WorldWideScience

Sample records for inspiring learning adventure

  1. A Review of Adventure Learning

    Directory of Open Access Journals (Sweden)

    George Veletsianos

    2009-12-01

    Full Text Available Adventure learning (AL is an approach for the design of digitally-enhanced teaching and learning environments driven by a framework of guidelines grounded on experiential and inquiry-based education. The purpose of this paper is to review the adventure learning literature and to describe the status quo of the practice by identifying the current knowledge, misconceptions, and future opportunities in adventure learning. Specifically, the authors present an integrative analysis of the adventure learning literature, identify knowledge gaps, present future research directions, and discuss research methods and approaches that may improve the AL approach.The authors engaged in a systematic search strategy to identify adventure learning studies then applied a set of criteria to decide whether to include or exclude each study. Results from the systematic review were combined, analyzed, and critiqued inductively using the constant comparative method and weaved together using the qualitative metasynthesis approach.Results indicate the appeal and promise of the adventure learning approach. Nevertheless, the authors recommend further investigation of the approach. Along with studies that investigate learning outcomes, aspects of the AL approach that are engaging, and the nature of expert-learner collaboration, future adventure learning projects that focus on higher education and are (a small and (b diverse can yield significant knowledge into adventure learning. Research and design in this area will benefit by taking an activity theory and design-based research perspective.

  2. Adventure Learning: Theory and Implementation of Hybrid Learning

    Science.gov (United States)

    Doering, A.

    2008-12-01

    Adventure Learning (AL), a hybrid distance education approach, provides students and teachers with the opportunity to learn about authentic curricular content areas while interacting with adventurers, students, and content experts at various locations throughout the world within an online learning environment (Doering, 2006). An AL curriculum and online environment provides collaborative community spaces where traditional hierarchical classroom roles are blurred and learning is transformed. AL has most recently become popular in K-12 classrooms nationally and internationally with millions of students participating online. However, in the literature, the term "adventure learning" many times gets confused with phrases such as "virtual fieldtrip" and activities where someone "exploring" is posting photos and text. This type of "adventure learning" is not "Adventure Learning" (AL), but merely a slideshow of their activities. The learning environment may not have any curricular and/or social goals, and if it does, the environment design many times does not support these objectives. AL, on the other hand, is designed so that both teachers and students understand that their online and curriculum activities are in synch and supportive of the curricular goals. In AL environments, there are no disparate activities as the design considers the educational, social, and technological affordances (Kirschner, Strijbos, Kreijns, & Beers, 2004); in other words, the artifacts of the learning environment encourage and support the instructional goals, social interactions, collaborative efforts, and ultimately learning. AL is grounded in two major theoretical approaches to learning - experiential and inquiry-based learning. As Kolb (1984) noted, in experiential learning, a learner creates meaning from direct experiences and reflections. Such is the goal of AL within the classroom. Additionally, AL affords learners a real-time authentic online learning experience concurrently as they

  3. Adventure Education: Redux

    Science.gov (United States)

    Brown, Mike; Beames, Simon

    2017-01-01

    This article discusses the meanings of adventure and its role in learning. An analysis of literature from the fields of education, recreation and tourism suggests that definitions of adventure are constantly undergoing reinterpretation. We highlight how "narrow" views of adventure, which appeal to notions of risk and danger, are…

  4. CSI Web Adventures: A Forensics Virtual Apprenticeship for Teaching Science and Inspiring STEM Careers

    Science.gov (United States)

    Miller, Leslie; Chang, Ching-I; Hoyt, Daniel

    2010-01-01

    CSI: The Experience, a traveling museum exhibit and a companion web adventure, was created through a grant from the National Science Foundation as a potential model for informal learning. The website was designed to enrich and complement the exhibit by modeling the forensic process. Substantive science, real-world lab techniques, and higher-level…

  5. GoNorth! - An Adventure Learning Case Study

    Science.gov (United States)

    Porsild, M.; Doering, A.; Pregont, P.

    2008-12-01

    GoNorth! is an adventure learning series developed at the University of Minnesota in collaboration with NOMADS Online Expeditions. GoNorth! uses real-time experiences of dogsled expeditions on a multimedia saturated website at http://www.PolarHusky.com to motivate and engage millions of K-12 students and teachers. The program is free and research (Doering & Veletsianos, 2007) shows that it can be adopted by any teacher who signs up to use the program. It is currently utilized in 3400+ classrooms across the 50 US States and in 29 countries worldwide. Research (Doering & Veletsianos, 2007; 2008) notes that students working with GoNorth! are excited, motivated, and eager to engage with authentic tasks, solve real-world problems, collaborate with colleagues and experts, and initiate actions in their own community. Our team of educators, scientists and explorers circumnavigate the Arctic traveling by dog team to a new Arctic locale every year. Driven by an environmental question of particular relevance to the given Arctic region, each year a comprehensive natural and social science GoNorth! Curriculum & Activity Guide (450+ pages) is developed reflecting the expedition's current Arctic locale and its indigenous culture. The associated online learning environment delivers comprehensive resources about the region of travel, collaborative opportunities, live field updates and field research findings synched real-time to the curriculum. Field research relevant to understanding patterns of climate change and polar science is conducted with independent researchers featured as "Cool GoNorth! Scientists." Collaborations span from scientists at NASA and the United States Department of Agriculture to student observers in pan-Arctic communities as part of the NSF-supported initiative "What Is Climate Change to You?." This scientific research and fieldwork in turn coincides with the curriculum. The result is a community of learners on the Internet gaining knowledge from Arctic

  6. The effect of adventure-based experiential learning on personal ...

    African Journals Online (AJOL)

    The purpose of the study was to determine the effectiveness of Adventure-based Experiential Learning (AEL) in developing the personal effectiveness of adolescents. Twenty three adolescents, currently enrolled in a post-matriculation development centre were studied. The study consisted of an experimental (n=12) and ...

  7. The impact of an adventure based experiential learning programme ...

    African Journals Online (AJOL)

    The aim of this study was to determine the effect of an adventure based experiential learning programme (AEP) in developing the life effectiveness of black high school learners. “Life Effectiveness” reflects the psychological and behavioural aspects of human functioning which determine the proficiency of a person in society.

  8. The adventure of numbers

    CERN Document Server

    Godefroy, Gilles

    2004-01-01

    Numbers are fascinating. The fascination begins in childhood, when we first learn to count. It continues as we learn arithmetic, algebra, geometry, and so on. Eventually, we learn that numbers not only help us to measure the world, but also to understand it and, to some extent, to control it. In The Adventure of Numbers, Gilles Godefroy follows the thread of our expanding understanding of numbers to lead us through the history of mathematics. His goal is to share the joy of discovering and understanding this great adventure of the mind. The development of mathematics has been punctuated by a n

  9. Learning in Action and Adventure Sports

    Science.gov (United States)

    Ellmer, Eva; Rynne, Steven

    2016-01-01

    The exponential growth in action and adventure sport (e.g. snowboarding, bicycle motorcross (BMX), surfing, parkour) participation over the past two decades has been showcased in world championship events and the inclusion in Olympic programs. Yet, by virtue of their alternative, escapist and/or adventure-based origins, these sports do not fully…

  10. It's Time for an Adventure

    Science.gov (United States)

    Eldam Pommer, R.

    2017-12-01

    In recent years, studies have repeatedly illustrated the significance of children seeing themselves reflected in careers and cultures that they may not typically identify with. The current lack of diversity in accessible media, however, limits the potential for self-reflection from children of different socioeconomic, racial, and gender identity backgrounds. This isolates substantial sections of our population from experiencing these moments of recognition and inspiration. As scientists in a rapidly evolving field that requires diversity in perspective and ideas, it is incumbent upon us to innovate new ways to engage with these future generations in the pursuit of inspiring future earth scientists. Inspired by the work of others (e.g. Doc McStuffins, The Sandwich Swap) and through a successful crowdfunding campaign, I was able to develop a project which integrates children's love of adventure with foundational critical thinking skills. That project is MD and Finn. MD and Finn is a self-written/published children's book series which was developed to address the lack of diversity in children's literature. MD is a little girl who continuously explores, discovers, and builds the world around her with her best friend, Finn the fox. They encourage one another to ask questions, brainstorm, make mistakes, and learn from absolutely everything. While the primary goal of the series is to create a character in which young girls can see themselves solving problems, learning from mistakes, and enjoying the little pieces of science in daily life, as the project progresses, characters from different races, ethnicities, gender identities, religions, and disabilities are purposefully introduced. In bringing these books to life, I have been given the unique opportunity to regularly engage with classrooms and families who may be meeting an actual scientist for the very first time. For a few young girls, they may also finally be seeing just a little bit of themselves - in a lab coat

  11. The ABC's of Delivering A Research-Driven Adventure Learning Program From the Field

    Science.gov (United States)

    Pregont, P.; Porsild, M.

    2008-12-01

    A is for anchoring the delivery of your research to your audience in a standard-aligned curriculum. B is for BGAN Satellite Communication System assisting in delivering real-time authentic media. C is for a collaborative online learning environment to engage learners" Z is for the peaceful sleep you will get once your program is up and running! As part of Team GoNorth! (http://www.PolarHusky.com) it is our job to deliver adventure learning. We set out to do this back when the computer was a 4-foot, 50-lb box powered by a hand-crank where one would have a window of ten minutes in a 24-hour period to catch the satellite (before Al Gore created the Internet!). Every year we review the quantum leaps in what is now possible from the field and in the classroom, and over the years we have wrestled technical issues, solutions and numerous re-structures in the process of our of curriculum development. With this presentation we will provide some basic ABC's on how you can remained focused on your research, yet deliver an adventure learning program for learners to investigate real-world issues within your scientific research. Our scales are most likely different. The volume of our curriculum is an annual production of 4-500 pages to be used from Kindergarden through 12th grade around the world. The framework of our online learning environment must be able to supports millions of users at a time. "In the field" means on a a 3-4 month dogsled expedition - so sending out our live updates involve thawing out the computers and setting up the satellite communication system to work in a ground blizzard! But regardless of the scope and location of your field research, you can probably build on some of our experiences in the planning of an upcoming adventure learning program to engage learners of all or any ages in your scientific explorations!

  12. Teamwork in adventure racing

    OpenAIRE

    Šavrňák, Ondřej

    2011-01-01

    Title: Teamwork in Adventure racing Goals: The main goal is to make up the chapter about an ideal teamwork in Adventure racing. And so, to help starting teams but also help experienced teams to learn about their lacks in cooperation and to shift teamwork level above. Method: We used the method of literature retrieval from books, articles and researches. Results: It is very hard task to define ideal teamwork, we would not find same two teams in the world and therefore each team suits something...

  13. The Writing Process for "Edutaining" CD-ROM Adventures.

    Science.gov (United States)

    Mountain, Lee

    2000-01-01

    Describes a CD-ROM adventure story written by the author to educate her students about the word relationships of synonyms and antonyms. Discusses how this interactive medium put a different twist on each of the stages of the writing process itself. Relates how two students enthusiastically used the program, and were inspired to write one of their…

  14. Inspiring a Life Full of Learning

    Science.gov (United States)

    Ludlam, John

    2012-01-01

    The Secrets and Words films had everything one would expect from a BBC drama--great writing, acting and directing allied with high production values. But the dramas were also powerful learning tools, co-commissioned by BBC Learning and aimed at inspiring people who have difficulty with reading and writing to seek help. The BBC's learning vision is…

  15. Reggio Emilia Inspired Learning Groups: Relationships, Communication, Cognition, and Play

    Science.gov (United States)

    Hong, Seong Bock; Shaffer, LaShorage; Han, Jisu

    2017-01-01

    A key aspect of the Reggio Emilia inspired curriculum is a learning group approach that fosters social and cognitive development. The purpose of this paper is to investigate how a Reggio Emilia inspired learning group approach works for children with and without disabilities. This study gives insight into how to form an appropriate learning group…

  16. The Effect of Bad Human Activities on Marine Life as Portrayed in Sammy's Adventure: the Secret Passage

    OpenAIRE

    LATHIFAH, ISNA NUR

    2015-01-01

    Keywords: ecocriticism, bad humans activities, marine life, Sammy's Adventure: the Secret Passage movie. The balance of marine life is often damaged by irresponsible humans who do not care about their environment. This problem has inspired some works to criticize humans' reckless behavior toward environment, especially ocean. Sammy's Adventure: the Secret Passage is one of the examples that have been created to criticize the bad human activities in the ocean. This research applies ecocritici...

  17. Learning from nature: Nature-inspired algorithms

    DEFF Research Database (Denmark)

    Albeanu, Grigore; Madsen, Henrik; Popentiu-Vladicescu, Florin

    2016-01-01

    .), genetic and evolutionary strategies, artificial immune systems etc. Well-known examples of applications include: aircraft wing design, wind turbine design, bionic car, bullet train, optimal decisions related to traffic, appropriate strategies to survive under a well-adapted immune system etc. Based......During last decade, the nature has inspired researchers to develop new algorithms. The largest collection of nature-inspired algorithms is biology-inspired: swarm intelligence (particle swarm optimization, ant colony optimization, cuckoo search, bees' algorithm, bat algorithm, firefly algorithm etc...... on collective social behaviour of organisms, researchers have developed optimization strategies taking into account not only the individuals, but also groups and environment. However, learning from nature, new classes of approaches can be identified, tested and compared against already available algorithms...

  18. Impact of the Extended Learning Opportunities Summer Adventures in Learning (ELO SAIL) Program on Student Academic Performance: Part 1, Results from Fall 2012 to Fall 2015

    Science.gov (United States)

    Cooper-Martin, Elizabeth; Wolanin, Natalie; Jang, Seong; Modarresi, Shahpar; Zhao, Huafang

    2016-01-01

    Extended Learning Opportunities Summer Adventures in Learning (ELO SAIL) is a Montgomery County Public Schools summer program for students in all Title I elementary schools; it targets students who will be in kindergarten-Grade 2 in the fall following the program. This report analyzed demographic characteristics of attendees and the impact of the…

  19. Adventure tourism and adventure sports injury: the New Zealand experience.

    Science.gov (United States)

    Bentley, Tim A; Page, Stephen J; Macky, Keith A

    2007-11-01

    The primary aims of this study were to establish a client injury baseline for the New Zealand adventure tourism and adventure sport sector, and to examine patterns and trends in claims for injury during participation in adventure activities. Content analysis of narrative text data for compensated injuries occurring in a place for recreation and sport over a 12-month period produced over 15,000 cases involving adventure tourism and adventure sport. As found in previous studies in New Zealand, highest claim counts were observed for activities that are often undertaken independently, rather than commercially. Horse riding, tramping, surfing and mountain biking were found to have highest claim counts, while hang gliding/paragliding/parasailing and jet boating injuries had highest claim costs, suggesting greatest injury severity. Highest claim incidence was observed for horse riding, with female claimants over-represented for this activity. Younger male claimants comprised the largest proportion of adventure injuries, and falls were the most common injury mechanism.

  20. The Volvo Ocean Adventure

    Science.gov (United States)

    Boxall, S. R.; Flechter, S.; Byfield, Y.

    2003-04-01

    The Volvo Ocean Adventure is a web-based international programme for schools and young scientists in the 10-16 age range which was established in June 2001 (www.volvooceanadventure.org). Using the Volvo Ocean Race as its focus it made use of environmental data colletced from the yachts in the round the World race to introduce the public to a wide range of marine environmental topics including pollution, global climate change and fisheries. As well as web-based activities for the class room a variety of "road" shows were established with the race along with an international competition to encourage active participation by young people. The Adventure involved input from over 50 scientists form around the World with the first phase finishing in September 2002. The successes and lessons learned will be presented by the science co-ordinators of the project.

  1. Improving student understanding in web programming material through multimedia adventure games

    Science.gov (United States)

    Fitriasari, N. S.; Ashiddiqi, M. F.; Nurdin, E. A.

    2018-05-01

    This study aims to make multimedia adventure games and find out the improvement of learners’ understanding after being given treatment of using multimedia adventure game in learning Web Programming. Participants of this study are students of class X (ten) in one of the Vocational Schools (SMK) in Indonesia. The material of web programming is a material that difficult enough to be understood by the participant therefore needed tools to facilitate the participants to understand the material. Solutions offered in this study is by using multimedia adventures game. Multimedia has been created using Construct2 and measured understood with method Non-equivalent Control Group Design. Pre-test and post-test has given to learners who received treatment using the multimedia adventure showed increase in understanding web programming material.

  2. Fermilab Education Office: Science Adventures

    Science.gov (United States)

    Search The Education Office: Science Adventures Adventure Catalog Search for Adventures Calendar Class Facebook Group. Contact: Science Adventures Registrar, Education Office Fermilab, MS 777, P.O. Box 500 it again." Opportunities for Instructors The Education Office has openings for instructors who

  3. Quantum-Inspired Multidirectional Associative Memory With a Self-Convergent Iterative Learning.

    Science.gov (United States)

    Masuyama, Naoki; Loo, Chu Kiong; Seera, Manjeevan; Kubota, Naoyuki

    2018-04-01

    Quantum-inspired computing is an emerging research area, which has significantly improved the capabilities of conventional algorithms. In general, quantum-inspired hopfield associative memory (QHAM) has demonstrated quantum information processing in neural structures. This has resulted in an exponential increase in storage capacity while explaining the extensive memory, and it has the potential to illustrate the dynamics of neurons in the human brain when viewed from quantum mechanics perspective although the application of QHAM is limited as an autoassociation. We introduce a quantum-inspired multidirectional associative memory (QMAM) with a one-shot learning model, and QMAM with a self-convergent iterative learning model (IQMAM) based on QHAM in this paper. The self-convergent iterative learning enables the network to progressively develop a resonance state, from inputs to outputs. The simulation experiments demonstrate the advantages of QMAM and IQMAM, especially the stability to recall reliability.

  4. Biologically-inspired Learning in Pulsed Neural Networks

    DEFF Research Database (Denmark)

    Lehmann, Torsten; Woodburn, Robin

    1999-01-01

    Self-learning chips to implement many popular ANN (artificial neural network) algorithms are very difficult to design. We explain why this is so and say what lessons previous work teaches us in the design of self-learning systems. We offer a contribution to the `biologically-inspired' approach......, explaining what we mean by this term and providing an example of a robust, self-learning design that can solve simple classical-conditioning tasks. We give details of the design of individual circuits to perform component functions, which can then be combined into a network to solve the task. We argue...

  5. [Efficacy of the program "Testas's (mis)adventures" to promote the deep approach to learning].

    Science.gov (United States)

    Rosário, Pedro; González-Pienda, Julio Antonio; Cerezo, Rebeca; Pinto, Ricardo; Ferreira, Pedro; Abilio, Lourenço; Paiva, Olimpia

    2010-11-01

    This paper provides information about the efficacy of a tutorial training program intended to enhance elementary fifth graders' study processes and foster their deep approaches to learning. The program "Testas's (mis)adventures" consists of a set of books in which Testas, a typical student, reveals and reflects upon his life experiences during school years. These life stories are nothing but an opportunity to present and train a wide range of learning strategies and self-regulatory processes, designed to insure students' deeper preparation for present and future learning challenges. The program has been developed along a school year, in a one hour weekly tutorial sessions. The training program had a semi-experimental design, included an experimental group (n=50) and a control one (n=50), and used pre- and posttest measures (learning strategies' declarative knowledge, learning approaches and academic achievement). Data suggest that the students enrolled in the training program, comparing with students in the control group, showed a significant improvement in their declarative knowledge of learning strategies and in their deep approach to learning, consequently lowering their use of a surface approach. In spite of this, in what concerns to academic achievement, no statistically significant differences have been found.

  6. The Analysis of Fourth Adventure of Seven-Adventures of Iranian National Epic based on Myth

    Directory of Open Access Journals (Sweden)

    GH Ebrahimi

    2012-08-01

    Full Text Available The seven-adventures of Rostam, in particular, and other Iranian seven-adventures such as Esfandyar seven-adventures or Gorshasp pseudo-seven-adventures are a kind of eternity search, a kind of battle with selfhood that aims to facilitate the problems, the difficulties of evolution way and human ascent. By discussing and analyzing Iranian seven-adventures, this research aims to study the fourth adventure of all the seven-adventures, which is, at the surface, the battle between man (hero, champion and woman but, in essence, it is the battle between fire and water. Fire is the son of Ahura Mazda and water is its enemy. Water, which was at one time the symbol of holiness and purity of Ahura, became a satanic element during Sassanid era and following the dominance of Zorvani thoughts on religious system of that time. By analyzing Rostam, Esfandyar, Gorshasp, Heracles fourth adventure and looking at Zal and Roodabe stories, Khajavi Kermani’s Sam-Nameh, Nezemi’s Khosro and Shirin and Mahmoud Dolatabadi’s Kalidar, we try to prove this hypothesis.

  7. A Swarm-Based Learning Method Inspired by Social Insects

    Science.gov (United States)

    He, Xiaoxian; Zhu, Yunlong; Hu, Kunyuan; Niu, Ben

    Inspired by cooperative transport behaviors of ants, on the basis of Q-learning, a new learning method, Neighbor-Information-Reference (NIR) learning method, is present in the paper. This is a swarm-based learning method, in which principles of swarm intelligence are strictly complied with. In NIR learning, the i-interval neighbor's information, namely its discounted reward, is referenced when an individual selects the next state, so that it can make the best decision in a computable local neighborhood. In application, different policies of NIR learning are recommended by controlling the parameters according to time-relativity of concrete tasks. NIR learning can remarkably improve individual efficiency, and make swarm more "intelligent".

  8. Fostering Experiential Self-Regulation through Outdoor Adventure Education

    Science.gov (United States)

    Sibthorp, Jim; Collins, Rachel; Rathunde, Kevin; Paisley, Karen; Schumann, Scott; Pohja, Mandy; Gookin, John; Baynes, Sheila

    2015-01-01

    Learners thrive when they have the capacity to regulate interest and goal direction. Through direct experiences that are interesting and goal-relevant, learners can internalize and better understand their own agency in the learning process. This article further examines this premise in an outdoor adventure education (OAE) context through two…

  9. Data Adventures

    DEFF Research Database (Denmark)

    A B Barros, Gabriella; Liapis, Antonios; Togelius, Julian

    2015-01-01

    This paper outlines a system for generating adventure games based on open data, and describes a sketch of the system im- plementation at its current state. The adventure game genre has been popular for a long time and diers signicantly in design priorities from game genres which are commonly ad......- dressed in PCG research. In order to create believable and engaging content, we use data from DBpedia to generate the game's non-playable characters locations and plot, and OpenStreetMaps to create the game's levels...

  10. Safety in New Zealand's adventure tourism industry: the client accident experience of adventure tourism operators.

    Science.gov (United States)

    Bentley , T A; Page, S J; Laird, I S

    2000-01-01

    Injuries and fatalities among participants of adventure tourism activities have the potential to seriously impact on New Zealand's tourism industry. However, the absence of statistics for tourist accidents in New Zealand, and the lack of detailed academic research into adventure tourism safety, means the extent of the problem is unknown. The aims of the present study were to determine the incidence of client injuries across a range of adventure tourism activity sectors, and to identify common accident events and contributory risk factors. A postal questionnaire survey of New Zealand adventure tourism operators was used. Operators were asked to provide information related to their business; the number of recorded client injuries during the preceding 12 month period, January to December 1998; common accident and injury events associated with their activity; and perceived risk factors for accidents in their sector of the adventure tourism industry. The survey was responded to by 142 New Zealand adventure tourism operators. The operators' reported client injury experience suggests the incidence of serious client injuries is very low. Highest client injury incidence rates were found for activities that involved the risk of falling from a moving vehicle or animal (e.g., cycle tours, quad biking, horse riding, and white-water rafting). Slips, trips, and falls on the level were common accident events across most sectors of the industry. Perceived accident/incident causes were most commonly related to the client, and in particular, failure to attend to and follow instructions. The prevalence of client injuries in activity sectors not presently covered by government regulation, suggests policy makers should look again at extending codes of practice to a wider range of adventure tourism activities. Further research considering adventure tourism involvement in overseas visitor hospitalized injuries in New Zealand, is currently in progress. This will provide supporting evidence

  11. RG-inspired machine learning for lattice field theory

    Directory of Open Access Journals (Sweden)

    Foreman Sam

    2018-01-01

    Full Text Available Machine learning has been a fast growing field of research in several areas dealing with large datasets. We report recent attempts to use renormalization group (RG ideas in the context of machine learning. We examine coarse graining procedures for perceptron models designed to identify the digits of the MNIST data. We discuss the correspondence between principal components analysis (PCA and RG flows across the transition for worm configurations of the 2D Ising model. Preliminary results regarding the logarithmic divergence of the leading PCA eigenvalue were presented at the conference. More generally, we discuss the relationship between PCA and observables in Monte Carlo simulations and the possibility of reducing the number of learning parameters in supervised learning based on RG inspired hierarchical ansatzes.

  12. RG-inspired machine learning for lattice field theory

    Science.gov (United States)

    Foreman, Sam; Giedt, Joel; Meurice, Yannick; Unmuth-Yockey, Judah

    2018-03-01

    Machine learning has been a fast growing field of research in several areas dealing with large datasets. We report recent attempts to use renormalization group (RG) ideas in the context of machine learning. We examine coarse graining procedures for perceptron models designed to identify the digits of the MNIST data. We discuss the correspondence between principal components analysis (PCA) and RG flows across the transition for worm configurations of the 2D Ising model. Preliminary results regarding the logarithmic divergence of the leading PCA eigenvalue were presented at the conference. More generally, we discuss the relationship between PCA and observables in Monte Carlo simulations and the possibility of reducing the number of learning parameters in supervised learning based on RG inspired hierarchical ansatzes.

  13. Adventures in Raspberry Pi

    CERN Document Server

    Philbin, Carrie Anne

    2015-01-01

    Start programming quickly with this super-fun guide to Raspberry Pi Adventures in Raspberry Pi, 2nd Edition includes 9 cool projects that show you how to set up and start developing on your Raspberry Pi. Updated for the release of the Rev 3 board, this second edition covers all the latest features and tells you everything you need to know. Written specifically for 11-15 year-olds, this book uses the wildly successful, Raspberry Pi to explain the fundamentals of computing. You'll have a blast learning basic programming and system administration skills, beginning with the very basics of how to p

  14. Biologically-inspired On-chip Learning in Pulsed Neural Networks

    DEFF Research Database (Denmark)

    Lehmann, Torsten; Woodburn, Robin

    1999-01-01

    Self-learning chips to implement many popular ANN (artificial neural network) algorithms are very difficult to design. We explain why this is so and say what lessons previous work teaches us in the design of self-learning systems. We offer a contribution to the "biologically-inspired" approach......, explaining what we mean by this term and providing an example of a robust, self-learning design that can solve simple classical-conditioning tasks, We give details of the design of individual circuits to perform component functions, which can then be combined into a network to solve the task. We argue...

  15. Marketing of adventure tourism destination in Nepal

    OpenAIRE

    Baral, Nirajan

    2016-01-01

    Adventure tourism is one of the key factors of the Nepalese tourism industry. The main aim of this bachelor’s thesis was to clarify the current situation and challenges for developing adventure tourism in Nepal and to evaluate the importance of appropriate marketing strategies. The thesis also focuses on promoting adventure tourism activities and rural tourism destinations. The objective of the thesis was to explore Dhorpatan Hunting Reserve as an adventure tourism destination at internationa...

  16. DEMOGRAPHIC PROFILE OF ADVENTURE TOURISTS IN PRETORIA

    OpenAIRE

    Melissa Jeanette Lötter; Sue Geldenhuys; Marius Potgieter

    2012-01-01

    It is difficult to examine different motivations and segment differentiations in niche markets such as adventure tourism seeing that it is not a well-defined segment in the discipline of tourism studies. In order to assist adventure tourism companies towards identifying and developing effective marketing strategies to attract or penetrate the adventure niche market, this study aims to contribute towards the current understanding of adventure tourists in Pretoria by compiling a demographic pro...

  17. Injuries to New Zealanders participating in adventure tourism and adventure sports: an analysis of Accident Compensation Corporation (ACC) claims.

    Science.gov (United States)

    Bentley, Tim; Macky, Keith; Edwards, Jo

    2006-12-15

    The aim of this study was to examine the involvement of adventure tourism and adventure sports activity in injury claims made to the Accident Compensation Corporation (ACC). Epidemiological analysis of ACC claims for the period, July 2004 to June 2005, where adventure activities were involved in the injury. 18,697 adventure tourism and adventure sports injury claims were identified from the data, representing 28 activity sectors. Injuries were most common during the summer months, and were most frequently located in the major population centres. The majority of injuries were incurred by claimants in the 20-50 years age groups, although claimants over 50 years of age had highest claims costs. Males incurred 60% of all claims. Four activities (horse riding, mountain biking, tramping/hiking, and surfing) were responsible for approximately 60% of all adventure tourism and adventure sports-related injuries. Slips, trips, and falls were the most common injury initiating events, and injuries were most often to the back/spine, shoulder, and knee. These findings suggest the need to investigate whether regulatory intervention in the form of codes of practice for high injury count activities such as horse riding and mountain biking may be necessary. Health promotion messages and education programs should focus on these and other high-injury risk areas. Improved risk management practices are required for commercial adventure tourism and adventure sports operators in New Zealand if safety is to be improved across this sector.

  18. Interactive Learning Environment for Bio-Inspired Optimization Algorithms for UAV Path Planning

    Science.gov (United States)

    Duan, Haibin; Li, Pei; Shi, Yuhui; Zhang, Xiangyin; Sun, Changhao

    2015-01-01

    This paper describes the development of BOLE, a MATLAB-based interactive learning environment, that facilitates the process of learning bio-inspired optimization algorithms, and that is dedicated exclusively to unmanned aerial vehicle path planning. As a complement to conventional teaching methods, BOLE is designed to help students consolidate the…

  19. Outdoor Adventure Programs Fulfilling Heroic Archetypal Patterns.

    Science.gov (United States)

    Lee, Johnny

    The experiences found in adventure programs often parallel the archetypes depicted in mythological quests. Drawing on the work of Joseph Campbell, the stages and trials of adventure participants are compared to similar rites of passage and epic adventures experienced by heroes and heroines in epic literature and mythology. The basic pattern of…

  20. Seven day Lanzarote adventure: seven innovations in university learning and teaching

    Science.gov (United States)

    Reavey, Duncan

    2010-05-01

    An annual residential field course in Lanzarote, Canary Islands, gives university students of Environmental Science, Adventure Education, and Primary Science Education diverse opportunities for deep learning that challenges and motivates. Comments from students range from 'the best chemistry lesson ever' to 'life-changing'. Here I reflect on seven strengths from the student experience: (1) Our goal is for students to learn to ask scientific questions. Anyone can answer questions, but only the best scientists can ask questions that matter. (2) Field work fits the diverse learning styles of our diverse students. For example, students model bathymetry using sand and pebbles on a beach; students start to explore social issues around waste disposal on Lanzarote by taking part in a commando raid on a municipal rubbish tip! (3) Students learn from local experts but then learn from each other. For example, half the group explores agricultural practices while the other half explores traditional uses of plants; a student from one group is then paired with a student from the other group for them to teach each other what they have learned. (4) An overview of current research on the island (volcanic origins, indigenous species, trace elements in the wines!) comes from students reflecting on abstracts of 25 recent papers from mainstream journals and sharing their understanding with each other. (5) We replicate a real world experience. One part of the student assessment requires them to write a grant application for a scientific research project using the real-world pro forma and meeting the criteria set out by the real-world funding agency. (6) Students work as teams to write these grant applications (as they would do in the real world). They receive a single mark for their work, but the students then divide the mark among themselves according to the quality of the contributions they have made. In this way the university teachers assess the product, and the students assess the

  1. Safe adventures. An ethnographic study of safety and adventure guides in Arctic Norway

    OpenAIRE

    Johannessen, Mats Hoel

    2016-01-01

    With numerous entrepreneurs already established within the area, adventure tourism is a growing industry within Arctic Norway. The continuously expanding interest for the phenomenon has gained universities’ attention with recent education programs for guides being established. A cultural change involving a more professionalized approach to adventure tourism has also been noticed. At the forefront of ensuring tourists’ safety are the guides, who work in the area. In former research on safety i...

  2. All-Girls Adventure Programmes: What Are the Benefits?

    Science.gov (United States)

    Whittington, Anja; Mack, Erica Nixon; Budbill, Nadine W.; McKenney, Priscilla

    2011-01-01

    This study examined the benefits of all-girls adventure programmes from the perspective of adolescent girls. Participants included 361 girls aged 10-17 years from diverse ethnic and socio-economic backgrounds who completed a variety of adventure programmes. Adventure activities included rock climbing, sea kayaking, mountaineering, backpacking,…

  3. The South African Adventure Tourism Economy: An urban phenomenon

    Directory of Open Access Journals (Sweden)

    McKay Tracey

    2017-09-01

    Full Text Available The international adventure tourism literature is remarkably silent on the geographical nature of the industry. This study seeks to provide a geographical analysis of the sector within the context of South Africa. The spatial analysis was undertaken by metropolitan area, secondary towns and small towns, using a dataset of adventure tourism enterprises. It was found that the sector is spatially concentrated and highly urbanised, despite the perception that adventure tourism requires ‘wild’ and outdoor spaces. With many adventure tourism enterprises located in South Africa’s metropolitan areas, it is a hither too unknown sub-sector of the South African urban tourism market. Urban settlements with large populations and a strong general tourism sector form a significant support base for adventure tourism operators. Cape Town is the dominant adventure tourism destination, making it the adventure capital of South Africa. A few small settlements were found to be highly dependent upon the sector for survival.

  4. The Role of Outdoor Adventure Education in Facilitating Groupwork in Higher Education

    Science.gov (United States)

    Cooley, Sam J.; Burns, Victoria E.; Cumming, Jennifer

    2015-01-01

    Groupwork is an increasingly popular method of learning in higher education and the ability to work effectively with others is important for academic success and employability. This systematic review investigated the use of outdoor adventure education (OAE) in facilitating the development of transferable groupwork skills in higher education. The…

  5. Inside/outside the Western 'Bubble': The nexus of adventure, adventure sports and perceptions of risk in UK and Mauritius

    OpenAIRE

    Humberstone, Barbara

    2009-01-01

    Globalization can be thought of as the widening, deepening and quickening of the worldwide interconnections in social, cultural, political and economic life (Held et al., 1999). For adventure sports enthusiasts from the West, this has opened up the world for them to pursue their activities in more ‘exotic’ natural locations. Marketing of adventure holidays has increased with the greater ease of travelling to suitable geographical locations, providing apparently ‘authentic’ adventure experienc...

  6. Empowerment and women in adventure tourism : a negotiated journey

    OpenAIRE

    Doran, Adele

    2016-01-01

    Women’s participation in adventure tourism is growing, yet few studies have explored this group of tourists. This conceptual paper seeks to extend our understanding of female adventure tourists by examining the empowering journey women can take through constraint negotiation to enjoy the benefits of adventure tourism. Using content analysis to review the literature on women’s adventure experiences in tourism and recreation settings reveals prominent themes that have been consolidated to propo...

  7. Biophysical and biomathematical adventures in radiobiology

    International Nuclear Information System (INIS)

    Scott, B.R.

    1991-01-01

    Highlights of my biophysical and biomathematical adventures in radiobiology is presented. Early adventures involved developing ''state-vector models'' for specific harmful effects (cell killing, life shortening) of exposure to radiation. More recent adventures led to developing ''hazard-function models'' for predicting biological effects (e.g., cell killing, mutations, tumor induction) of combined exposure to different toxicants. Hazard-function models were also developed for predicting harm to man from exposure to large radiation doses. Major conclusions derived from the modeling adventures are as follows: (1) synergistic effects of different genotoxic agents should not occur at low doses; (2) for exposure of the lung or bone marrow to large doses of photon radiation, low rates of exposure should be better tolerated than high rates; and (3) for some types of radiation (e.g., alpha particles and fission neutrons), moderate doses delivered at a low rate may be more harmful than the same dose given at a high rate. 53 refs., 7 figs

  8. Here Be Dragons: voorgeschiedenis en ontstaan van Adventure Games

    NARCIS (Netherlands)

    Veugen, Connie

    2004-01-01

    The article traces the history of adventure games from the birth of the fantasy genre in William Morris' work and the origins of the Kriegspiel, through Tolkien's fantasy world and Dungeons and Dragons to the early text adventures and the first graphical adventures.

  9. El Arte de Aprender: Una Aventura Cooperativa. Un guia de recursos para trabajar con ninos jovenes. (Learning: A Cooperative Adventure. A Resource Guide for Working with Young Children.)

    Science.gov (United States)

    Arizona State Dept. of Education, Phoenix.

    Due to the large numbers of children from Spanish-speaking homes, many districts send both English and Spanish written communication to parents and community members. Therefore this booklet, a Spanish translation of "Learning: A Cooperative Adventure" (ED 119 868), was prepared to provide parents and preschool and kindergarten staff members with…

  10. Adventure tourists in Pretoria, South Africa: A demographic profile

    Directory of Open Access Journals (Sweden)

    MJ Lötter

    2014-01-01

    Full Text Available Adventure activities and experiences constantly evolve because individuals, motives, behaviours, and experiences differ and change over time. In order to assist adventure tourism companies to promote and sell specific activities and experiences that will meet the specific needs and wants of their identified target markets, this paper focuses on the demographic profile of adventure tourists who used the products/services of adventure tourism companies within Pretoria, South Africa. The realised sample was 234, providing a 93.6% response rate. The research instrument used was a self-completing questionnaire. Based on the results, these adventure tourists were Afrikaans speaking individuals between the ages of twenty-eight and forty-nine years. Their households consisted of two to four people and there were generally two income earners per household. This study established that there is a need for further researching of comprehensive adventure tourist profiles.

  11. Adventure tourism

    DEFF Research Database (Denmark)

    Løseth, Kristin

    In a rapidly changing tourism industry, the international competition is strong and the well-travelled tourists have high expectations. This has led to an increasing emphasis on the development of new services and experiences to attract tourists’ attention. Innovation has become a “buzz-word”, seen...... as essential for survival and growth. With cases from Norway and NZ this thesis examines what innovation means in the context of adventure tourism businesses, and explore relations between such change processes and the available knowledge resources of the business. Several factors influence the knowledge...... resources of a given business, and this study looks specifically at how the size of the business, its location, and the maturity of the specific adventure tourism activity shapes processes of knowledge development and innovation. The study takes it starting point in research on small businesses and tourism...

  12. PENINGKATAN HASIL BELAJAR PERMAINAN BOLA KECIL SISWA KELAS VB TUNARUNGU DENGAN MENGGUNAKAN PERMAINAN BOLA ADVENTURE DALAM PEMBELAJARAN PENJAS DI SDLB NEGERI PURBALINGGA TAHUN AJARAN 2013 / 2014

    Directory of Open Access Journals (Sweden)

    Gallank Sasmita

    2015-04-01

    Full Text Available The purpose of this study was to determine the improvement of learning outcomes play small ball VB class deaf students using a ball game adventure in learning SDLB Purbalingga penjas in the academic year 2013/2014 . This study is an action research ( action research because of research done to solve the problem of learning in the classroom . Observations on cycle 1 , ie psychomotor aspects gained 65.47 % , 80.95 % gain cognitive and affective aspects of acquiring 100 % . In the first cycle the average value reached 78.92 class that meets both criteria . While the results of observations of cycle 2 , the psychomotor aspects of gaining 74.99 % , 90.47 % gain cognitive and affective aspects of acquiring 100 % . . In the second cycle the average value reached 84.4 classes that meet the criteria very well. Based on the above results , concluded that Ball Adventure games can improve learning outcomes of small ball . Therefore Penjasorkes teachers are advised to use the game as an alternative learning Adventure Ball Small Ball in SDLB.

  13. Inspiring Lecturers: Sharing E-Learning Practice through European Case Studies

    DEFF Research Database (Denmark)

    Hayes, Sarah; Godsk, Mikkel; Andersen, Majbrit Vandsø

    2009-01-01

    Sharing best practice in e-learning, when undertaken as an active process, can provide valuable insights, with a real capacity to inspire. This has been our experience in collecting European university e-learning case studies. How this was achieved is the focus of this paper, which discusses...... collaboration, using a database and a weblog (EUNIC, 2008). Some examples of the case studies are provided, with suggestions of ways to develop this process further....... a consistent approach to transferring knowledge that might be followed and developed by others. We will outline a methodology for sharing best practices of e-learning. We will explain how these cases, rather like short stories, were identified, gathered and communicated by the EUNIS ELearning Task Force...

  14. Adventures in Manipulation

    Science.gov (United States)

    Christensen, Bonniejean

    1971-01-01

    Objects to an alleged misrepresentation and inaccurate presentation of a J. R. R. Tolkien quotation in "Adventures in Reading" (Harcourt, Brace & World, 1969), a ninth grade literature anthology. (RD)

  15. Analysis of supply adventure tourism in the South Bohemian Region

    OpenAIRE

    Klečacká, Simona

    2009-01-01

    The thesis, entitled "Analysis of supply adventure tourism in the South Bohemian Region" is to describe and analyze the options and instruments of tourism in selected destination. Work processes typology adventure tourism and also defines key terms related to this topic. It then focuses on identifying different types of adventure tourism, cooperation in the design of an appropriate design and implementation of a new product in the field of adventure tourism.

  16. Stochastic Synapses Enable Efficient Brain-Inspired Learning Machines

    Science.gov (United States)

    Neftci, Emre O.; Pedroni, Bruno U.; Joshi, Siddharth; Al-Shedivat, Maruan; Cauwenberghs, Gert

    2016-01-01

    Recent studies have shown that synaptic unreliability is a robust and sufficient mechanism for inducing the stochasticity observed in cortex. Here, we introduce Synaptic Sampling Machines (S2Ms), a class of neural network models that uses synaptic stochasticity as a means to Monte Carlo sampling and unsupervised learning. Similar to the original formulation of Boltzmann machines, these models can be viewed as a stochastic counterpart of Hopfield networks, but where stochasticity is induced by a random mask over the connections. Synaptic stochasticity plays the dual role of an efficient mechanism for sampling, and a regularizer during learning akin to DropConnect. A local synaptic plasticity rule implementing an event-driven form of contrastive divergence enables the learning of generative models in an on-line fashion. S2Ms perform equally well using discrete-timed artificial units (as in Hopfield networks) or continuous-timed leaky integrate and fire neurons. The learned representations are remarkably sparse and robust to reductions in bit precision and synapse pruning: removal of more than 75% of the weakest connections followed by cursory re-learning causes a negligible performance loss on benchmark classification tasks. The spiking neuron-based S2Ms outperform existing spike-based unsupervised learners, while potentially offering substantial advantages in terms of power and complexity, and are thus promising models for on-line learning in brain-inspired hardware. PMID:27445650

  17. ADVENTURE TOURISM IN THE SURVEYED POLISH ADVENTURE TOURISTS’ OPINION – OUTLINE OF THE PROBLEM

    Directory of Open Access Journals (Sweden)

    Ewa Cieślik

    2014-12-01

    Full Text Available Tourism is a kind of human activity, which has the ability to simultaneously satisfy a wide human needs’ range and develop people’s personality. Adventure tourism term is a type of tourism able to fulfill these types of human needs. The aim of the study was to know the Polish tourists opinion about the adventure tourism in Poland. The study involved 50 people, taking into account their gender, age, education and occupational status. The research tool was a survey questionnaire. The study indicated that it is not a popular form of tourism in Poland. Its proponents, the information about places and facilities derive mainly from the Internet. The most popular forms are trekking, tramping, caves exploration, paintball, windsurfing, bungejumping and rafting. Rather average possibility of practicing the adventure tourism in Poland is associated with multitude barriers, mainly financial investments, lack of free time, as well as fear and general fear of some of its forms.

  18. Adventure tourism in South Africa: Challenges and prospects

    OpenAIRE

    Giddy, Julia Kathryn

    2016-01-01

    There is great potential for the development of adventure tourism in Southern Africa for a number of reasons. One is the variety of landscapes provided by South Africa's natural environment that are suitable for adventure tourism activities, many of which remain relatively pristine. In addition, the development of adventure tourism has significant potential to uplift local communities through local economic development strategies due to the relatively low capital needed to establish many acti...

  19. New Perspectives for Teaching Physical Education: Preservice Teachers' Reflections on Outdoor and Adventure Education

    Science.gov (United States)

    Timken, Gay L.; McNamee, Jeff

    2012-01-01

    The purpose of this study was to gauge preservice physical education teachers' perspectives during one physical activity pedagogy course, teaching outdoor and adventure education. Teacher belief, occupational socialization and experiential learning theories overlaid this work. Over three years 57 students (37 males; 20 females) participated in the…

  20. ADVENTURE TOURISM AN INSUFFICENTLY EXPLOITED OPPORTUNITY IN BIHOR COUNTY, ROMANIA

    Directory of Open Access Journals (Sweden)

    Anamaria Liana LĂZURAN (GIURĂU

    2014-06-01

    Full Text Available The routine of everyday life, the stifling society, the desire of novel and unexpected alongside the unlimited access to information got the modern man on the threshold of a new experience: adventure. Within this context in the tourism industry one type of tourism seems to gain more and more followers: adventure tourism. The adventure tourism is a nature-based tourism involving challenging outdoors activities with a great potential of thrill and excitement. Thus, this paper aims to emphasise the potential for adventure tourism in Bihor County by highlighting the areas where activities related to adventure tourism are developed and to propose new itineraries.

  1. The safety experience of New Zealand adventure tourism operators.

    Science.gov (United States)

    Bentley, Tim A; Page, Stephen; Walker, Linda

    2004-01-01

    This survey examined parameters of the New Zealand adventure tourism industry client injury risk. The research also sought to establish priorities for intervention to reduce adventure tourism risk, and identify client injury control measures currently in place (or absent) in the New Zealand adventure tourism industry, with a view to establishing guidelines for the development of effective adventure tourism safety management systems. This 2003 survey builds upon an exploratory study of New Zealand adventure tourism safety conducted by us during 1999. A postal questionnaire was used to survey all identifiable New Zealand adventure tourism operators. The questionnaire asked respondents about their recorded client injury experience, perceptions of client injury risk factors, safety management practices, and barriers to safety. Some 27 adventure tourism activities were represented among the responding sample (n=96). The highest client injury risk was reported in the snow sports, bungee jumping and horse riding sectors, although serious underreporting of minor injuries was evident across the industry. Slips, trips and falls (STF) were the major client injury mechanisms, and a range of risk factors for client injuries were identified. Safety management measures were inconsistently applied across the industry. The industry should consider the implications of poor injury reporting standards and safety management practices generally. Specifically, the industry should consider risk management that focuses on minor (e.g., STF) as well as catastrophic events.

  2. Significant profile differences among male and female adventure tourists in Pretoria, South Africa

    Directory of Open Access Journals (Sweden)

    Melissa Jeanette Lötter

    2014-01-01

    Full Text Available Different adventure activities/experiences evolve because individuals, their motives, behaviours, and experiences differ and change over time. This notion illustrates the broad nature of adventure tourism and its links with other forms of tourism. In turn, adventure tourism companies are compelled to promote/sell an array of activities/experiences to a diverse range of markets as novel and exclusive experiences to facilitate the growth of adventure holidays (Swarbrooke et al., 2003. To assist adventure tourism companies in achieving effective marketing strategies, the study’s objective is to identify significant sociopsychological profile differences among male and female adventure tourists in Pretoria, South Africa. Furthermore, to facilitate the comparison of adventure tourists’ profiles, an equal number of respondents were male (117 and female (117, which provided a 93.6% response rate. In comparison to female respondents, male respondents prefer winter as a season to participate in hard/high-risk adventure activities when they are with or without their family, and they participate in adventure activities for travelling and socialising purposes. Whereas, female respondents predominantly regard scuba-diving, abseiling, and helicopter flights as a hard/high-risk adventure activity, although these activities are generally regarded by the overall sample as being soft/low-risk adventure activities. Furthermore, even though females’ participation in adventure activities is sponsored, they did not participate or only participated in adventure activities once over the past year due to fear/risk and/or lack of skill. This study established that there is a need to further research adventure tourists’ profiles before it could be equally accepted and interpreted.

  3. Adventure and Extreme Sports.

    Science.gov (United States)

    Gomez, Andrew Thomas; Rao, Ashwin

    2016-03-01

    Adventure and extreme sports often involve unpredictable and inhospitable environments, high velocities, and stunts. These activities vary widely and include sports like BASE jumping, snowboarding, kayaking, and surfing. Increasing interest and participation in adventure and extreme sports warrants understanding by clinicians to facilitate prevention, identification, and treatment of injuries unique to each sport. This article covers alpine skiing and snowboarding, skateboarding, surfing, bungee jumping, BASE jumping, and whitewater sports with emphasis on epidemiology, demographics, general injury mechanisms, specific injuries, chronic injuries, fatality data, and prevention. Overall, most injuries are related to overuse, trauma, and environmental or microbial exposure. Copyright © 2016 Elsevier Inc. All rights reserved.

