WorldWideScience

Sample records for human-computer interaction techniques

  1. Formal modelling techniques in human-computer interaction

    NARCIS (Netherlands)

    Haan, de G.; Veer, van der G.C.; Vliet, van J.C.

    1991-01-01

    This paper is a theoretical contribution, elaborating the concept of models as used in Cognitive Ergonomics. A number of formal modelling techniques in human-computer interaction will be reviewed and discussed. The analysis focusses on different related concepts of formal modelling techniques in hum

  2. Minimal mobile human computer interaction

    NARCIS (Netherlands)

    el Ali, A.

    2013-01-01

    In the last 20 years, the widespread adoption of personal, mobile computing devices in everyday life, has allowed entry into a new technological era in Human Computer Interaction (HCI). The constant change of the physical and social context in a user's situation made possible by the portability of m

  3. Human Computer Interaction: An intellectual approach

    Directory of Open Access Journals (Sweden)

    Kuntal Saroha

    2011-08-01

    Full Text Available This paper discusses the research that has been done in thefield of Human Computer Interaction (HCI relating tohuman psychology. Human-computer interaction (HCI isthe study of how people design, implement, and useinteractive computer systems and how computers affectindividuals, organizations, and society. This encompassesnot only ease of use but also new interaction techniques forsupporting user tasks, providing better access toinformation, and creating more powerful forms ofcommunication. It involves input and output devices andthe interaction techniques that use them; how information ispresented and requested; how the computer’s actions arecontrolled and monitored; all forms of help, documentation,and training; the tools used to design, build, test, andevaluate user interfaces; and the processes that developersfollow when creating Interfaces.

  4. 人机交互的若干关键技术%Some Key Techniques on Human-Computer Interaction

    Institute of Scientific and Technical Information of China (English)

    王红兵; 瞿裕忠; 徐冬梅; 王; 尧

    2001-01-01

    人机交互(Human-Computer Interaction)是研究人、计算机以及它们相互影响的技术.人机结合以人为主,将是未来计算机系统的特点,实现人机高效合作将是新一代人机界面的主要目的.多通道用户界面、计算机支持的协同工作、三维人机交互等是实现高效自然的人机交互的关键技术.

  5. Language evolution and human-computer interaction

    Science.gov (United States)

    Grudin, Jonathan; Norman, Donald A.

    1991-01-01

    Many of the issues that confront designers of interactive computer systems also appear in natural language evolution. Natural languages and human-computer interfaces share as their primary mission the support of extended 'dialogues' between responsive entities. Because in each case one participant is a human being, some of the pressures operating on natural languages, causing them to evolve in order to better support such dialogue, also operate on human-computer 'languages' or interfaces. This does not necessarily push interfaces in the direction of natural language - since one entity in this dialogue is not a human, this is not to be expected. Nonetheless, by discerning where the pressures that guide natural language evolution also appear in human-computer interaction, we can contribute to the design of computer systems and obtain a new perspective on natural languages.

  6. Language evolution and human-computer interaction

    Science.gov (United States)

    Grudin, Jonathan; Norman, Donald A.

    1991-01-01

    Many of the issues that confront designers of interactive computer systems also appear in natural language evolution. Natural languages and human-computer interfaces share as their primary mission the support of extended 'dialogues' between responsive entities. Because in each case one participant is a human being, some of the pressures operating on natural languages, causing them to evolve in order to better support such dialogue, also operate on human-computer 'languages' or interfaces. This does not necessarily push interfaces in the direction of natural language - since one entity in this dialogue is not a human, this is not to be expected. Nonetheless, by discerning where the pressures that guide natural language evolution also appear in human-computer interaction, we can contribute to the design of computer systems and obtain a new perspective on natural languages.

  7. Deep architectures for Human Computer Interaction

    NARCIS (Netherlands)

    Noulas, A.K.; Kröse, B.J.A.

    2008-01-01

    In this work we present the application of Conditional Restricted Boltzmann Machines in Human Computer Interaction. These provide a well suited framework to model the complex temporal patterns produced from humans in the audio and video modalities. They can be trained in a semisupervised fashion and

  8. Human-Computer Interaction in Smart Environments

    Directory of Open Access Journals (Sweden)

    Gianluca Paravati

    2015-08-01

    Full Text Available Here, we provide an overview of the content of the Special Issue on “Human-computer interaction in smart environments”. The aim of this Special Issue is to highlight technologies and solutions encompassing the use of mass-market sensors in current and emerging applications for interacting with Smart Environments. Selected papers address this topic by analyzing different interaction modalities, including hand/body gestures, face recognition, gaze/eye tracking, biosignal analysis, speech and activity recognition, and related issues.

  9. Fundamentals of human-computer interaction

    CERN Document Server

    Monk, Andrew F

    1985-01-01

    Fundamentals of Human-Computer Interaction aims to sensitize the systems designer to the problems faced by the user of an interactive system. The book grew out of a course entitled """"The User Interface: Human Factors for Computer-based Systems"""" which has been run annually at the University of York since 1981. This course has been attended primarily by systems managers from the computer industry. The book is organized into three parts. Part One focuses on the user as processor of information with studies on visual perception; extracting information from printed and electronically presented

  10. Introduction to human-computer interaction

    CERN Document Server

    Booth, Paul

    2014-01-01

    Originally published in 1989 this title provided a comprehensive and authoritative introduction to the burgeoning discipline of human-computer interaction for students, academics, and those from industry who wished to know more about the subject. Assuming very little knowledge, the book provides an overview of the diverse research areas that were at the time only gradually building into a coherent and well-structured field. It aims to explain the underlying causes of the cognitive, social and organizational problems typically encountered when computer systems are introduced. It is clear and co

  11. Human computer interaction using hand gestures

    CERN Document Server

    Premaratne, Prashan

    2014-01-01

    Human computer interaction (HCI) plays a vital role in bridging the 'Digital Divide', bringing people closer to consumer electronics control in the 'lounge'. Keyboards and mouse or remotes do alienate old and new generations alike from control interfaces. Hand Gesture Recognition systems bring hope of connecting people with machines in a natural way. This will lead to consumers being able to use their hands naturally to communicate with any electronic equipment in their 'lounge.' This monograph will include the state of the art hand gesture recognition approaches and how they evolved from their inception. The author would also detail his research in this area for the past 8 years and how the future might turn out to be using HCI. This monograph will serve as a valuable guide for researchers (who would endeavour into) in the world of HCI.

  12. Human-Computer Interaction The Agency Perspective

    CERN Document Server

    Oliveira, José

    2012-01-01

    Agent-centric theories, approaches and technologies are contributing to enrich interactions between users and computers. This book aims at highlighting the influence of the agency perspective in Human-Computer Interaction through a careful selection of research contributions. Split into five sections; Users as Agents, Agents and Accessibility, Agents and Interactions, Agent-centric Paradigms and Approaches, and Collective Agents, the book covers a wealth of novel, original and fully updated material, offering:   ü  To provide a coherent, in depth, and timely material on the agency perspective in HCI ü  To offer an authoritative treatment of the subject matter presented by carefully selected authors ü  To offer a balanced and broad coverage of the subject area, including, human, organizational, social, as well as technological concerns. ü  To offer a hands-on-experience by covering representative case studies and offering essential design guidelines   The book will appeal to a broad audience of resea...

  13. On the Rhetorical Contract in Human-Computer Interaction.

    Science.gov (United States)

    Wenger, Michael J.

    1991-01-01

    An exploration of the rhetorical contract--i.e., the expectations for appropriate interaction--as it develops in human-computer interaction revealed that direct manipulation interfaces were more likely to establish social expectations. Study results suggest that the social nature of human-computer interactions can be examined with reference to the…

  14. Human-Computer Interactions and Decision Behavior

    Science.gov (United States)

    1984-01-01

    software interfaces. The major components of the reseach program included the Diaiogue Management System. (DMS) operating environment, the role of...specification; and new methods for modeling, designing, and developing human-computer interfaces based on syntactic and semantic specification. The DMS...achieving communication is language. Accordingly, the transaction model employs a linguistic model consisting of parts that relate computer responses

  15. Human-Computer Interaction and Information Management Research Needs

    Data.gov (United States)

    Networking and Information Technology Research and Development, Executive Office of the President — In a visionary future, Human-Computer Interaction HCI and Information Management IM have the potential to enable humans to better manage their lives through the use...

  16. Human-computer interaction and management information systems

    CERN Document Server

    Galletta, Dennis F

    2014-01-01

    ""Human-Computer Interaction and Management Information Systems: Applications"" offers state-of-the-art research by a distinguished set of authors who span the MIS and HCI fields. The original chapters provide authoritative commentaries and in-depth descriptions of research programs that will guide 21st century scholars, graduate students, and industry professionals. Human-Computer Interaction (or Human Factors) in MIS is concerned with the ways humans interact with information, technologies, and tasks, especially in business, managerial, organizational, and cultural contexts. It is distinctiv

  17. Audio Technology and Mobile Human Computer Interaction

    DEFF Research Database (Denmark)

    Chamberlain, Alan; Bødker, Mads; Hazzard, Adrian

    2017-01-01

    Audio-based mobile technology is opening up a range of new interactive possibilities. This paper brings some of those possibilities to light by offering a range of perspectives based in this area. It is not only the technical systems that are developing, but novel approaches to the design...

  18. Human computer interaction issues in Clinical Trials Management Systems.

    Science.gov (United States)

    Starren, Justin B; Payne, Philip R O; Kaufman, David R

    2006-01-01

    Clinical trials increasingly rely upon web-based Clinical Trials Management Systems (CTMS). As with clinical care systems, Human Computer Interaction (HCI) issues can greatly affect the usefulness of such systems. Evaluation of the user interface of one web-based CTMS revealed a number of potential human-computer interaction problems, in particular, increased workflow complexity associated with a web application delivery model and potential usability problems resulting from the use of ambiguous icons. Because these design features are shared by a large fraction of current CTMS, the implications extend beyond this individual system.

  19. The epistemology and ontology of human-computer interaction

    NARCIS (Netherlands)

    Brey, Philip

    2005-01-01

    This paper analyzes epistemological and ontological dimensions of Human-Computer Interaction (HCI) through an analysis of the functions of computer systems in relation to their users. It is argued that the primary relation between humans and computer systems has historically been epistemic: computer

  20. Humans, computers and wizards human (simulated) computer interaction

    CERN Document Server

    Fraser, Norman; McGlashan, Scott; Wooffitt, Robin

    2013-01-01

    Using data taken from a major European Union funded project on speech understanding, the SunDial project, this book considers current perspectives on human computer interaction and argues for the value of an approach taken from sociology which is based on conversation analysis.

  1. Visual Interpretation Of Hand Gestures For Human Computer Interaction

    Directory of Open Access Journals (Sweden)

    M.S.Sahane

    2014-01-01

    Full Text Available The use of hand gestures provides an attractive alternative to cumbersome interface devices for human-computer interaction (HCI. In particular, visual interpretation of hand gestures can help in achieving the ease and naturalness desired for HCI. This discussion is organized on the basis of the method used for modeling, analyzing, and recognizing gestures. We propose pointing gesture-based large display interaction using a depth camera. A user interacts with applications for large display by using pointing gestures with the barehand. The calibration between large display and depth camera can be automatically performed by using RGB-D camera.. We also discuss implemented gestural systems as well as other potential applications of vision-based gesture recognition. We discuss directions of future research in gesture recognition, including its integration with other natural modes of human computer interaction.

  2. Human Computer Interaction Approach in Developing Customer Relationship Management

    Directory of Open Access Journals (Sweden)

    Mohd H.N.M. Nasir

    2008-01-01

    Full Text Available Problem statement: Many published studies have found that more than 50% of Customer Relationship Management (CRM system implementations have failed due to the failure of system usability and does not fulfilled user expectation. This study presented the issues that contributed to the failures of CRM system and proposed a prototype of CRM system developed using Human Computer Interaction approaches in order to resolve the identified issues. Approach: In order to capture the users' requirements, a single in-depth case study of a multinational company was chosen in this research, in which the background, current conditions and environmental interactions were observed, recorded and analyzed for stages of patterns in relation to internal and external influences. Some techniques of blended data gathering which are interviews, naturalistic observation and studying user documentation were employed and then the prototype of CRM system was developed which incorporated User-Centered Design (UCD approach, Hierarchical Task Analysis (HTA, metaphor and identification of users' behaviors and characteristics. The implementation of these techniques, were then measured in terms of usability. Results: Based on the usability testing conducted, the results showed that most of the users agreed that the system is comfortable to work with by taking the quality attributes of learnability, memorizeablity, utility, sortability, font, visualization, user metaphor, information easy view and color as measurement parameters. Conclusions/Recommendations: By combining all these techniques, a comfort level for the users that leads to user satisfaction and higher usability degree can be achieved in a proposed CRM system. Thus, it is important that the companies should put usability quality attribute into a consideration before developing or procuring CRM system to ensure the implementation successfulness of the CRM system.

  3. A Glance into the Future of Human Computer Interactions

    CERN Document Server

    Farooq, Umer; Nazir, Sohail

    2011-01-01

    Computers have a direct impact on our lives nowadays. Human's interaction with the computer has modified with the passage of time as improvement in technology occurred the better the human computer interaction became. Today we are facilitated by the operating system that has reduced all the complexity of hardware and we undergo our computation in a very convenient way irrespective of the process occurring at the hardware level. Though the human computer interaction has improved but it's not done yet. If we come to the future the computer's role in our lives would be a lot more rather our life would be of the artificial intelligence. In our future the biggest resource would be component of time and wasting time for a key board entry or a mouse input would be unbearable so the need would be of the computer interaction environment that along with the complexity reduction also minimizes the time wastage in the human computer interaction. Accordingly in our future the computation would also be increased it would n...

  4. A Glance into the Future of Human Computer Interaction

    CERN Document Server

    Farooq, Umer; Nazir, Sohail

    2011-01-01

    Computers have a direct impact on our lives nowadays. Human's interaction with the computer has modified with the passage of time as improvement in technology occurred the better the human computer interaction became. Today we are facilitated by the operating system that has reduced all the complexity of hardware and we undergo our computation in a very convenient way irrespective of the process occurring at the hardware level. Though the human computer interaction has improved but it's not done yet. If we come to the future the computer's role in our lives would be a lot more rather our life would be of the artificial intelligence. In our future the biggest resource would be component of time and wasting time for a key board entry or a mouse input would be unbearable so the need would be of the computer interaction environment that along with the complexity reduction also minimizes the time wastage in the human computer interaction. Accordingly in our future the computation would also be increased it would n...

  5. Study on Human-Computer Interaction in Immersive Virtual Environment

    Institute of Scientific and Technical Information of China (English)

    段红; 黄柯棣

    2002-01-01

    Human-computer interaction is one of the most important issues in research of Virtual Environments. This paper introduces interaction software developed for a virtual operating environment for space experiments. Core components of the interaction software are: an object-oriented database for behavior management of virtual objects, a software agent called virtual eye for viewpoint control, and a software agent called virtual hand for object manipulation. Based on the above components, some instance programs for object manipulation have been developed. The user can observe the virtual environment through head-mounted display system, control viewpoint by head tracker and/or keyboard, and select and manipulate virtual objects by 3D mouse.

  6. Human-Computer Interaction, Tourism and Cultural Heritage

    Science.gov (United States)

    Cipolla Ficarra, Francisco V.

    We present a state of the art of the human-computer interaction aimed at tourism and cultural heritage in some cities of the European Mediterranean. In the work an analysis is made of the main problems deriving from training understood as business and which can derail the continuous growth of the HCI, the new technologies and tourism industry. Through a semiotic and epistemological study the current mistakes in the context of the interrelations of the formal and factual sciences will be detected and also the human factors that have an influence on the professionals devoted to the development of interactive systems in order to safeguard and boost cultural heritage.

  7. Combining Natural Human-Computer Interaction and Wireless Communication

    Directory of Open Access Journals (Sweden)

    Ştefan Gheorghe PENTIUC

    2011-01-01

    Full Text Available In this paper we present how human-computer interaction can be improved by using wireless communication between devices. Devices that offer a natural user interaction, like the Microsoft Surface Table and tablet PCs, can work together to enhance the experience of an application. Users can use physical objects for a more natural way of handling the virtual world on one hand, and interact with other users wirelessly connected on the other. Physical objects, that interact with the surface table, have a tag attached to them, allowing us to identify them, and take the required action. The TCP/IP protocol was used to handle the wireless communication over the wireless network. A server and a client application were developed for the used devices. To get a wide range of targeted mobile devices, different frameworks for developing cross platform applications were analyzed.

  8. Human-computer systems interaction backgrounds and applications 3

    CERN Document Server

    Kulikowski, Juliusz; Mroczek, Teresa; Wtorek, Jerzy

    2014-01-01

    This book contains an interesting and state-of the art collection of papers on the recent progress in Human-Computer System Interaction (H-CSI). It contributes the profound description of the actual status of the H-CSI field and also provides a solid base for further development and research in the discussed area. The contents of the book are divided into the following parts: I. General human-system interaction problems; II. Health monitoring and disabled people helping systems; and III. Various information processing systems. This book is intended for a wide audience of readers who are not necessarily experts in computer science, machine learning or knowledge engineering, but are interested in Human-Computer Systems Interaction. The level of particular papers and specific spreading-out into particular parts is a reason why this volume makes fascinating reading. This gives the reader a much deeper insight than he/she might glean from research papers or talks at conferences. It touches on all deep issues that ...

  9. Advancements in Violin-Related Human-Computer Interaction

    DEFF Research Database (Denmark)

    Overholt, Daniel

    2014-01-01

    Finesse is required while performing with many traditional musical instruments, as they are extremely responsive to human inputs. The violin is specifically examined here, as it excels at translating a performer’s gestures into sound in manners that evoke a wide range of affective qualities...... of human intelligence and emotion is at the core of the Musical Interface Technology Design Space, MITDS. This is a framework that endeavors to retain and enhance such traits of traditional instruments in the design of interactive live performance interfaces. Utilizing the MITDS, advanced Human......-Computer Interaction technologies for the violin are developed in order to allow musicians to explore new methods of creating music. Through this process, the aim is to provide musicians with control systems that let them transcend the interface itself, and focus on musically compelling performances....

  10. Interaction in Information Systems - Beyond Human-Computer Interaction

    DEFF Research Database (Denmark)

    Bækgaard, Lars

    The purpose of this paper is to discuss and analyze the role of interaction in information systems. Interaction represents dynamic relations between actors and other elements in information systems. We introduce a semi-formal notation that we use to describe a set of interaction patterns and we...... illustrate how the notation can be used to describe mediated interaction. We use the interaction patterns to evaluate a set of modeling languages. No single language supports all relevant aspects of interaction modeling. We use the interaction patterns to identify to general and supplementary forms...... of interaction-interaction based on exchange of objects and interaction based on exchange of commands. None of the modeling languages that we analyze support both forms in a rich way....

  11. Human-computer interaction: psychology as a science of design.

    Science.gov (United States)

    Carroll, J M

    1997-01-01

    Human-computer interaction (HCI) study is the region of intersection between psychology and the social sciences, on the one hand, and computer science and technology, on the other. HCI researchers analyze and design specific user interface technologies (e.g. pointing devices). They study and improve the processes of technology development (e.g. task analysis, design rationale). They develop and evaluate new applications of technology (e.g. word processors, digital libraries). Throughout the past two decades, HCI has progressively integrated its scientific concerns with the engineering goal of improving the usability of computer systems and applications, which has resulted in a body of technical knowledge and methodology. HCI continues to provide a challenging test domain for applying and developing psychological and social theory in the context of technology development and use.

  12. Wearable joystick for gloves-on human/computer interaction

    Science.gov (United States)

    Bae, Jaewook; Voyles, Richard M.

    2006-05-01

    In this paper, we present preliminary work on a novel wearable joystick for gloves-on human/computer interaction in hazardous environments. Interacting with traditional input devices can be clumsy and inconvenient for the operator in hazardous environments due to the bulkiness of multiple system components and troublesome wires. During a collapsed structure search, for example, protective clothing, uneven footing, and "snag" points in the environment can render traditional input devices impractical. Wearable computing has been studied by various researchers to increase the portability of devices and to improve the proprioceptive sense of the wearer's intentions. Specifically, glove-like input devices to recognize hand gestures have been developed for general-purpose applications. But, regardless of their performance, prior gloves have been fragile and cumbersome to use in rough environments. In this paper, we present a new wearable joystick to remove the wires from a simple, two-degree of freedom glove interface. Thus, we develop a wearable joystick that is low cost, durable and robust, and wire-free at the glove. In order to evaluate the wearable joystick, we take into consideration two metrics during operator tests of a commercial robot: task completion time and path tortuosity. We employ fractal analysis to measure path tortuosity. Preliminary user test results are presented that compare the performance of both a wearable joystick and a traditional joystick.

  13. Effective Use of Human Computer Interaction in Digital Academic Supportive Devices

    OpenAIRE

    Thuseethan, S.; Kuhanesan, S.

    2015-01-01

    In this research, a literature in human-computer interaction is reviewed and the technology aspect of human computer interaction related with digital academic supportive devices is also analyzed. According to all these concerns, recommendations to design good human-computer digital academic supportive devices are analyzed and proposed. Due to improvements in both hardware and software, digital devices have unveiled continuous advances in efficiency and processing capacity. However, many of th...

  14. A Software Framework for Multimodal Human-Computer Interaction Systems

    NARCIS (Netherlands)

    Shen, Jie; Pantic, Maja

    2009-01-01

    This paper describes a software framework we designed and implemented for the development and research in the area of multimodal human-computer interface. The proposed framework is based on publish / subscribe architecture, which allows developers and researchers to conveniently configure, test and

  15. A Software Framework for Multimodal Human-Computer Interaction Systems

    NARCIS (Netherlands)

    Shen, Jie; Pantic, Maja

    2009-01-01

    This paper describes a software framework we designed and implemented for the development and research in the area of multimodal human-computer interface. The proposed framework is based on publish / subscribe architecture, which allows developers and researchers to conveniently configure, test and

  16. APPLYING ARTIFICIAL INTELLIGENCE TECHNIQUES TO HUMAN-COMPUTER INTERFACES

    DEFF Research Database (Denmark)

    Sonnenwald, Diane H.

    1988-01-01

    A description is given of UIMS (User Interface Management System), a system using a variety of artificial intelligence techniques to build knowledge-based user interfaces combining functionality and information from a variety of computer systems that maintain, test, and configure customer telephone...... and data networks. Three artificial intelligence (AI) techniques used in UIMS are discussed, namely, frame representation, object-oriented programming languages, and rule-based systems. The UIMS architecture is presented, and the structure of the UIMS is explained in terms of the AI techniques....

  17. APPLYING ARTIFICIAL INTELLIGENCE TECHNIQUES TO HUMAN-COMPUTER INTERFACES

    DEFF Research Database (Denmark)

    Sonnenwald, Diane H.

    1988-01-01

    A description is given of UIMS (User Interface Management System), a system using a variety of artificial intelligence techniques to build knowledge-based user interfaces combining functionality and information from a variety of computer systems that maintain, test, and configure customer telephone...... and data networks. Three artificial intelligence (AI) techniques used in UIMS are discussed, namely, frame representation, object-oriented programming languages, and rule-based systems. The UIMS architecture is presented, and the structure of the UIMS is explained in terms of the AI techniques....

  18. Design of Food Management Information System Based on Human-computer Interaction

    Directory of Open Access Journals (Sweden)

    Xingkai Cui

    2015-07-01

    Full Text Available Food safety problem is directly related with public health. This study takes the necessity of establishing food management information system as the breakthrough point, through the interpretation of the overview of human-computer interaction technology, as well as the conceptual framework of human-computer interaction, it discusses the construction of food management information system, expecting to promote China's food safety management process so as to guarantee public health guarantee.

  19. The human-computer interaction design of self-operated mobile telemedicine devices

    OpenAIRE

    Zheng, Shaoqing

    2015-01-01

    Human-computer interaction (HCI) is an important issue in the area of medicine, for example, the operation of surgical simulators, virtual rehabilitation systems, telemedicine treatments, and so on. In this thesis, the human-computer interaction of a self-operated mobile telemedicine device is designed. The mobile telemedicine device (i.e. intelligent Medication Box or iMedBox) is used for remotely monitoring patient health and activity information such as ECG (electrocardiogram) signals, hom...

  20. Applying systemic-structural activity theory to design of human-computer interaction systems

    CERN Document Server

    Bedny, Gregory Z; Bedny, Inna

    2015-01-01

    Human-Computer Interaction (HCI) is an interdisciplinary field that has gained recognition as an important field in ergonomics. HCI draws on ideas and theoretical concepts from computer science, psychology, industrial design, and other fields. Human-Computer Interaction is no longer limited to trained software users. Today people interact with various devices such as mobile phones, tablets, and laptops. How can you make such interaction user friendly, even when user proficiency levels vary? This book explores methods for assessing the psychological complexity of computer-based tasks. It also p

  1. Proceedings of the Third International Conference on Intelligent Human Computer Interaction

    CERN Document Server

    Pokorný, Jaroslav; Snášel, Václav; Abraham, Ajith

    2013-01-01

    The Third International Conference on Intelligent Human Computer Interaction 2011 (IHCI 2011) was held at Charles University, Prague, Czech Republic from August 29 - August 31, 2011. This conference was third in the series, following IHCI 2009 and IHCI 2010 held in January at IIIT Allahabad, India. Human computer interaction is a fast growing research area and an attractive subject of interest for both academia and industry. There are many interesting and challenging topics that need to be researched and discussed. This book aims to provide excellent opportunities for the dissemination of interesting new research and discussion about presented topics. It can be useful for researchers working on various aspects of human computer interaction. Topics covered in this book include user interface and interaction, theoretical background and applications of HCI and also data mining and knowledge discovery as a support of HCI applications.

  2. Human-computer interaction handbook fundamentals, evolving technologies and emerging applications

    CERN Document Server

    Sears, Andrew

    2007-01-01

    This second edition of The Human-Computer Interaction Handbook provides an updated, comprehensive overview of the most important research in the field, including insights that are directly applicable throughout the process of developing effective interactive information technologies. It features cutting-edge advances to the scientific knowledge base, as well as visionary perspectives and developments that fundamentally transform the way in which researchers and practitioners view the discipline. As the seminal volume of HCI research and practice, The Human-Computer Interaction Handbook feature

  3. Situated dialog in speech-based human-computer interaction

    CERN Document Server

    Raux, Antoine; Lane, Ian; Misu, Teruhisa

    2016-01-01

    This book provides a survey of the state-of-the-art in the practical implementation of Spoken Dialog Systems for applications in everyday settings. It includes contributions on key topics in situated dialog interaction from a number of leading researchers and offers a broad spectrum of perspectives on research and development in the area. In particular, it presents applications in robotics, knowledge access and communication and covers the following topics: dialog for interacting with robots; language understanding and generation; dialog architectures and modeling; core technologies; and the analysis of human discourse and interaction. The contributions are adapted and expanded contributions from the 2014 International Workshop on Spoken Dialog Systems (IWSDS 2014), where researchers and developers from industry and academia alike met to discuss and compare their implementation experiences, analyses and empirical findings.

  4. Transnational HCI: Humans, Computers and Interactions in Global Contexts

    DEFF Research Database (Denmark)

    Vertesi, Janet; Lindtner, Silvia; Shklovski, Irina

    2011-01-01

    , but as evolving in relation to global processes, boundary crossings, frictions and hybrid practices. In doing so, we expand upon existing research in HCI to consider the effects, implications for individuals and communities, and design opportunities in times of increased transnational interactions. We hope...

  5. Enhancing Human-Computer Interaction Design Education: Teaching Affordance Design for Emerging Mobile Devices

    Science.gov (United States)

    Faiola, Anthony; Matei, Sorin Adam

    2010-01-01

    The evolution of human-computer interaction design (HCID) over the last 20 years suggests that there is a growing need for educational scholars to consider new and more applicable theoretical models of interactive product design. The authors suggest that such paradigms would call for an approach that would equip HCID students with a better…

  6. The Human-Computer Interaction of Cross-Cultural Gaming Strategy

    Science.gov (United States)

    Chakraborty, Joyram; Norcio, Anthony F.; Van Der Veer, Jacob J.; Andre, Charles F.; Miller, Zachary; Regelsberger, Alexander

    2015-01-01

    This article explores the cultural dimensions of the human-computer interaction that underlies gaming strategies. The article is a desktop study of existing literature and is organized into five sections. The first examines the cultural aspects of knowledge processing. The social constructs technology interaction is discussed. Following this, the…

  7. A Project-Based Learning Setting to Human-Computer Interaction for Teenagers

    Science.gov (United States)

    Geyer, Cornelia; Geisler, Stefan

    2012-01-01

    Knowledge of fundamentals of human-computer interaction resp. usability engineering is getting more and more important in technical domains. However this interdisciplinary field of work and corresponding degree programs are not broadly known. Therefore at the Hochschule Ruhr West, University of Applied Sciences, a program was developed to give…

  8. HCI^2 Workbench: A Development Tool for Multimodal Human-Computer Interaction Systems

    NARCIS (Netherlands)

    Shen, Jie; Wenzhe, Shi; Pantic, Maja

    2011-01-01

    In this paper, we present a novel software tool designed and implemented to simplify the development process of Multimodal Human-Computer Interaction (MHCI) systems. This tool, which is called the HCI^2 Workbench, exploits a Publish / Subscribe (P/S) architecture [13] [14] to facilitate efficient an

  9. A Framework and Implementation of User Interface and Human-Computer Interaction Instruction

    Science.gov (United States)

    Peslak, Alan

    2005-01-01

    Researchers have suggested that up to 50 % of the effort in development of information systems is devoted to user interface development (Douglas, Tremaine, Leventhal, Wills, & Manaris, 2002; Myers & Rosson, 1992). Yet little study has been performed on the inclusion of important interface and human-computer interaction topics into a current…

  10. Human-Computer Interaction (HCI) in Educational Environments: Implications of Understanding Computers as Media.

    Science.gov (United States)

    Berg, Gary A.

    2000-01-01

    Reviews literature in the field of human-computer interaction (HCI) as it applies to educational environments. Topics include the origin of HCI; human factors; usability; computer interface design; goals, operations, methods, and selection (GOMS) models; command language versus direct manipulation; hypertext; visual perception; interface…

  11. Application Exploration of Techniques of New Type Human-computer Interaction in Games%新型人机互动技术在游戏中的应用探索

    Institute of Scientific and Technical Information of China (English)

    薛凯

    2011-01-01

    随着计算机性能的不断发展,人机交互的瓶颈问题越来越突出.传统的人机交互手段已经远远不能满足现代计算机互动游戏所需要的信息量.因此使用最廉价和最普及的人机交互设备(网络摄像头和麦克风)拓展了人机交互的信息量,从而增强人机交互的效率,实现一个不用鼠标键盘进行游戏控制的新的游戏形态.%At present,the bottle-neck of human-machine interaction is more and more outstanding along with computer performance development.The traditional man-machine interactive technique can't provide enough information to modern computer interactive games.Therefore,the information amount of human-machine interaction is expanded by using the cheapest and popular human-machine equipments(web camera and microphone) to increase the efficiency of human-machine.A new game form can be realized without a mouse and keyboard controlling.

  12. Human-Centered Software Engineering: Software Engineering Architectures, Patterns, and Sodels for Human Computer Interaction

    Science.gov (United States)

    Seffah, Ahmed; Vanderdonckt, Jean; Desmarais, Michel C.

    The Computer-Human Interaction and Software Engineering (CHISE) series of edited volumes originated from a number of workshops and discussions over the latest research and developments in the field of Human Computer Interaction (HCI) and Software Engineering (SE) integration, convergence and cross-pollination. A first volume in this series (CHISE Volume I - Human-Centered Software Engineering: Integrating Usability in the Development Lifecycle) aims at bridging the gap between the field of SE and HCI, and addresses specifically the concerns of integrating usability and user-centered systems design methods and tools into the software development lifecycle and practices. This has been done by defining techniques, tools and practices that can fit into the entire software engineering lifecycle as well as by defining ways of addressing the knowledge and skills needed, and the attitudes and basic values that a user-centered development methodology requires. The first volume has been edited as Vol. 8 in the Springer HCI Series (Seffah, Gulliksen and Desmarais, 2005).

  13. Towards a semio-cognitive theory of human-computer interaction

    OpenAIRE

    Scolari, Carlos Alberto

    2001-01-01

    The research here presented is theoretical and introduces a critical analysis of instrumental approaches in Human-Computer Interaction (HCI). From a semiotic point of view interfaces are not "natural" or "neutral" instruments, but rather complex sense production devices. Interaction, in other words, is far from being a "transparent" process.In this abstract we present the fundaments of a theoretical model that combines Semiotics with Cognitive Science approaches.

  14. Appearance-based human gesture recognition using multimodal features for human computer interaction

    Science.gov (United States)

    Luo, Dan; Gao, Hua; Ekenel, Hazim Kemal; Ohya, Jun

    2011-03-01

    The use of gesture as a natural interface plays an utmost important role for achieving intelligent Human Computer Interaction (HCI). Human gestures include different components of visual actions such as motion of hands, facial expression, and torso, to convey meaning. So far, in the field of gesture recognition, most previous works have focused on the manual component of gestures. In this paper, we present an appearance-based multimodal gesture recognition framework, which combines the different groups of features such as facial expression features and hand motion features which are extracted from image frames captured by a single web camera. We refer 12 classes of human gestures with facial expression including neutral, negative and positive meanings from American Sign Languages (ASL). We combine the features in two levels by employing two fusion strategies. At the feature level, an early feature combination can be performed by concatenating and weighting different feature groups, and LDA is used to choose the most discriminative elements by projecting the feature on a discriminative expression space. The second strategy is applied on decision level. Weighted decisions from single modalities are fused in a later stage. A condensation-based algorithm is adopted for classification. We collected a data set with three to seven recording sessions and conducted experiments with the combination techniques. Experimental results showed that facial analysis improve hand gesture recognition, decision level fusion performs better than feature level fusion.

  15. Adaptation of hybrid human-computer interaction systems using EEG error-related potentials.

    Science.gov (United States)

    Chavarriaga, Ricardo; Biasiucci, Andrea; Forster, Killian; Roggen, Daniel; Troster, Gerhard; Millan, Jose Del R

    2010-01-01

    Performance improvement in both humans and artificial systems strongly relies in the ability of recognizing erroneous behavior or decisions. This paper, that builds upon previous studies on EEG error-related signals, presents a hybrid approach for human computer interaction that uses human gestures to send commands to a computer and exploits brain activity to provide implicit feedback about the recognition of such commands. Using a simple computer game as a case study, we show that EEG activity evoked by erroneous gesture recognition can be classified in single trials above random levels. Automatic artifact rejection techniques are used, taking into account that subjects are allowed to move during the experiment. Moreover, we present a simple adaptation mechanism that uses the EEG signal to label newly acquired samples and can be used to re-calibrate the gesture recognition system in a supervised manner. Offline analysis show that, although the achieved EEG decoding accuracy is far from being perfect, these signals convey sufficient information to significantly improve the overall system performance.

  16. Real Time Multiple Hand Gesture Recognition System for Human Computer Interaction

    Directory of Open Access Journals (Sweden)

    Siddharth S. Rautaray

    2012-05-01

    Full Text Available With the increasing use of computing devices in day to day life, the need of user friendly interfaces has lead towards the evolution of different types of interfaces for human computer interaction. Real time vision based hand gesture recognition affords users the ability to interact with computers in more natural and intuitive ways. Direct use of hands as an input device is an attractive method which can communicate much more information by itself in comparison to mice, joysticks etc allowing a greater number of recognition system that can be used in a variety of human computer interaction applications. The gesture recognition system consist of three main modules like hand segmentation, hand tracking and gesture recognition from hand features. The designed system further integrated with different applications like image browser, virtual game etc. possibilities for human computer interaction. Computer Vision based systems has the potential to provide more natural, non-contact solutions. The present research work focuses on to design and develops a practical framework for real time hand gesture.

  17. AFFECTIVE AND EMOTIONAL ASPECTS OF HUMAN-COMPUTER INTERACTION: Game-Based and Innovative Learning Approaches

    Directory of Open Access Journals (Sweden)

    A. Askim GULUMBAY, Anadolu University, TURKEY

    2006-07-01

    Full Text Available This book was edited by, Maja Pivec, an educator at the University of Applied Sciences, and published by IOS Pres in 2006. The learning process can be seen as an emotional and personal experience that is addictive and leads learners to proactive behavior. New research methods in this field are related to affective and emotional approaches to computersupported learning and human-computer interactions.Bringing together scientists and research aspects from psychology, educational sciences, cognitive sciences, various aspects of communication and human computer interaction, interface design andcomputer science on one hand and educators and game industry on the other, this should open gates to evolutionary changes of the learning industry. The major topics discussed are emotions, motivation, games and game-experience.

  18. 08292 Abstracts Collection -- The Study of Visual Aesthetics in Human-Computer Interaction

    OpenAIRE

    Hassenzahl, Marc; Lindgaard, Gitte; Platz, Axel; Tractinsky, Noam

    2008-01-01

    From 13.07. to 16.07.2008, the Dagstuhl Seminar 08292 ``The Study of Visual Aesthetics in Human-Computer Interaction'' was held in the International Conference and Research Center (IBFI), Schloss Dagstuhl. During the seminar, several participants presented their current research, and ongoing work and open problems were discussed. Abstracts of the presentations given during the seminar as well as abstracts of seminar results and ideas are put together in this paper. The first secti...

  19. AFFECTIVE AND EMOTIONAL ASPECTS OF HUMAN-COMPUTER INTERACTION: Game-Based and Innovative Learning Approaches

    OpenAIRE

    A. Askim GULUMBAY, Anadolu University, TURKEY

    2006-01-01

    This book was edited by, Maja Pivec, an educator at the University of Applied Sciences, and published by IOS Pres in 2006. The learning process can be seen as an emotional and personal experience that is addictive and leads learners to proactive behavior. New research methods in this field are related to affective and emotional approaches to computersupported learning and human-computer interactions.Bringing together scientists and research aspects from psychology, educational sciences, cogni...

  20. Cross-cultural human-computer interaction and user experience design a semiotic perspective

    CERN Document Server

    Brejcha, Jan

    2015-01-01

    This book describes patterns of language and culture in human-computer interaction (HCI). Through numerous examples, it shows why these patterns matter and how to exploit them to design a better user experience (UX) with computer systems. It provides scientific information on the theoretical and practical areas of the interaction and communication design for research experts and industry practitioners and covers the latest research in semiotics and cultural studies, bringing a set of tools and methods to benefit the process of designing with the cultural background in mind.

  1. Portable tongue-supported human computer interaction system design and implementation.

    Science.gov (United States)

    Quain, Rohan; Khan, Masood Mehmood

    2014-01-01

    Tongue supported human-computer interaction (TSHCI) systems can help critically ill patients interact with both computers and people. These systems can be particularly useful for patients suffering injuries above C7 on their spinal vertebrae. Despite recent successes in their application, several limitations restrict performance of existing TSHCI systems and discourage their use in real life situations. This paper proposes a low-cost, less-intrusive, portable and easy to use design for implementing a TSHCI system. Two applications of the proposed system are reported. Design considerations and performance of the proposed system are also presented.

  2. Analysis of the Trend of Development of Multimedia Human-Computer Interaction Techniques in the Field of Product Design%浅析多媒体人机交互技术在产品设计领域的发展趋势

    Institute of Scientific and Technical Information of China (English)

    宋培培

    2012-01-01

    This paper introduced the development of science and technology is flourishing, international exchange is frequent, global economic and cultural interdependence is enhanced since the 1990s. Multimedia human-computer interaction technology has gotten rapid development. Meanwhile, it also plays a significant role in the field of product design and product display and sales. According to the detailed analysis on the main interactive ways of multimedia human-computer interaction in the product design, including network virtual interactive and multimedia, multi-channel intelligent human-computer interaction, as well as existent problems in these interactions, through the research of existing human-computer interaction technology, the future direction and trend of development of multimedia human-computer interaction technology in the field of product design is proposed.%介绍了自20世纪90年代以来,科学技术蓬勃发展,国际交流频繁,全球经济文化相互依赖增强.多媒体人机交互技术发展迅速.同时,在产品设计领域以及产品展示和销售方面也起到了很大的作用.针对产品设计中的多媒体人机交互的主要交互方式,包括了网络虚拟的交互方式和多媒体、多通道的智能人机交互方式.以及这些交互方式中所存在问题做了详细分析.通过现有的这些人机交互技术的分析研究,提出了多媒体人机交互技术在产品设计领域未来的发展方向及发展趋势.

  3. Real-time non-invasive eyetracking and gaze-point determination for human-computer interaction and biomedicine

    Science.gov (United States)

    Talukder, Ashit; Morookian, John-Michael; Monacos, S.; Lam, R.; Lebaw, C.; Bond, A.

    2004-01-01

    Eyetracking is one of the latest technologies that has shown potential in several areas including human-computer interaction for people with and without disabilities, and for noninvasive monitoring, detection, and even diagnosis of physiological and neurological problems in individuals.

  4. Advancements in remote physiological measurement and applications in human-computer interaction

    Science.gov (United States)

    McDuff, Daniel

    2017-04-01

    Physiological signals are important for tracking health and emotional states. Imaging photoplethysmography (iPPG) is a set of techniques for remotely recovering cardio-pulmonary signals from video of the human body. Advances in iPPG methods over the past decade combined with the ubiquity of digital cameras presents the possibility for many new, lowcost applications of physiological monitoring. This talk will highlight methods for recovering physiological signals, work characterizing the impact of video parameters and hardware on these measurements, and applications of this technology in human-computer interfaces.

  5. Human-Computer Interaction Handbook Fundamentals, Evolving Technologies, and Emerging Applications

    CERN Document Server

    Jacko, Julie A

    2012-01-01

    The third edition of a groundbreaking reference, The Human--Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications raises the bar for handbooks in this field. It is the largest, most complete compilation of HCI theories, principles, advances, case studies, and more that exist within a single volume. The book captures the current and emerging sub-disciplines within HCI related to research, development, and practice that continue to advance at an astonishing rate. It features cutting-edge advances to the scientific knowledge base as well as visionary perspe

  6. Advances in Human-Computer Interaction: Graphics and Animation Components for Interface Design

    Science.gov (United States)

    Cipolla Ficarra, Francisco V.; Nicol, Emma; Cipolla-Ficarra, Miguel; Richardson, Lucy

    We present an analysis of communicability methodology in graphics and animation components for interface design, called CAN (Communicability, Acceptability and Novelty). This methodology has been under development between 2005 and 2010, obtaining excellent results in cultural heritage, education and microcomputing contexts. In studies where there is a bi-directional interrelation between ergonomics, usability, user-centered design, software quality and the human-computer interaction. We also present the heuristic results about iconography and layout design in blogs and websites of the following countries: Spain, Italy, Portugal and France.

  7. Hand gesture recognition based on motion history images for a simple human-computer interaction system

    Science.gov (United States)

    Timotius, Ivanna K.; Setyawan, Iwan

    2013-03-01

    A human-computer interaction can be developed using several kind of tools. One choice is using images captured using a camera. This paper proposed a simple human-computer interaction system based on hand movement captured by a web camera. The system aims to classify the captured movement into one of three classes. The first two classes contain hand movements to the left and right, respectively. The third class contains non-hand movements or hand movements to other directions. The method used in this paper is based on Motion History Images (MHIs) and nearest neighbor classifier. The resulting MHIs are processed in two manners, namely by summing the pixel values along the vertical axis and reshaping into vectors. We also use two distance criteria in this paper, respectively the Euclidian distance and cross correlation. This paper compared the performance of the combinations of different MHI data processing and distance criteria using 10 runs of 2-fold cross validation. Our experiments show that reshaping the MHI data into vectors combined with a Euclidean distance criterion gives the highest average accuracy, namely 55.67%.

  8. Metaphors for the Nature of Human-Computer Interaction in an Empowering Environment: Interaction Style Influences the Manner of Human Accomplishment.

    Science.gov (United States)

    Weller, Herman G.; Hartson, H. Rex

    1992-01-01

    Describes human-computer interface needs for empowering environments in computer usage in which the machine handles the routine mechanics of problem solving while the user concentrates on its higher order meanings. A closed-loop model of interaction is described, interface as illusion is discussed, and metaphors for human-computer interaction are…

  9. Cognitive engineering models: A prerequisite to the design of human-computer interaction in complex dynamic systems

    Science.gov (United States)

    Mitchell, Christine M.

    1993-01-01

    This chapter examines a class of human-computer interaction applications, specifically the design of human-computer interaction for the operators of complex systems. Such systems include space systems (e.g., manned systems such as the Shuttle or space station, and unmanned systems such as NASA scientific satellites), aviation systems (e.g., the flight deck of 'glass cockpit' airplanes or air traffic control) and industrial systems (e.g., power plants, telephone networks, and sophisticated, e.g., 'lights out,' manufacturing facilities). The main body of human-computer interaction (HCI) research complements but does not directly address the primary issues involved in human-computer interaction design for operators of complex systems. Interfaces to complex systems are somewhat special. The 'user' in such systems - i.e., the human operator responsible for safe and effective system operation - is highly skilled, someone who in human-machine systems engineering is sometimes characterized as 'well trained, well motivated'. The 'job' or task context is paramount and, thus, human-computer interaction is subordinate to human job interaction. The design of human interaction with complex systems, i.e., the design of human job interaction, is sometimes called cognitive engineering.

  10. Categorisation of visualisation methods to support the design of Human-Computer Interaction Systems.

    Science.gov (United States)

    Li, Katie; Tiwari, Ashutosh; Alcock, Jeffrey; Bermell-Garcia, Pablo

    2016-07-01

    During the design of Human-Computer Interaction (HCI) systems, the creation of visual artefacts forms an important part of design. On one hand producing a visual artefact has a number of advantages: it helps designers to externalise their thought and acts as a common language between different stakeholders. On the other hand, if an inappropriate visualisation method is employed it could hinder the design process. To support the design of HCI systems, this paper reviews the categorisation of visualisation methods used in HCI. A keyword search is conducted to identify a) current HCI design methods, b) approaches of selecting these methods. The resulting design methods are filtered to create a list of just visualisation methods. These are then categorised using the approaches identified in (b). As a result 23 HCI visualisation methods are identified and categorised in 5 selection approaches (The Recipient, Primary Purpose, Visual Archetype, Interaction Type, and The Design Process).

  11. Soft Electronics Enabled Ergonomic Human-Computer Interaction for Swallowing Training

    Science.gov (United States)

    Lee, Yongkuk; Nicholls, Benjamin; Sup Lee, Dong; Chen, Yanfei; Chun, Youngjae; Siang Ang, Chee; Yeo, Woon-Hong

    2017-04-01

    We introduce a skin-friendly electronic system that enables human-computer interaction (HCI) for swallowing training in dysphagia rehabilitation. For an ergonomic HCI, we utilize a soft, highly compliant (“skin-like”) electrode, which addresses critical issues of an existing rigid and planar electrode combined with a problematic conductive electrolyte and adhesive pad. The skin-like electrode offers a highly conformal, user-comfortable interaction with the skin for long-term wearable, high-fidelity recording of swallowing electromyograms on the chin. Mechanics modeling and experimental quantification captures the ultra-elastic mechanical characteristics of an open mesh microstructured sensor, conjugated with an elastomeric membrane. Systematic in vivo studies investigate the functionality of the soft electronics for HCI-enabled swallowing training, which includes the application of a biofeedback system to detect swallowing behavior. The collection of results demonstrates clinical feasibility of the ergonomic electronics in HCI-driven rehabilitation for patients with swallowing disorders.

  12. An Overview of a Decade of Journal Publications about Culture and Human-Computer Interaction (HCI)

    Science.gov (United States)

    Clemmensen, Torkil; Roese, Kerstin

    In this paper, we analyze the concept of human-computer interaction in cultural and national contexts. Building and extending upon the framework for understanding research in usability and culture by Honold [3], we give an overview of publications in culture and HCI between 1998 and 2008, with a narrow focus on high-level journal publications only. The purpose is to review current practice in how cultural HCI issues are studied, and to analyse problems with the measures and interpretation of this studies. We find that Hofstede's cultural dimensions has been the dominating model of culture, participants have been picked because they could speak English, and most studies have been large scale quantitative studies. In order to balance this situation, we recommend that more researchers and practitioners do qualitative, empirical work studies.

  13. The experience of agency in human-computer interactions: a review.

    Science.gov (United States)

    Limerick, Hannah; Coyle, David; Moore, James W

    2014-01-01

    The sense of agency is the experience of controlling both one's body and the external environment. Although the sense of agency has been studied extensively, there is a paucity of studies in applied "real-life" situations. One applied domain that seems highly relevant is human-computer-interaction (HCI), as an increasing number of our everyday agentive interactions involve technology. Indeed, HCI has long recognized the feeling of control as a key factor in how people experience interactions with technology. The aim of this review is to summarize and examine the possible links between sense of agency and understanding control in HCI. We explore the overlap between HCI and sense of agency for computer input modalities and system feedback, computer assistance, and joint actions between humans and computers. An overarching consideration is how agency research can inform HCI and vice versa. Finally, we discuss the potential ethical implications of personal responsibility in an ever-increasing society of technology users and intelligent machine interfaces.

  14. Computer Aided Design in Digital Human Modeling for Human Computer Interaction in Ergonomic Assessment: A Review

    Directory of Open Access Journals (Sweden)

    Suman Mukhopadhyay , Sanjib Kumar Das and Tania Chakraborty

    2012-12-01

    Full Text Available Research in Human-Computer Interaction (HCI hasbeen enormously successful in the area of computeraidedergonomics or human-centric designs. Perfectfit for people has always been a target for productdesign. Designers traditionally used anthropometricdimensions for 3D product design which created a lotof fitting problems when dealing with thecomplexities of the human body shapes. Computeraided design (CAD, also known as Computer aideddesign and drafting (CADD is the computertechnology used for the design processing and designdocumentation. CAD has now been used extensivelyin many applications such as automotive,shipbuilding, aerospace industries, architectural andindustrial designs, prosthetics, computer animationfor special effects in movies, advertising andtechnical manuals. As a technology, digital humanmodeling (DHM has rapidly emerged as atechnology that creates, manipulates and controlhuman representations and human-machine systemsscenes on computers for interactive ergonomic designproblem solving. DHM promises to profoundlychange how products or systems are designed, howergonomics analysis is performed, how disorders andimpairments are assessed and how therapies andsurgeries are conducted. The imperative andemerging need for the DHM appears to be consistentwith the fact that the past decade has witnessedsignificant growth in both the software systemsoffering DHM capabilities as well as the corporateadapting the technology.The authors shall dwell atlength and deliberate on how research in DHM hasfinally brought about an enhanced HCI, in thecontext of computer-aided ergonomics or humancentricdesign and discuss about future trends in thiscontext.

  15. Using minimal human-computer interfaces for studying the interactive development of social awareness

    Directory of Open Access Journals (Sweden)

    Tom eFroese

    2014-09-01

    Full Text Available According to the enactive approach to cognitive science, perception is essentially a skillful engagement with the world. Learning how to engage via a human-computer interface (HCI can therefore be taken as an instance of developing a new mode of experiencing. Similarly, social perception is theorized to be primarily constituted by skillful engagement between people, which implies that it is possible to investigate the origins and development of social awareness using multi-user HCIs. We analyzed the trial-by-trial objective and subjective changes in sociality that took place during a perceptual crossing experiment in which embodied interaction between pairs of adults was mediated over a minimalist haptic HCI. Since that study required participants to implicitly relearn how to mutually engage so as to perceive each other’s presence, we hypothesized that there would be indications that the initial developmental stages of social awareness were recapitulated. Preliminary results reveal that, despite the lack of explicit feedback about task performance, there was a trend for the clarity of social awareness to increase over time. We discuss the methodological challenges involved in evaluating whether this trend was characterized by distinct developmental stages of objective behavior and subjective experience.

  16. Using minimal human-computer interfaces for studying the interactive development of social awareness.

    Science.gov (United States)

    Froese, Tom; Iizuka, Hiroyuki; Ikegami, Takashi

    2014-01-01

    According to the enactive approach to cognitive science, perception is essentially a skillful engagement with the world. Learning how to engage via a human-computer interface (HCI) can therefore be taken as an instance of developing a new mode of experiencing. Similarly, social perception is theorized to be primarily constituted by skillful engagement between people, which implies that it is possible to investigate the origins and development of social awareness using multi-user HCIs. We analyzed the trial-by-trial objective and subjective changes in sociality that took place during a perceptual crossing experiment in which embodied interaction between pairs of adults was mediated over a minimalist haptic HCI. Since that study required participants to implicitly relearn how to mutually engage so as to perceive each other's presence, we hypothesized that there would be indications that the initial developmental stages of social awareness were recapitulated. Preliminary results reveal that, despite the lack of explicit feedback about task performance, there was a trend for the clarity of social awareness to increase over time. We discuss the methodological challenges involved in evaluating whether this trend was characterized by distinct developmental stages of objective behavior and subjective experience.

  17. An Human-Computer Interactive Augmented Reality System for Coronary Artery Diagnosis Planning and Training.

    Science.gov (United States)

    Li, Qiming; Huang, Chen; Lv, Shengqing; Li, Zeyu; Chen, Yimin; Ma, Lizhuang

    2017-09-02

    In order to let the doctor carry on the coronary artery diagnosis and preoperative planning in a more intuitive and more natural way, and to improve the training effect for interns, an augmented reality system for coronary artery diagnosis planning and training (ARS-CADPT) is designed and realized in this paper. At first, a 3D reconstruction algorithm based on computed tomographic (CT) images is proposed to model the coronary artery vessels (CAV). Secondly, the algorithms of static gesture recognition and dynamic gesture spotting and recognition are presented to realize the real-time and friendly human-computer interaction (HCI), which is the characteristic of ARS-CADPT. Thirdly, a Sort-First parallel rendering and splicing display subsystem is developed, which greatly expands the capacity of student users. The experimental results show that, with the use of ARS-CADPT, the reconstruction accuracy of CAV model is high, the HCI is natural and fluent, and the visual effect is good. In a word, the system fully meets the application requirement.

  18. Design of a compact low-power human-computer interaction equipment for hand motion

    Science.gov (United States)

    Wu, Xianwei; Jin, Wenguang

    2017-01-01

    Human-Computer Interaction (HCI) raises demand of convenience, endurance, responsiveness and naturalness. This paper describes a design of a compact wearable low-power HCI equipment applied to gesture recognition. System combines multi-mode sense signals: the vision sense signal and the motion sense signal, and the equipment is equipped with the depth camera and the motion sensor. The dimension (40 mm × 30 mm) and structure is compact and portable after tight integration. System is built on a module layered framework, which contributes to real-time collection (60 fps), process and transmission via synchronous confusion with asynchronous concurrent collection and wireless Blue 4.0 transmission. To minimize equipment's energy consumption, system makes use of low-power components, managing peripheral state dynamically, switching into idle mode intelligently, pulse-width modulation (PWM) of the NIR LEDs of the depth camera and algorithm optimization by the motion sensor. To test this equipment's function and performance, a gesture recognition algorithm is applied to system. As the result presents, general energy consumption could be as low as 0.5 W.

  19. Redesign of a computerized clinical reminder for colorectal cancer screening: a human-computer interaction evaluation

    Directory of Open Access Journals (Sweden)

    Saleem Jason J

    2011-11-01

    Full Text Available Abstract Background Based on barriers to the use of computerized clinical decision support (CDS learned in an earlier field study, we prototyped design enhancements to the Veterans Health Administration's (VHA's colorectal cancer (CRC screening clinical reminder to compare against the VHA's current CRC reminder. Methods In a controlled simulation experiment, 12 primary care providers (PCPs used prototypes of the current and redesigned CRC screening reminder in a within-subject comparison. Quantitative measurements were based on a usability survey, workload assessment instrument, and workflow integration survey. We also collected qualitative data on both designs. Results Design enhancements to the VHA's existing CRC screening clinical reminder positively impacted aspects of usability and workflow integration but not workload. The qualitative analysis revealed broad support across participants for the design enhancements with specific suggestions for improving the reminder further. Conclusions This study demonstrates the value of a human-computer interaction evaluation in informing the redesign of information tools to foster uptake, integration into workflow, and use in clinical practice.

  20. Delays and user performance in human-computer-network interaction tasks.

    Science.gov (United States)

    Caldwell, Barrett S; Wang, Enlie

    2009-12-01

    This article describes a series of studies conducted to examine factors affecting user perceptions, responses, and tolerance for network-based computer delays affecting distributed human-computer-network interaction (HCNI) tasks. HCNI tasks, even with increasing computing and network bandwidth capabilities, are still affected by human perceptions of delay and appropriate waiting times for information flow latencies. Conducted were 6 laboratory studies with university participants in China (Preliminary Experiments 1 through 3) and the United States (Experiments 4 through 6) to examine users' perceptions of elapsed time, effect of perceived network task performance partners on delay tolerance, and expectations of appropriate delays based on task, situation, and network conditions. Results across the six experiments indicate that users' delay tolerance and estimated delay were affected by multiple task and expectation factors, including task complexity and importance, situation urgency and time availability, file size, and network bandwidth capacity. Results also suggest a range of user strategies for incorporating delay tolerance in task planning and performance. HCNI user experience is influenced by combinations of task requirements, constraints, and understandings of system performance; tolerance is a nonlinear function of time constraint ratios or decay. Appropriate user interface tools providing delay feedback information can help modify user expectations and delay tolerance. These tools are especially valuable when delay conditions exceed a few seconds or when task constraints and system demands are high. Interface designs for HCNI tasks should consider assistant-style presentations of delay feedback, information freshness, and network characteristics. Assistants should also gather awareness of user time constraints.

  1. Using minimal human-computer interfaces for studying the interactive development of social awareness

    Science.gov (United States)

    Froese, Tom; Iizuka, Hiroyuki; Ikegami, Takashi

    2014-01-01

    According to the enactive approach to cognitive science, perception is essentially a skillful engagement with the world. Learning how to engage via a human-computer interface (HCI) can therefore be taken as an instance of developing a new mode of experiencing. Similarly, social perception is theorized to be primarily constituted by skillful engagement between people, which implies that it is possible to investigate the origins and development of social awareness using multi-user HCIs. We analyzed the trial-by-trial objective and subjective changes in sociality that took place during a perceptual crossing experiment in which embodied interaction between pairs of adults was mediated over a minimalist haptic HCI. Since that study required participants to implicitly relearn how to mutually engage so as to perceive each other's presence, we hypothesized that there would be indications that the initial developmental stages of social awareness were recapitulated. Preliminary results reveal that, despite the lack of explicit feedback about task performance, there was a trend for the clarity of social awareness to increase over time. We discuss the methodological challenges involved in evaluating whether this trend was characterized by distinct developmental stages of objective behavior and subjective experience. PMID:25309490

  2. Support vector machines to detect physiological patterns for EEG and EMG-based human-computer interaction: a review

    Science.gov (United States)

    Quitadamo, L. R.; Cavrini, F.; Sbernini, L.; Riillo, F.; Bianchi, L.; Seri, S.; Saggio, G.

