WorldWideScience

Sample records for human-computer interaction point

  1. Real-time non-invasive eyetracking and gaze-point determination for human-computer interaction and biomedicine

    Science.gov (United States)

    Talukder, Ashit; Morookian, John-Michael; Monacos, S.; Lam, R.; Lebaw, C.; Bond, A.

    2004-01-01

    Eyetracking is one of the latest technologies that has shown potential in several areas including human-computer interaction for people with and without disabilities, and for noninvasive monitoring, detection, and even diagnosis of physiological and neurological problems in individuals.

  2. Minimal mobile human computer interaction

    NARCIS (Netherlands)

    el Ali, A.

    2013-01-01

    In the last 20 years, the widespread adoption of personal, mobile computing devices in everyday life, has allowed entry into a new technological era in Human Computer Interaction (HCI). The constant change of the physical and social context in a user's situation made possible by the portability of m

  3. Language evolution and human-computer interaction

    Science.gov (United States)

    Grudin, Jonathan; Norman, Donald A.

    1991-01-01

    Many of the issues that confront designers of interactive computer systems also appear in natural language evolution. Natural languages and human-computer interfaces share as their primary mission the support of extended 'dialogues' between responsive entities. Because in each case one participant is a human being, some of the pressures operating on natural languages, causing them to evolve in order to better support such dialogue, also operate on human-computer 'languages' or interfaces. This does not necessarily push interfaces in the direction of natural language - since one entity in this dialogue is not a human, this is not to be expected. Nonetheless, by discerning where the pressures that guide natural language evolution also appear in human-computer interaction, we can contribute to the design of computer systems and obtain a new perspective on natural languages.

  4. Language evolution and human-computer interaction

    Science.gov (United States)

    Grudin, Jonathan; Norman, Donald A.

    1991-01-01

    Many of the issues that confront designers of interactive computer systems also appear in natural language evolution. Natural languages and human-computer interfaces share as their primary mission the support of extended 'dialogues' between responsive entities. Because in each case one participant is a human being, some of the pressures operating on natural languages, causing them to evolve in order to better support such dialogue, also operate on human-computer 'languages' or interfaces. This does not necessarily push interfaces in the direction of natural language - since one entity in this dialogue is not a human, this is not to be expected. Nonetheless, by discerning where the pressures that guide natural language evolution also appear in human-computer interaction, we can contribute to the design of computer systems and obtain a new perspective on natural languages.

  5. Deep architectures for Human Computer Interaction

    NARCIS (Netherlands)

    Noulas, A.K.; Kröse, B.J.A.

    2008-01-01

    In this work we present the application of Conditional Restricted Boltzmann Machines in Human Computer Interaction. These provide a well suited framework to model the complex temporal patterns produced from humans in the audio and video modalities. They can be trained in a semisupervised fashion and

  6. Human Computer Interaction: An intellectual approach

    Directory of Open Access Journals (Sweden)

    Kuntal Saroha

    2011-08-01

    Full Text Available This paper discusses the research that has been done in thefield of Human Computer Interaction (HCI relating tohuman psychology. Human-computer interaction (HCI isthe study of how people design, implement, and useinteractive computer systems and how computers affectindividuals, organizations, and society. This encompassesnot only ease of use but also new interaction techniques forsupporting user tasks, providing better access toinformation, and creating more powerful forms ofcommunication. It involves input and output devices andthe interaction techniques that use them; how information ispresented and requested; how the computer’s actions arecontrolled and monitored; all forms of help, documentation,and training; the tools used to design, build, test, andevaluate user interfaces; and the processes that developersfollow when creating Interfaces.

  7. Human-Computer Interaction in Smart Environments

    Directory of Open Access Journals (Sweden)

    Gianluca Paravati

    2015-08-01

    Full Text Available Here, we provide an overview of the content of the Special Issue on “Human-computer interaction in smart environments”. The aim of this Special Issue is to highlight technologies and solutions encompassing the use of mass-market sensors in current and emerging applications for interacting with Smart Environments. Selected papers address this topic by analyzing different interaction modalities, including hand/body gestures, face recognition, gaze/eye tracking, biosignal analysis, speech and activity recognition, and related issues.

  8. Fundamentals of human-computer interaction

    CERN Document Server

    Monk, Andrew F

    1985-01-01

    Fundamentals of Human-Computer Interaction aims to sensitize the systems designer to the problems faced by the user of an interactive system. The book grew out of a course entitled """"The User Interface: Human Factors for Computer-based Systems"""" which has been run annually at the University of York since 1981. This course has been attended primarily by systems managers from the computer industry. The book is organized into three parts. Part One focuses on the user as processor of information with studies on visual perception; extracting information from printed and electronically presented

  9. Introduction to human-computer interaction

    CERN Document Server

    Booth, Paul

    2014-01-01

    Originally published in 1989 this title provided a comprehensive and authoritative introduction to the burgeoning discipline of human-computer interaction for students, academics, and those from industry who wished to know more about the subject. Assuming very little knowledge, the book provides an overview of the diverse research areas that were at the time only gradually building into a coherent and well-structured field. It aims to explain the underlying causes of the cognitive, social and organizational problems typically encountered when computer systems are introduced. It is clear and co

  10. Visual Interpretation Of Hand Gestures For Human Computer Interaction

    Directory of Open Access Journals (Sweden)

    M.S.Sahane

    2014-01-01

    Full Text Available The use of hand gestures provides an attractive alternative to cumbersome interface devices for human-computer interaction (HCI. In particular, visual interpretation of hand gestures can help in achieving the ease and naturalness desired for HCI. This discussion is organized on the basis of the method used for modeling, analyzing, and recognizing gestures. We propose pointing gesture-based large display interaction using a depth camera. A user interacts with applications for large display by using pointing gestures with the barehand. The calibration between large display and depth camera can be automatically performed by using RGB-D camera.. We also discuss implemented gestural systems as well as other potential applications of vision-based gesture recognition. We discuss directions of future research in gesture recognition, including its integration with other natural modes of human computer interaction.

  11. Human computer interaction using hand gestures

    CERN Document Server

    Premaratne, Prashan

    2014-01-01

    Human computer interaction (HCI) plays a vital role in bridging the 'Digital Divide', bringing people closer to consumer electronics control in the 'lounge'. Keyboards and mouse or remotes do alienate old and new generations alike from control interfaces. Hand Gesture Recognition systems bring hope of connecting people with machines in a natural way. This will lead to consumers being able to use their hands naturally to communicate with any electronic equipment in their 'lounge.' This monograph will include the state of the art hand gesture recognition approaches and how they evolved from their inception. The author would also detail his research in this area for the past 8 years and how the future might turn out to be using HCI. This monograph will serve as a valuable guide for researchers (who would endeavour into) in the world of HCI.

  12. Human-Computer Interaction The Agency Perspective

    CERN Document Server

    Oliveira, José

    2012-01-01

    Agent-centric theories, approaches and technologies are contributing to enrich interactions between users and computers. This book aims at highlighting the influence of the agency perspective in Human-Computer Interaction through a careful selection of research contributions. Split into five sections; Users as Agents, Agents and Accessibility, Agents and Interactions, Agent-centric Paradigms and Approaches, and Collective Agents, the book covers a wealth of novel, original and fully updated material, offering:   ü  To provide a coherent, in depth, and timely material on the agency perspective in HCI ü  To offer an authoritative treatment of the subject matter presented by carefully selected authors ü  To offer a balanced and broad coverage of the subject area, including, human, organizational, social, as well as technological concerns. ü  To offer a hands-on-experience by covering representative case studies and offering essential design guidelines   The book will appeal to a broad audience of resea...

  13. On the Rhetorical Contract in Human-Computer Interaction.

    Science.gov (United States)

    Wenger, Michael J.

    1991-01-01

    An exploration of the rhetorical contract--i.e., the expectations for appropriate interaction--as it develops in human-computer interaction revealed that direct manipulation interfaces were more likely to establish social expectations. Study results suggest that the social nature of human-computer interactions can be examined with reference to the…

  14. Human-Computer Interactions and Decision Behavior

    Science.gov (United States)

    1984-01-01

    software interfaces. The major components of the reseach program included the Diaiogue Management System. (DMS) operating environment, the role of...specification; and new methods for modeling, designing, and developing human-computer interfaces based on syntactic and semantic specification. The DMS...achieving communication is language. Accordingly, the transaction model employs a linguistic model consisting of parts that relate computer responses

  15. Human-Computer Interaction and Information Management Research Needs

    Data.gov (United States)

    Networking and Information Technology Research and Development, Executive Office of the President — In a visionary future, Human-Computer Interaction HCI and Information Management IM have the potential to enable humans to better manage their lives through the use...

  16. Design of Food Management Information System Based on Human-computer Interaction

    Directory of Open Access Journals (Sweden)

    Xingkai Cui

    2015-07-01

    Full Text Available Food safety problem is directly related with public health. This study takes the necessity of establishing food management information system as the breakthrough point, through the interpretation of the overview of human-computer interaction technology, as well as the conceptual framework of human-computer interaction, it discusses the construction of food management information system, expecting to promote China's food safety management process so as to guarantee public health guarantee.

  17. Human-computer interaction: psychology as a science of design.

    Science.gov (United States)

    Carroll, J M

    1997-01-01

    Human-computer interaction (HCI) study is the region of intersection between psychology and the social sciences, on the one hand, and computer science and technology, on the other. HCI researchers analyze and design specific user interface technologies (e.g. pointing devices). They study and improve the processes of technology development (e.g. task analysis, design rationale). They develop and evaluate new applications of technology (e.g. word processors, digital libraries). Throughout the past two decades, HCI has progressively integrated its scientific concerns with the engineering goal of improving the usability of computer systems and applications, which has resulted in a body of technical knowledge and methodology. HCI continues to provide a challenging test domain for applying and developing psychological and social theory in the context of technology development and use.

  18. Human-computer interaction and management information systems

    CERN Document Server

    Galletta, Dennis F

    2014-01-01

    ""Human-Computer Interaction and Management Information Systems: Applications"" offers state-of-the-art research by a distinguished set of authors who span the MIS and HCI fields. The original chapters provide authoritative commentaries and in-depth descriptions of research programs that will guide 21st century scholars, graduate students, and industry professionals. Human-Computer Interaction (or Human Factors) in MIS is concerned with the ways humans interact with information, technologies, and tasks, especially in business, managerial, organizational, and cultural contexts. It is distinctiv

  19. Audio Technology and Mobile Human Computer Interaction

    DEFF Research Database (Denmark)

    Chamberlain, Alan; Bødker, Mads; Hazzard, Adrian

    2017-01-01

    Audio-based mobile technology is opening up a range of new interactive possibilities. This paper brings some of those possibilities to light by offering a range of perspectives based in this area. It is not only the technical systems that are developing, but novel approaches to the design...

  20. Human computer interaction issues in Clinical Trials Management Systems.

    Science.gov (United States)

    Starren, Justin B; Payne, Philip R O; Kaufman, David R

    2006-01-01

    Clinical trials increasingly rely upon web-based Clinical Trials Management Systems (CTMS). As with clinical care systems, Human Computer Interaction (HCI) issues can greatly affect the usefulness of such systems. Evaluation of the user interface of one web-based CTMS revealed a number of potential human-computer interaction problems, in particular, increased workflow complexity associated with a web application delivery model and potential usability problems resulting from the use of ambiguous icons. Because these design features are shared by a large fraction of current CTMS, the implications extend beyond this individual system.

  1. Formal modelling techniques in human-computer interaction

    NARCIS (Netherlands)

    Haan, de G.; Veer, van der G.C.; Vliet, van J.C.

    1991-01-01

    This paper is a theoretical contribution, elaborating the concept of models as used in Cognitive Ergonomics. A number of formal modelling techniques in human-computer interaction will be reviewed and discussed. The analysis focusses on different related concepts of formal modelling techniques in hum

  2. The epistemology and ontology of human-computer interaction

    NARCIS (Netherlands)

    Brey, Philip

    2005-01-01

    This paper analyzes epistemological and ontological dimensions of Human-Computer Interaction (HCI) through an analysis of the functions of computer systems in relation to their users. It is argued that the primary relation between humans and computer systems has historically been epistemic: computer

  3. Humans, computers and wizards human (simulated) computer interaction

    CERN Document Server

    Fraser, Norman; McGlashan, Scott; Wooffitt, Robin

    2013-01-01

    Using data taken from a major European Union funded project on speech understanding, the SunDial project, this book considers current perspectives on human computer interaction and argues for the value of an approach taken from sociology which is based on conversation analysis.

  4. Wearable joystick for gloves-on human/computer interaction

    Science.gov (United States)

    Bae, Jaewook; Voyles, Richard M.

    2006-05-01

    In this paper, we present preliminary work on a novel wearable joystick for gloves-on human/computer interaction in hazardous environments. Interacting with traditional input devices can be clumsy and inconvenient for the operator in hazardous environments due to the bulkiness of multiple system components and troublesome wires. During a collapsed structure search, for example, protective clothing, uneven footing, and "snag" points in the environment can render traditional input devices impractical. Wearable computing has been studied by various researchers to increase the portability of devices and to improve the proprioceptive sense of the wearer's intentions. Specifically, glove-like input devices to recognize hand gestures have been developed for general-purpose applications. But, regardless of their performance, prior gloves have been fragile and cumbersome to use in rough environments. In this paper, we present a new wearable joystick to remove the wires from a simple, two-degree of freedom glove interface. Thus, we develop a wearable joystick that is low cost, durable and robust, and wire-free at the glove. In order to evaluate the wearable joystick, we take into consideration two metrics during operator tests of a commercial robot: task completion time and path tortuosity. We employ fractal analysis to measure path tortuosity. Preliminary user test results are presented that compare the performance of both a wearable joystick and a traditional joystick.

  5. A Glance into the Future of Human Computer Interactions

    CERN Document Server

    Farooq, Umer; Nazir, Sohail

    2011-01-01

    Computers have a direct impact on our lives nowadays. Human's interaction with the computer has modified with the passage of time as improvement in technology occurred the better the human computer interaction became. Today we are facilitated by the operating system that has reduced all the complexity of hardware and we undergo our computation in a very convenient way irrespective of the process occurring at the hardware level. Though the human computer interaction has improved but it's not done yet. If we come to the future the computer's role in our lives would be a lot more rather our life would be of the artificial intelligence. In our future the biggest resource would be component of time and wasting time for a key board entry or a mouse input would be unbearable so the need would be of the computer interaction environment that along with the complexity reduction also minimizes the time wastage in the human computer interaction. Accordingly in our future the computation would also be increased it would n...

  6. A Glance into the Future of Human Computer Interaction

    CERN Document Server

    Farooq, Umer; Nazir, Sohail

    2011-01-01

    Computers have a direct impact on our lives nowadays. Human's interaction with the computer has modified with the passage of time as improvement in technology occurred the better the human computer interaction became. Today we are facilitated by the operating system that has reduced all the complexity of hardware and we undergo our computation in a very convenient way irrespective of the process occurring at the hardware level. Though the human computer interaction has improved but it's not done yet. If we come to the future the computer's role in our lives would be a lot more rather our life would be of the artificial intelligence. In our future the biggest resource would be component of time and wasting time for a key board entry or a mouse input would be unbearable so the need would be of the computer interaction environment that along with the complexity reduction also minimizes the time wastage in the human computer interaction. Accordingly in our future the computation would also be increased it would n...

  7. Study on Human-Computer Interaction in Immersive Virtual Environment

    Institute of Scientific and Technical Information of China (English)

    段红; 黄柯棣

    2002-01-01

    Human-computer interaction is one of the most important issues in research of Virtual Environments. This paper introduces interaction software developed for a virtual operating environment for space experiments. Core components of the interaction software are: an object-oriented database for behavior management of virtual objects, a software agent called virtual eye for viewpoint control, and a software agent called virtual hand for object manipulation. Based on the above components, some instance programs for object manipulation have been developed. The user can observe the virtual environment through head-mounted display system, control viewpoint by head tracker and/or keyboard, and select and manipulate virtual objects by 3D mouse.

  8. Human-Computer Interaction, Tourism and Cultural Heritage

    Science.gov (United States)

    Cipolla Ficarra, Francisco V.

    We present a state of the art of the human-computer interaction aimed at tourism and cultural heritage in some cities of the European Mediterranean. In the work an analysis is made of the main problems deriving from training understood as business and which can derail the continuous growth of the HCI, the new technologies and tourism industry. Through a semiotic and epistemological study the current mistakes in the context of the interrelations of the formal and factual sciences will be detected and also the human factors that have an influence on the professionals devoted to the development of interactive systems in order to safeguard and boost cultural heritage.

  9. Combining Natural Human-Computer Interaction and Wireless Communication

    Directory of Open Access Journals (Sweden)

    Ştefan Gheorghe PENTIUC

    2011-01-01

    Full Text Available In this paper we present how human-computer interaction can be improved by using wireless communication between devices. Devices that offer a natural user interaction, like the Microsoft Surface Table and tablet PCs, can work together to enhance the experience of an application. Users can use physical objects for a more natural way of handling the virtual world on one hand, and interact with other users wirelessly connected on the other. Physical objects, that interact with the surface table, have a tag attached to them, allowing us to identify them, and take the required action. The TCP/IP protocol was used to handle the wireless communication over the wireless network. A server and a client application were developed for the used devices. To get a wide range of targeted mobile devices, different frameworks for developing cross platform applications were analyzed.

  10. 基于多点手势识别的人机交互技术框架%Framework of human-computer interaction based on multi-point gesture recognition

    Institute of Scientific and Technical Information of China (English)

    李文生; 解梅; 邓春健

    2011-01-01

    提出了一种基于机器视觉的多点手势识别方法及其人机交互技术框架.指尖跟踪和手势识别服务程序通过一个普通的摄像机捕获用户手的运动,对多个指尖目标进行实时检测和跟踪,在指尖跟踪结果基础上利用BP神经网络实现多点手势识别,并根据指尖跟踪和手势识别结果构造相应的消息(包括低级指点消息和高级手势消息)发送给客户端应用程序,客户端响应消息并进行相应的处理.该框架可以帮助开发人员的在应用程序中增加类似iPhone多点触摸控制的多点手势识别控制功能,实现更加自然的人机交互,提高用户操作体验.%A framework of human-computer interaction based on multi-point gesture recognition is presented. The server of fingertip tracking and gesture recognition firstly captures the movement of user' s hands by a camera, detects and tracks multiple fingertips in real time, then realizes multi-point gesture recognition by making use of the results of fingertip tracking through BP neural network. Finally,the server constructs messages (including primary fmgertip messages and senior gesture message) according to the result of fingertip tracking and gesture recognition and sends them the client application, the client responds to the messages. The framework can help programmers realize multi-point gesture based control functions just like multi-touch functions of iPhone, achieve a more natural humancomputer interaction and improve the operation experience of user.

  11. Human-computer systems interaction backgrounds and applications 3

    CERN Document Server

    Kulikowski, Juliusz; Mroczek, Teresa; Wtorek, Jerzy

    2014-01-01

    This book contains an interesting and state-of the art collection of papers on the recent progress in Human-Computer System Interaction (H-CSI). It contributes the profound description of the actual status of the H-CSI field and also provides a solid base for further development and research in the discussed area. The contents of the book are divided into the following parts: I. General human-system interaction problems; II. Health monitoring and disabled people helping systems; and III. Various information processing systems. This book is intended for a wide audience of readers who are not necessarily experts in computer science, machine learning or knowledge engineering, but are interested in Human-Computer Systems Interaction. The level of particular papers and specific spreading-out into particular parts is a reason why this volume makes fascinating reading. This gives the reader a much deeper insight than he/she might glean from research papers or talks at conferences. It touches on all deep issues that ...

  12. Towards a semio-cognitive theory of human-computer interaction

    OpenAIRE

    Scolari, Carlos Alberto

    2001-01-01

    The research here presented is theoretical and introduces a critical analysis of instrumental approaches in Human-Computer Interaction (HCI). From a semiotic point of view interfaces are not "natural" or "neutral" instruments, but rather complex sense production devices. Interaction, in other words, is far from being a "transparent" process.In this abstract we present the fundaments of a theoretical model that combines Semiotics with Cognitive Science approaches.

  13. Advancements in Violin-Related Human-Computer Interaction

    DEFF Research Database (Denmark)

    Overholt, Daniel

    2014-01-01

    Finesse is required while performing with many traditional musical instruments, as they are extremely responsive to human inputs. The violin is specifically examined here, as it excels at translating a performer’s gestures into sound in manners that evoke a wide range of affective qualities...... of human intelligence and emotion is at the core of the Musical Interface Technology Design Space, MITDS. This is a framework that endeavors to retain and enhance such traits of traditional instruments in the design of interactive live performance interfaces. Utilizing the MITDS, advanced Human......-Computer Interaction technologies for the violin are developed in order to allow musicians to explore new methods of creating music. Through this process, the aim is to provide musicians with control systems that let them transcend the interface itself, and focus on musically compelling performances....

  14. Interaction in Information Systems - Beyond Human-Computer Interaction

    DEFF Research Database (Denmark)

    Bækgaard, Lars

    The purpose of this paper is to discuss and analyze the role of interaction in information systems. Interaction represents dynamic relations between actors and other elements in information systems. We introduce a semi-formal notation that we use to describe a set of interaction patterns and we...... illustrate how the notation can be used to describe mediated interaction. We use the interaction patterns to evaluate a set of modeling languages. No single language supports all relevant aspects of interaction modeling. We use the interaction patterns to identify to general and supplementary forms...... of interaction-interaction based on exchange of objects and interaction based on exchange of commands. None of the modeling languages that we analyze support both forms in a rich way....

  15. Human Computer Interaction Approach in Developing Customer Relationship Management

    Directory of Open Access Journals (Sweden)

    Mohd H.N.M. Nasir

    2008-01-01

    Full Text Available Problem statement: Many published studies have found that more than 50% of Customer Relationship Management (CRM system implementations have failed due to the failure of system usability and does not fulfilled user expectation. This study presented the issues that contributed to the failures of CRM system and proposed a prototype of CRM system developed using Human Computer Interaction approaches in order to resolve the identified issues. Approach: In order to capture the users' requirements, a single in-depth case study of a multinational company was chosen in this research, in which the background, current conditions and environmental interactions were observed, recorded and analyzed for stages of patterns in relation to internal and external influences. Some techniques of blended data gathering which are interviews, naturalistic observation and studying user documentation were employed and then the prototype of CRM system was developed which incorporated User-Centered Design (UCD approach, Hierarchical Task Analysis (HTA, metaphor and identification of users' behaviors and characteristics. The implementation of these techniques, were then measured in terms of usability. Results: Based on the usability testing conducted, the results showed that most of the users agreed that the system is comfortable to work with by taking the quality attributes of learnability, memorizeablity, utility, sortability, font, visualization, user metaphor, information easy view and color as measurement parameters. Conclusions/Recommendations: By combining all these techniques, a comfort level for the users that leads to user satisfaction and higher usability degree can be achieved in a proposed CRM system. Thus, it is important that the companies should put usability quality attribute into a consideration before developing or procuring CRM system to ensure the implementation successfulness of the CRM system.

  16. Effective Use of Human Computer Interaction in Digital Academic Supportive Devices

    OpenAIRE

    Thuseethan, S.; Kuhanesan, S.

    2015-01-01

    In this research, a literature in human-computer interaction is reviewed and the technology aspect of human computer interaction related with digital academic supportive devices is also analyzed. According to all these concerns, recommendations to design good human-computer digital academic supportive devices are analyzed and proposed. Due to improvements in both hardware and software, digital devices have unveiled continuous advances in efficiency and processing capacity. However, many of th...

  17. A Software Framework for Multimodal Human-Computer Interaction Systems

    NARCIS (Netherlands)

    Shen, Jie; Pantic, Maja

    2009-01-01

    This paper describes a software framework we designed and implemented for the development and research in the area of multimodal human-computer interface. The proposed framework is based on publish / subscribe architecture, which allows developers and researchers to conveniently configure, test and

  18. A Software Framework for Multimodal Human-Computer Interaction Systems

    NARCIS (Netherlands)

    Shen, Jie; Pantic, Maja

    2009-01-01

    This paper describes a software framework we designed and implemented for the development and research in the area of multimodal human-computer interface. The proposed framework is based on publish / subscribe architecture, which allows developers and researchers to conveniently configure, test and

  19. The human-computer interaction design of self-operated mobile telemedicine devices

    OpenAIRE

    Zheng, Shaoqing

    2015-01-01

    Human-computer interaction (HCI) is an important issue in the area of medicine, for example, the operation of surgical simulators, virtual rehabilitation systems, telemedicine treatments, and so on. In this thesis, the human-computer interaction of a self-operated mobile telemedicine device is designed. The mobile telemedicine device (i.e. intelligent Medication Box or iMedBox) is used for remotely monitoring patient health and activity information such as ECG (electrocardiogram) signals, hom...

  20. Applying systemic-structural activity theory to design of human-computer interaction systems

    CERN Document Server

    Bedny, Gregory Z; Bedny, Inna

    2015-01-01

    Human-Computer Interaction (HCI) is an interdisciplinary field that has gained recognition as an important field in ergonomics. HCI draws on ideas and theoretical concepts from computer science, psychology, industrial design, and other fields. Human-Computer Interaction is no longer limited to trained software users. Today people interact with various devices such as mobile phones, tablets, and laptops. How can you make such interaction user friendly, even when user proficiency levels vary? This book explores methods for assessing the psychological complexity of computer-based tasks. It also p

  1. Proceedings of the Third International Conference on Intelligent Human Computer Interaction

    CERN Document Server

    Pokorný, Jaroslav; Snášel, Václav; Abraham, Ajith

    2013-01-01

    The Third International Conference on Intelligent Human Computer Interaction 2011 (IHCI 2011) was held at Charles University, Prague, Czech Republic from August 29 - August 31, 2011. This conference was third in the series, following IHCI 2009 and IHCI 2010 held in January at IIIT Allahabad, India. Human computer interaction is a fast growing research area and an attractive subject of interest for both academia and industry. There are many interesting and challenging topics that need to be researched and discussed. This book aims to provide excellent opportunities for the dissemination of interesting new research and discussion about presented topics. It can be useful for researchers working on various aspects of human computer interaction. Topics covered in this book include user interface and interaction, theoretical background and applications of HCI and also data mining and knowledge discovery as a support of HCI applications.

  2. Human-computer interaction handbook fundamentals, evolving technologies and emerging applications

    CERN Document Server

    Sears, Andrew

    2007-01-01

    This second edition of The Human-Computer Interaction Handbook provides an updated, comprehensive overview of the most important research in the field, including insights that are directly applicable throughout the process of developing effective interactive information technologies. It features cutting-edge advances to the scientific knowledge base, as well as visionary perspectives and developments that fundamentally transform the way in which researchers and practitioners view the discipline. As the seminal volume of HCI research and practice, The Human-Computer Interaction Handbook feature

  3. Situated dialog in speech-based human-computer interaction

    CERN Document Server

    Raux, Antoine; Lane, Ian; Misu, Teruhisa

    2016-01-01

    This book provides a survey of the state-of-the-art in the practical implementation of Spoken Dialog Systems for applications in everyday settings. It includes contributions on key topics in situated dialog interaction from a number of leading researchers and offers a broad spectrum of perspectives on research and development in the area. In particular, it presents applications in robotics, knowledge access and communication and covers the following topics: dialog for interacting with robots; language understanding and generation; dialog architectures and modeling; core technologies; and the analysis of human discourse and interaction. The contributions are adapted and expanded contributions from the 2014 International Workshop on Spoken Dialog Systems (IWSDS 2014), where researchers and developers from industry and academia alike met to discuss and compare their implementation experiences, analyses and empirical findings.

  4. Transnational HCI: Humans, Computers and Interactions in Global Contexts

    DEFF Research Database (Denmark)

    Vertesi, Janet; Lindtner, Silvia; Shklovski, Irina

    2011-01-01

    , but as evolving in relation to global processes, boundary crossings, frictions and hybrid practices. In doing so, we expand upon existing research in HCI to consider the effects, implications for individuals and communities, and design opportunities in times of increased transnational interactions. We hope...

  5. Enhancing Human-Computer Interaction Design Education: Teaching Affordance Design for Emerging Mobile Devices

    Science.gov (United States)

    Faiola, Anthony; Matei, Sorin Adam

    2010-01-01

    The evolution of human-computer interaction design (HCID) over the last 20 years suggests that there is a growing need for educational scholars to consider new and more applicable theoretical models of interactive product design. The authors suggest that such paradigms would call for an approach that would equip HCID students with a better…

  6. The Human-Computer Interaction of Cross-Cultural Gaming Strategy

    Science.gov (United States)

    Chakraborty, Joyram; Norcio, Anthony F.; Van Der Veer, Jacob J.; Andre, Charles F.; Miller, Zachary; Regelsberger, Alexander

    2015-01-01

    This article explores the cultural dimensions of the human-computer interaction that underlies gaming strategies. The article is a desktop study of existing literature and is organized into five sections. The first examines the cultural aspects of knowledge processing. The social constructs technology interaction is discussed. Following this, the…

  7. Impact of Cognitive Architectures on Human-Computer Interaction

    Science.gov (United States)

    2014-09-01

    simulation. In this work they were preparing for the Synthetic Theatre of War-1997 exercise where between 10,000 and 50,000 automated agents would...work with up to 1,000 humans.27 The results of this exercise are documented by Laird et al.28 5. Conclusions and Future Work To assess whether cognitive...RW, MacKenzie IS. Towards a standard for pointing device evaluation, perspectives on 27 years of Fitts’ law research in HCI. International Journal of

  8. A Project-Based Learning Setting to Human-Computer Interaction for Teenagers

    Science.gov (United States)

    Geyer, Cornelia; Geisler, Stefan

    2012-01-01

    Knowledge of fundamentals of human-computer interaction resp. usability engineering is getting more and more important in technical domains. However this interdisciplinary field of work and corresponding degree programs are not broadly known. Therefore at the Hochschule Ruhr West, University of Applied Sciences, a program was developed to give…

  9. HCI^2 Workbench: A Development Tool for Multimodal Human-Computer Interaction Systems

    NARCIS (Netherlands)

    Shen, Jie; Wenzhe, Shi; Pantic, Maja

    2011-01-01

    In this paper, we present a novel software tool designed and implemented to simplify the development process of Multimodal Human-Computer Interaction (MHCI) systems. This tool, which is called the HCI^2 Workbench, exploits a Publish / Subscribe (P/S) architecture [13] [14] to facilitate efficient an

  10. A Framework and Implementation of User Interface and Human-Computer Interaction Instruction

    Science.gov (United States)

    Peslak, Alan

    2005-01-01

    Researchers have suggested that up to 50 % of the effort in development of information systems is devoted to user interface development (Douglas, Tremaine, Leventhal, Wills, & Manaris, 2002; Myers & Rosson, 1992). Yet little study has been performed on the inclusion of important interface and human-computer interaction topics into a current…

  11. Human-Computer Interaction (HCI) in Educational Environments: Implications of Understanding Computers as Media.

    Science.gov (United States)

    Berg, Gary A.

    2000-01-01

    Reviews literature in the field of human-computer interaction (HCI) as it applies to educational environments. Topics include the origin of HCI; human factors; usability; computer interface design; goals, operations, methods, and selection (GOMS) models; command language versus direct manipulation; hypertext; visual perception; interface…

  12. Real Time Multiple Hand Gesture Recognition System for Human Computer Interaction

    Directory of Open Access Journals (Sweden)

    Siddharth S. Rautaray

    2012-05-01

    Full Text Available With the increasing use of computing devices in day to day life, the need of user friendly interfaces has lead towards the evolution of different types of interfaces for human computer interaction. Real time vision based hand gesture recognition affords users the ability to interact with computers in more natural and intuitive ways. Direct use of hands as an input device is an attractive method which can communicate much more information by itself in comparison to mice, joysticks etc allowing a greater number of recognition system that can be used in a variety of human computer interaction applications. The gesture recognition system consist of three main modules like hand segmentation, hand tracking and gesture recognition from hand features. The designed system further integrated with different applications like image browser, virtual game etc. possibilities for human computer interaction. Computer Vision based systems has the potential to provide more natural, non-contact solutions. The present research work focuses on to design and develops a practical framework for real time hand gesture.

  13. AFFECTIVE AND EMOTIONAL ASPECTS OF HUMAN-COMPUTER INTERACTION: Game-Based and Innovative Learning Approaches

    Directory of Open Access Journals (Sweden)

    A. Askim GULUMBAY, Anadolu University, TURKEY

    2006-07-01

    Full Text Available This book was edited by, Maja Pivec, an educator at the University of Applied Sciences, and published by IOS Pres in 2006. The learning process can be seen as an emotional and personal experience that is addictive and leads learners to proactive behavior. New research methods in this field are related to affective and emotional approaches to computersupported learning and human-computer interactions.Bringing together scientists and research aspects from psychology, educational sciences, cognitive sciences, various aspects of communication and human computer interaction, interface design andcomputer science on one hand and educators and game industry on the other, this should open gates to evolutionary changes of the learning industry. The major topics discussed are emotions, motivation, games and game-experience.

  14. 08292 Abstracts Collection -- The Study of Visual Aesthetics in Human-Computer Interaction

    OpenAIRE

    Hassenzahl, Marc; Lindgaard, Gitte; Platz, Axel; Tractinsky, Noam

    2008-01-01

    From 13.07. to 16.07.2008, the Dagstuhl Seminar 08292 ``The Study of Visual Aesthetics in Human-Computer Interaction'' was held in the International Conference and Research Center (IBFI), Schloss Dagstuhl. During the seminar, several participants presented their current research, and ongoing work and open problems were discussed. Abstracts of the presentations given during the seminar as well as abstracts of seminar results and ideas are put together in this paper. The first secti...

  15. AFFECTIVE AND EMOTIONAL ASPECTS OF HUMAN-COMPUTER INTERACTION: Game-Based and Innovative Learning Approaches

    OpenAIRE

    A. Askim GULUMBAY, Anadolu University, TURKEY

    2006-01-01

    This book was edited by, Maja Pivec, an educator at the University of Applied Sciences, and published by IOS Pres in 2006. The learning process can be seen as an emotional and personal experience that is addictive and leads learners to proactive behavior. New research methods in this field are related to affective and emotional approaches to computersupported learning and human-computer interactions.Bringing together scientists and research aspects from psychology, educational sciences, cogni...

  16. Cross-cultural human-computer interaction and user experience design a semiotic perspective

    CERN Document Server

    Brejcha, Jan

    2015-01-01

    This book describes patterns of language and culture in human-computer interaction (HCI). Through numerous examples, it shows why these patterns matter and how to exploit them to design a better user experience (UX) with computer systems. It provides scientific information on the theoretical and practical areas of the interaction and communication design for research experts and industry practitioners and covers the latest research in semiotics and cultural studies, bringing a set of tools and methods to benefit the process of designing with the cultural background in mind.

  17. Portable tongue-supported human computer interaction system design and implementation.

    Science.gov (United States)

    Quain, Rohan; Khan, Masood Mehmood

    2014-01-01

    Tongue supported human-computer interaction (TSHCI) systems can help critically ill patients interact with both computers and people. These systems can be particularly useful for patients suffering injuries above C7 on their spinal vertebrae. Despite recent successes in their application, several limitations restrict performance of existing TSHCI systems and discourage their use in real life situations. This paper proposes a low-cost, less-intrusive, portable and easy to use design for implementing a TSHCI system. Two applications of the proposed system are reported. Design considerations and performance of the proposed system are also presented.

  18. Human-Computer Interaction Handbook Fundamentals, Evolving Technologies, and Emerging Applications

    CERN Document Server

    Jacko, Julie A

    2012-01-01

    The third edition of a groundbreaking reference, The Human--Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications raises the bar for handbooks in this field. It is the largest, most complete compilation of HCI theories, principles, advances, case studies, and more that exist within a single volume. The book captures the current and emerging sub-disciplines within HCI related to research, development, and practice that continue to advance at an astonishing rate. It features cutting-edge advances to the scientific knowledge base as well as visionary perspe

  19. Advances in Human-Computer Interaction: Graphics and Animation Components for Interface Design

    Science.gov (United States)

    Cipolla Ficarra, Francisco V.; Nicol, Emma; Cipolla-Ficarra, Miguel; Richardson, Lucy

    We present an analysis of communicability methodology in graphics and animation components for interface design, called CAN (Communicability, Acceptability and Novelty). This methodology has been under development between 2005 and 2010, obtaining excellent results in cultural heritage, education and microcomputing contexts. In studies where there is a bi-directional interrelation between ergonomics, usability, user-centered design, software quality and the human-computer interaction. We also present the heuristic results about iconography and layout design in blogs and websites of the following countries: Spain, Italy, Portugal and France.

  20. Hand gesture recognition based on motion history images for a simple human-computer interaction system

    Science.gov (United States)

    Timotius, Ivanna K.; Setyawan, Iwan

    2013-03-01

    A human-computer interaction can be developed using several kind of tools. One choice is using images captured using a camera. This paper proposed a simple human-computer interaction system based on hand movement captured by a web camera. The system aims to classify the captured movement into one of three classes. The first two classes contain hand movements to the left and right, respectively. The third class contains non-hand movements or hand movements to other directions. The method used in this paper is based on Motion History Images (MHIs) and nearest neighbor classifier. The resulting MHIs are processed in two manners, namely by summing the pixel values along the vertical axis and reshaping into vectors. We also use two distance criteria in this paper, respectively the Euclidian distance and cross correlation. This paper compared the performance of the combinations of different MHI data processing and distance criteria using 10 runs of 2-fold cross validation. Our experiments show that reshaping the MHI data into vectors combined with a Euclidean distance criterion gives the highest average accuracy, namely 55.67%.

  1. Metaphors for the Nature of Human-Computer Interaction in an Empowering Environment: Interaction Style Influences the Manner of Human Accomplishment.

    Science.gov (United States)

    Weller, Herman G.; Hartson, H. Rex

    1992-01-01

    Describes human-computer interface needs for empowering environments in computer usage in which the machine handles the routine mechanics of problem solving while the user concentrates on its higher order meanings. A closed-loop model of interaction is described, interface as illusion is discussed, and metaphors for human-computer interaction are…

  2. Cognitive engineering models: A prerequisite to the design of human-computer interaction in complex dynamic systems

    Science.gov (United States)

    Mitchell, Christine M.

    1993-01-01

    This chapter examines a class of human-computer interaction applications, specifically the design of human-computer interaction for the operators of complex systems. Such systems include space systems (e.g., manned systems such as the Shuttle or space station, and unmanned systems such as NASA scientific satellites), aviation systems (e.g., the flight deck of 'glass cockpit' airplanes or air traffic control) and industrial systems (e.g., power plants, telephone networks, and sophisticated, e.g., 'lights out,' manufacturing facilities). The main body of human-computer interaction (HCI) research complements but does not directly address the primary issues involved in human-computer interaction design for operators of complex systems. Interfaces to complex systems are somewhat special. The 'user' in such systems - i.e., the human operator responsible for safe and effective system operation - is highly skilled, someone who in human-machine systems engineering is sometimes characterized as 'well trained, well motivated'. The 'job' or task context is paramount and, thus, human-computer interaction is subordinate to human job interaction. The design of human interaction with complex systems, i.e., the design of human job interaction, is sometimes called cognitive engineering.

  3. Categorisation of visualisation methods to support the design of Human-Computer Interaction Systems.

    Science.gov (United States)

    Li, Katie; Tiwari, Ashutosh; Alcock, Jeffrey; Bermell-Garcia, Pablo

    2016-07-01

    During the design of Human-Computer Interaction (HCI) systems, the creation of visual artefacts forms an important part of design. On one hand producing a visual artefact has a number of advantages: it helps designers to externalise their thought and acts as a common language between different stakeholders. On the other hand, if an inappropriate visualisation method is employed it could hinder the design process. To support the design of HCI systems, this paper reviews the categorisation of visualisation methods used in HCI. A keyword search is conducted to identify a) current HCI design methods, b) approaches of selecting these methods. The resulting design methods are filtered to create a list of just visualisation methods. These are then categorised using the approaches identified in (b). As a result 23 HCI visualisation methods are identified and categorised in 5 selection approaches (The Recipient, Primary Purpose, Visual Archetype, Interaction Type, and The Design Process).

  4. Soft Electronics Enabled Ergonomic Human-Computer Interaction for Swallowing Training

    Science.gov (United States)

    Lee, Yongkuk; Nicholls, Benjamin; Sup Lee, Dong; Chen, Yanfei; Chun, Youngjae; Siang Ang, Chee; Yeo, Woon-Hong

    2017-04-01

    We introduce a skin-friendly electronic system that enables human-computer interaction (HCI) for swallowing training in dysphagia rehabilitation. For an ergonomic HCI, we utilize a soft, highly compliant (“skin-like”) electrode, which addresses critical issues of an existing rigid and planar electrode combined with a problematic conductive electrolyte and adhesive pad. The skin-like electrode offers a highly conformal, user-comfortable interaction with the skin for long-term wearable, high-fidelity recording of swallowing electromyograms on the chin. Mechanics modeling and experimental quantification captures the ultra-elastic mechanical characteristics of an open mesh microstructured sensor, conjugated with an elastomeric membrane. Systematic in vivo studies investigate the functionality of the soft electronics for HCI-enabled swallowing training, which includes the application of a biofeedback system to detect swallowing behavior. The collection of results demonstrates clinical feasibility of the ergonomic electronics in HCI-driven rehabilitation for patients with swallowing disorders.

  5. An Overview of a Decade of Journal Publications about Culture and Human-Computer Interaction (HCI)

    Science.gov (United States)

    Clemmensen, Torkil; Roese, Kerstin

    In this paper, we analyze the concept of human-computer interaction in cultural and national contexts. Building and extending upon the framework for understanding research in usability and culture by Honold [3], we give an overview of publications in culture and HCI between 1998 and 2008, with a narrow focus on high-level journal publications only. The purpose is to review current practice in how cultural HCI issues are studied, and to analyse problems with the measures and interpretation of this studies. We find that Hofstede's cultural dimensions has been the dominating model of culture, participants have been picked because they could speak English, and most studies have been large scale quantitative studies. In order to balance this situation, we recommend that more researchers and practitioners do qualitative, empirical work studies.

  6. The experience of agency in human-computer interactions: a review.

    Science.gov (United States)

    Limerick, Hannah; Coyle, David; Moore, James W

    2014-01-01

    The sense of agency is the experience of controlling both one's body and the external environment. Although the sense of agency has been studied extensively, there is a paucity of studies in applied "real-life" situations. One applied domain that seems highly relevant is human-computer-interaction (HCI), as an increasing number of our everyday agentive interactions involve technology. Indeed, HCI has long recognized the feeling of control as a key factor in how people experience interactions with technology. The aim of this review is to summarize and examine the possible links between sense of agency and understanding control in HCI. We explore the overlap between HCI and sense of agency for computer input modalities and system feedback, computer assistance, and joint actions between humans and computers. An overarching consideration is how agency research can inform HCI and vice versa. Finally, we discuss the potential ethical implications of personal responsibility in an ever-increasing society of technology users and intelligent machine interfaces.

  7. Human-Centered Software Engineering: Software Engineering Architectures, Patterns, and Sodels for Human Computer Interaction

    Science.gov (United States)

    Seffah, Ahmed; Vanderdonckt, Jean; Desmarais, Michel C.

    The Computer-Human Interaction and Software Engineering (CHISE) series of edited volumes originated from a number of workshops and discussions over the latest research and developments in the field of Human Computer Interaction (HCI) and Software Engineering (SE) integration, convergence and cross-pollination. A first volume in this series (CHISE Volume I - Human-Centered Software Engineering: Integrating Usability in the Development Lifecycle) aims at bridging the gap between the field of SE and HCI, and addresses specifically the concerns of integrating usability and user-centered systems design methods and tools into the software development lifecycle and practices. This has been done by defining techniques, tools and practices that can fit into the entire software engineering lifecycle as well as by defining ways of addressing the knowledge and skills needed, and the attitudes and basic values that a user-centered development methodology requires. The first volume has been edited as Vol. 8 in the Springer HCI Series (Seffah, Gulliksen and Desmarais, 2005).

  8. Computer Aided Design in Digital Human Modeling for Human Computer Interaction in Ergonomic Assessment: A Review

    Directory of Open Access Journals (Sweden)

    Suman Mukhopadhyay , Sanjib Kumar Das and Tania Chakraborty

    2012-12-01

    Full Text Available Research in Human-Computer Interaction (HCI hasbeen enormously successful in the area of computeraidedergonomics or human-centric designs. Perfectfit for people has always been a target for productdesign. Designers traditionally used anthropometricdimensions for 3D product design which created a lotof fitting problems when dealing with thecomplexities of the human body shapes. Computeraided design (CAD, also known as Computer aideddesign and drafting (CADD is the computertechnology used for the design processing and designdocumentation. CAD has now been used extensivelyin many applications such as automotive,shipbuilding, aerospace industries, architectural andindustrial designs, prosthetics, computer animationfor special effects in movies, advertising andtechnical manuals. As a technology, digital humanmodeling (DHM has rapidly emerged as atechnology that creates, manipulates and controlhuman representations and human-machine systemsscenes on computers for interactive ergonomic designproblem solving. DHM promises to profoundlychange how products or systems are designed, howergonomics analysis is performed, how disorders andimpairments are assessed and how therapies andsurgeries are conducted. The imperative andemerging need for the DHM appears to be consistentwith the fact that the past decade has witnessedsignificant growth in both the software systemsoffering DHM capabilities as well as the corporateadapting the technology.The authors shall dwell atlength and deliberate on how research in DHM hasfinally brought about an enhanced HCI, in thecontext of computer-aided ergonomics or humancentricdesign and discuss about future trends in thiscontext.

  9. 人机交互技术在现代展示设计中的应用%Application of Human-computer Interaction in Modern Display Design

    Institute of Scientific and Technical Information of China (English)

    周波; 杨京玲

    2011-01-01

    Taking the application of human-computer interaction in modem display design as an inspiration, it analyzed the key technologies of human-computer interaction such as multi-channel user interface, computer supported cooperative work, three-dimensional human-computer interaction, etc. And then, it discussed the significance of the interactive modes in multimedia and hypermedia through the history of human-computer interaction. Further on, it analyzed the principles and advantages of the application of human-computer interaction in display design. On this basis, it pointed out that the future of the development in display design should be oriented to human-computer interaction. In order to achieve the desired result of display design, designer should choose the appropriate method base on the correct analysis and understanding of display design.%以人机交互技术在现代展示设计中的应用为启示,分析了多通道用户界面、计算机支持的协同工作、三维人机交互等实现高效自然人机交互的关键技术,并结合人机交互技术的发展历程,论述了多媒体与超媒体的交互方式对展示设计的意义,进而分析了在展示设计中人机交互技术的应用原则和使用优势。在此基础上,提出了人机交互是展示设计的发展方向,会展设计师应该基于对展示主客体的正确分析和理解,遵循相应的设计原则,选择恰当的交互实现方式,以达到预期的展示设计效果。

  10. Using minimal human-computer interfaces for studying the interactive development of social awareness

    Directory of Open Access Journals (Sweden)

    Tom eFroese

    2014-09-01

    Full Text Available According to the enactive approach to cognitive science, perception is essentially a skillful engagement with the world. Learning how to engage via a human-computer interface (HCI can therefore be taken as an instance of developing a new mode of experiencing. Similarly, social perception is theorized to be primarily constituted by skillful engagement between people, which implies that it is possible to investigate the origins and development of social awareness using multi-user HCIs. We analyzed the trial-by-trial objective and subjective changes in sociality that took place during a perceptual crossing experiment in which embodied interaction between pairs of adults was mediated over a minimalist haptic HCI. Since that study required participants to implicitly relearn how to mutually engage so as to perceive each other’s presence, we hypothesized that there would be indications that the initial developmental stages of social awareness were recapitulated. Preliminary results reveal that, despite the lack of explicit feedback about task performance, there was a trend for the clarity of social awareness to increase over time. We discuss the methodological challenges involved in evaluating whether this trend was characterized by distinct developmental stages of objective behavior and subjective experience.

  11. Using minimal human-computer interfaces for studying the interactive development of social awareness.

    Science.gov (United States)

    Froese, Tom; Iizuka, Hiroyuki; Ikegami, Takashi

    2014-01-01

    According to the enactive approach to cognitive science, perception is essentially a skillful engagement with the world. Learning how to engage via a human-computer interface (HCI) can therefore be taken as an instance of developing a new mode of experiencing. Similarly, social perception is theorized to be primarily constituted by skillful engagement between people, which implies that it is possible to investigate the origins and development of social awareness using multi-user HCIs. We analyzed the trial-by-trial objective and subjective changes in sociality that took place during a perceptual crossing experiment in which embodied interaction between pairs of adults was mediated over a minimalist haptic HCI. Since that study required participants to implicitly relearn how to mutually engage so as to perceive each other's presence, we hypothesized that there would be indications that the initial developmental stages of social awareness were recapitulated. Preliminary results reveal that, despite the lack of explicit feedback about task performance, there was a trend for the clarity of social awareness to increase over time. We discuss the methodological challenges involved in evaluating whether this trend was characterized by distinct developmental stages of objective behavior and subjective experience.

  12. An Human-Computer Interactive Augmented Reality System for Coronary Artery Diagnosis Planning and Training.

    Science.gov (United States)

    Li, Qiming; Huang, Chen; Lv, Shengqing; Li, Zeyu; Chen, Yimin; Ma, Lizhuang

    2017-09-02

    In order to let the doctor carry on the coronary artery diagnosis and preoperative planning in a more intuitive and more natural way, and to improve the training effect for interns, an augmented reality system for coronary artery diagnosis planning and training (ARS-CADPT) is designed and realized in this paper. At first, a 3D reconstruction algorithm based on computed tomographic (CT) images is proposed to model the coronary artery vessels (CAV). Secondly, the algorithms of static gesture recognition and dynamic gesture spotting and recognition are presented to realize the real-time and friendly human-computer interaction (HCI), which is the characteristic of ARS-CADPT. Thirdly, a Sort-First parallel rendering and splicing display subsystem is developed, which greatly expands the capacity of student users. The experimental results show that, with the use of ARS-CADPT, the reconstruction accuracy of CAV model is high, the HCI is natural and fluent, and the visual effect is good. In a word, the system fully meets the application requirement.

  13. Appearance-based human gesture recognition using multimodal features for human computer interaction

    Science.gov (United States)

    Luo, Dan; Gao, Hua; Ekenel, Hazim Kemal; Ohya, Jun

    2011-03-01

    The use of gesture as a natural interface plays an utmost important role for achieving intelligent Human Computer Interaction (HCI). Human gestures include different components of visual actions such as motion of hands, facial expression, and torso, to convey meaning. So far, in the field of gesture recognition, most previous works have focused on the manual component of gestures. In this paper, we present an appearance-based multimodal gesture recognition framework, which combines the different groups of features such as facial expression features and hand motion features which are extracted from image frames captured by a single web camera. We refer 12 classes of human gestures with facial expression including neutral, negative and positive meanings from American Sign Languages (ASL). We combine the features in two levels by employing two fusion strategies. At the feature level, an early feature combination can be performed by concatenating and weighting different feature groups, and LDA is used to choose the most discriminative elements by projecting the feature on a discriminative expression space. The second strategy is applied on decision level. Weighted decisions from single modalities are fused in a later stage. A condensation-based algorithm is adopted for classification. We collected a data set with three to seven recording sessions and conducted experiments with the combination techniques. Experimental results showed that facial analysis improve hand gesture recognition, decision level fusion performs better than feature level fusion.

  14. Design of a compact low-power human-computer interaction equipment for hand motion

    Science.gov (United States)

    Wu, Xianwei; Jin, Wenguang

    2017-01-01

    Human-Computer Interaction (HCI) raises demand of convenience, endurance, responsiveness and naturalness. This paper describes a design of a compact wearable low-power HCI equipment applied to gesture recognition. System combines multi-mode sense signals: the vision sense signal and the motion sense signal, and the equipment is equipped with the depth camera and the motion sensor. The dimension (40 mm × 30 mm) and structure is compact and portable after tight integration. System is built on a module layered framework, which contributes to real-time collection (60 fps), process and transmission via synchronous confusion with asynchronous concurrent collection and wireless Blue 4.0 transmission. To minimize equipment's energy consumption, system makes use of low-power components, managing peripheral state dynamically, switching into idle mode intelligently, pulse-width modulation (PWM) of the NIR LEDs of the depth camera and algorithm optimization by the motion sensor. To test this equipment's function and performance, a gesture recognition algorithm is applied to system. As the result presents, general energy consumption could be as low as 0.5 W.

  15. Adaptation of hybrid human-computer interaction systems using EEG error-related potentials.

    Science.gov (United States)

    Chavarriaga, Ricardo; Biasiucci, Andrea; Forster, Killian; Roggen, Daniel; Troster, Gerhard; Millan, Jose Del R

    2010-01-01

    Performance improvement in both humans and artificial systems strongly relies in the ability of recognizing erroneous behavior or decisions. This paper, that builds upon previous studies on EEG error-related signals, presents a hybrid approach for human computer interaction that uses human gestures to send commands to a computer and exploits brain activity to provide implicit feedback about the recognition of such commands. Using a simple computer game as a case study, we show that EEG activity evoked by erroneous gesture recognition can be classified in single trials above random levels. Automatic artifact rejection techniques are used, taking into account that subjects are allowed to move during the experiment. Moreover, we present a simple adaptation mechanism that uses the EEG signal to label newly acquired samples and can be used to re-calibrate the gesture recognition system in a supervised manner. Offline analysis show that, although the achieved EEG decoding accuracy is far from being perfect, these signals convey sufficient information to significantly improve the overall system performance.

  16. Redesign of a computerized clinical reminder for colorectal cancer screening: a human-computer interaction evaluation

    Directory of Open Access Journals (Sweden)

    Saleem Jason J

    2011-11-01

    Full Text Available Abstract Background Based on barriers to the use of computerized clinical decision support (CDS learned in an earlier field study, we prototyped design enhancements to the Veterans Health Administration's (VHA's colorectal cancer (CRC screening clinical reminder to compare against the VHA's current CRC reminder. Methods In a controlled simulation experiment, 12 primary care providers (PCPs used prototypes of the current and redesigned CRC screening reminder in a within-subject comparison. Quantitative measurements were based on a usability survey, workload assessment instrument, and workflow integration survey. We also collected qualitative data on both designs. Results Design enhancements to the VHA's existing CRC screening clinical reminder positively impacted aspects of usability and workflow integration but not workload. The qualitative analysis revealed broad support across participants for the design enhancements with specific suggestions for improving the reminder further. Conclusions This study demonstrates the value of a human-computer interaction evaluation in informing the redesign of information tools to foster uptake, integration into workflow, and use in clinical practice.

  17. Delays and user performance in human-computer-network interaction tasks.

    Science.gov (United States)

    Caldwell, Barrett S; Wang, Enlie

    2009-12-01

    This article describes a series of studies conducted to examine factors affecting user perceptions, responses, and tolerance for network-based computer delays affecting distributed human-computer-network interaction (HCNI) tasks. HCNI tasks, even with increasing computing and network bandwidth capabilities, are still affected by human perceptions of delay and appropriate waiting times for information flow latencies. Conducted were 6 laboratory studies with university participants in China (Preliminary Experiments 1 through 3) and the United States (Experiments 4 through 6) to examine users' perceptions of elapsed time, effect of perceived network task performance partners on delay tolerance, and expectations of appropriate delays based on task, situation, and network conditions. Results across the six experiments indicate that users' delay tolerance and estimated delay were affected by multiple task and expectation factors, including task complexity and importance, situation urgency and time availability, file size, and network bandwidth capacity. Results also suggest a range of user strategies for incorporating delay tolerance in task planning and performance. HCNI user experience is influenced by combinations of task requirements, constraints, and understandings of system performance; tolerance is a nonlinear function of time constraint ratios or decay. Appropriate user interface tools providing delay feedback information can help modify user expectations and delay tolerance. These tools are especially valuable when delay conditions exceed a few seconds or when task constraints and system demands are high. Interface designs for HCNI tasks should consider assistant-style presentations of delay feedback, information freshness, and network characteristics. Assistants should also gather awareness of user time constraints.

  18. Using minimal human-computer interfaces for studying the interactive development of social awareness

    Science.gov (United States)

    Froese, Tom; Iizuka, Hiroyuki; Ikegami, Takashi

    2014-01-01

    According to the enactive approach to cognitive science, perception is essentially a skillful engagement with the world. Learning how to engage via a human-computer interface (HCI) can therefore be taken as an instance of developing a new mode of experiencing. Similarly, social perception is theorized to be primarily constituted by skillful engagement between people, which implies that it is possible to investigate the origins and development of social awareness using multi-user HCIs. We analyzed the trial-by-trial objective and subjective changes in sociality that took place during a perceptual crossing experiment in which embodied interaction between pairs of adults was mediated over a minimalist haptic HCI. Since that study required participants to implicitly relearn how to mutually engage so as to perceive each other's presence, we hypothesized that there would be indications that the initial developmental stages of social awareness were recapitulated. Preliminary results reveal that, despite the lack of explicit feedback about task performance, there was a trend for the clarity of social awareness to increase over time. We discuss the methodological challenges involved in evaluating whether this trend was characterized by distinct developmental stages of objective behavior and subjective experience. PMID:25309490

  19. REVIEW: Affective and Emotional Aspects of Human-Computer Interaction: Game-Based and Innovative Learning Approaches

    OpenAIRE

    GULUMBAY, Reviewed By Dr. A. Askim

    2006-01-01

    This book was edited by, Maja Pivec, an educator at the University of Applied Sciences, and published by IOS Pres in 2006. The learning process can be seen as an emotional and personal experience that is addictive and leads learners to proactive behavior. New research methods in this field are related to affective and emotional approaches to computer-supported learning and human-computer interactions. Bringing together scientists and research aspects from psychology, educational sciences, cog...

