WorldWideScience

Sample records for digital storytelling system

  1. Digital Storytelling – Special issue

    Directory of Open Access Journals (Sweden)

    Yngve Nordkvelle

    2010-11-01

    Full Text Available Since the inception of Seminar.net the phenomenon of Digital Storytelling has often been suggested as a promising genre for teaching and learning in a variety of areas. Academically, the genre has attracted interest from scholars in media studies, political science, social work, health and education. In this issue we have sought attention from a huge number of academically inclined persons who either use the genre to teach with media, for teaching and learning about media, or studying how this specific way of working with media offers new possibilities for the articulation of the voice of the common people.When we invited authors for this special issue we did so expecting – and hoping for – contributions from a wide field of interests. We have landed 11 different manuscripts and have organised them according to a tentative order of themes they address: “Teaching and learning with Digital Storytelling”, “Community building”, “Genres of communication” and “Practical papers”.  Being a journal for lifelong learning, the educational use has gained the most interest. But also emerging new areas of use related to health, leisure, recreation, activism, community building, planning, professional communication, and reflection are reflected in the papers. We think the contributions together support our efforts for building the knowledge about digital storytelling as a genre and its potential in the media society. Scholarly publications in this field are generally mediated on paper. And there has been no shortage of superb exemplars of scholarly work these last couple of years: Story Circle: Digital Storytelling around the World, edited by John Hartley and Kelly McWilliams and Digital Storytelling, Mediatized Stories: Self-representations in New Media, edited by Knut Lundby, as well as a conference report, “Storytelling – Reflections in the Age of Digitalization” edited by Yvonne Gächter, Heike Ortner, Claudia Scwartz, Andreas

  2. Digital storytelling: New opportunities for humanities scholarship and pedagogy

    Directory of Open Access Journals (Sweden)

    John F. Barber

    2016-12-01

    Full Text Available At first thought, combining storytelling, digital tools, and humanities seems improbable. For example, digital storytelling is characterized by interactivity, nonlinearity, flexible outcomes, user participation, even co-creation. Such affordances may be disruptive to traditional humanities scholars accustomed to working alone, with physical objects, and following established theoretical guidelines. However, they may be quite appealing to those seeking new opportunities for cross-disciplinary, iterative approaches to practice-based humanities scholarship and pedagogy. This essay defines digital storytelling as a combination of storytelling techniques, digital affordances, and humanities foci, describes several forms of digital storytelling, outlines frameworks and outcomes associated with their use, and promotes digital storytelling as providing new opportunities for humanities scholarship and teaching, especially with regard to critical thinking, communication, digital literacy, and civic engagement.

  3. Apprendere con il digital storytelling

    Directory of Open Access Journals (Sweden)

    Corrado Petrucco

    2009-01-01

    Full Text Available Discussion deli 'narrative storytelling approach in terms of support that this teaching strategy can' deliver on the cognitive and emotional. The authors report a 'laboratory experience of Digital Storytelling made in a university course of Education.

  4. Using Digital Storytelling to Teach Psychology: A Preliminary Investigation

    Science.gov (United States)

    Sheafer, Vicki

    2017-01-01

    Digital storytelling is a technology application that has emerged as a powerful teaching and learning tool that engages both teachers and students. Digital storytelling allows students to become creative storytellers through selecting a topic, conducting research, writing a script, and developing the story. However, the use of digital storytelling…

  5. Digital Storytelling: An Alternative Way of Expressing Oneself

    Science.gov (United States)

    Hartsell, Taralynn

    2017-01-01

    Digital storytelling has many implications in teaching and learning. As a way to communicate ideas, experiences, beliefs, and topics to an audience through the use of technology and multimedia, digital stories help storytellers acquire many different skills and literacies. The most important aspect is that the storyteller learns to create stories…

  6. (ReClaiming Voices: Digital Storytelling and Second Language Learners

    Directory of Open Access Journals (Sweden)

    Grigsby Yurimi

    2015-06-01

    Full Text Available With almost five million English language learners in the United States, digital storytelling is increasingly being used in second language learning classrooms. As a teaching and learning strategy, digital storytelling can promote critical thinking, connect new content with prior knowledge, enhance memory, and foster confidence and motivation for learning. Digital stories possess unique narrative qualities that often center on identity negotiation and the ways culturally and linguistically diverse students make meaning out of their lives. Fostering hands-on, active learning, digital storytelling is an interactive way to include culturally and linguistically diverse students’ voices in a curriculum that may not easily represent them. Practical implementation of digital storytelling is included.

