar clock circuits, alarm circuits, relay output circuit, communications interface circuits, DI / DO circuit, power circuit and CPU circuit and so on. In addition, the device integrates a sensor transmission circuit, so it can directly connect with temperature pressure sensors to achieve high-precision measurement and monitoring. According to needs of users, it can work in different modes without the additional controller respectively. The equipment can communicate with each other by CAN bus or RS485. It mainly can realize the control and analysis of equipment status, failure predication and diagnosis, information management, etc.

  6. Generating Control Commands From Gestures Sensed by EMG

    Science.gov (United States)

    Wheeler, Kevin R.; Jorgensen, Charles

    2006-01-01

    An effort is under way to develop noninvasive neuro-electric interfaces through which human operators could control systems as diverse as simple mechanical devices, computers, aircraft, and even spacecraft. The basic idea is to use electrodes on the surface of the skin to acquire electromyographic (EMG) signals associated with gestures, digitize and process the EMG signals to recognize the gestures, and generate digital commands to perform the actions signified by the gestures. In an experimental prototype of such an interface, the EMG signals associated with hand gestures are acquired by use of several pairs of electrodes mounted in sleeves on a subject s forearm (see figure). The EMG signals are sampled and digitized. The resulting time-series data are fed as input to pattern-recognition software that has been trained to distinguish gestures from a given gesture set. The software implements, among other things, hidden Markov models, which are used to recognize the gestures as they are being performed in real time. Thus far, two experiments have been performed on the prototype interface to demonstrate feasibility: an experiment in synthesizing the output of a joystick and an experiment in synthesizing the output of a computer or typewriter keyboard. In the joystick experiment, the EMG signals were processed into joystick commands for a realistic flight simulator for an airplane. The acting pilot reached out into the air, grabbed an imaginary joystick, and pretended to manipulate the joystick to achieve left and right banks and up and down pitches of the simulated airplane. In the keyboard experiment, the subject pretended to type on a numerical keypad, and the EMG signals were processed into keystrokes. The results of the experiments demonstrate the basic feasibility of this method while indicating the need for further research to reduce the incidence of errors (including confusion among gestures). Topics that must be addressed include the numbers and arrangements

  7. Graphics server and action language interpreter greatly simplify the composition of a graphical user interface

    International Nuclear Information System (INIS)

    Mueller, R.

    1992-01-01

    A new control system based on a distributed computing environment is gradually installed at BESSY, a 800 MeV storage ring dedicated to the generation of synchrotron light in the VUV and soft X-ray region. The new operator consoles are large high resolution, bitmap oriented color graphic screens with mouse and keyboard. A new graphical user interface has been developed with a user interface management system. A graphics server encapsulates completely representational aspects, mediates between user interactions and application variables and takes care of a consistent state of graphical and applicational objects. Graphical representations, semantics of user interactions and interpreter instructions are defined in a database written in a simple and comprehensible user interface definition language. (R.P.) 7 refs.; 5 figs

  8. Implicit visual learning and the expression of learning.

    Science.gov (United States)

    Haider, Hilde; Eberhardt, Katharina; Kunde, Alexander; Rose, Michael

    2013-03-01

    Although the existence of implicit motor learning is now widely accepted, the findings concerning perceptual implicit learning are ambiguous. Some researchers have observed perceptual learning whereas other authors have not. The review of the literature provides different reasons to explain this ambiguous picture, such as differences in the underlying learning processes, selective attention, or differences in the difficulty to express this knowledge. In three experiments, we investigated implicit visual learning within the original serial reaction time task. We used different response devices (keyboard vs. mouse) in order to manipulate selective attention towards response dimensions. Results showed that visual and motor sequence learning differed in terms of RT-benefits, but not in terms of the amount of knowledge assessed after training. Furthermore, visual sequence learning was modulated by selective attention. However, the findings of all three experiments suggest that selective attention did not alter implicit but rather explicit learning processes. Copyright © 2012 Elsevier Inc. All rights reserved.

  9. The Application of KINECT Motion Sensing Technology in Game-Oriented Study

    Directory of Open Access Journals (Sweden)

    Hui Yu Yang

    2014-03-01

    Full Text Available The learning environment based on the KINECT Motion Sensing technology is able to fully mobilize the learners' multi-sensory organs, closely combine study with sports and enhance human-computer interactions, which can be conducive to the learners' health, greatly increase the relishes of learning and promote effective learning in the game, and finally compensate for the shortage of human-computer interactions in the traditional mouse and keyboard mode. The article elaborates on the KINECT Motion Sensing Technology and its educational applications status by analyzing its effective supports for game-oriented studying environment, based on which the article establishes a game-oriented learning environment. Eventually the article reveals an applicable case of game-oriented teaching and learning as a reference for related researches.