  20. Ontology for assessment studies of human-computer-interaction in surgery.

    Science.gov (United States)

    Machno, Andrej; Jannin, Pierre; Dameron, Olivier; Korb, Werner; Scheuermann, Gerik; Meixensberger, Jürgen

    2015-02-01

    New technologies improve modern medicine, but may result in unwanted consequences. Some occur due to inadequate human-computer-interactions (HCI). To assess these consequences, an investigation model was developed to facilitate the planning, implementation and documentation of studies for HCI in surgery. The investigation model was formalized in Unified Modeling Language and implemented as an ontology. Four different top-level ontologies were compared: Object-Centered High-level Reference, Basic Formal Ontology, General Formal Ontology (GFO) and Descriptive Ontology for Linguistic and Cognitive Engineering, according to the three major requirements of the investigation model: the domain-specific view, the experimental scenario and the representation of fundamental relations. Furthermore, this article emphasizes the distinction of "information model" and "model of meaning" and shows the advantages of implementing the model in an ontology rather than in a database. The results of the comparison show that GFO fits the defined requirements adequately: the domain-specific view and the fundamental relations can be implemented directly, only the representation of the experimental scenario requires minor extensions. The other candidates require wide-ranging extensions, concerning at least one of the major implementation requirements. Therefore, the GFO was selected to realize an appropriate implementation of the developed investigation model. The ensuing development considered the concrete implementation of further model aspects and entities: sub-domains, space and time, processes, properties, relations and functions. The investigation model and its ontological implementation provide a modular guideline for study planning, implementation and documentation within the area of HCI research in surgery. This guideline helps to navigate through the whole study process in the form of a kind of standard or good clinical practice, based on the involved foundational frameworks

  1. Rapid Human-Computer Interactive Conceptual Design of Mobile and Manipulative Robot Systems

    Science.gov (United States)

    2015-05-19

    Learning Comparative User Models for Accelerating Human-Computer Collaborative Search, Evolutionary and Biologically Inspired Music , Sound, Art and...has been investigated theoretically to some extent ([12]) and successfully applied to artistic tasks ([11, 5]). Our hypothesis is that it is possible...model’s prediction to the sign of the original entry. If the signs coincide for all entries, the network is considered to be successfully trained

  2. Advancements in remote physiological measurement and applications in human-computer interaction

    Science.gov (United States)

    McDuff, Daniel

    2017-04-01

    Physiological signals are important for tracking health and emotional states. Imaging photoplethysmography (iPPG) is a set of techniques for remotely recovering cardio-pulmonary signals from video of the human body. Advances in iPPG methods over the past decade combined with the ubiquity of digital cameras presents the possibility for many new, lowcost applications of physiological monitoring. This talk will highlight methods for recovering physiological signals, work characterizing the impact of video parameters and hardware on these measurements, and applications of this technology in human-computer interfaces.

  3. Human-computer Interaction Based on Gaze Tracking and Gesture Recognition%基于视线跟踪和手势识别的人机交互

    Institute of Scientific and Technical Information of China (English)

    肖志勇; 秦华标

    2009-01-01

    提出一种新的基于视线跟踪和手势识别的交互方式用于远距离操作计算机.系统通过摄像头采集用户的图像,利用图像识别算法检测人眼和手指的位置,由人眼和指尖的连线确定用户指向屏幕的位置,通过判别用户手势的变化实现各种操作,达到人机交互的目的.实验结果表明,该交互方式可以较好地定位屏幕和判断用户的操作,实现自然、友好的远距离人机交互.%This paper presents a novel human-computer interaction for long-distance operation based on gaze tracking and gesture recognition. The system analyzes the image captured by camera and finds the position of eyes and fingers through some recognition algorithms. The position which user points to the screen finds through the line from the eye to the finger. By recognizing user's gestures, the system executes various operations. Experimental results demonstrate that the interaction can locate the position on the screen and recognize user's gesture. This method achieves friendly and natural long-distance human-computer interaction.

  4. Une approche pragmatique cognitive de l'interaction personne/système informatisé A Cognitive Pragmatic Approach of Human/Computer Interaction

    Directory of Open Access Journals (Sweden)

    Madeleine Saint-Pierre

    1998-06-01

    Full Text Available Dans cet article, nous proposons une approche inférentielle de l'interaction humain/ordinateur. C'est par la prise en compte de l'activité cognitive de l'utilisateur pendant son travail avec un système que nous voulons comprendre ce type d'interaction. Ceci mènera à une véritable évaluation des interfaces/utilisateurs et pourra servir de guide pour des interfaces en développement. Nos analyses décrivent le processus inférentiel impliqué dans le contexte dynamique d'exécution de tâche, grâce à une catégorisation de l'activité cognitive issue des verbalisations recueillies auprès d'utilisateurs qui " pensent à haute voix " en travaillant. Nous présentons des instruments méthodologiques mis au point dans notre recherche pour l'analyses et la catégorisation des protocoles. Les résultats sont interprétés dans le cadre de la théorie de la pertinence de Sperber et Wilson (1995 en termes d'effort cognitif dans le traitement des objets (linguistique, iconique, graphique... apparaissant à l'écran et d'effet cognitif de ces derniers. Cette approche est généralisable à tout autre contexte d'interaction humain/ordinateur comme, par exemple, le télé-apprentissage.This article proposes an inferential approach for the study of human/computer interaction. It is by taking into account the user's cognitive activity while working at a computer that we propose to understand this interaction. This approach leads to a real user/interface evaluation and, hopefully, will serve as guidelines for the design of new interfaces. Our analysis describe the inferential process involved in the dynamics of task performance. The cognitive activity of the user is grasped by the mean of a " thinking aloud " method through which the user is asked to verbalize while working at the computer. Tools developped by our research team for the categorization of the verbal protocols are presented. The results are interpreted within the relevance theory

  5. The effects of syntactic complexity on the human-computer interaction

    Science.gov (United States)

    Chechile, R. A.; Fleischman, R. N.; Sadoski, D. M.

    1986-01-01

    Three divided-attention experiments were performed to evaluate the effectiveness of a syntactic analysis of the primary task of editing flight route-way-point information. For all editing conditions, a formal syntactic expression was developed for the operator's interaction with the computer. In terms of the syntactic expression, four measures of syntactic were examined. Increased syntactic complexity did increase the time to train operators, but once the operators were trained, syntactic complexity did not influence the divided-attention performance. However, the number of memory retrievals required of the operator significantly accounted for the variation in the accuracy, workload, and task completion time found on the different editing tasks under attention-sharing conditions.

  6. 人机交互的若干关键技术%Some Key Techniques on Human-Computer Interaction

    Institute of Scientific and Technical Information of China (English)

    王红兵; 瞿裕忠; 徐冬梅; 王; 尧

    2001-01-01

    人机交互(Human-Computer Interaction)是研究人、计算机以及它们相互影响的技术.人机结合以人为主,将是未来计算机系统的特点,实现人机高效合作将是新一代人机界面的主要目的.多通道用户界面、计算机支持的协同工作、三维人机交互等是实现高效自然的人机交互的关键技术.

  7. 人机交互中的场景开发%Scenarios Development in Human-Computer Interaction

    Institute of Scientific and Technical Information of China (English)

    张向波; 邢朝伟

    2003-01-01

    场景是人机交互HCI(Human-Computer Interaction)中的重要技术.文章针对交互系统设计中通常存在的问题,比较深入地分析了基于模型的人机交互过程,对任务分析中场景的作用、应用、包含内容作了较深入的探讨.结果说明场景开发是交互系统深入研究、成功开发的关键步骤之一.

  8. Perspectives on the Design of Human-Computer Interactions: Issues and Implications.

    Science.gov (United States)

    Gavora, Mark J.; Hannafin, Michael

    1994-01-01

    Considers several perspectives on interaction strategies for computer-aided learning; examines dimensions of interaction; and presents a model for the design of interaction strategies. Topics include pacing; navigation; mental processes; cognitive and physical responses; the role of quality and quantity; a conceptual approach; and suggestions for…

  9. An Investigation of Human-Computer Interaction Approaches Beneficial to Weak Learners in Complex Animation Learning

    Science.gov (United States)

    Yeh, Yu-Fang

    2016-01-01

    Animation is one of the useful contemporary educational technologies in teaching complex subjects. There is a growing interest in proper use of learner-technology interaction to promote learning quality for different groups of learner needs. The purpose of this study is to investigate if an interaction approach supports weak learners, who have…

  10. 计算机人机界面交互的美感体现%Beauty of Human-computer Interface Interaction

    Institute of Scientific and Technical Information of China (English)

    高超; 王坤茜

    2014-01-01

    By the angle of the application of aesthetic principles in human-computer interface, the paper explores the application of aesthetics in human-computer interface, and sums up improve the use efficient and use feeling in human-computer interaction by enhancing the beauty of human-computer interface.%本文从美学原则在计算机人机界面中的应用的角度进行分析,探讨美学在计算机人机界面中的应用,从而总结出,如何通过提高计算机人机交互界面的美感来提升用户进行人机交互时的使用效率及使用感受。

  11. Emotion Modelling and Facial Affect Recognition in Human-Computer and Human-Robot Interaction

    OpenAIRE

    Malatesta, Lori; Murray, John; Raouzaiou, Amaryllis; Hiolle, Antoine; Ca?amero, Lola; Karpouzis, Kostas

    2009-01-01

    This work is funded by the EU FP6 project Feelix Growing: FEEL, Interact, eXpress: a Global appRoach to develOpment With INterdisciplinary Grounding, Contract FP6 IST-045169 (http://feelix-growing.org).

  12. The Electronic Mirror: Human-Computer Interaction and Change in Self-Appraisals.

    Science.gov (United States)

    De Laere, Kevin H.; Lundgren, David C.; Howe, Steven R.

    1998-01-01

    Compares humanlike versus machinelike interactional styles of computer interfaces, testing hypotheses that evaluative feedback conveyed through a humanlike interface will have greater impact on individuals' self-appraisals. Reflected appraisals were more influenced by computer feedback than were self-appraisals. Humanlike and machinelike interface…

  13. Brain-Computer Interfaces. Applying our Minds to Human-Computer Interaction

    NARCIS (Netherlands)

    Tan, Desney S.; Nijholt, Antinus

    2010-01-01

    For generations, humans have fantasized about the ability to create devices that can see into a person’s mind and thoughts, or to communicate and interact with machines through thought alone. Such ideas have long captured the imagination of humankind in the form of ancient myths and modern science

  14. Design Science in Human-Computer Interaction: A Model and Three Examples

    Science.gov (United States)

    Prestopnik, Nathan R.

    2013-01-01

    Humanity has entered an era where computing technology is virtually ubiquitous. From websites and mobile devices to computers embedded in appliances on our kitchen counters and automobiles parked in our driveways, information and communication technologies (ICTs) and IT artifacts are fundamentally changing the ways we interact with our world.…

  15. Brain computer interfaces as intelligent sensors for enhancing human-computer interaction

    NARCIS (Netherlands)

    Poel, M.; Nijboer, F.; Broek, E.L. van den; Fairclough, S.; Nijholt, A.

    2012-01-01

    BCIs are traditionally conceived as a way to control apparatus, an interface that allows you to act on" external devices as a form of input control. We propose an alternative use of BCIs, that of monitoring users as an additional intelligent sensor to enrich traditional means of interaction. This vi

  16. Brain-Computer Interfaces: Applying our Minds to Human-Computer Interaction

    NARCIS (Netherlands)

    Tan, Desney S.; Nijholt, Anton

    2010-01-01

    For generations, humans have fantasized about the ability to create devices that can see into a person’s mind and thoughts, or to communicate and interact with machines through thought alone. Such ideas have long captured the imagination of humankind in the form of ancient myths and modern science f

  17. The Importance of Human-Computer Interaction in Radiology E-learning

    NARCIS (Netherlands)

    den Harder, Annemarie M; Frijlingh, Marissa; Ravesloot, Cécile J; Oosterbaan, Anne E; van der Gijp, Anouk

    2015-01-01

    With the development of cross-sectional imaging techniques and transformation to digital reading of radiological imaging, e-learning might be a promising tool in undergraduate radiology education. In this systematic review of the literature, we evaluate the emergence of image interaction possibiliti

  18. Human-Computer Interaction for BCI Games: Usability and User Experience

    NARCIS (Netherlands)

    Plass-Oude Bos, Danny; Reuderink, Boris; Laar, van de Bram; Gürkök, Hayrettin; Mühl, Christian; Poel, Mannes; Heylen, Dirk; Nijholt, Anton; Sourin, A.

    2010-01-01

    Brain-computer interfaces (BCI) come with a lot of issues, such as delays, bad recognition, long training times, and cumbersome hardware. Gamers are a large potential target group for this new interaction modality, but why would healthy subjects want to use it? BCI provides a combination of informat

  19. Improving Human-Computer Interaction by Developing Culture-sensitive Applications based on Common Sense Knowledge

    CERN Document Server

    Anacleto, Junia Coutinho

    2010-01-01

    The advent of Web 3.0, claiming for personalization in interactive systems (Lassila & Hendler, 2007), and the need for systems capable of interacting in a more natural way in the future society flooded with computer systems and devices (Harper et al., 2008) show that great advances in HCI should be done. This chapter presents some contributions of LIA for the future of HCI, defending that using common sense knowledge is a possibility for improving HCI, especially because people assign meaning to their messages based on their common sense and, therefore, the use of this knowledge in developing user interfaces can make them more intuitive to the end-user. Moreover, as common sense knowledge varies from group to group of people, it can be used for developing applications capable of giving different feedback for different target groups, as the applications presented along this chapter illustrate, allowing, in this way, interface personalization taking into account cultural issues. For the purpose of using com...

  20. The Importance of Human-Computer Interaction in Radiology E-learning.

    Science.gov (United States)

    den Harder, Annemarie M; Frijlingh, Marissa; Ravesloot, Cécile J; Oosterbaan, Anne E; van der Gijp, Anouk

    2016-04-01

    With the development of cross-sectional imaging techniques and transformation to digital reading of radiological imaging, e-learning might be a promising tool in undergraduate radiology education. In this systematic review of the literature, we evaluate the emergence of image interaction possibilities in radiology e-learning programs and evidence for effects of radiology e-learning on learning outcomes and perspectives of medical students and teachers. A systematic search in PubMed, EMBASE, Cochrane, ERIC, and PsycInfo was performed. Articles were screened by two authors and included when they concerned the evaluation of radiological e-learning tools for undergraduate medical students. Nineteen articles were included. Seven studies evaluated e-learning programs with image interaction possibilities. Students perceived e-learning with image interaction possibilities to be a useful addition to learning with hard copy images and to be effective for learning 3D anatomy. Both e-learning programs with and without image interaction possibilities were found to improve radiological knowledge and skills. In general, students found e-learning programs easy to use, rated image quality high, and found the difficulty level of the courses appropriate. Furthermore, they felt that their knowledge and understanding of radiology improved by using e-learning. In conclusion, the addition of radiology e-learning in undergraduate medical education can improve radiological knowledge and image interpretation skills. Differences between the effect of e-learning with and without image interpretation possibilities on learning outcomes are unknown and should be subject to future research.

  1. Brain-Computer Interfaces Applying Our Minds to Human-computer Interaction

    CERN Document Server

    Tan, Desney S

    2010-01-01

    For generations, humans have fantasized about the ability to create devices that can see into a person's mind and thoughts, or to communicate and interact with machines through thought alone. Such ideas have long captured the imagination of humankind in the form of ancient myths and modern science fiction stories. Recent advances in cognitive neuroscience and brain imaging technologies have started to turn these myths into a reality, and are providing us with the ability to interface directly with the human brain. This ability is made possible through the use of sensors that monitor physical p

  2. Composite pattern structured light projection for human computer interaction in space

    Science.gov (United States)

    Guan, Chun; Hassebrook, Laurence G.; Lau, Daniel L.; Yalla, Veera Ganesh

    2005-05-01

    Interacting with computer technology while wearing a space suit is difficult at best. We present a sensor that can interpret body gestures in 3-Dimensions. Having the depth dimension allows simple thresholding to isolate the hands as well as use their positioning and orientation as input controls to digital devices such as computers and/or robotic devices. Structured light pattern projection is a well known method of accurately extracting 3-Dimensional information of a scene. Traditional structured light methods require several different patterns to recover the depth, without ambiguity and albedo sensitivity, and are corrupted by object motion during the projection/capture process. The authors have developed a methodology for combining multiple patterns into a single composite pattern by using 2-Dimensional spatial modulation techniques. A single composite pattern projection does not require synchronization with the camera so the data acquisition rate is only limited by the video rate. We have incorporated dynamic programming to greatly improve the resolution of the scan. Other applications include machine vision, remote controlled robotic interfacing in space, advanced cockpit controls and computer interfacing for the disabled. We will present performance analysis, experimental results and video examples.

  3. Human computer interaction and communication aids for hearing-impaired, deaf and deaf-blind people: Introduction to the special thematic session

    DEFF Research Database (Denmark)

    Bothe, Hans-Heinrich

    2008-01-01

    This paper gives ail overview and extends the Special Thematic Session (STS) oil research and development of technologies for hearing-impaired, deaf, and deaf-blind people. The topics of the session focus oil special equipment or services to improve communication and human computer interaction...

  4. Human computer interaction and communication aids for hearing-impaired, deaf and deaf-blind people: Introduction to the special thematic session

    DEFF Research Database (Denmark)

    Bothe, Hans-Heinrich

    2008-01-01

    This paper gives ail overview and extends the Special Thematic Session (STS) oil research and development of technologies for hearing-impaired, deaf, and deaf-blind people. The topics of the session focus oil special equipment or services to improve communication and human computer interaction...

  5. Support vector machines to detect physiological patterns for EEG and EMG-based human-computer interaction: a review

    Science.gov (United States)

    Quitadamo, L. R.; Cavrini, F.; Sbernini, L.; Riillo, F.; Bianchi, L.; Seri, S.; Saggio, G.

    2017-02-01

    Support vector machines (SVMs) are widely used classifiers for detecting physiological patterns in human-computer interaction (HCI). Their success is due to their versatility, robustness and large availability of free dedicated toolboxes. Frequently in the literature, insufficient details about the SVM implementation and/or parameters selection are reported, making it impossible to reproduce study analysis and results. In order to perform an optimized classification and report a proper description of the results, it is necessary to have a comprehensive critical overview of the applications of SVM. The aim of this paper is to provide a review of the usage of SVM in the determination of brain and muscle patterns for HCI, by focusing on electroencephalography (EEG) and electromyography (EMG) techniques. In particular, an overview of the basic principles of SVM theory is outlined, together with a description of several relevant literature implementations. Furthermore, details concerning reviewed papers are listed in tables and statistics of SVM use in the literature are presented. Suitability of SVM for HCI is discussed and critical comparisons with other classifiers are reported.

  6. A mobile Nursing Information System based on human-computer interaction design for improving quality of nursing.

    Science.gov (United States)

    Su, Kuo-Wei; Liu, Cheng-Li

    2012-06-01

    A conventional Nursing Information System (NIS), which supports the role of nurse in some areas, is typically deployed as an immobile system. However, the traditional information system can't response to patients' conditions in real-time, causing delays on the availability of this information. With the advances of information technology, mobile devices are increasingly being used to extend the human mind's limited capacity to recall and process large numbers of relevant variables and to support information management, general administration, and clinical practice. Unfortunately, there have been few studies about the combination of a well-designed small-screen interface with a personal digital assistant (PDA) in clinical nursing. Some researchers found that user interface design is an important factor in determining the usability and potential use of a mobile system. Therefore, this study proposed a systematic approach to the development of a mobile nursing information system (MNIS) based on Mobile Human-Computer Interaction (M-HCI) for use in clinical nursing. The system combines principles of small-screen interface design with user-specified requirements. In addition, the iconic functions were designed with metaphor concept that will help users learn the system more quickly with less working-memory. An experiment involving learnability testing, thinking aloud and a questionnaire investigation was conducted for evaluating the effect of MNIS on PDA. The results show that the proposed MNIS is good on learning and higher satisfaction on symbol investigation, terminology and system information.

  7. Using Noninvasive Brain Measurement to Explore the Psychological Effects of Computer Malfunctions on Users during Human-Computer Interactions

    Directory of Open Access Journals (Sweden)

    Leanne M. Hirshfield

    2014-01-01

    Full Text Available In today’s technologically driven world, there is a need to better understand the ways that common computer malfunctions affect computer users. These malfunctions may have measurable influences on computer user’s cognitive, emotional, and behavioral responses. An experiment was conducted where participants conducted a series of web search tasks while wearing functional near-infrared spectroscopy (fNIRS and galvanic skin response sensors. Two computer malfunctions were introduced during the sessions which had the potential to influence correlates of user trust and suspicion. Surveys were given after each session to measure user’s perceived emotional state, cognitive load, and perceived trust. Results suggest that fNIRS can be used to measure the different cognitive and emotional responses associated with computer malfunctions. These cognitive and emotional changes were correlated with users’ self-report levels of suspicion and trust, and they in turn suggest future work that further explores the capability of fNIRS for the measurement of user experience during human-computer interactions.

  8. 多模态人机交互中基于笔输入的手势识别%Pen-Based Gesture Recognition in Multimodal Human-Computer Interaction

    Institute of Scientific and Technical Information of China (English)

    王延江; 袁保宗

    2001-01-01

    为研究多模态人机交互系统的理论及构造方法,提出了一种快速的、单笔划手势识别方法.该方法通过提取手势轨迹的关键点及各关键点的运移方向,形成特征码,然后与标准手势符号的各种可能的特征码进行匹配.其中方向特征用于预分类,而关键点位置信息用于细分类.实验结果表明该方法速度快、识别率高.%This paper proposes a fast, one-stroke pen gesture recognition approac h to the studying of multimodal human-computer interaction theory and building method. In the approach, a pen gesture is characterized by a sequence of dominan t points along the gesture trajectory and a sequence of writing directions betwe en consecutive dominant points. The recognition result can be obtained by matchi ng the feature code of the input gesture with the various possible feature codes of each standard gesture. The directional feature is used for gesture pre-class ification and the positional information is used for fine classification. Experi mental results show that this approach is fast and can get a high recognition rate.

  9. 基于人眼注视非穿戴自然人机交互%Gazing Based Non-Wearable and Natural Human-Computer Interaction

    Institute of Scientific and Technical Information of China (English)

    王佳雯; 管业鹏

    2016-01-01

    提出了一种基于人眼注视的非穿戴自然人机交互新方法。基于人体生物结构特征,采用主动形状模型确定人眼轮廓特征点,并根据HSV色彩空间构建人眼特征直方图,采用粒子滤波法,对人眼目标跟踪与定位。基于最大三角化划分人眼轮廓特征,构建人眼几何模型,通过图像帧间均值滤波,确定人眼注视交互目标,实现非穿戴的人机交互,满足用户交互的灵活性、舒适性和自由性等要求。通过实验对比,验证了该方法有效、可行。%A novel non-wearable and natural human-computer interaction(HCI)method has been proposed based on eye gazing. According to human being biological structure characteristics ,an active shape model is employed to locate some feature points in the eye profile. A histogram of eye feature has been built according to the HSV color space. A particle filter method has been adopted to track and locate the eye. A 2D eye geometric model is constructed based on the maximal triangulation of the eye contour features. A temporal median filter strategy has been developed to determine a stable gazing interactive target. Non-wearable and natural HCI modal is realized in which the user can move flexibly both in comfort and freedom interactive ways. Experiment results indicate that the developed approach is efficient and can be used to natural non-wearable HCI.

  10. 载人航天某装置人机交互式结构优化设计%Structural optimization using human-computer interaction for an aerospace assembly

    Institute of Scientific and Technical Information of China (English)

    刘磊; 刘洪英; 马爱军; 胡清华; 冯雪梅; 石蒙; 董睿; 赵亚雄

    2016-01-01

    To solve the problem of the structural optimization of a complicated structure under dynamic response constraints, a human-computer interaction method is proposed to take the advantages of human and computer in the structural optimization, and it is used in the structural optimization of an aerospace assembly. The assembly, after the structural optimization, exhibits remarkable performance improvement in that the first integral vibration frequency increases 41.1% and the maximal the frequency response acceleration of cared points drops 24.3% under the sinusoidal vibration test load conditions while the mass remains essentially unchanged. The result satisfies the requirement of the optimal design and proves the effectiveness and feasibility of the method.%为了解决复杂结构在动力学响应约束下优化的难题,综合人工以及计算机在复杂结构优化中的优点,提出一种人机交互式优化方法用于载人航天某复杂装置的优化设计。经过结构优化后的装置,在质量保持基本不变的情况下一阶振动频率提升41.1%,正弦试验条件下关心节点的最大加速度响应值减小24.3%,优化效果明显,满足优化设计要求,验证了该优化设计方法的可行、有效。

  11. Wearable Computing System with Input-Output Devices Based on Eye-Based Human Computer Interaction Allowing Location Based Web Services

    Directory of Open Access Journals (Sweden)

    Kohei Arai

    2013-08-01

    Full Text Available Wearable computing with Input-Output devices Base on Eye-Based Human Computer Interaction: EBHCI which allows location based web services including navigation, location/attitude/health condition monitoring is proposed. Through implementation of the proposed wearable computing system, all the functionality is confirmed. It is also found that the system does work well. It can be used easily and also is not expensive. Experimental results for EBHCI show excellent performance in terms of key-in accuracy as well as input speed. It is accessible to internet, obviously, and has search engine capability.

  12. Human computer interaction positioning system based on RFID for museum%基于RFID的博物馆人机互动定位系统

    Institute of Scientific and Technical Information of China (English)

    周祥云; 钱慧; 余轮

    2011-01-01

    Designed a positioning system of human-computer interaction based on RFID for digital museum, bringing about the functions of zone location of people, the monitoring of people-flow's distribution and the track of people's moving trace. It met the management and application requirement of museum. Based on the track of people's moving trace, the paper proposed an application program of human-computer game-interaction combined with the location technology of RFID, and the scheme has been applied in the museum.%设计了一种基于RFID技术的数字博物馆人机互动定位系统。该系统具备人员区域定位、人流量分布监测和人员移动轨迹的追踪功能,满足了博物馆的管理应用需求。在实现人员移动轨迹追踪的基础上提出了一种结合RFID定位技术的人机互动游戏应用方案,并将该方案应用到博物馆中。

  13. 人机交互中的语音情感识别研究进展%A survey of speech emotion recognition in human computer interaction

    Institute of Scientific and Technical Information of China (English)

    张石清; 李乐民; 赵知劲

    2013-01-01

    Speech emotion recognition is a current active research topic in the fields of signal processing,pattern recognition,artificial intelligence,human computer interaction,etc.The ultimate purpose of such research is to endow computers with emotion ability and make human computer interaction be genuinely harmonic and natural.This paper reviews the recent advance of several key problems involved in speech emotion recognition,including emotional description theory,emotional speech databases,emotional acoustic analysis as well as emotion recognition methods.In addition,the existing research problems and the future direction are presented.%语音情感识别是当前信号处理、模式识别、人工智能、人机交互等领域的热点研究课题,其研究的最终目的是赋予计算机情感能力,使得人机交互做到真正的和谐和自然.本文综述了语音情感识别所涉及到的几个关键问题,包括情感表示理论、情感语音数据库、情感声学特征分析以及情感识别方法四个方面的最新进展,并指出了研究中存在的问题及下一步发展的方向.

  14. Cooperation in human-computer communication

    OpenAIRE

    Kronenberg, Susanne

    2000-01-01

    The goal of this thesis is to simulate cooperation in human-computer communication to model the communicative interaction process of agents in natural dialogs in order to provide advanced human-computer interaction in that coherence is maintained between contributions of both agents, i.e. the human user and the computer. This thesis contributes to certain aspects of understanding and generation and their interaction in the German language. In spontaneous dialogs agents cooperate by the pro...

  15. Citation Counting, Citation Ranking, and h-Index of Human-Computer Interaction Researchers: A Comparison between Scopus and Web of Science

    CERN Document Server

    Meho, Lokman I

    2008-01-01

    This study examines the differences between Scopus and Web of Science in the citation counting, citation ranking, and h-index of 22 top human-computer interaction (HCI) researchers from EQUATOR--a large British Interdisciplinary Research Collaboration project. Results indicate that Scopus provides significantly more coverage of HCI literature than Web of Science, primarily due to coverage of relevant ACM and IEEE peer-reviewed conference proceedings. No significant differences exist between the two databases if citations in journals only are compared. Although broader coverage of the literature does not significantly alter the relative citation ranking of individual researchers, Scopus helps distinguish between the researchers in a more nuanced fashion than Web of Science in both citation counting and h-index. Scopus also generates significantly different maps of citation networks of individual scholars than those generated by Web of Science. The study also presents a comparison of h-index scores based on Goo...

  16. Handling emotions in human-computer dialogues

    CERN Document Server

    Pittermann, Johannes; Minker, Wolfgang

    2010-01-01

    This book presents novel methods to perform robust speech-based emotion recognition at low complexity. It describes a flexible dialogue model to conveniently integrate emotions and other dialogue-influencing parameters in human-computer interaction.

  17. 基于认知耦合态的翻转课堂人机交互设计%Human-Computer Interaction Design for Flipped Classroom Based on Cognitive Coupling States

    Institute of Scientific and Technical Information of China (English)

    陈凤燕; 朱旭; 程仁贵; 孟世敏

    2014-01-01

    在无监督环境中,保持学生持续而有效的学习是翻转课堂的难点。翻转课堂无监督学习环境是人机情境。从人机交互角度,学生沉浸在持续学习中,达到有效学习、深度学习状态,也称“人机认知耦合态”。认知耦合态是学生认知结构、个性、能力和教师设计的学习内容、情境、轨道匹配的状态,是学生和机器相互依赖,形成高效学习体。人机耦合态设计理念上需理解学生心理规律及过程,让计算机成为“教助理”引导学生学习;设计形式上需采集人机交互数据、观测学习过程、创意耦合情境、调制认知过程。翻转课堂中人机认知耦合设计重点是教学资源结构、认知思维过程、在线导学互动、学习成像形式、认知大数据处理技术、实证教学实施方法。基于人机认知耦合态的翻转课堂是教育数字化、实证化思想的实践,也是信息技术与教育深度融合的尝试。%The difficult point in the flipped classroom is how to keep persistent and effective learning in unsupervised environment. The unsupervised learning environment in the flipped classroom is human-computer situation. In human-computer interaction, the persistent learning requires that students immerse themselves in interactive situation, so as to achieve the effective learning and deep learning, which is known as Cognitive Coupling State (CCS). The CCS is a match between the cognitive structure, personality, ability of students and the learning content, design situation, track of teachers ’ design. Students and machines rely on each other. When one designs the CCS, he should study the psychology of students and use computers as teaching assistants to guide students’ learning. Collecting the data of the human-computer interaction, observing learning process, creating coupling situation and modulating cognitive process are needed in the design of CCS. The key points of

  18. 感知媒体--机器感知与人机交互%Perceptive Media: Machine Perception and Human Computer Interaction

    Institute of Scientific and Technical Information of China (English)

    2000-01-01

    Computer hardware has always changed rapidly, but input/output devices, interaction techniques, and software for human-computer interaction have not experienced similar growth and improvement. The GUI-based style of interaction has made computers simpler and easier to use, especially for office productivity applications where computers are used as tools to accomplish specific tasks. However, as the way we use computers changes and computing becomes more pervasive and ubiquitous, largely due to advances in bandwidth and mobility, GUIs will not easily support the range of interactions necessary to meet users' needs. In order to accommodate a wider range of scenarios, tasks, users, and preferences, we need to move toward interfaces that are natural, intuitive, adaptive, and unobtrusive. "Perceptive media" is an interdisciplinary initiative to combine multimedia display and machine perception to create useful, adaptive, responsive interfaces between people and technology. This article describes and investigates aspects of perceptive media and gives examples of work in one particular sub-area, Vision Based Interfaces.

  19. Determine point-to-point networking interactions using regular expressions

    Directory of Open Access Journals (Sweden)

    Konstantin S. Deev

    2015-06-01

    Full Text Available As Internet growth and becoming more popular, the number of concurrent data flows start to increasing, which makes sense in bandwidth requested. Providers and corporate customers need ability to identify point-to-point interactions. The best is to use special software and hardware implementations that distribute the load in the internals of the complex, using the principles and approaches, in particular, described in this paper. This paper represent the principles of building system, which searches for a regular expression match using computing on graphics adapter in server station. A significant computing power and capability to parallel execution on modern graphic processor allows inspection of large amounts of data through sets of rules. Using the specified characteristics can lead to increased computing power in 30…40 times compared to the same setups on the central processing unit. The potential increase in bandwidth capacity could be used in systems that provide packet analysis, firewalls and network anomaly detectors.

  20. Evaluation of mental workload and familiarity in human computer interaction with integrated development environments using single-channel EEG

    OpenAIRE

    2015-01-01

    With modern developments in sensing technology it has become possible to detect and classify brain activity into distinct states such as attention and relaxation using commercially avail- able EEG devices. These devices provide a low-cost and minimally intrusive method to observe a subject’s cognitive load whilst interacting with a computer system, thus providing a basis for deter- mining the overall effectiveness of the design of a computer interface. In this paper, a single-channel dry sens...

  1. Ubiquitous Human Computing

    OpenAIRE

    Zittrain, Jonathan L.

    2008-01-01

    Ubiquitous computing means network connectivity everywhere, linking devices and systems as small as a thumb tack and as large as a worldwide product distribution chain. What could happen when people are so readily networked? This short essay explores issues arising from two possible emerging models of ubiquitous human computing: fungible networked brainpower and collective personal vital sign monitoring.

  2. 基于Kinect的人机交互演示系统%Human-computer Interaction Demonstration System Based on Kinect

    Institute of Scientific and Technical Information of China (English)

    鲍峰; 卢稼奇; 黎楚秦

    2013-01-01

    针对现有的投影演示系统中翻页、注释过程存在的人机交互问题,以Microsoft Office的PowerPoint(PPT)作为平台,采用Microsoft的Kinect作为传感器,建立不依赖手持硬件的肢体交互系统.通过对肢体语言的识别与对身体部位的追踪,分别实现用挥手控制PPT翻页以及虚拟的手写注释两个功能.应用统计方法与滤波技术增强系统的体验效果.测试结果表明系统有较好的实现效果,在绝大多数场合下能够完全取代现有的交互方式.

  3. 1-B it 人机交互系统%One-Bit human-computer interactive system

    Institute of Scientific and Technical Information of China (English)

    程煜; 张鸣宇; 陶霖密

    2015-01-01

    通过研制普适的非对称交互系统,解决运动能力障碍人群借助通用计算设备通过互联网进行交流这一问题。虚拟鼠标替代传统鼠标、中文输入法替代传统键盘输入功能、快捷键替代传统键盘快捷操作功能,作为交互系统的基础支持完全根据用户自身意志完成各类操作;配置1-Bit输入设备有效减轻了运动障碍人群的操作负担。基于上述方法,设计并开发实现了1-Bit人机交互系统,该系统能够利用1-Bit输入设备完成对普通计算机的操作。实验测试和分析表明,用户可以基于1-Bit输入设备操作电脑,包括文字输入、网页浏览、音视频播放、日常护理等功能,满足用户的日常电脑使用需求,同时该交互系统具有易于学习、功能方便扩展的特性。%Through developing a universal asymmetric interactive system, the obstacle of communication in the In-ternet among movement disability crowds through general computing equipment is solved.A virtual mouse took the place of the traditional mouse.A Chinese input method and shortcut keys were used instead of the original keyboard input.Users can operate computers according to their own will.The set of the one-Bit input device can further re-duce the burden for the disabled people.Based on the above-mentioned method, a one-Bit interaction system was developed and implemented, which can manipulate computers by the one-Bit input device.The user tests and anal-ysis of the system indicate that users can manipulate computers with multi-functions, including text entry, website browsing, audio and video play, and health care via one-Bit input device.The system is easy to learn and its func-tions can be developed and expanded easily, which meets the daily requirements for a user to operate a computer.

  4. 近距离3D人机交互技术研究实现%Research and implementation of 3D human computer interactive technology in close scenario

    Institute of Scientific and Technical Information of China (English)

    刘川; 邬春学

    2015-01-01

    3D human-computer interaction is an amalgamation of computer graphics, virtual reality and pattern recognition, which consists of virtual environment and 3D object recognition. A total solution consisting of virtual environment rendering and 3D object recognition is proposed and applied in the close human-computer interaction scenes, which simulate virtual scenario with the ratio of 1∶1. The research analyses the transformation between virtual environment and reality; three main factors which have influence on stereo display of virtual object have been explored, which include the camera angle, the distance between two cameras in OpenGL and the stereo image pairs generation;3D object recognition is implemented on Intel Perceptual Computing. Experiments show that the solution has excellent 3D effect in simulation virtual scenario with 1∶1 ratio and high gesture recognition rate.%3D人机交互技术是计算机图形学、虚拟现实和模式识别的交叉融合领域,可分为虚拟环境的显示和三维物体识别。该研究将虚拟环境显示和三维物体识别整合成一个完整的解决方案并应用到1∶1模拟虚拟场景的近距离交互。研究了虚拟现实之间的坐标转换;分析了影响虚拟物体立体显示的三个主要因素:OpenGL中摄像机的张角,摄像机间距和立体图像对的产生;并实现了基于Intel Perceptual Computing的三维物体识别。实验结果显示:该方案在1∶1模拟虚拟场景方面具有良好的3D显示效果,同时在手势识别方面有较高的识别率。

  5. Gesture Recognition for Human-computer Interaction by Using Neural Networks%手势语言识别的神经网络方法

    Institute of Scientific and Technical Information of China (English)

    袁景和; 王勇; 常胜江; 张延炘

    2002-01-01

    For the purpose of human-computer interaction(HCI),a visual approach based on gesture recognition is proposed in this paper.The technique essentially includes detection and segmentation,feature extraction,and recognition of a number of gestures which are assigned as some control commands.Each of the processing stages employs a neural network for skin-color detection,principal component analysis(PCA) as well as clustering encoding of the hand-gestures.Details of the approach and experiment results are provided.The experimental recognizing accuracy is 94 %.%提供了一种用于人机交互(HCI)的手势语言可视化识别方法.该方法包括用于几种控制命令的手势的探测、分割、特征提取及识别,每一步的处理都用到了神经网络方法,像肤色探测、主元分析(PCA)以及聚类编码识别.实验结果显示正确识别率高达94 %.

  6. Human Computer Interactions in Next-Generation of Aircraft Smart Navigation Management Systems: Task Analysis and Architecture under an Agent-Oriented Methodological Approach

    Directory of Open Access Journals (Sweden)

    José M. Canino-Rodríguez

    2015-03-01

    Full Text Available The limited efficiency of current air traffic systems will require a next-generation of Smart Air Traffic System (SATS that relies on current technological advances. This challenge means a transition toward a new navigation and air-traffic procedures paradigm, where pilots and air traffic controllers perform and coordinate their activities according to new roles and technological supports. The design of new Human-Computer Interactions (HCI for performing these activities is a key element of SATS. However efforts for developing such tools need to be inspired on a parallel characterization of hypothetical air traffic scenarios compatible with current ones. This paper is focused on airborne HCI into SATS where cockpit inputs came from aircraft navigation systems, surrounding traffic situation, controllers’ indications, etc. So the HCI is intended to enhance situation awareness and decision-making through pilot cockpit. This work approach considers SATS as a system distributed on a large-scale with uncertainty in a dynamic environment. Therefore, a multi-agent systems based approach is well suited for modeling such an environment. We demonstrate that current methodologies for designing multi-agent systems are a useful tool to characterize HCI. We specifically illustrate how the selected methodological approach provides enough guidelines to obtain a cockpit HCI design that complies with future SATS specifications.

  7. What is the value of embedding artificial emotional prosody in human computer interactions? Implications for theory and design in psychological science.

    Directory of Open Access Journals (Sweden)

    Rachel L. C. Mitchell

    2015-11-01

    Full Text Available In computerised technology, artificial speech is becoming increasingly important, and is already used in ATMs, online gaming and healthcare contexts. However, today’s artificial speech typically sounds monotonous, a main reason for this being the lack of meaningful prosody. One particularly important function of prosody is to convey different emotions. This is because successful encoding and decoding of emotions is vital for effective social cognition, which is increasingly recognised in human-computer interaction contexts. Current attempts to artificially synthesise emotional prosody are much improved relative to early attempts, but there remains much work to be done due to methodological problems, lack of agreed acoustic correlates, and lack of theoretical grounding. If the addition of synthetic emotional prosody is not of sufficient quality, it may risk alienating users instead of enhancing their experience. So the value of embedding emotion cues in artificial speech may ultimately depend on the quality of the synthetic emotional prosody. However, early evidence on reactions to synthesised nonverbal cues in the facial modality bodes well. Attempts to implement the recognition of emotional prosody into artificial applications and interfaces have perhaps been met with greater success, but the ultimate test of synthetic emotional prosody will be to critically compare how people react to synthetic emotional prosody vs. natural emotional prosody, at the behavioural, socio-cognitive and neural levels.

  8. Feature selection for speech emotion recognition in Spanish and Basque: on the use of machine learning to improve human-computer interaction.

    Directory of Open Access Journals (Sweden)

    Andoni Arruti

    Full Text Available Study of emotions in human-computer interaction is a growing research area. This paper shows an attempt to select the most significant features for emotion recognition in spoken Basque and Spanish Languages using different methods for feature selection. RekEmozio database was used as the experimental data set. Several Machine Learning paradigms were used for the emotion classification task. Experiments were executed in three phases, using different sets of features as classification variables in each phase. Moreover, feature subset selection was applied at each phase in order to seek for the most relevant feature subset. The three phases approach was selected to check the validity of the proposed approach. Achieved results show that an instance-based learning algorithm using feature subset selection techniques based on evolutionary algorithms is the best Machine Learning paradigm in automatic emotion recognition, with all different feature sets, obtaining a mean of 80,05% emotion recognition rate in Basque and a 74,82% in Spanish. In order to check the goodness of the proposed process, a greedy searching approach (FSS-Forward has been applied and a comparison between them is provided. Based on achieved results, a set of most relevant non-speaker dependent features is proposed for both languages and new perspectives are suggested.

  9. Feature selection for speech emotion recognition in Spanish and Basque: on the use of machine learning to improve human-computer interaction.

    Science.gov (United States)

    Arruti, Andoni; Cearreta, Idoia; Alvarez, Aitor; Lazkano, Elena; Sierra, Basilio

    2014-01-01

    Study of emotions in human-computer interaction is a growing research area. This paper shows an attempt to select the most significant features for emotion recognition in spoken Basque and Spanish Languages using different methods for feature selection. RekEmozio database was used as the experimental data set. Several Machine Learning paradigms were used for the emotion classification task. Experiments were executed in three phases, using different sets of features as classification variables in each phase. Moreover, feature subset selection was applied at each phase in order to seek for the most relevant feature subset. The three phases approach was selected to check the validity of the proposed approach. Achieved results show that an instance-based learning algorithm using feature subset selection techniques based on evolutionary algorithms is the best Machine Learning paradigm in automatic emotion recognition, with all different feature sets, obtaining a mean of 80,05% emotion recognition rate in Basque and a 74,82% in Spanish. In order to check the goodness of the proposed process, a greedy searching approach (FSS-Forward) has been applied and a comparison between them is provided. Based on achieved results, a set of most relevant non-speaker dependent features is proposed for both languages and new perspectives are suggested.

  10. Human computer interactions in next-generation of aircraft smart navigation management systems: task analysis and architecture under an agent-oriented methodological approach.

    Science.gov (United States)

    Canino-Rodríguez, José M; García-Herrero, Jesús; Besada-Portas, Juan; Ravelo-García, Antonio G; Travieso-González, Carlos; Alonso-Hernández, Jesús B

    2015-03-04

    The limited efficiency of current air traffic systems will require a next-generation of Smart Air Traffic System (SATS) that relies on current technological advances. This challenge means a transition toward a new navigation and air-traffic procedures paradigm, where pilots and air traffic controllers perform and coordinate their activities according to new roles and technological supports. The design of new Human-Computer Interactions (HCI) for performing these activities is a key element of SATS. However efforts for developing such tools need to be inspired on a parallel characterization of hypothetical air traffic scenarios compatible with current ones. This paper is focused on airborne HCI into SATS where cockpit inputs came from aircraft navigation systems, surrounding traffic situation, controllers' indications, etc. So the HCI is intended to enhance situation awareness and decision-making through pilot cockpit. This work approach considers SATS as a system distributed on a large-scale with uncertainty in a dynamic environment. Therefore, a multi-agent systems based approach is well suited for modeling such an environment. We demonstrate that current methodologies for designing multi-agent systems are a useful tool to characterize HCI. We specifically illustrate how the selected methodological approach provides enough guidelines to obtain a cockpit HCI design that complies with future SATS specifications.

  11. What is the Value of Embedding Artificial Emotional Prosody in Human-Computer Interactions? Implications for Theory and Design in Psychological Science.

    Science.gov (United States)

    Mitchell, Rachel L C; Xu, Yi

    2015-01-01

    In computerized technology, artificial speech is becoming increasingly important, and is already used in ATMs, online gaming and healthcare contexts. However, today's artificial speech typically sounds monotonous, a main reason for this being the lack of meaningful prosody. One particularly important function of prosody is to convey different emotions. This is because successful encoding and decoding of emotions is vital for effective social cognition, which is increasingly recognized in human-computer interaction contexts. Current attempts to artificially synthesize emotional prosody are much improved relative to early attempts, but there remains much work to be done due to methodological problems, lack of agreed acoustic correlates, and lack of theoretical grounding. If the addition of synthetic emotional prosody is not of sufficient quality, it may risk alienating users instead of enhancing their experience. So the value of embedding emotion cues in artificial speech may ultimately depend on the quality of the synthetic emotional prosody. However, early evidence on reactions to synthesized non-verbal cues in the facial modality bodes well. Attempts to implement the recognition of emotional prosody into artificial applications and interfaces have perhaps been met with greater success, but the ultimate test of synthetic emotional prosody will be to critically compare how people react to synthetic emotional prosody vs. natural emotional prosody, at the behavioral, socio-cognitive and neural levels.

  12. Interactive Trunk Extraction from Forest Point Cloud

    Science.gov (United States)

    Mizoguchi, T.; Kobayashi, Y.

    2014-06-01

    For forest management or monitoring, it is required to constantly measure several parameters of each tree, such as height, diameter at breast height, and trunk volume. Terrestrial laser scanner has been used for this purpose instead of human workers to reduce time and cost for the measurement. In order to use point cloud captured by terrestrial laser scanner in the above applications, it is an important step to extract all trees or their trunks separately. For this purpose, we propose an interactive system in which a user can intuitively and efficiently extract each trunk by a simple editing on the distance image created from the point cloud. We demonstrate the effectiveness of our proposed system from various experiments.

  13. Handbook of human computation

    CERN Document Server

    Michelucci, Pietro

    2013-01-01

    This volume addresses the emerging area of human computation, The chapters, written by leading international researchers, explore existing and future opportunities to combine the respective strengths of both humans and machines in order to create powerful problem-solving capabilities. The book bridges scientific communities, capturing and integrating the unique perspective and achievements of each. It coalesces contributions from industry and across related disciplines in order to motivate, define, and anticipate the future of this exciting new frontier in science and cultural evolution. Reade

  14. 儿童学习型游戏人机交互界面的设计研究%Research on Design of Human Computer Interaction Interface for Childr- en's Learning Game

    Institute of Scientific and Technical Information of China (English)

    杨明朗; 郭峰; 刘贺

    2012-01-01

    Taking the rapid appear of children' s learning game as inspiration, it analyzed the general situation of the human computer interaction interface design for children' s learning game at present, and discussed the question of human computer interaction interface design for children' s learning game which didn' t accord with children' s cognitive habits, pay more attention to visual effect and neglected the sound effects, poor of interactive. Based on this, it proposed the design of the children' s learning game human computer interaction interface should proceed with graphical user interface, voice user interface, the entity of user interface, search for a most conforms to the children' s cognitive characteristics of the human computer interaction interface.%摘要:以儿童学习型游戏的大量出现为启示,分析了现阶段儿童学习型游戏人机交互界面设计的概况,进而论述了儿童学习型游戏人机交互界面设计存在的不符合儿童认知习惯、过分注重视觉效果而忽视听觉效果、交互性差的问题。在此基础上,提出了儿童学习型游戏人机交互界面的设计应从图形化用户交互界面、声音用户界面、实体用户界面入手,探寻最符合儿童认知特性的人机交互界面。

  15. 人机交互视角下网民符码传播心理探析%Code Communication P sychology of Internet Users from the P erspective of Human-Computer Interaction

    Institute of Scientific and Technical Information of China (English)

    方艳; 明珠; 陈佩

    2016-01-01

    人机交互( Human-Computer Interaction, HCI)是研究人、计算机以及它们之间相互影响的技术。网上的网民符号交流,通过的是技术的平台和技术的手段,同时也是双方心理的“印迹”、传播伦理的表征。本文从人机交互的心理层次对网民使用文字、图像以及图文并茂的符码传播心理进行考察。%Human-Computer Interaction ( HCI) is the technology that studies on people, computer and the relations between them. The Internet users contact each other by codes, through the technology platform and means, which imprints both sides’ psychologies and presents the Internet ethic as well. This paper explores the code communication psychology of the Internet users from Human-Computer Interaction.

  16. Discussion on Technology and Development of Submarine Command and Control System Human-Computer Interaction%潜艇指控系统人机交互技术发展分析*

    Institute of Scientific and Technical Information of China (English)

    程飞

    2013-01-01

      介绍和分析了国外潜艇指控系统人机交互技术的发展情况和技术特点,回顾了国内潜艇指控系统人机交互手段的发展,从满足未来海军潜艇作战需求出发,对潜艇指控人机交互技术的发展进行了前瞻性分析。%In this paper,an introduction and analysis are given for general development situation and technical feature of Human-computer Interaction for foreign submarine C2 system,and then the Human-computer Interaction for domestic submarine C2 systems are reviewed briefly.In the view of satisfying operational requirement of our future submarine,we analyzed the development of Human-computer Interaction for submarine C2 system.

  17. Scattering properties of point dipole interactions

    DEFF Research Database (Denmark)

    Zolotaryuk, Alexander; Christiansen, Peter Leth; Iermakova, S.V.

    2006-01-01

    dipole interactions with a renormalized coupling constant are analysed. Depending on the parameter values, all these interactions being self-adjoint extensions of the one-dimensional Schrodinger operator are shown to be divided into four types: (i) interactions will full transparency, (ii) non...

  18. Design of 3D Virtual Manipulatives Supported by Natural Human Computer Interaction%人机自然交互支持的3D虚拟教具设计

    Institute of Scientific and Technical Information of China (English)

    袁丽一; 张宝运

    2012-01-01

    现有学习软件或虚拟教具存在交互方式不自然、抽象性差、不智能的缺点,应用基于自然的人机交互技术,以物理教学中的平抛运动教具作为实例,设计实现一种3D虚拟教具用以模拟教学过程中的真实教具。这种虚拟教具主要采用手势识别技术实现人和计算机的自然她交互,同时采用虚拟现实技术构建微具实体。应用人机自然交互技术支持的3D虚拟教具,具有交互方式自然、空间感强和抽象表现力强的特点,体现了和谐自然地人机交互方式在教育中的广泛应用前景。%The current learning software or virtual manipulatives have the shortcomings of unnatural interaction, poor abstractness and unintelligent in application. Using natural human computer interaction technology and taking the horizontal projectile motion in physics instruction as an example, a kind of 3D virtual manipulatives was designed which had the ability to simulate the real teaching aids. Gesture recognition technology was used to realize the natural human-computer interaction. The well designed 3D virtual manipulatives has the characteristic of natural interaction, great abstractness and spatial impression which reflects the board application prospects of natural human computer interaction in education.

  19. 基于人机交互的界面设计研究%Research on the Interface Design Based on Human-Computer Interaction

    Institute of Scientific and Technical Information of China (English)

    孙扬; 浦云明; 黄淑贞

    2012-01-01

    Making the application of interaction design in the computer application software interface as the breakthrough point, analyzes and summarizes the principles and prototype construction of interaction design, and analyses and improves the 91Note interation design scheme, leads the application of interaction design principle in the practice according to its availability and easy using. Discusses some non-technical issues to improve the quality of software products for bet- ter customer service.%以交互设计在计算机应用软件界面上的应用为切入点.分析总结交互设计原则和交互设计中的原型构建M题,并根据可用性与易用性原则,分析改进现有91Note交互设计方案,领会交互设计原则在实践中的应用。从非技术问题上改进软件质量,使软件产品更好地为用户服务。

  20. Study on augmented reality human-computer interactive technology with Vizard and Kinect%基于Vizard和Kinect的增强现实人机交互技术研究

    Institute of Scientific and Technical Information of China (English)

    张利利; 刘江城; 林晓斌

    2016-01-01

    Natural human-computer interaction technology based on posture and language has largely solved the problem of the traditional game experience, and augmented the user experience. This paper presents a method to develop augmented reality interactive technology with Vizard and Kinect. It uses Kinect to obtain tracking identification points of human skeleton, and gets three-dimensional coordinate values of corresponding bones node by Vizard and FAAST. By space vector processing, the body posture can be converted to a state value and then the corresponding control command output is completed, and the interaction control between user and system is realized. The experimental results show that the method is cost low, development cycle short, integrates the real world information with virtual world information seamlessly, thus augments the game user experience.%基于体态和语言的人机自然交互技术很大程度上解决了传统游戏的体验问题,增强了游戏用户的体验感。提出了一种将Vizard和Kinect相结合开发增强现实人机交互技术的方法,即利用Kinect设备获取人体骨骼跟踪识别点,通过Vizard和FAAST取得对应骨骼节点的三维坐标值,并进行空间向量处理,进而判断肢体信息再转换为状态参数,最后完成相应的控制指令输出,实现用户和系统的交互控制。实验结果表明,这种开发方法成本低,周期短,将真实世界信息和虚拟世界信息“无缝”地融合,增强游戏用户的体验感。

  1. Point Process Modeling for Directed Interaction Networks

    Science.gov (United States)

    2011-10-01

    Enron corporation between 1998 and 2002. These e-mail interaction data give rise to the following questions: Homophily To what extent are traits shared...methods Our example analysis uses publicly available data from the Enron e-mail corpus (Cohen, 2009), a large subset of the e-mail messages sent within...the Enron corporation between 1998 and 2002, and made public as the result of a subpoena by the U.S. Federal Energy Regulatory Commission during an

  2. Elastic interaction of point defects in crystals with cubic symmetry

    Science.gov (United States)

    Kuz'michev, S. V.; Kukushkin, S. A.; Osipov, A. V.

    2013-07-01

    The energy of elastic mechanical interaction between point defects in cubic crystals is analyzed numerically. The finite-element complex ANSYS is used to investigate the character of interaction between point defects depending on their location along the crystallographic directions , , and on the distance from the free boundary of the crystal. The numerical results are compared with the results of analytic computations of the energy of interaction between two point defects in an infinite anisotropic medium with cubic symmetry. The interaction between compressible and incompressible defects of general type is studied. Conditions for onset of elastic attraction between the defects, which leads to general relaxation of the crystal elastic energy, are obtained.

  3. Research on the Human-computer Interaction Design for Children' s Smart Toys%儿童智能玩具中人机交互设计的研究

    Institute of Scientific and Technical Information of China (English)

    吴国荣; 王微

    2012-01-01

    以人机交互在现实生活中的信息传播、交流为启示,分析了电子时代玩具的功能、造型等信息,并结合日常生活中人对机器的广泛运用,进而分析了近年来在计算机软件及产品设计领域开发的人机界面设计。通过语音识别、肢体触碰、图像交互以及数字交互等新技术研究领域,实现交互式智能玩具在儿童成长阶段发挥的重要作用,让儿童在潜移默化中"寓教于乐、健康成长"。%Inspired by the information dissemination and communication of human-computer interaction in real life, it analyzed the function and modeling of the electronic age toys. Combined with the extensive use of human for machine in the daily life, and then it analyzed the human-computer interface design of software and product man-machine in the recent years. Through the research field of voice recognition, physical touch, image interaction and digital interactive technology, the interactive smart toys play an important role in the child growth which make the children entertaining and grow healthy.