  7. Digital Storytelling for Transformative Global Citizenship Education

    Science.gov (United States)

    Truong-White, Hoa; McLean, Lorna

    2015-01-01

    This article explores how digital storytelling offers the potential to support transformative global citizenship education (TGCE) through a case study of the Bridges to Understanding program that connected middle and high school students globally using digital storytelling. Drawing on a TGCE framework, this research project probed the curriculum…

  8. Bridging storytelling traditions with digital technology.

    Science.gov (United States)

    Cueva, Melany; Kuhnley, Regina; Revels, Laura J; Cueva, Katie; Dignan, Mark; Lanier, Anne P

    2013-01-01

    The purpose of this project was to learn how Community Health Workers (CHWs) in Alaska perceived digital storytelling as a component of the "Path to Understanding Cancer" curriculum and as a culturally respectful tool for sharing cancer-related health messages. A pre-course written application, end-of-course written evaluation, and internet survey informed this project. Digital storytelling was included in seven 5-day cancer education courses (May 2009-2012) in which 67 CHWs each created a personal 2-3 minute cancer-related digital story. Participant-chosen digital story topics included tobacco cessation, the importance of recommended cancer screening exams, cancer survivorship, loss, grief and end-of-life comfort care, and self-care as patient care providers. All participants completed an end-of-course written evaluation. In July 2012, contact information was available for 48 participants, of whom 24 completed an internet survey. All 67 participants successfully completed a digital story which they shared and discussed with course members. On the written post-course evaluation, all participants reported that combining digital storytelling with cancer education supported their learning and was a culturally respectful way to provide health messages. Additionally, 62 of 67 CHWs reported that the course increased their confidence to share cancer information with their communities. Up to 3 years post-course, all 24 CHW survey respondents reported they had shown their digital story. Of note, 23 of 24 CHWs also reported change in their own behavior as a result of the experience. All CHWs, regardless of computer skills, successfully created a digital story as part of the cancer education course. CHWs reported that digital stories enhanced their learning and were a culturally respectful way to share cancer-related information. Digital storytelling gave the power of the media into the hands of CHWs to increase their cancer knowledge, facilitate patient and community cancer

  9. Acting, playing, or talking about the story: an annotation scheme for communication during interactive digital storytelling

    NARCIS (Netherlands)

    Theune, Mariet; Linssen, Johannes Maria; Alofs, Thijs

    2013-01-01

    In this paper we investigate the communication of children playing with an interactive digital storytelling system. What users say during their interaction with a digital storytelling system can tell us much about how they relate to the characters and how engrossed they are in the storytelling

  10. Exploring How Video Digital Storytelling Builds Relationship Experiences

    OpenAIRE

    Pera, R; Viglia, Giampaolo

    2016-01-01

    The purpose of the paper is to explore how digital storytelling enables a consumer relationship experience in online peer-to-peer communities. Within the value cocreation framework, digital storytelling is interpreted as an encounter communication practice where consumers adopt the role of storytellers and story receivers. This study adopts a qualitative multimethod approach to investigate the meanings contained in video stories and the linkage to relationship experience. A case study based o...

  11. The Pedagogy of Digital Storytelling in the College Classroom

    Directory of Open Access Journals (Sweden)

    Rachel Raimist

    2010-11-01

    Full Text Available In the fall of 2008, Rachel Raimist and Walter Jacobs collaboratively designed and taught the course “Digital Storytelling in and with Communities of Color” to 18 undergraduate students from a variety of disciplines. Candance Doerr-Stevens audited the class as a graduate student. This article examines the media making processes of the students in the course, asking how participants used digital storytelling to engage with themselves and the media through content creation that both mimicked and critiqued current media messages. In particular, students used the medium of digital storytelling to build and revise identities for purposes of rememory, reinvention, and cultural remixing. We provide a detailed online account of the digital stories and composing processes of the students through the same multimedia genre that the students were asked to use, that of digital storytelling.

  12. Digital storytelling: an innovative tool for practice, education, and research.

    Science.gov (United States)

    Lal, Shalini; Donnelly, Catherine; Shin, Jennifer

    2015-01-01

    Digital storytelling is a method of using storytelling, group work, and modern technology to facilitate the creation of 2-3 minute multi-media video clips to convey personal or community stories. Digital storytelling is being used within the health care field; however, there has been limited documentation of its application within occupational therapy. This paper introduces digital storytelling and proposes how it can be applied in occupational therapy clinical practice, education, and research. The ethical and methodological challenges in relation to using the method are also discussed.

  13. Using Digital Storytelling to Engage Student Learning

    Science.gov (United States)

    Suwardy, Themin; Pan, Gary; Seow, Poh-Sun

    2013-01-01

    No one really knows what the first story ever told in human history was, but storytelling is an art that spans many civilizations and cultures, and continues to be a major part of our modern lives. More recently, storytelling has gone digital with advances in technology and connectivity. Educators have also rediscovered how storytelling can be an…

  14. Bridging storytelling traditions with digital technology

    Directory of Open Access Journals (Sweden)

    Melany Cueva

    2013-08-01

    Full Text Available Objective. The purpose of this project was to learn how Community Health Workers (CHWs in Alaska perceived digital storytelling as a component of the “Path to Understanding Cancer” curriculum and as a culturally respectful tool for sharing cancer-related health messages. Design. A pre-course written application, end-of-course written evaluation, and internet survey informed this project. Methods. Digital storytelling was included in seven 5-day cancer education courses (May 2009–2012 in which 67 CHWs each created a personal 2–3 minute cancer-related digital story. Participant-chosen digital story topics included tobacco cessation, the importance of recommended cancer screening exams, cancer survivorship, loss, grief and end-of-life comfort care, and self-care as patient care providers. All participants completed an end-of-course written evaluation. In July 2012, contact information was available for 48 participants, of whom 24 completed an internet survey. Results. All 67 participants successfully completed a digital story which they shared and discussed with course members. On the written post-course evaluation, all participants reported that combining digital storytelling with cancer education supported their learning and was a culturally respectful way to provide health messages. Additionally, 62 of 67 CHWs reported that the course increased their confidence to share cancer information with their communities. Up to 3 years post-course, all 24 CHW survey respondents reported they had shown their digital story. Of note, 23 of 24 CHWs also reported change in their own behaviour as a result of the experience. Conclusions. All CHWs, regardless of computer skills, successfully created a digital story as part of the cancer education course. CHWs reported that digital stories enhanced their learning and were a culturally respectful way to share cancer-related information. Digital storytelling gave the power of the media into the hands of CHWs

