WorldWideScience

Sample records for graphic arts industry

  1. Changes in the Graphic Arts Industry in Switzerland.

    Science.gov (United States)

    Meyer, Rene-Simon

    1992-01-01

    Major changes affecting Swiss graphic arts are photocomposition, replacement of letterpress with offset printing, scanners, and microcomputers and laser printers for desktop publishing. Effects on workers include monotony, alienation, and apprehension. Sex discrimination continues in the industry. (SK)

  2. Standards for electronic imaging for graphic arts systems

    Science.gov (United States)

    Dunn, S. T.; Dunn, Patrice M.

    1991-03-01

    This paper examines the development of electronic imaging standards by and for the graphic arts industry. Taken collectively this body of work is referred to as Digital Data Exchange Standards (DDES). Because these standards are being driven by market and user requirements there are several fundamental guiding principles to their development. This paper examines these and provides an overview to the technical developments undertaken by the accredited graphic arts industry standards committees to date.

  3. Printing--Graphic Arts--Graphic Communications

    Science.gov (United States)

    Hauenstein, A. Dean

    1975-01-01

    Recently, "graphic arts" has shifted from printing skills to a conceptual approach of production processes. "Graphic communications" must embrace the total system of communication through graphic media, to serve broad career education purposes; students taught concepts and principles can be flexible and adaptive. The author…

  4. Industrial Arts Test Development, Book III. Resource Items for Graphics Technology, Power Technology, Production Technology.

    Science.gov (United States)

    New York State Education Dept., Albany.

    This booklet is designed to assist teachers in developing examinations for classroom use. It is a collection of 955 objective test questions, mostly multiple choice, for industrial arts students in the three areas of graphics technology, power technology, and production technology. Scoring keys are provided. There are no copyright restrictions,…

  5. Computer Art--A New Tool in Advertising Graphics.

    Science.gov (United States)

    Wassmuth, Birgit L.

    Using computers to produce art began with scientists, mathematicians, and individuals with strong technical backgrounds who used the graphic material as visualizations of data in technical fields. People are using computer art in advertising, as well as in painting; sculpture; music; textile, product, industrial, and interior design; architecture;…

  6. The Structure of a Graphic Arts and Media Education for a United Europe

    Directory of Open Access Journals (Sweden)

    Anastasios Politis

    2003-04-01

    Full Text Available The graphic arts and media sector has been affected by technological developments, particularly in the last years of the 20th century. These developments mainly affect the traditional graphic arts companies which aim at pre-press and printing production processes and workflow. Furthermore, changes are taking place in the entire range of the media industry where the traditional graphic arts sector belongs.Because of these developments, the graphic arts and media sector as well as the print media will need to be reorientated. One of the principal components related to the existence and further development of companies are the employees: that is people and individuals that have any kind of professional relationship with the graphic arts and media sector.The changes in the production environment and the application of new technologies and workflows have led to the increase in the importance of education and training as one of the fundamental factors for sector development.This paper investigates the characteristics of print media within the new structure of the media industry and their relationship to the new electronic processes. Furthermore, the current structure and reform strategies that has been applied in education and training, mainly in European Union countries, is explored. As for the further development of the graphic arts and media sector, a new strategy concerning the future structure of education and training is discussed and suggested. This strategy is based on the development of a transnational educational training system for the graphic arts and media sector at a European level.

  7. Plastic Technology (Production). Industrial Arts, Senior High--Level II. North Dakota Senior High Industrial Arts Curriculum Guides.

    Science.gov (United States)

    Claus, Robert; And Others

    This course guide for a plastic technology course is one of four developed for the production area in the North Dakota senior high industrial arts education program. (Eight other guides are available for two other areas of Industrial Arts--energy/power and graphic communications.) Part 1 provides such introductory information as a definition and…

  8. Improving and streamlining the workflow in the graphic arts and printing industry

    Science.gov (United States)

    Tuijn, Chris

    2003-01-01

    In order to survive in the economy of today, an ever-increasing productivity is required from all the partners participating in a specific business process. This is not different for the printing industry. One of the ways to remain profitable is, on one hand, to reduce costs by automation and aiming for large-scale projects and, on the other hand, to specialize and become an expert in the area in which one is active. One of the ways to realize these goals is by streamlining the communication of the different partners and focus on the core business. If we look at the graphic arts and printing industry, we can identify different important players that eventually help in the realization of printed material. For the printing company (as is the case for any other company), the most important player is the customer. This role can be adopted by many different players including publishers, companies, non-commercial institutions, private persons etc. Sometimes, the customer will be the content provider as well but this is not always the case. Often, the content is provided by other organizations such as design and prepress agencies, advertising companies etc. In most printing organizations, the customer has one contact person often referred to as the CSR (Customers Service Representative). Other people involved at the printing organization include the sales representatives, prepress operators, printing operators, postpress operators, planners, the logistics department, the financial department etc. In the first part of this article, we propose a solution that will improve the communication between all the different actors in the graphic arts and printing industry considerably and will optimize and streamline the overall workflow as well. This solution consists of an environment in which the customer can communicate with the CSR to ask for a quote based on a specific product intent; the CSR will then (after the approval from the customer's side) organize the work and brief

  9. Randomness in Contemporary Graphic Art

    OpenAIRE

    Zavřelová, Veronika

    2016-01-01

    Veronika Zavřelová Bachelor thesis Charles University in Prague, Faculty of Education, Department of Art Education Randomness in contemporary graphic art imaginative picture card game ANNOTATION This (bachelor) thesis concerns itself with a connection between verbal and visual character system within the topic of Randomness in contemporary graphic art - imaginative picture card game. The thesis is mainly based on the practical part - exclusively created card game Piktim. The card game uses as...

  10. A Guide for Equipping Industrial Arts Facilities.

    Science.gov (United States)

    American Industrial Arts Association, Washington, DC. Equipment Guide Committee.

    A guide for planning new and revising existing industrial arts facilities which gives a listing of tools and equipment recommended for each of the major areas of instruction (automotive and power mechanics, ceramics, drafting, electronics, elementary, general shop, graphic arts, metalworking, plastics, and woodworking). General descriptions and…

  11. Graphic Arts. A Bilingual Text = Artes Graficas. Un Texto Bilingue.

    Science.gov (United States)

    Los Angeles Unified School District, CA. Div. of Career and Continuing Education.

    This bilingual instructional text, one in a series of six texts covering various vocational and technical topics, provides secondary level English and Spanish instruction in graphic arts. Addressed in the individual sections are basic graphic arts (composition, stone and press work, offset printing, silk screen, and photography) and allied graphic…

  12. Radiation-curable coatings with emphasis on the graphic arts

    International Nuclear Information System (INIS)

    Ragin, H.R.

    1992-01-01

    This chapter presents a general overview of the production and use of radiation-curable coatings, especially as applied to the graphic arts. Topics covered in this chapter include an examination of industry demands and requirements, selection of UV or EB energy source, application/deposition methods, coating strategies, and curing equipment. 10 refs., 7 figs., 6 tabs

  13. Graphic Arts--Offset Press Operator/Duplicating Machine. TI-622. Instructor's Manual and Student Learning Activity Guide.

    Science.gov (United States)

    Michelsen, Robert F.

    This instructor's manual and student learning activity guide comprise a kit for a graphic arts activity on offset press operator/duplicating machine. Purpose stated for the activity is to provide the student with an understanding of the basic operation involved in the production of printed matter in the graphic communications industry through the…

  14. Alignment verification in stereotactic radiosurgery with use of graphic arts film

    International Nuclear Information System (INIS)

    Sweet, J.; Lamba, M.

    1990-01-01

    This paper evaluates the use of graphic arts film for field alignment verification of linear accelerator-based stereotactic radiosurgery. The characteristic curve was generated for Fuji RO-100 graphic arts film in a standard leaded radiation therapy cassette at 6 MV. The linear portion of the curve and the film contrast are presented and their clinical advantages discussed. The high contrast of this graphic arts film improves visualization of the 5-mm ball bearing (simulated target) in small, circular treatment fields. Comparison with standard port film demonstrates the large linear range of the graphic arts film, which proved useful in visualization of the simulated target within the small, circular treatment field

  15. Using scalable vector graphics to evolve art

    NARCIS (Netherlands)

    den Heijer, E.; Eiben, A. E.

    2016-01-01

    In this paper, we describe our investigations of the use of scalable vector graphics as a genotype representation in evolutionary art. We describe the technical aspects of using SVG in evolutionary art, and explain our custom, SVG specific operators initialisation, mutation and crossover. We perform

  16. International Typography: From Abstract Art to American Graphics.

    Science.gov (United States)

    Wesson, David A.

    International typography is a name coined by American graphic designers for a typographic style whose greatest impact has been in publication design, publicity, and promotional graphics. Its origins are the several artistic revolutions against decadence and stagnation in the fine and applied arts, such as the Dada or Bauhaus movements that began…

  17. Office of Education Guide to Graphic Art Software

    Science.gov (United States)

    Davis, Angela M.

    1995-01-01

    During the summer experience in the LARSS program, the author created a performance support system showing the techniques of creating text in Quark XPress, placed the text into Adobe Illustrator along with scanned images, signatures and art work partially created in Adobe Photoshop. The purpose of the project was to familiarize the Office of Education Staff with Graphic Arts and the computer skills utilized to typeset and design certificates, brochures, cover pages, manuals, etc.

  18. Graphic Communications. Curriculum Guide.

    Science.gov (United States)

    North Dakota State Board for Vocational Education, Bismarck.

    This guide provides the basic foundation to develop a one-semester course based on the cluster concept, graphic communications. One of a set of six guides for an industrial arts curriculum at the junior high school level, it suggests exploratory experiences designed to (1) develop an awareness and understanding of the drafting and graphic arts…

  19. Computer Graphics 2: More of the Best Computer Art and Design.

    Science.gov (United States)

    1994

    This collection of computer generated images aims to present media tools and processes, stimulate ideas, and inspire artists and art students working in computer-related design. The images are representative of state-of-the-art editorial, broadcast, packaging, fine arts, and graphic techniques possible through computer generation. Each image is…

  20. Graphical symbol recognition

    OpenAIRE

    K.C. , Santosh; Wendling , Laurent

    2015-01-01

    International audience; The chapter focuses on one of the key issues in document image processing i.e., graphical symbol recognition. Graphical symbol recognition is a sub-field of a larger research domain: pattern recognition. The chapter covers several approaches (i.e., statistical, structural and syntactic) and specially designed symbol recognition techniques inspired by real-world industrial problems. It, in general, contains research problems, state-of-the-art methods that convey basic s...

  1. The Graphic Arts and the New Copyright Act.

    Science.gov (United States)

    Overbeck, Wayne

    This paper briefly summarizes the Copyright Act recently passed by the United States Congress as it relates to graphic arts and points out that the law ignores the major problem facing that field: the lack of copyright protection for typography and typeface designs. It then explains the reasoning used for denying protection to typography and…

  2. Design and Curriculum Considerations for a Computer Graphics Program in the Arts.

    Science.gov (United States)

    Leeman, Ruedy W.

    This history and state-of-the-art review of computer graphics describes computer graphics programs and proposed programs at Sheridan College (Canada), the Rhode Island School of Design, the University of Oregon, Northern Illinois University, and Ohio State University. These programs are discussed in terms of their philosophy, curriculum, student…

  3. Graphic Arts: Book Three. The Press and Related Processes.

    Science.gov (United States)

    Farajollahi, Karim; And Others

    The third of a three-volume set of instructional materials for a graphic arts course, this manual consists of nine instructional units dealing with presses and related processes. Covered in the units are basic press fundamentals, offset press systems, offset press operating procedures, offset inks and dampening chemistry, preventive maintenance…

  4. Graphic Arts: Orientation, Composition, and Paste-Up. Third Edition.

    Science.gov (United States)

    Crummett, Dan

    This document contains teacher and student materials for a course in graphic arts. Ten units of instruction cover the following topics: (1) orientation; (2) shop safety; (3) shop organization; (4) printing processes; (5) paper; (6) typography; (7) typesetting; (8) design principles; (9) paste-up principles and procedures; and (10) proof procedures…

  5. Graphical User Interface in Art

    Science.gov (United States)

    Gwilt, Ian

    This essay discusses the use of the Graphical User Interface (GUI) as a site of creative practice. By creatively repositioning the GUI as a work of art it is possible to challenge our understanding and expectations of the conventional computer interface wherein the icons and navigational architecture of the GUI no longer function as a technological tool. These artistic recontextualizations are often used to question our engagement with technology and to highlight the pivotal place that the domestic computer has taken in our everyday social, cultural and (increasingly), creative domains. Through these works the media specificity of the screen-based GUI can broken by dramatic changes in scale, form and configuration. This can be seen through the work of new media artists who have re-imagined the GUI in a number of creative forms both, within the digital, as image, animation, net and interactive art, and in the analogue, as print, painting, sculpture, installation and performative event. Furthermore as a creative work, the GUI can also be utilized as a visual way-finder to explore the relationship between the dynamic potentials of the digital and the concretized qualities of the material artifact.

  6. Does the lead white on graphic art have a dark future?

    DEFF Research Database (Denmark)

    Vila, Anna; Ryhl-Svendsen, Morten; Buti, David

    in the formation of lead sulphide (galena, PbS) [3]. Although the galena is the most frequently found degradation product associated to lead carbonate, brown lead dioxide (plattnerite, PbO2) can also be detected. Records from the last ten years on the Statens Museum for Kunst (SMK) graphic art collection revealed...... the formation, in a very short time, of different types of dark spots on the lead white highlights. A recent systematic survey at SMK and the Danish Royal Library (RL) mapped the occurrence and degree of degradation on graphic art and photography and allowed to classify the lead white phenomena. Watercolor mock......, D., et al., Spectroscopic studies on the darkening of lead white. Applied spectroscopy, 2003. 57(11): p. 1393-1398....

  7. Digital Distribution of Advertising for Publications (DDAP): a graphic arts prototype of electronic intermedia publishing (EIP)

    Science.gov (United States)

    Dunn, Patrice M.

    1998-01-01

    The Digital Distribution of Advertising for Publications (DDAP) is a graphic arts industry prototype of Electronic Intermedia Publishing (EIP). EIP is a strategic, multi- industrial concept that seeks to enable the capture and input of volumes of data (i.e., both raster and object oriented data -- as well as the latter's antecedent which is vector data -- color data and black-and-white data) from a multiplicity of devices; then flowing, controlling, manipulating, modifying, storing, retrieving, transmitting, and shipping, that data through an industrial process for output to a multiplicity of output devices (e.g., ink on paper, toner on paper, bits and bytes on CD ROM, Internet, Multimedia, HDTV, etc.). As the technical requirements of the print medium are among the most rigorous in the Intermedia milieu the DDAP prototype addresses some of the most challenging issues faced in Electronic Intermedia Publishing (EIP).

  8. New Books for Industrial Educators

    Science.gov (United States)

    School Shop, 1975

    1975-01-01

    The most recent book releases in the field of industrial-technical education are listed alphabetically under: automotive/power mechanics; building trades; drafting; electricity/electronics; graphic arts, industrial arts, vocational, technical and career education; industrial mathematics; machine shop/metalworking; metrics; radio/television;…

  9. A Survey of Motion Picture, Still Photography, and Graphic Arts Instruction.

    Science.gov (United States)

    Horrell, C. William

    Over 2,500 U.S. and 60 Canadian schools provided data for this report on post secondary institutions offering programs in motion picture, still photography, and graphic arts instruction. Included are tables summarizing program-related data such as enrollment, institutions offering programs, and degrees offered. Also included is a directory of…

  10. Robotics and Industrial Arts.

    Science.gov (United States)

    Edmison, Glenn A.; And Others

    Robots are becoming increasingly common in American industry. By l990, they will revolutionize the way industry functions, replacing hundreds of workers and doing hot, dirty jobs better and more quickly than the workers could have done them. Robotics should be taught in high school industrial arts programs as a major curriculum component. The…

  11. Advanced computer graphics techniques as applied to the nuclear industry

    International Nuclear Information System (INIS)

    Thomas, J.J.; Koontz, A.S.

    1985-08-01

    Computer graphics is a rapidly advancing technological area in computer science. This is being motivated by increased hardware capability coupled with reduced hardware costs. This paper will cover six topics in computer graphics, with examples forecasting how each of these capabilities could be used in the nuclear industry. These topics are: (1) Image Realism with Surfaces and Transparency; (2) Computer Graphics Motion; (3) Graphics Resolution Issues and Examples; (4) Iconic Interaction; (5) Graphic Workstations; and (6) Data Fusion - illustrating data coming from numerous sources, for display through high dimensional, greater than 3-D, graphics. All topics will be discussed using extensive examples with slides, video tapes, and movies. Illustrations have been omitted from the paper due to the complexity of color reproduction. 11 refs., 2 figs., 3 tabs

  12. Visual graphics for human rights, social justice, democracy and the ...

    African Journals Online (AJOL)

    Keywords: art, democracy, human rights, social justice, the public good, visual graphics. Introduction ..... in industry and global communications pay scant regard to their effect on the environment. The ..... Upper Saddle River, NJ: Pearson/Merril.

  13. The Printing Industry Presses on.

    Science.gov (United States)

    Cutshall, Sandy

    2002-01-01

    The printing and graphic arts industry has been transformed, not replaced, by new technologies. The coming decades hold challenging opportunities for those entering the field of graphic communications and for those educating this new work force. (JOW)

  14. PORTRAIT IN LITERATURE AND GRAPHIC ART: THE CASE OF THE FIERY ANGEL

    Directory of Open Access Journals (Sweden)

    Natalia A. Drovaleva

    2017-06-01

    Full Text Available This essay analyzes portraits in several editions of The Fiery Angel published during This essay analyzes portraits in several editions of The Fiery Angel published during Bryusov’s lifetime and claims that the portrait was as a universal point of convergence for verbal and visual arts. The dialogue between literature and graphics in the context of the synthesis of arts sheds new light on the possibilities for interdisciplinary research. The time of the “beautiful book” was a time of great artists and illustrators who introduced the peculiarities of their own style and the manner of their artistic schools into their art. Books were commonly decorated with vignettes and famous paintings. Portraits, as well as plates in general, were of the highest quality. They were ornamental and illusory, with every minute detail finely drawn out. Yet, in the second edition of the novel Bryusov deliberately included medieval engravings and portraits. A comparative analysis of the verbal portraits in The Fiery Angel and engraved portraits in the book (Ruprecht, Heinrich, Faust, Mephistopheles, Renata, and Madiel demonstrates that both the main and the secondary characters of the novel are picturesque and multidimensional whereas the xylographic portraits rather reveal conventionality and simplicity of the medieval time. This way Bryusov was seeking to debase clichе’s, especially as regards Agrippa von Nettesheim and Faust: according to Bryusov, the character of Agrippa had already become a clichе’d image and so was the popular engraving of the scientist that he reproduced in the middle of the sixth chapter of the 1909 edition. Juxtaposing the verbal and the graphic portraits in The Fiery Angel helps us better understand the function of the verbal portrait in a Symbolist text that was determined by the author’s design, on the one hand, and by various “instruments” of different arts, on the other.

  15. ART AND TECHNOLOGY: ASSESSING THEIR SYMBIOTIC ...

    African Journals Online (AJOL)

    Uche

    influence of technology is the industrial designs or applied arts. Ekong and Ekong ... draw and photoshop said that with technology, production in graphics design and printing now comes with ..... traps and guns were manufactured. So why do ...

  16. The Effect of National and International Culture on Logo Design of Iran’s Graphic Art

    OpenAIRE

    Monirifar, Maryam

    2015-01-01

    Art is an intellectual accumulation, which is unique to the society where it exists, and it is shaped by that land’s culture. In the other words, art is not an element, which can be taken from other cultures directly and applied to a society. On the other hand, communication instruments play a significant role in transferring the cultural and artistic heritage, which are the basis of a country. Furthermore, graphic design is a language which conveys a message, it is an identification of the c...

  17. Making Art Connections with Graphic Organizers

    Science.gov (United States)

    Stephens, Pam; Hermus, Cindy

    2007-01-01

    Posters, slide shows, videos, diagrams, charts, written or illustrated class notes, daily logs, to do lists, and written instructions are all helpful modes of teaching for visual learners. Another form of instruction that is helpful for visual learners is the graphic organizers. Sometimes called "mind maps", graphic organizers are illustrative…

  18. Subjugated in the Creative Industries The Fine Arts in Singapore

    DEFF Research Database (Denmark)

    Ooi, Can-Seng

    2011-01-01

    to economic value. Fine arts practices will not be as lucrative or popular as their counterparts in the other creative businesses; they will remain poor cousins in the creative industries. Essentially, the fine arts are being subjugated in the creative industries and the Singaporean art world is being changed....

  19. Precisionism: Art in the Industrial Age

    Science.gov (United States)

    McMullen, Brianna

    2006-01-01

    A result of the industrial age was a short-lived but powerful new American art movement called Precisionism, most evident in painting, but visible also in drawing, photography, and print-making, focusing on industrial and mechanical subjects. Precisionism originated in the 1920s, allied with European Cubism's fascination with shape and geometric…

  20. Advanced Technical Drafting (Industrial Arts) Curriculum Guide. Bulletin 1751.

    Science.gov (United States)

    Louisiana State Dept. of Education, Baton Rouge. Div. of Vocational Education.

    This curriculum guide contains materials for a 17-unit course in advanced technical drafting, a followup to the basic technical drafting course in the industrial arts curriculum for grades 10-12. It is intended for use by industrial arts teachers, supervisors, counselors, administrators, and teacher educators. A three-page course overview provides…

  1. Graphic Storytelling

    Science.gov (United States)

    Thompson, John

    2009-01-01

    Graphic storytelling is a medium that allows students to make and share stories, while developing their art communication skills. American comics today are more varied in genre, approach, and audience than ever before. When considering the impact of Japanese manga on the youth, graphic storytelling emerges as a powerful player in pop culture. In…

  2. Robotics: A New Challenge For Industrial Arts.

    Science.gov (United States)

    Lovedahl, Gerald G.

    1983-01-01

    The author argues that jobs in the future will depend less on manual skill and more on perceptual aptitude, formal knowledge, and precision. Industrial arts classes must include robotics in their curriculum if they intend to reflect accurately American industry. (Author/SSH)

  3. Some Thoughts on Contemporary Graphic Print

    Directory of Open Access Journals (Sweden)

    Stefan Skiba

    2016-09-01

    Full Text Available The production requirements of original graphic works of art have changed since 1980. The development of digital printing using lightfast colors now rivals traditional techniques such as wood cut, screen print, lithography, etching etc. Today, with respect to artistic legitimacy, original graphics using traditional printing techniques compete with original graphics produced by digital printing techniques on the art market. What criteria distinguish traditional printing techniques from those of digital printing in the production and acquisition of original graphics? What consequences is the serious artist faced with when deciding to implement digital print production? How does digital print change original graphic acquisition decisions?

  4. Graphic Communications--Preparatory Area. Book I--Typography and Modern Typesetting. Student Manual.

    Science.gov (United States)

    Hertz, Andrew

    Designed to develop in the student skills in all of the preparatory functions of the graphic communications industry, this student guide covers copy preparation, art preparation, typography, camera, stripping, production management, and forms design, preparation, and analysis. In addition to the skills areas, material is included on the history of…

  5. Implementation of Sample Graphic Patterns on Derived Scientific/Technologic Documentary Figures

    Institute of Scientific and Technical Information of China (English)

    MENG Xiang-bao; WANG Xiao-yu; WANG Lei

    2013-01-01

    The presenting work deals with implementation of sample graphic patterns derived from published scientific/technologic documentation figures on numeric simulation of multiphase flow and FEM analysis of thin walled mechanical structures. First, geometric plane patterns in rectangular/circular form were demonstrated in contrast to gradual change style in color and graphic configuration. Next, selected artistic/graphic sample patterns were implemented in logo conceptual design and visual innovation storming. The way in editing the above original figures is 2D symmetry, rectangular array geometrically, and converting them in inverse color in software like PS. The objective of this work is to cultivate, explore and discipline trainees’ visual ability in artistic/aesthetic appreciation, graphic communication and industrial design and application, thus laying ties closely among comprehensive university students from different majors on science, engineering, arts and humanity.

  6. The PC graphics handbook

    CERN Document Server

    Sanchez, Julio

    2003-01-01

    Part I - Graphics Fundamentals PC GRAPHICS OVERVIEW History and Evolution Short History of PC Video PS/2 Video Systems SuperVGA Graphics Coprocessors and Accelerators Graphics Applications State-of-the-Art in PC Graphics 3D Application Programming Interfaces POLYGONAL MODELING Vector and Raster Data Coordinate Systems Modeling with Polygons IMAGE TRANSFORMATIONS Matrix-based Representations Matrix Arithmetic 3D Transformations PROGRAMMING MATRIX TRANSFORMATIONS Numeric Data in Matrix Form Array Processing PROJECTIONS AND RENDERING Perspective The Rendering Pipeline LIGHTING AND SHADING Lightin

  7. Knowledge-based systems and interactive graphics for reactor control using the Automated Reasoning Tool(ART) system

    International Nuclear Information System (INIS)

    Ragheb, M.; Clayton, B.; Davies, P.

    1987-01-01

    The use of Knowledge-Based systems and advanced graphic concepts are described using the Automated Reasoning Tool (ART) for a model nuclear plant system. Through the sue of asynchronous graphic input/output, the user is allowed to communicate through a graphical display to a Production-Rule Analysis System modelling the plant while its rules are actively being fired. The user changes the status of system components by pointing at them on the system configuration display with a mouse cursor and clicking one of the buttons on the mouse. The Production-Rule Analysis System accepts the new input and immediately displays its diagnosis of the system state and any associated recommendations as to the appropriate course of action. This approach offers a distinct advantage over typing the components statuses in response to queries by a conventional Production-Rule Analysis system. Moreover, two effective ways of communication between man and machine are combined

  8. Industrial Art: Mission to Meaning

    Science.gov (United States)

    Wilhelm, Mike

    2009-01-01

    This is a story about industrial art. It is certainly not a story about smart studios and fashionable galleries, subtle techniques and aesthetic beauty. This is a story of sheet rock, nails, and low-grade lumber in the hands of unskilled teenage laborers. While this story boasts of no future museum pieces, it tells a heartwarming story of rare…

  9. Individual Stochastic Screening for the Development of Computer Graphics

    Directory of Open Access Journals (Sweden)

    Maja Turčić¹*

    2012-12-01

    Full Text Available With the emergence of new tools and media, art and design have developed into digital computer-generated works. This article presents a sequence of creating art graphics because their original authors have not published the procedures. The goal is to discover the mathematics of an image and the programming libretto with the purpose of organizing a structural base of computer graphics. We will elaborate the procedures used to produce graphics known throughout the history of art, but that are nowadays also found in design and security graphics. The results are closely related graphics obtained by changing parameters that initiate them. The aim is to control the graphics, i.e. to use controlled stochastic to achieve desired solutions. Since the artists from the past have never published the procedures of screening methods, their ideas have remained “only” the works of art. In this article we will present the development of the algorithm that, more or less successfully, simulates those screening solutions. It has been proven that mathematically defined graphical elements serve as screening elements. New technological and mathematical solutions are introduced in the reproduction with individual screening elements to be used in printing.

  10. PERFORMANCE IN ART NATURE AND MEANING

    African Journals Online (AJOL)

    USER

    2012-04-25

    Apr 25, 2012 ... Applied Art, serving the commercial purposes Graphics, Textiles Ceramics,. Printing and Performing Art. Others are Art History, Art Education Craft, ... Graphics. Today Metal design and Fashion Design have been identified as.

  11. Career Opportunities in Computer Graphics.

    Science.gov (United States)

    Langer, Victor

    1983-01-01

    Reviews the impact of computer graphics on industrial productivity. Details the computer graphics technician curriculum at Milwaukee Area Technical College and the cooperative efforts of business and industry to fund and equip the program. (SK)

  12. Cartooning History: Canada's Stories in Graphic Novels

    Science.gov (United States)

    King, Alyson E.

    2012-01-01

    In recent years, historical events, issues, and characters have been portrayed in an increasing number of non-fiction graphic texts. Similar to comics and graphic novels, graphic texts are defined as fully developed, non-fiction narratives told through panels of sequential art. Such non-fiction graphic texts are being used to teach history in…

  13. Art in the Digital Age

    Science.gov (United States)

    2016-01-01

    The genre of “computer art” began in the 1950s, when long exposure photography was used to capture images created by an oscilloscope manipulating electronic waves on a small fluorescent screen. Through the 1960s, most works of computer art were created using plotters and impact printers by the scientists and engineers who had access to emerging computing technology. By the 1970s, artists were learning to program, and some universities began to integrate computers into the fine arts curriculum. The widespread adoption of computers and the availability of off-the-shelf paint programs in the 1980s brought computer art to the masses. At the same time, computer graphics and special effects were beginning their takeover of the entertainment industry through Hollywood films, TV shows, and video games. By the 1990s, the term computer art was fading, and computers were becoming a mainstream part of arts and entertainment.

  14. Picturing Illness: History, Poetics, and Graphic Medicine

    Directory of Open Access Journals (Sweden)

    Raghavi Ravi Kasthuri

    2015-05-01

    Full Text Available Comics have often been treated as a juvenile and sub-literary art form; however, taking cues from the new-found cultural acceptance of comics, particularly with the publication of Art Spiegelman’s Maus (1986, Chris Ware’s Jimmy Corrigan: The Smartest Kid on Earth (2000, and Alison Bechdel’s Fun Home: A Family Tragedy (2006, there have emerged, over the past decade, a new breed of comics dealing with the patient/caregivers’ experiences, perspectives and identities. Christened as graphic medicine, these illness narratives use comics as a medium to address wide ranging disease/illness related issues. The present review examines the following issues: What is graphic medicine? Is there a tangible relationship between underground comics and graphic medicine? If so, can we regard underground comics as historical precedent to graphic medicine? What are the uses of comics in medicine? Broadly put, drawing examples from various graphic medical narratives, the paper seeks to trace the history and poetics of graphic medicine.

  15. Collaborating on a Graphic Medicine Novel

    DEFF Research Database (Denmark)

    Frølunde, Lisbeth

    2018-01-01

    The presentation centers on establishing creative collaborations to support the production of my graphic novel (Family Anecdotes) about mourning and mental health. I explore various challenges of authoring an “autobiofictional" graphic medicine novel – as an arts-based communication researcher, a...

  16. Graphics Technology Study. Volume 1. State of Graphics Technology

    Science.gov (United States)

    1986-12-01

    reaction of special heat sensitive paper when exposed to the heated elements of a thermal print head. Copy quality was poor due to characteristics...Vendors are now attempting to offer smaller units aimed at applications such as typography , graphic arts, CAD, and office automation. The key element in

  17. Reverse-engineering graphical innovation: an introduction to graphical regimes

    Directory of Open Access Journals (Sweden)

    Dominic Arsenault

    2013-03-01

    Full Text Available Technological innovation in the video games industry is a rich area of research that has barely been explored as of yet. Gamers are always clamoring for novelty and a remedy to the oft-decried “sequelitis” that “plagues” the industry, while game publishers and platform holders secretly plan a next-gen platform to capture the ever-shifting market. In this light, the importance of graphics cannot be understated, as it is usually taken for granted in game historiography that “[g]ame graphics were, and to a large extent still are, the main criteria by which advancing video game technology is benchmarked” (Wolf, 2003, p.53.

  18. Internet Marketing in Cultural Industries: from movie to arts

    OpenAIRE

    Besana, Angela

    2010-01-01

    Marketing skills have been developed by firms of several cultural industries for more than three decades. From movie companies to performing arts, from museums to art fairs, every stakeholder has adopted and is going to implement innovative communication strategies. Digital advertising and e-fundraising might represent the boundaries of the present and the future of cultural promotion. First of all we will explore the impact of Information and Communication Technologies in the Cultural (cr...

  19. Investigating the Impact of Computer Technology on the Teaching and Learning of Graphic Arts in Nigeria Osun State College of Education Ila-Orangun as a Case Study

    Science.gov (United States)

    Abass, Bada Tayo

    2012-01-01

    This paper focused on the use of computer technology in the teaching and learning of graphic arts in Nigeria colleges of Education. Osun State Colleges of Education Ila-Orangun was used as a case study. The population of the study consisted of all Graphic students in Nigeria colleges of Education. 50 subjects were used for the study while…

  20. Sports Uniforms and Copyright: Implications for Applied Art Educators from the Star Athletica Decision

    Directory of Open Access Journals (Sweden)

    Sara R. Benson

    2018-02-01

    Full Text Available In the course of one decision, Star Athletica, the Supreme Court selected the appropriate test to delineate the line between copyrightable creative expression and non-copyrightable functional work, reversed a long-standing rule about the inability to copyright fashion, and changed the game for graphic and industrial designers wishing to protect the more pragmatic pieces of their art. This article proceeds with a brief history of the Star Athletica case, including the lower court judgments, a discussion of the Supreme Court holding in the case, the applicability of the Supreme Court holding to fashion, graphic design, and industrial design industries going forward, and concludes with some final thoughts about the implications of the outcome of the case.

  1. Graphics gems V (Macintosh version)

    CERN Document Server

    Paeth, Alan W

    1995-01-01

    Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers.Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field.Contains over 50 new gems displaying some of t

  2. Graphics Tablet Technology in Second Year Thermal Engineering Teaching

    Science.gov (United States)

    Carrillo, Antonio; Cejudo, José Manuel; Domínguez, Fernando; Rodríguez, Eduardo

    2013-01-01

    Graphics tablet technology is well known in markets such as manufacturing, graphics arts and design but it has not yet found widespread acceptance for university teaching. A graphics tablet is an affordable teaching tool that combines the best features from traditional and new media. It allows developing a progressive, interactive lecture (as a…

  3. Art Education and Industry: A Case Study of Success.

    Science.gov (United States)

    Schultz, Larry

    1984-01-01

    An industry-funded, school-based project which developed a sequential system of instruction for teaching watercolor to elementary students is described. This model of collaboration between a public school system and a corporation illustrates what can be done to improve art instruction. (RM)

  4. Graphic Design Career Guide 2. Revised Edition.

    Science.gov (United States)

    Craig, James

    The graphic design field is diverse and includes many areas of specialization. This guide introduces students to career opportunities in graphic design. The guide is organized in four parts. "Part One: Careers in Graphic Design" identifies and discusses the various segments of the graphic design industry, including: Advertising, Audio-Visual, Book…

  5. Skills Today for Tomorrow. A Workplace Literacy Consortium for the Printing Industry, March 1991-November 1992. Final Report.

    Science.gov (United States)

    Catonsville Community Coll., MD.

    A cooperative project received a federal education grant to provide workplace literacy education in communications, mathematics, and problem-solving skills for the printing/graphic arts industry. Partners in the 18-month program were Catonsville Community College in Baltimore (Maryland), the printing industries of Maryland and Southern…

  6. Industrial Design: Applied Arts Component as a Factor in Design ...

    African Journals Online (AJOL)

    DrNneka

    Key Words: Algorithmic/ Heuristic Approaches, Industrial Plasticine, Play dough, .... engineering for instance, is also applicable in the actualization of the applied arts .... It is made of wax which has a chemical make-up that contains sulphur,.

  7. A new approach for the extraction of pollutants from wastewaters handled by the graphic industry.

    Science.gov (United States)

    Monteiro, C; Ventura, C; Martins, F

    2013-06-15

    It is widely recognized that the Graphic Industry handles toxic products and produces, in its various operations, toxic wastes. These wastes can cause serious environmental damages and can lead to severe health problems. In this work we report an efficient, simple and cheap to run method for the removal of some of the most common pollutants involved in the various stages of the Graphic Industry production, using a Solid-Phase Extraction (SPE) methodology. We have determined equilibrium constants, K(eq), and adsorption (k(up)) and desorption (k(off)) rate constants for the extraction of benzene, xylene, toluene and ethylbenzene (BXTE) from water, using C18 disks. The removal of these compounds was monitored by UV-vis spectroscopy, at room temperature. Average extraction efficiencies were of 60% in a mixture of BXTEs and close to 80% when pollutants were assessed separately. Since the retention mechanism in the C18 disk is essentially governed by hydrophobic interactions between the compounds and the alkyl chains of the disk, we have also shown that these pollutants' lipophilicity plays an important role in the rationalization of their behavior during the extraction process. Copyright © 2013 Elsevier Ltd. All rights reserved.

  8. Arte pixelado, nostalgia y géneros perdidos: “Resonance” o el resurgir de la aventura gráfica clásica = Pixel art, nostalgia and lost types: “Resonance” or the reemerge of a classic graphic adventure

    Directory of Open Access Journals (Sweden)

    Antonio José Planells de la Maza

    2013-12-01

    Full Text Available Resumen Las aventuras gráficas, antaño uno de los géneros más relevantes de la industria del videojuego, parecen ya no tener cabida en una época de grandes presupuestos y tecnología puntera. Los juegos de acción, el rol online y las propuestas multijugador han desplazado un tipo de juego más centrado en el descubrimiento narrativo, los diálogos y el juego individual. No obstante, el reciente éxito de propuestas como The Walking Dead ha colocado el género, otra vez, en el centro de atención. En este contexto y lejos de la industria masiva del ocio electrónico emerge Resonance, una aventura retro de baja producción que ha conseguido recuperar el gusto por el arte pixelado en los videojuegos y ha establecido nuevas coordenadas sobre la nostalgia y la mitificación de los géneros caídos. En esta investigación se analiza el uso de los componentes estéticos y el diseño del mundo ludoficcional para reivindicar, una vez más, el drama simbólico construido desde la aventura gráfica tradicional. Abstract Graphic adventure games, once one of the most important genres of the video game industry, seem to have no place in an era of big budgets and cuttingedge technology. Action games, online RPG products and multiplayer games have taken the place of a type of game more focused on narrative, dialogues and individual play. However, the recent success of the game The Walking Dead placed again this game genre in the spotlight. In this context and quite far away from the massive electronic entertainment industry emerges Resonance, a low production retro adventure that has brought the taste for video games pixel art and has set new coordinates on nostalgia and the myth of the fallen genre. This research examines the use of aesthetic components and ludofictional design world to claim, once again, the symbolic drama built from traditional graphic adventures.

  9. North Dakota Senior High Industrial Arts Program of Studies--Level II. Research Series No. 80.

    Science.gov (United States)

    North Dakota State Board for Vocational Education, Bismarck. Research Coordinating Unit.

    This industrial arts program of a studies guide is the product of a research project designed to (1) ascertain programs and curricula trends of senior high school industrial arts in the fifty states, (2) develop a philosophical rationale for senior high schools in North Dakota secondary schools, and (3) develop a master plan and program of study…

  10. Pennsylvania's Energy Curriculum for the Secondary Grades: Industrial Arts.

    Science.gov (United States)

    Wighaman, Paul F.; Zimmerman, Earl R.

    Compiled in this guide are 23 previously published documents for use by secondary school industrial arts teachers who want to incorporate energy studies into their curricula. Over half of the entries describe energy-related projects such as fireplaces, solar water heaters, and solar ovens. Other materials presented address the place of energy in…

  11. Future Directions in Computer Graphics and Visualization: From CG&A's Editorial Board

    Energy Technology Data Exchange (ETDEWEB)

    Encarnacao, L. M.; Chuang, Yung-Yu; Stork, Andre; Kasik, David; Rhyne, Theresa-Marie; Avila, Lisa; Kohlhammer, Jorn; LaViola, Joseph; Tory, Melanie; Dill, John; Domik, Gitta; Owen, G. Scott; Wong, Pak C.

    2015-01-01

    With many new members joining the CG&A editorial board over the past year, and with a renewed commitment to not only document the state of the art in computer graphics research and applications but to anticipate and where possible foster future areas of scientific discourse and industrial practice, we asked editorial and advisory council members about where they see their fields of expertise going. The answers compiled here aren’t meant to be all encompassing or deterministic when it comes to the opportunities computer graphics and interactive visualization hold for the future. Instead, we aim to accomplish two things: give a more in-depth introduction of members of the editorial board to the CG&A readership and encourage cross-disciplinary discourse toward approaching, complementing, or disputing the visions laid out in this compilation.

  12. 3D for Graphic Designers

    CERN Document Server

    Connell, Ellery

    2011-01-01

    Helping graphic designers expand their 2D skills into the 3D space The trend in graphic design is towards 3D, with the demand for motion graphics, animation, photorealism, and interactivity rapidly increasing. And with the meteoric rise of iPads, smartphones, and other interactive devices, the design landscape is changing faster than ever.2D digital artists who need a quick and efficient way to join this brave new world will want 3D for Graphic Designers. Readers get hands-on basic training in working in the 3D space, including product design, industrial design and visualization, modeling, ani

  13. Digital Art and Design

    Directory of Open Access Journals (Sweden)

    Khaldoun A. A. BESOUL

    2006-07-01

    Full Text Available The desire to create unique things and give free rain to one's imagination served as a powerful impetus to the development of digital art and design software. The commoner was the use of computers the wider variety of professional software was developed. Nowadays the creators and computer designers are receiving more and more new and advanced programs that allow their ideas becoming virtual reality. This research paper looks at the history of the development of graphic editors from the simplest to the most modern and advanced. This brief survey includes the history of different graphic editors’ creation, their features and abilities. This paper highlights the two basic branches of graphic editors – these that are in free use and commercial graphic editors design software. The researcher selected the most powerful and influential graphic editors design software brands like Paint.NET and GIMP among free software and commercial Adobe Photoshop. This paper also dwells upon the way digital art transferred from the exclusively professional business into the hobby for ordinary users. This research paper bears implications for those who are interested in features and potentiality of most popular graphic editors design software.

  14. Instructional Materials in Manufacturing for Junior High School Industrial Arts. Final Report and Parts I-IV.

    Science.gov (United States)

    Ohio State Univ., Columbus.