  4. Critical points for finite Fibonacci chains of point delta-interactions and orthogonal polynomials

    Energy Technology Data Exchange (ETDEWEB)

    De Prunele, E, E-mail: eprunele@univ-fcomte.fr [Institut UTINAM, UMR CNRS 6213, Universite de Franche-Comte, 16 route de Gray, 25030 Besancon Cedex (France)

    2011-10-21

    For a one-dimensional Schroedinger operator with a finite number n of point delta-interactions with a common intensity, the parameters are the intensity, the n - 1 intercenter distances and the mass. Critical points are points in the parameters space of the Hamiltonian where one bound state appears or disappears. The study of critical points for Hamiltonians with point delta-interactions arranged along a Fibonacci chain is shown to be closely related to the study of the so-called Fibonacci operator, a discrete one-dimensional Schroedinger-type operator, which occurs in the context of tight binding Hamiltonians. These critical points are the zeros of orthogonal polynomials previously studied in the context of special diatomic linear chains with elastic nearest-neighbor interaction. Properties of the zeros (location, asymptotic behavior, gaps, ...) are investigated. The perturbation series from the solvable periodic case is determined. The measure which yields orthogonality is investigated numerically from the zeros. It is shown that the transmission coefficient at zero energy can be expressed in terms of the orthogonal polynomials and their associated polynomials. In particular, it is shown that when the number of point delta-interactions is equal to a Fibonacci number minus 1, i.e. when the intervals between point delta-interactions form a palindrome, all the Fibonacci chains at critical points are completely transparent at zero energy. (paper)

  5. Multiple tipping points and optimal repairing in interacting networks

    Science.gov (United States)

    Majdandzic, Antonio; Braunstein, Lidia A.; Curme, Chester; Vodenska, Irena; Levy-Carciente, Sary; Eugene Stanley, H.; Havlin, Shlomo

    2016-03-01

    Systems composed of many interacting dynamical networks--such as the human body with its biological networks or the global economic network consisting of regional clusters--often exhibit complicated collective dynamics. Three fundamental processes that are typically present are failure, damage spread and recovery. Here we develop a model for such systems and find a very rich phase diagram that becomes increasingly more complex as the number of interacting networks increases. In the simplest example of two interacting networks we find two critical points, four triple points, ten allowed transitions and two `forbidden' transitions, as well as complex hysteresis loops. Remarkably, we find that triple points play the dominant role in constructing the optimal repairing strategy in damaged interacting systems. To test our model, we analyse an example of real interacting financial networks and find evidence of rapid dynamical transitions between well-defined states, in agreement with the predictions of our model.

  6. Saddle point of attachment in jet-crossflow interaction

    Science.gov (United States)

    Zhang, Chenxing; Shi, Junxiang; Ke, Zhaoqing; Chen, Chung-Lung

    2017-08-01

    Numerical simulation and theoretical analysis were performed to investigate the upstream topology of a jet-crossflow interaction. The numerical results were validated with mathematical theory as well as a juncture flow structure. The upstream critical point satisfies the condition of occurrence for a saddle point of attachment in the horseshoe vortex system. In addition to the classical topology led by a saddle point of separation, a new topology led by a saddle point of attachment was found for the first time in a jet-crossflow interaction. The degeneration of the critical point from separation to attachment is determined by the velocity ratio of the jet over the crossflow, and the boundary layer thickness of the flat plate. When the boundary layer thickness at the upstream edge of the jet is close to one diameter of the jet, the flow topology is led by a saddle point of attachment. Variation of the velocity ratio does not change the topology but the location of the saddle point. When the boundary layer thickness is less than 0.255 of the jet flow diameter, large velocity ratio can generate a saddle point of attachment without spiral horseshoe vortex; continuously decreasing the velocity ratio will change the flow topology to saddle point of the separation. The degeneration of the critical point from attachment to separation was observed.

  7. Saddle point of attachment in jet-crossflow interaction

    Science.gov (United States)

    Zhang, Chenxing; Shi, Junxiang; Ke, Zhaoqing; Chen, Chung-Lung

    2017-03-01

    Numerical simulation and theoretical analysis were performed to investigate the upstream topology of a jet-crossflow interaction. The numerical results were validated with mathematical theory as well as a juncture flow structure. The upstream critical point satisfies the condition of occurrence for a saddle point of attachment in the horseshoe vortex system. In addition to the classical topology led by a saddle point of separation, a new topology led by a saddle point of attachment was found for the first time in a jet-crossflow interaction. The degeneration of the critical point from separation to attachment is determined by the velocity ratio of the jet over the crossflow, and the boundary layer thickness of the flat plate. When the boundary layer thickness at the upstream edge of the jet is close to one diameter of the jet, the flow topology is led by a saddle point of attachment. Variation of the velocity ratio does not change the topology but the location of the saddle point. When the boundary layer thickness is less than 0.255 of the jet flow diameter, large velocity ratio can generate a saddle point of attachment without spiral horseshoe vortex; continuously decreasing the velocity ratio will change the flow topology to saddle point of the separation. The degeneration of the critical point from attachment to separation was observed.

  8. 人机交互技术在现代展示设计中的应用%Application of Human-Computer Interaction Technology in Modern Exhibition Design

    Institute of Scientific and Technical Information of China (English)

    方芳

    2014-01-01

    随着各种新型交互方式充斥着人类的生活空间,使人们得以了解、探知一个全新的感官世界。通过设计各种交互媒体设施,将多种新型的交互方式应用于现代空间陈列之中,让观众通过看、听、触等方式欣赏、品味乃至探讨展品的“外延”与“内涵”,使展览生动有趣,激发观众的新奇感与兴奋感,有效提升其对展品的阅读、理解能力。%New ways for interacting with each other which are iflled in human living space allow us to discover a whole new world of senses. People integrate the “intrinsic” and “extrinsic” exhibition into the environment or atmosphere by their senses such as seeing, hearing, touching etc when a variety of interactive media facilities are applied to this new way of modern interactive exhibition space, which makes the exhibition interesting and inspires novelty and excitement of the audience as well as effectively enhances the audience's ability of understanding the exhibition.

  9. 基于肤色识别的人机交互方法在游戏中的应用研究%Research on Human-Computer Interaction Methods in Game Application Based on Skin Color Recognition

    Institute of Scientific and Technical Information of China (English)

    闫玉宝; 夏露; 侯宪锋

    2012-01-01

    利用计算机视觉技术实现游戏人机交互来提高游戏的娱乐性,是当前国内外应用研究的热点.文中提出了采用肤色检测技术应用于游戏交互的方法.通过摄像头对肤色进行采样,再利用统计方法对皮肤颜色进行分析建立肤色模型;采用背景差分阈值分割法和Camshift算法进行手势跟踪监测,获取手的位置;将手的位置作为信号传递给游戏角色,从而控制游戏.在VC ++6.0下,使用OpenCV和OpenGL开源库,构建了普通摄像头视觉游戏实验平台,通过手势的运动轨迹控制粒子系统喷射方向.实验结果表明,通过肤色进行手势跟踪监测,进而控制游戏角色运动,具有很好的实时性和交互性.%The game human-computer interaction is fulfilled by making use of computer vision technology to improve the game entertainment. It is a current research hotspot at home and abroad. This paper puts forward the method that the skin detection technology is applied to game interaction. Skin detection technology is applied in human-computer interaction in this paper. Skin color is sampled through the camera, and skin color model is established by making use of statistical methods for analysis of skin color. In order to reduce the influence of the background color recognition, the RGB model translates into HSV model. It takes advantage of the background difference threshold segmentation method and Camshaft algorithm for hand tracking monitoring to get the position of the hand. So as to control the game, the position of handle as a signal is transmitted to characters. And in VC+ + 6. 0, it uses open source library OpenCV and gestures OpenGL to build a common experimental platform game camera vision, with gestures trajectory controlling particle system injection. The experimental result shows that making use of the skin color tracking and monitoring gesture to control game character movement has very good real-time and interactivity.

  10. Realization of the Lepton Flavor Structure from Point Interactions

    CERN Document Server

    Fujimoto, Yukihiro; Sakamoto, Makoto; Takahashi, Ryo

    2014-01-01

    We investigate a 5d gauge theory on $S^1$ with point interactions. The point interactions describe extra boundary conditions and provide three generations, the charged lepton mass hierarchy, the lepton flavor mixing and tiny degenerated neutrino masses after choosing suitable boundary conditions and parameters. The existence of the restriction in the flavor mixing, which appears from the configuration of the extra dimension, is one of the features of this model. Tiny Yukawa couplings for the neutrinos also appears without the see-saw mechanism nor symmetries in our model. The magnitude of CP violation in the leptons can be a prediction and is consistent with the current experimental data.

  11. Phase diagram and critical end point for strongly interacting quarks.

    Science.gov (United States)

    Qin, Si-xue; Chang, Lei; Chen, Huan; Liu, Yu-xin; Roberts, Craig D

    2011-04-29

    We introduce a method based on chiral susceptibility, which enables one to draw a phase diagram in the chemical-potential-temperature plane for strongly interacting quarks whose interactions are described by any reasonable gap equation, even if the diagrammatic content of the quark-gluon vertex is unknown. We locate a critical end point at (μ(E),T(E))∼(1.0,0.9)T(c), where T(c) is the critical temperature for chiral-symmetry restoration at μ=0, and find that a domain of phase coexistence opens at the critical end point whose area increases as a confinement length scale grows.

  12. Multiple Tipping Points and Optimal Repairing in Interacting Networks

    CERN Document Server

    Majdandzic, Antonio; Curme, Chester; Vodenska, Irena; Levy-Carciente, Sary; Stanley, H Eugene; Havlin, Shlomo

    2015-01-01

    Systems that comprise many interacting dynamical networks, such as the human body with its biological networks or the global economic network consisting of regional clusters, often exhibit complicated collective dynamics. To understand the collective behavior of these systems, we investigate a model of interacting networks exhibiting the fundamental processes of failure, damage spread, and recovery. We find a very rich phase diagram that becomes exponentially more complex as the number of networks is increased. In the simplest example of $n=2$ interacting networks we find two critical points, 4 triple points, 10 allowed transitions, and two "forbidden" transitions, as well as a manifold of metastable regions represented by complex hysteresis. Knowing and understanding the phase diagram have an immediate practical implication; it enables us to find the optimal strategy for repairing partially or fully damaged interconnected networks. To support our model, we analyze an example of real interacting financial net...

  13. 基于多屏协同的智能电视人机交互系统%SMART TV HUMAN-COMPUTER INTERACTION SYSTEM BASED ON MULTI-SCREEN COLLABORATION

    Institute of Scientific and Technical Information of China (English)

    黄兴旺; 孙鹏; 韩锐; 刘春梅

    2016-01-01

    基于多屏协同的智能电视人机交互系统定义了移动设备对智能电视的远程操控和文本输入的通信机制,以解决用户对智能电视的操作不灵活的问题,尤其改善用户的文本输入操作体验。该通信机制稳定、可扩展性强,适用于不同平台的远程操控和文本输入需求。该系统基于 UPnP 协议实现了快速连接移动设备和智能电视,并且以 Android 系统广播机制和输入机制为依据,提出了基于虚拟驱动的输入扩展机制,达到了原生鼠标键盘事件的效果,实现了利用移动设备对智能电视进行交互控制的设计。实验证明,该人机交互系统,具有无缝连接、操作简单的优点,尤其适合用户进行文本输入操作。%The smart TV human-computer interaction system based on multi-screen collaboration defines a communication mechanism for mobile devices in regard to remote control and text input on smart TV so as to solve the problem that user’s control on smart TV is not flexible,in particular to improve user’s experience of text inputting operation.This mechanism is stable and has high scalability,and is suitable for the requirement of remote control and text input on different platforms.Based on UPnP protocol the system implements fast connection on mobile devices and smart TV,and presents the virtual drive-based input extension mechanism based on Android system broadcast mechanism and input mechanism,this achieves the effect of the native mouse and keyboard events,thus realises the design of using mobile devices to interactively control smart TV.Experiments show that this human-computer interaction system has the advantages of seamless connectivity and simple operation,and is particularly suitable for users in text input operation.

  14. 体感设备与被动立体相结合的人机交互方法研究%Research on the method of human-computer interaction in combining somatosensory equipment with passive stereo

    Institute of Scientific and Technical Information of China (English)

    谭剑波; 张光刘; 李琳

    2011-01-01

    The technology of human-computer interaction full of sense of immersion and manipulation is the target of researchers in the area of virtual reality, and three-dimensional display and somatosensory interaction has become the hot topics at present. By means of introducing the Somatosensory equipment into the display environment of passive stereo, this paper designs and develops a three-dimensional tennis game. Taking the advantage of a stereo display of 3D, and through reasonably planning the relationships and mapping links among objects, participants' visual sense and somatosensory equipment in the game, the sense of immersion and manipulation is improved dramatically.%富有沉浸感和操纵感的人机交互技术是虚拟现实学科研究者的追求目标,立体显示与体感交互是当前的热点问题.文章将体感设备引入被动立体的显示环境,设计开发了一个立体网球游戏,利用立体显示的三维视觉特性,通过合理规划游戏中的对象、参与人的视觉感官以及体感设备三者之间的联系和映射关系,使沉浸感和操纵感得到很大的提升.

  15. Point-like inclusion interactions in tubular membranes

    CERN Document Server

    Vahid, Afshin

    2015-01-01

    We analytically study membrane mediated interactions between inclusions embedded in a tubular membrane. We model inclusions as constraints coupled to the curvature tensor of the membrane tube. First, as special test cases, we analyze the interaction between ring and rod shaped inclusions. Using Monte Carlo simulations, we further show how point-like inclusions interact to form linear aggregates. Our results reveal that depending on the hard-core radius of the inclusions, they arrange into either lines or rings to globally minimize the curvature energy of the membrane.

  16. Analysis of the Trend of Development of Multimedia Human-Computer Interaction Techniques in the Field of Product Design%浅析多媒体人机交互技术在产品设计领域的发展趋势

    Institute of Scientific and Technical Information of China (English)

    宋培培

    2012-01-01

    This paper introduced the development of science and technology is flourishing, international exchange is frequent, global economic and cultural interdependence is enhanced since the 1990s. Multimedia human-computer interaction technology has gotten rapid development. Meanwhile, it also plays a significant role in the field of product design and product display and sales. According to the detailed analysis on the main interactive ways of multimedia human-computer interaction in the product design, including network virtual interactive and multimedia, multi-channel intelligent human-computer interaction, as well as existent problems in these interactions, through the research of existing human-computer interaction technology, the future direction and trend of development of multimedia human-computer interaction technology in the field of product design is proposed.%介绍了自20世纪90年代以来,科学技术蓬勃发展,国际交流频繁,全球经济文化相互依赖增强.多媒体人机交互技术发展迅速.同时,在产品设计领域以及产品展示和销售方面也起到了很大的作用.针对产品设计中的多媒体人机交互的主要交互方式,包括了网络虚拟的交互方式和多媒体、多通道的智能人机交互方式.以及这些交互方式中所存在问题做了详细分析.通过现有的这些人机交互技术的分析研究,提出了多媒体人机交互技术在产品设计领域未来的发展方向及发展趋势.

  17. Unimodal and Multimodal Human Perception of Affective States During Human-computer Interaction%人机交互中情感状态单多模的人类感知

    Institute of Scientific and Technical Information of China (English)

    姜雪婷; 王宇; 田丽迎

    2016-01-01

    情感识别是人机交互领域的重要研究课题之一,随着研究通道的增多,研究成本和工作量也越来越大。本文在7种模式下通过未受训的观察员来检测人机交互过程中人类的基本情感状态(包括:厌恶、恐惧、快乐、悲伤和惊讶)的自然表达,并评估稳定性。用混合效应逻辑回归模型对2个观察员( oo)之间的一致性进行计算和分析,结果显示一致性普遍偏低。除了比较单模态和多模态的整体一致性,还比较了单个情感状态在单个模式下的一致性,而比较结果则用超可加性、可加性、冗余性和抑制性效应进行分类。目前,自动情感检测结果的意义还在研究中。%Emotion perception is one of the most important research topics in the field of human-computer interaction. With the increase of channels, research costs and the workload are also increasing. In this paper, the human’ s basic emotion states were been detected by untrained people in seven conditions during human-computer interaction, and assess stability. It computed and analyzed the agreement between two observers( oo) with mixed-effects logistic regression models. The result is generally low. In addition to the overall consistency of the unimodal and multimodal condition, it also compared the consistency of individual affec-tive states in a single model, and classified the results with the superadditive, additive, redundancy and inhibitory effect. The significance of the results of automatic emotion detection is still been discussed.

  18. Point-and-Command Paradigm for Interaction with Assistive Robots

    Directory of Open Access Journals (Sweden)

    Razvan Gabriel Boboc

    2015-06-01

    Full Text Available This paper presents a multi-modal interface for the interaction between a human user and an assistive humanoid robot. The interaction is performed through gestural commands and a dialogue mechanism to provide a ‘natural’ means for the user to command an assistive robot to perform several given tasks. A “Point-and-Command” interaction concept was proposed with the aim of providing the user with an easy-to-use and intuitive interface and to improve the efficiency of human-robot collaboration. Likewise, a decision support system (DSS was implemented based on fuzzy logic, in order to warn the user when an active robot is about to become unusable and should be replaced. Thus, the interaction time, which depends on the robot's battery life, can be increased by replacing the assistant with another more fully charged one, making the interaction seem more natural.

  19. Optimization of the Phase Advance Between RHIC Interaction Points

    CERN Document Server

    Tomas, Rogelio

    2005-01-01

    We consider the scenario of having two identical Interaction Points (IPs) in the Relativistic Heavy Ion Collider (RHIC). The strengths of beam-beam resonances strongly depend on the phase advance between these two IPs and therefore certain phase advances could improve beam lifetime and luminosity. We compute the dynamic aperture as function of the phase advance between these IPs to find the optimum settings. The beam-beam interaction is treated in the weak-strong approximation and a complete non-linear model of the lattice is used. For the current RHIC proton working point (0.69,0.685) the design lattice is found to have the optimum phase advance. However this is not the case for other working points.

  20. Interactive point cloud blending by drag-and-drop

    Institute of Scientific and Technical Information of China (English)

    2007-01-01

    With the rapid development of 3D digital photography and 3D digital scanning devices, massive amount of point samples can be generated in acquisition of complex, real-world objects, and thus create an urgent need for advanced point-based processing and editing. In this paper, we present an interactive method for blending point-based geometries by dragging-anddropping one point-based model onto another model's surface metaphor. We first calculate a blending region based on the polygon of interest when the user drags-and-drops the model. Radial basis function is used to construct an implicit surface which smoothly interpolates with the transition regions. Continuing the drag-and-drop operation will make the system recalculate the blending regions and reconstruct the transition regions. The drag-and-drop operation can be compound in a constructive solid geometry (CSG) manner to interactively construct a complex point-based model from multiple simple ones. Experimental results showed that our method generates good quality transition regions between two raw point clouds and can effectively reduce the rate of overlapping during the blending.

  1. The application of 2.5D human-computer interaction inversion to aeromagnetic anomaly interpretation%2.5D人机交互反演在航磁异常解释中的应用

    Institute of Scientific and Technical Information of China (English)

    周子阳; 常树帅; 宁媛丽; 陈江源

    2016-01-01

    2.5D joint inversion of gravity and magnetic module in RGIS data processing software uses 2.5D human-computer interaction inversion method of gravity and magnetic anomalies,which has advantages of simple interface,convenient operation,and real-time dis-play of inversional curve. Taking inversion of GanC-2011-0011 aeromagnetic anomaly in the Dunhuang area of Gansu Province as an ex-ample,this paper describes concrete methods of data import,parameter setting and modeling. The inversion result is basically in accord with verification result with drilling. It is shown that the inversion result is reliable.%RGIS软件中2.5D重磁联合反演模块采用2.5D人机交互重磁异常反演方法,具有界面简洁、操作方便、反演曲线实时显示等优点.笔者以甘肃敦煌地区甘C-2011-0011航磁异常反演为例,介绍了该软件数据输入、参数设置及模型建立的具体方法.反演结果与实际钻孔验证结果基本吻合,表明反演结果可靠.

  2. Investigation of Lecture method on Fitts' Law in Human-computer Interaction Courses%人机交互课程中费茨定律的讲授方案探析

    Institute of Scientific and Technical Information of China (English)

    涂华伟

    2016-01-01

    费茨定律(Fitts’Law)是人机交互界面设计中的重要指导理论。因此,费茨定律的讲授是人机交互课堂的重要环节。在本文中,作者以自身教学实践为基础,提出费茨定律的三层次讲解模型(理论层次、应用层次和科研层次),以系统地讲授费茨定律的理论及应用。具体而言,这个模型首先对比香农定理和费茨定律,分析费茨定律起源及其参数含义。其次参考商业操作系统(iOS和Windows)的设计,说明费茨定律的应用场景。最后以发表在人机交互顶级会议CHI上新颖的研究成果为例,阐述费茨定律的理论指导作用。课堂反馈初步说明了该教学模型的有效性。该教学方式不仅为更好地讲解费茨定律提供了借鉴,也为讲授人机交互课程的其他知识给出了思路。%Fitts' law plays an important role in human-computer interface design. Hence, the lecture on Fitts' law is vital in Human-computer Interaction (HCI) courses. In this article, the author proposes a three-level lecture model (theory, application and research levels) based on the author' teaching experience. Specifically, this model first compares Shannon's theorem to Fit-ts' law so as to analyze the origin of Fitts' Law and the meanings of its parameters. Then this model refers to commercial OS design such as iOS and Windows to illustrate application scenarios of Fitts' law. Last, this model demonstrates the function of Fitts' law as a theoretical guidance by taking research outcomes published in the top level HCI conference CHI as examples. The initial feedback demonstrates the effectiveness of the lecture model. The proposed method not only provides references of how to better lecture on Fitts' law, but also offers thoughts to lecture on other HCI knowledge.

  3. Critical Points in Nuclei and Interacting Boson Model Intrinsic States

    CERN Document Server

    Ginocchio, J N; Ginocchio, Joseph N.

    2003-01-01

    We consider properties of critical points in the interacting boson model, corresponding to flat-bottomed potentials as encountered in a second-order phase transition between spherical and deformed $\\gamma$-unstable nuclei. We show that intrinsic states with an effective $\\beta$-deformation reproduce the dynamics of the underlying non-rigid shapes. The effective deformation can be determined from the the global minimum of the energy surface after projection onto the appropriate symmetry. States of fixed $N$ and good O(5) symmetry projected from these intrinsic states provide good analytic estimates to the exact eigenstates, energies and quadrupole transition rates at the critical point.

  4. Aesthetic Approaches to Human-Computer Interaction

    DEFF Research Database (Denmark)

    This volume consists of revised papers from the First International Workshop on Activity Theory Based Practical Methods for IT Design. The workshop took place in Copenhagen, Denmark, September 2-3, 2004. The particular focus of the workshop was the development of methods based on activity theory...... for practical development of IT-based systems....

  5. Measuring Appeal in Human Computer Interaction

    DEFF Research Database (Denmark)

    Neben, Tillmann; Xiao, Bo Sophia; Lim, Eric T.

    2015-01-01

    has relied predominantly on subjective self-rating scales, this research-in-progress paper proposes complementary objective measurement for appeal. We start by reviewing the linkages between the theoretical constructs related to appeal and their neurophysiological correlates. We then review past......Appeal refers to the positive emotional response to an aesthetic, beautiful, or in another way desirable stimulus. It is a recurring topic in information systems (IS) research, and is important for understanding many phenomena of user behavior and decision-making. While past IS research on appeal...

  6. Human-computer interaction fundamentals and practice

    CERN Document Server

    Kim, Gerard Jounghyun

    2015-01-01

    Introduction What HCI Is and Why It Is Important Principles of HCI     ""Know Thy User""      Understand the Task      Reduce Memory Load      Strive for Consistency      Remind Users and Refresh Their Memory      Prevent Errors/Reversal of Action      Naturalness SummaryReferences Specific HCI Guidelines Guideline Categories Examples of HCI Guidelines      Visual Display Layout (General HCI Design)      Information Structuring and Navigation (General HCI Design)      Taking User Input (General H

  7. Aesthetic Approaches to Human-Computer Interaction

    DEFF Research Database (Denmark)

    This volume consists of revised papers from the First International Workshop on Activity Theory Based Practical Methods for IT Design. The workshop took place in Copenhagen, Denmark, September 2-3, 2004. The particular focus of the workshop was the development of methods based on activity theory ...

  8. Point based interactive image segmentation using multiquadrics splines

    Science.gov (United States)

    Meena, Sachin; Duraisamy, Prakash; Palniappan, Kannappan; Seetharaman, Guna

    2017-05-01

    Multiquadrics (MQ) are radial basis spline function that can provide an efficient interpolation of data points located in a high dimensional space. MQ were developed by Hardy to approximate geographical surfaces and terrain modelling. In this paper we frame the task of interactive image segmentation as a semi-supervised interpolation where an interpolating function learned from the user provided seed points is used to predict the labels of unlabeled pixel and the spline function used in the semi-supervised interpolation is MQ. This semi-supervised interpolation framework has a nice closed form solution which along with the fact that MQ is a radial basis spline function lead to a very fast interactive image segmentation process. Quantitative and qualitative results on the standard datasets show that MQ outperforms other regression based methods, GEBS, Ridge Regression and Logistic Regression, and popular methods like Graph Cut,4 Random Walk and Random Forest.6

  9. Multi-channel virtual reality human-computer interactive terminal design and application%多通道虚拟现实人机交互终端设计及其应用

    Institute of Scientific and Technical Information of China (English)

    徐守祥; 胡文; 于成龙; 马超

    2015-01-01

    设计了一款多通道虚拟现实人机交互终端,它依据虚拟环境产生真实的环境模拟,为真人带来沉浸式的环境带入体验。给出了利用虚拟环境中的语义对象控制该交互终端,产生三维环境、立体声音、自然气象、碰撞接触和气味仿真等感知功能的方法,为人的大脑依附于虚拟世界的化身上给出了一种新途径,通过虚拟世界环境的变换,实现真人的时空穿越体验。借助Unity虚拟现实开发平台和虚拟现实头盔,给出了该方案的原型系统。%In order to bring immersive environment into reality experience, we propose a multi-channel virtual reality human-computer interactive terminal, which is based on the virtual environment to simulate real environment. In the virtual environment, semantic objects are given as the controller of the interactive terminal. It produces three-dimensional environment, stereo sound, natural calamities, impact and odor perception. The embodiment of human brain attached to the virtual world generates a new way by the transformation of virtual world environment to achieve a real-time travel experience. By means of Unity development platform and virtual reality helmet, the scheme of prototype system is presented.

  10. STUDY ON HUMAN-COMPUTER SYSTEM FOR STABLE VIRTUAL DISASSEMBLY

    Institute of Scientific and Technical Information of China (English)

    Guan Qiang; Zhang Shensheng; Liu Jihong; Cao Pengbing; Zhong Yifang

    2003-01-01

    The cooperative work between human being and computer based on virtual reality (VR) is investigated to plan the disassembly sequences more efficiently. A three-layer model of human-computer cooperative virtual disassembly is built, and the corresponding human-computer system for stable virtual disassembly is developed. In this system, an immersive and interactive virtual disassembly environment has been created to provide planners with a more visual working scene. For cooperative disassembly, an intelligent module of stability analysis of disassembly operations is embedded into the human-computer system to assist planners to implement disassembly tasks better. The supporting matrix for stability analysis of disassembly operations is defined and the method of stability analysis is detailed. Based on the approach, the stability of any disassembly operation can be analyzed to instruct the manual virtual disassembly. At last, a disassembly case in the virtual environment is given to prove the validity of above ideas.

  11. Human-computer interface design

    Energy Technology Data Exchange (ETDEWEB)

    Bowser, S.E.

    1995-04-01

    Modern military forces assume that computer-based information is reliable, timely, available, usable, and shared. The importance of computer-based information is based on the assumption that {open_quotes}shared situation awareness, coupled with the ability to conduct continuous operations, will allow information age armies to observe, decide, and act faster, more correctly and more precisely than their enemies.{close_quotes} (Sullivan and Dubik 1994). Human-Computer Interface (HCI) design standardization is critical to the realization of the previously stated assumptions. Given that a key factor of a high-performance, high-reliability system is an easy-to-use, effective design of the interface between the hardware, software, and the user, it follows logically that the interface between the computer and the military user is critical to the success of the information-age military. The proliferation of computer technology has resulted in the development of an extensive variety of computer-based systems and the implementation of varying HCI styles on these systems. To accommodate the continued growth in computer-based systems, minimize HCI diversity, and improve system performance and reliability, the U.S. Department of Defense (DoD) is continuing to adopt interface standards for developing computer-based systems.

  12. Mathematical morphology based electro-oculography recognition algorithm for human-computer interaction%基于数学形态学的眼电信号识别及其应用

    Institute of Scientific and Technical Information of China (English)

    陈卫东; 李昕; 刘俊; 郝耀耀; 廖玉玺; 苏煜; 张韶岷; 郑筱祥

    2011-01-01

    Electro-oculography (EOG) signals can be used for recognizing the directions of eye movements and voluntary eye blinks, which can be used to develop a new human-computer interaction (HCI) system.A mathematical morphology based algorithm was presented to process the EOG signals, which always contain some interference components, such as baseline drift, EMG interference and movement artifacts.The new approach can effectively reduce the artifacts and recognize the directions of eye movements and voluntary eye blinks by using a set of thresholds. A HCI system for disabled using the method was designed and tested by both healthy and disabled people. Experimental results showed that the average correct rate was 96.2%. The system can be employed in clinical HCI fields.%通过分析眼电(EOG)信号可以识别人眼球的运动状态及眨眼情况,进而设计一种新型的人机交互(HCI)系统.眼电信号通常包含一些干扰信息,如漂移、肌电干扰、运动伪迹.为了去除这些干扰信息,提出一种利用数学形态学对眼电信号进行处理的方法;通过阈值检测可以准确识别使用者眼球的运动状态和有意识眨眼.设计一个基于眼电的人机交互系统并通过健康与残疾被试的测试.实验结果显示,眼电信号识别的平均正确率达到96.2%,表明该方法可以应用于临床人机交互领域.

  13. The Quantum Human Computer (QHC) Hypothesis

    Science.gov (United States)

    Salmani-Nodoushan, Mohammad Ali

    2008-01-01

    This article attempts to suggest the existence of a human computer called Quantum Human Computer (QHC) on the basis of an analogy between human beings and computers. To date, there are two types of computers: Binary and Quantum. The former operates on the basis of binary logic where an object is said to exist in either of the two states of 1 and…

  14. Hamiltonian dynamics of several rigid bodies interacting with point vortices

    CERN Document Server

    Weissmann, Steffen

    2013-01-01

    We introduce a Hamiltonian description for the dynamics of several rigid bodies interacting with point vortices in an inviscid, incompressible fluid. We adopt the idea of Vankerschaver et al. (2009) to derive the Hamiltonian formulation via symplectic reduction of a canonical Hamiltonian system on a principle fibre bundle. On the reduced phase space we determine the magnetic symplectic form directly, without resorting to the machinery of mechanical connections on principle fibre bundles. We derive the equations of motion for the general case, and also for the special Lie-Poisson case of a single rigid body and zero total vorticity. Finally we give a partly degenerate Lagrangian formulation for the system.

  15. The effects of phase advances between interaction points

    Energy Technology Data Exchange (ETDEWEB)

    Luo, Y. [Brookhaven National Lab. (BNL), Upton, NY (United States); Tepekian, S. [Brookhaven National Lab. (BNL), Upton, NY (United States); Fischer, W. [Brookhaven National Lab. (BNL), Upton, NY (United States); Gu, X. [Brookhaven National Lab. (BNL), Upton, NY (United States); Trbojevic, D. [Brookhaven National Lab. (BNL), Upton, NY (United States)

    2011-03-01

    In this note we perform simulation studies to investigate the effects of betatron phase advances between the beam-beam interaction points on half-integer resonance driving term, second order chromaticty and dynamic aperture in RHIC. The betatron phase advances are adjusted with artificial matrices inserted in the middle of arcs. The lattices for the 2011 RHIC polarized proton (p-p) run and 2010 RHIC Au-Au runs are used. We also scan the phase advances between IP8 and the electron lens for the proposed Blue ring lattice with head-on beam-beam compensation.

  16. The Human-Computer Interface and Information Literacy: Some Basics and Beyond.

    Science.gov (United States)

    Church, Gary M.

    1999-01-01

    Discusses human/computer interaction research, human/computer interface, and their relationships to information literacy. Highlights include communication models; cognitive perspectives; task analysis; theory of action; problem solving; instructional design considerations; and a suggestion that human/information interface may be a more appropriate…

  17. Supporting Negotiation Behavior with Haptics-Enabled Human-Computer Interfaces

    OpenAIRE

    Küçükyılmaz, Ayşe; Sezgin, Tevfik Metin; Başdoğan, Çağatay

    2012-01-01

    An active research goal for human-computer interaction is to allow humans to communicate with computers in an intuitive and natural fashion, especially in real-life interaction scenarios. One approach that has been advocated to achieve this has been to build computer systems with human-like qualities and capabilities. In this paper, we present insight on how human-computer interaction can be enriched by employing the computers with behavioral patterns that naturally appear in human-human nego...

  18. Computation of multi-material interactions using point method

    Energy Technology Data Exchange (ETDEWEB)

    Zhang, Duan Z [Los Alamos National Laboratory; Ma, Xia [Los Alamos National Laboratory; Giguere, Paul T [Los Alamos National Laboratory

    2009-01-01

    Calculations of fluid flows are often based on Eulerian description, while calculations of solid deformations are often based on Lagrangian description of the material. When the Eulerian descriptions are used to problems of solid deformations, the state variables, such as stress and damage, need to be advected, causing significant numerical diffusion error. When Lagrangian methods are used to problems involving large solid deformat ions or fluid flows, mesh distortion and entanglement are significant sources of error, and often lead to failure of the calculation. There are significant difficulties for either method when applied to problems involving large deformation of solids. To address these difficulties, particle-in-cell (PIC) method is introduced in the 1960s. In the method Eulerian meshes stay fixed and the Lagrangian particles move through the Eulerian meshes during the material deformation. Since its introduction, many improvements to the method have been made. The work of Sulsky et al. (1995, Comput. Phys. Commun. v. 87, pp. 236) provides a mathematical foundation for an improved version, material point method (MPM) of the PIC method. The unique advantages of the MPM method have led to many attempts of applying the method to problems involving interaction of different materials, such as fluid-structure interactions. These problems are multiphase flow or multimaterial deformation problems. In these problems pressures, material densities and volume fractions are determined by satisfying the continuity constraint. However, due to the difference in the approximations between the material point method and the Eulerian method, erroneous results for pressure will be obtained if the same scheme used in Eulerian methods for multiphase flows is used to calculate the pressure. To resolve this issue, we introduce a numerical scheme that satisfies the continuity requirement to higher order of accuracy in the sense of weak solutions for the continuity equations

  19. 基于MapX的电力系统GIS人机交互设计%Design of GIS Human-Computer Interaction Based on MapX for Electric Power System

    Institute of Scientific and Technical Information of China (English)

    朱作欣; 朱全胜; 马超; 李卫东

    2011-01-01

    In this paper, based on the method geographic information system (GIS) visual development interface, a GIS map is designed and drawn by MapInfo, which includes basic geographic layer, power station layer, substation layer, 220 kV transmission line layer, and 500 kV transmission line layer. Moreover, some basic functions and advanced functions of human-computer interaction of electric power system GIS based on MapX are achieved. The basic functions include space function, search function, display data function, thematic map function, eagle eye map function, contour map function, and 3D Visualization function. The advanced functions include multi-screen display function and associated adaptive regulatory function. According to different usage features and demands, more advanced functions can be developed on this basis. The design as presented in this paper will have significant effects in the management, analysis and maintenance of the power grid data.%应用基于地理信息系统(GIS)的电力系统可视化界面开发方法,使用MapInfo软件,设计绘制包括基础地理层、发电厂层、变电站层、220 kV输电线路层、500 kV输电线路层的GIS图.在此基础上,实现基于MapX的电力系统GIS人机交互基本功能及高级功能,基本功能包括空间功能、查询功能、详细数据展示功能、专题图功能、鹰眼图功能、等高线图功能、3D可视化功能,高级功能包括关联多屏显示功能、自适应调节功能.在整个系统中,基本功能可以较为简单地进行实现;高级功能突破了简单的二次开发限制,针对性更强,且具备了更专业的人机交互功能.依据电力系统中不同的使用特点和需求,还可以在此基础上开发出更多的其他高级功能.在对电网数据进行管理、分析和维护时具有显著的效果.

  20. Control-structure interaction in precision pointing servo loops

    Science.gov (United States)

    Spanos, John T.

    1989-01-01

    The control-structure interaction problem is addressed via stability analysis of a generic linear servo loop model. With the plant described by the rigid body mode and a single elastic mode, structural flexibility is categorized into one of three types: (1) appendage, (2) in-the-loop minimum phase, and (3) in-the-loop nonminimum phase. Closing the loop with proportional-derivative (PD) control action and introducing sensor roll-off dynamics in the feedback path, stability conditions are obtained. Trade studies are conducted with modal frequency, modal participation, modal damping, loop bandwidth, and sensor bandwidth treated as free parameters. Results indicate that appendage modes are most likely to produce instability if they are near the sensor rolloff, whereas in-the-loop modes are most dangerous near the loop bandwidth. The main goal of this paper is to provide a fundamental understanding of the control-structure interaction problem so that it may benefit the design of complex spacecraft and pointing system servo loops. In this framework, the JPL Pathfinder gimbal pointer is considered as an example.

  1. Fixed point sensitivity analysis of interacting structured populations.

    Science.gov (United States)

    Barabás, György; Meszéna, Géza; Ostling, Annette

    2014-03-01

    Sensitivity analysis of structured populations is a useful tool in population ecology. Historically, methodological development of sensitivity analysis has focused on the sensitivity of eigenvalues in linear matrix models, and on single populations. More recently there have been extensions to the sensitivity of nonlinear models, and to communities of interacting populations. Here we derive a fully general mathematical expression for the sensitivity of equilibrium abundances in communities of interacting structured populations. Our method yields the response of an arbitrary function of the stage class abundances to perturbations of any model parameters. As a demonstration, we apply this sensitivity analysis to a two-species model of ontogenetic niche shift where each species has two stage classes, juveniles and adults. In the context of this model, we demonstrate that our theory is quite robust to violating two of its technical assumptions: the assumption that the community is at a point equilibrium and the assumption of infinitesimally small parameter perturbations. Our results on the sensitivity of a community are also interpreted in a niche theoretical context: we determine how the niche of a structured population is composed of the niches of the individual states, and how the sensitivity of the community depends on niche segregation.

  2. Design of human computer interaction system of virtual crops based on Leap Motion%基于Leap Motion的虚拟农作物人机交互系统设计

    Institute of Scientific and Technical Information of China (English)

    吴福理; 丁胤; 丁维龙; 谢涛

    2016-01-01

    In recent years, the Somatosensory Technology has been applied in many fields including entertainment, education, automation and medicine etc. But in agriculture, it still has rarely involved. The traditional human-computer interaction system of virtual plant operating at a particular operating system or on a mobile platform, and interactive mode is interactive through the mouse and keyboard, need parameters and commands more cumbersome user input, resulting in the lack of good user interaction experience. In view of the above situation, in this paper, we designed and developed virtual farming object interaction system based on cloud computing and somatosensory interactive technology. The system firstly generated a 3D model of the virtual crop in the cloud, and the model was stored in the cloud. Our virtual crop model included rice and tomato. The cloud-side provided the data calculation ability and responded the browser requesting, the browser-side was responsible for display, caching and a small amount of calculation, and Leap Motion was responsible for interaction on the browser-side. In order to obtain the relevant parameters for rice modeling, we had done experiments in China National Rice Research Institute in Zhejiang, Hangzhou between 2015 and 2016. The selected rice stage was from the jointing stage to the heading stage. For each plant, we measured three blades in different leaf positions, which included blade lengths, blade widths, the changed widths along the blades, and blade growth positions. The 3D data of virtual crops needed to be generated by algorithms on Amazon cloud platform. The topological structures of tomato plants were described by the parametric L-system in our system, and we separated the structures into stems, rachis, blades, fruit branches and flower branches. Using WebGL to render 3D crop models on browser allowed and incorporated users to directly interact with it. In this paper, we defined a 3D virtual crop data exchange protocol

  3. Speech Dialogue with Facial Displays Multimodal Human-Computer Conversation

    CERN Document Server

    Nagao, K; Nagao, Katashi; Takeuchi, Akikazu

    1994-01-01

    Human face-to-face conversation is an ideal model for human-computer dialogue. One of the major features of face-to-face communication is its multiplicity of communication channels that act on multiple modalities. To realize a natural multimodal dialogue, it is necessary to study how humans perceive information and determine the information to which humans are sensitive. A face is an independent communication channel that conveys emotional and conversational signals, encoded as facial expressions. We have developed an experimental system that integrates speech dialogue and facial animation, to investigate the effect of introducing communicative facial expressions as a new modality in human-computer conversation. Our experiments have shown that facial expressions are helpful, especially upon first contact with the system. We have also discovered that featuring facial expressions at an early stage improves subsequent interaction.

  4. Exploring Rural Area Teachers Perception of an Interactive PowerPoint

    OpenAIRE

    Yuh-Tyng Chen

    2012-01-01

    The purpose of this study was to construct a cost-effective and time-efficient presentation tool-an interactive PowerPoint for rural school teachers, the interactive PowerPoint, by integrating multimedia and modularity concepts into the PowerPoint. In this study, the interactive PowerPoint was designed for rural school teachers who had encountered the shortage of educational sources. An empirical study was conducted to examine the effects of teachers cognitive attitude of learning. The result...

  5. Applying Human Computation Methods to Information Science

    Science.gov (United States)

    Harris, Christopher Glenn

    2013-01-01

    Human Computation methods such as crowdsourcing and games with a purpose (GWAP) have each recently drawn considerable attention for their ability to synergize the strengths of people and technology to accomplish tasks that are challenging for either to do well alone. Despite this increased attention, much of this transformation has been focused on…

  6. Water-Structure Interactions on a Point Absorber

    DEFF Research Database (Denmark)

    Jakobsen, Morten Møller

    been the primary catalyst to more successful work later and may be helpful to others working in laboratory. The purpose of the experiments is to examine the wave and current induced loads on a floating point absorber (wave energy converter). Wave energy converters are used in ocean- or costal regions...

  7. Human -Computer Interface using Gestures based on Neural Network

    Directory of Open Access Journals (Sweden)

    Aarti Malik

    2014-10-01

    Full Text Available - Gestures are powerful tools for non-verbal communication. Human computer interface (HCI is a growing field which reduces the complexity of interaction between human and machine in which gestures are used for conveying information or controlling the machine. In the present paper, static hand gestures are utilized for this purpose. The paper presents a novel technique of recognizing hand gestures i.e. A-Z alphabets, 0-9 numbers and 6 additional control signals (for keyboard and mouse control by extracting various features of hand ,creating a feature vector table and training a neural network. The proposed work has a recognition rate of 99%. .

  8. Interaction of Point Defects with Twin Boundaries in Copper

    Institute of Scientific and Technical Information of China (English)

    S. A. Ahmad; Razia Ramzan

    2007-01-01

    The interaction between small vacancy clusters and twin boundaries in copper is studied by using many-body potential developed by Ackland et al. for fcc metals. The interaction energies of single-, dj- and tri-vacancy clusters with (111) and (112) twin boundaries are computed using well established simulation techniques. For (111) twins the vacancy clusters are highly repelled when they are on the adjacent planes, and are attracted when they are away from the boundary. In the case of (112) twins, vacancy clusters are more attracted to the boundary when they are near the boundary as compared to away from it. Vacancy clusters on both the sides of the boundary are also investigated, and it is observed that the clusters energetically prefer to lie on the off-mirror sites as compared to the mirror position across the twin.

  9. Hamiltonian Dynamics of Several Rigid Bodies Interacting with Point Vortices

    Science.gov (United States)

    Weißmann, Steffen

    2014-04-01

    We derive the dynamics of several rigid bodies of arbitrary shape in a two-dimensional inviscid and incompressible fluid, whose vorticity is given by point vortices. We adopt the idea of Vankerschaver et al. (J. Geom. Mech. 1(2): 223-226, 2009) to derive the Hamiltonian formulation via symplectic reduction from a canonical Hamiltonian system. The reduced system is described by a noncanonical symplectic form, which has previously been derived for a single circular disk using heavy differential-geometric machinery in an infinite-dimensional setting. In contrast, our derivation makes use of the fact that the dynamics of the fluid, and thus the point vortex dynamics, is determined from first principles. Using this knowledge we can directly determine the dynamics on the reduced, finite-dimensional phase space, using only classical mechanics. Furthermore, our approach easily handles several bodies of arbitrary shape. From the Hamiltonian description we derive a Lagrangian formulation, which enables the system for variational time integrators. We briefly describe how to implement such a numerical scheme and simulate different configurations for validation.

  10. Wave-Structure Interactions on Point Absorbers - an experimental study

    DEFF Research Database (Denmark)

    Jakobsen, Morten Møller

    used in the case studies is a pitching point absorber (Wavestar). The central part of the thesis deals with the challenges, choices, and experi- ences gained during the Ph.D. The more in-depth technical details and results are presented in peer-reviewed publications and technical reports. The chal...... models. Using a modification by Faltinsen to take into account the relative motion of the device, the contributions from drag, excitation and body motion are determined. 2: Determining the peak pressure on the surface on the device during extreme events and in freak conditions. A great deal of work has...... been done to determine peak pressures on mono-piles worldwide, but only very little on spherical structures. In order to shed more light on the wave induced loads on a hemisphere the peak pressures are measured with the traditional drop test and during impact of so-called freak waves. 3: Implementation...

  11. Irreversible Behaviour and Collapse of Wave Packets in a Quantum System with Point Interactions

    CERN Document Server

    Guarneri, Italo

    2011-01-01

    A system of a particle and a harmonic oscillator, which have pure point spectrum if uncoupled, is known to acquire absolutely continuous spectrum when the particle and the oscillator are coupled by a sufficiently strong point interaction. Here the simple dynamical mechanism underlying this phenomenon is exposed. The energy of the oscillator is proven to exponentially diverge in time, while the spatial probability distribution of the particle collapses into a delta function in the interaction point. On account of this result, a generalized model with many oscillators which interact with the particle at different points is argued to provide a formal model for approximate measurement of position, and collapse of wave packets.

  12. Irreversible behaviour and collapse of wave packets in a quantum system with point interactions

    Energy Technology Data Exchange (ETDEWEB)

    Guarneri, Italo [Center for Nonlinear and Complex Systems, Universita dell' Insubria, via Valleggio 11, I-22100 Como (Italy); Istituto Nazionale di Fisica Nucleare, Sezione di Pavia, via Bassi 6, I-27100 Pavia (Italy)

    2011-12-02

    A system of a particle and a harmonic oscillator, which have pure point spectra if uncoupled, is known to acquire an absolutely continuous spectrum when they are coupled by a sufficiently strong point interaction. Here, the dynamical mechanism underlying this spectral phenomenon is exposed. The energy of the oscillator is proven to exponentially diverge in time, while the spatial probability distribution of the particle collapses into a {delta}-function at the interaction point. On account of this result, a generalized model with many oscillators which interact with the particle at different points is argued to provide a formal model for the approximate measurement of position and collapse of wave packets. (paper)

  13. Human-computer interface incorporating personal and application domains

    Science.gov (United States)

    Anderson, Thomas G.

    2011-03-29

    The present invention provides a human-computer interface. The interface includes provision of an application domain, for example corresponding to a three-dimensional application. The user is allowed to navigate and interact with the application domain. The interface also includes a personal domain, offering the user controls and interaction distinct from the application domain. The separation into two domains allows the most suitable interface methods in each: for example, three-dimensional navigation in the application domain, and two- or three-dimensional controls in the personal domain. Transitions between the application domain and the personal domain are under control of the user, and the transition method is substantially independent of the navigation in the application domain. For example, the user can fly through a three-dimensional application domain, and always move to the personal domain by moving a cursor near one extreme of the display.

  14. Resonant transmission in one-dimensional quantum mechanics with two independent point interactions: Full parameter analysis

    Science.gov (United States)

    Konno, Kohkichi; Nagasawa, Tomoaki; Takahashi, Rohta

    2017-10-01

    We discuss the scattering of a quantum particle by two independent successive point interactions in one dimension. The parameter space for two point interactions is given by U(2) × U(2) , which is described by eight real parameters. We perform an analysis of perfect resonant transmission on the whole parameter space. By investigating the effects of the two point interactions on the scattering matrix of plane wave, we find the condition under which perfect resonant transmission occurs. We also provide the physical interpretation of the resonance condition.

  15. 超大幅面显示系统触点融合交互%Touch-Point Fusion Interaction for Large Display HCI System

    Institute of Scientific and Technical Information of China (English)

    朱立新; 王虎

    2012-01-01

    针对超高分辨率大幅面显示系统目前因缺少高效的人机交互设备导致应用受限问题,提出了一种基于多相机激光触点跟踪的交互方法。该方法通过在单个显示单元融合多个触点跟踪设备的交互信息,提高了交互精度;通过跨显示单元的触点空间变换实现了对大幅面显示系统的支持,提高了系统的扩展性。试验表明,该方法可应用于大幅面显示系统的人机交互设备。%Aimed at the problem of lacking an efficient human computer interaction (HCI) system for super high resolution large display, an interaction method based on multi-camera touch-point tracking is proposed. In this method, the touch-point tracking fusion method is applied to in- creasing the precision of interaction and the translational transform of touch-points is applied to providing the Iarge display interaction ability. The design is extensible for the modularized de- sign. Experimental results show that the method can be used in the HCI system for the large dis- play.

  16. Human-computer interface glove using flexible piezoelectric sensors

    Science.gov (United States)

    Cha, Youngsu; Seo, Jeonggyu; Kim, Jun-Sik; Park, Jung-Min

    2017-05-01

    In this note, we propose a human-computer interface glove based on flexible piezoelectric sensors. We select polyvinylidene fluoride as the piezoelectric material for the sensors because of advantages such as a steady piezoelectric characteristic and good flexibility. The sensors are installed in a fabric glove by means of pockets and Velcro bands. We detect changes in the angles of the finger joints from the outputs of the sensors, and use them for controlling a virtual hand that is utilized in virtual object manipulation. To assess the sensing ability of the piezoelectric sensors, we compare the processed angles from the sensor outputs with the real angles from a camera recoding. With good agreement between the processed and real angles, we successfully demonstrate the user interaction system with the virtual hand and interface glove based on the flexible piezoelectric sensors, for four hand motions: fist clenching, pinching, touching, and grasping.

  17. The Human-Computer Domain Relation in UX Models

    DEFF Research Database (Denmark)

    Clemmensen, Torkil

    This paper argues that the conceptualization of the human, the computer and the domain of use in competing lines of UX research have problematic similarities and superficial differences. The paper qualitatively analyses concepts and models in five research papers that together represent two...... influential lines of UX research: aesthetics and temporal UX, and two use situations: using a website and starting to use a smartphone. The results suggest that the two lines of UX research share a focus on users’ evaluative judgments of technology, both focuses on product qualities rather than activity...... domains, give little details about users, and treat human-computer interaction as perception. The conclusion gives similarities and differences between the approaches to UX. The implications for theory building are indicated....

  18. Application Exploration of Techniques of New Type Human-computer Interaction in Games%新型人机互动技术在游戏中的应用探索

    Institute of Scientific and Technical Information of China (English)

    薛凯

    2011-01-01

    随着计算机性能的不断发展,人机交互的瓶颈问题越来越突出.传统的人机交互手段已经远远不能满足现代计算机互动游戏所需要的信息量.因此使用最廉价和最普及的人机交互设备(网络摄像头和麦克风)拓展了人机交互的信息量,从而增强人机交互的效率,实现一个不用鼠标键盘进行游戏控制的新的游戏形态.%At present,the bottle-neck of human-machine interaction is more and more outstanding along with computer performance development.The traditional man-machine interactive technique can't provide enough information to modern computer interactive games.Therefore,the information amount of human-machine interaction is expanded by using the cheapest and popular human-machine equipments(web camera and microphone) to increase the efficiency of human-machine.A new game form can be realized without a mouse and keyboard controlling.

  19. Is Infant Initiation of Joint Attention by Pointing Affected by Type of Interaction?

    Science.gov (United States)

    Franco, Fabia; Perucchini, Paola; March, Barbara

    2009-01-01

    This article reports the results of two experiments studying the effects of type of interaction on infant production of declarative pointing. In Experiment 1, intensity of social presence was manipulated in adult-infant interaction with 12-19-month-olds (no social presence; adult responding only; adult also initiating joint attentional bids).…

  20. Distributional approach to point interactions in one-dimensional quantum mechanics

    Directory of Open Access Journals (Sweden)

    Marcos eCalçada

    2014-04-01

    Full Text Available We consider the one-dimensional quantum mechanical problem of defining interactions concentrated at a single point in the framework of the theory of distributions. The often ill-defined product which describes the interaction term in the Schrodinger and Dirac equations is replaced by a well-defined distribution satisfying some simple mathematical conditions and, in addition, the physical requirement of probability current conservation is imposed. A four-parameter family of interactions thus emerges as the most general point interaction both in the non-relativistic and in the relativistic theories (in agreement with results obtained by self-adjoint extensions. Since the interaction is given explicitly, the distributional method allows one to carry out symmetry investigations in a simple way, and it proves to be useful to clarify some ambiguities related to the so-called $delta^prime$ interaction.

  1. Two Models Relevant to the Interaction of a Point Charge and a Magnetic Moment

    CERN Document Server

    Boyer, Timothy H

    2012-01-01

    An understanding of the interaction of a point charge and a magnetic moment is crucial for understanding the experiments involving electromagnetic momentum carried by permeable materials as well as the experimentally-observed Aharonov-Bohm and Aharonov-Casher phase shifts. Here we present two simple models for a magnetic moment which have vastly different interactions with a distant point charge. It is suggested that a satisfactory theoretical understanding of the interaction is still lacking and that the "hidden momentum" interpretation has been introduced into the textbook literature prematurely.

  2. Human-Computer Etiquette Cultural Expectations and the Design Implications They Place on Computers and Technology

    CERN Document Server

    Hayes, Caroline C

    2010-01-01

    Written by experts from various fields, this edited collection explores a wide range of issues pertaining to how computers evoke human social expectations. The book illustrates how socially acceptable conventions can strongly impact the effectiveness of human-computer interactions and how to consider such norms in the design of human-computer interfaces. Providing a complete introduction to the design of social responses to computers, the text emphasizes the value of social norms in the development of usable and enjoyable technology. It also describes the role of socially correct behavior in t

  3. Risk of multiple interacting tipping points should encourage rapid CO2 emission reduction

    Science.gov (United States)

    Cai, Yongyang; Lenton, Timothy M.; Lontzek, Thomas S.

    2016-05-01

    Evidence suggests that several elements of the climate system could be tipped into a different state by global warming, causing irreversible economic damages. To address their policy implications, we incorporated five interacting climate tipping points into a stochastic-dynamic integrated assessment model, calibrating their likelihoods and interactions on results from an existing expert elicitation. Here we show that combining realistic assumptions about policymakers’ preferences under uncertainty, with the prospect of multiple future interacting climate tipping points, increases the present social cost of carbon in the model nearly eightfold from US$15 per tCO2 to US$116 per tCO2. Furthermore, passing some tipping points increases the likelihood of other tipping points occurring to such an extent that it abruptly increases the social cost of carbon. The corresponding optimal policy involves an immediate, massive effort to control CO2 emissions, which are stopped by mid-century, leading to climate stabilization at industrial levels.

  4. A point-based rendering approach for real-time interaction on mobile devices

    Institute of Scientific and Technical Information of China (English)

    LIANG XiaoHui; ZHAO QinPing; HE ZhiYing; XIE Ke; LIU YuBo

    2009-01-01

    Mobile device is an Important interactive platform. Due to the limitation of computation, memory, display area and energy, how to realize the efficient and real-time interaction of 3D models based on mobile devices is an important research topic. Considering features of mobile devices, this paper adopts remote rendering mode and point models, and then, proposes a transmission and rendering approach that could interact in real time. First, improved simplification algorithm based on MLS and display resolution of mobile devices is proposed. Then, a hierarchy selection of point models and a QoS transmission control strategy are given based on interest area of operator, interest degree of object in the virtual environment and rendering error. They can save the energy consumption. Finally, the rendering and interaction of point models are completed on mobile devices. The experiments show that our method is efficient.

  5. Inverted point-contact spectrum of electron-phonon interactions in arsenic homocontacts

    Science.gov (United States)

    Khotkevich, A. V.; Krasnyi, A. S.