    2017-02-01

    Support vector machines (SVMs) are widely used classifiers for detecting physiological patterns in human-computer interaction (HCI). Their success is due to their versatility, robustness and large availability of free dedicated toolboxes. Frequently in the literature, insufficient details about the SVM implementation and/or parameters selection are reported, making it impossible to reproduce study analysis and results. In order to perform an optimized classification and report a proper description of the results, it is necessary to have a comprehensive critical overview of the applications of SVM. The aim of this paper is to provide a review of the usage of SVM in the determination of brain and muscle patterns for HCI, by focusing on electroencephalography (EEG) and electromyography (EMG) techniques. In particular, an overview of the basic principles of SVM theory is outlined, together with a description of several relevant literature implementations. Furthermore, details concerning reviewed papers are listed in tables and statistics of SVM use in the literature are presented. Suitability of SVM for HCI is discussed and critical comparisons with other classifiers are reported.

  3. The Importance of Human-Computer Interaction in Radiology E-learning

    NARCIS (Netherlands)

    den Harder, Annemarie M; Frijlingh, Marissa; Ravesloot, Cécile J; Oosterbaan, Anne E; van der Gijp, Anouk

    2015-01-01

    With the development of cross-sectional imaging techniques and transformation to digital reading of radiological imaging, e-learning might be a promising tool in undergraduate radiology education. In this systematic review of the literature, we evaluate the emergence of image interaction possibiliti

  4. REVIEW: Affective and Emotional Aspects of Human-Computer Interaction: Game-Based and Innovative Learning Approaches

    OpenAIRE

    GULUMBAY, Reviewed By Dr. A. Askim

    2006-01-01

    This book was edited by, Maja Pivec, an educator at the University of Applied Sciences, and published by IOS Pres in 2006. The learning process can be seen as an emotional and personal experience that is addictive and leads learners to proactive behavior. New research methods in this field are related to affective and emotional approaches to computer-supported learning and human-computer interactions. Bringing together scientists and research aspects from psychology, educational sciences, cog...

  5. Ontology for assessment studies of human-computer-interaction in surgery.

    Science.gov (United States)

    Machno, Andrej; Jannin, Pierre; Dameron, Olivier; Korb, Werner; Scheuermann, Gerik; Meixensberger, Jürgen

    2015-02-01

    New technologies improve modern medicine, but may result in unwanted consequences. Some occur due to inadequate human-computer-interactions (HCI). To assess these consequences, an investigation model was developed to facilitate the planning, implementation and documentation of studies for HCI in surgery. The investigation model was formalized in Unified Modeling Language and implemented as an ontology. Four different top-level ontologies were compared: Object-Centered High-level Reference, Basic Formal Ontology, General Formal Ontology (GFO) and Descriptive Ontology for Linguistic and Cognitive Engineering, according to the three major requirements of the investigation model: the domain-specific view, the experimental scenario and the representation of fundamental relations. Furthermore, this article emphasizes the distinction of "information model" and "model of meaning" and shows the advantages of implementing the model in an ontology rather than in a database. The results of the comparison show that GFO fits the defined requirements adequately: the domain-specific view and the fundamental relations can be implemented directly, only the representation of the experimental scenario requires minor extensions. The other candidates require wide-ranging extensions, concerning at least one of the major implementation requirements. Therefore, the GFO was selected to realize an appropriate implementation of the developed investigation model. The ensuing development considered the concrete implementation of further model aspects and entities: sub-domains, space and time, processes, properties, relations and functions. The investigation model and its ontological implementation provide a modular guideline for study planning, implementation and documentation within the area of HCI research in surgery. This guideline helps to navigate through the whole study process in the form of a kind of standard or good clinical practice, based on the involved foundational frameworks

  6. Rapid Human-Computer Interactive Conceptual Design of Mobile and Manipulative Robot Systems

    Science.gov (United States)

    2015-05-19

    Learning Comparative User Models for Accelerating Human-Computer Collaborative Search, Evolutionary and Biologically Inspired Music , Sound, Art and...has been investigated theoretically to some extent ([12]) and successfully applied to artistic tasks ([11, 5]). Our hypothesis is that it is possible...model’s prediction to the sign of the original entry. If the signs coincide for all entries, the network is considered to be successfully trained

  7. The Importance of Human-Computer Interaction in Radiology E-learning.

    Science.gov (United States)

    den Harder, Annemarie M; Frijlingh, Marissa; Ravesloot, Cécile J; Oosterbaan, Anne E; van der Gijp, Anouk

    2016-04-01

    With the development of cross-sectional imaging techniques and transformation to digital reading of radiological imaging, e-learning might be a promising tool in undergraduate radiology education. In this systematic review of the literature, we evaluate the emergence of image interaction possibilities in radiology e-learning programs and evidence for effects of radiology e-learning on learning outcomes and perspectives of medical students and teachers. A systematic search in PubMed, EMBASE, Cochrane, ERIC, and PsycInfo was performed. Articles were screened by two authors and included when they concerned the evaluation of radiological e-learning tools for undergraduate medical students. Nineteen articles were included. Seven studies evaluated e-learning programs with image interaction possibilities. Students perceived e-learning with image interaction possibilities to be a useful addition to learning with hard copy images and to be effective for learning 3D anatomy. Both e-learning programs with and without image interaction possibilities were found to improve radiological knowledge and skills. In general, students found e-learning programs easy to use, rated image quality high, and found the difficulty level of the courses appropriate. Furthermore, they felt that their knowledge and understanding of radiology improved by using e-learning. In conclusion, the addition of radiology e-learning in undergraduate medical education can improve radiological knowledge and image interpretation skills. Differences between the effect of e-learning with and without image interpretation possibilities on learning outcomes are unknown and should be subject to future research.

  8. 人机交互中的场景开发%Scenarios Development in Human-Computer Interaction

    Institute of Scientific and Technical Information of China (English)

    张向波; 邢朝伟

    2003-01-01

    场景是人机交互HCI(Human-Computer Interaction)中的重要技术.文章针对交互系统设计中通常存在的问题,比较深入地分析了基于模型的人机交互过程,对任务分析中场景的作用、应用、包含内容作了较深入的探讨.结果说明场景开发是交互系统深入研究、成功开发的关键步骤之一.

  9. Nuclear power plant human computer interface design incorporating console simulation, operations personnel, and formal evaluation techniques

    Energy Technology Data Exchange (ETDEWEB)

    Chavez, C.; Edwards, R.M.; Goldberg, J.H.

    1993-12-31

    New CRT-based information displays which enhance the human machine interface are playing a very important role and are being increasingly used in control rooms since they present a higher degree of flexibility compared to conventional hardwired instrumentation. To prototype a new console configuration and information display system at the Experimental Breeder Reactor II (EBR-II), an iterative process of console simulation and evaluation involving operations personnel is being pursued. Entire panels including selector switches and information displays are simulated and driven by plant dynamical simulations with realistic responses that reproduce the actual cognitive and physical environment. Careful analysis and formal evaluation of operator interaction while using the simulated console will be conducted to determine underlying principles for effective control console design for this particular group of operation personnel. Additional iterations of design, simulation, and evaluation will then be conducted as necessary.

  10. Composite pattern structured light projection for human computer interaction in space

    Science.gov (United States)

    Guan, Chun; Hassebrook, Laurence G.; Lau, Daniel L.; Yalla, Veera Ganesh

    2005-05-01

    Interacting with computer technology while wearing a space suit is difficult at best. We present a sensor that can interpret body gestures in 3-Dimensions. Having the depth dimension allows simple thresholding to isolate the hands as well as use their positioning and orientation as input controls to digital devices such as computers and/or robotic devices. Structured light pattern projection is a well known method of accurately extracting 3-Dimensional information of a scene. Traditional structured light methods require several different patterns to recover the depth, without ambiguity and albedo sensitivity, and are corrupted by object motion during the projection/capture process. The authors have developed a methodology for combining multiple patterns into a single composite pattern by using 2-Dimensional spatial modulation techniques. A single composite pattern projection does not require synchronization with the camera so the data acquisition rate is only limited by the video rate. We have incorporated dynamic programming to greatly improve the resolution of the scan. Other applications include machine vision, remote controlled robotic interfacing in space, advanced cockpit controls and computer interfacing for the disabled. We will present performance analysis, experimental results and video examples.

  11. Perspectives on the Design of Human-Computer Interactions: Issues and Implications.

    Science.gov (United States)

    Gavora, Mark J.; Hannafin, Michael

    1994-01-01

    Considers several perspectives on interaction strategies for computer-aided learning; examines dimensions of interaction; and presents a model for the design of interaction strategies. Topics include pacing; navigation; mental processes; cognitive and physical responses; the role of quality and quantity; a conceptual approach; and suggestions for…

  12. An Investigation of Human-Computer Interaction Approaches Beneficial to Weak Learners in Complex Animation Learning

    Science.gov (United States)

    Yeh, Yu-Fang

    2016-01-01

    Animation is one of the useful contemporary educational technologies in teaching complex subjects. There is a growing interest in proper use of learner-technology interaction to promote learning quality for different groups of learner needs. The purpose of this study is to investigate if an interaction approach supports weak learners, who have…

  13. 计算机人机界面交互的美感体现%Beauty of Human-computer Interface Interaction

    Institute of Scientific and Technical Information of China (English)

    高超; 王坤茜

    2014-01-01

    By the angle of the application of aesthetic principles in human-computer interface, the paper explores the application of aesthetics in human-computer interface, and sums up improve the use efficient and use feeling in human-computer interaction by enhancing the beauty of human-computer interface.%本文从美学原则在计算机人机界面中的应用的角度进行分析,探讨美学在计算机人机界面中的应用,从而总结出,如何通过提高计算机人机交互界面的美感来提升用户进行人机交互时的使用效率及使用感受。

  14. Emotion Modelling and Facial Affect Recognition in Human-Computer and Human-Robot Interaction

    OpenAIRE

    Malatesta, Lori; Murray, John; Raouzaiou, Amaryllis; Hiolle, Antoine; Ca?amero, Lola; Karpouzis, Kostas

    2009-01-01

    This work is funded by the EU FP6 project Feelix Growing: FEEL, Interact, eXpress: a Global appRoach to develOpment With INterdisciplinary Grounding, Contract FP6 IST-045169 (http://feelix-growing.org).

  15. The Electronic Mirror: Human-Computer Interaction and Change in Self-Appraisals.

    Science.gov (United States)

    De Laere, Kevin H.; Lundgren, David C.; Howe, Steven R.

    1998-01-01

    Compares humanlike versus machinelike interactional styles of computer interfaces, testing hypotheses that evaluative feedback conveyed through a humanlike interface will have greater impact on individuals' self-appraisals. Reflected appraisals were more influenced by computer feedback than were self-appraisals. Humanlike and machinelike interface…

  16. Brain-Computer Interfaces. Applying our Minds to Human-Computer Interaction

    NARCIS (Netherlands)

    Tan, Desney S.; Nijholt, Antinus

    2010-01-01

    For generations, humans have fantasized about the ability to create devices that can see into a person’s mind and thoughts, or to communicate and interact with machines through thought alone. Such ideas have long captured the imagination of humankind in the form of ancient myths and modern science

  17. Design Science in Human-Computer Interaction: A Model and Three Examples

    Science.gov (United States)

    Prestopnik, Nathan R.

    2013-01-01

    Humanity has entered an era where computing technology is virtually ubiquitous. From websites and mobile devices to computers embedded in appliances on our kitchen counters and automobiles parked in our driveways, information and communication technologies (ICTs) and IT artifacts are fundamentally changing the ways we interact with our world.…

  18. Brain computer interfaces as intelligent sensors for enhancing human-computer interaction

    NARCIS (Netherlands)

    Poel, M.; Nijboer, F.; Broek, E.L. van den; Fairclough, S.; Nijholt, A.

    2012-01-01

    BCIs are traditionally conceived as a way to control apparatus, an interface that allows you to act on" external devices as a form of input control. We propose an alternative use of BCIs, that of monitoring users as an additional intelligent sensor to enrich traditional means of interaction. This vi

  19. Brain-Computer Interfaces: Applying our Minds to Human-Computer Interaction

    NARCIS (Netherlands)

    Tan, Desney S.; Nijholt, Anton

    2010-01-01

    For generations, humans have fantasized about the ability to create devices that can see into a person’s mind and thoughts, or to communicate and interact with machines through thought alone. Such ideas have long captured the imagination of humankind in the form of ancient myths and modern science f

  20. Human-Computer Interaction for BCI Games: Usability and User Experience

    NARCIS (Netherlands)

    Plass-Oude Bos, Danny; Reuderink, Boris; Laar, van de Bram; Gürkök, Hayrettin; Mühl, Christian; Poel, Mannes; Heylen, Dirk; Nijholt, Anton; Sourin, A.

    2010-01-01

    Brain-computer interfaces (BCI) come with a lot of issues, such as delays, bad recognition, long training times, and cumbersome hardware. Gamers are a large potential target group for this new interaction modality, but why would healthy subjects want to use it? BCI provides a combination of informat

  1. Improving Human-Computer Interaction by Developing Culture-sensitive Applications based on Common Sense Knowledge

    CERN Document Server

    Anacleto, Junia Coutinho

    2010-01-01

    The advent of Web 3.0, claiming for personalization in interactive systems (Lassila & Hendler, 2007), and the need for systems capable of interacting in a more natural way in the future society flooded with computer systems and devices (Harper et al., 2008) show that great advances in HCI should be done. This chapter presents some contributions of LIA for the future of HCI, defending that using common sense knowledge is a possibility for improving HCI, especially because people assign meaning to their messages based on their common sense and, therefore, the use of this knowledge in developing user interfaces can make them more intuitive to the end-user. Moreover, as common sense knowledge varies from group to group of people, it can be used for developing applications capable of giving different feedback for different target groups, as the applications presented along this chapter illustrate, allowing, in this way, interface personalization taking into account cultural issues. For the purpose of using com...

  2. Brain-Computer Interfaces Applying Our Minds to Human-computer Interaction

    CERN Document Server

    Tan, Desney S

    2010-01-01

    For generations, humans have fantasized about the ability to create devices that can see into a person's mind and thoughts, or to communicate and interact with machines through thought alone. Such ideas have long captured the imagination of humankind in the form of ancient myths and modern science fiction stories. Recent advances in cognitive neuroscience and brain imaging technologies have started to turn these myths into a reality, and are providing us with the ability to interface directly with the human brain. This ability is made possible through the use of sensors that monitor physical p

  3. The effects of syntactic complexity on the human-computer interaction

    Science.gov (United States)

    Chechile, R. A.; Fleischman, R. N.; Sadoski, D. M.

    1986-01-01

    Three divided-attention experiments were performed to evaluate the effectiveness of a syntactic analysis of the primary task of editing flight route-way-point information. For all editing conditions, a formal syntactic expression was developed for the operator's interaction with the computer. In terms of the syntactic expression, four measures of syntactic were examined. Increased syntactic complexity did increase the time to train operators, but once the operators were trained, syntactic complexity did not influence the divided-attention performance. However, the number of memory retrievals required of the operator significantly accounted for the variation in the accuracy, workload, and task completion time found on the different editing tasks under attention-sharing conditions.

  4. 感知媒体--机器感知与人机交互%Perceptive Media: Machine Perception and Human Computer Interaction

    Institute of Scientific and Technical Information of China (English)

    2000-01-01

    Computer hardware has always changed rapidly, but input/output devices, interaction techniques, and software for human-computer interaction have not experienced similar growth and improvement. The GUI-based style of interaction has made computers simpler and easier to use, especially for office productivity applications where computers are used as tools to accomplish specific tasks. However, as the way we use computers changes and computing becomes more pervasive and ubiquitous, largely due to advances in bandwidth and mobility, GUIs will not easily support the range of interactions necessary to meet users' needs. In order to accommodate a wider range of scenarios, tasks, users, and preferences, we need to move toward interfaces that are natural, intuitive, adaptive, and unobtrusive. "Perceptive media" is an interdisciplinary initiative to combine multimedia display and machine perception to create useful, adaptive, responsive interfaces between people and technology. This article describes and investigates aspects of perceptive media and gives examples of work in one particular sub-area, Vision Based Interfaces.

  5. Human computer interaction and communication aids for hearing-impaired, deaf and deaf-blind people: Introduction to the special thematic session

    DEFF Research Database (Denmark)

    Bothe, Hans-Heinrich

    2008-01-01

    This paper gives ail overview and extends the Special Thematic Session (STS) oil research and development of technologies for hearing-impaired, deaf, and deaf-blind people. The topics of the session focus oil special equipment or services to improve communication and human computer interaction...

  6. Human computer interaction and communication aids for hearing-impaired, deaf and deaf-blind people: Introduction to the special thematic session

    DEFF Research Database (Denmark)

    Bothe, Hans-Heinrich

    2008-01-01

    This paper gives ail overview and extends the Special Thematic Session (STS) oil research and development of technologies for hearing-impaired, deaf, and deaf-blind people. The topics of the session focus oil special equipment or services to improve communication and human computer interaction...

  7. A mobile Nursing Information System based on human-computer interaction design for improving quality of nursing.

    Science.gov (United States)

    Su, Kuo-Wei; Liu, Cheng-Li

    2012-06-01

    A conventional Nursing Information System (NIS), which supports the role of nurse in some areas, is typically deployed as an immobile system. However, the traditional information system can't response to patients' conditions in real-time, causing delays on the availability of this information. With the advances of information technology, mobile devices are increasingly being used to extend the human mind's limited capacity to recall and process large numbers of relevant variables and to support information management, general administration, and clinical practice. Unfortunately, there have been few studies about the combination of a well-designed small-screen interface with a personal digital assistant (PDA) in clinical nursing. Some researchers found that user interface design is an important factor in determining the usability and potential use of a mobile system. Therefore, this study proposed a systematic approach to the development of a mobile nursing information system (MNIS) based on Mobile Human-Computer Interaction (M-HCI) for use in clinical nursing. The system combines principles of small-screen interface design with user-specified requirements. In addition, the iconic functions were designed with metaphor concept that will help users learn the system more quickly with less working-memory. An experiment involving learnability testing, thinking aloud and a questionnaire investigation was conducted for evaluating the effect of MNIS on PDA. The results show that the proposed MNIS is good on learning and higher satisfaction on symbol investigation, terminology and system information.

  8. Using Noninvasive Brain Measurement to Explore the Psychological Effects of Computer Malfunctions on Users during Human-Computer Interactions

    Directory of Open Access Journals (Sweden)

    Leanne M. Hirshfield

    2014-01-01

    Full Text Available In today’s technologically driven world, there is a need to better understand the ways that common computer malfunctions affect computer users. These malfunctions may have measurable influences on computer user’s cognitive, emotional, and behavioral responses. An experiment was conducted where participants conducted a series of web search tasks while wearing functional near-infrared spectroscopy (fNIRS and galvanic skin response sensors. Two computer malfunctions were introduced during the sessions which had the potential to influence correlates of user trust and suspicion. Surveys were given after each session to measure user’s perceived emotional state, cognitive load, and perceived trust. Results suggest that fNIRS can be used to measure the different cognitive and emotional responses associated with computer malfunctions. These cognitive and emotional changes were correlated with users’ self-report levels of suspicion and trust, and they in turn suggest future work that further explores the capability of fNIRS for the measurement of user experience during human-computer interactions.

  9. 人机交互技术在现代展示设计中的应用%Application of Human-computer Interaction in Modern Display Design

    Institute of Scientific and Technical Information of China (English)

    周波; 杨京玲

    2011-01-01

    Taking the application of human-computer interaction in modem display design as an inspiration, it analyzed the key technologies of human-computer interaction such as multi-channel user interface, computer supported cooperative work, three-dimensional human-computer interaction, etc. And then, it discussed the significance of the interactive modes in multimedia and hypermedia through the history of human-computer interaction. Further on, it analyzed the principles and advantages of the application of human-computer interaction in display design. On this basis, it pointed out that the future of the development in display design should be oriented to human-computer interaction. In order to achieve the desired result of display design, designer should choose the appropriate method base on the correct analysis and understanding of display design.%以人机交互技术在现代展示设计中的应用为启示,分析了多通道用户界面、计算机支持的协同工作、三维人机交互等实现高效自然人机交互的关键技术,并结合人机交互技术的发展历程,论述了多媒体与超媒体的交互方式对展示设计的意义,进而分析了在展示设计中人机交互技术的应用原则和使用优势。在此基础上,提出了人机交互是展示设计的发展方向,会展设计师应该基于对展示主客体的正确分析和理解,遵循相应的设计原则,选择恰当的交互实现方式,以达到预期的展示设计效果。

  10. Gesture Recognition for Human-computer Interaction by Using Neural Networks%手势语言识别的神经网络方法

    Institute of Scientific and Technical Information of China (English)

    袁景和; 王勇; 常胜江; 张延炘

    2002-01-01

    For the purpose of human-computer interaction(HCI),a visual approach based on gesture recognition is proposed in this paper.The technique essentially includes detection and segmentation,feature extraction,and recognition of a number of gestures which are assigned as some control commands.Each of the processing stages employs a neural network for skin-color detection,principal component analysis(PCA) as well as clustering encoding of the hand-gestures.Details of the approach and experiment results are provided.The experimental recognizing accuracy is 94 %.%提供了一种用于人机交互(HCI)的手势语言可视化识别方法.该方法包括用于几种控制命令的手势的探测、分割、特征提取及识别,每一步的处理都用到了神经网络方法,像肤色探测、主元分析(PCA)以及聚类编码识别.实验结果显示正确识别率高达94 %.

  11. Feature selection for speech emotion recognition in Spanish and Basque: on the use of machine learning to improve human-computer interaction.

    Directory of Open Access Journals (Sweden)

    Andoni Arruti

    Full Text Available Study of emotions in human-computer interaction is a growing research area. This paper shows an attempt to select the most significant features for emotion recognition in spoken Basque and Spanish Languages using different methods for feature selection. RekEmozio database was used as the experimental data set. Several Machine Learning paradigms were used for the emotion classification task. Experiments were executed in three phases, using different sets of features as classification variables in each phase. Moreover, feature subset selection was applied at each phase in order to seek for the most relevant feature subset. The three phases approach was selected to check the validity of the proposed approach. Achieved results show that an instance-based learning algorithm using feature subset selection techniques based on evolutionary algorithms is the best Machine Learning paradigm in automatic emotion recognition, with all different feature sets, obtaining a mean of 80,05% emotion recognition rate in Basque and a 74,82% in Spanish. In order to check the goodness of the proposed process, a greedy searching approach (FSS-Forward has been applied and a comparison between them is provided. Based on achieved results, a set of most relevant non-speaker dependent features is proposed for both languages and new perspectives are suggested.

  12. Feature selection for speech emotion recognition in Spanish and Basque: on the use of machine learning to improve human-computer interaction.

    Science.gov (United States)

    Arruti, Andoni; Cearreta, Idoia; Alvarez, Aitor; Lazkano, Elena; Sierra, Basilio

    2014-01-01

    Study of emotions in human-computer interaction is a growing research area. This paper shows an attempt to select the most significant features for emotion recognition in spoken Basque and Spanish Languages using different methods for feature selection. RekEmozio database was used as the experimental data set. Several Machine Learning paradigms were used for the emotion classification task. Experiments were executed in three phases, using different sets of features as classification variables in each phase. Moreover, feature subset selection was applied at each phase in order to seek for the most relevant feature subset. The three phases approach was selected to check the validity of the proposed approach. Achieved results show that an instance-based learning algorithm using feature subset selection techniques based on evolutionary algorithms is the best Machine Learning paradigm in automatic emotion recognition, with all different feature sets, obtaining a mean of 80,05% emotion recognition rate in Basque and a 74,82% in Spanish. In order to check the goodness of the proposed process, a greedy searching approach (FSS-Forward) has been applied and a comparison between them is provided. Based on achieved results, a set of most relevant non-speaker dependent features is proposed for both languages and new perspectives are suggested.

  13. Une approche pragmatique cognitive de l'interaction personne/système informatisé A Cognitive Pragmatic Approach of Human/Computer Interaction

    Directory of Open Access Journals (Sweden)

    Madeleine Saint-Pierre

    1998-06-01

    Full Text Available Dans cet article, nous proposons une approche inférentielle de l'interaction humain/ordinateur. C'est par la prise en compte de l'activité cognitive de l'utilisateur pendant son travail avec un système que nous voulons comprendre ce type d'interaction. Ceci mènera à une véritable évaluation des interfaces/utilisateurs et pourra servir de guide pour des interfaces en développement. Nos analyses décrivent le processus inférentiel impliqué dans le contexte dynamique d'exécution de tâche, grâce à une catégorisation de l'activité cognitive issue des verbalisations recueillies auprès d'utilisateurs qui " pensent à haute voix " en travaillant. Nous présentons des instruments méthodologiques mis au point dans notre recherche pour l'analyses et la catégorisation des protocoles. Les résultats sont interprétés dans le cadre de la théorie de la pertinence de Sperber et Wilson (1995 en termes d'effort cognitif dans le traitement des objets (linguistique, iconique, graphique... apparaissant à l'écran et d'effet cognitif de ces derniers. Cette approche est généralisable à tout autre contexte d'interaction humain/ordinateur comme, par exemple, le télé-apprentissage.This article proposes an inferential approach for the study of human/computer interaction. It is by taking into account the user's cognitive activity while working at a computer that we propose to understand this interaction. This approach leads to a real user/interface evaluation and, hopefully, will serve as guidelines for the design of new interfaces. Our analysis describe the inferential process involved in the dynamics of task performance. The cognitive activity of the user is grasped by the mean of a " thinking aloud " method through which the user is asked to verbalize while working at the computer. Tools developped by our research team for the categorization of the verbal protocols are presented. The results are interpreted within the relevance theory

  14. Wearable Computing System with Input-Output Devices Based on Eye-Based Human Computer Interaction Allowing Location Based Web Services

    Directory of Open Access Journals (Sweden)

    Kohei Arai

    2013-08-01

    Full Text Available Wearable computing with Input-Output devices Base on Eye-Based Human Computer Interaction: EBHCI which allows location based web services including navigation, location/attitude/health condition monitoring is proposed. Through implementation of the proposed wearable computing system, all the functionality is confirmed. It is also found that the system does work well. It can be used easily and also is not expensive. Experimental results for EBHCI show excellent performance in terms of key-in accuracy as well as input speed. It is accessible to internet, obviously, and has search engine capability.

  15. Human-computer Interaction Based on Gaze Tracking and Gesture Recognition%基于视线跟踪和手势识别的人机交互

    Institute of Scientific and Technical Information of China (English)

    肖志勇; 秦华标

    2009-01-01

    提出一种新的基于视线跟踪和手势识别的交互方式用于远距离操作计算机.系统通过摄像头采集用户的图像,利用图像识别算法检测人眼和手指的位置,由人眼和指尖的连线确定用户指向屏幕的位置,通过判别用户手势的变化实现各种操作,达到人机交互的目的.实验结果表明,该交互方式可以较好地定位屏幕和判断用户的操作,实现自然、友好的远距离人机交互.%This paper presents a novel human-computer interaction for long-distance operation based on gaze tracking and gesture recognition. The system analyzes the image captured by camera and finds the position of eyes and fingers through some recognition algorithms. The position which user points to the screen finds through the line from the eye to the finger. By recognizing user's gestures, the system executes various operations. Experimental results demonstrate that the interaction can locate the position on the screen and recognize user's gesture. This method achieves friendly and natural long-distance human-computer interaction.

  16. Human computer interaction positioning system based on RFID for museum%基于RFID的博物馆人机互动定位系统

    Institute of Scientific and Technical Information of China (English)

    周祥云; 钱慧; 余轮

    2011-01-01

    Designed a positioning system of human-computer interaction based on RFID for digital museum, bringing about the functions of zone location of people, the monitoring of people-flow's distribution and the track of people's moving trace. It met the management and application requirement of museum. Based on the track of people's moving trace, the paper proposed an application program of human-computer game-interaction combined with the location technology of RFID, and the scheme has been applied in the museum.%设计了一种基于RFID技术的数字博物馆人机互动定位系统。该系统具备人员区域定位、人流量分布监测和人员移动轨迹的追踪功能,满足了博物馆的管理应用需求。在实现人员移动轨迹追踪的基础上提出了一种结合RFID定位技术的人机互动游戏应用方案,并将该方案应用到博物馆中。

  17. 人机交互中的语音情感识别研究进展%A survey of speech emotion recognition in human computer interaction

    Institute of Scientific and Technical Information of China (English)

    张石清; 李乐民; 赵知劲

    2013-01-01

    Speech emotion recognition is a current active research topic in the fields of signal processing,pattern recognition,artificial intelligence,human computer interaction,etc.The ultimate purpose of such research is to endow computers with emotion ability and make human computer interaction be genuinely harmonic and natural.This paper reviews the recent advance of several key problems involved in speech emotion recognition,including emotional description theory,emotional speech databases,emotional acoustic analysis as well as emotion recognition methods.In addition,the existing research problems and the future direction are presented.%语音情感识别是当前信号处理、模式识别、人工智能、人机交互等领域的热点研究课题,其研究的最终目的是赋予计算机情感能力,使得人机交互做到真正的和谐和自然.本文综述了语音情感识别所涉及到的几个关键问题,包括情感表示理论、情感语音数据库、情感声学特征分析以及情感识别方法四个方面的最新进展,并指出了研究中存在的问题及下一步发展的方向.

  18. Cooperation in human-computer communication

    OpenAIRE

    Kronenberg, Susanne

    2000-01-01

    The goal of this thesis is to simulate cooperation in human-computer communication to model the communicative interaction process of agents in natural dialogs in order to provide advanced human-computer interaction in that coherence is maintained between contributions of both agents, i.e. the human user and the computer. This thesis contributes to certain aspects of understanding and generation and their interaction in the German language. In spontaneous dialogs agents cooperate by the pro...

  19. Citation Counting, Citation Ranking, and h-Index of Human-Computer Interaction Researchers: A Comparison between Scopus and Web of Science

    CERN Document Server

    Meho, Lokman I

    2008-01-01

    This study examines the differences between Scopus and Web of Science in the citation counting, citation ranking, and h-index of 22 top human-computer interaction (HCI) researchers from EQUATOR--a large British Interdisciplinary Research Collaboration project. Results indicate that Scopus provides significantly more coverage of HCI literature than Web of Science, primarily due to coverage of relevant ACM and IEEE peer-reviewed conference proceedings. No significant differences exist between the two databases if citations in journals only are compared. Although broader coverage of the literature does not significantly alter the relative citation ranking of individual researchers, Scopus helps distinguish between the researchers in a more nuanced fashion than Web of Science in both citation counting and h-index. Scopus also generates significantly different maps of citation networks of individual scholars than those generated by Web of Science. The study also presents a comparison of h-index scores based on Goo...

  20. Handling emotions in human-computer dialogues

    CERN Document Server

    Pittermann, Johannes; Minker, Wolfgang

    2010-01-01

    This book presents novel methods to perform robust speech-based emotion recognition at low complexity. It describes a flexible dialogue model to conveniently integrate emotions and other dialogue-influencing parameters in human-computer interaction.

  1. Evaluation of mental workload and familiarity in human computer interaction with integrated development environments using single-channel EEG

    OpenAIRE

    2015-01-01

    With modern developments in sensing technology it has become possible to detect and classify brain activity into distinct states such as attention and relaxation using commercially avail- able EEG devices. These devices provide a low-cost and minimally intrusive method to observe a subject’s cognitive load whilst interacting with a computer system, thus providing a basis for deter- mining the overall effectiveness of the design of a computer interface. In this paper, a single-channel dry sens...

  2. Ubiquitous Human Computing

    OpenAIRE

    Zittrain, Jonathan L.

    2008-01-01

    Ubiquitous computing means network connectivity everywhere, linking devices and systems as small as a thumb tack and as large as a worldwide product distribution chain. What could happen when people are so readily networked? This short essay explores issues arising from two possible emerging models of ubiquitous human computing: fungible networked brainpower and collective personal vital sign monitoring.

  3. 基于认知耦合态的翻转课堂人机交互设计%Human-Computer Interaction Design for Flipped Classroom Based on Cognitive Coupling States

    Institute of Scientific and Technical Information of China (English)

    陈凤燕; 朱旭; 程仁贵; 孟世敏

    2014-01-01

    human-computer interaction design for "flipped classroom" based on cognitive coupling states are teaching resources structure, cognitive thinking process, online tutoring interaction, imaging forms, big data processing technique and empirical teaching practice. The flipped classroom based on the CCS is a practice of digital and empirical education, and a trial of integration of information technology and education.

  4. 1-B it 人机交互系统%One-Bit human-computer interactive system

    Institute of Scientific and Technical Information of China (English)

    程煜; 张鸣宇; 陶霖密

    2015-01-01

    通过研制普适的非对称交互系统,解决运动能力障碍人群借助通用计算设备通过互联网进行交流这一问题。虚拟鼠标替代传统鼠标、中文输入法替代传统键盘输入功能、快捷键替代传统键盘快捷操作功能,作为交互系统的基础支持完全根据用户自身意志完成各类操作;配置1-Bit输入设备有效减轻了运动障碍人群的操作负担。基于上述方法,设计并开发实现了1-Bit人机交互系统,该系统能够利用1-Bit输入设备完成对普通计算机的操作。实验测试和分析表明,用户可以基于1-Bit输入设备操作电脑,包括文字输入、网页浏览、音视频播放、日常护理等功能,满足用户的日常电脑使用需求,同时该交互系统具有易于学习、功能方便扩展的特性。%Through developing a universal asymmetric interactive system, the obstacle of communication in the In-ternet among movement disability crowds through general computing equipment is solved.A virtual mouse took the place of the traditional mouse.A Chinese input method and shortcut keys were used instead of the original keyboard input.Users can operate computers according to their own will.The set of the one-Bit input device can further re-duce the burden for the disabled people.Based on the above-mentioned method, a one-Bit interaction system was developed and implemented, which can manipulate computers by the one-Bit input device.The user tests and anal-ysis of the system indicate that users can manipulate computers with multi-functions, including text entry, website browsing, audio and video play, and health care via one-Bit input device.The system is easy to learn and its func-tions can be developed and expanded easily, which meets the daily requirements for a user to operate a computer.

  5. 近距离3D人机交互技术研究实现%Research and implementation of 3D human computer interactive technology in close scenario

    Institute of Scientific and Technical Information of China (English)

    刘川; 邬春学

    2015-01-01

    3D human-computer interaction is an amalgamation of computer graphics, virtual reality and pattern recognition, which consists of virtual environment and 3D object recognition. A total solution consisting of virtual environment rendering and 3D object recognition is proposed and applied in the close human-computer interaction scenes, which simulate virtual scenario with the ratio of 1∶1. The research analyses the transformation between virtual environment and reality; three main factors which have influence on stereo display of virtual object have been explored, which include the camera angle, the distance between two cameras in OpenGL and the stereo image pairs generation;3D object recognition is implemented on Intel Perceptual Computing. Experiments show that the solution has excellent 3D effect in simulation virtual scenario with 1∶1 ratio and high gesture recognition rate.%3D人机交互技术是计算机图形学、虚拟现实和模式识别的交叉融合领域,可分为虚拟环境的显示和三维物体识别。该研究将虚拟环境显示和三维物体识别整合成一个完整的解决方案并应用到1∶1模拟虚拟场景的近距离交互。研究了虚拟现实之间的坐标转换;分析了影响虚拟物体立体显示的三个主要因素:OpenGL中摄像机的张角,摄像机间距和立体图像对的产生;并实现了基于Intel Perceptual Computing的三维物体识别。实验结果显示:该方案在1∶1模拟虚拟场景方面具有良好的3D显示效果,同时在手势识别方面有较高的识别率。

  6. 基于人眼注视非穿戴自然人机交互%Gazing Based Non-Wearable and Natural Human-Computer Interaction

    Institute of Scientific and Technical Information of China (English)

    王佳雯; 管业鹏

    2016-01-01

    提出了一种基于人眼注视的非穿戴自然人机交互新方法。基于人体生物结构特征,采用主动形状模型确定人眼轮廓特征点,并根据HSV色彩空间构建人眼特征直方图,采用粒子滤波法,对人眼目标跟踪与定位。基于最大三角化划分人眼轮廓特征,构建人眼几何模型,通过图像帧间均值滤波,确定人眼注视交互目标,实现非穿戴的人机交互,满足用户交互的灵活性、舒适性和自由性等要求。通过实验对比,验证了该方法有效、可行。%A novel non-wearable and natural human-computer interaction(HCI)method has been proposed based on eye gazing. According to human being biological structure characteristics ,an active shape model is employed to locate some feature points in the eye profile. A histogram of eye feature has been built according to the HSV color space. A particle filter method has been adopted to track and locate the eye. A 2D eye geometric model is constructed based on the maximal triangulation of the eye contour features. A temporal median filter strategy has been developed to determine a stable gazing interactive target. Non-wearable and natural HCI modal is realized in which the user can move flexibly both in comfort and freedom interactive ways. Experiment results indicate that the developed approach is efficient and can be used to natural non-wearable HCI.

  7. 多模态人机交互中基于笔输入的手势识别%Pen-Based Gesture Recognition in Multimodal Human-Computer Interaction

    Institute of Scientific and Technical Information of China (English)

    王延江; 袁保宗

    2001-01-01

    为研究多模态人机交互系统的理论及构造方法,提出了一种快速的、单笔划手势识别方法.该方法通过提取手势轨迹的关键点及各关键点的运移方向,形成特征码,然后与标准手势符号的各种可能的特征码进行匹配.其中方向特征用于预分类,而关键点位置信息用于细分类.实验结果表明该方法速度快、识别率高.%This paper proposes a fast, one-stroke pen gesture recognition approac h to the studying of multimodal human-computer interaction theory and building method. In the approach, a pen gesture is characterized by a sequence of dominan t points along the gesture trajectory and a sequence of writing directions betwe en consecutive dominant points. The recognition result can be obtained by matchi ng the feature code of the input gesture with the various possible feature codes of each standard gesture. The directional feature is used for gesture pre-class ification and the positional information is used for fine classification. Experi mental results show that this approach is fast and can get a high recognition rate.

  8. Human Computer Interactions in Next-Generation of Aircraft Smart Navigation Management Systems: Task Analysis and Architecture under an Agent-Oriented Methodological Approach

    Directory of Open Access Journals (Sweden)

    José M. Canino-Rodríguez

    2015-03-01

    Full Text Available The limited efficiency of current air traffic systems will require a next-generation of Smart Air Traffic System (SATS that relies on current technological advances. This challenge means a transition toward a new navigation and air-traffic procedures paradigm, where pilots and air traffic controllers perform and coordinate their activities according to new roles and technological supports. The design of new Human-Computer Interactions (HCI for performing these activities is a key element of SATS. However efforts for developing such tools need to be inspired on a parallel characterization of hypothetical air traffic scenarios compatible with current ones. This paper is focused on airborne HCI into SATS where cockpit inputs came from aircraft navigation systems, surrounding traffic situation, controllers’ indications, etc. So the HCI is intended to enhance situation awareness and decision-making through pilot cockpit. This work approach considers SATS as a system distributed on a large-scale with uncertainty in a dynamic environment. Therefore, a multi-agent systems based approach is well suited for modeling such an environment. We demonstrate that current methodologies for designing multi-agent systems are a useful tool to characterize HCI. We specifically illustrate how the selected methodological approach provides enough guidelines to obtain a cockpit HCI design that complies with future SATS specifications.

  9. What is the value of embedding artificial emotional prosody in human computer interactions? Implications for theory and design in psychological science.

    Directory of Open Access Journals (Sweden)

    Rachel L. C. Mitchell

    2015-11-01

    Full Text Available In computerised technology, artificial speech is becoming increasingly important, and is already used in ATMs, online gaming and healthcare contexts. However, today’s artificial speech typically sounds monotonous, a main reason for this being the lack of meaningful prosody. One particularly important function of prosody is to convey different emotions. This is because successful encoding and decoding of emotions is vital for effective social cognition, which is increasingly recognised in human-computer interaction contexts. Current attempts to artificially synthesise emotional prosody are much improved relative to early attempts, but there remains much work to be done due to methodological problems, lack of agreed acoustic correlates, and lack of theoretical grounding. If the addition of synthetic emotional prosody is not of sufficient quality, it may risk alienating users instead of enhancing their experience. So the value of embedding emotion cues in artificial speech may ultimately depend on the quality of the synthetic emotional prosody. However, early evidence on reactions to synthesised nonverbal cues in the facial modality bodes well. Attempts to implement the recognition of emotional prosody into artificial applications and interfaces have perhaps been met with greater success, but the ultimate test of synthetic emotional prosody will be to critically compare how people react to synthetic emotional prosody vs. natural emotional prosody, at the behavioural, socio-cognitive and neural levels.

  10. Human computer interactions in next-generation of aircraft smart navigation management systems: task analysis and architecture under an agent-oriented methodological approach.

    Science.gov (United States)

    Canino-Rodríguez, José M; García-Herrero, Jesús; Besada-Portas, Juan; Ravelo-García, Antonio G; Travieso-González, Carlos; Alonso-Hernández, Jesús B

    2015-03-04

    The limited efficiency of current air traffic systems will require a next-generation of Smart Air Traffic System (SATS) that relies on current technological advances. This challenge means a transition toward a new navigation and air-traffic procedures paradigm, where pilots and air traffic controllers perform and coordinate their activities according to new roles and technological supports. The design of new Human-Computer Interactions (HCI) for performing these activities is a key element of SATS. However efforts for developing such tools need to be inspired on a parallel characterization of hypothetical air traffic scenarios compatible with current ones. This paper is focused on airborne HCI into SATS where cockpit inputs came from aircraft navigation systems, surrounding traffic situation, controllers' indications, etc. So the HCI is intended to enhance situation awareness and decision-making through pilot cockpit. This work approach considers SATS as a system distributed on a large-scale with uncertainty in a dynamic environment. Therefore, a multi-agent systems based approach is well suited for modeling such an environment. We demonstrate that current methodologies for designing multi-agent systems are a useful tool to characterize HCI. We specifically illustrate how the selected methodological approach provides enough guidelines to obtain a cockpit HCI design that complies with future SATS specifications.

  11. What is the Value of Embedding Artificial Emotional Prosody in Human-Computer Interactions? Implications for Theory and Design in Psychological Science.

    Science.gov (United States)

    Mitchell, Rachel L C; Xu, Yi

    2015-01-01

    In computerized technology, artificial speech is becoming increasingly important, and is already used in ATMs, online gaming and healthcare contexts. However, today's artificial speech typically sounds monotonous, a main reason for this being the lack of meaningful prosody. One particularly important function of prosody is to convey different emotions. This is because successful encoding and decoding of emotions is vital for effective social cognition, which is increasingly recognized in human-computer interaction contexts. Current attempts to artificially synthesize emotional prosody are much improved relative to early attempts, but there remains much work to be done due to methodological problems, lack of agreed acoustic correlates, and lack of theoretical grounding. If the addition of synthetic emotional prosody is not of sufficient quality, it may risk alienating users instead of enhancing their experience. So the value of embedding emotion cues in artificial speech may ultimately depend on the quality of the synthetic emotional prosody. However, early evidence on reactions to synthesized non-verbal cues in the facial modality bodes well. Attempts to implement the recognition of emotional prosody into artificial applications and interfaces have perhaps been met with greater success, but the ultimate test of synthetic emotional prosody will be to critically compare how people react to synthetic emotional prosody vs. natural emotional prosody, at the behavioral, socio-cognitive and neural levels.

  12. Handbook of human computation

    CERN Document Server

    Michelucci, Pietro

    2013-01-01

    This volume addresses the emerging area of human computation, The chapters, written by leading international researchers, explore existing and future opportunities to combine the respective strengths of both humans and machines in order to create powerful problem-solving capabilities. The book bridges scientific communities, capturing and integrating the unique perspective and achievements of each. It coalesces contributions from industry and across related disciplines in order to motivate, define, and anticipate the future of this exciting new frontier in science and cultural evolution. Reade

  13. 载人航天某装置人机交互式结构优化设计%Structural optimization using human-computer interaction for an aerospace assembly

    Institute of Scientific and Technical Information of China (English)

    刘磊; 刘洪英; 马爱军; 胡清华; 冯雪梅; 石蒙; 董睿; 赵亚雄

    2016-01-01

    To solve the problem of the structural optimization of a complicated structure under dynamic response constraints, a human-computer interaction method is proposed to take the advantages of human and computer in the structural optimization, and it is used in the structural optimization of an aerospace assembly. The assembly, after the structural optimization, exhibits remarkable performance improvement in that the first integral vibration frequency increases 41.1% and the maximal the frequency response acceleration of cared points drops 24.3% under the sinusoidal vibration test load conditions while the mass remains essentially unchanged. The result satisfies the requirement of the optimal design and proves the effectiveness and feasibility of the method.%为了解决复杂结构在动力学响应约束下优化的难题,综合人工以及计算机在复杂结构优化中的优点,提出一种人机交互式优化方法用于载人航天某复杂装置的优化设计。经过结构优化后的装置,在质量保持基本不变的情况下一阶振动频率提升41.1%,正弦试验条件下关心节点的最大加速度响应值减小24.3%,优化效果明显,满足优化设计要求,验证了该优化设计方法的可行、有效。

  14. 儿童学习型游戏人机交互界面的设计研究%Research on Design of Human Computer Interaction Interface for Childr- en's Learning Game

    Institute of Scientific and Technical Information of China (English)

    杨明朗; 郭峰; 刘贺

    2012-01-01

    Taking the rapid appear of children' s learning game as inspiration, it analyzed the general situation of the human computer interaction interface design for children' s learning game at present, and discussed the question of human computer interaction interface design for children' s learning game which didn' t accord with children' s cognitive habits, pay more attention to visual effect and neglected the sound effects, poor of interactive. Based on this, it proposed the design of the children' s learning game human computer interaction interface should proceed with graphical user interface, voice user interface, the entity of user interface, search for a most conforms to the children' s cognitive characteristics of the human computer interaction interface.%摘要:以儿童学习型游戏的大量出现为启示,分析了现阶段儿童学习型游戏人机交互界面设计的概况,进而论述了儿童学习型游戏人机交互界面设计存在的不符合儿童认知习惯、过分注重视觉效果而忽视听觉效果、交互性差的问题。在此基础上,提出了儿童学习型游戏人机交互界面的设计应从图形化用户交互界面、声音用户界面、实体用户界面入手,探寻最符合儿童认知特性的人机交互界面。

  15. 人机交互视角下网民符码传播心理探析%Code Communication P sychology of Internet Users from the P erspective of Human-Computer Interaction

    Institute of Scientific and Technical Information of China (English)

    方艳; 明珠; 陈佩

    2016-01-01

    人机交互( Human-Computer Interaction, HCI)是研究人、计算机以及它们之间相互影响的技术。网上的网民符号交流,通过的是技术的平台和技术的手段,同时也是双方心理的“印迹”、传播伦理的表征。本文从人机交互的心理层次对网民使用文字、图像以及图文并茂的符码传播心理进行考察。%Human-Computer Interaction ( HCI) is the technology that studies on people, computer and the relations between them. The Internet users contact each other by codes, through the technology platform and means, which imprints both sides’ psychologies and presents the Internet ethic as well. This paper explores the code communication psychology of the Internet users from Human-Computer Interaction.

  16. Discussion on Technology and Development of Submarine Command and Control System Human-Computer Interaction%潜艇指控系统人机交互技术发展分析*

    Institute of Scientific and Technical Information of China (English)

    程飞

    2013-01-01

      介绍和分析了国外潜艇指控系统人机交互技术的发展情况和技术特点,回顾了国内潜艇指控系统人机交互手段的发展,从满足未来海军潜艇作战需求出发,对潜艇指控人机交互技术的发展进行了前瞻性分析。%In this paper,an introduction and analysis are given for general development situation and technical feature of Human-computer Interaction for foreign submarine C2 system,and then the Human-computer Interaction for domestic submarine C2 systems are reviewed briefly.In the view of satisfying operational requirement of our future submarine,we analyzed the development of Human-computer Interaction for submarine C2 system.

  17. Human -Computer Interface using Gestures based on Neural Network

    Directory of Open Access Journals (Sweden)

    Aarti Malik

    2014-10-01

    Full Text Available - Gestures are powerful tools for non-verbal communication. Human computer interface (HCI is a growing field which reduces the complexity of interaction between human and machine in which gestures are used for conveying information or controlling the machine. In the present paper, static hand gestures are utilized for this purpose. The paper presents a novel technique of recognizing hand gestures i.e. A-Z alphabets, 0-9 numbers and 6 additional control signals (for keyboard and mouse control by extracting various features of hand ,creating a feature vector table and training a neural network. The proposed work has a recognition rate of 99%. .

  18. Design of 3D Virtual Manipulatives Supported by Natural Human Computer Interaction%人机自然交互支持的3D虚拟教具设计

    Institute of Scientific and Technical Information of China (English)

    袁丽一; 张宝运

    2012-01-01

    现有学习软件或虚拟教具存在交互方式不自然、抽象性差、不智能的缺点,应用基于自然的人机交互技术,以物理教学中的平抛运动教具作为实例,设计实现一种3D虚拟教具用以模拟教学过程中的真实教具。这种虚拟教具主要采用手势识别技术实现人和计算机的自然她交互,同时采用虚拟现实技术构建微具实体。应用人机自然交互技术支持的3D虚拟教具,具有交互方式自然、空间感强和抽象表现力强的特点,体现了和谐自然地人机交互方式在教育中的广泛应用前景。%The current learning software or virtual manipulatives have the shortcomings of unnatural interaction, poor abstractness and unintelligent in application. Using natural human computer interaction technology and taking the horizontal projectile motion in physics instruction as an example, a kind of 3D virtual manipulatives was designed which had the ability to simulate the real teaching aids. Gesture recognition technology was used to realize the natural human-computer interaction. The well designed 3D virtual manipulatives has the characteristic of natural interaction, great abstractness and spatial impression which reflects the board application prospects of natural human computer interaction in education.

  19. Interactive data visualization foundations, techniques, and applications

    CERN Document Server

    Ward, Matthew; Keim, Daniel

    2015-01-01

    Interactive Data Visualization: Foundations, Techniques, and Applications, Second Edition provides all the theory, details, and tools necessary to build visualizations and systems involving the visualization of data. In color throughout, it explains basic terminology and concepts, algorithmic and software engineering issues, and commonly used techniques and high-level algorithms. Full source code is provided for completing implementations.

  20. Interactive segmentation techniques algorithms and performance evaluation

    CERN Document Server

    He, Jia; Kuo, C-C Jay

    2013-01-01

    This book focuses on interactive segmentation techniques, which have been extensively studied in recent decades. Interactive segmentation emphasizes clear extraction of objects of interest, whose locations are roughly indicated by human interactions based on high level perception. This book will first introduce classic graph-cut segmentation algorithms and then discuss state-of-the-art techniques, including graph matching methods, region merging and label propagation, clustering methods, and segmentation methods based on edge detection. A comparative analysis of these methods will be provided

  1. Research on the Human-computer Interaction Design for Children' s Smart Toys%儿童智能玩具中人机交互设计的研究

    Institute of Scientific and Technical Information of China (English)

    吴国荣; 王微

    2012-01-01

    以人机交互在现实生活中的信息传播、交流为启示,分析了电子时代玩具的功能、造型等信息,并结合日常生活中人对机器的广泛运用,进而分析了近年来在计算机软件及产品设计领域开发的人机界面设计。通过语音识别、肢体触碰、图像交互以及数字交互等新技术研究领域,实现交互式智能玩具在儿童成长阶段发挥的重要作用,让儿童在潜移默化中"寓教于乐、健康成长"。%Inspired by the information dissemination and communication of human-computer interaction in real life, it analyzed the function and modeling of the electronic age toys. Combined with the extensive use of human for machine in the daily life, and then it analyzed the human-computer interface design of software and product man-machine in the recent years. Through the research field of voice recognition, physical touch, image interaction and digital interactive technology, the interactive smart toys play an important role in the child growth which make the children entertaining and grow healthy.

  2. Secure Human-Computer Identification against Peeping Attacks (SecHCI): A Survey

    OpenAIRE

    Li, SJ; Shum, HY

    2003-01-01

    This paper focuses on human-computer identification systems against peeping attacks, in which adversaries can observe (and even control) interactions between humans (provers) and computers (verifiers). Real cases on peeping attacks were reported by Ross J. Anderson ten years before. Fixed passwords are insecure to peeping attacks since adversaries can simply replay the observed passwords. Some identification techniques can be used to defeat peeping attacks, but auxiliary devices must be used ...

  3. Evaluating interaction techniques for stack mode viewing.

    Science.gov (United States)

    Atkins, M Stella; Fernquist, Jennifer; Kirkpatrick, Arthur E; Forster, Bruce B

    2009-08-01

    Three interaction techniques were evaluated for scrolling stack mode displays of volumetric data. Two used a scroll-wheel mouse: one used only the wheel, while another used a "click and drag" technique for fast scrolling, leaving the wheel for fine adjustments. The third technique used a Shuttle Xpress jog wheel. In a within-subjects design, nine radiologists searched stacked images for simulated hyper-intense regions on brain, knee, and thigh MR studies. Dependent measures were speed, accuracy, navigation path, and user preference. The radiologists considered the task realistic. They had high inter-subject variability in completion times, far larger than the differences between techniques. Most radiologists (eight out of nine) preferred familiar mouse-based techniques. Most participants scanned the data in two passes, first locating anomalies, then scanning for omissions. Participants spent a mean 10.4 s/trial exploring anomalies, with only mild variation between participants. Their rates of forward navigation searching for anomalies varied much more. Interaction technique significantly affected forward navigation rate (scroll wheel 5.4 slices/s, click and drag 9.4, and jog wheel 6.9). It is not clear what constrained the slowest navigators. The fastest navigator used a unique strategy of moving quickly just beyond an anomaly, then backing up. Eight naïve students performed a similar protocol. Their times and variability were similar to the radiologists, but more (three out of eight) students preferred the jog wheel. It may be worthwhile to introduce techniques such as the jog wheel to radiologists during training, and several techniques might be provided on workstations, allowing individuals to choose their preferred method.

  4. Personalised product design using virtual interactive techniques

    CERN Document Server

    Zacharia, Kurien; Varghese, Surekha Mariam

    2012-01-01

    Use of Virtual Interactive Techniques for personalized product design is described in this paper. Usually products are designed and built by considering general usage patterns and Prototyping is used to mimic the static or working behaviour of an actual product before manufacturing the product. The user does not have any control on the design of the product. Personalized design postpones design to a later stage. It allows for personalized selection of individual components by the user. This is implemented by displaying the individual components over a physical model constructed using Cardboard or Thermocol in the actual size and shape of the original product. The components of the equipment or product such as screen, buttons etc. are then projected using a projector connected to the computer into the physical model. Users can interact with the prototype like the original working equipment and they can select, shape, position the individual components displayed on the interaction panel using simple hand gestur...

  5. 基于人机交互的界面设计研究%Research on the Interface Design Based on Human-Computer Interaction

    Institute of Scientific and Technical Information of China (English)

    孙扬; 浦云明; 黄淑贞

    2012-01-01

    Making the application of interaction design in the computer application software interface as the breakthrough point, analyzes and summarizes the principles and prototype construction of interaction design, and analyses and improves the 91Note interation design scheme, leads the application of interaction design principle in the practice according to its availability and easy using. Discusses some non-technical issues to improve the quality of software products for bet- ter customer service.%以交互设计在计算机应用软件界面上的应用为切入点.分析总结交互设计原则和交互设计中的原型构建M题,并根据可用性与易用性原则,分析改进现有91Note交互设计方案,领会交互设计原则在实践中的应用。从非技术问题上改进软件质量,使软件产品更好地为用户服务。

  6. 人机交互技术在现代展示设计中的应用%Application of Human-Computer Interaction Technology in Modern Exhibition Design

    Institute of Scientific and Technical Information of China (English)

    方芳

    2014-01-01

    随着各种新型交互方式充斥着人类的生活空间,使人们得以了解、探知一个全新的感官世界。通过设计各种交互媒体设施,将多种新型的交互方式应用于现代空间陈列之中,让观众通过看、听、触等方式欣赏、品味乃至探讨展品的“外延”与“内涵”,使展览生动有趣,激发观众的新奇感与兴奋感,有效提升其对展品的阅读、理解能力。%New ways for interacting with each other which are iflled in human living space allow us to discover a whole new world of senses. People integrate the “intrinsic” and “extrinsic” exhibition into the environment or atmosphere by their senses such as seeing, hearing, touching etc when a variety of interactive media facilities are applied to this new way of modern interactive exhibition space, which makes the exhibition interesting and inspires novelty and excitement of the audience as well as effectively enhances the audience's ability of understanding the exhibition.

  7. 基于肤色识别的人机交互方法在游戏中的应用研究%Research on Human-Computer Interaction Methods in Game Application Based on Skin Color Recognition

    Institute of Scientific and Technical Information of China (English)

    闫玉宝; 夏露; 侯宪锋

    2012-01-01

    利用计算机视觉技术实现游戏人机交互来提高游戏的娱乐性,是当前国内外应用研究的热点.文中提出了采用肤色检测技术应用于游戏交互的方法.通过摄像头对肤色进行采样,再利用统计方法对皮肤颜色进行分析建立肤色模型;采用背景差分阈值分割法和Camshift算法进行手势跟踪监测,获取手的位置;将手的位置作为信号传递给游戏角色,从而控制游戏.在VC ++6.0下,使用OpenCV和OpenGL开源库,构建了普通摄像头视觉游戏实验平台,通过手势的运动轨迹控制粒子系统喷射方向.实验结果表明,通过肤色进行手势跟踪监测,进而控制游戏角色运动,具有很好的实时性和交互性.%The game human-computer interaction is fulfilled by making use of computer vision technology to improve the game entertainment. It is a current research hotspot at home and abroad. This paper puts forward the method that the skin detection technology is applied to game interaction. Skin detection technology is applied in human-computer interaction in this paper. Skin color is sampled through the camera, and skin color model is established by making use of statistical methods for analysis of skin color. In order to reduce the influence of the background color recognition, the RGB model translates into HSV model. It takes advantage of the background difference threshold segmentation method and Camshaft algorithm for hand tracking monitoring to get the position of the hand. So as to control the game, the position of handle as a signal is transmitted to characters. And in VC+ + 6. 0, it uses open source library OpenCV and gestures OpenGL to build a common experimental platform game camera vision, with gestures trajectory controlling particle system injection. The experimental result shows that making use of the skin color tracking and monitoring gesture to control game character movement has very good real-time and interactivity.

  8. Interactive early warning technique based on SVDD

    Institute of Scientific and Technical Information of China (English)

    2007-01-01

    After reviewing current researches on early warning,it is found that"bad" data of some systems is not easy to obtain,which makes methods proposed by these researches unsuitable for monitored systems.An interactive early warning technique based on SVDD(support vector data description)is proposed to adopt"good" data as samples to overcome the difficulty in obtaining the"bad"data.The process consists of two parts:(1)A hypersphere is fitted on"good"data using SVDD.If the data object are outside the hypersphere,it would be taken as"suspicious";(2)A group of experts would decide whether the suspicious data is"bad"or"good",early warning messages would be issued according to the decisions.And the detailed process of implementation is proposed.At last,an experiment based on data of a macroeconomic system is conducted to verify the proposed technique.