    This Title XI Institute was designed and conducted to introduce the participants to inquiry and invention taking place in industrial arts curriculum across the United States. The institute participated in the inquiry stage through advanced study of manufacturing technology and industrial arts curriculum, and in the invention stage through the…

  15. Resurfacing Graphics

    Directory of Open Access Journals (Sweden)

    Prof. Patty K. Wongpakdee

    2013-06-01

    Full Text Available “Resurfacing Graphics” deals with the subject of unconventional design, with the purpose of engaging the viewer to experience the graphics beyond paper’s passive surface. Unconventional designs serve to reinvigorate people, whose senses are dulled by the typical, printed graphics, which bombard them each day. Today’s cutting-edge designers, illustrators and artists utilize graphics in a unique manner that allows for tactile interaction. Such works serve as valuable teaching models and encourage students to do the following: 1 investigate the trans-disciplines of art and technology; 2 appreciate that this approach can have a positive effect on the environment; 3 examine and research other approaches of design communications and 4 utilize new mediums to stretch the boundaries of artistic endeavor. This paper examines how visuals communicators are “Resurfacing Graphics” by using atypical surfaces and materials such as textile, wood, ceramics and even water. Such non-traditional transmissions of visual language serve to demonstrate student’s overreliance on paper as an outdated medium. With this exposure, students can become forward-thinking, eco-friendly, creative leaders by expanding their creative breadth and continuing the perpetual exploration for new ways to make their mark.

  16. Resurfacing Graphics

    Directory of Open Access Journals (Sweden)

    Prof. Patty K. Wongpakdee

    2013-06-01

    Full Text Available “Resurfacing Graphics” deals with the subject of unconventional design, with the purpose of engaging the viewer to experience the graphics beyond paper’s passive surface. Unconventional designs serve to reinvigorate people, whose senses are dulled by the typical, printed graphics, which bombard them each day. Today’s cutting-edge designers, illustrators and artists utilize graphics in a unique manner that allows for tactile interaction. Such works serve as valuable teaching models and encourage students to do the following: 1 investigate the trans-disciplines of art and technology; 2 appreciate that this approach can have a positive effect on the environment; 3 examine and research other approaches of design communications and 4 utilize new mediums to stretch the boundaries of artistic endeavor. This paper examines how visuals communicators are “Resurfacing Graphics” by using atypical surfaces and materials such as textile, wood, ceramics and even water. Such non-traditional transmissions of visual language serve to demonstrate student’s overreliance on paper as an outdated medium. With this exposure, students can become forward-thinking, eco-friendly, creative leaders by expanding their creative breadth and continuing the perpetual exploration for new ways to make their mark. 

  17. Design for Visual Arts.

    Science.gov (United States)

    Skeries, Larry

    Experiences suggested within this visual arts packet provide high school students with awareness of visual expression in graphic design, product design, architecture, and crafts. The unit may be used in whole or in part and includes information about art careers and art-related jobs found in major occupational fields. Specific lesson topics…

  18. A singular art : a theoretical and artistic survey on miniature and hybrid possibilities of traditional arts in contemporary art

    OpenAIRE

    Şener, Seval

    2007-01-01

    Ankara : The Department of Graphic Design and the Institute of Fine Arts of Bilkent University, 2007. Thesis (Master's) -- Bilkent University, 2007. Includes bibliographical references leaves 81-83 The aim of this study is to point out the problems which are stemmed from the use of traditional arts, particularly miniature, in contemporary art. A theoretical survey on seeing and representation of traditional arts and miniature was made. The result of the survey is that tradit...

  19. Identification of the Skills Needed by Workers in Various Segments of the Mountain States Graphic Communications Industry.

    Science.gov (United States)

    Dharavath, H. Naik

    The skills needed now and 5 years from now by workers in the graphic communications industry in New Mexico, Colorado, and Wyoming were identified through a mail survey of mountain states printing companies. Of the 478 companies to which surveys were mailed, 64 were returned (response rate, 13.40%). A paired t-test was conducted to identify…

  20. Recorded Music and Graphic Design.

    Science.gov (United States)

    Osterer, Irv

    1998-01-01

    Reviews the history of art as an element of music-recording packaging. Describes a project in which students design a jacket for either cassette or CD using a combination of computerized and traditional rendering techniques. Reports that students have been inspired to look into careers in graphic design. (DSK)

  1. Industrial Arts: Vehicle for Career Awareness in the Elementary School

    Science.gov (United States)

    Wircenski, Jerry L.; Fales, James F.

    1977-01-01

    The authors propose the use of industrial arts as a vehicle for providing career awareness in the elementary school. They cite a 2-week integrated unit in manufacturing conducted at Hershey Elementary School (Lafayette, Indiana) where the curriculum encouraged second and third graders to explore the world of work. (Editor/HD)

  2. Trends in Continuity and Interpolation for Computer Graphics.

    Science.gov (United States)

    Gonzalez Garcia, Francisco

    2015-01-01

    In every computer graphics oriented application today, it is a common practice to texture 3D models as a way to obtain realistic material. As part of this process, mesh texturing, deformation, and visualization are all key parts of the computer graphics field. This PhD dissertation was completed in the context of these three important and related fields in computer graphics. The article presents techniques that improve on existing state-of-the-art approaches related to continuity and interpolation in texture space (texturing), object space (deformation), and screen space (rendering).

  3. Critique and Process: Signature Pedagogies in the Graphic Design Classroom

    Science.gov (United States)

    Motley, Phillip

    2017-01-01

    Like many disciplines in design and the visual fine arts, critique is a signature pedagogy in the graphic design classroom. It serves as both a formative and summative assessment while also giving students the opportunity to practice the habits of graphic design. Critiques help students become keen observers of relevant disciplinary criteria;…

  4. Illustrator's view of more-effective technical communication through computer graphics

    International Nuclear Information System (INIS)

    DeGasperi, K.D.

    1981-01-01

    The need for dynamic and well-designed presentations is critical for effective technical communication. Computer graphics as an art media tool for the illustrator often surpasses other available media. After the speed of the computer, its capability to produce an increible range of complex color schemes makes it such an invaluable aid. However, it is evident that this medium is frequently not used to its fullest capacity in the field of technical communication. This is because of the lack of well-designed visual presentations. In particular, this situation is often caused by the improper use of color, the lack of contrast, and visual continuity. Improving the state-of-the-art in the area of visual presentations is achievable by including graphic design techniques, a common-reference language, and by improving versatility in graphics programs and software packages

  5. State of the art on construction automation and robotic system in domestic and foreign construction industry

    International Nuclear Information System (INIS)

    Lee, Sung Uk; Seo, Yong Chil; Jung, Seung Ho; Cho, Jai Wan; Choi, Young Soo

    2007-08-01

    In this report, we review the existing concept of construction automation and also survey the state of the art on construction automation and robotic system in domestic and foreign construction industry. On the basis of the result of review and survey, we want to suggest an applicable robotic technology to construction industry and points to be duly considered for activating construction automation. We investigate the state of the art on construction automation and robotic system in domestic and foreign construction industry and also applicable area and direction of domestic construction automation and robotic system. We hope that construction automation and robotic technology, which are improved rapidly nowadays, can contribute to the growth of construction industry

  6. Fractal geometry and computer graphics

    CERN Document Server

    Sakas, Georgios; Peitgen, Heinz-Otto; Englert, Gabriele

    1992-01-01

    Fractal geometry has become popular in the last 15 years, its applications can be found in technology, science, or even arts. Fractal methods and formalism are seen today as a general, abstract, but nevertheless practical instrument for the description of nature in a wide sense. But it was Computer Graphics which made possible the increasing popularity of fractals several years ago, and long after their mathematical formulation. The two disciplines are tightly linked. The book contains the scientificcontributions presented in an international workshop in the "Computer Graphics Center" in Darmstadt, Germany. The target of the workshop was to present the wide spectrum of interrelationships and interactions between Fractal Geometry and Computer Graphics. The topics vary from fundamentals and new theoretical results to various applications and systems development. All contributions are original, unpublished papers.The presentations have been discussed in two working groups; the discussion results, together with a...

  7. The Bauhaus movement and its influence in graphic design, visual communication and architecture in Greece

    Directory of Open Access Journals (Sweden)

    Konstantinos Kyriakopoulos

    2017-04-01

    Full Text Available This paper attempts to present the elements defining the philosophical approach, the characteristics and the style of the Bauhaus movement. More specific it presents the social background of the period during which this school was established and the vision of its main representatives. It analyzes the way it influenced graphic design, visual communication and architecture in Greece. A comparison has been made between typical Bauhaus works and works of contemporary graphics aiming to find how they were influenced by the Bauhaus movement. Especially, it presents the projects (posters and buildings and the artists who worked according to the Bauhaus rules. This is a small research of how the Bauhaus school influenced modern graphic art and visual communication design in Greece until today. The conclusion of this research is that the Bauhaus movement which was the first to combine art with technology to obtain clarity and functionality rather than aesthetics, still has a crucial affect on modern design, graphic arts and visual communication in Greece

  8. The Bauhaus movement and its influence in graphic design, visual communication and architecture in Greece

    Directory of Open Access Journals (Sweden)

    Konstantinos Kyriakopoulos

    2016-07-01

    Full Text Available This paper attempts to present the elements defining the philosophical approach, the characteristics and the style of the Bauhaus movement. More specific it presents the social background of the period during which this school was established and the vision of its main representatives. It analyzes the way it influenced graphic design, visual communication and architecture in Greece. A comparison has been made between typical Bauhaus works and works of contemporary graphics aiming to find how they were influenced by the Bauhaus movement. Especially, it presents the projects (posters and buildings and the artists who worked according to the Bauhaus rules. This is a small research of how the Bauhaus school influenced modern graphic art and visual communication design in Greece until today. The conclusion of this research is that the Bauhaus movement which was the first to combine art with technology to obtain clarity and functionality rather than aesthetics, still has a crucial affect on modern design, graphic arts and visual communication in Greece.

  9. Industrial Arts Curriculum Guide in Basic Technical Drafting. Bulletin No. 1686.

    Science.gov (United States)

    Louisiana State Dept. of Education, Baton Rouge. Div. of Vocational Education.

    This curriculum guide contains operational guidelines to help local administrators, teacher educators, and industrial arts teachers in the State of Louisiana determine the extent to which their technical drafting courses are meeting the needs of the youth they serve. It consists of a discussion of course prerequisites, goals, content, and…

  10. Interactive voxel graphics in virtual reality

    Science.gov (United States)

    Brody, Bill; Chappell, Glenn G.; Hartman, Chris

    2002-06-01

    Interactive voxel graphics in virtual reality poses significant research challenges in terms of interface, file I/O, and real-time algorithms. Voxel graphics is not so new, as it is the focus of a good deal of scientific visualization. Interactive voxel creation and manipulation is a more innovative concept. Scientists are understandably reluctant to manipulate data. They collect or model data. A scientific analogy to interactive graphics is the generation of initial conditions for some model. It is used as a method to test those models. We, however, are in the business of creating new data in the form of graphical imagery. In our endeavor, science is a tool and not an end. Nevertheless, there is a whole class of interactions and associated data generation scenarios that are natural to our way of working and that are also appropriate to scientific inquiry. Annotation by sketching or painting to point to and distinguish interesting and important information is very significant for science as well as art. Annotation in 3D is difficult without a good 3D interface. Interactive graphics in virtual reality is an appropriate approach to this problem.

  11. Immersion francaise precoce: Arts plastiques 1-7 (Early French Immersion: Plastic Arts for Grades 1-7).

    Science.gov (United States)

    Burt, Andy; And Others

    This curriculum guide in art education is intended for use in grades 1-7 in the early French immersion program. An introductory chapter describes the educational objectives of the art program, the role of art education in child development, general and terminal objectives, methodology, the steps in graphic evolution, and an outline of the program.…

  12. Improving aircraft conceptual design - A PHIGS interactive graphics interface for ACSYNT

    Science.gov (United States)

    Wampler, S. G.; Myklebust, A.; Jayaram, S.; Gelhausen, P.

    1988-01-01

    A CAD interface has been created for the 'ACSYNT' aircraft conceptual design code that permits the execution and control of the design process via interactive graphics menus. This CAD interface was coded entirely with the new three-dimensional graphics standard, the Programmer's Hierarchical Interactive Graphics System. The CAD/ACSYNT system is designed for use by state-of-the-art high-speed imaging work stations. Attention is given to the approaches employed in modeling, data storage, and rendering.

  13. Copyright and Industrial Design, How a Line Should be Drawn? Works of Applied Arts, its Protection in Colombia

    Directory of Open Access Journals (Sweden)

    David Felipe Álvarez Amézquita

    2015-07-01

    Full Text Available As works of applied arts have been situated normally at the grey area between copyright and industrial property, this article discusses three different approaches about how they should be protected. It particularly focuses on the case of industrial designs which might be considered as copyrighted works. Subject to the fulfilment of copyright criterions and particularly the requisites for works of art and for the work of applied arts, the article proposes that Colombian and Andean Communitarian Law should embrace the partial accumulation system of protection for such creations.

  14. Graphics tablet technology in second year thermal engineering teaching

    Directory of Open Access Journals (Sweden)

    Antonio Carrillo Andrés

    2013-12-01

    Full Text Available Graphics tablet technology is well known in markets such as manufacturing, graphics arts and design but they have not yet found widespread acceptance for university teaching. A graphics tablet is an affordable and efficient teaching tool that combines the best features from traditional and new media. It allows developing a progressive, interactive lecture (as a traditional blackboard does. However, the tablet is more versatile, being able to integrate graphic material such as tables, graphs, colours, etc. In addition to that, lecture notes can be saved and posted on a course website. The objective of this paper is to show the usefulness of tablet technology in undergraduate engineering teaching by sharing experiences made using a graphics tablet for lecturing a second year Thermal Engineering course. Students’ feedback is definitely positive, though there are some caveats regarding technical and operative problems.

  15. Computer Games and Art

    Directory of Open Access Journals (Sweden)

    Anton Sukhov

    2015-10-01

    Full Text Available This article devoted to the search of relevant sources (primary and secondary and characteristics of computer games that allow to include them in the field of art (such as the creation of artistic games, computer graphics, active interaction with other forms of art, signs of spiritual aesthetic act, own temporality of computer games, “aesthetic illusion”, interactivity. In general, modern computer games can be attributed to commercial art and popular culture (blockbuster games and to elite forms of contemporary media art (author’s games, visionary games.

  16. Development Of 12 Head GAMMA Detection And Graphical Presentation Software Suitable For Industrial Process Investigation By Radiotracer Technique

    International Nuclear Information System (INIS)

    Saengchantr, Dhanaj; Chueinta, Siripone

    2009-07-01

    Full text: Data logging with prompt graphical presentation software accommodating gamma radiation signals from 12 scintillation detectors through standard RS-232 interface has been developed. Laboratory testing by detection of injected-mixed radioactive tracer in a fluid flowing inside a pipe was conducted. The radioactive mixed fluid passed through the detectors located at several points along the pipe and the generated signals correspond to the mass flow inside the pipe were recorded. Up to 10,000 data points of fast (20 millisecond) dwell time could be accumulated. Graphical presentation allowed fast interpretation while the output data were suitable for more accurate evaluation with standard software e.g. Residence Time Distribution (RTD), Computed Tomography Visualization. Further utilization in the industry, in conjunction with radiotracer techniques, for troubleshooting and process optimization will be further carried out

  17. The algorithms and principles of non-photorealistic graphics

    CERN Document Server

    Geng, Weidong

    2011-01-01

    ""The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation"" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures f

  18. Statistical Image Properties in Large Subsets of Traditional Art, Bad Art, and Abstract Art.

    Science.gov (United States)

    Redies, Christoph; Brachmann, Anselm

    2017-01-01

    Several statistical image properties have been associated with large subsets of traditional visual artworks. Here, we investigate some of these properties in three categories of art that differ in artistic claim and prestige: (1) Traditional art of different cultural origin from established museums and art collections (oil paintings and graphic art of Western provenance, Islamic book illustration and Chinese paintings), (2) Bad Art from two museums that collect contemporary artworks of lesser importance (© Museum Of Bad Art [MOBA], Somerville, and Official Bad Art Museum of Art [OBAMA], Seattle), and (3) twentieth century abstract art of Western provenance from two prestigious museums (Tate Gallery and Kunstsammlung Nordrhein-Westfalen). We measured the following four statistical image properties: the fractal dimension (a measure relating to subjective complexity); self-similarity (a measure of how much the sections of an image resemble the image as a whole), 1st-order entropy of edge orientations (a measure of how uniformly different orientations are represented in an image); and 2nd-order entropy of edge orientations (a measure of how independent edge orientations are across an image). As shown previously, traditional artworks of different styles share similar values for these measures. The values for Bad Art and twentieth century abstract art show a considerable overlap with those of traditional art, but we also identified numerous examples of Bad Art and abstract art that deviate from traditional art. By measuring statistical image properties, we quantify such differences in image composition for the first time.

  19. Combining Graphic Arts, Hollywood and the Internet to Improve Distance Learning in Science and Math

    Science.gov (United States)

    Tso-Varela, S.; Friedberg, R.; Lipnick, D.

    We on the Navajo Reservation face the daunting problem of trying to educate a widely scattered student population over a landmass (25,000+ sq. miles) larger than all the New England states combined. Compounding this problem is the fact that English is a second language for many students and that many of our students lack basic foundation skills. One of the obvious answers is Distance Learning Programs. But, in the past Distance Learning Programs have been notably ineffective on the Navajo Reservation. An experimental Internet Astronomy that we taught last summer showed conclusively that we must specifically tailor our Distance Learning courses to a Navajo audience. As with many college level science courses, our experimental course was English intensive and there lies the crux of the problem. With the help of our colleague institutions, Los Alamos National Laboratory, University of California at Berkeley, University of New Mexico, Kennesaw State University, and New Mexico Highlands University, we undertook to replace 90% of the traditional verbiage with art, an idiom much accepted on the Navajo Reservation. We used the Walt Disney Studios as a model. Specifically, we studied the Pvt. Snafu cartoons used by the War Department in World War II. We tried to emulate their style and techniques. We developed our own cartoon characters, Astroboy, Professor Tso and Roxanne. We combined high quality graphic art, animation, cartooning, Navajo cultural elements, Internet hyperlinks and voiceovers to tell the story of Astronomy 101 Lab. In addition we have added remedial math resources and other helpful resources to our web site. We plan to test initial efforts in an experimental Internet course this summer.

  20. IMPROVING THE AESTHETIC LOOK OF GARMENTS, USING COMPUTERIZED GRAPHICS PROGRAMS

    Directory of Open Access Journals (Sweden)

    ŞUTEU Marius

    2016-05-01

    Full Text Available The present paper explains the stages of clothing style improvement by using computer graphics programs. Ovidiu Stan, a student in the Department of Textiles and Leatherworking and Industrial Management, under our guidance, did research at the Ethnographic Museum of Transylvania in Cluj Napoca, where he selected a folk pattern specific to Transylvania area, reinterpreted it and digitized it in the vector graphics program CorelDRAW. This program allows the shape and size of drawings to be modified, and offers a vast chromatic palette which allows us to style the drawings. The pattern was printed on the T-shirt with an Azon Tex Pro printer, which can replace screen-printing or thermal transfer. The printing system is high-speed and very high quality, and the printed patterns can be unique, highly resistent to wear and washing. After the digitization stage, the next stage was to embroider the pattern on the T-shirt with the Happy embroidery machine. The embroidered pattern was designed by using the BERNINA Embroidery Software Designer Plus software. This embroidery software offers the freedom to design and edit elegant monograms, and complete freedom of creative design. All the projects completed with this software can bear their own distinct, individual mark, as an original work of art.

  1. Industrial application of a graphics computer-based training system

    International Nuclear Information System (INIS)

    Klemm, R.W.

    1985-01-01

    Graphics Computer Based Training (GCBT) roles include drilling, tutoring, simulation and problem solving. Of these, Commonwealth Edison uses mainly tutoring, simulation and problem solving. These roles are not separate in any particular program. They are integrated to provide tutoring and part-task simulation, part-task simulation and problem solving, or problem solving tutoring. Commonwealth's Graphics Computer Based Training program was a result of over a year's worth of research and planning. The keys to the program are it's flexibility and control. Flexibility is maintained through stand alone units capable of program authoring and modification for plant/site specific users. Yet, the system has the capability to support up to 31 terminals with a 40 mb hard disk drive. Control of the GCBT program is accomplished through establishment of development priorities and a central development facility (Commonwealth Edison's Production Training Center)

  2. Anthroposcenes: Towards an Environmental Graphic Novel

    Directory of Open Access Journals (Sweden)

    Laura Perry

    2018-02-01

    Full Text Available In this article, I consider how two contemporary graphic novels, Richard McGuire’s 'Here' (2015 and Lauren Redniss’s 'Radioactive' (2010, take up the challenge posed by the Anthropocene to represent both geologic and human scales. I argue that graphic novels prove a fruitful site for investigating the capacities of both visual art and literature to respond to such a refiguring of the boundaries of the human subject and narrative. While the most commercially popular and frequently studied texts in climate fiction tend to be novels or films, I turn from considering the patterns of genre fiction to the affordances of form. I explore how the conceptual and aesthetic frameworks of the graphic novel form encompass environmental phenomena that are often difficult to visualize elsewhere, stretching beyond human perspectives. In particular, I show how the aesthetics of temporality, or visual time, in graphic novels encourages readings that take notice of the nonhuman presence in plots and narrative events. In arguing for the environmental, more-than-human implications of visual time in the graphic novel form, I focus on how representations of domestic habits and daily routines in 'Here' and 'Radioactive' are articulated within and implicated by unruly scales of time and space (too small and too large to contain. I argue that the aesthetics of time in the form of the graphic novel address representational challenges central to the Anthropocene, environmental justice, and slow violence, in particular, the mediation between the planetary and the domestic.

  3. The History of Rock Art Research

    Indian Academy of Sciences (India)

    First page Back Continue Last page Overview Graphics. The History of Rock Art Research. Rock art in South India was discovered as early as 1891.The earliest discovery of petroglyphs on the Koppagallu hill in Bellary district was made by Fred Fawcett (1892) who with the assistance of H.T.Knox and Robert Sewell ...

  4. Graphic Design for the Real World?

    DEFF Research Database (Denmark)

    Elisabeth Bichler, Katrine; Beier, Sofie

    2016-01-01

    This article examines graphic design’s role within design activism. It outlines design activism in general and its relation to commercial design culture in a consumerist economy. Thereafter it discusses persuasive tendencies in graphic design and questions if its current contribution to design...... activism is limited to its predominant narrow role of persuading for “the good cause.” To illustrate the hypothesis that such a persuasive approach lacks activist potential and thus social impact, cases that represent traditional graphic-design activism are compared to alternative approaches...... solely solving communicative problems for commissioning clients. It is argued that in this way visual communication can intervene into problems on a functional level, similarly to artifacts from design disciplines such as architecture and industrial or product design....

  5. The Use of Computer Graphics in the Design Process.

    Science.gov (United States)

    Palazzi, Maria

    This master's thesis examines applications of computer technology to the field of industrial design and ways in which technology can transform the traditional process. Following a statement of the problem, the history and applications of the fields of computer graphics and industrial design are reviewed. The traditional industrial design process…

  6. Technological Evolution and its Effects on Graphic Design and Textbook Design

    OpenAIRE

    Allen, Danielle Renae

    2012-01-01

    Technological Evolution and its Effects on Graphic Design and Textbook Design Although fundamental principles of art and design have been around for thousands of years, the development of new technology has greatly altered how designers must use these foundations. This paper investigates how this complex history has changed graphic design practices and specifically the design of textbooks. It also discusses technology’s huge role in changing the way design fundamentals are taught and practice...

  7. Graphics supercomputer for computational fluid dynamics research

    Science.gov (United States)

    Liaw, Goang S.

    1994-11-01

    The objective of this project is to purchase a state-of-the-art graphics supercomputer to improve the Computational Fluid Dynamics (CFD) research capability at Alabama A & M University (AAMU) and to support the Air Force research projects. A cutting-edge graphics supercomputer system, Onyx VTX, from Silicon Graphics Computer Systems (SGI), was purchased and installed. Other equipment including a desktop personal computer, PC-486 DX2 with a built-in 10-BaseT Ethernet card, a 10-BaseT hub, an Apple Laser Printer Select 360, and a notebook computer from Zenith were also purchased. A reading room has been converted to a research computer lab by adding some furniture and an air conditioning unit in order to provide an appropriate working environments for researchers and the purchase equipment. All the purchased equipment were successfully installed and are fully functional. Several research projects, including two existing Air Force projects, are being performed using these facilities.

  8. Figure 1. Associations between pre-ART clinical and laboratory ...

    Indian Academy of Sciences (India)

    First page Back Continue Last page Graphics. Figure 1. Associations between pre-ART clinical and laboratory characteristics with subsequent TB-IRIS events. Figure 1. Associations between pre-ART clinical and laboratory characteristics with subsequent TB-IRIS events.

  9. HEP graphics: Standards and portability versus performance and cost

    International Nuclear Information System (INIS)

    Myers, D.R.

    1989-01-01

    After mentioning the range of applications for which computer graphics is used in high energy physics, some of the characteristics required of graphics hardware are presented, along with a discussion of how well these requirements are likely to be met by the computer industry. Moving on to the topic of software, the status of the more important graphics standards is covered briefly, as well as their evolution in the medium term. The point will be made that HEP, perhaps even more than other areas, has conflicting requirements for graphics systems. The subject is manpower-intensive, and the physics community has to made a trade-off. (orig.)

  10. Arte Brasileno Erudito y Arte Brasileno Popular. (Brazilian Fine Art and Brazilian Popular Art)

    Science.gov (United States)

    Valladares, Clarival Do Prado

    1969-01-01

    Class differences in Brazil explain the inequality between the art produced in the high strata of society and that originating in the economically inferior communities. Genuine expression of art degenerates for two reasons: the influence of modern industrial civilization and the tendency to satisfy the taste of the acquisitive group. (Author/MF)

  11. Scientists and artists: ""Hey! You got art in my science! You got science on my art

    Energy Technology Data Exchange (ETDEWEB)

    Elfman, Mary E [Los Alamos National Laboratory; Hayes, Birchard P [Los Alamos National Laboratory; Michel, Kelly D [Los Alamos National Laboratory; Boyer, Brian D [Los Alamos National Laboratory

    2010-01-01

    The pairing of science and art has proven to be a powerful combination since the Renaissance. The combination of these two seemingly disparate disciplines ensured that even complex scientific theories could be explored and effectively communicated to both the subject matter expert and the layman. In modern times, science and art have frequently been considered disjoint, with objectives, philosophies, and perspectives often in direct opposition to each other. However, given the technological advances in computer science and high fidelity 3-D graphics development tools, this marriage of art and science is once again logically complimentary. Art, in the form of computer graphics and animation created on supercomputers, has already proven to be a powerful tool for improving scientific research and providing insight into nuclear phenomena. This paper discusses the power of pairing artists with scientists and engineers in order to pursue the possibilities of a widely accessible lightweight, interactive approach. We will use a discussion of photo-realism versus stylization to illuminate the expected beneficial outcome of such collaborations and the societal advantages gained by a non-traditional pa11nering of these two fields.

  12. Delivering and Evaluating On-Line Degree Programs in Culinary Arts/Management: A Survey of Educators and Industry Practitioners

    Science.gov (United States)

    Ryll, Stefan

    2017-01-01

    This quantitative research examines the perceptions of culinary arts/management educators and culinary industry practitioners on the future of online culinary arts education. Specifically pertaining to the recommended procedures by educators and chefs to judge and critique the quality of food products in terms sensory modalities, and what the key…

  13. A Linux Workstation for High Performance Graphics

    Science.gov (United States)

    Geist, Robert; Westall, James

    2000-01-01

    The primary goal of this effort was to provide a low-cost method of obtaining high-performance 3-D graphics using an industry standard library (OpenGL) on PC class computers. Previously, users interested in doing substantial visualization or graphical manipulation were constrained to using specialized, custom hardware most often found in computers from Silicon Graphics (SGI). We provided an alternative to expensive SGI hardware by taking advantage of third-party, 3-D graphics accelerators that have now become available at very affordable prices. To make use of this hardware our goal was to provide a free, redistributable, and fully-compatible OpenGL work-alike library so that existing bodies of code could simply be recompiled. for PC class machines running a free version of Unix. This should allow substantial cost savings while greatly expanding the population of people with access to a serious graphics development and viewing environment. This should offer a means for NASA to provide a spectrum of graphics performance to its scientists, supplying high-end specialized SGI hardware for high-performance visualization while fulfilling the requirements of medium and lower performance applications with generic, off-the-shelf components and still maintaining compatibility between the two.

  14. Digital Art as ‘Monetised Graphics:’ Enforcing Intellectual Property on the Blockchain

    OpenAIRE

    Zeilinger, Martin

    2016-01-01

    In a global economic landscape of hyper-commodification and financialisation, efforts to assimilate digital art into the high-stakes commercial art market have so far been rather unsuccessful, presumably because digital art works cannot easily assume the status of precious object worthy of collection. This essay explores the use of blockchain technologies in attempts to create proprietary digital art markets in which uncommodifiable digital art works are financialised as artificially scarce c...

  15. Advanced graphical user interface for multi-physics simulations using AMST

    Science.gov (United States)

    Hoffmann, Florian; Vogel, Frank

    2017-07-01

    Numerical modelling of particulate matter has gained much popularity in recent decades. Advanced Multi-physics Simulation Technology (AMST) is a state-of-the-art three dimensional numerical modelling technique combining the eX-tended Discrete Element Method (XDEM) with Computational Fluid Dynamics (CFD) and Finite Element Analysis (FEA) [1]. One major limitation of this code is the lack of a graphical user interface (GUI) meaning that all pre-processing has to be made directly in a HDF5-file. This contribution presents the first graphical pre-processor developed for AMST.

  16. Designing Raster Cells as the Basis for Developing Personal Graphic Language

    Directory of Open Access Journals (Sweden)

    Jana Z. Vujić

    2011-05-01

    Full Text Available Continuous work in creating new designer solutions points towards the need to create personal routines as personalcommunication in the relation comprising design, algorithms, and original computer graphics. This paper showsprocedures for developing a control language for creating graphic designs with individual raster elements (screeningelement obtaint by halftoning. Personal commands should set routines in a language understood by the printer andthe designer. The PostScript basis is used because we mix vector and pixel graphics in the same program stream, aswell as different colour systems, and our own raster forms. The printing raster is set with the target of special designmulti-use, and this includes the field of security graphics and art computer reproduction. Each raster form assumesmodifications, creating their raster family. The raster cell content is transformed with PostScript, allowing the settingof basic values, angle and liniature for each pixel separately. Raster cells are mixed in multi-colour graphics to thelevel of individual designs with variable values of parameters determining them.

  17. An Appraisal of the Industrial Cooperative Education Program Based on Responses from Students and Employers. Supplemental Report No. 3: The Women Students.

    Science.gov (United States)

    Freeman, Nancy S.

    As part of a study appraising the industrial cooperative education program at Macomb County Community College (MCCC), 54 women enrolled from 1970 to 1975 in Design and Mechanical Technology and Graphic and Commercial Arts programs, and their employers were surveyed. A comparison of the 30 women in the cooperative programs and the 24 non co-op…

  18. EBR-II Cover Gas Cleanup System (CGCS) upgrade graphical interface design

    International Nuclear Information System (INIS)

    Staffon, J.D.; Peters, G.G.

    1992-01-01

    Technology advances in the past few years have prompted an effort at Argonne National Laboratory to replace existing equipment with high performance digital computers and color graphic displays. Improved operation of process systems can be achieved by utilizing state-of-the-art computer technology in the areas of process control and process monitoring. The Cover Gas Cleanup System (CGCS) at EBR-II is the first system to be upgraded with high performance digital equipment. The upgrade consisted of a main control computer, a distributed control computer, a front end input/output computer, a main graphics interface terminal, and a remote graphics interface terminal. This paper describes the main control computer and the operator interface control software

  19. From art to applied science.

    Science.gov (United States)

    Schatzberg, Eric

    2012-09-01

    Before "applied science" and "technology" became keywords, the concept of art was central to discourse about material culture and its connections to natural knowledge. By the late nineteenth century, a new discourse of applied science had replaced the older discourse of art. This older discourse of art, especially as presented in Enlightenment encyclopedias, addressed the relationship between art and science in depth. But during the nineteenth century the concept of fine art gradually displaced the broader meanings of "art," thus undermining the utility of the term for discourse on the relationship between knowledge and practice. This narrowed meaning of "art" obscured key aspects of the industrial world. In effect, middle-class agents of industrialism, including "men of science," used the rhetoric of "applied science" and, later, "technology" to cement the exclusion of artisanal knowledge from the discourse of industrial modernity.

  20. The Visual Communication or Graphic Communication Dilemma

    Science.gov (United States)

    Fecik, John T.

    1975-01-01

    The author reviews the history of communication and communications technology, considers differences between "visual communication" and "graphic communication," and comments on "seeds of revolution" in the industry. He offers four components of an educational structure or organization titled "graphic…

  1. Competing Values in the Culinary Arts and Hospitality Industry: Leadership Roles and Managerial Competencies

    Science.gov (United States)

    Riggs, Michael W.; Hughey, Aaron W.

    2011-01-01

    It is important that education and training programmes align with the needs of the professions they are designed to support. The culinary arts and hospitality industry is a vocational area that needs to be examined more closely to ensure that the skills and competencies taught are those that will actually be needed when students matriculate from…

  2. Survey of absence. The use of photographic data for the survey of temporary art exhibitions.

    Directory of Open Access Journals (Sweden)

    Matteo Ballarin

    2013-10-01

    Full Text Available Modern Art Exhibitions succeeded in conveying long-lasting ideas and meanings despite their ephemeral nature. Art history and Museum studies recently started to focus on the Exhibition as a medium, requiring precise graphic reconstructions of exhibit designs for critical and theoretical purposes. Exhibitions were rarely designed through graphic devices such as the project; they were usually a result of improvisation processes. In this sense, photographs are the only documents for graphic reconstructions of temporary art spaces. Nevertheless, the photographic datum has been over-edited in its span of life for more than one reason: it requires a critical approach to be used as a source. The use of digital tools for photography can lead to satisfactory results when applied to humanities.

  3. EPICS-QT based graphical user interface for accelerator control

    International Nuclear Information System (INIS)

    Basu, A.; Singh, S.K.; Rosily, Sherry; Bhagwat, P.V.

    2016-01-01

    Particle accelerators and many industrial complex systems, require a robust and efficient control for its proper operation to achieve required beam quality, safety of its sub component and all working personnel. This control is executed via a graphical user interface through which an operator interacts with the accelerator to achieve the desired state of the machine and its output. Experimental Physics and Industrial Control System (EPICS) is a widely used control system framework in the field of accelerator control. It acts as a middle layer between field devices and graphic user interface used by the operator. Field devices can also be made EPICS compliant by using EPICS based software in that. On the other hand Qt is a C++ framework which is widely used for creating very professional looking and user friendly graphical component. In Low Energy High Intensity Proton Accelerator (LEHIPA), which is the first stage of the three stage Accelerator Driven System (ADS) program taken by Bhabha Atomic Research Centre (BARC), it is decided that EPICS will be used for controlling the accelerator and Qt will be used for developing the various Graphic User Interface (GUI) for operation and diagnostics. This paper discuss the work carried out to achieve this goal in LEHIPA

  4. Re-evaluating Science and Technology trough the lens of Arts and Graphic Design. A case study in La Spezia.

    Science.gov (United States)

    Locritani, Marina; Stroobant, Mascha; Talamoni, Roberta; Merlino, Silvia; Guccinelli, Giacomo; Benvenuti, Lucrezia; Zatta, Consuelo; Stricker, Federica; Zappa, Franco; Sgherri, Matteo

    2016-04-01

    The Human society is getting more and more involved with scientific and environmental issues both in terms of consciousness of good practices or participation in legislative decision-making processes. A common effort to preserve our planet is asked every day, for example through recycling practices, reduction of pollutant emission, use of alternative energies and awareness of risks natural and human-induced hazards. In addition, public opinion is often involved for issues of scientific interest (e.g. genetically modified organisms GMO). Unfortunately, the Eurobarometer (Eurobarometer Special 419 Report, Public perceptions of Science, Research and Innovation, 2014) indicates, especially for the Italian population, a low interest in science and therefore a lack of confidence in the potential of the research. It is hence important for people to be informed of the progress made by science and the importance of the researchers' role. Education, awareness and dissemination of scientific results and issues must be made through simple and appealing channels that must reach all levels of society and age groups: from children to older people. A common and comprehensible language for everyone can be found in Graphic Arts. For this reasons, the working group for science dissemination of La Spezia has increased, in recent years, close relationship with some artists (especially graphic designers). The collaboration between two different worlds (art and science) has allowed us to see an unusual approach and to translate concepts developed in images which everyone can understand also under an emotional point of view. Different techniques and tools based on the target to be reached have been employed. 1. Conferences. Gender differences issues in science professions and more generally in society has been addressed through interactive conferences and round tables during the European Researchers' Night 2015 and other occasions for general public. Arguments and questions were described

  5. Visual graphics for human rights, social justice, democracy and the ...

    African Journals Online (AJOL)

    The value of human rights in a democratic South Africa is constantly threatened and often waived for nefarious reasons. We contend that the use of visual graphics among incoming university visual art students provides a mode of engagement that helps to inculcate awareness of human rights, social responsibility, and the ...

  6. Day of Arts Philanthropy

    DEFF Research Database (Denmark)

    Lunde Jørgensen, Ida

    For the Day of Arts Philanthropy I will reflect on the instrumentalisation of art support in Denmark based on the findings from my thesis work (Jørgensen, 2016) investigating the underlyinglegitimations and institutional logics of two of the most significant foundations supporting visual art......, in Denmark, the private New Carlsberg Foundation and public Danish Arts Foundation.Drawing inspiration from neo-institutional theory (Friedland & Alford, 1991) and French pragmatic sociology (Boltanski & Thévenot, 2006), the thesis identifies the most central logics of legitimationunderlying art support......; the industrial, market, inspired, family, renown, civic, projective, emotional and temporal. The most prominent and consistently invoked instrumentalisations identified are theprofessional (industrial), artistic (inspired) and civic purposes of art support. The thesis shows that the instrumentalisations invoked...

  7. Trends in Vocational Education in the Arts 1980. Fast Response Survey System.

    Science.gov (United States)

    Wright, Douglas A.; Farris, Elizabeth

    A study examined the nature and extent of vocational arts education programs throughout the 50 states. During the study, data were sought concerning those programs designed to prepare students for occupations in 14 arts areas: dance; vocal music; instrumental music; theater; radio, television, and video; cinematography; photography; graphic arts;…

  8. Cockpit weather graphics using mobile satellite communications

    Science.gov (United States)

    Seth, Shashi

    1993-01-01

    Many new companies are pushing state-of-the-art technology to bring a revolution in the cockpits of General Aviation (GA) aircraft. The vision, according to Dr. Bruce Holmes - the Assistant Director for Aeronautics at National Aeronautics and Space Administration's (NASA) Langley Research Center, is to provide such an advanced flight control system that the motor and cognitive skills you use to drive a car would be very similar to the ones you would use to fly an airplane. We at ViGYAN, Inc., are currently developing a system called the Pilot Weather Advisor (PWxA), which would be a part of such an advanced technology flight management system. The PWxA provides graphical depictions of weather information in the cockpit of aircraft in near real-time, through the use of broadcast satellite communications. The purpose of this system is to improve the safety and utility of GA aircraft operations. Considerable effort is being extended for research in the design of graphical weather systems, notably the works of Scanlon and Dash. The concept of providing pilots with graphical depictions of weather conditions, overlaid on geographical and navigational maps, is extremely powerful.

  9. Using Comic Art to Improve Speaking, Reading and Writing

    Science.gov (United States)

    Bowkett, Steve

    2011-01-01

    "Using Comic Art to Improve Speaking, Reading and Writing" uses children's interest in pictures, comics and graphic novels as a way of developing their creative writing abilities, reading skills and oracy. The book's underpinning strategy is the use of comic art images as a visual analogue to help children generate, organise and refine their ideas…

  10. Enrique Díaz and Present Phpotographies (From Graphic Notes to Photo-essays

    Directory of Open Access Journals (Sweden)

    Rebeca Monroy Nasr

    1998-10-01

    Full Text Available With "Enrique Díaz and Present Phpotographies (From Graphic Notes to Photo-essays ", the author presents part of our photo­graphic history, as well as some aspects of its development as a form of journalism and of art. She rescues the figure of Enrique Díaz Reyna as representative of the union of graphic journalists, due to his technical, formal and conceptual traits, all of them tools with which he opened important paths and innovative graphical and aesthetic proposals. This essay presents some aspects of the graphic journalist's work in Mexico City, from the twenties to the forties. As a guide to the photographer's extensi­ve work, the author reviews some of the proposals he made as his work became more mature: first, the graphic note, later, recrea­ting the photo-reportage, and finally, exploring with photoessays. Thus, attention is centered particularly on Díaz Reyna's visual language, where the signs of a distinctive modernity appro­priate of his time allow us to understand a substantial part of the transition towards a contemporary and  truly national photo-journalism.

  11. SMALLab: virtual geology studies using embodied learning with motion, sound, and graphics

    NARCIS (Netherlands)

    Johnson-Glenberg, M.C.; Birchfield, D.A.; Uysal, S.

