WorldWideScience

Sample records for hunts nature games

  1. Big game hunting practices, meanings, motivations and constraints: a survey of Oregon big game hunters

    Science.gov (United States)

    Suresh K. Shrestha; Robert C. Burns

    2012-01-01

    We conducted a self-administered mail survey in September 2009 with randomly selected Oregon hunters who had purchased big game hunting licenses/tags for the 2008 hunting season. Survey questions explored hunting practices, the meanings of and motivations for big game hunting, the constraints to big game hunting participation, and the effects of age, years of hunting...

  2. Game consumption and attitudes to hunting in the Netherlands ...

    African Journals Online (AJOL)

    Game consumption and attitudes to hunting in the Netherlands. ... share of this game. Anti-hunting activism is a potential threat for the supply of game and therefore, to this part of restaurant business. ... AJOL African Journals Online. HOW TO ...

  3. Effect of hunting awareness on wild game meat purchase behavior

    Directory of Open Access Journals (Sweden)

    Maria Elena Marescotti

    2018-06-01

    Full Text Available Although wild game meat constitutes a sustainable and healthy alternative to conventional meat and hunting contributes to the control of game populations, international studies on consumer attitudes towards this type of meat are still limited and no previous research has been focused on the Italian population. For the development of successful marketing strategies and/or public policy intervention, the knowledge of consumers’ purchase behavior is a key factor. Among all the determinants that can influence the behavior of consumers of hunted wild game meat (i.e. animal welfare, sustainability, ecological food choice, product safety, nutritional quality, the consumers’ awareness of hunting activity and their perceptions of wild game meat assume a crucial role. Accordingly, in this paper an online survey on a sample of 741 Italian meat consumers has been conducted to investigate the relationship between consumers’ purchase behavior and their awareness of hunted game meat and hunting practices (chi-square test, F-test. Statistically significant differences were found among segments of consumers with different levels of wild game meat consumption frequency. The analysis shows that, as expected, the highest consumption level of wild game meat relates to the highest level of general awareness of wild game meat and hunting practices. Our findings are in line with previous literature, that links positive behaviors of consumers towards wild game meat and hunting to familiarity and experience with hunting and hunters. Nonetheless, the present study provides a deeper understanding of the Italian consumers’ attitudes and perceptions of wild game meat and could suggests policy guidelines for the development of future targeted marketing strategies.

  4. Trophy Hunting and Trophy Size in Ugalla Game Reserve, Western ...

    African Journals Online (AJOL)

    Trophy Hunting and Trophy Size in Ugalla Game Reserve, Western Tanzania. ... hunted in the Ugalla Game Reserve (UGR) of western Tanzania, in relation to hunting success (animals shot species-1 quota-1). ... AJOL African Journals Online.

  5. 75 FR 27143 - Migratory Bird Hunting; Proposed 2010-11 Migratory Game Bird Hunting Regulations (Preliminary...

    Science.gov (United States)

    2010-05-13

    ... Convention and the subsequent 1936 Mexico Convention for the Protection of Migratory Birds and Game Mammals... Part III Department of the Interior Fish and Wildlife Service 50 CFR Part 20 Migratory Bird Hunting; Proposed 2010-11 Migratory Game Bird Hunting Regulations (Preliminary) With Requests for Indian...

  6. 76 FR 19875 - Migratory Bird Hunting; Proposed 2011-12 Migratory Game Bird Hunting Regulations (Preliminary...

    Science.gov (United States)

    2011-04-08

    ..., carriage, or export of any * * * bird, or any part, nest, or egg'' of migratory game birds can take place... 50 CFR Part 20 Migratory Bird Hunting; Proposed 2011-12 Migratory Game Bird Hunting Regulations (Preliminary) With Requests for Indian Tribal Proposals and Requests for 2013 Spring and Summer Migratory Bird...

  7. The Stag Hunt Game: An Example of an Excel-Based Probabilistic Game

    Science.gov (United States)

    Bridge, Dave

    2016-01-01

    With so many role-playing simulations already in the political science education literature, the recent repeated calls for new games is both timely and appropriate. This article answers and extends those calls by advocating the creation of probabilistic games using Microsoft Excel. I introduce the example of the Stag Hunt Game--a short, effective,…

  8. Consumer Profile Of Hunting Tourism

    Directory of Open Access Journals (Sweden)

    Diana Marin

    2015-05-01

    Full Text Available Knowing the profileof hunting tourism consumers is particularly useful to the administrators ofhunting funds or natural parks, and of travel agencies that develop huntingtourism products for the hunting of large game for trophy, of small game asrecreational activity and also for the experienced hunting tourists who loveadventure and hunting with traditional weapons. The motivation for huntingconsists in the existing fauna in a certain area, but there are also cultural,historical reasons or spending time in the middle of nature. Consumers ofhunting tourism have a wide range of ages: hunting tourists prefer watching theanimals in their natural habitat and are less adventure-oriented, unlike trophyhunting tourists who are self-contended, travel much and wish to know thehistory, the culture and the behaviour of animals in protected areas. Theyprefer special accommodation and transport conditions and rely on largeincomes: they wish to get the rarest trophies to display back home as a symbolof their hunting skills and courage

  9. Hunting with lead: association between blood lead levels and wild game consumption.

    Science.gov (United States)

    Iqbal, Shahed; Blumenthal, Wendy; Kennedy, Chinaro; Yip, Fuyuen Y; Pickard, Stephen; Flanders, W Dana; Loringer, Kelly; Kruger, Kirby; Caldwell, Kathleen L; Jean Brown, Mary

    2009-11-01

    Wild game hunting is a popular activity in many regions of the United States. Recently, the presence of lead fragments in wild game meat, presumably from the bullets or shot used for hunting, has raised concerns about health risks from meat consumption. This study examined the association between blood lead levels (PbB) and wild game consumption. We recruited 742 participants, aged 2-92 years, from six North Dakota cities. Blood lead samples were collected from 736 persons. Information on socio-demographic background, housing, lead exposure source, and types of wild game consumption (i.e., venison, other game such as moose, birds) was also collected. Generalized estimating equations (GEE) were used to determine the association between PbB and wild game consumption. Most participants reported consuming wild game (80.8%) obtained from hunting (98.8%). The geometric mean PbB were 1.27 and 0.84 microg/dl among persons who did and did not consume wild game, respectively. After adjusting for potential confounders, persons who consumed wild game had 0.30 microg/dl (95% confidence interval: 0.16-0.44 microg/dl) higher PbB than persons who did not. For all game types, recent (game consumption was associated with higher PbB. PbB was also higher among those who consumed a larger serving size (> or = 2 oz vs. game' consumption only. Participants who consumed wild game had higher PbB than those who did not consume wild game. Careful review of butchering practices and monitoring of meat-packing processes may decrease lead exposure from wild game consumption.

  10. Oil and gas development influences big-game hunting in Wyoming

    Science.gov (United States)

    Dorning, Monica; Garman, Steven L.; Diffendorfer, James E.; Semmens, Darius J.; Hawbaker, Todd J.; Bagstad, Kenneth J.

    2017-01-01

    Development from extracting oil and gas resources can have unintended effects on multiple ecosystem functions, with cascading effects on wildlife, ecosystem services, and local economies. Big-game hunting opportunities may be closely related to these effects, but empirical analyses of impacts of energy development on hunting are limited. We examined the influence of oil and gas development density on harvest efficiency, or harvest per unit of hunter effort, within all hunt areas in Wyoming, USA, from 2008 to 2014 for 3 big-game species: elk (Cervus canadensis), mule deer (Odocoileus hemionus), and pronghorn (Antilocapra americana). Using harvest/hunter day as the response variable, we compared linear mixed-effects models for each species that included total well density (i.e., all wells constructed up to the year of record), active well density (i.e., only those wells currently producing oil or gas in that year), or neither as a predictor variable. We used well densities as indicators of development in the absence of data specifying the locations of other oil and gas infrastructure (e.g., roads, well pads). Models also accounted for the fixed effects of road density, hunter density, proportion of the area that is public land with unrestricted hunter access, proportion of the area that is forested, year of observation, and random effects of variation among hunt areas nested within associated game herd units. Presence of oil and gas wells had a positive influence on harvest efficiency for elk and mule deer. Although there was no overall effect to pronghorn, there was a negative influence of wells on juvenile pronghorn harvest efficiency. Changes in harvest efficiency due to expanding oil and gas development could alter the time spent hunting by hunters and their chances of harvesting an animal. This could have subsequent impacts on hunter satisfaction, game populations, and economic revenue generated from recreational hunters.

  11. Sexual dimorphism in relation to big-game hunting and economy in modern human populations.

    Science.gov (United States)

    Collier, S

    1993-08-01

    Postcranial skeletal data from two recent Eskimo populations are used to test David Frayer's model of sexual dimorphism reduction in Europe between the Upper Paleolithic and Mesolithic. Frayer argued that a change from big-game hunting and adoption of new technology in the Mesolithic reduced selection for large body size in males and led to a reduction in skeletal sexual dimorphism. Though aspects of Frayer's work have been criticized in the literature, the association of big-game hunting and high sexual dimorphism is untested. This study employs univariate and multivariate analysis to test that association by examining sexual dimorphism of cranial and postcranial bones of two recent Alaskan Eskimo populations, one being big-game (whale and other large marine mammal) hunting people, and the second being salmon fishing, riverine people. While big-game hunting influences skeletal robusticity, it cannot be said to lead to greater sexual dimorphism generally. The two populations had different relative sexual dimorphism levels for different parts of the body. Notably, the big-game hunting (whaling) Eskimos had the lower multivariate dimorphism in the humerus, which could be expected to be the structure under greatest exertion by such hunting in males. While the exertions of the whale hunting economic activities led to high skeletal robusticity, as predicted by Frayer's model, this was true of the females as well as the males, resulting in low sexual dimorphism in some features. Females are half the sexual dimorphism equation, and they cannot be seen as constants in any model of economic behavior.

  12. Provisioning of game meat to rural communities as a benefit of sport hunting in Zambia.

    Directory of Open Access Journals (Sweden)

    Paula A White

    Full Text Available Sport hunting has reportedly multiple benefits to economies and local communities; however, few of these benefits have been quantified. As part of their lease agreements with the Zambia Wildlife Authority, sport hunting operators in Zambia are required to provide annually to local communities free of charge i.e., provision a percentage of the meat obtained through sport hunting. We characterized provisioning of game meat to rural communities by the sport hunting industry in Zambia for three game management areas (GMAs during 2004-2011. Rural communities located within GMAs where sport hunting occurred received on average > 6,000 kgs per GMA of fresh game meat annually from hunting operators. To assess hunting industry compliance, we also compared the amount of meat expected as per the lease agreements versus observed amounts of meat provisioned from three GMAs during 2007-2009. In seven of eight annual comparisons of these GMAs, provisioning of meat exceeded what was required in the lease agreements. Provisioning occurred throughout the hunting season and peaked during the end of the dry season (September-October coincident with when rural Zambians are most likely to encounter food shortages. We extrapolated our results across all GMAs and estimated 129,771 kgs of fresh game meat provisioned annually by the sport hunting industry to rural communities in Zambia at an approximate value for the meat alone of >US$600,000 exclusive of distribution costs. During the hunting moratorium (2013-2014, this supply of meat has halted, likely adversely affecting rural communities previously reliant on this food source. Proposed alternatives to sport hunting should consider protein provisioning in addition to other benefits (e.g., employment, community pledges, anti-poaching funds that rural Zambian communities receive from the sport hunting industry.

  13. Provisioning of game meat to rural communities as a benefit of sport hunting in Zambia.

    Science.gov (United States)

    White, Paula A; Belant, Jerrold L

    2015-01-01

    Sport hunting has reportedly multiple benefits to economies and local communities; however, few of these benefits have been quantified. As part of their lease agreements with the Zambia Wildlife Authority, sport hunting operators in Zambia are required to provide annually to local communities free of charge i.e., provision a percentage of the meat obtained through sport hunting. We characterized provisioning of game meat to rural communities by the sport hunting industry in Zambia for three game management areas (GMAs) during 2004-2011. Rural communities located within GMAs where sport hunting occurred received on average > 6,000 kgs per GMA of fresh game meat annually from hunting operators. To assess hunting industry compliance, we also compared the amount of meat expected as per the lease agreements versus observed amounts of meat provisioned from three GMAs during 2007-2009. In seven of eight annual comparisons of these GMAs, provisioning of meat exceeded what was required in the lease agreements. Provisioning occurred throughout the hunting season and peaked during the end of the dry season (September-October) coincident with when rural Zambians are most likely to encounter food shortages. We extrapolated our results across all GMAs and estimated 129,771 kgs of fresh game meat provisioned annually by the sport hunting industry to rural communities in Zambia at an approximate value for the meat alone of >US$600,000 exclusive of distribution costs. During the hunting moratorium (2013-2014), this supply of meat has halted, likely adversely affecting rural communities previously reliant on this food source. Proposed alternatives to sport hunting should consider protein provisioning in addition to other benefits (e.g., employment, community pledges, anti-poaching funds) that rural Zambian communities receive from the sport hunting industry.

  14. HUNT: Scavenger Hunt with Augmented Reality

    Directory of Open Access Journals (Sweden)

    Yan Lu

    2015-04-01

    Full Text Available This project shows a creative approach to the familiar scavenger hunt game. It involved the implementation of an iPhone application, HUNT, with Augmented Reality (AR capability for the users to play the game as well as an administrative website that game organizers can use to create and make available games for users to play. Using the HUNT mobile app, users will first make a selection from a list of games, and they will then be shown a list of objects that they must seek. Once the user finds a correct object and scans it with the built-in camera on the smartphone, the application will attempt to verify if it is the correct object and then display associated multi-media AR content that may include images and videos overlaid on top of real world views. HUNT not only provides entertaining activities within an environment that players can explore, but the AR contents can serve as an educational tool. The project is designed to increase user involvement by using a familiar and enjoyable game as a basis and adding an educational dimension by incorporating AR technology and engaging and interactive multimedia to provide users with facts about the objects that they have located

  15. The importance of hunting and hunting grounds for big and small game for tourism development in the basin of Crna Reka the Republic of Macedonia

    OpenAIRE

    Koteski, Cane; Jakovlev, Zlatko; Mitreva, Elizabeta; Angelkova, Tanja; Kitanov, Vladimir

    2012-01-01

    To show the hunting and hunting grounds for big and small game, the structure of the areas of certain hunting, fishing, fishing water objects, fish species, fishponds up to 20 years shown by municipalities and individual farms with ponds in the basin of Crna Reka.

  16. 50 CFR 92.12 - Relationship to the process for developing national hunting regulations for migratory game birds.

    Science.gov (United States)

    2010-10-01

    ... national hunting regulations for migratory game birds. 92.12 Section 92.12 Wildlife and Fisheries UNITED... MIGRATORY BIRD SUBSISTENCE HARVEST IN ALASKA Program Structure § 92.12 Relationship to the process for developing national hunting regulations for migratory game birds. (a) Flyway councils. (1) Proposed annual...

  17. Loss avoidance as selection principle: evidence from simple stag-hunt games

    Czech Academy of Sciences Publication Activity Database

    Rydval, Ondřej; Ortmann, Andreas

    2005-01-01

    Roč. 88, č. 1 (2005), s. 101-107 ISSN 0165-1765 Institutional research plan: CEZ:AV0Z70850503 Keywords : loss avoidance * selection principles * stag-hunt games Subject RIV: AH - Economics Impact factor: 0.381, year: 2005 http://dx.doi.org/10.1016/j.econlet.2004.12.027

  18. Chapter 5. Plant gathering, game hunting, fishing, mineral collecting, and agriculture

    Science.gov (United States)

    Kurt F. Anschuetz

    2007-01-01

    Native American populations have cut wood for shelters and fuel, gathered native plants, hunted game animals, and collected various other resources, such as obsidian for making chipped-stone tools, clay for crafting pottery vessels, and stone slabs for producing piki (corn meal paper bread) griddles, in the Valles Caldera National Preserve (VCNP) for countless...

  19. 75 FR 53226 - Migratory Bird Hunting; Early Seasons and Bag and Possession Limits for Certain Migratory Game...

    Science.gov (United States)

    2010-08-31

    ... Limits for Certain Migratory Game Birds in the Contiguous United States, Alaska, Hawaii, Puerto Rico, and...; sandhill cranes; sea ducks; early (September) waterfowl seasons; migratory game birds in Alaska, Hawaii... regulations for hunting migratory game birds under Sec. Sec. 20.101 through 20.107, 20.109, and 20.110 of...

  20. 50 CFR 32.1 - Opening of wildlife refuge areas to hunting.

    Science.gov (United States)

    2010-10-01

    ... Secretary that the opening of the area to the hunting of migratory game birds, upland game, or big game will...” shall annually be open to the hunting of migratory game birds, upland game, and big game subject to the... THE INTERIOR (CONTINUED) THE NATIONAL WILDLIFE REFUGE SYSTEM HUNTING AND FISHING General Provisions...

  1. The Importance of Hunting and Hunting Areas for Big and Small Game (Food) for the Tourism Development in the Crna River Basin in the Republic of Macedonia

    OpenAIRE

    Koteski, Cane; Josheski, Dushko; Jakovlev, Zlatko; Bardarova, Snezana; Serafimova, Mimoza

    2014-01-01

    The Crna River is a river in the Republic of Macedonia, right tributary to Vardar. Its source is in the mountains of Western Macedonia, west of Krusevo. It flows through the village of Sopotnica, and southwards through the plains east of Bitola. The name means “black river” in Macedonian, which is translation for its former Thracian name. The purpose of this paper is to show the hunting and hunting areas for big and small Game (food), the structure of the areas of certain hunting, fi...

  2. Place Of Hunting Tourism In The Structure Of Modern Tourism Types

    Directory of Open Access Journals (Sweden)

    Ioan Petroman

    2015-10-01

    Full Text Available From an economic and socialpoint of view, hunting tourism has two sub-categories: resident hunting andtourism hunting (for the travellers who travel long distances to participate inhunting. Tourism hunting covers six types of tourism: subsistence indigenoushunting, traditional hunting, commercial hunting, recreational-sport hunting,integrated hunting, and optimum level game maintenance hunting. Huntingtourists should be classified into three distinct categories: large gamehunting tourists (for whom what matters is adventure and trophies, small gamehunting tourists (interested in the hunting experience, and experiencedhunting tourists (characterised by the use of frontal charge guns or arrowshooting. Hunting tourism can be considered a sub-category of nature tourismbecause it contributes to the preservation of area biodiversity, of culturaltourism as educational, cultural activity, and of sustainable tourism inprotected areas (ecotourism whose hunting tourism sub-category is trophyhunting

  3. Subsistence Hunting on a Pioneer Front of Amazonia: Case of Uruará

    Directory of Open Access Journals (Sweden)

    T. Bonaudo

    2001-03-01

    Full Text Available Although prohibited, hunting is widely practiced by rural populations settled along the Transamazon Highway. A diagnostic of subsistence hunting was conducted in 1997 in the Uruará district of Brazil. Beat, hide and trap were the three main hunting techniques, and each one targeted a specific type of game. Although these techniques were rudimentary, 62% of the hunts were successful. Hunters kept their movements within five kilometers at most from their homes, thus covering an 80 km² area. The number of species caught was low: pacas (Agouti paca, deer (Mazama sp. and collared peccaries (Tayassu tajacu provided more than 70% of game meat. The red mazama (Mazama americana, the favorite species, and the paca underwent the highest hunting pressure. In addition to social and ludic roles, hunting had a real nutritional value. Mean daily game meat consumption ranged from 36 to 45.9 g per person (i.e. 13.1–16.7 kg per person per year, depending on the origin of the hunters (urban or rural, respectively. Game hunting did not seem to be the main factor for loss of biodiversity, which might rather result from the transformation of the forest ecosystem into agricultural zones: the habitats were parceled out, generating a reduction in the biodiversity. Community management of wildlife and development of new activities such as breeding of wild animals could help preserve natural resources.

  4. 75 FR 58993 - Migratory Bird Hunting; Late Seasons and Bag and Possession Limits for Certain Migratory Game Birds

    Science.gov (United States)

    2010-09-24

    ... Part V Department of the Interior Fish and Wildlife Service 50 CFR Part 20 Migratory Bird Hunting; Late Seasons and Bag and Possession Limits for Certain Migratory Game Birds; Final Rule #0;#0;Federal...-1231-9BPP-L2] RIN 1018-AX06 Migratory Bird Hunting; Late Seasons and Bag and Possession Limits for...

  5. EnviroAtlas - Big Game Hunting Recreation Demand by 12-Digit HUC in the Conterminous United States

    Data.gov (United States)

    U.S. Environmental Protection Agency — This EnviroAtlas dataset includes the total number of recreational days per year demanded by people ages 18 and over for big game hunting by location in the...

  6. Food safety and hunted game in The Netherlands : learning from other EU member states

    NARCIS (Netherlands)

    Montizaan, Margriet; Nourisson, D.; Rijks, J.M.|info:eu-repo/dai/nl/151266093

    2015-01-01

    The Dutch Wildlife Health Centre performed an evaluation (further referred to as the ‘Dutch evaluation’) on food safety of hunted game concerning: 1) the basic training of hunters, 2) the training of ‘trained persons (TP)’, 3) communication and feedback to stakeholders, clarification of concepts and

  7. Attitudes towards recreational hunting

    DEFF Research Database (Denmark)

    Gamborg, Christian; Jensen, Frank Søndergaard

    2017-01-01

    a negative attitude to recreational hunting. Older respondents and rural residents had more positive attitudes towards hunting than younger and urban residents. Some of the conditions under which hunting occurs affected attitudes negatively, especially the hunting of farm-reared and released game birds...... to the commercial aspect of hunting and this could result in tighter regulation with further effects on management practices. Management Implications The public opinions and public preferences concerning recreational hunting are complex. However, this study revealed some factors relevant for regulatory...... and managerial development in relation to outdoor recreation: age (younger respondents were least supportive of hunting), urbanisation (living in an urban environment enhanced negative attitudes), compatibility of recreational hunting with other outdoor leisure activities....

  8. Behavioral determinants of play in a stag-hunt coordination game – a pilot study

    Directory of Open Access Journals (Sweden)

    Maciej Kos

    2012-12-01

    Full Text Available The aim of this pilot study is to investigate relationships between various riskattitude measures and players’ behavior in the first-round of a repeated stag hunt game. This research report presents preliminary findings that the first-round behavior cannot be explained by any of the commonly used risk-elicitation instruments and describes relationships between those instruments.

  9. 76 FR 59304 - 2011-2012 Refuge-Specific Hunting and Sport Fishing Regulations; Correction

    Science.gov (United States)

    2011-09-26

    ..., upland game hunting, big game hunting, and sport fishing for the 2011-2012 season. Inadvertently, this...-0038; 93270-1265-0000-4A] RIN 1018-AX54 2011-2012 Refuge-Specific Hunting and Sport Fishing Regulations... our regulations concerning hunting and sport fishing programs at national wildlife refuges...

  10. Natural games

    International Nuclear Information System (INIS)

    Anttila, Jani; Annila, Arto

    2011-01-01

    A course of a game is formulated as a physical process that will consume free energy in the least time. Accordingly, the rate of entropy increase is the payoff function that will subsume all forms of free energy that motivate diverse decisions. Also other concepts of game theory are related to their profound physical counterparts. When the physical portrayal of behavior is mathematically analyzed, the course of a game is found to be inherently unpredictable because each move affects motives in the future. Despite the non-holonomic character of the natural process, the objective of consuming free energy in the least time will direct an extensive-form game toward a Lyapunov-stable point that satisfies the minimax theorem. -- Highlights: → Behavior in the context of game theory is described as a natural process. → The rate of entropy increase, derived from statistical physics of open systems, is identified as the payoff function. → Entropy as the payoff function also clarifies motives of collaboration and subjective nature of decision making. → Evolutionary equation of motion that accounts for the course of a game is inherently unpredictable.

  11. 50 CFR 32.3 - What are the procedures for publication of refuge-specific hunting regulations?

    Science.gov (United States)

    2010-10-01

    ... and publication of the opening of a wildlife refuge area to migratory game bird, upland game or big game hunting. (b) Refuge-specific hunting regulations may contain the following items: (1) Wildlife... FISHING General Provisions § 32.3 What are the procedures for publication of refuge-specific hunting...

  12. How much land is needed for feral pig hunting in Hawai'i?

    Science.gov (United States)

    Hess, Steven C.; Jacobi, James D.

    2014-01-01

    Hunting is often considered to be incompatible with conservation of native biota and watershed functions in Hawai'i. Management actions for conservation generally exclude large non-native mammals from natural areas, thereby reducing the amount of land area available for hunting activities and the maintenance of sustainable game populations. An approach which may be useful in addressing the necessary minimum amount of land area allocated for hunting in Hawai'i is to determine the amount of land area necessary for sustaining populations of hunted animals to meet current levels harvested by the public. We ask: What is the total amount of land necessary to provide sustained-yield hunting of game meat for food at the current harvest level on Hawai'i Island if only feral pigs (Sus scrofa) were to be harvested? We used a simplistic analysis to estimate that 1 317.6 km2-1 651.4 km2 would be necessary to produce 187 333.6 kg of feral pig meat annually based on the range of dressed weight per whole pig, the proportion of a pig population that can be sustainably removed annually, and the density of pig populations in the wild. This amount of area comprises 12.6-15.8% of the total land area of Hawai'i Island, but more likely represents 27.6-43.5% of areas that may be compatible with sustained-yield hunting.

  13. Large carnivores response to recreational big game hunting along the Yellowstone National Park and Absaroka-Beartooth Wilderness boundary

    Science.gov (United States)

    Ruth, T.E.; Smith, D.W.; Haroldson, M.A.; Buotte, P.C.; Schwartz, C.C.; Quigley, H.B.; Cherry, S.; Tyres, D.; Frey, K.

    2003-01-01

    The Greater Yellowstone Ecosystem contains the rare combination of an intact guild of native large carnivores, their prey, and differing land management policies (National Park versus National Forest; no hunting versus hunting). Concurrent field studies on large carnivores allowed us to investigate activities of humans and carnivores on Yellowstone National Park's (YNP) northern boundary. Prior to and during the backcountry big-game hunting season, we monitored movements of grizzly bears (Ursus arctos), wolves (Canis lupus), and cougars (Puma concolor) on the northern boundary of YNP. Daily aerial telemetry locations (September 1999), augmented with weekly telemetry locations (August and October 1999), were obtained for 3 grizzly bears, 7 wolves in 2 groups of 1 pack, and 3 cougars in 1 family group. Grizzly bears were more likely located inside the YNP boundary during the pre-hunt period and north of the boundary once hunting began. The cougar family tended to be found outside YNP during the pre-hunt period and moved inside YNP when hunting began. Wolves did not significantly change their movement patterns during the pre-hunt and hunting periods. Qualitative information on elk (Cervus elaphus) indicated they moved into YNP once hunting started, suggesting that cougars followed living prey or responded to hunting activity, grizzly bears focused on dead prey (e.g., gut piles, crippled elk), and wolves may have taken advantage of both. Measures of association (Jacob's Index) were positive within carnivore species but inconclusive among species. Further collaborative research and the use of new technologies such as Global Positioning System (GPS) telemetry collars will advance our ability to understand these species, the carnivore community and its interactions, and human influences on carnivores.

  14. Functions and values of hunting and its management in Spain: scientific studies on the hunting community

    Directory of Open Access Journals (Sweden)

    Miguel Delibes-Mateos

    2018-01-01

    Full Text Available We summarize information provided by some recent scientific studies in relation to the opinions, views and attitudes of Spanish hunters regarding hunting and its management. In particular, we discuss the different functions (economic, ecological and social that hunters attribute to hunting, as well as their moral judgements associated with the different motives for hunting. In addition, we explore how hunters value different game management tools (including predator control, releases of farm-reared animals and the regulation of hunting pressure, and we discuss how such valuations affect their decision-making. Finally, we assess potential future trends of hunting, as expressed by the hunters themselves.

  15. 50 CFR 32.2 - What are the requirements for hunting on areas of the National Wildlife Refuge System?

    Science.gov (United States)

    2010-10-01

    ... migratory game bird, upland game, and big game hunting appear in §§ 32.20 through 32.72. (g) The use of any... HUNTING AND FISHING General Provisions § 32.2 What are the requirements for hunting on areas of the...

  16. Nature or Nurture? Gender Roles Scavenger Hunt

    Science.gov (United States)

    Whalen, Shannon; Maurer-Starks, Suanne

    2008-01-01

    The examination of gender roles and stereotypes and their subsequent impact on sexual behavior is a concept for discussion in many sex education courses in college and sex education units in high school. This analysis often leads to a discussion of the impact of nature vs. nurture on gender roles. The gender roles scavenger hunt is an interactive…

  17. 76 FR 59271 - Migratory Bird Hunting; Late Seasons and Bag and Possession Limits for Certain Migratory Game Birds

    Science.gov (United States)

    2011-09-26

    ...-0014; 91200-1231-9BPP-L2] RIN 1018-AX34 Migratory Bird Hunting; Late Seasons and Bag and Possession Limits for Certain Migratory Game Birds AGENCY: Fish and Wildlife Service, Interior. ACTION: Final rule... of migratory birds is prohibited unless specifically provided for by annual regulations. This rule...

  18. EnviroAtlas - Big Game Hunting Recreation Demand by 12-Digit HUC in the Conterminous United States

    Science.gov (United States)

    This EnviroAtlas dataset includes the total number of recreational days per year demanded by people ages 18 and over for big game hunting by location in the contiguous United States. Big game includes deer, elk, bear, and wild turkey. These values are based on 2010 population distribution, 2011 U.S. Fish and Wildlife Service (FWS) Fish, Hunting, and Wildlife-Associated Recreation (FHWAR) survey data, and 2011 U.S. Department of Agriculture (USDA) Forest Service National Visitor Use Monitoring program data, and have been summarized by 12-digit hydrologic unit code (HUC). This dataset was produced by the US EPA to support research and online mapping activities related to the EnviroAtlas. EnviroAtlas (https://www.epa.gov/enviroatlas) allows the user to interact with a web-based, easy-to-use, mapping application to view and analyze multiple ecosystem services for the contiguous United States. The dataset is available as downloadable data (https://edg.epa.gov/data/Public/ORD/EnviroAtlas) or as an EnviroAtlas map service. Additional descriptive information about each attribute in this dataset can be found in its associated EnviroAtlas Fact Sheet (https://www.epa.gov/enviroatlas/enviroatlas-fact-sheets).

  19. Deforestation and hunting effects on wildlife across Amazonian indigenous lands

    Directory of Open Access Journals (Sweden)

    Pedro de Araujo Lima. Constantino

    2016-06-01

    Full Text Available Deforestation and hunting are main wildlife threats in Amazonia, affecting the ecosystem and dwellers that rely on game meat. Data from 9109 hunted animals from 35 villages of 8 Pano indigenous lands in Brazilian Amazonia were used to build 4 indicators of wildlife status based on ecological models and to analyze the effects of deforestation, hunting pressure, and socioeconomic aspects on wildlife variation. Although variation in wildlife status indicated depletion in certain locations, hunters from most villages continued to hunt their preferred game after decades of intensive hunting. Indigenous hunting resulted in local depletion of species because of the dispersal of animals away from the source of hunting. This local effect can be explained by the permanent hunting of wildlife in the region, the behavior of Pano hunters, and the design and scale of this study analysis. Regionally, however, deforestation and associated factors are the cause of reduced population density and hunting success, extirpating sensitive species. Roads exacerbated hunting effects through disturbance, encroachment, and provision of access to livestock meat at markets. To avoid local depletion, indigenous people must review their subsistence hunting practices, whereas to achieve regional wildlife conservation and to maintain indigenous societies in Amazonia, wildlife habitat loss should be limited.

  20. Impact of environmental diversity of hunting complexes in the Lublin region on ontogenetic quality indicators in roe deer (Capreolus capreolus).

    Science.gov (United States)

    Czyżowski, Piotr; Drozd, Leszek; Karpiński, Mirosław; Tajchman, Katarzyna; Goleman, Małgorzata; Wojtaś, Justyna; Zieliński, Damian

    2018-01-01

    Populations of game are not confined to single ecosystems but function within higher-order units, e.g. ecological landscape. The basis for the establishment of the hunting complexes was the assumption that the existing game hunting grounds, i.e. the basic units implementing game management, are too small and do not cover the natural areas inhabited by game populations. Roe deer are flexible species and easily adapt to various site conditions, so they inhabit many different habitats, from large forest complexes, through small in-field tree stands and shrubs, to treeless grounds and field monocultures. The aim of the study was to determine a possible impact of environmental conditions prevailing in the hunting complexes of the Regional Directorate of State Forests (RDLP in Lublin) on the ontogenetic quality of roe deer. The study was conducted on 518 European roe deer ( Capreolus capreolus ) aged from 4 to 7 years (379 bucks and 139 does) harvested within hunting seasons 2010/2011-2013/2014. The results have shown that animals originating from areas with greater forest cover and denser stands are characterised by lower values of the mean ontogenetic quality parameters (carcase weight, kidney fat index, chest girth, weight of antlers) in comparison with animals from typical agricultural areas with fragmented forest complexes. These results indicate that, even in the case of such a eurytopic species as the roe deer, the ontogenetic quality differs between individual hunting complexes. The study has proved that strategies for hunting management of the roe deer should take into account the impact of the landscape structure, which provides a rationale behind creation of hunting complexes.

  1. Forest Stakeholder Participation in Improving Game Habitat in Swedish Forests

    Directory of Open Access Journals (Sweden)

    Eugene E. Ezebilo

    2012-07-01

    Full Text Available Although in Sweden the simultaneous use of forests for timber production and game hunting are both of socioeconomic importance it often leads to conflicting interests. This study examines forest stakeholder participation in improving game habitat to increase hunting opportunities as well as redistribute game activities in forests to help reduce browsing damage in valuable forest stands. The data for the study were collected from a nationwide survey that involved randomly selected hunters and forest owners in Sweden. An ordered logit model was used to account for possible factors influencing the respondents’ participation in improving game habitat. The results showed that on average, forest owning hunters were more involved in improving game habitat than non-hunting forest owners. The involvement of non-forest owning hunters was intermediate between the former two groups. The respondents’ participation in improving game habitat were mainly influenced by factors such as the quantity of game meat obtained, stakeholder group, forests on hunting grounds, the extent of risk posed by game browsing damage to the economy of forest owners, importance of bagging game during hunting, and number of hunting days. The findings will help in designing a more sustainable forest management strategy that integrates timber production and game hunting in forests.

  2. Natural games

    Science.gov (United States)

    Anttila, Jani; Annila, Arto

    2011-10-01

    A course of a game is formulated as a physical process that will consume free energy in the least time. Accordingly, the rate of entropy increase is the payoff function that will subsume all forms of free energy that motivate diverse decisions. Also other concepts of game theory are related to their profound physical counterparts. When the physical portrayal of behavior is mathematically analyzed, the course of a game is found to be inherently unpredictable because each move affects motives in the future. Despite the non-holonomic character of the natural process, the objective of consuming free energy in the least time will direct an extensive-form game toward a Lyapunov-stable point that satisfies the minimax theorem.

  3. 77 FR 58627 - Migratory Bird Hunting; Late Seasons and Bag and Possession Limits for Certain Migratory Game Birds

    Science.gov (United States)

    2012-09-21

    ... Service 50 CFR Part 20 Migratory Bird Hunting; Late Seasons and Bag and Possession Limits for Certain Migratory Game Birds; Final Rule #0;#0;Federal Register / Vol. 77 , No. 184 / Friday, September 21, 2012... Part 20 [Docket No. FWS-R9-MB-2012-0005; FF09M21200-123-FXMB1231099BPP0L2] RIN 1018-AX97 Migratory Bird...

  4. The magnitude and selectivity of natural and multiple anthropogenic mortality causes in hunted brown bears.

    Science.gov (United States)

    Bischof, Richard; Swenson, Jon E; Yoccoz, Nigel G; Mysterud, Atle; Gimenez, Olivier

    2009-05-01

    1. The population dynamic and evolutionary effects of harvesting are receiving growing attention among biologists. Cause-specific estimates of mortality are necessary to determine and compare the magnitude and selectivity of hunting and other types of mortalities. In addition to the logistic and financial constraints on longitudinal studies, they are complicated by the fact that nonhunting mortality in managed populations usually consists of a mix of natural and human-caused factors. 2. We used multistate capture-recapture (MCR) models to estimate cause-specific survival of brown bears (Ursus arctos) in two subpopulations in Sweden over a 23-year period. In our analysis, we distinguished between legal hunting and other sources of mortality, such as intraspecific predation, accidents, poaching, and damage control removals. We also tested whether a strong increase in harvest quotas after 1997 in one of the subpopulations affected vulnerability to legal hunting. 3. Although only a fraction of mortalities other than legal hunting could be considered natural, this group of causes showed a general pattern of demographic selectivity expected from natural mortality regimes in populations of long-lived species, namely greater vulnerability of young animals. On the other hand, demographic effects on hunting vulnerability were weak and inconsistent. Our findings support the assumption that hunting and other mortalities were additive. 4. As expected, an increase in hunting pressure coincided with a correspondingly large increase in vulnerability to hunting in the affected subpopulation. Because even unbiased harvest can lead to selective pressures on life-history traits, such as size at primiparity, increasing harvest quotas may not only affect population growth directly, but could also alter optimal life-history strategies in brown bears and other carnivores. 5. Legal hunting is the most conveniently assessed and the most easily managed cause of mortality in many wild

  5. Bacteria Hunt: Evaluating multi-paradigm BCI interaction

    NARCIS (Netherlands)

    Mühl, C.; Gürkök, Hayrettin; Plass - Oude Bos, D.; Thurlings, Marieke E.; Scherffig, Lasse; Duvinage, Matthieu; Elbakyan, Alexandra A.; Kang, SungWook; Poel, Mannes; Heylen, Dirk K.J.

    The multimodal, multi-paradigm brain-computer interfacing (BCI) game Bacteria Hunt was used to evaluate two aspects of BCI interaction in a gaming context. One goal was to examine the effect of feedback on the ability of the user to manipulate his mental state of relaxation. This was done by having

  6. Investigations on caesium 134 and 137 contamination of game hunted for food in Hessia

    International Nuclear Information System (INIS)

    Hadlock, R.M.; Harju, H.; Sattler, E.L.; Wagner, G.

    1990-01-01

    The amount of caesium 134 and 137 in Hessian game hunted for food (556 animals) after the reactor accident at Chernobyl was investigated. Comparisons have been made before and after the accident. Although there was only a very low level of contamination, the contamination rate of different species varied; on average, the Red Deer showed the highest activity (130 Bq/kg). The level of caesium contamination was mostly influenced by the permanent habitat of the animals. The main influence was due to regional, geographical and meteorological conditions. The influence of age or sex could not be determined. The contamination rate was shown to decrease with time [de

  7. The thrill of the chase: uncovering illegal sport hunting in Brazil through YouTube™ posts

    Directory of Open Access Journals (Sweden)

    Hani R. El Bizri

    2015-09-01

    Full Text Available The impacts of unregulated sport hunting can severely affect populations of target game species. Because hunting in Brazil is limited by law, obtaining data on illegal sport hunting in this country is challenging. We used an unusual online resource, YouTube™, to detect the occurrence of sport hunting in Brazil, measure the impacts of the activity on the main Brazilian game species and biomes, evaluate the opinions of hunters and internet users on sport hunting, and discuss the need for policy interventions in wildlife conservation in this country. We found 383 videos related to Brazilian sport hunting on YouTube™, accounting for more than 15 million views. Most videos were produced in the Cerrado (Brazilian savannah and approximately 70% of them depicted events of pursuit and killing of wild animals, especially lowland pacas (Cuniculus paca and armadillos (Family Dasypodidae. Videos were posted primarily in July and December, coinciding with the two main Brazilian vacation periods. Furthermore, the shotguns identified on videos show that sport hunters expend large sums of money to undertake their hunts. These results indicate that Brazilian sport hunters are possibly wealthier urban residents who travel to rural areas to hunt, contrasting with previous hunting studies in the country. Most viewers declared themselves in favor of sport hunting in comments (n = 2893 and ratings (n = 36,570 of the videos. Discussions generated by comments suggest that Brazilian sport hunters employ several informal management strategies to maintain game species stocks for future hunting and intensely question the restrictions of Brazilian environmental policies. Our results demonstrate that solutions are needed for the regulation of sport hunting in Brazil. Government actions, whether to increase surveillance or legalize hunting programs, should take into account the opinions of sport hunters and their perceptions on hunting dynamics to support effective policy

  8. “Redneck, Barbaric, Cashed up Bogan? I Don’t Think So”: Hunting and Nature in Australia

    Directory of Open Access Journals (Sweden)

    Michael Adams

    2013-05-01

    Full Text Available Hunting is a controversial activity in Australia, and much debated in international research. Positions range from ‘the first hunters were the first humans’ to the ‘meat is murder’ argument. There is, however, very little research on non-Indigenous hunting in Australia, particularly on the social aspects, but also on biological and ecological issues. In contrast to a general lack of research on non-Indigenous hunting, there is extensive literature on Indigenous hunting. This paper reviews initial research exploring hunting participation and motivation in Australia, as a window into further understanding connections between humans, non-humans and place. My focus is on an analysis of hunting as cultural involvement in nature. Is it a cruel, archaic and redundant practice; or a respectful relationship between and among humans and non- humans which can reorient us to our emerging recombinant ecologies?

  9. Computer games supporting cognitive behaviour therapy in children.

    Science.gov (United States)

    Brezinka, Veronika

    2014-01-01

    Therapeutic computer games might enhance children's motivation for psychotherapy, facilitate their understanding of important therapeutic concepts, structure therapy sessions, enhance treatment of migrant children and disseminate evidence-based treatment approaches. The game Treasure Hunt was developed to support cognitive behaviour therapy with children who come into treatment for various mental health problems. To evaluate the applicability and appropriateness of the game, 124 therapists answered a questionnaire on their impression of Treasure Hunt three months after download. Of these, 42 consented to participate in the further evaluation and sent questionnaires of 218 children in whose therapy Treasure Hunt had been used. A limitation of these data is an eventual positive bias, as therapists with a positive attitude towards therapeutic computer games may have been more likely to participate. Data show that the vast majority of children were satisfied their therapist had used the game during treatment. Therapists used Treasure Hunt for a broad range of diagnoses. They judged the game as helpful in the explanation of cognitive-behavioural concepts, used it as reinforcement and reported it enhanced child motivation for psychotherapy and strengthened the therapeutic relationship with the child.

  10. Applying principles from the game theory to acute stroke care: Learning from the prisoner's dilemma, stag-hunt, and other strategies.

    Science.gov (United States)

    Saposnik, Gustavo; Johnston, S Claiborne

    2016-04-01

    Acute stroke care represents a challenge for decision makers. Decisions based on erroneous assessments may generate false expectations of patients and their family members, and potentially inappropriate medical advice. Game theory is the analysis of interactions between individuals to study how conflict and cooperation affect our decisions. We reviewed principles of game theory that could be applied to medical decisions under uncertainty. Medical decisions in acute stroke care are usually made under constrains: short period of time, with imperfect clinical information, limit understanding about patients and families' values and beliefs. Game theory brings some strategies to help us manage complex medical situations under uncertainty. For example, it offers a different perspective by encouraging the consideration of different alternatives through the understanding of patients' preferences and the careful evaluation of cognitive distortions when applying 'real-world' data. The stag-hunt game teaches us the importance of trust to strength cooperation for a successful patient-physician interaction that is beyond a good or poor clinical outcome. The application of game theory to stroke care may improve our understanding of complex medical situations and help clinicians make practical decisions under uncertainty. © 2016 World Stroke Organization.

  11. Differences between Pygmy and Non-Pygmy Hunting in Congo Basin Forests.

    Directory of Open Access Journals (Sweden)

    John E Fa

    Full Text Available We use data on game harvest from 60 Pygmy and non-Pygmy settlements in the Congo Basin forests to examine whether hunting patterns and prey profiles differ between the two hunter groups. For each group, we calculate hunted animal numbers and biomass available per inhabitant, P, per year (harvest rates and killed per hunter, H, per year (extraction rates. We assess the impact of hunting of both hunter groups from estimates of numbers and biomass of prey species killed per square kilometre, and by examining the proportion of hunted taxa of low, medium and high population growth rates as a measure of their vulnerability to overhunting. We then map harvested biomass (kg-1P-1Yr-1 of bushmeat by Pygmies and non-Pygmies throughout the Congo Basin. Hunting patterns differ between Pygmies and non-Pygmies; Pygmies take larger and different prey and non-Pygmies sell more for profit. We show that non-Pygmies have a potentially more severe impact on prey populations than Pygmies. This is because non-Pygmies hunt a wider range of species, and twice as many animals are taken per square kilometre. Moreover, in non-Pygmy settlements there was a larger proportion of game taken of low population growth rate. Our harvest map shows that the non-Pygmy population may be responsible for 27 times more animals harvested than the Pygmy population. Such differences indicate that the intense competition that may arise from the more widespread commercial hunting by non-Pygmies is a far more important constraint and source of conflict than are protected areas.

  12. Learning With Repeated-Game Strategies

    Directory of Open Access Journals (Sweden)

    Christos A. Ioannou

    2014-07-01

    Full Text Available We use the self-tuning Experience Weighted Attraction model with repeated-game strategies as a computer testbed to examine the relative frequency, speed of convergence and progression of a set of repeated-game strategies in four symmetric 2x2 games: Prisoner's Dilemma, Battle of the Sexes, Stag-Hunt, and Chicken. In the Prisoner's Dilemma game, we fi□nd that the strategy with the most occurrences is the Grim-Trigger. In the Battle of the Sexes game, a cooperative pair that alternates between the two pure-strategy Nash equilibria emerges as the one with the most occurrences. In the Stag-Hunt and Chicken games, the Win-Stay, Lose-Shift and Grim-Trigger strategies are the ones with the most occurrences. Overall, the pairs that converged quickly ended up at the cooperative outcomes, whereas the ones that were extremely slow to reach convergence ended up at non-cooperative outcomes.

  13. What's Your Game Plan?: Developing Library Games Can Help Students Master Information Skills

    Science.gov (United States)

    Siderius, Jennifer A.

    2011-01-01

    Stepping into a school library today reveals the dramatic changes in educational games since the author's elementary school days. Many current school libraries now boast computer- and video-based games, as well as geocaching, big games, or large-scale scavenger hunts that pit teams against each other in timed races to find clues about a…

  14. Effects of trophy hunting on lion and leopard populations in Tanzania.

    Science.gov (United States)

    Packer, C; Brink, H; Kissui, B M; Maliti, H; Kushnir, H; Caro, T

    2011-02-01

    Tanzania holds most of the remaining large populations of African lions (Panthera leo) and has extensive areas of leopard habitat (Panthera pardus), and both species are subjected to sizable harvests by sport hunters. As a first step toward establishing sustainable management strategies, we analyzed harvest trends for lions and leopards across Tanzania's 300,000 km(2) of hunting blocks. We summarize lion population trends in protected areas where lion abundance has been directly measured and data on the frequency of lion attacks on humans in high-conflict agricultural areas. We place these findings in context of the rapidly growing human population in rural Tanzania and the concomitant effects of habitat loss, human-wildlife conflict, and cultural practices. Lion harvests declined by 50% across Tanzania between 1996 and 2008, and hunting areas with the highest initial harvests suffered the steepest declines. Although each part of the country is subject to some form of anthropogenic impact from local people, the intensity of trophy hunting was the only significant factor in a statistical analysis of lion harvest trends. Although leopard harvests were more stable, regions outside the Selous Game Reserve with the highest initial leopard harvests again showed the steepest declines. Our quantitative analyses suggest that annual hunting quotas be limited to 0.5 lions and 1.0 leopard/1000 km(2) of hunting area, except hunting blocks in the Selous Game Reserve, where harvests should be limited to 1.0 lion and 3.0 leopards/1000 km(2) . ©2010 Society for Conservation Biology.

  15. Game as a bioindicator of the radiocontamination

    International Nuclear Information System (INIS)

    Mihaljev, Z.; Veskovicj, M.; Djuricj, G.

    1990-01-01

    Natural and artificially produced radionuclides were determined in meat and bones of deer, boar and wild hare on hunting areas in Vojvodina (Serbia). Seven natural radionuclides and three fission products ( 235 U, 238 U, 232 Th, 7 Be, 144 Ce, 40 K, 106 Ru, 134 Cs, 137 Cs, 90 Sr) were identified in the investigated game samples. The highest contents of the radionuclides were found in bones and meat of boars and the lowes in the bones of fallow-deer. The predominant radionuclides were 40 K and 90 Sr, for all of the investigated animals and their contents depended strongly upon the game species, organ type and the age of the animal. The examined breeding sites did not appear to have any effect on the radionuclide contents in game, which indicates that the radionuclides were uniformly distributed over the habitat. (author) 5 refs.; 3 tabs

  16. The Quabbin controlled deer hunt 1991 - 2001: limitations of a controlled hunt

    Science.gov (United States)

    Beth E. Cohen; David K. Loomis

    2003-01-01

    The Quabbin Reservoir, built in the 1930's as a water supply for Boston, is an unfiltered source of water. The agency responsible for managing the reservoir wants it to remain unfiltered. As a result, human activity is kept to a minimum, including (until recently) a prohibition on hunting. The lack of natural predators and the ban on recreational hunting allowed...

  17. 76 FR 43337 - Proposed Information Collection; Hunting and Fishing Application Forms and Activity Reports for...

    Science.gov (United States)

    2011-07-20

    ... seasons, as determined by State or Federal regulations. FWS Form 3-2359 (Big Game Harvest Report). FWS...] Proposed Information Collection; Hunting and Fishing Application Forms and Activity Reports for National... uses, including hunting and fishing, on lands of the Refuge System when we find that the activity is...

  18. Wildlife uses and hunting patterns in rural communities of the Yucatan Peninsula, Mexico.

    Science.gov (United States)

    Santos-Fita, Dídac; Naranjo, Eduardo J; Rangel-Salazar, José Luis

    2012-10-02

    Subsistence hunting is a traditional practice providing food and many other goods for households in the Yucatan Peninsula, southeast Mexico. Economic, demographic, and cultural change in this region drive wildlife habitat loss and local extinctions. Improving our understanding about current practices of wildlife use may support better management strategies for conserving game species and their habitat. We aimed to evaluate if wildlife use remained relevant for the subsistence of rural residents of the Yucatan Peninsula, as well as if local hunting practices were related to environmental, geographical, and cultural factors. Fieldwork was done between March 2010 and March 2011. Information was obtained through conversations, interviews, and participant observation. Record forms allowed recording animals hunted, biomass extracted, distance intervals to hunting sites, habitat types and seasonality of wildlife harvests. Data were analyzed using one-way Analysis of Variance, and Generalized Linear Models. Forty-six terrestrial vertebrate species were used for obtaining food, medicine, tools, adornments, pets, ritual objects, and for sale and mitigating damage. We recorded 968 animals taken in 664 successful hunting events. The Great Curassow, Ocellated Turkey, paca, white-tailed deer, and collared peccary were the top harvested species, providing 80.7% of biomass (10,190 kg). The numbers of animals hunted and biomass extracted declined as hunting distances increased from villages. Average per capita consumption was 4.65 ± 2.7 kg/person/year. Hunting frequencies were similar in forested and agricultural areas. Wildlife use, hunting patterns, and technologies observed in our study sites were similar to those recorded in previous studies for rural Mayan and mestizo communities in the Yucatan Peninsula and other Neotropical sites. The most heavily hunted species were those providing more products and by-products for residents. Large birds such as the Great Curassow and

  19. Wildlife uses and hunting patterns in rural communities of the Yucatan Peninsula, Mexico

    Directory of Open Access Journals (Sweden)

    Santos-Fita Dídac

    2012-10-01

    Full Text Available Abstract Background Subsistence hunting is a traditional practice providing food and many other goods for households in the Yucatan Peninsula, southeast Mexico. Economic, demographic, and cultural change in this region drive wildlife habitat loss and local extinctions. Improving our understanding about current practices of wildlife use may support better management strategies for conserving game species and their habitat. We aimed to evaluate if wildlife use remained relevant for the subsistence of rural residents of the Yucatan Peninsula, as well as if local hunting practices were related to environmental, geographical, and cultural factors. Methods Fieldwork was done between March 2010 and March 2011. Information was obtained through conversations, interviews, and participant observation. Record forms allowed recording animals hunted, biomass extracted, distance intervals to hunting sites, habitat types and seasonality of wildlife harvests. Data were analyzed using one-way Analysis of Variance, and Generalized Linear Models. Results Forty-six terrestrial vertebrate species were used for obtaining food, medicine, tools, adornments, pets, ritual objects, and for sale and mitigating damage. We recorded 968 animals taken in 664 successful hunting events. The Great Curassow, Ocellated Turkey, paca, white-tailed deer, and collared peccary were the top harvested species, providing 80.7% of biomass (10,190 kg. The numbers of animals hunted and biomass extracted declined as hunting distances increased from villages. Average per capita consumption was 4.65 ± 2.7 kg/person/year. Hunting frequencies were similar in forested and agricultural areas. Discussion Wildlife use, hunting patterns, and technologies observed in our study sites were similar to those recorded in previous studies for rural Mayan and mestizo communities in the Yucatan Peninsula and other Neotropical sites. The most heavily hunted species were those providing more products and by

  20. Game as a bioindicator of the radiocontamination

    Energy Technology Data Exchange (ETDEWEB)

    Mihaljev, Z [Novi Sad Univ. (Yugoslavia). Veterinarski Institut; Veskovicj, M [Novi Sad Univ. (Yugoslavia). Institut za fiziku; Djuricj, G [Belgrade Univ. (Yugoslavia). Veterinarski Fakultet

    1990-01-01

    Natural and artificially produced radionuclides were determined in meat and bones of deer, boar and wild hare on hunting areas in Vojvodina (Serbia). Seven natural radionuclides and three fission products ({sup 235}U, {sup 238}U, {sup 232}Th, {sup 7}Be, {sup 144}Ce, {sup 40}K, {sup 106}Ru, {sup 134}Cs, {sup 137}Cs, {sup 90}Sr) were identified in the investigated game samples. The highest contents of the radionuclides were found in bones and meat of boars and the lowes in the bones of fallow-deer. The predominant radionuclides were {sup 40}K and {sup 90}Sr, for all of the investigated animals and their contents depended strongly upon the game species, organ type and the age of the animal. The examined breeding sites did not appear to have any effect on the radionuclide contents in game, which indicates that the radionuclides were uniformly distributed over the habitat. (author) 5 refs.; 3 tabs.

  1. Ottoman Hunting Organization of Silistra Sanjak in The 16th Century

    Directory of Open Access Journals (Sweden)

    Mustafa ALKAN

    2015-12-01

    Full Text Available While hunting in traditional societies, was most commonly practised as a profession, for food, sports or entertainment, it was fully a part of Ottoman State organization as a military exercise or war game. From the first Ottoman rulers, there has been hunting institution in the palace. An organized hunting institution, regular hunting practices and the number of hunted animals had been perceived as the symbols of power of the ruler. Hunting organization was instrumental in identifying the situations of the country and people, inspecting government officials and listening to people’s problems. In this respect, the meaning of hunting ceremony gains great importance. Hunting bird-growing organization in Ottoman Empire palace had been institutionalized since early years. Its provincial administration was created for particular sanjaks. The structure of provincial hunting organization was organized in the form of taşra doğancıları (provincial falconers or hawkers, sayyad (hunters, yavrucu (fledgeling careres, yuvacı (nest carers, kayacı (carer of nest rocks, görenceci (bird observers, tuzakçı (bird catchers. There are records in Ottoman archives about this units concerning their organization, numbers, how they were spread and how the duties were passed from father to son. In this study, in the 16th century provincial Ottoman hunting organization and services in Silistra has been throughly examined, using archive documents.

  2. Game statistics for the island of Olkiluoto in 2005-2006

    International Nuclear Information System (INIS)

    Oja, S.

    2006-11-01

    The game statistics for the island of Olkiluoto was updated in February 2006. The estimate of game populations in Olkiluoto was done on the basis of interviews of local hunters and available statistical materials. The collected data were compared to earlier studies of game animals done in Olkiluoto. The populations of Elk and White-tailed Deer are stable, and the population of Roe Deer is increasing significantly. The populations of small mammal predators (American Mink, Raccoon Dog, Red Fox) are very high level, despite of intensive hunting. Other game animals like waterfowls are hunted moderately and the amount of catches are small. (orig.)

  3. The Danish game bag record and its role in wildlife management

    DEFF Research Database (Denmark)

    Asferg, Tommy

    2015-01-01

    The Danish Game Bag Record and its role in wildlife management The Danish Game Bag Record, i.e. the national hunting statistics database, was initiated in 1941. It is a compilation of annual, mandatory reports on bagged game (shot or trapped) from all hunting licence holders. Today, this database...... is reflected in the methods of collecting the hunting statistics but the basic principle of every hunter reporting his/hers personal game bag every year still applies. From 1941 onwards annual reports were delivered on paper forms, and since year 2000 it has been possible to report electronically via...... management is its ability to reflect changes in population size – at least for some game species – mainly on a nationwide scale, but for some of the more abundant species also on a regional scale. A few examples will be shown to illustrate this. Finally, a few suggestions for improvement of the bag record...

  4. 75 FR 60277 - National Hunting and Fishing Day, 2010

    Science.gov (United States)

    2010-09-29

    ... America's wild spaces remain healthy and accessible for all to enjoy, outdoorsmen and women can continue... unique and beautiful bounty of waterfowl, fish, and other game confront exceptional hardships. Following... sportsmen and women across our country about the value of hunting and fishing, the challenges to wildlife...

  5. 78 FR 21199 - Migratory Bird Hunting; Proposed 2013-14 Migratory Game Bird Hunting Regulations (Preliminary...

    Science.gov (United States)

    2013-04-09

    ..., Mississippi, Central, and Pacific) has a Flyway Council, a formal organization generally composed of one... Hunting Regulations (Preliminary) in this document. We published definitions of waterfowl flyways and... process must allow for public participation and an open exchange of ideas. We have developed this rule in...

