WorldWideScience

Sample records for human interface design

  1. Human-computer interface design

    Energy Technology Data Exchange (ETDEWEB)

    Bowser, S.E.

    1995-04-01

    Modern military forces assume that computer-based information is reliable, timely, available, usable, and shared. The importance of computer-based information is based on the assumption that {open_quotes}shared situation awareness, coupled with the ability to conduct continuous operations, will allow information age armies to observe, decide, and act faster, more correctly and more precisely than their enemies.{close_quotes} (Sullivan and Dubik 1994). Human-Computer Interface (HCI) design standardization is critical to the realization of the previously stated assumptions. Given that a key factor of a high-performance, high-reliability system is an easy-to-use, effective design of the interface between the hardware, software, and the user, it follows logically that the interface between the computer and the military user is critical to the success of the information-age military. The proliferation of computer technology has resulted in the development of an extensive variety of computer-based systems and the implementation of varying HCI styles on these systems. To accommodate the continued growth in computer-based systems, minimize HCI diversity, and improve system performance and reliability, the U.S. Department of Defense (DoD) is continuing to adopt interface standards for developing computer-based systems.

  2. Human Computer Interface Design Criteria. Volume 1. User Interface Requirements

    Science.gov (United States)

    2010-03-19

    2 entitled Human Computer Interface ( HCI )Design Criteria Volume 1: User Interlace Requirements which contains the following major changes from...MISSILE SYSTEMS CENTER Air Force Space Command 483 N. Aviation Blvd. El Segundo, CA 90245 4. This standard has been approved for use on all Space and...and efficient model of how the system works and can generalize this knowledge to other systems. According to Mayhew in Principles and Guidelines in

  3. Suggestion: Human Factor Based User Interface Design Tool

    OpenAIRE

    S.Q. Abbas,; Rizwan Beg; Shahnaz Fatima

    2011-01-01

    In this paper, we introduce HFBUIT, Human Factor based user interface tool that enables designers and engineers to create human factor based user interface. This tool will help the designer to utilize the knowledge about the user to configure the interface for different users, i.e. each user may have different skills, level of experience, or cognitive and physical disabilities. The tool makes it easy to knowhuman factors & to reduce the number of usability problems. HFBUIT can be used in real...

  4. Integrated Human Factors Design Guidelines for Sound Interface

    Energy Technology Data Exchange (ETDEWEB)

    Lee, Jung Woon; Lee, Yong Hee; Oh, In Seok; Lee, Hyun Chul [KAERI, Daejeon (Korea, Republic of); Cha, Woo Chang [Kumoh National Univ. of Technology, Gumi (Korea, Republic of)

    2004-05-15

    Digital MMI, such as CRT, LCD etc., has been used increasingly in the design of main control room of the Korean standard nuclear power plants following the YGN units 3 and 4. The utilization of digital MMI may introduce various kind of sound interface into the control room design. In this project, for five top-level guideline items, including Sound Formats, Alarms, Sound Controls, Communications, and Environments, a total of 147 detail guidelines were developed and a database system for these guidelines was developed. The integrated human factors design guidelines for sound interface and the database system developed in this project will be useful for the design of sound interface of digital MMI in Korean NPPs.

  5. Human-Robot Interface: Issues in Operator Performance, Interface Design, and Technologies

    Science.gov (United States)

    2006-07-01

    conduction and throat microphones, and tactile systems. 15. SUBJECT TERMS auditory control and display, haptic display, human-robot interface, human...for Tactile Display Design ..............................................................54 3.6.4 Haptic Display Conclusions and Recommendations...phantom robot” reacts to the teleoperator’s commands in real time (Kheddar, Chellali, & Coiffet, 2002). Various techniques such as augmented reality

  6. Space Station Human Factors: Designing a Human-Robot Interface

    Science.gov (United States)

    Rochlis, Jennifer L.; Clarke, John Paul; Goza, S. Michael

    2001-01-01

    The experiments described in this paper are part of a larger joint MIT/NASA research effort and focus on the development of a methodology for designing and evaluating integrated interfaces for highly dexterous and multifunctional telerobot. Specifically, a telerobotic workstation is being designed for an Extravehicular Activity (EVA) anthropomorphic space station telerobot called Robonaut. Previous researchers have designed telerobotic workstations based upon performance of discrete subsets of tasks (for example, peg-in-hole, tracking, etc.) without regard for transitions that operators go through between tasks performed sequentially in the context of larger integrated tasks. The experiments presented here took an integrated approach to describing teleoperator performance and assessed how subjects operating a full-immersion telerobot perform during fine position and gross position tasks. In addition, a Robonaut simulation was also developed as part of this research effort, and experimentally tested against Robonaut itself to determine its utility. Results show that subject performance of teleoperated tasks using both Robonaut and the simulation are virtually identical, with no significant difference between the two. These results indicate that the simulation can be utilized as both a Robonaut training tool, and as a powerful design platform for telepresence displays and aids.

  7. Design and Evaluation of Human System Interfaces (HSIs)

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    2003-07-01

    In the safe operation of nuclear power plants and other complex process industries the performance of the control room crews plays an important role. In this respect a well-functioning and well-designed Human-System Interface (HSI) is crucial for safe and efficient operation of the plant. It is therefore essential that the design, development and evaluation of both control rooms and HSI-solutions are conducted in a well-structured way, applying sound human factors principles and guidelines in all phases of the HSI development process. Many nuclear power plants around the world are currently facing major modernisation of their control rooms. In this process computerised, screen-based HSIs replace old conventional operator interfaces. In new control rooms, both in the nuclear field and in other process industries, fully digital, screen-based control rooms are becoming the standard. It is therefore of particular importance to address the design and evaluation of screen-based HSIs in a systematic and consistent way in order to arrive at solutions which take proper advantage of the possibilities for improving operator support through the use of digital, screen-based HSIs, at the same time avoiding pitfalls and problems in the use of this technology. The Halden Reactor Project, in cooperation with the OECD Nuclear Energy Agency, organised an International Summer School on ''Design and Evaluation of Human-System Interfaces (HSIs)'' in Halden, Norway in the period August 25th - 29th, 2003. The Summer School addressed the different steps in design, development and evaluation of HSIs, and the human factors principles, standards and guidelines which should be followed in this process. The lectures comprised both theoretical background, as well as examples of good and bad HSI design, thereby providing practical advice in design and evaluation of operator interfaces and control room solutions to the participants in the Summer School. This CD contains the

  8. Coping with human errors through system design: Implications for ecological interface design

    DEFF Research Database (Denmark)

    Rasmussen, Jens; Vicente, Kim J.

    1989-01-01

    Research during recent years has revealed that human errors are not stochastic events which can be removed through improved training programs or optimal interface design. Rather, errors tend to reflect either systematic interference between various models, rules, and schemata, or the effects...... of the adaptive mechanisms involved in learning. In terms of design implications, these findings suggest that reliable human-system interaction will be achieved by designing interfaces which tend to minimize the potential for control interference and support recovery from errors. In other words, the focus should...... be on control of the effects of errors rather than on the elimination of errors per se. In this paper, we propose a theoretical framework for interface design that attempts to satisfy these objectives. The goal of our framework, called ecological interface design, is to develop a meaningful representation...

  9. Designing Interfaces

    CERN Document Server

    Tidwell, Jenifer

    2010-01-01

    Despite all of the UI toolkits available today, it's still not easy to design good application interfaces. This bestselling book is one of the few reliable sources to help you navigate through the maze of design options. By capturing UI best practices and reusable ideas as design patterns, Designing Interfaces provides solutions to common design problems that you can tailor to the situation at hand. This updated edition includes patterns for mobile apps and social media, as well as web applications and desktop software. Each pattern contains full-color examples and practical design advice th

  10. HFBUIT: Design Aid Tools For A Human Factor Based User Interface Design

    OpenAIRE

    Prof. S.Qamar Abbas; Shahnaz Fatima

    2010-01-01

    Exploring user interface design and development problems is the core of current HCI research. Although there have been considerableadvancements in computer technology, human factors considerations are still lacking. This results in the user frequently becoming confused or frustrated when trying to interact with the software. Designers should utilize the knowledge about the user to configure the interface for different users, i.e. each user may have different skills, level of experience, or co...

  11. Designing the Instructional Interface.

    Science.gov (United States)

    Lohr, L. L.

    2000-01-01

    Designing the instructional interface is a challenging endeavor requiring knowledge and skills in instructional and visual design, psychology, human-factors, ergonomic research, computer science, and editorial design. This paper describes the instructional interface, the challenges of its development, and an instructional systems approach to its…

  12. On Abstractions and Simplifications in the Design of Human-Automation Interfaces

    Science.gov (United States)

    Heymann, Michael; Degani, Asaf; Clancy, Daniel (Technical Monitor)

    2002-01-01

    This report addresses the design of human-automation interaction from a formal perspective that focuses on the information content of the interface, rather than the design of the graphical user interface. It also addresses the issue of the information provided to the user (e.g., user-manuals, training material, and all other resources). In this report, we propose a formal procedure for generating interfaces and user-manuals. The procedure is guided by two criteria: First, the interface must be correct, that is, with the given interface the user will be able to perform the specified tasks correctly. Second, the interface should be succinct. The report discusses the underlying concepts and the formal methods for this approach. Two examples are used to illustrate the procedure. The algorithm for constructing interfaces can be automated, and a preliminary software system for its implementation has been developed.

  13. Interface design and contemporary: human creating new guidelines for high-tech products.

    Science.gov (United States)

    Pagnan, Andreia Salvan; Ribeiro, Giovana Freitas Rabelo; Gonçalves, Maria Goretti Souza; Câmara, Jairo José Drummond; Baptista, Sandra Motta

    2012-01-01

    Contemporary electronic industry offers a wide range of products. Usually touch sensitive and with few buttons and a lot of functions these products not always have a friendly interface. The human x design interface based on electronics' ergonomics is the focus of this research. An evolutionary analysis of the electronics industry design within a contemporary context clarifies this relation and proposes new guidelines for a more conscious design.

  14. Intelligent Human Machine Interface Design for Advanced Product Life Cycle Management Systems

    CERN Document Server

    Ahmed, Zeeshan

    2010-01-01

    Designing and implementing an intelligent and user friendly human machine interface for any kind of software or hardware oriented application is always be a challenging task for the designers and developers because it is very difficult to understand the psychology of the user, nature of the work and best suit of the environment. This research paper is basically about to propose an intelligent, flexible and user friendly machine interface for Product Life Cycle Management products or PDM Systems since studies show that usability and human computer interaction issues are a major cause of acceptance problems introducing or using such systems. Going into details of the proposition, we present prototype implementations about theme based on design requirements, designed designs and technologies involved for the development of human machine interface.

  15. The use of graphics in the design of the human-telerobot interface

    Science.gov (United States)

    Stuart, Mark A.; Smith, Randy L.

    1989-01-01

    The Man-Systems Telerobotics Laboratory (MSTL) of NASA's Johnson Space Center employs computer graphics tools in their design and evaluation of the Flight Telerobotic Servicer (FTS) human/telerobot interface on the Shuttle and on the Space Station. It has been determined by the MSTL that the use of computer graphics can promote more expedient and less costly design endeavors. Several specific examples of computer graphics applied to the FTS user interface by the MSTL are described.

  16. Design Concept of Human Interface System for Risk Monitoring for Proactive Trouble Prevention

    DEFF Research Database (Denmark)

    Hidekazu, Yoshikawa; Ming, Yang; Zhijian, Zhang

    2011-01-01

    as reactor coolant in Monju plant, the maintenance for Monju should utilize more automated equipments of remote control and robotics than that of light water reactor. It is necessary to design optimum task allocation between human and automated machine as the requisites for good communication design of human...... interface systems to support the collaboration work between workers at local workplace and the main control room. In this paper, the general issues are reviewed on how to configure the whole human interface system for helping proactive trouble prevention and risk evaluation on the basis of the presented...

  17. Situation awareness in process control; designing the human interface

    NARCIS (Netherlands)

    Passenier, P.O.; Delft, J.H. van

    1999-01-01

    Through the introduction of process automation, the supervision of multiple functions becomes more and more the role of a single human operator, the 'process manager', assisted by a process information and control system. Consequently, the level of direct involvement of the human operator with the a

  18. Design Concept of Human Interface System for Risk Monitoring for Proactive Trouble Prevention

    Energy Technology Data Exchange (ETDEWEB)

    Yoshikawa, Hidekazu; Yang, Ming; Zhang, Zhijian; Hashim, Muhammad [Harbin Engineering University, Harbin (China); Lind, Morten [Technical University of Denmark, Kongens Lyngby (Djibouti); Tamayama, Kiyoshi; Okusa, Kyoichi [Japan Atomic Energy Agency, Tsuruga (Japan)

    2011-08-15

    A new concept is first proposed of distributed human interface system to integrate both operation and maintenance of nuclear power plant. Then, a method of constructing human interface system is introduced by integrating the plant knowledge database system based on Multilevel Flow Model (MFM) with the risk monitor to watch Defense-in Depth plant safety functions. The proposed concept is applied for a liquid metal fast reactor Monju and necessary R and D subjects are reviewed to realize human interface system for the maintenance work in Monju plant. Because of using high temperature liquid sodium as reactor coolant in Monju plant, the maintenance for Monju should utilize more automated equipment of remote control and robotics than that of light water reactor. It is necessary to design optimum task allocation between human and automated machine as the requisites for good communication design of human interface systems to support the collaboration work between workers at local workplace and the main control room. In this paper, the general issues are reviewed on how to configure the whole human interface system for helping proactive trouble prevention and risk evaluation on the basis of the presented target plant model before the concrete proposition of the hardware and software systems development to be used by both the staffs of operation and maintenance of NPP.

  19. A HUMAN FACTORS ENGINEERING PROCESS TO SUPPORT HUMAN-SYSTEM INTERFACE DESIGN IN CONTROL ROOM MODERNIZATION

    Energy Technology Data Exchange (ETDEWEB)

    Kovesdi, C.; Joe, J.; Boring, R.

    2017-05-01

    The primary objective of the United States (U.S.) Department of Energy (DOE) Light Water Reactor Sustainability (LWRS) program is to sustain operation of the existing commercial nuclear power plants (NPPs) through a multi-pathway approach in conducting research and development (R&D). The Advanced Instrumentation, Information, and Control (II&C) System Technologies pathway conducts targeted R&D to address aging and reliability concerns with legacy instrumentation and control (I&C) and other information systems in existing U.S. NPPs. Control room modernization is an important part following this pathway, and human factors experts at Idaho National Laboratory (INL) have been involved in conducting R&D to support migration of new digital main control room (MCR) technologies from legacy analog and legacy digital I&C. This paper describes a human factors engineering (HFE) process that supports human-system interface (HSI) design in MCR modernization activities, particularly with migration of old digital to new digital I&C. The process described in this work is an expansion from the LWRS Report INL/EXT-16-38576, and is a requirements-driven approach that aligns with NUREG-0711 requirements. The work described builds upon the existing literature by adding more detail around key tasks and decisions to make when transitioning from HSI Design into Verification and Validation (V&V). The overall objective of this process is to inform HSI design and elicit specific, measurable, and achievable human factors criteria for new digital technologies. Upon following this process, utilities should have greater confidence with transitioning from HSI design into V&V.

  20. The use of analytical models in human-computer interface design

    Science.gov (United States)

    Gugerty, Leo

    1993-01-01

    Recently, a large number of human-computer interface (HCI) researchers have investigated building analytical models of the user, which are often implemented as computer models. These models simulate the cognitive processes and task knowledge of the user in ways that allow a researcher or designer to estimate various aspects of an interface's usability, such as when user errors are likely to occur. This information can lead to design improvements. Analytical models can supplement design guidelines by providing designers rigorous ways of analyzing the information-processing requirements of specific tasks (i.e., task analysis). These models offer the potential of improving early designs and replacing some of the early phases of usability testing, thus reducing the cost of interface design. This paper describes some of the many analytical models that are currently being developed and evaluates the usefulness of analytical models for human-computer interface design. This paper will focus on computational, analytical models, such as the GOMS model, rather than less formal, verbal models, because the more exact predictions and task descriptions of computational models may be useful to designers. The paper also discusses some of the practical requirements for using analytical models in complex design organizations such as NASA.

  1. Human Factors Guidance for Control Room and Digital Human-System Interface Design and Modification, Guidelines for Planning, Specification, Design, Licensing, Implementation, Training, Operation and Maintenance

    Energy Technology Data Exchange (ETDEWEB)

    R. Fink, D. Hill, J. O' Hara

    2004-11-30

    Nuclear plant operators face a significant challenge designing and modifying control rooms. This report provides guidance on planning, designing, implementing and operating modernized control rooms and digital human-system interfaces.

  2. Intuitive engineering, human factors, and the design of future interfaces (Invited Paper)

    Science.gov (United States)

    Sampson, James B.

    2005-05-01

    Human factors engineering (HFE) professionals complain that they are often called in after-the-fact to help correct human interface problems. They believe many design flaws can be avoided if design teams involve them early on. However, in the case of innovative technology, such post hoc human factors may not be avoidable unless the inventor is also a human factors engineer or the prospective user. In rare cases an inventor of a new technology has an intuitive understanding of human engineering principles and knows well the capabilities and limitations of operators. This paper outlines the importance of focusing on the user-system interface and encouraging engineers to develop their own intuitive sense of users through mental imagery. If design engineers start with a clear mental picture of a specific user and task rather than generalities of use, fewer interface problems are likely to be encountered later in development. Successful technology innovators often use a visual thinking approach in the development of new concepts. Examples are presented to illustrate the successful application of intuitive design. An approach is offered on how designers can improve their non-verbal thinking skills. The author shares the view that the mission of HFE should not be to make system developers dependent on the small community of HF experts but rather to help them learn the value of applying user-centered design techniques.

  3. Effects of human-machine interface design for intelligent speed adaptation on driving behavior and acceptance

    NARCIS (Netherlands)

    Rook, A.M.; Hogema, J.H.

    2005-01-01

    The effects of human-machine interface (HMI) design for intelligent speed adaptation (ISA) on driving behavior and acceptance were measured in a moving-base research driving simulator. Sixty-four experienced drivers participated in two simulator experiments (32 in each). During the simulated runs wi

  4. Materials and optimized designs for human-machine interfaces via epidermal electronics.

    Science.gov (United States)

    Jeong, Jae-Woong; Yeo, Woon-Hong; Akhtar, Aadeel; Norton, James J S; Kwack, Young-Jin; Li, Shuo; Jung, Sung-Young; Su, Yewang; Lee, Woosik; Xia, Jing; Cheng, Huanyu; Huang, Yonggang; Choi, Woon-Seop; Bretl, Timothy; Rogers, John A

    2013-12-17

    Thin, soft, and elastic electronics with physical properties well matched to the epidermis can be conformally and robustly integrated with the skin. Materials and optimized designs for such devices are presented for surface electromyography (sEMG). The findings enable sEMG from wide ranging areas of the body. The measurements have quality sufficient for advanced forms of human-machine interface.

  5. Interface design and human factors considerations for model-based tight glycemic control in critical care.

    Science.gov (United States)

    Ward, Logan; Steel, James; Le Compte, Aaron; Evans, Alicia; Tan, Chia-Siong; Penning, Sophie; Shaw, Geoffrey M; Desaive, Thomas; Chase, J Geoffrey

    2012-01-01

    Tight glycemic control (TGC) has shown benefits but has been difficult to implement. Model-based methods and computerized protocols offer the opportunity to improve TGC quality and compliance. This research presents an interface design to maximize compliance, minimize real and perceived clinical effort, and minimize error based on simple human factors and end user input. The graphical user interface (GUI) design is presented by construction based on a series of simple, short design criteria based on fundamental human factors engineering and includes the use of user feedback and focus groups comprising nursing staff at Christchurch Hospital. The overall design maximizes ease of use and minimizes (unnecessary) interaction and use. It is coupled to a protocol that allows nurse staff to select measurement intervals and thus self-manage workload. The overall GUI design is presented and requires only one data entry point per intervention cycle. The design and main interface are heavily focused on the nurse end users who are the predominant users, while additional detailed and longitudinal data, which are of interest to doctors guiding overall patient care, are available via tabs. This dichotomy of needs and interests based on the end user's immediate focus and goals shows how interfaces must adapt to offer different information to multiple types of users. The interface is designed to minimize real and perceived clinical effort, and ongoing pilot trials have reported high levels of acceptance. The overall design principles, approach, and testing methods are based on fundamental human factors principles designed to reduce user effort and error and are readily generalizable. © 2012 Diabetes Technology Society.

  6. Criteria of Human-computer Interface Design for Computer Assisted Surgery Systems

    Institute of Scientific and Technical Information of China (English)

    ZHANG Jian-guo; LIN Yan-ping; WANG Cheng-tao; LIU Zhi-hong; YANG Qing-ming

    2008-01-01

    In recent years, computer assisted surgery (CAS) systems become more and more common in clinical practices, but few specific design criteria have been proposed for human-computer interface (HCI) in CAS systems. This paper tried to give universal criteria of HCI design for CAS systems through introduction of demonstration application, which is total knee replacement (TKR) with a nonimage-based navigation system.A typical computer assisted process can be divided into four phases: the preoperative planning phase, the intraoperative registration phase, the intraoperative navigation phase and finally the postoperative assessment phase. The interface design for four steps is described respectively in the demonstration application. These criteria this paper summarized can be useful to software developers to achieve reliable and effective interfaces for new CAS systems more easily.

  7. Human-system interface design review guideline -- Process and guidelines: Final report. Revision 1, Volume 1

    Energy Technology Data Exchange (ETDEWEB)

    None

    1996-06-01

    NUREG-0700, Revision 1, provides human factors engineering (HFE) guidance to the US Nuclear Regulatory Commission staff for its: (1) review of the human system interface (HSI) design submittals prepared by licensees or applications for a license or design certification of commercial nuclear power plants, and (2) performance of HSI reviews that could be undertaken as part of an inspection or other type of regulatory review involving HSI design or incidents involving human performance. The guidance consists of a review process and HFE guidelines. The document describes those aspects of the HSI design review process that are important to the identification and resolution of human engineering discrepancies that could adversely affect plant safety. Guidance is provided that could be used by the staff to review an applicant`s HSI design review process or to guide the development of an HSI design review plan, e.g., as part of an inspection activity. The document also provides detailed HFE guidelines for the assessment of HSI design implementations. NUREG-0700, Revision 1, consists of three stand-alone volumes. Volume 1 consists of two major parts. Part 1 describes those aspects of the review process of the HSI design that are important to identifying and resolving human engineering discrepancies. Part 2 contains detailed guidelines for a human factors engineering review which identify criteria for assessing the implementation of an applicant`s or licensee`s HSI design.

  8. Web interface humanization design analysis%网页界面人性化设计探析

    Institute of Scientific and Technical Information of China (English)

    徐夕人

    2014-01-01

    Network information era of rapid development of science and technology,Webpage interface design has been paid more attention to.Webpage interface become mediated interaction between the user and the computer, gets depends mainly on the Webpage interface information transmit visual information obtained from perception people outside information. Based on the Webpage interface design clarity, artistic, fluency, the rationality of the analysis and the discussion, think Webpage interface design must be humanized.%科技飞速发展的网络信息时代,网页界面设计日益得到重视。网页界面成为了用户与电脑之间互动的介体,人们对外界信息的获取主要靠网页界面信息的视觉信息传递获得感知。本文通过对网页界面设计的准确性、艺术性、流畅性、合理性进行了分析与探讨,认为网页界面设计必须人性化。

  9. Consider neuromusculoskeletal redundancy and extended proprioception when designing smart structures to interface with humans

    Science.gov (United States)

    Winters, Jack M.

    1996-05-01

    Despite many well-intentioned attempts to utilize state-of-the-art advanced control systems technology to design contact devices such as powered orthoses, there have been more failures than successes. In part this is due to our limited understanding of neuromechanical function, and of how to optimally design human-technology interfaces. This paper develops a theoretical foundation for mechanical impedance and postural stability for large-scale human systems, and for the analysis and design of human-technology contact interfaces. We start with four basic presuppositions: redundancy is a fundamental feature of biosystem design, muscle actuators possess intrinsic nonlinear stiffness which can be modulated, mechanical interaction between the human and an environment is fundamentally bicausal, and objects with certain properties can become almost a natural extension of the human body. We then develop the key concepts of intimate contact and extended proprioception, and provide examples of how these principles can be applied to practical problems in orthotics, focusing on posture-assist technologies. Finally, suggestions are put forward for applying smart materials and structures to innovative orthotic design.

  10. Advances in Human-Computer Interaction: Graphics and Animation Components for Interface Design

    Science.gov (United States)

    Cipolla Ficarra, Francisco V.; Nicol, Emma; Cipolla-Ficarra, Miguel; Richardson, Lucy

    We present an analysis of communicability methodology in graphics and animation components for interface design, called CAN (Communicability, Acceptability and Novelty). This methodology has been under development between 2005 and 2010, obtaining excellent results in cultural heritage, education and microcomputing contexts. In studies where there is a bi-directional interrelation between ergonomics, usability, user-centered design, software quality and the human-computer interaction. We also present the heuristic results about iconography and layout design in blogs and websites of the following countries: Spain, Italy, Portugal and France.

  11. Kansei Colour Concepts to Improve Effective Colour Selection in Designing Human Computer Interfaces

    Directory of Open Access Journals (Sweden)

    Tharangie K G D

    2010-05-01

    Full Text Available Colours have a major impact on Human Computer Interaction. Although there is a very thin line between appropriate and inappropriate use of colours, if used properly, colours can be a powerful tool to improve the usefulness of a computer interface in a wide variety of areas. Many designers mostly consider the physical aspect of the colour and tend to forget that psychological aspect of colour exists. However the findings of this study confirm that the psychological aspect or the affective dimension of colour also plays an important role in colour Interface design towards user satisfaction. Using Kansei Engineering principles the study explores the affective variability of colours and how it can be manipulated to provide better design guidance and solutions. A group of twenty adults from Sri Lanka, age ranging from 30 to 40 took part in the study. Survey was conducted using a Kansei colour questionnaire in normal atmospheric conditions. The results reveal that the affective variability of colours plays an important role in human computer interaction as an influential factor in drawing the user towards or withdrawing from the Interface. Thereby improving or degrading the user satisfaction.

  12. Practical speech user interface design

    CERN Document Server

    Lewis, James R

    2010-01-01

    Although speech is the most natural form of communication between humans, most people find using speech to communicate with machines anything but natural. Drawing from psychology, human-computer interaction, linguistics, and communication theory, Practical Speech User Interface Design provides a comprehensive yet concise survey of practical speech user interface (SUI) design. It offers practice-based and research-based guidance on how to design effective, efficient, and pleasant speech applications that people can really use. Focusing on the design of speech user interfaces for IVR application

  13. Designing end-user interfaces

    CERN Document Server

    Heaton, N

    1988-01-01

    Designing End-User Interfaces: State of the Art Report focuses on the field of human/computer interaction (HCI) that reviews the design of end-user interfaces.This compilation is divided into two parts. Part I examines specific aspects of the problem in HCI that range from basic definitions of the problem, evaluation of how to look at the problem domain, and fundamental work aimed at introducing human factors into all aspects of the design cycle. Part II consists of six main topics-definition of the problem, psychological and social factors, principles of interface design, computer intelligenc

  14. User Interface Design, Standards & Guidelines for Web Applications Based on Human Personality Types

    Directory of Open Access Journals (Sweden)

    Kasthuri Subaramaniam

    2011-01-01

    Full Text Available This paper discusses the standards and guidelines of user interface features in web-based applications for the different personality types of people. An overview of human computer interaction and human  personality types is described. LEONARD, Let’s Explore our personality type based on Openness (O, Neutral (N, Analytical (A, Relational (R and Decisive (D is the model used to determine the different personality types for this study. The purpose is to define user personality profiles and to establish guidelines for the graphical user interface. The personality inventory and a user interface questionnaire were administered to university students. Interview sessions were also conducted and parts of the interviews with the university students were used to validate the results obtained from the questionnaires. The analysis of the students' personality types identified five main groups. The results suggest that users do have definable expectations concerning the features of web applications. This profile served as basis for the guidelines of web features for the graphical user interface design for the particular user groups.

  15. Functional Mobility Testing: A Novel Method to Establish Human System Interface Design Requirements

    Science.gov (United States)

    England, Scott A.; Benson, Elizabeth A.; Rajulu, Sudhakar

    2008-01-01

    Across all fields of human-system interface design it is vital to posses a sound methodology dictating the constraints on the system based on the capabilities of the human user. These limitations may be based on strength, mobility, dexterity, cognitive ability, etc. and combinations thereof. Data collected in an isolated environment to determine, for example, maximal strength or maximal range of motion would indeed be adequate for establishing not-to-exceed type design limitations, however these restraints on the system may be excessive over what is basally needed. Resources may potentially be saved by having a technique to determine the minimum measurements a system must accommodate. This paper specifically deals with the creation of a novel methodology for establishing mobility requirements for a new generation of space suit design concepts. Historically, the Space Shuttle and the International Space Station vehicle and space hardware design requirements documents such as the Man-Systems Integration Standards and International Space Station Flight Crew Integration Standard explicitly stated that the designers should strive to provide the maximum joint range of motion capabilities exhibited by a minimally clothed human subject. In the course of developing the Human-Systems Integration Requirements (HSIR) for the new space exploration initiative (Constellation), an effort was made to redefine the mobility requirements in the interest of safety and cost. Systems designed for manned space exploration can receive compounded gains from simplified designs that are both initially less expensive to produce and lighter, thereby, cheaper to launch.

  16. Search-User Interface Design

    CERN Document Server

    Wilson, Max

    2011-01-01

    Search User Interfaces (SUIs) represent the gateway between people who have a task to complete, and the repositories of information and data stored around the world. Not surprisingly, therefore, there are many communities who have a vested interest in the way SUIs are designed. There are people who study how humans search for information, and people who study how humans use computers. There are people who study good user interface design, and people who design aesthetically pleasing user interfaces. There are also people who curate and manage valuable information resources, and people who desi

  17. Corporate sustainability: the environmental design and human resource management interface in healthcare settings.

    Science.gov (United States)

    Sadatsafavi, Hessam; Walewski, John

    2013-01-01

    Purpose of the Paper: The purpose of this study is to provide healthcare organizations with a new perspective for developing strategies to enrich their human resource capabilities and improve their performance outcomes. The focus of this study is on leveraging the synergy between organizational management strategies and environmental design interventions. This paper proposes a framework for linking the built environment with the human resource management system of healthcare organizations. The framework focuses on the impact of the built environment regarding job attitudes and behaviors of healthcare workers. Research from the disciplines of strategic human resource management, resource-based view of firms, evidence-based design, and green building are utilized to develop the framework. The positive influence of human resource practices on job attitudes and behaviors of employees is one mechanism to improve organizational performance outcomes. Organizational psychologists suggest that human resource practices are effective because they convey that the organization values employee contributions and cares about their well-being. Attention to employee socio-emotional needs can be reciprocated with higher levels of motivation and commitment toward the organization. In line with these findings, healthcare environmental studies imply that physical settings and features can have a positive influence on job attitudes and the behavior of caregivers by providing for their physical and socio-emotional needs. Adding the physical environment as a complementary resource to the array of human resource practices creates synergy in improving caregivers' job attitudes and behaviors and enhances the human capital of healthcare firms. Staff, evidence-based design, interdisciplinary, modeling, perceived organizational supportPreferred Citation: Sadatsafavi, H., & Walewski, J. (2013). Corporate sustainability: The environmental design and human resource management interface in

  18. Investigation on the design of human-system interface for advanced nuclear plant control room

    Energy Technology Data Exchange (ETDEWEB)

    Chuang, C. F.; Chou, H. P. [Dept. of Engineering and System Science, National Tsing Hua Univ., Hsinchu Taiwan (China)

    2006-07-01

    The Lungmen Nuclear Power Project (LMNPP), under construction in Taiwan, consists of two GE Advanced Boiling Water Reactor (ABWR) units, each with 1350 MW electrical output. Major Human-System Interfaces (HSIs) of LMNPP are different from traditional ones. Video display units (VDUs) are the main human-system interface for operators to manipulate and to know the status of the equipment and plant information. Based upon NUREG-0711, the applicable human factors engineering (HFE) guideline in the design of HSIs has been adopted. An important aspect of the Lungmen HFE program has been the direct involvement of the end user, Taiwan Power Company (TPC), throughout the design development and implementation to ensure not only that the process for the design is compliant with the HFE principles, but also that the necessary displays, control, and alarms are provided to support the identified personnel tasks. This paper reviews the applicable HFE principles and verification and validation (V and V) processes in the design of HSIs for the advanced LMNPP. This paper also presents three investigated topics of the LMNPP HSI design development and implementation process. From the perspective of licensing concern and experience feedback, the focus of this paper is on the topics of validation with simulator, alarm auto reset, and VDU operational configuration strategy. The objectives of investigating the latter topic were to ensure the VDU operational configuration strategy, after appropriate V and V, achieves its goals of reinforcing operation discipline and distributing operator crew task assignments and workload during typical operations, and to confirm the need for an intensive training program that addresses the knowledge and skill requirements of the operators to meet the task characteristics and the responses of the plant processes. The results to date and implications for going forward from this process are also presented. (authors)

  19. Design Concept of Human Interface System for Risk Monitoring for Proactive Trouble Prevention

    DEFF Research Database (Denmark)

    Hidekazu, Yoshikawa; Ming, Yang; Zhijian, Zhang

    2011-01-01

    A new concept is first proposed of distributed human interface system to integrate both operation and maintenance of nuclear power plant. Then, a method of constructing human interface system is introduced by integrating the plant knowledge database system based on Multilevel Flow Model (MFM) wit...

  20. Design of an interface peptide as new inhibitor of human glucose-6-phosphate dehydrogenase.

    Science.gov (United States)

    Obiol-Pardo, Cristian; Alcarraz-Vizán, Gema; Díaz-Moralli, Santiago; Cascante, Marta; Rubio-Martinez, Jaime

    2014-04-01

    Glucose-6-phosphate dehydrogenase (G6PDH) is an essential enzyme involved in the first reaction of the oxidative branch of the pentose phosphate pathway (PPP). Recently, G6PDH was suggested as a novel target protein for cancer therapy as one of the final products of the PPP, ribose-5-phosphate, is necessary for nucleic acid synthesis and tumor progression. After analyzing the protein-protein interface of the crystal structure of human G6PDH by means of molecular dynamics simulations, we designed six interface peptides based on the natural sequence of the protein. The three most promising peptides, as predicted by binding free energy calculations, were synthesized and one of them was confirmed as a novel inhibitor of human G6PDH in experimental assays. Together, the active peptide found and its suggested binding mode proposes a new strategy for inhibiting this enzyme and should aid the further design of novel, potent and non-peptidic G6PDH inhibitors. Copyright © 2014 Elsevier Inc. All rights reserved.

  1. Human-system interface design review guideline: The development of draft revision 1 to NUREG-0700

    Energy Technology Data Exchange (ETDEWEB)

    O`Hara, J.; Stubler, W.; Brown, W. [Brookhaven National Lab., Upton, NY (United States)] [and others

    1996-03-01

    Advanced human-system interface (HSI) technologies are being developed in the commercial nuclear power industry. These HSIs may have significant implications for plant safety in that they will affect the ways in which the operator interacts with and supervises an increasingly complex system. The U.S. Nuclear Regulatory Commission (NRC) reviews the HSI aspects of nuclear plants to ensure that operator performance and reliability are supported. The NRC is developing guidance to support its review of these advanced designs. The guidance consists of an evaluation methodology and an extensive set of human factors guidelines which are used in one aspect of the evaluation. The paper describes the guidance development of the evaluation methodology and the guidelines.

  2. Layout Design of Human-Machine Interaction Interface of Cabin Based on Cognitive Ergonomics and GA-ACA.

    Science.gov (United States)

    Deng, Li; Wang, Guohua; Yu, Suihuai

    2016-01-01

    In order to consider the psychological cognitive characteristics affecting operating comfort and realize the automatic layout design, cognitive ergonomics and GA-ACA (genetic algorithm and ant colony algorithm) were introduced into the layout design of human-machine interaction interface. First, from the perspective of cognitive psychology, according to the information processing process, the cognitive model of human-machine interaction interface was established. Then, the human cognitive characteristics were analyzed, and the layout principles of human-machine interaction interface were summarized as the constraints in layout design. Again, the expression form of fitness function, pheromone, and heuristic information for the layout optimization of cabin was studied. The layout design model of human-machine interaction interface was established based on GA-ACA. At last, a layout design system was developed based on this model. For validation, the human-machine interaction interface layout design of drilling rig control room was taken as an example, and the optimization result showed the feasibility and effectiveness of the proposed method.

  3. Layout Design of Human-Machine Interaction Interface of Cabin Based on Cognitive Ergonomics and GA-ACA

    Directory of Open Access Journals (Sweden)

    Li Deng

    2016-01-01

    Full Text Available In order to consider the psychological cognitive characteristics affecting operating comfort and realize the automatic layout design, cognitive ergonomics and GA-ACA (genetic algorithm and ant colony algorithm were introduced into the layout design of human-machine interaction interface. First, from the perspective of cognitive psychology, according to the information processing process, the cognitive model of human-machine interaction interface was established. Then, the human cognitive characteristics were analyzed, and the layout principles of human-machine interaction interface were summarized as the constraints in layout design. Again, the expression form of fitness function, pheromone, and heuristic information for the layout optimization of cabin was studied. The layout design model of human-machine interaction interface was established based on GA-ACA. At last, a layout design system was developed based on this model. For validation, the human-machine interaction interface layout design of drilling rig control room was taken as an example, and the optimization result showed the feasibility and effectiveness of the proposed method.

  4. Layout Design of Human-Machine Interaction Interface of Cabin Based on Cognitive Ergonomics and GA-ACA

    Science.gov (United States)

    Deng, Li; Wang, Guohua; Yu, Suihuai

    2016-01-01

    In order to consider the psychological cognitive characteristics affecting operating comfort and realize the automatic layout design, cognitive ergonomics and GA-ACA (genetic algorithm and ant colony algorithm) were introduced into the layout design of human-machine interaction interface. First, from the perspective of cognitive psychology, according to the information processing process, the cognitive model of human-machine interaction interface was established. Then, the human cognitive characteristics were analyzed, and the layout principles of human-machine interaction interface were summarized as the constraints in layout design. Again, the expression form of fitness function, pheromone, and heuristic information for the layout optimization of cabin was studied. The layout design model of human-machine interaction interface was established based on GA-ACA. At last, a layout design system was developed based on this model. For validation, the human-machine interaction interface layout design of drilling rig control room was taken as an example, and the optimization result showed the feasibility and effectiveness of the proposed method. PMID:26884745

  5. Nuclear power plant human computer interface design incorporating console simulation, operations personnel, and formal evaluation techniques

    Energy Technology Data Exchange (ETDEWEB)

    Chavez, C.; Edwards, R.M.; Goldberg, J.H.

    1993-12-31

    New CRT-based information displays which enhance the human machine interface are playing a very important role and are being increasingly used in control rooms since they present a higher degree of flexibility compared to conventional hardwired instrumentation. To prototype a new console configuration and information display system at the Experimental Breeder Reactor II (EBR-II), an iterative process of console simulation and evaluation involving operations personnel is being pursued. Entire panels including selector switches and information displays are simulated and driven by plant dynamical simulations with realistic responses that reproduce the actual cognitive and physical environment. Careful analysis and formal evaluation of operator interaction while using the simulated console will be conducted to determine underlying principles for effective control console design for this particular group of operation personnel. Additional iterations of design, simulation, and evaluation will then be conducted as necessary.

  6. Design specifications of the Human Robotic interface for the biomimetic underwater robot "yellow submarine project"

    CERN Document Server

    Bheemaiah, Anil

    2010-01-01

    This paper describes the design of a web based multi agent design for a collision avoidance auto navigation biomimetic submarine for submarine hydroelectricity. The paper describes the nature of the map - topology interface for river bodies and the design of interactive agents for the control of the robotic submarine. The agents are migratory on the web and are designed in XML/html interface with both interactive capabilities and visibility on a map. The paper describes mathematically the user interface and the map definition languages used for the multi agent description

  7. Advanced design technique of human-machine interfaces for PLC control of complex systems

    Directory of Open Access Journals (Sweden)

    Árpád-István Sütő

    2008-05-01

    Full Text Available Touchscreen operator panels proved to be a convenient succesor for clasical operator panels for implementing human-machine interfaces (HMIs in programmable logic controllers (PLC systems. The paper introduces a new technique for HMIs design in such systems, based on the idea of touchscreens replication. This redundancy allow actions which are not possible within the menus and sub-menus of a single touchscreen. Its strenght is revealed especially in complex systems, where operators can easily be overwhelmed by the huge amount of process information. The technique was applied on a mill tube rolling installation. The results also proved an increase of system security and zero downtime for HMI maintenance activities.

  8. Advanced human-system interface design review guideline. General evaluation model, technical development, and guideline description

    Energy Technology Data Exchange (ETDEWEB)

    O`Hara, J.M.

    1994-07-01

    Advanced control rooms will use advanced human-system interface (HSI) technologies that may have significant implications for plant safety in that they will affect the operator`s overall role in the system, the method of information presentation, and the ways in which operators interact with the system. The U.S. Nuclear Regulatory Commission (NRC) reviews the HSI aspects of control rooms to ensure that they are designed to good human factors engineering principles and that operator performance and reliability are appropriately supported to protect public health and safety. The principal guidance available to the NRC, however, was developed more than ten years ago, well before these technological changes. Accordingly, the human factors guidance needs to be updated to serve as the basis for NRC review of these advanced designs. The purpose of this project was to develop a general approach to advanced HSI review and the human factors guidelines to support NRC safety reviews of advanced systems. This two-volume report provides the results of the project. Volume I describes the development of the Advanced HSI Design Review Guideline (DRG) including (1) its theoretical and technical foundation, (2) a general model for the review of advanced HSIs, (3) guideline development in both hard-copy and computer-based versions, and (4) the tests and evaluations performed to develop and validate the DRG. Volume I also includes a discussion of the gaps in available guidance and a methodology for addressing them. Volume 2 provides the guidelines to be used for advanced HSI review and the procedures for their use.

  9. Interface design for digital courses

    NARCIS (Netherlands)

    Tabbers, H.; Kester, L.; Hummel, H.; Nadolski, R.; Jochems, W.; Merriënboer, J.; Koper, R.

    2003-01-01

    An important question in web-based education is how to deal with the design of the interface. What will the actual screen look like? Two main issues that are especially relevant for educational purposes are discussed, both from a Human-Computer Interaction and an Educational Psychology perspective.

  10. User interface design considerations

    DEFF Research Database (Denmark)

    Andersen, Simon Engedal; Jakobsen, Arne; Rasmussen, Bjarne D.

    1999-01-01

    When designing a user interface for a simulation model there are several important issues to consider: Who is the target user group, and which a priori information can be expected. What questions do the users want answers to and what questions are answered using a specific model?When developing...... the user interface of EESCoolTools these issues led to a series of simulation tools each with a specific purpose and a carefully selected set of input and output variables. To allow a more wide range of questions to be answered by the same model, the user can change between different sets of input...... and output variables. This feature requires special attention when designing the user interface and a special approach for controlling the user selection of input and output variables are developed. To obtain a consistent system description the different input variables are grouped corresponding...

  11. Toward best practice in Human Machine Interface design for older drivers: A review of current design guidelines.

    Science.gov (United States)

    Young, K L; Koppel, S; Charlton, J L

    2017-09-01

    Older adults are the fastest growing segment of the driving population. While there is a strong emphasis for older people to maintain their mobility, the safety of older drivers is a serious community concern. Frailty and declines in a range of age-related sensory, cognitive, and physical impairments can place older drivers at an increased risk of crash-related injuries and death. A number of studies have indicated that in-vehicle technologies such as Advanced Driver Assistance Systems (ADAS) and In-Vehicle Information Systems (IVIS) may provide assistance to older drivers. However, these technologies will only benefit older drivers if their design is congruent with the complex needs and diverse abilities of this driving cohort. The design of ADAS and IVIS is largely informed by automotive Human Machine Interface (HMI) guidelines. However, it is unclear to what extent the declining sensory, cognitive and physical capabilities of older drivers are addressed in the current guidelines. This paper provides a review of key current design guidelines for IVIS and ADAS with respect to the extent they address age-related changes in functional capacities. The review revealed that most of the HMI guidelines do not address design issues related to older driver impairments. In fact, in many guidelines driver age and sensory cognitive and physical impairments are not mentioned at all and where reference is made, it is typically very broad. Prescriptive advice on how to actually design a system so that it addresses the needs and limitations of older drivers is not provided. In order for older drivers to reap the full benefits that in-vehicle technology can afford, it is critical that further work establish how older driver limitations and capabilities can be supported by the system design process, including their inclusion into HMI design guidelines. Copyright © 2016 Elsevier Ltd. All rights reserved.

  12. Advanced human-system interface design review guideline. Evaluation procedures and guidelines for human factors engineering reviews

    Energy Technology Data Exchange (ETDEWEB)

    O`Hara, J.M.; Brown, W.S. [Brookhaven National Lab., Upton, NY (United States); Baker, C.C.; Welch, D.L.; Granda, T.M.; Vingelis, P.J. [Carlow International Inc., Falls Church, VA (United States)

    1994-07-01

    Advanced control rooms will use advanced human-system interface (HSI) technologies that may have significant implications for plant safety in that they will affect the operator`s overall role in the system, the method of information presentation, and the ways in which operators interact with the system. The U.S. Nuclear Regulatory Commission (NRC) reviews the HSI aspects of control rooms to ensure that they are designed to good human factors engineering principles and that operator performance and reliability are appropriately supported to protect public health and safety. The principal guidance available to the NRC, however, was developed more than ten years ago, well before these technological changes. Accordingly, the human factors guidance needs to be updated to serve as the basis for NRC review of these advanced designs. The purpose of this project was to develop a general approach to advanced HSI review and the human factors guidelines to support. NRC safety reviews of advanced systems. This two-volume report provides the results of the project. Volume I describes the development of the Advanced HSI Design Review Guideline (DRG) including (1) its theoretical and technical foundation, (2) a general model for the review of advanced HSIs, (3) guideline development in both hard-copy and computer-based versions, and (4) the tests and evaluations performed to develop and validate the DRG. Volume I also includes a discussion of the gaps in available guidance and a methodology for addressing them. Volume 2 provides the guidelines to be used for advanced HSI review and the procedures for their use.

  13. An Architectural Experience for Interface Design

    Science.gov (United States)

    Gong, Susan P.

    2016-01-01

    The problem of human-computer interface design was brought to the foreground with the emergence of the personal computer, the increasing complexity of electronic systems, and the need to accommodate the human operator in these systems. With each new technological generation discovering the interface design problems of its own technologies, initial…

  14. An Architectural Experience for Interface Design

    Science.gov (United States)

    Gong, Susan P.

    2016-01-01

    The problem of human-computer interface design was brought to the foreground with the emergence of the personal computer, the increasing complexity of electronic systems, and the need to accommodate the human operator in these systems. With each new technological generation discovering the interface design problems of its own technologies, initial…

  15. Evaluation of Formal IDEs for Human-Machine Interface Design and Analysis: The Case of CIRCUS and PVSio-web

    Directory of Open Access Journals (Sweden)

    Camille Fayollas

    2017-01-01

    Full Text Available Critical human-machine interfaces are present in many systems including avionics systems and medical devices. Use error is a concern in these systems both in terms of hardware panels and input devices, and the software that drives the interfaces. Guaranteeing safe usability, in terms of buttons, knobs and displays is now a key element in the overall safety of the system. New integrated development environments (IDEs based on formal methods technologies have been developed by the research community to support the design and analysis of high-confidence human-machine interfaces. To date, little work has focused on the comparison of these particular types of formal IDEs. This paper compares and evaluates two state-of-the-art toolkits: CIRCUS, a model-based development and analysis tool based on Petri net extensions, and PVSio-web, a prototyping toolkit based on the PVS theorem proving system.

  16. The design of an intelligent human-computer interface for the test, control and monitor system

    Science.gov (United States)

    Shoaff, William D.

    1988-01-01

    The graphical intelligence and assistance capabilities of a human-computer interface for the Test, Control, and Monitor System at Kennedy Space Center are explored. The report focuses on how a particular commercial off-the-shelf graphical software package, Data Views, can be used to produce tools that build widgets such as menus, text panels, graphs, icons, windows, and ultimately complete interfaces for monitoring data from an application; controlling an application by providing input data to it; and testing an application by both monitoring and controlling it. A complete set of tools for building interfaces is described in a manual for the TCMS toolkit. Simple tools create primitive widgets such as lines, rectangles and text strings. Intermediate level tools create pictographs from primitive widgets, and connect processes to either text strings or pictographs. Other tools create input objects; Data Views supports output objects directly, thus output objects are not considered. Finally, a set of utilities for executing, monitoring use, editing, and displaying the content of interfaces is included in the toolkit.

  17. Remote control of mobile robots through human eye gaze: the design and evaluation of an interface

    Science.gov (United States)

    Latif, Hemin Omer; Sherkat, Nasser; Lotfi, Ahmad

    2008-10-01

    Controlling mobile robots remotely requires the operator to monitor the status of the robot through some sort of feedback. Assuming a vision based feedback system is used the operator is required to closely monitor the images while navigating the robot in real time. This will engage the eyes and the hands of the operator. Since the eyes are engaged in the monitoring task anyway, their gaze can be used to navigate the robot in order to free the hands of the operator. However, the challenge here lies in developing an interaction interface that enables an intuitive distinction to be made between monitoring and commanding. This paper presents a novel means of constructing a user interface to meet this challenge. A range of solutions are constructed by augmenting the visual feedback with command regions to investigate the extent to which a user can intuitively control the robot. An experimental platform comprising a mobile robot together with cameras and eye-gaze system is constructed. The design of the system allows control of the robot, control of onboard cameras and control of the interface through eye-gaze. A number of tasks are designed to evaluate the proposed solutions. This paper presents the design considerations and the results of the evaluation. Overall it is found that the proposed solutions provide effective means of successfully navigating the robot for a range of tasks.

  18. The Creative Design Research of Product Appearance Based on Human-machine Interaction and Interface

    Institute of Scientific and Technical Information of China (English)

    2002-01-01

    Today's product creative design has rendered many fe atures and has brought a great change in our everyday life, there are many new c hallenges in its traditional theory and principle. According to the traditional design theory, the FBS design model pays more attention to the function and stru cture of the product. But this model still couldn't strengthen the relation bet ween product appearance design and human-machine design effectively. This paper adopt converse design thinking and presents an improve...

  19. Through the Interface - a human activity approach to user interfaces

    DEFF Research Database (Denmark)

    Bødker, Susanne

    In providing a theoretical framework for understanding human- computer interaction as well as design of user interfaces, this book combines elements of anthropology, psychology, cognitive science, software engineering, and computer science. The framework examines the everyday work practices...

  20. Balancing Human-machine Interface (HMI) Design in Complex Supervisory Tasks

    Energy Technology Data Exchange (ETDEWEB)

    Ha, Junsu [Khalifa Univ. of Science, Abu Dhabi (United Arab Emirates); Kim, Arryum; Jang, Inseok; Seong, Poonghyun [Korea Advanced Institute of Science and Technology, Daejeon (Korea, Republic of)

    2013-05-15

    Human performance aspects such as plant performance, personnel task performance, situation awareness, cognitive workload, teamwork, and anthropomorphic/physiological factor are evaluated with the HUPESS. Even though the HUPESS provides evaluation results in each of the performance aspects for the integrated system validation (ISV), additional researches have been needed to develop methods on how to find out design deficiency leading to poor performance and give a solution for design improvement in HMI. The authors have developed a method of HMI design improvement for the monitoring and detection tasks which was named as 'DEMIS (Difficulty Evaluation Method in Information Searching)'. The DEMIS is a HMI evaluation method which bridge poor performance and design improvement. Lessons learned from the existing studies lead to a question about how to optimize the whole HMI design. Human factors principles provide the foundation for guidelines of various codes and standards in designing HMIs. Also in NPPs, a lot of guidelines directly from various codes and standard and derived from various research and development projects are available for designing MCR HMIs. In this study, a balancing principle and relevant two measures for HMI design optimization are proposed to be used in the HMI design of complex supervisory tasks in NPPs. The balancing principle is that a HMI element (e. g., an indicator or a push button) should be designed according to its importance.

