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Sample records for interface hci design

  1. Patterns of HCI design and HCI design of patterns bridging HCI design and model-driven software engineering

    CERN Document Server

    Seffah, Ahmed

    2015-01-01

    As interactive systems are quickly becoming integral to our everyday lives, this book investigates how we can make these systems, from desktop and mobile apps to more wearable and immersive applications, more usable and maintainable by using HCI design patterns. It also examines how we can facilitate the reuse of design practices in the development lifecycle of multi-devices, multi-platforms and multi-contexts user interfaces. Effective design tools are provided for combining HCI design patterns and User Interface (UI) driven engineering to enhance design whilst differentiating between UI

  2. Teaching HCI Design With the Studio Approach

    Science.gov (United States)

    Jacobs Reimer, Yolanda; Douglas, Sarah A.

    2003-09-01

    The studio-based method of teaching has been used for almost 100 years to teach product and architecture design. With ever increasing pressure on HCI to teach competence in designing interactive objects, new ways of teaching need to be explored. This article begins with a review of the studio-based teaching concept and how it has been used in architecture, science/engineering, and computer science education. We then present and discuss the evaluation of an HCI design studio course which we created and taught in spring 2002 in the Computer and Information Science Department of the University of Oregon. This course was based on our observations and study of studio courses in the School of Architecture. Finally, we review general issues about studio teaching including the promises and challenges that it presents to widespread acceptance in the computer science curriculum.

  3. USER FRUSTRATION IN HIT INTERFACES: EXPLORING PAST HCI RESEARCH FOR A BETTER UNDERSTANDING OF CLINICIANS' EXPERIENCES.

    Science.gov (United States)

    Opoku-Boateng, Gloria A

    2015-01-01

    User frustration research has been one way of looking into clinicians' experience with health information technology use and interaction. In order to understand how clinician frustration with Health Information Technology (HIT) use occurs, there is the need to explore Human-Computer Interaction (HCI) literature that addresses both frustration and HIT use. In the past three decades, HCI frustration research has increased and expanded. Researchers have done a lot of work to understand emotions, end-user frustration and affect. This paper uses a historical literature review approach to review the origins of emotion and frustration research and explore the research question; Does HCI research on frustration provide insights on clinicians' frustration with HIT interfaces? From the literature review HCI research on emotion and frustration provides additional insights that can indeed help explain user frustration in HIT. Different approaches and HCI perspectives also help frame HIT user frustration research as well as inform HIT system design. The paper concludes with a suggested directions on how future design and research may take.

  4. Design Patterns for Mixed-Method Research in HCI

    OpenAIRE

    Turnhout, Koen van; Bennis, Arthur; Craenmehr, Sabine; Holwerda, Robert; Jacobs, Marjolein; Niels, Ralph; Zaad, Lambert; Hoppenbrouwers, Stijn; Lenior, Dick; Bakker, René

    2014-01-01

    In this paper we discuss mixed-method research in HCI. We report on an empirical literature study of the NordiCHI 2012 proceedings which aimed to uncover and describe common mixed-method approaches, and to identify good practices for mixed-methods research in HCI. We present our results as mixed-method research design patterns, which can be used to design, discuss and evaluate mixed-method research. Three dominant patterns are identified and fully described and three additional pattern candid...

  5. Design Patterns for Mixed-Method Research in HCI

    OpenAIRE

    Bennis, Arthur; Bakker, René; Lenior, Dick; Turnhout, van, MC Mark; Jacobs, Marjolein; Hoppenbrouwers, Stijn; Niels, Ralph; Craenmehr, Sabine; Zaad, Lambert; Holwerda, Robert

    2014-01-01

    In this paper we discuss mixed-method research in HCI. We report on an empirical literature study of the NordiCHI 2012 proceedings which aimed to uncover and describe common mixed-method approaches, and to identify good practices for mixed-methods research in HCI. We present our results as mixed-method research design patterns, which can be used to design, discuss and evaluate mixed-method research. Three dominant patterns are identified and fully described and three additional pattern candid...

  6. Bridging CALL & HCI: Input from Participatory Design

    Science.gov (United States)

    Cardenas-Claros, Monica S.; Gruba, Paul A.

    2010-01-01

    Participatory design (PD), or the collaboration between software engineers and end users throughout the design process, may help improve CALL design practices. In this case study, four ESL learners, a software designer, and a language teacher created and evaluated a series of paper prototypes concerning help options in computer-based second…

  7. Bridging CALL & HCI: Input from Participatory Design

    Science.gov (United States)

    Cardenas-Claros, Monica S.; Gruba, Paul A.

    2010-01-01

    Participatory design (PD), or the collaboration between software engineers and end users throughout the design process, may help improve CALL design practices. In this case study, four ESL learners, a software designer, and a language teacher created and evaluated a series of paper prototypes concerning help options in computer-based second…

  8. Design and Implementation of an HCI course for MIS students – Some lessons

    Directory of Open Access Journals (Sweden)

    Rachel Or-Bach

    2015-06-01

    Full Text Available Courses on Human Computer Interaction (HCI largely differ in the conception of the role of the course in the program, in the topics to be included, in emphases, in the instructional strategies that are employed, and more. This paper describes the design and implementation of a HCI course for students of the Management Information Systems department in our college. Students’ intermediate and final homework assignments were analyzed to provide feedback for the course design. Quantitative analysis showed high correlation between the quality of the requirement analysis performed by the students and the quality of the final interface prototype, and also that the quality of design alternatives that were considered by the students can be a good predictor for the quality of the overall interface design. Qualitative analysis of students’ submissions showed the need for practicing skills required in users’ studies, especially conducting interviews and observations. Implications from these and other findings are discussed.

  9. Research on HCI Prototype Design of Ink Automatic Control System for Offset Printer

    Institute of Scientific and Technical Information of China (English)

    ZHANG Jianyu; GAO Lixin; CUI Lingli; WANG Yingwang; LI Xianghui

    2006-01-01

    In order to solve the low efficiency and poor precision problems of traditional ink control methods on domestic offset printers, developing modern ink automatic control system has become more and more urgent. As an important subsystem, the human computer interface (HCI) is a key function for the wholly automatic control. Once this goal is obtained, all the printing procedures especially the automatic control of ink volume should be finished with human computer interface in different areas. Considering the HCI design theory and structure characteristics of domestic printers comprehensively, the HCI prototype for automatic ink control system has been developed based on Visual Basic platform. As the individual ink key is instead of the integrated key, the division result of ink fountain can be displayed on the interface. Through the interface, the dynamic adjusting functions such as modifying ink volume, locking or unlocking each ink key and real-time displaying the adjusting results etc. can be completed. The simulation test has shown that the opening and practical feature of the prototype is satisfactory.

  10. Humanistic HCI

    DEFF Research Database (Denmark)

    Bardzell, Jeffrey; Bardzell, Shaowen

    2015-01-01

    Although it has influenced the field of Human-Computer Interaction (HCI) since its origins, humanistic HCI has come into its own since the early 2000s. In that time, it has made substantial contributions to HCI theory and methodologies and also had major influence in user experience (UX) design......, aesthetic interaction, and emancipatory/social change-oriented approaches to HCI. This book reintroduces the humanities to a general HCI readership; characterizes its major epistemological and methodological commitments as well as forms of rigor; compares the scientific report vs. the humanistic essay...... as research products, while offering some practical advice for peer review; and focuses on two major topics where humanistic HCI has had particular influence in the field—user experience and aesthetics and emancipatory approaches to computing. This book argues for a more inclusive and broad reach...

  11. Brain-Computer Interfaces for HCI and Games

    NARCIS (Netherlands)

    Nijholt, Anton; Tan, Desney; Allison, Brandan; Millán, Jose del R.; Graimann, Bernhard; Jackson, Melody Moore

    2008-01-01

    We study the research themes and the state-of-the-art of brain-computer interaction. Brain-computer interface research has seen much progress in the medical domain, for example for prosthesis control or as biofeedback therapy for the treatment of neurological disorders. Here, however, we look at bra

  12. Designing end-user interfaces

    CERN Document Server

    Heaton, N

    1988-01-01

    Designing End-User Interfaces: State of the Art Report focuses on the field of human/computer interaction (HCI) that reviews the design of end-user interfaces.This compilation is divided into two parts. Part I examines specific aspects of the problem in HCI that range from basic definitions of the problem, evaluation of how to look at the problem domain, and fundamental work aimed at introducing human factors into all aspects of the design cycle. Part II consists of six main topics-definition of the problem, psychological and social factors, principles of interface design, computer intelligenc

  13. Design Patterns for Mixed-Method Research in HCI

    NARCIS (Netherlands)

    Turnhout, Koen van; Bennis, Arthur; Craenmehr, Sabine; Holwerda, Robert; Jacobs, Marjolein; Niels, Ralph; Zaad, Lambert; Hoppenbrouwers, Stijn; Lenior, Dick; Bakker, René

    2014-01-01

    In this paper we discuss mixed-method research in HCI. We report on an empirical literature study of the NordiCHI 2012 proceedings which aimed to uncover and describe common mixed-method approaches, and to identify good practices for mixed-methods research in HCI. We present our results as mixed-met

  14. Design Patterns for Mixed-Method Research in HCI

    NARCIS (Netherlands)

    Arthur Bennis; René Bakker; Dick Lenior; Koen van Turnhout; Marjolein Jacobs; Stijn Hoppenbrouwers; Ralph Niels; Sabine Craenmehr; Lambert Zaad; Robert Holwerda

    2014-01-01

    In this paper we discuss mixed-method research in HCI. We report on an empirical literature study of the NordiCHI 2012 proceedings which aimed to uncover and describe common mixed-method approaches, and to identify good practices for mixed-methods research in HCI. We present our results as

  15. Feminist HCI for Real: Designing Technology in Support of a Social Movement

    Science.gov (United States)

    Dimond, Jill P.

    2012-01-01

    How are technologies are designed and used tactically by activists? As the HCI community starts to contend with social inequalities, there has been debate about how HCI researchers should address approach this type of research. However, there is little research examining practitioners such as social justice activists who confront social problems,…

  16. A fresh recipe for designers: HCI approach to explore the nexus between design techniques and formal methods in software development

    Directory of Open Access Journals (Sweden)

    Julian Galindo Losada

    2016-11-01

    Full Text Available Emerging companies involved in design and implementation of innovative products demand multidisciplinary teams to be competitive in the market. This need mainly exposes designers to extend their knowledge not only in User Interface elements of the design process but also in software methodologies to cover the lack of resources and expertise in start-ups. It raises the question of how designers can line up HCI techniques with best practices in software development while preserving usability and easy-to-use principles. To explore this gap, this paper proposes an approach which combines existing technology and methods by studying the nexus between HCI prototyping and software engineering. The approach is applied into a case study in the design of a virtual shop harmonizing the use of storyboards and the spiral. A comprehensive analysis is performed by using a Technology acceptance model (TAM regarding with two variables: usability and easy-to-use. The present finding underlines the positive integration of HCI techniques and formal methods without compromising user satisfaction with a potential benefit for small companies in a formation stage.

  17. Designing for awareness : an experience-focused HCI perspective

    NARCIS (Netherlands)

    Vyas, Dhaval Maheshbhai

    2011-01-01

    Within Human-Computer Interaction (HCI) and Computer Supported Cooperative Work (CSCW) research, the notion of technologically-mediated awareness is often used for allowing relevant people to maintain a mental model of activities, behaviors and status information about each other so that they can or

  18. Violin-Related HCI

    DEFF Research Database (Denmark)

    Overholt, Daniel

    2011-01-01

    Acoustic instruments such as the violin excel at translating a performer’s gestures into sound in ways that can evoke a wide range of affective qualities. They require finesse when interacting with them, producing sound and music in an extremely responsive manner. This richness of interaction...... performance interfaces is the core of what we are interested in salvaging from acoustic instruments, and bringing into the development of advanced HCI methods through the Musical Interface Technology Design Space, MITDS....

  19. Making Claims The Claim as a Knowledge Design, Capture, and Sharing Tool in HCI

    CERN Document Server

    McCrickard, Scott

    2012-01-01

    Human-centered informatics (HCI) is a young discipline that is still defining its core components, with approaches rooted in engineering, science, and creative design. In the spirit of this book series, this book explores HCI as an intersection point for different perspectives of computing and information technology, seeking to understand how groups of designers can communicate with an increasingly diverse set of colleagues on a broadening set of problems. In so doing, this book traces the evolution of claims as a way to capture and share knowledge, particularly in comparison to other approach

  20. Design & Implementation of a Low Cost Based Wireless HCI System for Disabled Persons Using ARM7

    Directory of Open Access Journals (Sweden)

    Surya Narayan Pradhan

    2014-05-01

    Full Text Available This paper focuses on design & development of a portable wireless Human Computer Interface (HCI system to create a robust hands free interface for disabled peoples or peoples having upper limb motor paralysis. Early techniques mainly considered image processing, gaze tracking and cameras to synthesis the device. We propose a new mouse as an input device for a computer whose operation is based on measurement of rotations of the user‘s head and detection of eye blinks. A tilt sensor(3-axis accelerometer is used to detect both lateral and vertical head movements to navigate the mouse cursor position placed on a helmet .The IR based eye blink sensor is placed on a spec used to detect eye blink and in turns do clicking operation. The signals are sent to the micro-controller (ARM7 LPC2148 for processing & do required operations. The wireless technology includes Zigbee module used to sends signals to the computer in use. A C# based program is developed for the mouse control operations & provides a flexible method for the disabled people to improve both personal & professional life quality.

  1. Human-computer interface design

    Energy Technology Data Exchange (ETDEWEB)

    Bowser, S.E.

    1995-04-01

    Modern military forces assume that computer-based information is reliable, timely, available, usable, and shared. The importance of computer-based information is based on the assumption that {open_quotes}shared situation awareness, coupled with the ability to conduct continuous operations, will allow information age armies to observe, decide, and act faster, more correctly and more precisely than their enemies.{close_quotes} (Sullivan and Dubik 1994). Human-Computer Interface (HCI) design standardization is critical to the realization of the previously stated assumptions. Given that a key factor of a high-performance, high-reliability system is an easy-to-use, effective design of the interface between the hardware, software, and the user, it follows logically that the interface between the computer and the military user is critical to the success of the information-age military. The proliferation of computer technology has resulted in the development of an extensive variety of computer-based systems and the implementation of varying HCI styles on these systems. To accommodate the continued growth in computer-based systems, minimize HCI diversity, and improve system performance and reliability, the U.S. Department of Defense (DoD) is continuing to adopt interface standards for developing computer-based systems.

  2. Participation and HCI: Why Involve People in Design?

    DEFF Research Database (Denmark)

    Iversen, Ole Sejer; VInes, John; Wright, Peter

    2012-01-01

    Participation is of high relevance to the CHI Design community. Participatory work has been performed with very different intentions: to democratize the design process; to better inform the design of new systems; to engage the public in the construction of their own futures; or simply to appease ...

  3. Participation and HCI: Why Involve People in Design?

    DEFF Research Database (Denmark)

    Iversen, Ole Sejer; VInes, John; Wright, Peter;

    2012-01-01

    Participation is of high relevance to the CHI Design community. Participatory work has been performed with very different intentions: to democratize the design process; to better inform the design of new systems; to engage the public in the construction of their own futures; or simply to appease...

  4. Designing Interfaces

    CERN Document Server

    Tidwell, Jenifer

    2010-01-01

    Despite all of the UI toolkits available today, it's still not easy to design good application interfaces. This bestselling book is one of the few reliable sources to help you navigate through the maze of design options. By capturing UI best practices and reusable ideas as design patterns, Designing Interfaces provides solutions to common design problems that you can tailor to the situation at hand. This updated edition includes patterns for mobile apps and social media, as well as web applications and desktop software. Each pattern contains full-color examples and practical design advice th

  5. Human Work Interaction Design. Work Analysis and HCI

    DEFF Research Database (Denmark)

    Paasch, Kasper

    2013-01-01

    This book constitutes the thoroughly refereed post-conference proceedings of the Third IFIP WG 13.6 Working Conference on Human Work Interaction Design, HWID 2012, held in Copenhagen, Denmark, in December 2012. The 16 revised papers presented were carefully selected for inclusion in this volume...

  6. Making HCI Theory Work

    DEFF Research Database (Denmark)

    Clemmensen, Torkil; Kaptelinin, Victor; Nardi, Bonnie

    2016-01-01

    This paper reports a study of the use of activity theory in human–computer interaction (HCI) research. We analyse activity theory in HCI since its first appearance about 25 years ago. Through an analysis and meta-synthesis of 109 selected HCI activity theory papers, we created a taxonomy of 5...... different ways of using activity theory: (1) analysing unique features, principles, and problematic aspects of the theory; (2) identifying domain-specific requirements for new theoretical tools; (3) developing new conceptual accounts of issues in the field of HCI; (4) guiding and supporting empirical...... analyses of HCI phenomena; and (5) providing new design illustrations, claims, and guidelines. We conclude that HCI researchers are not only users of imported theory, but also theory-makers who adapt and develop theory for different purposes....

  7. Extending Concepts of Tourism and Place for HCI and Design Research

    DEFF Research Database (Denmark)

    Bødker, Mads; Browning, David

    Increasingly numerous mobile digital devices, a proliferation of information infrastructure and services, and the adoption of social networking technologies have seen a more integrated, continuous use of IT by tourists. Some aspects of this is reflected in the HCI and design literature, there being...... no lack of technical concepts for ubiquitous, pervasive and ambient technologies for tourism put forward. We outline theories of tourism and the tourist intending to provoke a deeper designerly enquiry into the role of digital interactive technologies in tourism. We suggest that designing for tourism...

  8. HCI and sustainability

    DEFF Research Database (Denmark)

    Møllenbach, Emilie; Hoff, Jens Villiam; Hornbæk, Kasper

    2012-01-01

    .g. municipalities) and their interaction with microstructures as a focus for HCI aimed at designing behavior change. We present two ongoing case studies involving municipalities in Denmark and discuss how and why macrostructures may be used in the design of HCI for behavior based environmental suatainability.......Sustained behavior changes are required to reduce the impact of human society on the environment. Much research on how HCI may help to do so focuses on changing behaviour by providing information directed at an individual or a microstructure (e.g. household). We propose societal macrostructures (e...

  9. Human Computer Interface Design Criteria. Volume 1. User Interface Requirements

    Science.gov (United States)

    2010-03-19

    2 entitled Human Computer Interface ( HCI )Design Criteria Volume 1: User Interlace Requirements which contains the following major changes from...MISSILE SYSTEMS CENTER Air Force Space Command 483 N. Aviation Blvd. El Segundo, CA 90245 4. This standard has been approved for use on all Space and...and efficient model of how the system works and can generalize this knowledge to other systems. According to Mayhew in Principles and Guidelines in

  10. Ecological Perspectives in HCI

    DEFF Research Database (Denmark)

    Blevis, Eli; Bødker, Susanne; Flach, John;

    The aim of the workshop is to provide a forum for researchers and practitioners to discuss the present and future of ecological perspectives in HCI. The participants will reflect on the current uses and interpretations of “ecology” and related concepts in the field. The workshop will assess...... the potential of ecological perspectives in HCI for supporting rich and meaningful analysis, as well as innovative design, of interactive technologies in real-life contexts...

  11. Cognition In Hci: An Ongoing Story

    Directory of Open Access Journals (Sweden)

    Jörn Hurtienne

    2009-01-01

    Full Text Available The field of human computer interaction (HCI is deeply rooted in cognitive science. But can cognitive science still contribute to the newest developments? This article introduces the recent trends towards “embodied cognition.” Then research on image schemas and their metaphorical extensions is reviewed as an example of how understanding a special branch of embodied cognition can be useful to HCI. Special emphasis is placed on the validity of the theory and its practicability in different phases of the user interface design cycle. It is concluded that cognition can still contribute to current HCI and that the dialogue between the different schools of thought is beneficial to the field.

  12. Human-Computer Interaction (HCI) in Educational Environments: Implications of Understanding Computers as Media.

    Science.gov (United States)

    Berg, Gary A.

    2000-01-01

    Reviews literature in the field of human-computer interaction (HCI) as it applies to educational environments. Topics include the origin of HCI; human factors; usability; computer interface design; goals, operations, methods, and selection (GOMS) models; command language versus direct manipulation; hypertext; visual perception; interface…

  13. Implementing HCI Design Patterns as Widget/Templates for GUI Builders

    Science.gov (United States)

    2008-03-01

    our research has uncovered a potential new method for pattern implementation, based on the Glade User Interface Builder. Glade seems to have the...1] Gamma, Erich, Richard Helm, Ralph Johnson, and John Vlissides. Design Patterns: Elements of Reusable Object-Oriented Software [2] Alexander

  14. Semiotic Engineering Methods for Scientific Research in HCI

    CERN Document Server

    Sieckenius de Souza, Clarisse

    2009-01-01

    Semiotic engineering was originally proposed as a semiotic approach to designing user interface languages. Over the years, with research done at the Department of Informatics of the Pontifical Catholic University of Rio de Janeiro, it evolved into a semiotic theory of human-computer interaction (HCI). It views HCI as computer-mediated communication between designers and users at interaction time. The system speaks for its designers in various types of conversations specified at design time. These conversations communicate the designers' understanding of who the users are, what they know the us

  15. Designing the Instructional Interface.

    Science.gov (United States)

    Lohr, L. L.

    2000-01-01

    Designing the instructional interface is a challenging endeavor requiring knowledge and skills in instructional and visual design, psychology, human-factors, ergonomic research, computer science, and editorial design. This paper describes the instructional interface, the challenges of its development, and an instructional systems approach to its…

  16. HFBUIT: Design Aid Tools For A Human Factor Based User Interface Design

    OpenAIRE

    Prof. S.Qamar Abbas; Shahnaz Fatima

    2010-01-01

    Exploring user interface design and development problems is the core of current HCI research. Although there have been considerableadvancements in computer technology, human factors considerations are still lacking. This results in the user frequently becoming confused or frustrated when trying to interact with the software. Designers should utilize the knowledge about the user to configure the interface for different users, i.e. each user may have different skills, level of experience, or co...

  17. Pattern languages in HCI: A critical review

    OpenAIRE

    Dearden, A.; Finlay, J

    2006-01-01

    This article presents a critical review of patterns and pattern languages in human-computer interaction (HCI). In recent years, patterns and pattern languages have received considerable attention in HCI for their potential as a means for developing and communicating information and knowledge to support good design. This review examines the background to patterns and pattern languages in HCI, and seeks to locate pattern languages in relation to other approaches to interaction design. The revie...

  18. Pattern languages in HCI: a critical review

    OpenAIRE

    Dearden, Andy; Finlay, J

    2006-01-01

    This paper presents a critical review of patterns and pattern languages in human-computer interaction (HCI). In recent years, patterns and pattern languages have received considerable attention in HCI for their potential as a means for developing and communicating information and knowledge to support good design. This review examines the background to patterns and pattern languages in HCI, and seeks to locate pattern languages in relation to other approaches to interaction design. The review ...

  19. Making HCI Theory Work

    DEFF Research Database (Denmark)

    Clemmensen, Torkil; Kaptelinin, Victor; Nardi, Bonnie

    2016-01-01

    This paper reports a study of the use of activity theory in human–computer interaction (HCI) research. We analyse activity theory in HCI since its first appearance about 25 years ago. Through an analysis and meta-synthesis of 109 selected HCI activity theory papers, we created a taxonomy of 5...

  20. Flipping HCI

    Directory of Open Access Journals (Sweden)

    C. Evans

    2016-08-01

    Full Text Available This paper presents the results of two studies involving “flipping the classroom”. Teaching material was delivered via interactive “e-lectures”, allowing face-to-face sessions to focus instead on practice. The e-lectures were designed according to standard usability principles coupled with recent research into the effect of interactivity on learning. The effectiveness of the use of e-lectures was then evaluated using an online survey. The results suggest that students prefer the flexibility offered by e-lectures compared to conventional lectures. The results contribute to our understanding of how this technology fits with face-to-face teaching in the digital age.

  1. Extending Concepts of Tourism and Place for HCI and Design Research

    DEFF Research Database (Denmark)

    Bødker, Mads; Browning, David

    no lack of technical concepts for ubiquitous, pervasive and ambient technologies for tourism put forward. We outline theories of tourism and the tourist intending to provoke a deeper designerly enquiry into the role of digital interactive technologies in tourism. We suggest that designing for tourism...

  2. User interface design considerations

    DEFF Research Database (Denmark)

    Andersen, Simon Engedal; Jakobsen, Arne; Rasmussen, Bjarne D.

    1999-01-01

    When designing a user interface for a simulation model there are several important issues to consider: Who is the target user group, and which a priori information can be expected. What questions do the users want answers to and what questions are answered using a specific model?When developing...... the user interface of EESCoolTools these issues led to a series of simulation tools each with a specific purpose and a carefully selected set of input and output variables. To allow a more wide range of questions to be answered by the same model, the user can change between different sets of input...... and output variables. This feature requires special attention when designing the user interface and a special approach for controlling the user selection of input and output variables are developed. To obtain a consistent system description the different input variables are grouped corresponding...

  3. How Different Views of Communication Influence HCI Design: The Example of Shaping

    DEFF Research Database (Denmark)

    Fischer, Kerstin

    In this paper, I argue that implicit views of communication can influence human-computer interaction design such that they may inspire radically different design approaches, with very different outcomes. Using the concept of shaping as an example, I show how the assumption of automatic processes...... in communication may lead to a restricted view of shaping by interactive alignment, whereas a collaborative view of communication allows a much broader range of strategies to be taken, which can enrich the designer’s possibilities to shape users’ behavior significantly....

  4. Within the Interface: Visual Rhetoric, Pedagogy, and Writing Center Website Design

    Science.gov (United States)

    Myatt, Alice J.

    2010-01-01

    My dissertation examines the theory and praxis of taking an expanded concept of the human-computer interface (HCI) and working with the resulting concept to foster a more conversational approach for online tutoring sessions and the design of the writing center websites that facilitate online tutoring. For the purposes of my research, I describe…

  5. An improved HCI degradation model for a VLSI MOSFET

    Institute of Scientific and Technical Information of China (English)

    Tang Yi; Wan Xinggong; Gu Xiang; Wang Wenyuan; Zhang Huirui; Liu Yuwei

    2009-01-01

    An improved hot carrier injection (HCI) degradation model was proposed based on interface trap gen-eration and oxide charge injection theory. It was evident that the degradation behavior of electric parameters such as I_(dlin), I_(dsat), G_m and V_t fitted well with this model. Devices were prepared with 0.35μm technology and different LDD processes, I_(dlin) and I_(dsat) after HCI stress were analyzed with the improved model. The effects of interface trap generation and oxide charge injection on device degradation were extracted, and the charge injection site could be obtained by this method. The work provides important information to device designers and process engineers.

  6. SEMICONDUCTOR DEVICES: An improved HCI degradation model for a VLSI MOSFET

    Science.gov (United States)

    Yi, Tang; Xinggong, Wan; Xiang, Gu; Wenyuan, Wang; Huirui, Zhang; Yuwei, Liu

    2009-12-01

    An improved hot carrier injection (HCI) degradation model was proposed based on interface trap generation and oxide charge injection theory. It was evident that the degradation behavior of electric parameters such as Idlin, Idsat, Gm and Vt fitted well with this model. Devices were prepared with 0.35 μm technology and different LDD processes. Idlin and Idsat after HCI stress were analyzed with the improved model. The effects of interface trap generation and oxide charge injection on device degradation were extracted, and the charge injection site could be obtained by this method. The work provides important information to device designers and process engineers.

  7. Criteria of Human-computer Interface Design for Computer Assisted Surgery Systems

    Institute of Scientific and Technical Information of China (English)

    ZHANG Jian-guo; LIN Yan-ping; WANG Cheng-tao; LIU Zhi-hong; YANG Qing-ming

    2008-01-01

    In recent years, computer assisted surgery (CAS) systems become more and more common in clinical practices, but few specific design criteria have been proposed for human-computer interface (HCI) in CAS systems. This paper tried to give universal criteria of HCI design for CAS systems through introduction of demonstration application, which is total knee replacement (TKR) with a nonimage-based navigation system.A typical computer assisted process can be divided into four phases: the preoperative planning phase, the intraoperative registration phase, the intraoperative navigation phase and finally the postoperative assessment phase. The interface design for four steps is described respectively in the demonstration application. These criteria this paper summarized can be useful to software developers to achieve reliable and effective interfaces for new CAS systems more easily.

  8. HCI and Sustainability

    DEFF Research Database (Denmark)

    Møllenbach, Emilie; Hornbæk, Kasper Anders Søren; Hoff, Jens Villiam

    2012-01-01

    Sustained behavior changes are required to reduce the impact of human society on the environment. Much research on how HCI may help to do so focuses on changing behaviour by providing information directed at an individual or a microstructure (e.g. household). We propose societal macrostructures (e...

  9. HCI Theory Classical, Modern, and Contemporary

    CERN Document Server

    Rogers, Yvonne

    2012-01-01

    Theory is the bedrock of many sciences, providing a rigorous method toadvance knowledge through testing and falsifying hypotheses aboutobservable phenomena. To begin with, the nascent field of HCI followedsuit, borrowing theories from cognitive science to test theories aboutuser performance at the interface.But HCI has emerged as an eclectic interdiscipline rather than a welldefinedscience. It now covers all aspects of human life, from birth tobereavement, through all manner of computing, from device ecologiesto nanotechnology. It comes as no surprise that the role of theory in HCIhas also gre

  10. Intelligent interface design and evaluation

    Science.gov (United States)

    Greitzer, Frank L.

    1988-01-01

    Intelligent interface concepts and systematic approaches to assessing their functionality are discussed. Four general features of intelligent interfaces are described: interaction efficiency, subtask automation, context sensitivity, and use of an appropriate design metaphor. Three evaluation methods are discussed: Functional Analysis, Part-Task Evaluation, and Operational Testing. Design and evaluation concepts are illustrated with examples from a prototype expert system interface for environmental control and life support systems for manned space platforms.

  11. Interface-Based Design

    Science.gov (United States)

    2004-01-01

    Lecture Notes in Computer Science 1466, pages 163–178. Springer-Verlag, 1998. A. Chakrabarti, L. de Alfaro, T.A...Henzinger, M. Jurdziński, and F.Y.C. Mang. Interface compatibility checking for software modules. In Proc. Computer-Aided Verification, Lecture Notes in Computer Science 2404...bidirectional component interfaces. In Proc. Computer-Aided Verification, Lecture Notes in Computer Science 2404, pages 414–427.

  12. Do HCI and NLP Interact?

    NARCIS (Netherlands)

    Karamanis, N.; Schneider, A.; van der Sluis, Ielka; Schlogl, S.; Doherty, G.; Luz, S.

    2009-01-01

    We examine the relationship between HCI and Natural Language Processing (NLP) by performing a bibliometric analysis and looking at the specific example of BioNLP. We identify opportunities for HCI to fertilise current NLP research and suggest that HCI will benefit from looking at advances in NLP

  13. Do HCI and NLP Interact?

    NARCIS (Netherlands)

    Karamanis, N.; Schneider, A.; van der Sluis, Ielka; Schlogl, S.; Doherty, G.; Luz, S.

    2009-01-01

    We examine the relationship between HCI and Natural Language Processing (NLP) by performing a bibliometric analysis and looking at the specific example of BioNLP. We identify opportunities for HCI to fertilise current NLP research and suggest that HCI will benefit from looking at advances in NLP mor

  14. Practical speech user interface design

    CERN Document Server

    Lewis, James R

    2010-01-01

    Although speech is the most natural form of communication between humans, most people find using speech to communicate with machines anything but natural. Drawing from psychology, human-computer interaction, linguistics, and communication theory, Practical Speech User Interface Design provides a comprehensive yet concise survey of practical speech user interface (SUI) design. It offers practice-based and research-based guidance on how to design effective, efficient, and pleasant speech applications that people can really use. Focusing on the design of speech user interfaces for IVR application

  15. Search-User Interface Design

    CERN Document Server

    Wilson, Max

    2011-01-01

    Search User Interfaces (SUIs) represent the gateway between people who have a task to complete, and the repositories of information and data stored around the world. Not surprisingly, therefore, there are many communities who have a vested interest in the way SUIs are designed. There are people who study how humans search for information, and people who study how humans use computers. There are people who study good user interface design, and people who design aesthetically pleasing user interfaces. There are also people who curate and manage valuable information resources, and people who desi

  16. Learning HCI Across Institutions, Disciplines and Countries

    DEFF Research Database (Denmark)

    Abdelnour-Nocera, José; Clemmensen, Torkil; Guimaraes, Tatiane G.

    2017-01-01

    , we studied the performance of HCI students in design, technology and business faculties in universities in UK, India, Namibia, Mexico and China who participated in a common set of design and evaluation tasks. We obtained participants’ cognitive style profiles based on Allinson and Hayes scale...

  17. Designing interfaces patterns for effective interaction design

    CERN Document Server

    Tidwell, Jenifer

    2005-01-01

    This convenient resource offers advice on creating user-friendly interface designs--whether they're delivered on the Web, a CD, or a smart" devices like a cell phone. Solutions to common UI design problems are expressed as a collection of patterns--each one containing concrete examples, recommendations, and warnings. Intended for designers with basic UI design knowledge

  18. Computational Approaches to Interface Design

    Science.gov (United States)

    Corker; Lebacqz, J. Victor (Technical Monitor)

    1997-01-01

    Tools which make use of computational processes - mathematical, algorithmic and/or knowledge-based - to perform portions of the design, evaluation and/or construction of interfaces have become increasingly available and powerful. Nevertheless, there is little agreement as to the appropriate role for a computational tool to play in the interface design process. Current tools fall into broad classes depending on which portions, and how much, of the design process they automate. The purpose of this panel is to review and generalize about computational approaches developed to date, discuss the tasks which for which they are suited, and suggest methods to enhance their utility and acceptance. Panel participants represent a wide diversity of application domains and methodologies. This should provide for lively discussion about implementation approaches, accuracy of design decisions, acceptability of representational tradeoffs and the optimal role for a computational tool to play in the interface design process.

  19. Embedding complementarity in HCI methods

    DEFF Research Database (Denmark)

    Nielsen, Janni; Yssing, Carsten; Levinsen, Karin

    2007-01-01

    Differences in cultural contexts constitute differences in cognition, and research has shown that different cultures may use different cognitive tools for perception and reasoning. The cultural embeddings are significant in relation to HCI, because the cultural context is also embedded...... in the techniques and the tools that we apply. We lack a framework for discussing what and who we are, when we talk about a person as the user of an ICT system that has to be designed, developed and implemented. As a framework, we suggest a theory of complementary positions that insists on solid accounts from all...... observer posi-tions in relation to perspective, standpoint and focus. We need to develop com-plementary theories that embed complexity, and we need to reflect critically upon forty years of dominance by rationalistic, empirical understandings of the user as illustrated in the literature and practice within...

  20. What to Study in HCI?

    DEFF Research Database (Denmark)

    Hornbæk, Kasper; Oulasvirta, Antti; Reeves, Stuart

    2015-01-01

    The question "What to Study in HCI" has two parts. First it asks how HCI researchers think about the research challenges they tackle: how do they decide what problems to engage with and how to study them? Second, the question also asks what is the subject of HCI: which challenges should researchers...... from addressing these questions so as to develop their practical understanding (e.g., "tricks of the trade") of how to tackle the complexity of selecting "what to study". Second, we argue that researchers can benefit from thinking about the epistemological grounds upon which they base their everyday...... work, that is, thinking about what HCI is. The workshop results in publicly available key readings and position papers on "What to Study in HCI". Copyright is held by the author/owner(s)....

  1. Interface design for digital courses

    NARCIS (Netherlands)

    Tabbers, Huib; Kester, Liesbeth; Hummel, Hans; Nadolski, Rob

    2005-01-01

    This text should be referred to as: Tabbers, H., Kester, L., Hummel, H. G. K., & Nadolski, R. J. (2003). Interface design for digital courses. In W. Jochems, J. van Merriënboer, & R. Koper (Eds). Integrated e-learning: implications for pedagogy, technology & organisation (pp. 100-111). London: Routl

  2. Interface design for digital courses

    NARCIS (Netherlands)

    Tabbers, H.; Kester, L.; Hummel, H.; Nadolski, R.; Jochems, W.; Merriënboer, J.; Koper, R.

    2003-01-01

    An important question in web-based education is how to deal with the design of the interface. What will the actual screen look like? Two main issues that are especially relevant for educational purposes are discussed, both from a Human-Computer Interaction and an Educational Psychology perspective.

  3. Interface design for digital courses

    NARCIS (Netherlands)

    Tabbers, Huib; Kester, Liesbeth; Hummel, Hans; Nadolski, Rob

    2005-01-01

    This text should be referred to as: Tabbers, H., Kester, L., Hummel, H. G. K., & Nadolski, R. J. (2003). Interface design for digital courses. In W. Jochems, J. van Merriënboer, & R. Koper (Eds). Integrated e-learning: implications for pedagogy, technology & organisation (pp. 100-111). London: Routl

  4. User interface design and evaluation

    CERN Document Server

    Stone, Debbie; Woodroffe, Mark

    2005-01-01

    Whether you are a professional new to the user-centered design field, or an experienced designer who needs to learn the fundamentals of user interface design and evaluation, this book can lead the way.What will you get from this book? Based on a course from the Open University, UK which has been taught to over a thousand professionals and students, this book presents an overview of the field. It illustrates the benefits of a user-centered approach to the design of software, computer systems, and web sites, and provides a clear and practical discussion of requirements gathering; develop

  5. The Evaluation of Interface Design on CDROMs.

    Science.gov (United States)

    Rowley, Jennifer; Slack, Frances

    1997-01-01

    Reviews the literature on the design and evaluation of user interfaces on CD-ROM. Defines interfaces, dialogs and interaction and explores diversity in, and issues associated with, standardization in interface design for CD-ROMs. Reviews current criteria and guidelines for the evaluation of CD-ROM interfaces and proposes alternative guidelines.…

  6. Design of Interfaces for Information Seeking.

    Science.gov (United States)

    Marchionini, Gary; Komlodi, Anita

    1998-01-01

    Examines the current state of user interface design for information seeking. Topics include technology push and interdisciplinarity; research and development; literature trends; user-centered interface design; information seeking in electronic environments; online information retrieval system interfaces; online public access catalog interfaces;…

  7. Towards a concept of community artifact ecology in HCI?

    DEFF Research Database (Denmark)

    Saad-Sulonen, Joanna; Korsgaard, Henrik

    or workplaces do. This has implications on understanding how to research and design HCI for communities but also on refining the ecological perspective in HCI. We look in particular at examples from preliminary research on a local self-organised urban community and discuss what existing concepts in the ecology......In this paper we introduce the concept of community artifact ecology. We argue that taking a community perspective on the concept of artifact ecologies is relevant in HCI because communities are also dealing with multitudes of artifacts, in ways di↵erent that individuals, organizations...... literature are relevant to consider and how they change with the community perspective....

  8. Socio-technical HCI for Ethical Value Exchange

    DEFF Research Database (Denmark)

    Abdelnour-Nocera, José; Nielsen, Lene; Christensen, Lars Rune

    2017-01-01

    ’: how can we describe users without attempting to stereotype badly, what sociotechnical HCI methods fit the local societal context, and how to make the design sustainable in face of current planetary challenges (e.g., climate change)? We adapt the sociotechnical HCI approach called human work......Ensuring ethical value exchange is moving to the forefront of the global challenges that HCI will have to address in the coming years In this position paper, we argue that applying a context-sensitive, sociotechnical approach to HCI can help meet the challenge. The background is that the life...... of marginalized people in contemporary society is challenging and uncertain. The marginalized can face health and cognitive issues as well as a lack of stability of social structures such as family, work and social inclusion. Three questions are of concern when innovating together with people ‘at the margins...

  9. Personal Values in HCI Research

    OpenAIRE

    Sas, Corina

    2017-01-01

    This paper describes a broad overview of the core values underpinning my research agenda for more than a decade. It draws from value research, research values, and values in HCI, and concludes with some insights on the challenges and opportunities of developing a value-driven personal research agenda.

  10. High Integrity Can Design Interfaces

    Energy Technology Data Exchange (ETDEWEB)

    Shaber, E.L.

    1998-08-01

    The National Spent Nuclear Fuel Program is chartered with facilitating the disposition of DOE-owned spent nuclear fuel to allow disposal at a geologic repository. This is done through coordination with the repository program and by assisting DOE Site owners of SNF with needed information, standardized requirements, packaging approaches, etc. The High Integrity Can (HIC) will be manufactured to provide a substitute or barrier enhancement for normal fuel geometry and cladding. The can would be nested inside the DOE standardized canister which is designed to interface with the repository waste package. The HIC approach may provide the following benefits over typical canning approaches for DOE SNF. (a) It allows ready calculation and management of criticality issues for miscellaneous. (b) It segments and further isolates damaged or otherwise problem materials from normal SNF in the repository package. (c) It provides a very long term corrosion barrier. (d) It provides an extra internal pressure barrier for particulates, gaseous fission products, hydrogen, and water vapor. (e) It delays any potential release of fission products to the repository environment. (f) It maintains an additional level of fuel geometry control during design basis accidents, rock-fall, and seismic events. (g) When seal welded, it could provide the additional containment required for shipments involving plutonium content in excess of 20 Ci. (10 CFR 71.63.b) if integrated with an appropriate cask design. Long term corrosion protection is central to the HIC concept. The material selected for the HIC (Hastelloy C-22) has undergone extensive testing for repository service. The most severe theoretical interactions between iron, repository water containing chlorides and other repository construction materials have been tested. These expected chemical species have not been shown capable of corroding the selected HIC material. Therefore, the HIC should provide a significant barrier to DOE SNF dispersal

  11. Embedding complementarity in HCI methods and techniques

    DEFF Research Database (Denmark)

    Nielsen, Janni; Yssing, Carsten; Tweddell Levinsen, Karin;

    2006-01-01

    in the techniques and the tools that we apply. We lack a framework for discussing what and who we are, when we talk about a person as the user of an ICT system that has to be designed, developed and implemented. As a framework, we suggest a theory of complementary positions that insists on solid accounts from all......Differences in cultural contexts constitute differences in cognition, and research has shown that different cultures may use different cognitive tools for perception and reasoning. The cultural embeddings are significant in relation to HCI, because the cultural context is also embedded...

  12. A Theoretical Framework for Ecological Interface Design

    DEFF Research Database (Denmark)

    Vicente, Kim J.; Rasmussen, Jens

    1988-01-01

    A theoretical framework for designing interfaces for complex systems is de-scribed. The framework, called ecological interface design (EID), suggests a set of principles for designing interfaces in a way that supports the funda-mental properties of human cognition. The basis of EID is the skills...... of the task require. The EID approach extends the concept of direct manipulation inter-faces by taking into account the added complications introduced by complex systems. In this paper, we describe the development of the framework, its theoretical foundations, and examples of its application to various work...

  13. The use of analytical models in human-computer interface design

    Science.gov (United States)

    Gugerty, Leo

    1993-01-01

    Recently, a large number of human-computer interface (HCI) researchers have investigated building analytical models of the user, which are often implemented as computer models. These models simulate the cognitive processes and task knowledge of the user in ways that allow a researcher or designer to estimate various aspects of an interface's usability, such as when user errors are likely to occur. This information can lead to design improvements. Analytical models can supplement design guidelines by providing designers rigorous ways of analyzing the information-processing requirements of specific tasks (i.e., task analysis). These models offer the potential of improving early designs and replacing some of the early phases of usability testing, thus reducing the cost of interface design. This paper describes some of the many analytical models that are currently being developed and evaluates the usefulness of analytical models for human-computer interface design. This paper will focus on computational, analytical models, such as the GOMS model, rather than less formal, verbal models, because the more exact predictions and task descriptions of computational models may be useful to designers. The paper also discusses some of the practical requirements for using analytical models in complex design organizations such as NASA.

  14. Hypertext Interface Design and Structural Knowledge Acquisition.

    Science.gov (United States)

    Koneman, Philip A.; Jonassen, David H.

    Hypertext is well-suited for educational applications where open learning and knowledge exploration is desired. In such applications, principles of good hypertext interface design should be employed to avoid navigational problems so as to maximize learning. Interface design, however, may also directly enhance acquisition of a particular knowledge…

  15. An Architectural Experience for Interface Design

    Science.gov (United States)

    Gong, Susan P.

    2016-01-01

    The problem of human-computer interface design was brought to the foreground with the emergence of the personal computer, the increasing complexity of electronic systems, and the need to accommodate the human operator in these systems. With each new technological generation discovering the interface design problems of its own technologies, initial…

  16. An Architectural Experience for Interface Design

    Science.gov (United States)

    Gong, Susan P.

    2016-01-01

    The problem of human-computer interface design was brought to the foreground with the emergence of the personal computer, the increasing complexity of electronic systems, and the need to accommodate the human operator in these systems. With each new technological generation discovering the interface design problems of its own technologies, initial…

  17. PinBus Interface Design

    Energy Technology Data Exchange (ETDEWEB)

    Hammerstrom, Donald J.; Adgerson, Jewel D.; Sastry, Chellury; Pratt, Richard M.; Pratt, Robert G.

    2009-12-30

    On behalf of the U.S. Department of Energy, PNNL has explored and expanded upon a simple control interface that might have merit for the inexpensive communication of smart grid operational objectives (demand response, for example) to small electric end-use devices and appliances. The approach relies on bi-directional communication via the electrical voltage states of from one to eight shared interconnection pins. The name PinBus has been suggested and adopted for the proposed interface protocol. The protocol is defined through the presentation of state diagrams and the pins’ functional definitions. Both simulations and laboratory demonstrations are being conducted to demonstrate the elegance and power of the suggested approach. PinBus supports a very high degree of interoperability across its interfaces, allowing innumerable pairings of devices and communication protocols and supporting the practice of practically any smart grid use case.

  18. User Interface Design For Dynamic Geometry Software

    Directory of Open Access Journals (Sweden)

    Ulrich Kortenkamp

    2010-06-01

    Full Text Available In this article we describe long-standing user interface issues with Dynamic Geometry Software and common approaches to address them. We describe first prototypes of multi-touch-capable DGS. We also give some hints on the educational benefits of proper user interface design.

  19. User Interface Design for Dynamic Geometry Software

    Science.gov (United States)

    Kortenkamp, Ulrich; Dohrmann, Christian

    2010-01-01

    In this article we describe long-standing user interface issues with Dynamic Geometry Software and common approaches to address them. We describe first prototypes of multi-touch-capable DGS. We also give some hints on the educational benefits of proper user interface design.

  20. Diseño de interfaces de usuario como apoyo a las estrategias de aprendizaje User interfaces design to support the learning strategies

    Directory of Open Access Journals (Sweden)

    Leguízamo León Ana Vanessa

    2009-01-01

    Full Text Available El presente artículo hace referencia a la importancia que tiene el diseño de la interfaz de usuario en el desarrollo de un software educativo, haciendo énfasis en aquellos elementos de la Interacción Humano Computador (IHC que permiten potenciar las estrategias de aprendizaje en estos contextos. Se describen las funciones que debe cumplir una interfaz de usuario en un ambiente de aprendizaje y se definen principios y lineamientos para el diseño de estos ambientes. This paper refers the importance of designing the user interface in the development of educational software, with emphasis on those elements of the Human Computer Interaction (HCI to enhance learning strategies in these contexts. We describe the functions to be fulfilled by a user interface in a learning environment and define principles and guidelines for the design of these environments.

  1. Defining Interactions and Interfaces in Engineering Design

    DEFF Research Database (Denmark)

    Parslov, Jakob Filippson

    This PhD thesis focuses on the understanding and definition of interactions and interfaces during the architectural decomposition of complex, multi-technological products. The Interaction and Interface Framework developed in this PhD project contribute to the field of engineering design research......’ across any engineering discipline for describing and communicating about interactions and interfaces in engineering design. The framework contains classifications of three key terms; interaction, interaction mechanism, and interface. Due to the first principles, physics-­based approach to deriving...... of a product. The framework further proposes an 8-­step architecting approach explicitly articulating how to systematically apply the framework top-­‐down thus enabling complete and unambiguous descriptions of interactions and interfaces throughout the system. A tool called an Interaction Specification Wheel...

  2. Designing Gestural Interfaces Touchscreens and Interactive Devices

    CERN Document Server

    Saffer, Dan

    2008-01-01

    If you want to get started in new era of interaction design, this is the reference you need. Packed with informative illustrations and photos, Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns -- information you need to augment your existing skills in traditional" websites, software, or product development. This book will help you enter this new world of possibilities."