  10. Micron system for automatization and analysis of measurements in nuclear photoemulsion

    International Nuclear Information System (INIS)

    Dajon, M.I.; Kotel'nikov, K.A.; Martynov, A.G.; Rappoport, V.M.; Smirnitskij, V.A.; Ozerskij, M.A.

    1987-01-01

    The automatized ''Micron'' system designed for measuring, processing and analyzing events in nuclear photoemulsion is described. The flowsheets of the device, program packages for searching neutrino interactions in nuclear photoemulsion and plotting target diagrams in X-ray emulsion chambers are presented. The ''Micron'' system consists of the following functional units: a three-coordinate measuring microscope MPEh-11 combined with a coordinate recording unit, designed for measuring coordinates of grains in the emulsion and displaying them on a peripheral, a control unit based on ''Elektronika-60'' microcomputer, a controller KK-60 for connecting the CAMAC highway, an analog-to-digital display with the keyboard. The PDP-11/70 is the basic computer. The event of charmed Λ c + barion production followed by the Λ c + →Σ + π + π - decay observed in nuclear photoemulsion is described

  11. Does computer use pose an occupational hazard for forearm pain; from the NUDATA study

    DEFF Research Database (Denmark)

    Kryger, Ann Isabel; Andersen, JH; Lassen, C. F.

    2003-01-01

    was associated with use of a mouse device for more than 30 hours per week, and with keyboard use more than 15 hours per week. High job demands and time pressure at baseline were risk factors for onset of forearm pain; women had a twofold increased risk of developing forearm pain. Self reported ergonomic......AIMS: To determine the occurrence of pain conditions and disorders in the forearm and to evaluate risk factors for forearm pain in a cohort of computer workers. METHODS: A total of 6943 participants with a wide range of computer use and work tasks were studied. At baseline and at one year follow up...... to severe forearm pain was 4.3%. Sixteen of 296 symptom cases met criteria for being a clinical forearm case, and 12 had signs of potential nerve entrapment. One year incidence of reported symptom cases was 1.3%; no subjects developed new signs of nerve entrapment. Increased risk of new forearm pain...

  12. Computer code MLCOSP for multiple-correlation and spectrum analysis with a hybrid computer

    International Nuclear Information System (INIS)

    Oguma, Ritsuo; Fujii, Yoshio; Usui, Hozumi; Watanabe, Koichi

    1975-10-01

    Usage of the computer code MLCOSP(Multiple Correlation and Spectrum) developed is described for a hybrid computer installed in JAERI Functions of the hybrid computer and its terminal devices are utilized ingeniously in the code to reduce complexity of the data handling which occurrs in analysis of the multivariable experimental data and to perform the analysis in perspective. Features of the code are as follows; Experimental data can be fed to the digital computer through the analog part of the hybrid computer by connecting with a data recorder. The computed results are displayed in figures, and hardcopies are taken when necessary. Series-messages to the code are shown on the terminal, so man-machine communication is possible. And further the data can be put in through a keyboard, so case study according to the results of analysis is possible. (auth.)

  13. Part-task simulator of a WWER-440 type nuclear power plant unit

    International Nuclear Information System (INIS)

    Palecek, P.

    1990-01-01

    In the present paper the design of a part-task simulator for WWER-440 type nuclear power plant units by the CEZ (Czech Power Works) Concern is reported. This part-task simulator has been designed for the training of NPP operating personnel. It includes a central computer that is coupled with the training work places and the trainer place. Interchange of information is performed by functional keyboards and semigraphical colour displays. The process is simulated, also in real time scale, on the basis of dynamic models. In addition to the precision of the models used, great importance has primarily been attached to plasticity of information presentation. The part-task simulator may be applied to simulation and demonstration as well as to teaching purposes. The paper presents the achieved state of implementation of the part-task simulator and points out some further stage of evolution. (author)

  14. Toward automated beam optics control

    International Nuclear Information System (INIS)

    Silbar, R.R.; Schultz, D.E.

    1987-01-01

    We have begun a program aiming toward automatic control of charged-particle beam optics using artificial intelligence programming techniques. In developing our prototype, we are working with LISP machines and the KEE expert system shell. Our first goal was to develop a ''mouseable'' representation of a typical beam line. This responds actively to changes entered from the mouse or keyboard, giving an updated display of the beam line itself, its optical properties, and the instrumentation and control devices as seen by the operater. We have incorporated TRANSPORT, written in Fortran but running as a callable procedure in the LISP environment, for simulation of the beam-line optics. This paper describes the experience gained in meeting our first goal and discusses plans to extend the work so that it is usable, in realtime, on an operating beam line. 11 refs

  15. Mesa de coordenadas cartesianas (x,y para la perforación de materiales por medio de un microcontrolador 8051 de intel

    Directory of Open Access Journals (Sweden)

    Omar Yesid Flórez-Prada

    2001-01-01

    Full Text Available In our environment we are surrounded by a number of electronic systems that perform automatic operations according to a number of parameters previously programmed by the operator. This paper presents the prototype of a table of two coordinates (Cartesian plane (X, Y, which uses a development system based on the 8051 microcontroller INTEL (R (computer system, making the system function sending the respective control commands to locate the tool at different points of the work area of the table, the points are previously programmed by the operator, interacting with the keyboard. To make the movements of the table (X, Y, actuator devices responsible for carrying out a linear movement that moves the tool to the specified distance are used.