  1. Human-system interface design review guideline -- Reviewer`s checklist: Final report. Revision 1, Volume 2

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    1996-06-01

    NUREG-0700, Revision 1, provides human factors engineering (HFE) guidance to the US Nuclear Regulatory Commission staff for its: (1) review of the human system interface (HSI) design submittals prepared by licensees or applications for a license or design certification of commercial nuclear power plants, and (2) performance of HSI reviews that could be undertaken as part of an inspection or other type of regulatory review involving HSI design or incidents involving human performance. The guidance consists of a review process and HFE guidelines. The document describes those aspects of the HSI design review process that are important to the identification and resolution of human engineering discrepancies that could adversely affect plant safety. Guidance is provided that could be used by the staff to review an applicant`s HSI design review process or to guide the development of an HSI design review plan, e.g., as part of an inspection activity. The document also provides detailed HFE guidelines for the assessment of HSI design implementations. NUREG-0700, Revision 1, consists of three stand-alone volumes. Volume 2 is a complete set of the guidelines contained in Volume 1, Part 2, but in a checklist format that can be used by reviewers to assemble sets of individual guidelines for use in specific design reviews. The checklist provides space for reviewers to enter guidelines evaluations and comments.

  2. Design and implementation of a user-oriented speech recognition interface: the synergy of technology and human factors

    NARCIS (Netherlands)

    Kloosterman, Sietse H.

    1994-01-01

    The design and implementation of a user-oriented speech recognition interface are described. The interface enables the use of speech recognition in so-called interactive voice response systems which can be accessed via a telephone connection. In the design of the interface a synergy of technology

  3. DESIGN AND IMPLEMENTATION OF A USER-ORIENTED SPEECH RECOGNITION INTERFACE - THE SYNERGY OF TECHNOLOGY AND HUMAN-FACTORS

    NARCIS (Netherlands)

    KLOOSTERMAN, SH

    The design and implementation of a user-oriented speech recognition interface are described. The interface enables the use of speech recognition in so-called interactive voice response systems which can be accessed via a telephone connection. In the design of the interface a synergy of technology

  4. A Theoretical Framework for Ecological Interface Design

    DEFF Research Database (Denmark)

    Vicente, Kim J.; Rasmussen, Jens

    1988-01-01

    A theoretical framework for designing interfaces for complex systems is de-scribed. The framework, called ecological interface design (EID), suggests a set of principles for designing interfaces in a way that supports the funda-mental properties of human cognition. The basis of EID is the skills...... of the task require. The EID approach extends the concept of direct manipulation inter-faces by taking into account the added complications introduced by complex systems. In this paper, we describe the development of the framework, its theoretical foundations, and examples of its application to various work...

  5. Intelligent interface design and evaluation

    Science.gov (United States)

    Greitzer, Frank L.

    1988-01-01

    Intelligent interface concepts and systematic approaches to assessing their functionality are discussed. Four general features of intelligent interfaces are described: interaction efficiency, subtask automation, context sensitivity, and use of an appropriate design metaphor. Three evaluation methods are discussed: Functional Analysis, Part-Task Evaluation, and Operational Testing. Design and evaluation concepts are illustrated with examples from a prototype expert system interface for environmental control and life support systems for manned space platforms.

  6. Interface-Based Design

    Science.gov (United States)

    2004-01-01

    Lecture Notes in Computer Science 1466, pages 163–178. Springer-Verlag, 1998. A. Chakrabarti, L. de Alfaro, T.A...Henzinger, M. Jurdziński, and F.Y.C. Mang. Interface compatibility checking for software modules. In Proc. Computer-Aided Verification, Lecture Notes in Computer Science 2404...bidirectional component interfaces. In Proc. Computer-Aided Verification, Lecture Notes in Computer Science 2404, pages 414–427.

  7. A human activity approach to User Interfaces

    DEFF Research Database (Denmark)

    Bødker, Susanne

    1989-01-01

    How can we understand why a bank teller has different needs for a user interface than those of casual users of a machine teller, or why a graphic designer needs a different user interface than a secretary? This article presents a framework for the design of user interfaces that originates from...... the work situations in which computer-based artifacts are used: The framework deals with the role of the user interface in purposeful human work. Human activity theory is used in this analysis. The purpose of this article is to make the reader curious and hopefully open his or her eyes to a somewhat...... different way of thinking about the user interface. The article applies examples of real-life interfaces to support this process, but it does not include a systematic presentation of empirical results. I focus on the role of the computer application in use. Thus, it is necessary to consider human...

  8. Design and Development of Functionally Effective Human-Machine Interfaces for Firing Room Displays

    Science.gov (United States)

    Cho, Henry

    2013-01-01

    This project involves creating software for support equipment used on the Space l aunch System (SLS). The goal is to create applications and displays that will be used to remotely operate equipment from the firing room and will continue to support the SLS launch vehicle to the extent of its program. These displays include design practices that help to convey information effectively, such as minimizing distractions at normal operating state and displaying intentional distractions during a warning or alarm state. The general practice for creating an operator display is to reduce the detail of unimportant aspects of the display and promote focus on data and dynamic information. These practices include using minimalist design, using muted tones for background colors, using a standard font at a readable text size, displaying alarms visible for Immediate attention, grouping data logically, and displaying data appropriately varying on the type of data. Users of these displays are more likely to stay focused on operating for longer periods by using design practices that reduce eye strain and fatigue. Effective operator displays will improve safety by reducing human errors during operation, which will help prevent catastrophic accidents. This report entails the details of my work on developing remote displays for the Hypergolics ground system. Before developing a prototype display, the design and requirements of the system are outlined and compiled into a document. Then each subsystem has schematic representations drawn tha.t meet the specifications detailed in the document. The schematics are then used as the outline to create display representations of each subsystem. Each display is first tested individually. Then the displays are integrated with a prototype of the master system, and they are tested in a simulated environment then retested in the real environment. Extensive testing is important to ensure the displays function reliably as intended.

  9. Design and Development of Functionally Effective Human-Machine Interfaces for Firing Room Displays

    Science.gov (United States)

    Cho, Henry

    2013-01-01

    This project involves creating software for support equipment used on the Space Launch System (SLS). The goal is to create applications and displays that will be used to remotely operate equipment from the firing room and will continue to support the SLS launch vehicle to the extent of its program. These displays include design practices that help to convey information effectively, such as minimizing distractions at normal operating state and displaying intentional distractions during a warning or alarm state. The general practice for creating an operator display is to reduce the detail of unimportant aspects of the display and promote focus on data and dynamic information. These practices include using minimalist design, using muted tones for background colors, using a standard font at a readable text size, displaying alarms visible for immediate attention, grouping data logically, and displaying data appropriately varying on the type of data. Users of these displays are more likely to stay focused on operating for longer periods by using design practices that reduce eye strain and fatigue. Effective operator displays will improve safety by reducing human errors during operation, which will help prevent catastrophic accidents. This report entails the details of my work on developing remote displays for the Hypergolic fuel servicing system. Before developing a prototype display, the design and requirements of the system are outlined and compiled into a document. Then each subsystem has schematic representations drawn that meet the specifications detailed in the document. The schematics are then used as the outline to create display representations of each subsystem. Each display is first tested individually. Then the displays are integrated with a prototype of the master system, and they are tested in a simulated environment then retested in the real environment. Extensive testing is important to ensure the displays function reliably as intended.

  10. Glove-Enabled Computer Operations (GECO): Design and Testing of an Extravehicular Activity Glove Adapted for Human-Computer Interface

    Science.gov (United States)

    Adams, Richard J.; Olowin, Aaron; Krepkovich, Eileen; Hannaford, Blake; Lindsay, Jack I. C.; Homer, Peter; Patrie, James T.; Sands, O. Scott

    2013-01-01

    The Glove-Enabled Computer Operations (GECO) system enables an extravehicular activity (EVA) glove to be dual-purposed as a human-computer interface device. This paper describes the design and human participant testing of a right-handed GECO glove in a pressurized glove box. As part of an investigation into the usability of the GECO system for EVA data entry, twenty participants were asked to complete activities including (1) a Simon Says Games in which they attempted to duplicate random sequences of targeted finger strikes and (2) a Text Entry activity in which they used the GECO glove to enter target phrases in two different virtual keyboard modes. In a within-subjects design, both activities were performed both with and without vibrotactile feedback. Participants mean accuracies in correctly generating finger strikes with the pressurized glove were surprisingly high, both with and without the benefit of tactile feedback. Five of the subjects achieved mean accuracies exceeding 99 in both conditions. In Text Entry, tactile feedback provided a statistically significant performance benefit, quantified by characters entered per minute, as well as reduction in error rate. Secondary analyses of responses to a NASA Task Loader Index (TLX) subjective workload assessments reveal a benefit for tactile feedback in GECO glove use for data entry. This first-ever investigation of employment of a pressurized EVA glove for human-computer interface opens up a wide range of future applications, including text chat communications, manipulation of procedureschecklists, cataloguingannotating images, scientific note taking, human-robot interaction, and control of suit andor other EVA systems.

  11. Metaphors of Human Thinking: A New Tool in User Interface Design and Evaluation

    DEFF Research Database (Denmark)

    Frøkjær, Erik; Hornbæk, Kasper

    2003-01-01

    human thinking, inspection technique, usability evaluation, heuristic evaluation, quantitative study......human thinking, inspection technique, usability evaluation, heuristic evaluation, quantitative study...

  12. Designing interfaces patterns for effective interaction design

    CERN Document Server

    Tidwell, Jenifer

    2005-01-01

    This convenient resource offers advice on creating user-friendly interface designs--whether they're delivered on the Web, a CD, or a smart" devices like a cell phone. Solutions to common UI design problems are expressed as a collection of patterns--each one containing concrete examples, recommendations, and warnings. Intended for designers with basic UI design knowledge

  13. Design and development of data glove based on printed polymeric sensors and Zigbee networks for Human-Computer Interface.

    Science.gov (United States)

    Tongrod, Nattapong; Lokavee, Shongpun; Watthanawisuth, Natthapol; Tuantranont, Adisorn; Kerdcharoen, Teerakiat

    2013-03-01

    Current trends in Human-Computer Interface (HCI) have brought on a wave of new consumer devices that can track the motion of our hands. These devices have enabled more natural interfaces with computer applications. Data gloves are commonly used as input devices, equipped with sensors that detect the movements of hands and communication unit that interfaces those movements with a computer. Unfortunately, the high cost of sensor technology inevitably puts some burden to most general users. In this research, we have proposed a low-cost data glove concept based on printed polymeric sensor to make pressure and bending sensors fabricated by a consumer ink-jet printer. These sensors were realized using a conductive polymer (poly(3,4-ethylenedioxythiophene):poly(styrenesulfonate) [PEDOT:PSS]) thin film printed on glossy photo paper. Performance of these sensors can be enhanced by addition of dimethyl sulfoxide (DMSO) into the aqueous dispersion of PEDOT:PSS. The concept of surface resistance was successfully adopted for the design and fabrication of sensors. To demonstrate the printed sensors, we constructed a data glove using such sensors and developed software for real time hand tracking. Wireless networks based on low-cost Zigbee technology were used to transfer data from the glove to a computer. To our knowledge, this is the first report on low cost data glove based on paper pressure sensors. This low cost implementation of both sensors and communication network as proposed in this paper should pave the way toward a widespread implementation of data glove for real-time hand tracking applications.

  14. Driver-passenger collaboration as a basis for human-machine interface design for vehicle navigation systems.

    Science.gov (United States)

    Antrobus, Vicki; Burnett, Gary; Krehl, Claudia

    2017-03-01

    Human Factors concerns exist with vehicle navigation systems, particularly relating to the effects of current Human-Machine Interfaces (HMIs) on driver disengagement from the environment. A road study was conducted aiming to provide initial input for the development of intelligent HMIs for in-vehicle systems, using the traditional collaborative navigation relationship between the driver and passenger to inform future design. Sixteen drivers navigated a predefined route in the city of Coventry, UK with the assistance of an existing vehicle navigation system (SatNav), whereas a further 16 followed the navigational prompts of a passenger who had been trained along the same route. Results found that there were no significant differences in the number of navigational errors made on route for the two different methods. However, drivers utilising a collaborative navigation approach had significantly better landmark and route knowledge than their SatNav counterparts. Analysis of individual collaborative transcripts revealed the large individual differences in descriptor use by passengers and reference to environmental landmarks, illustrating the potential for the replacement of distance descriptors in vehicle navigation systems. Results are discussed in the context of future HMIs modelled on a collaborative navigation relationship. Practitioner Summary: Current navigation systems have been associated with driver environmental disengagement, this study uses an on-road approach to look at how the driver-passenger collaborative relationship and dialogue can inform future navigation HMI design. Drivers navigating with passenger assistance demonstrated enhanced landmark and route knowledge over drivers navigating with a SatNav.

  15. Computational Approaches to Interface Design

    Science.gov (United States)

    Corker; Lebacqz, J. Victor (Technical Monitor)

    1997-01-01

    Tools which make use of computational processes - mathematical, algorithmic and/or knowledge-based - to perform portions of the design, evaluation and/or construction of interfaces have become increasingly available and powerful. Nevertheless, there is little agreement as to the appropriate role for a computational tool to play in the interface design process. Current tools fall into broad classes depending on which portions, and how much, of the design process they automate. The purpose of this panel is to review and generalize about computational approaches developed to date, discuss the tasks which for which they are suited, and suggest methods to enhance their utility and acceptance. Panel participants represent a wide diversity of application domains and methodologies. This should provide for lively discussion about implementation approaches, accuracy of design decisions, acceptability of representational tradeoffs and the optimal role for a computational tool to play in the interface design process.

  16. Emerging trends at the interface of chemistry and biology: Applications to the design of human therapeutics

    Indian Academy of Sciences (India)

    Santanu Bhattacharya; Raghavan Varadarajan

    2010-03-01

    This article describes recent developments in the design and implementation of various strategies towards the development of novel therapeutics using first principles from biology and chemistry. Strategies for multi-target therapeutics and network analysis with a focus on cancer and HIV are discussed. Methods for gene and siRNA delivery are presented along with challenges and opportunities for siRNA therapeutics. Advances in protein design methodology and screening are described, with a focus on their application to the design of antibody based therapeutics. Future advances in this area relevant to vaccine design are also mentioned.

  17. 49 CFR Appendix E to Part 236 - Human-Machine Interface (HMI) Design

    Science.gov (United States)

    2010-10-01

    ... system states. (e) When creating displays and controls, the designer must consider user ergonomics and... provide a basic understanding of the FCC regulations for digital (computing) devices, and includes...

  18. Design of a Human Machine Interface for a Reliability Monitoring System of Nuclear Power Plants

    Energy Technology Data Exchange (ETDEWEB)

    Zhang, Yuxin; Yang, Ming; Yan, Shengyuan [Harbin Engineering University, Harbin (Switzerland)

    2014-08-15

    This paper presents the design of a Reliability Monitoring System (RMS) for nuclear power plant which was newly developed by authors. The RMS, combining a dynamic reliability analysis system with an online fault management system, can assist technical personnel with their daily tasks such as system configuration management, maintenance plan making and state monitoring from a point of view that degradation of equipment performance, bad plant configurations and incorrect actions will decrease the probability of systems performing designed functions. For utilizing the RMS, technical personnel will monitor the plant operational state, conform the fault diagnosis, input the intended operating or maintenance actions, and monitor the probability changes of systems through a graphical HMI. A HMI evaluation experiment was conducted using an eye tracking system and a full scale simulator of PWR NPP. Visual data was recorded and analyzed after the experiment. The experiment results are presented and the HMI design problems revealed by the evaluation experiment are discussed.

  19. Supporting Flight Control for UAV-Assisted Wilderness Search and Rescue Through Human Centered Interface Design

    Science.gov (United States)

    2007-12-01

    wonderful, loving wife, Amanda, has sacrificed, encouraged, and patiently helped me all the way through the graduate program. My daughter, Emily , gave me...AIAA- 2005-6949, 2005. [6] Alan F. Blackwell . The reification of metaphor as a design tool. ACM Trans. Comput.-Hum. Interact., 13(4):490–530, 2006

  20. An operator interface design for a telerobotic inspection system

    Science.gov (United States)

    Kim, Won S.; Tso, Kam S.; Hayati, Samad

    1993-01-01

    The operator interface has recently emerged as an important element for efficient and safe interactions between human operators and telerobotics. Advances in graphical user interface and graphics technologies enable us to produce very efficient operator interface designs. This paper describes an efficient graphical operator interface design newly developed for remote surface inspection at NASA-JPL. The interface, designed so that remote surface inspection can be performed by a single operator with an integrated robot control and image inspection capability, supports three inspection strategies of teleoperated human visual inspection, human visual inspection with automated scanning, and machine-vision-based automated inspection.

  1. Flaws in current human training protocols for spontaneous Brain-Computer Interfaces: lessons learned from instructional design

    Directory of Open Access Journals (Sweden)

    Fabien eLotte

    2013-09-01

    Full Text Available While recent research on Brain-Computer Interfaces (BCI has highlighted their potential for many applications, they remain barely used outside laboratories. The main reason is their lack of robustness. Indeed, with current BCI, mental state recognition is usually slow and often incorrect. Spontaneous BCI (i.e., mental imagery-based BCI often rely on mutual learning efforts by the user and the machine, with BCI users learning to produce stable EEG patterns (spontaneous BCI control being widely acknowledged as a skill while the computer learns to automatically recognize these EEG patterns, using signal processing. Most research so far was focused on signal processing, mostly neglecting the human in the loop. However, how well the user masters the BCI skill is also a key element explaining BCI robustness. Indeed, if the user is not able to produce stable and distinct EEG patterns, then no signal processing algorithm would be able to recognize them. Unfortunately, despite the importance of BCI training protocols, they have been scarcely studied so far, and used mostly unchanged for years.In this paper, we advocate that current human training approaches for spontaneous BCI are most likely inappropriate. We notably study instructional design literature in order to identify the key requirements and guidelines for a successful training procedure that promotes a good and efficient skill learning. This literature study highlights that current spontaneous BCI user training procedures satisfy very few of these requirements and hence are likely to be suboptimal. We therefore identify the flaws in BCI training protocols according to instructional design principles, at several levels: in the instructions provided to the user, in the tasks he/she has to perform, and in the feedback provided. For each level, we propose new research directions that are theoretically expected to address some of these flaws and to help users learn the BCI skill more efficiently.

  2. Interface design in the process industries

    Science.gov (United States)

    Beaverstock, M. C.; Stassen, H. G.; Williamson, R. A.

    1977-01-01

    Every operator runs his plant in accord with his own mental model of the process. In this sense, one characteristic of an ideal man-machine interface is that it be in harmony with that model. With this theme in mind, the paper first reviews the functions of the process operator and compares them with human operators involved in control situations previously studied outside the industrial environment (pilots, air traffic controllers, helmsmen, etc.). A brief history of the operator interface in the process industry and the traditional methodology employed in its design is then presented. Finally, a much more fundamental approach utilizing a model definition of the human operator's behavior is presented.

  3. Interface design for digital courses

    NARCIS (Netherlands)

    Tabbers, Huib; Kester, Liesbeth; Hummel, Hans; Nadolski, Rob

    2005-01-01

    This text should be referred to as: Tabbers, H., Kester, L., Hummel, H. G. K., & Nadolski, R. J. (2003). Interface design for digital courses. In W. Jochems, J. van Merriënboer, & R. Koper (Eds). Integrated e-learning: implications for pedagogy, technology & organisation (pp. 100-111). London: Routl

  4. Interface design for digital courses

    NARCIS (Netherlands)

    Tabbers, Huib; Kester, Liesbeth; Hummel, Hans; Nadolski, Rob

    2005-01-01

    This text should be referred to as: Tabbers, H., Kester, L., Hummel, H. G. K., & Nadolski, R. J. (2003). Interface design for digital courses. In W. Jochems, J. van Merriënboer, & R. Koper (Eds). Integrated e-learning: implications for pedagogy, technology & organisation (pp. 100-111). London: Routl

  5. User interface design and evaluation

    CERN Document Server

    Stone, Debbie; Woodroffe, Mark

    2005-01-01

    Whether you are a professional new to the user-centered design field, or an experienced designer who needs to learn the fundamentals of user interface design and evaluation, this book can lead the way.What will you get from this book? Based on a course from the Open University, UK which has been taught to over a thousand professionals and students, this book presents an overview of the field. It illustrates the benefits of a user-centered approach to the design of software, computer systems, and web sites, and provides a clear and practical discussion of requirements gathering; develop

  6. Cognitive Awareness Prototype Development on User Interface Design

    Science.gov (United States)

    Rosli, D'oria Islamiah

    2015-01-01

    Human error is a crucial problem in manufacturing industries. Due to the misinterpretation of information on interface system design, accidents or death may occur at workplace. Lack of human cognition criteria in interface system design is also one of the contributions to the failure in using the system effectively. Therefore, this paper describes…

  7. The Evaluation of Interface Design on CDROMs.

    Science.gov (United States)

    Rowley, Jennifer; Slack, Frances

    1997-01-01

    Reviews the literature on the design and evaluation of user interfaces on CD-ROM. Defines interfaces, dialogs and interaction and explores diversity in, and issues associated with, standardization in interface design for CD-ROMs. Reviews current criteria and guidelines for the evaluation of CD-ROM interfaces and proposes alternative guidelines.…

  8. Design of Interfaces for Information Seeking.

    Science.gov (United States)

    Marchionini, Gary; Komlodi, Anita

    1998-01-01

    Examines the current state of user interface design for information seeking. Topics include technology push and interdisciplinarity; research and development; literature trends; user-centered interface design; information seeking in electronic environments; online information retrieval system interfaces; online public access catalog interfaces;…

  9. Design and implementation of human-machine dialogue interface circuit%人机对话接口电路设计与实现

    Institute of Scientific and Technical Information of China (English)

    徐伟业; 宋宇飞; 纪贤宝; 虞湘宾

    2009-01-01

    语音是人类交往的重要手段,当被应用在电子系统中关键的一点就是人机界面要良好.文中就语音或其他音频信号的人机交互设计了一种实用、良好的接口电路,该电路可以应用到不同的语音智能控制系统中.%Voice is a very important way in human-communication. Excellent human-machine interface becomes a key point in electronic system. A practical and good human-machine interface circuit is designed for voice or other audio signals in this paper. Besides, this circuit can be applied in different voice intelligent control system.

  10. The neuroergonomic evaluation of human machine interface design in air traffic control using behavioral and EGG/ERP measures.

    Science.gov (United States)

    Giraudet, L; Imbert, J-P; Bérenger, M; Tremblay, S; Causse, M

    2015-11-01

    The Air Traffic Control (ATC) environment is complex and safety-critical. Whilst exchanging information with pilots, controllers must also be alert to visual notifications displayed on the radar screen (e.g., warning which indicates a loss of minimum separation between aircraft). Under the assumption that attentional resources are shared between vision and hearing, the visual interface design may also impact the ability to process these auditory stimuli. Using a simulated ATC task, we compared the behavioral and neural responses to two different visual notification designs--the operational alarm that involves blinking colored "ALRT" displayed around the label of the notified plane ("Color-Blink"), and the more salient alarm involving the same blinking text plus four moving yellow chevrons ("Box-Animation"). Participants performed a concurrent auditory task with the requirement to react to rare pitch tones. P300 from the occurrence of the tones was taken as an indicator of remaining attentional resources. Participants who were presented with the more salient visual design showed better accuracy than the group with the suboptimal operational design. On a physiological level, auditory P300 amplitude in the former group was greater than that observed in the latter group. One potential explanation is that the enhanced visual design freed up attentional resources which, in turn, improved the cerebral processing of the auditory stimuli. These results suggest that P300 amplitude can be used as a valid estimation of the efficiency of interface designs, and of cognitive load more generally. Copyright © 2015 Elsevier B.V. All rights reserved.

  11. Gloved Human-Machine Interface

    Science.gov (United States)

    Adams, Richard (Inventor); Olowin, Aaron (Inventor); Hannaford, Blake (Inventor)

    2015-01-01

    Certain exemplary embodiments can provide a system, machine, device, manufacture, circuit, composition of matter, and/or user interface adapted for and/or resulting from, and/or a method and/or machine-readable medium comprising machine-implementable instructions for, activities that can comprise and/or relate to: tracking movement of a gloved hand of a human; interpreting a gloved finger movement of the human; and/or in response to interpreting the gloved finger movement, providing feedback to the human.

  12. 考虑用户视觉注意机制的人机交互界面设计%Human-Computer Interface Design Considering Visual Attention

    Institute of Scientific and Technical Information of China (English)

    王宁; 余隋怀; 肖琳臻; 周宪

    2016-01-01

    为了有效提高人机交互界面的设计质量和效率,将视觉注意的计算方法引入到人机交互界面设计过程中,提出了一种考虑用户视觉注意机制的人机交互界面设计方法。利用视觉注意计算模型分析了人机交互界面中各元件的视觉注意程度,构建了视觉注意焦点图;采用配对比较法确定各元件的重要度和使用频率,以灰度图的形式建立了人机交互界面重要性分布图。通过比对视觉注意焦点图和重要性分布图,以用户的视觉特性为评价指标对人机交互界面设计方案进行了评估。以智能手机的人机交互界面设计为例,对所提出方法进行验证。结果表明:该方法优化了用户的视觉特性,与传统方法相比,人机交互界面设计质量和效率得以提升;所设计的人机交互界面增强了用户的交互体验。%In order to improve the design efficiency and quality,a new method for human-computer interface design,which considers human visual attention and ergonomics,is proposed.The visual attention of human-computer interface is analyzed and calculated by a context-aware saliency detection algorithm and the visual attention map is established.Meantime,the importance and frequency of use of each component is obtained by the users’investigation.And the significance distribution map of human-computer interface is drawn.By comparing the two maps,the designer can estimate if the component with high significance has high visual attention or not.Studying the design of human computer interaction interface of intelligent mobile phone,the proposed method is validated.The results show that the proposed method optimizes the user’s visual characteristics.Compared with the traditional method, the quality and efficiency of the human-computer interaction interface design is improved.The designed human-computer interaction interface enhances the user’s interactive experience.

  13. A REVIEW OF HUMAN-SYSTEM INTERFACE DESIGN ISSUES OBSERVED DURING ANALOG-TO-DIGITAL AND DIGITAL-TO-DIGITAL MIGRATIONS IN U.S. NUCLEAR POWER PLANTS

    Energy Technology Data Exchange (ETDEWEB)

    Kovesdi, C.; Joe, J.

    2017-05-01

    The United States (U.S.) Department of Energy (DOE) Light Water Reactor Sustainability (LWRS) program is developing a scientific basis through targeted research and development (R&D) to support the U.S. nuclear power plant (NPP) fleet in extending their existing licensing period and ensuring their long-term reliability, productivity, safety, and security. Over the last several years, human factors engineering (HFE) professionals at the Idaho National Laboratory (INL) have supported the LWRS Advanced Instrumentation, Information, and Control (II&C) System Technologies pathway across several U.S. commercial NPPs in analog-to-digital migrations (i.e., turbine control systems) and digital-to-digital migrations (i.e., Safety Parameter Display System). These efforts have included in-depth human factors evaluation of proposed human-system interface (HSI) design concepts against established U.S. Nuclear Regulatory Commission (NRC) design guidelines from NUREG-0700, Rev 2 to inform subsequent HSI design prior to transitioning into Verification and Validation. This paper discusses some of the overarching design issues observed from these past HFE evaluations. In addition, this work presents some observed challenges such as common tradeoffs utilities are likely to face when introducing new HSI technologies into NPP hybrid control rooms. The primary purpose of this work is to distill these observed design issues into general HSI design guidance that industry can use in early stages of HSI design.

  14. Interfacing design and making of Ceramics

    DEFF Research Database (Denmark)

    Hansen, Flemming Tvede

    2014-01-01

    allow capturing spatial hand gestures and body movement in real-time. Where technology often seems to take us away from material this approach enables the designers body to be once again involved in the making. This approach builds on McCullough’s (1998) idea about a close connection between digital...... investigates the idea of an interactive digital design tool for designing wall like composition with 3d ceramics and is working on two levels. One which has to do with a digital interactive system that responds on the movement of the hands; at a certain distance the user’s hands appear on a monitor screen...... and Aesthetics in the conference. Digital technology as 3D printing with ceramic allows to bridge from the digital design environment to fabrication. At the same time novel digital means can create new interfaces between the human, space and the material. Here advances in 3d motion capture technology and sensors...

  15. High Integrity Can Design Interfaces

    Energy Technology Data Exchange (ETDEWEB)

    Shaber, E.L.

    1998-08-01

    The National Spent Nuclear Fuel Program is chartered with facilitating the disposition of DOE-owned spent nuclear fuel to allow disposal at a geologic repository. This is done through coordination with the repository program and by assisting DOE Site owners of SNF with needed information, standardized requirements, packaging approaches, etc. The High Integrity Can (HIC) will be manufactured to provide a substitute or barrier enhancement for normal fuel geometry and cladding. The can would be nested inside the DOE standardized canister which is designed to interface with the repository waste package. The HIC approach may provide the following benefits over typical canning approaches for DOE SNF. (a) It allows ready calculation and management of criticality issues for miscellaneous. (b) It segments and further isolates damaged or otherwise problem materials from normal SNF in the repository package. (c) It provides a very long term corrosion barrier. (d) It provides an extra internal pressure barrier for particulates, gaseous fission products, hydrogen, and water vapor. (e) It delays any potential release of fission products to the repository environment. (f) It maintains an additional level of fuel geometry control during design basis accidents, rock-fall, and seismic events. (g) When seal welded, it could provide the additional containment required for shipments involving plutonium content in excess of 20 Ci. (10 CFR 71.63.b) if integrated with an appropriate cask design. Long term corrosion protection is central to the HIC concept. The material selected for the HIC (Hastelloy C-22) has undergone extensive testing for repository service. The most severe theoretical interactions between iron, repository water containing chlorides and other repository construction materials have been tested. These expected chemical species have not been shown capable of corroding the selected HIC material. Therefore, the HIC should provide a significant barrier to DOE SNF dispersal

  16. Perspectives on the design of musical auditory interfaces

    OpenAIRE

    Leplatre, G.; Brewster, S.A.

    1998-01-01

    This paper addresses the issue of music as a communication medium in auditory human-computer interfaces. So far, psychoacoustics has had a great influence on the development of auditory interfaces, directly and through music cognition. We suggest that a better understanding of the processes involved in the perception of actual musical excerpts should allow musical auditory interface designers to exploit the communicative potential of music. In this respect, we argue that the real advantage of...

  17. Hypertext Interface Design and Structural Knowledge Acquisition.

    Science.gov (United States)

    Koneman, Philip A.; Jonassen, David H.

    Hypertext is well-suited for educational applications where open learning and knowledge exploration is desired. In such applications, principles of good hypertext interface design should be employed to avoid navigational problems so as to maximize learning. Interface design, however, may also directly enhance acquisition of a particular knowledge…

  18. Biomechanical design considerations for transradial prosthetic interface: A review.

    Science.gov (United States)

    Sang, Yuanjun; Li, Xiang; Luo, Yun

    2016-03-01

    Traditional function and comfort assessment of transradial prostheses pay scant attention to prosthetic interface. With better understanding of the biomechanics of prosthetic interface comes better efficiency and safety for interface design; in this way, amputees are more likely to accept prosthetic usage. This review attempts to provide design and selection criteria of transradial interface for prosthetists and clinicians. Various transradial socket types in the literature were chronologically reviewed. Biomechanical discussion of transradial prosthetic interface design from an engineering point of view was also done. Suspension control, range of motion, stability, as well as comfort and safety of socket designs have been considered in varying degrees in the literature. The human-machine interface design should change from traditional "socket design" to new "interface design." From anatomy and physiology to biomechanics of the transradial residual limb, the force and motion transfer, together with comfort and safety, are the two main aspects in prosthetic interface design. Load distribution and transmission should mainly rely on achieving additional skeletal control through targeted soft tissue relief. Biomechanics of the residual limb soft tissues should be studied to find the relationship between mechanical properties and the comfort and safety of soft tissues. © IMechE 2016.

  19. Advanced control room design review guidelines: Integration of the NUREG-0700 guidelines and development of new human-system interface guidelines

    Energy Technology Data Exchange (ETDEWEB)

    Carter, R.J.

    1997-07-01

    This report documents the work conducted in four tasks of the Nuclear Regulatory Commission (NRC) project entitled Review Criteria for Human Factors Aspects of Advanced Controls and Instrumentation. The purpose of the first task was to integrate the applicable sections of NUREG-0700 into the advanced control room design review (ACRDR) guidelines to ensure that all applicable guidelines are together in one document and conveniently accessible to users. The primary objective of the second task was to formulate a strategy for the development of new ACRDR guidelines that have not otherwise been identified. The main focus of the third task was to modify the individual ACRDR guidelines generated to date to ensure that they are suitable for the intended nuclear power plant (NPP) control station system application. The goal of the fourth task was to develop human factors guidelines for two human-system interface categories that are missing from the current ACRDR guidelines document. During the first task those areas in NUREG-0700 that are not addressed by the ACRDR guidelines document were identified, the areas were subsequently reviewed against six recent industry human factors engineering review guidelines, and the NUREG-0700 guidelines were updated as necessary. In the second task 13 general categories of human-system interface guidelines that are either missing from or not adequately addressed by the ACRDR document were discovered. An approach was derived for the development of new ACRDR guidelines, a preliminary assessment of the available sources that may be useful in the creation of new guidelines and their applicability to the identified human-system interface categories was performed, and an estimate was made of the amount of time and level of effort required to complete the development of needed new ACRDR guidelines. During the third task those NPP control station systems to which the NUREG-0700 and ACRDR guidelines apply were identified, matrices of such

  20. PinBus Interface Design

    Energy Technology Data Exchange (ETDEWEB)

    Hammerstrom, Donald J.; Adgerson, Jewel D.; Sastry, Chellury; Pratt, Richard M.; Pratt, Robert G.

    2009-12-30

    On behalf of the U.S. Department of Energy, PNNL has explored and expanded upon a simple control interface that might have merit for the inexpensive communication of smart grid operational objectives (demand response, for example) to small electric end-use devices and appliances. The approach relies on bi-directional communication via the electrical voltage states of from one to eight shared interconnection pins. The name PinBus has been suggested and adopted for the proposed interface protocol. The protocol is defined through the presentation of state diagrams and the pins’ functional definitions. Both simulations and laboratory demonstrations are being conducted to demonstrate the elegance and power of the suggested approach. PinBus supports a very high degree of interoperability across its interfaces, allowing innumerable pairings of devices and communication protocols and supporting the practice of practically any smart grid use case.

  1. User Interface Aspects of a Human-Hand Simulation System

    Directory of Open Access Journals (Sweden)

    Beifang Yi

    2005-10-01

    Full Text Available This paper describes the user interface design for a human-hand simulation system, a virtual environment that produces ground truth data (life-like human hand gestures and animations and provides visualization support for experiments on computer vision-based hand pose estimation and tracking. The system allows users to save time in data generation and easily create any hand gestures. We have designed and implemented this user interface with the consideration of usability goals and software engineering issues.

  2. User Interface Aspects of a Human-Hand Simulation System

    Directory of Open Access Journals (Sweden)

    Beifang Yi

    2005-10-01

    Full Text Available This paper describes the user interface design for a human-hand simulation system, a virtual environment that produces ground truth data (life-like human hand gestures and animations and provides visualization support for experiments on computer vision-based hand pose estimation and tracking. The system allows users to save time in data generation and easily create any hand gestures. We have designed and implemented this user interface with the consideration of usability goals and software engineering issues.

  3. Design of Human-Machine Interface System of High Frequency Inverter Spot Welding%高频逆变点焊人机交互系统的设计

    Institute of Scientific and Technical Information of China (English)

    邱祁; 朱燕丛

    2013-01-01

    Aiming at high frequency inverter spot welding, a human-machine interface system, SCM ADuC812 as the main chip is designed to realize the setting, modification and storage for welding parameters. The panel is set based on the inverter spot welding current and welding technology. The each stage of current wave is controlled by LED and key easily. Then welding current is controlled by the setting. It proves that the human-machine interface system is stable, easy-input and strong anti-interference ability.%针对高频逆变点焊电源,设计了以单片机ADuC812为核心的人机交互系统.该系统能实现焊接工艺参数的设置、修改、保存.根据逆变点焊电流波形及焊接工艺设置了面板外观,能够非常明确简单地设置焊接电流各阶段波形,控制焊接输出.实用证明,该系统运行稳定可靠,输入方便,抗干扰能力强.

  4. An integrated human factors approach to design and evaluation of the driver workspace and interface: Driver perceptions, behaviors, and objective measures

    OpenAIRE

    Kyung, Gyouhyung

    2008-01-01

    An ergonomic driver workspace and interface design is essential to ensure a healthier and comfortable driving experience in terms of driver perceptions, postures, and interface pressures. Developing more effective methods for driver-side interior design and evaluation, hence, requires thorough investigation of: 1) which perceptual responses are more relevant to ensuring ergonomic quality of a design, 2) the interrelationships among perceptual responses and objective measures, and 3) whether ...

  5. On the role of individual human abilities in the design of adaptive user interfaces for scientific problem solving environments

    NARCIS (Netherlands)

    Zudilova-Seinstra, E.V.

    2007-01-01

    A scientific problem solving environment should be built in such a way that users (scientists) might exploit underlying technologies without a specialised knowledge about available tools and resources. An adaptive user interface can be considered as an opportunity in addressing this challenge. This

  6. User Interface Design For Dynamic Geometry Software

    Directory of Open Access Journals (Sweden)

    Ulrich Kortenkamp

    2010-06-01

    Full Text Available In this article we describe long-standing user interface issues with Dynamic Geometry Software and common approaches to address them. We describe first prototypes of multi-touch-capable DGS. We also give some hints on the educational benefits of proper user interface design.

  7. User Interface Design for Dynamic Geometry Software

    Science.gov (United States)

    Kortenkamp, Ulrich; Dohrmann, Christian

    2010-01-01

    In this article we describe long-standing user interface issues with Dynamic Geometry Software and common approaches to address them. We describe first prototypes of multi-touch-capable DGS. We also give some hints on the educational benefits of proper user interface design.

  8. 基于SPI的金属探测器人机界面系统设计%Human-machine interface design of metal detector based on SPI

    Institute of Scientific and Technical Information of China (English)

    2015-01-01

    According to the problem of the Human-machine Interface design from metal detector, human ma-chine interface display system of metal detector has been designed in this paper, which uses SPI communica-tion protocol as the core. Point of this paper is the study of the communication protocol SPI between metal lo-cator DSP and MCU. Hardware circuit and software design of the human machine interface system has been studied. In the existence of mineral, the system circuit is verified. The experiment indicates that the MCU can accurately read data which is sent from DSP by SPI protocol, meanwhile turns the data into Chinese characters thus displays them on the LCD screen when the DSP is running in high speed;besides, it is also proved that the system can not only detect percent of metal in the mineral, the accurateness and the anti-interference perfor-mance is also high, the result reach the expected goals.%针对金属探测器人机界面问题,设计了以SPI(串行外围设备接口)协议为核心的金属探测器人机界面显示系统。重点研究了金属探测器DSP和单片机之间的通信协议SPI,详细介绍了金属探测器人机界面显示系统的硬件电路和软件设计。本文针对矿石存在与否两种情况对设计的系统进行了实验验证。实验结果表明,在DSP高速运行时,单片机通过SPI协议能够准确地读取DSP发送的数据,同时在很短时间内将数据转换为中文信息显示在金属探测器人机界面。本文设计的系统不仅能够检测矿石中存在的金属,还具有较高的检测精度和抗干扰性。

  9. Defining Interactions and Interfaces in Engineering Design

    DEFF Research Database (Denmark)

    Parslov, Jakob Filippson

    This PhD thesis focuses on the understanding and definition of interactions and interfaces during the architectural decomposition of complex, multi-technological products. The Interaction and Interface Framework developed in this PhD project contribute to the field of engineering design research......’ across any engineering discipline for describing and communicating about interactions and interfaces in engineering design. The framework contains classifications of three key terms; interaction, interaction mechanism, and interface. Due to the first principles, physics-­based approach to deriving...... of a product. The framework further proposes an 8-­step architecting approach explicitly articulating how to systematically apply the framework top-­‐down thus enabling complete and unambiguous descriptions of interactions and interfaces throughout the system. A tool called an Interaction Specification Wheel...

  10. Designing Gestural Interfaces Touchscreens and Interactive Devices

    CERN Document Server

    Saffer, Dan

    2008-01-01

    If you want to get started in new era of interaction design, this is the reference you need. Packed with informative illustrations and photos, Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns -- information you need to augment your existing skills in traditional" websites, software, or product development. This book will help you enter this new world of possibilities."

  11. Web GIS Human-Machine Interactive Interface Design with VISI%融合VISI的Web GIS人机界面交互设计

    Institute of Scientific and Technical Information of China (English)

    熊岚; 胡洪良; 杜清运; 黄茂军; 王明军

    2008-01-01

    The fusion of VISI (visual identity system Internet), digital maps and Web GIS is presented. Web GIS interface inter- active design with VISI needs to consider more new factors. VISI can provide the design principle, elements and contents for the Web GIS. The design of the Wuhan Bus Search System is fulfilled to confirm the validity and practicability of the fusion.

  12. Human-system Interfaces for Automatic Systems

    Energy Technology Data Exchange (ETDEWEB)

    OHara, J.M.; Higgins,J. (BNL); Fleger, S.; Barnes V. (NRC)

    2010-11-07

    Automation is ubiquitous in modern complex systems, and commercial nuclear- power plants are no exception. Automation is applied to a wide range of functions including monitoring and detection, situation assessment, response planning, and response implementation. Automation has become a 'team player' supporting personnel in nearly all aspects of system operation. In light of its increasing use and importance in new- and future-plants, guidance is needed to conduct safety reviews of the operator's interface with automation. The objective of this research was to develop such guidance. We first characterized the important HFE aspects of automation, including six dimensions: levels, functions, processes, modes, flexibility, and reliability. Next, we reviewed literature on the effects of all of these aspects of automation on human performance, and on the design of human-system interfaces (HSIs). Then, we used this technical basis established from the literature to identify general principles for human-automation interaction and to develop review guidelines. The guidelines consist of the following seven topics: automation displays, interaction and control, automation modes, automation levels, adaptive automation, error tolerance and failure management, and HSI integration. In addition, our study identified several topics for additional research.

  13. User interface design of electronic appliances

    CERN Document Server

    Baumann, Konrad

    2002-01-01

    Foreword by Brenda Laurel. Part One: Introduction 1. Background, Bruce Thomas 2. Introduction, Konrad Baumann 3. The Interaction Design Process, Georg Rakers Part Two: User Interface Design 4. Creativity Techniques, Irene Mavrommati 5. Design Principals, Irene Mavrommati and Adrian Martel 6. Design of On-Screen Interfaces, Irene Mavrommati Part Three: Input Devices 7. Controls, Konrad Baumann 8. Keyboards, Konrad Baumann 9. Advanced Interaction Techniques, Christopher Baber and Konrad Baumann 10. Speech Control, Christopher Baber and Jan Noyes 11. Wearable Computers, Christopher Baber Part Fou

  14. Study on Human-product Interface Design Based on User-centered%User—centered产品人机交冱界面的设计探析

    Institute of Scientific and Technical Information of China (English)

    郭会娟; 汪海波

    2012-01-01

    Human-product interface is the platform and media of their interaction. The concept of user-centered design is upheld. On the one hand, user are all human, three levels of design guidelines of the physiology, cognition and spirit is put forward based on human common characteristics include physical, psychological and social attributes. On the other hand, user is interactive with a particular product. The method of researching user goal and user tasks is explored. Which include the multidisciplinary team make up of user research experts and product technology experts, the mechanism of user involving design team and user task analysis model of Role- Target-Event.%产品人机交互界面是人一产品交互的载体和媒介.本文基于“以用户为中心”的设计思想,一方面从用户是“人”的视角,考虑“人”的生理、心理及社会等共性属性和特征,提出user.centered产品人机交互界面生理、认知和精神三个层面的设计准则和系统框架;另一方面从用户是“使用者”的视角,探讨确定用户目标和用户任务的具体方法,主要有构建用户研究专家和产品技术专家组成跨学科团队的策略、用户参与设计的机制以及“角色一目标一事件”用户任务分析方法模型.

  15. Anchored design of protein-protein interfaces.

    Directory of Open Access Journals (Sweden)

    Steven M Lewis

    Full Text Available BACKGROUND: Few existing protein-protein interface design methods allow for extensive backbone rearrangements during the design process. There is also a dichotomy between redesign methods, which take advantage of the native interface, and de novo methods, which produce novel binders. METHODOLOGY: Here, we propose a new method for designing novel protein reagents that combines advantages of redesign and de novo methods and allows for extensive backbone motion. This method requires a bound structure of a target and one of its natural binding partners. A key interaction in this interface, the anchor, is computationally grafted out of the partner and into a surface loop on the design scaffold. The design scaffold's surface is then redesigned with backbone flexibility to create a new binding partner for the target. Careful choice of a scaffold will bring experimentally desirable characteristics into the new complex. The use of an anchor both expedites the design process and ensures that binding proceeds against a known location on the target. The use of surface loops on the scaffold allows for flexible-backbone redesign to properly search conformational space. CONCLUSIONS AND SIGNIFICANCE: This protocol was implemented within the Rosetta3 software suite. To demonstrate and evaluate this protocol, we have developed a benchmarking set of structures from the PDB with loop-mediated interfaces. This protocol can recover the correct loop-mediated interface in 15 out of 16 tested structures, using only a single residue as an anchor.

  16. Design of an Audio Interface for Patmos

    OpenAIRE

    Ausin, Daniel Sanz; Goerge, Fabian

    2017-01-01

    This paper describes the design and implementation of an audio interface for the Patmos processor, which runs on an Altera DE2-115 FPGA board. This board has an audio codec included, the WM8731. The interface described in this work allows to receive and send audio from and to the WM8731, and to synthesize, store or manipulate audio signals writing C programs for Patmos. The audio interface described in this paper is intended to be used with the Patmos processor. Patmos is an open source RISC ...

  17. Rational design of an orthogonal noncovalent interaction system at the MUPP1 PDZ11 complex interface with CaMKIIα-derived peptides in human fertilization.

    Science.gov (United States)

    Zhang, Yi-Le; Han, Zhao-Feng

    2017-08-23

    The recognition and association between the Ca(2+)/calmodulin-activated protein kinase II-α (CaMKIIα) and the multi-PDZ domain protein 1 (MUPP1) plays an important role in the sperm acrosome reaction and human fertilization. Previously, we have demonstrated that the MUPP1 PDZ11 domain is the primary binding partner of the CaMKIIα C-terminal tail, which can be targeted by a rationally designed sia peptide with nanomolar affinity. Here, we further introduced an orthogonal noncovalent interaction (ONI) system between a native hydrogen bond and a designed halogen bond across the complex interface of the PDZ11 domain with the sia [Asn-1Phe] peptide mutant, where the halogen bond was formed by substituting the o-hydrogen atom of the benzene ring of the peptide Phe-1 residue with a halogen atom (F, Cl, Br or I). Molecular dynamics simulations and high-level theoretical calculations suggested that bromine (Br) is a good compromise between the halogen-bonding strength and steric hindrance effect due to introduction of a bulkier halogen atom into the tightly packed complex interface. Fluorescence spectroscopy assays revealed that the resulting o-Br-substituted peptide (Kd = 18 nM) exhibited an ∼7.6-fold affinity increase relative to its native counterpart (Kd = 137 nM). In contrast, the p-Br-substituted peptide, a negative control that is unable to establish the ONI according to structure-based analysis, has decreased affinity (Kd = 210 nM) upon halogenation.

  18. A Design Approach for Tangible User Interfaces

    Directory of Open Access Journals (Sweden)

    Bernard Champoux

    2004-05-01

    Full Text Available This paper proposes a mechanism to design Tangible User Interface (TUI based on Alexander’s (1964 design approach i.e. achieving fitness between the form and its context. Adapted to the design of TUIs, the fitness-of-use mechanism now takes into consideration the potential conflicts between the hardware of the artifact (electro-mechanical components and the form of the user’s control (Physical-ergonomics. The design problem is a search for an effortless co-existence (fitness-of-use between these two aspects. Tangible interface design differs from traditional graphical interface design as unsolved conflicts between hardware and ergonomics can deeply affect the desired interaction. Here we propose a mechanism (in the form of eight questions that support the design by defining the boundaries of the task, orienting the hardware (electro-mechanics and ergonomics of the design space for various sub-tasks and finally fitting the different components of the hardware and physical-ergonomics of the artefact to provide a component level fitness which will delineate the final tangible interfaces. We further evaluate the effectiveness and efficiency of our approach by quantitative user evaluation

  19. Voice user interface design for emerging multilingual markets

    CSIR Research Space (South Africa)

    Van Huyssteen, G

    2012-10-01

    Full Text Available of our current research is to get a better understanding of business and design issues related to IVRs in a multilingual, emerging market such as South www.sun-e-shop.co.za ? 2012 SUN MeDIA Stellenbosch www.africansunmedia.co.za Voice user interface....S. Parikh. 2009. A comparative study of speech and dialed input voice interfaces in rural India. Proceedings of the Conference on Human Factors in Computing Systems (CHI?09), Boston.51-54. www.sun-e-shop.co.za ? 2012 SUN MeDIA Stellenbosch www...

  20. Human Machine Interface Programming and Testing

    Science.gov (United States)

    Foster, Thomas Garrison

    2013-01-01

    Human Machine Interface (HMI) Programming and Testing is about creating graphical displays to mimic mission critical ground control systems in order to provide NASA engineers with the ability to monitor the health management of these systems in real time. The Health Management System (HMS) is an online interactive human machine interface system that monitors all Kennedy Ground Control Subsystem (KGCS) hardware in the field. The Health Management System is essential to NASA engineers because it allows remote control and monitoring of the health management systems of all the Programmable Logic Controllers (PLC) and associated field devices. KGCS will have equipment installed at the launch pad, Vehicle Assembly Building, Mobile Launcher, as well as the Multi-Purpose Processing Facility. I am designing graphical displays to monitor and control new modules that will be integrated into the HMS. The design of the display screen will closely mimic the appearance and functionality of the actual modules. There are many different field devices used to monitor health management and each device has its own unique set of health management related data, therefore each display must also have its own unique way to display this data. Once the displays are created, the RSLogix5000 application is used to write software that maps all the required data read from the hardware to the graphical display. Once this data is mapped to its corresponding display item, the graphical display and hardware device will be connected through the same network in order to test all possible scenarios and types of data the graphical display was designed to receive. Test Procedures will be written to thoroughly test out the displays and ensure that they are working correctly before being deployed to the field. Additionally, the Kennedy Ground Controls Subsystem's user manual will be updated to explain to the NASA engineers how to use the new module displays.

  1. Easily usable human-device interface for microwave therapy apparatus

    Directory of Open Access Journals (Sweden)

    Vasile Surducan

    2015-01-01

    Full Text Available In this paper we investigate the possibility of using a large dot matrix LCD (Liquid Crystal Display as the essential part of a low cost, user friendly human-device interface which is driving a microwave diathermy medical apparatus. The human-device interface uses only four buttons with multiple functionalities, an analog encoder and the said dot matrix LCD. The interface is a part of the embedded system that drives the entire unit, as a stand alone hardware and complex firmware program. This interface can handle the medical treatment parameters in an ergonomic and simple way. The human-device interface has been designed in agreement with the EN60601-1 and EN60601-1-4 requirements using “the simple to complex” writing and validation algorithm. The interface has been manufactured as prototype and tested on our own proprietary microwave hyperthermia and diathermy device and proves to be intuitive and easy to use. The human-device interface firmware is portable to other scientific apparatus as well; however, a reconfiguration of all displayed information is necessary, depending on the purpose of the served equipment. Compared with a colour graphic LCD equipped with touch screen, the interface presented here is definitely less expensive, can be implemented faster and uses  less hardware resources.

  2. INTERFACING AUTOCAD WITH MAGNETIC DESIGN

    Energy Technology Data Exchange (ETDEWEB)

    Sorin, M.; Caspi, S.

    1988-02-01

    This report is a summary of work done towards developing an AutoCAD based system for design and analysis of magnets. The computer programs that have been developed are an attempt to integrate the new SUN computer based system with existing software on the old HP1000 System. We believe this is a good start for the further development of the whole system. The programming languages used are AutoLISP for the programs used by AutoCAD, and Fortran (Microsoft Fortran) for all others. The entire work has been done on IBM-AT, with the well known limits of the memory, speed of execution and operating system, therefore, some adjustment may be needed for the more powerful SUN system.