  4. Professional judgement and decision-making in adventure sports coaching: the role of interaction.

    Science.gov (United States)

    Collins, Loel; Collins, Dave

    2016-01-01

    This qualitative study presents the view that coaching practice places demands on the coach's adaptability and flexibility. These requirements for being adaptive and flexible are met through a careful process of professional judgement and decision-making based on context-appropriate bodies of knowledge. Adventure sports coaches were selected for study on the basis that adventure sports create a hyper-dynamic environment in which these features can be examined. Thematic analysis revealed that coaches were generally well informed and practised with respect to the technical aspects of their sporting disciplines. Less positively, however, they often relied on ad hoc contextualisation of generalised theories of coaching practice to respond to the hyper-dynamic environments encountered in adventure sports. We propose that coaching practice reflects the demands of the environment, individual learning needs of the students and the task at hand. Together, these factors outwardly resemble a constraints-led approach but, we suggest, actually reflect manipulation of these parameters from a cognitive rather than an ecological perspective. This process is facilitated by a refined judgement and decision-making process, sophisticated epistemology and an explicit interaction of coaching components.

  5. Learning Management Systems: Are They Knowledge Management Tools?

    Directory of Open Access Journals (Sweden)

    Bayan Aref Abu Shawar

    2010-03-01

    Full Text Available The new adventure of online world has helped to improve many domains and sectors. Knowledge management era which originally related to business sector is now required in industry, health, or any institute that needs to manage its knowledge. Education is no exception! The advancement in computers speed and memory, and the growth of Internet usage are behind the inspiration of e-learning approach. In which the computer is used as a medium to deliver and share educational materials and knowledge instead of face-to-face tutoring. This makes education available to any one, any place, and any time as learner need. This paper presents the relationship between knowledge management and learning management system (LMS that is used in e-learning paradigms. A detailed description of the LMS used at Arab Open University (AOU is included in this paper. We claim that the LMS used at AOU can be considered as a knowledge management tool.

  6. Gestalt and Adventure Therapy: Parallels and Perspectives.

    Science.gov (United States)

    Gilsdorf, Rudiger

    This paper calls attention to parallels in the literature of adventure education and that of Gestalt therapy, demonstrating that both are rooted in an experiential tradition. The philosophies of adventure or experiential education and Gestalt therapy have the following areas in common: (1) emphasis on personal growth and the development of present…

  7. Our Heroic Adventure: Creating a Personal Mythology

    Science.gov (United States)

    Rubin, Lawrence C.

    2009-01-01

    Utilizing Joseph Campbell's concept of the hero's adventure, this article provides a technique through which clients can story their lives and challenges as an unfolding personal myth or epic adventure. The use of personal narrative and storytelling has found efficacy in the counseling field and, as such, forms a useful foundation for clinical…

  8. Ships - inspiring objects in architecture

    Science.gov (United States)

    Marczak, Elzbieta

    2017-10-01

    Sea-going vessels have for centuries fascinated people, not only those who happen to work at sea, but first and foremost, those who have never set foot aboard a ship. The environment in which ships operate is reminiscent of freedom and countless adventures, but also of hard and interesting maritime working life. The famous words of Pompey: “Navigare necesseest, vivere non estnecesse” (sailing is necessary, living - is not necessary), which he pronounced on a stormy sea voyage, arouse curiosity and excitement, inviting one to test the truth of this saying personally. It is often the case, however, that sea-faring remains within the realm of dreams, while the fascination with ships demonstrates itself through a transposition of naval features onto land constructions. In such cases, ship-inspired motifs bring alive dreams and yearnings as well as reflect tastes. Tourism is one of the indicators of people’s standard of living and a measure of a society’s civilisation. Maritime tourism has been developing rapidly in recent decades. A sea cruise offers an insight into life at sea. Still, most people derive their knowledge of passenger vessels and their furnishings from the mass media. Passenger vessels, also known as “floating cities,” are described as majestic and grand, while their on-board facilities as luxurious, comfortable, exclusive and inaccessible to common people on land. Freight vessels, on the other hand, are described as enormous objects which dwarf the human being into insignificance. This article presents the results of research intended to answer the following questions: what makes ships a source of inspiration for land architecture? To what extent and by what means do architects draw on ships in their design work? In what places can we find structures inspired by ships? What ships inspire architects? This article presents examples of buildings, whose design was inspired by the architecture and structural details of sea vessels. An analysis of

  9. Toward an Ecological Paradigm in Adventure Programming

    Science.gov (United States)

    Beringer, Almut

    2004-01-01

    Many forms of adventure therapy, in particular wilderness therapy, rely on challenges in the outdoors to achieve objectives of client change. While nature is drawn on as a medium for therapy and healing, some adventure therapists give nature little if any mention when it comes to explaining therapeutic success. The dominant paradigm in psychology…

  10. The South African Adventure Tourism Economy: An urban phenomenon

    OpenAIRE

    McKay Tracey

    2017-01-01

    The international adventure tourism literature is remarkably silent on the geographical nature of the industry. This study seeks to provide a geographical analysis of the sector within the context of South Africa. The spatial analysis was undertaken by metropolitan area, secondary towns and small towns, using a dataset of adventure tourism enterprises. It was found that the sector is spatially concentrated and highly urbanised, despite the perception that adventure tourism requires ‘wild’ and...

  11. Media Pembelajaran Interaktif Lectora Inspire sebagai Inovasi Pembelajaran

    Directory of Open Access Journals (Sweden)

    Norma Dewi Shalikhah

    2017-06-01

    Full Text Available Abstract The utilization of information and communication technology in education sector is a tremendous output. Support of ICT is hoped to become an innovation in learning with many involving information technology components inside. Therefore, in globalization era, education sector can not pass from its extent, with involves the inherent technology can produce a system of education. This paper discusses the interactive learning media that involve education technology using lectora inspire application. Lectora inspire is designed specifically for the beginner with purpose user friendly to use to make learning media, and can make the material test or evaluation. The development of interactive learning media with lectora inspire is conducted with how to provide training to the teachers in the elementary school. The methods are done with phases, includes gathering information, planning tools, implementing, presenting and reflecting. The object of this training is MIM Jagalan and MIM Jumoyo Greeting sub Magelang regency. Keywords: Media Interactive Learning, Lectora Inspire, Learning Innovation

  12. Migration as Adventure

    DEFF Research Database (Denmark)

    Olwig, Karen Fog

    2018-01-01

    Narratives of adventure constitute a well-established convention of describing travel experiences, yet the significance of this narrative genre in individuals’ accounts of their migration and life abroad has been little investigated. Drawing on Simmel and Bakhtin, among others, this article...

  13. How safe is adventure tourism in New Zealand? An exploratory analysis.

    Science.gov (United States)

    Bentley, T; Page, S; Meyer, D; Chalmers, D; Laird, I

    2001-08-01

    The paper reports findings from a multidisciplinary programme of research, the major aims of which were to determine the nature and extent of the New Zealand adventure tourism injury problem. Analysis of hospital discharge and mortality data for a 15-year period identified adventure tourism-related activities as contributing to approximately 20% of overseas visitor injuries, and 22% of fatalities. Activities that commonly involve independent-unguided adventure tourism, notably mountaineering, skiing and tramping, contributed most to injury and fatality incidence. Horse riding and cycling activities were identified from hospital discharge data and adventure tourism operators' reported client injury-incidence, as the commercial adventure tourism activities most frequently involved in client injuries. Falls were the most common injury events, and a range of client, equipment, environmental and organisational risk factors were identified. Possible interventions to reduce injury risk among overseas and domestic adventure tourists are discussed.

  14. Outdoor Adventure er mulighedernes læringslandskab

    DEFF Research Database (Denmark)

    Pedersen, Sune Ib Schou

    2014-01-01

    Global Nutrition and Health er en ny international uddannelse for ernærings- og sundhedsstuderende ved Professionshøjskolen Metropol. De tilbydes Outdoor Adventure, som bryder de vante rammer for undervisning.......Global Nutrition and Health er en ny international uddannelse for ernærings- og sundhedsstuderende ved Professionshøjskolen Metropol. De tilbydes Outdoor Adventure, som bryder de vante rammer for undervisning....

  15. Outdoor Adventure er mulighedernes læringslandskab

    DEFF Research Database (Denmark)

    Pedersen, Sune

    2015-01-01

    Global Nutrition and Health er en ny international uddannelse for ernærings- og sundhedsstuderende ved Professionshøjskolen Metropol. De tilbydes Outdoor Adventure, som bryder de vante rammer for undervisning.......Global Nutrition and Health er en ny international uddannelse for ernærings- og sundhedsstuderende ved Professionshøjskolen Metropol. De tilbydes Outdoor Adventure, som bryder de vante rammer for undervisning....

  16. Promoting Resiliency in Adolescent Girls through Adventure Programming

    Science.gov (United States)

    Whittington, Anja; Aspelmeier, Jeffery E.; Budbill, Nadine W.

    2016-01-01

    This study examined whether participation in an adventure program increased the resiliency of adolescent girls. Eighty-seven girls who participated in Dirt Divas, a non-profit, adventure program, completed the Resiliency Scale for Children and Adolescents® before and after their experience. Means-comparison tests for within-subjects designs were…

  17. Adventure Tourism Benchmark – Analyzing the Case of Suesca, Cundinamarca

    Directory of Open Access Journals (Sweden)

    Juan Felipe Tsao Borrero

    2012-11-01

    Full Text Available Adventure tourism is a growing sector within the tourism industry and understanding its dynamics is fundamental for adventure tourism destinations and their local authorities. Destination benchmarking is a strong tool to identify the performance of tourism services offered at the destination in order to design appropriate policies to improve its competitiveness. The benchmarking study of Suesca, an adventure tourism destination in Colombia, helps to identify the gaps compared with successful adventure tourism destinations around the world, and provides valuable information to local policy-makers on the features to be improved. The lack of available information to tourists and financial facilities hinders the capability of Suesca to improve its competitiveness.

  18. Newton's laws through a science adventure

    OpenAIRE

    Šuštar, Sara

    2013-01-01

    The main purpose of my diploma thesis is to create a scientific adventure based on the Newton's laws. My aim has been to introduce this topic to the kids in elementary school as well as the general public. That is why the adventure will take place in the House of Experiments. The first part is dedicated to theory and various experiments, which lead to deeper understanding of the laws. I implemented experiments on rollerblades, such as free movement, movement with the help of springs which wer...

  19. Revisiting the Common Adventure Concept: An Annotated Review of the Literature, Misconceptions and Contemporary Perspectives.

    Science.gov (United States)

    Watters, Ron

    In the 1970s a new form of outdoor trip programming appeared. Known as "common adventure," its best known trait is the absence of a designated leader. In 1970, Gary Grimm, the University of Oregon's first outdoor program coordinator, laid out the key principles: self-directed learning, formation of groups of people with similar interests…

  20. Cultural Bridging through Shared Adventure: Cross-Cultural Perspectives on Adventure Therapy

    Science.gov (United States)

    Norton, Christine L.; Hsieh, Chi-Mou

    2011-01-01

    This paper examines the importance of the therapeutic relationship and the need for cultural competence in adventure therapy. Cultural differences between therapist and client can sometimes result in possible misinterpretation and conflict, which can lead to problems in the therapeutic relationship and negatively affect treatment outcomes. This…

  1. Outdoor Recreation and Adventure Tourism: Unique but Allied Industries

    Science.gov (United States)

    Bailey, Andrew W.; Kang, H. K.; Lewis, T. Grant

    2017-01-01

    Outdoor recreation and adventure tourism are overlapping industries serving similar clientele. While descriptive marketing research exists for both industries (George Washington University School of Business [GW], Adventure Travel Trade Association [ATTA], & Xola Consulting [XC], 2010; Outdoor Foundation [OF], 2014), there is no clear…

  2. Participating in Paintball: Adventure or extreme sport?

    Directory of Open Access Journals (Sweden)

    Dewald Venter

    2014-01-01

    Full Text Available According to Jessica (2012 paintball is recognised as one of the world's most exciting outdoor participation sports. Paintball is played in over 104 countries by millions of men and women of all ages and lifestyles. Whether homemakers or high-school students, professionals or retirees, all paintball players share in common a love for adventure and a strong competitive spirit. Some confusion exists in industry and amongst players on whether paintball is and adventure or extreme sport as well as terminologies used. The article serves to analyse and clarify the unique terminologies used in paintball and debate classification of paintball as either an adventure or extreme sport. A detailed description of equipment used, player categories as well as formats that are employed are discussed so as to elucidate for readers who are unfamiliar with paintball.

  3. ADVENTURE TOURISM AN INSUFFICENTLY EXPLOITED OPPORTUNITY IN BIHOR COUNTY, ROMANIA

    OpenAIRE

    Anamaria Liana LĂZURAN (GIURĂU); Mihaela UNGUREANU

    2014-01-01

    The routine of everyday life, the stifling society, the desire of novel and unexpected alongside the unlimited access to information got the modern man on the threshold of a new experience: adventure. Within this context in the tourism industry one type of tourism seems to gain more and more followers: adventure tourism. The adventure tourism is a nature-based tourism involving challenging outdoors activities with a great potential of thrill and excitement. Thus, this paper aim...

  4. Adolescent Girls and Body Image: Influence of Outdoor Adventure on Healthy Living

    Science.gov (United States)

    Barr-Wilson, Susie K.; Roberts, Nina S.

    2016-01-01

    Outdoor adventure may improve body image. However, minimal research exists on the effect outdoor adventure has on body image in adolescent girls, a demographic continually plagued by negative body image. In response, this exploratory study considered the influence of one outdoor adventure program in the San Francisco Bay Area. Through…

  5. The secret adventures of order: globalization, education and transformative social justice learning

    Directory of Open Access Journals (Sweden)

    Carlos Alberto Torres

    Full Text Available There are many definitions of globalization, or perhaps more accurately, there are many globalizations. Discussing the four faces of globalization - globalization from above, globalization from below, the globalization of human rights, and the globalization of the war against terrorism - and their impacts on education and learning, this article offers an analysis of neoliberal globalization and how "competition-based reforms" affected educational policy in K-12 and higher education. These reforms are characterized by efforts to create measurable performance standards through extensive standardized testing (the new standards and accountability movement, introduction of new teaching and learning methods leading to the expectation of better performance at low cost (e.g., universalization of textbooks, and improvements in the selection and training of teachers. Competition-based reforms in higher education tend to adopt a vocational orientation and to reflect the point of view that colleges and universities exist largely to serve the economic well-being of a society. Privatization is the final major reform effort linked to neoliberal globalization and perhaps the most dominant. As an alternative, the article provides insights into the possibilities of employing the concept of marginality as a central construct for a model of transformative social justice learning. Following the inspiration of Paulo Freire, I argue that transformative social justice learning is a social, political and pedagogical practice which will take place when people reach a deeper, richer, more textured and nuanced understanding of themselves and their world.

  6. Aging Adventure Athletes Assess Achievements and Alter Aspirations to Maintain Self-Esteem

    Directory of Open Access Journals (Sweden)

    Ralf C. Buckley

    2018-02-01

    Full Text Available Achievements and capabilities influence the self-esteem of skilled adventure athletes. Self-esteem affects individual mental health. Aging commonly reduces adventure capabilities. To avoid loss in self-esteem, aging adventure athletes are forced to adjust their aspirations. Here, I examine this process using participant observation, ethnographic and autoethnographic approaches. The qualitative data for this analysis are derived from 60 years’ experience in outdoor adventure activities, and ∼30,000 person-hours of participant observation. I argue that individuals assess their own capabilities against a set of specific feats. For some activities, successful completion of a specific feat is known as nailing it. The selection of these feats depends on factors such as activity and geographic location, as well as individual experience and peer comparisons. I examine the detailed process using a single feat repeated over a period of decades, the bubble-line kayak run through Lava Falls on the Grand Canyon of the Colorado River. I compare other examples of nail or fail to construct a general framework for self-esteem in aging adventure athletes, with both physical and psychological feedback loops. I also identify two key thresholds, as aging adventure athletes recognize their declining skills. These may apply to aging more broadly, beyond outdoor adventure.

  7. Aging Adventure Athletes Assess Achievements and Alter Aspirations to Maintain Self-Esteem.

    Science.gov (United States)

    Buckley, Ralf C

    2018-01-01

    Achievements and capabilities influence the self-esteem of skilled adventure athletes. Self-esteem affects individual mental health. Aging commonly reduces adventure capabilities. To avoid loss in self-esteem, aging adventure athletes are forced to adjust their aspirations. Here, I examine this process using participant observation, ethnographic and autoethnographic approaches. The qualitative data for this analysis are derived from 60 years' experience in outdoor adventure activities, and ∼30,000 person-hours of participant observation. I argue that individuals assess their own capabilities against a set of specific feats. For some activities, successful completion of a specific feat is known as nailing it. The selection of these feats depends on factors such as activity and geographic location, as well as individual experience and peer comparisons. I examine the detailed process using a single feat repeated over a period of decades, the bubble-line kayak run through Lava Falls on the Grand Canyon of the Colorado River. I compare other examples of nail or fail to construct a general framework for self-esteem in aging adventure athletes, with both physical and psychological feedback loops. I also identify two key thresholds, as aging adventure athletes recognize their declining skills. These may apply to aging more broadly, beyond outdoor adventure.

  8. The Eustress Paradigm: A Strategy for Decreasing Stress in Wilderness Adventure Programming.

    Science.gov (United States)

    Estrellas, Anjanette

    This essay proposes that stress has been misused in traditional adventure education and presents a new model of risk taking based on the literature on stress and feminist perspectives in adventure education. Proponents of the traditional adventure perspective state that the intentional use of stress is central to the change process in wilderness…

  9. Arduino adventures escape from Gemini station

    CERN Document Server

    Kelly, James Floyd

    2013-01-01

    Arduino Adventures: Escape from Gemini Station provides a fun introduction to the Arduino microcontroller by putting you (the reader) into the action of a science fiction adventure story.  You'll find yourself following along as Cade and Elle explore Gemini Station-an orbiting museum dedicated to preserving and sharing technology throughout the centuries. Trouble ensues. The station is evacuated, including Cade and Elle's class that was visiting the station on a field trip. Cade and Elle don't make it aboard their shuttle and are trapped on the station along with a friendly artificial intellig

  10. An Improved Brain-Inspired Emotional Learning Algorithm for Fast Classification

    Directory of Open Access Journals (Sweden)

    Ying Mei

    2017-06-01

    Full Text Available Classification is an important task of machine intelligence in the field of information. The artificial neural network (ANN is widely used for classification. However, the traditional ANN shows slow training speed, and it is hard to meet the real-time requirement for large-scale applications. In this paper, an improved brain-inspired emotional learning (BEL algorithm is proposed for fast classification. The BEL algorithm was put forward to mimic the high speed of the emotional learning mechanism in mammalian brain, which has the superior features of fast learning and low computational complexity. To improve the accuracy of BEL in classification, the genetic algorithm (GA is adopted for optimally tuning the weights and biases of amygdala and orbitofrontal cortex in the BEL neural network. The combinational algorithm named as GA-BEL has been tested on eight University of California at Irvine (UCI datasets and two well-known databases (Japanese Female Facial Expression, Cohn–Kanade. The comparisons of experiments indicate that the proposed GA-BEL is more accurate than the original BEL algorithm, and it is much faster than the traditional algorithm.

  11. A Journey of Freedom-seeking-A Character Analysis of The Adventure of Huckleberry Finn

    Institute of Scientific and Technical Information of China (English)

    谭险峰

    2013-01-01

    The thesis analyzes and comments on the two main characters in The Adventure of Huckleberry Finn so as to reveal the truth that to win both physical and psychological freedom in the society, we must learn to stand on ourselves. It begins with a brief introduction to the author, the novel and the paper thesis. Then, the author discloses the freedom-fighting process of the two main characters and the functions of Mississippi River and the raft in The Adventure of Huckleberry Finn: On the hegira, Huck realizes the cruelty, greed, murder, trickery, hypocrisy, racism, and a general lack of morality of the society;Jim, with his in-telligence and compassion, wins his freedom;the Mississippi River and the raft are symbols of freedom. Finally, the author reveals that to win both physical and psychological freedom, one must rely on his or her own efforts.

  12. Harlequin-Inspired Story-Based Learning: An Educational Innovation for Pediatric Nursing Communication.

    Science.gov (United States)

    Shaw, Alison; Lind, Candace; Ewashen, Carol

    2017-05-01

    Effective communication with patients and families is essential for quality care in the pediatric environment. Despite this, the current structure and content of undergraduate nursing education often contributes to novice RNs feeling unprepared to manage complex pediatric communication situations. By merging the characteristics of the Harlequin persona with the structure of story-based learning, undergraduate students can be introduced to increasingly advanced pediatric communication scenarios in the classroom. Although story-based learning encourages students to identify and address the contextual and emotional elements of a story, the Harlequin encourages educators to challenge assumptions and upset the status quo. Nursing students can develop advanced communication abilities and learn to identify and cope with the emotions and complexities inherent in pediatric practice and communication. Harlequin-inspired story-based learning can enable nurse educators to create interesting, realistic, and challenging pediatric nursing stories designed to push students outside their comfort zones and enhance their advanced pediatric communication abilities. [J Nurs Educ. 2017;56(5):300-303.]. Copyright 2017, SLACK Incorporated.

  13. Kids as Airborne Mission Scientists: Designing PBL To Inspire Kids.

    Science.gov (United States)

    Koszalka, Tiffany A.; Grabowski, Barbara L.; Kim, Younghoon

    Problem-based learning (PBL) has great potential for inspiring K-12 learning. KaAMS, a NASA funded project and an example of PBL, was designed to help teachers inspire middle school students to learn science. The students participate as scientists investigating environmental problems using NASA airborne remote sensing data. Two PBL modules were…

  14. Understanding Action and Adventure Sports Participation-An Ecological Dynamics Perspective.

    Science.gov (United States)

    Immonen, Tuomas; Brymer, Eric; Orth, Dominic; Davids, Keith; Feletti, Francesco; Liukkonen, Jarmo; Jaakkola, Timo

    2017-12-01

    Previous research has considered action and adventure sports using a variety of associated terms and definitions which has led to confusing discourse and contradictory research findings. Traditional narratives have typically considered participation exclusively as the pastime of young people with abnormal characteristics or personalities having unhealthy and pathological tendencies to take risks because of the need for thrill, excitement or an adrenaline 'rush'. Conversely, recent research has linked even the most extreme forms of action and adventure sports to positive physical and psychological health and well-being outcomes. Here, we argue that traditional frameworks have led to definitions, which, as currently used by researchers, ignore key elements constituting the essential merit of these sports. In this paper, we suggest that this lack of conceptual clarity in understanding cognitions, perception and action in action and adventure sports requires a comprehensive explanatory framework, ecological dynamics which considers person-environment interactions from a multidisciplinary perspective. Action and adventure sports can be fundamentally conceptualized as activities which flourish through creative exploration of novel movement experiences, continuously expanding and evolving beyond predetermined environmental, physical, psychological or sociocultural boundaries. The outcome is the emergence of a rich variety of participation styles and philosophical differences within and across activities. The purpose of this paper is twofold: (a) to point out some limitations of existing research on action and adventure sports; (b) based on key ideas from emerging research and an ecological dynamics approach, to propose a holistic multidisciplinary model for defining and understanding action and adventure sports that may better guide future research and practical implications.

  15. Emotional Safety in Adventure Therapy Programs: Can It Be Defined?

    Science.gov (United States)

    Vincent, Suzanne M.

    1995-01-01

    Ninety-eight adventure therapy professionals analyzed a proposed definition of emotional safety and rated 26 factors hypothesized to affect an individual's level of emotional safety during adventure activities. Factors were related to specific techniques used by instructors, instructor skills and abilities, the physical environment, and group…

  16. Going Pro: Point of View Cameras in Adventure Sports Research

    Science.gov (United States)

    French, Graham

    2016-01-01

    The role of the adventure sports coach was first identified by Collins and Collins (2012) who suggested that the sports coaching process is significantly different in an adventurous context. Whilst there is a growing body of literature surrounding coaching pedagogy (Hay, Dickens, Crudginton, & Engstrom, 2012), investigation of coaching…

  17. Mitigating Litigation for Adventure Recreation Operators: The Ski Safety Act

    Science.gov (United States)

    Brgoch, Shea; Lower, Leeann M.

    2017-01-01

    Adventure tourism is a rapidly growing segment of the tourism industry, which can be regarded as specific activities that are alluring for their uncertain and potentially dangerous outcomes. Risk-taking attitudes and behaviors may be common among adventure recreationists and increase the potential for litigation against recreation operators. In…

  18. Adventurous activities, embodiment and nature: spiritual, sensual and sustainable? Embodying environmental justice

    Directory of Open Access Journals (Sweden)

    Barbara Humberstone

    2013-09-01

    Full Text Available This paper examines research on adventurous physical activities in nature from the perspective of the sentient body. Drawing upon ethnographic and autoethnographic research, I examine what has been termed 'peak' happenings or 'flow' which many who practise adventurous activities claim to experience through their whole body when in the 'zone'. I consider the concept of 'edgework', voluntary risk-taking, and insightful mobile and social understanding of the relationships between body, emotions and the elements, where the adventurous activity is experienced and interpreted as oneness with nature or expressed as 'spiritual' not only in high but also low risk nature-based sport. I then consider if and in what ways these knowledges may bring about greater understanding and action in relation to social and environmental justice. I argue that adventurous activities/nature-based sport may provide processes and practices that are alternative or complementary to traditional sporting 'body techniques' or 'body pedagogics'. I suggest that modern embodied adventurous practices in nature challenge dominant narratives of body/mind separation and potentially provide a pedagogic process fostering kinetic empathy. Finally I draw attention to the paradox of (re-presenting sensorial experiences of sport in nature and ask for consideration on how we interconnect with the environment when we participate in adventureous nature-based sports.

  19. Adventure in a Bun.

    Science.gov (United States)

    Loynes, Chris

    1998-01-01

    Aspects of outdoor adventure education such as sport and risk are increasingly commercialized, whereas the core value of connection--to community, the environment, or other people--is being lost. A shift from providing challenge to encouraging exploration may enable programs emphasizing connection to find a home in the "third sector"…

  20. Outdoor Program Models: Placing Cooperative Adventure and Adventure Education Models on the Continuum.

    Science.gov (United States)

    Guthrie, Steven P.

    In two articles on outdoor programming models, Watters distinguished four models on a continuum ranging from the common adventure model, with minimal organizational structure and leadership control, to the guide service model, in which leaders are autocratic and trips are highly structured. Club programs and instructional programs were in between,…

  1. Using Outdoor Adventure Education to Develop Students' Groupwork Skills: A Quantitative Exploration of Reaction and Learning

    Science.gov (United States)

    Cooley, Sam J.; Burns, Victoria E.; Cumming, Jennifer

    2016-01-01

    This study investigates the initial development of groupwork skills through outdoor adventure education (OAE) and the factors that predict the extent of this development, using the first two levels of Kirkpatrick's model of training evaluation. University students (N = 238) completed questionnaires measuring their initial reactions to OAE (Level 1…

  2. Risk Stratification for Athletes and Adventurers in High-Altitude Environments: Recommendations for Preparticipation Evaluation.

    Science.gov (United States)

    Campbell, Aaron D; McIntosh, Scott E; Nyberg, Andy; Powell, Amy P; Schoene, Robert B; Hackett, Peter

    2015-12-01

    High-altitude athletes and adventurers face a number of environmental and medical risks. Clinicians often advise participants or guiding agencies before or during these experiences. Preparticipation evaluation (PPE) has the potential to reduce risk of high-altitude illnesses in athletes and adventurers. Specific conditions susceptible to high-altitude exacerbation also important to evaluate include cardiovascular and lung diseases. Recommendations by which to counsel individuals before participation in altitude sports and adventures are few and of limited focus. We reviewed the literature, collected expert opinion, and augmented principles of a traditional sport PPE to accommodate the high-altitude wilderness athlete/adventurer. We present our findings with specific recommendations on risk stratification during a PPE for the high-altitude athlete/adventurer. Copyright © 2015. Published by Elsevier Inc.

  3. Psychological implications of outdoor adventure model of education

    Directory of Open Access Journals (Sweden)

    Paulina Kida

    2017-07-01

    Full Text Available The article is a synthetic analysis of the Outdoor Adventure Education model in the context of three elementary components: the environment – in relation to the theory of space from the perspective of sociological and pedagogical theory of space; personal perspective and growth as well as social development – in relation to psychological phenomena that accompany the individual and group involved in the process of Outdoor Adventure Education. The aim is to present how these processes determine the effects of education and what personalities’ elements are involved.

  4. Kids Inspire Kids for STEAM

    OpenAIRE

    Fenyvesi, Kristof; Houghton, Tony; Diego-Mantecón, José Manuel; Crilly, Elizabeth; Oldknow, Adrian; Lavicza, Zsolt; Blanco, Teresa F.

    2017-01-01

    Abstract The goal of the Kids Inspiring Kids in STEAM (KIKS) project was to raise students' awareness towards the multi- and transdisciplinary connections between the STEAM subjects (Science, Technology, Engineering, Arts & Mathematics), and make the learning about topics and phenomena from these fields more enjoyable. In order to achieve these goals, KIKS project has popularized the STEAM-concept by projects based on the students inspiring other students-approach and by utilizing new tec...

  5. Secrets of the Sediments: Using ANDRILL's Scientific Adventure on Ice to Transfer Climate Change Science to K-12 Audiences

    Science.gov (United States)

    Huffman, L. T.; Dahlman, L.; Frisch-Gleason, R.; Harwood, D.; Pound, K.; Rack, F.; Riesselman, C.; Trummel, E.; Tuzzi, E.; Winter, D.

    2008-12-01

    Antarctica's harsh environment and the compelling story of living and working there, provides the backdrop for hooking the interest of young learners on science research and the nature of science. By using the adventure stories of today's researcher-explorers, teachers accompanying the ANDRILL team have taken the technical science of drilling rock cores to understand the history of climate change and the advance and retreat of the Antarctic ice sheet, and translated it for non-technical audiences from K-12 school children, to adult community groups. In order to understand the important issues surrounding global climate change, members of the public need access to accurate and relevant information, high quality educational materials, and a variety of learning opportunities in different learning environments. By taking lessons learned from early virtual polar adventure learning expeditions like Will Steger's Trans-Antarctic Expedition, coupled with educators-in-the-field programs like TEA (Teachers Experiencing Antarctica and the Arctic), ARMADA and Polar Trec, ANDRILL's Education and Outreach Program has evolved into successful and far-reaching integrated education projects including 1) the ARISE (ANDRILL Research Immersion for Science Educators) Program, 2) Climate Change Student Summits, 3) the development of Flexhibit (flexible exhibit) teaching resources, 4) virtual online learning communities, and 5) partnering young researchers with teachers and classrooms. Formal evaluations indicate lasting interest in science studies on the part of students and an increase in teachers' scientific background knowledge.

  6. SOTUNKI: An Island Of Education and Adventure

    Directory of Open Access Journals (Sweden)

    Heidi HEIKKILÄ

    2011-08-01

    Full Text Available Last year some of the teachers of Sotunki Distance Learning Centre set out to find a new approach to teaching different subjects in Upper Secondary School. We wanted to do this by using social media and finally decided on using Second Life. I think social media like Second Life can offer a lot to our students who study via internet and rarely meet each other or their teachers. In Second Life students can meet their teachers, guidance counselors and fellow students face to face and in real time. This brings more interaction to the learning process and gives the students a chance to get to know each other. Also the interaction in Second Life is slightly different – it gives us teachers a different kind of chance to get to know our students better in a more informal way. There were many decisions to make when we first started building our school. We started by deciding on whether we wanted to have a traditional school building with traditional classrooms in it – and decided against it. Why repeat the real world in Second Life? What is the point of using a virtual world if not to benefit from the possibilities that the real world does not have? So we set out to do something new and extraordinary: instead of a school house we have a mountainous jungle waiting for explorers, and instead of classrooms we have lots of different innovations customized to fit the virtual world. It is important to us that students want to explore our island and learn while exploring it: learning can be a real adventure.I chose the course of history of literature as my project because Second Life has wonderful tools for creating historical settings. Building a pathway came naturally too: the history of literature is linear by nature; a pathway is its natural form. There are plenty of time periods in literature that have distinctive styles but I could not include them all. Finally I decided to build information points for eight different stylistic periods

  7. The Romance of Risk: Adventure's Incorporation in Risk Society

    Science.gov (United States)

    Bell, Martha

    2017-01-01

    Adventure has outgrown its use as a metaphor and motive for educational journeys into the cultural outdoors. Self-reliance cannot counter the mechanisation of everyday life. "Adventure" is produced and serviced by the very people who felt its worth to their own individualisation and now advance its professionalisation for their own…

  8. The adventure of atom. Vol.1

    International Nuclear Information System (INIS)

    La Gorce, P.M. de; Bacher, P.; Bourgeois, J.; Bussac, J.; Cauquais, C.; Gauvenet, A.; Goldschmidt, B.; Le Baut, Y.; Mezin, M.

    1992-01-01

    In the first volume on the ambiguous adventure of atom, the authors present the history of atom conquest with the discoveries of natural and artificial radioactivity and chain reactions, before to explain the first military uses

  9. Nuclear deterrence - The French nuclear adventure - The cockerel's spurs

    International Nuclear Information System (INIS)

    Valensi, Edouard

    2013-01-01

    This book reveals the secrets of the French strike force: the formidable adventure which provided France with first ranking strategic forces, the incredible fight given by Europe and the European Commission states to prohibit France from acquiring nuclear weapons, the US ambiguous game of accompanying France in her nuclear adventure in order to better monitor her, the core of deterrence with its doctrine of use, and for the future, the measures which will make French deterrence a decisive tool for worldwide peace

  10. Matołek Broda. Creative and publishing adventures

    Directory of Open Access Journals (Sweden)

    Justyna Staroń

    2016-03-01

    Full Text Available The article discusses issues related to the creative process and the editorial fate of The Adventures of Matołek the Billy-Goat by Kornel Makuszyński. It contains collected informations on the appearance of an idea for a book-comic for children (as told by Makuszyński’s wife – Janina, Marian Walentynowicz, Jan Gebethner, through the actual process of writing, the first edition and post-war issue. Also it discusses drawings from The 120 adventures of Matołek the Billy-Goat which sometimes differ quite significantly depending on the edition.

  11. A constraints-based approach to the acquisition of expertise in outdoor adventure sports

    NARCIS (Netherlands)

    Davids, Keith; Brymer, Eric; Seifert, Ludovic; Orth, Dominic

    2013-01-01

    A constraints-based framework enables a new understanding of expertise in outdoor adventure sports by considering performer-environment couplings through emergent and self-organizing behaviours in relation to interacting constraints. Expert adventure athletes, conceptualized as complex, dynamical

  12. Supporting STEM Teachers to Inspire through Everyday Innovation

    Science.gov (United States)

    Bienkowski, Marie; Shechtman, Nicole; Remold, Julie; Knudsen, Jennifer

    2014-01-01

    Science teachers inspire in part by their constant adaptation to the learning needs of their students and to evolving content, curriculum, technology, and student populations. Innovation--bringing novel things to a situation to confer a benefit--is an integral part of teaching overall, and in especially inspired science teaching. While innovation…

  13. Effects of a Developmental Adventure on the Self-Esteem of College Students

    Science.gov (United States)

    Paquette, Linda; Brassard, Audrey; Guérin, Audrey; Fortin-Chevalier, Justine; Tanguay-Beaudoin, Laurence

    2014-01-01

    This study examines the effects of outdoor developmental adventure programming (ODA) on college students' self-esteem. Although some previous studies have shown that outdoor adventure programming has positive effects on self-esteem, others did not find any effect. A quasi-experimental study was conducted over 5 months, which included two pretests…

  14. Nature as Inspiration

    Science.gov (United States)

    Tank, Kristina; Moore, Tamara; Strnat, Meg

    2015-01-01

    This article describes the final lesson within a seven-day STEM and literacy unit that is part of the Picture STEM curriculum (pictureSTEM. org) and uses engineering to integrate science and mathematics learning in a meaningful way (Tank and Moore 2013). For this engineering challenge, students used nature as a source of inspiration for designs to…

  15. Sport students' perception of their learning experience: Amazing ...

    African Journals Online (AJOL)

    Learning environments and activities that focus on learners being active participants can enrich the students' learning experience and in this regard, outdoor adventure education programmes are utilised effectively to enhance the quality and scope of learning. This study investigated the perceived learning experience ...

  16. 'The adventure': Charles-Ferdinand Ramuz's extraordinary stroke diary.

    Science.gov (United States)

    Bogousslavsky, J

    2010-01-01

    The famous Swiss writer Charles-Ferdinand Ramuz suffered a stroke at 65 years, which he called 'the adventure' or 'the accident'. He developed language disturbances suggesting crossed aphasia in a right hander with left hemiparesis. This uncommon pattern allowed him to continue to write his diary and to report his disturbances, with a unique depth and precision, especially for cognitive-emotional changes. Language and motor dysfunction recovered within a few weeks, but Ramuz complained of persisting emotional flattening alternating with irritability, fatigue, depression, anxiety, and concentration difficulty, which gave him the feeling to have become another person and to be inhabited by a stranger, whom he compared with devils. Ramuz fought several months to resume his literary activity, having the impression to have lost inspiration and creativity. However, the novels he wrote less than 6 months after stroke show no stylistic changes and have been found to be of the same quality as his previous production. Ramuz even 'used' his stroke experience in his work, in particular in a novel depicting an old man who has a stroke and dies of it. Ramuz's diary, with his own daily description of stroke features and consequences during acute and recovery phases, is a unique document in a writer of his importance, and provides invaluable information on subjective emotional and cognitive experience of stroke. Copyright (c) 2010 S. Karger AG, Basel.

  17. Stakeholders willingness to apply sustainable adventure tourism indicators: a case of Waterval Boven in South Africa

    Directory of Open Access Journals (Sweden)

    NN Tshipala

    2014-01-01

    Full Text Available In South Africa and across the globe, the development of adventure tourism industry has resulted in a multitude of different types of activities, destinations, risks, impacts and unsustainable practices. The development of adventure tourism in many destinations has boosted many economies across rural communities and countries. The added benefits of developing adventure tourism in a sustainable manner include the promotion of responsible investment, infrastructure development and a host of other positive economic, social and environmental impacts. This study investigates the stakeholders will to utilise sustainable adventure tourism indicators from residents, tourists, business owners and government employees at Waterval Boven if made available. Descriptive statistics were presented; Cronbach Alpha and Chi-square tests were also applied. In general, the respondents perceived the indicators positively and felt they could assist in the sustainable development of adventure tourism. The study contributes towards the development of sustainable adventure tourism destinations that can make a significant contribution towards poverty alleviation by maximising social and economic benefits for locals, enhancing cultural heritage and reducing any negative impacts on the environment.

  18. The Adventurous Gene

    DEFF Research Database (Denmark)

    Blomkvist, Katarina; Cantwell, John A.; Kappen, Philip

    2014-01-01

    In this paper we explore the notion of imprinting in the multinational corporation (MNC), specifically how during the brief period when foreign subsidiaries turn into technologically advanced units they are influenced by the technological activities carried out at headquarters and home country...... units. We hypothesize and empirically show that during that period of transition the degree of adventurousness or explorative intensity of home country units is replicated and has a long-lasting effect on the type of technological work carried out by the foreign subsidiaries. The results suggest...

  19. The natural-geographical basics for the development of the adventure tourism in Serbia

    Directory of Open Access Journals (Sweden)

    Spalević Aleksandra

    2011-01-01

    Full Text Available Adventure tourism represents traveling motivated by the wish to be in the nature. It includes both physical and cultural interaction between the nature and a tourist. The concept of “adventure” includes the wish of a guest for unusual activities and experience. This is also followed by excitement. The natural and tourist potentials of Serbia are analyzed in this work. The types of adventure tourism, for which there are favorable conditions in our country, are sorted out. Among different adventure activities the most important are: hiking, speleo tourism, rafting, cannoning, paragliding and mountain biking. Nevertheless, due to many problems this branch of tourism is undeveloped. In the analysis of the tourist space of Serbia, the beginning point is the mountain documents from the section about the development of tourism. In accordance with them and based on natural and anthropogenic resources and the potentials of Serbia, the possible ways of development of adventure tourism in Serbia are defined. The aim of this work is to draw attention to adventure tourism of Serbia and to point out the possibilities of its development based on the characteristics of the natural values. It also aims to suggest the potential areas-centers of development of this tourist branch.

  20. Adventures of Geo: Using comics as a learning tool

    Science.gov (United States)

    Lee, K. K. M.; Wallenta, A.

    2015-12-01

    Illustrations are a good way to visualize what is not readily seen. To take this medium a step further, we use illustrations in the form of comics as a way to teach Earth science concepts. The comic book format lends itself to engaging reading for young and old alike and has been used recently by the American Physical Society (APS) and by NASA as an outreach teaching tool. Due to their sequential nature, comic books make it easy for readers to follow a story and grasp concepts that are covered. The limited text in each panel can also help those where reading is a challenge or for those who become nervous and/or discouraged with long text passages. The illustrations also add visual clues that can aid in understanding the concepts being laid out. In the second installment of "Adventures of Geo," we use the comic book format to introduce the Moon, its formation, evolution, orbit and its interplay with Earth. The exploration of such faraway places is readily disseminated to the public through such a graphical approach. The comic books are aimed at middle school students in the New Haven Public Schools (NHPS) where Earth Science topics are covered in the curriculum.

  1. STUDENT’S SOFT SKILL ACQUISITION IN AN OUTDOOR ADVENTURE EDUCATION EVENT OVER TWO YEARS OF PARTICIPATION

    Directory of Open Access Journals (Sweden)

    S.J. Roos

    2016-07-01

    Full Text Available Outdoor Adventure Education can be used to develop and hone the transferable orso called soft skills such as group work and problem-solving skills in highereducation. These skills are also much needed to ensure employability. An outdooradventure activity was developed and implemented by lecturers in order to bridgethis gap between university and the industry in order to hone the transferableskills of students studying sport and recreation. Data were collected over twoyears. Two hundred students participated in the research study with a mean age of22±4 years. Data were collected qualitatively and analysed and subsequentlynumerically coded to ensure statistical analyses. Analyses indicated no statisticaldifferences between skills learned in the first and second year. Students were thendivided into first time and second time participants and statistical differences werefound. The second time participants reported mostly on leadership skills learnedand first time participants on teamwork. Implementingan outdoor AdventureEducation event was effective in developing skills in students much needed for success in higher education as well as becoming well-rounded individuals whompossess all the qualities for rewarding employment.

  2. A History of Adventure in Children's Literature

    DEFF Research Database (Denmark)

    McCausland, Elly

    2017-01-01

    with popular medievalism and the figure of the bold chivalric knight intersected with bourgeois forms of venture capitalism; the resulting children’s adventure narratives attempt to negotiate and even combine these two very different forms of risk-taking. Next, I will explore the rise of fantasy literature......This project will examine representations of risk in children’s literature from the mid-nineteenth century to the present day. It will explore how issues of risk and trust have been mediated through children’s narratives, and how the adventurous child has served, and continues to serve...... for children following the Second World War. There are numerous overviews of trends within children’s literature during this period, but little exists that links these trends with their immediate sociocultural context and with changing attitudes towards childhood during the aftermath of the war...

  3. Adventures in Python

    CERN Document Server

    Richardson, Craig

    2015-01-01

    The complete beginner's guide to Python, for young people whowant to start today Adventures in Python is designed for 11-to 15-year oldswho want to teach themselves Python programming, but don't knowwhere to start. Even if you have no programming experience at all,this easy to follow format and clear, simple instruction will getyou up and running quickly. The book walks you through nineprojects that teach you the fundamentals of programming in general,and Python in particular, gradually building your skills until youhave the confidence and ability to tackle your own projects. Videoclips accom

  4. Adventure Counseling as an Adjunct to Group Counseling in Hospital and Clinical Settings

    Science.gov (United States)

    Gillen, Mark C.; Balkin, Richard S.

    2006-01-01

    Adventure counseling has been thought of as a highly specialized application of group counseling skills in a wilderness environment. In fact, adventure counseling is based on a developmental theory of group, can be useful for a variety of clients, and can be thoughtfully integrated into clinical and hospital settings. This article describes the…

  5. Adventures in Learning Python

    OpenAIRE

    Wickes, Elizabeth

    2014-01-01

    Poster prepared for the 2014 PyCon.   Abstract from program: Programming and computer science education have quite a few barriers to full inclusion of researchers who could benefit from acquisition of those skills. The desire to learn is often seen as the largest barrier for entry into computer science education, and many programs and initiatives are designed to encourage prospective students to move beyond it. In most cases those students will be entering into a formal and structured l...

  6. Adventures in Evaluation: Reviewing a CD-ROM Based Adventure Game Designed for Young People Recovering from Psychosis

    Science.gov (United States)

    Shrimpton, Bradley; Hurworth, Rosalind

    2005-01-01

    Recently the Centre for Program Evaluation (CPE) at the University of Melbourne was approached by a mental health agency to undertake the unique and challenging task of evaluating a prototype CD-ROM based adventure game designed for young people recovering from psychosis. This unusual and inventive game, titled Pogo's Pledge, used…

  7. Does Entrepreneurship Education in the First Year of Higher Education Develop Entrepreneurial Intentions? The Role of Learning and Inspiration

    Science.gov (United States)

    Nabi, Ghulam; Walmsley, Andreas; Liñán, Francisco; Akhtar, Imran; Neame, Charles

    2018-01-01

    Drawing on entrepreneurship education (EE) theory, this article examines the role of learning and inspiration in developing students' entrepreneurial intentions in the First Year in Higher Education. This addresses the paucity of research on early university experiences of EE and their influence on entrepreneurial intentions. Using a longitudinal…

  8. Designing Algebraic Tasks for 7-Year-Old Students--A Pilot Project Inspired by Davydov's "Learning Activity" Concept

    Science.gov (United States)

    Eriksson, Inger; Jansson, Anders

    2017-01-01

    The issue of this article is to identify and discuss what conditions may be necessary to build into tasks to make it likely for students to be involved in an algebraic Learning Activity inspired by Davydov. Data from a pilot study was used in which a group of students (N = 28) in grade 1 (7-year-olds) were invited to participate in discussions and…

  9. Biologically Inspired Technology Using Electroactive Polymers (EAP)

    Science.gov (United States)

    Bar-Cohen, Yoseph

    2006-01-01

    Evolution allowed nature to introduce highly effective biological mechanisms that are incredible inspiration for innovation. Humans have always made efforts to imitate nature's inventions and we are increasingly making advances that it becomes significantly easier to imitate, copy, and adapt biological methods, processes and systems. This brought us to the ability to create technology that is far beyond the simple mimicking of nature. Having better tools to understand and to implement nature's principles we are now equipped like never before to be inspired by nature and to employ our tools in far superior ways. Effectively, by bio-inspiration we can have a better view and value of nature capability while studying its models to learn what can be extracted, copied or adapted. Using electroactive polymers (EAP) as artificial muscles is adding an important element to the development of biologically inspired technologies.

  10. Low-cost autonomous perceptron neural network inspired by quantum computation

    Science.gov (United States)

    Zidan, Mohammed; Abdel-Aty, Abdel-Haleem; El-Sadek, Alaa; Zanaty, E. A.; Abdel-Aty, Mahmoud

    2017-11-01

    Achieving low cost learning with reliable accuracy is one of the important goals to achieve intelligent machines to save time, energy and perform learning process over limited computational resources machines. In this paper, we propose an efficient algorithm for a perceptron neural network inspired by quantum computing composite from a single neuron to classify inspirable linear applications after a single training iteration O(1). The algorithm is applied over a real world data set and the results are outer performs the other state-of-the art algorithms.

  11. Connecting to the Good Life through Outdoor Adventure Leadership Experiences Designed for Indigenous Youth

    Science.gov (United States)

    Ritchie, Stephen D.; Wabano, Mary Jo; Corbiere, Rita G.; Restoule, Brenda M.; Russell, Keith C.; Young, Nancy L.