  3. Mike"s Conker: a collaborative nonlinear knowledge elicitation repository for mobile HCI practitioners

    Science.gov (United States)

    Mohamedally, Dean; Edlich, Stefan; Zaphiris, Panayiotis; Petrie, Helen

    2005-03-01

    In the field of Human Computer Interaction (HCI), we use a variety of Knowledge Elicitation (KE) techniques to capture user cognitive issues e.g. via interviews, paper prototyping, card sorting, focus group debates and more. MIKE (Mobile Interactive Knowledge Elicitation) is an ongoing research direction to enhance the KE capabilities of HCI practitioners via mobile and electronic methods. MIKE tools are a suite of Mobile HCI software and hardware configurations for a variety of mobile platforms. With MIKE's CONKER we describe a Collaborative Non-linear Knowledge Elicitation Repository for HCI practitioners. Its intention is to provide a scalable infrastructure for supporting the management and collaborative retrieval of mobile based KE datasets. Some of its functional design requirements include HCI practitioner profiles management, managing experimental progress from dispersed mobile HCI teams, timetabling expenditures for time critical empirical capture and participant management, and enabling concurrent HCI specialists to compare elicited mobile data. Further expansion of the CONKER system will include incorporation of distributed psychometric analysis methods. CONKER is realized as a sourceforge-alike Web-Portal using state-of-the-art web-framework technologies. We describe several approaches to the capturing and management of HCI data and how CONKER makes this available to the HCI community.

  4. Four principles for user interface design of computerised clinical decision support systems.

    Science.gov (United States)

    Kanstrup, Anne Marie; Christiansen, Marion Berg; Nøhr, Christian

    2011-01-01

    The paper presents results from a design research project of a user interface (UI) for a Computerised Clinical Decision Support System (CDSS). The ambition has been to design Human-Computer Interaction (HCI) that can minimise medication errors. Through an iterative design process a digital prototype for prescription of medicine has been developed. This paper presents results from the formative evaluation of the prototype conducted in a simulation laboratory with ten participating physicians. Data from the simulation is analysed by use of theory on how users perceive information. The conclusion is a model, which sum up four principles of interaction for design of CDSS. The four principles for design of user interfaces for CDSS are summarised as four A's: All in one, At a glance, At hand and Attention. The model emphasises integration of all four interaction principles in the design of user interfaces for CDSS, i.e. the model is an integrated model which we suggest as a guide for interaction design when working with preventing medication errors.

  5. The role of user's perceived control in interface design, employing verbal protocol analysis.

    Science.gov (United States)

    Robson, J I; Crellin, J M

    1989-12-01

    This paper outlines some general strengths and weaknesses of using psychological theoretical approaches beyond their original domains, focusing on Rotter's (1966) Internal and External (I/E) Locus of Control construct. Rotter's theory examines perceived locus of control of individuals during their social interactions. The issues of why and how I/E may be a useful theoretical approach to human-computer interaction (HCI) are addressed. Specific problems encountered in importing I/E into HCI are then described. An interface evaluation experiment is discussed. First, the system used for evaluation purposes is described, as well as the verbal protocol technique used, and the methods of analysis. Finally, the conclusions about the interface are presented. In this contact, I/E as an interface evaluation tool is discussed, as are related issues of importing psychological theories into HCI.

  6. User interface design of electronic appliances

    CERN Document Server

    Baumann, Konrad

    2002-01-01

    Foreword by Brenda Laurel. Part One: Introduction 1. Background, Bruce Thomas 2. Introduction, Konrad Baumann 3. The Interaction Design Process, Georg Rakers Part Two: User Interface Design 4. Creativity Techniques, Irene Mavrommati 5. Design Principals, Irene Mavrommati and Adrian Martel 6. Design of On-Screen Interfaces, Irene Mavrommati Part Three: Input Devices 7. Controls, Konrad Baumann 8. Keyboards, Konrad Baumann 9. Advanced Interaction Techniques, Christopher Baber and Konrad Baumann 10. Speech Control, Christopher Baber and Jan Noyes 11. Wearable Computers, Christopher Baber Part Fou

  7. Things Fall Apart: Unpacking the Temporalities of Impermanence for HCI

    DEFF Research Database (Denmark)

    Tsaknaki, Vasiliki; Cohn, Marisa; Boer, Laurens;

    2016-01-01

    and reflection. This one-day NordiCHI'16 workshop will bring together researchers from the fields of design, HCI, and anthropology, in order to unpack the temporalities of these forms of impermanence from both theoretical and practical perspectives. The workshop aims to build a rich lexicon for the material...

  8. HCI public policy activities in 2012: a 10-country discussion

    NARCIS (Netherlands)

    Lazar, Jonathan; Abascal, Julio; Davis, Janet; Evers, Vanessa; Gulliksen, Jan; Jorge, Joaquim; McEwan, Tom; Paterno, Fabio; Persson, Hans; Prates, Raquel; von Axelson, Hans; Winckler, Macro; Wulf, Volker

    Public policy increasingly plays a role in influencing the work that we do as HCI researchers, interaction designers, and practitioners. “Public policy‿ is a broad term that includes both government policy and policy within non-governmental organizations, such as standards bodies. The Interacting

  9. Transnational HCI: Humans, Computers and Interactions in Global Contexts

    DEFF Research Database (Denmark)

    Vertesi, Janet; Lindtner, Silvia; Shklovski, Irina

    2011-01-01

    , but as evolving in relation to global processes, boundary crossings, frictions and hybrid practices. In doing so, we expand upon existing research in HCI to consider the effects, implications for individuals and communities, and design opportunities in times of increased transnational interactions. We hope...

  10. Anchored design of protein-protein interfaces.

    Directory of Open Access Journals (Sweden)

    Steven M Lewis

    Full Text Available BACKGROUND: Few existing protein-protein interface design methods allow for extensive backbone rearrangements during the design process. There is also a dichotomy between redesign methods, which take advantage of the native interface, and de novo methods, which produce novel binders. METHODOLOGY: Here, we propose a new method for designing novel protein reagents that combines advantages of redesign and de novo methods and allows for extensive backbone motion. This method requires a bound structure of a target and one of its natural binding partners. A key interaction in this interface, the anchor, is computationally grafted out of the partner and into a surface loop on the design scaffold. The design scaffold's surface is then redesigned with backbone flexibility to create a new binding partner for the target. Careful choice of a scaffold will bring experimentally desirable characteristics into the new complex. The use of an anchor both expedites the design process and ensures that binding proceeds against a known location on the target. The use of surface loops on the scaffold allows for flexible-backbone redesign to properly search conformational space. CONCLUSIONS AND SIGNIFICANCE: This protocol was implemented within the Rosetta3 software suite. To demonstrate and evaluate this protocol, we have developed a benchmarking set of structures from the PDB with loop-mediated interfaces. This protocol can recover the correct loop-mediated interface in 15 out of 16 tested structures, using only a single residue as an anchor.

  11. Design of an Audio Interface for Patmos

    OpenAIRE

    Ausin, Daniel Sanz; Goerge, Fabian

    2017-01-01

    This paper describes the design and implementation of an audio interface for the Patmos processor, which runs on an Altera DE2-115 FPGA board. This board has an audio codec included, the WM8731. The interface described in this work allows to receive and send audio from and to the WM8731, and to synthesize, store or manipulate audio signals writing C programs for Patmos. The audio interface described in this paper is intended to be used with the Patmos processor. Patmos is an open source RISC ...

  12. A Design Approach for Tangible User Interfaces

    Directory of Open Access Journals (Sweden)

    Bernard Champoux

    2004-05-01

    Full Text Available This paper proposes a mechanism to design Tangible User Interface (TUI based on Alexander’s (1964 design approach i.e. achieving fitness between the form and its context. Adapted to the design of TUIs, the fitness-of-use mechanism now takes into consideration the potential conflicts between the hardware of the artifact (electro-mechanical components and the form of the user’s control (Physical-ergonomics. The design problem is a search for an effortless co-existence (fitness-of-use between these two aspects. Tangible interface design differs from traditional graphical interface design as unsolved conflicts between hardware and ergonomics can deeply affect the desired interaction. Here we propose a mechanism (in the form of eight questions that support the design by defining the boundaries of the task, orienting the hardware (electro-mechanics and ergonomics of the design space for various sub-tasks and finally fitting the different components of the hardware and physical-ergonomics of the artefact to provide a component level fitness which will delineate the final tangible interfaces. We further evaluate the effectiveness and efficiency of our approach by quantitative user evaluation

  13. Design for interaction between humans and intelligent systems during real-time fault management

    Science.gov (United States)

    Malin, Jane T.; Schreckenghost, Debra L.; Thronesbery, Carroll G.

    1992-01-01

    Initial results are reported to provide guidance and assistance for designers of intelligent systems and their human interfaces. The objective is to achieve more effective human-computer interaction (HCI) for real time fault management support systems. Studies of the development of intelligent fault management systems within NASA have resulted in a new perspective of the user. If the user is viewed as one of the subsystems in a heterogeneous, distributed system, system design becomes the design of a flexible architecture for accomplishing system tasks with both human and computer agents. HCI requirements and design should be distinguished from user interface (displays and controls) requirements and design. Effective HCI design for multi-agent systems requires explicit identification of activities and information that support coordination and communication between agents. The effects are characterized of HCI design on overall system design and approaches are identified to addressing HCI requirements in system design. The results include definition of (1) guidance based on information level requirements analysis of HCI, (2) high level requirements for a design methodology that integrates the HCI perspective into system design, and (3) requirements for embedding HCI design tools into intelligent system development environments.

  14. INTERFACING AUTOCAD WITH MAGNETIC DESIGN

    Energy Technology Data Exchange (ETDEWEB)

    Sorin, M.; Caspi, S.

    1988-02-01

    This report is a summary of work done towards developing an AutoCAD based system for design and analysis of magnets. The computer programs that have been developed are an attempt to integrate the new SUN computer based system with existing software on the old HP1000 System. We believe this is a good start for the further development of the whole system. The programming languages used are AutoLISP for the programs used by AutoCAD, and Fortran (Microsoft Fortran) for all others. The entire work has been done on IBM-AT, with the well known limits of the memory, speed of execution and operating system, therefore, some adjustment may be needed for the more powerful SUN system.

  15. User Interface Design for Military AR Applications

    Science.gov (United States)

    2010-12-12

    SI: AUGMENTED REALITY User interface design for military AR applications Mark A. Livingston • Zhuming Ai • Kevin Karsch • Gregory O. Gibson Received...several visual representations fundamental to SA. The UI M. A. Livingston (&) Z. Ai K. Karsch G. O. Gibson Naval Research Laboratory, Washington

  16. A Design Approach for Tangible User Interfaces

    OpenAIRE

    Bernard Champoux; Sriram Subramanian

    2004-01-01

    This paper proposes a mechanism to design Tangible User Interface (TUI) based on Alexander’s (1964) design approach i.e. achieving fitness between the form and its context. Adapted to the design of TUIs, the fitness-of-use mechanism now takes into consideration the potential conflicts between the hardware of the artifact (electro-mechanical components) and the form of the user’s control (Physical-ergonomics). The design problem is a search for an effortless co-existence (fitness-of-use) betwe...

  17. Interface design in the process industries

    Science.gov (United States)

    Beaverstock, M. C.; Stassen, H. G.; Williamson, R. A.

    1977-01-01

    Every operator runs his plant in accord with his own mental model of the process. In this sense, one characteristic of an ideal man-machine interface is that it be in harmony with that model. With this theme in mind, the paper first reviews the functions of the process operator and compares them with human operators involved in control situations previously studied outside the industrial environment (pilots, air traffic controllers, helmsmen, etc.). A brief history of the operator interface in the process industry and the traditional methodology employed in its design is then presented. Finally, a much more fundamental approach utilizing a model definition of the human operator's behavior is presented.

  18. MIKE's PET: A participant-based experiment tracking tool for HCI practitioners using mobile devices

    Science.gov (United States)

    Mohamedally, Dean; Edlich, Stefan; Klaus, Enrico; Zaphiris, Panayiotis

    2006-02-01

    Knowledge Elicitation (KE) methods are an integral part of Human Computer Interaction (HCI) practices. They are a key aspect to the synthesis of psychology empirical methods with requirements engineering, User Centred Design (UCD) and user evaluations. Examples of these methods include prototyping, focus groups, interviews, surveys and direct video observation. The MIKE project (Mobile Interactive Knowledge Elicitation) at the Centre for HCI Design, City University London, UK provides mobile cyberscience capabilities for HCI practitioners conducting such research while at stakeholder locations. This paper reports on the design and development of a new MIKE based tool, named PET, a Participant-based Experiment Tracking tool for HCI practitioners using Java-based (J2ME) mobile devices. PET integrates its user tracking techniques with the development of the second generation implementation of the CONKER (COllaborative Non-linear Knowledge Elicitation Repository) Web Service. We thus report further on CONKER v2.0's new capabilities developed to enable tighter collaboration and empirical data management between HCI practitioners, considering their UCD needs. The visualisation, tracking and recording of HCI participant-based datasets via PET is explored with close connectivity with the CONKER v2.0 Web Service, in order to provide mobile-web cyberscience for remote and local HCI practitioners.

  19. Four Principles for Selecting HCI Research Questions

    DEFF Research Database (Denmark)

    Clemmensen, Torkil

    In this position paper, I present and explain the position that what we should study in HCI depends on the objective of the research and its political, social, cultural, technological, and historical context. I outline four principles for selecting research questions and give a personal account...... of how I have selected research questions using these four principles. The aim with the paper is to generate discussion and advance the understanding of what to study in HCI....

  20. We need to talk : HCI and the delicate topic of spoken language interaction

    National Research Council Canada - National Science Library

    Munteanu, Cosmin; Jones, Matt; Oviatt, Sharon; Brewster, Stephen; Penn, Gerald; Whittaker, Steve; Rajput, Nitendra; Nanavati, Amit

    2013-01-01

    Speech and natural language remain our most natural form of interaction; yet the HCI community have been very timid about focusing their attention on designing and developing spoken language interaction techniques...

  1. Interfacing design and making of Ceramics

    DEFF Research Database (Denmark)

    Hansen, Flemming Tvede

    2014-01-01

    allow capturing spatial hand gestures and body movement in real-time. Where technology often seems to take us away from material this approach enables the designers body to be once again involved in the making. This approach builds on McCullough’s (1998) idea about a close connection between digital...... investigates the idea of an interactive digital design tool for designing wall like composition with 3d ceramics and is working on two levels. One which has to do with a digital interactive system that responds on the movement of the hands; at a certain distance the user’s hands appear on a monitor screen...... and Aesthetics in the conference. Digital technology as 3D printing with ceramic allows to bridge from the digital design environment to fabrication. At the same time novel digital means can create new interfaces between the human, space and the material. Here advances in 3d motion capture technology and sensors...

  2. Open Technology Approaches to Geospatial Interface Design

    Science.gov (United States)

    Crevensten, B.; Simmons, D.; Alaska Satellite Facility

    2011-12-01

    What problems do you not want your software developers to be solving? Choosing open technologies across the entire stack of software development-from low-level shared libraries to high-level user interaction implementations-is a way to help ensure that customized software yields innovative and valuable tools for Earth Scientists. This demonstration will review developments in web application technologies and the recurring patterns of interaction design regarding exploration and discovery of geospatial data through the Vertex: ASF's Dataportal interface, a project utilizing current open web application standards and technologies including HTML5, jQueryUI, Backbone.js and the Jasmine unit testing framework.

  3. Ecological Interface Design for Anaesthesia Monitoring

    Directory of Open Access Journals (Sweden)

    Marcus Watson

    2000-05-01

    Full Text Available The operating theatre is a noisy place with many uninformative and redundant alarms. Using data from a recent observational study, we demonstrate that anaesthetists actively respond to only 3.4% of all audible alarms. We outline a range of possible solutions to the alarm problem. Ecological Interface Design (EID helps to outline the requirements for an information environment for anaesthetists and to indicate the possible benefits of continuous auditory signals. Our observational data are then "reworked" to give an indication of possible benefits of a continuous auditory display. Finally we indicate steps we are taking to test these ideas empirically

  4. Context-awareness and Mobile HCI

    DEFF Research Database (Denmark)

    Qin, Xiangang; Tan, Chee Wee; Clemmensen, Torkil

    2017-01-01

    Context-awareness endows mobile devices and services with the capability of interacting with users in an efficient, intelligent, natural and smart fashion. Consequently, context-awareness makes a significant difference to mobile HCI. However, the challenges brought by context-awareness to users...... of mobile devices are rarely examined in depth. In this paper, previous conceptions of context and their contribution to context-awareness in mobile HCI is scrutinized and a preliminary context-computer interaction (CCI) model is advanced to illustrate the interaction characterized by mobile context...

  5. Introduction to This Special Issue on Transnational HCI

    DEFF Research Database (Denmark)

    Shklovski, Irina; Vertesi, Janet; Lindtner, Silvia

    2014-01-01

    , distributed work, or developing nations. Rather, we argue that transnational HCI is a contemporary condition of the design and use of technological systems, both at home and abroad. This special issue of Human-Computer Interaction is dedicated to exploring how and why a transnational lens matters to the study......, design, and development of computational systems. We consider this theoretical perspective in terms of both present technology use to construct and manage transnational relations and processes, and the possibilities such a lens opens for future research and design. The papers in this issue contribute...

  6. Using generalized linear (mixed) models in HCI

    NARCIS (Netherlands)

    Kaptein, M.C.; Robertson, J; Kaptein, M

    2016-01-01

    In HCI we often encounter dependent variables which are not (conditionally) normally distributed: we measure response-times, mouse-clicks, or the number of dialog steps it took a user to complete a task. Furthermore, we often encounter nested or grouped data; users are grouped within companies or in

  7. Demand Analysis of Informational Shipboard Gun Weapon System Interface Design

    Directory of Open Access Journals (Sweden)

    WANG Hui-chuan

    2013-04-01

    Full Text Available According to development demand of informational shipboard gun weapon system, design concept of shipboard gun weapon system interface is proposed. System composition is put forward and function demand of interface is analyzed from combat, training and detection aspects. General principle need to be followed in design process. A new concept is provided for development of shipboard gun weapon system interface.

  8. Computational design of patterned interfaces using reduced order models

    Science.gov (United States)

    Vattré, A. J.; Abdolrahim, N.; Kolluri, K.; Demkowicz, M. J.

    2014-01-01

    Patterning is a familiar approach for imparting novel functionalities to free surfaces. We extend the patterning paradigm to interfaces between crystalline solids. Many interfaces have non-uniform internal structures comprised of misfit dislocations, which in turn govern interface properties. We develop and validate a computational strategy for designing interfaces with controlled misfit dislocation patterns by tailoring interface crystallography and composition. Our approach relies on a novel method for predicting the internal structure of interfaces: rather than obtaining it from resource-intensive atomistic simulations, we compute it using an efficient reduced order model based on anisotropic elasticity theory. Moreover, our strategy incorporates interface synthesis as a constraint on the design process. As an illustration, we apply our approach to the design of interfaces with rapid, 1-D point defect diffusion. Patterned interfaces may be integrated into the microstructure of composite materials, markedly improving performance. PMID:25169868

  9. An operator interface design for a telerobotic inspection system

    Science.gov (United States)

    Kim, Won S.; Tso, Kam S.; Hayati, Samad

    1993-01-01

    The operator interface has recently emerged as an important element for efficient and safe interactions between human operators and telerobotics. Advances in graphical user interface and graphics technologies enable us to produce very efficient operator interface designs. This paper describes an efficient graphical operator interface design newly developed for remote surface inspection at NASA-JPL. The interface, designed so that remote surface inspection can be performed by a single operator with an integrated robot control and image inspection capability, supports three inspection strategies of teleoperated human visual inspection, human visual inspection with automated scanning, and machine-vision-based automated inspection.

  10. Ontology Design Patterns as Interfaces (invited)

    Science.gov (United States)

    Janowicz, K.

    2015-12-01

    In recent years ontology design patterns (ODP) have gained popularity among knowledge engineers. ODPs are modular but self-contained building blocks that are reusable and extendible. They minimize the amount of ontological commitments and thereby are easier to integrate than large monolithic ontologies. Typically, patterns are not directly used to annotate data or to model certain domain problems but are combined and extended to form data and purpose-driven local ontologies that serve the needs of specific applications or communities. By relying on a common set of patterns these local ontologies can be aligned to improve interoperability and enable federated queries without enforcing a top-down model of the domain. In previous work, we introduced ontological views as layer on top of ontology design patterns to ease the reuse, combination, and integration of patterns. While the literature distinguishes multiple types of patterns, e.g., content patterns or logical patterns, we propose to use them as interfaces here to guide the development of ontology-driven systems.

  11. HCI challenges in Dance Education

    Directory of Open Access Journals (Sweden)

    K.El Raheb

    2016-08-01

    Full Text Available Dance learning is by nature multimodal, while dance practice presents a wide diversity across genres and contexts. Choreography and artistic contemporary dance performances have been using interactive technologies to support their creative process for several decades. Nevertheless the use of interactive technologies to support dance learning and education is still relatively immature and raises many challenges and interesting questions when it comes to choosing the appropriate human computer interaction methods. In this paper, we present the characteristics of dance teaching and learning in relation to interactive technology and we highlight the points/feedback that dance, as a field of mastering expressive movement, can bring to the design of whole-body interaction experiences.

  12. Interface Design in Computer-Based Language Testing.

    Science.gov (United States)

    Fulcher, Glenn

    2003-01-01

    Describes a three-phase process model for interface design, drawing on practices developed in the software industry and adapting them for computer-based languages tests. Describes good practice in initial design, emphasizes the importance of usability testing, and argues that only through following a principled approach to interface design can the…

  13. A Systems Design Course Emphasizing Interfaces

    DEFF Research Database (Denmark)

    Staunstrup, Jørgen

    1997-01-01

    This paper describes an experimental course where students develop a (small) system focusing on the interfaces between different components of the system. The components are developed independently of each other using web based documentation and focusing on techniques for modeling and analysis...... of interfaces. These techniques are supported by prototype tools...

  14. Facing up to the Plurality of Goals, Methods, Needs and Resources in HCI

    Directory of Open Access Journals (Sweden)

    Stephen Draper

    1996-05-01

    Full Text Available Most analyses of how humans use artifacts, and interactive software in particular, have a strong tendency to assign 1:1 correspondences between goals and methods: to see software as supporting one task, users as having one way of executing a task, one thing to learn when learning a command, and one source for discovering the information. In fact this is a rare case, and multiplicity of goals, methods, information needs, and information resources is the rule even in simple software. How this causes problems for the design and testing of user interfaces can be illustrated by examples from a wide range of domains and levels of design, including studies on learning by exploration, the effect of machine delays on user strategies, the Icamability of icon sets, evaluation studies of Computer Assisted Learning, and an analysis of the concept of affordance. Such plurality can he a source of robustness for the performance of interfaces: it is a problem main for analysis and HCI research, which struggle to account for the frequent case of high average performance levels mixed with a few residual problems. To address this plurality, we must extend our analyses to cover sets of alternative methods for tasks rather than single user procedures, and perhaps draw on concepts such as Activity Theory to address users' mental organisation of such plurality.

  15. Considering people living with dementia when designing interfaces

    OpenAIRE

    Ancient, Claire; Good, Alice

    2014-01-01

    Dementia is an escalating problem which is estimated to affect 35.6 million people worldwide. In an environment which is becoming increasingly dependent on technology, the interaction needs of people living with dementia is being ignored by interface designers. This paper aims to highlight the factors which should be considered when designing interfaces to be "dementia-friendly". The article draws on the limited previous research to suggest that interfaces need to consider two main factors: p...

  16. Suggestion: Human Factor Based User Interface Design Tool

    OpenAIRE

    S.Q. Abbas,; Rizwan Beg; Shahnaz Fatima

    2011-01-01

    In this paper, we introduce HFBUIT, Human Factor based user interface tool that enables designers and engineers to create human factor based user interface. This tool will help the designer to utilize the knowledge about the user to configure the interface for different users, i.e. each user may have different skills, level of experience, or cognitive and physical disabilities. The tool makes it easy to knowhuman factors & to reduce the number of usability problems. HFBUIT can be used in real...

  17. Interface Realisms

    DEFF Research Database (Denmark)

    Pold, Søren

    2005-01-01

    This article argues for seeing the interface as an important representational and aesthetic form with implications for postmodern culture and digital aesthetics. The interface emphasizes realism due in part to the desire for transparency in Human-Computer Interaction (HCI) and partly to the devel...

  18. A Case Study on the Design of Learning Interfaces

    Science.gov (United States)

    Perry, Gabriela Trindade; Schnaid, Fernando

    2012-01-01

    The design of educational software interfaces is a complex task, given its high domain dependency and multidisciplinary nature. It requires that teachers' knowledge and pedagogical beliefs be incorporated into the interface, posing a challenge to both teachers and designers, as they have to act as partners from the earliest phases of the process,…

  19. Cognitive Awareness Prototype Development on User Interface Design

    Science.gov (United States)

    Rosli, D'oria Islamiah

    2015-01-01

    Human error is a crucial problem in manufacturing industries. Due to the misinterpretation of information on interface system design, accidents or death may occur at workplace. Lack of human cognition criteria in interface system design is also one of the contributions to the failure in using the system effectively. Therefore, this paper describes…

  20. Biomechanical design considerations for transradial prosthetic interface: A review.

    Science.gov (United States)

    Sang, Yuanjun; Li, Xiang; Luo, Yun

    2016-03-01

    Traditional function and comfort assessment of transradial prostheses pay scant attention to prosthetic interface. With better understanding of the biomechanics of prosthetic interface comes better efficiency and safety for interface design; in this way, amputees are more likely to accept prosthetic usage. This review attempts to provide design and selection criteria of transradial interface for prosthetists and clinicians. Various transradial socket types in the literature were chronologically reviewed. Biomechanical discussion of transradial prosthetic interface design from an engineering point of view was also done. Suspension control, range of motion, stability, as well as comfort and safety of socket designs have been considered in varying degrees in the literature. The human-machine interface design should change from traditional "socket design" to new "interface design." From anatomy and physiology to biomechanics of the transradial residual limb, the force and motion transfer, together with comfort and safety, are the two main aspects in prosthetic interface design. Load distribution and transmission should mainly rely on achieving additional skeletal control through targeted soft tissue relief. Biomechanics of the residual limb soft tissues should be studied to find the relationship between mechanical properties and the comfort and safety of soft tissues. © IMechE 2016.

  1. Starting Over: Current Issues in Online Catalog User Interface Design.

    Science.gov (United States)

    Crawford, Walt

    1992-01-01

    Discussion of online catalogs focuses on issues in interface design. Issues addressed include understanding the user base; common user access (CUA) with personal computers; common command language (CCL); hyperlinks; screen design issues; differences from card catalogs; indexes; graphic user interfaces (GUIs); color; online help; and remote users.…

  2. Hardware/Software Co-design using Primitive Interface

    Directory of Open Access Journals (Sweden)

    Navin Chourasia

    2011-08-01

    Full Text Available Most engineering designs can be viewed as systems, i.e., as collections of several components whose combined operation provides useful services. Components can be heterogeneous in nature and their interaction may be regulated by some simple or complex means. Interface between Hardware & Software plays a very important role in co-design of the embedded system. Hardware/software co-design means meeting system-level objectives by exploiting the synergism of hardware and software through their concurrent design. This paper shows how hardware & software interfaces can be implemented using primitive interface design

  3. Beyond the Individual: The Contextual Wheel of Practice as a Research Framework for Sustainable HCI

    DEFF Research Database (Denmark)

    Entwistle, Johanne Mose; Rasmussen, Mia Kruse; Verdezoto, Nervo

    2015-01-01

    not be familiar with the practice orientation. We describe how COWOP was developed, and our experiences using COWOP in three different cases. We then position COWOP as part of the “turn to practice” in HCI, and discuss how it can be useful to HCI researchers and be applied in domains beyond sustainability....... To support the practice approach, we introduce the Contextual Wheel of Practice (COWOP), a framework that can: 1) help researchers and designers to better understand practices, 2) design effective interventions, and 3) facilitate collaboration between team members from different disciplines, who may...

  4. An Exploration into Framing Effects and Information Preferences: Implications for the Design of Energy Feedback Interfaces

    Science.gov (United States)

    Taylor-Brown, Peter

    A recent topic in the energy industry involves developing strategies to reduce the necessary peak production capacity of our future electricity infrastructure. One of these strategies is promoting behavioral change among individual energy consumers. An inherent problem with electricity consumption is that electricity is invisible, intangible, and abstract. Interfaces that provide people with useful feedback on their usage can help with understanding and reduction of consumption. These interfaces intend to empower individuals with ability to adopt less wasteful energy consumption behaviors. Skillful HCI design will include attention to informational preferences, and framing effects due to presentation choices. An online questionnaire was utilized to explore this domain, and the results identified design requirements for a home feedback interface. The final dataset contained responses from 36 male and 49 female United States residents. Cost () was perceived as the most useful metric and kW as the least useful. Respondent preference was expressed for lower levels of automation, which was not attributable to distrust of automation. Further, a test of framings effects showed a higher likelihood to change behavior to save 100 dollars per year than 2 per week (U=1248.5, p=0.001). A feedback interface design based on the questionnaire results was used in the second phase of the research. A 2x2x2 factorial design compared the effects of goal-type (specific vs. open-ended), metric-use ( vs. kWh), and visualization (graphical vs. text-only) on user experience, learning and behavior during a consumption reduction task. Results showed that goal-type affects the amount of diagnostic behavior conducted by participants (U=351.0, p=0.001). Goal-type and metric-use independently affect participant belief that they could reduce their consumption in their real home with the same feedback shown in the task, F(df=1,39)=24.77, p=0.001; F(df=1,39)=5.55, p=0.05. In addition, visualization

  5. Understanding and Design of Polymer Device Interfaces

    Energy Technology Data Exchange (ETDEWEB)

    Kahn, Antoine [Princeton Univ., NJ (United States)

    2015-10-26

    The research performed under grant DE-FG02-04ER46165 between May 2008 and April 2011 focused on the understanding and control of interfaces of organic semiconductors in general, and polymer interfaces more specifically. This work was a joined effort by three experimentalists and a theoretician. Emphasis was placed on the determination of the electronic structure of these interfaces, i.e. the relative energy position of molecular levels across these interfaces. From these electronic structures depend the injection, extraction and transport of charge carriers into, from and across, respectively, all (opto)electronic devices made of these semiconductors. A significant fraction of our work focused on ways to modify and optimize interfaces, for example via chemical doping of the semiconductors to reduce interface energy barriers or via deposition of ultra-thin work function-reducing polymer or self-assembled monolayers of dipolar molecules. Another significant fraction of our work was devoted to exploring alternate and unconventional interface formation methods, in particular the soft-contact lamination of both metal contacts and polymer overlayers on top of polymer films. These methods allowed us to better understand the impact of hot metal atom evaporation on a soft organic surface, as well as the key mechanisms that control the energetics of polymer/polymer heterojunctions. Finally, a significant fraction of the research was directed to understanding the electronic structure of buried polymer heterojunctions, in particular within donor/acceptor blends of interest in organic photovoltaic applications. The work supported by this grant resulted in 17 publications in some of the best peer-reviewed journals of the field, as well as numerous presentations at US and international conferences.

  6. Design e interface: uma polêmica conceitual

    Directory of Open Access Journals (Sweden)

    Elaine Caramella

    2008-11-01

    Full Text Available Este estudo busca examinar os conceitos de design que se fundiram ao longo do século XX, transformando-se em algo confuso e uniforme, e que, nos dias atuais, associam-se ao de interface, produzindo polêmicas e equívocos. Nesse sentido, este texto objetiva contextualizar e evidenciar essas diferenças conceituais, revelando, assim, o aumento de complexidade na constelação histórica. Palavras-chave: design; interface; comunicação; linguagem Abstract Design and interface: a conceptual controversy - This study examines the concepts of design that underwent transformations along the 20th century until they became what design is today, a confusing and uniform concept. Today one cannot think of design dissociated from interface, which leads to controversies, for design is invoked continually to produce interfaces, especially on the Internet. In this context, this essay aims to contextualize and evidence the conceptual differences between design and interface, revealing the increasing complexity of the historical constellation. Keywords: design; interface; communications; language

  7. Activity Theory in HCI Fundamentals and Reflections

    CERN Document Server

    Kaptelinin, Victor

    2012-01-01

    Activity theory -- a conceptual framework originally developed by Aleksei Leontiev -- has its roots in the socio-cultural tradition in Russian psychology. The foundational concept of the theory is human activity, which is understood as purposeful, mediated, and transformative interaction between human beings and the world. Since the early 1990s, activity theory has been a visible landmark in the theoretical landscape of Human-Computer Interaction (HCI). Along with some other frameworks, such as distributed cognition and phenomenology, it established itself as a leading post-cognitivist approac

  8. Design-Manufacture Interface Relationship Management in Supply Chain

    Institute of Scientific and Technical Information of China (English)

    2007-01-01

    As firms come under greater market pressure, the management of the inter-functional design/manufacture relationship becomes a more important competitive variable. The characteristics of the design-manufacture interface were analyzed, and several methods of the design-manufacture interface relationship management were compared. Based on theories concerned and enterprise practice, how to manage the relationship of design-manufacture interface to reduce the product cost and shorten the time-to-market was demonstrated, finally the competitive advantage was improved.

  9. Man-Machine Interface Design for Modeling and Simulation Software

    Directory of Open Access Journals (Sweden)

    Arnstein J. Borstad

    1986-07-01

    Full Text Available Computer aided design (CAD systems, or more generally interactive software, are today being developed for various application areas like VLSI-design, mechanical structure design, avionics design, cartographic design, architectual design, office automation, publishing, etc. Such tools are becoming more and more important in order to be productive and to be able to design quality products. One important part of CAD-software development is the man-machine interface (MMI design.

  10. Perspectives on the design of musical auditory interfaces

    OpenAIRE

    Leplatre, G.; Brewster, S.A.

    1998-01-01

    This paper addresses the issue of music as a communication medium in auditory human-computer interfaces. So far, psychoacoustics has had a great influence on the development of auditory interfaces, directly and through music cognition. We suggest that a better understanding of the processes involved in the perception of actual musical excerpts should allow musical auditory interface designers to exploit the communicative potential of music. In this respect, we argue that the real advantage of...

  11. IGDS/TRAP Interface Program (ITIP). Software Design Document

    Science.gov (United States)

    Jefferys, Steve; Johnson, Wendell

    1981-01-01

    The preliminary design of the IGDS/TRAP Interface Program (ITIP) is described. The ITIP is implemented on the PDP 11/70 and interfaces directly with the Interactive Graphics Design System and the Data Management and Retrieval System. The program provides an efficient method for developing a network flow diagram. Performance requirements, operational rquirements, and design requirements are discussed along with sources and types of input and destination and types of output. Information processing functions and data base requirements are also covered.

  12. Facet‐Engineered Surface and Interface Design of Photocatalytic Materials

    Science.gov (United States)

    Wang, Lili; Li, Zhengquan

    2016-01-01

    The facet‐engineered surface and interface design for photocatalytic materials has been proven as a versatile approach to enhance their photocatalytic performance. This review article encompasses some recent advances in the facet engineering that has been performed to control the surface of mono‐component semiconductor systems and to design the surface and interface structures of multi‐component heterostructures toward photocatalytic applications. The review begins with some key points which should receive attention in the facet engineering on photocatalytic materials. We then discuss the synthetic approaches to achieve the facet control associated with the surface and interface design. In the following section, the facet‐engineered surface design on mono‐component photocatalytic materials is introduced, which forms a basis for the discussion on more complex systems. Subsequently, we elucidate the facet‐engineered surface and interface design of multi‐component photocatalytic materials. Finally, the existing challenges and future prospects are discussed. PMID:28105398

  13. Facet-Engineered Surface and Interface Design of Photocatalytic Materials.

    Science.gov (United States)

    Bai, Song; Wang, Lili; Li, Zhengquan; Xiong, Yujie

    2017-01-01

    The facet-engineered surface and interface design for photocatalytic materials has been proven as a versatile approach to enhance their photocatalytic performance. This review article encompasses some recent advances in the facet engineering that has been performed to control the surface of mono-component semiconductor systems and to design the surface and interface structures of multi-component heterostructures toward photocatalytic applications. The review begins with some key points which should receive attention in the facet engineering on photocatalytic materials. We then discuss the synthetic approaches to achieve the facet control associated with the surface and interface design. In the following section, the facet-engineered surface design on mono-component photocatalytic materials is introduced, which forms a basis for the discussion on more complex systems. Subsequently, we elucidate the facet-engineered surface and interface design of multi-component photocatalytic materials. Finally, the existing challenges and future prospects are discussed.

  14. Direct manipulation and the design of user interfaces

    NARCIS (Netherlands)

    Desain, P.

    1988-01-01

    An approach to user interfaces is made from a cognitive engineering viewpoint. A model of task representations within the user is given, together with complexity measures of the translations between the representations. Two approaches to interface design are compared: the conversational method and t

  15. Mobile Tele-echography: User Interface Design

    OpenAIRE

    Canero, Cristina; Thomos, Nikolaos; George A. Triantafyllidis; Litos, George; Strintzis, Michael G.

    2005-01-01

    Ultrasound imaging allows the evaluation of the degree of emergency of a patient. However, in several occasions a well trained sonographer is unavailable to perform such echography. To cope with this issue, the OTELO project aims to develop a fully integrated end-to-end mobile tele-echography system using an ultra light, remote-controlled robot, for population groups that are not served locally by medical experts. This paper focuses on the user interface of the OTELO system, consisted of the...

  16. Interface Matters: Postphenomenological Perspectives on Service Design

    NARCIS (Netherlands)

    Secomandi, F.

    2012-01-01

    One of the fundamental questions facing the emerging discipline of service design concerns the definition of its object. In this thesis, I posit that the practice of service design, as a recent development within the tradition of industrial design, may be approached primarily as the design of interf

  17. Hafnium transistor process design for neural interfacing.

    Science.gov (United States)

    Parent, David W; Basham, Eric J

    2009-01-01

    A design methodology is presented that uses 1-D process simulations of Metal Insulator Semiconductor (MIS) structures to design the threshold voltage of hafnium oxide based transistors used for neural recording. The methodology is comprised of 1-D analytical equations for threshold voltage specification, and doping profiles, and 1-D MIS Technical Computer Aided Design (TCAD) to design a process to implement a specific threshold voltage, which minimized simulation time. The process was then verified with a 2-D process/electrical TCAD simulation. Hafnium oxide films (HfO) were grown and characterized for dielectric constant and fixed oxide charge for various annealing temperatures, two important design variables in threshold voltage design.

  18. HCI^2 Workbench: A Development Tool for Multimodal Human-Computer Interaction Systems

    NARCIS (Netherlands)

    Shen, Jie; Wenzhe, Shi; Pantic, Maja

    2011-01-01

    In this paper, we present a novel software tool designed and implemented to simplify the development process of Multimodal Human-Computer Interaction (MHCI) systems. This tool, which is called the HCI^2 Workbench, exploits a Publish / Subscribe (P/S) architecture [13] [14] to facilitate efficient an

  19. After Rigid Interfaces

    DEFF Research Database (Denmark)

    Troiano, Giovanni Maria

    Deformable and shape-changing interfaces are rapidly emerging in the field of human-computer interaction (HCI). Deformable interfaces provide users with newer input possibilities such as bending, squeezing, or stretching, which were impossible to achieve with rigid interfaces. Shape-changing inte......Deformable and shape-changing interfaces are rapidly emerging in the field of human-computer interaction (HCI). Deformable interfaces provide users with newer input possibilities such as bending, squeezing, or stretching, which were impossible to achieve with rigid interfaces. Shape...

  20. Designing new interfaces for ROOT data processing

    CERN Document Server

    Vuorinen, Kalle Elmer

    2016-01-01

    ROOT is a C++ framework for data analysis provided with a Python interface (PyRoot). ROOT is used in every Large Hadron Collider experiment. This project presents a way of reading ROOT TTree by using a new class called DataFrame, which allows the usage of cache and functional chains. Reading TTrees in Python has been quite slow compared to the C++ way of doing it and for this reason we also bring the possibility to read them with just-in-time (JIT) compiled C++ code, using another new Python class called TreeReader.

  1. Interface Design and Engagement with Older People

    Science.gov (United States)

    Hawthorn, D.

    2007-01-01

    The current paper examines the design process that led to an unusually successful interactive tutorial for older people. The paper describes the issues that make designing for older people different. These include differences between the designer and the target population and the difficulty that older people have in interacting with low-fidelity…

  2. Human-computer interaction: psychology as a science of design.

    Science.gov (United States)

    Carroll, J M

    1997-01-01

    Human-computer interaction (HCI) study is the region of intersection between psychology and the social sciences, on the one hand, and computer science and technology, on the other. HCI researchers analyze and design specific user interface technologies (e.g. pointing devices). They study and improve the processes of technology development (e.g. task analysis, design rationale). They develop and evaluate new applications of technology (e.g. word processors, digital libraries). Throughout the past two decades, HCI has progressively integrated its scientific concerns with the engineering goal of improving the usability of computer systems and applications, which has resulted in a body of technical knowledge and methodology. HCI continues to provide a challenging test domain for applying and developing psychological and social theory in the context of technology development and use.

  3. Mobile tele-echography: user interface design.

    Science.gov (United States)

    Cañero, Cristina; Thomos, Nikolaos; Triantafyllidis, George A; Litos, George C; Strintzis, Michael Gerassimos

    2005-03-01

    Ultrasound imaging allows the evaluation of the degree of emergency of a patient. However, in some instances, a well-trained sonographer is unavailable to perform such echography. To cope with this issue, the Mobile Tele-Echography Using an Ultralight Robot (OTELO) project aims to develop a fully integrated end-to-end mobile tele-echography system using an ultralight remote-controlled robot for population groups that are not served locally by medical experts. This paper focuses on the user interface of the OTELO system, consisting of the following parts: an ultrasound video transmission system providing real-time images of the scanned area, an audio/video conference to communicate with the paramedical assistant and with the patient, and a virtual-reality environment, providing visual and haptic feedback to the expert, while capturing the expert's hand movements. These movements are reproduced by the robot at the patient site while holding the ultrasound probe against the patient skin. In addition, the user interface includes an image processing facility for enhancing the received images and the possibility to include them into a database.

  4. Creating a Realistic Context for Team Projects in HCI

    NARCIS (Netherlands)

    Koppelman, H.; Dijk, van E.M.A.G.

    2006-01-01

    Team projects are nowadays common practice in HCI education. This paper focuses on the role of clients and users in team projects in introductory HCI courses. In order to provide projects with a realistic context we invite people from industry to serve as clients for the student teams. Some of them

  5. Design and Verification of Serial Peripheral Interface using OVM

    Directory of Open Access Journals (Sweden)

    Archana Ramesh R

    2012-11-01

    Full Text Available The main objective of the work is to design SPI Master Core using Verilog and verify the code using Open Verification Methodology. Serial Peripheral Interface (SPI is an interface that facilitates the transfer of synchronous serial data, which is engineer’s favorite for its convenience and saving system resource. SPI (Serial Peripheral Interface is a synchronous serial data link that operates in full duplex mode. It communicates in master/slave mode where the master device initiates the data frame. Multiple slave devices are allowed with individual slave select line .Serial Peripheral Interface of symmetrical structure can be synthesized using Xilinx 12.3, and then can be simulated using Questasim 10.0b. It is a popular interface used for connecting peripherals to each other and to microprocessors.

  6. Hovercraft telemanipulation virtual models and interface design

    OpenAIRE

    Noronha, Hildegardo José Quintal

    2013-01-01

    A control system was designed to allow humans to manually drive an, usually automatic, two wheeled hovercraft. The size, the mass and the way of driving this vehicle proves to be an issue for the everyday, untrained person to achieve. During this thesis several control layouts were designed with the objective of creating an intuitive and easy way of driving such a vehicle. At the end two where usertested using a simulation (also developed during this thesis) of the said hovercr...

  7. Hovercraft telemanipulation virtual models and interface design

    OpenAIRE

    Noronha, Hildegardo José Quintal

    2013-01-01

    A control system was designed to allow humans to manually drive an, usually automatic, two wheeled hovercraft. The size, the mass and the way of driving this vehicle proves to be an issue for the everyday, untrained person to achieve. During this thesis several control layouts were designed with the objective of creating an intuitive and easy way of driving such a vehicle. At the end two where usertested using a simulation (also developed during this thesis) of the said hovercr...

  8. User Interface Design in Medical Distributed Web Applications.

    Science.gov (United States)

    Serban, Alexandru; Crisan-Vida, Mihaela; Mada, Leonard; Stoicu-Tivadar, Lacramioara

    2016-01-01

    User interfaces are important to facilitate easy learning and operating with an IT application especially in the medical world. An easy to use interface has to be simple and to customize the user needs and mode of operation. The technology in the background is an important tool to accomplish this. The present work aims to creating a web interface using specific technology (HTML table design combined with CSS3) to provide an optimized responsive interface for a complex web application. In the first phase, the current icMED web medical application layout is analyzed, and its structure is designed using specific tools, on source files. In the second phase, a new graphic adaptable interface to different mobile terminals is proposed, (using HTML table design (TD) and CSS3 method) that uses no source files, just lines of code for layout design, improving the interaction in terms of speed and simplicity. For a complex medical software application a new prototype layout was designed and developed using HTML tables. The method uses a CSS code with only CSS classes applied to one or multiple HTML table elements, instead of CSS styles that can be applied to just one DIV tag at once. The technique has the advantage of a simplified CSS code, and a better adaptability to different media resolutions compared to DIV-CSS style method. The presented work is a proof that adaptive web interfaces can be developed just using and combining different types of design methods and technologies, using HTML table design, resulting in a simpler to learn and use interface, suitable for healthcare services.

  9. Web Interface Design Principles for Adults’ Self-Directed Learning

    Directory of Open Access Journals (Sweden)

    Mehmet FIRAT

    2016-10-01

    Full Text Available One of the most important features which e-learning tools and environments must possess within the scope of lifelong learning is self-directed learning, which can be considered as a form of self-learning. The aim of this study was to determine, based on the views and recommendations of experts, interface design principles for the development of educational web interfaces that will support the self-directed learning of adults. This descriptive study was conducted with the contribution of 12 academicians specializing in interface design and self-directed learning. Within the scope of the study, new interfaces features were identified based on an evaluation of the literature on interface designs for self-directed learning, and the views of subject experts. Based on the study results, it was determined that interface designs supporting self-directed learning must possess five basic features, which include being user-directed, ensuring variety, being supported by learning analytics, being motivational, and being sharing-oriented.

  10. Bed occupancy monitoring: data processing and clinician user interface design.

    Science.gov (United States)

    Pouliot, Melanie; Joshi, Vilas; Goubran, Rafik; Knoefel, Frank

    2012-01-01

    Unobtrusive and continuous monitoring of patients, especially at their place of residence, is becoming a significant part of the healthcare model. A variety of sensors are being used to monitor different patient conditions. Bed occupancy monitoring provides clinicians a quantitative measure of bed entry/exit patterns and may provide information relating to sleep quality. This paper presents a bed occupancy monitoring system using a bed pressure mat sensor. A clinical trial was performed involving 8 patients to collect bed occupancy data. The trial period for each patient ranged from 5-10 weeks. This data was analyzed using a participatory design methodology incorporating clinician feedback to obtain bed occupancy parameters. The parameters extracted include the number of bed exits per night, the bed exit weekly average (including minimum and maximum), the time of day of a particular exit, and the amount of uninterrupted bed occupancy per night. The design of a clinical user interface plays a significant role in the acceptance of such patient monitoring systems by clinicians. The clinician user interface proposed in this paper was designed to be intuitive, easy to navigate and not cause information overload. An iterative design methodology was used for the interface design. The interface design is extendible to incorporate data from multiple sensors. This allows the interface to be part of a comprehensive remote patient monitoring system.

  11. BioCMOS Interfaces and Co-Design

    CERN Document Server

    Carrara, Sandro

    2013-01-01

    The application of CMOS circuits and ASIC VLSI systems to problems in medicine and system biology has led to the emergence of Bio/CMOS Interfaces and Co-Design as an exciting and rapidly growing area of research. The mutual inter-relationships between VLSI-CMOS design and the biophysics of molecules interfacing with silicon and/or onto metals has led to the emergence of the interdisciplinary engineering approach to Bio/CMOS interfaces. This new approach, facilitated by 3D circuit design and nanotechnology, has resulted in new concepts and applications for VLSI systems in the bio-world. This book offers an invaluable reference to the state-of-the-art in Bio/CMOS interfaces. It describes leading-edge research in the field of CMOS design and VLSI development for applications requiring integration of biological molecules onto the chip. It provides multidisciplinary content ranging from biochemistry to CMOS design in order to address Bio/CMOS interface co-design in bio-sensing applications.

  12. Cognitive Design for Learning: Cognition and Emotion in the Design Process

    Science.gov (United States)

    Hasebrook, Joachim

    2016-01-01

    We are so used to accept new technologies being the driver of change and innovation in human computer interfaces (HCI). In our research we focus on the development of innovations as a design process--or design, for short. We also refer to the entire process of creating innovations and putting them to use as "cognitive processes"--or…

  13. Reliable interface design for combining asynchronous and synchronous circuits

    Science.gov (United States)

    Josephson, Lueli; Brunvand, Erik L.; Gopalakrishan, Ganesh; Hurdle, John F.