  3. Electric Wheelchair Controlled by Human Body Motion Interface

    Science.gov (United States)

    Yokota, Sho; Hashimoto, Hiroshi; Ohyama, Yasuhiro; She, Jin-Hua

    This research studies the possibility of an intuitive interface for an electric wheelchair by using human body except hands. For this purpose, we focused on the human body motion which has relation to actions or behavior. This motion comes from the human stabilization function for holding expectable collapsing caused by voluntary motion. Thus this motion is considered as a kind of characteristics of human motion, and is linked to intentions unconsciously. Therefore, the interface which does not require conscious and complex motion is realized by applying this human body motion to the interface of electric wheelchair. In this paper, first, we did experiment to search a part which vividly shows the pressure change on the seat. As a result, it was confirmed that pressure change of the seat back vividly shows the human body motion. Next, we designed the prototype based on this evidence. Finally, experiment was conducted by using 10 subjects and SD method to evaluate feeling of operation. For this result, it was turned out that all subjects feel that proposed interface was intuitive, or to control at their direction. Therefore it was confirmed that human body motion interface has a possibility to be used for an interface of electric wheelchair.

  4. 儿童学习型游戏人机交互界面的设计研究%Research on Design of Human Computer Interaction Interface for Childr- en's Learning Game

    Institute of Scientific and Technical Information of China (English)

    杨明朗; 郭峰; 刘贺

    2012-01-01

    Taking the rapid appear of children' s learning game as inspiration, it analyzed the general situation of the human computer interaction interface design for children' s learning game at present, and discussed the question of human computer interaction interface design for children' s learning game which didn' t accord with children' s cognitive habits, pay more attention to visual effect and neglected the sound effects, poor of interactive. Based on this, it proposed the design of the children' s learning game human computer interaction interface should proceed with graphical user interface, voice user interface, the entity of user interface, search for a most conforms to the children' s cognitive characteristics of the human computer interaction interface.%摘要:以儿童学习型游戏的大量出现为启示,分析了现阶段儿童学习型游戏人机交互界面设计的概况,进而论述了儿童学习型游戏人机交互界面设计存在的不符合儿童认知习惯、过分注重视觉效果而忽视听觉效果、交互性差的问题。在此基础上,提出了儿童学习型游戏人机交互界面的设计应从图形化用户交互界面、声音用户界面、实体用户界面入手,探寻最符合儿童认知特性的人机交互界面。

  5. User Interface Design for Military AR Applications

    Science.gov (United States)

    2010-12-12

    SI: AUGMENTED REALITY User interface design for military AR applications Mark A. Livingston • Zhuming Ai • Kevin Karsch • Gregory O. Gibson Received...several visual representations fundamental to SA. The UI M. A. Livingston (&) Z. Ai K. Karsch G. O. Gibson Naval Research Laboratory, Washington

  6. Guidance for human interface with artificial intelligence systems

    Science.gov (United States)

    Potter, Scott S.; Woods, David D.

    1991-01-01

    The beginning of a research effort to collect and integrate existing research findings about how to combine computer power and people is discussed, including problems and pitfalls as well as desirable features. The goal of the research is to develop guidance for the design of human interfaces with intelligent systems. Fault management tasks in NASA domains are the focus of the investigation. Research is being conducted to support the development of guidance for designers that will enable them to make human interface considerations into account during the creation of intelligent systems.

  7. A Design Approach for Tangible User Interfaces

    OpenAIRE

    Bernard Champoux; Sriram Subramanian

    2004-01-01

    This paper proposes a mechanism to design Tangible User Interface (TUI) based on Alexander’s (1964) design approach i.e. achieving fitness between the form and its context. Adapted to the design of TUIs, the fitness-of-use mechanism now takes into consideration the potential conflicts between the hardware of the artifact (electro-mechanical components) and the form of the user’s control (Physical-ergonomics). The design problem is a search for an effortless co-existence (fitness-of-use) betwe...

  8. 现代产品中人机界面设计的研究——基于以人为本的视角%Human-machine Interface Design in Modern Products--Based on Human-oriented Perspective

    Institute of Scientific and Technical Information of China (English)

    杨献之

    2012-01-01

    The human-machine interface can be defined as interactive media used to communi- cate between the user and the computer. It is an overall design containing human-computer in- teraction, logic operation and beautiful interface of software. It is also a continuing process to design satisfactory visual effects for the user. It is a complex, multidiscipline-based project, contributing to the conversion between the internal form of information and the user's accept- able form. This paper explores the significance, process and optimization of human-machine in- terface design in modern products and summarizes its design method.%人机界面是用户使用者和计算机交流所需要的互动媒介,是对软件的人机交互、操作逻辑、界面美观的整体设计,是一个不断为用户设计满意视觉效果的过程。它有助于实现信息的内部形式与用户可接受形式之间的转换,是一个复杂的多学科相互交融参与的工程。从人机界面设计的意义、过程和优化等方面研究现代产品中的人机界面,并对现代人机界面设计方法进行了总结。

  9. BODY PRESSURE DISTRIBUTION OF AUTOMOBILE DRIVING HUMAN MACHINE CONTACT INTERFACE

    Institute of Scientific and Technical Information of China (English)

    CHEN Juan; HONG Jun; ZHANG E; LIANG Jian; LU Bingheng

    2007-01-01

    Aiming at the fatigue and comfort issues of human-machine contact Interface in automobile driving and based on physiological and anatomical principle, the physiological and biochemical process of muscles and nerves in the formation and development of fatigue is analyzed systematically. The fatigue-causing physiological characteristic Indexes are mapped to biomechanical Indexes like muscle stress-strain, the compression deformation of Wood vessels and nerves etc.from the perspective of formation mechanism. The geometrical model of skeleton and parenchyma is established by applying CT-scanned body data and MRI images. The general rule of comfort body pressure distribution is acquired through the analysis of anatomical structure of buttocks and femoral region. The comprehensive lest platform for sitting comfort of 3D adjustable contact Interface is constructed. The lest of body pressure distribution of human-machine contact interface and its comparison with subjective evaluation indicates that the biomechanical Indexes of automobile driving human-machine contact interface and body pressure distribution rule studied can effectively evaluate the fatigue and comfort issues of human-machine contact interface and provide theoretical basis for the optimal design of human-machine contact interface.

  10. Human Factors Considerations in System Design

    Science.gov (United States)

    Mitchell, C. M. (Editor); Vanbalen, P. M. (Editor); Moe, K. L. (Editor)

    1983-01-01

    Human factors considerations in systems design was examined. Human factors in automated command and control, in the efficiency of the human computer interface and system effectiveness are outlined. The following topics are discussed: human factors aspects of control room design; design of interactive systems; human computer dialogue, interaction tasks and techniques; guidelines on ergonomic aspects of control rooms and highly automated environments; system engineering for control by humans; conceptual models of information processing; information display and interaction in real time environments.

  11. Biosleeve Human-Machine Interface

    Science.gov (United States)

    Assad, Christopher (Inventor)

    2016-01-01

    Systems and methods for sensing human muscle action and gestures in order to control machines or robotic devices are disclosed. One exemplary system employs a tight fitting sleeve worn on a user arm and including a plurality of electromyography (EMG) sensors and at least one inertial measurement unit (IMU). Power, signal processing, and communications electronics may be built into the sleeve and control data may be transmitted wirelessly to the controlled machine or robotic device.

  12. THE EVOLUTION OF INTERFACE DESIGN ON MOBILE DEVICES

    Directory of Open Access Journals (Sweden)

    Atila Isik

    2016-09-01

    Full Text Available The most typical characteristic of 21. century is the light velocity changing of technology. Dizzily developments in the field of human-robot interaction, mobile communication and education as affect all the fields of life also have an impact on art and design area. Striking increase of interest had been seen for mobile devices which are product of developing technology as tablet and mobile phone. While this increase happening at the present time user interfaces at mobile world and user practices developed as much as dominating design tendency. And became primary impotance for visual designers. This study aims utulizing future options for designers and the oppurtunities and reach a conclusions with examining evolution field of interface design spesific to mobile devices. From Skemorfizm to ordinary design and Google’s recent transition of material design principles were discussed together in this study. And this workout deal with interface design logic of users for working with new computational arificial facts devices as wearable smart objects and devices which able to connect to internet.

  13. 基于VxWorks的人机界面图形开发系统设计%Design of Human-Machine Interface Library Based on VxWorks

    Institute of Scientific and Technical Information of China (English)

    刘东涛; 肖峰

    2011-01-01

    针对当前嵌入式实时系统VxWorks图形界面开发支持较弱的缺点,结合海军多功能标准台项目,分析了VxWorks实时操作系统下国内外主流图形开发系统的设计原理,采用了基于控件技术的层次化设计和面向对象的设计方法,实现了一种在VxWorks实时操作系统下具有自主知识产权的人机界面图形开发系统JARI EGK.通过多个项目中的应用验证,JARI EGK在功能和性能方面能够满足基于VxWorks实时系统的窗口图形界面开发要求.%According to the disadvantages of graphics interface design under the real-time embedded operation systems VxWorks, and combining with the Multifunction Console projects, this paper analyzes the design principle of graphical user interface library at home and abroad, and adopts the architecture of hierarchical design and object-oriented programming. One kind of graphical user interface library(JARI_EGK) which possesses independent intellectual property rights is realized and used successfully. Through applied to many projects, JARI_EGK is proved to satisfy the requirement of developing graphical interfaces based on Vx Works real-time system.

  14. Business Performer-Centered Design of User Interfaces

    Science.gov (United States)

    Sousa, Kênia; Vanderdonckt, Jean

    Business Performer-Centered Design of User Interfaces is a new design methodology that adopts business process (BP) definition and a business performer perspective for managing the life cycle of user interfaces of enterprise systems. In this methodology, when the organization has a business process culture, the business processes of an organization are firstly defined according to a traditional methodology for this kind of artifact. These business processes are then transformed into a series of task models that represent the interactive parts of the business processes that will ultimately lead to interactive systems. When the organization has its enterprise systems, but not yet its business processes modeled, the user interfaces of the systems help derive tasks models, which are then used to derive the business processes. The double linking between a business process and a task model, and between a task model and a user interface model makes it possible to ensure traceability of the artifacts in multiple paths and enables a more active participation of business performers in analyzing the resulting user interfaces. In this paper, we outline how a human-perspective is used tied to a model-driven perspective.

  15. Challenges for user-interface designers of telemedicine systems.

    Science.gov (United States)

    Salvemini, A V

    1999-01-01

    Problems associated with telemedicine systems include high telecommunications costs, lack of physician interest, and failure to build evaluation into the design process from the onset of the telemedicine project. An overview of the human-factors engineering approach to systems design and how it can be applied to the development of telemedicine systems is described. Design of an interface is based on an analysis of user capabilities, tasks, and work environment. Task analyses are performed to understand and document the interaction between a user's work activities and a system. Two characteristics of a human factors approach that are important for telemedicine are: (1) defining and measuring user performance, and (2) involving users in the design and testing of a system. Usability goals are operationally defined and tracked to quantify performance. Having users participate in the design, testing, and critique of a system also increases the likelihood that the system will be accepted and used after it is released.

  16. Human-Centric Interfaces for Ambient Intelligence

    CERN Document Server

    Aghajan, Hamid; Delgado, Ramon Lopez-Cozar

    2009-01-01

    To create truly effective human-centric ambient intelligence systems both engineering and computing methods are needed. This is the first book to bridge data processing and intelligent reasoning methods for the creation of human-centered ambient intelligence systems. Interdisciplinary in nature, the book covers topics such as multi-modal interfaces, human-computer interaction, smart environments and pervasive computing, addressing principles, paradigms, methods and applications. This book will be an ideal reference for university researchers, R&D engineers, computer engineers, and graduate s

  17. Open Technology Approaches to Geospatial Interface Design

    Science.gov (United States)

    Crevensten, B.; Simmons, D.; Alaska Satellite Facility

    2011-12-01

    What problems do you not want your software developers to be solving? Choosing open technologies across the entire stack of software development-from low-level shared libraries to high-level user interaction implementations-is a way to help ensure that customized software yields innovative and valuable tools for Earth Scientists. This demonstration will review developments in web application technologies and the recurring patterns of interaction design regarding exploration and discovery of geospatial data through the Vertex: ASF's Dataportal interface, a project utilizing current open web application standards and technologies including HTML5, jQueryUI, Backbone.js and the Jasmine unit testing framework.

  18. Ecological Interface Design for Anaesthesia Monitoring

    Directory of Open Access Journals (Sweden)

    Marcus Watson

    2000-05-01

    Full Text Available The operating theatre is a noisy place with many uninformative and redundant alarms. Using data from a recent observational study, we demonstrate that anaesthetists actively respond to only 3.4% of all audible alarms. We outline a range of possible solutions to the alarm problem. Ecological Interface Design (EID helps to outline the requirements for an information environment for anaesthetists and to indicate the possible benefits of continuous auditory signals. Our observational data are then "reworked" to give an indication of possible benefits of a continuous auditory display. Finally we indicate steps we are taking to test these ideas empirically

  19. The Human-Computer Interface and Information Literacy: Some Basics and Beyond.

    Science.gov (United States)

    Church, Gary M.

    1999-01-01

    Discusses human/computer interaction research, human/computer interface, and their relationships to information literacy. Highlights include communication models; cognitive perspectives; task analysis; theory of action; problem solving; instructional design considerations; and a suggestion that human/information interface may be a more appropriate…

  20. Human Integration Design Processes (HIDP)

    Science.gov (United States)

    Boyer, Jennifer

    2014-01-01

    The purpose of the Human Integration Design Processes (HIDP) document is to provide human-systems integration design processes, including methodologies and best practices that NASA has used to meet human systems and human rating requirements for developing crewed spacecraft. HIDP content is framed around human-centered design methodologies and processes in support of human-system integration requirements and human rating. NASA-STD-3001, Space Flight Human-System Standard, is a two-volume set of National Aeronautics and Space Administration (NASA) Agency-level standards established by the Office of the Chief Health and Medical Officer, directed at minimizing health and performance risks for flight crews in human space flight programs. Volume 1 of NASA-STD-3001, Crew Health, sets standards for fitness for duty, space flight permissible exposure limits, permissible outcome limits, levels of medical care, medical diagnosis, intervention, treatment and care, and countermeasures. Volume 2 of NASASTD- 3001, Human Factors, Habitability, and Environmental Health, focuses on human physical and cognitive capabilities and limitations and defines standards for spacecraft (including orbiters, habitats, and suits), internal environments, facilities, payloads, and related equipment, hardware, and software with which the crew interfaces during space operations. The NASA Procedural Requirements (NPR) 8705.2B, Human-Rating Requirements for Space Systems, specifies the Agency's human-rating processes, procedures, and requirements. The HIDP was written to share NASA's knowledge of processes directed toward achieving human certification of a spacecraft through implementation of human-systems integration requirements. Although the HIDP speaks directly to implementation of NASA-STD-3001 and NPR 8705.2B requirements, the human-centered design, evaluation, and design processes described in this document can be applied to any set of human-systems requirements and are independent of reference

  1. 多感官人机交互界面的视觉设计原则%Discussion on the Visual Design Pinciples of Multi-Sense Human-Computer Interface

    Institute of Scientific and Technical Information of China (English)

    肖红; 郭歌

    2012-01-01

    通过阐述多感官人机交互界面的概念,分析了交互界面的视觉设计发展趋势——动态化、多维化、综合化。在此基础上,提出了人机交互界面的视觉设计应遵守"简洁易用"的总原则,并根据多感官人机交互界面的功能与特点,依次提出了:简洁性与美观性并存,统一性与多样性并存,易用性与交互性并存,静态与动态并存,理性与感性并存这5条设计原则。%Through expounding the concept and definition of "Multi-Sense Human-Computer Interface",it analyzed the visual trend of interface design was interactive,dynamic,comprehensiveness.On this basis,according to the functions and features of the multi-sense human-computer interface,it proposed the human-computer interface design should comply with the general principles of "Keep It Simple And Stupid".To put it concretely,the visual design of multi-sense human-computer interface should: simplicity and aesthetic property;unity and diversity;ease of use and interactive;statics and dynamic;rational and perceptual.

  2. Human-Manipulator Interface Using Particle Filter

    Directory of Open Access Journals (Sweden)

    Guanglong Du

    2014-01-01

    Full Text Available This paper utilizes a human-robot interface system which incorporates particle filter (PF and adaptive multispace transformation (AMT to track the pose of the human hand for controlling the robot manipulator. This system employs a 3D camera (Kinect to determine the orientation and the translation of the human hand. We use Camshift algorithm to track the hand. PF is used to estimate the translation of the human hand. Although a PF is used for estimating the translation, the translation error increases in a short period of time when the sensors fail to detect the hand motion. Therefore, a methodology to correct the translation error is required. What is more, to be subject to the perceptive limitations and the motor limitations, human operator is hard to carry out the high precision operation. This paper proposes an adaptive multispace transformation (AMT method to assist the operator to improve the accuracy and reliability in determining the pose of the robot. The human-robot interface system was experimentally tested in a lab environment, and the results indicate that such a system can successfully control a robot manipulator.

  3. Human-manipulator interface using particle filter.

    Science.gov (United States)

    Du, Guanglong; Zhang, Ping; Wang, Xueqian

    2014-01-01

    This paper utilizes a human-robot interface system which incorporates particle filter (PF) and adaptive multispace transformation (AMT) to track the pose of the human hand for controlling the robot manipulator. This system employs a 3D camera (Kinect) to determine the orientation and the translation of the human hand. We use Camshift algorithm to track the hand. PF is used to estimate the translation of the human hand. Although a PF is used for estimating the translation, the translation error increases in a short period of time when the sensors fail to detect the hand motion. Therefore, a methodology to correct the translation error is required. What is more, to be subject to the perceptive limitations and the motor limitations, human operator is hard to carry out the high precision operation. This paper proposes an adaptive multispace transformation (AMT) method to assist the operator to improve the accuracy and reliability in determining the pose of the robot. The human-robot interface system was experimentally tested in a lab environment, and the results indicate that such a system can successfully control a robot manipulator.

  4. Hovercraft telemanipulation virtual models and interface design

    OpenAIRE

    Noronha, Hildegardo José Quintal

    2013-01-01

    A control system was designed to allow humans to manually drive an, usually automatic, two wheeled hovercraft. The size, the mass and the way of driving this vehicle proves to be an issue for the everyday, untrained person to achieve. During this thesis several control layouts were designed with the objective of creating an intuitive and easy way of driving such a vehicle. At the end two where usertested using a simulation (also developed during this thesis) of the said hovercr...

  5. Hovercraft telemanipulation virtual models and interface design

    OpenAIRE

    Noronha, Hildegardo José Quintal

    2013-01-01

    A control system was designed to allow humans to manually drive an, usually automatic, two wheeled hovercraft. The size, the mass and the way of driving this vehicle proves to be an issue for the everyday, untrained person to achieve. During this thesis several control layouts were designed with the objective of creating an intuitive and easy way of driving such a vehicle. At the end two where usertested using a simulation (also developed during this thesis) of the said hovercr...

  6. Demand Analysis of Informational Shipboard Gun Weapon System Interface Design

    Directory of Open Access Journals (Sweden)

    WANG Hui-chuan

    2013-04-01

    Full Text Available According to development demand of informational shipboard gun weapon system, design concept of shipboard gun weapon system interface is proposed. System composition is put forward and function demand of interface is analyzed from combat, training and detection aspects. General principle need to be followed in design process. A new concept is provided for development of shipboard gun weapon system interface.

  7. Computational design of patterned interfaces using reduced order models

    Science.gov (United States)

    Vattré, A. J.; Abdolrahim, N.; Kolluri, K.; Demkowicz, M. J.

    2014-01-01

    Patterning is a familiar approach for imparting novel functionalities to free surfaces. We extend the patterning paradigm to interfaces between crystalline solids. Many interfaces have non-uniform internal structures comprised of misfit dislocations, which in turn govern interface properties. We develop and validate a computational strategy for designing interfaces with controlled misfit dislocation patterns by tailoring interface crystallography and composition. Our approach relies on a novel method for predicting the internal structure of interfaces: rather than obtaining it from resource-intensive atomistic simulations, we compute it using an efficient reduced order model based on anisotropic elasticity theory. Moreover, our strategy incorporates interface synthesis as a constraint on the design process. As an illustration, we apply our approach to the design of interfaces with rapid, 1-D point defect diffusion. Patterned interfaces may be integrated into the microstructure of composite materials, markedly improving performance. PMID:25169868

  8. Haptic interfaces: Hardware, software and human performance

    Science.gov (United States)

    Srinivasan, Mandayam A.

    1995-01-01

    Virtual environments are computer-generated synthetic environments with which a human user can interact to perform a wide variety of perceptual and motor tasks. At present, most of the virtual environment systems engage only the visual and auditory senses, and not the haptic sensorimotor system that conveys the sense of touch and feel of objects in the environment. Computer keyboards, mice, and trackballs constitute relatively simple haptic interfaces. Gloves and exoskeletons that track hand postures have more interaction capabilities and are available in the market. Although desktop and wearable force-reflecting devices have been built and implemented in research laboratories, the current capabilities of such devices are quite limited. To realize the full promise of virtual environments and teleoperation of remote systems, further developments of haptic interfaces are critical. In this paper, the status and research needs in human haptics, technology development and interactions between the two are described. In particular, the excellent performance characteristics of Phantom, a haptic interface recently developed at MIT, are highlighted. Realistic sensations of single point of contact interactions with objects of variable geometry (e.g., smooth, textured, polyhedral) and material properties (e.g., friction, impedance) in the context of a variety of tasks (e.g., needle biopsy, switch panels) achieved through this device are described and the associated issues in haptic rendering are discussed.

  9. 基于人机交互的界面设计研究%Research on the Interface Design Based on Human-Computer Interaction

    Institute of Scientific and Technical Information of China (English)

    孙扬; 浦云明; 黄淑贞

    2012-01-01

    Making the application of interaction design in the computer application software interface as the breakthrough point, analyzes and summarizes the principles and prototype construction of interaction design, and analyses and improves the 91Note interation design scheme, leads the application of interaction design principle in the practice according to its availability and easy using. Discusses some non-technical issues to improve the quality of software products for bet- ter customer service.%以交互设计在计算机应用软件界面上的应用为切入点.分析总结交互设计原则和交互设计中的原型构建M题,并根据可用性与易用性原则,分析改进现有91Note交互设计方案,领会交互设计原则在实践中的应用。从非技术问题上改进软件质量,使软件产品更好地为用户服务。

  10. The Programming Language as Human Interface

    NARCIS (Netherlands)

    Pemberton, S.

    2014-01-01

    Programming languages are mostly not designed for humans, but for computers. As a result, programming time is increased by the necessity for programmers to translate problem description into a step-wise method of solving the problem. This demonstration shows a step towards producing more human-orien

  11. Ontology Design Patterns as Interfaces (invited)

    Science.gov (United States)

    Janowicz, K.

    2015-12-01

    In recent years ontology design patterns (ODP) have gained popularity among knowledge engineers. ODPs are modular but self-contained building blocks that are reusable and extendible. They minimize the amount of ontological commitments and thereby are easier to integrate than large monolithic ontologies. Typically, patterns are not directly used to annotate data or to model certain domain problems but are combined and extended to form data and purpose-driven local ontologies that serve the needs of specific applications or communities. By relying on a common set of patterns these local ontologies can be aligned to improve interoperability and enable federated queries without enforcing a top-down model of the domain. In previous work, we introduced ontological views as layer on top of ontology design patterns to ease the reuse, combination, and integration of patterns. While the literature distinguishes multiple types of patterns, e.g., content patterns or logical patterns, we propose to use them as interfaces here to guide the development of ontology-driven systems.

  12. A Distributed Tactile Sensor for Intuitive Human-Robot Interfacing

    Directory of Open Access Journals (Sweden)

    Andrea Cirillo

    2017-01-01

    Full Text Available Safety of human-robot physical interaction is enabled not only by suitable robot control strategies but also by suitable sensing technologies. For example, if distributed tactile sensors were available on the robot, they could be used not only to detect unintentional collisions, but also as human-machine interface by enabling a new mode of social interaction with the machine. Starting from their previous works, the authors developed a conformable distributed tactile sensor that can be easily conformed to the different parts of the robot body. Its ability to estimate contact force components and to provide a tactile map with an accurate spatial resolution enables the robot to handle both unintentional collisions in safe human-robot collaboration tasks and intentional touches where the sensor is used as human-machine interface. In this paper, the authors present the characterization of the proposed tactile sensor and they show how it can be also exploited to recognize haptic tactile gestures, by tailoring recognition algorithms, well known in the image processing field, to the case of tactile images. In particular, a set of haptic gestures has been defined to test three recognition algorithms on a group of 20 users. The paper demonstrates how the same sensor originally designed to manage unintentional collisions can be successfully used also as human-machine interface.

  13. 变频器中单片机人机交互系统的设计%Design of Single-chip Human-machine Interface in Converter

    Institute of Scientific and Technical Information of China (English)

    陈林; 侯志雄; 熊有伦

    2000-01-01

    介绍了一种采用80196设计的变频器人机交互系统,包括系统的硬件、软件设计和抗干扰设计。%A human-machine system of converter is described in this paper, and the hardware, software and anti-jamming design of this singlechip system are discussed.

  14. Interface Design in Computer-Based Language Testing.

    Science.gov (United States)

    Fulcher, Glenn

    2003-01-01

    Describes a three-phase process model for interface design, drawing on practices developed in the software industry and adapting them for computer-based languages tests. Describes good practice in initial design, emphasizes the importance of usability testing, and argues that only through following a principled approach to interface design can the…

  15. Designing Human Technologies

    DEFF Research Database (Denmark)

    Simonsen, Jesper

    and the design process, in ethical and society-related concerns, and in evaluating how designs fulfill needs and solve problems. Designing Human Technologies subscribes to a broad technology concept including information and communication, mobile, environmental/sustainable and energy technologies......, the Humanities, and Social Science. The initiative broadens the perspective of IS and recognize reflections on aesthetics, ethics, values, connections to politics, and strategies for enabling a better future as legitimate parts of the research agenda. Designing Human Technologies is a design-oriented Strategic...... a shared interdisciplinary research and educational collaboration. As a creative research initiative it focuses on change and innovative thinking. The innovativeness is a result of the strongly interdisciplinary perspective which is at the heart of Designing Human Technologies. Designing Human Technologies...

  16. Design of a Web interface for anatomical images.

    Science.gov (United States)

    Barker, T M; Young, J

    1997-03-01

    Interactive documents for use with the World Wide Web have been developed for viewing multi-dimensional radiographic and visual images of human anatomy, derived from the Visible Human Project. Emphasis has been placed on user-controlled features and selections. The purpose was to develop an interface which was independent of host operating system and browser software which would allow viewing of information by multiple users. The interfaces were implemented using HyperText Markup Language (HTML) forms, C programming language and Perl scripting language. Images were pre-processed using ANALYZE and stored on a Web server in CompuServe GIF format. Viewing options were included in the document design, such as interactive thresholding and two-dimensional slice direction. The interface is an example of what may be achieved using the World Wide Web. Key applications envisaged for such software include education, research and accessing of information through internal databases and simultaneous sharing of images by remote computers by health personnel for diagnostic purposes.

  17. 功能需求分析和分配在人机界面设计中的应用%Functional requirement analysis and allocation application in human system interface design

    Institute of Scientific and Technical Information of China (English)

    褚雪芹; 齐旭

    2013-01-01

    随着人因工程在核电站主控室设计中的不断引入,功能需求分析和功能分配作为人因工程设计的重要方面,对优化主控室人机界面设计起到了决定性作用。本文基于NUREG-0711,结合海南昌江核电站DCS项目设备冷却水房间通风系统,研究了功能需求分析和分配的实施方法。系统的功能需求分析和功能分配使得人机界面设计更加科学及合理。%As an important part of Human Factor Engineering,Functional Requirements Analysis and Function Allocation plays a determinant role in the Human-System Interface design of Main Control Room.A methodology for the application of Functional Requirement Analysis and Function Allocation is proposed here based on NUREG-0711.This methodology is illustrated combined with DVI system of Hainan Changjiang Nuclear Power Plant DCS Project.With the systematic analysis of Functional Requirements Analysis and Function Allocation,the Human-System Interface design would be more scientiifc and rational.

  18. A Conceptual Architecture for Adaptive Human-Computer Interface of a PT Operation Platform Based on Context-Awareness

    Directory of Open Access Journals (Sweden)

    Qing Xue

    2014-01-01

    Full Text Available We present a conceptual architecture for adaptive human-computer interface of a PT operation platform based on context-awareness. This architecture will form the basis of design for such an interface. This paper describes components, key technologies, and working principles of the architecture. The critical contents covered context information modeling, processing, relationship establishing between contexts and interface design knowledge by use of adaptive knowledge reasoning, and visualization implementing of adaptive interface with the aid of interface tools technology.

  19. A Systems Design Course Emphasizing Interfaces

    DEFF Research Database (Denmark)

    Staunstrup, Jørgen

    1997-01-01

    This paper describes an experimental course where students develop a (small) system focusing on the interfaces between different components of the system. The components are developed independently of each other using web based documentation and focusing on techniques for modeling and analysis...... of interfaces. These techniques are supported by prototype tools...

  20. Designing Interfaces for Astronaut Autonomy in Space

    Science.gov (United States)

    Hillenius, Steve

    2015-01-01

    As we move towards human deep space missions, astronauts will no longer be able to say, Houston, we have a problem. The restricted contact with mission control because of the incredible distance from Earth will require astronauts to make autonomous decisions. How will astronauts take on the roles of mission control? This is an area of active research that has far reaching implications for the future of distant spaceflight. Come to this talk to hear how we are using design and user research to come up with innovative solutions for astronauts to effectively explore the Moon, Mars, and beyond.

  1. Human Reliability Analysis for Digital Human-Machine Interfaces

    Energy Technology Data Exchange (ETDEWEB)

    Ronald L. Boring

    2014-06-01

    This paper addresses the fact that existing human reliability analysis (HRA) methods do not provide guidance on digital human-machine interfaces (HMIs). Digital HMIs are becoming ubiquitous in nuclear power operations, whether through control room modernization or new-build control rooms. Legacy analog technologies like instrumentation and control (I&C) systems are costly to support, and vendors no longer develop or support analog technology, which is considered technologically obsolete. Yet, despite the inevitability of digital HMI, no current HRA method provides guidance on how to treat human reliability considerations for digital technologies.

  2. Considering people living with dementia when designing interfaces

    OpenAIRE

    Ancient, Claire; Good, Alice

    2014-01-01

    Dementia is an escalating problem which is estimated to affect 35.6 million people worldwide. In an environment which is becoming increasingly dependent on technology, the interaction needs of people living with dementia is being ignored by interface designers. This paper aims to highlight the factors which should be considered when designing interfaces to be "dementia-friendly". The article draws on the limited previous research to suggest that interfaces need to consider two main factors: p...

  3. Game Design Principles based on Human Error

    Directory of Open Access Journals (Sweden)

    Guilherme Zaffari

    2016-03-01

    Full Text Available This paper displays the result of the authors’ research regarding to the incorporation of Human Error, through design principles, to video game design. In a general way, designers must consider Human Error factors throughout video game interface development; however, when related to its core design, adaptations are in need, since challenge is an important factor for fun and under the perspective of Human Error, challenge can be considered as a flaw in the system. The research utilized Human Error classifications, data triangulation via predictive human error analysis, and the expanded flow theory to allow the design of a set of principles in order to match the design of playful challenges with the principles of Human Error. From the results, it was possible to conclude that the application of Human Error in game design has a positive effect on player experience, allowing it to interact only with errors associated with the intended aesthetics of the game.

  4. Modular user interface design for integrated surgical workplaces.

    Science.gov (United States)

    Benzko, Julia; Krause, Lisa; Janß, Armin; Marschollek, Björn; Merz, Paul; Dell'Anna, Jasmin; Radermacher, Klaus

    2016-04-01

    Severe bottlenecks in usability and human technology interaction (HTI) of existing surgical workplaces and operating room (OR) equipment can occur today: lack of space, cable as trip hazard, communication problems between sterile and non-sterile staff, and operating errors in the handling of the medical devices. In fact, risks that are caused by poor usability can be critical, and studies show that most are preventable. This issue gets even more challenging in the context of open-OR networks regarding consistent and usable integration of user interfaces (UIs) of independently designed systems in one integrated surgical work system. In this work, a concept of generic UI profiles for the modular integration of a UI has been developed and first prototypes have been implemented. The concept is essentially based on the approach of device profiles developed in the context of the Bundesministerium für Bildung und Forschung project OR.NET (www.ornet.org). We developed generic UI profiles to map the different interfaces of the medical devices on an integrated surgical UI. The integrated UI design shall be automatically verified according to agreed usability criteria, guidelines, and human error taxonomies.

  5. Multi-modal human-machine interface of a telerobotic system for remote arc welding

    Institute of Scientific and Technical Information of China (English)

    Li Haichao; Gao Hongming; Wu Lin; Zhang Guangjun

    2008-01-01

    In telerobotic system for remote welding, human-machine interface is one of the most important factor for enhancing capability and efftciency. This paper presents an architecture design of human-machine interface for welding telerobotic system: welding multi-modal human-machine interface. The human-machine interface integrated several control modes, which are namely shared control, teleteaching, supervisory control and local autonomous control. Space mouse, panoramic vision camera and graphics simulation system are also integrated into the human-machine interface for welding teleoperation. Finally, weld seam tracing and welding experiments of U-shape seam are performed by these control modes respectively. The results show that the system has better performance of human-machine interaction and complexity environment welding.

  6. A Case Study on the Design of Learning Interfaces

    Science.gov (United States)

    Perry, Gabriela Trindade; Schnaid, Fernando

    2012-01-01

    The design of educational software interfaces is a complex task, given its high domain dependency and multidisciplinary nature. It requires that teachers' knowledge and pedagogical beliefs be incorporated into the interface, posing a challenge to both teachers and designers, as they have to act as partners from the earliest phases of the process,…

  7. Starting Over: Current Issues in Online Catalog User Interface Design.

    Science.gov (United States)

    Crawford, Walt

    1992-01-01

    Discussion of online catalogs focuses on issues in interface design. Issues addressed include understanding the user base; common user access (CUA) with personal computers; common command language (CCL); hyperlinks; screen design issues; differences from card catalogs; indexes; graphic user interfaces (GUIs); color; online help; and remote users.…

  8. Hardware/Software Co-design using Primitive Interface

    Directory of Open Access Journals (Sweden)

    Navin Chourasia

    2011-08-01

    Full Text Available Most engineering designs can be viewed as systems, i.e., as collections of several components whose combined operation provides useful services. Components can be heterogeneous in nature and their interaction may be regulated by some simple or complex means. Interface between Hardware & Software plays a very important role in co-design of the embedded system. Hardware/software co-design means meeting system-level objectives by exploiting the synergism of hardware and software through their concurrent design. This paper shows how hardware & software interfaces can be implemented using primitive interface design

  9. Design considerations to improve cognitive ergonomic issues of unmanned vehicle interfaces utilizing video game controllers.

    Science.gov (United States)

    Oppold, P; Rupp, M; Mouloua, M; Hancock, P A; Martin, J

    2012-01-01

    Unmanned (UAVs, UCAVs, and UGVs) systems still have major human factors and ergonomic challenges related to the effective design of their control interface systems, crucial to their efficient operation, maintenance, and safety. Unmanned system interfaces with a human centered approach promote intuitive interfaces that are easier to learn, and reduce human errors and other cognitive ergonomic issues with interface design. Automation has shifted workload from physical to cognitive, thus control interfaces for unmanned systems need to reduce mental workload on the operators and facilitate the interaction between vehicle and operator. Two-handed video game controllers provide wide usability within the overall population, prior exposure for new operators, and a variety of interface complexity levels to match the complexity level of the task and reduce cognitive load. This paper categorizes and provides taxonomy for 121 haptic interfaces from the entertainment industry that can be utilized as control interfaces for unmanned systems. Five categories of controllers were based on the complexity of the buttons, control pads, joysticks, and switches on the controller. This allows the selection of the level of complexity needed for a specific task without creating an entirely new design or utilizing an overly complex design.

  10. Human multimedia display interface based on human activity recognition

    Science.gov (United States)

    Shang, Yiting; Lee, Eung-Joo

    2011-06-01

    In this paper, we will propose a Human Multimedia Display Interface. The interface uses the tracking of human hand movements to control the IP-TV. This paper presents an improved CAMSHIFT algorithm to control an IP-TV system. The CAMSHIFT algorithm (Continuously Adaptive MeanShift) is a method of using color information[1]. It can do tracking with a specific color of the target. In some typical environmental constraints, it can obtain good tracking performance. However, as the question of noise, large area similar to the color interference and so on, only by CAM-SHIFT algorithm it is not competent. Against these issues we propose an improved CAMSHIFT algorithm[2].

  11. Unmanned Surface Vehicle Human-Computer Interface for Amphibious Operations

    Science.gov (United States)

    2013-08-01

    FIGURES Figure 1. MOCU Baseline HCI using Both Aerial Photo and Digital Nautical Chart ( DNC ) Maps to Control and Monitor Land, Sea, and Air...Action DNC Digital Nautical Chart FNC Future Naval Capability HCI Human-Computer Interface HRI Human-Robot Interface HSI Human-Systems Integration...Digital Nautical Chart ( DNC ) Maps to Control and Monitor Land, Sea, and Air Vehicles. 3.2 BASELINE MOCU HCI The Baseline MOCU interface is a tiled

  12. Designing Human Technologies

    DEFF Research Database (Denmark)

    Simonsen, Jesper

    and the design process, in ethical and society-related concerns, and in evaluating how designs fulfill needs and solve problems. Designing Human Technologies subscribes to a broad technology concept including information and communication, mobile, environmental/sustainable and energy technologies......, the Humanities, and Social Science. The initiative broadens the perspective of IS and recognize reflections on aesthetics, ethics, values, connections to politics, and strategies for enabling a better future as legitimate parts of the research agenda. Designing Human Technologies is a design-oriented Strategic...... and technologies relating to performances and experiences, urban design, climate adaptation, etc. The research takes a process-oriented and participatory approach and involves interaction between different user interests and designs. It is based on empirical, typical case- and action research-oriented studies...

  13. Understanding and Design of Polymer Device Interfaces

    Energy Technology Data Exchange (ETDEWEB)

    Kahn, Antoine [Princeton Univ., NJ (United States)

    2015-10-26

    The research performed under grant DE-FG02-04ER46165 between May 2008 and April 2011 focused on the understanding and control of interfaces of organic semiconductors in general, and polymer interfaces more specifically. This work was a joined effort by three experimentalists and a theoretician. Emphasis was placed on the determination of the electronic structure of these interfaces, i.e. the relative energy position of molecular levels across these interfaces. From these electronic structures depend the injection, extraction and transport of charge carriers into, from and across, respectively, all (opto)electronic devices made of these semiconductors. A significant fraction of our work focused on ways to modify and optimize interfaces, for example via chemical doping of the semiconductors to reduce interface energy barriers or via deposition of ultra-thin work function-reducing polymer or self-assembled monolayers of dipolar molecules. Another significant fraction of our work was devoted to exploring alternate and unconventional interface formation methods, in particular the soft-contact lamination of both metal contacts and polymer overlayers on top of polymer films. These methods allowed us to better understand the impact of hot metal atom evaporation on a soft organic surface, as well as the key mechanisms that control the energetics of polymer/polymer heterojunctions. Finally, a significant fraction of the research was directed to understanding the electronic structure of buried polymer heterojunctions, in particular within donor/acceptor blends of interest in organic photovoltaic applications. The work supported by this grant resulted in 17 publications in some of the best peer-reviewed journals of the field, as well as numerous presentations at US and international conferences.

  14. Design e interface: uma polêmica conceitual

    Directory of Open Access Journals (Sweden)

    Elaine Caramella

    2008-11-01

    Full Text Available Este estudo busca examinar os conceitos de design que se fundiram ao longo do século XX, transformando-se em algo confuso e uniforme, e que, nos dias atuais, associam-se ao de interface, produzindo polêmicas e equívocos. Nesse sentido, este texto objetiva contextualizar e evidenciar essas diferenças conceituais, revelando, assim, o aumento de complexidade na constelação histórica. Palavras-chave: design; interface; comunicação; linguagem Abstract Design and interface: a conceptual controversy - This study examines the concepts of design that underwent transformations along the 20th century until they became what design is today, a confusing and uniform concept. Today one cannot think of design dissociated from interface, which leads to controversies, for design is invoked continually to produce interfaces, especially on the Internet. In this context, this essay aims to contextualize and evidence the conceptual differences between design and interface, revealing the increasing complexity of the historical constellation. Keywords: design; interface; communications; language

  15. Design-Manufacture Interface Relationship Management in Supply Chain

    Institute of Scientific and Technical Information of China (English)

    2007-01-01

    As firms come under greater market pressure, the management of the inter-functional design/manufacture relationship becomes a more important competitive variable. The characteristics of the design-manufacture interface were analyzed, and several methods of the design-manufacture interface relationship management were compared. Based on theories concerned and enterprise practice, how to manage the relationship of design-manufacture interface to reduce the product cost and shorten the time-to-market was demonstrated, finally the competitive advantage was improved.

  16. Man-Machine Interface Design for Modeling and Simulation Software

    Directory of Open Access Journals (Sweden)

    Arnstein J. Borstad

    1986-07-01

    Full Text Available Computer aided design (CAD systems, or more generally interactive software, are today being developed for various application areas like VLSI-design, mechanical structure design, avionics design, cartographic design, architectual design, office automation, publishing, etc. Such tools are becoming more and more important in order to be productive and to be able to design quality products. One important part of CAD-software development is the man-machine interface (MMI design.

  17. Human Systems Design Criteria

    DEFF Research Database (Denmark)

    Rasmussen, Jens

    1982-01-01

    the necessary functional qualities but also the needed human qualities. The author's main argument is, that the design process should be a dialectical synthesis of the two points of view: Man as a System Component, and System as Man's Environment. Based on a man's presentation of the state of the art a set...... of design criteria is suggested and their relevance discussed. The point is to focus on the operator rather than on the computer. The crucial question is not to program the computer to work on its own conditions, but to “program” the operator to function on human conditions.......This paper deals with the problem of designing more humanised computer systems. This problem can be formally described as the need for defining human design criteria, which — if used in the design process - will secure that the systems designed get the relevant qualities. That is not only...

  18. The Human Blood Metabolome-Transcriptome Interface.

    Directory of Open Access Journals (Sweden)

    Jörg Bartel

    2015-06-01

    Full Text Available Biological systems consist of multiple organizational levels all densely interacting with each other to ensure function and flexibility of the system. Simultaneous analysis of cross-sectional multi-omics data from large population studies is a powerful tool to comprehensively characterize the underlying molecular mechanisms on a physiological scale. In this study, we systematically analyzed the relationship between fasting serum metabolomics and whole blood transcriptomics data from 712 individuals of the German KORA F4 cohort. Correlation-based analysis identified 1,109 significant associations between 522 transcripts and 114 metabolites summarized in an integrated network, the 'human blood metabolome-transcriptome interface' (BMTI. Bidirectional causality analysis using Mendelian randomization did not yield any statistically significant causal associations between transcripts and metabolites. A knowledge-based interpretation and integration with a genome-scale human metabolic reconstruction revealed systematic signatures of signaling, transport and metabolic processes, i.e. metabolic reactions mainly belonging to lipid, energy and amino acid metabolism. Moreover, the construction of a network based on functional categories illustrated the cross-talk between the biological layers at a pathway level. Using a transcription factor binding site enrichment analysis, this pathway cross-talk was further confirmed at a regulatory level. Finally, we demonstrated how the constructed networks can be used to gain novel insights into molecular mechanisms associated to intermediate clinical traits. Overall, our results demonstrate the utility of a multi-omics integrative approach to understand the molecular mechanisms underlying both normal physiology and disease.

  19. Human-System Interfaces (HSIs) in Small Modular Reactors (SMRs)

    Energy Technology Data Exchange (ETDEWEB)

    Jacques V Hugo

    2014-10-01

    This book chapter describes the considerations for the selection of advanced human–system interfaces (HSIs) for the new generation of nuclear power plants. The chapter discusses the technologies that will be needed to support highly automated nuclear power plants, while minimising demands for numbers of operational staff, reducing human error and improving plant efficiency and safety. Special attention is paid to the selection and deployment of advanced technologies in nuclear power plants (NPPs). The chapter closes with an examination of how technologies are likely to develop over the next 10–15 years and how this will affect design choices for the nuclear industry.

  20. IGDS/TRAP Interface Program (ITIP). Software Design Document

    Science.gov (United States)

    Jefferys, Steve; Johnson, Wendell

    1981-01-01

    The preliminary design of the IGDS/TRAP Interface Program (ITIP) is described. The ITIP is implemented on the PDP 11/70 and interfaces directly with the Interactive Graphics Design System and the Data Management and Retrieval System. The program provides an efficient method for developing a network flow diagram. Performance requirements, operational rquirements, and design requirements are discussed along with sources and types of input and destination and types of output. Information processing functions and data base requirements are also covered.

  1. Interactive displays natural human-interface technologies

    CERN Document Server

    Bhowmik, Achintya K

    2014-01-01

    One of the first books to provide an in-depth discussion of the technologies, applications and trends in the rapidly emerging field of interactive displays (touch, gesture & voice) The book will cover the technologies, applications and trends in the field of interactive displays, namely interfaces based on touch, gesture and voice and those using a combination of these technologies. The book will be split into 4 main parts with each being dedicated to a specific user interface. Part 1 ''Touch Interfaces'' will provide a review of the currently deployed touch-screen technologies and applications. It will also cover the recent developments towards achieving thinner, lightweight and cost-reduced touch screen panels in the future via integration of touch functionalities. Part 2 ''Gesture Interfaces'' will examine techniques and applications in stereoscopic 3D computer vision, structured-light 3D computer vision and time-of-flight 3D computer vision in gesture interfaces. Part 3 ''Voice Interfaces'' will revie...

  2. Facet‐Engineered Surface and Interface Design of Photocatalytic Materials

    Science.gov (United States)

    Wang, Lili; Li, Zhengquan

    2016-01-01

    The facet‐engineered surface and interface design for photocatalytic materials has been proven as a versatile approach to enhance their photocatalytic performance. This review article encompasses some recent advances in the facet engineering that has been performed to control the surface of mono‐component semiconductor systems and to design the surface and interface structures of multi‐component heterostructures toward photocatalytic applications. The review begins with some key points which should receive attention in the facet engineering on photocatalytic materials. We then discuss the synthetic approaches to achieve the facet control associated with the surface and interface design. In the following section, the facet‐engineered surface design on mono‐component photocatalytic materials is introduced, which forms a basis for the discussion on more complex systems. Subsequently, we elucidate the facet‐engineered surface and interface design of multi‐component photocatalytic materials. Finally, the existing challenges and future prospects are discussed. PMID:28105398

  3. Facet-Engineered Surface and Interface Design of Photocatalytic Materials.

    Science.gov (United States)

    Bai, Song; Wang, Lili; Li, Zhengquan; Xiong, Yujie

    2017-01-01

    The facet-engineered surface and interface design for photocatalytic materials has been proven as a versatile approach to enhance their photocatalytic performance. This review article encompasses some recent advances in the facet engineering that has been performed to control the surface of mono-component semiconductor systems and to design the surface and interface structures of multi-component heterostructures toward photocatalytic applications. The review begins with some key points which should receive attention in the facet engineering on photocatalytic materials. We then discuss the synthetic approaches to achieve the facet control associated with the surface and interface design. In the following section, the facet-engineered surface design on mono-component photocatalytic materials is introduced, which forms a basis for the discussion on more complex systems. Subsequently, we elucidate the facet-engineered surface and interface design of multi-component photocatalytic materials. Finally, the existing challenges and future prospects are discussed.

  4. Does this interface make my sensor look bad? Basic principles for designing usable, useful interfaces for sensor technology operators

    Science.gov (United States)

    McNamara, Laura A.; Berg, Leif; Butler, Karin; Klein, Laura

    2017-05-01

    Even as remote sensing technology has advanced in leaps and bounds over the past decade, the remote sensing community lacks interfaces and interaction models that facilitate effective human operation of our sensor platforms. Interfaces that make great sense to electrical engineers and flight test crews can be anxiety-inducing to operational users who lack professional experience in the design and testing of sophisticated remote sensing platforms. In this paper, we reflect on an 18-month collaboration which our Sandia National Laboratory research team partnered with an industry software team to identify and fix critical issues in a widely-used sensor interface. Drawing on basic principles from cognitive and perceptual psychology and interaction design, we provide simple, easily learned guidance for minimizing common barriers to system learnability, memorability, and user engagement.

  5. Direct manipulation and the design of user interfaces

    NARCIS (Netherlands)

    Desain, P.

    1988-01-01

    An approach to user interfaces is made from a cognitive engineering viewpoint. A model of task representations within the user is given, together with complexity measures of the translations between the representations. Two approaches to interface design are compared: the conversational method and t

  6. Mobile Tele-echography: User Interface Design

    OpenAIRE

    Canero, Cristina; Thomos, Nikolaos; George A. Triantafyllidis; Litos, George; Strintzis, Michael G.

    2005-01-01

    Ultrasound imaging allows the evaluation of the degree of emergency of a patient. However, in several occasions a well trained sonographer is unavailable to perform such echography. To cope with this issue, the OTELO project aims to develop a fully integrated end-to-end mobile tele-echography system using an ultra light, remote-controlled robot, for population groups that are not served locally by medical experts. This paper focuses on the user interface of the OTELO system, consisted of the...

  7. Interface Matters: Postphenomenological Perspectives on Service Design

    NARCIS (Netherlands)

    Secomandi, F.

    2012-01-01

    One of the fundamental questions facing the emerging discipline of service design concerns the definition of its object. In this thesis, I posit that the practice of service design, as a recent development within the tradition of industrial design, may be approached primarily as the design of interf

  8. Top ten list of user-hostile interface design

    Energy Technology Data Exchange (ETDEWEB)

    Miller, D.P.

    1994-10-01

    This report describes ten of the most frequent ergonomic problems found in human-computer interfaces (HCIs) associated with complex industrial machines. In contrast with being thought of as ``user friendly,`` many of these machines are seen as exhibiting ``user-hostile`` attributes by the author. The historical lack of consistent application of ergonomic principles in the HCIs has led to a breed of very sophisticated, complex manufacturing equipment that few people can operate without extensive orientation, training, or experience. This design oversight has produced the need for extensive training programs and help documentation, unnecessary machine downtime, and reduced productivity resulting from operator stress and confusion. Ergonomic considerations affect industrial machines in at least three important areas: (1) the physical package including CRT and keyboard, maintenance access areas, and dedicated hardware selection, layout, and labeling; (2) the software by which the user interacts with the computer that controls the equipment; and (3) the supporting documentation.

  9. Top ten list of user-hostile interface design

    Energy Technology Data Exchange (ETDEWEB)

    Miller, D.P.

    1994-10-01

    This report describes ten of the most frequent ergonomic problems found in human-computer interfaces (HCIs) associated with complex industrial machines. In contrast with being thought of as ``user friendly,`` many of these machines are seen as exhibiting ``user-hostile`` attributes by the author. The historical lack of consistent application of ergonomic principles in the HCIs has led to a breed of very sophisticated, complex manufacturing equipment that few people can operate without extensive orientation, training, or experience. This design oversight has produced the need for extensive training programs and help documentation, unnecessary machine downtime, and reduced productivity resulting from operator stress and confusion. Ergonomic considerations affect industrial machines in at least three important areas: (1) the physical package including CRT and keyboard, maintenance access areas, and dedicated hardware selection, layout, and labeling; (2) the software by which the user interacts with the computer that controls the equipment; and (3) the supporting documentation.

  10. Hafnium transistor process design for neural interfacing.

    Science.gov (United States)

    Parent, David W; Basham, Eric J

    2009-01-01

    A design methodology is presented that uses 1-D process simulations of Metal Insulator Semiconductor (MIS) structures to design the threshold voltage of hafnium oxide based transistors used for neural recording. The methodology is comprised of 1-D analytical equations for threshold voltage specification, and doping profiles, and 1-D MIS Technical Computer Aided Design (TCAD) to design a process to implement a specific threshold voltage, which minimized simulation time. The process was then verified with a 2-D process/electrical TCAD simulation. Hafnium oxide films (HfO) were grown and characterized for dielectric constant and fixed oxide charge for various annealing temperatures, two important design variables in threshold voltage design.

  11. A Human Machine Interface for EVA

    Science.gov (United States)

    Hartmann, L.