  6. Game statistics for the island of Olkiluoto in 2013-2014

    International Nuclear Information System (INIS)

    Niemi, M.; Nieminen, M.

    2015-05-01

    The game statistics for the island of Olkiluoto were updated in the summer 2014 and compared with earlier statistics. In addition, the estimated biomass of hunted animals was calculated. The reported game bag and population size estimates are based on the annual action report of local hunting club (Olkiluodon Metsaestysseura ry) and interviews of hunting club's secretary. No moose or deer inventories were made in the winter 2013-2014. The moose population has been a slightly increasing when comparing the previous year; there were 4-6 individuals on the island after hunting season. The number of moose varies because they tend to move between the island and mainland. Winter 2013-2014 was relatively easy for white-tailed deer and roe deer but the predation caused by lynxes inhibits the increase of populations. However, the current amount of lynxes on the island is unknown because the lack of snow in the winter 2013-2014. In the summer of 2014, there were several lynx observations. The number of hunted raccoon dogs was almost four times as large as in the previous year; altogether 26 individuals were killed. There were no noticeable changes in the number of other hunted small or medium-sized predators. American minks were not killed at all. The total number of hunted hares decreased from eleven to seven. Once again, mallard was the most common hunted bird species followed by hooded crow. Other bird species hunted were wood pigeon, herring gull, hazel grouse, wigeon, teal and common pochard. The total biomass hunted was approximately 1 225 kilos (1 170 for mammals and 55 for birds) which was 305 kilos more than in the previous year. The biomass destined to human consumption (i.e. game meat) was approximately 415 kilos (400 kilos for mammals, 15 for birds). (orig.)

  7. Game statistics for the island of Olkiluoto in 2013-2014

    Energy Technology Data Exchange (ETDEWEB)

    Niemi, M.; Nieminen, M. [Faunatica Oy, Espoo (Finland)

    2015-05-15

    The game statistics for the island of Olkiluoto were updated in the summer 2014 and compared with earlier statistics. In addition, the estimated biomass of hunted animals was calculated. The reported game bag and population size estimates are based on the annual action report of local hunting club (Olkiluodon Metsaestysseura ry) and interviews of hunting club's secretary. No moose or deer inventories were made in the winter 2013-2014. The moose population has been a slightly increasing when comparing the previous year; there were 4-6 individuals on the island after hunting season. The number of moose varies because they tend to move between the island and mainland. Winter 2013-2014 was relatively easy for white-tailed deer and roe deer but the predation caused by lynxes inhibits the increase of populations. However, the current amount of lynxes on the island is unknown because the lack of snow in the winter 2013-2014. In the summer of 2014, there were several lynx observations. The number of hunted raccoon dogs was almost four times as large as in the previous year; altogether 26 individuals were killed. There were no noticeable changes in the number of other hunted small or medium-sized predators. American minks were not killed at all. The total number of hunted hares decreased from eleven to seven. Once again, mallard was the most common hunted bird species followed by hooded crow. Other bird species hunted were wood pigeon, herring gull, hazel grouse, wigeon, teal and common pochard. The total biomass hunted was approximately 1 225 kilos (1 170 for mammals and 55 for birds) which was 305 kilos more than in the previous year. The biomass destined to human consumption (i.e. game meat) was approximately 415 kilos (400 kilos for mammals, 15 for birds). (orig.)

  8. Quantum game theory based on the Schmidt decomposition

    International Nuclear Information System (INIS)

    Ichikawa, Tsubasa; Tsutsui, Izumi; Cheon, Taksu

    2008-01-01

    We present a novel formulation of quantum game theory based on the Schmidt decomposition, which has the merit that the entanglement of quantum strategies is manifestly quantified. We apply this formulation to 2-player, 2-strategy symmetric games and obtain a complete set of quantum Nash equilibria. Apart from those available with the maximal entanglement, these quantum Nash equilibria are extensions of the Nash equilibria in classical game theory. The phase structure of the equilibria is determined for all values of entanglement, and thereby the possibility of resolving the dilemmas by entanglement in the game of Chicken, the Battle of the Sexes, the Prisoners' Dilemma, and the Stag Hunt, is examined. We find that entanglement transforms these dilemmas with each other but cannot resolve them, except in the Stag Hunt game where the dilemma can be alleviated to a certain degree

  9. Symbolism and ritual practices related to hunting in Maya communities from central Quintana Roo, Mexico.

    Science.gov (United States)

    Santos-Fita, Dídac; Naranjo, Eduardo J; Estrada, Erin I J; Mariaca, Ramón; Bello, Eduardo

    2015-09-29

    the hunter the solicited new game if he has completed his ritual duties and has not broken the prescribed hunting rules. The Loojil Ts'oon does not only represent the continuity and regeneration of animals, that is, fauna as a resource, but also of the whole hunting cycle. The hunter does so to maintain and recreate order and equilibrium in one's relationship with nature as a whole, with the rest of one's social group, and with oneself. Thus, hunting transcends the exclusively material dimension of a subsistence activity.

  10. Quantum games on evolving random networks

    OpenAIRE

    Pawela, Łukasz

    2015-01-01

    We study the advantages of quantum strategies in evolutionary social dilemmas on evolving random networks. We focus our study on the two-player games: prisoner's dilemma, snowdrift and stag-hunt games. The obtained result show the benefits of quantum strategies for the prisoner's dilemma game. For the other two games, we obtain regions of parameters where the quantum strategies dominate, as well as regions where the classical strategies coexist.

  11. Rational management of hunting and gathering: An aristotelian entelechy or a chimera?

    Directory of Open Access Journals (Sweden)

    Juan Mario Vargas Yáñez

    2018-01-01

    Full Text Available Rational management of hunting and gathering: An Aristotelian entelechy or a chimera? Since the dawn of time, consumption of animal protein has been crucially important to the evolution of humans. Cooperative hunting is an Evolutionarily Stable Strategy from the time when Palaeolithic hunters specialized in the pursuit of large animals. The entire process involves making decisions related to game management, some of which are still used by contemporary hunter-gatherers. In these societies, which still practice subsistence hunting, the composition of their diets and the exploitation techniques employed are explained by the theoretical underpinnings contained in the Optimal Foraging Theory (OFT. In order to test this theory, we have taken into account four decisions involving the adoption of different management strategies by hunter-gatherers: I what to eat, II where and how to look for food, III the most appropriate size and composition of the group of hunter-gatherers and IV the most efficient guidelines for the handling and distribution of prey. The OFT has been tested several times, and in a high percentage of cases studied, its predictions fit observations made in various hunter-gatherer societies. This means that maximizing catch yields in the short term is their main concern, rather than behaving as ‘cautious predators’ or passively selecting prey according to their size, accessibility and abundance. Such behaviour does not contradict the possibility that hunter-gatherers can act as conservationists, but discards the idea that this is the main focus of their way of life. There is no doubt that indigenous peoples have a wide knowledge of the environment, but it is unclear this knowledge is used to maintain a balance with nature or to be more efficient hunters. It more likely that the presence of sustainable hunting of game is due to low hunting pressure in areas where animal prey is abundant, and is thus an epiphenomenon rather than a

  12. Risk assessment of the presence of lead in hunted wild boar meat

    OpenAIRE

    National Committee for Food Safety

    2017-01-01

    Italian National Committee for Food Safety (CNSA) opinion No. 18 of 8 marzo 2017 on the Risk assessment of the presence of lead in hunted wild boar meat Wild game meat may have a higher content in lead than farmed animal meat, both due to the living and dietary habits of such animals and, especially, to the use of lead-based ammunition. The impact of wild game meat on the overall exposure of general consumers is negligible. However, the category of hunters eating meat of wild game sho...

  13. Wolves on the hunt: The behavior of wolves hunting wild prey

    Science.gov (United States)

    Mech, L. David; Smith, Douglas W.; MacNulty, Daniel R.

    2015-01-01

    The interactions between apex predators and their prey are some of the most awesome and meaningful in nature—displays of strength, endurance, and a deep coevolutionary history. And there is perhaps no apex predator more impressive and important in its hunting—or more infamous, more misjudged—than the wolf. Because of wolves’ habitat, speed, and general success at evading humans, researchers have faced great obstacles in studying their natural hunting behaviors. The first book to focus explicitly on wolf hunting of wild prey, Wolves on the Hunt seeks to fill these gaps in our knowledge and understanding. Combining behavioral data, thousands of hours of original field observations, research in the literature, a wealth of illustrations, and—in the e-book edition and online—video segments from cinematographer Robert K. Landis, the authors create a compelling and complex picture of these hunters. The wolf is indeed an adept killer, able to take down prey much larger than itself. While adapted to hunt primarily hoofed animals, a wolf—or especially a pack of wolves—can kill individuals of just about any species. But even as wolves help drive the underlying rhythms of the ecosystems they inhabit, their evolutionary prowess comes at a cost: wolves spend one-third of their time hunting—the most time consuming of all wolf activities—and success at the hunt only comes through traveling long distances, persisting in the face of regular failure, detecting and taking advantage of deficiencies in the physical condition of individual prey, and through ceaseless trial and error, all while risking injury or death. By describing and analyzing the behaviors wolves use to hunt and kill various wild prey—including deer, moose, caribou, elk, Dall sheep, mountain goats, bison, musk oxen, arctic hares, beavers, and others—Wolves on the Hunt provides a revelatory portrait of one of nature’s greatest hunters.

  14. Sustainability and Long Term-Tenure: Lion Trophy Hunting in Tanzania.

    Directory of Open Access Journals (Sweden)

    Henry Brink

    Full Text Available It is argued that trophy hunting of large, charismatic mammal species can have considerable conservation benefits but only if undertaken sustainably. Social-ecological theory suggests such sustainability only results from developing governance systems that balance financial and biological requirements. Here we use lion (Panthera leo trophy hunting data from Tanzania to investigate how resource ownership patterns influence hunting revenue and offtake levels. Tanzania contains up to half of the global population of free-ranging lions and is also the main location for lion trophy hunting in Africa. However, there are concerns that current hunting levels are unsustainable. The lion hunting industry in Tanzania is run by the private sector, although the government leases each hunting block to companies, enforces hunting regulation, and allocates them a species-specific annual quota per block. The length of these leases varies and theories surrounding property rights and tenure suggest hunting levels would be less sustainable in blocks experiencing a high turnover of short-term leases. We explored this issue using lion data collected from 1996 to 2008 in the Selous Game Reserve (SGR, the most important trophy hunting destination in Tanzania. We found that blocks in SGR with the highest lion hunting offtake were also those that experienced the steepest declines in trophy offtake. In addition, we found this high hunting offtake and the resultant offtake decline tended to be in blocks under short-term tenure. In contrast, lion hunting levels in blocks under long-term tenure matched more closely the recommended sustainable offtake of 0.92 lions per 1000 km2. However, annual financial returns were higher from blocks under short-term tenure, providing $133 per km2 of government revenue as compared to $62 per km2 from long-term tenure blocks. Our results provide evidence for the importance of property rights in conservation, and support calls for an overhaul

  15. Sustainability and Long Term-Tenure: Lion Trophy Hunting in Tanzania.

    Science.gov (United States)

    Brink, Henry; Smith, Robert J; Skinner, Kirsten; Leader-Williams, Nigel

    2016-01-01

    It is argued that trophy hunting of large, charismatic mammal species can have considerable conservation benefits but only if undertaken sustainably. Social-ecological theory suggests such sustainability only results from developing governance systems that balance financial and biological requirements. Here we use lion (Panthera leo) trophy hunting data from Tanzania to investigate how resource ownership patterns influence hunting revenue and offtake levels. Tanzania contains up to half of the global population of free-ranging lions and is also the main location for lion trophy hunting in Africa. However, there are concerns that current hunting levels are unsustainable. The lion hunting industry in Tanzania is run by the private sector, although the government leases each hunting block to companies, enforces hunting regulation, and allocates them a species-specific annual quota per block. The length of these leases varies and theories surrounding property rights and tenure suggest hunting levels would be less sustainable in blocks experiencing a high turnover of short-term leases. We explored this issue using lion data collected from 1996 to 2008 in the Selous Game Reserve (SGR), the most important trophy hunting destination in Tanzania. We found that blocks in SGR with the highest lion hunting offtake were also those that experienced the steepest declines in trophy offtake. In addition, we found this high hunting offtake and the resultant offtake decline tended to be in blocks under short-term tenure. In contrast, lion hunting levels in blocks under long-term tenure matched more closely the recommended sustainable offtake of 0.92 lions per 1000 km2. However, annual financial returns were higher from blocks under short-term tenure, providing $133 per km2 of government revenue as compared to $62 per km2 from long-term tenure blocks. Our results provide evidence for the importance of property rights in conservation, and support calls for an overhaul of the system in

  16. DAMAGE BY GAME ANIMALS IN AGRICULTURAL CROPS

    Directory of Open Access Journals (Sweden)

    Monika Sporek

    2014-06-01

    Full Text Available In the recent years the damage caused by the game animals to the agricultural crops has increased considerably. An immediate cause of this situation is an expanding population of big game, especially wild boar. This increase is primarily due to the changes in agrocenoses, dominated by large area maize cropping. The crop damage is compensated by hunting associations leasing the specific areas. The aim of this paper was to present the costs of the compensation incurred by the lease-holders of the hunting grounds. A cause - effect relationship between greater game damage and increased harvest of the game animals was demonstrated. The analysis was based on the data provided in the Statistical Yearbooks of the Central Statistical Office for 2000-2013. The study also indicated a problem of a decline in roe deer population, caused by more intense harvest resulting from farmer compensation claims.

  17. GAME MEAT MARKET IN EASTERN CROATIA

    Directory of Open Access Journals (Sweden)

    Z. Tolušić

    2006-12-01

    Full Text Available In the Republic of Croatia, game meat is consumed far less than meat of domestic animals. Yearly game meat consumption amounts to only 0.55 kg per household member. Consumers prefer meat of domestic animals, because it is cheaper, not paying attention to specific nutritive advantages of game meat. A research on the game meat market and consumers’ preferences was carried out on 101 examinees, chosen among inhabitants of Slavonia and Baranja. The majority of questioned inhabitants did consume game meat (92%, of whom 66% consider game meat to be of better quality than meat of domestic animals. Significant number of examinees considers game meat as healthy food, being also convinced that game was healthier to consume if hunted in their natural environment, than if reared on specialized farms (90%. Irrespective of quality, only 22% of examinees buy game meat, and 51% think such meat is too expensive. This is the main reason why consumers have game meat only once a month (51%. Taking into consideration monthly income of their respective household, 58% of examinees can afford game meat only once a month, and, if having an opportunity, they would opt for meat of roe deer (55% and rabbit (25%. When asked what would stimulate the game meat market in Croatia, 56% of examinees believe this could be achieved by lowering of prices, 27% think the issue could be addressed by opening of specialty stores, and only 17% opted for more aggressive marketing activities.

  18. The hygiene-sanitary control in the wild game meats

    Directory of Open Access Journals (Sweden)

    Germana Giuggioli

    2018-02-01

    Full Text Available The use of game meat as a food source is currently a growing trend in our country. These products have strong and historic ties with cultural and culinary tradition, but are also appreciated for their sensory and nutritional characteristics. A major contributor to the supply of this type of product is hunting. Practiced since the dawn of time for survival, hunting has evolved into a recreational activity with substantial commercial interests. Of particular importance in this context is hunting of large ungulates. The progressive urbanization of the population has allowed for the re-establishment of bush and wooded areas that represent the ideal habitat of species such as the wild boar, whose numbers are increasing throughout the country. It is therefore clear that implementation of safety rules regarding the hunting and consumption of game meat needs to be urgently addressed. The understanding and application of rules isn’t always easy since the health law is intertwined with that of hunting, and the decision- making power left to the different regions does not contribute to a uniform application throughout the country. The aim of this study was to examine the norms that regulate the use of large wild game meat intended for human consumption and their applicability in hunting activities. From the comparison of the data reported in the literature and our field experience the rules implementation and the problems are evaluated. Operational procedures are then proposed to simplify some of the most difficult aspects and fill in the gaps highlighted.

  19. The hygiene-sanitary control in the wild game meats.

    Science.gov (United States)

    Giuggioli, Germana; Olivastri, Alberto; Pennisi, Luca; Paludi, Domenico; Ianieri, Adriana; Vergara, Alberto

    2017-10-20

    The use of game meat as a food source is currently a growing trend in our country. These products have strong and historic ties with cultural and culinary tradition, but are also appreciated for their sensory and nutritional characteristics. A major contributor to the supply of this type of product is hunting. Practiced since the dawn of time for survival, hunting has evolved into a recreational activity with substantial commercial interests. Of particular importance in this context is hunting of large ungulates. The progressive urbanization of the population has allowed for the re-establishment of bush and wooded areas that represent the ideal habitat of species such as the wild boar, whose numbers are increasing throughout the country. It is therefore clear that implementation of safety rules regarding the hunting and consumption of game meat needs to be urgently addressed. The understanding and application of rules isn't always easy since the health law is intertwined with that of hunting, and the decision- making power left to the different regions does not contribute to a uniform application throughout the country. The aim of this study was to examine the norms that regulate the use of large wild game meat intended for human consumption and their applicability in hunting activities. From the comparison of the data reported in the literature and our field experience the rules implementation and the problems are evaluated. Operational procedures are then proposed to simplify some of the most difficult aspects and fill in the gaps highlighted.

  20. Line Transect Surveys Underdetect Terrestrial Mammals: Implications for the Sustainability of Subsistence Hunting

    Science.gov (United States)

    Levi, Taal; Oliveira, Luiz F. B.; Luzar, Jeffrey B.; Overman, Han; Read, Jane M.

    2016-01-01

    Conservation of Neotropical game species must take into account the livelihood and food security needs of local human populations. Hunting management decisions should therefore rely on abundance and distribution data that are as representative as possible of true population sizes and dynamics. We simultaneously applied a commonly used encounter-based method and an infrequently used sign-based method to estimate hunted vertebrate abundance in a 48,000-km2 indigenous landscape in southern Guyana. Diurnal direct encounter data collected during three years along 216, four-kilometer -long transects consistently under-detected many diurnal and nocturnal mammal species readily detected through sign. Of 32 species analyzed, 31 were detected by both methods; however, encounters did not detect one and under-detected another 12 of the most heavily hunted species relative to sign, while sign under-detected 12 never or rarely collected species relative to encounters. The six most important game animals in the region, all ungulates, were not encountered at 11–40% of village and control sites or on 29–72% of transects where they were detected by sign. Using the sign methodology, we find that tapirs, one of the terrestrial vertebrates considered most sensitive to overexploitation, are present at many sites where they were never visually detected during distance sampling. We find that this is true for many other species as well. These high rates of under-detection suggest that behavioral changes in hunted populations may affect apparent occurrence and abundance of these populations. Accumulation curves (detection of species on transects) were much steeper for sign for 12 of 16 hunted species than for encounters, but that pattern was reversed for 12 of 16 species unhunted in our area. We conclude that collection of sign data is an efficient and effective method of monitoring hunted vertebrate populations that complements encounter and camera-trapping methods in areas impacted by

  1. Dynamics of game from 65 Giera aria Forest District Lunca Timisului in 2009-2013 period

    Directory of Open Access Journals (Sweden)

    Dorel Dronca

    2014-10-01

    Full Text Available Integration of the Romania in the E.U., is imposing a special attention to game populations. The aim of the present paper was to study the quantitative evolution of the game for the 13 species during 2009-2013, on the hunting terrain 65 Giera, from Forest Domain – Lunca Timişului, with a total surface of 11,974 ha. The study shows that form the 13 species monitored, 3 were not identified on this hunting terrain Red Deer (Cervus elaphus L., Fallow Deer (Dama dama L, European Pine Marten (Martes martes L.. For the other species identified the population evolution in number demonstrated that there is a god correlation between the number of individuals and its biogenic capacity. We recommend careful monitoring of the natural selection and the efficient use of artificial breeding especially for the European hare (Lepus europaeus P. specie.

  2. Stress Induces Contextual Blindness in Lotteries and Coordination Games

    Directory of Open Access Journals (Sweden)

    Isabelle Brocas

    2017-12-01

    Full Text Available In this paper, we study how stress affects risk taking in three tasks: individual lotteries, Stag Hunt (coordination games, and Hawk-Dove (anti-coordination games. Both control and stressed subjects take more risks in all three tasks when the value of the safe option is decreased and in lotteries when the expected gain is increased. Also, subjects take longer to take decisions when stakes are high, when the safe option is less attractive and in the conceptually more difficult Hawk-Dove game. Stress (weakly increases reaction times in those cases. Finally, our main result is that the behavior of stressed subjects in lotteries, Stag Hunt and Hawk-Dove are all highly predictive of each other (p-value < 0.001 for all three pairwise correlations. Such strong relationship is not present in our control group. Our results illustrate a “contextual blindness” caused by stress. The mathematical and behavioral tensions of Stag Hunt and Hawk-Dove games are axiomatically different, and we should expect different behavior across these games, and also with respect to the individual task. A possible explanation for the highly significant connection across tasks in the stress condition is that stressed subjects habitually rely on one mechanism to make a decision in all contexts whereas unstressed subjects utilize a more cognitively flexible approach.

  3. 50 CFR 20.25 - Wanton waste of migratory game birds.

    Science.gov (United States)

    2010-10-01

    ... 50 Wildlife and Fisheries 6 2010-10-01 2010-10-01 false Wanton waste of migratory game birds. 20... IMPORTATION OF WILDLIFE AND PLANTS (CONTINUED) MIGRATORY BIRD HUNTING Taking § 20.25 Wanton waste of migratory game birds. No person shall kill or cripple any migratory game bird pursuant to this part without...

  4. Hunting with lead ammunition is not sustainable: European perspectives.

    Science.gov (United States)

    Kanstrup, Niels; Swift, John; Stroud, David A; Lewis, Melissa

    2018-03-12

    Much evidence demonstrates the adverse effects of lead ammunition on wildlife, their habitats and human health, and confirms that the use of such ammunition has no place within sustainable hunting. We identify the provisions that define sustainable hunting according to European law and international treaties, together with their guidance documents. We accept the substantial evidence for lead's actual and potential effects on wildlife, habitats and health as persuasive and assess how these effects relate to stated provisions for sustainability and hunting. We evaluate how continued use of lead ammunition negatively affects international efforts to halt loss of biodiversity, sustain wildlife populations and conserve their habitats. We highlight the indiscriminate and avoidable health and welfare impacts for large numbers of exposed wild animals as ethically unsustainable. In societal terms, continued use of lead ammunition undermines public perceptions of hunting. Given the existence of acceptable, non-toxic alternatives for lead ammunition, we conclude that hunting with lead ammunition cannot be justified under established principles of public/international policy and is not sustainable. Changing from lead ammunition to non-toxic alternatives will bring significant nature conservation and human health gains, and from the hunter's perspective will enhance societal acceptance of hunting. Change will create opportunities for improved constructive dialogue between hunting stakeholders and others engaged with enhancing biodiversity and nature conservation objectives.

  5. The battle over the benefits: analysing two sport hunting policy arrangements in Uganda

    NARCIS (Netherlands)

    Ochieng, A.; Visseren-Hamakers, I.J.; Duim, van der V.R.

    2018-01-01

    In 2001 sport hunting was reintroduced in Uganda around Lake Mburo National Park, and in 2008 at Kabwoya and Kaiso-Tonya Game Management Area, to derive economic benefits for communities and thus reduce human–wildlife conflict and change communities’ attitudes towards wildlife. We used the policy

  6. 50 CFR 20.40 - Gift of migratory game birds.

    Science.gov (United States)

    2010-10-01

    ... 50 Wildlife and Fisheries 6 2010-10-01 2010-10-01 false Gift of migratory game birds. 20.40... (CONTINUED) TAKING, POSSESSION, TRANSPORTATION, SALE, PURCHASE, BARTER, EXPORTATION, AND IMPORTATION OF WILDLIFE AND PLANTS (CONTINUED) MIGRATORY BIRD HUNTING Possession § 20.40 Gift of migratory game birds. No...

  7. Bee community as a source of energy in the production of food, honey-plants in the ecosystem of Croatian Forests' hunting grounds.

    Science.gov (United States)

    Tucak, Zvonimir; Beuk, Darko; Jumić, Vlado; Tusek, Tatjana; Vladimir-Knezević, Sanda; Tolusić, Zdravko; Skrivanko, Mario; Konjarović, Anastazija; Aladić, Krunoslav; Cupurdija, Edita

    2009-12-01

    In addition to the process of photosynthesis, the bee community is the main source of energy in food production, honey-plants used by game and people in the hunting grounds ecosystem. It is a well-known fact that thousands of plant species depend on the presence of bee communities (pollination, fertilization). In this paper we studied the presence of the bee community in the hunting grounds of Croatian Forests, and their influence on the number of game (wild pigs), as well as the quality of honey, honey plants in the hunting grounds used by people and game. We established the total number of game (wild boars). The honey quality parameters were determined using the Harmonised methods of the European Honey (Bogdanov et al., 1997) and the pollen analysis by were conducted according to Harmonised methods of melissopalynology (Von der Ohe et al., 2004). Research results indicate that the presence of the bee community influences the number of wild boars from 3-18%, and the quality of honey is in line with the European and world standards. The SAS/STAT package was used for the statistical analysis (SAS Institute Inc., 2000). The significance of the differences among the groups was determined by Duncan test.

  8. Serious Games for Parkinson's Disease Fine Motor Skills Rehabilitation Using Natural Interfaces.

    Science.gov (United States)

    Foletto, Antônio Augusto; Cordeiro d'Ornellas, Marcos; Cervi Prado, Ana Lucia

    2017-01-01

    Parkinson's Disease rehabilitation can be long and boring being difficult to maintain patient engagement on therapy programs. Novel technologies are allowing computer games to be played throught natural interfaces. This paper presents the development and assessment of a system of serious games for fine motor skills rehabilitation using natural interfaces. The games were assessed throught a questionnaire that evaluated the game experience through seven components: immersion, flow, competence, tension, challenge and positive and negative affect. In addition, a conceptual framework for development of serious games for fine motor skills rehabilitation was proposed. The results from the quantitative questionnaire suggested that the player experience was positive on all components assessed. Also, player experience between the three games was statistically the same, implying that the games can be used with consistency in a physical therapy rehabilitation program.

  9. The Legal Nature of Video Games – Adapting Copyright Law to Multimedia

    Directory of Open Access Journals (Sweden)

    Julian Simon Stein

    2015-06-01

    Full Text Available In Copyright Law, video games are still a contentious matter. The multimedia nature of games brings up the question on how to define their legal nature. While there are several original underlying works in video games such as computer programs, artistic works, musical works, dramatic works etc., video games enjoy protection as films or audiovisual works respectively in many jurisdictions, making video games an arrangement of a multiplicity of works. However, some have argued to define video games as a single 'multimedia work' rather than a product of many works of copyright.This article analyses the different types of original and derivative works contained in video games before evaluating the necessity and feasibility of a multimedia category of work, arguing in favour of the current system.

  10. Human Hunting and Nascent Animal Management at Middle Pre-Pottery Neolithic Yiftah'el, Israel.

    Science.gov (United States)

    Sapir-Hen, Lidar; Dayan, Tamar; Khalaily, Hamoudi; Munro, Natalie D

    2016-01-01

    The current view for the southern Levant is that wild game hunting was replaced by herd management over the course of the Pre-Pottery Neolithic B period, but there is significant debate over the timing, scale and origin of this transition. To date, most relevant studies focus either on wild game exploitation in the periods prior to domestication or on classic markers of domestication of domestic progenitor species over the course of the PPNB. We studied the faunal remains from the 2007-2008 excavations of the Middle PPNB (MPPNB) site of Yiftah'el, Northern Israel. Our analysis included a close examination of the timing and impact of the trade-off between wild game and domestic progenitor taxa that reflects the very beginning of this critical transition in the Mediterranean zone of the southern Levant. Our results reveal a direct trade-off between the intensive hunting of wild ungulates that had been staples for millennia, and domestic progenitor taxa. We suggest that the changes in wild animal use are linked to a region-wide shift in the relationship between humans and domestic progenitor species including goat, pig and cattle.

  11. Predator facilitation or interference: a game of vipers and owls.

    Science.gov (United States)

    Embar, Keren; Raveh, Ashael; Hoffmann, Ishai; Kotler, Burt P

    2014-04-01

    In predator-prey foraging games, the prey's reaction to one type of predator may either facilitate or hinder the success of another predator. We ask, do different predator species affect each other's patch selection? If the predators facilitate each other, they should prefer to hunt in the same patch; if they interfere, they should prefer to hunt alone. We performed an experiment in a large outdoor vivarium where we presented barn owls (Tyto alba) with a choice of hunting greater Egyptian gerbils (Gerbillus pyramidum) in patches with or without Saharan horned vipers (Cerastes cerastes). Gerbils foraged on feeding trays set under bushes or in the open. We monitored owl location, activity, and hunting attempts, viper activity and ambush site location, and the foraging behavior of the gerbils in bush and open microhabitats. Owls directed more attacks towards patches with vipers, and vipers were more active in the presence of owls. Owls and vipers facilitated each other's hunting through their combined effect on gerbil behavior, especially on full moon nights when vipers are more active. Owls forced gerbils into the bushes where vipers preferred to ambush, while viper presence chased gerbils into the open where they were exposed to owls. Owls and vipers took advantage of their indirect positive effect on each other. In the foraging game context, they improve each other's patch quality and hunting success.

  12. From Subsistence to Commercial Hunting: Technical Shift in Cynegetic Practices Among Southern Cameroon Forest Dwellers During the 20th Century

    Directory of Open Access Journals (Sweden)

    Edmond Dounias

    2016-03-01

    Full Text Available Tropical rainforest dwellers, who are currently engaged in bushmeat trade, used to track game for their own subsistence. We investigate the technical evolution over the past century of bushmeat procurement by the Fang, a group of southern Cameroon forest dwellers who are renowned for their extensive cynegetic expertise. This investigation consists of a diachronic approach to assess Fang hunting and trapping technology by comparing firsthand data on bushmeat procurement collected in the early 1990s with detailed descriptions recorded in the early 1900s among the same populations by the German anthropologist Günter Tessmann. Other archive sources bequeathed by explorers in the twilight of the 19th century are also exploited. The comparison conveys a more dynamic view of hunting practices following the greater involvement of the Fang hunters in the bushmeat trade. Historical sources remind us that projectile weapons were initially destined for warfare and that trapping, mobilizing a vast panel of modalities, was the prominent means to catch game for domestic consumption. Net hunting and crossbow hunting, which used to be typical Fang activities, are now exclusively conducted by Pygmies; spear hunting with hounds has become anecdotal. If a large range of trap mechanisms is still functional, effort is now focused on snares, elicited by the banalization of twisted wire cable. The legacy of other remaining models is left to children who carry out a didactic form of garden trapping. The major detrimental change is the use of firearms, which were initially adopted as a warfare prestige attribute before becoming the backbone instrument of bushmeat depletion. Revisiting the past provides useful lessons for improving current hunting management, through the promotion of garden hunting and wildlife farming, and the revitalization of a collective and cultural art of hunting as an alternative to indiscriminate overhunting by neophyte and increasingly

  13. Game statistics for the island of Olkiluoto in 2008-2009

    Energy Technology Data Exchange (ETDEWEB)

    Jussila, I. (Turku Univ., Satakunta Environmental Research Inst., Pori (Finland)); Nieminen, M. (Faunatica Oy, Espoo (Finland))

    2009-10-15

    The game statistics for the island of Olkiluoto were updated in April 2009, and compared with earlier studies. Population size estimates are based on interviews of local hunters, and other available material. Conclusions of changes in game populations are based on rough estimates primarily from interviews, only in Elk and Deer also on inventories. Elk population is still slightly decreasing. The growth of the White-tailed Deer population is slowing down. The changes in the Roe Deer population are not precisely known, but it is seemingly varying to some extent in different years. The populations of small predators (American Mink, Raccoon Dog and Red Fox) are still strong in Olkiluoto, partly because of very dense population of voles during the hunting season. The Raccoon Dog population has been diminished due to shooting several individuals during the Elk and Deer hunting. The Red Fox population is obviously increasing. The Mountain Hare population is strong and it increased in 2008. However, the Brown Hare population is apparently decreasing, probably due to kills by mammalian predators, eagles and traffic. Currently, other game animals (e.g. waterfowl) are hardly ever hunted. (orig.)

  14. Game statistics for the island of Olkiluoto in 2008-2009

    International Nuclear Information System (INIS)

    Jussila, I.; Nieminen, M.

    2009-10-01

    The game statistics for the island of Olkiluoto were updated in April 2009, and compared with earlier studies. Population size estimates are based on interviews of local hunters, and other available material. Conclusions of changes in game populations are based on rough estimates primarily from interviews, only in Elk and Deer also on inventories. Elk population is still slightly decreasing. The growth of the White-tailed Deer population is slowing down. The changes in the Roe Deer population are not precisely known, but it is seemingly varying to some extent in different years. The populations of small predators (American Mink, Raccoon Dog and Red Fox) are still strong in Olkiluoto, partly because of very dense population of voles during the hunting season. The Raccoon Dog population has been diminished due to shooting several individuals during the Elk and Deer hunting. The Red Fox population is obviously increasing. The Mountain Hare population is strong and it increased in 2008. However, the Brown Hare population is apparently decreasing, probably due to kills by mammalian predators, eagles and traffic. Currently, other game animals (e.g. waterfowl) are hardly ever hunted. (orig.)

  15. Locomotion dynamics of hunting in wild cheetahs.

    Science.gov (United States)

    Wilson, A M; Lowe, J C; Roskilly, K; Hudson, P E; Golabek, K A; McNutt, J W

    2013-06-13

    Although the cheetah is recognised as the fastest land animal, little is known about other aspects of its notable athleticism, particularly when hunting in the wild. Here we describe and use a new tracking collar of our own design, containing a combination of Global Positioning System (GPS) and inertial measurement units, to capture the locomotor dynamics and outcome of 367 predominantly hunting runs of five wild cheetahs in Botswana. A remarkable top speed of 25.9 m s(-1) (58 m.p.h. or 93 km h(-1)) was recorded, but most cheetah hunts involved only moderate speeds. We recorded some of the highest measured values for lateral and forward acceleration, deceleration and body-mass-specific power for any terrestrial mammal. To our knowledge, this is the first detailed locomotor information on the hunting dynamics of a large cursorial predator in its natural habitat.

  16. Cooperative hunting and meat sharing 400-200 kya at Qesem Cave, Israel.

    Science.gov (United States)

    Stiner, Mary C; Barkai, Ran; Gopher, Avi

    2009-08-11

    Zooarchaeological research at Qesem Cave, Israel demonstrates that large-game hunting was a regular practice by the late Lower Paleolithic period. The 400- to 200,000-year-old fallow deer assemblages from this cave provide early examples of prime-age-focused ungulate hunting, a human predator-prey relationship that has persisted into recent times. The meat diet at Qesem centered on large game and was supplemented with tortoises. These hominins hunted cooperatively, and consumption of the highest quality parts of large prey was delayed until the food could be moved to the cave and processed with the aid of blade cutting tools and fire. Delayed consumption of high-quality body parts implies that the meat was shared with other members of the group. The types of cut marks on upper limb bones indicate simple flesh removal activities only. The Qesem cut marks are both more abundant and more randomly oriented than those observed in Middle and Upper Paleolithic cases in the Levant, suggesting that more (skilled and unskilled) individuals were directly involved in cutting meat from the bones at Qesem Cave. Among recent humans, butchering of large animals normally involves a chain of focused tasks performed by one or just a few persons, and butchering guides many of the formalities of meat distribution and sharing that follow. The results from Qesem Cave raise new hypotheses about possible differences in the mechanics of meat sharing between the late Lower Paleolithic and Middle Paleolithic.

  17. Constructing quantum games from symmetric non-factorizable joint probabilities

    International Nuclear Information System (INIS)

    Chappell, James M.; Iqbal, Azhar; Abbott, Derek

    2010-01-01

    We construct quantum games from a table of non-factorizable joint probabilities, coupled with a symmetry constraint, requiring symmetrical payoffs between the players. We give the general result for a Nash equilibrium and payoff relations for a game based on non-factorizable joint probabilities, which embeds the classical game. We study a quantum version of Prisoners' Dilemma, Stag Hunt, and the Chicken game constructed from a given table of non-factorizable joint probabilities to find new outcomes in these games. We show that this approach provides a general framework for both classical and quantum games without recourse to the formalism of quantum mechanics.

  18. Model for Educational Game Using Natural User Interface

    Directory of Open Access Journals (Sweden)

    Azrulhizam Shapi’i

    2016-01-01

    Full Text Available Natural User Interface (NUI is a new approach that has become increasingly popular in Human-Computer Interaction (HCI. The use of this technology is widely used in almost all sectors, including the field of education. In recent years, there are a lot of educational games using NUI technology in the market such as Kinect game. Kinect is a sensor that can recognize body movements, postures, and voices in three dimensions. It enables users to control and interact with game without the need of using game controller. However, the contents of most existing Kinect games do not follow the standard curriculum in classroom, thus making it do not fully achieve the learning objectives. Hence, this research proposes a design model as a guideline in designing educational game using NUI. A prototype has been developed as one of the objectives in this study. The prototype is based on proposed model to ensure and assess the effectiveness of the model. The outcomes of this study conclude that the proposed model contributed to the design method for the development of the educational game using NUI. Furthermore, evaluation results of the prototype show a good response from participant and in line with the standard curriculum.

  19. Game animals as bioindicators of environmental contamination by mercury

    International Nuclear Information System (INIS)

    Gasparova, Katarina

    2002-01-01

    The article deals with determination of Hg in the biological materials (furred game), which comes from 9 districts in Slovak Republic. In the fur there were determined the mercury contents, in μg·kg -1 , as follows: roe deer game - Lucenec District, 12.3; Poltar Dis., 12.8; Prievidza Dis., 42.6; Revuca Dis., 23.5; Rimavska Sobota Dis., 16.7; Spisska Nova Ves Dis., 262.5; Veliky Krtis Dis., 20.3; Zarnovica Dis., 11.5; Ziar nad Hronom Dis., 15.5; red deer game - Lucenec Dis., 13.6; Poltar Dis., 16.2; Rimavska Sobota Dis., 22.1; Zarnovica Dis., 9.6; fallow deer game - Poltar Dis., 41.9; boar game - Prievidza Dis., 257.6. The measurements were carried out by atomic absorption spectrometry using an AMA 254 instrument. The investigated animals were hunted during the hunting period in the year 1999. The biological samples were taken from healthy game without any strange changes of its behavior or colour. High mercury content in fur of roe deer game in Spisska Nova Ves District and also in fur of boar game in Prievidza District shows big air pollution in these districts, caused mainly by intensive industry, mining, reprocessing and energy technologies used in these districts. We can suppose that because of the environmental contamination there is also a high content of mercury in game internal organs. It would be useful to continue with analyzing the content of Hg in the biological material and environmental as well. (author)

  20. Evolutionary games in the multiverse.

    Science.gov (United States)

    Gokhale, Chaitanya S; Traulsen, Arne

    2010-03-23

    Evolutionary game dynamics of two players with two strategies has been studied in great detail. These games have been used to model many biologically relevant scenarios, ranging from social dilemmas in mammals to microbial diversity. Some of these games may, in fact, take place between a number of individuals and not just between two. Here we address one-shot games with multiple players. As long as we have only two strategies, many results from two-player games can be generalized to multiple players. For games with multiple players and more than two strategies, we show that statements derived for pairwise interactions no longer hold. For two-player games with any number of strategies there can be at most one isolated internal equilibrium. For any number of players with any number of strategies , there can be at most isolated internal equilibria. Multiplayer games show a great dynamical complexity that cannot be captured based on pairwise interactions. Our results hold for any game and can easily be applied to specific cases, such as public goods games or multiplayer stag hunts.

  1. How Does Cultural Change Affect Indigenous Peoples' Hunting Activity? An Empirical Study Among the Tsimane' in the Bolivian Amazon

    Directory of Open Access Journals (Sweden)

    Ana Catarina Luz

    2015-01-01

    Full Text Available Wildlife hunting is an important economic activity that contributes to the subsistence of indigenous peoples and the maintenance of their cultural identity. Changes in indigenous peoples' ways of life affect the way they manage the ecosystems and resources around them, including wildlife populations. This paper explores the relationship between cultural change, or detachment from traditional culture, and hunting behaviour among the Tsimane', an indigenous group in the Bolivian Amazon. We interviewed 344 hunters in 39 villages to estimate their hunting activity and the degree of cultural change among them. We used multilevel analyses to assess the relationships between three different proxies for cultural change at the individual level (schooling, visits to a market town, and detachment from tradition, and the following two independent variables: 1 probability of engaging in hunting (i.e., hunting activity and 2 hunting efficiency with catch per unit effort (CPUE. We found a statistically significant negative association between schooling and hunting activity. Hunting efficiency (CPUE biomass/km was positively associated with visits to a market town, when holding other co-variates in the model constant. Other than biophysical factors, such as game abundance, hunting is also conditioned by social factors (e.g., schooling that shape the hunters' cultural system and impel them to engage in hunting or deter them from doing so.

  2. Constructing quantum games from symmetric non-factorizable joint probabilities

    Energy Technology Data Exchange (ETDEWEB)

    Chappell, James M., E-mail: james.m.chappell@adelaide.edu.a [School of Chemistry and Physics, University of Adelaide, South Australia 5005 (Australia); School of Electrical and Electronic Engineering, University of Adelaide, South Australia 5005 (Australia); Iqbal, Azhar [School of Electrical and Electronic Engineering, University of Adelaide, South Australia 5005 (Australia); Centre for Advanced Mathematics and Physics, National University of Sciences and Technology, Peshawar Road, Rawalpindi (Pakistan); Abbott, Derek [School of Electrical and Electronic Engineering, University of Adelaide, South Australia 5005 (Australia)

    2010-09-06

    We construct quantum games from a table of non-factorizable joint probabilities, coupled with a symmetry constraint, requiring symmetrical payoffs between the players. We give the general result for a Nash equilibrium and payoff relations for a game based on non-factorizable joint probabilities, which embeds the classical game. We study a quantum version of Prisoners' Dilemma, Stag Hunt, and the Chicken game constructed from a given table of non-factorizable joint probabilities to find new outcomes in these games. We show that this approach provides a general framework for both classical and quantum games without recourse to the formalism of quantum mechanics.

  3. Agents, games and evolution strategies at work and play

    CERN Document Server

    Kimbrough, Steven Orla

    2011-01-01

    StartersContexts of Strategic InteractionGames in the Wild and the Problems of PlayMixed MotivesPlaying Prisoner's DilemmaFanning Out: 2x2 Games and ModelsStag HuntPareto versus NashAffording CooperationMarkets and ApplicationsCompetitive MarketsMonopoly StoriesOligopoly: Cournot CompetitionOligopoly: Bertrand CompetitionSupply Curve BiddingTwo-Sided MatchingIDS GamesOrganizational AmbidexterityBargainingTopics in Strategic AnalysisLying and Related AbusesEvolutionary ModelsBackward InductionSumming UpAppendicesGame ConceptsUseful Mathematical ResultsFurther Arguments on the Surprise ExamResources on the WebBibliographyIndex.

  4. 76 FR 54675 - Migratory Bird Hunting; Migratory Bird Hunting Regulations on Certain Federal Indian Reservations...

    Science.gov (United States)

    2011-09-01

    ... Wisconsin, Department of Natural Resources (WIDNR) noted the long history of working cooperatively with... or more on the economy or adversely affect an economic sector, productivity, jobs, the environment... on the proposed special hunting regulations and tribal proposals during normal business hours in room...

  5. The (De-)Evolution of Evolution Games: A Content Analysis of the Representation of Evolution through Natural Selection in Digital Games

    Science.gov (United States)

    Leith, Alex P.; Ratan, Rabindra A.; Wohn, Donghee Yvette

    2016-01-01

    Given the diversity and complexity of education game mechanisms and topics, this article contributes to a theoretical understanding of how game mechanisms "map" to educational topics through inquiry-based learning. Namely, the article examines the presence of evolution through natural selection (ENS) in digital games. ENS is a…

  6. Drivers of bushmeat hunting and perceptions of zoonoses in Nigerian hunting communities.

    Directory of Open Access Journals (Sweden)

    Sagan Friant

    2015-05-01

    Full Text Available Bushmeat hunting threatens biodiversity and increases the risk of zoonotic pathogen transmission. Nevertheless, limited information exists on patterns of contact with wildlife in communities that practice bushmeat hunting, especially with respect to social drivers of hunting behavior. We used interview responses from hunters and non-hunters in rural hunting communities in Nigeria to: 1 quantify contact rates with wildlife, 2 identify specific hunting behaviors that increase frequency of contact, 3 identify socioeconomic factors that predispose individuals to hunt, and 4 measure perceptions of risk. Participants engaged in a variety of behaviors that increased contact with wild animals, including: butchering to sell (37%, being injured (14%, using body parts for traditional medicine (19%, collecting carcasses found in forests and/or farms (18%, and keeping as pets (16%. Hunters came into contact with wildlife significantly more than non-hunters, even through non-hunting exposure pathways. Participants reported hunting rodents (95%, ungulates (93%, carnivores (93%, primates (87%, and bats (42%, among other prey. Reported hunting frequencies within taxonomic groups of prey were different for different hunting behaviors. Young age, lower education level, larger household size, having a father who hunts, and cultural group were all associated with becoming a hunter. Fifty-five percent of respondents were aware that they could contract diseases from wild animals, but only 26% of these individuals reported taking protective measures. Overall, hunters in this setting frequently contact a diversity of prey in risky ways, and the decision to become a hunter stems from family tradition, modified by economic necessity. Conservation and public health interventions in such settings may be most efficient when they capitalize on local knowledge and target root socio-economic and cultural drivers that lead to hunting behavior. Importantly, interventions that

  7. Using systems gaming to explore decision-making under uncertainty in natural hazard crises

    Science.gov (United States)

    McCaughey, Jamie W.; Finnigan, David

    2017-04-01

    Faced with uncertain scientific forecasts of a potential hazard, it is perhaps natural to wait and see. As we wait, uncertainties do decrease, but so do our options to minimise impacts of the hazard. This tradeoff is fundamental to preparing for natural hazards, yet difficult to communicate. Interactive systems gaming is one promising way forward. We are developing in-person interactive games, drawing on role-playing and other table-top scenario exercises in natural hazards, as well as on game-based modeling of complex systems. Our games model an unfolding natural hazard crisis (such as volcanic unrest or an approaching typhoon) as a complex social-physical system. Participants take on the roles of diverse stakeholder groups (including government, scientists, media, farmers, city residents, and others) with differing expertise, responsibilities, and priorities. Interactions among these groups play out in a context of decreasing scientific uncertainty and decreasing options for actions to reduce societal risk. Key design challenges are (1) to engage players without trivialising the real-world context; (2) to provide the right level of guidance for players to navigate the system; and (3) to enable players to face realistic tradeoffs and see realistic consequences of their choices, without feeling frustrated that the game is set up for them to fail. We will first prototype the games with general public and secondary-school participants, then adjust this for specialist groups working in disaster management. We will illustrate participatory systems gaming techniques in our presentation 'A toolkit of systems gaming techniques' in the companion EGU session EOS6: 'Perform! A platform to discuss art & science projects with live presentation'.

  8. Health care of hunting dogs

    OpenAIRE

    Spasojević-Kosić, Ljubica; Savić, Sara

    2013-01-01

    There are two basic aspects of hunting dog’s health care: infectious diseases of hunting dogs and dog’s hunting performance. Concerning infectious diseases of hunting dogs, special attention is paid to public health, preventing possible dangers that could possibly arise. On the other hand, hunting performance of dogs depends on their nutrition. A complete analysis of hunting dogs’ health care in our country requires an assessment of awareness level in hunte...

  9. High risk of lead contamination for scavengers in an area with high moose hunting success.

    Science.gov (United States)

    Legagneux, Pierre; Suffice, Pauline; Messier, Jean-Sébastien; Lelievre, Frédérick; Tremblay, Junior A; Maisonneuve, Charles; Saint-Louis, Richard; Bêty, Joël

    2014-01-01

    Top predators and scavengers are vulnerable to pollutants, particularly those accumulated along the food chain. Lead accumulation can induce severe disorders and alter survival both in mammals (including humans) and in birds. A potential source of lead poisoning in wild animals, and especially in scavengers, results from the consumption of ammunition residues in the tissues of big game killed by hunters. For two consecutive years we quantified the level lead exposure in individuals of a sentinel scavenger species, the common raven (Corvus corax), captured during the moose (Alces alces) hunting season in eastern Quebec, Canada. The source of the lead contamination was also determined using stable isotope analyses. Finally, we identified the different scavenger species that could potentially be exposed to lead by installing automatic cameras targeting moose gut piles. Blood lead concentration in ravens increased over time, indicating lead accumulation over the moose-hunting season. Using a contamination threshold of 100 µg x L(-1), more than 50% of individuals were lead-contaminated during the moose hunting period. Lead concentration was twice as high in one year compared to the other, matching the number of rifle-shot moose in the area. Non-contaminated birds exhibited no ammunition isotope signatures. The isotope signature of the lead detected in contaminated ravens tended towards the signature from lead ammunition. We also found that black bears (Ursus americanus), golden eagles and bald eagles (Aquila chrysaetos and Haliaeetus leucocephalus, two species of conservation concern) scavenged heavily on moose viscera left by hunters. Our unequivocal results agree with other studies and further motivate the use of non-toxic ammunition for big game hunting.

  10. High risk of lead contamination for scavengers in an area with high moose hunting success.

    Directory of Open Access Journals (Sweden)

    Pierre Legagneux

    Full Text Available Top predators and scavengers are vulnerable to pollutants, particularly those accumulated along the food chain. Lead accumulation can induce severe disorders and alter survival both in mammals (including humans and in birds. A potential source of lead poisoning in wild animals, and especially in scavengers, results from the consumption of ammunition residues in the tissues of big game killed by hunters. For two consecutive years we quantified the level lead exposure in individuals of a sentinel scavenger species, the common raven (Corvus corax, captured during the moose (Alces alces hunting season in eastern Quebec, Canada. The source of the lead contamination was also determined using stable isotope analyses. Finally, we identified the different scavenger species that could potentially be exposed to lead by installing automatic cameras targeting moose gut piles. Blood lead concentration in ravens increased over time, indicating lead accumulation over the moose-hunting season. Using a contamination threshold of 100 µg x L(-1, more than 50% of individuals were lead-contaminated during the moose hunting period. Lead concentration was twice as high in one year compared to the other, matching the number of rifle-shot moose in the area. Non-contaminated birds exhibited no ammunition isotope signatures. The isotope signature of the lead detected in contaminated ravens tended towards the signature from lead ammunition. We also found that black bears (Ursus americanus, golden eagles and bald eagles (Aquila chrysaetos and Haliaeetus leucocephalus, two species of conservation concern scavenged heavily on moose viscera left by hunters. Our unequivocal results agree with other studies and further motivate the use of non-toxic ammunition for big game hunting.

  11. Hunting and hallucinogens: The use psychoactive and other plants to improve the hunting ability of dogs.

    Science.gov (United States)

    Bennett, Bradley C; Alarcón, Rocío

    2015-08-02

    its prevalence suggests that it is both adaptive and that it has an underlying pharmacological explanation. We hypothesize that hallucinogenic plants alter perception in hunting dogs by diminishing extraneous signals and by enhancing sensory perception (most likely olfaction) that is directly involved in the detection and capture of game. If this is true, plant substances also might enhance the ability of dogs to detect explosives, drugs, human remains, or other targets for which they are valued. Copyright © 2015 Elsevier Ireland Ltd. All rights reserved.

  12. Modelling the costs of natural hazards in games

    Science.gov (United States)

    Bostenaru-Dan, M.

    2012-04-01

    City are looked for today, including a development at the University of Torino called SimTorino, which simulates the development of the city in the next 20 years. The connection to another games genre as video games, the board games, will be investigated, since there are games on construction and reconstruction of a cathedral and its tower and a bridge in an urban environment of the middle ages based on the two novels of Ken Follett, "Pillars of the Earth" and "World Without End" and also more recent games, such as "Urban Sprawl" or the Romanian game "Habitat", dealing with the man-made hazard of demolition. A review of these games will be provided based on first hand playing experience. In games like "World without End" or "Pillars of the Earth", just like in the recently popular games of Zynga on social networks, construction management is done through providing "building" an item out of stylised materials, such as "stone", "sand" or more specific ones as "nail". Such approach could be used also for retrofitting buildings for earthquakes, in the series of "upgrade", not just for extension as it is currently in games, and this is what our research is about. "World without End" includes a natural disaster not so analysed today but which was judged by the author as the worst of manhood: the Black Death. The Black Death has effects and costs as well, not only modelled through action cards, but also on the built environment, by buildings remaining empty. On the other hand, games such as "Habitat" rely on role playing, which has been recently recognised as a way to bring games theory to decision making through the so-called contribution of drama, a way to solve conflicts through balancing instead of weighting, and thus related to Analytic Hierarchy Process. The presentation aims to also give hints on how to design a game for the problem of earthquake retrofit, translating the aims of the actors in such a process into role playing. Games are also employed in teaching of urban

  13. Natural Language Processing in Serious Games: A state of the art.

    Directory of Open Access Journals (Sweden)

    Davide Picca

    2015-09-01

    Full Text Available In the last decades, Natural Language Processing (NLP has obtained a high level of success. Interactions between NLP and Serious Games have started and some of them already include NLP techniques. The objectives of this paper are twofold: on the one hand, providing a simple framework to enable analysis of potential uses of NLP in Serious Games and, on the other hand, applying the NLP framework to existing Serious Games and giving an overview of the use of NLP in pedagogical Serious Games. In this paper we present 11 serious games exploiting NLP techniques. We present them systematically, according to the following structure:  first, we highlight possible uses of NLP techniques in Serious Games, second, we describe the type of NLP implemented in the each specific Serious Game and, third, we provide a link to possible purposes of use for the different actors interacting in the Serious Game.

  14. Multiple-host pathogens in domestic hunting dogs in Nicaragua's Bosawás Biosphere Reserve.

    Science.gov (United States)

    Fiorello, Christine V; Straub, Mary H; Schwartz, Laura M; Liu, James; Campbell, Amanda; Kownacki, Alexa K; Foley, Janet E

    2017-03-01

    Nicaragua's Bosawás Biosphere Reserve is a vast forested area inhabited largely by indigenous Mayangna and Miskitu people. Most Bosawás residents rely on subsistence hunting and swidden agriculture, and hunting dogs are important for finding and securing wild game. We investigated the health of hunting dogs in three communities differing in location, size, and economy. Dogs in all communities were nutritionally compromised and experienced a heavy burden of disease. Seroprevalence of canine distemper, canine parvovirus, Rickettsia rickettsii, and Leptospira spp. exceeded 50% of dogs. At least one dog was actively shedding leptospires in urine, and many dogs were anemic and/or dehydrated. These dogs interact with wildlife in the forest and humans and domestic livestock in the communities, and may therefore serve as sources of zoonotic and wildlife diseases. Bosawás represents one of the largest intact tracts of habitat for jaguars (Panthera onca) in Central America, and given that these communities are located within the forest, jaguars may be at risk from disease spillover from hunting dogs. Dog owners reported that four of 49 dogs had been attacked and killed by jaguars in the past year, and that retaliatory killing of jaguars was sometimes practiced. Disease spillover from dogs to wildlife could occur both in the course of dogs' hunting activities as well as during jaguar attacks. A better understanding of dog depredation by jaguars, pathogen exposure in jaguars, and a management strategy for the hunting dog population, are urgently needed to mitigate these dual threats to jaguars, improve the lives of hunting dogs, and safeguard the health of their owners. Copyright © 2016 Elsevier B.V. All rights reserved.

  15. The influence of action video game playing on eye movement behaviour during visual search in abstract, in-game and natural scenes.

    Science.gov (United States)

    Azizi, Elham; Abel, Larry A; Stainer, Matthew J

    2017-02-01

    Action game playing has been associated with several improvements in visual attention tasks. However, it is not clear how such changes might influence the way we overtly select information from our visual world (i.e. eye movements). We examined whether action-video-game training changed eye movement behaviour in a series of visual search tasks including conjunctive search (relatively abstracted from natural behaviour), game-related search, and more naturalistic scene search. Forty nongamers were trained in either an action first-person shooter game or a card game (control) for 10 hours. As a further control, we recorded eye movements of 20 experienced action gamers on the same tasks. The results did not show any change in duration of fixations or saccade amplitude either from before to after the training or between all nongamers (pretraining) and experienced action gamers. However, we observed a change in search strategy, reflected by a reduction in the vertical distribution of fixations for the game-related search task in the action-game-trained group. This might suggest learning the likely distribution of targets. In other words, game training only skilled participants to search game images for targets important to the game, with no indication of transfer to the more natural scene search. Taken together, these results suggest no modification in overt allocation of attention. Either the skills that can be trained with action gaming are not powerful enough to influence information selection through eye movements, or action-game-learned skills are not used when deciding where to move the eyes.

  16. 78 FR 53217 - Migratory Bird Hunting; Migratory Bird Hunting Regulations on Certain Federal Indian Reservations...

    Science.gov (United States)

    2013-08-28

    ..., and by what means such birds or any part, nest, or egg thereof may be taken, hunted, captured, killed... Service 50 CFR Part 20 Migratory Bird Hunting; Migratory Bird Hunting Regulations on Certain Federal...-FXMB1231099BPP0] RIN 1018-AY87 Migratory Bird Hunting; Migratory Bird Hunting Regulations on Certain Federal...