    2009-01-01

    We present a new and innovative interface that allows the learner’s body to move freely in a multimodal learning environment. The Situated Multimedia Arts Learning Laboratory (SMALLab) uses 3D object tracking, real time graphics, and surround‐sound to enhance embodied learning. Our hypothesis is

  12. Functional graphical languages for process control

    International Nuclear Information System (INIS)

    1996-01-01

    A wide variety of safety systems are in use today in the process industries. Most of these systems rely on control software using procedural programming languages. This study investigates the use of functional graphical languages for controls in the process industry. Different vendor proprietary software and languages are investigated and evaluation criteria are outlined based on ability to meet regulatory requirements, reference sites involving applications with similar safety concerns, QA/QC procedures, community of users, type and user-friendliness of the man-machine interface, performance of operational code, and degree of flexibility. (author) 16 refs., 4 tabs

  13. 636 ART-naive patients were enrolled; 361 completed 6 months of ...

    Indian Academy of Sciences (India)

    First page Back Continue Last page Graphics. 636 ART-naive patients were enrolled; 361 completed 6 months of follow-up (282 received supplements and 79 received standard care). 636 ART-naive patients were enrolled; 361 completed 6 months of follow-up (282 received supplements and 79 received standard care).

  14. R graphics

    CERN Document Server

    Murrell, Paul

    2005-01-01

    R is revolutionizing the world of statistical computing. Powerful, flexible, and best of all free, R is now the program of choice for tens of thousands of statisticians. Destined to become an instant classic, R Graphics presents the first complete, authoritative exposition on the R graphical system. Paul Murrell, widely known as the leading expert on R graphics, has developed an in-depth resource that takes nothing for granted and helps both neophyte and seasoned users master the intricacies of R graphics. After an introductory overview of R graphics facilities, the presentation first focuses

  15. A Curriculum Model: Engineering Design Graphics Course Updates Based on Industrial and Academic Institution Requirements

    Science.gov (United States)

    Meznarich, R. A.; Shava, R. C.; Lightner, S. L.

    2009-01-01

    Engineering design graphics courses taught in colleges or universities should provide and equip students preparing for employment with the basic occupational graphics skill competences required by engineering and technology disciplines. Academic institutions should introduce and include topics that cover the newer and more efficient graphics…

  16. ‘Une page est une image’: Text as Image in Arts et métiers graphiques

    Directory of Open Access Journals (Sweden)

    Kristof Van Gansen

    2017-12-01

    Full Text Available Arts et métiers graphiques (1927–39 was a French graphic arts periodical published by type founder Charles Peignot. It tried to address all aspects of graphic design and the art of the book in articles written by prominent art critics, graphic designers, book historians, and literary authors. These contents were presented curiously: on fine paper with an intricate page layout and multiple fonts, and with offset inserts serving as illustrations or samples of technical innovations such as colour printing, all of which would please the bibliophile readership. Apart from advocating the renaissance of the beau livre and bibliophilism, Arts et métiers graphiques tried to redefine or adjust the traditional view of the literary text. A literary text was not only a thing to be read, it was also a visual and material object, hence the editors’ virtually exclusive focus on material aspects of the books they discussed. In doing so, they wanted to broaden the scope of literary criticism to include such aspects. After a historical overview of the magazine and a discussion of the editors’ views on bibliophilism, this article aims to investigate the visual and material conception of the text in Arts et métiers graphiques.

  17. ‘Une page est une image.’ Tekst als beeld in Arts et Métiers Graphiques

    Directory of Open Access Journals (Sweden)

    Kristof Van Gansen

    2014-07-01

    Full Text Available Arts et Métiers Graphiques (1927-1939 was a French graphic arts periodical published by type founder Charles Peignot. It tried to address all aspects of graphic design and of the art of the book in articles written by prominent art critics, graphic designers, book historians and literary authors. These contents were presented in a luxury way: on fine paper with an intricate page layout and multiple fonts, and with offset inserts serving as illustrations or samples of technical innovations such as color printing – all of which would please the bibliophile readership. Apart from advocating the renaissance of the beau livre and bibliophilia, Arts et Métiers Graphiques tried to redefine or adjust the traditional view on the literary text. A literary text was not only a thing to be read, it was also a visual and material object – hence the editors’ often exclusive focus on material aspects of the books they discussed. In doing so, they wanted to enlarge the scope of literary criticism to include these aspects. After a historical overview of the magazine and a discussion of the editors’ views on bibliophilism, this article aims to investigate the notion of the text as image in Arts et Métiers Graphiques.

  18. MCNP and other nuclear codes output graphical representation using python scripts

    International Nuclear Information System (INIS)

    Cadenas Mendicoa, A. M.

    2016-01-01

    Due to the lack of graphical representation capability of same nuclear codes like MCNP of GOTHIC, widely used in the industry, the following article describes the development of an interface to use a graphical representation open source (Paraview) with the outputs generated by the nuclear codes. Moreover, this article aims at describing the advantage of this type of visualization programs for the modeling and decision making in the calculation. (Author)

  19. Can we be more Graphic about Graphic Design?

    OpenAIRE

    Vienne, Véronique

    2012-01-01

    Can you objectify a subjective notion? This is the question graphic designers must face when they talk about their work. Even though graphic design artifacts are omnipresent in our culture, graphic design is still an exceptionally ill-defined profession. This is one of the reasons design criticism is still a rudimentary discipline. No one knows for sure what is this thing we sometimes call “graphic communication” for lack of a better word–a technique my Webster’s dictionary describes as “the ...

  20. Stochastic Spectral Descent for Discrete Graphical Models

    International Nuclear Information System (INIS)

    Carlson, David; Hsieh, Ya-Ping; Collins, Edo; Carin, Lawrence; Cevher, Volkan

    2015-01-01

    Interest in deep probabilistic graphical models has in-creased in recent years, due to their state-of-the-art performance on many machine learning applications. Such models are typically trained with the stochastic gradient method, which can take a significant number of iterations to converge. Since the computational cost of gradient estimation is prohibitive even for modestly sized models, training becomes slow and practically usable models are kept small. In this paper we propose a new, largely tuning-free algorithm to address this problem. Our approach derives novel majorization bounds based on the Schatten- norm. Intriguingly, the minimizers of these bounds can be interpreted as gradient methods in a non-Euclidean space. We thus propose using a stochastic gradient method in non-Euclidean space. We both provide simple conditions under which our algorithm is guaranteed to converge, and demonstrate empirically that our algorithm leads to dramatically faster training and improved predictive ability compared to stochastic gradient descent for both directed and undirected graphical models.

  1. Pop Art--Inspired Self-Portraits

    Science.gov (United States)

    Goodwin, Donna J.

    2011-01-01

    In this article, the author describes an art lesson that was inspired by Andy Warhol's mass-produced portraits. Warhol began his career as a graphic artist and illustrator. His artwork was a response to the redundancy of the advertising images put in front of the American public. Celebrities and famous people in magazines and newspapers were seen…

  2. Seeing is believing: good graphic design principles for medical research.

    Science.gov (United States)

    Duke, Susan P; Bancken, Fabrice; Crowe, Brenda; Soukup, Mat; Botsis, Taxiarchis; Forshee, Richard

    2015-09-30

    Have you noticed when you browse a book, journal, study report, or product label how your eye is drawn to figures more than to words and tables? Statistical graphs are powerful ways to transparently and succinctly communicate the key points of medical research. Furthermore, the graphic design itself adds to the clarity of the messages in the data. The goal of this paper is to provide a mechanism for selecting the appropriate graph to thoughtfully construct quality deliverables using good graphic design principles. Examples are motivated by the efforts of a Safety Graphics Working Group that consisted of scientists from the pharmaceutical industry, Food and Drug Administration, and academic institutions. Copyright © 2015 John Wiley & Sons, Ltd.

  3. Profex: a graphical user interface for the Rietveld refinement program BGMN.

    Science.gov (United States)

    Doebelin, Nicola; Kleeberg, Reinhard

    2015-10-01

    Profex is a graphical user interface for the Rietveld refinement program BGMN . Its interface focuses on preserving BGMN 's powerful and flexible scripting features by giving direct access to BGMN input files. Very efficient workflows for single or batch refinements are achieved by managing refinement control files and structure files, by providing dialogues and shortcuts for many operations, by performing operations in the background, and by providing import filters for CIF and XML crystal structure files. Refinement results can be easily exported for further processing. State-of-the-art graphical export of diffraction patterns to pixel and vector graphics formats allows the creation of publication-quality graphs with minimum effort. Profex reads and converts a variety of proprietary raw data formats and is thus largely instrument independent. Profex and BGMN are available under an open-source license for Windows, Linux and OS X operating systems.

  4. Generation of abstract geometric art based on exact aesthetics, gestalt theory and graphic design principles

    NARCIS (Netherlands)

    M.W. Kauw-A-Tjoe

    2005-01-01

    textabstractIn this thesis artificial intelligence ideas are applied to the domain of fine arts and especially modern art. First, we take a closer look at avant garde art movements of the late 19th and first half of the 20th century. After that, we make an analysis of the knowledge on which this art

  5. The Alba ray tracing code: ART

    Science.gov (United States)

    Nicolas, Josep; Barla, Alessandro; Juanhuix, Jordi

    2013-09-01

    The Alba ray tracing code (ART) is a suite of Matlab functions and tools for the ray tracing simulation of x-ray beamlines. The code is structured in different layers, which allow its usage as part of optimization routines as well as an easy control from a graphical user interface. Additional tools for slope error handling and for grating efficiency calculations are also included. Generic characteristics of ART include the accumulation of rays to improve statistics without memory limitations, and still providing normalized values of flux and resolution in physically meaningful units.

  6. "SMALLab": Virtual Geology Studies Using Embodied Learning with Motion, Sound, and Graphics

    Science.gov (United States)

    Johnson-Glenberg, Mina C.; Birchfield, David; Usyal, Sibel

    2009-01-01

    We present a new and innovative interface that allows the learner's body to move freely in a multimodal learning environment. The Situated Multimedia Arts Learning Laboratory ("SMALLab") uses 3D object tracking, real time graphics, and surround-sound to enhance embodied learning. Our hypothesis is that optimal learning and retention occur when…

  7. THEORY AND PRACTICE IN THE WORKSHOP OF EXPRESSION VISUAL-GRAPHICS FOR MULTIPLIERS - DAC / UFSC.

    Directory of Open Access Journals (Sweden)

    Richard Perassi Sousa

    2010-12-01

    Full Text Available This paper presents theoretical reasons and procedures that structure the practices of free artistic expression in working with adolescents and adults. The goal is to identify and justify the theory, pedagogical methods and the practical activities developed with the multipliers for the release of graphic and plastic expression, as an exercise in personal expression within a social context. The method adopted provides a theoretical justification and development activities of artistic expression-visual graph, as a field of significant interaction between subject and his inner universe. These activities are motivated by the need for expression, which is inherent in human beings, requiring the participants' ministrator and planning and organization. Therefore, beyond the scope of self-expressive, the proposed activities serve as the organizing principle subject to significant social and working life. Here are the relevant issues included the theoretical and practical theories "Free Expression" and "Education through Art." The procedures described here were developed with teachers, artists and other participants of "Workshop of expression visual-graphics for multipliers" held at the Departamento de Arte e Cultura (DAC / UFSC within the Project Arte na Escola in the years 2008 and 2009.

  8. Visual Graphics for Human Rights, Social Justice, Democracy and the Public Good

    Science.gov (United States)

    Nanackchand, Vedant; Berman, Kim

    2012-01-01

    The value of human rights in a democratic South Africa is constantly threatened and often waived for nefarious reasons. We contend that the use of visual graphics among incoming university visual art students provides a mode of engagement that helps to inculcate awareness of human rights, social responsibility, and the public good in South African…

  9. ICT in the Arts

    DEFF Research Database (Denmark)

    Brooks, Anthony Lewis

    2014-01-01

    Increased use of ICT in art projects opens novel opportunities for contemporary artists seeking innovative means to create and express beyond the traditional in new ways and places. This can also be beyond what is conventionally considered art. Thus, wider and transdisciplinary philosophical...... perspectives become apparent. Specific examples are presented from the author’s portfolio with a focus on biofeedback and unencumbered gesture control of digital media. Parallel is increased attention to creativity seen from within academia and industry with specific education programmes reflecting how...... creative industries are important to economic well being in society. This contribution1 presents across these borders through introducing an international conference series titled ArtsIT within a special issue of the International Journal on Arts and Technology, which are vehicles for contemporary artists...

  10. Applying Semiotic Theories to Graphic Design Education: An Empirical Study on Poster Design Teaching

    Science.gov (United States)

    Yang, Chao-Ming; Hsu, Tzu-Fan

    2015-01-01

    The rationales behind design are dissimilar to those behind art. Establishing an adequate theoretical foundation for conducting design education can facilitate scientising design methods. Thus, from the perspectives of the semiotic theories proposed by Saussure and Peirce, we investigated graphic design curricula by performing teaching…

  11. Achromatic hues matching in graphic printing

    Directory of Open Access Journals (Sweden)

    Martinia Ira Glogar

    2015-05-01

    Full Text Available Some problems in process of dark achromatic hues reproduction and matching in graphic industry, where requests on colour matching are very high, are discussed. When achromatic hues is concerned, in terms of high requests on colour parameter matching, right on time production, quick response and high quality standards requests, the production and moreover the reproduction is subject to many variables and represent the manufacturing process of high complexity. The aim is to achieve a graphic reproduction with defined colour parameters and remission characteristics as close as possible to a standard. In this paper, black and grey hues characterized with average lightness value L*≤ 20, were analysed. Subjective as well as objective colour evaluation have been performed and results of colour differences obtained by two colour difference formulae, CIELAB and CMC(l:c have been compared.

  12. A case study of GAMM (graphical analysis for maintenance management) in the mining industry

    International Nuclear Information System (INIS)

    Barberá, Luis; Crespo, Adolfo; Viveros, Pablo; Stegmaier, Raúl

    2014-01-01

    This paper presents a case for practical application of the GAMM method, which has been developed and published by the authors (Barberá L., Crespo A. and Viveros P.) The GAMM method supports decision-making in the overall maintenance management, through the visualization and graphical analysis of data. In addition, it allows for the identification of anomalous behavior in the equipment analyzed, whether derived from its own operations, maintenance activities, improper use of equipment or even as a result of design errors in the equipment itself. As a basis for analysis, the GAMM method uses a nonparametric estimator of the reliability function using all historical data or, alternatively, part of the history, allowing it to perform an analysis even with limited available data. In the case study developed, GAMM has been used to analyze two slurry pumps in a mining plant located in Chile. Both pumps are part of the same industrial process, which is described in Section 3, and both pumps had a higher failure rate but one more than the other. GAMM identified deficiencies in each of the pumps being studied, thus improving decision-making and problem solving process related to the maintenance of the pumps. Particularly, this work initially provides a description of the GAMM method (Section 1), and, afterwards, it is depicted with special attention the approach to the problem (Section 2). In Section 3, a background of the industrial context is presented. Then, Section 4 shows step by step the application of GAMM method. Finally, results and conclusions are presented in Section 5 where the main improvements obtained are summarized

  13. Critical frameworks for graphic design: graphic design and visual culture

    OpenAIRE

    Dauppe, Michele-Anne

    2011-01-01

    The paper considers an approach to the study of graphic design which addresses the expanding nature of graphic design in the 21st century and the purposeful application of theory to the subject of graphic design. In recent years graphic design has expanded its domain from the world of print culture (e.g. books, posters) into what is sometimes called screen culture. Everything from a mobile phone to a display in an airport lounge to the A.T.M. carries graphic design. It has become ever more ub...

  14. Graphic Design: History in the Writing 1983-2011

    OpenAIRE

    Thorel, Benjamin

    2012-01-01

    Catalogue d’une imposante exposition co-organisée par le Walker Art Center de Minneapolis, et le National Design Museum Cooper-Hewitt de New York, Graphic Design : Now in Production ambitionne de cartographier les territoires du design graphique contemporain dans son acception la plus large possible. Identité visuelle, magazines, posters, typographie, webdesign ou génériques de film sont abordés dans cet ouvrage particulièrement dense. Des planches illustrées, agrémentées de commentaires, ren...

  15. “Draw yourself out of it”: : Miriam Katin’s Graphic Metamorphosis of Trauma

    NARCIS (Netherlands)

    Oostdijk, D.M.

    2018-01-01

    Miriam Katin's two graphic memoirs We Are on Our Own [(2006). Montreal: Drawn & Quarterly] and Letting It Go [(2013). Montreal: Drawn & Quarterly] both reflect on how the trauma of the Holocaust can be transformed through and in art. In the former Katin details how she and her mother narrowly escape

  16. “Draw yourself out of it” : Miriam Katin’s graphic metamorphosis of trauma

    NARCIS (Netherlands)

    Oostdijk, Diederik

    2018-01-01

    Miriam Katin's two graphic memoirs We Are on Our Own [(2006). Montreal: Drawn & Quarterly] and Letting It Go [(2013). Montreal: Drawn & Quarterly] both reflect on how the trauma of the Holocaust can be transformed through and in art. In the former Katin details how she and her mother narrowly escape

  17. 40 CFR 52.770 - Identification of plan.

    Science.gov (United States)

    2010-07-01

    ... for the Bunge Corporation, Globe Industries, Skyline Corporation, and Dubois County Farm Bureau Co-op...; 326 IAC 8-5-5 Graphic Arts Operations. (4) Effective June 8, 1990: 326 IAC 8-1-2 Compliance Methods... Petroleum Refineries, Monitoring, Reports; 326 IAC 8-5-5 Graphic Arts Operations. (88) On February 15, 1990...

  18. "DEAR ROCK, WHAT'S YOUR DESTINY? Ancient and modern uses of rocks in industry, building and art."

    Science.gov (United States)

    Pennesi, Daniela

    2015-04-01

    The project is for students of first grade of secondary school. The activity is a game, virtual or real of associations between rock and soil samples with their uses in industry, building and art. The students, alone or in a team, have to form pairs having available various samples of rocks, soils and building materials as bags of cement, tiles.. They have images of colonnades, staircases of famous churches, cave paintings and colors. The project is multidisciplinary. During the activity, the teachers of art and technical education are involved with and the teacher of sciences. The game can be used as an introduction for the rocks' classification. The inquiry in team, is a good way to learn the several uses of mineral resources.

  19. The Ant and the Grasshopper: A Program for Adopting Microcomputer Graphics in the Arts.

    Science.gov (United States)

    Youngblood, Michael S.

    1988-01-01

    Discusses the major reasons why microcomputers have not yet become commonplace in the arts and describes how the College of Communications and Fine Arts at Southern Illinois University (Carbondale) researched, planned, and implemented a college-wide computer technology program. (GEA)

  20. Development of the spent fuel disassembling process by utilizing the 3D graphic design technology

    International Nuclear Information System (INIS)

    Song, T. K.; Lee, J. Y.; Kim, S. H.; Yun, J. S.

    2001-01-01

    For developing the spent fuel disassembling process, the 3D graphic simulation has been established by utilizing the 3D graphic design technology which is widely used in the industry. The spent fuel disassembling process consists of a downender, a rod extraction device, a rod cutting device, a pellet extracting device and a skeleton compaction device. In this study, the 3D graphical design model of these devices is implemented by conceptual design and established the virtual workcell within kinematics to motion of each device. By implementing this graphic simulation, all the unit process involved in the spent fuel disassembling processes are analyzed and optimized. The 3D graphical model and the 3D graphic simulation can be effectively used for designing the process equipment, as well as the optimized process and maintenance process

  1. Art Toys in the contemporary art scene

    Directory of Open Access Journals (Sweden)

    Laura Sernissi

    2014-03-01

    Full Text Available The Art Toys phenomenon, better known as Art Toy Movement, was born in China in the mid-nineties and quickly spread out to the rest of the world. The toys are an artistic production of serial sculpture, made by handcrafts or on an industrial scale. There are several types of toys, such as custom toys and canvas toys, synonyms of designer toys, although they are often defined according to the constituent material, such as vinyl toys (plastic and plush toys (fabric. Art toys are the heirs of an already pop-surrealist and neo-pop circuit, which since the eighties of the twentieth century has pervaded the Japanese-American art scene, winking to the playful spirit of the avant-garde of the early century. Some psychoanalytic, pedagogical and anthropological studies about “play theories”, may also help us to understand and identify these heterogeneous products as real works of art and not simply as collectible toys.

  2. Graphics gems II

    CERN Document Server

    Arvo, James

    1991-01-01

    Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers.This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed.Graphics artists and comput

  3. Topographic Digital Raster Graphics - USGS DIGITAL RASTER GRAPHICS

    Data.gov (United States)

    NSGIC Local Govt | GIS Inventory — USGS Topographic Digital Raster Graphics downloaded from LABINS (http://data.labins.org/2003/MappingData/drg/drg_stpl83.cfm). A digital raster graphic (DRG) is a...

  4. Measuring Cognitive Load in Test Items: Static Graphics versus Animated Graphics

    Science.gov (United States)

    Dindar, M.; Kabakçi Yurdakul, I.; Inan Dönmez, F.

    2015-01-01

    The majority of multimedia learning studies focus on the use of graphics in learning process but very few of them examine the role of graphics in testing students' knowledge. This study investigates the use of static graphics versus animated graphics in a computer-based English achievement test from a cognitive load theory perspective. Three…

  5. From Digital Imaging to Computer Image Analysis of Fine Art

    Science.gov (United States)

    Stork, David G.

    An expanding range of techniques from computer vision, pattern recognition, image analysis, and computer graphics are being applied to problems in the history of art. The success of these efforts is enabled by the growing corpus of high-resolution multi-spectral digital images of art (primarily paintings and drawings), sophisticated computer vision methods, and most importantly the engagement of some art scholars who bring questions that may be addressed through computer methods. This paper outlines some general problem areas and opportunities in this new inter-disciplinary research program.

  6. An Interview with Richard Burrows about the Media Arts Standards: A Pathway to Expression and Knowing the World

    Science.gov (United States)

    Albert, Daniel J.

    2016-01-01

    Media arts has been familiar to many through television, film, and digital graphics, and often appears as an extension of the four traditional arts disciplines: music, arts, theatre, and dance. As media arts continues to acquire its own unique identity, particularly through technological means, it has been included as a stand-alone discipline in…

  7. Graphics in DAQSIM

    International Nuclear Information System (INIS)

    Wang, C.C.; Booth, A.W.; Chen, Y.M.; Botlo, M.

    1993-06-01

    At the Superconducting Super Collider Laboratory (SSCL) a tool called DAQSIM has been developed to study the behavior of Data Acquisition (DAQ) systems. This paper reports and discusses the graphics used in DAQSIM. DAQSIM graphics includes graphical user interface (GUI), animation, debugging, and control facilities. DAQSIM graphics not only provides a convenient DAQ simulation environment, it also serves as an efficient manager in simulation development and verification

  8. Structural and optical features of state-of-the-art industrial solar cells and units on their basis

    International Nuclear Information System (INIS)

    Bykov, M.; Mazinov, A.; Bykov, A.

    2005-01-01

    In this paper presenting experimental research for solar energy production the day time is defined, using state-of-the-art industrial photo-electric converters (PEC) on the basis of crystalline silicon. Based on the obtained practical results, it has been constructed an experimental solar energy device. The device has been tested for a year and and its characteristics have been investigated

  9. Environmental Indicators in the Newspaper Industry

    Directory of Open Access Journals (Sweden)

    Maria Enroth

    2003-12-01

    Full Text Available Environmental indicators promote the eco-efficient development of companies, as demonstrated in earlier study. This study builds on a previously developed model and inventory tools for industryspecific environmental indicators for the graphic arts industry. This study is based on case studies from 14 newspaper companies with experience of the use of these industry-specific environmental indicators in actual production.This paper presents data on industry-specific environmental indicators for the newspaper industry. The data describes the average situation and the range of values for the indicators in 14 environmentally aware newspaper companies in Sweden in 2001. The data is also grouped so as to illustrate average values for various classes:Newspaper companies with printing facilities.Newspaper companies with no printing facilities.Newspaper printing companies.In addition, a preliminary comparison has been carried out using equivalent data for the commercial printing industry.The indicators calculated for each specific company, together with average values for these indicators, have been used to identify areas for action for the various companies and to formulate action plans. The aim of this is to promote more eco-efficient activities. The study also summarizes measures already implemented at the various companies.The use of indicators within these companies has been linked with the current and predicted future eed to communicate environmental issues. Financial and social aspects have been considered to a limited extent in the study in order to put forward the concept of sustainable development in the newspaper industry in Sweden.

  10. Exploring the Applied Arts. Publication No. 0041.

    Science.gov (United States)

    Sokolowski, Kathleen

    The program covered in this curriculum guide deals with applied arts, concentrating on the areas of advertising, fashion illustration, graphic design, cartooning, and textile design and decoration. These areas have been developed to give a hands-on experience to the students by simulating the working world and the student's place in it. Each area…

  11. Computer and computer graphics support for the ALARA program

    International Nuclear Information System (INIS)

    Paine, D.; Hall, C.J.

    1984-01-01

    Computer programs have been developed which support three aspects of the ALARA program at Rockwell Hanford Operations (RHO): 1) Setting annual dose and skin contamination goals, 2) Analyzing trends in operational organizations' dose, numbers of skin contaminations, or radiation occurrences, and 3) Presenting graphic displays to enhance worker safety awareness. Programs have been written which search dosemetry files and produce histograms of annual occupational exposure and skin contamination histories utilizing the DISSPLA software or a desk top color graphics terminal. These programs and associated graphics are used to assemble dose and skin contamination information in a summary format so that ALARA teams can assess the past year's performance and establish reduction goals for the coming year. In addition, the graphics provide a management tool for recognizing desirable or undesirable trends in an organization's occupational dose or number of skin contaminations. Desk top graphics capabilities have been used to display safety-related data to enhance management review and worker awareness of radiological and industrial safety conditions in the work area. The following graphs are prepared on a monthly basis: 1) Numbers of skin contaminations company wide and for specific operating organizations within the company, 2) Numbers of radiation occurrences, 3) Dose histories for specific operational organizations, 4) Numbers of OSHA recordable incidents, 5) OSHA recordable incident rates and severity levels and 6) Lost workday cases

  12. Systems Biology Graphical Notation: Entity Relationship language Level 1 Version 2

    Directory of Open Access Journals (Sweden)

    Sorokin Anatoly

    2015-06-01

    Full Text Available The Systems Biological Graphical Notation (SBGN is an international community effort for standardized graphical representations of biological pathways and networks. The goal of SBGN is to provide unambiguous pathway and network maps for readers with different scientific backgrounds as well as to support efficient and accurate exchange of biological knowledge between different research communities, industry, and other players in systems biology. Three SBGN languages, Process Description (PD, Entity Relationship (ER and Activity Flow (AF, allow for the representation of different aspects of biological and biochemical systems at different levels of detail.

  13. [Graphic images on cigarette packages not effective].

    Science.gov (United States)

    Kok, Gerjo; Peters, Gjalt-Jorn Y; Ruiter, Robert A C

    2013-01-01

    The Dutch Government intends to make graphic images on cigarette packages mandatory. However, contrary to other policy measures to reduce smoking, health warnings do not work. There is no acceptable evidence in favour of graphic images and behaviour change theories suggest methods of change that improve skills, self-efficacy and social support. Thus, theory- and evidence-based policy should focus on prohibiting the tobacco industry from glamourizing packaging and make health communications on packages mandatory. As to the type of communications to be used, theory and evidence suggest that warning of the negative consequences of smoking is not an effective approach. Rather, targeting the most important determinants of the initiation of smoking and its successful cessation - such as skills, self-efficacy and subjective norm - along with the most effective behaviour change methods appears to be the most expedient strategy.

  14. Development of a prototype graphic simulation program for severe accident training

    International Nuclear Information System (INIS)

    Kim, Ko Ryu; Jeong, Kwang Sub; Ha, Jae Joo

    2000-05-01

    This is a report of the development process and related technologies of severe accident graphic simulators, required in industrial severe accident management and training. Here, we say 'a severe accident graphic simulator' as a graphics add-in system to existing calculation codes, which can show the severe accident phenomena dynamically on computer screens and therefore which can supplement one of main defects of existing calculation codes. With graphic simulators it is fairly easy to see the total behavior of nuclear power plants, where it was very difficult to see only from partial variable numerical information. Moreover, the fast processing and control feature of a graphic simulator can give some opportunities of predicting the severe accident advancement among several possibilities, to one who is not an expert. Utilizing graphic simulators' we expect operators' and TSC members' physical phenomena understanding enhancement from the realistic dynamic behavior of plants. We also expect that severe accident training course can gain better training effects using graphic simulator's control functions and predicting capabilities, and therefore we expect that graphic simulators will be effective decision-aids tools both in sever accident training course and in real severe accident situations. With these in mind, we have developed a prototype graphic simulator having surveyed related technologies, and from this development experiences we have inspected the possibility to build a severe accident graphic simulator. The prototype graphic simulator is developed under IBM PC WinNT environments and is suited to Uljin 3and4 nuclear power plant. When supplied with adequate severe accident scenario as an input, the prototype can provide graphical simulations of plant safety systems' dynamic behaviors. The prototype is composed of several different modules, which are phenomena display module, MELCOR data interface module and graphic database interface module. Main functions of

  15. Modernisation of Graphic Design: The Possibilities and Challenges of Digitalisation

    Directory of Open Access Journals (Sweden)

    Stephen T.F. Poon

    2015-06-01

    Full Text Available As inventions go, the contrivance of design as a dynamic, fluid, operational vehicle of human technology has always been subject to arguments and debates. The digitalisation of graphic design is a comparatively new field of research, a progressive process that evolves with technological developments. Undoubtedly, the evolution of design practices has transformed the entire design process in ways not deemed possible in the past. The advantages of digitalisation are particularly tangible in the range of possibilities generated by computer-based design tools. The main argument for the increase in “design capital” has been the accessibility of modern art tools to both design practitioners and the wider society, through mass digital culture absorption and the emerging technologies of production and reproduction. In presenting the fundamentals of digitalisation in design practices, this paper retraces the key cornerstones in the evolution of graphic design as an aesthetic medium from the 19th - to 21st -century, while pointing out the expanding, reflexive relationships between design and our environment. The researcher’s aim is to connect the socio-historical developmental frames of social progress and the practical uses of digitalisation in art and design today. The innovations in computermediated design work today grew from experimental platforms in the 20th -century, inasmuch as technological diffusion in the 21st -century Information Age derived from the widespread global embrace of the World Wide Web, multimedia and graphical computing systems. As a result of this development of the technological ‘canvas’, the production of design, aesthetic and cultural objects has shifted from the traditional artist-craftsman-specialist paradigm to reflect a more encompassing, diverse scope of ideas fostered by the exposure to different facets of creative capital and inspirations.

  16. International Journal of Arts and Humanities (IJAH) Bahir Dar- Ethiopia

    African Journals Online (AJOL)

    DrNneka

    2009). “can be quickly changed to .... of graphics art and sculpture .in apparent aim of differentiation and positioning of ... However, such implicit, benefit is based on reliance of the consumers perception of the brand .... values and emotions. 3.

  17. Digital Art and Design

    OpenAIRE

    Batiha, Khaled; Al Salaimeh, Safwan; Besoul, Khaldoun

    2007-01-01

    The desire to create unique things and give free rain to one's imagination served as a powerful impetus to the development of digital art and design software. The commoner was the use of computers the wider variety of professional software was developed. Nowadays the creators and computer designers are receiving more and more new and advanced programs that allow their ideas becoming virtual reality. This research paper looks at the history of the development of graphic editors from the simple...

  18. Study of the paleolithic parietal art from the archaeological perspective: old ghosts / new approaches

    Directory of Open Access Journals (Sweden)

    Clara Hernando Álvarez

    2010-03-01

    Full Text Available This paper aims to analyse the parietal palaeolithic graphic designs from an archaeological perspective, leaving aside the aesthetic ties of traditional historiography. Traditional European analysis techniques of palaeolithic rock art will be contrasted with new interdisciplinary applications, looking for an archaeological knowledge about the artistic graphic expression of prehistoric societies. Finally, a methodological trial will be suggestedapplying the Harris Matrix in the reading and arrangement (ordination of the palaeolithic graphic designs of the central panel of Llonin's cave (Peñamellera Alta, Asturias.

  19. Bayesian Graphical Models

    DEFF Research Database (Denmark)

    Jensen, Finn Verner; Nielsen, Thomas Dyhre

    2016-01-01

    Mathematically, a Bayesian graphical model is a compact representation of the joint probability distribution for a set of variables. The most frequently used type of Bayesian graphical models are Bayesian networks. The structural part of a Bayesian graphical model is a graph consisting of nodes...

  20. Graphics workflow optimization when editing standard tasks using modern graphics editing programs

    OpenAIRE

    Khabirova, Maja

    2012-01-01

    This work focuses on the description and characteristics of common problems which graphic designers face daily when working for advertising agencies. This work describes tasks and organises them according to the type of graphic being processed and the types of output. In addition, this work describes the ways these common tasks can be completed using modern graphics editing software. It also provides a practical definition of a graphic designer and graphic agency. The aim of this work is to m...

  1. PC Graphic file programing

    International Nuclear Information System (INIS)

    Yang, Jin Seok

    1993-04-01

    This book gives description of basic of graphic knowledge and understanding and realization of graphic file form. The first part deals with graphic with graphic data, store of graphic data and compress of data, programing language such as assembling, stack, compile and link of program and practice and debugging. The next part mentions graphic file form such as Mac paint file, GEM/IMG file, PCX file, GIF file, and TIFF file, consideration of hardware like mono screen driver and color screen driver in high speed, basic conception of dithering and conversion of formality.

  2. Risk Management Collaboration through Sharing Interactive Graphics

    Science.gov (United States)

    Slingsby, Aidan; Dykes, Jason; Wood, Jo; Foote, Matthew

    2010-05-01

    Risk management involves the cooperation of scientists, underwriters and actuaries all of whom analyse data to support decision-making. Results are often disseminated through static documents with graphics that convey the message the analyst wishes to communicate. Interactive graphics are increasingly popular means of communicating the results of data analyses because they enable other parties to explore and visually analyse some of the data themselves prior to and during discussion. Discussion around interactive graphics can occur synchronously in face-to-face meetings or with video-conferencing and screen sharing or they can occur asynchronously through web-sites such as ManyEyes, web-based fora, blogs, wikis and email. A limitation of approaches that do not involve screen sharing is the difficulty in sharing the results of insights from interacting with the graphic. Static images accompanied can be shared but these themselves cannot be interacted, producing a discussion bottleneck (Baker, 2008). We address this limitation by allowing the state and configuration of graphics to be shared (rather than static images) so that a user can reproduce someone else's graphic, interact with it and then share the results of this accompanied with some commentary. HiVE (Slingsby et al, 2009) is a compact and intuitive text-based language that has been designed for this purpose. We will describe the vizTweets project (a 9-month project funded by JISC) in which we are applying these principles to insurance risk management in the context of the Willis Research Network, the world's largest collaboration between the insurance industry and the academia). The project aims to extend HiVE to meet the needs of the sector, design, implement free-available web services and tools and to provide case studies. We will present a case study that demonstrate the potential of this approach for collaboration within the Willis Research Network. Baker, D. Towards Transparency in Visualisation Based

  3. A Decision Support System Coupling Fuzzy Logic and Probabilistic Graphical Approaches for the Agri-Food Industry: Prediction of Grape Berry Maturity.

    Science.gov (United States)

    Perrot, Nathalie; Baudrit, Cédric; Brousset, Jean Marie; Abbal, Philippe; Guillemin, Hervé; Perret, Bruno; Goulet, Etienne; Guerin, Laurence; Barbeau, Gérard; Picque, Daniel

    2015-01-01

    Agri-food is one of the most important sectors of the industry and a major contributor to the global warming potential in Europe. Sustainability issues pose a huge challenge for this sector. In this context, a big issue is to be able to predict the multiscale dynamics of those systems using computing science. A robust predictive mathematical tool is implemented for this sector and applied to the wine industry being easily able to be generalized to other applications. Grape berry maturation relies on complex and coupled physicochemical and biochemical reactions which are climate dependent. Moreover one experiment represents one year and the climate variability could not be covered exclusively by the experiments. Consequently, harvest mostly relies on expert predictions. A big challenge for the wine industry is nevertheless to be able to anticipate the reactions for sustainability purposes. We propose to implement a decision support system so called FGRAPEDBN able to (1) capitalize the heterogeneous fragmented knowledge available including data and expertise and (2) predict the sugar (resp. the acidity) concentrations with a relevant RMSE of 7 g/l (resp. 0.44 g/l and 0.11 g/kg). FGRAPEDBN is based on a coupling between a probabilistic graphical approach and a fuzzy expert system.

  4. Technique and the Art of Immortality, 1800-1900

    NARCIS (Netherlands)

    Bol, M.A.H.

    2017-01-01

    This essay investigates how, over the course of the nineteenth and twentieth centuries, painters, art historians, and chemists fused a bond to undo the damage they believed the industrial revolution had caused the art of painting. Even though the industrial revolution produced many novelties for

  5. Science/art - art/science: case studies of the development of a professional art product

    Energy Technology Data Exchange (ETDEWEB)

    Sesko, S.C.; Marchant, M.

    1997-02-24

    Objective was to follow the cognitive and creative processes demonstrated by student research participants as they integrated a developing knowledge of ``big`` science, as practiced at LLNL, into a personal and idiosyncratic visual, graphical, or multimedia product. The participants, all non-scientists, involved in this process, attended a series of design classes, sponsored by LLNL at the Art Center College of Design in Pasadena CA. As a result of this study, we have become interested in the possibility of similar characteristics between scientists and artists. We have also become interested in the different processes that can be used to teach science to non-scientists, so that they are able to understand and portray scientific information.

  6. Gentrification, displacement and the arts: Untangling the relationship between arts industries and place change

    OpenAIRE

    Grodach, C.; Foster, N.; Murdoch, J.

    2016-01-01

    The arts have long played a role in debates around gentrification and displacement, yet their roles and impacts as change agents are not clear-cut. According to the standard account, artists facilitate gentrification and ultimately engender the displacement of lower income households, but more recent research complicates the accepted narrative. This article seeks to untangle the relationship between the arts, gentrification and displacement through a statistical study of neighbourhood-level a...

  7. 75 FR 70289 - Certain Coated Paper Suitable For High-Quality Print Graphics Using Sheet-Fed Presses From China...

    Science.gov (United States)

    2010-11-17

    ...)] Certain Coated Paper Suitable For High-Quality Print Graphics Using Sheet-Fed Presses From China and... paper suitable for high-quality print graphics using sheet-fed presses (``certain coated paper'') from... paper industry is materially injured by reason of imports of the subject merchandise from China and...

  8. On the Role of Computer Graphics in Engineering Design Graphics Courses.

    Science.gov (United States)

    Pleck, Michael H.

    The implementation of two- and three-dimensional computer graphics in a freshmen engineering design course at the university level is described. An assessment of the capabilities and limitations of computer graphics is made, along with a presentation of the fundamental role which computer graphics plays in engineering design instruction.…

  9. Collaborative virtual environments art exhibition

    Science.gov (United States)

    Dolinsky, Margaret; Anstey, Josephine; Pape, Dave E.; Aguilera, Julieta C.; Kostis, Helen-Nicole; Tsoupikova, Daria

    2005-03-01

    This panel presentation will exhibit artwork developed in CAVEs and discuss how art methodologies enhance the science of VR through collaboration, interaction and aesthetics. Artists and scientists work alongside one another to expand scientific research and artistic expression and are motivated by exhibiting collaborative virtual environments. Looking towards the arts, such as painting and sculpture, computer graphics captures a visual tradition. Virtual reality expands this tradition to not only what we face, but to what surrounds us and even what responds to our body and its gestures. Art making that once was isolated to the static frame and an optimal point of view is now out and about, in fully immersive mode within CAVEs. Art knowledge is a guide to how the aesthetics of 2D and 3D worlds affect, transform, and influence the social, intellectual and physical condition of the human body through attention to psychology, spiritual thinking, education, and cognition. The psychological interacts with the physical in the virtual in such a way that each facilitates, enhances and extends the other, culminating in a "go together" world. Attention to sharing art experience across high-speed networks introduces a dimension of liveliness and aliveness when we "become virtual" in real time with others.

  10. Conceptual artwork as type : an account of dematerialization in conceptual art

    OpenAIRE

    İz, Mustafa Kemal

    2011-01-01

    Ankara : The Department of Graphic Design and the Institute of Fine Arts of İhsan Doğramacı Bilkent University, 2011. Thesis (Master's) -- Bilkent University, 2011. Includes bibliographical references leaves 98-101. This thesis explores the concept of dematerialization, which was introduced by Lucy Lippard and John Chandler to art context, by the means of a new characterization of word-based Conceptual artworks as types. Concerning the notion of dematerialization, it is argu...

  11. Systems Biology Graphical Notation: Activity Flow language Level 1 Version 1.2

    Directory of Open Access Journals (Sweden)

    Mi Huaiyu

    2015-06-01

    Full Text Available The Systems Biological Graphical Notation (SBGN is an international community effort for standardized graphical representations of biological pathways and networks. The goal of SBGN is to provide unambiguous pathway and network maps for readers with different scientific backgrounds as well as to support efficient and accurate exchange of biological knowledge between different research communities, industry, and other players in systems biology. Three SBGN languages, Process Description (PD, Entity Relationship (ER and Activity Flow (AF, allow for the representation of different aspects of biological and biochemical systems at different levels of detail.

