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Sample records for group counseling role-play

  1. A Model for Peer Group Counseling Based on Role-Playing

    Science.gov (United States)

    Ettkin, Larry; Snyder, Lester

    1972-01-01

    The purpose of group counseling was to promote new social learning involving identification with other group members, leading to expanded field perception and insight into the projection of thoughts, feelings and motives onto others. (Author)

  2. Psychodrama: group psychotherapy through role playing.

    Science.gov (United States)

    Kipper, D A

    1992-10-01

    The theory and the therapeutic procedure of classical psychodrama are described along with brief illustrations. Classical psychodrama and sociodrama stemmed from role theory, enactments, "tele," the reciprocity of choices, and the theory of spontaneity-robopathy and creativity. The discussion focuses on key concepts such as the therapeutic team, the structure of the session, transference and reality, countertransference, the here-and-now and the encounter, the group-as-a-whole, resistance and difficult clients, and affect and cognition. Also described are the neoclassical approaches of psychodrama, action methods, and clinical role playing, and the significance of the concept of behavioral simulation in group psychotherapy.

  3. Master's Students' Experiences in a Multicultural Counseling Role-Play

    Science.gov (United States)

    Rapisarda, Clarrice; Jencius, Marty; McGlothlin, Jason

    2011-01-01

    This study examined the experiences of master's students in regard to their participation in a multicultural role-play and review process (Jencius "et al." 2004). Whereas the literature has supported the use of role-plays as a multicultural training technique (Alvarez and Miville 2003; Vazquez and Garcia-Vazquez 2003), there is a distinct lack of…

  4. Teaching clinical interviewing skills using role-playing: conveying empathy to performing a suicide assessment: a primer for individual role-playing and scripted group role-playing.

    Science.gov (United States)

    Shea, Shawn Christopher; Barney, Christine

    2015-03-01

    This article provides a useful introduction to the art of role-playing in both the individual format and the group format using scripted group role-playing (SGRP). Role-playing can provide powerful learning opportunities, but to do so it must be done well. This article imparts guidance toward this goal. SGRP may greatly enhance the acquisition of critical complex interviewing skills, such as suicide assessment and uncovering domestic violence, in health care providers across all disciplines, an educational goal that has not been achievable to date. Although research is at an early stage of development, the hope represented by SGRP is tangible.

  5. Drama and Role Playing in Teaching Practice: The Role of Group Works

    Science.gov (United States)

    Çerkez, Yagmur; Altinay, Zehra; Altinay, Fahriye; Bashirova, Elnara

    2012-01-01

    The research study aims to explore the essence of group work in drama and role playing for teaching practice inline with the nature of collaborative learning process. This research study has qualitative nature by capturing experiences of volunteer ninety pre-service teachers about group works, gained skills from drama and role playing in their…

  6. The Idiap Wolf corpus: exploring group behaviour in a competitive role-playing game

    NARCIS (Netherlands)

    Hung, H.; Chittaranjan, G.

    2010-01-01

    In this paper we present the Idiap Wolf Database. This is a audio-visual corpus containing natural conversational data of volunteers who took part in a competitive role-playing game. Four groups of 8-12 people were recorded. In total, just over 7 hours of interactive conversational data was collecte

  7. Making the Road by Walking: Using Role-Play and Instructor Feedback to Teach Basic Counseling Skills to Singaporean Trainee Educational Psychologists

    Science.gov (United States)

    Kit, Phey Ling; Garces-Bacsal, Rhoda Myra; Burgetova, Kristina

    2015-01-01

    This study focused on the experiential learning experiences of eight trainee educational psychologists (school psychologists in the United States) from Singapore who participated in three role-play sessions during a two-day Basic Counseling Skills Training Program. Data collected from transcriptions of video-recorded sessions, a focus group…

  8. Teaching engineering ethics using role-playing in a culturally diverse student group.

    Science.gov (United States)

    Prince, Robert H

    2006-04-01

    The use of role-playing ("active learning") as a teaching tool has been reported in areas as diverse as social psychology, history and analytical chemistry. Its use as a tool in the teaching of engineering ethics and professionalism is also not new, but the approach develops new perspectives when used in a college class of exceptionally wide cultural diversity. York University is a large urban university (40,000 undergraduates) that draws its enrolment primarily from the Greater Toronto Area, arguably one of the most culturally diverse cities in the world, embracing the largest percentage of Canada's immigration. Among the area's five million inhabitants, 50% identify themselves as a visible minority born outside Canada, while over 100 languages and dialects are spoken daily. Although students admitted from this international pool have usually been exposed to western attitudes during secondary education and are rapidly assimilated into Canadian culture, responses to specific ethical issues are strongly influenced by their prior culture. Two and three-part scripts for case studies based on NSF or original scenarios were written to illustrate issues such as gifts, attitudes towards women and ethnic minorities, conflict of interest, whistle-blowing, sexual harassment, individual rights, privacy, environment, intellectual property, and others. Following the presentation, the actors lead group discussion based on previously specified questions. Once the initial shyness and reluctance of some cultures has been overcome through the building of rapport, students have written original scripts based on hypothetical or prior personal situations. The method is now being adopted in a short course format to assist the professional integration of foreign trained engineers.

  9. Fostering integrated learning and clinical professionalism using contextualized simulation in a small-group role-play.

    Science.gov (United States)

    Baillie, Sarah; Pierce, Stephanie E; May, Stephen A

    2010-01-01

    Teaching and learning in a clinical setting is important in veterinary and medical training but presents many challenges, including providing enough hands-on experience while not putting patients (animal or human) at risk. Some of the issues have been addressed with the introduction of clinical skills laboratories and communication skills training using role play. However, in both instances skills are learned in isolation, whereas the real task requires the integration of many skills including technical competencies, effective communication, decision making, and professionalism. In our study, we trialed "contextualized simulation" by combining role play with a simulator, the haptic cow, in a small-group tutorial, the Simulated Fertility Visit. Students took turns as the veterinarian; they had to establish the cow's history from the farmer (a role player), palpate the simulation, make a diagnosis, and decide on treatment, if appropriate. We included scenarios varying from common cases to challenging situations. The tutorial was introduced in the farm-animal clinical rotation, and feedback was gathered from students by means of a questionnaire. The tutorial was attended by 178 students (98% of that year's students), and 151 questionnaires were returned (85% response rate). Students reported that the tutorial was a positive learning experience and recognized that it presented an opportunity to integrate the skills needed for clinical work. Student feedback suggests that contextualized simulation provides a valuable complement to clinical cases, and we recommend extending this teaching method to other clinical scenarios and species, particularly because it provides a safe environment in which to experience, and learn from, mistakes.

  10. Gestalt Therapy Interventions for Group Counseling

    Science.gov (United States)

    Passons, William R.

    1972-01-01

    The author offers a brief introduction to some of the basic tenets of Gestalt therapy, noting goals that are similar to those in counseling theories. He also suggests several interventions from Gestalt therapy to be considered for group counseling and discusses their applications. (Author)

  11. Role Playing and Skits

    Science.gov (United States)

    Letwin, Robert, Ed.

    1975-01-01

    Explores non-scripted role playing, dialogue role playing, sociodrama, and skits as variations of simulation techniques. Provides step-by-step guidelines for conducting such sessions. Successful Meetings, Bill Communications, Inc., 1422 Chestnut Street, Philadelphia, Pa. 19102. Subscription Rates: yearly (US, Canada, Mexico) $14.00; elsewhere,…

  12. Group Counseling Optimization: A Novel Approach

    Science.gov (United States)

    Eita, M. A.; Fahmy, M. M.

    A new population-based search algorithm, which we call Group Counseling Optimizer (GCO), is presented. It mimics the group counseling behavior of humans in solving their problems. The algorithm is tested using seven known benchmark functions: Sphere, Rosenbrock, Griewank, Rastrigin, Ackley, Weierstrass, and Schwefel functions. A comparison is made with the recently published comprehensive learning particle swarm optimizer (CLPSO). The results demonstrate the efficiency and robustness of the proposed algorithm.

  13. Role-Playing Mitosis.

    Science.gov (United States)

    Wyn, Mark A.; Stegink, Steven J.

    2000-01-01

    Introduces a role playing activity that actively engages students in the learning process of mitosis. Students play either chromosomes carrying information, or cells in the cell membrane. (Contains 11 references.) (Author/YDS)

  14. Role-Playing Mitosis.

    Science.gov (United States)

    Wyn, Mark A.; Stegink, Steven J.

    2000-01-01

    Introduces a role playing activity that actively engages students in the learning process of mitosis. Students play either chromosomes carrying information, or cells in the cell membrane. (Contains 11 references.) (Author/YDS)

  15. [Development of clinical trial education program for pharmaceutical science students through small group discussion and role-playing using protocol].

    Science.gov (United States)

    Imakyure, Osamu; Shuto, Hideki; Nishikawa, Fumi; Hagiwara, Yoshifuka; Inoue, Sachiko; Koyanagi, Taeko; Hirakawa, Masaaki; Kataoka, Yasufumi

    2010-08-01

    The acquirement of basic knowledge of clinical trials and professional attitude in their practices is a general instructional objective in the Model Core Curriculum for Pharmaceutical Education. Unfortunately, the previous program of clinical trial education was not effective in the acquirement of a professional attitude in their practices. Then, we developed the new clinical trial education program using protocol through small group discussion (SGD) and roll-playing. Our program consists of 7 steps of practical training. In step 1, the students find some problems after presentation of the protocol including case and prescription. In step 2, they analyse the extracted problems and share the information obtained in SGD. In steps 3 and 5, five clinical case scenarios are presented to the students and they discuss which case is suitable for entry to the clinical trial or which case corresponds to the discontinuance criteria in the present designed protocol. In steps 4 and 6, the roll-playing is performed by teachers and students as doctors and clinical research coordinators (CRC) respectively. Further, we conducted a trial practice based on this program for the students. In the student's self-evaluation into five grades, the average score of the skill acquisition level in each step was 3.8-4.7 grade. Our clinical trial education program could be effective in educating the candidates for CRC or clinical pharmacists.

  16. Using exercises to cope with the transference in the process of group counseling

    Directory of Open Access Journals (Sweden)

    Mehmet Boyacı

    2016-03-01

    Full Text Available People who have different characteristics maintain their life by communicating each other. Today people may have many problems related to their relationships with others. So they may need professional support when they could not find a solution for some personal or social problems which they have faced throughout their life. In this sense, Counseling and Group Counseling is a professional field having the aim of helping people to overcome those problems. Group counseling has some advantages compared to individual counseling. The feeling of not being alone within the group and transfer of the experiences learned in the sessions to social life are some advantages of group counseling. Besides its advantages, transference and countertransference may arise in group counseling process. In this article; the exercises which may help to the group leader to cope with transference and countertransference during the group counseling have been examined in a theoretical framework. Some exercises like role playing, empty chair and unfinished business were discussed in the light of literature.  At the end of the study some recommendations and suggestions are offered to the counselors and the field professionals.

  17. Dialogical Approach Applied in Group Counselling: Case Study

    Science.gov (United States)

    Koivuluhta, Merja; Puhakka, Helena

    2013-01-01

    This study utilizes structured group counselling and a dialogical approach to develop a group counselling intervention for students beginning a computer science education. The study assesses the outcomes of group counselling from the standpoint of the development of the students' self-observation. The research indicates that group counselling…

  18. Exercise and the Elderly: A Group Counseling Approach.

    Science.gov (United States)

    Burlew, Larry D.; And Others

    1991-01-01

    Explains how group work can be used as treatment approach to physical and mental well-being in the elderly. Focuses on use of group counseling to enhance exercise participation and compliance among older adults. Addresses physical aging and exercise, guidelines for a group counseling and exercise program, and issues in counseling the older adult.…

  19. Enriching Group Counseling through Integrating Yoga Concepts and Practices

    Science.gov (United States)

    Rybak, Christopher; Deuskar, Megha

    2010-01-01

    Integrating practices from yoga with group counseling offers many creative paths of therapeutic learning. While yoga emphasizes the increased sense of connection with the self, group counseling emphasizes the increased sense of authenticity in relationship with oneself and with others. Common aims of both yoga and counseling are liberation from…

  20. The Child Abuse Matter and the Major Role Played by the Teacher: Issues Raised by a Pilot Focus Group Sample of Primary Teachers

    Science.gov (United States)

    Vitalaki, Elena

    2013-01-01

    A great deal of attention is now being paid to issues raised by child abuse. Recent reports, enquiries and relevant agencies have all recognized the important role played by teachers in aiding the detection and prevention of child abuse, due to their close everyday contact with children. The result of the ideas presented in the present work was…

  1. Closing the Achievement Gap: A Structured Approach to Group Counseling

    Science.gov (United States)

    Campbell, Chari A.; Brigman, Greg

    2005-01-01

    This study evaluated the impact of a group counseling intervention on student academic and social performance. Twenty-five school counselors were trained to use a structured approach to small-group counseling with students scoring in the mid-to-low range in math and reading. The group intervention focused on improving student achievement and…

  2. Role Play in Counselor Education and Supervision: Innovative Ideas, Gaps, and Future Directions

    Science.gov (United States)

    Smith, Allison L.

    2009-01-01

    Ideas for using role play in counselor education have been discussed in the literature. While there are "how-to" suggestions for using role play, rather than students' personal material, or "real" play in the classroom, a lack of "how-to" articles exists for using role play in counseling supervision. Literature on role play in counselor education…

  3. Racial Group Membership and Multicultural Training: Examining the Experiences of Counseling and Counseling Psychology Students

    Science.gov (United States)

    Pieterse, Alex L.; Lee, Minsun; Fetzer, Alexa

    2016-01-01

    This study documents various process elements of multicultural training from the perspective of counseling and counseling psychology students within the United States (US). Using a mixed-methods approach, findings indicate that racial group membership is an important variable that differentially impacts White students and students of Color while…

  4. Racial Group Membership and Multicultural Training: Examining the Experiences of Counseling and Counseling Psychology Students

    Science.gov (United States)

    Pieterse, Alex L.; Lee, Minsun; Fetzer, Alexa

    2016-01-01

    This study documents various process elements of multicultural training from the perspective of counseling and counseling psychology students within the United States (US). Using a mixed-methods approach, findings indicate that racial group membership is an important variable that differentially impacts White students and students of Color while…

  5. THE VALUE OF ROLE PLAY

    Institute of Scientific and Technical Information of China (English)

    1996-01-01

    IntroductionIn China,the English as a foreign language (EFL) class for non-English majors at college levelprovides little opportunity for oral interaction among students.One solution to this problem is toadopt a series of communicative teaching techniques.Role play is one such technique.This paperattempts to assess the value of role play by analysing our experience of using it as a communicationactivity.

  6. Sexuality and the Elderly: A Group Counseling Model.

    Science.gov (United States)

    Capuzzi, Dave; Gossman, Larry

    1982-01-01

    Describes a 10-session group counseling model to facilitate awareness of sexuality and the legitimacy of its expression for older adults. Considers member selection, session length and setting, and group leadership. (Author/MCF)

  7. Multi-Media Approach to Group Counseling with Preadolescent Girls.

    Science.gov (United States)

    McCue, Ann E.

    1980-01-01

    Multimedia group counseling techniques for preadolescent girls are described. These techniques successfully helped them deal with changing body image, the importance of the peer group and the best friend, and the separation of self from parents. (JD)

  8. Live action role-playing games

    DEFF Research Database (Denmark)

    Tychsen, Anders; Hitchens, Michael; Brolund, Thea

    2006-01-01

    Live action role-playing games share a range of characteristics with massively multi-player online games (MMOGs). Because these games have existed for more than 20 years, players of these games have a substantial amount of experience in handling issues pertinent to MMOGs. Survey and review of live...... action role-playing games, whose participant count can be in the thousands, reveal that features such as size, theme, game master-to-player ratio, and others interact to form complex systems that require several different groups of control tools to manage. The way that these games are managed offers...

  9. Effectiveness of group counselling for smoking cessation in hospital staff

    Directory of Open Access Journals (Sweden)

    A. Schoonis

    2008-06-01

    Full Text Available Smoking prevalence among hospital staff is still considerable. It is well known that smoking cessation is difficult to establish without any help. Group counselling is effective for smoking cessation. In 2004, therefore, we decided to offer group counselling for smoking cessation to our hospital staff. (1 To assess the efficacy of group counselling given by a multidisciplinary team of healthcare professionals. (2 To determine the quit rate after group counselling in hospital staff. The program is based on 10 group sessions of 90 min each. Each group contains a maximum of 16 participants. The group sessions were led by a nurse specialized in smoking cessation and consisted of education and behavioural interventions provided by health care professionals (respiratory physician, psychologist and a dietician. To improve smoking cessation motivation, spirometry (FEV1 and FVC and exhaled CO were measured both at the start and at the end of the group counselling. In total, 38 participants of 3 different groups entered group counselling. The mean age was 48 years, and 71% was female. They smoked an average of 20 cigarettes per day. Based on exhaled CO measurements and self-reports, smoking cessation, the quit rates after 6 months, 1 year and 2 years were, 27/35 (77%, 25/35 (72% and 23/35 (66%, respectively. Group counselling program on smoking cessation in hospital staff based on 10 group sessions was able to induce a remarkably high amount of quitters. The hospital setting offered the opportunity to meet the group participants frequently afterwards, what might have helped in keeping the quitting results at about the same level, even after 2 years’ follow-up.

  10. Role Playing: Rehearsal for Language Change

    Science.gov (United States)

    Salisbury, Lee

    1970-01-01

    Argues that in teaching standard English to groups which, like Eskimos and speakers of Hawaiian Pidgin, are quite removed from mainstream American culture, role playing, as natural human behavior, can provide the bridge between classroom drill and real-life utilization of new language patterns. (FB)

  11. Group counseling for medical students with drop-out experiences.

    Science.gov (United States)

    Kim, Eun Kyung; Baek, Sunyong; Woo, Jae Seok; Im, Sun Ju; Lee, Sun Hee; Kam, Beesung; Lee, Sang Yeoup; Yun, So Jung

    2013-03-01

    The purpose of this research was to describe our group counseling methods for medical students with drop-out experiences. Group counseling was offered to 11 medical students with drop-out experiences in their previous second semester. All subjects provided written informed consent before participating and completed a 2-day group counseling program using the Gestalt approach. The self-assertiveness training group counseling program consisted of 6 sessions, each of which lasted 90 minutes. Experience reports by participants after the program and data from semi-structured qualitative interviews were qualitatively analyzed. Program participants reported that they were moderately satisfied with the program regarding its usefulness and helpfulness on self-awareness, understanding, and reminding them of attempts to change behavior. Most students showed heightened levels of sincerity perceptions and positive attitudes in every session. The results demonstrated significant changes in experience in self-esteem, self-recognition, and interpersonal relationships. A group counseling program using the Gestalt approach could help medical students with drop-out experiences to adjust with 1 year their juniors, enhance their self-esteem, contribute to their psychological well-being, and prevent student re-failure through effective stress management and improved interpersonal relationships.

  12. Follow Up Study of Group Counseling with Underachieving College Freshmen.

    Science.gov (United States)

    Valine, Warren J.

    The purpose of this study was to report long-range effects of group counseling and the college growth experience of students who were identified as underachievers and were enrolled as freshmen during the fall of 1969. Five variables were selected for this study as having possible influence on self-concept: (1) group, (2) education, (3) status, (4)…

  13. The effectiveness of cognitive-behavioral group counseling on ...

    African Journals Online (AJOL)

    ... of cognitive-behavioral group counseling on stress and self-education. ... This research is a pre-test and post-test experimental design along with the control group. ... Data collection tool is Morgan- Jinks (MJSES) Student Efficacy Scale ...

  14. Neurolinguistic Programming in the Context of Group Counseling.

    Science.gov (United States)

    Childers, John H. Jr.; Saltmarsh, Robert E.

    1986-01-01

    Describes neurolinguistic programming (NLP) in the context of group counseling. NLP is a model of communication that focuses on verbal and nonverbal patterns of behaviors as well as on the structures and processes of human subjectivity. Five stages of group development are described, and specific NLP techniques appropriate to the various stages…

  15. Counseling Group Curriculum for Parents on Bullying

    Science.gov (United States)

    Lamanna, John; Shillingford, M. Ann; Parrish, Mary-Frances; Sheffield, Rebecca

    2010-01-01

    This article discusses the impact of bullying on K-12 students and the importance of collaborative partnerships between home and school in decreasing the dramatic effects of student bullying behaviors. The authors present a six-week, research-based, small group curriculum specifically developed for professional school counselors to support parents…

  16. Group Counseling Using the Gestalt Approach.

    Science.gov (United States)

    Schneibel, Dan

    The phenomenological-existential therapy known as gestalt therapy sees awareness as its major goal. Clients are helped to become aware of what they are doing, how they are doing it, and how they can change themselves while, at the same time, learning to accept and value themselves. An important topic in the gestalt group process is the key…

  17. Using Feature Films to Teach Group Counseling.

    Science.gov (United States)

    Tyler, J. Michael; Reynolds, Therese

    1998-01-01

    A model for incorporating feature films into a course for training group facilitators is presented. Using cognitive-learning theories, the authors describe how films may be used as an advanced organizer, as the basis for student learning assessment, or as examples of specific theory in action. Specific examples are provided. (Author/EMK)

  18. Group Treatment of Eating Disorders in a University Counseling Center.

    Science.gov (United States)

    Snodgrass, Gregory; And Others

    Sociocultural pressures to pursue an unrealistic ideal of thinness have contributed to an increasing number of students seeking help at a university counseling center for the eating disorders of anorexia nervosa and bulimia. To help these students, a group treatment technique was developed using a cognitive-behavioral approach. Treatment…

  19. The role-playing: the art to catch the eye

    Science.gov (United States)

    Crescimbene, Massimo; La Longa, Federica; Lanza, Tiziana

    2015-04-01

    We present some interactive, immersive, authentic role-plays simulation designed to teach to different public: tertiary, secondary and primary students and an experience with a teachers group, after April 6 2009 L'Aquila Earthquake. We will discuss about the basics of the role-play and its applications to the geosciences in outreach projects. Role-play is a powerful method to educate to risk mitigation with particular we will discuss our experience regarding seismic risk. Finally, we will present some data on the effectiveness of the role-play in different settings in which we used it.

  20. A model for group counseling with male pedophiles.

    Science.gov (United States)

    van Zessen, G

    1990-01-01

    Group treatment programs for pedophiles are often designed for populations of convicted men in closed institutions with limited application to other populations. Treatment is usually focused on reducing the "deviant" sexual arousal and/or acquiring heterosocial skills and eventually establishing the ability to engage in adult heterosexual relationships. A six-week, highly structured program is presented to five men in a non-residential setting. In addition to individual psychotherapy, group counseling is offered. Male pedophiles are trained to talk effectively about common problems surrounding man-boy relationships. Counseling is based on the notion that the emotional, erotic and sexual attraction to boys per se does not need to be legitimized or modified. The attraction, however, can be a source of psychological and social problems that can be handled by using a social support system. Social support for pedophile problems can be obtained from and in interaction with other pedophiles.

  1. Associations among self-concept, verbal behaviors, and group climate early in the group counseling process.

    Science.gov (United States)

    Jen Der Pan, Peter; Fan, Ai Chun; Bhat, Christine Suniti; Chang, Shona Shih Hua

    2012-12-01

    In this study, relations among group members' self-concept, verbal behaviors, and group climate early in the group counseling process were assessed for college students who were randomly assigned to four counseling groups. Based on measures from the hill interaction matrix, it was observed that family, social, and action self-concepts, as well as engagement, avoidance, and conflict group climate, were correlated with several verbal behaviors. Silence and quadrant 4 (Q4), which consists of speculative and confrontative verbal behaviors at personal and relationship levels, significantly predicted and explained 43% of the variance in engagement group climate. Silence and Q3, comprised of conventional and assertive verbal behaviors at personal and relationship levels, and Q1, conventional and assertive verbal behaviors at topic and group levels, explained 66% of variance in avoidance climate. Q4 and Silence explained 33% of conflict climate variance early in the group sessions. Implications for research and counseling practice are suggested.

  2. Qualitative Evaluation of a Role Play Bullying Simulation.

    Science.gov (United States)

    Gillespie, Gordon L; Brown, Kathryn; Grubb, Paula; Shay, Amy; Montoya, Karen

    Bullying against nurses is becoming a pervasive problem. In this article, a role play simulation designed for undergraduate nursing students is described. In addition, the evaluation findings from a subsample of students who participated in a role play simulation addressing bullying behaviors are reported. Focus group sessions were completed with a subset of eight students who participated in the intervention. Sessions were audiorecorded, transcribed verbatim, and analyzed using Colaizzi's procedural steps for qualitative analysis. Themes derived from the data were "The Experience of Being Bullied", "Implementation of the Program", "Desired Outcome of the Program", and "Context of Bullying in the Nursing Profession". Role play simulation was an effective and active learning strategy to diffuse education on bullying in nursing practice. Bullying in nursing was identified as a problem worthy of incorporation into the undergraduate nursing curriculum. To further enhance the learning experience with role play simulation, adequate briefing instructions, opportunity to opt out of the role play, and comprehensive debriefing are essential.

  3. Psychiatrists' Perceptions of Role-Playing Games.

    Science.gov (United States)

    Lis, Eric; Chiniara, Carl; Biskin, Robert; Montoro, Richard

    2015-09-01

    The literature has seen a surge in research on the mental health impacts of technologies such as Facebook, video games, and massively-multiplayer online role-playing games such as World of Warcraft, but little is known regarding the mental health impact of non-video role-playing games, such as Dungeons & Dragons. The present study examines how psychiatrists' perceive role-playing games and whether they play them. Psychiatrists at a tertiary care centre in Canada completed a questionnaire assessing history of playing role-playing games and whether they associate them with psychopathology. Forty-eight psychiatrists responded. Twenty-three percent have played a role-playing game over their lifetimes. Twenty-two percent believed there was an association between psychopathology and role-playing games. A majority of psychiatrists who responded do not associate role-playing games with psychopathology. Implications for clinical practice and future research are discussed.

  4. Asian international students' barriers to joining group counseling.

    Science.gov (United States)

    Lee, Ji-Yeon

    2014-10-01

    This cross-sectional study examined anticipated reactions to group participation among Asian international students (ISs). Structural equation modeling confirmed that Asian ISs' (n = 180) level of acculturation was associated with their attitude toward joining group counseling, which is partially mediated by their stigma toward help-seeking. The results of multiple regression analyses indicated that ISs who reported higher place dependence, stigma toward help-seeking, and fear of negative evaluation reported more fear about disclosing emotional parts of themselves to other group members in the presence of a group member from the same country of origin. The results showed that ISs' perceived difficulties in providing feedback to a group member in the presence of an IS from the same country of origin were predicted by low place identity, high place dependence, and more stigma. International students' willingness to disclose and provide feedback in a group counseling setting was compared in three different hypothetical situations based on other group members' demographics, and the results showed that ISs are more afraid of self-disclosure in the presence of an international student from the same country.

  5. The Achieving Success Everyday Group Counseling Model: Fostering Resiliency in Middle School Students

    Science.gov (United States)

    Rose, Joy; Steen, Sam

    2015-01-01

    This article discusses a group counseling intervention used to develop and foster resiliency in middle school students by implementing the Achieving Success Everyday (ASE) group counseling model. The authors aimed to discover what impact this group counseling intervention, which focused on resiliency characteristics, would have on students'…

  6. Collaborating with the Peace Corps to Maximize Student Learning in Group Counseling

    Science.gov (United States)

    Lambert, Simone; Goodman-Scott, Emily

    2013-01-01

    This article explores a model partnership with a counseling education program and the Peace Corps. Counselor education students in a group counseling course developed and implemented a singular structured group session with clients not typically used (e.g., non-counseling students) to maximize student learning and implement group counseling…

  7. Enhancing Role-Play Activities with Pocket Camcorder Technology: Strategies for Counselor-Educators

    Science.gov (United States)

    Walter, Sara Meghan; Thanasiu, Page L.

    2011-01-01

    Counselor-educators can benefit from specific guidelines and creative suggestions when implementing role-play and technology-related teaching strategies in counseling training programs. Therefore, the purpose of this article is to: (a) discuss the use of role-play and video recording in counselor education; (b) introduce counselor-educators to…

  8. The Role of Public and Self-Stigma in Predicting Attitudes toward Group Counseling

    Science.gov (United States)

    Vogel, David L.; Shechtman, Zipora; Wade, Nathaniel G.

    2010-01-01

    Public and self-stigmas have been implicated as factors in the underutilization of individual counseling. However, group counseling is also underutilized, and yet scholars know very little about the role of different types of stigma on attitudes toward seeking group counseling. Therefore, the current study examined the relationships between public…

  9. Using Role Play to Debate Animal Testing

    Science.gov (United States)

    Agell, Laia; Soria, Vanessa; Carrió, Mar

    2015-01-01

    The use of animals in biomedical research is a socio-scientific issue in which decision-making is complicated. In this article, we describe an experience involving a role play activity performed during school visits to the Barcelona Biomedical Research Park (PRBB) to debate animal testing. Role playing games require students to defend different…

  10. Moving educational role-play beyond entertainment

    DEFF Research Database (Denmark)

    Duus Henriksen, Thomas

    2010-01-01

    Educational role-play has long proved an effective tool for consultants trying to develop the skills that employees are using for performing certain job functions. However, while educational role-play often is presented as an entertaining means for learning, such insistence on making learning gam...

  11. Using Role Play to Debate Animal Testing

    Science.gov (United States)

    Agell, Laia; Soria, Vanessa; Carrió, Mar

    2015-01-01

    The use of animals in biomedical research is a socio-scientific issue in which decision-making is complicated. In this article, we describe an experience involving a role play activity performed during school visits to the Barcelona Biomedical Research Park (PRBB) to debate animal testing. Role playing games require students to defend different…

  12. Role Playing Research before Dungeons and Dragons

    DEFF Research Database (Denmark)

    Lieberoth, Andreas

    of Dungeons and Dragons the hobby community quickly took up this more serious mantle as well. Looking to a few unfortunate cases, and the obvious psychological power of role playing experience, many came to believe that role playing can have a profound psychological impact, but few evidence based studies have...... the effects of roleplaying – long before LARP and Dungeons and Dragons....

  13. Restaurant Role-Play in Psychology

    Science.gov (United States)

    Borya, Anthony

    2013-01-01

    Research methods is perceived as a technical and difficult topic by some students. Using role-play to teach it can make it more accessible, meaningful and engaging. Role-playing the familiar roles of customer and waiting staff at a restaurant and discussing the variables that may affect the size of tips can help students to learn some of the key…

  14. Moving educational role-play beyond entertainment

    DEFF Research Database (Denmark)

    Duus Henriksen, Thomas

    2010-01-01

    Educational role-play has long proved an effective tool for consultants trying to develop the skills that employees are using for performing certain job functions. However, while educational role-play often is presented as an entertaining means for learning, such insistence on making learning gam...

  15. The TViews Table Role-Playing Game

    Directory of Open Access Journals (Sweden)

    Dana Van Devender

    2008-08-01

    Full Text Available The TViews Table Role-Playing Game (TTRPG is a digital tabletop role-playing game that runs on the TViews table, bridging the separate worlds of traditional role-playing games with the growing area of massively multiplayer online role-playing games. The TViews table is an interactive tabletop media platform that can track the location of multiple tagged objects in real-time as they are moved around its surface, providing a simultaneous and coincident graphical display. In this paper we present the implementation of the first version of TTRPG, with a content set based on the traditional Dungeons & Dragons rule-set. We also discuss the results of a user study that used TTRPG to explore the possible social context of digital tabletop role-playing games.

  16. Using Personal Growth Groups in Multicultural Counseling Courses to Foster Students' Ethnic Identity Development

    Science.gov (United States)

    Rowell, P. Clay; Benshoff, James M.

    2008-01-01

    This study was designed to examine the relationship between personal growth group (PGG) experiences in multicultural counseling courses and counseling students' ethnic identity development. Differences in ethnic identity development were compared between counseling students who participated in a PGG experience as part of a multicultural counseling…

  17. The Life Design Group: A Case Study Vignette in Group Career Construction Counseling

    Science.gov (United States)

    Barclay, Susan R.; Stoltz, Kevin B.

    2016-01-01

    Providing cost efficient, yet effective, student services, including career services, is a critical component in higher education. Career services must include the perspectives of the 21st-century work place. We advocate for the delivery of career development services in a group format using a narrative approach to career counseling with college…

  18. Solving the Plagiary Puzzle with Role Plays.

    Science.gov (United States)

    Moder, Carol Lynn; Halleck, Gene B.

    1995-01-01

    Presents exercises and role plays designed to help English-as-a-Second-Language (ESL) students enrolled in or bound for American universities understand plagiarism and the need to properly document essays and term papers. (five references) (MDM)

  19. Career group counseling in undecided college female seniors' state anxiety and career indecision.

    Science.gov (United States)

    Peng, H

    2001-06-01

    A sample of female college seniors experiencing career indecision participated in a career group counseling (n: 16), a wait-list control group (n: 8), and an additional career-counseling group (n: 11). Participants were administered the Career Decision Scale and the State-Trait Anxiety Inventory at pretest and posttest. Analysis of covariance of state anxiety scores and career indecision scores yielded significant main effects for treatment. Participants in the career-counseling groups showed a decrease in scores on state anxiety and career indecision. Implications for research and female career group counseling are also discussed.

  20. Child-Witnesses of Domestic Violence: The Evolution of a Counseling Group

    Science.gov (United States)

    Thompson, Elizabeth Heather

    2009-01-01

    A qualitative research design was used to explore the processes by which four child-witnesses of domestic violence made meaning of their experiences in a counseling group. A specific aim of this study was to determine if there were stages of group development that occurred in the counseling group with four young child-witnesses of domestic…

  1. What Do the Participants Gain? Group Counselling to Enhance Agency at Work

    Science.gov (United States)

    Vanhalakka-Ruoho, Marjatta; Ruponen, Ritva

    2013-01-01

    Group counselling was carried out in an IT enterprise. The task was to study structured group counselling as a space for enhancing participants' agency at work. The first research question concerned changes the participants reported regarding the group and their collaborative and individual work. The second research question asked what kinds…

  2. MOVING EDUCATIONAL ROLE-PLAY BEYOND ENTERTAINMENT

    Directory of Open Access Journals (Sweden)

    Thomas Duus Henriksen

    2010-11-01

    Full Text Available Educational role-play has long proved an effective tool for consultants trying to develop the skills that employees are using for performing certain job functions. However, while educational role-play often is presented as an entertaining means for learning, such insistence on making learning games more gamish seems to have an inhibiting effect on designing and thinking games beyond mere skill acquisition. By emphasising the role-play based process as a conflictual negotiation between distinctive categories of knowledge, this paper presents the explorative application of knowledge, while framing the facilitation of reflective processes as the key for transcending knowledge from the game’s context to that of the participants. While pointing towards the compatibility issues between current conceptions of learning games and the facilitation of reflective processes, the paper emphasises the need for thinking the learning game as a part of a didactic design, rather than something beneficial in itself.

  3. Using the Solving Problems Together Psychoeducational Group Counseling Model as an Intervention for Negative Peer Pressure

    Science.gov (United States)

    Hall, Kimberly R.; Rushing, Jeri Lynn; Khurshid, Ayesha

    2011-01-01

    Problem-focused interventions are considered to be one of the most effective group counseling strategies with adolescents. This article describes a problem-focused group counseling model, Solving Problems Together (SPT), that focuses on working with students who struggle with negative peer pressure. Adapted from the teaching philosophy of…

  4. Using the Solving Problems Together Psychoeducational Group Counseling Model as an Intervention for Negative Peer Pressure

    Science.gov (United States)

    Hall, Kimberly R.; Rushing, Jeri Lynn; Khurshid, Ayesha

    2011-01-01

    Problem-focused interventions are considered to be one of the most effective group counseling strategies with adolescents. This article describes a problem-focused group counseling model, Solving Problems Together (SPT), that focuses on working with students who struggle with negative peer pressure. Adapted from the teaching philosophy of…

  5. A Psychodynamic Approach on Group Career Counseling: A Brazilian Experience of 40 Years

    Science.gov (United States)

    Lehman, Yvette Piha; Ribeiro, Marcelo Afonso; da Conceição Coropos Uvaldo, Maria; da Silva, Fabiano Fonseca

    2015-01-01

    Career guidance and career counselling have traditionally been conducted in an individualized fashion focusing on the counsellor-client relationship. Specialized literature, however, points to the potential use of group strategies. This article seeks to contribute to the advancement of studies in group career counselling practices, by introducing…

  6. Role Playing, Issue Importance, and Attitude Change.

    Science.gov (United States)

    Sarup, Gian

    1981-01-01

    Contrasted three major theories on attitude change: cognitive dissonance, incentive, and social judgment. Results from student questionnaires provided little support for cognitive dissonance. Also provided credible, though overlapping, evidence for incentive and social judgment theories. Improvised role playing produced more change than did…

  7. A Role-Play Rorschach Procedure

    Science.gov (United States)

    Bricklin, Barry

    1975-01-01

    Three subjects were used in a role playing study based on the subject's own Rorschach responses. The results proved to be valuable as an aspect of therapeutic involvement. Results also help to expand and clarify the psychological meaning of Rorschach images. (Author/DEP)

  8. A Role Play on Export Decisions and the Exchange Rate.

    Science.gov (United States)

    Cotterell, Ann

    1987-01-01

    Explains that the goal of this exercise is to encourage an understanding of the effects of exchange rate changes and the use of forward rates. Provides a role play that involves students working in groups to decide whether to export a consignment of golf trollies to Italy and shortbread to Canada. (BSR)

  9. Effects of Structured Group Counseling on Anger Management Skills of Nursing Students.

    Science.gov (United States)

    Üzar-Özçetin, Yeter Sinem; Hiçdurmaz, Duygu

    2017-03-01

    Anger management is an important skill for nurses to prevent conflicts in the health care environment. Efforts, beginning with nursing education, are required to improve this skill and evaluate the effects. This study aimed to evaluate the effects of a structured counseling program on improving the anger management skills of nursing students. The study had an experimental design with pre- and posttests. Twenty-six undergraduate nursing students who were randomly assigned to the groups participated. The authors conducted eight counseling sessions with the experiment group and no intervention with the control group. Data were collected using the State-Trait Anger Expression Inventory. The counseling group had higher anger control and repression scores and lower trait anger scores after the counseling, compared with the control group. This counseling improved the students' anger management skills. Therefore, such programs should be integrated into the services provided for nursing students. [J Nurs Educ. 2017;56(3):174-181.]. Copyright 2017, SLACK Incorporated.

  10. Role-playing in the problem-based learning class.

    Science.gov (United States)

    Chan, Zenobia C Y

    2012-01-01

    Learning and teaching have been conceptualized and executed in many styles, such as self-learning, peer learning, and interaction between the learner and mentor. Today, openness to alternative ideas and embracing innovative approaches in nursing education are encouraged in order to meet students' learning interests and needs, and to address ever-changing healthcare requests. Problem-based learning has been widely adopted in nursing education, with various positive effects on students' learning, such as motivated learning, team work, problem-solving skills and critical thinking. Role-plays have been demonstrated as an effective learning strategy that includes an active and experiential feature that facilitates students' autonomy in their health-related learning. However, there is a lack of discussion of whether and how role-play can be used in problem-based learning (PBL). This paper shows the development of a classroom-based innovation using role-play in the PBL class for higher diploma year-one nurse students (a total of 20 students, five per group). This paper consists of five sections: a) the literature on PBL and nurse education, and role-plays as the innovation; b) the PBL case scenario with the illustration of the two role-play scripts, c) student evaluation on role-play in the PBL class; d) discussions on both achievements and limitations of this innovation, and e) the conclusion. It is hoped that this paper will be an example to other nurse educators who are keen on exploring interactive and student-driven learning and teaching strategies in the PBL class.

  11. A role-play Rorschach procedure.

    Science.gov (United States)

    Bricklin, B

    1975-10-01

    Rorschach responses of three subjects were used to stimulate the type of role-playing popularized by Fritz Perls' Gestalt therapy. The standard Rorschachs were given first. Afterwards, each subject was presented with certain of his or her own images as a stimulus for the role-playing. The subjects consisted of a 19-year-old female with severe anxiety attacks, an 11-year-old lad diagnosed as having minimal cerebral dysfunction, and a 46-year-old man who had undergone two years of successful psychotherapy. It is proposed that the resulting data are valuable in expanding and clarifying the psychological meaning of the Rorschach images. Further, the procedure can be utilized, if desired, as a spur to therapeutic involvement.

  12. Career Repertoires of IT Students: A Group Counselling Case Study in Higher Education

    Science.gov (United States)

    Penttinen, Leena; Vesisenaho, Mikko

    2013-01-01

    Uncertainty about future career prospects has increased enormously for students enrolled in higher education Information Technology (IT) programs. However, many computer science programmes pay little attention to career counselling. This article reports the results of a pilot study intended to develop group counselling for IT students to promote…

  13. Group Counseling for Individual Decision-Making: Maximizing the Effectiveness of the College Placement Service.

    Science.gov (United States)

    Pate, Robert H., Jr.; And Others

    This report is the result of a demonstration project the purposes of which were to demonstrate the feasibility of providing career counseling by specially trained graduate assistants as part of the college placement service, and to demonstrate that such counseling can be provided as effectively and more efficiently in a group setting than in the…

  14. Career Repertoires of IT Students: A Group Counselling Case Study in Higher Education

    Science.gov (United States)

    Penttinen, Leena; Vesisenaho, Mikko

    2013-01-01

    Uncertainty about future career prospects has increased enormously for students enrolled in higher education Information Technology (IT) programs. However, many computer science programmes pay little attention to career counselling. This article reports the results of a pilot study intended to develop group counselling for IT students to promote…

  15. Live action role-playing games

    DEFF Research Database (Denmark)

    Tychsen, Anders; Hitchens, Michael; Brolund, Thea

    2006-01-01

    Live action role-playing games share a range of characteristics with massively multi-player online games (MMOGs). Because these games have existed for more than 20 years, players of these games have a substantial amount of experience in handling issues pertinent to MMOGs. Survey and review of liv...... a variety of venues for further research into how these management techniques can be applied to MMOGs. © 2006 Sage Publications....

  16. Educational role-play: moving beyond entertainment

    DEFF Research Database (Denmark)

    Duus Henriksen, Thomas

    This paper presents a controversial approach to innovating educational role-play. It is argued that we should stop thinking games as an entertaining mean for facilitating participation, and instead try to see games as a content provider and feedback mechanism. A theoretical model is presented...... on how learning games can benefit from such thinking, allowing learning games to change focus from trivial drill-andpractice purposes, to facilitating advanced learning processes, such as reflection and change learning....

  17. Self-Esteem and Vocational Self-Esteem Enhancement: A Group Counseling Program for University Students

    Science.gov (United States)

    Aricak, O. Tolga

    2002-01-01

    This study is a group counseling program developed to enhance self-esteem and vocational self-esteem of university students. In this paper, a brief theoretical background, all sessions of the program and applications were presented. (Contains 14 footnotes.)

  18. TEACHING SPEAKING BY ROLE-PLAY ACTIVITY

    Directory of Open Access Journals (Sweden)

    Fadilah Fadilah

    2016-11-01

    Full Text Available The students often find some problems in practising English speaking. The problem frequently found is that their native language causes them difficult to use the foreign language. Other reason is because of motivation lack to practice the second language in daily conversation. They are also too shy and afraid to take part in the conversation. Many factors can cause the problem of the students’ speaking skills namely the students’ interest, the material, and the media among others including the technique in teaching English. There are many ways that can be done by the students to develop their ability in speaking English. The appropriate technique used by the English teacher also supports their interested in practising their speaking. One of the techniques that can be applied is role play.