    2016-04-01

    The point-contact (microcontact) spectra (second derivatives of the current-voltage characteristics) of As/As point homocontacts are measured at liquid helium temperatures. Inversion of the sign of the point-contact spectrum is observed as a result of the destruction of electron localization in the arsenic contacts owing to electron-phonon interactions. The point-contact spectrum contains two major peaks at energies of 10 and 25 meV. The boundary of the single-phonon part of the spectrum corresponds to 34 meV. This agrees with available data on the density of phonon states. Assuming that the inverted point-contact spectrum reflects features of the electro-phonon interaction spectral function, the mean-square frequency of the phonons is calculated and the Debye temperature is estimated.

  6. Interaction of a point charge with the surface of a uniaxial dielectric

    CERN Document Server

    Ribič, Primož Rebernik

    2013-01-01

    We analyze the force on a point charge moving at relativistic speeds parallel to the surface of a uniaxial dielectric. Two cases are examined: a lossless dielectric with no dispersion and a dielectric with a plasma type response. The treatment focuses on the peculiarities of the strength and direction of the interaction force as compared to the isotropic case. We show that a plasma type dielectric can, under specific conditions, repel the point charge.

  7. Classical interaction of a magnet and a point charge: The Shockley-James paradox

    Science.gov (United States)

    Boyer, Timothy H.

    2015-01-01

    It is pointed out that the interaction of a magnet and a point charge has not been properly understood because the mutual interactions of the magnet's current carriers have been neglected. The magnet-point-charge interaction is important for understanding some theoretical paradoxes, such as the Shockley-James paradox, and for interpreting some experimentally observed effects, such as the Aharonov-Bohm and Aharonov-Casher phase shifts. Coleman and Van Vleck provide a discussion of the Shockley-James paradox where they note that internal relativistic mechanical momentum (hidden momentum) can be carried by the current carriers of the magnet. Although internal mechanical momentum is indeed dominant for noninteracting particles moving in a closed orbit under the influence of an external electric field, the presence of interactions among the magnet's current carriers leads to an internal electromagnetic momentum, which does not seem to be recognized in the physics literature. In the interacting multiparticle situation, the external charge induces an electrostatic polarization of the magnet, which leads to an internal electromagnetic momentum in the magnet where both the electric and magnetic fields for the momentum are contributed by the magnet particles. This internal electromagnetic momentum for the interacting multiparticle situation is equal in magnitude and opposite in direction compared to the familiar external electromagnetic momentum where the electric field is contributed by the external charged particle and the magnetic field is that due to the magnet. In the present article, the momentum balance of the Shockley-James situation for a system of a magnet and a point charge is calculated in detail for a magnet model consisting of two interacting point charges, which are constrained to move in a circular orbit on a frictionless ring with a compensating negative charge at the center.

  8. Spectral Properties of the Two-Dimensional Laplacian with a Finite Number of Point Interactions

    CERN Document Server

    Shigehara, T; Mishima, T; Cheon, T; Cheon, Taksu

    1997-01-01

    We discuss spectral properties of the Laplacian with multiple ($N$) point interactions in two-dimensional bounded regions. A mathematically sound formulation for the problem is given within the framework of the self-adjoint extension of a symmetric (Hermitian) operator in functional analysis. The eigenvalues of this system are obtained as the poles of a transition matrix which has size $N$. Closely examining a generic behavior of the eigenvalues of the transition matrix as a function of the energy, we deduce the general condition under which point interactions have a substantial effect on statistical properties of the spectrum.

  9. Spinor-Helicity Three-Point Amplitudes from Local Cubic Interactions

    CERN Document Server

    Conde, Eduardo; Mkrtchyan, Karapet

    2016-01-01

    We make an explicit link between the cubic interactions of off-shell fields and the on-shell three-point amplitudes in four dimensions. Both the cubic interactions and the on-shell three-point amplitudes had been independently classified in the literature, but their relation has not been made explicit. The aim of this note is to provide such a relation and discuss similarities and differences of their constructions. For the completeness of our analysis, we also derive the covariant form of all parity-odd massless vertices.

  10. Contact point generation for convex polytopes in interactive rigid body dynamics

    DEFF Research Database (Denmark)

    Silcowitz-Hansen, Morten; Abel, Sarah Maria Niebe; Erleben, Kenny

    When computing contact forces in rigid body dynamics systems, most state-of-the-art solutions use iterative methods such as the projected Gauss–Seidel (PGS) method. Methods such as the PGS method are preferred for their robustness. However, the time-critical nature of interactive applications...... for convex polytopes. A novel contact point generation method is presented, which is based on growth distances and Gauss maps. We demonstrate improvements when using our method in the context of interactive rigid body simulation...

  11. Digraph Matrix Analysis for systems interactions at Indian Point Unit 3. Volume 1

    Energy Technology Data Exchange (ETDEWEB)

    Alesso, H.P.; Altenbach, T.J.; Prassinos, P.G.; Lappa, D.A.; Kimura, C.Y.; Patenaude, C.J.; Sacks, I.J.; Ashmore, B.C.; Fromme, D.C.; Hershberger, M.V.

    1986-01-01

    This report documents the analysis of the Indian Point Plant, Unit 3 (IP-3) for adverse systems interactions using DMA. The primary objective of the study was to compare the effectiveness of DMA in finding systems interactions. To this end a parallel study was funded at Brookhaven National Laboratory (BNL). The results of this study and the BNL study will then be compared by NRC to the results of a similar study performed by the Power Authority of the State of New York. A secondary objective of this study was to determine systems interactions in selected combinations of safety systems at IP-3. 24 refs., 22 figs., 29 tabs.

  12. Hubbard model for ultracold bosonic atoms interacting via zero-point-energy-induced three-body interactions

    Science.gov (United States)

    Paul, Saurabh; Johnson, P. R.; Tiesinga, Eite

    2016-04-01

    We show that, for ultracold neutral bosonic atoms held in a three-dimensional periodic potential or optical lattice, a Hubbard model with dominant, attractive three-body interactions can be generated. In fact, we derive that the effect of pairwise interactions can be made small or zero starting from the realization that collisions occur at the zero-point energy of an optical lattice site and the strength of the interactions is energy dependent from effective-range contributions. We determine the strength of the two- and three-body interactions for scattering from van der Waals potentials and near Fano-Feshbach resonances. For van der Waals potentials, which for example describe scattering of alkaline-earth atoms, we find that the pairwise interaction can only be turned off for species with a small negative scattering length, leaving the 88Sr isotope a possible candidate. Interestingly, for collisional magnetic Feshbach resonances this restriction does not apply and there often exist magnetic fields where the two-body interaction is small. We illustrate this result for several known narrow resonances between alkali-metal atoms as well as chromium atoms. Finally, we compare the size of the three-body interaction with hopping rates and describe limits due to three-body recombination.

  13. PT-symmetric coupler with a coupling defect: soliton interaction with exceptional point

    CERN Document Server

    Bludov, Yuli V; Huang, Guoxiang; Konotop, Vladimir V

    2014-01-01

    We study interaction of a soliton in a parity-time (PT) symmetric coupler which has local perturbation of the coupling constant. Such a defect does not change the PT-symmetry of the system, but locally can achieve the exceptional point. We found that the symmetric solitons after interaction with the defect either transform into breathers or blow up. The dynamics of anti-symmetric solitons is more complex, showing domains of successive broadening of the beam and of the beam splitting in two outwards propagating solitons, in addition to the single breather generation and blow up. All the effects are preserved when the coupling strength in the center of the defect deviates from the exceptional point. If the coupling is strong enough the only observable outcome of the soliton-defect interaction is the generation of the breather.

  14. Classical Interaction of a Magnet and a Point Charge: The Shockley-James Paradox

    CERN Document Server

    Boyer, Timothy H

    2014-01-01

    It is pointed out that Coleman and Van Vleck make a major blunder in their discussion of the Shockly-James paradox by designating relativistic hidden mechanical momentum as the basis for resolution of the paradox. This blunder has had a wide influence in the current physics literature, including erroneous work on the Shockley-James paradox, on Mansuripur's paradox, on the motion of a magnetic moment, on the Aharonov-Bohm phase shift, and on the Aharonov-Casher phase shift. Although hidden mechanical momentum is indeed dominant for non-interacting particles moving in a closed orbit under the influence of an external electric field, the attention directed toward hidden mechanical momentum represents a fundamental misunderstanding of the classical electromagnetic interaction between a multiparticle magnet and an external point charge. In the interacting multiparticle situation, the external charge induces an electrostatic polarization of the magnet which leads to an internal electromagnetic momentum in the magne...

  15. INTERACT

    DEFF Research Database (Denmark)

    Jochum, Elizabeth; Borggreen, Gunhild; Murphey, TD

    This paper considers the impact of visual art and performance on robotics and human-computer interaction and outlines a research project that combines puppetry and live performance with robotics. Kinesics—communication through movement—is the foundation of many theatre and performance traditions...... interaction between a human operator and an artificial actor or agent. We can apply insights from puppetry to develop culturally-aware robots. Here we describe the development of a robotic marionette theatre wherein robotic controllers assume the role of human puppeteers. The system has been built, tested...

  16. Individual Difference Effects in Human-Computer Interaction

    Science.gov (United States)

    1991-10-01

    evaluated in terns of the amount of sales revenue af -er deducting production costs. nhe time variable was measured in terms of the amount of time a subject...subject acted as an inventory/ production manage:r of a hypothetical firm which was simulated by a computer program. The cubject’s task was to obtain the...34search list" will be examined. Thus, the u3ar w.ll probably match "apple pie" but not "apple cider " or "appl-? butter’ because these items would not

  17. Human-Computer Interaction and Information Management Research Needs

    Science.gov (United States)

    2003-10-01

    35 4.1 NSF’s Digital Libraries and Digital Government Programs and their Joint Workshop with the Library...and retrieval across multiple digital libraries • Efficient management and distribution of large data sets • Approaches for efficiently and...later HCI&IM CG meetings. 4.1 NSF’s Digital Libraries and Digital Government Programs and their Joint Workshop with the Library of Congress on

  18. Questioning Mechanisms During Tutoring, Conversation, and Human-Computer Interaction

    Science.gov (United States)

    1993-06-01

    O74W10 I8 Publi I"&ln 0W4 Sft fo ftm colimm" fi Infoowiivi it qnf~ teo *5 to veli iff9 ¶fO’i w~ ’triffi. oftetwist" tft t0w 1 fo~Wr n 7vg mirwIt~ittO...show a positive relationship between question asking and achievement (Fishbein, Eckart, Lauver, van Leeuwen . & Langmeyer, 1990). In summary, the...331-339. Fishbein, H. D., Eckart, T., Lauver, E., Van Leeuwen . R., & Langmeyer. D. (1990). Learners’ questions and comprehension in a tutoring setting

  19. Brain-Computer Interfaces and Human-Computer Interaction

    NARCIS (Netherlands)

    Tan, Desney; Nijholt, Anton; Tan, Desney S.; Nijholt, Anton

    2010-01-01

    Advances in cognitive neuroscience and brain imaging technologies have started to provide us with the ability to interface directly with the human brain. This ability is made possible through the use of sensors that can monitor some of the physical processes that occur within the brain that correspo

  20. Brain-Computer Interfaces and Human-Computer Interaction

    NARCIS (Netherlands)

    Tan, Desney; Tan, Desney S.; Nijholt, Antinus

    2010-01-01

    Advances in cognitive neuroscience and brain imaging technologies have started to provide us with the ability to interface directly with the human brain. This ability is made possible through the use of sensors that can monitor some of the physical processes that occur within the brain that

  1. Human-Computer Interaction Software: Lessons Learned, Challenges Ahead

    Science.gov (United States)

    1989-01-01

    domain communi- Iatelligent s t s s Me cation. Users familiar with problem Inteligent support systes. High-func- anddomains but inxperienced with comput...8217i. April 1987, pp. 7.3-78. His research interests include artificial intel- Creating better HCI softw-are will have a 8. S.K Catrd. I.P. Moran. arid

  2. Brain-Computer Interfaces Revolutionizing Human-Computer Interaction

    CERN Document Server

    Graimann, Bernhard; Allison, Brendan

    2010-01-01

    A brain-computer interface (BCI) establishes a direct output channel between the human brain and external devices. BCIs infer user intent via direct measures of brain activity and thus enable communication and control without movement. This book, authored by experts in the field, provides an accessible introduction to the neurophysiological and signal-processing background required for BCI, presents state-of-the-art non-invasive and invasive approaches, gives an overview of current hardware and software solutions, and reviews the most interesting as well as new, emerging BCI applications. The book is intended not only for students and young researchers, but also for newcomers and other readers from diverse backgrounds keen to learn about this vital scientific endeavour.

  3. Mobile human-computer interaction perspective on mobile learning

    CSIR Research Space (South Africa)

    Botha, Adèle

    2010-10-01

    Full Text Available , will have to be incorporated in some sense, as virtual reality through mobile technology becomes a reality. Elements of context can be naively described as situations where the user’s physical relation to space and time would be significant (high context... mobile technology as an ICT in education. This investigation has led our research to suggest additional insights for MHCI and simultaneously provided a better understanding of the development and implementation of mobiles in teaching and learning...

  4. Questioning Mechanisms during Tutoring, Conversation, and Human-Computer Interaction

    Science.gov (United States)

    1993-06-01

    Box 519 Monterey, CA 93940-5380 1961 Tuttle Park Place Santa Barbara, CA 93102 Columbus, OH 43210-1102 Dr. Charles E. Davis Margaret Day, Librarian Dr...Rue Andre-Pascal University of British Columbia Cameron Station, Bldg 5 75016 Paris Vancouver, BC CANADA Alexandria, VA 22314 FRANCE V6T IZ4 Dr. Richard... Julia S. Hough Dr. William Howell Dr. Steven Hunka Cambridge University Press Chief Scientist 3-104 Educ. N. 40 West 20th Street AFHRIJCA University

  5. Human Computation An Integrated Approach to Learning from the Crowd

    CERN Document Server

    Law, Edith

    2011-01-01

    Human computation is a new and evolving research area that centers around harnessing human intelligence to solve computational problems that are beyond the scope of existing Artificial Intelligence (AI) algorithms. With the growth of the Web, human computation systems can now leverage the abilities of an unprecedented number of people via the Web to perform complex computation. There are various genres of human computation applications that exist today. Games with a purpose (e.g., the ESP Game) specifically target online gamers who generate useful data (e.g., image tags) while playing an enjoy

  6. The Nature of Child-Adult Interaction. From Turn-Taking to Understanding Pointing and Use of Pointing Gestures

    Directory of Open Access Journals (Sweden)

    Białek Arkadiusz

    2014-08-01

    Full Text Available Analyses of interactions between an adult and a one-year-old child are often connected with studying early communicative competences, e.g. the child’s participation in turn-taking sequences, in joint attention, and use of pointing gestures. Infants’ communicative behaviors were studied using a structured observational measure - the Early Social Communication Scales (Mundy et al., 2003 in a study of 358 12-month-old children. An exploratory factor analysis revealed: (i a distinction between the categories of initiation and response among the behaviors displayed, (ii simple and complex behavior categories occurring; (iii the presence within one factor of behaviors fulfilling various functions (e.g. requesting and sharing interest. An analysis of the results showed that communicative competences can be classified according to their level and ignoring their function, and made it possible to suggest modifications to the way in which behaviors are coded on the ESCS and to complement the procedure of studying early communicative competences.

  7. Unstable quantum oscillator with point interactions: Maverick resonances, antibound states and other surprises

    Energy Technology Data Exchange (ETDEWEB)

    Alvarez, J.J. [Escuela Universitaria de Informática, Universidad de Valladolid, 40005 Segovia (Spain); Gadella, M., E-mail: manuelgadella1@gmail.com [Department of FTAO, Facultad de Ciencias, Universidad de Valladolid, Paseo Belén 7, 47011 Valladolid (Spain); Lara, L.P. [Departamento de Física, FCEIA, Universidad Nacional de Rosario, Avda. Pellegrini 250, Rosario (Argentina); Maldonado-Villamizar, F.H. [Departamento de Física, Centro de Investigación y Estudios Avanzados del IPN, 07360 México DF (Mexico)

    2013-11-15

    In the search for solvable or quasi-solvable models for resonances, we consider a one-dimensional potential, which is a harmonic oscillator for x<0, has a point potential at the origin of the form aδ(x)+bδ{sup ′}(x) and no interaction for x>0. After a study of this model, we add a mass jump at the origin and study the effect of the combination of the mass jump and the point potential. We obtain the behavior of resonances, bound and antibound states in terms of given parameters. In spite of the simplicity of the model, it shows quite interesting and unexpected features.

  8. Gesture controlled human-computer interface for the disabled.

    Science.gov (United States)

    Szczepaniak, Oskar M; Sawicki, Dariusz J

    2017-02-28

    The possibility of using a computer by a disabled person is one of the difficult problems of the human-computer interaction (HCI), while the professional activity (employment) is one of the most important factors affecting the quality of life, especially for disabled people. The aim of the project has been to propose a new HCI system that would allow for resuming employment for people who have lost the possibility of a standard computer operation. The basic requirement was to replace all functions of a standard mouse without the need of performing precise hand movements and using fingers. The Microsoft's Kinect motion controller had been selected as a device which would recognize hand movements. Several tests were made in order to create optimal working environment with the new device. The new communication system consisted of the Kinect device and the proper software had been built. The proposed system was tested by means of the standard subjective evaluations and objective metrics according to the standard ISO 9241-411:2012. The overall rating of the new HCI system shows the acceptance of the solution. The objective tests show that although the new system is a bit slower, it may effectively replace the computer mouse. The new HCI system fulfilled its task for a specific disabled person. This resulted in the ability to return to work. Additionally, the project confirmed the possibility of effective but nonstandard use of the Kinect device. Med Pr 2017;68(1):1-21.

  9. Background at the Interaction Point from the CLIC Post-Collision Line

    CERN Document Server

    Salt, M D; Apyan, A; Elsener, K; Gschwendtner, E; Ferrari, A

    2010-01-01

    The 1.5 TeV electron/positron CLIC beams, with a total power of 14 MW per beam, are disrupted at the interaction point (IP) due to the very strong beam-beam effect. The resulting spent beam products are transported to suitable dumps by the post-collision beam line, which generates beam losses and causes the production of secondary cascades towards the interaction region. In this paper the electromagnetic backgrounds at the IP are presented, which were calculated using biasing Monte Carlo techniques. Also, a first estimate is made of neutron backshine from the main beam dump.

  10. Interactive Cosmetic Makeup of a 3D Point-Based Face Model

    Science.gov (United States)

    Kim, Jeong-Sik; Choi, Soo-Mi

    We present an interactive system for cosmetic makeup of a point-based face model acquired by 3D scanners. We first enhance the texture of a face model in 3D space using low-pass Gaussian filtering, median filtering, and histogram equalization. The user is provided with a stereoscopic display and haptic feedback, and can perform simulated makeup tasks including the application of foundation, color makeup, and lip gloss. Fast rendering is achieved by processing surfels using the GPU, and we use a BSP tree data structure and a dynamic local refinement of the facial surface to provide interactive haptics. We have implemented a prototype system and evaluated its performance.

  11. Bound States Energies of a Harmonic Oscillator Perturbed by Point Interactions

    Science.gov (United States)

    Ferkous, N.; Boudjedaa, T.

    2017-03-01

    We determine explicitly the exact transcendental bound states energies equation for a one-dimensional harmonic oscillator perturbed by a single and a double point interactions via Green’s function techniques using both momentum and position space representations. The even and odd solutions of the problem are discussed. The corresponding limiting cases are recovered. For the harmonic oscillator with a point interaction in more than one dimension, divergent series appear. We use to remove this divergence an exponential regulator and we obtain a transcendental equation for the energy bound states. The results obtained here are consistent with other investigations using different methods. Supported by the Algerian Ministry of Higher Education and Scientific Research under the CNEPRU project No. D01720140001

  12. Anomalous conductance of a strongly interacting Fermi gas through a quantum point contact

    Science.gov (United States)

    Liu, Boyang; Zhai, Hui; Zhang, Shizhong

    2017-01-01

    In this work we study the particle conductance of a strongly interacting Fermi gas through a quantum point contact. With an atom-molecule two-channel model, we compute the contribution to particle conductance by both the fermionic atoms and the bosonic molecules using the Keldysh formalism. Focusing on the regime above the Fermi superfluid transition temperature, we find that the fermionic contribution to the conductance is reduced by interaction compared with the quantized value for the noninteracting case; while the bosonic contribution to the conductance exhibits a plateau with nonuniversal values that is larger than the quantized conductance. This feature is particularly profound at temperature close to the superfluid transition. We emphasize that the enhanced conductance arises because of the bosonic nature of closed channel molecules and the low dimensionality of the quantum point contact.

  13. Multi critical point structure for chiral phase transition induce by charge neutrality and vector interaction

    CERN Document Server

    Zhang, Zhao

    2010-01-01

    The combined effect of the repulsive vector interaction and the positive electric chemical potential on the chiral phase transition is investigated by considering neutral color superconductivity. Under the charge-neutrality constraint, the chiral condensate, diquark condensate and quark number densities are obtained in two-plus-one-flavor Nambu-Jona-Lasinio model with the so called Kobayashi-Maskawa-'t Hooft term. We demonstrate that multiple chiral critical-point structures always exist in the Nambu-Jona-Lasinio model within the self-consistent mean-field approximation, and that the number of chiral critical points can vary from zero to four, which is dependent on the magnitudes of vector interaction and the diquark coupling.

  14. A Unique Computational Algorithm to Simulate Probabilistic Multi-Factor Interaction Model Complex Material Point Behavior

    Science.gov (United States)

    Chamis, Christos C.; Abumeri, Galib H.

    2010-01-01

    The Multi-Factor Interaction Model (MFIM) is used to evaluate the divot weight (foam weight ejected) from the launch external tanks. The multi-factor has sufficient degrees of freedom to evaluate a large number of factors that may contribute to the divot ejection. It also accommodates all interactions by its product form. Each factor has an exponent that satisfies only two points--the initial and final points. The exponent describes a monotonic path from the initial condition to the final. The exponent values are selected so that the described path makes sense in the absence of experimental data. In the present investigation, the data used was obtained by testing simulated specimens in launching conditions. Results show that the MFIM is an effective method of describing the divot weight ejected under the conditions investigated.

  15. Generalized One-Dimensional Point Interaction in Relativistic and Non-relativistic Quantum Mechanics

    CERN Document Server

    Shigehara, T; Mishima, T; Cheon, T; Cheon, Taksu

    1999-01-01

    We first give the solution for the local approximation of a four parameter family of generalized one-dimensional point interactions within the framework of non-relativistic model with three neighboring $\\delta$ functions. We also discuss the problem within relativistic (Dirac) framework and give the solution for a three parameter family. It gives a physical interpretation for so-called high energy substantially differ between non-relativistic and relativistic cases.

  16. Secure Human-Computer Identification against Peeping Attacks (SecHCI): A Survey

    OpenAIRE

    Li, SJ; Shum, HY

    2003-01-01

    This paper focuses on human-computer identification systems against peeping attacks, in which adversaries can observe (and even control) interactions between humans (provers) and computers (verifiers). Real cases on peeping attacks were reported by Ross J. Anderson ten years before. Fixed passwords are insecure to peeping attacks since adversaries can simply replay the observed passwords. Some identification techniques can be used to defeat peeping attacks, but auxiliary devices must be used ...

  17. Preliminary investigation of interconnected systems interactions for the safety injection system of Indian Point-3

    Energy Technology Data Exchange (ETDEWEB)

    Alesso, H.P.; Lappa, D.A.; Smith, C.F.; Sacks, I.J.

    1983-03-04

    The rich diversity of ideas and techniques for analyzing interconnected systems interaction has presented the NRC with the problem of identifying methods appropriate for their own review and audit. This report presents the findings of a preliminary study using the Digraph Matrix Analysis method to evaluate interconnected systems interactions for the safety injection system of Indian Point-3. The analysis effort in this study was subjected to NRC constraints regarding the use of Boolean logic, the construction of simplified plant representations or maps, and the development of heuristic measures as specified by the NRC. The map and heuristic measures were found to be an unsuccessful approach. However, from the effort to model and analyze the Indian Point-3 safety injection system, including Boolean logic in the model, singleton and doubleton cut-sets were identified. It is recommended that efforts excluding Boolean logic and utilizing the NRC heuristic measures not be pursed further and that the Digraph Matrix approach (or other comparable risk assessment technique) with Boolean logic included to conduct the audit of the Indian Point-3 systems interaction study.

  18. Interactions of point defects with stacking faults in oxygen-free phosphorus-containing copper

    Energy Technology Data Exchange (ETDEWEB)

    Li, Yunguo, E-mail: yunguo@kth.se [Division of Materials Technology, Department of Materials Science and Engineering, Royal Institute of Technology (KTH), S-100 44 Stockholm (Sweden); Korzhavyi, Pavel A., E-mail: pavelk@kth.se [Division of Materials Technology, Department of Materials Science and Engineering, Royal Institute of Technology (KTH), S-100 44 Stockholm (Sweden); Institute of Metal Physics, Ural Division of the Russian Academy of Sciences, 620219 Ekaterinburg (Russian Federation)

    2015-07-15

    The interactions of stacking faults and point defects in oxygen-free phosphorus-containing copper are investigated using ab initio methods. Although monovacancies can act as traps for H impurities or OH groups, the calculations show that two vacancies only weakly bind with each other and this interaction terminates at the third nearest-neighbor distance. An interstitial P tends to form a Cu–P dumbbell-like cluster around the lattice site and can readily combine with a vacancy to become a substitutional impurity. It is also found that the intrinsic stacking-fault energy of copper strongly depends on the temperature as well as on the presences of point defects. The intrinsic stacking-fault energy varies between 20 and 77 mJ/m{sup 2} depending on the presence of point defects in the faulted region. These point defects are also found to affect the unstable stacking-fault energy, but they always increase the twinning tendency of copper. Among them, the substitutional P is found to have the strongest effects, decreasing the intrinsic stacking-fault energy and increasing the twinnability.

  19. Human/computer control of undersea teleoperators

    Science.gov (United States)

    Sheridan, T. B.; Verplank, W. L.; Brooks, T. L.

    1978-01-01

    The potential of supervisory controlled teleoperators for accomplishment of manipulation and sensory tasks in deep ocean environments is discussed. Teleoperators and supervisory control are defined, the current problems of human divers are reviewed, and some assertions are made about why supervisory control has potential use to replace and extend human diver capabilities. The relative roles of man and computer and the variables involved in man-computer interaction are next discussed. Finally, a detailed description of a supervisory controlled teleoperator system, SUPERMAN, is presented.

  20. The Effectiveness of Interactive Multimedia in Mathematic Learning: Utilizing Power Points for Students with Learning Disability

    Directory of Open Access Journals (Sweden)

    Widodo Dwi Riyanto

    2017-04-01

    Full Text Available The fact shows that students with learning disability need media of learning mathematics. The purpose of this study was to (1 develop interactive learning multimedia of power point, and (2 examine the effectiveness of power point in mathematics learning. The sample was a group of students in elementary school in Ngawi, East Java, Indonesia, especially those with learning disability. This study was a research and development comprising three stages: preliminary study, product development, and testing the effectiveness of the product. The data were collected through questionnaires, interviews and tests, then analyzed by descriptive qualitative, and t-test was to analize the effect of the product. In the development stage, the result showed that Experts validation is high as indicated by the mean score of 4.50 for the learning material, and the mean score of 4.44 for quality of the multimedia. The trial results showed that the quality of multimedia was very good as indicated by the mean score of 4.32. In term of the effectiveness of the product, the result from the t-test shows an increase of 14.27 (21.88%. This means that the interactive learning multimedia of power point improves the achievement of mathematic learning for students with learning disability in mathematics. Except where otherwise noted, content on this site is licensed under a Creative Commons Attribution 4.0 International License

  1. Communicative interactions in point-light displays: Choosing among multiple response alternatives.

    Science.gov (United States)

    Manera, Valeria; von der Lühe, Tabea; Schilbach, Leonhard; Verfaillie, Karl; Becchio, Cristina

    2016-12-01

    Vision scientists are increasingly relying on the point-light technique as a way to investigate the perception of human motion. Unfortunately, the lack of standardized stimulus sets has so far limited the use of this technique for studying social interaction. Here, we describe a new tool to study the interaction between two agents starting from point-light displays: the Communicative Interaction Database - 5AFC format (CID-5). The CID-5 consists of 14 communicative and seven non-communicative individual actions performed by two agents. Stimuli were constructed by combining motion capture techniques and 3-D animation software to provide precise control over the computer-generated actions. For each action stimulus, we provide coordinate files and movie files depicting the action as seen from four different perspectives. Furthermore, the archive contains a text file with a list of five alternative action descriptions to construct forced-choice paradigms. In order to validate the CID-5 format, we provide normative data collected to assess action identification within a 5AFC tasks. The CID-5 archive is freely downloadable from http://bsb-lab.org/research/ and from the supplementary materials of this article.

  2. Rationale awareness for quality assurance in iterative human computation processes

    CERN Document Server

    Xiao, Lu

    2012-01-01

    Human computation refers to the outsourcing of computation tasks to human workers. It offers a new direction for solving a variety of problems and calls for innovative ways of managing human computation processes. The majority of human computation tasks take a parallel approach, whereas the potential of an iterative approach, i.e., having workers iteratively build on each other's work, has not been sufficiently explored. This study investigates whether and how human workers' awareness of previous workers' rationales affects the performance of the iterative approach in a brainstorming task and a rating task. Rather than viewing this work as a conclusive piece, the author believes that this research endeavor is just the beginning of a new research focus that examines and supports meta-cognitive processes in crowdsourcing activities.

  3. Regional septal hinge-point injury contributes to adverse biventricular interactions in pulmonary hypertension.

    Science.gov (United States)

    Nielsen, Eva Amalie; Okumura, Kenichi; Sun, Mei; Hjortdal, Vibeke E; Redington, Andrew N; Friedberg, Mark K

    2017-07-01

    Death and morbidity in pulmonary arterial hypertension (PAH) are often due to right ventricular (RV) failure and associated left ventricular (LV) dysfunction. We investigated regional myocardial remodeling and function as the basis for adverse ventricular-ventricular interactions in experimental chronic RV pressure overload. Two distinct animal models were studied: A rabbit model of increased RV pressure-load through progressive pulmonary artery banding A rat model of monocrotaline (MCT)-induced pulmonary arterial hypertension (PAH). Regional myocardial function was assessed by speckle-tracking strain echocardiography and ventricular pressures measured by catheterization before termination. Regional RV and LV myocardium was analyzed for collagen content, apoptosis and pro-fibrotic signaling gene and protein expression. Although the RV developed more fibrosis than the LV; in both models the LV was substantially affected. In both ventricles, particularly the LV, fibrosis developed predominantly at the septal hinge-point regions in association with decreased regional and global circumferential strain, reduced global RV and LV function and up-regulation of regional transforming growth factor-β1 (TGFβ1) and apoptosis signaling. A group of PAH rats who received the TGFβ blocker SB431542 showed improved RV function and reduced regional hinge-point myocardial fibrosis. RV pressure-loading and PAH lead to biventricular TGFβ1 signaling, fibrosis and apoptosis, predominantly at the septal hinge-point regions, in association with regional myocardial dysfunction. This suggests that altered geometry and wall stress lead to adverse RV-LV interactions through the septal hinge-points to induce LV fibrosis and dysfunction. © 2017 The Authors. Physiological Reports published by Wiley Periodicals, Inc. on behalf of The Physiological Society and the American Physiological Society.

  4. Point Defects in Double Helix Induced by Interaction of Silver Nanoparticles with DNA

    CERN Document Server

    Bregadze, Vasil G; Giorgadze, Tamar G; Monaselidze, Jamlet R; Jaliashvili, Zaza V; Khuskivadze, Temur B

    2012-01-01

    Interaction of DNA-silver nanoparticles (AgNPs) complexes with H3O+, Cu2+ and Cl- has been studied by spectro-photometric, spectro-fluorimetric and differential scanning micro calorimetric methods. It is shown that DNA is a catalyst in redox reactions taking place in AgNPs adsorbed on its surface. We also demonstrate that Ag+ ions that are freed after corrosion of nanoparticles show absorption into the inner part of DNA double helix, i.e. they make the so-called cross-links between complementary base pairs of DNA. The cross-links present point defects of DNA which leads in-vivo to cell death.

  5. Measurement of gamma quantum interaction point in plastic scintillator with WLS strips

    Science.gov (United States)

    Smyrski, J.; Alfs, D.; Bednarski, T.; Białas, P.; Czerwiński, E.; Dulski, K.; Gajos, A.; Głowacz, B.; Gupta-Sharma, N.; Gorgol, M.; Jasińska, B.; Kajetanowicz, M.; Kamińska, D.; Korcyl, G.; Kowalski, P.; Krzemień, W.; Krawczyk, N.; Kubicz, E.; Mohammed, M.; Niedźwiecki, Sz.; Pawlik-Niedźwiecka, M.; Raczyński, L.; Rudy, Z.; Salabura, P.; Silarski, M.; Strzelecki, A.; Wieczorek, A.; Wiślicki, W.; Wojnarska, J.; Zgardzińska, B.; Zieliński, M.; Moskal, P.

    2017-04-01

    The feasibility of measuring the aśxial coordinate of a gamma quantum interaction point in a plastic scintillator bar via the detection of scintillation photons escaping from the scintillator with an array of wavelength-shifting (WLS) strips is demonstrated. Using a test set-up comprising a BC-420 scintillator bar and an array of sixteen BC-482A WLS strips we achieved a spatial resolution of 5 mm (σ) for annihilation photons from a 22Na isotope. The studied method can be used to improve the spatial resolution of a plastic-scintillator-based PET scanner which is being developed by the J-PET collaboration.

  6. Weak interaction rates for Kr and Sr waiting-point nuclei under rp-process conditions

    Energy Technology Data Exchange (ETDEWEB)

    Sarriguren, P., E-mail: sarriguren@iem.cfmac.csic.e [Instituto de Estructura de la Materia, CSIC, Serrano 123, E-28006 Madrid (Spain)

    2009-10-12

    Weak interaction rates are studied in neutron deficient Kr and Sr waiting-point isotopes in ranges of densities and temperatures relevant for the rp process. The nuclear structure is described within a microscopic model (deformed QRPA) that reproduces not only the half-lives but also the Gamow-Teller strength distributions recently measured. The various sensitivities of the decay rates to both density and temperature are discussed. Continuum electron capture is shown to contribute significantly to the weak rates at rp-process conditions.

  7. Streched String with Self-Interaction at the Hagedorn Point: Spatial Sizes and Black Hole

    CERN Document Server

    Qian, Yachao

    2015-01-01

    We analyze the length, mass and spatial distribution of a discretized transverse string in $D_\\perp$ dimensions with fixed end-points near its Hagedorn temperature. We suggest that such a string may dominate the (holographic) Pomeron kinematics for dipole-dipole scattering at intermediate and small impact parameters. Attractive self-string interactions cause the transverse string size to contract away from its diffusive size, a mechanism reminiscent of the string-black-hole transmutation. The string shows sizable asymmetries in the transverse plane that translate to primordial azimuthal asymmetries in the stringy particle production in the Pomeron kinematics for current pp and pA collisions at collider energies.

  8. Relativistic dynamics of interacting point particles: Central position of the Wheeler-Feynman scheme

    Science.gov (United States)

    Costa de Beauregard, O.

    1985-06-01

    The Wheeler-Feynman (WF) relativistic theory of interacting point particles, generalized by acceptance of an arbitrary spacelike interaction, is shown to possess a privileged status, reminiscent of the “central force” interactions occurring in Newtonian mechanics. This scheme is shown to be isomorphic to the classical one of the statics of interacting flexible current-carrying wires obeying the Ampère-Laplace (AL) formulas: to the tension T (T 2 =const) of the wire corresponds the momentum-energy pi (pipi=-c2m2) of the particle; to the Laplace linear force density -i H×dr corresponds the Lorentz force QHij drj; to the Laplace potential ir-1 dr corresponds the WF potential Qδ(r2) dri, etc. Among the differences, there is self-action in the AL scheme and no self-action in the WF scheme. A stationary energy principle in the AL scheme is isomorphic to Fokker's stationary action principle in the WF scheme.

  9. Elucidation of multiple-point interactions of pyranine fluoroprobe during the gelation.

    Science.gov (United States)

    Yilmaz, Yasar; Uysal, Nihan; Gelir, Ali; Guney, Orhan; Aktas, Demet K; Gogebakan, Savas; Oner, Aylin

    2009-03-01

    We have studied the multiple-point interactions of the pyranine (8-hydroxypyrene-1,3,6-trisulfonic acid, trisodium salt; 3sPyOH) fluoroprobe with polymer chains during the free-radical polymerization of acrylamide (AAm) by using the steady state fluorescence measurements. We observed a considerable blue shift from 515nm to 406nm in the emission spectra due to a C-O ether bond formation between the hydroxylic oxygen of 3sPyOH and a terminal C-atom of the growing AAm chain. Furthermore ionic (electrostatic) interactions occur between the three ionized sulfonic acid groups (SO(3)(-)) of 3sPyOH and protonated amide groups on the AAm chains. These electrostatic interactions also cause a gradual red shift in the maximum of the short-wavelength-peak, from 406nm to 430nm. The results showed that the pyranine can be used as a probe for real time monitoring of the polymerization process of AAm system since it monitors both the progression of the polymerization via chemical binding over OH group and the change in the local density of the polymerizing sample by means of the gradual red shift in the short-wavelength-peak via ionic interactions over SO(3)(-) groups.

  10. Interaction between helium and intrinsic point defects in 3C-SiC single crystal

    Science.gov (United States)

    Sun, Dan; Li, Ruihuan; Ding, Jianhua; Zhang, Pengbo; Wang, Yuanyuan; Zhao, Jijun

    2017-06-01

    Silicon carbide (SiC) is a candidate structural material for fission and fusion reactors as well as an important wide band-gap semiconductor for electronic devices. Using first-principles calculations, we systemically investigate the energetics and stability of helium (He) atoms and intrinsic point defects inside single-crystalline 3C-SiC. We find that the formation energy of interstitial He is lower than those of point defects. Inside 3C-SiC, the He-C interaction is stronger than He-Si. Hence, the interstitial He atom in the Si tetrahedral site has a stronger interaction with the six C atoms in the second nearest neighbor than the four nearest neighboring Si atoms. For interstitial He atoms, the equilibrium He-He distance is about 1.81 Å with a weak attraction of 0.09 eV. According to the binding energies of Hen (n = 2-4) clusters, He interstitials can form He bubbles without involving other types of structural defects. Moreover, a Si (C) monovacancy can accommodate up to 11 (9) He atoms. The Hen clusters trapped in the Si or C monovacancy induce large internal pressure in the order of magnitude of GPa and thus facilitate the creation of a new vacancy at the nearby lattice site.

  11. Supporting Negotiation Behavior with Haptics-Enabled Human-Computer Interfaces.

    Science.gov (United States)

    Oguz, S O; Kucukyilmaz, A; Sezgin, Tevfik Metin; Basdogan, C

    2012-01-01

    An active research goal for human-computer interaction is to allow humans to communicate with computers in an intuitive and natural fashion, especially in real-life interaction scenarios. One approach that has been advocated to achieve this has been to build computer systems with human-like qualities and capabilities. In this paper, we present insight on how human-computer interaction can be enriched by employing the computers with behavioral patterns that naturally appear in human-human negotiation scenarios. For this purpose, we introduce a two-party negotiation game specifically built for studying the effectiveness of haptic and audio-visual cues in conveying negotiation related behaviors. The game is centered around a real-time continuous two-party negotiation scenario based on the existing game-theory and negotiation literature. During the game, humans are confronted with a computer opponent, which can display different behaviors, such as concession, competition, and negotiation. Through a user study, we show that the behaviors that are associated with human negotiation can be incorporated into human-computer interaction, and the addition of haptic cues provides a statistically significant increase in the human-recognition accuracy of machine-displayed behaviors. In addition to aspects of conveying these negotiation-related behaviors, we also focus on and report game-theoretical aspects of the overall interaction experience. In particular, we show that, as reported in the game-theory literature, certain negotiation strategies such as tit-for-tat may generate maximum combined utility for the negotiating parties, providing an excellent balance between the energy spent by the user and the combined utility of the negotiating parties.

  12. A novel machine fault diagnosis method based on multivariate graph visualization analysis and human-computer interaction (HCI)%基于多元图可视化分析和人机交互的设备故障诊断方法研究

    Institute of Scientific and Technical Information of China (English)

    崔建新; 洪文学; 高海波

    2011-01-01

    Aiming at the limitations of the data-oriented fault dignosis method, this paper presents a novel fault diagnosis technology which is based on the visualization analysis of empirical samples' fault patterns expressed by multivariate graphs and the human-computer interaction (HCI) according to the basic theories of multivariate graph expression. It realizes the combination of the data-oriented machine fault diagnosis and the object-oriented fault diagnosis by experts' participation in the fault dignosis process, thus overcoming the obstacles in single mechine learning. The fault diagnosis technology based on multivariate graphical visual analysis and HCI was tested by the experiments using the fault database of the machine learning repository, Irvine, University of California (UCI). The experimental results show the process of the visual analysis and HCI can improve the aecuracy of the data-oriented prosing fault diagnosis.%针对面向数据的故障诊断方法的局限性,根据多元图表示基本理论,提出了基于多元图表达的经验样本故障模式可视化分析和人机交互(HCI)的故障诊断技术,该技术通过专家参与机器自动识别诊断过程实现了面向对象领域的故障诊断方法和面向数据的故障诊断方法的有效结合,克服了单一机器学习的局限性.采用国际标准UCI数据库中的故障数据库进行了数据实验,实验结果显示,信息可视化人机交互过程有利于提高面向数据的故障诊断研究的分类正确率.

  13. Pairwise Interaction Extended Point Particle (PIEP) Model for a Random Array of Spheres

    Science.gov (United States)

    Akiki, Georges; Jackson, Thomas; Balachandar, Sivaramakrishnan; CenterCompressible Multiphase Turbulence Team

    2016-11-01

    This study investigates a flow past random array of spherical particles. The understanding of the governing forces within these arrays is crucial for obtaining accurate models used in particle-laden simulations. These models have to faithfully reflect the sub-grid interactions between the particles and the continuous phase. The models being used today assumes an average force on all particles within the array based on the mean volume fraction and Reynolds number. Here, we develop a model which can compute the drag and lateral forces on each particle by accounting for the precise location of few surrounding neighbors. A pairwise interaction is assumed where the perturbation flow induced by each neighbor is considered separately, then the effect of all neighbors are linearly superposed to obtain the total perturbation. Faxén correction is used to quantify the force perturbation due to the presence of the neighbors. The single neighbor perturbations are mapped in the vicinity of a reference sphere and stored as libraries. We test the Pairwise Interaction Extended Point-Particle (PIEP) model for random arrays at two different volume fractions of ϕ = 0 . 1 and 0.21 and Reynolds number in the range 16 DNS performed using immersed boundary method. We observe the PIEP model prediction to correlate much better with the DNS results than the classical mean drag model prediction.

  14. The V0 detector is two disks of counters in both sides of the interaction point.

    CERN Multimedia

    Grossiord, Jean-Yves

    2006-01-01

    The V0 detector is two disks of counters in both sides of the interaction point. Here is the V0C disk to be fixed on the front face of the muon spectrometer absorber. It is made of 48 scintillating elements coupled to two wavelength fibre layers which emit and guide the light up to connrctors arounda case made of Carbon fibre plates. The light going out of connectors is collected by an optical fibre bundle and transmitted at 3 metres to photo-multipliers which convert light to electrical signal. The elements are set in the case following 2 small rings of 8 counters and 2 large rings of 16 counters grouped two by two. 32 channels of detection distributed around the LHC beam pipe constitute thus the detector

  15. Statistical Modeling of Antenna: Urban Equipment Interactions for LTE Access Points

    Directory of Open Access Journals (Sweden)

    Xin Zeng

    2012-01-01

    Full Text Available The latest standards for wireless networks such as LTE are essentially based on small cells in order to achieve a large network capacity. This applies for antennas to be deployed at street level or even within buildings. However, antennas are commonly designed, simulated, and measured in ideal conditions, which is not the real situation for most applications where antennas are often deployed in proximity to objects acting as disturbers. In this paper, three conventional wireless access point scenarios (antenna-wall, antenna-shelter, and antenna lamppost are investigated for directional or omnidirectional antennas. The paper first addresses the definition of three performance indicators for such scenarios and secondly uses such parameters towards the statistical analysis of the interactions between the wall and the antennas.

  16. Strong field effects on physics processes at the Interaction Point of future linear colliders

    CERN Document Server

    Hartin, A; Porto, S

    2013-01-01

    Future lepton colliders will be precision machines whose physics program includes close study of the Higgs sector and searches for new physics via polarised beams. The luminosity requirements of such machines entail very intense lepton bunches at the interaction point with associated strong electromagnetic fields. These strong fields not only lead to obvious phenomena such as beamstrahlung, but also potentially affect every particle physics process via virtual exchange with the bunch fields. For precision studies, strong field effects have to be understood to the sub-percent level. Strong external field effects can be taken into account exactly via the Furry Picture or, in certain limits, via the Quasi-classical Operator method . Significant theoretical development is in progress and here we outline the current state of play.

  17. Charge-changing interactions probing point-proton radii of nuclei

    Directory of Open Access Journals (Sweden)

    Yamaki S.

    2014-03-01

    Full Text Available The question of whether charge-changing interactions can be used to probe point-proton radii of nuclei remains unanswered. Charge-changing cross sections, σcc, were systematically investigated using stable and unstable nuclear beams of intermediateenergy. The ratios of the experimental σcc values to the calculated ones obtained from a phenomenological Glauber-type model analysis are found to be nearly constant in a broad range of Z/N for light neutron-rich nuclei. This enables the determination of density distributions, i.e., the radii of protons tightly bound in nuclei. To test the applicability of the present method to all nuclei in the nuclear chart, extensive measurements were performed for medium-mass nuclei ranging from Z = 18 to 32. The present study suggests the potential capability of a new experimental approach for exploring exotic nuclei.

  18. Touch and gravitropic set-point angle interact to modulate gravitropic growth in roots

    Science.gov (United States)

    Massa, G. D.; Gilroy, S.

    2003-01-01

    Plant roots must sense and respond to a variety of environmental stimuli as they grow through the soil. Touch and gravity represent two of the mechanical signals that roots must integrate to elicit the appropriate root growth patterns and root system architecture. Obstacles such as rocks will impede the general downwardly directed gravitropic growth of the root system and so these soil features must be sensed and this information processed for an appropriate alteration in gravitropic growth to allow the root to avoid the obstruction. We show that primary and lateral roots of Arabidopsis do appear to sense and respond to mechanical barriers placed in their path of growth in a qualitatively similar fashion. Both types of roots exhibited a differential growth response upon contacting the obstacle that directed the main axis of elongation parallel to the barrier. This growth habit was maintained until the obstacle was circumvented, at which point normal gravitropic growth was resumed. Thus, the gravitational set-point angle of the primary and lateral roots prior to encountering the barrier were 95 degrees and 136 degrees respectively and after growing off the end of the obstacle identical set-point angles were reinstated. However, whilst tracking across the barrier, quantitative differences in response were observed between these two classes of roots. The root tip of the primary root maintained an angle of 136 degrees to the horizontal as it traversed the barrier whereas the lateral roots adopted an angle of 154 degrees. Thus, this root tip angle appeared dependent on the gravitropic set-point angle of the root type with the difference in tracking angle quantitatively reflecting differences in initial set-point angle. Concave and convex barriers were also used to analyze the response of the root to tracking along a continuously varying surface. The roots maintained the a fairly fixed angle to gravity on the curved surface implying a constant resetting of this tip angle

  19. Touch and gravitropic set-point angle interact to modulate gravitropic growth in roots.

    Science.gov (United States)

    Massa, G D; Gilroy, S

    2003-01-01

    Plant roots must sense and respond to a variety of environmental stimuli as they grow through the soil. Touch and gravity represent two of the mechanical signals that roots must integrate to elicit the appropriate root growth patterns and root system architecture. Obstacles such as rocks will impede the general downwardly directed gravitropic growth of the root system and so these soil features must be sensed and this information processed for an appropriate alteration in gravitropic growth to allow the root to avoid the obstruction. We show that primary and lateral roots of Arabidopsis do appear to sense and respond to mechanical barriers placed in their path of growth in a qualitatively similar fashion. Both types of roots exhibited a differential growth response upon contacting the obstacle that directed the main axis of elongation parallel to the barrier. This growth habit was maintained until the obstacle was circumvented, at which point normal gravitropic growth was resumed. Thus, the gravitational set-point angle of the primary and lateral roots prior to encountering the barrier were 95 degrees and 136 degrees respectively and after growing off the end of the obstacle identical set-point angles were reinstated. However, whilst tracking across the barrier, quantitative differences in response were observed between these two classes of roots. The root tip of the primary root maintained an angle of 136 degrees to the horizontal as it traversed the barrier whereas the lateral roots adopted an angle of 154 degrees. Thus, this root tip angle appeared dependent on the gravitropic set-point angle of the root type with the difference in tracking angle quantitatively reflecting differences in initial set-point angle. Concave and convex barriers were also used to analyze the response of the root to tracking along a continuously varying surface. The roots maintained the a fairly fixed angle to gravity on the curved surface implying a constant resetting of this tip angle

  20. Proprioceptive Interaction between the Two Arms in a Single-Arm Pointing Task.

    Directory of Open Access Journals (Sweden)

    Kazuyoshi Kigawa

    Full Text Available Proprioceptive signals coming from both arms are used to determine the perceived position of one arm in a two-arm matching task. Here, we examined whether the perceived position of one arm is affected by proprioceptive signals from the other arm in a one-arm pointing task in which participants specified the perceived position of an unseen reference arm with an indicator paddle. Both arms were hidden from the participant's view throughout the study. In Experiment 1, with both arms placed in front of the body, the participants received 70-80 Hz vibration to the elbow flexors of the reference arm (= right arm to induce the illusion of elbow extension. This extension illusion was compared with that when the left arm elbow flexors were vibrated or not. The degree of the vibration-induced extension illusion of the right arm was reduced in the presence of left arm vibration. In Experiment 2, we found that this kinesthetic interaction between the two arms did not occur when the left arm was vibrated in an abducted position. In Experiment 3, the vibration-induced extension illusion of one arm was fully developed when this arm was placed at an abducted position, indicating that the brain receives increased proprioceptive input from a vibrated arm even if the arm was abducted. Our results suggest that proprioceptive interaction between the two arms occurs in a one-arm pointing task when the two arms are aligned with one another. The position sense of one arm measured using a pointer appears to include the influences of incoming information from the other arm when both arms were placed in front of the body and parallel to one another.

  1. Interactive effect of cerium and aluminum on the ignition point and the oxidation resistance of magnesium alloy

    Energy Technology Data Exchange (ETDEWEB)

    Lin Pengyu [Key Laboratory of Automobile Materials of Ministry of Education, School of Materials Science and Engineering, Nanling Campus of Jilin University, Changchun Jilin 130025 (China)], E-mail: linpengyu2000@yahoo.com.cn; Zhou Hong; Li Wei; Li Wenping; Sun Na [Key Laboratory of Automobile Materials of Ministry of Education, School of Materials Science and Engineering, Nanling Campus of Jilin University, Changchun Jilin 130025 (China); Yang Rong [Public Mathematics Teaching and Research Center, College of Mathematics, Qianwei Campus of Jilin University, Changchun Jilin 130012 (China)

    2008-09-15

    This paper focused on the interactive effect of cerium (Ce) addition and aluminum (Al) content in magnesium alloy on ignition point and oxidation resistance. Ce content played an important role in improving the oxidation resistance of Mg alloy. Ignition point ascended with increasing Ce content. 0.25 wt% Ce content in Mg alloys could greatly improve tightness of the oxide film of Mg alloys. However, when Ce content in the alloy exceeded its solid solubility, ignition point descended. Furthermore, Al content in the alloy also influenced the ignition point. The higher the Al content was, the lower the ignition point.

  2. Estimation of the temperature dependent interaction between uncharged point defects in Si

    Energy Technology Data Exchange (ETDEWEB)

    Kamiyama, Eiji [Department of Communication Engineering, Okayama Prefectural University, 111 Kuboki, Soja-shi, Okayama-ken 719-1197 (Japan); GlobalWafers Japan Co., Ltd., 30 Soya, Hadano, Kanagawa, 257-8566 (Japan); Vanhellemont, Jan [Department of Solid State Sciences, Ghent University, Krijgslaan 281-S1, Ghent B-9000 (Belgium); Sueoka, Koji [Department of Communication Engineering, Okayama Prefectural University, 111 Kuboki, Soja-shi, Okayama-ken 719-1197 (Japan)

    2015-01-15

    A method is described to estimate the temperature dependent interaction between two uncharged point defects in Si based on DFT calculations. As an illustration, the formation of the uncharged di-vacancy V{sub 2} is discussed, based on the temperature dependent attractive field between both vacancies. For that purpose, all irreducible configurations of two uncharged vacancies are determined, each with their weight given by the number of equivalent configurations. Using a standard 216-atoms supercell, nineteen irreducible configurations of two vacancies are obtained. The binding energies of all these configurations are calculated. Each vacancy is surrounded by several attractive sites for another vacancy. The obtained temperature dependent of total volume of these attractive sites has a radius that is closely related with the capture radius for the formation of a di-vacancy that is used in continuum theory. The presented methodology can in principle also be applied to estimate the capture radius for pair formation of any type of point defects.

  3. Electronic Zero-Point Oscillations in the Strong-Interaction Limit of Density Functional Theory.

    Science.gov (United States)

    Gori-Giorgi, Paola; Vignale, Giovanni; Seidl, Michael

    2009-04-14

    The exchange-correlation energy in Kohn-Sham density functional theory can be expressed exactly in terms of the change in the expectation of the electron-electron repulsion operator when, in the many-electron Hamiltonian, this same operator is multiplied by a real parameter λ varying between 0 (Kohn-Sham system) and 1 (physical system). In this process, usually called adiabatic connection, the one-electron density is kept fixed by a suitable local one-body potential. The strong-interaction limit of density functional theory, defined as the limit λ→∞, turns out to be like the opposite noninteracting Kohn-Sham limit (λ→0) mathematically simpler than the physical (λ = 1) case and can be used to build an approximate interpolation formula between λ→0 and λ→∞ for the exchange-correlation energy. Here we extend the systematic treatment of the λ→∞ limit [Phys. Rev. A 2007, 75, 042511] to the next leading term, describing zero-point oscillations of strictly correlated electrons, with numerical examples for small spherical atoms. We also propose an improved approximate functional for the zero-point term and a revised interpolation formula for the exchange-correlation energy satisfying more exact constraints.

  4. Interaction of a Magnet and a Point Charge: Unrecognized Internal Electromagnetic Momentum

    CERN Document Server

    Boyer, Timothy H

    2014-01-01

    Whereas nonrelativistic mechanics always connects the total momentum of a system to the motion of the center of mass, relativistic systems, such as interacting electromagnetic charges, can have internal linear momentum in the absence of motion of the center of energy of the system. This internal linear momentum of the system is related to the controversial concept of "hidden momentum." We suggest that the term "hidden momentum" be abandoned. Here we use the relativistic conservation law for the center of energy to give an unambiguous definition of the "internal momentum of a system," and then we exhibit this internal momentum for the system of a magnet (modeled as a circular ring of moving charges) and a distant static point charge. The calculations provide clear illustrations of this system for three cases: a) the moving charges of the magnet are assumed to continue in their unperturbed motion, b) the moving charges of the magnet are free to accelerate but have no mutual interactions, and c) the moving charg...

  5. Human Computer Interface Design Criteria. Volume 1. User Interface Requirements

    Science.gov (United States)

    2010-03-19

    2 entitled Human Computer Interface ( HCI )Design Criteria Volume 1: User Interlace Requirements which contains the following major changes from...MISSILE SYSTEMS CENTER Air Force Space Command 483 N. Aviation Blvd. El Segundo, CA 90245 4. This standard has been approved for use on all Space and...and efficient model of how the system works and can generalize this knowledge to other systems. According to Mayhew in Principles and Guidelines in

  6. Unmanned Surface Vehicle Human-Computer Interface for Amphibious Operations

    Science.gov (United States)

    2013-08-01

    FIGURES Figure 1. MOCU Baseline HCI using Both Aerial Photo and Digital Nautical Chart ( DNC ) Maps to Control and Monitor Land, Sea, and Air...Action DNC Digital Nautical Chart FNC Future Naval Capability HCI Human-Computer Interface HRI Human-Robot Interface HSI Human-Systems Integration...Digital Nautical Chart ( DNC ) Maps to Control and Monitor Land, Sea, and Air Vehicles. 3.2 BASELINE MOCU HCI The Baseline MOCU interface is a tiled

  7. Kansei Colour Concepts to Improve Effective Colour Selection in Designing Human Computer Interfaces

    Directory of Open Access Journals (Sweden)

    Tharangie K G D

    2010-05-01

    Full Text Available Colours have a major impact on Human Computer Interaction. Although there is a very thin line between appropriate and inappropriate use of colours, if used properly, colours can be a powerful tool to improve the usefulness of a computer interface in a wide variety of areas. Many designers mostly consider the physical aspect of the colour and tend to forget that psychological aspect of colour exists. However the findings of this study confirm that the psychological aspect or the affective dimension of colour also plays an important role in colour Interface design towards user satisfaction. Using Kansei Engineering principles the study explores the affective variability of colours and how it can be manipulated to provide better design guidance and solutions. A group of twenty adults from Sri Lanka, age ranging from 30 to 40 took part in the study. Survey was conducted using a Kansei colour questionnaire in normal atmospheric conditions. The results reveal that the affective variability of colours plays an important role in human computer interaction as an influential factor in drawing the user towards or withdrawing from the Interface. Thereby improving or degrading the user satisfaction.