  12. Development of a prototype graphic simulation program for severe accident training

    Energy Technology Data Exchange (ETDEWEB)

    Kim, Ko Ryu; Jeong, Kwang Sub; Ha, Jae Joo

    2000-05-01

    This is a report of the development process and related technologies of severe accident graphic simulators, required in industrial severe accident management and training. Here, we say 'a severe accident graphic simulator' as a graphics add-in system to existing calculation codes, which can show the severe accident phenomena dynamically on computer screens and therefore which can supplement one of main defects of existing calculation codes. With graphic simulators it is fairly easy to see the total behavior of nuclear power plants, where it was very difficult to see only from partial variable numerical information. Moreover, the fast processing and control feature of a graphic simulator can give some opportunities of predicting the severe accident advancement among several possibilities, to one who is not an expert. Utilizing graphic simulators' we expect operators' and TSC members' physical phenomena understanding enhancement from the realistic dynamic behavior of plants. We also expect that severe accident training course can gain better training effects using graphic simulator's control functions and predicting capabilities, and therefore we expect that graphic simulators will be effective decision-aids tools both in sever accident training course and in real severe accident situations. With these in mind, we have developed a prototype graphic simulator having surveyed related technologies, and from this development experiences we have inspected the possibility to build a severe accident graphic simulator. The prototype graphic simulator is developed under IBM PC WinNT environments and is suited to Uljin 3and4 nuclear power plant. When supplied with adequate severe accident scenario as an input, the prototype can provide graphical simulations of plant safety systems' dynamic behaviors. The prototype is composed of several different modules, which are phenomena display module, MELCOR data interface module and graphic database

  13. Graphic Intersections: Erga, Parerga and Pro-Erga

    Directory of Open Access Journals (Sweden)

    Petherbridge, Deanna

    2014-03-01

    Full Text Available The place where design and art intersect is drawing with its elastic capability of functioning as the whole, the preparatory and the supplementary work. Drawing doesn't only occur at the level of individual practice but can be part of wider "graphic events" where concerted acts of recording, performing, inventing and disseminating link diverse visual practices across time. Two such discursive events are discussed as paradigms: the accidental finding of the Villa Aurea in the 1480s in Rome and Alois Senefelder's lithographic publication of the illustrated Book of Hours of Emperor Maximilian I in 1808. Both were stylistically influential through the popularising of 'grotesque' configurations that unify heterogeneity through linearity.

  14. Graphical Models with R

    DEFF Research Database (Denmark)

    Højsgaard, Søren; Edwards, David; Lauritzen, Steffen

    Graphical models in their modern form have been around since the late 1970s and appear today in many areas of the sciences. Along with the ongoing developments of graphical models, a number of different graphical modeling software programs have been written over the years. In recent years many...... of these software developments have taken place within the R community, either in the form of new packages or by providing an R ingerface to existing software. This book attempts to give the reader a gentle introduction to graphical modeling using R and the main features of some of these packages. In addition......, the book provides examples of how more advanced aspects of graphical modeling can be represented and handled within R. Topics covered in the seven chapters include graphical models for contingency tables, Gaussian and mixed graphical models, Bayesian networks and modeling high dimensional data...

  15. Graphical tools for TV weather presentation

    Science.gov (United States)

    Najman, M.

    2010-09-01

    Contemporary meteorology and its media presentation faces in my opinion following key tasks: - Delivering the meteorological information to the end user/spectator in understandable and modern fashion, which follows industry standard of video output (HD, 16:9) - Besides weather icons show also the outputs of numerical weather prediction models, climatological data, satellite and radar images, observed weather as actual as possible. - Does not compromise the accuracy of presented data. - Ability to prepare and adjust the weather show according to actual synoptic situtation. - Ability to refocus and completely adjust the weather show to actual extreme weather events. - Ground map resolution weather data presentation need to be at least 20 m/pixel to be able to follow the numerical weather prediction model resolution. - Ability to switch between different numerical weather prediction models each day, each show or even in the middle of one weather show. - The graphical weather software need to be flexible and fast. The graphical changes nee to be implementable and airable within minutes before the show or even live. These tasks are so demanding and the usual original approach of custom graphics could not deal with it. It was not able to change the show every day, the shows were static and identical day after day. To change the content of the weather show daily was costly and most of the time impossible with the usual approach. The development in this area is fast though and there are several different options for weather predicting organisations such as national meteorological offices and private meteorological companies to solve this problem. What are the ways to solve it? What are the limitations and advantages of contemporary graphical tools for meteorologists? All these questions will be answered.

  16. Graphic gambling warnings: how they affect emotions, cognitive responses and attitude change.

    Science.gov (United States)

    Muñoz, Yaromir; Chebat, Jean-Charles; Borges, Adilson

    2013-09-01

    The present study focuses on the effects of graphic warnings related to excessive gambling. It is based upon a theoretical model derived from both the Protection Motivation Theory (PMT) and the Elaboration Likelihood Model (ELM). We focus on video lottery terminal (VLT), one of the most hazardous format in the gaming industry. Our cohort consisted of 103 actual gamblers who reported previous gambling activity on VLT's on a regular basis. We assess the effectiveness of graphic warnings vs. text-only warnings and the effectiveness of two major arguments (i.e., family vs. financial disruption). A 2 × 2 factorial design was used to test the direct and combined effects of two variables (i.e., warning content and presence vs. absence of a graphic). It was found that the presence of a graphic enhances both cognitive appraisal and fear, and has positive effects on the Depth of Information Processing. In addition, graphic content combined with family disruptions is more effective for changing attitudes and complying with the warning than other combinations of the manipulated variables. It is proposed that ELM and PMT complement each other to explain the effects of warnings. Theoretical and practical implications are discussed.

  17. ElectroEncephaloGraphics: Making waves in computer graphics research.

    Science.gov (United States)

    Mustafa, Maryam; Magnor, Marcus

    2014-01-01

    Electroencephalography (EEG) is a novel modality for investigating perceptual graphics problems. Until recently, EEG has predominantly been used for clinical diagnosis, in psychology, and by the brain-computer-interface community. Researchers are extending it to help understand the perception of visual output from graphics applications and to create approaches based on direct neural feedback. Researchers have applied EEG to graphics to determine perceived image and video quality by detecting typical rendering artifacts, to evaluate visualization effectiveness by calculating the cognitive load, and to automatically optimize rendering parameters for images and videos on the basis of implicit neural feedback.

  18. [Hardware for graphics systems].

    Science.gov (United States)

    Goetz, C

    1991-02-01

    In all personal computer applications, be it for private or professional use, the decision of which "brand" of computer to buy is of central importance. In the USA Apple computers are mainly used in universities, while in Europe computers of the so-called "industry standard" by IBM (or clones thereof) have been increasingly used for many years. Independently of any brand name considerations, the computer components purchased must meet the current (and projected) needs of the user. Graphic capabilities and standards, processor speed, the use of co-processors, as well as input and output devices such as "mouse", printers and scanners are discussed. This overview is meant to serve as a decision aid. Potential users are given a short but detailed summary of current technical features.

  19. Nuclear reactors; graphical symbols

    International Nuclear Information System (INIS)

    1987-11-01

    This standard contains graphical symbols that reveal the type of nuclear reactor and is used to design graphical and technical presentations. Distinguishing features for nuclear reactors are laid down in graphical symbols. (orig.) [de

  20. The effectiveness of graphic representation techniques used by industrial designers for the conceptual presentation of new products

    Directory of Open Access Journals (Sweden)

    Francisco Felip Miralles

    2017-09-01

    This work aims to demonstrate the importance of graphic expression used as a tool for presenting ideas about new products, and evaluate the effectiveness of several graphic techniques in improving the client's understanding of the product, taking into account the conceptual clarity, the representation of the mode of use, the relationship with the user and the contextualization of the product in its habitat or use environment.

  1. The graphics future in scientific applications-trends and developments in computer graphics

    CERN Document Server

    Enderle, G

    1982-01-01

    Computer graphics methods and tools are being used to a great extent in scientific research. The future development in this area will be influenced both by new hardware developments and by software advances. On the hardware sector, the development of the raster technology will lead to the increased use of colour workstations with more local processing power. Colour hardcopy devices for creating plots, slides, or movies will be available at a lower price than today. The first real 3D-workstations will appear on the marketplace. One of the main activities on the software sector is the standardization of computer graphics systems, graphical files, and device interfaces. This will lead to more portable graphical application programs and to a common base for computer graphics education.

  2. A Theoretical Analysis of Learning with Graphics--Implications for Computer Graphics Design.

    Science.gov (United States)

    ChanLin, Lih-Juan

    This paper reviews the literature pertinent to learning with graphics. The dual coding theory provides explanation about how graphics are stored and precessed in semantic memory. The level of processing theory suggests how graphics can be employed in learning to encourage deeper processing. In addition to dual coding theory and level of processing…

  3. Signage and wayfinding design a complete guide to creating environmental graphic design systems

    CERN Document Server

    Calori, Chris

    2015-01-01

    A new edition of the market-leading guide to signage and wayfinding design This new edition of Signage and Wayfinding Design: A Complete Guide to Creating Environmental Graphic Design Systems has been fully updated to offer you the latest, most comprehensive coverage of the environmental design process-from research and design development to project execution. Utilizing a cross-disciplinary approach that makes the information relevant to architects, interior designers, landscape architects, graphic designers, and industrial engineers alike, the book arms you with the skills needed to apply a

  4. Graphic Turbulence Guidance

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Forecast turbulence hazards identified by the Graphical Turbulence Guidance algorithm. The Graphical Turbulence Guidance product depicts mid-level and upper-level...

  5. Graphic Presentation: An Empirical Examination of the Graphic Novel Approach to Communicate Business Concepts

    Science.gov (United States)

    Short, Jeremy C.; Randolph-Seng, Brandon; McKenny, Aaron F.

    2013-01-01

    Graphic novels have been increasingly incorporated into business communication forums. Despite potential benefits, little research has examined the merits of the graphic novel approach. In response, we engage in a two-study approach. Study 1 explores the potential of graphic novels to affect learning outcomes and finds that the graphic novel was…

  6. For a complete preservation of the new media art: Notes on art technology

    Directory of Open Access Journals (Sweden)

    Pablo Gobira

    2016-09-01

    Full Text Available This work discuss on digital art and its preservation. Being a kind of art recognized as born digital, it is among the field of contemporary art and the wide field of digital technology. At the same time, it is part of a society in which the technology has established itself worldwide providing means to criticize the idea of "digital" as advancement or progress. Based on those assumptions, we have tried to think about the complexity of that artistic expression which is manifested in its preservation. In this article, which features notes derived from research on art and its preservation, we seek to think on the relationship between art and data and how the preservation effort beyond the data (informational/computational of technological art work reveals its statute from its industrial and artistic composition.

  7. SongMakers: An Industry-Led Approach to Arts Partnerships in Education

    Science.gov (United States)

    Hunter, Mary Ann; Broad, Tina; Jeanneret, Neryl

    2018-01-01

    Reported benefits of arts partnerships with schools range from improvements in students' motivation and engagement in learning to teachers' increased confidence in teaching the arts, and strengthened school and community relationships. Yet, in the scholarship on arts partnerships to date, limited critical attention has been given to the impact of…

  8. THE USING OF GRAPHICAL EDITOR IN THE ENGINEERING GRAPHICS AND THE COURSE DESIGNING

    Directory of Open Access Journals (Sweden)

    KARPYUK L. V.

    2016-08-01

    Full Text Available The problems of learning students of the engineering and computer graphics of the course on the base of computer-aided design (CAD were described in the article. The examples of training tasks for acquiring knowledge of work in the environment of graphical editor of AutoCAD were shown. These examples are needed to perform drawings on The Engineering Graphics, and also for a graphic part of Course Projects for students of mechanical specialties.

  9. State of the art in video system performance

    Science.gov (United States)

    Lewis, Michael J.

    1990-01-01

    The closed circuit television (CCTV) system that is onboard the Space Shuttle has the following capabilities: camera, video signal switching and routing unit (VSU); and Space Shuttle video tape recorder. However, this system is inadequate for use with many experiments that require video imaging. In order to assess the state-of-the-art in video technology and data storage systems, a survey was conducted of the High Resolution, High Frame Rate Video Technology (HHVT) products. The performance of the state-of-the-art solid state cameras and image sensors, video recording systems, data transmission devices, and data storage systems versus users' requirements are shown graphically.

  10. Graphical Rasch models

    DEFF Research Database (Denmark)

    Kreiner, Svend; Christensen, Karl Bang

    Rasch models; Partial Credit models; Rating Scale models; Item bias; Differential item functioning; Local independence; Graphical models......Rasch models; Partial Credit models; Rating Scale models; Item bias; Differential item functioning; Local independence; Graphical models...

  11. Perception in statistical graphics

    Science.gov (United States)

    VanderPlas, Susan Ruth

    There has been quite a bit of research on statistical graphics and visualization, generally focused on new types of graphics, new software to create graphics, interactivity, and usability studies. Our ability to interpret and use statistical graphics hinges on the interface between the graph itself and the brain that perceives and interprets it, and there is substantially less research on the interplay between graph, eye, brain, and mind than is sufficient to understand the nature of these relationships. The goal of the work presented here is to further explore the interplay between a static graph, the translation of that graph from paper to mental representation (the journey from eye to brain), and the mental processes that operate on that graph once it is transferred into memory (mind). Understanding the perception of statistical graphics should allow researchers to create more effective graphs which produce fewer distortions and viewer errors while reducing the cognitive load necessary to understand the information presented in the graph. Taken together, these experiments should lay a foundation for exploring the perception of statistical graphics. There has been considerable research into the accuracy of numerical judgments viewers make from graphs, and these studies are useful, but it is more effective to understand how errors in these judgments occur so that the root cause of the error can be addressed directly. Understanding how visual reasoning relates to the ability to make judgments from graphs allows us to tailor graphics to particular target audiences. In addition, understanding the hierarchy of salient features in statistical graphics allows us to clearly communicate the important message from data or statistical models by constructing graphics which are designed specifically for the perceptual system.

  12. A new angle on parallel languages: the contribution of visual arts to a vocabulary of graphical projection in video games

    Directory of Open Access Journals (Sweden)

    Audrey Larochelle

    2013-03-01

    Full Text Available It is fair to argue that in the short history of game studies, the concept of graphical projection has not been used in all its dimensions. In a way, we might even say that the idea has been systematically overlooked. Therefore, in order to fully express the potential of graphical projection in game studies, we have to properly define the vocabulary used to describe its various forms.

  13. Critical Encounters in a Middle School English Language Arts Classroom: Using Graphic Novels to Teach Critical Thinking & Reading for Peace Education

    Science.gov (United States)

    Sun, Lina

    2017-01-01

    Graphic novels, which tell real and fictional stories using a combination of words and images, are often sophisticated, and involve intriguing topics. There has been an increasing interest in teaching with graphic novels to promote literacy as one alternative to traditional literacy pedagogy (e.g., Gorman, 2003; Schwarz, 2002). A pedagogy of…

  14. The computer graphics metafile

    CERN Document Server

    Henderson, LR; Shepherd, B; Arnold, D B

    1990-01-01

    The Computer Graphics Metafile deals with the Computer Graphics Metafile (CGM) standard and covers topics ranging from the structure and contents of a metafile to CGM functionality, metafile elements, and real-world applications of CGM. Binary Encoding, Character Encoding, application profiles, and implementations are also discussed. This book is comprised of 18 chapters divided into five sections and begins with an overview of the CGM standard and how it can meet some of the requirements for storage of graphical data within a graphics system or application environment. The reader is then intr

  15. The computer graphics interface

    CERN Document Server

    Steinbrugge Chauveau, Karla; Niles Reed, Theodore; Shepherd, B

    2014-01-01

    The Computer Graphics Interface provides a concise discussion of computer graphics interface (CGI) standards. The title is comprised of seven chapters that cover the concepts of the CGI standard. Figures and examples are also included. The first chapter provides a general overview of CGI; this chapter covers graphics standards, functional specifications, and syntactic interfaces. Next, the book discusses the basic concepts of CGI, such as inquiry, profiles, and registration. The third chapter covers the CGI concepts and functions, while the fourth chapter deals with the concept of graphic obje

  16. Programación de gráficos 3D con Mathematica, DrawGraphics, CurvesGraphics, LiveGraphics3D y JavaView

    OpenAIRE

    Mora Flores, Walter; Instituto Tecnológico de Costa Rica; Figueroa, Geovanni; Instituto Tecnológico de Costa Rica

    2015-01-01

    Se muestra como integrar las herramientas: Mathematica (y los paquetes DrawGraphics y CurvesGraphics), LiveGraphics3D, JavaView y html, para crear algunas figuras 3D las cuales se pueden incrustar en páginas Web independientes y con posibilidad de interacción.

  17. Mathematical structures for computer graphics

    CERN Document Server

    Janke, Steven J

    2014-01-01

    A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes Mathematical Structures for Computer Graphics presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer graphics. Focusing on the significant mathematical results, the book establishes key algorithms used to build complex graphics scenes. Written for readers with various levels of mathematical background, the book develops a solid foundation for graphics techniques and fills in relevant grap

  18. ART AND ENGINEERING IN METAL SCULPTURES

    Directory of Open Access Journals (Sweden)

    COSTIN Georgiana Alexandra

    2016-07-01

    Full Text Available This paper shows how engineering and art are combined in making metal sculptures, referring to artistic creations exhibited in the “Dunărea de Jos” University campus in Galați, in the tradition existing between the Faculty of Engineering and the Visual Art Museum of Galați, with a significant contribution of prestigious artists of Galaţi and beyond. In this context, in order to develop the conception and design of some artistic products, many 2D and 3D graphical representation systems of information have appeared in a virtual environment, in which shaping using dedicated software applications, required that these artworks can be described by a series of shaping operation sequences, package design tools Autodesk Inventor CAD being such a solution.

  19. Attaining Visual Literacy Using Simplified Graphics in Industry.

    Science.gov (United States)

    Burton, Terry

    In the current milieu of ISO 9000 certification, just-in-time engineering (JIT), demand flow technology (DFT), and total quality management (TQM), industry is attempting to implement available technology for the creation, control, and delivery of documentation. In most cases, their efforts are in need of outside resources to analyze, develop,…

  20. Graphics Gems III IBM version

    CERN Document Server

    Kirk, David

    1994-01-01

    This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a

  1. Graphic Communications--Preparatory Area. Book I--Typography and Modern Typesetting. Teacher's Manual.

    Science.gov (United States)

    Hertz, Andrew

    Intended for use with a companion student manual, this teacher's guide lists procedures and teaching tips for each unit of a secondary or postsecondary course of study in typography and modern typesetting. Course objectives are listed for developing student skills in the following preparatory functions of the graphic communications industry: copy…

  2. State of art of nuclear telerobots

    Energy Technology Data Exchange (ETDEWEB)

    Yoon, Ji Sup; Oh, S C; Park, Y S; Kim, K S

    1997-03-01

    A state-of-the-art survey on telerobotics technology for nuclear applications is made with view to provide technical data base to interested users. Most of the information are gathered from G7 countries with some addition of Korean status of development. Although the bulk of information is focussed on mobile robots, graphic simulation for man-machine interface is also included in the survey. Examples of telerobotics application to nuclear work are investigated. (author). 108 refs., 9 tabs., 64 figs

  3. A state-of-the-art review on nitrous oxide control from waste treatment and industrial sources.

    Science.gov (United States)

    Frutos, Osvaldo D; Quijano, Guillermo; Aizpuru, Aitor; Muñoz, Raúl

    2018-03-20

    This review aims at holistically analyzing the environmental problems associated with nitrous oxide (N 2 O) emissions by evaluating the most important sources of N 2 O and its environmental impacts. Emissions from wastewater treatment processes and the industrial production of nitric and adipic acid represent nowadays the most important anthropogenic point sources of N 2 O. Therefore, state-of-the-art strategies to mitigate the generation and release to the atmosphere of this greenhouse and O 3 -depleting gas in the waste treatment and industrial sectors are also reviewed. An updated review of the end-of-the-pipe technologies for N 2 O abatement, both in the waste treatment and industrial sectors, is herein presented and critically discussed for the first time. Despite the consistent efforts recently conducted in the development of cost-efficient and eco-friendly N 2 O abatement technologies, physical/chemical technologies still constitute the most popular treatments for the control of industrial N 2 O emissions at commercial scale. The recent advances achieved on biological N 2 O abatement based on heterotrophic denitrification have opened new opportunities for the development of eco-friendly alternatives for the treatment of N 2 O emissions. Finally, the main limitations and challenges faced by these novel N 2 O abatement biotechnologies are identified in order to pave the way for market implementation. Copyright © 2018 Elsevier Inc. All rights reserved.

  4. SUIS: An Online Graphical Signature-Based User Identification System

    OpenAIRE

    Alam, Shahid

    2016-01-01

    Humans possess a large amount of, and almost limitless, visual memory, that assists them to remember pictures far better than words. This phenomenon has recently motivated the computer security researchers' in academia and industry to design and develop graphical user identification systems (GUISs). Cognometric GUISs are more memorable than drawmetric GUISs, but takes more time to authenticate. None of the previously proposed GUISs combines the advantages of both cognometric and drawmetric sy...

  5. Graphical user interfaces for McCellan Nuclear Radiation Center (MNRC)

    International Nuclear Information System (INIS)

    Brown-VanHoozer, S. A.

    1998-01-01

    McClellan's Nuclear Radiation Center (MNRC) control console is in the process of being replaced due to spurious scrams, outdated software, and obsolete parts. The intent of the new control console is to eliminate the existing problems by installing a UNIX-based computer system with industry-standard interface software and incorporating human factors during all stages of the graphical user interface (GUI) development and control console design

  6. Graphical Models with R

    CERN Document Server

    Højsgaard, Søren; Lauritzen, Steffen

    2012-01-01

    Graphical models in their modern form have been around since the late 1970s and appear today in many areas of the sciences. Along with the ongoing developments of graphical models, a number of different graphical modeling software programs have been written over the years. In recent years many of these software developments have taken place within the R community, either in the form of new packages or by providing an R interface to existing software. This book attempts to give the reader a gentle introduction to graphical modeling using R and the main features of some of these packages. In add

  7. Graphic notation

    DEFF Research Database (Denmark)

    Bergstrøm-Nielsen, Carl

    1992-01-01

    Texbook to be used along with training the practise of graphic notation. Describes method; exercises; bibliography; collection of examples. If you can read Danish, please refer to that edition which is by far much more updated.......Texbook to be used along with training the practise of graphic notation. Describes method; exercises; bibliography; collection of examples. If you can read Danish, please refer to that edition which is by far much more updated....

  8. Graphics gems

    CERN Document Server

    Glassner, Andrew S

    1993-01-01

    ""The GRAPHICS GEMS Series"" was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems.

  9. Tourists' acceptance of advanced technology-based innovations for promoting arts and culture

    NARCIS (Netherlands)

    Pantano, E.; Corvello, V.

    2014-01-01

    Advanced technologies are able to influence tourists' decisions. They can be exploited for attracting touristic flows towards cultural destinations. In particular, virtual tours are new tools based on advanced 3D graphics that can be useful for promoting arts and culture. In this paper, we test

  10. 76 FR 62283 - National Arts And Humanities Month, 2011

    Science.gov (United States)

    2011-10-07

    ... something more and something better. Great works of literature, theater, dance, fine art, and music reach us... Americans earn a living in the arts and humanities, and the non-profit and for-profit arts industries are... this work by displaying American art at the White House and by hosting music, dance, poetry, and film...

  11. Interactive Graphic Journalism

    NARCIS (Netherlands)

    Schlichting, Laura

    2016-01-01

    textabstractThis paper examines graphic journalism (GJ) in a transmedial context, and argues that transmedial graphic journalism (TMGJ) is an important and fruitful new form of visual storytelling, that will re-invigorate the field of journalism, as it steadily tests out and plays with new media,

  12. Evaluating Texts for Graphical Literacy Instruction: The Graphic Rating Tool

    Science.gov (United States)

    Roberts, Kathryn L.; Brugar, Kristy A.; Norman, Rebecca R.

    2015-01-01

    In this article, we present the Graphical Rating Tool (GRT), which is designed to evaluate the graphical devices that are commonly found in content-area, non-fiction texts, in order to identify books that are well suited for teaching about those devices. We also present a "best of" list of science and social studies books, which includes…

  13. Graphical programming at Sandia National Laboratories

    International Nuclear Information System (INIS)

    McDonald, M.J.; Palmquist, R.D.; Desjarlais, L.

    1993-09-01

    Sandia has developed an advanced operational control system approach, called Graphical Programming, to design, program, and operate robotic systems. The Graphical Programming approach produces robot systems that are faster to develop and use, safer in operation, and cheaper overall than altemative teleoperation or autonomous robot control systems. Graphical Programming also provides an efficient and easy-to-use interface to traditional robot systems for use in setup and programming tasks. This paper provides an overview of the Graphical Programming approach and lists key features of Graphical Programming systems. Graphical Programming uses 3-D visualization and simulation software with intuitive operator interfaces for the programming and control of complex robotic systems. Graphical Programming Supervisor software modules allow an operator to command and simulate complex tasks in a graphic preview mode and, when acceptable, command the actual robots and monitor their motions with the graphic system. Graphical Programming Supervisors maintain registration with the real world and allow the robot to perform tasks that cannot be accurately represented with models alone by using a combination of model and sensor-based control

  14. Transforming Graphical System Models to Graphical Attack Models

    DEFF Research Database (Denmark)

    Ivanova, Marieta Georgieva; Probst, Christian W.; Hansen, Rene Rydhof

    2016-01-01

    Manually identifying possible attacks on an organisation is a complex undertaking; many different factors must be considered, and the resulting attack scenarios can be complex and hard to maintain as the organisation changes. System models provide a systematic representation of organisations...... approach to transforming graphical system models to graphical attack models in the form of attack trees. Based on an asset in the model, our transformations result in an attack tree that represents attacks by all possible actors in the model, after which the actor in question has obtained the asset....

  15. Using Computer Graphics in the 90's.

    Science.gov (United States)

    Towne, Violet A.

    Computer-Aided Design, a hands-on program for public school teachers, was first offered in the summer of 1987 as an outgrowth of a 1986 robotics training program. Area technology teachers needed computer-aided design (CAD) training because of a New York State Education system transition from the industrial arts curriculum to a new curriculum in…

  16. Implementation of graphic health warning labels on tobacco products in India: the interplay between the cigarette and the bidi industries.

    Science.gov (United States)

    Sankaran, Sujatha; Hiilamo, Heikki; Glantz, Stanton A

    2015-11-01

    To understand the competition between and among tobacco companies and health groups that led to graphical health warning labels (GHWL) on all tobacco products in India. Analysis of internal tobacco industry documents in the Legacy Tobacco Document Library, documents obtained through India's Right to Information Act, and news reports. Implementation of GHWLs in India reflects a complex interplay between the government and the cigarette and bidi industries, who have shared as well as conflicting interests. Joint lobbying by national-level tobacco companies (that are foreign subsidiaries of multinationals) and local producers of other forms of tobacco blocked GHWLs for decades and delayed the implementation of effective GHWLs after they were mandated in 2007. Tobacco control activists used public interest lawsuits and the Right to Information Act to win government implementation of GHWLs on cigarette, bidi and smokeless tobacco packs in May 2009 and rotating GHWLs in December 2011. GHWLs in India illustrate how the presence of bidis and cigarettes in the same market creates a complex regulatory environment. The government imposing tobacco control on multinational cigarette companies led to the enforcement of regulation on local forms of tobacco. As other developing countries with high rates of alternate forms of tobacco use establish and enforce GHWL laws, the tobacco control advocacy community can use pressure on the multinational cigarette industry as an indirect tool to force implementation of regulations on other forms of tobacco. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://www.bmj.com/company/products-services/rights-and-licensing/

  17. Customizing graphical user interface technology for spacecraft control centers

    Science.gov (United States)

    Beach, Edward; Giancola, Peter; Gibson, Steven; Mahmot, Ronald

    1993-01-01

    The Transportable Payload Operations Control Center (TPOCC) project is applying the latest in graphical user interface technology to the spacecraft control center environment. This project of the Mission Operations Division's (MOD) Control Center Systems Branch (CCSB) at NASA Goddard Space Flight Center (GSFC) has developed an architecture for control centers which makes use of a distributed processing approach and the latest in Unix workstation technology. The TPOCC project is committed to following industry standards and using commercial off-the-shelf (COTS) hardware and software components wherever possible to reduce development costs and to improve operational support. TPOCC's most successful use of commercial software products and standards has been in the development of its graphical user interface. This paper describes TPOCC's successful use and customization of four separate layers of commercial software products to create a flexible and powerful user interface that is uniquely suited to spacecraft monitoring and control.

  18. Computer graphics at VAX JINR

    International Nuclear Information System (INIS)

    Balashov, V.K.

    1991-01-01

    The structure of the software for computer graphics at VAX JINR is described. It consists of graphical packages GKS, WAND and a set graphicals packages for High Energy Physics application designed at CERN. 17 refs.; 1 tab

  19. Methodology for the interactive graphic simulator construction

    International Nuclear Information System (INIS)

    Milian S, Idalmis; Rodriguez M, Lazaro; Lopez V, Miguel A.

    1997-01-01

    The PC-supported Interactive Graphic Simulators (IGS) have successfully been used for industrial training programs in many countries. This paper is intended to illustrate the general methodology applied by our research team for the construction of this kind of conceptual or small scale simulators. The information and tools available to achieve this goal are also described. The applicability of the present methodology was confirmed with the construction of a set of IGS for nuclear power plants operators training programs in Cuba. One of them, relating reactor kinetics, is shown and briefly described in this paper. (author). 11 refs., 3 figs

  20. Teaching For Art Criticism: Incorporating Feldman’s Critical Analysis Learning Model In Students’ Studio Practice

    OpenAIRE

    Maithreyi Subramaniam; Jaffri Hanafi; Abu Talib Putih

    2016-01-01

    This study adopted 30 first year graphic design students’ artwork, with critical analysis using Feldman’s model of art criticism. Data were analyzed quantitatively; descriptive statistical techniques were employed. The scores were viewed in the form of mean score and frequencies to determine students’ performances in their critical ability. Pearson Correlation Coefficient was used to find out the correlation between students’ studio practice and art critical ability scores. The...

  1. Neurosurgical simulation by interactive computer graphics on iPad.

    Science.gov (United States)

    Maruyama, Keisuke; Kin, Taichi; Saito, Toki; Suematsu, Shinya; Gomyo, Miho; Noguchi, Akio; Nagane, Motoo; Shiokawa, Yoshiaki

    2014-11-01

    Presurgical simulation before complicated neurosurgery is a state-of-the-art technique, and its usefulness has recently become well known. However, simulation requires complex image processing, which hinders its widespread application. We explored handling the results of interactive computer graphics on the iPad tablet, which can easily be controlled anywhere. Data from preneurosurgical simulations from 12 patients (4 men, 8 women) who underwent complex brain surgery were loaded onto an iPad. First, DICOM data were loaded using Amira visualization software to create interactive computer graphics, and ParaView, another free visualization software package, was used to convert the results of the simulation to be loaded using the free iPad software KiwiViewer. The interactive computer graphics created prior to neurosurgery were successfully displayed and smoothly controlled on the iPad in all patients. The number of elements ranged from 3 to 13 (mean 7). The mean original data size was 233 MB, which was reduced to 10.4 MB (4.4% of original size) after image processing by ParaView. This was increased to 46.6 MB (19.9%) after decompression in KiwiViewer. Controlling the magnification, transfer, rotation, and selection of translucence in 10 levels of each element were smoothly and easily performed using one or two fingers. The requisite skill to smoothly control the iPad software was acquired within 1.8 trials on average in 12 medical students and 6 neurosurgical residents. Using an iPad to handle the result of preneurosurgical simulation was extremely useful because it could easily be handled anywhere.

  2. The Case for Graphic Novels

    Directory of Open Access Journals (Sweden)

    Steven Hoover

    2012-04-01

    Full Text Available Many libraries and librarians have embraced graphic novels. A number of books, articles, and presentations have focused on the history of the medium and offered advice on building and maintaining collections, but very little attention has been given the question of how integrate graphic novels into a library’s instructional efforts. This paper will explore the characteristics of graphic novels that make them a valuable resource for librarians who focus on research and information literacy instruction, identify skills and competencies that can be taught by the study of graphic novels, and will provide specific examples of how to incorporate graphic novels into instruction.

  3. GENERATION OF GEOMETRIC ORNAMENTS IN ANCIENT MOSAIC ART

    Directory of Open Access Journals (Sweden)

    SASS Ludmila

    2015-06-01

    Full Text Available The paper examines geometrical ornaments from ancient mosaic.We studied the geometric generation by using Computer Aided Graphics for three examples of ancient mosaic: a mosaic of Ancient Corinth, a mosaic of the sacred geometry Flower of Life (exposed in the National Museum of Israel and a mosaic of fortress Masada - Israel. The technique of drawing ancient mosaic is recomposed using computer aided graphics. A program has been developed that can help draw a petal-type arc (semicircle of the mosaic that is the Byzantine church of Masada. Based on these mosaics, other variants of aesthetic images in monochrome or black and white and polychrome were drawn, all of which can be materialized in decorative art to embellish various surfaces: walls, floors, pools, fountains, etc.

  4. Ionizing radiation on Industry in Ecuador

    International Nuclear Information System (INIS)

    Benitez, Manuel

    1999-08-01

    This report contains a nuclear gauges classification and radioactive sources used in industry, radioprotection measurement and emergency planning. It also shows equipment schemes and radioprotection graphics. (The author)

  5. Organization of graphic controls for a state of the art human interface

    International Nuclear Information System (INIS)

    Speckert, G.C.

    1980-01-01

    This paper describes a proposed control system organization, based on an existing design for the Lawrence Livermore National Laboratory's Mirror Fusion Test Facility (MFTF). The trend of improving traditional status (output) devices such as lamps, gauges, and other single function status displays by use of computer generated color video displays in modern supervisory control environments has been extended to include control (input) devices. For MFTF, the usual arrays of knobs, switches, and physical buttons have been almost entirely replaced by graphic images of buttons which are displayed on color monitors equipped with curved transparent touchsensors. The light touch of a finger brings the operator the desired set of controls, requests a particular status display, or issues a command to the system being controlled, while banks of status monitors dynamically display his changing world. Because the operator can only interact with a portion of the total controls at any one time, the organization of these controls is critical for optimization of the man-machine interface

  6. EASI graphics - Version II

    International Nuclear Information System (INIS)

    Allensworth, J.A.

    1984-04-01

    EASI (Estimate of Adversary Sequence Interruption) is an analytical technique for measuring the effectiveness of physical protection systems. EASI Graphics is a computer graphics extension of EASI which provides a capability for performing sensitivity and trade-off analyses of the parameters of a physical protection system. This document reports on the implementation of the Version II of EASI Graphics and illustrates its application with some examples. 5 references, 15 figures, 6 tables

  7. Vistas of the post-industrial city.

    Directory of Open Access Journals (Sweden)

    Malcolm Miles

    2000-02-01

    prosperity, as redundant industrial buildings are re-coded as sites of culture. But if the post-industrial city is a post-modern site of abundance, its benefits are unevenly distributed; centres of affluence construct margins of deprivation. Just as public art lent a veneer of cultural value to urban development in the 1980s, so the re-coding of industrial buildings as sites of culture in the ’90s contributes to a continuing aestheticisation of the city which affirms a dominant spatial order. What strategies, then, are appropriate for art in post-industrial cities?

  8. Implementation of graphical user interfaces in nuclear applications

    International Nuclear Information System (INIS)

    Barmsnes, K.A.; Johnsen, T.; Sundling, C.-V.

    1997-01-01

    During recent years a demand has formed for systems that support design and implementation of graphical user interfaces (GUIs) in the control rooms of nuclear power plants. Picasso-3 is a user interface management system supporting object oriented definition of GUIs in a distributed computing environment. The system is currently being used in a number of different application areas within the nuclear industry, such as retrofitting of display systems in simulators and control rooms, education and training applications, etc. Some examples are given of nuclear applications where the Picasso-3 system has been used

  9. A handbook of statistical graphics using SAS ODS

    CERN Document Server

    Der, Geoff

    2014-01-01

    An Introduction to Graphics: Good Graphics, Bad Graphics, Catastrophic Graphics and Statistical GraphicsThe Challenger DisasterGraphical DisplaysA Little History and Some Early Graphical DisplaysGraphical DeceptionAn Introduction to ODS GraphicsGenerating ODS GraphsODS DestinationsStatistical Graphics ProceduresODS Graphs from Statistical ProceduresControlling ODS GraphicsControlling Labelling in GraphsODS Graphics EditorGraphs for Displaying the Characteristics of Univariate Data: Horse Racing, Mortality Rates, Forearm Lengths, Survival Times and Geyser EruptionsIntroductionPie Chart, Bar Cha

  10. Creativity--A Dynamic Approach to Industrial Education

    Science.gov (United States)

    Markowitz, John, Jr.

    1974-01-01

    The author presents a number of unique programs and projects which have proved successful in one high school's woodworking and graphic arts classes in terms of motivating high student interest, growth in skills, good community relations--and a financial profit. The chief objective is self-discovery, the model is Outward Bound. (AJ)

  11. Graphical Turbulence Guidance - Composite

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Forecast turbulence hazards identified by the Graphical Turbulence Guidance algorithm. The Graphical Turbulence Guidance product depicts mid-level and upper-level...

  12. Transportable Applications Environment (TAE) Plus: A NASA tool used to develop and manage graphical user interfaces

    Science.gov (United States)

    Szczur, Martha R.

    1992-01-01

    The Transportable Applications Environment (TAE) Plus was built to support the construction of graphical user interfaces (GUI's) for highly interactive applications, such as real-time processing systems and scientific analysis systems. It is a general purpose portable tool that includes a 'What You See Is What You Get' WorkBench that allows user interface designers to layout and manipulate windows and interaction objects. The WorkBench includes both user entry objects (e.g., radio buttons, menus) and data-driven objects (e.g., dials, gages, stripcharts), which dynamically change based on values of realtime data. Discussed here is what TAE Plus provides, how the implementation has utilized state-of-the-art technologies within graphic workstations, and how it has been used both within and without NASA.

  13. Deterministic Graphical Games Revisited

    DEFF Research Database (Denmark)

    Andersson, Daniel; Hansen, Kristoffer Arnsfelt; Miltersen, Peter Bro

    2008-01-01

    We revisit the deterministic graphical games of Washburn. A deterministic graphical game can be described as a simple stochastic game (a notion due to Anne Condon), except that we allow arbitrary real payoffs but disallow moves of chance. We study the complexity of solving deterministic graphical...... games and obtain an almost-linear time comparison-based algorithm for computing an equilibrium of such a game. The existence of a linear time comparison-based algorithm remains an open problem....

  14. Trend Monitoring System (TMS) graphics software

    Science.gov (United States)

    Brown, J. S.

    1979-01-01

    A prototype bus communications systems, which is being used to support the Trend Monitoring System (TMS) and to evaluate the bus concept is considered. A set of FORTRAN-callable graphics subroutines for the host MODCOMP comuter, and an approach to splitting graphics work between the host and the system's intelligent graphics terminals are described. The graphics software in the MODCOMP and the operating software package written for the graphics terminals are included.

  15. Collection Of Software For Computer Graphics

    Science.gov (United States)

    Hibbard, Eric A.; Makatura, George

    1990-01-01

    Ames Research Graphics System (ARCGRAPH) collection of software libraries and software utilities assisting researchers in generating, manipulating, and visualizing graphical data. Defines metafile format containing device-independent graphical data. File format used with various computer-graphics-manipulation and -animation software packages at Ames, including SURF (COSMIC Program ARC-12381) and GAS (COSMIC Program ARC-12379). Consists of two-stage "pipeline" used to put out graphical primitives. ARCGRAPH libraries developed on VAX computer running VMS.

  16. Fast image interpolation for motion estimation using graphics hardware

    Science.gov (United States)

    Kelly, Francis; Kokaram, Anil

    2004-05-01

    Motion estimation and compensation is the key to high quality video coding. Block matching motion estimation is used in most video codecs, including MPEG-2, MPEG-4, H.263 and H.26L. Motion estimation is also a key component in the digital restoration of archived video and for post-production and special effects in the movie industry. Sub-pixel accurate motion vectors can improve the quality of the vector field and lead to more efficient video coding. However sub-pixel accuracy requires interpolation of the image data. Image interpolation is a key requirement of many image processing algorithms. Often interpolation can be a bottleneck in these applications, especially in motion estimation due to the large number pixels involved. In this paper we propose using commodity computer graphics hardware for fast image interpolation. We use the full search block matching algorithm to illustrate the problems and limitations of using graphics hardware in this way.