  9. 基于多屏协同的智能电视人机交互系统%SMART TV HUMAN-COMPUTER INTERACTION SYSTEM BASED ON MULTI-SCREEN COLLABORATION

    Institute of Scientific and Technical Information of China (English)

    黄兴旺; 孙鹏; 韩锐; 刘春梅

    2016-01-01

    基于多屏协同的智能电视人机交互系统定义了移动设备对智能电视的远程操控和文本输入的通信机制,以解决用户对智能电视的操作不灵活的问题,尤其改善用户的文本输入操作体验。该通信机制稳定、可扩展性强,适用于不同平台的远程操控和文本输入需求。该系统基于 UPnP 协议实现了快速连接移动设备和智能电视,并且以 Android 系统广播机制和输入机制为依据,提出了基于虚拟驱动的输入扩展机制,达到了原生鼠标键盘事件的效果,实现了利用移动设备对智能电视进行交互控制的设计。实验证明,该人机交互系统,具有无缝连接、操作简单的优点,尤其适合用户进行文本输入操作。%The smart TV human-computer interaction system based on multi-screen collaboration defines a communication mechanism for mobile devices in regard to remote control and text input on smart TV so as to solve the problem that user’s control on smart TV is not flexible,in particular to improve user’s experience of text inputting operation.This mechanism is stable and has high scalability,and is suitable for the requirement of remote control and text input on different platforms.Based on UPnP protocol the system implements fast connection on mobile devices and smart TV,and presents the virtual drive-based input extension mechanism based on Android system broadcast mechanism and input mechanism,this achieves the effect of the native mouse and keyboard events,thus realises the design of using mobile devices to interactively control smart TV.Experiments show that this human-computer interaction system has the advantages of seamless connectivity and simple operation,and is particularly suitable for users in text input operation.

  10. 体感设备与被动立体相结合的人机交互方法研究%Research on the method of human-computer interaction in combining somatosensory equipment with passive stereo

    Institute of Scientific and Technical Information of China (English)

    谭剑波; 张光刘; 李琳

    2011-01-01

    The technology of human-computer interaction full of sense of immersion and manipulation is the target of researchers in the area of virtual reality, and three-dimensional display and somatosensory interaction has become the hot topics at present. By means of introducing the Somatosensory equipment into the display environment of passive stereo, this paper designs and develops a three-dimensional tennis game. Taking the advantage of a stereo display of 3D, and through reasonably planning the relationships and mapping links among objects, participants' visual sense and somatosensory equipment in the game, the sense of immersion and manipulation is improved dramatically.%富有沉浸感和操纵感的人机交互技术是虚拟现实学科研究者的追求目标,立体显示与体感交互是当前的热点问题.文章将体感设备引入被动立体的显示环境,设计开发了一个立体网球游戏,利用立体显示的三维视觉特性,通过合理规划游戏中的对象、参与人的视觉感官以及体感设备三者之间的联系和映射关系,使沉浸感和操纵感得到很大的提升.

  11. Unimodal and Multimodal Human Perception of Affective States During Human-computer Interaction%人机交互中情感状态单多模的人类感知

    Institute of Scientific and Technical Information of China (English)

    姜雪婷; 王宇; 田丽迎

    2016-01-01

    情感识别是人机交互领域的重要研究课题之一,随着研究通道的增多,研究成本和工作量也越来越大。本文在7种模式下通过未受训的观察员来检测人机交互过程中人类的基本情感状态(包括:厌恶、恐惧、快乐、悲伤和惊讶)的自然表达,并评估稳定性。用混合效应逻辑回归模型对2个观察员( oo)之间的一致性进行计算和分析,结果显示一致性普遍偏低。除了比较单模态和多模态的整体一致性,还比较了单个情感状态在单个模式下的一致性,而比较结果则用超可加性、可加性、冗余性和抑制性效应进行分类。目前,自动情感检测结果的意义还在研究中。%Emotion perception is one of the most important research topics in the field of human-computer interaction. With the increase of channels, research costs and the workload are also increasing. In this paper, the human’ s basic emotion states were been detected by untrained people in seven conditions during human-computer interaction, and assess stability. It computed and analyzed the agreement between two observers( oo) with mixed-effects logistic regression models. The result is generally low. In addition to the overall consistency of the unimodal and multimodal condition, it also compared the consistency of individual affec-tive states in a single model, and classified the results with the superadditive, additive, redundancy and inhibitory effect. The significance of the results of automatic emotion detection is still been discussed.

  12. The application of 2.5D human-computer interaction inversion to aeromagnetic anomaly interpretation%2.5D人机交互反演在航磁异常解释中的应用

    Institute of Scientific and Technical Information of China (English)

    周子阳; 常树帅; 宁媛丽; 陈江源

    2016-01-01

    2.5D joint inversion of gravity and magnetic module in RGIS data processing software uses 2.5D human-computer interaction inversion method of gravity and magnetic anomalies,which has advantages of simple interface,convenient operation,and real-time dis-play of inversional curve. Taking inversion of GanC-2011-0011 aeromagnetic anomaly in the Dunhuang area of Gansu Province as an ex-ample,this paper describes concrete methods of data import,parameter setting and modeling. The inversion result is basically in accord with verification result with drilling. It is shown that the inversion result is reliable.%RGIS软件中2.5D重磁联合反演模块采用2.5D人机交互重磁异常反演方法,具有界面简洁、操作方便、反演曲线实时显示等优点.笔者以甘肃敦煌地区甘C-2011-0011航磁异常反演为例,介绍了该软件数据输入、参数设置及模型建立的具体方法.反演结果与实际钻孔验证结果基本吻合,表明反演结果可靠.

  13. Investigation of Lecture method on Fitts' Law in Human-computer Interaction Courses%人机交互课程中费茨定律的讲授方案探析

    Institute of Scientific and Technical Information of China (English)

    涂华伟

    2016-01-01

    费茨定律(Fitts’Law)是人机交互界面设计中的重要指导理论。因此,费茨定律的讲授是人机交互课堂的重要环节。在本文中,作者以自身教学实践为基础,提出费茨定律的三层次讲解模型(理论层次、应用层次和科研层次),以系统地讲授费茨定律的理论及应用。具体而言,这个模型首先对比香农定理和费茨定律,分析费茨定律起源及其参数含义。其次参考商业操作系统(iOS和Windows)的设计,说明费茨定律的应用场景。最后以发表在人机交互顶级会议CHI上新颖的研究成果为例,阐述费茨定律的理论指导作用。课堂反馈初步说明了该教学模型的有效性。该教学方式不仅为更好地讲解费茨定律提供了借鉴,也为讲授人机交互课程的其他知识给出了思路。%Fitts' law plays an important role in human-computer interface design. Hence, the lecture on Fitts' law is vital in Human-computer Interaction (HCI) courses. In this article, the author proposes a three-level lecture model (theory, application and research levels) based on the author' teaching experience. Specifically, this model first compares Shannon's theorem to Fit-ts' law so as to analyze the origin of Fitts' Law and the meanings of its parameters. Then this model refers to commercial OS design such as iOS and Windows to illustrate application scenarios of Fitts' law. Last, this model demonstrates the function of Fitts' law as a theoretical guidance by taking research outcomes published in the top level HCI conference CHI as examples. The initial feedback demonstrates the effectiveness of the lecture model. The proposed method not only provides references of how to better lecture on Fitts' law, but also offers thoughts to lecture on other HCI knowledge.

  14. Aesthetic Approaches to Human-Computer Interaction

    DEFF Research Database (Denmark)

    This volume consists of revised papers from the First International Workshop on Activity Theory Based Practical Methods for IT Design. The workshop took place in Copenhagen, Denmark, September 2-3, 2004. The particular focus of the workshop was the development of methods based on activity theory...... for practical development of IT-based systems....

  15. Measuring Appeal in Human Computer Interaction

    DEFF Research Database (Denmark)

    Neben, Tillmann; Xiao, Bo Sophia; Lim, Eric T.

    2015-01-01

    has relied predominantly on subjective self-rating scales, this research-in-progress paper proposes complementary objective measurement for appeal. We start by reviewing the linkages between the theoretical constructs related to appeal and their neurophysiological correlates. We then review past......Appeal refers to the positive emotional response to an aesthetic, beautiful, or in another way desirable stimulus. It is a recurring topic in information systems (IS) research, and is important for understanding many phenomena of user behavior and decision-making. While past IS research on appeal...

  16. Human-computer interaction fundamentals and practice

    CERN Document Server

    Kim, Gerard Jounghyun

    2015-01-01

    Introduction What HCI Is and Why It Is Important Principles of HCI     ""Know Thy User""      Understand the Task      Reduce Memory Load      Strive for Consistency      Remind Users and Refresh Their Memory      Prevent Errors/Reversal of Action      Naturalness SummaryReferences Specific HCI Guidelines Guideline Categories Examples of HCI Guidelines      Visual Display Layout (General HCI Design)      Information Structuring and Navigation (General HCI Design)      Taking User Input (General H

  17. Aesthetic Approaches to Human-Computer Interaction

    DEFF Research Database (Denmark)

    This volume consists of revised papers from the First International Workshop on Activity Theory Based Practical Methods for IT Design. The workshop took place in Copenhagen, Denmark, September 2-3, 2004. The particular focus of the workshop was the development of methods based on activity theory ...

  18. Multi-channel virtual reality human-computer interactive terminal design and application%多通道虚拟现实人机交互终端设计及其应用

    Institute of Scientific and Technical Information of China (English)

    徐守祥; 胡文; 于成龙; 马超

    2015-01-01

    设计了一款多通道虚拟现实人机交互终端,它依据虚拟环境产生真实的环境模拟,为真人带来沉浸式的环境带入体验。给出了利用虚拟环境中的语义对象控制该交互终端,产生三维环境、立体声音、自然气象、碰撞接触和气味仿真等感知功能的方法,为人的大脑依附于虚拟世界的化身上给出了一种新途径,通过虚拟世界环境的变换,实现真人的时空穿越体验。借助Unity虚拟现实开发平台和虚拟现实头盔,给出了该方案的原型系统。%In order to bring immersive environment into reality experience, we propose a multi-channel virtual reality human-computer interactive terminal, which is based on the virtual environment to simulate real environment. In the virtual environment, semantic objects are given as the controller of the interactive terminal. It produces three-dimensional environment, stereo sound, natural calamities, impact and odor perception. The embodiment of human brain attached to the virtual world generates a new way by the transformation of virtual world environment to achieve a real-time travel experience. By means of Unity development platform and virtual reality helmet, the scheme of prototype system is presented.

  19. STUDY ON HUMAN-COMPUTER SYSTEM FOR STABLE VIRTUAL DISASSEMBLY

    Institute of Scientific and Technical Information of China (English)

    Guan Qiang; Zhang Shensheng; Liu Jihong; Cao Pengbing; Zhong Yifang

    2003-01-01

    The cooperative work between human being and computer based on virtual reality (VR) is investigated to plan the disassembly sequences more efficiently. A three-layer model of human-computer cooperative virtual disassembly is built, and the corresponding human-computer system for stable virtual disassembly is developed. In this system, an immersive and interactive virtual disassembly environment has been created to provide planners with a more visual working scene. For cooperative disassembly, an intelligent module of stability analysis of disassembly operations is embedded into the human-computer system to assist planners to implement disassembly tasks better. The supporting matrix for stability analysis of disassembly operations is defined and the method of stability analysis is detailed. Based on the approach, the stability of any disassembly operation can be analyzed to instruct the manual virtual disassembly. At last, a disassembly case in the virtual environment is given to prove the validity of above ideas.

  20. Human-computer interface design

    Energy Technology Data Exchange (ETDEWEB)

    Bowser, S.E.

    1995-04-01

    Modern military forces assume that computer-based information is reliable, timely, available, usable, and shared. The importance of computer-based information is based on the assumption that {open_quotes}shared situation awareness, coupled with the ability to conduct continuous operations, will allow information age armies to observe, decide, and act faster, more correctly and more precisely than their enemies.{close_quotes} (Sullivan and Dubik 1994). Human-Computer Interface (HCI) design standardization is critical to the realization of the previously stated assumptions. Given that a key factor of a high-performance, high-reliability system is an easy-to-use, effective design of the interface between the hardware, software, and the user, it follows logically that the interface between the computer and the military user is critical to the success of the information-age military. The proliferation of computer technology has resulted in the development of an extensive variety of computer-based systems and the implementation of varying HCI styles on these systems. To accommodate the continued growth in computer-based systems, minimize HCI diversity, and improve system performance and reliability, the U.S. Department of Defense (DoD) is continuing to adopt interface standards for developing computer-based systems.

  1. Mathematical morphology based electro-oculography recognition algorithm for human-computer interaction%基于数学形态学的眼电信号识别及其应用

    Institute of Scientific and Technical Information of China (English)

    陈卫东; 李昕; 刘俊; 郝耀耀; 廖玉玺; 苏煜; 张韶岷; 郑筱祥

    2011-01-01

    Electro-oculography (EOG) signals can be used for recognizing the directions of eye movements and voluntary eye blinks, which can be used to develop a new human-computer interaction (HCI) system.A mathematical morphology based algorithm was presented to process the EOG signals, which always contain some interference components, such as baseline drift, EMG interference and movement artifacts.The new approach can effectively reduce the artifacts and recognize the directions of eye movements and voluntary eye blinks by using a set of thresholds. A HCI system for disabled using the method was designed and tested by both healthy and disabled people. Experimental results showed that the average correct rate was 96.2%. The system can be employed in clinical HCI fields.%通过分析眼电(EOG)信号可以识别人眼球的运动状态及眨眼情况,进而设计一种新型的人机交互(HCI)系统.眼电信号通常包含一些干扰信息,如漂移、肌电干扰、运动伪迹.为了去除这些干扰信息,提出一种利用数学形态学对眼电信号进行处理的方法;通过阈值检测可以准确识别使用者眼球的运动状态和有意识眨眼.设计一个基于眼电的人机交互系统并通过健康与残疾被试的测试.实验结果显示,眼电信号识别的平均正确率达到96.2%,表明该方法可以应用于临床人机交互领域.

  2. The Quantum Human Computer (QHC) Hypothesis

    Science.gov (United States)

    Salmani-Nodoushan, Mohammad Ali

    2008-01-01

    This article attempts to suggest the existence of a human computer called Quantum Human Computer (QHC) on the basis of an analogy between human beings and computers. To date, there are two types of computers: Binary and Quantum. The former operates on the basis of binary logic where an object is said to exist in either of the two states of 1 and…

  3. Study on augmented reality human-computer interactive technology with Vizard and Kinect%基于Vizard和Kinect的增强现实人机交互技术研究

    Institute of Scientific and Technical Information of China (English)

    张利利; 刘江城; 林晓斌

    2016-01-01

    Natural human-computer interaction technology based on posture and language has largely solved the problem of the traditional game experience, and augmented the user experience. This paper presents a method to develop augmented reality interactive technology with Vizard and Kinect. It uses Kinect to obtain tracking identification points of human skeleton, and gets three-dimensional coordinate values of corresponding bones node by Vizard and FAAST. By space vector processing, the body posture can be converted to a state value and then the corresponding control command output is completed, and the interaction control between user and system is realized. The experimental results show that the method is cost low, development cycle short, integrates the real world information with virtual world information seamlessly, thus augments the game user experience.%基于体态和语言的人机自然交互技术很大程度上解决了传统游戏的体验问题,增强了游戏用户的体验感。提出了一种将Vizard和Kinect相结合开发增强现实人机交互技术的方法,即利用Kinect设备获取人体骨骼跟踪识别点,通过Vizard和FAAST取得对应骨骼节点的三维坐标值,并进行空间向量处理,进而判断肢体信息再转换为状态参数,最后完成相应的控制指令输出,实现用户和系统的交互控制。实验结果表明,这种开发方法成本低,周期短,将真实世界信息和虚拟世界信息“无缝”地融合,增强游戏用户的体验感。

  4. The Human-Computer Interface and Information Literacy: Some Basics and Beyond.

    Science.gov (United States)

    Church, Gary M.

    1999-01-01

    Discusses human/computer interaction research, human/computer interface, and their relationships to information literacy. Highlights include communication models; cognitive perspectives; task analysis; theory of action; problem solving; instructional design considerations; and a suggestion that human/information interface may be a more appropriate…

  5. 基于多点手势识别的人机交互技术框架%Framework of human-computer interaction based on multi-point gesture recognition

    Institute of Scientific and Technical Information of China (English)

    李文生; 解梅; 邓春健

    2011-01-01

    提出了一种基于机器视觉的多点手势识别方法及其人机交互技术框架.指尖跟踪和手势识别服务程序通过一个普通的摄像机捕获用户手的运动,对多个指尖目标进行实时检测和跟踪,在指尖跟踪结果基础上利用BP神经网络实现多点手势识别,并根据指尖跟踪和手势识别结果构造相应的消息(包括低级指点消息和高级手势消息)发送给客户端应用程序,客户端响应消息并进行相应的处理.该框架可以帮助开发人员的在应用程序中增加类似iPhone多点触摸控制的多点手势识别控制功能,实现更加自然的人机交互,提高用户操作体验.%A framework of human-computer interaction based on multi-point gesture recognition is presented. The server of fingertip tracking and gesture recognition firstly captures the movement of user' s hands by a camera, detects and tracks multiple fingertips in real time, then realizes multi-point gesture recognition by making use of the results of fingertip tracking through BP neural network. Finally,the server constructs messages (including primary fmgertip messages and senior gesture message) according to the result of fingertip tracking and gesture recognition and sends them the client application, the client responds to the messages. The framework can help programmers realize multi-point gesture based control functions just like multi-touch functions of iPhone, achieve a more natural humancomputer interaction and improve the operation experience of user.

  6. Supporting Negotiation Behavior with Haptics-Enabled Human-Computer Interfaces

    OpenAIRE

    Küçükyılmaz, Ayşe; Sezgin, Tevfik Metin; Başdoğan, Çağatay

    2012-01-01

    An active research goal for human-computer interaction is to allow humans to communicate with computers in an intuitive and natural fashion, especially in real-life interaction scenarios. One approach that has been advocated to achieve this has been to build computer systems with human-like qualities and capabilities. In this paper, we present insight on how human-computer interaction can be enriched by employing the computers with behavioral patterns that naturally appear in human-human nego...

  7. 基于MapX的电力系统GIS人机交互设计%Design of GIS Human-Computer Interaction Based on MapX for Electric Power System

    Institute of Scientific and Technical Information of China (English)

    朱作欣; 朱全胜; 马超; 李卫东

    2011-01-01

    In this paper, based on the method geographic information system (GIS) visual development interface, a GIS map is designed and drawn by MapInfo, which includes basic geographic layer, power station layer, substation layer, 220 kV transmission line layer, and 500 kV transmission line layer. Moreover, some basic functions and advanced functions of human-computer interaction of electric power system GIS based on MapX are achieved. The basic functions include space function, search function, display data function, thematic map function, eagle eye map function, contour map function, and 3D Visualization function. The advanced functions include multi-screen display function and associated adaptive regulatory function. According to different usage features and demands, more advanced functions can be developed on this basis. The design as presented in this paper will have significant effects in the management, analysis and maintenance of the power grid data.%应用基于地理信息系统(GIS)的电力系统可视化界面开发方法,使用MapInfo软件,设计绘制包括基础地理层、发电厂层、变电站层、220 kV输电线路层、500 kV输电线路层的GIS图.在此基础上,实现基于MapX的电力系统GIS人机交互基本功能及高级功能,基本功能包括空间功能、查询功能、详细数据展示功能、专题图功能、鹰眼图功能、等高线图功能、3D可视化功能,高级功能包括关联多屏显示功能、自适应调节功能.在整个系统中,基本功能可以较为简单地进行实现;高级功能突破了简单的二次开发限制,针对性更强,且具备了更专业的人机交互功能.依据电力系统中不同的使用特点和需求,还可以在此基础上开发出更多的其他高级功能.在对电网数据进行管理、分析和维护时具有显著的效果.

  8. Techniques and architectures for 3D interaction

    NARCIS (Netherlands)

    De Haan, G.

    2009-01-01

    Spatial scientific datasets are all around us, and 3D visualization is a powerful tool to explore details and structures within them. When dealing with complex spatial structures, interactive Virtual Reality (VR) systems can potentially improve exploration over desktop-based systems. However, from p

  9. FIST: a fast interactive segmentation technique

    Science.gov (United States)

    Padfield, Dirk; Bhotika, Rahul; Natanzon, Alexander

    2015-03-01

    Radiologists are required to read thousands of patient images every day, and any tools that can improve their workflow to help them make efficient and accurate measurements is of great value. Such an interactive tool must be intuitive to use, and we have found that users are accustomed to clicking on the contour of the object for segmentation and would like the final segmentation to pass through these points. The tool must also be fast to enable real-time interactive feedback. To meet these needs, we present a segmentation workflow that enables an intuitive method for fast interactive segmentation of 2D and 3D objects. Given simple user clicks on the contour of an object in one 2D view, the algorithm generates foreground and background seeds and computes foreground and background distributions that are used to segment the object in 2D. It then propagates the information to the two orthogonal planes in a 3D volume and segments all three 2D views. The automated segmentation is automatically updated as the user continues to add points around the contour, and the algorithm is re-run using the total set of points. Based on the segmented objects in these three views, the algorithm then computes a 3D segmentation of the object. This process requires only limited user interaction to segment complex shapes and significantly improves the workflow of the user.

  10. TECHNIQUES AND ALGORITHMS OF INTERACTIVE AUGMENTED REALITY VISUALIZATION: RESEARCH AND DEVELOPMENT

    Directory of Open Access Journals (Sweden)

    Kravtsov A. A.

    2015-11-01

    Full Text Available The author performed a research with the purpose of improving visualization of three-dimensional objects by means of augmented reality technology with the use of massively available mobile devices as a platform. This article summarizes the main results and provides suggestions for future research. Since graphical user interfaces made it to the consumer market about 30 years ago, interaction with the computer has not changed significantly. The focus of current user interface techniques is only on human-computer interactions, not on human-real world interactions. With that in mind, the concept of augmented reality appears very promising. Besides other improvements, it provides a better user interface for visualization of virtual objects in real environments. Modern smartphones and tablet computers, as well as improved software tools have provided the prerequisites for mass usage of handheld augmented reality. The following issues were raised by research: realistic object rendering, the ability to change object parameters in real time, storing of objects, manipulation of objects in space, issues of augmented reality graphical user interface design

  11. Interactive data visualization foundations, techniques, and applications

    CERN Document Server

    Ward, Matthew; Keim, Daniel

    2010-01-01

    Visualization is the process of representing data, information, and knowledge in a visual form to support the tasks of exploration, confirmation, presentation, and understanding. This book is designed as a textbook for students, researchers, analysts, professionals, and designers of visualization techniques, tools, and systems. It covers the full spectrum of the field, including mathematical and analytical aspects, ranging from its foundations to human visual perception; from coded algorithms for different types of data, information and tasks to the design and evaluation of new visualization techniques. Sample programs are provided as starting points for building one's own visualization tools. Numerous data sets have been made available that highlight different application areas and allow readers to evaluate the strengths and weaknesses of different visualization methods. Exercises, programming projects, and related readings are given for each chapter. The book concludes with an examination of several existin...

  12. Advanced interaction techniques for medical models

    OpenAIRE

    Monclús, Eva

    2014-01-01

    Advances in Medical Visualization allows the analysis of anatomical structures with the use of 3D models reconstructed from a stack of intensity-based images acquired through different techniques, being Computerized Tomographic (CT) modality one of the most common. A general medical volume graphics application usually includes an exploration task which is sometimes preceded by an analysis process where the anatomical structures of interest are first identified. ...

  13. Handbook of mathematical techniques for wavestructure interactions

    CERN Document Server

    Linton, CM

    2001-01-01

    INTRODUCTIONThe Water-Wave ProblemThe Linearised EquationsInteraction of a Wave with a StructureReciprocity RelationsEnergy of the Fluid MotionEIGENFUNCTION EXPANSIONSIntroductionConstruction of Vertical EigenfunctionTwo-Dimensional ProblemsThree-Dimensional ProblemsMatched Eigenfunction ExpansionsMULTIPOLE EXPANSIONSIntroductionIsolated ObstaclesMultiple BodiesINTEGRAL EQUATIONSSource DistributionGreen's TheoremThin ObstaclesInterior ProblemsFree-Surface ProblemsNumerical Evaluation of Green's functions

  14. Design of human computer interaction system of virtual crops based on Leap Motion%基于Leap Motion的虚拟农作物人机交互系统设计

    Institute of Scientific and Technical Information of China (English)

    吴福理; 丁胤; 丁维龙; 谢涛

    2016-01-01

    In recent years, the Somatosensory Technology has been applied in many fields including entertainment, education, automation and medicine etc. But in agriculture, it still has rarely involved. The traditional human-computer interaction system of virtual plant operating at a particular operating system or on a mobile platform, and interactive mode is interactive through the mouse and keyboard, need parameters and commands more cumbersome user input, resulting in the lack of good user interaction experience. In view of the above situation, in this paper, we designed and developed virtual farming object interaction system based on cloud computing and somatosensory interactive technology. The system firstly generated a 3D model of the virtual crop in the cloud, and the model was stored in the cloud. Our virtual crop model included rice and tomato. The cloud-side provided the data calculation ability and responded the browser requesting, the browser-side was responsible for display, caching and a small amount of calculation, and Leap Motion was responsible for interaction on the browser-side. In order to obtain the relevant parameters for rice modeling, we had done experiments in China National Rice Research Institute in Zhejiang, Hangzhou between 2015 and 2016. The selected rice stage was from the jointing stage to the heading stage. For each plant, we measured three blades in different leaf positions, which included blade lengths, blade widths, the changed widths along the blades, and blade growth positions. The 3D data of virtual crops needed to be generated by algorithms on Amazon cloud platform. The topological structures of tomato plants were described by the parametric L-system in our system, and we separated the structures into stems, rachis, blades, fruit branches and flower branches. Using WebGL to render 3D crop models on browser allowed and incorporated users to directly interact with it. In this paper, we defined a 3D virtual crop data exchange protocol

  15. Speech Dialogue with Facial Displays Multimodal Human-Computer Conversation

    CERN Document Server

    Nagao, K; Nagao, Katashi; Takeuchi, Akikazu

    1994-01-01

    Human face-to-face conversation is an ideal model for human-computer dialogue. One of the major features of face-to-face communication is its multiplicity of communication channels that act on multiple modalities. To realize a natural multimodal dialogue, it is necessary to study how humans perceive information and determine the information to which humans are sensitive. A face is an independent communication channel that conveys emotional and conversational signals, encoded as facial expressions. We have developed an experimental system that integrates speech dialogue and facial animation, to investigate the effect of introducing communicative facial expressions as a new modality in human-computer conversation. Our experiments have shown that facial expressions are helpful, especially upon first contact with the system. We have also discovered that featuring facial expressions at an early stage improves subsequent interaction.

  16. Interactive Multimedia Instruction for Training Self-Directed Learning Techniques

    Science.gov (United States)

    2016-06-01

    Self - Directed Learning Techniques Paul N...December 2014 4. TITLE AND SUBTITLE Interactive Multimedia Instruction for Training Self - Directed Learning Techniques 5a. CONTRACT OR GRANT...train new NCOs on effective self - directed learning skills. Army NCOs must often learn new knowledge and skills on their own in the course of their

  17. Applying Human Computation Methods to Information Science

    Science.gov (United States)

    Harris, Christopher Glenn

    2013-01-01

    Human Computation methods such as crowdsourcing and games with a purpose (GWAP) have each recently drawn considerable attention for their ability to synergize the strengths of people and technology to accomplish tasks that are challenging for either to do well alone. Despite this increased attention, much of this transformation has been focused on…

  18. Structuring Task-based Interaction through Collaborative Learning Techniques (2)

    Institute of Scientific and Technical Information of China (English)

    William Littlewood

    2004-01-01

    @@ Techniques for collaborative learning In this section the focus will move from broad strategies to specific techniques (often also called "structures") through which the strategies can be realized. It gives a selection of techniques which have proved (in my own experience as well as that of others) particularly useful in pro-viding contexts for practice, exploration and /or interaction in the second language classroom.

  19. Analytical techniques for the study of polyphenol-protein interactions.

    Science.gov (United States)

    Poklar Ulrih, Nataša

    2017-07-03

    This mini review focuses on advances in biophysical techniques to study polyphenol interactions with proteins. Polyphenols have many beneficial pharmacological properties, as a result of which they have been the subject of intensive studies. The most conventional techniques described here can be divided into three groups: (i) methods used for screening (in-situ methods); (ii) methods used to gain insight into the mechanisms of polyphenol-protein interactions; and (iii) methods used to study protein aggregation and precipitation. All of these methods used to study polyphenol-protein interactions are based on modifications to the physicochemical properties of the polyphenols or proteins after binding/complex formation in solution. To date, numerous review articles have been published in the field of polyphenols. This review will give a brief insight in computational methods and biosensors and cell-based methods, spectroscopic methods including fluorescence emission, UV-vis adsorption, circular dichroism, Fourier transform infrared and mass spectrometry, nuclear magnetic resonance, X-ray diffraction, and light scattering techniques including small-angle X-ray scattering and small-angle neutron scattering, and calorimetric techniques (isothermal titration calorimetry and differential scanning calorimetry), microscopy, the techniques which have been successfully used for polyphenol-protein interactions. At the end the new methods based on single molecule detection with high potential to study polyphenol-protein interactions will be presented. The advantages and disadvantages of each technique will be discussed as well as the thermodynamic, kinetic or structural parameters, which can be obtained. The other relevant biophysical experimental techniques that have proven to be valuable, such electrochemical methods, hydrodynamic techniques and chromatographic techniques will not be described here.

  20. Investigating Interaction Techniques for State-of-the-Art Smartwatches

    DEFF Research Database (Denmark)

    Kerber, Frederic; Kiefer, Tobias; Löchtefeld, Markus

    2016-01-01

    We present initial results from a comparative study targeting three different input techniques for smartwatches. We developed a prototype capable of two different mechanical input techniques, namely digital crown and rotatable bezel, as well as touch input. In a user study with 14 participants, we...... preference. Regarding task completion time, the rotatable bezel is significantly inferior to touch. In terms of error rate, no significant difference is observable. Overall, 9 of 14 participants preferred interaction with the digital crown....

  1. The Human Factors of Graphic Interaction: Tasks and Techniques

    Science.gov (United States)

    1980-12-01

    representation an interaction technique diagram. Our diagrams are not as detailed as the Labanotation [HUTC70], but unlike that notation they represent more...Conference Proceedings on Data Handling Devices (1970), 8. HUTC70 Hutchinson, A., " Labanotation ", Theatre Arts Books, New York (1970). IRVI76 Irving

  2. Technique of studying the interaction of charges of explosives

    Energy Technology Data Exchange (ETDEWEB)

    Yefremov, E.I.; Kravtsov, V.S.; Myachina, N.I.; Rodak, S.N.

    1982-01-01

    A technique is presented for studying the interaction of explosive charges which includes recording of the velocity of detonation of the studied charges, measurement of mechanical stresses developing in this case in the medium and determination of granulometric composition of the model with simultaneous and diverse initiation.

  3. POTENTIALS OF INTERACTIVE TEACHING TECHNIQUES TO TRAIN EXPERTS IN PHARMACY

    Directory of Open Access Journals (Sweden)

    A. V. Krikova

    2016-01-01

    Full Text Available Various interactive teaching methods and techniques are extensively used in modern higher schools. Their implementation is considered to be one of the most significant and efficient ways to improve quality of pharmaceutical professional training. Efficiency of these interactive techniques applied at the Department of Economics and Management of Pharmaceutical Business of Smolensk State Medical University has been comprehensively investigated and assessed. Obtained results are presented in the paper, as well as students’ survey data as consumers of educational services. Fifth year full-time students were involved into the study. Students’ awareness on potentials and significance of applied interactive teaching methods, as well as their interest in innovative forms to gain professional knowledge comprised 93.3%. Potentials of interactive techniques to teach students to deal with a diversity of real life practical professional tasks and problems are particularly emphasized in the study (86.7% students.

  4. Human-computer interface incorporating personal and application domains

    Science.gov (United States)

    Anderson, Thomas G.

    2011-03-29

    The present invention provides a human-computer interface. The interface includes provision of an application domain, for example corresponding to a three-dimensional application. The user is allowed to navigate and interact with the application domain. The interface also includes a personal domain, offering the user controls and interaction distinct from the application domain. The separation into two domains allows the most suitable interface methods in each: for example, three-dimensional navigation in the application domain, and two- or three-dimensional controls in the personal domain. Transitions between the application domain and the personal domain are under control of the user, and the transition method is substantially independent of the navigation in the application domain. For example, the user can fly through a three-dimensional application domain, and always move to the personal domain by moving a cursor near one extreme of the display.

  5. Safety Metrics for Human-Computer Controlled Systems

    Science.gov (United States)

    Leveson, Nancy G; Hatanaka, Iwao

    2000-01-01

    The rapid growth of computer technology and innovation has played a significant role in the rise of computer automation of human tasks in modem production systems across all industries. Although the rationale for automation has been to eliminate "human error" or to relieve humans from manual repetitive tasks, various computer-related hazards and accidents have emerged as a direct result of increased system complexity attributed to computer automation. The risk assessment techniques utilized for electromechanical systems are not suitable for today's software-intensive systems or complex human-computer controlled systems.This thesis will propose a new systemic model-based framework for analyzing risk in safety-critical systems where both computers and humans are controlling safety-critical functions. A new systems accident model will be developed based upon modem systems theory and human cognitive processes to better characterize system accidents, the role of human operators, and the influence of software in its direct control of significant system functions Better risk assessments will then be achievable through the application of this new framework to complex human-computer controlled systems.

  6. Quantitative analysis of genomic element interactions by molecular colony technique.

    Science.gov (United States)

    Gavrilov, Alexey A; Chetverina, Helena V; Chermnykh, Elina S; Razin, Sergey V; Chetverin, Alexander B

    2014-03-01

    Distant genomic elements were found to interact within the folded eukaryotic genome. However, the used experimental approach (chromosome conformation capture, 3C) enables neither determination of the percentage of cells in which the interactions occur nor demonstration of simultaneous interaction of >2 genomic elements. Each of the above can be done using in-gel replication of interacting DNA segments, the technique reported here. Chromatin fragments released from formaldehyde-cross-linked cells by sodium dodecyl sulfate extraction and sonication are distributed in a polyacrylamide gel layer followed by amplification of selected test regions directly in the gel by multiplex polymerase chain reaction. The fragments that have been cross-linked and separate fragments give rise to multi- and monocomponent molecular colonies, respectively, which can be distinguished and counted. Using in-gel replication of interacting DNA segments, we demonstrate that in the material from mouse erythroid cells, the majority of fragments containing the promoters of active β-globin genes and their remote enhancers do not form complexes stable enough to survive sodium dodecyl sulfate extraction and sonication. This indicates that either these elements do not interact directly in the majority of cells at a given time moment, or the formed DNA-protein complex cannot be stabilized by formaldehyde cross-linking.

  7. Human-computer interface glove using flexible piezoelectric sensors

    Science.gov (United States)

    Cha, Youngsu; Seo, Jeonggyu; Kim, Jun-Sik; Park, Jung-Min

    2017-05-01

    In this note, we propose a human-computer interface glove based on flexible piezoelectric sensors. We select polyvinylidene fluoride as the piezoelectric material for the sensors because of advantages such as a steady piezoelectric characteristic and good flexibility. The sensors are installed in a fabric glove by means of pockets and Velcro bands. We detect changes in the angles of the finger joints from the outputs of the sensors, and use them for controlling a virtual hand that is utilized in virtual object manipulation. To assess the sensing ability of the piezoelectric sensors, we compare the processed angles from the sensor outputs with the real angles from a camera recoding. With good agreement between the processed and real angles, we successfully demonstrate the user interaction system with the virtual hand and interface glove based on the flexible piezoelectric sensors, for four hand motions: fist clenching, pinching, touching, and grasping.

  8. The Human-Computer Domain Relation in UX Models

    DEFF Research Database (Denmark)

    Clemmensen, Torkil

    This paper argues that the conceptualization of the human, the computer and the domain of use in competing lines of UX research have problematic similarities and superficial differences. The paper qualitatively analyses concepts and models in five research papers that together represent two...... influential lines of UX research: aesthetics and temporal UX, and two use situations: using a website and starting to use a smartphone. The results suggest that the two lines of UX research share a focus on users’ evaluative judgments of technology, both focuses on product qualities rather than activity...... domains, give little details about users, and treat human-computer interaction as perception. The conclusion gives similarities and differences between the approaches to UX. The implications for theory building are indicated....

  9. InfoVis Interaction Techniques in Animation of Recursive Programs

    Directory of Open Access Journals (Sweden)

    Antonio Pérez-Carrasco

    2010-02-01

    Full Text Available Algorithm animations typically assist in educational tasks aimed simply at achieving understanding. Potentially, animations could assist in higher levels of cognition, such as the analysis level, but they usually fail in providing this support because they are not flexible or comprehensive enough. In particular, animations of recursion provided by educational systems hardly support the analysis of recursive algorithms. Here we show how to provide full support to the analysis of recursive algorithms. From a technical point of view, animations are enriched with interaction techniques inspired by the information visualization (InfoVis field. Interaction tasks are presented in seven categories, and deal with both static visualizations and dynamic animations. All of these features are implemented in the SRec system, and visualizations generated by SRec are used to illustrate the article.

  10. Interactive floating windows: a new technique for stereoscopic video games

    Science.gov (United States)

    Zerebecki, Chris; Stanfield, Brodie; Tawadrous, Mina; Buckstein, Daniel; Hogue, Andrew; Kapralos, Bill

    2012-03-01

    The film industry has a long history of creating compelling experiences in stereoscopic 3D. Recently, the video game as an artistic medium has matured into an effective way to tell engaging and immersive stories. Given the current push to bring stereoscopic 3D technology into the consumer market there is considerable interest to develop stereoscopic 3D video games. Game developers have largely ignored the need to design their games specifically for stereoscopic 3D and have thus relied on automatic conversion and driver technology. Game developers need to evaluate solutions used in other media, such as film, to correct perceptual problems such as window violations, and modify or create new solutions to work within an interactive framework. In this paper we extend the dynamic floating window technique into the interactive domain enabling the player to position a virtual window in space. Interactively changing the position, size, and the 3D rotation of the virtual window, objects can be made to 'break the mask' dramatically enhancing the stereoscopic effect. By demonstrating that solutions from the film industry can be extended into the interactive space, it is our hope that this initiates further discussion in the game development community to strengthen their story-telling mechanisms in stereoscopic 3D games.

  11. Human-Computer Etiquette Cultural Expectations and the Design Implications They Place on Computers and Technology

    CERN Document Server

    Hayes, Caroline C

    2010-01-01

    Written by experts from various fields, this edited collection explores a wide range of issues pertaining to how computers evoke human social expectations. The book illustrates how socially acceptable conventions can strongly impact the effectiveness of human-computer interactions and how to consider such norms in the design of human-computer interfaces. Providing a complete introduction to the design of social responses to computers, the text emphasizes the value of social norms in the development of usable and enjoyable technology. It also describes the role of socially correct behavior in t

  12. Hand Gesture and Neural Network Based Human Computer Interface

    Directory of Open Access Journals (Sweden)

    Aekta Patel

    2014-06-01

    Full Text Available Computer is used by every people either at their work or at home. Our aim is to make computers that can understand human language and can develop a user friendly human computer interfaces (HCI. Human gestures are perceived by vision. The research is for determining human gestures to create an HCI. Coding of these gestures into machine language demands a complex programming algorithm. In this project, We have first detected, recognized and pre-processing the hand gestures by using General Method of recognition. Then We have found the recognized image’s properties and using this, mouse movement, click and VLC Media player controlling are done. After that we have done all these functions thing using neural network technique and compared with General recognition method. From this we can conclude that neural network technique is better than General Method of recognition. In this, I have shown the results based on neural network technique and comparison between neural network method & general method.

  13. An interactive tutorial-based training technique for vertebral morphometry.

    Science.gov (United States)

    Gardner, J C; von Ingersleben, G; Heyano, S L; Chesnut, C H

    2001-01-01

    The purpose of this work was to develop a computer-based procedure for training technologists in vertebral morphometry. The utility of the resulting interactive, tutorial based training method was evaluated in this study. The training program was composed of four steps: (1) review of an online tutorial, (2) review of analyzed spine images, (3) practice in fiducial point placement and (4) testing. During testing, vertebral heights were measured from digital, lateral spine images containing osteoporotic fractures. Inter-observer measurement precision was compared between research technicians, and between technologists and radiologist. The technologists participating in this study had no prior experience in vertebral morphometry. Following completion of the online training program, good inter-observer measurement precision was seen between technologists, showing mean coefficients of variation of 2.33% for anterior, 2.87% for central and 2.65% for posterior vertebral heights. Comparisons between the technicians and radiologist ranged from 2.19% to 3.18%. Slightly better precision values were seen with height measurements compared with height ratios, and with unfractured compared with fractured vertebral bodies. The findings of this study indicate that self-directed, tutorial-based training for spine image analyses is effective, resulting in good inter-observer measurement precision. The interactive tutorial-based approach provides standardized training methods and assures consistency of instructional technique over time.

  14. INTERACT

    DEFF Research Database (Denmark)

    Jochum, Elizabeth; Borggreen, Gunhild; Murphey, TD

    This paper considers the impact of visual art and performance on robotics and human-computer interaction and outlines a research project that combines puppetry and live performance with robotics. Kinesics—communication through movement—is the foundation of many theatre and performance traditions...... interaction between a human operator and an artificial actor or agent. We can apply insights from puppetry to develop culturally-aware robots. Here we describe the development of a robotic marionette theatre wherein robotic controllers assume the role of human puppeteers. The system has been built, tested...

  15. Individual Difference Effects in Human-Computer Interaction

    Science.gov (United States)

    1991-10-01

    evaluated in terns of the amount of sales revenue af -er deducting production costs. nhe time variable was measured in terms of the amount of time a subject...subject acted as an inventory/ production manage:r of a hypothetical firm which was simulated by a computer program. The cubject’s task was to obtain the...34search list" will be examined. Thus, the u3ar w.ll probably match "apple pie" but not "apple cider " or "appl-? butter’ because these items would not

  16. Human-Computer Interaction and Information Management Research Needs

    Science.gov (United States)

    2003-10-01

    35 4.1 NSF’s Digital Libraries and Digital Government Programs and their Joint Workshop with the Library...and retrieval across multiple digital libraries • Efficient management and distribution of large data sets • Approaches for efficiently and...later HCI&IM CG meetings. 4.1 NSF’s Digital Libraries and Digital Government Programs and their Joint Workshop with the Library of Congress on

  17. Questioning Mechanisms During Tutoring, Conversation, and Human-Computer Interaction

    Science.gov (United States)

    1993-06-01

    O74W10 I8 Publi I"&ln 0W4 Sft fo ftm colimm" fi Infoowiivi it qnf~ teo *5 to veli iff9 ¶fO’i w~ ’triffi. oftetwist" tft t0w 1 fo~Wr n 7vg mirwIt~ittO...show a positive relationship between question asking and achievement (Fishbein, Eckart, Lauver, van Leeuwen . & Langmeyer, 1990). In summary, the...331-339. Fishbein, H. D., Eckart, T., Lauver, E., Van Leeuwen . R., & Langmeyer. D. (1990). Learners’ questions and comprehension in a tutoring setting

  18. Brain-Computer Interfaces and Human-Computer Interaction

    NARCIS (Netherlands)

    Tan, Desney; Nijholt, Anton; Tan, Desney S.; Nijholt, Anton

    2010-01-01

    Advances in cognitive neuroscience and brain imaging technologies have started to provide us with the ability to interface directly with the human brain. This ability is made possible through the use of sensors that can monitor some of the physical processes that occur within the brain that correspo

  19. Impact of Cognitive Architectures on Human-Computer Interaction

    Science.gov (United States)

    2014-09-01

    simulation. In this work they were preparing for the Synthetic Theatre of War-1997 exercise where between 10,000 and 50,000 automated agents would...work with up to 1,000 humans.27 The results of this exercise are documented by Laird et al.28 5. Conclusions and Future Work To assess whether cognitive...RW, MacKenzie IS. Towards a standard for pointing device evaluation, perspectives on 27 years of Fitts’ law research in HCI. International Journal of

  20. Brain-Computer Interfaces and Human-Computer Interaction

    NARCIS (Netherlands)

    Tan, Desney; Tan, Desney S.; Nijholt, Antinus

    2010-01-01

    Advances in cognitive neuroscience and brain imaging technologies have started to provide us with the ability to interface directly with the human brain. This ability is made possible through the use of sensors that can monitor some of the physical processes that occur within the brain that

  1. Human-Computer Interaction Software: Lessons Learned, Challenges Ahead

    Science.gov (United States)

    1989-01-01

    domain communi- Iatelligent s t s s Me cation. Users familiar with problem Inteligent support systes. High-func- anddomains but inxperienced with comput...8217i. April 1987, pp. 7.3-78. His research interests include artificial intel- Creating better HCI softw-are will have a 8. S.K Catrd. I.P. Moran. arid

  2. Brain-Computer Interfaces Revolutionizing Human-Computer Interaction

    CERN Document Server

    Graimann, Bernhard; Allison, Brendan

    2010-01-01

    A brain-computer interface (BCI) establishes a direct output channel between the human brain and external devices. BCIs infer user intent via direct measures of brain activity and thus enable communication and control without movement. This book, authored by experts in the field, provides an accessible introduction to the neurophysiological and signal-processing background required for BCI, presents state-of-the-art non-invasive and invasive approaches, gives an overview of current hardware and software solutions, and reviews the most interesting as well as new, emerging BCI applications. The book is intended not only for students and young researchers, but also for newcomers and other readers from diverse backgrounds keen to learn about this vital scientific endeavour.

  3. Mobile human-computer interaction perspective on mobile learning

    CSIR Research Space (South Africa)

    Botha, Adèle

    2010-10-01

    Full Text Available , will have to be incorporated in some sense, as virtual reality through mobile technology becomes a reality. Elements of context can be naively described as situations where the user’s physical relation to space and time would be significant (high context... mobile technology as an ICT in education. This investigation has led our research to suggest additional insights for MHCI and simultaneously provided a better understanding of the development and implementation of mobiles in teaching and learning...

  4. Questioning Mechanisms during Tutoring, Conversation, and Human-Computer Interaction

    Science.gov (United States)

    1993-06-01

    Box 519 Monterey, CA 93940-5380 1961 Tuttle Park Place Santa Barbara, CA 93102 Columbus, OH 43210-1102 Dr. Charles E. Davis Margaret Day, Librarian Dr...Rue Andre-Pascal University of British Columbia Cameron Station, Bldg 5 75016 Paris Vancouver, BC CANADA Alexandria, VA 22314 FRANCE V6T IZ4 Dr. Richard... Julia S. Hough Dr. William Howell Dr. Steven Hunka Cambridge University Press Chief Scientist 3-104 Educ. N. 40 West 20th Street AFHRIJCA University

  5. Human Computation An Integrated Approach to Learning from the Crowd

    CERN Document Server

    Law, Edith

    2011-01-01

    Human computation is a new and evolving research area that centers around harnessing human intelligence to solve computational problems that are beyond the scope of existing Artificial Intelligence (AI) algorithms. With the growth of the Web, human computation systems can now leverage the abilities of an unprecedented number of people via the Web to perform complex computation. There are various genres of human computation applications that exist today. Games with a purpose (e.g., the ESP Game) specifically target online gamers who generate useful data (e.g., image tags) while playing an enjoy

  6. Gesture controlled human-computer interface for the disabled.

    Science.gov (United States)

    Szczepaniak, Oskar M; Sawicki, Dariusz J

    2017-02-28

    The possibility of using a computer by a disabled person is one of the difficult problems of the human-computer interaction (HCI), while the professional activity (employment) is one of the most important factors affecting the quality of life, especially for disabled people. The aim of the project has been to propose a new HCI system that would allow for resuming employment for people who have lost the possibility of a standard computer operation. The basic requirement was to replace all functions of a standard mouse without the need of performing precise hand movements and using fingers. The Microsoft's Kinect motion controller had been selected as a device which would recognize hand movements. Several tests were made in order to create optimal working environment with the new device. The new communication system consisted of the Kinect device and the proper software had been built. The proposed system was tested by means of the standard subjective evaluations and objective metrics according to the standard ISO 9241-411:2012. The overall rating of the new HCI system shows the acceptance of the solution. The objective tests show that although the new system is a bit slower, it may effectively replace the computer mouse. The new HCI system fulfilled its task for a specific disabled person. This resulted in the ability to return to work. Additionally, the project confirmed the possibility of effective but nonstandard use of the Kinect device. Med Pr 2017;68(1):1-21.

  7. Pedagogical implications on interactive techniques of teaching non ...

    African Journals Online (AJOL)

    owner

    vocabulary acquisition and promote the development of lexical skills. Interactive ... Interactive teaching, which presupposes using role plays, solving specific problems (case .... terminology of different branches: medicine, economics, engineering, transport, sport, music, construction, etc. ..... feedback from their group-mates.

  8. Human/computer control of undersea teleoperators

    Science.gov (United States)

    Sheridan, T. B.; Verplank, W. L.; Brooks, T. L.

    1978-01-01

    The potential of supervisory controlled teleoperators for accomplishment of manipulation and sensory tasks in deep ocean environments is discussed. Teleoperators and supervisory control are defined, the current problems of human divers are reviewed, and some assertions are made about why supervisory control has potential use to replace and extend human diver capabilities. The relative roles of man and computer and the variables involved in man-computer interaction are next discussed. Finally, a detailed description of a supervisory controlled teleoperator system, SUPERMAN, is presented.

  9. Detecting feature interactions in Web services with model checking techniques

    Institute of Scientific and Technical Information of China (English)

    2007-01-01

    As a platform-independent software system, a Web service is designed to offer interoperability among diverse and heterogeneous applications.With the introduction of service composition in the Web service creation, various message interactions among the atomic services result in a problem resembling the feature interaction problem in the telecommunication area.This article defines the problem as feature interaction in Web services and proposes a model checking-based detection method.In the method, the Web service description is translated to the Promela language - the input language of the model checker simple promela interpreter (SPIN), and the specific properties, expressed as linear temporal logic (LTL) formulas, are formulated according to our classification of feature interaction.Then, SPIN is used to check these specific properties to detect the feature interaction in Web services.

  10. Rationale awareness for quality assurance in iterative human computation processes

    CERN Document Server

    Xiao, Lu

    2012-01-01

    Human computation refers to the outsourcing of computation tasks to human workers. It offers a new direction for solving a variety of problems and calls for innovative ways of managing human computation processes. The majority of human computation tasks take a parallel approach, whereas the potential of an iterative approach, i.e., having workers iteratively build on each other's work, has not been sufficiently explored. This study investigates whether and how human workers' awareness of previous workers' rationales affects the performance of the iterative approach in a brainstorming task and a rating task. Rather than viewing this work as a conclusive piece, the author believes that this research endeavor is just the beginning of a new research focus that examines and supports meta-cognitive processes in crowdsourcing activities.

  11. Computational Virtual Reality (VR) as a human-computer interface in the operation of telerobotic systems

    Science.gov (United States)

    Bejczy, Antal K.

    1995-01-01

    This presentation focuses on the application of computer graphics or 'virtual reality' (VR) techniques as a human-computer interface tool in the operation of telerobotic systems. VR techniques offer very valuable task realization aids for planning, previewing and predicting robotic actions, operator training, and for visual perception of non-visible events like contact forces in robotic tasks. The utility of computer graphics in telerobotic operation can be significantly enhanced by high-fidelity calibration of virtual reality images to actual TV camera images. This calibration will even permit the creation of artificial (synthetic) views of task scenes for which no TV camera views are available.

  12. Supporting Negotiation Behavior with Haptics-Enabled Human-Computer Interfaces.

    Science.gov (United States)

    Oguz, S O; Kucukyilmaz, A; Sezgin, Tevfik Metin; Basdogan, C

    2012-01-01

    An active research goal for human-computer interaction is to allow humans to communicate with computers in an intuitive and natural fashion, especially in real-life interaction scenarios. One approach that has been advocated to achieve this has been to build computer systems with human-like qualities and capabilities. In this paper, we present insight on how human-computer interaction can be enriched by employing the computers with behavioral patterns that naturally appear in human-human negotiation scenarios. For this purpose, we introduce a two-party negotiation game specifically built for studying the effectiveness of haptic and audio-visual cues in conveying negotiation related behaviors. The game is centered around a real-time continuous two-party negotiation scenario based on the existing game-theory and negotiation literature. During the game, humans are confronted with a computer opponent, which can display different behaviors, such as concession, competition, and negotiation. Through a user study, we show that the behaviors that are associated with human negotiation can be incorporated into human-computer interaction, and the addition of haptic cues provides a statistically significant increase in the human-recognition accuracy of machine-displayed behaviors. In addition to aspects of conveying these negotiation-related behaviors, we also focus on and report game-theoretical aspects of the overall interaction experience. In particular, we show that, as reported in the game-theory literature, certain negotiation strategies such as tit-for-tat may generate maximum combined utility for the negotiating parties, providing an excellent balance between the energy spent by the user and the combined utility of the negotiating parties.

  13. A novel machine fault diagnosis method based on multivariate graph visualization analysis and human-computer interaction (HCI)%基于多元图可视化分析和人机交互的设备故障诊断方法研究

    Institute of Scientific and Technical Information of China (English)

    崔建新; 洪文学; 高海波

    2011-01-01

    Aiming at the limitations of the data-oriented fault dignosis method, this paper presents a novel fault diagnosis technology which is based on the visualization analysis of empirical samples' fault patterns expressed by multivariate graphs and the human-computer interaction (HCI) according to the basic theories of multivariate graph expression. It realizes the combination of the data-oriented machine fault diagnosis and the object-oriented fault diagnosis by experts' participation in the fault dignosis process, thus overcoming the obstacles in single mechine learning. The fault diagnosis technology based on multivariate graphical visual analysis and HCI was tested by the experiments using the fault database of the machine learning repository, Irvine, University of California (UCI). The experimental results show the process of the visual analysis and HCI can improve the aecuracy of the data-oriented prosing fault diagnosis.%针对面向数据的故障诊断方法的局限性,根据多元图表示基本理论,提出了基于多元图表达的经验样本故障模式可视化分析和人机交互(HCI)的故障诊断技术,该技术通过专家参与机器自动识别诊断过程实现了面向对象领域的故障诊断方法和面向数据的故障诊断方法的有效结合,克服了单一机器学习的局限性.采用国际标准UCI数据库中的故障数据库进行了数据实验,实验结果显示,信息可视化人机交互过程有利于提高面向数据的故障诊断研究的分类正确率.

  14. Introduction to analytical techniques of beam-target interactions and resolutions; Introduction aux techniques d`analyse interactions rayonnement-matiere et resolutions

    Energy Technology Data Exchange (ETDEWEB)

    Ruste, J.

    1995-08-01

    For several years, new analysis and observation techniques have been developed, which have considerably improved material research. Almost all these techniques are based on the interaction of a beam of `primary particles` (electrons, photons, ions, particles, etc) with target. Correct and appropriate use of these techniques requires a good knowledge of these interactions and their consequences (emissions of `secondary particles`, modifications of the primary beam and target, etc). The first part of this report deals with the radiation/material interactions according to the nature of the radiation and its energy. The nature and consequences of the interaction of an electromagnetic wave, a beam of electrons, ions and neutrons are examined over an extended range of energy from MeV to MeV. Certain notions such as the analysis area, spatial resolutions or limits of detection can also be defined. In the second part, some of the most important and widespread techniques of analysis and observation are compared in terms of properties and performance. In particular, there is a brief principle of the technique, nature of the data obtained, spatial resolution, and the limits of detection with today`s methods permit. (author). 5 refs., 23 figs., 9 tabs.

  15. Discrete Data Transfer Technique for Fluid-Structure Interaction

    Science.gov (United States)

    Samareh, Jamshid A.

    2007-01-01

    This paper presents a general three-dimensional algorithm for data transfer between dissimilar meshes. The algorithm is suitable for applications of fluid-structure interaction and other high-fidelity multidisciplinary analysis and optimization. Because the algorithm is independent of the mesh topology, we can treat structured and unstructured meshes in the same manner. The algorithm is fast and accurate for transfer of scalar or vector fields between dissimilar surface meshes. The algorithm is also applicable for the integration of a scalar field (e.g., coefficients of pressure) on one mesh and injection of the resulting vectors (e.g., force vectors) onto another mesh. The author has implemented the algorithm in a C++ computer code. This paper contains a complete formulation of the algorithm with a few selected results.

  16. A Fast Goal Recognition Technique Based on Interaction Estimates

    Science.gov (United States)

    E-Martin, Yolanda; R-Moreno, Maria D.; Smith, David E.

    2015-01-01

    Goal Recognition is the task of inferring an actor's goals given some or all of the actor's observed actions. There is considerable interest in Goal Recognition for use in intelligent personal assistants, smart environments, intelligent tutoring systems, and monitoring user's needs. In much of this work, the actor's observed actions are compared against a generated library of plans. Recent work by Ramirez and Geffner makes use of AI planning to determine how closely a sequence of observed actions matches plans for each possible goal. For each goal, this is done by comparing the cost of a plan for that goal with the cost of a plan for that goal that includes the observed actions. This approach yields useful rankings, but is impractical for real-time goal recognition in large domains because of the computational expense of constructing plans for each possible goal. In this paper, we introduce an approach that propagates cost and interaction information in a plan graph, and uses this information to estimate goal probabilities. We show that this approach is much faster, but still yields high quality results.

  17. Studies in Interactive Techniques and Systems for Reconstruction of Fleet Exercise.

    Science.gov (United States)

    general performance, design, development and test requirements study for the Fleet Analysis and Reconstruction of Exercise Facility (FAREF); and research and testing of interactive techniques and computer algorithms . (Author)

  18. Human Computer Interface Design Criteria. Volume 1. User Interface Requirements

    Science.gov (United States)

    2010-03-19

    2 entitled Human Computer Interface ( HCI )Design Criteria Volume 1: User Interlace Requirements which contains the following major changes from...MISSILE SYSTEMS CENTER Air Force Space Command 483 N. Aviation Blvd. El Segundo, CA 90245 4. This standard has been approved for use on all Space and...and efficient model of how the system works and can generalize this knowledge to other systems. According to Mayhew in Principles and Guidelines in

  19. Unmanned Surface Vehicle Human-Computer Interface for Amphibious Operations

    Science.gov (United States)

    2013-08-01

    FIGURES Figure 1. MOCU Baseline HCI using Both Aerial Photo and Digital Nautical Chart ( DNC ) Maps to Control and Monitor Land, Sea, and Air...Action DNC Digital Nautical Chart FNC Future Naval Capability HCI Human-Computer Interface HRI Human-Robot Interface HSI Human-Systems Integration...Digital Nautical Chart ( DNC ) Maps to Control and Monitor Land, Sea, and Air Vehicles. 3.2 BASELINE MOCU HCI The Baseline MOCU interface is a tiled

  20. Comparing Four Touch-Based Interaction Techniques for an Image-Based Audience Response System

    NARCIS (Netherlands)

    Jorritsma, Wiard; Prins, Jonatan T.; van Ooijen, Peter M. A.