    EVA astronauts work in a challenging environment that includes high rate of muscle fatigue, haptic and proprioception impairment, lack of dexterity and interaction with robotic equipment. Currently they are heavily dependent on support from on-board crew and ground station staff for information and robotics operation. They are limited to the operation of simple controls on the suit exterior and external robot controls that are difficult to operate because of the heavy gloves that are part of the EVA suit. A wearable human machine interface (HMI) inside the suit provides a powerful alternative for robot teleoperation, procedure checklist access, generic equipment operation via virtual control panels and general information retrieval and presentation. The HMI proposed here includes speech input and output, a simple 6 degree of freedom (dof) pointing device and a heads up display (HUD). The essential characteristic of this interface is that it offers an alternative to the standard keyboard and mouse interface of a desktop computer. The astronaut's speech is used as input to command mode changes, execute arbitrary computer commands and generate text. The HMI can respond with speech also in order to confirm selections, provide status and feedback and present text output. A candidate 6 dof pointing device is Measurand's Shapetape, a flexible "tape" substrate to which is attached an optic fiber with embedded sensors. Measurement of the modulation of the light passing through the fiber can be used to compute the shape of the tape and, in particular, the position and orientation of the end of the Shapetape. It can be used to provide any kind of 3d geometric information including robot teleoperation control. The HUD can overlay graphical information onto the astronaut's visual field including robot joint torques, end effector configuration, procedure checklists and virtual control panels. With suitable tracking information about the position and orientation of the EVA suit

  12. Application of the Design Pattern in Human-machine Interface Designing of Software System%设计模式在软件系统人机界面设计中的应用

    Institute of Scientific and Technical Information of China (English)

    黄文军; 王以群

    2009-01-01

    The thesis introduces the basic concept and the classification of design-pattern,and describes the framework and operational mechanism in the designing of HCI when the analysis of software system interface's functional requirement was done.%介绍了以面向对象技术为基础的软件设计模式的基本概念及分类,并以Composite(组合)模式和Command(命令)模式为例,阐述了对软件系统人机界面进行功能分析之后,在人机界面设计中应用设计模式的实现结构与运行机制.

  13. Designing new interfaces for ROOT data processing

    CERN Document Server

    Vuorinen, Kalle Elmer

    2016-01-01

    ROOT is a C++ framework for data analysis provided with a Python interface (PyRoot). ROOT is used in every Large Hadron Collider experiment. This project presents a way of reading ROOT TTree by using a new class called DataFrame, which allows the usage of cache and functional chains. Reading TTrees in Python has been quite slow compared to the C++ way of doing it and for this reason we also bring the possibility to read them with just-in-time (JIT) compiled C++ code, using another new Python class called TreeReader.

  14. Interface Design and Engagement with Older People

    Science.gov (United States)

    Hawthorn, D.

    2007-01-01

    The current paper examines the design process that led to an unusually successful interactive tutorial for older people. The paper describes the issues that make designing for older people different. These include differences between the designer and the target population and the difficulty that older people have in interacting with low-fidelity…

  15. Guidance for Human-system Interfaces to Automatic Systems

    Energy Technology Data Exchange (ETDEWEB)

    O' Hara, J.M.; Higgins, J.; Stephen Fleger; Valerie Barnes

    2010-09-27

    Automation is ubiquitous in modern complex systems, and commercial nuclear- power plants are no exception. Automation is applied to a wide range of functions, including monitoring and detection, situation assessment, response planning, and response implementation. Automation has become a 'team player' supporting personnel in nearly all aspects of system operation. In light of its increasing use and importance in new- and future-plants, guidance is needed to conduct safety reviews of the operator's interface with automation. The objective of this research was to develop such guidance. We first characterized the important HFE aspects of automation, including six dimensions: Levels, functions, processes, modes, flexibility, and reliability. Next, we reviewed literature on the effects of all of these aspects of automation on human performance, and on the design of human-system interfaces (HSIs). Then, we used this technical basis established from the literature to identify general principles for human-automation interaction and to develop review guidelines. The guidelines consist of the following seven topics: Automation displays, interaction and control, automation modes, automation levels, adaptive automation, error tolerance and failure management, and HSI integration.

  16. The Properties of Intelligent Human-Machine Interface

    Directory of Open Access Journals (Sweden)

    Alexander Alfimtsev

    2012-04-01

    Full Text Available Intelligent human-machine interfaces based on multimodal interaction are developed separately in different application areas. No unified opinion exists about the issue of what properties should these interfaces have to provide an intuitive and natural interaction. Having carried out an analytical survey of the papers that deal with intelligent interfaces a set of properties are presented, which are necessary for intelligent interface between an information system and a human: absolute response, justification, training, personification, adaptiveness, collectivity, security, hidden persistence, portability, filtering.

  17. Human Factors Interface with Systems Engineering for NASA Human Spaceflights

    Science.gov (United States)

    Wong, Douglas T.

    2009-01-01

    This paper summarizes the past and present successes of the Habitability and Human Factors Branch (HHFB) at NASA Johnson Space Center s Space Life Sciences Directorate (SLSD) in including the Human-As-A-System (HAAS) model in many NASA programs and what steps to be taken to integrate the Human-Centered Design Philosophy (HCDP) into NASA s Systems Engineering (SE) process. The HAAS model stresses systems are ultimately designed for the humans; the humans should therefore be considered as a system within the systems. Therefore, the model places strong emphasis on human factors engineering. Since 1987, the HHFB has been engaging with many major NASA programs with much success. The HHFB helped create the NASA Standard 3000 (a human factors engineering practice guide) and the Human Systems Integration Requirements document. These efforts resulted in the HAAS model being included in many NASA programs. As an example, the HAAS model has been successfully introduced into the programmatic and systems engineering structures of the International Space Station Program (ISSP). Success in the ISSP caused other NASA programs to recognize the importance of the HAAS concept. Also due to this success, the HHFB helped update NASA s Systems Engineering Handbook in December 2007 to include HAAS as a recommended practice. Nonetheless, the HAAS model has yet to become an integral part of the NASA SE process. Besides continuing in integrating HAAS into current and future NASA programs, the HHFB will investigate incorporating the Human-Centered Design Philosophy (HCDP) into the NASA SE Handbook. The HCDP goes further than the HAAS model by emphasizing a holistic and iterative human-centered systems design concept.

  18. Mobile tele-echography: user interface design.

    Science.gov (United States)

    Cañero, Cristina; Thomos, Nikolaos; Triantafyllidis, George A; Litos, George C; Strintzis, Michael Gerassimos

    2005-03-01

    Ultrasound imaging allows the evaluation of the degree of emergency of a patient. However, in some instances, a well-trained sonographer is unavailable to perform such echography. To cope with this issue, the Mobile Tele-Echography Using an Ultralight Robot (OTELO) project aims to develop a fully integrated end-to-end mobile tele-echography system using an ultralight remote-controlled robot for population groups that are not served locally by medical experts. This paper focuses on the user interface of the OTELO system, consisting of the following parts: an ultrasound video transmission system providing real-time images of the scanned area, an audio/video conference to communicate with the paramedical assistant and with the patient, and a virtual-reality environment, providing visual and haptic feedback to the expert, while capturing the expert's hand movements. These movements are reproduced by the robot at the patient site while holding the ultrasound probe against the patient skin. In addition, the user interface includes an image processing facility for enhancing the received images and the possibility to include them into a database.

  19. Handbook of Human Factors in Web Design

    CERN Document Server

    Vu, Kim-Phuong L

    2011-01-01

    The Handbook of Human Factors in Web Design covers basic human factors issues relating to screen design, input devices, and information organization and processing, as well as addresses newer features which will become prominent in the next generation of Web technologies. These include multimodal interfaces, wireless capabilities, and agents that can improve convenience and usability. Written by leading researchers and/or practitioners in the field, this volume reflects the varied backgrounds and interests of individuals involved in all aspects of human factors and Web design and includes chap

  20. Four Principles for User Interface Design of Computerised Clinical Decision Support Systems

    DEFF Research Database (Denmark)

    Kanstrup, Anne Marie; Christiansen, Marion Berg; Nøhr, Christian

    2011-01-01

    Abstract.  The paper presents results from design of a user interface for a Computerised Clinical Decision Support System (CSSS). The ambition has been to design Human-Computer Interaction that can minimise medication errors. Through an iterative design process a digital prototype for prescription...... emphasises a focus on how users interact with the system, a focus on how information is provided by the system, and four principles of interaction. The four principles for design of user interfaces for CDSS are summarised as four A’s: All in one, At a glance, At hand and Attention. It is recommended that all...

  1. Brave NUI World Designing Natural User Interfaces for Touch and Gesture

    CERN Document Server

    Wigdor, Daniel

    2011-01-01

    Touch and gestural devices have been hailed as next evolutionary step in human-computer interaction. As software companies struggle to catch up with one another in terms of developing the next great touch-based interface, designers are charged with the daunting task of keeping up with the advances in new technology and this new aspect to user experience design. Product and interaction designers, developers and managers are already well versed in UI design, but touch-based interfaces have added a new level of complexity.

  2. Four Principles for User Interface Design of Computerised Clinical Decision Support Systems

    DEFF Research Database (Denmark)

    Kanstrup, Anne Marie; Christiansen, Marion Berg; Nøhr, Christian

    2011-01-01

    Abstract.  The paper presents results from design of a user interface for a Computerised Clinical Decision Support System (CSSS). The ambition has been to design Human-Computer Interaction that can minimise medication errors. Through an iterative design process a digital prototype for prescription...... emphasises a focus on how users interact with the system, a focus on how information is provided by the system, and four principles of interaction. The four principles for design of user interfaces for CDSS are summarised as four A’s: All in one, At a glance, At hand and Attention. It is recommended that all...... four interaction principles are integrated in the design of user interfaces for CDSS, i.e. the model is an integrated model which we suggest as a guide for interaction design when working with preventing medication errors....

  3. New Heuristics for Interfacing Human Motor System using Brain Waves

    Directory of Open Access Journals (Sweden)

    Mohammed El-Dosuky

    2012-09-01

    Full Text Available There are many new forms of interfacing human users to machines. We persevere here electric-mechanical form of interaction between human and machine. The emergence of brain-computer interface allows mind-to-movement systems. The story of the Pied Piper inspired us to devise some new heuristics for interfacing human motor system using brain waves, by combining head helmet and LumbarMotionMonitor. For the simulation we use java GridGain. Brain responses of classified subjects during training indicates that Probe can be the best stimulus to rely on in distinguishing between knowledgeable and not knowledgeable

  4. Human Work Interaction Design

    DEFF Research Database (Denmark)

    2015-01-01

    In this paper, we review research in the emerging practice and research field of Human Work Interaction Design (HWID). We present a HWID frame-work, and a sample of 54 papers from workshops, conferences and journals from the period 2009-2014. We group the papers into six topical groups, and then ...

  5. Human Work Interaction Design

    DEFF Research Database (Denmark)

    2015-01-01

    In this paper, we review research in the emerging practice and research field of Human Work Interaction Design (HWID). We present a HWID framework, and a sample of 54 HWID related papers from workshops, conferences and journals from the period 2009–2014. We group the papers into six topical group...

  6. Human Work Interaction Design

    DEFF Research Database (Denmark)

    Lopes, Arminda; Ørngreen, Rikke

    This book constitutes the thoroughly refereed post-conference proceedings of the Third IFIP WG 13.6 Working Conference on Human Work Interaction Design, HWID 2012, held in Copenhagen, Denmark, in December 2012. The 16 revised papers presented were carefully selected for inclusion in this volume...

  7. Design and Verification of Serial Peripheral Interface using OVM

    Directory of Open Access Journals (Sweden)

    Archana Ramesh R

    2012-11-01

    Full Text Available The main objective of the work is to design SPI Master Core using Verilog and verify the code using Open Verification Methodology. Serial Peripheral Interface (SPI is an interface that facilitates the transfer of synchronous serial data, which is engineer’s favorite for its convenience and saving system resource. SPI (Serial Peripheral Interface is a synchronous serial data link that operates in full duplex mode. It communicates in master/slave mode where the master device initiates the data frame. Multiple slave devices are allowed with individual slave select line .Serial Peripheral Interface of symmetrical structure can be synthesized using Xilinx 12.3, and then can be simulated using Questasim 10.0b. It is a popular interface used for connecting peripherals to each other and to microprocessors.

  8. User Interface Design in Medical Distributed Web Applications.

    Science.gov (United States)

    Serban, Alexandru; Crisan-Vida, Mihaela; Mada, Leonard; Stoicu-Tivadar, Lacramioara

    2016-01-01

    User interfaces are important to facilitate easy learning and operating with an IT application especially in the medical world. An easy to use interface has to be simple and to customize the user needs and mode of operation. The technology in the background is an important tool to accomplish this. The present work aims to creating a web interface using specific technology (HTML table design combined with CSS3) to provide an optimized responsive interface for a complex web application. In the first phase, the current icMED web medical application layout is analyzed, and its structure is designed using specific tools, on source files. In the second phase, a new graphic adaptable interface to different mobile terminals is proposed, (using HTML table design (TD) and CSS3 method) that uses no source files, just lines of code for layout design, improving the interaction in terms of speed and simplicity. For a complex medical software application a new prototype layout was designed and developed using HTML tables. The method uses a CSS code with only CSS classes applied to one or multiple HTML table elements, instead of CSS styles that can be applied to just one DIV tag at once. The technique has the advantage of a simplified CSS code, and a better adaptability to different media resolutions compared to DIV-CSS style method. The presented work is a proof that adaptive web interfaces can be developed just using and combining different types of design methods and technologies, using HTML table design, resulting in a simpler to learn and use interface, suitable for healthcare services.

  9. Web Interface Design Principles for Adults’ Self-Directed Learning

    Directory of Open Access Journals (Sweden)

    Mehmet FIRAT

    2016-10-01

    Full Text Available One of the most important features which e-learning tools and environments must possess within the scope of lifelong learning is self-directed learning, which can be considered as a form of self-learning. The aim of this study was to determine, based on the views and recommendations of experts, interface design principles for the development of educational web interfaces that will support the self-directed learning of adults. This descriptive study was conducted with the contribution of 12 academicians specializing in interface design and self-directed learning. Within the scope of the study, new interfaces features were identified based on an evaluation of the literature on interface designs for self-directed learning, and the views of subject experts. Based on the study results, it was determined that interface designs supporting self-directed learning must possess five basic features, which include being user-directed, ensuring variety, being supported by learning analytics, being motivational, and being sharing-oriented.

  10. Bed occupancy monitoring: data processing and clinician user interface design.

    Science.gov (United States)

    Pouliot, Melanie; Joshi, Vilas; Goubran, Rafik; Knoefel, Frank

    2012-01-01

    Unobtrusive and continuous monitoring of patients, especially at their place of residence, is becoming a significant part of the healthcare model. A variety of sensors are being used to monitor different patient conditions. Bed occupancy monitoring provides clinicians a quantitative measure of bed entry/exit patterns and may provide information relating to sleep quality. This paper presents a bed occupancy monitoring system using a bed pressure mat sensor. A clinical trial was performed involving 8 patients to collect bed occupancy data. The trial period for each patient ranged from 5-10 weeks. This data was analyzed using a participatory design methodology incorporating clinician feedback to obtain bed occupancy parameters. The parameters extracted include the number of bed exits per night, the bed exit weekly average (including minimum and maximum), the time of day of a particular exit, and the amount of uninterrupted bed occupancy per night. The design of a clinical user interface plays a significant role in the acceptance of such patient monitoring systems by clinicians. The clinician user interface proposed in this paper was designed to be intuitive, easy to navigate and not cause information overload. An iterative design methodology was used for the interface design. The interface design is extendible to incorporate data from multiple sensors. This allows the interface to be part of a comprehensive remote patient monitoring system.

  11. BioCMOS Interfaces and Co-Design

    CERN Document Server

    Carrara, Sandro

    2013-01-01

    The application of CMOS circuits and ASIC VLSI systems to problems in medicine and system biology has led to the emergence of Bio/CMOS Interfaces and Co-Design as an exciting and rapidly growing area of research. The mutual inter-relationships between VLSI-CMOS design and the biophysics of molecules interfacing with silicon and/or onto metals has led to the emergence of the interdisciplinary engineering approach to Bio/CMOS interfaces. This new approach, facilitated by 3D circuit design and nanotechnology, has resulted in new concepts and applications for VLSI systems in the bio-world. This book offers an invaluable reference to the state-of-the-art in Bio/CMOS interfaces. It describes leading-edge research in the field of CMOS design and VLSI development for applications requiring integration of biological molecules onto the chip. It provides multidisciplinary content ranging from biochemistry to CMOS design in order to address Bio/CMOS interface co-design in bio-sensing applications.

  12. Improvement of design of a surgical interface using an eye tracking device.

    Science.gov (United States)

    Erol Barkana, Duygun; Açık, Alper; Duru, Dilek Goksel; Duru, Adil Deniz

    2014-05-07

    Surgical interfaces are used for helping surgeons in interpretation and quantification of the patient information, and for the presentation of an integrated workflow where all available data are combined to enable optimal treatments. Human factors research provides a systematic approach to design user interfaces with safety, accuracy, satisfaction and comfort. One of the human factors research called user-centered design approach is used to develop a surgical interface for kidney tumor cryoablation. An eye tracking device is used to obtain the best configuration of the developed surgical interface. Surgical interface for kidney tumor cryoablation has been developed considering the four phases of user-centered design approach, which are analysis, design, implementation and deployment. Possible configurations of the surgical interface, which comprise various combinations of menu-based command controls, visual display of multi-modal medical images, 2D and 3D models of the surgical environment, graphical or tabulated information, visual alerts, etc., has been developed. Experiments of a simulated cryoablation of a tumor task have been performed with surgeons to evaluate the proposed surgical interface. Fixation durations and number of fixations at informative regions of the surgical interface have been analyzed, and these data are used to modify the surgical interface. Eye movement data has shown that participants concentrated their attention on informative regions more when the number of displayed Computer Tomography (CT) images has been reduced. Additionally, the time required to complete the kidney tumor cryoablation task by the participants had been decreased with the reduced number of CT images. Furthermore, the fixation durations obtained after the revision of the surgical interface are very close to what is observed in visual search and natural scene perception studies suggesting more efficient and comfortable interaction with the surgical interface. The

  13. Inhalation devices and patient interface: human factors.

    Science.gov (United States)

    Leiner, Stefan; Parkins, David; Lastow, Orest

    2015-03-01

    The development of any inhalation product that does not consider the patient needs will fail. The needs of the patients must be identified and aligned with engineering options and physical laws to achieve a robust and intuitive-to-use inhaler. A close interaction between development disciplines and real-use evaluations in clinical studies or in human factor studies is suggested. The same holds true when a marketed product needs to be changed. Caution is warranted if an inhaler change leads to a change in the way the patient handles the device. Finally, the article points out potential problems if many inhaler designs are available. Do they confuse the patients? Can patients recall the correct handling of each inhaler they use? How large is the risk that different inhaler designs pose to the public health? The presentations were given at the Orlando Inhalation Conference: Approaches in International Regulation co-organised by the University of Florida and the International Pharmaceutical Aerosol Consortium on Regulation & Science (IPAC-RS) in March 2014.

  14. Reliable interface design for combining asynchronous and synchronous circuits

    Science.gov (United States)

    Josephson, Lueli; Brunvand, Erik L.; Gopalakrishan, Ganesh; Hurdle, John F.

    1993-01-01

    In order to successfully integrate asynchronous and synchronous designs, great care must be taken at the interface between the two types of systems. Synchronizing asynchronous inputs with a free running clock can cause well-known problems with metastability in the synchronization circuits. Stretchable clocks allow a clock cycle to expand dynamically in response to the metastability effects of sampling asynchronous inputs. We use an interface organization where the special circuitry for detecting metastability and for stretching the clock that is delivered to the synchronous part of the system is encapsulated in a Q-flop-based interface. This provides a very convenient method for interfacing mixed systems, as the interface and clock generation circuitry are isolated into one special module, and neither the asynchronous nor the synchronous system need be modified internally to accommodate the interface. This is especially important when standard synchronous components are used as there is no opportunity to modify these parts. We show that this interface module is suitable for most mixed design needs and conclude with an example.

  15. Augmented reality as a design tool for mobile interfaces

    DEFF Research Database (Denmark)

    Bertelsen, Olav Wedege; Nielsen, Christina

    2000-01-01

    This paper challenges user interface paradigms for mobile devices, by using the technical classification of augmented reality interfaces as a thinking tool to develop ideas for interaction with mobile devices. The paper presents future work scenarios from a wastewater treatment plant embodying PDA...... applications derived from the classification of augmented reality interfaces. The focus on physical interaction with objects of work and with the mobile device provides us with a range of interaction styles, based on e.g. gestures and manipulation of objects. Furthermore, issues of transparency and directness...... are addressed. The future scenarios indicate that the concepts of augmented reality support solving context problems in mobile design....

  16. Sharepoint 2013 branding and user interface design

    CERN Document Server

    Drisgill, Randy; Stubbs, Paul

    2013-01-01

    Plan, design, and launch a brand in SharePoint If you are planning, designing, and launching your brand using SharePoint, this book and author trio will walk you through everything you need to know in an understandable and approachable way. From specific technologies such as master pages, page layouts, and CSS to offering best-practices and real-world experience for creating successful branding projects through SharePoint 2013, you will learn how to approach your branding project in effective new ways. This visual book provides step-by-step instructions in a simple and striking format that f

  17. Offshore structures: design/fabrication interface

    Energy Technology Data Exchange (ETDEWEB)

    Hordyk, M. (Billington Osborne-Moss Engineering Ltd. (GB))

    1988-01-01

    For some years there has been recognition from all sides of the offshore industry that the separation of designers and fabricators is the cause of unnecessarily expensive structures. The technical director of George Wimpey plc, described the gulf between the two as 'feudal' in his keynote presentation to a London conference in November 1984. This conference brought together the several disciplines working together (or separately) to design and fabricate offshore facilities, in an attempt to pool their experience and ideas so that more economic offshore installations could be produced in future. (author).

  18. Probe interface design consideration. [for interplanetary spacecraft missions

    Science.gov (United States)

    Casani, E. K.

    1974-01-01

    Interface design between a probe and a spacecraft requires not only technical considerations but also management planning and mission analysis interactions. Two further aspects of importance are the flyby versus the probe trade-off, and the relay link design and data handling optimization.

  19. Hafnium transistor design for neural interfacing.

    Science.gov (United States)

    Parent, David W; Basham, Eric J

    2008-01-01

    A design methodology is presented that uses the EKV model and the g(m)/I(D) biasing technique to design hafnium oxide field effect transistors that are suitable for neural recording circuitry. The DC gain of a common source amplifier is correlated to the structural properties of a Field Effect Transistor (FET) and a Metal Insulator Semiconductor (MIS) capacitor. This approach allows a transistor designer to use a design flow that starts with simple and intuitive 1-D equations for gain that can be verified in 1-D MIS capacitor TCAD simulations, before final TCAD process verification of transistor properties. The DC gain of a common source amplifier is optimized by using fast 1-D simulations and using slower, complex 2-D simulations only for verification. The 1-D equations are used to show that the increased dielectric constant of hafnium oxide allows a higher DC gain for a given oxide thickness. An additional benefit is that the MIS capacitor can be employed to test additional performance parameters important to an open gate transistor such as dielectric stability and ionic penetration.

  20. Persuasive interface: Designing for the WWW

    DEFF Research Database (Denmark)

    Dormann, Claire

    1997-01-01

    The design of Web documents is approached from the perspective of visual rhetoric and important aspects of persuasive discourses (e.g. the role of emotion) are presented in connection with the World Wide Web (WWW). The origin of the rhetorical figures is first briefly outlined. Then, a few...

  1. Adaptable User Interface Based on the Ecological Interface Design Concept for Multiple Robots Operating Works with Uncertainty

    Directory of Open Access Journals (Sweden)

    Hiroshi Furukawa

    2010-01-01

    Full Text Available Problem statement: When supervising a team of semi-autonomous robots, the operator’s task is not only the manipulation of each robot but also achievement of the top goal that is assigned to the entire team of humans and robots. The operators are demanded to comprehend highly complex states and make appropriate decisions in dynamic environment using the limited cognitive resources. The Ecological Interface Design (EID is a design approach based on visualization of constraints in study environment onto the interface to reduce the cognitive workload. Our research question was “How should we design Human-Robot Interface (HRI that allows operators to understand states of multiple robots systems working in environment with uncertainty?” Approach: Our proposed method was Adaptable User Interface (AUI with EID. The interface is a framework that allowed the operators to take selectable use of displays indicating different types of functional information. Two types of expressions of functions were defined for indicating states of functions: indication of functional disposition and of effectiveness. Three cognitive experiments were conducted to reveal potential efficacy of the method using an experimental test-bed simulation. Results: The results of the first and second experiments showed that usefulness of functional indications is different from different works, tasks and operators. The third experiment demonstrated that operators could select and use appropriate information among a set of indicators with different types and levels of functional information, which are adaptive for tasks, their strategies, their skills and available information and knowledge about the tasks. Conclusion: From the remarks, it can be concluded that the proposed method (AUI+EID is a useful and feasible HRI method for multiple robot operations, even knowledge about the work is not sufficient to build a set of dedicated indicators each has only necessary information for a

  2. Designing a Facebook Interface for Senior Users

    Directory of Open Access Journals (Sweden)

    Gonçalo Gomes

    2014-01-01

    Full Text Available The adoption of social networks by older adults has increased in recent years. However, many still cannot make use of social networks as these are simply not adapted to them. Through a series of direct observations, interviews, and focus groups, we identified recommendations for the design of social networks targeting seniors. Based on these, we developed a prototype for tablet devices, supporting sharing and viewing Facebook content. We then conducted a user study comparing our prototype with Facebook's native mobile application. We have found that Facebook's native application does not meet senior users concerns, like privacy and family focus, while our prototype, designed in accordance with the collected recommendations, supported relevant use cases in a usable and accessible manner.

  3. Designing a Facebook interface for senior users.

    Science.gov (United States)

    Gomes, Gonçalo; Duarte, Carlos; Coelho, José; Matos, Eduardo

    2014-01-01

    The adoption of social networks by older adults has increased in recent years. However, many still cannot make use of social networks as these are simply not adapted to them. Through a series of direct observations, interviews, and focus groups, we identified recommendations for the design of social networks targeting seniors. Based on these, we developed a prototype for tablet devices, supporting sharing and viewing Facebook content. We then conducted a user study comparing our prototype with Facebook's native mobile application. We have found that Facebook's native application does not meet senior users concerns, like privacy and family focus, while our prototype, designed in accordance with the collected recommendations, supported relevant use cases in a usable and accessible manner.

  4. Seating Considerations for Spaceflight: The Human to Machine Interface

    Science.gov (United States)

    Gohmert, D. M.

    2012-01-01

    Seating is one of the most critical components to be considered during design of a spacecraft. Since seats are the final interface between the occupant and the vehicle wherein all launch and landing operations are performed, significant effort must be spent to ensure proper integration of the human to the spacecraft. The importance of seating can be divided into two categories: seat layout and seat design. The layout of the seats drives the overall cabin configuration - from displays and controls, to windows, to stowage, to egress paths. Since the layout of the seats is such a critical design parameter within the crew compartment, it is one of the first design challenges that must be completed in the critical path of the spacecraft design. In consideration of seat layout in the vehicle, it is important for the designers to account for often intangible factors such as safety, operability, contingency performance, and crew rescue. Seat layout will lead to definition of the quantity, shape, and posture of the seats. The seats of the craft must restrain and protect the occupant in all seated phases of flight, while allowing for nominal mission performance. In design of a spacecraft seat, the general posture of the occupant and the landing loads to be encountered are the greatest drivers of overall design. Variances, such as upright versus recumbent postures will dictate fit of the seat to the occupant and drive the total envelope of the seat around the occupant. Seat design revolves around applying sound principles of seated occupant protection coupled with the unique environments driven by the seat layout, landing loads, and operational and emergency scenarios.

  5. Formal design specification of a Processor Interface Unit

    Science.gov (United States)

    Fura, David A.; Windley, Phillip J.; Cohen, Gerald C.

    1992-01-01

    This report describes work to formally specify the requirements and design of a processor interface unit (PIU), a single-chip subsystem providing memory-interface bus-interface, and additional support services for a commercial microprocessor within a fault-tolerant computer system. This system, the Fault-Tolerant Embedded Processor (FTEP), is targeted towards applications in avionics and space requiring extremely high levels of mission reliability, extended maintenance-free operation, or both. The need for high-quality design assurance in such applications is an undisputed fact, given the disastrous consequences that even a single design flaw can produce. Thus, the further development and application of formal methods to fault-tolerant systems is of critical importance as these systems see increasing use in modern society.

  6. A Revised Interface for the ARL Topodef Mobility Design Tool

    Science.gov (United States)

    2012-04-01

    structures using the Model-View-Controller ( MVC ) design pattern. 3. Inspiration The core concepts for the controls of the new Topodef GUI were inspired...We restructured the new application from the ground up implementing the MVC design pattern (4, 5). The goal was to decouple the user interface from...Application Design with MVC [Technical article]. (2010). Retrieved from Oracle Corporation, website: http://java.sun.com/developer/technicalArticles

  7. Human Reliability Analysis for Design: Using Reliability Methods for Human Factors Issues

    Energy Technology Data Exchange (ETDEWEB)

    Ronald Laurids Boring

    2010-11-01

    This paper reviews the application of human reliability analysis methods to human factors design issues. An application framework is sketched in which aspects of modeling typically found in human reliability analysis are used in a complementary fashion to the existing human factors phases of design and testing. The paper provides best achievable practices for design, testing, and modeling. Such best achievable practices may be used to evaluate and human system interface in the context of design safety certifications.

  8. Human Work Interaction Design

    DEFF Research Database (Denmark)

    2015-01-01

    In this paper, we review research in the emerging practice and research field of Human Work Interaction Design (HWID). We present a HWID frame-work, and a sample of 54 papers from workshops, conferences and journals from the period 2009-2014. We group the papers into six topical groups, and then at......-tempt to map these groups to the framework to find research gaps for future re-search. We find that the groups of papers cover all areas of the framework well for a variety of work and leisure domains. The area in strongest need for more research papers is the development of the holistic framework itself....... Furthermore, much focus has been on studying design sketching or implemented systems-in-use, while little attention has been paid to mature design (prototypes) or early implementation (content templates). In conclusion, we recommend an update to the framework so that it can be also useful for research...

  9. Human perceptual deficits as factors in computer interface test and evaluation

    Energy Technology Data Exchange (ETDEWEB)

    Bowser, S.E.

    1992-06-01

    Issues related to testing and evaluating human computer interfaces are usually based on the machine rather than on the human portion of the computer interface. Perceptual characteristics of the expected user are rarely investigated, and interface designers ignore known population perceptual limitations. For these reasons, environmental impacts on the equipment will more likely be defined than will user perceptual characteristics. The investigation of user population characteristics is most often directed toward intellectual abilities and anthropometry. This problem is compounded by the fact that some deficits capabilities tend to be found in higher-than-overall population distribution in some user groups. The test and evaluation community can address the issue from two primary aspects. First, assessing user characteristics should be extended to include tests of perceptual capability. Secondly, interface designs should use multimode information coding.

  10. The Design of Human-Machine Interface of Lost Foam Casting Shaker%消失模振动台的人机界面系统设计

    Institute of Scientific and Technical Information of China (English)

    原云峰

    2012-01-01

    This paper mainly introduces the performance and characteristic of the lost foam casting shaker, puts forward the work- ing process of new typed shaker and the design scheme of electrical control; the scheme has the advantages of operation easily, and also can satisfy the casting production process requirements.%介绍了新型雨淋加砂振动台的工作过程及电气控制设计方案,重点阐述了振动台的人机界面设计以及特点;该方案操作方便,能满足不同铸件的生产工艺要求。

  11. Within the Interface: Visual Rhetoric, Pedagogy, and Writing Center Website Design

    Science.gov (United States)

    Myatt, Alice J.

    2010-01-01

    My dissertation examines the theory and praxis of taking an expanded concept of the human-computer interface (HCI) and working with the resulting concept to foster a more conversational approach for online tutoring sessions and the design of the writing center websites that facilitate online tutoring. For the purposes of my research, I describe…

  12. Multimodal Interfaces: Literature Review of Ecological Interface Design, Multimodal Perception and Attention, and Intelligent Adaptive Multimodal Interfaces

    Science.gov (United States)

    2010-05-01

    which can be used in generating tactile messages using the vest. It is important to note that other types of tactile and haptic interfaces exist...field haptics in virtual environments. In Proceedings of the 2003 IEEE Virtual Reality Conference (pp. 287-288). Los Alamitos, CA: IEEE Computer... Tactile Information presentation in the cockpit. In Proceedings of the First International Workshop on Haptic Human-Computer Interaction (pp. 174-181

  13. Design de interface sistematizado como processo de produto

    OpenAIRE

    Passos, Jaire Ederson; Silva, Tania Luisa Koltermann da

    2012-01-01

    Este artigo relata a proposição de metodologia para o design de interface sistematizado como processo de desenvolvimento de produto, considerando princípios de design de interação e aspectos de usabilidade e ergonomia. A composição de metodologia que agrega ferramentas do processo de produto, como o desdobramento da função qualidade, a princípios do design gráfico e do design de interação objetiva fornecer forte embasamento científico para as usualmente aplicadas heurísticas do design de inte...

  14. A design of FPGA based intelligent data handling interfacing card.

    Directory of Open Access Journals (Sweden)

    Anandaraj D

    2015-05-01

    Full Text Available With the increasing demand in the custom built logic for avionics systems, FPGA is used in this proposed interfacing card design. This FPGA based intelligent data handling card (IDHC for the IVHM system, will interface the data from aircraft subsystems to the aircraft digital data bus. This IDHC interfacing card is based on the Virtex-5 FPGA (Field Programmable Gate Array, which provides flexibility by re-programming, so that it can be configured to the required functionality. Fault detection can be done within the FPGA and only the anomalies passed to the computer, so that the bus bandwidth can be utilized effectively and also excessive wiring can be eliminated, that would have been required for multiple individual systems. The work concentrates on designing the schematic using OrCAD.

  15. Experiences in the application of human factors engineering to human-system interface modernization

    Energy Technology Data Exchange (ETDEWEB)

    Trueba Alonso, Pedro; Fernandez Illobre, Luis; Ortega Pascual, Fernando [Tecnatom S.A., San Sebastian de los Reyes (Spain). Simulation and Control Rooms Div.

    2015-07-15

    Almost all the existing Nuclear Power Plants (NPPs) include plans to modernize their existing Instrumentation and Control (I and C) systems and associated Human System Interfaces (HSIs), due to obsolescence problems. Tecnatom, S.A. has been participating in modernization programs in NPPs to help them to plan, specify, design and implement the modernization of control rooms and associated I and C and HSIs. The application of Human Factors Engineering (HFE) in modernization programs is nowadays unavoidable. This is because is becoming a regulatory requirement, and also because it is needed to ensure that any plant modification, involving the modernization of I and C and HSI, is well designed to improve overall plant operations, reliability, and safety. This paper shows some experiences obtained during the application of HFE to the modernization of these HSIs. The experience applying HFE in modernizations and design modifications show a positive effect, improving the associated HSIs, with the acceptability of the final user.

  16. Web Interface Design Principles for Adults' Self-Directed Learning

    Science.gov (United States)

    Firat, Mehmet; Sakar, A. Nurhan; Kabakci Yurdakul, Isil

    2016-01-01

    One of the most important features which e-learning tools and environments must possess within the scope of lifelong learning is self-directed learning, which can be considered as a form of self-learning. The aim of this study was to determine, based on the views and recommendations of experts, interface design principles for the development of…

  17. The Copyright/Design Interface in Denmark (and Scandinavia)

    DEFF Research Database (Denmark)

    Schovsbo, Jens Hemmingsen; Rosenmeier, Morten

    2016-01-01

    This article examines the interface in copyright and design law in Denmark and with accounts also for Norway and Sweden. It is pointed out how Scandinavian courts have historically employed several strategies to limit copyright protection of works of applied art including 1) “raising the bar...

  18. Improving the Interplay between Usability Evaluation and User Interface Design

    DEFF Research Database (Denmark)

    Stage, Jan

    2004-01-01

    of the workshop are motivated and an outline of the contents of the papers that were presented in the workshop is given. In addition we summarize some challenges to the interplay between usability evaluation and user interface design agreed upon at the workshop, as well as some solutions that were debated....

  19. A User-Centred Design and Evaluation of IR Interfaces

    Science.gov (United States)

    Ahmed, S. M. Zabed; McKnight, Cliff; Oppenheim, Charles

    2006-01-01

    This paper presents a user-centred design and evaluation methodology for ensuring the usability of IR interfaces. The methodology is based on sequentially performing: a competitive analysis, user task analysis, heuristic evaluation, formative evaluation and a summative comparative evaluation. These techniques are described, and their application…

  20. Designing Search: Effective Search Interfaces for Academic Library Web Sites

    Science.gov (United States)

    Teague-Rector, Susan; Ghaphery, Jimmy

    2008-01-01

    Academic libraries customize, support, and provide access to myriad information systems, each with complex graphical user interfaces. The number of possible information entry points on an academic library Web site is both daunting to the end-user and consistently challenging to library Web site designers. Faced with the challenges inherent in…

  1. Circumventing Graphical User Interfaces in Chemical Engineering Plant Design

    Science.gov (United States)

    Romey, Noel; Schwartz, Rachel M.; Behrend, Douglas; Miao, Peter; Cheung, H. Michael; Beitle, Robert

    2007-01-01

    Graphical User Interfaces (GUIs) are pervasive elements of most modern technical software and represent a convenient tool for student instruction. For example, GUIs are used for [chemical] process design software (e.g., CHEMCAD, PRO/II and ASPEN) typically encountered in the senior capstone course. Drag and drop aspects of GUIs are challenging for…

  2. Design of a user interface for intuitive colonoscope control

    NARCIS (Netherlands)

    Kuperij, Nicole; Reilink, Rob; Schwartz, Matthijs P.; Stramigioli, Stefano; Misra, Sarthak; Broeders, Ivo A.M.J.

    2011-01-01

    The goal of this study is to improve the efficiency and efficacy of the standard colonoscopy procedure. This is done by addressing the intuitiveness of colonoscope control. For this purpose an interface in the form of a grip was designed that allows the user to intuitively steer and drive the colono

  3. Molecular Design of Branched and Binary Molecules at Ordered Interfaces

    Energy Technology Data Exchange (ETDEWEB)

    Genson, Kirsten Larson [Iowa State Univ., Ames, IA (United States)

    2005-01-01

    This study examined five different branched molecular architectures to discern the effect of design on the ability of molecules to form ordered structures at interfaces. Photochromic monodendrons formed kinked packing structures at the air-water interface due to the cross-sectional area mismatch created by varying number of alkyl tails and the hydrophilic polar head group. The lower generations formed orthorhombic unit cell with long range ordering despite the alkyl tails tilted to a large degree. Favorable interactions between liquid crystalline terminal groups and the underlying substrate were observed to compel a flexible carbosilane dendrimer core to form a compressed elliptical conformation which packed stagger within lamellae domains with limited short range ordering. A twelve arm binary star polymer was observed to form two dimensional micelles at the air-water interface attributed to the higher polystyrene block composition. Linear rod-coil molecules formed a multitude of packing structures at the air-water interface due to the varying composition. Tree-like rod-coil molecules demonstrated the ability to form one-dimensional structures at the air-water interface and at the air-solvent interface caused by the preferential ordering of the rigid rod cores. The role of molecular architecture and composition was examined and the influence chemically competing fragments was shown to exert on the packing structure. The amphiphilic balance of the different molecular series exhibited control on the ordering behavior at the air-water interface and within bulk structures. The shell nature and tail type was determined to dictate the preferential ordering structure and molecular reorganization at interfaces with the core nature effect secondary.

  4. Human performance measures for interactive haptic-audio-visual interfaces.

    Science.gov (United States)

    Jia, Dawei; Bhatti, Asim; Nahavandi, Saeid; Horan, Ben

    2013-01-01

    Virtual reality and simulation are becoming increasingly important in modern society and it is essential to improve our understanding of system usability and efficacy from the users' perspective. This paper introduces a novel evaluation method designed to assess human user capability when undertaking technical and procedural training using virtual training systems. The evaluation method falls under the user-centered design and evaluation paradigm and draws on theories of cognitive, skill-based and affective learning outcomes. The method focuses on user interaction with haptic-audio-visual interfaces and the complexities related to variability in users' performance, and the adoption and acceptance of the technologies. A large scale user study focusing on object assembly training tasks involving selecting, rotating, releasing, inserting, and manipulating three-dimensional objects was performed. The study demonstrated the advantages of the method in obtaining valuable multimodal information for accurate and comprehensive evaluation of virtual training system efficacy. The study investigated how well users learn, perform, adapt to, and perceive the virtual training. The results of the study revealed valuable aspects of the design and evaluation of virtual training systems contributing to an improved understanding of more usable virtual training systems.

  5. Design, fabrication, and testing of an optoelectronic interface connectorized module

    Science.gov (United States)

    Benoit, Jeffrey T.; Grzybowski, Richard R.; Rubino, Robert A.; Newman, Leon A.; Fields, Christopher V.; DiDomenico, John A.; Donofrio, Andrew J.

    1994-10-01

    As efforts to include fiber optic technology in aircraft flight control electronics have progressed, the need has arisen for a compact optoelectronic interface with an integral multipin optical connector. The United Technologies Research Center optoelectronic Connectorized Module (CM) was designed and built to satisfy this need. This paper will discuss the background, design, fabrication and testing of a completed Connectorized Module. The prototype CM is a four channel speed sensor interface that incorporates established ceramic multichip module (MCM-C) technology with optical emitters and detectors and a multipin fiber optic connector. This combination of technologies yields a compact and rugged interface module. In addition, the CM removes optical fibers, and their associated difficult to repair pigtails, from within the electronic control box. The CM achieves this because: it contains all necessary optoelectronic circuitry, has integral electrical and optical connectors, and is mounted directly on the electronic control box wall, not on an internal circuit board. Although this CM is a speed sensor interface, the flexible nature of MCM-C technology will enable a wide variety of sensor and data communication interfaces to be implemented.

  6. State transition storyboards: A tool for designing the Goldstone solar system radar data acquisition system user interface software

    Science.gov (United States)

    Howard, S. D.

    1987-01-01

    Effective user interface design in software systems is a complex task that takes place without adequate modeling tools. By combining state transition diagrams and the storyboard technique of filmmakers, State Transition Storyboards were developed to provide a detailed modeling technique for the Goldstone Solar System Radar Data Acquisition System human-machine interface. Illustrations are included with a description of the modeling technique.

  7. The Attentional Capture of Colour in Visual Interface Design

    DEFF Research Database (Denmark)

    Andersen, Emil; Maier, Anja

    2017-01-01

    The use of colour is an integral component in visual interface design for creating separation between objects and for conveying meaning. It has previously been established that colours can be separated in a hierarchy of primary colours and secondary colours, and that colours are consistently...... at a sufficiently early level of processing to influence attention. We end by discussing implications of our results for design practice and research in psychology....

  8. Interdisciplinarity at the Human-Environment Interface

    DEFF Research Database (Denmark)

    Rasmussen, Kjeld; Arler, Finn

    2010-01-01

    discussed, including Geography, Human Ecology, Environmental Studies, Environmental Management, Ecological Economics, Sustainability Science and Earth System Science. Key problems of carrying out interdisciplinary research are identified, including differences of both ontological, epistemological...

  9. Some trends in man-machine interface design for industrial process plants

    DEFF Research Database (Denmark)

    Rasmussen, Jens

    1980-01-01

    The demands for an efficient and reliable man-machine inter-face in industrial process plant are increasing due to the steadily growing size and complexity of installations. At the same time, computerized technology offers the possibility of powerful and effective solutions to designers....... In the paper, problems related to interface design, operator training and human reliability are discussed in the light of this technological development, and an integrated approach to system design based on a consistent model or framework describing the man-machine interaction is advocated.The work presented...... is part of a Scandinavian research project sponsored by the Board of Nordic Ministers, for the study of control room design and human reliability in nuclear power plants....

  10. Design of Fault Tolerant Network Interfaces for NoCs

    DEFF Research Database (Denmark)

    Fiorin, Leandro; Micconi, Laura; Sami, Mariagiovanna

    2011-01-01

    Networks-on-Chip (NoCs) appeared as a strategy to deal with the communication requirements of complex IP-based System-on-Chips. As the complexity of designs increases and the technology scales down into the deep-submicron domain, the probability of malfunctions and failures in the NoC components...... increases. This paper focuses on the study and evaluation of techniques for increasing reliability and resilience of Network Interfaces (NIs). NIs act as interfaces between IP cores and the communication infrastructure; a faulty behavior in them could affect therefore the overall system. In this work, we...

  11. Design of a robust EMG sensing interface for pattern classification.

    Science.gov (United States)

    Huang, He; Zhang, Fan; Sun, Yan L; He, Haibo

    2010-10-01

    Electromyographic (EMG) pattern classification has been widely investigated for neural control of external devices in order to assist with movements of patients with motor deficits. Classification performance deteriorates due to inevitable disturbances to the sensor interface, which significantly challenges the clinical value of this technique. This study aimed to design a sensor fault detection (SFD) module in the sensor interface to provide reliable EMG pattern classification. This module monitored the recorded signals from individual EMG electrodes and performed a self-recovery strategy to recover the classification performance when one or more sensors were disturbed. To evaluate this design, we applied synthetic disturbances to EMG signals collected from leg muscles of able-bodied subjects and a subject with a transfemoral amputation and compared the accuracies for classifying transitions between different locomotion modes with and without the SFD module. The results showed that the SFD module maintained classification performance when one signal was distorted and recovered about 20% of classification accuracy when four signals were distorted simultaneously. The method was simple to implement. Additionally, these outcomes were observed for all subjects, including the leg amputee, which implies the promise of the designed sensor interface for providing a reliable neural-machine interface for artificial legs.

  12. Design of a robust EMG sensing interface for pattern classification

    Science.gov (United States)

    Huang, He; Zhang, Fan; Sun, Yan L.; He, Haibo

    2010-10-01

    Electromyographic (EMG) pattern classification has been widely investigated for neural control of external devices in order to assist with movements of patients with motor deficits. Classification performance deteriorates due to inevitable disturbances to the sensor interface, which significantly challenges the clinical value of this technique. This study aimed to design a sensor fault detection (SFD) module in the sensor interface to provide reliable EMG pattern classification. This module monitored the recorded signals from individual EMG electrodes and performed a self-recovery strategy to recover the classification performance when one or more sensors were disturbed. To evaluate this design, we applied synthetic disturbances to EMG signals collected from leg muscles of able-bodied subjects and a subject with a transfemoral amputation and compared the accuracies for classifying transitions between different locomotion modes with and without the SFD module. The results showed that the SFD module maintained classification performance when one signal was distorted and recovered about 20% of classification accuracy when four signals were distorted simultaneously. The method was simple to implement. Additionally, these outcomes were observed for all subjects, including the leg amputee, which implies the promise of the designed sensor interface for providing a reliable neural-machine interface for artificial legs.

  13. Using Solver Interfaced Virtual Reality in PEACER Design Process

    Energy Technology Data Exchange (ETDEWEB)

    Lee, Hyong Won; Nam, Won Chang; Jeong, Seung Ho; Hwang, Il Soon; Shin, Jong Gye; Kim, Chang Hyo [Seoul National University, Seoul (Korea, Republic of)

    2006-07-01

    The recent research progress in the area of plant design and simulation highlighted the importance of integrating design and analysis models on a unified environment. For currently developed advanced reactors, either for power production or research, this effort has embraced impressive state-of-the-art information and automation technology. The PEACER (Proliferation-resistant, Environment friendly, Accident-tolerant, Continual and Economical Reactor) is one of the conceptual fast reactor system cooled by LBE (Lead Bismuth Eutectic) for nuclear waste transmutation. This reactor system is composed of innovative combination between design process and analysis. To establish an integrated design process by coupling design, analysis, and post-processing technology while minimizing the repetitive and costly manual interactions for design changes, a solver interfaced virtual reality simulation system (SIVR) has been developed for a nuclear transmutation energy system as PEACER. The SIVR was developed using Virtual Reality Modeling Language (VRML) in order to interface a commercial 3D CAD tool with various engineering solvers and to implement virtual reality presentation of results in a neutral format. In this paper, we have shown the SIVR approach viable and effective in the life-cycle management of complex nuclear energy systems, including design, construction and operation. For instance, The HELIOS is a down scaled model of the PEACER prototype to demonstrate the operability and safety as well as preliminary test of PEACER PLM (Product Life-cycle Management) with SIVR (Solver Interfaced Virtual Reality) concepts. Most components are designed by CATIA, which is 3D CAD tool. During the construction, 3D drawing by CATIA was effective to handle and arrange the loop configuration, especially when we changed the design. Most of all, This system shows the transparency of design and operational status of an energy complex to operators and inspectors can help ensure accident

  14. Interface Design Of Digital Platform For Bio Signal Processing

    Institute of Scientific and Technical Information of China (English)

    Jongsik; Park; Moonsu; Jang; Seongoo; Lee

    2010-01-01

    <正>Bio-sensor arrays for multi-channel recording have been developed recently and signal processing platforms for those signals have been studied actively.But it’s thereal situation which these technologies are generally developed and studied respectively.So the interface design between recording array and signal processing platform is also an important issue to make bio-sensor signal processing system.In this paper,we proposed interface which has unique protocols to control sensor array and operate platform.There are two types of protocols in the interface.One is between sensor array and MCU in platform and the other is between MCU and board for wireless communication.Basically,each protocol has two kinds of modes(single,frame)and it can be extended if needed.

  15. 支持ModBus协议的组态式人机界面系统的设计∗%Configurable Human Computer Interface System Design Based on ModBus Protocol

    Institute of Scientific and Technical Information of China (English)

    何鹏飞; 何平; 张琼琼; 赵鸿博

    2015-01-01

    人机界面在工业控制领域得到广泛应用。针对传统人机界面画面固定,通用性差等缺点,采用STM32平台设计了一种基于组态式的,画面可重配置的人机界面系统。通过组态软件设计画面,从而应用到不同的设备或工业控制系统。文章提出一种多层次的有限状态机来实现画面的显示与跳转,从而可以实现复杂画面逻辑。并采用ModBus协议将其应用于多轴控制器中,实现对电机速度、位移、报警信息等参数的显示与修改。对ModBus协议的支持,可以实现连接不同的设备和一个设备网络,从而监控多个设备中的状态参数。%HMI ( Human Machine Interface ) is widely applied in industrial control filed. Traditional HMI have disadvantages of poor universality and fixed pictures. Design a new one with a Feature of pictures reconfiguration based on STM32 platform. Through the configuration software design of the screen, which is applied to different equipment or the industrial control system. Proposed a multi-level finite state machine to implement display and jump functions. And the ModBus protocol has been used in the multi-axis controller to achieve the visualization and modification of motor parameters comprising speed, displacement, alarm in-formation and so forth.

  16. Interface design of VSOP'94 computer code for safety analysis

    Science.gov (United States)

    Natsir, Khairina; Yazid, Putranto Ilham; Andiwijayakusuma, D.; Wahanani, Nursinta Adi

    2014-09-01

    Today, most software applications, also in the nuclear field, come with a graphical user interface. VSOP'94 (Very Superior Old Program), was designed to simplify the process of performing reactor simulation. VSOP is a integrated code system to simulate the life history of a nuclear reactor that is devoted in education and research. One advantage of VSOP program is its ability to calculate the neutron spectrum estimation, fuel cycle, 2-D diffusion, resonance integral, estimation of reactors fuel costs, and integrated thermal hydraulics. VSOP also can be used to comparative studies and simulation of reactor safety. However, existing VSOP is a conventional program, which was developed using Fortran 65 and have several problems in using it, for example, it is only operated on Dec Alpha mainframe platforms and provide text-based output, difficult to use, especially in data preparation and interpretation of results. We develop a GUI-VSOP, which is an interface program to facilitate the preparation of data, run the VSOP code and read the results in a more user friendly way and useable on the Personal 'Computer (PC). Modifications include the development of interfaces on preprocessing, processing and postprocessing. GUI-based interface for preprocessing aims to provide a convenience way in preparing data. Processing interface is intended to provide convenience in configuring input files and libraries and do compiling VSOP code. Postprocessing interface designed to visualized the VSOP output in table and graphic forms. GUI-VSOP expected to be useful to simplify and speed up the process and analysis of safety aspects.