  17. The "Conservatoire National des Arts et Metiers"

    Science.gov (United States)

    Kuhn, Gerard

    2004-01-01

    The overall mission of the Conservatoire national des arts et metiers--(CNAM) [National Conservatory of Industrial Arts and Trades] is outlined. One of its centers, the "Centre national de l'entrepreneuriat"--(CNE) [National Center for Entrepreneurship] is described in greater detail. In particular, this center offers various services, notably…

  18. Graphics gems

    CERN Document Server

    Heckbert, Paul S

    1994-01-01

    Graphics Gems IV contains practical techniques for 2D and 3D modeling, animation, rendering, and image processing. The book presents articles on polygons and polyhedral; a mix of formulas, optimized algorithms, and tutorial information on the geometry of 2D, 3D, and n-D space; transformations; and parametric curves and surfaces. The text also includes articles on ray tracing; shading 3D models; and frame buffer techniques. Articles on image processing; algorithms for graphical layout; basic interpolation methods; and subroutine libraries for vector and matrix algebra are also demonstrated. Com

  19. Antinomies of Semiotics in Graphic Design

    Science.gov (United States)

    Storkerson, Peter

    2010-01-01

    The following paper assesses the roles played by semiotics in graphic design and in graphic design education, which both reflects and shapes practice. It identifies a series of factors; graphic design education methods and culture; semiotic theories themselves and their application to graphic design; the two wings of Peircian semiotics and…

  20. An Opening: Graphic Design's Discursive Spaces.

    Science.gov (United States)

    Blauvelt, Andrew

    1994-01-01

    Introduces a special issue on critical histories of graphic design with a review of the particular problems identified with the history of graphic design as a field of study and the emerging discipline of graphic design history. Makes a case for the examination of graphic design through its relationships with larger discourses. (SR)

  1. Computer graphics in engineering education

    CERN Document Server

    Rogers, David F

    2013-01-01

    Computer Graphics in Engineering Education discusses the use of Computer Aided Design (CAD) and Computer Aided Manufacturing (CAM) as an instructional material in engineering education. Each of the nine chapters of this book covers topics and cites examples that are relevant to the relationship of CAD-CAM with engineering education. The first chapter discusses the use of computer graphics in the U.S. Naval Academy, while Chapter 2 covers key issues in instructional computer graphics. This book then discusses low-cost computer graphics in engineering education. Chapter 4 discusses the uniform b

  2. Graph X Academy: School to Work in the Printing Industry.

    Science.gov (United States)

    Stockwell, Dennis

    1997-01-01

    The South and West Washtenaw Consortium is a group of Michigan schools that collaborates in technical areas and operates graphic arts programs in cooperation with local printing businesses. It offers students hands-on experience and exposure to current technologies. (JOW)

  3. Art, Religion and the Supernatural in an African World: The Limit of ...

    African Journals Online (AJOL)

    This article takes an analytical look at Andrew Horn's Ritual, Drama and the Theatrical: the Case of Bori Spirit Mediumship (1981), in which he employs a graphic model to delineate the dynamic relationship between art and religion in Africa. Although Horn uses observations and analysis of spirit mediumship in the bori (cult ...

  4. On line and on paper: Visual representations, visual culture, and computer graphics in design engineering

    Energy Technology Data Exchange (ETDEWEB)

    Henderson, K.

    1991-01-01

    The research presented examines the visual communication practices of engineers and the impact of the implementation of computer graphics on their visual culture. The study is based on participant observation of day-to-day practices in two contemporary industrial settings among engineers engaged in the actual process of designing new pieces of technology. In addition, over thirty interviews were conducted at other industrial sites to confirm that the findings were not an isolated phenomenon. The data show that there is no one best way' to use a computer graphics system, but rather that use is site specific and firms and individuals engage in mixed paper and electronic practices as well as differential use of electronic options to get the job done. This research illustrates that rigid models which assume a linear theory of innovation, projecting a straight-forward process from idea, to drawing, to prototype, to production, are seriously misguided.

  5. Graphics server and action language interpreter greatly simplify the composition of a graphical user interface

    International Nuclear Information System (INIS)

    Mueller, R.

    1992-01-01

    A new control system based on a distributed computing environment is gradually installed at BESSY, a 800 MeV storage ring dedicated to the generation of synchrotron light in the VUV and soft X-ray region. The new operator consoles are large high resolution, bitmap oriented color graphic screens with mouse and keyboard. A new graphical user interface has been developed with a user interface management system. A graphics server encapsulates completely representational aspects, mediates between user interactions and application variables and takes care of a consistent state of graphical and applicational objects. Graphical representations, semantics of user interactions and interpreter instructions are defined in a database written in a simple and comprehensible user interface definition language. (R.P.) 7 refs.; 5 figs

  6. Industry

    International Nuclear Information System (INIS)

    Schindler, I.; Wiesenberger, H.

    2001-01-01

    This chapter of the environmental control report deals with the environmental impact of the industry in Austria. It gives a review of the structure and types of the industry, the legal framework and environmental policy of industrial relevance. The environmental situation of the industry in Austria is analyzed in detail, concerning air pollution (SO 2 , NO x , CO 2 , CO, CH 4 , N 2 O, NH 3 , Pb, Cd, Hg, dioxin, furans), waste water, waste management and deposit, energy and water consumption. The state of the art in respect of the IPPC-directives (European Integrated Pollution Prevention and Control Bureau) concerning the best available techniques of the different industry sectors is outlined. The application of European laws and regulations in the Austrian industry is described. (a.n.)

  7. Visual graphics for human rights, social justice, democracy and the ...

    African Journals Online (AJOL)

    Keywords: art, democracy, human rights, social justice, the public good, visual ..... (Figure 1), the symbolism is two-fold; firstly, the upper composition depicts the ... in industry and global communications pay scant regard to their effect on the ...

  8. Using Hypermedia in Teaching Art & Design: Baroque Dutch Paintings

    Directory of Open Access Journals (Sweden)

    Inas A. Alkholy

    2010-09-01

    Full Text Available Although the whole world adapts ICT -information and communication technologies- in learning and teaching visual arts for the benefit of both the student and the society, the Middle East is motionless. ME teachers need training, institutional support and motivation to apply ICT in classrooms. Preparing a traditional lecture, including visual projected examples by data show takes less time. Doing comparisons and contrast, going through formal analysis or juggling between visual examples is complex within classrooms' technological limitations of having one projector. There is an urgent need to alter traditional methods of teaching art and design and integrate pictorial approaches. This paper discusses design/art pedagogy via a suggested model lesson, which utilizes hypermedia to resemble internet interface. The lesson teaches Dutch Baroque interior design through a selection of Vermeer's paintings. Vermeer accurately painted interior elements in his paintings. The development of technology stimulates students’ imagination and develops their understanding of more influencing graphical forms. Any other art and design themes and styles can be taught by using the same interface.

  9. Advancement of G T-SCALE and the construction of a graphical user interface

    International Nuclear Information System (INIS)

    Postma, Todd A.; Vujic, Jasmina

    1997-01-01

    The issue of advanced reactor concepts with complex core geometries and advanced fuel compositions is being addressed through the development of a new computational methodology based on the coupling of two existing state-of-the-art methodologies - GTRAN2 and SCALE 4.3. The resulting methodology encompasses advanced features in analyzing new designs and in simplifying user-code interactions. The advanced nuclear features include an exact 2 D representation of a complete fuel assembly (or several assemblies), while preserving the heterogeneity of each of its pin cells, flexibility in the energy group structure, a comprehensive cross-section library and material data base, and accurate burnup calculations. A complex graphical user interface along with a graphical presentation of output data make up the user-interaction features of G T-SCALE. Extensive benchmarking of the G T-SCALE is under way, and some results and comparison with other code systems are presented in this paper. (author). 5 refs., 1 fig., 4 tabs

  10. Mathematics for computer graphics

    CERN Document Server

    Vince, John

    2006-01-01

    Helps you understand the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. This work also helps you to rediscover the mathematical techniques required to solve problems and design computer programs for computer graphic applications

  11. NASA Opportunities in Visualization, Art, and Science (NOVAS)

    Science.gov (United States)

    Fillingim, M. O.; Zevin, D.; Croft, S.; Thrall, L.; Shackelford, R. L., III

    2015-12-01

    Led by members of UC Berkeley's Multiverse education team at the Space Sciences Laboratory (http://multiverse.ssl.berkeley.edu/), in partnership with UC Berkeley Astronomy, NASA Opportunities in Visualization, Art and Science (NOVAS) is a NASA-funded program mainly for high school students that explores NASA science through art and highlights the need for and uses of art and visualizations in science. The project's aim is to motivate more diverse young people (especially African Americans) to consider Science, Technology, Engineering, and Mathematics (STEM) careers. The program offers intensive summer workshops at community youth centers, afterschool workshops at a local high school, a year-round internship for those who have taken part in one or more of our workshops, public and school outreach, and educator professional development workshops. By adding Art (fine art, graphic art, multimedia, design, and "maker/tinkering" approaches) to STEM learning, we wanted to try a unique combination of what's often now called the "STEAM movement" in STEM education. We've paid particular attention to highlighting how scientists and artists/tinkerers often collaborate, and why scientists need visualization and design experts. The program values the rise of the STEAM teaching concept, particularly that art, multimedia, design, and maker projects can help communicate science concepts more effectively. We also promote the fact that art, design, and visualization skills can lead to jobs and broader participation in science, and we frequently work with and showcase scientific illustrators and other science visualization professionals. This presentation will highlight the significant findings from our multi-year program.

  12. State-of-the-art in Heterogeneous Computing

    Directory of Open Access Journals (Sweden)

    Andre R. Brodtkorb

    2010-01-01

    Full Text Available Node level heterogeneous architectures have become attractive during the last decade for several reasons: compared to traditional symmetric CPUs, they offer high peak performance and are energy and/or cost efficient. With the increase of fine-grained parallelism in high-performance computing, as well as the introduction of parallelism in workstations, there is an acute need for a good overview and understanding of these architectures. We give an overview of the state-of-the-art in heterogeneous computing, focusing on three commonly found architectures: the Cell Broadband Engine Architecture, graphics processing units (GPUs, and field programmable gate arrays (FPGAs. We present a review of hardware, available software tools, and an overview of state-of-the-art techniques and algorithms. Furthermore, we present a qualitative and quantitative comparison of the architectures, and give our view on the future of heterogeneous computing.

  13. Flowfield computer graphics

    Science.gov (United States)

    Desautel, Richard

    1993-01-01

    The objectives of this research include supporting the Aerothermodynamics Branch's research by developing graphical visualization tools for both the branch's adaptive grid code and flow field ray tracing code. The completed research for the reporting period includes development of a graphical user interface (GUI) and its implementation into the NAS Flowfield Analysis Software Tool kit (FAST), for both the adaptive grid code (SAGE) and the flow field ray tracing code (CISS).

  14. Computer graphics and research projects

    International Nuclear Information System (INIS)

    Ingtrakul, P.

    1994-01-01

    This report was prepared as an account of scientific visualization tools and application tools for scientists and engineers. It is provided a set of tools to create pictures and to interact with them in natural ways. It applied many techniques of computer graphics and computer animation through a number of full-color presentations as computer animated commercials, 3D computer graphics, dynamic and environmental simulations, scientific modeling and visualization, physically based modelling, and beavioral, skelatal, dynamics, and particle animation. It took in depth at original hardware and limitations of existing PC graphics adapters contain syste m performance, especially with graphics intensive application programs and user interfaces

  15. Graphical Environment Tools for Application to Gamma-Ray Energy Tracking Arrays

    Energy Technology Data Exchange (ETDEWEB)

    Todd, Richard A. [RIS Corp.; Radford, David C. [ORNL Physics Div.

    2013-12-30

    Highly segmented, position-sensitive germanium detector systems are being developed for nuclear physics research where traditional electronic signal processing with mixed analog and digital function blocks would be enormously complex and costly. Future systems will be constructed using pipelined processing of high-speed digitized signals as is done in the telecommunications industry. Techniques which provide rapid algorithm and system development for future systems are desirable. This project has used digital signal processing concepts and existing graphical system design tools to develop a set of re-usable modular functions and libraries targeted for the nuclear physics community. Researchers working with complex nuclear detector arrays such as the Gamma-Ray Energy Tracking Array (GRETA) have been able to construct advanced data processing algorithms for implementation in field programmable gate arrays (FPGAs) through application of these library functions using intuitive graphical interfaces.

  16. Computer graphics in heat-transfer simulations

    International Nuclear Information System (INIS)

    Hamlin, G.A. Jr.

    1980-01-01

    Computer graphics can be very useful in the setup of heat transfer simulations and in the display of the results of such simulations. The potential use of recently available low-cost graphics devices in the setup of such simulations has not been fully exploited. Several types of graphics devices and their potential usefulness are discussed, and some configurations of graphics equipment are presented in the low-, medium-, and high-price ranges

  17. EU Industrial Policy

    DEFF Research Database (Denmark)

    Pellegrin, Julie; Giorgetti, Maria Letizia; Jensen, Camilla

    Following disregard in the 1980s, industrial policy has recently attracted policy attention at EU level. The objective of this study provided by Policy Department A at the request of the ITRE Committee, is to establish the state of the art of a coordinated and integrated EU industrial policy...

  18. Didáctica del dibujo de contornos ciegos aplicada al retrato gráfico = Teaching the blind contours drawing applied to graphic portrait

    Directory of Open Access Journals (Sweden)

    Ignacio Martínez de Salazar Muñoz

    2016-07-01

    Full Text Available Resumen En el área de la enseñanza del Dibujo Artístico, el retrato es una de las temáticas más complejas e interesantes a las que un estudiante debe enfrentarse. Con una larga tradición en las artes plásticas este género gráfico ofrece un campo de estudio excepcional para la adquisición de competencias básicas relacionada con la praxis del dibujo. El presente artículo muestra los resultados de una propuesta didáctica realizada con estudiantes en el contexto de los estudios universitarios de Diseño. Los objetivos que este estudio persigue son proporcionar una estrategia didáctica complementaria a los métodos de enseñanza del Dibujo Artístico, ofreciendo al docente y al estudiante herramientas que favorezcan la comprensión, validación y ejecución del retrato gráfico. Abstract In the Artistic Drawing education, the portrait is one of the most complex and interesting topics to which students must face. With a long tradition within the plastic arts, this graphic genre offers an unique field of study to acquire basic skills related to the practice of drawing. This artículo reports the results of an innovative didactic project performed with university students of the Design studies. The aim of the project is to provide a complementary teaching strategy to the traditional methods of the Artistic Drawing training. It offers to both, the teacher and the students, distinct tools to promote the understanding, validation and implementation of the graphic portrait.

  19. Teaching for Art Criticism: Incorporating Feldman's Critical Analysis Learning Model in Students' Studio Practice

    Science.gov (United States)

    Subramaniam, Maithreyi; Hanafi, Jaffri; Putih, Abu Talib

    2016-01-01

    This study adopted 30 first year graphic design students' artwork, with critical analysis using Feldman's model of art criticism. Data were analyzed quantitatively; descriptive statistical techniques were employed. The scores were viewed in the form of mean score and frequencies to determine students' performances in their critical ability.…

  20. Graphic Ecologies

    Directory of Open Access Journals (Sweden)

    Brook Weld Muller

    2014-12-01

    Full Text Available This essay describes strategic approaches to graphic representation associated with critical environmental engagement and that build from the idea of works of architecture as stitches in the ecological fabric of the city. It focuses on the building up of partial or fragmented graphics in order to describe inclusive, open-ended possibilities for making architecture that marry rich experience and responsive performance. An aphoristic approach to crafting drawings involves complex layering, conscious absence and the embracing of tension. A self-critical attitude toward the generation of imagery characterized by the notion of ‘loose precision’ may lead to more transformative and environmentally responsive architectures.

  1. Pocket Pal: A Graphic Arts Digest for Printers and Advertising Production Managers. Tenth Edition.

    Science.gov (United States)

    1970

    In this digest of information about printing a brief survey of the history of printing precedes detailed explanations of the processes and the materials involved in printing. The four major printing processes--letterpress, gravure, offset lithography, and screen--are explained. Steps in preparing art and copy for printing, including selection of…

  2. Computer graphics from basic to application

    International Nuclear Information System (INIS)

    Kim, Do Hyeong; Mun, Sung Min

    1998-04-01

    This book mentions conception of computer graphics, background history, necessity and applied field like construction design, image processing, auto mobile design, fashion design and TV broadcast, basic principle of computer, computer graphics hardware, computer graphics software such as adobe illustrator tool box and adobe photo shop, quarkXpress like introduction, application and operating circumstance, 3D graphics with summary, difference of versions of 3D studio and system, and Auto CAD application.

  3. Computer graphics from basic to application

    Energy Technology Data Exchange (ETDEWEB)

    Kim, Do Hyeong; Mun, Sung Min

    1998-04-15

    This book mentions conception of computer graphics, background history, necessity and applied field like construction design, image processing, auto mobile design, fashion design and TV broadcast, basic principle of computer, computer graphics hardware, computer graphics software such as adobe illustrator tool box and adobe photo shop, quarkXpress like introduction, application and operating circumstance, 3D graphics with summary, difference of versions of 3D studio and system, and Auto CAD application.

  4. Post-occupancy evaluation of a restored industrial building: A contemporary art and design gallery in Mexico

    Directory of Open Access Journals (Sweden)

    J. Mundo-Hernández

    2015-12-01

    Full Text Available This paper presents the results obtained from a post-occupancy evaluation (POE study conducted in an old fabric building called “La Violeta”. This structure has been recently converted into a contemporary art gallery. La Violeta is located in Puebla City, Mexico. The building dates from the beginning of the 19th century; it was built and used as a textile factory until the first decades of the 20th century. This POE study aims to assess the new use of the building from the users׳ point of view. Methodology involves historical research of the building, analysis of the conversion strategy, walkthrough investigation, and a user survey. Questions regarding the re-utilization strategy used in the building and its current use are included in the survey, such as “How do people perceive the space regarding its functionality, accessibility, and comfort?” Although the re-utilization process destroyed several historic elements, the re-use of old industrial spaces that otherwise would be obsolete and disused seems pertinent. Developing small renovation projects as part of an integral and wider project seems feasible. Users perceive the building as comfortable but not properly advertised as an art gallery, and its location is difficult to find.

  5. Graphical models for genetic analyses

    DEFF Research Database (Denmark)

    Lauritzen, Steffen Lilholt; Sheehan, Nuala A.

    2003-01-01

    This paper introduces graphical models as a natural environment in which to formulate and solve problems in genetics and related areas. Particular emphasis is given to the relationships among various local computation algorithms which have been developed within the hitherto mostly separate areas...... of graphical models and genetics. The potential of graphical models is explored and illustrated through a number of example applications where the genetic element is substantial or dominating....

  6. International Journal of Arts and Humanities(IJAH) Ethiopia

    African Journals Online (AJOL)

    Nneka Umera-Okeke

    College of Art and Built Environment ... students and technicians at the textile section of the Industrial Art Department of .... Reinforcement using wood beams. The two drawing plans for the weighted box were evaluated based on the structural design (appearance), attachment of the warp and reinforcement of the joints. Even.

  7. IS Design Pedagogy: A Special Ontology and Prospects for Curricula

    Science.gov (United States)

    Waguespack, Leslie J.

    2016-01-01

    Design as an academic endeavor has a rich history in the visual and performing arts as well as the "construction" arts: architectural, industrial, graphic, interior, fashion, and landscape design. Design in the natural and commercial sciences is largely peripheral. Although not ignored, design in the sciences predominates as a dialect of…

  8. Evolution of Industry Knowledge in the Public Domain: Prior Art Searching for Software Patents

    Directory of Open Access Journals (Sweden)

    Jinseok Park

    2005-03-01

    Full Text Available Searching prior art is a key part of the patent application and examination processes. A comprehensive prior art search gives the inventor ideas as to how he can improve or circumvent existing technology by providing up to date knowledge on the state of the art. It also enables the patent applicant to minimise the likelihood of an objection from the patent office. This article explores the characteristics of prior art associated with software patents, dealing with difficulties in searching prior art due to the lack of resources, and considers public contribution to the formation of prior art databases. It addresses the evolution of electronic prior art in line with technological development, and discusses laws and practices in the EPO, USPTO, and the JPO in relation to the validity of prior art resources on the Internet. This article also investigates the main features of searching sources and tools in the three patent offices as well as non-patent literature databases. Based on the analysis of various searching databases, it provides some strategies of efficient prior art searching that should be considered for software-related inventions.

  9. A graphical automated detection system to locate hardwood log surface defects using high-resolution three-dimensional laser scan data

    Science.gov (United States)

    Liya Thomas; R. Edward. Thomas

    2011-01-01

    We have developed an automated defect detection system and a state-of-the-art Graphic User Interface (GUI) for hardwood logs. The algorithm identifies defects at least 0.5 inch high and at least 3 inches in diameter on barked hardwood log and stem surfaces. To summarize defect features and to build a knowledge base, hundreds of defects were measured, photographed, and...

  10. Combining Anderson's Model in the Teaching of Art Appreciation for Undergraduate Students

    Science.gov (United States)

    Subramaniam, Maithreyi; Basaree, Ruzaika Omar; Hanafi, Jaffri; Putih, Abu Talib

    2016-01-01

    This study utilized 33 students taking creative communication design 3 in the third year of the graphic design and multimedia program, using an Anderson's model in teaching art appreciation. The quantitative research design and procedures were employed in this study. An experimental research using the quasi-experimental design, a single-group…

  11. Childhood trauma in the graphic memoir

    OpenAIRE

    Beskow, Sara H.

    2011-01-01

    In this thesis I examine why the graphic memoir has become such a popular platform for authors to explore their childhood, and how these authors use graphic memoirs in an attempt to understand any trauma that they experienced during their formative years. Graphic memoirs in this context allow for a dual outlet to express these complex traumatic events, both through vivid illustrations and descriptive text. To illustrate how graphic memoirs are used as an outlet for traumatic experiences I hav...

  12. Graphic Description: The Mystery of Ibn Khafaja\\'s Success in Description

    Directory of Open Access Journals (Sweden)

    جواد رنجبر

    2009-12-01

    Full Text Available Graphic Description:   The Mystery of Ibn Khafaja's Success in Description    Ali Bagher Taheriniya *  Javad Ranjbar **      Abstract Ibn Khafaja is one of the poets and men of letters in Spain. He is titled to Sanobari of Spain. He is one of the masters of description. Hence, the analysis of successful techniques he has used in the descriptive art could illuminate the way for others. Al-Taswir al-harfi (graphic description is a term which denotes the highest and most detailed poems. On this basis, the best descriptive poem is one which is closer to a painting. He has used some elements called conforming elements of description which contain: imagination, feeling, faculty, and dialogue as well as three other elements: to be inborn in description, enchanting nature and convenient life. This article is going to give an analysis of the reasons for Ibn Khafaja’s success in description and portrait making.   Key words: Ibn Khafaja, poetry, description, portrait   * Associate Professor, Bu Ali Sina University of Hamadan E-mail: bTaheriniya@yahoo.com  ** M.A. in Arabic Language and Literature

  13. [Karl Sudhoff].

    Science.gov (United States)

    Kästner, Ingrid

    2013-01-01

    In 1914, from 6th May to 18th October, the International Exposition of book Industry and Graphic Arts (BUGRA) took place in Leipzig, then the world capital of books. Karl Sudhoff, director of the Leipzig Institute of the History of Medicine, was appointed by the executive committee of the BURGA to organize the special exhibition "Three Millennia of Graphic Arts in the Service of Science". The paper shows, following Sudhoff's own descriptions and new archival sources, the conceptual design and the contents of this exposition set up by Sudhoff.

  14. Modeling And Simulation As The Basis For Hybridity In The Graphic Discipline Learning/Teaching Area

    Directory of Open Access Journals (Sweden)

    Jana Žiljak Vujić

    2009-01-01

    Full Text Available Only some fifteen years have passed since the scientific graphics discipline was established. In the transition period from the College of Graphics to «Integrated Graphic Technology Studies» to the contemporary Faculty of Graphics Arts with the University in Zagreb, three main periods of development can be noted: digital printing, computer prepress and automatic procedures in postpress packaging production. Computer technology has enabled a change in the methodology of teaching graphics technology and studying it on the level of secondary and higher education. The task has been set to create tools for simulating printing processes in order to master the program through a hybrid system consisting of methods that are separate in relation to one another: learning with the help of digital models and checking in the actual real system. We are setting a hybrid project for teaching because the overall acquired knowledge is the result of completely different methods. The first method is on the free programs level functioning without consequences. Everything remains as a record in the knowledge database that can be analyzed, statistically processed and repeated with new parameter values of the system being researched. The second method uses the actual real system where the results are in proving the value of new knowledge and this is something that encourages and stimulates new cycles of hybrid behavior in mastering programs. This is the area where individual learning incurs. The hybrid method allows the possibility of studying actual situations on a computer model, proving it on an actual real model and entering the area of learning envisaging future development.

  15. Modeling and Simulation as the Basis for Hybridity in the Graphic Discipline Learning/Teaching Area

    Directory of Open Access Journals (Sweden)

    Vilko Ziljak

    2009-11-01

    Full Text Available Only some fifteen years have passed since the scientific graphics discipline was established. In the transition period from the College of Graphics to «Integrated Graphic Technology Studies» to the contemporary Faculty of Graphics Arts with the University in Zagreb, three main periods of development can be noted: digital printing, computer prepress and automatic procedures in postpress packaging production. Computer technology has enabled a change in the methodology of teaching graphics technology and studying it on the level of secondary and higher education. The task has been set to create tools for simulating printing processes in order to master the program through a hybrid system consisting of methods that are separate in relation to one another: learning with the help of digital models and checking in the actual real system.  We are setting a hybrid project for teaching because the overall acquired knowledge is the result of completely different methods. The first method is on the free programs level functioning without consequences. Everything remains as a record in the knowledge database that can be analyzed, statistically processed and repeated with new parameter values of the system being researched. The second method uses the actual real system where the results are in proving the value of new knowledge and this is something that encourages and stimulates new cycles of hybrid behavior in mastering programs. This is the area where individual learning incurs. The hybrid method allows the possibility of studying actual situations on a computer model, proving it on an actual real model and entering the area of learning envisaging future development.

  16. The Case for Graphic Novels

    OpenAIRE

    Steven Hoover

    2012-01-01

    Many libraries and librarians have embraced graphic novels. A number of books, articles, and presentations have focused on the history of the medium and offered advice on building and maintaining collections, but very little attention has been given the question of how integrate graphic novels into a library’s instructional efforts. This paper will explore the characteristics of graphic novels that make them a valuable resource for librarians who focus on research and information literacy i...

  17. Graphics and visualization principles & algorithms

    CERN Document Server

    Theoharis, T; Platis, Nikolaos; Patrikalakis, Nicholas M

    2008-01-01

    Computer and engineering collections strong in applied graphics and analysis of visual data via computer will find Graphics & Visualization: Principles and Algorithms makes an excellent classroom text as well as supplemental reading. It integrates coverage of computer graphics and other visualization topics, from shadow geneeration and particle tracing to spatial subdivision and vector data visualization, and it provides a thorough review of literature from multiple experts, making for a comprehensive review essential to any advanced computer study.-California Bookw

  18. Oggetto d’arte quotidiana

    Directory of Open Access Journals (Sweden)

    Dario Russo

    2014-06-01

    Full Text Available Since the meaning of the design in the XIX Century, “applied art” (to the industry, till today's Designart, through the artidesign (a mix of art, design and craft, the boundary among art and design has been often unsettled. During the 50’s, Max Bill has defined “hairdresser” the designer who focuses on the shape rather than the function. Nowadays, we are surrounded by more and more products with high symbolic level designed to state their aesthetic configuration. Nothing against the communicative value of the product. However, what happens when it affects the usability?

  19. The graphics future in scientific applications

    International Nuclear Information System (INIS)

    Enderle, G.

    1982-01-01

    Computer graphics methods and tools are being used to a great extent in scientific research. The future development in this area will be influenced both by new hardware developments and by software advances. On the hardware sector, the development of the raster technology will lead to the increased use of colour workstations with more local processing power. Colour hardcopy devices for creating plots, slides, or movies will be available at a lower price than today. The first real 3D-workstations appear on the marketplace. One of the main activities on the software sector is the standardization of computer graphics systems, graphical files, and device interfaces. This will lead to more portable graphical application programs and to a common base for computer graphics education. (orig.)

  20. NDEA Institute for Advanced Study in Industrial Arts. (Detroit, June 24-August 2, 1968). Final Report. Integration of Fluid Power Instruction into Energy and Propulsion Systems.

    Science.gov (United States)

    Cochran, Leslie H.; Wolansky, William D.

    The institute was designed to provide industrial arts teachers with updating experiences in fluid power education. It had four educational phases: technical instruction, directed field experiences, teaching strategies, and professional development. The latter involved meeting with participants in two other institutes. Twenty-one participants were…

  1. I like Cities; Do You like Letters? Introducing Urban Typography in Art Education

    Science.gov (United States)

    Huerta, Ricard

    2010-01-01

    This article proposes a study of the letters and graphics found in the city, while at the same time opening up unusual spaces linked to the cultural arena and visual geographies for the creation of learning spaces in art education, introducing urban typography for training teachers. The letters in urban spaces can help us reinterpret the…

  2. Simulation Meets Hollywood: Integrating Graphics, Sound, Story and Character for Immersive Simulation

    National Research Council Canada - National Science Library

    Swartout, W; Gratch, J; Hill, R; Hovy, E; Lindheim, R; Marsella, S; Rickel, J; Traum, D

    2005-01-01

    ... from the entertainment industry. The idea was that much more compelling simulations could be developed if researchers who understood state-of-the-art simulation technology worked together with writers and directors who knew...

  3. Stereoscopic 3D graphics generation

    Science.gov (United States)

    Li, Zhi; Liu, Jianping; Zan, Y.

    1997-05-01

    Stereoscopic display technology is one of the key techniques of areas such as simulation, multimedia, entertainment, virtual reality, and so on. Moreover, stereoscopic 3D graphics generation is an important part of stereoscopic 3D display system. In this paper, at first, we describe the principle of stereoscopic display and summarize some methods to generate stereoscopic 3D graphics. Secondly, to overcome the problems which came from the methods of user defined models (such as inconvenience, long modifying period and so on), we put forward the vector graphics files defined method. Thus we can design more directly; modify the model simply and easily; generate more conveniently; furthermore, we can make full use of graphics accelerator card and so on. Finally, we discuss the problem of how to speed up the generation.

  4. Real-time graphic display utility for nuclear safety applications

    International Nuclear Information System (INIS)

    Yang, S.; Huang, X.; Taylor, J.; Stevens, J.; Gerardis, T.; Hsu, A.; McCreary, T.

    2006-01-01

    With the increasing interests in the nuclear energy, new nuclear power plants will be constructed and licensed, and older generation ones will be upgraded for assuring continuing operation. The tendency of adopting the latest proven technology and the fact of older parts becoming obsolete have made the upgrades imperative. One of the areas for upgrades is the older CRT display being replaced by the latest graphics displays running under modern real time operating system (RTOS) with safety graded modern computer. HFC has developed a graphic display utility (GDU) under the QNX RTOS. A standard off-the-shelf software with a long history of performance in industrial applications, QNX RTOS used for safety applications has been examined via a commercial dedication process that is consistent with the regulatory guidelines. Through a commercial survey, a design life cycle and an operating history evaluation, and necessary tests dictated by the dedication plan, it is reasonably confirmed that the QNX RTOS was essentially equivalent to what would be expected in the nuclear industry. The developed GDU operates and communicates with the existing equipment through a dedicated serial channel of a flat panel controller (FPC) module. The FPC module drives a flat panel display (FPD) monitor. A touch screen mounted on the FPD serves as the normal operator interface with the FPC/FPD monitor system. The GDU can be used not only for replacing older CRTs but also in new applications. The replacement of the older CRT does not disturb the function of the existing equipment. It not only provides modern proven technology upgrade but also improves human ergonomics. The FPC, which can be used as a standalone controller running with the GDU, is an integrated hardware and software module. It operates as a single board computer within a control system, and applies primarily to the graphics display, targeting, keyboard and mouse. During normal system operation, the GDU has two sources of data

  5. Wide-angle display developments by computer graphics

    Science.gov (United States)

    Fetter, William A.

    1989-01-01

    Computer graphics can now expand its new subset, wide-angle projection, to be as significant a generic capability as computer graphics itself. Some prior work in computer graphics is presented which leads to an attractive further subset of wide-angle projection, called hemispheric projection, to be a major communication media. Hemispheric film systems have long been present and such computer graphics systems are in use in simulators. This is the leading edge of capabilities which should ultimately be as ubiquitous as CRTs (cathode-ray tubes). These assertions are not from degrees in science or only from a degree in graphic design, but in a history of computer graphics innovations, laying groundwork by demonstration. The author believes that it is timely to look at several development strategies, since hemispheric projection is now at a point comparable to the early stages of computer graphics, requiring similar patterns of development again.

  6. Narrative Problems of Graphic Design History.

    Science.gov (United States)

    Margolin, Victor

    1994-01-01

    Discusses three major accounts (by Philip Meggs, Enric Satue and Richard Hollis) of graphic design history. Notes that these texts address the history of graphic design, but each raises questions about what material to include, as well as how graphic design is both related to and distinct from other visual practices such as typography, art…

  7. Graphical user interfaces for McClellan Nuclear Radiation Center

    International Nuclear Information System (INIS)

    Brown-VanHoozer, S.A.; Power, M.; Forsmann, H.

    1998-01-01

    The control console of the TRIGA reactor at McClellan's Nuclear Radiation Center (MNRC) is in the process of being replaced because of spurious scrams, outdated software, and obsolete parts. The intent of the new control console is to eliminate the existing problems by installing a UNIX-based computer system with industry-standard interface software and by incorporating human factors during all stages of the graphical user interface (GUI) development and control console design. This paper gives a brief description of some of the guidelines used in developing the MNRC's GUIs as continuous, real-time displays

  8. What Does It Take to Be a Successful Graphic Designer: A Phenomenological Study on Graphic Design Curriculum

    Science.gov (United States)

    Beller, Shannon

    2017-01-01

    This study examined the phenomenon of what it takes to be a successful graphic designer. With an identity crisis in graphic design education, design curriculum is faced with uncertainties. With the diversity of programs and degrees in graphic design, the competencies and skills developed among the various programs reflect different purposes, thus…

  9. Free, cross-platform gRaphical software

    DEFF Research Database (Denmark)

    Dethlefsen, Claus

    2006-01-01

    -recursive graphical models, and models defined using the BUGS language. Today, there exists a wide range of packages to support the analysis of data using graphical models. Here, we focus on Open Source software, making it possible to extend the functionality by integrating these packages into more general tools. We...... will attempt to give an overview of the available Open Source software, with focus on the gR project. This project was launched in 2002 to make facilities in R for graphical modelling. Several R packages have been developed within the gR project both for display and analysis of graphical models...

  10. Programming Language Software For Graphics Applications

    Science.gov (United States)

    Beckman, Brian C.

    1993-01-01

    New approach reduces repetitive development of features common to different applications. High-level programming language and interactive environment with access to graphical hardware and software created by adding graphical commands and other constructs to standardized, general-purpose programming language, "Scheme". Designed for use in developing other software incorporating interactive computer-graphics capabilities into application programs. Provides alternative to programming entire applications in C or FORTRAN, specifically ameliorating design and implementation of complex control and data structures typifying applications with interactive graphics. Enables experimental programming and rapid development of prototype software, and yields high-level programs serving as executable versions of software-design documentation.

  11. Animated GIFs as vernacular graphic design

    DEFF Research Database (Denmark)

    Gürsimsek, Ödül Akyapi

    2016-01-01

    and often a mix of some of these modes, seem to enable participatory conversations by the audience communities that continue over a period of time. One example of such multimodal digital content is the graphic format called the animated GIF (graphics interchange format). This article focuses on content......Online television audiences create a variety of digital content on the internet. Fans of television production design produce and share such content to express themselves and engage with the objects of their interest. These digital expressions, which exist in the form of graphics, text, videos...... as design, both in the sense that multimodal meaning making is an act of design and in the sense that web-based graphics are designed graphics that are created through a design process. She specifically focuses on the transmedia television production entitled Lost and analyzes the design of animated GIFs...

  12. History of Indian Arts Education in Santa Fe: The Institute of American Indian Arts with Historical Background 1890 to 1962.

    Science.gov (United States)

    Garmhausen, Winona

    This book traces the history of the Institute of American Indian Arts in Santa Fe, New Mexico. Sections cover four time periods in the evolution of the Institute: the United States Indian Industrial School at Sante Fe, 1890-1932; the Santa Fe Indian School, 1930-62; and the Institute of American Indian Arts, 1962-70 and 1970-78. The United States…

  13. Experimental typography in art class in high school

    OpenAIRE

    Pogačnik, Tadeja

    2017-01-01

    Typography is a visual component, which we classify into the field of graphic design. It deals with the design of letters, fonts, and texts. Typographic design as an art has developed with Guttenberg’s invention of the press with movable type in the second part of the 15th century. It was based on the rules of calligraphic traditions but it was adapted to the technology of the press and it formed its own set of rules. The 19th century brought about the flourishment of so-called experimental t...

  14. Graphical interpretation of numerical model results

    International Nuclear Information System (INIS)

    Drewes, D.R.

    1979-01-01

    Computer software has been developed to produce high quality graphical displays of data from a numerical grid model. The code uses an existing graphical display package (DISSPLA) and overcomes some of the problems of both line-printer output and traditional graphics. The software has been designed to be flexible enough to handle arbitrarily placed computation grids and a variety of display requirements

  15. The missing graphical user interface for genomics.

    Science.gov (United States)

    Schatz, Michael C

    2010-01-01

    The Galaxy package empowers regular users to perform rich DNA sequence analysis through a much-needed and user-friendly graphical web interface. See research article http://genomebiology.com/2010/11/8/R86 RESEARCH HIGHLIGHT: With the advent of affordable and high-throughput DNA sequencing, sequencing is becoming an essential component in nearly every genetics lab. These data are being generated to probe sequence variations, to understand transcribed, regulated or methylated DNA elements, and to explore a host of other biological features across the tree of life and across a range of environments and conditions. Given this deluge of data, novices and experts alike are facing the daunting challenge of trying to analyze the raw sequence data computationally. With so many tools available and so many assays to analyze, how can one be expected to stay current with the state of the art? How can one be expected to learn to use each tool and construct robust end-to-end analysis pipelines, all while ensuring that input formats, command-line options, sequence databases and program libraries are set correctly? Finally, once the analysis is complete, how does one ensure the results are reproducible and transparent for others to scrutinize and study?In an article published in Genome Biology, Jeremy Goecks, Anton Nekrutenko, James Taylor and the rest of the Galaxy Team (Goecks et al. 1) make a great advance towards resolving these critical questions with the latest update to their Galaxy Project. The ambitious goal of Galaxy is to empower regular users to carry out their own computational analysis without having to be an expert in computational biology or computer science. Galaxy adds a desperately needed graphical user interface to genomics research, making data analysis universally accessible in a web browser, and freeing users from the minutiae of archaic command-line parameters, data formats and scripting languages. Data inputs and computational steps are selected from

  16. Development of a graphical user interface and graphics display for the WIND system

    International Nuclear Information System (INIS)

    O'Steen, B.L.; Fast, J.D.; Suire, B.S.

    1992-01-01

    An advanced graphical user interface (GUI) and improved graphics for transport calculations have been developed for the Weather Information and Display System (WINDS). Two WINDS transport codes, Area Evac and 2DPUF, have been ported from their original VAX/VMS environment to a UNIX operating system and reconfigured to take advantage of the new graphics capability. A developmental prototype of this software is now available on a UNIX based IBM 340 workstation in the Dose Assessment Center (DAC). Automatic transfer of meteorological data from the WINDS VAX computers to the IBM workstation in the DAC has been implemented. This includes both regional National Weather Service (NWS) data and SRS tower data. The above developments fulfill a FY 1993 DOE milestone

  17. Graphic filter library implemented in CUDA language

    OpenAIRE

    Peroutková, Hedvika

    2009-01-01

    This thesis deals with the problem of reducing computation time of raster image processing by parallel computing on graphics processing unit. Raster image processing thereby refers to the application of graphic filters, which can be applied in sequence with different settings. This thesis evaluates the suitability of using parallelization on graphic card for raster image adjustments based on multicriterial choice. Filters are implemented for graphics processing unit in CUDA language. Opacity ...

  18. PAW [Physics Analysis Workstation] at Fermilab: CORE based graphics implementation of HIGZ [High Level Interface to Graphics and Zebra

    International Nuclear Information System (INIS)

    Johnstad, H.

    1989-06-01

    The Physics Analysis Workstation system (PAW) is primarily intended to be the last link in the analysis chain of experimental data. The graphical part of PAW is based on HIGZ (High Level Interface to Graphics and Zebra), which is based on the OSI and ANSI standard Graphics Kernel System (GKS). HIGZ is written in the context of PAW. At Fermilab, the CORE based graphics system DI-3000 by Precision Visuals Inc., is widely used in the analysis of experimental data. The graphical part of the PAW routines has been totally rewritten and implemented in the Fermilab environment. 3 refs

  19. The Media As Opiate: Blacks in the Performing Arts.

    Science.gov (United States)

    Staples, Robert

    1986-01-01

    It is ironic that the barometer of progress for Blacks has been their success in the performing arts. The film industry has historically shaped and reflected racist attitudes toward Blacks, while the popular music industry still segregates and exploits Black artists. (Author/GC)

  20. Logistic paradigm for industrial solid waste treatment processes

    OpenAIRE

    Janusz Grabara; Ioan Constantin Dima

    2014-01-01

    Due to the fact that industrial waste are a growing problem, both economic and environmental as their number is increasing every year, it is important to take measures to correctly dealing wi th industrial waste. This article presents the descriptive model of logistics processes concerning the management of industrial waste. In this model the flow of waste begins in the place of production and ends at their disposal. The article presents the concept of logistics model in graphical form...

  1. Software for graphic display systems

    International Nuclear Information System (INIS)

    Karlov, A.A.

    1978-01-01

    In this paper some aspects of graphic display systems are discussed. The design of a display subroutine library is described, with an example, and graphic dialogue software is considered primarily from the point of view of the programmer who uses a high-level language. (Auth.)

  2. Arts, Crafts and Indigenous Industries in Nigeria | Yakubu | Journal ...

    African Journals Online (AJOL)

    The paper is illustrative of the cultural wealth of Nigeria in terms of arts and crafts. It provides a descriptive picture of the various characteristics of the genres in the past and present and in traditional as well as modern Nigerian communities. It functions within religious, intellectual, and socio-economic contexts. Hence ...