    2015-01-01

    This study aimed to determine the most appropriate touch-based interaction technique for I2Vote, an image-based audience response system for radiology education in which users need to accurately mark a target on a medical image. Four plausible techniques were identified: land-on, take-off, zoom-poin

  1. Investigating Pedagogical Techniques in Classroom Interactions at a CELTA Training Programme

    Science.gov (United States)

    Rahman, Md Shidur

    2016-01-01

    The study investigated the similarities and dissimilarities of using pedagogical techniques in classroom interactions, taken place whilst teaching a known language and an unknown language in a CELTA training classroom context. For this purpose, the classroom interactions in unknown and known languages were analysed according to the qualitative…

  2. Exploring the style-technique interaction in extractive summarization of broadcast news

    OpenAIRE

    Kolluru, BalaKrishna; Christensen, Heidi; Gotoh, Yoshihiko; Renals, Steve

    2003-01-01

    In this paper we seek to explore the interaction between the style of a broadcast news story and its summarization technique. We report the performance of three different summarization techniques on broadcast news stories, which are split into planned speech and spontaneous speech. The initial results indicate that some summarization techniques work better for the documents with spontaneous speech than for those with planned speech. Even for human beings some documents are inherently difficul...

  3. Interactive Techniques Used in Teachers’Oral Feedback and Its Impact on Students’Participation

    Institute of Scientific and Technical Information of China (English)

    李婧雅

    2014-01-01

    English language teaching is facing a reformation with the emphasis of students-centered learning approach and com-municative language learning. Classroom interaction becomes popular especially during teachers ’oral feedback. In order to in-volve more students to participate, interactive techniques are applied in the classroom such as elicitation and recasts. This essay will focus on the adoption of interactive techniques in teachers’oral feedback in terms of a specific grammar lesson and try to ex-plore its impact on students’participation.

  4. Kansei Colour Concepts to Improve Effective Colour Selection in Designing Human Computer Interfaces

    Directory of Open Access Journals (Sweden)

    Tharangie K G D

    2010-05-01

    Full Text Available Colours have a major impact on Human Computer Interaction. Although there is a very thin line between appropriate and inappropriate use of colours, if used properly, colours can be a powerful tool to improve the usefulness of a computer interface in a wide variety of areas. Many designers mostly consider the physical aspect of the colour and tend to forget that psychological aspect of colour exists. However the findings of this study confirm that the psychological aspect or the affective dimension of colour also plays an important role in colour Interface design towards user satisfaction. Using Kansei Engineering principles the study explores the affective variability of colours and how it can be manipulated to provide better design guidance and solutions. A group of twenty adults from Sri Lanka, age ranging from 30 to 40 took part in the study. Survey was conducted using a Kansei colour questionnaire in normal atmospheric conditions. The results reveal that the affective variability of colours plays an important role in human computer interaction as an influential factor in drawing the user towards or withdrawing from the Interface. Thereby improving or degrading the user satisfaction.

  5. Interactive educational techniques in teaching a foreign language to non-linguistic students

    Directory of Open Access Journals (Sweden)

    Inna Borisova

    2014-04-01

    Full Text Available The article deals with the concept of interactivity, the opportunities of creating the interactive information space in the educational process. The role of interactive educational techniques in passing from the cognitive paradigm to the competence one is noted. The application of modern information technologies as a means of optimizing the educational process is considered. The author shares her experience of organizing and guiding an interactive foreign language lesson in a group of non-linguistic students. She marks some prospects of further research in the field under study.

  6. Protein-protein interactions: principles, techniques, and their potential role in new drug development.

    Science.gov (United States)

    Khan, Shagufta H; Ahmad, Faizan; Ahmad, Nihal; Flynn, Daniel C; Kumar, Raj

    2011-06-01

    A vast network of genes is inter-linked through protein-protein interactions and is critical component of almost every biological process under physiological conditions. Any disruption of the biologically essential network leads to pathological conditions resulting into related diseases. Therefore, proper understanding of biological functions warrants a comprehensive knowledge of protein-protein interactions and the molecular mechanisms that govern such processes. The importance of protein-protein interaction process is highlighted by the fact that a number of powerful techniques/methods have been developed to understand how such interactions take place under various physiological and pathological conditions. Many of the key protein-protein interactions are known to participate in disease-associated signaling pathways, and represent novel targets for therapeutic intervention. Thus, controlling protein-protein interactions offers a rich dividend for the discovery of new drug targets. Availability of various tools to study and the knowledge of human genome have put us in a unique position to understand highly complex biological network, and the mechanisms involved therein. In this review article, we have summarized protein-protein interaction networks, techniques/methods of their binding/kinetic parameters, and the role of these interactions in the development of potential tools for drug designing.

  7. A Model-based Framework for Risk Assessment in Human-Computer Controlled Systems

    Science.gov (United States)

    Hatanaka, Iwao

    2000-01-01

    The rapid growth of computer technology and innovation has played a significant role in the rise of computer automation of human tasks in modem production systems across all industries. Although the rationale for automation has been to eliminate "human error" or to relieve humans from manual repetitive tasks, various computer-related hazards and accidents have emerged as a direct result of increased system complexity attributed to computer automation. The risk assessment techniques utilized for electromechanical systems are not suitable for today's software-intensive systems or complex human-computer controlled systems. This thesis will propose a new systemic model-based framework for analyzing risk in safety-critical systems where both computers and humans are controlling safety-critical functions. A new systems accident model will be developed based upon modem systems theory and human cognitive processes to better characterize system accidents, the role of human operators, and the influence of software in its direct control of significant system functions. Better risk assessments will then be achievable through the application of this new framework to complex human-computer controlled systems.

  8. Human Computation: Object Recognition for Mobile Games Based on Single Player

    Directory of Open Access Journals (Sweden)

    Mohamed Sakr

    2014-07-01

    Full Text Available Smart phones and its applications gain a lot of popularity nowadays. Many people depend on them to finish their tasks banking, social networking, fun and a lot other things. Games with a purpose (GWAP and microtask crowdsourcing are considered two techniques of the human-computation. GWAPs depend on humans to accomplish their tasks. Porting GWAPs to smart phones will be great in increasing the number of humans in it. One of the systems of human-computation is ESP Game. ESP Game is a type of games with a purpose. ESP game will be good candidate to be ported to smart phones. This paper presents a new mobile game called MemoryLabel. It is a single player mobile game. It helps in labeling images and gives description for them. In addition, the game gives description for objects in the image not the whole image. We deploy our algorithm at the University of Menoufia for evaluation. In addition, the game is published on Google play market for android applications. In this trial, we first focused on measuring the total number of labels generated by our game and also the number of objects that have been labeled. The results reveal that the proposed game has promising results in describing images and objects.

  9. Application of interactive multiple goal programming techniques for analysis and planning of regional agricultural development.

    NARCIS (Netherlands)

    Wit, de C.T.; Keulen, van H.; Seligman, N.G.; Spharim, I.

    1988-01-01

    This paper describes a method of investigating development possibilities for a region under various constraints and demands. Use is made of an interactive multiple goal linear programming technique. The method is illustrated with an example from a semi-arid zone in the Mediterranean Basin. It is con

  10. An evaluation of in vitro protein-protein interaction techniques: assessing contaminating background proteins.

    Science.gov (United States)

    Howell, Jenika M; Winstone, Tara L; Coorssen, Jens R; Turner, Raymond J

    2006-04-01

    Determination of protein-protein interactions is an important component in assigning function and discerning the biological relevance of proteins within a broader cellular context. In vitro protein-protein interaction methodologies, including affinity chromatography, coimmunoprecipitation, and newer approaches such as protein chip arrays, hold much promise in the detection of protein interactions, particularly in well-characterized organisms with sequenced genomes. However, each of these approaches attracts certain background proteins that can thwart detection and identification of true interactors. In addition, recombinant proteins expressed in Escherichia coli are also extensively used to assess protein-protein interactions, and background proteins in these isolates can thus contaminate interaction studies. Rigorous validation of a true interaction thus requires not only that an interaction be found by alternate techniques, but more importantly that researchers be aware of and control for matrix/support dependence. Here, we evaluate these methods for proteins interacting with DmsD (an E. coli redox enzyme maturation protein chaperone), in vitro, using E. coli subcellular fractions as prey sources. We compare and contrast the various in vitro interaction methods to identify some of the background proteins and protein profiles that are inherent to each of the methods in an E. coli system.

  11. Study of nucleic acid-ligand interactions by capillary electrophoretic techniques: A review.

    Science.gov (United States)

    Neaga, I O; Bodoki, E; Hambye, S; Blankert, B; Oprean, R

    2016-01-01

    The understanding of nucleic acids-ligand (proteins, nucleic acids or various xenobiotics) interactions is of fundamental value, representing the basis of complex mechanisms that govern life. The development of improved therapeutic strategies, as well as the much expected breakthroughs in case of currently untreatable diseases often relies on the elucidation of such biomolecular interactions. Capillary electrophoresis (CE) is becoming an indispensable analytical tool in this field of study due to its high versatility, ease of method development, high separation efficiency, but most importantly due to its low sample and buffer volume requirements. Most often the availability of the compounds of interest is severely limited either by the complexity of the purification procedures or by the cost of their synthesis. Several reviews covering the investigation of protein-protein and protein-xenobiotics interactions by CE have been published in the recent literature; however none of them promotes the use of these techniques in the study of nucleic acid interactions. Therefore, various CE techniques applicable for such interaction studies are discussed in detail in the present review. The paper points out the particular features of these techniques with respect the estimation of the binding parameters, in analytical signal acquisition and data processing, as well as their current shortcomings and limitations.

  12. A technique for studying polymer interactions with concentration gradients using light scattering and viscometry

    Science.gov (United States)

    Sorci, Gina Aline

    Light scattering together with viscometry and chromatography techniques are used to examine polymers and their interactions with various substances such as salts and surfactants. New and improved upon techniques provide detailed results which have never been possible before. One such technique is developed which uses a programmable mixer to study interactions of polymers over a wide range of concentrations. It is referred to as the automatic continuous mixing technique or simply ACM. This technique has led to detailed studies of virial coefficients and the radius of gyration of polyelectrolytes with several different salts. These studies have led to verification of several theoretical models in which the computations match the experimental results. One such significant finding is the relationship between A 2 and A3. It was predicted assuming the polymers to be spheres that the relationship be A3 ∝ A22 . This remarkable relationship was seen in the experimental results for Hyaluronate in NaCl. This technique was also used to study a variety of different interactions such as surfactants and polymers, zwitterion polymers and salts as well as more complex systems of proteins and denaturing agents. Light scattering is also implemented in the HTDSLS which is heterogeneous time dependent static light scattering and ACOMP automatic continuous on-line monitoring of polymerization reactions. HTDSLS enables one to monitor simultaneously a polymer solution contaminated with larger particles provided certain conditions are meant. The technique was used to observe the simultaneous growth of virus (polymer) and bacteria (large particle). The ACOMP technique which has been successfully implemented for a variety of polymerizations is used here to monitor several different types of polymerizations simple radical growth. ATRP (atom transfer radical polymerization) as well as the step growth of polyamine. All of these utilizations of light scattering have significant applications to

  13. Tools and techniques to study ligand-receptor interactions and receptor activation by TNF superfamily members.

    Science.gov (United States)

    Schneider, Pascal; Willen, Laure; Smulski, Cristian R

    2014-01-01

    Ligands and receptors of the TNF superfamily are therapeutically relevant targets in a wide range of human diseases. This chapter describes assays based on ELISA, immunoprecipitation, FACS, and reporter cell lines to monitor interactions of tagged receptors and ligands in both soluble and membrane-bound forms using unified detection techniques. A reporter cell assay that is sensitive to ligand oligomerization can identify ligands with high probability of being active on endogenous receptors. Several assays are also suitable to measure the activity of agonist or antagonist antibodies, or to detect interactions with proteoglycans. Finally, self-interaction of membrane-bound receptors can be evidenced using a FRET-based assay. This panel of methods provides a large degree of flexibility to address questions related to the specificity, activation, or inhibition of TNF-TNF receptor interactions in independent assay systems, but does not substitute for further tests in physiologically relevant conditions.

  14. [Novel Hyphenated Techniques of Atomic Spectrometry for Metal Species Interaction with Biomolecules].

    Science.gov (United States)

    Li, Yan; Yan, Xiu-ping

    2015-09-01

    Trace metals may be adopted by biological systems to assist in the syntheses and metabolic functions of genes (DNA and RNA) and proteins in the environment. These metals may be beneficial or may pose a risk to humans and other life forms. Novel hybrid techniques are required for studies on the interaction between different metal species and biomolecules, which is significant for biology, biochemistry, nutrition, agriculture, medicine, pharmacy, and environmental science. In recent years, our group dwells on new hyphenated techniques based on capillary electrophoresis (CE), electrothermal atomic absorption spectrometry (ETAAS), and inductively coupled plasma mass spectroscopy (ICP-MS), and their application for different metal species interaction with biomolecules such as DNA, HSA, and GSH. The CE-ETAAS assay and CE-ICP-MS assay allow sensitively probing the level of biomolecules such as DNA damage by different metal species and extracting the kinetic and thermodynamic information on the interactions of different metal species with biomolecules, provides direct evidences for the formation of different metal species--biomolecule adducts. In addition, the consequent structural information were extracted from circular dichroism (CD) and X-ray photoelectron spectroscopy (XPS), Raman spectroscopy, and Fourier transform infrared (FTIR) spectroscopy. The present works represent the most complete and extensive study to date on the interactions between different metal species with biomolecules, and also provide new evidences for and insights into the interactions of different metal species with biomolecules for further understanding of the toxicological effects of metal species.

  15. Efficient techniques for wave-based sound propagation in interactive applications

    Science.gov (United States)

    Mehra, Ravish

    Sound propagation techniques model the effect of the environment on sound waves and predict their behavior from point of emission at the source to the final point of arrival at the listener. Sound is a pressure wave produced by mechanical vibration of a surface that propagates through a medium such as air or water, and the problem of sound propagation can be formulated mathematically as a second-order partial differential equation called the wave equation. Accurate techniques based on solving the wave equation, also called the wave-based techniques, are too expensive computationally and memory-wise. Therefore, these techniques face many challenges in terms of their applicability in interactive applications including sound propagation in large environments, time-varying source and listener directivity, and high simulation cost for mid-frequencies. In this dissertation, we propose a set of efficient wave-based sound propagation techniques that solve these three challenges and enable the use of wave-based sound propagation in interactive applications. Firstly, we propose a novel equivalent source technique for interactive wave-based sound propagation in large scenes spanning hundreds of meters. It is based on the equivalent source theory used for solving radiation and scattering problems in acoustics and electromagnetics. Instead of using a volumetric or surface-based approach, this technique takes an object-centric approach to sound propagation. The proposed equivalent source technique generates realistic acoustic effects and takes orders of magnitude less runtime memory compared to prior wave-based techniques. Secondly, we present an efficient framework for handling time-varying source and listener directivity for interactive wave-based sound propagation. The source directivity is represented as a linear combination of elementary spherical harmonic sources. This spherical harmonic-based representation of source directivity can support analytical, data

  16. An interaction energy driven biased sampling technique: A faster route to ionization spectra in condensed phase.

    Science.gov (United States)

    Bose, Samik; Ghosh, Debashree

    2017-10-05

    We introduce a computationally efficient approach for calculating spectroscopic properties, such as ionization energies (IEs) in the condensed phase. Discrete quantum mechanical/molecular mechanical (QM/MM) approaches for spectroscopic properties in a dynamic system, such as aqueous solution, need a large sample space to obtain converged estimates, especially for the cases where particle (electron) number is not conserved, such as IEs or electron affinities (EAs). We devise a biased sampling technique based on an approximate estimate of interaction energy between the solute and solvent, that accelerates the convergence and therefore, reduces the computational cost significantly. The approximate interaction energy also provides a good measure of the spectral width of the chromophores in the condensed phase. This technique has been tested and benchmarked for (i) phenol, (ii) HBDI anion (hydroxybenzylidene dimethyl imidazolinone), and (iii) thymine in water. © 2017 Wiley Periodicals, Inc. © 2017 Wiley Periodicals, Inc.

  17. Cross-correlation measurement techniques for cavity-based axion and weakly interacting slim particle searches

    CERN Document Server

    Parker, Stephen R; Ivanov, Eugene N; Tobar, Michael E

    2015-01-01

    Weakly Interacting Slim Particles (WISPs), such as axions, are highly motivated dark matter candidates. The most sensitive experimental searches for these particles exploit WISP-to-photon conversion mechanisms and use resonant cavity structures to enhance the resulting power signal. For WISPs to constitute Cold Dark Matter their required masses correspond to photons in the microwave spectrum. As such, searches for these types of WISPs are primarily limited by the thermal cavity noise and the broadband first-stage amplifier noise. In this work we propose and then verify two cross-correlation measurement techniques for cavity-based WISP searches. These are two channel measurement schemes where the cross-spectrum is computed, rejecting uncorrelated noise sources while still retaining correlated signals such as those generated by WISPs. The first technique allows for the cavity thermal spectrum to be observed with an enhanced resolution. The second technique cross-correlates two individual cavity/amplifier system...

  18. MEASUREMENT OF BUBBLE-BUBBLE INTERACTION DEPENDED ON REYNOLDS NUMBER USING STEREOSCOPIC BUBBLE-TRACKING TECHNIQUE

    Institute of Scientific and Technical Information of China (English)

    QU Jian-wu; MURAI Yuichi; YAMAMOTO Fujio

    2005-01-01

    Bubble-bubble interaction in free rising bubbly flows is experimentally investigated in the present study.The velocity vectors of the bubbles are measured by a stereoscopic bubble-tracking technique and then the relative velocity vectors of two nearest-neighbor bubbles are calculated with high statistical reliability.With the measurement data at Reynolds number ranging from 5 to 75, the vertical attraction and the horizontal repulsion are confirmed for Re<10 as known by the past study based on Navier-Stokes simulation.The new finding of the present measurement is that the bubbles of Re>30 have repulsive velocity bothin the horizontal and the vertical directions as those rise closely.Moreover, the three-dimensional structure of the bubble-bubble interaction is discussed with the data analysis of the interaction vector fields.

  19. Fluid-Structure Interaction in Abdominal Aortic Aneurysm: Effect of Modeling Techniques

    Directory of Open Access Journals (Sweden)

    Shengmao Lin

    2017-01-01

    Full Text Available In this work, the impact of modeling techniques on predicting the mechanical behaviors of abdominal aortic aneurysm (AAA is systematically investigated. The fluid-structure interaction (FSI model for simultaneously capturing the transient interaction between blood flow dynamics and wall mechanics was compared with its simplified techniques, that is, computational fluid dynamics (CFD or computational solid stress (CSS model. Results demonstrated that CFD exhibited relatively smaller vortexes and tends to overestimate the fluid wall shear stress, compared to FSI. On the contrary, the minimal differences in wall stresses and deformation were observed between FSI and CSS models. Furthermore, it was found that the accuracy of CSS prediction depends on the applied pressure profile for the aneurysm sac. A large pressure drop across AAA usually led to the underestimation of wall stresses and thus the AAA rupture. Moreover, the assumed isotropic AAA wall properties, compared to the anisotropic one, will aggravate the difference between the simplified models with the FSI approach. The present work demonstrated the importance of modeling techniques on predicting the blood flow dynamics and wall mechanics of the AAA, which could guide the selection of appropriate modeling technique for significant clinical implications.

  20. Fluid-Structure Interaction in Abdominal Aortic Aneurysm: Effect of Modeling Techniques.

    Science.gov (United States)

    Lin, Shengmao; Han, Xinwei; Bi, Yonghua; Ju, Siyeong; Gu, Linxia

    2017-01-01

    In this work, the impact of modeling techniques on predicting the mechanical behaviors of abdominal aortic aneurysm (AAA) is systematically investigated. The fluid-structure interaction (FSI) model for simultaneously capturing the transient interaction between blood flow dynamics and wall mechanics was compared with its simplified techniques, that is, computational fluid dynamics (CFD) or computational solid stress (CSS) model. Results demonstrated that CFD exhibited relatively smaller vortexes and tends to overestimate the fluid wall shear stress, compared to FSI. On the contrary, the minimal differences in wall stresses and deformation were observed between FSI and CSS models. Furthermore, it was found that the accuracy of CSS prediction depends on the applied pressure profile for the aneurysm sac. A large pressure drop across AAA usually led to the underestimation of wall stresses and thus the AAA rupture. Moreover, the assumed isotropic AAA wall properties, compared to the anisotropic one, will aggravate the difference between the simplified models with the FSI approach. The present work demonstrated the importance of modeling techniques on predicting the blood flow dynamics and wall mechanics of the AAA, which could guide the selection of appropriate modeling technique for significant clinical implications.

  1. Fluid-Structure Interaction in Abdominal Aortic Aneurysm: Effect of Modeling Techniques

    Science.gov (United States)

    Lin, Shengmao; Han, Xinwei; Bi, Yonghua; Ju, Siyeong

    2017-01-01

    In this work, the impact of modeling techniques on predicting the mechanical behaviors of abdominal aortic aneurysm (AAA) is systematically investigated. The fluid-structure interaction (FSI) model for simultaneously capturing the transient interaction between blood flow dynamics and wall mechanics was compared with its simplified techniques, that is, computational fluid dynamics (CFD) or computational solid stress (CSS) model. Results demonstrated that CFD exhibited relatively smaller vortexes and tends to overestimate the fluid wall shear stress, compared to FSI. On the contrary, the minimal differences in wall stresses and deformation were observed between FSI and CSS models. Furthermore, it was found that the accuracy of CSS prediction depends on the applied pressure profile for the aneurysm sac. A large pressure drop across AAA usually led to the underestimation of wall stresses and thus the AAA rupture. Moreover, the assumed isotropic AAA wall properties, compared to the anisotropic one, will aggravate the difference between the simplified models with the FSI approach. The present work demonstrated the importance of modeling techniques on predicting the blood flow dynamics and wall mechanics of the AAA, which could guide the selection of appropriate modeling technique for significant clinical implications. PMID:28321413

  2. Analysis of the binding interaction in uric acid - Human hemoglobin system by spectroscopic techniques

    Science.gov (United States)

    Makarska-Bialokoz, Magdalena

    2017-05-01

    The binding interaction between human hemoglobin and uric acid has been studied for the first time, by UV-vis absorption and steady-state, synchronous and three-dimensional fluorescence techniques. Characteristic effects observed for human hemoglobin intrinsic fluorescence during interaction with uric acid at neutral pH point at the formation of stacking non-covalent and non-fluorescent complexes. All the calculated parameters, the binding, fluorescence quenching and bimolecular quenching rate constants, as well as Förster resonance energy transfer parameters confirm the existence of static quenching. The results of synchronous fluorescence measurements indicate that the fluorescence quenching of human hemoglobin originates both from Trp and Tyr residues and that the addition of uric acid could significantly hinder the physiological functions of human hemoglobin.

  3. Digital particle velocimetry technique for free-surface boundary layer measurements: Application to vortex pair interactions

    Energy Technology Data Exchange (ETDEWEB)

    Hirsa, A.H.; Vogel, M.J.; Gayton, J.D. [Rensselaer Polytechnic Inst., Troy, NY (United States). Dept. of Mechanical Engineering

    2001-08-01

    A variation of the digital particle image velocimetry (DPIV) technique was developed for the measurement of velocity at a free surface for low Froude number flows. The two-step process involves first determining the location of the free surface in the digital images of the seeded flow using the fast Fourier transform-based method of surface elevation mapping (SEM), which takes advantage of total internal reflection at the interface. The boundary-fitted DPIV code positions the interrogation windows below the computed location of the interface to allow for extrapolation of interfacial velocities. This technique was designed specifically to handle large surface-parallel vorticity which can occur when the Reynolds number is large and surface-active materials are present. The SEM technique was verified on capillary-gravity waves and the full boundary-fitted DPIV technique was applied to the interaction of vortex pairs with a free surface covered by an insoluble monolayer. The local rise and fall of the free surface as well as the passage and return of a contamination front was clearly observed in the DPIV data. (orig.)

  4. Floating Node Method and Virtual Crack Closure Technique for Modeling Matrix Cracking-Delamination Interaction

    Science.gov (United States)

    DeCarvalho, N. V.; Chen, B. Y.; Pinho, S. T.; Baiz, P. M.; Ratcliffe, J. G.; Tay, T. E.

    2013-01-01

    A novel approach is proposed for high-fidelity modeling of progressive damage and failure in composite materials that combines the Floating Node Method (FNM) and the Virtual Crack Closure Technique (VCCT) to represent multiple interacting failure mechanisms in a mesh-independent fashion. In this study, the approach is applied to the modeling of delamination migration in cross-ply tape laminates. Delamination, matrix cracking, and migration are all modeled using fracture mechanics based failure and migration criteria. The methodology proposed shows very good qualitative and quantitative agreement with experiments.

  5. Decoherence in atom-field interactions: A treatment using superoperator techniques

    Energy Technology Data Exchange (ETDEWEB)

    Moya-Cessa, Hector [Universitaet Ulm, Abteilung fuer Quantenphysik D-89069 Ulm (Germany) and INAOE, Coordinacion de Optica, Apdo. Postal 51 y 216, 72000 Puebla, Pue. (Mexico)]. E-mail: hmmc@inaoep.mx

    2006-09-15

    Decoherence is a subject of great importance in quantum mechanics, particularly in the fields of quantum optics, quantum information processing and quantum computing. Quantum computation relies heavily in the unitary character of each step carried out by a quantum computational device and this unitarity is affected by decoherence. An extensive study of master equations is therefore needed for a better understanding on how quantum information is processed when a system interacts with its environment. Master equations are usually studied by using Fokker-Planck and Langevin equations and not much attention has been given to the use of superoperator techniques. In this report we study in detail several approaches that lead to decoherence, for instance a variation of the Schroedinger equation that models decoherence as the system evolves through intrinsic mechanisms beyond conventional quantum mechanics rather than dissipative interaction with an environment. For the study of the dissipative interaction we use a correspondence principle approach. We solve the master equations for different physical systems, namely, Kerr and parametric down conversion. In the case of light-matter interaction we show that although dissipation destroys the quantumness of the field, information of the initial field may be obtained via the reconstruction of quasiprobability distribution functions.

  6. Towards a versatile technique for tracking nanoparticle-mucus interaction: a step on the road

    Science.gov (United States)

    Nafee, N.; Schneider, M.

    2014-02-01

    Respiratory mucus is one of the main barriers for nanoparticle-based pulmonary delivery systems. This holds true especially for lung diseases like cystic fibrosis, where a very tenacious thick mucus layer hinders particle diffusion to the lung epithelium or the target area. Typically, mean square displacement of particles is used for mobility evaluation. In contrast, our objective is to develop a feasible technique to track directed particle penetration as a prerequisite for efficient pulmonary nanotherapy. Therefore, particle diffusion in artificial mucus was monitored based on confocal laser scanning microscopy (CLSM) and particle-mucus interaction was observed. As pharmaceutical relevant and benign materials, solid lipid nanoparticles (SLNs) were prepared by hot-melt emulsification using glyceryl behenate and different stabilizing agents such as poloxamer-407, tween-80, and polyvinyl alcohol (PVA). The diffusion of labeled SLNs in stained artificial sputum representing CF-patient sputum was verified by 3D time laps imaging. Thus, the effect of coating, particle size and mucus viscosity on nanoparticle diffusion was studied. Using image analysis software "Image J", the total fluorescent signal after 30 min in case of poloxamer-coated SLNs was 5 and 100 folds higher than tween- and PVA-coated SLNs, respectively. Nevertheless, increasing mucus viscosity reduced the diffusion of tweencoated SLNs by a factor of 10. Studying particle-mucus interaction by CLSM can be considered a promising and versatile technique.

  7. Cell-material interactions revealed via material techniques of surface patterning.

    Science.gov (United States)

    Yao, Xiang; Peng, Rong; Ding, Jiandong

    2013-10-04

    Cell-material interactions constitute a key fundamental topic in biomaterials study. Various cell cues and matrix cues as well as soluble factors regulate cell behaviors on materials. These factors are coupled with each other as usual, and thus it is very difficult to unambiguously elucidate the role of each regulator. The recently developed material techniques of surface patterning afford unique ways to reveal the underlying science. This paper reviews the pertinent material techniques to fabricate patterns of microscale and nanoscale resolutions, and corresponding cell studies. Some issues are emphasized, such as cell localization on patterned surfaces of chemical contrast, and effects of cell shape, cell size, cell-cell contact, and seeding density on differentiation of stem cells. Material cues to regulate cell adhesion, cell differentiation and other cell events are further summed up. Effects of some physical properties, such as surface topography and matrix stiffness, on cell behaviors are also discussed; nanoscaled features of substrate surfaces to regulate cell fate are summarized as well. The pertinent work sheds new insight into the cell-material interactions, and is stimulating for biomaterial design in regenerative medicine, tissue engineering, and high-throughput detection, diagnosis, and drug screening. Copyright © 2013 WILEY-VCH Verlag GmbH & Co. KGaA, Weinheim.

  8. Spectroscopic and molecular docking techniques study of the interaction between oxymetholone and human serum albumin

    Energy Technology Data Exchange (ETDEWEB)

    Madrakian, Tayyebeh, E-mail: madrakian@basu.ac.ir; Bagheri, Habibollah; Afkhami, Abbas; Soleimani, Mohammad

    2014-11-15

    In this study, the binding of oxymetholone (OXM), a doping drug, to human serum albumin (HSA) was explored at pH 7.40 by spectroscopic methods including spectrofluorimetry, three dimensional excitation–emission matrix (3D EEM), UV–vis absorption, resonance rayleigh scattering (RRS) and molecular docking. The fluorescence results showed that there was a considerable quenching of the intrinsic fluorescence of HSA upon binding to OXM by static quenching mechanism. The Stern–Volmer quenching constants (K{sub SV}) between OXM and HSA at three different temperatures 295, 303, 308 K, were obtained as 4.63×10{sup 4}, 3.05×10{sup 4} and 1.49×10{sup 4} L mol{sup −1}, respectively. Furthermore this interaction was confirmed by UV–vis spectrophotometric and RRS techniques. The binding site number, n, apparent binding constant, K{sub b}, and corresponding thermodynamic parameters (ΔS, ΔH and ΔG) were measured at different temperatures. The Van der Waals and hydrogen-bond forces were found to stabilize OXM–HSA complex. The distance (r) between the donor and acceptor was obtained from Förster's theory of fluorescence resonance energy transfer (FRET) and found to be 1.67 nm. The 3D EEM showed that OXM slightly changes the secondary structure of HSA. Furthermore, the molecular docking was employed for identification of drug binding sites and interaction of OXM with amino acid residues. - Highlights: • The binding of OXM as a doping drug with HSA was studied by different techniques. • The binding constant of HSA–OXM was calculated. • The binding site of OXM on HSA was characterized with molecular docking. • The thermodynamic parameters were calculated according to fluorescence technique.

  9. Experimental Study of Active Techniques for Blade/Vortex Interaction Noise Reduction

    Science.gov (United States)

    Kobiki, Noboru; Murashige, Atsushi; Tsuchihashi, Akihiko; Yamakawa, Eiichi

    This paper presents the experimental results of the effect of Higher Harmonic Control (HHC) and Active Flap on the Blade/Vortex Interaction (BVI) noise. Wind tunnel tests were performed with a 1-bladed rotor system to evaluate the simplified BVI phenomenon avoiding the complicated aerodynamic interference which is characteristically and inevitably caused by a multi-bladed rotor. Another merit to use this 1-bladed rotor system is that the several objective active techniques can be evaluated under the same condition installed in the same rotor system. The effects of the active techniques on the BVI noise reduction were evaluated comprehensively by the sound pressure, the blade/vortex miss distance obtained by Laser light Sheet (LLS), the blade surface pressure distribution and the tip vortex structure by Particle Image Velocimetry (PIV). The correlation among these quantities to describe the effect of the active techniques on the BVI conditions is well obtained. The experiments show that the blade/vortex miss distance is more dominant for BVI noise than the other two BVI governing factors, such as blade lift and vortex strength at the moment of BVI.

  10. Where in the Cell Are You? Probing HIV-1 Host Interactions through Advanced Imaging Techniques

    Science.gov (United States)

    Dirk, Brennan S.; Van Nynatten, Logan R.; Dikeakos, Jimmy D.

    2016-01-01

    Viruses must continuously evolve to hijack the host cell machinery in order to successfully replicate and orchestrate key interactions that support their persistence. The type-1 human immunodeficiency virus (HIV-1) is a prime example of viral persistence within the host, having plagued the human population for decades. In recent years, advances in cellular imaging and molecular biology have aided the elucidation of key steps mediating the HIV-1 lifecycle and viral pathogenesis. Super-resolution imaging techniques such as stimulated emission depletion (STED) and photoactivation and localization microscopy (PALM) have been instrumental in studying viral assembly and release through both cell–cell transmission and cell–free viral transmission. Moreover, powerful methods such as Forster resonance energy transfer (FRET) and bimolecular fluorescence complementation (BiFC) have shed light on the protein-protein interactions HIV-1 engages within the host to hijack the cellular machinery. Specific advancements in live cell imaging in combination with the use of multicolor viral particles have become indispensable to unravelling the dynamic nature of these virus-host interactions. In the current review, we outline novel imaging methods that have been used to study the HIV-1 lifecycle and highlight advancements in the cell culture models developed to enhance our understanding of the HIV-1 lifecycle. PMID:27775563

  11. Improving the Performance of Interactive TCP Applications using End-point Based and Network Level Techniques

    Directory of Open Access Journals (Sweden)

    Varun G Menon

    2012-04-01

    Full Text Available Recent measurement based studies reveal that most of the Internet connections are short in terms of the amount of traffic they carry, while a small fraction of the connections are carrying a largeportion of the traffic.. Most of these short flows are from interactive applications like telnet, gaming that use TCP protocol for connection establishment and data transfer. These short TCP flows suffer from severe response-time performance degradations when multiplexed with long-lived flows during times of network congestion. The reasons for this problem is that, in the absence of large number of packets the short flows are unable to get a detailed knowledge about the level of underlying network congestion and even a single packet loss forces long retransmission timeouts. Also as the numbers of packets are less they are not able to develop large congestion windows and thus unable to jumpstart the next data burst. Due to this, clients of interactive applications suffer from increased response time for data packets sent and they try to upgrade their short flows to long flows by sending dummy packets into the network even when they do not have any data to send. This behavior can lead to severe congestion in the network and causes harm to statistical multiplexing in the Internet. This paper aims at providing easy to implement techniques that can be used by the clients of interactive applications to get much better performance without causing any serious congestion in the network.

  12. A systematic approach to vertically excited states of ethylene using configuration interaction and coupled cluster techniques

    Energy Technology Data Exchange (ETDEWEB)

    Feller, David, E-mail: dfeller@owt.com; Peterson, Kirk A. [Department of Chemistry, Washington State University, Pullman, Washington 99164-4630 (United States); Davidson, Ernest R. [Department of Chemistry, University of Washington, Seattle, Washington 98195-1700 (United States)

    2014-09-14

    A systematic sequence of configuration interaction and coupled cluster calculations were used to describe selected low-lying singlet and triplet vertically excited states of ethylene with the goal of approaching the all electron, full configuration interaction/complete basis set limit. Included among these is the notoriously difficult, mixed valence/Rydberg {sup 1}B{sub 1u} V state. Techniques included complete active space and iterative natural orbital configuration interaction with large reference spaces which led to variational spaces of 1.8 × 10{sup 9} parameters. Care was taken to avoid unintentionally biasing the results due to the widely recognized sensitivity of the V state to the details of the calculation. The lowest vertical and adiabatic ionization potentials to the {sup 2}B{sub 3u} and {sup 2}B{sub 3} states were also determined. In addition, the heat of formation of twisted ethylene {sup 3}A{sub 1} was obtained from large basis set coupled cluster theory calculations including corrections for core/valence, scalar relativistic and higher order correlation recovery.

  13. Where in the Cell Are You? Probing HIV-1 Host Interactions through Advanced Imaging Techniques

    Directory of Open Access Journals (Sweden)

    Brennan S. Dirk

    2016-10-01

    Full Text Available Viruses must continuously evolve to hijack the host cell machinery in order to successfully replicate and orchestrate key interactions that support their persistence. The type-1 human immunodeficiency virus (HIV-1 is a prime example of viral persistence within the host, having plagued the human population for decades. In recent years, advances in cellular imaging and molecular biology have aided the elucidation of key steps mediating the HIV-1 lifecycle and viral pathogenesis. Super-resolution imaging techniques such as stimulated emission depletion (STED and photoactivation and localization microscopy (PALM have been instrumental in studying viral assembly and release through both cell–cell transmission and cell–free viral transmission. Moreover, powerful methods such as Forster resonance energy transfer (FRET and bimolecular fluorescence complementation (BiFC have shed light on the protein-protein interactions HIV-1 engages within the host to hijack the cellular machinery. Specific advancements in live cell imaging in combination with the use of multicolor viral particles have become indispensable to unravelling the dynamic nature of these virus-host interactions. In the current review, we outline novel imaging methods that have been used to study the HIV-1 lifecycle and highlight advancements in the cell culture models developed to enhance our understanding of the HIV-1 lifecycle.

  14. Efficient Isothermal Titration Calorimetry Technique Identifies Direct Interaction of Small Molecule Inhibitors with the Target Protein.

    Science.gov (United States)

    Gal, Maayan; Bloch, Itai; Shechter, Nelia; Romanenko, Olga; Shir, Ofer M

    2016-01-01

    Protein-protein interactions (PPI) play a critical role in regulating many cellular processes. Finding novel PPI inhibitors that interfere with specific binding of two proteins is considered a great challenge, mainly due to the complexity involved in characterizing multi-molecular systems and limited understanding of the physical principles governing PPIs. Here we show that the combination of virtual screening techniques, which are capable of filtering a large library of potential small molecule inhibitors, and a unique secondary screening by isothermal titration calorimetry, a label-free method capable of observing direct interactions, is an efficient tool for finding such an inhibitor. In this study we applied this strategy in a search for a small molecule capable of interfering with the interaction of the tumor-suppressor p53 and the E3-ligase MDM2. We virtually screened a library of 15 million small molecules that were filtered to a final set of 80 virtual hits. Our in vitro experimental assay, designed to validate the activity of mixtures of compounds by isothermal titration calorimetry, was used to identify an active molecule against MDM2. At the end of the process the small molecule (4S,7R)-4-(4-chlorophenyl)-5-hydroxy-2,7-dimethyl-N-(6-methylpyridin-2-yl)-4,6,7,8 tetrahydrIoquinoline-3-carboxamide was found to bind MDM2 with a dissociation constant of ~2 µM. Following the identification of this single bioactive compound, spectroscopic measurements were used to further characterize the interaction of the small molecule with the target protein. 2D NMR spectroscopy was used to map the binding region of the small molecule, and fluorescence polarization measurement confirmed that it indeed competes with p53.

  15. Design Principles for Interactive Software

    DEFF Research Database (Denmark)

    The book addresses the crucial intersection of human-computer interaction (HCI) and software engineering by asking both what users require from interactive systems and what developers need to produce well-engineered software. Needs are expressed as......The book addresses the crucial intersection of human-computer interaction (HCI) and software engineering by asking both what users require from interactive systems and what developers need to produce well-engineered software. Needs are expressed as...

  16. A Language/Action Model of Human-Computer Communication in a Psychiatric Hospital

    Science.gov (United States)

    Morelli, R. A.; Goethe, J. W.; Bronzino, J. D.

    1990-01-01

    When a staff physician says to an intern he is supervising “I think you should try medication X,” this statement may differ in meaning from the same string of words spoken between colleagues. In the first case, the statement may have the force of an order (“Do this!”), while in the latter it is merely a suggestion. In either case, the utterance sets up important expectations which constrain the future actions of the parties involved. This paper lays out an analytic framework, based on speech act theory, for representing such “conversations for action” so that they may be used to inform the design of human-computer interaction. The language/action design perspective views the information system -- in this case an expert system that monitors drug treatment -- as one of many “agents” within a broad communicative network. Speech act theory is used to model a typical psychiatric hospital unit as a system of communicative action. In addition to identifying and characterizing the primary communicative agents and speech acts, the model presents a taxonomy of key conversational patterns and shows how they may be applied to the design of a clinical monitoring system. In the final section, the advantages and implications of this design approach are discussed.

  17. Impact of familiarity on information complexity in human-computer interfaces

    Directory of Open Access Journals (Sweden)

    Bakaev Maxim

    2016-01-01

    Full Text Available A quantitative measure of information complexity remains very much desirable in HCI field, since it may aid in optimization of user interfaces, especially in human-computer systems for controlling complex objects. Our paper is dedicated to exploration of subjective (subject-depended aspect of the complexity, conceptualized as information familiarity. Although research of familiarity in human cognition and behaviour is done in several fields, the accepted models in HCI, such as Human Processor or Hick-Hyman’s law do not generally consider this issue. In our experimental study the subjects performed search and selection of digits and letters, whose familiarity was conceptualized as frequency of occurrence in numbers and texts. The analysis showed significant effect of information familiarity on selection time and throughput in regression models, although the R2 values were somehow low. Still, we hope that our results might aid in quantification of information complexity and its further application for optimizing interaction in human-machine systems.

  18. Elemental Analysis of Nanomaterial Using Photon-Atom Interaction Based EDXRF Technique

    Directory of Open Access Journals (Sweden)

    Sanjeev Kumar

    2013-08-01

    Full Text Available Presence of trace amount of foreign impurities (both metallic and non-metallic in standard salts used for sample preparation and during the synthesis process can alter the physical and chemical behavior of the pure and doped nano-materials. Therefore, it becomes important to determine concentration of various elements present in synthesized nano-material sample. In present work, the elemental and compositional analysis of nano-materials synthesized using various methods has been performed using photon-atom interaction based energy dispersive x-ray fluorescence (EDXRF technique. This technique due to its multielement analytical capability, lower detection limit, capability to analyze metals and non-metals alike and almost no sample preparation requirements can be utilized for analysis of nano-materials. The EDXRF spectrometer involves a 2.4 kW Mo anode x-ray tube (Pananalytic, Netherland equipped with selective absorbers as an excitation source and an LEGe detector (FWHM = 150 eV at 5.895 keV, Canberra, US coupled with PC based multichannel analyzer used to collect the fluorescentx-ray spectra. The analytical results showed good agreements with the expected values calculated on the basis of the precursor used in preparation of nano-materials.

  19. Computational modelling of the mechanics of trabecular bone and marrow using fluid structure interaction techniques.

    Science.gov (United States)

    Birmingham, E; Grogan, J A; Niebur, G L; McNamara, L M; McHugh, P E

    2013-04-01

    Bone marrow found within the porous structure of trabecular bone provides a specialized environment for numerous cell types, including mesenchymal stem cells (MSCs). Studies have sought to characterize the mechanical environment imposed on MSCs, however, a particular challenge is that marrow displays the characteristics of a fluid, while surrounded by bone that is subject to deformation, and previous experimental and computational studies have been unable to fully capture the resulting complex mechanical environment. The objective of this study was to develop a fluid structure interaction (FSI) model of trabecular bone and marrow to predict the mechanical environment of MSCs in vivo and to examine how this environment changes during osteoporosis. An idealized repeating unit was used to compare FSI techniques to a computational fluid dynamics only approach. These techniques were used to determine the effect of lower bone mass and different marrow viscosities, representative of osteoporosis, on the shear stress generated within bone marrow. Results report that shear stresses generated within bone marrow under physiological loading conditions are within the range known to stimulate a mechanobiological response in MSCs in vitro. Additionally, lower bone mass leads to an increase in the shear stress generated within the marrow, while a decrease in bone marrow viscosity reduces this generated shear stress.

  20. CHARACTERISATION OF MULTIPHASE FLUID-STRUCTURE INTERACTION USING NON-INTRUSIVE OPTICAL TECHNIQUES

    Directory of Open Access Journals (Sweden)

    M. AL-ATABI

    2011-04-01

    Full Text Available The purpose of this study is to determine experimentally the effectiveness of passive drag reduction techniques (which involve adjusting surface geometry within a chaotic multiphase flow system. To quantify the intrusion and disturbance caused, a liquid-air blast atomiser continuously discharges within a test section of air at atmospheric pressure, with a circular cylinder placed 25 cylinder diameters (250 mm downstream of the nozzle. This cylinder is then replaced with other cylinders which have modified surface geometry. The data was obtained using Particle Image Velocimetry (PIV and determines the fluid motion resulting from spray structure interaction of a liquid spray with a circular cylinder. Subtraction of non intruded spray images from intruded spray images at the same locations, using the time averaged analysis allows the direct comparison of the amount of disturbance each geometric variant has on the spray. Using this data alongside velocity profiles time averaged trends were compared. Drag reduction from V-shaped grooves provides the greatest disturbance reduction. This is due to the reduced shear stress around its cross section and the addition of small liquid eddies within each V-groove creates a gliding surface. These features proved to be most effective when monitoring drag reduction in multiphase flow-structure interaction.

  1. Studies on the interaction of salvianolic acid B with human hemoglobin by multi-spectroscopic techniques

    Science.gov (United States)

    Chen, Tingting; Zhu, Shajun; Cao, Hui; Shang, Yanfang; Wang, Miao; Jiang, Guoqing; Shi, Yujun; Lu, Tianhong

    2011-04-01

    The interaction between salvianolic acid B (Sal B) and human hemoglobin (HHb) under physiological conditions was investigated by UV-vis absorption, fluorescence, synchronous fluorescence and circular dichroism spectroscopic techniques. The experimental results indicate that the quenching mechanism of fluorescence of HHb by Sal B is a static quenching procedure, the binding reaction is spontaneous, and the hydrophobic interactions play a major role in binding of Sal B to HHb. Based on Förster's theory of non-radiative energy transfer, the binding distance between Sal B and the inner tryptophan residues of HHb was determined to be 2.64 nm. The synchronous fluorescence experiment revealed that Sal B can not lead to the microenvironmental changes around the Tyr and Trp residues of HHb, and the binding site of Sal B on HHb is located at α 1β 2 interface of HHb. Furthermore, the CD spectroscopy indicated the secondary structure of HHb is not changed in the presence of Sal B.

  2. Physically-Based Interactive Flow Visualization Based on Schlieren and Interferometry Experimental Techniques

    KAUST Repository

    Brownlee, C.

    2011-11-01

    Understanding fluid flow is a difficult problem and of increasing importance as computational fluid dynamics (CFD) produces an abundance of simulation data. Experimental flow analysis has employed techniques such as shadowgraph, interferometry, and schlieren imaging for centuries, which allow empirical observation of inhomogeneous flows. Shadowgraphs provide an intuitive way of looking at small changes in flow dynamics through caustic effects while schlieren cutoffs introduce an intensity gradation for observing large scale directional changes in the flow. Interferometry tracks changes in phase-shift resulting in bands appearing. The combination of these shading effects provides an informative global analysis of overall fluid flow. Computational solutions for these methods have proven too complex until recently due to the fundamental physical interaction of light refracting through the flow field. In this paper, we introduce a novel method to simulate the refraction of light to generate synthetic shadowgraph, schlieren and interferometry images of time-varying scalar fields derived from computational fluid dynamics data. Our method computes physically accurate schlieren and shadowgraph images at interactive rates by utilizing a combination of GPGPU programming, acceleration methods, and data-dependent probabilistic schlieren cutoffs. Applications of our method to multifield data and custom application-dependent color filter creation are explored. Results comparing this method to previous schlieren approximations are finally presented. © 2011 IEEE.

  3. Manipulating the affiliative interactions of group-housed rhesus macaques using positive reinforcement training techniques.

    Science.gov (United States)

    Schapiro, S J; Perlman, J E; Boudreau, B A

    2001-11-01

    Social housing, whether continuous, intermittent, or partial contact, typically provides many captive primates with opportunities to express affiliative behaviors, important components of the species-typical behavioral repertoire. Positive reinforcement training techniques have been successfully employed to shape many behaviors important for achieving primate husbandry goals. The present study was conducted to determine whether positive reinforcement training techniques could also be employed to alter levels of affiliative interactions among group-housed rhesus macaques. Twenty-eight female rhesus were divided into high (n = 14) and low (n = 14) affiliators based on a median split of the amount of time they spent affiliating during the baseline phase of the study. During the subsequent training phase, half of the low affiliators (n = 7) were trained to increase their time spent affiliating, and half of the high affiliators (n = 7) were trained to decrease their time spent affiliating. Trained subjects were observed both during and outside of training sessions. Low affiliators significantly increased the amount of time they spent affiliating, but only during nontraining sessions. High affiliators on the other hand, significantly decreased the amount of time they spent affiliating, but only during training sessions. These data suggest that positive reinforcement techniques can be used to alter the affiliative behavior patterns of group-housed, female rhesus monkeys, although the two subgroups of subjects responded differently to the training process. Low affiliators changed their overall behavioral repertoire, while high affiliators responded to the reinforcement contingencies of training, altering their proximity patterns but not their overall behavior patterns. Thus, positive reinforcement training can be used not only as a means to promote species-typical or beneficial behavior patterns, but also as an important experimental manipulation to facilitate systematic

  4. User interface issues in supporting human-computer integrated scheduling

    Science.gov (United States)

    Cooper, Lynne P.; Biefeld, Eric W.

    1991-09-01

    The topics are presented in view graph form and include the following: characteristics of Operations Mission Planner (OMP) schedule domain; OMP architecture; definition of a schedule; user interface dimensions; functional distribution; types of users; interpreting user interaction; dynamic overlays; reactive scheduling; and transitioning the interface.

  5. Towards human-computer synergetic analysis of large-scale biological data.

    Science.gov (United States)

    Singh, Rahul; Yang, Hui; Dalziel, Ben; Asarnow, Daniel; Murad, William; Foote, David; Gormley, Matthew; Stillman, Jonathan; Fisher, Susan

    2013-01-01

    Advances in technology have led to the generation of massive amounts of complex and multifarious biological data in areas ranging from genomics to structural biology. The volume and complexity of such data leads to significant challenges in terms of its analysis, especially when one seeks to generate hypotheses or explore the underlying biological processes. At the state-of-the-art, the application of automated algorithms followed by perusal and analysis of the results by an expert continues to be the predominant paradigm for analyzing biological data. This paradigm works well in many problem domains. However, it also is limiting, since domain experts are forced to apply their instincts and expertise such as contextual reasoning, hypothesis formulation, and exploratory analysis after the algorithm has produced its results. In many areas where the organization and interaction of the biological processes is poorly understood and exploratory analysis is crucial, what is needed is to integrate domain expertise during the data analysis process and use it to drive the analysis itself. In context of the aforementioned background, the results presented in this paper describe advancements along two methodological directions. First, given the context of biological data, we utilize and extend a design approach called experiential computing from multimedia information system design. This paradigm combines information visualization and human-computer interaction with algorithms for exploratory analysis of large-scale and complex data. In the proposed approach, emphasis is laid on: (1) allowing users to directly visualize, interact, experience, and explore the data through interoperable visualization-based and algorithmic components, (2) supporting unified query and presentation spaces to facilitate experimentation and exploration, (3) providing external contextual information by assimilating relevant supplementary data, and (4) encouraging user-directed information

  6. Molecular and cellular approaches for the detection of protein-protein interactions: latest techniques and current limitations.

    Science.gov (United States)

    Lalonde, Sylvie; Ehrhardt, David W; Loqué, Dominique; Chen, Jin; Rhee, Seung Y; Frommer, Wolf B

    2008-02-01

    Homotypic and heterotypic protein interactions are crucial for all levels of cellular function, including architecture, regulation, metabolism, and signaling. Therefore, protein interaction maps represent essential components of post-genomic toolkits needed for understanding biological processes at a systems level. Over the past decade, a wide variety of methods have been developed to detect, analyze, and quantify protein interactions, including surface plasmon resonance spectroscopy, NMR, yeast two-hybrid screens, peptide tagging combined with mass spectrometry and fluorescence-based technologies. Fluorescence techniques range from co-localization of tags, which may be limited by the optical resolution of the microscope, to fluorescence resonance energy transfer-based methods that have molecular resolution and can also report on the dynamics and localization of the interactions within a cell. Proteins interact via highly evolved complementary surfaces with affinities that can vary over many orders of magnitude. Some of the techniques described in this review, such as surface plasmon resonance, provide detailed information on physical properties of these interactions, while others, such as two-hybrid techniques and mass spectrometry, are amenable to high-throughput analysis using robotics. In addition to providing an overview of these methods, this review emphasizes techniques that can be applied to determine interactions involving membrane proteins, including the split ubiquitin system and fluorescence-based technologies for characterizing hits obtained with high-throughput approaches. Mass spectrometry-based methods are covered by a review by Miernyk and Thelen (2008; this issue, pp. 597-609). In addition, we discuss the use of interaction data to construct interaction networks and as the basis for the exciting possibility of using to predict interaction surfaces.

  7. Characterization of the evaporation of interacting droplets using combined optical techniques

    Science.gov (United States)

    Perrin, Lionel; Castanet, Guillaume; Lemoine, Fabrice

    2015-02-01

    A monodisperse droplet stream is injected into a high-temperature enclosure supplied with air heated up to 540 °C. The two-color laser-induced fluorescence (2cLIF) is used for measuring the droplet temperature. The liquid fuel is seeded by pyrromethene 597-C8, which is a temperature-sensitive fluorescent dye. Calibration tests are performed for different types of fuels including ethanol and several alkanes and some of their mixtures. Morphology-dependent resonances (MDRs) are identified as a possible adverse effect for temperature measurements. Due to MDRs, lasing of pyrromethene 597-C8 may occur within fluorescent droplets and affect drastically the fluorescence signal upon which temperature measurement relies. The determination of the droplet size and velocity is achieved by means of quantitative shadow imaging. A double cavity PIV laser is focused on a piece of PMMA doped with a fluorescent dye to produce the background illumination of the droplets. A PIV camera is used to capture the drop motion between the pulses of the laser cavities. A large range of initial distance parameters (the ratio between the inter-droplet distance and the droplet diameter) is explored for different liquid fuels (ethanol, isohexane, n-heptane, n-decane, n-dodecane) and their mixtures. To put forward the effects of the interactions between the droplets, size and temperature measurements are compared to the isolated droplet whose evolution can be predicted with the use of classical models. Comparisons reveal that the inter-droplet spacing and also the fuel volatility play an important role in the reduction of the heat and mass transfers for these interacting droplets. Finally, the ability of the 2cLIF techniques to address the case of multicomponent droplet is also demonstrated.

  8. Zinc phthalocyanine thin film and chemical analyte interaction studies by density functional theory and vibrational techniques.

    Science.gov (United States)

    Saini, G S S; Singh, Sukhwinder; Kaur, Sarvpreet; Kumar, Ranjan; Sathe, Vasant; Tripathi, S K

    2009-06-03

    Thin films of zinc phthalocyanine have been deposited on KBr and glass substrates by the thermal evaporation method and characterized by the x-ray diffraction, optical, infrared and Raman techniques. The observed x-ray diffraction and infrared absorption spectra of as-deposited thin films suggest the presence of an α crystalline phase. Infrared and Raman spectra of thin films after exposure to vapours of ammonia and methanol have also been recorded. Shifts in the position of some IR and Raman bands in the spectra of exposed films have been observed. Some bands also show changes in their intensity on exposure. Increased charge on the phthalocyanine ring and out-of-plane distortion of the core due to interaction between zinc phthalocyanine and vapour molecules involving the fifth coordination site of the central metal ion may be responsible for the band shifts. Changes in the intensity of bands are interpreted in terms of the lowering of molecular symmetry from D(4h) to C(4v) due to doming of the core. Molecular parameters and Mulliken atomic charges of zinc phthalocyanine and its complexes with methanol and ammonia have been calculated from density functional theory. The binding energy of the complexes have also been calculated. Calculated values of the energy for different complexes suggest that axially coordinated vapour molecules form the most stable complex. Calculated Mulliken atomic charges show net charge transfer from vapour molecules to the phthalocyanine ring for the most stable complex.

  9. 基于虚拟成像技术与语音人机交互技术的移动终端的研究∗%The Research of Mobile Terminals based on Virtual Imaging Technology and Voice Human-computer Interaction Research of Mobile Terminal

    Institute of Scientific and Technical Information of China (English)

    林峻; 陈锦彪

    2016-01-01

    在智能电网发展背景下,针对电力一线作业人员应用平板电脑与 PDA 等,存在户外携带便利性较差,不能简化原有的工作,需要双手拿平板电脑或 PDA 操作录入等问题,结合电网发展对电子化作业的需求,探索将虚拟成像技术与语音人机交互技术应用于移动终端,详细阐述了其技术原理与实现方式,采用成熟的 Mediatek 平台与 Android 操作系统,配备高像素数码摄像头、双麦克风降噪处理系统,同时实现 WCDMA、GSM、GPS、蓝牙和 WiFi 等通信定位功能,将所有功能集成于电力安全帽,形成移动作业的新平台。解放电力工作人员双手,实现了作业同时电子化办公、电力系统内的数据交换及远程可视指导作业等。在配网电力检修操作中进行新作业模式尝试,摸索出了科技成果在员工操作培训模式的改进方式,形成了全新的高效作业方式,具有良好的应用前景。%Under the background of the smart grid development,the tablet computers and PDA when applied in the pow-er line homework personnel have poor outdoor carrying convenience,can not simplify the original work,need hands to carry tablet PC or PDA.Combined with power grid development on the demand of electronic exploration,apply virtual imaging technology and speech interactive mobile terminals,elaborate on the technical principle and implementation way,use the mature Mediatek platform and Android operating system,equip with high pixel digital photo head and the double micro-phone down processing.Realize the WCDMA and GSM,GPS,bluetooth and WiFi positioning functions at the same time loith as communication and integrate functions in the power safety helmet to form the new platform of mobile operations. Hands liberation tapping at a keyboard power staff achieves the operating electronic office in the power system data exchange and remote visual guidance,etc.New operations are tried in the

  10. A survey of imagery techniques for semantic labeling of human-vehicle interactions in persistent surveillance systems

    Science.gov (United States)

    Elangovan, Vinayak; Shirkhodaie, Amir

    2011-06-01

    Understanding and semantic annotation of Human-Vehicle Interactions (HVI) facilitate fusion of Hard sensor (HS) and Human Intelligence (HUMINT) in a cohesive way. By characterization, classification, and discrimination of HVI patterns pertinent threats may be realized. Various Persistent Surveillance System (PSS) imagery techniques have been proposed in the past decade for identifying human interactions with various objects in the environment. Understanding of such interactions facilitates to discover human intentions and motives. However, without consideration of incidental context, reasoning and analysis of such behavioral activities is a very challenging and difficult task. This paper presents a current survey of related publications in the area of context-based Imagery techniques applied for HVI recognition, in particular, it discusses taxonomy and ontology of HVI and presents a summary of reported robust image processing techniques for spatiotemporal characterization and tracking of human targets in urban environments. The discussed techniques include model-based, shape-based and appearance-based techniques employed for identification and classification of objects. A detailed overview of major past research activities related to HVI in PSS with exploitation of spatiotemporal reasoning techniques applied to semantic labeling of the HVI is also presented.