  15. The effect of digital storytelling in improving the third graders' writing skills

    Directory of Open Access Journals (Sweden)

    Ahmet Yamaç

    2016-09-01

    Full Text Available The aim of this action research was to investigate the effects of digital storytelling in improving the writing skills of third grade students enrolled in rural primary schools. The writing performances of the students were measured before and after the teaching procedures of digital storytelling. Then, the process of narrative writing with digital storytelling was profoundly and carefully explored through observation and field notes, interviews, audio and video records, student diaries and documents, and student products. The results indicated that digital storytelling enhanced students’ ideas, organization, word choice, sentence fluency, and conventions in terms of writing quality. Similarly, the digital storytelling improved story elements and word counts in stories. In terms of the quality of students’ digital stories, the results demonstrated a steady progress in the elements of digital stories, and the technology literacy and competency of students throughout the process. Besides, the digital storytelling modified the process of narrative writing, and emerged as a beneficial tool to overcome the digital divide by developing students’ new literacy perception, competency, and skills. The digital storytelling also created learning community by improving interactions among students in the classroom, and increased their motivation to write.

  16. The Effect of Digital Storytelling in Improving the Third Graders' Writing Skills

    Directory of Open Access Journals (Sweden)

    Ahmet YAMAÇ

    2016-09-01

    Full Text Available The aim of this action research was to investigate the effects of digital storytelling in improving the writing skills of third grade students enrolled in rural primary schools. The writing performances of the students were measured before and after the teaching procedures of digital storytelling. Then, the process of narrative writing with digital storytelling was profoundly and carefully explored through observation and field notes, interviews, audio and video records, student diaries and documents, and student products. The results indicated that digital storytelling enhanced students’ ideas, organization, word choice, sentence fluency, and conventions in terms of writing quality. Similarly, the digital storytelling improved story elements and word counts in stories. In terms of the quality of students’ digital stories, the results demonstrated a steady progress in the elements of digital stories, and the technology literacy and competency of students throughout the process. Besides, the digital storytelling modified the process of narrative writing, and emerged as a beneficial tool to overcome the digital divide by developing students’ new literacy perception, competency, and skills. The digital storytelling also created learning community by improving interactions among students in the classroom, and increased their motivation to write.

  17. Meshing the Personal with the Professional: Digital Storytelling in Higher Education

    Directory of Open Access Journals (Sweden)

    Mary F. Wright

    2010-11-01

    Full Text Available This paper chronicles a yearlong journey of learning about digital storytelling and leading the creation of five digital stories within a higher education community. We bring two complementary perspectives to guide this inquiry: as a faculty member in teacher education and as the University of Wisconsin system representative for the Learning Technology Development Council as well as director of our educational technology center. Our passion for the arts, aesthetics and education bring us to extend an inquiry into teacher identity and reflection by connecting our colleagues’ stories with the art of digital storytelling. We see its place and value in an academic environment; although not always currently clear, the roots of personal insight permeate the lives of professionals within the academy. Digital storytelling spans the artificial divide between the experiences of the past and our professional identities. The myriad uses of digital storytelling in higher education are explored as a reflective tool for practice, to highlight academic projects, interests or initiatives, and most importantly, to simply reflect on how we are shaped by the stories we live and how we in turn share our diverse identities.

  18. Digital Storytelling in Australia: Academic Perspectives and Reflections

    Science.gov (United States)

    Clarke, Robert; Adam, Andrea

    2012-01-01

    This project explored the experiences of a small sample (N = 6) of Australian academics with the use of digital storytelling as a pedagogical tool in higher education contexts. This article describes two case studies of academic uses of digital storytelling, along with interpretive analysis of six semi-structured interviews of academics working…

  19. Coaxing an intimate public : Life narrative in digital storytelling

    NARCIS (Netherlands)

    Poletti, Anna

    2011-01-01

    This article considers the practice of digital storytelling in light of contemporary theories of autobiography and affect. Using the concept of coaxed life narrative developed by Sidonie Smith and Julia Watson, I analyse the role of digital storytelling in diversifying the voices in the public

  20. Digital storytelling in Africa

    CSIR Research Space (South Africa)

    Marsden, G

    2010-09-01

    Full Text Available In this paper the authors examine how digital technology can be used to inspire, record and present oral stories in an African context. In particular they explore how to create technologies that are sympathetic to the cultures of the storytellers...