  17. Using Card Games to Simulate the Process of Natural Selection

    Science.gov (United States)

    Grilliot, Matthew E.; Harden, Siegfried

    2014-01-01

    In 1858, Darwin published "On the Origin of Species by Means of Natural Selection." His explanation of evolution by natural selection has become the unifying theme of biology. We have found that many students do not fully comprehend the process of evolution by natural selection. We discuss a few simple games that incorporate hands-on…

  18. Sustainable use of forest and hunting resources

    Directory of Open Access Journals (Sweden)

    Danilović Milorad

    2014-01-01

    Full Text Available This paper presents the issue of the use of forest and hunting resources in Serbia, with special emphasis on their sustainability. The use of modern technological solutions in terms of sustainable use of forest and hunting resources should be seen through an analysis and evaluation of environmental impacts. The existing machinery used in Serbian forestry cannot respond to the current demands of forestry production. However, the current unfavourable conditions can be significantly improved with appropriate measures. The planning of a network of roads including a number of factors that directly and indirectly affect sustainable use is of great importance for the development of forestry and hunting. Wood biomass in Serbian forests should be used in the manner and to the extent that ensures the sustainability of ecosystems and the production of large quantities of energy. In recent years, non-timber forest products have gained importance, so that the income generated from their use is growing. The impact of newly adopted laws and bylaws in the field of forestry, hunting and the protection of nature and environment will depend primarily on their application, control, execution and possible amendments and adjustments.

  19. Game statistics for the island of Olkiluoto in 2010-2011

    International Nuclear Information System (INIS)

    Nieminen, M.; Niemi, M.; Jussila, I.

    2011-10-01

    The game statistics for the island of Olkiluoto were updated in the summer 2011 and compared with earlier statistics. Population size estimates are based on interviews of the local hunters. No moose or deer inventories were made in the winter 2010-2011. The moose population is stable when compared with the previous year. The white-tailed deer population is stable or slightly increasing when compared with the previous year. The changes in the roe deer population are not accurately known, but population size varies somewhat from year to year. The number of hunted raccoon dogs approximately doubled in the latest hunting season. Altogether two waterfowl were hunted in 2010 (17 in the previous year). The populations of mountain hare and red squirrel are abundant, and the number of hunted mountain hares approximately doubled when compared with the previous hunting season. The brown hare population is still small. In the winter, there were observations of one lynx spending time in the area. (orig.)

  20. Game statistics for the island of Olkiluoto in 2010-2011

    Energy Technology Data Exchange (ETDEWEB)

    Nieminen, M. [Faunatica Oy, Espoo (Finland); Niemi, M. [Helsinki Univ. (Finland), Dept. of Forest Sciences; Jussila, I. [Turku Univ. (Finland), Satakunta Environmental Research Inst.

    2011-10-15

    The game statistics for the island of Olkiluoto were updated in the summer 2011 and compared with earlier statistics. Population size estimates are based on interviews of the local hunters. No moose or deer inventories were made in the winter 2010-2011. The moose population is stable when compared with the previous year. The white-tailed deer population is stable or slightly increasing when compared with the previous year. The changes in the roe deer population are not accurately known, but population size varies somewhat from year to year. The number of hunted raccoon dogs approximately doubled in the latest hunting season. Altogether two waterfowl were hunted in 2010 (17 in the previous year). The populations of mountain hare and red squirrel are abundant, and the number of hunted mountain hares approximately doubled when compared with the previous hunting season. The brown hare population is still small. In the winter, there were observations of one lynx spending time in the area. (orig.)

  1. Wildlife Hunting in Eastern Mongolia: Economic and Demographic Factors Influencing Hunting Behavior of Herding Households

    Directory of Open Access Journals (Sweden)

    Kirk A. Olson

    2017-10-01

    Full Text Available Much of Mongolia’s rangelands are under state control and managed via traditional land use practices and are habitat for numerous wildlife species harvested for their meat and fur. Political and economic transformations that have been occurring since the early 1990’s continues to affect all aspects of Mongolian society. To cope during periods of economic hardship, many turned to harvesting wildlife resources for income and subsistence and this resulted in precipitous declines of some populations, marmots for example. Interviews with herding households in Mongolia’s eastern steppe region were conducted to better determine how wildlife resources (Mongolian gazelle, Siberian marmot, red foxes, corsac foxes, and gray wolf are utilized and valued by herding families. Hunting, carried out by 65% of interviewees, returned an average of $103±172 dollars per household. The number of individuals hunted of any particular species during the previous year ranged widely - 46% of households hunted an average of 8±9 Mongolian gazelles (the equivalent of a small cow, 31% hunted 5±5 corsac foxes, 29% hunted 42±47 marmots, 22% hunted 3±3 red foxes, and 17% hunted 3±2 gray wolves. Differences in mean annual income between hunting and non-hunting households were similar ($1,292±1,132 vs. $1,080±1,196 however the median difference was greater ($1,009 vs $749. However, non-hunting households owned significantly more livestock than hunting households (168±183 vs. 93±92 Livestock Units, and the proportion of hunting households living below the poverty line was higher. Households that were larger or had few numbers of livestock were more likely to engage in hunting than smaller households with more livestock. Household and livestock variables were also significant predictors of a households likelihood of hunting Mongolian gazelle, Siberian marmot, and corsac fox, but not for red fox or gray wolf. Wildlife management policies will likely receive greater

  2. [New Developments in Video Games for Psychotherapy].

    Science.gov (United States)

    Brezinka, Veronika

    2016-01-01

    A literature survey on new developments in the area of video games and psychotherapy of children and adolescents was conducted. Despite the omnipresence of computers and the internet, development of therapeutic games seems rather slow. The video game Treasure Hunt was introduced in 2008 to support treatment of children with internalizing and externalizing disorders. Camp Cope-A-Lot was developed for treatment of anxious children, whereas the self-help game SPARX is directed at depressed adolescents. Rage-Control is a biofeedback game for children with anger problems. The game Zoo U aims to assess and train social skills of primary school children. Ricky and the Spider for young children with obsessive compulsive disorder is meant to support the cognitive-behavioural treatment of these patients. Clash- Back is a French game for adolescents with externalizing problems. Possible reasons for the relatively slow development of therapeutic games are the high methodological demands concerning an evaluation as well as the high costs of game development. Nonetheless, computers and the internet are bound to influence psychotherapy with children and adolescents in the long run.

  3. Game statistics for the island of Olkiluoto in 2009-2010

    Energy Technology Data Exchange (ETDEWEB)

    Nieminen, M. (Faunatica Oy, Espoo (Finland))

    2010-10-15

    The game statistics for the island of Olkiluoto were updated in the spring 2010, and compared with earlier studies. Population size estimates are based on interviews of local hunters, and on other material available. No elk nor deer inventories were made in the winter 2009-2010. The elk population is still slightly decreasing. The white-tailed deer population was made smaller by hunting. The changes in the roe deer population are not known accurately, but population size varies somewhat from year to year. The number of hunted small predators approximately doubled in the latest hunting season. Altogether 17 waterfowl were hunted in 2009 (none in the previous year). The populations of mountain hare and red squirrel are abundant. The brown hare population is still small, even though there was one brood in Olkiluoto in 2009. (orig.)

  4. Game statistics for the island of Olkiluoto in 2009-2010

    International Nuclear Information System (INIS)

    Nieminen, M.

    2010-10-01

    The game statistics for the island of Olkiluoto were updated in the spring 2010, and compared with earlier studies. Population size estimates are based on interviews of local hunters, and on other material available. No elk nor deer inventories were made in the winter 2009-2010. The elk population is still slightly decreasing. The white-tailed deer population was made smaller by hunting. The changes in the roe deer population are not known accurately, but population size varies somewhat from year to year. The number of hunted small predators approximately doubled in the latest hunting season. Altogether 17 waterfowl were hunted in 2009 (none in the previous year). The populations of mountain hare and red squirrel are abundant. The brown hare population is still small, even though there was one brood in Olkiluoto in 2009. (orig.)

  5. 50 CFR 20.109 - Extended seasons, limits, and hours for taking migratory game birds by falconry.

    Science.gov (United States)

    2010-10-01

    ... taking migratory game birds by falconry. 20.109 Section 20.109 Wildlife and Fisheries UNITED STATES FISH..., PURCHASE, BARTER, EXPORTATION, AND IMPORTATION OF WILDLIFE AND PLANTS (CONTINUED) MIGRATORY BIRD HUNTING... taking migratory game birds by falconry. This section provides annual regulations by which falconers may...

  6. Ramsay Hunt syndrome

    Science.gov (United States)

    Hunt syndrome; Herpes zoster oticus; Geniculate ganglion zoster; Geniculate herpes; Herpetic geniculate ganglionitis ... The varicella-zoster virus that causes Ramsay Hunt syndrome is the same virus that causes chickenpox and ...

  7. Wana Warrior Game as Animal Rescue Campaign Media

    Directory of Open Access Journals (Sweden)

    Adit Rama Putra

    2017-10-01

    Full Text Available Indonesia is a nation which rich of biodiversity. Various vegetation and good supporting climate make Indonesia a comfortable homeland for some specieses. Deforestation and illegal hunting threatened some speciecess. Seeing that situation, there are many ways to avoid that , one of them is using game as the media.Wana Warrior is a game used as education media of animal saving. The concept of this game is using game as the medium for conveying the information through design and gameplay which attract the players and they can learn without they realize from the provided information. Using Agenda Setting theory, provided informations are selected important issues. So players are focused only on provided issues. The result of the research shows “Wana Warrior” game can educate people about animal biodiversity,  especially, in Indonesia.

  8. Konstantin Naktanov, About Hunting

    OpenAIRE

    Gedeeva, Darina

    2016-01-01

    Konstantin’s grandfather hunted wolves and foxes by using traps. Konstantin’s father, in contrast, hunted with a rifle. In his youth Konstantin went with his father on hunting trips. They hunted hares and steppe birds (seagulls, ducks), except for swans. Konstantin recalls that the seagull’s meat smelled of fish. Killed wolves were skinned in the same way as people skinned sheep. The Kalmyks did not use the fur of foxes or ferrets, because (ordinary) people were not supposed to use or wear wh...

  9. Toward a new understanding of the links between poverty and illegal wildlife hunting.

    Science.gov (United States)

    Duffy, Rosaleen; St John, Freya A V; Büscher, Bram; Brockington, Dan

    2016-02-01

    Conservation organizations have increasingly raised concerns about escalating rates of illegal hunting and trade in wildlife. Previous studies have concluded that people hunt illegally because they are financially poor or lack alternative livelihood strategies. However, there has been little attempt to develop a richer understanding of the motivations behind contemporary illegal wildlife hunting. As a first step, we reviewed the academic and policy literatures on poaching and illegal wildlife use and considered the meanings of poverty and the relative importance of structure and individual agency. We placed motivations for illegal wildlife hunting within the context of the complex history of how wildlife laws were initially designed and enforced to indicate how hunting practices by specific communities were criminalized. We also considered the nature of poverty and the reasons for economic deprivation in particular communities to indicate how particular understandings of poverty as material deprivation ultimately shape approaches to illegal wildlife hunting. We found there is a need for a much better understanding of what poverty is and what motivates people to hunt illegally. © 2015 Society for Conservation Biology.

  10. Memory boosts turn taking in evolutionary dilemma games.

    Science.gov (United States)

    Wang, Tao; Chen, Zhigang; Yang, Lei; Zou, You; Luo, Juan

    2015-05-01

    Spontaneous turn taking phenomenon can be observed in many self-organized systems, and the mechanism is unclear. This paper tries to model it by evolutionary dilemma games with memory mechanism. Prisoner's dilemma, Snowdrift (including Leader and Hero) and Stag-hunt games are unified on an extended S-T plane. Agents play game with all the others and make decision by the last game histories. The experiments find that when agents remember last 2-step histories or more, a kind of cooperative turn taking (CAD) bursts at the area of Snowdrift game with restriction of S + T > 2R and S ≠ T, while the consistent strategy (DorC) gathers on the line of S + T > 2R and S = T. We also find that the system's fitness ratio greatly improved with 2-step memory. Copyright © 2015 Elsevier Ireland Ltd. All rights reserved.

  11. Assessing the sustainability of African lion trophy hunting, with recommendations for policy.

    Science.gov (United States)

    Creel, Scott; M'soka, Jassiel; Dröge, Egil; Rosenblatt, Eli; Becker, Matthew S; Matandiko, Wigganson; Simpamba, Twakundine

    2016-10-01

    While trophy hunting provides revenue for conservation, it must be carefully managed to avoid negative population impacts, particularly for long-lived species with low natural mortality rates. Trophy hunting has had negative effects on lion populations throughout Africa, and the species serves as an important case study to consider the balance of costs and benefits, and to consider the effectiveness of alternative strategies to conserve exploited species. Age-restricted harvesting is widely recommended to mitigate negative effects of lion hunting, but this recommendation was based on a population model parameterized with data from a well-protected and growing lion population. Here, we used demographic data from lions subject to more typical conditions, including source-sink dynamics between a protected National Park and adjacent hunting areas in Zambia's Luangwa Valley, to develop a stochastic population projection model and evaluate alternative harvest scenarios. Hunting resulted in population declines over a 25-yr period for all continuous harvest strategies, with large declines for quotas >1 lion/concession (~0.5 lion/1,000 km 2 ) and hunting of males younger than seven years. A strategy that combined periods of recovery, an age limit of ≥7 yr, and a maximum quota of ~0.5 lions shot/1,000 km 2 yielded a risk of extirpation lion trophy hunting with a combination of regulations. To implement sustainable trophy hunting while maintaining revenue for conservation of hunting areas, our results suggest that hunting fees must increase as a consequence of diminished supply. These findings are broadly applicable to hunted lion populations throughout Africa and to inform global efforts to conserve exploited carnivore populations. © 2016 by the Ecological Society of America.

  12. 50 CFR 32.41 - Michigan.

    Science.gov (United States)

    2010-10-01

    .... Migratory Game Bird Hunting. [Reserved] B. Upland Game Hunting. [Reserved] C. Big Game Hunting. Hunting of... to State regulation. B. Upland Game Hunting. Hunting is pursuant to State regulation. C. Big Game... season. 2. We only allow hunting of snowshoe hare on Unit A from December 1 through March 31. C. Big Game...

  13. 50 CFR 32.71 - United States Unincorporated Pacific Insular Possessions.

    Science.gov (United States)

    2010-10-01

    .... Migratory Game Bird Hunting. [Reserved] B. Upland Game Hunting. [Reserved] C. Big Game Hunting. [Reserved] D. Sport Fishing. [Reserved] Midway Atoll National Wildlife Refuge A. Migratory Game Bird Hunting. [Reserved] B. Upland Game Hunting. [Reserved] C. Big Game Hunting. [Reserved] D. Sport Fishing. [Reserved...

  14. Evolving hunting practices in Gabon: lessons for community-based conservation interventions

    Directory of Open Access Journals (Sweden)

    Gretchen Walters

    2015-12-01

    Full Text Available Addressing today's environmental challenges is intimately linked to understanding and improving natural resource governance institutions. As a result conservation initiatives are increasingly realizing the importance of integrating local perspectives of land tenure arrangements, natural resource rights, and local beliefs into conservation approaches. However, current work has not sufficiently considered the dynamic nature of natural resource governance institutions over time and the potential implications for current conservation interventions. We therefore explored how and why hunting governance has changed since the precolonial period in two ethnic hunting communities in Gabon, Central Africa, integrating various ethnographic methods with resource-use mapping, and a historic literature review. In both communities, hunting governance has undergone significant changes since the precolonial period. A closed-access, lineage-based system of resource use with strict penalties for trespassing, has evolved into a more open-access system, in which the influence of customary governance systems, including magico-political aspects, has declined. These changes have occurred mainly in response to policies and governance structures put in place by the colonial government and postindependence, early state laws. This included a policy of merging villages, the introduction of more modern hunting techniques such as guns and wire cables, and a shift from community to government ownership of the land. Current governance structures are thus the product of a complex mixture of customary, colonial and state influences. These findings suggest that a historical perspective of resource governance, gained through in-depth and long-term engagement with local communities, can provide important insights for community-based conservation approaches, such as helping to identify potential causes and perceptions of environmental change and to design more suitable conservation

  15. 50 CFR 32.46 - Nebraska.

    Science.gov (United States)

    2010-10-01

    ... Hunting. [Reserved] C. Big Game Hunting. We allow hunting of white-tailed deer in accordance with State.... Otherwise hunters must remove them from the refuge and properly dispose of them. C. Big Game Hunting. We.... Migratory Game Bird Hunting. [Reserved] B. Upland Game Hunting. [Reserved] C. Big Game Hunting. [Reserved] D...

  16. 50 CFR 32.56 - Oregon.

    Science.gov (United States)

    2010-10-01

    ... § 32.2(k)). B. Upland Game Hunting. [Reserved] C. Big Game Hunting. [Reserved] D. Sport Fishing. We... in the field. B. Upland Game Hunting. [Reserved] C. Big Game Hunting. [Reserved] D. Sport Fishing. We... while in the field. B. Upland Game Hunting. [Reserved] C. Big Game Hunting. [Reserved] D. Sport Fishing...

  17. 50 CFR 32.69 - Wisconsin.

    Science.gov (United States)

    2010-10-01

    ... Refuge A. Migratory Game Bird Hunting. [Reserved] B. Upland Game Hunting. [Reserved] C. Big Game Hunting... are 12-15 years of age, and by permit. C. Big Game Hunting. We allow hunting of white-tailed deer on... fishing. Leopold Wetland Management District A. Migratory Game Bird Hunting. We allow hunting of migratory...

  18. Environmental Assessment for the MQ-1 Predator and MQ-9 Reaper Unmanned Aircraft System (UAS) Second Formal Training Unit (FTU-2) Beddown

    Science.gov (United States)

    2009-04-01

    bilineata), northern mockingbirds (Mimus polyglottos), western kingbirds (Tyrannus verticalis), cactus wrens (Camphylorhynchus brunneicapillus), and a...threatened species (California Fish and Game Code; Section 2050 - 2085). Take is defined as “hunt, pursue, catch, capture, or kill , or attempt to...hunt, pursue, catch, capture or kill ” (California Fish and Game Code; Section 86). The California Natural Diversity Database (CNDDB) maintains the

  19. 50 CFR 32.44 - Missouri.

    Science.gov (United States)

    2010-10-01

    ... approved nontoxic shot (see § 32.2(k)). C. Big Game Hunting. We allow hunting of deer and turkey on.... Upland Game Hunting. [Reserved] C. Big Game Hunting. We allow hunting of white-tailed deer on designated... Island Division to all upland game hunting from October 16 through December 31. C. Big Game Hunting. We...

  20. Estimation of Correlation between the Number of Individuals and Biogenic Capacity of the Hunting Terrain 56, Forest District Lunca Timişului, for 13 Hunting Species in 2006-2010 Period

    Directory of Open Access Journals (Sweden)

    Dorel Dronca

    2011-05-01

    Full Text Available Integration of the Romania in the UE, is imposing a special attention to hunting animals populations. The aim of the present paper was to study the quantitative evolution of the hunting population for the 13th species, in the period 2006-2010, in the hunting terrain 56 Chevereş, from Forest Domain – Lunca Timişului, with a total surface of 9109ha. After the observations were performed, the present paper is stating that on this hunting ground had no good correlation between the number of individuals and the biogenic capacity of the hunting fond at the following species: Red Deer (Cervus elaphus L., Fallow Deer (Dama dama L, Roe Deer (Caproleus Caproleus L., Wild hog (Sus scrofa L., European hare (Lepus europaeus P., in turn at the rest of the studied species the correlation is good. For the species in regress the observations are recommending the following with attention of the natural selection and the improvement of the artificial selection.

  1. Hunting: Death and the signs of life

    DEFF Research Database (Denmark)

    Østergaard, Jens Sand

    2013-01-01

    In this essay I have reworked the question of death in hunting by defining it as an activity whose nature implies a relation of being by living the death of the animal. Once this relation is understood more fully, it becomes obvious that the animal is not an isolated totality of relations...

  2. Exploitation of Hunting and Fishing Tourism in Galați County, Romania

    Directory of Open Access Journals (Sweden)

    Camară Gabriel

    2016-10-01

    Full Text Available Galați county is a geographical area that is less valued in terms of tourism, but which benefits by a natural tourism potential. The aim of this study is to identify the potential and the activities of the hunting and fishing tourism. Exploitation of hunting and fishing activities in touristic aim is only partial because of the lack of touristic infrastructure and the lack of collaboration with various travel agencies from this branch of tourism. Proposals that would help the future development and improvement of tourism activity are from “wildlife watching tourism” domain: capturing images with the camera, observing the behavior of hunting species without affecting them, providing information for those interested in the hunting behavior and life fauna, creating a wildlife museum and last but not least, upgrading the transport infrastructure.

  3. 3 CFR 8421 - Proclamation 8421 of September 22, 2009. National Hunting and Fishing Day, 2009

    Science.gov (United States)

    2010-01-01

    ... Hunting and Fishing Day, 2009 8421 Proclamation 8421 Presidential Documents Proclamations Proclamation 8421 of September 22, 2009 Proc. 8421 National Hunting and Fishing Day, 2009By the President of the... celebrate the great abundance and utility of our natural resources. Since our Nation's founding, hunters and...

  4. To dare or not to dare? Risk management by owls in a predator-prey foraging game.

    Science.gov (United States)

    Embar, Keren; Raveh, Ashael; Burns, Darren; Kotler, Burt P

    2014-07-01

    In a foraging game, predators must catch elusive prey while avoiding injury. Predators manage their hunting success with behavioral tools such as habitat selection, time allocation, and perhaps daring-the willingness to risk injury to increase hunting success. A predator's level of daring should be state dependent: the hungrier it is, the more it should be willing to risk injury to better capture prey. We ask, in a foraging game, will a hungry predator be more willing to risk injury while hunting? We performed an experiment in an outdoor vivarium in which barn owls (Tyto alba) were allowed to hunt Allenby's gerbils (Gerbillus andersoni allenbyi) from a choice of safe and risky patches. Owls were either well fed or hungry, representing the high and low state, respectively. We quantified the owls' patch use behavior. We predicted that hungry owls would be more daring and allocate more time to the risky patches. Owls preferred to hunt in the safe patches. This indicates that owls manage risk of injury by avoiding the risky patches. Hungry owls doubled their attacks on gerbils, but directed the added effort mostly toward the safe patch and the safer, open areas in the risky patch. Thus, owls dared by performing a risky action-the attack maneuver-more times, but only in the safest places-the open areas. We conclude that daring can be used to manage risk of injury and owls implement it strategically, in ways we did not foresee, to minimize risk of injury while maximizing hunting success.

  5. Radioactivity of game meat in Finland after the Chernobyl accident in 1986

    International Nuclear Information System (INIS)

    Rantavaara, A.; Hyvoenen, T.

    1987-06-01

    Radioactive substances in game meat were studied in summer and early autumn 1986 by the Finnish Centre for Radiation and Nuclear Safety in cooperation with the Finnish Game and Fisheries Research Institute. The concentrations of radioactive cesium and other gamma-emitting nuclides were determined on meat of moose and other cervids and also on small game in various parts of the country before or in the beginning of the hunting season. The most important radionuclides found in the samples were 134 Cs and 137 Cs. In addition to these, 131 I was detected in the first moose meat samples in the spring. None of them was significant as far as the dietary intake of radionuclides is concerned. The transfer of fallout radiocesium to game meat was most efficient in the case of the arctic hare and inland waterfowl; terrestrial game birds and the brown hare belonged to the same category as moose. In 1986 the mean dietary intake via game meat was for 131 Cs 47 Bq per person and for 137 Cs 106 Bq per person. In 1987 the corresponding values were 69 Bq per person for 134 Cs and 180 Bq per person for 137 Cs. The contribution of cervids to the total dietary intake of radiocesium via game meat was 3/4, which was slightly less than their contribution to the annual game bag. On the basis of the preliminary results of this study it was concluded in autumn 1986 that there was no need to restrict hunting in the year 1986/1987. The radiocesium found in the meat of terrestrial game animals did not necessitate any recommendations on their use. As regards the meat of waterfowl caught in the main inland fallout area, it was recommended not to eat more than 20 kg per person

  6. Characterisation of wild rabbit commercial game farms in Spain

    Directory of Open Access Journals (Sweden)

    Pedro González-Redondo

    2014-03-01

    Full Text Available The aim of this research is to characterise the wild rabbit (Oryctolagus cuniculus commercial game farms in Spain using variables related to structure, management and marketing. To this end, a structured survey was administered in 2009 to 21 privately-owned farms. This subsector was an average age of 13. The average size of the breeding stock of the farms was 431 does and 64 bucks. Eighty-five percent of the farms kept all or part of the breeding stock in cages and 38.1% used artificial insemination. All the farms carried out breeder self-replacement, 4.8% by buying wild rabbits from other farms, whereas 38.1% captured wild rabbits for this purpose. Nineteen percent of the wild rabbit game farms also produced other game species, mainly red-legged partridge (Alectoris rufa, pheasant (Phasianus colchicus and quail (Coturnix coturnix. Fourteen percent of the farms supplied wild rabbits to be used as prey to be released in programmes for the conservation of endangered predators, and 38.1% supplied breeding rabbits to be used by other farms to replace culled animals. Eighty-six percent of the farms offered the service of transporting the animals from the farm to the hunting grounds to their clients, and 14.3% advised customers on how to successfully release and restock hunting grounds. Seventy-six percent of the farms marketed their products throughout Spain, and 38.1% exported wild rabbits to neighbouring countries, mainly Portugal and France. Forty-three percent of the farms advertised themselves in hunting magazines, 19.1% promoted themselves by attending livestock and game fairs, and 38.1% had their own websites. In conclusion, this alternative rabbit production system constitutes a well-established subsector in Spain, despite being only 2 decades old. It also seems that it has not yet reached its development maturity. It shows wide diversity in terms of farm size and structure, as well as marketing and promotional activities.

  7. 76 FR 59298 - Migratory Bird Hunting; Migratory Bird Hunting Regulations on Certain Federal Indian Reservations...

    Science.gov (United States)

    2011-09-26

    ... such birds or any part, nest, or egg thereof may be taken, hunted, captured, killed, possessed, sold...-0014; 91200-1231-9BPP-L2] RIN 1018-AX34 Migratory Bird Hunting; Migratory Bird Hunting Regulations on... Service, Interior. ACTION: Final rule. SUMMARY: This rule prescribes special late-season migratory bird...

  8. Systematizing game learning analytics for serious games

    NARCIS (Netherlands)

    Alonso-Fernandez, Cristina; Calvo Morata, Antonio; Freire, Manuel; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar

    2017-01-01

    Applying games in education provides multiple benefits clearly visible in entertainment games: their engaging, goal-oriented nature encourages students to improve while they play. Educational games, also known as Serious Games (SGs) are video games designed with a main purpose other than

  9. Duality, phase structures, and dilemmas in symmetric quantum games

    International Nuclear Information System (INIS)

    Ichikawa, Tsubasa; Tsutsui, Izumi

    2007-01-01

    Symmetric quantum games for 2-player, 2-qubit strategies are analyzed in detail by using a scheme in which all pure states in the 2-qubit Hilbert space are utilized for strategies. We consider two different types of symmetric games exemplified by the familiar games, the Battle of the Sexes (BoS) and the Prisoners' Dilemma (PD). These two types of symmetric games are shown to be related by a duality map, which ensures that they share common phase structures with respect to the equilibria of the strategies. We find eight distinct phase structures possible for the symmetric games, which are determined by the classical payoff matrices from which the quantum games are defined. We also discuss the possibility of resolving the dilemmas in the classical BoS, PD, and the Stag Hunt (SH) game based on the phase structures obtained in the quantum games. It is observed that quantization cannot resolve the dilemma fully for the BoS, while it generically can for the PD and SH if appropriate correlations for the strategies of the players are provided

  10. Analysis of two-player quantum games in an EPR setting using Clifford's geometric algebra.

    Science.gov (United States)

    Chappell, James M; Iqbal, Azhar; Abbott, Derek

    2012-01-01

    The framework for playing quantum games in an Einstein-Podolsky-Rosen (EPR) type setting is investigated using the mathematical formalism of geometric algebra (GA). The main advantage of this framework is that the players' strategy sets remain identical to the ones in the classical mixed-strategy version of the game, and hence the quantum game becomes a proper extension of the classical game, avoiding a criticism of other quantum game frameworks. We produce a general solution for two-player games, and as examples, we analyze the games of Prisoners' Dilemma and Stag Hunt in the EPR setting. The use of GA allows a quantum-mechanical analysis without the use of complex numbers or the Dirac Bra-ket notation, and hence is more accessible to the non-physicist.

  11. Supporting online learning with games

    Science.gov (United States)

    Yao, JingTao; Kim, DongWon; Herbert, Joseph P.

    2007-04-01

    This paper presents a study on Web-based learning support systems that is enhanced with two major subsystems: a Web-based learning game and a learning-oriented Web search. The Internet and theWeb may be considered as a first resource for students seeking for information and help. However, much of the information available online is not related to the course contents or is wrong in the worse case. The search subsystem aims to provide students with precise, relative and adaptable documents about certain courses or classes. Therefore, students do not have to spend time to verify the relationship of documents to the class. The learning game subsystem stimulates students to study, enables students to review their studies and to perform self-evaluation through a Web-based learning game such as a treasure hunt game. During the challenge and entertaining learning and evaluation process, it is hoped that students will eventually understand and master the course concepts easily. The goal of developing such a system is to provide students with an efficient and effective learning environment.

  12. Hunting for Conservation? The Re-introduction of Sport Hunting in Uganda Examined

    NARCIS (Netherlands)

    Ochieng, A.; Ahebwa, W.M.; Visseren-Hamakers, I.J.

    2015-01-01

    Uganda reintroduced sport hunting in 2001. The policy was piloted around Lake Mburo National Park and later replicated around other protected areas. This chapter analyses the development, implementation and impact of sport hunting policy in Uganda. We do so through literature review, document

  13. 50 CFR 32.54 - Ohio.

    Science.gov (United States)

    2010-10-01

    ... Game Bird Hunting. [Reserved] B. Upland Game Hunting. [Reserved] C. Big Game Hunting. [Reserved] D.... [Reserved] C. Big Game Hunting. We allow hunting of white-tailed deer on designated areas of the refuge in... WILDLIFE REFUGE SYSTEM HUNTING AND FISHING Refuge-Specific Regulations for Hunting and Fishing § 32.54 Ohio...

  14. Botanical Scavenger Hunt

    Science.gov (United States)

    Walker-Livingston, Wendy

    2009-01-01

    Why not combine the use of technology with the excitement of a scavenger hunt that moves middle-level students out into the "wilds" of their school campus to classify plants? In the lesson plan described here, students embark on a botanical scavenger hunt and then document their findings using a digital camera. This project was designed to allow…

  15. Wildlife-associated zoonotic diseases in some southern African countries in relation to game meat safety: A review

    Directory of Open Access Journals (Sweden)

    Johan L. Bekker

    2012-12-01

    Full Text Available With on-going changes in land use practices from conventional livestock farming to commercial, wildlife-based activities, the interface or interaction between livestock and wildlife is increasing. As part of the wildlife-based activities of ecotourism, breeding and hunting, game farmers are also exploring the utilisation of meat from hunted or harvested game. The expanding interface or increased interaction between livestock and wildlife increases the risk of disease incidence and the emergence of new diseases or the re-emergence of previously diagnosed diseases. The risk is not only related to domestic and wild animal health, but also to the occupational hazards that it poses to animal handlers and the consumers of game meat. This review endeavours to highlight the role that game plays in the spreading of zoonotic diseases to other animals and humans. Examples of zoonotic diseases that have occurred in wild animals in the past, their relevance and risk have been summarised and should function as a quick reference guide for wildlife veterinarians, ecologists, farmers, hunters, slaughter staff, processors and public health professionals.

  16. Wildlife-associated zoonotic diseases in some southern African countries in relation to game meat safety: a review.

    Science.gov (United States)

    Bekker, Johan L; Hoffman, Louw C; Jooste, Piet J

    2012-12-05

    With on-going changes in land use practices from conventional livestock farming to commercial, wildlife-based activities, the interface or interaction between livestock and wildlife is increasing. As part of the wildlife-based activities of ecotourism, breeding and hunting, game farmers are also exploring the utilisation of meat from hunted or harvested game. The expanding interface or increased interaction between livestock and wildlife increases the risk of disease incidence and the emergence of new diseases or the re-emergence of previously diagnosed diseases. The risk is not only related to domestic and wild animal health, but also to the occupational hazards that it poses to animal handlers and the consumers of game meat. This review endeavours to highlight the role that game plays in the spreading of zoonotic diseases to other animals and humans. Examples of zoonotic diseases that have occurred in wild animals in the past, their relevance and risk have been summarised and should function as a quick reference guide for wildlife veterinarians, ecologists, farmers, hunters, slaughter staff, processors and public health professionals.

  17. Wildlife-associated zoonotic diseases in some southern African countries in relation to game meat safety: A review

    Directory of Open Access Journals (Sweden)

    Johan L. Bekker

    2012-02-01

    Full Text Available With on-going changes in land use practices from conventional livestock farming to commercial, wildlife-based activities, the interface or interaction between livestock and wildlife is increasing. As part of the wildlife-based activities of ecotourism, breeding and hunting, game farmers are also exploring the utilisation of meat from hunted or harvested game. The expanding interface or increased interaction between livestock and wildlife increases the risk of disease incidence and the emergence of new diseases or the re-emergence of previously diagnosed diseases. The risk is not only related to domestic and wild animal health, but also to the occupational hazards that it poses to animal handlers and the consumers of game meat. This review endeavours to highlight the role that game plays in the spreading of zoonotic diseases to other animals and humans. Examples of zoonotic diseases that have occurred in wild animals in the past, their relevance and risk have been summarised and should function as a quick reference guide for wildlife veterinarians, ecologists, farmers, hunters, slaughter staff, processors and public health professionals.

  18. Mourning dove hunting regulation strategy based on annual harvest statistics and banding data

    Science.gov (United States)

    Otis, D.L.

    2006-01-01

    Although managers should strive to base game bird harvest management strategies on mechanistic population models, monitoring programs required to build and continuously update these models may not be in place. Alternatively, If estimates of total harvest and harvest rates are available, then population estimates derived from these harvest data can serve as the basis for making hunting regulation decisions based on population growth rates derived from these estimates. I present a statistically rigorous approach for regulation decision-making using a hypothesis-testing framework and an assumed framework of 3 hunting regulation alternatives. I illustrate and evaluate the technique with historical data on the mid-continent mallard (Anas platyrhynchos) population. I evaluate the statistical properties of the hypothesis-testing framework using the best available data on mourning doves (Zenaida macroura). I use these results to discuss practical implementation of the technique as an interim harvest strategy for mourning doves until reliable mechanistic population models and associated monitoring programs are developed.

  19. Hunting Motifs in Situla Art

    Directory of Open Access Journals (Sweden)

    Andrej Preložnik

    2013-07-01

    Full Text Available Situla art developed as an echo of the toreutic style which had spread from the Near East through the Phoenicians, Greeks and Etruscans as far as the Veneti, Raeti, Histri, and their eastern neighbours in the region of Dolenjska (Lower Carniola. An Early Iron Age phenomenon (c. 600—300 BC, it rep- resents the major and most arresting form of the contemporary visual arts in an area stretching from the foot of the Apennines in the south to the Drava and Sava rivers in the east. Indeed, individual pieces have found their way across the Alpine passes and all the way north to the Danube. In the world and art of the situlae, a prominent role is accorded to ani- mals. They are displayed in numerous representations of human activities on artefacts crafted in the classic situla style – that is, between the late 6th  and early 5th centuries BC – as passive participants (e.g. in pageants or in harness or as an active element of the situla narrative. The most typical example of the latter is the hunting scene. Today we know at least four objects decorat- ed exclusively with hunting themes, and a number of situlae and other larger vessels where hunting scenes are embedded in composite narratives. All this suggests a popularity unparallelled by any other genre. Clearly recognisable are various hunting techniques and weapons, each associated with a particu- lar type of game (Fig. 1. The chase of a stag with javelin, horse and hound is depicted on the long- familiar and repeatedly published fibula of Zagorje (Fig. 2. It displays a hound mauling the stag’s back and a hunter on horseback pursuing a hind, her neck already pierced by the javelin. To judge by the (so far unnoticed shaft end un- der the stag’s muzzle, the hunter would have been brandishing a second jave- lin as well, like the warrior of the Vače fibula or the rider of the Nesactium situla, presumably himself a hunter. Many parallels to his motif are known from Greece, Etruria, and

  20. 75 FR 57292 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2010-09-20

    ... a.m. to 4 p.m. (Eastern time). Meeting Participation: Notify Joshua Winchell (See FOR FURTHER... and hunting sports industry, wildlife conservation organizations, the States, Native American Tribes... the Director, Bureau of Land Management (BLM); Chief, Forest Service (USFS); Chief, Natural Resources...

  1. Game meat consumption by hunters and their relatives: A probabilistic approach.

    Science.gov (United States)

    Sevillano Morales, Jesus; Moreno-Ortega, Alicia; Amaro Lopez, Manual Angel; Arenas Casas, Antonio; Cámara-Martos, Fernando; Moreno-Rojas, Rafael

    2018-06-18

    This study aimed to estimate the consumption of meat and products derived from hunting by the consumer population and, specifically, by hunters and their relatives. For this purpose, a survey was conducted on the frequency of consuming meat from the four most representative game species in Spain, two of big game, wild boar (Sus scrofa) and red deer (Cervus elaphus) and two of small game, rabbit (Oryctolagus cunulucus) and red partridge (Alectoris rufa), as well as of processed meat products (salami-type sausage) made from those big game species. The survey was carried out on 337 habitual consumers of these types of products (hunters and their relatives). The total mean game meat consumption, per capita in this population group, is 6.87 kg/person/year of meat and 8.57 kg/person/year if the processed meat products are also considered. Consumption of rabbit, red partridge, red deer and wild boar, individually, was 1.85, 0.82, 2.28 and 1.92 kg/person/year, respectively. It was observed that hunters generally registered a larger intake of game meat, this being statistically significant in the case of rabbit meat consumption. Using probabilistic methods, the meat consumption frequency distributions for each hunting species studied were estimated, as well as the products made from big game species and the total consumption both of meat by itself and that including the products made from it. The consumption frequency distributions were adjusted to exponential ones, verified by the test suitable for it according to Akaike Information Criterion, Bayesian Information Criterion, the Chi-Squared and Kolmogorov-Smirnov statistics. In addition, the consumption percentiles of the different distributions were obtained. The latter could be a good tool when making nutrition or contaminant studies since they permit the assessment of exposure to the compound in question.

  2. 50 CFR 32.40 - Massachusetts.

    Science.gov (United States)

    2010-10-01

    .... [Reserved] C. Big Game Hunting. [Reserved] D. Sport Fishing. We allow fishing in designated areas of the...] C. Big Game Hunting. We allow archery hunting of whitetail deer on designated areas of the refuge in... Wildlife Refuge A. Migratory Game Bird Hunting. [Reserved] B. Upland Game Hunting. [Reserved] C. Big Game...

  3. Long-Term Changes in Game Species Over a Long Period of Transformation in the Iberian Mediterranean Landscape

    Science.gov (United States)

    Delibes-Mateos, Miguel; Farfán, Miguel Ángel; Olivero, Jesús; Márquez, Ana Luz; Vargas, Juan Mario

    2009-06-01

    Agricultural change has transformed large areas of traditional farming landscapes, leading to important changes in the species community assemblages in most European countries. We suspect that the drastic changes in land-use that have occurred in Andalusia (southern Spain) over recent decades, may have affected the distribution and abundance of game species in this region. This article compares the distribution of the main game species in Andalusia during the 1960s and 1990s, using data from maps available from the Mainland Spanish Fish, Game and National Parks Service and from recent datasets on hunting yield distributions, respectively. Big-game and small-game species were significantly segregated in southern Spain during the 1990s, as two clearly independent chorotypes (groups of species whose abundances are similarly distributed) were obtained from the classification analysis. In contrast, big-game and small-game species were not significantly segregated several decades ago, when there was only one chorotype consisting of small-game species and wild boar. The other three ungulates did not constitute a significant chorotype, as they showed positive correlations with some species in the group mentioned above. These changes seem to be a consequence of the transformations that have occurred in the Iberian Mediterranean landscape over the last few decades. The abandoning of traditional activities, and the consequent formation of dense scrubland and woodland, has led to an expansion of big-game species, and a decrease of small-game species in mountain areas. Moreover, agricultural intensification has apparently depleted small-game species populations in some agricultural areas. On the other hand, the increasingly intensive hunting management could be artificially boosting this segregation between small-game and big-game species. Our results suggest that the conservation and regeneration of traditional agricultural landscapes (like those predominating in the 1960s

  4. Analysis of two-player quantum games in an EPR setting using Clifford's geometric algebra.

    Directory of Open Access Journals (Sweden)

    James M Chappell

    Full Text Available The framework for playing quantum games in an Einstein-Podolsky-Rosen (EPR type setting is investigated using the mathematical formalism of geometric algebra (GA. The main advantage of this framework is that the players' strategy sets remain identical to the ones in the classical mixed-strategy version of the game, and hence the quantum game becomes a proper extension of the classical game, avoiding a criticism of other quantum game frameworks. We produce a general solution for two-player games, and as examples, we analyze the games of Prisoners' Dilemma and Stag Hunt in the EPR setting. The use of GA allows a quantum-mechanical analysis without the use of complex numbers or the Dirac Bra-ket notation, and hence is more accessible to the non-physicist.

  5. 50 CFR 32.47 - Nevada.

    Science.gov (United States)

    2010-10-01

    ... conditions: 1. Conditions A3 and A4 apply. 2. We only allow hunting on designated days. C. Big Game Hunting. [Reserved] D. Sport Fishing. [Reserved] Desert National Wildlife Refuge A. Migratory Game Bird Hunting. [Reserved] B. Upland Game Hunting. [Reserved] C. Big Game Hunting. Hunting of bighorn sheep is permitted on...

  6. 78 FR 42104 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2013-07-15

    ...: Teleconference: Tuesday, July 30, 2013, 2-3:30 p.m. (Eastern daylight time). For deadlines and directions on... Management (BLM); Director, National Park Service (NPS); Chief, Forest Service (USFS); Chief, Natural... conservation and ethics in hunting and shooting sports recreation; 4. Stimulating sportsmen and women's...

  7. Hunting, law enforcement, and African primate conservation.

    Science.gov (United States)

    N'Goran, Paul K; Boesch, Christophe; Mundry, Roger; N'Goran, Eliezer K; Herbinger, Ilka; Yapi, Fabrice A; Kühl, Hjalmar S

    2012-06-01

    Primates are regularly hunted for bushmeat in tropical forests, and systematic ecological monitoring can help determine the effect hunting has on these and other hunted species. Monitoring can also be used to inform law enforcement and managers of where hunting is concentrated. We evaluated the effects of law enforcement informed by monitoring data on density and spatial distribution of 8 monkey species in Taï National Park, Côte d'Ivoire. We conducted intensive surveys of monkeys and looked for signs of human activity throughout the park. We also gathered information on the activities of law-enforcement personnel related to hunting and evaluated the relative effects of hunting, forest cover and proximity to rivers, and conservation effort on primate distribution and density. The effects of hunting on monkeys varied among species. Red colobus monkeys (Procolobus badius) were most affected and Campbell's monkeys (Cercopithecus campbelli) were least affected by hunting. Density of monkeys irrespective of species was up to 100 times higher near a research station and tourism site in the southwestern section of the park, where there is little hunting, than in the southeastern part of the park. The results of our monitoring guided law-enforcement patrols toward zones with the most hunting activity. Such systematic coordination of ecological monitoring and law enforcement may be applicable at other sites. ©2012 Society for Conservation Biology.

  8. A hedonic analysis of the complex hunting experience

    DEFF Research Database (Denmark)

    Lundhede, Thomas; Jacobsen, Jette Bredahl; Thorsen, Bo Jellesmark

    2015-01-01

    In Denmark, the right to hunt is vested with the land owner but can be transferred to others and is traded on a well-established market. The dominant form of hunting leases is time limited contract transferring the hunting rights on a piece of land to one or more persons. We analyze this market...... for hunting leases using the hedonic method on a rich set of data obtained from Danish hunters. We hypothesize and show that the price of a hunting lease reflects that hunting is a composite experience; and also reflects aspects relating to the landowners cost of leasing out hunting. Thus, the value...

  9. 50 CFR 32.62 - Tennessee.

    Science.gov (United States)

    2010-10-01

    ... hunting for raccoon and opossum from legal sunset to legal sunrise. C. Big Game Hunting. We allow hunting... do not open for spring squirrel hunting. C. Big Game Hunting. We allow the hunting of white-tailed... hours for raccoon and opossum are legal sunset to legal sunrise. C. Big Game Hunting. We allow hunting...

  10. Is recreational hunting important for landscape multi-functionality?

    DEFF Research Database (Denmark)

    Lund, Jens Friis; Jensen, Frank Søndergaard

    2017-01-01

    Recreational hunting may be important to the shaping of the agricultural landscape. Land owners who hunt or lease out hunting rights have an incentive to promote landscapes that contain wildlife biotopes, which may serve wider societal values, such as landscape aesthetics, biodiversity, and prese......Recreational hunting may be important to the shaping of the agricultural landscape. Land owners who hunt or lease out hunting rights have an incentive to promote landscapes that contain wildlife biotopes, which may serve wider societal values, such as landscape aesthetics, biodiversity......, and preservation of valued and/or threatened animal and plant species. Recreational hunting may thus contribute to preserve and enhance landscape multifunctionality. Yet, little is known about the importance of hunting interests in motivating such landscape management. In this article, we seek to shed light...

  11. 50 CFR 32.33 - Indiana.

    Science.gov (United States)

    2010-10-01

    ... carry a compass while hunting on the refuge. C. Big Game Hunting. We allow hunting of white-tailed deer.... 4. We prohibit quail, squirrel, and rabbit hunting during refuge deer hunts. C. Big Game Hunting. We... at all times (see § 26.21(b) of this chapter). C. Big Game Hunting. We allow hunting of white-tailed...

  12. Hunting for the optimal hunt

    DEFF Research Database (Denmark)

    Jensen, Gitte Høj; Madsen, Jesper; Wisz, Mary

    the hunting season. To test that the geese did not leave because of a lack of food the field status in both areas was classified and density of waste grain was counted on stubble fields before, during and after the geese had left the area. The experiment is carried out in close collaboration with researchers...

  13. 50 CFR 32.64 - Utah.

    Science.gov (United States)

    2010-10-01

    ... shells. C. Big Game Hunting. [Reserved] D. Sport Fishing. Fishermen may fish on designated areas of the... area. B. Upland Game Hunting. [Reserved] C. Big Game Hunting. [Reserved] D. Sport Fishing. [Reserved... turkey and quail. C. Big Game Hunting. We allow hunting of mule deer within Leota, Johnson, Brennan, and...

  14. Cheetah do not abandon hunts because they overheat

    Science.gov (United States)

    Hetem, Robyn S.; Mitchell, Duncan; de Witt, Brenda A.; Fick, Linda G.; Meyer, Leith C. R.; Maloney, Shane K.; Fuller, Andrea

    2013-01-01

    Hunting cheetah reportedly store metabolic heat during the chase and abandon chases because they overheat. Using biologging to remotely measure the body temperature (every minute) and locomotor activity (every 5 min) of four free-living cheetah, hunting spontaneously, we found that cheetah abandoned hunts, but not because they overheated. Body temperature averaged 38.4°C when the chase was terminated. Storage of metabolic heat did not compromise hunts. The increase in body temperature following a successful hunt was double that of an unsuccessful hunt (1.3°C ± 0.2°C versus 0.5°C ± 0.1°C), even though the level of activity during the hunts was similar. We propose that the increase in body temperature following a successful hunt is a stress hyperthermia, rather than an exercise-induced hyperthermia. PMID:23883578

  15. Cheetah do not abandon hunts because they overheat.

    Science.gov (United States)

    Hetem, Robyn S; Mitchell, Duncan; de Witt, Brenda A; Fick, Linda G; Meyer, Leith C R; Maloney, Shane K; Fuller, Andrea

    2013-10-23

    Hunting cheetah reportedly store metabolic heat during the chase and abandon chases because they overheat. Using biologging to remotely measure the body temperature (every minute) and locomotor activity (every 5 min) of four free-living cheetah, hunting spontaneously, we found that cheetah abandoned hunts, but not because they overheated. Body temperature averaged 38.4°C when the chase was terminated. Storage of metabolic heat did not compromise hunts. The increase in body temperature following a successful hunt was double that of an unsuccessful hunt (1.3°C ± 0.2°C versus 0.5°C ± 0.1°C), even though the level of activity during the hunts was similar. We propose that the increase in body temperature following a successful hunt is a stress hyperthermia, rather than an exercise-induced hyperthermia.

  16. 50 CFR 32.57 - Pennsylvania.

    Science.gov (United States)

    2010-10-01

    ... watercraft for big game hunting. D. Sport Fishing. We allow fishing on designated areas of the refuge in.... Upland Game Hunting. [Reserved] C. Big Game Hunting. [Reserved] D. Sport Fishing. We allow sport fishing... this chapter). C. Big Game Hunting. We allow hunting of deer, bear, and turkey on designated areas of...

  17. Hunting, Livelihoods and Declining Wildlife in the Hponkanrazi Wildlife Sanctuary, North Myanmar

    Science.gov (United States)

    Rao, Madhu; Htun, Saw; Zaw, Than; Myint, Than

    2010-08-01

    The Hponkanrazi Wildlife Sanctuary, North Myanmar and three contiguous protected areas, comprise some of the largest expanses of natural forest remaining in the region. Demand for wildlife products has resulted in unsustainable exploitation of commercially valuable species resulting in local extirpation of vulnerable species. Camera trap, track and sign, and questionnaire-based surveys were used to examine (a) wildlife species targeted by hunters, (b) the importance of wild meat for household consumption, and (c) the significance of hunting as a livelihood activity for resident villages. Certain commercially valuable species highly preferred by hunters were either completely absent from hunt records (tiger, musk deer and otter) or infrequently obtained during actual hunts (bear, pangolin). Species obtained by hunters were commonly occurring species such as muntjacs with low commercial value and not highly preferred by hunters. Fifty eight percent of respondents ( n = 84) indicated trade, 27% listed subsistence use and 14% listed human-wildlife conflict as the main reason for hunting ( n = 84). Average amount of wild meat consumed per month is not significantly higher during the hunting season compared to the planting season (paired t-test, P > 0.05). Throughout the year, the average amount of fish consumed per month was higher than livestock or wild meat (Friedman test, P < 0.0001). Hunting is driven largely by trade and wild meat, while not a critical source of food for a large number of families could potentially be an important, indirect source of access to food for hunting families. Findings and trends from this study are potentially useful in helping design effective conservation strategies to address globally prevalent problems of declining wildlife populations and dependent human communities. The study provides recommendations to reduce illegal hunting and protect vulnerable species by strengthening park management through enforcement, increasing the

  18. Hunting for Ecological Learning

    Science.gov (United States)

    Pontius, Joel B.; Greenwood, David A.; Ryan, Jessica L.; Greenwood, Eli A.

    2013-01-01

    Considering (a) the many potential connections between hunting, culture, and environmental thought, (b) how much hunters have contributed to the conservation movement and to the protection of a viable land base, and (c) renewed interest in hunting as part of the wider movement toward eating local, non-industrialized food, we seek to bring hunting…

  19. 50 CFR 32.55 - Oklahoma.

    Science.gov (United States)

    2010-10-01

    ... hunting. 5. You may only hunt big game during designated refuge seasons. D. Sport Fishing. We allow.... We prohibit off-road vehicle use (see § 27.31 of this chapter). C. Big Game Hunting. We allow hunting... permits and legal weapons apply for the current hunting season. C. Big Game Hunting. We allow hunting of...

  20. 50 CFR 32.48 - New Hampshire.

    Science.gov (United States)

    2010-10-01

    ... launching areas outside the refuge. B. Upland Game Hunting. [Reserved] C. Big Game Hunting. We allow hunting.... We allow hunting of coyote (see C. Big Game Hunting), fox, raccoon, woodchuck, squirrel, porcupine... must pick up all dogs the same day you release them (see § 26.21(b) of this chapter). C. Big Game...

  1. 137CS-determination in game meat from some hunting areas in lower Austria

    International Nuclear Information System (INIS)

    Ayromlou, S.; Tataruch, F.

    2001-01-01

    In 1986, the contamination of some regions in Austria by 137 Cs, due to the Chernobyl accident was relatively high. Among other 137 Cs is taken up by people by the consumption of game. In an area of Lower Austria which is relatively heavily contaminated by Chernobyl fallout since 1986 the 137 Cs-contamination of meat of game-animals was measured every year. Clear differences arose in the load of the single game species whose causes just like the temporal changes are discussed. The highest 137 Cs activity concentration was with 5243 Bq/kg measured on a wild boar. With this activity concentration an annual effective dose of only 0,06 mSv can be estimated for an annual average consumption of one kilogram meat of wild boar. (orig.) [de

  2. Rgyas bzang Tibetan Tribe Hunting Lore

    OpenAIRE

    Bkra shis dpal 'bar

    2011-01-01

    The Yul shul (Yushu) Rgyas bzang Tribe historically possessed a rich hunting tradition. Wildlife was hunted for food and other animal products. By 2007, hunting culture had diminished due to improvements in living conditions, wildlife protection laws, greater state control of wildlife product skin market and gun ownership, animal diseases, and the absence of such wildlife as wild yaks in local areas.

  3. Game theory in models of pedestrian room evacuation

    Science.gov (United States)

    Bouzat, S.; Kuperman, M. N.

    2014-03-01

    We analyze the pedestrian evacuation of a rectangular room with a single door considering a lattice gas scheme with the addition of behavioral aspects of the pedestrians. The movement of the individuals is based on random and rational choices and is affected by conflicts between two or more agents that want to advance to the same position. Such conflicts are solved according to certain rules closely related to the concept of strategies in game theory, cooperation and defection. We consider game rules analogous to those from the Prisoner's Dilemma and Stag Hunt games, with payoffs associated to the probabilities of the individuals to advance to the selected site. We find that, even when defecting is the rational choice for any agent, under certain conditions, cooperators can take advantage from mutual cooperation and leave the room more rapidly than defectors.

  4. CURRENT STATE OF POPULATION OF GAME MAMMALS HABITING SHELKOVSKOY DISTRICT OF CHECHNYA AND WAYS FOR OPTIMIZATION

    Directory of Open Access Journals (Sweden)

    A. M. Batkhiyev

    2015-01-01

    Full Text Available Aim. The goal of the research is that: to identify the taxonomic composition of game species and make full list of species to assess the current state of populations and resources to carry out eco-faunistic analysis of the distribution of game mammals habiting Shelkovskiy district of Chechnya. Methods. We used mapping techniques, various methods of census forms and scientific processing of the collected material, systematic and bioecological analysis. Results. As a result, we have identified 5 ecological complexes and characterized them by distribution on the identified and described natural habitats. We have made an inventory of species, identified conditions of rare species and determined their status. Biometric data has been obtained for a number of species; their biological and ecological features have been described. We also identified the species composition of game mammals and their spatial distribution of habitats. The differentiation of species in ecological groups has been carried out. Data has been obtained on the number of nine major types for the period of 2012-2013, and their characteristics. We have made an estimation of ecological and economic potential of resources of game mammals of the study area. Conclusions. Based on the analysis of the results we can make a judgment about the level of biodiversity of species of game mammals of the studied area, the current state of their number and possible use for commercial, sports and recreational purposes. We propose specific measures such as the use of existing biological resources i.e. species of mammals, as well as the creation of new protected areas as a form of preserving and increasing the number of mammals in the area. The research results can be useful for monitoring and creating specially protected natural reservations, protection of endangered species. The findings have implications for the organization of hunting economy to increase the number of game animals. 

  5. Learning the Rules of the Game: The Nature of Game and Classroom Supports When Using a Concept-Integrated Digital Physics Game in the Middle School Science Classroom

    Science.gov (United States)

    Stewart, Phillip Michael, Jr.

    Games in science education is emerging as a popular topic of scholarly inquiry. The National Research Council recently published a report detailing a research agenda for games and science education entitled Learning Science Through Computer Games and Simulations (2011). The report recommends moving beyond typical proof-of-concept studies into more exploratory and theoretically-based work to determine how best to integrate games into K-12 classrooms for learning , as well as how scaffolds from within the game and from outside the game (from peers and teachers) support the learning of applicable science. This study uses a mixed-methods, quasi-experimental design with an 8th grade class at an independent school in southern Connecticut to answer the following questions: 1. What is the nature of the supports for science content learning provided by the game, the peer, and the teacher, when the game is used in a classroom setting? 2. How do the learning gains in the peer support condition compare to the solo play condition, both qualitatively and quantitatively? The concept-integrated physics game SURGE (Scaffolding Understanding through Redesigning Games for Education) was selected for this study, as it was developed with an ear towards specific learning theories and prior work on student understandings of impulse, force, and vectors. Stimulated recall interviews and video observations served as the primary sources and major patterns emerged through the triangulation of data sources and qualitative analysis in the software QSR NVivo 9. The first pattern which emerged indicated that scaffolding from within the game and outside the game requires a pause in game action to be effective, unless that scaffolding is directly useful to the player in the moment of action. The second major pattern indicated that both amount and type of prior gaming experience has somewhat complex effects on both the uses of supports and learning outcomes. In general, a high correlation was found

  6. Three is a crowd – inefficient communication in the multi-player electronic mail game

    NARCIS (Netherlands)

    de Jaegher, K.; Rosenkranz, S.

    In a two-player stag hunt with asymmetric information, players may lock each other into requiring a large number of confirmations and confirmations of confirmations from one another before eventually acting. This intuition has been formalized in the electronic mail game (EMG). The literature

  7. Land consolidation and the expansion of game farming in South Africa: Impacts on farm dwellers' livelihoods and rights to land in the Eastern Cape

    NARCIS (Netherlands)

    Andrew, N.; Brandt, F.; Spierenburg, M.J.; Mkhize, M.; Snijders, D.; Evers, S.J.T.M.; Seagle, C.; Krijtenburg, F.