    2015-01-01

    Indigenous voices are largely silent in the outdoor education and adventure therapy literature. The purpose of this research collaboration was to understand how a 10-day outdoor adventure leadership experience (OALE) may promote resilience and well-being for Indigenous youth through their participation in the program. The process was examined…

  12. 'Adventurous' judgments
    A comparative exploration into human rights as a moral-political force in judicial law development

    Directory of Open Access Journals (Sweden)

    Bas de Gaay Fortman

    2006-12-01

    Full Text Available This article looks at the development of law by the judiciary in the sense of judgments taking the law beyond the point of what was hitherto regarded as ius positivum. Its main perspective, however, is not the creation of law by the courts as such, but rather the ways and means in which the human rights idea has encouraged judges to deliver decisions that imply an overturning of 'settled' law. In the comparative exploration of 'adventurous' judgments that we shall embark on, our focus will be on the political morality of human rights as a driving force in judicial activism. It is assumed, in other words, that where the judiciary is 'active', human rights may play a part as general principles of law as distinct from rules already incorporated in positive law. Notably then, human rights in this way affect positive law in a manner other than through processes of international, regional and national standard setting connected with the establishment of new supervisory institutions and mechanisms. For this reason, the article does not so much consider typical human rights cases; instead the focus is on major decisions by national courts that were not in the first place regarded as human rights cases at all. In this endeavour, the article aims to be no more than an initial comparative exploration, intended to illustrate a function of human rights that is not normally highlighted, namely its function as an inspirational force towards 'adventurous' judgments. Yet, the judicial potential illustrated here is of great significance, as it may lead to law development inspired by the two principal pillars underpinning the international quest for the realization of human rights: universality and human dignity. After reviewing a variety of characteristic cases from such diverse legal backgrounds as the United Kingdom, the Netherlands, the United States of America, India, South Africa and Nigeria, some conclusions are drawn as to the ways in which human rights

  13. Outdoor Education Opportunities for Middle School Students: Academic and Social Impacts of Adventure Programs

    Science.gov (United States)

    Gordon, Lisa

    2011-01-01

    This study examines components of outdoor adventure programs for middle school students, using a school with a successful program as a model. Outdoor education is often left out of these years for financial and safety reasons, however the benefits of adventure programs are both measurable and profound to self-concept, confidence, identity growth,…

  14. The Tipping Point and the Adventure Advantage.

    Science.gov (United States)

    Prouty, Dick

    1998-01-01

    Insights from chaos theory--the interconnectedness of everything, nonlinear cause and effect, leverage and the "tipping point," and the importance of aligning interventions within a system--are applied to social action and illustrated via the role of adventure education in school and community interventions in the Brattleboro (Vermont) Leadership…

  15. Wilderness medicine: strategies for provision of medical support for adventure racing.

    Science.gov (United States)

    Townes, David A

    2005-01-01

    In adventure racing, or multisporting, athletes perform multiple disciplines over a course in rugged, often remote, wilderness terrain. Disciplines may include, but are not limited to, hiking, trail running, mountain biking, caving, technical climbing, fixed-line mountaineering, flat- and white-water boating, and orienteering. While sprint races may be as short as 6 hours, expedition-length adventure races last a minimum of 36 hours up to 10 days or more and may cover hundreds of kilometres. Over the past decade, adventure racing has grown in popularity throughout the world with increasing numbers of events and participants each year. The provision of on-site medical care during these events is essential to ensure the health and safety of the athletes and thus the success of the sport. At present, there are no formal guidelines and a relatively small amount of literature to assist in the development of medical support plans for these events. This article provides an introduction to the provision of medical support for adventure races. Since a wide variety of illness and injury occur during these events, the medical support plan should provide for proper personnel, equipment and supplies to provide care for a wide range of illness and injury. Foot-related problems are the most common reasons for athletes to require medical attention during these events. This article also highlights some of the controversies involved in the provision of medical support for these events. Suggested penalties for acceptance of medical care during the event and strategies for removal of an athlete from the event for medical reasons are offered. In addition, some of the challenges involved in the provision of medical support, including communication, logistics and liability are discussed. This information should prove useful for medical directors of future, similar events. Because of their extreme nature, expedition-length adventure races represent a new and unique area of wilderness and

  16. Eesti õpetaja pälvis Inspiration Software'i stipendiumi / Ave Lauringson

    Index Scriptorium Estoniae

    Lauringson, Ave

    2007-01-01

    USA tarkvarafirma Inspiration Software tegi teatavaks 30 õpetaja nimed üle maailma, kes saavad 2007. aasta haridusstipendiumi (Inspired Teacher Scholarships for Visual Learning). Nende seas on ka Lasnamäe Lasteaia-Algkooli õpetaja, Tiigrihüppe SA ekspert ja koolitaja ning Tiigri Tegija 2007 auhinnasaaja Ingrid Maadvere

  17. The Universe Adventure - The Beginnings of Cosmology

    Science.gov (United States)

    The Universe Adventure [ next ] [ home ] Go The Beginnings of Cosmology Since the beginning of of stars? What do the stars tell us about the future? Where did the Universe come from? Cosmology is will introduce you to Cosmology and the study of the structure, history, and fate of the Universe. In

  18. Counseling for the Wilderness Athlete and Adventurer During a Preparticipation Evaluation for Preparation, Safety, and Injury Prevention.

    Science.gov (United States)

    Young, Justin Mark J; Campbell, Aaron D; Raastad, Kate K

    2015-12-01

    Wilderness sports and adventures continue to increase in popularity. Counseling is an essential element of the preparticipation evaluation (PPE) for athletes in traditional sports. This approach can be applied to and augmented for the wilderness athlete and adventurer. The authors reviewed the literature on counseling during PPEs and gathered expert opinion from medical professionals who perform such PPEs for wilderness sports enthusiasts. The objective was to present findings of this review and make recommendations on the counseling component of a wilderness sports/adventure PPE. The counseling component of a PPE for wilderness sports/adventures should take place after a basic medical evaluation, and include a discussion on sport or activity-specific injury prevention, personal health, travel recommendations, and emergency event planning. Counseling should be individualized and thorough, and involve shared decision making. This should take place early enough to allow ample time for the athlete or adventurer to further prepare as needed based on the recommendations. Resources may be recommended for individuals desiring more information on selected topics. Copyright © 2015. Published by Elsevier Inc.

  19. Re-Examining Group Development in Adventure Therapy Groups.

    Science.gov (United States)

    DeGraaf, Don; Ashby, Jeff

    1998-01-01

    Small-group development is an important aspect of adventure therapy. Supplementing knowledge of sequential stages of group development with knowledge concerning within-stage nonsequential development yields a richer understanding of groups. Integrating elements of the individual counseling relationship (working alliance, transference, and real…

  20. Mythic Frodo and his Predestinate Call to Adventure

    Directory of Open Access Journals (Sweden)

    Farid Mohammadi

    2013-09-01

    Full Text Available One of the most interesting aspects of J.R.R. Tolkien’s stories, especially The Lord of the Rings is the presentation of the multidimensional characters; therefore, the complexity of interpretations concerning their actions, motives, and aims will be manifested from the beginning of the story, until the end. Following the study of a mythic hero’s adventure, initiation, and psychological aspects, the present paper focuses on the investigation of Predestinate Call to Adventure. The researcher has benefited the theories of Joseph Campbell, presented in his renowned book The Hero with a Thousand Faces and the supplementary comments of Christopher Vogler. In fact, the researcher’s motivation for the work initiated in this regard is to improve the very few previous attempts studied by others, concerning Frodo Baggins’ role as the main and the most tragic hero of The Lord of the Rings.

  1. Adventures in Celestial Mechanics

    CERN Document Server

    Szebehely, Victor G

    1998-01-01

    A fascinating introduction to the basic principles of orbital mechanics. It has been three hundred years since Isaac Newton first formulated laws to explain the orbits of the Moon and the planets of our solar system. In so doing he laid the groundwork for modern science's understanding of the workings of the cosmos and helped pave the way to the age of space exploration. Adventures in Celestial Mechanics offers students an enjoyable way to become acquainted with the basic principles involved in the motions of natural and human-made bodies in space. Packed with examples in which these principle

  2. Bio-inspired adaptive feedback error learning architecture for motor control.

    Science.gov (United States)

    Tolu, Silvia; Vanegas, Mauricio; Luque, Niceto R; Garrido, Jesús A; Ros, Eduardo

    2012-10-01

    This study proposes an adaptive control architecture based on an accurate regression method called Locally Weighted Projection Regression (LWPR) and on a bio-inspired module, such as a cerebellar-like engine. This hybrid architecture takes full advantage of the machine learning module (LWPR kernel) to abstract an optimized representation of the sensorimotor space while the cerebellar component integrates this to generate corrective terms in the framework of a control task. Furthermore, we illustrate how the use of a simple adaptive error feedback term allows to use the proposed architecture even in the absence of an accurate analytic reference model. The presented approach achieves an accurate control with low gain corrective terms (for compliant control schemes). We evaluate the contribution of the different components of the proposed scheme comparing the obtained performance with alternative approaches. Then, we show that the presented architecture can be used for accurate manipulation of different objects when their physical properties are not directly known by the controller. We evaluate how the scheme scales for simulated plants of high Degrees of Freedom (7-DOFs).

  3. Locating opportunities for outdoor action and adventure recreation ...

    African Journals Online (AJOL)

    This paper indicates how modern spatial computing technology can be used for developing spatial policy for, and planning of outdoor action and adventure recreation and tourism (OAART). An application was performed in the Western Cape Province of South Africa. The research overviews spatial recreation and tourism ...

  4. Inspiring Courage in Girls: An Evaluation of Practices and Outcomes

    Science.gov (United States)

    Whittington, Anja; Mack, Erica Nixon

    2010-01-01

    Adventure-based programs focusing on adolescent girls' development often claim that they cultivate courage in girls; however, very little research has examined whether they accomplish this goal or how they accomplish this goal. An evaluation was conducted on one such program, Passages Northwest, to examine the efficacy of adventure-based…

  5. The Sweat Lodge Ceremony in Challenge/Adventure Programming.

    Science.gov (United States)

    Quinn, William J.; Smith, Thomas E.

    This paper advocates the potentials of "sweat lodge" rituals for adventure education programs. Historically, rituals and ceremonies have been instrumental in passing major philosophical and sociological paradigms from one generation to the next. However, there is little theory and research about how ritual and ceremony results in the…

  6. The Chemical Adventures of Sherlock Holmes: The Baker Street Burning.

    Science.gov (United States)

    Waddell, Thomas G.; Rybolt, Thomas R.

    1998-01-01

    Presents the ninth story in a series of chemical mysteries with emphasis on forensic chemistry, physical properties, and qualitative organic analysis. The mystery centers around the adventures of Sherlock Holmes. (DDR)

  7. Monitoring injury in the New Zealand adventure tourism sector: an operator survey.

    Science.gov (United States)

    Bentley, Tim A; Page, Stephen; Edwards, Joanna

    2008-01-01

    Client safety is a major risk management concern for the commercial adventure tourism sector in New Zealand. This study built on previous exploratory analyses of New Zealand adventure tourism safety, including industry surveys conducted by these authors in 1999 and 2003. The aims of the study were to provide a continuation of injury monitoring across the sector through data collected from self-reported injury incidence by industry operators and to compare findings with those from other primary and secondary research studies conducted by the authors. A postal questionnaire was used to survey all identifiable New Zealand adventure tourism operators during 2006. The questionnaire asked respondents about their recorded client injury experience, perceptions of client injury risk factors, and safety management practices. Some 21 adventure tourism activities were represented among the responding sample (n = 127), with most operations being very small in terms of staff numbers, although responding operators catered to nearly 1 million clients in total annually. Highest ranked risk factors for client injury included clients not following instructions; level of client skill, ability, and fitness; and changeable/unpredictable weather conditions. Highest client injury was reported for horse riding, ecotourism, and white water rafting sectors, although serious underreporting of minor injuries was evidenced across the sector. Slips, trips, and falls were the most frequently reported injury mechanism, while safety management measures were inconsistently applied across the sector. The industry should address reporting culture issues and safety management practices generally. Specifically, the industry should consider risk management that focuses on minor (eg, falls) as well as catastrophic events.

  8. The Social System in Outdoor Adventure Education Programs

    Science.gov (United States)

    Sibthorp, Jim; Jostad, Jeremy

    2014-01-01

    Many components of the social system interact with one another to produce group-level behavior that determines the functionality of the small group in outdoor adventure education (OAE). This article synthesizes the contemporary literature and theory regarding eight aspects of the OAE social system: (a) Macro Contextual Factors, (b) Student…

  9. Assessment techniques for a learning-centered curriculum: evaluation design for adventures in supercomputing

    Energy Technology Data Exchange (ETDEWEB)

    Helland, B. [Ames Lab., IA (United States); Summers, B.G. [Oak Ridge National Lab., TN (United States)

    1996-09-01

    As the classroom paradigm shifts from being teacher-centered to being learner-centered, student assessments are evolving from typical paper and pencil testing to other methods of evaluation. Students should be probed for understanding, reasoning, and critical thinking abilities rather than their ability to return memorized facts. The assessment of the Department of Energy`s pilot program, Adventures in Supercomputing (AiS), offers one example of assessment techniques developed for learner-centered curricula. This assessment has employed a variety of methods to collect student data. Methods of assessment used were traditional testing, performance testing, interviews, short questionnaires via email, and student presentations of projects. The data obtained from these sources have been analyzed by a professional assessment team at the Center for Children and Technology. The results have been used to improve the AiS curriculum and establish the quality of the overall AiS program. This paper will discuss the various methods of assessment used and the results.

  10. The Meaning Associated with the Experience of a Sea Kayaking Adventure among Adults with Visual Impairment

    Science.gov (United States)

    Nancy Eagan

    2004-01-01

    What is the meaning associated with participation in an outdoor adventure for a person with a disability? A number of studies have investigated the topic of adventure program outcomes for people with and without disabilities. The author located two studies about kayaking with individuals with disabilities: 1) Siegel Taylor and Evans McGruder (1995) found “subjects...

  11. Writing Inspired

    Science.gov (United States)

    Tischhauser, Karen

    2015-01-01

    Students need inspiration to write. Assigning is not teaching. In order to inspire students to write fiction worth reading, teachers must take them through the process of writing. Physical objects inspire good writing with depth. In this article, the reader will be taken through the process of inspiring young writers through the use of boxes.…

  12. The Goat Portage: Students' Stories and Learning from Canoe Trips.

    Science.gov (United States)

    Horwood, Bert

    This study explores how high school students learn from their experiences in an extracurricular adventure program and illustrates how students' narrative inquiries relate to experiential learning. Twelve canoe trips were studied by participant observation methods. Data were collected from recorded interviews with students and staff, field notes,…

  13. A Socio-Environmental Case for Skill in Outdoor Adventure

    Science.gov (United States)

    Mullins, Philip M.

    2014-01-01

    In response to the crisis of sustainability, this paper revisits understandings of human--environment relations established through skill-based outdoor activities that are used commonly among adventure recreation, education, and tourism. Reconsidering a predominant focus on risk and a persistent tension between technical and environmental…

  14. Resurgent Military Political Adventurism in West Africa: Implications ...

    African Journals Online (AJOL)

    The democratization efforts of the 1990s in West Africa appeared to have put paid to military political adventurism which had been the plague of that region since independence in the 1960s. But since the year 2000 there has been a resurgence of military intervention in the politics of some West African states and this calls ...

  15. An Environmental Scan of Adventure Therapy in Canada

    Science.gov (United States)

    Ritchie, Stephen D.; Patrick, Krysten; Corbould, Gordon Marcus; Harper, Nevin J.; Oddson, Bruce E.

    2016-01-01

    We report on an environmental scan (ES) of adventure therapy (AT) literature, organizations, and activities in Canada. The ES methodology involved (a) an examination of final reports related to a series of national symposiums on AT in Canada, (b) a review of academic literature related to AT in Canada, and (c) a summary of AT programs and courses…

  16. Combining Bio-inspired Sensing with Bio-inspired Locomotion

    DEFF Research Database (Denmark)

    Shaikh, Danish; Hallam, John; Christensen-Dalsgaard, Jakob

    In this paper we present a preliminary Braitenberg vehicle–like approach to combine bio-inspired audition with bio-inspired quadruped locomotion in simulation. Locomotion gaits of the salamander–like robot Salamandra robotica are modified by a lizard’s peripheral auditory system model that modula......In this paper we present a preliminary Braitenberg vehicle–like approach to combine bio-inspired audition with bio-inspired quadruped locomotion in simulation. Locomotion gaits of the salamander–like robot Salamandra robotica are modified by a lizard’s peripheral auditory system model...

  17. Integration of professional judgement and decision-making in high-level adventure sports coaching practice.

    Science.gov (United States)

    Collins, Loel; Collins, Dave

    2015-01-01

    This study examined the integration of professional judgement and decision-making processes in adventure sports coaching. The study utilised a thematic analysis approach to investigate the decision-making practices of a sample of high-level adventure sports coaches over a series of sessions. Results revealed that, in order to make judgements and decisions in practice, expert coaches employ a range of practical and pedagogic management strategies to create and opportunistically use time for decision-making. These approaches include span of control and time management strategies to facilitate the decision-making process regarding risk management, venue selection, aims, objectives, session content, and differentiation of the coaching process. The implication for coaches, coach education, and accreditation is the recognition and training of the approaches that "create time" for the judgements in practice, namely "creating space to think". The paper concludes by offering a template for a more expertise-focused progression in adventure sports coaching.

  18. Drawing inspiration from biological optical systems

    Science.gov (United States)

    Wolpert, H. D.

    2009-08-01

    Bio-Mimicking/Bio-Inspiration: How can we not be inspired by Nature? Life has evolved on earth over the last 3.5 to 4 billion years. Materials formed during this time were not toxic; they were created at low temperatures and low pressures unlike many of the materials developed today. The natural materials formed are self-assembled, multifunctional, nonlinear, complex, adaptive, self-repairing and biodegradable. The designs that failed are fossils. Those that survived are the success stories. Natural materials are mostly formed from organics, inorganic crystals and amorphous phases. The materials make economic sense by optimizing the design of the structures or systems to meet multiple needs. We constantly "see" many similar strategies in approaches, between man and nature, but we seldom look at the details of natures approaches. The power of image processing, in many of natures creatures, is a detail that is often overlooked. Seldon does the engineer interact with the biologist and learn what nature has to teach us. The variety and complexity of biological materials and the optical systems formed should inspire us.

  19. Brain-inspired Stochastic Models and Implementations

    KAUST Repository

    Al-Shedivat, Maruan

    2015-05-12

    One of the approaches to building artificial intelligence (AI) is to decipher the princi- ples of the brain function and to employ similar mechanisms for solving cognitive tasks, such as visual perception or natural language understanding, using machines. The recent breakthrough, named deep learning, demonstrated that large multi-layer networks of arti- ficial neural-like computing units attain remarkable performance on some of these tasks. Nevertheless, such artificial networks remain to be very loosely inspired by the brain, which rich structures and mechanisms may further suggest new algorithms or even new paradigms of computation. In this thesis, we explore brain-inspired probabilistic mechanisms, such as neural and synaptic stochasticity, in the context of generative models. The two questions we ask here are: (i) what kind of models can describe a neural learning system built of stochastic components? and (ii) how can we implement such systems e ̆ciently? To give specific answers, we consider two well known models and the corresponding neural architectures: the Naive Bayes model implemented with a winner-take-all spiking neural network and the Boltzmann machine implemented in a spiking or non-spiking fashion. We propose and analyze an e ̆cient neuromorphic implementation of the stochastic neu- ral firing mechanism and study the e ̄ects of synaptic unreliability on learning generative energy-based models implemented with neural networks.

  20. “Soldiers of paint”: Relationship between leisure adventure combat ...

    African Journals Online (AJOL)

    Adventure sports tourism has shown consistent growth during the last several decades as a leisure activity that stands as an antithesis of traditional leisure tourism. ... An exploratory factor analysis on the leisure aspects of paintball, positive sport lifestyle, leisure and recreation life domain positive/negative effect and quality ...

  1. 2nd INNS Conference on Big Data

    CERN Document Server

    Manolopoulos, Yannis; Iliadis, Lazaros; Roy, Asim; Vellasco, Marley

    2017-01-01

    The book offers a timely snapshot of neural network technologies as a significant component of big data analytics platforms. It promotes new advances and research directions in efficient and innovative algorithmic approaches to analyzing big data (e.g. deep networks, nature-inspired and brain-inspired algorithms); implementations on different computing platforms (e.g. neuromorphic, graphics processing units (GPUs), clouds, clusters); and big data analytics applications to solve real-world problems (e.g. weather prediction, transportation, energy management). The book, which reports on the second edition of the INNS Conference on Big Data, held on October 23–25, 2016, in Thessaloniki, Greece, depicts an interesting collaborative adventure of neural networks with big data and other learning technologies.

  2. Kultuurilaev "Adventure" Tallinna ja Kotka sadamas / Juta Kivimäe

    Index Scriptorium Estoniae

    Kivimäe, Juta, 1952-

    2005-01-01

    Eesti kirjanikud, muusikud ja kunstnikud Kotkas kultuuriüritusel "Adventure". Jaan Elkeni kureeritud kolmest kunstinäitusest üldnimega "Tallinn-Kotka. Kaksteist Tallinna kunstnikku Kotkas" (osalejad loetletud), Matti Variku tehtud Lenini monumendist Kotkas, meenutusi eesti kunstnike varasematest Kotka-näitustest

  3. Designing and Building of 3D Adventure Game “Tetuko: Childhood of Ghatotkacha” Using Kinect

    Directory of Open Access Journals (Sweden)

    Achmad Basuki

    2014-06-01

    Full Text Available Nowadays, the young people are not interested in the local culture as a “wayang” puppet. This condition threatens the extinction of some of the local culture that should be a mainstay of the industry entering an era of creative industries. On the other hand, theyare more interested in playing computer games as changing of people's lifestyles. It becomes our basic idea to produce a game as a creative product. The genre of this game is fighting-adventure. This game depictures a story of fighting between the baby Tetuko and giant Kala Pracona. The game uses Kinect and 3D platform technology to attract more players to feel their adventures. With Kinect technology, the player can control the character with his gesture. Thus, this game will increase the awareness of young people about the culture of Wayang. Keywords : 3D game, kinect,adventure, local culture, creative industry.

  4. Cardiovascular disease in the Adventures of Sherlock Holmes.

    Science.gov (United States)

    Ramanan, S V

    2001-03-12

    The Adventures of Sherlock Holmes by Sir Arthur Conan Doyle contains many incidents of medical interest. While disorders of the cardiovascular system do not play an important role in these tales, there are, nevertheless, some illnesses that invite speculation. Eleven such incidents are reviewed and discussed in light of the times in which they occurred and in light of current medical knowledge.

  5. The Spirit of Adventure and the Art of Creation

    Indian Academy of Sciences (India)

    Home; Journals; Resonance – Journal of Science Education; Volume 19; Issue 7. The Spirit of Adventure and the Art of Creation: Camphor to Vitamin B12. Setty Mallikarjuna Babu Subramania Ranganathan. General Article Volume 19 Issue 7 July 2014 pp 593-623 ... Keywords. Camphor; vitamin B12; art of creation.

  6. Decision Making and Risk Management in Adventure Sports Coaching

    Science.gov (United States)

    Collins, Loel; Collins, Dave

    2013-01-01

    Adventure sport coaches practice in environments that are dynamic and high in risk, both perceived and actual. The inherent risks associated with these activities, individuals' responses and the optimal exploitation of both combine to make the processes of risk management more complex and hazardous than the traditional sports where risk management…

  7. Is ecotourism an alternative to adventure tourism in El Chaco?

    Directory of Open Access Journals (Sweden)

    Daniela Polanco

    2017-07-01

    Full Text Available El Chaco is one of the cantons has excelled in adventure tourism. However, since 2006 this activity has not broken and tourism has been separated from the local development. The objective of the present investigation is to find out the issues that affect the adventure tourism in El Chaco and to propose a new tourism product regarding the zone possibilities. In order to obtain the results, it has been developed a theoretical and methodological investigation focused in interviews and social cartography in Gonzalo Díaz de Pineda and in the cantonal head El Chaco. The main results denote the lack of organization, the high costs and the impacts generated by the construction of the Coca Codo Sinclair hydroelectric power plant. These results make visible the problems and support the suggestion of practicing ecotourism as a new choice of local development in the region.

  8. Inspired Responses

    Science.gov (United States)

    Steele, Carol Frederick

    2011-01-01

    In terms of teacher quality, Steele believes the best teachers have reached a stage she terms inspired, and that teachers move progressively through the stages of unaware, aware, and capable until the most reflective teachers finally reach the inspired level. Inspired teachers have a wide repertoire of teaching and class management techniques and…

  9. Factors that Influence Women's Technical Skill Development in Outdoor Adventure

    Science.gov (United States)

    Warren, Karen; Loeffler, TA

    2006-01-01

    This article provides a theoretical foundation for understanding women's technical skill development (TSD) in outdoor adventure. An examination of societal and biological factors influencing women's TSD focuses on gender role socialization, sense of competence, technical conditioning, sexism, spatial ability, and risk-taking. The article suggests…

  10. A System Theoretical Inspired Approach to Knowledge Construction

    DEFF Research Database (Denmark)

    Mathiasen, Helle

    2008-01-01

    student's knowledge construction, in the light of operative constructivism, inspired by the German sociologist N. Luhmann's system theoretical approach to epistemology. Taking observations as operations based on distinction and indication (selection) contingency becomes a fundamental condition in learning......  Abstract The aim of this paper is to discuss the relation between teaching and learning. The point of departure is that teaching environments (communication forums) is a potential facilitator for learning processes and knowledge construction. The paper present a theoretical frame work, to discuss...... processes, and a condition which teaching must address as far as teaching strives to stimulate non-random learning outcomes. Thus learning outcomes understood as the individual learner's knowledge construction cannot be directly predicted from events and characteristics in the environment. This has...

  11. Artificial Intelligence in a German Adventure Game: Spion in PROLOG.

    Science.gov (United States)

    Molla, Steven R.; And Others

    1988-01-01

    Spion, an adventure game for intermediate and advanced college German students, requires players to communicate with a fictitious agent in complete, correct German sentences. The spy game was written in PROLOG, runs on an IBM-PC, and is available at no cost for noncommercial purposes. (Author/CB)

  12. Challenges in the delivery of adventure education: The case of ...

    African Journals Online (AJOL)

    This qualitative study explored the substantive issues and challenges faced by Physical Education teachers in delivering adventure education in the context of Botswana junior secondary schools. In the first stage of the study, 22 respondents completed a semi-structured questionnaire requesting information pertaining to the ...

  13. The Censorship of the "Adventures of Huckleberry Finn": An Investigation.

    Science.gov (United States)

    Cloonan, Michele V.

    1984-01-01

    Explores reasons why "Adventures of Huckleberry Finn" has been continuously censored from its publication in 1885 to present. Historical precedents for censorship of library materials in the United States and specific censorship attempts are discussed. Controversial passages are examined in light of both praise and criticism.…

  14. Introducing the Use of a Semi-Structured Video Diary Room to Investigate Students' Learning Experiences during an Outdoor Adventure Education Groupwork Skills Course

    Science.gov (United States)

    Cooley, Sam J.; Holland, Mark J.; Cumming, Jennifer; Novakovic, Emily G.; Burns, Victoria E.

    2014-01-01

    Outdoor adventure education courses are used in higher education to develop transferable skills such as groupwork and problem-solving skills. There is a need for exploratory investigation into students' perceptions of this experience. This study aimed to develop an innovative qualitative data collection method, and to use it to explore…

  15. Inspiring Sustainable Behaviour 19 Ways to Ask for Change

    CERN Document Server

    Payne, Oliver

    2012-01-01

    What is the answer to inspiring sustainable behaviour? It starts with a question - or nineteen. With this simple and inspiring guide you'll learn how to ask for persistent, pervasive, and near-costless change by uncovering our hidden quirks, judgmental biases, and apparent irrationalities.  The only change you'll need to make is how you ask.Businesses, larger or small, will soon have to cut costs and cut carbon, irrespective of the products they sell, or the services they perform. National government has structural policy and legislative needs, and local government has implementation and docum

  16. Conceptualizing Skill within a Participatory Ecological Approach to Outdoor Adventure

    Science.gov (United States)

    Mullins, Philip M.

    2014-01-01

    To answer calls for an ecological approach to outdoor adventure that can respond to the crisis of sustainability, this paper suggests greater theoretical and empirical attention to skill and skill development as shaping participant interactions with and experiences of environments, landscapes, places, and inhabitants. The paper reviews calls for…

  17. Chinese Learning Through Internet Inspired by Contructivist Learning Theory

    OpenAIRE

    Yan, Huang

    2011-01-01

    With the changing concept of education, there is growing emphasis on “student-centered”principle. This is one of the characteristics of Constructivist learning theory. On network teachingChinese, Constructivist learning theory is indispensable. This article is the design of online Chineseteaching which is basic on the Constructivist learning theory.

  18. Evaluation of Team Development in a Corporate Adventure Training Program.

    Science.gov (United States)

    Bronson, Jim; And Others

    1992-01-01

    An intact work unit of 17 corporate managers participated in a 3-day adventure training program to develop teamwork and group unity. The unit improved significantly on 8 of 10 items of the Team Development Inventory, administered before and 2 months after training, relative to an intact control group. (SV)

  19. A Framework for Narration and Learning in Educational Multimedia

    DEFF Research Database (Denmark)

    Mosegaard, Jesper; Bennedsen, Jens

    2006-01-01

    In this article we describe a multimedia adventure game framework for a learningenvironment to support the teaching and learning of introductory programming. In theframework we have conceptualized two important aspects of such an environment: narrationand learning topics. We describe the interplay...... between these aspects and how the frameworkutilizes this to adapt the learning process to the individual student. The motivation for theseparation is to help the teacher balance the two main driving forces of an edutainmentproduct: entertainment and learning. It is the responsibility of the teacher...

  20. Wilderness adventure therapy effects on the mental health of youth participants.

    Science.gov (United States)

    Bowen, Daniel J; Neill, James T; Crisp, Simon J R

    2016-10-01

    Adventure therapy offers a prevention, early intervention, and treatment modality for people with behavioural, psychological, and psychosocial issues. It can appeal to youth-at-risk who are often less responsive to traditional psychotherapeutic interventions. This study evaluated Wilderness Adventure Therapy (WAT) outcomes based on participants' pre-program, post-program, and follow-up responses to self-report questionnaires. The sample consisted of 36 adolescent out-patients with mixed mental health issues who completed a 10-week, manualised WAT intervention. The overall short-term standardised mean effect size was small, positive, and statistically significant (0.26), with moderate, statistically significant improvements in psychological resilience and social self-esteem. Total short-term effects were within age-based adventure therapy meta-analytic benchmark 90% confidence intervals, except for the change in suicidality which was lower than the comparable benchmark. The short-term changes were retained at the three-month follow-up, except for family functioning (significant reduction) and suicidality (significant improvement). For participants in clinical ranges pre-program, there was a large, statistically significant reduction in depressive symptomology, and large to very large, statistically significant improvements in behavioural and emotional functioning. These changes were retained at the three-month follow-up. These findings indicate that WAT is as effective as traditional psychotherapy techniques for clinically symptomatic people. Future research utilising a comparison or wait-list control group, multiple sources of data, and a larger sample, could help to qualify and extend these findings. Copyright © 2016 The Authors. Published by Elsevier Ltd.. All rights reserved.

  1. Thrill and adventure seeking in risky driving at work: The moderating role of safety climate.

    Science.gov (United States)

    Wishart, Darren; Somoray, Klaire; Evenhuis, Amanda

    2017-12-01

    Introduction Within many industrialized countries, the leading cause of worker fatalities and serious injuries can be attributed to road trauma. In non-occupational research, high levels of sensation seeking personality, and specifically thrill and adventure seeking, have been associated with risky driving behaviors. In work driving literature, high organizational safety climate has been associated with reduced risky driving in work drivers. However, the extent that factors such as safety climate and thrill seeking interact in regard to work driving safety remains unclear, and the current research examined this interaction. Methods A total of 1,011 work drivers from four organizations participated in the research. Surveys were distributed online and hardcopies were sent via mail. The survey included measures of thrill and adventure seeking, safety climate and work-related driving behaviors, as well as questions relating to participant demographics and information about their work driving. Results The results demonstrated that safety climate significantly moderated the effect of thrill and adventure seeking trait on driving errors, driving violations, and driving while fatigued. Conclusion These results suggest that the development of a strong safety climate has the potential to improve work driving safety outcomes by reducing the impact of particular personality traits such as thrill seeking within an organizational context. Practical application To improve work driving safety, organizations and management need to develop strategies to encourage and foster positive work driving safety climate, particularly within work settings that may attract thrill and adventure seeking employees. Copyright © 2017. Published by Elsevier Ltd.

  2. Retina-Inspired Filter.

    Science.gov (United States)

    Doutsi, Effrosyni; Fillatre, Lionel; Antonini, Marc; Gaulmin, Julien

    2018-07-01

    This paper introduces a novel filter, which is inspired by the human retina. The human retina consists of three different layers: the Outer Plexiform Layer (OPL), the inner plexiform layer, and the ganglionic layer. Our inspiration is the linear transform which takes place in the OPL and has been mathematically described by the neuroscientific model "virtual retina." This model is the cornerstone to derive the non-separable spatio-temporal OPL retina-inspired filter, briefly renamed retina-inspired filter, studied in this paper. This filter is connected to the dynamic behavior of the retina, which enables the retina to increase the sharpness of the visual stimulus during filtering before its transmission to the brain. We establish that this retina-inspired transform forms a group of spatio-temporal Weighted Difference of Gaussian (WDoG) filters when it is applied to a still image visible for a given time. We analyze the spatial frequency bandwidth of the retina-inspired filter with respect to time. It is shown that the WDoG spectrum varies from a lowpass filter to a bandpass filter. Therefore, while time increases, the retina-inspired filter enables to extract different kinds of information from the input image. Finally, we discuss the benefits of using the retina-inspired filter in image processing applications such as edge detection and compression.

  3. Understanding Groups in Outdoor Adventure Education through Social Network Analysis

    Science.gov (United States)

    Jostad, Jeremy; Sibthorp, Jim; Paisley, Karen

    2013-01-01

    Relationships are a critical component to the experience of an outdoor adventure education (OAE) program, therefore, more fruitful ways of investigating groups is needed. Social network analysis (SNA) is an effective tool to study the relationship structure of small groups. This paper provides an explanation of SNA and shows how it was used by the…

  4. Learning through the Adventure of Youth Sport

    Science.gov (United States)

    Newman, Tarkington J.; Kim, Melissa; Tucker, Anita R.; Alvarez, M. Antonio G.

    2018-01-01

    Background: Participation in youth sport is often associated with a variety of positive development outcomes. In order to effectively utilize sport as a context of learning and development, the sport must be intentionally designed and programed. One often-used approach is known as sport-based positive youth development (PYD). Recently, to further…

  5. R.L. Stevenson's 'Most Grim and Gloomy Tale': The Ebb-Tide as Deconstruction of Colonial Adventure Narrative

    Directory of Open Access Journals (Sweden)

    Christy Danelle Di Frances

    2012-11-01

    Full Text Available Although Edinburgh-born author Robert Louis Stevenson is best known as a writer of nineteenth-century popular adventures, his work to a great extent challenges prevailing adventure ideology of the Victorian era. This paper focuses on Stevenson's complexification of the villain trope in The Ebb-Tide, a South Seas novella published only a few months before his death in 1894. In the text, Stevenson blatantly disregards or dismantles typical colonial presentations of a simplistic villain personified through such topoi as the 'demonic male', the violent-but-beautiful female savage, or the vaguely formidable Other - all of which frequently populate adventure's exotic realm in nineteenth-century fiction. Rather than relying upon these culturally codified depictions, in The Ebb-Tide Stevenson presents villainy as embodied by a dangerous amalgamation of ordinary vice and extraordinary evil that traverses those national and ethnic boundaries that colonialism so often sought to demarcate and solidify. The portrayal of villainy within this text culminates in a nightmarish atmosphere which, in Stevenson's fiction, inevitably results from the unchecked workings of personal transgressions combined with a larger and more powerful indicator of evil. In so doing, the author succeeds in creating a dark narrative latent with culturally relevant commentary which, in turn, contributes to his broader re-navigation of an ethically-charged aesthetics of adventure for a modern audience.

  6. Canopy in the Clouds: Integrating Science and Media to Inspire a New Generation of Scientists

    Science.gov (United States)

    Goldsmith, G. R.; Fulton, A. D.; Witherill, C. D.

    2008-12-01

    Innovative approaches to science education are critical for inspiring a new generation of scientists. In a world where students are inundated with digital media inviting them to explore exciting, emerging disciplines, science often lags behind in using progressive media techniques. Additionally, science education media often neglects to include the scientists conducting research, thereby disconnecting students from the excitement, adventure, and beauty of conducting research in the field. Here we present initial work from a science education media project entitled Canopy in the Clouds. In particular, we address the goals and approach of the project, the logistics associated with generating educational material at a foreign field site, and the challenges associated with effectively integrating science and media. Canopy in the Clouds is designed to engage students in research, motivate a new generation of young scientists, and promote conservation from the perspective of a current research project being conducted in the canopy of a tropical montane cloud forest located in Monteverde, Costa Rica. The project seeks to generate curriculum based on multiple, immersive forms of novel digital media that attract and maintain student attention. By doing so from the perspective of an adventurous research project in a beautiful and highly biodiverse region, we hope to engage students in science and enhance bioliteracy. However, there are considerable logistic considerations associated with such an approach, including safety, travel, permitting, and equipment maintenance. Additionally, the goals of both the scientific research and the educational media project must be balanced in order to meet objectives in a timely fashion. Finally, materials generated in the field must be translated to viable final products and distributed. Work associated with Canopy in the Clouds will thus provide insight into this process and can serve to inform future science education and outreach

  7. Pembuatan Aplikasi Permainan Pengenalan Provinsi di Indonesia Melalui Game “Adventure Indonesia” Berbasis Android

    Directory of Open Access Journals (Sweden)

    Yusuf Ashari

    2016-04-01

    Full Text Available Indonesia adalah Negara yang luas dan kaya akan keanekaragaman aspek keruangan. Secara administratif menurut UU RI Nomor 20 Tahun 2012 Indonesia tentang pembentukan provinsi Kalimantan Utara yang menjadikan Indonesia terdiri dari 34 Provinsi. Hal ini berdampak terhadap aspek kehidupan terutama pada aspek pendidikan. Pada tingkat sekolah dasar siswa telah diajarkan untuk mengenal wilayah Indonesia. untuk mempermudah siswa sekolah dasar dalam memahami dan mengenal provinsi dibutuhkan suatu aplikasi edukasi yang dapat mengenalkan karakteristik dan nama ibukota dari provinsi di Indonesia oleh karena itu muncul sebuah ide untuk merancang dan membangun aplikasi permainan “Adventure Indonesia” ini diharapkan menjadi sarana permainan tentang pengenalan provinsi di Indonesia. Aplikasi permainan 'Adventure Indonesia' dibuat menggunakan perangkat lunak Unity versi 5. Pengembangan multimedia yang digunakan adalah Multimedia Development Life Cycle (MDLC yang memiliki enam tahap, yaitu tahap konsep (Concept, tahap perancangan (Design, tahap pengumpulan materi (Material Collecting, tahap pembuatan (Assembly, tahap pengujian (testing, dan tahap distribusi (Distribution. Pengujian black-box juga digunakan pada aplikasi ini. Hasil dari penelitian adalah berupa aplikasi permainan “Adventure Indonesia” yang dapat berjalan pada perangkat berbasis android. Aplikasi ini berisi pengenalan karakteristik dan ibukota dari provinsi di Indonesia. Berdasarkan pengujian dengan menggunakan metode black-box, seluruh fungsi yang ada dalam aplikasi permainan telah berhasil dan berjalan sesuai dengan fungsinya masing-masing.

  8. The implementation of risk management in adventurous activities in Greece: The «Trekking Hellas» company

    Directory of Open Access Journals (Sweden)

    ANNA DIMITRIADI

    2006-01-01

    Full Text Available Adventurous activities can be both beneficial and perilous for health, because the circumstances differ and because of external and not always controllable factors, which may influence the outcomes. Therefore, any company, which organises adventurous activities, needs to present effective risk management and valuable safety measures in order to respond to its participants’ safety and satisfaction. This study, which was performed in the Greek company «Trekking Hellas», aimed at asserting the importance of risk management for adventure tourism. The data that were collected through personal, semi – structured interviews with the company’s managers and participants have shown that the particular company has made notable attempts to establish an organised and well-controlled risk management. This has been accomplished through implementing a methodical risk assessment and operating all necessary safety measures. The research, also, discussed the influence that the above might have had on the clients’ motivation for participation. Finally, the data have pointed out the significance that risk management has for the success of every activity and in extent, for the success and promotion of the company.

  9. CREATING NEW MARKETING STRATEGY FOR CASE COMPANY ADVENTURE NET

    OpenAIRE

    Koleva, Hristina

    2017-01-01

    The purpose of this thesis was to create new, more successful marketing strategy for case company Adventure Net through analyzing the current marketing strategy and market environment of the company. The tools included in the theoretical part were used to analyze the market environment and marketing strategy. The analyzing tools included were PESTEL (Political, Economic, Social, Technological, Ecologic, Legal) analysis, SWOT (Strengths, Weaknesses, Threats, Opportunities) analysis and com...

  10. Split, Croatia - Educational, Adventurous and Sustainable Tourism Destination

    OpenAIRE

    Chabik, Szymon; Imran, Md. Azim

    2015-01-01

    The purpose of this Bachelor’s thesis is to create an audio-visual documentation about an educational trip to Split, Croatia. The trip took place in April, 2014. The educational tour was organized by Laurea University of Applied Sciences. The destination, Split, were chosen by participants’ vote. The tour was arranged and planned by a group of students and the theme of the tour was Educational Tourism. The entire trip was taken into consideration from sustainable, Adventure and educational po...

  11. Excellent Educators: ISTE's Award Winners Inspire, Captivate, and Motivate!

    Science.gov (United States)

    Fingal, Diana

    2012-01-01

    In the impassioned debate about school reform, there is one point that all sides agree on: Classroom teachers have a huge impact on student success. Great teachers don't just teach. They inspire, they captivate, and they motivate their students to create, investigate, solve, and continue learning long after their school years are over. This…

  12. Accelerating Inspire

    CERN Document Server

    AUTHOR|(CDS)2266999

    2017-01-01

    CERN has been involved in the dissemination of scientific results since its early days and has continuously updated the distribution channels. Currently, Inspire hosts catalogues of articles, authors, institutions, conferences, jobs, experiments, journals and more. Successful orientation among this amount of data requires comprehensive linking between the content. Inspire has lacked a system for linking experiments and articles together based on which accelerator they were conducted at. The purpose of this project has been to create such a system. Records for 156 accelerators were created and all 2913 experiments on Inspire were given corresponding MARC tags. Records of 18404 accelerator physics related bibliographic entries were also tagged with corresponding accelerator tags. Finally, as a part of the endeavour to broaden CERN's presence on Wikipedia, existing Wikipedia articles of accelerators were updated with short descriptions and links to Inspire. In total, 86 Wikipedia articles were updated. This repo...

  13. Adventures in graph theory

    CERN Document Server

    Joyner, W David

    2017-01-01

    This textbook acts as a pathway to higher mathematics by seeking and illuminating the connections between graph theory and diverse fields of mathematics, such as calculus on manifolds, group theory, algebraic curves, Fourier analysis, cryptography and other areas of combinatorics. An overview of graph theory definitions and polynomial invariants for graphs prepares the reader for the subsequent dive into the applications of graph theory. To pique the reader’s interest in areas of possible exploration, recent results in mathematics appear throughout the book, accompanied with examples of related graphs, how they arise, and what their valuable uses are. The consequences of graph theory covered by the authors are complicated and far-reaching, so topics are always exhibited in a user-friendly manner with copious graphs, exercises, and Sage code for the computation of equations. Samples of the book’s source code can be found at github.com/springer-math/adventures-in-graph-theory. The text is geared towards ad...

  14. Adlerian Adventure-Based Counseling to Enhance Self-Esteem in School Children

    Science.gov (United States)

    Wagner, Holly H.; Elliott, Anna

    2014-01-01

    This article provides a rationale for using adventure-based counseling (ABC) principles to promote children's self-esteem through group work within the school setting. The effectiveness of combining Adlerian theory with ABC to promote self-esteem is established. The process that would allow a school counselor to plan, organize, facilitate,…

  15. NASA Langley/CNU Distance Learning Programs

    Science.gov (United States)

    Caton, Randall; Pinelli, Thomas E.

    2002-01-01

    NASA Langley Research Center and Christopher Newport University (CNU) provide, free to the public, distance learning programs that focus on math, science, and/or technology over a spectrum of education levels from K-adult. The effort started in 1997, and we currently have a suite of five distance-learning programs. We have around 450,000 registered educators and 12.5 million registered students in 60 countries. Partners and affiliates include the American Institute of Aeronautics and Astronautics (AIAA), the Aerospace Education Coordinating Committee (AECC), the Alliance for Community Media, the National Educational Telecommunications Association, Public Broadcasting System (PBS) affiliates, the NASA Learning Technologies Channel, the National Council of Teachers of Mathematics (NCTM), the Council of the Great City Schools, Hampton City Public Schools, Sea World Adventure Parks, Busch Gardens, ePALS.com, and Riverdeep. Our mission is based on the "Horizon of Learning," a vision for inspiring learning across a continuum of educational experiences. The programs form a continuum of educational experiences for elementary youth through adult learners. The strategic plan for the programs will evolve to reflect evolving national educational needs, changes within NASA, and emerging system initiatives. Plans for each program component include goals, objectives, learning outcomes, and rely on sound business models. It is well documented that if technology is used properly it can be a powerful partner in education. Our programs employ both advances in information technology and in effective pedagogy to produce a broad range of materials to complement and enhance other educational efforts. Collectively, the goals of the five programs are to increase educational excellence; enhance and enrich the teaching of mathematics, science, and technology; increase scientific and technological literacy; and communicate the results of NASA discovery, exploration, innovation and research

  16. Murder on Grimm Isle: The Impact of Game Narrative Design in an Educational Game-Based Learning Environment

    Science.gov (United States)

    Dickey, Michele D.

    2011-01-01

    The purpose of this research is to investigate the impact of narrative design in a game-based learning environment. Specifically, this investigation focuses the narrative design in an adventure-styled, game-based learning environment for fostering argumentation writing by looking at how the game narrative impacted player/learner (1) intrinsic…

  17. Physicists Get INSPIREd: INSPIRE Project and Grid Applications

    International Nuclear Information System (INIS)

    Klem, Jukka; Iwaszkiewicz, Jan

    2011-01-01

    INSPIRE is the new high-energy physics scientific information system developed by CERN, DESY, Fermilab and SLAC. INSPIRE combines the curated and trusted contents of SPIRES database with Invenio digital library technology. INSPIRE contains the entire HEP literature with about one million records and in addition to becoming the reference HEP scientific information platform, it aims to provide new kinds of data mining services and metrics to assess the impact of articles and authors. Grid and cloud computing provide new opportunities to offer better services in areas that require large CPU and storage resources including document Optical Character Recognition (OCR) processing, full-text indexing of articles and improved metrics. D4Science-II is a European project that develops and operates an e-Infrastructure supporting Virtual Research Environments (VREs). It develops an enabling technology (gCube) which implements a mechanism for facilitating the interoperation of its e-Infrastructure with other autonomously running data e-Infrastructures. As a result, this creates the core of an e-Infrastructure ecosystem. INSPIRE is one of the e-Infrastructures participating in D4Science-II project. In the context of the D4Science-II project, the INSPIRE e-Infrastructure makes available some of its resources and services to other members of the resulting ecosystem. Moreover, it benefits from the ecosystem via a dedicated Virtual Organization giving access to an array of resources ranging from computing and storage resources of grid infrastructures to data and services.

  18. First Steps to the Last Frontier: Programming Suggestions for Alaskan Adventures.

    Science.gov (United States)

    Miner, Todd

    This article provides an overview of trip programming in Alaska for those seeking a low-cost wilderness adventure. Alaska is a land of glaciers, mountains, lakes, rivers, forests, and wildlife. Safety is a major concern when traveling in Alaska. A local guide or outdoor educator can assist with safety and logistical planning. Travelers should plan…

  19. Conceptual Design of Electrical Propulsion System for Nuclear Operated Vessel Adventurer

    International Nuclear Information System (INIS)

    Halimi, B.; Suh, K. Y.

    2009-01-01

    A design concept of the electric propulsion system for the Nuclear Operated Vessel Adventure (NOVA) is presented. NOVA employs Battery Omnibus Reactor Integral System (BORIS), a liquid metal cooled small fast integral reactor, and Modular Optimized Brayton Integral System (MOBIS), a supercritical CO 2 (SCO 2 ) Brayton cycle as power converter to Naval Application Vessel Integral System (NAVIS)

  20. Neuro-Inspired Computing with Stochastic Electronics

    KAUST Repository

    Naous, Rawan

    2016-01-06

    The extensive scaling and integration within electronic systems have set the standards for what is addressed to as stochastic electronics. The individual components are increasingly diverting away from their reliable behavior and producing un-deterministic outputs. This stochastic operation highly mimics the biological medium within the brain. Hence, building on the inherent variability, particularly within novel non-volatile memory technologies, paves the way for unconventional neuromorphic designs. Neuro-inspired networks with brain-like structures of neurons and synapses allow for computations and levels of learning for diverse recognition tasks and applications.