  1. The effect of interactive digital storytelling gamification on microbiology classroom interactions

    OpenAIRE

    Molnar, Andreea

    2018-01-01

    In this research, we study the use of interactive digital storytelling in teaching microbiology. More specifically, we carried out an exploratory study assessing the effect of using the gamification of an interactive digital storytelling on classroom dynamics and students’ interaction. The results show that the presence of gamification led to an increase in classroom discussions and in students’ engagement with the learning objectives taught by the interactive digital storytelling.

  2. Digital Literacy Learning in Higher Education through Digital Storytelling Approach

    Science.gov (United States)

    Chan, Banny S. K.; Churchill, Daniel; Chiu, Thomas K. F.

    2017-01-01

    It is necessary to develop digital literacy skills with which students can communicate and express their ideas effectively using digital media. The educational sectors around the world are beginning to incorporate digital literacy into the curriculum. Digital storytelling, one of the possible classroom activities, is an approach which may help…

  3. Digital storytelling as a genre of mediatized self-representations: an introduction

    OpenAIRE

    Gregori-Signes, Carmen; Pennock-Speck, Barry; ,

    2012-01-01

    This article provides a critical review of some of the most relevant studies on digital storytelling and proposes a genre typology that allows an initial classification of digital storytelling into two main types: educational and social. Digital storytelling is a multimodal emergent genre characterised by its versatility and flexibility which has resulted in a series of subgenres. However, the main premise here is that differentiating between social and educational– although one does not excl...

  4. Digital storytelling as a method in health research: a systematic review protocol.

    Science.gov (United States)

    Rieger, Kendra L; West, Christina H; Kenny, Amanda; Chooniedass, Rishma; Demczuk, Lisa; Mitchell, Kim M; Chateau, Joanne; Scott, Shannon D

    2018-03-05

    Digital storytelling is an arts-based research method with potential to elucidate complex narratives in a compelling manner, increase participant engagement, and enhance the meaning of research findings. This method involves the creation of a 3- to 5-min video that integrates multimedia materials including photos, participant voices, drawings, and music. Given the significant potential of digital storytelling to meaningfully capture and share participants' lived experiences, a systematic review of its use in healthcare research is crucial to develop an in-depth understanding of how researchers have used this method, with an aim to refine and further inform future iterations of its use. We aim to identify and synthesize evidence on the use, impact, and ethical considerations of using digital storytelling in health research. The review questions are as follows: (1) What is known about the purpose, definition, use (processes), and contexts of digital storytelling as part of the research process in health research? (2) What impact does digital storytelling have upon the research process, knowledge development, and healthcare practice? (3) What are the key ethical considerations when using digital storytelling within qualitative, quantitative, and mixed method research studies? Key databases and the grey literature will be searched from 1990 to the present for qualitative, quantitative, and mixed methods studies that utilized digital storytelling as part of the research process. Two independent reviewers will screen and critically appraise relevant articles with established quality appraisal tools. We will extract narrative data from all studies with a standardized data extraction form and conduct a thematic analysis of the data. To facilitate innovative dissemination through social media, we will develop a visual infographic and three digital stories to illustrate the review findings, as well as methodological and ethical implications. In collaboration with national

  5. The Hadia story: digital storytelling in election campaigns

    OpenAIRE

    Bakøy, Eva; Kalnes, Øyvind

    2010-01-01

    Digital storytelling in election campaigns is a relatively recent phenomenon, which needs to be investigated in order to enhance our understanding of changes and developments in modern political communication. This article is an analysis of how the Norwegian-Pakistani Labour politician, Hadia Tajik, has used digital storytelling to construct her political identity, and a discussion of the consequences of her experiments with this genre. The focus is on the five video stories she released duri...

  6. Digital Storytelling as Arts-Inspired Inquiry for Engaging, Understanding, and Supporting Indigenous Youth

    Science.gov (United States)

    Eglinton, Kristen Ali; Gubrium, Aline; Wexler, Lisa

    2017-01-01

    In this paper we examine digital storytelling as a mode of arts-inspired inquiry: in particular we consider digital storytelling as a powerful arts-inspired approach that can help researchers, practitioners, and communities understand and support indigenous and marginalized youth. Our two-fold focus is on: (1) a digital storytelling initiative…

  7. Digital Storytelling: A Method for Engaging Students and Increasing Cultural Competency

    Science.gov (United States)

    Grant, Natalie S.; Bolin, Brien L.

    2016-01-01

    Digital storytelling is explored as a method of engaging students in the development of media literacy and cultural competency. This paper describes the perceptions and experiences of 96 undergraduate students at a large Midwestern university, after completing a digital storytelling project in a semester-long diversity course. Digital storytelling…

  8. Promoting Culturally Respectful Cancer Education Through Digital Storytelling.

    Science.gov (United States)

    Cueva, Melany; Kuhnley, Regina; Lanier, Anne; Dignan, Mark; Revels, Laura; Schoenberg, Nancy E; Cueva, Katie