  17. The development and evaluation of guidelines for the review of advanced human-system interfaces

    Energy Technology Data Exchange (ETDEWEB)

    O`Hara, J.M. [Brookhaven National Lab., Upton, NY (US); Wachtel, J. [Nuclear Regulatory Commission, Washington, DC (US). Office of Nuclear Regulatory Research

    1992-12-31

    Advanced control rooms for future nuclear power plants are being designed utilizing computer-based technologies. The US Nuclear Regulatory Commission reviews the human engineering aspects of such control rooms to ensure that they are designed to good human factors engineering principles and that operator performance and reliability are appropriately supported in order to protect public health and safety. This paper describes a general approach to advanced human-system interface review, development of human factors guidelines to support NRC safety reviews of advanced systems, and the results of a guideline test and evaluation program.

  18. Interface design and processes of self-organization in nanosystems

    Institute of Scientific and Technical Information of China (English)

    2005-01-01

    The role of structural design of nanosystems, i.e. systems with high density of surfaces, boundaries and interfaces greatly increases as material science rapidly develops in the direction of molecular and atomic assembly technology of materials and constructions. The processes occurring in interface layers determine the unique properties of nanosystems. The evolution of a substance in a boundary layer tends to a stationary state corresponding to external conditions. For micro(nano)-systems interfaces corresponding to a symmetry dictated energy extremum can be selected as states -attractors. To optimize structural design, forecasting and achievement of desirable characteristics, the processes of internal structural self-organization of a system should be in resonance with processes of controlling external influences (synergy resonance principle). This approach, together with earlier developed crystallochemical methods of searching for symmetry preferred interfaces of heteroepitaxy, allows one to carry out modeling generation and experimental selection of nanosystems with desirable properties and purposeful nanodesigning to create new materials, structures and devices. In view these tasks the discussion concentrates on: (1) Processes of special boundary texture formation in order to obtain high stable magnetic properties of permanent magnets on the basis of Sm-Co powders; (2) Processes of structural self-organization and boundary design upon Bi, Bi-Sb nanofilm formation with a big length of electron mean free path; (3) Creation of coherent solid-state heterojunctions of superionic conductor- an electronic conductor in order to conserve fast ionic transport and low activation energy of ion-movement in the crystal layer interface. Formation of such hererojunctions is of the key role in the creation of new types of devices with high frequency capacitance characteristics and a necessary element for the future information technologies, namely, wireless networks of

  19. Human-computer interface incorporating personal and application domains

    Science.gov (United States)

    Anderson, Thomas G.

    2011-03-29

    The present invention provides a human-computer interface. The interface includes provision of an application domain, for example corresponding to a three-dimensional application. The user is allowed to navigate and interact with the application domain. The interface also includes a personal domain, offering the user controls and interaction distinct from the application domain. The separation into two domains allows the most suitable interface methods in each: for example, three-dimensional navigation in the application domain, and two- or three-dimensional controls in the personal domain. Transitions between the application domain and the personal domain are under control of the user, and the transition method is substantially independent of the navigation in the application domain. For example, the user can fly through a three-dimensional application domain, and always move to the personal domain by moving a cursor near one extreme of the display.

  20. A Digital Interface for the Part Designers and the Fixture Designers for a Reconfigurable Assembly System

    Directory of Open Access Journals (Sweden)

    Vishwa V. Kumar

    2013-01-01

    Full Text Available This paper presents a web-based framework for interfacing product designers and fixture designers to fetch the benefits of early supplier involvement (ESI to a reconfigurable assembly system (RAS. The interfacing of the two members requires four steps, namely, collaboration chain, fixture supplier selection, knowledge share, and accommodation of service facilities so as to produce multiple products on a single assembly line. The interfacing not only provokes concurrency in the activities of product and fixture designer but also enables the assembly systems to tackle the spatial and generational variety. Among the four stages of interfacing, two steps are characterized by optimization issues, one from the product customer side and the other from the fixture designer side. To impart promptness in the optimization and hence the interaction, computationally economic tools are also presented in the paper for both of the supplier selection and fixture design optimization.

  1. Surgeon Design Interface for Patient-Specific Concentric Tube Robots.

    Science.gov (United States)

    Morimoto, Tania K; Greer, Joseph D; Hsieh, Michael H; Okamura, Allison M

    2016-06-01

    Concentric tube robots have potential for use in a wide variety of surgical procedures due to their small size, dexterity, and ability to move in highly curved paths. Unlike most existing clinical robots, the design of these robots can be developed and manufactured on a patient- and procedure-specific basis. The design of concentric tube robots typically requires significant computation and optimization, and it remains unclear how the surgeon should be involved. We propose to use a virtual reality-based design environment for surgeons to easily and intuitively visualize and design a set of concentric tube robots for a specific patient and procedure. In this paper, we describe a novel patient-specific design process in the context of the virtual reality interface. We also show a resulting concentric tube robot design, created by a pediatric urologist to access a kidney stone in a pediatric patient.

  2. Strategic Design Factors for an Automated Customer Interface

    Directory of Open Access Journals (Sweden)

    Kristian B. Bader

    2014-09-01

    Full Text Available A substantial review of the extant literature, which is not included in the paper, identifies three agents that influence automation of the customer interface in insurance companies. They are (1 intensified competition mainly resulting from deregulation of general insurance markets, (2 changes in the customer base (tendency to individualisation, request for more flexible products, and (3 technological development, in particular the increasingly intensive use of information and communication technologies for business purposes. Despite these new market influences, even today many insurance companies do not consider automating their processes at the customer front end. Critical thinking and awareness of the influencing factors that surround decisions on automating service delivery processes are not on the managers’ agenda. Further, it is not especially clear what the criteria are that influence automation of the customer interface in insurance companies. With this in mind a qualitative empirical study, conducted by interviewing experts from a sample of Swiss insurance companies that was representative of the structure of competition in the Swiss insurance market, was undertaken. The relevant question asked was, "What are the critical success factors that enable the automation of the customer interface in insurance companies?”.An outcome of the study is a list of eight topics, namely (A Market forces, (B Strategic focus, (C Company-customer-interaction process, (D Suitability of products, (E Multi-channel service delivery, (F Customer segmentation, (G Business case, and (H Technological aspects, that include a total of twenty one design factors considered important when designing an automated customer interface. Discussions centred on these topics and these design factors provided answers to six key questions that facilitated the development of an appropriate managerial model. The study shows that various criteria from many topics are relevant

  3. Electronic interface design for an electrically floating micro-disc

    Science.gov (United States)

    Gindila, M. V.; Kraft, M.

    2003-07-01

    The design of an electronic interface for an electrically floating micro-disc is presented. The system, based on a second order electromechanical Delta-Sigma modulator, can be used as a multi-axis capacitive accelerometer with the proof mass levitated by electrostatic forces. A synchronous detection scheme, used to sense the position of the proof mass, has been designed, simulated in PSpiceTM and successfully implemented on a PCB. The interface contains a differential pick-off with no ohmic connection to the proof mass, which distinguishes the circuit from typical sensing circuits for MEMS capacitive accelerometers. A noise analysis of the pick-off circuit was performed, and an electronic equivalent model of the sensing circuit has been developed and used to analyse the linearity of its transfer function. The linearity of the sensing circuit was confirmed experimentally using the PCB implementation.

  4. The Human Blood Metabolome-Transcriptome Interface

    Science.gov (United States)

    Schramm, Katharina; Adamski, Jerzy; Gieger, Christian; Herder, Christian; Carstensen, Maren; Peters, Annette; Rathmann, Wolfgang; Roden, Michael; Strauch, Konstantin; Suhre, Karsten; Kastenmüller, Gabi; Prokisch, Holger; Theis, Fabian J.

    2015-01-01

    Biological systems consist of multiple organizational levels all densely interacting with each other to ensure function and flexibility of the system. Simultaneous analysis of cross-sectional multi-omics data from large population studies is a powerful tool to comprehensively characterize the underlying molecular mechanisms on a physiological scale. In this study, we systematically analyzed the relationship between fasting serum metabolomics and whole blood transcriptomics data from 712 individuals of the German KORA F4 cohort. Correlation-based analysis identified 1,109 significant associations between 522 transcripts and 114 metabolites summarized in an integrated network, the ‘human blood metabolome-transcriptome interface’ (BMTI). Bidirectional causality analysis using Mendelian randomization did not yield any statistically significant causal associations between transcripts and metabolites. A knowledge-based interpretation and integration with a genome-scale human metabolic reconstruction revealed systematic signatures of signaling, transport and metabolic processes, i.e. metabolic reactions mainly belonging to lipid, energy and amino acid metabolism. Moreover, the construction of a network based on functional categories illustrated the cross-talk between the biological layers at a pathway level. Using a transcription factor binding site enrichment analysis, this pathway cross-talk was further confirmed at a regulatory level. Finally, we demonstrated how the constructed networks can be used to gain novel insights into molecular mechanisms associated to intermediate clinical traits. Overall, our results demonstrate the utility of a multi-omics integrative approach to understand the molecular mechanisms underlying both normal physiology and disease. PMID:26086077

  5. Infrared stereo camera for human machine interface

    Science.gov (United States)

    Edmondson, Richard; Vaden, Justin; Chenault, David

    2012-06-01

    Improved situational awareness results not only from improved performance of imaging hardware, but also when the operator and human factors are considered. Situational awareness for IR imaging systems frequently depends on the contrast available. A significant improvement in effective contrast for the operator can result when depth perception is added to the display of IR scenes. Depth perception through flat panel 3D displays are now possible due to the number of 3D displays entering the consumer market. Such displays require appropriate and human friendly stereo IR video input in order to be effective in the dynamic military environment. We report on a stereo IR camera that has been developed for integration on to an unmanned ground vehicle (UGV). The camera has auto-convergence capability that significantly reduces ill effects due to image doubling, minimizes focus-convergence mismatch, and eliminates the need for the operator to manually adjust camera properties. Discussion of the size, weight, and power requirements as well as integration onto the robot platform will be given along with description of the stand alone operation.

  6. NetList(+): A simple interface language for chip design

    Science.gov (United States)

    Wuu, Tzyh-Yung

    1991-04-01

    NetList (+) is a design specification language developed at MOSIS for rapid turn-around cell-based ASIC prototyping. By using NetList (+), a uniform representation is achieved for the specification, simulation, and physical description of a design. The goal is to establish an interfacing methodology between design specification and independent computer aided design tools. Designers need only to specify a system by writing a corresponding netlist. This netlist is used for both functional simulation and timing simulation. The same netlist is also used to derive the low level physical tools to generate layout. Another goal of using NetList (+) is to generate parts of a design by running it through different kinds of placement and routing (P and R) tools. For example some parts of a design will be generated by standard cell P and R tools. Other parts may be generated by a layout tiler; i.e., datapath compiler, RAM/ROM generator, or PLA generator. Finally all different parts of a design can be integrated by general block P and R tools as a single chip. The NetList (+) language can actually act as an interface among tools. Section 2 shows a flowchart to illustrate the NetList (+) system and its relation with other related design tools. Section 3 shows how to write a NetList (+) description from the block diagram of a circuit. In section 4 discusses how to prepare a cell library or several cell libraries for a design system. Section 5 gives a few designs by NetList (+) and shows their simulation and layout results.

  7. Designing Motion Gesture Interfaces in Mobile Phones for Blind People

    Institute of Scientific and Technical Information of China (English)

    任向实

    2014-01-01

    Despite the existence of advanced functions in smartphones, most blind people are still using old-fashioned phones with familiar layouts and dependence on tactile buttons. Smartphones support accessibility features including vibration, speech and sound feedback, and screen readers. However, these features are only intended to provide feedback to user commands or input. It is still a challenge for blind people to discover functions on the screen and to input the commands. Although voice commands are supported in smartphones, these commands are difficult for a system to recognize in noisy environments. At the same time, smartphones are integrated with sophisticated motion sensors, and motion gestures with device tilt have been gaining attention for eyes-free input. We believe that these motion gesture interactions offer more efficient access to smartphone functions for blind people. However, most blind people are not smartphone users and they are aware of neither the affordances available in smartphones nor the potential for interaction through motion gestures. To investigate the most usable gestures for blind people, we conducted a user-defined study with 13 blind participants. Using the gesture set and design heuristics from the user study, we implemented motion gesture based interfaces with speech and vibration feedback for browsing phone books and making a call. We then conducted a second study to investigate the usability of the motion gesture interface and user experiences using the system. The findings indicated that motion gesture interfaces are more efficient than traditional button interfaces. Through the study results, we provided implications for designing smartphone interfaces.

  8. Brain-Computer Interfaces and Human-Computer Interaction

    NARCIS (Netherlands)

    Tan, Desney; Nijholt, Anton; Tan, Desney S.; Nijholt, Anton

    2010-01-01

    Advances in cognitive neuroscience and brain imaging technologies have started to provide us with the ability to interface directly with the human brain. This ability is made possible through the use of sensors that can monitor some of the physical processes that occur within the brain that correspo

  9. Brain-Computer Interfaces and Human-Computer Interaction

    NARCIS (Netherlands)

    Tan, Desney; Tan, Desney S.; Nijholt, Antinus

    2010-01-01

    Advances in cognitive neuroscience and brain imaging technologies have started to provide us with the ability to interface directly with the human brain. This ability is made possible through the use of sensors that can monitor some of the physical processes that occur within the brain that

  10. Feedback from Usability Evaluation to User Interface Design

    DEFF Research Database (Denmark)

    Nielsen, C. M.; Overgaard, M.; Pedersen, M. B.

    2005-01-01

    This paper reports from an exploratory study of means for providing feedback from a usability evaluation to the user interface designers. In this study, we conducted a usability evaluation of a mobile system that is used by craftsmen to register use of time and materials. The results...... of this evaluation were presented to the designers in different forms. First, the designers were presented with a traditional usability report. Second, we facilitated a dialogue where the results of the evaluation were discussed. During this process, we collected opinions from the designers on the main strengths...... and weaknesses of the system. The findings indicate that detailed descriptions of problems and log descriptions of the user's interaction with the system and of system interaction are useful for the designers when trying to understand the usability problems that the users have encountered....

  11. Human Anthrax Transmission at the Urban?Rural Interface, Georgia

    OpenAIRE

    Kracalik, Ian; Malania, Lile; Imnadze, Paata; Blackburn, Jason K.

    2015-01-01

    Human anthrax has increased dramatically in Georgia and was recently linked to the sale of meat in an urban market. We assessed epidemiological trends and risk factors for human anthrax at the urban?rural interface. We reviewed epidemiologic records (2000?2012) that included the place of residence (classified as urban, peri-urban, or rural), age, gender, and self-reported source of infection (handling or processing animal by-products and slaughtering or butchering livestock). To estimate risk...

  12. RESILIENT INTERFACE DESIGN FOR SAFETY-CRITICAL EMBEDDED AUTOMOTIVE SOFTWARE

    Directory of Open Access Journals (Sweden)

    Harald Sporer

    2016-01-01

    Full Text Available The replacement of the former, purely mechanical, functionality with mechatronics-based solutions, the introduction of new propulsion technologies, and the connection of cars to their environment are just a few reasons for the continuously increasing electrical and/or electronic system (E/E system complexity in modern passenger cars. Smart methodologies and techniques have been introduced in system development to cope with these new challenges. A topic that is often neglected is the definition of the interface between the hardware and software subsystems. However, during the development of safety-critical E/E systems, according to the automotive functional safety standard ISO 26262, an unambiguous definition of the hardware-software interface (HSI has become vital. This paper presents a domain-specific modelling approach for mechatronic systems with an integrated hardware-software interface definition feature. The newly developed model-based domain-specific language is tailored to the needs of mechatronic system engineers and supports the system’s architectural design including the interface definition, with a special focus on safety-criticality.

  13. Explore the interactive design of touch interface Webpage

    Directory of Open Access Journals (Sweden)

    JIANG Zhen

    2014-12-01

    Full Text Available With the arrival of the era of mobile touch,website HTML,CSS and JavaScript building have been changed.Especially the functional development of hypertext markup language HTML5 and touch interface not only enhances the speed of the Website,but also creates amazing user experiences.Therefore,now Webpage design focus on the transmission of information at the same time,more concerns itself about the personalized and interactive design of users,including visual experience,browsing expect and psychological interaction,etc.

  14. Design of Interface Hardware and Software for DNC System

    Directory of Open Access Journals (Sweden)

    I.K. Kaul

    1994-04-01

    Full Text Available This paper describes in detail an indigenous state-of-the-art DNC system designed, developed, fabricated and installed at DRDL NC Centre. It describes the hardware and software interfaces designed and developed in-house. At present, it supports a total of 16 CNC machines, 8 in serial port and the balance in parallel port. This system has the capability of extension up to 64 machines. During last one year of its installation and working it has been found to be extremely reliable.

  15. Design of Cognitive Interfaces for Personal Informatics Feedback

    DEFF Research Database (Denmark)

    Jensen, Camilla Birgitte Falk

    to personal informatics systems, and propose an approach to design cognitive interfaces, which considers both users’ motivations, needs, and goals. In this thesis I propose a new personal informatics framework, the feedback loop, which incorporates lean agile design principles. Including hierarchical modeling....... For instance, examining emotional responses to pleasant and unpleasant media content from brain activity, reveals the large amount of data and extensive analysis required to apply this to future personal informatics systems. In addition we analyse challenges related to temporal aspects of the feedback loop...

  16. Flexible dielectric elastomer actuators for wearable human-machine interfaces

    Science.gov (United States)

    Bolzmacher, Christian; Biggs, James; Srinivasan, Mandayam

    2006-03-01

    Wearable dielectric elastomer actuators have the potential to enable new technologies, such as tactile feedback gloves for virtual reality, and to improve existing devices, such as automatic blood pressure cuffs. They are potentially lighter, quieter, thinner, simpler, and cheaper than pneumatic and hydraulic systems now used to make compliant, actuated interfaces with the human body. Achieving good performance without using a rigid frame to prestrain the actuator is a fundamental challenge in using these actuators on body. To answer this challenge, a new type of fiber-prestrained composite actuator was developed. Equations that facilitate design of the actuator are presented, along with FE analysis, material tests, and experimental results from prototypes. Bending stiffness of the actuator material was found to be comparable to textiles used in clothing, confirming wearability. Two roll-to-roll machines are also presented that permit manufacture of this material in bulk as a modular, compact, prestressed composite that can be cut, stacked, and staggered, in order to build up actuators for a range of desired forces and displacements. The electromechanical properties of single- layered actuators manufactured by this method were measured (N=5). At non-damaging voltages, blocking force ranged from 3,7-5,0 gram per centimeter of actuator width, with linear strains of 20,0-30%. Driving the actuators to breakdown produced maximum force of 8,3-10 gram/cm, and actuation strain in excess 30%. Using this actuator, a prototype tactile display was constructed and demonstrated.

  17. Playte, a tangible interface for engaging human-robot interaction

    DEFF Research Database (Denmark)

    Christensen, David Johan; Fogh, Rune; Lund, Henrik Hautop

    2014-01-01

    This paper describes a tangible interface, Playte, designed for children animating interactive robots. The system supports physical manipulation of behaviors represented by LEGO bricks and allows the user to record and train their own new behaviors. Our objective is to explore several modes of in...

  18. Integrating Service Design and Eye Tracking Insight for Designing Smart TV User Interfaces

    Directory of Open Access Journals (Sweden)

    Sheng-Ming Wang

    2015-07-01

    Full Text Available This research proposes a process that integrate service design method and eye tracking insight for designing a Smart TV user interface. The Service Design method, which is utilized for leading the combination of the quality function deployment (QFD and the analytic hierarchy process (AHP, is used to analyze the features of three Smart TV user interface design mockups. Scientific evidences, which include the effectiveness and efficiency testing data obtained from eye tracking experiments with six participants, are provided the information for analysing the affordance of these design mockups. The results of this research demonstrate a comprehensive methodology that can be used iteratively for redesigning, redefining and evaluating of Smart TV user interfaces. It can also help to make the design of Smart TV user interfaces relate to users' behaviors and needs. So that to improve the affordance of design. Future studies may analyse the data that are derived from eye tracking experiments to improve our understanding of the spatial relationship between designed elements in a Smart TV user interface.

  19. The Visual Web User Interface Design in Augmented Reality Technology

    Directory of Open Access Journals (Sweden)

    Chouyin Hsu

    2013-03-01

    Full Text Available Upon the popularity of 3C devices, the visual creatures are all around us, such the online game, touch pad, video and animation. Therefore, the text-based web page will no longer satisfy users. With the popularity of webcam, digital camera, stereoscopic glasses, or head-mounted display, the user interface becomes more visual and multi-dimensional. For the consideration of 3D and visual display in the research of web user interface design, Augmented Reality technology providing the convenient tools and impressive effects becomes the hot topic. Augmented Reality effect enables users to represent parts of the digital objects on top of the physical surroundings. The easy operation with webcam greatly improving the visual representation of web pages becomes the interest of our research. Therefore, we apply Augmented Reality technology for developing a city tour web site to collect the opinions of users. Therefore, the website stickiness is an important measurement. The major tasks of the work include the exploration of Augmented Reality technology and the evaluation of the outputs of Augmented Reality. The feedback opinions of users are valuable references for improving AR application in the work. As a result, the AR increasing the visual and interactive effects of web page encourages users to stay longer and more than 80% of users are willing to return for visiting the website soon. Moreover, several valuable conclusions about Augmented Reality technology in web user interface design are also provided for further practical references.

  20. Design de interface do ambiente virtual HyperCAL online

    Directory of Open Access Journals (Sweden)

    Jaire Passos

    2010-12-01

    Full Text Available A presente pesquisa objetiva propor uma metodologia que oriente o projeto de interface de ambiente virtual centrado no usuário que seja sistematizada como processo de produto com princípios de design de interação, considerando aspectos de usabilidade e ergonomia, de modo a favorecer o trabalho do usuário, permitindo a apropriação do conteúdo e a execução das tarefas através das funcionalidades do sistema. Para consecução do trabalho foram investigados: os elementos da experiência do usuário; as ferramentas de planejamento de produto; as técnicas engenharia de software; e os conceitos do design de interação. A validação da metodologia foi feita através do projeto de interface do módulo do desenvolvedor (professor/instrutor do HyperCalGD online. A interface projetada apresentou melhores condições para o desenvolvimento de materiais educacionais.

  1. A Tool for Assessing the Text Legibility of Digital Human Machine Interfaces

    Energy Technology Data Exchange (ETDEWEB)

    Roger Lew; Ronald L. Boring; Thomas A. Ulrich

    2015-08-01

    A tool intended to aid qualified professionals in the assessment of the legibility of text presented on a digital display is described. The assessment of legibility is primarily for the purposes of designing and analyzing human machine interfaces in accordance with NUREG-0700 and MIL-STD 1472G. The tool addresses shortcomings of existing guidelines by providing more accurate metrics of text legibility with greater sensitivity to design alternatives.

  2. Hypertext-based design of a user interface for scheduling

    Science.gov (United States)

    Woerner, Irene W.; Biefeld, Eric

    1993-01-01

    Operations Mission Planner (OMP) is an ongoing research project at JPL that utilizes AI techniques to create an intelligent, automated planning and scheduling system. The information space reflects the complexity and diversity of tasks necessary in most real-world scheduling problems. Thus the problem of the user interface is to present as much information as possible at a given moment and allow the user to quickly navigate through the various types of displays. This paper describes a design which applies the hypertext model to solve these user interface problems. The general paradigm is to provide maps and search queries to allow the user to quickly find an interesting conflict or problem, and then allow the user to navigate through the displays in a hypertext fashion.

  3. Hypertext-based design of a user interface for scheduling

    Science.gov (United States)

    Woerner, Irene W.; Biefeld, Eric

    1993-01-01

    Operations Mission Planner (OMP) is an ongoing research project at JPL that utilizes AI techniques to create an intelligent, automated planning and scheduling system. The information space reflects the complexity and diversity of tasks necessary in most real-world scheduling problems. Thus the problem of the user interface is to present as much information as possible at a given moment and allow the user to quickly navigate through the various types of displays. This paper describes a design which applies the hypertext model to solve these user interface problems. The general paradigm is to provide maps and search queries to allow the user to quickly find an interesting conflict or problem, and then allow the user to navigate through the displays in a hypertext fashion.

  4. The Interface Circuit Design and Imitation Based on MAX+PLUSII

    Institute of Scientific and Technical Information of China (English)

    2002-01-01

    This paper introduces the design method of control system interface using VHDL hardware description language under the MAX+PLUSII working platform, Plans resources of the LPT circuit,and works out design programming of interface circuit and result imitation.

  5. Developing a Prototype ALHAT Human System Interface for Landing

    Science.gov (United States)

    Hirsh, Robert L.; Chua, Zarrin K.; Heino, Todd A.; Strahan, Al; Major, Laura; Duda, Kevin

    2011-01-01

    The goal of the Autonomous Landing and Hazard Avoidance Technology (ALHAT) project is to safely execute a precision landing anytime/anywhere on the moon. This means the system must operate in any lighting conditions, operate in the presence of any thruster generated regolith clouds, and operate without the help of redeployed navigational aids or prepared landing site at the landing site. In order to reach this ambitious goal, computer aided technologies such as ALHAT will be needed in order to permit these landings to be done safely. Although there will be advanced autonomous capabilities onboard future landers, humans will still be involved (either onboard as astronauts or remotely from mission control) in any mission to the moon or other planetary body. Because many time critical decisions must be made quickly and effectively during the landing sequence, the Descent and Landing displays need to be designed to be as effective as possible at presenting the pertinent information to the operator, and allow the operators decisions to be implemented as quickly as possible. The ALHAT project has established the Human System Interface (HSI) team to lead in the development of these displays and to study the best way to provide operators enhanced situational awareness during landing activities. These displays are prototypes that were developed based on multiple design and feedback sessions with the astronaut office at NASA/ Johnson Space Center. By working with the astronauts in a series of plan/build/evaluate cycles, the HSI team has obtained astronaut feedback from the very beginning of the design process. In addition to developing prototype displays, the HSI team has also worked to provide realistic lunar terrain (and shading) to simulate a "out the window" view that can be adjusted to various lighting conditions (based on a desired date/time) to allow the same terrain to be viewed under varying lighting terrain. This capability will be critical to determining the

  6. Four principles for user interface design of computerised clinical decision support systems.

    Science.gov (United States)

    Kanstrup, Anne Marie; Christiansen, Marion Berg; Nøhr, Christian

    2011-01-01

    The paper presents results from a design research project of a user interface (UI) for a Computerised Clinical Decision Support System (CDSS). The ambition has been to design Human-Computer Interaction (HCI) that can minimise medication errors. Through an iterative design process a digital prototype for prescription of medicine has been developed. This paper presents results from the formative evaluation of the prototype conducted in a simulation laboratory with ten participating physicians. Data from the simulation is analysed by use of theory on how users perceive information. The conclusion is a model, which sum up four principles of interaction for design of CDSS. The four principles for design of user interfaces for CDSS are summarised as four A's: All in one, At a glance, At hand and Attention. The model emphasises integration of all four interaction principles in the design of user interfaces for CDSS, i.e. the model is an integrated model which we suggest as a guide for interaction design when working with preventing medication errors.

  7. Numerical modeling of capillary electrophoresis - electrospray mass spectrometry interface design.

    Science.gov (United States)

    Jarvas, Gabor; Guttman, Andras; Foret, Frantisek

    2015-01-01

    Capillary electrophoresis hyphenated with electrospray mass spectrometry (CE-ESI-MS) has emerged in the past decade as one of the most powerful bioanalytical techniques. As the sensitivity and efficiency of new CE-ESI-MS interface designs are continuously improving, numerical modeling can play important role during their development. In this review, different aspects of computer modeling and simulation of CE-ESI-MS interfaces are comprehensively discussed. Relevant essentials of hydrodynamics as well as state-of-the-art modeling techniques are critically evaluated. Sheath liquid-, sheathless-, and liquid-junction interfaces are reviewed from the viewpoint of multidisciplinary numerical modeling along with details of single and multiphase models together with electric field mediated flows, electrohydrodynamics, and free fluid-surface methods. Practical examples are given to help non-specialists to understand the basic principles and applications. Finally, alternative approaches like air amplifiers are also included. © 2014 Wiley Periodicals, Inc. Mass Spec Rev 34: 558-569, 2015. © 2014 Wiley Periodicals, Inc.

  8. Design Through Manufacturing: The Solid Model - Finite Element Analysis Interface

    Science.gov (United States)

    Rubin, Carol

    2003-01-01

    State-of-the-art computer aided design (CAD) presently affords engineers the opportunity to create solid models of machine parts which reflect every detail of the finished product. Ideally, these models should fulfill two very important functions: (1) they must provide numerical control information for automated manufacturing of precision parts, and (2) they must enable analysts to easily evaluate the stress levels (using finite element analysis - FEA) for all structurally significant parts used in space missions. Today's state-of-the-art CAD programs perform function (1) very well, providing an excellent model for precision manufacturing. But they do not provide a straightforward and simple means of automating the translation from CAD to FEA models, especially for aircraft-type structures. The research performed during the fellowship period investigated the transition process from the solid CAD model to the FEA stress analysis model with the final goal of creating an automatic interface between the two. During the period of the fellowship a detailed multi-year program for the development of such an interface was created. The ultimate goal of this program will be the development of a fully parameterized automatic ProE/FEA translator for parts and assemblies, with the incorporation of data base management into the solution, and ultimately including computational fluid dynamics and thermal modeling in the interface.

  9. Impact of mental representational systems on design interface.

    Energy Technology Data Exchange (ETDEWEB)

    Brown-VanHoozer, S. A.

    1998-02-25

    The purpose of the studies conducted at Argonne National Laboratory is to understand the impact mental representational systems have in identifying how user comfort parameters influence how information is to best be presented. By understanding how each individual perceives information based on the three representational systems (visual, auditory and kinesthetic modalities), it has been found that a different approach must be taken in the design of interfaces resulting in an outcome that is much more effective and representative of the users mental model. This paper will present current findings and future theories to be explored.

  10. Computer organization and design the hardware/software interface

    CERN Document Server

    Hennessy, John L

    1994-01-01

    Computer Organization and Design: The Hardware/Software Interface presents the interaction between hardware and software at a variety of levels, which offers a framework for understanding the fundamentals of computing. This book focuses on the concepts that are the basis for computers.Organized into nine chapters, this book begins with an overview of the computer revolution. This text then explains the concepts and algorithms used in modern computer arithmetic. Other chapters consider the abstractions and concepts in memory hierarchies by starting with the simplest possible cache. This book di

  11. User interface design for iOS camera application : project: designing gif video camera application

    OpenAIRE

    Kim, Erika

    2016-01-01

    The objective of this thesis was to examine the fundamentals and basic principles of great user experience and user interface design. The focus was on laying out theoretical foundations and applying them into a practical end result – a camera application with a simple and user friendly graphical interface. In order to set up the foundations of the thesis, a comprehensive research into the many different factors that, as a whole, make up a good user experience was conducted. Throughout section...

  12. Inclusive Smartphone Interface Design in Context: Co(Re)designing the PIS.

    Science.gov (United States)

    Magee, Paul; Ward, Gillian; Moody, Louise; Roebuck, Annette

    2017-01-01

    User-context optimises smartphone interface-design. Neglect of user-context during development, delays or prevents marginalised-consumer benefit. Working with People with Learning Disability (PWLD) to develop interfaces refined by communication-need will improve User-Experience (UX). In research, a Participant Information Sheet (PIS) discloses planned study-activity. This paper explains co-creation of a PIS based on communication-need of PWLD.

  13. Crew interface analysis: Selected articles on space human factors research, 1987 - 1991

    Science.gov (United States)

    Bagian, Tandi (Compiler)

    1993-01-01

    As part of the Flight Crew Support Division at NASA, the Crew Interface Analysis Section is dedicated to the study of human factors in the manned space program. It assumes a specialized role that focuses on answering operational questions pertaining to NASA's Space Shuttle and Space Station Freedom Programs. One of the section's key contributions is to provide knowledge and information about human capabilities and limitations that promote optimal spacecraft and habitat design and use to enhance crew safety and productivity. The section provides human factors engineering for the ongoing missions as well as proposed missions that aim to put human settlements on the Moon and Mars. Research providing solutions to operational issues is the primary objective of the Crew Interface Analysis Section. The studies represent such subdisciplines as ergonomics, space habitability, man-computer interaction, and remote operator interaction.

  14. Quantitative evaluation of impedance perception characteristics of humans in the man-machine interface

    Energy Technology Data Exchange (ETDEWEB)

    Onish, Keiichi [Yamaha Motor Co., Shizuoka (Japan); Kim, Young Woo [Daegu Techno Park R and D Center, Seoul (Korea, Republic of); Obinata, Goro [Nagoya University, Nagoya (Japan); Hase, Kazunori [Tokyo Metropolitan University, Tokyo (Japan)

    2013-05-15

    We investigated impedance perception characteristics of humans in the man-machine interface. Sensibility or operational feel about physical properties of machine dynamics is obtained through perception process. We evaluated the impedance perception characteristics of humans who are operating a mechanical system, based on extended Scheffe's subjective evaluation method in full consideration of the influence of impedance level, impedance difference, experiment order, individual difference and so on. Constant method based quantitative evaluation was adopted to investigate the influence of motion frequency and change of the impedance on human impedance perception characteristics. Experimental results indicate that humans perceive impedance of mechanical systems based on comparison process of the dynamical characteristics of the systems. The proposed method can be applied to quantify the design requirement of man-machine interface. The effectiveness of the proposed method is verified through experimental results.

  15. Rating User Interface and Universal Instructional Design in MOOC Course Design

    Directory of Open Access Journals (Sweden)

    Richard Meyer

    2015-01-01

    Full Text Available This study examines how college students rate Massive Open Online Courses (MOOCs in terms of User Interface Design and Universal Instructional Design. The research participants were 115 undergraduate students from a public midwestern university in the United States. Each participant evaluated three randomly chosen MOOCs, all of which were developed on the Coursera platform, using rubrics for User Interface Design and Universal Instructional Design. The results indicated that students had an overall positive impression of each MOOC’s course design. This study concludes that overall course design strategies are not associated with the massive dropout rates currently documented in MOOC learning environments. The authors suggest the use of appropriate instructional design principles be further explored

  16. Social insects inspire human design

    Science.gov (United States)

    Holbrook, C. Tate; Clark, Rebecca M.; Moore, Dani; Overson, Rick P.; Penick, Clint A.; Smith, Adrian A.

    2010-01-01

    The international conference ‘Social Biomimicry: Insect Societies and Human Design’, hosted by Arizona State University, USA, 18–20 February 2010, explored how the collective behaviour and nest architecture of social insects can inspire innovative and effective solutions to human design challenges. It brought together biologists, designers, engineers, computer scientists, architects and businesspeople, with the dual aims of enriching biology and advancing biomimetic design. PMID:20392721

  17. The Design of USB Interface in Stored Program Control Switching System for Teaching

    Institute of Scientific and Technical Information of China (English)

    Wei,Lai; Wang,Xiao-yan; Dong,Yan

    2004-01-01

    This paper introduces the way using AN2131SC to implement USB interface to replace parallel interface in Stored Program Control switching system for teaching. It presents the design of hardware, firmware, device driver and client application, therefore providing an instance for USB peripheral development especially in replacing parallel interface with USB interface.

  18. Human interface, automatic planning, and control of a humanoid robot

    Energy Technology Data Exchange (ETDEWEB)

    Hwang, Y.K. [Korea Inst. of Science and Technology, Seoul (Korea, Republic of)]|[Sandia National Labs., Albuquerque, NM (United States); Kang, S.C.; Lee, S.; Cho, K.R.; Kim, H.S.; Lee, C.W. [Korea Inst. of Science and Technology, Seoul (Korea, Republic of); Park, S.M. [Jeonju Technical Coll. (Korea, Republic of)

    1998-11-01

    This paper presents an integrated robotic system consisting of human interfaces, motion- and grasp-planning algorithms, a controller, a graphical simulator, and a humanoid robot with over 60 joints. All of these subsystems are integrated in a coordinated fashion to enable the robot to perform a commanded task with as much autonomy as possible. The highest level of the system is the human interfaces, which enable a user to specify tasks conveniently and efficiently. At the mid-level, several planning algorithms generate motions of the robot body, arms, and hands automatically. At the lowest level, the motor controllers are equipped with both a position controller and a compliant motion controller to execute gross motions and contact motions, respectively. The main contributions of the work are the large-scale integration and the development of the motion planners for a humanoid robot. A hierarchical integration scheme that preserves the modularities of the human interfaces, the motion planners, and the controller has been the key for the successful integration. The set of motion planners is developed systematically so as to coordinate the motions of the body, arms, and hands to perform a large variety of tasks.

  19. Investigation of human-robot interface performance in household environments

    Science.gov (United States)

    Cremer, Sven; Mirza, Fahad; Tuladhar, Yathartha; Alonzo, Rommel; Hingeley, Anthony; Popa, Dan O.

    2016-05-01

    Today, assistive robots are being introduced into human environments at an increasing rate. Human environments are highly cluttered and dynamic, making it difficult to foresee all necessary capabilities and pre-program all desirable future skills of the robot. One approach to increase robot performance is semi-autonomous operation, allowing users to intervene and guide the robot through difficult tasks. To this end, robots need intuitive Human-Machine Interfaces (HMIs) that support fine motion control without overwhelming the operator. In this study we evaluate the performance of several interfaces that balance autonomy and teleoperation of a mobile manipulator for accomplishing several household tasks. Our proposed HMI framework includes teleoperation devices such as a tablet, as well as physical interfaces in the form of piezoresistive pressure sensor arrays. Mobile manipulation experiments were performed with a sensorized KUKA youBot, an omnidirectional platform with a 5 degrees of freedom (DOF) arm. The pick and place tasks involved navigation and manipulation of objects in household environments. Performance metrics included time for task completion and position accuracy.

  20. Human -Computer Interface using Gestures based on Neural Network

    Directory of Open Access Journals (Sweden)

    Aarti Malik

    2014-10-01

    Full Text Available - Gestures are powerful tools for non-verbal communication. Human computer interface (HCI is a growing field which reduces the complexity of interaction between human and machine in which gestures are used for conveying information or controlling the machine. In the present paper, static hand gestures are utilized for this purpose. The paper presents a novel technique of recognizing hand gestures i.e. A-Z alphabets, 0-9 numbers and 6 additional control signals (for keyboard and mouse control by extracting various features of hand ,creating a feature vector table and training a neural network. The proposed work has a recognition rate of 99%. .

  1. SAGE III on ISS Lessons Learned on Thermal Interface Design

    Science.gov (United States)

    Davis, Warren

    2015-01-01

    The Stratospheric Aerosol and Gas Experiment III (SAGE III) instrument - the fifth in a series of instruments developed for monitoring vertical distribution of aerosols, ozone, and other trace gases in the Earth's stratosphere and troposphere - is currently scheduled for delivery to the International Space Station (ISS) via the SpaceX Dragon vehicle in 2016. The Instrument Adapter Module (IAM), one of many SAGE III subsystems, continuously dissipates a considerable amount of thermal energy during mission operations. Although a portion of this energy is transferred via its large radiator surface area, the majority must be conductively transferred to the ExPRESS Payload Adapter (ExPA) to satisfy thermal mitigation requirements. The baseline IAM-ExPA mechanical interface did not afford the thermal conductance necessary to prevent the IAM from overheating in hot on-orbit cases, and high interfacial conductance was difficult to achieve given the large span between mechanical fasteners, less than stringent flatness specifications, and material usage constraints due to strict contamination requirements. This paper will examine the evolution of the IAM-ExPA thermal interface over the course of three design iterations and will include discussion on design challenges, material selection, testing successes and failures, and lessons learned.

  2. Design and Implementation of an Application. Programming Interface for Volume Rendering

    OpenAIRE

    Selldin, Håkan

    2002-01-01

    To efficiently examine volumetric data sets from CT or MRI scans good volume rendering applications are needed. This thesis describes the design and implementation of an application programming interface (API) to be used when developing volume-rendering applications. A complete application programming interface has been designed. The interface is designed so that it makes writing application programs containing volume rendering fast and easy. The interface also makes created application progr...

  3. Engineering and commercialization of human-device interfaces, from bone to brain.

    Science.gov (United States)

    Knothe Tate, Melissa L; Detamore, Michael; Capadona, Jeffrey R; Woolley, Andrew; Knothe, Ulf

    2016-07-01

    Cutting edge developments in engineering of tissues, implants and devices allow for guidance and control of specific physiological structure-function relationships. Yet the engineering of functionally appropriate human-device interfaces represents an intractable challenge in the field. This leading opinion review outlines a set of current approaches as well as hurdles to design of interfaces that modulate transfer of information, i.a. forces, electrical potentials, chemical gradients and haptotactic paths, between endogenous and engineered body parts or tissues. The compendium is designed to bridge across currently separated disciplines by highlighting specific commonalities between seemingly disparate systems, e.g. musculoskeletal and nervous systems. We focus on specific examples from our own laboratories, demonstrating that the seemingly disparate musculoskeletal and nervous systems share common paradigms which can be harnessed to inspire innovative interface design solutions. Functional barrier interfaces that control molecular and biophysical traffic between tissue compartments of joints are addressed in an example of the knee. Furthermore, we describe the engineering of gradients for interfaces between endogenous and engineered tissues as well as between electrodes that physically and electrochemically couple the nervous and musculoskeletal systems. Finally, to promote translation of newly developed technologies into products, protocols, and treatments that benefit the patients who need them most, regulatory and technical challenges and opportunities are addressed on hand from an example of an implant cum delivery device that can be used to heal soft and hard tissues, from brain to bone. Crown Copyright © 2016. Published by Elsevier Ltd. All rights reserved.

  4. Designers of Human Settlements

    Science.gov (United States)

    Cliff, Ursula

    1976-01-01

    Reviewed herein are the ideas of nine men who have addressed themselves to the problems of human settlements in this century. The ideas reviewed include those of Arnold Toynbee, Lewis Mumford, Hassan Fathy, Buckminster Fuller, Constantinos Doxiadis, Charles Correa, Paul Mwaluko, Robert McNamara and John F. C. Turner. (BT)

  5. Intelligent Systems and Advanced User Interfaces for Design, Operation, and Maintenance of Command Management Systems

    Science.gov (United States)

    Mitchell, Christine M.

    1998-01-01

    Historically Command Management Systems (CMS) have been large, expensive, spacecraft-specific software systems that were costly to build, operate, and maintain. Current and emerging hardware, software, and user interface technologies may offer an opportunity to facilitate the initial formulation and design of a spacecraft-specific CMS as well as a to develop a more generic or a set of core components for CMS systems. Current MOC (mission operations center) hardware and software include Unix workstations, the C/C++ and Java programming languages, and X and Java window interfaces representations. This configuration provides the power and flexibility to support sophisticated systems and intelligent user interfaces that exploit state-of-the-art technologies in human-machine systems engineering, decision making, artificial intelligence, and software engineering. One of the goals of this research is to explore the extent to which technologies developed in the research laboratory can be productively applied in a complex system such as spacecraft command management. Initial examination of some of the issues in CMS design and operation suggests that application of technologies such as intelligent planning, case-based reasoning, design and analysis tools from a human-machine systems engineering point of view (e.g., operator and designer models) and human-computer interaction tools, (e.g., graphics, visualization, and animation), may provide significant savings in the design, operation, and maintenance of a spacecraft-specific CMS as well as continuity for CMS design and development across spacecraft with varying needs. The savings in this case is in software reuse at all stages of the software engineering process.

  6. Natural User Interface Sensors for Human Body Measurement

    Science.gov (United States)

    Boehm, J.

    2012-08-01

    The recent push for natural user interfaces (NUI) in the entertainment and gaming industry has ushered in a new era of low cost three-dimensional sensors. While the basic idea of using a three-dimensional sensor for human gesture recognition dates some years back it is not until recently that such sensors became available on the mass market. The current market leader is PrimeSense who provide their technology for the Microsoft Xbox Kinect. Since these sensors are developed to detect and observe human users they should be ideally suited to measure the human body. We describe the technology of a line of NUI sensors and assess their performance in terms of repeatability and accuracy. We demonstrate the implementation of a prototype scanner integrating several NUI sensors to achieve full body coverage. We present the results of the obtained surface model of a human body.

  7. Design and Development of an Affective Interface for Supporting Energy-saving Activities and its Evaluation

    Science.gov (United States)

    Ito, Kyoko; Tomita, Daisuke; Imaki, Tomotaka; Hongo, Taishiro; Yoshikawa, Hidekazu

    Toward a sustainable society, energy and environmental issues are very important and controversial problems, and it is expected to support various human activities for the measures by using Information Technology. The purpose of this study is to develop an affective interface for supporting people's energy-saving activities. First, a model for supporting people's energy-saving activities involving affective elements has been constructed for supporting people's energy-saving activities, based on social psychological approaches. Based on the proposed model, the requirements on an affective interface for people's energy-saving activities have been considered. In this study, the affective interface presents suitable energy-saving activities and current electric energy consumption by a character agent with a graphical shape and synthesized voice. The character agent recommends people's energy-saving activities, tells the method of energy-saving activities and the effectiveness, and so on. The affective interface for supporting energy-saving activities has been designed in detail and developed. Then, the evaluation experiment of the developed interface has been conducted, and the results of the experiments were analyzed.

  8. Human factor engineering applied to nuclear power plant design

    Energy Technology Data Exchange (ETDEWEB)

    Manrique, A. [TECNATOM SA, BWR General Electric Business Manager, Madrid (Spain); Valdivia, J.C. [TECNATOM SA, Operation Engineering Project Manager, Madrid (Spain); Jimenez, A. [TECNATOM SA, Operation Engineering Div. Manager, Madrid (Spain)

    2001-07-01

    For the design and construction of new nuclear power plants as well as for maintenance and operation of the existing ones new man-machine interface designs and modifications are been produced. For these new designs Human Factor Engineering must be applied the same as for any other traditional engineering discipline. Advantages of implementing adequate Human Factor Engineering techniques in the design of nuclear reactors have become not only a fact recognized by the majority of engineers and operators but also an explicit requirement regulated and mandatory for the new designs of the so called advanced reactors. Additionally, the big saving achieved by a nuclear power plant having an operating methodology which significantly decreases the risk of operating errors makes it necessary and almost vital its implementation. The first step for this is preparing a plan to incorporate all the Human Factor Engineering principles and developing an integral design of the Instrumentation and Control and Man-machine interface systems. (author)

  9. Reducing wrong patient selection errors: exploring the design space of user interface techniques.

    Science.gov (United States)

    Sopan, Awalin; Plaisant, Catherine; Powsner, Seth; Shneiderman, Ben

    2014-01-01

    Wrong patient selection errors are a major issue for patient safety; from ordering medication to performing surgery, the stakes are high. Widespread adoption of Electronic Health Record (EHR) and Computerized Provider Order Entry (CPOE) systems makes patient selection using a computer screen a frequent task for clinicians. Careful design of the user interface can help mitigate the problem by helping providers recall their patients' identities, accurately select their names, and spot errors before orders are submitted. We propose a catalog of twenty seven distinct user interface techniques, organized according to a task analysis. An associated video demonstrates eighteen of those techniques. EHR designers who consider a wider range of human-computer interaction techniques could reduce selection errors, but verification of efficacy is still needed.

  10. Cross-Cultural Interface Design and the Classroom-Learning Environment in Taiwan

    Science.gov (United States)

    Chang, Chia-Lin; Su, Yelin

    2012-01-01

    This study examined whether using localized interface designs would make a difference in users' learning results and their perceptions of the interface design in a classroom learning environment. This study also sought to learn more about users' attitudes toward the localized interface features. To assess the impact of using localized interfaces…

  11. Human-computer interface glove using flexible piezoelectric sensors

    Science.gov (United States)

    Cha, Youngsu; Seo, Jeonggyu; Kim, Jun-Sik; Park, Jung-Min

    2017-05-01

    In this note, we propose a human-computer interface glove based on flexible piezoelectric sensors. We select polyvinylidene fluoride as the piezoelectric material for the sensors because of advantages such as a steady piezoelectric characteristic and good flexibility. The sensors are installed in a fabric glove by means of pockets and Velcro bands. We detect changes in the angles of the finger joints from the outputs of the sensors, and use them for controlling a virtual hand that is utilized in virtual object manipulation. To assess the sensing ability of the piezoelectric sensors, we compare the processed angles from the sensor outputs with the real angles from a camera recoding. With good agreement between the processed and real angles, we successfully demonstrate the user interaction system with the virtual hand and interface glove based on the flexible piezoelectric sensors, for four hand motions: fist clenching, pinching, touching, and grasping.

  12. An Embedded System for Tracking Human Motion and Humanoid Interfaces

    Directory of Open Access Journals (Sweden)

    Ming-June Tsai

    2012-12-01

    Full Text Available The aim of this research is using embedded CPU to develop a human motion tracking system and construct a motion replication interface for a humanoid robot. In the motion tracking system, we use a CPLD (Complex Programmable Logic Device which is built in a central control unit (CCU to generate synchronous signals for all the periphery devices and control the data flow from CCD boards to a PC via a USB chip. An embedded DSP on the CCD board is adopted to control the CCD exposure and conduct image processing. The peak position of exposure was computed by the on-board DSP within sub-pixel accuracy. In the construction of a motion replication interface, the same CCU is used to generate the PWM signals to drive the motors of the humanoid robot. All of the respective firmware coding methods are discussed in this article.

  13. Study on the Microstructure of Human Articular Cartilage/Bone Interface

    Institute of Scientific and Technical Information of China (English)

    Yaxiong Liu; Qin Lian; Jiankang He; Jinna Zhao; Zhongmin Jin; Dichen Li

    2011-01-01

    For improving the theory of gradient microstructure of cartilage/bone interface, human distal femurs were studied. Scanning Electron Microscope (SEM), histological sections and MicroCT were used to observe, measure and model the microstructure of cartilage/bone interface. The results showed that the cartilage/bone interface is in a hierarchical structure which is composed of four different tissue layers. The interlocking of hyaline cartilage and calcified cartilage and that of calcified cartilage and subchondral bone are in the manner of"protrusion-pore" with average diameter of 17.0 μm and 34.1 μm respectively. In addition, the cancellous bone under the cartilage is also formed by four layer hierarchical structure, and the adjacent layers are connected by bone trabecula in the shape of H, I and Y, forming a complex interwoven network structure. Finally, the simplified structure model of the cartilage/bone interface was proposed according to the natural articular cartilage/bone interface. The simplified model is a 4-layer gradient biomimetic structure, which corresponds to four different tissues of natural cartilage/bone interface. The results of this work would be beneficial to the design of bionic scaffold for the tissue engineering of articular cartilage/bone.

  14. Designer interface peptide grafts target estrogen receptor alpha dimerization

    Energy Technology Data Exchange (ETDEWEB)

    Chakraborty, S. [Laboratory of Computational Biophysics & Bioengineering, Department of Physics, Tougaloo College, Tougaloo, MS 39174 (United States); Asare, B.K. [Department of Pharmacology and Toxicology, University of Buffalo, Buffalo, NY 14214 (United States); Biswas, P.K., E-mail: pbiswas@tougaloo.edu [Laboratory of Computational Biophysics & Bioengineering, Department of Physics, Tougaloo College, Tougaloo, MS 39174 (United States); Rajnarayanan, R.V., E-mail: rajendra@buffalo.edu [Department of Pharmacology and Toxicology, University of Buffalo, Buffalo, NY 14214 (United States)

    2016-09-09

    The nuclear transcription factor estrogen receptor alpha (ERα), triggered by its cognate ligand estrogen, regulates a variety of cellular signaling events. ERα is expressed in 70% of breast cancers and is a widely validated target for anti-breast cancer drug discovery. Administration of anti-estrogen to block estrogen receptor activation is still a viable anti-breast cancer treatment option but anti-estrogen resistance has been a significant bottle-neck. Dimerization of estrogen receptor is required for ER activation. Blocking ERα dimerization is therefore a complementary and alternative strategy to combat anti-estrogen resistance. Dimer interface peptide “I-box” derived from ER residues 503–518 specifically blocks ER dimerization. Recently using a comprehensive molecular simulation we studied the interaction dynamics of ERα LBDs in a homo-dimer. Based on this study, we identified three interface recognition peptide motifs LDKITDT (ERα residues 479–485), LQQQHQRLAQ (residues 497–506), and LSHIRHMSNK (residues 511–520) and reported the suitability of using LQQQHQRLAQ (ER 497–506) as a template to design inhibitors of ERα dimerization. Stability and self-aggregation of peptide based therapeutics poses a significant bottle-neck to proceed further. In this study utilizing peptide grafted to preserve their pharmacophoric recognition motif and assessed their stability and potential to block ERα mediated activity in silico and in vitro. The Grafted peptides blocked ERα mediated cell proliferation and viability of breast cancer cells but did not alter their apoptotic fate. We believe the structural clues identified in this study can be used to identify novel peptidometics and small molecules that specifically target ER dimer interface generating a new breed of anti-cancer agents. - Highlights: • Designer peptide grafts retain core molecular recognition motif during MD simulations. • Designer peptide grafts with Poly-ALA helix form stable

  15. Designing with the mind in mind simple guide to understanding user interface design guidelines

    CERN Document Server

    Johnson, Jeff

    2014-01-01

    In this completely updated and revised edition of Designing with the Mind in Mind, Jeff Johnson provides you with just enough background in perceptual and cognitive psychology that user interface (UI) design guidelines make intuitive sense rather than being just a list or rules to follow. Early UI practitioners were trained in cognitive psychology, and developed UI design rules based on it. But as the field has evolved since the first edition of this book, designers enter the field from many disciplines. Practitioners today have enough experience in UI design that they have been exposed to

  16. Conversational interfaces for task-oriented spoken dialogues: design aspects influencing interaction quality

    NARCIS (Netherlands)

    Niculescu, A.I.