  19. Effects of group sexual counseling on the traditional perceptions and attitudes of Iranian pregnant women

    Directory of Open Access Journals (Sweden)

    Navidian A

    2016-06-01

    Full Text Available Ali Navidian,1 Shahindokht Navabi Rigi,2 Parvin Soltani2 1Department of Counseling, Pregnancy Health Research Center, Zahedan University of Medical Sciences, Zahedan, Iran; 2Department of Midwifery, Nursing and Midwifery School, Zahedan University of Medical Sciences, Zahedan, IranBackground: Marital relationships may fluctuate due to physical and psychological changes during pregnancy. This study aimed to investigate the effect of group sexual counseling on the traditional perceptions and attitudes of pregnant women.Methods: This was a quasiexperimental intervention study. Among the pregnant women who were referred to health care centers in Zahedan, Iran, in 2015 for routine care during pregnancy, 100 individuals were chosen and randomly categorized into two groups: intervention (n=50 and control (n=50. Variables were the participant’s attitudes and beliefs on sexual activity during pregnancy. The data were collected during pregnancy using the Sexual Activities and Attitudes Questionnaire. The questionnaire was completed before and 6 weeks after five sessions of group sexual counseling. Data were analyzed using SPSS software (Version 20 with descriptive and analytical statistics.Results: The mean of score changes for sexual attitudes and traditional perceptions in the intervention group was significantly higher than that in the control group (P<0.0001. Analysis of covariance also showed that the mean score of the participant’s traditional perceptions and sexual attitudes in both groups was significantly different after the group sexual counseling.Discussion: Due to the positive effect of group sexual counseling on improving the attitudes of pregnant women about sexual issues and reframing the traditional perceptions over sexual activities during pregnancy, it is recommended that this educational intervention should be integrated into counseling and prenatal care for pregnant women. Keywords: group sexual counseling, belief, attitude

  20. MOVING EDUCATIONAL ROLE-PLAY BEYOND ENTERTAINMENT MOVING EDUCATIONAL ROLE-PLAY BEYOND ENTERTAINMENT

    Directory of Open Access Journals (Sweden)

    Thomas Duus Henriksen

    2010-11-01

    Full Text Available Educational role-play has long proved an effective tool for consultants trying to develop the skills that employees are using for performing certain job functions. However, while educational role-play often is presented as an entertaining means for learning, such insistence on making learning games more gamish seems to have an inhibiting effect on designing and thinking games beyond mere skill acquisition. By emphasising the role-play based process as a conflictual negotiation between distinctive categories of knowledge, this paper presents the explorative application of knowledge, while framing the facilitation of reflective processes as the key for transcending knowledge from the game’s context to that of the participants. While pointing towards the compatibility issues between current conceptions of learning games and the facilitation of reflective processes, the paper emphasises the need for thinking the learning game as a part of a didactic design, rather than something beneficial in itself.Educational role-play has long proved an effective tool for consultants trying to develop the skills that employees are using for performing certain job functions. However, while educational role-play often is presented as an entertaining means for learning, such insistence on making learning games more gamish seems to have an inhibiting effect on designing and thinking games beyond mere skill acquisition. By emphasising the role-play based process as a conflictual negotiation between distinctive categories of knowledge, this paper presents the explorative application of knowledge, while framing the facilitation of reflective processes as the key for transcending knowledge from the game’s context to that of the participants. While pointing towards the compatibility issues between current conceptions of learning games and the facilitation of reflective processes, the paper emphasises the need for thinking the learning game as a part of a didactic

  1. Empathic Features and Absorption in Fantasy Role-Playing.

    Science.gov (United States)

    Rivers, Anissa; Wickramasekera, Ian E; Pekala, Ronald J; Rivers, Jennifer A

    2016-01-01

    This study examined the levels of empathy and absorption of individuals who regularly play fantasy and science fiction role-playing games. A hypothesis was developed that higher levels of empathy would be found in individuals who fantasy role-play based upon previous research in hypnosis such as J. R. Hilgard's (1970) imaginative involvement hypothesis, research into the "fantasy prone" personality type (Wilson & Barber, 1981), and the empathic involvement hypothesis (Wickramasekera II & Szlyk, 2003). The participants in the current study were 127 fantasy role-players who volunteered and completed the Davis Interpersonal Reactivity Index (empathy) and the Tellegen Absorption Scale (absorption). The results demonstrated that those who play fantasy role-playing games scored significantly higher than the comparison group on the IRI scale of empathy, confirming the hypothesis that fantasy role-players report experiencing higher levels of empathic involvement with others. Correlational analysis between the measures demonstrated a significant positive correlation between empathy and absorption (r = .43, p fantasy role-players have a uniquely empathically-imaginative style. The results also confirm and extend previous findings on the relationship between empathy and absorption as predicted by the Empathic Involvement Hypothesis (Wickramasekera II & Szlyk, 2003).

  2. Superiority of group counseling to individual coaching for parents of children with learning disabilities.

    Science.gov (United States)

    Danino, Maly; Shechtman, Zippi

    2012-01-01

    Abstract Two interventions for parents of children with learning disabilities (LD)-individual coaching and group counseling-were compared. Participants were 169 parents, non-randomly assigned to three experimental conditions: coaching (n=45), group counseling (n=93) and control (n=31). Variables included outcomes (parental stress and parental coping), personal (perceived social support) and process (bonding with therapist/group). Findings indicated more favorable outcomes for parents in both treatment conditions compared to control, more favorable outcomes on the stress index for parents treated in groups compared to individual coaching, and bonding was the most consistent predictor of outcomes. The discussion focuses on the power of group counseling for parents of children with LD.

  3. Evaluation of a Group Counseling Program Designed to Enhance Social Adjustment of Mentally Retarded Adults

    Science.gov (United States)

    Lee, Dong Yul

    1977-01-01

    Moderately retarded institutionalized residents received 10 weeks of structured group counseling focused on five areas of social and personal adjustment. Results showed that in each of the above variables, the experimental group showed a greater mean score than that of the control group. (Author)

  4. Student Counseling Groups in Senior High School Settings: An Evaluation of Outcome.

    Science.gov (United States)

    Henry, Susan E.; Kilmann, Peter R.

    1979-01-01

    This paper reviewed the studies which evaluated counseling groups in senior high school settings. A methodological evaluation was conducted within four areas: subjects, counselors, treatment, and outcome criteria. Overall, behavioral and directive groups achieved greater success than nondirective or client-centered groups. (Author)

  5. The effect of adding group-based counselling to individual lifestyle counselling on changes in dietary intake. The Inter99 study--a randomized controlled trial

    DEFF Research Database (Denmark)

    Toft, Ulla; Kristoffersen, Lis; Ladelund, Steen;

    2008-01-01

    Few studies have investigated the specific effect of single intervention components in randomized controlled trials. The purpose was to investigate the effect of adding group-based diet and exercise counselling to individual life-style counselling on long-term changes in dietary habits....

  6. The Effect of Group Counseling Program on 8th Grade Students’ Assertiveness Levels

    Directory of Open Access Journals (Sweden)

    İsmail SEÇER

    2014-06-01

    Full Text Available This study is conducted to determine the effects of group counseling program on elementary school 8th grade students’ assertiveness skills. Study group was formed of 100 students getting educated in Erzurum Kültür Elementary School in 2011-2012 education years. RAE-Rathus Assertiveness Schedule was applied on this group to gather data. 30 students getting lower scores from the inventory have been randomly divided into experimental and control groups. Each group is formed of 15 students. Group counseling program has been carried out for 8 weeks on the experimental group to improve the students’ assertiveness skills. Single-way and two-way analysis of covariance (ANCOVA has been used in the analysis of the data. The data is analyzed with SPSS 19.00. The results of the study show that assertiveness skills of the students who participate in the group counseling program has increased significantly compared to the control group and to the preexperimental circumstances. Besides, it is determined that the change observed in the experimental group has been occurred separately from the age and socio-economic level variables, and it is determined with the monitoring test applied after four months that this affect is continued. According to this result, it can be said that the applied group counseling program is an effective means to improve the assertiveness skills of elementary school students

  7. The Effectiveness of Transactional Analysis Group-counseling on the Improvement of Couples’ Family Functioning

    Directory of Open Access Journals (Sweden)

    Ghorban Ali Yahyaee

    2015-06-01

    Full Text Available Background & Aims of the Study: Family functioning is among the most important factors ensuring the mental health of family members. Disorder or disturbance in family functioning would cause many psychological problems for family members. Current study intended to examine the effectiveness of transactional analysis group counseling on the improvement of couple's family functioning. Materials & Methods: The design of the study is as semi experimental research with pretest and posttest with follow up and control group. Statistical population consists all couples referring to the psychological and counseling centers of Rasht city in 2012. Samples were selected at first by available sampling method and after completing family assessment  device, and obtaining score for enter to research, were placement using random sampling method in two experimental and control groups (N = 8 couples per group. The experimental group participated in 12 sessions of group counseling based on transactional analysis and control group received no intervention. The gathered data were analyzed using covariance analysis. Results: The results show that there are significant differences between the pre-test and post test scores of the experimental group. This difference is significant at the level of 0.05. Therefore it seems that transactional group therapy improved the dimensions of family functioning in couples. Conclusions: The results indicated that transactional analysis group counseling can improve the family functioning and use this approach to working with couples is recommended.

  8. Understanding Protein Synthesis: A Role-Play Approach in Large Undergraduate Human Anatomy and Physiology Classes

    Science.gov (United States)

    Sturges, Diana; Maurer, Trent W.; Cole, Oladipo

    2009-01-01

    This study investigated the effectiveness of role play in a large undergraduate science class. The targeted population consisted of 298 students enrolled in 2 sections of an undergraduate Human Anatomy and Physiology course taught by the same instructor. The section engaged in the role-play activity served as the study group, whereas the section…

  9. Emotional Role Playing, Attitude Change, and Attraction Toward a Disabled Person.

    Science.gov (United States)

    Clore, Gerald L.; Jeffery, Katherine McMillan

    The effects of emotional role playing on interpersonal attitudes toward the disabled are explored. Three treatment groups (role players, vicarious role players, and controls) were involved. Role playing consisted of traveling about the campus in a wheel chair for an hour. Results indicated that, compared to the control experience, both direct and…

  10. Understanding Protein Synthesis: A Role-Play Approach in Large Undergraduate Human Anatomy and Physiology Classes

    Science.gov (United States)

    Sturges, Diana; Maurer, Trent W.; Cole, Oladipo

    2009-01-01

    This study investigated the effectiveness of role play in a large undergraduate science class. The targeted population consisted of 298 students enrolled in 2 sections of an undergraduate Human Anatomy and Physiology course taught by the same instructor. The section engaged in the role-play activity served as the study group, whereas the section…

  11. Increasing Students' Empathy and Counseling Self-Efficacy through a Mindfulness Experiential Small Group

    Science.gov (United States)

    Bohecker, Lynn; Doughty Horn, Elizabeth A.

    2016-01-01

    This study used the Solomon 4-group design to examine the relationship between a mindfulness experiential small group (MESG) and mindfulness skills, empathy, counseling self-efficacy, and perceived stress for counselors in training (CITs). Understanding how the MESG affects these characteristics provides essential information to inform the…

  12. The Evolution of a Children's Domestic Violence Counseling Group: Stages and Processes

    Science.gov (United States)

    Thompson, E. Heather

    2011-01-01

    The purpose of this qualitative case study is to illuminate the lived experiences of 4 young children between 6 and 7 years old who witnessed domestic violence while revealing the complex relationship between group process and stage development in their 18-week counseling group. Data revealed that processes occurring between and among group…

  13. Transactional Analysis and Gestalt Therapy Used in Conjunction with Group Counseling for Married Couples

    Science.gov (United States)

    Sisson, P. Joe; And Others

    1977-01-01

    This study investigated the effects of combining Transactional Analysis and Gestalt therapy with group counseling for married couples. Six treatment couples and 12 control group members were pre/post administered the Tennessee Self-Concept Scale to assess changes in the level of their self-esteem. There were some significant results. (Author/JEL)

  14. Use of Group Counseling to Address Ethnic Identity Development: Application with Adolescents of Mexican Descent

    Science.gov (United States)

    Malott, Krista M.; Paone, Tina R.; Humphreys, Kourtney; Martinez, Triana

    2010-01-01

    This article provides qualitative outcomes from a group counseling intervention whose goal was to facilitate the ethnic identity development of Mexican-origin youth. Outcomes revealed that participants perceived group participation as meaningful. Themes that emerged from the data included the importance of the relationship to engender change,…

  15. Use of dyadic role-playing to increase student participation.

    Science.gov (United States)

    Christiaens, Glenda; Baldwin, Joan H

    2002-01-01

    Dyadic role-playing is a way to combine role-playing and dyad work in class to increase student participation. The instructor can use warm-up exercises to help students reduce their stress, and to recognize the value of role-playing in their journeys toward becoming professional nurses. The advantages, limitations, and practical considerations regarding dyadic role-playing are also highlighted.

  16. "Reluctant Participants" in Role Play Simulations: Stage Fright or Bewilderment?

    Science.gov (United States)

    Saunders, Danny

    1985-01-01

    Discusses factors contributing to participant reluctance in role playing--isolation of role play from the curriculum; lack of interest because of perceived irrelevance to social psychological themes; and acting anxiety. A two-step design which involves gradual role play introduction and observation by reluctant participants is suggested as a…

  17. [Effectiveness of enneagram group counseling for self-identification and depression in nursing college students].

    Science.gov (United States)

    Lee, Jeong Seop; Yoon, Jeong Ah; Do, Keong Jin

    2013-10-01

    The purpose of this study was to examine effects of enneagram group counseling program on self-identification and depression in nursing college students. Three groups, categorized by how the students solve their conflicts, were selected to identify changes from the program. A quasi-experimental study with a non-equivalent control group and pre posttest design was used. Participants were assigned to the experimental group (n=30) or control group (n=33). The experimental group participated in enneagram group counseling program for 38 hours through eight sessions covering four different topics. Collected data were analyzed using Chi-square test, Fisher's exact test, t-test, and Wilcoxon signed rank test. Total self-identity score for the experimental group was significantly higher than the control group. However, there was no significant difference between the two groups for depression scores. The Assertive and Compliant groups demonstrated significant change in self-identification while the Withdrawn groups did not reveal any change. Results indicate that the enneagram group counseling program is very effective in establishing positive self-identification for nursing college students who face developmental crisis and stressful situations. It is also expected that this program would be useful to enhance the students' confidence through a deeper understanding and acceptance of themselves.

  18. Controlling Depersonalized Counseling.

    Science.gov (United States)

    Balistrieri, Tom

    1982-01-01

    Outlines Gestalt therapy techniques to increase active listening and counselor/client involvement in career counseling. Discusses awareness through dialog, role playing or "presentizing," and experiential "presentizing." Presents a sample dialog as illustration. (RC)

  19. SELF EFFICACY OF ORPHANAGE ADOLESCENT AND IMPROVED THROUGH WITH GROUP COUNSELING APPROACH

    Directory of Open Access Journals (Sweden)

    Nurul Atieka

    2015-12-01

    Full Text Available Abstract: One aspect that affects the independence and confidence teens orphanage to live in the wider environment, and ready to tackle the problems in the struggle for life in the future is self-efficacy. The purpose of this study is to describe and improve the efficacy of adolescent orphanage by providing group counseling. Type of research is experimental. The study population is adolescent orphanage upper secondary school age with the number 120. These samples included 51 adolescents orphanage for the control group and 14 adolescents orphanage for the experiment. Group selection of samples using proportional random sampling technique. The research instrument that is the scale of self-efficacy, and data analysis techniques with a t-test. Results of the study are the level of self-efficacy orphanage teenagers are in the low category of being. Group counseling services performed may increase self-efficacy, it is evident from the increase in the average score, and through statistical analysis known that that greater than t 2,897 (2,000, and the significance value 0.005> 0.05. Thus, the group counseling services significantly affect the increase in a self-efficacy teenage orphanage. Keywords: self-efficacy, group counseling, teens

  20. The effect of adding group-based counselling to individual lifestyle counselling on changes in dietary intake. The Inter99 study – a randomized controlled trial

    OpenAIRE

    Smith Lisa; Pisinger Charlotta; Lau Cathrine; Ovesen Lars; Ladelund Steen; Kristoffersen Lis; Toft Ulla; Borch-Johnsen Knut; Jørgensen Torben

    2008-01-01

    Abstract Background Few studies have investigated the specific effect of single intervention components in randomized controlled trials. The purpose was to investigate the effect of adding group-based diet and exercise counselling to individual life-style counselling on long-term changes in dietary habits. Methods The study was a randomized controlled intervention study. From a general Danish population, aged 30 to 60 years (n = 61,301), two random sample were drawn (group A, n = 11,708; grou...

  1. GeoQuest an Interactive Role Playing game

    Science.gov (United States)

    Maraffi, Sabina; Sacerdoti, Francesco; Scamardella, Alessandra

    2015-04-01

    The acquisition of knowledge and enhancing skills at actual time requires different approaches, involving students as much as possible, taking advantage of informal learning strengths and opportunities of formal learning. In this perspective, the game seems to be a perfect vehicle, not a single student's playing but a cooperative one. The GeoQuest project consists of an interactive role-playing game which involves all students using a patented system: the "teaching projector". This system allows the interaction of the class group through the use of smartphones and tablets, and it shows in real-time the game progress to the whole class. Our role-playing game is based on three routes at different degrees. The students, divided into several categories (physicist, chemists, disseminators, technicians, historians) have to follow a geological trail in order to discover the present and the past of the Earth. During the path, students have to pass some doors in teamwork; they allow assessment and represent the main sharing/disclosure moment. The doors allow to modulate the activities according to single lesson, teaching unit, module. Main Objectives: Working on PC by themselves, students could be even more alone: it needs a best fitting between ICT and cooperative learning. Role-playing helps students to reach their goals easily through cooperation; this in order to avoid the risk of loneliness of Inquiry Based Science Education, preserving entirely the educational value. Science Research now is based on field expert interaction: the role-playing game categories reflect the necessary team to get their goal. The several roles allow everyone to enhance their own skills. the "teaching projector" allows students to comment and to evaluate the groups activities and route them, providing real-time corrections to everybody. The playing categories represent all the aspects of the research areas: from scientists (physicists, chemists), to technicians, to disseminators and

  2. A Study of the Effects of a Skills-Based Versus a Conventional Group Counseling Training Program.

    Science.gov (United States)

    Smaby, Marlowe H.; Maddux, Cleborne D.; Torres-Rivera, Edil; Zimmick, Renee

    1999-01-01

    Reports on a study of counselors-in-training who completed systematic groups skills training based on the Skilled Group Counseling Training Model (SGCTM). Findings indicate that higher level group-counseling skills can be efficiently taught prior to practica and internships. Concludes that if counselors-in-training gain higher level skills prior…

  3. Trancending the classrom: A practical guide to remote role plays in teaching international negotiation

    DEFF Research Database (Denmark)

    Smolinski, Remigiusz; Kesting, Peter

    2012-01-01

    This article discusses the pedagogical value of using remote role plays in cross-cultural negotiations between two classes taught simultaneously at different and geographically distant institutions. We argue that remote role-play simulations provide valuable teaching and learning experiences......, and are particularly helpful for managing issues associated with outside-group negotiation and cultural differences, the prenegotiation stage, electronic negotiations and distorted communication, and one-shot settings in which the negotiator lacks previous knowledge of the partner. The article begins with a discussion...... of some critical limitations of “traditional” in-class role plays, followed by a practical guide to remote role plays and a report of our experiences with them. Finally, we discuss the advantages and disadvantages of remote role plays as a teaching tool for international negotiation classes and the key...

  4. Dynamics of a Counseling Group: The Counselor as Leader

    Science.gov (United States)

    Glotzer, Shelly

    1973-01-01

    The counselor is important for effective functioning of a group. Many interactions evolve from his presence and the client's subsequent struggles to be dependent and independent. The various phases in this sturggle are explained as is their relation to Freudian theory. (EK)

  5. Therapeutic Enactment: Integrating Individual and Group Counseling Models for Change

    Science.gov (United States)

    Westwood, Marvin J.; Keats, Patrice A.; Wilensky, Patricia

    2003-01-01

    The purpose of this article is to introduce the reader to a group-based therapy model known as therapeutic enactment. A description of this multimodal change model is provided by outlining the relevant background information, key concepts related to specific change processes, and the differences in this model compared to earlier psychodrama…

  6. A Case Study: An ACT Stress Management Group in a University Counseling Center

    Science.gov (United States)

    Daltry, Rachel M.

    2015-01-01

    The aim of this study was to examine the effectiveness of an acceptance and commitment therapy (ACT) stress management group in a college counseling center setting. This study explored (a) the effectiveness of ACT in increasing participants' ability to tolerate distress, which directly affects their ability to function in a stressful college…

  7. Evaluating the Use of Reflective Counseling Group Supervision for Military Counselors in Taiwan

    Science.gov (United States)

    Jen der Pan, Peter; Deng, Liang-Yu F.; Tsai, Shiou-Ling

    2008-01-01

    The purpose of this study is to examine the effects of reflective counseling group supervision (RCGS) for military counselors. A convenience sampling method is adopted. Twenty-two military counselors participate in this study. Both qualitative and quantitative research methods are used for collecting and analyzing data. The results support our…

  8. ArtBreak Group Counseling for Children: Framework, Practice Points, and Results

    Science.gov (United States)

    Ziff, Katherine; Ivers, Nathaniel N.; Shaw, Edward G.

    2016-01-01

    Child social/emotional development and mitigation of child stress are receiving continued emphasis in the literature. While choice-based group art studios have a long association with mental health, documentation on their potential for supporting children is limited. This article describes an elementary school counseling intervention designed to…

  9. Evaluating the Use of Reflective Counseling Group Supervision for Military Counselors in Taiwan

    Science.gov (United States)

    Jen der Pan, Peter; Deng, Liang-Yu F.; Tsai, Shiou-Ling

    2008-01-01

    The purpose of this study is to examine the effects of reflective counseling group supervision (RCGS) for military counselors. A convenience sampling method is adopted. Twenty-two military counselors participate in this study. Both qualitative and quantitative research methods are used for collecting and analyzing data. The results support our…

  10. Self-Compassion among College Counseling Center Clients: An Examination of Clinical Norms and Group Differences

    Science.gov (United States)

    Lockard, Allison J.; Hayes, Jeffrey A.; Neff, Kristin; Locke, Benjamin D.

    2014-01-01

    There has been growing interest in the mental health benefits of self-compassion. This study was designed to establish norms on the Self-Compassion Scale-Short Form, a popular measure of self-compassion for individuals seeking counseling, and to examine group differences in self-compassion based on gender, race/ethnicity, sexual orientation,…

  11. Peer Group Counselling and School Influence on Adolescents' Self-Concept

    Science.gov (United States)

    Egbochuku, E. O.; Aihie, N. O.

    2009-01-01

    The study focused on the influence of peer group counselling and school influence on the self-concept of adolescents' in Nigerian secondary schools. Sixty-eight Senior Secondary School II students from three schools--a boys' school, a girls' school and a co-educational school in Benin City participated in the study. A pre-test, post-test control…

  12. A Multicultural Personal Growth Group as a Pedagogical Strategy with Graduate Counseling Students

    Science.gov (United States)

    Johnson, Jennifer M.; Lambie, Glenn W.

    2012-01-01

    The present study investigated a six-week multicultural personal growth group as a pedagogical strategy to support first-year graduate counseling students' (N = 20) levels of ethnic identity development (Phinney & Ong, 2007) and social-cognitive maturity (Hy & Loevinger, 1996). Students' levels of ethnic identity and social-cognitive development…

  13. Supportive relationships--psychological effects of group counselling in women with polycystic ovary syndrome (PCOS)

    DEFF Research Database (Denmark)

    Roessler, Kirsten K; Glintborg, Dorte; Ravn, Pernille

    2012-01-01

    -intensity aerobic exercise followed by eight weeks of group counselling (n=8) or vice versa (n=9). Interpersonal communication, emotional and relational aspects were observed and analysed throughout the period focusing on changes in health behaviour. The most salient findings showed supportive relationships...

  14. 14 Week Group Counselling Proposal for Increasing Self-Esteem in Adolescent Females

    Science.gov (United States)

    Coleman, Katherine; Mills, Bethany

    2014-01-01

    This psychoeducational counselling group is designed to explore the many facets of the emerging female adolescent identity and foster a high level of self-esteem. According to Powell (2004) adolescence is a time, and even more so for females, which can be marked by many identity conflicts and low levels of self-esteem. As such, this 14 week…

  15. Setting Sight on Role Playing: To Accommodate or to Repudiate?

    Directory of Open Access Journals (Sweden)

    Ika Apriani Fata

    2016-11-01

    Full Text Available To set sight on role play by means to look at EFL teacher’s experience and students’ perspectives of role play (RP technique enactment in teaching speaking by using qualitative design. This research was a qualitative study. It was discharged at a Senior high school in Banda Aceh, Indonesia. It provided work for the instrument of observation sheet, field notes and interview guide, and also questionnaire. The methodology designated the combination of four mountainsides to expose in-depth the urgency of role play in which applied since 1936. The result of interview was exposed that the English teacher claimed that role play was a technique applied to promote speaking and it was corroborated by the result of field note. Likewise, regarding students’ perspective depicted that the students indeed agreed on themselves of the usefulness of role play to enhance their speaking skill and motivation. Thus, Students asserted that the learning was more fun and enjoyable through role play itself. It is merely found in this research study that role playing can accommodate students’ need and teacher’s side in English language teaching. Nevertheless, this article applies a small subject as the participant. Therefore, the researchers recommended to have a deep look at reasoning students’ point of view in terms of role play technique implementation in non-English class. And see ascertains how beneficial it is in terms of role play (RP in a large classroom.

  16. (Role) Playing Politics in an Environmental Chemistry Lecture Course

    Science.gov (United States)

    Smythe, A. Meredith; Higgins, Daniel A.

    2007-02-01

    Mock congressional hearings are described as an active learning, role-playing activity for the environmental chemistry lecture course. Each student plays dual roles in this activity, alternately serving as a witness and committee member on hearing topics selected by the class. As witnesses, the students assume the roles of scientists, politicians, industrial representatives, and environmental group representatives and present both written and oral arguments for or against a particular issue. At other times, they play the role of congressional committee members and question the witnesses. Hearings are held on topics related to renewable and nonrenewable energy; hazardous waste; water, soil, and air pollution; water quality; and genetic engineering. This activity greatly enriches the educational experience for the students by allowing them to become actively engaged in learning and debating specific issues related to course materials.

  17. The effect of adding group-based counselling to individual lifestyle counselling on changes in dietary intake. The Inter99 study – a randomized controlled trial

    Directory of Open Access Journals (Sweden)

    Smith Lisa

    2008-11-01

    Full Text Available Abstract Background Few studies have investigated the specific effect of single intervention components in randomized controlled trials. The purpose was to investigate the effect of adding group-based diet and exercise counselling to individual life-style counselling on long-term changes in dietary habits. Methods The study was a randomized controlled intervention study. From a general Danish population, aged 30 to 60 years (n = 61,301, two random sample were drawn (group A, n = 11,708; group B, n = 1,308. Subjects were invited for a health screening program. Participation rate was 52.5%. All participants received individual life-style counselling. Individuals at high risk of ischemic heart disease in group A were furthermore offered group-based life-style counselling. The intervention was repeated for high-risk individuals after one and three years. At five-year follow-up all participants were invited for a health examination. High risk individuals were included in this study (n = 2 356 and changes in dietary intake were analyzed using multilevel linear regression analyses. Results At one-year follow-up group A had significantly increased the unsaturated/saturated fat ratio compared to group B and in men a significantly greater decrease in saturated fat intake was found in group A compared to group B (net change: -1.13 E%; P = 0.003. No differences were found between group A and B at three-year follow-up. At five-year follow-up group A had significantly increased the unsaturated/saturated fat ratio (net change: 0.09; P = 0.01 and the fish intake compared to group B (net change: 5.4 g/day; P = 0.05. Further, in men a non-significant tendency of a greater decrease was found at five year follow-up in group A compared to group B (net change: -0.68 E%; P = 0.10. The intake of fibre and vegetables increased in both groups, however, no significant difference was found between the groups. No differences between groups were found for saturated fat

  18. Rim Sim: A Role-Play Simulation

    Science.gov (United States)

    Barrett, Robert C.; Frew, Suzanne L.; Howell, David G.; Karl, Herman A.; Rudin, Emily B.

    2003-01-01

    Rim Sim is a 6-hour, eight-party negotiation that focuses on creating a framework for the long-term disaster-recovery efforts. It involves a range of players from five countries affected by two natural disasters: a typhoon about a year ago and an earthquake about 6 months ago. The players are members of an International Disaster Working Group (IDWG) that has been created by an international commission. The IDWG has been charged with drawing up a framework for managing two issues: the reconstruction of regionally significant infrastructure and the design of a mechanism for allocating funding to each country for reconstruction of local infrastructure and ongoing humanitarian needs. The first issue will involve making choices among five options (two harbor options, two airport options, and one rail-line option), each of which will have three levels at which to rebuild. The second issue will involve five starting-point options. Participants are encouraged to invent other options for both issues. The goal of Rim Sim is to raise questions about traditional approaches to disaster-preparedness planning and reconstruction efforts in an international setting, in this case the Pacific Rim. Players must confront the reverberating effects of disasters and the problems of using science and technical information in decisionmaking, and are introduced to a consensus-building approach emphasizing face-to-face dialog and multinational cooperation in dealing with humanitarian concerns, as well as long-term efforts to reconstruct local and regional infrastructure. The Rim Sim simulation raises four key points: ripple effects of disasters, role of science, multiparty negotiation, and building personal relationships.

  19. Experiencing Emotion across a Semester-Long Family Role-Play and Reflecting Team: Implications for Counselor Development

    Science.gov (United States)

    Harrawood, Laura K.; Parmanand, Shawn; Wilde, Brandon J.

    2011-01-01

    The use of role-play and reflecting teams have been established as acceptable practices in the education of counselors-in-training. However, the current counseling literature does not identify the range of emotion experienced by students, as they participate in experiential activities. This manuscript identifies the emotions experienced by…

  20. Impact of Group Counseling on Self and Other Acceptance and Persistence with Rural Disadvantaged Student Families. Counseling Services Report No. 15.

    Science.gov (United States)

    Schwager, Herbert A.; Conrad, Rowan W.

    The current study examined the effectiveness of a theme-centered developmental group model focusing on communications and on the differential effects of two group settings for counseling delivery. The subjects were 32 young, disadvantaged adults, consisting of 15 married couples and two divorced females, who were randomly assigned to spouse…

  1. Perbedaan Keefektifan Adlerian Group Play Counseling dan Layanan Bimbingan Klasikal dalam Meningkatkan Daya Tarik Interpersonal

    Directory of Open Access Journals (Sweden)

    Fajar Bilqis

    2017-06-01

    Full Text Available The study aimed to generate empirical data on the difference in effectiveness between Adlerian Group Play Counseling (AGPC interventions and Classical Guidance Services in enhancing interpersonal attractiveness based on social relations profiles. Research using Experimental Factorial Designs. The sample of this research is all students of grade V of Elementary School Sukasenang & Elementary School of Cihaurgeulis. The research instrument is an interpersonal and sociometric attraction questionnaire. The results show that Adlerian Group Play Counseling interventions are more effective at increasing all categories of interpersonal attractiveness than the Classical Guidance Service. Based on the analysis using two-way ANOVA test, it can be concluded that there is a difference of power level of interpersonal attraction after intervention (F = 21,322, p = 0,000 but not influenced by social relation (F = 1.56, p = 0.208. Research recommendations addressed to counselors, subject teachers, and other researchers

  2. A Historical Journey in Science Education through Role Playing

    Science.gov (United States)

    Guha, Smita

    2013-01-01

    In order to avoid a routine classroom environment, teachers often employ the use of role-plays. This is an effective strategy because it is essential for teachers to engage their students with information through various methods. Role-playing provides the children with the opportunity to incorporate multiple senses into a knowledge-based, fun…

  3. Role-Playing and Religion: Using Games to Educate Millennials

    Science.gov (United States)

    Porter, Adam L.

    2008-01-01

    I have been experimenting with using role-playing and games in my religion classes for several years and have found that students respond well to these pedagogical tools and methods. After reviewing my experiences, I explore the reasons for students' positive response. I argue that role-playing games capitalize on our students' educational…

  4. Role Play in Nutrition Education for the Young Child.

    Science.gov (United States)

    Marbach, Ellen S.; Yawkey, Thomas Daniels

    1980-01-01

    Role-playing in nutrition has many advantages as an educational technique, including building thoughts, facilitating flexible thinking, promoting awareness, and providing opportunities for practicing food-related behavior. The Curry and Arnaud model for role play is presented in terms of its components and how each component relates to nutrition…

  5. Role Playing: Applications in Hostage and Crisis Negotiation Skills Training

    Science.gov (United States)

    Van Hasselt, Vincent B.; Romano, Stephen J.; Vecchi, Gregory M.

    2008-01-01

    Role playing has been a mainstay of behavioral assessment for decades. In recent years, however, this analogue strategy has also enjoyed widespread application in the field of law enforcement. Most notably, role-play procedures have become an integral component of assessment and training efforts in hostage and crisis negotiation, which attempts to…

  6. Reflective Responses Following a Role Play Simulation of Nurse Bullying

    Science.gov (United States)

    Ulrich, Deborah L.; Gillespie, Gordon Lee; Boesch, Maura C.; Bateman, Kyle M.; Grubb, Paula L.

    2017-01-01

    The affective domain of learning can be used with role play simulation to develop professional values in nursing students. A qualitative exploratory design was used for this study to evaluate role play simulation as an active learning strategy. The context for the role play was bullying in nursing practice. Three hundred thirty-three senior nursing students from five college campuses participated. Following the role play simulation students completed a reflection worksheet. The worksheet data were qualitatively coded into themes. Thematic findings were personal responses during the simulation, nonverbal communications exhibited during the simulation, actions taken by participants during the simulation, and the perceived impact of bullying. Role play simulation was a highly effective pedagogy requiring no technology, was free, and elicited learning at both the cognitive and affective domains of learning. PMID:28628071

  7. Role-playing for more realistic technical skills training.

    Science.gov (United States)

    Nikendei, C; Zeuch, A; Dieckmann, P; Roth, C; Schäfer, S; Völkl, M; Schellberg, D; Herzog, W; Jünger, J

    2005-03-01

    Clinical skills are an important and necessary part of clinical competence. Simulation plays an important role in many fields of medical education. Although role-playing is common in communication training, there are no reports about the use of student role-plays in the training of technical clinical skills. This article describes an educational intervention with analysis of pre- and post-intervention self-selected student survey evaluations. After one term of skills training, a thorough evaluation showed that the skills-lab training did not seem very realistic nor was it very demanding for trainees. To create a more realistic training situation and to enhance students' involvement, case studies and role-plays with defined roles for students (i.e. intern, senior consultant) were introduced into half of the sessions. Results of the evaluation in the second term showed that sessions with role-playing were rated significantly higher than sessions without role-playing.

  8. Pastoral Group Counselling at a High Security Prison in Israel: Integrating Pierre Janet's Psychological Analysis with Fritz Perls' Gestalt Therapy.

    Science.gov (United States)

    Brown, Paul; Brown, Marta

    2015-03-01

    This is a report of a short-term, pastoral counselling group conducted with Jewish internees in a high security prison in Israel. It was held as an adjunct to daily secular individual and group counselling and rehabilitation run by the Department of Social Work. Pastoral counselling employed spiritual and psychosocial methodologies to reduce anger, improve prisoner frustration tolerance, and develop a sense of self-efficacy and communal identity. It combined semi-didactic scriptural input with Pierre Janet's personality model, Fritz Perls' gestalt therapy, and analysis of the group process. © The Author(s) 2015 Reprints and permissions:sagepub.co.uk/journalsPermissions.nav.

  9. PERSONALITY AND CHARACTER PREFERENCE IN ROLE-PLAYING GAMES

    Directory of Open Access Journals (Sweden)

    Pedro José Ramos-Villagrasa

    2010-11-01

    Full Text Available In role-playing games players perform participative and episodic stories. Personality is a psychological construct associated with decision processes in many aspects of life. In this study, we analyzed if Big Five Personality Factors were related to game character preferences in the role-playing game “Dungeons & Dragons”. Results show that Personality is related only in the decision of character’s class. We also study the relationship between Personality and plots in role-playing games (action, intrigue, mystery, and personal relationships. Finally, recommendations to further investigation were given.

  10. The Self-Reflexive Tabletop Role-Playing Game

    Directory of Open Access Journals (Sweden)

    Evan Torner

    2016-11-01

    Full Text Available Tabletop role-playing games combine performance, procedures, and improvisation to both tell stories and reflect on the nature of storytelling. This article discusses the three games 1,001 Nights by Meguey Baker, What Is a Role-Playing Game? by Epidiah Ravachol, and World Wide Wrestling by Nathan D. Paoletta in terms of how their procedures of play and framing devices comment on the tabletop role-playing game medium. Taken together, these three games on games demonstrate the inherent tensions of player motivation, collective fiction creation, and selling a performance to one’s fellow players, and how RPG theory helps us to understand them.

  11. Group counseling and psychotherapy across the cultural divide: the case of Ethiopian Jewish immigrants in Israel.

    Science.gov (United States)

    BenEzer, Gadi

    2006-06-01

    Effective counseling across a cultural divide depends on adaptations or changes of technique to suit the particular intercultural circumstances. The concept of mutual creative space provides a guiding principle for therapists who wish to make such changes. This space is 'negotiated' between the therapist/counselor coming from the 'dominant/mainstream' group within society, and the group participants who arrive from another culture. Mutual creative space consists of the negotiation of power and a process of mutual invention, incorporating the creation, by therapist and participants, of something new that did not exist in either of their cultures of origin. A meaningful encounter and effective group counseling can take place following the negotiation of such a creative space. This is illustrated by the example of intercultural group work with Ethiopian Jewish immigrants in Israel, including an analysis of cultural characteristics of the Ethiopian group and specific ways of negotiating mutual creative space in this case. Issues discussed include: establishing trust in the cross cultural context; the use of body language and its interpretation; the psychologist as an authority figure; active participation vs. hidden learning; and working with dreams in such groups.

  12. Is Counseling Going to the Dogs? An Exploratory Study Related to the Inclusion of an Animal in Group Counseling with Adolescents

    Science.gov (United States)

    Lange, Amber M.; Cox, Jane A.; Bernert, Donna J.; Jenkins, Christie D.

    2007-01-01

    Research has demonstrated that the use of animals in counseling provides beneficial effects to clients. This article presents literature on Animal-Assisted Therapy (AAT), and details an exploratory study that applied AAT in an adolescent anger management group. Consistent with other research, beneficial effects noted in this study included a…

  13. TOOLS FOR COLABORATIVE LEARNING: A ROLE-PLAYING PRACTICE

    Directory of Open Access Journals (Sweden)

    Marta Ortiz-de-Urbina Criado

    2010-11-01

    Full Text Available Role-playing is an active participation tool that facilitates cooperative learning. It has also proved to be more effective in developing competencies than traditional methods. This technique is essential to make theory and practice compatible as is required in order to adapt subjects to the new education system based on the Bolonia’s agreement, especially in Social Sciences disciplines. Consequently, the objective of this paper is to show the effect and use of role-playing applied to management area. Therefore, we analyze and design the role-playing, putting it in practice in the classroom in Human Resource Management subject of different academic degrees. To conclude, this paper has shown the importance of role-playing as a learning tool and development of skills like work cooperation, problem and conflict solving, decision making, and managing complex systems.

  14. Effects of Videotaped Role Playing on Nurses' Therapeutic Communication Skills

    Science.gov (United States)

    Carpenter, Kay F.; Kroth, Jerome A.

    1976-01-01

    Research determining the effectiveness of videotape recorded (VTR) role playing as a teaching technique was conducted on nurses attending continuing education classes in verbal and nonverbal therapeutic communication skills. VTR appears to be an effective technique. (LH)

  15. Cognitive-behavior intervention group counseling manual for reducing adolescents’ career indecision

    Directory of Open Access Journals (Sweden)

    Datu, Jesus Alfonso

    2013-01-01

    Full Text Available The current manual is purported to provide an empirical guide in facilitating a group intervention that will address career indecision among adolescents. It utilized Cognitive-Behavioral Therapy as the major framework of the treatment protocol. Prior to the group facilitation, prospective members will be screened through an interview and Career Decision Profile. It consists of six sessions (one and a half hour every session which will be executed on a weekly basis. With the intention of modifying negative beliefs that the members hold about themselves in relation to career decision-making, specific activities and processing procedures were charted each session that ranged from individual cognitive exercises to dyadic behavioral role-plays. Each session will be monitored by the group counselor via group case notes to properly document therapeutic encounters which is essential in achieving the intended outcomes. At the end of the group intervention, members will be assessed through group feedback and administering of Career Decision Profile to look at the positive changes on their levels of capabilities to make career decisions.

  16. Representation of Cultural Role-Play for Training

    Science.gov (United States)

    Santarelli, Thomas; Pepe, Aaron; Rosenzweiz, Larry; Paulus, John; Yi, Ahn Na

    2010-01-01

    The Department of Defense (000) has successfully applied a number of methods for cultural familiarization training ranging from stand-up classroom training, to face-to-face live role-play, to so-called smart-cards. Recent interest has turned to the use of single and mUlti-player gaming technologies to augment these traditional methods of cultural familiarization. One such system, termed CulturePad, has been designed as a game-based role-play environment suitable for use in training and experimentation involving cultural roleplay scenarios. This paper describes the initial CulturePad effort focused on a literature review regarding the use of role-play for cultural training and a feasibility assessment of using a game-mediated environment for role-play. A small-scale pilot involving cultural experts was conducted to collect qualitative behavioral data comparing live role-play to game-mediated role-play in a multiplayer gaming engine.

  17. Role Engagement and Anonymity in Synchronous Online Role Play

    Directory of Open Access Journals (Sweden)

    Sarah Cornelius

    2011-06-01

    Full Text Available Role play activities provide opportunities for learners to adopt unfamiliar roles, engage in interactions with others, and get involved in realistic tasks. They are often recommended to foster the development of soft skills and a wider perspective of the world. Such activities are widely used as an online teaching approach, with examples ranging from the simple use of email to the employment of virtual worlds and Web 2.0 technologies.This paper provides a case study of a role play activity which employs real-time anonymous discussion forums and aims to improve our understanding of effective role play and the impact of anonymity. This role play has been effective in educating learners about different perspectives on the issue of Quality in Further Education. The context and implementation of the role play are outlined, and the learners’ interactions and experiences are explored using an investigative analysis of discussion transcripts and semi-structured interviews with participants. The findings suggest that role engagement and anonymity are important components for success in synchronous online role play. Evidence is presented that provides an insight into the factors which encourage role engagement, including prior experiences and contributions from peers. The impact of anonymity is also explored since many participants did not regard the study environment as real and attempted to identify their peers.

  18. Group Counseling with United States Racial Minority Groups: A 25-Year Content Analysis

    Science.gov (United States)

    Stark-Rose, Rose M.; Livingston-Sacin, Tina M.; Merchant, Niloufer; Finley, Amanda C.

    2012-01-01

    A 25-year content analysis was conducted of published group work articles that focused on 5 racial groups (African American, Asian American/Pacific Islander, Latino/a, Native American, and Intercultural group). Articles were included if they described an intervention or conceptual model with 1 of the racial groups. The analysis revealed 15 content…

  19. Group Counseling with United States Racial Minority Groups: A 25-Year Content Analysis

    Science.gov (United States)

    Stark-Rose, Rose M.; Livingston-Sacin, Tina M.; Merchant, Niloufer; Finley, Amanda C.

    2012-01-01

    A 25-year content analysis was conducted of published group work articles that focused on 5 racial groups (African American, Asian American/Pacific Islander, Latino/a, Native American, and Intercultural group). Articles were included if they described an intervention or conceptual model with 1 of the racial groups. The analysis revealed 15 content…

  20. Role-Playing in Analytical Chemistry: The Alumni Speak

    Science.gov (United States)

    Jackson, Paul T.; Walters, John P.

    2000-08-01

    Cooperative learning constructs take a variety of forms. Over the last 15 years, one such pedagogical structure, role-playing, has been used in the analytical chemistry curriculum at St. Olaf College. A long-term assessment of this teaching method was conducted through use of a survey distributed to alumni graduating between 1987 and 1997. The graduates overwhelmingly indicated that the use of role-playing had a positive impact on their careers as well as their lives. Furthermore, many non-achievement learning outcomes attributed to cooperative learning experiences were reinforced through the survey response. Role-playing created an effective environment in which to develop communication and collaborative skills in addition to the technical skills that are essential to analytical chemistry. These results support continued evolutionary development of this teaching method.

  1. Grief Counseling Groups for Adolescents Based on Re-Membering Practices

    Science.gov (United States)

    Granados, Stephanie; Winslade, John; De Witt, Megan; Hedtke, Lorraine

    2009-01-01

    Focusing on "re-membering" practices is new to grief counseling. Traditional approaches to grief counseling are guided by the concepts of stages or tasks, usually to move the person toward accepting the reality of loss and to "say goodbye" to their deceased loved one. This alternative approach to grief counseling, driven by…

  2. Effect of Solution Focused Group Counseling for High School Students in Order to Struggle with School Burnout

    Science.gov (United States)

    Ates, Bünyamin

    2016-01-01

    In this research, the effect of solution focused group counseling upon high school students struggling with school burnout was analyzed. The research was an experimental study in which a pre-test post-test control group random design was used, depending upon the real experimental model. The study group included 30 students that volunteered from…

  3. [Effects of group psychological counseling on self-confidence and social adaptation of burn patients].