  3. Not only Chauvet: dating Aurignacian rock art in Altxerri B Cave (northern Spain).

    Science.gov (United States)

    González-Sainz, C; Ruiz-Redondo, A; Garate-Maidagan, D; Iriarte-Avilés, E

    2013-10-01

    The discovery and first dates of the paintings in Grotte Chauvet provoked a new debate on the origin and characteristics of the first figurative Palaeolithic art. Since then, other art ensembles in France and Italy (Aldène, Fumane, Arcy-sur-Cure and Castanet) have enlarged our knowledge of graphic activity in the early Upper Palaeolithic. This paper presents a chronological assessment of the Palaeolithic parietal ensemble in Altxerri B (northern Spain). When the study began in 2011, one of our main objectives was to determine the age of this pictorial phase in the cave. Archaeological, geological and stylistic evidence, together with radiometric dates, suggest an Aurignacian chronology for this art. The ensemble in Altxerri B can therefore be added to the small but growing number of sites dated in this period, corroborating the hypothesis of more complex and varied figurative art than had been supposed in the early Upper Palaeolithic. Copyright © 2013 Elsevier Ltd. All rights reserved.

  4. Exploiting graphics processing units for computational biology and bioinformatics.

    Science.gov (United States)

    Payne, Joshua L; Sinnott-Armstrong, Nicholas A; Moore, Jason H

    2010-09-01

    Advances in the video gaming industry have led to the production of low-cost, high-performance graphics processing units (GPUs) that possess more memory bandwidth and computational capability than central processing units (CPUs), the standard workhorses of scientific computing. With the recent release of generalpurpose GPUs and NVIDIA's GPU programming language, CUDA, graphics engines are being adopted widely in scientific computing applications, particularly in the fields of computational biology and bioinformatics. The goal of this article is to concisely present an introduction to GPU hardware and programming, aimed at the computational biologist or bioinformaticist. To this end, we discuss the primary differences between GPU and CPU architecture, introduce the basics of the CUDA programming language, and discuss important CUDA programming practices, such as the proper use of coalesced reads, data types, and memory hierarchies. We highlight each of these topics in the context of computing the all-pairs distance between instances in a dataset, a common procedure in numerous disciplines of scientific computing. We conclude with a runtime analysis of the GPU and CPU implementations of the all-pairs distance calculation. We show our final GPU implementation to outperform the CPU implementation by a factor of 1700.

  5. Industrial Design and Craftwork. A View from Art History

    OpenAIRE

    Anderson, Ibar Federico

    2015-01-01

    La diferencia histórica entre el diseño industrial y la artesanía en el proyecto y en el diseño de muebles que se ha debatido a nivel académico en distintas universidades nacionales, es la correspondencia establecida entre el diseño y la tecnología a partir de la Revolución Industrial de Inglaterra. Pero a fines del siglo XX, este paradigma propio del Movimiento Moderno ha entrado en crisis en las sociedades más desarrolladas. The historical difference between industrial design and craftsm...

  6. OAP- OFFICE AUTOMATION PILOT GRAPHICS DATABASE SYSTEM

    Science.gov (United States)

    Ackerson, T.

    1994-01-01

    The Office Automation Pilot (OAP) Graphics Database system offers the IBM PC user assistance in producing a wide variety of graphs and charts. OAP uses a convenient database system, called a chartbase, for creating and maintaining data associated with the charts, and twelve different graphics packages are available to the OAP user. Each of the graphics capabilities is accessed in a similar manner. The user chooses creation, revision, or chartbase/slide show maintenance options from an initial menu. The user may then enter or modify data displayed on a graphic chart. The cursor moves through the chart in a "circular" fashion to facilitate data entries and changes. Various "help" functions and on-screen instructions are available to aid the user. The user data is used to generate the graphics portion of the chart. Completed charts may be displayed in monotone or color, printed, plotted, or stored in the chartbase on the IBM PC. Once completed, the charts may be put in a vector format and plotted for color viewgraphs. The twelve graphics capabilities are divided into three groups: Forms, Structured Charts, and Block Diagrams. There are eight Forms available: 1) Bar/Line Charts, 2) Pie Charts, 3) Milestone Charts, 4) Resources Charts, 5) Earned Value Analysis Charts, 6) Progress/Effort Charts, 7) Travel/Training Charts, and 8) Trend Analysis Charts. There are three Structured Charts available: 1) Bullet Charts, 2) Organization Charts, and 3) Work Breakdown Structure (WBS) Charts. The Block Diagram available is an N x N Chart. Each graphics capability supports a chartbase. The OAP graphics database system provides the IBM PC user with an effective means of managing data which is best interpreted as a graphic display. The OAP graphics database system is written in IBM PASCAL 2.0 and assembler for interactive execution on an IBM PC or XT with at least 384K of memory, and a color graphics adapter and monitor. Printed charts require an Epson, IBM, OKIDATA, or HP Laser

  7. Exploring the field of public construction clients by a graphical network analysis

    OpenAIRE

    Eisma, P.R.; Volker, L.

    2014-01-01

    Because public construction clients form the majority of construction clients and procure over 40% of the construction output in most countries, they are important actors in the construction industry. Yet, the field of research on clients is still underdeveloped. In order to identify the research gaps in this field, a graphical network analysis of existing literature is performed. The analysis is based on a query executed in the scientific database Scopus resulting in around 3,300 publication...

  8. Educational aspects of industrial radiography

    International Nuclear Information System (INIS)

    Krishnamurthy, K.; Wamorkar, R.R.; Singh, G.

    1979-01-01

    The state of art of training and education in non-destructive testing in India, with special reference to industrial radiography is reviewed. Basic requirement of industry and potential of radioisotopes in industrial inspection are also described. Need for an organised training programme in industrial isotope radiography to exploit potentials for benefit of industry concurrent with the safety is stressed. A comprehensive training programme tailored to meet the needs of Indian industry is outlined. Benefits obtained from the course to the industry since the beginning of the training programme are briefly reviewed. (auth.)

  9. Hierarchical data structures for graphics program languages

    International Nuclear Information System (INIS)

    Gonauser, M.; Schinner, P.; Weiss, J.

    1978-01-01

    Graphic data processing with a computer makes exacting demands on the interactive capability of the program language and the management of the graphic data. A description of the structure of a graphics program language which has been shown by initial practical experiments to possess a particularly favorable interactive capability is followed by the evaluation of various data structures (list, tree, ring) with respect to their interactive capability in processing graphics. A practical structure is proposed. (orig.) [de

  10. Biocorrosion and biofouling of metals and alloys of industrial usage. Present state of the art at the beginning of the new millennium

    OpenAIRE

    Videla, H. A.

    2003-01-01

    An overview on the present state of the art on Biocorrosion and Biofouling of metals and alloys of industrial usage is offered on the basis of the experience gathered in our laboratory over 25 years of research. The key concepts to understand the main effects of microorganisms on metal decay are briefly discussed. New trends in monitoring and control strategies to mitigate biocorrosion and biofouling deleterious effects are also described. Several relevant cases of biocorrosion studied by our...

  11. 3 CFR 8430 - Proclamation 8430 of October 2, 2009. National Arts and Humanities Month, 2009

    Science.gov (United States)

    2010-01-01

    ...-profit and for-profit arts industries. Cultural and arts activities not only contribute tens of billions... sharpen their creative faculties. An education in music, dance, drama, design, and fine art reinforces...

  12. Data structures, computer graphics, and pattern recognition

    CERN Document Server

    Klinger, A; Kunii, T L

    1977-01-01

    Data Structures, Computer Graphics, and Pattern Recognition focuses on the computer graphics and pattern recognition applications of data structures methodology.This book presents design related principles and research aspects of the computer graphics, system design, data management, and pattern recognition tasks. The topics include the data structure design, concise structuring of geometric data for computer aided design, and data structures for pattern recognition algorithms. The survey of data structures for computer graphics systems, application of relational data structures in computer gr

  13. The "art" of science communication in undergraduate research training

    Science.gov (United States)

    Fatemi, F. R.; Stockwell, J.; Pinheiro, V.; White, B.

    2016-12-01

    Student creation of well-designed and engaging visuals in science communication can enhance their deep learning while streamlining the transmission of information to their audience. However, undergraduate research training does not frequently emphasize the design aspect of science communication. We devised and implemented a new curricular component to the Lake Champlain NSF Research Experiences for Undergraduates (REU) program in Vermont. We took a holistic approach to communication training, with a targeted module in "art and science". Components to the module included: 1) an introduction to environmental themes in fine art, 2) a photography assignment in research documentation, 3) an overview of elements of design (e.g., color, typography, hierarchy), 4) a graphic design workshop using tools in Powerpoint, and 5) an introduction to scientific illustration. As part of the REU program, students were asked to document their work through photographs, and develop an infographic or scientific illustration complementary to their research. The "art and science" training culminated with a display and critique of their visual work. We report on student responses to the "art and science" training from exit interviews and survey questions. Based on our program, we identify a set of tools that mentors can use to enhance their student's ability to engage with a broad audience.

  14. Abstract Art and Cortical Motor Activation: an EEG study.

    Directory of Open Access Journals (Sweden)

    Maria Alessandra eUmilta'

    2012-11-01

    Full Text Available The role of the motor system in the perception of visual art remains to be better understood. Earlier studies on the visual perception of abstract art (from Gestalt theory, as in Arnheim 1954 and 1988, to balance preference studies as in Locher and Stappers, 2002, and more recent work by Locher et al 2007, Redies, 2007, and Taylor et al, 2011, neglected the question, while the field of neuroesthetics (Zeki, 1999; Ramachandran and Hirstein, 1999 mostly concentrated on figurative works. Much recent work has demonstrated the multimodality of vision, encompassing the activation of motor, somatosensory and viscero-motor brain regions. The present study investigated whether the observation of high-resolution digitized static images of abstract paintings by Lucio Fontana is associated with specific cortical motor activation in the beholder’s brain. Mu rhythm suppression was evoked by the observation of original art works but not by control stimuli (as in the case of graphically modified versions of these works. Most interestingly, previous visual exposure to the stimuli did not affect the mu rhythm suppression induced by their observation. The present results clearly show the involvement of the cortical motor system in the viewing of static abstract art works.

  15. Teaching For Art Criticism: Incorporating Feldman’s Critical Analysis Learning Model In Students’ Studio Practice

    Directory of Open Access Journals (Sweden)

    Maithreyi Subramaniam

    2016-01-01

    Full Text Available This study adopted 30 first year graphic design students’ artwork, with critical analysis using Feldman’s model of art criticism. Data were analyzed quantitatively; descriptive statistical techniques were employed. The scores were viewed in the form of mean score and frequencies to determine students’ performances in their critical ability. Pearson Correlation Coefficient was used to find out the correlation between students’ studio practice and art critical ability scores. The findings showed most students performed slightly better than average in the critical analyses and performed best in selecting analysis among the four dimensions assessed. In the context of the students’ studio practice and critical ability, findings showed there are some connections between the students’ art critical ability and studio practice.

  16. Engineering Design Graphics: Into the 21st Century

    Science.gov (United States)

    Harris, La Verne Abe; Meyers, Frederick

    2007-01-01

    Graphical plans for construction of machinery and architecture have evolved over the last 6,000 years beginning from hieroglyphics to drawings on printable media, from the "Golden Age" of engineering graphics to the innovation of computer graphics and prototyping. The evolution of engineering design graphics as a profession has also evolved. Years…

  17. Graphics Education Survey. Part II.

    Science.gov (United States)

    Ernst, Sandra B.

    After a 1977 survey reflected the importance of graphics education for news students, a study was developed to investigate the state of graphics education in the whole field of journalism. A questionnaire was sent to professors and administrators in four print-oriented professional fields of education: magazine, advertising, public relations, and…

  18. The Canadian petroleum industry: An activity study. 1987 Annual report

    International Nuclear Information System (INIS)

    1988-01-01

    This report provides financial aspects of activity in the Canadian petroleum and natural gas industry. Data are given in graphic and tabular form on revenues, sources and destinations of funds (including financing, incentives, dividend payments, capital and operational expenditures); on comparisons with other industries; on how revenues are shared between the industry and various levels of government; and on principal trends observed. Data are broken down by various industry sectors where applicable. 10 figs., 15 tabs

  19. Graphical modelling software in R - status

    DEFF Research Database (Denmark)

    Detlefsen, Claus; Højsgaard, Søren; Lauritzen, Steffen L

    2007-01-01

    Graphical models in their modern form have been around for nearly a quarter of a century.  Various computer programs for inference in graphical models have been developed over that period. Some examples of free software programs are BUGS (Thomas 1994), CoCo (Badsberg2001), Digram (Klein, Keiding......, and Kreiner 1995), MIM (Edwards  2000), and Tetrad (Glymour, Scheines, Spirtes, and Kelley 1987). The gR initiative (Lauritzen 2002) aims at making graphical models available in R (R Development Core Team 2006). A small grant from the Danish Science Foundation supported this initiative. We will summarize...... the results of the initiative so far. Specifically we will illustrate some of the R packages for graphical modelling currently on CRAN and discuss their strengths and weaknesses....

  20. Industrial waste management information for 1990 and record-to-date

    International Nuclear Information System (INIS)

    Litteer, D.L.; Peterson, C.N.; Sims, A.M.

    1991-08-01

    This product provides detailed data and graphics on airborne and liquid effluent releases, fuel oil consumption, and water usage for the calendar year 1990. It summarizes industrial waste data records compiled since 1971 for the Idaho National Engineering Laboratory (INEL). The data presented are from the INEL Industrial Waste Management Information System (IWMIS)

  1. Graphic Notation in Music Therapy: A Discussion of What to Notate in Graphic Notation and How

    DEFF Research Database (Denmark)

    Bergstrøm-Nielsen, Carl

    2009-01-01

    This article presents graphic notations of music and related forms of communication in music therapy contexts, created by different authors and practitioners. Their purposes, objects of description, and the elements of graphic language are reflected upon in a comparative discussion. From...... that it becomes clear that the aspect of overview is a fundamental one, facilitating perception of complex data. This also makes possible to memorise complex data, extending the natural limits of human memory. Discovering hidden aspects in the clinical data, as well as sharing and communicating these aspects...... are also important concerns. Among the authors discussed, there is a large variety both in goals and methods. Keywords are proposed to circumscribe moments of possible interest connected to graphic notations. I suggest that the discipline of graphic notation can be useful for the grounding of music therapy...

  2. Measuring the State-of-the-Art in Laser Cut Quality

    OpenAIRE

    Pocorni, Jetro; Powell, John; Ilar, Torbjörn; Schwarz, A.; Kaplan, Alexander

    2013-01-01

    This paper discusses the strategy appropriate to investigating the state of the art of laser cutting from an industrial point of view. The importance of creating the samples in a high quality industrial environment is emphasised and preliminary results are presented.

  3. Il design italiano attraverso moda, arte, cinema, grafica e musica dal Secondo Dopoguerra al 1969

    Directory of Open Access Journals (Sweden)

    LAGHEZZA, Eugenia

    2016-06-01

    Full Text Available This paper investigates the relationship between Italian design and the wider cultural context in which it is rooted. Italian design has witnessed social, cultural and economical transformations since the Post War reconstruction. In doing so, it has interacted with contemporary cultural forms like art, fashion design, cinema, graphic design, advertising and music in a mutual and fertile exchange. This paper shortly describes the first phase in which the profession of the designer was defined and consolidated, during the Post War reconstruction. After the Second World War, Italy needed to reconstruct its social, political and economic systems. New buildings for new working families needed to be furnished; the early generation of architects/designers like Castiglioni or Magistretti found a fertile dialogue with bright entrepreneurs from Northern Italy like Cesare Cassina or Ernesto Gismondi (Artemide. Designers started to acquire a professional identity and in 1956 ADI (Association for the Industrial Design was born. Moreover, this paper describes how Italian design interacted with the national popular culture, contributing to the construction of myths and cultural symbols.

  4. A Review of Wireless Sensor Technologies and Applications in Agriculture and Food Industry: State of the Art and Current Trends

    Science.gov (United States)

    Ruiz-Garcia, Luis; Lunadei, Loredana; Barreiro, Pilar; Robla, Jose Ignacio

    2009-01-01

    The aim of the present paper is to review the technical and scientific state of the art of wireless sensor technologies and standards for wireless communications in the Agri-Food sector. These technologies are very promising in several fields such as environmental monitoring, precision agriculture, cold chain control or traceability. The paper focuses on WSN (Wireless Sensor Networks) and RFID (Radio Frequency Identification), presenting the different systems available, recent developments and examples of applications, including ZigBee based WSN and passive, semi-passive and active RFID. Future trends of wireless communications in agriculture and food industry are also discussed. PMID:22408551

  5. A Review of Wireless Sensor Technologies and Applications in Agriculture and Food Industry: State of the Art and Current Trends

    Directory of Open Access Journals (Sweden)

    Ignacio Robla

    2009-06-01

    Full Text Available The aim of the present paper is to review the technical and scientific state of the art of wireless sensor technologies and standards for wireless communications in the Agri-Food sector. These technologies are very promising in several fields such as environmental monitoring, precision agriculture, cold chain control or traceability. The paper focuses on WSN (Wireless Sensor Networks and RFID (Radio Frequency Identification, presenting the different systems available, recent developments and examples of applications, including ZigBee based WSN and passive, semi-passive and active RFID. Future trends of wireless communications in agriculture and food industry are also discussed.

  6. Entrepreneurship in Culinary Arts: The Costa Rica experience with university students

    Directory of Open Access Journals (Sweden)

    Juan Antonio Aguirre G

    2011-01-01

    Full Text Available The tourism industry of Costa Rica represents 7.5% of GNP, 21% of total exports earning and of that contribution the food and beverages subsector represents 28%. The purpose of this research was to indentify, potential elements and obstacles in young university culinary arts students in Costa Rica, largest culinary arts students. The study was conducted among culinary arts students at the Universidad Interamericana de Costa Rica, the interviews conducted were 237 the entire enrollment of the culinary arts school. The findings indicate that .Absence of tradition, culture among the young students and need of family and peers supports appear to be relevant and a source of need by the group. Lack of general business and entrepreneurship training is recognize by both groups a weakness and as a need. Coaching and support for women entrepreneurs is very relevant in both theadministrative and technical aspects of the young students of culinary arts The consideration of this information is important if we are to create with culinary arts training , the new breed of professional chefs entrepreneurs needs for the industry expansion in the years to come in Costa Rica and the region

  7. Graphical programming: On-line robot simulation for telerobotic control

    International Nuclear Information System (INIS)

    McDonald, M.J.; Palmquist, R.D.

    1993-01-01

    Sandia has developed an advanced operational control system approach, caged Graphical Programming, to design and operate robotic waste cleanup and other hazardous duty robotic systems. The Graphical Programming approach produces robot systems that are faster to develop and use, safer in operation, and cheaper overall than altemative teleoperation or autonomous robot control systems. The Graphical Programming approach uses 3-D visualization and simulation software with intuitive operator interfaces for the programming and control of complex robotic systems. Graphical Programming Supervisor software modules allow an operator to command and simulate complex tasks in a graphic preview mode and, when acceptable, command the actual robots and monitor their motions with the graphic system. Graphical Progranuning Supervisors maintain registration with the real world and allow the robot to perform tasks that cannot be accurately represented with models alone by using a combination of model and sensor-based control. This paper describes the Graphical Programming approach, several example control systems that use Graphical Programming, and key features necessary for implementing successful Graphical Programming systems

  8. Struggling readers learning with graphic-rich digital science text: Effects of a Highlight & Animate Feature and Manipulable Graphics

    Science.gov (United States)

    Defrance, Nancy L.

    Technology offers promise of 'leveling the playing field' for struggling readers. That is, instructional support features within digital texts may enable all readers to learn. This quasi-experimental study examined the effects on learning of two support features, which offered unique opportunities to interact with text. The Highlight & Animate Feature highlighted an important idea in prose, while simultaneously animating its representation in an adjacent graphic. It invited readers to integrate ideas depicted in graphics and prose, using each one to interpret the other. The Manipulable Graphics had parts that the reader could operate to discover relationships among phenomena. It invited readers to test or refine the ideas that they brought to, or gleaned from, the text. Use of these support features was compulsory. Twenty fifth grade struggling readers read a graphic-rich digital science text in a clinical interview setting, under one of two conditions: using either the Highlight & Animate Feature or the Manipulable Graphics. Participants in both conditions made statistically significant gains on a multiple choice measure of knowledge of the topic of the text. While there were no significant differences by condition in the amount of knowledge gained; there were significant differences in the quality of knowledge expressed. Transcripts revealed that understandings about light and vision, expressed by those who used the Highlight & Animate Feature, were more often conceptually and linguistically 'complete.' That is, their understandings included both a description of phenomena as well as an explanation of underlying scientific principles, which participants articulated using the vocabulary of the text. This finding may be attributed to the multiple opportunities to integrate graphics (depicting the behavior of phenomena) and prose (providing the scientific explanation of that phenomena), which characterized the Highlight & Animate Condition. Those who used the

  9. Graphic Journeys: Graphic Novels' Representations of Immigrant Experiences

    Science.gov (United States)

    Boatright, Michael D.

    2010-01-01

    This article explores how immigrant experiences are represented in the narratives of three graphic novels published in the last decade: Tan's (2007) "The Arrival," Kiyama's (1931/1999) "The Four Immigrants Manga: A Japanese Experience in San Francisco, 1904-1924," and Yang's (2006) "American Born Chinese." Through a theoretical lens informed by…

  10. Oklahoma's Mobile Computer Graphics Laboratory.

    Science.gov (United States)

    McClain, Gerald R.

    This Computer Graphics Laboratory houses an IBM 1130 computer, U.C.C. plotter, printer, card reader, two key punch machines, and seminar-type classroom furniture. A "General Drafting Graphics System" (GDGS) is used, based on repetitive use of basic coordinate and plot generating commands. The system is used by 12 institutions of higher education…

  11. Storyboard dalam Pembuatan Motion Graphic

    Directory of Open Access Journals (Sweden)

    Satrya Mahardhika

    2013-10-01

    Full Text Available Motion graphics is one category in the animation that makes animation with lots of design elements in each component. Motion graphics needs long process including preproduction, production, and postproduction. Preproduction has an important role so that the next stage may provide guidance or instructions for the production process or the animation process. Preproduction includes research, making the story, script, screenplay, character, environment design and storyboards. The storyboard will be determined through camera angles, blocking, sets, and many supporting roles involved in a scene. Storyboard is also useful as a production reference in recording or taping each scene in sequence or as an efficient priority. The example used is an ad creation using motion graphic animation storyboard which has an important role as a blueprint for every scene and giving instructions to make the transition movement, layout, blocking, and defining camera movement that everything should be done periodically in animation production. Planning before making the animation or motion graphic will make the job more organized, presentable, and more efficient in the process.  

  12. CONSIDERATIONS ABOUT APPLICATION OF GRAPHICAL CALCULUS

    Directory of Open Access Journals (Sweden)

    Anghel Alina Angelica

    2015-06-01

    Full Text Available Some typical engineering problems can be solved using graphical methods in an integrated way for knowledge of design, mathematics, mechanics and physics. This paper presents some graphical methods which improve student’s performances on streigth of intuitive interpretation, visualization and understanding solutions of engineering problems. The increased use of graphical methods adds another layer of interpretation to a given task requiring the coordination of different knowledge, in order to produce a correct solution and to improve the product design.

  13. Occupations and Professionalism in Art and Culture

    Directory of Open Access Journals (Sweden)

    Lennart G. Svensson

    2015-08-01

    Full Text Available The article introduces the topic of this special issue on artists and professionalism from the perspective of the sociology of the arts and culture, in order to demonstrate how the contributions significantly develop studies of professions in general. Some theoretical concepts are defined and discussed: culture, arts, occupations, professions, status, field, symbolic and social capital, emotional labour, and reversed economy. An illustration is used to demonstrate pricing in arts and what may explain it. There is a focus on the field of art with a brief comparison to the academic field. In this issue we find studies on artists, authors, and theatre actors, which provide significant contributions to these themes in theories and studies of professions.Keywords: creative industries, creative occupations, professions, status, field, symbolic and social capital 

  14. The art of digital video

    CERN Document Server

    Watkinson, John

    2013-01-01

    The industry ""bible"" is back and it's better than ever. The Art of Digital Video has served as the ultimate reference guide for those working with digital video for generations. Now this classic has been revised and re-written by international consultant and industry leader John Watkinson to include important technical updates on this ever-evolving topic. The format has also been improved to include optional sections that provide additional information that you can choose to skip or investigate further, depending on your interests and comfort level with the s

  15. Nuclear power plant decommissioning: state-of-the-art review

    International Nuclear Information System (INIS)

    Williams, D.H.

    1984-01-01

    A brief orientation to the state-of-the-art of nuclear power plant decommissioning discusses the related areas of experience, tools and techniques, and planning. There have been 68 nuclear reactor decommissionings to date, including 9 power plants, some of which were mothballed. The picture suggests that the term art may be misapplied since decommissioning is now more of a mature commercial industrial than a research and development endeavor. It also suggests that the nuclear industry has shown foresight by preparing for it before a crisis situation developed. Some of this has already influenced operators of coal power plants, especially where hazardous materials may be involved. 33 references, 1 table

  16. Artistic and Industrial Institutions in Russian Education Structure in XIXth Century

    Science.gov (United States)

    Chernyh, D. G.

    2017-11-01

    The article briefly describes the history of the Russian design education in the XIXth century within the context of the single pan-European artistic process development. The attention is drawn to the peculiar features and causes of insufficient efficiency. The article specifies the role of architecture as a style-forming type of the artistic and technical activity in the establishment of the art industry. It emphasizes the importance of the designation of a designer profession as a special type of design activities going beyond the limits of “the art for art’s sake”. It asserts its right to independence, emphasizes its applied relevance and cross-disciplinary nature. It reveals the determining role of such historical and cultural phenomenon as the Russian style in the establishment and self-determination of the national art industry. The article links the growth rates of the Russian art industry with the industrial production development level and the level of social and legal relations in the state.

  17. Graphics-oriented application language for LASNEX

    International Nuclear Information System (INIS)

    Stringer, L.M.

    1985-01-01

    GOAL, a graphics-oriented application language, was developed to help physicists understand the large amounts of data produced by LASNEX. GOAL combines many aspects of the old LASNEX language, computer graphics, and standard computer languages

  18. Computer Graphics and Administrative Decision-Making.

    Science.gov (United States)

    Yost, Michael

    1984-01-01

    Reduction in prices now makes it possible for almost any institution to use computer graphics for administrative decision making and research. Current and potential uses of computer graphics in these two areas are discussed. (JN)

  19. Q-Technique and Graphics Research.

    Science.gov (United States)

    Kahle, Roger R.

    Because Q-technique is as appropriate for use with visual and design items as for use with words, it is not stymied by the topics one is likely to encounter in graphics research. In particular Q-technique is suitable for studying the so-called "congeniality" of typography, for various copytesting usages, and for multivariate graphics research. The…

  20. Computer communications and graphics for clinical radiology

    International Nuclear Information System (INIS)

    Rhodes, M.L.; Azzawi, Y.; Tivattanasuk, E.S.; Pang, A.T.; Ly, K.; Panicker, H.

    1985-01-01

    Computer graphics has many forms. When applied in medicine, it can range from simple two dimensional charts and graphs to rendering of three-dimensional scenes. Computer graphic displays of molecular or large anatomic structures have been used to great advantage by numerous medical researchers. In addition, graphic presentations can be dynamic where displays are controlled by physician-user commands, or the presentations can be static, where views are recorded in discrete frames for later distribution or permanent archival. In medicine both interactive and static forms of computer graphics have their proper place in the effective delivery of health care. Computer graphics, however, changes constantly in the area of software techniques, hardware improvements and its clinical application. What may be medically appropriate today in the use of computer graphics can soon become inadequate and well behind the new advances that so quickly follow. In this paper the key feature of computer communication is discussed that aids in the clinical utility of computer graphics in medicine. It is distribution. Distribution in terms of instantaneous computer graphic software updates and more importantly, distribution of meaningful three-dimensional presentations to referring physicians. Physicians who, working in their private offices, have no routine access to medical work stations. In this environment three dimensional presentations of anatomy are static in nature, but must deliver realistic views of critical structures. This paper outlines how computer communication provides the essential ingredient to the provision of this service. As an illustration, the electronic distribution of software to generate three dimensional views of complex anatomoic structures is discussed. Sample views are included

  1. Research in Propagation Characteristics of Chinese Anime Art under the Background of New Media

    Institute of Scientific and Technical Information of China (English)

    罗淞译

    2015-01-01

    Animation industry is the core part of Chinese culture industry,which meets the development demand of modern cultural undertakings.What is more,it occupies a big share in the market.In the information ages,we must lead a fundamental change of the original transmission in the area of Chinese anime art and widely publicize the anime art and culture,so as to make it to get more recognition from the social public.The present thesis gives an analysis into the main forms of the new media and summarizes the hysteresis performance of the anime art,and then points out several scientific countermeasures about the transmission and development of the anime art with the help of the new media.

  2. Microcomputer Simulated CAD for Engineering Graphics.

    Science.gov (United States)

    Huggins, David L.; Myers, Roy E.

    1983-01-01

    Describes a simulated computer-aided-graphics (CAD) program at The Pennsylvania State University. Rationale for the program, facilities, microcomputer equipment (Apple) used, and development of a software package for simulating applied engineering graphics are considered. (JN)

  3. Interactive Graphic Journalism

    Directory of Open Access Journals (Sweden)

    Laura Schlichting

    2016-12-01

    Full Text Available This paper examines graphic journalism (GJ in a transmedial context, and argues that transmedial graphic journalism (TMGJ is an important and fruitful new form of visual storytelling, that will re-invigorate the field of journalism, as it steadily tests out and plays with new media, ultimately leading to new challenges in both the production and reception process. With TMGJ, linear narratives may be broken up and ethical issues concerning the emotional and entertainment value are raised when it comes to ‘playing the news’. The aesthetic characteristics of TMGJ will be described and interactivity’s influence on non-fiction storytelling will be explored in an analysis of The Nisoor Square Shooting (2011 and Ferguson Firsthand (2015.

  4. Configurable software for satellite graphics

    Energy Technology Data Exchange (ETDEWEB)

    Hartzman, P D

    1977-12-01

    An important goal in interactive computer graphics is to provide users with both quick system responses for basic graphics functions and enough computing power for complex calculations. One solution is to have a distributed graphics system in which a minicomputer and a powerful large computer share the work. The most versatile type of distributed system is an intelligent satellite system in which the minicomputer is programmable by the application user and can do most of the work while the large remote machine is used for difficult computations. At New York University, the hardware was configured from available equipment. The level of system intelligence resulted almost completely from software development. Unlike previous work with intelligent satellites, the resulting system had system control centered in the satellite. It also had the ability to reconfigure software during realtime operation. The design of the system was done at a very high level using set theoretic language. The specification clearly illustrated processor boundaries and interfaces. The high-level specification also produced a compact, machine-independent virtual graphics data structure for picture representation. The software was written in a systems implementation language; thus, only one set of programs was needed for both machines. A user can program both machines in a single language. Tests of the system with an application program indicate that is has very high potential. A major result of this work is the demonstration that a gigantic investment in new hardware is not necessary for computing facilities interested in graphics.

  5. Graphic user interface for COSMOS code

    International Nuclear Information System (INIS)

    Oh, Je Yong; Koo, Yang Hyun; Lee, Byung Ho; Cheon, Jin Sik; Sohn, Dong Seong

    2003-06-01

    The Graphic User Interface (GUI) - which consisted of graphical elements such as windows, menu, button, icon, and so on - made it possible that the computer could be easily used for common users. Hence, the GUI was introduced to improve the efficiency to input parameters in COSMOS code. The functions to output graphs on the screen and postscript files were also added. And the graph library can be applied to the other codes. The details of principles of GUI and graphic library were described in the report

  6. Children employed in the performing arts, advertising and fashion industry: what legal protection do they have?

    Science.gov (United States)

    Clin, Bénédicte; Ferrant, Ophélie; Marquignon, Marie-France; Letourneux, Marc

    2009-09-01

    Ill-treatment can sometimes take on an unfamiliar face. Particularly, this is the case for certain types of child employment. In France, as in most European countries, there are laws for protecting children and guaranteeing their right to schooling. Over and above the frequently observed apprenticeship contracts, obtained by eligible under 16 years, there is also the dispensatory case of children employed in the performing arts, advertising and the fashion industry. In France, legislators take the child's vulnerability into account when developing legislative and regulatory mechanisms, concerning the modalities of his/her professional activity, particularly in artistic fields and in fashion modelling. Since both may employ very young children, or even infants, one essential question ought to be raised: from a legal point of view, are these children sufficiently protected, with regard to the potential physical and psychological consequences of their particular professional activities?

  7. FASTPLOT, Interface Routines to MS FORTRAN Graphics Library

    International Nuclear Information System (INIS)

    1999-01-01

    1 - Description of program or function: FASTPLOT is a library of routines that can be used to interface with the Microsoft FORTRAN Graphics library (GRAPHICS.LIB). The FASTPLOT routines simplify the development of graphics applications and add capabilities such as histograms, Splines, symbols, and error bars. FASTPLOT also includes routines that can be used to create menus. 2 - Methods: FASTPLOT is a library of routines which must be linked with a user's FORTRAN programs that call any FASTPLOT routines. In addition, the user must link with the Microsoft FORTRAN Graphics library (GRAPHICS.LIB). 3 - Restrictions on the complexity of the problem: None noted

  8. Engineering graphics data entry for space station data base

    Science.gov (United States)

    Lacovara, R. C.

    1986-01-01

    The entry of graphical engineering data into the Space Station Data Base was examined. Discussed were: representation of graphics objects; representation of connectivity data; graphics capture hardware; graphics display hardware; site-wide distribution of graphics, and consolidation of tools and hardware. A fundamental assumption was that existing equipment such as IBM based graphics capture software and VAX networked facilities would be exploited. Defensible conclusions reached after study and simulations of use of these systems at the engineering level are: (1) existing IBM based graphics capture software is an adequate and economical means of entry of schematic and block diagram data for present and anticipated electronic systems for Space Station; (2) connectivity data from the aforementioned system may be incorporated into the envisioned Space Station Data Base with modest effort; (3) graphics and connectivity data captured on the IBM based system may be exported to the VAX network in a simple and direct fashion; (4) graphics data may be displayed site-wide on VT-125 terminals and lookalikes; (5) graphics hard-copy may be produced site-wide on various dot-matrix printers; and (6) the system may provide integrated engineering services at both the engineering and engineering management level.

  9. Systems Biology Graphical Notation: Entity Relationship language Level 1 Version 2.

    Science.gov (United States)

    Sorokin, Anatoly; Le Novère, Nicolas; Luna, Augustin; Czauderna, Tobias; Demir, Emek; Haw, Robin; Mi, Huaiyu; Moodie, Stuart; Schreiber, Falk; Villéger, Alice

    2015-09-04

    The Systems Biological Graphical Notation (SBGN) is an international community effort for standardized graphical representations of biological pathways and networks. The goal of SBGN is to provide unambiguous pathway and network maps for readers with different scientific backgrounds as well as to support efficient and accurate exchange of biological knowledge between different research communities, industry, and other players in systems biology. Three SBGN languages, Process Description (PD), Entity Relationship (ER) and Activity Flow (AF), allow for the representation of different aspects of biological and biochemical systems at different levels of detail. The SBGN Entity Relationship language (ER) represents biological entities and their interactions and relationships within a network. SBGN ER focuses on all potential relationships between entities without considering temporal aspects. The nodes (elements) describe biological entities, such as proteins and complexes. The edges (connections) provide descriptions of interactions and relationships (or influences), e.g., complex formation, stimulation and inhibition. Among all three languages of SBGN, ER is the closest to protein interaction networks in biological literature and textbooks, but its well-defined semantics offer a superior precision in expressing biological knowledge.

  10. Really Large Scale Computer Graphic Projection Using Lasers and Laser Substitutes

    Science.gov (United States)

    Rother, Paul

    1989-07-01

    This paper reflects on past laser projects to display vector scanned computer graphic images onto very large and irregular surfaces. Since the availability of microprocessors and high powered visible lasers, very large scale computer graphics projection have become a reality. Due to the independence from a focusing lens, lasers easily project onto distant and irregular surfaces and have been used for amusement parks, theatrical performances, concert performances, industrial trade shows and dance clubs. Lasers have been used to project onto mountains, buildings, 360° globes, clouds of smoke and water. These methods have proven successful in installations at: Epcot Theme Park in Florida; Stone Mountain Park in Georgia; 1984 Olympics in Los Angeles; hundreds of Corporate trade shows and thousands of musical performances. Using new ColorRayTM technology, the use of costly and fragile lasers is no longer necessary. Utilizing fiber optic technology, the functionality of lasers can be duplicated for new and exciting projection possibilities. The use of ColorRayTM technology has enjoyed worldwide recognition in conjunction with Pink Floyd and George Michaels' world wide tours.

  11. Graphic notation

    DEFF Research Database (Denmark)

    Bergstrøm-Nielsen, Carl

    2010-01-01

    Graphic notation is taught to music therapy students at Aalborg University in both simple and elaborate forms. This is a method of depicting music visually, and notations may serve as memory aids, as aids for analysis and reflection, and for communication purposes such as supervision or within...

  12. A computer graphics pilot project - Spacecraft mission support with an interactive graphics workstation

    Science.gov (United States)

    Hagedorn, John; Ehrner, Marie-Jacqueline; Reese, Jodi; Chang, Kan; Tseng, Irene

    1986-01-01

    The NASA Computer Graphics Pilot Project was undertaken to enhance the quality control, productivity and efficiency of mission support operations at the Goddard Operations Support Computing Facility. The Project evolved into a set of demonstration programs for graphics intensive simulated control room operations, particularly in connection with the complex space missions that began in the 1980s. Complex mission mean more data. Graphic displays are a means to reduce the probabilities of operator errors. Workstations were selected with 1024 x 768 pixel color displays controlled by a custom VLSI chip coupled to an MC68010 chip running UNIX within a shell that permits operations through the medium of mouse-accessed pulldown window menus. The distributed workstations run off a host NAS 8040 computer. Applications of the system for tracking spacecraft orbits and monitoring Shuttle payload handling illustrate the system capabilities, noting the built-in capabilities of shifting the point of view and rotating and zooming in on three-dimensional views of spacecraft.

  13. Facts and figures: a graphical analysis of world energy up to 1991

    International Nuclear Information System (INIS)

    Anon.

    1992-01-01

    Various data are given in graphical form on primary energy production, consumption and on reserves. The energy carriers considered are: oil, gas, coal, hydro and nuclear (uranium). The subdivision of countries is done in categories like developing countries, OECD, Eastern Europe, OPEC or alternatively as geographical regions. On page 18 there is a section on 'nuclear power electricity generation capacity'. Another group of data are on non-energy figures like GPD and trade; here the partners are the groups 'developing countries' vs 'industrialized countries'

  14. Graphical passwords: a qualitative study of password patterns

    CSIR Research Space (South Africa)

    Vorster, J

    2015-03-01

    Full Text Available Graphical passwords schemas are becoming more main-stream. There are many different approaches to graphical passwords, each with its own drawbacks and advantages. There has been many studies to suggest that graphical passwords should be stronger...

  15. Introduction to regression graphics

    CERN Document Server

    Cook, R Dennis

    2009-01-01

    Covers the use of dynamic and interactive computer graphics in linear regression analysis, focusing on analytical graphics. Features new techniques like plot rotation. The authors have composed their own regression code, using Xlisp-Stat language called R-code, which is a nearly complete system for linear regression analysis and can be utilized as the main computer program in a linear regression course. The accompanying disks, for both Macintosh and Windows computers, contain the R-code and Xlisp-Stat. An Instructor's Manual presenting detailed solutions to all the problems in the book is ava

  16. Shaded computer graphic techniques for visualizing and interpreting analytic fluid flow models

    Science.gov (United States)

    Parke, F. I.

    1981-01-01

    Mathematical models which predict the behavior of fluid flow in different experiments are simulated using digital computers. The simulations predict values of parameters of the fluid flow (pressure, temperature and velocity vector) at many points in the fluid. Visualization of the spatial variation in the value of these parameters is important to comprehend and check the data generated, to identify the regions of interest in the flow, and for effectively communicating information about the flow to others. The state of the art imaging techniques developed in the field of three dimensional shaded computer graphics is applied to visualization of fluid flow. Use of an imaging technique known as 'SCAN' for visualizing fluid flow, is studied and the results are presented.

  17. PROFESSIONALLY ORIENTED COURSE OF ENGINEERING-GRAPHICAL TRAINING

    Directory of Open Access Journals (Sweden)

    Olga V. Zhuykova

    2015-01-01

    Full Text Available The aim of the article is to present the results of managing the competence oriented self-directed student learning while studying graphical subjects at Kalashnikov Izhevsk State Technical University.Methods. The technology of self-directed engineering-graphical training of future bachelors based on the analysis of educational literature and teaching experience, providing individualization and professional education is suggested. The method of team expert appraisal was used at all stages of self-directed learning management. This method is one of main in qualimetry (the science concerned with assessing and evaluating the quality of any objects and processes; it permits to reveal the components of engineering-graphical competence, to establish the criteria and markers of determining the level of its development, to perform expert evaluation of student tasks and estimation procedures.Results. It has been established that the revitalization of student selfdirected learning owing to professional education and individualization permits to increase the level of student engineering-graphical competence development. Scientific novelty. The criteria evaluation procedures for determining the level of student engineering-graphical competence development in the process of their professional oriented self-directed learning while studying graphical subjects at a technical university are developed.Practical significance. The professional-focused educational trajectories of independent engineering-graphic preparation of students are designed and substantially filled in content. Such training is being realised at the present time at Kalashnikov Izhevsk State Technical University, major «Instrument Engineering». 