    1993-01-01

    In order to successfully integrate asynchronous and synchronous designs, great care must be taken at the interface between the two types of systems. Synchronizing asynchronous inputs with a free running clock can cause well-known problems with metastability in the synchronization circuits. Stretchable clocks allow a clock cycle to expand dynamically in response to the metastability effects of sampling asynchronous inputs. We use an interface organization where the special circuitry for detecting metastability and for stretching the clock that is delivered to the synchronous part of the system is encapsulated in a Q-flop-based interface. This provides a very convenient method for interfacing mixed systems, as the interface and clock generation circuitry are isolated into one special module, and neither the asynchronous nor the synchronous system need be modified internally to accommodate the interface. This is especially important when standard synchronous components are used as there is no opportunity to modify these parts. We show that this interface module is suitable for most mixed design needs and conclude with an example.

  14. Voice user interface design for emerging multilingual markets

    CSIR Research Space (South Africa)

    Van Huyssteen, G

    2012-10-01

    Full Text Available of our current research is to get a better understanding of business and design issues related to IVRs in a multilingual, emerging market such as South www.sun-e-shop.co.za ? 2012 SUN MeDIA Stellenbosch www.africansunmedia.co.za Voice user interface....S. Parikh. 2009. A comparative study of speech and dialed input voice interfaces in rural India. Proceedings of the Conference on Human Factors in Computing Systems (CHI?09), Boston.51-54. www.sun-e-shop.co.za ? 2012 SUN MeDIA Stellenbosch www...

  15. Augmented reality as a design tool for mobile interfaces

    DEFF Research Database (Denmark)

    Bertelsen, Olav Wedege; Nielsen, Christina

    2000-01-01

    This paper challenges user interface paradigms for mobile devices, by using the technical classification of augmented reality interfaces as a thinking tool to develop ideas for interaction with mobile devices. The paper presents future work scenarios from a wastewater treatment plant embodying PDA...... applications derived from the classification of augmented reality interfaces. The focus on physical interaction with objects of work and with the mobile device provides us with a range of interaction styles, based on e.g. gestures and manipulation of objects. Furthermore, issues of transparency and directness...... are addressed. The future scenarios indicate that the concepts of augmented reality support solving context problems in mobile design....

  16. Integrated Human Factors Design Guidelines for Sound Interface

    Energy Technology Data Exchange (ETDEWEB)

    Lee, Jung Woon; Lee, Yong Hee; Oh, In Seok; Lee, Hyun Chul [KAERI, Daejeon (Korea, Republic of); Cha, Woo Chang [Kumoh National Univ. of Technology, Gumi (Korea, Republic of)

    2004-05-15

    Digital MMI, such as CRT, LCD etc., has been used increasingly in the design of main control room of the Korean standard nuclear power plants following the YGN units 3 and 4. The utilization of digital MMI may introduce various kind of sound interface into the control room design. In this project, for five top-level guideline items, including Sound Formats, Alarms, Sound Controls, Communications, and Environments, a total of 147 detail guidelines were developed and a database system for these guidelines was developed. The integrated human factors design guidelines for sound interface and the database system developed in this project will be useful for the design of sound interface of digital MMI in Korean NPPs.

  17. Sharepoint 2013 branding and user interface design

    CERN Document Server

    Drisgill, Randy; Stubbs, Paul

    2013-01-01

    Plan, design, and launch a brand in SharePoint If you are planning, designing, and launching your brand using SharePoint, this book and author trio will walk you through everything you need to know in an understandable and approachable way. From specific technologies such as master pages, page layouts, and CSS to offering best-practices and real-world experience for creating successful branding projects through SharePoint 2013, you will learn how to approach your branding project in effective new ways. This visual book provides step-by-step instructions in a simple and striking format that f

  18. Offshore structures: design/fabrication interface

    Energy Technology Data Exchange (ETDEWEB)

    Hordyk, M. (Billington Osborne-Moss Engineering Ltd. (GB))

    1988-01-01

    For some years there has been recognition from all sides of the offshore industry that the separation of designers and fabricators is the cause of unnecessarily expensive structures. The technical director of George Wimpey plc, described the gulf between the two as 'feudal' in his keynote presentation to a London conference in November 1984. This conference brought together the several disciplines working together (or separately) to design and fabricate offshore facilities, in an attempt to pool their experience and ideas so that more economic offshore installations could be produced in future. (author).

  19. Probe interface design consideration. [for interplanetary spacecraft missions

    Science.gov (United States)

    Casani, E. K.

    1974-01-01

    Interface design between a probe and a spacecraft requires not only technical considerations but also management planning and mission analysis interactions. Two further aspects of importance are the flyby versus the probe trade-off, and the relay link design and data handling optimization.

  20. Hafnium transistor design for neural interfacing.

    Science.gov (United States)

    Parent, David W; Basham, Eric J

    2008-01-01

    A design methodology is presented that uses the EKV model and the g(m)/I(D) biasing technique to design hafnium oxide field effect transistors that are suitable for neural recording circuitry. The DC gain of a common source amplifier is correlated to the structural properties of a Field Effect Transistor (FET) and a Metal Insulator Semiconductor (MIS) capacitor. This approach allows a transistor designer to use a design flow that starts with simple and intuitive 1-D equations for gain that can be verified in 1-D MIS capacitor TCAD simulations, before final TCAD process verification of transistor properties. The DC gain of a common source amplifier is optimized by using fast 1-D simulations and using slower, complex 2-D simulations only for verification. The 1-D equations are used to show that the increased dielectric constant of hafnium oxide allows a higher DC gain for a given oxide thickness. An additional benefit is that the MIS capacitor can be employed to test additional performance parameters important to an open gate transistor such as dielectric stability and ionic penetration.

  1. Persuasive interface: Designing for the WWW

    DEFF Research Database (Denmark)

    Dormann, Claire

    1997-01-01

    The design of Web documents is approached from the perspective of visual rhetoric and important aspects of persuasive discourses (e.g. the role of emotion) are presented in connection with the World Wide Web (WWW). The origin of the rhetorical figures is first briefly outlined. Then, a few...

  2. The phenomenological experience of dementia and user interface development

    DEFF Research Database (Denmark)

    Peterson, Carrie Beth; Mitseva, Anelia; Mihovska, Albena D.;

    2009-01-01

    with dementia should no longer be an overlooked population, and how the HCI community can learn from their experiences to develop methods and design interfaces which truly benefit these individuals. Guidelines from previous research are incorporated along with eclectic, user-centered strategies as the interface...... designers for ISISEMD develop an appropriate and effective modality. The paper outlines the interconnected difficulties associated with the characteristics of older adults with mild dementia, which are important to be considered when introducing AT to that group of end users. It further presents clear...... design considerations for the adaptation of user interfaces....

  3. Designing a Facebook Interface for Senior Users

    Directory of Open Access Journals (Sweden)

    Gonçalo Gomes

    2014-01-01

    Full Text Available The adoption of social networks by older adults has increased in recent years. However, many still cannot make use of social networks as these are simply not adapted to them. Through a series of direct observations, interviews, and focus groups, we identified recommendations for the design of social networks targeting seniors. Based on these, we developed a prototype for tablet devices, supporting sharing and viewing Facebook content. We then conducted a user study comparing our prototype with Facebook's native mobile application. We have found that Facebook's native application does not meet senior users concerns, like privacy and family focus, while our prototype, designed in accordance with the collected recommendations, supported relevant use cases in a usable and accessible manner.

  4. Designing a Facebook interface for senior users.

    Science.gov (United States)

    Gomes, Gonçalo; Duarte, Carlos; Coelho, José; Matos, Eduardo

    2014-01-01

    The adoption of social networks by older adults has increased in recent years. However, many still cannot make use of social networks as these are simply not adapted to them. Through a series of direct observations, interviews, and focus groups, we identified recommendations for the design of social networks targeting seniors. Based on these, we developed a prototype for tablet devices, supporting sharing and viewing Facebook content. We then conducted a user study comparing our prototype with Facebook's native mobile application. We have found that Facebook's native application does not meet senior users concerns, like privacy and family focus, while our prototype, designed in accordance with the collected recommendations, supported relevant use cases in a usable and accessible manner.

  5. Unmanned Surface Vehicle Human-Computer Interface for Amphibious Operations

    Science.gov (United States)

    2013-08-01

    FIGURES Figure 1. MOCU Baseline HCI using Both Aerial Photo and Digital Nautical Chart ( DNC ) Maps to Control and Monitor Land, Sea, and Air...Action DNC Digital Nautical Chart FNC Future Naval Capability HCI Human-Computer Interface HRI Human-Robot Interface HSI Human-Systems Integration...Digital Nautical Chart ( DNC ) Maps to Control and Monitor Land, Sea, and Air Vehicles. 3.2 BASELINE MOCU HCI The Baseline MOCU interface is a tiled

  6. Designing Interfaces for Astronaut Autonomy in Space

    Science.gov (United States)

    Hillenius, Steve

    2015-01-01

    As we move towards human deep space missions, astronauts will no longer be able to say, Houston, we have a problem. The restricted contact with mission control because of the incredible distance from Earth will require astronauts to make autonomous decisions. How will astronauts take on the roles of mission control? This is an area of active research that has far reaching implications for the future of distant spaceflight. Come to this talk to hear how we are using design and user research to come up with innovative solutions for astronauts to effectively explore the Moon, Mars, and beyond.

  7. Formal design specification of a Processor Interface Unit

    Science.gov (United States)

    Fura, David A.; Windley, Phillip J.; Cohen, Gerald C.

    1992-01-01

    This report describes work to formally specify the requirements and design of a processor interface unit (PIU), a single-chip subsystem providing memory-interface bus-interface, and additional support services for a commercial microprocessor within a fault-tolerant computer system. This system, the Fault-Tolerant Embedded Processor (FTEP), is targeted towards applications in avionics and space requiring extremely high levels of mission reliability, extended maintenance-free operation, or both. The need for high-quality design assurance in such applications is an undisputed fact, given the disastrous consequences that even a single design flaw can produce. Thus, the further development and application of formal methods to fault-tolerant systems is of critical importance as these systems see increasing use in modern society.

  8. A Revised Interface for the ARL Topodef Mobility Design Tool

    Science.gov (United States)

    2012-04-01

    structures using the Model-View-Controller ( MVC ) design pattern. 3. Inspiration The core concepts for the controls of the new Topodef GUI were inspired...We restructured the new application from the ground up implementing the MVC design pattern (4, 5). The goal was to decouple the user interface from...Application Design with MVC [Technical article]. (2010). Retrieved from Oracle Corporation, website: http://java.sun.com/developer/technicalArticles

  9. Application of the Design Pattern in Human-machine Interface Designing of Software System%设计模式在软件系统人机界面设计中的应用

    Institute of Scientific and Technical Information of China (English)

    黄文军; 王以群

    2009-01-01

    The thesis introduces the basic concept and the classification of design-pattern,and describes the framework and operational mechanism in the designing of HCI when the analysis of software system interface's functional requirement was done.%介绍了以面向对象技术为基础的软件设计模式的基本概念及分类,并以Composite(组合)模式和Command(命令)模式为例,阐述了对软件系统人机界面进行功能分析之后,在人机界面设计中应用设计模式的实现结构与运行机制.

  10. Human-Robot Interface: Issues in Operator Performance, Interface Design, and Technologies

    Science.gov (United States)

    2006-07-01

    conduction and throat microphones, and tactile systems. 15. SUBJECT TERMS auditory control and display, haptic display, human-robot interface, human...for Tactile Display Design ..............................................................54 3.6.4 Haptic Display Conclusions and Recommendations...phantom robot” reacts to the teleoperator’s commands in real time (Kheddar, Chellali, & Coiffet, 2002). Various techniques such as augmented reality

  11. THE EVOLUTION OF INTERFACE DESIGN ON MOBILE DEVICES

    Directory of Open Access Journals (Sweden)

    Atila Isik

    2016-09-01

    Full Text Available The most typical characteristic of 21. century is the light velocity changing of technology. Dizzily developments in the field of human-robot interaction, mobile communication and education as affect all the fields of life also have an impact on art and design area. Striking increase of interest had been seen for mobile devices which are product of developing technology as tablet and mobile phone. While this increase happening at the present time user interfaces at mobile world and user practices developed as much as dominating design tendency. And became primary impotance for visual designers. This study aims utulizing future options for designers and the oppurtunities and reach a conclusions with examining evolution field of interface design spesific to mobile devices. From Skemorfizm to ordinary design and Google’s recent transition of material design principles were discussed together in this study. And this workout deal with interface design logic of users for working with new computational arificial facts devices as wearable smart objects and devices which able to connect to internet.

  12. Design de interface sistematizado como processo de produto

    OpenAIRE

    Passos, Jaire Ederson; Silva, Tania Luisa Koltermann da

    2012-01-01

    Este artigo relata a proposição de metodologia para o design de interface sistematizado como processo de desenvolvimento de produto, considerando princípios de design de interação e aspectos de usabilidade e ergonomia. A composição de metodologia que agrega ferramentas do processo de produto, como o desdobramento da função qualidade, a princípios do design gráfico e do design de interação objetiva fornecer forte embasamento científico para as usualmente aplicadas heurísticas do design de inte...

  13. A design of FPGA based intelligent data handling interfacing card.

    Directory of Open Access Journals (Sweden)

    Anandaraj D

    2015-05-01

    Full Text Available With the increasing demand in the custom built logic for avionics systems, FPGA is used in this proposed interfacing card design. This FPGA based intelligent data handling card (IDHC for the IVHM system, will interface the data from aircraft subsystems to the aircraft digital data bus. This IDHC interfacing card is based on the Virtex-5 FPGA (Field Programmable Gate Array, which provides flexibility by re-programming, so that it can be configured to the required functionality. Fault detection can be done within the FPGA and only the anomalies passed to the computer, so that the bus bandwidth can be utilized effectively and also excessive wiring can be eliminated, that would have been required for multiple individual systems. The work concentrates on designing the schematic using OrCAD.

  14. Toward an Afro-Centric indigenous HCI paradigm

    CSIR Research Space (South Africa)

    Winschiers-Theophilus, H

    2013-03-01

    Full Text Available Current human–computer interaction (HCI) paradigms are deeply rooted in a Western epistemology that attests its partiality and bias of its embedded assumptions, values, definitions, techniques, and derived frameworks and models. Thus tensions...

  15. Web Interface Design Principles for Adults' Self-Directed Learning

    Science.gov (United States)

    Firat, Mehmet; Sakar, A. Nurhan; Kabakci Yurdakul, Isil

    2016-01-01

    One of the most important features which e-learning tools and environments must possess within the scope of lifelong learning is self-directed learning, which can be considered as a form of self-learning. The aim of this study was to determine, based on the views and recommendations of experts, interface design principles for the development of…

  16. The Copyright/Design Interface in Denmark (and Scandinavia)

    DEFF Research Database (Denmark)

    Schovsbo, Jens Hemmingsen; Rosenmeier, Morten

    2016-01-01

    This article examines the interface in copyright and design law in Denmark and with accounts also for Norway and Sweden. It is pointed out how Scandinavian courts have historically employed several strategies to limit copyright protection of works of applied art including 1) “raising the bar...

  17. Improving the Interplay between Usability Evaluation and User Interface Design

    DEFF Research Database (Denmark)

    Stage, Jan

    2004-01-01

    of the workshop are motivated and an outline of the contents of the papers that were presented in the workshop is given. In addition we summarize some challenges to the interplay between usability evaluation and user interface design agreed upon at the workshop, as well as some solutions that were debated....

  18. A User-Centred Design and Evaluation of IR Interfaces

    Science.gov (United States)

    Ahmed, S. M. Zabed; McKnight, Cliff; Oppenheim, Charles

    2006-01-01

    This paper presents a user-centred design and evaluation methodology for ensuring the usability of IR interfaces. The methodology is based on sequentially performing: a competitive analysis, user task analysis, heuristic evaluation, formative evaluation and a summative comparative evaluation. These techniques are described, and their application…

  19. Designing Search: Effective Search Interfaces for Academic Library Web Sites

    Science.gov (United States)

    Teague-Rector, Susan; Ghaphery, Jimmy

    2008-01-01

    Academic libraries customize, support, and provide access to myriad information systems, each with complex graphical user interfaces. The number of possible information entry points on an academic library Web site is both daunting to the end-user and consistently challenging to library Web site designers. Faced with the challenges inherent in…

  20. Circumventing Graphical User Interfaces in Chemical Engineering Plant Design

    Science.gov (United States)

    Romey, Noel; Schwartz, Rachel M.; Behrend, Douglas; Miao, Peter; Cheung, H. Michael; Beitle, Robert

    2007-01-01

    Graphical User Interfaces (GUIs) are pervasive elements of most modern technical software and represent a convenient tool for student instruction. For example, GUIs are used for [chemical] process design software (e.g., CHEMCAD, PRO/II and ASPEN) typically encountered in the senior capstone course. Drag and drop aspects of GUIs are challenging for…

  1. Design of a user interface for intuitive colonoscope control

    NARCIS (Netherlands)

    Kuperij, Nicole; Reilink, Rob; Schwartz, Matthijs P.; Stramigioli, Stefano; Misra, Sarthak; Broeders, Ivo A.M.J.

    2011-01-01

    The goal of this study is to improve the efficiency and efficacy of the standard colonoscopy procedure. This is done by addressing the intuitiveness of colonoscope control. For this purpose an interface in the form of a grip was designed that allows the user to intuitively steer and drive the colono

  2. Molecular Design of Branched and Binary Molecules at Ordered Interfaces

    Energy Technology Data Exchange (ETDEWEB)

    Genson, Kirsten Larson [Iowa State Univ., Ames, IA (United States)

    2005-01-01

    This study examined five different branched molecular architectures to discern the effect of design on the ability of molecules to form ordered structures at interfaces. Photochromic monodendrons formed kinked packing structures at the air-water interface due to the cross-sectional area mismatch created by varying number of alkyl tails and the hydrophilic polar head group. The lower generations formed orthorhombic unit cell with long range ordering despite the alkyl tails tilted to a large degree. Favorable interactions between liquid crystalline terminal groups and the underlying substrate were observed to compel a flexible carbosilane dendrimer core to form a compressed elliptical conformation which packed stagger within lamellae domains with limited short range ordering. A twelve arm binary star polymer was observed to form two dimensional micelles at the air-water interface attributed to the higher polystyrene block composition. Linear rod-coil molecules formed a multitude of packing structures at the air-water interface due to the varying composition. Tree-like rod-coil molecules demonstrated the ability to form one-dimensional structures at the air-water interface and at the air-solvent interface caused by the preferential ordering of the rigid rod cores. The role of molecular architecture and composition was examined and the influence chemically competing fragments was shown to exert on the packing structure. The amphiphilic balance of the different molecular series exhibited control on the ordering behavior at the air-water interface and within bulk structures. The shell nature and tail type was determined to dictate the preferential ordering structure and molecular reorganization at interfaces with the core nature effect secondary.

  3. Business Performer-Centered Design of User Interfaces

    Science.gov (United States)

    Sousa, Kênia; Vanderdonckt, Jean

    Business Performer-Centered Design of User Interfaces is a new design methodology that adopts business process (BP) definition and a business performer perspective for managing the life cycle of user interfaces of enterprise systems. In this methodology, when the organization has a business process culture, the business processes of an organization are firstly defined according to a traditional methodology for this kind of artifact. These business processes are then transformed into a series of task models that represent the interactive parts of the business processes that will ultimately lead to interactive systems. When the organization has its enterprise systems, but not yet its business processes modeled, the user interfaces of the systems help derive tasks models, which are then used to derive the business processes. The double linking between a business process and a task model, and between a task model and a user interface model makes it possible to ensure traceability of the artifacts in multiple paths and enables a more active participation of business performers in analyzing the resulting user interfaces. In this paper, we outline how a human-perspective is used tied to a model-driven perspective.

  4. Design, fabrication, and testing of an optoelectronic interface connectorized module

    Science.gov (United States)

    Benoit, Jeffrey T.; Grzybowski, Richard R.; Rubino, Robert A.; Newman, Leon A.; Fields, Christopher V.; DiDomenico, John A.; Donofrio, Andrew J.

    1994-10-01

    As efforts to include fiber optic technology in aircraft flight control electronics have progressed, the need has arisen for a compact optoelectronic interface with an integral multipin optical connector. The United Technologies Research Center optoelectronic Connectorized Module (CM) was designed and built to satisfy this need. This paper will discuss the background, design, fabrication and testing of a completed Connectorized Module. The prototype CM is a four channel speed sensor interface that incorporates established ceramic multichip module (MCM-C) technology with optical emitters and detectors and a multipin fiber optic connector. This combination of technologies yields a compact and rugged interface module. In addition, the CM removes optical fibers, and their associated difficult to repair pigtails, from within the electronic control box. The CM achieves this because: it contains all necessary optoelectronic circuitry, has integral electrical and optical connectors, and is mounted directly on the electronic control box wall, not on an internal circuit board. Although this CM is a speed sensor interface, the flexible nature of MCM-C technology will enable a wide variety of sensor and data communication interfaces to be implemented.

  5. The Attentional Capture of Colour in Visual Interface Design

    DEFF Research Database (Denmark)

    Andersen, Emil; Maier, Anja

    2017-01-01

    The use of colour is an integral component in visual interface design for creating separation between objects and for conveying meaning. It has previously been established that colours can be separated in a hierarchy of primary colours and secondary colours, and that colours are consistently...... at a sufficiently early level of processing to influence attention. We end by discussing implications of our results for design practice and research in psychology....

  6. Design and development of data glove based on printed polymeric sensors and Zigbee networks for Human-Computer Interface.

    Science.gov (United States)

    Tongrod, Nattapong; Lokavee, Shongpun; Watthanawisuth, Natthapol; Tuantranont, Adisorn; Kerdcharoen, Teerakiat

    2013-03-01

    Current trends in Human-Computer Interface (HCI) have brought on a wave of new consumer devices that can track the motion of our hands. These devices have enabled more natural interfaces with computer applications. Data gloves are commonly used as input devices, equipped with sensors that detect the movements of hands and communication unit that interfaces those movements with a computer. Unfortunately, the high cost of sensor technology inevitably puts some burden to most general users. In this research, we have proposed a low-cost data glove concept based on printed polymeric sensor to make pressure and bending sensors fabricated by a consumer ink-jet printer. These sensors were realized using a conductive polymer (poly(3,4-ethylenedioxythiophene):poly(styrenesulfonate) [PEDOT:PSS]) thin film printed on glossy photo paper. Performance of these sensors can be enhanced by addition of dimethyl sulfoxide (DMSO) into the aqueous dispersion of PEDOT:PSS. The concept of surface resistance was successfully adopted for the design and fabrication of sensors. To demonstrate the printed sensors, we constructed a data glove using such sensors and developed software for real time hand tracking. Wireless networks based on low-cost Zigbee technology were used to transfer data from the glove to a computer. To our knowledge, this is the first report on low cost data glove based on paper pressure sensors. This low cost implementation of both sensors and communication network as proposed in this paper should pave the way toward a widespread implementation of data glove for real-time hand tracking applications.

  7. Design of Fault Tolerant Network Interfaces for NoCs

    DEFF Research Database (Denmark)

    Fiorin, Leandro; Micconi, Laura; Sami, Mariagiovanna

    2011-01-01

    Networks-on-Chip (NoCs) appeared as a strategy to deal with the communication requirements of complex IP-based System-on-Chips. As the complexity of designs increases and the technology scales down into the deep-submicron domain, the probability of malfunctions and failures in the NoC components...... increases. This paper focuses on the study and evaluation of techniques for increasing reliability and resilience of Network Interfaces (NIs). NIs act as interfaces between IP cores and the communication infrastructure; a faulty behavior in them could affect therefore the overall system. In this work, we...

  8. Design of a robust EMG sensing interface for pattern classification.

    Science.gov (United States)

    Huang, He; Zhang, Fan; Sun, Yan L; He, Haibo

    2010-10-01

    Electromyographic (EMG) pattern classification has been widely investigated for neural control of external devices in order to assist with movements of patients with motor deficits. Classification performance deteriorates due to inevitable disturbances to the sensor interface, which significantly challenges the clinical value of this technique. This study aimed to design a sensor fault detection (SFD) module in the sensor interface to provide reliable EMG pattern classification. This module monitored the recorded signals from individual EMG electrodes and performed a self-recovery strategy to recover the classification performance when one or more sensors were disturbed. To evaluate this design, we applied synthetic disturbances to EMG signals collected from leg muscles of able-bodied subjects and a subject with a transfemoral amputation and compared the accuracies for classifying transitions between different locomotion modes with and without the SFD module. The results showed that the SFD module maintained classification performance when one signal was distorted and recovered about 20% of classification accuracy when four signals were distorted simultaneously. The method was simple to implement. Additionally, these outcomes were observed for all subjects, including the leg amputee, which implies the promise of the designed sensor interface for providing a reliable neural-machine interface for artificial legs.

  9. Design of a robust EMG sensing interface for pattern classification

    Science.gov (United States)

    Huang, He; Zhang, Fan; Sun, Yan L.; He, Haibo

    2010-10-01

    Electromyographic (EMG) pattern classification has been widely investigated for neural control of external devices in order to assist with movements of patients with motor deficits. Classification performance deteriorates due to inevitable disturbances to the sensor interface, which significantly challenges the clinical value of this technique. This study aimed to design a sensor fault detection (SFD) module in the sensor interface to provide reliable EMG pattern classification. This module monitored the recorded signals from individual EMG electrodes and performed a self-recovery strategy to recover the classification performance when one or more sensors were disturbed. To evaluate this design, we applied synthetic disturbances to EMG signals collected from leg muscles of able-bodied subjects and a subject with a transfemoral amputation and compared the accuracies for classifying transitions between different locomotion modes with and without the SFD module. The results showed that the SFD module maintained classification performance when one signal was distorted and recovered about 20% of classification accuracy when four signals were distorted simultaneously. The method was simple to implement. Additionally, these outcomes were observed for all subjects, including the leg amputee, which implies the promise of the designed sensor interface for providing a reliable neural-machine interface for artificial legs.

  10. Using Solver Interfaced Virtual Reality in PEACER Design Process

    Energy Technology Data Exchange (ETDEWEB)

    Lee, Hyong Won; Nam, Won Chang; Jeong, Seung Ho; Hwang, Il Soon; Shin, Jong Gye; Kim, Chang Hyo [Seoul National University, Seoul (Korea, Republic of)

    2006-07-01

    The recent research progress in the area of plant design and simulation highlighted the importance of integrating design and analysis models on a unified environment. For currently developed advanced reactors, either for power production or research, this effort has embraced impressive state-of-the-art information and automation technology. The PEACER (Proliferation-resistant, Environment friendly, Accident-tolerant, Continual and Economical Reactor) is one of the conceptual fast reactor system cooled by LBE (Lead Bismuth Eutectic) for nuclear waste transmutation. This reactor system is composed of innovative combination between design process and analysis. To establish an integrated design process by coupling design, analysis, and post-processing technology while minimizing the repetitive and costly manual interactions for design changes, a solver interfaced virtual reality simulation system (SIVR) has been developed for a nuclear transmutation energy system as PEACER. The SIVR was developed using Virtual Reality Modeling Language (VRML) in order to interface a commercial 3D CAD tool with various engineering solvers and to implement virtual reality presentation of results in a neutral format. In this paper, we have shown the SIVR approach viable and effective in the life-cycle management of complex nuclear energy systems, including design, construction and operation. For instance, The HELIOS is a down scaled model of the PEACER prototype to demonstrate the operability and safety as well as preliminary test of PEACER PLM (Product Life-cycle Management) with SIVR (Solver Interfaced Virtual Reality) concepts. Most components are designed by CATIA, which is 3D CAD tool. During the construction, 3D drawing by CATIA was effective to handle and arrange the loop configuration, especially when we changed the design. Most of all, This system shows the transparency of design and operational status of an energy complex to operators and inspectors can help ensure accident

  11. Interface Design Of Digital Platform For Bio Signal Processing

    Institute of Scientific and Technical Information of China (English)

    Jongsik; Park; Moonsu; Jang; Seongoo; Lee

    2010-01-01

    <正>Bio-sensor arrays for multi-channel recording have been developed recently and signal processing platforms for those signals have been studied actively.But it’s thereal situation which these technologies are generally developed and studied respectively.So the interface design between recording array and signal processing platform is also an important issue to make bio-sensor signal processing system.In this paper,we proposed interface which has unique protocols to control sensor array and operate platform.There are two types of protocols in the interface.One is between sensor array and MCU in platform and the other is between MCU and board for wireless communication.Basically,each protocol has two kinds of modes(single,frame)and it can be extended if needed.

  12. Interface design of VSOP'94 computer code for safety analysis

    Science.gov (United States)

    Natsir, Khairina; Yazid, Putranto Ilham; Andiwijayakusuma, D.; Wahanani, Nursinta Adi

    2014-09-01

    Today, most software applications, also in the nuclear field, come with a graphical user interface. VSOP'94 (Very Superior Old Program), was designed to simplify the process of performing reactor simulation. VSOP is a integrated code system to simulate the life history of a nuclear reactor that is devoted in education and research. One advantage of VSOP program is its ability to calculate the neutron spectrum estimation, fuel cycle, 2-D diffusion, resonance integral, estimation of reactors fuel costs, and integrated thermal hydraulics. VSOP also can be used to comparative studies and simulation of reactor safety. However, existing VSOP is a conventional program, which was developed using Fortran 65 and have several problems in using it, for example, it is only operated on Dec Alpha mainframe platforms and provide text-based output, difficult to use, especially in data preparation and interpretation of results. We develop a GUI-VSOP, which is an interface program to facilitate the preparation of data, run the VSOP code and read the results in a more user friendly way and useable on the Personal 'Computer (PC). Modifications include the development of interfaces on preprocessing, processing and postprocessing. GUI-based interface for preprocessing aims to provide a convenience way in preparing data. Processing interface is intended to provide convenience in configuring input files and libraries and do compiling VSOP code. Postprocessing interface designed to visualized the VSOP output in table and graphic forms. GUI-VSOP expected to be useful to simplify and speed up the process and analysis of safety aspects.

  13. Interface design and processes of self-organization in nanosystems

    Institute of Scientific and Technical Information of China (English)

    2005-01-01

    The role of structural design of nanosystems, i.e. systems with high density of surfaces, boundaries and interfaces greatly increases as material science rapidly develops in the direction of molecular and atomic assembly technology of materials and constructions. The processes occurring in interface layers determine the unique properties of nanosystems. The evolution of a substance in a boundary layer tends to a stationary state corresponding to external conditions. For micro(nano)-systems interfaces corresponding to a symmetry dictated energy extremum can be selected as states -attractors. To optimize structural design, forecasting and achievement of desirable characteristics, the processes of internal structural self-organization of a system should be in resonance with processes of controlling external influences (synergy resonance principle). This approach, together with earlier developed crystallochemical methods of searching for symmetry preferred interfaces of heteroepitaxy, allows one to carry out modeling generation and experimental selection of nanosystems with desirable properties and purposeful nanodesigning to create new materials, structures and devices. In view these tasks the discussion concentrates on: (1) Processes of special boundary texture formation in order to obtain high stable magnetic properties of permanent magnets on the basis of Sm-Co powders; (2) Processes of structural self-organization and boundary design upon Bi, Bi-Sb nanofilm formation with a big length of electron mean free path; (3) Creation of coherent solid-state heterojunctions of superionic conductor- an electronic conductor in order to conserve fast ionic transport and low activation energy of ion-movement in the crystal layer interface. Formation of such hererojunctions is of the key role in the creation of new types of devices with high frequency capacitance characteristics and a necessary element for the future information technologies, namely, wireless networks of

  14. A Digital Interface for the Part Designers and the Fixture Designers for a Reconfigurable Assembly System

    Directory of Open Access Journals (Sweden)

    Vishwa V. Kumar

    2013-01-01

    Full Text Available This paper presents a web-based framework for interfacing product designers and fixture designers to fetch the benefits of early supplier involvement (ESI to a reconfigurable assembly system (RAS. The interfacing of the two members requires four steps, namely, collaboration chain, fixture supplier selection, knowledge share, and accommodation of service facilities so as to produce multiple products on a single assembly line. The interfacing not only provokes concurrency in the activities of product and fixture designer but also enables the assembly systems to tackle the spatial and generational variety. Among the four stages of interfacing, two steps are characterized by optimization issues, one from the product customer side and the other from the fixture designer side. To impart promptness in the optimization and hence the interaction, computationally economic tools are also presented in the paper for both of the supplier selection and fixture design optimization.

  15. Coping with human errors through system design: Implications for ecological interface design

    DEFF Research Database (Denmark)

    Rasmussen, Jens; Vicente, Kim J.

    1989-01-01

    Research during recent years has revealed that human errors are not stochastic events which can be removed through improved training programs or optimal interface design. Rather, errors tend to reflect either systematic interference between various models, rules, and schemata, or the effects...... of the adaptive mechanisms involved in learning. In terms of design implications, these findings suggest that reliable human-system interaction will be achieved by designing interfaces which tend to minimize the potential for control interference and support recovery from errors. In other words, the focus should...... be on control of the effects of errors rather than on the elimination of errors per se. In this paper, we propose a theoretical framework for interface design that attempts to satisfy these objectives. The goal of our framework, called ecological interface design, is to develop a meaningful representation...

  16. Surgeon Design Interface for Patient-Specific Concentric Tube Robots.

    Science.gov (United States)

    Morimoto, Tania K; Greer, Joseph D; Hsieh, Michael H; Okamura, Allison M

    2016-06-01

    Concentric tube robots have potential for use in a wide variety of surgical procedures due to their small size, dexterity, and ability to move in highly curved paths. Unlike most existing clinical robots, the design of these robots can be developed and manufactured on a patient- and procedure-specific basis. The design of concentric tube robots typically requires significant computation and optimization, and it remains unclear how the surgeon should be involved. We propose to use a virtual reality-based design environment for surgeons to easily and intuitively visualize and design a set of concentric tube robots for a specific patient and procedure. In this paper, we describe a novel patient-specific design process in the context of the virtual reality interface. We also show a resulting concentric tube robot design, created by a pediatric urologist to access a kidney stone in a pediatric patient.

  17. Strategic Design Factors for an Automated Customer Interface

    Directory of Open Access Journals (Sweden)

    Kristian B. Bader

    2014-09-01

    Full Text Available A substantial review of the extant literature, which is not included in the paper, identifies three agents that influence automation of the customer interface in insurance companies. They are (1 intensified competition mainly resulting from deregulation of general insurance markets, (2 changes in the customer base (tendency to individualisation, request for more flexible products, and (3 technological development, in particular the increasingly intensive use of information and communication technologies for business purposes. Despite these new market influences, even today many insurance companies do not consider automating their processes at the customer front end. Critical thinking and awareness of the influencing factors that surround decisions on automating service delivery processes are not on the managers’ agenda. Further, it is not especially clear what the criteria are that influence automation of the customer interface in insurance companies. With this in mind a qualitative empirical study, conducted by interviewing experts from a sample of Swiss insurance companies that was representative of the structure of competition in the Swiss insurance market, was undertaken. The relevant question asked was, "What are the critical success factors that enable the automation of the customer interface in insurance companies?”.An outcome of the study is a list of eight topics, namely (A Market forces, (B Strategic focus, (C Company-customer-interaction process, (D Suitability of products, (E Multi-channel service delivery, (F Customer segmentation, (G Business case, and (H Technological aspects, that include a total of twenty one design factors considered important when designing an automated customer interface. Discussions centred on these topics and these design factors provided answers to six key questions that facilitated the development of an appropriate managerial model. The study shows that various criteria from many topics are relevant

  18. Electronic interface design for an electrically floating micro-disc

    Science.gov (United States)

    Gindila, M. V.; Kraft, M.

    2003-07-01

    The design of an electronic interface for an electrically floating micro-disc is presented. The system, based on a second order electromechanical Delta-Sigma modulator, can be used as a multi-axis capacitive accelerometer with the proof mass levitated by electrostatic forces. A synchronous detection scheme, used to sense the position of the proof mass, has been designed, simulated in PSpiceTM and successfully implemented on a PCB. The interface contains a differential pick-off with no ohmic connection to the proof mass, which distinguishes the circuit from typical sensing circuits for MEMS capacitive accelerometers. A noise analysis of the pick-off circuit was performed, and an electronic equivalent model of the sensing circuit has been developed and used to analyse the linearity of its transfer function. The linearity of the sensing circuit was confirmed experimentally using the PCB implementation.

  19. NetList(+): A simple interface language for chip design

    Science.gov (United States)

    Wuu, Tzyh-Yung

    1991-04-01

    NetList (+) is a design specification language developed at MOSIS for rapid turn-around cell-based ASIC prototyping. By using NetList (+), a uniform representation is achieved for the specification, simulation, and physical description of a design. The goal is to establish an interfacing methodology between design specification and independent computer aided design tools. Designers need only to specify a system by writing a corresponding netlist. This netlist is used for both functional simulation and timing simulation. The same netlist is also used to derive the low level physical tools to generate layout. Another goal of using NetList (+) is to generate parts of a design by running it through different kinds of placement and routing (P and R) tools. For example some parts of a design will be generated by standard cell P and R tools. Other parts may be generated by a layout tiler; i.e., datapath compiler, RAM/ROM generator, or PLA generator. Finally all different parts of a design can be integrated by general block P and R tools as a single chip. The NetList (+) language can actually act as an interface among tools. Section 2 shows a flowchart to illustrate the NetList (+) system and its relation with other related design tools. Section 3 shows how to write a NetList (+) description from the block diagram of a circuit. In section 4 discusses how to prepare a cell library or several cell libraries for a design system. Section 5 gives a few designs by NetList (+) and shows their simulation and layout results.

  20. Designing Motion Gesture Interfaces in Mobile Phones for Blind People

    Institute of Scientific and Technical Information of China (English)

    任向实

    2014-01-01

    Despite the existence of advanced functions in smartphones, most blind people are still using old-fashioned phones with familiar layouts and dependence on tactile buttons. Smartphones support accessibility features including vibration, speech and sound feedback, and screen readers. However, these features are only intended to provide feedback to user commands or input. It is still a challenge for blind people to discover functions on the screen and to input the commands. Although voice commands are supported in smartphones, these commands are difficult for a system to recognize in noisy environments. At the same time, smartphones are integrated with sophisticated motion sensors, and motion gestures with device tilt have been gaining attention for eyes-free input. We believe that these motion gesture interactions offer more efficient access to smartphone functions for blind people. However, most blind people are not smartphone users and they are aware of neither the affordances available in smartphones nor the potential for interaction through motion gestures. To investigate the most usable gestures for blind people, we conducted a user-defined study with 13 blind participants. Using the gesture set and design heuristics from the user study, we implemented motion gesture based interfaces with speech and vibration feedback for browsing phone books and making a call. We then conducted a second study to investigate the usability of the motion gesture interface and user experiences using the system. The findings indicated that motion gesture interfaces are more efficient than traditional button interfaces. Through the study results, we provided implications for designing smartphone interfaces.

  1. Feedback from Usability Evaluation to User Interface Design

    DEFF Research Database (Denmark)

    Nielsen, C. M.; Overgaard, M.; Pedersen, M. B.

    2005-01-01

    This paper reports from an exploratory study of means for providing feedback from a usability evaluation to the user interface designers. In this study, we conducted a usability evaluation of a mobile system that is used by craftsmen to register use of time and materials. The results...... of this evaluation were presented to the designers in different forms. First, the designers were presented with a traditional usability report. Second, we facilitated a dialogue where the results of the evaluation were discussed. During this process, we collected opinions from the designers on the main strengths...... and weaknesses of the system. The findings indicate that detailed descriptions of problems and log descriptions of the user's interaction with the system and of system interaction are useful for the designers when trying to understand the usability problems that the users have encountered....

  2. Challenges for user-interface designers of telemedicine systems.

    Science.gov (United States)

    Salvemini, A V

    1999-01-01

    Problems associated with telemedicine systems include high telecommunications costs, lack of physician interest, and failure to build evaluation into the design process from the onset of the telemedicine project. An overview of the human-factors engineering approach to systems design and how it can be applied to the development of telemedicine systems is described. Design of an interface is based on an analysis of user capabilities, tasks, and work environment. Task analyses are performed to understand and document the interaction between a user's work activities and a system. Two characteristics of a human factors approach that are important for telemedicine are: (1) defining and measuring user performance, and (2) involving users in the design and testing of a system. Usability goals are operationally defined and tracked to quantify performance. Having users participate in the design, testing, and critique of a system also increases the likelihood that the system will be accepted and used after it is released.

  3. RESILIENT INTERFACE DESIGN FOR SAFETY-CRITICAL EMBEDDED AUTOMOTIVE SOFTWARE

    Directory of Open Access Journals (Sweden)

    Harald Sporer

    2016-01-01

    Full Text Available The replacement of the former, purely mechanical, functionality with mechatronics-based solutions, the introduction of new propulsion technologies, and the connection of cars to their environment are just a few reasons for the continuously increasing electrical and/or electronic system (E/E system complexity in modern passenger cars. Smart methodologies and techniques have been introduced in system development to cope with these new challenges. A topic that is often neglected is the definition of the interface between the hardware and software subsystems. However, during the development of safety-critical E/E systems, according to the automotive functional safety standard ISO 26262, an unambiguous definition of the hardware-software interface (HSI has become vital. This paper presents a domain-specific modelling approach for mechatronic systems with an integrated hardware-software interface definition feature. The newly developed model-based domain-specific language is tailored to the needs of mechatronic system engineers and supports the system’s architectural design including the interface definition, with a special focus on safety-criticality.

  4. Explore the interactive design of touch interface Webpage

    Directory of Open Access Journals (Sweden)

    JIANG Zhen

    2014-12-01

    Full Text Available With the arrival of the era of mobile touch,website HTML,CSS and JavaScript building have been changed.Especially the functional development of hypertext markup language HTML5 and touch interface not only enhances the speed of the Website,but also creates amazing user experiences.Therefore,now Webpage design focus on the transmission of information at the same time,more concerns itself about the personalized and interactive design of users,including visual experience,browsing expect and psychological interaction,etc.

  5. Design of Interface Hardware and Software for DNC System

    Directory of Open Access Journals (Sweden)

    I.K. Kaul

    1994-04-01

    Full Text Available This paper describes in detail an indigenous state-of-the-art DNC system designed, developed, fabricated and installed at DRDL NC Centre. It describes the hardware and software interfaces designed and developed in-house. At present, it supports a total of 16 CNC machines, 8 in serial port and the balance in parallel port. This system has the capability of extension up to 64 machines. During last one year of its installation and working it has been found to be extremely reliable.

  6. Design of Cognitive Interfaces for Personal Informatics Feedback

    DEFF Research Database (Denmark)

    Jensen, Camilla Birgitte Falk

    to personal informatics systems, and propose an approach to design cognitive interfaces, which considers both users’ motivations, needs, and goals. In this thesis I propose a new personal informatics framework, the feedback loop, which incorporates lean agile design principles. Including hierarchical modeling....... For instance, examining emotional responses to pleasant and unpleasant media content from brain activity, reveals the large amount of data and extensive analysis required to apply this to future personal informatics systems. In addition we analyse challenges related to temporal aspects of the feedback loop...

  7. Design and Evaluation of Human System Interfaces (HSIs)

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    2003-07-01

    In the safe operation of nuclear power plants and other complex process industries the performance of the control room crews plays an important role. In this respect a well-functioning and well-designed Human-System Interface (HSI) is crucial for safe and efficient operation of the plant. It is therefore essential that the design, development and evaluation of both control rooms and HSI-solutions are conducted in a well-structured way, applying sound human factors principles and guidelines in all phases of the HSI development process. Many nuclear power plants around the world are currently facing major modernisation of their control rooms. In this process computerised, screen-based HSIs replace old conventional operator interfaces. In new control rooms, both in the nuclear field and in other process industries, fully digital, screen-based control rooms are becoming the standard. It is therefore of particular importance to address the design and evaluation of screen-based HSIs in a systematic and consistent way in order to arrive at solutions which take proper advantage of the possibilities for improving operator support through the use of digital, screen-based HSIs, at the same time avoiding pitfalls and problems in the use of this technology. The Halden Reactor Project, in cooperation with the OECD Nuclear Energy Agency, organised an International Summer School on ''Design and Evaluation of Human-System Interfaces (HSIs)'' in Halden, Norway in the period August 25th - 29th, 2003. The Summer School addressed the different steps in design, development and evaluation of HSIs, and the human factors principles, standards and guidelines which should be followed in this process. The lectures comprised both theoretical background, as well as examples of good and bad HSI design, thereby providing practical advice in design and evaluation of operator interfaces and control room solutions to the participants in the Summer School. This CD contains the

  8. Integrating Service Design and Eye Tracking Insight for Designing Smart TV User Interfaces

    Directory of Open Access Journals (Sweden)

    Sheng-Ming Wang

    2015-07-01

    Full Text Available This research proposes a process that integrate service design method and eye tracking insight for designing a Smart TV user interface. The Service Design method, which is utilized for leading the combination of the quality function deployment (QFD and the analytic hierarchy process (AHP, is used to analyze the features of three Smart TV user interface design mockups. Scientific evidences, which include the effectiveness and efficiency testing data obtained from eye tracking experiments with six participants, are provided the information for analysing the affordance of these design mockups. The results of this research demonstrate a comprehensive methodology that can be used iteratively for redesigning, redefining and evaluating of Smart TV user interfaces. It can also help to make the design of Smart TV user interfaces relate to users' behaviors and needs. So that to improve the affordance of design. Future studies may analyse the data that are derived from eye tracking experiments to improve our understanding of the spatial relationship between designed elements in a Smart TV user interface.

  9. The Visual Web User Interface Design in Augmented Reality Technology

    Directory of Open Access Journals (Sweden)

    Chouyin Hsu

    2013-03-01

    Full Text Available Upon the popularity of 3C devices, the visual creatures are all around us, such the online game, touch pad, video and animation. Therefore, the text-based web page will no longer satisfy users. With the popularity of webcam, digital camera, stereoscopic glasses, or head-mounted display, the user interface becomes more visual and multi-dimensional. For the consideration of 3D and visual display in the research of web user interface design, Augmented Reality technology providing the convenient tools and impressive effects becomes the hot topic. Augmented Reality effect enables users to represent parts of the digital objects on top of the physical surroundings. The easy operation with webcam greatly improving the visual representation of web pages becomes the interest of our research. Therefore, we apply Augmented Reality technology for developing a city tour web site to collect the opinions of users. Therefore, the website stickiness is an important measurement. The major tasks of the work include the exploration of Augmented Reality technology and the evaluation of the outputs of Augmented Reality. The feedback opinions of users are valuable references for improving AR application in the work. As a result, the AR increasing the visual and interactive effects of web page encourages users to stay longer and more than 80% of users are willing to return for visiting the website soon. Moreover, several valuable conclusions about Augmented Reality technology in web user interface design are also provided for further practical references.

  10. Design de interface do ambiente virtual HyperCAL online

    Directory of Open Access Journals (Sweden)

    Jaire Passos

    2010-12-01

    Full Text Available A presente pesquisa objetiva propor uma metodologia que oriente o projeto de interface de ambiente virtual centrado no usuário que seja sistematizada como processo de produto com princípios de design de interação, considerando aspectos de usabilidade e ergonomia, de modo a favorecer o trabalho do usuário, permitindo a apropriação do conteúdo e a execução das tarefas através das funcionalidades do sistema. Para consecução do trabalho foram investigados: os elementos da experiência do usuário; as ferramentas de planejamento de produto; as técnicas engenharia de software; e os conceitos do design de interação. A validação da metodologia foi feita através do projeto de interface do módulo do desenvolvedor (professor/instrutor do HyperCalGD online. A interface projetada apresentou melhores condições para o desenvolvimento de materiais educacionais.

  11. Hypertext-based design of a user interface for scheduling

    Science.gov (United States)

    Woerner, Irene W.; Biefeld, Eric

    1993-01-01

    Operations Mission Planner (OMP) is an ongoing research project at JPL that utilizes AI techniques to create an intelligent, automated planning and scheduling system. The information space reflects the complexity and diversity of tasks necessary in most real-world scheduling problems. Thus the problem of the user interface is to present as much information as possible at a given moment and allow the user to quickly navigate through the various types of displays. This paper describes a design which applies the hypertext model to solve these user interface problems. The general paradigm is to provide maps and search queries to allow the user to quickly find an interesting conflict or problem, and then allow the user to navigate through the displays in a hypertext fashion.

  12. Hypertext-based design of a user interface for scheduling

    Science.gov (United States)

    Woerner, Irene W.; Biefeld, Eric

    1993-01-01

    Operations Mission Planner (OMP) is an ongoing research project at JPL that utilizes AI techniques to create an intelligent, automated planning and scheduling system. The information space reflects the complexity and diversity of tasks necessary in most real-world scheduling problems. Thus the problem of the user interface is to present as much information as possible at a given moment and allow the user to quickly navigate through the various types of displays. This paper describes a design which applies the hypertext model to solve these user interface problems. The general paradigm is to provide maps and search queries to allow the user to quickly find an interesting conflict or problem, and then allow the user to navigate through the displays in a hypertext fashion.