    Cancer is the leading cause of mortality among Alaska Native people. Over half of Alaska Native people live in rural communities where specially trained community members called Community Health Aides/Practitioners (CHA/Ps) provide health care. In response to CHA/Ps' expressed desire to learn more about cancer, four 5-day cancer education and digital storytelling courses were provided in 2014. Throughout each course, participants explored cancer information, reflected on their personal experiences, and envisioned how they might apply their knowledge within their communities. Each course participant also created a personal and authentic digital story, a methodology increasingly embraced by Indigenous communities as a way to combine storytelling traditions with modern technology to promote both individual and community health. Opportunities to learn of CHA/Ps' experiences with cancer and digital storytelling included a 3-page end-of-course written evaluation, a weekly story-showing log kept for 4 weeks post-course, a group teleconference held 1-2 weeks post-course, and a survey administered 6 months post-course. Participants described digital storytelling as a culturally respectful way to support cancer awareness and education. Participants described the process of creating digital stories as supporting knowledge acquisition, encouraging personal reflection, and sparking a desire to engage in cancer risk reduction activities for themselves and with their families and patients. As a result of creating a personalized digital story, CHA/Ps reported feeling differently about cancer, noting an increase in cancer knowledge and comfort to talk about cancer with clients and family. Indigenous digital stories have potential for broad use as a culturally appropriate health messaging tool.

  9. The Process Of Remembering With The Forgotten Australians: Digital Storytelling And Marginalized Groups

    Directory of Open Access Journals (Sweden)

    Donna Hancox

    2012-01-01

    Full Text Available Digital storytelling projects have proliferated in Australia since the early 2000s, and have been theorized as a means to disseminate the stories and voices of “ordinary” people. In this paper I examine through the case study of a 2009 digital storytelling project between the Australasian Centre for Interactive Design and a group identifying as Forgotten Australian whether digital storytelling in its predominant workshop-based format is able to meet the needs of profoundly marginalized and traumatized individuals and groups. For digital storytelling to be of use to marginalized groups as a means of communication or reflection a significant re-examination of the current approaches to its format, and its function needs to undertaken. This paper posits new ways of utilizing digital storytelling when dealing with trauma narratives.

  10. What educators should know about teaching digital storytelling

    Directory of Open Access Journals (Sweden)

    Bernard R. Robin

    2012-12-01

    Full Text Available In this paper, the authors present some of the most important lessons they havelearned from teaching courses, conducting workshops, writing articles, andsupervising graduate student research on the educational uses of digitalstorytelling. The guidelines described here are categorized within the ADDIEinstructional design framework and are presented as starting points thateducators should consider when they begin to integrate digital storytelling in theirclassrooms. The guidelines provide useful information that will help educatorsteach students all phases of the digital storytelling process, including analysis,design, development, implementation and evaluation of digital storytellingprojects that focus on educationally meaningful topics.

  11. Introduction of Digital Storytelling in Preschool Education: A Case Study from Croatia

    Science.gov (United States)

    Preradovic, Nives Mikelic; Lesin, Gordana; Boras, Damir

    2016-01-01

    Our case study from Croatia showed the benefits of digital storytelling in a preschool as a basis for the formal ICT education. The statistical analysis revealed significant differences between children aged 6-7 who learned mathematics by traditional storytelling compared to those learning through digital storytelling. The experimental group that…

  12. Sites of Possibility: Applied Theatre and Digital Storytelling with Youth

    Science.gov (United States)

    Alrutz, Megan

    2013-01-01

    As a process for engaging marginalised voices in the social/cultural economy of the media, digital storytelling has garnered much attention from media artists, community organisers and scholars since the early 1990s. The practice of digital storytelling, or the making and sharing of personal narratives through recorded voice-overs, digital…

  13. The Power of Digital Storytelling as a Culturally Relevant Health Promotion Tool.

    Science.gov (United States)

    Briant, Katherine J; Halter, Amy; Marchello, Nathan; Escareño, Monica; Thompson, Beti

    2016-11-01

    Digital storytelling is an emergent method in health promotion. It addresses health inequities by combining technology with the voices of members of vulnerable, often underrepresented populations. The overall goal of this pilot project was to explore if digital storytelling could be a culturally relevant health promotion tool for Hispanics/Latinos to share their experiences with cancer, or other diseases. Promotores participated in a train-the-trainer workshop. Community members worked with trained promotores to create digital stories through community workshops. We conducted one-on-one interviews with digital story creators to elicit perspectives and assess their experience. One overarching theme among storytellers was the power of storytelling. Supporting subthemes that emerged in the interviews were (1) connection and communication, (2) lack of opportunities and barriers to telling stories, and (3) potential for disease prevention awareness and education. This study found digital storytelling to be culturally relevant for Hispanics/Latinos of Mexican origin. For these storytellers it was a uniquely valuable tool for sharing personal stories of overcoming or managing health issues. Participants found the digital story experience to be positive and beneficial. It provided a healing outlet to reflect on a difficult experience and find support within one's own community. © 2016 Society for Public Health Education.

  14. Behind Closed Doors: The Pedagogy and Interventionist Practice of Digital Storytelling

    Science.gov (United States)

    Eisenhauer, Jennifer

    2012-01-01

    Through arts-based research and digital storytelling, the author investigates the representation of psychiatric disabilities in this article and proposes that digital storytelling can be an interventionist artistic and pedagogical process through which to challenge dominant stigmatizing representations of psychiatric disability.