  18. VTGRAPH:Computer graphics program using ReGIS mode

    International Nuclear Information System (INIS)

    Benamar, M.A.; Benouali, N.; Tchantchane, A.; Azbouche, A.; Tobbeche, S. Centre de Developpement des Techniques Nucleaires, Laboratoire des Techniques Nucleaires, Algiers

    1993-02-01

    A computer graphics program has been developed for plotting spectra generated from different nuclear analysis techniques and discrete data for the VT240 graphics and compatible IBM PC using ST240 configuration. We have used the Remote Graphics Instruction Set (ReGIS) commands

  19. Scientific and Graphic Design Foundations for C2

    Science.gov (United States)

    2007-06-01

    the elements in the composition. This section presents a summary of the concepts in graphic design layout, typography , color, and data graphics ...document for ease of use 4 Graphic Design • Layout – Literally the aesthetic of the display design • Typography – Serif versus san serif – Font sizes...12th ICCRTS “Adapting C2 to the 21st Century” Title: Scientific and graphic design foundations for C2 Topics: C2 Concepts, Theory and

  20. pedigreejs: a web-based graphical pedigree editor.

    Science.gov (United States)

    Carver, Tim; Cunningham, Alex P; Babb de Villiers, Chantal; Lee, Andrew; Hartley, Simon; Tischkowitz, Marc; Walter, Fiona M; Easton, Douglas F; Antoniou, Antonis C

    2018-03-15

    The collection, management and visualization of clinical pedigree (family history) data is a core activity in clinical genetics centres. However, clinical pedigree datasets can be difficult to manage, as they are time consuming to capture, and can be difficult to build, manipulate and visualize graphically. Several standalone graphical pedigree editors and drawing applications exist but there are no freely available lightweight graphical pedigree editors that can be easily configured and incorporated into web applications. We developed 'pedigreejs', an interactive graphical pedigree editor written in JavaScript, which uses standard pedigree nomenclature. Pedigreejs provides an easily configurable, extensible and lightweight pedigree editor. It makes use of an open-source Javascript library to define a hierarchical layout and to produce images in scalable vector graphics (SVG) format that can be viewed and edited in web browsers. The software is freely available under GPL licence (https://ccge-boadicea.github.io/pedigreejs/). tjc29@cam.ac.uk. Supplementary data are available at Bioinformatics online.

  1. Whose global art (history?: Ancient art as global art

    Directory of Open Access Journals (Sweden)

    Cynthia Colburn

    2016-12-01

    Full Text Available Discourse on global art or art history arguably dominates the field of art history today in terms of curriculum and research. This discourse cuts across time and space, impacting all art historical specializations, from prehistoric to contemporary, and from Africa to the Americas. Yet, the mainstream theoretical discourse on global art or art history focuses almost explicitly on contemporary and, to a lesser extent, modern art, operating from the premise that only these arts were created in an age of globalization and, thus, emphasize hybridity. This essay seeks to expand the mainstream theoretical discourse regarding global art to pre-modern examples, given that artistic exchange and hybridity dates as early as the prehistoric era all over the world and is not dependent on newer technologies. Indeed, one might argue that the study of pre-modern examples of global art could provide a powerful historical lens through which to analyze contemporary global art.

  2. Financial risk of the biotech industry versus the pharmaceutical industry.

    Science.gov (United States)

    Golec, Joseph; Vernon, John A

    2009-01-01

    The biotech industry now accounts for a substantial and growing proportion of total R&D spending on new medicines. However, compared with the pharmaceutical industry, the biotech industry is financially fragile. This article illustrates the financial fragility of the biotech and pharmaceutical industries in the US and the implications of this fragility for the effects that government regulation could have on biotech firms. Graphical analysis and statistical tests were used to show how the biotech industry differs from the pharmaceutical industry. The two industries' characteristics were measured and compared, along with various measures of firms' financial risk and sensitivity to government regulation. Data from firms' financial statements provided accounting-based measures and firms' stock returns applied to a multifactor asset pricing model provided financial market measures. The biotech industry was by far the most research-intensive industry in the US, averaging 38% R&D intensity (ratio of R&D spending to total firm assets) over the past 25 years, compared with an average of 25% for the pharmaceutical industry and 3% for all other industries. Biotech firms exhibited lower and more volatile profits and higher market-related and size-related risk, and they suffered more negative stock returns in response to threatened government price regulation. Biotech firms' financial risks increase their costs of capital and make them more sensitive to government regulations that affect their financial prospects. As biotech products grow to represent a larger share of new medicines, general stock market conditions and government regulations could have a greater impact on the level of innovation of new medicines.

  3. Plaidoyer pour le graphiste'. Arts et métiers graphiques and the French Typographer as an Artist and Craftsman

    NARCIS (Netherlands)

    van Gansen, Kristof

    2017-01-01

    textabstractThis article studies the conception of the typographer in the French graphic design magazine Arts et métiers graphiques, published in the interwar period. For the magazine’s editors, the designer was both an artist and a trained craftsman who was dedicated enough to face the particular

  4. Computer Series, 3: Computer Graphics for Chemical Education.

    Science.gov (United States)

    Soltzberg, Leonard J.

    1979-01-01

    Surveys the current scene in computer graphics from the point of view of a chemistry educator. Discusses the scope of current applications of computer graphics in chemical education, and provides information about hardware and software systems to promote communication with vendors of computer graphics equipment. (HM)

  5. Graphic Organizers: Outlets for Your Thoughts.

    Science.gov (United States)

    Ekhaml, Leticia

    1998-01-01

    Graphs, bars, charts, and diagrams have been used by designers, writers, and scientists to communicate. Now, research suggests that graphic organizers benefit teaching and learning. This article describes graphic organizers: sequential, conceptual, hierarchical, cyclical, Venn, fishbone or Ishikawa, squeeze and stretch, why-why, t-chart, KWL…

  6. Adolescents' Motivations for Viewing Graphic Horror.

    Science.gov (United States)

    Johnston, Deirdre D.

    1995-01-01

    Identifies four motivations adolescents report for viewing graphic horror films: gore watching, thrill watching, independent watching, and problem watching. Argues that viewing motivations are predictors of responses to graphic horror. Finds that viewing motivations were related to viewers' cognitive and affective responses and a tendency to…

  7. Storyboard dalam Pembuatan Motion Graphic

    OpenAIRE

    Satrya Mahardhika; A.F. Choiril Anam Fathoni

    2013-01-01

    Motion graphics is one category in the animation that makes animation with lots of design elements in each component. Motion graphics needs long process including preproduction, production, and postproduction. Preproduction has an important role so that the next stage may provide guidance or instructions for the production process or the animation process. Preproduction includes research, making the story, script, screenplay, character, environment design and storyboards. The storyboard will ...

  8. The graphics editor in ROOT

    International Nuclear Information System (INIS)

    Antcheva, Ilka; Brun, Rene; Hof, Carsten; Rademakers, Fons

    2006-01-01

    A well-designed Graphical User Interface (GUI) has critical importance in any computer application. The user interface is where the end users and the complex system intersect. An effective interface design can make a powerful and complex system, such as ROOT, easy and intuitive to learn and operate. This paper describes the main goals we defined and the design solution we found developing the graphics editor in ROOT

  9. A Fast MHD Code for Gravitationally Stratified Media using Graphical Processing Units: SMAUG

    Science.gov (United States)

    Griffiths, M. K.; Fedun, V.; Erdélyi, R.

    2015-03-01

    Parallelization techniques have been exploited most successfully by the gaming/graphics industry with the adoption of graphical processing units (GPUs), possessing hundreds of processor cores. The opportunity has been recognized by the computational sciences and engineering communities, who have recently harnessed successfully the numerical performance of GPUs. For example, parallel magnetohydrodynamic (MHD) algorithms are important for numerical modelling of highly inhomogeneous solar, astrophysical and geophysical plasmas. Here, we describe the implementation of SMAUG, the Sheffield Magnetohydrodynamics Algorithm Using GPUs. SMAUG is a 1-3D MHD code capable of modelling magnetized and gravitationally stratified plasma. The objective of this paper is to present the numerical methods and techniques used for porting the code to this novel and highly parallel compute architecture. The methods employed are justified by the performance benchmarks and validation results demonstrating that the code successfully simulates the physics for a range of test scenarios including a full 3D realistic model of wave propagation in the solar atmosphere.

  10. Art and aesthetics in the Minutogramas of Jorge Oteiza

    Directory of Open Access Journals (Sweden)

    José Javier Azanza López

    2018-02-01

    Full Text Available During his stay in Buenos Aires in 1939, Jorge Oteiza promoted the artistic information service The art walk, a consequence of which are his Minutogramas. They are close to the comic aesthetic, show a remarkable interest in graphic design, and display a discourse that echoes Surrealism and the “ramonismo” of Ramón Gómez de la Serna. In this way, the sculptor provides some keys to understanding his aesthetic thinking: his belief in the universal values of Geometry following in the footsteps of Leonardo; Nature as the foundation for sculptural creation which he discovers in Maillol, Zadkine, Alberto and Erzia; his admiration for El Greco, Velázquez and Goya as Hispanic models; the recognition of Cézanne as the father of Contemporary Art and the teachings of Hans Arp, constitute some of the themes found in his Minutogramas, in which he also manifests his humanistic dimension in several areas of knowledge.

  11. State of the art in microfabrication

    NARCIS (Netherlands)

    Schmitz, Jurriaan

    2014-01-01

    In this review paper the state of the art in microfabrication is presented. The focus is on trends in integrated circuit fabrication by mainstream industrial players. The article starts with Moore’s Law, describing its inception as well as the evolution of Moore’s metric of the number of components

  12. Culinary Arts Hospitality Symposium Planning Guide.

    Science.gov (United States)

    Borgie, Karen; Wang, Yeimei

    This guide was developed as part of a project to standardize California's statewide culinary arts curriculum based on industry guidelines and standards. It details a process that California community colleges can use to plan a hospitality symposium that will accomplish the following objectives: provide students with a forum to demonstrate their…

  13. The Image of Daniel: An Ancient Graphic Organizer

    Science.gov (United States)

    Li, Loretta F.

    2008-01-01

    Teachers who use graphic organizers find that students' memory of important material is strengthened. Graphic organizers also lend themselves to the presentation of material in an interdisciplinary fashion. An example of a successful graphic organizer from religion and ancient history is the image of Nebuchadnezzar's dream that was interpreted by…

  14. Tecnología y estética. Los motion graphics como exponente de la imagen interfaz

    OpenAIRE

    Ràfols Cabrisses, Rafael

    2016-01-01

    El objeto de estudio de esta tesis son los motion graphics (MG), el género audiovisual nacido con la tecnología audiovisual digital y que es resultado de la introducción de la cultura gráfica en la imagen en movimiento. Es un formato que incorpora desde expresiones netamente artísticas hasta aquellas que con carácter funcional constituyen el diseño audiovisual. Sus formatos más característicos son: los títulos de crédito de las películas, la publicidad, los videoclips, la imagen de los canale...

  15. A new theory on children's drawings: Analyzing the role of emotion and movement in graphical development.

    Science.gov (United States)

    Quaglia, Rocco; Longobardi, Claudio; Iotti, Nathalie O; Prino, Laura E

    2015-05-01

    The aim of this paper is to develop a new understanding of children's drawings and to provide ideas for future research in early childhood. Starting from classic theories on child graphical development, we proceed to analyze them and provide our own views on the subject. We will also recount a number of relevant empirical studies that appear to validate our theory. Our belief is that emotion and self-expression through movement play a key role in the development of child art, and that this may be already visible during the scribbling stage of drawing. Copyright © 2015 Elsevier Inc. All rights reserved.

  16. The challenge of simple graphics for multimodal studies

    DEFF Research Database (Denmark)

    Johannessen, Christian Mosbæk

    2018-01-01

    This article suggests that a Multimodal Social Semiotics (MSS) approach to graphics is severely challenged by structurally very simple texts. Methodologically, MSS favours the level at which elements from discrete modes are integrated grammatically into texts. Because the tradition has this focus......, the analytical description of the expression plane of many modes is underdeveloped. In the case of graphics, we have no descriptive or explanatory readiness for graphic form. The article aims to remedy this problem by combining (i) a small inventory of formal dichotomies for graphic shape features at a general...

  17. Visualizing Geoscience Concepts Through Textbook Art (Invited)

    Science.gov (United States)

    Marshak, S.

    2013-12-01

    Many, if not most, college students taking an introductory geoscience course purchase, borrow, download, or rent one of several commercial textbooks currently available. Art used in such books has evolved significantly over the past three decades. Concepts once conveyed only by black-and-white line drawings, drawn by hand in ink, have gradually been replaced by full-color images produced digitally. Multiple high-end graphics programs, when used in combination, can yield images with super-realistic textures and palettes so that, in effect, anything that a book author wants to be drawn can be drawn. Because of the time and skill level involved in producing the art, the process commonly involves professional artists. In order to produce high-quality geoscience art that can help students (who are, by definition, non-experts) understand concepts, develop geoscience intuition, and hone their spatial-visualization skills, an author must address two problems. First, design a figure which can convey complex concepts through visual elements that resonate with students. Second, communicate the concepts to a professional artist who does not necessarily have personal expertise in geoscience, so that the figure rendered is both technically correct and visually engaging. The ultimate goal of geoscience art in textbooks is to produce an image that avoids unnecessary complexity that could distract from the art's theme, includes sufficient realism for a non-expert to relate the image to the real world, provides a personal context in which to interpret the figure, and has a layout that conveys relationships among multiple components of the art so that the art tells a coherent story. To accomplish this goal, a chain of choices--about perspective, sizes, colors, texture, labeling, captioning, line widths, and fonts--must be made in collaboration between the author and artist. In the new world of computer-aided learning, figures must also be able to work both on the computer screen and

  18. Using Graphic Organizers in Intercultural Education

    Science.gov (United States)

    Ciascai, Liliana

    2009-01-01

    Graphic organizers are instruments of representation, illustration and modeling of information. In the educational practice they are used for building, and systematization of knowledge. Graphic organizers are instruments that addressed mostly visual learning style, but their use is beneficial to all learners. In this paper we illustrate the use of…

  19. Spatial Ability through Engineering Graphics Education

    Science.gov (United States)

    Marunic, Gordana; Glazar, Vladimir

    2013-01-01

    Spatial ability has been confirmed to be of particular importance for successful engineering graphics education and to be a component of human intelligence that can be improved through instruction and training. Consequently, the creation and communication by means of graphics demand careful development of spatial skills provided by the balanced…

  20. A Laboratory Application of Microcomputer Graphics.

    Science.gov (United States)

    Gehring, Kalle B.; Moore, John W.

    1983-01-01

    A PASCAL graphics and instrument interface program for a Z80/S-100 based microcomputer was developed. The computer interfaces to a stopped-flow spectrophotometer replacing a storage oscilloscope and polaroid camera. Applications of this system are discussed, indicating that graphics and analog-to-digital boards have transformed the computer into…

  1. Introduction to Graphics Programming in Java

    DEFF Research Database (Denmark)

    Rosendahl, Mads

    Writing graphics applications in Java using Swing can be quite a daunting experience which requires understanding of some large libraries, and fairly advanced aspects of Java. In these notes we will show that by using a small subset of the Swing package we can write a write range of graphics...

  2. Mastering probabilistic graphical models using Python

    CERN Document Server

    Ankan, Ankur

    2015-01-01

    If you are a researcher or a machine learning enthusiast, or are working in the data science field and have a basic idea of Bayesian learning or probabilistic graphical models, this book will help you to understand the details of graphical models and use them in your data science problems.

  3. Determining Normal-Distribution Tolerance Bounds Graphically

    Science.gov (United States)

    Mezzacappa, M. A.

    1983-01-01

    Graphical method requires calculations and table lookup. Distribution established from only three points: mean upper and lower confidence bounds and lower confidence bound of standard deviation. Method requires only few calculations with simple equations. Graphical procedure establishes best-fit line for measured data and bounds for selected confidence level and any distribution percentile.

  4. Graphical technologies, innovation and aesthetics in the video game industry: a case study of the shift from 2d to 3d graphics in the 1990s

    Directory of Open Access Journals (Sweden)

    Dominic Arsenault

    2013-03-01

    Full Text Available This paper provides an overview of a research project currently in progress at the Université de Montréal (Québec, Canada. Funded by the FQRSC (Fonds de recherche Québec – Société et Culture / Quebec Fund for Research – Society and Culture for a three-year period (from May 2012 to May 2015, the project studies the transition from 2D to 3D graphics in gaming during the 1990s

  5. State of the art of parallel scientific visualization applications on PC clusters; Etat de l'art des applications de visualisation scientifique paralleles sur grappes de PC

    Energy Technology Data Exchange (ETDEWEB)

    Juliachs, M

    2004-07-01

    In this state of the art on parallel scientific visualization applications on PC clusters, we deal with both surface and volume rendering approaches. We first analyze available PC cluster configurations and existing parallel rendering software components for parallel graphics rendering. CEA/DIF has been studying cluster visualization since 2001. This report is part of a study to set up a new visualization research platform. This platform consisting of an eight-node PC cluster under Linux and a tiled display was installed in collaboration with Versailles-Saint-Quentin University in August 2003. (author)

  6. Graphical structure of many-particle transition operators

    International Nuclear Information System (INIS)

    Kowalski, K.L.

    1983-01-01

    A new graphical derivation is given of the nested Rosenberg equations which reveals the simple structural reasons for their validity. The graphical techniques are shown to apply in other contexts in nuclear reaction theory

  7. Graphic design of pinhole cameras

    Science.gov (United States)

    Edwards, H. B.; Chu, W. P.

    1979-01-01

    The paper describes a graphic technique for the analysis and optimization of pinhole size and focal length. The technique is based on the use of the transfer function of optical elements described by Scott (1959) to construct the transfer function of a circular pinhole camera. This transfer function is the response of a component or system to a pattern of lines having a sinusoidally varying radiance at varying spatial frequencies. Some specific examples of graphic design are presented.

  8. West African Journal of Industrial and Academic Research

    African Journals Online (AJOL)

    ... communications, state-of-the-art developments in Information and communications technology, ... physics, industrial electronics, management sciences and engineering, industry chemistry, general technology rocketry, space and ... application of communications and information technology to these fields of importance.

  9. MCNP and other nuclear codes output graphical representation using python scripts; Representacion grafica de outputs de MCNP y codigos nucleares mediante el uso de scripts en python

    Energy Technology Data Exchange (ETDEWEB)

    Cadenas Mendicoa, A. M.

    2016-08-01

    Due to the lack of graphical representation capability of same nuclear codes like MCNP of GOTHIC, widely used in the industry, the following article describes the development of an interface to use a graphical representation open source (Paraview) with the outputs generated by the nuclear codes. Moreover, this article aims at describing the advantage of this type of visualization programs for the modeling and decision making in the calculation. (Author)

  10. Graphical programming of telerobotic tasks

    International Nuclear Information System (INIS)

    Small, D.E.; McDonald, M.J.

    1997-01-01

    With a goal of producing faster, safer, and cheaper technologies for nuclear waste cleanup, Sandia is actively developing and extending intelligent systems technologies. Graphical Programming is a key technology for robotic waste cleanup that Sandia is developing for this goal. This paper describes Sancho, Sandia most advanced Graphical Programming supervisory software. Sancho, now operational on several robot systems, incorporates all of Sandia's recent advances in supervisory control. Sancho, developed to rapidly apply Graphical Programming on a diverse set of robot systems, uses a general set of tools to implement task and operational behavior. Sancho can be rapidly reconfigured for new tasks and operations without modifying the supervisory code. Other innovations include task-based interfaces, event-based sequencing, and sophisticated GUI design. These innovations have resulted in robot control programs and approaches that are easier and safer to use than teleoperation, off-line programming, or full automation

  11. TEKLIB, Tektronix Graphics Subroutine Library

    International Nuclear Information System (INIS)

    Wolf, M.L.

    1987-01-01

    1 - Description of program or function: TEKLIB is a library of subroutines that produces graphical output on all Tektronix terminals with model numbers from 4010 through 4115. The application program identifies the model number in the initialization subroutine, GRSTRT, and then uses this number as a flag throughout the run to tailor the graphical output to that specific device. Output includes lines, markers, text, polygons, and panels. Graphic input is supported on all terminals. 2 - Method of solution: TEKLIB uses two coordinate systems, viewport and world, to generate graphic images on the screen. Viewport coordinates refer to an imaginary rectangular grid on the display screen surface. The world coordinate system is a rectangular grid on any x-y plane, defined by the application program. The rectangular portion of the x-y plane specified, termed a w indow , is projected onto a rectangular region of the screen, called a v iewport . In addition to 2-D graphics, TEKLIB also provides subroutines for drawing projections of 3-D objects. The application program first defines a point in space to look at the v iew point , and the direction and distance from that point to the observer's position. A viewing transformation is performed on each x,y,z point to project it onto a v iew plane , a plane perpendicular to the line of sight and passing through the view point. This view plane then becomes the x-y plane of the world window which is mapped into the viewport. 3 - Restrictions on the complexity of the problem: TEKLIB does not attempt to emulate attributes such as line style and marker type in software if the terminal does not support those attributes in hardware

  12. Computer Graphics for Multimedia and Hypermedia Development.

    Science.gov (United States)

    Mohler, James L.

    1998-01-01

    Discusses several theoretical and technical aspects of computer-graphics development that are useful for creating hypermedia and multimedia materials. Topics addressed include primary bitmap attributes in computer graphics, the jigsaw principle, and raster layering. (MSE)

  13. High temperature industrial heat pumps

    Energy Technology Data Exchange (ETDEWEB)

    Berghmans, J. (Louvain Univ., Heverlee (Belgium). Inst. Mechanica)

    1990-01-01

    The present report intends to describe the state of the art of high temperature industrial heat pumps. A description is given of present systems on the market. In addition the research and development efforts on this subject are described. Compression (open as well as closed cycle) systems, as well as absorption heat pumps (including transformers), are considered. This state of the art description is based upon literature studies performed by a team of researchers from the Katholieke Universiteit Leuven, Belgium. The research team also analysed the economics of heat pumps of different types under the present economic conditions. The heat pumps are compared with conventional heating systems. This analysis was performed in order to evaluate the present condition of the heat pump in the European industry.

  14. Mikado: A graphic program

    Science.gov (United States)

    Secretan, Y.

    A discussion of the modular program Mikado is presented. Mikado was developed with the goal of creating a flexible graphic tool to display and help analyze the results of finite element fluid flow computations. Mikado works on unstructured meshes, with elements of mixed geometric type, but also offers the possibility of using structured meshes. The program can be operated by both menu and mouse (interactive), or by command file (batch). Mikado is written in FORTRAN, except for a few system dependent subroutines which are in C. It runs presently on Silicon Graphics' workstations and could be easily ported to the IBM-RISC System/6000 family of workstations.

  15. General aviation design synthesis utilizing interactive computer graphics

    Science.gov (United States)

    Galloway, T. L.; Smith, M. R.

    1976-01-01

    Interactive computer graphics is a fast growing area of computer application, due to such factors as substantial cost reductions in hardware, general availability of software, and expanded data communication networks. In addition to allowing faster and more meaningful input/output, computer graphics permits the use of data in graphic form to carry out parametric studies for configuration selection and for assessing the impact of advanced technologies on general aviation designs. The incorporation of interactive computer graphics into a NASA developed general aviation synthesis program is described, and the potential uses of the synthesis program in preliminary design are demonstrated.

  16. Selecting personnel to work on the interactive graphics system

    International Nuclear Information System (INIS)

    Norton, F.J.

    1979-01-01

    The paper established criteria for the selection of personnel to work on the interactive graphics system and mentions some of human behavioral patterns that are created by the implementation of graphic systems. Some of the social and educational problems associated with the interactive graphics system will be discussed. The project also provided for collecting objective data which would be useful in assessing the benefits of interactive graphics systems

  17. Selecting personnel to work on the interactive graphics system

    Energy Technology Data Exchange (ETDEWEB)

    Norton, F.J.

    1979-11-30

    The paper established criteria for the selection of personnel to work on the interactive graphics system and mentions some of human behavioral patterns that are created by the implementation of graphic systems. Some of the social and educational problems associated with the interactive graphics system will be discussed. The project also provided for collecting objective data which would be useful in assessing the benefits of interactive graphics systems.

  18. Computer-graphic visualization of dynamics

    International Nuclear Information System (INIS)

    Stewart, H.B.

    1986-01-01

    As engineered systems become increasingly sophisticated and complex, questions of efficiency, reliability, and safety demand the application of more powerful methods of analysis. One indication of this is the accelerating trend away from purely static or quasi-steady system modeling toward models that include essentially dynamic behavior. It is here that the qualitative ideas of nonlinear dynamics, dealing as they do with the most typical behavior in real dynamical systems, can be expected to play an increasingly prominent role. As part of a continuing investigation of the most important low-order differential equations, an interactive computer graphics environment has been created for the study of systems in three-dimensional phase space. This environment makes available the basic control of both numerical simulation and graphic visualization by a specially designed menu system. A key ingredient in this environment is the possibility of graphic communication not only from machine to man, but also from man to machine. Thus to specify the starting point for a numerical integration, for example, the user points to a location in phase space on the screen of the graphics terminal (using crosshairs or a mouse and cursor), bypassing the necessity to give numerical values of the phase-space coordinates. By devising a flexible computer interface which implements conceptual approaches to phase-space analysis of dynamical systems, significant advances in understanding of prototypical differential equations have been achieved

  19. Future of motion graphics and particle systems

    OpenAIRE

    Warambo, Bryan

    2012-01-01

    The purpose of this research is to study the use of particle systems in motion graphics, which is known to be the most popular graphics tool for multiple animated elements. It is known to be a procedural animation because as the emitter builds up more particles are formed to create a motion effect. At the same time exploring the future of motion graphics and Particle systems connection and the relevance it has in terms of longevity in being a major post-production element in digital media. Th...

  20. Teaching Graphics in Technical Communication Classes.

    Science.gov (United States)

    Spurgeon, Kristene C.

    Perhaps because the United States is undergoing a video revolution, perhaps because of its increasing sales of goods to non-English speaking markets where graphics can help explain the products, perhaps because of the decreasing communication skills of the work force, graphic aids are becoming more and more widely used and more and more important.…

  1. User-Extensible Graphics Using Abstract Structure,

    Science.gov (United States)

    1987-08-01

    Flex 6 The Algol68 model of the graphical abstract structure 5 The creation of a PictureDefinition 6 The making of a picture from a PictureDefinition 7...data together with the operations that can be performed on that data. i 7! ś I _ § 4, The Alqol68 model of the graphical abstract structure Every

  2. Spin-offs from laser ablation in art conservation

    Science.gov (United States)

    Asmus, J.; Elford, J.; Parfenov, V.

    2013-05-01

    In 1973 The Center for Art Conservation Studies (CASS) was established at the University of California, San Diego (UCSD). This was in response to demonstrations that were conducted during January-March 1972 in Venice for UNESCO, Venice in Peril, International Fund for Monuments, and the Italian Petroleum Institute (ENI). The feasibility investigation explored in-situ pulsed holography, holographic interferometry, and laser ablation divestment for applications in art conservation practice. During subsequent decades scores of UCSD graduate and undergraduate students as well as conservators, conservation scientists, academics, and engineers who resided in CASS as "Visiting Scholars" contributed to advancing the understanding and performance of radiation technologies in the arts. Several technologies in addition to those involving optical wavelengths were also investigated to aid in art conservation and conservation science. Magnetic Resonance Imaging (MRI) and Nuclear Magnetic Resonance (NMR) were employed to detect and map moisture within masonry. Lead isotopic analyses revealed authenticity and provenance of Benin bronzes. Inside-out x-ray radiography facilitated the detection of defects in stone. Ultrasonic imaging was introduced for the mapping of fresco strata. Photoacoustic Spectroscopy (PAS) was used to characterize varnish layers on paintings. Digital image processing was introduced in order to detect and visualize pentimenti within paintings as well as to perform virtual restoration and provide interactive museum displays. Holographic images were employed as imaginary theater sets. In the years that followed the graduation of students and the visits of professional collaborators, numerous other applications of radiation ablation began appearing in a wide variety of other fields such as aircraft maintenance, ship maintenance, toxic chemical remediation, biological sterilization, food processing, industrial fabrication, industrial maintenance, nuclear

  3. Development of the graphic design and control system based on a graphic simulator for the spent fuel dismantling equipment

    Energy Technology Data Exchange (ETDEWEB)

    Lee, J. Y.; Kim, S. H.; Song, T. G.; Yoon, J. S

    2000-06-01

    In this study, the graphic design system is developed for designing the spent fuel rod consolidation and the dismantling processes. This system is used throughout the design stages from the conceptual design to the motion analysis. Also, the real-time control system of the rod extracting equipment is developed. This system utilizes the graphic simulator which simulates the motion of the equipment in real time by synchronously connecting the control PC with the graphic server through the TCP/IP network. The developed system is expected to be used as an effective tool in designing the process equipment for the spent fuel management. And the real-time graphic control system can be effectively used to enhance the reliability and safety of the spent fuel handling process by providing the remote monitoring function of the process.

  4. Development of the graphic design and control system based on a graphic simulator for the spent fuel dismantling equipment

    International Nuclear Information System (INIS)

    Lee, J. Y.; Kim, S. H.; Song, T. G.; Yoon, J. S.

    2000-06-01

    In this study, the graphic design system is developed for designing the spent fuel rod consolidation and the dismantling processes. This system is used throughout the design stages from the conceptual design to the motion analysis. Also, the real-time control system of the rod extracting equipment is developed. This system utilizes the graphic simulator which simulates the motion of the equipment in real time by synchronously connecting the control PC with the graphic server through the TCP/IP network. The developed system is expected to be used as an effective tool in designing the process equipment for the spent fuel management. And the real-time graphic control system can be effectively used to enhance the reliability and safety of the spent fuel handling process by providing the remote monitoring function of the process

  5. Logistic paradigm for industrial solid waste treatment processes

    Directory of Open Access Journals (Sweden)

    Janusz Grabara

    2014-12-01

    Full Text Available Due to the fact that industrial waste are a growing problem, both economic and environmental as their number is increasing every year, it is important to take measures to correctly dealing wi th industrial waste. This article presents the descriptive model of logistics processes concerning the management of industrial waste. In this model the flow of waste begins in the place of production and ends at their disposal. The article presents the concept of logistics model in graphical form together with an analysis of individual processes and their linkages, and opportunities to improve flow of industrial waste streams. Furthermore, the model allows for justification of the relevance of use logistics and its processes for waste management

  6. The influence of annotation in graphical organizers

    NARCIS (Netherlands)

    Bezdan, Eniko; Kester, Liesbeth; Kirschner, Paul A.

    2013-01-01

    Bezdan, E., Kester, L., & Kirschner, P. A. (2012, 29-31 August). The influence of annotation in graphical organizers. Poster presented at the biannual meeting of the EARLI Special Interest Group Comprehension of Text and Graphics, Grenoble, France.

  7. Investigating Creativity in Graphic Design Education from Psychological Perspectives

    Directory of Open Access Journals (Sweden)

    Salman Amur Alhajri

    2017-01-01

    Full Text Available The role of creativity in graphic design education has been a central aspect of graphic design education. The psychological component of creativity and its role in graphic design education has not been given much importance. The present research would attempt to study ‘creativity in graphic design education from psychological perspectives’. A thorough review of literature would be conducted on graphic design education, creativity and its psychological aspects. Creativity is commonly defined as a ‘problem solving’ feature in design education. Students of graphic design have to involve themselves in the identification of cultural and social elements. Instruction in the field of graphic design must be aimed at enhancing the creative abilities of the student. The notion that creativity is a cultural production is strengthened by the problem solving methods employed in all cultures. Most cultures regard creativity as a process which leads to the creation of something new. Based on this idea, a cross-cultural research was conducted to explore the concept of creativity from Arabic and Western perspective. From a psychological viewpoint, the student’s cognition, thinking patterns and habits also have a role in knowledge acquisition. The field of graphic design is not equipped with a decent framework which necessitates certain modes of instruction; appropriate to the discipline. The results of the study revealed that the psychological aspect of creativity needs to be adequately understood in order to enhance creativity in graphic design education.

  8. HARMONICS SURFACES OF GRAPHIC TYPE IN R3

    Directory of Open Access Journals (Sweden)

    Carlos Carrión Riveros

    2016-06-01

    Full Text Available In this research we study harmonic surfaces immersed in R3. We dened Harmonic surfaces of graphic type and showed that a harmonious surface graphic type is minimal if and only if it is part of a plane or a helix. Also, we give a characterization of harmonic surfaces graphic type parameterized by asymptotic lines and some examples.

  9. Fast DRR splat rendering using common consumer graphics hardware

    International Nuclear Information System (INIS)

    Spoerk, Jakob; Bergmann, Helmar; Wanschitz, Felix; Dong, Shuo; Birkfellner, Wolfgang

    2007-01-01

    Digitally rendered radiographs (DRR) are a vital part of various medical image processing applications such as 2D/3D registration for patient pose determination in image-guided radiotherapy procedures. This paper presents a technique to accelerate DRR creation by using conventional graphics hardware for the rendering process. DRR computation itself is done by an efficient volume rendering method named wobbled splatting. For programming the graphics hardware, NVIDIAs C for Graphics (Cg) is used. The description of an algorithm used for rendering DRRs on the graphics hardware is presented, together with a benchmark comparing this technique to a CPU-based wobbled splatting program. Results show a reduction of rendering time by about 70%-90% depending on the amount of data. For instance, rendering a volume of 2x10 6 voxels is feasible at an update rate of 38 Hz compared to 6 Hz on a common Intel-based PC using the graphics processing unit (GPU) of a conventional graphics adapter. In addition, wobbled splatting using graphics hardware for DRR computation provides higher resolution DRRs with comparable image quality due to special processing characteristics of the GPU. We conclude that DRR generation on common graphics hardware using the freely available Cg environment is a major step toward 2D/3D registration in clinical routine

  10. Race cars and the hellbox:Understanding the development of proficiency among digital art students

    OpenAIRE

    Paquette, Andrew; Reedy, Gabriel; Hatzipanagos, Stylianos

    2016-01-01

    Educating students in the discipline of digital art to a professional standard has generally proven difficult. In an effort to understand the problem, a first-year undergraduate modelling course cohort was observed. Some students in this course progressed from being novices to acquiring proficiency during the nine-week term of the course. Computer Graphics (CG) modelling professionals evaluated student work to confirm their progress. Traditional models of proficiency development expect that p...

  11. Pengaruh Revolusi Industri Terhadap Perkembangan Desain Modern

    Directory of Open Access Journals (Sweden)

    Yunida Sofiana

    2014-10-01

    Full Text Available The Industrial revolution of the second half of the eighteenth century in Britain was the beginning era of the design modern. Pros and Cons from these revolution happens to comes up with a new movement to art and design that called Art and Craft Movement and Art Nouveau that will be given a tremendous impacts on design modern. Different design approach will be contributed on developing design modern. The research method that has been used for this paper was desk-research method by collected secondary data and analyses to find conclusion about how did the industrial revolution contributed to modern design. The beauty of a design derived from the expertise in exploring new material and technology. The lack in artistic and decorative aspects set new structural and functional display of a design. 

  12. Graphical calculus for Gaussian pure states

    International Nuclear Information System (INIS)

    Menicucci, Nicolas C.; Flammia, Steven T.; Loock, Peter van

    2011-01-01

    We provide a unified graphical calculus for all Gaussian pure states, including graph transformation rules for all local and semilocal Gaussian unitary operations, as well as local quadrature measurements. We then use this graphical calculus to analyze continuous-variable (CV) cluster states, the essential resource for one-way quantum computing with CV systems. Current graphical approaches to CV cluster states are only valid in the unphysical limit of infinite squeezing, and the associated graph transformation rules only apply when the initial and final states are of this form. Our formalism applies to all Gaussian pure states and subsumes these rules in a natural way. In addition, the term 'CV graph state' currently has several inequivalent definitions in use. Using this formalism we provide a single unifying definition that encompasses all of them. We provide many examples of how the formalism may be used in the context of CV cluster states: defining the 'closest' CV cluster state to a given Gaussian pure state and quantifying the error in the approximation due to finite squeezing; analyzing the optimality of certain methods of generating CV cluster states; drawing connections between this graphical formalism and bosonic Hamiltonians with Gaussian ground states, including those useful for CV one-way quantum computing; and deriving a graphical measure of bipartite entanglement for certain classes of CV cluster states. We mention other possible applications of this formalism and conclude with a brief note on fault tolerance in CV one-way quantum computing.

  13. An Agent Framework for Recognition of Graphic Units in Drawings

    NARCIS (Netherlands)

    Achten, H.H.; Jessurun, A.J.; Koszewski, K.; Wrona, S.

    2002-01-01

    Architects use graphic conventions in their drawings that have meaningful content to the design task. In previous work, such well-defined sets of graphic entities have been identified and defined. These sets are called graphic units. In this paper, we discuss how graphic unit recognition in drawings

  14. In Light of Visual Arts – A knowledge transfer partnership project as experiential learning

    Directory of Open Access Journals (Sweden)

    Ming-hoi Lai

    2013-10-01

    Full Text Available Knowledge transfer between universities and the commercial sector is becoming more prevalent, and different processes have been adopted to facilitate the transfer of knowledge. The ‘In Light of Visual Arts’ project aimed to facilitate knowledge exchange in relation to an innovative concept, the ‘eco-philosophy of light’, between the lighting industry and the arts and cultural sector through an Informal Learning approach. Young visual artists, light designers and lighting technicians were encouraged to explore and exchange experiences in the areas of visual communication, art appreciation and art archiving to create practical lighting solutions. This project offers a feasible framework for the enhancement of artistic training through knowledge sharing, for the benefit of the participants themselves and, in turn, academia, industry and the community. Keywords: informal learning, experiential learning, knowledge transfer, art education, interdisciplinary study

  15. Graphic Data Display from Manufacturing on Web Pages

    Directory of Open Access Journals (Sweden)

    Martin VALAS

    2009-06-01

    Full Text Available Industrial data can by displayed in graphical form which is usually used by three types of users. The first, nonstop users, most frequent operational engineer, who checking actual displayed values and then intervene in operation. The second are occasional users who are interested in historical data e.g. for servicing reason. The last users’ types are tradesmen and managers. State comparison few days or months ago helps as decision-making support. Graph component with web application, which provides data as XML document, was designed for second users group. Graph component displays historical data. Students can fully understand all the problems go along with web application creation in ASP.NET, which provides data in XML document, as well as graph component creation in integrated development environment Flash, thanks in detail described solution using ActionScript.

  16. TEK11 graphics user's guide

    International Nuclear Information System (INIS)

    Stewart, C.R. Jr.; Joubert, W.D.; Overbey, D.R.; Stewart, K.A.

    1978-10-01

    The TEK11 graphics library was written for use on PDP-11 minicomputers running the RT-11 operating system to drive Tektronix 4010 graphics display terminals. Library subroutines are coded in FORTRAN and assembly language. The library includes routines to draw axes, either linear or semilog, to plot data in terms of logical values without first scaling to screen coordinates, to label graphs, and to plot in a maximum of four regions on the screen. Modes of plotting may be point plot with any character at the point, vector plot, or bar plot. Two features, automatic scaling and windowing, permit the researcher to use computer graphics without spending time first to learn about scaling or ''Tek points'' and preparing long parameter lists for subroutines. Regions on the screen are defined by specifying minima and maxima logical coordinates, i.e., 0 K or milliseconds, and a region number. After definition, a region may be activated for plotting by calling REGN with the region number as an argument

  17. VAX Professional Workstation goes graphic

    International Nuclear Information System (INIS)

    Downward, J.G.

    1984-01-01

    The VAX Professional Workstation (VPW) is a collection of programs and procedures designed to provide an integrated work-station environment for the staff at KMS Fusion's research laboratories. During the past year numerous capabilities have been added to VPW, including support for VT125/VT240/4014 graphic workstations, editing windows, and additional desk utilities. Graphics workstation support allows users to create, edit, and modify graph data files, enter the data via a graphic tablet, create simple plots with DATATRIEVE or DECgraph on ReGIS terminals, or elaborate plots with TEKGRAPH on ReGIS or Tektronix terminals. Users may assign display error bars to the data and interactively plot it in a variety of ways. Users also can create and display viewgraphs. Hard copy output for a large network of office terminals is obtained by multiplexing each terminal's video output into a recently developed video multiplexer front ending a single channel video hard copy unit

  18. Practical Implementation of a Graphics Turing Test

    DEFF Research Database (Denmark)

    Borg, Mathias; Johansen, Stine Schmieg; Thomsen, Dennis Lundgaard

    2012-01-01

    We present a practical implementation of a variation of the Turing Test for realistic computer graphics. The test determines whether virtual representations of objects appear as real as genuine objects. Two experiments were conducted wherein a real object and a similar virtual object is presented...... graphics. Based on the results from these experiments, future versions of the Graphics Turing Test could ease the restrictions currently necessary in order to test object telepresence under more general conditions. Furthermore, the test could be used to determine the minimum requirements to achieve object...

  19. A study of perceptions of graphical passwords

    CSIR Research Space (South Africa)

    Vorster, JS

    2015-10-01

    Full Text Available Depending on the graphical password schema, the key-space can be even bigger than alpha-numeric passwords. However, in conventional passwords, users will re-use letters within a password. This study investigates graphical passwords for symbol...

  20. Graphics and Visualization: Breaking New Frontiers (Introduction to the Special Theme Section on "Computer Graphics and Visualization")

    OpenAIRE

    O'Sullivan, Carol; Scopigno, Roberto

    2001-01-01

    From the early graphical applications such as flight simulators, to today's stunning special effects in movies, computer graphics have had a significant impact upon the way computers have been used to represent and visualize the world. There are many big problems left to be solved, some of which are reflected in the following pages of this issue.