  13. The Interface Circuit Design and Imitation Based on MAX+PLUSII

    Institute of Scientific and Technical Information of China (English)

    2002-01-01

    This paper introduces the design method of control system interface using VHDL hardware description language under the MAX+PLUSII working platform, Plans resources of the LPT circuit,and works out design programming of interface circuit and result imitation.

  14. Numerical modeling of capillary electrophoresis - electrospray mass spectrometry interface design.

    Science.gov (United States)

    Jarvas, Gabor; Guttman, Andras; Foret, Frantisek

    2015-01-01

    Capillary electrophoresis hyphenated with electrospray mass spectrometry (CE-ESI-MS) has emerged in the past decade as one of the most powerful bioanalytical techniques. As the sensitivity and efficiency of new CE-ESI-MS interface designs are continuously improving, numerical modeling can play important role during their development. In this review, different aspects of computer modeling and simulation of CE-ESI-MS interfaces are comprehensively discussed. Relevant essentials of hydrodynamics as well as state-of-the-art modeling techniques are critically evaluated. Sheath liquid-, sheathless-, and liquid-junction interfaces are reviewed from the viewpoint of multidisciplinary numerical modeling along with details of single and multiphase models together with electric field mediated flows, electrohydrodynamics, and free fluid-surface methods. Practical examples are given to help non-specialists to understand the basic principles and applications. Finally, alternative approaches like air amplifiers are also included. © 2014 Wiley Periodicals, Inc. Mass Spec Rev 34: 558-569, 2015. © 2014 Wiley Periodicals, Inc.

  15. Design of a Web interface for anatomical images.

    Science.gov (United States)

    Barker, T M; Young, J

    1997-03-01

    Interactive documents for use with the World Wide Web have been developed for viewing multi-dimensional radiographic and visual images of human anatomy, derived from the Visible Human Project. Emphasis has been placed on user-controlled features and selections. The purpose was to develop an interface which was independent of host operating system and browser software which would allow viewing of information by multiple users. The interfaces were implemented using HyperText Markup Language (HTML) forms, C programming language and Perl scripting language. Images were pre-processed using ANALYZE and stored on a Web server in CompuServe GIF format. Viewing options were included in the document design, such as interactive thresholding and two-dimensional slice direction. The interface is an example of what may be achieved using the World Wide Web. Key applications envisaged for such software include education, research and accessing of information through internal databases and simultaneous sharing of images by remote computers by health personnel for diagnostic purposes.

  16. Design Through Manufacturing: The Solid Model - Finite Element Analysis Interface

    Science.gov (United States)

    Rubin, Carol

    2003-01-01

    State-of-the-art computer aided design (CAD) presently affords engineers the opportunity to create solid models of machine parts which reflect every detail of the finished product. Ideally, these models should fulfill two very important functions: (1) they must provide numerical control information for automated manufacturing of precision parts, and (2) they must enable analysts to easily evaluate the stress levels (using finite element analysis - FEA) for all structurally significant parts used in space missions. Today's state-of-the-art CAD programs perform function (1) very well, providing an excellent model for precision manufacturing. But they do not provide a straightforward and simple means of automating the translation from CAD to FEA models, especially for aircraft-type structures. The research performed during the fellowship period investigated the transition process from the solid CAD model to the FEA stress analysis model with the final goal of creating an automatic interface between the two. During the period of the fellowship a detailed multi-year program for the development of such an interface was created. The ultimate goal of this program will be the development of a fully parameterized automatic ProE/FEA translator for parts and assemblies, with the incorporation of data base management into the solution, and ultimately including computational fluid dynamics and thermal modeling in the interface.

  17. Impact of mental representational systems on design interface.

    Energy Technology Data Exchange (ETDEWEB)

    Brown-VanHoozer, S. A.

    1998-02-25

    The purpose of the studies conducted at Argonne National Laboratory is to understand the impact mental representational systems have in identifying how user comfort parameters influence how information is to best be presented. By understanding how each individual perceives information based on the three representational systems (visual, auditory and kinesthetic modalities), it has been found that a different approach must be taken in the design of interfaces resulting in an outcome that is much more effective and representative of the users mental model. This paper will present current findings and future theories to be explored.

  18. Computer organization and design the hardware/software interface

    CERN Document Server

    Hennessy, John L

    1994-01-01

    Computer Organization and Design: The Hardware/Software Interface presents the interaction between hardware and software at a variety of levels, which offers a framework for understanding the fundamentals of computing. This book focuses on the concepts that are the basis for computers.Organized into nine chapters, this book begins with an overview of the computer revolution. This text then explains the concepts and algorithms used in modern computer arithmetic. Other chapters consider the abstractions and concepts in memory hierarchies by starting with the simplest possible cache. This book di

  19. User interface design for iOS camera application : project: designing gif video camera application

    OpenAIRE

    Kim, Erika

    2016-01-01

    The objective of this thesis was to examine the fundamentals and basic principles of great user experience and user interface design. The focus was on laying out theoretical foundations and applying them into a practical end result – a camera application with a simple and user friendly graphical interface. In order to set up the foundations of the thesis, a comprehensive research into the many different factors that, as a whole, make up a good user experience was conducted. Throughout section...

  20. Inclusive Smartphone Interface Design in Context: Co(Re)designing the PIS.

    Science.gov (United States)

    Magee, Paul; Ward, Gillian; Moody, Louise; Roebuck, Annette

    2017-01-01

    User-context optimises smartphone interface-design. Neglect of user-context during development, delays or prevents marginalised-consumer benefit. Working with People with Learning Disability (PWLD) to develop interfaces refined by communication-need will improve User-Experience (UX). In research, a Participant Information Sheet (PIS) discloses planned study-activity. This paper explains co-creation of a PIS based on communication-need of PWLD.

  1. Rating User Interface and Universal Instructional Design in MOOC Course Design

    Directory of Open Access Journals (Sweden)

    Richard Meyer

    2015-01-01

    Full Text Available This study examines how college students rate Massive Open Online Courses (MOOCs in terms of User Interface Design and Universal Instructional Design. The research participants were 115 undergraduate students from a public midwestern university in the United States. Each participant evaluated three randomly chosen MOOCs, all of which were developed on the Coursera platform, using rubrics for User Interface Design and Universal Instructional Design. The results indicated that students had an overall positive impression of each MOOC’s course design. This study concludes that overall course design strategies are not associated with the massive dropout rates currently documented in MOOC learning environments. The authors suggest the use of appropriate instructional design principles be further explored

  2. The Design of USB Interface in Stored Program Control Switching System for Teaching

    Institute of Scientific and Technical Information of China (English)

    Wei,Lai; Wang,Xiao-yan; Dong,Yan

    2004-01-01

    This paper introduces the way using AN2131SC to implement USB interface to replace parallel interface in Stored Program Control switching system for teaching. It presents the design of hardware, firmware, device driver and client application, therefore providing an instance for USB peripheral development especially in replacing parallel interface with USB interface.

  3. SAGE III on ISS Lessons Learned on Thermal Interface Design

    Science.gov (United States)

    Davis, Warren

    2015-01-01

    The Stratospheric Aerosol and Gas Experiment III (SAGE III) instrument - the fifth in a series of instruments developed for monitoring vertical distribution of aerosols, ozone, and other trace gases in the Earth's stratosphere and troposphere - is currently scheduled for delivery to the International Space Station (ISS) via the SpaceX Dragon vehicle in 2016. The Instrument Adapter Module (IAM), one of many SAGE III subsystems, continuously dissipates a considerable amount of thermal energy during mission operations. Although a portion of this energy is transferred via its large radiator surface area, the majority must be conductively transferred to the ExPRESS Payload Adapter (ExPA) to satisfy thermal mitigation requirements. The baseline IAM-ExPA mechanical interface did not afford the thermal conductance necessary to prevent the IAM from overheating in hot on-orbit cases, and high interfacial conductance was difficult to achieve given the large span between mechanical fasteners, less than stringent flatness specifications, and material usage constraints due to strict contamination requirements. This paper will examine the evolution of the IAM-ExPA thermal interface over the course of three design iterations and will include discussion on design challenges, material selection, testing successes and failures, and lessons learned.

  4. Modular user interface design for integrated surgical workplaces.

    Science.gov (United States)

    Benzko, Julia; Krause, Lisa; Janß, Armin; Marschollek, Björn; Merz, Paul; Dell'Anna, Jasmin; Radermacher, Klaus

    2016-04-01

    Severe bottlenecks in usability and human technology interaction (HTI) of existing surgical workplaces and operating room (OR) equipment can occur today: lack of space, cable as trip hazard, communication problems between sterile and non-sterile staff, and operating errors in the handling of the medical devices. In fact, risks that are caused by poor usability can be critical, and studies show that most are preventable. This issue gets even more challenging in the context of open-OR networks regarding consistent and usable integration of user interfaces (UIs) of independently designed systems in one integrated surgical work system. In this work, a concept of generic UI profiles for the modular integration of a UI has been developed and first prototypes have been implemented. The concept is essentially based on the approach of device profiles developed in the context of the Bundesministerium für Bildung und Forschung project OR.NET (www.ornet.org). We developed generic UI profiles to map the different interfaces of the medical devices on an integrated surgical UI. The integrated UI design shall be automatically verified according to agreed usability criteria, guidelines, and human error taxonomies.

  5. Design and Implementation of an Application. Programming Interface for Volume Rendering

    OpenAIRE

    Selldin, Håkan

    2002-01-01

    To efficiently examine volumetric data sets from CT or MRI scans good volume rendering applications are needed. This thesis describes the design and implementation of an application programming interface (API) to be used when developing volume-rendering applications. A complete application programming interface has been designed. The interface is designed so that it makes writing application programs containing volume rendering fast and easy. The interface also makes created application progr...

  6. Cross-Cultural Interface Design and the Classroom-Learning Environment in Taiwan

    Science.gov (United States)

    Chang, Chia-Lin; Su, Yelin

    2012-01-01

    This study examined whether using localized interface designs would make a difference in users' learning results and their perceptions of the interface design in a classroom learning environment. This study also sought to learn more about users' attitudes toward the localized interface features. To assess the impact of using localized interfaces…

  7. A Study in User Centered Design and Evaluation of Mental Tasks for BCI

    NARCIS (Netherlands)

    Plass-Oude Bos, Danny; Poel, Mannes; Nijholt, Anton; Lee, Kuo-Tien; Tsai, Wen-Hsiang; Liao, Hong-Yuan Mark; Chen, Tsuhan; Hsieh, Jun-Wei; Tseng, Chien-Cheng

    2011-01-01

    Current brain-computer interfacing (BCI) research focuses on detection performance, speed, and bit rates. However, this is only a small part of what is important to the user. From human-computer interaction (HCI) research, we can apply the paradigms of user-centered design and evaluation, to improve

  8. Space Station Human Factors: Designing a Human-Robot Interface

    Science.gov (United States)

    Rochlis, Jennifer L.; Clarke, John Paul; Goza, S. Michael

    2001-01-01

    The experiments described in this paper are part of a larger joint MIT/NASA research effort and focus on the development of a methodology for designing and evaluating integrated interfaces for highly dexterous and multifunctional telerobot. Specifically, a telerobotic workstation is being designed for an Extravehicular Activity (EVA) anthropomorphic space station telerobot called Robonaut. Previous researchers have designed telerobotic workstations based upon performance of discrete subsets of tasks (for example, peg-in-hole, tracking, etc.) without regard for transitions that operators go through between tasks performed sequentially in the context of larger integrated tasks. The experiments presented here took an integrated approach to describing teleoperator performance and assessed how subjects operating a full-immersion telerobot perform during fine position and gross position tasks. In addition, a Robonaut simulation was also developed as part of this research effort, and experimentally tested against Robonaut itself to determine its utility. Results show that subject performance of teleoperated tasks using both Robonaut and the simulation are virtually identical, with no significant difference between the two. These results indicate that the simulation can be utilized as both a Robonaut training tool, and as a powerful design platform for telepresence displays and aids.

  9. Designer interface peptide grafts target estrogen receptor alpha dimerization

    Energy Technology Data Exchange (ETDEWEB)

    Chakraborty, S. [Laboratory of Computational Biophysics & Bioengineering, Department of Physics, Tougaloo College, Tougaloo, MS 39174 (United States); Asare, B.K. [Department of Pharmacology and Toxicology, University of Buffalo, Buffalo, NY 14214 (United States); Biswas, P.K., E-mail: pbiswas@tougaloo.edu [Laboratory of Computational Biophysics & Bioengineering, Department of Physics, Tougaloo College, Tougaloo, MS 39174 (United States); Rajnarayanan, R.V., E-mail: rajendra@buffalo.edu [Department of Pharmacology and Toxicology, University of Buffalo, Buffalo, NY 14214 (United States)

    2016-09-09

    The nuclear transcription factor estrogen receptor alpha (ERα), triggered by its cognate ligand estrogen, regulates a variety of cellular signaling events. ERα is expressed in 70% of breast cancers and is a widely validated target for anti-breast cancer drug discovery. Administration of anti-estrogen to block estrogen receptor activation is still a viable anti-breast cancer treatment option but anti-estrogen resistance has been a significant bottle-neck. Dimerization of estrogen receptor is required for ER activation. Blocking ERα dimerization is therefore a complementary and alternative strategy to combat anti-estrogen resistance. Dimer interface peptide “I-box” derived from ER residues 503–518 specifically blocks ER dimerization. Recently using a comprehensive molecular simulation we studied the interaction dynamics of ERα LBDs in a homo-dimer. Based on this study, we identified three interface recognition peptide motifs LDKITDT (ERα residues 479–485), LQQQHQRLAQ (residues 497–506), and LSHIRHMSNK (residues 511–520) and reported the suitability of using LQQQHQRLAQ (ER 497–506) as a template to design inhibitors of ERα dimerization. Stability and self-aggregation of peptide based therapeutics poses a significant bottle-neck to proceed further. In this study utilizing peptide grafted to preserve their pharmacophoric recognition motif and assessed their stability and potential to block ERα mediated activity in silico and in vitro. The Grafted peptides blocked ERα mediated cell proliferation and viability of breast cancer cells but did not alter their apoptotic fate. We believe the structural clues identified in this study can be used to identify novel peptidometics and small molecules that specifically target ER dimer interface generating a new breed of anti-cancer agents. - Highlights: • Designer peptide grafts retain core molecular recognition motif during MD simulations. • Designer peptide grafts with Poly-ALA helix form stable

  10. Designing with the mind in mind simple guide to understanding user interface design guidelines

    CERN Document Server

    Johnson, Jeff

    2014-01-01

    In this completely updated and revised edition of Designing with the Mind in Mind, Jeff Johnson provides you with just enough background in perceptual and cognitive psychology that user interface (UI) design guidelines make intuitive sense rather than being just a list or rules to follow. Early UI practitioners were trained in cognitive psychology, and developed UI design rules based on it. But as the field has evolved since the first edition of this book, designers enter the field from many disciplines. Practitioners today have enough experience in UI design that they have been exposed to

  11. The Information Seeking Interface with Spatial Icons for the Children Digital-learning Database

    Directory of Open Access Journals (Sweden)

    吳可久、林佳蓉、陳泓均、柯皓仁 Ko-Chiu Wu,Chia-Jung Lin,Hung-Chun Chen,Hao-Ren Ke

    2014-04-01

    Full Text Available In this age of information technology, children must develop the ability to search digital databases.However, the information-seeking behavior and cognitive abilities associated with language and images differ substantially between children and adults. Therefore there is an urgent need foran information-searching interface customized for children. Drawing on the design of computer games, we created a three-dimensional (3D human-computer interface (HCI. Children’s experience playing computer games can therefore inform way-finding and information-seeking behavior inthis spatially-oriented interface. Three types of HCI were developed: a 2D graphic hyperlink (GH,a 3D extended survey (ES, and a 3D extended route (ER. These were tested for efficiency, effectiveness, and time of operation by one-way analysis of variance. Our results indicated that children behave differently on the various interfaces. The proposed HCI is a helpful tool offering children a knowledge map that enables them to search for the information they need. Our results demonstrate that information visualization theory and concept association are topics worthy offurther study in the development of a child-oriented information-seeking interface. pp. 51-65

  12. Conversational interfaces for task-oriented spoken dialogues: design aspects influencing interaction quality

    NARCIS (Netherlands)

    Niculescu, A.I.

    2011-01-01

    This dissertation focuses on the design and evaluation of speech-based conversational interfaces for task-oriented dialogues. Conversational interfaces are software programs enabling interaction with computer devices through natural language dialogue. Even though processing conversational speech is

  13. POKEHEAD: An Open Source Interactive Headphone Based HCI Platform

    DEFF Research Database (Denmark)

    Højlund, Marie; Trento, Stefano; Goudarzi, Visda

    2012-01-01

    by the desire to take advantage of the ubiquitous nature of headphone users in a social and private setting along with networked mobile devices such as smart phones and/or portable media player devices. Our goals were to design an intuitive autonomous, versatile, and practical interface context using a simple...

  14. POKEHEAD: An Open Source Interactive Headphone Based HCI Platform

    DEFF Research Database (Denmark)

    Højlund, Marie; Trento, Stefano; Goudarzi, Visda

    2012-01-01

    by the desire to take advantage of the ubiquitous nature of headphone users in a social and private setting along with networked mobile devices such as smart phones and/or portable media player devices. Our goals were to design an intuitive autonomous, versatile, and practical interface context using a simple...

  15. Top ten list of user-hostile interface design

    Energy Technology Data Exchange (ETDEWEB)

    Miller, D.P.

    1994-10-01

    This report describes ten of the most frequent ergonomic problems found in human-computer interfaces (HCIs) associated with complex industrial machines. In contrast with being thought of as ``user friendly,`` many of these machines are seen as exhibiting ``user-hostile`` attributes by the author. The historical lack of consistent application of ergonomic principles in the HCIs has led to a breed of very sophisticated, complex manufacturing equipment that few people can operate without extensive orientation, training, or experience. This design oversight has produced the need for extensive training programs and help documentation, unnecessary machine downtime, and reduced productivity resulting from operator stress and confusion. Ergonomic considerations affect industrial machines in at least three important areas: (1) the physical package including CRT and keyboard, maintenance access areas, and dedicated hardware selection, layout, and labeling; (2) the software by which the user interacts with the computer that controls the equipment; and (3) the supporting documentation.

  16. Design of an EEG Preamplifier for Brain-Computer Interface

    Institute of Scientific and Technical Information of China (English)

    Xian-Jie Pu; Tie-Jun Liu; De-Zhong Yao

    2009-01-01

    As a non-invasive neurophysiological index for brain-computer interface (BCI),electro-encephalogram (EEG) attracts much attention at present.In order to have a portable BCI,a simple and efficient pre-amplifier is crucial in practice.In this work,a preamplifier based on the characteristics of EEG signals is designed,which consists of a highly symmetrical input stage,low-pass filter,50 Hz notch filter and a post amplifier.A prototype of this EEG module is fabricated and EEG data are obtained through an actual experiment.The results demonstrate that the EEG preamplifier will be a promising unit for BCI in the future.

  17. Top ten list of user-hostile interface design

    Energy Technology Data Exchange (ETDEWEB)

    Miller, D.P.

    1994-10-01

    This report describes ten of the most frequent ergonomic problems found in human-computer interfaces (HCIs) associated with complex industrial machines. In contrast with being thought of as ``user friendly,`` many of these machines are seen as exhibiting ``user-hostile`` attributes by the author. The historical lack of consistent application of ergonomic principles in the HCIs has led to a breed of very sophisticated, complex manufacturing equipment that few people can operate without extensive orientation, training, or experience. This design oversight has produced the need for extensive training programs and help documentation, unnecessary machine downtime, and reduced productivity resulting from operator stress and confusion. Ergonomic considerations affect industrial machines in at least three important areas: (1) the physical package including CRT and keyboard, maintenance access areas, and dedicated hardware selection, layout, and labeling; (2) the software by which the user interacts with the computer that controls the equipment; and (3) the supporting documentation.

  18. Design of User Interface for Tractor Cab Real-time Information Management System

    Institute of Scientific and Technical Information of China (English)

    Weiwei ZHOU; Yang LU; Chunxia JIANG; Zhixiong LU; Wenxin JIN

    2015-01-01

    In this paper,the user interface of tractor cab real-time information management system was designed. Based on the principle of "user friendly",it reasonably arranged spatial position of information management system according to spatial distribution of tractor cab. Then,it analyzed operation habits and thinking ways of drivers,and formulated design principle meeting demands of drivers. Besides,it used LabView software to design user interface,including interface layout and interface design. User interface includes basic information interface,job information interface,camera monitoring interface,and fault diagnosis interface. Finally,it made evaluation of the user interface from color,indicator lamp,dial,and pointer. Results indicate that the designed user interface layout conforms to cognition mentality and operation habits and easy to get familiar and grasp; graphical interface is vivid and easy to stimulate pleasure of drivers in operation; interface color matching is coordinated; the layout of controls is hierarchical and logic,and operating mode is consistent with Windows system.

  19. User interface inspection methods a user-centered design method

    CERN Document Server

    Wilson, Chauncey

    2014-01-01

    User Interface Inspection Methods succinctly covers five inspection methods: heuristic evaluation, perspective-based user interface inspection, cognitive walkthrough, pluralistic walkthrough, and formal usability inspections. Heuristic evaluation is perhaps the best-known inspection method, requiring a group of evaluators to review a product against a set of general principles. The perspective-based user interface inspection is based on the principle that different perspectives will find different problems in a user interface. In the related persona-based inspection, colleagues assume the

  20. Physics and Its Interfaces with Medicinal Chemistry and Drug Design

    Science.gov (United States)

    Santos, Ricardo N.; Andricopulo, Adriano D.

    2013-08-01

    Medicinal chemistry is a multidisciplinary subject that integrates knowledge from a variety of fields of science, including, but not limited to, chemistry, biology, and physics. The area of drug design involves the cooperative work of scientists with a diverse range of backgrounds and technical skills, trying to tackle complex problems using an integration of approaches and methods. One important contribution to this field comes from physics through studies that attempt to identify and quantify the molecular interactions between small molecules (drugs) and biological targets (receptors), such as the forces that govern the interactions, the thermodynamics of the drug-receptor interactions, and so on. In this context, the interfaces of physics, medicinal chemistry, and drug design are of vital importance for the development of drugs that not only have the right chemistry but also the right intermolecular properties to interact at the macromolecular level, providing useful information about the principles and molecular mechanisms underlying the therapeutic action of drugs. This article highlights some of the most important connections between physics and medicinal chemistry in the design of new drugs.

  1. Websites for childen: search strategies and interface design. Three studies on children's search performance and evaluation

    OpenAIRE

    Jochmann-Mannak, Hanna Ewoudia

    2014-01-01

    Children experience all kinds of problems using search interfaces for adults such as Google. The research reported in this dissertation is about the design of informational interfaces for children between 8 and 12 years old. The goal of the research was to learn more about interfaces that ‘work’ for children and interfaces that children ‘like’. The first step in the research was a corpus study to identify design conventions of children’s search interfaces. The design conventions showed that d...

  2. Perception-action icons: an interface design strategy for intermediate domains.

    Science.gov (United States)

    Talcott, Christopher R; Martinez, Silas G; Stansifer, Craig

    2007-02-01

    A prototype interface was developed to support decision making during tactical operations; a laboratory experiment was conducted to evaluate the capability of this interface to support a critical activity (i.e., obtaining the status of friendly combat resources). Effective interface design strategies have been developed for domains that have primarily law-driven (e.g., process control) or intent-driven (e.g., information retrieval) constraints. However, design strategies for intermediate domains in which both types of constraints are equally critical, such as military command and control, have not been explored as extensively. The principles of direct perception, direct manipulation, and perception-action loops were used to develop a hybrid interface design strategy ("perception-action icons") that was incorporated into the prototype interface. A qualitative tactical simulation and an alternative interface (an experimental version of an existing U.S. Army interface) were developed. Participants used both interfaces to provide estimates of friendly combat resources for three different categories of information at three different echelon levels. The results were unequivocal, indicating that the interface with perception-action icons produced significantly better performance. The perception-action icon design strategy was very effective in this experimental context. The potential for this design strategy to be useful for other intermediate domains is explored. Actual or potential applications of this research include both specific interface design strategies for military command and control and general interface design principles for intermediate work domains.

  3. Interface

    DEFF Research Database (Denmark)

    Computerens interface eller grænseflade har spredt sig overalt. Mobiltelefoner, spilkonsoller, pc'er og storskærme indeholder computere – men computere indbygges også i tøj og andre hverdagslige genstande, så vi konstant har adgang til digitale data. Interface retter fokus mod, hvordan den digita...

  4. Design and Fabrication of Nanodevice for Cell Interfacing

    Science.gov (United States)

    Chinnappan, Prema

    The goal of this thesis is to (a) design and fabricate a nanodevice that interface with cells and (b) optimize neuronal cell culturing protocol. The long term objective of this thesis is to perform intracellular electrical signal recording and stimulation of neuronal cells. To achieve this objective, a nanodevice with "Fin" shaped electrodes was designed that increases the electrode area and conductance so that it reduces the signal loss as shown in the case of traditional circular Nanopillar design. The overarching goal of neuroscience is to target and discover the relationships between the functional connectivity-map of neuronal circuits and their physiological or pathological functions. For recording large number of neurons, technologies such as gold mushroom-shaped microelectrodes (Hai et al.), vertical nanowire electrode arrays (VNEAs) (Robinson et al.) and nanoFET technology (Tian et al.) are currently under development. The gold mushroom-shaped electrodes in order of microns are invasive for smaller cells with no successful recording for long durations. The VNEAs show high electrode impedance which causes large signal loss. The nanoFET shows higher noise levels and the manipulation of a single nanotube to penetrate a single cell is very challenging. This thesis presents the design and fabrication of a "Fin" shaped nanoelectrode which seeks to overcome the restrictions between electrode impedance and electrode size. Compared to the 3x3 array of 200nm diameter nanowire electrodes, the "Fin" electrodes reduces the interfacial impedance. The fabrication was done in Silicon on insulator wafer with conducting lines and contact pads completely insulated by Silicon dioxide layer and gold coated nanofins. Nanofins of width 200 nm were fabricated using Focused Ion Beam (FIB) milling. Both high density and low density nanofins were optimized and cells were cultured over them. The optimization of cell culture, adherence and differentiation protocols were done to grow

  5. Interface Region Imaging Spectrograph (IRIS) entrance aperture design

    Science.gov (United States)

    Cheimets, P.; Park, S.; Bergner, H.; Chou, C.; Gates, R.; Honsa, M.; Podgorski, W.; Yanari, C.

    2014-07-01

    The Interface Region Imaging Spectrograph (IRIS) is a complementary follow-on to Solar Dynamics Observatory Atmospheric Imaging Assembly (SDO-AIA) and funded as a member of the NASA SMEX program. This paper presents the thermal design of the IRIS telescope front end, with a focus on the IRIS door and entrance aperture assembly. The challenge of the IRIS entrance aperture, including the door design, was to manage the solar flux, both before and after the door was opened. This is especially a problem with instruments that are permanently pointed directly at the sun. Though there is an array of effective flux-rejecting coatings, they are expensive, hard to apply, harder to measure, delicate, prone to unpredictable performance decay with exposure, and very often a source of contamination. This paper presents a thermal control and protection method based on robust, inexpensive coatings and materials, combined to produce high thermal and structural isolation. The end result is a first line of thermal protection whose performance is easy to predict and well isolated from the instrument it is protecting.

  6. Design by dragging: an interface for creative forward and inverse design with simulation ensembles.

    Science.gov (United States)

    Coffey, Dane; Lin, Chi-Lun; Erdman, Arthur G; Keefe, Daniel F

    2013-12-01

    We present an interface for exploring large design spaces as encountered in simulation-based engineering, design of visual effects, and other tasks that require tuning parameters of computationally-intensive simulations and visually evaluating results. The goal is to enable a style of design with simulations that feels as-direct-as-possible so users can concentrate on creative design tasks. The approach integrates forward design via direct manipulation of simulation inputs (e.g., geometric properties, applied forces) in the same visual space with inverse design via 'tugging' and reshaping simulation outputs (e.g., scalar fields from finite element analysis (FEA) or computational fluid dynamics (CFD)). The interface includes algorithms for interpreting the intent of users' drag operations relative to parameterized models, morphing arbitrary scalar fields output from FEA and CFD simulations, and in-place interactive ensemble visualization. The inverse design strategy can be extended to use multi-touch input in combination with an as-rigid-as-possible shape manipulation to support rich visual queries. The potential of this new design approach is confirmed via two applications: medical device engineering of a vacuum-assisted biopsy device and visual effects design using a physically based flame simulation.

  7. A framework of interface improvements for designing new user interfaces for the MANUS robot arm

    NARCIS (Netherlands)

    Tijsma, H.A.; Liefhebber, F.; Herder, J.L.

    2005-01-01

    Users of the MANUS robot arm experience a high cognitive and physical load when performing activities of daily living with the arm. These high loads originate from user interface problems and limitations. To reduce these high loads the user interface of the MANUS needs to be improved. Because large

  8. A framework of interface improvements for designing new user interfaces for the MANUS robot arm

    NARCIS (Netherlands)

    Tijsma, H.A.; Liefhebber, F.; Herder, J.L.

    2005-01-01

    Users of the MANUS robot arm experience a high cognitive and physical load when performing activities of daily living with the arm. These high loads originate from user interface problems and limitations. To reduce these high loads the user interface of the MANUS needs to be improved. Because large

  9. Websites for childen: search strategies and interface design. Three studies on children's search performance and evaluation

    NARCIS (Netherlands)

    Jochmann-Mannak, Hanna Ewoudia

    2014-01-01

    Children experience all kinds of problems using search interfaces for adults such as Google. The research reported in this dissertation is about the design of informational interfaces for children between 8 and 12 years old. The goal of the research was to learn more about interfaces that ‘work’ for

  10. Towards a Methodology for the Design of Multimedia Public Access Interfaces.

    Science.gov (United States)

    Rowley, Jennifer

    1998-01-01

    Discussion of information systems methodologies that can contribute to interface design for public access systems covers: the systems life cycle; advantages of adopting information systems methodologies; soft systems methodologies; task-oriented approaches to user interface design; holistic design, the Star model, and prototyping; the…

  11. Towards a Methodology for the Design of Multimedia Public Access Interfaces.

    Science.gov (United States)

    Rowley, Jennifer

    1998-01-01

    Discussion of information systems methodologies that can contribute to interface design for public access systems covers: the systems life cycle; advantages of adopting information systems methodologies; soft systems methodologies; task-oriented approaches to user interface design; holistic design, the Star model, and prototyping; the…

  12. Interface

    DEFF Research Database (Denmark)

    Computerens interface eller grænseflade har spredt sig overalt. Mobiltelefoner, spilkonsoller, pc'er og storskærme indeholder computere – men computere indbygges også i tøj og andre hverdagslige genstande, så vi konstant har adgang til digitale data. Interface retter fokus mod, hvordan den digitale...... kunst og kultur skabes, spredes og opleves igennem interfaces. Forfatterne undersøger og diskuterer interfacets æstetik, ideologi og kultur – og analyserer aktuel interfacekunst på tværs af musik, kunst, litteratur og film. Bogen belyser interfacets oprindelse i den kolde krigs laboratorier og dets...

  13. Design, interface development and structural analyses of SPIDER vacuum vessel

    Energy Technology Data Exchange (ETDEWEB)

    Rigato, W., E-mail: wladi.rigato@igi.cnr.i [Consorzio RFX, Associazione EURATOM-ENEA sulla Fusione, Corso Stati Uniti 4, I-35127 Padova (Italy); Boldrin, M.; DalBello, S.; Marcuzzi, D.; Tollin, M.; Zaccaria, P. [Consorzio RFX, Associazione EURATOM-ENEA sulla Fusione, Corso Stati Uniti 4, I-35127 Padova (Italy)

    2010-12-15

    In the framework of the activities foreseen for PRIMA (Padova Research on Injector Megavolt Accelerated) the SPIDER experiment plays an essential role with respect to the goal of extracting from an ITER size negative ion source an ion beam aiming to reach 70 A H-, 50 A D- and 100 keV of acceleration energy. The SPIDER ion source, the 100 keV accelerator, a Short Pulse Calorimeter and a beam dump will be housed inside a vacuum vessel purposely designed for this scope, given the high number of internal and external interfaces between the vessel and the other auxiliary subsystems as diagnostics, pumping, inspection, power supply and cooling. The SPIDER vacuum vessel is a cylindrical vessel made of AISI 304 L stainless steel and composed of four main components: two cylindrical modules (beam source module and pumping module) and two torispherical lids (rear lid and front lid). The whole vessel is approximately 6 m long and the internal diameter is 4 m. The two cylindrical modules are connected by means of a bolted flange vacuum sealed with Viton o-rings. The two lids are connected to the relevant cylindrical module by means of bolted clamps. All the vessel modules and lids feature a large number of ports to interface the vessel and the internally hosted systems with the auxiliary subsystems. In particular three large vertical electrical bushings (internal diameter of about 700 mm) have been positioned on the beam source module. Each bushing consists of a ceramic ring closed by a metallic flange able to assure vacuum tightness and polarized at -112 kV. The bushing positioned on the top of the vessel houses the feedthroughs for power supply and signal cables; the other two positioned on the bottom are dedicated to the inlet/outlet of beam source cooling and gas injection systems. All the vessel modules are mounted on a rail system to facilitate installation and maintenance operations inside the experiment hall. The most important design issues and solutions are presented

  14. Interface Design Principles for High-Performance Organic Semiconductor Devices.

    Science.gov (United States)

    Nie, Wanyi; Gupta, Gautam; Crone, Brian K; Liu, Feilong; Smith, Darryl L; Ruden, P Paul; Kuo, Cheng-Yu; Tsai, Hsinhan; Wang, Hsing-Lin; Li, Hao; Tretiak, Sergei; Mohite, Aditya D

    2015-06-01

    Precise manipulation of organic donor-acceptor interfaces using spacer layers is demonstrated to suppress interface recombination in an organic photo-voltaic device. These strategies lead to a dramatic improvement in a model bilayer system and bulk-heterojunction system. These interface strategies are applicable to a wide variety of donor-acceptor systems, making them both fundamentally interesting and technologically relevant for achieving high efficiency organic electronic devices.

  15. Spatial issues in user interface design from a graphic design perspective

    Science.gov (United States)

    Marcus, Aaron

    1989-01-01

    The user interface of a computer system is a visual display that provides information about the status of operations on data within the computer and control options to the user that enable adjustments to these operations. From the very beginning of computer technology the user interface was a spatial display, although its spatial features were not necessarily complex or explicitly recognized by the users. All text and nonverbal signs appeared in a virtual space generally thought of as a single flat plane of symbols. Current technology of high performance workstations permits any element of the display to appear as dynamic, multicolor, 3-D signs in a virtual 3-D space. The complexity of appearance and the user's interaction with the display provide significant challenges to the graphic designer of current and future user interfaces. In particular, spatial depiction provides many opportunities for effective communication of objects, structures, processes, navigation, selection, and manipulation. Issues are presented that are relevant to the graphic designer seeking to optimize the user interface's spatial attributes for effective visual communication.

  16. HCI issues for web-based training course design

    NARCIS (Netherlands)

    Stanchev, I.S.; Laanpere, M.

    1997-01-01

    Use of Internet in education and training has been growing rapidly during last two years, training companies has recognized it's usefulness much faster than every other new kind of training before that. The short experience shows that WWW can be used in education and training in different ways and

  17. Speech-generating devices: effectiveness of interface design-a comparative study of autism spectrum disorders.

    Science.gov (United States)

    Chen, Chien-Hsu; Wang, Chuan-Po; Lee, I-Jui; Su, Chris Chun-Chin

    2016-01-01

    We analyzed the efficacy of the interface design of speech generating devices on three non-verbal adolescents with autism spectrum disorder (ASD), in hopes of improving their on-campus communication and cognitive disability. The intervention program was created based on their social and communication needs in school. Two operating interfaces were designed and compared: the Hierarchical Relating Menu and the Pie Abbreviation-Expansion Menu. The experiment used the ABCACB multiple-treatment reversal design. The test items included: (1) accuracy of operating identification; (2) interface operation in response to questions; (3) degree of independent completion. Each of these three items improved with both intervention interfaces. The children were able to operate the interfaces skillfully and respond to questions accurately, which evidenced the effectiveness of the interfaces. We conclude that both interfaces are efficacious enough to help nonverbal children with ASD at different levels.

  18. Grid Interface Design for the Compact Linear Collider (CLIC)

    CERN Document Server

    Jankovic, Maria; Clare, Jon; Wheeler, Pat; Aguglia, Davide

    2015-01-01

    This paper discusses the grid interface challenges for CERN’s proposed Compact Linear Colliders’ (CLIC) klystron modulators, including a 280 MW power system optimisation. The modular multilevel converter is evaluated as a candidate topology for a Medium Voltage grid interface along with a control method for reducing the impact of klystron modulators on the electrical network.

  19. HCY-2在正常人胚呼吸系统中的表达%The Expression of HCY-2 in Normal Human Embryonic Trachea and Lung

    Institute of Scientific and Technical Information of China (English)

    张元元; 李耀康; 王光明

    2015-01-01

    Objective:To investigate the expression of homocysteine induced gene(HCY-2)in the normal human embryonic trachea and lung and to reveal the effects of HCY-2 on the development of respiration system. Methods: The immunohistochemistry ABC method was used to detect the HCY-2 expression in the normal human embryonic trachea and lung. Results:HCY-2 expressed during the whole development of the human embryonic trachea and lung and mainly in the epitheliums of trachea and pulmonary bronchi and glandular epitheliums. Conclusion:HCY-2 expression protein could be closely related to the development of trachea and lung.%目的:研究同型半胱氨酸诱导基因(HCY-2)在发育不同时期的正常人胚气管和肺中的表达,揭示HCY-2基因在呼吸系统发育中的作用.方法:取正常人胚气管和肺,采用免疫组织化学ABC法对气管和肺内HCY-2表达变化进行分析.结果:HCY-2在人胚气管和肺发育的整个时期均表达,其表达部位主要在气管及其各级支气管的上皮和气管腺腺细胞内.结论:HCY-2表达蛋白可能与人胚气管及肺的发育密切相关.

  20. A Framework for Effective User Interface Design for Web-Based Electronic Commerce Applications

    Directory of Open Access Journals (Sweden)

    Justyna Burns

    2001-01-01

    Full Text Available Efficient delivery of relevant product information is increasingly becoming the central basis of competition between firms. The interface design represents the central component for successful information delivery to consumers. However, interface design for web-based information systems is probably more an art than a science at this point in time. Much research is needed to understand properties of an effective interface for electronic commerce. This paper develops a framework identifying the relationship between user factors, the role of the user interface and overall system success for web-based electronic commerce. The paper argues that web-based systems for electronic commerce have some similar properties to decision support systems (DSS and adapts an established DSS framework to the electronic commerce domain. Based on a limited amount of research studying web browser interface design, the framework identifies areas of research needed and outlines possible relationships between consumer characteristics, interface design attributes and measures of overall system success.

  1. Does this interface make my sensor look bad? Basic principles for designing usable, useful interfaces for sensor technology operators

    Science.gov (United States)

    McNamara, Laura A.; Berg, Leif; Butler, Karin; Klein, Laura

    2017-05-01

    Even as remote sensing technology has advanced in leaps and bounds over the past decade, the remote sensing community lacks interfaces and interaction models that facilitate effective human operation of our sensor platforms. Interfaces that make great sense to electrical engineers and flight test crews can be anxiety-inducing to operational users who lack professional experience in the design and testing of sophisticated remote sensing platforms. In this paper, we reflect on an 18-month collaboration which our Sandia National Laboratory research team partnered with an industry software team to identify and fix critical issues in a widely-used sensor interface. Drawing on basic principles from cognitive and perceptual psychology and interaction design, we provide simple, easily learned guidance for minimizing common barriers to system learnability, memorability, and user engagement.

  2. On Abstractions and Simplifications in the Design of Human-Automation Interfaces

    Science.gov (United States)

    Heymann, Michael; Degani, Asaf; Clancy, Daniel (Technical Monitor)

    2002-01-01

    This report addresses the design of human-automation interaction from a formal perspective that focuses on the information content of the interface, rather than the design of the graphical user interface. It also addresses the issue of the information provided to the user (e.g., user-manuals, training material, and all other resources). In this report, we propose a formal procedure for generating interfaces and user-manuals. The procedure is guided by two criteria: First, the interface must be correct, that is, with the given interface the user will be able to perform the specified tasks correctly. Second, the interface should be succinct. The report discusses the underlying concepts and the formal methods for this approach. Two examples are used to illustrate the procedure. The algorithm for constructing interfaces can be automated, and a preliminary software system for its implementation has been developed.

  3. Exploring Interaction Space as Abstraction Mechanism for Task-Based User Interface Design

    DEFF Research Database (Denmark)

    Nielsen, C. M.; Overgaard, M.; Pedersen, M. B.;

    2007-01-01

    , but there is considerable variation in the other models that are employed. This paper explores the extent to which the notion of interaction space is useful as an abstraction mechanism to reduce the complexity of creating and specifying a user interface design. We present how we designed a specific user interface through...

  4. Design and implementation of an inter-agency, multi-mission space flight operations network interface

    Science.gov (United States)

    Byrne, R.; Scharf, M.; Doan, D.; Liu, J.; Willems, A.

    2004-01-01

    An advanced network interface was designed and implemented by a team from the Jet Propulsion Lab with support from the European Space Operations Center. This poster shows the requirements for the interface, the design, the topology, the testing and lessons learned from the whole implementation.

  5. From Fulcher to PLEVALEX: Issues in Interface Design, Validity and Reliability in Internet Based Language Testing

    Science.gov (United States)

    Garcia Laborda, Jesus

    2007-01-01

    Interface design and ergonomics, while already studied in much of educational theory, have not until recently been considered in language testing (Fulcher, 2003). In this paper, we revise the design principles of PLEVALEX, a fully operational prototype Internet based language testing platform. Our focus here is to show PLEVALEX's interfaces and…

  6. Design and implementation of an inter-agency, multi-mission space flight operations network interface

    Science.gov (United States)

    Byrne, R.; Scharf, M.; Doan, D.; Liu, J.; Willems, A.

    2004-01-01

    An advanced network interface was designed and implemented by a team from the Jet Propulsion Lab with support from the European Space Operations Center. This poster shows the requirements for the interface, the design, the topology, the testing and lessons learned from the whole implementation.

  7. A Question of Interface Design: How Do Online Service GUIs Measure Up?

    Science.gov (United States)

    Head, Alison J.

    1997-01-01

    Describes recent improvements in graphical user interfaces (GUIs) offered by online services. Highlights include design considerations, including computer engineering capabilities and users' abilities; fundamental GUI design principles; user empowerment; visual communication and interaction; and an evaluation of online search interfaces. (LRW)

  8. A user-friendly wearable single-channel EOG-based human-computer interface for cursor control

    OpenAIRE

    2015-01-01

    This paper presents a novel wearable single-channel electrooculography (EOG) based human-computer interface (HCI) with a simple system design and robust performance. In the proposed system, EOG signals for control are generated from double eye blinks, collected by a commercial wearable device (the NeuroSky MindWave headset), and then converted into a sequence of commands that can control cursor navigations and actions. The EOG-based cursor control system was tested on 8 subjects in indoor or ...

  9. Multimodal Interfaces: Literature Review of Ecological Interface Design, Multimodal Perception and Attention, and Intelligent Adaptive Multimodal Interfaces

    Science.gov (United States)

    2010-05-01

    which can be used in generating tactile messages using the vest. It is important to note that other types of tactile and haptic interfaces exist...field haptics in virtual environments. In Proceedings of the 2003 IEEE Virtual Reality Conference (pp. 287-288). Los Alamitos, CA: IEEE Computer... Tactile Information presentation in the cockpit. In Proceedings of the First International Workshop on Haptic Human-Computer Interaction (pp. 174-181

  10. RetroFab: A Design Tool for Retrofitting Physical Interfaces using Actuators, Sensors and 3D Printing

    OpenAIRE

    2016-01-01

    We present RetroFab, an end-to-end design and fabrication environment that allows non-experts to retrofit physical interfaces. Our approach allows for changing the layout and behavior of physical interfaces. Unlike customizing software interfaces, physical interfaces are often challenging to adapt because of their rigidity. With RetroFab, a new physical interface is designed that serves as a proxy interface for the legacy controls that are now operated by actuators. RetroFab makes this concep...

  11. interfaces

    Directory of Open Access Journals (Sweden)

    Dipayan Sanyal

    2005-01-01

    macroscopic conservation equations with an order parameter which can account for the solid, liquid, and the mushy zones with the help of a phase function defined on the basis of the liquid fraction, the Gibbs relation, and the phase diagram with local approximations. Using the above formalism for alloy solidification, the width of the diffuse interface (mushy zone was computed rather accurately for iron-carbon and ammonium chloride-water binary alloys and validated against experimental data from literature.

  12. Design specifications of the Human Robotic interface for the biomimetic underwater robot "yellow submarine project"

    CERN Document Server

    Bheemaiah, Anil

    2010-01-01

    This paper describes the design of a web based multi agent design for a collision avoidance auto navigation biomimetic submarine for submarine hydroelectricity. The paper describes the nature of the map - topology interface for river bodies and the design of interactive agents for the control of the robotic submarine. The agents are migratory on the web and are designed in XML/html interface with both interactive capabilities and visibility on a map. The paper describes mathematically the user interface and the map definition languages used for the multi agent description

  13. Characterizing Design Process Interfaces as Organization Networks: Insights for Engineering Systems Management

    DEFF Research Database (Denmark)

    Ruiz, Pedro Parraguez; Eppinger, Steven; Maier, Anja

    2016-01-01

    and interpret the effect of those characteristics on interface problems. As a result, we show how structural and compositional aspects of the organization networks between information-dependent activities provide valuable insights to better manage complex engineering design processes. The proposed approach...... is applied to the development of a power plant, analyzing 79 process interfaces. The study reveals a relationship between the structure and composition of the process interfaces and reported interface problems. Implications of this approach include the integration of information about process......The engineering design literature has provided guidance on how to identify and analyze design activities and their information dependencies. However, a systematic characterization of process interfaces between engineering design activities is missing, and the impact of structural and compositional...

  14. Design of efficient and simple interface testing equipment for opto-electric tracking system

    Science.gov (United States)

    Liu, Qiong; Deng, Chao; Tian, Jing; Mao, Yao

    2016-10-01

    Interface testing for opto-electric tracking system is one important work to assure system running performance, aiming to verify the design result of every electronic interface matching the communication protocols or not, by different levels. Opto-electric tracking system nowadays is more complicated, composed of many functional units. Usually, interface testing is executed between units manufactured completely, highly depending on unit design and manufacture progress as well as relative people. As a result, it always takes days or weeks, inefficiently. To solve the problem, this paper promotes an efficient and simple interface testing equipment for opto-electric tracking system, consisting of optional interface circuit card, processor and test program. The hardware cards provide matched hardware interface(s), easily offered from hardware engineer. Automatic code generation technique is imported, providing adaption to new communication protocols. Automatic acquiring items, automatic constructing code architecture and automatic encoding are used to form a new program quickly with adaption. After simple steps, a standard customized new interface testing equipment with matching test program and interface(s) is ready for a waiting-test system in minutes. The efficient and simple interface testing equipment for opto-electric tracking system has worked for many opto-electric tracking system to test entire or part interfaces, reducing test time from days to hours, greatly improving test efficiency, with high software quality and stability, without manual coding. Used as a common tool, the efficient and simple interface testing equipment for opto-electric tracking system promoted by this paper has changed traditional interface testing method and created much higher efficiency.