  11. Psychosocial and Cultural Modeling in Human Computation Systems: A Gamification Approach

    Energy Technology Data Exchange (ETDEWEB)

    Sanfilippo, Antonio P.; Riensche, Roderick M.; Haack, Jereme N.; Butner, R. Scott

    2013-11-20

    “Gamification”, the application of gameplay to real-world problems, enables the development of human computation systems that support decision-making through the integration of social and machine intelligence. One of gamification’s major benefits includes the creation of a problem solving environment where the influence of cognitive and cultural biases on human judgment can be curtailed through collaborative and competitive reasoning. By reducing biases on human judgment, gamification allows human computation systems to exploit human creativity relatively unhindered by human error. Operationally, gamification uses simulation to harvest human behavioral data that provide valuable insights for the solution of real-world problems.

  12. Evaluation of an Interactive Workshop Designed to Teach Practical Welfare Techniques to Beef Cattle Caretakers and Decision Makers

    Science.gov (United States)

    Dewell, Reneé; Hanthorn, Christy; Danielson, Jared; Burzette, Rebecca; Coetzee, Johann; Griffin, D. Dee; Ramirez, Alejandro; Dewell, Grant

    2015-01-01

    The purpose of the project was to evaluate the use of an interactive workshop designed to teach novel practical welfare techniques to beef cattle caretakers and decision makers. Following training, respondents reported being more likely to use or recommend use of local anesthesia for dehorning and castration and were more inclined to use meloxicam…

  13. Evaluation of an Interactive Workshop Designed to Teach Practical Welfare Techniques to Beef Cattle Caretakers and Decision Makers

    Science.gov (United States)

    Dewell, Reneé; Hanthorn, Christy; Danielson, Jared; Burzette, Rebecca; Coetzee, Johann; Griffin, D. Dee; Ramirez, Alejandro; Dewell, Grant

    2015-01-01

    The purpose of the project was to evaluate the use of an interactive workshop designed to teach novel practical welfare techniques to beef cattle caretakers and decision makers. Following training, respondents reported being more likely to use or recommend use of local anesthesia for dehorning and castration and were more inclined to use meloxicam…

  14. Risk Issues in Developing Novel User Interfaces for Human-Computer Interaction

    KAUST Repository

    Klinker, Gudrun

    2014-01-01

    © 2014 Springer International Publishing Switzerland. All rights are reserved. When new user interfaces or information visualization schemes are developed for complex information processing systems, it is not readily clear how much they do, in fact, support and improve users\\' understanding and use of such systems. Is a new interface better than an older one? In what respect, and in which situations? To provide answers to such questions, user testing schemes are employed. This chapter reports on a range of risks pertaining to the design and implementation of user interfaces in general, and to newly emerging interfaces (3-dimensionally, immersive, mobile) in particular.

  15. Human-Computer Interaction and Operators' Performance Optimizing Work Design with Activity Theory

    CERN Document Server

    Bedny, Gregory Z

    2010-01-01

    Directed to a broad and interdisciplinary audience, this book provides a complete account of what has been accomplished in applied and systemic-structural activity theory. It presents a new approach to applied psychology and the study of human work that has derived from activity theory. The selected articles demonstrate the basic principles of studying human work and particularly computer-based work in complex sociotechnical systems. The book includes examples of applied and systemic-structural activity theory to HCI and man-machine-systems, aviation, safety, design and optimization of human p

  16. Understanding Usefulness in Human-Computer Interaction to Enhance User Experience Evaluation

    Science.gov (United States)

    MacDonald, Craig Matthew

    2012-01-01

    The concept of usefulness has implicitly played a pivotal role in evaluation research, but the meaning of usefulness has changed over time from system reliability to user performance and learnability/ease of use for non-experts. Despite massive technical and social changes, usability remains the "gold standard" for system evaluation.…

  17. Trends in Human-Computer Interaction to Support Future Intelligence Analysis Capabilities

    Science.gov (United States)

    2011-06-01

    strategies including (DARPA, 2011a): • Intelligent interruption to improve limited working memory ; • Attention management to improve focus during...complex tasks; • Cued memory retrieval to improve situational awareness and context recovery; • Modality switching (i.e., audio, visual) to increase...www.biometry.com www.handresearch.com Vein pattern palm reading by Fujitsu www.dealspwn.com 16 Augmented Cognition / Brain Computer Interfaces NeuroSky MindSet OCZ

  18. Guidelines for the use of vibro-tactile displays in human computer interaction

    NARCIS (Netherlands)

    Erp, J.B.F. van

    2002-01-01

    Vibro-tactile displays convey messages by presenting vibration to the user's skin. In recent years, the interest in and application of vibro-tactile displays is growing. Vibratory displays are introduced in mobile devices, desktop applications and even in aircraft [1]. Despite the growing interest,

  19. Proceedings of the 5th Danish Human-Computer Interaction Research Symposium

    DEFF Research Database (Denmark)

    Clemmensen, Torkil; Nielsen, Lene

    2005-01-01

    ORGANISATIONS Olav W. Bertelsen & Pär-Ola Zander PROCESS MANAGEMENT TOOLS IN HIGHER EDUCATION E-LEARNING - A NEWRESEARCH AREA Karin Tweddell Levinsen FROM HANDICRAFT SCHOOL TO DESIGN UNIVERSITY Eva Brandt THE USE PROJECT: BRIDGING THE GAP BETWEEN USABILITY EVALUATIONAND SOFTWARE DEVELOPMENT Als, B., Frøkjær, E...

  20. Human Computer Interaction (HCI) and Internet Residency: Implications for Both Personal Life and Teaching/Learning

    Science.gov (United States)

    Crearie, Linda

    2016-01-01

    Technological advances over the last decade have had a significant impact on the teaching and learning experiences students encounter today. We now take technologies such as Web 2.0, mobile devices, cloud computing, podcasts, social networking, super-fast broadband, and connectedness for granted. So what about the student use of these types of…

  1. Human-Computer Interaction Based on Hand Gestures Using RGB-D Sensors

    Directory of Open Access Journals (Sweden)

    Sergio Llorente

    2013-09-01

    Full Text Available In this paper we present a new method for hand gesture recognition based on an RGB-D sensor. The proposed approach takes advantage of depth information to cope with the most common problems of traditional video-based hand segmentation methods: cluttered backgrounds and occlusions. The algorithm also uses colour and semantic information to accurately identify any number of hands present in the image. Ten different static hand gestures are recognised, including all different combinations of spread fingers. Additionally, movements of an open hand are followed and 6 dynamic gestures are identified. The main advantage of our approach is the freedom of the user’s hands to be at any position of the image without the need of wearing any specific clothing or additional devices. Besides, the whole method can be executed without any initial training or calibration. Experiments carried out with different users and in different environments prove the accuracy and robustness of the method which, additionally, can be run in real-time.

  2. Knowledge Management of Web Financial Reporting in Human-Computer Interactive Perspective

    Science.gov (United States)

    Wang, Dong; Chen, Yujing; Xu, Jing

    2017-01-01

    Handling and analyzing to web financial data is becoming a challenge issue in knowledge management and education to accounting practitioners. eXtensible Business Reporting Language (XBRL), which is a type of web financial reporting, describes and recognizes financial items by tagging metadata. The goal is to make it possible for financial reports…

  3. An Innovative Solution Based on Human-Computer Interaction to Support Cognitive Rehabilitation

    Directory of Open Access Journals (Sweden)

    José M. Cogollor

    2014-10-01

    Full Text Available This contribution focuses its objective in describing the design and implementation of an innovative system to provide cognitive rehabilitation. People who will take advantage of this platform suffer from a post-stroke disease called Apraxia and Action Disorganisation Syndrome (AADS. The platform has been integrated at Universidad Politécnica de Madrid and tries to reduce the stay in hospital or rehabilitation center by supporting self-rehabilitation at home. So, the system acts as an intelligent machine which guides patients while executing Activities of Daily Living (ADL, such as preparing a simple tea, by informing them about the errors committed and possible actions to correct them. A short introduction to other works related to stroke, patients to work with, how the system works and how it is implemented are provided in the document. Finally, some relevant information from experiment made with healthy people for technical validation is also shown.

  4. Using Tablet PCs in Classroom for Teaching Human-Computer Interaction: An Experience in High Education

    Science.gov (United States)

    da Silva, André Constantino; Marques, Daniela; de Oliveira, Rodolfo Francisco; Noda, Edgar

    2014-01-01

    The use of computers in the teaching and learning process is investigated by many researches and, nowadays, due the available diversity of computing devices, tablets are become popular in classroom too. So what are the advantages and disadvantages to use tablets in classroom? How can we shape the teaching and learning activities to get the best of…

  5. Prevention or Identification of Web Intrusion via Human Computer Interaction Behaviour - A Proposal

    Science.gov (United States)

    2004-10-25

    Ana Fred2 and António Alves Vieira1 [1]Escola Superior de Tecnologia de Setúbal Campus do IPS Estefanilha Setúbal, Portugal Tel +351 265790000, Fax...AUTHOR(S) 5d. PROJECT NUMBER 5e. TASK NUMBER 5f. WORK UNIT NUMBER 7. PERFORMING ORGANIZATION NAME(S) AND ADDRESS(ES) Escola Superior de Tecnologia de

  6. Robot Arm Control and Having Meal Aid System with Eye Based Human-Computer Interaction (HCI)

    Science.gov (United States)

    Arai, Kohei; Mardiyanto, Ronny

    Robot arm control and having meal aid system with eye based HCI is proposed. The proposed system allows disabled person to select desirable food from the meal tray by their eyes only. Robot arm which is used for retrieving the desirable food is controlled by human eye. At the tip of the robot arm, tiny camera is equipped. Disabled person wear a glass of which a single Head Mount Display: HMD and tiny camera is mounted so that disabled person can take a look at the desired food and retrieve it by looking at the food displayed onto HMD. Experimental results show that disabled person can retrieve the desired food successfully. It also is confirmed that robot arm control by eye based HCI is much faster than that by hands.

  7. Preface (to: Brain-Computer Interfaces. Applying our Minds to Human-Computer Interaction)

    NARCIS (Netherlands)

    Tan, Desney; Tan, Desney S.; Nijholt, Antinus

    2010-01-01

    The advances in cognitive neuroscience and brain imaging technologies provide us with the increasing ability to interface directly with activity in the brain. Researchers have begun to use these technologies to build brain-computer interfaces. Originally, these interfaces were meant to allow

  8. The Changing Face of Human-Computer Interaction in the Age of Ubiquitous Computing

    Science.gov (United States)

    Rogers, Yvonne

    HCI is reinventing itself. No longer only about being user-centered, it has set its sights on pastures new, embracing a much broader and far-reaching set of interests. From emotional, eco-friendly, embodied experiences to context, constructivism and culture, HCI research is changing apace: from what it looks at, the lenses it uses and what it has to offer. Part of this is as a reaction to what is happening in the world; ubiquitous technologies are proliferating and transforming how we live our lives. We are becoming more connected and more dependent on technology. The home, the crèche, outdoors, public places and even the human body are now being experimented with as potential places to embed computational devices, even to the extent of invading previously private and taboo aspects of our lives. In this paper, I examine the diversity of lifestyle and technological transformations in our midst and outline some 'difficult' questions these raise together with alternative directions for HCI research and practice.

  9. Incorporating a Human-Computer Interaction Course into Software Development Curriculums

    Science.gov (United States)

    Janicki, Thomas N.; Cummings, Jeffrey; Healy, R. Joseph

    2015-01-01

    Individuals have increasing options on retrieving information related to hardware and software. Specific hardware devices include desktops, tablets and smart devices. Also, the number of software applications has significantly increased the user's capability to access data. Software applications include the traditional web site, smart device…

  10. Non-Speech Sound in Human-Computer Interaction: A Review and Design Guidelines.

    Science.gov (United States)

    Hereford, James; Winn, William

    1994-01-01

    Reviews research on uses of computer sound and suggests how sound might be used effectively by instructional and interface designers. Topics include principles of interface design; the perception of sound; earcons, both symbolic and iconic; sound in data analysis; sound in virtual environments; and guidelines for using sound. (70 references) (LRW)

  11. Undergraduate Use of CD-ROM Databases: Observations of Human-Computer Interaction and Relevance Judgments.

    Science.gov (United States)

    Shaw, Debora

    1996-01-01

    Describes a study that observed undergraduates as they searched bibliographic databases on a CD-ROM local area network. Topics include related research, information needs, evolution of search topics, database selection, search strategies, relevance judgments, CD-ROM interfaces, and library instruction. (Author/LRW)

  12. Modeling Goal-Directed User Exploration in Human-Computer Interaction

    Science.gov (United States)

    2011-02-01

    is implemented as a LISP program outside the confines of a cognitive architecture. The normalization assumption is implemented by simply normalizing...invoke a LISP function to compute the infoscent of the link with respect to the goal. The LISP function will then update the utilities of the three...competing productions (see Section 4.2.1.1) based on the link’s infoscent. This LISP function is an example of a black-box implementation of the

  13. Evaluation of the interaction of coumarins with biomembrane models studied by differential scanning calorimetry and Langmuir-Blodgett techniques.

    Science.gov (United States)

    Sarpietro, Maria Grazia; Giuffrida, Maria Chiara; Ottimo, Sara; Micieli, Dorotea; Castelli, Francesco

    2011-04-25

    Three coumarins, scopoletin (1), esculetin (2), and esculin (3), were investigated by differential scanning calorimetry and Langmuir-Blodgett techniques to gain information about the interaction of these compounds with cellular membranes. Phospholipids assembled as multilamellar vesicles or monolayers (at the air-water interface) were used as biomembrane models. Differential scanning calorimetry was employed to study the interaction of these coumarins with multilamellar vesicles and to evaluate their absorption by multilamellar vesicles. These experiments indicated that 1-3 interact in this manner to different extents. The Langmuir-Blodgett technique was used to study the effect of these coumarins on the organization of phospholipids assembled as a monolayer. The data obtained were in agreement with those obtained in the calorimetric experiments.

  14. Survey on Chatbot Design Techniques in Speech Conversation Systems

    Directory of Open Access Journals (Sweden)

    Sameera A. Abdul-Kader

    2015-07-01

    Full Text Available Human-Computer Speech is gaining momentum as a technique of computer interaction. There has been a recent upsurge in speech based search engines and assistants such as Siri, Google Chrome and Cortana. Natural Language Processing (NLP techniques such as NLTK for Python can be applied to analyse speech, and intelligent responses can be found by designing an engine to provide appropriate human like responses. This type of programme is called a Chatbot, which is the focus of this study. This paper presents a survey on the techniques used to design Chatbots and a comparison is made between different design techniques from nine carefully selected papers according to the main methods adopted. These papers are representative of the significant improvements in Chatbots in the last decade. The paper discusses the similarities and differences in the techniques and examines in particular the Loebner prize-winning Chatbots.

  15. Using Interactive Problem-Solving Techniques to Enhance Control Systems Education for Non English-Speakers

    Science.gov (United States)

    Lamont, L. A.; Chaar, L.; Toms, C.

    2010-01-01

    Interactive learning is beneficial to students in that it allows the continual development and testing of many skills. An interactive approach enables students to improve their technical capabilities, as well as developing both verbal and written communicative ability. Problem solving and communication skills are vital for engineering students; in…

  16. Building on realism and magic for designing 3D interaction techniques.

    Science.gov (United States)

    Kulik, A

    2009-01-01

    Imagination-based interaction can complement reality-based interaction in the design of 3D user interfaces. This hybrid approach could lead to interface design guidelines that promote higher-level consistency, and thus usability, for a large range of diverse interfaces.

  17. Human Computation

    CERN Document Server

    CERN. Geneva

    2008-01-01

    What if people could play computer games and accomplish work without even realizing it? What if billions of people collaborated to solve important problems for humanity or generate training data for computers? My work aims at a general paradigm for doing exactly that: utilizing human processing power to solve computational problems in a distributed manner. In particular, I focus on harnessing human time and energy for addressing problems that computers cannot yet solve. Although computers have advanced dramatically in many respects over the last 50 years, they still do not possess the basic conceptual intelligence or perceptual capabilities...

  18. Screening for cardiac HERG potassium channel interacting proteins using the yeast two-hybrid technique.

    Science.gov (United States)

    Ma, Qingyan; Yu, Hong; Lin, Jijin; Sun, Yifan; Shen, Xinyuan; Ren, Li

    2014-02-01

    The human ERG protein (HERG or Kv 11.1) encoded by the human ether-a-go-go-related gene (herg) is the pore-forming subunit of the cardiac delayed rectifier potassium current (IKr) responsible for action potential (AP) repolarization. Mutations in HERG lead to long-QT syndrome, a major cause of arrhythmias. Protein-protein interactions are fundamental for ion channel trafficking, membrane localization, and functional modulation. To identify proteins involved in the regulation of the HERG channel, we conducted a yeast two-hybrid screen of a human heart cDNA library using the C-terminus or N-terminus of HERG as bait. Fifteen proteins were identified as HERG amino terminal (HERG-NT)-interacting proteins, including Caveolin-1 (a membrane scaffold protein with multiple interacting partners, including G-proteins, kinases and NOS), the zinc finger protein, FHL2 and PTPN12 (a non-receptor tyrosine phosphatase). Eight HERG carboxylic terminal (HERG-CT)-interacting proteins were also identified, including the NF-κB-interacting protein myotrophin, We have identified multiple potential interacting proteins that may regulate cardiac IKr through cytoskeletal interactions, G-protein modulation, phosphorylation and downstream second messenger and transcription cascades. These findings provide further insight into dynamic modulation of HERG under physiological conditions and arrhythmogenesis.

  19. Glove-Enabled Computer Operations (GECO): Design and Testing of an Extravehicular Activity Glove Adapted for Human-Computer Interface

    Science.gov (United States)

    Adams, Richard J.; Olowin, Aaron; Krepkovich, Eileen; Hannaford, Blake; Lindsay, Jack I. C.; Homer, Peter; Patrie, James T.; Sands, O. Scott

    2013-01-01

    The Glove-Enabled Computer Operations (GECO) system enables an extravehicular activity (EVA) glove to be dual-purposed as a human-computer interface device. This paper describes the design and human participant testing of a right-handed GECO glove in a pressurized glove box. As part of an investigation into the usability of the GECO system for EVA data entry, twenty participants were asked to complete activities including (1) a Simon Says Games in which they attempted to duplicate random sequences of targeted finger strikes and (2) a Text Entry activity in which they used the GECO glove to enter target phrases in two different virtual keyboard modes. In a within-subjects design, both activities were performed both with and without vibrotactile feedback. Participants mean accuracies in correctly generating finger strikes with the pressurized glove were surprisingly high, both with and without the benefit of tactile feedback. Five of the subjects achieved mean accuracies exceeding 99 in both conditions. In Text Entry, tactile feedback provided a statistically significant performance benefit, quantified by characters entered per minute, as well as reduction in error rate. Secondary analyses of responses to a NASA Task Loader Index (TLX) subjective workload assessments reveal a benefit for tactile feedback in GECO glove use for data entry. This first-ever investigation of employment of a pressurized EVA glove for human-computer interface opens up a wide range of future applications, including text chat communications, manipulation of procedureschecklists, cataloguingannotating images, scientific note taking, human-robot interaction, and control of suit andor other EVA systems.

  20. High-Level Modeling of Multimodal Interaction Techniques Using NiMMiT

    Directory of Open Access Journals (Sweden)

    Chris Raymaekers

    2007-09-01

    Full Text Available The past few years, multimodal interaction has been gaining importance in virtual environments. Although multimodality renders interacting with an environment more natural and intuitive, the development cycle of such an application is often long and expensive. In our overall field of research, we investigate how model-based design can facilitate the development process by designing environments through the use of high-level diagrams. In this scope, we present ‘NiMMiT′, a graphical notation for expressing and evaluating multimodal user interaction; we elaborate on the NiMMiT primitives and demonstrate its use by means of a comprehensive example.

  1. EMOTION INTERACTION WITH VIRTUAL REALITY USING HYBRID EMOTION CLASSIFICATION TECHNIQUE TOWARD BRAIN SIGNALS

    National Research Council Canada - National Science Library

    Faris A. Abuhashish; Jamal Zraqou; Wesam Alkhodour; Mohd S. Sunar; Hoshang Kolivand

    2015-01-01

    .... Last decade many researchers focused on emotion classification in order to employ emotion in interaction with virtual reality, the classification will be done based on Electroencephalogram (EEG) brain signals...

  2. Multiscale and Sequential Coupling Techniques for Fluid-Structure Interaction Computations

    Science.gov (United States)

    2012-10-04

    method. More details can be found in [1]. Time approximation with NURBS We developed a method to approximate motions with temporal NURBS basis functions...This method is a core technique to be used with the techniques highlighted below. A. Surface motion and deformation representation with NURBS in...time We are now using NURBS basis functions in time to represent the motion and deformation of surfces. This gives us a more accurate, smoother, and

  3. Implementation of a terminal switching network supervisor: SAURON, an interactive extension of PACX IV control techniques

    Energy Technology Data Exchange (ETDEWEB)

    Vahle, M O; Tolendino, L F

    1982-04-01

    The rapidly growing number of interactive terminals at Sandia National Laboratories which compete for a limited number of computer ports has given rise to the development of a Terminal Switching Network. This paper describes a minicomputer-based supervisory node which interacts with the switches comprising the network and the operators. The supervisor amplifies the control capabilities of the operators, provides a realtime display of the system status, and records usage statistics.

  4. A low-speed wind tunnel study of vortex interaction control techniques on a chine-forebody/delta-wing configuration

    Science.gov (United States)

    Rao, Dhanvada M.; Bhat, M. K.

    1992-01-01

    A low speed wind tunnel evaluation was conducted of passive and active techniques proposed as a means to impede the interaction of forebody chine and delta wing vortices, when such interaction leads to undesirable aerodynamic characteristics particularly in the post stall regime. The passive method was based on physically disconnecting the chine/wing junction; the active technique employed deflection of inboard leading edge flaps. In either case, the intent was to forcibly shed the chine vortices before they encountered the downwash of wing vortices. Flow visualizations, wing pressures, and six component force/moment measurements confirmed the benefits of forced vortex de-coupling at post stall angles of attack and in sideslip, viz., alleviation of post stall zero beta asymmetry, lateral instability and twin tail buffet, with insignificant loss of maximum lift.

  5. A Novel Technique to Observe Rapidly Pulsating Objects Using Spectral Wave-Interaction Effects

    CERN Document Server

    Borra, Ermanno F

    2010-01-01

    Conventional techniques that measure rapid time variations are inefficient or inadequate to discover and observe rapidly pulsating astronomical sources. It is therefore conceivable that there exist some classes of objects pulsating with extremely short periods that have not yet been discovered. This article starts from the fact that rapid flux variations generate a spectral modulation that can be detected in the beat spectrum of the output current fluctuations of a quadratic detector. The telescope could observe at any frequency, although shorter frequencies would have the advantage of lower photon noise. The techniques would allow us to find and observe extremely fast time variations, opening up a new time window in Astronomy. The current fluctuation technique, like intensity interferometers, uses second-order correlation effects and fits into the current renewal of interest in intensity interferometry. An interesting aspect it shares with intensity interferometry is that it can use inexpensive large telesco...

  6. Carboxyterfenadine antacid interaction monitoring by UV spectrophotometry and RP-HPLC techniques

    Directory of Open Access Journals (Sweden)

    Hina Shehnaz

    2014-11-01

    Full Text Available Carboxyterfenadine, a primary metabolite of terfenadine, a second generation antihistaminic compound was introduced in therapy as a successor of terfenadine due to its cardiac arrhythmia. There are number of drug interactions of fexofenadine with erythromycin, ketoconazole and alike reported in the literature. In this paper, fexofenadine antacid interaction has been studied in presence of sodium bicarbonate, megaldrate, calcium carbonate, magnesium carbonate, aluminum hydroxide, magnesium hydroxide, magnesium trisilicate, simethicone (dimethylpolysiloxane and calcium hydroxide by UV–Vis spectrophotometer and high performance liquid chromatography (HPLC. These in vitro fexofenadine–antacid interactions were carried out in simulated gastric and intestinal juices and in buffer of pH 7.4 (simulating blood pH on BP 2005 dissolution apparatus. The results show non-concordant availability of fexofenadine envisaged due to formation of unstable charge transfer complexes.

  7. Bolt-Grout Interactions in Elastoplastic Rock Mass Using Coupled FEM-FDM Techniques

    Directory of Open Access Journals (Sweden)

    Debasis Deb

    2010-01-01

    Full Text Available Numerical procedure based on finite element method (FEM and finite difference method (FDM for the analysis of bolt-grout interactions are introduced in this paper. The finite element procedure incorporates elasto-plastic concepts with Hoek and Brown yield criterion and has been applied for rock mass. Bolt-grout interactions are evaluated based on finite difference method and are embedded in the elasto-plastic procedures of FEM. The experimental validation of the proposed FEM-FDM procedures and numerical examples of a bolted tunnel are provided to demonstrate the efficacy of the proposed method for practical applications.

  8. Air-touch interaction system for integral imaging 3D display

    Science.gov (United States)

    Dong, Han Yuan; Xiang, Lee Ming; Lee, Byung Gook

    2016-07-01

    In this paper, we propose an air-touch interaction system for the tabletop type integral imaging 3D display. This system consists of the real 3D image generation system based on integral imaging technique and the interaction device using a real-time finger detection interface. In this system, we used multi-layer B-spline surface approximation to detect the fingertip and gesture easily in less than 10cm height from the screen via input the hand image. The proposed system can be used in effective human computer interaction method for the tabletop type 3D display.

  9. The interactions between apoflavoproteins and their coenzymes as studied by nuclear magnetic resonance techniques

    NARCIS (Netherlands)

    Vervoort, J.

    1986-01-01

    High resolution 13C, 15N, 17O and 31P NMR techniques have been appli

  10. Exploring Machine Learning Techniques Using Patient Interactions in Online Health Forums to Classify Drug Safety

    Science.gov (United States)

    Chee, Brant Wah Kwong

    2011-01-01

    This dissertation explores the use of personal health messages collected from online message forums to predict drug safety using natural language processing and machine learning techniques. Drug safety is defined as any drug with an active safety alert from the US Food and Drug Administration (FDA). It is believed that this is the first…

  11. Exploring Machine Learning Techniques Using Patient Interactions in Online Health Forums to Classify Drug Safety

    Science.gov (United States)

    Chee, Brant Wah Kwong

    2011-01-01

    This dissertation explores the use of personal health messages collected from online message forums to predict drug safety using natural language processing and machine learning techniques. Drug safety is defined as any drug with an active safety alert from the US Food and Drug Administration (FDA). It is believed that this is the first…

  12. Normal and friction stabilization techniques for interactive rigid body constraint-based contact force computations

    DEFF Research Database (Denmark)

    2010-01-01

    We present a novel, yet simple, method for stabilization of normal forces. A normal stabilization term, carefully designed from hypotheses about interactive usability, is added to the contact force problem. Further, we propose friction stabilization as a completely new stabilization paradigm in i...

  13. Improved prediction of drug-target interactions using regularized least squares integrating with kernel fusion technique

    Energy Technology Data Exchange (ETDEWEB)

    Hao, Ming; Wang, Yanli, E-mail: ywang@ncbi.nlm.nih.gov; Bryant, Stephen H., E-mail: bryant@ncbi.nlm.nih.gov

    2016-02-25

    Identification of drug-target interactions (DTI) is a central task in drug discovery processes. In this work, a simple but effective regularized least squares integrating with nonlinear kernel fusion (RLS-KF) algorithm is proposed to perform DTI predictions. Using benchmark DTI datasets, our proposed algorithm achieves the state-of-the-art results with area under precision–recall curve (AUPR) of 0.915, 0.925, 0.853 and 0.909 for enzymes, ion channels (IC), G protein-coupled receptors (GPCR) and nuclear receptors (NR) based on 10 fold cross-validation. The performance can further be improved by using a recalculated kernel matrix, especially for the small set of nuclear receptors with AUPR of 0.945. Importantly, most of the top ranked interaction predictions can be validated by experimental data reported in the literature, bioassay results in the PubChem BioAssay database, as well as other previous studies. Our analysis suggests that the proposed RLS-KF is helpful for studying DTI, drug repositioning as well as polypharmacology, and may help to accelerate drug discovery by identifying novel drug targets. - Graphical abstract: Flowchart of the proposed RLS-KF algorithm for drug-target interaction predictions. - Highlights: • A nonlinear kernel fusion algorithm is proposed to perform drug-target interaction predictions. • Performance can further be improved by using the recalculated kernel. • Top predictions can be validated by experimental data.

  14. Techniques for optimizing human-machine information transfer related to real-time interactive display systems

    Science.gov (United States)

    Granaas, Michael M.; Rhea, Donald C.

    1989-01-01

    The requirements for the development of real-time displays are reviewed. Of particular interest are the psychological aspects of design such as the layout, color selection, real-time response rate, and the interactivity of displays. Some existing Western Aeronautical Test Range displays are analyzed.

  15. Smooth, Interactive Rendering Techniques on Large-Scale, Geospatial Data in Flood Visualizations

    NARCIS (Netherlands)

    Kehl, C.; Tutenel, T.; Eisemann, E.

    2013-01-01

    Visualising large-scale geospatial data is a demanding challenge that finds applications in many fields, including climatology and hydrology. Due to the enormous data size, it is currently not possible to render full datasets interactively without significantly compromising quality (especially not w

  16. Using interactive problem-solving techniques to enhance control systems education for non English-speakers

    Science.gov (United States)

    Lamont, L. A.; Chaar, L.; Toms, C.

    2010-03-01

    Interactive learning is beneficial to students in that it allows the continual development and testing of many skills. An interactive approach enables students to improve their technical capabilities, as well as developing both verbal and written communicative ability. Problem solving and communication skills are vital for engineering students; in the workplace they will be required to communicate with people of varying technical abilities and from different linguistic and engineering backgrounds. In this paper, a case study is presented that discusses how the traditional method of teaching control systems can be improved. 'Control systems' is a complex engineering topic requiring students to process an extended amount of mathematical formulae. MATLAB software, which enables students to interactively compare a range of possible combinations and analyse the optimal solution, is used to this end. It was found that students became more enthusiastic and interested when given ownership of their learning objectives. As well as improving the students' technical knowledge, other important engineering skills are also improved by introducing an interactive method of teaching.

  17. A Study the Interactive "Hopscotch Game for the Children Using Computer Music Techniques

    Directory of Open Access Journals (Sweden)

    Shing-Kwei Tzeng

    2010-05-01

    Full Text Available “Hopscotch” is a world-wide game for children to play since the times in the ancient Roman Empire and China. Here we present a study mainly focused on the research and discussion of the application on the children’s well-know edutainment via the physical interactive design to provide the sensing of the times for the conventional hopscotch, which is a new type of experiment for the technology aided edutainment. The innovated hopscotch music game involves the sound samples of various animals and the characters of cartoon, and the algorithmic composition via the development of the music technology based interactive game, to gradually make the children perceive the world of digits, sound, and music. It can guide the growing children’s personality and character from disorder into clarity. Furthermore, the traditional teaching materials can be improved via the implementation of the electrical sensing devices, electrical I/O module, and the computer music program Max/MSP, to integrate the interactive computer music with the interactive and immersive soundscapes composition, and the teaching tool with educational gaming is completely accomplished eventually.

  18. Calibration and statistical techniques for building an interactive screen for learning of alphabets by children

    Directory of Open Access Journals (Sweden)

    Riby Abraham Boby

    2017-05-01

    Full Text Available This article focuses on the implementation details of a portable interactive device called Image-projective Desktop Varnamala Trainer. The device uses a projector to produce a virtual display on a flat surface. For enabling interaction, the information about a user’s hand movement is obtained from a single two-dimensional scanning laser range finder in contrast with a camera sensor used in many earlier applications. A generalized calibration process to obtain exact transformation from projected screen coordinate system to sensor coordinate system is proposed in this article and implemented for enabling interaction. This permits production of large interactive displays with minimal cost. Additionally, it makes the entire system portable, that is, display can be produced on any planar surface like floor, tabletop, and so on. The calibration and its performance have been evaluated by varying screen sizes and the number of points used for calibration. The device was successfully calibrated for different screens. A novel learning-based methodology for predicting a user’s behaviour was then realized to improve the system’s performance. This has been experimentally evaluated, and the overall accuracy of prediction was about 96%. An application was then designed for this set-up to improve the learning of alphabets by the children through an interactive audiovisual feedback system. It uses a game-based methodology to help students learn in a fun way. Currently, it has bilingual (Hindi and English user interface to enable learning of alphabets and elementary mathematics. A user survey was conducted after demonstrating it to school children. The survey results are very encouraging. Additionally, a study to ascertain the improvement in the learning outcome of the children was done. The results clearly indicate an improvement in the learning outcome of the children who used the device over those who did not.

  19. OPTIMIZATION DESIGN OF HYDRAU-LIC MANIFOLD BLOCKS BASED ON HUMAN-COMPUTER COOPERATIVE GENETIC ALGORITHM

    Institute of Scientific and Technical Information of China (English)

    Feng Yi; Li Li; Tian Shujun

    2003-01-01

    Optimization design of hydraulic manifold blocks (HMB) is studied as a complex solid spatial layout problem. Based on comprehensive research into structure features and design rules of HMB, an optimal mathematical model for this problem is presented. Using human-computer cooperative genetic algorithm (GA) and its hybrid optimization strategies, integrated layout and connection design schemes of HMB can be automatically optimized. An example is given to testify it.

  20. 考虑用户视觉注意机制的人机交互界面设计%Human-Computer Interface Design Considering Visual Attention

    Institute of Scientific and Technical Information of China (English)

    王宁; 余隋怀; 肖琳臻; 周宪

    2016-01-01

    为了有效提高人机交互界面的设计质量和效率,将视觉注意的计算方法引入到人机交互界面设计过程中,提出了一种考虑用户视觉注意机制的人机交互界面设计方法。利用视觉注意计算模型分析了人机交互界面中各元件的视觉注意程度,构建了视觉注意焦点图;采用配对比较法确定各元件的重要度和使用频率,以灰度图的形式建立了人机交互界面重要性分布图。通过比对视觉注意焦点图和重要性分布图,以用户的视觉特性为评价指标对人机交互界面设计方案进行了评估。以智能手机的人机交互界面设计为例,对所提出方法进行验证。结果表明:该方法优化了用户的视觉特性,与传统方法相比,人机交互界面设计质量和效率得以提升;所设计的人机交互界面增强了用户的交互体验。%In order to improve the design efficiency and quality,a new method for human-computer interface design,which considers human visual attention and ergonomics,is proposed.The visual attention of human-computer interface is analyzed and calculated by a context-aware saliency detection algorithm and the visual attention map is established.Meantime,the importance and frequency of use of each component is obtained by the users’investigation.And the significance distribution map of human-computer interface is drawn.By comparing the two maps,the designer can estimate if the component with high significance has high visual attention or not.Studying the design of human computer interaction interface of intelligent mobile phone,the proposed method is validated.The results show that the proposed method optimizes the user’s visual characteristics.Compared with the traditional method, the quality and efficiency of the human-computer interaction interface design is improved.The designed human-computer interaction interface enhances the user’s interactive experience.

  1. Interaction of backfilling techniques and MTA plugs with additives: Fracture strength and adaptation analyses.

    Science.gov (United States)

    Yilmaz, Zeliha; Küçükkaya Eren, Selen; Uzunoğlu, Emel; Görduysus, Melahat; Görduysus, Mehmet Ömer

    2017-08-25

    The aims were to evaluate the effects of different additives on the adaptation of mineral trioxide aggregate (MTA) plugs before and after different backfilling techniques and analyze the interference of filling procedures on the fracture resistance of simulated immature teeth. The apical parts of 60 teeth were filled with MTA mixed with distilled water (DW), propylene glycol (PG) or calcium chloride (CaCl2) and backfilled with cold lateral condensation (CLC) or warm vertical compaction (WVC). The specimens were subjected to adaptation analysis and fracture testing. CaCl2 addition resulted in poor marginal adaptation, while PG addition significantly decreased the fracture values (pMTA-CaCl2 plugs and decreased the fracture values of teeth with MTA-PG plugs (pMTA with DW can be recommended as apical plug when the remaining root canal space is going to be filled with either CLC or WVC techniques.

  2. Novel Measurements and Techniques for Outlet Glacier Fjord Ice/Ocean Interactions

    Science.gov (United States)

    Behar, A.; Howat, I. M.; Holland, D. M.; Ahlstrom, A. P.; Larsen, S. H.

    2014-12-01

    Glacier fjord bathymetry and conditions indicate that they play fundamental roles for outlet glacier dynamics and thus knowledge of these parameters is extremely beneficial to upcoming models that predict changes. In particular, the bathymetry of a fjord gives important information about the exchange between fjord waters close to marine-terminating glaciers and the shelf and ocean. Currently, only sparse bathymetric data near the ice fronts are available for the majority of fjords in Greenland. The challenge in obtaining these measurements is that the fjord melange environment is a terrible one for mechanical gear, or ship or any other kind of access. There is hope however, and this work focuses on novel ways of obtaining this data using a multitude of upcoming technologies and techniques that are now being tested and planned. The span of the techniques described include but are not limited to: 1) manned helicopter-based live-reading instruments and deployable/retriavable sensor packages http://www.motionterra.com/fjord/ 2) remote or autonomous unmanned miniature boats (Depth/CTD), and 3) UAV's that either read live data or deploy small sensors that can telemeter their data (ice-flow trackers, image acquisition, etc.). A review of current results obtained at Jakobshavn and Upernavik Glaciers will be given as well as a description of the techniques and hardware used.

  3. Interactions of a non-fluorescent fluoroquinolone with biological membrane models: A multi-technique approach.

    Science.gov (United States)

    Sousa, Carla F; Ferreira, Mariana; Abreu, Bárbara; Medforth, Craig J; Gameiro, Paula

    2015-11-30

    Fluoroquinolones are antibiotics which act by penetrating into bacterial cells and inhibiting enzymes related to DNA replication, and metal complexes of these drugs have recently been investigated as one approach to counteracting bacterial resistance. In this work, we apply a multi-technique approach to studying the partition coefficient (Kp) for the non-fluorescent third-generation fluoroquinolone sparfloxacin or its copper-complex with lipid membrane models of Gram-negative bacteria. The techniques investigated are UV-vis absorption and (19)F NMR spectroscopies together with quenching of a fluorescent probe present in the lipids (using steady-state and time-resolved methods). (19)F NMR spectroscopy has previously been used to determine the Kp values of fluorinated drugs but in the case of sparfloxacin did not yield useful data. However, similar Kp values for sparfloxacin or its copper-complex were obtained for the absorption and fluorescence quenching methods confirming the usefulness of a multi-technique approach. The Kp values measured for sparfloxacin were significantly higher than those found for other fluoroquinolones. In addition, similar Kp values were found for sparfloxacin and copper-complex suggesting that in contrast to other fluoroquinolones hydrophobic diffusion occurs readily for both of these molecules. Copyright © 2015 Elsevier B.V. All rights reserved.

  4. Screening of FOXP3-interacted proteins by yeast two-hybrid technique

    Institute of Scientific and Technical Information of China (English)

    Zhou Lina; Wu Jun; Luo Gaoxing; He Weifeng; Chen Xiwei; Bo Ganping; Yuan Shunzong; Zhang Xiaorong; Hu Xiaohong

    2008-01-01

    Objective: To screen the proteins interacting with the Treg specification factor forkhead box protein P3 (FOXP3) by yeast two-hybrid system. Methods: Human FOXP3 gene was amplified by nest RT-PCR from peripheral blood mononuclear cells (PBMC) and inserted into plasmid pGBKT7 to construct the bait vector, then the self-activation and toxicity of the bait vector in host yeast strain AH109 were observed. Thereafter, a human liver cDNA library was screened by the bait vector. The positive clones were selected out by nutrient-deficient culture and back-hybridizing. The sequences from the candidate positive clones were blasted and analyzed by bioinformatics methods. Results: The constructed bait vector encoding FOXP3 was found no self-activation and toxicity in yeast AH109. Three proteins which interacted with FOXP3, including tumor protein D52, splicing factor 3b subunit 1 and hypothetical protein, were identified. Conclusion: Three new candidate proteins interacting with FOXP3 are selected out by this yeast two-hybrid system and library, which may facilitate the further study of FOXP3 in Treg.

  5. New techniques to control salinity-wastewater reuse interactions in golf courses of the Mediterranean regions

    Science.gov (United States)

    Beltrao, J.; Costa, M.; Rosado, V.; Gamito, P.; Santos, R.; Khaydarova, V.

    2003-04-01

    Due to the lack water around the Mediterranean regions, potable water luxurious uses - as in golf courses - are increasingly contested. In order to solve this problem, non conventional water resources (effluent, gray, recycled, reclaimed, brackish), like treated wastewater, for irrigation gained increasing role in the planning and development of additional water supplies in golf courses. In most cases, the intense use of effluent for irrigation attracted public awareness in respect of contaminating pathogens and heavy metals. The contaminating effect of salinity in soil and underground water is very often neglected. The objective of this work is to present the conventional techniques to control salinity of treated wastewater and to present some results on new clean techniques to solve this problem, in the framework of the INCO-COPERNICUS project (no. IC-15CT98-0105) "Adaptation of Efficient Water Use Criteria in Marginal Regions of Europe and Middle Asia with Scarce Sources Subject to Environmental Control, Climate Change and Socio-Economic Development" and of the INCO-DC project (no. IC18-CT98-0266) "Control of Salination and Combating Desertification Effects in the Mediterranean Region. Phase II". Saline water is the most common irrigation water in arid climates. Moreover, for each region treated wastewater is always more saline than tap water, and therefore, when treated wastewater is reused in golf courses, more salinity problems occur. Conventional techniques to combat the salination process in golf courses can be characterized by four generations: 1) Problem of root zone salination by soil leaching - two options can occur - when there is an impermeable layer, salts will be concentrated above this layer; on the other hand, when there is no impermeable layer, aquifers contamination can be observed; 2) Use of subsurface trickle irrigation - economy of water, and therefore less additional salts; however the problem of groundwater contamination due to natural rain

  6. Interactive managing of critical events: hypothesis for a new educational technique

    Directory of Open Access Journals (Sweden)

    Cinzia Orsini

    2011-09-01

    Full Text Available The inclusion of techniques that schedule the operative participation of the learnes within the sanitary training plans, is a necessity due to the importance of keeping a high level of professionalism. The Authors have therefore been urged to establish a training course that, despite the lack of frontal lectures, proposes above all the personal involvement of the various operators, for the double purpose of standardizing the intervention procedures as well as reducing the margin of error. The results of such an experience confirm the validity of this method, thus allowing the testing and development of alternative educational trainings.

  7. Protein-Flavonoid Interaction Studies by a Taylor Dispersion Surface Plasmon Resonance (SPR Technique: A Novel Method to Assess Biomolecular Interactions

    Directory of Open Access Journals (Sweden)

    Preejith P. Vachali

    2016-02-01

    Full Text Available Flavonoids are common polyphenolic compounds widely distributed in fruits and vegetables. These pigments have important pharmacological relevance because emerging research suggests possible anti-cancer and anti-inflammatory properties as well other beneficial health effects. These compounds are relatively hydrophobic molecules, suggesting the role of blood transport proteins in their delivery to tissues. In this study, we assess the binding interactions of four flavonoids (kaempferol, luteolin, quercetin, and resveratrol with human serum albumin (HSA, the most abundant protein in the blood, and with glutathione S-transferase pi isoform-1 (GSTP1, an enzyme with well-characterized hydrophobic binding sites that plays an important role in detoxification of xenobiotics with reduced glutathione, using a novel Taylor dispersion surface plasmon resonance (SPR technique. For the first time, HSA sites revealed a high-affinity binding site for flavonoid interactions. Out of the four flavonoids that we examined, quercetin and kaempferol showed the strongest equilibrium binding affinities (KD of 63 ± 0.03 nM and 37 ± 0.07 nM, respectively. GSTP1 displayed lower affinities in the micromolar range towards all of the flavonoids tested. The interactions of flavonoids with HSA and GSTP1 were studied successfully using this novel SPR assay method. The new method is compatible with both kinetic and equilibrium analyses.

  8. Insights into the molecular interactions between aminopeptidase and amyloid beta peptide using molecular modeling techniques.

    Science.gov (United States)

    Dhanavade, Maruti J; Sonawane, Kailas D

    2014-08-01

    Amyloid beta (Aβ) peptides play a central role in the pathogenesis of Alzheimer's disease. The accumulation of Aβ peptides in AD brain was caused due to overproduction or insufficient clearance and defects in the proteolytic degradation of Aβ peptides. Hence, Aβ peptide degradation could be a promising therapeutic approach in AD treatment. Recent experimental report suggests that aminopeptidase from Streptomyces griseus KK565 (SGAK) can degrade Aβ peptides but the interactive residues are yet to be known in detail at the atomic level. Hence, we developed the three-dimensional model of aminopeptidase (SGAK) using SWISS-MODEL, Geno3D and MODELLER. Model built by MODELLER was used for further studies. Molecular docking was performed between aminopeptidase (SGAK) with wild-type and mutated Aβ peptides. The docked complex of aminopeptidase (SGAK) and wild-type Aβ peptide (1IYT.pdb) shows more stability than the other complexes. Molecular docking and MD simulation results revealed that the residues His93, Asp105, Glu139, Glu140, Asp168 and His255 are involved in the hydrogen bonding with Aβ peptide and zinc ions. The interactions between carboxyl oxygen atoms of Glu139 of aminopeptidase (SGAK) with water molecule suggest that the Glu139 may be involved in the nucleophilic attack on Ala2-Glu3 peptide bond of Aβ peptide. Hence, amino acid Glu139 of aminopeptidase (SGAK) might play an important role to degrade Aβ peptides, a causative agent of Alzheimer's disease.

  9. Characterization of Interaction Between Raltitrexed and Bovine Serum Albumin by Optical Spectroscopic Techniques

    Institute of Scientific and Technical Information of China (English)

    ZHANG Jia-xing; YIN Zong-ning; WU Wei; WANG Zhong-xia; HE Rui; WU Zhao-xu

    2012-01-01

    The interaction of raltitrexed(RTX) with bovine serum albumin(BSA) was investigated by steady state/lifetime fluorescence spectroscopy and circular dichroism(CD) spectroscopy under the simulative physiological conditions.The results of fluorescence titration reveal that RTX could strongly quench the intrinsic fluorescence of BSA via a static quenching procedure.The obtained binding constant KA of RTX with BSA was 478630 and 44259 L/mol at 298 and 310 K,respectively.According to van't Hoff equation,the thermodynamic parameters △H,△G and △S were calculated,indicating that hydrophobic forces were the predominant intermolecular forces in stabilizing the complex.The binding process was a spontaneous process,in which Gibbs free energy change was negative.According to F(o)rster's non-radioactive energy transfer theory,the distance r between donor(BSA) and acceptor(RTX) was 3.82 nm,suggesting that the energy transfer from BSA to RTX occurred with high probability.Displacement experiment and the number of binding sites calculation confirmed that RTX could bind to the site-Ⅰ of BSA.Furthermore,the effects of pH and some metal ions on the interaction of RTX with BSA were also investigated.The results of synchronous fluorescence and CD spectra show that the RTX-BSA binding induced conformational changes in BSA.

  10. X-Ray Spectroscopy: An Experimental Technique to Measure Charge State Distribution Right at the Ion-Solid Interaction

    CERN Document Server

    Sharma, Prashant

    2015-01-01

    Charge state distributions of $^{56}$Fe and $^{58}$Ni projectile ions passing through thin carbon foils have been studied in the energy range of 1.44 - 2.69 MeV/u using a novel method from the x-ray spectroscopy technique. Interestingly the charge state distribution in the bulk show Lorentzian behavior instead of usual Gaussian distribution. Further, different parameters of charge state distribution like mean charge state, distribution width and asymmetric parameter are determined and compared with the empirical calculations and ETACHA predictions. It is found that the x-ray measurement technique is appropriate to determine the mean charge state right at the interaction zone or in the bulk. Interestingly, empirical formalism predicts much lower projectile mean charge states compare to x-ray measurements which clearly indicate multi-electron capture from the target surface. The ETACHA predictions and experimental results are found to be comparable for energies $\\geq$ 2 MeV/u.

  11. Interaction of an antiepileptic drug, lamotrigine with human serum albumin (HSA): Application of spectroscopic techniques and molecular modeling methods.

    Science.gov (United States)

    Poureshghi, Fatemeh; Ghandforoushan, Parisa; Safarnejad, Azam; Soltani, Somaieh

    2017-01-01

    Lamotrigine (an epileptic drug) interaction with human serum albumin (HSA) was investigated by fluorescence, UV-Vis, FTIR, CD spectroscopic techniques, and molecular modeling methods. Binding constant (Kb) of 5.74×10(3) and number of binding site of 0.97 showed that there is a slight interaction between lamotrigine and HSA. Thermodynamic studies was constructed using the flourimetric titrations in three different temperatures and the resulted data used to calculate the parameters using Vant Hoff equation. Decreased Stern Volmer quenching constant by enhanced temperature revealed the static quenching mechanism. Negative standard enthalpy (ΔH) and standard entropy (ΔS) changes indicated that van der Waals interactions and hydrogen bonds were dominant forces which facilitate the binding of Lamotrigine to HSA, the results were confirmed by molecular docking studies which showed no hydrogen binding. The FRET studies showed that there is a possibility of energy transfer between Trp214 and lamotrigine. Also the binding of lamotrigine to HSA in the studied concentrations was not as much as many other drugs, but the secondary structure of the HSA was significantly changed following the interaction in a way that α-helix percentage was reduced from 67% to 57% after the addition of lamotrigine in the molar ratio of 4:1 to HSA. According to the docking studies, lamotrigine binds to IB site preferably.

  12. Monitoring soil-vegetation interactions using non-invasive geophysical techniques

    Science.gov (United States)

    Perri, M.; Cassiani, G.; Boaga, J.; Rossi, M.; Vignoli, G.; Deiana, R.; Ursino, N.; Putti, M.; Majone, B.; Bellin, A.; Blaschek, M.; Duttmann, R.; Meyer, S.; Ludwig, R.; Soddu, A.; Dietrich, P.; Werban, U.

    2012-12-01

    The understanding of soil-vegetation-atmosphere interactions is of utmost importance in the solution of a number of hydrological questions and practical issues, including flood control, agricultural best practice, slope stability and impacts of climatic changes. Geophysical time-lapse monitoring can greatly contribute to the understanding of these interactions particularly for its capability to map in space and time the effects of vegetation on soil moisture content. In this work we present the results of two case studies showing the potential of hydro-geophysics in this context. The first example refers to the long term monitoring of the soil static and dynamic characteristics in an experimental site located in Sardinia (Italy). The main objective of this study is to understand the effects of soil - water - plants interactions on soil water balance. A combination of time-lapse electromagnetic induction (EMI) monitoring over wide areas and localized irrigation tests monitored by electrical resistivity tomography (ERT) and TDR soil moisture measurements is here used, in order to achieve quantitative field-scale estimates of moisture content from topsoil layer. Natural gamma-ray emission mapping, texture analysis and laboratory calibration of an electrical constitutive relationship on soil samples complete the dataset. We therefore observed that the growth of vegetation, with the associated below ground allocation of biomass, has a significant impact on the soil moisture dynamics. In particular vegetation extracts a large amount of water from the soil in the hot season, but it also reduces evaporation by shadowing the soil surface. In addition, vegetation enhances the soil wetting process as the root system facilitates water infiltration, thus creating a positive feedback system. The second example regards the time-lapse monitoring of soil moisture content in an apple orchard located in the Alpine region of Northern Italy (Trento). A three-dimensional cross-hole ERT

  13. Secondary implementation of interactive engagement teaching techniques: Choices and challenges in a Gulf Arab context

    CERN Document Server

    Hitt, G W; Fawwaz, O; Bawa'aneh, M S; El-Kork, N; Makkiyil, S; Qattan, I A

    2013-01-01

    We report on a "Collaborative Workshop Physics" (CWP) instructional strategy to deliver the first interactive engagement (IE) calculus-based physics course at Khalifa University(KU), United Arab Emirates (UAE). To these authors' knowledge, this work reports the first calculus-based physics course on the Arabian Peninsula using Physics Education Research (PER)-based instruction. A brief history and present context of general university and science/engineering teaching in the UAE is given. From this frame, a pre-reform baseline is presented for KU's calculus-based introductory mechanics course in its traditional, lecture-centered form, as established by FCI and MPEX survey data, as well as course exam grades. The first semester of delivery in the prototype CWP modality has identified several key challenges for further reforms; (1) second-language acquisition, (2) secondary and post-secondary academic preparation, and (3) culture-specific gender issues. We identify and characterize each of these issues quantitat...

  14. Study on the interaction between NCP-(4-hydroxycoumarins) and bovine serum albumin by spectroscopic techniques.

    Science.gov (United States)

    Yu, Xianyong; Lu, Shiyu; Yang, Ying; Li, Xiaofang; Yi, Pinggui

    2012-06-01

    The interaction between N-confused porphyrins-(4-hydroxycoumarins) diad (NCP-(4-hydroxycoumarins)) and bovine serum albumin (BSA) was studied using fluorescence and ultraviolet spectroscopy at different temperatures under imitated physiological conditions. The experimental results showed that the fluorescence of BSA was quenched by NCP-(4-hydroxycoumarins) through a combined quenching procedure. The binding constants, binding sites and corresponding thermodynamic parameters between NCP-(4-hydroxycoumarins) and BSA at different temperatures were obtained. According to Förster non-radiation energy transfer theory, the binding distance between BSA and NCP-(4-hydroxycoumarins) was calculated to be about 2.1 nm. The effect of NCP-(4-hydroxycoumarins) on the conformation of BSA was analyzed using synchronous fluorescence spectroscopy. In addition, the effect of some metal ions Cu(2+), Ca(2+), Mg(2+), and Ni(2+) on the binding constant between NCP-(4-hydroxycoumarins) and BSA was examined.

  15. Study on the effect of electrostatic interaction on core-shell nanoparticles preparation with microemulsion technique

    Institute of Scientific and Technical Information of China (English)

    HE Xiaoxiao; WANG Kemin; TAN Weihong; CHEN Jiyun; DUAN Jinghua; YUAN Yin; LIN Xia

    2005-01-01

    The routine method for preparation of silica core-shell nanoparticles (NPs) is to carry out nucleation and shell coating through the hydrolysis of silane in water in oil (W/O) microemulsion to form three-dimensional netted silica shell. We found that electrostatic interaction of the core materials with shell materials would determine whether the stable core-shell silica NPs formed or not. The traditional important factors such as molecular weight of core materials or the thickness of the shell have no obvious relationship with it. And the stability of the core-shell silica NPs can be improved after changing the electric charge polarity by regulating the experiment condition of relevant materials if some core materials cannot be doped inside to form the stable core-shell silica NPs based on the traditional method, which provided experimental and theoretic foundation for preparation and application of the core-shell silica NPs.

  16. Bird interactions with offshore oil and gas platforms: review of impacts and monitoring techniques.

    Science.gov (United States)

    Ronconi, Robert A; Allard, Karel A; Taylor, Philip D

    2015-01-01

    Thousands of oil and gas platforms are currently operating in offshore waters globally, and this industry is expected to expand in coming decades. Although the potential environmental impacts of offshore oil and gas activities are widely recognized, there is limited understanding of their impacts on migratory and resident birds. A literature review identified 24 studies and reports of bird-platform interactions, most being qualitative and half having been peer-reviewed. The most frequently observed effect, for seabirds and landbirds, is attraction and sometimes collisions associated with lights and flares; episodic events have caused the deaths of hundreds or even thousands of birds. Though typically unpredictable, anecdotally, it is known that poor weather, such as fog, precipitation and low cloud cover, can exacerbate the effect of nocturnal attraction to lights, especially when coincidental with bird migrations. Other effects include provision of foraging and roosting opportunities, increased exposure to oil and hazardous environments, increased exposure to predators, or repulsion from feeding sites. Current approaches to monitoring birds at offshore platforms have focused on observer-based methods which can offer species-level bird identification, quantify seasonal patterns of relative abundance and distribution, and document avian mortality events and underlying factors. Observer-based monitoring is time-intensive, limited in spatial and temporal coverage, and suffers without clear protocols and when not conducted by trained, independent observers. These difficulties are exacerbated because deleterious bird-platform interaction is episodic and likely requires the coincidence of multiple factors (e.g., darkness, cloud, fog, rain conditions, occurrence of birds in vicinity). Collectively, these considerations suggest a need to implement supplemental systems for monitoring bird activities around offshore platforms. Instrument-based approaches, such as radar

  17. Proximal Sensing of Plant-Pathogen Interactions in Spring Barley with Three Fluorescence Techniques

    Directory of Open Access Journals (Sweden)

    Georg Leufen

    2014-06-01

    Full Text Available In the last years fluorescence spectroscopy has come to be viewed as an essential approach in key research fields of applied plant sciences. However, the quantity and particularly the quality of information produced by different equipment might vary considerably. In this study we investigate the potential of three optical devices for the proximal sensing of plant-pathogen interactions in four genotypes of spring barley. For this purpose, the fluorescence lifetime, the image-resolved multispectral fluorescence and selected indices of a portable multiparametric fluorescence device were recorded at 3, 6, and 9 days after inoculation (dai from healthy leaves as well as from leaves inoculated with powdery mildew (Blumeria graminis or leaf rust (Puccinia hordei. Genotype-specific responses to pathogen infections were revealed already at 3 dai by higher fluorescence mean lifetimes in the spectral range from 410 to 560 nm in the less susceptible varieties. Noticeable pathogen-induced modifications were also revealed by the ‘Blue-to-Far-Red Fluorescence Ratio’ and the ‘Simple Fluorescence Ratio’. Particularly in the susceptible varieties the differences became more evident in the time-course of the experiment i.e., following the pathogen development. The relevance of the blue and green fluorescence to exploit the plant-pathogen interaction was demonstrated by the multispectral fluorescence imaging system. As shown, mildewed leaves were characterized by exceptionally high blue fluorescence, contrasting the values observed in rust inoculated leaves. Further, we confirm that the intensity of green fluorescence depends on the pathogen infection and the stage of disease development; this information might allow a differentiation of both diseases. Moreover, our results demonstrate that the detection area might influence the quality of the information, although it had a minor impact only in the current study. Finally, we highlight the relevance of

  18. Detection of the interaction between SNAP25 and rabphilin in neuroendocrine PC12 cells using the FLIM/FRET technique.