  1. A Framework for Narration and Learning in Educational Multimedia

    DEFF Research Database (Denmark)

    Mosegaard, Jesper; Bennedsen, Jens

    2003-01-01

    In this article we describe a multimedia adventure game framework for a learning environment to support the teaching and learning of introductory programming. In the framework we have conceptualized two important aspects of such an environment: narration and learning topics. We describe...... the interplay between these aspects and how the framework utilizes this to adapt the learning process to the individual student. The motivation for the separation is to help the teacher balance the two main driving forces of an edutainment product: entertainment and learning. It is the responsibility...... of the teacher to define the range of stories and topics using the framework. The framework provides a complete learning environment where the teacher merely needs to define the content....

  2. Creating a Bio-Inspired Solution to Prevent Erosion

    Science.gov (United States)

    Reher, R.; Martinez, A.; Cola, J.; Frost, D.

    2016-12-01

    Through the study of geophysical sciences, lessons can be developed which allow for the introduction of bio-inspired design and art concepts to K-5 elementary students. Students are placed into an engineering mindset in which they must apply the concepts of bio-geotechnics to observe how we can use nature to prevent and abate erosion. Problems are staged for students using realistic engineering scenarios such as erosion prevention through biomimicry and the study of anchorage characteristics of root structures in regard to stability of soil. Specifically, a lesson is introduced where students research, learn, and present information about bio-inspired designs to understand these concepts. They lean how plant roots differ in size and shape to stabilize soil. In addition, students perform a series of hands-on experiments which demonstrate how bio-cements and roots can slow erosion.

  3. The LHIN adventure: The journey continues.

    Science.gov (United States)

    Huras, Paul; Switzer, Gary; Eliasoph, Hy

    2015-11-01

    The Local Health Integration Network (LHIN) adventure began 10 years ago with the intent of transforming the Ontario health system by providing system-based leadership and building collaborative capacity among health service providers. The LHIN construct has continued its evolution during this time and is still in the midst of testing and reshaping the boundaries of its mandate and authority. Working closely and in tandem with the Ministry of Health and Long-Term Care, LHINs have grappled with governance, funding, integration, and engagement, changing the nature of relationships and the dynamics inherent across the health system. The next decade holds considerable promise for LHINs and the health system in Ontario as a whole. © 2015 The Canadian College of Health Leaders.

  4. Using text adventure games to entice learners to practice arithmetic skills over Mxit

    CSIR Research Space (South Africa)

    Butgereit, L

    2009-01-01

    Full Text Available examines a project where text adventure games with a mathematical twist are deployed over Mxit which participants can play on their cell phones. In order to complete the puzzles laid out in the game, participants must do various arithmetic calculations....

  5. Sensation seeking in outdoor pursuits: similarities and differences in discourses on radical sports and adventure tourism / Da exacerbação dos sentidos no encontro com a natureza: contrastando esportes radicais e turismo de aventura

    Directory of Open Access Journals (Sweden)

    Mary Jane P. Spink

    2005-01-01

    Full Text Available This article is a contribution to the understanding of risk-adventure as the set of practices that recuperate the positive dimension of risk. Based on a review of the literature and on the theoretical approach of Constructionist Discursive Psychology, it proposes a model for the analysis of the dimensions of risk adventure present in adventure tourism and radical sports: risk/danger, adrenaline, adventure, training, use of equipments and relationship to nature. The data, derived from the site of a tourism agency that specialized in adventure tourism and an interview with a paraglide practitioner, was analyzed using "trees of association of ideas" and "dialogical maps". All the elements of the model were present in both modalities of risk-adventure. However, adventure tourism was characterized by the delegation of responsibility to specialists, whilst the training/experience dimension made itself more present in radical sports, along with greater emphasis on individual responsibility in the control of risks.

  6. The value of outdoor adventure activities as part of the enviro course ...

    African Journals Online (AJOL)

    The value of outdoor adventure activities as part of the enviro course at Golden Gate Highlands National Park. Garth Johnson. Abstract. No Abstract. Full Text: EMAIL FREE FULL TEXT EMAIL FREE FULL TEXT · DOWNLOAD FULL TEXT DOWNLOAD FULL TEXT · Creative Commons License This work is licensed under a ...

  7. Constructing the Runaway Youth Problem: Boy Adventurers to Girl Prostitutes, 1960-1978.

    Science.gov (United States)

    Staller, Karen M.

    2003-01-01

    Examines, using a qualitative case study of stories printed in "The New York Times," the social construction of "runaway youth" in print media during 1960-1978. Finds that running away was an unconstructed problem (or simmering social condition) in the early 1960s and featured harmless adventures. Contributes to the…

  8. Smart Nacre-inspired Nanocomposites.

    Science.gov (United States)

    Peng, Jingsong; Cheng, Qunfeng

    2018-03-15

    Nacre-inspired nanocomposites with excellent mechanical properties have achieved remarkable attention in the past decades. The high performance of nacre-inspired nanocomposites is a good basis for the further application of smart devices. Recently, some smart nanocomposites inspired by nacre have demonstrated good mechanical properties as well as effective and stable stimuli-responsive functions. In this Concept, we summarize the recent development of smart nacre-inspired nanocomposites, including 1D fibers, 2D films and 3D bulk nanocomposites, in response to temperature, moisture, light, strain, and so on. We show that diverse smart nanocomposites could be designed by combining various conventional fabrication methods of nacre-inspired nanocomposites with responsive building blocks and interface interactions. The nacre-inspired strategy is versatile for different kinds of smart nanocomposites in extensive applications, such as strain sensors, displays, artificial muscles, robotics, and so on, and may act as an effective roadmap for designing smart nanocomposites in the future. © 2018 Wiley-VCH Verlag GmbH & Co. KGaA, Weinheim.

  9. Why RCN Nurse of the Year is such an inspiring winner.

    Science.gov (United States)

    2017-05-10

    Remember the name: Melanie Davies, RCN Nurse of the Year 2017 and a truly extraordinary woman. She has transformed care for people with learning disabilities on her ward, driven through changes across her hospital and health board in south Wales, and inspired others to follow suit across the country.

  10. Space as an inspiring context

    Science.gov (United States)

    Stancu, Cristina

    2017-04-01

    Using space as context to inspire science education tapps into the excitement of generations of discovering the unknown resulting in unprecedented public participation. Educators are finding exciting and age appropiate materials for their class that explore science, technology, engineering and mathematics. Possible misconceptions are highlighted so that teachers may plan lessons to facilitate correct conceptual understanding. With a range of hands-on learning experiences, Web materials and online ,opportunities for students, educators are invited to take a closer look to actual science missions. This session leverages resources, materials and expertise to address a wide range of traditional and nontraditional audiences while providing consistent messages and information on various space agencies programs.

  11. The "Nature" of Leadership Philosophy in Outdoor and Adventure Education: Partnership or Predation

    Science.gov (United States)

    Uhlik, Kim S.

    2006-01-01

    Nature continually impresses humans in its role as an omnipresent, if not ultimate, source of power. One hallmark of outdoor and adventure education (OAE) has been its presumption that humans' interaction with aspects of Nature's "power" promotes the antecedents of leadership: measurable, persistent psychological effects and behavioral…

  12. NASA Missions Inspire Online Video Games

    Science.gov (United States)

    2012-01-01

    Fast forward to 2035. Imagine being part of a community of astronauts living and working on the Moon. Suddenly, in the middle of just another day in space, a meteorite crashes into the surface of the Moon, threatening life as you know it. The support equipment that provides oxygen for the entire community has been compromised. What would you do? While this situation is one that most people will never encounter, NASA hopes to place students in such situations - virtually - to inspire, engage, and educate about NASA technologies, job opportunities, and the future of space exploration. Specifically, NASA s Learning Technologies program, part of the Agency s Office of Education, aims to inspire and motivate students to pursue careers in the science, technology, engineering, and math (STEM) disciplines through interactive technologies. The ultimate goal of these educational programs is to support the growth of a pool of qualified scientific and technical candidates for future careers at places like NASA. STEM education has been an area of concern in the United States; according to the results of the 2009 Program for International Student Assessment, 23 countries had higher average scores in mathematics literacy than the United States. On the science literacy scale, 18 countries had higher average scores. "This is part of a much bigger picture of trying to grow skilled graduates for places like NASA that will want that technical expertise," says Daniel Laughlin, the Learning Technologies project manager at Goddard Space Flight Center. "NASA is trying to increase the number of students going into those fields, and so are other government agencies."

  13. Kill it or grow it

    DEFF Research Database (Denmark)

    Valente, Andrea; Marchetti, Emanuela

    2012-01-01

    Creating playful games to support domain-specific learning is a complex task. This paper presents the design and development of Prime Slaughter, a computer game to play with abstract mathematical concepts, like factorization and primality. The target group is composed of primary and early secondary...... school students. Following the findings of a participatory design study about children interaction in museums, our game maps operational aspects of prime factorization onto a gameplay inspired by 2D action-adventure games, where primality and factorizaton are experienced in a visual and direct way....... The museum study also suggests to support learning by multiple play styles and goal-directed activities. A new participatory design study is about to start, to validate and improve the latest prototype of the game....

  14. Autistic phenomena in The Adventures of Pinocchio.

    Science.gov (United States)

    Smith, Adrian

    2017-04-01

    This paper seeks to demonstrate that the protagonist of Carlo Collodi's The Adventures of Pinocchio illustrates numerous autistic phenomena such as communication difficulties, sensory and perceptual distortions and mindblindness. While Pinocchio is viewed as a literary construct with contraindications of autism, it will be argued that his autistic traits are sufficient to suggest the possibility that Collodi had a partial intuition of the syndrome 60 years before it was identified by Leo Kanner. Approaching Collodi's text in this manner is taken as an opportunity to survey and reflect upon the psychoanalytic literature on autism and to position it in relation to contemporary theories from cognitive neuroscience. © 2017, The Society of Analytical Psychology.

  15. Adventure Education and the Acculturation of First-Generation Chinese Canadians in Vancouver, Canada

    Science.gov (United States)

    Lo, Simon; Gidlow, Bob; Cushman, Grant

    2014-01-01

    This article reports on research that demonstrates how parents in first-generation Chinese families in Vancouver, Canada, most of them from Hong Kong, control their children's involvement in local adventure education (AE) programs and in so doing minimize the likelihood of intergenerational culture conflict involving those children. The research…

  16. Cranking Out Adventure: A Bike Leader's Guide to Trial and Error Touring.

    Science.gov (United States)

    Rohnke, Karl

    The product of a 3,355 mile bicycle trip involving a co-ed group of teenagers and a leader (N=12), this guide to bike riding trips presents practical and philosophical insights gained by the Project Adventure leader who conducted the trip. Detailed lists of pre- and on-trip requirements are presented. Specifically, there are sections devoted to…

  17. Judgment and Decision Making in Outdoor Adventure Leadership: A Dual-Process Model

    Science.gov (United States)

    Culp, Clinton A.

    2016-01-01

    From an examination of the current textbooks and literature concerning judgment and decision-making models used in outdoor adventure leadership, it is easy to see that they are still deeply rooted in the classical decision-making theory. In this article, I will (a) outline the importance of good judgment and decision making in an outdoor adventure…

  18. Operant Conditioning: A Minimal Components Requirement in Artificial Spiking Neurons Designed for Bio-Inspired Robot’s Controller

    Directory of Open Access Journals (Sweden)

    André eCyr

    2014-07-01

    Full Text Available We demonstrate the operant conditioning (OC learning process within a basic bio-inspired robot controller paradigm, using an artificial spiking neural network (ASNN with minimal component count as artificial brain. In biological agents, OC results in behavioral changes that are learned from the consequences of previous actions, using progressive prediction adjustment triggered by reinforcers. In a robotics context, virtual and physical robots may benefit from a similar learning skill when facing unknown environments with no supervision. In this work, we demonstrate that a simple ASNN can efficiently realise many OC scenarios. The elementary learning kernel that we describe relies on a few critical neurons, synaptic links and the integration of habituation and spike-timing dependent plasticity (STDP as learning rules. Using four tasks of incremental complexity, our experimental results show that such minimal neural component set may be sufficient to implement many OC procedures. Hence, with the described bio-inspired module, OC can be implemented in a wide range of robot controllers, including those with limited computational resources.

  19. Peran Layanan Jasa Search Engine Optimization untuk Meningkatkan Daya Saing pada Bisnis Startup (Studi pada Kaldera Trail and Jeep Adventure Malang)

    OpenAIRE

    Wira Bharata

    2016-01-01

    This study aimed to investigate the role of SEO as a strategic competitive advantage. This study uses a qualitative approach with case studies are used as a research design. Researchers in the interviews to the owner Caldera Trail & Jeep Adventure. The results of this study indicate that the role of SEO to optimize the website proved successful in the company’s competitive advantage strategy Caldera Trail & Jeep Adventure. The results showed online marketing is done through Facebook, ...

  20. Physicists get INSPIREd

    CERN Multimedia

    CERN Bulletin

    2010-01-01

    Particle physicists thrive on information. They first create information by performing experiments or elaborating theoretical conjectures and then they share it through publications and various web tools. The INSPIRE service, just released, will bring state of the art information retrieval to the fingertips of researchers.   Keeping track of the information shared within the particle physics community has long been the task of libraries at the larger labs, such as CERN, DESY, Fermilab and SLAC, as well as the focus of indispensible services like arXiv and those of the Particle Data Group. In 2007, many providers of information in the field came together for a summit at SLAC to see how physics information resources could be enhanced, and the INSPIRE project emerged from that meeting. The vision behind INSPIRE was built by a survey launched by the four labs to evaluate the real needs of the community. INSPIRE responds to these directives from the community by combining the most successful aspe...

  1. Bio-inspired networking

    CERN Document Server

    Câmara, Daniel

    2015-01-01

    Bio-inspired techniques are based on principles, or models, of biological systems. In general, natural systems present remarkable capabilities of resilience and adaptability. In this book, we explore how bio-inspired methods can solve different problems linked to computer networks. Future networks are expected to be autonomous, scalable and adaptive. During millions of years of evolution, nature has developed a number of different systems that present these and other characteristics required for the next generation networks. Indeed, a series of bio-inspired methods have been successfully used to solve the most diverse problems linked to computer networks. This book presents some of these techniques from a theoretical and practical point of view. Discusses the key concepts of bio-inspired networking to aid you in finding efficient networking solutions Delivers examples of techniques both in theoretical concepts and practical applications Helps you apply nature's dynamic resource and task management to your co...

  2. Biological inspiration used for robots motion synthesis.

    Science.gov (United States)

    Zielińska, Teresa

    2009-01-01

    This work presents a biologically inspired method of gait generation. Bipedal gait pattern (for hip and knee joints) was taken into account giving the reference trajectories in a learning task. The four coupled oscillators were taught to generate the outputs similar to those in a human gait. After applying the correction functions the obtained generation method was validated using ZMP criterion. The formula suitable for real-time motion generation taking into account the positioning errors was also formulated. The small real robot prototype was tested to be able walk successfully following the elaborated motion pattern.

  3. Pathway to Efficacy: Recognizing Cognitive Behavioral Therapy as an Underlying Theory for Adventure Therapy.

    Science.gov (United States)

    Gillen, Mark C.

    2003-01-01

    Adventure therapy and cognitive behavioral therapy share elements, including transformation of distorted thinking patterns, a focus on current and future functioning, consideration of the counselor-client relationship, and the use of stress in the change process. Recognizing cognitive behavioral therapy as an empirically sound theory underlying…

  4. Inspiration from britain?

    DEFF Research Database (Denmark)

    Vagnby, Bo

    2008-01-01

    Danish housing policy needs a dose of renewed social concern - and could find new inspiration in Britain's housing and urban planning policies, says Bo Vagnby. Udgivelsesdato: November......Danish housing policy needs a dose of renewed social concern - and could find new inspiration in Britain's housing and urban planning policies, says Bo Vagnby. Udgivelsesdato: November...

  5. Outdoor Adventure Education in East Asia: Interpreting Data from Outward Bound Hong Kong

    Science.gov (United States)

    Sibthorp, Jim; Funnell, Aaron; Riley, Mike; Chan, Bacon; Meerts-Brandsma, Lisa

    2018-01-01

    Outdoor adventure education (OAE) is philosophically rooted in Western values, yet it has been implemented in non-Western cultures, such as East Asia. This paper examines how OAE functions in East Asia, through data from Hong Kong. Although some cultural differences are clear, there is no compelling evidence that OAE cannot provide benefits in…

  6. From risky behaviour to sexy adventures: reconceptualising young people's online sexual activities.

    Science.gov (United States)

    Naezer, Marijke

    2018-06-01

    Western discourses about young people and sexuality centre around the concept of risk. Anxieties have been fuelled by the increasing popularity of social media and practices such as 'sexting' and watching 'sexually explicit' materials online. Research has shown however that such risk discourses mainly serve to moralise about, pathologise and police particular behaviours and children. In order to counter such paternalism, researchers advocated a reconceptualisation of youth not as passive victims, but as active agents who actively negotiate sexual experiences and discourses. In this paper, which is based on ethnographic fieldwork among young people in The Netherlands, I argue that we need a reconceptualisation not only of youth, but also of their sexual practices, especially their online sexual practices. Mobilising an interdisciplinary interaction between critical socio-cultural studies of risk, feminist theory and adventure studies, I propose to reconceptualise these practices as 'adventures' rather than 'risky behaviour'. This opens up possibilities for a more reasoned analysis that acknowledges: (1) the distinction between risks and outcomes of an activity; (2) the constructive potential of risk; and (3) the subjective, dynamic character of risk and pleasure.

  7. Social Innovation and Collaborative Learning

    DEFF Research Database (Denmark)

    Andersen, Linda Lundgaard; Hulgård, Lars

    2014-01-01

    In this chapter we explore the roots and inspirations as well as the innovative pedagogy, learning and study programmes in social innovation and social entrepreneurship at Roskilde University in Denmark. We further outline the contribution of academic capacity building nationally...... and internationally in the area of social entrepreneurship and social innovation. We sketch out six inspirational traditions that influence learning and teaching in social innovation and social entrepreneurship: 1/ features and concepts of classic entrepreneurship teaching, 2/ critical pedagogy of the oppressed...... and critical experiential learning, 3/ reform pedagogy as critical societal and subjective learning formats, 4/ creativity, scenarios and future workshops, 5/ collaborative and action learning trends and 6/ social entrepreneurship innovation labs, incubators and hubs. Consequently, we conclude...

  8. The learning conference

    DEFF Research Database (Denmark)

    Ravn, Ib

    little support amongst serious students of learning. The professional conference as a forum for knowledge sharing is in dire need of a new learning theory and a more enlightened practice. The notion of human flourishing is offered as basis for theory, and four simple design principles for the so......The typical one-day conference attended by managers or professionals in search of inspiration is packed with PowerPoint presentations and offers little opportunity for involvement or knowledge sharing. Behind the conventional conference format lurks the transfer model of learning, which finds......-called “learning conference” are proposed: People go to conferences to 1. get concise input, 2. interpret it in the light of their ongoing concerns, 3. talk about their current projects and 4. meet the other attendees and be inspired by them. Six practical techniques that induce attendees to do these things...

  9. Human Brain inspired Artificial Intelligence & Developmental Robotics: A Review

    Directory of Open Access Journals (Sweden)

    Suresh Kumar

    2017-06-01

    Full Text Available Along with the developments in the field of the robotics, fascinating contributions and developments can be seen in the field of Artificial intelligence (AI. In this paper we will discuss about the developments is the field of artificial intelligence focusing learning algorithms inspired from the field of Biology, particularly large scale brain simulations, and developmental Psychology. We will focus on the emergence of the Developmental robotics and its significance in the field of AI.

  10. Citizenship and Children's Identity in "The Wonderful Adventures of Nils" and "Scouting for Boys"

    Science.gov (United States)

    Sundmark, Bjorn

    2009-01-01

    "The Wonderful Adventures of Nils" (1906-1907) by Selma Lagerlof and "Scouting for Boys" (1908) by Robert Baden-Powell are characteristic of their time and their respective national and cultural contexts--the Swedish nation state of the early twentieth century and the British Empire. Taking its cue from recent theories on…

  11. A Tony Thomas-Inspired Guide to INSPIRE

    Energy Technology Data Exchange (ETDEWEB)

    O' Connell, Heath B.; /Fermilab

    2010-04-01

    The SPIRES database was created in the late 1960s to catalogue the high energy physics preprints received by the SLAC Library. In the early 1990s it became the first database on the web and the first website outside of Europe. Although indispensible to the HEP community, its aging software infrastructure is becoming a serious liability. In a joint project involving CERN, DESY, Fermilab and SLAC, a new database, INSPIRE, is being created to replace SPIRES using CERN's modern, open-source Invenio database software. INSPIRE will maintain the content and functionality of SPIRES plus many new features. I describe this evolution from the birth of SPIRES to the current day, noting that the career of Tony Thomas spans this timeline.

  12. A Tony Thomas-Inspired Guide to INSPIRE

    International Nuclear Information System (INIS)

    O'Connell, Heath B.

    2010-01-01

    The SPIRES database was created in the late 1960s to catalogue the high energy physics preprints received by the SLAC Library. In the early 1990s it became the first database on the web and the first website outside of Europe. Although indispensible to the HEP community, its aging software infrastructure is becoming a serious liability. In a joint project involving CERN, DESY, Fermilab and SLAC, a new database, INSPIRE, is being created to replace SPIRES using CERN's modern, open-source Invenio database software. INSPIRE will maintain the content and functionality of SPIRES plus many new features. I describe this evolution from the birth of SPIRES to the current day, noting that the career of Tony Thomas spans this timeline.

  13. Fostering Creativity through Inquiry and Adventure in Informal Learning Environment Design

    Science.gov (United States)

    Doering, Aaron; Henrickson, Jeni

    2015-01-01

    Self-directed, inquiry-based learning opportunities focused on transdisciplinary real-world problem solving have been shown to foster creativity in learners. What tools might we provide classroom teachers to scaffold them and their students through this creative process? This study examines an online informal learning environment and the role the…

  14. Caverns Measureless to Man: Subterranean Rivers and Adventurous Masculinities in the Victorian Lost World Novel

    DEFF Research Database (Denmark)

    McCausland, Elly

    2018-01-01

    This article examines a recurring trope in late Victorian ‘lost world’ adventure novels: the terrifying descent down a subterranean river into the bowels of the earth. More than simply an exciting episode, the subterranean river journey reflects narrative strategies and thematic concerns key to b...

  15. Biologically-Inspired Control Architecture for Musical Performance Robots

    Directory of Open Access Journals (Sweden)

    Jorge Solis

    2014-10-01

    Full Text Available At Waseda University, since 1990, the authors have been developing anthropomorphic musical performance robots as a means for understanding human control, introducing novel ways of interaction between musical partners and robots, and proposing applications for humanoid robots. In this paper, the design of a biologically-inspired control architecture for both an anthropomorphic flutist robot and a saxophone playing robot are described. As for the flutist robot, the authors have focused on implementing an auditory feedback system to improve the calibration procedure for the robot in order to play all the notes correctly during a performance. In particular, the proposed auditory feedback system is composed of three main modules: an Expressive Music Generator, a Feed Forward Air Pressure Control System and a Pitch Evaluation System. As for the saxophone-playing robot, a pressure-pitch controller (based on the feedback error learning to improve the sound produced by the robot during a musical performance was proposed and implemented. In both cases studied, a set of experiments are described to verify the improvements achieved while considering biologically-inspired control approaches.

  16. Predicting ionizing radiation exposure using biochemically-inspired genomic machine learning [version 1; referees: 3 approved

    Directory of Open Access Journals (Sweden)

    Jonathan Z.L. Zhao

    2018-02-01

    Full Text Available Background: Gene signatures derived from transcriptomic data using machine learning methods have shown promise for biodosimetry testing. These signatures may not be sufficiently robust for large scale testing, as their performance has not been adequately validated on external, independent datasets. The present study develops human and murine signatures with biochemically-inspired machine learning that are strictly validated using k-fold and traditional approaches. Methods: Gene Expression Omnibus (GEO datasets of exposed human and murine lymphocytes were preprocessed via nearest neighbor imputation and expression of genes implicated in the literature to be responsive to radiation exposure (n=998 were then ranked by Minimum Redundancy Maximum Relevance (mRMR. Optimal signatures were derived by backward, complete, and forward sequential feature selection using Support Vector Machines (SVM, and validated using k-fold or traditional validation on independent datasets. Results: The best human signatures we derived exhibit k-fold validation accuracies of up to 98% (DDB2,  PRKDC, TPP2, PTPRE, and GADD45A when validated over 209 samples and traditional validation accuracies of up to 92% (DDB2,  CD8A,  TALDO1,  PCNA,  EIF4G2,  LCN2,  CDKN1A,  PRKCH,  ENO1,  and PPM1D when validated over 85 samples. Some human signatures are specific enough to differentiate between chemotherapy and radiotherapy. Certain multi-class murine signatures have sufficient granularity in dose estimation to inform eligibility for cytokine therapy (assuming these signatures could be translated to humans. We compiled a list of the most frequently appearing genes in the top 20 human and mouse signatures. More frequently appearing genes among an ensemble of signatures may indicate greater impact of these genes on the performance of individual signatures. Several genes in the signatures we derived are present in previously proposed signatures. Conclusions: Gene signatures

  17. PENGARUH CITRA MEREK (BRAND IMAGE DAN KEPUASAN WISATAWAN TERHADAP LOYALITAS WISATAWAN PADA BALI ADVENTURE RAFTING

    Directory of Open Access Journals (Sweden)

    Ardilla Nathaurisia

    2017-01-01

    Full Text Available ith loyalty and high power of buying. Research impact of brand image and guest satisfaction on customer loyalty is important to do in order to obtain an explanation of the relationship between brand image and customer satisfaction on customer loyalty. The purpose of this study is 1 to identify the circumstance brand image on customer loyalty. 2 to identify the circumstance customer satisfaction on customer loyalty. 3 to determine the circumstance brand image and customer satisfaction on customer loyalty. This research was conducted at Bali Adventure Rafting. Result shows that branding and customer satisfaction has a significant effect on customer loyalty in Bali Adventure Rafting with result 41,7%. This result is obtained from the value of determination D x 100% = 0,417 x 100% = 41,7%. This means that the brand image and customer satisfaction contributing positively to customer loyalty of rating of 41,7% and the remaining 58,3% is influenced by others factors such as costumers satisfaction, marketing strategy.

  18. Uro Island I – Game-based E-Learning in der Urologie

    Directory of Open Access Journals (Sweden)

    Dern, Peter

    2009-02-01

    Full Text Available Game-based Learning verspricht gegenüber traditionellen Lernformen eine höhere Motivation des Lernenden, indem Lerninhalte in einer hoch-interaktiven, Regel-kontrollierten und kompetitiven Form präsentiert werden, und fördert nicht nur die Anwendung kognitiver sondern auch affektiver und psycho-motorischer Fähigkeiten. Mit Uro Island I wird hier ein Spiel-basiertes E-Learning-Programm für die „Beurteilung pathologischer Urinbefunde“ präsentiert, das das Genre der Adventure-Games für die medizinische Lehre nutzbar macht. Dazu wurden didaktische Spiel-Elemente und Sequenzen für Adventure-Games entwickelt, die geeignet sind entsprechend der spezifischen Inhalte und ihrer Kontexte medizinisches Wissen zu vermitteln. In einer Nutzbarkeitsanalyse (n=14 konnte gezeigt werden, dass die Studierenden im Wesentlichen gut mit Uro Island I arbeiten konnten, wobei lediglich die zu umfangreiche Länge der Dialoge negativ bewertet wurde. Die Spiel-Elemente zur Wissensvermittlung wurden entsprechend der Komplexität der medizinischen Inhalte und der Erfahrung der Studierenden mit Computerspielen sehr unterschiedlich aber grundsätzlich positiv bewertet. Der Spielspaß ist trotz der medizinischen Inhalte des Spieles erhalten geblieben, so dass die meisten Studierenden auch weitere Module von Uro Island I spielen würden. Mit Uro Island I wurde ein Adventure-Game für die Urologische Lehre entwickelt, mit dem gezeigt werden kann, dass es möglich ist, den Lerninhalt einer kompletten urologischen Unterrichtseinheit in diesem Format effektiv abzubilden. Es ist gelungen in einzelnen Spiel-Elementen und Sequenzen komplexe medizinische Sachverhalte in diesem Genre abzubilden, wobei der Spielspaß erhalten geblieben ist.

  19. A medical perspective on the adventures of Sherlock Holmes.

    Science.gov (United States)

    Reed, J

    2001-12-01

    The adventures of Sherlock Holmes, although primarily famous as stories of detection of crime, offer a considerable amount to interest the medical reader. There are many medical references in the stories, and the influence of Conan Doyle's medical background is clearly seen in the main characters. Aspects of the stories also reflect Conan Doyle's medical career, and also something of his attitude towards the profession. From Holmes's sayings and accounts of his methods, parallels can be drawn between Holmesian deduction and the diagnostic process. It is concluded, however, that deduction cannot be used as a direct paradigm since medical problems are rarely soluble through a process of logic alone.

  20. Rolex learning center English guide

    CERN Document Server

    Della Casa, Francesco

    2012-01-01

    The novel architectural form of this building, conceived of by the architects of SAANA (winners of the Pritzker Prize in 2010), compelled the building engineers to come up with unprecedented structural, technical and logistical solutions. And yet, once the Rolex Learning Center was complete, the ingenuity required for its construction had become practically invisible in the eyes of the uninitiated. This richly illustrated guide provides, in condensed form, an account of the extraordinary adventure of the realization of the Rolex Learning Center. It explains in detail the context of its construction and brings to light the spatial subtleties of its architecture. In addition, it provides the visitor of the building with all the needed technical information and many novel facts and figures.

  1. KEMASAN PAKET WISATA JATILUWIH SIGHTSEEING AND ADVENTURE

    Directory of Open Access Journals (Sweden)

    Renita Sri Lestari

    2017-01-01

    Full Text Available This study discusses and examines potential identification and package tour in Tabanan regency. Qualitative approaches were applied in this research. The data were collected by using observation techniques, in-depths interviews, and documentation technique. Informant and key informant techniques were used to determine the informantion. This study used descriptive qualitative data analysis techniques with three steps which are data reduction, data display and conclusion drawing. In this study, showed potential identifications taken place in Alas Kedaton, Jatiluwih, Batukaru Temple, Subak Museum, and Tengkudak Village. The packaging of this package tour with itinerary such as visit the Subak Museum, Tengkudak village adventure, visit Jatiluwih, sightseeing in Batukaru temple, sightseeing in Alas Kedaton and shopping in Krisna oleh-oleh. This package tour was presented in tabulated style, Graphic style as well as the calculation of travel costs.

  2. Mixed artefacts as mediators for collaborative learning

    DEFF Research Database (Denmark)

    Christiansen, Ellen Tove; Davidsen, Jacob; Konnerup, Ulla

    2012-01-01

    eLearningLab at Aalborg University conduct teaching and research in the intersection between Human Computer Interaction (technology), Information architecture (organization) and learning and development (human action). Inspired by the lay out of workshops spaces at architecture schools, eLearning...... Work and Computer Supported Collaborative Learning. This paper presents the ideas behind the eLearning Lab‘s DesignLab.......eLearningLab at Aalborg University conduct teaching and research in the intersection between Human Computer Interaction (technology), Information architecture (organization) and learning and development (human action). Inspired by the lay out of workshops spaces at architecture schools, eLearning......-through-construction as part of the Problem Based Learning pedagogy, and to increase students‘ awareness of the role of embodied interaction in learning. Simultaneously the Lab facilitates design of prototypes and exploration of use situations within the fields of Human-Computer Interaction, Computer Supported Cooperative...

  3. Individualized Learning Through Non-Linear use of Learning Objects: With Examples From Math and Stat

    DEFF Research Database (Denmark)

    Rootzén, Helle

    2015-01-01

    Our aim is to ensure individualized learning that is fun, inspiring and innovative. We believe that when you enjoy, your brain will open up and learning will be easier and more effective. The methods use a non-linear learning environment based on self-contained learning objects which are pieced t...

  4. Kinds of inspiration in interaction design

    DEFF Research Database (Denmark)

    Halskov, Kim

    2010-01-01

    In this paper, we explore the role of sources of inspiration in interaction design. We identify four strategies for relating sources of inspiration to emerging ideas: selection; adaptation; translation; and combination. As our starting point, we argue that sources of inspiration are a form...... of knowledge crucial to creativity. Our research is based on empirical findings arising from the use of Inspiration Card Workshops, which are collaborative design events in which domain and technology insight are combined to create design concepts. In addition to the systematically introduced sources...... of inspiration that form part of the workshop format, a number of spontaneous sources of inspiration emerged during these workshops....

  5. A plane mirror experiment inspired by a comic strip

    Science.gov (United States)

    Lúcio Prados Ribeiro, Jair

    2016-01-01

    A comic strip about a plane mirror was used in a high school optics test, and it was perceived that a large portion of the students believed that the mirror should be larger than the object so the virtual image could be entirely visible. Inspired on the comic strip, an experimental demonstration with flat mirrors was developed, in order to readdress this topic learning. Students were encouraged to create their own investigation of the phenomenon with a simple instrumental apparatus and also suggest different experimental approaches.

  6. Clay Bells: Edo Inspiration

    Science.gov (United States)

    Wagner, Tom

    2010-01-01

    The ceremonial copper and iron bells at the Smithsonian's National Museum of African Art were the author's inspiration for an interdisciplinary unit with a focus on the contributions various cultures make toward the richness of a community. The author of this article describes an Edo bell-inspired ceramic project incorporating slab-building…

  7. Bio-inspired computation in telecommunications

    CERN Document Server

    Yang, Xin-She; Ting, TO

    2015-01-01

    Bio-inspired computation, especially those based on swarm intelligence, has become increasingly popular in the last decade. Bio-Inspired Computation in Telecommunications reviews the latest developments in bio-inspired computation from both theory and application as they relate to telecommunications and image processing, providing a complete resource that analyzes and discusses the latest and future trends in research directions. Written by recognized experts, this is a must-have guide for researchers, telecommunication engineers, computer scientists and PhD students.

  8. INSPIRE 2012 da Istanbul a Firenze

    Directory of Open Access Journals (Sweden)

    Mauro Salvemini

    2012-09-01

    Full Text Available DURING THE CONFERENCE HELD IN  ISTANBUL IN  2012 INSPIRE  THE  NEWS  THAT  MOST  IMPRESSED ITALIANS PRESENT,  EVEN THOSE IN THE PUBLIC ADMINISTRATION , WAS THAT THE NEXT  INSPIRE CONFERENCE WILL TAKE PLACE IN  FLORENCEDurante la conferenza INSPIRE 2012 svoltasi ad Istanbul la notizia che ha maggiormente colpito gli italiani presenti, anche quelli della pubblica amministrazione , è stata che la prossima Conferenza INSPIRE si svolgerà a Firenze dal 23 al 27 giugno 2013.

  9. INSPIRE 2012 da Istanbul a Firenze

    Directory of Open Access Journals (Sweden)

    Mauro Salvemini

    2012-09-01

    Full Text Available DURING THE CONFERENCE HELD IN  ISTANBUL IN  2012 INSPIRE  THE  NEWS  THAT  MOST  IMPRESSED ITALIANS PRESENT,  EVEN THOSE IN THE PUBLIC ADMINISTRATION , WAS THAT THE NEXT  INSPIRE CONFERENCE WILL TAKE PLACE IN  FLORENCE Durante la conferenza INSPIRE 2012 svoltasi ad Istanbul la notizia che ha maggiormente colpito gli italiani presenti, anche quelli della pubblica amministrazione , è stata che la prossima Conferenza INSPIRE si svolgerà a Firenze dal 23 al 27 giugno 2013.

  10. OEI, GTTP and Adventurers of the Universe: training teachers and disseminating science in the South of Brazil

    Science.gov (United States)

    Pavani, D. B.; Saraiva, M. F. O.; Dottori, H.

    2014-10-01

    Itinerant Educative Observatory (OEI) is a permanent program of our Department of Astronomy since 1999. It aims to lecture Astronomy to teachers of fundamental and middle levels, using attractive resources such as telescopic observations, audiovisuals, and multimedia. The training courses are requested by different cities of Rio Grande do Sul and nearby states and are organized by a local committee of the requesting city. In 2014, with federal funds, we are uniting efforts with other extension project: the Galileo Teacher Training Program (GTTP). This is an international program developed to train teachers in the effective use of astronomy education tools and resources in their science classes. The program, that is a legacy of IYA2009, aims to create a worldwide network of Galileo Ambassadors the promoters of the training workshops and Galileo Teachers the teachers who bring the learned methodologies into classroom. To supplement these activities, we initiated a new program in 2012 called Adventurers of the Universe. University professors, undergraduates students and teachers of high-school and elementary school of social vulnerable communities develop transdiciplinary didactic sequences where Astronomy is the central focus to motivate different processes of teaching and learning, considering different learning levels, designed for direct use in the classroom. The objective of the program is to contribute to the didactic transposition through the discussion about how to relate astronomy with other science and non-science disciplines. In 2012 we collaborated with 20 teachers of one school, and 900 students. In 2013, the collaborations were expanded to include teachers and students of 3 other schools.

  11. Shifting workplace behavior to inspire learning: a journey to building a learning culture.

    Science.gov (United States)

    Schoonbeek, Sue; Henderson, Amanda

    2011-01-01

    This article discusses the process of building a learning culture. It began with establishing acceptance and connection with the nurse unit manager and the ward team. In the early phases of developing rapport, bullying became apparent. Because bullying undermines sharing and trust, the hallmarks of learning environments, the early intervention work assisted staff to recognize and counteract bullying behaviors. When predominantly positive relationships were restored, interactions that facilitated open communication, including asking questions and providing feedback-behaviors commensurate with learning in the workplace-were developed during regular in-service sessions. Staff participated in role-play and role modeling desired behaviors. Once staff became knowledgeable about positive learning interactions, reward and recognition strategies began to reinforce attitudes and behaviors that align with learning. Through rewards, all nurses had the opportunity to be recognized for their contribution. Nurses who excelled were invited to become champions to continue engaging the key stakeholders to further build the learning environment. Copyright 2011, SLACK Incorporated.

  12. A biomedical adventurers' guide to navigating between careers in academia and industry.

    Science.gov (United States)

    Superti-Furga, Giulio

    2009-12-01

    An explosion of scientific and technological advances has broadened the field of biomedicine. Traditional boundaries between the public and private research sectors are now blurred by multidisciplinary projects and the necessity for new and more efficient models of the translational process. This allows the adventurous scientist to boldly and consciously sample selected skills during periods of secondment in different institutions and organizations, and to assemble a personal and unique blend of competences to help them manage their career.

  13. Perceptually-Inspired Computing

    Directory of Open Access Journals (Sweden)

    Ming Lin

    2015-08-01

    Full Text Available Human sensory systems allow individuals to see, hear, touch, and interact with the surrounding physical environment. Understanding human perception and its limit enables us to better exploit the psychophysics of human perceptual systems to design more efficient, adaptive algorithms and develop perceptually-inspired computational models. In this talk, I will survey some of recent efforts on perceptually-inspired computing with applications to crowd simulation and multimodal interaction. In particular, I will present data-driven personality modeling based on the results of user studies, example-guided physics-based sound synthesis using auditory perception, as well as perceptually-inspired simplification for multimodal interaction. These perceptually guided principles can be used to accelerating multi-modal interaction and visual computing, thereby creating more natural human-computer interaction and providing more immersive experiences. I will also present their use in interactive applications for entertainment, such as video games, computer animation, and shared social experience. I will conclude by discussing possible future research directions.

  14. Nostalgia-Evoked Inspiration: Mediating Mechanisms and Motivational Implications.

    Science.gov (United States)

    Stephan, Elena; Sedikides, Constantine; Wildschut, Tim; Cheung, Wing-Yee; Routledge, Clay; Arndt, Jamie

    2015-10-01

    Six studies examined the nostalgia-inspiration link and its motivational implications. In Study 1, nostalgia proneness was positively associated with inspiration frequency and intensity. In Studies 2 and 3, the recollection of nostalgic (vs. ordinary) experiences increased both general inspiration and specific inspiration to engage in exploratory activities. In Study 4, serial mediational analyses supported a model in which nostalgia increases social connectedness, which subsequently fosters self-esteem, which then boosts inspiration. In Study 5, a rigorous evaluation of this serial mediational model (with a novel nostalgia induction controlling for positive affect) reinforced the idea that nostalgia-elicited social connectedness increases self-esteem, which then heightens inspiration. Study 6 extended the serial mediational model by demonstrating that nostalgia-evoked inspiration predicts goal pursuit (intentions to pursue an important goal). Nostalgia spawns inspiration via social connectedness and attendant self-esteem. In turn, nostalgia-evoked inspiration bolsters motivation. © 2015 by the Society for Personality and Social Psychology, Inc.

  15. Effect of inspiration on airway dimensions measured in maximal inspiration CT images of subjects without airflow limitation

    DEFF Research Database (Denmark)

    Petersen, Jens; Wille, Mathilde M.W.; Raket, Lars Lau

    2014-01-01

    . Automated software was utilized to segment lungs and airways, identify segmental bronchi, and match airway branches in all images of the same subject. Inspiration level was defined as segmented total lung volume (TLV) divided by predicted total lung capacity (pTLC). Mixed-effects models were used to predict......OBJECTIVES: To study the effect of inspiration on airway dimensions measured in voluntary inspiration breath-hold examinations. METHODS: 961 subjects with normal spirometry were selected from the Danish Lung Cancer Screening Trial. Subjects were examined annually for five years with low-dose CT...... • The effect of inspiration is greater in higher-generation (more peripheral) airways • Airways of generation 5 and beyond are as distensible as lung parenchyma • Airway dimensions measured from CT should be adjusted for inspiration level....

  16. Designing for Learning and Play - The Smiley Model as Framework

    DEFF Research Database (Denmark)

    Weitze, Charlotte Lærke

    2016-01-01

    digital games. The Smiley Model inspired and provided a scaffold or a heuristic for the overall gamified learning design –- as well as for the students’ learning game design processes when creating small games turning the learning situation into an engaging experience. The audience for the experiments......This paper presents a framework for designing engaging learning experiences in games – the Smiley Model. In this Design-Based Research project, student-game-designers were learning inside a gamified learning design - while designing and implementing learning goals from curriculum into the small...... was adult upper secondary general students as well as 7th grade primary school students. The intention with this article is to inspire future learning designers that would like to experiment with integrating learning and play....

  17. More than Activities: Using a "Sense of Place" to Enrich Student Experience in Adventure Sport

    Science.gov (United States)

    Leather, Mark; Nicholls, Fiona

    2016-01-01

    There has been increasing interest in recent years in the significance of a sense of place in the literature of outdoor adventure education. In the UK relationships between outdoor education and the environment still appear largely focused on the science of the natural environment and the activity in question. In this paper, we present empirical…

  18. Breaking Down the Stigma of Mental Illness through an Adventure Camp: A Collaborative Education Initiative.

    Science.gov (United States)

    Stuhlmiller, Cynthia M.

    2003-01-01

    Describes an outdoor adventure camp to help mental health consumers and nursing students explore the issues of mental health and illness through experiential and perceived risk challenges. Evaluation data reveals a breakdown in the stigma of mental illness as consumers and students came to know, trust, and count on each other in order to succeed…

  19. Medical School Anatomy and Pathology Workshops for High School Students Enhance Learning and Provide Inspiration for Careers in Medicine

    Science.gov (United States)

    Fenderson, Bruce A.; Veloski, J. Jon; Livesey, Michael; Wojdon-Smith, Tracey

    2016-01-01

    “Anatomy and Pathology Workshop” is a cadaver-based outreach program that models medical education to large groups of high school students. This study was designed to evaluate the impact of this program on students’ knowledge of anatomy and interest in biomedical science. A total of 144 high school students participated in the workshop in 2015. Preworkshop and postworkshop assessments were administered to assess students’ learning. A postworkshop survey was conducted to solicit students’ reflections and feedback. It was found that student performance in the postworkshop examination (mean 78%) had significantly improved when compared to the performance in the preexamination (mean 54%), indicating that this program enhances learning. Students were also inspired to consider opportunities in medicine and allied health professions—97% indicated that they had a better understanding of medical education; 95% agreed that they had better understanding of the human body; 84% thought anatomy was interesting and exciting; and 62% of the students indicated that they looked forward to studying medicine or another health profession. Students rated the instructors highly—95% agreed that the instructors were professional and served as role models. Medical/graduate student instructors were also highly regarded by the high school students—96% thought it was valuable to have student instructors and 94% thought that student instructors were caring and enthusiastic about teaching. In summary, this study demonstrates that outreach programs provided by medical schools help young adults during their formative years by modeling professionalism, providing role models, enhancing learning, and encouraging many to consider opportunities in the health professions. PMID:28725784

  20. A grande aventura urbana The great urban adventure

    Directory of Open Access Journals (Sweden)

    Ângela Freire Prysthon

    2008-11-01

    Full Text Available Caiafa, Janice (2007. Aventura das cidades. ensaios e etnografias. Rio de Janeiro: Editora FGV. Em Aventura das cidades, Janice Caiafa reúne oito ensaios apresentados e publicados nos últimos anos. O tema central de sete deles é justamente a experiência urbana e a errância pelas metrópoles contemporâneas, o último traz à tona as questões metodológicas que permeiam as etnografias das cidades feitas pela autora. In Adventure of the Cities, Janice Caiafa compiles eight essays presented and published in recent years. The central theme of seven of these essays is, as indicated by the title, the urban experience and wandering through contemporary metropolises. The eighth essay broaches methodological issues that permeate the author's ethnographies of the city.

  1. Pengembangan Media Pembelajaran Fisika Menggunakan Lectora Inspire pada Materi Usaha dan Energi SMA

    Directory of Open Access Journals (Sweden)

    Inggrid Ayu Putri

    2016-12-01

    Full Text Available Abstract The development of instructional media aims to help students to do independent learning outside the classroom but still under the supervision of teachers. This study uses Research and Development (R & D DDD-E type developed by Ivers and Barron. The steps of DDD-E developing method method consist of Decide, Design, Develop, and Evaluate. Decide is determination of the project objectives, design determines the structure of the media contents to be developed, develop step is developing a media that is already planned. The evaluation exist on DDD steps, so the instructional media can be controlled. The software used in this research is Lectora Inspire. Lectora Inspire used on this research because the software user friendly or easy to use. Keywords: Lectora Inspire, media, work, energy Abstrak Pengembangan media pembelajaran ini bertujuan untuk membantu siswa dalam melakukan pembelajaran mandiri diluar kelas tetapi masih dalam pengawasan guru. Penelitian ini menggunakan metode penelitian dan pengembangan atau Research and Development (R&D tipe DDD-E yang dikembangkan oleh Ivers dan Barron. Langkah – langkah metode pengembangan DDD-E terdiri dari tahap decide, yaitu penentuan tujuan proyek, design, yaitu menentukan struktur isi dari media yang akan dikembangkan, develop adalah tahap untuk mengembangkan media pembelajaran yang sudah direncanakan. Tahap Evaluate adalah tahap evaluasi pengembangan media, dimana langkah ini terdapat pada seluruh tahapan DDD. Perangkat lunak yang digunakan adalah Lectora Inspire. Software ini dipilih karena langkah penggunaan yang user friendly atau mudah digunakan. Kata-kata kunci:Lectora Inspire, media, usaha, energi

  2. Risco e aventura no esporte na percepção do instrutor Risk and adventure in sport: instructor's perception

    Directory of Open Access Journals (Sweden)

    Jairo Antônio da Paixão

    2011-08-01

    Full Text Available O presente estudo analisa o risco na percepção de instrutores de esporte de aventura. A amostra foi constituída de 121 (cento e vinte e um instrutores de diferentes modalidades de esporte de aventura praticadas em Minas Gerais, com média de idade de 31 (trinta e um anos; considerou-se o desvio-padrão com significância This study analyzes the risk perceptions of adventure sports instructors. The sample consisted of 121 (one hundred and twenty-one instructors of different types of adventure sport practiced in Minas Gerais, with a mean age of 31 (thirty-one years. It was considered the standard deviation with significance >< 0,05%. The exploratory method was used in this study. Data collection took place from a questionnaire, validated in accordance with the Delphi technique, containing 15 items based on the theoretical literature. The results express that the risk perceived by the instructors is the most genuine risk-filled adventure of the sense of play. When considering procedures and recommendations that aim to predict, calculate and minimize the risk unexpected, it was found that the perception of risk by the instructors is due to an attitude which prevails in the domain of technique and quality equipment at the time these bodily practices close to nature.