  15. The interface design for the USB-based multi-channel analyzer

    CERN Document Server

    Sun Guang Cai

    2002-01-01

    A new style interface circuit design for multi-channel analyzer is introduced, which takes the advantages of Universal Serial Bus to communicate with computer and gets the merit of high universality and Plug and Play. The interface circuit also uses dual-port SRAM and high-speed MCU to store and translate data, which could solve the bottleneck problem existing in data translation from the interface to computer

  16. Adaptable User Interface Based on the Ecological Interface Design Concept for Multiple Robots Operating Works with Uncertainty

    Directory of Open Access Journals (Sweden)

    Hiroshi Furukawa

    2010-01-01

    Full Text Available Problem statement: When supervising a team of semi-autonomous robots, the operator’s task is not only the manipulation of each robot but also achievement of the top goal that is assigned to the entire team of humans and robots. The operators are demanded to comprehend highly complex states and make appropriate decisions in dynamic environment using the limited cognitive resources. The Ecological Interface Design (EID is a design approach based on visualization of constraints in study environment onto the interface to reduce the cognitive workload. Our research question was “How should we design Human-Robot Interface (HRI that allows operators to understand states of multiple robots systems working in environment with uncertainty?” Approach: Our proposed method was Adaptable User Interface (AUI with EID. The interface is a framework that allowed the operators to take selectable use of displays indicating different types of functional information. Two types of expressions of functions were defined for indicating states of functions: indication of functional disposition and of effectiveness. Three cognitive experiments were conducted to reveal potential efficacy of the method using an experimental test-bed simulation. Results: The results of the first and second experiments showed that usefulness of functional indications is different from different works, tasks and operators. The third experiment demonstrated that operators could select and use appropriate information among a set of indicators with different types and levels of functional information, which are adaptive for tasks, their strategies, their skills and available information and knowledge about the tasks. Conclusion: From the remarks, it can be concluded that the proposed method (AUI+EID is a useful and feasible HRI method for multiple robot operations, even knowledge about the work is not sufficient to build a set of dedicated indicators each has only necessary information for a

  17. Interface design and contemporary: human creating new guidelines for high-tech products.

    Science.gov (United States)

    Pagnan, Andreia Salvan; Ribeiro, Giovana Freitas Rabelo; Gonçalves, Maria Goretti Souza; Câmara, Jairo José Drummond; Baptista, Sandra Motta

    2012-01-01

    Contemporary electronic industry offers a wide range of products. Usually touch sensitive and with few buttons and a lot of functions these products not always have a friendly interface. The human x design interface based on electronics' ergonomics is the focus of this research. An evolutionary analysis of the electronics industry design within a contemporary context clarifies this relation and proposes new guidelines for a more conscious design.

  18. Improving aircraft conceptual design - A PHIGS interactive graphics interface for ACSYNT

    Science.gov (United States)

    Wampler, S. G.; Myklebust, A.; Jayaram, S.; Gelhausen, P.

    1988-01-01

    A CAD interface has been created for the 'ACSYNT' aircraft conceptual design code that permits the execution and control of the design process via interactive graphics menus. This CAD interface was coded entirely with the new three-dimensional graphics standard, the Programmer's Hierarchical Interactive Graphics System. The CAD/ACSYNT system is designed for use by state-of-the-art high-speed imaging work stations. Attention is given to the approaches employed in modeling, data storage, and rendering.

  19. Design Dimensions Enabling Divergent Behaviour across Physical, Digital, and Social Library Interfaces

    Science.gov (United States)

    Björneborn, Lennart

    What design dimensions across physical, digital, and social library interfaces may enable and trigger users to find more information resources than planned or known in advance? The paper outlines a conceptual framework with libraries as integrative interfaces across physical, digital, and social affordances and users that mix convergent (goal-directed) and divergent (exploratory) information behaviour. Ten design dimensions that enable and trigger divergent behaviour are outlined. Implications for persuasive design are discussed.

  20. Navigating the Interface between Design Education and Fashion Business Start-up

    Science.gov (United States)

    Mills, Colleen E.

    2012-01-01

    Purpose: The purpose of this paper is to address the interface between design education and business start-up in the designer fashion industry (DFI) and provide a new framework for reflecting on ways to improve design education and graduates' business start-up preparedness. Design/methodology/approach: This interpretive study employed…

  1. Rethinking Design Process: Using 3D Digital Models as an Interface in Collaborative Session

    Science.gov (United States)

    Ding, Suining

    2008-01-01

    This paper describes a pilot study for an alternative design process by integrating a designer-user collaborative session with digital models. The collaborative session took place in a 3D AutoCAD class for a real world project. The 3D models served as an interface for designer-user collaboration during the design process. Students not only learned…

  2. Use of Design Patterns According to Hand Dominance in a Mobile User Interface

    Science.gov (United States)

    Al-Samarraie, Hosam; Ahmad, Yusof

    2016-01-01

    User interface (UI) design patterns for mobile applications provide a solution to design problems and can improve the usage experience for users. However, there is a lack of research categorizing the uses of design patterns according to users' hand dominance in a learning-based mobile UI. We classified the main design patterns for mobile…

  3. Navigating the Interface between Design Education and Fashion Business Start-up

    Science.gov (United States)

    Mills, Colleen E.

    2012-01-01

    Purpose: The purpose of this paper is to address the interface between design education and business start-up in the designer fashion industry (DFI) and provide a new framework for reflecting on ways to improve design education and graduates' business start-up preparedness. Design/methodology/approach: This interpretive study employed…

  4. Use of Design Patterns According to Hand Dominance in a Mobile User Interface

    Science.gov (United States)

    Al-Samarraie, Hosam; Ahmad, Yusof

    2016-01-01

    User interface (UI) design patterns for mobile applications provide a solution to design problems and can improve the usage experience for users. However, there is a lack of research categorizing the uses of design patterns according to users' hand dominance in a learning-based mobile UI. We classified the main design patterns for mobile…

  5. Rethinking Design Process: Using 3D Digital Models as an Interface in Collaborative Session

    Science.gov (United States)

    Ding, Suining

    2008-01-01

    This paper describes a pilot study for an alternative design process by integrating a designer-user collaborative session with digital models. The collaborative session took place in a 3D AutoCAD class for a real world project. The 3D models served as an interface for designer-user collaboration during the design process. Students not only learned…

  6. Design considerations to improve cognitive ergonomic issues of unmanned vehicle interfaces utilizing video game controllers.

    Science.gov (United States)

    Oppold, P; Rupp, M; Mouloua, M; Hancock, P A; Martin, J

    2012-01-01

    Unmanned (UAVs, UCAVs, and UGVs) systems still have major human factors and ergonomic challenges related to the effective design of their control interface systems, crucial to their efficient operation, maintenance, and safety. Unmanned system interfaces with a human centered approach promote intuitive interfaces that are easier to learn, and reduce human errors and other cognitive ergonomic issues with interface design. Automation has shifted workload from physical to cognitive, thus control interfaces for unmanned systems need to reduce mental workload on the operators and facilitate the interaction between vehicle and operator. Two-handed video game controllers provide wide usability within the overall population, prior exposure for new operators, and a variety of interface complexity levels to match the complexity level of the task and reduce cognitive load. This paper categorizes and provides taxonomy for 121 haptic interfaces from the entertainment industry that can be utilized as control interfaces for unmanned systems. Five categories of controllers were based on the complexity of the buttons, control pads, joysticks, and switches on the controller. This allows the selection of the level of complexity needed for a specific task without creating an entirely new design or utilizing an overly complex design.

  7. Utilizing interfaces: One-step forward for rational design of heterogeneous catalysts

    Energy Technology Data Exchange (ETDEWEB)

    Kim H. Y.

    2013-06-20

    As far as heterogeneous catalysts are a composite material, physicochemical properties of the interfaces between individual components should be extensively studied for rational design of catalysts with desired properties. Here, I will present recent computational achievements in following three heterogeneous catalysts where the interface between composing materials plays a critical role

  8. Designing a Framework to Develop WEB Graphical Interfaces for ORACLE Databases - Web Dialog

    Directory of Open Access Journals (Sweden)

    Georgiana-Petruţa Fîntîneanu

    2009-01-01

    Full Text Available The present article aims to describe a project consisting in designing a framework of applications used to create graphical interfaces with an Oracle distributed database. The development of the project supposed the use of the latest technologies: database Oracle server, Tomcat web server, JDBC (Java library used for accessing a database, JSP and Tag Library (for the development of graphical interfaces.

  9. Visual design for the user interface, Part 2: Graphics in the interface.

    Science.gov (United States)

    Lynch, P J

    1994-01-01

    Highly interactive multimedia electronic documents pose unique graphic information design problems. This paper is a discussion of some of the graphic design considerations that are unique to electronic documents, including the challenges of adapting existing graphic design skills to electronic documents that are displayed and read from computer screens.

  10. Guideline for the Graphic Design of Web Application for Children’s Interface

    Directory of Open Access Journals (Sweden)

    Tengku Siti Meriam Tengku Wook

    2013-06-01

    Full Text Available There have been numerous studies done on the guidelines of user interface, but only a number of them have considered specific guidelines for the design of children’s interface. This paper is about a research on the specific guidelines for children, focusing on the criteria of graphic design. The objective of this research is to study on the guidelines of user interface design and to develop specific guidelines on children’s graphic design. The criteria of graphic design are the priority of this research since previous research have proven that graphic design is the main factor which contributes to the problem of usability of web application interfaces, in terms of the overall graphic layout not being in a hierarchical order, not taken into concern the availability of space, inappropriate margin, improper type and font size selection, and less concentration on the use of the colours. The research methodology makes use of the comparison of and the coordination to the guidelines on children’s interface and the specific guidelines on the graphic design of web application interfaces. The contribution of this research is the guidelines on the design of web application graphics which are specifically for children.

  11. Design of Solid-Gas Interfaces for Enhanced Thermal Transfer

    Science.gov (United States)

    2015-09-28

    components used in the Air Force hardware. 15. SUBJECT TERMS energy and momentum exchange at solid liquid -interface chemical surface modification and...increased energy exchange efficiency as the gas atom mass is better matching solid atom mass. When the trapping -desorption dynamics dominates for...adsorption in single-walled carbon nanotube bundles, Int. J. Quant. Chem. 108, (2008) 1714. [17] P. S. Cheung, J. G. Powles, The properties of liquid

  12. US Army Weapon Systems Human-Computer Interface (WSHCI) style guide, Version 1

    Energy Technology Data Exchange (ETDEWEB)

    Avery, L.W.; O`Mara, P.A.; Shepard, A.P.

    1996-09-30

    A stated goal of the U.S. Army has been the standardization of the human computer interfaces (HCIS) of its system. Some of the tools being used to accomplish this standardization are HCI design guidelines and style guides. Currently, the Army is employing a number of style guides. While these style guides provide good guidance for the command, control, communications, computers, and intelligence (C4I) domain, they do not necessarily represent the more unique requirements of the Army`s real time and near-real time (RT/NRT) weapon systems. The Office of the Director of Information for Command, Control, Communications, and Computers (DISC4), in conjunction with the Weapon Systems Technical Architecture Working Group (WSTAWG), recognized this need as part of their activities to revise the Army Technical Architecture (ATA). To address this need, DISC4 tasked the Pacific Northwest National Laboratory (PNNL) to develop an Army weapon systems unique HCI style guide. This document, the U.S. Army Weapon Systems Human-Computer Interface (WSHCI) Style Guide, represents the first version of that style guide. The purpose of this document is to provide HCI design guidance for RT/NRT Army systems across the weapon systems domains of ground, aviation, missile, and soldier systems. Each domain should customize and extend this guidance by developing their domain-specific style guides, which will be used to guide the development of future systems within their domains.

  13. Layout design of user interface components with multiple objectives

    Directory of Open Access Journals (Sweden)

    Peer S.K.

    2004-01-01

    Full Text Available A multi-goal layout problem may be formulated as a Quadratic Assignment model, considering multiple goals (or factors, both qualitative and quantitative in the objective function. The facilities layout problem, in general, varies from the location and layout of facilities in manufacturing plant to the location and layout of textual and graphical user interface components in the human–computer interface. In this paper, we propose two alternate mathematical approaches to the single-objective layout model. The first one presents a multi-goal user interface component layout problem, considering the distance-weighted sum of congruent objectives of closeness relationships and the interactions. The second one considers the distance-weighted sum of congruent objectives of normalized weighted closeness relationships and normalized weighted interactions. The results of first approach are compared with that of an existing single objective model for example task under consideration. Then, the results of first approach and second approach of the proposed model are compared for the example task under consideration.

  14. Improved damage tolerant face/core interface design in sandwich structures

    DEFF Research Database (Denmark)

    Lundsgaard-Larsen, Christian; Berggreen, Christian; Quispitupa, Amilcar

    2009-01-01

    kinking behavior may be altered / avoided by changing the interface design by using Chopped Strand Mat (CSM), Continuous Filament Mat (CFM) and woven mats at the face/core interface as sources for fiber bridging, thus keeping and arresting the crack in the interface.......A face/core debond in a sandwich structure may propagate in the interface or kink into either the face or core depending on the mode-mixity of the loading. This study explores experimental methodologies for mapping the kinking behavior at various mode-mixities. Further, it is shown that the crack...

  15. Contributions to HCI: Introducing the CC-Model and its Pro Forma Abstracts

    NARCIS (Netherlands)

    Jacobs, Marjolein; Turnhout, Koen van; Bennis, Arthur; Craenmehr, Sabine; Niels, Ralph; Zaad, Lambert; Bakker, René

    2015-01-01

    This chapter addresses the challenge to determine what constitutes a contribution to HCI’s multidisciplinary research program. To improve the field’s understanding of contributions in HCI we have (1) outlined the changing narratives about contributions to HCI in the past 30 years, (2) performed an e

  16. Contributions to HCI: Introducing the CC-Model and its pro-forma abstracts

    NARCIS (Netherlands)

    Jacobs, Marjolein; Turnhout, Koen van; Bennis, Arthur; Craenmehr, Sabine; Niels, Ralph; Zaad, Lambert; Bakker, René

    2015-01-01

    This chapter addresses the challenge to determine what constitutes a contribution to HCI’s multidisciplinary research program. To improve the field’s understanding of contributions in HCI we have (1) outlined the changing narratives about contributions to HCI in the past 30 years, (2) performed an e

  17. Clinical value of serum Hcy and CysC in ischemic cerebrovascular disease patients

    Institute of Scientific and Technical Information of China (English)

    JiangBing; ChuKaiqiu

    2015-01-01

    To investigate the clinical value of plasma homocysteine (Hcy), cystatin C (CysC)in patients with VCI after ICVD.Hcy and CysC were detected in 99 ICVD patients , which were 42 patients with CN and 57 patients with VCI. In the VCI patients, the areas under the ROC curve (AUCROC) of Hcy and CysC were 0.966 and 0.768, diagnostic boundary values were 14.51 umol/l and 0.73 mg/l. It was concluded that Hcy and CysC can be used to diagnose and predict VCI in ICVD patients, and diagnosis efficiency of Hcy is higher than that of CysC.

  18. A Formal Approach to User Interface Design using Hybrid System Theory Project

    Data.gov (United States)

    National Aeronautics and Space Administration — Optimal Synthesis Inc.(OSI) proposes to develop an aiding tool for user interface design that is based on mathematical formalism of hybrid system theory. The...

  19. Interfacing heat exchanger network synthesis and detailed heat exchanger design

    Energy Technology Data Exchange (ETDEWEB)

    Polley, G.T.; Panjeh Shahi, M.H. (Manchester Univ. (United Kingdom). Inst. of Science and Technology)

    1991-11-01

    Current heat exchanger network synthesis targeting and design procedures involve the use of assumed stream heat transfer coefficients. However, during detailed heat exchanger design, allowable pressure drops are often the most critical factors. The result can be big differences between the exchanger sizes and costs anticipated by the network designer and those realised by the exchanger designer. This in turn prejudices any optimisation attempted at the network design stage. In this paper it is shown how allowable pressure drop can be used as a basis of network design and consistency between expectation and realisation achieved. (author).

  20. On the Design, Characterization and Simulation of Hybrid Metal-Composite Interfaces

    Science.gov (United States)

    Kießling, R.; Ihlemann, J.; Pohl, M.; Stommel, M.; Dammann, C.; Mahnken, R.; Bobbert, M.; Meschut, G.; Hirsch, F.; Kästner, M.

    2017-02-01

    Multi-material lightweight designs are a key feature for the development of innovative and resource-efficient products. In the development of a hybrid composite, the interface between the joined components has to be considered in detail as it represents a typical location of the initialization of failure. This contribution gives an overview of the simulative engineering of metal-composite interfaces. To this end, several design aspects on the microscale and macroscale are explained and methods to model the mechanical behavior of the interface within finite element simulations. This comprises the utilization of cohesive elements with a continuum description of the interface. Likewise, traction-separation based cohesive elements, i.e. a zero-thickness idealization of the interface, are outlined and applied to a demonstration example. Within these finite element simulations, the constitutive behavior of the connected components has to be described by suitable material models. Therefore, inelastic material models at large strains are formulated based on rheological models.

  1. On the Design, Characterization and Simulation of Hybrid Metal-Composite Interfaces

    Science.gov (United States)

    Kießling, R.; Ihlemann, J.; Pohl, M.; Stommel, M.; Dammann, C.; Mahnken, R.; Bobbert, M.; Meschut, G.; Hirsch, F.; Kästner, M.

    2016-09-01

    Multi-material lightweight designs are a key feature for the development of innovative and resource-efficient products. In the development of a hybrid composite, the interface between the joined components has to be considered in detail as it represents a typical location of the initialization of failure. This contribution gives an overview of the simulative engineering of metal-composite interfaces. To this end, several design aspects on the microscale and macroscale are explained and methods to model the mechanical behavior of the interface within finite element simulations. This comprises the utilization of cohesive elements with a continuum description of the interface. Likewise, traction-separation based cohesive elements, i.e. a zero-thickness idealization of the interface, are outlined and applied to a demonstration example. Within these finite element simulations, the constitutive behavior of the connected components has to be described by suitable material models. Therefore, inelastic material models at large strains are formulated based on rheological models.

  2. Waveguide mechanism and design of thermal contact resistance at metal rheologic interface

    Institute of Scientific and Technical Information of China (English)

    胡仕成; 黄明辉; 李晓谦; 钟掘

    2003-01-01

    The main factors and their varied disciplines affecting the heat transfer at the metal rheologic interface were studied from the waveguide mechanism of heat transfer of electrons and phonons, guiding the design of thermal contact resistance through studying the microscale mechanism of heat transfer at the interface. The results show that electron has stronger quantum tunneling effect when the thickness of oxide film is smaller than de Broglie wavelength of electron and the heat conduction of oxide film produces microscale effect. The thickness and nature of oxide film dominate the heat transfer at the metal rheologic interface. The main means to design the interface contact conductance are to control the formation of oxide film as well as the process of machining of roller surface and lubrication of interface.

  3. The use of graphics in the design of the human-telerobot interface

    Science.gov (United States)

    Stuart, Mark A.; Smith, Randy L.

    1989-01-01

    The Man-Systems Telerobotics Laboratory (MSTL) of NASA's Johnson Space Center employs computer graphics tools in their design and evaluation of the Flight Telerobotic Servicer (FTS) human/telerobot interface on the Shuttle and on the Space Station. It has been determined by the MSTL that the use of computer graphics can promote more expedient and less costly design endeavors. Several specific examples of computer graphics applied to the FTS user interface by the MSTL are described.

  4. U.S. Army weapon systems human-computer interface style guide. Version 2

    Energy Technology Data Exchange (ETDEWEB)

    Avery, L.W.; O`Mara, P.A.; Shepard, A.P.; Donohoo, D.T.

    1997-12-31

    A stated goal of the US Army has been the standardization of the human computer interfaces (HCIs) of its system. Some of the tools being used to accomplish this standardization are HCI design guidelines and style guides. Currently, the Army is employing a number of HCI design guidance documents. While these style guides provide good guidance for the command, control, communications, computers, and intelligence (C4I) domain, they do not necessarily represent the more unique requirements of the Army`s real time and near-real time (RT/NRT) weapon systems. The Office of the Director of Information for Command, Control, Communications, and Computers (DISC4), in conjunction with the Weapon Systems Technical Architecture Working Group (WSTAWG), recognized this need as part of their activities to revise the Army Technical Architecture (ATA), now termed the Joint Technical Architecture-Army (JTA-A). To address this need, DISC4 tasked the Pacific Northwest National Laboratory (PNNL) to develop an Army weapon systems unique HCI style guide, which resulted in the US Army Weapon Systems Human-Computer Interface (WSHCI) Style Guide Version 1. Based on feedback from the user community, DISC4 further tasked PNNL to revise Version 1 and publish Version 2. The intent was to update some of the research and incorporate some enhancements. This document provides that revision. The purpose of this document is to provide HCI design guidance for the RT/NRT Army system domain across the weapon systems subdomains of ground, aviation, missile, and soldier systems. Each subdomain should customize and extend this guidance by developing their domain-specific style guides, which will be used to guide the development of future systems within their subdomains.

  5. PREFACE: 14th International Conference on the Physics of Highly Charged Ions (HCI 2008)

    Science.gov (United States)

    Azuma, Toshiyuki; Nakamura, Nobuyuki; Yamada, Chikashi

    2009-07-01

    This volume contains the Proceedings of the 14th International Conference on the Physics of Highly Charged Ions (HCI2008), held at the University of Electro-Communications, Chofu, Tokyo, Japan from 1-5 September 2008. This series of conferences began in Stockholm, Sweden in 1982 and has since been held every other year; in Oxford, UK (1984), Groningen, the Netherlands (1986), Grenoble, France (1988), Giessen, Germany (1990), Manhattan, Kansas, USA (1992), Vienna, Austria (1994), Omiya, Japan (1996), Bensheim, Germany (1998), Berkeley, USA (2000), Caen, France (2002), Vilnius, Lithuania (2004) and Belfast, UK (2006). Highly charged ions (HCI), which are defined as highly ionized (i.e. positively charged atomic) ions here, mainly exist in hot plasmas such as the solar corona and fusion plasmas. It is true that its importance in plasma physics has driven researchers to the spectroscopic studies of HCIs, but the spectroscopy of few-electron ions is not only important for plasmas but also interesting for fundamental atomic physics. Electrons moving fast near a heavy nucleus give a suitable system to test the fundamental atomic theory involving relativistic and quantum electro-dynamic effects in a strong field. Also, the huge potential energy of a HCI induces drastic reaction in the interaction with matter. This unique property of HCIs, coupled with the recent development of efficient ion sources, is opening the possibility to utilize them in new technologies in the field such as nano-fabrication, surface analysis, medical physics, and so on. Hence, this conference is recognized as a valuable gathering place for established practitioners and also for newcomers; we exchange information, we are introduced to the subject itself, and to unexpected interfaces with other fields. On 31 August, the day before the opening of HCI2008, we welcomed the delegates at the university's restaurant—and we were greeted with an unusually heavy summer shower! The conference then opened on

  6. Improvement of design of a surgical interface using an eye tracking device.

    Science.gov (United States)

    Erol Barkana, Duygun; Açık, Alper; Duru, Dilek Goksel; Duru, Adil Deniz

    2014-05-07

    Surgical interfaces are used for helping surgeons in interpretation and quantification of the patient information, and for the presentation of an integrated workflow where all available data are combined to enable optimal treatments. Human factors research provides a systematic approach to design user interfaces with safety, accuracy, satisfaction and comfort. One of the human factors research called user-centered design approach is used to develop a surgical interface for kidney tumor cryoablation. An eye tracking device is used to obtain the best configuration of the developed surgical interface. Surgical interface for kidney tumor cryoablation has been developed considering the four phases of user-centered design approach, which are analysis, design, implementation and deployment. Possible configurations of the surgical interface, which comprise various combinations of menu-based command controls, visual display of multi-modal medical images, 2D and 3D models of the surgical environment, graphical or tabulated information, visual alerts, etc., has been developed. Experiments of a simulated cryoablation of a tumor task have been performed with surgeons to evaluate the proposed surgical interface. Fixation durations and number of fixations at informative regions of the surgical interface have been analyzed, and these data are used to modify the surgical interface. Eye movement data has shown that participants concentrated their attention on informative regions more when the number of displayed Computer Tomography (CT) images has been reduced. Additionally, the time required to complete the kidney tumor cryoablation task by the participants had been decreased with the reduced number of CT images. Furthermore, the fixation durations obtained after the revision of the surgical interface are very close to what is observed in visual search and natural scene perception studies suggesting more efficient and comfortable interaction with the surgical interface. The

  7. Four Principles for User Interface Design of Computerised Clinical Decision Support Systems

    DEFF Research Database (Denmark)

    Kanstrup, Anne Marie; Christiansen, Marion Berg; Nøhr, Christian

    2011-01-01

    Abstract.  The paper presents results from design of a user interface for a Computerised Clinical Decision Support System (CSSS). The ambition has been to design Human-Computer Interaction that can minimise medication errors. Through an iterative design process a digital prototype for prescription...... emphasises a focus on how users interact with the system, a focus on how information is provided by the system, and four principles of interaction. The four principles for design of user interfaces for CDSS are summarised as four A’s: All in one, At a glance, At hand and Attention. It is recommended that all...... four interaction principles are integrated in the design of user interfaces for CDSS, i.e. the model is an integrated model which we suggest as a guide for interaction design when working with preventing medication errors....

  8. Interfacing design and making of Ceramics_Paper

    DEFF Research Database (Denmark)

    Hansen, Flemming Tvede; Tamke, Martin; Evers, Henrik Leander

    2015-01-01

    . In this research materiality through digital technology is considered in an extended way, as being the result of firstly the interaction of a designer with responding matter; here clay, - and secondly the process; here interventions by the designer, 3d printing, firing and glazing. The project used design...... and aesthetic purposes, the printed ceramics express the playful and light movements of the hands and simultaneously the presence of materiality....

  9. After Rigid Interfaces

    DEFF Research Database (Denmark)

    Troiano, Giovanni Maria

    to convey particular information (e.g., big-isurgent, loud-is-up). The second work presents a large-scale analysis of 340 Sci-Fi movies that identifies instances of shape-changing interfaces. Results from the analysis reveals emergent behavioral patterns of shape change, namely Reconfiguration......Deformable and shape-changing interfaces are rapidly emerging in the field of human-computer interaction (HCI). Deformable interfaces provide users with newer input possibilities such as bending, squeezing, or stretching, which were impossible to achieve with rigid interfaces. Shape......-changing interfaces can reconfigure their shape dynamically, providing users with new affordances and output modalities. This thesis contributes to both the field of deformable interfaces and shape-changing interfaces through empirical research. In the area of deformable interfaces, this thesis presents two studies...

  10. Exploring Interaction Space as Abstraction Mechanism for Task-Based User Interface Design

    DEFF Research Database (Denmark)

    Nielsen, C. M.; Overgaard, M.; Pedersen, M. B.

    2007-01-01

    , but there is considerable variation in the other models that are employed. This paper explores the extent to which the notion of interaction space is useful as an abstraction mechanism to reduce the complexity of creating and specifying a user interface design. We present how we designed a specific user interface through...... use of design techniques and models that employ the notion of interaction space. This design effort departed from the task models in an object-oriented model of the users’ problem and application domains. The lessons learned emphasize that the notion of interactions spaces is a useful abstraction...

  11. Four Principles for User Interface Design of Computerised Clinical Decision Support Systems

    DEFF Research Database (Denmark)

    Kanstrup, Anne Marie; Christiansen, Marion Berg; Nøhr, Christian

    2011-01-01

    Abstract.  The paper presents results from design of a user interface for a Computerised Clinical Decision Support System (CSSS). The ambition has been to design Human-Computer Interaction that can minimise medication errors. Through an iterative design process a digital prototype for prescription...... emphasises a focus on how users interact with the system, a focus on how information is provided by the system, and four principles of interaction. The four principles for design of user interfaces for CDSS are summarised as four A’s: All in one, At a glance, At hand and Attention. It is recommended that all...

  12. Brave NUI World Designing Natural User Interfaces for Touch and Gesture

    CERN Document Server

    Wigdor, Daniel

    2011-01-01

    Touch and gestural devices have been hailed as next evolutionary step in human-computer interaction. As software companies struggle to catch up with one another in terms of developing the next great touch-based interface, designers are charged with the daunting task of keeping up with the advances in new technology and this new aspect to user experience design. Product and interaction designers, developers and managers are already well versed in UI design, but touch-based interfaces have added a new level of complexity.

  13. Intelligent Human Machine Interface Design for Advanced Product Life Cycle Management Systems

    CERN Document Server

    Ahmed, Zeeshan

    2010-01-01

    Designing and implementing an intelligent and user friendly human machine interface for any kind of software or hardware oriented application is always be a challenging task for the designers and developers because it is very difficult to understand the psychology of the user, nature of the work and best suit of the environment. This research paper is basically about to propose an intelligent, flexible and user friendly machine interface for Product Life Cycle Management products or PDM Systems since studies show that usability and human computer interaction issues are a major cause of acceptance problems introducing or using such systems. Going into details of the proposition, we present prototype implementations about theme based on design requirements, designed designs and technologies involved for the development of human machine interface.

  14. A spatially augmented reality sketching interface for architectural daylighting design.

    Science.gov (United States)

    Sheng, Yu; Yapo, Theodore C; Young, Christopher; Cutler, Barbara

    2011-01-01

    We present an application of interactive global illumination and spatially augmented reality to architectural daylight modeling that allows designers to explore alternative designs and new technologies for improving the sustainability of their buildings. Images of a model in the real world, captured by a camera above the scene, are processed to construct a virtual 3D model. To achieve interactive rendering rates, we use a hybrid rendering technique, leveraging radiosity to simulate the interreflectance between diffuse patches and shadow volumes to generate per-pixel direct illumination. The rendered images are then projected on the real model by four calibrated projectors to help users study the daylighting illumination. The virtual heliodon is a physical design environment in which multiple designers, a designer and a client, or a teacher and students can gather to experience animated visualizations of the natural illumination within a proposed design by controlling the time of day, season, and climate. Furthermore, participants may interactively redesign the geometry and materials of the space by manipulating physical design elements and see the updated lighting simulation. © 2011 IEEE Published by the IEEE Computer Society

  15. Computer organization and design the hardware/software interface

    CERN Document Server

    Patterson, David A

    2009-01-01

    The classic textbook for computer systems analysis and design, Computer Organization and Design, has been thoroughly updated to provide a new focus on the revolutionary change taking place in industry today: the switch from uniprocessor to multicore microprocessors. This new emphasis on parallelism is supported by updates reflecting the newest technologies with examples highlighting the latest processor designs, benchmarking standards, languages and tools. As with previous editions, a MIPS processor is the core used to present the fundamentals of hardware technologies, assembly language, compu

  16. Association of MTHFR, SLC19A1 Genetic Polymorphism, Serum Folate, Vitamin B12 and Hcy Status with Cognitive Functions in Chinese Adults

    Science.gov (United States)

    Cai, Can; Xiao, Rong; Van Halm-Lutterodt, Nicholas; Zhen, Jie; Huang, Xiaochen; Xu, Yao; Chen, Shuying; Yuan, Linhong

    2016-01-01

    Background/Aim: Studies have indicated a relationship between either gene polymorphism or in vivo B vitamins’ nutritional status with cognition in the elderly. However, the combined effects of MTHFR and SLC19A1gene polymorphism with serum folate and vitamin B12 levels on cognition in Chinese adult population remain unclear. Methods: Demographic information of 426 Chinese adults aged from 55 to 90 were collected by a well designed self-administered questionnaire. The Montreal Cognitive Assessment test was utilized to evaluate the cognition status of the participants. MTHFR and SLC19A1 genotyping was analyzed using polymerase chain reaction-ligase detection reaction (PCR- LDR) method. Serum folate, vitamin B12 and homocysteine (Hcy) levels were detected by commercial assay kits. Pearson’s correlation was used for data analyses and statistical significance was set at p vitamin B12 (r = −0.292) levels. The negative correlation found between serum Hcy levels and attention ability was observed in all 426 studied subjects (r = −0.122). Subjects with MTHFR 677 T/T and 1298 A/A genotypes demonstrated a higher serum Hcy levels (p vitamin B12. Conclusion: Cognition of adults was associated with MTHFR, SLC19A1 gene polymorphism and serum Hcy levels. This study clearly establishes a combined effect of MTHFR gene polymorphism and serum B vitamins levels on cognition in Chinese adults. PMID:27783031

  17. Association of MTHFR, SLC19A1 Genetic Polymorphism, Serum Folate, Vitamin B12 and Hcy Status with Cognitive Functions in Chinese Adults.

    Science.gov (United States)

    Cai, Can; Xiao, Rong; Van Halm-Lutterodt, Nicholas; Zhen, Jie; Huang, Xiaochen; Xu, Yao; Chen, Shuying; Yuan, Linhong

    2016-10-24

    Studies have indicated a relationship between either gene polymorphism or in vivo B vitamins' nutritional status with cognition in the elderly. However, the combined effects of MTHFR and SLC19A1gene polymorphism with serum folate and vitamin B12 levels on cognition in Chinese adult population remain unclear. Demographic information of 426 Chinese adults aged from 55 to 90 were collected by a well designed self-administered questionnaire. The Montreal Cognitive Assessment test was utilized to evaluate the cognition status of the participants. MTHFR and SLC19A1 genotyping was analyzed using polymerase chain reaction-ligase detection reaction (PCR- LDR) method. Serum folate, vitamin B12 and homocysteine (Hcy) levels were detected by commercial assay kits. Pearson's correlation was used for data analyses and statistical significance was set at p vitamin B12 (r = -0.292) levels. The negative correlation found between serum Hcy levels and attention ability was observed in all 426 studied subjects (r = -0.122). Subjects with MTHFR 677 T/T and 1298 A/A genotypes demonstrated a higher serum Hcy levels (p vitamin B12. Cognition of adults was associated with MTHFR, SLC19A1 gene polymorphism and serum Hcy levels. This study clearly establishes a combined effect of MTHFR gene polymorphism and serum B vitamins levels on cognition in Chinese adults.

  18. Design of a Flexible Hardware Interface for Multiple Remote Electronic practical Experiments of Virtual Laboratory

    Directory of Open Access Journals (Sweden)

    Farah Said

    2012-03-01

    Full Text Available The objective of this work is to present a new design of a Flexible Hardware Interface (FHI based on PID control techniques to use in a virtual laboratory. This flexible hardware interface allows the easy implementation of different and multiple remote electronic practical experiments for undergraduate engineering classes. This interface can be viewed as opened hardware architecture to easily develop simple or complex remote experiments in the electronic domain. The philosophy of the use of this interface can also be expanded to many other domains as optic experiments for instance. It is also demonstrated that software can be developed to enable remote measurements of electronic circuits or systems using only Web site Interface. Using standard browsers (such as Internet explorer, Firefox, Chrome or Safari, different students can have a remote access to different practical experiments at a time.

  19. Multiple IMU system hardware interface design, volume 2

    Science.gov (United States)

    Landey, M.; Brown, D.

    1975-01-01

    The design of each system component is described. Emphasis is placed on functional requirements unique in this system, including data bus communication, data bus transmitters and receivers, and ternary-to-binary torquing decision logic. Mechanization drawings are presented.

  20. Towards the formal specification of the requirements and design of a processor interface unit

    Science.gov (United States)

    Fura, David A.; Windley, Phillip J.; Cohen, Gerald C.

    1993-01-01

    Work to formally specify the requirements and design of a Processor Interface Unit (PIU), a single-chip subsystem providing memory interface, bus interface, and additional support services for a commercial microprocessor within a fault-tolerant computer system, is described. This system, the Fault-Tolerant Embedded Processor (FTEP), is targeted towards applications in avionics and space requiring extremely high levels of mission reliability, extended maintenance free operation, or both. The approaches that were developed for modeling the PIU requirements and for composition of the PIU subcomponents at high levels of abstraction are described. These approaches were used to specify and verify a nontrivial subset of the PIU behavior. The PIU specification in Higher Order Logic (HOL) is documented in a companion NASA contractor report entitled 'Towards the Formal Specification of the Requirements and Design of a Processor Interfacs Unit - HOL Listings.' The subsequent verification approach and HOL listings are documented in NASA contractor report entitled 'Towards the Formal Verification of the Requirements and Design of a Processor Interface Unit' and NASA contractor report entitled 'Towards the Formal Verification of the Requirements and Design of a Processor Interface Unit - HOL Listings.'

  1. Some recent developments in surface and interface design for photocatalytic and electrocatalytic hybrid structures.

    Science.gov (United States)

    Bai, Song; Xiong, Yujie

    2015-06-28

    The surface and interface are considered as the crucial features that can be engineered to improve the performance of catalysts. The great advancements in both controlled syntheses and catalytic mechanism studies have paved the way for the rational surface and interface design of catalysts. In this feature article, we overview our recent progress in surface and interface design for well-defined hybrid structures mainly toward the photocatalytic and electrocatalytic applications in which charge carriers play an important role. First, we outline the surface parameters of components including exposed facets, compositions, surface areas and crystal phases that have been tailored toward higher surface activation abilities for electrocatalytic and photocatalytic reactions. Second, we summarize the designing rules for the interface between two components to favor the charge transfer for photocatalytic reactions on the surface. Furthermore, we outline the synergistic effects on photocatalysis and electrocatalysis through the simultaneous control of the surface and the interface, which can also be extended to enhance other catalytic reactions (e.g., CO oxidation). Finally, we discuss the challenges and opportunities for further development of surface and interface design toward catalytic performance tuning.

  2. Design and implementation of a user-oriented speech recognition interface: the synergy of technology and human factors

    NARCIS (Netherlands)

    Kloosterman, Sietse H.

    1994-01-01

    The design and implementation of a user-oriented speech recognition interface are described. The interface enables the use of speech recognition in so-called interactive voice response systems which can be accessed via a telephone connection. In the design of the interface a synergy of technology

  3. DESIGN AND IMPLEMENTATION OF A USER-ORIENTED SPEECH RECOGNITION INTERFACE - THE SYNERGY OF TECHNOLOGY AND HUMAN-FACTORS

    NARCIS (Netherlands)

    KLOOSTERMAN, SH

    The design and implementation of a user-oriented speech recognition interface are described. The interface enables the use of speech recognition in so-called interactive voice response systems which can be accessed via a telephone connection. In the design of the interface a synergy of technology

  4. G-Guidance Interface Design for Small Body Mission Simulation

    Science.gov (United States)

    Acikmese, Behcet; Carson, John; Phan, Linh

    2008-01-01

    The G-Guidance software implements a guidance and control (G and C) algorithm for small-body, autonomous proximity operations, developed under the Small Body GN and C task at JPL. The software is written in Matlab and interfaces with G-OPT, a JPL-developed optimization package written in C that provides G-Guidance with guaranteed convergence to a solution in a finite computation time with a prescribed accuracy. The resulting program is computationally efficient and is a prototype of an onboard, real-time algorithm for autonomous guidance and control. Two thruster firing schemes are available in G-Guidance, allowing tailoring of the software for specific mission maneuvers. For example, descent, landing, or rendezvous benefit from a thruster firing at the maneuver termination to mitigate velocity errors. Conversely, ascent or separation maneuvers benefit from an immediate firing to avoid potential drift toward a second body. The guidance portion of this software explicitly enforces user-defined control constraints and thruster silence times while minimizing total fuel usage. This program is currently specialized to small-body proximity operations, but the underlying method can be generalized to other applications.

  5. The design and evaluation of an activity monitoring user interface for people with stroke.

    Science.gov (United States)

    Hart, Phil; Bierwirth, Rebekah; Fulk, George; Sazonov, Edward

    2014-01-01

    Usability is an important topic in the field of telerehabilitation research. Older users with disabilities in particular, present age-related and disability-related challenges that should be accommodated for in the design of a user interface for a telerehabilitation system. This paper describes the design, implementation, and assessment of a telerehabilitation system user interface that tries to maximize usability for an elderly user who has experienced a stroke. An Internet-connected Nintendo(®) Wii™ gaming system is selected as a hardware platform, and a server and website are implemented to process and display the feedback information. The usability of the interface is assessed with a trial consisting of 18 subjects: 10 healthy Doctor of Physical Therapy students and 8 people with a stroke. Results show similar levels of usability and high satisfaction with the gaming system interface from both groups of subjects.

  6. Towards the formal verification of the requirements and design of a processor interface unit: HOL listings

    Science.gov (United States)

    Fura, David A.; Windley, Phillip J.; Cohen, Gerald C.

    1993-01-01

    This technical report contains the Higher-Order Logic (HOL) listings of the partial verification of the requirements and design for a commercially developed processor interface unit (PIU). The PIU is an interface chip performing memory interface, bus interface, and additional support services for a commercial microprocessor within a fault tolerant computer system. This system, the Fault Tolerant Embedded Processor (FTEP), is targeted towards applications in avionics and space requiring extremely high levels of mission reliability, extended maintenance-free operation, or both. This report contains the actual HOL listings of the PIU verification as it currently exists. Section two of this report contains general-purpose HOL theories and definitions that support the PIU verification. These include arithmetic theories dealing with inequalities and associativity, and a collection of tactics used in the PIU proofs. Section three contains the HOL listings for the completed PIU design verification. Section 4 contains the HOL listings for the partial requirements verification of the P-Port.

  7. User productivity as a function of AutoCAD interface design.

    Science.gov (United States)

    Mitta, D A; Flores, P L

    1995-12-01

    Increased operator productivity is a desired outcome of user-CAD interaction scenarios. Two objectives of this research were to (1) define a measure of operator productivity and (2) empirically investigate the potential effects of CAD interface design on operator productivity, where productivity is defined as the percentage of a drawing session correctly completed per unit time. Here, AutoCAD provides the CAD environment of interest. Productivity with respect to two AutoCAD interface designs (menu, template) and three task types (draw, dimension, display) was investigated. Analysis of user productivity data revealed significantly higher productivity under the menu interface condition than under the template interface condition. A significant effect of task type was also discovered, where user productivity under display tasks was higher than productivity under the draw and dimension tasks. Implications of these results are presented.

  8. Design of Electronic Medical Record User Interfaces: A Matrix-Based Method for Improving Usability

    Directory of Open Access Journals (Sweden)

    Kushtrim Kuqi

    2013-01-01

    Full Text Available This study examines a new approach of using the Design Structure Matrix (DSM modeling technique to improve the design of Electronic Medical Record (EMR user interfaces. The usability of an EMR medication dosage calculator used for placing orders in an academic hospital setting was investigated. The proposed method captures and analyzes the interactions between user interface elements of the EMR system and groups elements based on information exchange, spatial adjacency, and similarity to improve screen density and time-on-task. Medication dose adjustment task time was recorded for the existing and new designs using a cognitive simulation model that predicts user performance. We estimate that the design improvement could reduce time-on-task by saving an average of 21 hours of hospital physicians’ time over the course of a month. The study suggests that the application of DSM can improve the usability of an EMR user interface.

  9. Interface diagram: Design tool for supporting the development of modularity in complex product systems

    DEFF Research Database (Denmark)

    Bruun, Hans Peter Lomholt; Mortensen, Niels Henrik; Harlou, Ulf

    2014-01-01

    , the Interface diagram has been used in interplay with a broader Product Lifecycle Management system. This allows the product structures from the Interface diagram to be enriched with detailed product documentation like computer-aided design, requirements, view models, design specifications and interface......For products with a myriad of systems, groups of specialised engineers develop entire technical sub-systems, and great effort is needed to integrate these systems for fulfilling the product’s intended properties describing its purposeful behaviour. This way of developing products gets even more...... complex when using a mass customisation strategy because standard designs (reusable modules) have to be designed to fit a range of products. This product development set-up requires that engineers working in different technical domains collaborate and are able to share information in a unified way...

  10. A mathematical formulation for interface-based modular product design with geometric and weight constraints

    Science.gov (United States)

    Jung-Woon Yoo, John

    2016-06-01

    Since customer preferences change rapidly, there is a need for design processes with shorter product development cycles. Modularization plays a key role in achieving mass customization, which is crucial in today's competitive global market environments. Standardized interfaces among modularized parts have facilitated computational product design. To incorporate product size and weight constraints during computational design procedures, a mixed integer programming formulation is presented in this article. Product size and weight are two of the most important design parameters, as evidenced by recent smart-phone products. This article focuses on the integration of geometric, weight and interface constraints into the proposed mathematical formulation. The formulation generates the optimal selection of components for a target product, which satisfies geometric, weight and interface constraints. The formulation is verified through a case study and experiments are performed to demonstrate the performance of the formulation.

  11. Designing for User Engagment Aesthetic and Attractive User Interfaces

    CERN Document Server

    Sutcliffe, Alistair

    2009-01-01

    This book explores the design process for user experience and engagement, which expands the traditional concept of usability and utility in design to include aesthetics, fun and excitement. User experience has evolved as a new area of Human Computer Interaction research, motivated by non-work oriented applications such as games, education and emerging interactive Web 2.0. The chapter starts by examining the phenomena of user engagement and experience and setting them in the perspective of cognitive psychology, in particular motivation, emotion and mood. The perspective of aesthetics is expande

  12. Computer organization and design the hardware/software interface

    CERN Document Server

    Patterson, David A

    2011-01-01

    This Fourth Revised Edition of Computer Organization and Design includes a complete set of updated and new exercises, along with improvements and changes suggested by instructors and students. Focusing on the revolutionary change taking place in industry today--the switch from uniprocessor to multicore microprocessors--this classic textbook has a modern and up-to-date focus on parallelism in all its forms. Examples highlighting multicore and GPU processor designs are supported with performance and benchmarking data. As with previous editions, a MIPS processor is the core used to pres

  13. Controller Design for a 3 D.O.F Haptic Interface Device

    Institute of Scientific and Technical Information of China (English)

    2002-01-01

    This paper presents a novel 3 D.O.F haptic interface which is designed to meet the interaction requirement of teleoperation tasks and virtual reality applications. The mechanism design takes the operability into consideration such as adopting steel cables as transmission components and mass balances to eliminate the gravity effect and so on. The dynamics of haptic interface including actuating device is also studied. In order to provide operator with fidelity kinesthetic information, we design a force controller using self-learning fuzzy logic control. The simulation result verifies the effectiveness of the control method

  14. A method of designing smartphone interface based on the extended user's mental model

    Science.gov (United States)

    Zhao, Wei; Li, Fengmin; Bian, Jiali; Pan, Juchen; Song, Song

    2017-01-01

    The user's mental model is the core guiding theory of product design, especially practical products. The essence of practical product is a tool which is used by users to meet their needs. Then, the most important feature of a tool is usability. The design method based on the user's mental model provides a series of practical and feasible theoretical guidance for improving the usability of the product according to the user's awareness of things. In this paper, we propose a method of designing smartphone interface based on the extended user's mental model according to further research on user groups. This approach achieves personalized customization of smartphone application interface and enhance application using efficiency.

  15. Design ergonômico de interfaces gráficas humano-computador

    OpenAIRE

    Hoelzel, Carlos Gustavo Martins

    2004-01-01

    Tese (doutorado) - Universidade Federal de Santa Catarina, Centro Tecnológico. Programa de Pós-Graduação em Engenharia de Produção. Esta tese tem por objetivo desenvolver um modelo de processo do design ergonômico de interface gráfica usuário, integrado a uma estrutura de design de interface humano-computador conhecida como Ciclo de Vida de Engenharia de Usabilidade. Para obter o modelo foi necessário resolver uma questão essencial: como estruturar um modelo de processo de design de interf...

  16. Better Educational Website Interface Design: The Implications from Gender-Specific Preferences in Graduate Students

    Science.gov (United States)

    Hsu, Yu-chang

    2006-01-01

    This study investigated graduate students gender-specific preferences for certain website interface design features, intending to generate useful information for instructors in choosing and for website designers in creating educational websites. The features investigated in this study included colour value, major navigation buttons placement, and…

  17. How Interface Design and Search Strategy Influence Children’s Search Performance and Evaluation

    NARCIS (Netherlands)

    Jochmann-Mannak, Hanna; Lentz, Leo; Huibers, Theo; Sanders, Ted

    2014-01-01

    This chapter presents an experiment with 158 children, aged 10 to 12, in which search performance and attitudes towards an informational Website are investigated. The same Website was designed in 3 different types of interface design varying in playfulness of navigation structure and in playfulness

  18. Conceptual Design Model of Instructional Interfaces: Courseware for Inclusive Education System (IID4C) Distance Learning

    Science.gov (United States)

    Tosho, Abdulrauf; Mutalib, Ariffin Abdul; Abdul-Salam, Sobihatun Nur

    2016-01-01

    This paper describes an ongoing study related to a conceptual design model, which is specific to instructional interface design to enhance courseware usage. It was found that most of the existing courseware applications focus on the needs of certain target with most of the courseware offer too little to inclusive learners. In addition, the use of…

  19. Interfacing Media: User-Centered Design for Media-Rich Web Sites.

    Science.gov (United States)

    Horton, Sarah

    2000-01-01

    Discusses multimedia Web site design that may include images, animations, audio, and video. Highlights include interfaces that stress user-centered design; using only relevant media; placing high-demand content on secondary pages and keeping the home page simpler; providing information about the media; considering users with disabilities; and user…

  20. Construction management research at the interface of design and explanatory science

    NARCIS (Netherlands)

    Voordijk, Johannes T.

    2011-01-01

    Purpose – The purpose of this study is to characterize construction management research at the interface of explanatory science and design science. Design/methodology/approach – The dual nature of construction management research is analyzed by relating this field of research to natural science, des

  1. A comparison of parallelism in interface designs for computer-based learning environments

    NARCIS (Netherlands)

    Min, Rik; Yu, Tao; Spenkelink, Gerd; Vos, Hans

    2004-01-01

    In this paper we discuss an experiment that was carried out with a prototype, designed in conformity with the concept of parallelism and the Parallel Instruction theory (the PI theory). We designed this prototype with five different interfaces, and ran an empirical study in which 18 participants com

  2. Construction management research at the interface of design and explanatory science

    NARCIS (Netherlands)

    Voordijk, Johannes T.