    2011-01-01

    This dissertation focuses on the design and evaluation of speech-based conversational interfaces for task-oriented dialogues. Conversational interfaces are software programs enabling interaction with computer devices through natural language dialogue. Even though processing conversational speech is

  17. Human-system Interfaces to Automatic Systems: Review Guidance and Technical Basis

    Energy Technology Data Exchange (ETDEWEB)

    OHara, J.M.; Higgins, J.C.

    2010-01-31

    Automation has become ubiquitous in modern complex systems and commercial nuclear power plants are no exception. Beyond the control of plant functions and systems, automation is applied to a wide range of additional functions including monitoring and detection, situation assessment, response planning, response implementation, and interface management. Automation has become a 'team player' supporting plant personnel in nearly all aspects of plant operation. In light of the increasing use and importance of automation in new and future plants, guidance is needed to enable the NRC staff to conduct safety reviews of the human factors engineering (HFE) aspects of modern automation. The objective of the research described in this report was to develop guidance for reviewing the operator's interface with automation. We first developed a characterization of the important HFE aspects of automation based on how it is implemented in current systems. The characterization included five dimensions: Level of automation, function of automation, modes of automation, flexibility of allocation, and reliability of automation. Next, we reviewed literature pertaining to the effects of these aspects of automation on human performance and the design of human-system interfaces (HSIs) for automation. Then, we used the technical basis established by the literature to develop design review guidance. The guidance is divided into the following seven topics: Automation displays, interaction and control, automation modes, automation levels, adaptive automation, error tolerance and failure management, and HSI integration. In addition, we identified insights into the automaton design process, operator training, and operations.

  18. Design of an EEG Preamplifier for Brain-Computer Interface

    Institute of Scientific and Technical Information of China (English)

    Xian-Jie Pu; Tie-Jun Liu; De-Zhong Yao

    2009-01-01

    As a non-invasive neurophysiological index for brain-computer interface (BCI),electro-encephalogram (EEG) attracts much attention at present.In order to have a portable BCI,a simple and efficient pre-amplifier is crucial in practice.In this work,a preamplifier based on the characteristics of EEG signals is designed,which consists of a highly symmetrical input stage,low-pass filter,50 Hz notch filter and a post amplifier.A prototype of this EEG module is fabricated and EEG data are obtained through an actual experiment.The results demonstrate that the EEG preamplifier will be a promising unit for BCI in the future.

  19. Design of User Interface for Tractor Cab Real-time Information Management System

    Institute of Scientific and Technical Information of China (English)

    Weiwei ZHOU; Yang LU; Chunxia JIANG; Zhixiong LU; Wenxin JIN

    2015-01-01

    In this paper,the user interface of tractor cab real-time information management system was designed. Based on the principle of "user friendly",it reasonably arranged spatial position of information management system according to spatial distribution of tractor cab. Then,it analyzed operation habits and thinking ways of drivers,and formulated design principle meeting demands of drivers. Besides,it used LabView software to design user interface,including interface layout and interface design. User interface includes basic information interface,job information interface,camera monitoring interface,and fault diagnosis interface. Finally,it made evaluation of the user interface from color,indicator lamp,dial,and pointer. Results indicate that the designed user interface layout conforms to cognition mentality and operation habits and easy to get familiar and grasp; graphical interface is vivid and easy to stimulate pleasure of drivers in operation; interface color matching is coordinated; the layout of controls is hierarchical and logic,and operating mode is consistent with Windows system.

  20. Human-Centered Design Capability

    Science.gov (United States)

    Fitts, David J.; Howard, Robert

    2009-01-01

    For NASA, human-centered design (HCD) seeks opportunities to mitigate the challenges of living and working in space in order to enhance human productivity and well-being. Direct design participation during the development stage is difficult, however, during project formulation, a HCD approach can lead to better more cost-effective products. HCD can also help a program enter the development stage with a clear vision for product acquisition. HCD tools for clarifying design intent are listed. To infuse HCD into the spaceflight lifecycle the Space and Life Sciences Directorate developed the Habitability Design Center. The Center has collaborated successfully with program and project design teams and with JSC's Engineering Directorate. This presentation discusses HCD capabilities and depicts the Center's design examples and capabilities.

  1. User interface inspection methods a user-centered design method

    CERN Document Server

    Wilson, Chauncey

    2014-01-01

    User Interface Inspection Methods succinctly covers five inspection methods: heuristic evaluation, perspective-based user interface inspection, cognitive walkthrough, pluralistic walkthrough, and formal usability inspections. Heuristic evaluation is perhaps the best-known inspection method, requiring a group of evaluators to review a product against a set of general principles. The perspective-based user interface inspection is based on the principle that different perspectives will find different problems in a user interface. In the related persona-based inspection, colleagues assume the

  2. Physics and Its Interfaces with Medicinal Chemistry and Drug Design

    Science.gov (United States)

    Santos, Ricardo N.; Andricopulo, Adriano D.

    2013-08-01

    Medicinal chemistry is a multidisciplinary subject that integrates knowledge from a variety of fields of science, including, but not limited to, chemistry, biology, and physics. The area of drug design involves the cooperative work of scientists with a diverse range of backgrounds and technical skills, trying to tackle complex problems using an integration of approaches and methods. One important contribution to this field comes from physics through studies that attempt to identify and quantify the molecular interactions between small molecules (drugs) and biological targets (receptors), such as the forces that govern the interactions, the thermodynamics of the drug-receptor interactions, and so on. In this context, the interfaces of physics, medicinal chemistry, and drug design are of vital importance for the development of drugs that not only have the right chemistry but also the right intermolecular properties to interact at the macromolecular level, providing useful information about the principles and molecular mechanisms underlying the therapeutic action of drugs. This article highlights some of the most important connections between physics and medicinal chemistry in the design of new drugs.

  3. Natural User Interface Sensors For Human Body Measurement

    OpenAIRE

    Boehm, J.

    2012-01-01

    The recent push for natural user interfaces (NUI) in the entertainment and gaming industry has ushered in a new era of low cost three-dimensional sensors. While the basic idea of using a three-dimensional sensor for human gesture recognition dates some years back it is not until recently that such sensors became available on the mass market. The current market leader is PrimeSense who provide their technology for the Microsoft Xbox Kinect. Since these sensors are developed to detect and obser...

  4. Implanted miniaturized antenna for brain computer interface applications: analysis and design.

    Science.gov (United States)

    Zhao, Yujuan; Rennaker, Robert L; Hutchens, Chris; Ibrahim, Tamer S

    2014-01-01

    Implantable Brain Computer Interfaces (BCIs) are designed to provide real-time control signals for prosthetic devices, study brain function, and/or restore sensory information lost as a result of injury or disease. Using Radio Frequency (RF) to wirelessly power a BCI could widely extend the number of applications and increase chronic in-vivo viability. However, due to the limited size and the electromagnetic loss of human brain tissues, implanted miniaturized antennas suffer low radiation efficiency. This work presents simulations, analysis and designs of implanted antennas for a wireless implantable RF-powered brain computer interface application. The results show that thin (on the order of 100 micrometers thickness) biocompatible insulating layers can significantly impact the antenna performance. The proper selection of the dielectric properties of the biocompatible insulating layers and the implantation position inside human brain tissues can facilitate efficient RF power reception by the implanted antenna. While the results show that the effects of the human head shape on implanted antenna performance is somewhat negligible, the constitutive properties of the brain tissues surrounding the implanted antenna can significantly impact the electrical characteristics (input impedance, and operational frequency) of the implanted antenna. Three miniaturized antenna designs are simulated and demonstrate that maximum RF power of up to 1.8 milli-Watts can be received at 2 GHz when the antenna implanted around the dura, without violating the Specific Absorption Rate (SAR) limits.

  5. A Classification of Human-to-Human Communication during the Use of Immersive Teleoperation Interfaces

    DEFF Research Database (Denmark)

    Kraus, Martin; Kibsgaard, Martin

    2015-01-01

    We propose a new classification of the human-to-human communication during the use of immersive teleoperation interfaces based on real-life examples. While a large body of research is concerned with communication in collaborative virtual environments (CVEs), less research focuses on cases where...

  6. Websites for childen: search strategies and interface design. Three studies on children's search performance and evaluation

    OpenAIRE

    Jochmann-Mannak, Hanna Ewoudia

    2014-01-01

    Children experience all kinds of problems using search interfaces for adults such as Google. The research reported in this dissertation is about the design of informational interfaces for children between 8 and 12 years old. The goal of the research was to learn more about interfaces that ‘work’ for children and interfaces that children ‘like’. The first step in the research was a corpus study to identify design conventions of children’s search interfaces. The design conventions showed that d...

  7. Perception-action icons: an interface design strategy for intermediate domains.

    Science.gov (United States)

    Talcott, Christopher R; Martinez, Silas G; Stansifer, Craig

    2007-02-01

    A prototype interface was developed to support decision making during tactical operations; a laboratory experiment was conducted to evaluate the capability of this interface to support a critical activity (i.e., obtaining the status of friendly combat resources). Effective interface design strategies have been developed for domains that have primarily law-driven (e.g., process control) or intent-driven (e.g., information retrieval) constraints. However, design strategies for intermediate domains in which both types of constraints are equally critical, such as military command and control, have not been explored as extensively. The principles of direct perception, direct manipulation, and perception-action loops were used to develop a hybrid interface design strategy ("perception-action icons") that was incorporated into the prototype interface. A qualitative tactical simulation and an alternative interface (an experimental version of an existing U.S. Army interface) were developed. Participants used both interfaces to provide estimates of friendly combat resources for three different categories of information at three different echelon levels. The results were unequivocal, indicating that the interface with perception-action icons produced significantly better performance. The perception-action icon design strategy was very effective in this experimental context. The potential for this design strategy to be useful for other intermediate domains is explored. Actual or potential applications of this research include both specific interface design strategies for military command and control and general interface design principles for intermediate work domains.

  8. Rationalization and Design of the Complementarity Determining Region Sequences in an Antibody-Antigen Recognition Interface

    Science.gov (United States)

    Chen, Ing-Chien; Lee, Yu-Ching; Chen, Jun-Bo; Tsai, Keng-Chang; Chen, Ching-Tai; Chang, Jeng-Yih; Yang, Ei-Wen; Hsu, Po-Chiang; Jian, Jhih-Wei; Hsu, Hung-Ju; Chang, Hung-Ju; Hsu, Wen-Lian; Huang, Kai-Fa; Ma, Alex Che; Yang, An-Suei

    2012-01-01

    Protein-protein interactions are critical determinants in biological systems. Engineered proteins binding to specific areas on protein surfaces could lead to therapeutics or diagnostics for treating diseases in humans. But designing epitope-specific protein-protein interactions with computational atomistic interaction free energy remains a difficult challenge. Here we show that, with the antibody-VEGF (vascular endothelial growth factor) interaction as a model system, the experimentally observed amino acid preferences in the antibody-antigen interface can be rationalized with 3-dimensional distributions of interacting atoms derived from the database of protein structures. Machine learning models established on the rationalization can be generalized to design amino acid preferences in antibody-antigen interfaces, for which the experimental validations are tractable with current high throughput synthetic antibody display technologies. Leave-one-out cross validation on the benchmark system yielded the accuracy, precision, recall (sensitivity) and specificity of the overall binary predictions to be 0.69, 0.45, 0.63, and 0.71 respectively, and the overall Matthews correlation coefficient of the 20 amino acid types in the 24 interface CDR positions was 0.312. The structure-based computational antibody design methodology was further tested with other antibodies binding to VEGF. The results indicate that the methodology could provide alternatives to the current antibody technologies based on animal immune systems in engineering therapeutic and diagnostic antibodies against predetermined antigen epitopes. PMID:22457753

  9. Rationalization and design of the complementarity determining region sequences in an antibody-antigen recognition interface.

    Directory of Open Access Journals (Sweden)

    Chung-Ming Yu

    Full Text Available Protein-protein interactions are critical determinants in biological systems. Engineered proteins binding to specific areas on protein surfaces could lead to therapeutics or diagnostics for treating diseases in humans. But designing epitope-specific protein-protein interactions with computational atomistic interaction free energy remains a difficult challenge. Here we show that, with the antibody-VEGF (vascular endothelial growth factor interaction as a model system, the experimentally observed amino acid preferences in the antibody-antigen interface can be rationalized with 3-dimensional distributions of interacting atoms derived from the database of protein structures. Machine learning models established on the rationalization can be generalized to design amino acid preferences in antibody-antigen interfaces, for which the experimental validations are tractable with current high throughput synthetic antibody display technologies. Leave-one-out cross validation on the benchmark system yielded the accuracy, precision, recall (sensitivity and specificity of the overall binary predictions to be 0.69, 0.45, 0.63, and 0.71 respectively, and the overall Matthews correlation coefficient of the 20 amino acid types in the 24 interface CDR positions was 0.312. The structure-based computational antibody design methodology was further tested with other antibodies binding to VEGF. The results indicate that the methodology could provide alternatives to the current antibody technologies based on animal immune systems in engineering therapeutic and diagnostic antibodies against predetermined antigen epitopes.

  10. Interface

    DEFF Research Database (Denmark)

    Computerens interface eller grænseflade har spredt sig overalt. Mobiltelefoner, spilkonsoller, pc'er og storskærme indeholder computere – men computere indbygges også i tøj og andre hverdagslige genstande, så vi konstant har adgang til digitale data. Interface retter fokus mod, hvordan den digita...

  11. Designing for User Engagment Aesthetic and Attractive User Interfaces

    CERN Document Server

    Sutcliffe, Alistair

    2009-01-01

    This book explores the design process for user experience and engagement, which expands the traditional concept of usability and utility in design to include aesthetics, fun and excitement. User experience has evolved as a new area of Human Computer Interaction research, motivated by non-work oriented applications such as games, education and emerging interactive Web 2.0. The chapter starts by examining the phenomena of user engagement and experience and setting them in the perspective of cognitive psychology, in particular motivation, emotion and mood. The perspective of aesthetics is expande

  12. Evaluasi Human Machine Interface Menggunakan Kriteria Usability Pada Sistem E-learning Perguruan Tinggi

    Directory of Open Access Journals (Sweden)

    Akhmad Qashlim

    2016-01-01

    Full Text Available Integration HMI with usability in user interface design process is a standart of the success of a website. The design process is done through the approach to the end user to find a problem solution of human machine interface phenomena. It can also generate the maximum level of satisfaction and success of implementation of the website. The purpose of this research is to evaluate HMI using usabilitycriteria to know the application of HMI concept in e-learning and provide proposals for improvements to the HMI. Questionnaire Data were processed using a descriptive analysis and methods of CFA to know the variables that are weakest and which indicators have an important role in shaping the research variables. Evaluation results indicate the application concept of HMI in the e-learning had been done but not the maximum. Data analysis of the results obtained that the main problem lies in the accessibility criteria in the meantime indicator latent variables from forming error prevention, learnability, memorability, visibility and accessibility of influential factor loading values indicated significantly (unidimensionalitas in shaping the criteria of latent variables in first-order CFA. The end result of this research is the proposal of improvement as a HMI solution in the form of principles and technicsuser interface design. This solution is focused on the development of standards for the quality of the interface in e-learning systems and not on the digital learning content presented on the e-learning system. Keywords: Descriptive analisis; Human machine interface; Usability; Confirmatory factor analisys; Elearning

  13. Design and Fabrication of Nanodevice for Cell Interfacing

    Science.gov (United States)

    Chinnappan, Prema

    The goal of this thesis is to (a) design and fabricate a nanodevice that interface with cells and (b) optimize neuronal cell culturing protocol. The long term objective of this thesis is to perform intracellular electrical signal recording and stimulation of neuronal cells. To achieve this objective, a nanodevice with "Fin" shaped electrodes was designed that increases the electrode area and conductance so that it reduces the signal loss as shown in the case of traditional circular Nanopillar design. The overarching goal of neuroscience is to target and discover the relationships between the functional connectivity-map of neuronal circuits and their physiological or pathological functions. For recording large number of neurons, technologies such as gold mushroom-shaped microelectrodes (Hai et al.), vertical nanowire electrode arrays (VNEAs) (Robinson et al.) and nanoFET technology (Tian et al.) are currently under development. The gold mushroom-shaped electrodes in order of microns are invasive for smaller cells with no successful recording for long durations. The VNEAs show high electrode impedance which causes large signal loss. The nanoFET shows higher noise levels and the manipulation of a single nanotube to penetrate a single cell is very challenging. This thesis presents the design and fabrication of a "Fin" shaped nanoelectrode which seeks to overcome the restrictions between electrode impedance and electrode size. Compared to the 3x3 array of 200nm diameter nanowire electrodes, the "Fin" electrodes reduces the interfacial impedance. The fabrication was done in Silicon on insulator wafer with conducting lines and contact pads completely insulated by Silicon dioxide layer and gold coated nanofins. Nanofins of width 200 nm were fabricated using Focused Ion Beam (FIB) milling. Both high density and low density nanofins were optimized and cells were cultured over them. The optimization of cell culture, adherence and differentiation protocols were done to grow

  14. Interface Region Imaging Spectrograph (IRIS) entrance aperture design

    Science.gov (United States)

    Cheimets, P.; Park, S.; Bergner, H.; Chou, C.; Gates, R.; Honsa, M.; Podgorski, W.; Yanari, C.

    2014-07-01

    The Interface Region Imaging Spectrograph (IRIS) is a complementary follow-on to Solar Dynamics Observatory Atmospheric Imaging Assembly (SDO-AIA) and funded as a member of the NASA SMEX program. This paper presents the thermal design of the IRIS telescope front end, with a focus on the IRIS door and entrance aperture assembly. The challenge of the IRIS entrance aperture, including the door design, was to manage the solar flux, both before and after the door was opened. This is especially a problem with instruments that are permanently pointed directly at the sun. Though there is an array of effective flux-rejecting coatings, they are expensive, hard to apply, harder to measure, delicate, prone to unpredictable performance decay with exposure, and very often a source of contamination. This paper presents a thermal control and protection method based on robust, inexpensive coatings and materials, combined to produce high thermal and structural isolation. The end result is a first line of thermal protection whose performance is easy to predict and well isolated from the instrument it is protecting.

  15. Development of an evaluation technique for human-machine interface

    Energy Technology Data Exchange (ETDEWEB)

    Min, Dae Hwan; Koo, Sang Hui; Ahn, Won Yeong; Ryu, Yeong Shin [Korea Univ., Seoul (Korea, Republic of)

    1997-07-15

    The purpose of this study is two-fold : firstly to establish an evaluation technique for HMI(Human Machine Interface) in NPPs(Nuclear Power Plants) and secondly to develop an architecture of a support system which can be used for the evaluation of HMI. In order to establish an evaluation technique, this study conducted literature review on basic theories of cognitive science studies and summarized the cognitive characteristics of humans. This study also surveyed evaluation techniques of HMI in general, and reviewed studies on the evaluation of HMI in NPPs. On the basis of this survey, the study established a procedure for the evaluation of HMI in NPPs in Korea and laid a foundation for empirical verification.

  16. Design by dragging: an interface for creative forward and inverse design with simulation ensembles.

    Science.gov (United States)

    Coffey, Dane; Lin, Chi-Lun; Erdman, Arthur G; Keefe, Daniel F

    2013-12-01

    We present an interface for exploring large design spaces as encountered in simulation-based engineering, design of visual effects, and other tasks that require tuning parameters of computationally-intensive simulations and visually evaluating results. The goal is to enable a style of design with simulations that feels as-direct-as-possible so users can concentrate on creative design tasks. The approach integrates forward design via direct manipulation of simulation inputs (e.g., geometric properties, applied forces) in the same visual space with inverse design via 'tugging' and reshaping simulation outputs (e.g., scalar fields from finite element analysis (FEA) or computational fluid dynamics (CFD)). The interface includes algorithms for interpreting the intent of users' drag operations relative to parameterized models, morphing arbitrary scalar fields output from FEA and CFD simulations, and in-place interactive ensemble visualization. The inverse design strategy can be extended to use multi-touch input in combination with an as-rigid-as-possible shape manipulation to support rich visual queries. The potential of this new design approach is confirmed via two applications: medical device engineering of a vacuum-assisted biopsy device and visual effects design using a physically based flame simulation.

  17. EOG-sEMG Human Interface for Communication

    Directory of Open Access Journals (Sweden)

    Hiroki Tamura

    2016-01-01

    Full Text Available The aim of this study is to present electrooculogram (EOG and surface electromyogram (sEMG signals that can be used as a human-computer interface. Establishing an efficient alternative channel for communication without overt speech and hand movements is important for increasing the quality of life for patients suffering from amyotrophic lateral sclerosis, muscular dystrophy, or other illnesses. In this paper, we propose an EOG-sEMG human-computer interface system for communication using both cross-channels and parallel lines channels on the face with the same electrodes. This system could record EOG and sEMG signals as “dual-modality” for pattern recognition simultaneously. Although as much as 4 patterns could be recognized, dealing with the state of the patients, we only choose two classes (left and right motion of EOG and two classes (left blink and right blink of sEMG which are easily to be realized for simulation and monitoring task. From the simulation results, our system achieved four-pattern classification with an accuracy of 95.1%.

  18. EOG-sEMG Human Interface for Communication.

    Science.gov (United States)

    Tamura, Hiroki; Yan, Mingmin; Sakurai, Keiko; Tanno, Koichi

    2016-01-01

    The aim of this study is to present electrooculogram (EOG) and surface electromyogram (sEMG) signals that can be used as a human-computer interface. Establishing an efficient alternative channel for communication without overt speech and hand movements is important for increasing the quality of life for patients suffering from amyotrophic lateral sclerosis, muscular dystrophy, or other illnesses. In this paper, we propose an EOG-sEMG human-computer interface system for communication using both cross-channels and parallel lines channels on the face with the same electrodes. This system could record EOG and sEMG signals as "dual-modality" for pattern recognition simultaneously. Although as much as 4 patterns could be recognized, dealing with the state of the patients, we only choose two classes (left and right motion) of EOG and two classes (left blink and right blink) of sEMG which are easily to be realized for simulation and monitoring task. From the simulation results, our system achieved four-pattern classification with an accuracy of 95.1%.

  19. User-interfaces for hybrid systems: Analysis and design through hybrid reachability

    Science.gov (United States)

    Oishi, Meeko Mitsuko Karen

    Hybrid systems combine discrete state dynamics, which model mode switching, with continuous state dynamics, which model the physical processes themselves. Applications of hybrid system theory to automated systems have traditionally assumed that the controller itself is an automaton which runs in parallel with the system under control. We model human interaction with hybrid systems, which involves the user; the automation's discrete mode-logic, and the underlying continuous dynamics of the physical system. Often in safety-critical systems, user-interfaces display a reduced set of information about the entire system, however must still provide adequate information and must not confuse the user. We present (1) a method of designing a discrete event system abstraction of the hybrid system, in order to verify or design user-interfaces for hybrid human-automation systems, and (2) the relationship between user-interfaces and discrete observability properties. Using a hybrid computational tool for reachability, we find the largest region in which the system can always remain---this is the safe region of operation. By implementing a controller which arises from this computation, we mathematically guarantee that this safe region is invariant. Assigning discrete states to the computed invariant regions, we create a discrete event system from this hybrid system with safety restrictions. This abstraction can then be used in existing interface verification and design methods. A user-interface, modeled as a discrete system, must, not only be reduced (extraneous information has been eliminated), but also "immediately observable". We derive conditions for immediate observability, in which the current state can be constructed from the current output and last occurring event. Based on finite state machine state-reduction techniques, we synthesize an output for remote user-interfaces which fulfills this property. Aircraft are prime examples of complex, safety-critical systems. In

  20. Deep Space Network (DSN), Network Operations Control Center (NOCC) computer-human interfaces

    Science.gov (United States)

    Ellman, Alvin; Carlton, Magdi

    1993-01-01

    The Network Operations Control Center (NOCC) of the DSN is responsible for scheduling the resources of DSN, and monitoring all multi-mission spacecraft tracking activities in real-time. Operations performs this job with computer systems at JPL connected to over 100 computers at Goldstone, Australia and Spain. The old computer system became obsolete, and the first version of the new system was installed in 1991. Significant improvements for the computer-human interfaces became the dominant theme for the replacement project. Major issues required innovating problem solving. Among these issues were: How to present several thousand data elements on displays without overloading the operator? What is the best graphical representation of DSN end-to-end data flow? How to operate the system without memorizing mnemonics of hundreds of operator directives? Which computing environment will meet the competing performance requirements? This paper presents the technical challenges, engineering solutions, and results of the NOCC computer-human interface design.

  1. A framework of interface improvements for designing new user interfaces for the MANUS robot arm

    NARCIS (Netherlands)

    Tijsma, H.A.; Liefhebber, F.; Herder, J.L.

    2005-01-01

    Users of the MANUS robot arm experience a high cognitive and physical load when performing activities of daily living with the arm. These high loads originate from user interface problems and limitations. To reduce these high loads the user interface of the MANUS needs to be improved. Because large

  2. A framework of interface improvements for designing new user interfaces for the MANUS robot arm

    NARCIS (Netherlands)

    Tijsma, H.A.; Liefhebber, F.; Herder, J.L.

    2005-01-01

    Users of the MANUS robot arm experience a high cognitive and physical load when performing activities of daily living with the arm. These high loads originate from user interface problems and limitations. To reduce these high loads the user interface of the MANUS needs to be improved. Because large

  3. Websites for childen: search strategies and interface design. Three studies on children's search performance and evaluation

    NARCIS (Netherlands)

    Jochmann-Mannak, Hanna Ewoudia

    2014-01-01

    Children experience all kinds of problems using search interfaces for adults such as Google. The research reported in this dissertation is about the design of informational interfaces for children between 8 and 12 years old. The goal of the research was to learn more about interfaces that ‘work’ for

  4. Towards a Methodology for the Design of Multimedia Public Access Interfaces.

    Science.gov (United States)

    Rowley, Jennifer

    1998-01-01

    Discussion of information systems methodologies that can contribute to interface design for public access systems covers: the systems life cycle; advantages of adopting information systems methodologies; soft systems methodologies; task-oriented approaches to user interface design; holistic design, the Star model, and prototyping; the…

  5. Towards a Methodology for the Design of Multimedia Public Access Interfaces.

    Science.gov (United States)

    Rowley, Jennifer

    1998-01-01

    Discussion of information systems methodologies that can contribute to interface design for public access systems covers: the systems life cycle; advantages of adopting information systems methodologies; soft systems methodologies; task-oriented approaches to user interface design; holistic design, the Star model, and prototyping; the…

  6. Interface

    DEFF Research Database (Denmark)

    Computerens interface eller grænseflade har spredt sig overalt. Mobiltelefoner, spilkonsoller, pc'er og storskærme indeholder computere – men computere indbygges også i tøj og andre hverdagslige genstande, så vi konstant har adgang til digitale data. Interface retter fokus mod, hvordan den digitale...... kunst og kultur skabes, spredes og opleves igennem interfaces. Forfatterne undersøger og diskuterer interfacets æstetik, ideologi og kultur – og analyserer aktuel interfacekunst på tværs af musik, kunst, litteratur og film. Bogen belyser interfacets oprindelse i den kolde krigs laboratorier og dets...

  7. Design, interface development and structural analyses of SPIDER vacuum vessel

    Energy Technology Data Exchange (ETDEWEB)

    Rigato, W., E-mail: wladi.rigato@igi.cnr.i [Consorzio RFX, Associazione EURATOM-ENEA sulla Fusione, Corso Stati Uniti 4, I-35127 Padova (Italy); Boldrin, M.; DalBello, S.; Marcuzzi, D.; Tollin, M.; Zaccaria, P. [Consorzio RFX, Associazione EURATOM-ENEA sulla Fusione, Corso Stati Uniti 4, I-35127 Padova (Italy)

    2010-12-15

    In the framework of the activities foreseen for PRIMA (Padova Research on Injector Megavolt Accelerated) the SPIDER experiment plays an essential role with respect to the goal of extracting from an ITER size negative ion source an ion beam aiming to reach 70 A H-, 50 A D- and 100 keV of acceleration energy. The SPIDER ion source, the 100 keV accelerator, a Short Pulse Calorimeter and a beam dump will be housed inside a vacuum vessel purposely designed for this scope, given the high number of internal and external interfaces between the vessel and the other auxiliary subsystems as diagnostics, pumping, inspection, power supply and cooling. The SPIDER vacuum vessel is a cylindrical vessel made of AISI 304 L stainless steel and composed of four main components: two cylindrical modules (beam source module and pumping module) and two torispherical lids (rear lid and front lid). The whole vessel is approximately 6 m long and the internal diameter is 4 m. The two cylindrical modules are connected by means of a bolted flange vacuum sealed with Viton o-rings. The two lids are connected to the relevant cylindrical module by means of bolted clamps. All the vessel modules and lids feature a large number of ports to interface the vessel and the internally hosted systems with the auxiliary subsystems. In particular three large vertical electrical bushings (internal diameter of about 700 mm) have been positioned on the beam source module. Each bushing consists of a ceramic ring closed by a metallic flange able to assure vacuum tightness and polarized at -112 kV. The bushing positioned on the top of the vessel houses the feedthroughs for power supply and signal cables; the other two positioned on the bottom are dedicated to the inlet/outlet of beam source cooling and gas injection systems. All the vessel modules are mounted on a rail system to facilitate installation and maintenance operations inside the experiment hall. The most important design issues and solutions are presented

  8. Interface Design Principles for High-Performance Organic Semiconductor Devices.

    Science.gov (United States)

    Nie, Wanyi; Gupta, Gautam; Crone, Brian K; Liu, Feilong; Smith, Darryl L; Ruden, P Paul; Kuo, Cheng-Yu; Tsai, Hsinhan; Wang, Hsing-Lin; Li, Hao; Tretiak, Sergei; Mohite, Aditya D

    2015-06-01

    Precise manipulation of organic donor-acceptor interfaces using spacer layers is demonstrated to suppress interface recombination in an organic photo-voltaic device. These strategies lead to a dramatic improvement in a model bilayer system and bulk-heterojunction system. These interface strategies are applicable to a wide variety of donor-acceptor systems, making them both fundamentally interesting and technologically relevant for achieving high efficiency organic electronic devices.

  9. Spatial issues in user interface design from a graphic design perspective

    Science.gov (United States)

    Marcus, Aaron

    1989-01-01

    The user interface of a computer system is a visual display that provides information about the status of operations on data within the computer and control options to the user that enable adjustments to these operations. From the very beginning of computer technology the user interface was a spatial display, although its spatial features were not necessarily complex or explicitly recognized by the users. All text and nonverbal signs appeared in a virtual space generally thought of as a single flat plane of symbols. Current technology of high performance workstations permits any element of the display to appear as dynamic, multicolor, 3-D signs in a virtual 3-D space. The complexity of appearance and the user's interaction with the display provide significant challenges to the graphic designer of current and future user interfaces. In particular, spatial depiction provides many opportunities for effective communication of objects, structures, processes, navigation, selection, and manipulation. Issues are presented that are relevant to the graphic designer seeking to optimize the user interface's spatial attributes for effective visual communication.

  10. Design of a 32-channel EEG system for brain control interface applications.

    Science.gov (United States)

    Wang, Ching-Sung

    2012-01-01

    This study integrates the hardware circuit design and the development support of the software interface to achieve a 32-channel EEG system for BCI applications. Since the EEG signals of human bodies are generally very weak, in addition to preventing noise interference, it also requires avoiding the waveform distortion as well as waveform offset and so on; therefore, the design of a preamplifier with high common-mode rejection ratio and high signal-to-noise ratio is very important. Moreover, the friction between the electrode pads and the skin as well as the design of dual power supply will generate DC bias which affects the measurement signals. For this reason, this study specially designs an improved single-power AC-coupled circuit, which effectively reduces the DC bias and improves the error caused by the effects of part errors. At the same time, the digital way is applied to design the adjustable amplification and filter function, which can design for different EEG frequency bands. For the analog circuit, a frequency band will be taken out through the filtering circuit and then the digital filtering design will be used to adjust the extracted frequency band for the target frequency band, combining with MATLAB to design man-machine interface for displaying brain wave. Finally the measured signals are compared to the traditional 32-channel EEG signals. In addition to meeting the IFCN standards, the system design also conducted measurement verification in the standard EEG isolation room in order to demonstrate the accuracy and reliability of this system design.

  11. Design of a 32-Channel EEG System for Brain Control Interface Applications

    Directory of Open Access Journals (Sweden)

    Ching-Sung Wang

    2012-01-01

    Full Text Available This study integrates the hardware circuit design and the development support of the software interface to achieve a 32-channel EEG system for BCI applications. Since the EEG signals of human bodies are generally very weak, in addition to preventing noise interference, it also requires avoiding the waveform distortion as well as waveform offset and so on; therefore, the design of a preamplifier with high common-mode rejection ratio and high signal-to-noise ratio is very important. Moreover, the friction between the electrode pads and the skin as well as the design of dual power supply will generate DC bias which affects the measurement signals. For this reason, this study specially designs an improved single-power AC-coupled circuit, which effectively reduces the DC bias and improves the error caused by the effects of part errors. At the same time, the digital way is applied to design the adjustable amplification and filter function, which can design for different EEG frequency bands. For the analog circuit, a frequency band will be taken out through the filtering circuit and then the digital filtering design will be used to adjust the extracted frequency band for the target frequency band, combining with MATLAB to design man-machine interface for displaying brain wave. Finally the measured signals are compared to the traditional 32-channel EEG signals. In addition to meeting the IFCN standards, the system design also conducted measurement verification in the standard EEG isolation room in order to demonstrate the accuracy and reliability of this system design.

  12. Embedded human control of robots using myoelectric interfaces.

    Science.gov (United States)

    Antuvan, Chris Wilson; Ison, Mark; Artemiadis, Panagiotis

    2014-07-01

    Myoelectric controlled interfaces have become a research interest for use in advanced prostheses, exoskeletons, and robot teleoperation. Current research focuses on improving a user's initial performance, either by training a decoding function for a specific user or implementing "intuitive" mapping functions as decoders. However, both approaches are limiting, with the former being subject specific, and the latter task specific. This paper proposes a paradigm shift on myoelectric interfaces by embedding the human as controller of the system to be operated. Using abstract mapping functions between myoelectric activity and control actions for a task, this study shows that human subjects are able to control an artificial system with increasing efficiency by just learning how to control it. The method efficacy is tested by using two different control tasks and four different abstract mappings relating upper limb muscle activity to control actions for those tasks. The results show that all subjects were able to learn the mappings and improve their performance over time. More interestingly, a chronological evaluation across trials reveals that the learning curves transfer across subsequent trials having the same mapping, independent of the tasks to be executed. This implies that new muscle synergies are developed and refined relative to the mapping used by the control task, suggesting that maximal performance may be achieved by learning a constant, arbitrary mapping function rather than dynamic subject- or task-specific functions. Moreover, the results indicate that the method may extend to the neural control of any device or robot, without limitations for anthropomorphism or human-related counterparts.

  13. Hand Gesture and Neural Network Based Human Computer Interface

    Directory of Open Access Journals (Sweden)

    Aekta Patel

    2014-06-01

    Full Text Available Computer is used by every people either at their work or at home. Our aim is to make computers that can understand human language and can develop a user friendly human computer interfaces (HCI. Human gestures are perceived by vision. The research is for determining human gestures to create an HCI. Coding of these gestures into machine language demands a complex programming algorithm. In this project, We have first detected, recognized and pre-processing the hand gestures by using General Method of recognition. Then We have found the recognized image’s properties and using this, mouse movement, click and VLC Media player controlling are done. After that we have done all these functions thing using neural network technique and compared with General recognition method. From this we can conclude that neural network technique is better than General Method of recognition. In this, I have shown the results based on neural network technique and comparison between neural network method & general method.

  14. Speech-generating devices: effectiveness of interface design-a comparative study of autism spectrum disorders.

    Science.gov (United States)

    Chen, Chien-Hsu; Wang, Chuan-Po; Lee, I-Jui; Su, Chris Chun-Chin

    2016-01-01

    We analyzed the efficacy of the interface design of speech generating devices on three non-verbal adolescents with autism spectrum disorder (ASD), in hopes of improving their on-campus communication and cognitive disability. The intervention program was created based on their social and communication needs in school. Two operating interfaces were designed and compared: the Hierarchical Relating Menu and the Pie Abbreviation-Expansion Menu. The experiment used the ABCACB multiple-treatment reversal design. The test items included: (1) accuracy of operating identification; (2) interface operation in response to questions; (3) degree of independent completion. Each of these three items improved with both intervention interfaces. The children were able to operate the interfaces skillfully and respond to questions accurately, which evidenced the effectiveness of the interfaces. We conclude that both interfaces are efficacious enough to help nonverbal children with ASD at different levels.

  15. Grid Interface Design for the Compact Linear Collider (CLIC)

    CERN Document Server

    Jankovic, Maria; Clare, Jon; Wheeler, Pat; Aguglia, Davide

    2015-01-01

    This paper discusses the grid interface challenges for CERN’s proposed Compact Linear Colliders’ (CLIC) klystron modulators, including a 280 MW power system optimisation. The modular multilevel converter is evaluated as a candidate topology for a Medium Voltage grid interface along with a control method for reducing the impact of klystron modulators on the electrical network.

  16. A Framework for Effective User Interface Design for Web-Based Electronic Commerce Applications

    Directory of Open Access Journals (Sweden)

    Justyna Burns

    2001-01-01

    Full Text Available Efficient delivery of relevant product information is increasingly becoming the central basis of competition between firms. The interface design represents the central component for successful information delivery to consumers. However, interface design for web-based information systems is probably more an art than a science at this point in time. Much research is needed to understand properties of an effective interface for electronic commerce. This paper develops a framework identifying the relationship between user factors, the role of the user interface and overall system success for web-based electronic commerce. The paper argues that web-based systems for electronic commerce have some similar properties to decision support systems (DSS and adapts an established DSS framework to the electronic commerce domain. Based on a limited amount of research studying web browser interface design, the framework identifies areas of research needed and outlines possible relationships between consumer characteristics, interface design attributes and measures of overall system success.

  17. Brain-Computer Interfaces Revolutionizing Human-Computer Interaction

    CERN Document Server

    Graimann, Bernhard; Allison, Brendan

    2010-01-01

    A brain-computer interface (BCI) establishes a direct output channel between the human brain and external devices. BCIs infer user intent via direct measures of brain activity and thus enable communication and control without movement. This book, authored by experts in the field, provides an accessible introduction to the neurophysiological and signal-processing background required for BCI, presents state-of-the-art non-invasive and invasive approaches, gives an overview of current hardware and software solutions, and reviews the most interesting as well as new, emerging BCI applications. The book is intended not only for students and young researchers, but also for newcomers and other readers from diverse backgrounds keen to learn about this vital scientific endeavour.

  18. Diseño de interfaces de usuario como apoyo a las estrategias de aprendizaje User interfaces design to support the learning strategies

    Directory of Open Access Journals (Sweden)

    Leguízamo León Ana Vanessa

    2009-01-01

    Full Text Available El presente artículo hace referencia a la importancia que tiene el diseño de la interfaz de usuario en el desarrollo de un software educativo, haciendo énfasis en aquellos elementos de la Interacción Humano Computador (IHC que permiten potenciar las estrategias de aprendizaje en estos contextos. Se describen las funciones que debe cumplir una interfaz de usuario en un ambiente de aprendizaje y se definen principios y lineamientos para el diseño de estos ambientes. This paper refers the importance of designing the user interface in the development of educational software, with emphasis on those elements of the Human Computer Interaction (HCI to enhance learning strategies in these contexts. We describe the functions to be fulfilled by a user interface in a learning environment and define principles and guidelines for the design of these environments.

  19. Human Systems Interface and Plant Modernization Process: Technical Basis and Human Factors Review Guidance

    Science.gov (United States)

    2000-03-01

    NUREG /CR-6637 BNL- NUREG -52567 Human Systems Interface and Plant Modernization Process: Technical Basis and Human Factors Review Guidance Brookhaven...NOTICE Availability of Reference Materials Cited in NRC Publications NRC publications in the NUREG series, NRC regu- <http://www.nrc.gov>lations, and...sources: access NUREG -series publications and other NRCrecords in NRC’s Agencywide Document Access 1. The Superintendent of Documents and Management

  20. Exploring Interaction Space as Abstraction Mechanism for Task-Based User Interface Design

    DEFF Research Database (Denmark)

    Nielsen, C. M.; Overgaard, M.; Pedersen, M. B.;

    2007-01-01

    , but there is considerable variation in the other models that are employed. This paper explores the extent to which the notion of interaction space is useful as an abstraction mechanism to reduce the complexity of creating and specifying a user interface design. We present how we designed a specific user interface through...

  1. Design and implementation of an inter-agency, multi-mission space flight operations network interface

    Science.gov (United States)

    Byrne, R.; Scharf, M.; Doan, D.; Liu, J.; Willems, A.

    2004-01-01

    An advanced network interface was designed and implemented by a team from the Jet Propulsion Lab with support from the European Space Operations Center. This poster shows the requirements for the interface, the design, the topology, the testing and lessons learned from the whole implementation.

  2. From Fulcher to PLEVALEX: Issues in Interface Design, Validity and Reliability in Internet Based Language Testing

    Science.gov (United States)

    Garcia Laborda, Jesus

    2007-01-01

    Interface design and ergonomics, while already studied in much of educational theory, have not until recently been considered in language testing (Fulcher, 2003). In this paper, we revise the design principles of PLEVALEX, a fully operational prototype Internet based language testing platform. Our focus here is to show PLEVALEX's interfaces and…

  3. Design and implementation of an inter-agency, multi-mission space flight operations network interface

    Science.gov (United States)

    Byrne, R.; Scharf, M.; Doan, D.; Liu, J.; Willems, A.

    2004-01-01

    An advanced network interface was designed and implemented by a team from the Jet Propulsion Lab with support from the European Space Operations Center. This poster shows the requirements for the interface, the design, the topology, the testing and lessons learned from the whole implementation.

  4. A Question of Interface Design: How Do Online Service GUIs Measure Up?

    Science.gov (United States)

    Head, Alison J.

    1997-01-01

    Describes recent improvements in graphical user interfaces (GUIs) offered by online services. Highlights include design considerations, including computer engineering capabilities and users' abilities; fundamental GUI design principles; user empowerment; visual communication and interaction; and an evaluation of online search interfaces. (LRW)

  5. Towards Designing Android Faces after Actual Humans

    DEFF Research Database (Denmark)

    Vlachos, Evgenios; Schärfe, Henrik

    2015-01-01

    Using their face as their prior affective interface, android robots and other agents embody emotional facial expressions, and convey messages on their identity, gender, age, race, and attractiveness. We are examining whether androids can convey emotionally relevant information via their static...... facial sig-nals, just as humans do. Based on the fact that social information can be accu-rately identified from still images of nonexpressive unknown faces, a judgment paradigm was employed to discover, and compare the style of facial expres-sions of the Geminoid-DK android (modeled after an actual...... initially made for the Original, suggesting that androids inherit the same style of facial expression as their originals. Our findings support the case of designing android faces after specific actual persons who portray facial features that are familiar to the users, and also relevant to the notion...

  6. Attempt on construction of human friendly man-machine interface. Study and apply about human communication; Human friendly na man machine interface kochiku no kokoromi. Ningen no communication no kento to sono oyo

    Energy Technology Data Exchange (ETDEWEB)

    Tatsuno, J. [Tokyo University of Agriculture, Tokyo (Japan); Kokubo, Y.; Matsumura, I.; Kobayashi, H. [Hosei University, Tokyo (Japan)

    1998-04-01

    This paper describes an attempt on a construction way of human friendly man-machine interface. At first, we do a simple experiment to find out the characteristic of human verbal communication. From the experimental results, we get some rules in case in human verbal communication. We construct the man-machine interface which is based on these rules. Through teaching process, we examine our verbal communication interface comparing with conventional interfaces. From this comparison, we recognize that the verbal communication interface is valid to construct the user-friendly man-machine interface. 12 refs., 9 figs., 2 tabs.

  7. Workshop on cultural usability and human work interaction design

    DEFF Research Database (Denmark)

    Clemmensen, Torkil; Ørngreen, Rikke; Roese, Kerstin

    2008-01-01

    This workshop analyzes the use of techniques to connect empirical work analysis and interaction design in different cultural contexts. In industry, a wealth of usability evaluation methods is used to evaluate computer software user interfaces and other interactive products: Inspection methods...... it into interaction design. The workshop will present current research into cultural usability and human work interaction design. Cultural usability is a comprehensive concept, which adheres to all kinds of contexts in which humans are involved (private family, work, public and private organizations, nature...

  8. Design of a wearable interface for lightweight robotic arm for people with mobility impairments.

    Science.gov (United States)

    Baldi, Tommaso Lisini; Spagnoletti, Giovanni; Dragusanu, Mihai; Prattichizzo, Domenico

    2017-07-01

    Many common activities of daily living like open a door or fill a glass of water, which most of us take for granted, could be an insuperable problem for people who have limited mobility or impairments. For years the unique alternative to overcame this limitation was asking for human help. Nowadays thanks to recent studies and technology developments, having an assistive devices to compensate the loss of mobility is becoming a real opportunity. Off-the-shelf assistive robotic manipulators have the capability to improve the life of people with motor impairments. Robotic lightweight arms represent one of the most spread solution, in particular some of them are designed specifically to be mounted on wheelchairs to assist users in performing manipulation tasks. On the other hand, usually their control interface relies on joystick and buttons, making the use very challenging for people affected by impaired motor abilities. In this paper, we present a novel wearable control interface for users with limb mobility impairments. We make use of muscles residual motion capabilities, captured through a Body-Machine Interface based on a combination of head tilt estimation and electromyography signals. The proposed BMI is completely wearable, wireless and does not require frequently long calibrations. Preliminary experiments showed the effectiveness of the proposed system for subjects with motor impairments, allowing them to easily control a robotic arm for activities of daily living.

  9. Discrete Abstractions of Hybrid Systems: Verification of Safety and Application to User-Interface Design

    Science.gov (United States)

    Oishi, Meeko; Tomlin, Claire; Degani, Asaf

    2003-01-01

    Human interaction with complex hybrid systems involves the user, the automation's discrete mode logic, and the underlying continuous dynamics of the physical system. Often the user-interface of such systems displays a reduced set of information about the entire system. In safety-critical systems, how can we identify user-interface designs which do not have adequate information, or which may confuse the user? Here we describe a methodology, based on hybrid system analysis, to verify that a user-interface contains information necessary to safely complete a desired procedure or task. Verification within a hybrid framework allows us to account for the continuous dynamics underlying the simple, discrete representations displayed to the user. We provide two examples: a car traveling through a yellow light at an intersection and an aircraft autopilot in a landing/go-around maneuver. The examples demonstrate the general nature of this methodology, which is applicable to hybrid systems (not fully automated) which have operational constraints we can pose in terms of safety. This methodology differs from existing work in hybrid system verification in that we directly account for the user's interactions with the system.

  10. Implementation of Human Machine Interface Control for Filling and Capping System

    Directory of Open Access Journals (Sweden)

    Su Yadanar

    2014-12-01

    Full Text Available This research is mainly aimed to perform the bottle filling and capping process simultaneously in the pharmaceutical factory by using the PC based human machine interface system. Filling and capping is carried out by the machine that packages the medical powder into the bottle and then filled bottle is capped. So, PC based HMI system is created for operator control on the work cell. By designing the programming of Visual Basic.Net and Mikro C, the monitoring and running conditions in the packaging system are shown on the screen of the computer. The entire system is more flexible and time saving. In this project, a prototype is implemented by using the DC motors, sensing devices, limit switches, peripheral interface controller and serial port communication. This PC based HMI control system is very flexible, cost effective, space efficient and reduce complexity and is used to monitor the process.

  11. Controlling a virtual forehand prosthesis using an adaptive and affective Human-Machine Interface.

    Science.gov (United States)

    Rezazadeh, I Mohammad; Firoozabadi, S M P; Golpayegani, S M R Hashemi; Hu, H

    2011-01-01

    This paper presents the design of an adaptable Human-Machine Interface (HMI) for controlling virtual forearm prosthesis. Direct physical performance measures (obtained score and completion time) for the requested tasks were calculated. Furthermore, bioelectric signals from the forehead were recorded using one pair of electrodes placed on the frontal region of the subject head to extract the mental (affective) measures while performing the tasks. By employing the proposed algorithm and above measures, the proposed HMI can adapt itself to the subject's mental states, thus improving the usability of the interface. The quantitative results from 15 subjects show that the proposed HMI achieved better physical performance measures in comparison to a conventional non-adaptive myoelectric controller (p < 0.001).

  12. Human Anthrax Transmission at the Urban-Rural Interface, Georgia.

    Science.gov (United States)

    Kracalik, Ian; Malania, Lile; Imnadze, Paata; Blackburn, Jason K

    2015-12-01

    Human anthrax has increased dramatically in Georgia and was recently linked to the sale of meat in an urban market. We assessed epidemiological trends and risk factors for human anthrax at the urban-rural interface. We reviewed epidemiologic records (2000-2012) that included the place of residence (classified as urban, peri-urban, or rural), age, gender, and self-reported source of infection (handling or processing animal by-products and slaughtering or butchering livestock). To estimate risk, we used a negative binomial regression. The average incidence per 1 million population in peri-urban areas (24.5 cases) was > 2-fold higher compared with rural areas and > 3-fold higher compared with urban area. Risk from handling or purchasing meat was nearly 2-fold higher in urban areas and > 4-fold higher in peri-urban areas compared with rural area. Our findings suggest a high risk of anthrax in urban and peri-urban areas likely as a result of spillover from contaminated meat and animal by-products. Consumers should be warned to purchase meat only from licensed merchants.

  13. Human Anthrax Transmission at the Urban–Rural Interface, Georgia

    Science.gov (United States)

    Kracalik, Ian; Malania, Lile; Imnadze, Paata; Blackburn, Jason K.

    2015-01-01

    Human anthrax has increased dramatically in Georgia and was recently linked to the sale of meat in an urban market. We assessed epidemiological trends and risk factors for human anthrax at the urban–rural interface. We reviewed epidemiologic records (2000–2012) that included the place of residence (classified as urban, peri-urban, or rural), age, gender, and self-reported source of infection (handling or processing animal by-products and slaughtering or butchering livestock). To estimate risk, we used a negative binomial regression. The average incidence per 1 million population in peri-urban areas (24.5 cases) was > 2-fold higher compared with rural areas and > 3-fold higher compared with urban area. Risk from handling or purchasing meat was nearly 2-fold higher in urban areas and > 4-fold higher in peri-urban areas compared with rural area. Our findings suggest a high risk of anthrax in urban and peri-urban areas likely as a result of spillover from contaminated meat and animal by-products. Consumers should be warned to purchase meat only from licensed merchants. PMID:26438026

  14. RetroFab: A Design Tool for Retrofitting Physical Interfaces using Actuators, Sensors and 3D Printing

    OpenAIRE

    2016-01-01

    We present RetroFab, an end-to-end design and fabrication environment that allows non-experts to retrofit physical interfaces. Our approach allows for changing the layout and behavior of physical interfaces. Unlike customizing software interfaces, physical interfaces are often challenging to adapt because of their rigidity. With RetroFab, a new physical interface is designed that serves as a proxy interface for the legacy controls that are now operated by actuators. RetroFab makes this concep...