    Science.gov (United States)

    Dang, Rui; Wang, Yishen; Li, Na; He, Ting; Shi, Mengna; Liang, Yanyan; Zhu, Chan; Zhou, Yongbo; Qi, Zongshi; Hu, Dahai

    2014-12-01

    To explore the effects of group psychological counseling on the self-confidence and social adaptation of burn patients during the course of rehabilitation. Sixty-four burn patients conforming to the inclusion criteria and hospitalized from January 2012 to January 2014 in Xijing Hospital were divided into trial group and control group according to the method of rehabilitation, with 32 cases in each group. Patients in the two groups were given ordinary rehabilitation training for 8 weeks, and the patients in trial group were given a course of group psychological counseling in addition. The Rosenberg's Self-Esteem Scale was used to evaluate the changes in self-confidence levels, and the number of patients with inferiority complex, normal feeling, self-confidence, and over self-confidence were counted before and after treatment. The Abbreviated Burn-Specific Health Scale was used to evaluate physical function, psychological function, social relationship, health condition, and general condition before and after treatment to evaluate the social adaptation of patients. Data were processed with t test, chi-square test, Mann-Whitney U test, and Wilcoxon test. (1) After treatment, the self-confidence levels of patients in trial group were significantly higher than those in control group (Z = -2.573, P inferiority complex was 17 (53.1%) before treatment, which was decreased to 6 (18.8%) after treatment; the number of patients with normal feeling and that of self-confidence were 8 (25.0%) and 4 (12.5%) before treatment, which were respectively increased to 13 (40.6%) and 10 (31.3%) after treatment. The overall difference in trial group was obvious between before and after treatment (Z = -4.123, P 0.05). (2) After treatment, the scores of psychological function, social relationship, health condition, and general condition were (87 ± 3), (47.8 ± 3.6), (49 ± 3), and (239 ± 10) points in trial group, which were significantly higher than those in control group [(79 ± 4), (38

  4. The Comparison of the Effects of a Didactic Stress Management Program and Group Counselling on the Coping Strategies of School Counsellors

    Science.gov (United States)

    Coban, Aysel Esen; Hamamci, Zeynep

    2009-01-01

    The aim of this study was to compare the effects of a didactic stress management program, group counselling, and a control group on school counsellors' stress coping strategies. Thirty-four school counsellors were randomly assigned to either a didactic stress management group, group counselling, or a control group. The didactic stress management…

  5. From MMORPG to a Classroom Multiplayer Presential Role Playing Game

    Science.gov (United States)

    Susaeta, Heinz; Jimenez, Felipe; Nussbaum, Miguel; Gajardo, Ignacio; Andreu, Juan Jose; Villalta, Marco

    2010-01-01

    The popularity of massively multiplayer online role-playing games (MMORPGs) has grown enormously, with communities of players reaching into the millions. Their fantasy narratives present multiple challenges created by the virtual environment and/or other players. The games' potential for education stems from the fact that players are immersed in a…

  6. Foreign Ludicity in Online Role-Playing Games

    Science.gov (United States)

    Liang, Mei-Ya

    2012-01-01

    This article reports on an explorative case study which, in the first place, aimed to ascertain different types of foreign language play in online role-playing in "Second Life," and which, secondly aimed to describe how various sources of contextual support can explain this foreign language play. Students' written conversation was analyzed and…

  7. Confronting Prejudiced Comments: Effectiveness of a Role-Playing Exercise

    Science.gov (United States)

    Lawson, Timothy J.; McDonough, Tracy A.; Bodle, James H.

    2010-01-01

    We examined whether a role-playing exercise, similar to that developed by Plous (2000), increases students' ability to generate effective responses to prejudiced comments. We assessed social psychology students' (n = 23) ability to respond to prejudiced comments before and after the exercise, and compared their performance to that of 2 other…

  8. The On-Going Role-Play in Suggestopedia.

    Science.gov (United States)

    Mateva, Galya

    1997-01-01

    Defines continuous role playing in foreign language teaching suggestopedia (as practiced in Bulgaria); discusses how to achieve and sustain it; and considers its advantages, disadvantages and relevance. The article notes that the balancing role of the teacher is crucial to the techniques employed in the classroom dialogs. (10 references) (CK)

  9. A Role-Playing Exercise for Analyzing Intercultural Communication.

    Science.gov (United States)

    Lehman, Carol M.; Taylor, G. Stephen

    1994-01-01

    Presents a business communication scenario for students to role-play and analyze, using a systematic process for identifying communication roadblocks occurring on the job, especially when communicating with people from diverse backgrounds and other countries. Discusses ways to improve the communication process to enable students to develop…

  10. The Ecology of Role Play: Intentionality and Cultural Evolution

    Science.gov (United States)

    Papadopoulou, Marianna

    2012-01-01

    This study examines the evolutionary function of children's pretence. The everyday, cultural environment that children engage with is of a highly complex structure. Human adaptation, thus, becomes, by analogy, an equally complex process that requires the development of life skills. Whilst in role play children engage in "mimesis" and…

  11. Role-Playing a Legend in Virtual Reality.

    Science.gov (United States)

    Ge, Xun; Lee, Jack; Yamashiro, Kelly A.

    2003-01-01

    Reports a case study of thirteen college students engaging in a role-play activity of a Maui legend in a virtual reality environment. Immersed in the authentic cultural environment, the students not only interacted with the environment and each other, but recreated the legend based on their interpretation of the culture. (CAK)

  12. Exploring the Concept of Sustainable Development through Role-Playing

    Science.gov (United States)

    Buchs, Arnaud; Blanchard, Odile

    2011-01-01

    The concept of sustainable development is used in everyday life by the general public, alongside researchers, institutions, and private companies. Nevertheless, its definition is far from being unequivocal. Clarifying the outline of the concept seems necessary. We have created a role-play for this purpose. Our article aims at depicting its main…

  13. "Free Vote": Role-Playing Parliament in Action

    Science.gov (United States)

    Myers, Lynn

    1977-01-01

    A Canadian political role-playing sequence helps secondary students understand the workings of Parliament and clarify their own values. The issue under debate is abolition or retention of capital punishment. Article describes rationale, teacher's instructions, roles, related legislature, rules of Parliamentary debate, public opinion polls, news…

  14. The Korean War: A Role-Play to Remember

    Science.gov (United States)

    Krebs, Marjori M.

    2009-01-01

    The Korean War is often given a cursory glance, if that, in U.S. foreign relations today. This article provides all the information necessary to conduct a role-play in one class period to help students understand the events of the war. Introductory and follow-up questions are also included to stimulate discussion and to connect the events of a war…

  15. Biography and Role Playing: Fostering Empathy in Abnormal Psychology.

    Science.gov (United States)

    Poorman, Paula B.

    2002-01-01

    Discusses a means for increasing undergraduate and graduate students' level of empathy. Assigned students to write about and role play a character that they create who suffers from a psychological disorder. Explains that after quantitative and qualitative analyses it was demonstrated that students' empathy increased. (CMK)

  16. The On-Going Role-Play in Suggestopedia.

    Science.gov (United States)

    Mateva, Galya

    1997-01-01

    Defines continuous role playing in foreign language teaching suggestopedia (as practiced in Bulgaria); discusses how to achieve and sustain it; and considers its advantages, disadvantages and relevance. The article notes that the balancing role of the teacher is crucial to the techniques employed in the classroom dialogs. (10 references) (CK)

  17. Foreign Ludicity in Online Role-Playing Games

    Science.gov (United States)

    Liang, Mei-Ya

    2012-01-01

    This article reports on an explorative case study which, in the first place, aimed to ascertain different types of foreign language play in online role-playing in "Second Life," and which, secondly aimed to describe how various sources of contextual support can explain this foreign language play. Students' written conversation was…

  18. A Forensic Psychology Exercise: Role Playing and the Insanity Defense.

    Science.gov (United States)

    Fass, Michael E.

    1999-01-01

    Presents a role playing exercise that provides students with an introduction to forensic psychology and the insanity defense. Reports that 87% of the students found this exercise to be an enjoyable teaching technique and useful in providing an understanding of the insanity defense. Concludes that the exercise increases student interest and…

  19. Role Engagement and Anonymity in Synchronous Online Role Play

    Science.gov (United States)

    Cornelius, Sarah; Gordon, Carole; Harris, Margaret

    2011-01-01

    Role play activities provide opportunities for learners to adopt unfamiliar roles, engage in interactions with others, and get involved in realistic tasks. They are often recommended to foster the development of soft skills and a wider perspective of the world. Such activities are widely used as an online teaching approach, with examples ranging…

  20. Understanding Collectivism and Female Genital Cutting through a Family Role-Playing Exercise

    Science.gov (United States)

    Miller, Carol

    2014-01-01

    This study is a test of the effectiveness of a classroom role-playing exercise used to increase the understanding of cultural practices with which many Midwestern college students are uncomfortable. I employed a pre-test/post-test comparison group design. Students enrolled in two sections of a general education global issues course (N = 56) were…

  1. Garden Counseling Groups and Self-Esteem: A Mixed Methods Study with Children with Emotional and Behavioral Problems

    Science.gov (United States)

    Swank, Jacqueline M.; Shin, Sang Min

    2015-01-01

    This research study focused on the use of a garden group counseling intervention to address the self-esteem of children with emotional and behavioral problems. The researchers found higher self-esteem among participants (N = 31) following the gardening group. Additionally, participants discussed feeling calm and happy and learning to working…

  2. Garden Counseling Groups and Self-Esteem: A Mixed Methods Study with Children with Emotional and Behavioral Problems

    Science.gov (United States)

    Swank, Jacqueline M.; Shin, Sang Min

    2015-01-01

    This research study focused on the use of a garden group counseling intervention to address the self-esteem of children with emotional and behavioral problems. The researchers found higher self-esteem among participants (N = 31) following the gardening group. Additionally, participants discussed feeling calm and happy and learning to working…

  3. Role-play experience facilitates reading the mind of individuals with different perception.

    Directory of Open Access Journals (Sweden)

    Fumikazu Furumi

    Full Text Available The present study examined effects of role-play experience on reading the mind of people with different perception. It is normally difficult but very important in daily life to understand people with different characteristics, including those with restricted color vision. We explored the mechanisms of reading the mind of people with different perception. Forty university students were introduced to a communication task in which the use of mindreading was essential. During each trial, participants viewed a shelf, presented on a laptop computer, which contained several familiar objects, and they were instructed to touch an object on the shelf following an instruction issued by a partner who stood at the opposite side of the shelf. There were two partners: one was a monkey with normal color vision and the other was a dog with restricted color vision. The monkey could see all the objects in the same colors as the participants, whereas the dog saw some objects in different colors (e.g., he saw as yellow objects that the participants saw as red. Participants were required to respond according to the partner's instruction. In the restricted color vision condition, the dog saw the colors of objects differently; thus, participants had to work out his intentions (i.e., mind read, according to his different perspective. In the normal color vision condition, all objects were in the same colors as those seen by the monkey. Before the test phase, the role-play group had a role-play experience in which participants assumed the role of people with restricted color vision. No-role-play participants made significantly more errors in the restricted color vision condition than in the normal color vision condition, whereas among role-play participants, there was no difference between conditions. These results suggest that role-play experience facilitates reading the mind of people with perceptual experiences different from our own.

  4. Effects of communication training on real practice performance: a role-play module versus a standardized patient module.

    Science.gov (United States)

    Schlegel, Claudia; Woermann, Ulrich; Shaha, Maya; Rethans, Jan-Joost; van der Vleuten, Cees

    2012-01-01

    This study investigated the effectiveness of modules involving standardized patients and role-plays on training communication skills. The first module involved standardized patients and an Objective Structured Clinical Examination (OSCE); the second module consisted of peer role-plays and a written examination. A randomized posttest-only control group design with first-year nursing students was used. The intervention group received one-to-one communication training with direct oral feedback from the standardized patient. The control group had training with peer role-playing and mutual feedback. The posttest involved students' rating their self-efficacy, and real patients and clinical supervisors evaluated their communication skills. No significant differences were found between self-efficacy and patient ratings. However, the clinical supervisors rated the intervention group's communication skills to be significantly (p communication training modules including standardized patients and an OSCE are superior to communication training modules with peer role-playing.

  5. Role-playing in nursing theory: engaging online students.

    Science.gov (United States)

    Levitt, Cheryle; Adelman, Deborah S

    2010-04-01

    The teaching and learning of nursing theory, at all program levels, is challenging due to the complexity and abstract nature of its content, the dry nature in which the study of theory often is approached, a perception of disconnect from practice, and faculty discomfort and avoidance of the subject matter. Adapting creative educational strategies to the online environment is an ongoing challenge for educators. Role-play relates well to the constructivist basis of creating personal meaning based on the individual's experiences. This article examines the use of role-play as an educational strategy for teaching nursing theory in an online baccalaureate program. In a core professional issues course, students adopt the persona of a specific nursing theorist, interacting with other "nursing theorists" played by their peers. Student engagement and active learning reflect excitement and interest, and course evaluations have been extremely positive for this content and method.

  6. The Effectiveness of a Group Counseling Program on the Mental Health of Parents of Hearing Impaired Children

    Directory of Open Access Journals (Sweden)

    Dr. Mahshid Foroughan

    2007-12-01

    Full Text Available Background and Aim: Most of the studies indicates that the parents of the hearing impaired children show many mental health problems after the diagnosis of their children's hearing impairment. Counselling with the parents of the hearing impaired children is one of the most important goals of any early intervention program. This paper describes a study to determine the effectiveness of a group counselling programme for parents of hearing impaired children. Materials and Method: It was a semi-experimental study with a single group pretest-post test design. The participants were all the parents of hearing impaired children attending in an early intervention center. First the parents' mental health were assessed.Then the group counselling program was implemented. Program has involved six weekly 1.5 hour sessions. The format of each session included both lecture presentation and group discussion using cognitive behavioral procedure. Subjects were assessed before and immediately after group therapy by means of General Health Questionnaire(GHQ and Symptom Check List 90 (SCL-90 questionnaires. Resuts: The first part of the project had shown that over the half of the parents had considerable psychosocial morbidity. Comparisons showed a significant reduction from pretreatment to posttreatment in depression, anxiety and most of other psychological problems. Conclusion: The study supports the effectiveness of group therapy programs in the treatment of parents of hearing impaired children. Concerning the progress of early detection programs for the children's hearing impairment more studies should be done in the field of counseling with their parents.

  7. The Effects of Two Group Approaches on Counseling Students' Empathy Development, Group Leader Self-Efficacy Development, and Experience of the Therapeutic Factors

    Science.gov (United States)

    Ohrt, Jonathan H.

    2010-01-01

    Counselor education programs accredited by the Council for Accreditation of Counseling and Related Educational Programs (CACREP) require their students to participate in a group experience as a member for 10 clock hours over the course of an academic term (CACREP, 2009). In addition, the Association for Specialists in Group Work (ASGW) recommends…

  8. A Learning Theory Approach to Group Counseling with Elementary School Children

    Science.gov (United States)

    Hinds, William C.; Roehlke, Helen J.

    1970-01-01

    Counseling involved the systematic use of positive reinforcement to shape each child's behavior toward adaptive responses and negative reinforcement to extinguish interfering responses. Results indicated significant changes in adaptive and interfering behaviors occurred within the counseling situation. Adaptive behaviors increased and interfering…

  9. Evaluation of a communication skills training course for medical students using peer role-play.

    Science.gov (United States)

    Ayuob, Nasra Naeim; Qadi, Mahdi Ali; El Deek, Basem Salama; Boker, Abdulaziz Mohamed

    2017-05-01

    To evaluate the effect of using peer role-playing in learning the communication skills as a step in the development of the communication skills training course delivered to pre-clinical medical students. This study was conducted at the King Abdulaziz University, Jeddah, Saudi Arabia, between September 2014 and February 2015 and comprised medical students. Mixed methods design was used to evaluate the developed communication skills training course. Tests were conducted before and after the communication skills training course to assess the students' self-reported communication. After the course, the students completed a satisfaction survey. Focus groups were conducted to assess the behavioural and organisational changes induced by the course. SPSS 16 was used for data analysis.. Of the293 respondents, 246(84%) were satisfied with the course. Overall, 169(58%) subjects chose the lectures as the most helpful methods for learning the communication skills while 124(42%) considered practical sessions as the most helpful method. Besides, 237(81%) respondents reported that the role-play was beneficial for their learning, while 219(75%) perceived the video-taped role-play as an appropriate method for assessing the communication skills. Peer role-play was found to be a feasible and well-perceived alternative method in facilitating the acquisition of communication skills..

  10. "Stop and Go": In Search of New Ecology and Dynamics in Group Counselling for Employees in Transition

    Science.gov (United States)

    Keskinen, Anita; Spangar, Timo

    2013-01-01

    "Stop and Go" (SG) is a group counselling concept developed for employees in transition. The SG approach has its main roots in relational psychology. This article explores the ecology and the dynamics of the SG process including the simultaneous presence of societal and social ('meso') factors, as well as the individual…

  11. Positive Psychology As Applied to Group Counseling for Drug Abstainers%积极心理学在戒毒人员团体辅导中的应用

    Institute of Scientific and Technical Information of China (English)

    俞晓歆; 耿文秀; 姜永; 张衍

    2012-01-01

    , made cards and sent wishes to their family members, had thanksgiving days and gave thanks, learnt communication skills, had some role-plays, planned for the future, etc. The control group did not have any courses. Before the intervention, there was no significant difference between the two groups. The results showed that the scores of the Affect Scale and the LOT of the experimental group both became significantly higher after the group counseling. We also interviewed the subjects of the experimental group. They all agreed that they benefited from the group activities. One member said, " I was disappointed in life in the past, but now I know it is important to be happy and strong". One said," The courses helped me realize I should be more responsible for my family. Another member said, "I learnt to know more about myself in the activities and mastered the useful communication skills. Some said, " Now I know it is important to understand and respect others. "Besides these words, some subjects also took actions and became positive. For example, one participant began to write to his son after our group activities and even sent him a birthday card. Another participant who used to reject his mother agreed to meet her and they had a warm reunion. He began to understand and accept his mother. The subjects also felt comfortable and safe during the activities. In conclusion, group counseling based on the positive psychology can help to raise the positive strength such as positive affect and optimism of drug abstainers. Group counseling is an effective way of psychological intervention for drug abstainers.

  12. Role-play facilitates children’s mindreading of those with atypical color perception

    Directory of Open Access Journals (Sweden)

    Fumikazu eFurumi

    2014-07-01

    Full Text Available The present study examined the effects of role-play experience on children’s mindreading ability. Forty-one primary school children (20 boys, 21 girls, mean age: 9.37 years, range: 8–11 years were introduced to a communication task in which the use of mindreading was essential. During each trial, participants viewed a shelf, presented on a laptop, which contained several familiar objects, and they were instructed to touch an object on the shelf following an order issued by a manager who stood at the opposite side of the shelf. There were two managers: one was a monkey manager with normal color vision, and the other was a dog manager with restricted color vision. The monkey manager could see all the objects in the same colors as the participants, whereas the dog manager saw some objects in different colors. Participants were required to respond according to the manager's instruction. In the restricted color vision condition, the dog manager saw the colors of objects differently; thus, participants had to work out his intentions, according to his different perspective. In the normal color vision condition, all objects were in the same colors as those seen by the monkey manager. Before the test phase, participants in the role-play group were provided a role-play experience in which they assumed the role of the dog manager with restricted color vision. The experimental data were analyzed using a 2 x 2 mixed-design ANOVA (role-play condition x communication partner condition to examine differences in the error rate. Both main effects and its interaction were significant. According to the post-hoc analyses, participants in the no-role-play condition made significantly more errors in the restricted color vision condition than in the normal color vision condition, whereas no such difference was found among participants in the role-play condition. These results suggest that role-play experience could facilitate mindreading of characters with

  13. Modeling infectious diseases dissemination through online role-playing games.

    Science.gov (United States)

    Balicer, Ran D

    2007-03-01

    As mathematical modeling of infectious diseases becomes increasingly important for developing public health policies, a novel platform for such studies might be considered. Millions of people worldwide play interactive online role-playing games, forming complex and rich networks among their virtual characters. An unexpected outbreak of an infective communicable disease (unplanned by the game creators) recently occurred in this virtual world. This outbreak holds surprising similarities to real-world epidemics. It is possible that these virtual environments could serve as a platform for studying the dissemination of infectious diseases, and as a testing ground for novel interventions to control emerging communicable diseases.

  14. The Many Faces of Role-Playing Games

    DEFF Research Database (Denmark)

    Hitchens, Michael; Drachen, Anders

    2009-01-01

    Role-playing games have grown and evolved into a large number of forms in the last thirty years, spanning digital as well as non-digital media. They demonstrate a wide variety in the number of participants, style of play and the formal and informal systems that govern them. Despite this diversity...... by anything more than a colloquial name. Additionally, research involving these games is hampered by lack of a widely accepted definition of what constitutes a roleplaying game, as it is then not even possible to clearly delineate the subject of such research. In this paper various example of role...

  15. Motivations for play in computer role-playing games

    DEFF Research Database (Denmark)

    Tychsen, Anders; Hitchens, Michael; Brolund, Thea

    2008-01-01

    In this paper the motivations for play in the context of single-and multi-player digital Role-Playing Games (RPGs) are examined. Survey data were drawn from respondents online and participants in a related experimental study. The results indicate that motivations for play are not simple constructs......, but rather composed of multiple motivational drivers that are heavily interrelated and act in concert. Character uniqueness and Discovery & Immersion were the highest ranked motivational categories. Different levels of detail in motivations for playing single-/multi- Player RPGs were located......, with mechanistic/tactical play and character-based/social play being the two overall motivational factors. Copyright 2008 ACM....

  16. Motivations for play in computer role-playing games

    DEFF Research Database (Denmark)

    Tychsen, Anders; Hitchens, Michael; Brolund, Thea

    2008-01-01

    In this paper the motivations for play in the context of single-and multi-player digital Role-Playing Games (RPGs) are examined. Survey data were drawn from respondents online and participants in a related experimental study. The results indicate that motivations for play are not simple constructs......, but rather composed of multiple motivational drivers that are heavily interrelated and act in concert. Character uniqueness and Discovery & Immersion were the highest ranked motivational categories. Different levels of detail in motivations for playing single-/multi- Player RPGs were located...

  17. Role Playing Approach vs. Traditional Method about Neonatal Admission Skills among Midwifery Students

    Directory of Open Access Journals (Sweden)

    Shahla Mohamadiriz

    2015-10-01

    Full Text Available Introduction Since, employing new education approach is necessary for enhancing medical students` skills, so the aim of this study was to determine the effectiveness of role –play approach compared the traditional method about neonatal admission skills in delivery room among midwifery students. Materials and Methods This was an experimental study in 2013-2014 in Isfahan-Iran. After baseline testing, 30 midwifery students were trained using role-playing method for neonatal admission skills (n=15, case group and using a traditional method (n=15, control group. Participants were tested after intervention in final term. The collected data was analyzed using SPSS version 13 and descriptive and analysis such as independent t-test and paired test. The significant level was considered less than 0.05. Results Before intervention, the findings did not show any significant difference between skill scores of  two groups (role-play and traditional method; while a statistically significant difference was observed in after intervention between the scores of two groups (P=0.003. After intervention, Paired t- test showed a statistically significant difference in skills scores in two groups respectively (P=0.024, P=0.010. Conclusion Role-play teaching technique can be increased neonatal admission management skills levels in midwifery students. So, the conduction of this educational model is recommended as an effective learning in neonatal admission management. The role playing approach leads to comparable practical neonatal admission management-performance compared to traditional method. Therefore, this approach could be useful in special educational settings especial midwifery and neonatal wards.

  18. Effect of role play education on primiparous women's fear of natural delivery and their decision on the mode of delivery

    Science.gov (United States)

    Navaee, Maryam; Abedian, Zahra

    2015-01-01

    Background: The number of women who select cesarean section due to fear of childbirth has increased. Role play education seems to be a helpful method to remove or reduce the fear of childbirth. Therefore, this study aimed to investigate the effect of role play education on primiparous women's fear of natural delivery and their decision on the mode of delivery. Materials and Methods: In this blind clinical trial, 67 primiparous women with natural pregnancy at 34–36 weeks of gestational age and with no indication of cesarean section were selected from the health care centers in Mashhad. They were randomly assigned to two groups who underwent pre-test and post-test with the help of delivery attitude questionnaire to investigate their fear of childbirth and a researcher-made pregnant women's decision investigation questionnaire. Education through role play was conducted in the form of three scenarios during seven stages. The findings were analyzed by Fisher's exact test and independent t-test through SPSS. Results: The two groups were significantly different concerning the fear of childbirth after the intervention (P = 0.007), and the fear score showed a higher reduction in the role play group compared to the lecture group. There was a significant difference between the two groups concerning the reduction of elective cesarean section and the decision on the mode of delivery at the time of admission in the labor room (P = 0.000). About 75% in the lecture group and 100% in the role play group selected natural delivery. Conclusions: In the present study, the effect of role play was more in making a decision on natural delivery, reducing the fear of childbirth, and reducing the rate of elective cesarean section. It is suggested to use role play method to educate pregnant women to reduce the rate of cesarean sections. PMID:25709689

  19. Using Role-Playing Games to Teach Astronomy: An Evaluation

    Science.gov (United States)

    Francis, Paul

    Since 1998, I've been experimenting with the use of role-playing games to teach astronomy. Students play the role of competing teams of researchers, racing to solve some astrophysical mystery. In this article, I review what has been learned from using these games around the world over the last eight years. The most common problem encountered is a tendency for students to become overly political. An unexpected benefit of these games is the boost that they give to student self- confidence. Overall, they seem to work well with a wide range of students, ranging from ninth grade to graduate school, and students exposed to this game comment repeatedly on how the games changed their attitudes toward the scientific process.

  20. Social interactions in massively multiplayer online role-playing gamers.

    Science.gov (United States)

    Cole, Helena; Griffiths, Mark D

    2007-08-01

    To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined the demographics of play. This study explored the social interactions that occur both within and outside of MMORPGs. The sample consisted of 912 self-selected MMORPG players from 45 countries. MMORPGs were found to be highly socially interactive environments providing the opportunity to create strong friendships and emotional relationships. The study demonstrated that the social interactions in online gaming form a considerable element in the enjoyment of playing. The study showed MMORPGs can be extremely social games, with high percentages of gamers making life-long friends and partners. It was concluded that virtual gaming may allow players to express themselves in ways they may not feel comfortable doing in real life because of their appearance, gender, sexuality, and/or age. MMORPGs also offer a place where teamwork, encouragement, and fun can be experienced.

  1. Role Playing Game (RPG on nursing undergraduate course: educational potentials

    Directory of Open Access Journals (Sweden)

    Amanda Nathale Soares

    2016-12-01

    Full Text Available The objective of this study was to evaluate the potential of a Role Playing Game as an educational strategy in Undergraduate Nursing course, emphasizing its subjective implications in understanding aspects of the profession. This is a qualitative study, conducted through an evaluative research, of deployment analysis type. Nursing students of the 3rd period participated. The instrument to collection was Memories of Game, reports prepared by students after game sessions. The game is a non-traditional educational strategy that enabled approach to students through professional practice, active participation, self-reflection and reflection on professional practice. This strategy favored individualization processes, allowing students to experience situations similar to the nursing practice and exercise skills such as teamwork and creativity. The expansion of studies that address the subjective processes in higher education, through simulation games, can contribute to better design of health development processes.

  2. Comparing two instructional methods of role playing and lecture on primigravida females, decision about type of delivery.

    Science.gov (United States)

    Abedian, Zahra; Navaee, Maryam; Sani, Hossein Jafari; Ebrahimzadeh, Saeed

    2017-01-01

    Each mother has the legal right to decide about her delivery, but this decision should be made based on scientific knowledge. Instructions during pregnancy help to choose the proper type of delivery. This study conducted aimed to compare two instructional methods of role playing and lecture on primigravida decision about type of delivery. In this single-blind clinical trial 67 primigravida, 34-36 week were selected using multi-stage sampling and assigned into two groups randomly. Decision-making (before, 2-week after, and at admission in maternity department) was tested by a questionnaire. In role-playing group, advantages and disadvantages of two type delivery were presented by role-playing in 90-min by three scenarios. In lecture group, it was also presented in a 90-min lecture. Data were analyzed by mean difference test, Fisher test, independent and paired t-test. Two groups showed a significant difference in terms of decision at admission to maternity department (P = 0.000). 75% of lecture group and 100% of role-playing group selected normal delivery. Postintervention knowledge score in lecture group was 18 ± 5.3 and in role-playing group 17.1 ± 4.0. Percent of change in knowledge scores in two groups was significant (P = 0.001). Participants' attitude, before and after the intervention, in both groups was significant (P 0.05). In this research, lecture was more effective in raising knowledge level, and role playing was more effective in raising decision to vaginal delivery and reducing elective caesarean section. It is therefore suggested to use both teaching methods altogether for pregnant women to decrease the rate of unnecessary cesarean.

  3. Family matters: examining a multi-family group intervention for women with BRCA mutations in the scope of genetic counselling.

    Science.gov (United States)

    Mendes, Alvaro; Chiquelho, Raquel; Santos, Teresa Almeida; Sousa, Liliana

    2010-12-01

    The availability of family-centred services for women genetically at-risk for breast and ovarian cancer (BRCA) due to deleterious genetic mutations is still scarce, despite the distress that these women and their families may experience. This study describes a multi-family group intervention for women who tested positive for BRCA mutations and their families. Methods include a time-limited psycho-educational programme involving educational and support components and consisting of four semi-structured multi-family sessions. Three families (a total of nine people) attended the programme in genetic counselling for hereditary cancers at a Portuguese public hospital. A focus group interview was performed 1 month after the last session to assess both the practical and the psychosocial impacts and to collect suggestions from participants. The present paper focuses on the practical aspects of the intervention, its development and its evaluation. Participants reported that the programme is well-structured and that responds to the needs of patients and their families by improving coping skills and medical awareness in the adaptation to genetic illness. Results reinforce the need to integrate psychosocial and family-oriented interventions in genetic counselling, addressing the holistic experience of hereditary disease. Recommendations for enhancing the services available are provided. The multi-family discussion group, combining educative and supportive services with a family focus, can be successfully adapted in genetic counselling protocols.

  4. Use of interactive theater and role play to develop medical students' skills in breaking bad news.

    Science.gov (United States)

    Skye, Eric P; Wagenschutz, Heather; Steiger, Jeffrey A; Kumagai, Arno K

    2014-12-01

    Creative arts have been increasingly implemented in medical education. This study investigated the use of interactive theater and role play with professional actors in teaching breaking bad news to medical students. The objectives were to explore the contexts, approaches, experiences, and reactions in giving and receiving bad news. Second-year medical students participated in a required educational session that utilized interactive theater which helps students learn about the issues of breaking bad news to a patient with cancer. Following the interactive theater piece, professional actors provided students role play experiences in small groups with breaking bad news. Anonymous evaluation surveys were given out to all second-year medical students at the conclusion of the breaking bad news session. Surveys contained quantitative and qualitative responses. Three years of evaluations were analyzed. A total of 451 (88 %) students completed the evaluations. Comments were thematically analyzed. Ninety-four percent agreed that the theater piece prompted reflection on patient-provider communications, and 89 % agreed that it stimulated discussion on complex issues with breaking bad news. The two most common themes in student comments concerned the importance of realism in the theater piece, and the value of experiencing multiple perspectives. Use of professional actors during the role play exercises enhances the realism and pushed the students out of their own "comfort zones" in ways that may more closely approximate real life clinical situations. Interactive theater can be a potentially powerful tool to teach breaking bad news during medical school.

  5. Facebook Role Play Addiction - A Comorbidity with Multiple Compulsive-Impulsive Spectrum Disorders.

    Science.gov (United States)

    Nathan, Deeepa; Shukla, Lekhansh; Kandasamy, Arun; Benegal, Vivek

    2016-06-01

    Background Problematic Internet use (PIU) is an emerging entity with varied contents. Behavioral addictions have high comorbidity of attention deficit hyperactivity disorder and obsessive-compulsive spectrum disorders. Social networking site (SNS) addiction and role playing game (RPG) addiction are traditionally studied as separate entities. We present a case with excessive Internet use, with a particular focus on phenomenology and psychiatric comorbidities. Case presentation Fifteen-year-old girl with childhood onset attention deficit disorder, obsessive-compulsive disorder, adolescent onset trichotillomania, and disturbed family environment presented with excessive Facebook use. Main online activity was creating profiles in names of mainstream fictional characters and assuming their identity (background, linguistic attributes, etc.). This was a group activity with significant socialization in the virtual world. Craving, salience, withdrawal, mood modification, and conflict were clearly elucidated and significant social and occupational dysfunction was evident. Discussion This case highlights various vulnerability and sociofamilial factors contributing to behavioral addiction. It also highlights the presence of untreated comorbidities in such cases. The difference from contemporary RPGs and uniqueness of role playing on SNS is discussed. SNS role playing as a separate genre of PIU and its potential to reach epidemic proportions are discussed. Conclusions Individuals with temperamental vulnerability are likely to develop behavioral addictions. Identification and management of comorbid conditions are important. The content of PIU continues to evolve and needs further study.

  6. Adolescent asthmatics' needs and preferences regarding medication counseling: Results from online focus groups

    NARCIS (Netherlands)

    Koster, Ellen S.|info:eu-repo/dai/nl/308480643; Philbert, Daphne; Van Dijk, Liset L.; De Vries, Tjalling W.; Bouvy, Marcel L.|info:eu-repo/dai/nl/153182210

    2014-01-01

    Background: In adolescents, non-adherence is a major problem and leads to uncontrolled disease. Objectives: To assess adolescents needs and preferences regarding counseling and support with focus on use of new media. Methods: Asthmatic adolescents needs and preferences were examined by means of

  7. Adolescent asthmatics' needs and preferences regarding medication counseling: results from online focus groups.

    NARCIS (Netherlands)

    Koster, E.S.; Philbert, D.; Dijk, L. van; Vries, T.W. de; Bouvy, M.L.

    2014-01-01

    Background: In adolescents, non-adherence is a major problem and leads to uncontrolled disease. Objectives: To assess adolescents needs and preferences regarding counseling and support with focus on use of new media. Methods: Asthmatic adolescents needs and preferences were examined by means of mode

  8. Adolescent asthmatics' needs and preferences regarding medication counseling: Results from online focus groups

    NARCIS (Netherlands)

    Koster, Ellen S.; Philbert, Daphne; Van Dijk, Liset L.; De Vries, Tjalling W.; Bouvy, Marcel L.

    2014-01-01

    Background: In adolescents, non-adherence is a major problem and leads to uncontrolled disease. Objectives: To assess adolescents needs and preferences regarding counseling and support with focus on use of new media. Methods: Asthmatic adolescents needs and preferences were examined by means of mode

  9. The Effects of a Self-Esteem Counseling Group on Male Prisoners' Self-Concept.

    Science.gov (United States)

    Vicary, Judith R.; Good, Roland

    1983-01-01

    Studied the effectiveness of a self-esteem counseling workshop for fifteen male inmates. The program emphasized family related self-concept, using experiential and discussion strategies. Results indicated a significant increase in the participants' family-based self-esteem scores from pre- to posttest, while no change occurred in peer or…

  10. Predictors of the Change in Self-Stigma Following a Single Session of Group Counseling

    Science.gov (United States)

    Wade, Nathaniel G.; Post, Brian C.; Cornish, Marilyn A.; Vogel, David L.; Tucker, Jeritt R.

    2011-01-01

    One of the major obstacles to seeking psychological help is the stigma associated with counseling and therapy. Self-stigma, the fear of losing self-respect or self-esteem as a result of seeking help, is an important factor in the help-seeking process. In the present study, college students meeting a clinical cutoff for psychological symptoms…

  11. Adolescent asthmatics' needs and preferences regarding medication counseling: results from online focus groups.

    NARCIS (Netherlands)

    Koster, E.S.; Philbert, D.; Dijk, L. van; Vries, T.W. de; Bouvy, M.L.

    2014-01-01

    Background: In adolescents, non-adherence is a major problem and leads to uncontrolled disease. Objectives: To assess adolescents needs and preferences regarding counseling and support with focus on use of new media. Methods: Asthmatic adolescents needs and preferences were examined by means of

  12. Role playing to train elementary teachers to use a classroom management "skill package".

    Science.gov (United States)

    Jones, F H; Eimers, R C

    1975-01-01

    Two teachers who led regular third-grade classrooms in a suburban elementary school were trained via role-playing to use a broad range of social skills in dealing with group behavioral management in the classroom. Teacher training reduced disruptive student behavior during both seat work and group discussions in both classrooms. A measure of student productivity during arithmetic period in one classroom showed significant gains in arithmetic problems correct per day for the middle and bottom thirds of the class, with the bottom third increasing by 76%.

  13. Forced Choices: Role Play and the Problem of Disappearing Syntax

    Directory of Open Access Journals (Sweden)

    David Kellogg

    2014-05-01

    Full Text Available We begin with the observation that some Korean elementary school children in English class, confined to a single situation and even a single language exponent in a role play, appear to produce far more coherent dialogue than the previous week when they were allowed completely free choices in language. We note that at the same time as their dialogue becomes longer, their sentences become shorter (tall and thinner on the printed page, and we suggest that the grammatical complexity is consciously unpacked as discourse complexity. When we turn to a large corpus of longitudinal and cross sectional data, we see, however, that “thinner” dialogue with short utterances is not always more creative, at least not grammatically. We see that the children are deliberately and consciously choosing more elliptical and less creative expressions when they speak. We generalize from this data to show that the problem is no mere artifact of the data sample. We theorize from this generalization to show that the development of the child’s free will in syntax is related to a long chain of such constraints, leading from instincts to habits to intelligent choices oriented toward the immediate environment to acts of free will which are genuinely voluntary and which admit no sovereign but the child’s developing self. Indeed, we shall argue that the exercise of this sovereignty is precisely how the child develops a self in the first place.

  14. Using dramatic role-play to develop emotional aptitude

    Directory of Open Access Journals (Sweden)

    Russell Dinapoli

    2009-12-01

    Full Text Available As university educators, we need to prepare students for the transition from the information age to what Daniel H. Pink (2005 calls the conceptual age, which is governed by artistry, empathy and emotion, by including in the curricula activities that stimulate both hemispheres of the brain. This can be done by promoting activities that energize what Daniel Goleman (1995 refers to as emotional intelligence, and it further maintains that, as Paul Ekman (2003 suggests, the ability to detect feelings improves communication. Recognizing the need to include in the curricula procedures that help develop students’ right brain aptitudes and enhance their communication skills, I have endeavoured to introduce dramatic scene study as a sustained activity in my English for Specific Purposes courses at the Universidad de Valencia. My aim was to energize the students’ creative and emotional aptitudes, as well as to dynamize effective teamwork. This article sustains that dramatic role-play, based on scripted scene study and related improvisational activities, is one way of achieving this.

  15. Effects of exercise and group counselling on body composition and VO(2max) in overweight women with polycystic ovary syndrome

    DEFF Research Database (Denmark)

    Roessler, Kirsten Kaya; Birkebaek, Camilla; Ravn, Pernille

    2013-01-01

    BACKGROUND: Polycystic ovary syndrome (PCOS) is often associated with an increased waist circumference and with lower cardio-respiratory fitness as a consequence of obesity, which may be improved by physical activity. OBJECTIVE: To investigate the effect of high-intensity aerobic training combined...... with group counselling sessions on anthropometry and cardio-respiratory fitness in women with PCOS. DESIGN: Seventeen sedentary, overweight women with PCOS were randomized in a cross-over design to 16 weeks of intervention: Eight weeks high intensity aerobic exercise was followed by eight weeks group...

  16. Investigating effectiveness of group counseling with reality therapy approach on self-esteem of addicted boys having at most 20 years old

    National Research Council Canada - National Science Library

    Hoseini Shadi; Toozandehjani Hassan

    2016-01-01

    This study is a quasi-experimental research that aimed to investigate the effectiveness of group counseling with reality therapy approach on increasing self-esteem of addicted boys having at most 20 years old...

  17. The Effectiveness of Group Training of Rational- Emotive Behavior Therapy on Communicative Beliefs of the Couples Referred to Counseling Centers in Isfahan

    National Research Council Canada - National Science Library

    Shakib Johari; Hadis Haji Zadeh; ParisaAmini

    2016-01-01

    .... The aim of this study was to determine the efficacy of Rational- Emotive Behavior Therapy,through group training, on communication beliefs of the couples who referred to counseling centers in Isfahan. Methods...

  18. 团体心理辅导技术在职业核心能力培养中的应用%The Application of Group Counseling Techniques in The Professional Core Ability Training

    Institute of Scientific and Technical Information of China (English)

    赵娟

    2016-01-01

    Professional core ability refers to the basic ability except post professional ability of people in the professional career , which has universal applicability and wide range of mobility , and it is accompanied by a lifelong ability of sustainable development .The appli-cation of group psychological counseling to the cultivation of professional core competence has a strong feasibility .In the process of the cultivation of professional core ability , role play, group games, and a variety of group counseling technology can be used to change the traditional view of students and education , and to promote the students'consciousness , so as to improve the effect of teaching .%职业核心能力指人们职业生涯中岗位专业能力之外的基本能力,具有普遍的适用性和广泛的可迁移性,是伴随人终生的可持续发展的能力。将团体心理咨询技术应用到职业核心能力培养中具有较强的可行性。在职业核心能力培养过程中,可以通过角色扮演、团体游戏等多种团体心理辅导技术,改变传统学生观、教育观,促进学生自觉领悟,从而提高教育教学效果。

  19. Effects of e-learning, lectures, and role playing on nursing students’ knowledge acquisition, retention and satisfaction

    Science.gov (United States)

    Pourghaznein, Tayebeh; Sabeghi, Hakimeh; Shariatinejad, Keyvan

    2015-01-01

    Background: Nursing education can maintain its dynamic quality when it moves toward innovation and modern methods of teaching and learning. Therefore, teachers are required to employ up to date methods in their teaching plans. This study evaluated the effects of e-learning, lectures, and role playing on nursing students’ learning, retention, and satisfaction. Methods: Sixty nursing students were selected as an experiment and control groups during two consecutive semesters. The educational content was presented as e-learning and role playing during one semester (experiment group) and as lectures in the next semester (control group). A questionnaire containing three parts was used to assess demographics, learning and satisfaction statuses. The questionnaire also included a final openended question to evaluate the students’ ideas about the whole course. Results: The mean scores of posttest were 16.13 ± 1.37 using role playing, 15.50 ± 1.44 using e-learning and 16.45 ± 1.23 using lectures. The differences between the mean scores of posttest and pretest were 12.84 ± 1.43, 12.56 ± 1.57, and 13.73 ± 1.53 in the mentioned methods, respectively. Lectures resulted in significantly better learning compared to role playing and e-learning. In contrast, retention rates were significantly lower using lectures than using role playing and e-learning. Students’ satisfaction from e-learning was significantly lower than lecturing and role playing. Conclusion: Due to the lower rates of retention following lectures, the teachers are recommended to use student- centered approaches in their lectures. Since students’ satisfaction with e-learning was lower than the other methods, further studies are suggested to explore the problems of e-learning in Iran. PMID:26000257

  20. Correspondence of Motivational Interviewing Adherence and Competence Ratings in Real and Role-Played Client Sessions

    Science.gov (United States)

    Decker, Suzanne E.; Carroll, Kathleen M.; Nich, Charla; Canning-Ball, Monica; Martino, Steve

    2013-01-01

    Treatment integrity ratings (adherence and competence) are frequently used as outcome measures in clinician training studies, drawn from recorded real client or role-played client sessions. However, it is unknown whether clinician adherence and competence are similar in real client and role-played sessions or whether real and role-play clients…

  1. Using Role-Play for Expert Science Communication with Professional Stakeholders in Flood Risk Management

    Science.gov (United States)

    McEwen, Lindsey; Stokes, Alison; Crowley, Kate; Roberts, Carolyn

    2014-01-01

    This paper explores role-play pedagogies in learning and communicating about cutting-edge flood science by flood risk management professionals in local government. It outlines role-play process/structure and evaluates participant perceptions of their learning experiences. Issues were impacts of prior role-play experience on attitudes brought to…

  2. Attacking the Personal Fable: Role-Play and Its Effect on Teen Attitudes toward Sexual Abstinence.

    Science.gov (United States)

    Saltz, Eli; And Others

    1994-01-01

    Examines role playing as a tool for changing teenagers' attitudes about sex behavior and the consequences of teen pregnancy. A sample of 267 ninth-grade students attending a high-risk urban school participated. Role playing and watching videos of friends' role playing significantly increased favorable attitudes toward abstinence in girls but not…

  3. Exploring the Potential of Role Play in Higher Education: Development of a Typology and Teacher Guidelines

    Science.gov (United States)

    Rao, Deepa; Stupans, Ieva

    2012-01-01

    Role-play, in which learners act out roles in case scenarios, appears to be used across a broad range of discipline areas to address learning across the cognitive, psychomotor and affective domains. This paper describes the development of a prospective typology of role-play learning opportunities derived from role-play scenarios used at one large…

  4. Using Role-Play for Expert Science Communication with Professional Stakeholders in Flood Risk Management

    Science.gov (United States)

    McEwen, Lindsey; Stokes, Alison; Crowley, Kate; Roberts, Carolyn

    2014-01-01

    This paper explores role-play pedagogies in learning and communicating about cutting-edge flood science by flood risk management professionals in local government. It outlines role-play process/structure and evaluates participant perceptions of their learning experiences. Issues were impacts of prior role-play experience on attitudes brought to…

  5. Assessing Women's Responses to Sexual Threat: Validity of a Virtual Role-Play Procedure

    Science.gov (United States)

    Jouriles, Ernest N.; Rowe, Lorelei Simpson; McDonald, Renee; Platt, Cora G.; Gomez, Gabriella S.