  15. The 3D Digital Story-telling Media on Batik Learning in Vocational High Schools

    Science.gov (United States)

    Widiaty, I.; Achdiani, Y.; Kuntadi, I.; Mubaroq, S. R.; Zakaria, D.

    2018-02-01

    The aim of this research is to make 3D digital Story-telling Media on Batik Learning in Vocational High School. The digital story-telling developed in this research is focused on 3D-based story-telling. In contrast to the digital story-telling that has been developed in existing learning, this research is expected to be able to improve understanding of vocational students about the value of local wisdom batik more meaningful and “live”. The process of making 3D digital story-telling media consists of two processes, namely the creation of 3D objects and the creation of 3D object viewer.

  16. Boundary crossing and learning identities – digital storytelling in primary schools

    Directory of Open Access Journals (Sweden)

    Anne Mette Bjørgen

    2010-11-01

    Full Text Available This article contributes to academic discussions on how digital storytelling in an educational setting may have potential to build and develop learning identities, agency and digital competences. With a socio-cultural framework on learning and identity as a point of departure, the article sets out to study these issues approached as boundary crossing between the intersecting contexts of leisure time and school. The analysis draws on three examples of digital storytelling among 5th - 7th graders in three Norwegian primary school classes. My findings suggest that digital storytelling might represent a boundary crossing enabling pupils to adopt new roles as producers of creative content, as mentors or guides, to explore new technology and software in a context different from that of outside school and to learn and develop competences related to production processes and multimodal resources. I argue that digital storytelling has a potential to contribute to learning, learning identity and agency, provided it is based on a more fully developed pedagogical strategy of carefully linking school and leisure time.

  17. Engaging Post-Secondary Students and Older Adults in an Intergenerational Digital Storytelling Course

    Science.gov (United States)

    Hewson, Jennifer; Danbrook, Claire; Sieppert, Jackie

    2015-01-01

    A five day Digital Storytelling course was offered to Social Work students, integrating a three day workshop with older adult storytellers who shared stories related to the theme stories of home. A course evaluation was conducted exploring the Digital Storytelling experience and learning in an intergenerational setting. Findings from surveys…

  18. The Process of Remembering with the Forgotten Australians: Digital Storytelling and Marginalized Groups

    OpenAIRE

    Hancox, Donna

    2012-01-01

    Digital storytelling projects have proliferated in Australia since the early 2000s, and have been theorized as a means to disseminate the stories and voices of “ordinary” people. In this paper I examine through the case study of a 2009 digital storytelling project between the Australasian Centre for Interactive Design and a group identifying as Forgotten Australian whether digital storytelling in its predominant workshop-based format is able to meet the needs of profoundly marginalized and tr...

  19. A pediatric digital storytelling system for third year medical students: The Virtual Pediatric Patients

    Science.gov (United States)

    D'Alessandro, Donna M; Lewis, Tamra E; D'Alessandro, Michael P

    2004-01-01

    Background Computer-based patient simulations (CBPS) are common, effective, instructional methods for medical students, but have limitations. The goal of this project was to describe the development of a CBPS designed to overcome some of these limitations and to perform an online evaluation. Methods In 1996, patients and families experiencing a common pediatric problem were interviewed, photographed and a chart review completed. A digital storytelling template was developed: 1. patient's story, evaluation and clinical course, 2. problem-based approach to the evaluation, and 3. discussion of disease process. The media was digitized and placed onto the Internet. The digital stories and a 10-question online survey were pilot tested. Online survey responses were collected from 1999–2003. Overall use of the digital stories was measured by computer server logs and by the number of hyperlinks to the CBPS. Results Eight stories were created using this system. Over 4.5 years, 814,148 digital story pages were read by 362,351 users. Hyperlink citations from other websites to the CBPS were 108. Online survey respondents (N = 393) described the overall quality as excellent or very good (88.4%). The stores were clearly written (92%) at an appropriate level (91.4%). Respondents felt they could begin to evaluate a similar case presentation (95.4%), and would remember the case in the future (91%). Conclusions A new type of CBPS, the digital storytelling system, has been developed and evaluated which and appears to be successful in overcoming some of the limitations of earlier CBPS by featuring patient's stories in their own words, by focusing on problems rather than diseases, and by having stories that are quick for students to work through. PMID:15260883

  20. Digital storytelling teaching robotics basics

    OpenAIRE

    Michele Scandola; Paolo Fiorini

    2013-01-01

    Digital Storytelling (DST) is a powerful tool for teaching complex concepts. DSTs are typically used in the humanities but several papers have shown that they are also a wonderful tool for the sciences because they are more involving, contextualized and can easily lead to deeper understanding. In the classical use of DST the story is thecontent, while the digital medium is the way of telling it. Our approach is slightly different: the story is not the content but a glue for the main contents,...

  1. Evaluating a Personal Learning Environment for Digital Storytelling

    Directory of Open Access Journals (Sweden)

    Nikolaos Marianos

    2011-10-01

    Full Text Available The evaluation of flexible and personal learning environments is extremely challenging. It should not be limited to the assessment of products, but should address the quality of educative experience with close monitoring. The evaluation of a PLE using digital storytelling is even more complicated, due to the unpredictability of the usage scenarios. This paper presents an evaluation methodology for PLEs using digital storytelling, using a participatory design approach. The results from an open validation trial indicate that this methodology is able to incorporate all necessary factors and that the selected evaluation tools are appropriate for addressing the quality of educative experience.