  3. Bio-inspired functional surfaces for advanced applications

    DEFF Research Database (Denmark)

    Malshe, Ajay; Rajurkar, Kamlakar; Samant, Anoop

    2013-01-01

    , are being evolved to a higher state of intelligent functionality. These surfaces became more efficient by using combinations of available materials, along with unique physical and chemical strategies. Noteworthy physical strategies include features such as texturing and structure, and chemical strategies...... such as sensing and actuation. These strategies collectively enable functional surfaces to deliver extraordinary adhesion, hydrophobicity, multispectral response, energy scavenging, thermal regulation, antibiofouling, and other advanced functions. Production industries have been intrigued with such biological...... surface strategies in order to learn clever surface architectures and implement those architectures to impart advanced functionalities into manufactured consumer products. This keynote paper delivers a critical review of such inspiring biological surfaces and their nonbiological product analogs, where...

  4. Learning by watching Vernacular Iñupiaq-Inuit design learning as inspiration for design education

    Directory of Open Access Journals (Sweden)

    Janne Beate Reitan

    2014-12-01

    Full Text Available In this article, I explore a single case of vernacular clothing design — the practice and learning of design for contemporary Iñupiaq-Inuit clothing made by women from Kaktovik in Northern Alaska — and I hope to contribute to a better understanding of design practice and learning in general. Design research has many unexplored areas, and one of these omissions is vernacular design, or folk design. In my opinion, professional and academic design may well have something to learn from vernacular design, although this research is about vernacular learning and about what, why and how the‘making’ discipline of clothing design is learned. This study was based on observations of and interviews with seamstresses and research-by-design, which includes authorial participation in designing and sewing in adherence to Iñupiaq tradition. All of this was recorded on digital video film. The investigation of Iñupiaq-Inuit clothing design indicates that watching was the most common way of learning, a phenomenon I have chosen to call learning-by-watching, a concept that can be seen as a development of both Schön and Wenger’s theories of learning, as influenced by John Dewey’s theory of learning-by-doing. This study will be discussed in connection with design education, from kindergarten to professional studies in higher education, in the forthcoming research project, Design Literacy, the purpose of which is to develop theory to improve design education in both compulsory and academic design education. Consequently, to improve design education in general, a thorough focus on learning-by-watching in communities of practice would make for more reflective practitioners and more sustainable design practices in the long run.Keywords: Vernacular design, clothing design, design thinking, learning-by-watching, learning-bydoing.

  5. Visual Inspirations: The Pedagogical and Cultural Significance of Creative Posters in the Art Classroom

    Science.gov (United States)

    Hasio, Cindy

    2015-01-01

    Creative posters in the classroom can inspire students to become engaged and motivated in learning art. Within the classroom, there are many places to put posters so that students can read them (especially when they get bored in the classroom) - on the cabinets, near the chalkboard, on the teacher's desk and any spare space on the wall. There is…

  6. Inspiring a generation

    CERN Multimedia

    2012-01-01

    The motto of the 2012 Olympic and Paralympic Games is ‘Inspire a generation’ so it was particularly pleasing to see science, the LHC and Higgs bosons featuring so strongly in the opening ceremony of the Paralympics last week.   It’s a sign of just how far our field has come that such a high-profile event featured particle physics so strongly, and we can certainly add our support to that motto. If the legacy of London 2012 is a generation inspired by science as well as sport, then the games will have more than fulfilled their mission. Particle physics has truly inspiring stories to tell, going well beyond Higgs and the LHC, and the entire community has played its part in bringing the excitement of frontier research in particle physics to a wide audience. Nevertheless, we cannot rest on our laurels: maintaining the kind of enthusiasm for science we witnessed at the Paralympic opening ceremony will require constant vigilance, and creative thinking about ways to rea...

  7. Drama to Inspire: A London Drama Guide to Excellent Practice in Drama for Young People

    Science.gov (United States)

    Coventon, John, Ed.

    2011-01-01

    "Drama to Inspire" is a timely selection of practice based accounts produced by fifteen workshop leaders and friends of the long established association for teachers of drama, London Drama. Many of the authors are internationally renowned for their work. Each piece affirms the immense potential for dynamic learning that is at the heart…

  8. Learning in Educational Computer Games for Novices: The Impact of Support Provision Types on Virtual Presence, Cognitive Load, and Learning Outcomes

    Directory of Open Access Journals (Sweden)

    Claudia Schrader

    2012-06-01

    Full Text Available Embedding support devices in educational computer games has been asserted to positively affect learning outcomes. However, there is only limited direct empirical evidence on which design variations of support provision influence learning. In order to better understand the impact of support design on novices’ learning, the current study investigates how support devices and their type of provision (intrinsic vs. extrinsic determine games’ effectiveness on learning outcomes. This effectiveness is also related to how the design-type of provision influences learners’ virtual presence and cognitive load. Compared to an educational adventure game without additional support, the results indicate that the game equipped with support devices enhances learning outcomes, although no differences in cognitive load were found. A variation in the design of provision shows no effect. In order to gain a more thorough understanding of support devices and their design for games, additional learner characteristics (e.g., interest should be considered in future research.

  9. Young Children Learning for the Environment: Researching a Forest Adventure

    Science.gov (United States)

    Gambino, Agatha; Davis, Julie; Rowntree, Noeleen

    2009-01-01

    Field experiences for young children are an ideal medium for environmental education/education for sustainability because of opportunities for direct experience in nature, integrated learning, and high community involvement. This research documented the development--in 4-5 year old Prep children--of knowledge, attitudes and actions/advocacy in…

  10. La maturità di INSPIRE

    Directory of Open Access Journals (Sweden)

    Mauro Salvemini

    2010-03-01

    Full Text Available INPIRE's maturityThe INSPIRE Conference 2010 took place from 23 to 25 June 2010 in Kraków, Poland. On 22 June pre-conference workshops have been organized. The theme of this year’s edition has been "INSPIRE as a Framework for Cooperation".The INSPIRE Conference has been organised through a series of plenary sessions addressing common policy issues, and parallel sessions focusing in particular on applications and implementations of SDIs, research issues and new and evolvingtechnologies and applications and poster presentations.

  11. Let's Begin Again: Sierra On-Line and the Origins of the Graphical Adventure Game

    Science.gov (United States)

    Nooney, Laine

    2017-01-01

    The author retells the origin story of Sierra On-Line and its historic first product, the graphical adventure game "Mystery House." She reviews the academic and journalistic writing that placed the story almost exclusively inside a narrative about early computer games, treating it as a saga of the competition between the graphic…

  12. Adventure-Based Experiential Therapy with Inpatients in Child and Adolescent Psychiatry: An Approach to Practicability and Evaluation

    Science.gov (United States)

    Eckstein, Florian; Rüth, Ulrich

    2015-01-01

    This article examines the use of adventure-based experiential therapy (AET) with child and adolescent psychiatry inpatients. AET environments, indications, practicality, therapeutic effects and research are outlined and clinical findings are reported. Activities such as rock-climbing, exploring a creek and caving are discussed and the limitations…

  13. Nature-inspired optimization algorithms

    CERN Document Server

    Yang, Xin-She

    2014-01-01

    Nature-Inspired Optimization Algorithms provides a systematic introduction to all major nature-inspired algorithms for optimization. The book's unified approach, balancing algorithm introduction, theoretical background and practical implementation, complements extensive literature with well-chosen case studies to illustrate how these algorithms work. Topics include particle swarm optimization, ant and bee algorithms, simulated annealing, cuckoo search, firefly algorithm, bat algorithm, flower algorithm, harmony search, algorithm analysis, constraint handling, hybrid methods, parameter tuning

  14. A biologically inspired meta-control navigation system for the Psikharpax rat robot

    International Nuclear Information System (INIS)

    Caluwaerts, K; Staffa, M; N’Guyen, S; Grand, C; Dollé, L; Favre-Félix, A; Girard, B; Khamassi, M

    2012-01-01

    A biologically inspired navigation system for the mobile rat-like robot named Psikharpax is presented, allowing for self-localization and autonomous navigation in an initially unknown environment. The ability of parts of the model (e.g. the strategy selection mechanism) to reproduce rat behavioral data in various maze tasks has been validated before in simulations. But the capacity of the model to work on a real robot platform had not been tested. This paper presents our work on the implementation on the Psikharpax robot of two independent navigation strategies (a place-based planning strategy and a cue-guided taxon strategy) and a strategy selection meta-controller. We show how our robot can memorize which was the optimal strategy in each situation, by means of a reinforcement learning algorithm. Moreover, a context detector enables the controller to quickly adapt to changes in the environment—recognized as new contexts—and to restore previously acquired strategy preferences when a previously experienced context is recognized. This produces adaptivity closer to rat behavioral performance and constitutes a computational proposition of the role of the rat prefrontal cortex in strategy shifting. Moreover, such a brain-inspired meta-controller may provide an advancement for learning architectures in robotics. (paper)

  15. Inspiring Careers in STEM and Healthcare Fields through Medical Simulation Embedded in High School Science Education

    Science.gov (United States)

    Berk, Louis J.; Muret-Wagstaff, Sharon L.; Goyal, Riya; Joyal, Julie A.; Gordon, James A.; Faux, Russell; Oriol, Nancy E.

    2014-01-01

    The most effective ways to promote learning and inspire careers related to science, technology, engineering, and mathematics (STEM) remain elusive. To address this gap, we reviewed the literature and designed and implemented a high-fidelity, medical simulation-based Harvard Medical School MEDscience course, which was integrated into high school…

  16. Dynamic Music and Immersion in the Action-Adventure

    DEFF Research Database (Denmark)

    Gasselseder, Hans-Peter

    2014-01-01

    in the context of dynamic and non-dynamic music. 60 subjects answered self-report questionnaires each time after playing a 3rd-person action-adventure in one of three conditions accounting for (1) dynamic music, (2) non-dynamic music/low arousal potential and (3) non-dynamic music/high arousal potential......Aiming to immerse players into a new realm of drama experience, a growing number of video games utilize interactive, ‘dynamic’ music that reacts adaptively to game events. Though little is known about the involved perceptual processes, the design rationale of enhanced immersive experiences is taken...... over by public discussion including scientific accounts, despite lacking empirical validation. The present paper intends to fill this gap by hypothesizing facilitatory effects of dynamic music on attention allocation in the matching of expected and incoming expressive characteristics of concurrent...

  17. Geo-inspired model: Agents vectors naturals inspired by the environmental management (AVNG of water tributaries

    Directory of Open Access Journals (Sweden)

    Edwin Eduardo Millán Rojas

    2018-02-01

    Full Text Available Context: Management to care for the environment and the Earth (geo can be source of inspiration for developing models that allow addressing complexity issues; the objective of this research was to develop an additional aspect of the inspired models. The geoinspired model has two features, the first covering aspects related to environmental management and the behavior of natural resources, and the second has a component of spatial location associated with existing objects on the Earth's surface. Method: The approach developed in the research is descriptive and its main objective is the representation or characterization of a case study within a particular context. Results: The result was the design of a model to emulate the natural behavior of the water tributaries of the Amazon foothills, in order to extend the application of the inspired models and allow the use of elements such as geo-referencing and environmental management. The proposed geoinspired model is called “natural vectors agents inspired in environmental management”. Conclusions: The agents vectors naturals inspired by the environmental are polyform elements that can assume the behavior of environmental entities, which makes it possible to achieve progress in other fields of environmental management (use of soil, climate, flora, fauna, and link environmental issues with the structure of the proposed model.

  18. Satisfying Psychological Needs on the High Seas: Explaining Increases Self-Esteem Following an Adventure Education Programme

    Science.gov (United States)

    Scarf, Damian; Kafka, Sarah; Hayhurst, Jill; Jang, Kyungho; Boyes, Mike; Thomson, Ruth; Hunter, John A.

    2018-01-01

    A number of recent studies have revealed that taking part in a sail-training-based Adventure Education Programme elevates youths' self-esteem. Across two studies, we sought to examine the extent to which youths' sense of belonging contributed to this increase in self-esteem. Study 1 revealed that participants who completed the voyage showed an…

  19. Norsk inspiration til uddannelse og job

    DEFF Research Database (Denmark)

    Skovhus, Randi Boelskifte; Thomsen, Rie; Buhl, Rita

    2017-01-01

    Anmeldelse af bog om det norske fag Utdanningsvalg - inspiration til arbejde med uddannelse og job......Anmeldelse af bog om det norske fag Utdanningsvalg - inspiration til arbejde med uddannelse og job...

  20. Feeling Is Believing: Inspiration Encourages Belief in God.

    Science.gov (United States)

    Critcher, Clayton R; Lee, Chan Jean

    2018-05-01

    Even without direct evidence of God's existence, about half of the world's population believes in God. Although previous research has found that people arrive at such beliefs intuitively instead of analytically, relatively little research has aimed to understand what experiences encourage or legitimate theistic belief systems. Using cross-cultural correlational and experimental methods, we investigated whether the experience of inspiration encourages a belief in God. Participants who dispositionally experience more inspiration, were randomly assigned to relive or have an inspirational experience, or reported such experiences to be more inspirational all showed stronger belief in God. These effects were specific to inspiration (instead of adjacent affective experiences) and a belief in God (instead of other empirically unverifiable claims). Being inspired by someone or something (but not inspired to do something) offers a spiritually transcendent experience that elevates belief in God, in part because it makes people feel connected to something beyond themselves.

  1. Adventures in Learning: Creating Role Playing Video Games to Teach and Learn Economics

    OpenAIRE

    Catherine L. Lawson; Larry L. Lawson

    2010-01-01

    This article examines pedagogical lessons derived from the learning theory embodied in commercially successfully video games and their link to reported increases in 'fluid intelligence' of student populations. The scholarly literature in this area is reviewed in order to elicit practical principles by which to guide the development of instructional video game modules for the teaching of economics. The authors' experiences in developing and pilot testing such a module, and in subsequently guid...

  2. Computational speech segregation based on an auditory-inspired modulation analysis

    DEFF Research Database (Denmark)

    May, Tobias; Dau, Torsten

    2014-01-01

    A monaural speech segregation system is presented that estimates the ideal binary mask from noisy speech based on the supervised learning of amplitude modulation spectrogram (AMS) features. Instead of using linearly scaled modulation filters with constant absolute bandwidth, an auditory- inspired...... about speech activity present in neighboring time-frequency units. In order to evaluate the generalization performance of the system to unseen acoustic conditions, the speech segregation system is trained with a limited set of low signal-to-noise ratio (SNR) conditions, but tested over a wide range...

  3. Real-Coded Quantum-Inspired Genetic Algorithm-Based BP Neural Network Algorithm

    Directory of Open Access Journals (Sweden)

    Jianyong Liu

    2015-01-01

    Full Text Available The method that the real-coded quantum-inspired genetic algorithm (RQGA used to optimize the weights and threshold of BP neural network is proposed to overcome the defect that the gradient descent method makes the algorithm easily fall into local optimal value in the learning process. Quantum genetic algorithm (QGA is with good directional global optimization ability, but the conventional QGA is based on binary coding; the speed of calculation is reduced by the coding and decoding processes. So, RQGA is introduced to explore the search space, and the improved varied learning rate is adopted to train the BP neural network. Simulation test shows that the proposed algorithm is effective to rapidly converge to the solution conformed to constraint conditions.

  4. METALS (Minority Education Through Traveling and Learning in the Sciences) and the Value of Collaborative Field-centered Experiences in the Geosciences (Invited)

    Science.gov (United States)

    White, L. D.

    2013-12-01

    METALS (Minority Education Through Traveling and Learning in the Sciences) is a field-based, geoscience diversity program developed by a collaborative venture among San Francisco State University, the University of Texas at El Paso, the University of New Orleans, and Purdue University. Since 2010, this program has created meaningful geoscience experiences for underrepresented minorities by engaging 30 high school students in experiential learning opportunities each year. During METALS field trips, the primarily urban students observe natural landforms, measure water quality, conduct beach profiles, and interpret stratigraphic and structural features in locations that have included southern Utah, southern Louisiana, central Wyoming, and northern California. In these geological settings participants are also able to focus on societally relevant, community-related issues. Results from program evaluation suggest that student participants view METALS as: (1) opening up new opportunities for field-based science not normally available to them, (2) engaging in a valuable science-based field experience, (3) an inspirational, but often physically challenging, undertaking that combines high-interest geology content with an exciting outdoor adventure, and (4) a unique social experience that brings together people from various parts of the United States. Further evaluation findings from the four summer trips completed thus far demonstrate that active learning opportunities through direct interaction with the environment is an effective way to engage students in geoscience-related learning. Students also seem to benefit from teaching strategies that include thoughtful reflection, journaling, and teamwork, and mentors are positive about engaging with these approaches. Participants appear motivated to explore geoscience topics further and often discuss having new insights and new perspectives leading to career choices in geosciences. Additionally, students who had a prior and

  5. Social transformation of two students in an El Sistema-inspired orchestra program

    Directory of Open Access Journals (Sweden)

    Christine D’Alexander

    2016-07-01

    Full Text Available In recent years there has been a substantial increase in El Sistema-inspired programs for young musicians. An overwhelming majority of these programs across the USA are centered in underserved communities where access to instrumental music training would otherwise be sparse. Most often, this is due to budget cuts partially or completely being wiped off from school curricula, or the financial cost associated with instrumental lessons. These programs, often free of cost to families, consist of musical training several days a week in small and large group classes, and claim to promote social change amongst these children’s lives. It is of importance to carefully study if, and how, these young musicians believe their lives are transforming through participation in these El Sistema-inspired programs, and if in fact, social change is occurring. This article reports on a multiple case study which sought to dive deeper into the lives of two children taking part in one El Sistema-inspired orchestral program located in Los Angeles, California. The study focused on the influence and impact this program has had on the lives of students, the exploration and formation of their beliefs surrounding musical learning, as well as experiences they share both as individuals and members of the orchestra.

  6. Paradigms for biologically inspired design

    DEFF Research Database (Denmark)

    Lenau, T. A.; Metzea, A.-L.; Hesselberg, T.

    2018-01-01

    engineering, medical engineering, nanotechnology, photonics,environmental protection and agriculture. However, a major obstacle for the wider use of biologically inspired design isthe knowledge barrier that exist between the application engineers that have insight into how to design suitable productsand......Biologically inspired design is attracting increasing interest since it offers access to a huge biological repository of wellproven design principles that can be used for developing new and innovative products. Biological phenomena can inspireproduct innovation in as diverse areas as mechanical...... the biologists with detailed knowledge and experience in understanding how biological organisms function in theirenvironment. The biologically inspired design process can therefore be approached using different design paradigmsdepending on the dominant opportunities, challenges and knowledge characteristics...

  7. E-Learning and Role of World Wide Web in E-Learning

    OpenAIRE

    Jahankhani, Hossein

    2012-01-01

    This paper reviews some of the aspects of the E-learning through the World Wide Web. E-revolution as new phenomenon influenced the society by its means and strategies. E-learning is one of the sub-products of E-revolution, towards making more convenient and effective learning. In time Internet become a source of information, people start to learn through the Internet instead of books. It gives the flexibility to remote access at any time. The working people and the students are inspired by th...

  8. Green and Gold: Promoting Eco-Adventure and Cultural Tourism for Inclusive and Sustainable Growth

    OpenAIRE

    Picazo, Oscar F.

    2015-01-01

    This paper briefly reviews the literature on the emerging concept of eco-adventure and cultural tourism, dubbed "green and gold tourism," respectively. It provides the rationale for conducting such a study in the Philippines (why the concern for inclusivity and environmental sustainability in tourism). It then establishes the feasible scope of such study and lists illustrative activities of inclusive and sustainable green and gold tourism. It also identifies concerns and issues about green an...

  9. To Capture Student Interest in Geosciences, Plan an Adventure

    Science.gov (United States)

    Sassier, Caroline; Galland, Olivier; Mair, Karen

    2011-01-01

    It is dawn, -17°C, and 4700 meters above sea level, and two young scientists are alone in a tiny tent in the middle of the immense desert of the Bolivian Altiplano. Their bicycles and sleeping bags are coated with a thin layer of ice. Muscles aching, as they did yesterday and probably will tomorrow, they shrug off their sleepiness as the sunrise heats up their tent. After a simple breakfast, the researchers peek out and feast their eyes on a stunning view of high volcanic peaks and salt lakes. They are on the Andean Geotrail, a 9-month bike adventure through the Andes mountains, from Ushuaia in Argentinean Tierra del Fuego to Nazca, Peru (see Figure 1). Their goal is to share this spectacular geological setting with primary-, secondary- and high-school students.

  10. Gaze inspired subtitle position evaluation for MOOCs videos

    Science.gov (United States)

    Chen, Hongli; Yan, Mengzhen; Liu, Sijiang; Jiang, Bo

    2017-06-01

    Online educational resources, such as MOOCs, is becoming increasingly popular, especially in higher education field. One most important media type for MOOCs is course video. Besides traditional bottom-position subtitle accompany to the videos, in recent years, researchers try to develop more advanced algorithms to generate speaker-following style subtitles. However, the effectiveness of such subtitle is still unclear. In this paper, we investigate the relationship between subtitle position and the learning effect after watching the video on tablet devices. Inspired with image based human eye tracking technique, this work combines the objective gaze estimation statistics with subjective user study to achieve a convincing conclusion - speaker-following subtitles are more suitable for online educational videos.

  11. "A New Kind of Rule": The Subversive Narrator in "Alice's Adventures in Wonderland" and "The Pied Piper of Hamelin."

    Science.gov (United States)

    Blackburn, William

    1986-01-01

    Compares "Alice's Adventures in Wonderland" to "The Pied Piper of Hamelin," noting that both: (1) were begun for the amusement of specific children; (2) use a subterranean journey as a device; (3) are critical of social authority; and (4) have problematic endings. (SRT)

  12. Guard Cell and Tropomyosin Inspired Chemical Sensor

    Directory of Open Access Journals (Sweden)

    Jacquelyn K.S. Nagel

    2013-10-01

    Full Text Available Sensors are an integral part of many engineered products and systems. Biological inspiration has the potential to improve current sensor designs as well as inspire innovative ones. This paper presents the design of an innovative, biologically-inspired chemical sensor that performs “up-front” processing through mechanical means. Inspiration from the physiology (function of the guard cell coupled with the morphology (form and physiology of tropomyosin resulted in two concept variants for the chemical sensor. Applications of the sensor design include environmental monitoring of harmful gases, and a non-invasive approach to detect illnesses including diabetes, liver disease, and cancer on the breath.

  13. Environmental equipment for usages of FEM software. ADVENTURE system user's guide

    International Nuclear Information System (INIS)

    Yamasaki, Ichirou; Yoshimura, Shinobu

    2003-05-01

    The community softwares, databases, and other various tools have been installed in the ITBL environment by the Office of ITBL Promotion as a common utility property for each research field. Among those softwares, Finite Element Method (FEM) code, Adventure (which was originally developed by Prof. Yoshimura, the University of Tokyo), is provided as one of structure analysis programs for ITBL users. The code is well known to possess a high performance ability for parallel processing, especially for massively parallel environments. In this report, a chain of processes for usages of the system as well as the installation method to PC cluster are described. (author)

  14. Biologically Inspired Micro-Flight Research

    Science.gov (United States)

    Raney, David L.; Waszak, Martin R.

    2003-01-01

    Natural fliers demonstrate a diverse array of flight capabilities, many of which are poorly understood. NASA has established a research project to explore and exploit flight technologies inspired by biological systems. One part of this project focuses on dynamic modeling and control of micro aerial vehicles that incorporate flexible wing structures inspired by natural fliers such as insects, hummingbirds and bats. With a vast number of potential civil and military applications, micro aerial vehicles represent an emerging sector of the aerospace market. This paper describes an ongoing research activity in which mechanization and control concepts for biologically inspired micro aerial vehicles are being explored. Research activities focusing on a flexible fixed- wing micro aerial vehicle design and a flapping-based micro aerial vehicle concept are presented.

  15. Effect of inspiration on airway dimensions measured in maximal inspiration CT images of subjects without airflow limitation

    Energy Technology Data Exchange (ETDEWEB)

    Petersen, Jens; Raket, Lars Lau; Nielsen, Mads [University of Copenhagen, Department of Computer Science, Copenhagen (Denmark); Wille, Mathilde M.W.; Dirksen, Asger [University of Copenhagen, Department of Respiratory Medicine, Gentofte Hospital, Hellerup (Denmark); Feragen, Aasa [University of Copenhagen, Department of Computer Science, Copenhagen (Denmark); Max Planck Institute for Intelligent Systems and Max Planck Institute for Developmental Biology, Tuebingen (Germany); Pedersen, Jesper H. [Rigshospitalet, University Hospital of Copenhagen, Department of Cardio-Thoracic Surgery RT, Copenhagen (Denmark); Bruijne, Marleen de [University of Copenhagen, Department of Computer Science, Copenhagen (Denmark); Erasmus MC Rotterdam, Departments of Medical Informatics and Radiology, Rotterdam (Netherlands)

    2014-09-15

    To study the effect of inspiration on airway dimensions measured in voluntary inspiration breath-hold examinations. 961 subjects with normal spirometry were selected from the Danish Lung Cancer Screening Trial. Subjects were examined annually for five years with low-dose CT. Automated software was utilized to segment lungs and airways, identify segmental bronchi, and match airway branches in all images of the same subject. Inspiration level was defined as segmented total lung volume (TLV) divided by predicted total lung capacity (pTLC). Mixed-effects models were used to predict relative change in lumen diameter (ALD) and wall thickness (AWT) in airways of generation 0 (trachea) to 7 and segmental bronchi (R1-R10 and L1-L10) from relative changes in inspiration level. Relative changes in ALD were related to relative changes in TLV/pTLC, and this distensibility increased with generation (p < 0.001). Relative changes in AWT were inversely related to relative changes in TLV/pTLC in generation 3-7 (p < 0.001). Segmental bronchi were widely dispersed in terms of ALD (5.7 ± 0.7 mm), AWT (0.86 ± 0.07 mm), and distensibility (23.5 ± 7.7 %). Subjects who inspire more deeply prior to imaging have larger ALD and smaller AWT. This effect is more pronounced in higher-generation airways. Therefore, adjustment of inspiration level is necessary to accurately assess airway dimensions. (orig.)

  16. The Use of Adventure Therapy in Community-Based Mental Health: Decreases in Problem Severity among Youth Clients

    Science.gov (United States)

    Tucker, Anita R.; Javorski, Steve; Tracy, Julie; Beale, Bobbi

    2013-01-01

    Background: There is an increasing need to identify effective mental health treatment practices for children and adolescents in community-based settings, due to current mixed findings of existing interventions. This study looked at adventure therapy (AT) as a viable option to meet this need. Objective: Using a sample of 1,135 youth from a…

  17. Cortical electrophysiological network dynamics of feedback learning

    NARCIS (Netherlands)

    Cohen, M.X.; Wilmes, K.A.; van de Vijver, I.

    2011-01-01

    Understanding the neurophysiological mechanisms of learning is important for both fundamental and clinical neuroscience. We present a neurophysiologically inspired framework for understanding cortical mechanisms of feedback-guided learning. This framework is based on dynamic changes in systems-level

  18. A marketing plan for the ice cream brand Max Adventures in food service

    OpenAIRE

    Carbó, Marina Cercós

    2013-01-01

    A Work Project, presented as part of the requirements for the Award of a Masters Degree in Management from the NOVA – School of Business and Economics This project consists on developing a marketing plan in the Spanish market for the ice cream brand Max Adventures in the food service sector. The objective of the plan is to increase current level of sales and distribution. For this reason an external and internal audit is done in order to understand the context, observe what competitors are...

  19. Implementasi Sistem Informasi Crm (Customer Relationship Management) (Studi Pada Ud. Iwek-p Adventure Kota Malang)

    OpenAIRE

    Randy, Muhammad Iqbal Dimasz

    2014-01-01

    The purpose of this minor thesis is to describe the customer relationship management of information system, to analize the problem of customer relationship management information system, and to give an alternative solution or a new customer relationship management information system recommendation to UD. Iwek-P Adventure. Through Customer Relationship Management, companies can improve interaction with customers, not only interact directly but also at the time online, and Customer Relationship...

  20. Inspiration fra NY-times

    DEFF Research Database (Denmark)

    Ejersbo, Lisser Rye

    2015-01-01

    NY-times har en ugentlig klumme med gode råd. For nogle uger siden var ugens inspiration henvendt til lærere/undervisere og drejede sig om, hvordan man skaber taletid til alle uden at have favoritter og overse de mere stille elever.......NY-times har en ugentlig klumme med gode råd. For nogle uger siden var ugens inspiration henvendt til lærere/undervisere og drejede sig om, hvordan man skaber taletid til alle uden at have favoritter og overse de mere stille elever....

  1. Inspiration til undervisning på museer

    DEFF Research Database (Denmark)

    Hyllested, Trine Elisabeth

    2015-01-01

    collection and arrangement of knowledge meant to give a general view of, to inspire and to develop teaching at museums in Denmark......collection and arrangement of knowledge meant to give a general view of, to inspire and to develop teaching at museums in Denmark...

  2. Neuromorphic Deep Learning Machines

    OpenAIRE

    Neftci, E; Augustine, C; Paul, S; Detorakis, G

    2017-01-01

    An ongoing challenge in neuromorphic computing is to devise general and computationally efficient models of inference and learning which are compatible with the spatial and temporal constraints of the brain. One increasingly popular and successful approach is to take inspiration from inference and learning algorithms used in deep neural networks. However, the workhorse of deep learning, the gradient descent Back Propagation (BP) rule, often relies on the immediate availability of network-wide...

  3. Alien Adventures

    Science.gov (United States)

    Hateley, Elliott

    2010-01-01

    It has been the author's experience that children are most engaged and eager to investigate, discover and learn when immersed in creativity, be it their own or that of other people. In this article, the author describes how he created a unique way to engage his class in learning about the solar system using reality television. The theme of the…

  4. Differences in motivations over time by level of development: an examination of pre/post adventure recreation experiences

    Science.gov (United States)

    Sharon L. Todd; Lynn Anderson; Anderson Young; Dale Anderson

    2003-01-01

    The purpose of this study was to examine changes in motivations for outdoor adventure recreation pursuits over a short period of time (pre- to posttest) for participants with different levels of development. Subjects were 100 undergraduate recreation majors from separate similar summer session Outdoor Education Practicum courses, each of which included 7 days in a camp...

  5. David Bowie’s Influence on JoJo’s Bizarre Adventure

    Directory of Open Access Journals (Sweden)

    Francesco-Alessio Ursini

    2017-03-01

    Full Text Available This article analyses the influence of David Bowie’s work in JoJo’s Bizarre Adventure, a manga known for its wealth of references to western popular culture. It is argued that David Bowie’s cultural reception can be attested via the presence of three narrative themes featuring in this manga series. The first theme is the exploration of diverse genres and an innovative, genre-defying attitude. The second theme is the use of avant-garde, flamboyant and gender-ambiguous aesthetics for its fictional characters. The third theme is a self-reflexive approach to the creation of fictional characters, intended as an awareness of the temporary, transient nature of their role as reluctant heroes in their own stories.

  6. Improving Children's Mental Health with a Digital Social Skills Development Game: A Randomized Controlled Efficacy Trial of Adventures aboard the S.S. GRIN.

    Science.gov (United States)

    Sanchez, Rebecca; Brown, Emily; Kocher, Kelly; DeRosier, Melissa

    2017-02-01

    The purpose of this study was to investigate whether a computer-based game to improve social skills and mental health in children with social skills deficits would be efficacious. The program, Adventures aboard the S.S. GRIN, translates a proven in-person intervention into a nine-episode interactive online adventure game that provides opportunity for knowledge acquisition and skill practice. Participants (children aged 7-11 years with social skills challenges) were randomly assigned to immediate treatment group (n = 33) or waitlist control group (n = 36). Children in the immediate treatment condition completed the game at home over the course of 9 weeks. Before playing the game and again within 1 week of game completion, children completed surveys about social literacy, social anxiety, bullying, social self-efficacy, and social satisfaction. Children who played Adventures improved significantly more from pretest to posttest than children who did not play the game in social literacy, social anxiety, bullying victimization, and social satisfaction. Online interactive games can be effective in improving mental health for children who struggle with social skills. For children who can access them, serious games have the potential to increase the reach of effective programs by overcoming the logistical and implementation barriers (such as cost, travel, and accessibility) that limit traditionally delivered mental health interventions.

  7. Data specifications for INSPIRE

    Science.gov (United States)

    Portele, Clemens; Woolf, Andrew; Cox, Simon

    2010-05-01

    In Europe a major recent development has been the entering in force of the INSPIRE Directive in May 2007, establishing an infrastructure for spatial information in Europe to support Community environmental policies, and policies or activities which may have an impact on the environment. INSPIRE is based on the infrastructures for spatial information established and operated by the 27 Member States of the European Union. The Directive addresses 34 spatial data themes needed for environmental applications, with key components specified through technical implementing rules. This makes INSPIRE a unique example of a legislative "regional" approach. One of the requirements of the INSPIRE Directive is to make existing spatial data sets with relevance for one of the spatial data themes available in an interoperable way, i.e. where the spatial data from different sources in Europe can be combined to a coherent result. Since INSPIRE covers a wide range of spatial data themes, the first step has been the development of a modelling framework that provides a common foundation for all themes. This framework is largely based on the ISO 19100 series of standards. The use of common generic spatial modelling concepts across all themes is an important enabler for interoperability. As a second step, data specifications for the first set of themes has been developed based on the modelling framework. The themes include addresses, transport networks, protected sites, hydrography, administrative areas and others. The data specifications were developed by selected experts nominated by stakeholders from all over Europe. For each theme a working group was established in early 2008 working on their specific theme and collaborating with the other working groups on cross-theme issues. After a public review of the draft specifications starting in December 2008, an open testing process and thorough comment resolution process, the draft technical implementing rules for these themes have been

  8. ICT in Problem- and Project-based Learning

    DEFF Research Database (Denmark)

    Andreasen, Lars Birch; Lerche Nielsen, Jørgen

    2012-01-01

    The paper discusses how teaching and learning practices at universities can implement new information technologies, inspired by the traditions of problem- and project-based learning. The changing roles in the teacher-student relationship, and students’ development of information literacy are disc...

  9. INSPIRE from the JRC Point of View

    Directory of Open Access Journals (Sweden)

    Vlado Cetl

    2012-12-01

    Full Text Available This paper summarises some recent developments in INSPIRE implementation from the JRC (Joint Research Centre point of view. The INSPIRE process started around 11 years ago and today, clear results and benefits can be seen. Spatial data are more accessible and shared more frequently between countries and at the European level. In addition to this, efficient, unified coordination and collaboration between different stakeholders and participants has been achieved, which is another great success. The JRC, as a scientific think-tank of the European Commission, has played a very important role in this process from the very beginning. This role is in line with its mission, which is to provide customer-driven scientific and technical support for the conception, development, implementation and monitoring of European Union (EU policies. The JRC acts as the overall technical coordinator of INSPIRE, but it also carries out the activities necessary to support the coherent implementation of INSPIRE, by helping member states in the implementation process. Experiences drawn from collaboration and negotiation in each country and at the European level will be of great importance in the revision of the INSPIRE Directive, which is envisaged for 2014. Keywords: spatial data infrastructure (SDI; INSPIRE; development; Joint Research Centre (JRC

  10. Nature-inspired computation in engineering

    CERN Document Server

    2016-01-01

    This timely review book summarizes the state-of-the-art developments in nature-inspired optimization algorithms and their applications in engineering. Algorithms and topics include the overview and history of nature-inspired algorithms, discrete firefly algorithm, discrete cuckoo search, plant propagation algorithm, parameter-free bat algorithm, gravitational search, biogeography-based algorithm, differential evolution, particle swarm optimization and others. Applications include vehicle routing, swarming robots, discrete and combinatorial optimization, clustering of wireless sensor networks, cell formation, economic load dispatch, metamodeling, surrogated-assisted cooperative co-evolution, data fitting and reverse engineering as well as other case studies in engineering. This book will be an ideal reference for researchers, lecturers, graduates and engineers who are interested in nature-inspired computation, artificial intelligence and computational intelligence. It can also serve as a reference for relevant...

  11. Learning by watching Vernacular Iñupiaq-Inuit design learning as inspiration for design education

    OpenAIRE

    Janne Beate Reitan

    2014-01-01

    In this article, I explore a single case of vernacular clothing design — the practice and learning of design for contemporary Iñupiaq-Inuit clothing made by women from Kaktovik in Northern Alaska — and I hope to contribute to a better understanding of design practice and learning in general. Design research has many unexplored areas, and one of these omissions is vernacular design, or folk design. In my opinion, professional and academic design may well have something to learn from vernacular...

  12. Novel bio-inspired smart control for hazard mitigation of civil structures

    International Nuclear Information System (INIS)

    Kim, Yeesock; Kim, Changwon; Langari, Reza

    2010-01-01

    In this paper, a new bio-inspired controller is proposed for vibration mitigation of smart structures subjected to ground disturbances (i.e. earthquakes). The control system is developed through the integration of a brain emotional learning (BEL) algorithm with a proportional–integral–derivative (PID) controller and a semiactive inversion (Inv) algorithm. The BEL algorithm is based on the neurologically inspired computational model of the amygdala and the orbitofrontal cortex. To demonstrate the effectiveness of the proposed hybrid BEL–PID–Inv control algorithm, a seismically excited building structure equipped with a magnetorheological (MR) damper is investigated. The performance of the proposed hybrid BEL–PID–Inv control algorithm is compared with that of passive, PID, linear quadratic Gaussian (LQG), and BEL control systems. In the simulation, the robustness of the hybrid BEL–PID–Inv control algorithm in the presence of modeling uncertainties as well as external disturbances is investigated. It is shown that the proposed hybrid BEL–PID–Inv control algorithm is effective in improving the dynamic responses of seismically excited building structure–MR damper systems

  13. Uranium mines and French mining companies: a magnificent adventure

    International Nuclear Information System (INIS)

    Blanc, J.

    2008-01-01

    The French mining adventure still arouses enthusiasm. The search for uranium began in 1945 with the creation of the Cea (Atomic Energy Board) whose one mission was to supply the nascent French nuclear programme with the necessary materials. Prospecting works were then led throughout France, Madagascar, the Ivory Coast and the French equatorial Africa. More than 60 years later the only surviving actor of this quest for uranium has become the mining department of Areva Nuclear Cycle which is itself a sub-company of Areva. The author, who was an ancient high executive of Cogema draws a detailed history of the French uranium mining industry with with its ups and downs, by analysing the impact of the 2 oil crisis and of the decline of nuclear energy in the decade following the Chernobyl accident. (A.C.)

  14. Sonia-Ania-Alisa, or, Alice’s Adventures in Russianland

    Directory of Open Access Journals (Sweden)

    Ilaria Sicari

    2016-02-01

    Full Text Available Lewis Carroll’s Alice’s Adventures in Wonderland (1865 is a text rich of cultural and literary references to Victorian England. This feature is one of the major obstacles to translating this work since the transfer of cultural markers from source to target text often produces partial or total loss of certain nuances of meaning. The purpose of this paper is to analyze the Russian translations of Alice through a comparative study of three translation specimens (Nabokov 1923; Olenič-Gnenenko 1940; Demurova 1967, 1978, which constitute just as many methods (domestication, foreignization, hybridization. Through the study of some difficult cases of translation – proper names with culture-specific connotations, puns and parodies – I will highlight the specificities of these different versions to understand whether and how the translator’s choices have affected the reception of Wonderland in Russia.

  15. Bio-Inspired Neural Model for Learning Dynamic Models

    Science.gov (United States)

    Duong, Tuan; Duong, Vu; Suri, Ronald

    2009-01-01

    A neural-network mathematical model that, relative to prior such models, places greater emphasis on some of the temporal aspects of real neural physical processes, has been proposed as a basis for massively parallel, distributed algorithms that learn dynamic models of possibly complex external processes by means of learning rules that are local in space and time. The algorithms could be made to perform such functions as recognition and prediction of words in speech and of objects depicted in video images. The approach embodied in this model is said to be "hardware-friendly" in the following sense: The algorithms would be amenable to execution by special-purpose computers implemented as very-large-scale integrated (VLSI) circuits that would operate at relatively high speeds and low power demands.

  16. Inspiration, anyone? (Editorial

    Directory of Open Access Journals (Sweden)

    Lindsay Glynn

    2006-09-01

    Full Text Available I have to admit that writing an editorial for this issue was a struggle. Trying to sit down and write when the sun was shining outside and most of my colleagues were on vacation was, to say the least, difficult. Add to that research projects and conferences…let’s just say that I found myself less than inspired. A pitiful plea for ideas to a colleague resulted in the reintroduction to a few recent evidence based papers and resources which inspired further searching and reading. Though I generally find myself surrounded (more like buried in research papers and EBLIP literature, somehow I had missed the great strides that have been made of late in the world of evidence based library and information practice. I realize now that I am inspired by the researchers, authors and innovators who are putting EBLIP on the proverbial map. My biggest beef with library literature in general has been the plethora of articles highlighting what we should be doing. Take a close look at the evidence based practitioners in the information professions: these are some of the people who are actively practicing what has been preached for the past few years. Take, for example, the about‐to‐be released Libraries using Evidence Toolkit by Northern Sydney Central Coast Health and The University of Newcastle, Australia (see their announcement in this issue. An impressive advisory group is responsible for maintaining the currency and relevancy of the site as well as promoting the site and acting as a steering committee for related projects. This group is certainly doing more than “talking the talk”: they took their experience at the 3rd International Evidence Based Librarianship Conference and did something with the information they obtained by implementing solutions that worked in their environment. The result? The creation of a collection of tools for all of us to use. This toolkit is just what EBLIP needs: a portal to resources aimed at supporting the information

  17. The Answering Process for Multiple-Choice Questions in Collaborative Learning: A Mathematical Learning Model Analysis

    Science.gov (United States)

    Nakamura, Yasuyuki; Nishi, Shinnosuke; Muramatsu, Yuta; Yasutake, Koichi; Yamakawa, Osamu; Tagawa, Takahiro

    2014-01-01

    In this paper, we introduce a mathematical model for collaborative learning and the answering process for multiple-choice questions. The collaborative learning model is inspired by the Ising spin model and the model for answering multiple-choice questions is based on their difficulty level. An intensive simulation study predicts the possibility of…

  18. Adventures with cyanobacteria: a personal perspective

    Directory of Open Access Journals (Sweden)

    Govindjee e

    2011-07-01

    Full Text Available Cyanobacteria, or the blue-green algae as they used to be called until 1974, are the oldest oxygenic photosynthesizers. We summarize here adventures with them since the early 1960s. This includes studies on light absorption by cyanobacteria, excitation energy transfer at room temperature down to liquid helium temperature, fluorescence (kinetics as well as spectra and its relationship to photosynthesis, and afterglow (or thermoluminescence from them. Further, we summarize experiments on their two-light reaction - two-pigment system, as well as the unique role of bicarbonate (hydrogen carbonate on the electron acceptor side of their photosystem II, PSII. This review, in addition, includes a discussion on the regulation of changes in phycobilins (mostly in PSII and chlorophyll a (Chl a; mostly in photosystem I, PSI under oscillating light, on the relationship of the slow fluorescence increase (the so-called S to M rise, especially in the presence of diuron in minute time scale with the so-called state-changes, and on the possibility of limited oxygen evolution in mixotrophic PSI (minus mutants, up to 30 minutes, in the presence of glucose. We end this review with a brief discussion on the position of cyanobacteria in the evolution of photosynthetic systems.

  19. An immune-inspired semi-supervised algorithm for breast cancer diagnosis.

    Science.gov (United States)

    Peng, Lingxi; Chen, Wenbin; Zhou, Wubai; Li, Fufang; Yang, Jin; Zhang, Jiandong

    2016-10-01

    Breast cancer is the most frequently and world widely diagnosed life-threatening cancer, which is the leading cause of cancer death among women. Early accurate diagnosis can be a big plus in treating breast cancer. Researchers have approached this problem using various data mining and machine learning techniques such as support vector machine, artificial neural network, etc. The computer immunology is also an intelligent method inspired by biological immune system, which has been successfully applied in pattern recognition, combination optimization, machine learning, etc. However, most of these diagnosis methods belong to a supervised diagnosis method. It is very expensive to obtain labeled data in biology and medicine. In this paper, we seamlessly integrate the state-of-the-art research on life science with artificial intelligence, and propose a semi-supervised learning algorithm to reduce the need for labeled data. We use two well-known benchmark breast cancer datasets in our study, which are acquired from the UCI machine learning repository. Extensive experiments are conducted and evaluated on those two datasets. Our experimental results demonstrate the effectiveness and efficiency of our proposed algorithm, which proves that our algorithm is a promising automatic diagnosis method for breast cancer. Copyright © 2016 Elsevier Ireland Ltd. All rights reserved.

  20. SISL and SIRL: Two knowledge dissemination models with leader nodes on cooperative learning networks

    Science.gov (United States)

    Li, Jingjing; Zhang, Yumei; Man, Jiayu; Zhou, Yun; Wu, Xiaojun

    2017-02-01

    Cooperative learning is one of the most effective teaching methods, which has been widely used. Students' mutual contact forms a cooperative learning network in this process. Our previous research demonstrated that the cooperative learning network has complex characteristics. This study aims to investigating the dynamic spreading process of the knowledge in the cooperative learning network and the inspiration of leaders in this process. To this end, complex network transmission dynamics theory is utilized to construct the knowledge dissemination model of a cooperative learning network. Based on the existing epidemic models, we propose a new susceptible-infected-susceptible-leader (SISL) model that considers both students' forgetting and leaders' inspiration, and a susceptible-infected-removed-leader (SIRL) model that considers students' interest in spreading and leaders' inspiration. The spreading threshold λcand its impact factors are analyzed. Then, numerical simulation and analysis are delivered to reveal the dynamic transmission mechanism of knowledge and leaders' role. This work is of great significance to cooperative learning theory and teaching practice. It also enriches the theory of complex network transmission dynamics.

  1. Peran Layanan Jasa Search Engine Optimization untuk Meningkatkan Daya Saing pada Bisnis Startup (Studi pada Kaldera Trail and Jeep Adventure Malang

    Directory of Open Access Journals (Sweden)

    Wira Bharata

    2016-12-01

    Full Text Available This study aimed to investigate the role of SEO as a strategic competitive advantage. This study uses a qualitative approach with case studies are used as a research design. Researchers in the interviews to the owner Caldera Trail & Jeep Adventure. The results of this study indicate that the role of SEO to optimize the website proved successful in the company’s competitive advantage strategy Caldera Trail & Jeep Adventure. The results showed online marketing is done through Facebook, Twitter, Instagram and website have a positive impact on sales in their services. Applying marketing strategies using social media-based social networks and websites are very efficient because of much greater use conventional marketing strategies. This study also emphasizes the social media as online advertising that can be used as a marketing strategy in today’s digital era.

  2. Design for game based learning platforms

    DEFF Research Database (Denmark)

    Sørensen, Birgitte Holm; Meyer, Bente

    2010-01-01

    This paper focuses on the challenges related to the design of game based learning platforms for formal learning contexts that are inspired by the pupil's leisure time related use of web 2.0. The paper is based on the project Serious Games on a Global Market Place (2007-2011) founded by the Danish...... of web 2.0 and integrates theories of learning, didactics, games, play, communication, multimodality and different pedagogical approaches. In relation to the introduced model the teacher role is discussed.......This paper focuses on the challenges related to the design of game based learning platforms for formal learning contexts that are inspired by the pupil's leisure time related use of web 2.0. The paper is based on the project Serious Games on a Global Market Place (2007-2011) founded by the Danish...... Council for Strategic Research, in which an online game-based platform for English as a foreign language in primary school is studied. The paper presents a model for designing for game based learning platforms. This design is based on cultural and ethnographic based research on children's leisure time use...