    2011-01-01

    This study evaluated the validity of a role-play procedure that uses virtual reality technology to assess women's responses to sexual threat. Forty-eight female undergraduate students were randomly assigned to either a standard, face-to-face role-play (RP) or a virtual role-play (VRP) of a sexually coercive situation. A multimethod assessment…

  6. Effects of a single-session assertiveness music therapy role playing protocol for psychiatric inpatients.

    Science.gov (United States)

    Silverman, Michael J

    2011-01-01

    The purpose of this study was to implement and measure the effectiveness of a single-session assertiveness music therapy role playing protocol for psychiatric inpatients. Participants (N=133) were randomly assigned by group to one of three conditions: (a) Assertiveness Music Therapy, (b) No Music Assertiveness, or (c) Music No Assertiveness. Participants in both assertiveness conditions role played a number of different commonly occurring scenarios at an inpatient psychiatric facility and in the community. There were no significant between-group differences in posttest quality of life, locus of control, or other subscales. However, participants in both assertiveness conditions tended to have slightly higher internal locus of control and overall quality of life scores than participants in the music no assertiveness condition. Additionally, the assertiveness music therapy condition had higher attendance rates than the other conditions. A higher percentage of participants from both the assertiveness music therapy and music no assertiveness conditions indicated they thought their session was the most helpful/therapeutic group therapy session in which they had participated; this was not the case for the assertiveness no music condition. Future research is warranted to measure the effects of protocols that can help psychiatric patients generalize skills learned in treatment.

  7. Comparison the Effect of Teaching of SBAR Technique with Role Play and Lecturing on Communication Skill of Nurses

    Directory of Open Access Journals (Sweden)

    Narges Toghian Chaharsoughi

    2014-06-01

    Full Text Available Introduction: Ineffective communication is a main factor in engender of unwanted hospital errors and impede suitable patient care. SBAR technique (Situation-Background- Assessment- Recommendation is a standard tool for building communication among healthcare professionals. While educating the SBAR technique requires appropriate educational methods, but this issue has been less investigated. So, the aim of present study was to compare the effect of educating the SBAR technique with role play and lecturing on communication skills of nurses in transferring patients to next shift. Methods: This quasi-experimental study conducted by participating 78 nurses who assigned to role play and lecturing groups randomly. SBAR technique was educated to each group separately. At the end of the learning session in each group, the skills of the participants in performing SBAR technique were investigated by the standard SBAR scale. Data analysis was performed by using SPSS statistical software version 11.5. Results: Comparison the total score of performing SBAR technique using independent samples t-test showed statistical differences between mean score of role play and lecturing groups. Similarly, comparison the scores of skill in performing each four parts of SBAR technique showed statistical differences between two groups.Conclusion: Role play is an effective educational method in teaching SBAR technique for nurses and it can be used as a tool for build effective communication between healthcare professionals.

  8. The influence of information and role-playing experiences on children's attitudes toward peers who use AAC.

    Science.gov (United States)

    Beck, Ann R; Fritz-Verticchio, Heidi

    2003-02-01

    A school-based intervention designed to increase the positive nature of children's attitudes toward peers who use AAC is described. Small groups of children were given only information about AAC or they were given information about AAC and the opportunity to role-play being nonspeaking. Results indicated a greater positive effect of the information plus role-play experience compared to the effects of being given information alone for older children and boys. Clinical implications and suggestions for future research are discussed.

  9. Simulating Social and Political Influences on Hazard Analysis through a Classroom Role Playing Exercise

    Science.gov (United States)

    Hales, T. C.; Cashman, K. V.

    2006-12-01

    Geological hazard mitigation is a complicated process that involves both detailed scientific research and negotiations between community members with competing interests in the solution. Geological hazards classes based around traditional lecture methods have difficulty conveying the decision-making processes that go into these negotiations. To address this deficiency, we have spent five years developing and testing a role- playing exercise based on mitigation of a dam outburst hazard on Ruapehu volcano, New Zealand. In our exercise, students are asked to undertake one of five different roles and decide the best way to mitigate the hazard. Over the course of their discussion students are challenged to reach a consensus decision despite the presence of strongly opposed positions. Key to the success of the exercise are (1) the presence of a facilitator and recorder for each meeting, (2) the provision of unique information for each interested party, and (3) the division of the class into multiple meeting groups, such that everyone is required to participate and individual groups can evolve to different conclusions. The exercise can be completed in a single hour and twenty minute classroom session that is divided into four parts: an introduction, a meeting between members of the same interested party to discuss strategy, a meeting between different interested parties, and a debriefing session. This framework can be readily translated to any classroom hazard problem. In our experience, students have responded positively to the use of role-playing to supplement lectures.

  10. Counselling Techniques for Outdoor Leaders.

    Science.gov (United States)

    Chase, Michelle; Chase, Robert

    1992-01-01

    Outdoor leaders need counseling skills to deal with interpersonal conflicts that arise within a group and to facilitate participant growth and change. Person-centered counseling, reality therapy counseling, and behavioral counseling are discussed, as well as how various techniques from each can be used to the benefit of the leader and the group.…

  11. From board to bedside - training the communication competences of medical students with role plays.

    Science.gov (United States)

    Luttenberger, Katharina; Graessel, Elmar; Simon, Cosima; Donath, Carolin

    2014-07-05

    Role plays and standardized patients are often used in medical education and have proven to be effective tools for enhancing the communication skills of medical students. Most course concepts need additional time and teaching staff, and there are only a few studies about role plays in the preclinical segment. We developed a highly consolidated concept for the curricular course of 2nd-year medical students, including ten role plays about five subjects: anamnesis, shared decision making, prevention, breaking bad news, and so-called "difficult interactions". Before the course, all students were asked about their expectations and attitudes toward the course. After the course, all students rated the course, their individual learning progress, whether their expectations had been fulfilled, and re-evaluated their attitudes. Questionnaires were self-report measures and had a quantitative and a short qualitative section and were analyzed with descriptive statistics. Group differences (sex, age, role played) were evaluated with t tests at a Bonferonni-corrected significance level of p = .03 and the non-parametric U-tests. Implementing this practical course concept is possible without incurring additional costs. This paper not only shows how that can be done but also provides 5 examples of role scripts for different training subjects. The course concept was highly appreciated by the students. More than 75% felt that they had learned important communication techniques and would be better able to handle difficult situations. Playing the doctor's role was felt to be more useful than playing the patient's role. Women admitted a higher degree of shyness in the beginning and gave higher ratings to their learning progress than men. Students' most frequent wish in the qualitative analysis was to be able to play the doctor's role at least once. The students' answers showed a differentiated pattern, thus suggesting that the influence of social desirability was minimal. Practical skills

  12. [Application of role-play simulation in pre-clinical practice of the fourth grade students in department of endodontics].

    Science.gov (United States)

    Zhu, Lin-lin; Qiu, Li-hong; Qu, Liu; Xue, Ming; Yan, Lu

    2014-10-01

    To apply role- play simulation in pre-clinical practice of the fourth grade students in department of endodontics. Thirty-two students were randomly divided into 2 groups, there were 16 students in each group. Students in one group were taught with role-play simulation while the other group with lecture-based learning method. The teaching effect was measured with examination and questionnaire survey. The data was analyzed by using SPSS 17.0 software package. There were no significant differences in basic knowledge, case analysis and oral examination between 2 groups (P>0.05), but there was significant difference in history taking and medical records writing, practical examination and total scores between 2 groups (Pendodontics.

  13. The effects of functional group counseling on inspiring low-achieving students' self-worth and self-efficacy in Taiwan.

    Science.gov (United States)

    Hong, Zuway-R; Lin, Huann-shyang; Wang, Hsin-Hui; Chen, Hsiang-Ting; Yu, Tien-chi

    2012-01-01

    In this study, we investigated the effects of functional group counseling on inspiring low achievers' self-worth and self-efficacy in Taiwan. Forty-three 10th grade low-achieving students volunteered as the Experimental Group to join a 24-week intervention, which integrated and utilized functional group counseling; another 51 10th grade low-achieving students volunteered to be Comparison Group I. In addition, 43 10th grade moderate or high academic achieving students volunteered to be Comparison Group II. All participants completed the Vocational School Student Questionnaire at the beginning and end of this study to measure their self-worth and self-efficacy. In addition, six target students (two boys and four girls) with the lowest total scores on self-worth or self-efficacy in the pretest were selected from the Experimental Group to be interviewed at the end of the intervention and observed weekly. Analyses of variance, analyses of covariance, and paired t-tests assessed the similarity and differences among groups. The initial findings were as follows: Experimental group students had significantly higher scores on self-efficacy and self-worth than both Comparison Group I and Group II students and functional group counseling was shown to significantly affect the low-achieving students. Qualitative results from interviews and observations were used for triangulation and consolidation of quantitative results. Implications of the study included the recommended use of functional group counseling with low-achieving students.

  14. Computer-supported games and role plays in teaching water management

    Directory of Open Access Journals (Sweden)

    A. Y. Hoekstra

    2012-08-01

    Full Text Available There is an increasing demand for an interdisciplinary approach in teaching water management. Computer-supported games and role plays offer the potential of creating an environment in which different disciplines come together and in which students are challenged to develop integrated understanding. Two examples are discussed. The River Basin Game is a common-pool resource game in which participants experience the risk of over-abstractions of water in a river basin and learn how this risk relates to the complexity of the system, the conflict between individual and group optimums and the difficulty in achieving good cooperation. The Globalization of Water Role Play makes participants familiar with the global dimension of water management by letting them experience how national governments can integrate considerations of water scarcity and domestic water productivities into decisions on international trade in commodities like food, cotton and bio-energy. The two examples illustrate that play sessions inspire participants to think about the functioning of systems as a whole and to develop good cooperative courses of action, whereby both uncertainties about the system and the presence of different values and perspectives among participants play a role.

  15. Computer-supported games and role plays in teaching water management

    Directory of Open Access Journals (Sweden)

    A. Y. Hoekstra

    2012-02-01

    Full Text Available There is an increasing demand for an interdisciplinary approach in teaching water management. Computer-supported games and role plays offer the potential of creating an environment in which different disciplines come together and in which students are challenged to develop integrated understanding. Two examples are discussed. The River Basin Game is a common-pool resource game in which participants experience the risk of over-abstractions of water in a river basin and learn how this risk relates to the complexity of the system, the conflict between individual and group optimum and the difficulty to come to good cooperation. The Globalization of Water Role Play makes participants familiar with the global dimension of water management by letting them experience how national governments can integrate considerations of water scarcity and domestic water productivities into decisions on international trade in commodities like food, cotton and bio-energy. The two examples illustrate that plays inspire participants to think about the functioning of systems as a whole and to develop good cooperative courses of action, whereby both uncertainties about the system and the presence of different values and perspectives among participants play a role.

  16. Some personal notes on role plays as an excellent teaching tool : commentary on "using and developing role plays in teaching aimed at preparing for social responsibility".

    Science.gov (United States)

    Hunger, Iris

    2013-12-01

    Role plays are extremely valuable tools to address different aspects of teaching social responsibility, because they allow students to "live through" complex ethical decision making dilemmas. While role plays are getting high marks from students because their entertainment value is high, their educational value depends on their closeness to students' work experience and the skills of the teacher in helping students comprehend the lessons they are meant to convey.

  17. Factors influencing player preferences for heroic roles in role-playing games.

    Science.gov (United States)

    Hsu, Shang Hwa; Kao, Ching-Han; Wu, Muh-Cherng

    2007-04-01

    Two studies were conducted to investigate whether player personality or social cognition influence preferences for heroic roles in role-playing games (RPG). In Study 1, 149 teenager subjects were categorized into five groups according to the Guilford Personality Inventory. Heroes were clustered into three types based on their attributes. The analysis of variance (ANOVA) results indicated that each personality group did not display distinctive preference for any particular heroic type. However, of the three heroic types teenagers most strongly preferred, Justice Warrior was followed, in order of preference, by Visionary Leader and Saint. In Study 2, the influence of three player social cognition factors (similarity, proximity, and familiarity) on player preference for heroic roles was studied. Multiple regression analysis results indicated that similarity and familiarity predicted player preferences for heroic roles.

  18. Using role-playing exercises to teach astronomy

    Science.gov (United States)

    Francis, Paul J.

    1999-10-01

    I'd like to share a rather cavalier, but enormously enjoyable technique I've been using to teach introductory astronomy classes for nonscience majors. Rather than preparing a conventional lecture on some area of astronomy, I divide my class into groups that compete among themselves to be the first to understand a given aspect of astronomy, using clues that I supply.

  19. Teaching for Civic Participation with Negotiation Role Plays

    Science.gov (United States)

    Smith, Stacie Nicole

    2004-01-01

    This activity is designed to help teachers engage students in a critical examination of the challenges embedded in balancing economic, environmental, and immigration policy. Students take on the roles of environmental and elderly advocacy groups, both for and against increased immigration. By taking on the personalities and interests of these…

  20. Efficacy of Role Play in Concert with Lecture to Enhance Student Learning of Immunology

    Directory of Open Access Journals (Sweden)

    Samantha L. Elliott

    2010-11-01

    Full Text Available Despite numerous reports that active learning increases student understanding, many barriers still exist that prevent faculty from shedding the traditional passive lecture and adopting active learning strategies in the classroom. This study looks at the use of role play as an active learning technique to convey new material, or as reinforcement to traditional lecture. A pre- and post-test survey was utilized to determine student learning gains, along with an anonymous survey to determine student attitudes about role play. Student learning gains are similar regardless of class size, role-playing participation or learning style, and reflect an increase in lower order cognition. Attitudes and learning gains indicate role play is preferable as a reinforcement technique, although the order does not matter if both lecture and role play are utilized to convey information. These data provide insight into the best practices of role-playing implementation in concert with traditional lecture format.

  1. Efficacy of role play in concert with lecture to enhance student learning of immunology.

    Science.gov (United States)

    Elliott, Samantha L

    2010-01-01

    Despite numerous reports that active learning increases student understanding, many barriers still exist that prevent faculty from shedding the traditional passive lecture and adopting active learning strategies in the classroom. This study looks at the use of role play as an active learning technique to convey new material, or as reinforcement to traditional lecture. A pre- and post-test survey was utilized to determine student learning gains, along with an anonymous survey to determine student attitudes about role play. Student learning gains are similar regardless of class size, role-playing participation or learning style, and reflect an increase in lower order cognition. Attitudes and learning gains indicate role play is preferable as a reinforcement technique, although the order does not matter if both lecture and role play are utilized to convey information. These data provide insight into the best practices of role-playing implementation in concert with traditional lecture format.

  2. Role-play and the Industrial Revolution: an STS approach to the teaching of steam engines

    Science.gov (United States)

    Sabka, Diego; Pereira de Pereira, Alexsandro; Lima Junior, Paulo

    2016-11-01

    Role-play is an interesting, although underexplored, way of teaching physics in high school. This paper presents a science-technology-society (STS) approach to the teaching of heat engines based on a role-play of the Industrial Revolution. Enacting the role-play, students are presented not only to scientific concepts, but also to the social and technological controversies of industrial development.

  3. Play in two languages. Language alternation and code-switching in role-play in North Sámi and Norwegian

    OpenAIRE

    Carola Kleemann

    2013-01-01

    This article analyses how children in a Sámi kindergarten use their languages, North Sámi and Norwegian, in everyday life. My focus is on role-play in periods of free play in a kindergarten where children speak both North Sámi and Norwegian. Role-play is a bilingual context in that one sequence of play most often uses elements from both languages. Role-play as a situation is suitable for studying language alternation and code-switching because it is an in-group driven activity. The language a...

  4. [Role playing as an essential element of simulation procedures in medicine].

    Science.gov (United States)

    Dieckmann, Peter; Rall, Marcus; Eich, Christoph; Schnabel, Kai; Jünger, Jana; Nikendei, Christoph

    2008-01-01

    Role playing is an important element of virtually all simulation-based procedures. An improved understanding for methodological aspects facilitates its goal-oriented use in education and training, research and examinations. In the present paper we describe how different forms of role play are used in different simulation-based procedures. We describe a plausibility study from skills labs demonstrating that the introduction of role-playing can increase perceived realism. Finally we derive practical suggestions for the conduction of role plays in medical simulation.

  5. Role-playing as a tool for hiring, training, and supervising peer providers.

    Science.gov (United States)

    Oh, Hans; Solomon, Phyllis

    2014-04-01

    This article presents role-playing as an activity that can help managers in hiring, evaluating, and supervising peer providers. With the increasing employment of peers in mental health care systems, supervisors have had to face dilemmas related to peer employment more frequently and with little guidance and direction. In response, this article presents role-playing as a practical tool to hire, train, and supervise peer providers. The effectiveness of role-playing depends largely on context and execution, and so this article also offers direction on how to maximize the utility and benefits of role-playing to enhance the performance of peer providers.

  6. A virtual reality application in role-plays of social skills training for schizophrenia: a randomized, controlled trial.

    Science.gov (United States)

    Park, Kyung-Min; Ku, Jeonghun; Choi, Soo-Hee; Jang, Hee-Jeong; Park, Ji-Yeon; Kim, Sun I; Kim, Jae-Jin

    2011-09-30

    Although social skills training (SST) is an effective approach for improving social skills for schizophrenia, the motivational deficit attenuates its efficacy. Virtual reality (VR) applications have allowed individuals with mental disabilities to enhance their motivation for rehabilitation. We compared SST using VR role-playing (SST-VR) to SST using traditional role-playing (SST-TR). This randomized, controlled trial included 91 inpatients with schizophrenia who were assigned to either SST-VR (n=46) or SST-TR (n=45). Both groups were administered over 10 semiweekly group sessions. An experienced, blinded rater assessed vocal, nonverbal and conversational skills. We also obtained data on motivation for SST and various social abilities. Throughout the 10 sessions, the SST-VR group (n=33) showed greater interest in SST and generalization of the skills than the SST-TR group (n=31). After SST, the SST-VR group improved more in conversational skills and assertiveness than the SST-TR group, but less in nonverbal skills. The VR application in role-plays of SST for schizophrenia may be particularly beneficial in terms of improving the conversational skills and assertiveness, possibly through its advantages in enhancing motivation for SST and generalization of the skills, and thus it may be a useful supplement to traditional SST. Copyright © 2011 Elsevier Ltd. All rights reserved.

  7. Building a Creative-Arts Therapy Group at a University Counseling Center

    Science.gov (United States)

    Boldt, Randal W.; Paul, Sherin

    2011-01-01

    Creative-arts therapy groups offer university students powerful ways to address intrapersonal and interpersonal concerns. These groups combine the strengths of a traditional process group with the benefits of participation in the expressive arts. The creative process draws students in, invites insight and introspection, and facilitates outward…

  8. Building a Creative-Arts Therapy Group at a University Counseling Center

    Science.gov (United States)

    Boldt, Randal W.; Paul, Sherin

    2011-01-01

    Creative-arts therapy groups offer university students powerful ways to address intrapersonal and interpersonal concerns. These groups combine the strengths of a traditional process group with the benefits of participation in the expressive arts. The creative process draws students in, invites insight and introspection, and facilitates outward…

  9. Ethical Dilemmas in the Biology Undergraduate Classroom: Role-Playing Congressional Testimony

    Directory of Open Access Journals (Sweden)

    Amy M. Wiles

    2014-09-01

    Full Text Available Students often struggle with weighing multiple sides of bioethical dilemmas. The assignment described here incorporates discussion of ethical dilemmas in an upper-level undergraduate biology course. Students are introduced to ethical dilemmas in genetics through discussion of issues in small groups. They are then polled as to what positions they take on each dilemma and are assigned to argue a side opposite of one of their choices. Each student receives a subpoena to appear before a Senate subcommittee to give testimony as an expert witness. This role-play provides students with a starting point and motivation for developing their argument as well as a way to distance themselves from their own opinions by acting as someone holding the opposite stance. At the end of the presentations, students are required to reflect on the experience.

  10. Ethical dilemmas in the biology undergraduate classroom: role-playing congressional testimony.

    Science.gov (United States)

    Wiles, Amy M

    2014-12-01

    Students often struggle with weighing multiple sides of bioethical dilemmas. The assignment described here incorporates discussion of ethical dilemmas in an upper-level undergraduate biology course. Students are introduced to ethical dilemmas in genetics through discussion of issues in small groups. They are then polled as to what positions they take on each dilemma and are assigned to argue a side opposite of one of their choices. Each student receives a subpoena to appear before a Senate subcommittee to give testimony as an expert witness. This role-play provides students with a starting point and motivation for developing their argument as well as a way to distance themselves from their own opinions by acting as someone holding the opposite stance. At the end of the presentations, students are required to reflect on the experience.

  11. [The Role Playing with recording for the undoing of the relational abilities].

    Science.gov (United States)

    De Camillis, Nadia; Ottaviani, Floriana; Renzi, Eufemia

    2005-01-01

    The elective didactic activities, (the student choice) in the regulation nursing degree corse represent an inviting formative moment for the students, since they can choose on the didactic fan proposed, the offer that most like and capture one own learning process. The proposal of the Role Playing session, active didactic methodology for excellence, since it favours the learning taking advantage of ludic analogy power, has consented, in the elective activities a ambit, with a lot of favour by nurse students that have lived in the simulation some emblematic situations of the clinical daily. The students group has focused theme attention on some ordinary situations in the hospital context performed by actorsstudents and they are analysed psychological mechanism, particularly as far as concerned the communication and the approach nurse-patient-patient relative: the behaviour mistakes perceived by oneself and somebody else, are become elements for discussions and new information for to acquire relationship competences.

  12. Comparison of Classic vs. Role plays Teaching Methods on the Menstrual Hygiene Behavior of Secondary School Girls in Iran

    Directory of Open Access Journals (Sweden)

    R Ostovar

    2013-09-01

    Background & aim: Awareness about the different aspects of health during puberty plays an important role in the health of girls and finally on their health future pregnancy. The aim of the present study was to to compare the effect of role playing and classical training methods in the the improvement of puberty health among secondary school girls in Yasouj City, Iran. Methods: In this study, the educational need during puberty school girls in the interview was determined. The two schools girls were randomly selected (students any school-60. Next, a knowledge and attitude questionnaire and a behavior checklist related to the main puberty health problems were completed. Then one of the schools randomly was selected as educational interventions schools and other were studied as controls. After grouping the students into four groups of 15, intervention were conducted in four sessions including: role-play, question and answer, and lecture. In the control group, all number of school students received training on puberty health through a classical education (lectures. The results were subsequently compared. Data were analyzed by Student t-test paired t-test, and analysis of variance. Results: The results of this study showed that the level of knowledge, attitude and behavior related to health matters during puberty showed significant improvement in the girls before and after implementation of educational intervention through role play (p<0.05.Thus, the mean score in group role play before intervention was 2.35±1.53 and after was 3.96±1.27 , The mean performance score before intervention 6.04±2.34 and after was, 8.61±1.55, respectively, while in classical group differences were not statistically significant (p<0.05 Conclusion: In comparison with the classical method of health education, teaching through role play significantly improved the level of knowledge, attitude and practice related to puberty health among adolescent girls. Key Words: Education, Adolescent Girls

  13. 通过团体心理咨询提高初中生自我概念水平的研究%Group Counseling for Enhancing Junior Middle School Students' Self-concept

    Institute of Scientific and Technical Information of China (English)

    刘春燕; 詹仁碧; 乔梁

    2002-01-01

    Objective: To study the effect of group counseling for improving self-concept pf junior middle school students. Methods: Group counseling was conducted on 10 selected junior middle school students. All members were assessed by PHCSS, SES and SCCS before and after intervention. Results: Group counseling was found to increase the students' total scores on PHCSS, SES and SCCS, showing significant improvement on their self-esteem, self-consistency and congruence. Conclusion: Group counseling can improve self-concept of junior middle school students.

  14. Designs and Discriminations for Clinical Group Supervision in Counselling Psychology: An Analysis

    Science.gov (United States)

    Grigg, Glen

    2006-01-01

    Evidence suggests that group clinical supervision of counsellors and trainees is an effective mode of service delivery. However, clinical supervision is often understood to be concerned with teaching a generic set of skills. Without specifically labeling them as such, clinical supervision groups are implicitly identified as psycho-educational…

  15. 我院团体心理辅导效果分析%Analysis on Effects of Group Mental Health Counseling in College

    Institute of Scientific and Technical Information of China (English)

    陈春晓

    2015-01-01

    团体心理辅导是一种效率高、感染力强的心理辅导形式,深受高校学生欢迎。本文对我院团体心理辅导的三年实践效果,采用问卷形式进行了评估。%Group mental health counseling is a counseling type with great efficiency and strong infection ,which is popular with college students .This essay makes assessment on the effects of the 3‐year group mental health counseling practice in Wuhan Institute of Shipbuild‐ing Technology based on the questionnaire form .

  16. The Method and Effect of Group Counseling Training%团体辅导培训的方法及效果检验

    Institute of Scientific and Technical Information of China (English)

    贾烜

    2015-01-01

    团体辅导是一种专业的助人技术,随着社会发展,应用在越来越多的领域,这就需要培养相应具有团体带领能力的专业人员。本研究以一项团体领导者培训项目为例,呈现了从团体辅导基础知识、团体辅导理论、团体实际操作等方面综合对团体领导者进行培训的方法。研究对参加团体辅导培训的成员进行了问卷调查,对主观反馈以及问卷测量结果进行量化分析,表明团体辅导培训具有显著效果。同时,从美国等国家和地区对团体领导者的认证标准讨论了我国团体领导者培训进一步发展的方向。%With social development, group counseling is used in more and more areas, which needs professional group leaders who are well trained. This study takes a group leader training program as an example, and presents a comprehensive training method that combining basic knowledge of group counseling, group counseling theory, group counseling practice and so on. Research on members who participate in the training shows that group counseling training has a significant effect. Meanwhile, this research discusses further development of group leader training in our country in comparison with American certification standard of group leaders.

  17. Simulation, Role-Playing, and Sociodrama in the Social Studies. With an Annotated Bibliography.

    Science.gov (United States)

    Garvey, Dale M.; Garvey, Sancha K.

    1967-01-01

    Classroom experience for social studies students in simulation, role-playing, and sociodrama provides not only an interesting way of learning, but also an appreciation for the complexity and interdependence of social systems in the modern world. Role-playing requires a student to assume an identity other than his own to increase his understanding…

  18. Breathing Life into History: Using Role-Playing to Engage Students

    Science.gov (United States)

    Cruz, Barbara C.; Murthy, Shalini A.

    2006-01-01

    Alternately referred to as historical role-playing, dramatic improvisation, sociodrama, or first-person characterization, role playing is a teaching strategy that often uses official accounts, personal narratives, and diaries to recreate a particular time period, specific event, or breathe life into a character from history. Historical…

  19. Preparing an L2 Role-Play: How Students Manage L2 Deficits

    Science.gov (United States)

    Edstrom, Anne

    2013-01-01

    There is considerable variation in the implementation of role-play activities in second language (L2)/foreign language (FL) classroom settings, and little information is available about how students actually manage them, particularly with regards to overcoming their L2 deficits. This study examines the preparation of role-plays by university…

  20. Fostering Argumentative Knowledge Construction through Enactive Role Play in "Second Life"

    Science.gov (United States)

    Jamaludin, Azilawati; Chee, Yam San; Ho, Caroline Mei Lin

    2009-01-01

    This paper examines how pre-university students shared and constructed knowledge in the context of GP (general paper) by interacting through individual virtual characters across five cycles of enactive role play sessions. Contextualized scenarios on the topic of euthanasia were developed in "Second Life". Role-playing the virtual characters…

  1. Investigating L2 Spoken English through the Role Play Learner Corpus

    Science.gov (United States)

    Nava, Andrea; Pedrazzini, Luciana

    2011-01-01

    We describe an exploratory study carried out within the University of Milan, Department of English the aim of which was to analyse features of the spoken English of first-year Modern Languages undergraduates. We compiled a learner corpus, the "Role Play" corpus, which consisted of 69 role-play interactions in English carried out by…

  2. What Students Need: Exploring Teachers' Views via Imagined Role-Playing

    Science.gov (United States)

    Zazkis, Rina; Nejad, Masomeh Jamshid

    2014-01-01

    Role-playing is an unscripted dramatic technique that encourages participants to improvise behaviors that illustrate expected actions of persons involved in defined situations. However, among various uses in developing professionals, the use of role-playing in teacher education is rather rare. To give all students the opportunity to participate in…

  3. Motivation within Role-Playing as a Means to Intensify College Students' Educational Activity

    Science.gov (United States)

    Burenkova, Olga Mikhailovna; Arkhipova, Irina Vladimirovna; Semenov, Sergei Aleksandrovich; Samarenkina, Saniya Zakirzyanovna

    2015-01-01

    This article covers college students' educational activity issues while studying a foreign language; analyzes special aspects of motivation introduction, their specific features. It also defines role and structure of role-playing. The authors come to the conclusion that introduction of role-playing in an educational process will bring it closer to…

  4. The Evaluation of Role-Playing in the Context of Teaching Climate Change

    Science.gov (United States)

    Belova, Nadja; Eilks, Ingo; Feierabend, Timo

    2015-01-01

    Role-plays are a common pedagogical tool in the Social Sciences. As an imitation of societal practices, role-plays are thought to support the development of argumentation and decision-making skills among learners. However, argumentation and decision making are also goals in science education in general and in socioscientific issues-oriented…

  5. Role-Playing in Science Education: An Effective Strategy for Developing Multiple Perspectives

    Science.gov (United States)

    Howes, Elaine V.; Cruz, Barbara C.

    2009-01-01

    Role-playing can be an engaging and creative strategy to use in the college classroom. Using official accounts, personal narratives, and diaries to recreate a particular time period, event, or personality, the instructional strategy alternately referred to as role-playing, dramatic improvisation, or first-person characterization can be an…

  6. Learning by Doing in Leadership Education: Experiencing Followership and Effective Leadership Communication through Role-Play

    Science.gov (United States)

    Tabak, Filiz; Lebron, Mariana

    2017-01-01

    This paper describes the implementation of a role-play exercise to illustrate the influence of followership styles and effective communication on leader-follower relationship formation and development. We provide the pedagogical theory and evidence behind using role-plays in classroom settings, followed by a literature review pertaining to…

  7. Role Playing: The Atomic Bomb and the End of World War II

    Science.gov (United States)

    Eggleston, Noel C.

    1978-01-01

    Describes how a role playing exercise can be used to teach students in a college level history course about the use of the atomic bomb in World War II. Information is presented on general use of role playing in history courses, objectives, questions to consider about use of the atomic bomb, and course evaluation. For journal availability, see so…

  8. Mars Colony: Using Role-Play as a Pedagogical Approach to Teaching Science

    Science.gov (United States)

    Dolenc, Nathan; Wood, Aja; Soldan, Katie; Tai, Robert H.

    2016-01-01

    In this article, the authors discuss role-play as a pedagogical strategy to engage kindergarten and first-grade students in science and engineering. They present a five-part Mars colony lesson that they developed for a blended class, during which students role-play a space-exploration story that enables them to gain a firsthand perspective of what…

  9. Using a Corporate Partnership to Enhance Learning in a Sourcing Negotiation Role-play

    Science.gov (United States)

    Hartley, Janet L.; Eboch, Karen; Gilberg, Jonathan

    2017-01-01

    Although role-plays can be effective teaching tools for buyer-supplier negotiation, learning can be somewhat limited because typically novices are negotiating with each other. We describe how we collaborated with a corporate partner, CACI International, to develop and implement a repeatable sourcing and negotiation role-play that helps to address…

  10. Development of an Electronic Role-Play Assessment Initiative in Bioscience for Nursing Students

    Science.gov (United States)

    Craft, Judy; Ainscough, Louise

    2015-01-01

    Devising authentic assessments for subjects with large enrolments is a challenge. This study describes an electronic role-play assessment for approximately 600 first-year nursing students to learn and apply pathophysiology (bioscience) concepts to nursing practice. Students used Microsoft Office PowerPoint[R] to prepare electronic role-plays both…

  11. Comparing Role-Playing Activities in Second Life and Face-to-Face Environments

    Science.gov (United States)

    Gao, Fei; Noh, Jeongmin J.; Koehler, Matthew J.

    2009-01-01

    This study compared student performances in role-playing activities in both a face-to-face (FTF) environment and a virtual 3D environment, Second Life (SL). We found that students produced a similar amount of communication in the two environments, but the communication styles were different. In SL role-playing activities, students took more…

  12. The Great Evolution Trial: Use of Role-Play in the Classroom.

    Science.gov (United States)

    Duveen, Jonathan; Solomon, Joan

    1994-01-01

    Provides both the pedagogic and scientific thinking that guided the construction of a classroom role play called "The Great Evolution Debate," which is about the publication of Darwin's "The Origin of Species." Provides tentative findings regarding learning from role playing. (ZWH)

  13. Role Playing in Physical Education to Teach in the Affective Domain

    Science.gov (United States)

    Samalot-Rivera, Amaury

    2014-01-01

    Using role playing during physical education provides limitless opportunities for intervention and for the demonstration of personal and social qualities. The purpose of this article is to provide easy steps for implementing role playing as a strategy to teach social skills to students in the physical education setting.

  14. The Strategic Micro-Firm: A Role Play In Management Training for Dynamic Businesses

    Science.gov (United States)

    Barnabe, Federico; Busco, Cristiano; Davidsen, Pal I.; Lambri, Maurizio; Zatta, Gianfranco

    2013-01-01

    Purpose: The purpose of this paper is to present the main characteristics of the role-playing game "Strategic Micro-Firm" which aims to reproduce the fundamental features of a complex supply chain. Design/methodology/approach: A specific role-playing game is presented, in which a Balanced Scorecard is used as the reporting device and is…

  15. COUNSELING PRACTICES.

    Science.gov (United States)

    WATERLOO, GLENN E.

    THE NEED FOR COUNSELING IS EMPHASIZED BY THE FACT THAT 875,000 CHILDREN IN THE UNITED STATES HAVE MENTAL AND PHYSICAL IMPEDIMENTS TO LEARNING. TYPICAL COUNSELING PRACTICES ARE PROBLEM-CENTERED COUNSELING, EXCLUSIVELY "VOCATIONAL" OR "EDUCATIONAL" COUNSELING WITH LITTLE CONCERN FOR THE WHOLE INDIVIDUAL, EXTREME DIRECTIVE OR NONDIRECTIVE COUNSELING,…

  16. Health-related quality of life and self-related health in patients with type 2 diabetes: Effects of group-based rehabilitation versus individual counselling

    Directory of Open Access Journals (Sweden)

    Vadstrup Eva S

    2011-12-01

    Full Text Available Abstract Background Type 2 diabetes can seriously affect patients' health-related quality of life and their self-rated health. Most often, evaluation of diabetes interventions assess effects on glycemic control with little consideration of quality of life. The aim of the current study was to study the effectiveness of group-based rehabilitation versus individual counselling on health-related quality of life (HRQOL and self-rated health in type 2 diabetes patients. Methods We randomised 143 type 2 diabetes patients to either a six-month multidisciplinary group-based rehabilitation programme including patient education, supervised exercise and a cooking-course or a six-month individual counselling programme. HRQOL was measured by Medical Outcomes Study Short Form 36-item Health Survey (SF-36 and self-rated health was measured by Diabetes Symptom Checklist - Revised (DCS-R. Results In both groups, the lowest estimated mean scores of the SF36 questionnaire at baseline were "vitality" and "general health". There were no significant differences in the change of any item between the two groups after the six-month intervention period. However, vitality-score increased 5.2 points (p = 0.12 within the rehabilitation group and 5.6 points (p = 0.03 points among individual counselling participants. In both groups, the highest estimated mean scores of the DSC-R questionnaire at baseline were "Fatigue" and "Hyperglycaemia". Hyperglycaemic and hypoglycaemic distress decreased significantly after individual counselling than after group-based rehabilitation (difference -0.3 points, p = 0.04. No between-group differences occurred for any other items. However, fatigue distress decreased 0.40 points within the rehabilitation group (p = 0.01 and 0.34 points within the individual counselling group (p p = 0.01. Conclusions A group-based rehabilitation programme did not improve health-related quality of life and self-rated health more than an individual counselling

  17. Learning through role-playing games: an approach for active learning and teaching

    Directory of Open Access Journals (Sweden)

    Marco Antonio Ferreira Randi

    Full Text Available This study evaluates the use of role-playing games (RPGs as a methodological approach for teaching cellular biology, assessing student satisfaction, learning outcomes, and retention of acquired knowledge. First-year undergraduate medical students at two Brazilian public universities attended either an RPG-based class (RPG group or a lecture (lecture-based group on topics related to cellular biology. Pre- and post-RPG-based class questionnaires were compared to scores in regular exams and in an unannounced test one year later to assess students' attitudes and learning. From the 230 students that attended the RPG classes, 78.4% responded that the RPG-based classes were an effective tool for learning; 55.4% thought that such classes were better than lectures but did not replace them; and 81% responded that they would use this method. The lecture-based group achieved a higher grade in 1 of 14 regular exam questions. In the medium-term evaluation (one year later, the RPG group scored higher in 2 of 12 questions. RPG classes are thus quantitatively as effective as formal lectures, are well accepted by students, and may serve as educational tools, giving students the chance to learn actively and potentially retain the acquired knowledge more efficiently.

  18. The Impact of Biblio Group Counseling Supported with the Story of "The Little Prince" upon Mindfulness

    Science.gov (United States)

    Ilbay, Azmi Bayram

    2016-01-01

    Using books for healing psychological health is becoming popular day by day. In this process bibliotherapy brings forward suggestions of psychological insight, relieving by identification, relieving from suppressed feelings by discharging and reflecting emotions. The aim of this research is to analyse the effect of biblio group counseling…

  19. Making the Connection: Interweaving Multicultural Creative Arts through the Power of Group Counseling Interventions

    Science.gov (United States)

    Molina, Bogusia; Monteiro-Leitner, Julieta; Garrett, Michael T.; Gladding, Samuel T.

    2005-01-01

    Creativity and the creative arts are important to the portrayal of human experiences through a myriad of forms, including visual, auditory, kinesthetic, and written expression. While these forms of creative expression vary within and across cultural groups, a unifying element embedded in creative works seems to prevail through a continuous search…

  20. Making the Connection: Interweaving Multicultural Creative Arts through the Power of Group Counseling Interventions

    Science.gov (United States)

    Molina, Bogusia; Monteiro-Leitner, Julieta; Garrett, Michael T.; Gladding, Samuel T.

    2005-01-01

    Creativity and the creative arts are important to the portrayal of human experiences through a myriad of forms, including visual, auditory, kinesthetic, and written expression. While these forms of creative expression vary within and across cultural groups, a unifying element embedded in creative works seems to prevail through a continuous search…

  1. Enhancement of Former Drug Abusers' Career Development through Structured Group Counseling.

    Science.gov (United States)

    Powers, Robert J.

    1978-01-01

    Efforts were made to facilitate career development of former drug abusers. Treatment consisted of a modified form of Daane's vocational exploration group (VEG). Subjects had significantly greater maturity of career attitudes and competencies than controls and greater clarity of career plans. Results indicate the VEG enhanced career-development…

  2. Personal Growth and Awareness of Counseling Trainees in an Experiential Group

    Science.gov (United States)

    Luke, Melissa; Kiweewa, John M.

    2010-01-01

    This article reports research that utilized a grounded theory methodology to explore the experiences of 14 master's level counselor trainees who participated in an experiential group as part of their counselor education course work. Data were collected through weekly reflection journals. Trainees identified 30 systemically interconnected aspects…

  3. Coping with the Murder of a Loved One: Counseling Survivors of Murder Victims in Groups

    Science.gov (United States)

    Miranda, Alexis O.; Molina, Bogusia; MacVane, Sandi L.

    2003-01-01

    The survival of the murder of a loved one is a psychologically taxing process. Survivors of murder victims experience stressors that originate from the exigencies of the interpersonal, situational, and the criminal justice system domains. Group facilitators must be aware of the experiences and the mental health dynamics common to survivors, the…

  4. Cross-Cultural Group Counseling and the Use of the Sentence Completion Method.

    Science.gov (United States)

    Ruiz, Sandoval Aureliano

    1984-01-01

    Describes the use of the sentence completion method in multi-ethnic groups using a set of eight cross-cultural sentence items. Participants' feedback suggested that the method has been instrumental in the exploration and conceptual understanding of cultural, ethnical and lingual aspects. (JAC)

  5. Effect of Group Counseling on Improving Impoverished Undergraduates' Self-esteem%团体辅导对贫困大学生自尊的干预效果

    Institute of Scientific and Technical Information of China (English)

    潘莉; 周珂

    2011-01-01

    To study the effect of group counseling on improving the impoverished undergraduates' selfesteem,a group counseling scheme is designed and carried out for eighteen impoverished undergraduates once a week for eight weeks. The quantitative scale is used to assess the effect of group counseling. The results show that the group counseling can improve the impoverished undergraduates' selfesteem significantly, promote their social support comprehension, coping style and positive emotion, and exert a potential long-term effect on improving the impoverished undergraduates' self-esteem.%为探讨团体辅导对贫困生自尊的干预效果,运用自主设计的团体辅导方案,对18名贫困生进行为期八周、每周一次的团体心理辅导,并通过量化分析,评估干预效果。结果显示,团体辅导能显著提升贫困生自尊水平,并在提高社会支持领悟水平、改善应对方式、增加积极情绪体验等方面具有显著作用,对持续改善贫困生自尊具有潜在的长期效应。

  6. A Randomized Depression Prevention Trial Comparing Interpersonal Psychotherapy--Adolescent Skills Training to Group Counseling in Schools.

    Science.gov (United States)

    Young, Jami F; Benas, Jessica S; Schueler, Christie M; Gallop, Robert; Gillham, Jane E; Mufson, Laura

    2016-04-01

    Given the rise in depression disorders in adolescence, it is important to develop and study depression prevention programs for this age group. The current study examined the efficacy of Interpersonal Psychotherapy-Adolescent Skills Training (IPT-AST), a group prevention program for adolescent depression, in comparison to group programs that are typically delivered in school settings. In this indicated prevention trial, 186 adolescents with elevated depression symptoms were randomized to receive IPT-AST delivered by research staff or group counseling (GC) delivered by school counselors. Hierarchical linear modeling examined differences in rates of change in depressive symptoms and overall functioning from baseline to the 6-month follow-up assessment. Cox regression compared rates of depression diagnoses. Adolescents in IPT-AST showed significantly greater improvements in self-reported depressive symptoms and evaluator-rated overall functioning than GC adolescents from baseline to the 6-month follow-up. However, there were no significant differences between the two conditions in onset of depression diagnoses. Although both intervention conditions demonstrated significant improvements in depressive symptoms and overall functioning, results indicate that IPT-AST has modest benefits over groups run by school counselors which were matched on frequency and duration of sessions. In particular, IPT-AST outperformed GC in reduction of depressive symptoms and improvements in overall functioning. These findings point to the clinical utility of this depression prevention program, at least in the short-term. Additional follow-up is needed to determine the long-term effects of IPT-AST, relative to GC, particularly in preventing depression onset.

  7. Role-play as a pedagogical method to prepare students for practice: The students’ voice

    Directory of Open Access Journals (Sweden)

    Ulrika Westrup

    2013-05-01

    Full Text Available In this article we discuss how and why role-play supports students in gaining insights into complex leadership situations. We give voice to the students by illustrating their experiences in a role-playing activity involving a human resource management issue designed, performed, and evaluated as part of a management program. The results show that the role-playing supports the students by stimulating them to understand the issue from various perspectives, hence performing an overall change of perspectives. The role-playing exercise also enabled the students to create a collective understanding of the situation. The active social interactions and conversations of role-playing contributed to establishing a sense of community among the students. We argue that role-play could be a viable and forceful pedagogical method whereby teachers give their students the opportunity to prepare for practice. However, to implement role-play as an alternative method of learning requires that the method is a part of the institutional learning space.

  8. Peer role-play and standardised patients in communication training: a comparative study on the student perspective on acceptability, realism, and perceived effect

    Directory of Open Access Journals (Sweden)

    Schultz Jobst H

    2010-03-01

    Full Text Available Abstract Background To assess the student perspective on acceptability, realism, and perceived effect of communication training with peer role play (RP and standardised patients (SP. Methods 69 prefinal year students from a large German medical faculty were randomly assigned to one of two groups receiving communication training with RP (N = 34 or SP (N = 35 in the course of their paediatric rotation. In both groups, training addressed major medical and communication problems encountered in the exploration and counselling of parents of sick children. Acceptability and realism of the training as well as perceived effects and applicability for future parent-physician encounters were assessed using six-point Likert scales. Results Both forms of training were highly accepted (RP 5.32 ± .41, SP 5.51 ± .44, n.s.; 6 = very good, 1 = very poor and perceived to be highly realistic (RP 5.60 ± .38, SP 5.53 ± .36, n.s.; 6 = highly realistic, 1 = unrealistic. Regarding perceived effects, participation was seen to be significantly more worthwhile in the SP group (RP 5.17 ± .37, SP 5.50 ± .43; p Conclusions RP and SP represent comparably valuable tools for the training of specific communication skills from the student perspective. Both provide highly realistic training scenarios and warrant inclusion in medical curricula. Given the expense of SP, deciding which method to employ should be carefully weighed up. From the perspective of the students in our study, SP were seen as a more useful and more applicable tool than RP. We discuss the potential of RP to foster a greater empathic appreciation of the patient perspective.