    2013-01-01

    This chapter examines the ways in which two forms of wildlife-based tourism in South Africa, hunting farms and private luxury game reserves, have accelerated land consolidation and shifting land use and access patterns. It also shows that the spread of game farming and wildlife-based tourism is

  8. Adhesive foot pads: an adaptation to climbing? An ecological survey in hunting spiders.

    Science.gov (United States)

    Wolff, Jonas O; Gorb, Stanislav N

    2015-02-01

    Hairy pads relying on dry adhesion are fascinating structures that convergently evolved among spiders and lizards. Numerous studies underline the functional aspects leading to their strong adhesion to smooth surfaces, but rarely has their role been studied in the context of natural habitats and surfaces that animals are faced with. In hunting spiders, the hairy foot pads (claw tufts) underneath the paired claws are assumed to be an adaptation to a climbing lifestyle, particularly on smooth plant surfaces. However, surfaces that are too smooth for claws to generate a sufficient grip are rather rare in natural habitats and above-ground habitats are occupied by hunting spiders both with and without claw tufts. In this study we estimated the proportion of claw tuft-bearing hunting spiders (ct+ ratio) among microhabitat-specific assemblages by conducting both a field study and a meta-analysis approach. The effect of surface characteristics, structure fragmentation and altitude of the microhabitat niche on the ct+ ratio was analyzed. We hypothesized that the ct+ ratio will be higher in (i) hunting spider assemblages obtained from microhabitats above the ground than from those at the ground and (ii) in hunting spider assemblages obtained from microhabitats with smoother surfaces (tree foliage) than those with rougher surfaces (barks, stones), and lower in (iii) hunting spider assemblages obtained from microhabitats with more fragmented structures (small leaves) than in those with comparable but less fragmented structures (large leaves). We found the ct+ ratio to be significantly affected by the microhabitat's distance from the ground, whereas surface characteristics and fragmentation of the substrates were of minor importance. This suggests that claw tufts are highly beneficial when the microhabitat's height exceeds a value where the additional pad-related costs are exceeded by the costs of dropping. We assume the benefit to be mainly due to gaining a high safety factor

  9. 50 CFR 32.25 - Colorado.

    Science.gov (United States)

    2010-10-01

    ... waterfowl hunting season. C. Big Game Hunting. [Reserved] D. Sport Fishing. [Reserved] Arapaho National... the refuge waterfowl hunting season. C. Big Game Hunting. [Reserved] D. Sport Fishing. [Reserved.... Big Game Hunting. [Reserved] D. Sport Fishing. We allow fishing at designated times and on designated...

  10. Altered reward processing in pathological computer gamers--ERP-results from a semi-natural gaming-design.

    Science.gov (United States)

    Duven, Eva C P; Müller, Kai W; Beutel, Manfred E; Wölfling, Klaus

    2015-01-01

    Internet Gaming Disorder has been added as a research diagnosis in section III for the DSM-V. Previous findings from neuroscientific research indicate an enhanced motivational attention toward cues related to computer games, similar to findings in substance-related addictions. On the other hand in clinical observational studies tolerance effects are reported by patients with Internet Gaming disorder. In the present study we investigated whether an enhanced motivational attention or tolerance effects are present in patients with Internet Gaming Disorder. A clinical sample from the Outpatient Clinic for Behavioral Addictions in Mainz, Germany was recruited, fulfilling the diagnostic criteria for Internet Gaming Disorder. In a semi-natural EEG design participants played a computer game during the recording of event-related potentials to assess reward processing. The results indicated an attenuated P300 for patients with Internet Gaming Disorder in response to rewards in comparison to healthy controls, while the latency of N100 was prolonged and the amplitude of N100 was increased. Our findings support the hypothesis that tolerance effects are present in patients with Internet Gaming Disorder, when actively playing computer games. In addition, the initial orienting toward the gaming reward is suggested to consume more capacity for patients with Internet Gaming Disorder, which has been similarly reported by other studies with other methodological background in disorders of substance-related addictions.

  11. Essays in game theory and natural resource management

    NARCIS (Netherlands)

    Pham Do, K.H.

    2003-01-01

    This thesis presents a collection of essays in game theory with applications to environmental resource problems and their management. A major focus of these essays is related to coalitional games in which several classes of games, their properties and solution concepts are studied. Game theory is

  12. Cross-jurisdictional management of a trophy-hunted species.

    Science.gov (United States)

    Hochard, Jacob; Finnoff, David

    2017-05-07

    Gray wolves (Canis lupus) are managed for competing uses in the Greater Yellowstone Ecosystem (GYE). Tourism benefits Yellowstone National Park (YNP) visitors while trophy hunting benefits hunters outside of the park. We investigate the policy scope of gray wolf management across jurisdictional boundaries by incorporating three foundations of the behavioral ecology of wolves: refuge-seeking behavior, optimal foraging group size and territoriality. Tradeoffs between and within consumptive and non-consumptive human benefits and wolf population fitness and life history indicators are quantified as a set of elasticities, providing clear implications to resource managers. Our approach highlights that hunting intensity affects the provision of consumptive and non-consumptive human benefits across jurisdictional boundaries and ought to be managed accordingly. We also show that population levels are an incomplete indicator of species fitness, which may depend on how hunting policies impact underlying group ecology. Our findings suggest traditional optimization approaches to wildlife management may lead to suboptimal policy recommendations when the boundaries on the natural system are oversimplified. Highlighting the human element of wildlife management, we show that understanding tourist and hunter responses to wildlife population abundances is critical to balancing provision of consumptive and non-consumptive human uses. Copyright © 2017 Elsevier Ltd. All rights reserved.

  13. Responses to the Assurance game in monkeys, apes, and humans using equivalent procedures

    DEFF Research Database (Denmark)

    Brosnan, Sarah F; Parrish, Audrey; Beran, Michael J

    2011-01-01

    There is great interest in the evolution of economic behavior. In typical studies, species are asked to play one of a series of economic games, derived from game theory, and their responses are compared. The advantage of this approach is the relative level of consistency and control that emerges...... from the games themselves; however, in the typical experiment, procedures and conditions differ widely, particularly between humans and other species. Thus, in the current study, we investigated how three primate species, capuchin monkeys, chimpanzees, and humans, played the Assurance (or Stag Hunt......) game using procedures that were, to the best of our ability, the same across species, particularly with respect to training and pretesting. Our goal was to determine what, if any, differences existed in the ways in which these species made decisions in this game. We hypothesized differences along...

  14. The mathematics of games

    CERN Document Server

    Beasley, John D

    2006-01-01

    ""Mind-exercising and thought-provoking.""-New ScientistIf playing games is natural for humans, analyzing games is equally natural for mathematicians. Even the simplest of games involves the fundamentals of mathematics, such as figuring out the best move or the odds of a certain chance event. This entertaining and wide-ranging guide demonstrates how simple mathematical analysis can throw unexpected light on games of every type-games of chance, games of skill, games of chance and skill, and automatic games.Just how random is a card shuffle or a throw of the dice? Is bluffing a valid poker strat

  15. Locking horns with Hawai‘i’s non-native ungulate issues

    Science.gov (United States)

    Hess, Steve

    2014-01-01

    Conservation and management interests for sustained-yield hunting of non-native ungulates in Hawai‘i have conflicted with the conservation of native biota for several decades. Hawaiian ecosystems evolved in the absence of large mammals and all currently hunted animals in Hawai‘i are non-native species. The best-studied aspects of Hawai‘i’s ungulates have dealt primarily with direct negative effects on native biota in natural areas, but there has been little research in population dynamics for sustained-yield management. Ungulates have been removed from approximately 750 km2 throughout the Hawaiian Islands to protect these natural areas, thereby reducing the amount of land area available for hunting activities and the maintenance of game populations. At the same time, unauthorized introductions of additional wild ungulate species between Hawaiian Islands have recently increased in frequency. The majority of hunting activities are of feral domestic livestock species for subsistence purposes, which typically do not generate sufficient revenue to offset costs of game management. Moreover, bag limits and seasons are generally not determined from biological criteria because harvest reporting is voluntary and game populations are rarely monitored. Consequently, ungulate populations cannot be managed for any particular level of abundance or other objectives. Research and monitoring which emphasize population dynamics and productivity would enable more precisely regulated sustained-yield game management programs and may reduce potential conflicts with the conservation of native biota.

  16. 50 CFR 32.59 - Rhode Island.

    Science.gov (United States)

    2010-10-01

    .... [Reserved] B. Upland Game Hunting. [Reserved] C. Big Game Hunting. [Reserved] D. Sport Fishing. Anglers may.... [Reserved] C. Big Game Hunting. [Reserved] D. Sport Fishing. Anglers may surf fish in the Atlantic Ocean and.... Big Game Hunting. [Reserved] D. Sport Fishing. Anglers may surf fish in the Atlantic Ocean from the...

  17. 76 FR 17442 - Wildlife and Hunting Heritage Conservation Council Teleconference

    Science.gov (United States)

    2011-03-29

    ... teleconference on Tuesday, April 12, 2011, 12 p.m. to 3 p.m. (Eastern Daylight Time). If you wish to listen to or...) Encourage partnership among the public, the sporting conservation community, the shooting and hunting sports..., Bureau of Land Management (BLM); Chief, Forest Service (USFS); Chief, Natural Resources Service (NRCS...

  18. Wildlife reserves, populations, and hunting outcome with smart wildlife

    DEFF Research Database (Denmark)

    Jensen, Frank; Jacobsen, Jette Bredahl; Strange, Niels

    2014-01-01

    We consider a hunting area and a wildlife reserve and answer the question: How does clever migration decision affect the social optimal and the private optimal hunting levels and population stocks? We analyze this in a model allowing for two-way migration between hunting and reserve areas, where...... the populations’ migration decisions depend on both hunting pressure and relative population densities. In the social optimum a pure stress effect on the behavior of smart wildlife exists. This implies that the population level in the wildlife reserve tends to increase and the population level in the hunting area...... and hunting levels tend to decrease. On the other hand, the effect on stock tends to reduce the population in the wildlife reserve and increase the population in the hunting area and thereby also increase hunting. In the case of the private optimum, open-access is assumed and we find that the same qualitative...

  19. AHP 35: Tibetan Marmot Hunting

    Directory of Open Access Journals (Sweden)

    Sangs rgyas bkra shis སངས་རྒྱས་བཀྲ་ཤིས།

    2015-02-01

    Full Text Available This paper focuses on the hunting, cooking, and eating of marmots among pastoralists in Gcan tsha thang (Jianzhatan Township, Gcan tsha (Jianzha County, Mtsho sngon (Qinghai Province, PR China. Folklore positing a connection between humans and marmots is discussed and Sangs rgyas bkra shis provides a story about local marmot hunters and gives accounts from his paternal grandmother (Pa 10 skyid, b. 1941 about marmot hunting in 1958. A conclusion suggests directions for future research. Accounts of marmot hunting and marmot product use from Yul shul (Yushu and Dkar mdzes (Ganzi Tibetan autonomous prefectures, a map of Mtsho sngon, and six photographs provide further detail.

  20. 50 CFR 32.27 - Delaware.

    Science.gov (United States)

    2010-10-01

    ... in the field. C. Big Game Hunting. We allow hunting of turkey and deer on designated areas of the.... D. Sport Fishing. [Reserved] Prime Hook National Wildlife Refuge A. Migratory Game Bird Hunting. We... manager. C. Big Game Hunting. We allow hunting of white-tailed deer on designated areas of the refuge in...

  1. 50 CFR 32.49 - New Jersey.

    Science.gov (United States)

    2010-10-01

    ... fishing area during zone 58 big game hunting season. 6. We will open Forked River and Lily Lake from legal... the field (see § 32.2(k)). B. Upland Game Hunting. [Reserved] C. Big Game Hunting. We allow hunting of... Beach Unit. 2. During the firearms big game seasons, you must wear, in a visible manner on head, chest...

  2. A novel hunting accident. Discharge of a firearm by a hunting dog.

    Science.gov (United States)

    Baker, A M; Keller, G; Garcia, D

    2001-09-01

    The authors report the case of a 21-year-old man who was killed while duck hunting when a shotgun accidentally discharged, shooting him in the head. The loaded weapon, which had been lying on the ground with the safety off and the muzzle pointed toward a river a few feet away, discharged when a hunting dog stepped on the trigger. Scene investigation confirmed that the victim had been standing in the river, planting decoys, with his head approximately level with the adjacent bank. Autopsy examination and ballistic testing confirmed a range of fire consistent with the witness' statements. Examination of the weapon in question documented a light trigger pull but no mechanical defects. The authors review the epidemiology and causality of hunting accidents and discuss the various safety rules that were violated in this highly unusual case. The importance of a complete death investigation, including autopsy, when dealing with a firearm death is emphasized.

  3. 50 CFR 32.22 - Arizona.

    Science.gov (United States)

    2010-10-01

    ... of the State quail season. C. Big Game Hunting. We allow hunting of desert bighorn sheep in Arizona... the refuge from June 1 through August 19. C. Big Game Hunting. We allow hunting of mule and white... regulations subject to the following conditions: 1. You may only hunt feral hog during big game seasons. Each...

  4. Lead pollution from waterfowl hunting in wetlands and rice fields in Argentina.

    Science.gov (United States)

    Romano, Marcelo; Ferreyra, Hebe; Ferreyroa, Gisele; Molina, Fernando V; Caselli, Andrea; Barberis, Ignacio; Beldoménico, Pablo; Uhart, Marcela

    2016-03-01

    The pollution of wetlands by lead derived from waterfowl hunting with lead shot was investigated. We determined soil pellet density and Pb concentration in soil, water and vegetation in natural wetlands and rice fields in central-eastern Santa Fe province, Argentina. Pellet density varied greatly among hunting sites (between 5.5-141 pellets/m(2)) and pellets were present in some control sites. Soil Pb concentration in most hunting sites (approximately 10-20 mg kg(-1)) was not much higher than in control sites (~5-10 mg kg(-1)), with the exception of the site with highest pellet density, which also had a high Pb soil concentration. In water, on the other hand, Pb concentration was similar in all sites (~4-7 μg L(-1)), both control and hunting, and higher than reference values for aquatic media. Lead was also present in vegetation, including grasses and rice crops, in almost all cases. Most soil-collection sites were slightly acidic, and were frequently flooded. These results strongly suggest that metallic Pb from spent shot is oxidized and dissolved due to wetland conditions. Thus, the pollutant is readily mobilized and distributed across all wetland areas, effectively homogenizing its concentration in locations with and without hunting activities. The replacement of lead by nontoxic materials in pellets appears to be the only effective way to prevent Pb pollution in wetlands. Copyright © 2015 Elsevier B.V. All rights reserved.

  5. Tolosa-Hunt Syndrome in Double-Hit Lymphoma

    Directory of Open Access Journals (Sweden)

    Prakash Peddi

    2015-01-01

    Full Text Available Tolosa-Hunt syndrome (THS is a painful condition characterized by hemicranial pain, retroorbital pain, loss of vision, oculomotor nerve paralysis, and sensory loss in distribution of ophthalmic and maxillary division of trigeminal nerve. Lymphomas rarely involve cavernous sinus and simulate Tolosa-Hunt syndrome. Here we present a first case of double-hit B cell lymphoma (DHL relapsing and masquerading as Tolosa-Hunt syndrome. The neurological findings were explained by a lymphomatous infiltration of the right Gasserian ganglion which preceded systemic relapse. As part of this report, the diagnostic criteria for Tolosa-Hunt syndrome and double-hit lymphoma are reviewed and updated treatment recommendations are presented.

  6. Copper and zinc content in wild game shot with lead or non-lead ammunition - implications for consumer health protection.

    Science.gov (United States)

    Schlichting, Daniela; Sommerfeld, Christine; Müller-Graf, Christine; Selhorst, Thomas; Greiner, Matthias; Gerofke, Antje; Ulbig, Ellen; Gremse, Carl; Spolders, Markus; Schafft, Helmut; Lahrssen-Wiederholt, Monika

    2017-01-01

    The aim of this study was to examine the contamination of game meat with copper and zinc and establish whether the use of alternative (non-lead) ammunition can lead to higher or unsafe levels of copper and zinc in the meat of roe deer, wild boar and red deer. The research project "Safety of game meat obtained through hunting" (LEMISI) was conducted in Germany with the purpose of examining the entry of lead as well as copper and zinc into the meat of hunted game when using either lead or non-lead ammunition. The outcome of this study shows that the usage of both lead-based ammunition and alternative non-lead ammunition results in the entry of copper and zinc into the edible parts of the game. Using non-lead ammunition does not entail dangerously elevated levels of copper and zinc, so replacing lead ammunition with alternative ammunition does not introduce a further health problem with regard to these metals. The levels of copper and zinc in game meat found in this study are in the range found in previous studies of game. The content of copper and zinc in game meat is also comparable to those regularly detected in meat and its products from livestock (pig, cattle, sheep) for which the mean human consumption rate is much higher. From the viewpoint of consumer health protection, the use of non-lead ammunition does not pose an additional hazard through copper and zinc contamination. A health risk due to the presence of copper and zinc in game meat at typical levels of consumer exposure is unlikely for both types of ammunition.

  7. Optimal Extraction and Taxation of Strategic Natural Resources: A Differential Game Approach

    OpenAIRE

    Pemy, Moustapha

    2016-01-01

    This paper studies the optimal extraction and taxation of nonrenewable natural resources. It is well known the market values of the main strategic resources such as oil, natural gas, uranium, copper,...,etc, fluctuate randomly following global and seasonal macro-economic parameters, these values are modeled using Markov switching L\\'evy processes. We formulate this problem as a differential game where the two players are the mining company whose aim is to maximize the revenues generated from ...

  8. Lead in game birds in Denmark - levels and sources

    DEFF Research Database (Denmark)

    Kanstrup, Niels

    2012-01-01

    In June 2008, the National Food Agency contacted Bjarne Frost Vildt against the background that the Danish surveillance of heavy metals in food (EU Directive 96/23 of 29 April 1996) had, for several years, shown elevated lead levels in game meat. These elevated levels exceeded the official...... project to identify the source of lead in game meat. In July 2008, the Danish Academy of Hunting was tasked to design and carry out the investigation, in cooperation with the Veterinary Institute (Technical University of Denmark) and Food Region North (Ministry of Food, Agriculture and Fisheries....../2009 and 2009/2010 may be driven by three The biggest Danish butchery for game meat different reasons: reduced illegal use of lead shot due to the campaign initiated in 2008; reduced concentration of lead in bismuth shot (2009/2010) due to the conclusions of this study; and/or reluctance to deliver pheasants...

  9. MAP SERVICES FOR MANAGEMENT OF HUNTING ORGANIZATIONS (THE CASE OF HUNTING ORGANIZATION “MEDVEDICA”

    Directory of Open Access Journals (Sweden)

    S. A. Zaichenko

    2013-01-01

    Full Text Available The current state map support of the system of hunting management requires updating an information database and the creation of new schemes of hunting organization. In this case the beneficial is using of satellite imagery data for the mapping and also for important environmental research. Presentation of the results in the form of Internet web services provides broad benefits to the paper version of the maps.

  10. 76 FR 54657 - Migratory Bird Hunting; Early Seasons and Bag and Possession Limits for Certain Migratory Game...

    Science.gov (United States)

    2011-09-01

    ... Migratory Game Birds in the Contiguous United States, Alaska, Hawaii, Puerto Rico, and the Virgin Islands... Bag and Possession Limits for Certain Migratory Game Birds in the Contiguous United States, Alaska...; migratory game birds in Alaska, Hawaii, Puerto Rico, and the Virgin Islands; and some extended falconry...

  11. Refining Game Addiction Questionnairs: Evidence for a natural cut-off point?

    DEFF Research Database (Denmark)

    Nielsen, Rune Kristian

    2013-01-01

    This paper presents data from a pilot study, which was designed to illuminate critical flaws in the currently used instruments used to measure the prevalence of ‘computer game addiction’. The study found that the prevalence rate could be set anywhere between 23% and 0,6% depending on how the data...... is unique in the field of prevalence studies of computer game addiction both in its design and its findings. The findings and conclusions need to be addressed by future research in the area.......’ from ‘addicted gamers’ by making implicit assumptions about negative effects explicit will cause prevalence rates to drop even further. Unexpectedly, the data from this modified questionnaire provides preliminary evidence for a natural cut-off point that clearly separates addicted play from normal play...

  12. 50 CFR 32.35 - Kansas.

    Science.gov (United States)

    2010-10-01

    ... an area closed to turkey hunting. 6. Conditions A8 through A12 apply. C. Big Game Hunting. We allow... upland game. 4. We require the use of approved nontoxic shot (see § 32.2(k)). C. Big Game Hunting. We.... Conditions A1 through A6, and A8 apply. 2. We only allow shotguns for hunting on the refuge. C. Big Game...

  13. Ocean acidification and global warming impair shark hunting behaviour and growth.

    Science.gov (United States)

    Pistevos, Jennifer C A; Nagelkerken, Ivan; Rossi, Tullio; Olmos, Maxime; Connell, Sean D

    2015-11-12

    Alterations in predation pressure can have large effects on trophically-structured systems. Modification of predator behaviour via ocean warming has been assessed by laboratory experimentation and metabolic theory. However, the influence of ocean acidification with ocean warming remains largely unexplored for mesopredators, including experimental assessments that incorporate key components of the assemblages in which animals naturally live. We employ a combination of long-term laboratory and mesocosm experiments containing natural prey and habitat to assess how warming and acidification affect the development, growth, and hunting behaviour in sharks. Although embryonic development was faster due to temperature, elevated temperature and CO2 had detrimental effects on sharks by not only increasing energetic demands, but also by decreasing metabolic efficiency and reducing their ability to locate food through olfaction. The combination of these effects led to considerable reductions in growth rates of sharks held in natural mesocosms with elevated CO2, either alone or in combination with higher temperature. Our results suggest a more complex reality for predators, where ocean acidification reduces their ability to effectively hunt and exert strong top-down control over food webs.

  14. Bioaccessibility of Pb from ammunition in game meat is affected by cooking treatment.

    Science.gov (United States)

    Mateo, Rafael; Baos, Ana R; Vidal, Dolors; Camarero, Pablo R; Martinez-Haro, Monica; Taggart, Mark A

    2011-01-14

    The presence of lead (Pb) ammunition residues in game meat has been widely documented, yet little information exists regarding the bioaccessibility of this Pb contamination. We study how cooking treatment (recipe) can affect Pb bioaccessibility in meat of animals hunted with Pb ammunition. We used an in vitro gastrointestinal simulation to study bioaccessibility. The simulation was applied to meat from red-legged partridge (Alectoris rufa) hunted with Pb shot pellets and cooked using various traditional Spanish game recipes involving wine or vinegar. Total Pb concentrations in the meat were higher in samples with visible Pb ammunition by X-ray (mean±SE: 3.29±1.12 µg/g w.w.) than in samples without this evidence (1.28±0.61 µg/g). The percentage of Pb that was bioaccessible within the simulated intestine phase was far higher in meat cooked with vinegar (6.75%) and wine (4.51%) than in uncooked meat (0.7%). Risk assessment simulations using our results transformed to bioavailability and the Integrated Exposure Uptake Biokinetic model (IEUBK; US EPA) show that the use of wine instead of vinegar in cooking recipes may reduce the percentage of children that would be expected to have >10 µg/dl of Pb in blood from 2.08% to 0.26% when game meat represents 50% of the meat in diet. Lead from ammunition in game meat is more bioaccessible after cooking, especially when using highly acidic recipes. These results are important because existing theoretical models regarding Pb uptake and subsequent risk in humans should take such factors into account.

  15. 78 FR 53199 - Migratory Bird Hunting; Early Seasons and Bag and Possession Limits for Certain Migratory Game...

    Science.gov (United States)

    2013-08-28

    ... Migratory Game Birds in the Contiguous United States, Alaska, Hawaii, Puerto Rico, and the Virgin Islands... Seasons and Bag and Possession Limits for Certain Migratory Game Birds in the Contiguous United States... seasons; migratory game birds in Alaska, Hawaii, Puerto Rico, and the Virgin Islands; youth waterfowl day...

  16. 77 FR 53751 - Migratory Bird Hunting; Early Seasons and Bag and Possession Limits for Certain Migratory Game...

    Science.gov (United States)

    2012-08-31

    ... Migratory Game Birds in the Contiguous United States, Alaska, Hawaii, Puerto Rico, and the Virgin Islands... Seasons and Bag and Possession Limits for Certain Migratory Game Birds in the Contiguous United States... seasons; migratory game birds in Alaska, Hawaii, Puerto Rico, and the Virgin Islands; youth waterfowl day...

  17. Fondurile cinegetice ale Universității ”Ștefan cel Mare” Suceava – Facultatea de Silvicultură: o retrospectivă a activității [Hunting Funds of Ștefan cel Mare University of Suceava - Faculty of Forestry: a retrospective of work

    Directory of Open Access Journals (Sweden)

    Dănilă G

    2016-12-01

    Full Text Available Ștefan cel Mare University’s Hunting Funds, through the Faculty of Forestry, consists of three hunting territories (HT: HT no. 55 Mitoc, HT no. 69 Râșca, HT no. 56 Salcea. The first two have a high hunting potential for major hunting sedentary game species (wild boar, roe buck, roe deer, hare, wolf, bear. In over 15 years of hunting management, USV has overcome the difficulties imposed by different legislations. Also, USV, along with the University of Brașov, managed to amend Law 407/2006 and to return to free hunting use of the public lands. The teaching and research activities in the hunting territories have resulted in over 15 diploma projects, over 20 scientific articles published in specialized reviews, of which 7 ISI, over 10 scientific papers of which two were the students’ work, two research contracts and a book. The management coherence driven by the specialized staff is reflected in the higher number of top quality trophies, which started to be harvested after about 10 years of management.

  18. Ethical aspects of hunting tourism in Serbia

    OpenAIRE

    Prentović Risto

    2013-01-01

    The aim of this paper is to examine contemporary moral controversies about hunting tourism in Serbia in the context of defined value orientations and norms of ethics of hunting tourism, as a branch of applied ethics. On the one hand, this paper summarizes conceptual definitions and specificities of hunting tourism, as a special form of tourism, and the crucial value postulates derived from the assumptions of the concept of sustainable development and biodiv...

  19. Identity-driven differences in stakeholder concerns about hunting wolves.

    Science.gov (United States)

    Lute, Michelle L; Bump, Adam; Gore, Meredith L

    2014-01-01

    Whereas past wolf management in the United States was restricted to recovery, managers must now contend with publicly contentious post-recovery issues including regulated hunting seasons. Understanding stakeholder concerns associated with hunting can inform stakeholder engagement, communication, and policy development and evaluation. Social identity theory (SIT) has been used to understand how groups interact, why they conflict, and how collaboration may be achieved. Applying SIT to stakeholder conflicts about wolf hunting may help delineate groups according to their concern about, support for or opposition to the policy choice of hunting wolves. Our objective was to assess concerns about hunting as a tool to resolve conflict in Michigan, using SIT as a framework. We used a mixed-modal sampling approach (e.g., paper, Internet) with wolf hunting-related public meeting participants in March 2013. Survey questions focused on 12 concerns previously identified as associated with hunting as a management tool to resolve conflict. Respondents (n  =  666) cared greatly about wolves but were divided over hunting wolves. Wolf conflicts, use of science in policy decisions, and maintaining a wolf population were the highest ranked concerns. Principle components analysis reduced concerns into three factors that explained 50.7% of total variance; concerns crystallized over justifications for hunting. General linear models revealed a lack of geographic influence on care, fear and support for hunting related to wolves. These findings challenge assumptions about regional differences and suggest a strong role for social identity in driving dichotomized public perceptions in wildlife management.

  20. A Case of Ramsay Hunt Syndrome with Atypical Presentation

    Directory of Open Access Journals (Sweden)

    Kamil KAYAYURT

    2014-09-01

    Full Text Available SUMMARY: Ramsay Hunt syndrome is a rare complication of herpes zoster which results from the reactivation of the latent varicella-zoster virus in the geniculate ganglion. Although facial nerve is the most common affected nerve in Ramsay Hunt syndrome, other cranial and cervical nerves can also be affected. We present an atypical case of Ramsay Hunt syndrome in a 42-year-old male, with cervical nerve involvement. As spontaneous recovery rate in Ramsay Hunt syndrome is low, early diagnosis and treatment plays a key role in full recovery of paralysis. ÖZET: Ramsay Hunt sendromu, varisella-zoster virüsün latent olarak kaldığı genikulat ganglionda aktifleşmesiyle oluşan herpes zosterin nadir bir komplikasyonudur. Ramsay Hunt sendromunda fasiyal sinir en sık etkilenen sinir olmasına rağmen diğer kraniyal sinirler ve servikal sinirler de tutulabilir. Bu yazıda, 42 yaşındaki erkek hastada servikal tutulumun da eşlik ettiği atipik bir Ramsay Hunt sedromu olgusu sunuldu. Ramsay Hunt sedromunda spontan iyileşme oranları düşük olduğundan bu hastaların tanılarının erken dönemde konması ve tedavilerinin hemen başlanması paralizinin tam olarak iyileşmesinde kilit role sahiptir. Key words: Facial palsy, Ramsay Hunt syndrome, varicella-zoster virus, Anahtar sözcükler: Fasiyal paralizi, Ramsay Hunt sendromu, varisella-zoster virüs

  1. Identity-driven differences in stakeholder concerns about hunting wolves.

    Directory of Open Access Journals (Sweden)

    Michelle L Lute

    Full Text Available Whereas past wolf management in the United States was restricted to recovery, managers must now contend with publicly contentious post-recovery issues including regulated hunting seasons. Understanding stakeholder concerns associated with hunting can inform stakeholder engagement, communication, and policy development and evaluation. Social identity theory (SIT has been used to understand how groups interact, why they conflict, and how collaboration may be achieved. Applying SIT to stakeholder conflicts about wolf hunting may help delineate groups according to their concern about, support for or opposition to the policy choice of hunting wolves. Our objective was to assess concerns about hunting as a tool to resolve conflict in Michigan, using SIT as a framework. We used a mixed-modal sampling approach (e.g., paper, Internet with wolf hunting-related public meeting participants in March 2013. Survey questions focused on 12 concerns previously identified as associated with hunting as a management tool to resolve conflict. Respondents (n  =  666 cared greatly about wolves but were divided over hunting wolves. Wolf conflicts, use of science in policy decisions, and maintaining a wolf population were the highest ranked concerns. Principle components analysis reduced concerns into three factors that explained 50.7% of total variance; concerns crystallized over justifications for hunting. General linear models revealed a lack of geographic influence on care, fear and support for hunting related to wolves. These findings challenge assumptions about regional differences and suggest a strong role for social identity in driving dichotomized public perceptions in wildlife management.

  2. Measuring local depletion of terrestrial game vertebrates by central-place hunters in rural Amazonia.

    Directory of Open Access Journals (Sweden)

    Mark I Abrahams

    Full Text Available The degree to which terrestrial vertebrate populations are depleted in tropical forests occupied by human communities has been the subject of an intense polarising debate that has important conservation implications. Conservation ecologists and practitioners are divided over the extent to which community-based subsistence offtake is compatible with ecologically functional populations of tropical forest game species. To quantify depletion envelopes of forest vertebrates around human communities, we deployed a total of 383 camera trap stations and 78 quantitative interviews to survey the peri-community areas controlled by 60 semi-subsistence communities over a combined area of over 3.2 million hectares in the Médio Juruá and Uatumã regions of Central-Western Brazilian Amazonia. Our results largely conform with prior evidence that hunting large-bodied vertebrates reduces wildlife populations near settlements, such that they are only found at a distance to settlements where they are hunted less frequently. Camera trap data suggest that a select few harvest-sensitive species, including lowland tapir, are either repelled or depleted by human communities. Nocturnal and cathemeral species were detected relatively more frequently in disturbed areas close to communities, but individual species did not necessarily shift their activity patterns. Group biomass of all species was depressed in the wider neighbourhood of urban areas rather than communities. Interview data suggest that species traits, especially group size and body mass, mediate these relationships. Large-bodied, large-group-living species are detected farther from communities as reported by experienced informants. Long-established communities in our study regions have not "emptied" the surrounding forest. Low human population density and low hunting offtake due to abundant sources of alternative aquatic protein, suggest that these communities represent a best-case scenario for sustainable

  3. Measuring local depletion of terrestrial game vertebrates by central-place hunters in rural Amazonia

    Science.gov (United States)

    Peres, Carlos A.; Costa, Hugo C. M.

    2017-01-01

    The degree to which terrestrial vertebrate populations are depleted in tropical forests occupied by human communities has been the subject of an intense polarising debate that has important conservation implications. Conservation ecologists and practitioners are divided over the extent to which community-based subsistence offtake is compatible with ecologically functional populations of tropical forest game species. To quantify depletion envelopes of forest vertebrates around human communities, we deployed a total of 383 camera trap stations and 78 quantitative interviews to survey the peri-community areas controlled by 60 semi-subsistence communities over a combined area of over 3.2 million hectares in the Médio Juruá and Uatumã regions of Central-Western Brazilian Amazonia. Our results largely conform with prior evidence that hunting large-bodied vertebrates reduces wildlife populations near settlements, such that they are only found at a distance to settlements where they are hunted less frequently. Camera trap data suggest that a select few harvest-sensitive species, including lowland tapir, are either repelled or depleted by human communities. Nocturnal and cathemeral species were detected relatively more frequently in disturbed areas close to communities, but individual species did not necessarily shift their activity patterns. Group biomass of all species was depressed in the wider neighbourhood of urban areas rather than communities. Interview data suggest that species traits, especially group size and body mass, mediate these relationships. Large-bodied, large-group-living species are detected farther from communities as reported by experienced informants. Long-established communities in our study regions have not “emptied” the surrounding forest. Low human population density and low hunting offtake due to abundant sources of alternative aquatic protein, suggest that these communities represent a best-case scenario for sustainable hunting of

  4. Assessing Others’ Risk‐Taking Behavior from Their Affective States: Experimental Evidence Using a Stag Hunt Game

    Directory of Open Access Journals (Sweden)

    Edgar E. Kausel

    2017-02-01

    Full Text Available Researchers are increasingly exploring the role of emotions in interactive decision‐making.  Recent theories have focused on the interpersonal effects of emotions—the influence of the decisionmaker’s expressed emotions on observers’ decisions and judgments. In this paper, we examine  whether people assess others’ risk preferences on the basis of their emotional states, whether this  affects their own behavior, and how this assessment matches others’ actual behavior. To test these  ideas, we used an experimental Stag Hunt game (n = 98, and included non‐trivial financial  consequences. Participants were told (truthfully that their counterparts’ previous task had left them  happy, fearful, or emotionally neutral. People who were told their counterparts were fearful  reported that they expected less risky decisions from these counterparts than people told their  counterparts were neutral or happy. As a result, given that the Stag Hunt is a coordination game,  these participants were themselves less risky. Interestingly, these participants’ expectations were  not accurate; thus, coordination failed, and payoffs were low. This raises the possibility of a “curse  of knowledge” whereby one player’s erroneous beliefs about the effects of the counterpart’s  emotional state leads the first player to make poor action choices.

  5. Bear-baiting may exacerbate wolf-hunting dog conflict.

    Science.gov (United States)

    Bump, Joseph K; Murawski, Chelsea M; Kartano, Linda M; Beyer, Dean E; Roell, Brian J

    2013-01-01

    The influence of policy on the incidence of human-wildlife conflict can be complex and not entirely anticipated. Policies for managing bear hunter success and depredation on hunting dogs by wolves represent an important case because with increasing wolves, depredations are expected to increase. This case is challenging because compensation for wolf depredation on hunting dogs as compared to livestock is less common and more likely to be opposed. Therefore, actions that minimize the likelihood of such conflicts are a conservation need. We used data from two US states with similar wolf populations but markedly different wolf/hunting dog depredation patterns to examine the influence of bear hunting regulations, bear hunter to wolf ratios, hunter method, and hunter effort on wolf depredation trends. Results indicated that the ratio of bear hunting permits sold per wolf, and hunter method are important factors affecting wolf depredation trends in the Upper Great Lakes region, but strong differences exist between Michigan and Wisconsin related in part to the timing and duration of bear-baiting (i.e., free feeding). The probability that a wolf depredated a bear-hunting dog increases with the duration of bear-baiting, resulting in a relative risk of depredation 2.12-7.22× greater in Wisconsin than Michigan. The net effect of compensation for hunting dog depredation in Wisconsin may also contribute to the difference between states. These results identified a potential tradeoff between bear hunting success and wolf/bear-hunting dog conflict. These results indicate that management options to minimize conflict exist, such as adjusting baiting regulations. If reducing depredations is an important goal, this analysis indicates that actions aside from (or in addition to) reducing wolf abundance might achieve that goal. This study also stresses the need to better understand the relationship among baiting practices, the effect of compensation on hunter behavior, and depredation

  6. Incentivizing monitoring and compliance in trophy hunting.

    Science.gov (United States)

    Bunnefeld, Nils; Edwards, Charles T T; Atickem, Anagaw; Hailu, Fetene; Milner-Gulland, E J

    2013-12-01

    Conservation scientists are increasingly focusing on the drivers of human behavior and on the implications of various sources of uncertainty for management decision making. Trophy hunting has been suggested as a conservation tool because it gives economic value to wildlife, but recent examples show that overharvesting is a substantial problem and that data limitations are rife. We use a case study of trophy hunting of an endangered antelope, the mountain nyala (Tragelaphus buxtoni), to explore how uncertainties generated by population monitoring and poaching interact with decision making by 2 key stakeholders: the safari companies and the government. We built a management strategy evaluation model that encompasses the population dynamics of mountain nyala, a monitoring model, and a company decision making model. We investigated scenarios of investment into antipoaching and monitoring by governments and safari companies. Harvest strategy was robust to the uncertainty in the population estimates obtained from monitoring, but poaching had a much stronger effect on quota and sustainability. Hence, reducing poaching is in the interests of companies wishing to increase the profitability of their enterprises, for example by engaging community members as game scouts. There is a threshold level of uncertainty in the population estimates beyond which the year-to-year variation in the trophy quota prevented planning by the safari companies. This suggests a role for government in ensuring that a baseline level of population monitoring is carried out such that this level is not exceeded. Our results illustrate the importance of considering the incentives of multiple stakeholders when designing frameworks for resource use and when designing management frameworks to address the particular sources of uncertainty that affect system sustainability most heavily. Incentivando el Monitoreo y el Cumplimiento en la Caza de Trofeos. © 2013 The Authors. Conservation Biology published by

  7. 50 CFR 32.65 - Vermont.

    Science.gov (United States)

    2010-10-01

    ... September 1. We do not require a hunting permit for scouting. C. Big Game Hunting. We allow hunting of white..., Youth Deer Hunting Weekend, and muzzleloader big game season, you must wear in a visible manner on head... State Wildlife Management Areas. We require written approval from the refuge manager on your big game...

  8. Walk-In Hunting Access (WIHA) Fall 2010

    Data.gov (United States)

    Kansas Data Access and Support Center — This shapefile represents the private lands leased by the Kansas Department of Wildlife and Parks for fall 2010 public hunting access through the Walk-In Hunting...

  9. Walk-In Hunting Access (WIHA) Fall 2009

    Data.gov (United States)

    Kansas Data Access and Support Center — This shapefile represents the private lands leased by the Kansas Department of Wildlife and Parks for fall 2009 public hunting access through the Walk-In Hunting...

  10. Walk-In Hunting Access (WIHA) Fall 2008

    Data.gov (United States)

    Kansas Data Access and Support Center — This shapefile represents the private lands leased by the Kansas Department of Wildlife and Parks for fall 2008 public hunting access through the Walk-In Hunting...

  11. Toward brain correlates of natural behavior: fMRI during violent video games.

    Science.gov (United States)

    Mathiak, Klaus; Weber, René

    2006-12-01

    Modern video games represent highly advanced virtual reality simulations and often contain virtual violence. In a significant amount of young males, playing video games is a quotidian activity, making it an almost natural behavior. Recordings of brain activation with functional magnetic resonance imaging (fMRI) during gameplay may reflect neuronal correlates of real-life behavior. We recorded 13 experienced gamers (18-26 years; average 14 hrs/week playing) while playing a violent first-person shooter game (a violent computer game played in self-perspective) by means of distortion and dephasing reduced fMRI (3 T; single-shot triple-echo echo-planar imaging [EPI]). Content analysis of the video and sound with 100 ms time resolution achieved relevant behavioral variables. These variables explained significant signal variance across large distributed networks. Occurrence of violent scenes revealed significant neuronal correlates in an event-related design. Activation of dorsal and deactivation of rostral anterior cingulate and amygdala characterized the mid-frontal pattern related to virtual violence. Statistics and effect sizes can be considered large at these areas. Optimized imaging strategies allowed for single-subject and for single-trial analysis with good image quality at basal brain structures. We propose that virtual environments can be used to study neuronal processes involved in semi-naturalistic behavior as determined by content analysis. Importantly, the activation pattern reflects brain-environment interactions rather than stimulus responses as observed in classical experimental designs. We relate our findings to the general discussion on social effects of playing first-person shooter games. (c) 2006 Wiley-Liss, Inc.

  12. Hunting promotes sexual conflict in brown bears.

    Science.gov (United States)

    Gosselin, Jacinthe; Leclerc, Martin; Zedrosser, Andreas; Steyaert, Sam M J G; Swenson, Jon E; Pelletier, Fanie

    2017-01-01

    The removal of individuals through hunting can destabilize social structure, potentially affecting population dynamics. Although previous studies have shown that hunting can indirectly reduce juvenile survival through increased sexually selected infanticide (SSI), very little is known about the spatiotemporal effects of male hunting on juvenile survival. Using detailed individual monitoring of a hunted population of brown bears (Ursus arctos) in Sweden (1991-2011), we assessed the spatiotemporal effect of male removal on cub survival. We modelled cub survival before, during and after the mating season. We used three proxies to evaluate spatial and temporal variation in male turnover; distance and timing of the closest male killed and number of males that died around a female's home range centre. Male removal decreased cub survival only during the mating season, as expected in seasonal breeders with SSI. Cub survival increased with distance to the closest male killed within the previous 1·5 years, and it was lower when the closest male killed was removed 1·5 instead of 0·5 year earlier. We did not detect an effect of the number of males killed. Our results support the hypothesis that social restructuring due to hunting can reduce recruitment and suggest that the distribution of the male deaths might be more important than the overall number of males that die. As the removal of individuals through hunting is typically not homogenously distributed across the landscape, spatial heterogeneity in hunting pressure may cause source-sink dynamics, with lower recruitment in areas of high human-induced mortality. © 2016 The Authors. Journal of Animal Ecology published by John Wiley & Sons Ltd on behalf of British Ecological Society.

  13. Hunting and fishing trends in the U.S.

    Science.gov (United States)

    J. John Charbonneau; James R. Lyons

    1980-01-01

    Trends in hunting and fishing participation are evaluated on the basis of responses to a telephone survey of the U.S. population conducted as a part of the 1975 National Hunting and Fishing Survey. Probability of participation in hunting and fishing is a function of the respondent's age, sex, income, place of residence, and a number of supply characteristics. The...

  14. AHP 10: Rgyas bzang Tibetan Tribe Hunting Lore

    OpenAIRE

    Bkra shis dpal 'bar བཀྲ་ཤིས་དཔལ་འབར།

    2011-01-01

    The Yul shul (Yushu) ngas bzang Tribe historically possessed a rich hunting tradition. Wildlife was hunted for food and other animal products. By 2007, hunting culture had diminished due to improvements in living conditions, wildlife protection laws, greater state control of wildlife product skin market and gun ownership, animal diseases, and the absence of such wildlife as wild yaks in local areas.

  15. Are Girls Game?: How School Libraries Can Provide Gender Equity in E-Gaming

    Science.gov (United States)

    Farmer, Lesley S. J.

    2011-01-01

    Gaming has come to the library. School librarians are increasingly incorporating gaming into their program of resources and services. Besides addressing the natural interest that youth have in games, school librarians recognize the educational benefits of games, particularly in terms of information and digital literacies. While board games have…

  16. The hunting season’s over

    CERN Document Server

    2014-01-01

    Hundreds of Internet users from across the globe have been scouring the Computer Centre for LEGO figurines in recent weeks (see here). The time has come to announce the results…   We’ve received nearly 5,000 screen-shots, the precious trophies gleaned from hours of virtual scavenging through the CERN Computing Centre, and we’re pleased to see our hunt raised so much interest. Unfortunately, rules being rules, we have to choose the two winners by drawing lots, so prizes will be winging their way to… Sarah Charley (CERN) Stefan Hayes We kindly thank everyone who took part in the hunt with so much gusto and hope you all had as much fun as we did! You can discover all the figurines here: http://lego-scavenger-hunt.web.cern.ch/ The CERN Bulletin team

  17. Americans with Disabilities Act Scavenger Hunt

    Science.gov (United States)

    Ramsey, Ursula

    2018-01-01

    This article describes a scavenger hunt for Business Law students. Specifically, students compete in this scavenger hunt to identify accessible design features on campus to undergird their study of Title III of the Americans with Disabilities Act (ADA). Title III of the ADA prohibits public accommodations from discriminating on the basis of…

  18. Game theory.

    Science.gov (United States)

    Dufwenberg, Martin

    2011-03-01

    Game theory is a toolkit for examining situations where decision makers influence each other. I discuss the nature of game-theoretic analysis, the history of game theory, why game theory is useful for understanding human psychology, and why game theory has played a key role in the recent explosion of interest in the field of behavioral economics. WIREs Cogni Sci 2011 2 167-173 DOI: 10.1002/wcs.119 For further resources related to this article, please visit the WIREs website. Copyright © 2010 John Wiley & Sons, Ltd.

  19. Video games.

    Science.gov (United States)

    Funk, Jeanne B

    2005-06-01

    The video game industry insists that it is doing everything possible to provide information about the content of games so that parents can make informed choices; however, surveys indicate that ratings may not reflect consumer views of the nature of the content. This article describes some of the currently popular video games, as well as developments that are on the horizon, and discusses the status of research on the positive and negative impacts of playing video games. Recommendations are made to help parents ensure that children play games that are consistent with their values.

  20. AHP 10: Rgyas bzang Tibetan Tribe Hunting Lore

    Directory of Open Access Journals (Sweden)

    Bkra shis dpal 'bar བཀྲ་ཤིས་དཔལ་འབར།

    2011-06-01

    Full Text Available The Yul shul (Yushu ngas bzang Tribe historically possessed a rich hunting tradition. Wildlife was hunted for food and other animal products. By 2007, hunting culture had diminished due to improvements in living conditions, wildlife protection laws, greater state control of wildlife product skin market and gun ownership, animal diseases, and the absence of such wildlife as wild yaks in local areas.

  1. Bear-baiting may exacerbate wolf-hunting dog conflict.

    Directory of Open Access Journals (Sweden)

    Joseph K Bump

    Full Text Available BACKGROUND: The influence of policy on the incidence of human-wildlife conflict can be complex and not entirely anticipated. Policies for managing bear hunter success and depredation on hunting dogs by wolves represent an important case because with increasing wolves, depredations are expected to increase. This case is challenging because compensation for wolf depredation on hunting dogs as compared to livestock is less common and more likely to be opposed. Therefore, actions that minimize the likelihood of such conflicts are a conservation need. METHODOLOGY/PRINCIPAL FINDINGS: We used data from two US states with similar wolf populations but markedly different wolf/hunting dog depredation patterns to examine the influence of bear hunting regulations, bear hunter to wolf ratios, hunter method, and hunter effort on wolf depredation trends. Results indicated that the ratio of bear hunting permits sold per wolf, and hunter method are important factors affecting wolf depredation trends in the Upper Great Lakes region, but strong differences exist between Michigan and Wisconsin related in part to the timing and duration of bear-baiting (i.e., free feeding. The probability that a wolf depredated a bear-hunting dog increases with the duration of bear-baiting, resulting in a relative risk of depredation 2.12-7.22× greater in Wisconsin than Michigan. The net effect of compensation for hunting dog depredation in Wisconsin may also contribute to the difference between states. CONCLUSIONS/SIGNIFICANCE: These results identified a potential tradeoff between bear hunting success and wolf/bear-hunting dog conflict. These results indicate that management options to minimize conflict exist, such as adjusting baiting regulations. If reducing depredations is an important goal, this analysis indicates that actions aside from (or in addition to reducing wolf abundance might achieve that goal. This study also stresses the need to better understand the relationship

  2. Game statistics for the Island of Olkiluoto in 2011-2012

    Energy Technology Data Exchange (ETDEWEB)

    Niemi, M.; Nieminen, M. [Faunatica Oy, Espoo (Finland); Jussila, I. [Turku Univ. (Finland)

    2012-11-15

    The game statistics for the island of Olkiluoto were updated in the summer 2012 and compared with earlier statistics. Population size estimates are based on interviews of the local hunters. No moose or deer inventories were made in the winter 2011-2012. The moose population has been decreasing slightly during the past ten years. The increasing lynx population has decreasing effect on small ungulate (white-tailed deer and roe deer) populations. The number of hunted mountain hares and European brown hares decreased when comparing the previous year. In addition, the number of hunted raccoon dogs was about 50 per cent lower than in the year 2010. Altogether 27 waterfowls were hunted in 2011. The population of mountain hare is abundant, despite that there were lynx living on the eastern part of island during the winter 2011. Based on track observations, there are pine martens living on the area as well. In addition, there were some observations of wolves visiting on the area. The winter 2011-2012 was milder than the previous one, and it seemed that young swans wintering on the area survived better that in the previous winter. (orig.)

  3. Game statistics for the Island of Olkiluoto in 2011-2012

    International Nuclear Information System (INIS)

    Niemi, M.; Nieminen, M.; Jussila, I.

    2012-11-01

    The game statistics for the island of Olkiluoto were updated in the summer 2012 and compared with earlier statistics. Population size estimates are based on interviews of the local hunters. No moose or deer inventories were made in the winter 2011-2012. The moose population has been decreasing slightly during the past ten years. The increasing lynx population has decreasing effect on small ungulate (white-tailed deer and roe deer) populations. The number of hunted mountain hares and European brown hares decreased when comparing the previous year. In addition, the number of hunted raccoon dogs was about 50 per cent lower than in the year 2010. Altogether 27 waterfowls were hunted in 2011. The population of mountain hare is abundant, despite that there were lynx living on the eastern part of island during the winter 2011. Based on track observations, there are pine martens living on the area as well. In addition, there were some observations of wolves visiting on the area. The winter 2011-2012 was milder than the previous one, and it seemed that young swans wintering on the area survived better that in the previous winter. (orig.)

  4. Assessment of mammal reproduction for hunting sustainability through community-based sampling of species in the wild.

    Science.gov (United States)

    Mayor, Pedro; El Bizri, Hani; Bodmer, Richard E; Bowler, Mark

    2017-08-01

    Wildlife subsistence hunting is a major source of protein for tropical rural populations and a prominent conservation issue. The intrinsic rate of natural increase. (r max ) of populations is a key reproductive parameter in the most used assessments of hunting sustainability. However, researchers face severe difficulties in obtaining reproductive data in the wild, so these assessments often rely on classic reproductive rates calculated mostly from studies of captive animals conducted 30 years ago. The result is a flaw in almost 50% of studies, which hampers management decision making. We conducted a 15-year study in the Amazon in which we used reproductive data from the genitalia of 950 hunted female mammals. Genitalia were collected by local hunters. We examined tissue from these samples to estimate birthrates for wild populations of the 10 most hunted mammals. We compared our estimates with classic measures and considered the utility of the use of r max in sustainability assessments. For woolly monkey (Lagothrix poeppigii) and tapir (Tapirus terrestris), wild birthrates were similar to those from captive populations, whereas birthrates for other ungulates and lowland-paca (Cuniculus paca) were significantly lower than previous estimates. Conversely, for capuchin monkeys (Sapajus macrocephalus), agoutis (Dasyprocta sp.), and coatis (Nasua nasua), our calculated reproductive rates greatly exceeded often-used values. Researchers could keep applying classic measures compatible with our estimates, but for other species previous estimates of r max may not be appropriate. We suggest that data from local studies be used to set hunting quotas. Our maximum rates of population growth in the wild correlated with body weight, which suggests that our method is consistent and reliable. Integration of this method into community-based wildlife management and the training of local hunters to record pregnancies in hunted animals could efficiently generate useful information of life

  5. Bioaccessibility of Pb from ammunition in game meat is affected by cooking treatment.

    Directory of Open Access Journals (Sweden)

    Rafael Mateo

    Full Text Available BACKGROUND: The presence of lead (Pb ammunition residues in game meat has been widely documented, yet little information exists regarding the bioaccessibility of this Pb contamination. We study how cooking treatment (recipe can affect Pb bioaccessibility in meat of animals hunted with Pb ammunition. METHODOLOGY/PRINCIPAL FINDINGS: We used an in vitro gastrointestinal simulation to study bioaccessibility. The simulation was applied to meat from red-legged partridge (Alectoris rufa hunted with Pb shot pellets and cooked using various traditional Spanish game recipes involving wine or vinegar. Total Pb concentrations in the meat were higher in samples with visible Pb ammunition by X-ray (mean±SE: 3.29±1.12 µg/g w.w. than in samples without this evidence (1.28±0.61 µg/g. The percentage of Pb that was bioaccessible within the simulated intestine phase was far higher in meat cooked with vinegar (6.75% and wine (4.51% than in uncooked meat (0.7%. Risk assessment simulations using our results transformed to bioavailability and the Integrated Exposure Uptake Biokinetic model (IEUBK; US EPA show that the use of wine instead of vinegar in cooking recipes may reduce the percentage of children that would be expected to have >10 µg/dl of Pb in blood from 2.08% to 0.26% when game meat represents 50% of the meat in diet. CONCLUSIONS/SIGNIFICANCE: Lead from ammunition in game meat is more bioaccessible after cooking, especially when using highly acidic recipes. These results are important because existing theoretical models regarding Pb uptake and subsequent risk in humans should take such factors into account.

  6. The Significance of Hunting : "The Bear" and "Delta Autumn"

    OpenAIRE

    海上, 順代; Nobuyo", "Unagami

    2011-01-01

    The aim of this paper is to discuss the significance of hunting in "The Bear" and "Delta Autumn", the fifth and sixth stories in William Faulkner‟s Go Down, Moses (1942). In this paper, I would like to show that hunting plays an important role in Faulkner's Southern society, referring to the studies of Maria Mies, a German sociologist. In her view, hunting is useful to a patriarchal society, which strictly distinguishes men from women. As a part of a social system, hunting succeeds in g...

  7. Trophy Hunting, Conservation, and Rural Development in Zimbabwe: Issues, Options, and Implications

    Directory of Open Access Journals (Sweden)

    Victor K. Muposhi

    2016-01-01

    Full Text Available Trophy hunting has potential to support conservation financing and contribute towards rural development. We conducted a systematic review of the Zimbabwean trophy hunting perspective spanning from pre-1890 to 2015, by examining the following: (1 evolution of legal instruments, administration, and governance of trophy hunting, (2 significance of trophy hunting in conservation financing and rural development, and (3 key challenges, emerging issues in trophy hunting industry, and future interventions. Our review shows that (i there has been a constant evolution in the policies related to trophy hunting and conservation in Zimbabwe as driven by local and international needs; (ii trophy hunting providing incentives for wildlife conservation (e.g., law enforcement and habitat protection and rural communities’ development. Emerging issues that may affect trophy hunting include illegal hunting, inadequate monitoring systems, and hunting bans. We conclude that trophy hunting is still relevant in wildlife conservation and rural communities’ development especially in developing economies where conservation financing is inadequate due to fiscal constraints. We recommend the promotion of net conservation benefits for positive conservation efforts and use of wildlife conservation credits for the opportunity costs associated with reducing trophy hunting off-take levels and promoting nonconsumptive wildlife use options.

  8. Ramsay Hunt syndrome with severe dysphagia.

    Science.gov (United States)

    Coleman, Crystal; Fozo, Michael; Rubin, Adam

    2012-01-01

    Ramsay Hunt syndrome, first described by J. Ramsay Hunt in 1907, encompassed the symptoms of otalgia, erythematous vesicular rash on the auricle, and facial paralysis. Although rare, in some cases, the varicella zoster virus responsible for the illness can also be associated with involvement of cranial nerves III-XII, cervical nerves, aseptic meningitis, and the syndrome of inappropriate secretion of antidiuretic hormone. We present a case of a patient with clinical evidence of Ramsay Hunt syndrome involving the cranial nerves V, VII, VIII, X, and, possibly, XII. Pharyngeal wall and vocal fold paralysis, and severely reduced laryngeal elevation, resulted in such significant dysphagia that percutaneous endoscopic gastrostomy tube placement was required. Copyright © 2012 The Voice Foundation. Published by Mosby, Inc. All rights reserved.

  9. Learning to hunt Crocodiles: social organization in the process of knowledge generation and the emergence of management practices among Mayan of Mexico.

    Science.gov (United States)

    Zamudio, Fernando; Bello-Baltazar, Eduardo; Estrada-Lugo, Erin I J

    2013-05-24

    New kinds of knowledge, usage patterns and management strategies of natural resources emerge in local communities as a way of coping with uncertainty in a changing world. Studying how human groups adapt and create new livelihoods strategies are important research topics for creating policies in natural resources management. Here, we study the adoption and development of lagartos (Crocodylus moreletii) commercial hunting by Mayan people from a communal land in Quintana Roo state. Two questions guided our work: how did the Mayan learn to hunt lagartos? And how, and in what context, did knowledge and management practices emerge? We believe that social structures, knowledge and preexisting skills facilitate the hunting learning process, but lagarto ecological knowledge and organizational practice were developed in a "learning by doing" process. We conducted free, semi-structured and in-depth interviews over 17 prestigious lagartos hunters who reconstructed the activity through oral history. Then, we analyzed the sources of information and routes of learning and investigated the role of previous knowledge and social organization in the development of this novel activity. Finally, we discussed the emergence of hunting in relation to the characteristic of natural resource and the tenure system. Lagarto hunting for skin selling was a short-term activity, which represented an alternative source of money for some Mayans known as lagarteros. They acquired different types of knowledge and skills through various sources of experience (individual practice, or from foreign hunters and other Mayan hunters). The developed management system involved a set of local knowledge about lagartos ecology and a social organization structure that was then articulated in the formation of "working groups" with particular hunting locations (rumbos and trabajaderos), rotation strategies and collaboration among them. Access rules and regulations identified were in an incipient state of development

  10. The Thrill of the Nordic Kill

    DEFF Research Database (Denmark)

    Schubart, Rikke

    2015-01-01

    prey. The manhunt movie is a subgenre of the Hollywood thriller which joins two elements: big-game sport hunting and hunting humans. Sport hunting stirs up themes of nature and culture, morals and ethics, masculinity, and, finally, civilization. Here, we will ask what happens when the subgenre is used...... in the Nordic thriller. The chapter has three aims: First, it establishes the central generic traits of the manhunt movie. Second, it sets up a theoretical framework of sociobiological and ecological theories with hunting as a reference point. And, third, it examines the Nordic version of the manhunt movie...