  2. The Complexities of Digital Storytelling: Factors Affecting Performance, Production, and Project Completion

    Science.gov (United States)

    Gobel, Peter; Kano, Makimi

    2016-01-01

    Digital storytelling projects provide a variety of opportunities for learning in the language classroom, but along with these opportunities come a number of challenges for both pedagogy and technology. This presentation describes an ongoing multi-method study into factors involved in task-based learning using digital storytelling. Using intact…

  3. Digital Storytelling as a genre of mediatized self-representations: an introduction

    Directory of Open Access Journals (Sweden)

    Barry Pennoch-Speck

    2012-12-01

    Full Text Available This article provides a critical review of some of the most relevant studies ondigital storytelling and proposes a genre typology that allows an initialclassification of digital storytelling into two main types: educational and social.Digital storytelling is a multimodal emergent genre characterised by its versatilityand flexibility which has resulted in a series of subgenres. However, the mainpremise here is that differentiating between social and educational– although onedoes not exclude the other– and bearing in mind that most digital stories may lieat the intersection of both, is the most useful way to start labeling the massiveproduction of digital stories available nowadays on the Internet. The articlesincluded in this number are mostly educational (Ramírez-Verdugo & SotomayorGrande, and Reyes, Pich & García, Londoño-Monroy but they all include sometraces of the social type. Thus, Bou-Franch is an example of how studentsinterpret certain events that had social impact and that are part of history whileWestman’s article involves the creation of communities of practice among thosewho share the same interests. Finally, Herreros-Navarro, although educational inessence, describes a social act in which students intentionally choose a way topresent their own identity to society using digital storytelling

  4. Interactive Digital Storytelling: Towards a Hybrid Conceptual Approach

    OpenAIRE

    Spierling, Ulrike

    2005-01-01

    1 Introduction In this contribution, Interactive Digital Storytelling is viewed as a hybrid form of game design and cinematic storytelling for the understanding and making of future learning and entertainment applications. The paper shall present formal design models that provide a conceptual bridge between both traditional linear narrative techniques as well as agent-based emergent conversations with virtual characters. In summary, a theoretical classification of thinking models for authors ...

  5. Using TPCK with Digital Storytelling to Investigate Contemporary Issues in Educational Technology

    Science.gov (United States)

    Maddin, Ellen

    2012-01-01

    Digital storytelling is recognized as a motivating instructional approach that engages students in critical thinking and reflective learning. Technology tools that support digital storytelling are readily available and much easier to use today than they were in years past. The convergence of these factors has facilitated the inclusion of digital…

  6. How digital storytelling is used in mental health: A scoping review.

    Science.gov (United States)

    De Vecchi, Nadia; Kenny, Amanda; Dickson-Swift, Virginia; Kidd, Susan

    2016-06-01

    The creative arts can be used to support stakeholders of mental health services to communicate and share their lived experience. Digital storytelling is one method that has been used to capture people's lived experience. In this scoping review, we were interested in mapping how digital storytelling has been used in mental health, and to identify gaps in the literature. Nine databases were searched to identify peer reviewed literature published between January 2000 and August 2015; 15 articles were included in the review. The articles were categorized across four broad areas: educational interventions, learning skills, learning about other people's lived experience, and learning about personal lived experience. We identify that while digital storytelling has potential as a participatory process to promote mutual understanding of and empathy towards lived experiences in mental health, there is a dearth of research in this area. More research is needed on the use of digital storytelling in mental health to determine its effectiveness in progressing a recovery orientation in service provision that is built on solidarity and a social justice agenda. © 2016 Australian College of Mental Health Nurses Inc.

  7. Multimodal Discourse Strategies of Factuality and Subjectivity in Educational Digital Storytelling

    Directory of Open Access Journals (Sweden)

    Patricia Bou-Franch

    2012-12-01

    Full Text Available As new technologies continue to emerge, students and lecturers are provided with new educational tools. One such tool, which is increasingly used in higher education, is digital storytelling, i.e. multi-media digital narratives. Despite the increasing attention that education and media scholars have paid to digital storytelling, there is scant research examining digital narratives from a discourse-analytic perspective.This paper addresses this gap in the literature and, in line with the belief that individuals make meaning through a range of semiotic devices, including, among others, language, sound, graphics and text, it aims to examine discourse strategies of factuality and subjectivity in historical-cultural digital narratives and their multimodal realisations (Kress & Van Leeuwen 2001; Patrona 2005. To carry out this study a corpus of 16 digital stories was compiled and analysed from a multidisciplinary framework which draws from studies on digital storytelling, computer-mediated communication, media studies, and multimodal discourse analysis. Results show that students/digital story tellers resort to a number of varied multimodal discursive strategies which are constitutive of their identity as capable students in an educational setting.