  9. A comparative test of the developmental, role-playing, and defensive explanations of offspring identification.

    Science.gov (United States)

    Sullivan, J L; Minns, D R

    1978-01-01

    Following Mussen and Distler (1959) and Bandura, Ross and Ross (1963), the developmental, defensive, and role-playing theories of identification are tested on high school seniors. Previous tests have supported the developmental and role-playing hypotheses about equally, while the defensive hypothesis lacks consistent empirical support. Questions are raised, however, about the merit of these tests. Data are presented on seniors in an Eastern suburban school and a Midwestern small town school which support the developmental (warmth) hypothesis but which are inconsistent with the defensive and role-playing hypotheses. Parental behavior is measured by the Bronfenbrenner Parent Behavior Questionnaire and identification is measured by the semantic differential.

  10. Play in two languages. Language alternation and code-switching in role-play in North Sámi and Norwegian

    Directory of Open Access Journals (Sweden)

    Carola Kleemann

    2013-01-01

    Full Text Available This article analyses how children in a Sámi kindergarten use their languages, North Sámi and Norwegian, in everyday life. My focus is on role-play in periods of free play in a kindergarten where children speak both North Sámi and Norwegian. Role-play is a bilingual context in that one sequence of play most often uses elements from both languages. Role-play as a situation is suitable for studying language alternation and code-switching because it is an in-group driven activity. The language alternation and code-switching which appears in role-play situations is discussed in light of theories advocating dividing code and language, viewing language choice as one of a cluster of codes used in role-play. I argue the children observed for this study have layers of codes to use. I discuss the language codes North Sámi, Norwegian and bilingual, which the children use in the role-play setting; the main codes used are directory utterances, role utterances, magical utterances and out-of-play-utterances.

  11. Positive Group Counseling Intervention on College Students' Depression%积极团体辅导对大学生抑郁的干预研究

    Institute of Scientific and Technical Information of China (English)

    王丽萍; 徐伟; 张婷婷

    2015-01-01

    目的:探讨积极团体辅导对大学生抑郁的效果;方法:通过量表筛选自愿参加的大学生36名,组成实验组和控制组,对实验组实施积极团体辅导,控制组不做干预,用scl90和SDS量表进行前测、后测研究;结果:通过积极团体辅导干预后,实验组的成员在强迫因子、抑郁因子和焦虑因子方面都有了显著的改善,SDS显示,抑郁水平显著性下降。结论:积极团体辅导能够对大学生抑郁起到很好的干预作用。%Objective:To explore the effect of positive group counseling on college students' depression;Methods:36 vol-untary college students,divided into experimental group and control group, the experimental group implement positive group counseling, control group do not intervene, using scl90 and SDS scale test before and after intervention to collect data;Re-sults:Through positive group counseling, the members of the group in forcing factor, factor of depression and anxiety factor has a significant improvement, SDS shows the level of depression significantly decreased. Conclusion:Positive group coun-seling have good effect on college students' depression.

  12. On Application of Group Psychological Counselling in Class Construction%浅谈团体心理辅导在班级建设中的应用

    Institute of Scientific and Technical Information of China (English)

    任红漫

    2012-01-01

    Group psychological counselling is to carry out psychological training through group activities.In classes which are special groups,group counseling can be applied in class construction,which can be of great significance in strengthening class unity,forming good class atmosphere and promoting healthy psychological growth of students.%团体心理辅导是在一定情景下,通过开展团体活动而进行的心理训练形式。班级作为一个特殊的团体,可以应用团体心理辅导开展班级建设,这对增强班级凝聚力,形成良好的班风以及学生个体的心理健康成长等都有着重要的意义。

  13. The Effect of Group Counseling Using Ellis's A-B-C Technique on Irrational Beliefs and Self-Efficacy About Breast Self-Awareness of Women Health Volunteers.

    Science.gov (United States)

    Rouzbeh, Mahnaz; Namadian, Masoumeh; Shakibazadeh, Elham; Hasani, Jafar; Rouzbeh, Robabeh

    2017-08-01

    This preliminary pilot effort assessed the effect of group counseling using A-B-C technique on irrational beliefs and self-efficacy for women health volunteers (WHVs) in breast self-awareness. In this randomized controlled trial, 40 WHVs from three health centers (Abhar, Iran) were randomly allocated into two groups. Seven weekly group counseling sessions were held for the intervention group. Data about cancer fatalism belief, dissatisfaction of body, anxiety, and self-efficacy were collected through validated questionnaires 1 month before and 2 weeks after the intervention. Mean scores of anxiety ( p = .036), body dissatisfaction ( p = .002), cancer fatalism belief ( p ≤ .0001), and self-efficacy ( p ≤ .0001) were improved in the intervention group compared with control group. Group counseling using A-B-C technique was effective in improving irrational beliefs and self-efficacy of the WHVs about breast self-awareness. The findings may help in further development of strategies and cultural programs to improve health-related irrational beliefs.

  14. Recommendations from multi-disciplinary focus groups on cascade testing and genetic counseling for fragile X-associated disorders.

    Science.gov (United States)

    McConkie-Rosell, Allyn; Abrams, Liane; Finucane, Brenda; Cronister, Amy; Gane, Louise W; Coffey, Sarah M; Sherman, Stephanie; Nelson, Lawrence M; Berry-Kravis, Elizabeth; Hessl, David; Chiu, Sufen; Street, Natalie; Vatave, Ajay; Hagerman, Randi J

    2007-10-01

    The purpose of this paper is to report the outcome of a collaborative project between the Fragile X Research and Treatment Center at the Medical Investigation of Neurodevelopmental Disorders (M.I.N.D.) Institute at the University of California at Davis, the National Fragile X Foundation (NFXF), and the Centers for Disease Control and Prevention (CDC). The objective of this collaboration was to develop and disseminate protocols for genetic counseling and cascade testing for the multiple disorders associated with the fragile X mental retardation 1 (FMR1) mutation. Over the last several years, there has been increasing insight into the phenotypic range associated with both the premutation and the full mutation of the FMR1 gene. To help develop recommendations related to screening for fragile X-associated disorders, four, two day advisory focus group meetings were conducted, each with a different theme. The four themes were: (1) fragile X-associated tremor/ataxia syndrome (FXTAS); (2) premature ovarian failure (POF) and reproductive endocrinology; (3) psychiatric, behavioral and psychological issues; and (4) population screening and related ethical issues.

  15. Making meaningful worlds: role-playing subcultures and the autism spectrum.

    Science.gov (United States)

    Fein, Elizabeth

    2015-06-01

    Every summer, a group of role-playing gamers gathers in an American town. Dressed up as moon goddesses, mad scientists, and other fantastical characters, they act out elaborate, improvised narratives of transformation, destruction, and redemption. For several summers, this group, who I call the Journeyfolk, ran a camp for teenagers on the autism spectrum, engaging campers in therapeutic reconfigurations of self and social role. Through this folk healing practice, the meaning of autism was itself transformed; what had been a source of isolation became a source of commonality and community. This paper takes the camp as a case study for examining the co-productive relationship between culture and neurodiversity. Cognitive tendencies often found in autism are often thought to preclude socio-cultural participation. However, such tendencies can also facilitate the co-creation of innovative cultural spaces, through processes of affinity and affiliation. Drawing on ethnographic fieldwork at the camp, I identify three sites of congruity between the culture of the camp and the cognitive and phenomenological experiences associated with autism, at which this "work of culture" (Obeysekere in The Work of Culture: Symbolic Transformation in Psychoanalysis and Anthropology, University of Chicago Press, Chicago, 1990) took place: the structure of social interactions within roleplaying games, the narratives enacted within these games, and the interpersonal relationships within which the games were embedded.

  16. Insights from Massively Multiplayer Online Role Playing Games to Enhance Gamification in Education

    Directory of Open Access Journals (Sweden)

    Alireza Tavakkoli

    2014-08-01

    Full Text Available This paper presents the results of the study of a cohort of college graduate and undergraduate students who participated in playing a Massively Multiplayer Online Role Playing Game (MMORPG as a gameplay rich with social interaction as well as intellectual and aesthetic features. Statistically significant differences among our participants' perception, sensation seeking, and satisfaction in relation to gameplay features are investigated. Our primary objective in this investigation was to look for certain aspects of game playing and sensation seeking that attracts a group of students to engage in long term gameplay online. Results support the majority of pre-planned hypotheses and show potential important considerations to take into account when developing gamified content for educational applications. Furthermore, the limitation of the data used in this study is presented and future directions to remove the current limitation and proliferate results through qualitative research into players' in-game social interactions. We suggest that finding similarities and underlying patterns of attraction among a diverse group of students could be beneficial in designing gameplay features to enhance student participation in the learning experience and improve learning performance.

  17. Interactive Training Model: Enhancing Beginning Counseling Student Development

    Science.gov (United States)

    Paladino, Derrick A.; Minton, Casey A. Barrio; Kern, Carolyn W.

    2011-01-01

    The authors propose the Interactive Training Model (ITM), a full classroom role play experience, as a method for helping student counselors develop essential interviewing and counseling skills and self-awareness as required by the 2009 Council for Accreditation of Counseling and Related Educational Programs "Standards." This pre-post,…

  18. 团体辅导对大学生自尊的影响%The Influence of Group Counseling on the Self-esteem of College Students

    Institute of Scientific and Technical Information of China (English)

    赵翠荣; 魏谨; 龙松

    2016-01-01

    Objective:To explore the influence of group counseling on the self-esteem of college students, check the intervention ef-fect of group counseling on the level of college students' esteem, and explore the scheme of group counseling to improve the level of college students' self-esteem. Method:Based on the theory of group counseling, 8 times of heterogeneous group counseling oc-cupying 24 hours in total were carried out on 32 college students recruited and interviewed."Self-esteem Scale (SES)"was used as the tool to evaluate the effect before and after the intervention. Result:The average values measured by the scale before and af-ter the intervention are 27.45 ±4.36 and 29.79 ±3.77 respec-tively, (=2.05), and the difference is significant. Conclusion:Group counseling can promote the exchange among group mem-bers through the group atmosphere, improve self-awareness through interpersonal communication, and reflect individual val-ues through mutual help and teamwork, thus helping college stu-dents to improve their level of self-esteem.%目的:探讨团体辅导对大学生自尊的影响过程,检验团体辅导对大学生自尊水平的干预效果,探索提高大学生自尊水平的团体辅导方案.方法:以团体辅导理论为基础,对招募并访谈产生的32名大学生进行成长性、结构化、封闭式的异质团体辅导8次共计24小时.运用《自尊量表(SES)》做干预前后效果评估工具.结果:自尊量表测量前后均值分别是27.45 ±4.36和29.79 ±3.77分(t=2.05),前后差异显著.结论:团体辅导能够通过团体氛围促进成员交流、通过人际沟通完善自我意识、通过人际互助和团队合作体现个人价值,进而帮助大学生提高自尊水平.

  19. Exploring the Use of Role Play in a School-Based Programme to Reduce Teenage Pregnancy

    Science.gov (United States)

    Taylor, Myra; Diamini, Nthabiseng; Khanyile, Zama; Mpanza, Lloyd; Sathiparsad, Reshma

    2012-01-01

    Can the use of a method such as role play help reduce sexual risk behaviour among KwaZulu-Natal learners? A study was undertaken of the use of role plays by Grade 8 learners, at eight urban and rural KwaZulu-Natal high schools, as part of a programme to reduce the prevalence of teenage pregnancy. Within the framework of Bandura's Social Cognitive…

  20. Enhancing interest in statistics among computer science students using computer tool entrepreneur role play

    Science.gov (United States)

    Judi, Hairulliza Mohamad; Sahari @ Ashari, Noraidah; Eksan, Zanaton Hj

    2017-04-01

    Previous research in Malaysia indicates that there is a problem regarding attitude towards statistics among students. They didn't show positive attitude in affective, cognitive, capability, value, interest and effort aspects although did well in difficulty. This issue should be given substantial attention because students' attitude towards statistics may give impacts on the teaching and learning process of the subject. Teaching statistics using role play is an appropriate attempt to improve attitudes to statistics, to enhance the learning of statistical techniques and statistical thinking, and to increase generic skills. The objectives of the paper are to give an overview on role play in statistics learning and to access the effect of these activities on students' attitude and learning in action research framework. The computer tool entrepreneur role play is conducted in a two-hour tutorial class session of first year students in Faculty of Information Sciences and Technology (FTSM), Universiti Kebangsaan Malaysia, enrolled in Probability and Statistics course. The results show that most students feel that they have enjoyable and great time in the role play. Furthermore, benefits and disadvantages from role play activities were highlighted to complete the review. Role play is expected to serve as an important activities that take into account students' experience, emotions and responses to provide useful information on how to modify student's thinking or behavior to improve learning.

  1. Time perspective as a predictor of massive multiplayer online role-playing game playing.

    Science.gov (United States)

    Lukavska, Katerina

    2012-01-01

    This article focuses on the relationship between the time perspective (TP) personality trait and massive multiplayer online role-playing game (MMORPG) playing. We investigate the question of frequency of playing. The TP was measured with Zimbardo's TP Inventory (ZTPI), which includes five factors-past negative, past positive, present hedonistic, present fatalistic, and future. The study used data from 154 MMORPG players. We demonstrated that TP partially explained differences within a group of players with respect to the frequency of playing. Significant positive correlations were found between present factors and the amount of time spent playing MMORPGs, and significant negative correlation was found between the future factor and the time spent playing MMORPGs. Our study also revealed the influence of future-present balance on playing time. Players who scored lower in future-present balance variables (their present score was relatively high compared with their future score) reported higher values in playing time. In contrast to referential studies on TP and drug abuse and gambling, present fatalistic TP was demonstrated to be a stronger predictor of extensive playing than present hedonistic TP, which opened the question of motivation for playing. The advantage of our study compared with other personality-based studies lies in the fact that TP is a stable but malleable personality trait with a direct link to playing behavior. Therefore, TP is a promising conceptual resource for excessive playing therapy.

  2. Characteristics of Social Network Gamers: in between Social Networking and Online Role-Playing Games

    Directory of Open Access Journals (Sweden)

    Olga eGeisel

    2015-07-01

    Full Text Available Current research on internet addiction (IA reported moderate to high prevalence rates of IA and comorbid psychiatric symptoms in users of social networking sites (SNS and online role-playing games. The aim of this study was to characterise adult users of an internet multiplayer strategy game within a SNS. Therefore, we conducted an exploratory study using an online survey to assess sociodemographic variables, psychopathology and the rate of IA in a sample of adult social network gamers by Young´s Internet Addiction Test (IAT, the Toronto Alexithymia Scale (TAS, the Beck Depression Inventory II (BDI-II, the Symptom Checklist-90-R (SCL-90-R and the WHO Quality of Life-BREF (WHOQOL-BREF. All participants were listed gamers of combat zone in the SNS Facebook. In the IAT analysis, 16.2 % of the participants (n = 60 were categorized as subjects with IA and 19.5 % (n = 72 fulfilled the criteria for alexithymia. Comparing study participants with and without IA, the IA group had significantly more subjects with alexithymia, reported more depressive symptoms, and showed poorer quality of life. These findings suggest that social network gaming might also be associated with maladaptive patterns of internet use. Furthermore, a relationship between IA, alexithymia and depressive symptoms was found that needs to be elucidated by future studies.

  3. Counseling with Exceptional Children

    Science.gov (United States)

    Tarver-Behring, Shari; Spagna, Michael E.

    2004-01-01

    Children and adolescents with disabilities are an extremely heterogeneous group of diverse learners, each with unique learning strengths and needs. Often misunderstood and frequently less served by the counseling profession, these children and adolescents need counseling services just as much as, if not more than, other children. Federal…

  4. Role-play as an educational tool in medication communication skills: Students' perspectives.

    Science.gov (United States)

    Lavanya, S H; Kalpana, L; Veena, R M; Bharath Kumar, V D

    2016-10-01

    Medication communication skills are vital aspects of patient care that may influence treatment outcomes. However, traditional pharmacology curriculum deals with imparting factual information, with little emphasis on patient communication. The current study aims to explore students' perceptions of role-play as an educational tool in acquiring communication skills and to ascertain the need of role-play for their future clinical practice. This questionnaire-based study was done in 2(nd) professional MBBS students. A consolidated concept of six training cases, focusing on major communication issues related to medication prescription in pharmacology, were developed for peer-role-play sessions for 2(nd) professional MBBS (n = 122) students. Structured scripts with specific emphasis on prescription medication communication and checklists for feedback were developed. Prevalidated questionnaires measured the quantitative aspects of role-plays in relation to their relevance as teaching-learning tool, perceived benefits of sessions, and their importance for future use. Data analysis was performed using descriptive statistics. The role-play concept was well appreciated and considered an effective means for acquiring medication communication skills. The structured feedback by peers and faculty was well received by many. Over 90% of the students reported immense confidence in communicating therapy details, namely, drug name, purpose, mechanism, dosing details, and precautions. Majority reported a better retention of pharmacology concepts and preferred more such sessions. Most students consider peer-role-play as an indispensable tool to acquire effective communication skills regarding drug therapy. By virtue of providing experiential learning opportunities and its feasibility of implementation, role-play sessions justify inclusion in undergraduate medical curricula.

  5. 团体心理辅导对大一新生人际容纳的影响%Effect of Group Counseling on Interpersonal Acceptance of Freshman

    Institute of Scientific and Technical Information of China (English)

    孟红; 程慧君; 范兴华

    2014-01-01

    目的:探讨团体心理辅导对大一新生人际容纳的影响。方法从某师范院校新生中随机选择两个班作为实验组和对照组各50人,对实验组进行7次团体心理辅导,采用容纳他人量表和UCLA孤独量表进行前后测,以前后测结果的对照作为干预效果指标。结果团体心理辅导后,实验组的人际容纳水平显著高于对照组(t=2.10,P<0.05);实验组中,低容纳组和中间组的团体辅导效果优于高容纳组;实验组的孤独水平低于对照组(t=-5.83,P<0.001)。结论团体心理辅导能有效促进大一新生的人际容纳。%Objective To investigate the effect of group counseling on interpersonal acceptance of freshman .Methods Freshman were randomly selected from two classes to experimental group and control group ( 50 people of each group ) in a normal university in Changsha .Experimental group received seven group counseling ,the effects was valued by the scale of acceptance of others and the scale of loneliness ( UCLA) .Results After the intervention ,scores of interpersonal acceptance in experimental group were significantly higher than that in control group;in the experimental group ,the effect of group counseling in low acceptance group and intermediate group were better than that in high acceptance group;scores of the loneliness of the experimental group was significantly higher than that of control group.Conclusion Group counseling has great positive effect on interpersonal acceptance of freshman .

  6. Comparative Study of Group Counseling and Outward Bound%团体心理辅导和拓展训练的比较研究*

    Institute of Scientific and Technical Information of China (English)

    张宇; 高继祥

    2013-01-01

    The article compares the group counseling with the outward bound in 6 aspects containing conception, origin and develop ment, theory background, functions, organization and principles. The conclusions are as followed:There are both differences and generalities between the group counseling and the outward bound . Both of them are group education activities with the game as the carrier. Group counseling emphasizes on professionality and therapeutic. Outward bound emphasizes on outdoor and challenging.%  从团体心理辅导和拓展训练的概念、起源与发展历程、理论背景、功能、组织形式、原则6个方面对二者进行了比较,总结如下:团体心理辅导和拓展训练既有差异,也有共性。团体心理辅导和拓展训练都是以游戏为载体,以激发个体即时体验为契机的团体教育活动。团体心理辅导注重专业性和治疗性。拓展训练注重户外性和挑战性。

  7. Health-related quality of life and self-related health in patients with type 2 diabetes: effects of group-based rehabilitation versus individual counselling

    DEFF Research Database (Denmark)

    Vadstrup, Eva S; Frølich, Anne; Perrild, Hans;

    2011-01-01

    Type 2 diabetes can seriously affect patients' health-related quality of life and their self-rated health. Most often, evaluation of diabetes interventions assess effects on glycemic control with little consideration of quality of life. The aim of the current study was to study the effectiveness...... of group-based rehabilitation versus individual counselling on health-related quality of life (HRQOL) and self-rated health in type 2 diabetes patients....

  8. The Effect of Group Counseling on Physiological Aspect of Self-care and HbA1C Level of Patients with Diabetes Type II

    OpenAIRE

    Seyedreza Mazlom; Mahbobeh Firooz; Farzane Hasanzade; Seyedali Kimiaee; Aliakbar Raoufsaeb

    2015-01-01

    Background: The most important underlying cause of death in diabetic patients is poor self-care. The effect of education on self-care promotion has been widely investigated; however, the advisory role and impact of the treatment team have been scarcely investigated.  Aim: Determining the effect of group counseling on the psychological aspect of self-care and level of glycosylated hemoglobin in the patients with diabetes type II. Methods: In a randomized clinical trial, 73 patients with type I...

  9. Health-related quality of life and self-related 1 health in patients 2 with type 2 diabetes: Effects of group-based rehabilitation - versus individual counseling

    DEFF Research Database (Denmark)

    Vadstrup, Eva Soelberg; Frølich, Anne; Perrild, Hans Jørgen Duckert

    2012-01-01

    Type 2 diabetes can seriously affect patients' health-related quality of life and their self-rated health. Most often, evaluation of diabetes interventions assess effects on glycemic control with little consideration of quality of life. The aim of the current study was to study the effectiveness ...... of group-based rehabilitation versus individual counselling on health-related quality of life (HRQOL) and self-rated health in type 2 diabetes patients....

  10. 团体心理辅导在高校创业教育中的应用%Application of Group Counseling in Entrepreneurship Education in Universities

    Institute of Scientific and Technical Information of China (English)

    张冬梅

    2012-01-01

    The cultivation of innovative ability and psychological quality of entrepreneurship should be paid with attention in entrepreneurship education in universities. The cultivation of psychological quality of entrepreneurship was conducted by the authors based on group counseling theory and technology. Group counseling plan and operational process were designed in terms of entrepreneurship awareness, creative ability, entrepreneurship confidence and self efficacy, thus exploring the positive effects of group counseling on entrepreneurship education in universities.%运用团体心理辅导的理论与技术对大学生进行创业心理品质教育,在创业意识、创新能力、创业自信心、创业自我效能感方面设计团体辅导方案及操作流程,旨在探索团体心理辅导对高校创业教育的促进作用。

  11. Fostering creativity, empathy and self-regulation through story-based educational role-play

    DEFF Research Database (Denmark)

    Gjedde, Lisa

    Fostering creativity, empathy and self-regulation through story-based educational role-playThe educational demands of the 21st. century calls for developing learning approaches and designs that are engaging to learners with different strenghts and challenges. In order to raise the percentage......, collaboration and creative problem-solving as well as empathy and self-regulation.The project has used a mixed-methods approach which combined case-studies and surveys.This presentation will present prelimininary findings from the study that indicate the neuro-educational potentials to be achieved, through...... engaging the learners in narrative educational role-play. These include how the learners engagement in role-play can afford emotionally encoded memory, socially and contextually anchored interactions with the learning material as well as empathy and self-regulation.Based on the findings from the R...

  12. Verbal communication of story facilitators in multi-player role-playing games

    DEFF Research Database (Denmark)

    Tychsen, Anders; Brolund, Thea; Hitchens, Michael

    2008-01-01

    Multi-player role-playing games form one of the key examples of interactive, emergent and collaborative storytelling systems available. These games and the collaborative stories that they create, are commonly facilitated by a specialized participant, the game master. In the current study, the ver......Multi-player role-playing games form one of the key examples of interactive, emergent and collaborative storytelling systems available. These games and the collaborative stories that they create, are commonly facilitated by a specialized participant, the game master. In the current study......, the verbal communication of game masters in a series of role-playing game sessions is categorized and analyzed depending on form and content, using protocol analysis, establishing a model for the verbal communication of game masters. © 2008 Springer Berlin Heidelberg....

  13. Analyzing Members' Motivations to Participate in Role-Playing and Self-Expression Based Virtual Communities

    Science.gov (United States)

    Lee, Young Eun; Saharia, Aditya

    With the rapid growth of computer mediated communication technologies in the last two decades, various types of virtual communities have emerged. Some communities provide a role playing arena, enabled by avatars, while others provide an arena for expressing and promoting detailed personal profiles to enhance their offline social networks. Due to different focus of these virtual communities, different factors motivate members to participate in these communities. In this study, we examine differences in members’ motivations to participate in role-playing versus self-expression based virtual communities. To achieve this goal, we apply the Wang and Fesenmaier (2004) framework, which explains members’ participation in terms of their functional, social, psychological, and hedonic needs. The primary contributions of this study are two folds: First, it demonstrates differences between role-playing and self-expression based communities. Second, it provides a comprehensive framework describing members’ motivation to participate in virtual communities.

  14. Verbal communication of story facilitators in multi-player role-playing games

    DEFF Research Database (Denmark)

    Tychsen, Anders; Brolund, Thea; Hitchens, Michael

    2008-01-01

    Multi-player role-playing games form one of the key examples of interactive, emergent and collaborative storytelling systems available. These games and the collaborative stories that they create, are commonly facilitated by a specialized participant, the game master. In the current study, the ver......, the verbal communication of game masters in a series of role-playing game sessions is categorized and analyzed depending on form and content, using protocol analysis, establishing a model for the verbal communication of game masters.......Multi-player role-playing games form one of the key examples of interactive, emergent and collaborative storytelling systems available. These games and the collaborative stories that they create, are commonly facilitated by a specialized participant, the game master. In the current study...

  15. Developing pharmacy student communication skills through role-playing and active learning.

    Science.gov (United States)

    Luiz Adrian, Julie Ann; Zeszotarski, Paula; Ma, Carolyn

    2015-04-25

    To evaluate the impact on pharmacy students of a communication course, which used role-playing to develop active-learning skills. Students role-playing pharmacists in patient care scenarios were critiqued by students and pharmacist faculty members. Grading was performed using the rubric inspired by Bruce Berger's Communication Skills for Pharmacists. Written skills were evaluated using student written critique questionnaires. Students completed precourse and postcourse self-assessment surveys. Preceptor evaluations were analyzed for course impact. Students demonstrated improvement in oral skills based on role-play scores (45.87/50) after practice sessions. The average score based on the student questionnaire was 9.31/10. Gain was demonstrated in all defined course objectives. Impact on introductory pharmacy practice experience (IPPE) communication objectives was insignificant. Student evaluations for course and teaching strategy reflected a high average. Study results demonstrated improvement in oral and written communication skills that may help improve interprofessional teamwork between pharmacists and other health care providers.

  16. The effect of adding group-based counselling to individual lifestyle counselling on changes in dietary intake. The Inter99 study - a randomized controlled trial

    DEFF Research Database (Denmark)

    Toft, Ulla; Kristoffersen, Lis; Ladelund, Steen;

    2008-01-01

    participants were invited for a health examination. High risk individuals were included in this study (n = 2 356) and changes in dietary intake were analyzed using multilevel linear regression analyses. RESULTS: At one-year follow-up group A had significantly increased the unsaturated/saturated fat ratio...... compared to group B and in men a significantly greater decrease in saturated fat intake was found in group A compared to group B (net change: -1.13 E%; P = 0.003). No differences were found between group A and B at three-year follow-up. At five-year follow-up group A had significantly increased...... the unsaturated/saturated fat ratio (net change: 0.09; P = 0.01) and the fish intake compared to group B (net change: 5.4 g/day; P = 0.05). Further, in men a non-significant tendency of a greater decrease was found at five year follow-up in group A compared to group B (net change: -0.68 E%; P = 0.10). The intake...

  17. A group approach to genetic counselling of cardiomyopathy patients : satisfaction and psychological outcomes sufficient for further implementation

    NARCIS (Netherlands)

    Otten, Ellen; Birnie, Erwin; Ranchor, Adelita V.; van Tintelen, J. Peter; van Langen, Irene M.

    2015-01-01

    The introduction of next-generation sequencing in everyday clinical genetics practise is increasing the number of genetic disorders that can be confirmed at DNA-level, and consequently increases the possibilities for cascade screening. This leads to a greater need for genetic counselling, whereas th

  18. Marriage Counseling

    Science.gov (United States)

    ... counseling can help couples in all types of intimate relationships — heterosexual or homosexual, married or not. Some ... marriage counseling to address many specific issues, including: Communication problems Sexual difficulties Conflicts about child rearing or ...

  19. Genetic Counseling

    Science.gov (United States)

    Genetic counseling provides information and support to people who have, or may be at risk for, genetic disorders. A ... meets with you to discuss genetic risks. The counseling may be for yourself or a family member. ...

  20. The art of effectively teaching clinical interviewing skills using role-playing: a primer.

    Science.gov (United States)

    Barney, Christine; Shea, Shawn Christopher

    2007-06-01

    Time pressure on trainees and supervisors alike places a premium on efficiency in training students to master clinical skills. Through role-playing, a supervisor can create multiple iterations of the desired skill until competence is obtained. The skill training can be advanced in intensity and complexity until the trainer and trainee are confident that the interviewing skill is accessible on demand and that the trainee is comfortable with its use. This article focuses on practical methods of creating believable roles for role-playing and how to use them to teach specific interviewing skills strategically.

  1. Role-Play and Its Functions in Oral English Teaching in Universities

    Institute of Scientific and Technical Information of China (English)

    郭思含

    2015-01-01

    Role-play is recommended as a useful method to solve the problem of oral English teaching. It ’s much more than a performance and it can be considered as a way to vary the kinds of spoken interaction that learners can experience in the class⁃room of universities. Through the use of role-play, oral English teaching becomes more interesting and attractive;university stu⁃dents can gain more oral English skills in the mini society atmosphere, and the accuracy and fluency of their oral English will be improved.

  2. Experiencing the Elicitation of User Requirements and Recording Them in Use Case Diagrams through Role-Play

    Science.gov (United States)

    Costain, Gay; McKenna, Brad

    2011-01-01

    This paper describes a role-play exercise used in a second-year tertiary Systems Analysis and Design course, and the quantitative and qualitative analysis of the students' responses to a survey that solicited their perceptions of that role-play experience. The role-play involved students in eliciting user requirements from customers during a Joint…

  3. Exploring the Impact of Role-Playing on Peer Feedback in an Online Case-Based Learning Activity

    Science.gov (United States)

    Ching, Yu-Hui

    2014-01-01

    This study explored the impact of role-playing on the quality of peer feedback and learners' perception of this strategy in a case-based learning activity with VoiceThread in an online course. The findings revealed potential positive impact of role-playing on learners' generation of constructive feedback as role-playing was associated…

  4. Merging Energy Policy Decision Support, Education, and Communication: The 'World Energy' Simulation Role-Playing Game

    Science.gov (United States)

    Rooney-varga, J. N.; Franck, T.; Jones, A.; Sterman, J.; Sawin, E.

    2013-12-01

    To meet international goals for climate change mitigation and adaptation, as well as energy access and equity, there is an urgent need to explore and define energy policy paths forward. Despite this need, students, citizens, and decision-makers often hold deeply flawed mental models of the energy and climate systems. Here we describe a simulation role-playing game, World Energy, that provides an immersive learning experience in which participants can create their own path forward for global energy policy and learn about the impact of their policy choices on carbon dioxide emissions, temperature rise, energy supply mix, energy prices, and energy demand. The game puts players in the decision-making roles of advisors to the United Nations Sustainable Energy for All Initiative (drawn from international leaders from industry, governments, intergovernmental organizations, and citizens groups) and, using a state-of-the-art decision-support simulator, asks them to negotiate a plan for global energy policy. We use the En-ROADS (Energy Rapid Overview and Decision Support) simulator, which runs on a laptop computer in <0.1 sec. En-ROADS enables users to specify many factors, including R&D-driven cost reductions in fossil fuel-based, renewable, or carbon-neutral energy technologies; taxes and subsidies for different energy sources; performance standards and energy efficiency; emissions prices; policies to address other greenhouse gas emissions (e.g., methane, nitrous oxide, chlorofluorocarbons, etc.); and assumptions about GDP and population. In World Energy, participants must balance climate change mitigation goals with equity, prices and access to energy, and the political feasibility of policies. Initial results indicate participants gain insights into the dynamics of the energy and climate systems and greater understanding of the potential impacts policies.

  5. 团体咨询在大学生就业心理辅导中的应用%The Application of Group Counseling in the Employment Psychological Counseling of University Students

    Institute of Scientific and Technical Information of China (English)

    陈元鲲

    2014-01-01

    Higher education maintains a rapid growth in recent years, leading to an increasing number of graduates, so the em-ployment competition is increasingly severe, but whether univer-sity students can successfully find jobs relates to social harmony and stability. University students' employment psychology is the inner reason influencing their employment. During university pe-riod, university students mostly take part in group activities, and they pay more attention to their contemporaries' views, which creates their strong willing of interpersonal communication and participation in group activities. Therefore, group counseling has incomparable advantages. Through analyzing the current situation of university students' psychological problems in employment and the status of group counseling application, this paper further ex-plored the application of group counseling in solving university students' psychological problems in employment, which is of im-portant theoretical and practical significance to the perfection of university students' psychological health education, the promotion of their successful and full employment, and the construction of a harmonious society.%近年来,高等教育保持了高速增长,毕业生数量日益增长,就业竞争愈加激烈,大学生能否顺利、充分就业关系到社会和谐稳定。大学生就业心理是影响其就业的重要内在原因。大学生在校期间多以团体为单位活动,更重视同龄人的看法,大学生有较强的人际交往意愿,乐于参与团体。因此,团体咨询具有不可比拟的优点。本文通过分析当前大学生就业心理问题、团体咨询的应用现状,进一步探索团体咨询在解决大学生就业心理问题中的应用,对于完善大学生心理健康教育,促进其顺利、充分就业,对于构建和谐社会具有重要的理论和实践意义。

  6. Facilitating social work role plays in online courses: The use of video conferencing

    Directory of Open Access Journals (Sweden)

    Dale Fitch

    2016-04-01

    Full Text Available Role plays have served an instrumental role in social work education by providing opportunities for students to acquire interaction skills. This project tested various online video conferencing tools to facilitate role plays for students who live in different locations and who are unable to be at the same place at the same time. Key features of the technology included the ability to facilitate real-time interaction, compatibility with laptops and Wi-Fi connections, and the ability to record sessions for later viewing and feedback. Method: Case study design. Results: Students were able to use the videoconferencing software with minimal support. Video quality was not always ideal with contributing factors being the time of day students used the software. There were no distinguishable time and effort demands associated with the online video conferencing compared to classroom role plays. Some students found use of the technology caused them to feel disconnected from their peers compared to face-to-face encounters, while other students found the encounter more intimate in that the pressure to perform in front of others was not felt. Implications: Video conferencing is a promising tool to facilitate social work role plays. Future research needs to assess the acquisition of specific skills compared to traditional classroom students.

  7. Researching Travel Behavior and Adaptability: Using a Virtual Reality Role-Playing Game

    Science.gov (United States)

    Watcharasukarn, Montira; Krumdieck, Susan; Green, Richard; Dantas, Andre

    2011-01-01

    This article describes a virtual reality role-playing game that was developed as a survey tool to collect travel behavior data and explore and monitor travel behavior adaptation. The Advanced Energy and Material Systems Laboratory has designed, developed a prototype, and tested such a game platform survey tool, called Travel Activity Constraint…

  8. ROLE PLAYING THE PROBLEM STORY, AN APPROACH TO HUMAN RELATIONS IN THE CLASSROOM.

    Science.gov (United States)

    SHAFTEL, FANNIE R.; SHAFTEL, GEORGE

    AN AID TO THE CLASSROOM TEACHER IN THE TEACHING OF HUMAN RELATIONS IS PRESENTED. SOCIODRAMA, OR ROLE-PLAYING, IS PRIMARILY USEFUL IN SOLVING PROBLEMS INVOLVING RELATIONSHIPS AMONG TWO OR MORE PERSONS. IT THEREFORE PROVIDES A VALUABLE LEARNING EXPERIENCE IN SCHOOLS WHICH ARE CONCERNED WITH THE SOCIAL DEVELOPMENT OF BOYS AND GIRLS, WITH MORAL AND…

  9. Role-Playing Games for Capacity Building in Water and Land Management: Some Brazilian Experiences

    Science.gov (United States)

    Camargo, Maria Eugenia; Jacobi, Pedro Roberto; Ducrot, Raphaele

    2007-01-01

    Role-playing games in natural resource management are currently being tested as research, training, and intervention tools all over the world. Various studies point out their potential to deal with complex issues and to contribute to training processes. The objective of this contribution is to analyze the limits and potentialities of this tool for…

  10. Role-Play para o Desenvolvimento de Habilidades de Comunicação e Relacionais

    Directory of Open Access Journals (Sweden)

    Lísia Rabelo

    Full Text Available RESUMO O desenvolvimento de habilidades de comunicação e relacionais (HbCR é essencial para a formação médica, logo a utilização de estratégias educacionais que favoreçam seu aprendizado é necessária. O presente trabalho tem por objetivos descrever o processo de implementação da técnica de role-play e avaliar sua utilização no ensino das HbCR, de acordo com a percepção docente. A técnica foi utilizada no curso de Semiologia da Faculdade de Medicina da Universidade Federal da Bahia (FMB/UFBA. Para atender a esses objetivos, o presente artigo foi estruturado em duas partes: plano de implementação da técnica de role-play e aplicação do role-play segundo a percepção do docente. O role-play revelou ser uma técnica factível, extremamente adequada ao ensino das HbCR, em consonância com as orientações das Diretrizes Curriculares Nacionais do Curso de Graduação em Medicina.

  11. Online gaming addiction? Motives predict addictive play behavior in massively multiplayer online role-playing games

    NARCIS (Netherlands)

    D.J. Kuss; J. Louws; R.W. Wiers

    2012-01-01

    Recently, there have been growing concerns about excessive online gaming. Playing Massively Multiplayer Online Role-Playing Games (MMORPGs) appears to be particularly problematic, because these games require a high degree of commitment and time investment from the players to the detriment of occupat

  12. Designing After-School Learning Using the Massively Multiplayer Online Role-Playing Game

    Science.gov (United States)

    King, Elizabeth M.

    2015-01-01

    Digital games have become popular for engaging students in a range of learning goals, both in the classroom and the after-school space. In this article, I discuss a specific genre of video game, the massively multiplayer online role-playing game (MMO), which has been identified as a dynamic environment for encountering 21st-century workplace…

  13. Virtual Playgrounds? Assessing the Playfulness of Massively Multiplayer Online Role-Playing Games

    Science.gov (United States)

    Graham, Kerrie Lewis

    2010-01-01

    Millions of children and adults devote much of their leisure time to playing massively multiplayer online role-playing games (MMORPGs). Most observers commonly categorize computer games as a play activity, but this article asks whether MMORPGs contain activities that might not be play. The author examines the phenomenon of online gaming and…

  14. The use of role playing in managerial learning: A socio constructivistic approach

    NARCIS (Netherlands)

    Ruiller, C.; Heijden, B.I.J.M. van der; Patin-Saint-Mieux, B.

    2014-01-01

    This research deals with role playing (RP) aimed at assisting learners to optimize their managerial style. While RP is often used in training sessions, contributions on its evaluations have decreased since the beginning of the 1980s. Although RP as a training method had been criticized for several r

  15. The use of role playing in managerial learning: a socio constructivistic approach

    NARCIS (Netherlands)

    Ruiller, Caroline; Heijden, van der Beatrice I.J.M.; Patin-Saint-Mleux, Bertille

    2014-01-01

    This research deals with role playing (RP) aimed at assisting learners to optimize their managerial style. While RP is often used in training sessions, contributions on its evaluations have decreased since the beginning of the 1980s. Although RP as a training method had been criticized for several r

  16. En introduktion til CARM: The Conversation Analytic Role-Play Method

    DEFF Research Database (Denmark)

    Lange, Simon Bierring

    2014-01-01

    Dette working paper er en introduktion til og kort diskussion af workshopmetoden Conversation Analytic Role-Play Method (CARM), som er en metode udviklet til at afholde workshops på baggrund af resultater fra interaktionsanalyser. Artiklen er den første introduktion til CARM-metoden på dansk, og...

  17. Designing a mobile learning game to investigate the impact of role-playing on helping behavior

    NARCIS (Netherlands)

    Schmitz, Birgit; Ternier, Stefaan; Klemke, Roland; Kalz, Marco; Specht, Marcus

    2013-01-01

    Schmitz, B., Ternier, S., Klemke, R., Kalz, M., & Specht, M. (2013). Designing a mobile learning game to investigate the impact of role-playing on helping behavior. In D. Hernández-Leo et al. (Eds.), Scaling up Learning for Sustained Impact. Proceedings of European Conference on Technology Enhanced

  18. Use of Role-playing Exercises in Teaching Undergraduate Astronomy and Physics

    Science.gov (United States)

    Francis, Paul J.; Byrne, Aidan P.

    1999-08-01

    The use of role-playing exercises in the teaching of university astronomy and physics can enliven lectures, deepen student understanding and dramatically increase the level of classroom interaction. A series of case studies is presented, illustrating the nature of this technique, its advantages and some of its pitfalls. Several ready-to-run exercises are included.

  19. The Ethanol Project: Exploring Alternative Energy with Role-Play and Writing

    Science.gov (United States)

    Winter, Julia

    2013-01-01

    This article describes a project that includes a two-week series of researching, essay writing, and speaking lessons exploring the broader implications of using ethanol as a fuel. The author, a chemistry teacher, describes how she uses a senate hearing discussion of ethanol fuel subsidies as the forum for a role-play. The four components of the…

  20. Role Played Self-Disclosure as a Function of Liking and Knowing

    Science.gov (United States)

    Critelli, Joseph W.; And Others

    1976-01-01

    Examines the effects of liking and knowing on self-disclosure using both self-report and observational measures, obtains separate measures of personal and impersonal self-disclosure, and assesses the utility of the role-playing paradigm for revealing orderly relationships among self-disclosure variables. (Author/RK)

  1. Role-Playing Game Based Assessment to Fractional Concept in Second Grade Mathematics

    Science.gov (United States)

    Chiu, Fu-Yuan; Hsieh, Mei-Ling

    2017-01-01

    This study developed a set of Role-playing game (RPG), which was used to explore whether significant differences exist in academic performance and learning attitudes between RPG-based assessment and traditional lectures. This study also investigated the satisfaction of students toward the RPG scenario. Research participants included 100 second…

  2. Enhancing Information Systems Auditing Knowledge with Role-Playing Game: An Experimental Investigation

    Science.gov (United States)

    Wongpinunwatana, Nitaya

    2013-01-01

    This study examined the use and effect of a role-playing game on learners' ability in information systems audit. The study is based on experimental research. Information systems control and audit case study and video had been developed. A total of 75 graduate students undertaking a Master's degree in accounting participated in the experiment. The…

  3. "Try Walking in Our Shoes": Teaching Acculturation and Related Cultural Adjustment Processes through Role-Play

    Science.gov (United States)

    Zamboanga, Byron L.; Ham, Lindsay S.; Tomaso, Cara C.; Audley, Shannon; Pole, Nnamdi

    2016-01-01

    In this article, we describe several role-playing exercises on acculturation and relevant cultural adjustment processes that we incorporated into Tomcho and Foel's classroom activity on acculturation, and we report data that examine subsequent changes in students' responses on pretest and posttest measures shortly after the activity and present…

  4. Role-Play Game-Enhanced English for a Specific-Purpose Vocabulary-Acquisition Framework

    Science.gov (United States)

    Lu, Fang-Chen; Chang, Ben

    2016-01-01

    With the advantages of an engaged and authentic role-play game (RPG), this study aims to develop an RPG-enhanced English for specific purposes (ESP) vocabulary-acquisition framework, providing teachers and students a systematic way to incorporate RPG into ESP learning. The framework is composed of five parts: goal, three-level vocabulary sets, RPG…

  5. The use of role playing in managerial learning: a socio constructivistic approach

    NARCIS (Netherlands)

    Ruiller, Caroline; van der Heijden, Beatrice; Patin-Saint-Mleux, Bertille

    2014-01-01

    This research deals with role playing (RP) aimed at assisting learners to optimize their managerial style. While RP is often used in training sessions, contributions on its evaluations have decreased since the beginning of the 1980s. Although RP as a training method had been criticized for several

  6. What Can Students Learn in an Extended Role-Play Simulation on Technology and Society?

    Science.gov (United States)

    Loui, Michael C.

    2009-01-01

    In a small course on technology and society, students participated in an extended role-play simulation for two weeks. Each student played a different adult character in a fictional community, which faces technological decisions in three scenarios set in the near future. The three scenarios involved stem cell research, nanotechnology, and privacy.…

  7. Canadian Early Childhood Educators' Perceptions of Young Children's Gender-Role Play and Cultural Identity

    Science.gov (United States)

    Servos, Jennifer E.; Dewar, Brandy A.; Bosacki, Sandra L.; Coplan, Robert J.

    2016-01-01

    This article investigates early childhood educators' perceptions of children's gender-role play and the impact their cultural background plays in their gender identity and play behaviors. Through qualitative in-depth interviews, early childhood educators in Canada (n = 40) were asked questions relating to their experiences with children from…

  8. Students as "Humans Chromosomes" in Role-Playing Mitosis and Meiosis

    Science.gov (United States)

    Chinnici, Joseph P.; Yue, Joyce W.; Torres, Kieron M.