  15. Volunteers Oriented Interface Design for the Remote Navigation of Rescue Robots at Large-Scale Disaster Sites

    Science.gov (United States)

    Yang, Zhixiao; Ito, Kazuyuki; Saijo, Kazuhiko; Hirotsune, Kazuyuki; Gofuku, Akio; Matsuno, Fumitoshi

    This paper aims at constructing an efficient interface being similar to those widely used in human daily life, to fulfill the need of many volunteer rescuers operating rescue robots at large-scale disaster sites. The developed system includes a force feedback steering wheel interface and an artificial neural network (ANN) based mouse-screen interface. The former consists of a force feedback steering control and a six monitors’ wall. It provides a manual operation like driving cars to navigate a rescue robot. The latter consists of a mouse and a camera’s view displayed in a monitor. It provides a semi-autonomous operation by mouse clicking to navigate a rescue robot. Results of experiments show that a novice volunteer can skillfully navigate a tank rescue robot through both interfaces after 20 to 30 minutes of learning their operation respectively. The steering wheel interface has high navigating speed in open areas, without restriction of terrains and surface conditions of a disaster site. The mouse-screen interface is good at exact navigation in complex structures, while bringing little tension to operators. The two interfaces are designed to switch into each other at any time to provide a combined efficient navigation method.

  16. Interactive Interface Design Based on Children's Cognitive Psychology%基于儿童认知心理的交互界面设计

    Institute of Scientific and Technical Information of China (English)

    朱蓉蓉; 黄智宇

    2014-01-01

    Based on the cognitive psychology and the characteristics of the children and the analysis of the Children human -computer interaction interface , the author of this paper introduces the detailed assumptions of how to design the interface which fit to children's cognitive psychology suggest from three aspects of the graphical interface design , voice user interface design and multisensory interactive interface design .%根据儿童的认知心理及特征,在分析儿童人机交互界面设计现状及问题的基础上,从图形交互界面设计、声音用户界面设计、多感观交互界面设计三个方面入手,对如何设计符合儿童认知心理的交互界面提出具体设想。

  17. A strain-absorbing design for tissue-machine interfaces using a tunable adhesive gel

    Science.gov (United States)

    Lee, Sungwon; Inoue, Yusuke; Kim, Dongmin; Reuveny, Amir; Kuribara, Kazunori; Yokota, Tomoyuki; Reeder, Jonathan; Sekino, Masaki; Sekitani, Tsuyoshi; Abe, Yusuke; Someya, Takao

    2014-12-01

    To measure electrophysiological signals from the human body, it is essential to establish stable, gentle and nonallergic contacts between the targeted biological tissue and the electrical probes. However, it is difficult to form a stable interface between the two for long periods, especially when the surface of the biological tissue is wet and/or the tissue exhibits motion. Here we resolve this difficulty by designing and fabricating smart, stress-absorbing electronic devices that can adhere to wet and complex tissue surfaces and allow for reliable, long-term measurements of vital signals. We demonstrate a multielectrode array, which can be attached to the surface of a rat heart, resulting in good conformal contact for more than 3 h. Furthermore, we demonstrate arrays of highly sensitive, stretchable strain sensors using a similar design. Ultra-flexible electronics with enhanced adhesion to tissue could enable future applications in chronic in vivo monitoring of biological signals.

  18. Implementation of Human Machine Interface Control for Filling and Capping System

    OpenAIRE

    Su Yadanar; Theingi; Nu Nu Win

    2014-01-01

    This research is mainly aimed to perform the bottle filling and capping process simultaneously in the pharmaceutical factory by using the PC based human machine interface system. Filling and capping is carried out by the machine that packages the medical powder into the bottle and then filled bottle is capped. So, PC based HMI system is created for operator control on the work cell. By designing the programming of Visual Basic.Net and Mikro C, the monitoring and running conditions in the pac...

  19. Operating Comfort Prediction Model of Human-Machine Interface Layout for Cabin Based on GEP.

    Science.gov (United States)

    Deng, Li; Wang, Guohua; Chen, Bo

    2015-01-01

    In view of the evaluation and decision-making problem of human-machine interface layout design for cabin, the operating comfort prediction model is proposed based on GEP (Gene Expression Programming), using operating comfort to evaluate layout scheme. Through joint angles to describe operating posture of upper limb, the joint angles are taken as independent variables to establish the comfort model of operating posture. Factor analysis is adopted to decrease the variable dimension; the model's input variables are reduced from 16 joint angles to 4 comfort impact factors, and the output variable is operating comfort score. The Chinese virtual human body model is built by CATIA software, which will be used to simulate and evaluate the operators' operating comfort. With 22 groups of evaluation data as training sample and validation sample, GEP algorithm is used to obtain the best fitting function between the joint angles and the operating comfort; then, operating comfort can be predicted quantitatively. The operating comfort prediction result of human-machine interface layout of driller control room shows that operating comfort prediction model based on GEP is fast and efficient, it has good prediction effect, and it can improve the design efficiency.

  20. interfaces

    Directory of Open Access Journals (Sweden)

    Dipayan Sanyal

    2005-01-01

    macroscopic conservation equations with an order parameter which can account for the solid, liquid, and the mushy zones with the help of a phase function defined on the basis of the liquid fraction, the Gibbs relation, and the phase diagram with local approximations. Using the above formalism for alloy solidification, the width of the diffuse interface (mushy zone was computed rather accurately for iron-carbon and ammonium chloride-water binary alloys and validated against experimental data from literature.

  1. Ontology-Driven Search and Triage: Design of a Web-Based Visual Interface for MEDLINE.

    Science.gov (United States)

    Demelo, Jonathan; Parsons, Paul; Sedig, Kamran

    2017-02-02

    Diverse users need to search health and medical literature to satisfy open-ended goals such as making evidence-based decisions and updating their knowledge. However, doing so is challenging due to at least two major difficulties: (1) articulating information needs using accurate vocabulary and (2) dealing with large document sets returned from searches. Common search interfaces such as PubMed do not provide adequate support for exploratory search tasks. Our objective was to improve support for exploratory search tasks by combining two strategies in the design of an interactive visual interface by (1) using a formal ontology to help users build domain-specific knowledge and vocabulary and (2) providing multi-stage triaging support to help mitigate the information overload problem. We developed a Web-based tool, Ontology-Driven Visual Search and Triage Interface for MEDLINE (OVERT-MED), to test our design ideas. We implemented a custom searchable index of MEDLINE, which comprises approximately 25 million document citations. We chose a popular biomedical ontology, the Human Phenotype Ontology (HPO), to test our solution to the vocabulary problem. We implemented multistage triaging support in OVERT-MED, with the aid of interactive visualization techniques, to help users deal with large document sets returned from searches. Formative evaluation suggests that the design features in OVERT-MED are helpful in addressing the two major difficulties described above. Using a formal ontology seems to help users articulate their information needs with more accurate vocabulary. In addition, multistage triaging combined with interactive visualizations shows promise in mitigating the information overload problem. Our strategies appear to be valuable in addressing the two major problems in exploratory search. Although we tested OVERT-MED with a particular ontology and document collection, we anticipate that our strategies can be transferred successfully to other contexts.

  2. Characterizing Design Process Interfaces as Organization Networks: Insights for Engineering Systems Management

    DEFF Research Database (Denmark)

    Ruiz, Pedro Parraguez; Eppinger, Steven; Maier, Anja

    2016-01-01

    and interpret the effect of those characteristics on interface problems. As a result, we show how structural and compositional aspects of the organization networks between information-dependent activities provide valuable insights to better manage complex engineering design processes. The proposed approach...... is applied to the development of a power plant, analyzing 79 process interfaces. The study reveals a relationship between the structure and composition of the process interfaces and reported interface problems. Implications of this approach include the integration of information about process......The engineering design literature has provided guidance on how to identify and analyze design activities and their information dependencies. However, a systematic characterization of process interfaces between engineering design activities is missing, and the impact of structural and compositional...

  3. Human-centered design of a distributed knowledge management system.

    Science.gov (United States)

    Rinkus, Susan; Walji, Muhammad; Johnson-Throop, Kathy A; Malin, Jane T; Turley, James P; Smith, Jack W; Zhang, Jiajie

    2005-02-01

    Many healthcare technology projects fail due to the lack of consideration of human issues, such as workflow, organizational change, and usability, during the design and implementation stages of a project's development process. Even when human issues are considered, the consideration is typically on designing better user interfaces. We argue that human-centered computing goes beyond a better user interface: it should include considerations of users, functions and tasks that are fundamental to human-centered computing. From this perspective, we integrated a previously developed human-centered methodology with a Project Design Lifecycle, and we applied this integration in the design of a complex distributed knowledge management system for the Biomedical Engineer (BME) domain in the Mission Control Center at NASA Johnson Space Center. We analyzed this complex system, identified its problems, generated systems requirements, and provided specifications of a replacement prototype for effective organizational memory and knowledge management. We demonstrated the value provided by our human-centered approach and described the unique properties, structures, and processes discovered using this methodology and how they contributed in the design of the prototype.

  4. Human Motion Tracking and Glove-Based User Interfaces for Virtual Environments in ANVIL

    Science.gov (United States)

    Dumas, Joseph D., II

    2002-01-01

    The Army/NASA Virtual Innovations Laboratory (ANVIL) at Marshall Space Flight Center (MSFC) provides an environment where engineers and other personnel can investigate novel applications of computer simulation and Virtual Reality (VR) technologies. Among the many hardware and software resources in ANVIL are several high-performance Silicon Graphics computer systems and a number of commercial software packages, such as Division MockUp by Parametric Technology Corporation (PTC) and Jack by Unigraphics Solutions, Inc. These hardware and software platforms are used in conjunction with various VR peripheral I/O (input / output) devices, CAD (computer aided design) models, etc. to support the objectives of the MSFC Engineering Systems Department/Systems Engineering Support Group (ED42) by studying engineering designs, chiefly from the standpoint of human factors and ergonomics. One of the more time-consuming tasks facing ANVIL personnel involves the testing and evaluation of peripheral I/O devices and the integration of new devices with existing hardware and software platforms. Another important challenge is the development of innovative user interfaces to allow efficient, intuitive interaction between simulation users and the virtual environments they are investigating. As part of his Summer Faculty Fellowship, the author was tasked with verifying the operation of some recently acquired peripheral interface devices and developing new, easy-to-use interfaces that could be used with existing VR hardware and software to better support ANVIL projects.

  5. PC-based Human Machine Interface Control for Packaging System in Pharmaceutical Factory

    Directory of Open Access Journals (Sweden)

    Zin Mar Tun

    2014-12-01

    Full Text Available Moving from trend to tradition, more and more manufacturers are adding human machine interface (HMI to their manufacturing process. A good HMI will increase the productivity of the operator and machine, increase uptime and assist in providing consistent product quality. In this system, HMI is developed to monitor the whole process and control the functions of process. The system is designed and constructed to control and monitor drug bottle packaging operation in the pharmaceutical factory. PC is interfaced with hardware module using serial interfacing circuit. The monitoring and running conditions are shown by motors and sensors on the screen of computer using a group of program as Visual Basic.Net and Mikro C. The robotic arm used as packager is constructed using aluminum and the gripper is made by plastic. The control circuit is consisted of PIC, DC motors, motor drivers, LDR and limit switches. It is also used own programs using VB.NET instead of off-the-shelf software. . The software is designed of the real time monitoring for packaging process and included signal sensing, supervisory control using PIC, data acquisition and visualization programs. This research is studied to develop automation manufacturing technology in Myanmar industries and implement the software package to control the operations.

  6. Designing with the mind in mind simple guide to understanding user interface design rules

    CERN Document Server

    Johnson, Jeff

    2010-01-01

    "Take fundamental principles of psychology. Illustrate. Combine with Fundamental Principles of Design. Stir gently until fully blended.  Read daily until finished. Caution: The mixture is addictive."-- Don Norman, Nielsen Norman group, Author of Design of Future Things."This book is a primer to understand the why of the larger human action principles at work-a sort of cognitive science for designers in a hurry. Above all, this is a book of profound insight into the human mind for practical people who want to get something done."-- Stuart Card, Senior Research Fellow and the manager of the

  7. Designing Multiagent Dental Materials for Enhanced Resistance to Biofilm Damage at the Bonded Interface.

    Science.gov (United States)

    Melo, Mary Anne; Orrego, Santiago; Weir, Michael D; Xu, Huakun H K; Arola, Dwayne D

    2016-05-11

    The oral environment is considered to be an asperous environment for restored tooth structure. Recurrent dental caries is a common cause of failure of tooth-colored restorations. Bacterial acids, microleakage, and cyclic stresses can lead to deterioration of the polymeric resin-tooth bonded interface. Research on the incorporation of cutting-edge anticaries agents for the design of new, long-lasting, bioactive resin-based dental materials is demanding and provoking work. Released antibacterial agents such as silver nanoparticles (NAg), nonreleased antibacterial macromolecules (DMAHDM, dimethylaminohexadecyl methacrylate), and released acid neutralizer amorphous calcium phosphate nanoparticles (NACP) have shown potential as individual and dual anticaries approaches. In this study, these agents were synthesized, and a prospective combination was incorporated into all the dental materials required to perform a composite restoration: dental primer, adhesive, and composite. We focused on combining different dental materials loaded with multiagents to improve the durability of the complex dental bonding interface. A combined effect of bacterial acid attack and fatigue on the bonding interface simulated the harsh oral environment. Human saliva-derived oral biofilm was grown on each sample prior to the cyclic loading. The oral biofilm viability during the fatigue performance was monitored by the live-dead assay. Damage of the samples that developed during the test was quantified from the fatigue life distributions. Results indicate that the resultant multiagent dental composite materials were able to reduce the acidic impact of the oral biofilm, thereby improving the strength and resistance to fatigue failure of the dentin-resin bonded interface. In summary, this study shows that dental restorative materials containing multiple therapeutic agents of different chemical characteristics can be beneficial toward improving resistance to mechanical and acidic challenges in oral

  8. Design of efficient and simple interface testing equipment for opto-electric tracking system

    Science.gov (United States)

    Liu, Qiong; Deng, Chao; Tian, Jing; Mao, Yao

    2016-10-01

    Interface testing for opto-electric tracking system is one important work to assure system running performance, aiming to verify the design result of every electronic interface matching the communication protocols or not, by different levels. Opto-electric tracking system nowadays is more complicated, composed of many functional units. Usually, interface testing is executed between units manufactured completely, highly depending on unit design and manufacture progress as well as relative people. As a result, it always takes days or weeks, inefficiently. To solve the problem, this paper promotes an efficient and simple interface testing equipment for opto-electric tracking system, consisting of optional interface circuit card, processor and test program. The hardware cards provide matched hardware interface(s), easily offered from hardware engineer. Automatic code generation technique is imported, providing adaption to new communication protocols. Automatic acquiring items, automatic constructing code architecture and automatic encoding are used to form a new program quickly with adaption. After simple steps, a standard customized new interface testing equipment with matching test program and interface(s) is ready for a waiting-test system in minutes. The efficient and simple interface testing equipment for opto-electric tracking system has worked for many opto-electric tracking system to test entire or part interfaces, reducing test time from days to hours, greatly improving test efficiency, with high software quality and stability, without manual coding. Used as a common tool, the efficient and simple interface testing equipment for opto-electric tracking system promoted by this paper has changed traditional interface testing method and created much higher efficiency.

  9. Interface Design Optimization by an Improved Operating Model for College Students

    Science.gov (United States)

    Ko, Ya-Chuan; Lo, Chi-Hung; Hsiao, Shih-Wen

    2017-01-01

    A method was proposed in this study for assessing the interface operating efficiency of a remote control. The operating efficiency of a product interface can be determined by the proposed approach in which the related dimensions of human palms were measured. The reachable range (blue zone) and the most comfortable range (green zone) were…

  10. Design of a New MR Compatible Haptic Interface with Six Actuated Degrees of Freedom

    DEFF Research Database (Denmark)

    Ergin, Mehmet Alper; Kühne, Markus; Thielscher, Axel

    2014-01-01

    . Existing MR-compatible haptic interfaces are restricted to maximum three actuated degrees of freedom. We propose an MR-compatible haptic interface with six actuated degrees of freedom to be able to study human brain mechanisms of natural pick-and-place movements including arm transport. In this work, we...

  11. The interface design for the USB-based multi-channel analyzer

    CERN Document Server

    Sun Guang Cai

    2002-01-01

    A new style interface circuit design for multi-channel analyzer is introduced, which takes the advantages of Universal Serial Bus to communicate with computer and gets the merit of high universality and Plug and Play. The interface circuit also uses dual-port SRAM and high-speed MCU to store and translate data, which could solve the bottleneck problem existing in data translation from the interface to computer

  12. Improving aircraft conceptual design - A PHIGS interactive graphics interface for ACSYNT

    Science.gov (United States)

    Wampler, S. G.; Myklebust, A.; Jayaram, S.; Gelhausen, P.

    1988-01-01

    A CAD interface has been created for the 'ACSYNT' aircraft conceptual design code that permits the execution and control of the design process via interactive graphics menus. This CAD interface was coded entirely with the new three-dimensional graphics standard, the Programmer's Hierarchical Interactive Graphics System. The CAD/ACSYNT system is designed for use by state-of-the-art high-speed imaging work stations. Attention is given to the approaches employed in modeling, data storage, and rendering.

  13. Design Dimensions Enabling Divergent Behaviour across Physical, Digital, and Social Library Interfaces

    Science.gov (United States)

    Björneborn, Lennart

    What design dimensions across physical, digital, and social library interfaces may enable and trigger users to find more information resources than planned or known in advance? The paper outlines a conceptual framework with libraries as integrative interfaces across physical, digital, and social affordances and users that mix convergent (goal-directed) and divergent (exploratory) information behaviour. Ten design dimensions that enable and trigger divergent behaviour are outlined. Implications for persuasive design are discussed.

  14. An Agent Driven Human-centric Interface for Autonomous Mobile Robots

    Science.gov (United States)

    2003-01-01

    An Agent Driven Human-centric Interface for Autonomous Mobile Robots Donald Sofge, Dennis Perzanowski, Magdalena Bugajska, William Adams...Human-centric, Multimodal, Dynamic Autonomy, CoABS Grid, Mobile Robots 1. INTRODUCTION One of the challenges in implementing dynamically...autonomous behaviors in mobile robots is achieving a truly human-centric interface so that human operators can interact with the robots as naturally as they

  15. Exploiting SCADA vulnerabilities using a Human Interface Device

    Directory of Open Access Journals (Sweden)

    Grigoris Tzokatziou

    2015-07-01

    Full Text Available SCADA (Supervisory Control and Data Acquisition systems are used to control and monitor critical national infras-tructure functions like electricity, gas, water and railways. Field devices such as PLC’s (Programmable Logic Controllers are one of the most critical components of a control system. Cyber-attacks usually target valuable infrastructures assets, taking advantage of architectural/technical vulnerabilities or even weaknesses in the defense systems. Even though novel intrusion detection systems are being implemented and used for defending cyber-attacks, certain vulnerabilities of SCADA systems can still be exploited. In this article we present an attack scenario based on a Human Interface Device (HID device which is used as a means of communication/exploitation tool to compromise SCADA systems. The attack, which is a normal series of commands that are sent from the HID to the PLC cannot be detected through current intrusion detection mechanisms. Finaly we provide possible counter measures and defense mechanisms against this kind of cyber attacks.

  16. Brain computer interface to enhance episodic memory in human participants

    Directory of Open Access Journals (Sweden)

    John F Burke

    2015-01-01

    Full Text Available Recent research has revealed that neural oscillations in the theta (4-8 Hz and alpha (9-14 Hz bands are predictive of future success in memory encoding. Because these signals occur before the presentation of an upcoming stimulus, they are considered stimulus-independent in that they correlate with enhanced memory encoding independent of the item being encoded. Thus, such stimulus-independent activity has important implications for the neural mechanisms underlying episodic memory as well as the development of cognitive neural prosthetics. Here, we developed a brain computer interface (BCI to test the ability of such pre-stimulus activity to modulate subsequent memory encoding. We recorded intracranial electroencephalography (iEEG in neurosurgical patients as they performed a free recall memory task, and detected iEEG theta and alpha oscillations that correlated with optimal memory encoding. We then used these detected oscillatory changes to trigger the presentation of items in the free recall task. We found that item presentation contingent upon the presence of prestimulus theta and alpha oscillations modulated memory performance in more sessions than expected by chance. Our results suggest that an electrophysiological signal may be causally linked to a specific behavioral condition, and contingent stimulus presentation has the potential to modulate human memory encoding.

  17. Affective Man-Machine Interface: Unveiling Human Emotions through Biosignals

    Science.gov (United States)

    van den Broek, Egon L.; Lisý, Viliam; Janssen, Joris H.; Westerink, Joyce H. D. M.; Schut, Marleen H.; Tuinenbreijer, Kees

    As is known for centuries, humans exhibit an electrical profile. This profile is altered through various psychological and physiological proce-sses, which can be measured through biosignals; e.g., electromyography (EMG) and electrodermal activity (EDA). These biosignals can reveal our emotions and, as such, can serve as an advanced man-machine interface (MMI) for empathic consumer products. However, such a MMI requires the correct classification of biosignals to emotion classes. This chapter starts with an introduction on biosignals for emotion detection. Next, a state-of-the-art review is presented on automatic emotion classification. Moreover, guidelines are presented for affective MMI. Subsequently, a research is presented that explores the use of EDA and three facial EMG signals to determine neutral, positive, negative, and mixed emotions, using recordings of 21 people. A range of techniques is tested, which resulted in a generic framework for automated emotion classification with up to 61.31% correct classification of the four emotion classes, without the need of personal profiles. Among various other directives for future research, the results emphasize the need for parallel processing of multiple biosignals.

  18. Navigating the Interface between Design Education and Fashion Business Start-up

    Science.gov (United States)

    Mills, Colleen E.

    2012-01-01

    Purpose: The purpose of this paper is to address the interface between design education and business start-up in the designer fashion industry (DFI) and provide a new framework for reflecting on ways to improve design education and graduates' business start-up preparedness. Design/methodology/approach: This interpretive study employed…

  19. Rethinking Design Process: Using 3D Digital Models as an Interface in Collaborative Session

    Science.gov (United States)

    Ding, Suining

    2008-01-01

    This paper describes a pilot study for an alternative design process by integrating a designer-user collaborative session with digital models. The collaborative session took place in a 3D AutoCAD class for a real world project. The 3D models served as an interface for designer-user collaboration during the design process. Students not only learned…

  20. Use of Design Patterns According to Hand Dominance in a Mobile User Interface

    Science.gov (United States)

    Al-Samarraie, Hosam; Ahmad, Yusof

    2016-01-01

    User interface (UI) design patterns for mobile applications provide a solution to design problems and can improve the usage experience for users. However, there is a lack of research categorizing the uses of design patterns according to users' hand dominance in a learning-based mobile UI. We classified the main design patterns for mobile…

  1. Navigating the Interface between Design Education and Fashion Business Start-up

    Science.gov (United States)

    Mills, Colleen E.

    2012-01-01

    Purpose: The purpose of this paper is to address the interface between design education and business start-up in the designer fashion industry (DFI) and provide a new framework for reflecting on ways to improve design education and graduates' business start-up preparedness. Design/methodology/approach: This interpretive study employed…

  2. Use of Design Patterns According to Hand Dominance in a Mobile User Interface

    Science.gov (United States)

    Al-Samarraie, Hosam; Ahmad, Yusof

    2016-01-01

    User interface (UI) design patterns for mobile applications provide a solution to design problems and can improve the usage experience for users. However, there is a lack of research categorizing the uses of design patterns according to users' hand dominance in a learning-based mobile UI. We classified the main design patterns for mobile…

  3. Rethinking Design Process: Using 3D Digital Models as an Interface in Collaborative Session

    Science.gov (United States)

    Ding, Suining

    2008-01-01

    This paper describes a pilot study for an alternative design process by integrating a designer-user collaborative session with digital models. The collaborative session took place in a 3D AutoCAD class for a real world project. The 3D models served as an interface for designer-user collaboration during the design process. Students not only learned…

  4. User interface issues in supporting human-computer integrated scheduling

    Science.gov (United States)

    Cooper, Lynne P.; Biefeld, Eric W.

    1991-09-01

    The topics are presented in view graph form and include the following: characteristics of Operations Mission Planner (OMP) schedule domain; OMP architecture; definition of a schedule; user interface dimensions; functional distribution; types of users; interpreting user interaction; dynamic overlays; reactive scheduling; and transitioning the interface.

  5. Utilizing interfaces: One-step forward for rational design of heterogeneous catalysts

    Energy Technology Data Exchange (ETDEWEB)

    Kim H. Y.

    2013-06-20

    As far as heterogeneous catalysts are a composite material, physicochemical properties of the interfaces between individual components should be extensively studied for rational design of catalysts with desired properties. Here, I will present recent computational achievements in following three heterogeneous catalysts where the interface between composing materials plays a critical role

  6. Designing a Framework to Develop WEB Graphical Interfaces for ORACLE Databases - Web Dialog

    Directory of Open Access Journals (Sweden)

    Georgiana-Petruţa Fîntîneanu

    2009-01-01

    Full Text Available The present article aims to describe a project consisting in designing a framework of applications used to create graphical interfaces with an Oracle distributed database. The development of the project supposed the use of the latest technologies: database Oracle server, Tomcat web server, JDBC (Java library used for accessing a database, JSP and Tag Library (for the development of graphical interfaces.

  7. A Cognitive Systems Engineering Approach to Developing Human Machine Interface Requirements for New Technologies

    Science.gov (United States)

    Fern, Lisa Carolynn

    This dissertation examines the challenges inherent in designing and regulating to support human-automation interaction for new technologies that will be deployed into complex systems. A key question for new technologies with increasingly capable automation, is how work will be accomplished by human and machine agents. This question has traditionally been framed as how functions should be allocated between humans and machines. Such framing misses the coordination and synchronization that is needed for the different human and machine roles in the system to accomplish their goals. Coordination and synchronization demands are driven by the underlying human-automation architecture of the new technology, which are typically not specified explicitly by designers. The human machine interface (HMI), which is intended to facilitate human-machine interaction and cooperation, typically is defined explicitly and therefore serves as a proxy for human-automation cooperation requirements with respect to technical standards for technologies. Unfortunately, mismatches between the HMI and the coordination and synchronization demands of the underlying human-automation architecture can lead to system breakdowns. A methodology is needed that both designers and regulators can utilize to evaluate the predicted performance of a new technology given potential human-automation architectures. Three experiments were conducted to inform the minimum HMI requirements for a detect and avoid (DAA) system for unmanned aircraft systems (UAS). The results of the experiments provided empirical input to specific minimum operational performance standards that UAS manufacturers will have to meet in order to operate UAS in the National Airspace System (NAS). These studies represent a success story for how to objectively and systematically evaluate prototype technologies as part of the process for developing regulatory requirements. They also provide an opportunity to reflect on the lessons learned in order

  8. Visual design for the user interface, Part 2: Graphics in the interface.

    Science.gov (United States)

    Lynch, P J

    1994-01-01

    Highly interactive multimedia electronic documents pose unique graphic information design problems. This paper is a discussion of some of the graphic design considerations that are unique to electronic documents, including the challenges of adapting existing graphic design skills to electronic documents that are displayed and read from computer screens.

  9. Cognitive approach to human-centered systems design

    Science.gov (United States)

    Taylor, Robert M.

    1996-04-01

    User requirements and system cognitive quality are considered in relation to the integration of new technology, in particular for aiding cognitive functions. Intuitive interfaces and display design matching user mental models and memory schema are identified as human-centered design strategies. Situational awareness is considered in terms of schema theory and perceptual control. A new method for measuring cognitive compatibility is described, and linked to the SRK taxonomy of human performance, in order to provide a framework for analyzing and specifying user cognitive requirements.

  10. Guideline for the Graphic Design of Web Application for Children’s Interface

    Directory of Open Access Journals (Sweden)

    Tengku Siti Meriam Tengku Wook

    2013-06-01

    Full Text Available There have been numerous studies done on the guidelines of user interface, but only a number of them have considered specific guidelines for the design of children’s interface. This paper is about a research on the specific guidelines for children, focusing on the criteria of graphic design. The objective of this research is to study on the guidelines of user interface design and to develop specific guidelines on children’s graphic design. The criteria of graphic design are the priority of this research since previous research have proven that graphic design is the main factor which contributes to the problem of usability of web application interfaces, in terms of the overall graphic layout not being in a hierarchical order, not taken into concern the availability of space, inappropriate margin, improper type and font size selection, and less concentration on the use of the colours. The research methodology makes use of the comparison of and the coordination to the guidelines on children’s interface and the specific guidelines on the graphic design of web application interfaces. The contribution of this research is the guidelines on the design of web application graphics which are specifically for children.

  11. US Army Weapon Systems Human-Computer Interface (WSHCI) style guide, Version 1

    Energy Technology Data Exchange (ETDEWEB)

    Avery, L.W.; O`Mara, P.A.; Shepard, A.P.

    1996-09-30

    A stated goal of the U.S. Army has been the standardization of the human computer interfaces (HCIS) of its system. Some of the tools being used to accomplish this standardization are HCI design guidelines and style guides. Currently, the Army is employing a number of style guides. While these style guides provide good guidance for the command, control, communications, computers, and intelligence (C4I) domain, they do not necessarily represent the more unique requirements of the Army`s real time and near-real time (RT/NRT) weapon systems. The Office of the Director of Information for Command, Control, Communications, and Computers (DISC4), in conjunction with the Weapon Systems Technical Architecture Working Group (WSTAWG), recognized this need as part of their activities to revise the Army Technical Architecture (ATA). To address this need, DISC4 tasked the Pacific Northwest National Laboratory (PNNL) to develop an Army weapon systems unique HCI style guide. This document, the U.S. Army Weapon Systems Human-Computer Interface (WSHCI) Style Guide, represents the first version of that style guide. The purpose of this document is to provide HCI design guidance for RT/NRT Army systems across the weapon systems domains of ground, aviation, missile, and soldier systems. Each domain should customize and extend this guidance by developing their domain-specific style guides, which will be used to guide the development of future systems within their domains.

  12. Design of Solid-Gas Interfaces for Enhanced Thermal Transfer

    Science.gov (United States)

    2015-09-28

    components used in the Air Force hardware. 15. SUBJECT TERMS energy and momentum exchange at solid liquid -interface chemical surface modification and...increased energy exchange efficiency as the gas atom mass is better matching solid atom mass. When the trapping -desorption dynamics dominates for...adsorption in single-walled carbon nanotube bundles, Int. J. Quant. Chem. 108, (2008) 1714. [17] P. S. Cheung, J. G. Powles, The properties of liquid

  13. Layout design of user interface components with multiple objectives

    Directory of Open Access Journals (Sweden)

    Peer S.K.

    2004-01-01

    Full Text Available A multi-goal layout problem may be formulated as a Quadratic Assignment model, considering multiple goals (or factors, both qualitative and quantitative in the objective function. The facilities layout problem, in general, varies from the location and layout of facilities in manufacturing plant to the location and layout of textual and graphical user interface components in the human–computer interface. In this paper, we propose two alternate mathematical approaches to the single-objective layout model. The first one presents a multi-goal user interface component layout problem, considering the distance-weighted sum of congruent objectives of closeness relationships and the interactions. The second one considers the distance-weighted sum of congruent objectives of normalized weighted closeness relationships and normalized weighted interactions. The results of first approach are compared with that of an existing single objective model for example task under consideration. Then, the results of first approach and second approach of the proposed model are compared for the example task under consideration.

  14. Improved damage tolerant face/core interface design in sandwich structures

    DEFF Research Database (Denmark)

    Lundsgaard-Larsen, Christian; Berggreen, Christian; Quispitupa, Amilcar

    2009-01-01

    kinking behavior may be altered / avoided by changing the interface design by using Chopped Strand Mat (CSM), Continuous Filament Mat (CFM) and woven mats at the face/core interface as sources for fiber bridging, thus keeping and arresting the crack in the interface.......A face/core debond in a sandwich structure may propagate in the interface or kink into either the face or core depending on the mode-mixity of the loading. This study explores experimental methodologies for mapping the kinking behavior at various mode-mixities. Further, it is shown that the crack...

  15. Human factors evaluation of teletherapy: Human-system interfaces and procedures. Volume 3

    Energy Technology Data Exchange (ETDEWEB)

    Kaye, R.D.; Henriksen, K.; Jones, R. [Hughes Training, Inc., Falls Church, VA (United States); Morisseau, D.S.; Serig, D.I. [Nuclear Regulatory Commission, Washington, DC (United States). Div. of Systems Technology

    1995-07-01

    A series of human factors evaluations was undertaken to better understand the contributing factors to human error in the teletherapy environment. Teletherapy is a multidisciplinary methodology for treating cancerous tissue through selective exposure to an external beam of ionizing radiation. The principal sources of radiation are a radioactive isotope, typically cobalt60 (Co-60), or a linear accelerator device capable of producing very high energy x-ray and electron beams. A team of human factors specialists conducted site visits to radiation oncology departments at community hospitals, university centers, and free-standing clinics. In addition, a panel of radiation oncologists, medical physicists, and radiation technologists served as subject matter experts. A function and task analysis was initially performed to guide subsequent evaluations in the areas of user-system interfaces, procedures, training and qualifications, and organizational policies and practices. The present report focuses on an evaluation of the human-system interfaces in relation to the treatment machines and supporting equipment (e.g., simulators, treatment planning computers, control consoles, patient charts) found in the teletherapy environment. The report also evaluates operating, maintenance and emergency procedures and practices involved in teletherapy. The evaluations are based on the function and task analysis and established human engineering guidelines, where applicable.

  16. A meta-analysis of human-system interfaces in unmanned aerial vehicle (UAV) swarm management.

    Science.gov (United States)

    Hocraffer, Amy; Nam, Chang S

    2017-01-01

    A meta-analysis was conducted to systematically evaluate the current state of research on human-system interfaces for users controlling semi-autonomous swarms composed of groups of drones or unmanned aerial vehicles (UAVs). UAV swarms pose several human factors challenges, such as high cognitive demands, non-intuitive behavior, and serious consequences for errors. This article presents findings from a meta-analysis of 27 UAV swarm management papers focused on the human-system interface and human factors concerns, providing an overview of the advantages, challenges, and limitations of current UAV management interfaces, as well as information on how these interfaces are currently evaluated. In general allowing user and mission-specific customization to user interfaces and raising the swarm's level of autonomy to reduce operator cognitive workload are beneficial and improve situation awareness (SA). It is clear more research is needed in this rapidly evolving field.

  17. [Design and implementation of controlling smart car systems using P300 brain-computer interface].

    Science.gov (United States)

    Wang, Jinjia; Yang, Chengjie; Hu, Bei

    2013-04-01

    Using human electroencephalogram (EEG) to control external devices in order to achieve a variety of functions has been focus of the field of brain-computer interface (BCI) research. P300 is experiments which stimulate the eye to produce EEG by using letters flashing, and then identify the corresponding letters. In this paper, some improvements based on the P300 experiments were made??. Firstly, the matrix of flashing letters were modified into words which represent a certain sense. Secondly, the BCI2000 procedures were added with the corresponding source code. Thirdly, the smart car systems were designed using the radiofrequency signal. Finally it was realized that the evoked potentials were used to control the state of the smart car.

  18. Human Factors Principles in Information Dashboard Design

    Energy Technology Data Exchange (ETDEWEB)

    Hugo, Jacques V.; St. Germain, Shawn

    2016-06-01

    When planning for control room upgrades, nuclear power plants have to deal with a multitude of engineering and operational impacts. This will inevitably include several human factors considerations, including physical ergonomics of workstations, viewing angles, lighting, seating, new communication requirements, and new concepts of operation. In helping nuclear power utilities to deal with these challenges, the Idaho National Laboratory (INL) has developed effective methods to manage the various phases of the upgrade life cycle. These methods focus on integrating human factors engineering processes with the plant’s systems engineering process, a large part of which is the development of end-state concepts for control room modernization. Such an end-state concept is a description of a set of required conditions that define the achievement of the plant’s objectives for the upgrade. Typically, the end-state concept describes the transition of a conventional control room, over time, to a facility that employs advanced digital automation technologies in a way that significantly improves system reliability, reduces human and control room-related hazards, reduces system and component obsolescence, and significantly improves operator performance. To make the various upgrade phases as concrete and as visible as possible, an end-state concept would include a set of visual representations of the control room before and after various upgrade phases to provide the context and a framework within which to consider the various options in the upgrade. This includes the various control systems, human-system interfaces to be replaced, and possible changes to operator workstations. This paper describes how this framework helps to ensure an integrated and cohesive outcome that is consistent with human factors engineering principles and also provide substantial improvement in operator performance. The paper further describes the application of this integrated approach in the

  19. A Formal Approach to User Interface Design using Hybrid System Theory Project

    Data.gov (United States)

    National Aeronautics and Space Administration — Optimal Synthesis Inc.(OSI) proposes to develop an aiding tool for user interface design that is based on mathematical formalism of hybrid system theory. The...

  20. Interfacing heat exchanger network synthesis and detailed heat exchanger design

    Energy Technology Data Exchange (ETDEWEB)

    Polley, G.T.; Panjeh Shahi, M.H. (Manchester Univ. (United Kingdom). Inst. of Science and Technology)

    1991-11-01

    Current heat exchanger network synthesis targeting and design procedures involve the use of assumed stream heat transfer coefficients. However, during detailed heat exchanger design, allowable pressure drops are often the most critical factors. The result can be big differences between the exchanger sizes and costs anticipated by the network designer and those realised by the exchanger designer. This in turn prejudices any optimisation attempted at the network design stage. In this paper it is shown how allowable pressure drop can be used as a basis of network design and consistency between expectation and realisation achieved. (author).

  1. On the Design, Characterization and Simulation of Hybrid Metal-Composite Interfaces

    Science.gov (United States)

    Kießling, R.; Ihlemann, J.; Pohl, M.; Stommel, M.; Dammann, C.; Mahnken, R.; Bobbert, M.; Meschut, G.; Hirsch, F.; Kästner, M.

    2017-02-01

    Multi-material lightweight designs are a key feature for the development of innovative and resource-efficient products. In the development of a hybrid composite, the interface between the joined components has to be considered in detail as it represents a typical location of the initialization of failure. This contribution gives an overview of the simulative engineering of metal-composite interfaces. To this end, several design aspects on the microscale and macroscale are explained and methods to model the mechanical behavior of the interface within finite element simulations. This comprises the utilization of cohesive elements with a continuum description of the interface. Likewise, traction-separation based cohesive elements, i.e. a zero-thickness idealization of the interface, are outlined and applied to a demonstration example. Within these finite element simulations, the constitutive behavior of the connected components has to be described by suitable material models. Therefore, inelastic material models at large strains are formulated based on rheological models.

  2. On the Design, Characterization and Simulation of Hybrid Metal-Composite Interfaces

    Science.gov (United States)

    Kießling, R.; Ihlemann, J.; Pohl, M.; Stommel, M.; Dammann, C.; Mahnken, R.; Bobbert, M.; Meschut, G.; Hirsch, F.; Kästner, M.

    2016-09-01

    Multi-material lightweight designs are a key feature for the development of innovative and resource-efficient products. In the development of a hybrid composite, the interface between the joined components has to be considered in detail as it represents a typical location of the initialization of failure. This contribution gives an overview of the simulative engineering of metal-composite interfaces. To this end, several design aspects on the microscale and macroscale are explained and methods to model the mechanical behavior of the interface within finite element simulations. This comprises the utilization of cohesive elements with a continuum description of the interface. Likewise, traction-separation based cohesive elements, i.e. a zero-thickness idealization of the interface, are outlined and applied to a demonstration example. Within these finite element simulations, the constitutive behavior of the connected components has to be described by suitable material models. Therefore, inelastic material models at large strains are formulated based on rheological models.

  3. Waveguide mechanism and design of thermal contact resistance at metal rheologic interface

    Institute of Scientific and Technical Information of China (English)

    胡仕成; 黄明辉; 李晓谦; 钟掘

    2003-01-01

    The main factors and their varied disciplines affecting the heat transfer at the metal rheologic interface were studied from the waveguide mechanism of heat transfer of electrons and phonons, guiding the design of thermal contact resistance through studying the microscale mechanism of heat transfer at the interface. The results show that electron has stronger quantum tunneling effect when the thickness of oxide film is smaller than de Broglie wavelength of electron and the heat conduction of oxide film produces microscale effect. The thickness and nature of oxide film dominate the heat transfer at the metal rheologic interface. The main means to design the interface contact conductance are to control the formation of oxide film as well as the process of machining of roller surface and lubrication of interface.

  4. Techniques and applications for binaural sound manipulation in human-machine interfaces

    Science.gov (United States)

    Begault, Durand R.; Wenzel, Elizabeth M.

    1992-01-01

    The implementation of binaural sound to speech and auditory sound cues (auditory icons) is addressed from both an applications and technical standpoint. Techniques overviewed include processing by means of filtering with head-related transfer functions. Application to advanced cockpit human interface systems is discussed, although the techniques are extendable to any human-machine interface. Research issues pertaining to three-dimensional sound displays under investigation at the Aerospace Human Factors Division at NASA Ames Research Center are described.

  5. New Human-Computer Interface Concepts for Mission Operations

    Science.gov (United States)

    Fox, Jeffrey A.; Hoxie, Mary Sue; Gillen, Dave; Parkinson, Christopher; Breed, Julie; Nickens, Stephanie; Baitinger, Mick

    2000-01-01

    The current climate of budget cuts has forced the space mission operations community to reconsider how it does business. Gone are the days of building one-of-kind control centers with teams of controllers working in shifts 24 hours per day, 7 days per week. Increasingly, automation is used to significantly reduce staffing needs. In some cases, missions are moving towards lights-out operations where the ground system is run semi-autonomously. On-call operators are brought in only to resolve anomalies. Some operations concepts also call for smaller operations teams to manage an entire family of spacecraft. In the not too distant future, a skeleton crew of full-time general knowledge operators will oversee the operations of large constellations of small spacecraft, while geographically distributed specialists will be assigned to emergency response teams based on their expertise. As the operations paradigms change, so too must the tools to support the mission operations team's tasks. Tools need to be built not only to automate routine tasks, but also to communicate varying types of information to the part-time, generalist, or on-call operators and specialists more effectively. Thus, the proper design of a system's user-system interface (USI) becomes even more importance than before. Also, because the users will be accessing these systems from various locations (e.g., control center, home, on the road) via different devices with varying display capabilities (e.g., workstations, home PCs, PDAS, pagers) over connections with various bandwidths (e.g., dial-up 56k, wireless 9.6k), the same software must have different USIs to support the different types of users, their equipment, and their environments. In other words, the software must now adapt to the needs of the users! This paper will focus on the needs and the challenges of designing USIs for mission operations. After providing a general discussion of these challenges, the paper will focus on the current efforts of

  6. Towards Human-Centred Design

    Science.gov (United States)

    Bannon, Liam J.

    The field of HCI has evolved and expanded dramatically since its origin in the early 1980’s. The HCI community embraces a large community of researchers and practitioners around the world, from a variety of disciplinary backgrounds in the human and social sciences, engineering and informatics, and more recently, the arts and design disciplines. This kaleidoscope of cultures and disciplines as seen at INTERACT Conferences provides a rich pool of resources for examining our field. Applications are increasingly exploring our full range of sensory modalities, and merging the digital and physical worlds. WiFi has opened up a huge design space for mobile applications. A focus on usability of products and services has been complemented by an emphasis on engagement, enjoyment and experience. With the advent of ubiquitous computing, and the emergence of “The Internet of Things”, new kinds of more open infrastructures make possible radically new kinds of applications. The sources of innovation have also broadened, to include human and social actors outside of the computing and design organizations. The question is to what extent is our mainstream thinking in the HCI field ready for the challenges of this Brave New World? Do the technological and social innovations that we see emerging require us to re-shape, or even, re-create, our field, or is it a case of a more gradual evolution and development of that which we already know? In this closing Keynote, I will provide a perspective on the evolution and development of the HCI field, looking backwards as well as forwards, in order to determine what are some of the changes of significance in the field. This “broad-brush” approach to what I term “ human-centred design” will be complemented by the examination of specific projects and applications, to help anchor some of the discussion. Areas such as user-centred design, participatory design, computer-supported cooperative work and learning, and interaction design, in

  7. Interfacing design and making of Ceramics_Paper

    DEFF Research Database (Denmark)

    Hansen, Flemming Tvede; Tamke, Martin; Evers, Henrik Leander

    2015-01-01

    . In this research materiality through digital technology is considered in an extended way, as being the result of firstly the interaction of a designer with responding matter; here clay, - and secondly the process; here interventions by the designer, 3d printing, firing and glazing. The project used design...... and aesthetic purposes, the printed ceramics express the playful and light movements of the hands and simultaneously the presence of materiality....

  8. Exploring Interaction Space as Abstraction Mechanism for Task-Based User Interface Design

    DEFF Research Database (Denmark)

    Nielsen, C. M.; Overgaard, M.; Pedersen, M. B.

    2007-01-01

    , but there is considerable variation in the other models that are employed. This paper explores the extent to which the notion of interaction space is useful as an abstraction mechanism to reduce the complexity of creating and specifying a user interface design. We present how we designed a specific user interface through...... use of design techniques and models that employ the notion of interaction space. This design effort departed from the task models in an object-oriented model of the users’ problem and application domains. The lessons learned emphasize that the notion of interactions spaces is a useful abstraction...

  9. A Framework and Implementation of User Interface and Human-Computer Interaction Instruction

    Science.gov (United States)

    Peslak, Alan

    2005-01-01

    Researchers have suggested that up to 50 % of the effort in development of information systems is devoted to user interface development (Douglas, Tremaine, Leventhal, Wills, & Manaris, 2002; Myers & Rosson, 1992). Yet little study has been performed on the inclusion of important interface and human-computer interaction topics into a current…

  10. Designing Information Human Factors and Common Sense in Information Design

    CERN Document Server

    Katz, Joel

    2012-01-01

    "The book itself is a diagram of clarification, containing hundreds of examples of work by those who favor the communication of information over style and academic postulation-and those who don't. Many blurbs such as this are written without a thorough reading of the book. Not so in this case. I read it and love it. I suggest you do the same."-Richard Saul Wurman Designing Information shows designers in all fields - from user-interface design to architecture and engineering - how to design complex data and information for meaning, relevance, and clarity. Written by a worldwide authority on th

  11. Integrated design of intelligent surveillance systems and their user interface

    NARCIS (Netherlands)

    Toet, A.

    2005-01-01

    Modern complex surveillance systems consisting of multiple and heterogeneous sensors, automatic information registration and data analysis techniques, and decision support tools should provide the human operator an integrated, transparent and easily comprehensible view of the surveyed scene. Display

  12. Space Flight Human System Standards (SFHSS). Volume 2; Human Factors, Habitability and Environmental Factors" and Human Integration Design Handbook (HIDH)

    Science.gov (United States)

    Davis, Jeffrey R.; Fitts, David J.

    2009-01-01

    This viewgraph presentation reviews the standards for space flight hardware based on human capabilities and limitations. The contents include: 1) Scope; 2) Applicable documents; 3) General; 4) Human Physical Characteristics and Capabilities; 5) Human Performance and Cognition; 6) Natural and Induced Environments; 7) Habitability Functions; 8) Architecture; 9) Hardware and Equipment; 10) Crew Interfaces; 11) Spacesuits; 12) Operatons: Reserved; 13) Ground Maintenance and Assembly: Reserved; 14) Appendix A-Reference Documents; 15) Appendix N-Acronyms and 16) Appendix C-Definition. Volume 2 is supported by the Human Integration Design Handbook (HIDH)s.

  13. A spatially augmented reality sketching interface for architectural daylighting design.

    Science.gov (United States)

    Sheng, Yu; Yapo, Theodore C; Young, Christopher; Cutler, Barbara

    2011-01-01

    We present an application of interactive global illumination and spatially augmented reality to architectural daylight modeling that allows designers to explore alternative designs and new technologies for improving the sustainability of their buildings. Images of a model in the real world, captured by a camera above the scene, are processed to construct a virtual 3D model. To achieve interactive rendering rates, we use a hybrid rendering technique, leveraging radiosity to simulate the interreflectance between diffuse patches and shadow volumes to generate per-pixel direct illumination. The rendered images are then projected on the real model by four calibrated projectors to help users study the daylighting illumination. The virtual heliodon is a physical design environment in which multiple designers, a designer and a client, or a teacher and students can gather to experience animated visualizations of the natural illumination within a proposed design by controlling the time of day, season, and climate. Furthermore, participants may interactively redesign the geometry and materials of the space by manipulating physical design elements and see the updated lighting simulation. © 2011 IEEE Published by the IEEE Computer Society

  14. Computer organization and design the hardware/software interface

    CERN Document Server

    Patterson, David A

    2009-01-01

    The classic textbook for computer systems analysis and design, Computer Organization and Design, has been thoroughly updated to provide a new focus on the revolutionary change taking place in industry today: the switch from uniprocessor to multicore microprocessors. This new emphasis on parallelism is supported by updates reflecting the newest technologies with examples highlighting the latest processor designs, benchmarking standards, languages and tools. As with previous editions, a MIPS processor is the core used to present the fundamentals of hardware technologies, assembly language, compu

  15. APPLYING ARTIFICIAL INTELLIGENCE TECHNIQUES TO HUMAN-COMPUTER INTERFACES

    DEFF Research Database (Denmark)

    Sonnenwald, Diane H.

    1988-01-01

    A description is given of UIMS (User Interface Management System), a system using a variety of artificial intelligence techniques to build knowledge-based user interfaces combining functionality and information from a variety of computer systems that maintain, test, and configure customer telephone...... and data networks. Three artificial intelligence (AI) techniques used in UIMS are discussed, namely, frame representation, object-oriented programming languages, and rule-based systems. The UIMS architecture is presented, and the structure of the UIMS is explained in terms of the AI techniques....

  16. APPLYING ARTIFICIAL INTELLIGENCE TECHNIQUES TO HUMAN-COMPUTER INTERFACES

    DEFF Research Database (Denmark)

    Sonnenwald, Diane H.

    1988-01-01

    A description is given of UIMS (User Interface Management System), a system using a variety of artificial intelligence techniques to build knowledge-based user interfaces combining functionality and information from a variety of computer systems that maintain, test, and configure customer telephone...... and data networks. Three artificial intelligence (AI) techniques used in UIMS are discussed, namely, frame representation, object-oriented programming languages, and rule-based systems. The UIMS architecture is presented, and the structure of the UIMS is explained in terms of the AI techniques....

  17. U.S. Army weapon systems human-computer interface style guide. Version 2

    Energy Technology Data Exchange (ETDEWEB)

    Avery, L.W.; O`Mara, P.A.; Shepard, A.P.; Donohoo, D.T.

    1997-12-31

    A stated goal of the US Army has been the standardization of the human computer interfaces (HCIs) of its system. Some of the tools being used to accomplish this standardization are HCI design guidelines and style guides. Currently, the Army is employing a number of HCI design guidance documents. While these style guides provide good guidance for the command, control, communications, computers, and intelligence (C4I) domain, they do not necessarily represent the more unique requirements of the Army`s real time and near-real time (RT/NRT) weapon systems. The Office of the Director of Information for Command, Control, Communications, and Computers (DISC4), in conjunction with the Weapon Systems Technical Architecture Working Group (WSTAWG), recognized this need as part of their activities to revise the Army Technical Architecture (ATA), now termed the Joint Technical Architecture-Army (JTA-A). To address this need, DISC4 tasked the Pacific Northwest National Laboratory (PNNL) to develop an Army weapon systems unique HCI style guide, which resulted in the US Army Weapon Systems Human-Computer Interface (WSHCI) Style Guide Version 1. Based on feedback from the user community, DISC4 further tasked PNNL to revise Version 1 and publish Version 2. The intent was to update some of the research and incorporate some enhancements. This document provides that revision. The purpose of this document is to provide HCI design guidance for the RT/NRT Army system domain across the weapon systems subdomains of ground, aviation, missile, and soldier systems. Each subdomain should customize and extend this guidance by developing their domain-specific style guides, which will be used to guide the development of future systems within their subdomains.

  18. Proline substitution of dimer interface β-strand residues as a strategy for the design of functional monomeric proteins.

    Science.gov (United States)

    Joseph, Prem Raj B; Poluri, Krishna Mohan; Gangavarapu, Pavani; Rajagopalan, Lavanya; Raghuwanshi, Sandeep; Richardson, Ricardo M; Garofalo, Roberto P; Rajarathnam, Krishna

    2013-09-17

    Proteins that exist in monomer-dimer equilibrium can be found in all organisms ranging from bacteria to humans; this facilitates fine-tuning of activities from signaling to catalysis. However, studying the structural basis of monomer function that naturally exists in monomer-dimer equilibrium is challenging, and most studies to date on designing monomers have focused on disrupting packing or electrostatic interactions that stabilize the dimer interface. In this study, we show that disrupting backbone H-bonding interactions by substituting dimer interface β-strand residues with proline (Pro) results in fully folded and functional monomers, by exploiting proline's unique feature, the lack of a backbone amide proton. In interleukin-8, we substituted Pro for each of the three residues that form H-bonds across the dimer interface β-strands. We characterized the structures, dynamics, stability, dimerization state, and activity using NMR, molecular dynamics simulations, fluorescence, and functional assays. Our studies show that a single Pro substitution at the middle of the dimer interface β-strand is sufficient to generate a fully functional monomer. Interestingly, double Pro substitutions, compared to single Pro substitution, resulted in higher stability without compromising native monomer fold or function. We propose that Pro substitution of interface β-strand residues is a viable strategy for generating functional monomers of dimeric, and potentially tetrameric and higher-order oligomeric proteins. Copyright © 2013 Biophysical Society. Published by Elsevier Inc. All rights reserved.