    2011-01-01

    Purpose – The purpose of this study is to characterize construction management research at the interface of explanatory science and design science. Design/methodology/approach – The dual nature of construction management research is analyzed by relating this field of research to natural science,

  3. Construction management research at the interface of design and explanatory science

    NARCIS (Netherlands)

    Voordijk, Hans

    2011-01-01

    Purpose – The purpose of this study is to characterize construction management research at the interface of explanatory science and design science. Design/methodology/approach – The dual nature of construction management research is analyzed by relating this field of research to natural science, d

  4. Search Interface Design Using Faceted Indexing for Web Resources.

    Science.gov (United States)

    Devadason, Francis; Intaraksa, Neelawat; Patamawongjariya, Pornprapa; Desai, Kavita

    2001-01-01

    Describes an experimental system designed to organize and provide access to Web documents using a faceted pre-coordinate indexing system based on the Deep Structure Indexing System (DSIS) derived from POPSI (Postulate based Permuted Subject Indexing) of Bhattacharyya, and the facet analysis and chain indexing system of Ranganathan. (AEF)

  5. Designing a Tablet Touch-Screen Interface for Older Adults

    DEFF Research Database (Denmark)

    Verdezoto, Nervo; Grönvall, Erik

    Sustaining daily, unsupervised healthcare activities in a private home setting can challenge, among others, older adults. In this paper, we discuss experiences from designing a tablet mobile application, MediFrame, to support older adults’ medication management at home. In relation to Medi...

  6. Designing a Tablet Touch-Screen Interface for Older Adults

    DEFF Research Database (Denmark)

    Verdezoto, Nervo; Grönvall, Erik

    Sustaining daily, unsupervised healthcare activities in a private home setting can challenge, among others, older adults. In this paper, we discuss experiences from designing a tablet mobile application, MediFrame, to support older adults’ medication management at home. In relation to Medi...

  7. Design and manufacturing challenges of optogenetic neural interfaces: a review

    Science.gov (United States)

    Goncalves, S. B.; Ribeiro, J. F.; Silva, A. F.; Costa, R. M.; Correia, J. H.

    2017-08-01

    Optogenetics is a relatively new technology to achieve cell-type specific neuromodulation with millisecond-scale temporal precision. Optogenetic tools are being developed to address neuroscience challenges, and to improve the knowledge about brain networks, with the ultimate aim of catalyzing new treatments for brain disorders and diseases. To reach this ambitious goal the implementation of mature and reliable engineered tools is required. The success of optogenetics relies on optical tools that can deliver light into the neural tissue. Objective/Approach: Here, the design and manufacturing approaches available to the scientific community are reviewed, and current challenges to accomplish appropriate scalable, multimodal and wireless optical devices are discussed. Significance: Overall, this review aims at presenting a helpful guidance to the engineering and design of optical microsystems for optogenetic applications.

  8. Interfacing materials science and biology for drug carrier design.

    Science.gov (United States)

    Such, Georgina K; Yan, Yan; Johnston, Angus P R; Gunawan, Sylvia T; Caruso, Frank

    2015-04-08

    Over the last ten years, there has been considerable research interest in the development of polymeric carriers for biomedicine. Such delivery systems have the potential to significantly reduce side effects and increase the bioavailability of poorly soluble therapeutics. The design of carriers has relied on harnessing specific variations in biological conditions, such as pH or redox potential, and more recently, by incorporating specific peptide cleavage sites for enzymatic hydrolysis. Although much progress has been made in this field, the specificity of polymeric carriers is still limited when compared with their biological counterparts. To synthesize the next generation of carriers, it is important to consider the biological rationale for materials design. This requires a detailed understanding of the cellular microenvironments and how these can be harnessed for specific applications. In this review, several important physiological cues in the cellular microenvironments are outlined, with a focus on changes in pH, redox potential, and the types of enzymes present in specific regions. Furthermore, recent studies that use such biologically inspired triggers to design polymeric carriers are highlighted, focusing on applications in the field of therapeutic delivery.

  9. Identification of interacting hot spots in the beta3 integrin stalk using comprehensive interface design.

    Science.gov (United States)

    Donald, Jason E; Zhu, Hua; Litvinov, Rustem I; DeGrado, William F; Bennett, Joel S

    2010-12-03

    Protein-protein interfaces are usually large and complementary surfaces, but specific side chains, representing energetic "hot spots," often contribute disproportionately to binding free energy. We used a computational method, comprehensive interface design, to identify hot spots in the interface between the stalk regions of the β3 and the complementary αIIb and αv integrin subunits. Using the Rosetta alanine-scanning and design algorithms to predict destabilizing, stabilizing, and neutral mutations in the β3 region extending from residues Lys(532) through Gly(690), we predicted eight alanine mutations that would destabilize the αIIbβ3 interface as well as nine predicted to destabilize the αvβ3 interface, by at least 0.3 kcal/mol. The mutations were widely and unevenly distributed, with four between residues 552 and 563 and five between 590 and 610, but none between 565 and 589, and 611 and 655. Further, mutations destabilizing the αvβ3 and αIIbβ3 interfaces were not identical. The predictions were then tested by introducing selected mutations into the full-length integrins expressed in Chinese hamster ovary cells. Five mutations predicted to destabilize αIIb and β3 caused fibrinogen binding to αIIbβ3, whereas three of four predicted to be neutral or stabilizing did not. Conversely, a mutation predicted to destabilize αvβ3, but not αIIbβ3 (D552A), caused osteopontin binding to αvβ3, but not fibrinogen binding to αIIbβ3. These results indicate that stability of the distal stalk interface is involved in constraining integrins in stable, inactive conformations. Further, they demonstrate the ability of comprehensive interface design to identify functionally significant integrin mutations.

  10. Interfacing design and making of Ceramics_Paper

    DEFF Research Database (Denmark)

    Hansen, Flemming Tvede; Tamke, Martin; Evers, Henrik Leander

    2015-01-01

    by modules in ceramics that modulate light has been developed. Material processes form the base of the design technology, which holds process and material knowledge and informs ornamentation steered by the movement of the hands. Crafting and its execution become a unity again. Fulfilling performative......The dawn of digital fabrication technologies questions the relationship between crafting materiality and its now digital representation. This paper presents a way how experiential knowledge of crafts rooted in ceramics can be transformed and utilized in the use of digital technologies...

  11. Professional SharePoint 2010 Branding and User Interface Design

    CERN Document Server

    Drisgill, Randy; Sanford, Jacob J; Stubbs, Paul; Riemann, Larry

    2010-01-01

    A must have guide for creating engaging and usable SharePoint 2010 brandingWith SharePoint 2010, Microsoft has provided a more robust environment for creating collaboration and content management sites that rival any of the popular websites on the internet. Creating a branded SharePoint site involves understanding both traditional web design techniques as well as topics that are typically reserved for developers. This book bridges that gap by not only providing expert guidance for creating beautiful public facing and internal intranet sites but it also addresses the needs of those readers that

  12. Design and validation of an improved graphical user interface with the 'Tool ball'.

    Science.gov (United States)

    Lee, Kuo-Wei; Lee, Ying-Chu

    2012-01-01

    The purpose of this research is introduce the design of an improved graphical user interface (GUI) and verifies the operational efficiency of the proposed interface. Until now, clicking the toolbar with the mouse is the usual way to operate software functions. In our research, we designed an improved graphical user interface - a tool ball that is operated by a mouse wheel to perform software functions. Several experiments are conducted to measure the time needed to operate certain software functions with the traditional combination of "mouse click + tool button" and the proposed integration of "mouse wheel + tool ball". The results indicate that the tool ball design can accelerate the speed of operating software functions, decrease the number of icons on the screen, and enlarge the applications of the mouse wheel. Copyright © 2011 Elsevier Ltd and The Ergonomics Society. All rights reserved.

  13. Protein-protein interface analysis and hot spots identification for chemical ligand design.

    Science.gov (United States)

    Chen, Jing; Ma, Xiaomin; Yuan, Yaxia; Pei, Jianfeng; Lai, Luhua

    2014-01-01

    Rational design for chemical compounds targeting protein-protein interactions has grown from a dream to reality after a decade of efforts. There are an increasing number of successful examples, though major challenges remain in the field. In this paper, we will first give a brief review of the available methods that can be used to analyze protein-protein interface and predict hot spots for chemical ligand design. New developments of binding sites detection, ligandability and hot spots prediction from the author's group will also be described. Pocket V.3 is an improved program for identifying hot spots in protein-protein interface using only an apo protein structure. It has been developed based on Pocket V.2 that can derive receptor-based pharmacophore model for ligand binding cavity. Given similarities and differences between the essence of pharmacophore and hot spots for guiding design of chemical compounds, not only energetic but also spatial properties of protein-protein interface are used in Pocket V.3 for dealing with protein-protein interface. In order to illustrate the capability of Pocket V.3, two datasets have been used. One is taken from ASEdb and BID having experimental alanine scanning results for testing hot spots prediction. The other is taken from the 2P2I database containing complex structures of protein-ligand binding at the original protein-protein interface for testing hot spots application in ligand design.

  14. Interface of Linguistic and Visual Information During Audience Design.

    Science.gov (United States)

    Fukumura, Kumiko

    2015-08-01

    Evidence suggests that speakers can take account of the addressee's needs when referring. However, what representations drive the speaker's audience design has been less clear. This study aims to go beyond previous studies by investigating the interplay between the visual and linguistic context during audience design. Speakers repeated subordinate descriptions (e.g., firefighter) given in the prior linguistic context less and used basic-level descriptions (e.g., man) more when the addressee did not hear the linguistic context than when s/he did. But crucially, this effect happened only when the referent lacked the visual attributes associated with the expressions (e.g., the referent was in plain clothes rather than in a firefighter uniform), so there was no other contextual cue available for the identification of the referent. This suggests that speakers flexibly use different contextual cues to help their addressee map the referring expression onto the intended referent. In addition, speakers used fewer pronouns when the addressee did not hear the linguistic antecedent than when s/he did. This suggests that although speakers may be egocentric during anaphoric reference (Fukumura & Van Gompel, 2012), they can cooperatively avoid pronouns when the linguistic antecedents were not shared with their addressee during initial reference.

  15. Interface design and human factors considerations for model-based tight glycemic control in critical care.

    Science.gov (United States)

    Ward, Logan; Steel, James; Le Compte, Aaron; Evans, Alicia; Tan, Chia-Siong; Penning, Sophie; Shaw, Geoffrey M; Desaive, Thomas; Chase, J Geoffrey

    2012-01-01

    Tight glycemic control (TGC) has shown benefits but has been difficult to implement. Model-based methods and computerized protocols offer the opportunity to improve TGC quality and compliance. This research presents an interface design to maximize compliance, minimize real and perceived clinical effort, and minimize error based on simple human factors and end user input. The graphical user interface (GUI) design is presented by construction based on a series of simple, short design criteria based on fundamental human factors engineering and includes the use of user feedback and focus groups comprising nursing staff at Christchurch Hospital. The overall design maximizes ease of use and minimizes (unnecessary) interaction and use. It is coupled to a protocol that allows nurse staff to select measurement intervals and thus self-manage workload. The overall GUI design is presented and requires only one data entry point per intervention cycle. The design and main interface are heavily focused on the nurse end users who are the predominant users, while additional detailed and longitudinal data, which are of interest to doctors guiding overall patient care, are available via tabs. This dichotomy of needs and interests based on the end user's immediate focus and goals shows how interfaces must adapt to offer different information to multiple types of users. The interface is designed to minimize real and perceived clinical effort, and ongoing pilot trials have reported high levels of acceptance. The overall design principles, approach, and testing methods are based on fundamental human factors principles designed to reduce user effort and error and are readily generalizable. © 2012 Diabetes Technology Society.

  16. Graphical user interface (GUI for design of passenger car suspension system using random road profile

    Directory of Open Access Journals (Sweden)

    Duna Tariq Yaseen

    2016-01-01

    Full Text Available In this paper, an Interactive approach has been introduced for the design of Passenger car suspension system subjected to random road profile, by building a graphical user interface (GUI, using Matlab/Guide has been presented. The aim of the work is to show the importance and usefulness of the developed GUI in designing and describing the dynamic behavior of car suspension system for different design criteria. Common problems in the field of design of suspension systems for the quarter-car passive model are analyzed. The result shows that the designed GUI is very convenient for engineers, analysts, and designers of car suspension systems.

  17. A study of usability principles and interface design for mobile e-books.

    Science.gov (United States)

    Wang, Chao-Ming; Huang, Ching-Hua

    2015-01-01

    This study examined usability principles and interface designs in order to understand the relationship between the intentions of mobile e-book interface designs and users' perceptions. First, this study summarised 4 usability principles and 16 interface attributes, in order to conduct usability testing and questionnaire survey by referring to Nielsen (1993), Norman (2002), and Yeh (2010), who proposed the usability principles. Second, this study used the interviews to explore the perceptions and behaviours of user operations through senior users of multi-touch prototype devices. The results of this study are as follows: (1) users' behaviour of operating an interactive interface is related to user prior experience; (2) users' rating of the visibility principle is related to users' subjective perception but not related to user prior experience; however, users' ratings of the ease, efficiency, and enjoyment principles are related to user prior experience; (3) the interview survey reveals that the key attributes affecting users' behaviour of operating an interface include aesthetics, achievement, and friendliness. This study conducts experiments to explore the effects of users’ prior multi-touch experience on users’ behaviour of operating a mobile e-book interface and users’ rating of usability principles. Both qualitative and quantitative data analyses were performed. By applying protocol analysis, key attributes affecting users’ behaviour of operation were determined.

  18. Computer organization and design the hardware/software interface

    CERN Document Server

    Patterson, David A

    2013-01-01

    The 5th edition of Computer Organization and Design moves forward into the post-PC era with new examples, exercises, and material highlighting the emergence of mobile computing and the cloud. This generational change is emphasized and explored with updated content featuring tablet computers, cloud infrastructure, and the ARM (mobile computing devices) and x86 (cloud computing) architectures. Because an understanding of modern hardware is essential to achieving good performance and energy efficiency, this edition adds a new concrete example, "Going Faster," used throughout the text to demonstrate extremely effective optimization techniques. Also new to this edition is discussion of the "Eight Great Ideas" of computer architecture. As with previous editions, a MIPS processor is the core used to present the fundamentals of hardware technologies, assembly language, computer arithmetic, pipelining, memory hierarchies and I/O. Optimization techniques featured throughout the text. It covers parallelism in depth with...

  19. Design of the Face/Core Interface for Improved Fracture Resistance

    DEFF Research Database (Denmark)

    Lundsgaard-Larsen, Christian; Berggreen, Christian; Carlsson, Leif A.

    2008-01-01

    This study investigates the face/core fracture behavior of sandwich specimens with different designs. The traditional interface with a quadraxial mat directly adhered to the foam core is compared to interfaces where an additional mat with randomly oriented fibers is inserted between core and face....... The extra mat affects the crack propagation path in the sandwich specimen, and makes it more likely for the crack to propagate at or near the interface, instead of kinking into the laminate or core. Further, the extra mat acts as a source for fiber bridging, and hereby the fracture resistance is increased...... as bridging fibers shield the crack tip from the loading. Results show that the increase in fracture resistance due to fiber bridging is significant. Cohesive laws regarding cracking of sandwich interfaces are extracted....

  20. Fast Numerical Methods for the Design of Layered Photonic Structures with Rough Interfaces

    Science.gov (United States)

    Komarevskiy, Nikolay; Braginsky, Leonid; Shklover, Valery; Hafner, Christian; Lawson, John

    2011-01-01

    Modified boundary conditions (MBC) and a multilayer approach (MA) are proposed as fast and efficient numerical methods for the design of 1D photonic structures with rough interfaces. These methods are applicable for the structures, composed of materials with arbitrary permittivity tensor. MBC and MA are numerically validated on different types of interface roughness and permittivities of the constituent materials. The proposed methods can be combined with the 4x4 scattering matrix method as a field solver and an evolutionary strategy as an optimizer. The resulted optimization procedure is fast, accurate, numerically stable and can be used to design structures for various applications.

  1. Designing speech-based interfaces for telepresence robots for people with disabilities.

    Science.gov (United States)

    Tsui, Katherine M; Flynn, Kelsey; McHugh, Amelia; Yanco, Holly A; Kontak, David

    2013-06-01

    People with cognitive and/or motor impairments may benefit from using telepresence robots to engage in social activities. To date, these robots, their user interfaces, and their navigation behaviors have not been designed for operation by people with disabilities. We conducted an experiment in which participants (n=12) used a telepresence robot in a scavenger hunt task to determine how they would use speech to command the robot. Based upon the results, we present design guidelines for speech-based interfaces for telepresence robots.

  2. Design Concept of Human Interface System for Risk Monitoring for Proactive Trouble Prevention

    DEFF Research Database (Denmark)

    Hidekazu, Yoshikawa; Ming, Yang; Zhijian, Zhang

    2011-01-01

    as reactor coolant in Monju plant, the maintenance for Monju should utilize more automated equipments of remote control and robotics than that of light water reactor. It is necessary to design optimum task allocation between human and automated machine as the requisites for good communication design of human...... interface systems to support the collaboration work between workers at local workplace and the main control room. In this paper, the general issues are reviewed on how to configure the whole human interface system for helping proactive trouble prevention and risk evaluation on the basis of the presented...

  3. ExperimentDesigner A Tcl/Tk Interface for Creating Experiments in EPICS

    CERN Document Server

    Shang, Hairong

    2005-01-01

    ExperimentDesigner is a Tcl/Tk interface that allows users to easily design and run complicated experiments using a convenient graphical user interface (GUI). Features include: process variable monitoring, which pauses the experiment when values are out of range; user-defined initialization, execution, and finalization sequences; support of complex execution chains containing actions such as setting controls, reading values, running external programs, interacting with the user, etc.; collection of output data for convenient postprocessing; saving and loading of experiment configurations; convenient use of SDDS Toolkit programs; and execution of experiments from the command line without a GUI.

  4. Web interface humanization design analysis%网页界面人性化设计探析

    Institute of Scientific and Technical Information of China (English)

    徐夕人

    2014-01-01

    Network information era of rapid development of science and technology,Webpage interface design has been paid more attention to.Webpage interface become mediated interaction between the user and the computer, gets depends mainly on the Webpage interface information transmit visual information obtained from perception people outside information. Based on the Webpage interface design clarity, artistic, fluency, the rationality of the analysis and the discussion, think Webpage interface design must be humanized.%科技飞速发展的网络信息时代,网页界面设计日益得到重视。网页界面成为了用户与电脑之间互动的介体,人们对外界信息的获取主要靠网页界面信息的视觉信息传递获得感知。本文通过对网页界面设计的准确性、艺术性、流畅性、合理性进行了分析与探讨,认为网页界面设计必须人性化。

  5. Novel user interface design for medication reconciliation: an evaluation of Twinlist.

    Science.gov (United States)

    Plaisant, Catherine; Wu, Johnny; Hettinger, A Zach; Powsner, Seth; Shneiderman, Ben

    2015-03-01

    The primary objective was to evaluate time, number of interface actions, and accuracy on medication reconciliation tasks using a novel user interface (Twinlist, which lays out the medications in five columns based on similarity and uses animation to introduce the grouping - www.cs.umd.edu/hcil/sharp/twinlist) compared to a Control interface (where medications are presented side by side in two columns). A secondary objective was to assess participant agreement with statements regarding clarity and utility and to elicit comparisons. A 1 × 2 within-subjects experimental design was used with interface (Twinlist or Control) as an independent variable; time, number of clicks, scrolls, and errors were used as dependent variables. Participants were practicing medical providers with experience performing medication reconciliation but no experience with Twinlist. They reconciled two cases in each interface (in a counterbalanced order), then provided feedback on the design of the interface. Twenty medical providers participated in the study for a total of 80 trials. The trials using Twinlist were statistically significantly faster (18%), with fewer clicks (40%) and scrolls (60%). Serious errors were noted 12 and 31 times in Twinlist and Control trials, respectively. Trials using Twinlist were faster and more accurate. Subjectively, participants rated Twinlist more favorably than Control. They valued the novel layout of the drugs, but indicated that the included animation would be valuable for novices, but not necessarily for advanced users. Additional feedback from participants provides guidance for further development and clinical implementations. Cognitive support of medication reconciliation through interface design can significantly improve performance and safety. © The Author 2015. Published by Oxford University Press on behalf of the American Medical Informatics Association. All rights reserved. For Permissions, please email: journals.permissions@oup.com.

  6. The Effect of Prosthetic Socket Interface Design on Socket Comfort, Residual Limb Health, and Function for the Transfemoral Amputee

    Science.gov (United States)

    2016-10-01

    AWARD NUMBER: W81XWH-15-1-0410 TITLE: The Effect of Prosthetic Socket Interface Design on Socket Comfort, Residual Limb Health, and Function...DATES COVERED 15 Sep 2015 - 14 Sep 2016 4. TITLE AND SUBTITLE The Effect of Prosthetic Socket Interface Design on Socket Comfort, Residual Limb Health...and function. There is currently inadequate data substantiating the impact of interface design on socket comfort, residual limb health and function

  7. Towards the formal verification of the requirements and design of a processor interface unit

    Science.gov (United States)

    Fura, David A.; Windley, Phillip J.; Cohen, Gerald C.

    1993-01-01

    The formal verification of the design and partial requirements for a Processor Interface Unit (PIU) using the Higher Order Logic (HOL) theorem-proving system is described. The processor interface unit is a single-chip subsystem within a fault-tolerant embedded system under development within the Boeing Defense and Space Group. It provides the opportunity to investigate the specification and verification of a real-world subsystem within a commercially-developed fault-tolerant computer. An overview of the PIU verification effort is given. The actual HOL listing from the verification effort are documented in a companion NASA contractor report entitled 'Towards the Formal Verification of the Requirements and Design of a Processor Interface Unit - HOL Listings' including the general-purpose HOL theories and definitions that support the PIU verification as well as tactics used in the proofs.

  8. Ecological interface design and system safety: One facet of Rasmussen's legacy.

    Science.gov (United States)

    Bennett, Kevin B

    2017-03-01

    The focus of this manuscript is on cognitive systems engineering/ecological interface design (CSE/EID) and the role that this framework may play in improving system safety. First, the decision making and problem solving literatures are reviewed with an eye towards informational needs that are required to support these activities. The utility of two of Rasmussen's analytical tools (i.e., the abstraction and aggregation hierarchies) in conducting work domain analyses to identify associated information (i.e., categories and relationships) is discussed. The importance of designing ecological displays and interfaces that span the informational categories in the abstraction hierarchy is described and concrete examples are provided. The potential role that ecological interfaces can play in providing effective decision making (i.e., preventing accidents) and problem solving (i.e., dealing with accidents) support, thereby improving the safety of our socio-technical systems, is explored. Copyright © 2015 Elsevier Ltd. All rights reserved.

  9. Biomimetic stratified scaffold design for ligament-to-bone interface tissue engineering.

    Science.gov (United States)

    Lu, Helen H; Spalazzi, Jeffrey P

    2009-07-01

    The emphasis in the field of orthopaedic tissue engineering is on imparting biomimetic functionality to tissue engineered bone or soft tissue grafts and enabling their translation to the clinic. A significant challenge in achieving extended graft functionality is engineering the biological fixation of these grafts with each other as well as with the host environment. Biological fixation will require re-establishment of the structure-function relationship inherent at the native soft tissue-to-bone interface on these tissue engineered grafts. To this end, strategic biomimicry must be incorporated into advanced scaffold design. To facilitate integration between distinct tissue types (e.g., bone with soft tissues such as cartilage, ligament, or tendon), a stratified or multi-phasic scaffold with distinct yet continuous tissue regions is required to pre-engineer the interface between bone and soft tissues. Using the ACL-to-bone interface as a model system, this review outlines the strategies for stratified scaffold design for interface tissue engineering, focusing on identifying the relevant design parameters derived from an understanding of the structure-function relationship inherent at the soft-to-hard tissue interface. The design approach centers on first addressing the challenge of soft tissue-to-bone integration ex vivo, and then subsequently focusing on the relatively less difficult task of bone-to-bone integration in vivo. In addition, we will review stratified scaffold design aimed at exercising spatial control over heterotypic cellular interactions, which are critical for facilitating the formation and maintenance of distinct yet continuous multi-tissue regions. Finally, potential challenges and future directions in this emerging area of advanced scaffold design will be discussed.

  10. Designing aligned inorganic nanotubes at the electrode interface: towards highly efficient photovoltaic wires

    Energy Technology Data Exchange (ETDEWEB)

    Chen, Tao; Qiu, Longbin; Yang, Zhibin; Peng, Huisheng [State Key Laboratory of Molecular, Engineering of Polymers, Department of Macromolecular Science and Laboratory of Advanced Materials, Fudan University, Shanghai (China); Kia, Hamid G. [Chemical Sciences and Materials Systems Lab, GM Global R and D, Warren, MI (United States)

    2012-09-04

    Aligned carbon and titanium dioxide nanotubes are designed at the electrode interface to improve the charge separation and transport. The resulting organic photovoltaic wire exhibits high power conversion efficiency. This flexible photovoltaic wire can be easily integrated into a textile by a conventional weaving technique. (Copyright copyright 2012 WILEY-VCH Verlag GmbH and Co. KGaA, Weinheim)

  11. Effects of human-machine interface design for intelligent speed adaptation on driving behavior and acceptance

    NARCIS (Netherlands)

    Rook, A.M.; Hogema, J.H.

    2005-01-01

    The effects of human-machine interface (HMI) design for intelligent speed adaptation (ISA) on driving behavior and acceptance were measured in a moving-base research driving simulator. Sixty-four experienced drivers participated in two simulator experiments (32 in each). During the simulated runs wi

  12. Materials and optimized designs for human-machine interfaces via epidermal electronics.

    Science.gov (United States)

    Jeong, Jae-Woong; Yeo, Woon-Hong; Akhtar, Aadeel; Norton, James J S; Kwack, Young-Jin; Li, Shuo; Jung, Sung-Young; Su, Yewang; Lee, Woosik; Xia, Jing; Cheng, Huanyu; Huang, Yonggang; Choi, Woon-Seop; Bretl, Timothy; Rogers, John A

    2013-12-17

    Thin, soft, and elastic electronics with physical properties well matched to the epidermis can be conformally and robustly integrated with the skin. Materials and optimized designs for such devices are presented for surface electromyography (sEMG). The findings enable sEMG from wide ranging areas of the body. The measurements have quality sufficient for advanced forms of human-machine interface.

  13. Analysis and design of digital output interface devices for gas turbine electronic controls

    Science.gov (United States)

    Newirth, D. M.; Koenig, E. W.

    1976-01-01

    A trade study was performed on twenty-one digital output interface schemes for gas turbine electronic controls to select the most promising scheme based on criteria of reliability, performance, cost, and sampling requirements. The most promising scheme, a digital effector with optical feedback of the fuel metering valve position, was designed.

  14. Design and Fabrication of Cryostat Interface and Electronics for High Performance Antimatter Trap (HI-PAT)

    Science.gov (United States)

    Smith, Gerald A.

    1999-01-01

    Included in Appendix I to this report is a complete set of design and assembly schematics for the high vacuum inner trap assembly, cryostat interfaces and electronic components for the MSFC HI-PAT. Also included in the final report are summaries of vacuum tests, and electronic tests performed upon completion of the assembly.

  15. Young Children's Learning of Novel Digital Interfaces: How Technology Experience, Age, and Design Come into Play

    Science.gov (United States)

    Gilutz, Shuli

    2009-01-01

    This study looks at the relationship between age, technology experience, and design factors in determining young children's comprehension of novel digital interfaces. In Experiment 1, 35 preschoolers played three games that varied in complexity and familiarity. Parental questionnaires were used to assess children's previous technology experience.…

  16. The Attitudes of Field Dependence Learners for Learner Interface Design (LID) in e-Learning Instruction

    Science.gov (United States)

    Sözcü, Ömer Faruk; Ipek, Ismail; Kinay, Hüseyin

    2016-01-01

    The purpose of the study is to explore relationships between learners' cognitive styles of field dependence and learner variables in the preference of learner Interface design, attitudes in e-Learning instruction and experience with e-Learning in distance education. Cognitive style has historically referred to a psychological dimension…

  17. User-centered design with illiterate persons : The case of the ATM user interface

    NARCIS (Netherlands)

    Cremers, A.H.M.; Jong, J.G.M. de; Balken, J.S. van

    2008-01-01

    One of the major challenges in current user interface research and development is the accommodation of diversity in users and contexts of use in order to improve the self-efficacy of citizens. A common banking service, which should be designed for diversity, is the Automated Teller Machine (ATM).

  18. User-centered design with illiterate persons : The case of the ATM user interface

    NARCIS (Netherlands)

    Cremers, A.H.M.; Jong, J.G.M. de; Balken, J.S. van

    2008-01-01

    One of the major challenges in current user interface research and development is the accommodation of diversity in users and contexts of use in order to improve the self-efficacy of citizens. A common banking service, which should be designed for diversity, is the Automated Teller Machine (ATM). Th

  19. Designing personal attentive user interfaces in the mobile public safety domain

    NARCIS (Netherlands)

    Streefkerk, J.W.; Esch van-Bussemakers, M.P.; Neerincx, M.A.

    2006-01-01

    In the mobile computing environment, there is a need to adapt the information and service provision to the momentary attentive state of the user, operational requirements and usage context. This paper proposes to design personal attentive user interfaces (PAUI) for which the content and style of inf

  20. PC-based Multiple Information System Interface (PC/MISI) detailed design and implementation plan

    Science.gov (United States)

    Dominick, Wayne D. (Editor); Hall, Philip P.

    1985-01-01

    The design plan for the personal computer multiple information system interface (PC/MISI) project is discussed. The document is intended to be used as a blueprint for the implementation of the system. Each component is described in the detail necessary to allow programmers to implement the system. A description of the system data flow and system file structures is given.

  1. PC-based Multiple Information System Interface (PC/MISI) design plan

    Science.gov (United States)

    Dominick, Wayne D. (Editor); Hall, Philip P.

    1985-01-01

    The general design plan for the implementation of a common user interface to multiple remote information systems within a microcomputer-based environment is presented. The intent is to provide a framework for the development of detailed specifications which will be used as guidelines for the actual development of the system.

  2. Designing the marketing-sales interface in B2B firms

    NARCIS (Netherlands)

    Biemans, W.G.; Makovec Brencic, M.

    2007-01-01

    Purpose - This paper explores the marketing-sales interface in Dutch and Slovenian B2B firms. Design/methodology/approach - The study included 11 Dutch firms and ten Slovenian firms, with both samples as closely matched as possible. The firms were all manufacturers of physical products that operate

  3. Utilizing the PDA as a Vehicle for User Interface Design Pedagogy.

    Science.gov (United States)

    Battig, Michael E.

    As computing and embedded systems become ubiquitous in our world, the importance of user interface design knowledge increases in our curriculum. Students of undergraduate information systems or computer science programs should possess some competence in this computing sub-discipline. However, many programs do not have the curricular space to host…

  4. Design model and recommendations of column-foundation connection through socket with rough interfaces

    Directory of Open Access Journals (Sweden)

    R. M. F. Canha

    Full Text Available The present work proposes design models and recommendations for column-foundation connection through socket with rough interfaces, including the shear key configuration, the socket and the precast column base. In the experimental investigations, the behavior of socket and column as a monolithic connection was verified. However, for this to occur, the shear key dimensions must be between the limits suggested by the study. Considering the total transfer of internal forces in the connections, the vertical reinforcement should be designed based on the bending theory. The proposed model for the design of the transverse horizontal reinforcement, considering monolithic behavior of the connection, was found to be in good agreement with the observed experimental results. With adjustments to this model for the socket, a new model for the design of precast column bases is proposed and compared with other model adapted for rough interfaces.

  5. Some trends in man-machine interface design for industrial process plants

    DEFF Research Database (Denmark)

    Rasmussen, Jens

    1980-01-01

    The demands for an efficient and reliable man-machine inter-face in industrial process plant are increasing due to the steadily growing size and complexity of installations. At the same time, computerized technology offers the possibility of powerful and effective solutions to designers....... In the paper, problems related to interface design, operator training and human reliability are discussed in the light of this technological development, and an integrated approach to system design based on a consistent model or framework describing the man-machine interaction is advocated.The work presented...... is part of a Scandinavian research project sponsored by the Board of Nordic Ministers, for the study of control room design and human reliability in nuclear power plants....

  6. Nyquist AD Converters, Sensor Interfaces, and Robustness Advances in Analog Circuit Design, 2012

    CERN Document Server

    Baschirotto, Andrea; Steyaert, Michiel

    2013-01-01

    This book is based on the presentations during the 21st workshop on Advances in Analog Circuit Design.  Expert designers provide readers with information about a variety of topics at the frontier of analog circuit design, including Nyquist analog-to-digital converters, capacitive sensor interfaces, reliability, variability, and connectivity.  This book serves as a valuable reference to the state-of-the-art, for anyone involved in analog circuit research and development.  Provides a state-of-the-art reference in analog circuit design, written by experts from industry and academia; Presents material in a tutorial-based format; Includes coverage of Nyquist A/D converters, capacitive sensor interfaces, reliability, variability, and connectivity.

  7. Design Concept of Human Interface System for Risk Monitoring for Proactive Trouble Prevention

    Energy Technology Data Exchange (ETDEWEB)

    Yoshikawa, Hidekazu; Yang, Ming; Zhang, Zhijian; Hashim, Muhammad [Harbin Engineering University, Harbin (China); Lind, Morten [Technical University of Denmark, Kongens Lyngby (Djibouti); Tamayama, Kiyoshi; Okusa, Kyoichi [Japan Atomic Energy Agency, Tsuruga (Japan)

    2011-08-15

    A new concept is first proposed of distributed human interface system to integrate both operation and maintenance of nuclear power plant. Then, a method of constructing human interface system is introduced by integrating the plant knowledge database system based on Multilevel Flow Model (MFM) with the risk monitor to watch Defense-in Depth plant safety functions. The proposed concept is applied for a liquid metal fast reactor Monju and necessary R and D subjects are reviewed to realize human interface system for the maintenance work in Monju plant. Because of using high temperature liquid sodium as reactor coolant in Monju plant, the maintenance for Monju should utilize more automated equipment of remote control and robotics than that of light water reactor. It is necessary to design optimum task allocation between human and automated machine as the requisites for good communication design of human interface systems to support the collaboration work between workers at local workplace and the main control room. In this paper, the general issues are reviewed on how to configure the whole human interface system for helping proactive trouble prevention and risk evaluation on the basis of the presented target plant model before the concrete proposition of the hardware and software systems development to be used by both the staffs of operation and maintenance of NPP.

  8. A Cross-Layer Routing Design for Multi-Interface Wireless Mesh Networks

    Directory of Open Access Journals (Sweden)

    Tzu-Chieh Tsai

    2009-01-01

    Full Text Available In recent years, Wireless Mesh Networks (WMNs technologies have received significant attentions. WMNs not only accede to the advantages of ad hoc networks but also provide hierarchical multi-interface architecture. Transmission power control and routing path selections are critical issues in the past researches of multihop networks. Variable transmission power levels lead to different network connectivity and interference. Further, routing path selections among different radio interfaces will also produce different intra-/interflow interference. These features tightly affect the network performance. Most of the related works on the routing protocol design do not consider transmission power control and multi-interface environment simultaneously. In this paper, we proposed a cross-layer routing protocol called M2iRi2 which coordinates transmission power control and intra-/interflow interference considerations as routing metrics. Each radio interface calculates the potential tolerable-added transmission interference in the physical layer. When the route discovery starts, the M2iRi2 will adopt the appropriate power level to evaluate each interface quality along paths. The simulation results demonstrate that our design can enhance both network throughput and end-to-end delay.

  9. The Influence of Partial Knee Replacement Designs on Tensile Strain at Implant-Bone Interface

    Directory of Open Access Journals (Sweden)

    He Wang

    2012-01-01

    Full Text Available Partial knee replacement (PKR results in fast recovery and good knee mechanics and is ideal to treat medial knee osteoarthritis. Cementless PKR depends on bone growing into the implant surface for long-term fixation. Implant loosening may occur due to high tensile strain resulted from large mechanical loads during rehab exercises. The purpose of this study is to investigate whether external fixations such as superior screw and frontal flange could reduce the tensile strain at the implant-bone interface. Three medial PKRs were designed. The first PKR had no external fixations. A superior screw and a frontal flange were then added to the first PKR to form the second and third PKR designs, respectively. Finite element analysis was performed to examine the tensile strain at the implant-bone interface during weight-bearing exercises. The PKR with no external fixations exhibited high tensile strain at the anterior implant-bone interface. Both the screwed and flanged PKRs effectively reduced the tensile strain at the anterior implant-bone interface. Furthermore, the flanged PKR resulted in a more uniform reduction of the tensile strain than the screwed PKR. In conclusion, external fixations are necessary to alleviate tensile strain at the implant-bone interface during knee rehab exercises.

  10. Lightweight, Space and Power Efficient Solar Array Drive Design Implemented within Remote Interface Unit

    Science.gov (United States)

    Kivikyto, Tatu; Laaksoen, Jyrki

    2014-08-01

    PATRIA has implemented highly educated Remote Interface Units in various ESA missions. For the Sentinel-2 and EarthCARE it was constructed also to include Solar Array Drive Electronics. The same control design as for Solar Array Drive function was also piggybacked in Magneto Torque control drives and other mission specific stepper motor drives. The purpose of this paper is to summarise and present the PATRIA Solar Array Drive Electronics design advantages.

  11. Designing Social Interfaces Principles, Patterns, and Practices for Improving the User Experience

    CERN Document Server

    Crumlish, Christian

    2009-01-01

    From the creators of Yahoo!'s Design Pattern Library, Designing Social Interfaces provides you with more than 100 patterns, principles, and best practices, along with salient advice for many of the common challenges you'll face when starting a social website. Designing sites that foster user interaction and community-building is a valuable skill for web developers and designers today, but it's not that easy to understand the nuances of the social web. Now you have help. Christian Crumlish and Erin Malone share hard-won insights into what works, what doesn't, and why. You'll learn how to bala

  12. Intuitive engineering, human factors, and the design of future interfaces (Invited Paper)

    Science.gov (United States)

    Sampson, James B.

    2005-05-01

    Human factors engineering (HFE) professionals complain that they are often called in after-the-fact to help correct human interface problems. They believe many design flaws can be avoided if design teams involve them early on. However, in the case of innovative technology, such post hoc human factors may not be avoidable unless the inventor is also a human factors engineer or the prospective user. In rare cases an inventor of a new technology has an intuitive understanding of human engineering principles and knows well the capabilities and limitations of operators. This paper outlines the importance of focusing on the user-system interface and encouraging engineers to develop their own intuitive sense of users through mental imagery. If design engineers start with a clear mental picture of a specific user and task rather than generalities of use, fewer interface problems are likely to be encountered later in development. Successful technology innovators often use a visual thinking approach in the development of new concepts. Examples are presented to illustrate the successful application of intuitive design. An approach is offered on how designers can improve their non-verbal thinking skills. The author shares the view that the mission of HFE should not be to make system developers dependent on the small community of HF experts but rather to help them learn the value of applying user-centered design techniques.

  13. Molecular self-assembly: smart design of surface and interface via secondary molecular interactions.

    Science.gov (United States)

    Lee, Ilsoon

    2013-02-26

    The molecular self-assembly of macromolecular species such as polymers, colloids, nano/microparticles, proteins, and cells when they interface with a solid/substrate surface has been studied for many years, especially in terms of molecular interactions, adsorption, and adhesion. Such fundamental knowledge is practically important in designing smart micro- and nanodevices and sensors, including biologically implantable ones. This review gives a brief sketch of molecular self-assembly and nanostructured multifunctional thin films that utilize secondary molecular interactions at surfaces and interfaces.

  14. A tunable waveguide-coupled cavity design for scalable interfaces to solid-state quantum emitters

    Directory of Open Access Journals (Sweden)

    Sara L. Mouradian

    2017-04-01

    Full Text Available Photonic nanocavities in diamond have emerged as useful structures for interfacing photons and embedded atomic color centers, such as the nitrogen vacancy center. Here, we present a hybrid nanocavity design that enables (i a loaded quality factor exceeding 50 000 (unloaded Q>106 with 75% of the enhanced emission collected into an underlying waveguide circuit, (ii MEMS-based cavity spectral tuning without straining the diamond, and (iii the use of a diamond waveguide with straight sidewalls to minimize surface defects and charge traps. This system addresses the need for scalable on-chip photonic interfaces to solid-state quantum emitters.

  15. Review of the socket design and interface pressure measurement for transtibial prosthesis.

    Science.gov (United States)

    Pirouzi, Gh; Abu Osman, N A; Eshraghi, A; Ali, S; Gholizadeh, H; Wan Abas, W A B

    2014-01-01

    Socket is an important part of every prosthetic limb as an interface between the residual limb and prosthetic components. Biomechanics of socket-residual limb interface, especially the pressure and force distribution, have effect on patient satisfaction and function. This paper aimed to review and evaluate studies conducted in the last decades on the design of socket, in-socket interface pressure measurement, and socket biomechanics. Literature was searched to find related keywords with transtibial amputation, socket-residual limb interface, socket measurement, socket design, modeling, computational modeling, and suspension system. In accordance with the selection criteria, 19 articles were selected for further analysis. It was revealed that pressure and stress have been studied in the last decaeds, but quantitative evaluations remain inapplicable in clinical settings. This study also illustrates prevailing systems, which may facilitate improvements in socket design for improved quality of life for individuals ambulating with transtibial prosthesis. It is hoped that the review will better facilitate the understanding and determine the clinical relevance of quantitative evaluations.

  16. Review of the Socket Design and Interface Pressure Measurement for Transtibial Prosthesis

    Directory of Open Access Journals (Sweden)

    Gh. Pirouzi

    2014-01-01

    Full Text Available Socket is an important part of every prosthetic limb as an interface between the residual limb and prosthetic components. Biomechanics of socket-residual limb interface, especially the pressure and force distribution, have effect on patient satisfaction and function. This paper aimed to review and evaluate studies conducted in the last decades on the design of socket, in-socket interface pressure measurement, and socket biomechanics. Literature was searched to find related keywords with transtibial amputation, socket-residual limb interface, socket measurement, socket design, modeling, computational modeling, and suspension system. In accordance with the selection criteria, 19 articles were selected for further analysis. It was revealed that pressure and stress have been studied in the last decaeds, but quantitative evaluations remain inapplicable in clinical settings. This study also illustrates prevailing systems, which may facilitate improvements in socket design for improved quality of life for individuals ambulating with transtibial prosthesis. It is hoped that the review will better facilitate the understanding and determine the clinical relevance of quantitative evaluations.

  17. Prototyping the graphical user interface for the operator of the Cherenkov Telescope Array

    Science.gov (United States)

    Sadeh, I.; Oya, I.; Schwarz, J.; Pietriga, E.

    2016-07-01

    The Cherenkov Telescope Array (CTA) is a planned gamma-ray observatory. CTA will incorporate about 100 imaging atmospheric Cherenkov telescopes (IACTs) at a Southern site, and about 20 in the North. Previous IACT experiments have used up to five telescopes. Subsequently, the design of a graphical user interface (GUI) for the operator of CTA involves new challenges. We present a GUI prototype, the concept for which is being developed in collaboration with experts from the field of Human-Computer Interaction (HCI). The prototype is based on Web technology; it incorporates a Python web server, Web Sockets and graphics generated with the d3.js Javascript library.

  18. BrainGain: BCI for HCI and Games

    NARCIS (Netherlands)

    Nijholt, Antinus; van Erp, Johannes Bernardus Fransiscus; Heylen, Dirk K.J.; Nasuto, S.J.; Hwang, F.

    2008-01-01

    In this position paper we describe part of the Dutch BrainGain research project on Brain Computer Interfacing (BCI) and our planned research in this project. We focus on BCI research for healthy users. In the BrainGain project our task is to look at Human Factors aspects of BCI applications, to look

  19. Iterative User Interface Design for Automated Sequential Organ Failure Assessment Score Calculator in Sepsis Detection.

    Science.gov (United States)

    Aakre, Christopher Ansel; Kitson, Jaben E; Li, Man; Herasevich, Vitaly

    2017-05-18

    The new sepsis definition has increased the need for frequent sequential organ failure assessment (SOFA) score recalculation and the clerical burden of information retrieval makes this score ideal for automated calculation. The aim of this study was to (1) estimate the clerical workload of manual SOFA score calculation through a time-motion analysis and (2) describe a user-centered design process for an electronic medical record (EMR) integrated, automated SOFA score calculator with subsequent usability evaluation study. First, we performed a time-motion analysis by recording time-to-task-completion for the manual calculation of 35 baseline and 35 current SOFA scores by 14 internal medicine residents over a 2-month period. Next, we used an agile development process to create a user interface for a previously developed automated SOFA score calculator. The final user interface usability was evaluated by clinician end users with the Computer Systems Usability Questionnaire. The overall mean (standard deviation, SD) time-to-complete manual SOFA score calculation time was 61.6 s (33). Among the 24% (12/50) usability survey respondents, our user-centered user interface design process resulted in >75% favorability of survey items in the domains of system usability, information quality, and interface quality. Early stakeholder engagement in our agile design process resulted in a user interface for an automated SOFA score calculator that reduced clinician workload and met clinicians' needs at the point of care. Emerging interoperable platforms may facilitate dissemination of similarly useful clinical score calculators and decision support algorithms as "apps." A user-centered design process and usability evaluation should be considered during creation of these tools.

  20. Proxemic Transitions: Designing Shape-Changing Furniture for Informal Meetings

    DEFF Research Database (Denmark)

    Grønbæk, Jens Emil; Korsgaard, Henrik; Petersen, Marianne Graves;

    2017-01-01

    Shape-changing interfaces is an emerging field in HCI that explores the qualities of physically dynamic artifacts. At furniture-scale such dynamic artifacts have the potential of changing the ways we collaborate and engage with spaces. In- formed by theories of proxemics, empirical studies...... of informal meetings and design work with shape-changing furniture, we develop the notion of proxemic transitions. We present three design aspects of proxemic transitions: transition speed, step- wise reconfiguration, and situational flexibility. The design aspects focus on how to balance between physical...... between a table and a board surface. These contributions outline important aspects to consider when designing shape-changing furniture....

  1. Investigating Effects of Screen Layout Elements on Interface and Screen Design Aesthetics

    Directory of Open Access Journals (Sweden)

    Ahamed Altaboli

    2011-01-01

    Full Text Available A recent study suggested the use of the screen layout elements of balance, unity, and sequence as a part of a computational model of interface aesthetics. It is argued that these three elements are the most contributed terms in the model. In the current study, a controlled experiment was designed and conducted to systematically investigate effects of these three elements (balance, unity, and sequence on the perceived interface aesthetics. Results showed that the three elements have significant effects on the perceived interface aesthetics. Significant interactions were also found among the three elements. A regression model relating the perceived visual aesthetics to the three elements was constructed. When validating the model using standard questionnaire scores of real web pages, high correlations were found between the values computed by the model and scores of questionnaire items related to visual layout of the web pages, indicating that layout-based measures are good at assessing the classical dimension of website aesthetics.

  2. Improvement of a-Si:H device stability and performances by proper design of the interfaces

    Energy Technology Data Exchange (ETDEWEB)

    Martins, R.; Ferreira, I.; Cabrita, A.; Fortunato, E. [CENIMAT, Department of Materials Science, Faculty of Sciences and Technology, New University of Lisbon and CEMOP-UNINOVA, 2825-114 Caparica (Portugal)

    2000-05-01

    This paper deals with a new design method for the interfaces of a-Si:H pin solar cells that improves the stability and performances of devices deposited in a single batch chamber process. The method consists in removing a deposited sacrificial layer placed between the p/i and/or i/n interfaces by etching. This layer is an absorber of defects and impurities that are introduced in the interfaces, mainly from the chamber walls cross-contamination and the substrate surface. The results achieved increase the device fill factor and short circuit current density, respectively towards 75% and 16.3 mA cm{sup -2}, with a final efficiency of about 10%, before light soaking experiments.

  3. Experiential Interface Design for the Transference of Scientific Publications from University to SMEs

    DEFF Research Database (Denmark)

    Lykke, Marianne; Løkkegaard, Sarai; Jantzen, Christian

    2017-01-01

    Transferring knowledge between universities and industry is known to be problematic. The paper addresses the situation of small and medium-sized enterprises (SMEs) in order to understand their use of scientific knowledge. We use our understanding of SME situations and information practices...... to develop suggestions for the interface design of a generic knowledge pathway. The interface design is based on principles from experience design with the aim to draw attention to the scientific knowledge and make it desirable and understandable. The study used practice theory as its conceptual framework...... and this involved three qualitative data-collection methods: 1) introductory interviews with CEOs, 2) walk-alongs with the CEOs while they introduced their work environments, and 3) semi-structured interviews with employees. We used the iterative Life Cycle Model to transform the findings from the practice study...