    2004-01-01

    Students often find it challenging to understand mitosis and meiosis and determine their processes. To develop an easier way to understand these terms, students are asked to role-play mitosis and meiosis and students themselves act as human chromosomes, which help students to learn differences between mitosis and meiosis.

  9. Canadian Early Childhood Educators' Perceptions of Young Children's Gender-Role Play and Cultural Identity

    Science.gov (United States)

    Servos, Jennifer E.; Dewar, Brandy A.; Bosacki, Sandra L.; Coplan, Robert J.

    2016-01-01

    This article investigates early childhood educators' perceptions of children's gender-role play and the impact their cultural background plays in their gender identity and play behaviors. Through qualitative in-depth interviews, early childhood educators in Canada (n = 40) were asked questions relating to their experiences with children from…

  10. Understanding Bullying: Using Role-Play with 12-Year-Old Boys in Cyprus

    Science.gov (United States)

    Kaloyirou, Chrystalla; Lindsay, Geoff

    2014-01-01

    This study examines the use of role-play in order to investigate bullies' intentions, feelings and perceptions through identification and projection. The study was conducted with nine 12-year-old boys that presented high levels of bullying behaviour, according to their teachers and peers, from three state primary schools in Nicosia, Cyprus, with…

  11. Using analogy role-play activity in an undergraduate biology classroom to show central dogma revision.

    Science.gov (United States)

    Takemura, Masaharu; Kurabayashi, Mario

    2014-01-01

    For the study of biology in an undergraduate classroom, a classroom exercise was developed: an analogy role-play to learn mechanisms of gene transcription and protein translation (central dogma). To develop the central dogma role-play exercise, we made DNA and mRNA using paper sheets, tRNA using a wire dress hanger, and amino acids using Lego® blocks (Lego System A/S, Denmark). Students were studying in the course of mathematics, physics, or chemistry, so biology was not among their usual studies. In this exercise, students perform the central dogma role-play and respectively act out nuclear matrix proteins, a transcription factor, an RNA polymerase II, an mRNA transport protein, nuclear pore proteins, a large ribosomal subunit, a small ribosomal subunit, and several amino-acyl tRNA synthetases. Questionnaire results obtained after the activity show that this central dogma role-play analogy holds student interest in the practical molecular biological processes of transcription and translation.

  12. E-learning Constructive Role Plays for EFL Learners in China's Tertiary Education

    Science.gov (United States)

    Shen, Lin; Suwanthep, Jitpanat

    2011-01-01

    Recently, speaking has played an increasingly important role in second/foreign language settings. However, in many Chinese universities, EFL students rarely communicate in English with other people effectively. The existing behavioristic role plays on New Horizon College English (NHCE) e-learning do not function successfully in supplementing EFL…

  13. Psychometric Characteristics of Role-Play Assessments of Social Skill in Schizophrenia

    Science.gov (United States)

    Bellack, Alan S.; Brown, Clayton H.; Thomas-Lohrman, Shannon

    2006-01-01

    There is an extensive literature documenting that people with schizophrenia have marked impairments in social role functioning and social skill. One of the most widely employed strategies for assessing social skill has been role-play tests: simulated social interactions that are videotaped for subsequent behavioral coding. There has been…

  14. Developing Children's Views of the Nature of Science through Role Play

    Science.gov (United States)

    Cakici, Yilmaz; Bayir, Eylem

    2012-01-01

    The purpose of this study is to investigate the effect of using role play (portraying a scientist's life story) on the children's views of the nature of science (NOS). The study was carried out at the Children's University of Trakya in Turkey during the summer of 2010. The participants consisted of 18 children, aged 10-11. They met for 10 days for…

  15. Building Fictional Ethos: Analysing the Rhetorical Strategies of Persona Design for Online Role Play

    Science.gov (United States)

    Doerr-Stevens, Candance

    2011-01-01

    This article presents a qualitative case study that uses discourse and social semiotic analysis methods in order to examine the rhetorical construction of fictional personas within an online role play used for learning in the college classroom. Of special focus are the differing patterns of semiotic resource use (for example, language and…

  16. Exploring Game Experiences and Game Leadership in Massively Multiplayer Online Role-Playing Games

    Science.gov (United States)

    Jang, YeiBeech; Ryu, SeoungHo

    2011-01-01

    This study explored the in-game experiences of massively multiplayer online role-playing game (MMORPG) players focusing on game leadership and offline leadership. MMORPGs have enormous potential to provide gameplayers with rich social experiences through various interactions along with social activities such as joining a game community, team play…

  17. Using Role-Play to Enhance Foodborne Illness Crisis Management Capacity in the Produce Industry

    Science.gov (United States)

    Kreske, Audrey; Ducharme, Diane; Gunter, Chris; Phister, Trevor

    2013-01-01

    Foodborne illness outbreaks have measurable public health effects and often lead to negative produce industry impacts. Reducing loss following a crisis event requires a management plan, although many fresh produce industry members don't have one. Evidence-based workshops using a role-play simulated outbreak were delivered to impact crisis…

  18. Roles and Relationships in Student Teaching: A Role-Play Activity.

    Science.gov (United States)

    Moses, Jeewa R.

    This role-play activity is designed for use by teacher educators in a general or content area methods class to help education majors become knowledgeable of role expectations in the student teaching experience and build good interpersonal role relationships. Students conduct library research and interviews concerning role expectations, use the…

  19. The SAMBA role play game in northern Vietnam: An innovative approach to participatory natural resource management

    NARCIS (Netherlands)

    Boissau, S.; Anh, H.L.; Castella, J.C.

    2004-01-01

    The present article describes an experiment using the SAMBA role play game as a research tool in Bac Kan province of Vietnam, in the framework of the Mountain Agrarian Systems Program, a joint research project of the Vietnam Agricultural Science Institute, the International Rice Research Institute,

  20. Teacher's Skill Improvement by Role-Play and Simulations on Collaborative Educational Virtual Worlds

    Science.gov (United States)

    Lorenzo, Carlos-Miguel

    2014-01-01

    This study looked at teachers' role-play and simulations in order to increase teachers' skills in psycho-pedagogical support on educational virtual worlds. We put forward a proposal to encourage the use of 3D scenarios where teachers can improve their skills for situations of cultural and ethical concerns that require a high level…

  1. Developing Adolescents' Resistance to Sexual Coercion through Role-Playing Activities in a Virtual World

    Science.gov (United States)

    McGinn, Marion; Arnedillo-Sánchez, Inmaculada

    2015-01-01

    This paper explores the use of a three dimensional virtual world (3-DVW) to delivery assertiveness training to young adolescents. The case study aims to understand how a sense of presence in VWs facilitates and affect the performance of students role-playing activities to enhance their ability to resist sexual coercion. The results indicate that a…

  2. Role-Playing Simulation as a Communication Tool in Community Dialogue: Karkonosze Mountains Case Study

    Science.gov (United States)

    Krolikowska, Karolina; Kronenberg, Jakub; Maliszewska, Karolina; Sendzimir, Jan; Magnuszewski, Piotr; Dunajski, Andrzej; Slodka, Anna

    2007-01-01

    This article describes a process of role-playing simulation (RPS) as it was used during an educational exercise in community dialogue in the Karkonosze Mountains region of southwest Poland. Over the past decade Karkonosze National Park, a regional tourist magnet, has provided an excellent example of environmental conflict emerging from the…

  3. Students as "Humans Chromosomes" in Role-Playing Mitosis and Meiosis

    Science.gov (United States)

    Chinnici, Joseph P.; Yue, Joyce W.; Torres, Kieron M.

    2004-01-01

    Students often find it challenging to understand mitosis and meiosis and determine their processes. To develop an easier way to understand these terms, students are asked to role-play mitosis and meiosis and students themselves act as human chromosomes, which help students to learn differences between mitosis and meiosis.

  4. Role-Playing Game Based Assessment to Fractional Concept in Second Grade Mathematics

    Science.gov (United States)

    Chiu, Fu-Yuan; Hsieh, Mei-Ling

    2017-01-01

    This study developed a set of Role-playing game (RPG), which was used to explore whether significant differences exist in academic performance and learning attitudes between RPG-based assessment and traditional lectures. This study also investigated the satisfaction of students toward the RPG scenario. Research participants included 100 second…

  5. Enhance Learning on Software Project Management through a Role-Play Game in a Virtual World

    Science.gov (United States)

    Maratou, Vicky; Chatzidaki, Eleni; Xenos, Michalis

    2016-01-01

    This article presents a role-play game for software project management (SPM) in a three-dimensional online multiuser virtual world. The Opensimulator platform is used for the creation of an immersive virtual environment that facilitates students' collaboration and realistic interaction, in order to manage unexpected events occurring during the…

  6. Student Perceptions of a Role-Playing Simulation in an Introductory International Relations Course

    Science.gov (United States)

    Giovanello, Sean P.; Kirk, Jason A.; Kromer, Mileah K.

    2013-01-01

    An emerging assumption in undergraduate political science education is that role-playing simulations are an effective teaching tool. While previous studies have addressed the pedagogical advantages of simulations as compared to more traditional teaching techniques, less attention has been paid to student perceptions of these simulations. This…

  7. Expressions of Critical Thinking in Role-Playing Simulations: Comparisons across Roles

    Science.gov (United States)

    Ertmer, Peggy A.; Strobel, Johannes; Cheng, Xi; Chen, Xiaojun; Kim, Hannah; Olesova, Larissa; Sadaf, Ayesha; Tomory, Annette

    2010-01-01

    The development of critical thinking is crucial in professional education to augment the capabilities of pre-professional students. One method for enhancing critical thinking is participation in role-playing simulation-based scenarios where students work together to resolve a potentially real situation. In this study, undergraduate nursing…

  8. Grammar J, as in Jazzing Around: The Roles "Play" Plays in Style.

    Science.gov (United States)

    Ostrom, Hans

    This paper asks what role "play" plays in writing and how it can help a writer, whatever dread, boredom, skill, or ethnicity he/she brings to writing. Some of the ideas in the paper come from Africa, courtesy of Robert Farris Thompson. In his "philosophy of discourse" discussed in the paper, Thompson speaks of the "big…

  9. Young Children's Role-Playing for Enhancing Personal Intelligences in Multiple Intelligences Theory

    Science.gov (United States)

    Wee, Su-Jeong; Shin, Hwa-Sik; Kim, Myung-Hee

    2013-01-01

    This article examines young children's role-play in an effort to develop methods with which teachers can enhance children's interpersonal and intrapersonal intelligences. Examining how MI practice is applied in different cultural and social contexts is important because it can provide new insights on enriching and enhancing curricula and…

  10. The Ethanol Project: Exploring Alternative Energy with Role-Play and Writing

    Science.gov (United States)

    Winter, Julia

    2013-01-01

    This article describes a project that includes a two-week series of researching, essay writing, and speaking lessons exploring the broader implications of using ethanol as a fuel. The author, a chemistry teacher, describes how she uses a senate hearing discussion of ethanol fuel subsidies as the forum for a role-play. The four components of the…

  11. Excessive Use of Massively Multi-Player Online Role-Playing Games: A Pilot Study

    Science.gov (United States)

    Hussain, Zaheer; Griffiths, Mark D.

    2009-01-01

    Massively multiplayer online role-playing games (MMORPGs) are one of the most interesting innovations in the area of online computer gaming. This pilot study set out to examine the psychological and social effects of online gaming using an online questionnaire with particular reference to excessive and "dependent" online gaming. A self-selecting…

  12. Trading Spaces: An Educator's Ethnographic Exploration of Adolescents' Digital Role-Play

    Science.gov (United States)

    Haynes-Moore, Stacy

    2015-01-01

    In this work, the author examines a digital role-play in which participants composed an alternate version of "The Hunger Games" (Collins, 2008). Participants imagined characters and posted more than 400 scenes in the online collaboration. The author draws upon ethnographic methods (Merriam, 2009) to describe her participant-observer…

  13. Integrating Role-Play with Case Study and Carbon Footprint Monitoring: A Transformative Approach to Enhancing Learners' Social Behavior for a More Sustainable Environment

    Science.gov (United States)

    Oliver, Simon

    2016-01-01

    Learners were separated into groups representing the interests of parties that typically negotiate environmental affairs in real world scenarios (conservationists, scientists, politicians, NGOs, stakeholders), and tasked with preparing role-play simulations using a variety of flipped learning techniques. Learners' carbon footprints were monitored…

  14. The effects of adding group-based lifestyle counselling to individual counselling on changes in plasma glucose levels in a randomized controlled trial: The Inter99 study

    DEFF Research Database (Denmark)

    Lau, C.; Vistisen, D.; Toft, U.

    2011-01-01

    participants, 4053 were determined to be at high risk based on a risk estimate of ischaemic heart disease or the presence of risk factors (smoking, hypertension, hypercholesterolaemia, obesity, impaired glucose tolerance). Of these subjects, 90% were randomized to high-intensity intervention (group A) and 10...

  15. Developing Children's Views of the Nature of Science Through Role Play

    Science.gov (United States)

    Cakici, Yilmaz; Bayir, Eylem

    2012-05-01

    The purpose of this study is to investigate the effect of using role play (portraying a scientist's life story) on the children's views of the nature of science (NOS). The study was carried out at the Children's University of Trakya in Turkey during the summer of 2010. The participants consisted of 18 children, aged 10-11. They met for 10 days for approximately 3 h per day. All children completed the pre- and post-tests including 16 open-ended questions in order to reveal changes in their views of the NOS prior to and at the completion of the role-play activities. The results revealed that the children had more informed views of the target NOS aspects in comparison with their views prior to the role-play activities. A large majority of the children (around 80-85%) started out with naive conceptions of the target NOS aspects. Following the role-play activities portraying scientists' lives, there was a 40-45% positive change in children's views of the tentative, empirical and creative/imaginative aspect of the NOS, and a 50-60% positive change in their views regarding the subjective/theory-laden and social-cultural embeddedness of science. The most substantial change occurred in their views concerning scientific method, with a shift of 72%. The percentage of informed views on images of scientists showed diversity. Overall results indicate that role-play/drama-oriented activities portraying scientist's life stories could be used as one of the exciting, informative and constructive ways of developing understanding of the NOS among children.

  16. Body Movement Synchrony in Psychotherapeutic Counseling: A Study Using the Video-Based Quantification Method

    Science.gov (United States)

    Nagaoka, Chika; Komori, Masashi

    Body movement synchrony (i. e. rhythmic synchronization between the body movements of interacting partners) has been described by subjective impressions of skilled counselors and has been considered to reflect the depth of the client-counselor relationship. This study analyzed temporal changes in body movement synchrony through a video analysis of client-counselor dialogues in counseling sessions. Four 50-minute psychotherapeutic counseling sessions were analyzed, including two negatively evaluated sessions (low evaluation groups) and two positively evaluated sessions (high evaluation groups). In addition, two 50-minute ordinary advice sessions between two high school teachers and the clients in the high rating group were analyzed. All sessions represent role-playing. The intensity of the participants' body movement was measured using a video-based system. Temporal change of body movement synchrony was analyzed using moving correlations of the intensity between the two time series. The results revealed (1) A consistent temporal pattern among the four counseling cases, though the moving correlation coefficients were higher for the high evaluation group than the low evaluation group and (2) Different temporal patterns for the counseling and advice sessions even when the clients were the same. These results were discussed from the perspective of the quality of client-counselor relationship.

  17. Peer review role-playing as a method of teaching senior undergraduate science

    Science.gov (United States)

    Johnston-Hollitt, Melanie

    2008-11-01

    We present a case study of the use of role-playing as a method of enhancing course delivery in senior undergraduate science courses. Specifically we examine the use of simulating peer review of scientific proposals for time on major international telescopes in a third year astrophysics course at the University of Tasmania. We find that 90% of participating students found the experience to be both enjoyable and a good method for learning and that 100% of students felt that the exercise had aided their understanding of the course material. Furthermore 80% of students felt that the role-playing had enhanced their understanding of scientific decision making while 70% believed that they had learnt to apply principles from the course in new situations.

  18. The apelinergic system: the role played in human physiology and pathology and potential therapeutic applications.

    Science.gov (United States)

    Ladeiras-Lopes, Ricardo; Ferreira-Martins, João; Leite-Moreira, Adelino F

    2008-05-01

    Apelin is a recently discovered peptide, identified as an endogenous ligand of receptor APJ. Apelin and receptor APJ are expressed in a wide variety of tissues including heart, brain, kidneys and lungs. Their interaction may have relevant pathophysiologic effects in those tissues. In fact, the last decade has been rich in illustrating the possible roles played by apelin in human physiology, namely as a regulating peptide of cardiovascular, hypothalamus-hypophysis, gastrointestinal, and immune systems. The possible involvement of apelin in the pathogenesis of high prevalence conditions and comorbidities - such as hypertension, heart failure, and Diabetes Mellitus Type 2 (T2DM) - rank it as a likely therapeutic target to be investigated in the future. The present paper is an overview of apelin physiologic effects and presents the possible role played by this peptide in the pathogenesis of a number of conditions as well as the therapeutic implications that might, therefore, be investigated.

  19. Performing self, performing character: Exploring gender performativity in online role-playing games

    Directory of Open Access Journals (Sweden)

    Heather Osborne

    2012-09-01

    Full Text Available Online narrative (fiction-based role-playing games and massively multiplayer online role-playing games (MMORPGs provide a ludic structure in which role players enact the gender and sexuality of their avatars. To investigate how role players perceive and perform their avatars' gender and sexuality in online games, I invited role players from MMORPGs and narrative RPGs to participate in an online survey. This study examines how the online game environment mediates players' self-expression and their acceptance of minority identities. Qualitative analysis of the data collected suggests that players who demonstrate empathy with and examination of their avatars' genders and sexualities, and who experience a sense of belonging within the game structure, are able to form positive interpersonal relationships that allow them to accept others' expressed identities.

  20. Role-play using SBAR technique to improve observed communication skills in senior nursing students.

    Science.gov (United States)

    Kesten, Karen S

    2011-02-01

    Patients in the care of clinically expert professionals suffer medical errors with alarming frequency. The Joint Commission's National Patient Safety Goals strives to improve the effectiveness of communication among caregivers by recommending the implementation of a standardized tool known as SBAR (Situation, Background, Assessment, and Recommendation). This experimental study evaluated data from undergraduate nursing students (N = 115) on their performance using a standardized communication tool SBAR. The mean performance scores of the didactic plus role-play students were significantly higher than those who had didactic instruction alone (t = -2.6, p = 0.005). Findings suggest role-play may have a place in teaching communication skills in nursing schools as well as continuing education and training in hospitals and other health care settings. Interdisciplinary communication training may provide even more effective learning. The link between effective communication and improved patient outcomes also should be studied.

  1. Leadership behind the Screen : New Theory about Leadership in Online Role-Playing Games

    OpenAIRE

    Prax, Patrick

    2008-01-01

    Purpose/Aim: The aim of this paper is to study how guild leaders in World of Warcraft (WOW) and leaders of real life organizations compare in terms of tasks, every-day experiences, environment, responsibilities and motivation. This comparison is used to build a new theory describing leadership in Massively Multiplayer Online Role Playing Games (MMORPGs). Material/Method: The paper uses the grounded theory approach to build a new theory. 12 interviews were conducted, six with WOW guild leaders...

  2. The relief of a caregiver's burden through guided imagery, role-playing, humor, and paradoxical intervention.

    Science.gov (United States)

    Yip, Kam-Shing

    2003-01-01

    Caregiving by relatives to a person with mental illness is demanding and overwhelming. This paper describes how to use guided imagery, role-playing, humor, and paradoxical intervention to help the wife of a man with mental illness in easing her worry, anxiety, and frustration engendered by caregiving. The intervention made the wife feel normal and relaxed in facing the "symptoms" of her husband's mental illness. It also revived the wife's patience, hope, and strength in the process of rehabilitation.

  3. Playable Stories: Making Programming and 3D Role-Playing Game Design Personally and Socially Relevant

    Science.gov (United States)

    Ingram-Goble, Adam

    2013-01-01

    This is an exploratory design study of a novel system for learning programming and 3D role-playing game design as tools for social change. This study was conducted at two sites. Participants in the study were ages 9-14 and worked for up to 15 hours with the platform to learn how to program and design video games with personally or socially…

  4. Problematic usage among highly-engaged players of massively multiplayer online role playing games.

    Science.gov (United States)

    Peters, Christopher S; Malesky, L Alvin

    2008-08-01

    One popular facet of Internet gaming is the massively multiplayer online role playing game (MMORPG). Some individuals spend so much time playing these games that it creates problems in their lives. This study focused on players of World of Warcraft. Factor analysis revealed one factor related to problematic usage, which was correlated with amount of time played, and personality characteristics of agreeableness, conscientiousness, neuroticism, and extraversion.

  5. Psychological motivation in online role-playing games : a study of Spanish 'World of Warcraft' players

    OpenAIRE

    Fuster, Héctor; Oberst, Ursula E.; Griffiths, Mark; Sánchez Carbonell, Xavier; Chamarro Lusar, Andrés; Talarn Caparrós, Antoni

    2012-01-01

    The popularity of playing videogames has increased considera- bly during the last few decades, and has become one of the most popular leisure activities worldwide. Some of the most popular game types are the Massively Multiplayer Online Role-Playing Games (MMORPGs). How- ever, there has also been increased suspicion and social alarm that these games may possess an addictive potential, similar to other behavioural addictions, and that the user may develop maladaptive behaviours with respect to...

  6. The importance and possibilities of role playing on children surgery classes

    Directory of Open Access Journals (Sweden)

    Goremykin I.V.

    2014-03-01

    Full Text Available This article analyzes the first experience in the implementation into the pedagogical process of one of the methods of active training — role playing. The need for intensification of medical education process is linked primarily to the rapid increase in the volume required to provide students with information and the lack of training time. The analysis showed that the game significantly increases the level of students' knowledge, but require substantial modernization of the educational process.

  7. Direct interaction with the public: making it a "serious game" with role playing

    Science.gov (United States)

    Vercelli, Samuela; Lombardi, Salvatore; Jones, David; Pearce, Jonathan; Persoglia, Sergio; De Vittor, Cinzia; Gemeni, Vassiliki; Svendsen Skriung, Camilla; Bigi, Sabina; Franzese, Carmela; Riley, Nick; McConnell, Brian; Volpi, Valentina; Donda, Federica

    2014-05-01

    Researchers have an important role in the societal process of understanding and evaluating new technologies, but their role is often undermined by the lack of appropriate contexts where a constructive dialogue can take place, thus leading to awareness of issues and correct perception of scientific data. In the case of geoscience the problem can be even harsher, due to the often limited education on the subject, complexity of the imaginative relationship with the underground, lack of social shared representations of key geological features. This contribution reports about an interactive session organised during the 2012 ESOF - European Science Open Forum http://esof2012.org/ for the FP7 project RISCS - 'Research into Impacts and Safety in CO2 Storage' http://www.riscs-co2.eu/ and in collaboration with the FP7 project CGS Europe http://www.cgseurope.net/ . The session saw the participation of about 100 people. The RISCS project is a European project which has explored the potential environmental impacts of the geological storage of CO2, as a technology for abating CO2 emissions. The session was meant to introduce the participants to the information produced within the RISCS project on possible impacts of CO2 on onshore and offshore ecosystems and human population. The objective was to experiment a process for facilitating, through dialogue and self-discovery, an understanding of the particular issues that need to be considered when evaluating the potential impacts of CO2 storage. It was also an opportunity to test an innovative and original format for science communication, aimed at involving a large group of participants in interactive activities with experts, based on the Role Playing Game pattern. The structure of the workshop included an exploration of participants' questions on and interest in CCS impacts, small group interaction with researchers and a final feed-back from each group to the plenary. Each group of about 10 participants was provided the

  8. ROLE PLAYING GAMES IN THE CLASSROOM LOS JUEGOS DE ROL EN EL AULA

    Directory of Open Access Journals (Sweden)

    Mario Grande de Prado

    2010-11-01

    Full Text Available Research done on the field of role playing games and their influence on young people's minds produces possitive results, that is to say, they (such games are not dangerous. At the same time, the few articles about role playing games and education show some possitive references about their educational effects. However, role playing games, considered as games, seem not to be relevant as some kind of strategy at Secondary Education nowadays. This article sums up the existing contributions and gives some proposals about their possible implementation.Las investigaciones realizadas en el ámbito de los juegos de rol y su influencia sobre las mentes de los jóvenes arrojan resultados positivos, es decir, no son peligrosos. Al mismo tiempo, los escasos artículos sobre juegos de rol y educación muestran referencias positivas sobre sus efectos educativos. Sin embargo los juegos de rol como tales no parecen ser relevantes actualmente como estrategia en Educación Secundaria. El presente artículo hace un repaso de las aportaciones existentes y realiza algunas propuestas sobre su posible aplicación.

  9. Role-play simulations for climate change adaptation education and engagement

    Science.gov (United States)

    Rumore, Danya; Schenk, Todd; Susskind, Lawrence

    2016-08-01

    In order to effectively adapt to climate change, public officials and other stakeholders need to rapidly enhance their understanding of local risks and their ability to collaboratively and adaptively respond to them. We argue that science-based role-play simulation exercises -- a type of 'serious game' involving face-to-face mock decision-making -- have considerable potential as education and engagement tools for enhancing readiness to adapt. Prior research suggests role-play simulations and other serious games can foster public learning and encourage collective action in public policy-making contexts. However, the effectiveness of such exercises in the context of climate change adaptation education and engagement has heretofore been underexplored. We share results from two research projects that demonstrate the effectiveness of role-play simulations in cultivating climate change adaptation literacy, enhancing collaborative capacity and facilitating social learning. Based on our findings, we suggest such exercises should be more widely embraced as part of adaptation professionals' education and engagement toolkits.

  10. Counseling Services for Women in Marriage Age

    Directory of Open Access Journals (Sweden)

    Frischa Meivilona Yendi

    2015-11-01

    Full Text Available Marriage is a bond between the outer and inner man as a husband who has not aged 25 years and women 21 years old wife is not with the purpose of achieving happiness. Marriage and family counseling is a profession that will be developed in Indonesia. Counseling emphasizes on changes contained in the family system. Stages counseling, theory and dynamics as well as the use of counseling skills in marriage and family counseling has similarities with individual counseling and group counseling.

  11. Medication counselling: physicians' perspective.

    Science.gov (United States)

    Bonnerup, Dorthe Krogsgaard; Lisby, Marianne; Eskildsen, Anette Gjetrup; Saedder, Eva Aggerholm; Nielsen, Lars Peter

    2013-12-01

    Medication reviews have the potential to lower the incidence of prescribing errors. To benefit from a medication review, the prescriber must adhere to medication counselling. Adherence rates vary from 39 to 100%. The aim of this study was to examine counselling-naive hospital physicians' perspectives and demands to medication counselling as well as study factors that might increase adherence to the counselling. The study was conducted as a questionnaire survey among physicians at Aarhus University Hospital, Denmark. The questionnaire was developed based on focus group interviews and literature search, and was pilot-tested among 30 physicians before being sent to 669 physicians. The questionnaire consisted of 35 items divided into four categories: attitudes (19 items), behaviours (3 items), assessment (8 items) and demographics (5 items). The response rate was 60% (400/669). Respondents were employed at psychiatric, medical or surgical departments. Eighty-five per cent of respondents agreed that patients would benefit of an extra medication review, and 72% agreed that there was a need for external medication counselling. The most important factor that could increase adherence was the clinical relevance of the counselling as 78% rated it of major importance. The most favoured method for receiving counselling was via the electronic patient record.

  12. The Effectiveness of Group Training of Rational- Emotive Behavior Therapy on Communicative Beliefs of the Couples Referred to Counseling Centers in Isfahan

    Directory of Open Access Journals (Sweden)

    Shakib Johari

    2016-09-01

    Full Text Available Background and the goal of the study: The major communicative problems, after marriage, include weakening the couples' communication, unrealistic beliefs, prejudgments and negative attitudes. The aim of this study was to determine the efficacy of Rational- Emotive Behavior Therapy,through group training, on communication beliefs of the couples who referred to counseling centers in Isfahan. Methods: The proposal of the study is a quasi-experimental research design with a pretest – posttest which includes a control group. The study samples encompass all the couples referred to counseling centers in Isfahan. In order to select a sample size, out of the applicants, through voluntary and available sampling method, 30 individuals were selected and randomly assigned to experimental and control groups. The elicitation tool used in this study was Relationship Beliefs Questionnaire. The experimental group was trained by a Rational- Emotive Behavior therapeutic approach and the control group did not receive any training at all. Then for all the participants a post-test was taken and finally after 2 months a follow-up test was conducted. In order to analyze the data, variance with repeated measures and Bonferroni correctionviausing SPSS 20 statistical software were used. Results: The results showed that the group training ofRational- Emotive Behavior therapeutic approach has impact on communicative beliefs and accordingly, there is a significant difference between the communicative beliefs of experimental and control groups(P < 0.01. Discussion: Based on the findings of this study,Rational- Emotive Behavior Therapy can be used to improve the couples' communicative beliefs.

  13. An Assessment of a Computerized Simulation of Counseling Skills.

    Science.gov (United States)

    Sharf, Richard S.; Lucas, Margaretha

    1993-01-01

    Developed Computerized Counseling Simulation, simulation of client-counselor interaction. Tested simulation on seven groups with varying degrees of counseling experience: counselors, predoctoral counseling interns, counseling students, first-year counseling students, student peer counselors, undergraduates, and noncounselors (total n=108). Interns…

  14. Virtual firm as a role-playing tool for biomedical education.

    Science.gov (United States)

    Blagosklonov, Oleg; Soto-Romero, Georges; Guyon, Florent; Courjal, Nadège; Euphrasie, Sebatien; Yahiaoui, Reda; Butterlin, Nadia

    2006-01-01

    The paper describes design of a role-playing tool based on the experience of the practice firm which allows participants to obtain relevant and practical on-the-job experience. The students played the roles of the employees and the applicants for vacant positions at the virtual firm - a small business specialized in biomedical sector - founded to design the demonstration vehicle for a biomedical device. We found that this innovative concept may be used to improve the young engineers performance and to facilitate their post-graduate integration.

  15. The relationships into the video games massively multiplayer online role-playing game (MMORPG

    Directory of Open Access Journals (Sweden)

    Alvaro Alfonso Acevedo

    2016-11-01

    Full Text Available This paper is about the relationships dynamics in the virtuality of the gamers into the massively multiplayer online role-playing game “Perfect World” in the not ocifial latinamerican server “Comunidad Zero”. The main objective of this study is to describe the dynamics of the relationships, analyzing them from the context of the game using the virtual ethnography, understanding the emotional interactions between couples, through a case study. During the development of research, were found several categories related to affective interactions of pre-attachment, manifested in virtual environments of the game and that ultimately manage to simulate the engagement dynamics of the physical contexts.

  16. Baldur’s Gate and History: Race and Alignment in Digital Role-Playing Games

    OpenAIRE

    Warnes, Christopher

    2005-01-01

    This paper, part of a wider study of the connections between romance, fantasy and political rhetoric in the twenty-first century, seeks to historicise some of the defining features of Dungeons and Dragons (D&D)-based role playing games, using as examples the Bioware games, Baldur’s Gate I and II and Neverwinter Nights. The starting point of the paper is that technical, procedural and aesthetic innovations in gaming arise from contexts given by history, and by social and cultural processes...

  17. EFEKTIVITAS METODE ROLE PLAYING PADA MENDESKRIPSIKAN PELAYANAN PRIMA UNTUK MENINGKATKAN HASIL BELAJAR

    Directory of Open Access Journals (Sweden)

    Indah Tri Lestari

    2013-02-01

    Full Text Available Tujuan dari penelitian ini adalah untuk mengetahui efektivitas metode pembelajaran role playing pada pokok bahasan mendeskripsikan pelayanan prima untuk meningkatkan hasil belajar siswa kelas X Administrasi Perkantoran SMK Hidayah Semarang. Subjek penelitian ini adalah siswa kelas X AP SMK Hidayah Semarang Tahun Ajaran 2011/2012. Prosedur penelitian ini merupakan siklus kegiatan pembelajaran yang terdiri dari dua siklus, dimana setiap siklus meliputi perencanaan, pelaksanaan tindakan, pengamatan dan refleksi. Instrumen pengumpulan data dalam penelitian ini adalah tes evaluasi yang berupa tes objektif pada tiap akhir siklus dan lembar observasi untuk aktivitas siswa dan kinerja guru. Hasil belajar kognitif siswa pada siklus I sebesar 74,5 dengan ketuntasan klasikal 66,7%. Rata-rata hasil belajar siklus II sebesar 82,5 dengan ketuntasan klasikal 96,7%. Adapun sikap siswa terhadap pembelajaran pada siklus I sebesar 55% dan pada siklus II mencapai peningkatan sebesar 87,5%. Sedangkan kinerja guru pada siklus I mencapai 58,3% dan pada siklus II meningkat menjadi 93,1%. Penerapan metode pembelajaran role playing pada pokok bahasan mendeskripsikan pelayanan prima efektif untuk meningkatkan hasil belajar siswa kelas X Administrasi Perkantoran SMK Hidayah Semarang. Abstract ___________________________________________________________________ The purpose from this research was to determine effectiveness of role playing in describing excellent service to improve students� result class X AP Hidayah Vocational School of Semarang year 2011/2012. The subject of this research is the class X AP of Hidayah Vocational School of Semarang year 2011/2012. The procedure of this research is a cycle of learning activities that consists of two cycles, in which each cycle includes planning, implementation of the action, observation and reflection. Instrument of data collection is the evaluation tests in the form of objective tests at each end of the cycle and observation

  18. My avatar, my self identity in video role-playing games

    CERN Document Server

    Waggoner, Zach

    2009-01-01

    With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers.

  19. On group psychological counseling in college class construction%团体心理辅导在高校班级建设中的应用探索

    Institute of Scientific and Technical Information of China (English)

    范乾坤

    2012-01-01

      目前,高校班级建设中存在着凝聚力、归属感缺乏等问题,文章对团体心理辅导引入班级建设的可行性进行了探索,并通过实际案例介绍了团体心理辅导在班级建设中的应用。%  At present, the existing problems such as lack of cohesion and sense of belonging, This article explores the class construction feasibility to take group psychological counseling into undertook ation , and through an actual case, introduces application of the group psychological tutorship in class construction.

  20. Effects of communication training on real practice performance: a role-play module versus a standardized patient module.

    NARCIS (Netherlands)

    Schlegel, C.; Woermann, U.; Shaha, M.; Rethans, J.J.; Vleuten, C.P.M. van der

    2012-01-01

    This study investigated the effectiveness of modules involving standardized patients and role-plays on training communication skills. The first module involved standardized patients and an Objective Structured Clinical Examination (OSCE); the second module consisted of peer role-plays and a written

  1. Staff Training for Business Process Improvement: The Benefit of Role-Plays in the Case of KreditSim

    Science.gov (United States)

    Borner, Rene; Moormann, Jurgen; Wang, Minhong

    2012-01-01

    Purpose: The paper aims to explore staff's experience with role-plays using the example of training bank employees in Six Sigma as a major methodology for business process improvement. Design/methodology/approach: The research is based on a case study. A role-play, KreditSim, is used to simulate a loan approval process that has to be improved by…

  2. World of Wordcraft: Foreign Language Grammar and Composition Taught as a Term-Long Role-Playing Game

    Science.gov (United States)

    Gellar-Goad, T. H. M.

    2015-01-01

    This article outlines an innovative approach to the instruction of foreign languages: a term-long role-playing game in the style of tabletop role-playing games such as "Dungeons & Dragons." Students adopt personas, avatars, or "player characters" and take them through adventures, exploration, puzzles, and fights with…

  3. Effects of communication training on real practice performance: a role-play module versus a standardized patient module.

    NARCIS (Netherlands)

    Schlegel, C.; Woermann, U.; Shaha, M.; Rethans, J.J.; Vleuten, C.P.M. van der

    2012-01-01

    This study investigated the effectiveness of modules involving standardized patients and role-plays on training communication skills. The first module involved standardized patients and an Objective Structured Clinical Examination (OSCE); the second module consisted of peer role-plays and a written

  4. Playing to Learn——The Incorporation of Role-play Exercises into Vocational English Language Classes

    Institute of Scientific and Technical Information of China (English)

    胡陈红

    2012-01-01

    The following paper investigates the increase in the use of role-play exercises within secondary vocational English teaching.This paper also discusses how to use role-play to stimulate students’ interest in English learning and maximize English teaching efficiency.

  5. Teaching Social Communication Skills Using a Cool versus Not Cool Procedure plus Role-Playing and a Social Skills Taxonomy

    Science.gov (United States)

    Leaf, Justin B.; Taubman, Mitchell; Milne, Christine; Dale, Stephanie; Leaf, Jeremy; Townley-Cochran, Donna; Tsuji, Kathleen; Kassardjian, Alyne; Alcalay, Aditt; Leaf, Ronald; McEachin, John

    2016-01-01

    We utilized a cool versus not cool procedure plus role-playing to teach social communication skills to three individuals diagnosed with autism spectrum disorder. The cool versus not cool procedure plus role-playing consisted of the researcher randomly demonstrating the behavior correctly (cool) two times and the behavior incorrectly (not cool) two…

  6. Teaching Social Communication Skills Using a Cool versus Not Cool Procedure plus Role-Playing and a Social Skills Taxonomy

    Science.gov (United States)

    Leaf, Justin B.; Taubman, Mitchell; Milne, Christine; Dale, Stephanie; Leaf, Jeremy; Townley-Cochran, Donna; Tsuji, Kathleen; Kassardjian, Alyne; Alcalay, Aditt; Leaf, Ronald; McEachin, John

    2016-01-01

    We utilized a cool versus not cool procedure plus role-playing to teach social communication skills to three individuals diagnosed with autism spectrum disorder. The cool versus not cool procedure plus role-playing consisted of the researcher randomly demonstrating the behavior correctly (cool) two times and the behavior incorrectly (not cool) two…

  7. Staff Training for Business Process Improvement: The Benefit of Role-Plays in the Case of KreditSim

    Science.gov (United States)

    Borner, Rene; Moormann, Jurgen; Wang, Minhong

    2012-01-01

    Purpose: The paper aims to explore staff's experience with role-plays using the example of training bank employees in Six Sigma as a major methodology for business process improvement. Design/methodology/approach: The research is based on a case study. A role-play, KreditSim, is used to simulate a loan approval process that has to be improved by…

  8. The Counseling Older Adults to Control Hypertension (COACH) trial: design and methodology of a group-based lifestyle intervention for hypertensive minority older adults.

    Science.gov (United States)

    Ogedegbe, Gbenga; Fernandez, Senaida; Fournier, Leanne; Silver, Stephanie A; Kong, Jian; Gallagher, Sara; de la Calle, Franze; Plumhoff, Jordan; Sethi, Sheba; Choudhury, Evelyn; Teresi, Jeanne A

    2013-05-01

    The disproportionately high prevalence of hypertension and its associated mortality and morbidity in minority older adults is a major public health concern in the United States. Despite compelling evidence supporting the beneficial effects of therapeutic lifestyle changes on blood pressure reduction, these approaches remain largely untested among minority elders in community-based settings. The Counseling Older Adults to Control Hypertension trial is a two-arm randomized controlled trial of 250 African-American and Latino seniors, 60 years and older with uncontrolled hypertension, who attend senior centers. The goal of the trial is to evaluate the effect of a therapeutic lifestyle intervention delivered via group classes and individual motivational interviewing sessions versus health education, on blood pressure reduction. The primary outcome is change in systolic and diastolic blood pressure from baseline to 12 months. The secondary outcomes are blood pressure control at 12 months; changes in levels of physical activity; body mass index; and number of daily servings of fruits and vegetables from baseline to 12 months. The intervention group will receive 12 weekly group classes followed by individual motivational interviewing sessions. The health education group will receive an individual counseling session on healthy lifestyle changes and standard hypertension education materials. Findings from this study will provide needed information on the effectiveness of lifestyle interventions delivered in senior centers. Such information is crucial in order to develop implementation strategies for translation of evidence-based lifestyle interventions to senior centers, where many minority elders spend their time, making the centers a salient point of dissemination.

  9. 基于依恋视角的团体咨询与治疗研究综述%Review of Group Counseling and Group Therapy from the Pointview of Attachment Theory

    Institute of Scientific and Technical Information of China (English)

    鲁小华; 樊富珉

    2013-01-01

    In this paper, papers about the application of attachment theory in group counseling and therapy were reviewed and divided into three parts: the mechanism of group counseling based on the attachment, the research on the relationship of attachment and group process, and the research on the relationship of attachment and group effectiveness. The domestic research about attachment was also reviewed at the end of the paper, and the constrictions and future research were pointed out.%团体辅导是大学生心理健康教育的重要途径之一,依恋理论是能够解读团体过程与结果的理论框架,并能够指导团体辅导的进行.本文梳理了依恋理论在团体咨询与治疗中的应用文献,从基于依恋的团体治疗的机制,依恋与团体过程的相关研究,依恋与团体辅导效果的研究等几个方面进行综述,并提出了基于依恋视角的团体辅导的操作意见.

  10. Playable stories: Making programming and 3D role-playing game design personally and socially relevant

    Science.gov (United States)

    Ingram-Goble, Adam

    This is an exploratory design study of a novel system for learning programming and 3D role-playing game design as tools for social change. This study was conducted at two sites. Participants in the study were ages 9-14 and worked for up to 15 hours with the platform to learn how to program and design video games with personally or socially relevant narratives. This first study was successful in that students learned to program a narrative game, and they viewed the social problem framing for the practices as an interesting aspect of the experience. The second study provided illustrative examples of how providing less general structure up-front, afforded players the opportunity to produce the necessary structures as needed for their particular design, and therefore had a richer understanding of what those structures represented. This study demonstrates that not only were participants able to use computational thinking skills such as Boolean and conditional logic, planning, modeling, abstraction, and encapsulation, they were able to bridge these skills to social domains they cared about. In particular, participants created stories about socially relevant topics without to explicit pushes by the instructors. The findings also suggest that the rapid uptake, and successful creation of personally and socially relevant narratives may have been facilitated by close alignment between the conceptual tools represented in the platform, and the domain of 3D role-playing games.

  11. Involving consumers in product design through collaboration: the case of online role-playing games.

    Science.gov (United States)

    Yeh, Shu-Yu

    2010-12-01

    The release of software attributes to users by software designers for the creation of user-designed forms is regarded as a producer-consumer collaboration, leading consumers to expend significant effort on a specific product. This article identifies such software/product attributes within online role-playing games and then explores how consumers' prior experience affects the evaluation of such attributes. In this article, product attributes comprise customized, content, and interactive externality-sensitive and complementary externality-sensitive attributes, with the value of each attribute being greater for experts than for novices. In Study 1, data were collected and analyzed for the purpose of identifying such features in online role-playing games. The results can also be generalized to convergent products, such as TV games that have been redesigned as online games or mobile games found in Study 2. For the introduction of a convergent product to be successful, our research suggests that the potential market-segment focus should be on knowledgeable consumers who accept such products more readily.

  12. On the Current Situation of Studies on Students' Group Psychological Counseling in Higher Vocational Colleges%高职院校大学生团体心理辅导的研究现状

    Institute of Scientific and Technical Information of China (English)

    郭凯娟

    2016-01-01

    文章对团体心理辅导对大学生进行心理健康教育的积极作用的进行阐述,并对高职院校施行团体心理辅导的可行性和优势进行分析,最后提出开展团体心理辅导的途径和方法。%This paper elaborates the positive role of group psy-chological counseling for college students' psychological health education, analyzes the feasibility and advantages of implement-ing group psychological counseling in higher vocational colleges, and finally proposes the ways to implement group psychological counseling.

  13. Application of Group Counseling in Freshman Class Management in Higher Vocational College%团体心理辅导在高职新生班级管理中的应用

    Institute of Scientific and Technical Information of China (English)

    陶大伟

    2011-01-01

    团体心理辅导是一种利用团体的力量来帮助个体成长的心理辅导技巧,强调亲身体验和感受.在高职新生班级管理中应用团体心理辅导,有助于民主型师生关系的建立,有助于班级凝聚力的形成,有助于帮助学生解除适应不良现象.%Group counseling is a psychological counseling skill to help the individual growth with group's strength, emphasizing personal experience and feeling. The application of group counseling in freshman class management in higher vocational college will contribute to the establishment of democratic relationship between teachers and students, the formation of class cohesion and relieve students' maladjustment phenomenon.