  3. Da exacerbação dos sentidos no encontro com a natureza: contrastando esportes radicais e turismo de aventura Sensation seeking in outdoor pursuits: similarities and differences in discourses on radical sports and adventure tourism

    Directory of Open Access Journals (Sweden)

    Mary Jane P. Spink

    2005-04-01

    Full Text Available Este artigo visa a contribuir para a compreensão do risco-aventura, entendido como o conjunto de práticas que recuperam a dimensão positiva dos riscos. Com base na revisão da literatura e apoiado na vertente construcionista da Psicologia Discursiva, propõe um modelo para análise das dimensões de risco-aventura presentes no turismo de aventura e nos esportes radicais: risco/perigo, adrenalina, aventura, treinamento, uso de equipamentos e relação com a natureza. Como fonte de dados, utilizamos o site de uma operadora especializada em turismo de aventura e uma entrevista com um praticante de parapente. Os dados coletados foram analisados utilizando árvores de associação de idéias e mapas dialógicos. Todos os elementos do modelo analítico se fizeram presentes nas duas modalidades de risco-aventura. Porém, o turismo de aventura caracterizou-se pela delegação do controle do risco a especialistas, enquanto que nos esportes radicais a dimensão treinamento/experiência foi priorizada, enfatizando-se a responsabilidade individual no controle dos riscos.This article is a contribution to the understanding of risk-adventure as the set of practices that recuperate the positive dimension of risk. Based on a review of the literature and on the theoretical approach of Constructionist Discursive Psychology, it proposes a model for the analysis of the dimensions of risk adventure present in adventure tourism and radical sports: risk/danger, adrenaline, adventure, training, use of equipments and relationship to nature. The data, derived from the site of a tourism agency that specialized in adventure tourism and an interview with a paraglide practitioner, was analyzed using "trees of association of ideas" and "dialogical maps". All the elements of the model were present in both modalities of risk-adventure. However, adventure tourism was characterized by the delegation of responsibility to specialists, whilst the training/experience dimension made

  4. INSPIRE: A new scientific information system for HEP

    International Nuclear Information System (INIS)

    Ivanov, R; Raae, L

    2010-01-01

    The status of high-energy physics (HEP) information systems has been jointly analyzed by the libraries of CERN, DESY, Fermilab and SLAC. As a result, the four laboratories have started the INSPIRE project - a new platform built by moving the successful SPIRES features and content, curated at DESY, Fermilab and SLAC, into the open-source CDS Invenio digital library software that was developed at CERN. INSPIRE will integrate current acquisition workflows and databases to host the entire body of the HEP literature (about one million records), aiming to become the reference HEP scientific information platform worldwide. It will provide users with fast access to full text journal articles and preprints, but also material such as conference slides and multimedia. INSPIRE will empower scientists with new tools to discover and access the results most relevant to their research, enable novel text- and data-mining applications, and deploy new metrics to assess the impact of articles and authors. In addition, it will introduce the 'Web 2.0' paradigm of user-enriched content in the domain of sciences, with community-based approaches to scientific publishing. INSPIRE represents a natural evolution of scholarly communication built on successful community-based information systems, and it provides a vision for information management in other fields of science. Inspired by the needs of HEP, we hope that the INSPIRE project will be inspiring for other communities.

  5. Using Digital Games to Learn Mathematics – What students think?

    Directory of Open Access Journals (Sweden)

    Su Ting Yong

    2016-06-01

    Full Text Available The aim of this study was to explore how university foundation students perceive the use of digital games in learning mathematics. Data was collected using an online questionnaire and 209 foundation university students participated in this study.  The questionnaire was used to explore students’ gaming experience and students’ attitude towards mathematics learning with digital games.  It was found that most of the university foundation students liked to play different types of digital games.  Males preferred playing digital games in more traditional male genres namely sport, racing, shooter, action adventure, role play and strategy games.  As for females, they generally preferred playing puzzle and simulation games.  Astonishingly, the foundation students were not very positive towards the use of digital games in learning mathematics, and their attitude was essentially influenced by their mathematics interest.  Students with greater interest in mathematics were more likely to support the use of digital games in learning

  6. A Case Study Examining the Impact of Adventure Based Counseling on High School Adolescent Self-Esteem, Empathy, and Racism

    Science.gov (United States)

    Cale, Chris

    2010-01-01

    This study investigated the effectiveness of Adventure Based Counseling upon high school adolescents. The goals of this study were to (a) explore the effectiveness of ABC Counseling in increasing levels of self-esteem and empathy among adolescents; (b) study the efficacy of ABC counseling in reducing perceived racial discrimination, racist…

  7. Lifelong learning and special libraries

    OpenAIRE

    Marjeta Oven; Vlasta Zabukovec

    2005-01-01

    Lifelong learning is becoming an important part in the development of modern society.In the lifelong learning society endeavours are being made for the education of all individuals regardless of their social and/or economic background. Lifelong learning should,therefore, be regarded as a permanent activity and as such, a significant element of socialization, inspired by common values. It represents a dynamic interaction with cultural, working and social environment. In this respect, the role ...

  8. Bio-inspired Artificial Intelligence: А Generalized Net Model of the Regularization Process in MLP

    Directory of Open Access Journals (Sweden)

    Stanimir Surchev

    2013-10-01

    Full Text Available Many objects and processes inspired by the nature have been recreated by the scientists. The inspiration to create a Multilayer Neural Network came from human brain as member of the group. It possesses complicated structure and it is difficult to recreate, because of the existence of too many processes that require different solving methods. The aim of the following paper is to describe one of the methods that improve learning process of Artificial Neural Network. The proposed generalized net method presents Regularization process in Multilayer Neural Network. The purpose of verification is to protect the neural network from overfitting. The regularization is commonly used in neural network training process. Many methods of verification are present, the subject of interest is the one known as Regularization. It contains function in order to set weights and biases with smaller values to protect from overfitting.

  9. Bio-inspired computation in unmanned aerial vehicles

    CERN Document Server

    Duan, Haibin

    2014-01-01

    Bio-inspired Computation in Unmanned Aerial Vehicles focuses on the aspects of path planning, formation control, heterogeneous cooperative control and vision-based surveillance and navigation in Unmanned Aerial Vehicles (UAVs) from the perspective of bio-inspired computation. It helps readers to gain a comprehensive understanding of control-related problems in UAVs, presenting the latest advances in bio-inspired computation. By combining bio-inspired computation and UAV control problems, key questions are explored in depth, and each piece is content-rich while remaining accessible. With abundant illustrations of simulation work, this book links theory, algorithms and implementation procedures, demonstrating the simulation results with graphics that are intuitive without sacrificing academic rigor. Further, it pays due attention to both the conceptual framework and the implementation procedures. The book offers a valuable resource for scientists, researchers and graduate students in the field of Control, Aeros...

  10. Machine Learning examples on Invenio

    CERN Document Server

    CERN. Geneva

    2017-01-01

    This talk will present the different Machine Learning tools that the INSPIRE is developing and integrating in order to automatize as much as possible content selection and curation in a subject based repository.

  11. A biologically inspired neural network model to transformation invariant object recognition

    Science.gov (United States)

    Iftekharuddin, Khan M.; Li, Yaqin; Siddiqui, Faraz

    2007-09-01

    Transformation invariant image recognition has been an active research area due to its widespread applications in a variety of fields such as military operations, robotics, medical practices, geographic scene analysis, and many others. The primary goal for this research is detection of objects in the presence of image transformations such as changes in resolution, rotation, translation, scale and occlusion. We investigate a biologically-inspired neural network (NN) model for such transformation-invariant object recognition. In a classical training-testing setup for NN, the performance is largely dependent on the range of transformation or orientation involved in training. However, an even more serious dilemma is that there may not be enough training data available for successful learning or even no training data at all. To alleviate this problem, a biologically inspired reinforcement learning (RL) approach is proposed. In this paper, the RL approach is explored for object recognition with different types of transformations such as changes in scale, size, resolution and rotation. The RL is implemented in an adaptive critic design (ACD) framework, which approximates the neuro-dynamic programming of an action network and a critic network, respectively. Two ACD algorithms such as Heuristic Dynamic Programming (HDP) and Dual Heuristic dynamic Programming (DHP) are investigated to obtain transformation invariant object recognition. The two learning algorithms are evaluated statistically using simulated transformations in images as well as with a large-scale UMIST face database with pose variations. In the face database authentication case, the 90° out-of-plane rotation of faces from 20 different subjects in the UMIST database is used. Our simulations show promising results for both designs for transformation-invariant object recognition and authentication of faces. Comparing the two algorithms, DHP outperforms HDP in learning capability, as DHP takes fewer steps to

  12. Accelerating Deep Learning with Shrinkage and Recall

    OpenAIRE

    Zheng, Shuai; Vishnu, Abhinav; Ding, Chris

    2016-01-01

    Deep Learning is a very powerful machine learning model. Deep Learning trains a large number of parameters for multiple layers and is very slow when data is in large scale and the architecture size is large. Inspired from the shrinking technique used in accelerating computation of Support Vector Machines (SVM) algorithm and screening technique used in LASSO, we propose a shrinking Deep Learning with recall (sDLr) approach to speed up deep learning computation. We experiment shrinking Deep Lea...

  13. Clinically-inspired automatic classification of ovarian carcinoma subtypes

    Directory of Open Access Journals (Sweden)

    Aicha BenTaieb

    2016-01-01

    Full Text Available Context: It has been shown that ovarian carcinoma subtypes are distinct pathologic entities with differing prognostic and therapeutic implications. Histotyping by pathologists has good reproducibility, but occasional cases are challenging and require immunohistochemistry and subspecialty consultation. Motivated by the need for more accurate and reproducible diagnoses and to facilitate pathologists′ workflow, we propose an automatic framework for ovarian carcinoma classification. Materials and Methods: Our method is inspired by pathologists′ workflow. We analyse imaged tissues at two magnification levels and extract clinically-inspired color, texture, and segmentation-based shape descriptors using image-processing methods. We propose a carefully designed machine learning technique composed of four modules: A dissimilarity matrix, dimensionality reduction, feature selection and a support vector machine classifier to separate the five ovarian carcinoma subtypes using the extracted features. Results: This paper presents the details of our implementation and its validation on a clinically derived dataset of eighty high-resolution histopathology images. The proposed system achieved a multiclass classification accuracy of 95.0% when classifying unseen tissues. Assessment of the classifier′s confusion (confusion matrix between the five different ovarian carcinoma subtypes agrees with clinician′s confusion and reflects the difficulty in diagnosing endometrioid and serous carcinomas. Conclusions: Our results from this first study highlight the difficulty of ovarian carcinoma diagnosis which originate from the intrinsic class-imbalance observed among subtypes and suggest that the automatic analysis of ovarian carcinoma subtypes could be valuable to clinician′s diagnostic procedure by providing a second opinion.

  14. Neuro-inspired computing using resistive synaptic devices

    CERN Document Server

    2017-01-01

    This book summarizes the recent breakthroughs in hardware implementation of neuro-inspired computing using resistive synaptic devices. The authors describe how two-terminal solid-state resistive memories can emulate synaptic weights in a neural network. Readers will benefit from state-of-the-art summaries of resistive synaptic devices, from the individual cell characteristics to the large-scale array integration. This book also discusses peripheral neuron circuits design challenges and design strategies. Finally, the authors describe the impact of device non-ideal properties (e.g. noise, variation, yield) and their impact on the learning performance at the system-level, using a device-algorithm co-design methodology. • Provides single-source reference to recent breakthroughs in resistive synaptic devices, not only at individual cell-level, but also at integrated array-level; • Includes detailed discussion of the peripheral circuits and array architecture design of the neuro-crossbar system; • Focuses on...

  15. Inspired Teachers, Inspired Ideas

    Science.gov (United States)

    Prescott, Jennifer

    2012-01-01

    Last November, more than 700 school leaders, educators, and reporters gathered in Washington, D.C., to celebrate the promise of innovative teaching and project learning to change global future. The event was the Microsoft Partners in Learning Global Forum, and its purpose was for educators worldwide to connect, learn, and collaborate on some of…

  16. Why the New Economy is a Learning Economy

    DEFF Research Database (Denmark)

    Lundvall, Bengt-Åke

    In this paper it is shown that the intense focus on the new economy reflected real change as well as 'hype?. The basic reason why new economy-growth could not be seen as sustainable is that introducing advanced technologies can only take place successfully when it is accompanied by organizational...... change and competence-building among employees. Any strategy that gives technology an independent role as problem-solver is doomed to fail. Danish data of a unique character are used to demonstrate that the key to economic performance is to promote learning at different levels of the economy....... In the conclusion it is argued that there is a need for a new type of knowledge and learning oriented Keynesianism in order to get close to the kind of growth rates characterizing the high days of the new economy adventure in the US....

  17. Practices of Waldorf-Inspired Schools. Research Brief

    Science.gov (United States)

    Friedlaender, Diane; Beckham, Kyle; Zheng, Xinhua; Darling-Hammond, Linda

    2015-01-01

    "Growing a Waldorf-Inspired Approach in a Public School District" documents the practices and outcomes of Alice Birney, a Waldorf-Inspired School in Sacramento City Unified School District (SCUSD). This study highlights how such a school addresses students' academic, social, emotional, physical, and creative development. The study also…

  18. Birth of a theorem a mathematical adventure

    CERN Document Server

    Villani, Cédric

    2015-01-01

    This man could plainly do for mathematics what Brian Cox has done for physics" (Sunday Times). What goes on inside the mind of a rock-star mathematician? Where does inspiration come from? With a storyteller's gift, Cedric Villani takes us on a mesmerising journey as he wrestles with a new theorem that will win him the most coveted prize in mathematics. Along the way he encounters obstacles and setbacks, losses of faith and even brushes with madness. His story is one of courage and partnership, doubt and anxiety, elation and despair. We discover how it feels to be obsessed by a theorem during your child's cello practise and throughout your dreams, why appreciating maths is a bit like watching an episode of Columbo, and how sometimes inspiration only comes from locking yourself away in a dark room to think. Blending science with history, biography with myth, Villani conjures up an inimitable cast of characters including the omnipresent Einstein, mad genius Kurt Godel, and Villani's personal hero, John Nash. Bir...

  19. Extreme event medicine: considerations for the organisation of out-of-hospital care during obstacle, adventure and endurance competitions.

    Science.gov (United States)

    Laskowski-Jones, Linda; Caudell, Michael J; Hawkins, Seth C; Jones, Lawrence J; Dymond, Chelsea A; Cushing, Tracy; Gupta, Sanjey; Young, David S; Starling, Jennifer M; Bounds, Richard

    2017-10-01

    Obstacle, adventure and endurance competitions in challenging or remote settings are increasing in popularity. A literature search indicates a dearth of evidence-based research on the organisation of medical care for wilderness competitions. The organisation of medical care for each event is best tailored to specific race components, participant characteristics, geography, risk assessments, legal requirements, and the availability of both local and outside resources. Considering the health risks and logistical complexities inherent in these events, there is a compelling need for guiding principles that bridge the fields of wilderness medicine and sports medicine in providing a framework for the organisation of medical care delivery during wilderness and remote obstacle, adventure and endurance competitions. This narrative review, authored by experts in wilderness and operational medicine, provides such a framework. The primary goal is to assist organisers and medical providers in planning for sporting events in which participants are in situations or locations that exceed the capacity of local emergency medical services resources. © Article author(s) (or their employer(s) unless otherwise stated in the text of the article) 2017. All rights reserved. No commercial use is permitted unless otherwise expressly granted.

  20. Business Inspiration: Small Business Leadership in Recovery?

    Science.gov (United States)

    Rae, David; Price, Liz; Bosworth, Gary; Parkinson, Paul

    2012-01-01

    Business Inspiration was a short, action-centred leadership and innovation development programme designed for owners and managers of smaller firms to address business survival and repositioning needs arising from the UK's economic downturn. The article examines the design and delivery of Business Inspiration and the impact of the programme on…

  1. Vocational Education and Learning in Higher Education

    Science.gov (United States)

    de Carvalho, Cynthia Paes

    2012-01-01

    This article discusses the relationship of students with learning and the university in the context of current challenges to vocational education and economic development. Inspired by the research of Pierre Bourdieu, this case study focuses on the relationship of students to learning and the university in Brazil. The survey gathered elements that…

  2. The Role of the Visual Arts in Enhancing the Learning Process

    Science.gov (United States)

    Tyler, Christopher W.; Likova, Lora T.

    2011-01-01

    With all the wealth of scientific activities, there remains a certain stigma associated with careers in science, as a result of the inevitable concentration on narrow specializations that are inaccessible to general understanding. Enhancement of the process of scientific learning remains a challenge, particularly in the school setting. While direct explanation seems the best approach to expedite learning any specific subject, it is well known that the ability to deeply absorb facts and concepts is greatly enhanced by placing them in a broader context of relevance to the issues of everyday life and to the larger goals of improvement of the quality of life and advancement to a more evolved society as a whole. If the sciences can be associated with areas of artistic endeavor, they may be viewed as more accessible and favorable topics of study. There is consequently an urgent need for research in the relationship between learning and experience in the arts because both art education and scientific literacy remain at an inadequate level even in economically advanced countries. The focus of this review is the concept that inspiration is an integral aspect of the artistic experience, both for the artist and for the viewer of the artwork. As an integrative response, inspiration involves not only higher cortical circuitry but its integration with the deep brain structures such as limbic system and medial frontal structures, which are understood to mediate the experience of emotions, motivational rewards, and the appreciation of the esthetic values of the impinging stimuli. In this sense, inspiration can turn almost any occupation in life into an avocation, a source of satisfaction in achieving life goals. Conversely, when inspiration is lacking, the motivation to learn, adapt, and prosper is impeded. Thus, inspiration may be viewed as a potent aspect of human experience in linking art and science. PMID:22347854

  3. Going beyond: an adventure- and recreation-based group intervention promotes well-being and weight loss in schizophrenia.

    Science.gov (United States)

    Voruganti, Lakshmi N P; Whatham, Jeff; Bard, Eleanor; Parker, Gayle; Babbey, Candice; Ryan, Janet; Lee, Suganya; MacCrimmon, Duncan J

    2006-08-01

    To undertake a preliminary study to assess the feasibility of clinical implementation and evaluate the effectiveness of a novel adventure- and recreation-based group intervention in the rehabilitation of individuals with schizophrenia. In a 2-year, prospective, case-control study, 23 consecutively referred, clinically stabilized schizophrenia patients received the new intervention over an 8-month period; 31 patients on the wait list, considered the control group, received standard clinical care that included some recreational activities. Symptom severity, self-esteem, self-appraised cognitive abilities, and functioning were documented for both groups with standardized rating scales administered at baseline, on completion of treatment, and at 12 months posttreatment. Treatment adherence was 97%, and there were no dropouts. Patients in the study group showed marginal improvement in perceived cognitive abilities and on domain-specific functioning measures but experienced a significant improvement in their self-esteem and global functioning (P < 0.05), as well as a weight loss of over 12 lb. Improvement was sustained over 1 year with further occupational and social gains. In the context of overcoming barriers to providing early intervention for youth and preventing metabolic problems among older adults with schizophrenia, adventure- and recreation-based interventions could play a useful complementary role.

  4. Investigating the experience of outdoor and adventurous project work in an educational setting using a self-determination framework

    OpenAIRE

    Sproule, J.; Martindale, R.; Wang, J.; Allison, P.; Nash, C.; Gray, S.

    2013-01-01

    The purpose of this study was to carry out a preliminary investigation to explore the use ofoutdoor and adventurous project work (PW) within an educational setting. Specifically, differencesbetween the PW and normal academic school experiences were examined using a selfdeterminationtheory framework integrated with a goal orientation and psychological skills perspective.Additionally, an exploratory investigation was carried out to examine the extent to which key motivation constructs predicted...

  5. Environmental equipment for usages of FEM software. ADVENTURE system user's guide

    Energy Technology Data Exchange (ETDEWEB)

    Yamasaki, Ichirou [Japan Atomic Energy Research Inst., Center for Promotion of Computional Science and Engineering, Kizu, Kyoto (Japan); Yoshimura, Shinobu [Tokyo Univ., Tokyo (Japan)

    2003-05-01

    The community softwares, databases, and other various tools have been installed in the ITBL environment by the Office of ITBL Promotion as a common utility property for each research field. Among those softwares, Finite Element Method (FEM) code, Adventure (which was originally developed by Prof. Yoshimura, the University of Tokyo), is provided as one of structure analysis programs for ITBL users. The code is well known to possess a high performance ability for parallel processing, especially for massively parallel environments. In this report, a chain of processes for usages of the system as well as the installation method to PC cluster are described. (author)

  6. Stamina, speed and adventure: Australian women and competitive cycling in the 1890s.

    Science.gov (United States)

    Kinsey, Fiona

    2011-01-01

    The scholarship surrounding women's cycling in Australia during the 1890s is slim. However, a focus on female competitive cycling, just one of many diverse cycling activities that women pursued in this era, reveals a rich seam of information. Accordingly, this paper surveys endurance riding, adventure touring and racing, introducing new historical and biographical detail and highlighting the significance of competitive cycling for women in the late nineteenth century. The discussion shows that women's competitive cycling constituted a significant component of Australian cycling history, and helped to re-define women's identity in an era when feminine roles were in flux and the traditional gender order was being contested.

  7. Nature inspires sensors to do more with less.

    Science.gov (United States)

    Mulvaney, Shawn P; Sheehan, Paul E

    2014-10-28

    The world is filled with widely varying chemical, physical, and biological stimuli. Over millennia, organisms have refined their senses to cope with these diverse stimuli, becoming virtuosos in differentiating closely related antigens, handling extremes in concentration, resetting the spent sensing mechanisms, and processing the multiple data streams being generated. Nature successfully deals with both repeating and new stimuli, demonstrating great adaptability when confronted with the latter. Interestingly, nature accomplishes these feats using a fairly simple toolbox. The sensors community continues to draw inspiration from nature's example: just look at the antibodies used as biosensor capture agents or the neural networks that process multivariate data streams. Indeed, many successful sensors have been built by simply mimicking natural systems. However, some of the most exciting breakthroughs occur when the community moves beyond mimicking nature and learns to use nature's tools in innovative ways.

  8. Nature as inspiration for leisure education

    OpenAIRE

    ŠPIRHANZLOVÁ, Andrea

    2017-01-01

    The thesis deals with the organization of leisure activities where the main tool and inspiration is nature. The theoretical part defines basic concepts of pedagogy of free time and points to the possibility of using nature as an inspiration not only for creating content components of leisure activities, but also as the environment in which the pedagogical - educational process of activities takes place. The practical part contains specific pedagogical - educational activity whose essence is b...

  9. Using human brain activity to guide machine learning.

    Science.gov (United States)

    Fong, Ruth C; Scheirer, Walter J; Cox, David D

    2018-03-29

    Machine learning is a field of computer science that builds algorithms that learn. In many cases, machine learning algorithms are used to recreate a human ability like adding a caption to a photo, driving a car, or playing a game. While the human brain has long served as a source of inspiration for machine learning, little effort has been made to directly use data collected from working brains as a guide for machine learning algorithms. Here we demonstrate a new paradigm of "neurally-weighted" machine learning, which takes fMRI measurements of human brain activity from subjects viewing images, and infuses these data into the training process of an object recognition learning algorithm to make it more consistent with the human brain. After training, these neurally-weighted classifiers are able to classify images without requiring any additional neural data. We show that our neural-weighting approach can lead to large performance gains when used with traditional machine vision features, as well as to significant improvements with already high-performing convolutional neural network features. The effectiveness of this approach points to a path forward for a new class of hybrid machine learning algorithms which take both inspiration and direct constraints from neuronal data.

  10. Biologically-Inspired Adaptive Obstacle Negotiation Behavior of Hexapod Robots

    Directory of Open Access Journals (Sweden)

    Dennis eGoldschmidt

    2014-01-01

    Full Text Available Neurobiological studies have shown that insects are able to adapt leg movements and posture for obstacle negotiation in changing environments. Moreover, the distance to an obstacle where an insect begins to climb is found to be a major parameter for successful obstacle negotiation. Inspired by these findings, we present an adaptive neural control mechanism for obstacle negotiation behavior in hexapod robots. It combines locomotion control, backbone joint control, local leg reflexes, and neural learning. While the first three components generate locomotion including walking and climbing, the neural learning mechanism allows the robot to adapt its behavior for obstacle negotiation with respect to changing conditions, e.g., variable obstacle heights and different walking gaits. By successfully learning the association of an early, predictive signal (conditioned stimulus, CS and a late, reflex signal (unconditioned stimulus, UCS, both provided by ultrasonic sensors at the front of the robot, the robot can autonomously find an appropriate distance from an obstacle to initiate climbing. The adaptive neural control was developed and tested first on a physical robot simulation, and was then successfully transferred to a real hexapod robot, called AMOS II. The results show that the robot can efficiently negotiate obstacles with a height up to 85% of the robot's leg length in simulation and 75% in a real environment.

  11. Seeding-inspired chemotaxis genetic algorithm for the inference of biological systems.

    Science.gov (United States)

    Wu, Shinq-Jen; Wu, Cheng-Tao

    2014-09-18

    A large challenge in the post-genomic era is to obtain the quantitatively dynamic interactive information of the important constitutes of underlying systems. The S-system is a dynamic and structurally rich model that determines the net strength of interactions between genes and/or proteins. Good generation characteristics without the need for prior information have allowed S-systems to become one of the most promising canonical models. Various evolutionary computation technologies have recently been developed for the identification of system parameters and skeletal-network structures. However, the gaps between the truncated and preserved terms remain too small. Additionally, current research methods fail to identify the structures of high dimensional systems (e.g., 30 genes with 1800 connections). Optimization technologies should converge fast and have the ability to adaptively adjust the search. In this study, we propose a seeding-inspired chemotaxis genetic algorithm (SCGA) that can force evolution to adjust the population movement to identify a favorable location. The seeding-inspired training strategy is a method to achieve optimal results with limited resources. SCGA introduces seeding-inspired genetic operations to allow a population to possess competitive power (exploitation and exploration) and a winner-chemotaxis-induced population migration to force a population to repeatedly tumble away from an attractor and swim toward another attractor. SCGA was tested on several canonical biological systems. SCGA not only learned the correct structure within only one to three pruning steps but also ensures pruning safety. The values of the truncated terms were all smaller than 10 -14 , even for a thirty-gene system. Copyright © 2014 Elsevier Ltd. All rights reserved.

  12. Telling It Like It Is--And Like It Is Not: Fiction in the Service of Science in Jay Hosler's "The Sandwalk Adventures"

    Science.gov (United States)

    Porat, Michal

    2015-01-01

    Biologist and graphic novelist Jay Hosler has long been introducing young readers to biological subjects through entertaining narratives combining strongly fictional elements with nonfictional ones. Extensive application of fiction to nonfictional subject matter is uncommon, even in graphic novels, but Hosler's "The Sandwalk Adventures"…

  13. From the social learning theory to a social learning algorithm for global optimization

    OpenAIRE

    Gong, Yue-Jiao; Zhang, Jun; Li, Yun

    2014-01-01

    Traditionally, the Evolutionary Computation (EC) paradigm is inspired by Darwinian evolution or the swarm intelligence of animals. Bandura's Social Learning Theory pointed out that the social learning behavior of humans indicates a high level of intelligence in nature. We found that such intelligence of human society can be implemented by numerical computing and be utilized in computational algorithms for solving optimization problems. In this paper, we design a novel and generic optimization...

  14. Inspiration and the Texts of the Bible

    Directory of Open Access Journals (Sweden)

    Dirk Buchner

    1997-12-01

    Full Text Available This article seeks to explore what the inspired text of the Old Testament was as it existed for the New Testament authors, particularly for the author of the book of Hebrews. A quick look at the facts makes. it clear that there was, at the time, more than one 'inspired' text, among these were the Septuagint and the Masoretic Text 'to name but two'. The latter eventually gained ascendancy which is why it forms the basis of our translated Old Testament today. Yet we have to ask: what do we make of that other text that was the inspired Bible to the early Church, especially to the writer of the book of Hebrews, who ignored the Masoretic text? This article will take a brief look at some suggestions for a doctrine of inspiration that keeps up with the facts of Scripture. Allied to this, the article is something of a bibliographical study of recent developments in textual research following the discovery of the Dead Sea scrolls.

  15. Creative design inspired by biological knowledge: Technologies and methods

    Science.gov (United States)

    Tan, Runhua; Liu, Wei; Cao, Guozhong; Shi, Yuan

    2018-05-01

    Biological knowledge is becoming an important source of inspiration for developing creative solutions to engineering design problems and even has a huge potential in formulating ideas that can help firms compete successfully in a dynamic market. To identify the technologies and methods that can facilitate the development of biologically inspired creative designs, this research briefly reviews the existing biological-knowledge-based theories and methods and examines the application of biological-knowledge-inspired designs in various fields. Afterward, this research thoroughly examines the four dimensions of key technologies that underlie the biologically inspired design (BID) process. This research then discusses the future development trends of the BID process before presenting the conclusions.

  16. Maps to the other side adventures of a bipolar cartographer

    CERN Document Server

    DuBrul, Sascha Altman

    2013-01-01

    Part mad manifesto, part revolutionary love letter, part freight train adventure story — Maps to the Other Side is a self-reflective shattered mirror, a twist on the classic punk rock travel narrative that searches for authenticity and connection in the lives of strangers and the solidarity and limitations of underground community. Beginning at the edge of the internet age, a time when radical zine culture prefigured social networking sites, these timely writings paint an illuminated trail through a complex labyrinth of undocumented migrants, anarchist community organizers, brilliant visionary artists, revolutionary seed savers, punk rock historians, social justice farmers, radical mental health activists, and iconoclastic bridge builders. This book is a document of one person's odyssey to transform his experiences navigating the psychiatric system by building community in the face of adversity; a set of maps for how rebels and dreamers can survive and thrive in a crazy world.

  17. Unified field theory: a search for unity in diversity

    International Nuclear Information System (INIS)

    Sudarshan, E.C.G.

    1981-09-01

    The study of the universe in which we find ourselves is part of the joys of the coming of age in the Asian tradition. At the periods of twilight in the transitions between night and day and between day and night we recite the gayatri which invokes the brilliance of light to inspire one. Further, this understanding is to be a unified whole encompassing the static and the dynamic. It is therefore appropriate that when we celebrate the Asian/Pacific American Heritage that we discuss the successes of the continuing efforts at unification of particle interactions. It is an adventure filled with successes along the way but by no means a finished adventure

  18. Learning to Teach in Second Life: A Novice Adventure in Virtual Reality

    Science.gov (United States)

    Ellis, Maureen; Anderson, Patricia

    2011-01-01

    Second Life (SL) is a social virtual world, which emphasizes the general use of immersive worlds for supporting a variety of human activities and interactions, presenting a plethora of new opportunities and challenges for enriching how we learn, work and play (Boulos, Hetherington & Wheeler, 2007; Prasolova-Førland, Sourin & Sourina,…

  19. Inspiring the Next Generation through Real Time Access to Ocean Exploration

    Science.gov (United States)

    Bell, K. L.; Ballard, R. D.; Witten, A. B.; O'Neal, A.; Argenta, J.

    2011-12-01

    Using live-access exposure to actual shipboard research activities where exciting discoveries are made can be a key contributor to engaging students and their families in learning about earth science and STEM subjects. The number of bachelor's degrees awarded annually in the Earth sciences peaked at nearly 8000 in 1984, and has since declined more than 50%; for the last several years, the number of bachelor's degrees issued in U.S. schools in the geosciences has hovered around 2500 (AGI, 2009). In 2008, the last year for which the data are published, only 533 Ph.D.s were awarded in Earth, Atmospheric and Ocean sciences (NSF, 2009). By 2030, the supply of geoscientists for the petroleum industry is expected to fall short of the demand by 30,000 scientists (AGI, 2009). The National Science Foundation (NSF) reports that minority students earn approximately 15% of all bachelor's degrees in science and engineering, but only 4.6% of degrees in the geosciences. Both of these percentages are very low in comparison to national and state populations, where Hispanics and African-Americans make up 29% of the U.S. overall. The Ocean Exploration Trust (OET) is a non-profit organization whose mission is to explore the world's ocean, and to capture the excitement of that exploration for audiences of all ages, but primarily to inspire and motivate the next generation of explorers. The flagship of OET's exploratory programs is the Exploration Vessel Nautilus, on which annual expeditions are carried out to support our mission. The ship is equipped with state of the art satellite telecommunications "telepresence" technology that enables 24/7 world-wide real time access to the data being collected by the ships remotely operated vehicles. It is this "live" access that affords OET and its partners the opportunity to engage and inspire audiences across the United States and abroad. OET has formed partnerships with a wide-range of educational organizations that collectively offer life

  20. Towards an agential realist concept of learning

    DEFF Research Database (Denmark)

    Plauborg, Helle

    2018-01-01

    Drawing on agential realism, this article explores how learning can be understood. An agential realist way of thinking about learning is sensitive to the complexity that characterises learning as a phenomenon. Thus, learning is seen as a dynamic and emergent phenomenon, constantly undergoing...... processes of becoming and expanding the range of components involved in such constitutive processes. With inspiration from Barad’s theorisation of spatiality, temporality and the interdependence of discourse and materiality, this article focuses on timespacemattering and material-discursivity. Concepts...

  1. Nature-Inspired Design : Strategies for Sustainable Product Development

    NARCIS (Netherlands)

    De Pauw, I.C.

    2015-01-01

    Product designers can apply different strategies, methods, and tools for sustainable product development. Nature-Inspired Design Strategies (NIDS) offer designers a distinct class of strategies that use ‘nature’ as a guiding source of knowledge and inspiration for addressing sustainability.

  2. The scientific study of inspiration in the creative process: Challenges and opportunities

    Directory of Open Access Journals (Sweden)

    Victoria C. Oleynick

    2014-06-01

    Full Text Available Inspiration is a motivational state that compels individuals to bring ideas into fruition. Creators have long argued that inspiration is important to the creative process, but until recently, scientists have not investigated this claim. In this article, we review challenges to the study of creative inspiration, as well as solutions to these challenges afforded by theoretical and empirical work on inspiration over the past decade. First, we discuss the problem of definitional ambiguity, which has been addressed through an integrative process of construct conceptualization. Second, we discuss the challenge of how to operationalize inspiration. This challenge has been overcome by the development and validation of the Inspiration Scale, which may be used to assess trait or state inspiration. Third, we address ambiguity regarding how inspiration differs from related concepts (creativity, insight, positive affect by discussing discriminant validity. Next, we discuss the preconception that inspiration is less important than perspiration (effort, and we review empirical evidence that inspiration and effort both play important—but different—roles in the creative process. Finally, with many challenges overcome, we argue that the foundation is now set for a new generation of research focused on neural underpinnings. We discuss potential challenges to and opportunities for the neuroscientific study of inspiration. A better understanding of the biological basis of inspiration will illuminate the process through which creative ideas fire the soul, such that individuals are compelled to transform ideas into products and solutions that may benefit society.

  3. Adventures with Cell Phones

    Science.gov (United States)

    Kolb, Liz

    2011-01-01

    Teachers are finding creative ways to turn the basic cell phone from a digital distraction into a versatile learning tool. In this article, the author explains why cell phones are important in learning and suggests rather than banning them that they be integrated into learning. She presents activities that can be done on a basic cell phone with a…

  4. The role of the visual arts in the enhancing the learning process.

    Science.gov (United States)

    Tyler, Christopher W; Likova, Lora T

    2012-01-01

    With all the wealth of scientific activities, there remains a certain stigma associated with careers in science, as a result of the inevitable concentration on narrow specializations that are inaccessible to general understanding. Enhancement of the process of scientific learning remains a challenge, particularly in the school setting. While direct explanation seems the best approach to expedite learning any specific subject, it is well known that the ability to deeply absorb facts and concepts is greatly enhanced by placing them in a broader context of relevance to the issues of everyday life and to the larger goals of improvement of the quality of life and advancement to a more evolved society as a whole. If the sciences can be associated with areas of artistic endeavor, they may be viewed as more accessible and favorable topics of study. There is consequently an urgent need for research in the relationship between learning and experience in the arts because both art education and scientific literacy remain at an inadequate level even in economically advanced countries. The focus of this review is the concept that inspiration is an integral aspect of the artistic experience, both for the artist and for the viewer of the artwork. As an integrative response, inspiration involves not only higher cortical circuitry but its integration with the deep brain structures such as limbic system and medial frontal structures, which are understood to mediate the experience of emotions, motivational rewards, and the appreciation of the esthetic values of the impinging stimuli. In this sense, inspiration can turn almost any occupation in life into an avocation, a source of satisfaction in achieving life goals. Conversely, when inspiration is lacking, the motivation to learn, adapt, and prosper is impeded. Thus, inspiration may be viewed as a potent aspect of human experience in linking art and science.

  5. Virtual communities of practice in web-based second language learning

    DEFF Research Database (Denmark)

    Petersen, Karen Bjerg

    2013-01-01

    in communities of practice and of situated and collaborative learning have deeply inspired educators and teachers and, to a certain degree, become the theoretical and practical framework for developing web-based learning platforms, while findings from this research indicate that students perceive e...

  6. Adventure sports and tourism at the beginning of the construction of Europe in the Pyrenees

    Directory of Open Access Journals (Sweden)

    André Suchet

    2011-12-01

    Full Text Available Organised in the spring of 1993 on the border between France and Spain, the Pyrenees Adventure Games (les Jeux Pyrénéens de l’Aventure or los Juegos Pirenaicos de la Aventura, brought together more than 1,000 athletes from 26 countries and were attended by 21,000 visitors. An alternative Olympics of adventure and outdoor sports patronised by the IOC, the events took place in the Aure Valley in France (Hautes-Pyrénées and in the Sobrarbe in Spain (Huesca province. This article analyses the governance of this international sports competition. More specifically, this case study will enable us to find out more about the conditions of organisation of a cross-border project in the early 1990s. What were the various political, social and cultural exchanges between the valleys in terms of sports and tourism in the Pyrenees? The results show that the French organisation and the Spanish organisation functioned side by side instead of working together on the field. This division in working enabled them to bypass the language problem. The cross-border dimension of these adventure Olympics in 1993 stemmed from pressure from the French regional planning agency, DATAR right from the beginning of the project, i.e. in October 1989, to be exact. This dimension made the 1993 Pyrenees Adventure Games a testimony to the new political Europe that was being built after 1989. This period was marked by the proactiveness of institutions, which far exceeded the motivations of the populations of the Union.Organisés au printemps 1993 sur la frontière entre la France et l’Espagne, les Jeux Pyrénéens de l’Aventure, ou los Juegos Pirenaicos de la Aventura, réunirent plus de 1 000 athlètes venus de 26 pays du monde sous les yeux de 21 000 visiteurs. Olympiade des sports d’aventure et de nature patronnée par le CIO, les épreuves se déroulèrent dans la vallée d’Aure en France (département des Hautes-Pyrénées et le Sobrarbe en Espagne (province de

  7. Role of Cultural Inspiration with Different Types in Cultural Product Design Activities

    Science.gov (United States)

    Luo, Shi-Jian; Dong, Ye-Nan

    2017-01-01

    Inspiration plays an important role in the design activities and design education. This paper describes "ancient cultural artefacts" as "cultural inspiration," consisting of two types called "cultural-pictorial inspiration" (CPI) and "cultural-textual inspiration" (CTI). This study aims to test the important…

  8. Large-Scale Machine Learning for Classification and Search

    Science.gov (United States)

    Liu, Wei

    2012-01-01

    With the rapid development of the Internet, nowadays tremendous amounts of data including images and videos, up to millions or billions, can be collected for training machine learning models. Inspired by this trend, this thesis is dedicated to developing large-scale machine learning techniques for the purpose of making classification and nearest…

  9. A Field Study of a Video Supported Seamless-Learning-Setting with Elementary Learners

    Science.gov (United States)

    Fößl, Thomas; Ebner, Martin; Schön, Sandra; Holzinger, Andreas

    2016-01-01

    Seamless Learning shall initiate human learning processes that exceeds lesson and classroom limits. At the same time this approach fosters a self-regulated learning, by means of inspirational, open education settings. Advanced learning materials are easily accessible via mobile digital devices connected to the Internet. In this study it was…

  10. INSPIRE: Interactive NASA Space Physics Ionosphere Radio Experiment

    Science.gov (United States)

    Franzen, K. A.; Garcia, L. N.; Webb, P. A.; Green, J. L.

    2007-12-01

    The INSPIRE Project is a non-profit scientific and educational corporation whose objective is to bring the excitement of observing very low frequency (VLF) natural radio waves to high school students. Underlying this objective is the conviction that science and technology are the underpinnings of our modern society, and that only with an understanding of these disciplines can people make correct decisions in their lives. Since 1989, the INSPIRE Project has provided specially designed radio receiver kits to over 2,500 students and other groups to make observations of signals in the VLF frequency range. These kits provide an innovative and unique opportunity for students to actively gather data that can be used in a basic research project. Natural VLF emissions that can be studied with the INSPIRE receiver kits include sferics, tweeks, whistlers, and chorus, which originate from phenomena such as lightning. These emissions can either come from the local atmospheric environment within a few tens of kilometers of the receiver or from outer space thousands of kilometers from the Earth. VLF emissions are at such low frequencies that they can be received, amplified and turned into sound that we can hear, with each emission producing in a distinctive sound. In 2006 INSPIRE was re-branded and its mission has expanded to developing new partnerships with multiple science projects. Links to magnetospheric physics, astronomy, and meteorology are being identified. This presentation will introduce the INSPIRE project, display the INSPIRE receiver kits, show examples of the types of VLF emissions that can be collected and provide information on scholarship programs being offered.

  11. Ant- and Ant-Colony-Inspired ALife Visual Art.

    Science.gov (United States)

    Greenfield, Gary; Machado, Penousal

    2015-01-01

    Ant- and ant-colony-inspired ALife art is characterized by the artistic exploration of the emerging collective behavior of computational agents, developed using ants as a metaphor. We present a chronology that documents the emergence and history of such visual art, contextualize ant- and ant-colony-inspired art within generative art practices, and consider how it relates to other ALife art. We survey many of the algorithms that artists have used in this genre, address some of their aims, and explore the relationships between ant- and ant-colony-inspired art and research on ant and ant colony behavior.

  12. Socio-Cultural Factors in Second Language Learning: A Case Study of Adventurous Adult Language Learners

    Science.gov (United States)

    Ozfidan, Burhan; Machtmes, Krisanna L.; Demir, Husamettin

    2014-01-01

    Sociocultural theories consider language learning as a social practice examines students as active participants in the construction of learning processes. This study investigates sociocultural theories' central concepts, which includes peer interaction and feedback, private speech, and self-efficacy. The present study is a case study of twenty…

  13. Organisational learning as movements in practice

    DEFF Research Database (Denmark)

    Elkjær, Bente

    2013-01-01

    In the paper, I take the readers through a tour de force of the past, present and future of the field of organisational learning. This is structured around three concepts that stand out as important, namely organisational learning as changed behaviour, as changed theories of actions and as part...... of practice. I also point to the future of organisational learning as inspired by the work of pragmatist philosophy and as affected by the call for more concreteness in organisation studies as a whole....

  14. Lifelong learning and special libraries

    Directory of Open Access Journals (Sweden)

    Marjeta Oven

    2005-01-01

    Full Text Available Lifelong learning is becoming an important part in the development of modern society.In the lifelong learning society endeavours are being made for the education of all individuals regardless of their social and/or economic background. Lifelong learning should,therefore, be regarded as a permanent activity and as such, a significant element of socialization, inspired by common values. It represents a dynamic interaction with cultural, working and social environment. In this respect, the role of motivation should be specifically emphasized, as it can explain the causes for human behaviour.

  15. Pre-Participation Medical Evaluation for Adventure and Wilderness Watersports.

    Science.gov (United States)

    Nathanson, Andrew T; Young, Justin Mark J; Young, Craig

    2015-12-01

    A request for a preparticipation medical evaluation for wilderness watersports may be made by guiding agencies, instructional camps, or by patients presenting for an annual visit. Although guidelines have been published regarding preparticipation physical evaluation for traditional competitive high school and collegiate sports, little has been written about medical evaluations for those wishing to engage in wilderness and adventure watersports. in this article, we offer guidance based on literature review and expert opinion. Watersports are among the most common recreational activities in the United states and are generally safe. Drowning, however, is a significant risk, particularly in small, self-propelled craft, and among children. Medical counseling before participation in watersports should include screening for medical conditions which may impair swimming ability, including a history of seizures, heart disease, and lung disease. Physicians should also promote preventive health measures such as use of lifejackets and sun protection, as well as alcohol avoidance. Swim testing tailored to specific activities should be strongly considered for children and those with questionable swimming ability. Copyright © 2015. Published by Elsevier Inc.

  16. Ndebele Inspired Houses

    Science.gov (United States)

    Rice, Nicole

    2012-01-01

    The house paintings of the South African Ndebele people are more than just an attempt to improve the aesthetics of a community; they are a source of identity and significance for Ndebele women. In this article, the author describes an art project wherein students use the tradition of Ndebele house painting as inspiration for creating their own…

  17. Nature as an inspiration and a context for learning and teaching

    Directory of Open Access Journals (Sweden)

    Anđelković Slađana

    2014-01-01

    Full Text Available This paper is a position of contextual and holistic approach, and on the principles of constructivist theory examines the role of natural resources in the teaching and learning process. In the center of interest by the possibility of establishing a partnership relationship with nature in the process of teaching and learning, where nature appears as an asset, source and target classes. The aim is to get through the display and analysis of theoretical approaches to nature as a context for learning and teaching perceive from the perspective of affirmation contextual, holistic, active, investigative approach to teaching. This will promote new teaching strategies in order to change the classical approach to teaching and learning process and open up new opportunities to increase the share of after-school space in order to create teaching situations. Results of the analysis of theoretical starting points in particular knowledge of the value of contextual and holistic learning, achieving partnership with nature, in favor of modern theories in which it promotes active student positions close to reality in the process of construction of knowledge systems. [Projekat Ministarstva nauke Republike Srbije, br. 179060: Models of assessment and strategies of upgrading the quality of education in Serbia and br. 179074: Tradition, modernization and national identity in Serbia and the Balkans in the process of European integrations

  18. The adventure of nuclear energy: a scientifical and industrial history

    International Nuclear Information System (INIS)

    Reuss, P.

    2007-01-01

    The nuclear energy history is one of the most exciting scientifical and industrial adventure. In France, in a few decades, nuclear energy has become the main energy source for power generation. The aim of this book is to present the stakes of this challenge, to better outline the difficulties that have been encountered all along its development in order to better understand the complexness of such a development. After an overview of the successive advances of atomic and nuclear physics since more than a century, the book describes the genesis of nuclear energy, its industrial developments and its still wide open perspectives. The conclusions makes a status of the advantages and risks linked with this energy source. The book contains also the testimonies of two French nuclear actors: P. Benoist and S. David. The forewords by H. Langevin, daughter of F. and I. Joliot-Curie, stresses on the past and future role of nuclear energy in the live synergy between research and industry. (J.S.)

  19. Adventures in supercomputing: An innovative program for high school teachers

    Energy Technology Data Exchange (ETDEWEB)

    Oliver, C.E.; Hicks, H.R.; Summers, B.G. [Oak Ridge National Lab., TN (United States); Staten, D.G. [Wartburg Central High School, TN (United States)

    1994-12-31

    Within the realm of education, seldom does an innovative program become available with the potential to change an educator`s teaching methodology. Adventures in Supercomputing (AiS), sponsored by the U.S. Department of Energy (DOE), is such a program. It is a program for high school teachers that changes the teacher paradigm from a teacher-directed approach of teaching to a student-centered approach. {open_quotes}A student-centered classroom offers better opportunities for development of internal motivation, planning skills, goal setting and perseverance than does the traditional teacher-directed mode{close_quotes}. Not only is the process of teaching changed, but the cross-curricula integration within the AiS materials is remarkable. Written from a teacher`s perspective, this paper will describe the AiS program and its effects on teachers and students, primarily at Wartburg Central High School, in Wartburg, Tennessee. The AiS program in Tennessee is sponsored by Oak Ridge National Laboratory (ORNL).

  20. Adults' motivation of learning English as a second language

    Institute of Scientific and Technical Information of China (English)

    吴梦楠

    2005-01-01

    English learning is extensive among adults. Their motivations are classified into two types: the integrative one and the instrumental one.Obviously the integrative motivation makes the learners more active and joyful in learning process. Teachers find ways to cultivate and inspire the adult learners' motivation of learning L2, to design and deliver language instruction with care and sensitivity, and to assess rather than test the learners' learning for inducing a positive reaction.

  1. Biologically inspired technologies in NASA's morphing project

    Science.gov (United States)

    McGowan, Anna-Maria R.; Cox, David E.; Lazos, Barry S.; Waszak, Martin R.; Raney, David L.; Siochi, Emilie J.; Pao, S. Paul

    2003-07-01

    For centuries, biology has provided fertile ground for hypothesis, discovery, and inspiration. Time-tested methods used in nature are being used as a basis for several research studies conducted at the NASA Langley Research Center as a part of Morphing Project, which develops and assesses breakthrough vehicle technologies. These studies range from low drag airfoil design guided by marine and avian morphologies to soaring techniques inspired by birds and the study of small flexible wing vehicles. Biology often suggests unconventional yet effective approaches such as non-planar wings, dynamic soaring, exploiting aeroelastic effects, collaborative control, flapping, and fibrous active materials. These approaches and other novel technologies for future flight vehicles are being studied in NASA's Morphing Project. This paper will discuss recent findings in the aeronautics-based, biologically-inspired research in the project.

  2. Exploring Creativity in the Bio-Inspired Design Process

    DEFF Research Database (Denmark)

    Anggakara, K.; Aksdal, T.; Onarheim, Balder

    2015-01-01

    The growing interest in the of field bio-inspired design has been driven by the acknowledgement that inspiration from nature can serve as a valuable source of innovation. As an emerging approach, there has been a focus on building a principled methodology to address the challenges that arise...

  3. The Impact of Adventure Based Activity at Malaysian National Service Training Programme on Team Cohesion: A Demographic Analysis.