  4. Design criteria for a PC-based common user interface to remote information systems

    Science.gov (United States)

    Dominick, Wayne D. (Editor); Hall, Philip P.

    1984-01-01

    A set of design criteria are presented which will allow the implementation of an interface to multiple remote information systems on a microcomputer. The focus of the design description is on providing the user with the functionality required to retrieve, store and manipulate data residing in remote information systems through the utilization of a standardized interface system. The intent is to spare the user from learning the details of retrieval from specific systems while retaining the full capabilities of each system. The system design includes multi-level capabilities to enhance usability by a wide range of users and utilizes microcomputer graphics capabilities where applicable. A data collection subsystem for evaluation purposes is also described.

  5. Interface design of VSOP'94 computer code for safety analysis

    Energy Technology Data Exchange (ETDEWEB)

    Natsir, Khairina, E-mail: yenny@batan.go.id; Andiwijayakusuma, D.; Wahanani, Nursinta Adi [Center for Development of Nuclear Informatics - National Nuclear Energy Agency, PUSPIPTEK, Serpong, Tangerang, Banten (Indonesia); Yazid, Putranto Ilham [Center for Nuclear Technology, Material and Radiometry- National Nuclear Energy Agency, Jl. Tamansari No.71, Bandung 40132 (Indonesia)

    2014-09-30

    Today, most software applications, also in the nuclear field, come with a graphical user interface. VSOP'94 (Very Superior Old Program), was designed to simplify the process of performing reactor simulation. VSOP is a integrated code system to simulate the life history of a nuclear reactor that is devoted in education and research. One advantage of VSOP program is its ability to calculate the neutron spectrum estimation, fuel cycle, 2-D diffusion, resonance integral, estimation of reactors fuel costs, and integrated thermal hydraulics. VSOP also can be used to comparative studies and simulation of reactor safety. However, existing VSOP is a conventional program, which was developed using Fortran 65 and have several problems in using it, for example, it is only operated on Dec Alpha mainframe platforms and provide text-based output, difficult to use, especially in data preparation and interpretation of results. We develop a GUI-VSOP, which is an interface program to facilitate the preparation of data, run the VSOP code and read the results in a more user friendly way and useable on the Personal 'Computer (PC). Modifications include the development of interfaces on preprocessing, processing and postprocessing. GUI-based interface for preprocessing aims to provide a convenience way in preparing data. Processing interface is intended to provide convenience in configuring input files and libraries and do compiling VSOP code. Postprocessing interface designed to visualized the VSOP output in table and graphic forms. GUI-VSOP expected to be useful to simplify and speed up the process and analysis of safety aspects.

  6. Design and Development of an Affective Interface for Supporting Energy-saving Activities and its Evaluation

    Science.gov (United States)

    Ito, Kyoko; Tomita, Daisuke; Imaki, Tomotaka; Hongo, Taishiro; Yoshikawa, Hidekazu

    Toward a sustainable society, energy and environmental issues are very important and controversial problems, and it is expected to support various human activities for the measures by using Information Technology. The purpose of this study is to develop an affective interface for supporting people's energy-saving activities. First, a model for supporting people's energy-saving activities involving affective elements has been constructed for supporting people's energy-saving activities, based on social psychological approaches. Based on the proposed model, the requirements on an affective interface for people's energy-saving activities have been considered. In this study, the affective interface presents suitable energy-saving activities and current electric energy consumption by a character agent with a graphical shape and synthesized voice. The character agent recommends people's energy-saving activities, tells the method of energy-saving activities and the effectiveness, and so on. The affective interface for supporting energy-saving activities has been designed in detail and developed. Then, the evaluation experiment of the developed interface has been conducted, and the results of the experiments were analyzed.

  7. The Role of Perceived User-Interface Design in Continued Usage Intention of Self-Paced E-Learning Tools

    Science.gov (United States)

    Cho, Vincent; Cheng, T. C. Edwin; Lai, W. M. Jennifer

    2009-01-01

    While past studies on user-interface design focused on a particular system or application using the experimental approach, we propose a theoretical model to assess the impact of perceived user-interface design (PUID) on continued usage intention (CUI) of self-paced e-learning tools in general. We argue that the impact of PUID is mediated by two…

  8. Icon and user interface design for emergency medical information systems: a case study.

    Science.gov (United States)

    Salman, Y Batu; Cheng, Hong-In; Patterson, Patrick E

    2012-01-01

    A usable medical information system should allow for reliable and accurate interaction between users and the system in emergencies. A participatory design approach was used to develop a medical information system in two Turkish hospitals. The process consisted of task and user analysis, an icon design survey, initial icon design, final icon design and evaluation, and installation of the iconic medical information system with the icons. We observed work sites to note working processes and tasks related to the information system and interviewed medical personnel. Emergency personnel then participated in the design process to develop a usable graphical user interface, by drawing icon sketches for 23 selected tasks. Similar sketches were requested for specific tasks such as family medical history, contact information, translation, addiction, required inspections, requests and applications, and nurse observations. The sketches were analyzed and redesigned into computer icons by professional designers and the research team. A second group of physicians and nurses then tested the understandability of the icons. The user interface layout was examined and evaluated by system users, followed by the system's installation. Medical personnel reported the participatory design process was interesting and believed the resulting designs would be more familiar and friendlier.

  9. Impact of Participatory Design for Drug-Drug Interaction Alerts. A Comparison Study Between Two Interfaces.

    Science.gov (United States)

    Luna, Daniel; Otero, Carlos; Risk, Marcelo; Stanziola, Enrique; González Bernaldo de Quirós, Fernán

    2016-01-01

    Decision support systems for alert drug-drug interactions have been shown as valid strategy to reduce medical error. Even so the use of these systems has not been as expected, probably due to the lack of a suitable design. This study compares two interfaces, one of them developed using participatory design techniques (based on user centered design processes). This work showed that the use of these techniques improves satisfaction, effectiveness and efficiency in an alert system for drug-drug interactions, a fact that was evident in specific situations such as the decrease of errors to meet the specified task, the time, the workload optimization and users overall satisfaction with the system.

  10. Advances in Human-Computer Interaction: Graphics and Animation Components for Interface Design

    Science.gov (United States)

    Cipolla Ficarra, Francisco V.; Nicol, Emma; Cipolla-Ficarra, Miguel; Richardson, Lucy

    We present an analysis of communicability methodology in graphics and animation components for interface design, called CAN (Communicability, Acceptability and Novelty). This methodology has been under development between 2005 and 2010, obtaining excellent results in cultural heritage, education and microcomputing contexts. In studies where there is a bi-directional interrelation between ergonomics, usability, user-centered design, software quality and the human-computer interaction. We also present the heuristic results about iconography and layout design in blogs and websites of the following countries: Spain, Italy, Portugal and France.

  11. Towards the formal specification of the requirements and design of a processor interface unit: HOL listings

    Science.gov (United States)

    Fura, David A.; Windley, Phillip J.; Cohen, Gerald C.

    1993-01-01

    This technical report contains the HOL listings of the specification of the design and major portions of the requirements for a commercially developed processor interface unit (or PIU). The PIU is an interface chip performing memory interface, bus interface, and additional support services for a commercial microprocessor within a fault-tolerant computer system. This system, the Fault-Tolerant Embedded Processor (FTEP), is targeted towards applications in avionics and space requiring extremely high levels of mission reliability, extended maintenance-free operation, or both. This report contains the actual HOL listings of the PIU specification as it currently exists. Section two of this report contains general-purpose HOL theories that support the PIU specification. These theories include definitions for the hardware components used in the PIU, our implementation of bit words, and our implementation of temporal logic. Section three contains the HOL listings for the PIU design specification. Aside from the PIU internal bus (I-Bus), this specification is complete. Section four contains the HOL listings for a major portion of the PIU requirements specification. Specifically, it contains most of the definition for the PIU behavior associated with memory accesses initiated by the local processor.

  12. A modularized operator interface framework for Tokamak based on MVC design pattern

    Energy Technology Data Exchange (ETDEWEB)

    Yin, Xuan; Zheng, Wei [State Key Laboratory of Advanced Electromagnetic Engineering and Technology, Huazhong University of Science and Technology, Wuhan 430074 (China); College of Electrical and Electronic Engineering, Huazhong University of Science and Technology, Wuhan 430074 (China); Zhang, Ming, E-mail: zhangming@hust.edu.cn [State Key Laboratory of Advanced Electromagnetic Engineering and Technology, Huazhong University of Science and Technology, Wuhan 430074 (China); College of Electrical and Electronic Engineering, Huazhong University of Science and Technology, Wuhan 430074 (China); Zhang, Jing; Zhuang, G.; Ding, T. [State Key Laboratory of Advanced Electromagnetic Engineering and Technology, Huazhong University of Science and Technology, Wuhan 430074 (China); College of Electrical and Electronic Engineering, Huazhong University of Science and Technology, Wuhan 430074 (China)

    2014-05-15

    Highlights: • Our framework is based on MVC design pattern. • XML is used to cope with minor difference between different applications. • Functions dealing with EPICS and MDSplus have been modularized into reusable modules. • The modularized framework will shorten J-TEXT's software development cycle. - Abstract: Facing various and continually changing experimental needs, the J-TEXT Tokamak experiment requires home-made software applications developed for different sub-systems. Though dealing with different specific problems, these software applications usually share a lot of functionalities in common. With the goal of improving the productivity of research groups, J-TEXT has designed a C# desktop application framework which is mainly focused on operator interface development. Following the Model–View–Controller (MVC) design pattern, the main functionality dealing with Experimental Physics and Industrial Control System (EPICS) or MDSplus has been modularized into reusable modules. Minor difference among applications can be coped with XML configuration files. In this case, developers are able to implement various kinds of operator interface without knowing the implementation details of the bottom functions in Models, mainly focusing on Views and Controllers. This paper presents J-TEXT C# desktop application framework, introducing the technology of fast development of the modularized operator interface. Some experimental applications designed in this framework have been already deployed in J-TEXT, and will be introduced in this paper.

  13. Graphical User Interface (GUI) Design for Ballistic Research Laboratory-Computer-Aided Design’s (BRL-CAD’s) Geometry Difference (GDiff) Tool

    Science.gov (United States)

    2015-04-01

    Graphical User Interface ( GUI ) Design for Ballistic Research Laboratory–Computer-Aided Design’s (BRL–CAD’s) Geometry Difference (GDiff) Tool...to the originator. Army Research Laboratory Aberdeen Proving Ground, MD 21005 ARL-CR-0756 April 2015 Graphical User Interface ( GUI ...2015 2. REPORT TYPE Contractor Report 3. DATES COVERED (From - To) 06/2014–08/2014 4. TITLE AND SUBTITLE Graphical User Interface ( GUI ) Design for

  14. Exploring the design space of shape-changing objects

    DEFF Research Database (Denmark)

    Nørgaard, Mie; Merritt, Timothy Robert; Rasmussen, Majken;

    2013-01-01

    for the further expansion of the design space of shape changing interfaces relating to the perception and understanding of behaviour, causality and the mechanics involved in shape change events, which we call "Imagined Physics." This concept is described along with additional insights into the qualities of shape......In this paper we describe the outcomes from a design exercise in which eight groups of designers designed and built hardware sketches in the form of playful shape-changing prototypes, generatively working with Rasmussen et al's [31] eight unique types of shape change. Seeing that shape......-changing interfaces is a growing area in HCI design research and that authors often shy away from articulating the special qualities brought to a design by using changing shape to communicate information, we set out to explore shape changing interfaces through a series of sketching experiments through the support...

  15. Exploring the Design Space of Shape-Changing Objects

    DEFF Research Database (Denmark)

    Merritt, Timothy; Petersen, Marianne Graves; Nørgaard, Mie;

    2015-01-01

    -changing interfaces is a growing area in HCI design research and that authors often shy away from articulating the special qualities brought to a design by using changing shape to communicate information, we set out to explore shape changing interfaces through a series of sketching experiments through the support...... for the further expansion of the design space of shape changing interfaces relating to the perception and understanding of behaviour, causality and the mechanics involved in shape change events, which we call “Imagined Physics.” This concept is described along with additional insights into the qualities of shape......In this paper we describe the outcomes from a design exercise in which eight groups of designers designed and built hardware sketches in the form of playful shape- changing prototypes, generatively working with Rasmussen et al’s [31] eight unique types of shape change. Seeing that shape...

  16. A user-centered model for web site design: needs assessment, user interface design, and rapid prototyping.

    Science.gov (United States)

    Kinzie, Mable B; Cohn, Wendy F; Julian, Marti F; Knaus, William A

    2002-01-01

    As the Internet continues to grow as a delivery medium for health information, the design of effective Web sites becomes increasingly important. In this paper, the authors provide an overview of one effective model for Web site design, a user-centered process that includes techniques for needs assessment, goal/task analysis, user interface design, and rapid prototyping. They detail how this approach was employed to design a family health history Web site, Health Heritage . This Web site helps patients record and maintain their family health histories in a secure, confidential manner. It also supports primary care physicians through analysis of health histories, identification of potential risks, and provision of health care recommendations. Visual examples of the design process are provided to show how the use of this model resulted in an easy-to-use Web site that is likely to meet user needs. The model is effective across diverse content arenas and is appropriate for applications in varied media.

  17. Reducing wrong patient selection errors: exploring the design space of user interface techniques.

    Science.gov (United States)

    Sopan, Awalin; Plaisant, Catherine; Powsner, Seth; Shneiderman, Ben

    2014-01-01

    Wrong patient selection errors are a major issue for patient safety; from ordering medication to performing surgery, the stakes are high. Widespread adoption of Electronic Health Record (EHR) and Computerized Provider Order Entry (CPOE) systems makes patient selection using a computer screen a frequent task for clinicians. Careful design of the user interface can help mitigate the problem by helping providers recall their patients' identities, accurately select their names, and spot errors before orders are submitted. We propose a catalog of twenty seven distinct user interface techniques, organized according to a task analysis. An associated video demonstrates eighteen of those techniques. EHR designers who consider a wider range of human-computer interaction techniques could reduce selection errors, but verification of efficacy is still needed.

  18. Design and Implementation of a Prototype with a Standardized Interface for Transducers in Ambient Assisted Living

    Directory of Open Access Journals (Sweden)

    Enrique Dorronzoro

    2015-01-01

    Full Text Available Solutions in the field of Ambient Assisted Living (AAL do not generally use standards to implement a communication interface between sensors and actuators. This makes these applications isolated solutions because it is so difficult to integrate them into new or existing systems. The objective of this research was to design and implement a prototype with a standardized interface for sensors and actuators to facilitate the integration of different solutions in the field of AAL. Our work is based on the roadmap defined by AALIANCE, using motes with TinyOS telosb, 6LoWPAN, sensors, and the IEEE 21451 standard protocol. This prototype allows one to upgrade sensors to a smart status for easy integration with new applications and already existing ones. The prototype has been evaluated for autonomy and performance. As a use case, the prototype has been tested in a serious game previously designed for people with mobility problems, and its advantages and disadvantages have been analysed.

  19. Interface load analysis for computer-aided design of below-knee prosthetic sockets.

    Science.gov (United States)

    Reynolds, D P; Lord, M

    1992-07-01

    A finite-element analysis is made for the compression of soft tissues of the residual lower limb contained in a prosthetic socket. The analysis is relevant to static loading during stance in a patellar-tendon-bearing, below-knee design of socket. Values of Young's modulus are obtained experimentally for use in the model. One of the main objectives is to study the sensitivity of the loading to these values and also to other assumed conditions. Using direct pressure at the limb/socket interface and vertical stiffness as indicators, changes in material properties, socket alignment and socket rectification are investigated; assumptions about the frictional characteristic at the interface are seen to be critical in determination of load distribution. This type of analysis may provide the next stage of refinement for computer-aided socket design systems.

  20. An Approach to User Interface Design with Two Indigenous Groups in Namibia

    DEFF Research Database (Denmark)

    Rodil, Kasper; Winschiers-Theophilus, Heike; Stanley, Colin

    2014-01-01

    a user interface of a tablet based system aimed at preserving Indigenous Knowledge for rural Herero communities, we present findings from two sites in Namibia, complementing prior research. Participants who had little or no previous experience with technologies informed our endeavour of aligning local......It has been widely reported that interactions with and expectations of technology differ across cultural contexts. Concepts such as ‘usability’ have shown to be context-dependent, thus user interfaces intuitive to one group of users appears counter-intuitive to the others. In an attempt to localise...... indigenous knowledge practices with digital object taxonomies. We present a method (picture card sorting) of discovering taxonomies that influence the users' interaction with a prototype system to preserve indigenous knowledge. Finally we describe the design implications, a new design approach based...

  1. Vessel design and interfaces development for the 1 MV ITER Neutral Beam Injector and Test Facility

    Energy Technology Data Exchange (ETDEWEB)

    Rigato, Wladi [Consorzio RFX, Associazione EURATOM-ENEA sulla Fusione, Corso Stati Uniti 4, I-35127 Padova (Italy)], E-mail: wladi.rigato@igi.cnr.it; Dal Bello, Samuele; Marcuzzi, Diego; Rizzolo, Andrea [Consorzio RFX, Associazione EURATOM-ENEA sulla Fusione, Corso Stati Uniti 4, I-35127 Padova (Italy)

    2009-06-15

    In the framework of the design activities for the ITER Neutral Beam Injector (NBI) and full power neutral beam injector prototype, the vacuum vessel has been designed concurrently with the whole other components, and in particular with the Beam Source (BS) and the large Cryopumps, that strongly conditioned the design. The definition of the interfaces has been focused on the design for the 1 MV neutral beam injector prototype, anyway keeping to the absolute minimum the differences with respect to the ITER NBI Vessel. The Vacuum Vessel is composed of two separate parts which shall be welded on site: the Beam Line Vessel (BLV) and the Beam Source Vessel (BSV). Three main bolted lids are foreseen for horizontal and vertical access to the internal components. The vessel is composed of double wall and ribs in critical areas to minimize deformations and stresses under the atmospheric pressure load. New concepts for the Beam Source Support, Positioning and Tilting Systems have been developed and an engineering design has been carried out, able to satisfy precise requirements on stiffness, accuracy of regulation, vacuum compatibility, electric insulation and Remote Handling operation. These components and the BS have been fully integrated inside the BSV by means of support structures and vacuum feedthroughs for mechanical links allowing the transmission of motion and forces. The interfaces between the BLV and the Beam Line Components (BLCs) have been revised to be compatible with the new vessel design and the BLCs support frames. Further interfaces with the high voltage bushing, the vacuum pumping and the diagnostic systems have been considered. The number and the position of the diagnostic viewports were identified taking into account both diagnostics and structural requirements. Static, buckling and seismic analyses, based on EN 13445, have been performed considering operative and exceptional load cases. Requirements, criteria and design details are presented in the paper

  2. Design and Implementation of Network Communication Interface Based on μCLinux

    Institute of Scientific and Technical Information of China (English)

    LV Jie; WANG Jin-hai; ZHENG Yu

    2008-01-01

    In order to meet the requirements of real-time and high efficient data transmission in data acquisition and industrial control fields, a scheme of network communication interface is presented. The design of hardware circuit and the realization of software program are mainly introduced. The result of the experiment shows that this embedded system has high reliability and stability. It can realize high-speed data transmission, and also can satisfy the requirements of network communication in the industrial control fields.

  3. The design of a standard message passing interface for distributed memory concurrent computers

    Energy Technology Data Exchange (ETDEWEB)

    Walker, D.W.

    1993-10-01

    This paper presents an overview of MPI, a proposed standard message passing interface for MIMD distributed memory concurrent computers. The design of MPI has been a collective effort involving researchers in the United States and Europe from many organizations and institutions. MPI includes point-to-point and collective communication routines, as well as support for process groups, communication contexts, and application topologies. While making use of new ideas where appropriate, the MPI standard is based largely on current practice.

  4. The PennBMBI: Design of a General Purpose Wireless Brain-Machine-Brain Interface System.

    Science.gov (United States)

    Liu, Xilin; Zhang, Milin; Subei, Basheer; Richardson, Andrew G; Lucas, Timothy H; Van der Spiegel, Jan

    2015-04-01

    In this paper, a general purpose wireless Brain-Machine-Brain Interface (BMBI) system is presented. The system integrates four battery-powered wireless devices for the implementation of a closed-loop sensorimotor neural interface, including a neural signal analyzer, a neural stimulator, a body-area sensor node and a graphic user interface implemented on the PC end. The neural signal analyzer features a four channel analog front-end with configurable bandpass filter, gain stage, digitization resolution, and sampling rate. The target frequency band is configurable from EEG to single unit activity. A noise floor of 4.69 μVrms is achieved over a bandwidth from 0.05 Hz to 6 kHz. Digital filtering, neural feature extraction, spike detection, sensing-stimulating modulation, and compressed sensing measurement are realized in a central processing unit integrated in the analyzer. A flash memory card is also integrated in the analyzer. A 2-channel neural stimulator with a compliance voltage up to ± 12 V is included. The stimulator is capable of delivering unipolar or bipolar, charge-balanced current pulses with programmable pulse shape, amplitude, width, pulse train frequency and latency. A multi-functional sensor node, including an accelerometer, a temperature sensor, a flexiforce sensor and a general sensor extension port has been designed. A computer interface is designed to monitor, control and configure all aforementioned devices via a wireless link, according to a custom designed communication protocol. Wireless closed-loop operation between the sensory devices, neural stimulator, and neural signal analyzer can be configured. The proposed system was designed to link two sites in the brain, bridging the brain and external hardware, as well as creating new sensory and motor pathways for clinical practice. Bench test and in vivo experiments are performed to verify the functions and performances of the system.

  5. System requirements and design description for the environmental requirements management interface (ERMI)

    Energy Technology Data Exchange (ETDEWEB)

    Biebesheimer, E.

    1997-09-30

    This document describes system requirements and the design description for the Environmental Requirements Management Interface (ERMI). The ERMI database assists Tank Farm personnel with scheduling, planning, and documenting procedure compliance, performance verification, and selected corrective action tracking activities for Tank Farm S/RID requirements. The ERMI database was developed by Science Applications International Corporation (SAIC). This document was prepared by SAIC and edited by LMHC.

  6. User Interface for 3D Visualization with Emphasis on Combined Voxel and Surface Representation: Design Report

    OpenAIRE

    Lyngset, Runar Ylvisåker

    2006-01-01

    The thesis presents a user interface design aimed at the scenario where a dual representation of a volume is desired in order to emphasize certain parts of a volume using surface graphics while the rest of the volume is rendered using direct volume rendering techniques. A typical situation in which this configuration can prove useful is when studying images acquired for medical purposes. Sometimes the user wants to identify and represent an organ using an opaque surface in an otherwise partly...

  7. Implementation of Hierarchical Task Analysis for User Interface Design in Drawing Application for Early Childhood Education

    National Research Council Canada - National Science Library

    Mira Kania Sabariah; Veronikha Effendy; Muhamad Fachmi Ichsan

    2016-01-01

    ... of learning and characteristics of early childhood (4-6 years). Based on the results, Hierarchical Task Analysis method generated a list of tasks that must be done in designing an user interface that represents the user experience in draw learning. Then by using the Heuristic Evaluation method the usability of the model has fulfilled a very good level of understanding and also it can be enhanced and produce a better model.

  8. Human Factors Guidance for Control Room and Digital Human-System Interface Design and Modification, Guidelines for Planning, Specification, Design, Licensing, Implementation, Training, Operation and Maintenance

    Energy Technology Data Exchange (ETDEWEB)

    R. Fink, D. Hill, J. O' Hara

    2004-11-30

    Nuclear plant operators face a significant challenge designing and modifying control rooms. This report provides guidance on planning, designing, implementing and operating modernized control rooms and digital human-system interfaces.

  9. Kansei Colour Concepts to Improve Effective Colour Selection in Designing Human Computer Interfaces

    Directory of Open Access Journals (Sweden)

    Tharangie K G D

    2010-05-01

    Full Text Available Colours have a major impact on Human Computer Interaction. Although there is a very thin line between appropriate and inappropriate use of colours, if used properly, colours can be a powerful tool to improve the usefulness of a computer interface in a wide variety of areas. Many designers mostly consider the physical aspect of the colour and tend to forget that psychological aspect of colour exists. However the findings of this study confirm that the psychological aspect or the affective dimension of colour also plays an important role in colour Interface design towards user satisfaction. Using Kansei Engineering principles the study explores the affective variability of colours and how it can be manipulated to provide better design guidance and solutions. A group of twenty adults from Sri Lanka, age ranging from 30 to 40 took part in the study. Survey was conducted using a Kansei colour questionnaire in normal atmospheric conditions. The results reveal that the affective variability of colours plays an important role in human computer interaction as an influential factor in drawing the user towards or withdrawing from the Interface. Thereby improving or degrading the user satisfaction.

  10. Rationalization and Design of the Complementarity Determining Region Sequences in an Antibody-Antigen Recognition Interface

    Science.gov (United States)

    Chen, Ing-Chien; Lee, Yu-Ching; Chen, Jun-Bo; Tsai, Keng-Chang; Chen, Ching-Tai; Chang, Jeng-Yih; Yang, Ei-Wen; Hsu, Po-Chiang; Jian, Jhih-Wei; Hsu, Hung-Ju; Chang, Hung-Ju; Hsu, Wen-Lian; Huang, Kai-Fa; Ma, Alex Che; Yang, An-Suei

    2012-01-01

    Protein-protein interactions are critical determinants in biological systems. Engineered proteins binding to specific areas on protein surfaces could lead to therapeutics or diagnostics for treating diseases in humans. But designing epitope-specific protein-protein interactions with computational atomistic interaction free energy remains a difficult challenge. Here we show that, with the antibody-VEGF (vascular endothelial growth factor) interaction as a model system, the experimentally observed amino acid preferences in the antibody-antigen interface can be rationalized with 3-dimensional distributions of interacting atoms derived from the database of protein structures. Machine learning models established on the rationalization can be generalized to design amino acid preferences in antibody-antigen interfaces, for which the experimental validations are tractable with current high throughput synthetic antibody display technologies. Leave-one-out cross validation on the benchmark system yielded the accuracy, precision, recall (sensitivity) and specificity of the overall binary predictions to be 0.69, 0.45, 0.63, and 0.71 respectively, and the overall Matthews correlation coefficient of the 20 amino acid types in the 24 interface CDR positions was 0.312. The structure-based computational antibody design methodology was further tested with other antibodies binding to VEGF. The results indicate that the methodology could provide alternatives to the current antibody technologies based on animal immune systems in engineering therapeutic and diagnostic antibodies against predetermined antigen epitopes. PMID:22457753

  11. Rationalization and design of the complementarity determining region sequences in an antibody-antigen recognition interface.

    Directory of Open Access Journals (Sweden)

    Chung-Ming Yu

    Full Text Available Protein-protein interactions are critical determinants in biological systems. Engineered proteins binding to specific areas on protein surfaces could lead to therapeutics or diagnostics for treating diseases in humans. But designing epitope-specific protein-protein interactions with computational atomistic interaction free energy remains a difficult challenge. Here we show that, with the antibody-VEGF (vascular endothelial growth factor interaction as a model system, the experimentally observed amino acid preferences in the antibody-antigen interface can be rationalized with 3-dimensional distributions of interacting atoms derived from the database of protein structures. Machine learning models established on the rationalization can be generalized to design amino acid preferences in antibody-antigen interfaces, for which the experimental validations are tractable with current high throughput synthetic antibody display technologies. Leave-one-out cross validation on the benchmark system yielded the accuracy, precision, recall (sensitivity and specificity of the overall binary predictions to be 0.69, 0.45, 0.63, and 0.71 respectively, and the overall Matthews correlation coefficient of the 20 amino acid types in the 24 interface CDR positions was 0.312. The structure-based computational antibody design methodology was further tested with other antibodies binding to VEGF. The results indicate that the methodology could provide alternatives to the current antibody technologies based on animal immune systems in engineering therapeutic and diagnostic antibodies against predetermined antigen epitopes.

  12. SSVEP and ANN based optimal speller design for Brain Computer Interface

    Directory of Open Access Journals (Sweden)

    Irshad Ahmad Ansari

    2015-07-01

    Full Text Available This work put forwards an optimal BCI (Brain Computer Interface speller design based on Steady State Visual Evoked Potentials (SSVEP and Artificial Neural Network (ANN in order to help the people with severe motor impairments. This work is carried out to enhance the accuracy and communication rate of  BCI system. To optimize the BCI system, the work has been divided into two steps: First, designing of an encoding technique to choose characters from the speller interface and the second is the development and implementation of feature extraction algorithm to acquire optimal features, which is used to train the BCI system for classification using neural network. Optimization of speller interface is focused on representation of character matrix and its designing parameters. Then again, a lot of deliberations made in order to optimize selection of features and user’s time window. Optimized system works nearly the same with the new user and gives character per minute (CPM of 13 ± 2 with an average accuracy of 94.5% by choosing first two harmonics of power spectral density as the feature vectors and using the 2 second time window for each selection. Optimized BCI performs better with experienced users with an average accuracy of 95.1%. Such a good accuracy has not been reported before in account of fair enough CPM.DOI: 10.15181/csat.v2i2.1059

  13. Remote control of mobile robots through human eye gaze: the design and evaluation of an interface

    Science.gov (United States)

    Latif, Hemin Omer; Sherkat, Nasser; Lotfi, Ahmad

    2008-10-01

    Controlling mobile robots remotely requires the operator to monitor the status of the robot through some sort of feedback. Assuming a vision based feedback system is used the operator is required to closely monitor the images while navigating the robot in real time. This will engage the eyes and the hands of the operator. Since the eyes are engaged in the monitoring task anyway, their gaze can be used to navigate the robot in order to free the hands of the operator. However, the challenge here lies in developing an interaction interface that enables an intuitive distinction to be made between monitoring and commanding. This paper presents a novel means of constructing a user interface to meet this challenge. A range of solutions are constructed by augmenting the visual feedback with command regions to investigate the extent to which a user can intuitively control the robot. An experimental platform comprising a mobile robot together with cameras and eye-gaze system is constructed. The design of the system allows control of the robot, control of onboard cameras and control of the interface through eye-gaze. A number of tasks are designed to evaluate the proposed solutions. This paper presents the design considerations and the results of the evaluation. Overall it is found that the proposed solutions provide effective means of successfully navigating the robot for a range of tasks.

  14. Designing a stronger interface through graded structures in amorphous/nanocrystalline ZrCu/Cu multilayered films.

    Science.gov (United States)

    Chang, C H; Hsieh, C H; Huang, J C; Wang, C; Liao, Y C; Hsueh, C H; Du, X H; Wang, Z K; Wang, X

    2016-06-03

    Many multilayered nano-structures appear to fail due to brittle matter along the interfaces. In order to toughen them, in this study, the microstructure and interface strength of multilayered thin films consisting of amorphous ZrCu and nanocrystalline Cu (with sharp or graded interfaces) are examined and analyzed. The interface possesses a gradient nature in terms of composition, nanocrystalline phase size and volume fraction. The bending results extracted from the nano-scaled cantilever bending samples demonstrate that multilayered films with graded interfaces would have a much higher interface bending strength/strain/modulus, and an overall improvement upgrade of more than 50%. The simple graded interface design of multilayered thin films with improved mechanical properties can offer much more promising performance in structural and functional applications for MEMS or optical coating.

  15. Intelligent Systems and Advanced User Interfaces for Design, Operation, and Maintenance of Command Management Systems

    Science.gov (United States)

    Mitchell, Christine M.

    1998-01-01

    Historically Command Management Systems (CMS) have been large, expensive, spacecraft-specific software systems that were costly to build, operate, and maintain. Current and emerging hardware, software, and user interface technologies may offer an opportunity to facilitate the initial formulation and design of a spacecraft-specific CMS as well as a to develop a more generic or a set of core components for CMS systems. Current MOC (mission operations center) hardware and software include Unix workstations, the C/C++ and Java programming languages, and X and Java window interfaces representations. This configuration provides the power and flexibility to support sophisticated systems and intelligent user interfaces that exploit state-of-the-art technologies in human-machine systems engineering, decision making, artificial intelligence, and software engineering. One of the goals of this research is to explore the extent to which technologies developed in the research laboratory can be productively applied in a complex system such as spacecraft command management. Initial examination of some of the issues in CMS design and operation suggests that application of technologies such as intelligent planning, case-based reasoning, design and analysis tools from a human-machine systems engineering point of view (e.g., operator and designer models) and human-computer interaction tools, (e.g., graphics, visualization, and animation), may provide significant savings in the design, operation, and maintenance of a spacecraft-specific CMS as well as continuity for CMS design and development across spacecraft with varying needs. The savings in this case is in software reuse at all stages of the software engineering process.

  16. Design of a 32-channel EEG system for brain control interface applications.

    Science.gov (United States)

    Wang, Ching-Sung

    2012-01-01

    This study integrates the hardware circuit design and the development support of the software interface to achieve a 32-channel EEG system for BCI applications. Since the EEG signals of human bodies are generally very weak, in addition to preventing noise interference, it also requires avoiding the waveform distortion as well as waveform offset and so on; therefore, the design of a preamplifier with high common-mode rejection ratio and high signal-to-noise ratio is very important. Moreover, the friction between the electrode pads and the skin as well as the design of dual power supply will generate DC bias which affects the measurement signals. For this reason, this study specially designs an improved single-power AC-coupled circuit, which effectively reduces the DC bias and improves the error caused by the effects of part errors. At the same time, the digital way is applied to design the adjustable amplification and filter function, which can design for different EEG frequency bands. For the analog circuit, a frequency band will be taken out through the filtering circuit and then the digital filtering design will be used to adjust the extracted frequency band for the target frequency band, combining with MATLAB to design man-machine interface for displaying brain wave. Finally the measured signals are compared to the traditional 32-channel EEG signals. In addition to meeting the IFCN standards, the system design also conducted measurement verification in the standard EEG isolation room in order to demonstrate the accuracy and reliability of this system design.

  17. Design of a 32-Channel EEG System for Brain Control Interface Applications

    Directory of Open Access Journals (Sweden)

    Ching-Sung Wang

    2012-01-01

    Full Text Available This study integrates the hardware circuit design and the development support of the software interface to achieve a 32-channel EEG system for BCI applications. Since the EEG signals of human bodies are generally very weak, in addition to preventing noise interference, it also requires avoiding the waveform distortion as well as waveform offset and so on; therefore, the design of a preamplifier with high common-mode rejection ratio and high signal-to-noise ratio is very important. Moreover, the friction between the electrode pads and the skin as well as the design of dual power supply will generate DC bias which affects the measurement signals. For this reason, this study specially designs an improved single-power AC-coupled circuit, which effectively reduces the DC bias and improves the error caused by the effects of part errors. At the same time, the digital way is applied to design the adjustable amplification and filter function, which can design for different EEG frequency bands. For the analog circuit, a frequency band will be taken out through the filtering circuit and then the digital filtering design will be used to adjust the extracted frequency band for the target frequency band, combining with MATLAB to design man-machine interface for displaying brain wave. Finally the measured signals are compared to the traditional 32-channel EEG signals. In addition to meeting the IFCN standards, the system design also conducted measurement verification in the standard EEG isolation room in order to demonstrate the accuracy and reliability of this system design.

  18. User Interface Design, Standards & Guidelines for Web Applications Based on Human Personality Types

    Directory of Open Access Journals (Sweden)

    Kasthuri Subaramaniam

    2011-01-01

    Full Text Available This paper discusses the standards and guidelines of user interface features in web-based applications for the different personality types of people. An overview of human computer interaction and human  personality types is described. LEONARD, Let’s Explore our personality type based on Openness (O, Neutral (N, Analytical (A, Relational (R and Decisive (D is the model used to determine the different personality types for this study. The purpose is to define user personality profiles and to establish guidelines for the graphical user interface. The personality inventory and a user interface questionnaire were administered to university students. Interview sessions were also conducted and parts of the interviews with the university students were used to validate the results obtained from the questionnaires. The analysis of the students' personality types identified five main groups. The results suggest that users do have definable expectations concerning the features of web applications. This profile served as basis for the guidelines of web features for the graphical user interface design for the particular user groups.

  19. Designation and Implementation of Microcomputer Principle and Interface Technology Virtual Experimental Platform Website

    Science.gov (United States)

    Gao, JinYue; Tang, Yin

    This paper explicitly discusses the designation and implementation thought and method of Microcomputer Principle and Interface Technology virtual experimental platform website construction. The instructional design of this platform mainly follows with the students-oriented constructivism learning theory, and the overall structure is subject to the features of teaching aims, teaching contents and interactive methods. Virtual experiment platform production and development should fully take the characteristics of network operation into consideration and adopt relevant technologies to improve the effect and speed of network software application in internet.

  20. THE EFFECT OF TRANSFEMORAL INTERFACE DESIGN ON GAIT SPEED AND RISK OF FALLS.

    Science.gov (United States)

    Kahle, Jason T; Klenow, Tyler D; Sampson, William J; Highsmith, M Jason

    2016-09-01

    Falls and diminished walking capacity are impairments common in persons with transfemoral amputation (TFA). Reducing falls and optimizing walking capacity through such means as achieving a more normal gait speed and community ambulation should be considered when formulating the prosthetic prescription. Because walking capacity and balance confidence are compromised with TFA, these outcomes should be considered when evaluating interfaces for transfemoral prosthetic users. The purpose of this study was to compare the effect of TFA interface design on walking capacity and balance confidence A retrospective cohort design was utilized involving unilateral TFA patients who used ischial ramus containment (IRC) and High-Fidelity (HiFi) interfaces (independent variables). Dependent variables included the Activity-specific Balance Scale (ABC) and the two-minute walk test (2MWT). Complete records were available for 13 patients (n = 13). The age range was 26 to 58 years. Three patients functioned at the K4 activity level, whereas all others functioned at the K3 level. Mean ABC scores were significantly different (p ≤ 0.05) at 77.2 (±16.8; 35.6 to 96.9) for IRC and 90.7 (±5.7; 77.5 to 98.7) for HiFi. The mean distance walked on the 2MWT was 91.8 m (±22.0, 58.3 to 124.7) for IRC compared to 110.4 m (±28.7; 64.7 to 171.1) for the HiFi socket (p ≤ 0.05). Alternative transfemoral interface design, such as the HiFi socket, can improve walking capacity and balance confidence in higher-functioning TFA patients.

  1. User-interfaces for hybrid systems: Analysis and design through hybrid reachability

    Science.gov (United States)

    Oishi, Meeko Mitsuko Karen

    Hybrid systems combine discrete state dynamics, which model mode switching, with continuous state dynamics, which model the physical processes themselves. Applications of hybrid system theory to automated systems have traditionally assumed that the controller itself is an automaton which runs in parallel with the system under control. We model human interaction with hybrid systems, which involves the user; the automation's discrete mode-logic, and the underlying continuous dynamics of the physical system. Often in safety-critical systems, user-interfaces display a reduced set of information about the entire system, however must still provide adequate information and must not confuse the user. We present (1) a method of designing a discrete event system abstraction of the hybrid system, in order to verify or design user-interfaces for hybrid human-automation systems, and (2) the relationship between user-interfaces and discrete observability properties. Using a hybrid computational tool for reachability, we find the largest region in which the system can always remain---this is the safe region of operation. By implementing a controller which arises from this computation, we mathematically guarantee that this safe region is invariant. Assigning discrete states to the computed invariant regions, we create a discrete event system from this hybrid system with safety restrictions. This abstraction can then be used in existing interface verification and design methods. A user-interface, modeled as a discrete system, must, not only be reduced (extraneous information has been eliminated), but also "immediately observable". We derive conditions for immediate observability, in which the current state can be constructed from the current output and last occurring event. Based on finite state machine state-reduction techniques, we synthesize an output for remote user-interfaces which fulfills this property. Aircraft are prime examples of complex, safety-critical systems. In

  2. Design and implementation of interface units for high speed fiber optics local area networks and broadband integrated services digital networks

    Science.gov (United States)

    Tobagi, Fouad A.; Dalgic, Ismail; Pang, Joseph

    1990-01-01

    The design and implementation of interface units for high speed Fiber Optic Local Area Networks and Broadband Integrated Services Digital Networks are discussed. During the last years, a number of network adapters that are designed to support high speed communications have emerged. This approach to the design of a high speed network interface unit was to implement package processing functions in hardware, using VLSI technology. The VLSI hardware implementation of a buffer management unit, which is required in such architectures, is described.

  3. CAD/CAM interface design of excimer laser micro-processing system

    Science.gov (United States)

    Jing, Liang; Chen, Tao; Zuo, Tiechuan

    2005-12-01

    Recently CAD/CAM technology has been gradually used in the field of laser processing. The excimer laser micro-processing system just identified G instruction before CAD/CAM interface was designed. However the course of designing a part with G instruction for users is too hard. The efficiency is low and probability of making errors is high. By secondary development technology of AutoCAD with Visual Basic, an application was developed to pick-up each entity's information in graph and convert them to each entity's processing parameters. Also an additional function was added into former controlling software to identify these processing parameters of each entity and realize continue processing of graphic. Based on the above CAD/CAM interface, Users can design a part in AutoCAD instead of using G instruction. The period of designing a part is sharply shortened. This new way of design greatly guarantees the processing parameters of the part is right and exclusive. The processing of complex novel bio-chip has been realized by this new function.

  4. Design of a Lunar Quick-Attach Mechanism to Hummer Vehicle Mounting Interface

    Science.gov (United States)

    Grismore, David A.

    2010-01-01

    This report presents my work experiences while I was an intern with NASA (National Aeronautic and Space Administration) in the Spring of2010 at the Kennedy Space Center (KSC) launch facility in Cape Canaveral, Florida as a member of the NASA USRP (Undergraduate Student Research Program) program. I worked in the Surface Systems (NE-S) group during the internship. Within NE-S, two ASRC (Arctic Slope Regional Corporation) contract engineers, A.J. Nick and Jason Schuler, had developed a "Quick-Attach" mechanism for the Chariot Rover, the next generation lunar rover. My project was to design, analyze, and possibly fabricate a mounting interface between their "Quick-Attach" and a Hummer vehicle. This interface was needed because it would increase their capabilities to test the Quick Attach and its various attachments, as they do not have access to a Chariot Rover at KSC. I utilized both Pro Engineer, a 3D CAD software package, and a Coordinate Measuring Machine (CMM) known as a FAROarm to collect data and create my design. I relied on hand calculations and the Mechanica analysis tool within Pro Engineer to perform stress analysis on the design. After finishing the design, I began working on creating professional level CAD drawings and issuing them into the KSC design database known as DDMS before the end of the internship.

  5. Consider neuromusculoskeletal redundancy and extended proprioception when designing smart structures to interface with humans

    Science.gov (United States)

    Winters, Jack M.

    1996-05-01

    Despite many well-intentioned attempts to utilize state-of-the-art advanced control systems technology to design contact devices such as powered orthoses, there have been more failures than successes. In part this is due to our limited understanding of neuromechanical function, and of how to optimally design human-technology interfaces. This paper develops a theoretical foundation for mechanical impedance and postural stability for large-scale human systems, and for the analysis and design of human-technology contact interfaces. We start with four basic presuppositions: redundancy is a fundamental feature of biosystem design, muscle actuators possess intrinsic nonlinear stiffness which can be modulated, mechanical interaction between the human and an environment is fundamentally bicausal, and objects with certain properties can become almost a natural extension of the human body. We then develop the key concepts of intimate contact and extended proprioception, and provide examples of how these principles can be applied to practical problems in orthotics, focusing on posture-assist technologies. Finally, suggestions are put forward for applying smart materials and structures to innovative orthotic design.

  6. 8051 microcontroller to FPGA and ADC interface design for high speed parallel processing systems – Application in ultrasound scanners

    Directory of Open Access Journals (Sweden)

    J. Jean Rossario Raj

    2016-09-01

    Full Text Available Microcontrollers perform the hardware control in many instruments. Instruments requiring huge data throughput and parallel computing use FPGA’s for data processing. The microcontroller in turn configures the application hardware devices such as FPGA’s, ADC’s and Ethernet chips etc. The interfacing of these devices uses address/data bus interface, serial interface or serial peripheral interface. The choice of the interface depends upon the input/output pins available with different devices, programming ease and proprietary interfaces supported by devices such as ADC’s. The novelty of this paper is to describe the programming logic used for various types of interface scenarios from microcontroller to different programmable devices. The study presented describes the methods and logic flowcharts for different interfaces. The implementation of the interface logics were in prototype hardware for ultrasound scanner. The internal devices were controlled from the graphical user interface in a laptop and the scan results are taken. It is seen that the optimum solution of the hardware design can be achieved by using a common serial interface towards all the devices.

  7. Interface engineering for a rational design of poison-free bimetallic CO oxidation catalysts.

    Science.gov (United States)

    Shin, Kihyun; Zhang, Liang; An, Hyesung; Ha, Hyunwoo; Yoo, Mi; Lee, Hyuck Mo; Henkelman, Graeme; Kim, Hyun You

    2017-04-20

    We use density functional theory calculations of Pt@Cu core@shell nanoparticles (NPs) to design bifunctional poison-free CO oxidation catalysts. By calculating the adsorption chemistry under CO oxidation conditions, we find that the Pt@Cu NPs will be active for CO oxidation with resistance to CO-poisoning. The CO oxidation pathway at the Pt-Cu interface is determined on the Pt NP covered with a full- and partial-shell of Cu. The exposed portion of the Pt core preferentially binds CO and the Cu shell binds O2, supplying oxygen for the reaction. The Pt-Cu interface provides CO-oxidation sites that are not poisoned by either CO or O2. Additional computational screening shows that this separation of reactant binding sites is possible for several other core@shell NPs. Our results indicate that the metal-metal interface within a single NP can be optimized for design of bifunctional catalytic systems with improved performance.

  8. Design guidelines for the use of audio cues in computer interfaces

    Energy Technology Data Exchange (ETDEWEB)

    Sumikawa, D.A.; Blattner, M.M.; Joy, K.I.; Greenberg, R.M.

    1985-07-01

    A logical next step in the evolution of the computer-user interface is the incorporation of sound thereby using our senses of ''hearing'' in our communication with the computer. This allows our visual and auditory capacities to work in unison leading to a more effective and efficient interpretation of information received from the computer than by sight alone. In this paper we examine earcons, which are audio cues, used in the computer-user interface to provide information and feedback to the user about computer entities (these include messages and functions, as well as states and labels). The material in this paper is part of a larger study that recommends guidelines for the design and use of audio cues in the computer-user interface. The complete work examines the disciplines of music, psychology, communication theory, advertising, and psychoacoustics to discover how sound is utilized and analyzed in those areas. The resulting information is organized according to the theory of semiotics, the theory of signs, into the syntax, semantics, and pragmatics of communication by sound. Here we present design guidelines for the syntax of earcons. Earcons are constructed from motives, short sequences of notes with a specific rhythm and pitch, embellished by timbre, dynamics, and register. Compound earcons and family earcons are introduced. These are related motives that serve to identify a family of related cues. Examples of earcons are given.

  9. Man-machine interface in a submarine command and weapon control system: features and design experience

    Directory of Open Access Journals (Sweden)

    Johan H. Aas

    1989-01-01

    Full Text Available Important man-machine interface (MMI issues concerning a submarine command and weapon control system (CWCS such as crew organization, automation level and decision support are discussed in this paper. Generic submarine CWCS functions and operating conditions are outlined. Detailed, dynamic and real-time prototypes were used to support the MMI design. The prototypes are described and experience with detailed prototyping is discussed. Some of the main interaction principles are summarized and a restricted example of the resulting design is given. Our design experience and current work have been used to outline future perspectives of MMI design in naval CWCSs. The need for both formal and experimental approaches is emphasized.

  10. Towards Cognitive-Aware Multimodal Presentation: The Modality Effects in High-Load HCI

    NARCIS (Netherlands)

    Cao, Yujia; Theune, Mariët; Nijholt, Anton; Harris, D,

    2009-01-01

    In this study, we argue that multimodal presentations should be created in a cognitive-aware manner, especially in a high-load HCI situation where the user task challenges the full capacity of the human cognition. An experiment was conducted to investigate the cognitive effects of modalities, using

  11. Leveraging and Integrating Eastern and Western Insights for Human Engagement Studies in HCI

    DEFF Research Database (Denmark)

    Law, Effie Lai-Chong; Silpasuwanchai, Chaklam; Ren, Xiangshi;

    2015-01-01

    understanding of human nature (e.g., mind-body relations), which in the field of HCI has primarily been built upon the Western philosophies. There are scattered, underexplored Eastern philosophies (e.g., Yijing, Zen) that may provide new lens and tools to analyze how humans interact with resources...