    Science.gov (United States)

    Lee, Jiung-De; Chang, Yu-Fen; Kao, Fu-Jen; Kao, Lung-Sen; Lin, Chung-Chih; Lu, Ai-Chu; Shyu, Bai-Chuang; Chiou, Shih-Hwa; Yang, De-Ming

    2008-01-01

    Exocytosis has been proposed to contain four sequential steps, namely docking, priming, fusion, and recycling, and to be regulated by various proteins-protein interactions. Synaptosomal-associated protein of 25 kDa (SNAP25) has recently been found to bind rabphilin, the Rab3A specific binding protein, in vitro. However, it is still unclear whether SNAP25 and rabphilin interact during exocytosis within cells in vivo. This problem was addressed by the integration of fluorescence resonance energy transfer (FRET) with high sensitivity fluorescence lifetime imaging microscopy (FLIM) to observe this protein-protein interaction. Enhanced green fluorescence protein-labeled SNAP25 (donor) and red fluorescence protein-labeled rabphilin (acceptor) were expressed in neuroendocrine PC12 cells as a FRET pair and ATP stimulation was carried out for various durations. With 10 s stimulation, a 0.17-ns left shift of the lifetime peak was found when compared with donor only. Analysis of the lifetime image further suggested that the lifetime recovered to a similar level as the donor only in a time dependent manner. Four-dimensional (4D) images by FLIM provided useful information indicating that the interaction of SNAP25 and rabphilin occurred particularly within optical sections near cell membrane. Together the results suggest that SNAP25 bound rabphilin loosely at docking step before exocytosis and the binding became tighter at the very start of exocytosis. Finally, these two proteins dissociated after stimulation. To our knowledge, this is the first report to demonstrate the interaction of SNAP25 and rabphilin in situ using the FLIM-FRET technique within neuroendocrine cells.

  19. Molecular Interaction Studies of Benzyl Alcohols with Methacrylates in Carbon Tetrachloride using Frequency Domain Technique

    Directory of Open Access Journals (Sweden)

    S. Radhakrishnan

    2016-08-01

    Full Text Available The dielectric relaxation of benzyl alcohol substitutents (benzyl alcohol, m-methylbenzyl alcohol and m-nitrobenzyl alcohol with methyl methacrylate and butyl methacrylate in dilute solution of carbon tetrachloride is measured at 9.37 GHz using Frequency domain (X-band technique. Different dielectric parameters like dielectric constant (ε׳, dielectric loss factor (ε״ at Microwave frequency, static dielectric constant (ε0 and dielectric constant at infinite dilution (ε∞ at optical frequency have been determined. From the measured dielectric data, the relaxation time (t calculated using Higasi method and activation energies (∆Ft and ∆Fη have been determined. All the dielectric parameters that are vary with the substitutent change in benzyl alcohol andchain length of acrylic esters. Suggests that, the proton donating ability is varying with the substitution of benzyl alcohol and proton accepting ability is varying with the chain length of acrylic esters. The relaxation time and molar free energy activation of 1:1 molar ratio is greater than other higher molar ratios (i.e. 3:1, 2:1, 1:2, 1:3 confirm that the existence of most likely 1:1 complex formation between the studied systems and also complex formation formed between free hydroxyl group of substituted benzyl alcohols and carbonyl group of acrylic esters (MMA and EMA.

  20. Interaction of oridonin with human serum albumin by isothermal titration calorimetry and spectroscopic techniques.

    Science.gov (United States)

    Li, Xiangrong; Yang, Zhenhua

    2015-05-05

    Oridonin has been traditionally and widely used for treatment of various human diseases due to its uniquely biological, pharmacological and physiological functions. In this study, the interaction between oridonin and human serum albumin (HSA) was investigated using isothermal titration calorimetry (ITC), in combination with fluorescence spectroscopy and UV-vis absorption spectroscopy. We found that the hydrogen bond and van der Waals force are the major binding forces in the binding of oridonin to HSA. The binding of oridonin to HSA is driven by favorable enthalpy and unfavorable entropy. Oridonin can quench the fluorescence of HSA through a static quenching mechanism. The binding constant between oridonin and HSA is moderate and the equilibrium fraction of unbound oridonin f(u) > 60%. Binding site I is found to be the primary binding site for oridonin. Additionally, oridonin may induce conformational changes of HSA and affect its biological function as the carrier protein. The results of the current study suggest that oridonin can be stored and transported from the circulatory system to reach its target organ to provide its therapeutic effects. But its side-effect in the clinics cannot be overlook. The study provides an accurate and full basic data for clarifying the binding mechanism of oridonin with HSA and is helpful for understanding its effect on protein function during the blood transportation process and its biological activity in vivo. Copyright © 2015 Elsevier Ireland Ltd. All rights reserved.

  1. Development of an online radiology case review system featuring interactive navigation of volumetric image datasets using advanced visualization techniques

    Energy Technology Data Exchange (ETDEWEB)

    Yang, Hyun Kyung; Kim, Boh Kyoung; Jung, Ju Hyun; Kang, Heung Sik; Lee, Kyoung Ho [Dept. of Radiology, Seoul National University Bundang Hospital, Seongnam (Korea, Republic of); Woo, Hyun Soo [Dept. of Radiology, SMG-SNU Boramae Medical Center, Seoul (Korea, Republic of); Jo, Jae Min [Dept. of Computer Science and Engineering, Seoul National University, Seoul (Korea, Republic of); Lee, Min Hee [Dept. of Radiology, Soonchunhyang University Bucheon Hospital, Bucheon (Korea, Republic of)

    2015-11-15

    To develop an online radiology case review system that allows interactive navigation of volumetric image datasets using advanced visualization techniques. Our Institutional Review Board approved the use of the patient data and waived the need for informed consent. We determined the following system requirements: volumetric navigation, accessibility, scalability, undemanding case management, trainee encouragement, and simulation of a busy practice. The system comprised a case registry server, client case review program, and commercially available cloud-based image viewing system. In the pilot test, we used 30 cases of low-dose abdomen computed tomography for the diagnosis of acute appendicitis. In each case, a trainee was required to navigate through the images and submit answers to the case questions. The trainee was then given the correct answers and key images, as well as the image dataset with annotations on the appendix. After evaluation of all cases, the system displayed the diagnostic accuracy and average review time, and the trainee was asked to reassess the failed cases. The pilot system was deployed successfully in a hands-on workshop course. We developed an online radiology case review system that allows interactive navigation of volumetric image datasets using advanced visualization techniques.

  2. Depth-of-interaction estimates in pixelated scintillator sensors using Monte Carlo techniques

    Science.gov (United States)

    Sharma, Diksha; Sze, Christina; Bhandari, Harish; Nagarkar, Vivek; Badano, Aldo

    2017-01-01

    Image quality in thick scintillator detectors can be improved by minimizing parallax errors through depth-of-interaction (DOI) estimation. A novel sensor for low-energy single photon imaging having a thick, transparent, crystalline pixelated micro-columnar CsI:Tl scintillator structure has been described, with possible future application in small-animal single photon emission computed tomography (SPECT) imaging when using thicker structures under development. In order to understand the fundamental limits of this new structure, we introduce cartesianDETECT2, an open-source optical transport package that uses Monte Carlo methods to obtain estimates of DOI for improving spatial resolution of nuclear imaging applications. Optical photon paths are calculated as a function of varying simulation parameters such as columnar surface roughness, bulk, and top-surface absorption. We use scanning electron microscope images to estimate appropriate surface roughness coefficients. Simulation results are analyzed to model and establish patterns between DOI and photon scattering. The effect of varying starting locations of optical photons on the spatial response is studied. Bulk and top-surface absorption fractions were varied to investigate their effect on spatial response as a function of DOI. We investigated the accuracy of our DOI estimation model for a particular screen with various training and testing sets, and for all cases the percent error between the estimated and actual DOI over the majority of the detector thickness was ±5% with a maximum error of up to ±10% at deeper DOIs. In addition, we found that cartesianDETECT2 is computationally five times more efficient than MANTIS. Findings indicate that DOI estimates can be extracted from a double-Gaussian model of the detector response. We observed that our model predicts DOI in pixelated scintillator detectors reasonably well.

  3. Collection of Information Directly from Patients through an Adaptive Human-computer Interface

    Science.gov (United States)

    Lobach, David F.; Arbanas, Jennifer M.; Mishra, Dharani D.; Wildemuth, Barbara; Campbell, Marci

    2002-01-01

    Clinical information collected directly from patients is critical to the practice of medicine. Past efforts to collect this information using computers have had limited utility because these efforts required users to be facile with the information collecting system. This poster describes the development and function of a computer system that uses technology to overcome the limitations of previous computer-based data collection tools by adapting the human-computer interface to fit the skills of the user. The system has been successfully used at two diverse clinical sites.

  4. Evaluation of smartphone-based interaction techniques in a CAVE in the context of immersive digital project review

    Science.gov (United States)

    George, Paul; Kemeny, Andras; Colombet, Florent; Merienne, Frédéric; Chardonnet, Jean-Rémy; Thouvenin, Indira Mouttapa

    2014-02-01

    Immersive digital project reviews consist in using virtual reality (VR) as a tool for discussion between various stakeholders of a project. In the automotive industry, the digital car prototype model is the common thread that binds them. It is used during immersive digital project reviews between designers, engineers, ergonomists, etc. The digital mockup is also used to assess future car architecture, habitability or perceived quality requirements with the aim to reduce using physical mockups for optimized cost, delay and quality efficiency. Among the difficulties identified by the users, handling the mockup is a major one. Inspired by current uses of nomad devices (multi-touch gestures, IPhone UI look'n'feel and AR applications), we designed a navigation technique taking advantage of these popular input devices: Space scrolling allows moving around the mockup. In this paper, we present the results of a study we conducted on the usability and acceptability of the proposed smartphone-based interaction metaphor compared to traditional technique and we provide indications of the most efficient choices for different use-cases accordingly. It was carried out in a traditional 4-sided CAVE and its purpose is to assess a chosen set of interaction techniques to be implemented in Renault's new 5-sides 4K x 4K wall high performance CAVE. The proposed new metaphor using nomad devices is well accepted by novice VR users and future implementation should allow an efficient industrial use. Their use is an easy and user friendly alternative of the existing traditional control devices such as a joystick.

  5. A Novel Experimental Technique to Monitor the Time-Dependent Water and Ions Uptake when Shale Interacts with Aqueous Solutions

    Science.gov (United States)

    AL-Bazali, Talal

    2013-09-01

    The time-dependent water and ions uptake when shale interacts with aqueous solutions is quantified using a combination of immersion and gravimetric techniques. Results show that when shale interacts with salt solutions, water uptake into shale goes through three distinct stages; water movement out of shale (due to chemical osmosis), water movement into shale (due to diffusion osmosis) and stationary state (equilibrium stage). This work shows that chemical osmosis dominates water movement in early times while diffusion osmosis takes over later. In addition, it is shown that the amount of water movement due to chemical osmosis depends on the chemical potential gradient while the amount of water movement due to diffusion osmosis is highly related to the ionic concentration imbalance. In addition, the amount of ions uptake into shale at equilibrium is shown to depend on the type and concentration of salt solution. Furthermore, this work shows that potassium ion has a strengthening effect on shale while sodium and calcium ions have a weakening effect on shale. Results also show that the shale's compressive strength alteration is greatly influenced by the type and concentration of the salt solution. Furthermore, the shale's compressive strength alteration is shown to be time dependent and correlates very well with the time-dependent flux of water and ions. Finally, it is shown that chemical osmosis and diffusion osmosis take place simultaneously when shale interacts with water-based muds. The overall impact on shale stability is governed by the net water flow resulting from chemical osmosis and diffusion osmosis.

  6. Probing the molecular interaction of triazole fungicides with human serum albumin by multispectroscopic techniques and molecular modeling.

    Science.gov (United States)

    Zhang, Jing; Zhuang, Shulin; Tong, Changlun; Liu, Weiping

    2013-07-31

    Triazole fungicides, one category of broad-spectrum fungicides, are widely applied in agriculture and medicine. The extensive use leads to many residues and casts potential detrimental effects on aquatic ecosystems and human health. After exposure of the human body, triazole fungicides may penetrate into the bloodstream and interact with plasma proteins. Whether they could have an impact on the structure and function of proteins is still poorly understood. By using multispectroscopic techniques and molecular modeling, the interaction of several typical triazole fungicides with human serum albumin (HSA), the major plasma protein, was investigated. The steady-state and time-resolved fluorescence spectra manifested that static type, due to complex formation, was the dominant mechanism for fluorescence quenching. Structurally related binding modes speculated by thermodynamic parameters agreed with the prediction of molecular modeling. For triadimefon, hydrogen bonding with Arg-218 and Arg-222 played an important role, whereas for imazalil, myclobutanil, and penconazole, the binding process was mainly contributed by hydrophobic and electrostatic interactions. Via alterations in three-dimensional fluorescence and circular dichroism spectral properties, it was concluded that triazoles could induce slight conformational and some microenvironmental changes of HSA. It is anticipated that these data can provide some information for possible toxicity risk of triazole fungicides to human health and be helpful in reinforcing the supervision of food safety.

  7. Study on the interaction of the epilepsy drug, zonisamide with human serum albumin (HSA) by spectroscopic and molecular docking techniques

    Science.gov (United States)

    Shahabadi, Nahid; Khorshidi, Aref; Moghadam, Neda Hossinpour

    2013-10-01

    In the present investigation, an attempt has been made to study the interaction of zonisamide (ZNS) with the transport protein, human serum albumin (HSA) employing UV-Vis, fluorometric, circular dichroism (CD) and molecular docking techniques. The results indicated that binding of ZNS to HSA caused strong fluorescence quenching of HSA through static quenching mechanism, hydrogen bonds and van der Waals contacts are the major forces in the stability of protein ZNS complex and the process of the binding of ZNS with HSA was driven by enthalpy (ΔH = -193.442 kJ mol-1). The results of CD and UV-Vis spectroscopy showed that the binding of this drug to HSA induced conformational changes in HSA. Furthermore, the study of molecular docking also indicated that zonisamide could strongly bind to the site I (subdomain IIA) of HSA mainly by hydrophobic interaction and there were hydrogen bond interactions between this drug and HSA, also known as the warfarin binding site.

  8. Secondary implementation of interactive engagement teaching techniques: Choices and challenges in a Gulf Arab context

    Directory of Open Access Journals (Sweden)

    G. W. Hitt

    2014-10-01

    Full Text Available We report on efforts to design the “Collaborative Workshop Physics” (CWP instructional strategy to deliver the first interactive engagement (IE physics course at Khalifa University of Science, Technology and Research (KU, United Arab Emirates (UAE. To our knowledge, this work reports the first calculus-based, introductory mechanics course on the Arabian Peninsula using physics education research (PER-based instruction. A brief history and present context of general university and STEM teaching in the UAE is given. We present this secondary implementation (SI as a case study of a novel context and use it to determine if PER-based instruction can be successfully implemented far from the cultural context of the primary developer and, if so, how might such SIs differ from SIs within the United States (U.S. in terms of criteria for and risks to their success. With these questions in view, a prereform baseline comprised of Maryland Physics Expectations in Physics survey, Force Concept Inventory (FCI, course exam grades, and English language proficiency data are used to design a hybrid implementation of Cooperative Group Problem Solving. We find that for students with high English proficiency, normalized gain on FCI improves substantially, from ⟨g⟩=0.16±0.10 prereform to ⟨g⟩=0.47±0.08 in the CWP pilot (standard errors, indicating a successful SI. However, we also find evidence that normalized gains on FCI are strongly modulated by language proficiency and discuss likely causes. Regardless of language ability, problem-solving skill is also substantially improved and course drop-fail-withdrawal rates are cut from 50% to 24%. In particular, we find evidence in postreform student interviews that prior classroom experiences, and not broader cultural expectations about education, are the more significant cause of expectations that are at odds with the classroom norms of well-functioning PER-based instruction. We present this result as evidence

  9. Secondary implementation of interactive engagement teaching techniques: Choices and challenges in a Gulf Arab context

    Science.gov (United States)

    Hitt, G. W.; Isakovic, A. F.; Fawwaz, O.; Bawa'aneh, M. S.; El-Kork, N.; Makkiyil, S.; Qattan, I. A.

    2014-12-01

    We report on efforts to design the "Collaborative Workshop Physics" (CWP) instructional strategy to deliver the first interactive engagement (IE) physics course at Khalifa University of Science, Technology and Research (KU), United Arab Emirates (UAE). To our knowledge, this work reports the first calculus-based, introductory mechanics course on the Arabian Peninsula using physics education research (PER)-based instruction. A brief history and present context of general university and STEM teaching in the UAE is given. We present this secondary implementation (SI) as a case study of a novel context and use it to determine if PER-based instruction can be successfully implemented far from the cultural context of the primary developer and, if so, how might such SIs differ from SIs within the United States (U.S.) in terms of criteria for and risks to their success. With these questions in view, a prereform baseline comprised of Maryland Physics Expectations in Physics survey, Force Concept Inventory (FCI), course exam grades, and English language proficiency data are used to design a hybrid implementation of Cooperative Group Problem Solving. We find that for students with high English proficiency, normalized gain on FCI improves substantially, from ⟨g⟩=0.16±0.10 prereform to ⟨g⟩=0.47±0.08 in the CWP pilot (standard errors), indicating a successful SI. However, we also find evidence that normalized gains on FCI are strongly modulated by language proficiency and discuss likely causes. Regardless of language ability, problem-solving skill is also substantially improved and course drop-fail-withdrawal rates are cut from 50% to 24%. In particular, we find evidence in postreform student interviews that prior classroom experiences, and not broader cultural expectations about education, are the more significant cause of expectations that are at odds with the classroom norms of well-functioning PER-based instruction. We present this result as evidence that PER

  10. The comparative analysis of selected interactive data presentation techniques on the example of the land use structure in the commune of Tomice

    Directory of Open Access Journals (Sweden)

    Król Karol

    2016-09-01

    Full Text Available The authors present the results of a comparative analysis of selected techniques and programming tools for building interactive data presentation in the form of diagrams and maps generated in the browser.

  11. Kinesthetic Interaction

    DEFF Research Database (Denmark)

    Fogtmann, Maiken Hillerup; Fritsch, Jonas; Kortbek, Karen Johanne

    2008-01-01

    Within the Human-Computer Interaction community there is a growing interest in designing for the whole body in interaction design. The attempts aimed at addressing the body have very different outcomes spanning from theoretical arguments for understanding the body in the design process, to more...... to reveal bodily potential in relation to three design themes – kinesthetic development, kinesthetic means and kinesthetic disorder; and seven design parameters – engagement, sociality, movability, explicit motivation, implicit motivation, expressive meaning and kinesthetic empathy. The framework is a tool...

  12. US Army Weapon Systems Human-Computer Interface (WSHCI) style guide, Version 1

    Energy Technology Data Exchange (ETDEWEB)

    Avery, L.W.; O`Mara, P.A.; Shepard, A.P.

    1996-09-30

    A stated goal of the U.S. Army has been the standardization of the human computer interfaces (HCIS) of its system. Some of the tools being used to accomplish this standardization are HCI design guidelines and style guides. Currently, the Army is employing a number of style guides. While these style guides provide good guidance for the command, control, communications, computers, and intelligence (C4I) domain, they do not necessarily represent the more unique requirements of the Army`s real time and near-real time (RT/NRT) weapon systems. The Office of the Director of Information for Command, Control, Communications, and Computers (DISC4), in conjunction with the Weapon Systems Technical Architecture Working Group (WSTAWG), recognized this need as part of their activities to revise the Army Technical Architecture (ATA). To address this need, DISC4 tasked the Pacific Northwest National Laboratory (PNNL) to develop an Army weapon systems unique HCI style guide. This document, the U.S. Army Weapon Systems Human-Computer Interface (WSHCI) Style Guide, represents the first version of that style guide. The purpose of this document is to provide HCI design guidance for RT/NRT Army systems across the weapon systems domains of ground, aviation, missile, and soldier systems. Each domain should customize and extend this guidance by developing their domain-specific style guides, which will be used to guide the development of future systems within their domains.

  13. The use of analytical models in human-computer interface design

    Science.gov (United States)

    Gugerty, Leo

    1993-01-01

    Recently, a large number of human-computer interface (HCI) researchers have investigated building analytical models of the user, which are often implemented as computer models. These models simulate the cognitive processes and task knowledge of the user in ways that allow a researcher or designer to estimate various aspects of an interface's usability, such as when user errors are likely to occur. This information can lead to design improvements. Analytical models can supplement design guidelines by providing designers rigorous ways of analyzing the information-processing requirements of specific tasks (i.e., task analysis). These models offer the potential of improving early designs and replacing some of the early phases of usability testing, thus reducing the cost of interface design. This paper describes some of the many analytical models that are currently being developed and evaluates the usefulness of analytical models for human-computer interface design. This paper will focus on computational, analytical models, such as the GOMS model, rather than less formal, verbal models, because the more exact predictions and task descriptions of computational models may be useful to designers. The paper also discusses some of the practical requirements for using analytical models in complex design organizations such as NASA.

  14. Effects of muscle fatigue on the usability of a myoelectric human-computer interface.

    Science.gov (United States)

    Barszap, Alexander G; Skavhaug, Ida-Maria; Joshi, Sanjay S

    2016-10-01

    Electromyography-based human-computer interface development is an active field of research. However, knowledge on the effects of muscle fatigue for specific devices is limited. We have developed a novel myoelectric human-computer interface in which subjects continuously navigate a cursor to targets by manipulating a single surface electromyography (sEMG) signal. Two-dimensional control is achieved through simultaneous adjustments of power in two frequency bands through a series of dynamic low-level muscle contractions. Here, we investigate the potential effects of muscle fatigue during the use of our interface. In the first session, eight subjects completed 300 cursor-to-target trials without breaks; four using a wrist muscle and four using a head muscle. The wrist subjects returned for a second session in which a static fatiguing exercise took place at regular intervals in-between cursor-to-target trials. In the first session we observed no declines in performance as a function of use, even after the long period of use. In the second session, we observed clear changes in cursor trajectories, paired with a target-specific decrease in hit rates.

  15. Spectral ratio techniques as a tool for soil-structure interaction assessment

    Science.gov (United States)

    Ladina, C.; Lovati, S.; Marzorati, S.; Massa, M.

    2009-04-01

    structure, is built on lithological units characterized by alluvial deposits. All noise measurements, characterized by a minimum duration of 30 minutes (sampling rate 100 Hz), were performed using a Lennartz LE3D-5s seismometer (flat response 0.2 - 40 Hz) coupled with a 24 bits Reftek 130/01 digital recorder. To investigate the dynamic characterization of buildings both standard spectral ratio (SSR) and horizontal to vertical spectral ratio (HVNR) techniques were applied to the recorded data; in the first case two simultaneous measures, computed at the bottom and at the top of the structure were considered. For the stations where earthquakes recordings were available, the results from ambients noise were compared, to those obtained from earthquakes (HVSR). For all records the linear trend and the instrumental response were removed and a band-pass Butterworth 4 poles filter between 0.2 and 25 Hz was applied. Then each component of noise was windowed in time series of 120 s length (cosine taper 5%), the horizontal components were rotated between 0° and 175° with step of 5° and the power spectral density (PSD) were calculated using a Konno and Ohmachi (1998) window (b=20). Finally, for each considered azimuth average HVNRs were computed calculating for each time window the spectral ratio between the spectrum of the radial component over the spectrum of the vertical one. For earthquake the data processing were performed as described for noise but considering different portion of signal: 5 s and 15 s of S waves, starting 0.5 s before the S-waves picking, and 20 s of coda were selected. Also in this case for each selected window HVSR were calculated through a directional analysis as that described for HVNR. The results highlight the fundamental role of the installation. For BAG8 and AUL, where the sensors are directly installed on rock, the vibrations of the structure do not affect HVNR at the bottom, which show flat responses in the whole frequency range: in both cases the

  16. An analysis of the aesthetic embodiment of human computer interface%对于计算机人机界面交互美感体现的分析

    Institute of Scientific and Technical Information of China (English)

    宋发君

    2016-01-01

    In this paper,based on in the aspects of man-machine interface of computer application of aesthetic principle,application of man-machine interface aesthetics of computer implementation of, according to the summary,how to rely on computer interactive interface beauty to ascend will users use efficiency of human-computer interaction and feelings for lifting.%本文立足于计算机人机界面应用美学原则这一层面,对计算机人机界面应用美学实施探讨,根据所进行的总结,怎样凭借计算机人机交互界面美感提升来将用户使用人机交互效率与感受提升。

  17. 均衡时间压力的人机界面信息编码%Encoding Information of Human-Computer Interface for Equilibrium of Time Pressure

    Institute of Scientific and Technical Information of China (English)

    李晶; 薛澄岐; 王海燕; 周蕾; 牛亚峰

    2013-01-01

    It is a studying worthy problem in interface design whether the operator can deal with lots of information quickly and correctly under time pressure in human-computer interaction of a complex system.How to use reasonable encoding models to optimize interface design is researched in this paper,according to the influences of time pressures on cognitive behaviors.According to the variablelevel description of the Subject Workload Assessment Technique and vision gaze,time pressures is divided into three levels as high,medium,low,and the presentation time of each level corresponds to 200,600 and 1000 ms.With the help of the experiment,the influences of time pressures on color and shape cognition are analyzed.The results show that the cognition of color was more and quicker than the cognition of shape under time pressures within 1000 ms.Finally,the improved effect of color encoding on rapid recognition of multiple messages was tested and verified,with the emulational interface design of A320 airplane Electronic Centralized Aircraft Monitor system as demonstrative object.%复杂系统人机交互中,在紧迫的时间压力下,操作者能否迅速而准确地对界面承载的大量信息作出反应是界面设计中有待研究的课题.文中针对时间压力对认知行为的影响,研究如何合理地使用编码方式达到界面优化设计.基于主观工作负荷测量法中变量的水平描述和视觉凝视,将时间压力设定为大、适中和小3种水平,对应的呈现时间分别为200 ms,600 ms和1 000 ms;通过实验分析时间压力对颜色和形状编码的认知影响,结果表明,在1000 ms以内的时间压力下,颜色编码比形状编码的认知容量大、认知速度快.最后以A320飞机的电子集成监控系统仿真界面设计为例,验证了颜色编码在多个信息量快速识别中的改进作用.

  18. Use of interactive teaching techniques to introduce mental health training to medical schools in a resource poor setting.

    Science.gov (United States)

    Syed Sheriff, R J; Bass, N; Hughes, P; Ade-Odunlade, P; Ismail, A; Whitwell, S; Jenkins, R

    2013-07-01

    There are currently no practising psychiatrists in Somaliland. In 2007 the first medical students graduated from universities in Somaliland without mental health training. We aimed to pilot an intensive but flexible package of mental health training to all senior medical students and interns using interactive training techniques and to evaluate its effectiveness by assessing knowledge, skills and attitudes. Teaching techniques included didactic lectures, case based discussion groups and role playing. Informal feedback informed a flexible teaching package. Assessment tools designed specifically for this course included a pre and post course MCQ exam and an OSCE. Changes in students' attitudes were evaluated using a questionnaire administered before and after the course. In addition, a questionnaire administered following the course evaluated the changes students perceived in their knowledge and attitudes to mental health. The MCQ improved from 50.7% pre course to 64.4% post course (p = 9.73 E-08). Students achieved an average overall OSCE mark of 71%. The pre and post attitudes questionnaire was most significantly different for statements relevant to aetiology, stigma and the overlap between mental and physical health. The statement most strongly agreed with after the course was 'I now understand more about the overlap between mental and physical health'. Interactive teaching provided a learning experience for both students and trainers. On site and distance learning based on the teaching described here has widened the scope of the training possible in psychiatry and allowed the provision of regular teaching, supervision and peer support in Somaliland. However, the current lack of local expertise means that important issues of sustainability need to be considered in future work.

  19. Study of Ocean Bottom Interactions with Acoustic Waves by a New Elastic Wave Propagation Algorithm and an Energy Flow Analysis Technique

    Science.gov (United States)

    2016-06-07

    imaging to study the wave / sea -bottom interaction, energy partitioning, scattering mechanism and other problems that are crucial for many ocean bottom...Study Of Ocean Bottom Interactions With Acoustic Waves By A New Elastic Wave Propagation Algorithm And An Energy Flow Analysis Technique Ru-Shan Wu...elastic wave propagation and interaction with the ocean water and ocean bottom environment. The method will be applied to numerical simulations and

  20. X-ray spectroscopic technique for energetic electron transport studies in short-pulse laser/plasma interactions

    Energy Technology Data Exchange (ETDEWEB)

    Tutt, T.E.

    1994-12-01

    When a solid target is irradiated by a laser beam, the material is locally heated to a high temperature and a plasma forms. The interaction of the laser with plasma can produce energetic electrons. By observing the behavior of these {open_quotes}hot{close_quotes} electrons, we hope to obtain a better understanding of Laser/Plasma Interactions. In this work we employ a layered-fluorescer technique to study the transport, and therefore the energetics, of the electrons. The plasma forms on a thin foil of metallic Pd which is bonded to thin layer of metallic Sn. Electrons formed from the plasma penetrate first the Pd and then the Sn. In both layers the energetic electrons promote inner (K) shell ionization of the metallic atoms which leads to the emission of characteristic K{sub {alpha}} x-rays of the fluorescers. By recording the x-ray spectrum emitted by the two foils, we can estimate the energy-dependent range of the electrons and their numbers.

  1. Criteria of Human-computer Interface Design for Computer Assisted Surgery Systems

    Institute of Scientific and Technical Information of China (English)

    ZHANG Jian-guo; LIN Yan-ping; WANG Cheng-tao; LIU Zhi-hong; YANG Qing-ming

    2008-01-01

    In recent years, computer assisted surgery (CAS) systems become more and more common in clinical practices, but few specific design criteria have been proposed for human-computer interface (HCI) in CAS systems. This paper tried to give universal criteria of HCI design for CAS systems through introduction of demonstration application, which is total knee replacement (TKR) with a nonimage-based navigation system.A typical computer assisted process can be divided into four phases: the preoperative planning phase, the intraoperative registration phase, the intraoperative navigation phase and finally the postoperative assessment phase. The interface design for four steps is described respectively in the demonstration application. These criteria this paper summarized can be useful to software developers to achieve reliable and effective interfaces for new CAS systems more easily.

  2. U.S. Army weapon systems human-computer interface style guide. Version 2

    Energy Technology Data Exchange (ETDEWEB)

    Avery, L.W.; O`Mara, P.A.; Shepard, A.P.; Donohoo, D.T.

    1997-12-31

    A stated goal of the US Army has been the standardization of the human computer interfaces (HCIs) of its system. Some of the tools being used to accomplish this standardization are HCI design guidelines and style guides. Currently, the Army is employing a number of HCI design guidance documents. While these style guides provide good guidance for the command, control, communications, computers, and intelligence (C4I) domain, they do not necessarily represent the more unique requirements of the Army`s real time and near-real time (RT/NRT) weapon systems. The Office of the Director of Information for Command, Control, Communications, and Computers (DISC4), in conjunction with the Weapon Systems Technical Architecture Working Group (WSTAWG), recognized this need as part of their activities to revise the Army Technical Architecture (ATA), now termed the Joint Technical Architecture-Army (JTA-A). To address this need, DISC4 tasked the Pacific Northwest National Laboratory (PNNL) to develop an Army weapon systems unique HCI style guide, which resulted in the US Army Weapon Systems Human-Computer Interface (WSHCI) Style Guide Version 1. Based on feedback from the user community, DISC4 further tasked PNNL to revise Version 1 and publish Version 2. The intent was to update some of the research and incorporate some enhancements. This document provides that revision. The purpose of this document is to provide HCI design guidance for the RT/NRT Army system domain across the weapon systems subdomains of ground, aviation, missile, and soldier systems. Each subdomain should customize and extend this guidance by developing their domain-specific style guides, which will be used to guide the development of future systems within their subdomains.

  3. Mutually supportive use of stable isotope and gas chromatography techniques to understand ecohydrological interactions in dryland environments

    Science.gov (United States)

    Puttock, A.; Brazier, R. E.; Dungait, J. A. J.; Bol, R.; Dixon, E. R.; Macleod, C. J. A.

    2012-04-01

    techniques to further our understanding of ecohydrological interactions and rainfall-runoff dynamics over these dryland vegetation transitions. Turnbull, L., J. Wainright, and R. E. Brazier. 2008. A conceptual framework for understanding semi-arid land degradation: ecohydrological interactions across multiple-space and time scales. Ecohydrology 1:23-34. Van Auken, O. W. 2009. Causes and consequences of woody plant encroachment into western North American grasslands. Journal of Environmental Management 90 2931-2942.

  4. Interaction of the minocycline with extracelluar protein and intracellular protein by multi-spectral techniques and molecular docking

    Science.gov (United States)

    Fang, Qing; Wang, Yirun; Hu, Taoying; Liu, Ying

    2017-02-01

    The interaction of minocyeline (MNC) with extracelluar protein (lysozyme, LYSO) or intracellular protein (bovine hemoglobin, BHb) was investigated using multi-spectral techniques and molecular docking in vitro. Fluorescence studies suggested that MNC quenched LYSO/BHb fluorescence in a static mode with binding constants of 2.01 and 0.26 × 104 L•mol-1 at 298 K, respectively. The LYZO-MNC system was more easily influenced by temperature (298 and 310 K) than the BHb-MNC system. The thermodynamic parameters demonstrated that hydrogen bonds and van der Waals forces played the major role in the binding process. Based on the Förster theory of nonradiative energy transfer, the binding distances between MNC and the inner tryptophan residues of LYSO and BHb were calculated to be 4.34 and 3.49 nm, respectively. Furthermore, circular dichroism spectra (CD), Fourier transforms infrared (FTIR), UV-vis, and three-dimensional fluorescence spectra results indicated the secondary structures of LYSO and BHb were partially destroyed by MNC with the α-helix percentage of LYZO-MNC increased (17.8-28.6%) while that of BHb-MNC was decreased (41.6-39.6%). UV-vis spectral results showed these binding interactions could cause conformational and some micro-environmental changes of LYSO and BHb. In accordance with the results of molecular docking, In LYZO-MNC system, MNC was mainly bound in the active site hinge region where Trp-62 and Trp-63 are located, and in MNC-BHb system, MNC was close to the subunit α 1 of BHb, molecular docking analysis supported the thermodynamic results well. The work contributes to clarify the mechanism of MNC with two proteins at molecular level.

  5. Arabidopsis seedling flood-inoculation technique: a rapid and reliable assay for studying plant-bacterial interactions

    Directory of Open Access Journals (Sweden)

    Uppalapati Srinivasa R

    2011-10-01

    Full Text Available Abstract Background The Arabidopsis thaliana-Pseudomonas syringae model pathosystem is one of the most widely used systems to understand the mechanisms of microbial pathogenesis and plant innate immunity. Several inoculation methods have been used to study plant-pathogen interactions in this model system. However, none of the methods reported to date are similar to those occurring in nature and amicable to large-scale mutant screens. Results In this study, we developed a rapid and reliable seedling flood-inoculation method based on young Arabidopsis seedlings grown on MS medium. This method has several advantages over conventional soil-grown plant inoculation assays, including a shorter growth and incubation period, ease of inoculation and handling, uniform infection and disease development, requires less growth chamber space and is suitable for high-throughput screens. In this study we demonstrated the efficacy of the Arabidopsis seedling assay to study 1 the virulence factors of P. syringae pv. tomato DC3000, including type III protein secretion system (TTSS and phytotoxin coronatine (COR; 2 the effector-triggered immunity; and 3 Arabidopsis mutants affected in salicylic acid (SA- and pathogen-associated molecular pattern (PAMPs-mediated pathways. Furthermore, we applied this technique to study nonhost resistance (NHR responses in Arabidopsis using nonhost pathogens, such as P. syringae pv. tabaci, pv. glycinea and pv. tomato T1, and confirmed the functional role of FLAGELLIN-SENSING 2 (FLS2 in NHR. Conclusions The Arabidopsis seedling flood-inoculation assay provides a rapid, efficient and economical method for studying Arabidopsis-Pseudomonas interactions with minimal growth chamber space and time. This assay could also provide an excellent system for investigating the virulence mechanisms of P. syringae. Using this method, we demonstrated that FLS2 plays a critical role in conferring NHR against nonhost pathovars of P. syringae, but not to

  6. 多感官人机交互界面的视觉设计原则%Discussion on the Visual Design Pinciples of Multi-Sense Human-Computer Interface

    Institute of Scientific and Technical Information of China (English)

    肖红; 郭歌

    2012-01-01

    通过阐述多感官人机交互界面的概念,分析了交互界面的视觉设计发展趋势——动态化、多维化、综合化。在此基础上,提出了人机交互界面的视觉设计应遵守"简洁易用"的总原则,并根据多感官人机交互界面的功能与特点,依次提出了:简洁性与美观性并存,统一性与多样性并存,易用性与交互性并存,静态与动态并存,理性与感性并存这5条设计原则。%Through expounding the concept and definition of "Multi-Sense Human-Computer Interface",it analyzed the visual trend of interface design was interactive,dynamic,comprehensiveness.On this basis,according to the functions and features of the multi-sense human-computer interface,it proposed the human-computer interface design should comply with the general principles of "Keep It Simple And Stupid".To put it concretely,the visual design of multi-sense human-computer interface should: simplicity and aesthetic property;unity and diversity;ease of use and interactive;statics and dynamic;rational and perceptual.

  7. Designing an intranet from scratch to sketch: experiences from techniques used in the IDEnet project

    DEFF Research Database (Denmark)

    Berndtsson, Johan

    1999-01-01

    The choice of techniques to support system design is important in order to achieve a satisfactory result with regard to the quality of the future system. In the IDEnet development project, we chose to work with techniques used within, or inspired by, three different research areas: sociology......, participatory design and human-computer interaction. This paper discusses the use of one technique from each of these research areas in the development of an intranet (IDEnet) from `scratch to sketch' at the Department of Computer Science and Business Administration (IDE) in the University College of Karlskrona....../Ronneby in Sweden. The advantages and disadvantages for the use of each technique for system design are also discussed....

  8. Combining heterogeneous inputs for the development of adaptive and multimodal interaction systems

    Directory of Open Access Journals (Sweden)

    David GRIOL

    2013-11-01

    Full Text Available In this paper we present a novel framework for the integration of visual sensor networks and speech-based interfaces. Our proposal follows the standard reference architecture in fusion systems (JDL, and combines different techniques related to Artificial Intelligence, Natural Language Processing and User Modeling to provide an enhanced interaction with their users. Firstly, the framework integrates a Cooperative Surveillance Multi-Agent System (CS-MAS, which includes several types of autonomous agents working in a coalition to track and make inferences on the positions of the targets. Secondly, enhanced conversational agents facilitate human-computer interaction by means of speech interaction. Thirdly, a statistical methodology allows modeling the user conversational behavior, which is learned from an initial corpus and improved with the knowledge acquired from the successive interactions. A technique is proposed to facilitate the multimodal fusion of these information sources and consider the result for the decision of the next system action.

  9. Combined spectroscopic and molecular docking techniques to study interaction of Zn (II) DiAmsar with serum albumins

    Energy Technology Data Exchange (ETDEWEB)

    Bardajee, Ghasem Rezanejade, E-mail: rezanejad@pnu.ac.ir; Hooshyar, Zari; Shafagh, Pegah; Ghiasvand, Samira; Kakavand, Nahaleh

    2014-12-15

    Zinc (II) diamine-sarcophagine (Zn (II) DiAmsar) as a water soluble hexadentate ligand was synthesized and characterized by nuclear magnetic resonance (NMR), Fourier transform infrared (FT-IR) and UV–visible (UV–vis) spectroscopy. The bindings of Zn (II) DiAmsar with human serum albumin (HSA) and bovine serum albumin (BSA) were investigated under the simulative physiological conditions. To study this binding, the fluorescence spectra in combination with FT-IR, UV–vis, cyclic voltammetry (CV), and molecular docking techniques were used in the present work. The results indicate that Zn (II) DiAmsar quenched effectively the intrinsic fluorescence of HSA and BSA via a static quenching process. The fluorescence quenching data was also used to determine binding sites and binding constants at different temperatures. The calculated thermodynamic parameters (∆G°, ∆H°, and ∆S°) suggest that the binding process occurs spontaneously by involving hydrogen bond and van der Waals interactions. The distance between HSA (or BSA) as a donor and Zn (II) DiAmsar as an acceptor was obtained according to fluorescence resonance energy transfer (FRET). In addition, the docking results revealed the possible binding sites and assess the microenvironment around the bounded Zn (II) DiAmsar.

  10. Gradient enhanced-fluidity liquid hydrophilic interaction chromatography of ribonucleic acid nucleosides and nucleotides: A "green" technique.

    Science.gov (United States)

    Beilke, Michael C; Beres, Martin J; Olesik, Susan V

    2016-03-04

    A "green" hydrophilic interaction liquid chromatography (HILIC) technique for separating the components of mixtures with a broad range of polarities is illustrated using enhanced-fluidity liquid mobile phases. Enhanced-fluidity liquid chromatography (EFLC) involves the addition of liquid CO2 to conventional liquid mobile phases. Decreased mobile phase viscosity and increased analyte diffusivity results when a liquefied gas is dissolved in common liquid mobile phases. The impact of CO2 addition to a methanol:water (MeOH:H2O) mobile phase was studied to optimize HILIC gradient conditions. For the first time a fast separation of 16 ribonucleic acid (RNA) nucleosides/nucleotides was achieved (16min) with greater than 1.3 resolution for all analyte pairs. By using a gradient, the analysis time was reduced by over 100% compared to similar separations conducted under isocratic conditions. The optimal separation using MeOH:H2O:CO2 mobile phases was compared to MeOH:H2O and acetonitrile:water (ACN:H2O) mobile phases. Based on chromatographic performance parameters (efficiency, resolution and speed of analysis) and an assessment of the environmental impact of the mobile phase mixtures, MeOH:H2O:CO2 mixtures are preferred over ACN:H2O or MeOH:H2O mobile phases for the separation of mixtures of RNA nucleosides and nucleotides.

  11. Interaction with geospatial data

    OpenAIRE

    SCHOENING, Johannes

    2015-01-01

    My research interest lies at the interaction between human-computer interaction (HCI) and geoinformatics. I am interested in developing new methods and novel user interfaces to navigate through spatial information. This article will give a brief overview on my past and current research topics and streams. Generally speaking, geography is playing an increasingly important role in computer science and also in the field of HCI ranging from social computing to natural user interfaces (NUIs). At t...

  12. The mind-writing pupil : A human-computer interface based on decoding of covert attention through pupillometry

    NARCIS (Netherlands)

    Mathôt, Sebastiaan; Melmi, Jean Baptiste; Van Der Linden, Lotje; Van Der Stigchel, Stefan

    2016-01-01

    We present a new human-computer interface that is based on decoding of attention through pupillometry. Our method builds on the recent finding that covert visual attention affects the pupillary light response: Your pupil constricts when you covertly (without looking at it) attend to a bright, compar

  13. The Mind-Writing Pupil : A Human-Computer Interface Based on Decoding of Covert Attention through Pupillometry

    NARCIS (Netherlands)

    Mathot, Sebastiaan; Melmi, Jean-Baptiste; van der Linden, Lotje; van der Stigchel, Stefan

    2016-01-01

    We present a new human-computer interface that is based on decoding of attention through pupillometry. Our method builds on the recent finding that covert visual attention affects the pupillary light response: Your pupil constricts when you covertly (without looking at it) attend to a bright, compar

  14. The design of an intelligent human-computer interface for the test, control and monitor system

    Science.gov (United States)

    Shoaff, William D.

    1988-01-01

    The graphical intelligence and assistance capabilities of a human-computer interface for the Test, Control, and Monitor System at Kennedy Space Center are explored. The report focuses on how a particular commercial off-the-shelf graphical software package, Data Views, can be used to produce tools that build widgets such as menus, text panels, graphs, icons, windows, and ultimately complete interfaces for monitoring data from an application; controlling an application by providing input data to it; and testing an application by both monitoring and controlling it. A complete set of tools for building interfaces is described in a manual for the TCMS toolkit. Simple tools create primitive widgets such as lines, rectangles and text strings. Intermediate level tools create pictographs from primitive widgets, and connect processes to either text strings or pictographs. Other tools create input objects; Data Views supports output objects directly, thus output objects are not considered. Finally, a set of utilities for executing, monitoring use, editing, and displaying the content of interfaces is included in the toolkit.

  15. User participation in the development of the human/computer interface for control centers

    Science.gov (United States)

    Broome, Richard; Quick-Campbell, Marlene; Creegan, James; Dutilly, Robert

    1996-01-01

    Technological advances coupled with the requirements to reduce operations staffing costs led to the demand for efficient, technologically-sophisticated mission operations control centers. The control center under development for the earth observing system (EOS) is considered. The users are involved in the development of a control center in order to ensure that it is cost-efficient and flexible. A number of measures were implemented in the EOS program in order to encourage user involvement in the area of human-computer interface development. The following user participation exercises carried out in relation to the system analysis and design are described: the shadow participation of the programmers during a day of operations; the flight operations personnel interviews; and the analysis of the flight operations team tasks. The user participation in the interface prototype development, the prototype evaluation, and the system implementation are reported on. The involvement of the users early in the development process enables the requirements to be better understood and the cost to be reduced.

  16. Interaction Widget

    DEFF Research Database (Denmark)

    Ingstrup, Mads

    2003-01-01

    This pattern describes the idea of making a user interface of discrete, reusable entities---here called interaction widgets. The idea behind widgets is described using two perspectives, that of the user and that of the developer. It is the forces from these two perspectives that are balanced in t...... in the pattern. The intended audience of the pattern is developers and researchers within the field of human computer interaction.......This pattern describes the idea of making a user interface of discrete, reusable entities---here called interaction widgets. The idea behind widgets is described using two perspectives, that of the user and that of the developer. It is the forces from these two perspectives that are balanced...

  17. Receptor-ligand interactions measured by an improved spun column chromatography technique. A high efficiency and high throughput size separation method

    DEFF Research Database (Denmark)

    Buus, S; Stryhn, A; Kirkby, N;

    1995-01-01

    on the method development essential to obtain efficient separation in particular when used for analytical purposes. In this paper we describe a systematic approach to select the optimal parameters for spun column separation including a simple modification of the technique whereby the spun columns are eluted...... the gradient centrifugation helps to achieve equilibrium across the gel matrix during the elution. The new method has been used successfully for several different receptor-ligand interactions, and this paper describes a general approach on how to develop new applications of the technique.......Size exclusion chromatography may under the right circumstances be an easy and powerful way to measure in solution the interaction between a receptor an dits ligand. Spun column chromatography is a fast size exclusion technique of increasing popularity, however, little information exists...

  18. Reducing wrong patient selection errors: exploring the design space of user interface techniques.

    Science.gov (United States)

    Sopan, Awalin; Plaisant, Catherine; Powsner, Seth; Shneiderman, Ben

    2014-01-01

    Wrong patient selection errors are a major issue for patient safety; from ordering medication to performing surgery, the stakes are high. Widespread adoption of Electronic Health Record (EHR) and Computerized Provider Order Entry (CPOE) systems makes patient selection using a computer screen a frequent task for clinicians. Careful design of the user interface can help mitigate the problem by helping providers recall their patients' identities, accurately select their names, and spot errors before orders are submitted. We propose a catalog of twenty seven distinct user interface techniques, organized according to a task analysis. An associated video demonstrates eighteen of those techniques. EHR designers who consider a wider range of human-computer interaction techniques could reduce selection errors, but verification of efficacy is still needed.

  19. The human interactome knowledge base (hint-kb): An integrative human protein interaction database enriched with predicted protein–protein interaction scores using a novel hybrid technique

    KAUST Repository

    Theofilatos, Konstantinos A.

    2013-07-12

    Proteins are the functional components of many cellular processes and the identification of their physical protein–protein interactions (PPIs) is an area of mature academic research. Various databases have been developed containing information about experimentally and computationally detected human PPIs as well as their corresponding annotation data. However, these databases contain many false positive interactions, are partial and only a few of them incorporate data from various sources. To overcome these limitations, we have developed HINT-KB (http://biotools.ceid.upatras.gr/hint-kb/), a knowledge base that integrates data from various sources, provides a user-friendly interface for their retrieval, cal-culatesasetoffeaturesofinterest and computesaconfidence score for every candidate protein interaction. This confidence score is essential for filtering the false positive interactions which are present in existing databases, predicting new protein interactions and measuring the frequency of each true protein interaction. For this reason, a novel machine learning hybrid methodology, called (Evolutionary Kalman Mathematical Modelling—EvoKalMaModel), was used to achieve an accurate and interpretable scoring methodology. The experimental results indicated that the proposed scoring scheme outperforms existing computational methods for the prediction of PPIs.

  20. Interactions

    DEFF Research Database (Denmark)

    The main theme of this anthology is the unique interaction between mathematics, physics and philosophy during the beginning of the 20th century. Seminal theories of modern physics and new fundamental mathematical structures were discovered or formed in this period. Significant physicists...... such as Lorentz and Einstein as well as mathematicians such as Poincare, Minkowski, Hilbert and Weyl contributed to this development. They created the new physical theories and the mathematical disciplines that play such paramount roles in their mathematical formulations. These physicists and mathematicians were...

  1. Developmental Trends in Mother-Infant Interaction from 4-Months to 42-Months: Using an Observation Technique

    Science.gov (United States)

    Kawai, Masatoshi; Namba, Kumiko; Yato, Yuko; Negayama, Koichi; Sogon, Shunya; Yamamoto, Hatsumi

    2010-01-01

    Background It is clear that early social interaction follows from mother-infant interaction after pregnancy. Many researchers have illuminated this interaction in the first years of life. Most common mother-infant interaction is the attachment behavior of an infant. The Japan Children’s Study (JCS) development psychology group hypothesis is that the early mother-infant interaction will predict later social behaviors. But the method applied to evaluate this interaction mainly comes from the evaluation of the whole observation situation and is dependent upon the coder. We applied a new observational method that checked the on/off status of behavior and recorded sequentially. Methods Using a semi-structured observation setting as our method, we analyzed the developmental change of mother-infant interaction within a toy situation. Results The result indicated that mother-infant interaction with a toy altered at around 9-months and is salient to the usual developmental change of joint attention. Additionally cluster analysis suggested that the developmental pattern is divided into two clusters. This is the first report on a developmental pattern of joint attention. Conclusions These results indicated that the developmental trend of gaze direction and vocalization is one candidate of measure for evaluating the mother infant social interaction from the point of joint attention. PMID:20179367

  2. Human Computation in Visualization: Using Purpose Driven Games for Robust Evaluation of Visualization Algorithms.

    Science.gov (United States)

    Ahmed, N; Zheng, Ziyi; Mueller, K

    2012-12-01

    Due to the inherent characteristics of the visualization process, most of the problems in this field have strong ties with human cognition and perception. This makes the human brain and sensory system the only truly appropriate evaluation platform for evaluating and fine-tuning a new visualization method or paradigm. However, getting humans to volunteer for these purposes has always been a significant obstacle, and thus this phase of the development process has traditionally formed a bottleneck, slowing down progress in visualization research. We propose to take advantage of the newly emerging field of Human Computation (HC) to overcome these challenges. HC promotes the idea that rather than considering humans as users of the computational system, they can be made part of a hybrid computational loop consisting of traditional computation resources and the human brain and sensory system. This approach is particularly successful in cases where part of the computational problem is considered intractable using known computer algorithms but is trivial to common sense human knowledge. In this paper, we focus on HC from the perspective of solving visualization problems and also outline a framework by which humans can be easily seduced to volunteer their HC resources. We introduce a purpose-driven game titled "Disguise" which serves as a prototypical example for how the evaluation of visualization algorithms can be mapped into a fun and addicting activity, allowing this task to be accomplished in an extensive yet cost effective way. Finally, we sketch out a framework that transcends from the pure evaluation of existing visualization methods to the design of a new one.

  3. Supervisory Control: Problems, Theory and Experiment for Application to Human-Computer Interaction in Undersea Remote Systems

    Science.gov (United States)

    1982-03-01

    very difficult for human workers . For example, if a known mix of products is coming down the assembly line in a known order, the computer can then treat...each product according to its appropriate (different) program without any forgetting or confusion. A human worker would become very confused. In...An operator who formerly found his dignity in being an expert at some marn.a] or visual skill may may become " deskilled ". He may become a supervisor

  4. Attitudes, Learning and Human-Computer Interaction: An Application of the Fishbein and Ajzen Model of Attitude-Behavior Consistency.

    Science.gov (United States)

    Yeaman, Andrew R. J.

    The Fishbein and Ajzen model of attitude-behavior consistency was applied to 56 undergraduates learning to use a microcomputer. Two levels of context for this act were compared: the students' beliefs about themselves, and their beliefs about people in general. The results indicated that students' beliefs were good predictors of their behavioral…

  5. Open-Box Muscle-Computer Interface: Introduction to Human-Computer Interactions in Bioengineering, Physiology, and Neuroscience Courses

    Science.gov (United States)

    Landa-Jiménez, M. A.; González-Gaspar, P.; Pérez-Estudillo, C.; López-Meraz, M. L.; Morgado-Valle, C.; Beltran-Parrazal, L.

    2016-01-01

    A Muscle-Computer Interface (muCI) is a human-machine system that uses electromyographic (EMG) signals to communicate with a computer. Surface EMG (sEMG) signals are currently used to command robotic devices, such as robotic arms and hands, and mobile robots, such as wheelchairs. These signals reflect the motor intention of a user before the…

  6. Open-Box Muscle-Computer Interface: Introduction to Human-Computer Interactions in Bioengineering, Physiology, and Neuroscience Courses

    Science.gov (United States)

    Landa-Jiménez, M. A.; González-Gaspar, P.; Pérez-Estudillo, C.; López-Meraz, M. L.; Morgado-Valle, C.; Beltran-Parrazal, L.

    2016-01-01

    A Muscle-Computer Interface (muCI) is a human-machine system that uses electromyographic (EMG) signals to communicate with a computer. Surface EMG (sEMG) signals are currently used to command robotic devices, such as robotic arms and hands, and mobile robots, such as wheelchairs. These signals reflect the motor intention of a user before the…

  7. Medical students' cognitive load in volumetric image interpretation : Insights from human-computer interaction and eye movements

    NARCIS (Netherlands)

    Stuijfzand, Bobby G.; Van Der Schaaf, Marieke F.; Kirschner, Femke C.; Ravesloot, Cécile J.; Van Der Gijp, Anouk; Vincken, Koen L.

    2016-01-01

    Medical image interpretation is moving from using 2D- to volumetric images, thereby changing the cognitive and perceptual processes involved. This is expected to affect medical students' experienced cognitive load, while learning image interpretation skills. With two studies this explorative researc

  8. 基于Kinect的人机交互演示系统%Human-computer Interaction Demonstration System Based on Kinect

    Institute of Scientific and Technical Information of China (English)

    鲍峰; 卢稼奇; 黎楚秦

    2013-01-01

    针对现有的投影演示系统中翻页、注释过程存在的人机交互问题,以Microsoft Office的PowerPoint(PPT)作为平台,采用Microsoft的Kinect作为传感器,建立不依赖手持硬件的肢体交互系统.通过对肢体语言的识别与对身体部位的追踪,分别实现用挥手控制PPT翻页以及虚拟的手写注释两个功能.应用统计方法与滤波技术增强系统的体验效果.测试结果表明系统有较好的实现效果,在绝大多数场合下能够完全取代现有的交互方式.

  9. Real-Time, Label-Free Detection of Biomolecular Interactions in Sandwich Assays by the Oblique-Incidence Reflectivity Difference Technique

    Directory of Open Access Journals (Sweden)

    Yung-Shin Sun

    2014-12-01

    Full Text Available One of the most important goals in proteomics is to detect the real-time kinetics of diverse biomolecular interactions. Fluorescence, which requires extrinsic tags, is a commonly and widely used method because of its high convenience and sensitivity. However, in order to maintain the conformational and functional integrality of biomolecules, label-free detection methods are highly under demand. We have developed the oblique-incidence reflectivity difference (OI-RD technique for label-free, kinetic measurements of protein-biomolecule interactions. Incorporating the total internal refection geometry into the OI-RD technique, we are able to detect as low as 0.1% of a protein monolayer, and this sensitivity is comparable with other label-free techniques such as surface plasmon resonance (SPR. The unique advantage of OI-RD over SPR is no need for dielectric layers. Moreover, using a photodiode array as the detector enables multi-channel detection and also eliminates the over-time signal drift. In this paper, we demonstrate the applicability and feasibility of the OI-RD technique by measuring the kinetics of protein-protein and protein-small molecule interactions in sandwich assays.

  10. Vision-based interaction

    CERN Document Server

    Turk, Matthew

    2013-01-01

    In its early years, the field of computer vision was largely motivated by researchers seeking computational models of biological vision and solutions to practical problems in manufacturing, defense, and medicine. For the past two decades or so, there has been an increasing interest in computer vision as an input modality in the context of human-computer interaction. Such vision-based interaction can endow interactive systems with visual capabilities similar to those important to human-human interaction, in order to perceive non-verbal cues and incorporate this information in applications such

  11. Large-scale symmetry-adapted perturbation theory computations via density fitting and Laplace transformation techniques: Investigating the fundamental forces of DNA-intercalator interactions

    Science.gov (United States)

    Hohenstein, Edward G.; Parrish, Robert M.; Sherrill, C. David; Turney, Justin M.; Schaefer, Henry F.

    2011-11-01

    Symmetry-adapted perturbation theory (SAPT) provides a means of probing the fundamental nature of intermolecular interactions. Low-orders of SAPT (here, SAPT0) are especially attractive since they provide qualitative (sometimes quantitative) results while remaining tractable for large systems. The application of density fitting and Laplace transformation techniques to SAPT0 can significantly reduce the expense associated with these computations and make even larger systems accessible. We present new factorizations of the SAPT0 equations with density-fitted two-electron integrals and the first application of Laplace transformations of energy denominators to SAPT. The improved scalability of the DF-SAPT0 implementation allows it to be applied to systems with more than 200 atoms and 2800 basis functions. The Laplace-transformed energy denominators are compared to analogous partial Cholesky decompositions of the energy denominator tensor. Application of our new DF-SAPT0 program to the intercalation of DNA by proflavine has allowed us to determine the nature of the proflavine-DNA interaction. Overall, the proflavine-DNA interaction contains important contributions from both electrostatics and dispersion. The energetics of the intercalator interaction are are dominated by the stacking interactions (two-thirds of the total), but contain important contributions from the intercalator-backbone interactions. It is hypothesized that the geometry of the complex will be determined by the interactions of the intercalator with the backbone, because by shifting toward one side of the backbone, the intercalator can form two long hydrogen-bonding type interactions. The long-range interactions between the intercalator and the next-nearest base pairs appear to be negligible, justifying the use of truncated DNA models in computational studies of intercalation interaction energies.