  11. Serious simulation game development for energy transition education using integrated framework game design

    Science.gov (United States)

    Destyanto, A. R.; Putri, O. A.; Hidayatno, A.

    2017-11-01

    Due to the advantages that serious simulation game offered, many areas of studies, including energy, have used serious simulation games as their instruments. However, serious simulation games in the field of energy transition still have few attentions. In this study, serious simulation game is developed and tested as the activity of public education about energy transition which is a conversion from oil to natural gas program. The aim of the game development is to create understanding and awareness about the importance of energy transition for society in accelerating the process of energy transition in Indonesia since 1987 the energy transition program has not achieved the conversion target yet due to the lack of education about energy transition for society. Developed as a digital serious simulation game following the framework of integrated game design, the Transergy game has been tested to 15 users and then analysed. The result of verification and validation of the game shows that Transergy gives significance to the users for understanding and triggering the needs of oil to natural gas conversion.

  12. Anuniatiq (Hunting).

    Science.gov (United States)

    Cleveland, Truman

    This elementary language text, designed for children in bilingual Inupiat-English programs in the Alaskan villages of Ambler, Kobuk, Kiana, Noorvik, and Shungnak, contains fourteen passages about hunting in Alaska. Each page of text is illustrated with a black-and-white drawing. The English equivalent is given at the back and is not included in…

  13. 75 FR 65026 - Draft Comprehensive Conservation Plan and Environmental Assessment, Selawik National Wildlife...

    Science.gov (United States)

    2010-10-21

    ... interrelated topics that were of value to the public: (1) Subsistence; (2) aesthetics, natural habitat, and... guides and transporters to maintain big game hunting opportunities while reducing social conflict in the...

  14. The Information Literacy of Survey Mark Hunting: A Dialogue

    Directory of Open Access Journals (Sweden)

    Jennifer Galas

    2016-11-01

    Full Text Available In Brief: This article makes connections between the ACRL Framework for Information Literacy for Higher Education and the activity of survey mark hunting. After a brief review of the literature related to geographic information systems (GIS, information literacy, and gamification of learning, the authors enter into a dialogue in which they discover and describe the various ways information literacy is both required by and developed through the recreational activity of survey mark hunting. Through their dialogue they found that the activity of survey mark hunting relies on the construction of both information and its authority in ways contextualized within the communities that participate; that survey mark hunting is a conversation that builds on the past, where lived experience counts as evidence; and, that survey mark hunting is both a metaphor and embodied enactment of information literacy.

  15. Optimizing annotation resources for natural language de-identification via a game theoretic framework.

    Science.gov (United States)

    Li, Muqun; Carrell, David; Aberdeen, John; Hirschman, Lynette; Kirby, Jacqueline; Li, Bo; Vorobeychik, Yevgeniy; Malin, Bradley A

    2016-06-01

    Electronic medical records (EMRs) are increasingly repurposed for activities beyond clinical care, such as to support translational research and public policy analysis. To mitigate privacy risks, healthcare organizations (HCOs) aim to remove potentially identifying patient information. A substantial quantity of EMR data is in natural language form and there are concerns that automated tools for detecting identifiers are imperfect and leak information that can be exploited by ill-intentioned data recipients. Thus, HCOs have been encouraged to invest as much effort as possible to find and detect potential identifiers, but such a strategy assumes the recipients are sufficiently incentivized and capable of exploiting leaked identifiers. In practice, such an assumption may not hold true and HCOs may overinvest in de-identification technology. The goal of this study is to design a natural language de-identification framework, rooted in game theory, which enables an HCO to optimize their investments given the expected capabilities of an adversarial recipient. We introduce a Stackelberg game to balance risk and utility in natural language de-identification. This game represents a cost-benefit model that enables an HCO with a fixed budget to minimize their investment in the de-identification process. We evaluate this model by assessing the overall payoff to the HCO and the adversary using 2100 clinical notes from Vanderbilt University Medical Center. We simulate several policy alternatives using a range of parameters, including the cost of training a de-identification model and the loss in data utility due to the removal of terms that are not identifiers. In addition, we compare policy options where, when an attacker is fined for misuse, a monetary penalty is paid to the publishing HCO as opposed to a third party (e.g., a federal regulator). Our results show that when an HCO is forced to exhaust a limited budget (set to $2000 in the study), the precision and recall of the

  16. Double-dealing behavior potentially promotes cooperation in evolutionary prisoner's dilemma games

    Science.gov (United States)

    Dai, Qionglin; Li, Haihong; Cheng, Hongyan; Li, Yuting; Yang, Junzhong

    2010-11-01

    We investigate the effects of double-dealing behavior on cooperation in evolutionary games. Each individual in a population has two attributes: character and action. One's action may be consistent with one's character or not. We provide analytical results by a mean-field description of evolutionary prisoner's dilemma games (PDGs). Moreover, we give numerical results on different networks, ranging from square lattices to scale-free networks (SFNs). Two important conclusions have been drawn from the results on SFNs. Firstly, if only non-influential individuals (those with low degrees) have chances of becoming double-dealers, cooperation is certain to deteriorate. Secondly, when influential individuals (those with high degrees) adopt double-dealing behavior moderately, cooperation would be enhanced, which is in opposition to the traditional belief. These results help us to understand better the social phenomenon of the existence of double-dealers. In addition to the PDG, other types of games including the snowdrift game, the stag-hunt game and the harmony game have also been studied on our model. The results for these three games are also presented, which are consistent with the results for the PDG qualitatively. Furthermore, we consider our model under the co-evolution framework, in which the probability of an individual changing into a double-dealer and the individual strategy both could evolve during the evolutionary process.

  17. Stochastic noncooperative and cooperative evolutionary game strategies of a population of biological networks under natural selection.

    Science.gov (United States)

    Chen, Bor-Sen; Yeh, Chin-Hsun

    2017-12-01

    We review current static and dynamic evolutionary game strategies of biological networks and discuss the lack of random genetic variations and stochastic environmental disturbances in these models. To include these factors, a population of evolving biological networks is modeled as a nonlinear stochastic biological system with Poisson-driven genetic variations and random environmental fluctuations (stimuli). To gain insight into the evolutionary game theory of stochastic biological networks under natural selection, the phenotypic robustness and network evolvability of noncooperative and cooperative evolutionary game strategies are discussed from a stochastic Nash game perspective. The noncooperative strategy can be transformed into an equivalent multi-objective optimization problem and is shown to display significantly improved network robustness to tolerate genetic variations and buffer environmental disturbances, maintaining phenotypic traits for longer than the cooperative strategy. However, the noncooperative case requires greater effort and more compromises between partly conflicting players. Global linearization is used to simplify the problem of solving nonlinear stochastic evolutionary games. Finally, a simple stochastic evolutionary model of a metabolic pathway is simulated to illustrate the procedure of solving for two evolutionary game strategies and to confirm and compare their respective characteristics in the evolutionary process. Copyright © 2017 Elsevier B.V. All rights reserved.

  18. Average-energy games

    Directory of Open Access Journals (Sweden)

    Patricia Bouyer

    2015-09-01

    Full Text Available Two-player quantitative zero-sum games provide a natural framework to synthesize controllers with performance guarantees for reactive systems within an uncontrollable environment. Classical settings include mean-payoff games, where the objective is to optimize the long-run average gain per action, and energy games, where the system has to avoid running out of energy. We study average-energy games, where the goal is to optimize the long-run average of the accumulated energy. We show that this objective arises naturally in several applications, and that it yields interesting connections with previous concepts in the literature. We prove that deciding the winner in such games is in NP inter coNP and at least as hard as solving mean-payoff games, and we establish that memoryless strategies suffice to win. We also consider the case where the system has to minimize the average-energy while maintaining the accumulated energy within predefined bounds at all times: this corresponds to operating with a finite-capacity storage for energy. We give results for one-player and two-player games, and establish complexity bounds and memory requirements.

  19. Ethical acceptability of recreational hunting - does the motive of the hunter matter?

    DEFF Research Database (Denmark)

    Gamborg, Christian; Jensen, Frank Søndergaard; Sandøe, Peter

    2016-01-01

    Recreational hunting can be a way of taking responsibility for acquiring one’s own meat. However, many recreational hunters focus instead on hunting as a hobby or sport. This distinction, between two rather different motives for hunting, is relevant to the activity’s moral justifiability. The pub......Recreational hunting can be a way of taking responsibility for acquiring one’s own meat. However, many recreational hunters focus instead on hunting as a hobby or sport. This distinction, between two rather different motives for hunting, is relevant to the activity’s moral justifiability...

  20. Guanaco traces and hunting strategies at Alto Patache North Chilean fog oasis

    Science.gov (United States)

    Larrain, H.; Cereceda, P.; Pérez, L.

    2010-07-01

    scarcity. C. Special lookouts located at high places offering clear visibility were used by hunters. Some were built up, some others consisted of natural stone arrangements. The same can be said for the wollowing places, located in plains with loose or sandy soils. Pictures showing different artifacts, plants or topographic traits used, will be presented here as evidence of guanaco hunting activity at place.

  1. Effect of British hunting ban on fox numbers.

    Science.gov (United States)

    Baker, Philip J; Harris, Stephen; Webbon, Charlotte C

    2002-09-05

    Pressure to ban the hunting of foxes with hounds in Britain has fuelled debate about its contribution to the control of fox populations. We took advantage of a nationwide one-year ban on fox-hunting during the outbreak of foot-and-mouth disease (FMD) in 2001 to examine this issue and found that the ban had no measurable impact on fox numbers in randomly selected areas. Our results argue against suggestions that fox populations would increase markedly in the event of a permanent ban on hunting.

  2. Consommation de la viande de brousse dans la zone du Parc National de Conkouati-Douli, Congo (Brazzaville: nature du gibier et modalités de consommation

    Directory of Open Access Journals (Sweden)

    Makosso Vheiye, G.

    2011-01-01

    Full Text Available Consumption of Bushmeat in the Conkouati-Douli National Park, Congo (Brazzaville: Nature of Game and Characteristics of Consumption. In order to identify the species hunted in the Conkouati- Douli National Park (CDNP, Brazzaville (Congo and to appreciate the methods of consumption of the bushmeat by the bordering populations, 52 hunters from 16 to 62 years old were a surveying over a period of one month and half. The results indicate that hunt to involve rodents, bovidae, various carnivores, suidae, reptiles and birds. However, the african brush-tailed porcupines (Atherurus africanus and blue duikers (Cephalophus monticola were the most appreciated animals. The modes of consumption of the bushmeat were diversified. The smoked meat was used most frequently (48.1% followed by fresh meat consumption (40.2%. All political and legislative measurements are to be necessary to preserve the resources of this protected area.

  3. Game theory in philosophy

    NARCIS (Netherlands)

    de Bruin, B.P.

    2005-01-01

    Game theory is the mathematical study of strategy and conflict. It has wide applications in economics, political science, sociology, and, to some extent, in philosophy. Where rational choice theory or decision theory is concerned with individual agents facing games against nature, game theory deals

  4. 50 CFR 32.68 - West Virginia.

    Science.gov (United States)

    2010-10-01

    ... between March 1 and the youth squirrel season in September. C. Big Game Hunting. We allow the hunting of... enter the refuge on foot. You may use hand-powered, two-wheeled carts for transporting big game. 3. You... big game hunting, we only allow ammunition containing a single lead projectile. We prohibit the use of...

  5. Child witch hunts in contemporary Ghana.

    Science.gov (United States)

    Adinkrah, Mensah

    2011-09-01

    The persecution of children as witches has received widespread reportage in the international mass media. In recent years, hundreds of children have been killed, maimed and abandoned across Africa based on individual and village-level accusations of witchcraft. Despite the media focus, to date, very little systematic study has investigated the phenomenon. In this case study, the persecution of child witches in Ghana is studied to explore the nature and patterns of witch hunts against children in the West African nation. There are no reliable national data on child abuse related to witchcraft accusations in Ghana. For this study, 13 cases of child witch hunts appearing in the local media during 1994-2009 were analyzed. Case summaries were constructed for each incident to help identify the socio-demographic characteristics of assailants and victims, victim-offender relationships, the methods of attacks, the spatial characteristics, as well as the motivations for the attacks. Children branded as witches ranged in age from 1-month-old to 17-years-old, were primarily from poor backgrounds, and lived in rural areas of the country. Accusations of witchcraft and witch assaults were lodged by close family members often through the encouragement of, or in concert with Christian clergymen and fetish priests. Accused witches were physically brutalized, tortured, neglected, and in two cases, murdered. For school-aged children, imputations of witchcraft contributed to stigmatization in both the community and at school, resulting in dropping out. The most frequently expressed reason for persecution of the child was suspicion that the child had used witchcraft to cause the death or illness of family relations or someone in the community. Another reason was suspicion that the child was responsible for the business failure or financial difficulties of a perceived victim. The results of this research are consistent with findings in the witchcraft literature suggesting that seemingly

  6. Biogenic amines in the meat of hunted pheasant and hare during the course of storage

    Directory of Open Access Journals (Sweden)

    Zdeňka Hutařová

    2014-01-01

    Full Text Available Venison is becoming more and more interesting for consumers. Although treatment procedures of hunted game differ from slaughtered livestock, the hygienic quality of game meat must still be ensured. Potential indicators of meat hygienic quality include the content of biogenic amines. The aim of the present study was to assess the content and changes of biogenic amines in the muscles of selected kinds of small game (common pheasant and brown hare during storage, and based on the obtained results, to assess the hygienic quality of the meat. Biogenic amines (putrescine, cadaverine, histamine, tyramine, phenylethylamine, and tryptamine in the breast and thigh muscles separated by reverse phase liquid chromatography and consequently were detected using tandem mass spectrometry. Based on the determined content of biogenic amines, both pheasant and hare meats complied with values of high quality meat. The sum of biogenic amines did not exceed the value of 5 mg/kg after 7 days at 0 °C or 7 °C in pheasant meat, and after 21 days at 0 °C or after 14 days at 7 °C in brown hare meat. The biogenic amine content and the speed of their formation in venison can be very helpful for the evaluation of both meat hygienic quality and safety of these foods during storage.

  7. Recreation, consumption of wild game, risk, and the Department of Energy sites: Perceptions of people attending the Lewiston, ID, Roundup

    International Nuclear Information System (INIS)

    Burger, J.

    1999-01-01

    In this article, recreational rates of people attending the Lewiston Roundup rodeo in northwestern Idaho were examined, as well as their perceptions of the safety of consuming fish and game form two Department of Energy (DOE) facilities: the Hanford Site and the Idaho National Engineering and Environmental Laboratory (INEEL). These are two of DOE's largest sites. Lewiston is closer to Hanford, but is in the same state as INEEL. Men engaged in significantly higher hunting and fishing rates than women, but there were no gender differences in camping and hiking rates. Rates of hunting and camping decreased significantly with age, while rates of hiking were lowest for 31- to 45-yr-olds. Level of education generally was not related to rates of recreation. Over 70% of the subjects ate deer, elk, and self-caught fish; 30--50% ate grouse, moose, and waterfowl; and fewer people ate other game species. Overall, subjects were less concerned about eating the fish and game from INEEL than from Hanford, and more people thought Hanford should be cleaned up completely compared to INEEL. Mean rates of fishing, hiking, and camping all exceeded the DOE's maximum recreational exposure assumption of 14 d/yr used in their future use documents

  8. Extended non-local games and monogamy-of-entanglement games.

    Science.gov (United States)

    Johnston, Nathaniel; Mittal, Rajat; Russo, Vincent; Watrous, John

    2016-05-01

    We study a generalization of non-local games-which we call extended non-local games -in which the players, Alice and Bob, initially share a tripartite quantum state with the referee. In such games, the winning conditions for Alice and Bob may depend on the outcomes of measurements made by the referee, on its part of the shared quantum state, in addition to Alice and Bob's answers to randomly selected questions. Our study of this class of games was inspired by the monogamy-of-entanglement games introduced by Tomamichel, Fehr, Kaniewski and Wehner, which they also generalize. We prove that a natural extension of the Navascués-Pironio-Acín hierarchy of semidefinite programmes converges to the optimal commuting measurement value of extended non-local games, and we prove two extensions of results of Tomamichel et al.  concerning monogamy-of-entanglement games.

  9. Does playing the serious game B-SaFe! make citizens more aware of man-made and natural risks in their environment?

    NARCIS (Netherlands)

    Cremers, Anita; Stubbe, Hester; Beek, Dolf; Roelofs, Maaike; Kerstholt, Johanna Helena

    2015-01-01

    The goal of the present study was to investigate whether playing a serious game concerning natural and man-made risks leads to increased risk awareness and additional information search. As an experimental task, we developed a serious board game. Fifty-six students participated in the experiment;

  10. Does playing the serious game B-SaFe! make citizens more aware of man-made and natural risks in their environment?

    NARCIS (Netherlands)

    Cremers, A.H.M.; Stubbé, H.E.; Beek, D. van der; Roelofs, M.; Kerstholt, J.H.

    2014-01-01

    The goal of the present study was to investigate whether playing a serious game concerning natural and man-made risks leads to increased risk awareness and additional information search. As an experimental task, we developed a serious board game. Fifty-six students participated in the experiment;

  11. Applicability of the Analytical Solution to N-Person Social Dilemma Games

    Directory of Open Access Journals (Sweden)

    Ugo Merlone

    2018-05-01

    Full Text Available The purpose of this study is to present an analysis of the applicability of an analytical solution to the N−person social dilemma game. Such solution has been earlier developed for Pavlovian agents in a cellular automaton environment with linear payoff functions and also been verified using agent based simulation. However, no discussion has been offered for the applicability of this result in all Prisoners' Dilemma game scenarios or in other N−person social dilemma games such as Chicken or Stag Hunt. In this paper it is shown that the analytical solution works in all social games where the linear payoff functions are such that each agent's cooperating probability fluctuates around the analytical solution without cooperating or defecting with certainty. The social game regions where this determination holds are explored by varying payoff function parameters. It is found by both simulation and a special method that the analytical solution applies best in Chicken when the payoff parameter S is slightly negative and then the analytical solution slowly degrades as S becomes more negative. It turns out that the analytical solution is only a good estimate for Prisoners' Dilemma games and again becomes worse as S becomes more negative. A sensitivity analysis is performed to determine the impact of different initial cooperating probabilities, learning factors, and neighborhood size.

  12. Dilemma solving by the coevolution of networks and strategy in a 2 x 2 game.

    Science.gov (United States)

    Tanimoto, Jun

    2007-08-01

    A 2 x 2 game model implemented by a coevolution mechanism of both networks and strategy, inspired by the work of Zimmermann and Eguiluz [Phys. Rev. E72, 056118 (2005)] is established. Network adaptation is the manner in which an existing link between two agents is destroyed and how a new one is established to replace it. The strategy is defined as whether an agent offers cooperation (C) or defection (D) . Both the networks and strategy are synchronously renovated in a simulation time step. A series of numerical experiments, considering various 2 x 2 game structures, reveals that the proposed coevolution mechanism can solve dilemmas in several game classes. The effect of solving a dilemma means mutual-cooperation reciprocity (R reciprocity), which is brought about by emerging several cooperative hub agents who have plenty of links. This effect can be primarily observed in game classes of the prisoner's dilemma and stag hunt. The coevolution mechanism, however, seems counterproductive for game classes of leader and hero, where the alternating reciprocity (ST reciprocity) is meaningful.

  13. Performance of Lead-Free versus Lead-Based Hunting Ammunition in Ballistic Soap

    Science.gov (United States)

    Gremse, Felix; Krone, Oliver; Thamm, Mirko; Kiessling, Fabian; Tolba, René Hany; Rieger, Siegfried; Gremse, Carl

    2014-01-01

    Background Lead-free hunting bullets are an alternative to lead-containing bullets which cause health risks for humans and endangered scavenging raptors through lead ingestion. However, doubts concerning the effectiveness of lead-free hunting bullets hinder the wide-spread acceptance in the hunting and wildlife management community. Methods We performed terminal ballistic experiments under standardized conditions with ballistic soap as surrogate for game animal tissue to characterize dimensionally stable, partially fragmenting, and deforming lead-free bullets and one commonly used lead-containing bullet. The permanent cavities created in soap blocks are used as a measure for the potential wound damage. The soap blocks were imaged using computed tomography to assess the volume and shape of the cavity and the number of fragments. Shots were performed at different impact speeds, covering a realistic shooting range. Using 3D image segmentation, cavity volume, metal fragment count, deflection angle, and depth of maximum damage were determined. Shots were repeated to investigate the reproducibility of ballistic soap experiments. Results All bullets showed an increasing cavity volume with increasing deposited energy. The dimensionally stable and fragmenting lead-free bullets achieved a constant conversion ratio while the deforming copper and lead-containing bullets showed a ratio, which increases linearly with the total deposited energy. The lead-containing bullet created hundreds of fragments and significantly more fragments than the lead-free bullets. The deflection angle was significantly higher for the dimensionally stable bullet due to its tumbling behavior and was similarly low for the other bullets. The deforming bullets achieved higher reproducibility than the fragmenting and dimensionally stable bullets. Conclusion The deforming lead-free bullet closely resembled the deforming lead-containing bullet in terms of energy conversion, deflection angle, cavity shape

  14. Performance of lead-free versus lead-based hunting ammunition in ballistic soap.

    Directory of Open Access Journals (Sweden)

    Felix Gremse

    Full Text Available BACKGROUND: Lead-free hunting bullets are an alternative to lead-containing bullets which cause health risks for humans and endangered scavenging raptors through lead ingestion. However, doubts concerning the effectiveness of lead-free hunting bullets hinder the wide-spread acceptance in the hunting and wildlife management community. METHODS: We performed terminal ballistic experiments under standardized conditions with ballistic soap as surrogate for game animal tissue to characterize dimensionally stable, partially fragmenting, and deforming lead-free bullets and one commonly used lead-containing bullet. The permanent cavities created in soap blocks are used as a measure for the potential wound damage. The soap blocks were imaged using computed tomography to assess the volume and shape of the cavity and the number of fragments. Shots were performed at different impact speeds, covering a realistic shooting range. Using 3D image segmentation, cavity volume, metal fragment count, deflection angle, and depth of maximum damage were determined. Shots were repeated to investigate the reproducibility of ballistic soap experiments. RESULTS: All bullets showed an increasing cavity volume with increasing deposited energy. The dimensionally stable and fragmenting lead-free bullets achieved a constant conversion ratio while the deforming copper and lead-containing bullets showed a ratio, which increases linearly with the total deposited energy. The lead-containing bullet created hundreds of fragments and significantly more fragments than the lead-free bullets. The deflection angle was significantly higher for the dimensionally stable bullet due to its tumbling behavior and was similarly low for the other bullets. The deforming bullets achieved higher reproducibility than the fragmenting and dimensionally stable bullets. CONCLUSION: The deforming lead-free bullet closely resembled the deforming lead-containing bullet in terms of energy conversion

  15. Yield from an intensively hunted population of eastern fox squirrels

    Science.gov (United States)

    James S. Jordan; James S. Jordan

    1971-01-01

    Rates at which Eastern fox squirrels (Sciurus niger) are exploited in areas open to public hunting may be useful guides for designing fall hunting seasons that are biologically defensible. However, there is a question whether the harvest of fox squirrels by public hunting will even occasionally be great enough to challenge the limit allowed by the best designed...

  16. Modeling the impacts of hunting on the population dynamics of red howler monkeys (Alouatta seniculus)

    Science.gov (United States)

    Wiederholt, Ruscena; Fernandez-Duque, Eduardo; Diefenbach, Duane R.; Rudran, Rasanayagam

    2010-01-01

    Overexploitation of wildlife populations occurs across the humid tropics and is a significant threat to the long-term survival of large-bodied primates. To investigate the impacts of hunting on primates and ways to mitigate them, we developed a spatially explicit, individual-based model for a landscape that included hunted and un-hunted areas. We used the large-bodied neotropical red howler monkey (Alouatta seniculus) as our case study species because its life history characteristics make it vulnerable to hunting. We modeled the influence of different rates of harvest and proportions of landscape dedicated to un-hunted reserves on population persistence, population size, social dynamics, and hunting yields of red howler monkeys. In most scenarios, the un-hunted populations maintained a constant density regardless of hunting pressure elsewhere, and allowed the overall population to persist. Therefore, the overall population was quite resilient to extinction; only in scenarios without any un-hunted areas did the population go extinct. However, the total and hunted populations did experience large declines over 100 years under moderate and high hunting pressure. In addition, when reserve area decreased, population losses and losses per unit area increased disproportionately. Furthermore, hunting disrupted the social structure of troops. The number of male turnovers and infanticides increased in hunted populations, while birth rates decreased and exacerbated population losses due to hunting. Finally, our results indicated that when more than 55% of the landscape was harvested at high (30%) rates, hunting yields, as measured by kilograms of biomass, were less than those obtained from moderate harvest rates. Additionally, hunting yields, expressed as the number of individuals hunted/year/km2, increased in proximity to un-hunted areas, and suggested that dispersal from un-hunted areas may have contributed to hunting sustainability. These results indicate that un-hunted

  17. Game, Player, Ethics

    DEFF Research Database (Denmark)

    Vila, Miguel Angel Sicart

    2005-01-01

    turn their users into blood thirsty zombies with a computer game learnt ability of aiming with deadly precision. The goal of this paper is to pay attention to the ethical nature of computer games, in order to understand better the ways we can evaluate their morality in western cultures providing...... a framework to understand some of these concerns. This paper poses questions about the ontology of games and their ethical meaning, in an attempt to give ethical theory a word in the analysis of computer games....

  18. 50 CFR 32.26 - Connecticut.

    Science.gov (United States)

    2010-10-01

    ... refuge each day (see §§ 27.93 and 27.94 of this chapter). B. Upland Game Hunting. [Reserved] C. Big Game... NATIONAL WILDLIFE REFUGE SYSTEM HUNTING AND FISHING Refuge-Specific Regulations for Hunting and Fishing § 32.26 Connecticut. The following refuge units have been opened for hunting and/or fishing and are...

  19. African wildlife conservation and the evolution of hunting institutions

    Science.gov (United States)

    't Sas-Rolfes, Michael

    2017-11-01

    Hunting regulation presents a significant challenge for contemporary global conservation governance. Motivated by various incentives, hunters may act legally or illegally, for or against the interests of conservation. Hunter incentives are shaped by the interactions between unevenly evolving formal and informal institutions, embedded in socio-ecological systems. To work effectively for conservation, regulatory interventions must take these evolving institutional interactions into account. Drawing on analytical tools from evolutionary institutional economics, this article examines the trajectory of African hunting regulation and its consequences. Concepts of institutional dynamics, fit, scale, and interplay are applied to case studies of rhinoceros and lion hunting to highlight issues of significance to conservation outcomes. These include important links between different forms of hunting and dynamic interplay with institutions of trade. The case studies reveal that inappropriate formal regulatory approaches may be undermined by adaptive informal market responses. Poorly regulated hunting may lead to calls for stricter regulations or bans, but such legal restrictions may in turn perversely lead to more intensified and organised illegal hunting activity, further undermining conservation objectives. I conclude by offering insights and recommendations to guide more effective future regulatory interventions and priorities for further research. Specifically, I advocate approaches that move beyond simplistic regulatory interventions toward more complex, but supportive, institutional arrangements that align formal and informal institutions through inclusive stakeholder engagement.

  20. Chronic Lead Intoxication From Eating Wild-Harvested Game.

    Science.gov (United States)

    Buenz, Eric J; Parry, Gareth J

    2018-05-01

    The purpose of this article is to determine if conversion from eating wild game harvested with lead-based ammunition to nonlead-based ammunition results in lower blood lead levels. Supersonic injection of toxin-leeching frangible projectiles into food is intuitively bad. As much as 95% of the ~13.7 million hunters in the United States choose shrapnel-inducing lead bullets to kill game; in addition, not harvesting meat is an incarcerable crime. A lead ammunition ban on certain federal lands was recently rescinded and the National Rifle Association refutes any risk from eating lead bullet-harvested game. A patient subsisting solely on lead-shot meat was converted to non-lead ammunition and his blood lead level tracked. Concomitant with his conversion to nonlead ammunition, a controlled experiment was performed using the patient's bullets to determine his daily lead intake from lead-shot meat. While eating lead-shot meat, the patient was consuming 259.3 ± 235.6 µg of lead daily and his blood lead level was 74.7 µg/dL. Conversion to nonlead ammunition was associated with a reduced blood lead level. Unsafe blood lead levels can occur from eating game harvested with lead ammunition. Physicians should warn hunting patients of this potential risk and counsel them about the availability of nonlead ammunition alternatives. Copyright © 2018 Elsevier Inc. All rights reserved.

  1. A wolf pack hunting strategy based virtual tribes control for automatic generation control of smart grid

    International Nuclear Information System (INIS)

    Xi, Lei; Yu, Tao; Yang, Bo; Zhang, Xiaoshun; Qiu, Xuanyu

    2016-01-01

    Highlights: • A novel distributed autonomous virtual tribes control system is proposed. • WPH-VTC strategy is designed to solve the distributed virtual tribes control. • Stochastic consensus game on mixed homogeneous and heterogeneous multi-agent are resolved. • The optimal total power reference and its dispatch are resolved simultaneously in a dynamic way. • The utilization rate of renewable energy is increased with a reduced carbon emissions. - Abstract: This paper proposes a novel electric power autonomy to satisfy the requirement of power generation optimization of smart grid and decentralized energy management system. A decentralized virtual tribes control (VTC) is developed which can effectively coordinate the regional dispatch centre and the distributed energy. Then a wolf pack hunting (WPH) strategy based VTC (WPH-VTC) is designed through combining the multi-agent system stochastic game and multi-agent system collaborative consensus, which is called the multi-agent system stochastic consensus game, to achieve the coordination and optimization of the decentralized VTC, such that different types of renewable energy can be effectively integrated into the electric power autonomy. The proposed scheme is implemented on a flexible and dynamic multi-agent stochastic game-based VTC simulation platform, which control performance is evaluated on a typical two-area load–frequency control power system and a practical Guangdong power grid model in southern China. Simulation results verify that it can improve the closed-loop system performances, increase the utilization rate of the renewable energy, reduce the carbon emissions, and achieve a fast convergence rate with significant robustness compared with those of existing schemes.

  2. Serious games experiment toward agent-based simulation

    Science.gov (United States)

    Wein, Anne; Labiosa, William

    2013-01-01

    We evaluate the potential for serious games to be used as a scientifically based decision-support product that supports the United States Geological Survey’s (USGS) mission--to provide integrated, unbiased scientific information that can make a substantial contribution to societal well-being for a wide variety of complex environmental challenges. Serious or pedagogical games are an engaging way to educate decisionmakers and stakeholders about environmental challenges that are usefully informed by natural and social scientific information and knowledge and can be designed to promote interactive learning and exploration in the face of large uncertainties, divergent values, and complex situations. We developed two serious games that use challenging environmental-planning issues to demonstrate and investigate the potential contributions of serious games to inform regional-planning decisions. Delta Skelta is a game emulating long-term integrated environmental planning in the Sacramento-San Joaquin Delta, California, that incorporates natural hazards (flooding and earthquakes) and consequences for California water supplies amidst conflicting water interests. Age of Ecology is a game that simulates interactions between economic and ecologic processes, as well as natural hazards while implementing agent-based modeling. The content of these games spans the USGS science mission areas related to water, ecosystems, natural hazards, land use, and climate change. We describe the games, reflect on design and informational aspects, and comment on their potential usefulness. During the process of developing these games, we identified various design trade-offs involving factual information, strategic thinking, game-winning criteria, elements of fun, number and type of players, time horizon, and uncertainty. We evaluate the two games in terms of accomplishments and limitations. Overall, we demonstrated the potential for these games to usefully represent scientific information

  3. Small forest holdings could be combined for hunting leases

    Science.gov (United States)

    John J. Stransky; Lowell K. Halls

    1969-01-01

    Most forest land acreage in the South is in small holdings. Much-needed hunting land, and income for rural landowners, could be provided by combining small forest holdings into large units and teasing the hunting rights.

  4. Recent Advances in General Game Playing

    OpenAIRE

    Świechowski, Maciej; Park, HyunSoo; Mańdziuk, Jacek; Kim, Kyung-Joong

    2015-01-01

    The goal of General Game Playing (GGP) has been to develop computer programs that can perform well across various game types. It is natural for human game players to transfer knowledge from games they already know how to play to other similar games. GGP research attempts to design systems that work well across different game types, including unknown new games. In this review, we present a survey of recent advances (2011 to 2014) in GGP for both traditional games and video games. It is notable...

  5. Sustainable use of forest and hunting resources

    OpenAIRE

    Danilović Milorad; Gačić Dragan

    2014-01-01

    This paper presents the issue of the use of forest and hunting resources in Serbia, with special emphasis on their sustainability. The use of modern technological solutions in terms of sustainable use of forest and hunting resources should be seen through an analysis and evaluation of environmental impacts. The existing machinery used in Serbian forestry cannot respond to the current demands of forestry production. However, the current unfavourable conditio...

  6. Complementary benefits of tourism and hunting to communal conservancies in Namibia.

    Science.gov (United States)

    Naidoo, Robin; Weaver, L Chris; Diggle, Richard W; Matongo, Greenwell; Stuart-Hill, Greg; Thouless, Chris

    2016-06-01

    Tourism and hunting both generate substantial revenues for communities and private operators in Africa, but few studies have quantitatively examined the trade-offs and synergies that may result from these two activities. We evaluated financial and in-kind benefit streams from tourism and hunting on 77 communal conservancies in Namibia from 1998 to 2013, where community-based wildlife conservation has been promoted as a land-use that complements traditional subsistence agriculture. We used data collected annually for all communal conservancies to characterize whether benefits were derived from hunting or tourism. We classified these benefits into 3 broad classes and examined how benefits flowed to stakeholders within communities under the status quo and under a simulated ban on hunting. Across all conservancies, total benefits from hunting and tourism increased at roughly the same rate, although conservancies typically started generating benefits from hunting within 3 years of formation as opposed to after 6 years for tourism. Disaggregation of data revealed that the main benefits from hunting were income for conservancy management and food in the form of meat for the community at large. The majority of tourism benefits were salaried jobs at lodges. A simulated ban on trophy hunting significantly reduced the number of conservancies that could cover their operating costs, whereas eliminating income from tourism did not have as severe an effect. Given that the benefits generated from hunting and tourism typically begin at different times in a conservancy's life-span (earlier vs. later, respectively) and flow to different segments of local communities, these 2 activities together may provide the greatest incentives for conservation on communal lands in Namibia. A singular focus on either hunting or tourism would reduce the value of wildlife as a competitive land-use option and have grave repercussions for the viability of community-based conservation efforts in Namibia

  7. Factors affecting Brown Hare (Lepus europaeus hunting bags in Tuscany region (central Italy

    Directory of Open Access Journals (Sweden)

    Francesco Santilli

    2006-09-01

    Full Text Available Abstract We carried out an exploratory analysis of hare Lepus europaeus hunting bags (number of brown hares shot in the nineteen Hunting Districts of Tuscany (central Italy from 2001 to 2004, in order to identify which variables (land use and characteristics, climate and management could affect hare harvest. Vineyards and grass in rotation with winter cereals were positively associated with the number of hares shot, whereas industrial crops (mainly sunflowers seemed to have a negative effect,as did the density of grazing sheep. Mean annual rainfall was negatively related to the harvest but with a borderline significance. We found a positive relationship between the number of hares harvested and the percentage of protected areas managed to conserve and produce small game species, whereas private hunting estates showed a negative association. Restocking both with wild hares captured in protected areas and with farm-reared animals did not show any effect on hunting bags of hares. Riassunto Fattori influenzanti il carniere di lepri (Lepus europaeus in Toscana (Italia centrale E’ stata condotta una ricerca preliminare sui carnieri di lepre (dal 2001 al 2004 dei diciannove Ambiti Territoriali di Caccia della Toscana, al fine di identificare quali variabili (di tipo ambientale, climatico e gestionale possano influire sulla resa venatoria di questa specie. Il numero di lepri abbattute dai cacciatori è risultato influenzato positivamente dalla percentuale di vigneti e di foraggiere in avvicendamento, mentre le colture industriali (principalmente rappresentate dal girasole e la densità del bestiame ovicaprino hanno evidenziato un effetto negativo. Anche le precipitazioni medie annuali sono risultate associate negativamente al numero di lepri abbattute, tuttavia in questo caso la variabile non ha raggiunto il livello di significatività statistica. L’abbondanza del carniere di

  8. Lionfish predators use flared fin displays to initiate cooperative hunting.

    Science.gov (United States)

    Lönnstedt, Oona M; Ferrari, Maud C O; Chivers, Douglas P

    2014-06-01

    Despite considerable study, mystery surrounds the use of signals that initiate cooperative hunting in animals. Using a labyrinth test chamber, we examined whether a lionfish, Dendrochirus zebra, would initiate cooperative hunts with piscine partners. We found that D. zebra uses a stereotyped flared fin display to alert conspecific and heterospecific lionfish species Pterois antennata to the presence of prey. Per capita success rate was significantly higher for cooperative hunters when compared with solitary ones, with hunt responders assisting hunt initiators in cornering the prey using their large extended pectoral fins. The initiators would most often take the first strike at the group of prey, but both hunters would then alternate striking at the remaining prey. Results suggest that the cooperative communication signal may be characteristic to the lionfish family, as interspecific hunters were equally coordinated and successful as intraspecific hunters. Our findings emphasize the complexity of collaborative foraging behaviours in lionfish; the turn-taking in strikes suggests that individuals do not solely try to maximize their own hunting success: instead they equally share the resources between themselves. Communicative group hunting has enabled Pteroine fish to function as highly efficient predators. © 2014 The Author(s) Published by the Royal Society. All rights reserved.

  9. Hunting camp. River Murray

    OpenAIRE

    ? Bayliss, Charles, 1850-1897, photographer

    2003-01-01

    200 x 149 mm. A good photograph showing a group of aborigines (in European clothes) with two hunting dogs, holding spears and standing in front of rough wooden cabins; with the river in the background. Photograph unknown, possible Charles Bayliss.

  10. Hunting the mysterious Higgs

    CERN Multimedia

    Parker, Andy

    1996-01-01

    The Higgs boson is the most mysterious of all the fundamental particles. It accounts for how other particles acquired mass just after the beginning of the Universe. LEP-2 and the LHC at CERN will hunt it down between them

  11. Games of life and death: antibiotic resistance and production through the lens of evolutionary game theory.

    Science.gov (United States)

    Conlin, Peter L; Chandler, Josephine R; Kerr, Benjamin

    2014-10-01

    In this review, we demonstrate how game theory can be a useful first step in modeling and understanding interactions among bacteria that produce and resist antibiotics. We introduce the basic features of evolutionary game theory and explore model microbial systems that correspond to some classical games. Each game discussed defines a different category of social interaction with different resulting population dynamics (exclusion, coexistence, bistability, cycling). We then explore how the framework can be extended to incorporate some of the complexity of natural microbial communities. Overall, the game theoretical perspective helps to guide our expectations about the evolution of some forms of antibiotic resistance and production because it makes clear the precise nature of social interaction in this context. Copyright © 2014 Elsevier Ltd. All rights reserved.

  12. Microtransactions in an Android Game

    OpenAIRE

    Kokkonen, Teemu

    2014-01-01

    The objective of this thesis is to explore the products sold within mobile applications and games, called in-app purchases or microtransactions. The thesis studies the history and nature of these microtransactions and examines their positive and negative effects on game design, as well as analyzes their usage in modern mobile games. To reinforce the research, a mobile game codenamed TownBuilder was developed alongside the thesis. The game paid attention to the designs explored in the earl...

  13. A Web-Based Learning Support System for Inquiry-Based Learning

    Science.gov (United States)

    Kim, Dong Won; Yao, Jingtao

    The emergence of the Internet and Web technology makes it possible to implement the ideals of inquiry-based learning, in which students seek truth, information, or knowledge by questioning. Web-based learning support systems can provide a good framework for inquiry-based learning. This article presents a study on a Web-based learning support system called Online Treasure Hunt. The Web-based learning support system mainly consists of a teaching support subsystem, a learning support subsystem, and a treasure hunt game. The teaching support subsystem allows instructors to design their own inquiry-based learning environments. The learning support subsystem supports students' inquiry activities. The treasure hunt game enables students to investigate new knowledge, develop ideas, and review their findings. Online Treasure Hunt complies with a treasure hunt model. The treasure hunt model formalizes a general treasure hunt game to contain the learning strategies of inquiry-based learning. This Web-based learning support system empowered with the online-learning game and founded on the sound learning strategies furnishes students with the interactive and collaborative student-centered learning environment.

  14. Treatment of Ramsay Hunt Syndrome

    OpenAIRE

    J Gordon Millichap

    1997-01-01

    The effect of acyclovir-prednisone treatment in 80 patients with Ramsay Hunt syndrome was analyzed retrospectively at the Department of Otolaryngology, Ehime University School of Medicine, Ehime, Japan.

  15. Computer and video game addiction-a comparison between game users and non-game users.

    Science.gov (United States)

    Weinstein, Aviv Malkiel

    2010-09-01

    Computer game addiction is excessive or compulsive use of computer and video games that may interfere with daily life. It is not clear whether video game playing meets diagnostic criteria for Diagnostic and Statistical Manual of Mental Disorders, Fourth Edition (DSM-IV). First objective is to review the literature on computer and video game addiction over the topics of diagnosis, phenomenology, epidemiology, and treatment. Second objective is to describe a brain imaging study measuring dopamine release during computer game playing. Article search of 15 published articles between 2000 and 2009 in Medline and PubMed on computer and video game addiction. Nine abstinent "ecstasy" users and 8 control subjects were scanned at baseline and after performing on a motorbike riding computer game while imaging dopamine release in vivo with [123I] IBZM and single photon emission computed tomography (SPECT). Psycho-physiological mechanisms underlying computer game addiction are mainly stress coping mechanisms, emotional reactions, sensitization, and reward. Computer game playing may lead to long-term changes in the reward circuitry that resemble the effects of substance dependence. The brain imaging study showed that healthy control subjects had reduced dopamine D2 receptor occupancy of 10.5% in the caudate after playing a motorbike riding computer game compared with baseline levels of binding consistent with increased release and binding to its receptors. Ex-chronic "ecstasy" users showed no change in levels of dopamine D2 receptor occupancy after playing this game. This evidence supports the notion that psycho-stimulant users have decreased sensitivity to natural reward. Computer game addicts or gamblers may show reduced dopamine response to stimuli associated with their addiction presumably due to sensitization.

  16. Dialogue-Games: Meta-Communication Structures for Natural Language Interaction

    Science.gov (United States)

    1977-01-01

    analogy from Wittgenstein’s term "language game" ( Wittgenstein , 1958). However, Dialogue-games represent knowledge people have about language as used to...and memory of narrative discourse. CoRtiiiive PsycholoRy, 1977, 9, 77-110. Wittgenstein , L. Philosophical inve-ÜRalions (3rd ed.). New York

  17. "Depletion": A Game with Natural Rules for Teaching Reaction Rate Theory.

    Science.gov (United States)

    Olbris, Donald J.; Herzfeld, Judith

    2002-01-01

    Depletion is a game that reinforces central concepts of reaction rate theory through simulation. Presents the game with a set of follow-up questions suitable for either a quiz or discussion. Also describes student reaction to the game. (MM)

  18. NATURE CONSERVATION MOVEMENT IN THE WORLD: ITS HISTORICAL DEVELOPMENT AND PRESENT SITUATION

    Directory of Open Access Journals (Sweden)

    Oğuz Kurdoğlu

    2007-04-01

    Full Text Available Although nature conservation is a well recognized topic at present, it is not a new phenomenon. Throughout history, there are numerous examples of efforts made by governments, rulers, or individual land owners to protect certain land areas that possessed unique natural values. While many of these areas were actually isolated as game preserves for hunting, they were also designed to conserve wildlife. The establishment of Yellowstone National Park in 1972 marks the modern concept of a national park as it was designed on a very large protected natural area. Presently, one of the most efficient ways for nature protection is “area conservation approach” that many organizations have been developing various systems and categories about. Unfortunately, in spite of such improvements and the extension of the protected area network, many of these areas are not properly protected and/or managed in some countries. This study summarizes the historical evolution of nature conservation systems and strategies in the world with the related international legislative aspects as well. As it stated in this paper, USA and Europa have a well known history on nature conservation and show great concern in respect to participating to the international convention and arrangements.

  19. Application of the anthropogenic allee effect model to trophy hunting as a conservation tool.

    Science.gov (United States)

    Harris, Richard B; Cooney, Rosie; Leader-Williams, Nigel

    2013-10-01

    Trophy hunting can provide economic incentives to conserve wild species, but it can also involve risk when rare species are hunted. The anthropogenic Allee effect (AAE) is a conceptual model that seeks to explain how rarity may spread the seeds of further endangerment. The AAE model has increasingly been invoked in the context of trophy hunting, increasing concerns that such hunting may undermine rather than enhance conservation efforts. We question the appropriateness of uncritically applying the AAE model to trophy hunting for 4 reasons. First, the AAE assumes an open-access resource, which is a poor characterization of most trophy-hunting programs and obscures the potential for state, communal, or private-property use rights to generate positive incentives for conservation. Second, study results that show the price of hunting increases as the rarity of the animal increases are insufficient to indicate the presence of AAE. Third, AAE ignores the existence of biological and behavioral factors operating in most trophy-hunting contexts that tend to regulate the effect of hunting. We argue that site-specific data, rather than aggregated hunting statistics, are required to demonstrate that patterns of unsustainable exploitation can be well explained by an AAE model. Instead, we suggest that conservation managers seeking to investigate and identify constraints that limit the potential conservation role of trophy hunting, should focus on the critical governance characteristics that shape the potential conservation role of trophy hunting, such as corruption, insecure property rights, and inadequate sharing of benefits with local people. © 2013 Society for Conservation Biology.

  20. Where is the game? Wild meat products authentication in South Africa: a case study

    OpenAIRE

    D?Amato, Maria Eugenia; Alechine, Evguenia; Cloete, Kevin Wesley; Davison, Sean; Corach, Daniel

    2013-01-01

    Background Wild animals? meat is extensively consumed in South Africa, being obtained either from ranching, farming or hunting. To test the authenticity of the commercial labels of meat products in the local market, we obtained DNA sequence information from 146 samples (14 beef and 132 game labels) for barcoding cytochrome c oxidase subunit I and partial cytochrome b and mitochondrial fragments. The reliability of species assignments were evaluated using BLAST searches in GenBank, maximum lik...

  1. From a Ball Game to Incompleteness

    Indian Academy of Sciences (India)

    We present a ball game that can be continued as long as wewish. It looks as though the game would never end. But byapplying a result on trees, we show that the game nonethelessends in some finite number of moves. We then point out somedeep results on the natural number system connected withthe game.

  2. Hunting pressure on cracids (Cracidae: Aves in forest concessions in Peru

    Directory of Open Access Journals (Sweden)

    Javier Barrio

    2011-08-01

    Full Text Available The impact of timber exploitation on biodiversity is usually increased by hunting in the exploited area. Proper forest management practices on areas under commercial exploitation minimize hunting and damage to the forest. Large species of Cracidae, the most endangered family of birds in the Neotropics, are among the first to be affected in a Neotropical forest damaged by timber-extraction activities, and where at least moderate hunting occurs. Herein an assessment of cracids is carried out in three areas with selective logging in Peru in 2004 and 2005, is used to evaluate hunting pressure. Tree inventory trails were used as transects, and density was calculated using the line transect methodology. Four species of cracids were evaluated, and density was calculated for three of them. The area with lower hunting pressure, Maderyja, showed higher cracid diversity and was the only with the presence of razor-billed curassows (Mitu tuberosum and blue-throated pining-guans (Pipile cumanensis, two sought-after prey species. Areas where hunting intensity is higher had lower cracid diversity. The density of the M. tuberosum was high in Maderyja: 11.3 ind/km2 (95% CI: 7.4 – 17.3 ind/km2. In contrast, Spix’s guan (Penelope jacquacu did not show a marked difference among areas, unless compared to heavily hunted sites. The higher diversity of cracids and the density found for razor-billed curassows suggests Maderyja had low hunting pressure in the past and is properly managed towards wildlife. Currently, the Peruvian Amazon is being opened for forestry concessions and hydrocarbons exploitation and proper management towards wildlife is necessary to guarantee the conservation of susceptible taxa such as cracids.

  3. Nineteenth-Century Racism: The Anthropologist Who First Defined the Negro's Place in Nature.

    Science.gov (United States)

    Journal of Blacks in Higher Education, 2001

    2001-01-01

    Presents excerpts from an 1863 address by British anthropologist James Hunt to the Anthropological Society of London. Hunt's paper, "The Negro's Place in Nature," has been called the most important document in an era that laid the foundation for scientific racism. In it, Hunt suggested that physical characteristics of the Negro race were related…

  4. Road development and the geography of hunting by an Amazonian indigenous group: consequences for wildlife conservation.

    Directory of Open Access Journals (Sweden)

    Santiago Espinosa

    Full Text Available Protected areas are essential for conservation of wildlife populations. However, in the tropics there are two important factors that may interact to threaten this objective: 1 road development associated with large-scale resource extraction near or within protected areas; and 2 historical occupancy by traditional or indigenous groups that depend on wildlife for their survival. To manage wildlife populations in the tropics, it is critical to understand the effects of roads on the spatial extent of hunting and how wildlife is used. A geographical analysis can help us answer questions such as: How do roads affect spatial extent of hunting? How does market vicinity relate to local consumption and trade of bushmeat? How does vicinity to markets influence choice of game? A geographical analysis also can help evaluate the consequences of increased accessibility in landscapes that function as source-sink systems. We applied spatial analyses to evaluate the effects of increased landscape and market accessibility by road development on spatial extent of harvested areas and wildlife use by indigenous hunters. Our study was conducted in Yasuní Biosphere Reserve, Ecuador, which is impacted by road development for oil extraction, and inhabited by the Waorani indigenous group. Hunting activities were self-reported for 12-14 months and each kill was georeferenced. Presence of roads was associated with a two-fold increase of the extraction area. Rates of bushmeat extraction and trade were higher closer to markets than further away. Hunters located closer to markets concentrated their effort on large-bodied species. Our results clearly demonstrate that placing roads within protected areas can seriously reduce their capacity to sustain wildlife populations and potentially threaten livelihoods of indigenous groups who depend on these resources for their survival. Our results critically inform current policy debates regarding resource extraction and road building

  5. Road development and the geography of hunting by an Amazonian indigenous group: consequences for wildlife conservation.

    Science.gov (United States)

    Espinosa, Santiago; Branch, Lyn C; Cueva, Rubén

    2014-01-01

    Protected areas are essential for conservation of wildlife populations. However, in the tropics there are two important factors that may interact to threaten this objective: 1) road development associated with large-scale resource extraction near or within protected areas; and 2) historical occupancy by traditional or indigenous groups that depend on wildlife for their survival. To manage wildlife populations in the tropics, it is critical to understand the effects of roads on the spatial extent of hunting and how wildlife is used. A geographical analysis can help us answer questions such as: How do roads affect spatial extent of hunting? How does market vicinity relate to local consumption and trade of bushmeat? How does vicinity to markets influence choice of game? A geographical analysis also can help evaluate the consequences of increased accessibility in landscapes that function as source-sink systems. We applied spatial analyses to evaluate the effects of increased landscape and market accessibility by road development on spatial extent of harvested areas and wildlife use by indigenous hunters. Our study was conducted in Yasuní Biosphere Reserve, Ecuador, which is impacted by road development for oil extraction, and inhabited by the Waorani indigenous group. Hunting activities were self-reported for 12-14 months and each kill was georeferenced. Presence of roads was associated with a two-fold increase of the extraction area. Rates of bushmeat extraction and trade were higher closer to markets than further away. Hunters located closer to markets concentrated their effort on large-bodied species. Our results clearly demonstrate that placing roads within protected areas can seriously reduce their capacity to sustain wildlife populations and potentially threaten livelihoods of indigenous groups who depend on these resources for their survival. Our results critically inform current policy debates regarding resource extraction and road building near or within

  6. Asymmetric Evolutionary Games

    Science.gov (United States)

    McAvoy, Alex; Hauert, Christoph

    2015-01-01

    Evolutionary game theory is a powerful framework for studying evolution in populations of interacting individuals. A common assumption in evolutionary game theory is that interactions are symmetric, which means that the players are distinguished by only their strategies. In nature, however, the microscopic interactions between players are nearly always asymmetric due to environmental effects, differing baseline characteristics, and other possible sources of heterogeneity. To model these phenomena, we introduce into evolutionary game theory two broad classes of asymmetric interactions: ecological and genotypic. Ecological asymmetry results from variation in the environments of the players, while genotypic asymmetry is a consequence of the players having differing baseline genotypes. We develop a theory of these forms of asymmetry for games in structured populations and use the classical social dilemmas, the Prisoner’s Dilemma and the Snowdrift Game, for illustrations. Interestingly, asymmetric games reveal essential differences between models of genetic evolution based on reproduction and models of cultural evolution based on imitation that are not apparent in symmetric games. PMID:26308326

  7. Hunting for Knowledge: Using a Scavenger Hunt to Orient Graduate Veterinary Students

    Science.gov (United States)

    Pike, Caitlin; Alpi, Kristine M.

    2015-01-01

    Active participation in orientation is hoped to increase understanding and use of library resources and services beyond the effect of tours or welcome lectures. Timed scavenger hunts have been used to orient undergraduate and medical students to academic libraries. This report describes the planning, execution, and evaluation of an untimed…

  8. Semi-Commercial and Traditional Hunting of Baar Tribe in Riung, Flores, East Nusa Tenggara

    Directory of Open Access Journals (Sweden)

    Kayat Kayat

    2017-01-01

    Hunting is one of the aspects that influence number of wild animals. The article aims at describing semi-comercial and traditional hunting concept of Baar Tribe in East Nusa Tenggara as an alternative for wild animal conservation.  The data collection methods are guided interview, in-depth interview and participant observation. The findings show that in the semi-comercial and traditional hunting concept of Baar Tribe in East Nusa Tenggara, traditional wisdom is represented by hunting techniques and equipments. It is likely that rapid semi-commercial hunting conducted by certain members of Baar tribe causes sharp decline in the population of wild animals. On the other hand, annual traditional hunting which strictly follows traditional code of conduct can maintain Timor deer population in Timor. Keywords: hunting, population, semi-commercial, traditional, Timor deer

  9. 78 FR 33433 - Bear Lake National Wildlife Refuge, Bear Lake County, ID, and Oxford Slough Waterfowl Production...

    Science.gov (United States)

    2013-06-04

    ... Lake NWR, with enhancements to improve access. Hunting of waterfowl, small game, upland game birds, big..., including opportunities for hunting, fishing, wildlife observation and photography, and environmental... feasibility of, and make recommendations on, techniques to exclude carp and non-native game fish within the...

  10. Hunted woolly monkeys (Lagothrix poeppigii show threat-sensitive responses to human presence.

    Directory of Open Access Journals (Sweden)

    Sarah Papworth

    Full Text Available Responding only to individuals of a predator species which display threatening behaviour allows prey species to minimise energy expenditure and other costs of predator avoidance, such as disruption of feeding. The threat sensitivity hypothesis predicts such behaviour in prey species. If hunted animals are unable to distinguish dangerous humans from non-dangerous humans, human hunting is likely to have a greater effect on prey populations as all human encounters should lead to predator avoidance, increasing stress and creating opportunity costs for exploited populations. We test the threat sensitivity hypothesis in wild Poeppigi's woolly monkeys (Lagothrix poeppigii in Yasuní National Park, Ecuador, by presenting human models engaging in one of three behaviours "hunting", "gathering" or "researching". These experiments were conducted at two sites with differing hunting pressures. Visibility, movement and vocalisations were recorded and results from two sites showed that groups changed their behaviours after being exposed to humans, and did so in different ways depending on the behaviour of the human model. Results at the site with higher hunting pressure were consistent with predictions based on the threat sensitivity hypothesis. Although results at the site with lower hunting pressure were not consistent with the results at the site with higher hunting pressure, groups at this site also showed differential responses to different human behaviours. These results provide evidence of threat-sensitive predator avoidance in hunted primates, which may allow them to conserve both time and energy when encountering humans which pose no threat.

  11. Risk and ethical concerns of hunting male elephant: behavioural and physiological assays of the remaining elephants.

    Directory of Open Access Journals (Sweden)

    Tarryne Burke

    Full Text Available BACKGROUND: Hunting of male African elephants may pose ethical and risk concerns, particularly given their status as a charismatic species of high touristic value, yet which are capable of both killing people and damaging infrastructure. METHODOLOGY/PRINCIPAL FINDINGS: We quantified the effect of hunts of male elephants on (1 risk of attack or damage (11 hunts, and (2 behavioural (movement dynamics and physiological (stress hormone metabolite concentrations responses (4 hunts in Pilanesberg National Park. For eleven hunts, there were no subsequent attacks on people or infrastructure, and elephants did not break out of the fenced reserve. For three focal hunts, there was an initial flight response by bulls present at the hunting site, but their movements stabilised the day after the hunt event. Animals not present at the hunt (both bulls and herds did not show movement responses. Physiologically, hunting elephant bulls increased faecal stress hormone levels (corticosterone metabolites in both those bulls that were present at the hunts (for up to four days post-hunt and in the broader bull and breeding herd population (for up to one month post-hunt. CONCLUSIONS/SIGNIFICANCE: As all responses were relatively minor, hunting male elephants is ethically acceptable when considering effects on the remaining elephant population; however bulls should be hunted when alone. Hunting is feasible in relatively small enclosed reserves without major risk of attack, damage, or breakout. Physiological stress assays were more effective than behavioural responses in detecting effects of human intervention. Similar studies should evaluate intervention consequences, inform and improve best practice, and should be widely applied by management agencies.