  8. Supporting the development of transparent interaction

    DEFF Research Database (Denmark)

    Bardram, Jakob Eyvind; Bertelsen, Olav Wedege

    1995-01-01

    Transparency has been seen as a necessary aspect of successful human-computer interaction. In this paper we investigate this concept by looking at it from the point of view of activity theory. We show that transparency cannot be understood as a static feature of the interface, but that the crucial...... point in achieving transparent interaction is the ongoing development of unconscious operations, embedded in the process of use. We suggest that the process of deliberate formation and refinement of operations during the course of interaction, is supported by setting conditions for the creation...

  9. Interactions between spatial summation, 2-point discrimination and habituation of heat pain.

    Science.gov (United States)

    Defrin, Ruth; Pope, Geoff; Davis, Karen D

    2008-10-01

    Recently, spatial summation (SS) of two discrete noxious stimuli was found to occur at separation distances less than 10cm in the forearm. Interestingly though, with larger separation distances there is 2-point discrimination (2PD) but not SS. However, previous studies have not examined the interactions between these spatial phenomena and temporal aspects of pain. Therefore, our aims were to (1) examine the inverse relationship between SS and 2PD in the leg, and (2) assess whether SS and 2PD of pain are affected by repetitive noxious stimulation. Twenty-four subjects received multiple series of 16 repeated noxious heat stimuli (22s inter-stimulus interval) at various intensities delivered with one or two thermal probes separated by either 0.4cm or 15cm. For each configuration, subjects rated the amount of perceived pain on a Visual Analogue Scale (VAS) (to evaluate SS) and stated the number of pain spots (to evaluate 2PD) following each stimulus. A significant SS of pain occurred only with the probe separation of 0.4cm (in which perceived pain significantly increased compared with a single probe, pprobe separation of 15cm (pprobe and two probes separated by 15cm. However, when the initial pain score was fixed (but the stimulus temperature varied) habituation occurred with all stimulation configurations but significantly less for two probes separated by 0.4cm. Sex was not a factor in SS and 2PD of pain, however there was greater habituation in females than males. In conclusion, SS of pain counteracts 2PD of pain and to a lesser extent, pain habituation.

  10. An interactive mapping tool for visualizing lacunarity of laser scanned point clouds

    Science.gov (United States)

    Kania, Adam; Székely, Balázs

    2016-04-01

    Lacunarity, a measure of the spatial distribution of the empty space in a certain model or real space over large spatial scales, is found to be a useful descriptive quantity in many fields using imagery, including, among others, geology, dentistry, neurology. Its application in ecology was suggested more than 20 years ago. The main problem of its application was the lack of appropriate high resolution data. Nowadays, full-waveform laser scanning, also known as FWF LiDAR, provides the tool for mapping the vegetation in unprecedented details and accuracy. Consequently, the lacunarity concept can be revitalized, in order to study the structure of the vegetation in this sense as well. Calculation of lacunarity, even if it is done in two dimensions (2D), is still has its problems: on one hand it is a number-crunching procedure, on the other hand, it produces 4D results: at each 3D point it returns a set of data that are function of scale. These data sets are difficult to visualize, to evaluate, and to compare. In order to solve this problem, an interactive mapping tool has been conceptualized that is designed to manipulate and visualize the data, lets the user set parameters for best visualization or comparison results. The system is able to load large amounts of data, visualize them as lacunarity curves, or map view as horizontal slices or in 3D point clouds coloured according to the user's choice. Lacunarity maps are presented as a series of (usually) horizontal profiles, e.g. rasters, which cells contain color-mapped values of selected lacunarity of the point cloud. As lacunarity is usually analysed in a series of successive windows sizes, the tool can show a series of rasters with sequentially animated lacunarity maps calculated for various window sizes. A very fast switching of colour schemes is possible to facilitate rapid visual feedback to better understand underlying data patterns exposed by lacunarity functions. In the comparison mode, two sites (or two areas

  11. Interacting in social contexts as the starting point of a teaching unit Interacting in social contexts as the starting point of a teaching unit

    Directory of Open Access Journals (Sweden)

    Pappenheim Ruth

    1988-07-01

    Full Text Available

    Our philosophical background for this paper will be the conception of  language as an integral part of social life (Hymes, 1971.  As a result of this thought, language teaching (whether the teaching of the mother tongue, a second language or a foreign language should be intimately related with affective factors and should be carried out in terms of language functions for social interaction.

    Our objective here is basically to illustrate how this conception

    of teaching can be put into practice both in courses of EFL and

    in ESP courses.

    Our philosophical background for this paper will be the conception of  language as an integral part of social life (Hymes, 1971. As a result of this thought, language teaching (whether the teaching of the mother tongue, a second language or a foreign language should be intimately related with affective factors and should

  12. Point-Process Models of Social Network Interactions: Parameter Estimation and Missing Data Recovery

    Science.gov (United States)

    2014-08-01

    valid OMB control number. 1. REPORT DATE AUG 2014 2. REPORT TYPE 3. DATES COVERED 00-00-2014 to 00-00-2014 4. TITLE AND SUBTITLE Point-process...the remainder, emphasising the need for robust access controls . Future work should address how network structure impacts the ability to fill in missing...25] Ogata , Y. 1981 On Lewis’ simulation method for point processes. IEEE Transactions on Information Theory 27, 23–31. [26] — 1998 Space-time point

  13. Safety Metrics for Human-Computer Controlled Systems

    Science.gov (United States)

    Leveson, Nancy G; Hatanaka, Iwao

    2000-01-01

    The rapid growth of computer technology and innovation has played a significant role in the rise of computer automation of human tasks in modem production systems across all industries. Although the rationale for automation has been to eliminate "human error" or to relieve humans from manual repetitive tasks, various computer-related hazards and accidents have emerged as a direct result of increased system complexity attributed to computer automation. The risk assessment techniques utilized for electromechanical systems are not suitable for today's software-intensive systems or complex human-computer controlled systems.This thesis will propose a new systemic model-based framework for analyzing risk in safety-critical systems where both computers and humans are controlling safety-critical functions. A new systems accident model will be developed based upon modem systems theory and human cognitive processes to better characterize system accidents, the role of human operators, and the influence of software in its direct control of significant system functions Better risk assessments will then be achievable through the application of this new framework to complex human-computer controlled systems.

  14. Developing a Tool Point Control Scheme for a Hydraulic Crane Using Interactive Real-time Dynamic Simulation

    DEFF Research Database (Denmark)

    Pedersen, Mikkel Melters; Hansen, Michael Rygaard; Ballebye, Morten

    2010-01-01

    This paper describes the implementation of an interactive real-time dynamic simulation model of a hydraulic crane. The user input to the model is given continuously via joystick and output is presented continuously in a 3D animation. Using this simulation model, a tool point control scheme...

  15. Interaction-Point Phase-Space Characterization using Single-Beam and Luminous-Region Measurements at PEP-II

    Energy Technology Data Exchange (ETDEWEB)

    Kozanecki, W; /Saclay; Bevan, A.J.; /Queen Mary, U. of London; Viaud, B.F.; /Montreal U.; Cai, Y.; Fisher, A.S.; O' Grady, C.; Lindquist, B.; Roodman, A.; J.M.Thompson, M.Weaver; /SLAC

    2008-09-09

    We present an extensive experimental characterization of the e{sup {+-}} phase space at the interaction point of the SLAC PEP-II B-Factory, that combines a detailed mapping of luminous-region observables using the BABAR detector, with stored-beam measurements by accelerator techniques.

  16. Development of modifications to the material point method for the simulation of thin membranes, compressible fluids, and their interactions

    Energy Technology Data Exchange (ETDEWEB)

    York, A.R. II [Sandia National Labs., Albuquerque, NM (United States). Engineering and Process Dept.

    1997-07-01

    The material point method (MPM) is an evolution of the particle in cell method where Lagrangian particles or material points are used to discretize the volume of a material. The particles carry properties such as mass, velocity, stress, and strain and move through a Eulerian or spatial mesh. The momentum equation is solved on the Eulerian mesh. Modifications to the material point method are developed that allow the simulation of thin membranes, compressible fluids, and their dynamic interactions. A single layer of material points through the thickness is used to represent a membrane. The constitutive equation for the membrane is applied in the local coordinate system of each material point. Validation problems are presented and numerical convergence is demonstrated. Fluid simulation is achieved by implementing a constitutive equation for a compressible, viscous, Newtonian fluid and by solution of the energy equation. The fluid formulation is validated by simulating a traveling shock wave in a compressible fluid. Interactions of the fluid and membrane are handled naturally with the method. The fluid and membrane communicate through the Eulerian grid on which forces are calculated due to the fluid and membrane stress states. Validation problems include simulating a projectile impacting an inflated airbag. In some impact simulations with the MPM, bodies may tend to stick together when separating. Several algorithms are proposed and tested that allow bodies to separate from each other after impact. In addition, several methods are investigated to determine the local coordinate system of a membrane material point without relying upon connectivity data.

  17. Luminosity performance studies of the compact linear collider with intra-train feedback system at the interaction point

    Energy Technology Data Exchange (ETDEWEB)

    Resta-Lopez, J; Burrows, P N; Christian, G, E-mail: j.restalopez@physics.ox.ac.u [John Adams Institute for Accelerator Science, Oxford University, Oxford, OX1 3RH (United Kingdom)

    2010-09-15

    To achieve the design luminosity at future linear colliders, control of beam stability at the sub-nanometre level at the interaction point will be necessary. Any source of beam motion which results in relative vertical offsets of the two beams at the interaction point may significantly reduce the luminosity from the nominal value. Beam-based intra-train feedback systems located in the interaction region are foreseen to correct the relative beam-beam offset and thus to steer the two beams into collision. These feedback systems must be capable of acting within the bunch train. In addition, these feedback systems might considerably help to relax the tight stability tolerances required for the final doublet magnets. For the Compact Linear Collider (CLIC), the extremely short nominal bunch spacing (0.5 ns) and very short nominal pulse duration (156 ns) make the intra-train feedback implementation technically very challenging. In this paper the conceptual design of an intra-train feedback system for the CLIC interaction point is described. Results of luminosity performance simulations are presented and discussed for different scenarios of ground motion. We also show how the intra-train feedback system can help to relax the very tight tolerances of the vertical vibration on the CLIC final doublet quadrupoles.

  18. Quenching points of dimeric single-molecule magnets: Exchange interaction effects

    Energy Technology Data Exchange (ETDEWEB)

    Florez, J.M., E-mail: juanmanuel.florez@alumnos.usm.c [Departamento de Fisica, Universidad Tecnica Federico Santa Maria, P.O. Box 110-V, Valparaiso (Chile); Nunez, Alvaro S., E-mail: alnunez@dfi.uchile.c [Departamento de Fisica, Facultad de Ciencias Fisicas y Matematicas, Universidad de Chile, Casilla 487-3, Santiago (Chile); Vargas, P., E-mail: patricio.vargas@usm.c [Departamento de Fisica, Universidad Tecnica Federico Santa Maria, P.O. Box 110-V, Valparaiso (Chile)

    2010-11-15

    We study the quenched energy-splitting ({Delta}{sub E}) of a single-molecule magnet (SMM) conformed by two exchange coupled giant-spins. An assessment of two nontrivial characteristics of this quenching is presented: (i) The quenching-points of a strongly exchange-coupled dimer differ from the ones of their respective giant-spin modeled SMM and such a difference can be well described by using the Solari-Kochetov extra phase; (ii) the dependence on the exchange coupling of the magnetic field values at the quenching-points when {Delta}{sub E} passes from monomeric to dimeric behavior. The physics behind these exchange-modified points, their relation with the {Delta}{sub E}-oscillations experimentally obtained by the Landau-Zener method and with the diabolical-plane of a SMM, is discussed.

  19. Radiative symmetry breaking from interacting UV fixed points arXiv

    CERN Document Server

    Abel, Steven

    It is shown that the addition of positive mass-squared terms to asymptotically safe gauge-Yukawa theories with perturbative UV fixed points leads to calculable radiative symmetry breaking in the IR. This phenomenon, and the multiplicative running of the operators that lies behind it, is akin to the radiative symmetry breaking that occurs in the Supersymmetric Standard Model.

  20. Effects of hydrodynamic interactions and control within a point absorber array on electrical output

    DEFF Research Database (Denmark)

    Nambiar, Anup J.; Forehand, David I.M.; Kramer, Morten

    2015-01-01

    the WECs and the total power extracted by the array can be modified. In this paper, different resistive and reactive PTO control strategies, applied to a time-domain wave-to-wire model of a three-float Danish Wavestar device, are compared. The time-domain modelling approach, as opposed to the frequency...... and farms of WECs. The total power extracted by an array of WECs is influenced by the hydrodynamic interactions between them, especially when the WECs are spaced very closely. By control of the power take-off (PTO) forces and moments acting on the WECs within the array, the hydrodynamic interactions between...

  1. Developing a Tool Point Control Scheme for a Hydraulic Crane Using Interactive Real-time Dynamic Simulation

    Directory of Open Access Journals (Sweden)

    Mikkel M. Pedersen

    2010-10-01

    Full Text Available This paper describes the implementation of an interactive real-time dynamic simulation model of a hydraulic crane. The user input to the model is given continuously via joystick and output is presented continuously in a 3D animation. Using this simulation model, a tool point control scheme is developed for the specific crane, considering the saturation phenomena of the system and practical implementation.

  2. Interactive Classification of Construction Materials: Feedback Driven Framework for Annotation and Analysis of 3d Point Clouds

    Science.gov (United States)

    Hess, M. R.; Petrovic, V.; Kuester, F.

    2017-08-01

    Digital documentation of cultural heritage structures is increasingly more common through the application of different imaging techniques. Many works have focused on the application of laser scanning and photogrammetry techniques for the acquisition of threedimensional (3D) geometry detailing cultural heritage sites and structures. With an abundance of these 3D data assets, there must be a digital environment where these data can be visualized and analyzed. Presented here is a feedback driven visualization framework that seamlessly enables interactive exploration and manipulation of massive point cloud data. The focus of this work is on the classification of different building materials with the goal of building more accurate as-built information models of historical structures. User defined functions have been tested within the interactive point cloud visualization framework to evaluate automated and semi-automated classification of 3D point data. These functions include decisions based on observed color, laser intensity, normal vector or local surface geometry. Multiple case studies are presented here to demonstrate the flexibility and utility of the presented point cloud visualization framework to achieve classification objectives.

  3. Nonlinear fast magnetoacoustic wave interaction with 2D magnetic X-points in the ion cyclotron range of frequencies

    CERN Document Server

    Threlfall, J W; De Moortel, I; McClements, K G; Arber, T D

    2012-01-01

    Context. This paper investigates the role of the Hall term in the propagation and dissipation of waves which interact with 2D magnetic X-points and considers the effect of the Hall term on the nature of the resulting reconnection. Aims. The goal is to determine how the evolution of a nonlinear fast magnetoacoustic wave pulse, and the behaviour of the oscillatory reconnection which results from the interaction of the pulse with a line-tied 2D magnetic X-point, is affected by the Hall term in the generalised Ohm's law. Methods. A Lagrangian remap shock-capturing code (Lare2d) is used to study the evolution of an initial fast magnetoacoustic wave annulus for a range of values of the ion skin depth (di) in resistive Hall MHD. A magnetic null-point finding algorithm is also used to locate and track the evolution of the multiple null-points that are formed in the system. Results. In general, the fast wave is coupled to a shear wave and, for finite di, to whistler and ion cyclotron waves. Dispersive whistler effects...

  4. Stationary-point approach to the phase transition of the classical XY chain with power-law interactions.

    Science.gov (United States)

    Kastner, Michael

    2011-03-01

    The stationary points of the potential energy function V of the classical XY chain with power-law pair interactions (i.e., interactions decaying like r{-α} with the distance) are analyzed. For a class of "spinwave-type" stationary points, the asymptotic behavior of the Hessian determinant of V is computed analytically in the limit of large system size. The computation is based on the Toeplitz property of the Hessian and makes use of a Szegö-type theorem. The results serve to illustrate a recently discovered relation between phase transitions and the properties of stationary points of classical many-body potentials. In agreement with this relation, the exact phase transition potential energy of the model can be read off from the behavior of the Hessian determinant for exponents α between zero and one. For α between one and two, the phase transition is not manifest in the behavior of the determinant, and it might be necessary to consider larger classes of stationary points.

  5. Quantum Fluctuation Theorem in an Interacting Setup: Point Contacts in Fractional Quantum Hall Edge State Devices

    Science.gov (United States)

    Komnik, A.; Saleur, H.

    2011-09-01

    We verify the validity of the Cohen-Gallavotti fluctuation theorem for the strongly correlated problem of charge transfer through an impurity in a chiral Luttinger liquid, which is realizable experimentally as a quantum point contact in a fractional quantum Hall edge state device. This is accomplished via the development of an analytical method to calculate the full counting statistics of the problem in all the parameter regimes involving the temperature, the Hall voltage, and the gate voltage.

  6. Influence of the vector interaction and an external magnetic field on the isentropes near the chiral critical end point

    CERN Document Server

    Costa, Pedro

    2016-01-01

    The location of the critical end point (CEP) and the isentropic trajectories in the QCD phase diagram are investigated. We use the (2+1) Nambu$-$Jona-Lasinio model with the Polyakov loop coupling for different scenarios, namely by imposing zero strange quark density, which is the case in the ultra relativistic heavy-ion collisions, and $\\beta$-equilibrium. The influence of strong magnetic fields and of the vector interaction on the isentropic trajectories around the CEP is discussed. It is shown that the vector interaction and the magnetic field, having opposite effects on the first-order transition, affect the isentropic trajectories differently: as the vector interaction increases, the first-order transition becomes weaker and the isentropes become smoother; when a strong magnetic field is considered, the first-order transition is strengthened and the isentropes are pushed to higher temperatures. No focusing of isentropes in region towards the CEP is seen.

  7. Furry picture transition rates in the intense fields at a lepton collider interaction point

    Directory of Open Access Journals (Sweden)

    A. Hartin

    2015-04-01

    Full Text Available The effect on particle physics processes by intense electromagnetic fields in the charge bunch collisions at future lepton colliders is considered. Since the charge bunch fields are tied to massive sources (the e+e− charges, a reference frame is chosen in which the fields appear to be co-propagating. Solutions of the Dirac equation minimally coupled to the electromagnetic fields reasonably associated with two intense overlapping charge bunches are obtained and found to be a Volkov solution with respect to a null 4-vector whose 3-vector part lies in the common propagation direction. These solutions are used within the Furry interaction picture to calculate the beamstrahlung transition rate for electron radiation due to interaction with the electromagnetic fields of two colliding charge bunches. New analytic expressions are obtained and compared numerically with the beamstrahlung in the electromagnetic field of one charge bunch. The techniques developed will be applied to other collider physics processes in due course.

  8. Furry picture transition rates in the intense fields at a lepton collider interaction point

    CERN Document Server

    Hartin, Anthony

    2015-01-01

    The effect on particle physics processes by intense electromagnetic fields in the charge bunch collisions at future lepton colliders is considered. Since the charge bunch fields are tied to massive sources (the $e^{+}e^{-}$ charges), a reference frame is chosen in which the fields appear to be co-propagating. Solutions of the Dirac equation minimally coupled to the electromagnetic fields reasonably associated with two intense overlapping charge bunches are obtained and found to be a Volkov solution with respect to a null 4-vector whose 3-vector part lies in the common propagation direction. These solutions are used within the Furry interaction picture to calculate the beamstrahlung transition rate for electron radiation due to interaction with the electromagnetic fields of two colliding charge bunches. New analytic expressions are obtained and compared numerically with the beamstrahlung in the electromagnetic field of one charge bunch. The techniques developed will be applied to other collider physics process...

  9. Interaction of High Flash Point Electrolytes and PE-Based Separators for Li-Ion Batteries.

    Science.gov (United States)

    Hofmann, Andreas; Kaufmann, Christoph; Müller, Marcus; Hanemann, Thomas

    2015-08-27

    In this study, promising electrolytes for use in Li-ion batteries are studied in terms of interacting and wetting polyethylene (PE) and particle-coated PE separators. The electrolytes are characterized according to their physicochemical properties, where the flow characteristics and the surface tension are of particular interest for electrolyte-separator interactions. The viscosity of the electrolytes is determined to be in a range of η = 4-400 mPa∙s and surface tension is finely graduated in a range of γL = 23.3-38.1 mN∙m(-1). It is verified that the technique of drop shape analysis can only be used in a limited matter to prove the interaction, uptake and penetration of electrolytes by separators. Cell testing of Li|NMC half cells reveals that those cell results cannot be inevitably deduced from physicochemical electrolyte properties as well as contact angle analysis. On the other hand, techniques are more suitable which detect liquid penetration into the interior of the separator. It is expected that the results can help fundamental researchers as well as users of novel electrolytes in current-day Li-ion battery technologies for developing and using novel material combinations.

  10. Improving the Performance of Interactive TCP Applications using End-point Based and Network Level Techniques

    Directory of Open Access Journals (Sweden)

    Varun G Menon

    2012-04-01

    Full Text Available Recent measurement based studies reveal that most of the Internet connections are short in terms of the amount of traffic they carry, while a small fraction of the connections are carrying a largeportion of the traffic.. Most of these short flows are from interactive applications like telnet, gaming that use TCP protocol for connection establishment and data transfer. These short TCP flows suffer from severe response-time performance degradations when multiplexed with long-lived flows during times of network congestion. The reasons for this problem is that, in the absence of large number of packets the short flows are unable to get a detailed knowledge about the level of underlying network congestion and even a single packet loss forces long retransmission timeouts. Also as the numbers of packets are less they are not able to develop large congestion windows and thus unable to jumpstart the next data burst. Due to this, clients of interactive applications suffer from increased response time for data packets sent and they try to upgrade their short flows to long flows by sending dummy packets into the network even when they do not have any data to send. This behavior can lead to severe congestion in the network and causes harm to statistical multiplexing in the Internet. This paper aims at providing easy to implement techniques that can be used by the clients of interactive applications to get much better performance without causing any serious congestion in the network.

  11. Long-range interactions in the ozone molecule: spectroscopic and dynamical points of view

    CERN Document Server

    Lepers, Maxence; Dulieu, Olivier

    2012-01-01

    Using the multipolar expansion of the electrostatic energy, we have characterized the asymptotic interactions between an oxygen atom O$(^3P)$ and an oxygen molecule O$_2(^3\\Sigma_g^-)$, both in their electronic ground state. We have calculated the interaction energy induced by the permanent electric quadrupoles of O and O$_2$ and the van der Waals energy. On one hand we determined the 27 electronic potential energy surfaces including spin-orbit connected to the O$(^3P)$ + O$_2(^3\\Sigma_g^-)$ dissociation limit of the O--O$_2$ complex. On the other hand we computed the potential energy curves characterizing the interaction between O$(^3P)$ and a O$_2(^3\\Sigma_g^-)$ molecule in its lowest vibrational level and in a low rotational level. Such curves are found adiabatic to a good approximation, namely they are only weakly coupled to each other. These results represent a first step for modeling the spectroscopy of ozone bound levels close to the dissociation limit, as well as the low energy collisions between O an...

  12. Interaction of High Flash Point Electrolytes and PE-Based Separators for Li-Ion Batteries

    Directory of Open Access Journals (Sweden)

    Andreas Hofmann

    2015-08-01

    Full Text Available In this study, promising electrolytes for use in Li-ion batteries are studied in terms of interacting and wetting polyethylene (PE and particle-coated PE separators. The electrolytes are characterized according to their physicochemical properties, where the flow characteristics and the surface tension are of particular interest for electrolyte–separator interactions. The viscosity of the electrolytes is determined to be in a range of η = 4–400 mPa∙s and surface tension is finely graduated in a range of γL = 23.3–38.1 mN∙m−1. It is verified that the technique of drop shape analysis can only be used in a limited matter to prove the interaction, uptake and penetration of electrolytes by separators. Cell testing of Li|NMC half cells reveals that those cell results cannot be inevitably deduced from physicochemical electrolyte properties as well as contact angle analysis. On the other hand, techniques are more suitable which detect liquid penetration into the interior of the separator. It is expected that the results can help fundamental researchers as well as users of novel electrolytes in current-day Li-ion battery technologies for developing and using novel material combinations.

  13. Interaction between global-scale atmospheric vortices: Modeling with Hamiltonian dynamic system of antipodal point vortices on a rotating sphere

    CERN Document Server

    Mokhov, Igor I; Chefranov, A G

    2016-01-01

    We get point vortices dynamics equations on a rotating sphere surface directly from the hydrodynamic equations as representing their weak exact solution contrary to the conventional case of the use of a kinematic relationship between a given singular vortex field and velocity field. It is first time that the effect of a sphere rotation on the vortices interaction is accounted for in exact form. We show that only the stream function of a vortex pair of antipodal vortices (APV), and only it satisfies the original three-dimensional hydrodynamics equations on a sphere. We prove that only APV pair with two point vortices in the diameter-conjugated points of a sphere with equal by quantity but different sign circulations may be correctly considered as an elementary (stationary, not self-affecting) singular point object on a sphere. We suggest using the axis connecting the two point vortices in an APV for describing of an axis of rotation of the global vortices introduced in (Barrett, 1958) to reflect the observed g...

  14. Unstable quantum oscillator with point interactions: Maverick resonances, antibound states and other surprises

    Science.gov (United States)

    Alvarez, J. J.; Gadella, M.; Lara, L. P.; Maldonado-Villamizar, F. H.

    2013-11-01

    In the search for solvable or quasi-solvable models for resonances, we consider a one-dimensional potential, which is a harmonic oscillator for x0. After a study of this model, we add a mass jump at the origin and study the effect of the combination of the mass jump and the point potential. We obtain the behavior of resonances, bound and antibound states in terms of given parameters. In spite of the simplicity of the model, it shows quite interesting and unexpected features.

  15. Relativistic point dynamics general equations, constant proper masses, interactions between electric charges, variable proper masses, collisions

    CERN Document Server

    Arzeliès, Henri

    1972-01-01

    Relativistic Point Dynamics focuses on the principles of relativistic dynamics. The book first discusses fundamental equations. The impulse postulate and its consequences and the kinetic energy theorem are then explained. The text also touches on the transformation of main quantities and relativistic decomposition of force, and then discusses fields of force derivable from scalar potentials; fields of force derivable from a scalar potential and a vector potential; and equations of motion. Other concerns include equations for fields; transfer of the equations obtained by variational methods int

  16. Hand Gesture and Neural Network Based Human Computer Interface

    Directory of Open Access Journals (Sweden)

    Aekta Patel

    2014-06-01

    Full Text Available Computer is used by every people either at their work or at home. Our aim is to make computers that can understand human language and can develop a user friendly human computer interfaces (HCI. Human gestures are perceived by vision. The research is for determining human gestures to create an HCI. Coding of these gestures into machine language demands a complex programming algorithm. In this project, We have first detected, recognized and pre-processing the hand gestures by using General Method of recognition. Then We have found the recognized image’s properties and using this, mouse movement, click and VLC Media player controlling are done. After that we have done all these functions thing using neural network technique and compared with General recognition method. From this we can conclude that neural network technique is better than General Method of recognition. In this, I have shown the results based on neural network technique and comparison between neural network method & general method.

  17. Critical Casimir interactions around the consolute point of a binary solvent.

    Science.gov (United States)

    Mohry, T F; Kondrat, S; Maciołek, A; Dietrich, S

    2014-08-14

    Spatial confinement of a near-critical medium changes its fluctuation spectrum and modifies the corresponding order parameter distribution, resulting in effective, so-called critical Casimir forces (CCFs) acting on the confining surfaces. These forces are attractive for like boundary conditions of the order parameter at the opposing surfaces of the confinement. For colloidal particles dissolved in a binary liquid mixture acting as a solvent close to its critical point of demixing, one thus expects the emergence of phase segregation into equilibrium colloidal liquid and gas phases. We analyze how such phenomena occur asymmetrically in the whole thermodynamic neighborhood of the consolute point of the binary solvent. By applying field-theoretical methods within mean-field approximation and the semi-empirical de Gennes-Fisher functional, we study the CCFs acting between planar parallel walls as well as between two spherical colloids and their dependence on temperature and on the composition of the near-critical binary mixture. We find that for compositions slightly poor in the molecules preferentially adsorbed at the surfaces, the CCFs are significantly stronger than at the critical composition, thus leading to pronounced colloidal segregation. The segregation phase diagram of the colloid solution following from the calculated effective pair potential between the colloids agrees surprisingly well with experiments and simulations.

  18. Delayed drug interactions in psychiatry: armodafinil and risperidone as a potential case in point.

    Science.gov (United States)

    Andrade, Chittaranjan

    2015-12-01

    Modafinil or armodafinil (ar/mod) augmentation of antipsychotic medication in schizophrenia patients may be considered with a view to reduce negative symptoms associated with the illness or excessive daytime drowsiness due to any cause. The available data suggest that there is no role for ar/mod in reducing negative symptom burden. A recent pharmacokinetic (PK) study suggested that armodafinil (250 mg/d) reduces key PK parameters of risperidone by about 50%, and key PK parameters of 9-hydroxyrisperidone (paliperidone) by about 20%-30%, probably through induction of CYP3A4. Ar/mod augmentation is therefore best avoided in patients receiving risperidone or paliperidone (and most other atypical antipsychotic drugs, as well, because most atypical antipsychotics are metabolized by enzymes that ar/mod induce). If the ar/mod-antipsychotic drug combination is necessary, for whatever reason, then the dose of the atypical antipsychotic drug may need to be appropriately raised. If this is not done, relapse may occur; because the relapse may postdate the introduction of ar/mod by many months, the causal role of a metabolic drug interaction may not be suspected, and physicians may attribute the relapse to the natural course of the illness. Physicians need to be aware that any agent that induces the metabolism of psychotropic drugs that are used in maintenance therapy may, through lowered psychotropic drug levels, result in a delayed drug interaction that is characterized by illness relapse.

  19. Complaints as starting point for vicious cycles in customer-employee-interactions

    Directory of Open Access Journals (Sweden)

    Eva eTraut-Mattausch

    2015-10-01

    Full Text Available A ring-model of vicious cycles in customer-employee-interaction is proposed: Service employees perceive complaints as a threat to their self-esteem resulting in defense responses such as an increased need for cognitive closure, a devaluation of the customer and their information and degrading service behavior. Confronted with such degrading service behavior, customers react defensively as well, by devaluing the employee for example with regard to his/her competence and by reducing repurchase and positive word-of-mouth. Three studies investigated each link in this ring-model. In study 1, participants were confronted with an aggressive or neutral customer complaint. Results show that motivated closed-mindedness (one aspect of the need for cognitive closure increases after an aggressive complaint leading to a devaluation of the customer and their information, and in turn to a degrading service reaction. In study 2, participants were confronted with a degrading or favorable service reaction. Results show that they devaluate the employees’ competence after receiving a degrading service reaction and thus reduce their intention to repurchase. In study 3, we finally examined our predictions investigating real customer-employee-interactions: We analyzed data from an evaluation study in which mystery callers tested the service hotline of an airline. Results show that the employees’ competence is devaluated after degrading behavior and thus reduces positive word-of-mouth.

  20. Complaints as starting point for vicious cycles in customer–employee-interactions

    Science.gov (United States)

    Traut-Mattausch, Eva; Wagner, Sara; Pollatos, Olga; Jonas, Eva

    2015-01-01

    A ring-model of vicious cycles in customer–employee-interaction is proposed: service employees perceive complaints as a threat to their self-esteem resulting in defense responses such as an increased need for cognitive closure, a devaluation of the customer and their information and degrading service behavior. Confronted with such degrading service behavior, customers react defensively as well, by devaluing the employee for example with regard to his/her competence and by reducing repurchase and positive word-of-mouth (WOM). Three studies investigated each link in this ring-model. In study 1, participants were confronted with an aggressive or neutral customer complaint. Results show that motivated closed-mindedness (one aspect of the need for cognitive closure) increases after an aggressive complaint leading to a devaluation of the customer and their information, and in turn to a degrading service reaction. In study 2, participants were confronted with a degrading or favorable service reaction. Results show that they devaluate the employees’ competence after receiving a degrading service reaction and thus reduce their intention to repurchase. In study 3, we finally examined our predictions investigating real customer–employee-interactions: we analyzed data from an evaluation study in which mystery callers tested the service hotline of an airline. Results show that the employees’ competence is devaluated after degrading behavior and thus reduces positive WOM. PMID:26528194

  1. Complaints as starting point for vicious cycles in customer-employee-interactions.

    Science.gov (United States)

    Traut-Mattausch, Eva; Wagner, Sara; Pollatos, Olga; Jonas, Eva

    2015-01-01

    A ring-model of vicious cycles in customer-employee-interaction is proposed: service employees perceive complaints as a threat to their self-esteem resulting in defense responses such as an increased need for cognitive closure, a devaluation of the customer and their information and degrading service behavior. Confronted with such degrading service behavior, customers react defensively as well, by devaluing the employee for example with regard to his/her competence and by reducing repurchase and positive word-of-mouth (WOM). Three studies investigated each link in this ring-model. In study 1, participants were confronted with an aggressive or neutral customer complaint. Results show that motivated closed-mindedness (one aspect of the need for cognitive closure) increases after an aggressive complaint leading to a devaluation of the customer and their information, and in turn to a degrading service reaction. In study 2, participants were confronted with a degrading or favorable service reaction. Results show that they devaluate the employees' competence after receiving a degrading service reaction and thus reduce their intention to repurchase. In study 3, we finally examined our predictions investigating real customer-employee-interactions: we analyzed data from an evaluation study in which mystery callers tested the service hotline of an airline. Results show that the employees' competence is devaluated after degrading behavior and thus reduces positive WOM.

  2. Interaction of Magnetic Field and Nonlinear Convection in the Stagnation Point Flow over a Shrinking Sheet

    Directory of Open Access Journals (Sweden)

    Rakesh Kumar

    2016-01-01

    Full Text Available The steady two-dimensional boundary layer stagnation point flow due to a shrinking sheet is analyzed. The combined effects of magnetic field and nonlinear convection are taken into account. The governing equations for the flow are modeled and then simplified using the similarity transformation and boundary layer approach. The numerical solution of the reduced equations is obtained by the second-order finite difference scheme also known as Keller box method. The influence of the pertinent parameters of the problem on velocity and temperature profiles, skin friction, and sheet temperature gradient are presented through the graphs and tables and discussed. The magnetic field and nonlinear convection parameters significantly enhance the solution range.

  3. Atlas of point contact spectra of electron-phonon interactions in metals

    CERN Document Server

    Khotkevich, A V

    1995-01-01

    The characteristics of electrical contacts have long attracted the attention of researchers since these contacts are used in every electrical and electronic device. Earlier studies generally considered electrical contacts of large dimensions, having regions of current concentration with diameters substantially larger than the characteristic dimensions of the material: the interatomic distance, the mean free path for electrons, the coherence length in the superconducting state, etc. [110]. The development of microelectronics presented to scientists and engineers the task of studying the characteristics of electrical contacts with ultra-small dimensions. Characteristics of point contacts such as mechanical stability under continuous current loads, the magnitudes of electrical fluctuations, inherent sensitivity in radio devices and nonlinear characteristics in connection with electromagnetic radiation can not be understood and altered in the required way without knowledge of the physical processes occurring in c...

  4. [Three patterns of interaction between soil and non-point source P-pollutants in agricultural watershed].

    Science.gov (United States)

    Wang, Xia-hui; Yin, Cheng-qing; Yan, Xiao; Shan, Bao-qing; Wang, Wei-dong

    2004-07-01

    Typical agricultural watershed was selected to study the interactions between soil matrix and non-point source P-pollutants in surface runoff under simulative conditions. The soil samples were taken in different spatial locations in this watershed and were under different degree of human disturbance. The results showed that the interactions between different soil matrix and phosphorus could be divided into three patterns:retention, release and combination of retention and release. Soil of retention pattern has strong adsorption capacity of phosphate and will retain phosphorus from polluted runoff. Soil of release pattern has significant desorption capacity of phosphate and will release phosphorus to the runoff. Soil of retention and release combination pattern will retain or release phosphorus according to the phosphate concentration in the polluted runoff. These results showed that soil matrix in different spatial locations in the agricultural watershed have different ecological functions and environmental values under the processing of natural conditions and human disturbance. From the view of occurrence of non-point source pollution, these soils could become the sink of pollutants as well as the source of pollutants. Under some conditions, there has a conversion between sink and source of them. These results are valuable for control of non-point source pollution on watershed level, identification of key source area of pollutants and improvement of efficiency of control measures.

  5. Peridotite-melt interaction: A key point for the destruction of cratonic lithospheric mantle

    Institute of Scientific and Technical Information of China (English)

    ZHANG HongFu

    2009-01-01

    This paper presents an overview of recent studies dealing with different ages of mantle peridotitic xenoliths and xenocrysts from the North China Craton, with aim to provide new ideas for further study on the destruction of the North China Craton. Re-Os isotopic studies suggest that the lithospheric mantle of the North China Craton is of Archean age prior to its thinning. The key reason why such a low density and highly refractory Archean lithospheric mantle would be thinned is changes in composition, thermal regime, and physical properties of the lithospheric mantle due to interaction of peridotites with melts of different origins. Inward subducUon of circum craton plates and collision with the North China Craton provided not only the driving force for the destruction of the craton, but also continuous melts derived from partial melting of subducted continental or oceanic crustal materials that resulted in the compositional change of the lithospheric mantle. Regional thermal anomaly at ca. 120 Ma led to the melting of highly modified iithospheric mantle. At the same time or subsequently lithospheric extension and asthenospheric upwelling further reinforced the melting and thinning of the lithospheric mantle. Therefore, the destruction and thinning of the North China Craton is a combined result of peridotite-melt interaction (addition of volatile), enhanced regional thermal anomaly (temperature increase) and lithospheric extension (decompression). Such a complex geological process finally produced a "mixed" lithospheric mantle of highly chemical heterogeneity during the Mesozoic and Cenozoic. It also resulted in significant difference in the composition of mantle peridotitic xenoliths between different regions and times.

  6. Microscale simulations of shock interaction with large assembly of particles for developing point-particle models

    Science.gov (United States)

    Thakur, Siddharth; Neal, Chris; Mehta, Yash; Sridharan, Prasanth; Jackson, Thomas; Balachandar, S.

    2017-01-01

    Micrsoscale simulations are being conducted for developing point-particle and other related models that are needed for the mesoscale and macroscale simulations of explosive dispersal of particles. These particle models are required to compute (a) instantaneous aerodynamic force on the particle and (b) instantaneous net heat transfer between the particle and the surrounding. A strategy for a sequence of microscale simulations has been devised that allows systematic development of the hybrid surrogate models that are applicable at conditions representative of the explosive dispersal application. The ongoing microscale simulations seek to examine particle force dependence on: (a) Mach number, (b) Reynolds number, and (c) volume fraction (different particle arrangements such as cubic, face-centered cubic (FCC), body-centered cubic (BCC) and random). Future plans include investigation of sequences of fully-resolved microscale simulations consisting of an array of particles subjected to more realistic time-dependent flows that progressively better approximate the actual problem of explosive dispersal. Additionally, effects of particle shape, size, and number in simulation as well as the transient particle deformation dependence on various parameters including: (a) particle material, (b) medium material, (c) multiple particles, (d) incoming shock pressure and speed, (e) medium to particle impedance ratio, (f) particle shape and orientation to shock, etc. are being investigated.

  7. Effects of interaction on the properties of spiral galaxies. II. Isolated galaxies: The zero point

    Science.gov (United States)

    Márquez, I.; Moles, M.

    1999-04-01

    We analyse the properties of a sample of 22 bright isolated spiral galaxies on the basis of Johnson B,V,I images and optical rotation curves. The fraction of early morphological types in our sample of isolated galaxies (or in other samples of non-interacting spiral galaxies) appears to be smaller than in samples including interacting systems. The overall morphological aspect is regular and symmetric, but all the galaxies present non-axisymmetric components in the form of bars or rings. We find that the color indices become bluer towards the outer parts and that their central values are well correlated with the total colors. The properties of the bulges span a larger range than those of the disks, that thus are more alike between them. None of the galaxies shows a truncated, type II disk profile. It is found that the relation between surface brightness and size for the bulges, the Kormendy relation, is tighter when only isolated galaxies are considered. We find a similar relation for the disk parameters with an unprecedented low scatter. A Principal Component Analysis of the measured parameters shows that 2 eigenvectors suffice to explain more than 95 % of the total variance. These are, as found for other samples including spiral galaxies in different environmental situations, a scale parameter given by the mass or, equivalently, the luminosity or the size; and a form parameter given by the bulge to disk luminosity ratio, B/D, or, equivalently, by the gradient of the solid-body rotation region of the rotation curve, the G-parameter. We report here a tight correlation between G and B/D for our sample of isolated spirals that could be used as a new distance indicator. Based on data obtained at the 1.5m telescope of the Estacion de Observacion de Calar Alto, Instituto Geografico Nacional, which is jointly operated by the Instituto Geografico Nacional and the Consejo Superior de Investigaciones Cientificas through the Instituto de Astrofisica de Andalucia

  8. In Vacuum High Accuracy Mechanical Positioning System of Nano Resolution Beam Position Monitor at the Interaction Point of ATF2

    OpenAIRE

    Bambade, P.; Bogard, F.; Cornebise, P.; Wallon, S.; Blanco, O.R.; Tauchi, T.; Terunuma, N.

    2013-01-01

    TUOCB203 - ISBN 978-3-95450-122-9; International audience; ATF2 is a low energy (1.3GeV) prototype of the final focus system for ILC and CLIC linear collider projects. A major goal of ATF2 is to demonstrate the ability to stabilise the beam position at the interaction point, where the beam can be focused down to about 35 nm. For this purpose, a set of new Beam Position Monitors (BPM) has been designed, with an expected resolution of about 2 nm. These BPMs must be very well aligned with respec...

  9. Interaction of a Magnet and a Point Charge: Unrecognized Internal Electromagnetic Momentum Eliminates the Myth of Hidden Mechanical Momentum

    CERN Document Server

    Boyer, Timothy H

    2014-01-01

    A model calculation using the Darwin Lagrangian is carried out for a magnet consisting of two current-carrying charges constrained by centripetal forces to move in a circular path in the presence of the electric field from a distant external point charge. In the limit that the magnet's two charges are non-interacting, the calculation recovers the only valid calculation for hidden mechanical momentum. However, if the magnet's charges are mutually interacting, then there is internal electromagnetic linear momentum associated with the perturbed magnet's electrostatic charge distribution and the motion of the magnet's charges. This internal electromagnetic momentum does not seem to be recognized as distinct from the familiar external electromagnetic momentum associated with the electric field of the external charge and the magnetic field of the unperturbed magnet. In the multiparticle limit, the hidden mechanical momentum becomes negligible while the internal electromagnetic momentum provides the compensating lin...

  10. Cyberpsychology: a human-interaction perspective based on cognitive modeling.

    Science.gov (United States)

    Emond, Bruno; West, Robert L

    2003-10-01

    This paper argues for the relevance of cognitive modeling and cognitive architectures to cyberpsychology. From a human-computer interaction point of view, cognitive modeling can have benefits both for theory and model building, and for the design and evaluation of sociotechnical systems usability. Cognitive modeling research applied to human-computer interaction has two complimentary objectives: (1) to develop theories and computational models of human interactive behavior with information and collaborative technologies, and (2) to use the computational models as building blocks for the design, implementation, and evaluation of interactive technologies. From the perspective of building theories and models, cognitive modeling offers the possibility to anchor cyberpsychology theories and models into cognitive architectures. From the perspective of the design and evaluation of socio-technical systems, cognitive models can provide the basis for simulated users, which can play an important role in usability testing. As an example of application of cognitive modeling to technology design, the paper presents a simulation of interactive behavior with five different adaptive menu algorithms: random, fixed, stacked, frequency based, and activation based. Results of the simulation indicate that fixed menu positions seem to offer the best support for classification like tasks such as filing e-mails. This research is part of the Human-Computer Interaction, and the Broadband Visual Communication research programs at the National Research Council of Canada, in collaboration with the Carleton Cognitive Modeling Lab at Carleton University.

  11. Herbivores alter plant-wind interactions by acting as a point mass on leaves and by removing leaf tissue.

    Science.gov (United States)

    Kothari, Adit R; Burnett, Nicholas P

    2017-09-01

    In nature, plants regularly interact with herbivores and with wind. Herbivores can wound and alter the structure of plants, whereas wind can exert aerodynamic forces that cause the plants to flutter or sway. While herbivory has many negative consequences for plants, fluttering in wind can be beneficial for plants by facilitating gas exchange and loss of excess heat. Little is known about how herbivores affect plant motion in wind. We tested how the mass of an herbivore resting on a broad leaf of the tulip tree Liriodendron tulipifera, and the damage caused by herbivores, affected the motion of the leaf in wind. For this, we placed mimics of herbivores on the leaves, varying each herbivore's mass or position, and used high-speed video to measure how the herbivore mimics affected leaf movement and reconfiguration at two wind speeds inside a laboratory wind tunnel. In a similar setup, we tested how naturally occurring herbivore damage on the leaves affected leaf movement and reconfiguration. We found that the mass of an herbivore resting on a leaf can change that leaf's orientation relative to the wind and interfere with the ability of the leaf to reconfigure into a smaller, more streamlined shape. A large herbivore load slowed the leaf's fluttering frequency, while naturally occurring damage from herbivores increased the leaf's fluttering frequency. We conclude that herbivores can alter the physical interactions between wind and plants by two methods: (1) acting as a point mass on the plant while it is feeding and (2) removing tissue from the plant. Altering a plant's interaction with wind can have physical and physiological consequences for the plant. Thus, future studies of plants in nature should consider the effect of herbivory on plant-wind interactions, and vice versa.

  12. CMOS image sensor for detection of interferon gamma protein interaction as a point-of-care approach.

    Science.gov (United States)

    Marimuthu, Mohana; Kandasamy, Karthikeyan; Ahn, Chang Geun; Sung, Gun Yong; Kim, Min-Gon; Kim, Sanghyo

    2011-09-01

    Complementary metal oxide semiconductor (CMOS)-based image sensors have received increased attention owing to the possibility of incorporating them into portable diagnostic devices. The present research examined the efficiency and sensitivity of a CMOS image sensor for the detection of antigen-antibody interactions involving interferon gamma protein without the aid of expensive instruments. The highest detection sensitivity of about 1 fg/ml primary antibody was achieved simply by a transmission mechanism. When photons are prevented from hitting the sensor surface, a reduction in digital output occurs in which the number of photons hitting the sensor surface is approximately proportional to the digital number. Nanoscale variation in substrate thickness after protein binding can be detected with high sensitivity by the CMOS image sensor. Therefore, this technique can be easily applied to smartphones or any clinical diagnostic devices for the detection of several biological entities, with high impact on the development of point-of-care applications.

  13. Photon backgrounds at the CLIC interaction point due to losses in the post-collision extraction line

    CERN Document Server

    Salt, M D; Elsener, K; Ferrari, A

    2010-01-01

    The CLIC beam delivery system focuses 1.5~TeV electron and positron beams to a nanometre-sized cross section when colliding them at the interaction point (IP). The intense focusing leads to large beam-beam effects, causing the production of beamstrahlung photons, coherent and incoherent $e^+e^-$ pairs, as well as a significant disruption of the main beam. The transport of the post-collision beams requires a minimal loss extraction line, with high acceptance for energy deviation and divergence. The current design includes vertical bends close to the IP in order to separate the charged particles with a sign opposite to the main beam into a diagnostic-equipped intermediate dump, whilst transporting the photons and the main beam to the final dump. Photon and charged particle losses on magnet masks and dumps result in a complex radiation field and IP background particle fluxes. In this paper, the electromagnetic backgrounds at the IP arising from the losses occurring closest to the collision point are calculated.

  14. Fixed-point structure and effective fractional dimensionality for O(N ) models with long-range interactions

    Science.gov (United States)

    Defenu, Nicoló; Trombettoni, Andrea; Codello, Alessandro

    2015-11-01

    We study, by renormalization group methods, O (N ) models with interactions decaying as power law with exponent d +σ . When only the long-range momentum term pσ is considered in the propagator, the critical exponents can be computed from those of the corresponding short-range O (N ) models at an effective fractional dimension Deff. Neglecting wave function renormalization effects the result for the effective dimension is Deff=2/d σ , which turns to be exact in the spherical model limit (N →∞ ) . Introducing a running wave function renormalization term the effective dimension becomes instead Deff=(2/-ηSR)d σ . The latter result coincides with the one found using standard scaling arguments. Explicit results in two and three dimensions are given for the exponent ν . We propose an improved method to describe the full theory space of the models where both short- and long-range propagator terms are present and no a priori choice among the two in the renormalization group flow is done. The eigenvalue spectrum of the full theory for all possible fixed points is drawn and a full description of the fixed-point structure is given, including multicritical long-range universality classes. The effective dimension is shown to be only approximate, and the resulting error is estimated.

  15. A model of engagement in reflective writing-based portfolios: Interactions between points of vulnerability and acts of adaptability.

    Science.gov (United States)

    Arntfield, Shannon; Parlett, Brittney; Meston, Christine N; Apramian, Tavis; Lingard, Lorelei

    2016-01-01

    Portfolios are widely used for meeting new accreditation standards in the age of competency-based medicine. However, the method of learning through portfolio has been suggested to be vulnerable. The aim of this study was to explore conditions affecting the experience of teaching and learning from the perspective of both students and mentors in a reflective writing-based portfolio initiative. Using mixed-methods rooted in grounded theory, 139 students and 13 mentors completed questionnaires, 23 students participated in four focus groups and 9 mentors in individual interviews. The overarching theme in our data was student-mentor engagement. Our results confirm previous literature describing portfolio as a vulnerable method of learning, extend this concept by identifying and categorizing specific points of vulnerability, and contribute new knowledge regarding acts of adaptability, which serve to strengthen the student-mentor relationship. Engagement is central to the success of portfolio and is shaped by a dynamic interaction between points of vulnerability and acts of adaptability. We propose a model of engagement in portfolio that can be used for faculty development to optimize student-mentor engagement.

  16. Design Principles for Interactive Software

    DEFF Research Database (Denmark)

    The book addresses the crucial intersection of human-computer interaction (HCI) and software engineering by asking both what users require from interactive systems and what developers need to produce well-engineered software. Needs are expressed as......The book addresses the crucial intersection of human-computer interaction (HCI) and software engineering by asking both what users require from interactive systems and what developers need to produce well-engineered software. Needs are expressed as...

  17. Energy Deposition and DPA in the Superconducting Links for the HILUMI LHC Project at the LHC Interaction Points

    CERN Document Server

    AUTHOR|(CDS)2092158; Broggi, Francesco; Santini, C; Ballarino, Amalia; Cerutti, Francesco; Esposito, Luigi Salvatore

    2015-01-01

    In the framework of the upgrade of the LHC machine, the powering of the LHC magnets foresees the removal of the power converters and distribution feedboxes from the tunnel and its location at the surface[1]. The Magnesium Diboride (MgB2) connecting lines in the tunnel will be exposed to the debris from 7+7 TeV p-p interaction. The Superconducting (SC) Links will arrive from the surface to the tunnel near the separation dipole, at about 80 m from the Interaction Point at IP1 and IP5. The Connection Box (where the cables of the SC Links are connected to the NbTi bus bar) will be close to the beam pipe. The debris and its effect on the MgB2 SC links in the connection box (energy deposition and displacement per atom) are presented. The effect of thermal neutrons on the Boron consumption and the contribution of the lithium nucleus and the alpha particle on the DPA are evaluated. The results are normalized to an integrated luminosity of 3000 fb-1, value that represents the LHC High Luminosity lifetime. The dose de...

  18. Influence of the inverse magnetic catalysis and the vector interaction in the location of the critical end point

    CERN Document Server

    Costa, Pedro; Menezes, Débora P; Moreira, João; Providência, Constança

    2015-01-01

    The effect of a strong magnetic field on the location of the critical end point (CEP) in the QCD phase diagram is discussed under different scenarios. In particular, we consider the contribution of the vector interaction and take into account the inverse magnetic catalysis obtained in lattice QCD calculations at zero chemical potential. The discussion is realized within the (2+1) Polyakov--Nambu--Jona-Lasinio model. It is shown that the vector interaction and the magnetic field have opposite competing effects, and that the winning effect depends strongly on the intensity of the magnetic field. The inverse magnetic catalysis at zero chemical potential has two distinct effects for magnetic fields above $\\gtrsim 0.3$ GeV$^2$: it shifts the CEP to lower chemical potentials, hinders the increase of the CEP temperature and prevents a too large increase of the baryonic density at the CEP. For fields $eB<0.1$ GeV$^2$ the competing effects between the vector contribution and the magnetic field can move the CEP to r...

  19. A Language/Action Model of Human-Computer Communication in a Psychiatric Hospital

    Science.gov (United States)

    Morelli, R. A.; Goethe, J. W.; Bronzino, J. D.

    1990-01-01

    When a staff physician says to an intern he is supervising “I think you should try medication X,” this statement may differ in meaning from the same string of words spoken between colleagues. In the first case, the statement may have the force of an order (“Do this!”), while in the latter it is merely a suggestion. In either case, the utterance sets up important expectations which constrain the future actions of the parties involved. This paper lays out an analytic framework, based on speech act theory, for representing such “conversations for action” so that they may be used to inform the design of human-computer interaction. The language/action design perspective views the information system -- in this case an expert system that monitors drug treatment -- as one of many “agents” within a broad communicative network. Speech act theory is used to model a typical psychiatric hospital unit as a system of communicative action. In addition to identifying and characterizing the primary communicative agents and speech acts, the model presents a taxonomy of key conversational patterns and shows how they may be applied to the design of a clinical monitoring system. In the final section, the advantages and implications of this design approach are discussed.

  20. Impact of familiarity on information complexity in human-computer interfaces

    Directory of Open Access Journals (Sweden)

    Bakaev Maxim

    2016-01-01

    Full Text Available A quantitative measure of information complexity remains very much desirable in HCI field, since it may aid in optimization of user interfaces, especially in human-computer systems for controlling complex objects. Our paper is dedicated to exploration of subjective (subject-depended aspect of the complexity, conceptualized as information familiarity. Although research of familiarity in human cognition and behaviour is done in several fields, the accepted models in HCI, such as Human Processor or Hick-Hyman’s law do not generally consider this issue. In our experimental study the subjects performed search and selection of digits and letters, whose familiarity was conceptualized as frequency of occurrence in numbers and texts. The analysis showed significant effect of information familiarity on selection time and throughput in regression models, although the R2 values were somehow low. Still, we hope that our results might aid in quantification of information complexity and its further application for optimizing interaction in human-machine systems.

  1. User interface issues in supporting human-computer integrated scheduling

    Science.gov (United States)

    Cooper, Lynne P.; Biefeld, Eric W.

    1991-09-01

    The topics are presented in view graph form and include the following: characteristics of Operations Mission Planner (OMP) schedule domain; OMP architecture; definition of a schedule; user interface dimensions; functional distribution; types of users; interpreting user interaction; dynamic overlays; reactive scheduling; and transitioning the interface.