  12. Receptor-ligand interactions measured by an improved spun column chromatography technique. A high efficiency and high throughput size separation method

    DEFF Research Database (Denmark)

    Buus, S; Stryhn, A; Kirkby, N

    1995-01-01

    on the method development essential to obtain efficient separation in particular when used for analytical purposes. In this paper we describe a systematic approach to select the optimal parameters for spun column separation including a simple modification of the technique whereby the spun columns are eluted...... the gradient centrifugation helps to achieve equilibrium across the gel matrix during the elution. The new method has been used successfully for several different receptor-ligand interactions, and this paper describes a general approach on how to develop new applications of the technique....

  13. A user-friendly wearable single-channel EOG-based human-computer interface for cursor control

    OpenAIRE

    2015-01-01

    This paper presents a novel wearable single-channel electrooculography (EOG) based human-computer interface (HCI) with a simple system design and robust performance. In the proposed system, EOG signals for control are generated from double eye blinks, collected by a commercial wearable device (the NeuroSky MindWave headset), and then converted into a sequence of commands that can control cursor navigations and actions. The EOG-based cursor control system was tested on 8 subjects in indoor or ...

  14. A Conceptual Architecture for Adaptive Human-Computer Interface of a PT Operation Platform Based on Context-Awareness

    Directory of Open Access Journals (Sweden)

    Qing Xue

    2014-01-01

    Full Text Available We present a conceptual architecture for adaptive human-computer interface of a PT operation platform based on context-awareness. This architecture will form the basis of design for such an interface. This paper describes components, key technologies, and working principles of the architecture. The critical contents covered context information modeling, processing, relationship establishing between contexts and interface design knowledge by use of adaptive knowledge reasoning, and visualization implementing of adaptive interface with the aid of interface tools technology.

  15. Systematic investigation of the toxicity interaction of ZnSe@ZnS QDs on BSA by spectroscopic and microcalorimetry techniques.

    Science.gov (United States)

    Ding, Ling; Zhou, Peijiang; Zhan, Hongju; Zhao, Xiaohu; Chen, Chi; He, Zhenyu

    2013-08-01

    The interaction of ZnSe@ZnS quantum dots (QDs) and bovine serum albumin (BSA) was investigated by means of fluorescence (FL) spectrometry, circular dichroism (CD) spectra, and isothermal titration calorimetry (ITC). The fluorescence intensity of BSA decreased regularly with the increasing of QDs concentration. The decrease of BSA fluorescence intensity was proved to be a kind of static quenching. CD results show the helicity of BSA decreased from 38.04% to 26.51% with the addition of QDs, which suggests a stronger structural change that is related to a low degree of surface coverage. And also, both ion strength and pH value could affect the interaction between BSA and QDs, suggesting that both the static electronic attraction and H-bond contribute to the interaction between BSA and QDs. The thermodynamics of interaction between BSA and QDs were calculated from ITC data. Both enthalpy and entropy changes were favorable for the interaction in Tris-buffer, while only enthalpy change was favorable for the interaction in NaCl or HCl solution.

  16. Toward understanding twin–twin interactions in hcp metals: Utilizing multiscale techniques to characterize deformation mechanisms in magnesium

    Energy Technology Data Exchange (ETDEWEB)

    Morrow, B.M., E-mail: morrow@lanl.gov; Cerreta, E.K.; McCabe, R.J.; Tomé, C.N.

    2014-09-08

    The mechanical properties of hexagonal close-packed (hcp) metals depend heavily on both slip and twinning, and interactions between twins have important implications on hardening behavior. Electron backscatter diffraction (EBSD), as well as conventional, in situ straining, and high resolution (HR) transmission electron microscopy (TEM) are used to study these interactions. HRTEM is used to observe the twin boundary structure. Twin boundaries that deviate from the characteristic {101"¯2} twin planes at the macroscale are revealed to be a combination of perfect {101"¯2} boundaries and characteristic facets at the nanoscale. Faceting for tensile {101"¯2} twins adopts basal-prismatic (B-P) character, where basal planes in the matrix very nearly align with prism planes in the twin, or similarly, prism planes in the matrix align with basal planes in the twin. Such features play a significant role in twin boundaries, where faceting accommodates the large changes to boundary shape observed. in situ straining is used to study twin–twin interactions as they occur, and also detwinning behavior upon load reversal. During the initial interaction, considerable changes to the shape of the twin boundaries are observed, consistent with post-mortem analyses. On load reversal, detwinning is observed, and the interacting twins disengage from one another, however a change in boundary structure due to the interaction is retained.

  17. Study on the interaction between different solute molecules in a molecular beam produced by the spray-jet technique: an application to dendrimer/dye system

    Science.gov (United States)

    Yamada, Toshiki; Ge, Maofa; Shinohara, Hidenori; Kimura, Katsumi; Mashiko, Shinro

    2003-10-01

    We report on an investigation into the interaction between different neutral non-volatile solute molecules in a molecular beam produced by the spray-jet technique that enables us to produce a molecular beam from a sprayed mist of a sample solution. This technique is applied to poly(propylene imine) dendrimer and 4-dicyanomethylene-2-methyl-6- p-dimethylaminostyryl-4H-pyran (DCM) systems. Resonantly enhanced multiphoton ionization of DCM in the DCM/dendrimer molecular beam leads to an efficient reaction between the dendrimer and DCM. The REMPI excitation spectra provide insights into the interaction between DCM and dendrimer molecules in the gas phase for the first time in these experiments.

  18. Interactions of proteins with biogenic iron oxyhydroxides and a new culturing technique to increase biomass yields of neutrophilic, iron-oxidizing bacteria

    OpenAIRE

    Barco, Roman A.; Edwards, Katrina J

    2014-01-01

    Neutrophilic, bacterial iron-oxidation remains one of the least understood energy-generating biological reactions to date. One of the reasons it remains under-studied is because there are inherent problems with working with iron-oxidizing bacteria (FeOB), including low biomass yields and interference from the iron oxides in the samples. In an effort to circumvent the problem of low biomass, a new large batch culturing technique was developed. Protein interactions with biogenic iron oxides wer...

  19. Experimental analysis of vehicle-bridge interaction using a wireless monitoring system and a two-stage system identification technique

    Science.gov (United States)

    Kim, Junhee; Lynch, Jerome P.

    2012-04-01

    Deterioration of bridges under repeated traffic loading has called attention to the need for improvements in the understanding of vehicle-bridge interaction. While analytical and numerical models have been previously explored to describe the interaction that exists between a sprung mass (i.e., a moving vehicle) and an elastic beam (i.e., bridge), comparatively less research has been focused on the experimental observation of vehicle-bridge interaction. A wireless monitoring system with wireless sensors installed on both the bridge and moving vehicle is proposed to record the dynamic interaction between the bridge and vehicle. Time-synchronized vehicle-bridge response data is used within a two-stage system identification methodology. In the first stage, the free-vibration response of the bridge is used to identify the dynamic characteristics of the bridge. In the second stage, the vehicle-bridge response data is used to identify the time varying load imposed on the bridge from the vehicle. To test the proposed monitoring and system identification strategy, the 180 m long Yeondae Bridge (Icheon, Korea) was selected. A dense network of wireless sensors was installed on the bridge while wireless sensors were installed on a multi-axle truck. The truck was driven across the bridge at constant velocity with bridge and vehicle responses measured. Excellent agreement between the measured Yeondae Bridge response and that predicted by an estimated vehicle-bridge interaction model validates the proposed strategy.

  20. Four dimensional observations of clouds from geosynchronous orbit using stereo display and measurement techniques on an interactive information processing system

    Science.gov (United States)

    Hasler, A. F.; Desjardins, M.; Shenk, W. E.

    1979-01-01

    Simultaneous Geosynchronous Operational Environmental Satellite (GOES) 1 km resolution visible image pairs can provide quantitative three dimensional measurements of clouds. These data have great potential for severe storms research and as a basic parameter measurement source for other areas of meteorology (e.g. climate). These stereo cloud height measurements are not subject to the errors and ambiguities caused by unknown cloud emissivity and temperature profiles that are associated with infrared techniques. This effort describes the display and measurement of stereo data using digital processing techniques.

  1. Game Design Narrative for Learning: Appropriating Adventure Game Design Narrative Devices and Techniques for the Design of Interactive Learning Environments

    Science.gov (United States)

    Dickey, Michele D.

    2006-01-01

    The purpose of this conceptual analysis is to investigate how contemporary video and computer games might inform instructional design by looking at how narrative devices and techniques support problem solving within complex, multimodal environments. Specifically, this analysis presents a brief overview of game genres and the role of narrative in…

  2. Modeling Users' Experiences with Interactive Systems

    CERN Document Server

    Karapanos, Evangelos

    2013-01-01

    Over the past decade the field of Human-Computer Interaction has evolved from the study of the usability of interactive products towards a more holistic understanding of how they may mediate desired human experiences.  This book identifies the notion of diversity in usersʼ experiences with interactive products and proposes methods and tools for modeling this along two levels: (a) interpersonal diversity in usersʽ responses to early conceptual designs, and (b) the dynamics of usersʼ experiences over time. The Repertory Grid Technique is proposed as an alternative to standardized psychometric scales for modeling interpersonal diversity in usersʼ responses to early concepts in the design process, and new Multi-Dimensional Scaling procedures are introduced for modeling such complex quantitative data. iScale, a tool for the retrospective assessment of usersʼ experiences over time is proposed as an alternative to longitudinal field studies, and a semi-automated technique for the analysis of the elicited exper...

  3. A More Accurate and Efficient Technique Developed for Using Computational Methods to Obtain Helical Traveling-Wave Tube Interaction Impedance

    Science.gov (United States)

    Kory, Carol L.

    1999-01-01

    The phenomenal growth of commercial communications has created a great demand for traveling-wave tube (TWT) amplifiers. Although the helix slow-wave circuit remains the mainstay of the TWT industry because of its exceptionally wide bandwidth, until recently it has been impossible to accurately analyze a helical TWT using its exact dimensions because of the complexity of its geometrical structure. For the first time, an accurate three-dimensional helical model was developed that allows accurate prediction of TWT cold-test characteristics including operating frequency, interaction impedance, and attenuation. This computational model, which was developed at the NASA Lewis Research Center, allows TWT designers to obtain a more accurate value of interaction impedance than is possible using experimental methods. Obtaining helical slow-wave circuit interaction impedance is an important part of the design process for a TWT because it is related to the gain and efficiency of the tube. This impedance cannot be measured directly; thus, conventional methods involve perturbing a helical circuit with a cylindrical dielectric rod placed on the central axis of the circuit and obtaining the difference in resonant frequency between the perturbed and unperturbed circuits. A mathematical relationship has been derived between this frequency difference and the interaction impedance (ref. 1). However, because of the complex configuration of the helical circuit, deriving this relationship involves several approximations. In addition, this experimental procedure is time-consuming and expensive, but until recently it was widely accepted as the most accurate means of determining interaction impedance. The advent of an accurate three-dimensional helical circuit model (ref. 2) made it possible for Lewis researchers to fully investigate standard approximations made in deriving the relationship between measured perturbation data and interaction impedance. The most prominent approximations made

  4. Interaction of strontium and europium with an aquatic fulvic acid studied by ultrafiltration and ion exchange techniques

    Science.gov (United States)

    Nordén, Maria; Ephraim, James; Allard, Bert

    The complexation of an aquatic fulvic acid, FA, with Sr2+ and Eu3+ was studied using an ultrafiltration technique and an ion exchange distribution method. The total amount of bound metal (Sr2+ and Eu3+) was measured as a function of pH at low metal concentrations (trace levels) and constant FA concentration. In the Sr-FA system the bound metal fraction increased slightly with pH, and the values obtained from the two experimental techniques were comparable. For Eu-FA, according to the ultrafiltration data, the fraction of bound metal ion was relatively insensitive to pH changes, whereas values from the ion exchange measurements showed a strong and positive dependence on pH. The results are discussed in the light of possible intrinsic problems of the two methods.

  5. Aerodynamic wind-turbine rotor design using surrogate modeling and three-dimensional viscous-inviscid interaction technique

    DEFF Research Database (Denmark)

    Sessarego, Matias; Ramos García, Néstor; Yang, Hua;

    2016-01-01

    In this paper a surrogate optimization methodology using a three-dimensional viscous-inviscid interaction code for the aerodynamic design of wind-turbine rotors is presented. The framework presents aunique approach because it does not require the commonly-used blade element momentum (BEM)method. ......In this paper a surrogate optimization methodology using a three-dimensional viscous-inviscid interaction code for the aerodynamic design of wind-turbine rotors is presented. The framework presents aunique approach because it does not require the commonly-used blade element momentum (BEM...... performance can be achieved using the new design method and that themethodology is effective for the aerodynamic design of wind-turbine rotors....

  6. 3-D Wave-Structure Interaction with Coastal Sediments - A Multi-Physics/Multi-Solution-Techniques Approach

    Science.gov (United States)

    2009-01-01

    the Poiseuille flow and Couette flow . The results of these simulations showed that this approach can be furthered to understand the scour around a...multi-numerical solution techniques approach to predict nonlinear dynamic behavior of surface and sea-bottom impact, and subsequent burial and flow ...modified Shields parameter to account for the effects of in-filtration/ex-filtration flow velocity across the fluid-sand interface on the sediment

  7. Quantifying Quality Aspects of Multimodal Interactive Systems

    CERN Document Server

    Kühnel, Christine

    2012-01-01

    This book systematically addresses the quantification of quality aspects of multimodal interactive systems. The conceptual structure is based on a schematic view on human-computer interaction where the user interacts with the system and perceives it via input and output interfaces. Thus, aspects of multimodal interaction are analyzed first, followed by a discussion of the evaluation of output and input and concluding with a view on the evaluation of a complete system.

  8. Interaction design challenges and solutions for ALMA operations monitoring and control

    Science.gov (United States)

    Pietriga, Emmanuel; Cubaud, Pierre; Schwarz, Joseph; Primet, Romain; Schilling, Marcus; Barkats, Denis; Barrios, Emilio; Vila Vilaro, Baltasar

    2012-09-01

    The ALMA radio-telescope, currently under construction in northern Chile, is a very advanced instrument that presents numerous challenges. From a software perspective, one critical issue is the design of graphical user interfaces for operations monitoring and control that scale to the complexity of the system and to the massive amounts of data users are faced with. Early experience operating the telescope with only a few antennas has shown that conventional user interface technologies are not adequate in this context. They consume too much screen real-estate, require many unnecessary interactions to access relevant information, and fail to provide operators and astronomers with a clear mental map of the instrument. They increase extraneous cognitive load, impeding tasks that call for quick diagnosis and action. To address this challenge, the ALMA software division adopted a user-centered design approach. For the last two years, astronomers, operators, software engineers and human-computer interaction researchers have been involved in participatory design workshops, with the aim of designing better user interfaces based on state-of-the-art visualization techniques. This paper describes the process that led to the development of those interface components and to a proposal for the science and operations console setup: brainstorming sessions, rapid prototyping, joint implementation work involving software engineers and human-computer interaction researchers, feedback collection from a broader range of users, further iterations and testing.

  9. A Real-Time Model-Based Human Motion Tracking and Analysis for Human-Computer Interface Systems

    Directory of Open Access Journals (Sweden)

    Chung-Lin Huang

    2004-09-01

    Full Text Available This paper introduces a real-time model-based human motion tracking and analysis method for human computer interface (HCI. This method tracks and analyzes the human motion from two orthogonal views without using any markers. The motion parameters are estimated by pattern matching between the extracted human silhouette and the human model. First, the human silhouette is extracted and then the body definition parameters (BDPs can be obtained. Second, the body animation parameters (BAPs are estimated by a hierarchical tritree overlapping searching algorithm. To verify the performance of our method, we demonstrate different human posture sequences and use hidden Markov model (HMM for posture recognition testing.

  10. Use of cognitive interview techniques in the development of nutrition surveys and interactive nutrition messages for low-income populations.

    Science.gov (United States)

    Carbone, Elena T; Campbell, Marci K; Honess-Morreale, Lauren

    2002-05-01

    The effectiveness of dietary surveys and educational messages is dependent in part on how well the target audience's information processing needs and abilities are addressed. Use of pilot testing is helpful; however, problems with wording and language are often not revealed. Cognitive interview techniques offer 1 approach to assist dietitians in understanding how audiences process information. With this method, respondents are led through a survey or message and asked to paraphrase items; discuss thoughts, feelings, and ideas that come to mind; and suggest alternative wording. As part of a US Department of Agriculture-funded nutrition education project, 23 cognitive interviews were conducted among technical community college students in North Carolina. Interview findings informed the development of tailored computer messages and survey questions. Better understanding of respondents' cognitive processes significantly improved the language and approach used in this intervention. Interview data indicated 4 problem areas: vague or ineffective instructions, confusing questions and response options, variable interpretation of terms, and misinterpretation of dietary recommendations. Interviews also provided insight into the meaning of diet-related stages of change. These findings concur with previous research suggesting that cognitive interview techniques are a valuable tool in the formative evaluation and development of nutrition surveys and materials.

  11. Study on the interaction of β-carotene and astaxanthin with trypsin and pepsin by spectroscopic techniques.

    Science.gov (United States)

    Li, Xiangrong; Li, Peihong

    2016-05-01

    β-Carotene and astaxanthin are two carotenoids with powerful antioxidant properties, but the binding mechanisms of β-carotene/astaxanthin to proteases remain unclear. In this study, the interaction of these two carotenoids with trypsin and pepsin was investigated using steady-state and time-resolved fluorescence measurements, synchronous fluorescence spectroscopy, UV-vis absorption spectroscopy and circular dichroism (CD) spectroscopy. The experimental results indicated that the quenching mechanisms of trypsin/pepsin by the two carotenoids are static processes. The binding constants of trypsin and pepsin with these two carotenoids are in the following order: astaxanthin-trypsin > astaxanthin-pepsin > β-carotene-trypsin > β-carotene-pepsin, respectively. Thermodynamic investigations revealed that the interaction between the two carotenoids and trypsin/pepsin is synergistically driven by enthalpy and entropy, and hydrophobic forces and electrostatic attraction have a significant role in the reactions. In addition, as shown by synchronous fluorescence spectroscopy, UV-vis absorption spectroscopy and CD, the two carotenoids may induce conformational and microenvironmental changes in trypsin/pepsin. The study provides an accurate and full basic data for clarifying the binding mechanisms of the two carotenoids with trypsin/pepsin and is helpful in understanding their effect on protein function and their biological activity in vivo.

  12. An investigation of the interaction of intense laser radiation with molecules of sulfur hexafluoride through the buffer gas technique

    Science.gov (United States)

    Eletskii, A. V.; Klimov, V. D.; Udalova, T. A.

    1981-02-01

    Measurements of the coefficient of the absorption of intense (approximately 10 to the 7th W/sq cm) radiation from a CO2 laser by SF6 molecules in the presence of noble gases and at pressures up to 40 bars are presented. The dependence of the coefficient of absorption on the pressure and type of buffer gas, as well as on the wavelength and intensity of the incident radiation, makes it possible to follow the formation of the vibrational state distribution function of the molecules. The character of the distribution function depends on the competition between vibrational relaxation processes and laser radiation absorption. At high pressures, that is, at helium pressures greater than approximately 20-40 bars, a two-level scheme for the interaction of intense laser radiation with SF6 is implemented experimentally for the first time. Here, molecules excited by light to the v = 1 state relax instantaneously upon collision. The dependence of the rate constant for the destruction of SF6 molecular states on the number of the vibrational level v upon collision with helium atoms can be evaluated from the experimental data. Taken as a whole, the data confirm the assumption of the linear, single-photon nature of the interaction of laser radiation with SF6 molecules.

  13. Interactions of proteins with biogenic iron oxyhydroxides and a new culturing technique to increase biomass yields of neutrophilic, iron-oxidizing bacteria.

    Science.gov (United States)

    Barco, Roman A; Edwards, Katrina J

    2014-01-01

    Neutrophilic, bacterial iron-oxidation remains one of the least understood energy-generating biological reactions to date. One of the reasons it remains under-studied is because there are inherent problems with working with iron-oxidizing bacteria (FeOB), including low biomass yields and interference from the iron oxides in the samples. In an effort to circumvent the problem of low biomass, a new large batch culturing technique was developed. Protein interactions with biogenic iron oxides were investigated confirming that such interactions are strong. Therefore, a protein extraction method is described to minimize binding of proteins to biogenic iron oxides. The combination of these two methods results in protein yields that are appropriate for activity assays in gels and for proteomic profiling.

  14. Human Computing in the Life Sciences: What does the future hold?

    NARCIS (Netherlands)

    Fikkert, F.W.

    2007-01-01

    In future computing environments you will be surrounded and supported by all kinds of technologies. Characteristic is that you can interact with them in a natural way: you can speak to, point at, or even frown about some piece of presented information: the environment understands your intent. Natura

  15. The Application of an Emerging Technique for Protein–Protein Interaction Interface Mapping: The Combination of Photo-Initiated Cross-Linking Protein Nanoprobes with Mass Spectrometry

    Directory of Open Access Journals (Sweden)

    Ptáčková Renata

    2014-05-01

    Full Text Available Protein–protein interaction was investigated using a protein nanoprobe capable of photo-initiated cross-linking in combination with high-resolution and tandem mass spectrometry. This emerging experimental approach introduces photo-analogs of amino acids within a protein sequence during its recombinant expression, preserves native protein structure and is suitable for mapping the contact between two proteins. The contact surface regions involved in the well-characterized interaction between two molecules of human 14-3-3ζ regulatory protein were used as a model. The employed photo-initiated cross-linking techniques extend the number of residues shown to be within interaction distance in the contact surface of the 14-3-3ζ dimer (Gln8–Met78. The results of this study are in agreement with our previously published data from molecular dynamic calculations based on high-resolution chemical cross-linking data and Hydrogen/Deuterium exchange mass spectrometry. The observed contact is also in accord with the 14-3-3ζ X-ray crystal structure (PDB 3dhr. The results of the present work are relevant to the structural biology of transient interaction in the 14-3-3ζ protein, and demonstrate the ability of the chosen methodology (the combination of photo-initiated cross-linking protein nanoprobes and mass spectrometry analysis to map the protein-protein interface or regions with a flexible structure.

  16. Differential interactions of phytochrome A (Pr vs. Pfr) with monoclonal antibodies probed by a surface plasmon resonance technique.

    Science.gov (United States)

    Natori, Chihoko; Kim, Jeong-Il; Bhoo, Seong Hee; Han, Yun-Jeong; Hanzawa, Hiroko; Furuya, Masaki; Song, Pill-Soon

    2007-01-01

    Phytochromes are red- and far-red light-reversible photoreceptors for photomorphogenesis in plants. Phytochrome A is a dimeric chromopeptide that mediates very low fluence and high irradiance responses. To analyze the surface properties of phytochrome A (phyA), the epitopes of 21 anti-phyA monoclonal antibodies were determined by variously engineered recombinant phyA proteins and the dissociation constants of seven anti-phyA monoclonal antibodies with phyA were measured using a surface plasmon resonance (SPR)-based resonant mirror biosensor (IAsys). Purified oat phyA was immobilized on the sensor surface using a carboxymethyl dextran cuvette in advance, and the interactions of each chosen monoclonal antibody against phyA in either red light absorbing form (Pr) or far-red light absorbing form (Pfr) at different concentrations were monitored. The binding profiles were analyzed using the FAST Fit program of IAsys. The resultant values of dissociation constants clearly demonstrated the differential affinities between the phyA epitopes and the monoclonal antibodies dependent upon Pr vs. Pfr conformations. Monoclonal antibody mAP20 preferentially recognized the epitope at amino acids 653-731 in the Pr form, whereas mAA02, mAP21 and mAR07/mAR08 displayed preferential affinities for the Pfr's surfaces at epitopes 494-601 (the hinge region between the N- and C-terminal domains), 601-653 (hinge in PASI domain), and 772-1128 (C-terminal domain), respectively. The N-terminal extension (1-74) was not recognized by mAP09 and mAP15, suggesting that the N-terminal extreme is not exposed in the native conformation of phyA. On the other hand, the C-terminal domain becomes apparently exposed on Pr-to-Pfr phototransformation, suggesting an inter-domain cross-talk. The use of surface plasmon resonance spectroscopy offers a new approach to study the surface properties of phytochromes associated with the photoreversible structural changes, as well as for the study of protein

  17. Exploring QSARs of the interaction of flavonoids with GABA (A) receptor using MLR, ANN and SVM techniques.

    Science.gov (United States)

    Deeb, Omar; Shaik, Basheerulla; Agrawal, Vijay K

    2014-10-01

    Quantitative Structure-Activity Relationship (QSAR) models for binding affinity constants (log Ki) of 78 flavonoid ligands towards the benzodiazepine site of GABA (A) receptor complex were calculated using the machine learning methods: artificial neural network (ANN) and support vector machine (SVM) techniques. The models obtained were compared with those obtained using multiple linear regression (MLR) analysis. The descriptor selection and model building were performed with 10-fold cross-validation using the training data set. The SVM and MLR coefficient of determination values are 0.944 and 0.879, respectively, for the training set and are higher than those of ANN models. Though the SVM model shows improvement of training set fitting, the ANN model was superior to SVM and MLR in predicting the test set. Randomization test is employed to check the suitability of the models.

  18. Study on the interaction of the drug mesalamine with calf thymus DNA using molecular docking and spectroscopic techniques.

    Science.gov (United States)

    Shahabadi, Nahid; Fili, Soraya Moradi; Kheirdoosh, Fahimeh

    2013-11-05

    The interaction of CT-DNA with the drug mesalamine (5-ASA) at physiological pH has been investigated by absorption, emission, circular dichroism (CD), cyclic voltammetry (CV), viscosity studies and molecular modeling. Thermodynamic parameters (ΔH>0 and ΔS<0) indicated that hydrogen bond and van der Waals play main roles in the binding of 5-ASA to CT-DNA. Ethidium bromide (EB) displacement studies revealed that 5-ASA did not have any effect on ethidium bromide (EB) bound DNA which is indicative of groove binding. The results obtained from experimental and molecular modeling showed that 5-ASA is a minor groove binder of DNA and preferentially binds to GC rich regions.

  19. Human-Computer System Development Methodology for the Dialogue Management System.

    Science.gov (United States)

    1982-05-01

    system structure must be compatible with the system requirements. 35 An example for this situation is the initial achitecture which was defined for... innovation and creativity is possible at the design stage, the coding stage is more tightly con- strained. The design must be completed to a level of detail...BATED77 Bates, D. (ed). "Software Engineering Techniques", Infotech State of the Art Report (1977). BOEHB76 Boehm, B. W. "Software Engineering

  20. Investigation on the interaction between isorhamnetin and bovine liver catalase by spectroscopic techniques under different pH conditions.

    Science.gov (United States)

    Yang, Yumin; Li, Daojin

    2016-08-01

    The binding of isorhamnetin to bovine liver catalase (BLC) was first investigated at 302, 310 and 318 K at pH 7.4 using spectroscopic methods including fluorescence spectra, circular dichroism (CD) and UV-vis absorption. Spectrophotometric observations are rationalized mainly in terms of a static quenching process. The binding constants and binding sites were evaluated by fluorescence quenching methods. Enzymatic activity of BLC in the absence and presence of isorhamnetin was measured using a UV/vis spectrophotometer. The result revealed that the binding of isorhamnetin to BLC led to a reduction in the activity of BLC. The positive entropy change and enthalpy change indicated that the interaction of isorhamnetin with BLC was mainly driven by hydrophobic forces. The distance r between the donor (BLC) and acceptor (isorhamnetin) was estimated to be 2.99 nm according to fluorescence resonance energy transfer. Fluorescence, synchronous fluorescence, and CD spectra showed no obvious change in the conformation of BLC upon the binding of isorhamnetin. In addition, the influence of pH on the binding of isorhamnetin to BLC was investigated and the binding ability of the drug to BLC deceased under other pH conditions (pH 9.0, 6.5, 5.0, 3.5, or 2.0) as compared with that at pH 7.4. Copyright © 2016 John Wiley & Sons, Ltd.

  1. Studies on the interaction of heparin with lysozyme by multi-spectroscopic techniques and atomic force microscopy

    Science.gov (United States)

    Tian, Lunfu; Hu, Xiaoli; Liu, Zhongfang; Liu, Shaopu

    2016-02-01

    The interaction between heparin (Hep) and lysozyme (Lyso) in vitro was studied by fluorescence, UV-vis, circular dichroism (CD), resonance Rayleigh scattering (RRS) spectroscopy and atomic force microscopy (AFM) under normal physiological conditions. UV-vis spectra of Lyso showed the absorbance was significantly increased with the addition of Hep. Fluorescence studies revealed that the emission quenching of Lyso with Hep was initiated by static quenching mechanism. CD spectral studies showed that Hep induced conformational changes in the secondary structure of Lyso. RRS spectra of Lyso showed the intensity of scattering was significantly increased with the addition of Hep and the enhanced RRS intensities were proportional to the concentration of Hep in a certain range. Thus, a new RRS method using Lyso as a probe could be used for the determination of Hep. The detection limit for Hep was 3.9 ng mL- 1. In addition, the shape of the complex was characterized by AFM. The possible reaction mechanism and the reasons for the enhancement of RRS intensity had been discussed through experimental results.

  2. Computer optimization techniques for NASA Langley's CSI evolutionary model's real-time control system. [Controls/Structure Interaction

    Science.gov (United States)

    Elliott, Kenny B.; Ugoletti, Roberto; Sulla, Jeff

    1992-01-01

    The evolution and optimization of a real-time digital control system is presented. The control system is part of a testbed used to perform focused technology research on the interactions of spacecraft platform and instrument controllers with the flexible-body dynamics of the platform and platform appendages. The control system consists of Computer Automated Measurement and Control (CAMAC) standard data acquisition equipment interfaced to a workstation computer. The goal of this work is to optimize the control system's performance to support controls research using controllers with up to 50 states and frame rates above 200 Hz. The original system could support a 16-state controller operating at a rate of 150 Hz. By using simple yet effective software improvements, Input/Output (I/O) latencies and contention problems are reduced or eliminated in the control system. The final configuration can support a 16-state controller operating at 475 Hz. Effectively the control system's performance was increased by a factor of 3.

  3. Embodied Interaction through Movement in a Course Work

    DEFF Research Database (Denmark)

    Erkut, Cumhur; Dahl, Sofia

    2017-01-01

    Designing for and through movement is becoming increasingly important in human computer interaction, and it is widely accepted that the designers should develop their bodily skills and learn how to use the movement as design material. Yet, the reports on the education space around embodied...... indicate that the four learning objectives, namely: 1) movement as a design material, 2) bodily skills needed for technological implementation, 3) movement qualities, and 4) practical projects, were attained for most of the participants. For some participants, however, the movement qualities were hard...... concepts to grasp and utilize in design, and this difficulty had an impact on all the other learning objectives. Further experiments with new tools, techniques, contexts, and guidelines are therefore required to highlight the importance of movement qualities in design....

  4. Modeling Strategic Use of Human Computer Interfaces with Novel Hidden Markov Models

    Directory of Open Access Journals (Sweden)

    Laura Jane Mariano

    2015-07-01

    Full Text Available Immersive software tools are virtual environments designed to give their users an augmented view of real-world data and ways of manipulating that data. As virtual environments, every action users make while interacting with these tools can be carefully logged, as can the state of the software and the information it presents to the user, giving these actions context. This data provides a high-resolution lens through which dynamic cognitive and behavioral processes can be viewed. In this report, we describe new methods for the analysis and interpretation of such data, utilizing a novel implementation of the Beta Process Hidden Markov Model (BP-HMM for analysis of software activity logs. We further report the results of a preliminary study designed to establish the validity of our modeling approach. A group of 20 participants were asked to play a simple computer game, instrumented to log every interaction with the interface. Participants had no previous experience with the game’s functionality or rules, so the activity logs collected during their naïve interactions capture patterns of exploratory behavior and skill acquisition as they attempted to learn the rules of the game. Pre- and post-task questionnaires probed for self-reported styles of problem solving, as well as task engagement, difficulty, and workload. We jointly modeled the activity log sequences collected from all participants using the BP-HMM approach, identifying a global library of activity patterns representative of the collective behavior of all the participants. Analyses show systematic relationships between both pre- and post-task questionnaires, self-reported approaches to analytic problem solving, and metrics extracted from the BP-HMM decomposition. Overall, we find that this novel approach to decomposing unstructured behavioral data within software environments provides a sensible means for understanding how users learn to integrate software functionality for strategic

  5. Investigating the spatio-temporal variability in groundwater and surface water interactions: a multi-technique approach

    Directory of Open Access Journals (Sweden)

    N. P. Unland

    2013-09-01

    Full Text Available The interaction between groundwater and surface water along the Tambo and Nicholson rivers, southeast Australia, was investigated using 222Rn, Cl, differential flow gauging, head gradients, electrical conductivity (EC and temperature profiles. Head gradients, temperature profiles, Cl concentrations and 222Rn activities all indicate higher groundwater fluxes to the Tambo River in areas of increased topographic variation where the potential to form large groundwater–surface water gradients is greater. Groundwater discharge to the Tambo River calculated by Cl mass balance was significantly lower (1.48 × 104 to 1.41 × 103 m3 day−1 than discharge estimated by 222Rn mass balance (5.35 × 105 to 9.56 × 103 m3 day−1 and differential flow gauging (5.41 × 105 to 6.30 × 103 m3 day−1 due to bank return waters. While groundwater sampling from the bank of the Tambo River was intended to account for changes in groundwater chemistry associated with bank infiltration, variations in bank infiltration between sample sites remain unaccounted for, limiting the use of Cl as an effective tracer. Groundwater discharge to both the Tambo and Nicholson rivers was the highest under high-flow conditions in the days to weeks following significant rainfall, indicating that the rivers are well connected to a groundwater system that is responsive to rainfall. Groundwater constituted the lowest proportion of river discharge during times of increased rainfall that followed dry periods, while groundwater constituted the highest proportion of river discharge under baseflow conditions (21.4% of the Tambo in April 2010 and 18.9% of the Nicholson in September 2010.

  6. Human Computer Confluence in Rehabilitation: Digital Media Plasticity and Human Performance Plasticity

    DEFF Research Database (Denmark)

    Brooks, Anthony Lewis

    2013-01-01

    approaches promoting mindsets and activities commonly considered enduring, mundane and boring. The concept focuses on sensor-based interfaces mapped to control tailored-content that acts as direct and immediate feedbacks mirroring input. These flexible, adaptive, and ‘plastic’ options offer facilitators new......Digital media plasticity evocative to embodied interaction is presented as a utilitarian tool when mixed and matched to target human performance potentials specific to nuance of development for those with impairment. A distinct intervention strategy trains via alternative channeling of external...

  7. An Analysis of the Distributed Architecture for a Telephone Based Human Computer Dialogue System

    Institute of Scientific and Technical Information of China (English)

    WANGHengt; DULimin

    2004-01-01

    The main purpose of this paper was to present a distributed speech interactive system built on LAN (Local area network), which integrated Automatic speech recognition (ASR), Text to speech (TTS) and Natural language perception (NLP) technologies to allow multiusers to access and converse with it concurrently. During a typical telephone based interaction, users could retrieve up-to-date stock information and call for somebody by directly speaking their name. Though there were far too many papers published to describe such system, most of them all focused on the algorithm on speech recognition rather than the architecture. Our paper was written to make for it and proposed an efficient and effective dynamic load balancing algorithm with sender active and non-preemptive concepts based on the distributed architecture and multithread concurrency in order to solve the loads allocating when multi-users accessed the system and gave rise to much burden to the servers. This paper was composed of five part: (1) an introduction about why such architecture was built; (2) an overview about the system; (3) proposed and implemented the algorithm; (4) evaluated and tested the system performance based on the architecture; and (5) a brief summary.

  8. Human-Centered Design of Human-Computer-Human Dialogs in Aerospace Systems

    Science.gov (United States)

    Mitchell, Christine M.

    1998-01-01

    A series of ongoing research programs at Georgia Tech established a need for a simulation support tool for aircraft computer-based aids. This led to the design and development of the Georgia Tech Electronic Flight Instrument Research Tool (GT-EFIRT). GT-EFIRT is a part-task flight simulator specifically designed to study aircraft display design and single pilot interaction. ne simulator, using commercially available graphics and Unix workstations, replicates to a high level of fidelity the Electronic Flight Instrument Systems (EFIS), Flight Management Computer (FMC) and Auto Flight Director System (AFDS) of the Boeing 757/767 aircraft. The simulator can be configured to present information using conventional looking B757n67 displays or next generation Primary Flight Displays (PFD) such as found on the Beech Starship and MD-11.

  9. Raman, SERS, and induced circular dichroism techniques as a probe of pharmaceuticals in their interactions with the human serum albumin and p-glycoprotein

    Science.gov (United States)

    Fleury, Fabrice; Ianoul, Anatoli I.; Baggetto, Loris; Jardillier, Jean-Claude; Alix, Alain J.; Nabiev, Igor R.

    1999-04-01

    Camptothecin (CPT) derivatives are the well known inhibitors of the human DNA topoisomerase (topo) I. Two of them, irinotecan and topotecan, are just in the clinics; 9-amino- CPT is on the stage II of clinical trials, and the active search for new derivatives is now in progress. Stability of the CPT derivatives on their way to the target and resistance of cancer cells to these drugs present the crucial problem of the chemotherapy. Human serum albumin (HSA) is the mediator of transport and metabolism of numerous pharmaceuticals in the blood and P-glycoprotein (P- gp) plays a crucial role of the mediator of the multidrug resistance (MDR) of the cancer cells. This paper present the result of analysis of molecular interactions of some drugs of CPT family with the HSA and P-gp. Induced circular dichroism (CD) and Raman techniques have been applied for monitoring molecular interaction of drugs with HSA as well as to identify the conformational transition of the protein induced by the drug binding. Drug molecular determinants responsible for interaction have been identified and their binding sites within the HSA have been localized. New cancer cells lines exhibiting an extremely high level of MDR resistance have been established and were shown to contain the P-gp overproduced in the quantities of 35 percent from the all membrane proteins. The membrane fractions of these cells with the controls presented by the membranes of the parental membrane proteins. The membrane fractions of these cells with the controls presented by the membranes of the parental sensitive cells may be used as a model system for spectroscopic analysis of the specific pharmaceuticals/P-gp interactions.

  10. Spaces of interaction, places for experience

    CERN Document Server

    Benyon, David

    2014-01-01

    Spaces of Interaction, Places for Experience is a book about Human-Computer Interaction (HCI), interaction design (ID) and user experience (UX) in the age of ubiquitous computing. The book explores interaction and experience through the different spaces that contribute to interaction until it arrives at an understanding of the rich and complex places for experience that will be the focus of the next period for interaction design. The book begins by looking at the multilayered nature of interaction and UX-not just with new technologies, but with technologies that are embedded in the world. Peop

  11. Investigation of New Techniques for Face detection

    OpenAIRE

    Abdallah, Abdallah Sabry

    2007-01-01

    The task of detecting human faces within either a still image or a video frame is one of the most popular object detection problems. For the last twenty years researchers have shown great interest in this problem because it is an essential pre-processing stage for computing systems that process human faces as input data. Example applications include face recognition systems, vision systems for autonomous robots, human computer interaction systems (HCI), surveillance systems, biometric based a...

  12. Investigation into the interaction of losartan with human serum albumin and glycated human serum albumin by spectroscopic and molecular dynamics simulation techniques: A comparison study.

    Science.gov (United States)

    Moeinpour, Farid; Mohseni-Shahri, Fatemeh S; Malaekeh-Nikouei, Bizhan; Nassirli, Hooriyeh

    2016-09-25

    The interaction between losartan and human serum albumin (HSA), as well as its glycated form (gHSA) was studied by multiple spectroscopic techniques and molecular dynamics simulation under physiological conditions. The binding information, including the binding constants, effective quenching constant and number of binding sites showed that the binding partiality of losartan to HSA was higher than to gHSA. The findings of three-dimensional fluorescence spectra demonstrated that the binding of losartan to HSA and gHSA would alter the protein conformation. The distances between Trp residue and the binding sites of the drug were evaluated on the basis of the Förster theory, and it was indicated that non-radiative energy transfer from HSA and gHSA to the losartan happened with a high possibility. According to molecular dynamics simulation, the protein secondary and tertiary structure changes were compared in HSA and gHSA for clarifying the obtained results.

  13. Effects of interfacial interaction potential on the sublimation rates of TNT films on a silica surface examined by QCM and AFM techniques

    Science.gov (United States)

    Mu, R.; Ueda, A.; Liu, Y. C.; Wu, M.; Henderson, D. O.; Lareau, R. T.; Chamberlain, R. T.

    2003-04-01

    The study of 2,4,6-trinitrotoluene (TNT) sublimation rates from the bulk surface and a substrate surface have been evaluated quantitatively with both atomic force microscopy and quartz crystal microbalance (QCM) techniques. A first principle theoretical model is proposed, which allows obtaining three critical parameters, bulk sublimation rate, surface interaction potential, and the effective decay length, with no arbitrary parameters. The bulk sublimation rate predicted by the model is quantitatively confirmed by QCM experiments. The isothermal measurements with QCM showed that the sublimation activation energy of bulk TNT is 131 kJ/mol. More importantly, all results were obtained at one atmosphere and near room temperature. Thus, it should have direct impacts on explosive trace detection device applications.

  14. Correlative Förster Resonance Electron Transfer-Proximity Ligation Assay (FRET-PLA) Technique for Studying Interactions Involving Membrane Proteins.

    Science.gov (United States)

    Ivanusic, Daniel; Denner, Joachim; Bannert, Norbert

    2016-08-01

    This unit provides a guide and detailed protocol for studying membrane protein-protein interactions (PPI) using the acceptor-sensitized Förster resonance electron transfer (FRET) method in combination with the proximity ligation assay (PLA). The protocol in this unit is focused on the preparation of FRET-PLA samples and the detection of correlative FRET/PLA signals as well as on the analysis of FRET-PLA data and interpretation of correlative results when using cyan fluorescent protein (CFP) as a FRET donor and yellow fluorescent protein (YFP) as a FRET acceptor. The correlative application of FRET and PLA combines two powerful tools for monitoring PPI, yielding results that are more reliable than with either technique alone. © 2016 by John Wiley & Sons, Inc.

  15. Comparison of a compatible and an incompatible pepper-tobamovirus interaction by biochemical and non-invasive techniques: chlorophyll a fluorescence, isothermal calorimetry and FT-Raman spectroscopy.

    Science.gov (United States)

    Rys, Magdalena; Juhász, Csilla; Surówka, Ewa; Janeczko, Anna; Saja, Diana; Tóbiás, István; Skoczowski, Andrzej; Barna, Balázs; Gullner, Gábor

    2014-10-01

    Leaves of a pepper cultivar harboring the L(3) resistance gene were inoculated with Obuda pepper virus (ObPV), which led to the appearance of hypersensitive necrotic lesions approx. 72 h post-inoculation (hpi) (incompatible interaction), or with Pepper mild mottle virus (PMMoV) that caused no visible symptoms on the inoculated leaves (compatible interaction). ObPV inoculation of leaves resulted in ion leakage already 18 hpi, up-regulation of a pepper carotenoid cleavage dioxygenase (CCD) gene from 24 hpi, heat emission and declining chlorophyll a content from 48 hpi, and partial desiccation from 72 hpi. After the appearance of necrotic lesions a strong inhibition of photochemical energy conversion was observed, which led to photochemically inactive leaf areas 96 hpi. However, leaf tissues adjacent to these inactive areas showed elevated ΦPSII and Fv/Fm values proving the advantage of chlorophyll a imaging technique. PMMoV inoculation also led to a significant rise of ion leakage and heat emission, to the up-regulation of the pepper CCD gene as well as to decreased PSII efficiency, but these responses were much weaker than in the case of ObPV inoculation. Chlorophyll b and total carotenoid contents as measured by spectrophotometric methods were not significantly influenced by any virus inoculations when these pigment contents were calculated on leaf surface basis. On the other hand, near-infrared FT-Raman spectroscopy showed an increase of carotenoid content in ObPV-inoculated leaves suggesting that the two techniques detect different sets of compounds.

  16. Application of surface plasmon resonance for the detection of carbohydrates, glycoconjugates, and measurement of the carbohydrate-specific interactions: a comparison with conventional analytical techniques. A critical review.

    Science.gov (United States)

    Safina, Gulnara

    2012-01-27

    Carbohydrates (glycans) and their conjugates with proteins and lipids contribute significantly to many biological processes. That makes these compounds important targets to be detected, monitored and identified. The identification of the carbohydrate content in their conjugates with proteins and lipids (glycoforms) is often a challenging task. Most of the conventional instrumental analytical techniques are time-consuming and require tedious sample pretreatment and utilising various labeling agents. Surface plasmon resonance (SPR) has been intensively developed during last two decades and has received the increasing attention for different applications, from the real-time monitoring of affinity bindings to biosensors. SPR does not require any labels and is capable of direct measurement of biospecific interaction occurring on the sensing surface. This review provides a critical comparison of modern analytical instrumental techniques with SPR in terms of their analytical capabilities to detect carbohydrates, their conjugates with proteins and lipids and to study the carbohydrate-specific bindings. A few selected examples of the SPR approaches developed during 2004-2011 for the biosensing of glycoforms and for glycan-protein affinity studies are comprehensively discussed.

  17. Domain-specific interactions between MLN8237 and human serum albumin estimated by STD and WaterLOGSY NMR, ITC, spectroscopic, and docking techniques

    Science.gov (United States)

    Yang, Hongqin; Liu, Jiuyang; Huang, Yanmei; Gao, Rui; Tang, Bin; Li, Shanshan; He, Jiawei; Li, Hui

    2017-03-01

    Alisertib (MLN8237) is an orally administered inhibitor of Aurora A kinase. This small-molecule inhibitor is under clinical or pre-clinical phase for the treatment of advanced malignancies. The present study provides a detailed characterization of the interaction of MLN8237 with a drug transport protein called human serum albumin (HSA). STD and WaterLOGSY nuclear magnetic resonance (NMR)-binding studies were conducted first to confirm the binding of MLN8237 to HSA. In the ligand orientation assay, the binding sites of MLN8237 were validated through two site-specific spy molecules (warfarin sodium and ibuprofen, which are two known site-selective probes) by using STD and WaterLOGSY NMR competition techniques. These competition experiments demonstrate that both spy molecules do not compete with MLN8237 for the specific binding site. The AutoDock-based blind docking study recognizes the hydrophobic subdomain IB of the protein as the probable binding site for MLN8237. Thermodynamic investigations by isothermal titration calorimetry (ITC) reveal that the non-covalent interaction between MLN8237 and HSA (binding constant was approximately 105 M-1) is driven mainly by favorable entropy and unfavorable enthalpy. In addition, synchronous fluorescence, circular dichroism (CD), and 3D fluorescence spectroscopy suggest that MLN8237 may induce conformational changes in HSA.

  18. Use of Spectroscopic, Zeta Potential and Molecular Dynamic Techniques to Study the Interaction between Human Holo-Transferrin and Two Antagonist Drugs: Comparison of Binary and Ternary Systems

    Directory of Open Access Journals (Sweden)

    Mohammad Reza Saberi

    2012-03-01

    Full Text Available For the first time, the binding of ropinirole hydrochloride (ROP and aspirin (ASA to human holo-transferrin (hTf has been investigated by spectroscopic approaches (fluorescence quenching, synchronous fluorescence, time-resolved fluorescence, three-dimensional fluorescence, UV-vis absorption, circular dichroism, resonance light scattering, as well as zeta potential and molecular modeling techniques, under simulated physiological conditions. Fluorescence analysis was used to estimate the effect of the ROP and ASA drugs on the fluorescence of hTf as well as to define the binding and quenching properties of binary and ternary complexes. The synchronized fluorescence and three-dimensional fluorescence spectra demonstrated some micro-environmental and conformational changes around the Trp and Tyr residues with a faint red shift. Thermodynamic analysis displayed the van der Waals forces and hydrogen bonds interactions are the major acting forces in stabilizing the complexes. Steady-state and time-resolved fluorescence data revealed that the fluorescence quenching of complexes are static mechanism. The effect of the drugs aggregating on the hTf resulted in an enhancement of the resonance light scattering (RLS intensity. The average binding distance between were computed according to the forster non-radiation energy transfer theory. The circular dichroism (CD spectral examinations indicated that the binding of the drugs induced a conformational change of hTf. Measurements of the zeta potential indicated that the combination of electrostatic and hydrophobic interactions between ROP, ASA and hTf formed micelle-like clusters. The molecular modeling confirmed the experimental results. This study is expected to provide important insight into the interaction of hTf with ROP and ASA to use in various toxicological and therapeutic processes.

  19. Interaction as Negotiation

    DEFF Research Database (Denmark)

    Kristensen, Jannie Friis; Nielsen, Christina

    In this paper we discuss recent developments in interaction design principles for ubiquitous computing environments, specifically implications related to situated and mobile aspects of work. We present 'Interaction through Negotiation' as a general Human-Computer Interaction (HCI) paradigm, aimed...... at ubiquitous/pervasive technology and environments, with focus on facilitating negotiation in and between webs of different artifacts, humans and places. This approach is concerned with the way technology presents itself to us, both as physical entities and as conceptual entities, as well as the relations...... on several extensive empirical case studies, as well as co-operative design-sessions, we present a reflective analysis providing insights into results of the "Interaction through Negotiation" design approach in action. A very promising area of application is exception handling in pervasive computing...

  20. Using Social Media Sentiment Analysis for Interaction Design Choices

    DEFF Research Database (Denmark)

    McGuire, Mark; Kampf, Constance Elizabeth

    2015-01-01

    Social media analytics is an emerging skill for organizations. Currently, developers are exploring ways to create tools for simplifying social media analysis. These tools tend to focus on gathering data, and using systems to make it meaningful. However, we contend that making social media data...... meaningful is by nature a human-computer interaction problem. We examine this problem around the emerging field of sentiment analysis, exploring criteria for designing sentiment analysis systems based in Human Computer interaction, HCI. We contend that effective sentiment analysis affects audience analysis...

  1. Using Social Media Sentiment Analysis for Interaction Design Choices

    DEFF Research Database (Denmark)

    McGuire, Mark; Kampf, Constance Elizabeth

    2015-01-01

    Social media analytics is an emerging skill for organizations. Currently, developers are exploring ways to create tools for simplifying social media analysis. These tools tend to focus on gathering data, and using systems to make it meaningful. However, we contend that making social media data...... meaningful is by nature a human-computer interaction problem. We examine this problem around the emerging field of sentiment analysis, exploring criteria for designing sentiment analysis systems based in Human Computer interaction, HCI. We contend that effective sentiment analysis affects audience analysis......, and can serve as a basis for communication design choices that support strategic relationship goals for organizations....

  2. Adapting the human-computer interface for reading literacy and computer skill to facilitate collection of information directly from patients.

    Science.gov (United States)

    Lobach, David F; Arbanas, Jennifer M; Mishra, Dharani D; Campbell, Marci; Wildemuth, Barbara M

    2004-01-01

    Clinical information collected directly from patients is critical to the practice of medicine. Past efforts to collect this information using computers have had limited utility because these efforts required users to be facile with the computerized information collecting system. In this paper we describe the design, development, and function of a computer system that uses recent technology to overcome the limitations of previous computer-based data collection tools by adapting the human-computer interface to the native language, reading literacy, and computer skills of the user. Specifically, our system uses a numerical representation of question content, multimedia, and touch screen technology to adapt the computer interface to the native language, reading literacy, and computer literacy of the user. In addition, the system supports health literacy needs throughout the data collection session and provides contextually relevant disease-specific education to users based on their responses to the questions. The system has been successfully used in an academically affiliated family medicine clinic and in an indigent adult medicine clinic.

  3. Conversion of IVA Human Computer Model to EVA Use and Evaluation and Comparison of the Result to Existing EVA Models

    Science.gov (United States)

    Hamilton, George S.; Williams, Jermaine C.

    1998-01-01

    This paper describes the methods, rationale, and comparative results of the conversion of an intravehicular (IVA) 3D human computer model (HCM) to extravehicular (EVA) use and compares the converted model to an existing model on another computer platform. The task of accurately modeling a spacesuited human figure in software is daunting: the suit restricts the human's joint range of motion (ROM) and does not have joints collocated with human joints. The modeling of the variety of materials needed to construct a space suit (e. g. metal bearings, rigid fiberglass torso, flexible cloth limbs and rubber coated gloves) attached to a human figure is currently out of reach of desktop computer hardware and software. Therefore a simplified approach was taken. The HCM's body parts were enlarged and the joint ROM was restricted to match the existing spacesuit model. This basic approach could be used to model other restrictive environments in industry such as chemical or fire protective clothing. In summary, the approach provides a moderate fidelity, usable tool which will run on current notebook computers.

  4. The Mind-Writing Pupil: A Human-Computer Interface Based on Decoding of Covert Attention through Pupillometry.

    Directory of Open Access Journals (Sweden)

    Sebastiaan Mathôt

    Full Text Available We present a new human-computer interface that is based on decoding of attention through pupillometry. Our method builds on the recent finding that covert visual attention affects the pupillary light response: Your pupil constricts when you covertly (without looking at it attend to a bright, compared to a dark, stimulus. In our method, participants covertly attend to one of several letters with oscillating brightness. Pupil size reflects the brightness of the selected letter, which allows us-with high accuracy and in real time-to determine which letter the participant intends to select. The performance of our method is comparable to the best covert-attention brain-computer interfaces to date, and has several advantages: no movement other than pupil-size change is required; no physical contact is required (i.e. no electrodes; it is easy to use; and it is reliable. Potential applications include: communication with totally locked-in patients, training of sustained attention, and ultra-secure password input.

  5. The Mind-Writing Pupil: A Human-Computer Interface Based on Decoding of Covert Attention through Pupillometry.

    Science.gov (United States)

    Mathôt, Sebastiaan; Melmi, Jean-Baptiste; van der Linden, Lotje; Van der Stigchel, Stefan

    2016-01-01

    We present a new human-computer interface that is based on decoding of attention through pupillometry. Our method builds on the recent finding that covert visual attention affects the pupillary light response: Your pupil constricts when you covertly (without looking at it) attend to a bright, compared to a dark, stimulus. In our method, participants covertly attend to one of several letters with oscillating brightness. Pupil size reflects the brightness of the selected letter, which allows us-with high accuracy and in real time-to determine which letter the participant intends to select. The performance of our method is comparable to the best covert-attention brain-computer interfaces to date, and has several advantages: no movement other than pupil-size change is required; no physical contact is required (i.e. no electrodes); it is easy to use; and it is reliable. Potential applications include: communication with totally locked-in patients, training of sustained attention, and ultra-secure password input.

  6. Studies on the interaction between promethazine and human serum albumin in the presence of flavonoids by spectroscopic and molecular modeling techniques.

    Science.gov (United States)

    He, Ling-Ling; Wang, Zhi-Xin; Wang, Yong-Xia; Liu, Xian-Ping; Yang, Yan-Jie; Gao, Yan-Ping; Wang, Xin; Liu, Bin; Wang, Xin

    2016-09-01

    Fluorescence, absorption, time-correlated single photon counting (TCSPC), and circular dichroism (CD) spectroscopic techniques as well as molecular modeling methods were used to study the binding characterization of promethazine (PMT) to human serum albumin (HSA) and the influence of flavonoids, rutin and baicalin, on their affinity. The results indicated that the fluorescence quenching mechanism of HSA by PMT is a static quenching due to the formation of complex. The reaction was spontaneous and mainly mediated by hydrogen bonds and hydrophobic interactions. The binding distance between the tryptophan residue of HSA and PMT is less than 8nm, which indicated that the energy transfer from the tryptophan residue of HSA to PMT occurred. The binding site of PMT on HSA was located in sites I and the presence of PMT can cause the conformational changes of HSA. There was the competitive binding to HSA between PMT and flavonoids because of the overlap of binding sites in HSA. The flavonoids could decrease the association constant and increase the binding distance. In addition, their synergistic effect can further change the conformation of HSA. The decrease in the affinities of PMT binding to HSA in the presence of flavonoids may lead to the increase of free drug in blood, which would affect the transportation or disposition of drug and evoke an adverse or toxic effect. Hence, rationalising dosage and diet regimens should be taken into account in clinical application of PMT.

  7. A New Measurement Technique of the Characteristics of Nutrient Artery Canals in Tibias Using Materialise's Interactive Medical Image Control System Software.

    Science.gov (United States)

    Li, Jiantao; Zhang, Hao; Yin, Peng; Su, Xiuyun; Zhao, Zhe; Zhou, Jianfeng; Li, Chen; Li, Zhirui; Zhang, Lihai; Tang, Peifu

    2015-01-01

    We established a novel measurement technique to evaluate the anatomic information of nutrient artery canals using Mimics (Materialise's Interactive Medical Image Control System) software, which will provide full knowledge of nutrient artery canals to assist in the diagnosis of longitudinal fractures of tibia and choosing an optimal therapy. Here we collected Digital Imaging and Communications in Medicine (DICOM) format of 199 patients hospitalized in our hospital. All three-dimensional models of tibia in Mimics were reconstructed. In 3-matic software, we marked five points in tibia which located at intercondylar eminence, tibia tuberosity, outer ostium, inner ostium, and bottom of medial malleolus. We then recorded Z-coordinates values of the five points and performed statistical analysis. Our results indicate that foramen was found to be absent in 9 (2.3%) tibias, and 379 (95.2%) tibias had single nutrient foramen. The double foramina was observed in 10 (2.5%) tibias. The mean of tibia length was 358 ± 22 mm. The mean foraminal index was 31.8%  ± 3%. The mean distance between tibial tuberosity and foramen (TFD) is 66 ± 12 mm. Foraminal index has significant positive correlation with TFD (r = 0.721, P < 0.01). Length of nutrient artery canals has significant negative correlation with TFD (r = -0.340, P < 0.01) and has significant negative correlation with foraminal index (r = -0.541, P < 0.01).

  8. Interaction of low-intensity nuclear radiation dose with the human blood: Using the new technique of CR-39NTDs for an in vitro study

    Energy Technology Data Exchange (ETDEWEB)

    Ismail, Asaad H., E-mail: asadhawlery@hotmail.co [Research Group of Radiation and Medical Physics, School of Physics, Universiti Sains Malaysia, 11800 USM, Penang (Malaysia); Jaafar, Mohamad S. [Research Group of Radiation and Medical Physics, School of Physics, Universiti Sains Malaysia, 11800 USM, Penang (Malaysia)

    2011-03-15

    Complete blood counts were analyzed for 30 samples of human blood with radiation dose rate ranging between 10 and 41 {mu}Sv/h using a Radium-226 source with different time of exposure. A new technique involving a nuclear track detector type CR-39(CR-39 NTDs) was used to estimate the alpha particle density incident on the blood samples. The results show that the ranges of alpha particle in blood samples and on the surface of CR-39NTDs vary exponentially with energy of alpha particles. This depends on the restricted energy loss and target density. Changes in the blood components due to irradiation occurred for different durations of irradiation, and the duration of irradiation that influenced the blood samples in this study was 6 min. The change in red blood cell (RBC) was negligible, so it is less affected than other blood components. In addition, most changes in the blood contents began at a low radiation dose (10.38-13.41 {mu}Sv/h). For the doses 13.41-21.77 {mu}Sv/h, platelet (PLT) counts increased rapidly and adversely with the RBC and white blood cell (WBC) due to chromosomal aberration. Besides, rapid PLT count reduction rapidly at high dose (42.1 {mu}Sv h) causes thrombocytopenia; in contrast, WBC increased, which is an indication of cancer caused due to increase in alpha particle dose. Generally, our results are in agreement with the essentials of blood content and the principles of biological radiation interaction.