  16. Design of a facial optic mouse for patients that present paraplegic disability

    International Nuclear Information System (INIS)

    Torres, W.; Camas, J.; Torres, A.; Gamboa, S.; Hernandez, O.; Martinez, A.; Perez, A.; Perez, M.; Castannon, H.

    2009-01-01

    In this work, we present an electronic interface design based on optics devices. Micro-controller with an Usb module was used. Development of a device and software has been implemented. This device allows using a computer to the people with severe motor incapacity in extremities superiors, especially those that present quadriplegia. To establish command control to a distance of the cursor without cables, the interface used a communication protocol with infrared light. A mechanical device able to adjust with different faces contours and take advantage with optimal movement of the face was designed too. Software that emulates a physical keyboard in the screen of the computer allows the writing of characters in any text processor is necessary in this design. (Author)

  17. Composition Medium Comparability in a Direct Writing Assessment of Non-Native English Speakers

    Directory of Open Access Journals (Sweden)

    Edward W. Wolfe

    2004-01-01

    Full Text Available The Test of English as a Foreign Language (TOEFL contains a direct writing assessment, and examinees are given the option of composing their responses at a computer terminal using a keyboard or composing their responses in handwriting. This study sought to determine whether performance on a direct writing assessment is comparable for examinees when given the choice to compose essays in handwriting versus word processing. We examined this relationship controlling for English language proficiency and several demographic characteristics of examinees using linear models. We found a weak two-way interaction between composition medium and English language proficiency with examinees with weaker English language scores performing better on handwritten essays while examinees with better English language scores performing comparably on the two testing media. We also observed predictable differences associated with geographic region, native language, gender, and age.

  18. Knowledge Engineering Aspects of Affective Bi-Modal Educational Applications

    Science.gov (United States)

    Alepis, Efthymios; Virvou, Maria; Kabassi, Katerina

    This paper analyses the knowledge and software engineering aspects of educational applications that provide affective bi-modal human-computer interaction. For this purpose, a system that provides affective interaction based on evidence from two different modes has been developed. More specifically, the system's inferences about students' emotions are based on user input evidence from the keyboard and the microphone. Evidence from these two modes is combined by a user modelling component that incorporates user stereotypes as well as a multi criteria decision making theory. The mechanism that integrates the inferences from the two modes has been based on the results of two empirical studies that were conducted in the context of knowledge engineering of the system. The evaluation of the developed system showed significant improvements in the recognition of the emotional states of users.

  19. Emotional Intent Modulates The Neural Substrates Of Creativity: An fMRI Study of Emotionally Targeted Improvisation in Jazz Musicians.

    Science.gov (United States)

    McPherson, Malinda J; Barrett, Frederick S; Lopez-Gonzalez, Monica; Jiradejvong, Patpong; Limb, Charles J

    2016-01-04

    Emotion is a primary motivator for creative behaviors, yet the interaction between the neural systems involved in creativity and those involved in emotion has not been studied. In the current study, we addressed this gap by using fMRI to examine piano improvisation in response to emotional cues. We showed twelve professional jazz pianists photographs of an actress representing a positive, negative or ambiguous emotion. Using a non-ferromagnetic thirty-five key keyboard, the pianists improvised music that they felt represented the emotion expressed in the photographs. Here we show that activity in prefrontal and other brain networks involved in creativity is highly modulated by emotional context. Furthermore, emotional intent directly modulated functional connectivity of limbic and paralimbic areas such as the amygdala and insula. These findings suggest that emotion and creativity are tightly linked, and that the neural mechanisms underlying creativity may depend on emotional state.

  20. Integration in a nuclear physics experiment of a visualization unit managed by a microprocessor

    International Nuclear Information System (INIS)

    Lefebvre, M.

    1976-01-01

    A microprocessor (Intel 8080) is introduced in the equipment controlling the (e,e'p) experiment that will take place at the linear accelerator operating in the premises of CEA (Orme des Merisiers, Gif-sur-Yvette, France). The purpose of the microprocessor is to handle the visualization tasks that are necessary to have a continuous control of the experiment. By doing so more time and more memory will be left for data processing by the calculator unit. In a forward version of the system, the controlling of the level of helium in the target might also be in charge of the microprocessor. This work is divided into 7 main parts: 1) a presentation of the linear accelerator and its experimental facilities, 2) the Intel 8080 micro-processor and its programming, 3) the implementation of the micro-processor in the electronic system, 4) the management of the memory, 5) data acquisition, 6) the keyboard, and 7) the visualization unit [fr