  2. Towards human-computer synergetic analysis of large-scale biological data.

    Science.gov (United States)

    Singh, Rahul; Yang, Hui; Dalziel, Ben; Asarnow, Daniel; Murad, William; Foote, David; Gormley, Matthew; Stillman, Jonathan; Fisher, Susan

    2013-01-01

    Advances in technology have led to the generation of massive amounts of complex and multifarious biological data in areas ranging from genomics to structural biology. The volume and complexity of such data leads to significant challenges in terms of its analysis, especially when one seeks to generate hypotheses or explore the underlying biological processes. At the state-of-the-art, the application of automated algorithms followed by perusal and analysis of the results by an expert continues to be the predominant paradigm for analyzing biological data. This paradigm works well in many problem domains. However, it also is limiting, since domain experts are forced to apply their instincts and expertise such as contextual reasoning, hypothesis formulation, and exploratory analysis after the algorithm has produced its results. In many areas where the organization and interaction of the biological processes is poorly understood and exploratory analysis is crucial, what is needed is to integrate domain expertise during the data analysis process and use it to drive the analysis itself. In context of the aforementioned background, the results presented in this paper describe advancements along two methodological directions. First, given the context of biological data, we utilize and extend a design approach called experiential computing from multimedia information system design. This paradigm combines information visualization and human-computer interaction with algorithms for exploratory analysis of large-scale and complex data. In the proposed approach, emphasis is laid on: (1) allowing users to directly visualize, interact, experience, and explore the data through interoperable visualization-based and algorithmic components, (2) supporting unified query and presentation spaces to facilitate experimentation and exploration, (3) providing external contextual information by assimilating relevant supplementary data, and (4) encouraging user-directed information

  3. Onset of deconfinement and search for the critical point of strongly interacting matter at CERN SPS energies

    CERN Document Server

    Rybczynski, Maciej; Baatar, B.; Barna, D.; Bartke, J.; Beck, H.; Betev, L.; Bialkowska, H.; Blume, C.; Bogusz, M.; Boimska, B.; Book, J.; Botje, M.; Buncic, P.; Cetner, T.; Christakoglou, P.; Chung, P.; Chvala, O.; Cramer, J.G.; Eckardt, V.; Fodor, Z.; Foka, P.; Friese, V.; Gazdzicki, M.; Grebieszkow, K.; Hohne, C.; Kadija, K.; Karev, A.; Kolesnikov, V.I.; Kowalski, M.; Kresan, D.; Laszlo, A.; Lacey, R.; van Leeuwen, M.; Mackowiak-Pawlowska, M.; Makariev, M.; Malakhov, A.I.; Mateev, M.; Melkumov, G.L.; Mitrovski, M.; Mrowczynski, St.; Nicolic, V.; Palla, G.; Panagiotou, A.D.; Peryt, W.; Pluta, J.; Prindle, D.; Puhlhofer, F.; Renfordt, R.; Roland, C.; Roland, G.; Rybczynski, M.; Rybicki, A.; Sandoval, A.; Schmitz, N.; Schuster, T.; Seyboth, P.; Sikler, F.; Skrzypczak, E.; Slodkowski, M.; Stefanek, G.; Stock, R.; Strobele, H.; Susa, T.; Szuba, M.; Utvic, M.; Varga, D.; Vassiliou, M.; Veres, G.I.; Vesztergombi, G.; Vranic, D.; Wlodarczyk, Z.; Wojtaszek-Szwarc, A.

    2013-01-01

    The exploration of the QCD phase diagram particularly the search for a phase transition from hadronic to partonic degrees of freedom and possibly a critical endpoint, is one of the most challenging tasks in present heavy-ion physics. As observed by the NA49 experiment, several hadronic observables in central Pb+Pb collisions at the CERN SPS show qualitative changes in their energy dependence. These features are not observed in elementary interactions and indicate the onset of a phase transition in the SPS energy range. The existence of a critical point is expected to result in the increase of event-by-event fluctuations of various hadronic observables provided that the freeze-out of the measured hadrons occurs close to its location in the phase diagram and the evolution of the final hadron phase does not erase the fluctuations signals. A selection of NA49 results on di-pion and proton intermittency from the scan of the phase diagram will be discussed.

  4. The power of the three-point correlation function: disentangling interacting dark energy cosmologies and estimating the halo bias

    CERN Document Server

    Moresco, Michele; Baldi, Marco; Moscardini, Lauro; Cimatti, Andrea

    2013-01-01

    We investigate the possibility of constraining coupled dark energy (cDE) cosmologies using the three-point correlation function (3PCF). Making use of the CoDECS N-body simulations, we study the statistical properties of cold dark matter (CDM) haloes for a variety of models, including a fiducial $\\Lambda$CDM scenario and five models in which dark energy (DE) and CDM mutually interact. We measure both the halo 3PCF, $\\zeta(\\theta)$, and the reduced 3PCF, $Q(\\theta)$, at different scales ($2

  5. 基于虚拟成像技术与语音人机交互技术的移动终端的研究∗%The Research of Mobile Terminals based on Virtual Imaging Technology and Voice Human-computer Interaction Research of Mobile Terminal

    Institute of Scientific and Technical Information of China (English)

    林峻; 陈锦彪

    2016-01-01

    在智能电网发展背景下,针对电力一线作业人员应用平板电脑与 PDA 等,存在户外携带便利性较差,不能简化原有的工作,需要双手拿平板电脑或 PDA 操作录入等问题,结合电网发展对电子化作业的需求,探索将虚拟成像技术与语音人机交互技术应用于移动终端,详细阐述了其技术原理与实现方式,采用成熟的 Mediatek 平台与 Android 操作系统,配备高像素数码摄像头、双麦克风降噪处理系统,同时实现 WCDMA、GSM、GPS、蓝牙和 WiFi 等通信定位功能,将所有功能集成于电力安全帽,形成移动作业的新平台。解放电力工作人员双手,实现了作业同时电子化办公、电力系统内的数据交换及远程可视指导作业等。在配网电力检修操作中进行新作业模式尝试,摸索出了科技成果在员工操作培训模式的改进方式,形成了全新的高效作业方式,具有良好的应用前景。%Under the background of the smart grid development,the tablet computers and PDA when applied in the pow-er line homework personnel have poor outdoor carrying convenience,can not simplify the original work,need hands to carry tablet PC or PDA.Combined with power grid development on the demand of electronic exploration,apply virtual imaging technology and speech interactive mobile terminals,elaborate on the technical principle and implementation way,use the mature Mediatek platform and Android operating system,equip with high pixel digital photo head and the double micro-phone down processing.Realize the WCDMA and GSM,GPS,bluetooth and WiFi positioning functions at the same time loith as communication and integrate functions in the power safety helmet to form the new platform of mobile operations. Hands liberation tapping at a keyboard power staff achieves the operating electronic office in the power system data exchange and remote visual guidance,etc.New operations are tried in the

  6. Psychosocial and Cultural Modeling in Human Computation Systems: A Gamification Approach

    Energy Technology Data Exchange (ETDEWEB)

    Sanfilippo, Antonio P.; Riensche, Roderick M.; Haack, Jereme N.; Butner, R. Scott

    2013-11-20

    “Gamification”, the application of gameplay to real-world problems, enables the development of human computation systems that support decision-making through the integration of social and machine intelligence. One of gamification’s major benefits includes the creation of a problem solving environment where the influence of cognitive and cultural biases on human judgment can be curtailed through collaborative and competitive reasoning. By reducing biases on human judgment, gamification allows human computation systems to exploit human creativity relatively unhindered by human error. Operationally, gamification uses simulation to harvest human behavioral data that provide valuable insights for the solution of real-world problems.

  7. Risk Issues in Developing Novel User Interfaces for Human-Computer Interaction

    KAUST Repository

    Klinker, Gudrun

    2014-01-01

    © 2014 Springer International Publishing Switzerland. All rights are reserved. When new user interfaces or information visualization schemes are developed for complex information processing systems, it is not readily clear how much they do, in fact, support and improve users\\' understanding and use of such systems. Is a new interface better than an older one? In what respect, and in which situations? To provide answers to such questions, user testing schemes are employed. This chapter reports on a range of risks pertaining to the design and implementation of user interfaces in general, and to newly emerging interfaces (3-dimensionally, immersive, mobile) in particular.

  8. Human-Computer Interaction and Operators' Performance Optimizing Work Design with Activity Theory

    CERN Document Server

    Bedny, Gregory Z

    2010-01-01

    Directed to a broad and interdisciplinary audience, this book provides a complete account of what has been accomplished in applied and systemic-structural activity theory. It presents a new approach to applied psychology and the study of human work that has derived from activity theory. The selected articles demonstrate the basic principles of studying human work and particularly computer-based work in complex sociotechnical systems. The book includes examples of applied and systemic-structural activity theory to HCI and man-machine-systems, aviation, safety, design and optimization of human p

  9. Understanding Usefulness in Human-Computer Interaction to Enhance User Experience Evaluation

    Science.gov (United States)

    MacDonald, Craig Matthew

    2012-01-01

    The concept of usefulness has implicitly played a pivotal role in evaluation research, but the meaning of usefulness has changed over time from system reliability to user performance and learnability/ease of use for non-experts. Despite massive technical and social changes, usability remains the "gold standard" for system evaluation.…

  10. Trends in Human-Computer Interaction to Support Future Intelligence Analysis Capabilities

    Science.gov (United States)

    2011-06-01

    strategies including (DARPA, 2011a): • Intelligent interruption to improve limited working memory ; • Attention management to improve focus during...complex tasks; • Cued memory retrieval to improve situational awareness and context recovery; • Modality switching (i.e., audio, visual) to increase...www.biometry.com www.handresearch.com Vein pattern palm reading by Fujitsu www.dealspwn.com 16 Augmented Cognition / Brain Computer Interfaces NeuroSky MindSet OCZ

  11. Guidelines for the use of vibro-tactile displays in human computer interaction

    NARCIS (Netherlands)

    Erp, J.B.F. van

    2002-01-01

    Vibro-tactile displays convey messages by presenting vibration to the user's skin. In recent years, the interest in and application of vibro-tactile displays is growing. Vibratory displays are introduced in mobile devices, desktop applications and even in aircraft [1]. Despite the growing interest,

  12. Proceedings of the 5th Danish Human-Computer Interaction Research Symposium

    DEFF Research Database (Denmark)

    Clemmensen, Torkil; Nielsen, Lene

    2005-01-01

    ORGANISATIONS Olav W. Bertelsen & Pär-Ola Zander PROCESS MANAGEMENT TOOLS IN HIGHER EDUCATION E-LEARNING - A NEWRESEARCH AREA Karin Tweddell Levinsen FROM HANDICRAFT SCHOOL TO DESIGN UNIVERSITY Eva Brandt THE USE PROJECT: BRIDGING THE GAP BETWEEN USABILITY EVALUATIONAND SOFTWARE DEVELOPMENT Als, B., Frøkjær, E...

  13. Human Computer Interaction (HCI) and Internet Residency: Implications for Both Personal Life and Teaching/Learning

    Science.gov (United States)

    Crearie, Linda

    2016-01-01

    Technological advances over the last decade have had a significant impact on the teaching and learning experiences students encounter today. We now take technologies such as Web 2.0, mobile devices, cloud computing, podcasts, social networking, super-fast broadband, and connectedness for granted. So what about the student use of these types of…

  14. Human-Computer Interaction Based on Hand Gestures Using RGB-D Sensors

    Directory of Open Access Journals (Sweden)

    Sergio Llorente

    2013-09-01

    Full Text Available In this paper we present a new method for hand gesture recognition based on an RGB-D sensor. The proposed approach takes advantage of depth information to cope with the most common problems of traditional video-based hand segmentation methods: cluttered backgrounds and occlusions. The algorithm also uses colour and semantic information to accurately identify any number of hands present in the image. Ten different static hand gestures are recognised, including all different combinations of spread fingers. Additionally, movements of an open hand are followed and 6 dynamic gestures are identified. The main advantage of our approach is the freedom of the user’s hands to be at any position of the image without the need of wearing any specific clothing or additional devices. Besides, the whole method can be executed without any initial training or calibration. Experiments carried out with different users and in different environments prove the accuracy and robustness of the method which, additionally, can be run in real-time.

  15. Knowledge Management of Web Financial Reporting in Human-Computer Interactive Perspective

    Science.gov (United States)

    Wang, Dong; Chen, Yujing; Xu, Jing

    2017-01-01

    Handling and analyzing to web financial data is becoming a challenge issue in knowledge management and education to accounting practitioners. eXtensible Business Reporting Language (XBRL), which is a type of web financial reporting, describes and recognizes financial items by tagging metadata. The goal is to make it possible for financial reports…

  16. An Innovative Solution Based on Human-Computer Interaction to Support Cognitive Rehabilitation

    Directory of Open Access Journals (Sweden)

    José M. Cogollor

    2014-10-01

    Full Text Available This contribution focuses its objective in describing the design and implementation of an innovative system to provide cognitive rehabilitation. People who will take advantage of this platform suffer from a post-stroke disease called Apraxia and Action Disorganisation Syndrome (AADS. The platform has been integrated at Universidad Politécnica de Madrid and tries to reduce the stay in hospital or rehabilitation center by supporting self-rehabilitation at home. So, the system acts as an intelligent machine which guides patients while executing Activities of Daily Living (ADL, such as preparing a simple tea, by informing them about the errors committed and possible actions to correct them. A short introduction to other works related to stroke, patients to work with, how the system works and how it is implemented are provided in the document. Finally, some relevant information from experiment made with healthy people for technical validation is also shown.

  17. Using Tablet PCs in Classroom for Teaching Human-Computer Interaction: An Experience in High Education

    Science.gov (United States)

    da Silva, André Constantino; Marques, Daniela; de Oliveira, Rodolfo Francisco; Noda, Edgar

    2014-01-01

    The use of computers in the teaching and learning process is investigated by many researches and, nowadays, due the available diversity of computing devices, tablets are become popular in classroom too. So what are the advantages and disadvantages to use tablets in classroom? How can we shape the teaching and learning activities to get the best of…

  18. Prevention or Identification of Web Intrusion via Human Computer Interaction Behaviour - A Proposal

    Science.gov (United States)

    2004-10-25

    Ana Fred2 and António Alves Vieira1 [1]Escola Superior de Tecnologia de Setúbal Campus do IPS Estefanilha Setúbal, Portugal Tel +351 265790000, Fax...AUTHOR(S) 5d. PROJECT NUMBER 5e. TASK NUMBER 5f. WORK UNIT NUMBER 7. PERFORMING ORGANIZATION NAME(S) AND ADDRESS(ES) Escola Superior de Tecnologia de

  19. Robot Arm Control and Having Meal Aid System with Eye Based Human-Computer Interaction (HCI)

    Science.gov (United States)

    Arai, Kohei; Mardiyanto, Ronny

    Robot arm control and having meal aid system with eye based HCI is proposed. The proposed system allows disabled person to select desirable food from the meal tray by their eyes only. Robot arm which is used for retrieving the desirable food is controlled by human eye. At the tip of the robot arm, tiny camera is equipped. Disabled person wear a glass of which a single Head Mount Display: HMD and tiny camera is mounted so that disabled person can take a look at the desired food and retrieve it by looking at the food displayed onto HMD. Experimental results show that disabled person can retrieve the desired food successfully. It also is confirmed that robot arm control by eye based HCI is much faster than that by hands.

  20. Preface (to: Brain-Computer Interfaces. Applying our Minds to Human-Computer Interaction)

    NARCIS (Netherlands)

    Tan, Desney; Tan, Desney S.; Nijholt, Antinus

    2010-01-01

    The advances in cognitive neuroscience and brain imaging technologies provide us with the increasing ability to interface directly with activity in the brain. Researchers have begun to use these technologies to build brain-computer interfaces. Originally, these interfaces were meant to allow

  1. The Changing Face of Human-Computer Interaction in the Age of Ubiquitous Computing

    Science.gov (United States)

    Rogers, Yvonne

    HCI is reinventing itself. No longer only about being user-centered, it has set its sights on pastures new, embracing a much broader and far-reaching set of interests. From emotional, eco-friendly, embodied experiences to context, constructivism and culture, HCI research is changing apace: from what it looks at, the lenses it uses and what it has to offer. Part of this is as a reaction to what is happening in the world; ubiquitous technologies are proliferating and transforming how we live our lives. We are becoming more connected and more dependent on technology. The home, the crèche, outdoors, public places and even the human body are now being experimented with as potential places to embed computational devices, even to the extent of invading previously private and taboo aspects of our lives. In this paper, I examine the diversity of lifestyle and technological transformations in our midst and outline some 'difficult' questions these raise together with alternative directions for HCI research and practice.

  2. Incorporating a Human-Computer Interaction Course into Software Development Curriculums

    Science.gov (United States)

    Janicki, Thomas N.; Cummings, Jeffrey; Healy, R. Joseph

    2015-01-01

    Individuals have increasing options on retrieving information related to hardware and software. Specific hardware devices include desktops, tablets and smart devices. Also, the number of software applications has significantly increased the user's capability to access data. Software applications include the traditional web site, smart device…

  3. Non-Speech Sound in Human-Computer Interaction: A Review and Design Guidelines.

    Science.gov (United States)

    Hereford, James; Winn, William

    1994-01-01

    Reviews research on uses of computer sound and suggests how sound might be used effectively by instructional and interface designers. Topics include principles of interface design; the perception of sound; earcons, both symbolic and iconic; sound in data analysis; sound in virtual environments; and guidelines for using sound. (70 references) (LRW)

  4. Undergraduate Use of CD-ROM Databases: Observations of Human-Computer Interaction and Relevance Judgments.

    Science.gov (United States)

    Shaw, Debora

    1996-01-01

    Describes a study that observed undergraduates as they searched bibliographic databases on a CD-ROM local area network. Topics include related research, information needs, evolution of search topics, database selection, search strategies, relevance judgments, CD-ROM interfaces, and library instruction. (Author/LRW)

  5. Modeling Goal-Directed User Exploration in Human-Computer Interaction

    Science.gov (United States)

    2011-02-01

    is implemented as a LISP program outside the confines of a cognitive architecture. The normalization assumption is implemented by simply normalizing...invoke a LISP function to compute the infoscent of the link with respect to the goal. The LISP function will then update the utilities of the three...competing productions (see Section 4.2.1.1) based on the link’s infoscent. This LISP function is an example of a black-box implementation of the

  6. Human Computing in the Life Sciences: What does the future hold?

    NARCIS (Netherlands)

    Fikkert, F.W.

    2007-01-01

    In future computing environments you will be surrounded and supported by all kinds of technologies. Characteristic is that you can interact with them in a natural way: you can speak to, point at, or even frown about some piece of presented information: the environment understands your intent. Natura

  7. Human Computation

    CERN Document Server

    CERN. Geneva

    2008-01-01

    What if people could play computer games and accomplish work without even realizing it? What if billions of people collaborated to solve important problems for humanity or generate training data for computers? My work aims at a general paradigm for doing exactly that: utilizing human processing power to solve computational problems in a distributed manner. In particular, I focus on harnessing human time and energy for addressing problems that computers cannot yet solve. Although computers have advanced dramatically in many respects over the last 50 years, they still do not possess the basic conceptual intelligence or perceptual capabilities...

  8. Glove-Enabled Computer Operations (GECO): Design and Testing of an Extravehicular Activity Glove Adapted for Human-Computer Interface

    Science.gov (United States)

    Adams, Richard J.; Olowin, Aaron; Krepkovich, Eileen; Hannaford, Blake; Lindsay, Jack I. C.; Homer, Peter; Patrie, James T.; Sands, O. Scott

    2013-01-01

    The Glove-Enabled Computer Operations (GECO) system enables an extravehicular activity (EVA) glove to be dual-purposed as a human-computer interface device. This paper describes the design and human participant testing of a right-handed GECO glove in a pressurized glove box. As part of an investigation into the usability of the GECO system for EVA data entry, twenty participants were asked to complete activities including (1) a Simon Says Games in which they attempted to duplicate random sequences of targeted finger strikes and (2) a Text Entry activity in which they used the GECO glove to enter target phrases in two different virtual keyboard modes. In a within-subjects design, both activities were performed both with and without vibrotactile feedback. Participants mean accuracies in correctly generating finger strikes with the pressurized glove were surprisingly high, both with and without the benefit of tactile feedback. Five of the subjects achieved mean accuracies exceeding 99 in both conditions. In Text Entry, tactile feedback provided a statistically significant performance benefit, quantified by characters entered per minute, as well as reduction in error rate. Secondary analyses of responses to a NASA Task Loader Index (TLX) subjective workload assessments reveal a benefit for tactile feedback in GECO glove use for data entry. This first-ever investigation of employment of a pressurized EVA glove for human-computer interface opens up a wide range of future applications, including text chat communications, manipulation of procedureschecklists, cataloguingannotating images, scientific note taking, human-robot interaction, and control of suit andor other EVA systems.

  9. Human Sirtuin 2 Localization, Transient Interactions, and Impact on the Proteome Point to Its Role in Intracellular Trafficking.

    Science.gov (United States)

    Budayeva, Hanna G; Cristea, Ileana M

    2016-10-01

    Human sirtuin 2 (SIRT2) is an NAD(+)-dependent deacetylase that primarily functions in the cytoplasm, where it can regulate α-tubulin acetylation levels. SIRT2 is linked to cancer progression, neurodegeneration, and infection with bacteria or viruses. However, the current knowledge about its interactions and the means through which it exerts its functions has remained limited. Here, we aimed to gain a better understanding of its cellular functions by characterizing SIRT2 subcellular localization, the identity and relative stability of its protein interactions, and its impact on the proteome of primary human fibroblasts. To assess the relative stability of SIRT2 interactions, we used immunoaffinity purification in conjunction with both label-free and metabolic labeling quantitative mass spectrometry. In addition to the expected associations with cytoskeleton proteins, including its known substrate TUBA1A, our results reveal that SIRT2 specifically interacts with proteins functioning in membrane trafficking, secretory processes, and transcriptional regulation. By quantifying their relative stability, we found most interactions to be transient, indicating a dynamic SIRT2 environment. We discover that SIRT2 localizes to the ER-Golgi intermediate compartment (ERGIC), and that this recruitment requires an intact ER-Golgi trafficking pathway. Further expanding these findings, we used microscopy and interaction assays to establish the interaction and coregulation of SIRT2 with liprin-β1 scaffolding protein (PPFiBP1), a protein with roles in focal adhesions disassembly. As SIRT2 functions may be accomplished via interactions, enzymatic activity, and transcriptional regulation, we next assessed the impact of SIRT2 levels on the cellular proteome. SIRT2 knockdown led to changes in the levels of proteins functioning in membrane trafficking, including some of its interaction partners. Altogether, our study expands the knowledge of SIRT2 cytoplasmic functions to define a

  10. 散乱点云特征边缘交互提取%Interactive extraction of boundary of specified target feature on scat-tered point cloud

    Institute of Scientific and Technical Information of China (English)

    刘增艺; 江开勇; 林俊义

    2016-01-01

    A method of interactive extraction of boundary of specified target feature is proposed to extract the boundary of specified target feature from the scattered point cloud with multiple feature boundary. Firstly, the point cloud of specified feature and its surrounding is picked up. The topological relations of scattered point cloud are established with KD tree, then the k-nearest points of each point would be searched. Whether the point is the boundary point is judged by the maximum value of angle difference which is calculated by projection points on the least square plane with the k-nearest points. Lastly, one point on the boundary of the specified feature is picked up as the seed point, then according to a fixed direction to search for boundary points, until the entire closed boundary is extracted. Experiments show that, this method can accurately obtain any specified target feature boundary on the scattered point cloud.%为了在具有多个特征边界的散乱点云上提取指定目标特征边界,提出了一种基于目标特征边界交互提取的算法。拾取目标特征及其周围的点云。利用 KD树建立散乱点云的空间拓扑关系,计算出每个数据点的k 邻域。通过数据点k邻域构成的最小二乘平面的投影点角度差,根据角度差的最大值来判断该点是否为边界点。拾取目标特征边界上的某个点作为种子点,按照某一个固定方向搜索边界点,直到搜索整条封闭边界为止。实验表明,该方法能够准确获取散乱点云上任意指定目标特征的边界。

  11. 基于OpenInventor的海量点云交互式管理%Interactive Arrangement of Massive Point Cloud Based on Open Inventor

    Institute of Scientific and Technical Information of China (English)

    张培培; 程效军

    2012-01-01

    针对三维激光扫描点云数据量庞大、管理复杂等不足,结合海量点云数据的特点,采用面向对象和交互式的三维图形库OpenInventor作为开发工具,实现对海量点云的三维动态展示以及法向量和空间坐标的交互式提取等功能。%Considering the characteristic of point cloud data, 3D dynamic visualization expression and interactive extraction of corresponding coordinates and normal of massive point cloud data are achieved based on open inventor as an object-oriented and interactive 3D graphic library. Experi- mental results show that the programming based on open inventor is efficient to provide a support for the interactive organization and preprocessing of massive point cloud data.

  12. OPTIMIZATION DESIGN OF HYDRAU-LIC MANIFOLD BLOCKS BASED ON HUMAN-COMPUTER COOPERATIVE GENETIC ALGORITHM

    Institute of Scientific and Technical Information of China (English)

    Feng Yi; Li Li; Tian Shujun

    2003-01-01

    Optimization design of hydraulic manifold blocks (HMB) is studied as a complex solid spatial layout problem. Based on comprehensive research into structure features and design rules of HMB, an optimal mathematical model for this problem is presented. Using human-computer cooperative genetic algorithm (GA) and its hybrid optimization strategies, integrated layout and connection design schemes of HMB can be automatically optimized. An example is given to testify it.

  13. Disentangling phase transitions and critical points in the proton–neutron interacting boson model by catastrophe theory

    Directory of Open Access Journals (Sweden)

    J.E. García-Ramos

    2014-09-01

    Full Text Available We introduce the basic concepts of catastrophe theory needed to derive analytically the phase diagram of the proton–neutron interacting boson model (IBM-2. Previous studies [1–3] were based on numerical solutions. We here explain the whole IBM-2 phase diagram including the precise order of the phase transitions in terms of the cusp catastrophe.

  14. Disentangling phase transitions and critical points in the proton–neutron interacting boson model by catastrophe theory

    Energy Technology Data Exchange (ETDEWEB)

    García-Ramos, J.E., E-mail: enrique.ramos@dfaie.uhu.es [Departamento de Física Aplicada, Universidad de Huelva, 21071 Huelva (Spain); Unidad Asociada de la Universidad de Huelva al IEM (CSIC), Madrid (Spain); Arias, J.M., E-mail: ariasc@us.es [Departamento de Física Atómica, Molecular y Nuclear, Universidad de Sevilla, Apdo 1065, 41080 Sevilla (Spain); Unidad Asociada de la Universidad de Sevilla al IEM (CSIC), Madrid (Spain); Dukelsky, J., E-mail: dukelsky@iem.cfmac.csic.es [Instituto de Estructura de la Materia, CSIC, Serrano 123, 28006 Madrid (Spain)

    2014-09-07

    We introduce the basic concepts of catastrophe theory needed to derive analytically the phase diagram of the proton–neutron interacting boson model (IBM-2). Previous studies [1–3] were based on numerical solutions. We here explain the whole IBM-2 phase diagram including the precise order of the phase transitions in terms of the cusp catastrophe.

  15. One-dimensional scattering problem, self-adjoint extensions, renormalizations and point $\\delta$-interactions for Coulomb potential

    CERN Document Server

    Mineev, V S

    2003-01-01

    In the paper the one-dimensional one-center scattering problem with the initial potential $\\alpha |x|^{-1}$ on the whole axis is treated and reduced to the search for allowable self-adjoint extensions. Using the laws of conservation as necessary conditions in the singular point alongside with account of the analytical structure of fundamental solutions, it allows us to receive exact expressions for the wave functions (i.e. for the boundary conditions), scattering coefficients and the singular corrections to the potential, as well as the corresponding bound state spectrum. It turns out that the point $\\delta$-shaped correction to the potential should be present without fail at any choice of the allowable self-adjoint extension, moreover a form of these corrections corresponds to the form of renormalization terms obtained in quantum electrodynamics. Thus, the proposed method shows the unequivocal connection among the boundary conditions, scattering coefficients and $\\delta$-shaped additions to the potential. Ta...

  16. 考虑用户视觉注意机制的人机交互界面设计%Human-Computer Interface Design Considering Visual Attention

    Institute of Scientific and Technical Information of China (English)

    王宁; 余隋怀; 肖琳臻; 周宪

    2016-01-01

    为了有效提高人机交互界面的设计质量和效率,将视觉注意的计算方法引入到人机交互界面设计过程中,提出了一种考虑用户视觉注意机制的人机交互界面设计方法。利用视觉注意计算模型分析了人机交互界面中各元件的视觉注意程度,构建了视觉注意焦点图;采用配对比较法确定各元件的重要度和使用频率,以灰度图的形式建立了人机交互界面重要性分布图。通过比对视觉注意焦点图和重要性分布图,以用户的视觉特性为评价指标对人机交互界面设计方案进行了评估。以智能手机的人机交互界面设计为例,对所提出方法进行验证。结果表明:该方法优化了用户的视觉特性,与传统方法相比,人机交互界面设计质量和效率得以提升;所设计的人机交互界面增强了用户的交互体验。%In order to improve the design efficiency and quality,a new method for human-computer interface design,which considers human visual attention and ergonomics,is proposed.The visual attention of human-computer interface is analyzed and calculated by a context-aware saliency detection algorithm and the visual attention map is established.Meantime,the importance and frequency of use of each component is obtained by the users’investigation.And the significance distribution map of human-computer interface is drawn.By comparing the two maps,the designer can estimate if the component with high significance has high visual attention or not.Studying the design of human computer interaction interface of intelligent mobile phone,the proposed method is validated.The results show that the proposed method optimizes the user’s visual characteristics.Compared with the traditional method, the quality and efficiency of the human-computer interaction interface design is improved.The designed human-computer interaction interface enhances the user’s interactive experience.

  17. Model-based testing for space-time interaction using point processes: An application to psychiatric hospital admissions in an urban area

    CERN Document Server

    Meyer, Sebastian; Rössler, Wulf; Held, Leonhard

    2015-01-01

    Spatio-temporal interaction is inherent to cases of infectious diseases and occurrences of earthquakes, whereas the spread of other events, such as cancer or crime, is less evident. Statistical significance tests of space-time clustering usually assess the correlation between the spatial and temporal (transformed) distances of the events. Although appealing through simplicity, these classical tests do not adjust for the underlying population nor can they account for a distance decay of interaction. We propose to use the framework of an endemic-epidemic point process model to jointly estimate a background event rate explained by seasonal and areal characteristics, as well as a superposed epidemic component representing the hypothesis of interest. We illustrate this new model-based test for space-time interaction by analysing psychiatric inpatient admissions in Zurich, Switzerland (2007-2012). Several socio-economic factors were found to be associated with the admission rate, but there was no evidence of genera...

  18. Getting the point across: exploring the effects of dynamic virtual humans in an interactive museum exhibit on user perceptions.

    Science.gov (United States)

    Rivera-Gutierrez, Diego; Ferdig, Rick; Li, Jian; Lok, Benjamin

    2014-04-01

    We have created “You, M.D.”, an interactive museum exhibit in which users learn about topics in public health literacy while interacting with virtual humans. You, M.D. is equipped with a weight sensor, a height sensor and a Microsoft Kinect that gather basic user information. Conceptually, You, M.D. could use this user information to dynamically select the appearance of the virtual humans in the interaction attempting to improve learning outcomes and user perception for each particular user. For this concept to be possible, a better understanding of how different elements of the visual appearance of a virtual human affects user perceptions is required. In this paper, we present the results of an initial user study with a large sample size (n =333) ran using You, M.D. The study measured users’ reactions based on the user’s gender and body-mass index (BMI) when facing virtual humans with BMI either concordant or discordant from the user’s BMI. The results of the study indicate that concordance between the users’ BMI and the virtual human’s BMI affects male and female users differently. The results also show that female users rate virtual humans as more knowledgeable than male users rate the same virtual humans.

  19. Interactive Learning Media for Lenses and Their Applications Using Macro Visual Basic in Microsoft PowerPoint

    Science.gov (United States)

    Sami Novita, Sari; Nurul Khotimah, Siti; Hidayat, Wahyu

    2016-08-01

    There are two types of lenses are used, namely a convex lens and a concave lens. Microscope is a tool that uses two convex lenses as the eyepiece and objective lens because it can form a magnified image. Instead concave lens is usually used as a spectacle lens for nearsightedness patients because the distance of image formed is closer than the distance of the object. Just like a mirror, the image formation by lenses also can be conveniently determined with ray diagrams. Therefore, this research aims to create a simulation of ray diagrams in the process of image formation by lenses and their applications using Macro Visual Basic in Microsoft PowerPoint. Lenses applications made are the microscope simulation and the combined lenses which consist of a concave-convex lens combined and a convex-concave lens combined. This research begins with the preparation of material on the image formation by lenses and their application. Second, made an appearance on the program which consists of a PowerPoint slide, CommandButton, Textbox, OptionButton, Shape and others then wrote programs in Macro Visual Basic procedure to active the command to do. Input of this simulation can be given in the form of object distance, focal point distance of lens and height of objects. The data will be processed according to commands contained in macros procedure to result image distance, image height, image magnification and the properties of image. In addition to result the data, media can also provide output in the form of ray diagrams simulation on the image formation that can be used to assist students understanding the image formation by lenses.

  20. Theoretical Electron Density Distributions for Fe- and Cu-Sulfide Earth Materials: A Connection between Bond Length, Bond Critical Point Properties, Local Energy Densities, and Bonded Interactions

    Energy Technology Data Exchange (ETDEWEB)

    Gibbs, Gerald V.; Cox, David F.; Rosso, Kevin M.; Ross, Nancy L.; Downs, R. T.; Spackman, M. A.

    2007-03-01

    Bond critical point and local energy density properties together with net atomic charges were calculated for theoretical electron density distributions, F(r), generated for a variety of Fe and Cu metal-sulfide materials with high- and low-spin Fe atoms in octahedral coordination and high-spin Fe atoms in tetrahedral coordination. The electron density, F(rc), the Laplacian, 32F(rc), the local kinetic energy, G(rc), and the oxidation state of Fe increase as the local potential energy density, V(rc), the Fe-S bond lengths, and the coordination numbers of the Fe atoms decrease. The properties of the bonded interactions for the octahedrally coordinated low-spin Fe atoms for pyrite and marcasite are distinct from those for high-spin Fe atoms for troilite, smythite, and greigite. The Fe-S bond lengths are shorter and the values of F(rc) and 32F(rc) are larger for pyrite and marcasite, indicating that the accumulation and local concentration of F(r) in the internuclear region are greater than those involving the longer, high-spin Fe-S bonded interactions. The net atomic charges and the bonded radii calculated for the Fe and S atoms in pyrite and marcasite are also smaller than those for sulfides with high-spin octahedrally coordinated Fe atoms. Collectively, the Fe-S interactions are indicated to be intermediate in character with the low-spin Fe-S interactions having greater shared character than the highspin interactions. The bond lengths observed for chalcopyrite together with the calculated bond critical point properties are consistent with the formula Cu+Fe3+S2. The bond length is shorter and the F(rc) value is larger for the FeS4 tetrahedron displayed by metastable greigite than those displayed by chalcopyrite and cubanite, consistent with a proposal that the Fe atom in greigite is tetravalent. S-S bond paths exist between each of the surface S atoms of adjacent slabs of FeS6 octahedra comprising the layer sulfide smythite, suggesting that the neutral Fe3S4 slabs are

  1. A Study of the Crystallizations Possible on the Surface of a Spherical Droplet Using Coulomb Interactions Between Point Charges

    Science.gov (United States)

    1990-01-01

    This report may not be cited for purposes of advertisement. Reproduction of this document in whole or in part is prohibited except with permission of...at least part of a hemisphere. Examples of this are shown for N 26 and N - 99 in Figure 7. We have come across several cases where there are two or...expanding in theta we find 41 - 2/N!/2 The interaction energy which is to be subtracted is then U2 - 2TT* Integrall 0 (Phi*Sigma d&) where Phi is the

  2. Wave-particle and wave-wave interactions in hot plasmas: a French historical point of view

    Science.gov (United States)

    Laval, Guy; Pesme, Denis; Adam, Jean-Claude

    2016-11-01

    The first researches on nuclear fusion for energy applications marked the entrance of hot plasmas into the laboratory. It became necessary to understand the behavior of such plasmas and to learn how to manipulate them. Theoreticians and experimentalists, building on the foundations of empirical laws, had to construct this new plasma physics from first principles and to explain the results of more and more complicated experiments. Along this line, two important topics emerged: wave-particle and wave-wave interactions. Here, their history is recalled as it has been lived by a French team from the end of the sixties to the beginning of the twenty-first century.

  3. (5,5 BN nanotubes -- Dioxin interactions: Influence of Point Defect on the Structural and the Electronic Properties

    Directory of Open Access Journals (Sweden)

    A. Rodríguez Juárez

    2014-04-01

    Full Text Available The influence of dioxin on the structural and the electronic properties of (5,5 boron nitride nanotubes are reported in this work. Both, the ends and the surface at different sites and orientations are considered in the study. The density functional theory within the Perdew-Wang approximation together the doubly polarized base is employed. The dioxin is mainly adsorbed on the nanotube surface increasing its solubility and dispersion. A reduction on the reactivity and on the work function is also observed, important properties in the devices design. No changes are observed when the compose system is immerse in water. At the same time, point defects and carbon atom impurities improve the field emission.

  4. On the spectrum of the Schrödinger Hamiltonian with a particular configuration of three one-dimensional point interactions

    Science.gov (United States)

    Fassari, Silvestro; Rinaldi, Fabio

    2009-12-01

    In this note we investigate in detail the spectrum of the Schrödinger Hamiltonian with a configuration of three equally spaced one-dimensional point interactions (Dirac distributions), with the external ones having the same negative coupling constant. It will be seen that despite its simplicity, such a toy model exhibits a fairly rich variety of spectral combinations when the two coupling constants and the separation distance are manipulated. By analysing the equation determining the square root of the absolute value of the ground state energy and those determining the same quantity for the two possible excited states, we explicitly calculate the eigenvalues for all possible values of the separation distance and the two coupling constants. As a result of our analysis, we provide the conditions in terms of the three parameters in order to have the emergence of such excited states. Furthermore, we use our findings in order to get the confirmation of the fact that the Hamiltonian with such a configuration of three simple point interactions whose coupling constants undergo a special scaling in terms of the vanishing separation distance, converges in the norm resolvent sense to the Hamiltonian with an attractive δ'-interaction centred at the origin, as was shown by Exner and collaborators making the result previously obtained by Cheon et al. mathematically rigorous.

  5. Gene Environment Interaction: A Trigger Point of Developing Polyglandular Autoimmunity in A Minor Girl from Rural India

    Directory of Open Access Journals (Sweden)

    Dastidar Rinini

    2017-05-01

    Full Text Available A six-year-old girl from rural Bengal was admitted in our hospital with complaints of thirst, frequent micturition, pain in abdomen and constipation. Polyglandular endocrinopathies were identified in the girl thorough clinical and biochemical examination. Hashimoto’s thyroiditis along with Type 1 diabetes mellitus made her a candidate of Polyglandular Autoimmune disease type IIIA. Patient’s history revealed that she was on cow milk since birth. Presence of high risk alleles for T1DM HLA DQA1*0101-DQB1*0302 and DQA1*0301-DQB1*0501 in the girl was disclosed by genetic study. The effect of environmental factors along with genetic susceptibility might contribute to the aggravation and early expression of these rare autoimmune diseases in this girl. This could be a classic example of gene environment interaction in case of unexplained endocrinopathies

  6. Integrated system for production of neutronics and photonics calculational constants. Supplemental neutron-induced interactions (Z > 35): graphical, experimental data. [61,671 data points

    Energy Technology Data Exchange (ETDEWEB)

    Cullen, D.E.; Howerton, R.J.; MacGregor, M.H.; Perkins, S.T.

    1976-07-04

    This report (vol. 8) presents graphs of supplemental neutron-induced cross sections in the Experimental Cross Section Information Library (ECSIL) as of July 4, 1976. It consists of interactions where more than one data set is needed to show cross-section behavior. In contrast, vol. 7 of this UCRL-50400 series consists primarily of interactions where a single data set contains enough points to show cross-section behavior. Vol. 7 contains total, elastic, capture, and fission cross sections (along with the parameters anti ..nu.., ..cap alpha.., and eta). Volume 8 contains all other reactions. Data are plotted with associated cross-section error bars (when given) and compared with the Evaluated Nuclear Data Library (ENDL) as of July 4, 1976. The plots are arranged in ascending order of atomic number (Z) and atomic weight (A). Part A contains the plots for Z = 1 to 35; Part B contains the plots for Z greater than 35.

  7. Limits on light weakly interacting massive particles from the CDEX-1 experiment with a p -type point-contact germanium detector at the China Jinping Underground Laboratory

    Science.gov (United States)

    Yue, Q.; Zhao, W.; Kang, K. J.; Cheng, J. P.; Li, Y. J.; Lin, S. T.; Chang, J. P.; Chen, N.; Chen, Q. H.; Chen, Y. H.; Chuang, Y. C.; Deng, Z.; Du, Q.; Gong, H.; Hao, X. Q.; He, H. J.; He, Q. J.; Huang, H. X.; Huang, T. R.; Jiang, H.; Li, H. B.; Li, J. M.; Li, J.; Li, J.; Li, X.; Li, X. Y.; Li, Y. L.; Liao, H. Y.; Lin, F. K.; Liu, S. K.; Lü, L. C.; Ma, H.; Mao, S. J.; Qin, J. Q.; Ren, J.; Ren, J.; Ruan, X. C.; Shen, M. B.; Singh, L.; Singh, M. K.; Soma, A. K.; Su, J.; Tang, C. J.; Tseng, C. H.; Wang, J. M.; Wang, L.; Wang, Q.; Wong, H. T.; Wu, S. Y.; Wu, Y. C.; Wu, Y. C.; Xianyu, Z. Z.; Xiao, R. Q.; Xing, H. Y.; Xu, F. Z.; Xu, Y.; Xu, X. J.; Xue, T.; Yang, L. T.; Yang, S. W.; Yi, N.; Yu, C. X.; Yu, H.; Yu, X. Z.; Zeng, X. H.; Zeng, Z.; Zhang, L.; Zhang, Y. H.; Zhao, M. G.; Zhou, Z. Y.; Zhu, J. J.; Zhu, W. B.; Zhu, X. Z.; Zhu, Z. H.; CDEX Collaboration

    2014-11-01

    We report results of a search for light dark matter weakly interacting massive particles (WIMPs) with CDEX-1 experiment at the China Jinping Underground Laboratory, based on 53.9 kg-days of data from a p -type point-contact germanium detector enclosed by a NaI(Tl) crystal scintillator as anti-Compton detector. The event rate and spectrum above the analysis threshold of 475 eVee are consistent with the understood background model. Part of the allowed regions for WIMP-nucleus coherent elastic scattering at WIMP mass of 6-20 GeV are probed and excluded. Independent of interaction channels, this result contradicts the interpretation that the anomalous excesses of the CoGeNT experiment are induced by dark matter, since identical detector techniques are used in both experiments.

  8. Collection of Information Directly from Patients through an Adaptive Human-computer Interface

    Science.gov (United States)

    Lobach, David F.; Arbanas, Jennifer M.; Mishra, Dharani D.; Wildemuth, Barbara; Campbell, Marci

    2002-01-01

    Clinical information collected directly from patients is critical to the practice of medicine. Past efforts to collect this information using computers have had limited utility because these efforts required users to be facile with the information collecting system. This poster describes the development and function of a computer system that uses technology to overcome the limitations of previous computer-based data collection tools by adapting the human-computer interface to fit the skills of the user. The system has been successfully used at two diverse clinical sites.

  9. Computational Virtual Reality (VR) as a human-computer interface in the operation of telerobotic systems

    Science.gov (United States)

    Bejczy, Antal K.

    1995-01-01

    This presentation focuses on the application of computer graphics or 'virtual reality' (VR) techniques as a human-computer interface tool in the operation of telerobotic systems. VR techniques offer very valuable task realization aids for planning, previewing and predicting robotic actions, operator training, and for visual perception of non-visible events like contact forces in robotic tasks. The utility of computer graphics in telerobotic operation can be significantly enhanced by high-fidelity calibration of virtual reality images to actual TV camera images. This calibration will even permit the creation of artificial (synthetic) views of task scenes for which no TV camera views are available.

  10. Deciphering the Dynamics of Non-Covalent Interactions Affecting Thermal Stability of a Protein: Molecular Dynamics Study on Point Mutant of Thermus thermophilus Isopropylmalate Dehydrogenase.

    Science.gov (United States)

    Sharma, Reetu; Sastry, G Narahari

    2015-01-01

    Thermus thermophilius isopropylmalate dehydrogenase catalyzes oxidative decarboxylation and dehydrogenation of isopropylmalate. Substitution of leucine to alanine at position 172 enhances the thermal stability among the known point mutants. Exploring the dynamic properties of non-covalent interactions such as saltbridges, hydrogen bonds and hydrophobic interactions to explain thermal stability of a protein is interesting in its own right. In this study dynamic changes in the non-covalent interactions are studied to decipher the deterministic features of thermal stability of a protein considering a case study of a point mutant in Thermus thermophilus isopropylmalate dehydrogenase. A total of four molecular dynamic simulations of 0.2 μs were carried out on wild type and mutant's functional dimers at 300 K and 337 K. Higher thermal stability of the mutant as compared to wild type is revealed by root mean square deviation, root mean square fluctuations and Cα-Cα distance with an increase in temperature from 300 K to 337 K. Most of the regions of wild type fluctuate higher than the corresponding regions of mutant with an increase in temperature. Cα-Cα distance analysis suggests that long distance networks are significantly affected in wild type as compared to the mutant. Short lived contacts are higher in wild type, while long lived contacts are lost at 337 K. The mutant forms less hydrogen bonds with water as compared to wild type at 337 K. In contrast to wild type, the mutant shows significant increase in unique saltbridges, hydrogen bonds and hydrophobic contacts at 337 K. The current study indicates that there is a strong inter-dependence of thermal stability on the way in which non-covalent interactions reorganize, and it is rewarding to explore this connection in single mutant studies.

  11. Deciphering the Dynamics of Non-Covalent Interactions Affecting Thermal Stability of a Protein: Molecular Dynamics Study on Point Mutant of Thermus thermophilus Isopropylmalate Dehydrogenase.

    Directory of Open Access Journals (Sweden)

    Reetu Sharma

    Full Text Available Thermus thermophilius isopropylmalate dehydrogenase catalyzes oxidative decarboxylation and dehydrogenation of isopropylmalate. Substitution of leucine to alanine at position 172 enhances the thermal stability among the known point mutants. Exploring the dynamic properties of non-covalent interactions such as saltbridges, hydrogen bonds and hydrophobic interactions to explain thermal stability of a protein is interesting in its own right. In this study dynamic changes in the non-covalent interactions are studied to decipher the deterministic features of thermal stability of a protein considering a case study of a point mutant in Thermus thermophilus isopropylmalate dehydrogenase. A total of four molecular dynamic simulations of 0.2 μs were carried out on wild type and mutant's functional dimers at 300 K and 337 K. Higher thermal stability of the mutant as compared to wild type is revealed by root mean square deviation, root mean square fluctuations and Cα-Cα distance with an increase in temperature from 300 K to 337 K. Most of the regions of wild type fluctuate higher than the corresponding regions of mutant with an increase in temperature. Cα-Cα distance analysis suggests that long distance networks are significantly affected in wild type as compared to the mutant. Short lived contacts are higher in wild type, while long lived contacts are lost at 337 K. The mutant forms less hydrogen bonds with water as compared to wild type at 337 K. In contrast to wild type, the mutant shows significant increase in unique saltbridges, hydrogen bonds and hydrophobic contacts at 337 K. The current study indicates that there is a strong inter-dependence of thermal stability on the way in which non-covalent interactions reorganize, and it is rewarding to explore this connection in single mutant studies.

  12. Spectroscopic studies of surface-gas interactions and catalyst restructuring at ambient pressure: mind the gap{exclamation_point}

    Energy Technology Data Exchange (ETDEWEB)

    Rupprechter, Guenther; Weilach, Christian [Institute of Materials Chemistry, Vienna University of Technology, Veterinaerplatz 1, A-1210 Vienna (Austria)], E-mail: grupp@imc.tuwien.ac.at

    2008-05-07

    Recent progress in the application of surface vibrational spectroscopy at ambient pressure allows us to monitor surface-gas interactions and heterogeneous catalytic reactions under conditions approaching those of technical catalysis. The surface specificity of photon-based methods such as polarization modulation infrared reflection absorption spectroscopy (PM-IRAS) and sum frequency generation (SFG) spectroscopy is utilized to monitor catalytically active surfaces while they function at high pressure and high temperature. Together with complementary information from high-pressure x-ray photoelectron spectroscopy (HP-XPS) and high-resolution transmission electron microscopy (HRTEM), reaction mechanisms can be deduced on a molecular level. Well defined model catalysts, prepared under ultrahigh vacuum (UHV), are typically employed in such studies, including smooth and stepped single crystals, thin oxide films, and oxide-supported nanoparticles. A number of studies on unsupported and supported noble metal (Pd, Rh) catalysts are presented, focusing on the transformation of the catalysts from the 'as-prepared' to the 'active state'. This often involves pronounced alterations in catalyst structure and composition, for example the creation of surface carbon phases, surface oxides or surface alloys, as well as nanoparticle restructuring. The reactivity studies include CH{sub 3}OH, CH{sub 4} and CO oxidation with gas phase analysis by gas chromatography and mass spectrometry. Differing results between studies under ultrahigh vacuum and ambient pressure, and between studies on single crystals and supported nanoparticles, demonstrate the importance of 'minding the gap' between idealized and realistic conditions.

  13. Interactive internet-based clinical education: an efficient and cost-savings approach to point-of-care test training.

    Science.gov (United States)

    Knapp, Herschel; Chan, Kee; Anaya, Henry D; Goetz, Matthew B

    2011-06-01

    We successfully created and implemented an effective HIV rapid testing training and certification curriculum using traditional in-person training at multiple sites within the U.S. Department of Veterans Affairs (VA) Healthcare System. Considering the multitude of geographically remote facilities in the nationwide VA system, coupled with the expansion of HIV diagnostics, we developed an alternate training method that is affordable, efficient, and effective. Using materials initially developed for in-person HIV rapid test in-services, we used a distance learning model to offer this training via live audiovisual online technology to educate clinicians at a remote outpatient primary care VA facility. Participants' evaluation metrics showed that this form of remote education is equivalent to in-person training; additionally, HIV testing rates increased considerably in the months following this intervention. Although there is a one-time setup cost associated with this remote training protocol, there is potential cost savings associated with the point-of-care nurse manager's time productivity by using the Internet in-service learning module for teaching HIV rapid testing. If additional in-service training modules are developed into Internet-based format, there is the potential for additional cost savings. Our cost analysis demonstrates that the remote in-service method provides a more affordable and efficient alternative compared with in-person training. The online in-service provided training that was equivalent to in-person sessions based on first-hand supervisor observation, participant satisfaction surveys, and follow-up results. This method saves time and money, requires fewer personnel, and affords access to expert trainers regardless of geographic location. Further, it is generalizable to training beyond HIV rapid testing. Based on these consistent implementation successes, we plan to expand use of online training to include remote VA satellite facilities spanning

  14. Interaction English Teaching Model

    Institute of Scientific and Technical Information of China (English)

    穆宇娜

    2013-01-01

      Malash—Thomas pointed out“Interaction is a process in which people and things act upon each other through their ac⁃tions.”According to different subjects, interaction can be divided into human-computer interaction, people-people interaction and learner-content interaction. According to different forms, interactions can be divided into one-one interaction, one-more interac⁃tion and more-more interaction.“Interaction Education”means that teachers are leading parts and students are the center of class. During teaching process, teachers must lead students to discover. Demands from students can encourage teachers to inspire con⁃versely.Thus it can form a close communication between teachers and students. Teaching and learning are realized in a happy and harmonious atmosphere. Successful English teaching must take new bilateral teaching as the first part, which should let the func⁃tion of the two most important elements develop fully. Teachers should grasp opportunities to guide. Teaching methods need to be flexible, and contents of teaching need to be vivid;students should be keen to think, to participate actively, and can break the tradi⁃tion to produce fresh ideas, and in that situation the capability of students can develop fully. The educational model refers to the simplified description of detailed teaching activities. Possessing dual functions of theory and practice, the educational model is the manifestation of theoretical teaching method. The combination of interaction and educational model which are mentioned above form the“interactive teaching”model. With the coming of economic globalization and integration of science and technology, now communications are increasing with each passing day. If you want to take part in or to get in touch with others, you must use lan⁃guage. English has been learnt for 10 years in Middle school and in college, but it can’t be spoken very fluently. That is a realistic picture as the result of an

  15. Kinesthetic Interaction

    DEFF Research Database (Denmark)

    Fogtmann, Maiken Hillerup; Fritsch, Jonas; Kortbek, Karen Johanne

    2008-01-01

    Within the Human-Computer Interaction community there is a growing interest in designing for the whole body in interaction design. The attempts aimed at addressing the body have very different outcomes spanning from theoretical arguments for understanding the body in the design process, to more...... to reveal bodily potential in relation to three design themes – kinesthetic development, kinesthetic means and kinesthetic disorder; and seven design parameters – engagement, sociality, movability, explicit motivation, implicit motivation, expressive meaning and kinesthetic empathy. The framework is a tool...

  16. Learning to modulate the partial powers of a single sEMG power spectrum through a novel human-computer interface.

    Science.gov (United States)

    Skavhaug, Ida-Maria; Lyons, Kenneth R; Nemchuk, Anna; Muroff, Shira D; Joshi, Sanjay S

    2016-06-01

    New human-computer interfaces that use bioelectrical signals as input are allowing study of the flexibility of the human neuromuscular system. We have developed a myoelectric human-computer interface which enables users to navigate a cursor to targets through manipulations of partial powers within a single surface electromyography (sEMG) signal. Users obtain two-dimensional control through simultaneous adjustments of powers in two frequency bands within the sEMG spectrum, creating power profiles corresponding to cursor positions. It is unlikely that these types of bioelectrical manipulations are required during routine muscle contractions. Here, we formally establish the neuromuscular ability to voluntarily modulate single-site sEMG power profiles in a group of naïve subjects under restricted and controlled conditions using a wrist muscle. All subjects used the same pre-selected frequency bands for control and underwent the same training, allowing a description of the average learning progress throughout eight sessions. We show that subjects steadily increased target hit rates from 48% to 71% and exhibited greater control of the cursor's trajectories following practice. Our results point towards an adaptable neuromuscular skill, which may allow humans to utilize single muscle sites as limited general-purpose signal generators. Ultimately, the goal is to translate this neuromuscular ability to practical interfaces for the disabled by using a spared muscle to control external machines.

  17. An Analysis of the Interactive Development between Lhasa and Shigatse from the Perspective of the Intensity of their Economic Contact and Regional Breaking Point

    Institute of Scientific and Technical Information of China (English)

    QIU Lilan

    2014-01-01

    In the Tibet Autonomous Region , Lhasa and Shigatse are the two core cities in the region’ s development , and they play a leading role for the development of other counties and cit-ies.From the perspective of research on urban ag-glomeration and urban geography , the two cities have a relationship of interactive contact and com-mon development .Within the context of rapid ur-banization in China , the interactive development between Lhasa and Shigatse has become an inevita-ble research focus for the socio-economic construc-tion of Tibet . The intensity of economic contact is used tomeasure the degree of regional economic ties.Onthe one hand, it can reflect the city’ s economiccenter ability to radiate out to the surrounding areas.On the other hand, it can also reflect the levelof acceptance of the surrounding areas to the city’s economic center ability to radiate out tothem.According to the results of economic calculation,the intensity of economic contact betweenLhasa and Shigatse from 2007 to 2011 steadily increasedwith an annual rate of about 20%.Thecontinuous increase of the intensity of economiccontact also meant that the influence of Lhasa andShigatse on the surrounding cities is expanding .Moreover, comparative data show that due to restrictionson the population and level of economicdevelopment, there is still a big gap in Lhasa andShigatse if compared with other urbanized areas inChina.However, regarding the increasing speedof the intensity of contact with other core cities,Lhasa and Shigatse have achieved remarkable a -chievements. During the 1930’ s, William J.Reilly proposedthe Law of Retail Gravitation which was usedby P.D.Converse in the field of urban managementto differentiate the scope of influence ofneighboring cities.In 1949, he put forward theconcept of “Breaking Point” together with a relevantcomputational formula.The Breaking Point isnormally determined by the scale of two cities andthe distance between them.According to the

  18. US Army Weapon Systems Human-Computer Interface (WSHCI) style guide, Version 1

    Energy Technology Data Exchange (ETDEWEB)

    Avery, L.W.; O`Mara, P.A.; Shepard, A.P.

    1996-09-30

    A stated goal of the U.S. Army has been the standardization of the human computer interfaces (HCIS) of its system. Some of the tools being used to accomplish this standardization are HCI design guidelines and style guides. Currently, the Army is employing a number of style guides. While these style guides provide good guidance for the command, control, communications, computers, and intelligence (C4I) domain, they do not necessarily represent the more unique requirements of the Army`s real time and near-real time (RT/NRT) weapon systems. The Office of the Director of Information for Command, Control, Communications, and Computers (DISC4), in conjunction with the Weapon Systems Technical Architecture Working Group (WSTAWG), recognized this need as part of their activities to revise the Army Technical Architecture (ATA). To address this need, DISC4 tasked the Pacific Northwest National Laboratory (PNNL) to develop an Army weapon systems unique HCI style guide. This document, the U.S. Army Weapon Systems Human-Computer Interface (WSHCI) Style Guide, represents the first version of that style guide. The purpose of this document is to provide HCI design guidance for RT/NRT Army systems across the weapon systems domains of ground, aviation, missile, and soldier systems. Each domain should customize and extend this guidance by developing their domain-specific style guides, which will be used to guide the development of future systems within their domains.