    OpenAIRE

    Jaffry Zakaria; Mazuki Mohd Yasim; Md Amin Md Taff

    2012-01-01

    The present study examines the effects of physical module elements (adventure based activity) included in the Malaysian National Service Programme and to investigate the socio-demographic variables impact on team cohesion building among the participants. In this study, the participants were selected from three different camps, namely, Tasoh camp, Guar Chenderai camp and Meranti camp, located in the state of Perlis, Malaysia. The participants were those from the second batch intake in the yea...

  4. Efficacy of MedMyst: an Internet Teaching Tool for Middle School Microbiology.

    Science.gov (United States)

    Miller, Leslie M; Moreno, Janette; Estrera, Vicky; Lane, David

    2004-05-01

    Can web-based technology be used to effectively introduce or reinforce aspects of microbiology to middle school students? This central hypothesis examines whether brief exposure to a web adventure format containing virtual lab experiments and computer games within an engaging story line can impact student learning. An episodic adventure series, MedMyst (http://medmyst.rice.edu), focuses on infectious diseases and the microbes that cause them. The website is not intended to replace classroom instruction, but rather to engage students in problem-solving activities not likely to be encountered elsewhere. It also provides scientists with a resource to introduce microbiology to adolescent audiences through outreach activities. In the online adventure, the player (student) enters a futuristic world in which he or she becomes a "Reconstructor," a member of an elite team charged with preventing the spread of infectious disease. The series consists of three "missions," each lasting approximately 30 to 40 minutes and designed to address a limited set of learning objectives. Middle school students participated in the creation of the characters and the stylized design through focus groups. Classroom teachers oversaw the alignment of the web adventure objectives with the National Science Content Standards. Scientists and clinicians reviewed the web adventure for content and accuracy. A field test involving over 700 students from nine different schools assessed the knowledge gains attributable to playing MedMyst. Gain scores from pretest to posttest indicated that middle school students retained important information by interacting with the online material for as little as 30 minutes per adventure; however, gains for high school students were less persuasive, perhaps indicating a different learning tool or content is required for this age audience.

  5. Integrating Service Learning into Public Relations Coursework: Applications, Implications, Challenges, and Rewards

    Science.gov (United States)

    Gleason, James P.; Violette, Jayne L.

    2012-01-01

    Drawing on a theoretical framework based on "use-inspired" applied research and service learning practice (Honnet-Porter & Poulsen, 1989), this paper argues the relationship between a service-learning approach and Public Relations coursework is a natural and highly desirable fit. Through examination of the goals of both service-learning and public…

  6. Inspiration in the Act of Reading

    DEFF Research Database (Denmark)

    Zeller, Kinga

    2016-01-01

    In German-language theology, Professor Ulrich H. J. Körtner’s theory of inspiration, as it relates to the Bible reader’s perspective, is well known. His attempt to gain fruitful insights from contemporary literary hermeneutics while linking them to theological concerns makes his approach a valued...... yet not uncontroversial example of a reception-aesthetics twist on the Lutheran sola Scriptura. This article presents Körtner’s hermeneutical considerations with special regard to inspiration related to the Bible reader’s perspective and shows how this approach may be related to some aspects...

  7. Mechatronics Learning Studio: From "Play and Learn" to Industry-Inspired Green Energy Applications

    Science.gov (United States)

    Habash, R. W. Y.; Suurtamm, C.; Necsulescu, D.

    2011-01-01

    This paper describes the evolution of the teaching of electrical engineering to mechanical engineering students based on motivation and a pedagogical strategy incorporating interdisciplinary mechatronics projects in a learning studio environment. Implementation of student projects within the curriculum has been demonstrated to be highly…

  8. Advances in bio-inspired computing for combinatorial optimization problems

    CERN Document Server

    Pintea, Camelia-Mihaela

    2013-01-01

    Advances in Bio-inspired Combinatorial Optimization Problems' illustrates several recent bio-inspired efficient algorithms for solving NP-hard problems.Theoretical bio-inspired concepts and models, in particular for agents, ants and virtual robots are described. Large-scale optimization problems, for example: the Generalized Traveling Salesman Problem and the Railway Traveling Salesman Problem, are solved and their results are discussed.Some of the main concepts and models described in this book are: inner rule to guide ant search - a recent model in ant optimization, heterogeneous sensitive a

  9. Training mechanical engineering students to utilize biological inspiration during product development.

    Science.gov (United States)

    Bruck, Hugh A; Gershon, Alan L; Golden, Ira; Gupta, Satyandra K; Gyger, Lawrence S; Magrab, Edward B; Spranklin, Brent W

    2007-12-01

    The use of bio-inspiration for the development of new products and devices requires new educational tools for students consisting of appropriate design and manufacturing technologies, as well as curriculum. At the University of Maryland, new educational tools have been developed that introduce bio-inspired product realization to undergraduate mechanical engineering students. These tools include the development of a bio-inspired design repository, a concurrent fabrication and assembly manufacturing technology, a series of undergraduate curriculum modules and a new senior elective in the bio-inspired robotics area. This paper first presents an overview of the two new design and manufacturing technologies that enable students to realize bio-inspired products, and describes how these technologies are integrated into the undergraduate educational experience. Then, the undergraduate curriculum modules are presented, which provide students with the fundamental design and manufacturing principles needed to support bio-inspired product and device development. Finally, an elective bio-inspired robotics project course is present, which provides undergraduates with the opportunity to demonstrate the application of the knowledge acquired through the curriculum modules in their senior year using the new design and manufacturing technologies.

  10. A survey of snake-inspired robot designs

    International Nuclear Information System (INIS)

    Hopkins, James K; Spranklin, Brent W; Gupta, Satyandra K

    2009-01-01

    Body undulation used by snakes and the physical architecture of a snake body may offer significant benefits over typical legged or wheeled locomotion designs in certain types of scenarios. A large number of research groups have developed snake-inspired robots to exploit these benefits. The purpose of this review is to report different types of snake-inspired robot designs and categorize them based on their main characteristics. For each category, we discuss their relative advantages and disadvantages. This review will assist in familiarizing a newcomer to the field with the existing designs and their distinguishing features. We hope that by studying existing robots, future designers will be able to create new designs by adopting features from successful robots. The review also summarizes the design challenges associated with the further advancement of the field and deploying snake-inspired robots in practice. (topical review)

  11. Bio-inspired Edible Superhydrophobic Interface for Reducing Residual Liquid Food.

    Science.gov (United States)

    Li, Yao; Bi, Jingran; Wang, Siqi; Zhang, Tan; Xu, Xiaomeng; Wang, Haitao; Cheng, Shasha; Zhu, Bei-Wei; Tan, Mingqian

    2018-03-07

    Significant wastage of residual liquid food, such as milk, yogurt, and honey, in food containers has attracted great attention. In this work, a bio-inspired edible superhydrophobic interface was fabricated using U.S. Food and Drug Administration-approved and edible honeycomb wax, arabic gum, and gelatin by a simple and low-cost method. The bio-inspired edible superhydrophobic interface showed multiscale structures, which were similar to that of a lotus leaf surface. This bio-inspired edible superhydrophobic interface displayed high contact angles for a variety of liquid foods, and the residue of liquid foods could be effectively reduced using the bio-inspired interface. To improve the adhesive force of the superhydrophobic interface, a flexible edible elastic film was fabricated between the interface and substrate material. After repeated folding and flushing for a long time, the interface still maintained excellent superhydrophobic property. The bio-inspired edible superhydrophobic interface showed good biocompatibility, which may have potential applications as a functional packaging interface material.

  12. InSpiRe - Intelligent Spine Rehabilitation

    DEFF Research Database (Denmark)

    Bøg, Kasper Hafstrøm; Helms, Niels Henrik; Kjær, Per

    Rapport on InSpiRe-projektet: InSpiRe er et nationalt netværk, der skal fremme mulighederne for intelligent genoptræning i forhold til ryglidelser. I netværket mødes forskere, virksomheder, kiropraktorer og fysioterapeuter for at udvikle nye genoptrænings og/eller behandlingsteknologier.......Rapport on InSpiRe-projektet: InSpiRe er et nationalt netværk, der skal fremme mulighederne for intelligent genoptræning i forhold til ryglidelser. I netværket mødes forskere, virksomheder, kiropraktorer og fysioterapeuter for at udvikle nye genoptrænings og/eller behandlingsteknologier....

  13. Nature-Inspired Cognitive Evolution to Play MS. Pac-Man

    Science.gov (United States)

    Tan, Tse Guan; Teo, Jason; Anthony, Patricia

    Recent developments in nature-inspired computation have heightened the need for research into the three main areas of scientific, engineering and industrial applications. Some approaches have reported that it is able to solve dynamic problems and very useful for improving the performance of various complex systems. So far however, there has been little discussion about the effectiveness of the application of these models to computer and video games in particular. The focus of this research is to explore the hybridization of nature-inspired computation methods for optimization of neural network-based cognition in video games, in this case the combination of a neural network with an evolutionary algorithm. In essence, a neural network is an attempt to mimic the extremely complex human brain system, which is building an artificial brain that is able to self-learn intelligently. On the other hand, an evolutionary algorithm is to simulate the biological evolutionary processes that evolve potential solutions in order to solve the problems or tasks by applying the genetic operators such as crossover, mutation and selection into the solutions. This paper investigates the abilities of Evolution Strategies (ES) to evolve feed-forward artificial neural network's internal parameters (i.e. weight and bias values) for automatically generating Ms. Pac-man controllers. The main objective of this game is to clear a maze of dots while avoiding the ghosts and to achieve the highest possible score. The experimental results show that an ES-based system can be successfully applied to automatically generate artificial intelligence for a complex, dynamic and highly stochastic video game environment.

  14. LEGO-inspired drug design

    DEFF Research Database (Denmark)

    Thanh Tung, Truong; Dao, Trong Tuan; Grifell Junyent, Marta

    2018-01-01

    The fungal plasma membrane H+-ATPase (Pma1p) is a potential target for the discovery of new antifungal agents. Surprisingly, no structure-activity relationship studies for small molecules targeting Pma1p have been reported. Herein, we disclose a LEGO-inspired fragment assembly strategy for design...

  15. Inspirational Catalogue of Master Thesis Proposals 2015

    DEFF Research Database (Denmark)

    Thorndahl, Søren

    2015-01-01

    This catalog presents different topics for master thesis projects. It is important to emphasize that the project descriptions only serves as an inspiration and that you always can discuss with the potential supervisors the specific contents of a project.......This catalog presents different topics for master thesis projects. It is important to emphasize that the project descriptions only serves as an inspiration and that you always can discuss with the potential supervisors the specific contents of a project....

  16. Nature-inspired design of hybrid intelligent systems

    CERN Document Server

    Castillo, Oscar; Kacprzyk, Janusz

    2017-01-01

    This book highlights recent advances in the design of hybrid intelligent systems based on nature-inspired optimization and their application in areas such as intelligent control and robotics, pattern recognition, time series prediction, and optimization of complex problems. The book is divided into seven main parts, the first of which addresses theoretical aspects of and new concepts and algorithms based on type-2 and intuitionistic fuzzy logic systems. The second part focuses on neural network theory, and explores the applications of neural networks in diverse areas, such as time series prediction and pattern recognition. The book’s third part presents enhancements to meta-heuristics based on fuzzy logic techniques and describes new nature-inspired optimization algorithms that employ fuzzy dynamic adaptation of parameters, while the fourth part presents diverse applications of nature-inspired optimization algorithms. In turn, the fifth part investigates applications of fuzzy logic in diverse areas, such as...

  17. Traceability investigation in Computed Tomography using industry-inspired workpieces

    DEFF Research Database (Denmark)

    Kraemer, Alexandra; Stolfi, Alessandro; Schneider, Timm

    2017-01-01

    This paper concerns an investigation of the accuracy of Computed Tomography (CT) measurements using four industry-inspired workpieces. A total of 16 measurands were selected and calibrated using CMMs. CT measurements on industry-inspired workpieces were carried out using two CTs having different...

  18. Transitioning to a More Sustainable Society: Unpacking the Role of the Learning-Action Nexus

    Science.gov (United States)

    Moyer, Joanne M.; Sinclair, A. John; Quinn, Lisa

    2016-01-01

    In recent years, action on sustainability has been highly influential around the globe and many now recognize the importance of individual and social learning for inspiring action and achieving sustainability outcomes. Transformative learning theory has been criticized, however, for insufficient development of the link between learning and action.…

  19. Crickets as bio-inspiration for MEMS-based flow-sensing

    NARCIS (Netherlands)

    Krijnen, Gijsbertus J.M.; Droogendijk, H.; Dagamseh, A.M.K.; Jaganatharaja, R.K.; Casas, Jerome

    2014-01-01

    MEMS offers exciting possibilities for the fabrication of bio-inspired mechanosensors. Over the last few years, we have been working on cricket- inspired hair-sensor arrays for spatio-temporal flow-field observations (i.e. flow camera) and source localisation. Whereas making flow-sensors as energy

  20. Mediating between the muse and the masses: inspiration and the actualization of creative ideas.

    Science.gov (United States)

    Thrash, Todd M; Maruskin, Laura A; Cassidy, Scott E; Fryer, James W; Ryan, Richard M

    2010-03-01

    Within the creativity domain, inspiration is a motivational state posited to energize the actualization of creative ideas. The authors examined the construct validity, predictive utility, and function of inspiration in the writing process. Study 1, a cross-lagged panel study, showed that getting creative ideas and being inspired are distinct and that the former precedes the latter. In Study 2, inspiration, at the between-person level, predicted the creativity of scientific writing, whereas effort predicted technical merit. Within persons, peaks in inspiration predicted peaks in creativity and troughs in technical merit. In Study 3, inspiration predicted the creativity of poetry. Consistent with its posited transmission function, inspiration mediated between creativity of the idea and creativity of the product, whereas effort, positive affect, and awe did not. Study 4 extended the Study 3 findings to fiction writing. Openness to aesthetics and positive affect predicted creativity of the idea, whereas approach temperament moderated the relation between creativity of the idea and inspiration. Inspiration predicted efficiency, productivity, and use of shorter words, indicating that inspiration not only transmits creativity but does so economically.

  1. Efficacy of MedMyst: an Internet Teaching Tool for Middle School Microbiology

    Directory of Open Access Journals (Sweden)

    Leslie Miller

    2009-12-01

    Full Text Available Can web-based technology be used to effectively introduce or reinforce aspects of microbiology to middle school students? This central hypothesis examines whether brief exposure to a web adventure format containing virtual lab experiments and computer games within an engaging story line can impact student learning. An episodic adventure series, MedMyst (http://medmyst.rice.edu, focuses on infectious diseases and the microbes that cause them. The website is not intended to replace classroom instruction, but rather to engage students in problem-solving activities not likely to be encountered elsewhere. It also provides scientists with a resource to introduce microbiology to adolescent audiences through outreach activities. In the online adventure, the player (student enters a futuristic world in which he or she becomes a “Reconstructor,” a member of an elite team charged with preventing the spread of infectious disease. The series consists of three “missions,” each lasting approximately 30 to 40 minutes and designed to address a limited set of learning objectives. Middle school students participated in the creation of the characters and the stylized design through focus groups. Classroom teachers oversaw the alignment of the web adventure objectives with the National Science Content Standards. Scientists and clinicians reviewed the web adventure for content and accuracy. A field test involving over 700 students from nine different schools assessed the knowledge gains attributable to playing MedMyst. Gain scores from pretest to posttest indicated that middle school students retained important information by interacting with the online material for as little as 30 minutes per adventure; however, gains for high school students were less persuasive, perhaps indicating a different learning tool or content is required for this age audience.

  2. Feasibility, safety and outcomes of playing Kinect Adventures!™ for people with Parkinson's disease: a pilot study.

    Science.gov (United States)

    Pompeu, J E; Arduini, L A; Botelho, A R; Fonseca, M B F; Pompeu, S M A A; Torriani-Pasin, C; Deutsch, J E

    2014-06-01

    To assess the feasibility, safety and outcomes of playing Microsoft Kinect Adventures™ for people with Parkinson's disease in order to guide the design of a randomised clinical trial. Single-group, blinded trial. Rehabilitation Center of São Camilo University, Brazil. Seven patients (six males, one female) with Parkinson's disease (Hoehn and Yahr Stages 2 and 3). Fourteen 60-minute sessions, three times per week, playing four games of Kinect Adventures! The feasibility and safety outcomes were patients' game performance and adverse events, respectively. The clinical outcomes were the 6-minute walk test, Balance Evaluation System Test, Dynamic Gait Index and Parkinson's Disease Questionnaire (PDQ-39). Patients' scores for the four games showed improvement. The mean [standard deviation (SD)] scores in the first and last sessions of the Space Pop game were 151 (36) and 198 (29), respectively [mean (SD) difference 47 (7), 95% confidence interval 15 to 79]. There were no adverse events. Improvements were also seen in the 6-minute walk test, Balance Evaluation System Test, Dynamic Gait Index and PDQ-39 following training. Kinect-based training was safe and feasible for people with Parkinson's disease (Hoehn and Yahr Stages 2 and 3). Patients improved their scores for all four games. No serious adverse events occurred during training with Kinect Adventures!, which promoted improvement in activities (balance and gait), body functions (cardiopulmonary aptitude) and participation (quality of life). Copyright © 2013 Chartered Society of Physiotherapy. Published by Elsevier Ltd. All rights reserved.

  3. Teaching the Love of Learning

    Science.gov (United States)

    Church, Ellen Booth

    2006-01-01

    As every early childhood teacher knows, providing children with activity and material choices, stimulating multi-sensory activities, and positive support and novel challenges can truly inspire children's love of learning. Now there is the additional support of brain research. Marian Diamonds of the University of California at Berkeley reports that…

  4. TRANSALPINA CAN EASILY BE CONSIDERED THE DIAMOND COUNTRY LANDSCAPES, ADVENTURE AND MYSTERY

    Directory of Open Access Journals (Sweden)

    Constanta ENEA

    2014-05-01

    Full Text Available If Transfăgărăşan is pearl Romanian mountains, the road easily qill be considered the diamond country landscapes, adventure and mystery. Hell 's Kitchen has developed and evolved naturally. Have no certainty of success and money required to carry out the infrastructure first and then see if investors come, so we can not blame the local authorities find here. The difficulties encountered in implementing funding programs made for funds to obtain hard enough. In this paper, I will briefly mention some ideas that could make the two cities, the holder of administratively to Rancière, the burgeoning tourist development area of Gorj County. I sincerely hope uhat there is among us and other people with vision who want to stand up and take action to provide a decent future for our children.

  5. Bringing Drumsticks to Funerals. Jamming as Learning

    DEFF Research Database (Denmark)

    Brinck, Lars

    2012-01-01

    This ethnographically inspired field study employs social practice theory in analyzing New Orleans jazz and funk musicians' jamming as learning. Through analysis of participant observation and qualitative interviews the study argues that the musicians' participation in collectively improvised...... of the improvised music itself are inseparable and interdependant. Learning to jam is argued to be situated in the social practice of jamming, thus prototypically presenting learning to be analyzed as improvised development of practice per se. A discussion of the findings' potential for developing teaching...

  6. Beautiful Earth: Inspiring Native American students in Earth Science through Music, Art and Science

    Science.gov (United States)

    Casasanto, V.; Rock, J.; Hallowell, R.; Williams, K.; Angell, D.; Beautiful Earth

    2011-12-01

    The Beautiful Earth program, awarded by NASA's Competitive Opportunities in Education and Public Outreach for Earth and Space Science (EPOESS), is a live multi-media performance at partner science centers linked with hands-on workshops featuring Earth scientists and Native American experts. It aims to inspire, engage and educate diverse students in Earth science through an experience of viewing the Earth from space as one interconnected whole, as seen through the eyes of astronauts. The informal education program is an outgrowth of Kenji Williams' BELLA GAIA Living Atlas Experience (www.bellagaia.com) performed across the globe since 2008 and following the successful Earth Day education events in 2009 and 2010 with NASA's DLN (Digital Learning Network) http://tinyurl.com/2ckg2rh. Beautiful Earth takes a new approach to teaching, by combining live music and data visualizations, Earth Science with indigenous perspectives of the Earth, and hands-on interactive workshops. The program will utilize the emotionally inspiring multi-media show as a springboard to inspire participants to learn more about Earth systems and science. Native Earth Ways (NEW) will be the first module in a series of three "Beautiful Earth" experiences, that will launch the national tour at a presentation in October 2011 at the MOST science museum in collaboration with the Onandaga Nation School in Syracuse, New York. The NEW Module will include Native American experts to explain how they study and conserve the Earth in their own unique ways along with hands-on activities to convey the science which was seen in the show. In this first pilot run of the module, 110 K-12 students with faculty and family members of the Onandaga Nations School will take part. The goal of the program is to introduce Native American students to Earth Sciences and STEM careers, and encourage them to study these sciences and become responsible stewards of the Earth. The second workshop presented to participants will be the

  7. Origami-Inspired Folding of Thick, Rigid Panels

    Science.gov (United States)

    Trease, Brian P.; Thomson, Mark W.; Sigel, Deborah A.; Walkemeyer, Phillip E.; Zirbel, Shannon; Howell, Larry; Lang, Robert

    2014-01-01

    To achieve power of 250 kW or greater, a large compression ratio of stowed-to-deployed area is needed. Origami folding patterns were used to inspire the folding of a solar array to achieve synchronous deployment; however, origami models are generally created for near-zero-thickness material. Panel thickness is one of the main challenges of origami-inspired design. Three origami-inspired folding techniques (flasher, square twist, and map fold) were created with rigid panels and hinges. Hinge components are added to the model to enable folding of thick, rigid materials. Origami models are created assuming zero (or near zero) thickness. When a material with finite thickness is used, the panels are required to bend around an increasingly thick fold as they move away from the center of the model. The two approaches for dealing with material thickness are to use membrane hinges to connect the panels, or to add panel hinges, or hinges of the same thickness, at an appropriate width to enable folding.

  8. Learning Outcomes and Processes in Massively Multiplayer Online Games: Exploring the Perceptions of Players

    Science.gov (United States)

    Voulgari, Iro; Komis, Vassilis; Sampson, Demetrios G.

    2014-01-01

    Over the past decade research has recognised the learning potential of massively multiplayer online games (MMOGs). MMOGs can be used by the technology-enhanced learning research community to study and identify good educational practices that may inspire engaging, creative and motivating approaches for education and learning. To this end, in this…

  9. A Combination of Machine Learning and Cerebellar Models for the Motor Control and Learning of a Modular Robot

    DEFF Research Database (Denmark)

    Baira Ojeda, Ismael; Tolu, Silvia; Pacheco, Moises

    2017-01-01

    We scaled up a bio-inspired control architecture for the motor control and motor learning of a real modular robot. In our approach, the Locally Weighted Projection Regression algorithm (LWPR) and a cerebellar microcircuit coexist, forming a Unit Learning Machine. The LWPR optimizes the input space...... and learns the internal model of a single robot module to command the robot to follow a desired trajectory with its end-effector. The cerebellar microcircuit refines the LWPR output delivering corrective commands. We contrasted distinct cerebellar circuits including analytical models and spiking models...

  10. Inspired gas humidity and temperature during mechanical ventilation with the Stephanie ventilator.

    Science.gov (United States)

    Preo, Bianca L; Shadbolt, Bruce; Todd, David A

    2013-11-01

    To measure inspired gas humidity and temperature delivered by a Stephanie neonatal ventilator with variations in (i) circuit length; (ii) circuit insulation; (iii) proximal airway temperature probe (pATP) position; (iv) inspiratory temperature (offset); and (v) incubator temperatures. Using the Stephanie neonatal ventilator, inspired gas humidity and temperature were measured during mechanical ventilation at the distal inspiratory limb and 3 cm down the endotracheal tube. Measurements were made with a long or short circuit; with or without insulation of the inspiratory limb; proximal ATP (pATP) either within or external to the incubator; at two different inspiratory temperature (offset) of 37(-0.5) and 39(-2.0)°C; and at three different incubator temperatures of 32, 34.5, and 37°C. Long circuits produced significantly higher inspired humidity than short circuits at all incubator settings, while only at 32°C was the inspired temperature higher. In the long circuits, insulation further improved the inspired humidity especially at 39(-2.0)°C, while only at incubator temperatures of 32 and 37°C did insulation significantly improve inspired temperature. Positioning the pATP outside the incubator did not result in higher inspired humidity but did significantly improve inspired temperature. An inspiratory temperature (offset) of 39(-2.0)°C delivered significantly higher inspired humidity and temperature than the 37(-0.5)°C especially when insulated. Long insulated Stephanie circuits should be used for neonatal ventilation when the infant is nursed in an incubator. The recommended inspiratory temperature (offset) of 37(-0.5)°C produced inspired humidity and temperature below international standards, and we suggest an increase to 39(-2.0)°C. © 2013 John Wiley & Sons Ltd.

  11. Utilizing Mobile Devices to Enrich the Learning Style of Students

    Science.gov (United States)

    McGovern, Enda F.; Luna-Nevarez, Cuauhtemoc; Baruca, Arne

    2017-01-01

    As digital technologies evolve in education, business faculty have increased access to an extensive range of mobile devices and online applications to help them inspire students' passion for learning. Adopting new digital approaches to teaching can also enhance the learning style of students who are immersed in the use of digital devices. How can…

  12. Learning as way-finding

    DEFF Research Database (Denmark)

    Dau, Susanne

    and teachers education. Furthermore, a survey was conducted after three month of students’ enrolment and some few observations-studies in teachers’ education. The empirical data are interpreted in a narrative form through the use of prefiguration, configuration and refiguration and presented as themes around...... of learning used in this paper is inspired by the latest work of the Danish professor Illeris and the interwoven concept of knowledge development as revealed in the SECI-model generated by the Japanese professors Nonaka and Takeuchi. The empirical investigation, which is the basis of the presented assumptions...... to be “blurred ecotones” between studying, leisure, sociality, identity-seeking and daily life which demands for an extension of the concept of learning. It is stressed that learning are conditioned by contextual orientations-processes in peripersonal spaces. Spaces of learning seem to guide how learning can...

  13. Bio-inspired approach for intelligent unattended ground sensors

    Science.gov (United States)

    Hueber, Nicolas; Raymond, Pierre; Hennequin, Christophe; Pichler, Alexander; Perrot, Maxime; Voisin, Philippe; Moeglin, Jean-Pierre

    2015-05-01

    Improving the surveillance capacity over wide zones requires a set of smart battery-powered Unattended Ground Sensors capable of issuing an alarm to a decision-making center. Only high-level information has to be sent when a relevant suspicious situation occurs. In this paper we propose an innovative bio-inspired approach that mimics the human bi-modal vision mechanism and the parallel processing ability of the human brain. The designed prototype exploits two levels of analysis: a low-level panoramic motion analysis, the peripheral vision, and a high-level event-focused analysis, the foveal vision. By tracking moving objects and fusing multiple criteria (size, speed, trajectory, etc.), the peripheral vision module acts as a fast relevant event detector. The foveal vision module focuses on the detected events to extract more detailed features (texture, color, shape, etc.) in order to improve the recognition efficiency. The implemented recognition core is able to acquire human knowledge and to classify in real-time a huge amount of heterogeneous data thanks to its natively parallel hardware structure. This UGS prototype validates our system approach under laboratory tests. The peripheral analysis module demonstrates a low false alarm rate whereas the foveal vision correctly focuses on the detected events. A parallel FPGA implementation of the recognition core succeeds in fulfilling the embedded application requirements. These results are paving the way of future reconfigurable virtual field agents. By locally processing the data and sending only high-level information, their energy requirements and electromagnetic signature are optimized. Moreover, the embedded Artificial Intelligence core enables these bio-inspired systems to recognize and learn new significant events. By duplicating human expertise in potentially hazardous places, our miniature visual event detector will allow early warning and contribute to better human decision making.

  14. Social media marketing as an entrepreneurial learning process

    OpenAIRE

    Lagrosen, Stefan; Josefsson, Pernilla

    2011-01-01

    The purpose for this paper is to explore social media marketing fromthe perspective of entrepreneurial learning. The theoretical basis consists ofcontributions from the fields of organisational learning and entrepreneurship.An empirical study involving ten companies has been carried out. Thedata were analysed with methods inspired by grounded theory. Categoriesdescribing the companies’ social media presence from an entrepreneuriallearning perspective are provided. The value of using organisat...

  15. Netbaserede uddannelser og blended learning

    DEFF Research Database (Denmark)

    Bertelsen, Jesper Vedel; Vognsgaard Hjernø, Henriette; Jensen, Michael Peter

    2016-01-01

    Denne håndbog er tænkt som inspiration til uddannelsesfaglige medarbejdere, som er eller skal i gang med at undervise på en netbaseret uddannelse i UCL. Håndbogen giver et teoretisk overblik i forhold til netbaserede uddannelser, online- og blended learning samt en indførsel i hvilke didaktiske...

  16. The Role of the Visual Arts in the Enhancing the Learning Process

    Directory of Open Access Journals (Sweden)

    Christopher W Tyler

    2012-02-01

    Full Text Available Inspiration is an important aspect of the artistic experience, both for the artist and for the viewer of the work. Inspiration involves not only higher cortical circuitry but its integration with the deep brain structures such as limbic system and medial frontal structures, which are understood to mediate the experience of emotions, motivational rewards and the appreciation of the aesthetic values of the impinging stimuli. In this sense, inspiration can turn almost any occupation in life into an avocation, a source of satisfaction in achieving life goals. Conversely, when inspiration is lacking the motivation to learn, adapt and prosper is impeded. Thus, inspiration may be viewed as a vital aspect of human experience in linking art and science.There is a certain stigma associated with careers in science, as a result of the inevitable concentration on narrow specializations that are inaccessible to general understanding. If the sciences can be associated with relevant areas of artistic endeavor, they may be viewed as more accessible and more favorable as a topic of study. The enhancement of learning remains a challenge particularly in the school setting. While direct explanation seems the best approach to teaching any specific subject on the curriculum, it is well-known that the ability to absorb facts and concepts is greatly enhanced by placing them in a broader context of relevance to the issues of everyday life and the larger goals of improvement of the quality of life and human advancement to a more evolved status of society as a whole. The consequent need for research in the relationship between learning and experience in the arts is urgent because arts education and scientific literacy remain at an inadequate level and educational interventions are suboptimal.

  17. Exploring the learnings derived from catalytic experiences in a leadership context

    OpenAIRE

    Daphna S. Horowitz; René van Eeden

    2015-01-01

    Orientation: Personal leadership comprises self-awareness, authenticity, inspiration and passion. The concept of personal leadership was explored together with its relationship with leadership-related learnings derived from a catalytic experience. Research purpose: The objective of the study was to explore the leadership-related learnings derived from a catalytic experience and any connection between these learnings, personal leadership and leadership in an organisational context. Mot...

  18. Bio-inspired passive actuator simulating an abalone shell mechanism for structural control

    International Nuclear Information System (INIS)

    Yang, Henry T Y; Lin, Chun-Hung; Bridges, Daniel; Randall, Connor J; Hansma, Paul K

    2010-01-01

    An energy dispersion mechanism called 'sacrificial bonds and hidden length', which is found in some biological systems, such as abalone shells and bones, is the inspiration for new strategies for structural control. Sacrificial bonds and hidden length can substantially increase the stiffness and enhance energy dissipation in the constituent molecules of abalone shells and bone. Having been inspired by the usefulness and effectiveness of such a mechanism, which has evolved over millions of years and countless cycles of evolutions, the authors employ the conceptual underpinnings of this mechanism to develop a bio-inspired passive actuator. This paper presents a fundamental method for optimally designing such bio-inspired passive actuators for structural control. To optimize the bio-inspired passive actuator, a simple method utilizing the force–displacement–velocity (FDV) plots based on LQR control is proposed. A linear regression approach is adopted in this research to find the initial values of the desired parameters for the bio-inspired passive actuator. The illustrative examples, conducted by numerical simulation with experimental validation, suggest that the bio-inspired passive actuator based on sacrificial bonds and hidden length may be comparable in performance to state-of-the-art semi-active actuators

  19. Bio-inspired passive actuator simulating an abalone shell mechanism for structural control

    Science.gov (United States)

    Yang, Henry T. Y.; Lin, Chun-Hung; Bridges, Daniel; Randall, Connor J.; Hansma, Paul K.

    2010-10-01

    An energy dispersion mechanism called 'sacrificial bonds and hidden length', which is found in some biological systems, such as abalone shells and bones, is the inspiration for new strategies for structural control. Sacrificial bonds and hidden length can substantially increase the stiffness and enhance energy dissipation in the constituent molecules of abalone shells and bone. Having been inspired by the usefulness and effectiveness of such a mechanism, which has evolved over millions of years and countless cycles of evolutions, the authors employ the conceptual underpinnings of this mechanism to develop a bio-inspired passive actuator. This paper presents a fundamental method for optimally designing such bio-inspired passive actuators for structural control. To optimize the bio-inspired passive actuator, a simple method utilizing the force-displacement-velocity (FDV) plots based on LQR control is proposed. A linear regression approach is adopted in this research to find the initial values of the desired parameters for the bio-inspired passive actuator. The illustrative examples, conducted by numerical simulation with experimental validation, suggest that the bio-inspired passive actuator based on sacrificial bonds and hidden length may be comparable in performance to state-of-the-art semi-active actuators.

  20. Lessons learned from the NEPTUNE power system, and other deep-sea adventures

    International Nuclear Information System (INIS)

    Kirkham, Harold

    2006-01-01

    The development of underwater science systems presents some challenging technical issues. It seems that the best efforts of the engineers and scientists involved are sometimes inadequate, and projects that once seemed straightforward end up being late or over-budget, or cancelled. This paper will review some of the lessons that may be learned from the examples of three science projects in the deep ocean: the Deep Underwater Muon and Neutrino Detector neutrino detector, the H 2 O observatory, and the power system part of the NEPTUNE regional cabled observatory

  1. ACOustic: A Nature-Inspired Exploration Indicator for Ant Colony Optimization

    Directory of Open Access Journals (Sweden)

    Rafid Sagban

    2015-01-01

    Full Text Available A statistical machine learning indicator, ACOustic, is proposed to evaluate the exploration behavior in the iterations of ant colony optimization algorithms. This idea is inspired by the behavior of some parasites in their mimicry to the queens’ acoustics of their ant hosts. The parasites’ reaction results from their ability to indicate the state of penetration. The proposed indicator solves the problem of robustness that results from the difference of magnitudes in the distance’s matrix, especially when combinatorial optimization problems with rugged fitness landscape are applied. The performance of the proposed indicator is evaluated against the existing indicators in six variants of ant colony optimization algorithms. Instances for travelling salesman problem and quadratic assignment problem are used in the experimental evaluation. The analytical results showed that the proposed indicator is more informative and more robust.

  2. Learning invariance from natural images inspired by observations in the primary visual cortex.

    Science.gov (United States)

    Teichmann, Michael; Wiltschut, Jan; Hamker, Fred

    2012-05-01

    The human visual system has the remarkable ability to largely recognize objects invariant of their position, rotation, and scale. A good interpretation of neurobiological findings involves a computational model that simulates signal processing of the visual cortex. In part, this is likely achieved step by step from early to late areas of visual perception. While several algorithms have been proposed for learning feature detectors, only few studies at hand cover the issue of biologically plausible learning of such invariance. In this study, a set of Hebbian learning rules based on calcium dynamics and homeostatic regulations of single neurons is proposed. Their performance is verified within a simple model of the primary visual cortex to learn so-called complex cells, based on a sequence of static images. As a result, the learned complex-cell responses are largely invariant to phase and position.

  3. RANCANG BANGUN APLIKASI PERMAINAN ADVENTURE OF FRUNIMAL UNTUK EDUKASI BAHASA INGGRIS BERBASIS ANDROID

    Directory of Open Access Journals (Sweden)

    Muhamad Ridwan

    2017-11-01

    Full Text Available Penelitian ini bertujuan untuk membangun sebuah aplikasi permainan berjenis platformer game yang menghibur dengan tema buah dan hewan dalam bahasa inggris, dan untuk mengetahui kualitas aplikasi permainan tersebut menggunakan standar ISO 25010 dari aspek functional suitability, performance efficiency, compatibility, dan usability. Hasil dari penelitian dapat diketahui bahwa game edukasi bahasa Inggris “Adventure of Frunimal” berhasil dikembangkan dengan game engine Construct2 dengan metode pengembangan Multimedia Luther. Pengujian pada aspek functional suitability sudah memenuhi standar AQuA, pada aspek performance efficiency sudah memenuhi ambang batas aman yang ditetapkan oleh Little Eye dan tidak terjadi memory leak, pada aspek compatibility dapat berjalan pada OS Android dari versi Ice Cream Sandwich sampai Marshmallow, dan pada aspek usability secara keseluruhan didapatkan hasil baik dalam hal kegunaan, mudah digunakan dan dipelajari serta memuaskan.

  4. When science inspires art

    CERN Multimedia

    Anaïs Vernède

    2011-01-01

    On Tuesday 18 January 2011, artist Pipilotti Rist came to CERN to find out how science could provide her with a source of inspiration for her art and perhaps to get ideas for future work. Pipilotti, who is an eclectic artist always on the lookout for an original source of inspiration, is almost as passionate about physics as she is about art.   Ever Is Over All, 1997, audio video installation by Pipilotti Rist.  View of the installation at the National Museum for Foreign Art, Sofia, Bulgaria. © Pipilotti Rist. Courtesy the artist and Hauser & Wirth. Photo by Angel Tzvetanov. Swiss video-maker Pipilotti Rist (her real name is Elisabeth Charlotte Rist), who is well-known in the international art world for her highly colourful videos and creations, visited CERN for the first time on Tuesday 18 January 2011.  Her visit represented a trip down memory lane, since she originally studied physics before becoming interested in pursuing a career as an artist and going on to de...

  5. Small Answers to the Big Question: Learning from Language Programme Evaluation

    Science.gov (United States)

    Kiely, Richard

    2009-01-01

    This paper explores why the learning posited as an intrinsic dimension of evaluation practice and use has been difficult to achieve, and how it might be more effectively realized. In recent decades language programme evaluation has evolved from focused studies of teaching methods inspired by language learning theories to a curriculum management…

  6. Outdoor adventure program builds confidence and competence to help new graduate RNs become "everyday" leaders at the point of care.

    Science.gov (United States)

    Greer-Day, Susan; Medland, Jackie; Watson, Lynn; Bojak, Sarah

    2015-01-01

    A nontraditional approach to leadership development promoted successful transition of new graduate RN residents to professional nurses. Utilizing an outdoor adventure program increased nurses' feelings of competence by boosting their confidence, facilitating an environment where leadership at the bedside became an ingrained part of their nursing practice. RN residents at a Midwestern medical center represented only 17% of the nursing population but reshaped the culture of the entire organization by becoming dynamic "everyday" leaders.

  7. Bio-inspired nanotechnology from surface analysis to applications

    CERN Document Server

    Walsh, Tiffany

    2014-01-01

    This book focuses on the use of bio-inspired and biomimetic methods for the fabrication and activation of nanomaterials. This includes studies concerning the binding of the biomolecules to the surface of inorganic structures, structure/function relationships of the final materials, and extensive discussions on the final applications of such biomimetic materials in unique applications including energy harvesting/storage, biomedical diagnostics, and materials assembly. This book also: ·          Covers the sustainable features of bio-inspired nanotechnology ·          Includes studies on the unique applications of biomimetic materials, such as energy harvesting and biomedical diagnostics Bio-Inspired Nanotechnology: From Surface Analysis to Applications is an ideal book for researchers, students, nanomaterials engineers, bioengineers, chemists, biologists, physicists, and medical researchers.

  8. Artificial neuron operations and spike-timing-dependent plasticity using memristive devices for brain-inspired computing

    Science.gov (United States)

    Marukame, Takao; Nishi, Yoshifumi; Yasuda, Shin-ichi; Tanamoto, Tetsufumi

    2018-04-01

    The use of memristive devices for creating artificial neurons is promising for brain-inspired computing from the viewpoints of computation architecture and learning protocol. We present an energy-efficient multiplier accumulator based on a memristive array architecture incorporating both analog and digital circuitries. The analog circuitry is used to full advantage for neural networks, as demonstrated by the spike-timing-dependent plasticity (STDP) in fabricated AlO x /TiO x -based metal-oxide memristive devices. STDP protocols for controlling periodic analog resistance with long-range stability were experimentally verified using a variety of voltage amplitudes and spike timings.

  9. Biologically inspired coupled antenna beampattern design

    Energy Technology Data Exchange (ETDEWEB)

    Akcakaya, Murat; Nehorai, Arye, E-mail: makcak2@ese.wustl.ed, E-mail: nehorai@ese.wustl.ed [Department of Electrical and Systems Engineering, Washington University in St Louis, St Louis, MO 63130 (United States)

    2010-12-15

    We propose to design a small-size transmission-coupled antenna array, and corresponding radiation pattern, having high performance inspired by the female Ormia ochracea's coupled ears. For reproduction purposes, the female Ormia is able to locate male crickets' call accurately despite the small distance between its ears compared with the incoming wavelength. This phenomenon has been explained by the mechanical coupling between the Ormia's ears, which has been modeled by a pair of differential equations. In this paper, we first solve these differential equations governing the Ormia ochracea's ear response, and convert the response to the pre-specified radio frequencies. We then apply the converted response of the biological coupling in the array factor of a uniform linear array composed of finite-length dipole antennas, and also include the undesired electromagnetic coupling due to the proximity of the elements. Moreover, we propose an algorithm to optimally choose the biologically inspired coupling for maximum array performance. In our numerical examples, we compute the radiation intensity of the designed system for binomial and uniform ordinary end-fire arrays, and demonstrate the improvement in the half-power beamwidth, sidelobe suppression and directivity of the radiation pattern due to the biologically inspired coupling.

  10. Event-Driven Random Back-Propagation: Enabling Neuromorphic Deep Learning Machines

    OpenAIRE

    Neftci, Emre O.; Augustine, Charles; Paul, Somnath; Detorakis, Georgios

    2017-01-01

    An ongoing challenge in neuromorphic computing is to devise general and computationally efficient models of inference and learning which are compatible with the spatial and temporal constraints of the brain. One increasingly popular and successful approach is to take inspiration from inference and learning algorithms used in deep neural networks. However, the workhorse of deep learning, the gradient descent Gradient Back Propagation (BP) rule, often relies on the immediate availability of net...

  11. An organisational perspective on professionals' learning

    DEFF Research Database (Denmark)

    Elkjær, Bente; Brandi, Ulrik

    2014-01-01

    that they are connected with. These are a behavioural, a cognitive and a practice-based perspective on organisational learning respectively. We propose that these lenses on organisations and learning may help us see professionals’ learning as contextualised in both their work practices and their places of work, i......The purpose and contribution of our chapter is to provide a vision for professionals’ learning in the light of the field of organisational learning, and through this lens to incorporate various understandings of the organisational dynamics that professionals work and learn in and through. Inspired...... by some of the founding fathers of the field of organisational learning, Chris Argyris and Donald Schön (Argyris & Schön, 1978; 1996: 3), we ask: “what is an organisation that professionals may learn?” We answer this question by introducing three understandings of organisations and the learning theories...

  12. Learning by stimulation avoidance: A principle to control spiking neural networks dynamics.

    Science.gov (United States)

    Sinapayen, Lana; Masumori, Atsushi; Ikegami, Takashi

    2017-01-01

    Learning based on networks of real neurons, and learning based on biologically inspired models of neural networks, have yet to find general learning rules leading to widespread applications. In this paper, we argue for the existence of a principle allowing to steer the dynamics of a biologically inspired neural network. Using carefully timed external stimulation, the network can be driven towards a desired dynamical state. We term this principle "Learning by Stimulation Avoidance" (LSA). We demonstrate through simulation that the minimal sufficient conditions leading to LSA in artificial networks are also sufficient to reproduce learning results similar to those obtained in biological neurons by Shahaf and Marom, and in addition explains synaptic pruning. We examined the underlying mechanism by simulating a small network of 3 neurons, then scaled it up to a hundred neurons. We show that LSA has a higher explanatory power than existing hypotheses about the response of biological neural networks to external simulation, and can be used as a learning rule for an embodied application: learning of wall avoidance by a simulated robot. In other works, reinforcement learning with spiking networks can be obtained through global reward signals akin simulating the dopamine system; we believe that this is the first project demonstrating sensory-motor learning with random spiking networks through Hebbian learning relying on environmental conditions without a separate reward system.

  13. "I have learned - It is about something that happened in the past!"

    DEFF Research Database (Denmark)

    Maslo, Elina

    2017-01-01

    This article is based on the empirical material collected when piloting new methodology in the study on working places as learning spaces. The article deals with different perceptions of learning and illustrates how different understandings of learning are constructed by two employees working...... at the same workplace. Using categories of spatial analysis the article show a hybrid space – a space when work and life meet each other and create new dynamics and inspirations for learning. Keywords: working place, learning space, different perceptions, learning as multidimensional process...

  14. PAL driven organizational learning theory and practices a light on learning journey of organizations

    CERN Document Server

    Chuah, Kong

    2015-01-01

    Presenting an innovative concept and approach for organization management, this book serves to document an organization’s journey towards the ultimate goal of learning organization. This book also shares the experience on how a OL framework built on established learning theories, could be used effectively, overcoming many of the barriers in a real industrial setting. Utilizing a ready-to-use tool called Project Action Learning (PAL) to analyze real life case studies, the authors introduce a framework that allows teams of people to work and learn over the course of business projects. Equal emphasis is placed on the achievement of pre-set project outcomes and the learning objectives of the participants. In addition, a long term organizational learning strategy is put forward and the necessary supporting infrastructure, in the form of four ‘PAL Pillars’, is described. The concepts and development of the PAL driven Organizational Learning model are inspired by, and grounded in, Western and Eastern business ...

  15. A Perfect Ecosystem for Learning? Modern Thoughts for Organizing Higher Education

    Directory of Open Access Journals (Sweden)

    Pasi Juvonen

    2018-01-01

    Full Text Available The background of the article lies in South Eastern Finland, in Lappeenranta, where an active University campus has attracted a group of ICT startups as well as SME’s in the field to collaboration. The novel education approach also has another remarkable role as a developer and source of innovation. An experimental development ecosystem (EDE, where learning of knowledge, skills and character are combined, is presented in the article. Also future paths of the EDE are discussed. Companies in the ICT field worldwide are in constant need of competent experts who are ready to adopt the new tools and, at the same time, have an entrepreneurial mindset. We argue that inspiring students to learn through appropriate learning methods and providing them with a modern learning environment comes first. ICT tools, applications and systems to support learning objectives come second. The model presented in the article has been studied for some years as action research. The learning methods that have been found beneficial in IT and marketing bachelor education have been spread to other bachelor and master study programs as well. Results from the data show that students who study as team entrepreneurs have learned content knowledge, meta-skills and reflection skills via the learner-centric methods used in EDE. They have also been inspired to employ new ICT tools and applications to support their learning and project work.

  16. VI International Workshop on Nature Inspired Cooperative Strategies for Optimization

    CERN Document Server

    Otero, Fernando; Masegosa, Antonio

    2014-01-01

    Biological and other natural processes have always been a source of inspiration for computer science and information technology. Many emerging problem solving techniques integrate advanced evolution and cooperation strategies, encompassing a range of spatio-temporal scales for visionary conceptualization of evolutionary computation. This book is a collection of research works presented in the VI International Workshop on Nature Inspired Cooperative Strategies for Optimization (NICSO) held in Canterbury, UK. Previous editions of NICSO were held in Granada, Spain (2006 & 2010), Acireale, Italy (2007), Tenerife, Spain (2008), and Cluj-Napoca, Romania (2011). NICSO 2013 and this book provides a place where state-of-the-art research, latest ideas and emerging areas of nature inspired cooperative strategies for problem solving are vigorously discussed and exchanged among the scientific community. The breadth and variety of articles in this book report on nature inspired methods and applications such as Swarm In...

  17. Inspirations in medical genetics.

    Science.gov (United States)

    Asadollahi, Reza

    2016-02-01

    There are abundant instances in the history of genetics and medical genetics to illustrate how curiosity, charisma of mentors, nature, art, the saving of lives and many other matters have inspired great discoveries. These achievements from deciphering genetic concepts to characterizing genetic disorders have been crucial for management of the patients. There remains, however, a long pathway ahead. © The Author(s) 2014.

  18. Online Learning Software – Why Pay for It?

    Directory of Open Access Journals (Sweden)

    Jim FLOOD

    2007-01-01

    Full Text Available Numbers with pound signs in front and four noughts following them are quite usual for the basic price of e-learning software. In spite of the high cost of software and criticism of it, many organizations are still locking themselves into expensive contracts when there are freely available alternatives that can deliver most of the attributes of commercially available Learning Management Systems (LMS. Learning Management Systems were developed amid the dot com boom of the 90s and are typical of the simplistic software approach to managing human endeavors that were characteristic of that era. By buying and installing an LMS, it was claimed, an organization could provide online learning to its members, electronically track their progress though online testing and save a huge amount of money on face-to-face training. This claim proved to be somewhat extravagant with experience showing that the software was difficult to install and run, prone to faults and was not at all efficient at facilitating learning. With the benefit of hindsight the problems are easy to identify. For example, many of the learning materials were crudely adapted from paper-based courses and there was little understanding of how learners behave in an online environment. However the main problem was that the development was designer-led and that the learning architecture was ‘locked down’ in the sense that the learning administrators within an organization had no control over it. LMS of this era (and they still exist have been described as an ‘albatross around the neck of a company that stifles learning’ (http://parkinslot.blogspot.com/2004/11/e-learning-adventures-beyond-lms.html .