  12. Deterministic Graphical Games Revisited

    DEFF Research Database (Denmark)

    Andersson, Klas Olof Daniel; Hansen, Kristoffer Arnsfelt; Miltersen, Peter Bro

    2012-01-01

    Starting from Zermelo’s classical formal treatment of chess, we trace through history the analysis of two-player win/lose/draw games with perfect information and potentially infinite play. Such chess-like games have appeared in many different research communities, and methods for solving them......, such as retrograde analysis, have been rediscovered independently. We then revisit Washburn’s deterministic graphical games (DGGs), a natural generalization of chess-like games to arbitrary zero-sum payoffs. We study the complexity of solving DGGs and obtain an almost-linear time comparison-based algorithm...

  13. Session A5 Rangelands as dynamic systems Role of wildlife in ...

    African Journals Online (AJOL)

    Rangelands in southern Africa are increasingly being used for conservation, ecotourism, game farming and hunting. This impacts people's livelihoods and the state of natural resources. Complimentarity and competition between wildlife and domestic livestock can be explored. Theme: This session focuses on ecosystem ...

  14. Virtual Mirror gaming in libraries

    NARCIS (Netherlands)

    Speelman, M.; Kröse, B.; Nijholt, A.; Poppe, R.

    2008-01-01

    This paper presents a study on a natural interface game in the context of a library. We developed a camera-based Virtual Mirror (VM) game, in which the player can see himself on the screen as if he looks at a mirror image. We present an overview of the different aspects of VM games and technologies

  15. A Geospatial Scavenger Hunt

    Science.gov (United States)

    Martinez, Adriana E.; Williams, Nikki A.; Metoyer, Sandra K.; Morris, Jennifer N.; Berhane, Stephen A.

    2009-01-01

    With the use of technology such as Global Positioning System (GPS) units and Google Earth for a simple-machine scavenger hunt, you will transform a standard identification activity into an exciting learning experience that motivates students, incorporates practical skills in technology, and enhances students' spatial-thinking skills. In the…

  16. Deer hunting and television: are tv shows creating expectations among deer hunters?

    Science.gov (United States)

    Joshua D. Agee; Craig A. Miller

    2009-01-01

    Throughout the past two decades new media outlets emphasizing trophy deer hunting have come to dominate hunting culture. Using data collected through a mail survey of Illinois deer hunters (n = 2,683, 78.5-percent response), we tested two hypotheses to determine factors that contribute to preference for hunting trophy deer. In particular, we examined the relationship...

  17. Sport hunting, predator control and conservation of large carnivores.

    Directory of Open Access Journals (Sweden)

    Craig Packer

    Full Text Available Sport hunting has provided important economic incentives for conserving large predators since the early 1970's, but wildlife managers also face substantial pressure to reduce depredation. Sport hunting is an inherently risky strategy for controlling predators as carnivore populations are difficult to monitor and some species show a propensity for infanticide that is exacerbated by removing adult males. Simulation models predict population declines from even moderate levels of hunting in infanticidal species, and harvest data suggest that African countries and U.S. states with the highest intensity of sport hunting have shown the steepest population declines in African lions and cougars over the past 25 yrs. Similar effects in African leopards may have been masked by mesopredator release owing to declines in sympatric lion populations, whereas there is no evidence of overhunting in non-infanticidal populations of American black bears. Effective conservation of these animals will require new harvest strategies and improved monitoring to counter demands for predator control by livestock producers and local communities.

  18. Cooperation and Shared Beliefs about Trust in the Assurance Game.

    Directory of Open Access Journals (Sweden)

    Fredrik Jansson

    Full Text Available Determinants of cooperation include ingroup vs. outgroup membership, and individual traits, such as prosociality and trust. We investigated whether these factors can be overridden by beliefs about people's trust. We manipulated the information players received about each other's level of general trust, "high" or "low". These levels were either measured (Experiment 1 or just arbitrarily assigned labels (Experiment 2. Players' choices whether to cooperate or defect in a stag hunt (or an assurance game--where it is mutually beneficial to cooperate, but costly if the partner should fail to do so--were strongly predicted by what they were told about the other player's trust label, as well as by what they were told that the other player was told about their own label. Our findings demonstrate the importance for cooperation in a risky coordination game of both first- and second-order beliefs about how much people trust each other. This supports the idea that institutions can influence cooperation simply by influencing beliefs.

  19. Cooperation and Shared Beliefs about Trust in the Assurance Game.

    Science.gov (United States)

    Jansson, Fredrik; Eriksson, Kimmo

    2015-01-01

    Determinants of cooperation include ingroup vs. outgroup membership, and individual traits, such as prosociality and trust. We investigated whether these factors can be overridden by beliefs about people's trust. We manipulated the information players received about each other's level of general trust, "high" or "low". These levels were either measured (Experiment 1) or just arbitrarily assigned labels (Experiment 2). Players' choices whether to cooperate or defect in a stag hunt (or an assurance game)--where it is mutually beneficial to cooperate, but costly if the partner should fail to do so--were strongly predicted by what they were told about the other player's trust label, as well as by what they were told that the other player was told about their own label. Our findings demonstrate the importance for cooperation in a risky coordination game of both first- and second-order beliefs about how much people trust each other. This supports the idea that institutions can influence cooperation simply by influencing beliefs.

  20. Morgan, Prof. Thomas Hunt

    Indian Academy of Sciences (India)

    Home; Fellowship. Fellow Profile. Elected: 1939 Honorary. Morgan, Prof. Thomas Hunt Nobel Laureate (Medicine) - 1933. Date of birth: 25 September 1866. Date of death: 4 December 1945. YouTube; Twitter; Facebook; Blog. Academy News. IAS Logo. 29th Mid-year meeting. Posted on 19 January 2018. The 29th ...

  1. Teaching with Games: Online Resources and Examples for Entry Level Courses

    Science.gov (United States)

    Teed, R.; Manduca, C.

    2004-12-01

    Using games to teach introductory geoscience can motivate students to enthusiastically learn material that they might otherwise condemn as "boring". A good educational game is one that immerses the players in the material and engages them for as long as it takes to master that material. There are some good geoscience games already available, but instructors can also create their own, suitable to their students and the content that they are teaching. Game-Based Learning is a module on the Starting Point website for faculty teaching entry level geosciences. It assists faculty in using games in their teaching by providing a description of the features of game-based learning, why you would use it, how to use games to teach geoscience, examples, and references. Other issues discussed include the development of video games for teaching, having your students create educational games, what makes a good game, handling competition in the classroom, and grading. The examples include descriptions of and rules for a GPS treasure hunt, a geology quiz show, and an earthquake game, as well as links to several online geological video games, and advice on how to design a paleontology board game. Starting Point is intended to help both experienced faculty and new instructors meet the challenge of teaching introductory geoscience classes, including environmental science and oceanography as well as more traditional geology classes. For many students, these classes are both the first and the last college-level science class that they will ever take. They need to learn enough about the Earth in that one class to sustain them for many decades as voters, consumers, and sometimes even as teachers. Starting Point is produced by a group of authors working with the Science Education Resource Center. It contains dozens of detailed examples categorized by geoscience topic with advice about using them and assessing learning. Each example is linked to one of many modules, such as Game

  2. Game Design Concept Report : Application of the WeShareIt Game Elements in Nzoia River Basin

    NARCIS (Netherlands)

    Onencan, A.M.; Enserink, B.; van de Walle, B.A.

    2018-01-01

    In early 2016, we designed Nzoia WeShareIt game to support joint decision-making, in a complex river basin, through policy practice in the form of water allocation trade-offs between food, energy, and nature. Nzoia WeShareIt game is a multi-player hybrid cooperation game.

    This concept

  3. A 9,000-year-old caribou hunting structure beneath Lake Huron.

    Science.gov (United States)

    O'Shea, John M; Lemke, Ashley K; Sonnenburg, Elizabeth P; Reynolds, Robert G; Abbott, Brian D

    2014-05-13

    Some of the most pivotal questions in human history necessitate the investigation of archaeological sites that are now under water. Nine thousand years ago, the Alpena-Amberley Ridge (AAR) beneath modern Lake Huron was a dry land corridor that connected northeast Michigan to southern Ontario. The newly discovered Drop 45 Drive Lane is the most complex hunting structure found to date beneath the Great Lakes. The site and its associated artifacts provide unprecedented insight into the social and seasonal organization of prehistoric caribou hunting. When combined with environmental and simulation studies, it is suggested that distinctly different seasonal strategies were used by early hunters on the AAR, with autumn hunting being carried out by small groups, and spring hunts being conducted by larger groups of cooperating hunters.

  4. The Contribution of Wildlife to Sustainable Natural Resource Utilization in Namibia: A Review

    Directory of Open Access Journals (Sweden)

    Diana L. van Schalkwyk

    2010-11-01

    Full Text Available Namibia is the driest country in sub-Saharan Africa, but well known for its richness in species and sustainable natural resource utilization. The Namibian farming sector consists mainly of extensive farming systems. Cattle production contributes 54% of the livestock sector’s production output, followed by sheep and goats (25%, hides and skins (9%, and other forms of agricultural production (12%. Namibia’s freehold farmers have obtained ownership rights over land and livestock since the early 1900s; commercial rights over wildlife and plants were given to freehold farmers in 1967 and to communal farmers in 1996. Natural resource-based production systems then overtook agricultural production systems and exceeded it by a factor of at least two. The shift from practicing conservation to sustainable utilization of natural resources contributed to the rapid growth of wildlife utilization. The wildlife industry in Namibia is currently the only animal production system that is expanding. There are in total at least two million head of different wildlife species. The broader impact of the utilization of wildlife on the economy is estimated to be around N$ 1.3 billion. Tourism, live sales and trophy hunting, cannot sustain further growth. Wildlife farming could offer better opportunities for ensuring long-term sustainability. As the game meat trade in Namibia is not formalized, harvesting wildlife to satisfy the demand for game meat in export markets is still in its infancy. Sustainable harvesting of wildlife for meat production, however, has the potential to increase earnings to the beneficiaries in the wildlife sector.

  5. Cadmium, lead, and mercury exposure assessment among croatian consumers of free-living game.

    Science.gov (United States)

    Lazarus, Maja; Prevendar Crnić, Andreja; Bilandžić, Nina; Kusak, Josip; Reljić, Slaven

    2014-09-29

    Free-living game can be an important source of dietary cadmium and lead; the question is whether exposure to these two elements is such that it might cause adverse health effects in the consumers. The aim of this study was to estimate dietary exposure to cadmium, lead, and mercury from free-living big game (fallow deer, roe deer, red deer, wild boar, and brown bear), and to mercury from small game (pheasant and hare), hunted in Croatia from 1990 to 2012. The exposure assessment was based on available literature data and our own measurements of metal levels in the tissues of the game, by taking into account different consumption frequencies (four times a year, once a month and once a week). Exposure was expressed as percentage of (provisional) tolerable weekly intake [(P)TWI] values set by the European Food Safety Authority (EFSA). Consumption of game meat (0.002-0.5 % PTWI) and liver (0.005-6 % PTWI) assumed for the general population (four times a year) does not pose a health risk to consumers from the general population, nor does monthly (0.02-6 % PTWI) and weekly (0.1-24 % PTWI) consumption of game meat. However, because of the high percentage of free-living game liver and kidney samples exceeding the legislative limits for cadmium (2-99 %) and lead (1-82 %), people should keep the consumption of certain game species' offal as low as possible. Children and pregnant and lactating women should avoid eating game offal altogether. Free-living game liver could be an important source of cadmium if consumed on a monthly basis (3-74 % TWI), and if consumed weekly (11-297 % TWI), it could even give rise to toxicological concern.

  6. Analyses of four centuries of bounty hunting on seals in Zeeland, SW-Netherlands

    OpenAIRE

    Vooys, de, C.G.N.; Brasseur, S.M.J.M.; Meer, van der, J.; Reijnders, P.J.H.

    2012-01-01

    For centuries, bounty hunts for seals (Phoca vitulina) were conducted in the Province of Zeeland (SWNetherlands).Records of bounties paid for seals hunted in that area have been archived by the province of Zeelandfrom the 16th until the 20th century. These hunting records were used to reconstruct the numbers of seals caughteach year in order to subsequently investigate the effect of social and historical events on the hunt. Based on thetype of records we discerned three periods in the bounty ...

  7. Thresher sharks use tail-slaps as a hunting strategy.

    Science.gov (United States)

    Oliver, Simon P; Turner, John R; Gann, Klemens; Silvosa, Medel; D'Urban Jackson, Tim

    2013-01-01

    The hunting strategies of pelagic thresher sharks (Alopias pelagicus) were investigated at Pescador Island in the Philippines. It has long been suspected that thresher sharks hunt with their scythe-like tails but the kinematics associated with the behaviour in the wild are poorly understood. From 61 observations recorded by handheld underwater video camera between June and October 2010, 25 thresher shark shunting events were analysed. Thresher sharks employed tail-slaps to debilitate sardines at all times of day. Hunting events comprised preparation, strike, wind-down recovery and prey item collection phases, which occurred sequentially. Preparation phases were significantly longer than the others, presumably to enable a shark to windup a tail-slap. Tail-slaps were initiated by an adduction of the pectoral fins, a manoeuvre that changed a thresher shark's pitch promoting its posterior region to lift rapidly, and stall its approach. Tail-slaps occurred with such force that they may have caused dissolved gas to diffuse out of the water column forming bubbles. Thresher sharks were able to consume more than one sardine at a time, suggesting that tail-slapping is an effective foraging strategy for hunting schooling prey. Pelagic thresher sharks appear to pursue sardines opportunistically by day and night, which may make them vulnerable to fisheries. Alopiids possess specialist pectoral and caudal fins that are likely to have evolved, at least in part, for tail-slapping. The evidence is now clear; thresher sharks really do hunt with their tails.

  8. Diagnostic Cytochrome b gene profiles for the identification of paca (Cuniculus paca) bushmeat: implications for the monitoring of illegal hunting and wildlife trade

    OpenAIRE

    Silva-Neto,A. A.; Ferreira,P. B.; Torres,R. A.; Texeira,R. H. F.; Duarte,J. M. B.; Barbosa,A. C.; Vargas,R. C.; Garcia,J. E.

    2016-01-01

    Abstract Paca (Cuniculus paca Linnaeus, 1766) is the second largest rodent found in Brazil. The quality of the meat and a long tradition of hunting have contributed to the decline of the natural populations of this species. Hunting of paca is strictly prohibited in Brazil, but in spite of this restriction, no forensic tools are available for the identification of the meat. We describe an efficient method, based on single nucleotide polymorphisms of the cytochrome b gene, that can be used to d...

  9. Hunting or habitat? Drivers of waterbird abundance and community structure in agricultural wetlands of southern India.

    Science.gov (United States)

    Ramachandran, Ramesh; Kumar, Ajith; Gopi Sundar, Kolla S; Bhalla, Ravinder Singh

    2017-09-01

    The relative impacts of hunting and habitat on waterbird community were studied in agricultural wetlands of southern India. We surveyed wetlands to document waterbird community, and interviewed hunters to document hunting intensity, targeted species, and the motivations for hunting. Our results show that hunting leads to drastic declines in waterbird diversity and numbers, and skew the community towards smaller species. Hunting intensity, water spread, and vegetation cover were the three most important determinants of waterbird abundance and community structure. Species richness, density of piscivorous species, and medium-sized species (31-65 cm) were most affected by hunting. Out of 53 species recorded, 47 were hunted, with a preference for larger birds. Although illegal, hunting has increased in recent years and is driven by market demand. This challenges the widely held belief that waterbird hunting in India is a low intensity, subsistence activity, and undermines the importance of agricultural wetlands in waterbird conservation.

  10. Analyses of four centuries of bounty hunting on seals in Zeeland, SW-Netherlands

    NARCIS (Netherlands)

    de Vooijs, K.G.N.; Brasseur, S.M.J.M.; van der Meer, J.; Reijnders, P.J.H.

    2012-01-01

    For centuries, bounty hunts for seals (Phoca vitulina) were conducted in the Province of Zeeland (SWNetherlands).Records of bounties paid for seals hunted in that area have been archived by the province of Zeelandfrom the 16th until the 20th century. These hunting records were used to reconstruct

  11. Jakost masa lovné zvěře a zvěře z farmových chovů

    OpenAIRE

    Indráčková, Martina

    2014-01-01

    The subject of the bachelor thesis is The Quality of Game Meat and Game Farmed Herds. The main goal of this study was to focus on the quality parameters of the meat or game meat and also on the already existing conclusions of those scientific studies, which dealt with some specific indicators of farmed and hunting game meat quality. The thesis includes the game's devision, description of some of its kinds and information on game keeping, hunting development and even on gaining the game itself...

  12. Cross-Validation of Survival Bump Hunting by Recursive Peeling Methods.

    Science.gov (United States)

    Dazard, Jean-Eudes; Choe, Michael; LeBlanc, Michael; Rao, J Sunil

    2014-08-01

    We introduce a survival/risk bump hunting framework to build a bump hunting model with a possibly censored time-to-event type of response and to validate model estimates. First, we describe the use of adequate survival peeling criteria to build a survival/risk bump hunting model based on recursive peeling methods. Our method called "Patient Recursive Survival Peeling" is a rule-induction method that makes use of specific peeling criteria such as hazard ratio or log-rank statistics. Second, to validate our model estimates and improve survival prediction accuracy, we describe a resampling-based validation technique specifically designed for the joint task of decision rule making by recursive peeling (i.e. decision-box) and survival estimation. This alternative technique, called "combined" cross-validation is done by combining test samples over the cross-validation loops, a design allowing for bump hunting by recursive peeling in a survival setting. We provide empirical results showing the importance of cross-validation and replication.

  13. Sex differences in Nintendo Wii performance as expected from hunter-gatherer selection.

    Science.gov (United States)

    Cherney, Isabelle D; Poss, Jordan L

    2008-06-01

    To test the hunter-gatherer theory of cognitive sex differences, men and women each played four video games on a Wii console: two games simulating skills necessary for hunting (navigation and shooting) and two games simulating skills necessary for gathering (fine motor and visual search). Men outperformed women on the two hunting games, whereas there were no sex differences on the gathering skill games. The findings are discussed in terms of evolutionary psychology theory.

  14. Fun and Games: using Games and Immersive Exploration to Teach Earth and Space Science

    Science.gov (United States)

    Reiff, P. H.; Sumners, C.

    2011-12-01

    We have been using games to teach Earth and Space Science for over 15 years. Our software "TicTacToe" has been used continuously at the Houston Museum of Natural Science since 2002. It is the single piece of educational software in the "Earth Forum" suite that holds the attention of visitors the longest - averaging over 10 minutes compared to 1-2 minutes for the other software kiosks. We now have question sets covering solar system, space weather, and Earth science. In 2010 we introduced a new game technology - that of immersive interactive explorations. In our "Tikal Explorer", visitors use a game pad to navigate a three-dimensional environment of the Classic Maya city of Tikal. Teams of students climb pyramids, look for artifacts, identify plants and animals, and site astronomical alignments that predict the annual return of the rains. We also have a new 3D exploration of the International Space Station, where students can fly around and inside the ISS. These interactive explorations are very natural to the video-game generation, and promise to bring educational objectives to experiences that had previously been used strictly for gaming. If space permits, we will set up our portable Discovery Dome in the poster session for a full immersive demonstration of these game environments.

  15. Evolutionary games under incompetence.

    Science.gov (United States)

    Kleshnina, Maria; Filar, Jerzy A; Ejov, Vladimir; McKerral, Jody C

    2018-02-26

    The adaptation process of a species to a new environment is a significant area of study in biology. As part of natural selection, adaptation is a mutation process which improves survival skills and reproductive functions of species. Here, we investigate this process by combining the idea of incompetence with evolutionary game theory. In the sense of evolution, incompetence and training can be interpreted as a special learning process. With focus on the social side of the problem, we analyze the influence of incompetence on behavior of species. We introduce an incompetence parameter into a learning function in a single-population game and analyze its effect on the outcome of the replicator dynamics. Incompetence can change the outcome of the game and its dynamics, indicating its significance within what are inherently imperfect natural systems.

  16. Hunting and fishing settlements in Upernavik district of Northern Greenland

    DEFF Research Database (Denmark)

    Hendriksen, Kåre; Jørgensen, Ulrik

    2015-01-01

    Inuit in the Upernavik district of Northern Greenland has in generations used the winter sea ice as the basis for the essential hunting of seals, white- and narwhales. Since the late 1980’ies hunting has been combined with increasing fishery of Greenland halibut during summer from dinghies and in...

  17. Orbital phlebography in patients with Tolosa-Hunt's syndrome in comparison with normal subjects

    International Nuclear Information System (INIS)

    Hannerz, J.; Ericson, K.; Bergstrand, G.; Karolinska Sjukhuset, Stockholm

    1984-01-01

    Orbital phlebography has been reported to be pathologic in some patients with Tolosa-Hunt's syndrome (recurrent painful ophthalmoplegia). A systematic study of the phlebographic findings in Tolosa-Hunt's syndrome in comparison with a normal material seems not to have been performed. In this investigation, orbital phlebography was performed in 19 patients with Tolosa-Hunt's syndrome and in a reference group of 23 persons without the disease. In 13 of 19 patients (68%) with Tolosa-Hunt's syndrome, the phlebography was pathologic (narrowing or occlusion of particularly the third segment of the superior ophthalmic vein, partial occlusion of the cavernous sinus). Orbital phlebography was normal in all but one of the subjects in the reference group. The medical history of this subject in retrospect revealed symptoms other than painful ophthalmoplegia commonly found in patients with Tolosa-Hunt's syndrome, suggesting that he suffered from a variant of the disease causing the syndrome. In one patient with recurrent painful ophthalmoplegia a biopsy from an eye muscle showed venous vasculitis, probably indicating the basic pathology behind the phlebographic changes in patients with Tolosa-Hunt's syndrome. (orig.)

  18. Anger, fear and games

    DEFF Research Database (Denmark)

    Mortensen, Torill

    2016-01-01

    The event known as #GamerGate (GG) emphasized the need to take the study of game culture seriously and pursue it across several platforms. It demonstrated how seemingly ephemeral media created echo chambers of anger, and how the outbursts of hypermasculine aggression exemplified by hooligans also...... can connect to games and play. Starting from how GG gained popular attention, this article outlines and discusses the nature of GG, the relation to the victims, the sense of victimization among the participants, and how it may have been provoked by the long-standing, general disregard of games...... the image of game culture as mainly a culture of isolated consumption...

  19. Games are motivating, aren´t they? Disputing the arguments for digital game-based learning

    Directory of Open Access Journals (Sweden)

    Wim Westera

    2015-06-01

    Full Text Available The growing popularity of game-based learning reflects the burning desire for exploiting the involving and motivating characteristics of games for serious purposes. A wide range of arguments for using games for teaching and learning can be encountered in scientific papers, policy reports, game reviews and advertisements. With contagious enthusiasm, the proponents of game-based learning make their claims for using games to improve education. However, standing up for a good cause is easily replaced with the unconcerned promotion and spread of the word, which tends to make gaming an article of faith. This paper critically examines and re-establishes the argumentation used for game-based learning and identifies misconceptions that confuse the discussions. It reviews the following claims about game-based learning: 1 games foster motivation, 2 play is a natural mode of learning, 3 games induce cognitive flow, which is productive for learning, 4 games support learning-by-doing, 5 games allow for performance monitoring, 6 games offer freedom of movement and the associated problem ownership, 7 games support social learning, 8 games allow for safe experimentation, 9 games accommodate new generations of learners, who have grown up immersed in digital media, and 10 there are many successful games for learning. Assessing the validity of argumentation is considered essential for the credibility of game-based learning as a discipline.

  20. 50 CFR 32.31 - Idaho.

    Science.gov (United States)

    2010-10-01

    ... shotshells while in the field (see § 32.2(k)). C. Big Game Hunting. [Reserved] D. Sport Fishing. We allow... condition: You may only possess approved nontoxic shotshells while in the field (see § 32.2(k)). C. Big Game... Game Hunting. [Reserved] D. Sport Fishing. [Reserved] Deer Flat National Wildlife Refuge A. Migratory...

  1. Using Computer Games to Communicate Prevention and Preparedness Concepts

    Science.gov (United States)

    Kerlow, I.

    2012-12-01

    Earth Girl: The Natural Disaster Fighter is a digital game about a girl who can save her family and friends from natural hazards. The scenario and game play are inspired by the challenges faced by communities living in the Asian regions prone to earthquakes, tsunamis, flooding and volcano hazards. This paper focuses on the interdisciplinary issues and development, the user testing and refinement process and a brief demonstration of the final product. The Earth Girl game is meant to help players, particularly pre-teens worldwide, to gain a better understanding of natural hazards through imaginative and fun game play. The game offers three levels of side-scrolling action, plus factual information in the form of quizzes to enhance the players' knowledge. The correct answers provide players with extra health and/or super-powers. The game was developed in English, Indonesian, Japanese and Chinese. It runs on any Flash-enabled browser and has been successfully user-tested in Southeast Asia with positive results and feedback.Earth Girl, a game of preparedness and survival

  2. Chagas disease transmission by consumption of game meat: systematic review.

    Science.gov (United States)

    Sangenis, Luiz Henrique Conde; Nielebock, Marco Antonio Prates; Santos, Ceumara da Silva; Silva, Mateus Curty Carriello da; Bento, Glauber Motta Ribeiro

    2016-01-01

    To evaluate the influence of game meat consumption in Chagas disease (CD) transmission, the conditions under which it occurs and the frequency of reports in the literature. Through systematic review, databases PubMed, LILACS, MEDLINE, and SciELO were consulted, and articles written in Portuguese, English, and Spanish were included, with no limitation over publication date. We used the following descriptors: oral, transmission, meat, wild animals, hunt, carnivory, and Chagas disease. Articles that mentioned consumption of animal meat as a form of human transmission of CD were included. We used epidemiological, clinical, and laboratory evidence criteria to confirm cases. Among the 298 articles identified, only six met the eligibility criteria. Only five episodes of oral transmission through wild animal meat or blood consumption were identified. However, in two of them, the possibility of vectorial transmission could not be ruled out. Most reports met the epidemiological, clinical, and laboratory evidence criteria established to support the transmission. Though CD transmission is uncommon, hunting and consumption of wild mammals that serve as Trypanosoma cruzi reservoirs should be discouraged in endemic countries in light of the risks inherent to these practices.

  3. 75 FR 52398 - Migratory Bird Hunting; Proposed Frameworks for Late-Season Migratory Bird Hunting Regulations

    Science.gov (United States)

    2010-08-25

    ... productivity of North American Canada geese (Branta canadensis), brant (B. bernicla), snow geese (Chen... of the hunting public which, in part, provided the motivation for this recommendation. Furthermore... relationship of harvest regulations, and specifically zones and splits, to hunter recruitment, retention, and...

  4. Nonlinear effects of group size on the success of wolves hunting elk

    Science.gov (United States)

    MacNulty, Daniel R.; Smith, Douglas W.; Mech, L. David; Vucetich, John A.; Packer, Craig

    2012-01-01

    Despite the popular view that social predators live in groups because group hunting facilitates prey capture, the apparent tendency for hunting success to peak at small group sizes suggests that the formation of large groups is unrelated to prey capture. Few empirical studies, however, have tested for nonlinear relationships between hunting success and group size, and none have demonstrated why success trails off after peaking. Here, we use a unique dataset of observations of individually known wolves (Canis lupus) hunting elk (Cervus elaphus) in Yellowstone National Park to show that the relationship between success and group size is indeed nonlinear and that individuals withholding effort (free riding) is why success does not increase across large group sizes. Beyond 4 wolves, hunting success leveled off, and individual performance (a measure of effort) decreased for reasons unrelated to interference from inept hunters, individual age, or size. But performance did drop faster among wolves with an incentive to hold back, i.e., nonbreeders with no dependent offspring, those performing dangerous predatory tasks, i.e., grabbing and restraining prey, and those in groups of proficient hunters. These results suggest that decreasing performance was free riding and that was why success leveled off in groups with >4 wolves that had superficially appeared to be cooperating. This is the first direct evidence that nonlinear trends in group hunting success reflect a switch from cooperation to free riding. It also highlights how hunting success per se is unlikely to promote formation and maintenance of large groups.

  5. Embargo on Lion Hunting Trophies from West Africa: An Effective Measure or a Threat to Lion Conservation?

    Science.gov (United States)

    Bouché, Philippe; Crosmary, William; Kafando, Pierre; Doamba, Benoit; Kidjo, Ferdinand Claude; Vermeulen, Cédric; Chardonnet, Philippe

    2016-01-01

    The W-Arly-Pendjari (WAP) ecosystem, shared among Benin, Burkina Faso and Niger, represents the last lion stronghold of West Africa. To assess the impact of trophy hunting on lion populations in hunting areas of the WAP, we analyzed trends in harvest rates from 1999 to 2014. We also investigated whether the hunting areas with higher initial hunting intensity experienced steeper declines in lion harvest between 1999 and 2014, and whether lion densities in hunting areas were lower than in national parks. Lion harvest rate remained overall constant in the WAP. At initial hunting intensities below 1.5 lions/1000km2, most hunting areas experienced an increase in lion harvest rate, although that increase was of lower magnitude for hunting areas with higher initial hunting intensity. The proportion of hunting areas that experienced a decline in lion harvest rate increased at initial hunting intensities above 1.5 lions/1000km2. In 2014, the lion population of the WAP was estimated with a spoor count at 418 (230-648) adults and sub-adult individuals, comparable to the 311 (123-498) individuals estimated in the previous 2012 spoor survey. We found no significant lion spoor density differences between national parks and hunting areas. Hunting areas with higher mean harvest rates did not have lower lion densities. The ratio of large adult males, females and sub-adults was similar between the national parks and the hunting areas. These results suggested that the lion population was not significantly affected by hunting in the WAP. We concluded that a quota of 1 lion/1000km2 would be sustainable for the WAP. Based on our results, an import embargo on lion trophies from the WAP would not be justified. It could ruin the incentive of local actors to conserve lions in hunting areas, and lead to a drastic reduction of lion range in West Africa.

  6. An application of evolutionary game theory to social dilemmas: the traveler's dilemma and the minimum effort coordination game.

    Directory of Open Access Journals (Sweden)

    Swami Iyer

    Full Text Available The Traveler's Dilemma game and the Minimum Effort Coordination game are two social dilemmas that have attracted considerable attention due to the fact that the predictions of classical game theory are at odds with the results found when the games are studied experimentally. Moreover, a direct application of deterministic evolutionary game theory, as embodied in the replicator dynamics, to these games does not explain the observed behavior. In this work, we formulate natural variants of these two games as smoothed continuous-strategy games. We study the evolutionary dynamics of these continuous-strategy games, both analytically and through agent-based simulations, and show that the behavior predicted theoretically is in accord with that observed experimentally. Thus, these variants of the Traveler's Dilemma and the Minimum Effort Coordination games provide a simple resolution of the paradoxical behavior associated with the original games.

  7. An application of evolutionary game theory to social dilemmas: the traveler's dilemma and the minimum effort coordination game.

    Science.gov (United States)

    Iyer, Swami; Reyes, Joshua; Killingback, Timothy

    2014-01-01

    The Traveler's Dilemma game and the Minimum Effort Coordination game are two social dilemmas that have attracted considerable attention due to the fact that the predictions of classical game theory are at odds with the results found when the games are studied experimentally. Moreover, a direct application of deterministic evolutionary game theory, as embodied in the replicator dynamics, to these games does not explain the observed behavior. In this work, we formulate natural variants of these two games as smoothed continuous-strategy games. We study the evolutionary dynamics of these continuous-strategy games, both analytically and through agent-based simulations, and show that the behavior predicted theoretically is in accord with that observed experimentally. Thus, these variants of the Traveler's Dilemma and the Minimum Effort Coordination games provide a simple resolution of the paradoxical behavior associated with the original games.

  8. An Application of Evolutionary Game Theory to Social Dilemmas: The Traveler's Dilemma and the Minimum Effort Coordination Game

    Science.gov (United States)

    Iyer, Swami; Reyes, Joshua; Killingback, Timothy

    2014-01-01

    The Traveler's Dilemma game and the Minimum Effort Coordination game are two social dilemmas that have attracted considerable attention due to the fact that the predictions of classical game theory are at odds with the results found when the games are studied experimentally. Moreover, a direct application of deterministic evolutionary game theory, as embodied in the replicator dynamics, to these games does not explain the observed behavior. In this work, we formulate natural variants of these two games as smoothed continuous-strategy games. We study the evolutionary dynamics of these continuous-strategy games, both analytically and through agent-based simulations, and show that the behavior predicted theoretically is in accord with that observed experimentally. Thus, these variants of the Traveler's Dilemma and the Minimum Effort Coordination games provide a simple resolution of the paradoxical behavior associated with the original games. PMID:24709851

  9. Is medical treatment of Alcohol Withdrawal Syndrome a Stag Hunt? Challenges and opportunities in managing risk and uncertainty in addiction cessation

    Directory of Open Access Journals (Sweden)

    Mendoza RL

    2017-12-01

    Full Text Available Roger Lee Mendoza School of Business, Wilmington University, New Castle, DE, USA Purpose: While the individual and social costs of alcoholism or alcohol use disorder are well established, few are aware that medical problems can arise during detoxification, some of which can be life-threatening. This study determines if sustained treatment for Alcohol Withdrawal Syndrome (AWS might be based on the strategic choices and expectations of patients and health care providers alike, as well as the risk mitigation options available to them.Design/approach: AWS was modeled as a Stag Hunt to explain both risk and decision-making in medical treatments for detoxification, since it can deduce a set of equilibrium strategies available to both patient and provider. Modeling was based on a review of juried literature gathered from search engines with the use medical subject heading terms.Main findings: While there is little evidence that decision-making is shared between patient and physician in AWS treatments, the outcomes of their interactions depend on utility-maximizing choices each makes in anticipation of the other. Payoff-dominant and risk-dominant treatment outcomes are equally likely and equally cost-efficient, as conditioned by the presence (or absence of mutual trust and assurance in reciprocal transactions.Conclusion/value: Simulation games, such as the Stag Hunt, offer a viable framework to understand patient and provider incentives and health-affecting behaviors during treatments for addiction cessation. If both anticipate indefinitely interacting in the absence of any predetermined or foreseeable final visit, they can maximize future payoffs from mutual cooperation and accountability, which fosters health promotion. However, this study suggests that the effect of cooperation is distinct from the effect of time in AWS and other addiction-cessation programs. Keywords: health-affecting behaviors, healthcare provider, patient compliance, payoff

  10. Recent Advances in General Game Playing

    Science.gov (United States)

    Świechowski, Maciej; Park, HyunSoo; Mańdziuk, Jacek; Kim, Kyung-Joong

    2015-01-01

    The goal of General Game Playing (GGP) has been to develop computer programs that can perform well across various game types. It is natural for human game players to transfer knowledge from games they already know how to play to other similar games. GGP research attempts to design systems that work well across different game types, including unknown new games. In this review, we present a survey of recent advances (2011 to 2014) in GGP for both traditional games and video games. It is notable that research on GGP has been expanding into modern video games. Monte-Carlo Tree Search and its enhancements have been the most influential techniques in GGP for both research domains. Additionally, international competitions have become important events that promote and increase GGP research. Recently, a video GGP competition was launched. In this survey, we review recent progress in the most challenging research areas of Artificial Intelligence (AI) related to universal game playing. PMID:26380375

  11. Recent Advances in General Game Playing.

    Science.gov (United States)

    Świechowski, Maciej; Park, HyunSoo; Mańdziuk, Jacek; Kim, Kyung-Joong

    2015-01-01

    The goal of General Game Playing (GGP) has been to develop computer programs that can perform well across various game types. It is natural for human game players to transfer knowledge from games they already know how to play to other similar games. GGP research attempts to design systems that work well across different game types, including unknown new games. In this review, we present a survey of recent advances (2011 to 2014) in GGP for both traditional games and video games. It is notable that research on GGP has been expanding into modern video games. Monte-Carlo Tree Search and its enhancements have been the most influential techniques in GGP for both research domains. Additionally, international competitions have become important events that promote and increase GGP research. Recently, a video GGP competition was launched. In this survey, we review recent progress in the most challenging research areas of Artificial Intelligence (AI) related to universal game playing.

  12. Recent Advances in General Game Playing

    Directory of Open Access Journals (Sweden)

    Maciej Świechowski

    2015-01-01

    Full Text Available The goal of General Game Playing (GGP has been to develop computer programs that can perform well across various game types. It is natural for human game players to transfer knowledge from games they already know how to play to other similar games. GGP research attempts to design systems that work well across different game types, including unknown new games. In this review, we present a survey of recent advances (2011 to 2014 in GGP for both traditional games and video games. It is notable that research on GGP has been expanding into modern video games. Monte-Carlo Tree Search and its enhancements have been the most influential techniques in GGP for both research domains. Additionally, international competitions have become important events that promote and increase GGP research. Recently, a video GGP competition was launched. In this survey, we review recent progress in the most challenging research areas of Artificial Intelligence (AI related to universal game playing.

  13. The Local Value Chain of Hunted Red Deer Meat: A Scenario Analysis Based on a Northern Italian Case Study

    Directory of Open Access Journals (Sweden)

    Anna Gaviglio

    2018-05-01

    Full Text Available Although in recent decades, meat from hunted wild ungulates has shown interesting results in terms of market opportunities, the scientific literature is still lacking in economic studies concerning the estimation of the meat’s value for involved stakeholders. We present an analysis of the evolution of price in the local red deer meat supply chain. This analysis has been conducted through a survey based on in-depth interviews with the stakeholders involved in an Italian local supply chain. Findings derived from this study describe a case study, however, they also represent the potential dynamics of the value of Italian game meat, highlighting that the development of a sustainable local supply chain of this product may represent an economic resource for involved stakeholders.

  14. Humans as predators: an overview of predation strategies of hunters with contrasting motivational drivers

    Directory of Open Access Journals (Sweden)

    Fredrik Dalerum

    2018-01-01

    Full Text Available Predator-prey theory suggests that generalist predators are linked to demographic stability of prey whereas specialists are destabilizing. We overview the demographic consequences of different predation strategies and hypothesize that subsistence hunting occurs opportunistically, persecution hunters behave like specialist predators, and recreational hunters behave like generalist predators. Under this hypothesis, persecution hunting would have destabilizing effects, whereas the effects of subsistence and recreational hunting would be neutral or stabilizing. We found poor empirical support for this hypothesis, but there was scarce empirical data. Recreational hunters mainly hunted opportunistically and hunting as managed persecution followed a type III functional response, i.e. with low hunting intensity at low game abundances and a switch to an increased intensity at some level of abundance. We suggest that recreational hunters have limited destabilizing effects on game populations and that hunting may be an ineffective way of complete the removal of invasive species. We urge for further studies quantifying the responses of hunters to game abundances, in particular studies evaluating the responses of subsistence hunters and illegal persecution.

  15. 76 FR 53535 - Migratory Bird Hunting; Proposed Frameworks for Late-Season Migratory Bird Hunting Regulations

    Science.gov (United States)

    2011-08-26

    ... provide information on the population status and productivity of North American Canada geese (Branta... addressing concerns of the hunting public which, in part, provided the motivation for this recommendation... dimensions data on the relationship of harvest regulations, and specifically zones and splits, to hunter...

  16. Baby's Gone A-Hunting: "The Hunger Games," "Bully," and Struggling to Grow Up

    Science.gov (United States)

    Beck, Bernard

    2013-01-01

    Movies that treat the imagined future and that deal with issues of adolescence coming to adulthood are represented by "The Hunger Games." The role of movies that present a dystopic view of the future in our actual attempts to deal with contemporary adolescence is discussed in this article. The use of images of the future as…

  17. Tolosa-Hunt syndrome: MRI appearances

    International Nuclear Information System (INIS)

    Jain, R.; Sawhney, S.; Koul, R. L.; Chand, P.

    2008-01-01

    Full text: A review of MRI findings in seven patients with Tolosa-Hunt syndrome was carried out. Seven patients presented with unilateral painful ophthalmoplegia. Magnetic resonance imaging studies were carried out to evaluate the cavernous sinuses and orbits. Coronal fast spin-echo T 2 -weighted images and fat-saturated T 1 -weighted coronal and transverse images with and without contrast enhancement were obtained for the cavernous sinuses and orbits. All patients showed focal-enhancing masses expanding the ipsilateral cavernous sinus. In one patient the mass was extending to the orbital apex and intraorbital. All patients recovered on corticosteroid therapy and resolution of the masses was documented on follow-up MRI studies in five patients. One patient had a relapse of symptoms after discontinuing therapy. Magnetic resonance imaging studies of the cavernous sinus and orbital apex show high sensitivity for the detection and follow up of inflammatory mass lesions in Tolosa-Hunt syndrome. Magnetic resonance imaging should be the initial screening study in these patients.

  18. Elk and mule deer responses to variation in hunting pressure.

    Science.gov (United States)

    Bruce K. Johnson; Alan A. Ager; James H. Noyes; Norm. Cimon

    2004-01-01

    Hunting can exert a variety of effects on both targeted and nontargeted ungulates, and animals either run or hide in response to hunting pressure. If animals successfully elude hunters by running, the energetic cost may deplete fat reserves needed for survival during winter in temperate regions. If animals successfully elude hunters by hiding, there may be an energetic...

  19. The trophy hunting of African lions: scale, current management practices and factors undermining sustainability.

    Science.gov (United States)

    Lindsey, Peter Andrew; Balme, Guy Andrew; Funston, Paul; Henschel, Philipp; Hunter, Luke; Madzikanda, Hilary; Midlane, Neil; Nyirenda, Vincent

    2013-01-01

    The trophy hunting of lions Panthera leo is contentious due to uncertainty concerning conservation impacts and because of highly polarised opinions about the practice. African lions are hunted across at least ~558,000 km(2), which comprises 27-32% of the lion range in countries where trophy hunting of the species is permitted. Consequently, trophy hunting has potential to impart significant positive or negative impacts on lions. Several studies have demonstrated that excessive trophy harvests have driven lion population declines. There have been several attempts by protectionist non-governmental organisations to reduce or preclude trophy hunting via restrictions on the import and export of lion trophies. We document the management of lion hunting in Africa and highlight challenges which need addressing to achieve sustainability. Problems include: unscientific bases for quota setting; excessive quotas and off-takes in some countries; fixed quotas which encourage over-harvest; and lack of restrictions on the age of lions that can be hunted. Key interventions needed to make lion hunting more sustainable, include implementation of: enforced age restrictions; improved trophy monitoring; adaptive management of quotas and a minimum length of lion hunts of at least 21 days. Some range states have made important steps towards implementing such improved management and off-takes have fallen steeply in recent years. For example age restrictions have been introduced in Tanzania and in Niassa in Mozambique, and are being considered for Benin and Zimbabwe, several states have reduced quotas, and Zimbabwe is implementing trophy monitoring. However, further reforms are needed to ensure sustainability and reduce conservation problems associated with the practice while allowing retention of associated financial incentives for conservation.

  20. The trophy hunting of African lions: scale, current management practices and factors undermining sustainability.

    Directory of Open Access Journals (Sweden)

    Peter Andrew Lindsey

    Full Text Available The trophy hunting of lions Panthera leo is contentious due to uncertainty concerning conservation impacts and because of highly polarised opinions about the practice. African lions are hunted across at least ~558,000 km(2, which comprises 27-32% of the lion range in countries where trophy hunting of the species is permitted. Consequently, trophy hunting has potential to impart significant positive or negative impacts on lions. Several studies have demonstrated that excessive trophy harvests have driven lion population declines. There have been several attempts by protectionist non-governmental organisations to reduce or preclude trophy hunting via restrictions on the import and export of lion trophies. We document the management of lion hunting in Africa and highlight challenges which need addressing to achieve sustainability. Problems include: unscientific bases for quota setting; excessive quotas and off-takes in some countries; fixed quotas which encourage over-harvest; and lack of restrictions on the age of lions that can be hunted. Key interventions needed to make lion hunting more sustainable, include implementation of: enforced age restrictions; improved trophy monitoring; adaptive management of quotas and a minimum length of lion hunts of at least 21 days. Some range states have made important steps towards implementing such improved management and off-takes have fallen steeply in recent years. For example age restrictions have been introduced in Tanzania and in Niassa in Mozambique, and are being considered for Benin and Zimbabwe, several states have reduced quotas, and Zimbabwe is implementing trophy monitoring. However, further reforms are needed to ensure sustainability and reduce conservation problems associated with the practice while allowing retention of associated financial incentives for conservation.

  1. Games in the Arctic: applying game theory insights to Arctic challenges

    Directory of Open Access Journals (Sweden)

    Scott Cole

    2014-08-01

    Full Text Available We illustrate the benefits of game theoretic analysis for assisting decision-makers in resolving conflicts and other challenges in a rapidly evolving region. We review a series of salient Arctic issues with global implications—managing open-access fisheries, opening Arctic areas for resource extraction and ensuring effective environmental regulation for natural resource extraction—and provide insights to help reach socially preferred outcomes. We provide an overview of game theoretic analysis in layman's terms, explaining how game theory can help researchers and decision-makers to better understand conflicts, and how to identify the need for, and improve the design of, policy interventions. We believe that game theoretic tools are particularly useful in a region with a diverse set of players ranging from countries to firms to individuals. We argue that the Arctic Council should take a more active governing role in the region by, for example, dispersing information to “players” in order to alleviate conflicts regarding the management of common-pool resources such as open-access fisheries and natural resource extraction. We also identify side payments—that is, monetary or in-kind compensation from one party of a conflict to another—as a key mechanism for reaching a more biologically, culturally and economically sustainable Arctic future. By emphasizing the practical insights generated from an academic discipline, we present game theory as an influential tool in shaping the future of the Arctic—for individual researchers, for inter-disciplinary research and for policy-makers themselves.

  2. Influence of group size on the success of wolves hunting bison.

    Science.gov (United States)

    MacNulty, Daniel R; Tallian, Aimee; Stahler, Daniel R; Smith, Douglas W

    2014-01-01

    An intriguing aspect of social foraging behaviour is that large groups are often no better at capturing prey than are small groups, a pattern that has been attributed to diminished cooperation (i.e., free riding) in large groups. Although this suggests the formation of large groups is unrelated to prey capture, little is known about cooperation in large groups that hunt hard-to-catch prey. Here, we used direct observations of Yellowstone wolves (Canis lupus) hunting their most formidable prey, bison (Bison bison), to test the hypothesis that large groups are more cooperative when hunting difficult prey. We quantified the relationship between capture success and wolf group size, and compared it to previously reported results for Yellowstone wolves hunting elk (Cervus elaphus), a prey that was, on average, 3 times easier to capture than bison. Whereas improvement in elk capture success levelled off at 2-6 wolves, bison capture success levelled off at 9-13 wolves with evidence that it continued to increase beyond 13 wolves. These results are consistent with the hypothesis that hunters in large groups are more cooperative when hunting more formidable prey. Improved ability to capture formidable prey could therefore promote the formation and maintenance of large predator groups, particularly among predators that specialize on such prey.

  3. Influence of group size on the success of wolves hunting bison.

    Directory of Open Access Journals (Sweden)

    Daniel R MacNulty

    Full Text Available An intriguing aspect of social foraging behaviour is that large groups are often no better at capturing prey than are small groups, a pattern that has been attributed to diminished cooperation (i.e., free riding in large groups. Although this suggests the formation of large groups is unrelated to prey capture, little is known about cooperation in large groups that hunt hard-to-catch prey. Here, we used direct observations of Yellowstone wolves (Canis lupus hunting their most formidable prey, bison (Bison bison, to test the hypothesis that large groups are more cooperative when hunting difficult prey. We quantified the relationship between capture success and wolf group size, and compared it to previously reported results for Yellowstone wolves hunting elk (Cervus elaphus, a prey that was, on average, 3 times easier to capture than bison. Whereas improvement in elk capture success levelled off at 2-6 wolves, bison capture success levelled off at 9-13 wolves with evidence that it continued to increase beyond 13 wolves. These results are consistent with the hypothesis that hunters in large groups are more cooperative when hunting more formidable prey. Improved ability to capture formidable prey could therefore promote the formation and maintenance of large predator groups, particularly among predators that specialize on such prey.

  4. Correlation and persistence of hunting and logging impacts on tropical rainforest mammals.

    Science.gov (United States)

    Brodie, Jedediah F; Giordano, Anthony J; Zipkin, Elise F; Bernard, Henry; Mohd-Azlan, Jayasilan; Ambu, Laurentius

    2015-02-01

    Humans influence tropical rainforest animals directly via exploitation and indirectly via habitat disturbance. Bushmeat hunting and logging occur extensively in tropical forests and have large effects on particular species. But how they alter animal diversity across landscape scales and whether their impacts are correlated across species remain less known. We used spatially widespread measurements of mammal occurrence across Malaysian Borneo and recently developed multispecies hierarchical models to assess the species richness of medium- to large-bodied terrestrial mammals while accounting for imperfect detection of all species. Hunting was associated with 31% lower species richness. Moreover, hunting remained high even where richness was very low, highlighting that hunting pressure persisted even in chronically overhunted areas. Newly logged sites had 11% lower species richness than unlogged sites, but sites logged >10 years previously had richness levels similar to those in old-growth forest. Hunting was a more serious long-term threat than logging for 91% of primate and ungulate species. Hunting and logging impacts across species were not correlated across taxa. Negative impacts of hunting were the greatest for common mammalian species, but commonness versus rarity was not related to species-specific impacts of logging. Direct human impacts appeared highly persistent and lead to defaunation of certain areas. These impacts were particularly severe for species of ecological importance as seed dispersers and herbivores. Indirect impacts were also strong but appeared to attenuate more rapidly than previously thought. The lack of correlation between direct and indirect impacts across species highlights that multifaceted conservation strategies may be needed for mammal conservation in tropical rainforests, Earth's most biodiverse ecosystems. © 2014 Society for Conservation Biology.

  5. 75 FR 44855 - Migratory Bird Hunting; Proposed Frameworks for Early-Season Migratory Bird Hunting Regulations...

    Science.gov (United States)

    2010-07-29

    ... at http://www.fws.gov/migratorybirds/CurrentBirdIssues/Management/AHM/AHM-intro.htm . B. Regulatory... for public inspection on http://www.regulations.gov , or by appointment, during normal business hours....). We analyzed the economic impacts of the annual hunting regulations on small business entities in...

  6. 75 FR 59041 - Migratory Bird Hunting; Migratory Bird Hunting Regulations on Certain Federal Indian Reservations...

    Science.gov (United States)

    2010-09-24

    ... or more on the economy or adversely affect an economic sector, productivity, jobs, the environment... annual effect on the economy of $100 million or more. However, because this rule establishes hunting..., Arizona (Tribal Members and Nontribal Hunters). Doves Season Dates: Open September 1 through 15, 2010...

  7. 78 FR 52337 - Migratory Bird Hunting; Proposed Frameworks for Late-Season Migratory Bird Hunting Regulations

    Science.gov (United States)

    2013-08-22

    ... selection of the appropriate hunting regulations. Status of Geese and Swans We provide information on the... in the June 14, 2013, Federal Register. D. Special Seasons/Species Management iii. Black Ducks... the International Black Duck AHM Strategy for 2013-14. Service Response: Last year, we adopted the...

  8. Risk Aversion in Game Shows

    DEFF Research Database (Denmark)

    Andersen, Steffen; Harrison, Glenn W.; Lau, Morten I.

    2008-01-01

    We review the use of behavior from television game shows to infer risk attitudes. These shows provide evidence when contestants are making decisions over very large stakes, and in a replicated, structured way. Inferences are generally confounded by the subjective assessment of skill in some games......, and the dynamic nature of the task in most games. We consider the game shows Card Sharks, Jeopardy!, Lingo, and finally Deal Or No Deal. We provide a detailed case study of the analyses of Deal Or No Deal, since it is suitable for inference about risk attitudes and has attracted considerable attention....

  9. Symptoms of anxiety and depression and risk of heart failure: The HUNT Study

    OpenAIRE

    Gustad, Lise Tuset; Laugsand, Lars Erik; Janszky, Imre; Dalen, Håvard; Bjerkeset, Ottar

    2014-01-01

    Aims The nature of the association of depression and anxiety with risk for acute myocardial infarction (AMI) remains unclear. We aimed to study the prospective association of single and recurrent self-reported symptoms of anxiety and depression with a risk of AMI in a large Norwegian population based cohort. Methods and results In the second wave of the Nord-Trøndelag Health Study (HUNT2, 1995–97) baseline data on anxiety and depression symptoms, sociodemographic variables, health status...

  10. Where is the game? Wild meat products authentication in South Africa: a case study.

    Science.gov (United States)

    D'Amato, Maria Eugenia; Alechine, Evguenia; Cloete, Kevin Wesley; Davison, Sean; Corach, Daniel

    2013-03-01

    Wild animals' meat is extensively consumed in South Africa, being obtained either from ranching, farming or hunting. To test the authenticity of the commercial labels of meat products in the local market, we obtained DNA sequence information from 146 samples (14 beef and 132 game labels) for barcoding cytochrome c oxidase subunit I and partial cytochrome b and mitochondrial fragments. The reliability of species assignments were evaluated using BLAST searches in GenBank, maximum likelihood phylogenetic analysis and the character-based method implemented in BLOG. The Kimura-2-parameter intra- and interspecific variation was evaluated for all matched species. The combined application of similarity, phylogenetic and character-based methods proved successful in species identification. Game meat samples showed 76.5% substitution, no beef samples were substituted. The substitutions showed a variety of domestic species (cattle, horse, pig, lamb), common game species in the market (kudu, gemsbok, ostrich, impala, springbok), uncommon species in the market (giraffe, waterbuck, bushbuck, duiker, mountain zebra) and extra-continental species (kangaroo). The mountain zebra Equus zebra is an International Union for Conservation of Nature (IUCN) red listed species. We also detected Damaliscus pygargus, which is composed of two subspecies with one listed by IUCN as 'near threatened'; however, these mitochondrial fragments were insufficient to distinguish between the subspecies. The genetic distance between African ungulate species often overlaps with within-species distance in cases of recent speciation events, and strong phylogeographic structure determines within-species distances that are similar to the commonly accepted distances between species. The reliability of commercial labeling of game meat in South Africa is very poor. The extensive substitution of wild game has important implications for conservation and commerce, and for the consumers making decisions on the basis of

  11. Positives and pathologies of natural resource management on private land-conservation areas.

    Science.gov (United States)

    Clements, Hayley S; Cumming, Graeme S

    2017-06-01

    In managed natural resource systems, such as fisheries and rangelands, there is a recognized trade-off between managing for short-term benefits and managing for longer term resilience. Management actions that stabilize ecological attributes or processes can improve productivity in the supply of ecosystem goods and services in the short term but erode system resilience at longer time scales. For example, fire suppression in rangelands can increase grass biomass initially but ultimately result in an undesirable, shrub-dominated system. Analyses of this phenomenon have focused largely on how management actions influence slow-changing biophysical system attributes (such as vegetation composition). Data on the frequency of management actions that reduce natural ecological variation on 66 private land-conservation areas (PLCAs) in South Africa were used to investigate how management actions are influenced by manager decision-making approaches, a largely ignored part of the problem. The pathology of natural resource management was evident on some PLCAs: increased focus on revenue-generation in decision making resulted in an increased frequency of actions to stabilize short-term variation in large mammal populations, which led to increased revenues from ecotourism or hunting. On many PLCAs, these management actions corresponded with a reduced focus on ecological monitoring and an increase in overstocking of game (i.e., ungulate species) and stocking of extralimitals (i.e., game species outside their historical range). Positives in natural resource management also existed. Some managers monitored slower changing ecological attributes, which resulted in less-intensive management, fewer extralimital species, and lower stocking rates. Our unique, empirical investigation of monitoring-management relationships illustrates that management decisions informed by revenue monitoring versus ecological monitoring can have opposing consequences for natural resource productivity and

  12. Why Darwin would have loved evolutionary game theory.

    Science.gov (United States)

    Brown, Joel S

    2016-09-14

    Humans have marvelled at the fit of form and function, the way organisms' traits seem remarkably suited to their lifestyles and ecologies. While natural selection provides the scientific basis for the fit of form and function, Darwin found certain adaptations vexing or particularly intriguing: sex ratios, sexual selection and altruism. The logic behind these adaptations resides in frequency-dependent selection where the value of a given heritable phenotype (i.e. strategy) to an individual depends upon the strategies of others. Game theory is a branch of mathematics that is uniquely suited to solving such puzzles. While game theoretic thinking enters into Darwin's arguments and those of evolutionists through much of the twentieth century, the tools of evolutionary game theory were not available to Darwin or most evolutionists until the 1970s, and its full scope has only unfolded in the last three decades. As a consequence, game theory is applied and appreciated rather spottily. Game theory not only applies to matrix games and social games, it also applies to speciation, macroevolution and perhaps even to cancer. I assert that life and natural selection are a game, and that game theory is the appropriate logic for framing and understanding adaptations. Its scope can include behaviours within species, state-dependent strategies (such as male, female and so much more), speciation and coevolution, and expands beyond microevolution to macroevolution. Game theory clarifies aspects of ecological and evolutionary stability in ways useful to understanding eco-evolutionary dynamics, niche construction and ecosystem engineering. In short, I would like to think that Darwin would have found game theory uniquely useful for his theory of natural selection. Let us see why this is so. © 2016 The Author(s).