  14. 内地与台湾团体心理咨询研究现状比较分析%A Comparative Analysis of Present Researches on Group Counseling Between Mainland and Taiwan

    Institute of Scientific and Technical Information of China (English)

    贾炬; 樊富珉

    2011-01-01

    Objective: To find out the development tendency of group counseling research through the comparison of group counseling research between Mainland and Taiwan. Methods: Based on major psychological journals and excellent masters' and doctors' dissertations on group counseling from 1990 to 2009 in Mainland and Taiwan, this study compares the research quantities, objectives and methods of these two places. Results: Group counseling research in Taiwan is rich,and research methods are more standard, while group counseling research in Mainland increases rapidly, involving the continuous expansion of application fields. Conclusion: At present the group counseling is more developed in Taiwan than in Mainland, which means that there is great developmental potential in the mainland. What's more, according to the developing history and present research situation of group counseling in Taiwan, it is concluded the future research directions of Taiwan tend to the development of influence factors on efficacy of group counseling, the influence mechanism of group process and local research.%目的:通过比较内地与台湾的团体心理咨询研究状况探讨团体咨询研究的发展趋势.方法:选取1990-2009年期间两岸的主要心理学期刊和优秀硕、博士论文中对团体心理咨询的研究,从研究数量、研究对象、研究方法等方面进行比较分析.结果:台湾团体咨询研究内容比较丰富,研究方法更为规范,内地团体咨询研究数量增加迅速,涉及的应用领域在不断扩展.结论:目前台湾地区的团体心理咨询研究较内地更为发达,而内地该领域的研究还有很大的发展空间.同时从台湾的研究现状来看,团体咨询研究有向团体疗效因素研究、团体过程影响机制分析、本土化研究等方向发展的趋势.

  15. Social Comparison Information and Judgments about Depression and Seeking Counseling.

    Science.gov (United States)

    Strohmer, Douglas C.; And Others

    1984-01-01

    Used a role playing technique to examine the influence of social comparison on help seeking attitudes in 80 students. Results indicated that subjects who received serious social comparison information reported the highest depression scores and were more willing to seek counseling help. (JAC)

  16. Reflections on the Implementation of Group Psychological Counseling for Police College Students%在警察院校大学生中开展团体心理咨询的思考

    Institute of Scientific and Technical Information of China (English)

    胡世群

    2013-01-01

    Group psychological counseling and individual coun-seling has become an important form of mental health education in university, especially group psychological counseling with the advantages individual counseling does not possess. According to police college students' psychological health status, we carry out targeted group psychological counseling, which will help to maintain police college students' mental health.%  团体心理咨询与个别心理咨询已成为大学心理健康教育的重要形式。特别是团体心理咨询,有个别心理咨询所不具备的优势。根据目前警察院校大学生的心理健康现状,开展有针对性的团体心理咨询活动,对保持警察院校大学生心理健康更有帮助。

  17. Diving into Lake Devo: Modes of Representation and Means of Interaction and Reflection in Online Role-Play

    Directory of Open Access Journals (Sweden)

    Linda Koechli

    2014-09-01

    Full Text Available This paper outlines an action research project involving the development of an educational online role-playing website, known as Lake Devo. Designed in keeping with constructivist principles, the website is used in select post-secondary courses at Ryerson University and allows learners to work synchronously, using visual, audio, and text elements to create avatars and interact in online role-play scenarios. The website also provides an integrated area for debrief following role-play activities. The features of the website were deliberately intended to provide a viable alternative to text-only online role-play activities, while not requiring the highly sophisticated elements of 3D virtual environments. During the period of the project on which this article reports, learners were invited to use the Lake Devo website for an assigned role-play activity. Online learner survey responses were collected following the pilot implementations of the website to determine the extent to which the non-text modes of representation (visual, audio in Lake Devo, along with an integrated debrief area on the site, supported the learners in their online role-play activity. The preliminary findings suggest that Lake Devo provides an environment that effectively supports online role-play. The simple format of the Lake Devo avatars, the availability of visual and audio elements, and the ability to create a lasting artifact for review in a dedicated debrief area engage students and also reinforce the constructivist and collaborative nature of role-play activities. For practitioners beyond the Lake Devo project team and the Ryerson context, the Lake Devo website provides an example of an online role-play environment that offers alternatives to text-based and/or 3D virtual worlds.

  18. Whatever Happened to Counseling in Counseling Psychology?

    Science.gov (United States)

    Scheel, Michael J.; Berman, Margit; Friedlander, Myrna L.; Conoley, Collie W.; Duan, Changming; Whiston, Susan C.

    2011-01-01

    A suspected decline in published counseling-related research in "The Counseling Psychologist" ("TCP") and the "Journal of Counseling Psychology" ("JCP") was investigated through content analyses of the two journals from 1979 to 2008. A marked decline in counseling-related research may signify a shift in emphasis away from counseling as the most…

  19. Parent-nursing student communication practice: role-play and learning outcomes.

    Science.gov (United States)

    Fisher, Mark J; Taylor, Erin A; High, Patricia L

    2012-02-01

    Parents accompanying their child's hospitalization can experience stress associated with the child's illness, treatments, and major alterations in family life. Nurses often serve as the primary communicator and cultural broker because of their constant presence at the child's bedside. Nursing students may not have essential parent-nurse communication competencies. In an innovative method of teaching nursing students about communicating with parents, 64 undergraduate nursing students participated in a parent-led postconference with a nursing instructor. The parents provided background and led role-play activities and debriefing sessions with students. Feedback provided by students before and after the parent session included requests for additional parents' experiences, appreciation and exceeded expectations of hands-on experience, recognized value of information provided, and the recommendation that all students attend. We demonstrate that empathy is a teachable skill, nursing students are apprehensive about communicating with parents, and nursing students do not understand how much families rely on nurses. Copyright 2012, SLACK Incorporated.

  20. Statistical properties of online avatar numbers in a massive multiplayer online role-playing game

    Science.gov (United States)

    Jiang, Zhi-Qiang; Ren, Fei; Gu, Gao-Feng; Tan, Qun-Zhao; Zhou, Wei-Xing

    2010-02-01

    Massive multiplayer online role-playing games (MMORPGs) have been very popular in the past few years. The profit of an MMORPG company is proportional to how many users registered, and the instant number of online avatars is a key factor to assess how popular an MMORPG is. We use the online-offline logs on an MMORPG server to reconstruct the instant number of online avatars per second and investigate its statistical properties. We find that the online avatar number exhibits one-day periodic behavior and clear intraday pattern, the fluctuation distribution of the online avatar numbers has a leptokurtic non-Gaussian shape with power-law tails, and the increments of online avatar numbers after removing the intraday pattern are uncorrelated and the associated absolute values have long-term correlation. In addition, both time series exhibit multifractal nature.

  1. EL ROLE-PLAY EN LA ENSEÑANZA COMUNICATIVA DE LENGUAS EXTRANJERAS

    Directory of Open Access Journals (Sweden)

    Alexander Pérez Suárez

    2015-04-01

    Full Text Available El artículo aborda las implicaciones que tiene la elección del role-play como técnica que se emplea de manera cotidiana para la enseñanza-aprendizaje de lenguas extranjeras. Se realiza un análisis de las particularidades que tiene su uso en Cuba, así como algunos problemas de concepción y aplicación que afectan el desarrollo del inglés en los estudiantes cubanos. Se diferencia, además, el alcance de esta técnica cuando se emplea de manera guiada y controlada por el profesor, de la variante problémica que demanda la independencia en la activación y empleo del inglés que van internalizando los estudiantes.

  2. Cross-format analysis of the gaming experience in multi-player role-playing games

    DEFF Research Database (Denmark)

    Tychsen, Anders; Newman, Ken; Brolund, Thea;

    2007-01-01

    Forming one of the major genres of games, Role Playing Games (RPGs) have proven an extremely portable concept, and the games are situated across various cultural and format-related boundaries. The effect of porting RPGs between formats is however a subject of which very little is known. This paper...... presents results of an empirical study of multi-player RPGs, evaluating how the transference between formats affects the player experience; including the effect of including a human game master in computer-based RPGs. The tabletop format emerges as the consistently most enjoyable experience across a range...... of formats, even compared to a computer-based RPG directed by a human game master. © 2007 Authors & Digital Games Research Association (DiGRA)....

  3. Player-character dynamics in multi-player Role Playing Games

    DEFF Research Database (Denmark)

    Tychsen, Anders; McIlwain, Doris; Brolund, Thea

    2007-01-01

    This paper presents the results of a comprehensive empirical study of the impact of integrating complex game characters in multi-player Role Playing Games across tabletop and digital formats. Players were provided with characters that had detailed background history, personality and goals. Player...... and player engagement with their character and no correlation between enjoyment and similarity between player and character personality. © 2007 Authors & Digital Games Research Association (DiGRA)....... and character personality were assessed using the Extended Personal Attributes Questionnaire (EPAQ) and further questionnaires administered to measure player enjoyment and the player-character relationship. Results include a high level of player enjoyment across all formats, a high correlation between enjoyment...

  4. Roles played by acidic lipids in HIV-1 Gag membrane binding.

    Science.gov (United States)

    Olety, Balaji; Ono, Akira

    2014-11-26

    The MA domain mediates plasma membrane (PM) targeting of HIV-1 Gag, leading to particle assembly at the PM. The interaction between MA and acidic phospholipids, in addition to N-terminal myristoyl moiety, promotes Gag binding to lipid membranes. Among acidic phospholipids, PI(4,5)P2, a PM-specific phosphoinositide, is essential for proper HIV-1 Gag localization to the PM and efficient virus particle production. Recent studies further revealed that MA-bound RNA negatively regulates HIV-1 Gag membrane binding and that PI(4,5)P2 is necessary to overcome this RNA-imposed block. In this review, we will summarize the current understanding of Gag-membrane interactions and discuss potential roles played by acidic phospholipids.

  5. "It feels good to be measured": clinical role-play, Walker Percy, and the tingles.

    Science.gov (United States)

    Ahuja, Nitin K

    2013-01-01

    A large online community has recently formed around autonomous sensory meridian response (ASMR), a pleasant and poorly understood somatic reaction to specific interpersonal triggers. Its web-based manifestations include a variety of amateur videos designed to elicit the reaction, many of which feature protracted imitations of a clinician's physical exam. This analysis considers through a literary lens the proximity of this phenomenon to clinical diagnostics, focusing in particular on characterizations of spiritual isolation elaborated in Love in the Ruins (1971), the third novel by physician-writer Walker Percy (1916-1990). Within this speculative framework, the tendency to derive pleasure from clinical milieus, real or constructed, may be interpreted as a quality particular to the postmodern psyche. Viewing web-based clinical role-play in light of Percy's writing also underscores the possibility that routine diagnostic assessments may have independent therapeutic implications.

  6. Use of Role-Playing Game (RPG as a didactic complement in the teaching of Immunology

    Directory of Open Access Journals (Sweden)

    Matheus de Oliveira Lunardi Laureano

    2017-08-01

    Full Text Available RPG is defined as a Role-Playing Game, in which participants can play against each other, or work together towards a objective. Thereby, an RPG game was developed to work on the content of Immunology with children and adolescents (5th to 8th grade where medieval battles, involving fantastic creatures, are associated with elements that make up the Immune System, such as a shaman representing an T lymphocyte. To teach Immunology through the RPG is primarily needed a master, will guide the participants to teach the content in a playful way, throughout a "war" within a person. The students who will control the characters responsible for attacking and defending the body (infectious agents and white blood cells, respectively having a dice for the scrolling of their actions in the game. As a result, it is expected with this work that Immunology content will be more easily fixed in a fun and enjoyable way.

  7. Cross-format analysis of the gaming experience in multi-player role-playing games

    DEFF Research Database (Denmark)

    Tychsen, Anders; Newman, Ken; Brolund, Thea

    2007-01-01

    Forming one of the major genres of games, Role Playing Games (RPGs) have proven an extremely portable concept, and the games are situated across various cultural and format-related boundaries. The effect of porting RPGs between formats is however a subject of which very little is known. This paper...... presents results of an empirical study of multi-player RPGs, evaluating how the transference between formats affects the player experience; including the effect of including a human game master in computer-based RPGs. The tabletop format emerges as the consistently most enjoyable experience across a range...... of formats, even compared to a computer-based RPG directed by a human game master....

  8. Perceptions of Taiwanese nursing students' English-language progression following interactive scenario development and role play.

    Science.gov (United States)

    Robinson, Carolyn I; Harvey, Theresa M; Tseng 曾翊瑄, Monica

    2016-10-01

    The English language has been recognised as an international language, enabling the globalisation of education and work opportunities. An institute in Taiwan has committed to strengthening English teaching by implementing a student-centred teaching and learning activity using role play. In addition, the involvement of a visiting teacher from Australia has been established. Data collection consisted of a questionnaire that collected qualitative and quantitative data that revealed student perceptions and attitudes towards learning English including nursing terminology, teamwork and communication. Fifty five of sixty students participating in the activity completed the questionnaire. Students regarded this as a positive experience for learning English, collegiality and teamwork. This project revealed that students who are not generally exposed to English-speaking people enjoyed this experience. They gained confidence in their ability to learn English in a collegial atmosphere where teamwork and supportive relationships were developed, despite the perception that learning English was difficult.

  9. Scientific presentation of project results: Role playing in a course for nonscientists

    Science.gov (United States)

    Jewett, John W.

    1981-06-01

    One of the goals of a science course for nonscientists is to introduce the student to the thought processes and experiences of being a scientist. This article discusses a role-playing technique used in a physics of music course that addresses this goal. The students choose a research project to work on, and present their results as a journal article or an oral presentation at a scientific ''meeting.'' The journal articles are refereed and those accepted, along with a program of the meeting, are formed into a journal which is distributed to all the students. Student response has been positive, both in terms of enjoyment of the project and of improvement in writing skills.

  10. Developing Multicultural Counseling Competencies in Undergraduate Students.

    Science.gov (United States)

    Estrada, Ana Ulloa; Durlak, Joseph A.; Juarez, Scott C.

    2002-01-01

    Assessed impact of training undergraduates in multicultural counseling competencies. When compared with a control group of students in a psychology of personality course (n=20), repeated measures analyses of variance confirmed that multicultural counseling trainees (n=21) significantly increased levels of multicultural counseling awareness and…

  11. Effects of e-learning, lectures, and role playing on nursing students' knowledge acquisition, retention and satisfaction

    National Research Council Canada - National Science Library

    Pourghaznein, Tayebeh; Sabeghi, Hakimeh; Shariatinejad, Keyvan

    2015-01-01

    .... Therefore, teachers are required to employ up to date methods in their teaching plans. This study evaluated the effects of e-learning, lectures, and role playing on nursing students' learning, retention, and satisfaction...

  12. Validity of the Inventory of Interpersonal Problems (IIP-64) for predicting assertiveness in role-play situations.

    Science.gov (United States)

    Leising, Daniel; Rehbein, Diana; Sporberg, Doreen

    2007-10-01

    The Inventory of Interpersonal Problems (IIP-64; Horowitz, Alden, Wiggins, & Pincus, 2000) is a self-report measure of maladaptive relationship behavior. Ninety-five adult female participants completed the IIP-64 and then interacted with a same-sex confederate in three diagnostic role plays, designed to evoke assertive responses. After each role play, both the participant and the confederate judged how assertive the participant had been, using two subscales from the Interpersonal Adjective Scales (IAS; Wiggins, 1995). The participants' general self-images, assessed with the IIP-64, were quite congruent with how they judged their own assertiveness in the role plays. But when role-play assertiveness was judged by the confederate, the match with the participants' general self-images was considerably lower. Our results indicate that self-reported interpersonal problems do not converge well with external judgments of interpersonal behavior.

  13. Counseling Third Culture Kids.

    Science.gov (United States)

    Barringer, Carolyn Fox

    Third Culture Kids (TCKs) represent a group of youth who have lived overseas with their families for business, service, or missionary work. The implications of living in multiple cultures, especially during the developmental and formative years of youth, warrant investigation. This study informs the US counseling community about the…

  14. Development and Validation of a Training Program Using a Cognitive Behavioral Therapy Approach with the Purpose of Enabling Community Pharmacists to Provide Empathic Patient Counseling.

    Science.gov (United States)

    Tanuma, Kazunori; Watanabe, Fumiyuki; Maeda, Hatsuyo; Shiina, Miki; Hara, Kazuo; Kamei, Miwako

    2017-01-01

     To enable community pharmacists to provide empathic patient counseling, we developed and validated a training program based on cognitive reframing, which is one of the cognitive behavioral therapies. We divided 24 community pharmacists into two groups, providing training to the intervention group. The duration of the training program was two hours per session, with a total of eight hours. We conducted a survey of the intervention group to evaluate their training experience. In addition, we performed two role-play scenarios on patient counseling using simulated patients, evaluating the patient counseling alliance scores and the degrees of the psychological distance between the patients and pharmacists. The degree of satisfaction correlated with four training items, including "explanation by comics". When pharmacists felt that the cognitive behavioral therapy approach was successful, no significant differences were found in the patient counseling alliance grades. However, the psychological distance between the patients and pharmacists was smaller. We were able to infer that a cognitive behavioral therapy approach could decrease the psychological distance between patients and pharmacists, thereby enabling empathic patient counseling.

  15. The Implementation of Role Play to Improve EFL Speaking Skill of the Second Semester Students of Akademi Bahasa Asing Balikpapan

    Directory of Open Access Journals (Sweden)

    Muhammad Rochman

    2014-08-01

    Full Text Available Speaking is an important skill learned by English student although English covers four skills namely speaking, listening, speaking and writing. Speaking is the main bridge for the students to master English. Unfortunately the fact has shown that the students were quite difficult to improve their speaking skill because they were accustomed to use their native language language in their daily life than using English. The above facts signify that the lecturer should apply the techniques that can motivate students to speak and engage students in encouraging activities. One of the techniques that encourage students to speak is role play. Role play is the choice implemented by the researcher in improving the speaking skill of the first year students at ABA Balikpapan since using role play, the students can express their idea, opinion, and feeling well in their performance without being worried to make mistake. Based on the result of the study, it can be concluded that the result of this research was satisfying. This research claims that it was successful in the effort in improving students’ English speaking skill through Role-Play. Role-Play activity could increase the students’ motivation in joining the teaching and learning activity. Their motivation is reflected in their efforts in preparing the Role-Play.

  16. Serious Simulation Role-Playing Games for Transformative Climate Change Education: "World Climate" and "Future Climate"

    Science.gov (United States)

    Rooney-Varga, J. N.; Sterman, J.; Sawin, E.; Jones, A.; Merhi, H.; Hunt, C.

    2012-12-01

    Climate change, its mitigation, and adaption to its impacts are among the greatest challenges of our times. Despite the importance of societal decisions in determining climate change outcomes, flawed mental models about climate change remain widespread, are often deeply entrenched, and present significant barriers to understanding and decision-making around climate change. Here, we describe two simulation role-playing games that combine active, affective, and analytical learning to enable shifts of deeply held conceptions about climate change. The games, World Climate and Future Climate, use a state-of-the-art decision support simulation, C-ROADS (Climate Rapid Overview and Decision Support) to provide users with immediate feedback on the outcomes of their mitigation strategies at the national level, including global greenhouse gas (GHG) emissions and concentrations, mean temperature changes, sea level rise, and ocean acidification. C-ROADS outcomes are consistent with the atmosphere-ocean general circulation models (AOGCMS), such as those used by the IPCC, but runs in less than one second on ordinary laptops, providing immediate feedback to participants on the consequences of their proposed policies. Both World Climate and Future Climate role-playing games provide immersive, situated learning experiences that motivate active engagement with climate science and policy. In World Climate, participants play the role of United Nations climate treaty negotiators. Participant emissions reductions proposals are continually assessed through interactive exploration of the best available science through C-ROADS. Future Climate focuses on time delays in the climate and energy systems. Participants play the roles of three generations: today's policymakers, today's youth, and 'just born.' The game unfolds in three rounds 25 simulated years apart. In the first round, only today's policymakers make decisions; In the next round, the young become the policymakers and inherit the

  17. Integration of simulations and visualizations into classroom contexts through role playing

    Science.gov (United States)

    Moysey, S. M.

    2016-12-01

    While simulations create a novel way to engage students, the idea of numerical modeling may be overwhelming to a wide swath of students - particularly non-geoscience majors or those students early in their earth science education. Yet even for these students, simulations and visualizations remain a powerful way to explore concepts and take ownership over their learning. One approach to bring these tools into the classroom is to introduce them as a component of a larger role-playing activity. I present two specific examples of how I have done this within a general education course broadly focused on water resources sustainability. In the first example, we have created an online multi-player watershed management game where players make management decisions for their individual farms, which in turn set the parameters for a watershed-scale groundwater model that continuously runs in the background. Through the simulation students were able to influence the behavior of the environment and see feedbacks on their individual land within the game. Though the original intent was to focus student learning on the hydrologic aspects of the watershed behavior, I have found that the value of the simulation is actually in allowing students to become immersed in a way that enables deep conversations about topics ranging from environmental policy to social justice. The second example presents an overview of a role playing activity focused on a multi-party negotiation of water rights in the Klamath watershed. In this case each student takes on a different role in the negotiation (e.g., farmer, energy producer, government, environmental advocate, etc.) and is presented with a rich set of data tying environmental and economic factors to the operation of reservoirs. In this case the simulation model is very simple, i.e., a mass balance calculator that students use to predict the consequences of their management decisions. The simplicity of the simulator, however, allows for

  18. Thinking and Practice on the Application of Group Coun-seling in Psychological Health Education Course%团体辅导在心理健康教育课程中应用的思考与实践

    Institute of Scientific and Technical Information of China (English)

    朱芮

    2015-01-01

    本文结合课程需要和团体辅导自身优势,提出团体辅导在心理健康教育课程中应用的可能性,并尝试从团体辅导活动选择、活动方案设计思路等方面将此付诸教学实践,将九个团体辅导活动贯穿于四部分课堂教学中,同时,对课堂教学进行效果评价,在此基础上提出讨论意见和进一步改进的策略。%Combined with curriculum needs and the advantages of group counseling, this paper proposes the possibility of applying group counseling to psychological health education course, and attempts to put it into teaching practice from the selection of group counseling activities and the design of activity schemes. The writer infiltrates nine group counseling activities into four parts of classroom teaching, and meanwhile evaluates the effect of classroom teaching, and based on this, proposes discussion sug-gestions and strategies for further improvement.

  19. Outplacement Counseling.

    Science.gov (United States)

    Papalia, Anthony S.; Dai, Sheila

    Rapid changes in technology and the economy have led to major staff reductions in the workplace, and have increased the need to assist displaced employees with outplacement counseling that is responsive, cost-effective, humane, and on-going. College counselors have the basic skills to effectively expand their role in this field in ways that…

  20. COUNSELING MULTIKULTURAL

    Directory of Open Access Journals (Sweden)

    NUZLIAH

    2016-07-01

    Full Text Available Multicutural is a term used to describe one's view of the variety of life in the world, or cultural policy emphasizing their acceptance of diversity, and a wide range of cultures (multicultural that exist in society regarding values, system, culture, customs and politics that they profess. The effectiveness of counseling depends on many factors the most important is the relation to each other, and mutual understanding between counselor and client. Cultural differences that exist in this country requires the counselor needs to understand the different cultures that exist. Importance of multicultural for counselors as a form of consciousness that the counselor and client have cultural differences. Multicultural counseling a counseling relationship with the concept that there is a counselor with a client who has a cultural background, values and different lifestyles. Building a good relationship when the counseling process takes place so that the counselor can understand the culture of its clients one of the key attitudes that exist within konsleor is empathy. Counselors who have empathy will be able to understand the way the world through the perspective of the client.

  1. Outplacement Counseling.

    Science.gov (United States)

    Knowdell, Richard L.; And Others

    This monographs discusses outplacement counseling (the process of helping a terminated employee secure new employment) in business and industry and in higher education. The first section, outplacement in business and industry, describes the emergence of outplacement services and discusses benefits and problems associated with the service. The…

  2. 加强失独群体心理疏导的思考%Thinking on Strengthening Psychological Counseling for the Group Which Lost Their Only Child

    Institute of Scientific and Technical Information of China (English)

    侯秀丽

    2015-01-01

    The number of the family which lost their only child is over a million,and the reality and future life of the group which lost the only child is full of anxiety,worry and fear while they bear the pain of loss of the child.Based on the awareness initiative action principle and modern ideological and political work principle, the psychological counseling for the group which lost the only child in the emotion,cognition and environ-ment is carried on,which is not only the proper method of solving the problem of the loss of the only child in a family,but also the practical requirements of building a harmonious society.%我国失独家庭已过百万,失独群体在承受失子之痛的同时,对现实和未来的生活充满了焦虑、担忧和恐惧。以意识能动性作用原理及现代思想政治工作的原则为理论依据,对失独群体进行情感、认知和环境等方面的疏导,既是目前解决失独问题的应有之义,也是构建和谐社会的现实要求。

  3. EFFORTS TO INCREASE THE ABILITY TO CHOOSE A SCHOOL GROUP COUNSELING SERVICES THROUGH ADVANCED CLASS IX SMP NEGERI 2 METRO STATE IN 2013

    Directory of Open Access Journals (Sweden)

    Rohima Rohima

    2016-06-01

    Full Text Available SMP Negeri 2 Metro In reality, there are many confused students choose a major program of advanced studies, especially for junior high school students. It is necessary to learn / coaching to the students to be able to choose the school accordingly. Researchers conduct action research through the Guidance Counseling Group in Class IX student of SMP Negeri 2 Metro. The experiment was conducted using two cycles. Recapitulation of data Selecting a program majoring in the process of learning / coaching from the first cycle to the second cycle, there is an increase of 57.06% to 86.35%. The results of the data summary portfolio also increased from 33.32% to 83.33%, and the recapitulation of learning outcomes of students who otherwise Completed Pass also risen from 54.54% increase to 96.96%. Thus concluded indicator of success is to reach the target / as are 95% or more. Keywords: guidance group, select schools, smp negeri 2 metro

  4. EFFORTS TO INCREASE THE ABILITY TO CHOOSE A SCHOOL GROUP COUNSELING SERVICES THROUGH ADVANCED CLASS IX SMP NEGERI 2 METRO STATE IN 2013

    Directory of Open Access Journals (Sweden)

    Rohima Rohima

    2016-06-01

    Full Text Available SMP Negeri 2 Metro In reality, there are many confused students choose a major program of advanced studies, especially for junior high school students. It is necessary to learn / coaching to the students to be able to choose the school accordingly. Researchers conduct action research through the Guidance Counseling Group in Class IX student of SMP Negeri 2 Metro. The experiment was conducted using two cycles. Recapitulation of data Selecting a program majoring in the process of learning / coaching from the first cycle to the second cycle, there is an increase of 57.06% to 86.35%. The results of the data summary portfolio also increased from 33.32% to 83.33%, and the recapitulation of learning outcomes of students who otherwise Completed Pass also risen from 54.54% increase to 96.96%. Thus concluded indicator of success is to reach the target / as are 95% or more.Keywords: guidance group, select schools, smp negeri 2 metro

  5. Investigating L2 spoken English through the role play learner corpus

    Directory of Open Access Journals (Sweden)

    Andrea Nava

    2011-04-01

    Full Text Available We describe an exploratory study carried out within the University of Milan, Department of English the aim of which was to analyse features of the spoken English of first-year Modern Languages undergraduates. We compiled a learner corpus, the “Role Play” corpus, which consisted of 69 role-play interactions in English carried out by first-year students at B1+-B2 levels according to the Common European Framework of Reference. The analysis focused on the students’ use of two features of spoken English grammar, tails and the discourse markers ‘yes’ and ‘yeah’. Instances of these features from the data were compared with examples of British native speaker, learner and Italian native speaker usage. Preliminary findings pointed to the role of the students’ first language, L2 proficiency and specific task features in the range and frequency of these phenomena as well as in the functions they deployed in the spoken discourse of the informants.

  6. Proto-Acting as a New Concept: Personal Mimicry and the Origins of Role Playing

    Directory of Open Access Journals (Sweden)

    Steven Brown

    2017-06-01

    Full Text Available Proto-acting is introduced here as a new concept that refers to a set of processes that are intermediate between everyday role playing (in the Erving Goffman sense and dramatic acting. Its most characteristic process is the voluntary act of personal mimicry, which can occur in everyday contexts, such as quoting someone during conversation, or in performance contexts, such as impressionism. Proto-acting involves character portrayal, but on a much simpler and more transient scale than in dramatic acting, where a person may portray a character for an extended period of time during a stage performance. For example, this might involve impersonating the characters while reading a bedtime story to a child, or children themselves portraying characters while engaging in pretend play. Other key features of proto-acting are that it tends to be driven by gesture, have minimal scripting, and involve short bouts of alternation between the self and characters. Proto-acting, as based on personal mimicry, might provide a cognitive foundation for dramatic acting in human development. Moreover, proto-acting itself might be underlain evolutionarily by the process of pantomime, which often involves intentional mimicry of the actions of other people. Hence, the proto-acting concept is able to shed light on processes relevant to cognition, development, the performing arts, and human evolution.

  7. The organizational context of ethical dilemmas: a role-playing simulation for the intensive care unit.

    Science.gov (United States)

    Strosberg, M A

    2001-01-01

    The allocation of health care resources often requires decision makers to balance conflicting ethical principles. The resource-constrained intensive care unit (ICU) provides an ideal setting to study how decision makers go about their balancing act in a complex and dynamic environment. The author presents a role-playing simulation exercise which models ICU admission and discharge decision making. Designed for the class-room, the simulation engages a variety of ethical, managerial, and public policy issues including end-of-life decision making, triage, and rationing. The simulation is based on a sequence of scenarios or "decision rounds" delineating conditions in the ICU in terms of disposition of ICU patients, number of available ICU beds, prognoses of candidates for admission, and other physiological and organizational information. Students, playing the roles of attending physician, hospital administrator, nurse manager, triage officer, and ethics committee member, are challenged to reach consensus in the context of multiple power centers and conflicting goals. An organization theory perspective, incorporated into the simulation, provides insight on how decisions are actually made and stimulates discussion on how decision making might be improved.

  8. Online gaming addiction? Motives predict addictive play behavior in massively multiplayer online role-playing games.

    Science.gov (United States)

    Kuss, Daria J; Louws, Jorik; Wiers, Reinout W

    2012-09-01

    Recently, there have been growing concerns about excessive online gaming. Playing Massively Multiplayer Online Role-Playing Games (MMORPGs) appears to be particularly problematic, because these games require a high degree of commitment and time investment from the players to the detriment of occupational, social, and other recreational activities and relations. A number of gaming motives have been linked to excessive online gaming in adolescents and young adults. We assessed 175 current MMORPG players and 90 nonplayers using a Web-based questionnaire regarding their gaming behavior, problems as consequences of gaming, and game motivations and tested their statistical associations. Results indicated that (a) MMORPG players are significantly more likely to experience gaming-related problems relative to nonplayers, and that (b) the gaming motivations escapism and mechanics significantly predicted excessive gaming and appeared as stronger predictors than time investment in game. The findings support the necessity of using measures that distinguish between different types of online games. In addition, this study proves useful regarding the current discussion on establishing (online) gaming addiction as a diagnosis in future categorizations of psychopathology.

  9. Interaction with the game and motivation among players of massively multiplayer online role-playing games.

    Science.gov (United States)

    Fuster, Héctor; Carbonell, Xavier; Chamarro, Andrés; Oberst, Ursula

    2013-01-01

    Knowledge about users interacting with Massively Multiplayer Online Role-Playing Games (MMORPG) is fundamental in order to prevent their potential negative effects on behavior. For this reason, the present study analyzed the relationship between styles of play and motivations. An online questionnaire asking for socio-demographic details, playing style, characteristics of the game played and motivations for playing, was answered by 430 Spanish-speaking MMORPG players (45.1% males). The identified profile for players, far away from the stereotype of an adolescent, consisted in a person who mainly plays on PvP (Player versus Player) servers, choosing the type of game according to his experience. Regarding motivations, they were interested in relating with other players through the game (Socialization), in discovering the game's possibilities and development of its adventures (Exploration), to a lesser extent in leadership and prestige (Achievement) and, lastly, identification with an avatar and escape from reality (Dissociation). Although part of the reason for playing was escapism and/or stress relief, the main motivation had a social nature. We conclude that MMORPG offer an attractive environment for a broad spectrum of people, and we have not been able to confirm the stereotype of a loner avoiding reality, taking refuge in games.

  10. Self-concept deficits in massively multiplayer online role-playing games addiction.

    Science.gov (United States)

    Leménager, Tagrid; Gwodz, Alexander; Richter, Anne; Reinhard, Iris; Kämmerer, Nina; Sell, Madlen; Mann, Karl

    2013-01-01

    Previous studies on Internet addiction point towards a particular constellation of personality traits and deficits in social competence of players addicted to massively multiplayer online role-playing games (MMORPGs), which are hypothesized to result from impairments in self-concept. The aim of this study was to examine differences in self-concept and degree of avatar identification in World of Warcraft addicted, non-addicted and naive (nonexperienced) participants. Participants (n = 45) completed interviews and self-report questionnaires on social, emotional and physical aspects of self-concept. Attributes of participants' 'actual self', 'ideal self' and their avatar were assessed using the Giessen test. The extent of avatar identification was examined by assessing differences between 'ideal self' and avatar evaluations. In contrast to nonaddicted and naive participants, addicted players showed a more negative body appraisal and lower self-esteem as well as lower permeability, social response, general mood and social potency on the Giessen test subscales. They further showed significantly lower discrepancies between 'ideal self' and avatar ratings on nearly all Giessen test subscales. The results point towards impairments in self-concept and a higher degree in avatar identification in addicted MMORPG players compared to the remaining participants. These results could have important implications for the treatment of addicted MMORPG players. Copyright © 2013 S. Karger AG, Basel.

  11. Prototyping Tool for Web-Based Multiuser Online Role-Playing Game

    Science.gov (United States)

    Okamoto, Shusuke; Kamada, Masaru; Yonekura, Tatsuhiro

    This letter proposes a prototyping tool for Web-based Multiuser Online Role-Playing Game (MORPG). The design goal is to make this tool simple and powerful. The tool is comprised of a GUI editor, a translator and a runtime environment. The GUI editor is used to edit state-transition diagrams, each of which defines the behavior of the fictional characters. The state-transition diagrams are translated into C program codes, which plays the role of a game engine in RPG system. The runtime environment includes PHP, JavaScript with Ajax and HTML. So the prototype system can be played on the usual Web browser, such as Fire-fox, Safari and IE. On a click or key press by a player, the Web browser sends it to the Web server to reflect its consequence on the screens which other players are looking at. Prospected users of this tool include programming novices and schoolchildren. The knowledge or skill of any specific programming languages is not required to create state-transition diagrams. Its structure is not only suitable for the definition of a character behavior but also intuitive to help novices understand. Therefore, the users can easily create Web-based MORPG system with the tool.

  12. The Role Played by Rainfall on the Seismicity at Fogo Volcano, Azores

    Science.gov (United States)

    Martini, F.; Saccorotti, G.; Riedel, C.; Bean, C. J.; Wallenstein, N. M.; Viveiros, F. M.

    2007-12-01

    Fogo volcano is an active central volcano, with a lake filled caldera, in the central part of Sao Miguel Island, Azores, whose current activity is limited to fumarolic and hydrothermal activity. It is affected by important active tectonic structures, with extremely high seismic activity and micro-seismicity concentrated in very frequent swarms. A recurrent feature of the seismicity observed in volcanic regions is the occurrence of seismic families, whose origins can be attributed to the same source mechanism, acting in the same small rock volume. Doublets/multiplets were identified in this study within a catalogue of small magnitude (usually lack of any main-shock after-shock sequence and organized migration of the hypocenters. This is suggestive of a very heterogeneous stress field. Vp/Vs is found to be lower than usually observed in volcanic areas, an occurrence likely related to the presence of fluid associated with the geothermal system (Saccorotti et al., 2004). Taken together, these two observations suggest that fluid migration/pressurization play a major role in triggering the recorded seismicity. The geothermal fluids around Fogo massif have been identified as derived from meteoric water, which infiltrates through Fogo Lake and the volcano flank and flows from south to north on the northern flank (Carvalho, 1999). These results point to the important role played by rainfall in triggering seismicity at Sao Miguel, possibly through pressure changes at depth in response to surface rain and/or interaction with the geothermal system.

  13. Following the actors and avatars of massively multi-user online role-playing games

    DEFF Research Database (Denmark)

    Jensen, Sisse Siggaard

    2007-01-01

    , or characters, are part of the games, ready at hand when entering the worlds, offering the actors a ‘template’ by which to configure and shape their gallery of avatars. In order to personalize the pre-designed ‘templates’, and classes, the actors continuously have to solve a variety of individual quests as well......In the massively multi-user online role-playing games of e.g. EverQuest I & II and the World of Warcraft, millions of actors inhabit and create new places and spaces for communication and social interaction (Castranova 2001, Gee, 2003, Goffman 1974/86, Jensen 2006a, Qvortrup 2001, 2002). Some...... of the advanced features of these worlds enable the actors to construct and create one or more presentations and constructions of the ‘self’, and with that the social identities and roles of the game (Gee 2003, Goffman 1959, Schroeder 2002). Serving this purpose, a gallery of pre-designed classes of avatars...

  14. THE ROLE PLAY AND THE CHILD WITH AUTISM IN THE HISTORICAL-CULTURAL PERSPECTIVE

    Directory of Open Access Journals (Sweden)

    Maria Angélica da Silva

    2017-09-01

    Full Text Available This article aims to analyze the play of make-believe for children with autism, focusing on the symbolic resources it uses in asserting roles. It is based on the theoretical contributions of the historical-cultural perspective, with Vygotsky as its main exponent. The research was carried out in a public school of Early Childhood Education, in Brasília. From the microgenetic analysis, the research had six children diagnosed with autism, at the ages of 4 and 6 years, included in Special Class, as participants. The play situations were videotaped and later transcribed in episode format. In the data analysis, we identified two axes, namely: 1 The construction of the role play and; 2 Assumption of roles by the child with autism: set design and imagery resources. The results reveal the role of the other (intentional participation in the constitution of play activity, especially the role of the adult. In addition, they demonstrate that pedagogical mediation, including the creation of 'scenarios', is fundamental for the extension of the symbolic experience of the child with autism.

  15. An evaluation of the role played by remote sensing technology following the World Trade Center attack

    Institute of Scientific and Technical Information of China (English)

    2003-01-01

    Remote sensing technology has been widely recognized for contributing to emergency response efforts after the World Trade Center attack on September 11th, 2001. The need to coordinate activities in the midst of a dense, yet relatively small area, made the combination of imagery and mapped data strategically useful. This paper reviews the role played by aerial photography, satellite imagery, and LIDAR data at Ground Zero. It examines how emergency managers utilized these datasets, and identifies significant problems that were encountered. It goes on to explore additional ways in which imagery could have been used, while presenting recommendations for more effective use in future disasters and Homeland Security applications. To plan adequately for future events, it was important to capture knowledge from individuals who responded to the World Trade Center attack. In recognition, interviews with key emergency management and geographic information system (GIS) personnel provide the basis of this paper. Successful techniques should not be forgotten, or serious problems dismissed. Although widely used after September 11th, it is important to recognize that with better planning, remote sensing and GIS could have played an even greater role. Together with a data acquisition timeline, an expanded discussion of these issues is available in the MCEER/NSF report "Emergency Response in the Wake of the World Trade Center Attack: The Remote Sensing Perspective" (Huyck and Adams, 2002).

  16. Game Sejarah Terbentuknya Kota Samarinda Menggunakan Role Playing Game (RPG Maker VX Ace

    Directory of Open Access Journals (Sweden)

    Septya Maharani

    2016-05-01

    Full Text Available Cerita dan sejarah dari terbentuknya sebuah daerah  ataupun sebuah tempat memiliki nilai pembentuk akan suatu pola kehidupan serta budaya masyarakat.  Informasi sejarah banyak terdapat di buku dan artikel tetapi kebanyakan informasi tersebut dominan berisi tulisan sehingga membuat minat orang untuk membaca kurang sehingga pada era ini sangat sulit untuk menemukan orang terutama anak-anak yang mengetahui tentang sejarah terbentuknya sebuah daerah ataupun tempat. Game merupakan salah satu media yang selain menghibur, juga dapat digunakan sebagai media informasi dan pembangkit motivasi yang efektif. Atas dasar inilah dibangun sebuah game yang menceritakan terbentuknya salah satu kota di Indonesia yaitu Samarinda dalam game yang berjudul Sejarah Terbentuknya Kota Samarinda. Game Sejarah Kota Samarinda merupakan game berjenis Role Playing Game (RPG yaitu game yang hampir keseluruhan permainannya didasarkan pada cerita. Game ini dibangun dengan menggunakan sebuah RPG Editor Engine atau mesin pengedit RPG yaitu RPG Maker VX Ace. Storyline game dibangun berdasarkan alur cerita dari sejarah terbentuknya kota Samarinda. Game ini didukung dengan berbagai fitur didalamnya yang terdiri dari berbagai jenis misi dan semtuhan graphic 2d. Setelah game Sejarah Terbentuknya Kota Samarinda dibangun, maka dilakukanlah pengujian untuk mengetahui apakah game berjalan dengan baik sehingga game ini dapat dijadikan sebagai media informasi yang dapat  membuat pemain tertarik mempelajari sejarah terbentuknya kota Samarinda. Dari hasil pengujian secara fungsionalitas game ini memenuhi harapan dari peneliti untuk mengemas pendidikan dalam bentuk  game

  17. Improving Students’ Speaking Skill through Communication Game, Recorded Role Play and Peer Feedback

    Directory of Open Access Journals (Sweden)

    Friska Arismayang

    2016-08-01

    Full Text Available This study aims to improve students’ speaking skills using the combined strategies of communication game, recorded role play and peer feedback activities. This action research took place at an English institution in Jakarta, Indonesia and collected the data by observing the learning process with the collaborator, analyzing the video during the class, making field notes, conducting tests (pretest and post test and interviewing students. There were three cycles in this study. Results of the tests showed that students’ speaking skills improved. The mean score of pre-test was 3.1, while the mean score of post-test in cycle one was 3.3, cycle two 3.5 and cycle three 3.6. Based on the interview, all students were interested in and excited about the use of the three strategies above. However, there was a problem with the implementation of peer feedback activities; it was time consuming. The results of this study can not only promote an idea for EFL teachers to use the strategies as an alternative approach to teaching speaking skills but also inspire EFL teachers to be more creative in using these three strategies

  18. Positive Psychology Group Counseling for New Students of Higher Vocational Schools%积极心理学团体辅导对高职新生的应用研究

    Institute of Scientific and Technical Information of China (English)

    叶红萍; 陆伟

    2011-01-01

    目的:探讨积极心理学团体辅导对高职新生主观幸福感的影响。方法:将50位高职新生随机分组,实验组接受为期10周、每周一次的积极心理学团体辅导,将其余学生列入等候名单,设为对照组,比较两组团体辅导前后主观幸福感有无差异,分析团体辅导中的疗效因素。结果:1)经过10周的积极心理学团体辅导后,实验组的主观幸福感各项指标均高于对照组,差异具有统计学意义。2)高职新生积极心理学团体辅导中,重要的疗效因子依次为:存在意识因子、团体凝聚力、情绪宣泄。结论:积极心理学团体辅导能有效提高高职学生的主观幸福感,存在意识、团体凝聚力和情感宣泄是积极心理学团体辅导发挥积极影响的重要因素。%Objective To investigate the effectiveness of positive psychology group counseling on the subjective well-being of new students of vocational institute.Methods:50 new students of vocational institute were randomized to Positive Psychology Group Counseling as experiment group or waiting list as control group for an 10-week observation.Index of well-being were administered to compare independently both at baseline and at the end of 10th week.The important therapeutic factor was also suryeyed.Result:1)Compared to control group,after 10-week positive psychology group counseling,index of well-being of the experiment group is significantly higher.2)The important therapeutic factors in positive psychology group counseling were existential factors,group cohesiveness,catharsis.Conclu sion:Positive psychology group counseling can heighten the subjective well-being of new students of vocational institute.Existential factors,group cohesiveness,catharsis play significant role in positive psychology group counseling.