  19. Nature-inspired computing and optimization theory and applications

    CERN Document Server

    Yang, Xin-She; Nakamatsu, Kazumi

    2017-01-01

    The book provides readers with a snapshot of the state of the art in the field of nature-inspired computing and its application in optimization. The approach is mainly practice-oriented: each bio-inspired technique or algorithm is introduced together with one of its possible applications. Applications cover a wide range of real-world optimization problems: from feature selection and image enhancement to scheduling and dynamic resource management, from wireless sensor networks and wiring network diagnosis to sports training planning and gene expression, from topology control and morphological filters to nutritional meal design and antenna array design. There are a few theoretical chapters comparing different existing techniques, exploring the advantages of nature-inspired computing over other methods, and investigating the mixing time of genetic algorithms. The book also introduces a wide range of algorithms, including the ant colony optimization, the bat algorithm, genetic algorithms, the collision-based opti...

  20. Fifth International Conference on Innovations in Bio-Inspired Computing and Applications

    CERN Document Server

    Abraham, Ajith; Snášel, Václav

    2014-01-01

    This volume of Advances in Intelligent Systems and Computing contains accepted papers presented at IBICA2014, the 5th International Conference on Innovations in Bio-inspired Computing and Applications. The aim of IBICA 2014 was to provide a platform for world research leaders and practitioners, to discuss the full spectrum of current theoretical developments, emerging technologies, and innovative applications of Bio-inspired Computing. Bio-inspired Computing remains to be one of the most exciting research areas, and it is continuously demonstrating exceptional strength in solving complex real life problems. The main driving force of the conference was to further explore the intriguing potential of Bio-inspired Computing. IBICA 2014 was held in Ostrava, Czech Republic and hosted by the VSB - Technical University of Ostrava.

  1. Fish-inspired robots: design, sensing, actuation, and autonomy--a review of research.

    Science.gov (United States)

    Raj, Aditi; Thakur, Atul

    2016-04-13

    Underwater robot designs inspired by the behavior, physiology, and anatomy of fishes can provide enhanced maneuverability, stealth, and energy efficiency. Over the last two decades, robotics researchers have developed and reported a large variety of fish-inspired robot designs. The purpose of this review is to report different types of fish-inspired robot designs based upon their intended locomotion patterns. We present a detailed comparison of various design features like sensing, actuation, autonomy, waterproofing, and morphological structure of fish-inspired robots reported in the past decade. We believe that by studying the existing robots, future designers will be able to create new designs by adopting features from the successful robots. The review also summarizes the open research issues that need to be taken up for the further advancement of the field and also for the deployment of fish-inspired robots in practice.

  2. The Game Enhanced Learning Model

    DEFF Research Database (Denmark)

    Reng, Lars; Schoenau-Fog, Henrik

    2016-01-01

    will describe the levels of the model, which is based on our experience in teaching professional game development at university level. Furthermore, we have been using the model to inspire numerous educators to improve their students’ motivation and skills. The model presents various game-based learning...... activities, and depicts their required planning and expected outcome through eight levels. At its lower levels, the model contains the possibilities of using stand-alone analogue and digital games as teachers, utilizing games as a facilitator of learning activities, exploiting gamification and motivating......In this paper, we will introduce the Game Enhanced learning Model (GEM), which describes a range of gameoriented learning activities. The model is intended to give an overview of the possibilities of game-based learning in general and all the way up to purposive game productions. In the paper, we...

  3. Facilitating Learning at Conferences

    DEFF Research Database (Denmark)

    Ravn, Ib; Elsborg, Steen

    2011-01-01

    The typical conference consists of a series of PowerPoint presentations that tend to render participants passive. Students of learning have long abandoned the transfer model that underlies such one-way communication. We propose an al-ternative theory of conferences that sees them as a forum...... for learning, mutual inspiration and human flourishing. We offer five design principles that specify how conferences may engage participants more and hence increase their learning. In the research-and-development effort reported here, our team collaborated with conference organizers in Denmark to introduce...... and facilitate a variety of simple learning techniques at thirty one- and two-day conferences of up to 300 participants each. We present ten of these techniques and data evaluating them. We conclude that if conference organizers allocate a fraction of the total conference time to facilitated processes...

  4. Learning to do Geography?

    DEFF Research Database (Denmark)

    Madsen, Lene Møller; Nielsen, Thomas Theis

    2013-01-01

    often provides low learning potentials. However, not much empirical research has dealt with this issue within a GIS learning environment. Inspired by research on the value of student-generated questions within science education, the authors take a closer look at the type of student-generated questions......In many higher education curricula, pre-structured step-by-step laboratory exercises in introductory courses in geographical information systems (GIS) are an important part of the training of future geographers. The reasons for this approach to teaching GIS are manifold, such as large numbers...... and their relation to students' self-image of their learning approach in two pre-structured GIS laboratory settings at two Danish universities. They conclude that the vast majority of student-generated questions are of a basic information type and independent of the students' self-image of their learning approach...

  5. Trauma-Inspired Prosocial Leadership Development

    Science.gov (United States)

    Williams, Jenifer Wolf; Allen, Stuart

    2015-01-01

    Though trauma survivors sometimes emerge as leaders in prosocial causes related to their previous negative or traumatic experiences, little is known about this transition, and limited guidance is available for survivors who hope to make prosocial contributions. To understand what enables trauma-inspired prosocial leadership development, the…

  6. Inspiration til fremtidens naturfaglige uddannelser

    DEFF Research Database (Denmark)

    Busch, Henrik; Troelsen, Rie; Horst, Sebastian

    uddannelsesniveauer • at den naturfaglige uddannelseskultur styrkes • at lærerkompetencerne styrkes. Rapportens 2. bind - den selvstændige publikation Inspiration til fremtidens naturfaglige uddannelser • En antologi indeholder en række essays om væsentlige problemstillinger for naturfagene. Der er tidligere udsendt...

  7. Designing Scientific Academic Conferences as a Learning Environment: How to Stimulate Active Learning at Academic Conferences?

    DEFF Research Database (Denmark)

    Verbeke, Johan

    2015-01-01

    conference design and an appropriate learning environment are available. The overall conference design, however, is a crucial aspect in the learning of the participants and deserves special attention from conference organizers. Method: I have organized around 15 carefully designed conferences (and attended...... architecture, arts and design) and on the way knowledge sharing and knowledge development was stimulated at these events. These conferences included less traditional conference designs, collective learning and explicit sharing of understanding between participants. Results: Collaboration in small groups...... for discussing and learning makes a huge difference in sharing and developing new knowledge. This paper aims to highlight the importance and raise awareness of different methods of stimulating the construction of knowledge by conference participants. I hope it will inspire future conference organizers and help...

  8. A Framework for Structuring Learning Assessment in a Online Educational Game: Experiment Centered Design

    Science.gov (United States)

    Conrad, Shawn; Clarke-Midura, Jody; Klopfer, Eric

    2014-01-01

    Educational games offer an opportunity to engage and inspire students to take interest in science, technology, engineering, and mathematical (STEM) subjects. Unobtrusive learning assessment techniques coupled with machine learning algorithms can be utilized to record students' in-game actions and formulate a model of the students' knowledge…

  9. Biomimicry : "Learning from nature for sustainable solutions"

    NARCIS (Netherlands)

    Gallo, M.

    There is more to be learned from nature as a whole. In practice ‘nature’ is often used in teaching, training, consultancy and organisational development as a metaphor, as a source of inspiration or as an example for all kinds of processes, including leadership, cooperation, relationships and the

  10. Biologically inspired toys using artificial muscles

    Science.gov (United States)

    Bar-Cohen, Y.

    2001-01-01

    Recent developments in electroactive polymers, so-called artificial muscles, could one day be used to make bionics possible. Meanwhile, as this technology evolves novel mechanisms are expected to emerge that are biologically inspired.

  11. EAP artificial muscle actuators for bio-inspired intelligent social robotics (Conference Presentation)

    Science.gov (United States)

    Hanson, David F.

    2017-04-01

    Bio-inspired intelligent robots are coming of age in both research and industry, propelling market growth for robots and A.I. However, conventional motors limit bio-inspired robotics. EAP actuators and sensors could improve the simplicity, compliance, physical scaling, and offer bio-inspired advantages in robotic locomotion, grasping and manipulation, and social expressions. For EAP actuators to realize their transformative potential, further innovations are needed: the actuators must be robust, fast, powerful, manufacturable, and affordable. This presentation surveys progress, opportunities, and challenges in the author's latest work in social robots and EAP actuators, and proposes a roadmap for EAP actuators in bio-inspired intelligent robotics.

  12. INSPIRE: a new scientific information system for HEP

    CERN Document Server

    Ivanov, R; CERN. Geneva. IT Department

    2010-01-01

    The status of high-energy physics (HEP) information systems has been jointly analyzed by the libraries of CERN, DESY, Fermilab and SLAC. As a result, the four laboratories have started the INSPIRE project – a new platform built by moving the successful SPIRES features and content, curated at DESY, Fermilab and SLAC, into the open-source CDS Invenio digital library software that was developed at CERN. INSPIRE will integrate current acquisition workflows and databases to host the entire body of the HEP literature (about one million records), aiming to become the reference HEP scientific information platform worldwide. It will provide users with fast access to full text journal articles and preprints, but also material such as conference slides and multimedia. INSPIRE will empower scientists with new tools to discover and access the results most relevant to their research, enable novel text- and data-mining applications, and deploy new metrics to assess the impact of articles and authors. In addition, it will ...

  13. Biomimetics as a Model for Inspiring Human Innovation

    Science.gov (United States)

    Bar-Cohen, Yoseph

    2006-01-01

    Electroactive polymers (EAP) are human made actuators that are the closest to mimic biological muscles. Technology was advanced to the level that biologically inspired robots are taking increasing roles in the world around us and making science fiction ideas a closer engineering reality. Artificial technologies (AI, AM, and others) are increasingly becoming practical tools for making biologically inspired devices and instruments with enormous potential for space applications. Polymer materials are used to produce figures that resemble human and animals. These materials are widely employed by the movie industry for making acting figures and by the orthopedic industry to construct cyborg components. There are still many challenges ahead that are critical to making such possibilities practical. The annual armwrestling contest is providing an exciting measure of how well advances in EAP are implemented to address the field challenges. There is a need to document natures inventions in an engineering form to possibly inspire new capabilities.

  14. INSPIRE: a new scientific information system for HEP

    CERN Multimedia

    Ivanov, R

    2009-01-01

    The status of high-energy physics (HEP) information systems has been jointly analyzed by the libraries of CERN, DESY, Fermilab and SLAC. As a result, the four laboratories have started the INSPIRE project – a new platform built by moving the successful SPIRES features and content, curated at DESY, Fermilab and SLAC, into the open-source CDS Invenio digital library software that was developed at CERN. INSPIRE will integrate present acquisition workflows and databases to host the entire body of the HEP literature (about one million records), aiming to become the reference HEP scientific information platform worldwide. It will provide users with fast access to full-text journal articles and preprints, but also material such as conference slides and multimedia. INSPIRE will empower scientists with new tools to discover and access the results most relevant to their research, enable novel text- and data-mining applications, and deploy new metrics to assess the impact of articles and authors. In addition, it will ...

  15. Towards Bio-Inspired Chromatic Behaviours in Surveillance Robots

    Directory of Open Access Journals (Sweden)

    Sampath Kumar Karutaa Gnaniar

    2016-09-01

    Full Text Available The field of Robotics is ever growing at the same time as posing enormous challenges. Numerous works has been done in biologically inspired robotics emulating models, systems and elements of nature for the purpose of solving traditional robotics problems. Chromatic behaviours are abundant in nature across a variety of living species to achieve camouflage, signaling, and temperature regulation. The ability of these creatures to successfully blend in with their environment and communicate by changing their colour is the fundamental inspiration for our research work. In this paper, we present dwarf chameleon inspired chromatic behaviour in the context of an autonomous surveillance robot, “PACHONDHI”. In our experiments, we successfully validated the ability of the robot to autonomously change its colour in relation to the terrain that it is traversing for maximizing detectability to friendly security agents and minimizing exposure to hostile agents, as well as to communicate with fellow cooperating robots.

  16. Educating the Whole Child, "Head, Heart, and Hands": Learning from the Waldorf Experience.

    Science.gov (United States)

    Easton, Freda

    1997-01-01

    Identifies key elements of Waldorf education (holistic and aesthetic), describes the experience of a Waldorf-inspired public school, discusses what mainstream educators can learn from Waldorf schooling, and presents a personal statement about the importance of such learning for educators, parents, and students in an increasingly high-tech world.…

  17. Learning More Effectively from Experience

    Directory of Open Access Journals (Sweden)

    Ioan Fazey

    2005-12-01

    Full Text Available Developing the capacity for individuals to learn effectively from their experiences is an important part of building the knowledge and skills in organizations to do good adaptive management. This paper reviews some of the research from cognitive psychology and phenomenography to present a way of thinking about learning to assist individuals to make better use of their personal experiences to develop understanding of environmental systems. We suggest that adaptive expertise (an individual's ability to deal flexibly with new situations is particularly relevant for environmental researchers and practitioners. To develop adaptive expertise, individuals need to: (1 vary and reflect on their experiences and become adept at seeking out and taking different perspectives; and (2 become proficient at making balanced judgements about how or if an experience will change their current perspective or working representation of a social, economic, and biophysical system by applying principles of "good thinking." Such principles include those that assist individuals to be open to the possibility of changing their current way of thinking (e.g., the disposition to be adventurous and those that reduce the likelihood of making erroneous interpretations (e.g., the disposition to be intellectually careful. An example of applying some of the principles to assist individuals develop their understanding of a dynamically complex wetland system (the Macquarie Marshes in Australia is provided. The broader implications of individual learning are also discussed in relation to organizational learning, the role of experiential knowledge for conservation, and for achieving greater awareness of the need for ecologically sustainable activity.

  18. Material requirements for bio-inspired sensing systems

    Science.gov (United States)

    Biggins, Peter; Lloyd, Peter; Salmond, David; Kusterbeck, Anne

    2008-10-01

    The aim of developing bio-inspired sensing systems is to try and emulate the amazing sensitivity and specificity observed in the natural world. These capabilities have evolved, often for specific tasks, which provide the organism with an advantage in its fight to survive and prosper. Capabilities cover a wide range of sensing functions including vision, temperature, hearing, touch, taste and smell. For some functions, the capabilities of natural systems are still greater than that achieved by traditional engineering solutions; a good example being a dog's sense of smell. Furthermore, attempting to emulate aspects of biological optics, processing and guidance may lead to more simple and effective devices. A bio-inspired sensing system is much more than the sensory mechanism. A system will need to collect samples, especially if pathogens or chemicals are of interest. Other functions could include the provision of power, surfaces and receptors, structure, locomotion and control. In fact it is possible to conceive of a complete bio-inspired system concept which is likely to be radically different from more conventional approaches. This concept will be described and individual component technologies considered.

  19. Using Experiential Learning Through Science Experiments to Increase the Motivation of Students Classified as Emotionally Disturbed

    Science.gov (United States)

    Crozier, Marisa

    When learning is an adventure rather than an exercise in memorization, students can enjoy the process and be motivated to participate in classroom activities (Clem, Mennicke, & Beasley, 2014). Students classified as emotionally disturbed are prone to disruptive behaviors and struggle learning in a traditional science classroom consisting of lecture and demonstrations. They cannot maintain the necessary level of attention nor have the strong reading, writing or memory skills needed to succeed. Therefore, this study examined whether the use of experiential learning would increase on-task behavior and improve the motivation of emotionally disturbed, middle school students in science. Students completed four hands-on experiments aligned with the science curriculum. The data collection methods implemented were an observation checklist with corresponding journal entries, a summative assessment in the form of lab sheets, and student interviews. Through triangulation and analysis, data revealed that the students had more on-task behaviors, were engaged in the lessons, and improved grades in science.

  20. New Inspiring Planetarium Show Introduces ALMA to the Public

    Science.gov (United States)

    2009-03-01

    , 400 years ago, to the world of modern astronomy, moving from the visible wavelength domain to explore the millimetre-wave view of the Universe, and leaving light-polluted cities for unique settings in some of the highest and driest places on Earth. "The fascinating topic, the breathtaking ESO astronomical images, the amazing 3D computer animations, and the very clever use of the music, all make this a really inspiring show," says Agnès Acker, President of the APLF. In search of our Cosmic Origins is available in three different formats: fulldome video, classical with video windows, and classical with slides. Fulldome video shows immerse the audience in a true 360-degree projected computer-generated virtual environment. The ALMA planetarium show is currently available in French and English. Several other language versions are in preparation: German, Italian, Spanish and Chilean Spanish, while further languages are planned: Danish, Dutch, Greek, Japanese, Portuguese and Brazilian Portuguese. The show will be available to all planetariums worldwide for a small fee, depending on the type and the size of the planetarium, to cover basic costs. The media are invited to attend, and see firsthand, the official screening during the European Film Festival, between 24 and 26 April 2009 in Espinho, Portugal. For media accreditation, please go to http://iff.multimeios.pt/index.php?option=com_wrapper&Itemid=45 A set of educational materials is also being prepared and will be finished in late April. To learn more about the show, please go to www.cosmicorigins.org

  1. Inspiration and Intellect: Significant Learning in Musical Forms and Analysis

    Science.gov (United States)

    Kelley, Bruce C.

    2009-01-01

    In his book "Creating Significant Learning Experiences" (2003), Dee Fink challenges professors to create a deep vision for the courses they teach. Educators often have a vision for what their courses could be, but often lack a model for instituting change. Fink's book provides that model. In this article, the author describes how this model helped…

  2. Using Formal Game Design Methods to Embed Learning Outcomes into Game Mechanics and Avoid Emergent Behaviour

    Science.gov (United States)

    Grey, Simon; Grey, David; Gordon, Neil; Purdy, Jon

    2017-01-01

    This paper offers an approach to designing game-based learning experiences inspired by the Mechanics-Dynamics-Aesthetics (MDA) model (Hunicke et al., 2004) and the elemental tetrad model (Schell, 2008) for game design. A case for game based learning as an active and social learning experience is presented including arguments from both teachers and…

  3. Chain Experiment competition inspires learning of physics

    Science.gov (United States)

    Dziob, Daniel; Górska, Urszula; Kołodziej, Tomasz

    2017-05-01

    The Chain Experiment is an annual competition which originated in Slovenia in 2005 and later expanded to Poland in 2013. For the purpose of the event, each participating team designs and builds a contraption that transports a small steel ball from one end to the other. At the same time the constructed machine needs to use a number of interesting phenomena and physics laws. In the competition’s finale, all contraptions are connected to each other to form a long chain transporting steel balls. In brief, they are all evaluated for qualities such as: creativity and advance in theoretical background, as well as the reliability of the constructed machine to work without human help. In this article, we present the contraptions developed by students taking part in the competition in order to demonstrate the advance in theoretical basis together with creativity in design and outstanding engineering skills of its participants. Furthermore, we situate the Chain Experiment in the context of other group competitions, at the same time demonstrating that—besides activating numerous group work skills—it also improves the ability to think critically and present one’s knowledge to a broader audience. We discussed it in the context of problem based learning, gamification and collaborative testing.

  4. Incremental Inductive Learning in a Constructivist Agent

    Science.gov (United States)

    Perotto, Filipo Studzinski; Älvares, Luís Otávio

    The constructivist paradigm in Artificial Intelligence has been definitively inaugurated in the earlier 1990's by Drescher's pioneer work [10]. He faces the challenge of design an alternative model for machine learning, founded in the human cognitive developmental process described by Piaget [x]. His effort has inspired many other researchers.

  5. I WHATSAPP AN IGUANA: AN ATTEMPT TO APPLY UBIQUITOUS LEARNING

    OpenAIRE

    Dwi Haryanti

    2017-01-01

    This paper aims at presenting how Whatsapp provides alternative method to enhance writing skills on personal letter for senior high school student. This method Whatsapps inspired by the concept called ubiquitous learning (U-Learning), which means ―learning supported by ICT resources held anytime, anywhere and fits the context of the learner‖ (de Sousa Monteiro et al., 2014). Participants were 40 11-th grade students in one class in Cirebon High School. A short story in the form of personal le...

  6. INSPIRED High School Computing Academies

    Science.gov (United States)

    Doerschuk, Peggy; Liu, Jiangjiang; Mann, Judith

    2011-01-01

    If we are to attract more women and minorities to computing we must engage students at an early age. As part of its mission to increase participation of women and underrepresented minorities in computing, the Increasing Student Participation in Research Development Program (INSPIRED) conducts computing academies for high school students. The…

  7. Inspiration: One Percent and Rising

    Science.gov (United States)

    Walling, Donovan R.

    2009-01-01

    Inventor Thomas Edison once famously declared, "Genius is one percent inspiration and ninety-nine percent perspiration." If that's the case, then the students the author witnessed at the International Student Media Festival (ISMF) last November in Orlando, Florida, are geniuses and more. The students in the ISMF pre-conference workshop…

  8. A Combination of Machine Learning and Cerebellar-like Neural Networks for the Motor Control and Motor Learning of the Fable Modular Robot

    DEFF Research Database (Denmark)

    Baira Ojeda, Ismael; Tolu, Silvia; Pacheco, Moises

    2017-01-01

    We scaled up a bio-inspired control architecture for the motor control and motor learning of a real modular robot. In our approach, the Locally Weighted Projection Regression algorithm (LWPR) and a cerebellar microcircuit coexist, in the form of a Unit Learning Machine. The LWPR algorithm optimizes...... the input space and learns the internal model of a single robot module to command the robot to follow a desired trajectory with its end-effector. The cerebellar-like microcircuit refines the LWPR output delivering corrective commands. We contrasted distinct cerebellar-like circuits including analytical...

  9. Choices and Consequences.

    Science.gov (United States)

    Thorp, Carmany

    1995-01-01

    Describes student use of Hyperstudio computer software to create history adventure games. History came alive while students learned efficient writing skills; learned to understand and manipulate cause, effect choice and consequence; and learned to incorporate succinct locational, climatic, and historical detail. (ET)

  10. NASA's Universe of Learning: Engaging Learners in Discovery

    Science.gov (United States)

    Cominsky, L.; Smith, D. A.; Lestition, K.; Greene, M.; Squires, G.

    2016-12-01

    NASA's Universe of Learning is one of 27 competitively awarded education programs selected by NASA's Science Mission Directorate (SMD) to enable scientists and engineers to more effectively engage with learners of all ages. The NASA's Universe of Learning program is created through a partnership between the Space Telescope Science Institute, Chandra X-ray Center, IPAC at Caltech, Jet Propulsion Laboratory Exoplanet Exploration Program, and Sonoma State University. The program will connect the scientists, engineers, science, technology and adventure of NASA Astrophysics with audience needs, proven infrastructure, and a network of over 500 partners to advance the objectives of SMD's newly restructured education program. The multi-institutional team will develop and deliver a unified, consolidated suite of education products, programs, and professional development offerings that spans the full spectrum of NASA Astrophysics, including the Exoplanet Exploration theme. Program elements include enabling educational use of Astrophysics mission data and offering participatory experiences; creating multimedia and immersive experiences; designing exhibits and community programs; providing professional development for pre-service educators, undergraduate instructors, and informal educators; and, producing resources for special needs and underserved/underrepresented audiences. This presentation will provide an overview of the program and process for mapping discoveries to products and programs for informal, lifelong, and self-directed learning environments.

  11. Adventures in Education

    Science.gov (United States)

    Macknight, A. D. C.

    2016-01-01

    In this article, the author acknowledges that tertiary education has remained relatively unchanged for centuries, delivering information to students through lectures, books, and laboratories where appropriate. However, new technologies are removing the need for traditional teaching because of better understanding of how people actually learn. We…

  12. Improved approximate inspirals of test bodies into Kerr black holes

    International Nuclear Information System (INIS)

    Gair, Jonathan R; Glampedakis, Kostas

    2006-01-01

    We present an improved version of the approximate scheme for generating inspirals of test bodies into a Kerr black hole recently developed by Glampedakis, Hughes and Kennefick. Their original 'hybrid' scheme was based on combining exact relativistic expressions for the evolution of the orbital elements (the semilatus rectum p and eccentricity e) with an approximate, weak-field, formula for the energy and angular momentum fluxes, amended by the assumption of constant inclination angle ι during the inspiral. Despite the fact that the resulting inspirals were overall well behaved, certain pathologies remained for orbits in the strong-field regime and for orbits which are nearly circular and/or nearly polar. In this paper we eliminate these problems by incorporating an array of improvements in the approximate fluxes. First, we add certain corrections which ensure the correct behavior of the fluxes in the limit of vanishing eccentricity and/or 90 deg. inclination. Second, we use higher order post-Newtonian formulas, adapted for generic orbits. Third, we drop the assumption of constant inclination. Instead, we first evolve the Carter constant by means of an approximate post-Newtonian expression and subsequently extract the evolution of ι. Finally, we improve the evolution of circular orbits by using fits to the angular momentum and inclination evolution determined by Teukolsky-based calculations. As an application of our improved scheme, we provide a sample of generic Kerr inspirals which we expect to be the most accurate to date, and for the specific case of nearly circular orbits we locate the critical radius where orbits begin to decircularize under radiation reaction. These easy-to-generate inspirals should become a useful tool for exploring LISA data analysis issues and may ultimately play a role in the detection of inspiral signals in the LISA data

  13. Fiction and Religion : How Narratives About the Supernatural Inspire Religious Belief

    NARCIS (Netherlands)

    Davidsen, M.A.

    2016-01-01

    Thematic issue on 'Fiction and Religion: How Narratives About the Supernatural Inspire Religious Belief', volume 46(4) of Religion. The thematic issue inclues the following articles: Davidsen, Markus Altena, "Fiction and Religion: How Narratives About the Supernatural Inspire Religious Belief –

  14. Allothetic and idiothetic sensor fusion in rat-inspired robot localization

    Science.gov (United States)

    Weitzenfeld, Alfredo; Fellous, Jean-Marc; Barrera, Alejandra; Tejera, Gonzalo

    2012-06-01

    We describe a spatial cognition model based on the rat's brain neurophysiology as a basis for new robotic navigation architectures. The model integrates allothetic (external visual landmarks) and idiothetic (internal kinesthetic information) cues to train either rat or robot to learn a path enabling it to reach a goal from multiple starting positions. It stands in contrast to most robotic architectures based on SLAM, where a map of the environment is built to provide probabilistic localization information computed from robot odometry and landmark perception. Allothetic cues suffer in general from perceptual ambiguity when trying to distinguish between places with equivalent visual patterns, while idiothetic cues suffer from imprecise motions and limited memory recalls. We experiment with both types of cues in different maze configurations by training rats and robots to find the goal starting from a fixed location, and then testing them to reach the same target from new starting locations. We show that the robot, after having pre-explored a maze, can find a goal with improved efficiency, and is able to (1) learn the correct route to reach the goal, (2) recognize places already visited, and (3) exploit allothetic and idiothetic cues to improve on its performance. We finally contrast our biologically-inspired approach to more traditional robotic approaches and discuss current work in progress.

  15. News Conference: Serbia hosts teachers' seminar Resources: Teachers TV website closes for business Festival: Science takes to the stage in Denmark Research: How noise affects learning in secondary schools CERN: CERN visit inspires new teaching ideas Education: PLS aims to improve perception of science for school students Conference: Scientix conference discusses challenges in science education

    Science.gov (United States)

    2011-07-01

    Conference: Serbia hosts teachers' seminar Resources: Teachers TV website closes for business Festival: Science takes to the stage in Denmark Research: How noise affects learning in secondary schools CERN: CERN visit inspires new teaching ideas Education: PLS aims to improve perception of science for school students Conference: Scientix conference discusses challenges in science education

  16. A Blended Learning Experience in Statistics for Psychology Students Using the Evaluation as a Learning Tool

    Directory of Open Access Journals (Sweden)

    Alberto VALENTÍN CENTENO

    2016-05-01

    Full Text Available Teaching statistics course Applied Psychology, was based on different teaching models that incorporate active teaching methodologies. In this experience have combined approaches that prioritize the use of ICT with other where evaluation becomes an element of learning. This has involved the use of virtual platforms to support teaching that facilitate learning and activities where no face-to-face are combined. The design of the components of the course is inspired by the dimensions proposed by Carless (2003 model. This model uses evaluation as a learning element. The development of this experience has shown how the didactic proposal has been positively interpreted by students. Students recognized that they had to learn and deeply understand the basic concepts of the subject, so that they can teach and assess their peers.

  17. 4th International Conference on Innovations in Bio-Inspired Computing and Applications

    CERN Document Server

    Krömer, Pavel; Snášel, Václav

    2014-01-01

    This volume of Advances in Intelligent Systems and Computing contains accepted papers presented at IBICA2013, the 4th International Conference on Innovations in Bio-inspired Computing and Applications. The aim of IBICA 2013 was to provide a platform for world research leaders and practitioners, to discuss the full spectrum of current theoretical developments, emerging technologies, and innovative applications of Bio-inspired Computing. Bio-inspired Computing is currently one of the most exciting research areas, and it is continuously demonstrating exceptional strength in solving complex real life problems. The main driving force of the conference is to further explore the intriguing potential of Bio-inspired Computing. IBICA 2013 was held in Ostrava, Czech Republic and hosted by the VSB - Technical University of Ostrava.

  18. Digitally Inspired Thinking: Can Social Media Lead to Deep Learning in Higher Education?

    Science.gov (United States)

    Samuels-Peretz, Debbie; Dvorkin Camiel, Lana; Teeley, Karen; Banerjee, Gouri

    2017-01-01

    In this study, students from a variety of disciplines, who were enrolled in six courses that incorporate the use of social media, were surveyed to evaluate their perception of how the integration of social-media tools supports deep approaches to learning. Students reported that social media supports deep learning both directly and indirectly,…

  19. "Learning" in a Transgressive Professional Community

    DEFF Research Database (Denmark)

    Jensen, Carsten Juul; Drachmann, Merete; Jeppesen, Lise Kofoed

    2015-01-01

    to deal with overwhelming experiences concerning the naked bodies of patients and death, useful application of theoretical knowledge, the path from novice to advanced beginner, and adjusting to the workplace community. The conclusion is that the learning of nursing students during their first clinical in......This material is a part of a longitudinal development project which seeks to comprehend learning experiences of nursing students during their first clinical in-service placement. The study has a qualitative methodology, inspired by Michael Eraut’s thoughts on learning in the workplace. When...... the workplace perspective is applied, learning seems to be concentrated on actual situations which the learner is in, in contrast to employing constructed concepts. The nursing students’ learning seems to be oriented towards socialization in the clinic as a workplace. This means that the nursing students seek...

  20. Adventures in public data.

    Science.gov (United States)

    Zaharevitz, Dan W

    2011-10-14

    This article contains the slides and transcript of a talk given by Dan Zaharevitz at the "Visions of a Semantic Molecular Future" symposium held at the University of Cambridge Department of Chemistry on 2011-01-19. A recording of the talk is available on the University Computing Service's Streaming Media Service archive at http://sms.cam.ac.uk/media/1095515 (unfortunately the first part of the recording was corrupted, so the talk appears to begin at slide 6, 'At a critical time'). We believe that Dan's message comes over extremely well in the textual transcript and that it would be poorer for serious editing. In addition we have added some explanations and references of some of the concepts in the slides and text. (Charlotte Bolton; Peter Murray-Rust, University of Cambridge) EDITORIAL PREFACE: The following paper is part of a series of publications which arose from a Symposium held at the Unilever Centre for Molecular Informatics at the University of Cambridge to celebrate the lifetime achievements of Peter Murray-Rust. One of the motives of Peter's work was and is a better transport and preservation of data and information in scientific publications. In both respects the following publication is relevant: it is about public data and their representation, and the publication represents a non-standard experiment of transporting the content of the scientific presentation. As you will see, it consists of the original slides used by Dan Zaharevitz in his talk "Adventures in Public Data" at the Unilever Centre together with a diligent transcript of his speech. The transcribers have gone through great effort to preserve the original spirit of the talk by preserving colloquial language as it is used at such occasions. For reasons known to us, the original speaker was unable to submit the manuscript in a more conventional form. We, the Editors, have discussed in depth whether such a format is suitable for a scientific journal. We have eventually decided to publish this

  1. Biology-Inspired Autonomous Control

    Science.gov (United States)

    2011-08-31

    insect brain, allow these animals to fly with damaged wings, order of body mass payloads (e.g., foraging bees with a load of pollen , blood satiated...The research focus addressed two broad, complementary research areas : autonomous systems concepts inspired by the behavior and neurobiology...UL 46 19b. TELEPHONE NUMBER (include area code) 850 883-1887 Standard Form 298 (Rev. 8-98) Prescribed by ANSI Std. Z39.18 iii Table of

  2. INSPIRE - Premission. [Interactive NASA Space Physics Ionosphere Radio Experiment

    Science.gov (United States)

    Taylor, William W. L.; Mideke, Michael; Pine, William E.; Ericson, James D.

    1992-01-01

    The Interactive NASA Space Physics Ionosphere Radio Experiment (INSPIRE) designed to assist in a Space Experiments with Particle Accelerators (SEPAC) project is discussed. INSPIRE is aimed at recording data from a large number of receivers on the ground to determine the exact propagation paths and absorption of radio waves at frequencies between 50 Hz and 7 kHz. It is indicated how to participate in the experiment that will involve high school classes, colleges, and amateur radio operators.

  3. Undergraduate Social Work Students' Perceptions of a Team-Based Learning Approach to Exploring Adult Development

    Science.gov (United States)

    Watkins, Karen; Forge, Nicholas; Lewinson, Terri; Garner, Brittany; Carter, Larance D.; Greenwald, Lindsay

    2018-01-01

    Social work educators are challenged to adopt innovative instructional methods and pedagogies to prepare students to meet the contemporary needs of diverse client populations. A team-based learning (TBL) approach is a pedagogical strategy that utilizes cooperative and collaborative learning principles to inspire academic, professional, and…

  4. Pop Art--Inspired Self-Portraits

    Science.gov (United States)

    Goodwin, Donna J.

    2011-01-01

    In this article, the author describes an art lesson that was inspired by Andy Warhol's mass-produced portraits. Warhol began his career as a graphic artist and illustrator. His artwork was a response to the redundancy of the advertising images put in front of the American public. Celebrities and famous people in magazines and newspapers were seen…

  5. An Approach for Calculating Land Valuation by Using Inspire Data Models

    Science.gov (United States)

    Aydinoglu, A. C.; Bovkir, R.

    2017-11-01

    Land valuation is a highly important concept for societies and governments have always emphasis on the process especially for taxation, expropriation, market capitalization and economic activity purposes. To success an interoperable and standardised land valuation, INSPIRE data models can be very practical and effective. If data used in land valuation process produced in compliance with INSPIRE specifications, a reliable and effective land valuation process can be performed. In this study, possibility of the performing land valuation process with using the INSPIRE data models was analysed and with the help of Geographic Information Systems (GIS) a case study in Pendik was implemented. For this purpose, firstly data analysis and gathering was performed. After, different data structures were transformed according to the INSPIRE data model requirements. For each data set necessary ETL (Extract-Transform-Load) tools were produced and all data transformed according to the target data requirements. With the availability and practicability of spatial analysis tools of GIS software, land valuation calculations were performed for study area.

  6. Discovery learning in the language-for-translation classroom: corpora as learning aids

    Directory of Open Access Journals (Sweden)

    Silvia Bernardini

    2016-06-01

    Full Text Available This contribution reviews the idea of discovery learning with corpora, proposed in the 1990s, evaluating its potential and its implications with reference to the education of translators today. The rationale behind this approach to data-driven learning, combining project-based and form-focused instruction within a socio-constructivistically inspired environment, is discussed. Examples are also provided of authentic, open-ended learning experiences, thanks to which students of translation share responsibility over the development of corpora and their consultation, and teachers can abandon the challenging role of omniscient knowledge providers and wear the more honest hat of "learning experts". Adding to the more straightforward uses of corpora in courses that aim to develop thematic, technological and information mining competences – i.e., in which training is offered in the use of corpora as professional aids –, attention is focused on foreign language teaching for translators and on corpora as learning aids, highlighting their potential for the development of the three other European Master's in Translation (EMT competences (translation service provision, language and intercultural ones.

  7. Discovery learning in the language-for-translation classroom: corpora as learning aids

    Directory of Open Access Journals (Sweden)

    Silvia Bernardini

    2016-04-01

    This contribution reviews the idea of discovery learning with corpora, proposed in the 1990s, evaluating its potential and its implications with reference to the education of translators today. The rationale behind this approach to data-driven learning, combining project-based and form-focused instruction within a socio-constructivistically inspired environment, is discussed. Examples are also provided of authentic, open-ended learning experiences, thanks to which students of translation share responsibility over the development of corpora and their consultation, and teachers can abandon the challenging role of omniscient knowledge providers and wear the more honest hat of "learning experts". Adding to the more straightforward uses of corpora in courses that aim to develop thematic, technological and information mining competences – i.e., in which training is offered in the use of corpora as professional aids –, attention is focused on foreign language teaching for translators and on corpora as learning aids, highlighting their potential for the development of the three other European Master's in Translation (EMT competences (translation service provision, language and intercultural ones.

  8. Fusion of nacre, mussel, and lotus leaf: bio-inspired graphene composite paper with multifunctional integration

    Science.gov (United States)

    Zhong, Da; Yang, Qinglin; Guo, Lin; Dou, Shixue; Liu, Kesong; Jiang, Lei

    2013-06-01

    Multifunctional integration is an inherent characteristic for biological materials with multiscale structures. Learning from nature is an effective approach for scientists and engineers to construct multifunctional materials. In nature, mollusks (abalone), mussels, and the lotus have evolved different and optimized solutions to survive. Here, bio-inspired multifunctional graphene composite paper was fabricated in situ through the fusion of the different biological solutions from nacre (brick-and-mortar structure), mussel adhesive protein (adhesive property and reducing character), and the lotus leaf (self-cleaning effect). Owing to the special properties (self-polymerization, reduction, and adhesion), dopamine could be simultaneously used as a reducing agent for graphene oxide and as an adhesive, similar to the mortar in nacre, to crosslink the adjacent graphene. The resultant nacre-like graphene paper exhibited stable superhydrophobicity, self-cleaning, anti-corrosion, and remarkable mechanical properties underwater.Multifunctional integration is an inherent characteristic for biological materials with multiscale structures. Learning from nature is an effective approach for scientists and engineers to construct multifunctional materials. In nature, mollusks (abalone), mussels, and the lotus have evolved different and optimized solutions to survive. Here, bio-inspired multifunctional graphene composite paper was fabricated in situ through the fusion of the different biological solutions from nacre (brick-and-mortar structure), mussel adhesive protein (adhesive property and reducing character), and the lotus leaf (self-cleaning effect). Owing to the special properties (self-polymerization, reduction, and adhesion), dopamine could be simultaneously used as a reducing agent for graphene oxide and as an adhesive, similar to the mortar in nacre, to crosslink the adjacent graphene. The resultant nacre-like graphene paper exhibited stable superhydrophobicity, self

  9. STDP-based behavior learning on the TriBot robot

    Science.gov (United States)

    Arena, P.; De Fiore, S.; Patané, L.; Pollino, M.; Ventura, C.

    2009-05-01

    This paper describes a correlation-based navigation algorithm, based on an unsupervised learning paradigm for spiking neural networks, called Spike Timing Dependent Plasticity (STDP). This algorithm was implemented on a new bio-inspired hybrid mini-robot called TriBot to learn and increase its behavioral capabilities. In fact correlation based algorithms have been found to explain many basic behaviors in simple animals. The main interesting consequence of STDP is that the system is able to learn high-level sensor features, based on a set of basic reflexes, depending on some low-level sensor inputs. TriBot is composed of 3 modules, the first two being identical and inspired by the Whegs hybrid robot. The peculiar characteristics of the robot consists in the innovative shape of the three-spoke appendages that allow to increase stability of the structure. The last module is composed of two standard legs with 3 degrees of freedom each. Thanks to the cooperation among these modules, TriBot is able to face with irregular terrains overcoming potential deadlock situations, to climb high obstacles compared to its size and to manipulate objects. Robot experiments will be reported to demonstrate the potentiality and the effectiveness of the approach.

  10. Growth plan for an inspirational test-bed of smart textile services

    NARCIS (Netherlands)

    Wensveen, S.A.G.; Tomico, O.; Bhomer, ten M.; Kuusk, K.

    2015-01-01

    In this pictorial we visualize the growth plan for an inspirational test-bed of smart textile product service systems. The goal of the test-bed is to inspire and inform the Dutch creative industries of textile, interaction and service design to combine their strengths and share opportunities. The

  11. Diary of an Edu-Tourist in Costa Rica: An Autoethnographical Account of Learning Spanish

    Science.gov (United States)

    Lotherington, Heather

    2007-01-01

    This article presents an autoethnographical account of my foray into Spanish immersion education in Costa Rica as a professor of multilingual education at a university in Canada. This language-learning journey was inspired by curiosity about the growing trend for Internet marketing of second-language learning as a form of tourism, which I label…

  12. Gender Trouble in Conan Doyle’s “The Adventure of the Solitary Cyclist”

    Directory of Open Access Journals (Sweden)

    Kitsi-Mitakou Katerina

    2016-12-01

    Full Text Available Although the Victorian period was a time when the sexes were assigned distinct and complementary roles, these rigid gender-role divisions between the two sexes were beginning to dissolve as the nineteenth century was drawing to its close. Among the various factors that contributed to bringing the two genders closer was the cycling boom of the 1890s, and the first-wave feminists embraced the bicycle as a freedom machine and symbol of emancipation. Despite the fact, though, that cycling functioned at first as a gender equaliser, , it eventually segregated the sexes, as social norms promoted the idea of gendered cycling and enforced a model of domesticated or feminised cycling for women. This essay aims to explore how Arthur Conan Doyle’s 1895 story “The Adventure of the Solitary Cyclist” reflects this complicated impact that cycling had on gender segregation and the possibilities it offered for gender fusion as well as the alternative expressions of sexuality it enabled.

  13. Dry friction of microstructured polymer surfaces inspired by snake skin

    OpenAIRE

    Martina J. Baum; Lars Heepe; Elena Fadeeva; Stanislav N. Gorb

    2014-01-01

    Summary The microstructure investigated in this study was inspired by the anisotropic microornamentation of scales from the ventral body side of the California King Snake (Lampropeltis getula californiae). Frictional properties of snake-inspired microstructured polymer surface (SIMPS) made of epoxy resin were characterised in contact with a smooth glass ball by a microtribometer in two perpendicular directions. The SIMPS exhibited a considerable frictional anisotropy: Frictional coefficients ...

  14. Introducing Students to Bio-Inspiration and Biomimetic Design: A Workshop Experience

    Science.gov (United States)

    Santulli, Carlo; Langella, Carla

    2011-01-01

    In recent years, bio-inspired approach to design has gained considerable interest between designers, engineers and end-users. However, there are difficulties in introducing bio-inspiration concepts in the university curriculum in that they involve multi-disciplinary work, which can only possibly be successfully delivered by a team with integrated…

  15. Erosion resistance of pipe bends with bio-inspired internal surfaces

    Science.gov (United States)

    Zhang, Chengchun; Matar, Omar

    2013-11-01

    Guided by the structure of a shell surface, a bio-inspired surface is proposed to enhance the erosion resistance of pipe bends carrying crude-oil and sand in the turbulent flow regime. A comparison of the erosion rate between a smooth bend and the bio-inspired one is carried out using numerical simulations: large eddy simulations are used to simulate turbulence, and these are coupled to a discrete element method for the solid particles. The results indicate that the bio-inspired surface can control effectively the liquid-solid flow near the wall, and decrease the particle-wall force. This, then, leads to a reduction in the erosion rate brought about by the sand transported by the crude-oil in the pipe bend. The China Scholarship Council is gratefully acknowledged.

  16. In Search of Scientific Inspiration.

    Science.gov (United States)

    2017-01-12

    In the ever-expanding sea of scientific advances, how do you find inspiration for your own study? Cell editor Jiaying Tan talked with Mark Lemmon and Joseph (Yossi) Schlessinger about the importance of fueling your research creativity with the conceptual excitement and technical advance from the broad scientific field. An excerpt of the conversation appears below. Copyright © 2017. Published by Elsevier Inc.

  17. "Once more a kingly quest": Fan games and the classic adventure genre

    Directory of Open Access Journals (Sweden)

    Anastasia Marie Salter

    2009-03-01

    Full Text Available The classic adventure games—part of the earliest traditions of interactive narrative—have not disappeared, although they no longer occupy space on the shelves at the local computer store. Even as changing hardware and operating systems render these games of the 1980s and 1990s literally unplayable without emulating the computer systems of the past, fans are keeping these stories alive. Authorship of these games has changed hands: it is now under the control of the fans, the former and current players. Through the online sharing of fan-created game design tool sets and of the fan-created games themselves, these new coauthors create a haven to revisit these decades-old games using fresh eyes and fresh systems. The products of these folk art–reminiscent efforts also offer a venue to reconsider video game fandom in light of genres. They also allow us to understand these "personal games," productions of one or more people that are not intended for commercial sale, as carrying the heritage of the classic era forward into the next generation of gaming.

  18. On the way to pole position : The effect of tire grip on learning to drive a racecar

    NARCIS (Netherlands)

    De Groot, S.; De Winter, J.C.F.

    2011-01-01

    Racecar drivers could benefit from new training methods for learning to drive fast lap times. Inspired by the learning-from-errors principle, this simulator-based study investigated the effect of the tire-road friction coefficient on the training effectiveness of a car racing task. Three groups of

  19. Study Circles in Online Learning Environment in the Spirit of Learning-Centered Approach

    Directory of Open Access Journals (Sweden)

    Simándi Szilvia

    2017-08-01

    Full Text Available Introduction: In the era of information society and knowledge economy, learning in non-formal environments gets a highlighted role: it can supplement, replace or raise the knowledge and skills gained in the school system to a higher level (Forray & Juhász, 2008, as the so-called “valid” knowledge significantly changes due to the acceleration of development. With the appearance of information technology means and their booming development, the possibilities of gaining information have widened and, according to the forecasts, the role of learning communities will grow. Purpose: Our starting point is that today, with the involvement of community sites (e.g. Google+, Facebook etc. there is a new possibility for inspiring learning communities: by utilizing the power of community and the possibilities of network-based learning (Ollé & Lévai, 2013. Methods: We intend to make a synthesis based on former research and literature focusing on the learning-centered approach, online learning environment, learning communities and study circles (Noesgaard & Ørngreen, 2015; Biggs & Tang, 2007; Kindström, 2010 Conclusions: The online learning environment can be well utilized for community learning. In the online learning environment, the process of learning is built on activity-oriented work for which active participation, and an intensive, initiative communication are necessary and cooperative and collaborative learning get an important role.

  20. Woodpecker-inspired shock isolation by microgranular bed

    Energy Technology Data Exchange (ETDEWEB)

    Yoon, Sang-Hee [Department of Mechanical Engineering, University of California, Berkeley, CA 94720 (United States); Roh, Jin-Eep; Kim, Ki Lyug, E-mail: shyoon@me.berkeley.ed [Agency for Defense Development, Yuseong PO Box 35, Daejeon 305-600 (Korea, Republic of)

    2009-02-07

    This paper presents a woodpecker-inspired shock isolation (SI) using a microgranular bed to protect micromachined electronic devices (MEDs) for high-g military applications where mechanical excitations reach up to tens of thousands of gs and several hundreds of kHz. The shock isolating phenomenon in the microgranular bed within a metal housing, biomimetically inspired from a spongy bone within a skull of the woodpecker, controls unwanted high-frequency mechanical excitations so that their adverse effects on the embedded MEDs are kept within acceptable limit. The microgranular bed composed of close-packed microglass beads reduces the mechanical excitations transmitted to the MEDs through kinetic energy absorption. Two kinds of tests, a laboratory test and a 60 mm air-gun test, have been made. The laboratory test using a vibration exciter up to 25 kHz has demonstrated that the cut-off frequency (2.2-15.8 kHz) and roll-off steepness (-155.0 to -78.7 dB decade{sup -1}) are inversely proportional to the diameter of the close-packed microglass beads (68-875 {mu}m), whereas the vibration absorptivity (0.23-0.87) is proportional. The 60 mm air-gun test under high-g environments of up to 60 000 g has verified that the woodpecker-inspired SI is superior in improving the shock survivability of the MEDs to the conventional one using hard resin.