  9. Analysis of the Usage of Magnetic Force-directed Approach and Visual Techniques for Interactive Context-based Drawing of Multi-attributed Graphs

    Directory of Open Access Journals (Sweden)

    Zabiniako Vitaly

    2014-12-01

    Full Text Available In this article, the authors perform an analysis in order to assess adaptation of magnetic force-directed algorithms for context-based information extraction from multi-attributed graphs during visualization sessions. Theoretic standings behind magnetic force-directed approach are stated together with review on how particular features of respective algorithms in combination with appropriate visual techniques are especially suitable for improved processing and presenting of knowledge that is captured in form of graphs. The complexity of retrieving multi-attributed information within the proposed approach is handled with dedicated tools, such as selective attraction of nodes to MFE (Magnetic Force Emitter based on search criteria, localization of POI (Point of Interest regions, graph node anchoring, etc. Implicit compatibility of aforementioned tools with interactive nature of data exploration is distinguished. Description of case study, based on bibliometric network analysis is given, which is followed by the review of existing related works in this field. Conclusions are made and further studies in the field of visualization of multi-attributed graphs are defined.

  10. Understanding of CO{sub 2} interaction with thermally grown SiO{sub 2} on Si using IBA depth profiling techniques

    Energy Technology Data Exchange (ETDEWEB)

    Deokar, Geetanjali; D’Angelo, Marie; Briand, Emrick [INSP, UPMC, CNRS UMR 7588, 4 Place Jussieu, Paris F-75005 (France); Deville Cavellin, Catherine, E-mail: deville@univ-paris12.fr [INSP, UPMC, CNRS UMR 7588, 4 Place Jussieu, Paris F-75005 (France); Faculté des Sciences et Technologie UPEC, 61 Av., De Gaulle, Créteil F-94010 (France)

    2013-06-01

    Interactions between CO{sub 2} and SiO{sub 2} films thermally grown on Si have been studied using {sup 18}O and {sup 13}C as isotopic tracers associated with ion beam analysis (IBA) depth profiling techniques. From secondary ion mass spectrometry (SIMS) measurements no carbon from CO{sub 2} is detected in the silica while it is found in Si. These results suggest that CO{sub 2} diffuses through the silica. Exchanges of oxygen between CO{sub 2} and silica can be observed from {sup 18}O to {sup 16}O SIMS signals variation. The oxygen concentration depth profiles were determined quantitatively using the narrow resonance near 151 keV in the {sup 18}O(p,α){sup 15}N nuclear reaction (Narrow Resonance Profiling, NRP). We demonstrate that two distinct oxygen exchanges processes co-exist and we determine the diffusion coefficient of the CO{sub 2} molecule in the silica at 1100 °C.

  11. An investigation on the interaction of DNA with hesperetin/apigenin in the presence of CTAB by resonance Rayleigh light scattering technique and its analytical application

    Science.gov (United States)

    Bi, Shuyun; Wang, Yu; Pang, Bo; Yan, Lili; Wang, Tianjiao

    2012-05-01

    Two new systems for measuring DNA at nanogram levels by a resonance Rayleigh light scattering (RLS) technique with a common spectrofluorometer were proposed. In the presence of cetyltrimethylammonium bromide (CTAB), the interaction of DNA with hesperetin and apigenin (two effective components of Chinese herbal medicine) could enhance RLS signals with the maximum peak at 363 and 433 nm respectively. The enhanced intensity of RLS was directly proportional to the concentration of DNA in the range of 0.022-4.4 μg mL-1 for DNA-CTAB-hesperetin system and 0.013-4.4 μg mL-1 for DNA-CTAB-apigenin system. The detection limit was 2.34 ng mL-1 and 2.97 ng mL-1 respectively. Synthetic samples were measured satisfactorily. The recovery of DNA-CTAB-hesperetin system was 97.3-101.9% and that of DNA-CTAB-apigenin system was 101.2-109.5%.

  12. Measurement of Quadrupole Interactions in La{sub 1-x}Sr{sub x}CoO{sub 3} Perovskites Using TDPAC Technique

    Energy Technology Data Exchange (ETDEWEB)

    Junqueira, A. C.; Carbonari, A. W.; Saxena, R. N., E-mail: rnsaxena@ipen.br; Mestnik-Filho, J. [Instituto de Pesquisas energeticas e Nucleares-IPEN-CNEN/SP (Brazil); Droga, R. [The Australian National University, Institute of Advanced Studies, Research School of Physical Sciences and Engineering (Australia)

    2004-11-15

    The Perturbed Angular Correlation (PAC) technique was used to study the quadrupole interactions in the La{sub 1-x}Sr{sub x}CoO{sub 3} (0 {<=} x {<=} 0.08) perovskites using {sup 111}Cd and {sup 181}Ta probes. The radioactive parent nuclei {sup 111}In and {sup 181}Hf were introduced in the oxide lattice through chemical process during sample preparation and found to occupy only Co sites. The measurements cover a temperature range from 10 to 1150 K except the pure LaCoO{sub 3} for which an additional measurement was made at 4.2 K. The measured quadrupole frequencies were found to decrease linearly with increasing temperature as well as with increasing Sr concentration. Temperature dependence of quadrupole frequency in the pure LaCoO{sub 3} shows small discontinuities around 70-90 K and 500-600 K which have been atributed to thermally activated spin state transitions, from the low-spin (LS) ground state electronic configuration of Co{sup +3} ion to the intermediate-spin (IS) state and from intermediate-spin (IS) state to high-spin (HS) state respectively, observed in some recent studies.

  13. A New Measurement Technique of the Characteristics of Nutrient Artery Canals in Tibias Using Materialise’s Interactive Medical Image Control System Software

    Directory of Open Access Journals (Sweden)

    Jiantao Li

    2015-01-01

    Full Text Available We established a novel measurement technique to evaluate the anatomic information of nutrient artery canals using Mimics (Materialise’s Interactive Medical Image Control System software, which will provide full knowledge of nutrient artery canals to assist in the diagnosis of longitudinal fractures of tibia and choosing an optimal therapy. Here we collected Digital Imaging and Communications in Medicine (DICOM format of 199 patients hospitalized in our hospital. All three-dimensional models of tibia in Mimics were reconstructed. In 3-matic software, we marked five points in tibia which located at intercondylar eminence, tibia tuberosity, outer ostium, inner ostium, and bottom of medial malleolus. We then recorded Z-coordinates values of the five points and performed statistical analysis. Our results indicate that foramen was found to be absent in 9 (2.3% tibias, and 379 (95.2% tibias had single nutrient foramen. The double foramina was observed in 10 (2.5% tibias. The mean of tibia length was 358 ± 22 mm. The mean foraminal index was 31.8%  ± 3%. The mean distance between tibial tuberosity and foramen (TFD is 66 ± 12 mm. Foraminal index has significant positive correlation with TFD (r = 0.721, P < 0.01. Length of nutrient artery canals has significant negative correlation with TFD (r = −0.340, P < 0.01 and has significant negative correlation with foraminal index (r=-0.541, P<0.01.

  14. Animal-Computer Interaction (ACI) : An analysis, a perspective, and guidelines

    NARCIS (Netherlands)

    van den Broek, E.L.

    2016-01-01

    Animal-Computer Interaction (ACI)’s founding elements are discussed in relation to its overarching discipline Human-Computer Interaction (HCI). Its basic dimensions are identified: agent, computing machinery, and interaction, and their levels of processing: perceptual, cognitive, and affective. Subs

  15. Cells, Agents, and Support Vectors in Interaction - Modeling Urban Sprawl based on Machine Learning and Artificial Intelligence Techniques in a Post-Industrial Region

    Science.gov (United States)

    Rienow, A.; Menz, G.

    2015-12-01

    Since the beginning of the millennium, artificial intelligence techniques as cellular automata (CA) and multi-agent systems (MAS) have been incorporated into land-system simulations to address the complex challenges of transitions in urban areas as open, dynamic systems. The study presents a hybrid modeling approach for modeling the two antagonistic processes of urban sprawl and urban decline at once. The simulation power of support vector machines (SVM), cellular automata (CA) and multi-agent systems (MAS) are integrated into one modeling framework and applied to the largest agglomeration of Central Europe: the Ruhr. A modified version of SLEUTH (short for Slope, Land-use, Exclusion, Urban, Transport, and Hillshade) functions as the CA component. SLEUTH makes use of historic urban land-use data sets and growth coefficients for the purpose of modeling physical urban expansion. The machine learning algorithm of SVM is applied in order to enhance SLEUTH. Thus, the stochastic variability of the CA is reduced and information about the human and ecological forces driving the local suitability of urban sprawl is incorporated. Subsequently, the supported CA is coupled with the MAS ReHoSh (Residential Mobility and the Housing Market of Shrinking City Systems). The MAS models population patterns, housing prices, and housing demand in shrinking regions based on interactions between household and city agents. Semi-explicit urban weights are introduced as a possibility of modeling from and to the pixel simultaneously. Three scenarios of changing housing preferences reveal the urban development of the region in terms of quantity and location. They reflect the dissemination of sustainable thinking among stakeholders versus the steady dream of owning a house in sub- and exurban areas. Additionally, the outcomes are transferred into a digital petri dish reflecting a synthetic environment with perfect conditions of growth. Hence, the generic growth elements affecting the future

  16. Learning an intermittent control strategy for postural balancing using an EMG-based human-computer interface.

    Directory of Open Access Journals (Sweden)

    Yoshiyuki Asai

    Full Text Available It has been considered that the brain stabilizes unstable body dynamics by regulating co-activation levels of antagonist muscles. Here we critically reexamined this established theory of impedance control in a postural balancing task using a novel EMG-based human-computer interface, in which subjects were asked to balance a virtual inverted pendulum using visual feedback information on the pendulum's position. The pendulum was actuated by a pair of antagonist joint torques determined in real-time by activations of the corresponding pair of antagonist ankle muscles of subjects standing upright. This motor-task raises a frustrated environment; a large feedback time delay in the sensorimotor loop, as a source of instability, might favor adopting the non-reactive, preprogrammed impedance control, but the ankle muscles are relatively hard to co-activate, which hinders subjects from adopting the impedance control. This study aimed at discovering how experimental subjects resolved this frustrated environment through motor learning. One third of subjects adapted to the balancing task in a way of the impedance-like control. It was remarkable, however, that the majority of subjects did not adopt the impedance control. Instead, they acquired a smart and energetically efficient strategy, in which two muscles were inactivated simultaneously at a sequence of optimal timings, leading to intermittent appearance of periods of time during which the pendulum was not actively actuated. Characterizations of muscle inactivations and the pendulum¡Çs sway showed that the strategy adopted by those subjects was a type of intermittent control that utilizes a stable manifold of saddle-type unstable upright equilibrium that appeared in the state space of the pendulum when the active actuation was turned off.

  17. Learning an intermittent control strategy for postural balancing using an EMG-based human-computer interface.

    Science.gov (United States)

    Asai, Yoshiyuki; Tateyama, Shota; Nomura, Taishin

    2013-01-01

    It has been considered that the brain stabilizes unstable body dynamics by regulating co-activation levels of antagonist muscles. Here we critically reexamined this established theory of impedance control in a postural balancing task using a novel EMG-based human-computer interface, in which subjects were asked to balance a virtual inverted pendulum using visual feedback information on the pendulum's position. The pendulum was actuated by a pair of antagonist joint torques determined in real-time by activations of the corresponding pair of antagonist ankle muscles of subjects standing upright. This motor-task raises a frustrated environment; a large feedback time delay in the sensorimotor loop, as a source of instability, might favor adopting the non-reactive, preprogrammed impedance control, but the ankle muscles are relatively hard to co-activate, which hinders subjects from adopting the impedance control. This study aimed at discovering how experimental subjects resolved this frustrated environment through motor learning. One third of subjects adapted to the balancing task in a way of the impedance-like control. It was remarkable, however, that the majority of subjects did not adopt the impedance control. Instead, they acquired a smart and energetically efficient strategy, in which two muscles were inactivated simultaneously at a sequence of optimal timings, leading to intermittent appearance of periods of time during which the pendulum was not actively actuated. Characterizations of muscle inactivations and the pendulum¡Çs sway showed that the strategy adopted by those subjects was a type of intermittent control that utilizes a stable manifold of saddle-type unstable upright equilibrium that appeared in the state space of the pendulum when the active actuation was turned off.

  18. Design and development of data glove based on printed polymeric sensors and Zigbee networks for Human-Computer Interface.

    Science.gov (United States)

    Tongrod, Nattapong; Lokavee, Shongpun; Watthanawisuth, Natthapol; Tuantranont, Adisorn; Kerdcharoen, Teerakiat

    2013-03-01

    Current trends in Human-Computer Interface (HCI) have brought on a wave of new consumer devices that can track the motion of our hands. These devices have enabled more natural interfaces with computer applications. Data gloves are commonly used as input devices, equipped with sensors that detect the movements of hands and communication unit that interfaces those movements with a computer. Unfortunately, the high cost of sensor technology inevitably puts some burden to most general users. In this research, we have proposed a low-cost data glove concept based on printed polymeric sensor to make pressure and bending sensors fabricated by a consumer ink-jet printer. These sensors were realized using a conductive polymer (poly(3,4-ethylenedioxythiophene):poly(styrenesulfonate) [PEDOT:PSS]) thin film printed on glossy photo paper. Performance of these sensors can be enhanced by addition of dimethyl sulfoxide (DMSO) into the aqueous dispersion of PEDOT:PSS. The concept of surface resistance was successfully adopted for the design and fabrication of sensors. To demonstrate the printed sensors, we constructed a data glove using such sensors and developed software for real time hand tracking. Wireless networks based on low-cost Zigbee technology were used to transfer data from the glove to a computer. To our knowledge, this is the first report on low cost data glove based on paper pressure sensors. This low cost implementation of both sensors and communication network as proposed in this paper should pave the way toward a widespread implementation of data glove for real-time hand tracking applications.

  19. Experimental Tests of Normative Group Influence and Representation Effects in Computer-Mediated Communication: When Interacting Via Computers Differs from Interacting With Computers.

    Science.gov (United States)

    Lee, Eun-Ju; Nass, Clifford

    2002-01-01

    Presents two experiments to address the questions of if and how normative social influence operates in anonymous computer-mediated communication and human-computer interaction. Finds that the perception of interaction partner (human vs. computer) moderated the group conformity effect such that the undergraduate student subjects expressed greater…

  20. Explicit Interaction

    DEFF Research Database (Denmark)

    Löwgren, Jonas; Eriksen, Mette Agger; Linde, Per

    2006-01-01

    as an interpretation of palpability, comprising usability as well as patient empowerment and socially performative issues. We present a prototype environment for video recording during physiotherapeutical consultation which illustrates our current thoughts on explicit interaction and serves as material for further......We report an ongoing study of palpable computing to support surgical rehabilitation, in the general field of interaction design for ubiquitous computing. Through explorative design, fieldwork and participatory design techniques, we explore the design principle of explicit interaction...

  1. Techniques of EMG signal analysis: detection, processing, classification and applications

    Science.gov (United States)

    Hussain, M.S.; Mohd-Yasin, F.

    2006-01-01

    Electromyography (EMG) signals can be used for clinical/biomedical applications, Evolvable Hardware Chip (EHW) development, and modern human computer interaction. EMG signals acquired from muscles require advanced methods for detection, decomposition, processing, and classification. The purpose of this paper is to illustrate the various methodologies and algorithms for EMG signal analysis to provide efficient and effective ways of understanding the signal and its nature. We further point up some of the hardware implementations using EMG focusing on applications related to prosthetic hand control, grasp recognition, and human computer interaction. A comparison study is also given to show performance of various EMG signal analysis methods. This paper provides researchers a good understanding of EMG signal and its analysis procedures. This knowledge will help them develop more powerful, flexible, and efficient applications. PMID:16799694

  2. Data Analysis Tools and Methods for Improving the Interaction Design in E-Learning

    Science.gov (United States)

    Popescu, Paul Stefan

    2015-01-01

    In this digital era, learning from data gathered from different software systems may have a great impact on the quality of the interaction experience. There are two main directions that come to enhance this emerging research domain, Intelligent Data Analysis (IDA) and Human Computer Interaction (HCI). HCI specific research methodologies can be…

  3. 协同医诊环境下人机交互接口的实现%Human-Computer Interaction Interface Implemented in Cooperative Consultation

    Institute of Scientific and Technical Information of China (English)

    张亚男; 耿国华; 周明全

    2006-01-01

    通过对远程医疗系统的协同工作组织问题中的多用户接口的研究与分析,提出了在系统工作环境下基于用户接口代理的多用户接口模型.实现了对信息的协同感知,增加了协同管理功能并支持多用户之间的实时讨论,实现了支持远程医疗的协同会诊工具.

  4. Human-Computer Interaction: A Journal of Theoretical, Empirical and Methodological Issues of User Science and of System Design. Volume 7, Number 1

    Science.gov (United States)

    1992-01-01

    1957 (Welford, 1960) and has been observed in other studies since (Buck, 1986; Crossman & Goodeve, 1963/1983; Drury, 1975; Klapp , 1975; Langolf et al... Klapp , S. T. (1975). Feedback versus motor programming in the control of aimed movements. Journal of Experimental Psychology, 104, 147-153. Knight, A

  5. Future Directions of Human-Computer Interaction Seeing from the "Sixth Sense"%从“第六感”看人机交互的发展方向

    Institute of Scientific and Technical Information of China (English)

    杨茂林

    2013-01-01

    “第六感”装置将很多最前沿的信息技术,如云计算、移动计算、互动投影、多点触控、体感控制等整合在一个设计产品(装置)中,形成了带有普适计算、人工智能性质的可穿戴计算机系统.人们使用自然手势控制操作界面,实现了现实物质世界与虚拟数字世界的无缝整合.“第六感”极大地丰富人的感知能力、生活能力、工作能力、交流沟通能力,乃至决策和判断能力,使人能够更方便地使用计算机,更好地与周围环境融为一体,更及时、迅捷地掌握和利用信息,完美地诠释了未来人机交互的发展方向:智能化、自然透明的交互界面、混合现实和人机合一.

  6. Supporting the development of transparent interaction

    DEFF Research Database (Denmark)

    Bardram, Jakob Eyvind; Bertelsen, Olav Wedege

    1995-01-01

    Transparency has been seen as a necessary aspect of successful human-computer interaction. In this paper we investigate this concept by looking at it from the point of view of activity theory. We show that transparency cannot be understood as a static feature of the interface, but that the crucial...... point in achieving transparent interaction is the ongoing development of unconscious operations, embedded in the process of use. We suggest that the process of deliberate formation and refinement of operations during the course of interaction, is supported by setting conditions for the creation...

  7. Segmentation and additive approach: A reliable technique to study noncovalent interactions of large molecules at the surface of single-wall carbon nanotubes.

    Science.gov (United States)

    Torres, Ana M; Scheiner, Steve; Roy, Ajit K; Garay-Tapia, Andrés M; Bustamante, John; Kar, Tapas

    2016-08-05

    This investigation explores a new protocol, named Segmentation and Additive approach (SAA), to study exohedral noncovalent functionalization of single-walled carbon nanotubes with large molecules, such as polymers and biomolecules, by segmenting the entire system into smaller units to reduce computational cost. A key criterion of the segmentation process is the preservation of the molecular structure responsible for stabilization of the entire system in smaller segments. Noncovalent interaction of linoleic acid (LA, C18 H32 O2 ), a fatty acid, at the surface of a (10,0) zigzag nanotube is considered for test purposes. Three smaller segmented models have been created from the full (10,0)-LA system and interaction energies were calculated for these models and compared with the full system at different levels of theory, namely ωB97XD, LDA. The success of this SAA is confirmed as the sum of the interaction energies is in very good agreement with the total interaction energy. Besides reducing computational cost, another merit of SAA is an estimation of the contributions from different sections of the large system to the total interaction energy which can be studied in-depth using a higher level of theory to estimate several properties of each segment. On the negative side, bulk properties, such as HOMO-LUMO (highest occupied molecular orbital - lowest occupied molecular orbital) gap, of the entire system cannot be estimated by adding results from segment models. © 2016 Wiley Periodicals, Inc.

  8. FAST TRACK COMMUNICATION: Effects of charge transfer interaction of graphene with electron donor and acceptor molecules examined using Raman spectroscopy and cognate techniques

    Science.gov (United States)

    Voggu, Rakesh; Das, Barun; Sekhar Rout, Chandra; Rao, C. N. R.

    2008-11-01

    The effects of the interaction of few-layer graphene with electron donor and acceptor molecules have been investigated by employing Raman spectroscopy, and the results compared with those from electrochemical doping. The G-band softens progressively with increasing concentration of tetrathiafulvalene (TTF) which is an electron donor, while the band stiffens with increasing concentration of tetracyanoethylene (TCNE) which is an electron acceptor. Interaction with both TTF and TCNE broadens the G-band. Hole and electron doping by electrochemical means, however, stiffen and sharpen the G-band. The 2D-band position is also affected by interaction with TTF and TCNE. More importantly, the intensity of the 2D-band decreases markedly with the concentration of either. The ratio of intensities of the 2D-band and G-band decreases with an increase in TTF or TCNE concentration, and provides a means for carrier titration in the charge transfer system. Unlike the intensity of the 2D-band, that of the D-band increases on interaction with TTF or TCNE. All of these effects occur due to molecular charge transfer, also evidenced by the occurrence of charge transfer bands in the electronic absorption spectra. The electrical resistivity of graphene varies in opposite directions on interaction with TTF and TCNE, the resistivity depending on the concentration of either compound.

  9. 空间遥操作任务中显控界面关键技术研究进展%Progress of the Key Technologies in Human-Computer Interface in Space Teleoperation

    Institute of Scientific and Technical Information of China (English)

    薛书骐; 姜国华; 田志强; 蒋婷

    2014-01-01

    To improve the human performance of space teleoperation such as space station robotic arm operation task , it is an important technical method to improve the operators'telepresence level . Therefore, ergonomic design of human-computer interface ( HCI) should be carried out .According to the research development of related fields , several key factors including real scene visual inter-face , virtual and augmented reality interface , control strategies against time delay , verbal and haptic interaction, were summarized.Furthermore, a few items of underlying research directions were also discussed .%为提高空间站机械臂等空间遥操作任务的操作表现,提升操作者的临场感是一项重要的技术途径。为此,须开展显控界面的工效学设计。结合目前国内外研究文献,分别就视觉实景界面,增强现实界面,对抗时延的操作策略,语音、力觉交互以及预警机制等几项关键技术进行了梳理和讨论,并提出了几项空间遥操作人机界面可以深入展开的研究方向。

  10. Integrating Internet Video Conferencing Techniques and Online Delivery Systems with Hybrid Classes to Enhance Student Interaction and Learning in Accelerated Programs

    Science.gov (United States)

    Beckwith, E. George; Cunniff, Daniel T.

    2009-01-01

    Online course enrollment has increased dramatically over the past few years. The authors cite the reasons for this rapid growth and the opportunities open for enhancing teaching/learning techniques such as video conferencing and hybrid class combinations. The authors outlined an example of an accelerated learning, eight-class session course…

  11. Integration of genetic virtual screening patterns and latent multivariate modeling techniques for QSAR optimization based on combinations and/or interactions between peptides and proteins

    Institute of Scientific and Technical Information of China (English)

    2008-01-01

    Both the concept and the model of snug quantitative structure-activity relationship (QSAR) were pro-posed and developed for molecular design through constructing QSAR based on some known mode of receptor/ligand interactions. Many disadvantages of traditional models can be avoided by using the proposed method because the traditional models only determined upon molecular structural features in sample sets themselves. A genetic virtual screening of peptide/protein combinations (GVSPPC) is proposed for the first time by utilizing this idea to examine peptide/protein affinity activities. A genetic algorithm (GA) was developed for screening combinative targets with an interaction mode for virtual receptors. GVSPPC succeeds in disposing difficulties in rational QSAR,in order to search for the ligand/receptor interactions on conditions of unknown structures. Some bioactive oligo-/poly-peptide systems covering 58 angiotensin converting enzyme (ACE) inhibitors and 18 double site mutation residues in camel antibody protein cAb-Lys3 were investigated by GVSPPC with satisfactory results (R 2 cu>0.91,Q 2 cv > 0.86,ERMS=0.19-0.95),respectively,which demonstrates that GVSPPC is more inter-pretable in the ligand-receptor interaction than the traditional QSAR method.

  12. The Improvement of Teacher Training Education Based on Communication and Interaction : On "Student Teaching" and the Class of "Educational Technique and Method"

    OpenAIRE

    西村, 喜雄

    2010-01-01

    Through this study, it has been confirmed that "Communication and Interaction" are "the keys" which improve "teacher training education" mainly on "student teaching" and "the course for teaching profession". Especially "the practical learning" such as "case methods" is found to play a major role in the growth of students.

  13. Integration of genetic virtual screening patterns and latent multivariate modeling techniques for QSAR optimization based on combinations and/or interactions between peptides and proteins

    Institute of Scientific and Technical Information of China (English)

    LI ZhiLiang; CHEN Gang; LI GenRong; TIAN FeiFei; WU ShiRong; YANG ShanBin; YANG ShengXi; ZHOU Yuan; ZHANG QiaoXia; QIN RenHui; MEI Hu

    2008-01-01

    Both the concept and the model of snug quantitative structure-activity relationship (QSAR) were pro-posed and developed for molecular design through constructing QSAR based on some known mode of receptor/ligand interactions. Many disadvantages of traditional models can be avoided by using the proposed method because the traditional models only determined upon molecular structural features in sample sets themselves. A genetic virtual screening of peptide/protein combinations (GVSPPC) is proposed for the first time by utilizing this idea to examine peptide/protein affinity activities. A genetic algorithm (GA) was developed for screening combinative targets with an interaction mode for virtual receptors. GVSPPC succeeds in disposing difficulties in rational QSAR, in order to search for the ligand/receptor interactions on conditions of unknown structures. Some bioactive oligo-/poly-peptide systems covering 58 angiotensin converting enzyme (ACE) inhibitors and 18 double site mutation residues in camel antibody protein cAb-Lys3 were investigated by GVSPPC with satisfactory results (Rcu2 > 0.91, Qcv2 0.86, ERMS = 0.19-0.95), respectively, which demonstrates that GVSPPC is more inter-pretable in the ligand-receptor interaction than the traditional QSAR method.

  14. Designing Progressive and Interactive Analytics Processes for High-Dimensional Data Analysis.

    Science.gov (United States)

    Turkay, Cagatay; Kaya, Erdem; Balcisoy, Selim; Hauser, Helwig

    2017-01-01

    In interactive data analysis processes, the dialogue between the human and the computer is the enabling mechanism that can lead to actionable observations about the phenomena being investigated. It is of paramount importance that this dialogue is not interrupted by slow computational mechanisms that do not consider any known temporal human-computer interaction characteristics that prioritize the perceptual and cognitive capabilities of the users. In cases where the analysis involves an integrated computational method, for instance to reduce the dimensionality of the data or to perform clustering, such non-optimal processes are often likely. To remedy this, progressive computations, where results are iteratively improved, are getting increasing interest in visual analytics. In this paper, we present techniques and design considerations to incorporate progressive methods within interactive analysis processes that involve high-dimensional data. We define methodologies to facilitate processes that adhere to the perceptual characteristics of users and describe how online algorithms can be incorporated within these. A set of design recommendations and according methods to support analysts in accomplishing high-dimensional data analysis tasks are then presented. Our arguments and decisions here are informed by observations gathered over a series of analysis sessions with analysts from finance. We document observations and recommendations from this study and present evidence on how our approach contribute to the efficiency and productivity of interactive visual analysis sessions involving high-dimensional data.

  15. Experimental techniques; Techniques experimentales

    Energy Technology Data Exchange (ETDEWEB)

    Roussel-Chomaz, P. [GANIL CNRS/IN2P3, CEA/DSM, 14 - Caen (France)

    2007-07-01

    This lecture presents the experimental techniques, developed in the last 10 or 15 years, in order to perform a new class of experiments with exotic nuclei, where the reactions induced by these nuclei allow to get information on their structure. A brief review of the secondary beams production methods will be given, with some examples of facilities in operation or under project. The important developments performed recently on cryogenic targets will be presented. The different detection systems will be reviewed, both the beam detectors before the targets, and the many kind of detectors necessary to detect all outgoing particles after the reaction: magnetic spectrometer for the heavy fragment, detection systems for the target recoil nucleus, {gamma} detectors. Finally, several typical examples of experiments will be detailed, in order to illustrate the use of each detector either alone, or in coincidence with others. (author)

  16. Eye Gaze Tracking Method Based on Pupil Center Cornea Reflection Technique%基于瞳孔-角膜反射技术的视线跟踪方法

    Institute of Scientific and Technical Information of China (English)

    吴广发; 宋鸿陟; 黄生辉

    2014-01-01

    视线跟踪是基于多通道的人机交互技术的重要研究内容,而基于瞳孔-角膜反射技术的视线方向是目前应用最广泛的视线跟踪技术之一。瞳孔-角膜反射技术的主要目的是提取人眼图像中瞳孔-角膜反射向量作为视线方向计算模型所需的视觉信息,通过搭建红外光源设备提取瞳孔-角膜反射向量构建基于瞳孔-角膜反射技术的视线跟踪系统,为面向人机交互的视线跟踪研究提供可行的低成本解决方案。%Eye gaze tracking is an important research content of human-computer interaction technology based on multiple channels, and the gaze estimation based on pupil center cornea reflection technique is one of eye gaze tracking technologies with the widest application. The pri-mary purpose of pupil center cornea reflection technique is to extract the pupil center cornea reflection vector in human eye image as the vision information of gaze estimation model. Constructs an infrared light device to extract the pupil center cornea reflection vector and builds up an eye gaze tracking system based on pupil center cornea reflection technique, provides a feasible and low-cost solution for the eye gaze tracking research of human-computer interaction.

  17. Cyberpsychology: a human-interaction perspective based on cognitive modeling.

    Science.gov (United States)

    Emond, Bruno; West, Robert L

    2003-10-01

    This paper argues for the relevance of cognitive modeling and cognitive architectures to cyberpsychology. From a human-computer interaction point of view, cognitive modeling can have benefits both for theory and model building, and for the design and evaluation of sociotechnical systems usability. Cognitive modeling research applied to human-computer interaction has two complimentary objectives: (1) to develop theories and computational models of human interactive behavior with information and collaborative technologies, and (2) to use the computational models as building blocks for the design, implementation, and evaluation of interactive technologies. From the perspective of building theories and models, cognitive modeling offers the possibility to anchor cyberpsychology theories and models into cognitive architectures. From the perspective of the design and evaluation of socio-technical systems, cognitive models can provide the basis for simulated users, which can play an important role in usability testing. As an example of application of cognitive modeling to technology design, the paper presents a simulation of interactive behavior with five different adaptive menu algorithms: random, fixed, stacked, frequency based, and activation based. Results of the simulation indicate that fixed menu positions seem to offer the best support for classification like tasks such as filing e-mails. This research is part of the Human-Computer Interaction, and the Broadband Visual Communication research programs at the National Research Council of Canada, in collaboration with the Carleton Cognitive Modeling Lab at Carleton University.

  18. Learning to modulate the partial powers of a single sEMG power spectrum through a novel human-computer interface.

    Science.gov (United States)

    Skavhaug, Ida-Maria; Lyons, Kenneth R; Nemchuk, Anna; Muroff, Shira D; Joshi, Sanjay S

    2016-06-01

    New human-computer interfaces that use bioelectrical signals as input are allowing study of the flexibility of the human neuromuscular system. We have developed a myoelectric human-computer interface which enables users to navigate a cursor to targets through manipulations of partial powers within a single surface electromyography (sEMG) signal. Users obtain two-dimensional control through simultaneous adjustments of powers in two frequency bands within the sEMG spectrum, creating power profiles corresponding to cursor positions. It is unlikely that these types of bioelectrical manipulations are required during routine muscle contractions. Here, we formally establish the neuromuscular ability to voluntarily modulate single-site sEMG power profiles in a group of naïve subjects under restricted and controlled conditions using a wrist muscle. All subjects used the same pre-selected frequency bands for control and underwent the same training, allowing a description of the average learning progress throughout eight sessions. We show that subjects steadily increased target hit rates from 48% to 71% and exhibited greater control of the cursor's trajectories following practice. Our results point towards an adaptable neuromuscular skill, which may allow humans to utilize single muscle sites as limited general-purpose signal generators. Ultimately, the goal is to translate this neuromuscular ability to practical interfaces for the disabled by using a spared muscle to control external machines.

  19. Programing techniques for CDC equipment

    Science.gov (United States)

    Newsom, J. R.; Tiffany, S. H.

    1979-01-01

    Five techniques reduce core requirements for fast batch turnaround time and interactive-terminal capability. Same techniques increase program versatility, decrease problem-configuration dependence, and facilitate interprogram communication.

  20. Application of liquid pre-column capillary electrophoresis technique to the study of interaction between drug enantiomers and human serum albumin

    Institute of Scientific and Technical Information of China (English)

    丁永生; 朱晓蜂; 林炳承

    1999-01-01

    Based on the chiral separation of several basie drugs, dimetindene, tetryzoline, theodrenaline and verapamil, the liquid pre-colunm capillary electrophoresis (LPC-CE) technique was established. It was used to determine free concentrations of drug enantiomers in mixed solutions with human serum albumin (HSA). To prevent HSA entering the CE chiral separation zone, the mobility differences between HSA and drugs under a specific pH condition were employed in the LPC. Thus, the detection confusion caused by protein was totally avoided. Further study of binding constants determination and protein binding competitions was carried out. The study proves that the LPC technique could be used for complex media, particularly the matrix of protein coexisting with a variety of drugs.

  1. Introduction of Interactive Techniques in College English Teaching%大学英语教学中的互动模式

    Institute of Scientific and Technical Information of China (English)

    李娜

    2011-01-01

    课堂互动的教学形式可以提高学生的口语交际能力,增进师生的沟通了解,有效的课堂互动能增强学习者的学习积极性和语言创造能力,在大学英语教学中应该加强课堂互动.%The classroom interaction in English language teaching can improve the oral ability of students and increase the understanding of teachers and students. The effective classroom interaction can improve the learner' s learning initiative and language creative ability, so that it can be increased in college English teaching.

  2. Comparison of the nature of interactions of two sialic acid specific lectins Saraca indica and Sambucus nigra with N-acetylneuraminic acid by spectroscopic techniques

    Energy Technology Data Exchange (ETDEWEB)

    Singha, Shuvendu [Department of Natural Science, West Bengal University of Technology, Kolkata 700064 (India); Department of Chemistry, Jadavpur University, Jadavpur, Kolkata 700032 (India); Bose, Partha P. [Department of Biotechnology, National Institute of Pharmaceutical Education and Research (NIPER), Hajipur 844101 (India); Ganguly, Tapan [School of Laser Science and Engineering, Jadavpur University, Jadavpur, Kolkata 700032 (India); Campana, Patricia T. [Escola de Artes, Ciências e Humanidades, Universidade de São Paulo, 03828-000 São Paulo (Brazil); Ghosh, Rina [Department of Chemistry, Jadavpur University, Jadavpur, Kolkata 700032 (India); Chatterjee, Bishnu P., E-mail: cbishnup@gmail.com [Department of Natural Science, West Bengal University of Technology, Kolkata 700064 (India)

    2015-04-15

    The present paper deals with the isolation and purification of a new sialic acid binding lectin from the seed integument of Saraca indica (Ashok) and the purified lectin was designated Saracin II. Comparative studies on the interactions of saracin II and another sialic acid specific lectin Sambucus nigra agglutinin (SNA) with N-acetylneuraminic acid (NANA) were made using UV–vis absorption, steady state and time resolved fluorescence along with circular dichroism (CD) spectroscopy to reveal the nature and mechanisms of binding of these two lectins with NANA. The experimental observations obtained from UV–vis, steady state and time resolved fluorescence measurements demonstrated that SNA–NANA system formed relatively stronger ground state complex than saracin II–NANA pair. CD measurements further substantiated the propositions made from steady state and time resolved spectroscopic investigations. It was inferred that during interaction of SNA with NANA, the lectin adopted a relatively looser conformation with the extended polypeptide structures leading to the exposure of the hydrophobic cavities which favoured stronger binding with NANA. - Highlights: • Of the two lectins, stronger binding of SNA with NANA is observed. • Full exposure of the hydrophobic cavities of SNA favors the stronger interactions. • Saracin II can be used for the new generation of lectin based-therapeutics.

  3. Accurate Ab initio calculation of ionization potentials of the first-row transition metals with the configuration-interaction quantum Monte Carlo technique.

    Science.gov (United States)

    Thomas, Robert E; Booth, George H; Alavi, Ali

    2015-01-23

    Accurate ionization potentials of the first-row transition-metal atoms are obtained via the initiator full configuration quantum Monte Carlo technique, performing a stochastic integration of the electronic Schrödinger equation in exponentially large Hilbert spaces, with a mean absolute error of 0.13  kcal/mol (5 meV). This accuracy requires correlation of the 3p semicore electrons and in some cases the 3s manifold, along with extrapolation of the correlation energies to the complete-basis-set limit, and provides a new theoretical benchmark for the ionization potentials of these systems.

  4. Bayesian Machine Learning Techniques for revealing complex interactions among genetic and clinical factors in association with extra-intestinal Manifestations in IBD patients

    Science.gov (United States)

    Menti, E; Lanera, C; Lorenzoni, G; Giachino, Daniela F.; Marchi, Mario De; Gregori, Dario; Berchialla, Paola

    2016-01-01

    The objective of the study is to assess the predictive performance of three different techniques as classifiers for extra-intestinal manifestations in 152 patients with Crohn’s disease. Naïve Bayes, Bayesian Additive Regression Trees and Bayesian Networks implemented using a Greedy Thick Thinning algorithm for learning dependencies among variables and EM algorithm for learning conditional probabilities associated to each variable are taken into account. Three sets of variables were considered: (i) disease characteristics: presentation, behavior and location (ii) risk factors: age, gender, smoke and familiarity and (iii) genetic polymorphisms of the NOD2, CD14, TNFA, IL12B, and IL1RN genes, whose involvement in Crohn’s disease is known or suspected. Extra-intestinal manifestations occurred in 75 patients. Bayesian Networks achieved accuracy of 82% when considering only clinical factors and 89% when considering also genetic information, outperforming the other techniques. CD14 has a small predicting capability. Adding TNFA, IL12B to the 3020insC NOD2 variant improved the accuracy.

  5. Binding investigation on the interaction between Methylene Blue (MB)/TiO2 nanocomposites and bovine serum albumin by resonance light-scattering (RLS) technique and fluorescence spectroscopy.

    Science.gov (United States)

    Li, Yuesheng; Zhang, Yue; Sun, Shaofa; Zhang, Aiqing; Liu, Yi

    2013-11-05

    The interaction between Methylene Blue (MB)/TiO2 nanocomposites and bovine serum albumin (BSA) was investigated by resonance light scattering (RLS), fluorescence, three-dimension spectra and UV-vis absorbance spectroscopy. Several factors which may influence the RLS intensity were also investigated before characterizing MB/TiO2-BSA complex. It was proved that the mechanism of MB/TiO2 nanocomposites binding to BSA was mainly a result of the formation of MB/TiO2-BSA complex. The binding constant of MB/TiO2-BSA is 0.762 × 10(-5) L mol(-1) at 298K. By calculating the binding constant at different temperature, the thermodynamic parameters ΔH, ΔG, and ΔS can be observed and deduced that the hydrophobic interactions played an important role to stabilize the complex. The distance r (3.73 nm) between donor (BSA) and acceptor (MB/TiO2) was obtained according to fluorescence resonance energy transfer (FRET). The binding site for MB/TiO2 on BSA was mainly located in sub-domain IIA. The UV-vis absorbance, circular dichroism and three dimension fluorescence have also been used to investigate the effect of MB/TiO2 on the conformation of BSA. Copyright © 2013 Elsevier B.V. All rights reserved.

  6. Use of combined microscopic and spectroscopic techniques to reveal interactions between uranium and Microbacterium sp. A9, a strain isolated from the Chernobyl exclusion zone

    Energy Technology Data Exchange (ETDEWEB)

    Theodorakopoulos, Nicolas [CEA, DSV, IBEB, SBVME, LIPM, F-13108 Saint-Paul-lez-Durance (France); CNRS, UMR 7265, F-13108 Saint-Paul-lez-Durance (France); Université d' Aix-Marseille, F-13108 Saint-Paul-lez-Durance (France); IRSN/PRP-ENV/SERIS/L2BT, bat 183, B.P. 3, F-13115 Saint Paul-lez-Durance (France); Chapon, Virginie [CEA, DSV, IBEB, SBVME, LIPM, F-13108 Saint-Paul-lez-Durance (France); CNRS, UMR 7265, F-13108 Saint-Paul-lez-Durance (France); Université d' Aix-Marseille, F-13108 Saint-Paul-lez-Durance (France); Coppin, Fréderic; Floriani, Magali [IRSN/PRP-ENV/SERIS/L2BT, bat 183, B.P. 3, F-13115 Saint Paul-lez-Durance (France); Vercouter, Thomas [CEA, DEN, DANS, DPC SEARS, LANIE, F-91191 Gif-Sur-Yvette Cedex (France); Sergeant, Claire [Univ Bordeaux, CENBG, UMR5797, F-33170 Gradignan (France); CNRS, IN2P3, CENBG, UMR5797, F-33170 Gradignan (France); Camilleri, Virginie [IRSN/PRP-ENV/SERIS/L2BT, bat 183, B.P. 3, F-13115 Saint Paul-lez-Durance (France); Berthomieu, Catherine [CEA, DSV, IBEB, SBVME, LIPM, F-13108 Saint-Paul-lez-Durance (France); CNRS, UMR 7265, F-13108 Saint-Paul-lez-Durance (France); Université d' Aix-Marseille, F-13108 Saint-Paul-lez-Durance (France); Février, Laureline, E-mail: laureline.fevrier@irsn.fr [IRSN/PRP-ENV/SERIS/L2BT, bat 183, B.P. 3, F-13115 Saint Paul-lez-Durance (France)

    2015-03-21

    Highlights: • Microbacterium sp. A9 develops various detoxification mechanisms. • Microbacterium sp. A9 promotes metal efflux from the cells. • Microbacterium sp. A9 releases phosphate to prevent uranium entrance in the cells. • Microbacterium sp. A9 stores U intracellularly as autunite. - Abstract: Although uranium (U) is naturally found in the environment, soil remediation programs will become increasingly important in light of certain human activities. This work aimed to identify U(VI) detoxification mechanisms employed by a bacteria strain isolated from a Chernobyl soil sample, and to distinguish its active from passive mechanisms of interaction. The ability of the Microbacterium sp. A9 strain to remove U(VI) from aqueous solutions at 4 °C and 25 °C was evaluated, as well as its survival capacity upon U(VI) exposure. The subcellular localisation of U was determined by TEM/EDX microscopy, while functional groups involved in the interaction with U were further evaluated by FTIR; finally, the speciation of U was analysed by TRLFS. We have revealed, for the first time, an active mechanism promoting metal efflux from the cells, during the early steps following U(VI) exposure at 25 °C. The Microbacterium sp. A9 strain also stores U intracellularly, as needle-like structures that have been identified as an autunite group mineral. Taken together, our results demonstrate that this strain exhibits a high U(VI) tolerance based on multiple detoxification mechanisms. These findings support the potential role of the genus Microbacterium in the remediation of aqueous environments contaminated with U(VI) under aerobic conditions.

  7. Telepresence: A ‘Real’ Component in a Model to Make Human-Computer Interface Factors Meaningful in the Virtual Learning Environment

    Directory of Open Access Journals (Sweden)

    Melissa E. Markaridian Selverian

    2009-01-01

    Full Text Available A thorough review of the research relating to Human-Computer Interface (HCI form and contentfactors in the education, communication and computer science disciplines reveals strongassociations of meaningful perceptual “illusions” with enhanced learning and satisfaction inthe evolving classroom. Specifically, associations emerge between spatial illusions (sensoryspace and low-level learning objectives, e.g., memorization; and social illusions (interactionand high-level learning objectives, e.g., evaluation. What are glaringly absent, however, aremeasures to define and associate the factors of the technologically advanced Virtual LearningEnvironment (VLE with the illusions and levels of learning. The researchers detail the factorsassociated with the communication concept “telepresence” (“presence” that is particularlyrelevant to the illusions in the VLE. Through a synthesis of the literatures and extensive researchat a N.Y. school, they create and test presence technology guidelines, measures, andlearning assessments to enhance illusions, learning and satisfaction in the VLE (Selverian,2005.

  8. Use of Bayesian Belief Network techniques to explore the interaction of biosecurity practices on the probability of porcine disease occurrence in Canada.

    Science.gov (United States)

    Cox, Ruth; Revie, Crawford W; Hurnik, Daniel; Sanchez, Javier

    2016-09-01

    Identification and quantification of pathogen threats need to be a priority for the Canadian swine industry so that resources can be focused where they will be most effective. Here we create a tool based on a Bayesian Belief Network (BBN) to model the interaction between biosecurity practices and the probability of occurrence of four different diseases on Canadian swine farms. The benefits of using this novel approach, in comparison to other methods, is that it enables us to explore both the complex interaction and the relative importance of biosecurity practices on the probability of disease occurrence. In order to build the BBN we used two datasets. The first dataset detailed biosecurity practices employed on 218 commercial swine farms across Canada in 2010. The second dataset detailed animal health status and disease occurrence on 90 of those farms between 2010 and 2012. We used expert judgement to identify 15 biosecurity practices that were considered the most important in mitigating disease occurrence on farms. These included: proximity to other livestock holdings, the health status of purchased stock, manure disposal methods, as well as the procedures for admitting vehicles and staff. Four diseases were included in the BBN: Porcine reproductive and respiratory syndrome (PRRS), (a prevalent endemic aerosol pathogen), Swine influenza (SI) (a viral respiratory aerosol pathogen), Mycoplasma pneumonia (MP) (an endemic respiratory disease spread by close contact and aerosol) and Swine dysentery (SD) (an enteric disease which is re-emerging in North America). This model indicated that the probability of disease occurrence was influenced by a number of manageable biosecurity practices. Increased probability of PRRS and of MP were associated with spilt feed (feed that did not fall directly in a feeding trough), not being disposed of immediately and with manure being brought onto the farm premises and spread on land adjacent to the pigs. Increased probabilities of SI

  9. Simple and accurate scheme to compute electrostatic interaction: Zero-dipole summation technique for molecular system and application to bulk water

    Science.gov (United States)

    Fukuda, Ikuo; Kamiya, Narutoshi; Yonezawa, Yasushige; Nakamura, Haruki

    2012-08-01

    The zero-dipole summation method was extended to general molecular systems, and then applied to molecular dynamics simulations of an isotropic water system. In our previous paper [I. Fukuda, Y. Yonezawa, and H. Nakamura, J. Chem. Phys. 134, 164107 (2011), 10.1063/1.3582791], for evaluating the electrostatic energy of a classical particle system, we proposed the zero-dipole summation method, which conceptually prevents the nonzero-charge and nonzero-dipole states artificially generated by a simple cutoff truncation. Here, we consider the application of this scheme to molecular systems, as well as some fundamental aspects of general cutoff truncation protocols. Introducing an idea to harmonize the bonding interactions and the electrostatic interactions in the scheme, we develop a specific algorithm. As in the previous study, the resulting energy formula is represented by a simple pairwise function sum, enabling facile applications to high-performance computation. The accuracy of the electrostatic energies calculated by the zero-dipole summation method with the atom-based cutoff was numerically investigated, by comparison with those generated by the Ewald method. We obtained an electrostatic energy error of less than 0.01% at a cutoff length longer than 13 Å for a TIP3P isotropic water system, and the errors were quite small, as compared to those obtained by conventional truncation methods. The static property and the stability in an MD simulation were also satisfactory. In addition, the dielectric constants and the distance-dependent Kirkwood factors were measured, and their coincidences with those calculated by the particle mesh Ewald method were confirmed, although such coincidences are not easily attained by truncation methods. We found that the zero damping-factor gave the best results in a practical cutoff distance region. In fact, in contrast to the zero-charge scheme, the damping effect was insensitive in the zero-charge and zero-dipole scheme, in the

  10. EyeScreen: A Vision-Based Gesture Interaction System

    Institute of Scientific and Technical Information of China (English)

    LI Shan-qing; XU Yi-hua; JIA Yun-de

    2007-01-01

    EyeScreen is a vision-based interaction system which provides a natural gesture interface for human-computer interaction (HCI) by tracking human fingers and recognizing gestures. Multi-view video images are captured by two cameras facing a computer screen, which can be used to detect clicking actions of a fingertip and improve the recognition rate. The system enables users to directly interact with rendered objects on the screen. Robustness of the system has been verified by extensive experiments with different user scenarios. EyeScreen can be used in many applications such as intelligent interaction and digital entertainment.

  11. Interactive Water Resources Modeling and Model Use: An Overview

    Science.gov (United States)

    Loucks, Daniel P.; Kindler, Janusz; Fedra, Kurt

    1985-02-01

    This serves as an introduction for the following sequence of five papers on interactive water resources and environmental management, policy modeling, and model use. We review some important shortcomings of many management and policy models and argue for improved human-computer-model interaction and communication. This interaction can lead to more effective model use which in turn should facilitate the exploration, analysis, and synthesis of alternative designs, plans, and policies by those directly involved in the planning, management, or policy making process. Potential advantages of interactive modeling and model use, as well as some problems and research needs, are discussed.

  12. In vitro studies on the behavior of salmeterol xinafoate and its interaction with calf thymus DNA by multi-spectroscopic techniques

    Science.gov (United States)

    Zhao, Tingting; Bi, Shuyun; Wang, Yu; Wang, Tianjiao; Pang, Bo; Gu, Tingting

    2014-11-01

    The salmeterol xinafoate (SX) binding to calf thymus DNA in vitro was explored by fluorescence, resonance light scattering (RLS), UV-vis absorption, as well as viscometry, ionic strength effect and DNA melting techniques. It was found that SX could bind to DNA weakly, and the binding constants (Ka) were determined as 8.52 × 103, 8.31 × 103 and 6.14 × 103 L mol-1 at 18, 28 and 38 °C respectively. When bound to DNA, SX showed fluorescence quenching in the fluorescence spectra and hyperchromic effect in the absorption spectra. Stern-Volmer plots revealed that the quenching of fluorescence of SX by DNA was a static quenching. Furthermore, the relative viscosity and melting temperature of DNA solution were hardly influenced by SX, while the fluorescence intensity of SX-DNA was observed to decrease with the increasing ionic strength of system. Also, the binding constant between SX and double stranded DNA (dsDNA) was much weaker than that between SX and single stranded DNA (ssDNA). All these results suggested that the binding mode of SX to DNA should be groove binding. The obtained thermodynamic parameters indicated that electrostatic force might play a predominant role in SX binding to DNA. The quantum yield (φ) of SX was measured as 0.13 using comparative method. Based on the Förster resonance energy transfer theory (FRET), the binding distance (r0) between the acceptor and donor was calculated as 4.10 nm.

  13. Does textual feedback hinder spoken interaction in natural language?

    Science.gov (United States)

    Le Bigot, Ludovic; Terrier, Patrice; Jamet, Eric; Botherel, Valerie; Rouet, Jean-Francois

    2010-01-01

    The aim of the study was to determine the influence of textual feedback on the content and outcome of spoken interaction with a natural language dialogue system. More specifically, the assumption that textual feedback could disrupt spoken interaction was tested in a human-computer dialogue situation. In total, 48 adult participants, familiar with the system, had to find restaurants based on simple or difficult scenarios using a real natural language service system in a speech-only (phone), speech plus textual dialogue history (multimodal) or text-only (web) modality. The linguistic contents of the dialogues differed as a function of modality, but were similar whether the textual feedback was included in the spoken condition or not. These results add to burgeoning research efforts on multimodal feedback, in suggesting that textual feedback may have little or no detrimental effect on information searching with a real system. STATEMENT OF RELEVANCE: The results suggest that adding textual feedback to interfaces for human-computer dialogue could enhance spoken interaction rather than create interference. The literature currently suggests that adding textual feedback to tasks that depend on the visual sense benefits human-computer interaction. The addition of textual output when the spoken modality is heavily taxed by the task was investigated.

  14. Using Fuzzy Hybrid Features to Classify Strokes in Interactive Sketches

    Directory of Open Access Journals (Sweden)

    Shuxia Wang

    2013-01-01

    Full Text Available A novel method is presented based on fuzzy hybrid-based features to classify strokes into 2D line drawings, and a human computer interactive system is developed for assisting designers in conceptual design stage. Fuzzy classifiers are built based on some geometric features and speed features. The prototype system can support rapid classification based on fuzzy classifiers, and the classified stroke is then fitted with a 2D geometry primitive which could be a line segment, polyline, circle, circular arc, ellipse, elliptical arc, hyperbola, and parabola. The human computer interaction can determine the ambiguous results and then revise the misrecognitions. The test results showed that the proposed method can support online freehand sketching based on conceptual design with no limitation on drawing sequence and direction while achieving a satisfactory interpretation rate.

  15. The impact of surface water - groundwater interactions on nitrate cycling assessed by means of hydrogeologic and isotopic techniques in the Alento river basin (Italy)

    Science.gov (United States)

    Stellato, Luisa; Di Rienzo, Brunella; Di Fusco, Egidio; Rubino, Mauro; Marzaioli, Fabio; Terrasi, Filippo; D'Onofrio, Antonio; De Vita, Pantaleone; Allocca, Vincenzo; Salluzzo, Antonio; Rimauro, Juri; Romano, Nunzio; Celico, Fulvio

    2017-04-01

    Currently a major concern of water resources managers is to understand the fate and dynamics of nutrients in riverine ecosystems because of their potential impacts on both river quality and human health (e.g., European Council Directive 91/676/EEC). Nutrients are released within a catchment (or river basin) mainly by agricultural practices and urban/industrial activities, in addition to natural sources such as soils and organic matter. They are discharged into surface water bodies by means of nutrient-rich groundwater inflows and/or overland flow pathways, which can be important controls on hot moment/hot spot type biogeochemical behaviors. Groundwater has been recognized to have a major role in controlling stream ecosystem health since it influences stream ecology when surface and subsurface water are hydraulically connected. In particular, processes occurring at the reach or sub-reach scale more directly influence nutrient transport to rivers than larger scale processes. In this general context, the main scope of this study, within the framework of the IAEA Coordinated Research Project (CRP) "Environmental Isotopes and Age Dating Methods to Assess Nitrogen Pollution and Other Quality Issues in Rivers", was to spatially and temporally quantify groundwater inflows to the Alento river (Southern Italy) to characterize sw-gw interactions in the catchment in order to finally assess nitrates contamination of a groundwater dependent river ecosystem. Four sampling campaigns have been carried out in July and October 2014, in April 2015 and in June 2016 during which 1 spring, rain water, 17 surface water and 27 groundwater points were sampled all over the plain. The piezometric reconstruction has been realized by means of the monitoring of groundwater levels in 43 domestic and agricultural wells (10-15 m deep). The preliminary hydrogeological (water table morphology and stream discharge measurements), physico-chemical (T and EC), hydrochemical and isotopic (222Rn, δD and

  16. Separation techniques: Chromatography

    OpenAIRE

    Coskun, Ozlem

    2016-01-01

    Chromatography is an important biophysical technique that enables the separation, identification, and purification of the components of a mixture for qualitative and quantitative analysis. Proteins can be purified based on characteristics such as size and shape, total charge, hydrophobic groups present on the surface, and binding capacity with the stationary phase. Four separation techniques based on molecular characteristics and interaction type use mechanisms of ion exchange, surface adsorp...

  17. Interaction English Teaching Model

    Institute of Scientific and Technical Information of China (English)

    穆宇娜

    2013-01-01

      Malash—Thomas pointed out“Interaction is a process in which people and things act upon each other through their ac⁃tions.”According to different subjects, interaction can be divided into human-computer interaction, people-people interaction and learner-content interaction. According to different forms, interactions can be divided into one-one interaction, one-more interac⁃tion and more-more interaction.“Interaction Education”means that teachers are leading parts and students are the center of class. During teaching process, teachers must lead students to discover. Demands from students can encourage teachers to inspire con⁃versely.Thus it can form a close communication between teachers and students. Teaching and learning are realized in a happy and harmonious atmosphere. Successful English teaching must take new bilateral teaching as the first part, which should let the func⁃tion of the two most important elements develop fully. Teachers should grasp opportunities to guide. Teaching methods need to be flexible, and contents of teaching need to be vivid;students should be keen to think, to participate actively, and can break the tradi⁃tion to produce fresh ideas, and in that situation the capability of students can develop fully. The educational model refers to the simplified description of detailed teaching activities. Possessing dual functions of theory and practice, the educational model is the manifestation of theoretical teaching method. The combination of interaction and educational model which are mentioned above form the“interactive teaching”model. With the coming of economic globalization and integration of science and technology, now communications are increasing with each passing day. If you want to take part in or to get in touch with others, you must use lan⁃guage. English has been learnt for 10 years in Middle school and in college, but it can’t be spoken very fluently. That is a realistic picture as the result of an

  18. From fear to flow personality and information interaction

    CERN Document Server

    Heinstrom, Jannica

    2010-01-01

    From Fear to Flow explores how personality traits may influence attitude, behaviour and reaction to information. Consideration is made for individual differences in information behaviour and reasons behind individual search differences. The book reviews personality and information behaviour and discusses how personality may influence the attitude towards information. Reaction to information is examined in contexts such as everyday life, decision-making, work, studies and human-computer interaction.Introduces a little researched area which is current and needed in our Informatio

  19. The Pendulum Swing of User Instruction and Interaction: The Resurrection of "How to Use" Technology to Learn in the 21st Century

    Science.gov (United States)

    Ramsay, Judith; Terras, Melody M.

    2015-01-01

    The use of technology to support learning is well recognised. One generation ago a major strand of human--computer interaction research focussed on the development of forms of instruction in how to interact with computers. Today, however, the advanced usability of modern technologies has all but removed the presence of many user manuals. Learners,…

  20. Separation techniques: Chromatography

    Science.gov (United States)

    Coskun, Ozlem

    2016-01-01

    Chromatography is an important biophysical technique that enables the separation, identification, and purification of the components of a mixture for qualitative and quantitative analysis. Proteins can be purified based on characteristics such as size and shape, total charge, hydrophobic groups present on the surface, and binding capacity with the stationary phase. Four separation techniques based on molecular characteristics and interaction type use mechanisms of ion exchange, surface adsorption, partition, and size exclusion. Other chromatography techniques are based on the stationary bed, including column, thin layer, and paper chromatography. Column chromatography is one of the most common methods of protein purification. PMID:28058406