  1. State of the art of parallel scientific visualization applications on PC clusters; Etat de l'art des applications de visualisation scientifique paralleles sur grappes de PC

    Energy Technology Data Exchange (ETDEWEB)

    Juliachs, M

    2004-07-01

    In this state of the art on parallel scientific visualization applications on PC clusters, we deal with both surface and volume rendering approaches. We first analyze available PC cluster configurations and existing parallel rendering software components for parallel graphics rendering. CEA/DIF has been studying cluster visualization since 2001. This report is part of a study to set up a new visualization research platform. This platform consisting of an eight-node PC cluster under Linux and a tiled display was installed in collaboration with Versailles-Saint-Quentin University in August 2003. (author)

  2. Digital image processing applied Rock Art tracing

    Directory of Open Access Journals (Sweden)

    Montero Ruiz, Ignacio

    1998-06-01

    Full Text Available Adequate graphic recording has been one of the main objectives of rock art research. Photography has increased its role as a documentary technique. Now, digital image and its treatment allows new ways to observe the details of the figures and to develop a recording procedure which is as, or more, accurate than direct tracing. This technique also avoid deterioration of the rock paintings. The mathematical basis of this method is also presented.

    La correcta documentación del arte rupestre ha sido una preocupación constante por parte de los investigadores. En el desarrollo de nuevas técnicas de registro, directas e indirectas, la fotografía ha ido adquiriendo mayor protagonismo. La imagen digital y su tratamiento permiten nuevas posibilidades de observación de las figuras representadas y, en consecuencia, una lectura mediante la realización de calcos indirectos de tanta o mayor fiabilidad que la observación directa. Este sistema evita los riesgos de deterioro que provocan los calcos directos. Se incluyen las bases matemáticas que sustentan el método.

  3. TMACS test procedure TP003: Graphics. Revision 5

    International Nuclear Information System (INIS)

    Scanlan, P.K.

    1994-01-01

    The TMACS Software Project Test Procedures translate the project's acceptance criteria into test steps. Software releases are certified when the affected Test Procedures are successfully performed and the customers authorize installation of these changes. This Test Procedure addresses the graphics requirements of the TMACS. The features to be tested are the data display graphics and the graphic elements that provide for operator control and selection of displays

  4. Connecting icons, logos and slogans in graphic trademarks

    OpenAIRE

    Ambrožič, Maja

    2016-01-01

    In the public eye the organization is always considered or fully represented by its corporate identity that includes the size of the organization, annual payments, organizational structure, organizational culture, systems owned by the organization, premises, organizational culture, organizational strategy, mission, vision, number of employees etc. Graphic designer when designing graphic trademark by connecting graphic elements (logo, slogan and icon) must take in to consideration all abovemen...

  5. TMACS test procedure TP003: Graphics. Revision 6

    International Nuclear Information System (INIS)

    Scanlan, P.K.; Washburn, S.

    1994-01-01

    The TMACS Software Project Test Procedures translate the project's acceptance criteria into test steps. Software releases are certified when the affected Test Procedures are successfully performed and the customers authorize installation of these changes. This Test Procedure addresses the graphics requirements of the TMACS. The features to be tested are the data display graphics and the graphic elements that provide for operator control and selection of displays

  6. Tecnología y estética los motions graphics como como exponente de la imagen interfaz /

    OpenAIRE

    Ràfols Cabrisses, Rafael

    2016-01-01

    El objeto de estudio de esta tesis son los motion graphics (MG), el género audiovisual nacido con la tecnología audiovisual digital y que es resultado de la introducción de la cultura gráfica en la imagen en movimiento. Es un formato que incorpora desde expresiones netamente artísticas hasta aquellas que con carácter funcional constituyen el diseño audiovisual. Sus formatos más característicos son: los títulos de crédito de las películas, la publicidad, los videoclips, la imagen de los canale...

  7. Formal Analysis of Graphical Security Models

    DEFF Research Database (Denmark)

    Aslanyan, Zaruhi

    , software components and human actors interacting with each other to form so-called socio-technical systems. The importance of socio-technical systems to modern societies requires verifying their security properties formally, while their inherent complexity makes manual analyses impracticable. Graphical...... models for security offer an unrivalled opportunity to describe socio-technical systems, for they allow to represent different aspects like human behaviour, computation and physical phenomena in an abstract yet uniform manner. Moreover, these models can be assigned a formal semantics, thereby allowing...... formal verification of their properties. Finally, their appealing graphical notations enable to communicate security concerns in an understandable way also to non-experts, often in charge of the decision making. This dissertation argues that automated techniques can be developed on graphical security...

  8. Visualization of graphical information fusion results

    Science.gov (United States)

    Blasch, Erik; Levchuk, Georgiy; Staskevich, Gennady; Burke, Dustin; Aved, Alex

    2014-06-01

    Graphical fusion methods are popular to describe distributed sensor applications such as target tracking and pattern recognition. Additional graphical methods include network analysis for social, communications, and sensor management. With the growing availability of various data modalities, graphical fusion methods are widely used to combine data from multiple sensors and modalities. To better understand the usefulness of graph fusion approaches, we address visualization to increase user comprehension of multi-modal data. The paper demonstrates a use case that combines graphs from text reports and target tracks to associate events and activities of interest visualization for testing Measures of Performance (MOP) and Measures of Effectiveness (MOE). The analysis includes the presentation of the separate graphs and then graph-fusion visualization for linking network graphs for tracking and classification.

  9. General-Purpose Software For Computer Graphics

    Science.gov (United States)

    Rogers, Joseph E.

    1992-01-01

    NASA Device Independent Graphics Library (NASADIG) is general-purpose computer-graphics package for computer-based engineering and management applications which gives opportunity to translate data into effective graphical displays for presentation. Features include two- and three-dimensional plotting, spline and polynomial interpolation, control of blanking of areas, multiple log and/or linear axes, control of legends and text, control of thicknesses of curves, and multiple text fonts. Included are subroutines for definition of areas and axes of plots; setup and display of text; blanking of areas; setup of style, interpolation, and plotting of lines; control of patterns and of shading of colors; control of legends, blocks of text, and characters; initialization of devices; and setting of mixed alphabets. Written in FORTRAN 77.

  10. Multiobjective Optimization Model for Pricing and Seat Allocation Problem in Non Profit Performing Arts Organization

    DEFF Research Database (Denmark)

    Baldin, Andrea; Bille, Trine; Ellero, Andrea

    The implementation of Revenue Management (RM) techniques in non profit performing arts organizations presents new challenges compared to other sectors, such as transportion or hospitality industries, in which these techniques are more consolidated. Indeed, performing arts organizations are charac......The implementation of Revenue Management (RM) techniques in non profit performing arts organizations presents new challenges compared to other sectors, such as transportion or hospitality industries, in which these techniques are more consolidated. Indeed, performing arts organizations...... are characterized by a multi-objective function that is not solely limited to revenue. On the one hand, theatres aim to increase revenue from box office as a consequence of the systematic reduction of public funds; on the other hand they pursue the objective to increase its attendance. A common practice by theatres...

  11. Computer graphics application in the engineering design integration system

    Science.gov (United States)

    Glatt, C. R.; Abel, R. W.; Hirsch, G. N.; Alford, G. E.; Colquitt, W. N.; Stewart, W. A.

    1975-01-01

    The computer graphics aspect of the Engineering Design Integration (EDIN) system and its application to design problems were discussed. Three basic types of computer graphics may be used with the EDIN system for the evaluation of aerospace vehicles preliminary designs: offline graphics systems using vellum-inking or photographic processes, online graphics systems characterized by direct coupled low cost storage tube terminals with limited interactive capabilities, and a minicomputer based refresh terminal offering highly interactive capabilities. The offline line systems are characterized by high quality (resolution better than 0.254 mm) and slow turnaround (one to four days). The online systems are characterized by low cost, instant visualization of the computer results, slow line speed (300 BAUD), poor hard copy, and the early limitations on vector graphic input capabilities. The recent acquisition of the Adage 330 Graphic Display system has greatly enhanced the potential for interactive computer aided design.

  12. The Art and Craft of Science

    Science.gov (United States)

    Root-Bernstein, Robert; Root-Bernstein, Michele

    2013-01-01

    Walter Alvarez, a doctor and physiologist of some renown, decided to send his scientifically talented son, Luis, to an arts and crafts school where Luis took industrial drawing and woodworking instead of calculus. Luis Alvarez won the Nobel Prize in physics in 1968. Einstein was certainly not a standout in his mathematics and physics classes. Yet…

  13. Qué es Motion Graphics

    OpenAIRE

    Alonso Valdivieso, Concepción

    2016-01-01

    [EN] What exactly are ‘Motion Graphics’? Many people still aren’t entirely sure. Taken literally they are just graphics in motion, but they also mean much more than that. Motion graphics use incredibly expressive techniques and as a result are often found in advertising, corporate videos, credit sequences, etc. They can translate a complex idea into a clear message with just a few seconds of animation.At the same time they have a very particular, simple and stylish aesthetic. But, if any anim...

  14. Investigating the Interaction of Graphic Organizers and Seductive Details: Can a Graphic Organizer Mitigate the Seductive-Details Effect?

    Science.gov (United States)

    Rowland-Bryant, Emily; Skinner, Christopher H.; Skinner, Amy L.; Saudargas, Richard; Robinson, Daniel H.; Kirk, Emily R.

    2009-01-01

    The interaction between seductive details (SD) and a graphic organizer (GO) was investigated. Undergraduate students (n = 207) read a target-material passage about Freud's psychosexual stages. Depending on condition, the participants also read a biographical paragraph (SD-only), viewed a graphic organizer that linked the seductive details to the…

  15. Librarians and Graphic Design: Preparation, Roles, and Desired Support

    Science.gov (United States)

    Wakimoto, Diana K.

    2015-01-01

    Librarians often become de facto graphic designers for their libraries, taking responsibility for designing signage, handouts, brochures, web pages, and many other promotional, instructional, and wayfinding documents. However, the majority of librarians with graphic design responsibilities are not trained as graphic designers. This exploratory…

  16. Interactive Industrial Robot Programming for the Ceramic Industry

    Directory of Open Access Journals (Sweden)

    Germano Veiga

    2013-10-01

    Full Text Available This paper presents an interactive programming method for programming industrial robots in ceramic applications. The main purpose was to develop a simple but flexible programming system that empowers the user with product driven programming without compromising flexibility. To achieve this flexibility, a two step hybrid programming model was designed: first the user sketches the desired trajectory in a spatial augmented reality programming table using the final product and then relies on an advanced 3D graphical system to tune the robot trajectory in the final workcell. The results measured by the end-user feedback show that a new level of flexibility was reached for this type of application.

  17. Three Generations of Industrial districts

    OpenAIRE

    Marco Bellandi; Lisa De Propris

    2015-01-01

    El artículo presenta un marco teórico para entender la evolución de los distritos industriales desde la conceptualización de Marshall hasta las actua - les realidades y teorizaciones del distrito industrial como modelo de organización industrial y desarrollo. Discutimos tres generaciones de distritos industriales: la primera generación de distritos fueron las semillas para la primera revolución in - dustrial. La segunda generación correspondió a la reemergencia de los distritos industrial...

  18. Modelling and simulation SSM: latest state of the art technology

    CSIR Research Space (South Africa)

    Jahajeeah, N

    2005-10-01

    Full Text Available as one phase ? One Phase model ?Wider volume solid fraction 0 – 1 ? Implementation in Power Law Cut-Off Model (PLCO) of Procast Supporting the Manufacturing and Materials Industry in its quest for global competitiveness Assumptions of the PLCO Model... and Materials Industry in its quest for global competitiveness Modelling and Simulation SSM Latest state of the art technology N Jahajeeah Supporting the Manufacturing and Materials Industry in its quest for global competitiveness BEHAVIOUR OF THIXOTROPIC...

  19. Extending Graphic Statics for User-Controlled Structural Morphogenesis

    OpenAIRE

    Fivet, Corentin; Zastavni, Denis; Cap, Jean-François; Structural Morphology Group International Seminar 2011

    2011-01-01

    The first geometrical definitions of any structure are of primary importance when considering pertinence and efficiency in structural design processes. Engineering history has taught us how graphic statics can be a very powerful tool since it allows the designer to take shapes and forces into account simultaneously. However, current and past graphic statics methods are more suitable for analysis than structural morphogenesis. This contribution introduces new graphical methods that can supp...

  20. Stand Up for the Burrup: Saving the Largest Aboriginal Rock Art Precinct in Australia

    Directory of Open Access Journals (Sweden)

    Jenny Gregory

    2009-12-01

    Full Text Available The Dampier Rock Art Precinct contains the largest and most ancient collection of Aboriginal rock art in Australia. The cultural landscape created by generations of Aboriginal people includes images of long-extinct fauna and demonstrates the response of peoples to a changing climate over thousands of years as well as the continuity of lived experience. Despite Australian national heritage listing in 2007, this cultural landscape continues to be threatened by industrial development. Rock art on the eastern side of the archipelago, on the Burrup Peninsula, was relocated following the discovery of adjacent off-shore gas reserves so that a major gas plant could be constructed. Work has now begun on the construction of a second major gas plant nearby. This article describes the rock art of the Dampier Archipelago and the troubled history of European-Aboriginal contact history, before examining the impact of industry on the region and its environment. The destruction of Aboriginal rock art to meet the needs of industry is an example of continuing indifference to Aboriginal culture. While the complex struggle to protect the cultural landscape of the Burrup, in particular, involving Indigenous people, archaeologists, historians, state and federal politicians, government bureaucrats and multi-national companies, eventually led to national heritage listing, it is not clear that the battle to save the Burrup has been won.

  1. On Upbringing of Pupils' Self-Educational Ability in Industrial Arts Eeducation (2) : On Improvement of Manufacture Desire on Woodworking Technology Education with Teaching Materials on Computer-

    OpenAIRE

    大迫, 靖雄; 田口, 浩継; オオサコ, ヤスオ; タグチ, ヒロツグ; Ohsako, Yasuo; Taguchi, Hirotugu

    1995-01-01

    In this paper, we do woodworking technology education in the two teaching methods (both the normal teaching plan and the teaching plan with teaching materials on computer) at junior high school, and investigate on improvement of the manufacture desire connected with upbringing of pupils' self-educatinal ability of industrial arts education with teaching materials on computer. The results obtained are summarized as follows : (1) Woodworking technology education by the teaching plan with teachi...

  2. Art Engineering and Kinetic Art

    Directory of Open Access Journals (Sweden)

    Barış Yılmaz

    2014-12-01

    Full Text Available Performing an art, either by painting or by sculpturing, requires to be interdisciplinary. When an artist creates his/her work of art, the process he/she realizes is supported by different engineering disciplines. Therefore, especially modern artists need to understand engineering science and this results in transforming artists into engineers. Opportunities provided by technology and science enable artists to expand his/her vision and to improve his/her works. Especially kinetic art has become an approach that combines art with engineering. Kinetic art, which is nourished with varied disciplines, is an excellent example to prove that art is interdisciplinary and to show the relationship between artist/art and engineering.

  3. Ancient dragon fish, Rhinoceroses and Bird Rosettas : tessellations in laser cut wood

    NARCIS (Netherlands)

    2013-01-01

    The art works proposed are examples of results of a yearly workshop for industrial design students at TU/e. The workshop serves to teach mathematical principles to design students. The students defined tessellations in turtle graphics using the new Oogway library for Processing and the classical

  4. Demonstration of LED Retrofit Lamps at the Jordan Schnitzer Museum of Art

    Energy Technology Data Exchange (ETDEWEB)

    Miller, Naomi J.

    2011-09-01

    The Jordan Schnitzer Museum of Art in Eugene, Oregon, houses a remarkable permanent collection of Asian art and antiquities, modern art, and sculpture, and also hosts traveling exhibitions. In the winter and spring of 2011, a series of digital photographs by artist Chris Jordan, titled "Running the Numbers," was exhibited in the Coeta and Donald Barker Special Exhibitions Gallery. These works graphically illustrate waste (energy, money, health, consumer objects, etc.) in contemporary culture. The Bonneville Power Administration and the Eugene Water and Electricity Board provided a set of Cree 12W light-emitting diode (LED) PAR38 replacement lamps (Cree LRP38) for the museum to test for accent lighting in lieu of their standard Sylvania 90W PAR38 130V Narrow Flood lamps (which draw 78.9W at 120V). At the same time, the museum tested LED replacement lamps from three other manufacturers, and chose the Cree lamp as the most versatile and most appropriate color product for this exhibit. The lamps were installed for the opening of the show in January 2011. This report describes the process for the demonstration, the energy and economic results, and results of a survey of the museum staff and gallery visitors on four similar clusters of art lighted separately by four PAR38 lamps.

  5. Identification of Learning Processes by Means of Computer Graphics.

    Science.gov (United States)

    Sorensen, Birgitte Holm

    1993-01-01

    Describes a development project for the use of computer graphics and video in connection with an inservice training course for primary education teachers in Denmark. Topics addressed include research approaches to computers; computer graphics in learning processes; activities relating to computer graphics; the role of the teacher; and student…

  6. “[…] quia vulgus libentius videt ein gemald bild quam bene scriptum librum”. Art and pedagogy in the Lutheran Reformation

    Directory of Open Access Journals (Sweden)

    Valeria Butera

    2016-11-01

    Full Text Available The paper is part of the research on art in the Reformation and, especially, on the theological basis for the image controversy, which deeply modify the relationship of the believer with the religious images. After a brief summary of the different opinions of the most important reformers about the representability of God, the article focuses on the new accepted purposes of the visual arts. Useful is, above all, the teaching role, which takes advantage of the communication and seduction qualities of art as reinforcement of the preached Word.According to Luther, the visual arts, particularly the graphics, might be of service of the Church by illustrating the Holy Scriptures and the new doctrine, by creating religious iconographies ad hoc, or by reinterpreting and modifying the traditional ones, some of which will be discussed in this paper.

  7. Software-Based Visual Loan Calculator For Banking Industry

    Science.gov (United States)

    Isizoh, A. N.; Anazia, A. E.; Okide, S. O. 3; Onyeyili, T. I.; Okwaraoka, C. A. P.

    2012-03-01

    industry is very necessary in modern day banking system using many design techniques for security reasons. This paper thus presents the software-based design and implementation of a Visual Loan calculator for banking industry using Visual Basic .Net (VB.Net). The fundamental approach to this is to develop a Graphical User Interface (GUI) using VB.Net operating tools, and then developing a working program which calculates the interest of any loan obtained. The VB.Net programming was done, implemented and the software proved satisfactory.

  8. Fiber Arts and Generative Justice

    Directory of Open Access Journals (Sweden)

    Sarah Kuhn

    2016-12-01

    Full Text Available The fiber arts, because they are practiced in different forms around the globe, have the potential to teach us much about generative justice that unites labor, ecological, and expressive values. The ecological mutualism documented in Navajo corrals supports traditional weaving, dyeing, food, and medicinal practices in a sustainable and generative cycle that survives despite disruption and exploitation. The network of fiber craftspeople, retailers, ranchers, teachers, spinners, and dyers and their organizations supports the social mutualism of fiber communities. Fiber arts practices can benefit individuals, communities, the environment, and public health, among other things. Conscious fiber activism and critical making can also be used to explicitly draw attention to problems such as overconsumption, waste, industrial “fast fashion,” labor exploitation, environmental degradation, toxic risks, intolerance, and the devaluing of women and their work. Fiber arts have the potential to support environmental and social mutualism and catalyze a new aesthetic of long-term attachment to meaningful objects and communities, reinforcing the creation and conservation of expressive, ecological, and labor value. 

  9. Data Sorting Using Graphics Processing Units

    Directory of Open Access Journals (Sweden)

    M. J. Mišić

    2012-06-01

    Full Text Available Graphics processing units (GPUs have been increasingly used for general-purpose computation in recent years. The GPU accelerated applications are found in both scientific and commercial domains. Sorting is considered as one of the very important operations in many applications, so its efficient implementation is essential for the overall application performance. This paper represents an effort to analyze and evaluate the implementations of the representative sorting algorithms on the graphics processing units. Three sorting algorithms (Quicksort, Merge sort, and Radix sort were evaluated on the Compute Unified Device Architecture (CUDA platform that is used to execute applications on NVIDIA graphics processing units. Algorithms were tested and evaluated using an automated test environment with input datasets of different characteristics. Finally, the results of this analysis are briefly discussed.

  10. Design considerations for parallel graphics libraries

    Science.gov (United States)

    Crockett, Thomas W.

    1994-01-01

    Applications which run on parallel supercomputers are often characterized by massive datasets. Converting these vast collections of numbers to visual form has proven to be a powerful aid to comprehension. For a variety of reasons, it may be desirable to provide this visual feedback at runtime. One way to accomplish this is to exploit the available parallelism to perform graphics operations in place. In order to do this, we need appropriate parallel rendering algorithms and library interfaces. This paper provides a tutorial introduction to some of the issues which arise in designing parallel graphics libraries and their underlying rendering algorithms. The focus is on polygon rendering for distributed memory message-passing systems. We illustrate our discussion with examples from PGL, a parallel graphics library which has been developed on the Intel family of parallel systems.

  11. Industrial wireless sensor networks applications, protocols, and standards

    CERN Document Server

    Güngör, V Çagri

    2013-01-01

    The collaborative nature of industrial wireless sensor networks (IWSNs) brings several advantages over traditional wired industrial monitoring and control systems, including self-organization, rapid deployment, flexibility, and inherent intelligent processing. In this regard, IWSNs play a vital role in creating more reliable, efficient, and productive industrial systems, thus improving companies' competitiveness in the marketplace. Industrial Wireless Sensor Networks: Applications, Protocols, and Standards examines the current state of the art in industrial wireless sensor networks and outline

  12. West African Journal of Industrial and Academic Research: Editorial ...

    African Journals Online (AJOL)

    ... communications, state-of-the-art developments in Information and communications technology, ... physics, industrial electronics, management sciences and engineering, industry chemistry, general technology rocketry, space and ... application of communications and information technology to these fields of importance.

  13. Graphic Design in Libraries: A Conceptual Process

    Science.gov (United States)

    Ruiz, Miguel

    2014-01-01

    Providing successful library services requires efficient and effective communication with users; therefore, it is important that content creators who develop visual materials understand key components of design and, specifically, develop a holistic graphic design process. Graphic design, as a form of visual communication, is the process of…

  14. Art and Finance: Fine Art Derivatives

    Directory of Open Access Journals (Sweden)

    Francesco Strati

    2014-04-01

    Full Text Available This work is intended to introduce a new kind of asset, the so called art asset. This financial tool is an asset whose value is related to an art-work, and in particular to the artist reputation. It will be shown the evaluation of an art asset by using a particular kind of volatility, the α-hedging. This tool normalizes the prices volatility of the art-works of an artist (or an art-movement by a sentiment index referred to the Art Market. At last I shall show how the art assets’ values are related to an art-call option.

  15. New Proposals for the Design of Integrated Online Wine Industry ...

    African Journals Online (AJOL)

    monolingual online wine dictionary commissioned by the Burgundian wine industry, offers vari- ... number of word lists, glossaries, and online wine dictionaries of varying qual- ity. ...... Kopenhagener Beiträge zur Germanistischen Linguistik 25: 5-21. ... graphical Theory with Particular Focus on Learner's Lexicography.

  16. Graphic Novels in the Secondary Classroom and School Libraries

    Science.gov (United States)

    Griffith, Paula E.

    2010-01-01

    The author examines the rise in popularity of graphic novels, the sales of which have steadily increased as their influence expands into adolescent culture. This article also includes an overview of current research results supporting the use of graphic novels within the classroom and school library; graphic novels support English-language…

  17. 37 CFR 202.10 - Pictorial, graphic, and sculptural works.

    Science.gov (United States)

    2010-07-01

    ... 37 Patents, Trademarks, and Copyrights 1 2010-07-01 2010-07-01 false Pictorial, graphic, and... Pictorial, graphic, and sculptural works. (a) In order to be acceptable as a pictorial, graphic, or... utility or design patent will not affect the registrability of a claim in an original work of pictorial...

  18. Craft Arts and Tourism in Ceramic Art Village of Kasongan in Yogyakarta

    Directory of Open Access Journals (Sweden)

    sp gustami

    2014-03-01

    Full Text Available Yogyakarta is one of Indonesia’s major tourist destinations. This is due to its nature, interesting, unique and fantastic ancient cultural and art sites. Creative industries and the ceramic crafts play an important role in the development of tourism in Yogyakarta. In this paper, ethnographic approach is used to describe the creative process and the ceramic crafts industry in the village of Kasongan, Yogyakarta. Based on the results of the field research, the authors conclude that the ceramic crafts tourist village of Kasongan is moving toward greater commoditization whereby the ceramics centre is now more oriented towards meeting the needs of tourist industry in Yogyakarta. Due to extensive interaction and the positive response from the general public, ceramic crafts practitioners of Kasongan experience unique and characteristic creative period. The crafters manage to negotiate between the old and the new values, in the village one can find both traditional pottery and new, creative and innovative ceramic products of export quality. Today, Kasongan is a trade mark ceramic tourism village that is entering the global era.

  19. State of the art on alternative methods to animal testing from an industrial point of view: ready for regulation?

    Science.gov (United States)

    Ashton, Rachel; De Wever, Bart; Fuchs, Horst W; Gaca, Marianna; Hill, Erin; Krul, Cyrille; Poth, Albrecht; Roggen, Erwin L

    2014-01-01

    Despite changing attitudes towards animal testing and current legislation to protect experimental animals, the rate of animal experiments seems to have changed little in recent years. On May 15-16, 2013, the In Vitro Testing Industrial Platform (IVTIP) held an open meeting to discuss the state of the art in alternative methods, how companies have, can, and will need to adapt and what drives and hinders regulatory acceptance and use. Several key messages arose from the meeting. First, industry and regulatory bodies should not wait for complete suites of alternative tests to become available, but should begin working with methods available right now (e.g., mining of existing animal data to direct future studies, implementation of alternative tests wherever scientifically valid rather than continuing to rely on animal tests) in non-animal and animal integrated strategies to reduce the numbers of animals tested. Sharing of information (communication), harmonization and standardization (coordination), commitment and collaboration are all required to improve the quality and speed of validation, acceptance, and implementation of tests. Finally, we consider how alternative methods can be used in research and development before formal implementation in regulations. Here we present the conclusions on what can be done already and suggest some solutions and strategies for the future.

  20. Graphic Communications Teachers' Concerns and Beliefs Regarding Their Online Teaching of Graphic Communications Hands-On Classes

    OpenAIRE

    Carroll, Millicent Hope

    2016-01-01

    Previous literature has exposed the impact of concerns and beliefs on a teacher's decision to adopt online teaching methods, and in particular for Graphic Communications teachers, the extent to which their concerns and beliefs influence whether or not they decide to teach online. The potential problem that may exist is that of Graphic Communications teachers' concerns and beliefs are playing a role in impeding their transitioning to teaching in the online environment. The purpose of this stud...

  1. Monte Carlo method for neutron transport calculations in graphics processing units (GPUs)

    International Nuclear Information System (INIS)

    Pellegrino, Esteban

    2011-01-01

    Monte Carlo simulation is well suited for solving the Boltzmann neutron transport equation in an inhomogeneous media for complicated geometries. However, routine applications require the computation time to be reduced to hours and even minutes in a desktop PC. The interest in adopting Graphics Processing Units (GPUs) for Monte Carlo acceleration is rapidly growing. This is due to the massive parallelism provided by the latest GPU technologies which is the most promising solution to the challenge of performing full-size reactor core analysis on a routine basis. In this study, Monte Carlo codes for a fixed-source neutron transport problem were developed for GPU environments in order to evaluate issues associated with computational speedup using GPUs. Results obtained in this work suggest that a speedup of several orders of magnitude is possible using the state-of-the-art GPU technologies. (author) [es

  2. Interactive and Animated Scalable Vector Graphics and R Data Displays

    Directory of Open Access Journals (Sweden)

    Deborah Nolan

    2012-01-01

    Full Text Available We describe an approach to creating interactive and animated graphical displays using R's graphics engine and Scalable Vector Graphics, an XML vocabulary for describing two-dimensional graphical displays. We use the svg( graphics device in R and then post-process the resulting XML documents. The post-processing identities the elements in the SVG that correspond to the different components of the graphical display, e.g., points, axes, labels, lines. One can then annotate these elements to add interactivity and animation effects. One can also use JavaScript to provide dynamic interactive effects to the plot, enabling rich user interactions and compelling visualizations. The resulting SVG documents can be embedded withinHTML documents and can involve JavaScript code that integrates the SVG and HTML objects. The functionality is provided via the SVGAnnotation package and makes static plots generated via R graphics functions available as stand-alone, interactive and animated plots for the Web and other venues.

  3. Cultivating Demand for the Arts: Arts Learning, Arts Engagement, and State Arts Policy. Summary

    Science.gov (United States)

    Zakaras, Laura; Lowell, Julia F.

    2008-01-01

    The findings summarized in this report are intended to shed light on what it means to cultivate demand for the arts, why it is necessary and important to cultivate this demand, and what state arts agencies (SAAs) and other arts and education policymakers can do to help. The research considered only the benchmark arts central to public policy:…

  4. Industries, artists, friends and fans: Marketing young adult fictions online

    OpenAIRE

    Rutherford, Leonie Margaret

    2009-01-01

    The Internet has facilitated the coming together of formerly more separated youth taste cultures, such that literary, screen and graphic fandoms now more readily overlap. Media industries have invested in online strategies which create an ongoing relationship between producers and consumers of entertainment media texts. Using the Internet marketing campaign for Stephenie Meyer’s Twilight saga as a case study, the paper examines the role of the publishing industry in marketing popular teen li...

  5. When Do Computer Graphics Contribute to Early Literacy Learning?

    Science.gov (United States)

    Wepner, Shelley B.; Cotter, Michelle

    2002-01-01

    Notes that new literacies use computer graphics to tell a story, demonstrate a theory, or support a definition. Offers a functionality framework for assessing the value of computer graphics for early literacy learning. Provides ideas for determining the value of CD-ROM software and websites. Concludes that graphics that give text meaning or…

  6. Mathematical Graphic Organizers

    Science.gov (United States)

    Zollman, Alan

    2009-01-01

    As part of a math-science partnership, a university mathematics educator and ten elementary school teachers developed a novel approach to mathematical problem solving derived from research on reading and writing pedagogy. Specifically, research indicates that students who use graphic organizers to arrange their ideas improve their comprehension…

  7. Learning Graphical Models With Hubs.

    Science.gov (United States)

    Tan, Kean Ming; London, Palma; Mohan, Karthik; Lee, Su-In; Fazel, Maryam; Witten, Daniela

    2014-10-01

    We consider the problem of learning a high-dimensional graphical model in which there are a few hub nodes that are densely-connected to many other nodes. Many authors have studied the use of an ℓ 1 penalty in order to learn a sparse graph in the high-dimensional setting. However, the ℓ 1 penalty implicitly assumes that each edge is equally likely and independent of all other edges. We propose a general framework to accommodate more realistic networks with hub nodes, using a convex formulation that involves a row-column overlap norm penalty. We apply this general framework to three widely-used probabilistic graphical models: the Gaussian graphical model, the covariance graph model, and the binary Ising model. An alternating direction method of multipliers algorithm is used to solve the corresponding convex optimization problems. On synthetic data, we demonstrate that our proposed framework outperforms competitors that do not explicitly model hub nodes. We illustrate our proposal on a webpage data set and a gene expression data set.

  8. Brain Activities Associated with Graphic Emoticons: An fMRI Study

    Science.gov (United States)

    Yuasa, Masahide; Saito, Keiichi; Mukawa, Naoki

    In this paper, we describe the brain activities that are associated with graphic emoticons by using functional MRI (fMRI). We use various types of faces from abstract to photorealistic in computer network applications. A graphics emoticon is an abstract face in communication over computer network. In this research, we created various graphic emoticons for the fMRI study and the graphic emoticons were classified according to friendliness and level of arousal. We investigated the brain activities of participants who were required to evaluate the emotional valence of the graphic emoticons (happy or sad). The experimental results showed that not only the right inferior frontal gyrus and the cingulate gyrus, but also the inferior and middle temporal gyrus and the fusiform gyrus, were found to be activated during the experiment. Forthermore, it is possible that the activation of the right inferior frontal gyrus and the cingulate gyrus is related to the type of abstract face. Since the inferior and middle temporal gyrus were activated, even though the graphic emoticons are static, we may perceive graphic emoticons as dynamic and living agents. Moreover, it is believed that text and graphics emoticons play an important role in enriching communication among users.

  9. Out of Time, Out of Place: Primitivism and African Art

    Directory of Open Access Journals (Sweden)

    Meredeth Turshen

    2017-09-01

    Full Text Available This article debates the proposition that artistic production mirrors humanity’s maturation from primitive superstition to scientific rationality. This effort sits at the intersection of demography, political economy and aesthetics. According to traditional demographic theory, primitive peoples are caught in a poverty trap of high birth rates, a condition inimical to industrialization, well-planned urbanization, universal education, women’s emancipation and cultural production. The analysis focuses on three dynamics: the demographic effects of mass migration on creativity: the trajectories of declining populations and their places in cultural hierarchies; and slavery and colonialism’s reduction to penury of skilled artists in pre-industrial societies. The method interrogates self-reinforcing trends of the canons of demography, political economy and aesthetics and the resulting concurrence on the path of progress, which assumes that art is a reflection of liberal historical advancement. The overarching argument of the article is that by setting the criteria and suppressing alternative accounts of the history of African art, these canons narrow and misrepresent our global cultural legacy. Background: sub-Saharan African art is classified as “primitive” according to the canons of art history, demography and political economy. This label is problematic because it conveys faulty demographic assumptions about sub-Saharan Africa and reflects the ways in which theories of human progress reinforce analyses underlying the designation of primitive. The proposition advanced is that these canons narrow, suppress alternative accounts of the history of African art, and misrepresent our global cultural legacy.

  10. The Earl Lee Street Art Campaign

    Science.gov (United States)

    Bubba

    2013-01-01

    This article describes a catchy phrase with more to its meaning than first view. A slogan "All the girls love Earl Lee," appears in street art around the world. Earl Lee is a lovable, handsome man who owns the fictitious Earl Lube industries. Originally intended to bring a smile to people's faces at a time when there wasn't much to smile…

  11. 96/97 statistics of natural gas industry in France

    International Nuclear Information System (INIS)

    1998-01-01

    This documents presents an overview of the gases market in France (natural gas, LPG, methane, etc..). Details about uses, resources, foreign supplies, intervening parties, transportation and storage facilities are given for the natural gas sector. After a presentation of the gas industry conjuncture in 1996 and a general presentation of the French gas industry, the main economical data are presented as tables, diagrams and graphics: combustible gases (resources and uses, domestic production and imports, regional and industrial distribution and consumption..), and gas distribution networks (resources, exchanges, transformations, sectoral and seasonal analysis of sales, installations, industrial consumption by sector and region, pipelines, underground storage facilities, LNG terminal and storage facilities, tanker-ships, personnel). (J.S.)

  12. State of the art of parallel scientific visualization applications on PC clusters

    International Nuclear Information System (INIS)

    Juliachs, M.

    2004-01-01

    In this state of the art on parallel scientific visualization applications on PC clusters, we deal with both surface and volume rendering approaches. We first analyze available PC cluster configurations and existing parallel rendering software components for parallel graphics rendering. CEA/DIF has been studying cluster visualization since 2001. This report is part of a study to set up a new visualization research platform. This platform consisting of an eight-node PC cluster under Linux and a tiled display was installed in collaboration with Versailles-Saint-Quentin University in August 2003. (author)

  13. Artist Material BRDF Database for Computer Graphics Rendering

    Science.gov (United States)

    Ashbaugh, Justin C.

    The primary goal of this thesis was to create a physical library of artist material samples. This collection provides necessary data for the development of a gonio-imaging system for use in museums to more accurately document their collections. A sample set was produced consisting of 25 panels and containing nearly 600 unique samples. Selected materials are representative of those commonly used by artists both past and present. These take into account the variability in visual appearance resulting from the materials and application techniques used. Five attributes of variability were identified including medium, color, substrate, application technique and overcoat. Combinations of these attributes were selected based on those commonly observed in museum collections and suggested by surveying experts in the field. For each sample material, image data is collected and used to measure an average bi-directional reflectance distribution function (BRDF). The results are available as a public-domain image and optical database of artist materials at art-si.org. Additionally, the database includes specifications for each sample along with other information useful for computer graphics rendering such as the rectified sample images and normal maps.

  14. Systems Biology Graphical Notation: Process Description language Level 1 Version 1.3.

    Science.gov (United States)

    Moodie, Stuart; Le Novère, Nicolas; Demir, Emek; Mi, Huaiyu; Villéger, Alice

    2015-09-04

    The Systems Biological Graphical Notation (SBGN) is an international community effort for standardized graphical representations of biological pathways and networks. The goal of SBGN is to provide unambiguous pathway and network maps for readers with different scientific backgrounds as well as to support efficient and accurate exchange of biological knowledge between different research communities, industry, and other players in systems biology. Three SBGN languages, Process Description (PD), Entity Relationship (ER) and Activity Flow (AF), allow for the representation of different aspects of biological and biochemical systems at different levels of detail. The SBGN Process Description language represents biological entities and processes between these entities within a network. SBGN PD focuses on the mechanistic description and temporal dependencies of biological interactions and transformations. The nodes (elements) are split into entity nodes describing, e.g., metabolites, proteins, genes and complexes, and process nodes describing, e.g., reactions and associations. The edges (connections) provide descriptions of relationships (or influences) between the nodes, such as consumption, production, stimulation and inhibition. Among all three languages of SBGN, PD is the closest to metabolic and regulatory pathways in biological literature and textbooks, but its well-defined semantics offer a superior precision in expressing biological knowledge.

  15. Science into art: A study of the creative process

    Energy Technology Data Exchange (ETDEWEB)

    Marchant, M. [Cosumnes River Coll., Folsom Lake Center, CA (United States); Sesko, S.C. [Lawrence Livermore National Lab., CA (United States)

    1997-03-14

    Objective was to examine the creative process, demonstrated by 5 student participants in a class at the Art Center College of Design in Pasadena CA, from the germ of the creative idea through the final creative product. The students, drawn from classes sponsored by LLNL, were assigned the problem of representing ``big`` science, as practiced at LLNL, in a graphic, artistic, or multimedia product. As a result of this study, it was discovered that the process of creativity with these students was not linear in nature, nor did it strictly follow the traditional creativity 5-step schema of preparation, incubation, insight, evaluation, and elaboration. Of particular interest were several emergent themes of the creative process: spontaneous use of metaphor to describe the Laboratory; a general lack of interest in ``school`` science or mathematics by the American art students; a well developed sense of conscience; and finally, the symbolism inherent in the repeated use of a single artistic element. This use of the circle revealed a continuity of thinking and design perhaps related to the idealistic bias mentioned above.

  16. Art and Finance: Fine Art Derivatives

    OpenAIRE

    Francesco Strati; Laura Quattrocchi

    2014-01-01

    This work is intended to introduce a new kind of asset, the so called art asset. This financial tool is an asset whose value is related to an art-work, and in particular to the artist reputation. It will be shown the evaluation of an art asset by using a particular kind of volatility, the α-hedging. This tool normalizes the prices volatility of the art-works of an artist (or an art-movement) by a sentiment index referred to the Art Market. At last we shall show how the art assets' values are ...

  17. Creative Industries, Value Theory and Michael Heinrich’s New Reading of Marx

    Directory of Open Access Journals (Sweden)

    Frederick H. Pitts

    2015-06-01

    Full Text Available This article utilises the new reading of Marx found in the work of Michael Heinrich to analyse the creative industries. It considers the role played in the production of value by the labour that takes place in the sphere of circulation. The specific focus is on creative industries such as graphic design, advertising and branding. It applies Heinrich's conceptualisation of 'social validation' to these sectors. This suggests that valorisation depends upon goods and services attaining commodity status by selling for money. Value is subject to this validation. The capitalist use of advertising, graphic design and branding guarantees the possibility of this validation. Using Heinrich, it reevaluates claims made about the creative industries and cognate fields in three main respects. First, it exposes as inadequate certain Marxist understandings of productive and unproductive labour and the place of circulation activities within this distinction. Second, it refutes autonomist Marxist claims as to the immeasurability of immaterial labour and the redundancy of the law of value. Third, it suggests that creative industries possess a significant role in a capitalist economy blighted by a necessity towards the overproduction of commodities.

  18. TESTAR : Tool Support for Test Automation at the User Interface Level

    NARCIS (Netherlands)

    Vos, Tanja E.J.; Kruse, Peter M.; Condori Fernandez, Nelly; Bauersfeld, Sebastian; Wegener, Joachim

    2015-01-01

    Testing applications with a graphical user interface (GUI) is an important, though challenging and time consuming task. The state of the art in the industry are still capture and replay tools, which may simplify the recording and execution of input sequences, but do not support the tester in finding

  19. Images of Struggle: Teaching Human Rights with Graphic Novels

    Science.gov (United States)

    Carano, Kenneth T.; Clabough, Jeremiah

    2016-01-01

    The authors explore how graphic novels can be used in the middle and high school social studies classroom to teach human rights. The article begins with a rationale on the benefits of using graphic novels. It next focuses on four graphic novels related to human rights issues: "Maus I: A Survivor's Tale: My Father Bleeds" (Speigelman…

  20. Entrepreneurship in Creative Industries

    Directory of Open Access Journals (Sweden)

    Jūratė Černevičiūtė

    2011-10-01

    Full Text Available Creative industries topic is closely related to the art markets in a variety of mediation forms. Traditional business entrepreneurship is risk-related activities implementing innovations in markets, and generating economic growth. The creative industry area has plenty of innovation, but its acceptance is more complex because of the cultural world’s participants’ agreements. Cultural world has its own social organization, associated with the mediation (including entrepreneurship types. The article examines the concept of entrepreneurship in the traditional business and creative industries and types of innovation and mediation (including entrepreneurship. The conclusion is that types of intermediary in creative industries depend on the cultural world’s social organization, and forms of mediation are more heterogeneous than in the traditional business.