  13. Drivers of change in hunter offtake and hunting strategies in Sendje, Equatorial Guinea.

    Science.gov (United States)

    Gill, David J C; Fa, John E; Rowcliffe, J Marcus; Kümpel, Noëlle F

    2012-12-01

    Economic development in Africa is expected to increase levels of bushmeat hunting through rising demand for meat and improved transport infrastructure. However, few studies have tracked long-term changes in hunter behavior as a means of testing this prediction. We evaluated changes in hunter behavior in a rural community in Equatorial Guinea over a period of rapid national economic growth, during which time road access to the regional capital greatly improved. We conducted offtake surveys (Supporting Information) over 3 7-week periods at the same time of year in 1998, 2003, and 2010 and conducted hunter and household interviews (Supporting Information) in 2003 and 2010. We tested whether relations existed among catch, hunting effort, hunting strategy, and income earned through hunting and other livelihoods in 2003 and 2010. Although village offtake increased from 1775 kg in 1998 to 4172 kg in 2003, it decreased in 2010 to 1361 kg. Aggregate catch per unit effort (i.e., number of carcasses caught per hunter and per trap) decreased from 2003 to 2010, and the majority of hunters reported a decrease in abundance of local fauna. Although these results are indicative of unsustainable hunting, cumulative changes in offtake and catch per unit effort were driven by a contraction in the total area hunted following an out-migration of 29 of the village's hunters, most of whom left to gain employment in the construction industry, after 2003. Hunters operating in both 2003 and 2010 hunted closer to the village because an increased abundance of elephants posed a danger and because they desired to earn income through other activities. Our study provides an example of national economic development contributing to a reduction in the intensity and extent of hunting. ©2012 Society for Conservation Biology.

  14. Economic Impact of Hunting Expenditures on Southern U.S.

    OpenAIRE

    Poudel, Jagdish; Munn, Ian A.; Henderson, James E.

    2013-01-01

    Hunting, fishing and wildlife-associated recreation expenditures have played an important role in the U.S economy and help promote conservation and environmental goals. The 2006 U.S Fish and Wildlife Service (USFWS) survey reported 87.5 million people aged 16 and above participated in wildlife-associated recreation activities, spending $122.4 billion on trips and equipment. This spending is a 13 percent increase since 2001. The recently released 2011 National Survey of Fishing, Hunting and Wi...

  15. A Toolkit of Systems Gaming Techniques

    Science.gov (United States)

    Finnigan, David; McCaughey, Jamie W.

    2017-04-01

    Decision-makers facing natural hazard crises need a broad set of cognitive tools to help them grapply with complexity. Systems gaming can act as a kind of 'flight simulator for decision making' enabling us to step through real life complex scenarios of the kind that beset us in natural disaster situations. Australian science-theatre ensemble Boho Interactive is collaborating with the Earth Observatory Singapore to develop an in-person systems game modelling an unfolding natural hazard crisis (volcanic unrest or an approaching typhoon) impacting an Asian city. Through a combination of interactive mechanisms drawn from boardgaming and participatory theatre, players will make decisions and assign resources in response to the unfolding crisis. In this performance, David Finnigan from Boho will illustrate some of the participatory techniques that Boho use to illustrate key concepts from complex systems science. These activities are part of a toolkit which can be adapted to fit a range of different contexts and scenarios. In this session, David will present short activities that demonstrate a range of systems principles including common-pool resource challenges (the Tragedy of the Commons), interconnectivity, unintended consequences, tipping points and phase transitions, and resilience. The interactive mechanisms for these games are all deliberately lo-fi rather than digital, for three reasons. First, the experience of a tactile, hands-on game is more immediate and engaging. It brings the focus of the participants into the room and facilitates engagement with the concepts and with each other, rather than with individual devices. Second, the mechanics of the game are laid bare. This is a valuable way to illustrate that complex systems are all around us, and are not merely the domain of hi-tech systems. Finally, these games can be used in a wide variety of contexts by removing computer hardware requirements and instead using materials and resources that are easily found in

  16. Sustainability and comanagement of subsistence hunting in an indigenous reserve in Guyana.

    Science.gov (United States)

    Shaffer, Christopher A; Milstein, Marissa S; Yukuma, Charakura; Marawanaru, Elisha; Suse, Phillip

    2017-10-01

    Although hunting is a key component of subsistence strategies of many Amazonians, it is also one of the greatest threats to wildlife. Because indigenous reserves comprise over 20% of Amazonia, effective conservation often requires that conservation professionals work closely with indigenous groups to manage resource use. We used hunter-generated harvesting data in spatially explicit biodemographic models to assess the sustainability of subsistence hunting of indigenous Waiwai in Guyana. We collected data through a hunter self-monitoring program, systematic follows of hunters, and semistructured interviews. We used these data to predict future densities of 2 indicator species, spider monkeys (Ateles paniscus) and bearded sakis (Chiropotes sagulatus), under different scenarios of human population expansion and changing hunting technology. We used encounter rates from transect surveys and hunter catch-per-unit effort (CPUE) to validate model predictions. Paca (Cuniculus paca) (198 /year), Currosaw (Crax alector) (168), and spider monkey (117) were the most frequently harvested species. Predicted densities of spider monkeys were statistically indistinguishable from empirically derived transect data (Kolmogorov-Smirnov D = 0.67, p = 0.759) and CPUE (D = 0.32, p = 1.000), demonstrating the robustness of model predictions. Ateles paniscus and C. sagulatus were predicted to be extirpated from <13% of the Waiwai reserve in 20 years, even under the most intensive hunting scenarios. Our results suggest Waiwai hunting is currently sustainable, primarily due to their low population density and use of bow and arrow. Continual monitoring is necessary, however, particularly if human population increases are accompanied by a switch to shotgun-only hunting. We suggest that hunter self-monitoring and biodemographic modeling can be used effectively in a comanagement approach in which indigenous parabiologists continuously provide hunting data that is then used to update model

  17. Hunting Intensity in the Suhuma Forest Reserve in the Sefwi Wiawso ...

    African Journals Online (AJOL)

    Hunting intensity in the Suhuma Forest Reserve (SFR) in the Sefwi Wiawso District of the Western Region of Ghana has been investigated. The methodology involved the recording of signs of hunting activity using linetransects, and interviews with hunters. A total of 157 spent cartridges, 21 wire snares, presence of 17 ...

  18. Energy cost and return for hunting in African wild dogs and cheetahs.

    Science.gov (United States)

    Hubel, Tatjana Y; Myatt, Julia P; Jordan, Neil R; Dewhirst, Oliver P; McNutt, J Weldon; Wilson, Alan M

    2016-03-29

    African wild dogs (Lycaon pictus) are reported to hunt with energetically costly long chase distances. We used high-resolution GPS and inertial technology to record 1,119 high-speed chases of all members of a pack of six adult African wild dogs in northern Botswana. Dogs performed multiple short, high-speed, mostly unsuccessful chases to capture prey, while cheetahs (Acinonyx jubatus) undertook even shorter, higher-speed hunts. We used an energy balance model to show that the energy return from group hunting and feeding substantially outweighs the cost of multiple short chases, which indicates that African wild dogs are more energetically robust than previously believed. Comparison with cheetah illustrates the trade-off between sheer athleticism and high individual kill rate characteristic of cheetahs, and the energetic robustness of frequent opportunistic group hunting and feeding by African wild dogs.

  19. Energy cost and return for hunting in African wild dogs and cheetahs

    Science.gov (United States)

    Hubel, Tatjana Y.; Myatt, Julia P.; Jordan, Neil R.; Dewhirst, Oliver P.; McNutt, J. Weldon; Wilson, Alan M.

    2016-01-01

    African wild dogs (Lycaon pictus) are reported to hunt with energetically costly long chase distances. We used high-resolution GPS and inertial technology to record 1,119 high-speed chases of all members of a pack of six adult African wild dogs in northern Botswana. Dogs performed multiple short, high-speed, mostly unsuccessful chases to capture prey, while cheetahs (Acinonyx jubatus) undertook even shorter, higher-speed hunts. We used an energy balance model to show that the energy return from group hunting and feeding substantially outweighs the cost of multiple short chases, which indicates that African wild dogs are more energetically robust than previously believed. Comparison with cheetah illustrates the trade-off between sheer athleticism and high individual kill rate characteristic of cheetahs, and the energetic robustness of frequent opportunistic group hunting and feeding by African wild dogs. PMID:27023457

  20. 78 FR 58123 - Migratory Bird Hunting; Final Frameworks for Late-Season Migratory Bird Hunting Regulations

    Science.gov (United States)

    2013-09-20

    ... we may be approaching the limits of social acceptance for the use of hunting to control the number of... Regulatory Flexibility Act section below). This analysis estimated consumer surplus for three alternatives... Alternative 3, with an estimated consumer surplus across all flyways of $317.8-$416.8 million. We also chose...

  1. 77 FR 42919 - Migratory Bird Hunting; Proposed Frameworks for Early-Season Migratory Bird Hunting Regulations...

    Science.gov (United States)

    2012-07-20

    ... (canvasbacks, pintails, black ducks, and scaup), those strategies will again be used for the 2012-13 hunting... (e.g., tundra swans, some sandhill crane populations), the Service determines the amount of harvest... Vol. 77 Friday, No. 140 July 20, 2012 Part V Department of the Interior Fish and Wildlife Service...

  2. Hunting, Sale, and Consumption of Bushmeat Killed by Lead-Based Ammunition in Benin

    Directory of Open Access Journals (Sweden)

    Shukrullah Ahmadi

    2018-06-01

    Full Text Available Human consumption of animal meat killed by lead ammunition has been reported as a risk factor for elevated blood lead levels. However, little is known about how meat killed by lead ammunition is hunted, prepared, sold, and consumed. We explored the process from hunting to consumption within communities in Benin from the perspective of preventive measures. We conducted 38 semi-structured interviews with hunters (n = 9 and sellers (n = 8 of bushmeat and families (n = 21 as consumers of bushmeat killed by lead ammunition. Data were transcribed, translated, and coded for analysis. We conducted content analysis to identify and describe key themes and processes from hunting to consumption. Many hunters (n = 7/9 used lead-based ammunition. After the meat is hunted, market sellers often buy it directly from the hunters. Amongst the hunters and sellers, few (n = 4/17 acknowledged removing the meat impacted by lead shot prior to sale. Many families (n = 15/21 mentioned consumption of the hunted bushmeat. The meat is cooked before sharing with children. Many families (n = 19/21 mentioned they look for the remains of the lead shot or remove the meat impacted by the shot. The finding suggests that hunting, sale, and consumption of bushmeat killed by lead ammunition are well-known practices in Allada, Benin. The bushmeat often hunted illegally with lead shot is sold in the markets and eventually consumed by families who attempt to clean the meat impacted by the lead shot before cooking it.

  3. Chaos and crises in a model for cooperative hunting: a symbolic dynamics approach.

    Science.gov (United States)

    Duarte, Jorge; Januário, Cristina; Martins, Nuno; Sardanyés, Josep

    2009-12-01

    In this work we investigate the population dynamics of cooperative hunting extending the McCann and Yodzis model for a three-species food chain system with a predator, a prey, and a resource species. The new model considers that a given fraction sigma of predators cooperates in prey's hunting, while the rest of the population 1-sigma hunts without cooperation. We use the theory of symbolic dynamics to study the topological entropy and the parameter space ordering of the kneading sequences associated with one-dimensional maps that reproduce significant aspects of the dynamics of the species under several degrees of cooperative hunting. Our model also allows us to investigate the so-called deterministic extinction via chaotic crisis and transient chaos in the framework of cooperative hunting. The symbolic sequences allow us to identify a critical boundary in the parameter spaces (K,C(0)) and (K,sigma) which separates two scenarios: (i) all-species coexistence and (ii) predator's extinction via chaotic crisis. We show that the crisis value of the carrying capacity K(c) decreases at increasing sigma, indicating that predator's populations with high degree of cooperative hunting are more sensitive to the chaotic crises. We also show that the control method of Dhamala and Lai [Phys. Rev. E 59, 1646 (1999)] can sustain the chaotic behavior after the crisis for systems with cooperative hunting. We finally analyze and quantify the inner structure of the target regions obtained with this control method for wider parameter values beyond the crisis, showing a power law dependence of the extinction transients on such critical parameters.

  4. Increasing game prices may alter farmers’ behaviours towards leopards (Panthera pardus and other carnivores in South Africa

    Directory of Open Access Journals (Sweden)

    Tara J. Pirie

    2017-05-01

    Full Text Available Human-carnivore conflict occurs globally, particularly in regions where large carnivores predate livestock. Retaliatory killings do occur, and although predation of livestock by carnivores happens, losses from other factors such as disease or injury can be misattributed because of landowner perceptions. Game farming for both trophy hunting and eco-tourism is becoming increasingly common in South Africa, and there has been a rapid increase in the cost of game animals (in some species as much as five-fold between 2010 and 2015. This could result in an increase in conflict between commercial game farmers and carnivores. We conducted two questionnaire surveys of farmers in 2010 and 2015 to investigate this. We asked if there had been changes in farming practices, perceived predator activity, perceived amount of livestock and commercial game losses, and actions taken towards carnivores in a South African farming community. We found no significant change in farming types in the area or losses of livestock between the years. However, there was a significant increase in perceived commercial game losses reported, even though protection of game had increased. Actions taken towards carnivores by livestock/game farmers were also significantly more negative in 2015 compared to farmers growing crops, but there was no such difference in 2010. We suggest that these changes could be a result of the increase in game prices over that period, leading to greater financial losses when an animal is predated, which in turn could increase the likelihood of retaliatory killings of carnivores.

  5. Illusory control, gambling, and video gaming: an investigation of regular gamblers and video game players.

    Science.gov (United States)

    King, Daniel L; Ejova, Anastasia; Delfabbro, Paul H

    2012-09-01

    There is a paucity of empirical research examining the possible association between gambling and video game play. In two studies, we examined the association between video game playing, erroneous gambling cognitions, and risky gambling behaviour. One hundred and fifteen participants, including 65 electronic gambling machine (EGM) players and 50 regular video game players, were administered a questionnaire that examined video game play, gambling involvement, problem gambling, and beliefs about gambling. We then assessed each groups' performance on a computerised gambling task that involved real money. A post-game survey examined perceptions of the skill and chance involved in the gambling task. The results showed that video game playing itself was not significantly associated with gambling involvement or problem gambling status. However, among those persons who both gambled and played video games, video game playing was uniquely and significantly positively associated with the perception of direct control over chance-based gambling events. Further research is needed to better understand the nature of this association, as it may assist in understanding the impact of emerging digital gambling technologies.

  6. eSports Gaming and You

    Science.gov (United States)

    Engerman, Jason A.; Hein, Robert J.

    2017-01-01

    Digital gaming communities are nuanced and developing. The eSports community has advanced in noticeable ways and represents the highest form of online competitive play for digital gaming environments. Due to the high stakes nature of eSports, its participants sit on the very edge of strategic planning boundaries and push the ceiling of…

  7. Were human babies used as bait in crocodile hunts in colonial Sri Lanka?

    Directory of Open Access Journals (Sweden)

    Anslem de Silva

    2015-01-01

    Full Text Available Use of live animals as bait is not an uncommon practice in hunting worldwide.  However, some curious accounts of the use of human babies as bait to lure crocodiles in sport hunting exist on the island of Sri Lanka, where sport hunting was common during the British colonial period.  Herein we compile the available records, review other records of the practice, and discuss the likelihood of the exercise actually having taken place. 

  8. Quantifying lion (Panthera leo) demographic response following a three-year moratorium on trophy hunting.

    Science.gov (United States)

    Mweetwa, Thandiwe; Christianson, David; Becker, Matt; Creel, Scott; Rosenblatt, Elias; Merkle, Johnathan; Dröge, Egil; Mwape, Henry; Masonde, Jones; Simpamba, Twakundine

    2018-01-01

    Factors that limit African lion populations are manifold and well-recognized, but their relative demographic effects remain poorly understood, particularly trophy hunting near protected areas. We identified and monitored 386 individual lions within and around South Luangwa National Park, Zambia, for five years (2008-2012) with trophy hunting and for three additional years (2013-2015) during a hunting moratorium. We used these data with mark-resight models to estimate the effects of hunting on lion survival, recruitment, and abundance. The best survival models, accounting for imperfect detection, revealed strong positive effects of the moratorium, with survival increasing by 17.1 and 14.0 percentage points in subadult and adult males, respectively. Smaller effects on adult female survival and positive effects on cub survival were also detected. The sex-ratio of cubs shifted from unbiased during trophy-hunting to female-biased during the moratorium. Closed mark-recapture models revealed a large increase in lion abundance during the hunting moratorium, from 116 lions in 2012 immediately preceding the moratorium to 209 lions in the last year of the moratorium. More cubs were produced each year of the moratorium than in any year with trophy hunting. Lion demographics shifted from a male-depleted population consisting mostly of adult (≥4 years) females to a younger population with more (>29%) adult males. These data show that the three-year moratorium was effective at growing the Luangwa lion population and increasing the number of adult males. The results suggest that moratoria may be an effective tool for improving the sustainability of lion trophy hunting, particularly where systematic monitoring, conservative quotas, and age-based harvesting are difficult to enforce.

  9. Dynamic noise from action errors enhances network reciprocity in the prisoner's dilemma game

    International Nuclear Information System (INIS)

    Tanimoto, Jun; Ogasawara, Takashi

    2015-01-01

    Inspired by the fact that people make mistakes in a transient, fluctuating or chaotic environment, we establish a spatial prisoner's dilemma model where an agent commits action errors proportionally varying with the increasing/decreasing rate of the global cooperation fraction. A series of numerical simulations reveal that the cooperation level is enhanced in games in which the stag hunt (SH)-type dilemma is dominant; however, it is slightly diminished in games in which the chicken-type dilemma is dominant, compared with the standard network reciprocity model. Intensive analysis reveals that the noise created by the action error contribute to the spatial expansion of a cooperators' cluster, because a dilemma that is less chicken-type and more SH-type makes it disadvantageous for defectors to neighbor cooperators. Our finding, that errors in behavior in a chaotic environment contribute to the evolution of cooperation, might aim to explain the problem of how network reciprocity works. (paper)

  10. A Distributed AI Aided 3D Domino Game

    OpenAIRE

    Amrahov, Şahin Emrah; Nooraden, Orhan A.

    2010-01-01

    In the article a turn-based game played on four computers connected via network is investigated. There are three computers with natural intelligence and one with artificial intelligence. Game table is seen by each player's own view point in all players' monitors. Domino pieces are three dimensional. For distributed systems TCP/IP protocol is used. In order to get 3D image, Microsoft XNA technology is applied. Domino 101 game is nondeterministic game that is result of the game depends on the i...

  11. Hypersexualism in video games as determinant or deterrent of game play

    DEFF Research Database (Denmark)

    Reinhard, CarrieLynn D.

    A long held, and research supported, contention about video and computer games purports that men play more games, more often, and of a wider variety, than women. Reasons for this gendered gap range from socialization to cognitive capacity. The hypothesized reason explored in this study focuses...... on the sexualized portrayal of female game characters. Portraying women as sexual objects may dissuade women from identifying and wanting to engage with them while enticing men to engage with them. In a 2x3 between-subjects experimental design, this study investigated how men and women perceive and react to female...... avatars that embody the hypersexualism body shape of big breasts, thin waist, and long, thin limbs, making the portrayal the composite of more naturally voluptuous and thin body shapes. Contrary to industry and academic arguments, it was found that men indicated more engagement with the game when playing...

  12. Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing

    Directory of Open Access Journals (Sweden)

    Costas Boletsis

    2016-03-01

    Full Text Available Early detection is important in dementia care; however, cognitive impairment is still under-recognised and under-diagnosed. Cognitive screening and training are two important preventative treatments, which can lead to early detection of cognitive decline. In this work, the “Cognitive Augmented Reality Cubes” (CogARC system is presented, i.e. a serious game for cognitive training and screening, utilising an interaction technique based on Augmented Reality and the manipulation of tangible, physical objects (cubes. The game is a collection of cognitive mini-games of preventative nature and is, primarily, targeting elderly players (≥60 years old. A preliminary testing was conducted focusing on the game experience that CogARC offers (utilising the In-Game Experience Questionnaire, the usability of the system (using the System Usability Scale, and the specific user observations and remarks, as documented by open, semi-structured interviews.  Overall, CogARC demonstrated satisfying positive responses, however, the negative reactions indicated that there are specific problems with aspects of the interaction technique and a number of mini-games. The open interview shed more light on the specific issues of each mini-game and further interpretation of user interactions. The current study managed to provide interesting insights into the game design elements, integration of Augmented Reality, tangible interaction of the system, and on how elderly players perceive and use those interaction components. 

  13. Evolutionary Multiplayer Games

    OpenAIRE

    Gokhale, Chaitanya S.; Traulsen, Arne

    2014-01-01

    Evolutionary game theory has become one of the most diverse and far reaching theories in biology. Applications of this theory range from cell dynamics to social evolution. However, many applications make it clear that inherent non-linearities of natural systems need to be taken into account. One way of introducing such non-linearities into evolutionary games is by the inclusion of multiple players. An example is of social dilemmas, where group benefits could e.g.\\ increase less than linear wi...

  14. Mammal Hunting in the Special Use Zone and Buffer Tingo Maria National Park, Huánuco, Peru

    Directory of Open Access Journals (Sweden)

    Fiorella Nasha Gonzales Guillén

    2014-12-01

    Full Text Available Between the months of August to November 2011 were conducted 42 semi-structured interviews to assess the hunting of mammals in areas of special purpose (ZUE and buffer (ZA National Park Tingo María surveys. The results indicate that 43% of the population practiced hunting as a secondary activity, the main smallholder agriculture. The methodology used for hunting are the "tramperas" while the hunting is often 2-3 times a month. Hunting is more common after the wet season, it is selective and responds to the taste of meat that an economic need. Among the most hunted mammals include agouti Dasyprocta sp. and picuro Cuniculus paca, while animals higher biomass as the peccary Pecari tajacu are rare in the area, so it is recommended to increase the control of hunting of vulnerable species in the villages which are inside and in the vicinity of the Park.

  15. Surrogate hosts: Hunting dogs and recolonizing grey wolves share their endoparasites

    Directory of Open Access Journals (Sweden)

    Ines Lesniak

    2017-12-01

    Full Text Available Understanding how closely related wildlife species and their domesticated counterparts exchange or share parasites, or replace each other in parasite life cycles, is of great interest to veterinary and human public health, and wildlife ecology. Grey wolves (Canis lupus host and spread endoparasites that can either directly infect canid conspecifics or their prey serving as intermediate hosts of indirectly transmitted species. The wolf recolonization of Central Europe represents an opportunity to study parasite transmission dynamics between wildlife and domestic species for cases when a definitive host returns after local extinction – a situation equivalent to a ‘removal experiment’.Here we investigate whether the re–appearance of wolves has increased parasite pressure on hunting dogs – a group of companion animals of particular interest as they have a similar diet to wolves and flush wolf habitats when hunting. We compared prevalence (P and species richness (SR of helminths and the protozoan Sarcocystis to determine whether they were higher in hunting dogs from wolf areas (ndogs = 49 than a control area (ndogs = 29 without wolves. Of particular interest were S. grueneri and S. taeniata, known as ‘wolf specialists’.Five helminth and 11 Sarcocystis species were identified, of which all helminths and eight Sarcocystis species were shared between dogs and wolves. Overall prevalence and species richness of helminths (P:38.5% vs. 24.1%; SRmean:0.4 vs. 0.3 species and Sarcocystis (P:63.3% vs. 65.5%, SRmean:2.1 vs. 1.8 species did not differ between study sites. However, hunting dogs were significantly more likely to be infected with S. grueneri in wolf areas (P:45.2% vs. 10.5%; p = 0.035. The findings suggest that wolves indirectly increase S. grueneri infection risk for hunting dogs since cervids are intermediate hosts and occasionally fed to dogs. Furthermore, a periodic anthelminthic treatment of hunting dogs may be an

  16. The hunt for axions

    International Nuclear Information System (INIS)

    Ringwald, Andreas

    2015-06-01

    Many theoretically well-motivated extensions of the Standard Model of particle physics predict the existence of the axion and further ultralight axion-like particles. They may constitute the mysterious dark matter in the universe and solve some puzzles in stellar and high-energy astrophysics. There are new, relatively small experiments around the globe, which started to hunt for these elusive particles and complement the accelerator based search for physics beyond the Standard Model.

  17. The hunt for axions

    Energy Technology Data Exchange (ETDEWEB)

    Ringwald, Andreas

    2015-06-15

    Many theoretically well-motivated extensions of the Standard Model of particle physics predict the existence of the axion and further ultralight axion-like particles. They may constitute the mysterious dark matter in the universe and solve some puzzles in stellar and high-energy astrophysics. There are new, relatively small experiments around the globe, which started to hunt for these elusive particles and complement the accelerator based search for physics beyond the Standard Model.

  18. Share opportunity sets and cooperative games

    NARCIS (Netherlands)

    Caprari, E.; Patrone, F.; Pusillo, L.; Tijs, S.H.; Torre, A.

    2008-01-01

    In many share problems there is ana priorigiven a natural set of possible divisions to solve the sharing problem. Cooperative games related to such share sets are introduced, which may be helpful in solving share problems. Relations between properties of share sets and properties of games are

  19. Mobile Phone User Interfaces in Multiplayer Games

    OpenAIRE

    NURMINEN, MINNA

    2007-01-01

    This study focuses on the user interface elements of mobile phones and their qualities in multiplayer games. Mobile phone is not intended as a gaming device. Therefore its technology has many shortcomings when it comes to playing mobile games on the device. One of those is the non-standardized user interface design. However, it has also some strengths, such as the portability and networked nature. In addition, many mobile phone models today have a camera, a feature only few gaming devices hav...

  20. The significance of African lions for the financial viability of trophy hunting and the maintenance of wild land.

    Science.gov (United States)

    Lindsey, Peter Andrew; Balme, Guy Andrew; Booth, Vernon Richard; Midlane, Neil

    2012-01-01

    Recent studies indicate that trophy hunting is impacting negatively on some lion populations, notably in Tanzania. In 2004 there was a proposal to list lions on CITES Appendix I and in 2011 animal-welfare groups petitioned the United States government to list lions as endangered under their Endangered Species Act. Such listings would likely curtail the trophy hunting of lions by limiting the import of lion trophies. Concurrent efforts are underway to encourage the European Union to ban lion trophy imports. We assessed the significance of lions to the financial viability of trophy hunting across five countries to help determine the financial impact and advisability of the proposed trade restrictions. Lion hunts attract the highest mean prices (US$24,000-US$71,000) of all trophy species. Lions generate 5-17% of gross trophy hunting income on national levels, the proportional significance highest in Mozambique, Tanzania, and Zambia. If lion hunting was effectively precluded, trophy hunting could potentially become financially unviable across at least 59,538 km(2) that could result in a concomitant loss of habitat. However, the loss of lion hunting could have other potentially broader negative impacts including reduction of competitiveness of wildlife-based land uses relative to ecologically unfavourable alternatives. Restrictions on lion hunting may also reduce tolerance for the species among communities where local people benefit from trophy hunting, and may reduce funds available for anti-poaching. If lion off-takes were reduced to recommended maximums (0.5/1000 km(2)), the loss of viability and reduction in profitability would be much lower than if lion hunting was stopped altogether (7,005 km(2)). We recommend that interventions focus on reducing off-takes to sustainable levels, implementing age-based regulations and improving governance of trophy hunting. Such measures could ensure sustainability, while retaining incentives for the conservation of lions and their

  1. The benefits of playing video games.

    Science.gov (United States)

    Granic, Isabela; Lobel, Adam; Engels, Rutger C M E

    2014-01-01

    Video games are a ubiquitous part of almost all children's and adolescents' lives, with 97% playing for at least one hour per day in the United States. The vast majority of research by psychologists on the effects of "gaming" has been on its negative impact: the potential harm related to violence, addiction, and depression. We recognize the value of that research; however, we argue that a more balanced perspective is needed, one that considers not only the possible negative effects but also the benefits of playing these games. Considering these potential benefits is important, in part, because the nature of these games has changed dramatically in the last decade, becoming increasingly complex, diverse, realistic, and social in nature. A small but significant body of research has begun to emerge, mostly in the last five years, documenting these benefits. In this article, we summarize the research on the positive effects of playing video games, focusing on four main domains: cognitive, motivational, emotional, and social. By integrating insights from developmental, positive, and social psychology, as well as media psychology, we propose some candidate mechanisms by which playing video games may foster real-world psychosocial benefits. Our aim is to provide strong enough evidence and a theoretical rationale to inspire new programs of research on the largely unexplored mental health benefits of gaming. Finally, we end with a call to intervention researchers and practitioners to test the positive uses of video games, and we suggest several promising directions for doing so. PsycINFO Database Record (c) 2014 APA, all rights reserved.

  2. The microbiological conditions of carcasses from large game animals in Italy.

    Science.gov (United States)

    Avagnina, A; Nucera, D; Grassi, M A; Ferroglio, E; Dalmasso, A; Civera, T

    2012-07-01

    This study investigates the microbiological conditions of large game animal carcasses following evisceration. Carcasses of animals (N=291) hunted in the Upper Susa Valley (Italian Alps) were analysed for pH, Aerobic Viable Count (AVC), Enterobacteriaceae, Yersinia spp., Listeria monocytogenes and Salmonella spp. After shooting, evisceration occurred within 60 min in 90.7% of animals and sampling within 90 min in 88.3% of animals. Mean pH values (5.97: ruminants; 5.77: wild boar) were similar to those of regularly slaughtered domestic species. AVC values were highest in animals shot in the abdomen. Within species, AVC and Enterobacteriaceae values did not differ across different shooting-evisceration/sampling times. However, these counts exceeded 5 and 2.5 log, respectively, in 18% of wild boar and 39% of ruminants; the highest values were detected in wild boar. No pathogens were detected in any species. These results reveal inadequate hygiene in game meat handling/harvesting, implicating the need for improved practices. Copyright © 2012 Elsevier Ltd. All rights reserved.

  3. Walk-In Hunting Access (WIHA) Fall 2011

    Data.gov (United States)

    Kansas Data Access and Support Center — This shapefile represents the private lands leased by the Kansas Department of Wildlife, Parks and Tourism (KDWPT) for fall 2011 public hunting access through the...

  4. Synchrony in hunting bags: reaction on climatic and human induced changes?

    Science.gov (United States)

    Hagen, Robert; Heurich, Marco; Kröschel, Max; Herdtfelder, Micha

    2014-01-15

    Human induced land use changes negatively impact the viability of many wildlife species through habitat modifications and mortality, while some species seem to benefit from it. Roe deer (Capreolus capreolus), a wide spread ungulate increased both its abundance and range throughout Europe. This pattern is also reflected in the increasing hunting bags over the last 40 years. Such a development raises questions about the relationship between human hunting and population dynamics and, in particular, about the potential of human hunting to control related populations. We analysed and reconstructed annual hunting bags of roe deer for three federal states of northern Germany, Brandenburg, Lower Saxony and Mecklenburg West Pomerania for the years 1972 to 2011. Since 1992 the hunting bags from these three states are significantly higher than those reported for the years 1972-1991. Our reconstruction takes into consideration effects of climate variability, expressed by inter-annual changes in the North Atlantic Oscillation and impacts from rapeseed and wheat cultivation. We found that severe winters, which are indicated by negative values of the North Atlantic Oscillation during the months December-March, directly, or with a time lag of two years affect the number of deer shot. In contrast, an increase in the area used for rapeseed cultivation coincides with higher numbers of roe deer shot, with respect to the overall mean value. Consequently, we recommend that wildlife management addresses changes in large scale processes including land use pattern and climate variability. © 2013.

  5. Prevalence of intestinal parasites in shelter and hunting dogs in Catalonia, Northeastern Spain.

    Science.gov (United States)

    Ortuño, Anna; Scorza, Valeria; Castellà, Joaquim; Lappin, Mike

    2014-03-01

    To compare the prevalence of intestinal parasites in shelter and hunting dogs in Catalonia, Northeastern Spain, fresh faecal samples from 81 shelter dogs and 88 hunting dogs were collected and analysed by faecal flotation. The overall prevalence of intestinal parasites was 71.6% in each population. In the shelter dog group, 67.9% of dogs were positive for intestinal protozoa and 9.8% were positive for helminths. In the hunting dog group, 20.4% of dogs were positive for intestinal protozoa and 63.6% were positive for helminths. A subset of Giardia-positive samples was evaluated by PCR; Giardia assemblages C or D were detected. These results suggest that comprehensive parasite control measures should be implemented in both shelter and hunting dogs in Catalonia. Copyright © 2013 Elsevier Ltd. All rights reserved.

  6. Linking Hunter Knowledge with Forest Change to Understand Changing Deer Harvest Opportunities in Intensively Logged Landscapes

    Directory of Open Access Journals (Sweden)

    Todd J. Brinkman

    2009-06-01

    Full Text Available The effects of landscape changes caused by intensive logging on the availability of wild game are important when the harvest of wild game is a critical cultural practice, food source, and recreational activity. We assessed the influence of extensive industrial logging on the availability of wild game by drawing on local knowledge and ecological science to evaluate the relationship between forest change and opportunities to harvest Sitka black-tailed deer (Odocoileus hemionus sitkensis on Prince of Wales Island, Alaska. We used data collected through interviews with local deer hunters and GIS analysis of land cover to determine relationships among landscape change, hunter access, and habitat for deer hunting over the last 50 yr. We then used these relationships to predict how harvest opportunities may change in the future. Intensive logging from 1950 into the 1990s provided better access to deer and habitat that facilitated deer hunting. However, successional changes in intensively logged forests in combination with a decline in current logging activity have reduced access to deer and increased undesirable habitat for deer hunting. In this new landscape, harvest opportunities in previously logged landscapes have declined, and hunters identify second-growth forest as one of the least popular habitats for hunting. Given the current state of the logging industry in Alaska, it is unlikely that the logging of the remaining old-growth forests or intensive management of second-growth forests will cause hunter opportunities to rebound to historic levels. Instead, hunter opportunities may continue to decline for at least another human generation, even if the long-term impacts of logging activity and deer harvest on deer numbers are minimal. Adapting hunting strategies to focus on naturally open habitats such as alpine and muskeg that are less influenced by external market forces may require considerably more hunting effort but provide the best option for

  7. Game equilibrium models I evolution and game dynamics

    CERN Document Server

    1991-01-01

    There are two main approaches towards the phenotypic analysis of frequency dependent natural selection. First, there is the approach of evolutionary game theory, which was introduced in 1973 by John Maynard Smith and George R. Price. In this theory, the dynamical process of natural selection is not modeled explicitly. Instead, the selective forces acting within a population are represented by a fitness function, which is then analysed according to the concept of an evolutionarily stable strategy or ESS. Later on, the static approach of evolutionary game theory has been complemented by a dynamic stability analysis of the replicator equations. Introduced by Peter D. Taylor and Leo B. Jonker in 1978, these equations specify a class of dynamical systems, which provide a simple dynamic description of a selection process. Usually, the investigation of the replicator dynamics centers around a stability analysis of their stationary solutions. Although evolutionary stability and dynamic stability both intend to charac...

  8. Laws of the game how the principles of nature govern chance

    CERN Document Server

    Eigen, Manfred

    1983-01-01

    To illustrate their argument, the authors turn to classic games--backgammon, bridge, and chess--and relate them to physical, biological, and social applications of probability theory and number theory. Further, they have invented, and present here, more than a dozen playable games derived from scientific models for equilibrium, selection, growth, and even the composition of RNA.

  9. Video Games: Play That Can Do Serious Good

    Science.gov (United States)

    Eichenbaum, Adam; Bavelier, Daphne; Green, C. Shawn

    2014-01-01

    The authors review recent research that reveals how today's video games instantiate naturally and effectively many principles psychologists, neuroscientists, and educators believe critical for learning. A large body of research exists showing that the effects of these games are much broader. In fact, some types of commercial games have been…

  10. Seasonal biotic and abiotic factors affecting hunting strategy in free-living Saharan sand vipers, Cerastes vipera.

    Science.gov (United States)

    Horesh, Sefi J A; Sivan, Jaim; Rosenstrauch, Avi; Tesler, Itay; Degen, A Allan; Kam, Michael

    2017-02-01

    Sit-and-wait ambushing and active hunting are two strategies used by predators to capture prey. In snakes, hunting strategy is conserved phylogenetically; most species employ only one strategy. Active hunters encounter and capture more prey but invest more energy in hunting and have higher risks of being predated. This trade-off is important to small predators. The small Cerastes vipera employs both modes of hunting, which is unlike most viperids which use only sit-and wait ambushing. This species hibernates in October and emerges in April. Energy intake should be high prior to hibernation to overcome the non-feeding hibernation period and for reproduction on their emergence. We predicted that more individuals would hunt actively towards hibernation and an abiotic factor would trigger this response. Furthermore, since more energy is required for active hunting, we predicted that snakes in good body condition would use active hunting to a greater extent than snakes in poor body condition. To test our predictions, we tracked free-living snakes year round and determined their hunting strategy, estimated their body condition index (BCI), and calculated circannual parameters of day length as environmental cues known to affect animal behaviour. Two novel findings emerged in this study, namely, hunting strategy was affected significantly by 1) the circannual change in day length and 2) by BCI. The proportion of active hunters increased from 5% in April to over 30% in October and BCI of active foragers was higher than that of sit-and-wait foragers and, therefore, our predictions were supported. The entrainment between the proportion of active hunting and the abiotic factor is indicative of an adaptive function for choosing a hunting strategy. A trend was evident among life stages. When all life stages were present (September-October), the proportion of active foragers increased with age: 0.0% among neonates, 18.2% among juveniles and 31.4% among adults. We concluded that

  11. Differential wolf-pack-size persistence and the role of risk when hunting dangerous prey

    Science.gov (United States)

    Barber-Meyer, Shannon M.; Mech, L. David; Newton, Wesley E.; Borg, Bridget

    2016-01-01

    Risk to predators hunting dangerous prey is an emerging area of research and could account for possible persistent differences in gray wolf (Canis lupus) pack sizes. We documented significant differences in long-term wolf-pack-size averages and variation in the Superior National Forest (SNF), Denali National Park and Preserve, Yellowstone National Park, and Yukon, Canada (pwolves’ risk when hunting primary prey, for those packs (N=3) hunting moose (Alces americanus) were significantly larger than those (N=10) hunting white-tailed deer (Odocoileus virginianus) (F1,8=16.50, p=0.004). Our data support the hypothesis that differential pack-size persistence may be perpetuated by differences in primary prey riskiness to wolves, and we highlight two important extensions of this idea: (1) the potential for wolves to provision and defend injured packmates from other wolves and (2) the importance of less-risky, buffer prey to pack-size persistence and year-to-year variation. Risk to predators hunting dangerous prey is an emerging area of research and could account for possible persistent differences in gray wolf (Canis lupus) pack sizes. We documented significant differences in long-term wolf-pack-size averages and variation in the Superior National Forest (SNF), Denali National Park and Preserve, Yellowstone National Park, and Yukon, Canada (pwolves’ risk when hunting primary prey, for those packs (N=3) hunting moose (Alces americanus) were significantly larger than those (N=10) hunting white-tailed deer (Odocoileus virginianus) (F1,8=16.50, p=0.004). Our data support the hypothesis that differential pack-size persistence may be perpetuated by differences in primary prey riskiness to wolves, and we highlight two important extensions of this idea: (1) the potential for wolves to provision and defend injured packmates from other wolves and (2) the importance of less-risky, buffer prey to pack-size persistence and year-to-year variation.

  12. Share Opportunity Sets and Cooperative Games

    NARCIS (Netherlands)

    Caprari, E.; Patrone, F.; Pusillo, L.; Tijs, S.H.; Torre, A.

    2006-01-01

    In many share problems there is a priori given a natural set of possible divisions to solve the sharing problem.Cooperative games related to such share sets are introduced, which may be helpful in solving share problems.Relations between properties of share sets and properties of games are

  13. Explicit knowledge programming for computer games

    NARCIS (Netherlands)

    Witzel, A.; Zvesper, J.A.; Kennerly, E.; Darken, C.; Mateas, M.

    2008-01-01

    The main aim of this paper is to raise awareness of higher-order knowledge (knowledge about someone else's knowledge) as an issue for computer game AI. We argue that a number of existing game genres, especially those involving social interaction, are natural fields of application for an approach we

  14. Wildlife reserves, populations and hunting outcome with smart wildlife

    DEFF Research Database (Denmark)

    Jensen, Frank; Jacobsen, Jette Bredahl; Thorsen, Bo Jellesmark

    2014-01-01

    reach ambiguous results when comparing a situation with and without stress effects. A pure stress effect implies that the population level in a wildlife reserve increase and the population level in the hunting area decrease in optimum. However, this change in optimal population levels increase migration...... from the wildlife reserve to the hunting area in the social optimum. The total effect is, therefore, ambiguous. For the private optimum open-access is assumed and exactly the same results arise as in the social optimum when comparing a situation with and without stress effects....

  15. "Letting the leaders pass": barriers to using traditional ecological knowledge in comanagement as the basis of formal hunting regulations

    Directory of Open Access Journals (Sweden)

    Elisabeth Padilla

    2014-06-01

    Full Text Available We studied a case of failure in applying traditional ecological knowledge (TEK in comanagement as the basis for formal hunting regulations. We based the study on the Porcupine Caribou (Rangifer tarandus Herd "let the leaders pass" policy, established for the Dempster Highway of the Western Canadian Arctic, and identified conditions creating barriers in the successful application of TEK through comanagement. Stated as propositions, identified barriers include: (1 the context-specific nature of TEK limits its application in resource management regulations; (2 changes in traditional authority systems, hunting technology, and the social organization of harvesting caribou affect the effectiveness of TEK approaches in a contemporary social setting; (3 indigenous efforts toward self-government and political autonomy limit regional comanagement consensus in a heterogeneous cultural landscape; (4 the mismatch of agency enforcement of hunting regulations and TEK-based education is problematic. We analyzed the case through four historical phases of caribou management, complementing the study with a literature review of TEK and wildlife comanagement to explain why TEK integration of caribou leaders in regulatory resource management fell short of success. Identifying and understanding the social dynamics related to these barriers make apparent solutions for transforming the comanagement process.

  16. Chronic Granulomatous Tolosa-Hunt Syndrome (Case Report

    Directory of Open Access Journals (Sweden)

    Dewa Purwa Samatra

    2016-04-01

    Full Text Available Background: Tolosa-Hunt syndrome is a rare case, characterized by tenderness, persistent around the affected eye and ophthalmoplegia /paresis caused by granulomatous inflammation in the cavernous sinus region, supra orbital or orbital fissure. Although spontaneous remission may occur, even corticosteroid therapy has a very satisfactory effect. However, relapse can occur after remission. We report a case of granulomatous Tolosa-Hunt syndrome in women aged 47 years who suffer from recurrent Tolosa-Hunt syndrome attacks for 4 years on his left eye, there was a significant recovery after receiving steroid therapy. Case:  We report A 47 years old with recurrent pain in the left eye since 4 years, pain episode duration of 1-2 weeks, accompanied by double vision when having long or short distance viewing, and when climbing stairs. The patient left eye was protruded with blurred vision and difficulty in distinguishing green color. Left eye examination vision 1/300, green color discromatopsia, normal funduscopic, ptosis, with paresis eye movement toward the superior, inferior, nasal and temporal. C-reactive protein and erythrocyte sedimentation rate were slightly elevated. ANA test was positive. In visual evoked potential, it showed latency elongation of the left face. Head MRI with contrast showed a isointense protrusion on the left cavernous sinus in axial cuts in T1 and T2. Head MRI T1 with contrast on coronal, axial cuts showed the appearance of convex lesions around the left cavernous sinus that enhanced with contrast. Conclusions: The result was clinically and radiographically diagnosed as Tolosa-Hunt Syndrome (THS. Therefore, 10 mg dexamethasone therapy, 4 times a day for 3 days was lowered to three times on day 4, 2 times on the fifth day and one time at day 6. The patient showed clinical improvement. The patient continued 48 mg oral methylprednisolone therapy up to 3 weeks which then gradually decreased and planned head MRI 3 months later.

  17. Video games: play that can do serious good

    OpenAIRE

    Eichenbaum, Adam; Bavelier, Daphné; Green, C. Shawn

    2014-01-01

    The authors review recent research that reveals how today’s video games instantiate naturally and effectively many principles psychologists, neuroscientists, and educators believe critical for learning. A large body of research exists showing that the effects of these games are much broader. In fact, some types of commercial games have been proven to enhance basic perceptual and cognitive skills. These effects are significant enough that educators use these games for such practical, real-worl...

  18. Varicella-Zoster Virus and Ramsay Hunt Syndrome

    OpenAIRE

    J Gordon Millichap

    2000-01-01

    Fifty two children, aged 2 to 15 years, diagnosed with Ramsay Hunt syndrome (RHS) in a 20 year period between 1976 and 1996 are reported from the Facial Nerve Clinic, Ehime University Hospital, Japan.

  19. Geo-spatial aspects of acceptance of illegal hunting of large carnivores in Scandinavia.

    Science.gov (United States)

    Gangaas, Kristin E; Kaltenborn, Bjørn P; Andreassen, Harry P

    2013-01-01

    Human-carnivore conflicts are complex and are influenced by: the spatial distribution of the conflict species; the organisation and intensity of management measures such as zoning; historical experience with wildlife; land use patterns; and local cultural traditions. We have used a geographically stratified sampling of social values and attitudes to provide a novel perspective to the human - wildlife conflict. We have focused on acceptance by and disagreements between residents (measured as Potential Conflict Index; PCI) towards illegal hunting of four species of large carnivores (bear, lynx, wolf, wolverine). The study is based on surveys of residents in every municipality in Sweden and Norway who were asked their opinion on illegal hunting. Our results show how certain social values are associated with acceptance of poaching, and how these values differ geographically independent of carnivore abundance. Our approach differs from traditional survey designs, which are often biased towards urban areas. Although these traditional designs intend to be representative of a region (i.e. a random sample from a country), they tend to receive relatively few respondents from rural areas that experience the majority of conflict with carnivores. Acceptance of poaching differed significantly between Norway (12.7-15.7% of respondents) and Sweden (3.3-4.1% of respondents). We found the highest acceptance of illegal hunting in rural areas with free-ranging sheep and strong hunting traditions. Disagreements between residents (as measured by PCI) were highest in areas with intermediate population density. There was no correlation between carnivore density and either acceptance of illegal hunting or PCI. A strong positive correlation between acceptance of illegal hunting and PCI showed that areas with high acceptance of illegal hunting are areas with high potential conflict between people. Our results show that spatially-stratified surveys are required to reveal the large scale

  20. Vestibular Restoration and Adaptation in Vestibular Neuritis and Ramsay Hunt Syndrome With Vertigo.

    Science.gov (United States)

    Martin-Sanz, Eduardo; Rueda, Almudena; Esteban-Sanchez, Jonathan; Yanes, Joaquin; Rey-Martinez, Jorge; Sanz-Fernandez, Ricardo

    2017-08-01

    To evaluate vestibular restoration and the evolution of the compensatory saccades in acute severe inflammatory vestibular nerve paralysis, including vestibular neuritis and Ramsay Hunt syndrome with vertigo. Prospective. Tertiary referral center. Vestibular neuritis (n = 18) and Ramsay Hunt syndrome patients with vertigo (n = 13) were enrolled. After treatment with oral corticosteroids, patients were followed up for 6 months. Functional recovery of the facial nerve was scored according to the House-Brackman grading system. Caloric and video head impulse tests were performed in every patient at the time of enrolment. Subsequently, successive video head impulse test (vHIT) exploration was performed at the 1, 3, and 6-month follow-up. Eighteen patients with vestibular neuritis and 13 with Ramsay Hunt syndrome and associated vertigo were included. Vestibular function was significantly worse in patients with Ramsay Hunt syndrome than in those with vestibular neuritis. Similar compensatory saccades velocity and latency values were observed in both groups, in both the caloric and initial vHIT tests. Successive vHIT results showed a significantly higher vestibulo-ocular reflex gain recovery in vestibular neuritis patients than in Ramsay Hunt syndrome patients. A significantly faster reduction in the latency, velocity, and organization of the compensatory saccades was observed in neuritis than in Ramsay Hunt syndrome patients. In addition to the recovery of the vestibulo-ocular reflex, the reduction of latency, velocity and the organization of compensatory saccades play a role in vestibular compensation.

  1. Non-Digital Game Playing by Older Adults.

    Science.gov (United States)

    Mortenson, W Ben; Sixsmith, Andrew; Kaufman, David

    2017-09-01

    Research on video games' effect on cognition and behaviour has been extensive, yet little research has explored non-digital forms of game playing, especially among older adults. As part of a larger survey on game playing, 886 respondents (≥ age 55) filled out questionnaires about non-digital game play. The study aims were to determine perceived benefits of non-digital game play and to determine socio-demographic factors that might predict perceived benefits. Survey results indicate that non-digital game playing is social in nature and common (73% of respondents) among older adults. Older adults play for fun, but also to help maintain their cognition. Regression analyses indicated various socio-demographic factors - age, education, gender, and race - were independently associated with perceived benefits from game playing. The results thus emphasize the importance of non-digital game playing in this population and suggest that efforts to facilitate game playing may improve social interactions and quality of life.

  2. Ramsay Hunt syndrome in a child – case report

    Directory of Open Access Journals (Sweden)

    Joanna Grabowska

    2016-12-01

    Full Text Available Introduction. Ramsay Hunt syndrome is a rare disease characterized by complications of herpes zoster oticus. This syndrome is defined by characteristic skin lesions with paresis of the facial and/or vestibulocochlear nerve. Objective. To present a case of a 14-year-old child with Ramsay Hunt syndrome. Case report . A 14-year-old patient was admitted to the Department of Dermatology due to vesicular lesions in the left auricular region. On medical examination, insufficiency of the left eyelid, asymmetry of the facial lines, drooping of the left corner of the mouth, and smoothing of the forehead were observed. According to the House-Brackmann scale, the patient had paresis (grade IV of the facial nerve. The patient was treated with intravenous acyclovir, antibiotics and anti-inflammatory drugs. Supplementation with vitamin B and rehabilitation procedures were also introduced. Conclusions . Ramsay Hunt syndrome is very rare in the pediatric population. It requires interdisciplinary cooperation between doctors. The presented case confirms the validity of therapy with acyclovir and prednisone and rehabilitation.

  3. The significance of African lions for the financial viability of trophy hunting and the maintenance of wild land.

    Directory of Open Access Journals (Sweden)

    Peter Andrew Lindsey

    Full Text Available Recent studies indicate that trophy hunting is impacting negatively on some lion populations, notably in Tanzania. In 2004 there was a proposal to list lions on CITES Appendix I and in 2011 animal-welfare groups petitioned the United States government to list lions as endangered under their Endangered Species Act. Such listings would likely curtail the trophy hunting of lions by limiting the import of lion trophies. Concurrent efforts are underway to encourage the European Union to ban lion trophy imports. We assessed the significance of lions to the financial viability of trophy hunting across five countries to help determine the financial impact and advisability of the proposed trade restrictions. Lion hunts attract the highest mean prices (US$24,000-US$71,000 of all trophy species. Lions generate 5-17% of gross trophy hunting income on national levels, the proportional significance highest in Mozambique, Tanzania, and Zambia. If lion hunting was effectively precluded, trophy hunting could potentially become financially unviable across at least 59,538 km(2 that could result in a concomitant loss of habitat. However, the loss of lion hunting could have other potentially broader negative impacts including reduction of competitiveness of wildlife-based land uses relative to ecologically unfavourable alternatives. Restrictions on lion hunting may also reduce tolerance for the species among communities where local people benefit from trophy hunting, and may reduce funds available for anti-poaching. If lion off-takes were reduced to recommended maximums (0.5/1000 km(2, the loss of viability and reduction in profitability would be much lower than if lion hunting was stopped altogether (7,005 km(2. We recommend that interventions focus on reducing off-takes to sustainable levels, implementing age-based regulations and improving governance of trophy hunting. Such measures could ensure sustainability, while retaining incentives for the conservation of

  4. Toward a new understanding of the links between poverty and illegal wildlife hunting

    NARCIS (Netherlands)

    Duffy, Rosaleen; St John, Freya A.V.; Büscher, Bram; Brockington, Dan

    2016-01-01

    Conservation organizations have increasingly raised concerns about escalating rates of illegal hunting and trade in wildlife. Previous studies have concluded that people hunt illegally because they are financially poor or lack alternative livelihood strategies. However, there has been little

  5. Hunting The Ghost Gun: An Analysis Of The U.S. Army Infantry Rifle

    Science.gov (United States)

    2016-03-01

    NAVAL POSTGRADUATE SCHOOL MONTEREY, CALIFORNIA JOINT APPLIED PROJECT HUNTING THE GHOST GUN : AN ANALYSIS OF THE U.S. ARMY......LEFT BLANK iii Approved for public release; distribution is unlimited HUNTING THE GHOST GUN : AN ANALYSIS OF THE U.S. ARMY INFANTRY

  6. Hunting the Shadow, Catching the Light

    DEFF Research Database (Denmark)

    Toft, Anne Elisabeth; Nielsen, Torben

    2009-01-01

    From 28 October to 6 November 2009 twenty-one 3rd year students in interior design from Central Academy of Fine Arts (CAFA), School of Architecture, Beijing participated in the workshop Hunting the Shadow - Catching the Light. The workshop was conceived and led by the Danish architects Torben Nie...

  7. Opportunities and Challenges of Implementing Instructional Games in Mathematics Classrooms: Examining the Quality of Teacher-Student Interactions during the Cover-Up and Un-Cover Games

    Science.gov (United States)

    Heshmati, Saeideh; Kersting, Nicole; Sutton, Taliesin

    2018-01-01

    This study explored the design and implementation of the Cover-up and Un-cover games, two manipulative-based fraction games, in 14 fifth-grade classrooms. We examined how the fraction concepts were integrated into the game design and explored the nature of teacher-student interactions during games using lesson videos. Our examination showed that…

  8. 50 CFR 32.45 - Montana.

    Science.gov (United States)

    2010-10-01

    ... of each day (see §§ 27.93 and 27.94 of this chapter). Charles M. Russell National Wildlife Refuge A.... Charles M. Russell Wetland Management District A. Migratory Game Bird Hunting. We allow migratory game... observation, scouting, and loitering at the access point. 2. Hunting Hours: We will close the Waterfowl...

  9. PROSPEK PENGEMBANGAN KEBUN BURU RUSA PERUM PERHUTANI BKPH JONGGOL JAWA BARAT BERDASARKAN TINJAUAN EKOLOGI

    Directory of Open Access Journals (Sweden)

    Yanto Santosa

    2012-04-01

    Full Text Available One form of sustainable wildlife utilization with ecological and economic values is game hunting. Due to game hunting’s promising prospects, Perum Perhutani planned to develop their deer captive breeding area (PRJ into a hunting garden. The objective of this research was to study the prospects of deer captive breeding area of Perum Perhutani BKPH Jonggol, West Java into a hunting garden based on ecological considerations. The research was conducted in 2006. Based on direct observation, interviews with the locals and local officers, and observation of land cover change due to increase in population, it was concluded that Block 9 was the most ideal site for hunting garden due to its varied slopes which was preferred by deers, ideal land coverages such as grassland, shrubs and plantation forest, lack of enclave, abundant grazing area and accessible by the hunters. Based on land topography and land coverage, the most suitable hunting method for Block 9 was stalking. According to the Directorate General of PHPA (1988, the only weapon allowed for game hunting is firearm. Based on calculations and literature reviews, the maximum number of hunters allowed in Block 9 is 108 hunters per year with a hunting season of two months, during July and October. Assuming 100% hunting success with maximum number of hunters allowed, the hunting quota would be 108 deer per year. Further studies are required to determine the number of initial population to be introduced to the hunting area and time to start hunting activities, as well as prospects of PRJ development as hunting garden based on socio-economic considerations

  10. Palestine Saw-scaled Vipers hunt disadvantaged avian migrants.

    Science.gov (United States)

    Yosef, Reuven; Zduniak, Piotr

    2015-11-01

    The selection of an ambush-cum-foraging site and proper prey are indispensable for maintaining an adequate energy intake by sit-and-wait predators to optimize survival and future fitness. This is important for snakes, where an ambush site has suitable ambience. We studied the foraging strategy of the Palestine Saw-scaled Viper (Echis coloratus) at an avian migratory stopover site. Following initial observations, we hypothesized that vipers are able to discern the body mass of a perched bird and hunt accordingly. We implemented an experiment where vipers chose between four groups of migratory Blackcaps with different body mass. Prey choice by vipers of both age classes was not random and adults focused on Blackcaps with the lightest body mass. Juveniles displayed a variability of prey choice but selected mainly birds from the lightest categories. We concluded that Saw-scaled Vipers hunt prey based on thermal cues; juveniles practice on different prey groups prior to perfecting their foraging techniques i.e., hunting is a learned process; and that they prefer birds with the lowest body mass. The last because Blackcaps, when on migration, save energy by entering a state of deep torpor in which they sacrifice their vigilance capabilities. Copyright © 2015 Elsevier B.V. All rights reserved.

  11. Rare Animal Education Usingaugmented Reality

    Directory of Open Access Journals (Sweden)

    Hening Artdias

    2018-01-01

    They are extinction because destruction of forest habitats, a conflict between humans and animals, trade, hunting, the arrests beyond capacity. [1]. Is that the issue of the extinction of the animals is dominated by human behavior and nature of the wrath of them. For that, education game “Rare Animal” become formulations to raise awareness of endangered species.

  12. Symptoms of anxiety and depression and risk of acute myocardial infarction: the HUNT 2 study

    OpenAIRE

    Gustad, Lise Tuset; Laugsand, Lars Erik; Janszky, Imre; Dalen, Håvard; Bjerkeset, Ottar

    2013-01-01

    Aims The nature of the association of depression and anxiety with risk for acute myocardial infarction (AMI) remains unclear. We aimed to study the prospective association of single and recurrent self-reported symptoms of anxiety and depression with a risk of AMI in a large Norwegian population based cohort. Methods and results In the second wave of the Nord-Trøndelag Health Study (HUNT2, 1995–97) baseline data on anxiety and depression symptoms, sociodemographic variables, health status...

  13. The Challenge of Audience Reception: A Developmental Model for Educational Game Engagement

    Science.gov (United States)

    Sherry, John L.