  12. Structure-based energetics of protein interfaces guides foot-and-mouth disease virus vaccine design.

    Science.gov (United States)

    Kotecha, Abhay; Seago, Julian; Scott, Katherine; Burman, Alison; Loureiro, Silvia; Ren, Jingshan; Porta, Claudine; Ginn, Helen M; Jackson, Terry; Perez-Martin, Eva; Siebert, C Alistair; Paul, Guntram; Huiskonen, Juha T; Jones, Ian M; Esnouf, Robert M; Fry, Elizabeth E; Maree, Francois F; Charleston, Bryan; Stuart, David I

    2015-10-01

    Virus capsids are primed for disassembly, yet capsid integrity is key to generating a protective immune response. Foot-and-mouth disease virus (FMDV) capsids comprise identical pentameric protein subunits held together by tenuous noncovalent interactions and are often unstable. Chemically inactivated or recombinant empty capsids, which could form the basis of future vaccines, are even less stable than live virus. Here we devised a computational method to assess the relative stability of protein-protein interfaces and used it to design improved candidate vaccines for two poorly stable, but globally important, serotypes of FMDV: O and SAT2. We used a restrained molecular dynamics strategy to rank mutations predicted to strengthen the pentamer interfaces and applied the results to produce stabilized capsids. Structural analyses and stability assays confirmed the predictions, and vaccinated animals generated improved neutralizing-antibody responses to stabilized particles compared to parental viruses and wild-type capsids.

  13. State transition storyboards: A tool for designing the Goldstone solar system radar data acquisition system user interface software

    Science.gov (United States)

    Howard, S. D.

    1987-01-01

    Effective user interface design in software systems is a complex task that takes place without adequate modeling tools. By combining state transition diagrams and the storyboard technique of filmmakers, State Transition Storyboards were developed to provide a detailed modeling technique for the Goldstone Solar System Radar Data Acquisition System human-machine interface. Illustrations are included with a description of the modeling technique.

  14. Human-system interface design review guideline -- Process and guidelines: Final report. Revision 1, Volume 1

    Energy Technology Data Exchange (ETDEWEB)

    None

    1996-06-01

    NUREG-0700, Revision 1, provides human factors engineering (HFE) guidance to the US Nuclear Regulatory Commission staff for its: (1) review of the human system interface (HSI) design submittals prepared by licensees or applications for a license or design certification of commercial nuclear power plants, and (2) performance of HSI reviews that could be undertaken as part of an inspection or other type of regulatory review involving HSI design or incidents involving human performance. The guidance consists of a review process and HFE guidelines. The document describes those aspects of the HSI design review process that are important to the identification and resolution of human engineering discrepancies that could adversely affect plant safety. Guidance is provided that could be used by the staff to review an applicant`s HSI design review process or to guide the development of an HSI design review plan, e.g., as part of an inspection activity. The document also provides detailed HFE guidelines for the assessment of HSI design implementations. NUREG-0700, Revision 1, consists of three stand-alone volumes. Volume 1 consists of two major parts. Part 1 describes those aspects of the review process of the HSI design that are important to identifying and resolving human engineering discrepancies. Part 2 contains detailed guidelines for a human factors engineering review which identify criteria for assessing the implementation of an applicant`s or licensee`s HSI design.

  15. Interface Consistency

    DEFF Research Database (Denmark)

    Staunstrup, Jørgen

    1998-01-01

    This paper proposes that Interface Consistency is an important issue for the development of modular designs. Byproviding a precise specification of component interfaces it becomes possible to check that separately developedcomponents use a common interface in a coherent matter thus avoiding a very...... significant source of design errors. Awide range of interface specifications are possible, the simplest form is a syntactical check of parameter types.However, today it is possible to do more sophisticated forms involving semantic checks....

  16. Towards New Interfaces for Pedagogy

    Science.gov (United States)

    Stein, Murphy Martin

    2014-01-01

    Developing technology to help people teach and learn is an important topic in Human Computer Interaction (HCI). In this thesis we present three studies on this topic. In the first study, we demonstrate new games for learning mathematics and discuss the evidence for key design decisions from user studies. In the second study, we develop a real-time…

  17. Towards New Interfaces for Pedagogy

    Science.gov (United States)

    Stein, Murphy Martin

    2014-01-01

    Developing technology to help people teach and learn is an important topic in Human Computer Interaction (HCI). In this thesis we present three studies on this topic. In the first study, we demonstrate new games for learning mathematics and discuss the evidence for key design decisions from user studies. In the second study, we develop a real-time…

  18. Designing with the mind in mind simple guide to understanding user interface design rules

    CERN Document Server

    Johnson, Jeff

    2010-01-01

    "Take fundamental principles of psychology. Illustrate. Combine with Fundamental Principles of Design. Stir gently until fully blended.  Read daily until finished. Caution: The mixture is addictive."-- Don Norman, Nielsen Norman group, Author of Design of Future Things."This book is a primer to understand the why of the larger human action principles at work-a sort of cognitive science for designers in a hurry. Above all, this is a book of profound insight into the human mind for practical people who want to get something done."-- Stuart Card, Senior Research Fellow and the manager of the

  19. The Development of the CONDUIT Advanced Control System Design and Evaluation Interface with a Case Study Application to an Advanced Fly by Wire Helicopter Design

    Science.gov (United States)

    Colbourne, Jason

    1999-01-01

    This report details the development and use of CONDUIT (Control Designer's Unified Interface). CONDUIT is a design tool created at Ames Research Center for the purpose of evaluating and optimizing aircraft control systems against handling qualities. Three detailed design problems addressing the RASCAL UH-60A Black Hawk are included in this report to show the application of CONDUIT to helicopter control system design.

  20. Design of a Self Don/Doffing Rear Entry Planetary Suit to Interface with a Suit Port/Lock Project

    Data.gov (United States)

    National Aeronautics and Space Administration — Under Phase 1 of subject SBIR, Air-Lock, Incorporated will design a self donning and doffing Rear Entry Hard Upper Torso (REHUT) that interfaces with a suit port....

  1. The TSU Streaming Video Astronomy Course - II, Video Interface Design and Bandwidth Considerations

    Science.gov (United States)

    Burks, G. S.; Smith, W.

    2004-12-01

    Researchers are developing an on-line video astronomy course at Tennessee State University. Many factors are taken into account when designing a first year course for a broad audience. The initial target audience is students attending historically black colleges and universities, tribal colleges, and other minority institutions, without an astronomy course. The primary goal is to attract students into a course of study that could prepare them to enter the NASA workforce. A secondary goal is to serve the general student population. The question we try to address here is: How can we deliver the video components of such a course in a way that will take into account the innate learning styles of most students and the limited access to very high speed internet lines in smaller colleges? The design for the video information interface will be discussed. The effect of limited bandwidth on video size and other features of the presentation design is also analyzed.

  2. Theoretical designs for novel photonic crystal nanocavities with Si (111) interfaces

    Science.gov (United States)

    Prasmusinto, Alyssa; Sotto, Moïse; Al-Attili, Abdelrahman Zaher; Debnath, Kapil; Saito, Shinichi

    2017-09-01

    We designed a series of photonic crystal (PhC) nanocavities using atomically flat silicon (111) interfaces and examined the impacts of the surfaces on the optical confinement. The nanocavities were simulated using the 3D finite-difference time-domain method and assessed against existing PhCs. Despite the design restrictions, we showed that a Q value up to 115,800 and Q/V values of 103-105λ-3 are achievable without further design optimization. The results suggest that silicon (111) surfaces can be used for fabricating PhC nanocavity-based devices in a practical and economical way with high manufacturing tolerance and increased repeatability.

  3. Interface Design for CMOS-Integrated Electrochemical Impedance Spectroscopy (EIS Biosensors

    Directory of Open Access Journals (Sweden)

    Arjang Hassibi

    2012-10-01

    Full Text Available Electrochemical Impedance Spectroscopy (EIS is a powerful electrochemical technique to detect biomolecules. EIS has the potential of carrying out label-free and real-time detection, and in addition, can be easily implemented using electronic integrated circuits (ICs that are built through standard semiconductor fabrication processes. This paper focuses on the various design and optimization aspects of EIS ICs, particularly the bio-to-semiconductor interface design. We discuss, in detail, considerations such as the choice of the electrode surface in view of IC manufacturing, surface linkers, and development of optimal bio-molecular detection protocols. We also report experimental results, using both macro- and micro-electrodes to demonstrate the design trade-offs and ultimately validate our optimization procedures.

  4. Interface design for CMOS-integrated Electrochemical Impedance Spectroscopy (EIS) biosensors.

    Science.gov (United States)

    Manickam, Arun; Johnson, Christopher Andrew; Kavusi, Sam; Hassibi, Arjang

    2012-10-29

    Electrochemical Impedance Spectroscopy (EIS) is a powerful electrochemical technique to detect biomolecules. EIS has the potential of carrying out label-free and real-time detection, and in addition, can be easily implemented using electronic integrated circuits (ICs) that are built through standard semiconductor fabrication processes. This paper focuses on the various design and optimization aspects of EIS ICs, particularly the bio-to-semiconductor interface design. We discuss, in detail, considerations such as the choice of the electrode surface in view of IC manufacturing, surface linkers, and development of optimal bio-molecular detection protocols. We also report experimental results, using both macro- and micro-electrodes to demonstrate the design trade-offs and ultimately validate our optimization procedures.

  5. Evolution of integrated panel structural design and interfaces for PV power plants

    Science.gov (United States)

    Arnett, J. C.; Anderson, A. J.; Robertson, R. E.

    1983-01-01

    The evolution of integrated photovoltaic (PV) panel design at ARCO Solar is discussed. Historically, framed PV modules of about 1 x 4-ft size were individually mounted in the field on fixed support structures and interconnected electrically with cables to build higher-power arrays. When ARCO Solar saw the opportunity in 1982 to marry its PV modules with state-of-the-art heliostat trackers developed by ARCO Power Systems, it became obvious that mounting individual modules was impractical. For this project, the framed modules were factory-assembled into panels and interconnected with cables before being mounted on the trackers. Since then, ARCO Solar made considerable progress and gained substantial experience in the design and fabrication of large PV panels. Constraints and criteria considered in these design activities included static and dynamic loads; assembly and transportation equipment and logistics, structural and electrical interfaces, and safety and grounding concerns.

  6. Evolution of integrated panel structural design and interfaces for PV power plants

    Science.gov (United States)

    Arnett, J. C.; Anderson, A. J.; Robertson, R. E.

    1983-01-01

    The evolution of integrated photovoltaic (PV) panel design at ARCO Solar is discussed. Historically, framed PV modules of about 1 x 4-ft size were individually mounted in the field on fixed support structures and interconnected electrically with cables to build higher-power arrays. When ARCO Solar saw the opportunity in 1982 to marry its PV modules with state-of-the-art heliostat trackers developed by ARCO Power Systems, it became obvious that mounting individual modules was impractical. For this project, the framed modules were factory-assembled into panels and interconnected with cables before being mounted on the trackers. Since then, ARCO Solar made considerable progress and gained substantial experience in the design and fabrication of large PV panels. Constraints and criteria considered in these design activities included static and dynamic loads; assembly and transportation equipment and logistics, structural and electrical interfaces, and safety and grounding concerns.

  7. DESIGN AND PRODUCTION OF A FUEL TANK MEASURING SYSTEM USING COMPUTER INTERFACE

    Directory of Open Access Journals (Sweden)

    Dr. Osueke

    2013-09-01

    Full Text Available This project took into account the processes involved in the design of the fuel tank measuring system using a computer interface. Our level sensor is Capacitance-based and was used to measure through variations in dielectric constant despite the varying fuel viscosity or tank conditions. A detailed design was done and the components carefully selected to ensure that they are compatible with the fuel to be measured. We Equipped it with a digital indicator to display process values and powering of the sensor with a 12volts battery. Capacitance level sensors are rugged and easy to use without any moving parts. They were used in constricted places due to its compact size. At the end of the design and fabrication, the project was confirmed to be effective for use in any underground storage fuel tank.

  8. Interface Design for CMOS-Integrated Electrochemical Impedance Spectroscopy (EIS) Biosensors

    Science.gov (United States)

    Manickam, Arun; Johnson, Christopher Andrew; Kavusi, Sam; Hassibi, Arjang

    2012-01-01

    Electrochemical Impedance Spectroscopy (EIS) is a powerful electrochemical technique to detect biomolecules. EIS has the potential of carrying out label-free and real-time detection, and in addition, can be easily implemented using electronic integrated circuits (ICs) that are built through standard semiconductor fabrication processes. This paper focuses on the various design and optimization aspects of EIS ICs, particularly the bio-to-semiconductor interface design. We discuss, in detail, considerations such as the choice of the electrode surface in view of IC manufacturing, surface linkers, and development of optimal bio-molecular detection protocols. We also report experimental results, using both macro- and micro-electrodes to demonstrate the design trade-offs and ultimately validate our optimization procedures. PMID:23202170

  9. Ontology-Driven Search and Triage: Design of a Web-Based Visual Interface for MEDLINE.

    Science.gov (United States)

    Demelo, Jonathan; Parsons, Paul; Sedig, Kamran

    2017-02-02

    Diverse users need to search health and medical literature to satisfy open-ended goals such as making evidence-based decisions and updating their knowledge. However, doing so is challenging due to at least two major difficulties: (1) articulating information needs using accurate vocabulary and (2) dealing with large document sets returned from searches. Common search interfaces such as PubMed do not provide adequate support for exploratory search tasks. Our objective was to improve support for exploratory search tasks by combining two strategies in the design of an interactive visual interface by (1) using a formal ontology to help users build domain-specific knowledge and vocabulary and (2) providing multi-stage triaging support to help mitigate the information overload problem. We developed a Web-based tool, Ontology-Driven Visual Search and Triage Interface for MEDLINE (OVERT-MED), to test our design ideas. We implemented a custom searchable index of MEDLINE, which comprises approximately 25 million document citations. We chose a popular biomedical ontology, the Human Phenotype Ontology (HPO), to test our solution to the vocabulary problem. We implemented multistage triaging support in OVERT-MED, with the aid of interactive visualization techniques, to help users deal with large document sets returned from searches. Formative evaluation suggests that the design features in OVERT-MED are helpful in addressing the two major difficulties described above. Using a formal ontology seems to help users articulate their information needs with more accurate vocabulary. In addition, multistage triaging combined with interactive visualizations shows promise in mitigating the information overload problem. Our strategies appear to be valuable in addressing the two major problems in exploratory search. Although we tested OVERT-MED with a particular ontology and document collection, we anticipate that our strategies can be transferred successfully to other contexts.

  10. Predicting the tolerated sequences for proteins and protein interfaces using RosettaBackrub flexible backbone design.

    Directory of Open Access Journals (Sweden)

    Colin A Smith

    Full Text Available Predicting the set of sequences that are tolerated by a protein or protein interface, while maintaining a desired function, is useful for characterizing protein interaction specificity and for computationally designing sequence libraries to engineer proteins with new functions. Here we provide a general method, a detailed set of protocols, and several benchmarks and analyses for estimating tolerated sequences using flexible backbone protein design implemented in the Rosetta molecular modeling software suite. The input to the method is at least one experimentally determined three-dimensional protein structure or high-quality model. The starting structure(s are expanded or refined into a conformational ensemble using Monte Carlo simulations consisting of backrub backbone and side chain moves in Rosetta. The method then uses a combination of simulated annealing and genetic algorithm optimization methods to enrich for low-energy sequences for the individual members of the ensemble. To emphasize certain functional requirements (e.g. forming a binding interface, interactions between and within parts of the structure (e.g. domains can be reweighted in the scoring function. Results from each backbone structure are merged together to create a single estimate for the tolerated sequence space. We provide an extensive description of the protocol and its parameters, all source code, example analysis scripts and three tests applying this method to finding sequences predicted to stabilize proteins or protein interfaces. The generality of this method makes many other applications possible, for example stabilizing interactions with small molecules, DNA, or RNA. Through the use of within-domain reweighting and/or multistate design, it may also be possible to use this method to find sequences that stabilize particular protein conformations or binding interactions over others.

  11. A HCI approach in contemporary Healthcare and (Re)habilitation

    DEFF Research Database (Denmark)

    Brooks, Anthony Lewis

    2017-01-01

    and international projects. This chapter informs via biographical discussion of the evolution from original concept based upon empowering human residual function, whatever the limitation(s), to manipulate selectable multimedia content as catalyst in adaptive systems design. Positive evaluations of use were...

  12. Design of a wearable interface for lightweight robotic arm for people with mobility impairments.

    Science.gov (United States)

    Baldi, Tommaso Lisini; Spagnoletti, Giovanni; Dragusanu, Mihai; Prattichizzo, Domenico

    2017-07-01

    Many common activities of daily living like open a door or fill a glass of water, which most of us take for granted, could be an insuperable problem for people who have limited mobility or impairments. For years the unique alternative to overcame this limitation was asking for human help. Nowadays thanks to recent studies and technology developments, having an assistive devices to compensate the loss of mobility is becoming a real opportunity. Off-the-shelf assistive robotic manipulators have the capability to improve the life of people with motor impairments. Robotic lightweight arms represent one of the most spread solution, in particular some of them are designed specifically to be mounted on wheelchairs to assist users in performing manipulation tasks. On the other hand, usually their control interface relies on joystick and buttons, making the use very challenging for people affected by impaired motor abilities. In this paper, we present a novel wearable control interface for users with limb mobility impairments. We make use of muscles residual motion capabilities, captured through a Body-Machine Interface based on a combination of head tilt estimation and electromyography signals. The proposed BMI is completely wearable, wireless and does not require frequently long calibrations. Preliminary experiments showed the effectiveness of the proposed system for subjects with motor impairments, allowing them to easily control a robotic arm for activities of daily living.

  13. Discrete Abstractions of Hybrid Systems: Verification of Safety and Application to User-Interface Design

    Science.gov (United States)

    Oishi, Meeko; Tomlin, Claire; Degani, Asaf

    2003-01-01

    Human interaction with complex hybrid systems involves the user, the automation's discrete mode logic, and the underlying continuous dynamics of the physical system. Often the user-interface of such systems displays a reduced set of information about the entire system. In safety-critical systems, how can we identify user-interface designs which do not have adequate information, or which may confuse the user? Here we describe a methodology, based on hybrid system analysis, to verify that a user-interface contains information necessary to safely complete a desired procedure or task. Verification within a hybrid framework allows us to account for the continuous dynamics underlying the simple, discrete representations displayed to the user. We provide two examples: a car traveling through a yellow light at an intersection and an aircraft autopilot in a landing/go-around maneuver. The examples demonstrate the general nature of this methodology, which is applicable to hybrid systems (not fully automated) which have operational constraints we can pose in terms of safety. This methodology differs from existing work in hybrid system verification in that we directly account for the user's interactions with the system.

  14. Implanted miniaturized antenna for brain computer interface applications: analysis and design.

    Science.gov (United States)

    Zhao, Yujuan; Rennaker, Robert L; Hutchens, Chris; Ibrahim, Tamer S

    2014-01-01

    Implantable Brain Computer Interfaces (BCIs) are designed to provide real-time control signals for prosthetic devices, study brain function, and/or restore sensory information lost as a result of injury or disease. Using Radio Frequency (RF) to wirelessly power a BCI could widely extend the number of applications and increase chronic in-vivo viability. However, due to the limited size and the electromagnetic loss of human brain tissues, implanted miniaturized antennas suffer low radiation efficiency. This work presents simulations, analysis and designs of implanted antennas for a wireless implantable RF-powered brain computer interface application. The results show that thin (on the order of 100 micrometers thickness) biocompatible insulating layers can significantly impact the antenna performance. The proper selection of the dielectric properties of the biocompatible insulating layers and the implantation position inside human brain tissues can facilitate efficient RF power reception by the implanted antenna. While the results show that the effects of the human head shape on implanted antenna performance is somewhat negligible, the constitutive properties of the brain tissues surrounding the implanted antenna can significantly impact the electrical characteristics (input impedance, and operational frequency) of the implanted antenna. Three miniaturized antenna designs are simulated and demonstrate that maximum RF power of up to 1.8 milli-Watts can be received at 2 GHz when the antenna implanted around the dura, without violating the Specific Absorption Rate (SAR) limits.

  15. Low energy stage study. Volume 3: Conceptual design, interface analysis, flight and ground operations. [launching space shuttle payloads

    Science.gov (United States)

    1978-01-01

    Low energy conceptual stage designs and adaptations to existing/planned shuttle upper stages were developed and their performance established. Selected propulsion modes and subsystems were used as a basis to develop airborne support equipment (ASE) design concepts. Orbiter installation and integration (both physical and electrical interfaces) were defined. Low energy stages were adapted to the orbiter and ASE interfaces. Selected low energy stages were then used to define and describe typical ground and flight operations.

  16. A Guide to Visual Multi-Level Interface Design From Synthesis of Empirical Study Evidence

    CERN Document Server

    Lam, Heidi

    2010-01-01

    Displaying multiple levels of data visually has been proposed to address the challenge of limited screen space. Although many previous empirical studies have addressed different aspects of this question, the information visualization research community does not currently have a clearly articulated consensus on how, when, or even if displaying data at multiple levels is effective. To shed more light on this complex topic, we conducted a systematic review of 22 existing multi-level interface studies to extract high-level design guidelines. To facilitate discussion, we cast our analysis findings

  17. A framework for the design, prototyping and evaluation of mobile interfaces for domestic environments

    OpenAIRE

    Holroyd, Patrick Michael

    2013-01-01

    The idea of the smart home has been discussed for over three decades, but it has yet to achieve mass-market adoption. This thesis asks the question Why is my home not smart?\\ud It highlights four main areas that are barriers to adoption, and concentrates on a single one of these issues: usability. It presents an investigation that focuses on design,\\ud prototyping and evaluation of mobile interfaces for domestic environments resulting in the development of a novel framework.\\ud \\ud A smart ho...

  18. Functional Mobility Testing: A Novel Method to Establish Human System Interface Design Requirements

    Science.gov (United States)

    England, Scott A.; Benson, Elizabeth A.; Rajulu, Sudhakar

    2008-01-01

    Across all fields of human-system interface design it is vital to posses a sound methodology dictating the constraints on the system based on the capabilities of the human user. These limitations may be based on strength, mobility, dexterity, cognitive ability, etc. and combinations thereof. Data collected in an isolated environment to determine, for example, maximal strength or maximal range of motion would indeed be adequate for establishing not-to-exceed type design limitations, however these restraints on the system may be excessive over what is basally needed. Resources may potentially be saved by having a technique to determine the minimum measurements a system must accommodate. This paper specifically deals with the creation of a novel methodology for establishing mobility requirements for a new generation of space suit design concepts. Historically, the Space Shuttle and the International Space Station vehicle and space hardware design requirements documents such as the Man-Systems Integration Standards and International Space Station Flight Crew Integration Standard explicitly stated that the designers should strive to provide the maximum joint range of motion capabilities exhibited by a minimally clothed human subject. In the course of developing the Human-Systems Integration Requirements (HSIR) for the new space exploration initiative (Constellation), an effort was made to redefine the mobility requirements in the interest of safety and cost. Systems designed for manned space exploration can receive compounded gains from simplified designs that are both initially less expensive to produce and lighter, thereby, cheaper to launch.

  19. Infant feeding: the interfaces between interaction design and cognitive ergonomics in user-centered design.

    Science.gov (United States)

    Lima, Flavia; Araújo, Lilian Kely

    2012-01-01

    This text presents a discussion on the process of developing interactive products focused on infant behavior, which result was an interactive game for encouraging infant feeding. For that, it describes the use of cognitive psychology concepts added to interaction design methodology. Through this project, this article sustains how the cooperative use of these concepts provides adherent solutions to users' needs, whichever they are. Besides that, it verifies the closeness of those methodologies to boundary areas of knowledge, such as design focused on user and ergonomics.

  20. Community-wide assessment of protein-interface modeling suggests improvements to design methodology.

    Science.gov (United States)

    Fleishman, Sarel J; Whitehead, Timothy A; Strauch, Eva-Maria; Corn, Jacob E; Qin, Sanbo; Zhou, Huan-Xiang; Mitchell, Julie C; Demerdash, Omar N A; Takeda-Shitaka, Mayuko; Terashi, Genki; Moal, Iain H; Li, Xiaofan; Bates, Paul A; Zacharias, Martin; Park, Hahnbeom; Ko, Jun-su; Lee, Hasup; Seok, Chaok; Bourquard, Thomas; Bernauer, Julie; Poupon, Anne; Azé, Jérôme; Soner, Seren; Ovali, Sefik Kerem; Ozbek, Pemra; Tal, Nir Ben; Haliloglu, Türkan; Hwang, Howook; Vreven, Thom; Pierce, Brian G; Weng, Zhiping; Pérez-Cano, Laura; Pons, Carles; Fernández-Recio, Juan; Jiang, Fan; Yang, Feng; Gong, Xinqi; Cao, Libin; Xu, Xianjin; Liu, Bin; Wang, Panwen; Li, Chunhua; Wang, Cunxin; Robert, Charles H; Guharoy, Mainak; Liu, Shiyong; Huang, Yangyu; Li, Lin; Guo, Dachuan; Chen, Ying; Xiao, Yi; London, Nir; Itzhaki, Zohar; Schueler-Furman, Ora; Inbar, Yuval; Potapov, Vladimir; Cohen, Mati; Schreiber, Gideon; Tsuchiya, Yuko; Kanamori, Eiji; Standley, Daron M; Nakamura, Haruki; Kinoshita, Kengo; Driggers, Camden M; Hall, Robert G; Morgan, Jessica L; Hsu, Victor L; Zhan, Jian; Yang, Yuedong; Zhou, Yaoqi; Kastritis, Panagiotis L; Bonvin, Alexandre M J J; Zhang, Weiyi; Camacho, Carlos J; Kilambi, Krishna P; Sircar, Aroop; Gray, Jeffrey J; Ohue, Masahito; Uchikoga, Nobuyuki; Matsuzaki, Yuri; Ishida, Takashi; Akiyama, Yutaka; Khashan, Raed; Bush, Stephen; Fouches, Denis; Tropsha, Alexander; Esquivel-Rodríguez, Juan; Kihara, Daisuke; Stranges, P Benjamin; Jacak, Ron; Kuhlman, Brian; Huang, Sheng-You; Zou, Xiaoqin; Wodak, Shoshana J; Janin, Joel; Baker, David

    2011-11-25

    The CAPRI (Critical Assessment of Predicted Interactions) and CASP (Critical Assessment of protein Structure Prediction) experiments have demonstrated the power of community-wide tests of methodology in assessing the current state of the art and spurring progress in the very challenging areas of protein docking and structure prediction. We sought to bring the power of community-wide experiments to bear on a very challenging protein design problem that provides a complementary but equally fundamental test of current understanding of protein-binding thermodynamics. We have generated a number of designed protein-protein interfaces with very favorable computed binding energies but which do not appear to be formed in experiments, suggesting that there may be important physical chemistry missing in the energy calculations. A total of 28 research groups took up the challenge of determining what is missing: we provided structures of 87 designed complexes and 120 naturally occurring complexes and asked participants to identify energetic contributions and/or structural features that distinguish between the two sets. The community found that electrostatics and solvation terms partially distinguish the designs from the natural complexes, largely due to the nonpolar character of the designed interactions. Beyond this polarity difference, the community found that the designed binding surfaces were, on average, structurally less embedded in the designed monomers, suggesting that backbone conformational rigidity at the designed surface is important for realization of the designed function. These results can be used to improve computational design strategies, but there is still much to be learned; for example, one designed complex, which does form in experiments, was classified by all metrics as a nonbinder.

  1. Controlling the Biomimetic Implant Interface: Modulating Antimicrobial Activity by Spacer Design

    Science.gov (United States)

    Wisdom, Cate; Vanoosten, Sarah Kay; Boone, Kyle W.; Khvostenko, Dmytro; Arnold, Paul M.; Snead, Malcolm L.; Tamerler, Candan

    2016-08-01

    Surgical site infection is a common cause of post-operative morbidity, often leading to implant loosening, ultimately requiring revision surgery, increased costs and worse surgical outcomes. Since implant failure starts at the implant surface, creating and controlling the bio-material interface will play a critical role in reducing infection while improving host cell-to-implant interaction. Here, we engineered a biomimetic interface based upon a chimeric peptide that incorporates a titanium binding peptide (TiBP) with an antimicrobial peptide (AMP) into a single molecule to direct binding to the implant surface and deliver an antimicrobial activity against S. mutans and S. epidermidis, two bacteria which are linked with clinical implant infections. To optimize antimicrobial activity, we investigated the design of the spacer domain separating the two functional domains of the chimeric peptide. Lengthening and changing the amino acid composition of the spacer resulted in an improvement of minimum inhibitory concentration by a three-fold against S. mutans. Surfaces coated with the chimeric peptide reduced dramatically the number of bacteria, with up to a nine-fold reduction for S. mutans and a 48-fold reduction for S. epidermidis. Ab initio predictions of antimicrobial activity based on structural features were confirmed. Host cell attachment and viability at the biomimetic interface were also improved compared to the untreated implant surface. Biomimetic interfaces formed with this chimeric peptide offer interminable potential by coupling antimicrobial and improved host cell responses to implantable titanium materials, and this peptide based approach can be extended to various biomaterials surfaces.

  2. Designing Multiagent Dental Materials for Enhanced Resistance to Biofilm Damage at the Bonded Interface.

    Science.gov (United States)

    Melo, Mary Anne; Orrego, Santiago; Weir, Michael D; Xu, Huakun H K; Arola, Dwayne D

    2016-05-11

    The oral environment is considered to be an asperous environment for restored tooth structure. Recurrent dental caries is a common cause of failure of tooth-colored restorations. Bacterial acids, microleakage, and cyclic stresses can lead to deterioration of the polymeric resin-tooth bonded interface. Research on the incorporation of cutting-edge anticaries agents for the design of new, long-lasting, bioactive resin-based dental materials is demanding and provoking work. Released antibacterial agents such as silver nanoparticles (NAg), nonreleased antibacterial macromolecules (DMAHDM, dimethylaminohexadecyl methacrylate), and released acid neutralizer amorphous calcium phosphate nanoparticles (NACP) have shown potential as individual and dual anticaries approaches. In this study, these agents were synthesized, and a prospective combination was incorporated into all the dental materials required to perform a composite restoration: dental primer, adhesive, and composite. We focused on combining different dental materials loaded with multiagents to improve the durability of the complex dental bonding interface. A combined effect of bacterial acid attack and fatigue on the bonding interface simulated the harsh oral environment. Human saliva-derived oral biofilm was grown on each sample prior to the cyclic loading. The oral biofilm viability during the fatigue performance was monitored by the live-dead assay. Damage of the samples that developed during the test was quantified from the fatigue life distributions. Results indicate that the resultant multiagent dental composite materials were able to reduce the acidic impact of the oral biofilm, thereby improving the strength and resistance to fatigue failure of the dentin-resin bonded interface. In summary, this study shows that dental restorative materials containing multiple therapeutic agents of different chemical characteristics can be beneficial toward improving resistance to mechanical and acidic challenges in oral

  3. Subliminal Cues While Teaching: HCI Technique for Enhanced Learning

    OpenAIRE

    Pierre Chalfoun; Claude Frasson

    2011-01-01

    This paper presents results from an empirical study conducted with a subliminal teaching technique aimed at enhancing learner's performance in Intelligent Systems through the use of physiological sensors. This technique uses carefully designed subliminal cues (positive) and miscues (negative) and projects them under the learner's perceptual visual threshold. A positive cue, called answer cue, is a hint aiming to enhance the learner's inductive reasoning abilities and projected in a way to hel...

  4. Investigation on the design of human-system interface for advanced nuclear plant control room

    Energy Technology Data Exchange (ETDEWEB)

    Chuang, C. F.; Chou, H. P. [Dept. of Engineering and System Science, National Tsing Hua Univ., Hsinchu Taiwan (China)

    2006-07-01

    The Lungmen Nuclear Power Project (LMNPP), under construction in Taiwan, consists of two GE Advanced Boiling Water Reactor (ABWR) units, each with 1350 MW electrical output. Major Human-System Interfaces (HSIs) of LMNPP are different from traditional ones. Video display units (VDUs) are the main human-system interface for operators to manipulate and to know the status of the equipment and plant information. Based upon NUREG-0711, the applicable human factors engineering (HFE) guideline in the design of HSIs has been adopted. An important aspect of the Lungmen HFE program has been the direct involvement of the end user, Taiwan Power Company (TPC), throughout the design development and implementation to ensure not only that the process for the design is compliant with the HFE principles, but also that the necessary displays, control, and alarms are provided to support the identified personnel tasks. This paper reviews the applicable HFE principles and verification and validation (V and V) processes in the design of HSIs for the advanced LMNPP. This paper also presents three investigated topics of the LMNPP HSI design development and implementation process. From the perspective of licensing concern and experience feedback, the focus of this paper is on the topics of validation with simulator, alarm auto reset, and VDU operational configuration strategy. The objectives of investigating the latter topic were to ensure the VDU operational configuration strategy, after appropriate V and V, achieves its goals of reinforcing operation discipline and distributing operator crew task assignments and workload during typical operations, and to confirm the need for an intensive training program that addresses the knowledge and skill requirements of the operators to meet the task characteristics and the responses of the plant processes. The results to date and implications for going forward from this process are also presented. (authors)

  5. Methodology for design of adaptive interfaces for diagnostic workstations with integrated images and reports

    Science.gov (United States)

    Harreld, Michael R.; Valentino, Daniel J.; Liu, Brent J.; El-Saden, Suzie; Duckwiler, Gary R.

    1998-06-01

    Diagnostic workstations have generally lacked acceptance due to awkward interfaces, poor usability and lack of clinical data integration. We developed a new methodology for the design and implementation of diagnostic workstations and applied the methodology in diagnostic neuroradiology. The methodology facilitated the objective design and evaluation of optimal diagnostic features, including the integration of images and reports, and the implementation of intelligent and adaptive graphical user interfaces. As a test of this new methodology, we developed and evaluated a neuroradiological diagnostic workstation. The general goals of diagnostic neuroradiologists were modeled and directly used in the design of the UCLA Digital ViewBox, an object-oriented toolkit for medical imaging workstations. For case-specific goals, an object-oriented protocol toolkit was developed for rapid development and integration of new protocols, modes, and tools. Each protocol defines a way to arrange and process data in order to accomplish diagnostic goals that are specific to anatomy (e.g., a spine protocol), or to a suspected pathology (e.g., a tumor protocol). Each protocol was divided into modes that represent diagnostic reading tasks. Each mode was further broken down into functions supporting that task. Via a data mediator engine, the workstation communicated with clinical data repositories, including the UCLA HIS, Clinical RIS/PACS and individual DICOM compatible scanners. The data mediator served to transparently integrate, retrieve, and cache image and report data. Task-oriented Reading protocols automatically present the appropriate diagnostic information and diagnostic tools to the radiologist. We describe a protocol toolkit that enables the rapid design and implementation of customized reading protocols. We also present an intelligent layer that enables the automatic presentation of the appropriate information. This new methodology for diagnostic workstation design led to an

  6. Design and manufacturing interface modelling for manufacturing processes selection and knowledge synthesis in design

    OpenAIRE

    SKANDER, Achraf; Roucoules, Lionel; KLEIN MEYER, Jean-Sébastien

    2008-01-01

    This research is part of the regional French project IFP2R : " Manufacturing constraints integration in rapid prototyped part design " with IFTS (Higher Technical Formation Institute of Charleville Mézières- France).; The research results presented in this paper are related to the specification of a method and models that tackle the problem of manufacturing processes selection and the integration, as soon as possible, of their constraints in the product modelling (i.e. information synthesis)....

  7. A MATLAB Graphical User Interface Dedicated to the Optimal Design of the High Power Induction Motor with Heavy Starting Conditions

    Directory of Open Access Journals (Sweden)

    Maria Brojboiu

    2014-09-01

    Full Text Available In this paper, a Matlab graphical user interface dedicated to the optimal design of the high power induction motor with heavy starting conditions is presented. This graphical user interface allows to input the rated parameters, the selection of the induction motor type and the optimization criterion of the induction motor design also. For the squirrel cage induction motor the graphical user interface allows the selection of the rotor bar geometry, the material of the rotor bar as well as the fastening technology of the shorting ring on the rotor bar. The Matlab graphical user interface is developed and applied to the general optimal design program of the induction motor described in [1], [2].

  8. Grasp specific and user friendly interface design for myoelectric hand prostheses.

    Science.gov (United States)

    Mohammadi, Alireza; Lavranos, Jim; Howe, Rob; Choong, Peter; Oetomo, Denny

    2017-07-01

    This paper presents the design and characterisation of a hand prosthesis and its user interface, focusing on performing the most commonly used grasps in activities of daily living (ADLs). Since the operation of a multi-articulated powered hand prosthesis is difficult to learn and master, there is a significant rate of abandonment by amputees in preference for simpler devices. In choosing so, amputees chose to live with fewer features in their prosthesis that would more reliably perform the basic operations. In this paper, we look simultaneously at a hand prosthesis design method that aims for a small number of grasps, a low complexity user interface and an alternative method to the current use of EMG as a preshape selection method through the use of a simple button; to enable amputees to get to and execute the intended hand movements intuitively, quickly and reliably. An experiment is reported at the end of the paper comparing the speed and accuracy with which able-bodied naive subjects are able to select the intended preshapes through the use of a simplified EMG method and a simple button. It is shown that the button was significantly superior in the speed of successful task completion and marginally superior in accuracy (success of first attempt).

  9. Design of an interface peptide as new inhibitor of human glucose-6-phosphate dehydrogenase.

    Science.gov (United States)

    Obiol-Pardo, Cristian; Alcarraz-Vizán, Gema; Díaz-Moralli, Santiago; Cascante, Marta; Rubio-Martinez, Jaime

    2014-04-01

    Glucose-6-phosphate dehydrogenase (G6PDH) is an essential enzyme involved in the first reaction of the oxidative branch of the pentose phosphate pathway (PPP). Recently, G6PDH was suggested as a novel target protein for cancer therapy as one of the final products of the PPP, ribose-5-phosphate, is necessary for nucleic acid synthesis and tumor progression. After analyzing the protein-protein interface of the crystal structure of human G6PDH by means of molecular dynamics simulations, we designed six interface peptides based on the natural sequence of the protein. The three most promising peptides, as predicted by binding free energy calculations, were synthesized and one of them was confirmed as a novel inhibitor of human G6PDH in experimental assays. Together, the active peptide found and its suggested binding mode proposes a new strategy for inhibiting this enzyme and should aid the further design of novel, potent and non-peptidic G6PDH inhibitors. Copyright © 2014 Elsevier Inc. All rights reserved.

  10. Design principles for electrolytes and interfaces for stable lithium-metal batteries

    Science.gov (United States)

    Tikekar, Mukul D.; Choudhury, Snehashis; Tu, Zhengyuan; Archer, Lynden A.

    2016-09-01

    The future of electrochemical energy storage hinges on the advancement of science and technology that enables rechargeable batteries that utilize reactive metals as anodes. With specific capacity more than ten times that of the LiC6 anode used in present-day lithium-ion batteries, cells based on Li-metal anodes are of particular interest. Effective strategies for stabilizing the anode in such cells are now understood to be a requirement for progress on exceptional storage technologies, including Li-S and Li-O2 batteries. Multiple challenges—parasitic reactions of Li-metal with liquid electrolytes, unstable and dendritic electrodeposition, and dendrite-induced short circuits—derailed early efforts to commercialize such lithium-metal batteries. Here we consider approaches for rationally designing electrolytes and Li-metal/electrolyte interfaces for stable, dendrite-free operation of lithium-metal batteries. On the basis of fundamental understanding of the failure modes of reactive metal anodes, we discuss the key variables that govern the stability of electrodeposition at the Li anode and propose a universal framework for designing stable electrolytes and interfaces for lithium-metal batteries.

  11. Design of a CMOS-based multichannel integrated biosensor chip for bioelectronic interface with neurons.

    Science.gov (United States)

    Zhang, Xin; Wong, Wai Man; Zhang, Yulong; Zhang, Yandong; Gao, Fei; Nelson, Richard D; Larue, John C

    2009-01-01

    In this paper we present the design and prototyping of a 24-channel mixed signal full-customized CMOS integrated biosensor chip for in vitro extracellular recording of neural signals. Design and implementation of hierarchical modules including microelectrode electrophysiological sensors, analog signal buffers, high gain amplifier and control/interface units are presented in detail. The prototype chip was fabricated by MOSIS with AMI C5 0.5 microm, double poly, triple metal layer CMOS technology. The electroless gold plating process is used to replace the aluminum material obtained from the standard CMOS process with biocompatible metal gold in the planner microelectrode array sensors to prevent cell poisoning and undesirable electrochemical corrosion. The biosensor chip provides a satisfactory signal-to-noise ratio for neural signals with amplitudes and frequencies within the range of 600microV - 2mV and 100 Hz to 10KHz, respectively.

  12. Nuclear power plant human computer interface design incorporating console simulation, operations personnel, and formal evaluation techniques

    Energy Technology Data Exchange (ETDEWEB)

    Chavez, C.; Edwards, R.M.; Goldberg, J.H.

    1993-12-31

    New CRT-based information displays which enhance the human machine interface are playing a very important role and are being increasingly used in control rooms since they present a higher degree of flexibility compared to conventional hardwired instrumentation. To prototype a new console configuration and information display system at the Experimental Breeder Reactor II (EBR-II), an iterative process of console simulation and evaluation involving operations personnel is being pursued. Entire panels including selector switches and information displays are simulated and driven by plant dynamical simulations with realistic responses that reproduce the actual cognitive and physical environment. Careful analysis and formal evaluation of operator interaction while using the simulated console will be conducted to determine underlying principles for effective control console design for this particular group of operation personnel. Additional iterations of design, simulation, and evaluation will then be conducted as necessary.

  13. Design and Development of the Graphical User Interface for Sindhi Language

    Directory of Open Access Journals (Sweden)

    Imdad Ali Ismaili

    2011-10-01

    Full Text Available This paper describes the design and implementation of a Unicode-based GUISL (Graphical User Interface for Sindhi Language. The idea is to provide a software platform to the people of Sindh as well as Sindhi diasporas living across the globe to make use of computing for basic tasks such as editing, composition, formatting, and printing of documents in Sindhi by using GUISL. The implementation of the GUISL has been done in the Java technology to make the system platform independent. The paper describes several design issues of Sindhi GUI in the context of existing software tools and technologies and explains how mapping and concatenation techniques have been employed to achieve the cursive shape of Sindhi script.

  14. A strain-absorbing design for tissue-machine interfaces using a tunable adhesive gel

    Science.gov (United States)

    Lee, Sungwon; Inoue, Yusuke; Kim, Dongmin; Reuveny, Amir; Kuribara, Kazunori; Yokota, Tomoyuki; Reeder, Jonathan; Sekino, Masaki; Sekitani, Tsuyoshi; Abe, Yusuke; Someya, Takao

    2014-12-01

    To measure electrophysiological signals from the human body, it is essential to establish stable, gentle and nonallergic contacts between the targeted biological tissue and the electrical probes. However, it is difficult to form a stable interface between the two for long periods, especially when the surface of the biological tissue is wet and/or the tissue exhibits motion. Here we resolve this difficulty by designing and fabricating smart, stress-absorbing electronic devices that can adhere to wet and complex tissue surfaces and allow for reliable, long-term measurements of vital signals. We demonstrate a multielectrode array, which can be attached to the surface of a rat heart, resulting in good conformal contact for more than 3 h. Furthermore, we demonstrate arrays of highly sensitive, stretchable strain sensors using a similar design. Ultra-flexible electronics with enhanced adhesion to tissue could enable future applications in chronic in vivo monitoring of biological signals.

  15. Design of a Workstation for People with Upper-Limb Disabilities Using a Brain Computer Interface

    Directory of Open Access Journals (Sweden)

    John E. Muñoz-Cardona

    2013-11-01

    Full Text Available  This paper shows the design of work-station for work-related inclusion people upper-limb disability. The system involves the use of novel brain computer interface used to bridge the user-computer interaction. Our hope objective is elucidating functional, technological, ergonomic and procedural aspects to runaway operation station; with propose to scratch barrier to impossibility access to TIC’s tools and work done for individual disability person. We found access facility ergonomics, adaptability and portable issue of workstation are most important design criteria. Prototype implementations in workplace environment have TIR estimate of 43% for retrieve. Finally we list a typology of services that could be the most appropriate for the process of labor including: telemarketing, telesales, telephone surveys, order taking, social assistance in disasters, general information and inquiries, reservations at tourist sites, technical support, emergency, online support and after-sales services.

  16. An Overview of a Decade of Journal Publications about Culture and Human-Computer Interaction (HCI)

    Science.gov (United States)

    Clemmensen, Torkil; Roese, Kerstin

    In this paper, we analyze the concept of human-computer interaction in cultural and national contexts. Building and extending upon the framework for understanding research in usability and culture by Honold [3], we give an overview of publications in culture and HCI between 1998 and 2008, with a narrow focus on high-level journal publications only. The purpose is to review current practice in how cultural HCI issues are studied, and to analyse problems with the measures and interpretation of this studies. We find that Hofstede's cultural dimensions has been the dominating model of culture, participants have been picked because they could speak English, and most studies have been large scale quantitative studies. In order to balance this situation, we recommend that more researchers and practitioners do qualitative, empirical work studies.

  17. Robot Arm Control and Having Meal Aid System with Eye Based Human-Computer Interaction (HCI)

    Science.gov (United States)

    Arai, Kohei; Mardiyanto, Ronny

    Robot arm control and having meal aid system with eye based HCI is proposed. The proposed system allows disabled person to select desirable food from the meal tray by their eyes only. Robot arm which is used for retrieving the desirable food is controlled by human eye. At the tip of the robot arm, tiny camera is equipped. Disabled person wear a glass of which a single Head Mount Display: HMD and tiny camera is mounted so that disabled person can take a look at the desired food and retrieve it by looking at the food displayed onto HMD. Experimental results show that disabled person can retrieve the desired food successfully. It also is confirmed that robot arm control by eye based HCI is much faster than that by hands.

  18. Toward best practice in Human Machine Interface design for older drivers: A review of current design guidelines.

    Science.gov (United States)

    Young, K L; Koppel, S; Charlton, J L

    2017-09-01

    Older adults are the fastest growing segment of the driving population. While there is a strong emphasis for older people to maintain their mobility, the safety of older drivers is a serious community concern. Frailty and declines in a range of age-related sensory, cognitive, and physical impairments can place older drivers at an increased risk of crash-related injuries and death. A number of studies have indicated that in-vehicle technologies such as Advanced Driver Assistance Systems (ADAS) and In-Vehicle Information Systems (IVIS) may provide assistance to older drivers. However, these technologies will only benefit older drivers if their design is congruent with the complex needs and diverse abilities of this driving cohort. The design of ADAS and IVIS is largely informed by automotive Human Machine Interface (HMI) guidelines. However, it is unclear to what extent the declining sensory, cognitive and physical capabilities of older drivers are addressed in the current guidelines. This paper provides a review of key current design guidelines for IVIS and ADAS with respect to the extent they address age-related changes in functional capacities. The review revealed that most of the HMI guidelines do not address design issues related to older driver impairments. In fact, in many guidelines driver age and sensory cognitive and physical impairments are not mentioned at all and where reference is made, it is typically very broad. Prescriptive advice on how to actually design a system so that it addresses the needs and limitations of older drivers is not provided. In order for older drivers to reap the full benefits that in-vehicle technology can afford, it is critical that further work establish how older driver limitations and capabilities can be supported by the system design process, including their inclusion into HMI design guidelines. Copyright © 2016 Elsevier Ltd. All rights reserved.

  19. Subliminal Cues While Teaching: HCI Technique for Enhanced Learning

    Directory of Open Access Journals (Sweden)

    Pierre Chalfoun

    2011-01-01

    Full Text Available This paper presents results from an empirical study conducted with a subliminal teaching technique aimed at enhancing learner's performance in Intelligent Systems through the use of physiological sensors. This technique uses carefully designed subliminal cues (positive and miscues (negative and projects them under the learner's perceptual visual threshold. A positive cue, called answer cue, is a hint aiming to enhance the learner's inductive reasoning abilities and projected in a way to help them figure out the solution faster but more importantly better. A negative cue, called miscue, is also used and aims at obviously at the opposite (distract the learner or lead them to the wrong conclusion. The latest obtained results showed that only subliminal cues, not miscues, could significantly increase learner performance and intuition in a logic-based problem-solving task. Nonintrusive physiological sensors (EEG for recording brainwaves, blood volume pressure to compute heart rate and skin response to record skin conductivity were used to record affective and cerebral responses throughout the experiment. The descriptive analysis, combined with the physiological data, provides compelling evidence for the positive impact of answer cues on reasoning and intuitive decision making in a logic-based problem-solving paradigm.

  20. Touchstone: Exploratory Design of Experiments

    OpenAIRE

    2007-01-01

    International audience; Touchstone is an open-source experiment design platform designed to help establish a solid research foundation for HCI in the area of novel interaction techniques. Touchstone includes a design platform for exploring alternative designs of controlled laboratory experiments, a run platform for running subjects and a limited analysis platform for advice and access to on-line statistics packages. Designed for HCI researchers and their students, Touchstone facilitates the p...