  19. The use of analytical models in human-computer interface design

    Science.gov (United States)

    Gugerty, Leo

    1993-01-01

    Recently, a large number of human-computer interface (HCI) researchers have investigated building analytical models of the user, which are often implemented as computer models. These models simulate the cognitive processes and task knowledge of the user in ways that allow a researcher or designer to estimate various aspects of an interface's usability, such as when user errors are likely to occur. This information can lead to design improvements. Analytical models can supplement design guidelines by providing designers rigorous ways of analyzing the information-processing requirements of specific tasks (i.e., task analysis). These models offer the potential of improving early designs and replacing some of the early phases of usability testing, thus reducing the cost of interface design. This paper describes some of the many analytical models that are currently being developed and evaluates the usefulness of analytical models for human-computer interface design. This paper will focus on computational, analytical models, such as the GOMS model, rather than less formal, verbal models, because the more exact predictions and task descriptions of computational models may be useful to designers. The paper also discusses some of the practical requirements for using analytical models in complex design organizations such as NASA.

  20. A Model-based Framework for Risk Assessment in Human-Computer Controlled Systems

    Science.gov (United States)

    Hatanaka, Iwao

    2000-01-01

    The rapid growth of computer technology and innovation has played a significant role in the rise of computer automation of human tasks in modem production systems across all industries. Although the rationale for automation has been to eliminate "human error" or to relieve humans from manual repetitive tasks, various computer-related hazards and accidents have emerged as a direct result of increased system complexity attributed to computer automation. The risk assessment techniques utilized for electromechanical systems are not suitable for today's software-intensive systems or complex human-computer controlled systems. This thesis will propose a new systemic model-based framework for analyzing risk in safety-critical systems where both computers and humans are controlling safety-critical functions. A new systems accident model will be developed based upon modem systems theory and human cognitive processes to better characterize system accidents, the role of human operators, and the influence of software in its direct control of significant system functions. Better risk assessments will then be achievable through the application of this new framework to complex human-computer controlled systems.

  1. Human Computation: Object Recognition for Mobile Games Based on Single Player

    Directory of Open Access Journals (Sweden)

    Mohamed Sakr

    2014-07-01

    Full Text Available Smart phones and its applications gain a lot of popularity nowadays. Many people depend on them to finish their tasks banking, social networking, fun and a lot other things. Games with a purpose (GWAP and microtask crowdsourcing are considered two techniques of the human-computation. GWAPs depend on humans to accomplish their tasks. Porting GWAPs to smart phones will be great in increasing the number of humans in it. One of the systems of human-computation is ESP Game. ESP Game is a type of games with a purpose. ESP game will be good candidate to be ported to smart phones. This paper presents a new mobile game called MemoryLabel. It is a single player mobile game. It helps in labeling images and gives description for them. In addition, the game gives description for objects in the image not the whole image. We deploy our algorithm at the University of Menoufia for evaluation. In addition, the game is published on Google play market for android applications. In this trial, we first focused on measuring the total number of labels generated by our game and also the number of objects that have been labeled. The results reveal that the proposed game has promising results in describing images and objects.

  2. Effects of muscle fatigue on the usability of a myoelectric human-computer interface.

    Science.gov (United States)

    Barszap, Alexander G; Skavhaug, Ida-Maria; Joshi, Sanjay S

    2016-10-01

    Electromyography-based human-computer interface development is an active field of research. However, knowledge on the effects of muscle fatigue for specific devices is limited. We have developed a novel myoelectric human-computer interface in which subjects continuously navigate a cursor to targets by manipulating a single surface electromyography (sEMG) signal. Two-dimensional control is achieved through simultaneous adjustments of power in two frequency bands through a series of dynamic low-level muscle contractions. Here, we investigate the potential effects of muscle fatigue during the use of our interface. In the first session, eight subjects completed 300 cursor-to-target trials without breaks; four using a wrist muscle and four using a head muscle. The wrist subjects returned for a second session in which a static fatiguing exercise took place at regular intervals in-between cursor-to-target trials. In the first session we observed no declines in performance as a function of use, even after the long period of use. In the second session, we observed clear changes in cursor trajectories, paired with a target-specific decrease in hit rates.

  3. An analysis of the aesthetic embodiment of human computer interface%对于计算机人机界面交互美感体现的分析

    Institute of Scientific and Technical Information of China (English)

    宋发君

    2016-01-01

    In this paper,based on in the aspects of man-machine interface of computer application of aesthetic principle,application of man-machine interface aesthetics of computer implementation of, according to the summary,how to rely on computer interactive interface beauty to ascend will users use efficiency of human-computer interaction and feelings for lifting.%本文立足于计算机人机界面应用美学原则这一层面,对计算机人机界面应用美学实施探讨,根据所进行的总结,怎样凭借计算机人机交互界面美感提升来将用户使用人机交互效率与感受提升。

  4. Evaluation of the leap motion controller as a new contact-free pointing device.

    Science.gov (United States)

    Bachmann, Daniel; Weichert, Frank; Rinkenauer, Gerhard

    2014-12-24

    This paper presents a Fitts' law-based analysis of the user's performance in selection tasks with the Leap Motion Controller compared with a standard mouse device. The Leap Motion Controller (LMC) is a new contact-free input system for gesture-based human-computer interaction with declared sub-millimeter accuracy. Up to this point, there has hardly been any systematic evaluation of this new system available. With an error rate of 7.8% for the LMC and 2.8% for the mouse device, movement times twice as large as for a mouse device and high overall effort ratings, the Leap Motion Controller's performance as an input device for everyday generic computer pointing tasks is rather limited, at least with regard to the selection recognition provided by the LMC.

  5. Evaluation of the Leap Motion Controller as a New Contact-Free Pointing Device

    Directory of Open Access Journals (Sweden)

    Daniel Bachmann

    2014-12-01

    Full Text Available This paper presents a Fitts’ law-based analysis of the user’s performance in selection tasks with the Leap Motion Controller compared with a standard mouse device. The Leap Motion Controller (LMC is a new contact-free input system for gesture-based human-computer interaction with declared sub-millimeter accuracy. Up to this point, there has hardly been any systematic evaluation of this new system available. With an error rate of 7.8% for the LMC and 2.8% for the mouse device, movement times twice as large as for a mouse device and high overall effort ratings, the Leap Motion Controller’s performance as an input device for everyday generic computer pointing tasks is rather limited, at least with regard to the selection recognition provided by the LMC.

  6. Model-based testing for space-time interaction using point processes: An application to psychiatric hospital admissions in an urban area.

    Science.gov (United States)

    Meyer, Sebastian; Warnke, Ingeborg; Rössler, Wulf; Held, Leonhard

    2016-05-01

    Spatio-temporal interaction is inherent to cases of infectious diseases and occurrences of earthquakes, whereas the spread of other events, such as cancer or crime, is less evident. Statistical significance tests of space-time clustering usually assess the correlation between the spatial and temporal (transformed) distances of the events. Although appealing through simplicity, these classical tests do not adjust for the underlying population nor can they account for a distance decay of interaction. We propose to use the framework of an endemic-epidemic point process model to jointly estimate a background event rate explained by seasonal and areal characteristics, as well as a superposed epidemic component representing the hypothesis of interest. We illustrate this new model-based test for space-time interaction by analysing psychiatric inpatient admissions in Zurich, Switzerland (2007-2012). Several socio-economic factors were found to be associated with the admission rate, but there was no evidence of general clustering of the cases. Copyright © 2016 Elsevier Ltd. All rights reserved.

  7. Electron interaction and spin effects in quantum wires, quantum dots and quantum point contacts: a first-principles mean-field approach

    Energy Technology Data Exchange (ETDEWEB)

    Zozoulenko, I V; Ihnatsenka, S [Solid State Electronics, Department of Science and Technology (ITN), Linkoeping University, 60174 Norrkoeping (Sweden)

    2008-04-23

    We have developed a mean-field first-principles approach for studying electronic and transport properties of low dimensional lateral structures in the integer quantum Hall regime. The electron interactions and spin effects are included within the spin density functional theory in the local density approximation where the conductance, the density, the effective potentials and the band structure are calculated on the basis of the Green's function technique. In this paper we present a systematic review of the major results obtained on the energetics, spin polarization, effective g factor, magnetosubband and edge state structure of split-gate and cleaved-edge overgrown quantum wires as well as on the conductance of quantum point contacts (QPCs) and open quantum dots. In particular, we discuss how the spin-resolved subband structure, the current densities, the confining potentials, as well as the spin polarization of the electron and current densities in quantum wires and antidots evolve when an applied magnetic field varies. We also discuss the role of the electron interaction and spin effects in the conductance of open systems focusing our attention on the 0.7 conductance anomaly in the QPCs. Special emphasis is given to the effect of the electron interaction on the conductance oscillations and their statistics in open quantum dots as well as to interpretation of the related experiments on the ultralow temperature saturation of the coherence time in open dots.

  8. Criteria of Human-computer Interface Design for Computer Assisted Surgery Systems

    Institute of Scientific and Technical Information of China (English)

    ZHANG Jian-guo; LIN Yan-ping; WANG Cheng-tao; LIU Zhi-hong; YANG Qing-ming

    2008-01-01

    In recent years, computer assisted surgery (CAS) systems become more and more common in clinical practices, but few specific design criteria have been proposed for human-computer interface (HCI) in CAS systems. This paper tried to give universal criteria of HCI design for CAS systems through introduction of demonstration application, which is total knee replacement (TKR) with a nonimage-based navigation system.A typical computer assisted process can be divided into four phases: the preoperative planning phase, the intraoperative registration phase, the intraoperative navigation phase and finally the postoperative assessment phase. The interface design for four steps is described respectively in the demonstration application. These criteria this paper summarized can be useful to software developers to achieve reliable and effective interfaces for new CAS systems more easily.

  9. Localisation of gamma-ray interaction points in thick monolithic CeBr3 and LaBr3:Ce scintillators

    Science.gov (United States)

    Ulyanov, Alexei; Morris, Oran; Roberts, Oliver J.; Tobin, Isaac; Hanlon, Lorraine; McBreen, Sheila; Murphy, David; Nelms, Nick; Shortt, Brian

    2017-02-01

    Localisation of gamma-ray interaction points in monolithic scintillator crystals can simplify the design and improve the performance of a future Compton telescope for gamma-ray astronomy. In this paper we compare the position resolution of three monolithic scintillators: a 28×28×20 mm3 (length×breadth × thickness) LaBr3:Ce crystal, a 25×25×20 mm3 CeBr3 crystal and a 25×25×10 mm3 CeBr3 crystal. Each crystal was encapsulated and coupled to an array of 4×4 silicon photomultipliers through an optical window. The measurements were conducted using 81 keV and 356 keV gamma-rays from a collimated 133Ba source. The 3D position reconstruction of interaction points was performed using artificial neural networks trained with experimental data. Although the position resolution was significantly better for the thinner crystal, the 20 mm thick CeBr3 crystal showed an acceptable resolution of about 5.4 mm FWHM for the x and y coordinates, and 7.8 mm FWHM for the z-coordinate (crystal depth) at 356 keV. These values were obtained from the full position scans of the crystal sides. The position resolution of the LaBr3:Ce crystal was found to be considerably worse, presumably due to the highly diffusive optical interface between the crystal and the optical window of the enclosure. The energy resolution (FWHM) measured for 662 keV gamma-rays was 4.0% for LaBr3:Ce and 5.5% for CeBr3. The same crystals equipped with a PMT (Hamamatsu R6322-100) gave an energy resolution of 3.0% and 4.7%, respectively.

  10. U.S. Army weapon systems human-computer interface style guide. Version 2

    Energy Technology Data Exchange (ETDEWEB)

    Avery, L.W.; O`Mara, P.A.; Shepard, A.P.; Donohoo, D.T.

    1997-12-31

    A stated goal of the US Army has been the standardization of the human computer interfaces (HCIs) of its system. Some of the tools being used to accomplish this standardization are HCI design guidelines and style guides. Currently, the Army is employing a number of HCI design guidance documents. While these style guides provide good guidance for the command, control, communications, computers, and intelligence (C4I) domain, they do not necessarily represent the more unique requirements of the Army`s real time and near-real time (RT/NRT) weapon systems. The Office of the Director of Information for Command, Control, Communications, and Computers (DISC4), in conjunction with the Weapon Systems Technical Architecture Working Group (WSTAWG), recognized this need as part of their activities to revise the Army Technical Architecture (ATA), now termed the Joint Technical Architecture-Army (JTA-A). To address this need, DISC4 tasked the Pacific Northwest National Laboratory (PNNL) to develop an Army weapon systems unique HCI style guide, which resulted in the US Army Weapon Systems Human-Computer Interface (WSHCI) Style Guide Version 1. Based on feedback from the user community, DISC4 further tasked PNNL to revise Version 1 and publish Version 2. The intent was to update some of the research and incorporate some enhancements. This document provides that revision. The purpose of this document is to provide HCI design guidance for the RT/NRT Army system domain across the weapon systems subdomains of ground, aviation, missile, and soldier systems. Each subdomain should customize and extend this guidance by developing their domain-specific style guides, which will be used to guide the development of future systems within their subdomains.

  11. 多感官人机交互界面的视觉设计原则%Discussion on the Visual Design Pinciples of Multi-Sense Human-Computer Interface

    Institute of Scientific and Technical Information of China (English)

    肖红; 郭歌

    2012-01-01

    通过阐述多感官人机交互界面的概念,分析了交互界面的视觉设计发展趋势——动态化、多维化、综合化。在此基础上,提出了人机交互界面的视觉设计应遵守"简洁易用"的总原则,并根据多感官人机交互界面的功能与特点,依次提出了:简洁性与美观性并存,统一性与多样性并存,易用性与交互性并存,静态与动态并存,理性与感性并存这5条设计原则。%Through expounding the concept and definition of "Multi-Sense Human-Computer Interface",it analyzed the visual trend of interface design was interactive,dynamic,comprehensiveness.On this basis,according to the functions and features of the multi-sense human-computer interface,it proposed the human-computer interface design should comply with the general principles of "Keep It Simple And Stupid".To put it concretely,the visual design of multi-sense human-computer interface should: simplicity and aesthetic property;unity and diversity;ease of use and interactive;statics and dynamic;rational and perceptual.

  12. Interaction with geospatial data

    OpenAIRE

    SCHOENING, Johannes

    2015-01-01

    My research interest lies at the interaction between human-computer interaction (HCI) and geoinformatics. I am interested in developing new methods and novel user interfaces to navigate through spatial information. This article will give a brief overview on my past and current research topics and streams. Generally speaking, geography is playing an increasingly important role in computer science and also in the field of HCI ranging from social computing to natural user interfaces (NUIs). At t...

  13. Arboreal ant colonies as 'hot-points' of cryptic diversity for myrmecophiles: the weaver ant Camponotus sp. aff. textor and its interaction network with its associates.

    Directory of Open Access Journals (Sweden)

    Gabriela Pérez-Lachaud

    Full Text Available INTRODUCTION: Systematic surveys of macrofaunal diversity within ant colonies are lacking, particularly for ants nesting in microhabitats that are difficult to sample. Species associated with ants are generally small and rarely collected organisms, which makes them more likely to be unnoticed. We assumed that this tendency is greater for arthropod communities in microhabitats with low accessibility, such as those found in the nests of arboreal ants that may constitute a source of cryptic biodiversity. MATERIALS AND METHODS: We investigated the invertebrate diversity associated with an undescribed, but already threatened, Neotropical Camponotus weaver ant. As most of the common sampling methods used in studies of ant diversity are not suited for evaluating myrmecophile diversity within ant nests, we evaluated the macrofauna within ant nests through exhaustive colony sampling of three nests and examination of more than 80,000 individuals. RESULTS: We identified invertebrates from three classes belonging to 18 taxa, some of which were new to science, and recorded the first instance of the co-occurrence of two brood parasitoid wasp families attacking the same ant host colony. This diversity of ant associates corresponded to a highly complex interaction network. Agonistic interactions prevailed, but the prevalence of myrmecophiles was remarkably low. CONCLUSIONS: Our data support the hypothesis of the evolution of low virulence in a variety of symbionts associated with large insect societies. Because most myrmecophiles found in this work are rare, strictly specific, and exhibit highly specialized biology, the risk of extinction for these hitherto unknown invertebrates and their natural enemies is high. The cryptic, far unappreciated diversity within arboreal ant nests in areas at high risk of habitat loss qualifies these nests as 'hot-points' of biodiversity that urgently require special attention as a component of conservation and management

  14. The mind-writing pupil : A human-computer interface based on decoding of covert attention through pupillometry

    NARCIS (Netherlands)

    Mathôt, Sebastiaan; Melmi, Jean Baptiste; Van Der Linden, Lotje; Van Der Stigchel, Stefan

    2016-01-01

    We present a new human-computer interface that is based on decoding of attention through pupillometry. Our method builds on the recent finding that covert visual attention affects the pupillary light response: Your pupil constricts when you covertly (without looking at it) attend to a bright, compar

  15. The Mind-Writing Pupil : A Human-Computer Interface Based on Decoding of Covert Attention through Pupillometry

    NARCIS (Netherlands)

    Mathot, Sebastiaan; Melmi, Jean-Baptiste; van der Linden, Lotje; van der Stigchel, Stefan

    2016-01-01

    We present a new human-computer interface that is based on decoding of attention through pupillometry. Our method builds on the recent finding that covert visual attention affects the pupillary light response: Your pupil constricts when you covertly (without looking at it) attend to a bright, compar

  16. The design of an intelligent human-computer interface for the test, control and monitor system

    Science.gov (United States)

    Shoaff, William D.

    1988-01-01

    The graphical intelligence and assistance capabilities of a human-computer interface for the Test, Control, and Monitor System at Kennedy Space Center are explored. The report focuses on how a particular commercial off-the-shelf graphical software package, Data Views, can be used to produce tools that build widgets such as menus, text panels, graphs, icons, windows, and ultimately complete interfaces for monitoring data from an application; controlling an application by providing input data to it; and testing an application by both monitoring and controlling it. A complete set of tools for building interfaces is described in a manual for the TCMS toolkit. Simple tools create primitive widgets such as lines, rectangles and text strings. Intermediate level tools create pictographs from primitive widgets, and connect processes to either text strings or pictographs. Other tools create input objects; Data Views supports output objects directly, thus output objects are not considered. Finally, a set of utilities for executing, monitoring use, editing, and displaying the content of interfaces is included in the toolkit.

  17. User participation in the development of the human/computer interface for control centers

    Science.gov (United States)

    Broome, Richard; Quick-Campbell, Marlene; Creegan, James; Dutilly, Robert

    1996-01-01

    Technological advances coupled with the requirements to reduce operations staffing costs led to the demand for efficient, technologically-sophisticated mission operations control centers. The control center under development for the earth observing system (EOS) is considered. The users are involved in the development of a control center in order to ensure that it is cost-efficient and flexible. A number of measures were implemented in the EOS program in order to encourage user involvement in the area of human-computer interface development. The following user participation exercises carried out in relation to the system analysis and design are described: the shadow participation of the programmers during a day of operations; the flight operations personnel interviews; and the analysis of the flight operations team tasks. The user participation in the interface prototype development, the prototype evaluation, and the system implementation are reported on. The involvement of the users early in the development process enables the requirements to be better understood and the cost to be reduced.

  18. Spectral studies on the interaction of Acid chrome blue K with nucleic acids in the presence of cetyltrimethylammonium bromide and the confirmation of combined points

    Science.gov (United States)

    Cai, Changqun; Chen, Xiaoming

    2008-02-01

    The interaction of Acid chrome blue K (ACBK) with nucleic acids in weak basic medium was studied in the presence of cetyltrimethylammonium bromide (CTMAB) based on the measurements of resonance light scattering (RLS), UV-vis, NMR spectra, etc. In hexamethylene tetramine (HMTA) buffer (pH 7.45), ACBK and nucleic acids react with CTMAB to form a ternary complex, which results in strong enhanced RLS signals characterized by four peaks at 285, 335, 405.5 and 548 nm. Mechanistic studies show that the enhanced RLS stems from the aggregation of ACBK on nucleic acids through the bridged and synergistic effect of CTMAB. With the enhanced RLS signals at the best wavelength at 335 nm, the enhanced RLS intensity is proportional to the concentration of nucleic acids in a wide range. The lowest limit of determination was 7.52 ng ml -1, three synthetic samples were analyzed satisfactorily. And the combined points of the anionic dye ACBK with nucleic acids-CTMAB have been tentatively confirmed through the measurement of 1H NMR spectra.

  19. Interaction Widget

    DEFF Research Database (Denmark)

    Ingstrup, Mads

    2003-01-01

    This pattern describes the idea of making a user interface of discrete, reusable entities---here called interaction widgets. The idea behind widgets is described using two perspectives, that of the user and that of the developer. It is the forces from these two perspectives that are balanced in t...... in the pattern. The intended audience of the pattern is developers and researchers within the field of human computer interaction.......This pattern describes the idea of making a user interface of discrete, reusable entities---here called interaction widgets. The idea behind widgets is described using two perspectives, that of the user and that of the developer. It is the forces from these two perspectives that are balanced...

  20. Molecular recognition in a diverse set of protein-ligand interactions studied with molecular dynamics simulations and end-point free energy calculations.

    Science.gov (United States)

    Wang, Bo; Li, Liwei; Hurley, Thomas D; Meroueh, Samy O

    2013-10-28

    End-point free energy calculations using MM-GBSA and MM-PBSA provide a detailed understanding of molecular recognition in protein-ligand interactions. The binding free energy can be used to rank-order protein-ligand structures in virtual screening for compound or target identification. Here, we carry out free energy calculations for a diverse set of 11 proteins bound to 14 small molecules using extensive explicit-solvent MD simulations. The structure of these complexes was previously solved by crystallography and their binding studied with isothermal titration calorimetry (ITC) data enabling direct comparison to the MM-GBSA and MM-PBSA calculations. Four MM-GBSA and three MM-PBSA calculations reproduced the ITC free energy within 1 kcal·mol(-1) highlighting the challenges in reproducing the absolute free energy from end-point free energy calculations. MM-GBSA exhibited better rank-ordering with a Spearman ρ of 0.68 compared to 0.40 for MM-PBSA with dielectric constant (ε = 1). An increase in ε resulted in significantly better rank-ordering for MM-PBSA (ρ = 0.91 for ε = 10), but larger ε significantly reduced the contributions of electrostatics, suggesting that the improvement is due to the nonpolar and entropy components, rather than a better representation of the electrostatics. The SVRKB scoring function applied to MD snapshots resulted in excellent rank-ordering (ρ = 0.81). Calculations of the configurational entropy using normal-mode analysis led to free energies that correlated significantly better to the ITC free energy than the MD-based quasi-harmonic approach, but the computed entropies showed no correlation with the ITC entropy. When the adaptation energy is taken into consideration by running separate simulations for complex, apo, and ligand (MM-PBSAADAPT), there is less agreement with the ITC data for the individual free energies, but remarkably good rank-ordering is observed (ρ = 0.89). Interestingly, filtering MD snapshots by prescoring

  1. Interactions

    DEFF Research Database (Denmark)

    The main theme of this anthology is the unique interaction between mathematics, physics and philosophy during the beginning of the 20th century. Seminal theories of modern physics and new fundamental mathematical structures were discovered or formed in this period. Significant physicists...... such as Lorentz and Einstein as well as mathematicians such as Poincare, Minkowski, Hilbert and Weyl contributed to this development. They created the new physical theories and the mathematical disciplines that play such paramount roles in their mathematical formulations. These physicists and mathematicians were...

  2. Virtual Mouse Somatosensory Interaction Based on Kinect%基于 K inect 的虚拟鼠标体感交互

    Institute of Scientific and Technical Information of China (English)

    朱耀麟; 王晓雨; 汤汶; 武桐

    2015-01-01

    针对传统鼠标键盘人机交互中交互感不强的问题 ,提出了人体骨骼点控制模拟鼠标的体感交互方法 ,采用人体自然交互代替传统鼠标键盘交互 .使用Kinect体感摄像头追踪人体骨骼点,将特定骨骼点的移动范围映射到整个电脑屏幕上并传递给虚拟鼠标 ,控制鼠标在整个电脑屏幕内的移动 ,能够实现鼠标触发事件和人体与应用自然交互 .%To solve the problem of lacking participation sense during the traditional human-computer interaction ,a new human-computer interaction method is presented , w hich uses the human skeleton point instead of the traditional interaction with mouse and keyboard to control the virtual mouse .The human skeleton point is traced with Kinect camera .The range of one specific point ' s movement is mapped on to the entire computer screen ,and then passed to the virtual mouse to control the virtual mouse's movement in the screen .This method can realize the trigger event ,and the interaction befween humanbody and application .

  3. Human Computation in Visualization: Using Purpose Driven Games for Robust Evaluation of Visualization Algorithms.

    Science.gov (United States)

    Ahmed, N; Zheng, Ziyi; Mueller, K

    2012-12-01

    Due to the inherent characteristics of the visualization process, most of the problems in this field have strong ties with human cognition and perception. This makes the human brain and sensory system the only truly appropriate evaluation platform for evaluating and fine-tuning a new visualization method or paradigm. However, getting humans to volunteer for these purposes has always been a significant obstacle, and thus this phase of the development process has traditionally formed a bottleneck, slowing down progress in visualization research. We propose to take advantage of the newly emerging field of Human Computation (HC) to overcome these challenges. HC promotes the idea that rather than considering humans as users of the computational system, they can be made part of a hybrid computational loop consisting of traditional computation resources and the human brain and sensory system. This approach is particularly successful in cases where part of the computational problem is considered intractable using known computer algorithms but is trivial to common sense human knowledge. In this paper, we focus on HC from the perspective of solving visualization problems and also outline a framework by which humans can be easily seduced to volunteer their HC resources. We introduce a purpose-driven game titled "Disguise" which serves as a prototypical example for how the evaluation of visualization algorithms can be mapped into a fun and addicting activity, allowing this task to be accomplished in an extensive yet cost effective way. Finally, we sketch out a framework that transcends from the pure evaluation of existing visualization methods to the design of a new one.

  4. Reannotation of the CELO genome characterizes a set of previously unassigned open reading frames and points to novel modes of host interaction in avian adenoviruses

    Directory of Open Access Journals (Sweden)

    Washietl Stefan

    2003-11-01

    Full Text Available Abstract Background The genome of the avian adenovirus Chicken Embryo Lethal Orphan (CELO has two terminal regions without detectable homology in mammalian adenoviruses that are left without annotation in the initial analysis. Since adenoviruses have been a rich source of new insights into molecular cell biology and practical applications of CELO as gene a delivery vector are being considered, this genome appeared worth revisiting. We conducted a systematic reannotation and in-depth sequence analysis of the CELO genome. Results We describe a strongly diverged paralogous cluster including ORF-2, ORF-12, ORF-13, and ORF-14 with an ATPase/helicase domain most likely acquired from adeno-associated parvoviruses. None of these ORFs appear to have retained ATPase/helicase function and alternative functions (e.g. modulation of gene expression during the early life-cycle must be considered in an adenoviral context. Further, we identified a cluster of three putative type-1-transmembrane glycoproteins with IG-like domains (ORF-9, ORF-10, ORF-11 which are good candidates to substitute for the missing immunomodulatory functions of mammalian adenoviruses. ORF-16 (located directly adjacent displays distant homology to vertebrate mono-ADP-ribosyltransferases. Members of this family are known to be involved in immuno-regulation and similiar functions during CELO life cycle can be considered for this ORF. Finally, we describe a putative triglyceride lipase (merged ORF-18/19 with additional domains, which can be expected to have specific roles during the infection of birds, since they are unique to avian adenoviruses and Marek's disease-like viruses, a group of pathogenic avian herpesviruses. Conclusions We could characterize most of the previously unassigned ORFs pointing to functions in host-virus interaction. The results provide new directives for rationally designed experiments.

  5. Supervisory Control: Problems, Theory and Experiment for Application to Human-Computer Interaction in Undersea Remote Systems

    Science.gov (United States)

    1982-03-01

    very difficult for human workers . For example, if a known mix of products is coming down the assembly line in a known order, the computer can then treat...each product according to its appropriate (different) program without any forgetting or confusion. A human worker would become very confused. In...An operator who formerly found his dignity in being an expert at some marn.a] or visual skill may may become " deskilled ". He may become a supervisor

  6. Attitudes, Learning and Human-Computer Interaction: An Application of the Fishbein and Ajzen Model of Attitude-Behavior Consistency.

    Science.gov (United States)

    Yeaman, Andrew R. J.

    The Fishbein and Ajzen model of attitude-behavior consistency was applied to 56 undergraduates learning to use a microcomputer. Two levels of context for this act were compared: the students' beliefs about themselves, and their beliefs about people in general. The results indicated that students' beliefs were good predictors of their behavioral…

  7. Open-Box Muscle-Computer Interface: Introduction to Human-Computer Interactions in Bioengineering, Physiology, and Neuroscience Courses

    Science.gov (United States)

    Landa-Jiménez, M. A.; González-Gaspar, P.; Pérez-Estudillo, C.; López-Meraz, M. L.; Morgado-Valle, C.; Beltran-Parrazal, L.

    2016-01-01

    A Muscle-Computer Interface (muCI) is a human-machine system that uses electromyographic (EMG) signals to communicate with a computer. Surface EMG (sEMG) signals are currently used to command robotic devices, such as robotic arms and hands, and mobile robots, such as wheelchairs. These signals reflect the motor intention of a user before the…

  8. Open-Box Muscle-Computer Interface: Introduction to Human-Computer Interactions in Bioengineering, Physiology, and Neuroscience Courses

    Science.gov (United States)

    Landa-Jiménez, M. A.; González-Gaspar, P.; Pérez-Estudillo, C.; López-Meraz, M. L.; Morgado-Valle, C.; Beltran-Parrazal, L.

    2016-01-01

    A Muscle-Computer Interface (muCI) is a human-machine system that uses electromyographic (EMG) signals to communicate with a computer. Surface EMG (sEMG) signals are currently used to command robotic devices, such as robotic arms and hands, and mobile robots, such as wheelchairs. These signals reflect the motor intention of a user before the…

  9. Medical students' cognitive load in volumetric image interpretation : Insights from human-computer interaction and eye movements

    NARCIS (Netherlands)

    Stuijfzand, Bobby G.; Van Der Schaaf, Marieke F.; Kirschner, Femke C.; Ravesloot, Cécile J.; Van Der Gijp, Anouk; Vincken, Koen L.

    2016-01-01

    Medical image interpretation is moving from using 2D- to volumetric images, thereby changing the cognitive and perceptual processes involved. This is expected to affect medical students' experienced cognitive load, while learning image interpretation skills. With two studies this explorative researc

  10. Vision-based interaction

    CERN Document Server

    Turk, Matthew

    2013-01-01

    In its early years, the field of computer vision was largely motivated by researchers seeking computational models of biological vision and solutions to practical problems in manufacturing, defense, and medicine. For the past two decades or so, there has been an increasing interest in computer vision as an input modality in the context of human-computer interaction. Such vision-based interaction can endow interactive systems with visual capabilities similar to those important to human-human interaction, in order to perceive non-verbal cues and incorporate this information in applications such

  11. A user-friendly wearable single-channel EOG-based human-computer interface for cursor control

    OpenAIRE

    2015-01-01

    This paper presents a novel wearable single-channel electrooculography (EOG) based human-computer interface (HCI) with a simple system design and robust performance. In the proposed system, EOG signals for control are generated from double eye blinks, collected by a commercial wearable device (the NeuroSky MindWave headset), and then converted into a sequence of commands that can control cursor navigations and actions. The EOG-based cursor control system was tested on 8 subjects in indoor or ...

  12. A Conceptual Architecture for Adaptive Human-Computer Interface of a PT Operation Platform Based on Context-Awareness

    Directory of Open Access Journals (Sweden)

    Qing Xue

    2014-01-01

    Full Text Available We present a conceptual architecture for adaptive human-computer interface of a PT operation platform based on context-awareness. This architecture will form the basis of design for such an interface. This paper describes components, key technologies, and working principles of the architecture. The critical contents covered context information modeling, processing, relationship establishing between contexts and interface design knowledge by use of adaptive knowledge reasoning, and visualization implementing of adaptive interface with the aid of interface tools technology.

  13. Tipping Point

    Medline Plus

    Full Text Available ... OnSafety CPSC Stands for Safety The Tipping Point Home > 60 Seconds of Safety (Videos) > The Tipping Point ... 24 hours a day. For young children whose home is a playground, it’s the best way to ...

  14. A study of the point-like interactions of the photon using energy-flows in photo- and hadro-production for incident energies between 65 and 170 GeV

    Science.gov (United States)

    Apsimon, R. J.; Atkinson, M.; Baake, M.; Bagdasarian, L. S.; Barberis, D.; Brodbeck, T. J.; Brook, N.; Charity, T.; Clegg, A. B.; Coyle, P.; Danaher, S.; Danagulian, S.; Davenport, M.; Dickinson, B.; Diekmann, B.; Donnachie, A.; Doyle, A. T.; Eades, J.; Ellison, R. J.; Flower, P. S.; Foster, J. M.; Galbraith, W.; Galumian, P. I.; Gapp, C.; Gebert, F.; Hallewell, G.; Heinloth, K.; Henderson, R. C. W.; Hickman, M. T.; Hoeger, C.; Holzkamp, A.; Holzkamp, S.; Hughes-Jones, R. E.; Ibbotson, M.; Jakob, H. P.; Joseph, D.; Keemer, N. R.; Kingler, J.; Koersgen, G.; Kolya, S. D.; Lafferty, G. D.; McCann, H.; McClatchey, R.; McManus, C.; Mercer, D.; Morris, J. A. G.; Morris, J. V.; Newton, D.; O'Connor, A.; Oedingen, R.; Oganesian, A. G.; Ottewell, P. J.; Paterson, C. N.; Paul, E.; Reid, D.; Rotscheidt, H.; Sharp, P. H.; Soeldner-Rembold, S.; Thacker, N. A.; Thompson, L.; Thompson, R. J.; Waterhouse, J.; Weigend, A. S.; Wilson, G. W.

    1990-03-01

    Energy-flow distributions for charged hadrons from interactions of photons, pions and kaons on hydrogen are presented as functions of Σ p {T/2} in the event plane. Data cover the range 0.0<Σ p {/T in 2}<10.0(GeV/c)2 and 0.0< x F <1.0 for beam momenta from 65 to 170 GeV/c. The comparisons between photon-and hadron-induced data show an excess of events with larger Σ p {/T in 2} for the photon-induced data. Using the hadron-induced data to parameterise the hadronic behaviour of the photon, the differences between cross sections are used to measure the contribution of the point-like photon interactions. Quantitative calculations of the point-like photon interactions using the Lund Monte-Carlo program LUCIFER, based on QCD, are in agreement with the data.

  15. Tipping Point

    Medline Plus

    Full Text Available ... Point by CPSC Blogger September 22, 2009 appliance child Childproofing CPSC danger death electrical fall furniture head ... see news reports about horrible accidents involving young children and furniture, appliance and tv tip-overs. The ...

  16. The Interaction of Arp2/3 Complex with Actin: Nucleation, High Affinity Pointed End Capping, and Formation of Branching Networks of Filaments

    Science.gov (United States)

    Dyche Mullins, R.; Heuser, John A.; Pollard, Thomas D.

    1998-05-01

    The Arp2/3 complex is a stable assembly of seven protein subunits including two actin-related proteins (Arp2 and Arp3) and five novel proteins. Previous work showed that this complex binds to the sides of actin filaments and is concentrated at the leading edges of motile cells. Here, we show that Arp2/3 complex purified from Acanthamoeba caps the pointed ends of actin filaments with high affinity. Arp2/3 complex inhibits both monomer addition and dissociation at the pointed ends of actin filaments with apparent nanomolar affinity and increases the critical concentration for polymerization at the pointed end from 0.6 to 1.0 μ M. The high affinity of Arp2/3 complex for pointed ends and its abundance in amoebae suggest that in vivo all actin filament pointed ends are capped by Arp2/3 complex. Arp2/3 complex also nucleates formation of actin filaments that elongate only from their barbed ends. From kinetic analysis, the nucleation mechanism appears to involve stabilization of polymerization intermediates (probably actin dimers). In electron micrographs of quick-frozen, deep-etched samples, we see Arp2/3 bound to sides and pointed ends of actin filaments and examples of Arp2/3 complex attaching pointed ends of filaments to sides of other filaments. In these cases, the angle of attachment is a remarkably constant 70 ± 7 degrees. From these in vitro biochemical properties, we propose a model for how Arp2/3 complex controls the assembly of a branching network of actin filaments at the leading edge of motile cells.

  17. L’interaction sociale et son impact sur la valeur perçue et l’intention de revisite du point de vente

    OpenAIRE

    Mhaya, Inès; Najjar, Hechmi; Ben Jannet, Imen

    2014-01-01

    The experience of visiting supermarket takes an undeniable position in the retailing field. That’s why this paper aims to propose and validate a model that incorporates social interactions, perceived value and intention to revisit department stores. The results of 282 observations’ survey show that social interactions and perceived value make simultaneously a positive effect on the intention to return to store by consumers. Thus, it is possible to suggest recommendations in favor of retailing...

  18. EXPERIMENTAL TEST ON CONTROL POINTS MATERIALIZATION FOR THE STUDY OF VERTICAL MOVEMENTS OF SOIL AND ITS INTERACTIONS WITH GROUND WATER CONTENTS

    Directory of Open Access Journals (Sweden)

    L. Vittuari

    2014-01-01

    Starting from repeated precision levelling measurements, we verified which is the order of magnitude of movements of control points characterized by shallow foundations in cohesive soils, observing their behaviours at different depths, under simple and very common conditions such as the presence of periods of drought or rainfall. The results point-out movements in the order of 3–7 mm in the first meter of depth occurred in a week, during the transition between the period of summer drought and the first rains.

  19. Quantifying Quality Aspects of Multimodal Interactive Systems

    CERN Document Server

    Kühnel, Christine

    2012-01-01

    This book systematically addresses the quantification of quality aspects of multimodal interactive systems. The conceptual structure is based on a schematic view on human-computer interaction where the user interacts with the system and perceives it via input and output interfaces. Thus, aspects of multimodal interaction are analyzed first, followed by a discussion of the evaluation of output and input and concluding with a view on the evaluation of a complete system.

  20. A Real-Time Model-Based Human Motion Tracking and Analysis for Human-Computer Interface Systems

    Directory of Open Access Journals (Sweden)

    Chung-Lin Huang

    2004-09-01

    Full Text Available This paper introduces a real-time model-based human motion tracking and analysis method for human computer interface (HCI. This method tracks and analyzes the human motion from two orthogonal views without using any markers. The motion parameters are estimated by pattern matching between the extracted human silhouette and the human model. First, the human silhouette is extracted and then the body definition parameters (BDPs can be obtained. Second, the body animation parameters (BAPs are estimated by a hierarchical tritree overlapping searching algorithm. To verify the performance of our method, we demonstrate different human posture sequences and use hidden Markov model (HMM for posture recognition testing.

  1. [Quality of supply from the users' point of view: the influence of age and gender on the requirements of patients in the context of patient-oriented interactions].

    Science.gov (United States)

    Dehn-Hindenberg, A

    2010-07-01

    The survey results presented here - from a questionnaire about patient's needs carried out throughout all of Germany - substantiate the fundamental importance of psycho-social and communication skills which, from the patient's point of view, have the strongest influence on therapy process and age-specific different psycho-emotional needs.

  2. Darwin-Lagrangian analysis for the interaction of a point charge and a magnet: considerations related to the controversy regarding the Aharonov-Bohm and Aharonov-Casher phase shifts

    Energy Technology Data Exchange (ETDEWEB)

    Boyer, Timothy H [Department of Physics, City College of the City University of New York, New York, NY 10031 (United States)

    2006-03-31

    The classical electromagnetic interaction of a point charge and a magnet is discussed by first calculating the interaction of a point charge with a simple model magnetic moment and then suggesting a multiparticle limit. The Darwin-Lagrangian is used to analyse the electromagnetic behaviour of the model magnetic moment (composed of two oppositely charged particles of different masses in an initially circular Coulomb orbit) interacting with a passing point charge. Considerations of force, energy, momentum and centre of energy are treated through second order in 1/c. The changing magnetic moment is found to put a force back on a passing charge; this force is of order 1/c{sup 2} and depends upon the magnitude of the magnetic moment. The limit of a many-particle magnet arranged as a toroid is discussed. It is suggested that in the multiparticle limit, the electric fields of the passing charge are screened out of the body of the magnet while the magnetic fields of the passing charge penetrate into the body of the magnet. This is consistent with our understanding of the penetration of electromagnetic velocity fields into ohmic conductors. The proposed multiparticle limit is consistent with the conservation laws for energy and momentum, as well as constant motion of the centre of energy, and Newton's third law for the net Lorentz forces on the magnet and on the point charge. The work corresponds to a classical electromagnetic analysis of the interaction which is basic to understanding the controversy over the Aharonov-Bohm and Aharonov-Casher phase shifts and represents a refutation of the suggestions of Aharonov, Pearle and Vaidman.

  3. Critical Points of Contact

    DEFF Research Database (Denmark)

    Jensen, Ole B.; Morelli, Nicola

    2011-01-01

    where the networks meet and establish contact. Thus we argue for the usefulness of the notion of Critical Point of Contact (CPC) to deepen our understanding of the actual life within networks. En route to this notion we draw upon theories within as diverse realms such as interaction design, service...

  4. From the father's point of view: how father's representations of the infant impact on father-infant interaction and infant development.

    Science.gov (United States)

    Hall, R A S; De Waard, I E M; Tooten, A; Hoffenkamp, H N; Vingerhoets, A J J M; van Bakel, H J A

    2014-12-01

    Despite the knowledge that fathers uniquely contribute to the development of their infants, relatively few studies have focused on the father-infant relationship during early infancy. In the present longitudinal study we included 189 fathers and examined whether their early attachment representations of the infant predicted future quality of father-infant interaction. We also investigated whether these representations were related to the infant's development. Paternal attachment representations were assessed by the Working Model of Child Interview (WMCI) at 6 months post-partum and classified fathers' representations as 'balanced' or 'unbalanced' (disengaged or distorted). At 24 months, father-infant interaction was videotaped and analyzed by the NICHD coding scales. Further, the Peabody Picture Vocabulary Test (PPVT-III) was administered to evaluate the infant's verbal development. Results revealed that fathers' early attachment representations of the infant predict the quality of future father-infant interaction, with balanced representations more strongly associated with more favorable behaviors in fathers and infants. In addition, paternal interactive behavior appears an important mechanism through which paternal representations influence the development of the infant. These results underline the importance of early identification of fathers with unbalanced attachment representations, and we therefore recommend that more attention should be directed to the quality of the early father-infant relationship in clinical settings.

  5. Brief Report: Using a Point-of-View Camera to Measure Eye Gaze in Young Children with Autism Spectrum Disorder during Naturalistic Social Interactions--A Pilot Study

    Science.gov (United States)

    Edmunds, Sarah R.; Rozga, Agata; Li, Yin; Karp, Elizabeth A.; Ibanez, Lisa V.; Rehg, James M.; Stone, Wendy L.

    2017-01-01

    Children with autism spectrum disorder (ASD) show reduced gaze to social partners. Eye contact during live interactions is often measured using stationary cameras that capture various views of the child, but determining a child's precise gaze target within another's face is nearly impossible. This study compared eye gaze coding derived from…

  6. Sequential Convex Programming for Power Set-point Optimization in a Wind Farm using Black-box Models, Simple Turbine Interactions, and Integer Variables

    DEFF Research Database (Denmark)

    Hovgaard, Tobias Gybel; Larsen, Lars F. S.; Jørgensen, John Bagterp

    2012-01-01

    We consider the optimization of power set-points to a large number of wind turbines arranged within close vicinity of each other in a wind farm. The goal is to maximize the total electric power extracted from the wind, taking the wake effects that couple the individual turbines in the farm...... into account. For any mean wind speed, turbulence intensity, and direction we find the optimal static operating points for the wind farm. We propose an iterative optimization scheme to achieve this goal. When the complicated, nonlinear, dynamics of the aerodynamics in the turbines and of the fluid dynamics...... describing the turbulent wind fields’ propagation through the farm are included in a highly detailed black-box model, numerical results for any given values of the parameter sets can easily be evaluated. However, analytic expressions for model representation in the optimization algorithms might be hard...

  7. Reprogramming the body weight set point by a reciprocal interaction of hypothalamic leptin sensitivity and Pomc gene expression reverts extreme obesity

    Directory of Open Access Journals (Sweden)

    Kavaljit H. Chhabra

    2016-10-01

    Conclusions: Pomc reactivation in previously obese, calorie-restricted ArcPomc−/− mice normalized energy homeostasis, suggesting that their body weight set point was restored to control levels. In contrast, massively obese and hyperleptinemic ArcPomc−/− mice or those weight-matched and treated with PASylated leptin to maintain extreme hyperleptinemia prior to Pomc reactivation converged to an intermediate set point relative to lean control and obese ArcPomc−/− mice. We conclude that restoration of hypothalamic leptin sensitivity and Pomc expression is necessary for obese ArcPomc−/− mice to achieve and sustain normal metabolic homeostasis; whereas deficits in either parameter set a maladaptive allostatic balance that defends increased adiposity and body weight.

  8. Identifying nonlinear wave interactions in plasmas using two-point measurements a case study of Short Large Amplitude Magnetic Structures (SLAMS)

    CERN Document Server

    Dudok de Wit, T; Dunlop, M; Luehr, H

    1999-01-01

    A framework is described for estimating Linear growth rates and spectral energy transfers in turbulent wave-fields using two-point measurements. This approach, which is based on Volterra series, is applied to dual satellite data gathered in the vicinity of the Earth's bow shock, where Short Large Amplitude Magnetic Structures (SLAMS) supposedly play a leading role. The analysis attests the dynamic evolution of the SLAMS and reveals an energy cascade toward high-frequency waves.

  9. Sequential Convex Programming for Power Set-point Optimization in a Wind Farm using Black-box Models, Simple Turbine Interactions, and Integer Variables

    DEFF Research Database (Denmark)

    Hovgaard, Tobias Gybel; Larsen, Lars F. S.; Jørgensen, John Bagterp

    2012-01-01

    from the wind farm model, enabling us to use a very simple linear relationship for describing the turbine interactions. In addition, we allow individual turbines to be turned on or off introducing integer variables into the optimization problem. We solve this within the same framework of iterative...... is far superior to, a more naive distribution scheme. We employ a fast convex quadratic programming solver to carry out the iterations in the range of microseconds for even large wind farms....

  10. Solutions for correlations along the coexistence curve and at the critical point of a kagomé lattice gas with three-particle interactions

    Science.gov (United States)

    Barry, J. H.; Muttalib, K. A.; Tanaka, T.

    2008-01-01

    We consider a two-dimensional (d=2) kagomé lattice gas model with attractive three-particle interactions around each triangular face of the kagomé lattice. Exact solutions are obtained for multiparticle correlations along the liquid and vapor branches of the coexistence curve and at criticality. The correlation solutions are also determined along the continuation of the curvilinear diameter of the coexistence region into the disordered fluid region. The method generates a linear algebraic system of correlation identities with coefficients dependent only upon the interaction parameter. Using a priori knowledge of pertinent solutions for the density and elementary triplet correlation, one finds a closed and linearly independent set of correlation identities defined upon a spatially compact nine-site cluster of the kagomé lattice. Resulting exact solution curves of the correlations are plotted and discussed as functions of the temperature and are compared with corresponding results in a traditional kagomé lattice gas having nearest-neighbor pair interactions. An example of application for the multiparticle correlations is demonstrated in cavitation theory.

  11. 激光雷达点云数据截面提取计算方法研究%Study of LiDAR point cloud interactive calculation method

    Institute of Scientific and Technical Information of China (English)

    熊晓光; 王毅

    2013-01-01

      The scattered point cloud obtained by LiDAR cannot be used in practical applications. Considering this situation, the paper studies the visualization of LiDAR point cloud and the method to quickly intercept approximate section by the point cloud data interactive calculation. The experiment adopts octree traverse for the point cloud selection, generates approximate cross-section by the box selected polygon, and then achieves vertex fetch and measurement. Through the experiment on an area point cloud data, the cross-section generated can better reflect the terrain changes, and even shows the vegetation distribution patterns in the cross-section. By establishing the index relationship of the 3D point cloud, the method can be used to reduce the interactive calculation amount, to improve the efficiency of the point cloud interaction. It can be applied to process a mass 3D data, topographic surveying, power line design and so on.%  通过激光雷达获得的散乱点云,通常无法直接应用于实际工作。文中研究了激光雷达点云的可视化以及点云数据交互式计算快速截取近似断面的方法,利用八叉树遍历进行点云选择,通过框选多边形生成近似横截面,并进行顶点拾取和测量。通过对某地点云数据实验,得到的横截面可以较好地反映地形变化,甚至可以显示出植被在该截面上的分布形态。文中方法通过建立三维点云的索引关系,减少了交互中的计算量,提高了点云交互的效率,适用于大数据量三维点云的处理,可应用于地形测绘、电力勘察设计等领域。

  12. Modeling Strategic Use of Human Computer Interfaces with Novel Hidden Markov Models

    Directory of Open Access Journals (Sweden)

    Laura Jane Mariano

    2015-07-01

    Full Text Available Immersive software tools are virtual environments designed to give their users an augmented view of real-world data and ways of manipulating that data. As virtual environments, every action users make while interacting with these tools can be carefully logged, as can the state of the software and the information it presents to the user, giving these actions context. This data provides a high-resolution lens through which dynamic cognitive and behavioral processes can be viewed. In this report, we describe new methods for the analysis and interpretation of such data, utilizing a novel implementation of the Beta Process Hidden Markov Model (BP-HMM for analysis of software activity logs. We further report the results of a preliminary study designed to establish the validity of our modeling approach. A group of 20 participants were asked to play a simple computer game, instrumented to log every interaction with the interface. Participants had no previous experience with the game’s functionality or rules, so the activity logs collected during their naïve interactions capture patterns of exploratory behavior and skill acquisition as they attempted to learn the rules of the game. Pre- and post-task questionnaires probed for self-reported styles of problem solving, as well as task engagement, difficulty, and workload. We jointly modeled the activity log sequences collected from all participants using the BP-HMM approach, identifying a global library of activity patterns representative of the collective behavior of all the participants. Analyses show systematic relationships between both pre- and post-task questionnaires, self-reported approaches to analytic problem solving, and metrics extracted from the BP-HMM decomposition. Overall, we find that this novel approach to decomposing unstructured behavioral data within software environments provides a sensible means for understanding how users learn to integrate software functionality for strategic

  13. Human Computer Confluence in Rehabilitation: Digital Media Plasticity and Human Performance Plasticity

    DEFF Research Database (Denmark)

    Brooks, Anthony Lewis

    2013-01-01

    approaches promoting mindsets and activities commonly considered enduring, mundane and boring. The concept focuses on sensor-based interfaces mapped to control tailored-content that acts as direct and immediate feedbacks mirroring input. These flexible, adaptive, and ‘plastic’ options offer facilitators new......Digital media plasticity evocative to embodied interaction is presented as a utilitarian tool when mixed and matched to target human performance potentials specific to nuance of development for those with impairment. A distinct intervention strategy trains via alternative channeling of external...

  14. PEOPLE & POINTS

    Institute of Scientific and Technical Information of China (English)

    2008-01-01

    Gaming Tycoon Refutes Criticism For Shi Yuzhu,founder of China’s fastest growing online game operator,the wealth he has garnered through his controversial business is not a source of glory. For years,the 46-year-old chair- man of the New York-listed Giant Interactive Entertainment Group Inc.,along with his counterparts in the industry,has been blamed for the gaming addiction of many players,mostly teens.However,Shi

  15. An Analysis of the Distributed Architecture for a Telephone Based Human Computer Dialogue System

    Institute of Scientific and Technical Information of China (English)

    WANGHengt; DULimin

    2004-01-01

    The main purpose of this paper was to present a distributed speech interactive system built on LAN (Local area network), which integrated Automatic speech recognition (ASR), Text to speech (TTS) and Natural language perception (NLP) technologies to allow multiusers to access and converse with it concurrently. During a typical telephone based interaction, users could retrieve up-to-date stock information and call for somebody by directly speaking their name. Though there were far too many papers published to describe such system, most of them all focused on the algorithm on speech recognition rather than the architecture. Our paper was written to make for it and proposed an efficient and effective dynamic load balancing algorithm with sender active and non-preemptive concepts based on the distributed architecture and multithread concurrency in order to solve the loads allocating when multi-users accessed the system and gave rise to much burden to the servers. This paper was composed of five part: (1) an introduction about why such architecture was built; (2) an overview about the system; (3) proposed and implemented the algorithm; (4) evaluated and tested the system performance based on the architecture; and (5) a brief summary.

  16. Reprogramming the body weight set point by a reciprocal interaction of hypothalamic leptin sensitivity and Pomc gene expression reverts extreme obesity.

    Science.gov (United States)

    Chhabra, Kavaljit H; Adams, Jessica M; Jones, Graham L; Yamashita, Miho; Schlapschy, Martin; Skerra, Arne; Rubinstein, Marcelo; Low, Malcolm J

    2016-10-01

    A major challenge for obesity treatment is the maintenance of reduced body weight. Diet-induced obese mice are resistant to achieving normoweight once the obesogenic conditions are reversed, in part because lowered circulating leptin leads to a reduction in metabolic rate and a rebound of hyperphagia that defend the previously elevated body weight set point. Because hypothalamic POMC is a central leptin target, we investigated whether changes in circulating leptin modify Pomc expression to maintain normal energy balance in genetically predisposed obese mice. Mice with reversible Pomc silencing in the arcuate nucleus (ArcPomc (-/-)) become morbidly obese eating low-fat chow. We measured body composition, food intake, plasma leptin, and leptin sensitivity in ArcPomc (-/-) mice weight-matched to littermate controls by calorie restriction, either from weaning or after developing obesity. Pomc was reactivated by tamoxifen-dependent Cre recombinase transgenes. Long acting PASylated leptin was administered to weight-reduced ArcPomc (-/-) mice to mimic the super-elevated leptin levels of obese mice. ArcPomc (-/-) mice had increased adiposity and leptin levels shortly after weaning. Despite chronic calorie restriction to achieve normoweight, ArcPomc (-/-) mice remained moderately hyperleptinemic and resistant to exogenous leptin's effects to reduce weight and food intake. However, subsequent Pomc reactivation in weight-matched ArcPomc (-/-) mice normalized plasma leptin, leptin sensitivity, adiposity, and food intake. In contrast, extreme hyperleptinemia induced by PASylated leptin blocked the full restoration of hypothalamic Pomc expression in calorie restricted ArcPomc (-/-) mice, which consequently regained 30% of their lost body weight and attained a metabolic steady state similar to that of tamoxifen treated obese ArcPomc (-/-) mice. Pomc reactivation in previously obese, calorie-restricted ArcPomc (-/-) mice normalized energy homeostasis, suggesting that their body

  17. Nuclear power plant human computer interface design incorporating console simulation, operations personnel, and formal evaluation techniques

    Energy Technology Data Exchange (ETDEWEB)

    Chavez, C.; Edwards, R.M.; Goldberg, J.H.

    1993-12-31

    New CRT-based information displays which enhance the human machine interface are playing a very important role and are being increasingly used in control rooms since they present a higher degree of flexibility compared to conventional hardwired instrumentation. To prototype a new console configuration and information display system at the Experimental Breeder Reactor II (EBR-II), an iterative process of console simulation and evaluation involving operations personnel is being pursued. Entire panels including selector switches and information displays are simulated and driven by plant dynamical simulations with realistic responses that reproduce the actual cognitive and physical environment. Careful analysis and formal evaluation of operator interaction while using the simulated console will be conducted to determine underlying principles for effective control console design for this particular group of operation personnel. Additional iterations of design, simulation, and evaluation will then be conducted as necessary.

  18. Human-Centered Design of Human-Computer-Human Dialogs in Aerospace Systems

    Science.gov (United States)

    Mitchell, Christine M.

    1998-01-01

    A series of ongoing research programs at Georgia Tech established a need for a simulation support tool for aircraft computer-based aids. This led to the design and development of the Georgia Tech Electronic Flight Instrument Research Tool (GT-EFIRT). GT-EFIRT is a part-task flight simulator specifically designed to study aircraft display design and single pilot interaction. ne simulator, using commercially available graphics and Unix workstations, replicates to a high level of fidelity the Electronic Flight Instrument Systems (EFIS), Flight Management Computer (FMC) and Auto Flight Director System (AFDS) of the Boeing 757/767 aircraft. The simulator can be configured to present information using conventional looking B757n67 displays or next generation Primary Flight Displays (PFD) such as found on the Beech Starship and MD-11.