  19. Design of a Flexible Hardware Interface for Multiple Remote Electronic practical Experiments of Virtual Laboratory

    Directory of Open Access Journals (Sweden)

    Farah Said

    2012-03-01

    Full Text Available The objective of this work is to present a new design of a Flexible Hardware Interface (FHI based on PID control techniques to use in a virtual laboratory. This flexible hardware interface allows the easy implementation of different and multiple remote electronic practical experiments for undergraduate engineering classes. This interface can be viewed as opened hardware architecture to easily develop simple or complex remote experiments in the electronic domain. The philosophy of the use of this interface can also be expanded to many other domains as optic experiments for instance. It is also demonstrated that software can be developed to enable remote measurements of electronic circuits or systems using only Web site Interface. Using standard browsers (such as Internet explorer, Firefox, Chrome or Safari, different students can have a remote access to different practical experiments at a time.

  20. Multiple IMU system hardware interface design, volume 2

    Science.gov (United States)

    Landey, M.; Brown, D.

    1975-01-01

    The design of each system component is described. Emphasis is placed on functional requirements unique in this system, including data bus communication, data bus transmitters and receivers, and ternary-to-binary torquing decision logic. Mechanization drawings are presented.

  1. TRANSLATOR OF FINITE STATE MACHINE MODEL PARAMETERS FROM MATLAB ENVIRONMENT INTO HUMAN-MACHINE INTERFACE APPLICATION

    OpenAIRE

    2012-01-01

    Technology and means for automatic translation of FSM model parameters from Matlab application to human-machine interface application is proposed. The example of technology application to the electric apparatus model is described.

  2. Towards the formal specification of the requirements and design of a processor interface unit

    Science.gov (United States)

    Fura, David A.; Windley, Phillip J.; Cohen, Gerald C.

    1993-01-01

    Work to formally specify the requirements and design of a Processor Interface Unit (PIU), a single-chip subsystem providing memory interface, bus interface, and additional support services for a commercial microprocessor within a fault-tolerant computer system, is described. This system, the Fault-Tolerant Embedded Processor (FTEP), is targeted towards applications in avionics and space requiring extremely high levels of mission reliability, extended maintenance free operation, or both. The approaches that were developed for modeling the PIU requirements and for composition of the PIU subcomponents at high levels of abstraction are described. These approaches were used to specify and verify a nontrivial subset of the PIU behavior. The PIU specification in Higher Order Logic (HOL) is documented in a companion NASA contractor report entitled 'Towards the Formal Specification of the Requirements and Design of a Processor Interfacs Unit - HOL Listings.' The subsequent verification approach and HOL listings are documented in NASA contractor report entitled 'Towards the Formal Verification of the Requirements and Design of a Processor Interface Unit' and NASA contractor report entitled 'Towards the Formal Verification of the Requirements and Design of a Processor Interface Unit - HOL Listings.'

  3. Some recent developments in surface and interface design for photocatalytic and electrocatalytic hybrid structures.

    Science.gov (United States)

    Bai, Song; Xiong, Yujie

    2015-06-28

    The surface and interface are considered as the crucial features that can be engineered to improve the performance of catalysts. The great advancements in both controlled syntheses and catalytic mechanism studies have paved the way for the rational surface and interface design of catalysts. In this feature article, we overview our recent progress in surface and interface design for well-defined hybrid structures mainly toward the photocatalytic and electrocatalytic applications in which charge carriers play an important role. First, we outline the surface parameters of components including exposed facets, compositions, surface areas and crystal phases that have been tailored toward higher surface activation abilities for electrocatalytic and photocatalytic reactions. Second, we summarize the designing rules for the interface between two components to favor the charge transfer for photocatalytic reactions on the surface. Furthermore, we outline the synergistic effects on photocatalysis and electrocatalysis through the simultaneous control of the surface and the interface, which can also be extended to enhance other catalytic reactions (e.g., CO oxidation). Finally, we discuss the challenges and opportunities for further development of surface and interface design toward catalytic performance tuning.

  4. Biophysical characterization of the dimer and tetramer interface interactions of the human cytosolic malic enzyme.

    Directory of Open Access Journals (Sweden)

    Sujithkumar Murugan

    Full Text Available The cytosolic NADP(+-dependent malic enzyme (c-NADP-ME has a dimer-dimer quaternary structure in which the dimer interface associates more tightly than the tetramer interface. In this study, the urea-induced unfolding process of the c-NADP-ME interface mutants was monitored using fluorescence and circular dichroism spectroscopy, analytical ultracentrifugation and enzyme activities. Here, we demonstrate the differential protein stability between dimer and tetramer interface interactions of human c-NADP-ME. Our data clearly demonstrate that the protein stability of c-NADP-ME is affected predominantly by disruptions at the dimer interface rather than at the tetramer interface. First, during thermal stability experiments, the melting temperatures of the wild-type and tetramer interface mutants are 8-10°C higher than those of the dimer interface mutants. Second, during urea denaturation experiments, the thermodynamic parameters of the wild-type and tetramer interface mutants are almost identical. However, for the dimer interface mutants, the first transition of the urea unfolding curves shift towards a lower urea concentration, and the unfolding intermediate exist at a lower urea concentration. Third, for tetrameric WT c-NADP-ME, the enzyme is first dissociated from a tetramer to dimers before the 2 M urea treatment, and the dimers then dissociated into monomers before the 2.5 M urea treatment. With a dimeric tetramer interface mutant (H142A/D568A, the dimer completely dissociated into monomers after a 2.5 M urea treatment, while for a dimeric dimer interface mutant (H51A/D90A, the dimer completely dissociated into monomers after a 1.5 M urea treatment, indicating that the interactions of c-NADP-ME at the dimer interface are truly stronger than at the tetramer interface. Thus, this study provides a reasonable explanation for why malic enzymes need to assemble as a dimer of dimers.

  5. A user-friendly wearable single-channel EOG-based human-computer interface for cursor control

    OpenAIRE

    2015-01-01

    This paper presents a novel wearable single-channel electrooculography (EOG) based human-computer interface (HCI) with a simple system design and robust performance. In the proposed system, EOG signals for control are generated from double eye blinks, collected by a commercial wearable device (the NeuroSky MindWave headset), and then converted into a sequence of commands that can control cursor navigations and actions. The EOG-based cursor control system was tested on 8 subjects in indoor or ...

  6. Determination of anticonvulsants in human plasma using SPME in a heated interface coupled online to liquid chromatography (SPME-LC)

    OpenAIRE

    Alves, Claudete; Gomes, Paulo Clairmont Feitosa de Lima; Neto, Álvaro José dos Santos; Rodrigues, Jose Carlos; Lanças, Fernando Mauro

    2012-01-01

    A simple and sensitive method using solid phase microextraction (SPME) and liquid chromatography (LC) with heated online desorption (SPME-LC) was developed and validated to analyze anticonvulsants (AEDs) in human plasma samples. A heated lab-made interface chamber was used in the desorption procedure, which allowed the transference of the whole extracted sample. The SPME conditions were optimized by applying an experimental design. Important factors are discussed such as fiber coating types, ...

  7. G-Guidance Interface Design for Small Body Mission Simulation

    Science.gov (United States)

    Acikmese, Behcet; Carson, John; Phan, Linh

    2008-01-01

    The G-Guidance software implements a guidance and control (G and C) algorithm for small-body, autonomous proximity operations, developed under the Small Body GN and C task at JPL. The software is written in Matlab and interfaces with G-OPT, a JPL-developed optimization package written in C that provides G-Guidance with guaranteed convergence to a solution in a finite computation time with a prescribed accuracy. The resulting program is computationally efficient and is a prototype of an onboard, real-time algorithm for autonomous guidance and control. Two thruster firing schemes are available in G-Guidance, allowing tailoring of the software for specific mission maneuvers. For example, descent, landing, or rendezvous benefit from a thruster firing at the maneuver termination to mitigate velocity errors. Conversely, ascent or separation maneuvers benefit from an immediate firing to avoid potential drift toward a second body. The guidance portion of this software explicitly enforces user-defined control constraints and thruster silence times while minimizing total fuel usage. This program is currently specialized to small-body proximity operations, but the underlying method can be generalized to other applications.

  8. Improving the Interplay between Usability Evaluation and User Interface Design

    DEFF Research Database (Denmark)

    Stage, Jan

    2004-01-01

    This paper provides an overview of a full-day workshop that was held on October 23 2004 in connection with the Third Nordic Conference on Human Computer Interaction (Nordichi 2004). The proceedings from the workshop are available from http://www.cs.aau.dk/~jans/events.html. The ideas and theme...

  9. The design and evaluation of an activity monitoring user interface for people with stroke.

    Science.gov (United States)

    Hart, Phil; Bierwirth, Rebekah; Fulk, George; Sazonov, Edward

    2014-01-01

    Usability is an important topic in the field of telerehabilitation research. Older users with disabilities in particular, present age-related and disability-related challenges that should be accommodated for in the design of a user interface for a telerehabilitation system. This paper describes the design, implementation, and assessment of a telerehabilitation system user interface that tries to maximize usability for an elderly user who has experienced a stroke. An Internet-connected Nintendo(®) Wii™ gaming system is selected as a hardware platform, and a server and website are implemented to process and display the feedback information. The usability of the interface is assessed with a trial consisting of 18 subjects: 10 healthy Doctor of Physical Therapy students and 8 people with a stroke. Results show similar levels of usability and high satisfaction with the gaming system interface from both groups of subjects.

  10. Towards the formal verification of the requirements and design of a processor interface unit: HOL listings

    Science.gov (United States)

    Fura, David A.; Windley, Phillip J.; Cohen, Gerald C.

    1993-01-01

    This technical report contains the Higher-Order Logic (HOL) listings of the partial verification of the requirements and design for a commercially developed processor interface unit (PIU). The PIU is an interface chip performing memory interface, bus interface, and additional support services for a commercial microprocessor within a fault tolerant computer system. This system, the Fault Tolerant Embedded Processor (FTEP), is targeted towards applications in avionics and space requiring extremely high levels of mission reliability, extended maintenance-free operation, or both. This report contains the actual HOL listings of the PIU verification as it currently exists. Section two of this report contains general-purpose HOL theories and definitions that support the PIU verification. These include arithmetic theories dealing with inequalities and associativity, and a collection of tactics used in the PIU proofs. Section three contains the HOL listings for the completed PIU design verification. Section 4 contains the HOL listings for the partial requirements verification of the P-Port.

  11. User productivity as a function of AutoCAD interface design.

    Science.gov (United States)

    Mitta, D A; Flores, P L

    1995-12-01

    Increased operator productivity is a desired outcome of user-CAD interaction scenarios. Two objectives of this research were to (1) define a measure of operator productivity and (2) empirically investigate the potential effects of CAD interface design on operator productivity, where productivity is defined as the percentage of a drawing session correctly completed per unit time. Here, AutoCAD provides the CAD environment of interest. Productivity with respect to two AutoCAD interface designs (menu, template) and three task types (draw, dimension, display) was investigated. Analysis of user productivity data revealed significantly higher productivity under the menu interface condition than under the template interface condition. A significant effect of task type was also discovered, where user productivity under display tasks was higher than productivity under the draw and dimension tasks. Implications of these results are presented.

  12. Design of Electronic Medical Record User Interfaces: A Matrix-Based Method for Improving Usability

    Directory of Open Access Journals (Sweden)

    Kushtrim Kuqi

    2013-01-01

    Full Text Available This study examines a new approach of using the Design Structure Matrix (DSM modeling technique to improve the design of Electronic Medical Record (EMR user interfaces. The usability of an EMR medication dosage calculator used for placing orders in an academic hospital setting was investigated. The proposed method captures and analyzes the interactions between user interface elements of the EMR system and groups elements based on information exchange, spatial adjacency, and similarity to improve screen density and time-on-task. Medication dose adjustment task time was recorded for the existing and new designs using a cognitive simulation model that predicts user performance. We estimate that the design improvement could reduce time-on-task by saving an average of 21 hours of hospital physicians’ time over the course of a month. The study suggests that the application of DSM can improve the usability of an EMR user interface.

  13. Interface diagram: Design tool for supporting the development of modularity in complex product systems

    DEFF Research Database (Denmark)

    Bruun, Hans Peter Lomholt; Mortensen, Niels Henrik; Harlou, Ulf

    2014-01-01

    , the Interface diagram has been used in interplay with a broader Product Lifecycle Management system. This allows the product structures from the Interface diagram to be enriched with detailed product documentation like computer-aided design, requirements, view models, design specifications and interface......For products with a myriad of systems, groups of specialised engineers develop entire technical sub-systems, and great effort is needed to integrate these systems for fulfilling the product’s intended properties describing its purposeful behaviour. This way of developing products gets even more...... complex when using a mass customisation strategy because standard designs (reusable modules) have to be designed to fit a range of products. This product development set-up requires that engineers working in different technical domains collaborate and are able to share information in a unified way...

  14. A mathematical formulation for interface-based modular product design with geometric and weight constraints

    Science.gov (United States)

    Jung-Woon Yoo, John

    2016-06-01

    Since customer preferences change rapidly, there is a need for design processes with shorter product development cycles. Modularization plays a key role in achieving mass customization, which is crucial in today's competitive global market environments. Standardized interfaces among modularized parts have facilitated computational product design. To incorporate product size and weight constraints during computational design procedures, a mixed integer programming formulation is presented in this article. Product size and weight are two of the most important design parameters, as evidenced by recent smart-phone products. This article focuses on the integration of geometric, weight and interface constraints into the proposed mathematical formulation. The formulation generates the optimal selection of components for a target product, which satisfies geometric, weight and interface constraints. The formulation is verified through a case study and experiments are performed to demonstrate the performance of the formulation.

  15. Risk Issues in Developing Novel User Interfaces for Human-Computer Interaction

    KAUST Repository

    Klinker, Gudrun

    2014-01-01

    © 2014 Springer International Publishing Switzerland. All rights are reserved. When new user interfaces or information visualization schemes are developed for complex information processing systems, it is not readily clear how much they do, in fact, support and improve users\\' understanding and use of such systems. Is a new interface better than an older one? In what respect, and in which situations? To provide answers to such questions, user testing schemes are employed. This chapter reports on a range of risks pertaining to the design and implementation of user interfaces in general, and to newly emerging interfaces (3-dimensionally, immersive, mobile) in particular.

  16. Computer organization and design the hardware/software interface

    CERN Document Server

    Patterson, David A

    2011-01-01

    This Fourth Revised Edition of Computer Organization and Design includes a complete set of updated and new exercises, along with improvements and changes suggested by instructors and students. Focusing on the revolutionary change taking place in industry today--the switch from uniprocessor to multicore microprocessors--this classic textbook has a modern and up-to-date focus on parallelism in all its forms. Examples highlighting multicore and GPU processor designs are supported with performance and benchmarking data. As with previous editions, a MIPS processor is the core used to pres

  17. Controller Design for a 3 D.O.F Haptic Interface Device

    Institute of Scientific and Technical Information of China (English)

    2002-01-01

    This paper presents a novel 3 D.O.F haptic interface which is designed to meet the interaction requirement of teleoperation tasks and virtual reality applications. The mechanism design takes the operability into consideration such as adopting steel cables as transmission components and mass balances to eliminate the gravity effect and so on. The dynamics of haptic interface including actuating device is also studied. In order to provide operator with fidelity kinesthetic information, we design a force controller using self-learning fuzzy logic control. The simulation result verifies the effectiveness of the control method

  18. A method of designing smartphone interface based on the extended user's mental model

    Science.gov (United States)

    Zhao, Wei; Li, Fengmin; Bian, Jiali; Pan, Juchen; Song, Song

    2017-01-01

    The user's mental model is the core guiding theory of product design, especially practical products. The essence of practical product is a tool which is used by users to meet their needs. Then, the most important feature of a tool is usability. The design method based on the user's mental model provides a series of practical and feasible theoretical guidance for improving the usability of the product according to the user's awareness of things. In this paper, we propose a method of designing smartphone interface based on the extended user's mental model according to further research on user groups. This approach achieves personalized customization of smartphone application interface and enhance application using efficiency.

  19. Design ergonômico de interfaces gráficas humano-computador

    OpenAIRE

    Hoelzel, Carlos Gustavo Martins

    2004-01-01

    Tese (doutorado) - Universidade Federal de Santa Catarina, Centro Tecnológico. Programa de Pós-Graduação em Engenharia de Produção. Esta tese tem por objetivo desenvolver um modelo de processo do design ergonômico de interface gráfica usuário, integrado a uma estrutura de design de interface humano-computador conhecida como Ciclo de Vida de Engenharia de Usabilidade. Para obter o modelo foi necessário resolver uma questão essencial: como estruturar um modelo de processo de design de interf...

  20. Usability and Safety in Electronic Medical Records Interface Design: A Review of Recent Literature and Guideline Formulation.

    Science.gov (United States)

    Zahabi, Maryam; Kaber, David B; Swangnetr, Manida

    2015-08-01

    The objectives of this study were to (a) review electronic medical record (EMR) and related electronic health record (EHR) interface usability issues, (b) review how EMRs have been evaluated with safety analysis techniques along with any hazard recognition, and (c) formulate design guidelines and a concept for enhanced EMR interfaces with a focus on diagnosis and documentation processes. A major impact of information technology in health care has been the introduction of EMRs. Although numerous studies indicate use of EMRs to increase health care quality, there remain concerns with usability issues and safety. A literature search was conducted using Compendex, PubMed, CINAHL, and Web of Science databases to find EMR research published since 2000. Inclusion criteria included relevant English-language papers with subsets of keywords and any studies (manually) identified with a focus on EMR usability. Fifty studies met the inclusion criteria. Results revealed EMR and EHR usability problems to include violations of natural dialog, control consistency, effective use of language, effective information presentation, and customization principles as well as a lack of error prevention, minimization of cognitive load, and feedback. Studies focusing on EMR system safety made no objective assessments and applied only inductive reasoning methods for hazard recognition. On the basis of the identified usability problems and structure of safety analysis techniques, we provide EMR design guidelines and a design concept focused on the diagnosis process and documentation. The design guidelines and new interface concept can be used for prototyping and testing enhanced EMRs. © 2015, Human Factors and Ergonomics Society.

  1. Human-Robot Interfaces in Exoskeletons for Gait Training after Stroke: State of the Art and Challenges

    Directory of Open Access Journals (Sweden)

    Claude Lagoda

    2012-01-01

    Full Text Available Robotic rehabilitation of CVA (stroke survivors is an emerging field. However, the development of effective gait rehabilitation robots used to treat stroke survivors is and remains a challenging task. This article discusses existing approaches and gives an overview of limitations with existing wearable robots. Challenges and potential solutions are being discussed in this article. Most difficulties lie in the implementation of physical and cognitive human robot interfaces. Many issues like actuation principles, control strategies, portability and wearing comfort, such as correct determination of user intention and effective guidance have to be tackled in future designs. Different solutions are being proposed. Clever anthropometric design and smart brain computer interfaces are key factors in effective exoskeleton design.

  2. Better Educational Website Interface Design: The Implications from Gender-Specific Preferences in Graduate Students

    Science.gov (United States)

    Hsu, Yu-chang

    2006-01-01

    This study investigated graduate students gender-specific preferences for certain website interface design features, intending to generate useful information for instructors in choosing and for website designers in creating educational websites. The features investigated in this study included colour value, major navigation buttons placement, and…

  3. How Interface Design and Search Strategy Influence Children’s Search Performance and Evaluation

    NARCIS (Netherlands)

    Jochmann-Mannak, Hanna; Lentz, Leo; Huibers, Theo; Sanders, Ted

    2014-01-01

    This chapter presents an experiment with 158 children, aged 10 to 12, in which search performance and attitudes towards an informational Website are investigated. The same Website was designed in 3 different types of interface design varying in playfulness of navigation structure and in playfulness

  4. Conceptual Design Model of Instructional Interfaces: Courseware for Inclusive Education System (IID4C) Distance Learning

    Science.gov (United States)

    Tosho, Abdulrauf; Mutalib, Ariffin Abdul; Abdul-Salam, Sobihatun Nur

    2016-01-01

    This paper describes an ongoing study related to a conceptual design model, which is specific to instructional interface design to enhance courseware usage. It was found that most of the existing courseware applications focus on the needs of certain target with most of the courseware offer too little to inclusive learners. In addition, the use of…

  5. Interfacing Media: User-Centered Design for Media-Rich Web Sites.

    Science.gov (United States)

    Horton, Sarah

    2000-01-01

    Discusses multimedia Web site design that may include images, animations, audio, and video. Highlights include interfaces that stress user-centered design; using only relevant media; placing high-demand content on secondary pages and keeping the home page simpler; providing information about the media; considering users with disabilities; and user…

  6. Construction management research at the interface of design and explanatory science

    NARCIS (Netherlands)

    Voordijk, Johannes T.

    2011-01-01

    Purpose – The purpose of this study is to characterize construction management research at the interface of explanatory science and design science. Design/methodology/approach – The dual nature of construction management research is analyzed by relating this field of research to natural science, des

  7. A comparison of parallelism in interface designs for computer-based learning environments

    NARCIS (Netherlands)

    Min, Rik; Yu, Tao; Spenkelink, Gerd; Vos, Hans

    2004-01-01

    In this paper we discuss an experiment that was carried out with a prototype, designed in conformity with the concept of parallelism and the Parallel Instruction theory (the PI theory). We designed this prototype with five different interfaces, and ran an empirical study in which 18 participants com

  8. Construction management research at the interface of design and explanatory science

    NARCIS (Netherlands)

    Voordijk, Johannes T.

    2011-01-01

    Purpose – The purpose of this study is to characterize construction management research at the interface of explanatory science and design science. Design/methodology/approach – The dual nature of construction management research is analyzed by relating this field of research to natural science,

  9. Construction management research at the interface of design and explanatory science

    NARCIS (Netherlands)

    Voordijk, Hans

    2011-01-01

    Purpose – The purpose of this study is to characterize construction management research at the interface of explanatory science and design science. Design/methodology/approach – The dual nature of construction management research is analyzed by relating this field of research to natural science, d

  10. Search Interface Design Using Faceted Indexing for Web Resources.

    Science.gov (United States)

    Devadason, Francis; Intaraksa, Neelawat; Patamawongjariya, Pornprapa; Desai, Kavita

    2001-01-01

    Describes an experimental system designed to organize and provide access to Web documents using a faceted pre-coordinate indexing system based on the Deep Structure Indexing System (DSIS) derived from POPSI (Postulate based Permuted Subject Indexing) of Bhattacharyya, and the facet analysis and chain indexing system of Ranganathan. (AEF)

  11. Designing a Tablet Touch-Screen Interface for Older Adults

    DEFF Research Database (Denmark)

    Verdezoto, Nervo; Grönvall, Erik

    Sustaining daily, unsupervised healthcare activities in a private home setting can challenge, among others, older adults. In this paper, we discuss experiences from designing a tablet mobile application, MediFrame, to support older adults’ medication management at home. In relation to Medi...

  12. Designing a Tablet Touch-Screen Interface for Older Adults

    DEFF Research Database (Denmark)

    Verdezoto, Nervo; Grönvall, Erik

    Sustaining daily, unsupervised healthcare activities in a private home setting can challenge, among others, older adults. In this paper, we discuss experiences from designing a tablet mobile application, MediFrame, to support older adults’ medication management at home. In relation to Medi...

  13. On Combining Language Models to Improve a Text-based Human-machine Interface

    Directory of Open Access Journals (Sweden)

    Daniel Cruz Cavalieri

    2015-12-01

    Full Text Available This paper concentrates on improving a text-based human-machine interface integrated into a robotic wheelchair. Since word prediction is one of the most common methods used in such systems, the goal of this work is to improve the results using this specific module. For this, an exponential interpolation language model (LM is considered. First, a model based on partial differential equations is proposed; with the appropriate initial conditions, we are able to design a interpolation language model that merges a word-based n-gram language model and a part-of-speech-based language model. Improvements in keystroke saving (KSS and perplexity (PP over the word-based ngram language model and two other traditional interpolation models are obtained, considering two different task domains and three different languages. The proposed interpolation model also provides additional improvements over the hit rate (HR parameter.

  14. Design and manufacturing challenges of optogenetic neural interfaces: a review

    Science.gov (United States)

    Goncalves, S. B.; Ribeiro, J. F.; Silva, A. F.; Costa, R. M.; Correia, J. H.

    2017-08-01

    Optogenetics is a relatively new technology to achieve cell-type specific neuromodulation with millisecond-scale temporal precision. Optogenetic tools are being developed to address neuroscience challenges, and to improve the knowledge about brain networks, with the ultimate aim of catalyzing new treatments for brain disorders and diseases. To reach this ambitious goal the implementation of mature and reliable engineered tools is required. The success of optogenetics relies on optical tools that can deliver light into the neural tissue. Objective/Approach: Here, the design and manufacturing approaches available to the scientific community are reviewed, and current challenges to accomplish appropriate scalable, multimodal and wireless optical devices are discussed. Significance: Overall, this review aims at presenting a helpful guidance to the engineering and design of optical microsystems for optogenetic applications.

  15. Interfacing materials science and biology for drug carrier design.

    Science.gov (United States)

    Such, Georgina K; Yan, Yan; Johnston, Angus P R; Gunawan, Sylvia T; Caruso, Frank

    2015-04-08

    Over the last ten years, there has been considerable research interest in the development of polymeric carriers for biomedicine. Such delivery systems have the potential to significantly reduce side effects and increase the bioavailability of poorly soluble therapeutics. The design of carriers has relied on harnessing specific variations in biological conditions, such as pH or redox potential, and more recently, by incorporating specific peptide cleavage sites for enzymatic hydrolysis. Although much progress has been made in this field, the specificity of polymeric carriers is still limited when compared with their biological counterparts. To synthesize the next generation of carriers, it is important to consider the biological rationale for materials design. This requires a detailed understanding of the cellular microenvironments and how these can be harnessed for specific applications. In this review, several important physiological cues in the cellular microenvironments are outlined, with a focus on changes in pH, redox potential, and the types of enzymes present in specific regions. Furthermore, recent studies that use such biologically inspired triggers to design polymeric carriers are highlighted, focusing on applications in the field of therapeutic delivery.

  16. Instrumentation, Controls, and Human-Machine Interface Technology Development Roadmap in Support of Grid Appropriate Reactors

    Energy Technology Data Exchange (ETDEWEB)

    Holcomb, David Eugene [ORNL; Upadhyaya, Belle R. [University of Tennessee, Knoxville (UTK); Kisner, Roger A [ORNL; O' Hara, John [Brookhaven National Laboratory (BNL); Quinn, Edward L. [Longenecker & Associates; Miller, Don W. [Ohio State University

    2009-01-01

    Grid Appropriate Reactors (GARs) are a component of the U.S. Department of Energy s (DOE s) Global Nuclear Energy Partnership (GNEP) program. GARs have smaller output power (<~600 MWe), than those intended for deployment on large, tightly coupled grids. This smaller size is important in avoiding grid destabilization, which can result from having a large fraction of a grid s electrical generation supplied by a single source. GARs are envisioned to be deployed worldwide often in locations without extensive nuclear power experience. DOE recently sponsored the creation of an Instrumentation, Controls, and Human-Machine Interface (ICHMI) technology development roadmap emphasizing the specific characteristics of GARs [1]. This roadmapping effort builds upon and focuses the recently developed, more general nuclear energy ICHMI technology development roadmap [2]. The combination of the smaller plant size, smaller grids, and deployment in locations without extensive prior nuclear power experience presents particular infrastructure, regulation, design, operational, and safeguards challenges for effective GAR deployment. ICHMI technologies are central to efficient GAR operation and as such are a dimension of each of these challenges. Further, while the particular ICHMI technologies to be developed would be useful at larger power plants, they are not high-priority development items at the larger plants. For example, grid transient resilience would be a useful feature for any reactor/grid combination and indeed would have limited some recent blackout events. However, most large reactors have limited passive cooling features. Large plants with active safety response features will likely preserve trip preferential grid transient response. This contrasts sharply with GARs featuring passive shutdown cooling, which can safely support grid stability during large grid transients. ICHMI technologies ranging from alternative control algorithms to simplified human-interface system

  17. Effects of interface pressure distribution on human sleep quality.

    Directory of Open Access Journals (Sweden)

    Zongyong Chen

    Full Text Available High sleep quality promotes efficient performance in the following day. Sleep quality is influenced by environmental factors, such as temperature, light, sound and smell. Here, we investigated whether differences in the interface pressure distribution on healthy individuals during sleep influenced sleep quality. We defined four types of pressure models by differences in the area distribution and the subjective feelings that occurred when participants slept on the mattresses. One type of model was showed "over-concentrated" distribution of pressure; one was displayed "over-evenly" distributed interface pressure while the other two models were displayed intermediate distribution of pressure. A polysomnography analysis demonstrated an increase in duration and proportion of non-rapid-eye-movement sleep stages 3 and 4, as well as decreased number of micro-arousals, in subjects sleeping on models with pressure intermediately distributed compared to models with over-concentrated or over-even distribution of pressure. Similarly, higher scores of self-reported sleep quality were obtained in subjects sleeping on the two models with intermediate pressure distribution. Thus, pressure distribution, at least to some degree, influences sleep quality and self-reported feelings of sleep-related events, though the underlying mechanisms remain unknown. The regulation of pressure models imposed by external sleep environment may be a new direction for improving sleep quality. Only an appropriate interface pressure distribution is beneficial for improving sleep quality, over-concentrated or -even distribution of pressure do not help for good sleep.

  18. Identification of interacting hot spots in the beta3 integrin stalk using comprehensive interface design.

    Science.gov (United States)

    Donald, Jason E; Zhu, Hua; Litvinov, Rustem I; DeGrado, William F; Bennett, Joel S

    2010-12-03

    Protein-protein interfaces are usually large and complementary surfaces, but specific side chains, representing energetic "hot spots," often contribute disproportionately to binding free energy. We used a computational method, comprehensive interface design, to identify hot spots in the interface between the stalk regions of the β3 and the complementary αIIb and αv integrin subunits. Using the Rosetta alanine-scanning and design algorithms to predict destabilizing, stabilizing, and neutral mutations in the β3 region extending from residues Lys(532) through Gly(690), we predicted eight alanine mutations that would destabilize the αIIbβ3 interface as well as nine predicted to destabilize the αvβ3 interface, by at least 0.3 kcal/mol. The mutations were widely and unevenly distributed, with four between residues 552 and 563 and five between 590 and 610, but none between 565 and 589, and 611 and 655. Further, mutations destabilizing the αvβ3 and αIIbβ3 interfaces were not identical. The predictions were then tested by introducing selected mutations into the full-length integrins expressed in Chinese hamster ovary cells. Five mutations predicted to destabilize αIIb and β3 caused fibrinogen binding to αIIbβ3, whereas three of four predicted to be neutral or stabilizing did not. Conversely, a mutation predicted to destabilize αvβ3, but not αIIbβ3 (D552A), caused osteopontin binding to αvβ3, but not fibrinogen binding to αIIbβ3. These results indicate that stability of the distal stalk interface is involved in constraining integrins in stable, inactive conformations. Further, they demonstrate the ability of comprehensive interface design to identify functionally significant integrin mutations.

  19. Interfacing design and making of Ceramics_Paper

    DEFF Research Database (Denmark)

    Hansen, Flemming Tvede; Tamke, Martin; Evers, Henrik Leander

    2015-01-01

    by modules in ceramics that modulate light has been developed. Material processes form the base of the design technology, which holds process and material knowledge and informs ornamentation steered by the movement of the hands. Crafting and its execution become a unity again. Fulfilling performative......The dawn of digital fabrication technologies questions the relationship between crafting materiality and its now digital representation. This paper presents a way how experiential knowledge of crafts rooted in ceramics can be transformed and utilized in the use of digital technologies...

  20. Professional SharePoint 2010 Branding and User Interface Design

    CERN Document Server

    Drisgill, Randy; Sanford, Jacob J; Stubbs, Paul; Riemann, Larry

    2010-01-01

    A must have guide for creating engaging and usable SharePoint 2010 brandingWith SharePoint 2010, Microsoft has provided a more robust environment for creating collaboration and content management sites that rival any of the popular websites on the internet. Creating a branded SharePoint site involves understanding both traditional web design techniques as well as topics that are typically reserved for developers. This book bridges that gap by not only providing expert guidance for creating beautiful public facing and internal intranet sites but it also addresses the needs of those readers that

  1. Design and validation of an improved graphical user interface with the 'Tool ball'.

    Science.gov (United States)

    Lee, Kuo-Wei; Lee, Ying-Chu

    2012-01-01

    The purpose of this research is introduce the design of an improved graphical user interface (GUI) and verifies the operational efficiency of the proposed interface. Until now, clicking the toolbar with the mouse is the usual way to operate software functions. In our research, we designed an improved graphical user interface - a tool ball that is operated by a mouse wheel to perform software functions. Several experiments are conducted to measure the time needed to operate certain software functions with the traditional combination of "mouse click + tool button" and the proposed integration of "mouse wheel + tool ball". The results indicate that the tool ball design can accelerate the speed of operating software functions, decrease the number of icons on the screen, and enlarge the applications of the mouse wheel. Copyright © 2011 Elsevier Ltd and The Ergonomics Society. All rights reserved.

  2. Protein-protein interface analysis and hot spots identification for chemical ligand design.

    Science.gov (United States)

    Chen, Jing; Ma, Xiaomin; Yuan, Yaxia; Pei, Jianfeng; Lai, Luhua

    2014-01-01

    Rational design for chemical compounds targeting protein-protein interactions has grown from a dream to reality after a decade of efforts. There are an increasing number of successful examples, though major challenges remain in the field. In this paper, we will first give a brief review of the available methods that can be used to analyze protein-protein interface and predict hot spots for chemical ligand design. New developments of binding sites detection, ligandability and hot spots prediction from the author's group will also be described. Pocket V.3 is an improved program for identifying hot spots in protein-protein interface using only an apo protein structure. It has been developed based on Pocket V.2 that can derive receptor-based pharmacophore model for ligand binding cavity. Given similarities and differences between the essence of pharmacophore and hot spots for guiding design of chemical compounds, not only energetic but also spatial properties of protein-protein interface are used in Pocket V.3 for dealing with protein-protein interface. In order to illustrate the capability of Pocket V.3, two datasets have been used. One is taken from ASEdb and BID having experimental alanine scanning results for testing hot spots prediction. The other is taken from the 2P2I database containing complex structures of protein-ligand binding at the original protein-protein interface for testing hot spots application in ligand design.

  3. User participation in the development of the human/computer interface for control centers

    Science.gov (United States)

    Broome, Richard; Quick-Campbell, Marlene; Creegan, James; Dutilly, Robert

    1996-01-01

    Technological advances coupled with the requirements to reduce operations staffing costs led to the demand for efficient, technologically-sophisticated mission operations control centers. The control center under development for the earth observing system (EOS) is considered. The users are involved in the development of a control center in order to ensure that it is cost-efficient and flexible. A number of measures were implemented in the EOS program in order to encourage user involvement in the area of human-computer interface development. The following user participation exercises carried out in relation to the system analysis and design are described: the shadow participation of the programmers during a day of operations; the flight operations personnel interviews; and the analysis of the flight operations team tasks. The user participation in the interface prototype development, the prototype evaluation, and the system implementation are reported on. The involvement of the users early in the development process enables the requirements to be better understood and the cost to be reduced.

  4. Interface of Linguistic and Visual Information During Audience Design.

    Science.gov (United States)

    Fukumura, Kumiko

    2015-08-01

    Evidence suggests that speakers can take account of the addressee's needs when referring. However, what representations drive the speaker's audience design has been less clear. This study aims to go beyond previous studies by investigating the interplay between the visual and linguistic context during audience design. Speakers repeated subordinate descriptions (e.g., firefighter) given in the prior linguistic context less and used basic-level descriptions (e.g., man) more when the addressee did not hear the linguistic context than when s/he did. But crucially, this effect happened only when the referent lacked the visual attributes associated with the expressions (e.g., the referent was in plain clothes rather than in a firefighter uniform), so there was no other contextual cue available for the identification of the referent. This suggests that speakers flexibly use different contextual cues to help their addressee map the referring expression onto the intended referent. In addition, speakers used fewer pronouns when the addressee did not hear the linguistic antecedent than when s/he did. This suggests that although speakers may be egocentric during anaphoric reference (Fukumura & Van Gompel, 2012), they can cooperatively avoid pronouns when the linguistic antecedents were not shared with their addressee during initial reference.

  5. Graphical user interface (GUI for design of passenger car suspension system using random road profile

    Directory of Open Access Journals (Sweden)

    Duna Tariq Yaseen

    2016-01-01

    Full Text Available In this paper, an Interactive approach has been introduced for the design of Passenger car suspension system subjected to random road profile, by building a graphical user interface (GUI, using Matlab/Guide has been presented. The aim of the work is to show the importance and usefulness of the developed GUI in designing and describing the dynamic behavior of car suspension system for different design criteria. Common problems in the field of design of suspension systems for the quarter-car passive model are analyzed. The result shows that the designed GUI is very convenient for engineers, analysts, and designers of car suspension systems.

  6. A study of usability principles and interface design for mobile e-books.

    Science.gov (United States)

    Wang, Chao-Ming; Huang, Ching-Hua

    2015-01-01

    This study examined usability principles and interface designs in order to understand the relationship between the intentions of mobile e-book interface designs and users' perceptions. First, this study summarised 4 usability principles and 16 interface attributes, in order to conduct usability testing and questionnaire survey by referring to Nielsen (1993), Norman (2002), and Yeh (2010), who proposed the usability principles. Second, this study used the interviews to explore the perceptions and behaviours of user operations through senior users of multi-touch prototype devices. The results of this study are as follows: (1) users' behaviour of operating an interactive interface is related to user prior experience; (2) users' rating of the visibility principle is related to users' subjective perception but not related to user prior experience; however, users' ratings of the ease, efficiency, and enjoyment principles are related to user prior experience; (3) the interview survey reveals that the key attributes affecting users' behaviour of operating an interface include aesthetics, achievement, and friendliness. This study conducts experiments to explore the effects of users’ prior multi-touch experience on users’ behaviour of operating a mobile e-book interface and users’ rating of usability principles. Both qualitative and quantitative data analyses were performed. By applying protocol analysis, key attributes affecting users’ behaviour of operation were determined.

  7. Computer organization and design the hardware/software interface

    CERN Document Server

    Patterson, David A

    2013-01-01

    The 5th edition of Computer Organization and Design moves forward into the post-PC era with new examples, exercises, and material highlighting the emergence of mobile computing and the cloud. This generational change is emphasized and explored with updated content featuring tablet computers, cloud infrastructure, and the ARM (mobile computing devices) and x86 (cloud computing) architectures. Because an understanding of modern hardware is essential to achieving good performance and energy efficiency, this edition adds a new concrete example, "Going Faster," used throughout the text to demonstrate extremely effective optimization techniques. Also new to this edition is discussion of the "Eight Great Ideas" of computer architecture. As with previous editions, a MIPS processor is the core used to present the fundamentals of hardware technologies, assembly language, computer arithmetic, pipelining, memory hierarchies and I/O. Optimization techniques featured throughout the text. It covers parallelism in depth with...

  8. Visualizing Oceans of Data: Using learning research to inform the design of student interfaces to climate data (Invited)

    Science.gov (United States)

    Krumhansl, R.; Peach, C. L.; Busey, A.; Foster, J.; Baker, I.

    2013-12-01

    To be climate literate, students must be data-literate. To connect with the evidence behind scientists' assertions about climate change, students (and other novices) must be able to distinguish long-term trends from short-term variability in graphs, recognize the distribution of sea surface temperature or precipitation changes on maps, and discern important patterns in animations that display changes in data over time. Although the development of cyberinfrastructure for accessing near digital, sharable, real-time and archived earth systems data has the potential to transform how climate science is taught by connecting students directly with evidence to support their understanding, online interfaces to scientific data are typically industrial-strength - built by scientists for scientists - and their design can significantly impede broad use by novices. To inform efforts at bridging scientific data portals to the classroom, Education Development Center, Inc. (EDC) and the Scripps Institution of Oceanography conducted an NSF-funded 2-year interdisciplinary review of literature and expert opinion pertinent to making interfaces to large scientific databases accessible to and usable by student learners and their instructors. The >70 cross-cutting and specific guidelines in our project report are grounded in the fundamentals of Cognitive Load Theory, Visual Perception, Schema theory and Universal Design for Learning. The components of the human visual system and associated cognitive processes are highly specialized and have evolved in response to survival demands of the three-dimensional world humans have lived in for thousands of years. Because the use of two-dimensional representations, such as maps and graphs, and the use and navigation of Web interfaces has developed quite recently in human history, our visual perception system is not specifically adapted to these tasks. Therefore, it's critical to understand how to design two-dimensional media to take advantage of

  9. Design of the Face/Core Interface for Improved Fracture Resistance

    DEFF Research Database (Denmark)

    Lundsgaard-Larsen, Christian; Berggreen, Christian; Carlsson, Leif A.

    2008-01-01

    This study investigates the face/core fracture behavior of sandwich specimens with different designs. The traditional interface with a quadraxial mat directly adhered to the foam core is compared to interfaces where an additional mat with randomly oriented fibers is inserted between core and face....... The extra mat affects the crack propagation path in the sandwich specimen, and makes it more likely for the crack to propagate at or near the interface, instead of kinking into the laminate or core. Further, the extra mat acts as a source for fiber bridging, and hereby the fracture resistance is increased...... as bridging fibers shield the crack tip from the loading. Results show that the increase in fracture resistance due to fiber bridging is significant. Cohesive laws regarding cracking of sandwich interfaces are extracted....

  10. Fast Numerical Methods for the Design of Layered Photonic Structures with Rough Interfaces

    Science.gov (United States)

    Komarevskiy, Nikolay; Braginsky, Leonid; Shklover, Valery; Hafner, Christian; Lawson, John

    2011-01-01

    Modified boundary conditions (MBC) and a multilayer approach (MA) are proposed as fast and efficient numerical methods for the design of 1D photonic structures with rough interfaces. These methods are applicable for the structures, composed of materials with arbitrary permittivity tensor. MBC and MA are numerically validated on different types of interface roughness and permittivities of the constituent materials. The proposed methods can be combined with the 4x4 scattering matrix method as a field solver and an evolutionary strategy as an optimizer. The resulted optimization procedure is fast, accurate, numerically stable and can be used to design structures for various applications.

  11. Designing speech-based interfaces for telepresence robots for people with disabilities.

    Science.gov (United States)

    Tsui, Katherine M; Flynn, Kelsey; McHugh, Amelia; Yanco, Holly A; Kontak, David

    2013-06-01

    People with cognitive and/or motor impairments may benefit from using telepresence robots to engage in social activities. To date, these robots, their user interfaces, and their navigation behaviors have not been designed for operation by people with disabilities. We conducted an experiment in which participants (n=12) used a telepresence robot in a scavenger hunt task to determine how they would use speech to command the robot. Based upon the results, we present design guidelines for speech-based interfaces for telepresence robots.

  12. ExperimentDesigner A Tcl/Tk Interface for Creating Experiments in EPICS

    CERN Document Server

    Shang, Hairong

    2005-01-01

    ExperimentDesigner is a Tcl/Tk interface that allows users to easily design and run complicated experiments using a convenient graphical user interface (GUI). Features include: process variable monitoring, which pauses the experiment when values are out of range; user-defined initialization, execution, and finalization sequences; support of complex execution chains containing actions such as setting controls, reading values, running external programs, interacting with the user, etc.; collection of output data for convenient postprocessing; saving and loading of experiment configurations; convenient use of SDDS Toolkit programs; and execution of experiments from the command line without a GUI.

  13. The Role of Human Factors in the Design and Development of an Insulin Pump

    OpenAIRE

    Schaeffer, Noel E.

    2012-01-01

    This article discusses human factors (HF) processes and how they are applied during the development of a medical device to minimize the risk that the user interface design could lead to patient errors, adverse events, and product recalls. This process is best defined as “prevention through design.” The HF design process is exemplified by three distinct phases: (1) preliminary analysis, (2) formative design evaluation and modification, and (3) design validation. Additional benefits of employin...

  14. A Real-Time Model-Based Human Motion Tracking and Analysis for Human-Computer Interface Systems

    Directory of Open Access Journals (Sweden)

    Chung-Lin Huang

    2004-09-01

    Full Text Available This paper introduces a real-time model-based human motion tracking and analysis method for human computer interface (HCI. This method tracks and analyzes the human motion from two orthogonal views without using any markers. The motion parameters are estimated by pattern matching between the extracted human silhouette and the human model. First, the human silhouette is extracted and then the body definition parameters (BDPs can be obtained. Second, the body animation parameters (BAPs are estimated by a hierarchical tritree overlapping searching algorithm. To verify the performance of our method, we demonstrate different human posture sequences and use hidden Markov model (HMM for posture recognition testing.

  15. New generation of human machine interfaces for controlling UAV through depth-based gesture recognition

    Science.gov (United States)

    Mantecón, Tomás.; del Blanco, Carlos Roberto; Jaureguizar, Fernando; García, Narciso

    2014-06-01

    New forms of natural interactions between human operators and UAVs (Unmanned Aerial Vehicle) are demanded by the military industry to achieve a better balance of the UAV control and the burden of the human operator. In this work, a human machine interface (HMI) based on a novel gesture recognition system using depth imagery is proposed for the control of UAVs. Hand gesture recognition based on depth imagery is a promising approach for HMIs because it is more intuitive, natural, and non-intrusive than other alternatives using complex controllers. The proposed system is based on a Support Vector Machine (SVM) classifier that uses spatio-temporal depth descriptors as input features. The designed descriptor is based on a variation of the Local Binary Pattern (LBP) technique to efficiently work with depth video sequences. Other major consideration is the especial hand sign language used for the UAV control. A tradeoff between the use of natural hand signs and the minimization of the inter-sign interference has been established. Promising results have been achieved in a depth based database of hand gestures especially developed for the validation of the proposed system.

  16. Dynamic management of multi-channel interfaces for human interactions with computer-based intelligent assistants

    Energy Technology Data Exchange (ETDEWEB)

    Strickland, T.D. Jr.

    1989-01-01

    For complex man-machine tasks where multi-media interaction with computer-based assistants is appropriate, a portion of the assistant's intelligence must be devoted to managing its communication processes with the user. Since people often serve the role of assistants, the conventions of human communication provide a basis for designing the communication processes of the computer-based assistant. Human decision making for communication requires knowledge of the user's style, the task demands, and communication practices, and knowledge of the current situation. Decisions necessary for effective communication, when, how, and what to communicate, can be expressed using these knowledge sources. A system based on human communication rules was developed to manage the communication decisions of an intelligent assistant. The Dynamic Communication Management (DCM) system consists of four components, three models and a manager. The model of the user describes the user's communication preferences for different task situations. The model of the task is used to establish the user's current activity and to describe how communication should be conducted for this activity. The communication model provides the rules needed to make decisions: when to communicate the message, how to present the message to the user, and what information should be communicated. The Communication Manager controls and coordinates these models to conduct all communication with the user. Performance with DCM as the interface to a simulated Flexible Manufacturing System (FMS) control task was established to learn about the potential benefits of the concept.

  17. Themes in human work interaction design

    DEFF Research Database (Denmark)

    Ørngreen, Rikke; Clemmensen, Torkil

    2008-01-01

    Abstract. This paper raises themes that are seen as some of the challenges facing the emerging practice and research field of Human Work Interaction Design. The paper has its offset in the discussions and writings that have been dominant within the IFIP Working Group on Human Work Interaction...... Design (name HWID) through the last two and half years since the commencement of this Working Group. The paper thus provides an introduction to the theory and empirical evidence that lie behind the combination of empirical work studies and interaction design. It also recommends key topics for future...... research in Human Work Interaction Design....

  18. A novel EOG/EEG hybrid human-machine interface adopting eye movements and ERPs: application to robot control.

    Science.gov (United States)

    Ma, Jiaxin; Zhang, Yu; Cichocki, Andrzej; Matsuno, Fumitoshi

    2015-03-01

    This study presents a novel human-machine interface (HMI) based on both electrooculography (EOG) and electroencephalography (EEG). This hybrid interface works in two modes: an EOG mode recognizes eye movements such as blinks, and an EEG mode detects event related potentials (ERPs) like P300. While both eye movements and ERPs have been separately used for implementing assistive interfaces, which help patients with motor disabilities in performing daily tasks, the proposed hybrid interface integrates them together. In this way, both the eye movements and ERPs complement each other. Therefore, it can provide a better efficiency and a wider scope of application. In this study, we design a threshold algorithm that can recognize four kinds of eye movements including blink, wink, gaze, and frown. In addition, an oddball paradigm with stimuli of inverted faces is used to evoke multiple ERP components including P300, N170, and VPP. To verify the effectiveness of the proposed system, two different online experiments are carried out. One is to control a multifunctional humanoid robot, and the other is to control four mobile robots. In both experiments, the subjects can complete tasks effectively by using the proposed interface, whereas the best completion time is relatively short and very close to the one operated by hand.

  19. Design and Evaluation of a Cable-Driven fMRI-Compatible Haptic Interface to Investigate Precision Grip Control.

    Science.gov (United States)

    Vigaru, Bogdan; Sulzer, James; Gassert, Roger

    2015-10-01

    Our hands and fingers are involved in almost all activities of daily living and, as such, have a disproportionately large neural representation. Functional magnetic resonance imaging investigations into the neural control of the hand have revealed great advances, but the harsh MRI environment has proven to be a challenge to devices capable of delivering a large variety of stimuli necessary for well-controlled studies. This paper presents a fMRI-compatible haptic interface to investigate the neural mechanisms underlying precision grasp control. The interface, located at the scanner bore, is controlled remotely through a shielded electromagnetic actuation system positioned at the end of the scanner bed and then through a high stiffness, low inertia cable transmission. We present the system design, taking into account requirements defined by the biomechanics and dynamics of the human hand, as well as the fMRI environment. Performance evaluation revealed a structural stiffness of 3.3 N/mm, renderable forces up to 94 N, and a position control bandwidth of at least 19 Hz. MRI-compatibility tests showed no degradation in the operation of the haptic interface or the image quality. A preliminary fMRI experiment during a pilot study validated the usability of the haptic interface, illustrating the possibilities offered by this device.

  20. Novel user interface design for medication reconciliation: an evaluation of Twinlist.

    Science.gov (United States)

    Plaisant, Catherine; Wu, Johnny; Hettinger, A Zach; Powsner, Seth; Shneiderman, Ben

    2015-03-01

    The primary objective was to evaluate time, number of interface actions, and accuracy on medication reconciliation tasks using a novel user interface (Twinlist, which lays out the medications in five columns based on similarity and uses animation to introduce the grouping - www.cs.umd.edu/hcil/sharp/twinlist) compared to a Control interface (where medications are presented side by side in two columns). A secondary objective was to assess participant agreement with statements regarding clarity and utility and to elicit comparisons. A 1 × 2 within-subjects experimental design was used with interface (Twinlist or Control) as an independent variable; time, number of clicks, scrolls, and errors were used as dependent variables. Participants were practicing medical providers with experience performing medication reconciliation but no experience with Twinlist. They reconciled two cases in each interface (in a counterbalanced order), then provided feedback on the design of the interface. Twenty medical providers participated in the study for a total of 80 trials. The trials using Twinlist were statistically significantly faster (18%), with fewer clicks (40%) and scrolls (60%). Serious errors were noted 12 and 31 times in Twinlist and Control trials, respectively. Trials using Twinlist were faster and more accurate. Subjectively, participants rated Twinlist more favorably than Control. They valued the novel layout of the drugs, but indicated that the included animation would be valuable for novices, but not necessarily for advanced users. Additional feedback from participants provides guidance for further development and clinical implementations. Cognitive support of medication reconciliation through interface design can significantly improve performance and safety. © The Author 2015. Published by Oxford University Press on behalf of the American Medical Informatics Association. All rights reserved. For Permissions, please email: journals.permissions@oup.com.