    2013-01-01

    According to educational gaming advocates, the engaging nature of games encourages sustained game play and enhanced attention to learning outcomes among players. Because children's and adolescents' play time varies by game genre, engagement with a game likely reflects the match between the genre and the player's preferences and needs. Youth learn…

  14. Using Modality Replacement to Facilitate Communication between Visually and Hearing-Impaired People

    DEFF Research Database (Denmark)

    Moustakas, K.; Tzovaras, D.; Dybkjaer, L.

    2011-01-01

    Using sign language, speech, and haptics as communication modalities, a virtual treasure-hunting game serves as an entertainment and educational tool for visually-and hearing-impaired users.......Using sign language, speech, and haptics as communication modalities, a virtual treasure-hunting game serves as an entertainment and educational tool for visually-and hearing-impaired users....

  15. Scaling behavior can be tricky: Comment on "Universal scaling for the dilemma strength in evolutionary games" by Z. Wang et al.

    Science.gov (United States)

    Hui, Pak Ming; Xu, Chen

    2015-09-01

    Evolutionary game theory is a powerful tool for studying the emergence of cooperation among competing individuals [1]. Popularly studied games include the prisoner's dilemma [2], snowdrift game [3] and stag hunt game [4]. They have been extensively studied for the extent of cooperative behavior under different dilemma strengths. Generally, the games can be defined by a 2 × 2 matrix and thus four payoff elements, T, R, P, and S, for the possible payoffs to players when they use pure strategies against each other. Detailed definitions of the four payoffs are given in the review by Wang et al. [5]. For simplicity, it is often the case that fewer parameters are invoked, e.g. a single parameter [3] and more generally two parameters [6]. Generally speaking, reducing the number of parameters has the effect of restricting the system to a certain subspace of the unreduced case. In addition, the spatial structures, such as a well-mixed population or a population forming a complex network, that govern the competing relationship and environment of the agents, and the evolutionary rules, that govern how agents update their strategies, are vital in determining how cooperation evolves, as well documented in the references of [5].

  16. Gaming conservation

    NARCIS (Netherlands)

    Fletcher, Robert

    2017-01-01

    This article explores the role of digital (video and computer) games in the rise of what Büscher (2014) calls "nature 2.0": new web-related media that allow users to move beyond passive voyeurism to actively "co-create" or "prosume" the images and processes promoted by organizations committed to

  17. Supermodular Games and Potential Games

    NARCIS (Netherlands)

    Brânzei, R.; Mallozzi, L.; Tijs, S.H.

    2001-01-01

    Potential games and supermodular games are attractive games, especially because under certain conditions they possess pure Nash equilibria. Subclasses of games with a potential are considered which are also strategically equivalent to supermodular games. The focus is on two-person zero-sum games and

  18. Extent and ecological consequences of hunting in Central African rainforests in the twenty-first century.

    Science.gov (United States)

    Abernethy, K A; Coad, L; Taylor, G; Lee, M E; Maisels, F

    2013-01-01

    Humans have hunted wildlife in Central Africa for millennia. Today, however, many species are being rapidly extirpated and sanctuaries for wildlife are dwindling. Almost all Central Africa's forests are now accessible to hunters. Drastic declines of large mammals have been caused in the past 20 years by the commercial trade for meat or ivory. We review a growing body of empirical data which shows that trophic webs are significantly disrupted in the region, with knock-on effects for other ecological functions, including seed dispersal and forest regeneration. Plausible scenarios for land-use change indicate that increasing extraction pressure on Central African forests is likely to usher in new worker populations and to intensify the hunting impacts and trophic cascade disruption already in progress, unless serious efforts are made for hunting regulation. The profound ecological changes initiated by hunting will not mitigate and may even exacerbate the predicted effects of climate change for the region. We hypothesize that, in the near future, the trophic changes brought about by hunting will have a larger and more rapid impact on Central African rainforest structure and function than the direct impacts of climate change on the vegetation. Immediate hunting regulation is vital for the survival of the Central African rainforest ecosystem.

  19. Mathematical games, abstract games

    CERN Document Server

    Neto, Joao Pedro

    2013-01-01

    User-friendly, visually appealing collection offers both new and classic strategic board games. Includes abstract games for two and three players and mathematical games such as Nim and games on graphs.

  20. Academic training: The Hunt for the Higgs Particle

    CERN Multimedia

    2007-01-01

    2006-2007 ACADEMIC TRAINING PROGRAMME LECTURE SERIES 27, 28 February, 1st March, from 11:00 to 12:00 Main Auditorium, bldg. 500 The Hunt for the Higgs Particle F. ZWIRNER, University and INFN, Padova, Italy With the advent of the LHC, the hunt for the Higgs boson is entering its crucial phase. These three lectures will review: the Higgs mechanism; its implementation in the minimal Standard Model; possible alternatives with and without elementary scalar fields; the presently available information on electroweak gauge symmetry breaking and the Higgs particle; the properties of the Higgs boson(s) in the Standard Model and its supersymmetric extensions; the strategies for direct searches at colliders, with emphasis on the LHC, and comments on the possible scenarios that may emerge.

  1. Using Scavenger Hunts to Familiarize Students with Scientific Journal Articles.

    Science.gov (United States)

    Lijek, Rebeccah S; Fankhauser, Sarah C

    2016-03-01

    Primary scientific literature can be difficult to navigate for anyone unfamiliar with its foreign, formal structure. We sought to create a fun, easy learning tool to help familiarize students of all ages with the structure of a scientific article. Our main learning objective was for the student to realize that science writing is formulaic-that specific information is found in predictable locations within an article-and that, with an understanding of the formula, anyone can comfortably navigate any journal article and accurately predict what to expect to find in each section. To this end, we designed a Journal Article Scavenger Hunt that requires the user to find and identify a series of commonplace features of a primary research article. The scavenger hunt activity is quick and easy to implement, and is adaptable to various ages and settings, including the classroom, lab, and at outreach events. The questions in the scavenger hunt can be scaled in difficulty and specificity to suit the instructor's needs. Over many years of using this activity, we have received positive feedback from students of all ages, from elementary school students to lay adult-learners as well as science teachers themselves. By making the unknown seem predictable and approachable, the scavenger hunt helps a variety of audiences feel more comfortable with science and more confident in their ability to engage directly with the scientific literature. Journal of Microbiology & Biology Education.

  2. Diagnostic Cytochrome b gene profiles for the identification of paca (Cuniculus paca bushmeat: implications for the monitoring of illegal hunting and wildlife trade

    Directory of Open Access Journals (Sweden)

    A. A. Silva-Neto

    Full Text Available Abstract Paca (Cuniculus paca Linnaeus, 1766 is the second largest rodent found in Brazil. The quality of the meat and a long tradition of hunting have contributed to the decline of the natural populations of this species. Hunting of paca is strictly prohibited in Brazil, but in spite of this restriction, no forensic tools are available for the identification of the meat. We describe an efficient method, based on single nucleotide polymorphisms of the cytochrome b gene, that can be used to differentiate biological material derived from paca from those of domestic species commonly used as sources of meat. The identification of the presence of C. paca in the samples was 100% reliable.

  3. Diagnostic Cytochrome b gene profiles for the identification of paca (Cuniculus paca) bushmeat: implications for the monitoring of illegal hunting and wildlife trade.

    Science.gov (United States)

    Silva-Neto, A A; Ferreira, P B; Torres, R A; Texeira, R H F; Duarte, J M B; Barbosa, A C; Vargas, R C; Garcia, J E

    2016-02-01

    Paca (Cuniculus paca Linnaeus, 1766) is the second largest rodent found in Brazil. The quality of the meat and a long tradition of hunting have contributed to the decline of the natural populations of this species. Hunting of paca is strictly prohibited in Brazil, but in spite of this restriction, no forensic tools are available for the identification of the meat. We describe an efficient method, based on single nucleotide polymorphisms of the cytochrome b gene, that can be used to differentiate biological material derived from paca from those of domestic species commonly used as sources of meat. The identification of the presence of C. paca in the samples was 100% reliable.

  4. Variations on a simple dice game

    Science.gov (United States)

    Heafner, Joe

    2018-04-01

    I begin my introductory astronomy course with a unit on critical thinking that focuses on, among other things, the differences between the "scientific method" as frequently presented in textbooks and actual scientific practice. One particular classroom activity uses a simple dice game to simulate observation of a natural phenomenon and the process of figuring out the framework, which we have previously defined as the rules that allow us to make predictions, governing the simulated phenomenon. Using games to teach scientific methodology is not new (see Maloney and Masters and Smith and references therein). I have experimented with Maloney and Masters' games and discovered that my students found them too difficult to figure out and therefore they did not learn what I hoped they would from them. I also experimented with other card games and found that too many students already knew the rules of both well-known and obscure card games. I even tried inventing my own games with, at best, mediocre results.

  5. American Indian Systems for Natural Resource Management.

    Science.gov (United States)

    Quintana, Jorge O.

    1992-01-01

    Outlines the philosophy and general principles of "primitive" indigenous production technologies and natural resource management systems in North and South America. Discusses indigenous practices that promote sustainable production in gathering, hunting and fishing, minerals extraction, and agriculture. (SV)

  6. Geocaching: Finding Mathematics in a Global Treasure Hunt

    Science.gov (United States)

    Bragg, Leicha A.

    2014-01-01

    If you love taking mathematics lessons outdoors, then you will love this article. Leicha Bragg describes geocaching, which combines technology, treasure hunting and mathematics, and results in purposeful, authentic and engaging mathematics.

  7. A subexponential lower bound for the Random Facet algorithm for Parity Games

    DEFF Research Database (Denmark)

    Friedmann, Oliver; Hansen, Thomas Dueholm; Zwick, Uri

    2011-01-01

    Parity Games form an intriguing family of infinite duration games whose solution is equivalent to the solution of important problems in automatic verification and automata theory. They also form a very natural subclass of Deterministic Mean Payoff Games, which in turn is a very natural subclass...... of turn-based Stochastic Mean Payoff Games. It is a major open problem whether these game families can be solved in polynomial time. The currently theoretically fastest algorithms for the solution of all these games are adaptations of the randomized algorithms of Kalai and of Matouˇsek, Sharir and Welzl...... for LP-type problems, an abstract generalization of linear programming. The expected running time of both algorithms is subexponential in the size of the game, i.e., 2O(√n log n), where n is the number of vertices in the game. We focus in this paper on the algorithm of Matouˇsek, Sharir and Welzl...

  8. Immersion in narrative games

    Directory of Open Access Journals (Sweden)

    Suely Fragoso

    2014-12-01

    Full Text Available This paper discusses the expressions used to refer to the experience of immersive in narrative games. The starting point is a review of the meanings associated with the suspension of disbelief in literature, cinema and television, challenging the myth of the naïve audience that cannot distinguish between representation and reality. Two characteristics of interactive media narratives – the possibility of agency and the disparities between hardware and software interfaces – reveal the active nature of the audience’s involvement with media representations. It is proposed that, in the case of games, this ability, which allows for simultaneous actions in the world of games and in the real world, is better described as a performance of belief.

  9. Game-XP: Action Games as Experimental Paradigms for Cognitive Science.

    Science.gov (United States)

    Gray, Wayne D

    2017-04-01

    Why games? How could anyone consider action games an experimental paradigm for Cognitive Science? In 1973, as one of three strategies he proposed for advancing Cognitive Science, Allen Newell exhorted us to "accept a single complex task and do all of it." More specifically, he told us that rather than taking an "experimental psychology as usual approach," we should "focus on a series of experimental and theoretical studies around a single complex task" so as to demonstrate that our theories of human cognition were powerful enough to explain "a genuine slab of human behavior" with the studies fitting into a detailed theoretical picture. Action games represent the type of experimental paradigm that Newell was advocating and the current state of programming expertise and laboratory equipment, along with the emergence of Big Data and naturally occurring datasets, provide the technologies and data needed to realize his vision. Action games enable us to escape from our field's regrettable focus on novice performance to develop theories that account for the full range of expertise through a twin focus on expertise sampling (across individuals) and longitudinal studies (within individuals) of simple and complex tasks. Copyright © 2017 Cognitive Science Society, Inc.

  10. A game is a game is a game

    DEFF Research Database (Denmark)

    Jørgensen, Ida Kathrine Hammeleff

    2017-01-01

    Recently self-referentiality have occurred as a trend among game designers and have also enjoyed sporadic attention in academia. However, in academia, discussions of self-referential games often rest on proceduralist arguments and a too exclusive focus on the game object. This paper draws...... on the typology of meta-pictures developed by art historian J.W.T. Mitchell. Based on this typology, this paper discusses the notion of meta-games and suggest a broad conception of such games that includes not only the game object, but also the player and the discourse in which it is interpreted....

  11. Simplify Volleying through Modified Game Play

    Science.gov (United States)

    Beaudet, Bob; Grube, Dan

    2005-01-01

    Volleyball, by its very nature, is a difficult game to play. Players at all ages have a hard time hitting the ball to their intended targets, resulting in rallies that rarely last more than one or two hits. The resulting game, then, is slow paced and boring, with a lot of standing around and little activity time. In an attempt to ease the…

  12. A Study of Prisoner’s Dilemma Game Model with Incomplete Information

    Directory of Open Access Journals (Sweden)

    Xiuqin Deng

    2015-01-01

    Full Text Available Prisoners’ dilemma is a typical game theory issue. In our study, it is regarded as an incomplete information game with unpublicized game strategies. We solve our problem by establishing a machine learning model using Bayes formula. The model established is referred to as the Bayes model. Based on the Bayesian model, we can make the prediction of players’ choices to better complete the unknown information in the game. And we suggest the hash table to make improvement in space and time complexity. We build a game system with several types of game strategy for testing. In double- or multiplayer games, the Bayes model is more superior to other strategy models; the total income using Bayes model is higher than that of other models. Moreover, from the result of the games on the natural model with Bayes model, as well as the natural model with TFT model, it is found that Bayes model accrued more benefits than TFT model on average. This demonstrates that the Bayes model introduced in this study is feasible and effective. Therefore, it provides a novel method of solving incomplete information game problem.

  13. Gaming, simulations and society research scope and perspective

    CERN Document Server

    Shiratori, R; Kato, F

    2014-01-01

    This book presents a current research scope and perspective of Simulation and Gaming.Theoretical problems of Simulation and Gaming will be examined with a view to improving the social sciences through the introduction of the techniques and concepts of Simulation and Gaming.The fields of economics, political science, psychology and business management can all be radically improved by introducing such techniques of Simulation and Gaming as the Agent-Based Modelling.Other important topics are the analysis of philosophical foundations in Simulation and Gaming as an academic discipline.The ever growing and massive popularity of PC and arcade games cannot be ignored.Their potential as agents of education and their essentially violent nature raise many ethical and moral problems that need to be addressed.

  14. Brown bear-human interactions associated with deer hunting on Kodiak Island

    Science.gov (United States)

    Barnes, Victor G.

    1994-01-01

    I compared distribution and range of brown bears (Ursus arctos middendorffi) with temporal and spatial distribution of Sitka black-tailed deer (Odocoileus hemionus sitkensis) hunting activity on westside Kodiak Island, Alaska, to examine impacts of deer hunting on bears. Mean number of bears that annually ranged ≤5 km from the coast, >5 km inland from the coast, or in both areas was 10, 8, and 11, respectively. Bears that exclusively or seasonally occupied the coast zone were usually classed as having moderate or high potential to interact with hunters because most hunter access and effort (>95%) was via the coast. Bears that ranged exclusively inland were considered unlikely to encounter hunters. Animals that ranged in both zones often (39%) moved inland during fall (Oct-Dec) and most bears (70%) denned in the inland zone. Females that denned near the coast entered dens later (x̄ = 22 Nov) than females that denned inland (x̄ = 12 Nov). Two radio-collared bears were known to raid deer-hunting camps and 9 other marked bears were observed by hunters or were located bear during their hunt. Seven to 21% of the respondents reported having a threatening encounter with a bear and 5-26% reported losing deer meat to bears. Human-induced mortality to radio-collared bears occurred more often near the coast (5) than inland (3); 7 bears were harvested by sport hunters and 1 was killed (nonsport) in a Native village. Deer hunters killed 2 unmarked females in defense of life or property situations in the study area. High bear densities and concentrated deer-hunting activity combine to make conflicts unavoidable. Adverse impacts to bears can be minimized by maintaining low levels of human activity in inland areas and improving hunter awareness of bear ecology and behavior.

  15. Quantifying the scale and socioeconomic drivers of bird hunting in Central African forest communities

    NARCIS (Netherlands)

    Whytock, Robin C.; Morgan, Bethan J.; Awa, Taku; Bekokon, Zacharie; Abwe, Ekwoge A.; Buij, Ralph; Virani, Munir; Vickery, Juliet A.; Bunnefeld, Nils

    2018-01-01

    Global biodiversity is threatened by unsustainable exploitation for subsistence and commerce, and tropical forests are facing a hunting crisis. In Central African forests, hunting pressure has been quantified by monitoring changes in the abundance of affected species and by studying wild meat

  16. Local Strategy Improvement for Parity Game Solving

    OpenAIRE

    Friedmann, Oliver; Lange, Martin

    2010-01-01

    The problem of solving a parity game is at the core of many problems in model checking, satisfiability checking and program synthesis. Some of the best algorithms for solving parity game are strategy improvement algorithms. These are global in nature since they require the entire parity game to be present at the beginning. This is a distinct disadvantage because in many applications one only needs to know which winning region a particular node belongs to, and a witnessing winning strategy may...

  17. American Indians, hunting and fishing rates, risk, and the Idaho National Engineering and Environmental Laboratory

    International Nuclear Information System (INIS)

    Burger, J.

    1999-01-01

    Hunting, fishing, and recreational rates of 276 American Indians attending a festival at Fort Hall, near the Idaho National Engineering and Environmental Laboratory (INEEL), were examined. Nearly half of the sample lived on the Fort Hall Reservation, and half were American Indians from elsewhere in the western United States. An additional 44 White people attending the festival were also interviewed. The hypothesis that there are differences in hunting, fishing, and recreational rates as a function of tribal affiliation, educational level, gender, and age was examined. Information on hunting and fishing rates are central for understanding potential exposure scenarios for American Indians if the Department of Energy's INEEL lands are ever opened to public access, and the data are important because of the existence of tribal treaties that govern the legal and cultural rights of the Shoshone-Bannock regarding INEEL lands. Variations in hunting, fishing, and photography rates were explained by tribal affiliation (except fishing), gender, age, and schooling. Hunting rates were significantly higher for Indians (both those living on Fort Hall and others) than Whites. Men engaged in significantly higher rates of outdoor activities than women (except for photography). Potential and current hunting and fishing on and adjacent to INEEL was more similar among the local Whites and Fort Hall Indians than between these two groups and other American Indians

  18. Making Games Not Work: Paradoxes Embedded in Game-Based Training and Concepts for Overcoming Them

    Science.gov (United States)

    Jones, Phillip N.; Cuper, Taryn

    2010-01-01

    An interest in game-based training solutions is natural. All one has to do is watch someone fully engaged in a modern game to see the potential of harnessing that attention for training. However, the reality of game-based training has not fully satisfied these expectations. This paper explains two paradoxes that must be overcome for games to support training. These paradoxes are a result of the realities of the basic human condition clashing with the requirements of learning theory. 80th paradoxes arise from the concept of "engagement" that is central to games. The first comes from a more robust definition of engagement, which is the condition of Flow or Optimal Experience. Flow is the state game developers want to see in users. One aspect of Flow is loss of sense of self as the individual becomes immersed in the experience. The paradox arises because this loss of self directly contradicts the learning requirement of self-reflection. The second paradox comes from theories of play, which state in part that play requires a level of individual freedom. The contradiction arises when game-based play must be harnessed to an organizational training program or regimen. The paper will discuss these paradoxes in the context of an effort to design a game-based training modality to train combat medics and will close with a review of compensating strategies identified by the designers. The paper will provide information important to anyone interested in conceptualizing and designing game-based training.

  19. The role of hunting in village livelihoods in the Ashanti region, Ghana

    Directory of Open Access Journals (Sweden)

    D Crookes

    2014-05-01

    Full Text Available The article describes the results of two surveys conducted in six villages in the Ashanti region of Ghana.  The first was undertaken in August 2002 and the second during July 2004.  A total of 468 hunters and non-hunters were surveyed using targeted and systematic interviewing techniques.  The results indicate that hunting is an important contributor to total income in the villages, particularly for poorer households.  We find some evidence that hunting increases during lean periods, especially for hunters in the household survey.  Distance to Kumasi is a significant determinant of the number of animals sold on the market, and also influences the type of gear used for hunting.  Compliance with wildlife laws, notably species restrictions and the closed season is low, particularly amongst professional hunters.

  20. Convex games versus clan games

    NARCIS (Netherlands)

    Brânzei, R.; Dimitrov, D.A.; Tijs, S.H.

    2008-01-01

    In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. We show that a "dualize and restrict" procedure transforms total clan games with zero worth for the clan into monotonic convex games. Furthermore, each monotonic

  1. Convex Games versus Clan Games

    NARCIS (Netherlands)

    Brânzei, R.; Dimitrov, D.A.; Tijs, S.H.

    2006-01-01

    In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games.We show that a "dualize and restrict" procedure transforms total clan games with zero worth for the clan into monotonic convex games.Furthermore, each monotonic

  2. Game on! : Evaluation malaria games

    NARCIS (Netherlands)

    Rob Willems

    2014-01-01

    The goal of GameOn! is to develop a serious video game. The object: to develop a serious game that aims to change behavior through awareness. The setup A multidisciplinary group which unites expertise from didactic and game production backgrounds produces an educational game for an international

  3. Elemental composition of game meat from Austria.

    Science.gov (United States)

    Ertl, Kathrin; Kitzer, Roland; Goessler, Walter

    2016-06-01

    Concentrations of 26 elements (B, Na, Mg, P, S, K, Ca, V, Cr, Mn, Fe, Co, Ni, Cu, Zn, As, Se, Rb, Sr, Mo, Cd, Sb, Ba, Hg, Pb, U) in wild game meat from Austria were analysed using an inductively coupled plasma mass spectrometer. All investigated animals were culled during the hunting season 2012/2013, including 10 chamois (Rupicapra rupicapra), 9 hare (Lepus europaeus), 10 pheasant (Phasianus colchicus), 10 red deer (Cervus elaphus), 12 roe deer (Capreolus capreolus) and 10 wild boar (Sus scrofa). In 19 out of 61 meat samples lead concentrations were higher than 0.1 mg/kg, the maximum limit in meat as set by the European Commission (Regulation EC No 1881/2006), which is most likely caused by ammunition residues. Especially, pellet shot animals and chamois show a high risk for lead contamination. Despite ammunition residues all investigated muscle samples show no further health risk with respect to metal contamination.

  4. Scavenger hunt in the CERN Computing Centre

    CERN Multimedia

    CERN Bulletin

    2013-01-01

    Hidden among the racks of servers and disks in the CERN Computing Centre, you’ll find Hawaiian dancers, space aliens, gorillas… all LEGO® figurines! These characters were placed about the Centre for the arrival of Google’s Street View team for the world to discover.   PLEASE NOTE THAT THE COMPETITION IS OVER. ONLY FOR REFERENCE, HERE IS THE ORIGINAL ARTICLE. We’re pleased to announce our first global scavenger hunt! Spot three LEGO® figurines using Google’s Street View and you’ll be entered to win a gift of your choice from our CERN Gift Guide. A LEGO® figurine in the CERN Computing Centre, as seen on Google Street View. Here are the details: Find at least three LEGO® figurines hidden around the CERN Computing Centre using Google Street View.   Take screencaps of the figurines and e-mail the pictures to TreasureHunt-ComputingCentre@cern.ch. This email is no longer active.   The...

  5. Influence of Group Size on the Success of Wolves Hunting Bison

    OpenAIRE

    MacNulty, Daniel R.; Tallian, Aimee; Stahler, Daniel R.; Smith, Douglas W.

    2014-01-01

    An intriguing aspect of social foraging behaviour is that large groups are often no better at capturing prey than are small groups, a pattern that has been attributed to diminished cooperation (i.e., free riding) in large groups. Although this suggests the formation of large groups is unrelated to prey capture, little is known about cooperation in large groups that hunt hard-to-catch prey. Here, we used direct observations of Yellowstone wolves (Canis lupus) hunting their most formidable prey...

  6. Trophy Hunting and Sustainability: Temporal Dynamics in Trophy Quality and Harvesting Patterns of Wild Herbivores in a Tropical Semi-Arid Savanna Ecosystem.

    Science.gov (United States)

    Muposhi, Victor K; Gandiwa, Edson; Bartels, Paul; Makuza, Stanley M; Madiri, Tinaapi H

    2016-01-01

    The selective nature of trophy hunting may cause changes in desirable phenotypic traits in harvested species. A decline in trophy size of preferred species may reduce hunting destination competitiveness thus compromising the sustainability of trophy hunting as a conservation tool. We explored the trophy quality and trends in harvesting patterns (i.e., 2004-2015) of Cape buffalo (Syncerus caffer), African elephant (Loxodonta africana), greater kudu (Tragelaphus strepsiceros) and sable (Hippotragus niger) in Matetsi Safari Area, northwest Zimbabwe. We used long-term data on horn and tusk size, age, quota size allocation and offtake levels of selected species. To analyse the effect of year, area and age on the trophy size, quota size and offtake levels, we used linear mixed models. One sample t-test was used to compare observed trophy size with Safari Club International (SCI) minimum score. Trophy sizes for Cape buffalo and African elephant were below the SCI minimum score. Greater kudu trophy sizes were within the minimum score threshold whereas sable trophy sizes were above the SCI minimum score between 2004 and 2015. Age at harvest for Cape buffalo, kudu and sable increased whilst that of elephant remained constant between 2004 and 2015. Quota size allocated for buffalo and the corresponding offtake levels declined over time. Offtake levels of African elephant and Greater kudu declined whilst the quota size did not change between 2004 and 2015. The quota size for sable increased whilst the offtake levels fluctuated without changing for the period 2004-2015. The trophy size and harvesting patterns in these species pose a conservation and management dilemma on the sustainability of trophy hunting in this area. We recommend: (1) temporal and spatial rotational resting of hunting areas to create refuge to improve trophy quality and maintenance of genetic diversity, and (2) introduction of variable trophy fee pricing system based on trophy size.

  7. Trophy Hunting and Sustainability: Temporal Dynamics in Trophy Quality and Harvesting Patterns of Wild Herbivores in a Tropical Semi-Arid Savanna Ecosystem.

    Directory of Open Access Journals (Sweden)

    Victor K Muposhi

    Full Text Available The selective nature of trophy hunting may cause changes in desirable phenotypic traits in harvested species. A decline in trophy size of preferred species may reduce hunting destination competitiveness thus compromising the sustainability of trophy hunting as a conservation tool. We explored the trophy quality and trends in harvesting patterns (i.e., 2004-2015 of Cape buffalo (Syncerus caffer, African elephant (Loxodonta africana, greater kudu (Tragelaphus strepsiceros and sable (Hippotragus niger in Matetsi Safari Area, northwest Zimbabwe. We used long-term data on horn and tusk size, age, quota size allocation and offtake levels of selected species. To analyse the effect of year, area and age on the trophy size, quota size and offtake levels, we used linear mixed models. One sample t-test was used to compare observed trophy size with Safari Club International (SCI minimum score. Trophy sizes for Cape buffalo and African elephant were below the SCI minimum score. Greater kudu trophy sizes were within the minimum score threshold whereas sable trophy sizes were above the SCI minimum score between 2004 and 2015. Age at harvest for Cape buffalo, kudu and sable increased whilst that of elephant remained constant between 2004 and 2015. Quota size allocated for buffalo and the corresponding offtake levels declined over time. Offtake levels of African elephant and Greater kudu declined whilst the quota size did not change between 2004 and 2015. The quota size for sable increased whilst the offtake levels fluctuated without changing for the period 2004-2015. The trophy size and harvesting patterns in these species pose a conservation and management dilemma on the sustainability of trophy hunting in this area. We recommend: (1 temporal and spatial rotational resting of hunting areas to create refuge to improve trophy quality and maintenance of genetic diversity, and (2 introduction of variable trophy fee pricing system based on trophy size.

  8. STRATEGI KOMUNIKASI PEMASARAN EKOWISATA PADA DESTINASI WISATA DOLPHIN HUNTING LOVINA

    Directory of Open Access Journals (Sweden)

    Ni Luh Putu Agustini Karta

    2014-02-01

    Full Text Available The purpose of this research is to find the right marketing communications strategy for Ecotourism’s Destinations, (Dolphin Hunting Lovina, to be sustainable. Design methodology used is a marketing communication approach by adopting the concept of basic elements of the theory of marketing communication, the shift towards integrated marketing approach marketing communications, and public organizational challenges in creating brand awareness. Qualitative research and in-depth interviews carried out to some competent resource. The findings generated that image creation and brand awareness of Dolphin Hunting Lovina is determined by the  organization’s marketing communications and internal audiences

  9. Game Theory Meets Wireless Sensor Networks Security Requirements and Threats Mitigation: A Survey.

    Science.gov (United States)

    Abdalzaher, Mohamed S; Seddik, Karim; Elsabrouty, Maha; Muta, Osamu; Furukawa, Hiroshi; Abdel-Rahman, Adel

    2016-06-29

    We present a study of using game theory for protecting wireless sensor networks (WSNs) from selfish behavior or malicious nodes. Due to scalability, low complexity and disseminated nature of WSNs, malicious attacks can be modeled effectively using game theory. In this study, we survey the different game-theoretic defense strategies for WSNs. We present a taxonomy of the game theory approaches based on the nature of the attack, whether it is caused by an external attacker or it is the result of an internal node acting selfishly or maliciously. We also present a general trust model using game theory for decision making. We, finally, identify the significant role of evolutionary games for WSNs security against intelligent attacks; then, we list several prospect applications of game theory to enhance the data trustworthiness and node cooperation in different WSNs.

  10. Game Theory Meets Wireless Sensor Networks Security Requirements and Threats Mitigation: A Survey

    Directory of Open Access Journals (Sweden)

    Mohamed S. Abdalzaher

    2016-06-01

    Full Text Available We present a study of using game theory for protecting wireless sensor networks (WSNs from selfish behavior or malicious nodes. Due to scalability, low complexity and disseminated nature of WSNs, malicious attacks can be modeled effectively using game theory. In this study, we survey the different game-theoretic defense strategies for WSNs. We present a taxonomy of the game theory approaches based on the nature of the attack, whether it is caused by an external attacker or it is the result of an internal node acting selfishly or maliciously. We also present a general trust model using game theory for decision making. We, finally, identify the significant role of evolutionary games for WSNs security against intelligent attacks; then, we list several prospect applications of game theory to enhance the data trustworthiness and node cooperation in different WSNs.

  11. Game mechanics : advanced game design

    NARCIS (Netherlands)

    Adams, Ernest; Dormans, Joris

    2012-01-01

    Game Mechanics is aimed at game design students and industry professionals who want to improve their understanding of how to design, build, and test the mechanics of a game. Game Mechanics will show you how to design, test, and tune the core mechanics of a game—any game, from a huge role-playing

  12. Hunting, Exotic Carnivores, and Habitat Loss: Anthropogenic Effects on a Native Carnivore Community, Madagascar.

    Science.gov (United States)

    Farris, Zach J; Golden, Christopher D; Karpanty, Sarah; Murphy, Asia; Stauffer, Dean; Ratelolahy, Felix; Andrianjakarivelo, Vonjy; Holmes, Christopher M; Kelly, Marcella J

    2015-01-01

    The wide-ranging, cumulative, negative effects of anthropogenic disturbance, including habitat degradation, exotic species, and hunting, on native wildlife has been well documented across a range of habitats worldwide with carnivores potentially being the most vulnerable due to their more extinction prone characteristics. Investigating the effects of anthropogenic pressures on sympatric carnivores is needed to improve our ability to develop targeted, effective management plans for carnivore conservation worldwide. Utilizing photographic, line-transect, and habitat sampling, as well as landscape analyses and village-based bushmeat hunting surveys, we provide the first investigation of how multiple forms of habitat degradation (fragmentation, exotic carnivores, human encroachment, and hunting) affect carnivore occupancy across Madagascar's largest protected area: the Masoala-Makira landscape. We found that as degradation increased, native carnivore occupancy and encounter rates decreased while exotic carnivore occupancy and encounter rates increased. Feral cats (Felis species) and domestic dogs (Canis familiaris) had higher occupancy than half of the native carnivore species across Madagascar's largest protected landscape. Bird and small mammal encounter rates were negatively associated with exotic carnivore occupancy, but positively associated with the occupancy of four native carnivore species. Spotted fanaloka (Fossa fossana) occupancy was constrained by the presence of exotic feral cats and exotic small Indian civet (Viverricula indica). Hunting was intense across the four study sites where hunting was studied, with the highest rates for the small Indian civet (mean=90 individuals consumed/year), the ring-tailed vontsira (Galidia elegans) (mean=58 consumed/year), and the fosa (Cryptoprocta ferox) (mean=31 consumed/year). Our modeling results suggest hunters target intact forest where carnivore occupancy, abundance, and species richness, are highest. These various

  13. Hunting, Exotic Carnivores, and Habitat Loss: Anthropogenic Effects on a Native Carnivore Community, Madagascar.

    Directory of Open Access Journals (Sweden)

    Zach J Farris

    Full Text Available The wide-ranging, cumulative, negative effects of anthropogenic disturbance, including habitat degradation, exotic species, and hunting, on native wildlife has been well documented across a range of habitats worldwide with carnivores potentially being the most vulnerable due to their more extinction prone characteristics. Investigating the effects of anthropogenic pressures on sympatric carnivores is needed to improve our ability to develop targeted, effective management plans for carnivore conservation worldwide. Utilizing photographic, line-transect, and habitat sampling, as well as landscape analyses and village-based bushmeat hunting surveys, we provide the first investigation of how multiple forms of habitat degradation (fragmentation, exotic carnivores, human encroachment, and hunting affect carnivore occupancy across Madagascar's largest protected area: the Masoala-Makira landscape. We found that as degradation increased, native carnivore occupancy and encounter rates decreased while exotic carnivore occupancy and encounter rates increased. Feral cats (Felis species and domestic dogs (Canis familiaris had higher occupancy than half of the native carnivore species across Madagascar's largest protected landscape. Bird and small mammal encounter rates were negatively associated with exotic carnivore occupancy, but positively associated with the occupancy of four native carnivore species. Spotted fanaloka (Fossa fossana occupancy was constrained by the presence of exotic feral cats and exotic small Indian civet (Viverricula indica. Hunting was intense across the four study sites where hunting was studied, with the highest rates for the small Indian civet (mean=90 individuals consumed/year, the ring-tailed vontsira (Galidia elegans (mean=58 consumed/year, and the fosa (Cryptoprocta ferox (mean=31 consumed/year. Our modeling results suggest hunters target intact forest where carnivore occupancy, abundance, and species richness, are highest

  14. Hunting, Exotic Carnivores, and Habitat Loss: Anthropogenic Effects on a Native Carnivore Community, Madagascar

    Science.gov (United States)

    Farris, Zach J.; Golden, Christopher D.; Karpanty, Sarah; Murphy, Asia; Stauffer, Dean; Ratelolahy, Felix; Andrianjakarivelo, Vonjy; Holmes, Christopher M.; Kelly, Marcella J.

    2015-01-01

    The wide-ranging, cumulative, negative effects of anthropogenic disturbance, including habitat degradation, exotic species, and hunting, on native wildlife has been well documented across a range of habitats worldwide with carnivores potentially being the most vulnerable due to their more extinction prone characteristics. Investigating the effects of anthropogenic pressures on sympatric carnivores is needed to improve our ability to develop targeted, effective management plans for carnivore conservation worldwide. Utilizing photographic, line-transect, and habitat sampling, as well as landscape analyses and village-based bushmeat hunting surveys, we provide the first investigation of how multiple forms of habitat degradation (fragmentation, exotic carnivores, human encroachment, and hunting) affect carnivore occupancy across Madagascar’s largest protected area: the Masoala-Makira landscape. We found that as degradation increased, native carnivore occupancy and encounter rates decreased while exotic carnivore occupancy and encounter rates increased. Feral cats (Felis species) and domestic dogs (Canis familiaris) had higher occupancy than half of the native carnivore species across Madagascar’s largest protected landscape. Bird and small mammal encounter rates were negatively associated with exotic carnivore occupancy, but positively associated with the occupancy of four native carnivore species. Spotted fanaloka (Fossa fossana) occupancy was constrained by the presence of exotic feral cats and exotic small Indian civet (Viverricula indica). Hunting was intense across the four study sites where hunting was studied, with the highest rates for the small Indian civet (x¯ = 90 individuals consumed/year), the ring-tailed vontsira (Galidia elegans) (x¯ = 58 consumed/year), and the fosa (Cryptoprocta ferox) (x¯ = 31 consumed/year). Our modeling results suggest hunters target intact forest where carnivore occupancy, abundance, and species richness, are

  15. Learning the Rules of the Game

    Science.gov (United States)

    Smith, Donald A.

    2018-03-01

    Games have often been used in the classroom to teach physics ideas and concepts, but there has been less published on games that can be used to teach scientific thinking. D. Maloney and M. Masters describe an activity in which students attempt to infer rules to a game from a history of moves, but the students don't actually play the game. Giving the list of moves allows the instructor to emphasize the important fact that nature usually gives us incomplete data sets, but it does make the activity less immersive. E. Kimmel suggested letting students attempt to figure out the rules to Reversi by playing it, but this game only has two players, which makes it difficult to apply in a classroom setting. Kimmel himself admits the choice of Reversi is somewhat arbitrary. There are games, however, that are designed to make the process of figuring out the rules an integral aspect of play. These games involve more people and require only a deck or two of cards. I present here an activity constructed around the card game Mao, which can be used to help students recognize aspects of scientific thinking. The game is particularly good at illustrating the importance of falsification tests (questions designed to elicit a negative answer) over verification tests (examples that confirm what is already suspected) for illuminating the underlying rules.

  16. Evolving Ecological Social Dilemmas: A Spatial Individual-Based Model for the Evolution of Cooperation with a Minimal Number of Parameters

    International Nuclear Information System (INIS)

    Fort, H.

    2007-01-01

    Cooperation, both intraspecific and interspecific, is a well-documented phenomenon in nature that is not well understood. Evolutionary game theory is a powerful tool to approach this problem. However, it has important limitations. First, very often it is not obvious which game is more appropriate to use. Second, in general, identical payoff matrices are assumed for all players, a situation that is highly unlikely in nature. Third, slight changes in these payoff values can dramatically alter the outcomes. Here, I use an evolutionary spatial model in which players do not have a universal payoff matrix, so no payoff parameters are required. Instead, each is equipped with random values for the payoffs, fulfilling the constraints that define the game(s). These payoff matrices evolve by natural selection. Two versions of this model are studied. First is a simpler one, with just one evolving payoff. Second is the full version, with all the four payoffs evolving. The fraction of cooperator agents converges in both versions to nonzero values. In the case of the full version, the initial heterogeneity disappears and the selected game is the stag Hunt

  17. If Hunters End Up in the Emergency Room: A Retrospective Analysis of Hunting Injuries in a Swiss Emergency Department

    OpenAIRE

    Bestetti, Valentina; Fisher, Emma E.; Srivastava, David S.; Ricklin, Meret E.; Exadaktylos, Aristomenis K.

    2015-01-01

    Aim. to characterize the mechanisms, patterns, and outcomes of nonfatal hunting-related injuries in patients presenting to Bern University Hospital, Switzerland, and compare these to reports of hunting injuries worldwide. Methods. patients presenting with hunting-related injuries to the Emergency Department at Bern University hospital from 2000 to 2014 were identified by retrospectively searching the department database using the keyword “hunt.” Each case was analyzed in terms of the patient...

  18. The regulation of hunting

    DEFF Research Database (Denmark)

    Abildtrup, Jens; Jensen, Frank

    2014-01-01

    This paper examines a tax/subsidy on hunters based on game population. The tax/subsidy is the difference between actual and optimal population multiplied by an individual, variable tax rate. The tax rate is, among other things, based on the difference between the marginal value of the game popula...... population to the hunter and the regulator and differences in user costs of the population. The paper shows that the population tax/subsidy secures a first-best optimum....

  19. Changes in parental weight and smoking habits and offspring adiposity: data from the HUNT-study.

    Science.gov (United States)

    Fasting, Magnus Hølmo; Nilsen, Tom Ivar Lund; Holmen, Turid Lingaas; Vik, Torstein

    2011-06-01

    Adverse parental life-style habits are associated with offspring adiposity, but it is unclear how changes in these habits affect offspring adiposity. Thus, the aim of this study was to assess how parental change in body weight, smoking habits and levels of physical activity were associated with adiposity in their children. The study population consisted of 3 681 adolescents and their parents from the Nord-Trøndelag-Health-Study (HUNT). The parents participated in the two first waves of HUNT (HUNT-1:1984-86, HUNT-2:1995-97), where information on anthropometry, smoking habits and physical activity were obtained. The adolescents participated in the Youth-Part of HUNT-2. We used logistic regression to calculate odds-ratios (ORs) for adolescent offspring overweight according to parental change in body-weight, smoking habits and physical activity, adjusting for these factors in both parents, as well as for socioeconomic status and adolescent age and sex. Children of parents who changed weight from normal weight to overweight from HUNT-1 to HUNT-2 had higher OR for overweight in adolescence than children of parents who remained normal weight (mothers: 1.9 [95% CI: 1.4,2.5], fathers: 2.2 [95% CI: 1.5,3.0]). Children of mothers who reduced their weight from overweight to normal weight had no higher OR for overweight in adolescence than mothers who remained normal weight (OR: 1.0; 95% CI: 0.2, 4.7). Children of mothers who quit smoking (OR: 0.5; 95% CI: 0.3, 0.8) had lower OR for overweight in adolescence than children of mothers who persisted in smoking. Healthy changes in parental life-style during childhood are associated with lower occurrence of offspring overweight in adolescence.

  20. Quantum correlations and Nash equilibria of a bi-matrix game

    International Nuclear Information System (INIS)

    Iqbal, Azhar

    2004-01-01

    Playing a symmetric bi-matrix game is usually physical implemented by sharing pairs of 'objects' between two players. A new setting is proposed that explicitly shows effects of quantum correlations between the pairs on the structure of payoff relations and the 'solutions' of the game. The setting allows a re-expression of the game such that the players play the classical game when their moves are performed on pairs of objects having correlations that satisfy Bell's inequalities. If players receive pairs having quantum correlations the resulting game cannot be considered another classical symmetric bi-matrix game. Also the Nash equilibria of the game are found to be decided by the nature of the correlations. (letter to the editor)

  1. Factorization and escorting in the game-theoretical approach to non-extensive entropy measures

    DEFF Research Database (Denmark)

    Topsøe, Flemming

    2006-01-01

    A factorisation for a game between "nature" and "the physicist" is established, thereby searating the roles of the two parties.......A factorisation for a game between "nature" and "the physicist" is established, thereby searating the roles of the two parties....

  2. Game farming as a supplementary farming activity in the Karoo ...

    African Journals Online (AJOL)

    Game farming as a supplementary farming activity in the Karoo. ... Veld management in a game farming situation poses problems due to the ineffectiveness of rotational grazing systems. Simplification of natural ... AJOL African Journals Online.

  3. The Growing Importance and Value Implications of Recreational Hunting Leases to Agricultural Land Investors in America

    OpenAIRE

    John S. Baen

    1997-01-01

    This study considers the evolution and explosion growth of recreational hunting leases in America. The traditional European practice of leasing rural lands for the exclusive rights of tenants to hunt and fish is now an important revenue source for American agricultural land investors/owners. Hunting lease income can enhance value to the point that recreation becomes the highest and best use of rural land for both the market and income approaches to valuation. This study offers new perspective...

  4. 50 CFR 23.74 - How can I trade internationally in personal sport-hunted trophies?

    Science.gov (United States)

    2010-10-01

    ... personal sport-hunted trophies? 23.74 Section 23.74 Wildlife and Fisheries UNITED STATES FISH AND WILDLIFE... trade internationally in personal sport-hunted trophies? (a) U.S. and foreign general provisions. Except as provided for personal and household effects in § 23.15, the import, export, or re-export of sport...

  5. Local Strategy Improvement for Parity Game Solving

    Directory of Open Access Journals (Sweden)

    Oliver Friedmann

    2010-06-01

    Full Text Available The problem of solving a parity game is at the core of many problems in model checking, satisfiability checking and program synthesis. Some of the best algorithms for solving parity game are strategy improvement algorithms. These are global in nature since they require the entire parity game to be present at the beginning. This is a distinct disadvantage because in many applications one only needs to know which winning region a particular node belongs to, and a witnessing winning strategy may cover only a fractional part of the entire game graph. We present a local strategy improvement algorithm which explores the game graph on-the-fly whilst performing the improvement steps. We also compare it empirically with existing global strategy improvement algorithms and the currently only other local algorithm for solving parity games. It turns out that local strategy improvement can outperform these others by several orders of magnitude.

  6. New Multifunctional Hunting Landscapes in Denmark

    DEFF Research Database (Denmark)

    Christensen, Andreas Aagaard; Svenningsen, Stig Roar; Lommer, Maria Sofie

    2014-01-01

    Between 1992 and 2008 subsidization of mandatory set aside land under the EU Common Agricultural Policy (CAP) gave rise to the establishment of a characteristic type of multifunctional hunting landscapes in Denmark, primarily located on fallow land in tilled valley bottoms. A national survey...... of their economic strategy. Implications for the ongoing discussion on land use policy concerning land sharing vs. land sparing is discussed....

  7. Improved Detection and Mapping of Deepwater Hydrocarbon Seeps: Optimizing Acquisition and Processing Parameters for Marine Seep Hunting

    Science.gov (United States)

    Mitchell, G. A.; Orange, D.; Gharib, J. J.; Saade, E. J.; Joye, S. B.

    2016-12-01

    Marine seep hunting surveys are a current focus of hydrocarbon exploration due to recent advances in offshore geophysical and geochemical technologies. Hydrocarbon seeps are ephemeral, small, discrete, and often difficult to sample on the deep seafloor. Low to mid-frequency multibeam echosounders (MBES) are an ideal exploration tool to remotely locate and map seafloor features associated with seepage. Geophysical signatures from hydrocarbon seeps are evident in bathymetric datasets (fluid expulsion features), seafloor backscatter datasets (carbonate outcrops, gassy sediments, methane hydrate deposits), and midwater backscatter datasets (gas bubble and oil droplet plumes). Interpretation of these geophysical seep signatures in backscatter datasets is a fundamental component in seep hunting. Degradation of backscatter datasets resulting from environmental, geometric, and system noise can interfere with the detection and delineation of seeps. We present a backscatter intensity normalization method and a 2X acquisition technique that can enhance the geologic resolvability within backscatter datasets and assist in interpretation and characterization of seeps. We use GC600 in the Northern Gulf of Mexico as a seep calibration site for a Kongsberg EM302 30 kHz MBES prior to the start of the Gigante seep hunting survey. We analyze the results of a backscatter intensity normalization, assess the effectiveness of 2X seafloor coverage in resolving geologic features in backscatter data, and determine off-nadir detection limits of bubble plumes. GC600's location and robust venting make it a natural laboratory in which to study natural hydrocarbon seepage. The site has been the focus of several near-seafloor surveys as well as in-situ studies using advanced deepwater technologies analyzing fluid flux and composition. These datasets allow for ground-truthing of our remote backscatter measurements prior to commencing exploration within the frontier regions of the Southern Gulf of

  8. 'Trophy-hunting scripts' among male university students in Zimbabwe

    African Journals Online (AJOL)

    African Journal of AIDS Research ... Drawing on a multi-method qualitative study, this article examines 'trophy-hunting' scripts among male ... Keywords: attitudes, cultural factors, ethnography, gender issues, masculinity, sexuality, social ...

  9. Integrating sustainable hunting in biodiversity protection in Central Africa: hot spots, weak spots, and strong spots.

    Directory of Open Access Journals (Sweden)

    John E Fa

    Full Text Available Wild animals are a primary source of protein (bushmeat for people living in or near tropical forests. Ideally, the effect of bushmeat harvests should be monitored closely by making regular estimates of offtake rate and size of stock available for exploitation. However, in practice, this is possible in very few situations because it requires both of these aspects to be readily measurable, and even in the best case, entails very considerable time and effort. As alternative, in this study, we use high-resolution, environmental favorability models for terrestrial mammals (N = 165 in Central Africa to map areas of high species richness (hot spots and hunting susceptibility. Favorability models distinguish localities with environmental conditions that favor the species' existence from those with detrimental characteristics for its presence. We develop an index for assessing Potential Hunting Sustainability (PHS of each species based on their ecological characteristics (population density, habitat breadth, rarity and vulnerability, weighted according to restrictive and permissive assumptions of how species' characteristics are combined. Species are classified into five main hunting sustainability classes using fuzzy logic. Using the accumulated favorability values of all species, and their PHS values, we finally identify weak spots, defined as high diversity regions of especial hunting vulnerability for wildlife, as well as strong spots, defined as high diversity areas of high hunting sustainability potential. Our study uses relatively simple models that employ easily obtainable data of a species' ecological characteristics to assess the impacts of hunting in tropical regions. It provides information for management by charting the geography of where species are more or less likely to be at risk of extinction from hunting.

  10. Innovative Research on the Development of Game-based Tourism Information Services Using Component-based Software Engineering

    Directory of Open Access Journals (Sweden)

    Wei-Hsin Huang

    2018-02-01

    Full Text Available In recent years, a number of studies have been conducted exploring the potential of digital tour guides, that is, multimedia components (e.g., 2D graphic, 3D models, and sound effects that can be integrated into digital storytelling with location-based services. This study uses component-based software engineering to develop the content of game-based tourism information services. The results of this study are combined with 3D VR/AR technology to implement the digital 2D/3D interactive tour guide and show all the attractions’ information on a service platform for the gamification of cultural tourism. Nine kinds of game templates have been built in the component module. Five locations have completed indoor or external 3D VR real scenes and provide online visitors with a virtual tour of the indoor or outdoor attractions. The AR interactive work has three logos. The interactive digital guide includes animated tour guides, interactive guided tours, directions and interactive guides. Based on the usage analysis of the component databases built by this study, VR game types are suited to object-oriented game templates, such as the puzzle game template and the treasure hunt game template. Background music is the database component required for each game. The icons and cue tones are the most commonly used components in 2D graphics and sound effects, but the icons are gathered in different directions to approximate the shape of the component to be consistent. This study built a vivid story of a scene tour for online visitors to enhance the interactive digital guide. However, the developer can rapidly build new digital guides by rearranging the components of the modules to shorten the development time by taking advantage of the usage frequency of various databases that have been built by this study to effectively continue to build and expand the database components. Therefore, more game-based digital tour guides can be created to make better defined high

  11. Reimagining Game Design: Exploring the Design of Constructible Authentic Representations for Science Reasoning

    Science.gov (United States)

    Holbert, Nathan Ryan

    2013-01-01

    Video games have recently become a popular space for educational design due to their interactive and engaging nature and the ubiquity of the gaming experience among youth. Though many researchers argue video games can provide opportunities for learning, educational game design has focused on the classroom rather than the informal settings where…

  12. Social and psychological aspects of communal hunting (pieli among residents of Tamale Metropolis in the Northern Region of Ghana

    Directory of Open Access Journals (Sweden)

    R. Adongo

    2012-01-01

    Full Text Available The practice of communal hunting (also referred to as “mob” hunting has been the pastime of the people of the Northern Region of Ghana for as long as many may remember. It has recently come to the fore for all the wrong reasons primarily due to its perceived environmental impacts. While the generally held notion is that this form of hunting is essentially for the acquisition of meat, little has been done to establish other factors that continue to entice people to engage in this activity. Through a combination of participant observation and administration of structured interviews to hunters in the Tamale Metropolis, this paper brings out the social characteristics of participants, as well as the motivations for engaging in this activity. It is suggested that the practice should be modified to include the strict observance of hunting rules, issuance of licenses, and designation of areas for hunting. This could be the genesis of controlled recreational hunting in the region.

  13. The Uses of Teaching Games in Game Theory Classes and Some Experimental Games.

    Science.gov (United States)

    Shubik, Martin

    2002-01-01

    Discusses the use of lightly controlled games, primarily in classes in game theory. Considers the value of such games from the viewpoint of both teaching and experimentation and discusses context; control; pros and cons of games in teaching; experimental games; and games in class, including cooperative game theory. (Author/LRW)

  14. Situational Effects on the Usage Intention of Mobile Games

    Science.gov (United States)

    Liang, Ting-Peng; Yeh, Yi-Hsuan

    As value-added services on mobile devices are developing rapidly, text messaging, multi-media messaging, music, video, games, GPS navigation, RFID, and mobile TV are all accessible from a single device. Mobile games that combine mobile communication with computer games are an emerging industry. The purpose of this research is to explore what situation factors may affect the intention to play mobile game. We propose a research model to fit the nature of mobile games and conducted an online survey to examine the effect of situational factors. The model integrates constructs in TAM and TRA. The findings are as follows. First, Subjective norm affects a user’s intention in using mobile games when a user has no other task. Second, perceived playfulness affects a user’s intention to use mobile games when the user has another task.

  15. Time distortion for expert and novice online game players.

    Science.gov (United States)

    Rau, Pei-Luen Patrick; Peng, Shu-Yun; Yang, Chin-Chow

    2006-08-01

    Online game addiction is a new mental disorder. This disorder is difficult to describe because of its comprehensive nature. Many online game players have problems controlling their playing time. They cannot stop playing a game that they enjoy. This research surveyed the past literature on "flow" and time disorder theory. A time distortion experiment was conducted. This research invited 64 children, teenagers, and young adults to investigate player skill and playing time effects on online game break-off. The playing experience and degree of time distortion were measured and analyzed. The results showed that both novice and expert online game players were subject to time distortion. The participants had difficulty breaking off from the game without intrusion by others in the real world. This research also suggests eight questions for self-evaluation for online game addiction.

  16. Reward Your Students with an Online Scavenger Hunt!

    Science.gov (United States)

    Board, Keith

    2013-01-01

    Do you have a class of students who do excellent work and whom you would like to give an enjoyable reward? Try an "Internet scavenger hunt" for a fun and educational change of pace! This article shares how to run the activity.

  17. Understanding Seismic Anisotropy in Hunt Well of Fort McMurray, Canada

    Science.gov (United States)

    Malehmir, R.; Schmitt, D. R.; Chan, J.

    2014-12-01

    Seismic imaging plays vital role in geothermal systems as a sustainable energy resource. In this paper, we acquired and processed zero-offset and walk-away VSP and logging as well as surface seismic in Athabasca oil sand area, Alberta. Seismic data were highly processed to make better image geothermal system. Through data processing, properties of natural fractures such as orientation and width were studied and high probable permeable zones were mapped along the deep drilled to the depth of 2363m deep into crystalline basement rocks. In addition to logging data, seismic data were processed to build a reliable image of underground. Velocity analysis in high resolution multi-component walk-away VSP informed us about the elastic anisotropy in place. Study of the natural and induced fracture as well as elastic anisotropy in the seismic data, led us to better map stress regime around the well bore. The seismic image and map of fractures optimizes enhanced geothermal stages through hydraulic stimulation. Keywords: geothermal, anisotropy, VSP, logging, Hunt well, seismic

  18. Interaction with the game and motivation among players of massively multiplayer online role-playing games.

    Science.gov (United States)

    Fuster, Héctor; Carbonell, Xavier; Chamarro, Andrés; Oberst, Ursula

    2013-01-01

    Knowledge about users interacting with Massively Multiplayer Online Role-Playing Games (MMORPG) is fundamental in order to prevent their potential negative effects on behavior. For this reason, the present study analyzed the relationship between styles of play and motivations. An online questionnaire asking for socio-demographic details, playing style, characteristics of the game played and motivations for playing, was answered by 430 Spanish-speaking MMORPG players (45.1% males). The identified profile for players, far away from the stereotype of an adolescent, consisted in a person who mainly plays on PvP (Player versus Player) servers, choosing the type of game according to his experience. Regarding motivations, they were interested in relating with other players through the game (Socialization), in discovering the game's possibilities and development of its adventures (Exploration), to a lesser extent in leadership and prestige (Achievement) and, lastly, identification with an avatar and escape from reality (Dissociation). Although part of the reason for playing was escapism and/or stress relief, the main motivation had a social nature. We conclude that MMORPG offer an attractive environment for a broad spectrum of people, and we have not been able to confirm the stereotype of a loner avoiding reality, taking refuge in games.

  19. Estimates of genetic parameters and environmental effects for measures of hunting performance in Finnish hounds.

    Science.gov (United States)

    Liinamo, A E; Karjalainen, L; Ojala, M; Vilva, V

    1997-03-01

    Data from field trials of Finnish Hounds between 1988 and 1992 in Finland were used to estimate genetic parameters and environmental effects for measures of hunting performance using REML procedures and an animal model. The original data set included 28,791 field trial records from 5,666 dogs. Males and females had equal hunting performance, whereas experience acquired by age improved trial results compared with results for young dogs (P Hounds with respect to their hunting ability should be based on animal model BLUP methods instead of mere performance testing. The evaluation system of field trials should also be revised for more reliability.

  20. Games and Agents: Designing Intelligent Gameplay

    Directory of Open Access Journals (Sweden)

    F. Dignum

    2009-01-01

    Full Text Available There is an attention shift within the gaming industry toward more natural (long-term behavior of nonplaying characters (NPCs. Multiagent system research offers a promising technology to implement cognitive intelligent NPCs. However, the technologies used in game engines and multiagent platforms are not readily compatible due to some inherent differences of concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multiagent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, it raises problems when current game design techniques are used to incorporate state-of-the-art multiagent system technology. In this paper, we will focus on three specific problem areas that arise from this difference of view: synchronization, information representation, and communication. We argue that the current attempts for integration still fall short on some of these aspects. We show that to fully integrate intelligent agents in games, one should not only use a technical solution, but also a design methodology that is amenable to agents. The game design should be adjusted to incorporate the possibilities of agents early on in the process.