  19. Classical Interaction of a Magnet and a Point Charge: The Classical Electromagnetic Forces Responsible for the Aharonov-Bohm Phase Shift

    CERN Document Server

    Boyer, Timothy H

    2014-01-01

    A new classical electromagnetic analysis is presented suggesting that the Aharonov-Bohm phase shift is overwhelmingly likely to arise from a classical lag effect based upon classical electromagnetic forces. The analysis makes use of several aspects of classical electromagnetic theory which are unfamiliar to most physicists, including the Darwin Lagrangian, acceleration-based electric fields, internal electromagnetic momentum in a magnet, and a magnet model involving at least three mutually-interacting particles. Only when the acceleration-based electric forces acting on the passing charge are included do we find consistency with all the relativistic conservation laws: energy, linear momentum, angular momentum, and constant center-of-mass velocity. The electric forces on the passing charge lead to a lag effect which accounts quantitatively for the Aharonov-Bohm phase shift. Thus the classical analysis strongly suggests that the Aharonov-Bohm phase shift (observed when electrons pass a long solenoid which corre...

  20. Measurement of the forward charged particle pseudorapidity density in pp collisions at √s = 8 TeV using a displaced interaction point

    CERN Document Server

    Antchev, G.; Atanassov, I.; Avati, V.; Baechler, J.; Berardi, V.; Berretti, M.; Bossini, E.; Bottigli, U.; Bozzo, M.; Brücken, E.; Buzzo, A.; Cafagna, F.S.; Catanesi, M.G.; Covault, C.; Csanád, M.; Csörgő, T.; Deile, M.; Doubek, M.; Eggert, K.; Eremin, V.; Ferro, F.; Fiergolski, A.; Garcia, F.; Georgiev, V.; Giani, S.; Grzanka, L.; Hammerbauer, J.; Heino, J.; Hilden, T.; Karev, A.; Kašpar, J.; Kopal, J.; Kundrát, V.; Lami, S.; Latino, G.; Lauhakangas, R.; Leszko, T.; Lippmaa, E.; Lippmaa, J.; Lokajíček, M.V.; Losurdo, L.; Lo Vetere, M.; Lucas Rodriguez, F.; Macrí, M.; Mäki, T.; Mercadante, A.; Minafra, N.; Minutoli, S.; Nemes, F.; Niewiadomski, H.; Oliveri, E.; Oljemark, F.; Orava, R.; Oriunno, M.; Österberg, K.; Palazzi, P.; Peroutka, Z.; Procházka, J.; Quinto, M.; Radermacher, E.; Radicioni, E.; Ravotti, F.; Robutti, E.; Ropelewski, L.; Ruggiero, G.; Saarikko, H.; Scribano, A.; Smajek, J.; Snoeys, W.; Sodzawiczny, T.; Sziklai, J.; Taylor, C.; Turini, N.; Vacek, V.; Welti, J.; Whitmore, J.; Wyszkowski, P.; Zielinski, K.

    2015-01-01

    The the pseudorapidity density of charged particles dN$_{ch}$/d$\\eta$ is measured by the TOTEM experiment in pp collisions at √s = 8 TeV within the range 3.9 0 MeV/c, produced in inelastic interactions with at least one charged particle in −7 < $\\eta$ < −6 or 3.7< $\\eta$ < 4.8. The dN$_{ch}$/d$\\eta$ has been found to decrease with |$\\eta$|, from 5.11 ± 0.73 at $\\eta$ =3.95 to 1.81 ± 0.56 at $\\eta$ = −6.925. Several MC generators are compared to the data and are found to be within the systematic uncertainty of the measurement.

  1. Spaces of interaction, places for experience

    CERN Document Server

    Benyon, David

    2014-01-01

    Spaces of Interaction, Places for Experience is a book about Human-Computer Interaction (HCI), interaction design (ID) and user experience (UX) in the age of ubiquitous computing. The book explores interaction and experience through the different spaces that contribute to interaction until it arrives at an understanding of the rich and complex places for experience that will be the focus of the next period for interaction design. The book begins by looking at the multilayered nature of interaction and UX-not just with new technologies, but with technologies that are embedded in the world. Peop

  2. Coupled Simulations of the Synchrotron Radiation and Induced Desorption Pressure Profiles for the HL-LHC Triplet Area and Interaction Points

    CERN Document Server

    Kersevan, R; Bregliozzi, G

    2014-01-01

    The HiLumi-LHC machine upgrade has officially started as an approved LHC project (see dedicated presentations at this conference on the subject). One important feature of the upgrade is the installation of very high-gradient triplet magnets for focusing the beams at the collision points of the two high-luminosity detectors ATLAS and CMS. Other important topics are new superconducting D1 and D2 magnets, installation of crab cavities and new tertiary collimators, and re-shuffling of the dispersion suppression area. Based on the current magnetic lattice set-up and beam orbits, a detailed study of the emission of synchrotron radiation (SR) and related photon-induced desorption (PID) has been carried out. A significant amount of SR photons are generated by the two off-axis beams in the common vacuum chamber of the triplet area, about 57 m in length. Ray-tracing Montecarlo codes Synrad+ and Molflow+ have been employed in this study. The related PID pressure profiles are shown, together with simulations using the co...

  3. Electrostatic control of many-body interactions in graphene: Observation of the effects of doping on the saddle-point exciton

    Science.gov (United States)

    Mak, Kin Fai; He, Keliang; Petrone, Nick; Hone, Jim; Shan, Jie; Heinz, Tony

    2012-02-01

    Significant excitonic effects were recently identified in the optical response of graphene through the asymmetric resonance feature at 4.62 eV in the optical conductivity. The peak, which is red-shifted by nearly 600 meV from the predicted band-to-band transition energy,ootnotetextMak et al. Phys. Rev. Lett. 106, 046401, (2011). can be considered as a saddle-point exciton. Here we report a systematic study of this excitonic feature as a function of the doping density, for densities extending up to the metallic regimeootnotetextEfetov & Kim, Phys. Rev. Lett. 105, 256805, (2010). (˜ 10^14 cm-2). With increasing density of either electrons or holes, the excitonic resonance is found to shift to the red and to become more symmetric in form. These experimental features agree very well with a recent ab-initio GW-Bethe-Salpeter calculationootnotetextFelipe H. da Jornada, J. D., Steven G. Louie. Private communications. (2011). and can be understood as a consequence of enhanced ``metallic'' screening of the graphene dielectric function.ootnotetextHwang, E. H. & Das Sarma, S. Phys. Rev. B 75, 205418 In addition, analysis of the width of the excitonic peak provides information on the quasiparticle lifetime. Mechanisms for the inferred rapid quasiparticle decoherence will be discussed.

  4. Identification of weak points of hepatitis C virus NS3 protease inhibitors using surface plasmon resonance biosensor-based interaction kinetic analysis and genetic variants.

    Science.gov (United States)

    Svahn Gustafsson, Sofia; Ehrenberg, Angelica; Schmuck, Benjamin; Anwar, Muhammad Ikram; Danielson, U Helena

    2014-03-13

    To aid the design of next generation hepatitis C virus (HCV) drugs, the kinetics of the interactions between NS3 protease inhibitors and enzyme from genotypes 1a, 1b, and 3a have been characterized. The linear mechanism-based inhibitors VX-950 (telaprevir) and SCH 503034 (boceprevir) benefited from covalent adduct formation. However, the apparent affinities were rather weak (VX-950, K(D)* of 340, 8.5, and 1000 nM for genotypes 1a, 1b and 3a, respectively; SCH 503034, K(D)* of 90 and 3.9 nM for 1b and 3a, respectively). The non-mechanism-based macrocyclic inhibitors BILN-2016 (ciluprevir) and ITMN-191 (danoprevir) had faster association and slower dissociation kinetics, indicating that rigidification is kinetically favorable. ITMN-191 had nanomolar affinities for all genotypes (K(D)* of 0.13, 1.6, and 0.52 nM), suggesting that a broad spectrum drug is conceivable. The data show that macrocyclic scaffolds and mechanism-based inhibition are advantageous but that there is considerable room for improvement of the kinetics of HCV protease targeted drugs.

  5. Structural and denaturation studies of two mutants of a cold adapted superoxide dismutase point to the importance of electrostatic interactions in protein stability.

    Science.gov (United States)

    Merlino, Antonello; Russo Krauss, Irene; Castellano, Immacolata; Ruocco, Maria Rosaria; Capasso, Alessandra; De Vendittis, Emmanuele; Rossi, Bianca; Sica, Filomena

    2014-03-01

    A peculiar feature of the psychrophilic iron superoxide dismutase from Pseudoalteromonas haloplanktis (PhSOD) is the presence in its amino acid sequence of a reactive cysteine (Cys57). To define the role of this residue, a structural characterization of the effect of two PhSOD mutations, C57S and C57R, was performed. Thermal and denaturant-induced unfolding of wild type and mutant PhSOD followed by circular dichroism and fluorescence studies revealed that C→R substitution alters the thermal stability and the resistance against denaturants of the enzyme, whereas C57S only alters the stability of the protein against urea. The crystallographic data on the C57R mutation suggest an involvement of the Arg side chain in the formation of salt bridges on protein surface. These findings support the hypothesis that the thermal resistance of PhSOD relies on optimization of charge-charge interactions on its surface. Our study contributes to a deeper understanding of the denaturation mechanism of superoxide dismutases, suggesting the presence of a structural dimeric intermediate between the native state and the unfolded state. This hypothesis is supported by the crystalline and solution data on the reduced form of the enzyme. Copyright © 2014 Elsevier B.V. All rights reserved.

  6. Formations hybrides et interactions en ligne du point de vue de l'enseignant : pratiques, représentations, évolutions Blended learning and online interaction from the teacher's perspective: practice, representation and evolution

    Directory of Open Access Journals (Sweden)

    Christian Degache

    2008-10-01

    Full Text Available Les formations hybrides sont de plus en plus nombreuses dans le domaine des langues mais ne sont, une fois créées, pas toujours stables dans le temps. Devant ce constat, nous avons fait l'hypothèse, qui est au fondement du présent article, que ces évolutions sont liées au déroulement des interactions qui ont effectivement eu lieu dans le cadre de ces formations. Pour vérifier notre hypothèse, nous avons mené des entretiens, basés sur des questionnaires hétéro-administrés, avec 15 concepteurs de formations en langues pour spécialistes d'autres disciplines (Lansad conçues dans le cadre du projet Flodi. L'analyse des données ainsi obtenues a permis d'identifier les pratiques d'interaction, les représentations des concepteurs et les évolutions de formations hybrides. Elle montre que l'interaction effective est bien un facteur déterminant pour leur évolution. Par ailleurs, l'observation des évolutions passées, présentes ou futures nous a permis de distinguer quatre tendances des formations hybrides en langues : introductive (des Tice, optimisatrice, réorganisatrice et collaborative.Language training increasingly uses blended learning systems. One can state that the latter, once they are set up, often continue to be modified. We argue that these modifications are due to the interaction during the related training sessions. To verify our hypothesis we interviewed 15 designers of blended learning systems in the field of languages for specialists of other disciplines which are part of the Flodi-project, filling out questionnaires while interviewing them. An analysis of the data reveals interactional habits, course designers' representations, as well as past and foreseen modifications of the blended learning systems. The results show that interactions during training sessions did influence the evolution of the system. Moreover, we were able to distinguish between four tendencies of past, present and future modification of the

  7. Interaction as Negotiation

    DEFF Research Database (Denmark)

    Kristensen, Jannie Friis; Nielsen, Christina

    In this paper we discuss recent developments in interaction design principles for ubiquitous computing environments, specifically implications related to situated and mobile aspects of work. We present 'Interaction through Negotiation' as a general Human-Computer Interaction (HCI) paradigm, aimed...... at ubiquitous/pervasive technology and environments, with focus on facilitating negotiation in and between webs of different artifacts, humans and places. This approach is concerned with the way technology presents itself to us, both as physical entities and as conceptual entities, as well as the relations...... on several extensive empirical case studies, as well as co-operative design-sessions, we present a reflective analysis providing insights into results of the "Interaction through Negotiation" design approach in action. A very promising area of application is exception handling in pervasive computing...

  8. Using Social Media Sentiment Analysis for Interaction Design Choices

    DEFF Research Database (Denmark)

    McGuire, Mark; Kampf, Constance Elizabeth

    2015-01-01

    Social media analytics is an emerging skill for organizations. Currently, developers are exploring ways to create tools for simplifying social media analysis. These tools tend to focus on gathering data, and using systems to make it meaningful. However, we contend that making social media data...... meaningful is by nature a human-computer interaction problem. We examine this problem around the emerging field of sentiment analysis, exploring criteria for designing sentiment analysis systems based in Human Computer interaction, HCI. We contend that effective sentiment analysis affects audience analysis...

  9. Using Social Media Sentiment Analysis for Interaction Design Choices

    DEFF Research Database (Denmark)

    McGuire, Mark; Kampf, Constance Elizabeth

    2015-01-01

    Social media analytics is an emerging skill for organizations. Currently, developers are exploring ways to create tools for simplifying social media analysis. These tools tend to focus on gathering data, and using systems to make it meaningful. However, we contend that making social media data...... meaningful is by nature a human-computer interaction problem. We examine this problem around the emerging field of sentiment analysis, exploring criteria for designing sentiment analysis systems based in Human Computer interaction, HCI. We contend that effective sentiment analysis affects audience analysis......, and can serve as a basis for communication design choices that support strategic relationship goals for organizations....

  10. Adapting the human-computer interface for reading literacy and computer skill to facilitate collection of information directly from patients.

    Science.gov (United States)

    Lobach, David F; Arbanas, Jennifer M; Mishra, Dharani D; Campbell, Marci; Wildemuth, Barbara M

    2004-01-01

    Clinical information collected directly from patients is critical to the practice of medicine. Past efforts to collect this information using computers have had limited utility because these efforts required users to be facile with the computerized information collecting system. In this paper we describe the design, development, and function of a computer system that uses recent technology to overcome the limitations of previous computer-based data collection tools by adapting the human-computer interface to the native language, reading literacy, and computer skills of the user. Specifically, our system uses a numerical representation of question content, multimedia, and touch screen technology to adapt the computer interface to the native language, reading literacy, and computer literacy of the user. In addition, the system supports health literacy needs throughout the data collection session and provides contextually relevant disease-specific education to users based on their responses to the questions. The system has been successfully used in an academically affiliated family medicine clinic and in an indigent adult medicine clinic.

  11. Conversion of IVA Human Computer Model to EVA Use and Evaluation and Comparison of the Result to Existing EVA Models

    Science.gov (United States)

    Hamilton, George S.; Williams, Jermaine C.

    1998-01-01

    This paper describes the methods, rationale, and comparative results of the conversion of an intravehicular (IVA) 3D human computer model (HCM) to extravehicular (EVA) use and compares the converted model to an existing model on another computer platform. The task of accurately modeling a spacesuited human figure in software is daunting: the suit restricts the human's joint range of motion (ROM) and does not have joints collocated with human joints. The modeling of the variety of materials needed to construct a space suit (e. g. metal bearings, rigid fiberglass torso, flexible cloth limbs and rubber coated gloves) attached to a human figure is currently out of reach of desktop computer hardware and software. Therefore a simplified approach was taken. The HCM's body parts were enlarged and the joint ROM was restricted to match the existing spacesuit model. This basic approach could be used to model other restrictive environments in industry such as chemical or fire protective clothing. In summary, the approach provides a moderate fidelity, usable tool which will run on current notebook computers.

  12. The Mind-Writing Pupil: A Human-Computer Interface Based on Decoding of Covert Attention through Pupillometry.

    Directory of Open Access Journals (Sweden)

    Sebastiaan Mathôt

    Full Text Available We present a new human-computer interface that is based on decoding of attention through pupillometry. Our method builds on the recent finding that covert visual attention affects the pupillary light response: Your pupil constricts when you covertly (without looking at it attend to a bright, compared to a dark, stimulus. In our method, participants covertly attend to one of several letters with oscillating brightness. Pupil size reflects the brightness of the selected letter, which allows us-with high accuracy and in real time-to determine which letter the participant intends to select. The performance of our method is comparable to the best covert-attention brain-computer interfaces to date, and has several advantages: no movement other than pupil-size change is required; no physical contact is required (i.e. no electrodes; it is easy to use; and it is reliable. Potential applications include: communication with totally locked-in patients, training of sustained attention, and ultra-secure password input.

  13. The Mind-Writing Pupil: A Human-Computer Interface Based on Decoding of Covert Attention through Pupillometry.

    Science.gov (United States)

    Mathôt, Sebastiaan; Melmi, Jean-Baptiste; van der Linden, Lotje; Van der Stigchel, Stefan

    2016-01-01

    We present a new human-computer interface that is based on decoding of attention through pupillometry. Our method builds on the recent finding that covert visual attention affects the pupillary light response: Your pupil constricts when you covertly (without looking at it) attend to a bright, compared to a dark, stimulus. In our method, participants covertly attend to one of several letters with oscillating brightness. Pupil size reflects the brightness of the selected letter, which allows us-with high accuracy and in real time-to determine which letter the participant intends to select. The performance of our method is comparable to the best covert-attention brain-computer interfaces to date, and has several advantages: no movement other than pupil-size change is required; no physical contact is required (i.e. no electrodes); it is easy to use; and it is reliable. Potential applications include: communication with totally locked-in patients, training of sustained attention, and ultra-secure password input.

  14. Animal-Computer Interaction (ACI) : An analysis, a perspective, and guidelines

    NARCIS (Netherlands)

    van den Broek, E.L.

    2016-01-01

    Animal-Computer Interaction (ACI)’s founding elements are discussed in relation to its overarching discipline Human-Computer Interaction (HCI). Its basic dimensions are identified: agent, computing machinery, and interaction, and their levels of processing: perceptual, cognitive, and affective. Subs

  15. Exact Renormalization Group for Point Interactions

    CERN Document Server

    Eröncel, Cem

    2014-01-01

    Renormalization is one of the deepest ideas in physics, yet its exact implementation in any interesting problem is usually very hard. In the present work, following the approach by Glazek and Maslowski in the flat space, we will study the exact renormalization of the same problem in a nontrivial geometric setting, namely in the two dimensional hyperbolic space. Delta function potential is an asymptotically free quantum mechanical problem which makes it resemble non-abelian gauge theories, yet it can be treated exactly in this nontrivial geometry.

  16. EXACT RENORMALIZATION GROUP FOR POINT INTERACTIONS

    Directory of Open Access Journals (Sweden)

    Osman Teoman Turgut Teoman Turgut

    2014-04-01

    Full Text Available Renormalization is one of the deepest ideas in physics, yet its exact implementation in any interesting problem is usually very hard. In the present work, following the approach by Glazek and Maslowski in the flat space, we will study the exact renormalization of the same problem in a nontrivial geometric setting, namely in the two dimensional hyperbolic space. Delta function potential is an asymptotically free quantum mechanical problem which makes it resemble nonabelian gauge theories, yet it can be treated exactly in this nontrivial geometry.

  17. Critical Points of Contact

    DEFF Research Database (Denmark)

    Jensen, Ole B.; Morelli, Nicola

    2011-01-01

    where the networks meet and establish contact. Thus we argue for the usefulness of the notion of Critical Point of Contact (CPC) to deepen our understanding of the actual life within networks. En route to this notion we draw upon theories within as diverse realms such as interaction design, service...... design, geography, and mobility studies. After the introduction in section we develop and define the notion of CPC based upon a broad set of disciplines and theories. We illustrate the usefulness of the notion within the field of mobility in the network city and within the field of service design...

  18. 均衡时间压力的人机界面信息编码%Encoding Information of Human-Computer Interface for Equilibrium of Time Pressure

    Institute of Scientific and Technical Information of China (English)

    李晶; 薛澄岐; 王海燕; 周蕾; 牛亚峰

    2013-01-01

    It is a studying worthy problem in interface design whether the operator can deal with lots of information quickly and correctly under time pressure in human-computer interaction of a complex system.How to use reasonable encoding models to optimize interface design is researched in this paper,according to the influences of time pressures on cognitive behaviors.According to the variablelevel description of the Subject Workload Assessment Technique and vision gaze,time pressures is divided into three levels as high,medium,low,and the presentation time of each level corresponds to 200,600 and 1000 ms.With the help of the experiment,the influences of time pressures on color and shape cognition are analyzed.The results show that the cognition of color was more and quicker than the cognition of shape under time pressures within 1000 ms.Finally,the improved effect of color encoding on rapid recognition of multiple messages was tested and verified,with the emulational interface design of A320 airplane Electronic Centralized Aircraft Monitor system as demonstrative object.%复杂系统人机交互中,在紧迫的时间压力下,操作者能否迅速而准确地对界面承载的大量信息作出反应是界面设计中有待研究的课题.文中针对时间压力对认知行为的影响,研究如何合理地使用编码方式达到界面优化设计.基于主观工作负荷测量法中变量的水平描述和视觉凝视,将时间压力设定为大、适中和小3种水平,对应的呈现时间分别为200 ms,600 ms和1 000 ms;通过实验分析时间压力对颜色和形状编码的认知影响,结果表明,在1000 ms以内的时间压力下,颜色编码比形状编码的认知容量大、认知速度快.最后以A320飞机的电子集成监控系统仿真界面设计为例,验证了颜色编码在多个信息量快速识别中的改进作用.

  19. Learning an intermittent control strategy for postural balancing using an EMG-based human-computer interface.

    Directory of Open Access Journals (Sweden)

    Yoshiyuki Asai

    Full Text Available It has been considered that the brain stabilizes unstable body dynamics by regulating co-activation levels of antagonist muscles. Here we critically reexamined this established theory of impedance control in a postural balancing task using a novel EMG-based human-computer interface, in which subjects were asked to balance a virtual inverted pendulum using visual feedback information on the pendulum's position. The pendulum was actuated by a pair of antagonist joint torques determined in real-time by activations of the corresponding pair of antagonist ankle muscles of subjects standing upright. This motor-task raises a frustrated environment; a large feedback time delay in the sensorimotor loop, as a source of instability, might favor adopting the non-reactive, preprogrammed impedance control, but the ankle muscles are relatively hard to co-activate, which hinders subjects from adopting the impedance control. This study aimed at discovering how experimental subjects resolved this frustrated environment through motor learning. One third of subjects adapted to the balancing task in a way of the impedance-like control. It was remarkable, however, that the majority of subjects did not adopt the impedance control. Instead, they acquired a smart and energetically efficient strategy, in which two muscles were inactivated simultaneously at a sequence of optimal timings, leading to intermittent appearance of periods of time during which the pendulum was not actively actuated. Characterizations of muscle inactivations and the pendulum¡Çs sway showed that the strategy adopted by those subjects was a type of intermittent control that utilizes a stable manifold of saddle-type unstable upright equilibrium that appeared in the state space of the pendulum when the active actuation was turned off.

  20. Learning an intermittent control strategy for postural balancing using an EMG-based human-computer interface.

    Science.gov (United States)

    Asai, Yoshiyuki; Tateyama, Shota; Nomura, Taishin

    2013-01-01

    It has been considered that the brain stabilizes unstable body dynamics by regulating co-activation levels of antagonist muscles. Here we critically reexamined this established theory of impedance control in a postural balancing task using a novel EMG-based human-computer interface, in which subjects were asked to balance a virtual inverted pendulum using visual feedback information on the pendulum's position. The pendulum was actuated by a pair of antagonist joint torques determined in real-time by activations of the corresponding pair of antagonist ankle muscles of subjects standing upright. This motor-task raises a frustrated environment; a large feedback time delay in the sensorimotor loop, as a source of instability, might favor adopting the non-reactive, preprogrammed impedance control, but the ankle muscles are relatively hard to co-activate, which hinders subjects from adopting the impedance control. This study aimed at discovering how experimental subjects resolved this frustrated environment through motor learning. One third of subjects adapted to the balancing task in a way of the impedance-like control. It was remarkable, however, that the majority of subjects did not adopt the impedance control. Instead, they acquired a smart and energetically efficient strategy, in which two muscles were inactivated simultaneously at a sequence of optimal timings, leading to intermittent appearance of periods of time during which the pendulum was not actively actuated. Characterizations of muscle inactivations and the pendulum¡Çs sway showed that the strategy adopted by those subjects was a type of intermittent control that utilizes a stable manifold of saddle-type unstable upright equilibrium that appeared in the state space of the pendulum when the active actuation was turned off.

  1. Design and development of data glove based on printed polymeric sensors and Zigbee networks for Human-Computer Interface.

    Science.gov (United States)

    Tongrod, Nattapong; Lokavee, Shongpun; Watthanawisuth, Natthapol; Tuantranont, Adisorn; Kerdcharoen, Teerakiat

    2013-03-01

    Current trends in Human-Computer Interface (HCI) have brought on a wave of new consumer devices that can track the motion of our hands. These devices have enabled more natural interfaces with computer applications. Data gloves are commonly used as input devices, equipped with sensors that detect the movements of hands and communication unit that interfaces those movements with a computer. Unfortunately, the high cost of sensor technology inevitably puts some burden to most general users. In this research, we have proposed a low-cost data glove concept based on printed polymeric sensor to make pressure and bending sensors fabricated by a consumer ink-jet printer. These sensors were realized using a conductive polymer (poly(3,4-ethylenedioxythiophene):poly(styrenesulfonate) [PEDOT:PSS]) thin film printed on glossy photo paper. Performance of these sensors can be enhanced by addition of dimethyl sulfoxide (DMSO) into the aqueous dispersion of PEDOT:PSS. The concept of surface resistance was successfully adopted for the design and fabrication of sensors. To demonstrate the printed sensors, we constructed a data glove using such sensors and developed software for real time hand tracking. Wireless networks based on low-cost Zigbee technology were used to transfer data from the glove to a computer. To our knowledge, this is the first report on low cost data glove based on paper pressure sensors. This low cost implementation of both sensors and communication network as proposed in this paper should pave the way toward a widespread implementation of data glove for real-time hand tracking applications.

  2. Mode Interaction at a Triple Zero Point of O(2)-symmetric Nonlinear Systems with Two Parameters%带两个参数的O(2)对称非线性系统的三重奇异点处的分枝

    Institute of Scientific and Technical Information of China (English)

    吴微; 孟繁友

    2000-01-01

    We consider a triple zero point of nonlinear equations with O(2)-symmetry, where the Jacobian has a zero eigenvalue of geometric multiplicity one and algebraic multiplicity three, We show that this triple zero point exhibits a new bifurcation phenomenon, that is, a mode interaction of the following three paths: bifurcation points from steady-states, steadystates and rotating waves to standing waves, rotating waves and modulated rotating waves respectively.

  3. Experimental Tests of Normative Group Influence and Representation Effects in Computer-Mediated Communication: When Interacting Via Computers Differs from Interacting With Computers.

    Science.gov (United States)

    Lee, Eun-Ju; Nass, Clifford

    2002-01-01

    Presents two experiments to address the questions of if and how normative social influence operates in anonymous computer-mediated communication and human-computer interaction. Finds that the perception of interaction partner (human vs. computer) moderated the group conformity effect such that the undergraduate student subjects expressed greater…

  4. Application of point-process statistical tools to stable isotopes in xylem water for the study of inter- and intra-specific interactions in water uptake patterns in a mixed stand of Pinus halepensis Mill. and Quercus ilex L.

    Science.gov (United States)

    Comas, Carles; del Castillo, Jorge; Voltas, Jordi; Ferrio, Juan Pedro

    2013-04-01

    marked point pattern. Preliminary results showed significant differences between species, but only during drought periods, confirming our first hypothesis. For example, in late-summer and early-autumn, the values for Q. Ilex (δ18O= -4.9 ±0.3 permille, δ2H=-53.5±1.2 permille) were significantly lower than for P. halepensis (δ18O= -1.1±0.2 permille, δ2H = -27.8±0.8 permille), pointing to the use of deeper soil layers by Q. ilex. On the other hand, point process analyses showed intra-specific interactions, whereas inter-specific interactions were not detected. Acknowledgements: This work was funded by MC-ERG-246725 (FP7, EU) and AGL 2012-40039-C02-02 (MINECO, Spain). JdC and JPF are supported by FPI fellowship (MCINN) and Ramón y Cajal programme (RYC-2008-02050, MINECO), respectively. References Dawson TE et al. 1993. In: Ehleringer JR, Hall AE, Farquhar GD (eds) Stable isotopes and plant carbon-water relations. Academic Press, Inc. IPCC. 2007 Climate Change 2007: The Physical Science Basis. Cambridge UP. Stoyan D et al. 1995. Stochastic Geometry and its Applications. Wiley&Sons.

  5. Thermodynamic curvature from the critical point to the triple point.

    Science.gov (United States)

    Ruppeiner, George

    2012-08-01

    I evaluate the thermodynamic curvature R for fourteen pure fluids along their liquid-vapor coexistence curves, from the critical point to the triple point, using thermodynamic input from the NIST Chemistry WebBook. In this broad overview, R is evaluated in both the coexisting liquid and vapor phases. R is an invariant whose magnitude |R| is a measure of the size of mesoscopic organized structures in a fluid, and whose sign specifies whether intermolecular interactions are effectively attractive (R0). I discuss five principles for R in pure fluids: (1) Near the critical point, the attractive part of the interactions forms loose structures of size |R| proportional to the correlation volume ξ(3), and the sign of R is negative. (2) In the vapor phase, there are instances of compact clusters of size |R| formed by the attractive part of the interactions and prevented from collapse by the repulsive part of the interactions, and the sign of R is positive. (3) In the asymptotic critical point regime, the R's in the coexisting liquid and vapor phases are equal to each other, i.e., commensurate. (4) Outside the asymptotic critical-point regime incommensurate R's may be associated with metastability. (5) The compact liquid phase has |R| on the order of the volume of a molecule, with the sign of R being negative for a liquidlike state held together by attractive interactions and the sign of R being positive for a solidlike state held up by repulsive interactions. These considerations amplify and extend the application of thermodynamic curvature in pure fluids.

  6. Residual analysis for spatial point processes

    DEFF Research Database (Denmark)

    Baddeley, A.; Turner, R.; Møller, Jesper

    We define residuals for point process models fitted to spatial point pattern data, and propose diagnostic plots based on these residuals. The techniques apply to any Gibbs point process model, which may exhibit spatial heterogeneity, interpoint interaction and dependence on spatial covariates. Ou...

  7. Inhomogeneous Markov point processes by transformation

    DEFF Research Database (Denmark)

    Jensen, Eva B. Vedel; Nielsen, Linda Stougaard

    2000-01-01

    We construct parametrized models for point processes, allowing for both inhomogeneity and interaction. The inhomogeneity is obtained by applying parametrized transformations to homogeneous Markov point processes. An interesting model class, which can be constructed by this transformation approach......, is that of exponential inhomogeneous Markov point processes. Statistical inference For such processes is discussed in some detail....

  8. [Conception of Ashi points].

    Science.gov (United States)

    Xu, Rong-dong; Li, Heng

    2005-04-01

    In the light of obscure conception of Ashi points in the circle of acupuncture and moxibustion at present, this article tries to clarify the origin and definition of Ashi points by textual research of literatures. It is put forward that Ashi points are not the same with "tender spot" and "Buding point, Tianying point", but are some special responding points, including regular points and extra points, when the organism is ill. When these points are pressed the organism will be comfortable or painful. And the definition, location and clinical location method of Ashi points are proposed.

  9. Data Analysis Tools and Methods for Improving the Interaction Design in E-Learning

    Science.gov (United States)

    Popescu, Paul Stefan

    2015-01-01

    In this digital era, learning from data gathered from different software systems may have a great impact on the quality of the interaction experience. There are two main directions that come to enhance this emerging research domain, Intelligent Data Analysis (IDA) and Human Computer Interaction (HCI). HCI specific research methodologies can be…

  10. SPIRE Point Source Photometry

    CERN Document Server

    Pearson, Chris; North, Chris; Bendo, George; Conversi, Luca; Dowell, Darren; Griffin, Matt; Jin, Terry; Laporte, Nicolas; Papageorgiou, Andreas; Schulz, Bernhard; Shupe, Dave; Smith, Anthony J; Xu, Kevin

    2014-01-01

    The different algorithms appropriate for point source photometry on data from the SPIRE instrument on-board the Herschel Space Observatory, within the Herschel Interactive Processing Environment (HIPE) are compared. Point source photometry of a large ensemble of standard calibration stars and dark sky observations is carried out using the 4 major methods within HIPE: SUSSEXtractor, DAOphot, the SPIRE Timeline Fitter and simple Aperture Photometry. Colour corrections and effective beam areas as a function of the assumed source spectral index are also included to produce a large number of photometric measurements per individual target, in each of the 3 SPIRE bands (250, 350, 500um), to examine both the accuracy and repeatability of each of the 4 algorithms. It is concluded that for flux densities down to the level of 30mJy that the SPIRE Timeline Fitter is the method of choice. However, at least in the 250 and 350um bands, all 4 methods provide photometric repeatability better than a few percent down to at appr...

  11. 协同医诊环境下人机交互接口的实现%Human-Computer Interaction Interface Implemented in Cooperative Consultation

    Institute of Scientific and Technical Information of China (English)

    张亚男; 耿国华; 周明全

    2006-01-01

    通过对远程医疗系统的协同工作组织问题中的多用户接口的研究与分析,提出了在系统工作环境下基于用户接口代理的多用户接口模型.实现了对信息的协同感知,增加了协同管理功能并支持多用户之间的实时讨论,实现了支持远程医疗的协同会诊工具.

  12. Human-Computer Interaction: A Journal of Theoretical, Empirical and Methodological Issues of User Science and of System Design. Volume 7, Number 1

    Science.gov (United States)

    1992-01-01

    1957 (Welford, 1960) and has been observed in other studies since (Buck, 1986; Crossman & Goodeve, 1963/1983; Drury, 1975; Klapp , 1975; Langolf et al... Klapp , S. T. (1975). Feedback versus motor programming in the control of aimed movements. Journal of Experimental Psychology, 104, 147-153. Knight, A

  13. Future Directions of Human-Computer Interaction Seeing from the "Sixth Sense"%从“第六感”看人机交互的发展方向

    Institute of Scientific and Technical Information of China (English)

    杨茂林

    2013-01-01

    “第六感”装置将很多最前沿的信息技术,如云计算、移动计算、互动投影、多点触控、体感控制等整合在一个设计产品(装置)中,形成了带有普适计算、人工智能性质的可穿戴计算机系统.人们使用自然手势控制操作界面,实现了现实物质世界与虚拟数字世界的无缝整合.“第六感”极大地丰富人的感知能力、生活能力、工作能力、交流沟通能力,乃至决策和判断能力,使人能够更方便地使用计算机,更好地与周围环境融为一体,更及时、迅捷地掌握和利用信息,完美地诠释了未来人机交互的发展方向:智能化、自然透明的交互界面、混合现实和人机合一.

  14. Articulation Points in Complex Networks

    CERN Document Server

    Tian, Liang; Shi, Da-Ning; Liu, Yang-Yu

    2016-01-01

    An articulation point in a network is a node whose removal disconnects the network. Those nodes play key roles in ensuring connectivity of many real-world networks, from infrastructure networks to protein interaction networks and terrorist communication networks. Despite their fundamental importance, a general framework of studying articulation points in complex networks is lacking. Here we develop analytical tools to study key issues pertinent to articulation points, e.g. the expected number of them and the network vulnerability against their removal, in an arbitrary complex network. We find that a greedy articulation point removal process provides us a novel perspective on the organizational principles of complex networks. Moreover, this process is associated with two fundamentally different types of percolation transitions with a rich phase diagram. Our results shed light on the design of more resilient infrastructure networks and the effective destruction of terrorist communication networks.

  15. Articulation points in complex networks

    Science.gov (United States)

    Tian, Liang; Bashan, Amir; Shi, Da-Ning; Liu, Yang-Yu

    2017-01-01

    An articulation point in a network is a node whose removal disconnects the network. Those nodes play key roles in ensuring connectivity of many real-world networks, from infrastructure networks to protein interaction networks and terrorist communication networks. Despite their fundamental importance, a general framework of studying articulation points in complex networks is lacking. Here we develop analytical tools to study key issues pertinent to articulation points, such as the expected number of them and the network vulnerability against their removal, in an arbitrary complex network. We find that a greedy articulation point removal process provides us a different perspective on the organizational principles of complex networks. Moreover, this process results in a rich phase diagram with two fundamentally different types of percolation transitions. Our results shed light on the design of more resilient infrastructure networks and the effective destruction of terrorist communication networks.

  16. Articulation points in complex networks

    Science.gov (United States)

    Tian, Liang; Bashan, Amir; Shi, Da-Ning; Liu, Yang-Yu

    2017-01-01

    An articulation point in a network is a node whose removal disconnects the network. Those nodes play key roles in ensuring connectivity of many real-world networks, from infrastructure networks to protein interaction networks and terrorist communication networks. Despite their fundamental importance, a general framework of studying articulation points in complex networks is lacking. Here we develop analytical tools to study key issues pertinent to articulation points, such as the expected number of them and the network vulnerability against their removal, in an arbitrary complex network. We find that a greedy articulation point removal process provides us a different perspective on the organizational principles of complex networks. Moreover, this process results in a rich phase diagram with two fundamentally different types of percolation transitions. Our results shed light on the design of more resilient infrastructure networks and the effective destruction of terrorist communication networks. PMID:28139697

  17. 空间遥操作任务中显控界面关键技术研究进展%Progress of the Key Technologies in Human-Computer Interface in Space Teleoperation

    Institute of Scientific and Technical Information of China (English)

    薛书骐; 姜国华; 田志强; 蒋婷

    2014-01-01

    To improve the human performance of space teleoperation such as space station robotic arm operation task , it is an important technical method to improve the operators'telepresence level . Therefore, ergonomic design of human-computer interface ( HCI) should be carried out .According to the research development of related fields , several key factors including real scene visual inter-face , virtual and augmented reality interface , control strategies against time delay , verbal and haptic interaction, were summarized.Furthermore, a few items of underlying research directions were also discussed .%为提高空间站机械臂等空间遥操作任务的操作表现,提升操作者的临场感是一项重要的技术途径。为此,须开展显控界面的工效学设计。结合目前国内外研究文献,分别就视觉实景界面,增强现实界面,对抗时延的操作策略,语音、力觉交互以及预警机制等几项关键技术进行了梳理和讨论,并提出了几项空间遥操作人机界面可以深入展开的研究方向。

  18. Brain process for perception of the "out of the body" tactile illusion for virtual object interaction.

    Science.gov (United States)

    Lee, Hye Jin; Lee, Jaedong; Kim, Chi Jung; Kim, Gerard J; Kim, Eun-Soo; Whang, Mincheol

    2015-04-01

    "Out of the body" tactile illusion refers to the phenomenon in which one can perceive tactility as if emanating from a location external to the body without any stimulator present there. Taking advantage of such a tactile illusion is one way to provide and realize richer interaction feedback without employing and placing actuators directly at all stimulation target points. However, to further explore its potential, it is important to better understand the underlying physiological and neural mechanism. As such, we measured the brain wave patterns during such tactile illusion and mapped out the corresponding brain activation areas. Participants were given stimulations at different levels with the intention to create veridical (i.e., non-illusory) and phantom sensations at different locations along an external hand-held virtual ruler. The experimental data and analysis indicate that both veridical and illusory sensations involve, among others, the parietal lobe, one of the most important components in the tactile information pathway. In addition, we found that as for the illusory sensation, there is an additional processing resulting in the delay for the ERP (event-related potential) and involvement by the limbic lobe. These point to regarding illusion as a memory and recognition task as a possible explanation. The present study demonstrated some basic understanding; how humans process "virtual" objects and the way associated tactile illusion is generated will be valuable for HCI (Human-Computer Interaction).

  19. Aesthetic interaction

    DEFF Research Database (Denmark)

    Petersen, Marianne Graves; Iversen, Ole Sejer; Krogh, Peter;

    2004-01-01

    There is a growing interest in considering aesthetic aspects in the design of interactive systems. A set of approaches are emerging each representing different applications of the terminology as well as different inherent assumptions on the role of the user, designer and interaction ideals....... In this paper, we use the concept of Pragmatist Aesthetics to provide a framework for distinguishing between different approaches to aesthetics. Moreover, we use our own design cases to illustrate how pragmatist aesthetics is a promising path to follow in the context of designing interactive systems......, as it promotes aesthetics of use, rather than aesthetics of appearance. We coin this approach in the perspective of aesthetic interaction. Finally we make the point that aesthetics is not re-defining everything known about interactive systems. We provide a framework placing this perspective among other...

  20. Towards a quantification of stress corrosion mechanisms: numerical simulations of hydrogen-dislocations at the very crack tip; Vers une quantification des mecanismes de corrosion sous contrainte: simulations numeriques des interactions hydrogene-dislocations en pointe de fissure

    Energy Technology Data Exchange (ETDEWEB)

    Chateau, J.P

    1999-01-05

    We discuss the respective roles played by anodic dissolution and hydrogen in SCC mechanisms of f.c.c. materials, by studying the fracture of copper in nitrite for which we compare the results with that previously obtained in 316L steel in hot chloride. It is surprising to note that even the crystallographies at the scale of the micron are different, the macroscopic inclination of the fracture surfaces are the same. In the case of 316L steel, the formation of strong pile-ups in the presence of hydrogen leads to a zigzag fracture along alternated slip planes in the most general case. In the absence of hydrogen, as in copper, this mechanism effectively disappears. Furthermore, numerical simulations of crack shielding by dislocations emitted on one plane predict the macroscopic inclination. It shows that it is due to the mere dissolution which confines slip activity at the very crack tip in f.c.c. materials. In order to quantify the mechanism involved in 316L steel, we developed simulations which numerically solve the coupled diffusion and elasticity equations for hydrogen in the presence of a crack and shielding dislocations. They reproduce the mechanisms of hydrogen segregation on edge dislocations and of a localised softening effect by decreasing pair interactions. These mechanisms lead to i) a localisation of hydrogen embrittlement along the activated slip planes, ii) an increase of the dislocation density in pile-ups, and iii) a decrease of the cross slip probability. These three factors enhance micro-fracture at the head of a pile-up, which is responsible of thezigzag fracture. Introducing the free surface effects for hydrogen, we point out a new mechanism: the inhibition of dislocation sources at the crack tip, which is relevant with the brittle fracture surfaces observed in some cases in 316L steel. The quantification of these different mechanisms allows to give a relation between the local fracture possibility and the macroscopic parameters. A general law for

  1. A hierarchical framework for understanding human-human interactions in video surveillance

    Science.gov (United States)

    Park, Sangho; Aggarwal, J. K.

    2005-01-01

    Understanding human behavior in video is essential in numerous applications including smart surveillance, video annotation/retrieval, and human-computer interaction. However, recognizing human interactions is a challenging task due to ambiguity in body articulation, variations in body size and appearance, loose clothing, mutual occlusion, and shadows. In this paper we present a framework for recognizing human actions and interactions in color video, and a hierarchical graphical model that unifies multiple-level processing in video computing: pixel level, blob level, object level, and event level. A mixture of Gaussian (MOG) model is used at the pixel level to train and classify individual pixel colors. A relaxation labeling with attribute relational graph (ARG) is used at the blob level to merge the pixels into coherent blobs and to register inter-blob relations. At the object level, the poses of individual body parts are recognized using Bayesian networks (BNs). At the event level, the actions of a single person are modeled using a dynamic Bayesian network (DBN). The results of the object-level descriptions for each person are juxtaposed along a common timeline to identify an interaction between two persons. The linguistic 'verb argument structure' is used to represent human action in terms of triplets. A meaningful semantic description in terms of is obtained. Our system achieves semantic descriptions of positive, neutral, and negative interactions between two persons including hand-shaking, standing hand-in-hand, and hugging as the positive interactions, approaching, departing, and pointing as the neutral interactions, and pushing, punching, and kicking as the negative interactions.

  2. Critical-Point Structure in Finite Nuclei

    CERN Document Server

    Leviatan, A

    2006-01-01

    Properties of quantum shape-phase transitions in finite nuclei are considered in the framework of the interacting boson model. Special emphasis is paid to the dynamics at the critical-point of a general first-order phase transition.

  3. Quantum critical points in quantum impurity systems

    Energy Technology Data Exchange (ETDEWEB)

    Lee, Hyun Jung [Theoretische Physik III, Elektronische Korrelationen und Magnetismus, Universitaet Augsburg (Germany); Bulla, Ralf [Theoretische Physik III, Elektronische Korrelationen und Magnetismus, Universitaet Augsburg (Germany)]. E-mail: bulla@cpfs.mpg.de

    2005-04-30

    The numerical renormalization group method is used to investigate zero-temperature phase transitions in quantum impurity systems, in particular in the soft-gap Anderson model, where an impurity couples to a non-trivial fermionic bath. In this case, zero-temperature phase transitions occur between two different phases whose fixed points can be built up of non-interacting single-particle states. However, the quantum critical point cannot be described by non-interacting fermionic or bosonic excitations.

  4. Quantum critical points in quantum impurity systems

    Science.gov (United States)

    Lee, Hyun Jung; Bulla, Ralf

    2005-04-01

    The numerical renormalization group method is used to investigate zero-temperature phase transitions in quantum impurity systems, in particular in the soft-gap Anderson model, where an impurity couples to a non-trivial fermionic bath. In this case, zero-temperature phase transitions occur between two different phases whose fixed points can be built up of non-interacting single-particle states. However, the quantum critical point cannot be described by non-interacting fermionic or bosonic excitations.

  5. Potential turning points in cluster radioactivity

    OpenAIRE

    Basu, D. N.

    2002-01-01

    Effects of various nuclear interaction potentials on the decay lifetimes and the turning points of the WKB action integral has been studied. The microscopic nuclear potential obtained by folding in the density distribution functions of the two clusters with a realistic effective interaction has also been used to calculate the turning points. Half lives of alpha and ^{20}O cluster emissions from ^{228}Th have been calculated within the superasymmetric fission model using various phenomenologic...

  6. Comparing Point Clouds

    Science.gov (United States)

    2004-04-01

    Point clouds are one of the most primitive and fundamental surface representations. A popular source of point clouds are three dimensional shape...acquisition devices such as laser range scanners. Another important field where point clouds are found is in the representation of high-dimensional...framework for comparing manifolds given by point clouds is presented in this paper. The underlying theory is based on Gromov-Hausdorff distances, leading

  7. Point by Point: Adding up Motivation

    Science.gov (United States)

    Marchionda, Denise

    2010-01-01

    Students often view their course grades as a mysterious equation of teacher-given grades, teacher-given grace, and some other ethereal components based on luck. However, giving students the power to earn points based on numerous daily/weekly assignments and attendance makes the grading process objective and personal, freeing the instructor to…

  8. Telepresence: A ‘Real’ Component in a Model to Make Human-Computer Interface Factors Meaningful in the Virtual Learning Environment

    Directory of Open Access Journals (Sweden)

    Melissa E. Markaridian Selverian

    2009-01-01

    Full Text Available A thorough review of the research relating to Human-Computer Interface (HCI form and contentfactors in the education, communication and computer science disciplines reveals strongassociations of meaningful perceptual “illusions” with enhanced learning and satisfaction inthe evolving classroom. Specifically, associations emerge between spatial illusions (sensoryspace and low-level learning objectives, e.g., memorization; and social illusions (interactionand high-level learning objectives, e.g., evaluation. What are glaringly absent, however, aremeasures to define and associate the factors of the technologically advanced Virtual LearningEnvironment (VLE with the illusions and levels of learning. The researchers detail the factorsassociated with the communication concept “telepresence” (“presence” that is particularlyrelevant to the illusions in the VLE. Through a synthesis of the literatures and extensive researchat a N.Y. school, they create and test presence technology guidelines, measures, andlearning assessments to enhance illusions, learning and satisfaction in the VLE (Selverian,2005.

  9. Esthetics in Orthodontics: interest points, reference points and discrepancy points

    Directory of Open Access Journals (Sweden)

    Carlos Alexandre Câmara

    2012-10-01

    Full Text Available It is fundamental for orthodontists and all professionals related with facial, oral and dental esthetics to know how the individuals observe dentofacial structures. Thus, it will be the purpose of this Orthodontic Insight to present and describe the Interest, Reference and Discrepancy. Points With the knowledge and perception of these points it will be easier for orthodontists to create a convergent canal of communication with their patients.É fundamental para os ortodontistas e todos os profissionais que estão envolvidos com a estética facial, bucal e dentária conhecer a forma como os indivíduos observam as estruturas dentofaciais. Sendo assim, será o objetivo desse artigo apresentar e descrever os pontos de Interesse, de Referência e de Discrepância. Com o conhecimento e percepção desses pontos, será mais fácil para os ortodontistas criar canais convergentes de comunicação com os seu pacientes.

  10. EyeScreen: A Vision-Based Gesture Interaction System

    Institute of Scientific and Technical Information of China (English)

    LI Shan-qing; XU Yi-hua; JIA Yun-de

    2007-01-01

    EyeScreen is a vision-based interaction system which provides a natural gesture interface for human-computer interaction (HCI) by tracking human fingers and recognizing gestures. Multi-view video images are captured by two cameras facing a computer screen, which can be used to detect clicking actions of a fingertip and improve the recognition rate. The system enables users to directly interact with rendered objects on the screen. Robustness of the system has been verified by extensive experiments with different user scenarios. EyeScreen can be used in many applications such as intelligent interaction and digital entertainment.

  11. Interactive Water Resources Modeling and Model Use: An Overview

    Science.gov (United States)

    Loucks, Daniel P.; Kindler, Janusz; Fedra, Kurt

    1985-02-01

    This serves as an introduction for the following sequence of five papers on interactive water resources and environmental management, policy modeling, and model use. We review some important shortcomings of many management and policy models and argue for improved human-computer-model interaction and communication. This interaction can lead to more effective model use which in turn should facilitate the exploration, analysis, and synthesis of alternative designs, plans, and policies by those directly involved in the planning, management, or policy making process. Potential advantages of interactive modeling and model use, as well as some problems and research needs, are discussed.

  12. Residual analysis for spatial point processes

    DEFF Research Database (Denmark)

    Baddeley, A.; Turner, R.; Møller, Jesper

    We define residuals for point process models fitted to spatial point pattern data, and propose diagnostic plots based on these residuals. The techniques apply to any Gibbs point process model, which may exhibit spatial heterogeneity, interpoint interaction and dependence on spatial covariates. Our...... residuals generalise the well-known residuals for point processes in time, used in signal processing and survival analysis. An important difference is that the conditional intensity or hazard rate of the temporal point process must be replaced by the Papangelou conditional intensity $lambda$ of the spatial...... process. Residuals are ascribed to locations in the empty background, as well as to data points of the point pattern. We obtain variance formulae, and study standardised residuals. There is also an analogy between our spatial residuals and the usual residuals for (non-spatial) generalised linear models...

  13. Does textual feedback hinder spoken interaction in natural language?

    Science.gov (United States)

    Le Bigot, Ludovic; Terrier, Patrice; Jamet, Eric; Botherel, Valerie; Rouet, Jean-Francois

    2010-01-01

    The aim of the study was to determine the influence of textual feedback on the content and outcome of spoken interaction with a natural language dialogue system. More specifically, the assumption that textual feedback could disrupt spoken interaction was tested in a human-computer dialogue situation. In total, 48 adult participants, familiar with the system, had to find restaurants based on simple or difficult scenarios using a real natural language service system in a speech-only (phone), speech plus textual dialogue history (multimodal) or text-only (web) modality. The linguistic contents of the dialogues differed as a function of modality, but were similar whether the textual feedback was included in the spoken condition or not. These results add to burgeoning research efforts on multimodal feedback, in suggesting that textual feedback may have little or no detrimental effect on information searching with a real system. STATEMENT OF RELEVANCE: The results suggest that adding textual feedback to interfaces for human-computer dialogue could enhance spoken interaction rather than create interference. The literature currently suggests that adding textual feedback to tasks that depend on the visual sense benefits human-computer interaction. The addition of textual output when the spoken modality is heavily taxed by the task was investigated.

  14. A J-function for marked point patterns

    NARCIS (Netherlands)

    Lieshout, M.N.M. van

    2004-01-01

    We propose a new summary statistic for marked point patterns. The underlying principle is to compare the distance from a marked point to the nearest other marked point in the pattern to the same distance seen from an arbitrary point in space. Information about the range of interaction can be inferre

  15. Interesting Interest Points

    DEFF Research Database (Denmark)

    Aanæs, Henrik; Dahl, Anders Lindbjerg; Pedersen, Kim Steenstrup

    2012-01-01

    on spatial invariance of interest points under changing acquisition parameters by measuring the spatial recall rate. The scope of this paper is to investigate the performance of a number of existing well-established interest point detection methods. Automatic performance evaluation of interest points is hard......Not all interest points are equally interesting. The most valuable interest points lead to optimal performance of the computer vision method in which they are employed. But a measure of this kind will be dependent on the chosen vision application. We propose a more general performance measure based...... position. The LED illumination provides the option for artificially relighting the scene from a range of light directions. This data set has given us the ability to systematically evaluate the performance of a number of interest point detectors. The highlights of the conclusions are that the fixed scale...

  16. Brain Process for Perception of the “Out of the Body” Tactile Illusion for Virtual Object Interaction

    Directory of Open Access Journals (Sweden)

    Hye Jin Lee

    2015-04-01

    Full Text Available “Out of the body” tactile illusion refers to the phenomenon in which one can perceive tactility as if emanating from a location external to the body without any stimulator present there. Taking advantage of such a tactile illusion is one way to provide and realize richer interaction feedback without employing and placing actuators directly at all stimulation target points. However, to further explore its potential, it is important to better understand the underlying physiological and neural mechanism. As such, we measured the brain wave patterns during such tactile illusion and mapped out the corresponding brain activation areas. Participants were given stimulations at different levels with the intention to create veridical (i.e., non-illusory and phantom sensations at different locations along an external hand-held virtual ruler. The experimental data and analysis indicate that both veridical and illusory sensations involve, among others, the parietal lobe, one of the most important components in the tactile information pathway. In addition, we found that as for the illusory sensation, there is an additional processing resulting in the delay for the ERP (event-related potential and involvement by the limbic lobe. These point to regarding illusion as a memory and recognition task as a possible explanation. The present study demonstrated some basic understanding; how humans process “virtual” objects and the way associated tactile illusion is generated will be valuable for HCI (Human-Computer Interaction.

  17. Brain Process for Perception of the “Out of the Body” Tactile Illusion for Virtual Object Interaction

    Science.gov (United States)

    Lee, Hye Jin; Lee, Jaedong; Kim, Chi Jung; Kim, Gerard J.; Kim, Eun-Soo; Whang, Mincheol

    2015-01-01

    “Out of the body” tactile illusion refers to the phenomenon in which one can perceive tactility as if emanating from a location external to the body without any stimulator present there. Taking advantage of such a tactile illusion is one way to provide and realize richer interaction feedback without employing and placing actuators directly at all stimulation target points. However, to further explore its potential, it is important to better understand the underlying physiological and neural mechanism. As such, we measured the brain wave patterns during such tactile illusion and mapped out the corresponding brain activation areas. Participants were given stimulations at different levels with the intention to create veridical (i.e., non-illusory) and phantom sensations at different locations along an external hand-held virtual ruler. The experimental data and analysis indicate that both veridical and illusory sensations involve, among others, the parietal lobe, one of the most important components in the tactile information pathway. In addition, we found that as for the illusory sensation, there is an additional processing resulting in the delay for the ERP (event-related potential) and involvement by the limbic lobe. These point to regarding illusion as a memory and recognition task as a possible explanation. The present study demonstrated some basic understanding; how humans process “virtual” objects and the way associated tactile illusion is generated will be valuable for HCI (Human-Computer Interaction). PMID:25835301

  18. Serial floating point formatter

    Energy Technology Data Exchange (ETDEWEB)

    Peterson, R. D.; Penner, W. A.

    1985-11-12

    A floating point formatter for changing fixed point serial digital data, such as that received by a seismic data acquisition system, is disclosed wherein fixed point serial digital data is received and scaled to remove any bias added by preamplification. The scaled data is shifted a predetermined number of bits and a resulting exponent is calculated. The shifted data signal and corresponding exponent are combined and further scaled to permit stacking the data without exceeding the system capacity.

  19. Geodesics on Point Clouds

    OpenAIRE

    Hongchuan Yu; Zhang, Jian J.; Zheng Jiao

    2014-01-01

    We present a novel framework to compute geodesics on implicit surfaces and point clouds. Our framework consists of three parts, particle based approximate geodesics on implicit surfaces, Cartesian grid based approximate geodesics on point clouds, and geodesic correction. The first two parts can effectively generate approximate geodesics on implicit surfaces and point clouds, respectively. By introducing the geodesic curvature flow, the third part produces smooth and accurate geodesic solution...

  20. Using Fuzzy Hybrid Features to Classify Strokes in Interactive Sketches

    Directory of Open Access Journals (Sweden)

    Shuxia Wang

    2013-01-01

    Full Text Available A novel method is presented based on fuzzy hybrid-based features to classify strokes into 2D line drawings, and a human computer interactive system is developed for assisting designers in conceptual design stage. Fuzzy classifiers are built based on some geometric features and speed features. The prototype system can support rapid classification based on fuzzy classifiers, and the classified stroke is then fitted with a 2D geometry primitive which could be a line segment, polyline, circle, circular arc, ellipse, elliptical arc, hyperbola, and parabola. The human computer interaction can determine the ambiguous results and then revise the misrecognitions. The test results showed that the proposed method can support online freehand sketching based on conceptual design with no limitation on drawing sequence and direction while achieving a satisfactory interpretation rate.