  19. The Group Counseling Design and Effectiveness of YiKong Skill-Based Stress Reduction%基于移空技术设计减压团体辅导方案的干预研究

    Institute of Scientific and Technical Information of China (English)

    夏宇欣; 安莉娟; 刘雅琼; 张超凡

    2016-01-01

    According to the Chinese medical thought theory and embodied cognition theory, we designed a group counse-ling project which based on Yikong skill, and try to explore its effectiveness on stress reduction. Methods: 24 sub-jects participated in the study. Among these people, 12 subjects participated in the experimental group, others in the control groups. Group counseling was given to the experimental group once a week for 6 weeks; the control did not receive any counseling. All the subjects were tested with Chinese Perceived Stress Scale ( CPSS), Symptom Checklist-90 (SCL-90) and General Self-Efficacy Scale (GSES) when the group counseling was started, finished and 1 month after it was finished. Results: (1) After the group counseling, the SCL-90’s and CPSS post-test scores of experimental group were significantly lower than before, and the GSES post-test scores were significantly higher than before. Whereas there were no significant difference in scores from the control group on SCL-90、 CPSS and GSES. (2) In the tracing-test, the experiment group still had significant higher scores on these scales than before. Conclusions: As a form of intervention, this group counseling program has great positive effect on improving the subjects’ psychological physiological symptoms and their self-efficacy under the stress situation.%为检验在移空技术基础上设计而成的减压团体辅导方案的实践效果,选取24名大学生作为被试,分为实验组12名和对照组12名,对实验组进行连续6周、每周1次的团体辅导,对照组不干预。结果表明,实验组被试压力知觉和症状自评得分显著降低、自我效能得分显著提高,而对照组被试得分没有显著改变;追踪评估结果显示,团体辅导结束1个月后干预效果依然存在。由此可见,该项团辅方案可有效缓解压力所致心身症状,达到了设计预期。

  20. 医学生就业指导团体辅导活动课程的设计与实施%Design and implementation of group counseling activity curriculum for the employment of medical students

    Institute of Scientific and Technical Information of China (English)

    张青; 钱奕; 孙婷; 朱炜; 赖婧; 杨智男

    2016-01-01

    [目的]设计医学生就业指导团体辅导活动课程并实施。[方法]选取选修大学生就业指导课程的62名一年级和二年级学生,随机分为试验组和对照组,试验组采用团体辅导活动课程,对照组采用传统课堂讲授法,辅导前后比较两组学生的职业决策自我效能得分。[结果]辅导后,两组学生的职业决策自我效能总分均提高,试验组学生团体辅导后社会支持和应对技能得分高于对照组(P <0.05)。[结论]将团体辅导应用于高校就业指导教学中有助于提高大学生的职业决策自我效能。%Objective:To design group counseling activiey curriculum medical students’career and to implement it.Method:A total of 62 freshmen and sophomeres in the second semester of the 2014—2015 academic year have college students career guidance program were selected and randomly divided into test group and control group.Students in test group received group counseling activity curriculum.And the control group recived tradi-tional classroom lectures.Career decision making self efficacy scores were compared before and after the counselling.Results:After counseling,the two groups of students career decision making self efficacy scores were increased.After the group counseling,social support and coping skills scores of the teat group students were higher than that of the control group(P <0.05).Conclusion:To apply group counseling career guidance courses in colleges and universities can help to improve college students’career decision making self efficacy.

  1. Implications for Counseling the Unemployed in a Recessionary Economy.

    Science.gov (United States)

    Shifron, Rachel; And Others

    1983-01-01

    Addresses the implications of recessionary unemployment for the field of counseling, including family counseling, group counseling, and career education. Counseling should focus on maintaining the person's physical and psychological wellness, and teaching coping behavior to prevent temporary unemployment from becoming permanent. (JAC)

  2. Genomic counseling: next generation counseling.

    Science.gov (United States)

    Mills, Rachel; Haga, Susanne B

    2014-08-01

    Personalized medicine continues to expand with the development and increasing use of genome-based testing. While these advances present new opportunities for diagnosis and risk assessment, they also present challenges to clinical delivery. Genetic counselors will play an important role in ushering in this new era of testing; however, it will warrant a shift from traditional genetic counseling to "genomic counseling." This shift will be marked by a move from reactive genetic testing for diagnosis of primarily single-gene diseases to proactive genome-based testing for multiple complex diseases for the purpose of disease prevention. It will also require discussion of risk information for a number of diseases, some of which may have low relative risks or weak associations, and thus, may not substantially impact clinical care. Additionally, genomic counselors will expand their roles, particularly in the area of health promotion to reduce disease risk. This additional role will require a style of counseling that is more directive than traditional counseling and require greater knowledge about risk reducing behaviors and disease screening.

  3. 领导风格分类对于团体辅导的启示%Implications of Different Leadership Styles for Group Counseling

    Institute of Scientific and Technical Information of China (English)

    虞悦; 古苑诗; 黄柔颖; 黄筑舲

    2014-01-01

    Leadership style is the explicit behavior, intention or feeling that the group members are aware of after a group leader presents himself. This article tries to arrange and describe different leadership styles and their potential relevance, relfecting the exist leadership style in a more speciifc and perfect way. In order to offer the reference about the practice of group counseling for the novice counselors, it also attempts to arrange and describe, in the axial of “warm/amiable-maintain boundaries/keep distance” and “actively/guide-respond/reaction”, the difference in the efifciency of different types of leadership style through two facets as relationship and work.%领导风格即在领导者呈现后能被成员所觉知到的外显行为、意图或感受。本文试图通过对不同类型的领导风格及其相关影响进行整理和描述,从而更具体与完整地反映出现有的领导风格类型,期待能以“关系”和“工作”两个面向作为分类的依据,在“温暖/亲和-保有界限/距离”以及“积极/引导-回应/反映”这两个轴面上整理描绘出不同类型领导风格的效能差异,作为未来新手咨询师在团体辅导实务上的参考。

  4. COUNSELING MULTIKULTURAL

    OpenAIRE

    NUZLIAH

    2016-01-01

    Multicutural is a term used to describe one's view of the variety of life in the world, or cultural policy emphasizing their acceptance of diversity, and a wide range of cultures (multicultural) that exist in society regarding values, system, culture, customs and politics that they profess. The effectiveness of counseling depends on many factors the most important is the relation to each other, and mutual understanding between counselor and client. Cultural differences that exist in this coun...

  5. Avatar's neurobiological traces in the self-concept of massively multiplayer online role-playing game (MMORPG) addicts.

    Science.gov (United States)

    Dieter, Julia; Hill, Holger; Sell, Madlen; Reinhard, Iris; Vollstädt-Klein, Sabine; Kiefer, Falk; Mann, Karl; Leménager, Tagrid

    2015-02-01

    Psychometric studies suggest that observed self-concept deficits in addicted massively multiplayer online role-playing game (MMORPG) are compensated through the replacement of their ideal (i.e., how an individual would like to be) by their own avatar (i.e., graphical agent in the virtual world). Neurobiological studies indicate that increased identification with their own avatar in regular MMORPG gamers is possibly reflected by enhanced avatar-referential brain activation in the left angular gyrus (AG). However, the neurobiological correlates reflecting the relations of the avatar to addicted gamers' self and ideal are still unexplored. Therefore, we compare these relations between addicted and nonaddicted MMORPG gamers. A sample of n = 15 addicted and n = 17 nonaddicted players underwent functional MRI (fMRI) while completing a Giessen-Test (GT)-derived paradigm assessing self-, ideal-, and avatar-related self-concept domains. Neurobiological analyses included the comparisons avatar versus self, avatar versus ideal, and avatar versus self, ideal. Psychometrically, addicts showed significantly lower scores on the self-concept subscale of 'social resonance,' that is, social popularity. In all avatar-related contrasts, within-group comparisons showed addicted players to exhibit significantly higher brain activations in the left AG. The between-groups comparisons revealed avatar-related left AG hyperactivations in addicts. Our results may suggest that addicted MMORPG players identify significantly more with their avatar than nonaddicted gamers. The concrete avatar might increasingly replace the rather abstract ideal in the transition from normal- controlled to addictive-compulsive MMORPG usage.

  6. 团体辅导改善大学生学习投入状况的实验研究%An Experimental Research on Improving University Students'the Condition of Learning Engagement by Group Counselling

    Institute of Scientific and Technical Information of China (English)

    吴芳

    2014-01-01

    Objective:To verify that group counseling had an important effect on improving university students'the condition of learning engagement . Methods:We adopted the before -after -design -of -experimental group and the control group . Experimental group was intervened with group counseling . The effectwere assessed with learning engagement scale and students'self - e-valuation . Results:the scores of learning engagement scale has a significant difference after intervention . The subjects in the experimental group were satisfied with the progress of group counseling . Conclusion:The intervention of group counseling was found to be effective in university students'learning engagement .%目的:通过实验研究证明团体辅导在改善大学生的学习投入状况方面具有重要作用。方法:采用实验组、对照组前后测设计,对实验组实施团体辅导,采用大学生学习投入量表并结合学生自评进行评估。结果:1.在学习投入各维度上,实验组和对照组前后测差异显著;2.团体成员对学习投入团体辅导活动评价积极。结论:团体辅导对大学生学习投入的干预有效。

  7. Counseling Skills Pre-Practicum Training at Guidance and Counseling Undergraduate Programs: A Qualitative Investigation

    Science.gov (United States)

    Aladag, Mine

    2013-01-01

    This study was aimed to describe counseling skills pre-practicum training at guidance and counseling undergraduate programs in Turkey. A descriptive study was conducted based upon qualitative data. The research group of this study consisted of 11 guidance and counseling undergraduate programs voluntarily participate into study. The Survey Form…

  8. Trainees versus Staff: Exploring Counseling Outcomes in a College Counseling Center

    Science.gov (United States)

    Ilagan, Guy; Vinson, Mike; Sharp, Julia L.; Havice, Pamela; Ilagan, Jill

    2014-01-01

    Investigators compared counseling outcomes among nonpaid graduate-level trainees and professional staff at a college counseling center. Counseling outcomes for 331 college student participants were measured using the Outcome Questionnaire 45.2 (OQ45.2), employing a pretest--posttest design. The two groups of service providers did not differ…

  9. PENGEMBANGAN MODEL KOLABORASI JIGSAW ROLE PLAYING SEBAGAI UPAYA PENINGKATAN KEMAMPUAN BEKERJASAMA SISWA KELAS V SD PADA PELAJARAN IPS

    Directory of Open Access Journals (Sweden)

    Ika Ari Pratiwi

    2015-11-01

    Full Text Available Penelitian bertujuan untuk mengembangkan model kolaborasi jigsaw, role playing untuk meningkatkan kemampuan bekerjasama siswa yang valid, efektif dan praktis. Metode penelitian adalah penelitian dan pengembangan (R&D. Tahap uji coba pengembangan terdiri atas uji coba ahli, uji coba skala terbatas dan uji coba skala luas. Keefektifan model kolaborasi jigsaw role playing  diperoleh rata-rata 51,83 dalam kategori baik diterapkan dalam pelajaran IPS, peningkatan kemampuan bekerjasama siswa hasil N-gain = 0,56 dengan kategori sedang, peningkatan hasil belajar IPS N-gain = 0,50 dengan kategori sedang dan hasil ketuntasan klasikal pembelajaran IPS 97,14%.  Hasil respon guru dan siswa terhadap model yang digunakan adalah berkriteria baik. Model final penelitian ini menghasilkan model kolaborasi jigsaw role playing yang dikemas dalam suatu buku pedoman.

  10. 团体咨询在艺术类中职学校考前辅导中的应用%the Application of Group Counseling in Examination Guidance of Art Middle Vocational School

    Institute of Scientific and Technical Information of China (English)

    张婕; 王妍; 陈向一

    2013-01-01

    针对艺术类中职学校学生在文化课考前的心理状态进行了家庭治疗取向的团体咨询。通过对36名应届毕业艺术类考生6周的团体咨询,采用心理测量、团体成员反馈和咨询师评估等方法表明:以促进良好学业行为、改善情绪状态和促进成员个体化为目标的团体咨询有着良好的效果。%Group counseling based family therapy orientation was conducted considering the mental state of art middle vocational student before basic cul-ture examination. Through 6 weeks group counseling for 36 art middle voca-tional student, psychological measurement, group members feedback and group instructor evaluation were conducted. The result showed the group counseling aimed to promote study behavior, improve emotional state and pro-mote group members individual was effective.

  11. A Roadmap to the Professionalization of Guidance and Counselling ...

    African Journals Online (AJOL)

    Emeka Egbochuku

    P-R-R Study Technique, Group Counselling and Gender Influence. Ohanaka, B. I. ... Oayinka (1980) defines counselling as a psychological process of helping an ... The experimental group had a treatment package consisting of a combination ...

  12. Teaching Tip: Using a Group Role-Play Exercise to Engage Students in Learning Business Processes and ERP

    Science.gov (United States)

    Shen, Yide; Nicholson, Jennifer; Nicholson, Darren

    2015-01-01

    With the increasing process-centric focus and proliferation of Enterprise Resource Planning (ERP) systems in organizations, it is imperative for business graduates to understand cross-functional business processes and ERP system's role in supporting business processes. However, this topic can be rather abstract and dry to undergraduate students,…

  13. Teaching Tip: Using a Group Role-Play Exercise to Engage Students in Learning Business Processes and ERP

    Science.gov (United States)

    Shen, Yide; Nicholson, Jennifer; Nicholson, Darren

    2015-01-01

    With the increasing process-centric focus and proliferation of Enterprise Resource Planning (ERP) systems in organizations, it is imperative for business graduates to understand cross-functional business processes and ERP system's role in supporting business processes. However, this topic can be rather abstract and dry to undergraduate students,…

  14. Can Virtual Reality Increase the Realism of Role Plays Used to Teach College Women Sexual Coercion and Rape-Resistance Skills?

    Science.gov (United States)

    Jouriles, Ernest N.; McDonald, Renee; Kullowatz, Antje; Rosenfield, David; Gomez, Gabriella S.; Cuevas, Anthony

    2009-01-01

    The present study evaluated whether virtual reality (VR) can enhance the realism of role plays designed to help college women resist sexual attacks. Sixty-two female undergraduate students were randomly assigned to either the Role Play (RP) or Virtual Role Play (VRP) conditions, which were differentiated only by the use of VR technology in the VRP…

  15. Can Virtual Reality Increase the Realism of Role Plays Used to Teach College Women Sexual Coercion and Rape-Resistance Skills?

    Science.gov (United States)

    Jouriles, Ernest N.; McDonald, Renee; Kullowatz, Antje; Rosenfield, David; Gomez, Gabriella S.; Cuevas, Anthony

    2009-01-01

    The present study evaluated whether virtual reality (VR) can enhance the realism of role plays designed to help college women resist sexual attacks. Sixty-two female undergraduate students were randomly assigned to either the Role Play (RP) or Virtual Role Play (VRP) conditions, which were differentiated only by the use of VR technology in the VRP…

  16. Supramolecular architectures of iron phthalocyanine Langmuir-Blodgett films: The role played by the solution solvents

    Science.gov (United States)

    Rubira, Rafael Jesus Gonçalves; Aoki, Pedro Henrique Benites; Constantino, Carlos José Leopoldo; Alessio, Priscila

    2017-09-01

    The developing of organic-based devices has been widely explored using ultrathin films as the transducer element, whose supramolecular architecture plays a central role in the device performance. Here, Langmuir and Langmuir-Blodgett (LB) ultrathin films were fabricated from iron phthalocyanine (FePc) solutions in chloroform (CHCl3), dichloromethane (CH2Cl2), dimethylformamide (DMF), and tetrahydrofuran (THF) to determine the influence of different solvents on the supramolecular architecture of the ultrathin films. The UV-vis absorption spectroscopy shows a strong dependence of the FePc aggregation on these solvents. As a consequence, the surface pressure vs. mean molecular area (π-A) isotherms and Brewster angle microscopy (BAM) reveal a more homogeneous (surface morphology) Langmuir film at the air/water interface for FePc in DMF. The same morphological pattern observed for the Langmuir films is preserved upon LB deposition onto solid substrates. The Raman and FTIR analyses indicate the DMF-FePc interaction relies on coordination bonds between N atom (from DMF) and Fe atom (from FePc). Besides, the FePc molecular organization was also found to be affected by the DMF-FePc chemical interaction. It is interesting to note that, if the DMF-FePc leads to less aggregated FePc either in solution or ultrathin films (Langmuir and LB), with time (one week) the opposite trend is found. Taking into account the N-Fe interaction, the performance of the FePc ultrathin films with distinct supramolecular architectures composing sensing units was explored as proof-of-principle in the detection of trace amounts of atrazine herbicide in water using impedance spectroscopy. Further statistical and computational analysis reveal not only the role played by FePc supramolecular architecture but also the sensitivity of the system to detect atrazine solutions down to 10-10 mol/L, which is sufficient to monitor the quality of drinking water even according to the most stringent international

  17. Multicultural education and genetic counseling.

    Science.gov (United States)

    Weil, J

    2001-03-01

    The responsibility to provide accessible, useful genetic counseling to individuals from many cultures and ethnicities arises from the increasing ethnocultural diversity of the populations served, coupled with the ethical goal of providing equal access and quality of services for all individuals. The multicultural education, training, and practice of genetic counseling involves three major components: knowledge of relevant ethnocultural groups, ethnocultural self-awareness, and an understanding of institutional and social barriers to services. Despite the diversity of ethnocultural groups served and the critical role of direct experience and training for the genetic counselor, some general guidelines for multicultural genetic counseling can be identified. These include the importance of establishing and maintaining trust, the essential need to respect the counselee's healthcare beliefs and practices, and the necessity of understanding the impact of culture on the process of decision making and on counselee responses to nondirective counseling.

  18. Post-Disaster Social Justice Group Work and Group Supervision

    Science.gov (United States)

    Bemak, Fred; Chung, Rita Chi-Ying

    2011-01-01

    This article discusses post-disaster group counseling and group supervision using a social justice orientation for working with post-disaster survivors from underserved populations. The Disaster Cross-Cultural Counseling model is a culturally responsive group counseling model that infuses social justice into post-disaster group counseling and…

  19. CYBER COUNSELING ASSISTED WITH FACEBOOK TO REDUCE ONLINE GAME ADDICTION

    OpenAIRE

    Hardi Prasetiawan

    2016-01-01

    Cyber counseling is divided into various shapes, one form is the use of facebook. Guidance and counseling teacher in schools can implement the cyber counseling assited with facebook to reduce online game addiction the students who are more likely to prefer to communicate by text relationship, and students who do not feel comfortable with counseling services by face to face. Problems of children who are addicted Online Games at school require a relief to effort with Group Counseling assited wi...

  20. Turkish Foreign Language Learners' Roles and Outputs: Introducing an Innovation and Role-Playing in Second Life

    Science.gov (United States)

    Ozbek, Cigdem; Comoglu, Irem; Baran, Bahar

    2017-01-01

    This study aims to design of the two activities "introducing an innovation" and "role playing" in Second Life (SL) and to evaluate qualitatively Turkish foreign language learner's roles and outputs before, while, and after the implementation of the activities. The study used community of inquiry model consisting of cognitive…

  1. How practitioners approach gameplay requirements? An exploration into the context of massive multiplayer online role-playing games

    NARCIS (Netherlands)

    Daneva, Maya; Lutz, Robyn

    2014-01-01

    Gameplay requirements are central to game development. In the business context of massive multiplayer online role-playing games (MMOGs) where game companies' revenues rely on players' monthly subscriptions, gameplay is also recognized as the key to player retention. However, information on what game

  2. Learners' Interpersonal Beliefs and Generated Feedback in an Online Role-Playing Peer-Feedback Activity: An Exploratory Study

    Science.gov (United States)

    Ching, Yu-Hui; Hsu, Yu-Chang

    2016-01-01

    Peer feedback affords interaction and critical thinking opportunities for learners in online courses. However, various factors prevent learners from taking advantage of these promising benefits. This study explored learners' perceptions of the interpersonal factors in a role-playing peer-feedback activity, and examined the types of peer feedback…

  3. Play a Starring Role in Your Textbook: A Digital Web Platform with an Embedded Role-Playing Game

    Science.gov (United States)

    Spielvogel, Laura; Spielvogel, Christian

    2014-01-01

    In this report, we introduce our digital e-textbook web platform with an integrated role-playing game, which has been created for "introduction to anthropology" courses. We believe that textbooks have the potential to do more to motivate students' pursuit of learning if their material (topically organised chapters supported by…

  4. "Mye Pa Spill" (A Lot at Stake) Role-Playing and Student Support: A Challenge to Both Arts and Education.

    Science.gov (United States)

    Rasmussen, Bjorn; Khachik, Shereen

    2000-01-01

    Summarizes a three-year action research project in a Norwegian upper secondary school, which used drama techniques and role playing to support learning for at risk students. Discusses finding a place for their program in the school context and getting this population of students to learn to trust one another, take risks, and ultimately take…

  5. CHANGE OF ATTITUDES AND VALUES BEFORE THE ENERGY AFTER THE USE OF A ROLE-PLAYING GAME

    Directory of Open Access Journals (Sweden)

    Jorge Hernández Carbonell

    2010-11-01

    Full Text Available The role-playing game in education have been defined as dramatizations that are carry out around a situation makes specific and use the allocation of papers to students, who will have as opposed to, to defend with arguments an opinion (previously outlined a problem. More and more used in the formal and non formal education, they emphasize between its advantages turning the playful thing learning, harnessing the learning of attitudes and values and the connection that is made with the real life among others. The use of a role-playing game in an educative investigation on change of attitudes and values before the power resources whose educative results were positive, allowed to repeat this investigation using the variable “utilization/no use of the role-playing game”, which granted the possibility of analyzing the importance of the role-playing game in the involution of changes in the attitudes and values of the users of these games.

  6. Keeping It Real: Exploring an Interdisciplinary Breaking Bad News Role-Play as an Integrative Learning Opportunity

    Science.gov (United States)

    Sweeney, Catherine; O'Sullivan, Eleanor; McCarthy, Marian

    2015-01-01

    Palliative care is a complex area of healthcare best delivered by an interdisciplinary team approach. Breaking bad news is an inherent part of caring for people with life-limiting conditions. This study aims to explore an interdisciplinary breaking bad news role-play in a palliative care module. Participants were undergraduate medical and nursing…

  7. Play a Starring Role in Your Textbook: A Digital Web Platform with an Embedded Role-Playing Game

    Science.gov (United States)

    Spielvogel, Laura; Spielvogel, Christian

    2014-01-01

    In this report, we introduce our digital e-textbook web platform with an integrated role-playing game, which has been created for "introduction to anthropology" courses. We believe that textbooks have the potential to do more to motivate students' pursuit of learning if their material (topically organised chapters supported by…

  8. Food choices of 4 to 6-year-old overweight and nonoverweight children while role-playing as adults

    NARCIS (Netherlands)

    Snoek, H.M.; Sessink, N.Y.; Engels, R.C.M.E.

    2010-01-01

    The following study compared the food choices made by overweight and non-overweight preschoolers while role-playing a mother who bought food for a family, and examined the influence of maternal restriction on food choice. After screening 619 children for height and weight, 56 overweight children (eq

  9. Food Choices of 4 to 6-Year-Old Overweight and Nonoverweight Children While Role-Playing as Adults

    NARCIS (Netherlands)

    Snoek, H.M.; Sessink, N.Y.; Engels, R.C.M.E.

    2010-01-01

    The following study compared the food choices made by overweight and non-overweight preschoolers while role-playing a mother who bought food for a family, and examined the influence of maternal restriction on food choice. After screening 619 children for height and weight, 56 overweight children (eq

  10. Role-Play or Debate To Promote Students' Argumentation and Justification on an Issue in Animal Transgenesis.

    Science.gov (United States)

    Simonneaux, Laurence

    2001-01-01

    Compares the impact of a role-play versus a conventional discussion on students' argumentation on an issue involving animal transgenesis. Applies two different debate situations and asks students to decide whether or not to approve a giant transgenic salmon farm being set up in a seaside village. (Contains 30 references.) (Author/YDS)

  11. Diving into Lake Devo: Modes of Representation and Means of Interaction and Reflection in Online Role-Play

    Science.gov (United States)

    Koechli, Linda; Glynn, Maureen

    2014-01-01

    This paper outlines an action research project involving the development of an educational online role-playing website, known as Lake Devo. Designed in keeping with constructivist principles, the website is used in select post-secondary courses at Ryerson University and allows learners to work synchronously, using visual, audio, and text elements…

  12. Playing in "Trelis Weyr": Investigating Collaborative Practices in a "Dragons of Pern" Role-Play-Game Forum

    Science.gov (United States)

    Alley, Kathleen M.

    2013-01-01

    This descriptive case study examined adolescents' and emerging adults' literate and social practices within the context of a role-play-game (RPG) forum, investigating the ways participants read and collaboratively composed within this space. As a researcher, I was interested in how this space functioned and how the interactions between…

  13. Food Choices of 4 to 6-Year-Old Overweight and Nonoverweight Children While Role-Playing as Adults

    NARCIS (Netherlands)

    Snoek, H.M.; Sessink, N.Y.; Engels, R.C.M.E.

    2010-01-01

    The following study compared the food choices made by overweight and non-overweight preschoolers while role-playing a mother who bought food for a family, and examined the influence of maternal restriction on food choice. After screening 619 children for height and weight, 56 overweight children

  14. Food choices of 4 to 6-year-old overweight and nonoverweight children while role-playing as adults

    NARCIS (Netherlands)

    Snoek, H.M.; Sessink, N.Y.; Engels, R.C.M.E.

    2010-01-01

    The following study compared the food choices made by overweight and non-overweight preschoolers while role-playing a mother who bought food for a family, and examined the influence of maternal restriction on food choice. After screening 619 children for height and weight, 56 overweight children

  15. Comparing Video Modeling and Graduated Guidance Together and Video Modeling Alone for Teaching Role Playing Skills to Children with Autism

    Science.gov (United States)

    Akmanoglu, Nurgul; Yanardag, Mehmet; Batu, E. Sema

    2014-01-01

    Teaching play skills is important for children with autism. The purpose of the present study was to compare effectiveness and efficiency of providing video modeling and graduated guidance together and video modeling alone for teaching role playing skills to children with autism. The study was conducted with four students. The study was conducted…

  16. "Don't Take Our Voices Away": A Role Play on the Indigenous Peoples' Global Summit on Climate Change

    Science.gov (United States)

    O'Neill, Julie Treick; Swinehart, Tim

    2010-01-01

    The Indigenous Peoples' Climate Summit role play grew out of the Portland Area Rethinking Schools Earth in Crisis Curriculum Workgroup and the Oregon Writing Project. It was designed to introduce students to the broad injustice of the climate crisis and to familiarize them with some of the specific issues faced by different indigenous groups…

  17. 团体辅导在高校学生工作中的运用%Application of Group Counseling in Handling Student Af-fairs in Higher Education

    Institute of Scientific and Technical Information of China (English)

    郭翀

    2013-01-01

      团体辅导不仅是一门以心理学为基础的理论,也是一种助人技术。本文以武汉商业服务学院的一次团体辅导为例,探讨将这一技术运用在大学生工作中的可行性及优越性。%Group counseling is not only a kind of specific psycho-logical theory but also a type of technology. This paper takes one certain group counseling held in Wuhan Commercial Service College for example to analyses the feasibility and superiority of its entrance to student affairs as a new model in the new times.

  18. 团体辅导在高校心理健康教育中的运用%On the Application of Group Counseling in College Psy- chological Health Education

    Institute of Scientific and Technical Information of China (English)

    鲜于乐娇

    2016-01-01

    Based on the existing research results and starting from practical observations, this paper specifically discusses the ap-plication of group counseling in college psychological health edu-cation, and makes a preliminary exploration on the function of group counseling in helping solve college students' psychological health problems and its application, hoping to provide some ref-erence for college counselors' work.%本文综合已有的研究成果,以实际观察出发,具体讨论团体辅导在大学生心理健康教育的运用,并对团体辅导在帮助解决大学生心理健康问题的功能以及运用进行初步探讨,希望对高校辅导员开展工作具有一定的借鉴意义.

  19. Exploration on the Application of Group Psychological Counseling to Class Construction for Freshmen%团体心理辅导在大学新生班级建设中的应用探析

    Institute of Scientific and Technical Information of China (English)

    刘丹

    2016-01-01

    Currently, the use of group psychological counseling is conducive to the improvement of university student management, as it can promote class management for freshmen and provide a good learning atmosphere for them. Based on the status quo of class construction for freshmen, this paper analyzes the measures to apply group psychological counseling to class management for freshmen.%当前,利用团体心理辅导做好大学生新生班级建设工作,给大学新生创造良好的学习氛围,有利于高校学生管理水平的提升。文章立足于大学新生班级建设现状,主要分析了“团体心理辅导在大学新生班级建设中的应用措施”。

  20. USING ROLE PLAYING IN THE INTEGRATION OF KNOWLEDGE IN THE TEACHING-LEARNING PROCESS IN NURSING: ASSESSMENT OF STUDENTS

    Directory of Open Access Journals (Sweden)

    José Ramón Martínez Riera

    2010-01-01

    Full Text Available Evaluar el role-playing como metodología en el proceso de enseñanza-aprendizaje en la enseñanza del Grado de Enfermería. Identificar la actitud de los estudiantes de enfermería ante el role-playing. Analizar la respuesta de los estudiantes después de realizar el role-playing en su proceso de enseñanza-aprendizaje. La relación de ayuda es una de las funciones principales de los cuidados de enfermería, en todos los ámbitos con el fin de que se pueda desarrollar y hacer frente a los diversos estímulos de la vida a través de la comunicación terapéutica, que permite a las enfermeras ver su rol con las personas como un marco para "saber estar" en la relación de ayuda. Estudiantes de tercer año de la Escuela de Enfermería de la "X". Año académico 2006-2007 y 2007-2008. El carácter reflexivo de la investigación cualitativa está fundamentado en el Interaccionismo Simbólico. La categoría temática seleccionada, es la de role-playing que permite una clasificación de subcategorías y códigos. Los resultados del análisis de las síntesis nos han permitido identificar lo que sucede realmente con la utilización del role-playing como herramienta de enseñanza-aprendizaje en enfermería, por qué y cuáles son las consecuencias.

  1. Study on Group Counseling for High School Students to Establish Good Interpersonal Relationships%团体辅导对高中生建立良好人际关系的研究

    Institute of Scientific and Technical Information of China (English)

    滕妍; 马跃; 李雪飞

    2012-01-01

    This article aims to help high school students to establish good relationships and improve the ability to adapt to the new life through the experimental study of a group counseling.Qitaihe City High School first year classes were randomly selected,group counseling,compared before and after group counseling measuring interpersonal scale,the Social Anxiety Scale and the UCLA loneliness scale analysis of the amount obtained was tried The post-test scores were lower than pretest scores,and the difference was significant.Therefore concluded that group counseling has a good role in the establishment of good relationships,resolve psychological problems,and improve the psychological quality.%本文旨在通过一项团体辅导的实验研究,帮助高中生建立良好的人际关系和提高适应新生活的能力。随机选取七台河市高中高一年级一个班学生,对其进行团体辅导,对比团体辅导前后测人际关系量表、社交焦虑量表和UCLA孤独感量表进行量的分析,得出被试的后测得分均低于前测分数,并且差异显著。因此得出结论,团体辅导在建立良好的人际关系、解决心理问题、提高心理素质等方面有良好促进作用。

  2. 建构主义视域下团体辅导在高职学生思想教育中的应用%Group Counseling in Ideological Education of Vocational College Students from the Perspective of Constructivism

    Institute of Scientific and Technical Information of China (English)

    李玉梅

    2014-01-01

    the constructivism theories of learning and teaching research based on the probe into group counseling of students’ ideological and political education in higher vocational .%以建构主义学习观与教学观的理论研究为依据,探讨团体心理辅导在高职学生思想政治教育中的应用与作用。

  3. An Empirical Study of Group Counseling to Improve Time Management Disposition of Vocational College Students%团体心理辅导改善高职学生时间管理倾向的实证研究

    Institute of Scientific and Technical Information of China (English)

    种明慧

    2016-01-01

    The effects of group psychological counseling on vocational college students” time management disposition are studied through experiment. 10 objectives from one vocational college were conducted both pretest and post-test by using Time Management Disposition Scale, the data were processedthen. The results showed group psychological counseling had positive effects on vocational students” time management disposition interventions. Group psychological counseling of time management serves as an effective way to improve the students” time management disposition, which can guide them in their self -management and growth.%通过实验研究探讨团体心理辅导技术改善高职学生时间管理倾向的效果。被试是10名某大专在校学生,采用时间管理倾向量表实施前后测测试,进行数据处理。研究结果表明,团体心理辅导对高职学生时间管理倾向干预有效。时间管理团体辅导是提高高职学生时间管理能力的一种有效途径,能够指导高职学生的自我管理和成长。

  4. The Effect of Training on Communication Skills of Child’s Nurse through Role-playing

    Directory of Open Access Journals (Sweden)

    Mahdiye Razi

    2015-10-01

    The results showed there was no significant difference between the two groups in the mean score of nurses' verbal and non verbal communication skills before the intervention (verbal :P=0.302, non verbal :P=0.795. But after the intervention, the mean score of nurses' verbal and nonverbal communication skills in the experimental group were statistically significant and higher than those in the control group (P

  5. The Effect of Group Psychological Counseling on Improving College Students'Interpersonal Relationship%团体心理辅导对改善大学生人际关系的效果

    Institute of Scientific and Technical Information of China (English)

    王月琴; 李海燕

    2014-01-01

    目的:探讨团体心理辅导对改善大学生人际关系的效果。方法以校园广播、网络、海报等形式招募团体成员,采用人际关系综合诊断量表和人际信任量表筛选出24名学生,配对分为实验组和对照组各12人,对实验组进行为期6周,每周1次,每次2小时的团体心理辅导。在团体心理辅导结束后,对实验组和对照组进行后测。结果前测结果显示,实验组和对照组在人际关系综合诊断量表和人际信任量表上均无显著差异;后测结果显示,实验组和对照组在人际关系综合诊断量表上存在显著差异(t=-2.99,P<0.01),人际信任量表上不存在显著差异;组内比较,实验组在人际关系综合诊断量表和人际信任量表前后测结果上均存在显著差异(t=6.97,P<0.001;t=-3.28,P<0.01),而对照组在人际关系综合诊断量表和人际信任量表前后测结果上均不存在显著差异。结论团体心理辅导是改善大学生人际关系的有效方式。%Objective To study the effect of group psychological counseling on improving college students 'interpersonal relationship . Methods Through campus radio ,internet and posters with interpersonal comprehensive diagnostic scale and interpersonal trust scale ,a total of 24 college students were selected and divided into experimental group and control group ,the experimental group was carried out , 2 hours each time of group counseling for 6 weeks,once a week.At the end of the group psychological counseling ,the experimental group and control group were tested .Results Before the group psychological counseling ,there were no significant difference on interpersonal relationship and interpersonal trust between two groups;After the group psychological counseling ,there was significant difference in inter-personal relationship between the experimental group and the control group (t =2.99,P<0.01),but no

  6. Counseling Psychology and Professional School Counseling

    Science.gov (United States)

    Pope, Mark

    2004-01-01

    This article provides a historical, political, and organizational analysis regarding counseling psychology's involvement in professional school counseling. Issues discussed include collaboration, curriculum and training, and professional identity, as well as the commonalities that bind counselor education/professional school counseling and…

  7. Factors for Personal Counseling among Counseling Trainees

    Science.gov (United States)

    Byrne, J. Stephen; Shufelt, Brett

    2014-01-01

    The present study explored the use of counseling among counselor trainees and the characteristics of consumers and nonconsumers. Approximately 61% of those surveyed (n = 85) reported that they had received counseling, with the majority being mental health counseling trainees. Nonconsumers (n = 54) indicated that they coped with problems in other…

  8. Baby Think It Over: Using Role-Play To Prevent Teen Pregnancy.

    Science.gov (United States)

    Out, Jennifer W.; Lafreniere, Kathryn D.

    2001-01-01

    Examined the effectiveness of Baby Think It Over (BTIO), an infant simulation program that seeks to modify attitudes toward teen pregnancy and teen parenting. After experiencing BTIO, teens in the intervention group were more likely to accurately access their personal risk for an unplanned pregnancy than were teens in the comparison group. (Author)

  9. Role-Play and Characterization as Techniques for Teaching Primary Level Number Concepts.

    Science.gov (United States)

    Antkoviak, Bernadette M.

    This study investigated the effect of play-like behavior on the learning of elementary arithmetic. Kindergarten children from one school were pretested on addition and subtraction of the numbers zero through five; and eight groups of five subjects were randomly selected from those scoring below the mean. These groups were then randomly assigned to…

  10. 绘画艺术介入高职院校团体心理辅导初探%Painting Involvement into the Group Mental Counseling in Higher Vocational Colleges

    Institute of Scientific and Technical Information of China (English)

    金鑫

    2015-01-01

    高职教育是高等教育的重要组成部分,它的快速崛起满足了素质教育发展的需要。高职院校规模的日益扩大使得学生心理问题增多,许多高职院校都开设了心理健康课程和通过开展心理咨询来解决学生的心理问题。团体心理辅导作为一种有效的预防和解决学生心理问题的方式,近年来在高职院校中应用的越来越为广泛。如何能够拓宽团体心理辅导的途径,选取更加有效管用的方式?笔者认为,可将绘画艺术疗法应用于团体心理辅导之中。%Vocational education is an important part of higher education and its rapid development meet the needs of quality ed-ucation.Increasing size of vocational colleges has caused the increasing psychological problems among students.Many higher vocational colleges have set up mental health courses and conducted mental health counseling to solve the students'psychological problems.As an effective prevention and method to solve psychological problems of students,Group counseling has found its application more and more widely in higher vocational colleges in recent years.How can widen the channels of group counseling and select a more effective way useful?The author believe that painting arts therapy can be applied to group counseling.

  11. Evaluating the impact of role-playing simulations on global competency in an online transnational engineering course

    Science.gov (United States)

    Wold, Kari

    Successfully interacting with those from different cultures is essential to excel in any field, particularly when global, transnational collaborations in the workplace are increasingly common. However, many higher education students in engineering are not explicitly taught how to display the global competency skills desired by future employers. To display global competency skills means students must be able to visibly respect and recognize differences among those from different cultures. Global competency also means students must be able to show they can adjust their behaviors and integrate others' ideas when working with those with cultural backgrounds other than their own. While these skills are now deemed essential for future engineers, many institutions are struggling with determining which strategies and activities are universally effective to allow students to practice the global competency skills now crucial for success. Immersing engineering students in interactive role-playing simulations in transnational environments is one way institutions are encouraging students to illustrate and develop global competency skills. Role-playing simulations in transnational education provide environments where students adopt roles, interact with other students, and together explore and address realistic global problems. However, no studies have addressed whether or how role-playing simulations can help develop global competency in transnational engineering courses, students' perceptions regarding whether they change their abilities to display global competency in those environments, and their perspectives the effectiveness of using role-playing simulations for this purpose. To address this gap, this study assesses the impact of two subsequent role-playing simulations involving nuclear energy policy in a transnational course involving engineering students from the University of Virginia in Charlottesville, Virginia, and from Technische Universitat Dortmund in Dortmund

  12. Coexisting with wildlife in transfrontier conservation areas in Zimbabwe: cattle owners' awareness of disease risks and perceptions of the role played by wildlife.

    Science.gov (United States)

    de Garine-Wichatitsky, M; Miguel, E; Mukamuri, B; Garine-Wichatitsky, E; Wencelius, J; Pfukenyi, D M; Caron, A

    2013-05-01

    Diseases transmitted between wildlife and livestock may have significant impacts on local farmers' health, livestock health and productivity, overall national economies, and conservation initiatives, such as Transfrontier Conservation Areas in Southern Africa. However, little is known on local farmers' awareness of the potential risks, and how they perceive the role played by wildlife in the epidemiology of these diseases. We investigated the knowledge base regarding livestock diseases of local cattle owners living at the periphery of conservation areas within the Great Limpopo TFCA and the Kavango-Zambezi TFCA in Zimbabwe, using free-listing and semi-structured questionnaires during dipping sessions. The results suggest that information related to cattle diseases circulates widely between cattle farmers, including between different socio-cultural groups, using English and vernacular languages. Most respondents had an accurate perception of the epidemiology of diseases affecting their livestock, and their perception of the potential role played by wildlife species was usually in agreement with current state of veterinary knowledge. However, we found significant variations in the cultural importance of livestock diseases between sites, and owners' perceptions were not directly related with the local abundance of wildlife. As the establishment of TFCAs will potentially increase the risk of Transboundary Animal Diseases, we recommend an increased participation of communities at a local level in the prioritisation of livestock diseases control and surveillance, including zoonoses.

  13. Working with Groups.

    Science.gov (United States)

    Morris, Joan, Ed.

    1984-01-01

    Describes nine Canadian programs for counseling groups of students. Topics include introducing computer-assisted guidance, future challenges for counselors, sociometry, sexuality, parent counseling, reluctant students, shyness, peer groups, education for living, and guidance advisory committees. (JAC)

  14. Higher vocational peer psychological counselors group counseling skills training strategy research%高职朋辈心理辅导员团体心理咨询技能培养的策略研究

    Institute of Scientific and Technical Information of China (English)

    高庆春; 李东

    2012-01-01

    the peer counseling in higher vocational colleges has become the psychological health education process indispensable important form. Strengthen the peer psychological counselor training and guidance, and explore, effective ways, improve its operation skills, exert the function of group psychological counseling, and has important significance.%朋辈心理辅导已成为高职院校心理健康教育过程中不可或缺的重要形式。加强朋辈心理辅导员的培训与指导,探索有效途径,提高其操作技能。发挥团体心理咨询的功能,具有重要意义。

  15. THE EFFECT OF ROLE PLAYING METHOD TOWARD THE ABILITY OF FICTION READING COMPREHENSION OF HEARING IMPAIRMENT STUDENT

    Directory of Open Access Journals (Sweden)

    Lestari Wahyuningtyas

    2016-12-01

    Full Text Available This research was carried out with the aim at describing: (1 the ability of fiction reading comprehension of student with hearing impairment of grade VIII at SMPLBN Malang before and after being applied role playing method, (2 the effect of role playing method toward the ability of fiction reading comprehension of student with hearing impairment of grade VIII at SMPLBN Malang. This study used quantitative research design with Single Subject Reserch Method (SSR of A-B-A design. Based on the analysis, it was obtained the following results. On baseline-1 showed that the ability of fiction reading comprehension of students was low. On the intervention phase showed that the ability of fiction reading comprehension improved, if it was compared to the mean level in baseline-1. In baseline 2 phase showed that the ability of fiction reading comprehension was dropped.

  16. [Observation of the effects of warming-up and role-playing in psychodrama in terms of mood rating].

    Science.gov (United States)

    Kawai, S

    1993-04-01

    The purpose is to make an appropriate list of terms that describe person's moment-to-moment changes in moods during psychodrama sessions. Seventy nurse students participated in a series of psychodrama sessions, consisting of a session of warming-up and two sessions of role playing. They rated their moods at the beginning of the sessions and after each session, on a five-point scale for each of the 55 terms, which were supposed to cover all kinds of moods during psychodrama sessions. After analyzing variations (using factor analyses) of subjects' ratings, three factors were found to be sufficient for describing their moods, and the terms in the list were eventually reduced to sixteen. Changes of moods analyzed through the ratings of sixteen scales were related significantly with subjects' performances of warming-up and role playing.

  17. The Choreography of Counseling.

    Science.gov (United States)

    Gerber, Sterling K.; Purkey, William W.

    1997-01-01

    Compares counseling to the choreography of dance. Reviews other counseling structures, such as the scientific process, and then introduces the "choreography of counseling." Claims that counseling, as in a dance performance, involves an introduction, exploration, exposition, and resolution. Offers principles and techniques for success in each of…

  18. Relationship between passion and motivation for gaming in players of massively multiplayer online role-playing games

    OpenAIRE

    Fuster, Héctor; Chamarro Lusar, Andrés; Sánchez Carbonell, Xavier; Vallerand, Robert J.

    2014-01-01

    Passion represents one of the factors involved in online video gaming. However, it remains unclear how passion affects the way gamers are involved in massively multiplayer online role-playing games (MMORPGs). The objective of the present study was to analyze the relationships between passions and motivations for online game playing. A total of 410 MMORPG players completed an online questionnaire including motives for gaming and the Passion Scale. Results indicated that passionate gamers were ...

  19. Learning and teaching as communicative actions: Improving historical knowledge and cognition through Second Life avatar role play

    Directory of Open Access Journals (Sweden)

    Jenny S. Wakefield

    2012-09-01

    Full Text Available We examined a higher education history course where virtual role play was implemented as an assignment. The course was designed to help students gain an overall understanding of the causes, trajectory, and aftermath of the Cuban Revolution. Assignments included readings and discussions of historical essays and primary sources that were intended to prompt students to think critically about political, cultural, and scholarly debates surrounding the revolution but also inquiry and role play. In particular, students were encouraged to set aside pre-existing opinions in favor of or opposed to the revolutionary regime of Fidel Castro and U.S. Cold War diplomatic policy toward Cuba. The theoretical framework learning and teaching as communicative actions, in which communication and discourse, and the interplay among the four communicative actions proposed as the basis of human understanding, guided the course. Active learning through role-playing in a constructivism learning environment and classroom discourse helped students develop a higher level understanding of the complex events by perspective taking both for and against the Castro regime.

  20. MODEL PEMBELAJARAN ROLE PLAYING PADA MATA PELAJARAN PS-EKONOMI MATERI POKOK MANUSIA SEBAGAI MAKHLUK SOSIAL DAN EKONOMI

    Directory of Open Access Journals (Sweden)

    - Kardoyo

    2011-05-01

    Full Text Available Student activity in economic learning class VII state junior high school Bantarbolang is low and the result study of economic couldn’t reach study completing. Study completing reach 51.16% and class mean only 6.53. All student activity are managed if learning be motivated to reach some goals. In the way to reach the objectives, student be faced in active condition to play a role and discussion that guided by teacher. The object of this research to find out how the learning process in Economic concentration with topic people as a social human being and economic class VII state senior high school 3 Bantarbolang Pemalang region. In the year 2006/2007 using learning model of role playing. The result study show there is increasing score reach in last cycle II is 7.81 with study completing classically 86.05%. And the result study of last cycle II reach classically completing 77.74%, from the result of this research be expected that teacher of economic subject in class VII use learning model of role playing in topic people as a social human being and economic. Adding facilities to complement learning process and give motivating and information about the topic that being learned. Keywords :The implementation of learning model of role playing