  8. The Effect of Digital Storytelling in Improving the Third Graders' Writing Skills

    Science.gov (United States)

    Yamac, Ahmet; Ulusoy, Mustafa

    2016-01-01

    The aim of this action research was to investigate the effects of digital storytelling in improving the writing skills of third grade students enrolled in rural primary schools. The writing performances of the students were measured before and after the teaching procedures of digital storytelling. Then, the process of narrative writing with…

  9. DIGITAL STORYTELLING, EDUCAÇÃO SUPERIOR E LITERACIA DIGITAL

    Directory of Open Access Journals (Sweden)

    Josias Ricardo Hack

    2013-04-01

    Full Text Available O texto revisa e dialoga com autores de artigos e livros em Língua Inglesa e Língua Portuguesa sobre fundamentos técnicos da produção audiovisual, como o Digital Storytelling, a ser utilizada na educação superior e produzida pelos próprios interlocutores do processo de aprendizagem. O intuito é refletir sobre algumas características necessárias para se desenvolver uma experiência contextualizada com curtas histórias audiovisuais pessoais na aprendizagem de adultos. A metodologia de investigação é pautada em pesquisa bibliográfica nas bases de dados da Nottingham Trent University (Inglaterra e da Universidade Federal de Santa Catarina (Brasil. Os resultados do estudo apontam que certas habilidades, como a capacidade de construir uma narrativa e editar imagem, vídeo e som são requeridas dos envolvidos em educação superior em razão da inserção de múltiplas tecnologias digitais no cotidiano. Assim, a experiência prática de produção audiovisual educativa pode trazer a possibilidade de literacia digital pela realização de peças audiovisuais no processo de aprendizagem colaborativa de adultos. Palavras-chave: Histórias digitais. Digital Storytelling. Educação superior. Literacia digital. Aprendizagem de adultos.

  10. Transforming Students into Digital Hakawati: Digital Storytelling in the AFL Classroom: Learners’ Attitudes and Recommendations

    Directory of Open Access Journals (Sweden)

    Gaby Semaan

    2016-07-01

    Full Text Available In a small exploratory pilot study, Digital Storytelling was used to enhance language learning and engagement as part of an Arabic as a Foreign Language (AFL program. Twenty-three AFL learners studying in a seven-week intensive Arabic summer program participated in the pilot study. Participants took a self-administered online survey that rated their experience creating digital stories in Arabic using three computer software programs and two iPad apps. The results of the pilot study suggest that Digital Storytelling (DS can be an effective tool for enhancing Arabic instruction at multiple proficiency levels.

  11. PA12 Is digital storytelling ka pai for new zealand māori? using digital storytelling as a method to explore whānau end of life caregiving experiences: a pilot study.

    Science.gov (United States)

    Williams, Lisa; Moeke-Maxwell, Tess; Kothari, Shuchi; Pearson, Sarina; Gott, Merryn; Black, Stella; Frey, Rosemary; Wharemate, Rawiri; Hansen, Whio

    2015-04-01

    Māori regard stories as a preferred method for imparting knowledge through waiata (song), moteatea (poetry), kauwhau (moralistic tale), pakiwaitara (story) and purakau (myths). Storytelling is also an expression of tinorangatiratanga (self-determination); Māori have the right to manage their knowledge, which includes embodiment in forms transcending typical western formulations. Digital storytelling is a process by which 'ordinary people' create short autobiographical videos. It has found application in numerous disciplines including public health and has been used to articulatethe experiences of those often excluded from knowledge production. To explore the use of digital storytelling as a research method for learning about whānau (family) experiences providing end of life care for kaumātua (older people). Eight Māori and their nominated co-creators attended a three-day digital story telling workshop led by co-researchers Shuchi Kothari and Sarina Pearson. They were guided in the creation of first-person digital stories about caring for kaumātua. The videos were shared at a group screening, and participants completed questionnaires about the workshop and their videos. A Kaupapa Māori narrative analysis was applied to their stories to gain new perspectives on Māori end of life caregiving practices. (Kaupapa Maori research privileges Maori worldviews and indigenous knowledge systems.) Digital storytelling is an appropriate method as Māori is an oral/aural society. It allows Māori to share their stories with others, thus promoting community support at the end of life, befitting a public health approach. Digital storytelling can be a useful method for Māori to express their experiences providing end of life caregiving. © 2015, Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions.

  12. Digital Storytelling and Multimodal Literacy in Education

    OpenAIRE

    Gregori-Signes, Carmen

    2014-01-01

    This article argues in favour of using digital storytelling to encourage a critical socio-educational focus in education and include multimodal explicit teaching in the curriculum.The analysis of fifty digital stories indicates that the students developed a certain awareness of the issue chosen for their story (e.g. violence, racism, war) since the final product transmits a critical perspective on the topic itself. Further work, however, needs to be invested in the development of the digital ...

  13. A Phenomenological Study: Teachers' Experiences of Using Digital Storytelling in Early Childhood Education

    Science.gov (United States)

    Yuksel-Arslan, Pelin; Yildirim, Soner; Robin, Bernard Ross

    2016-01-01

    This study investigates how early childhood education (ECE) teachers incorporated digital storytelling in their classrooms and the challenges and successes that they faced in the process. After the teachers attended a digital storytelling workshop, in-depth phenomenological interview, observation and focus group interviews were used to collect…

  14. Implementing Digital Storytelling as a Technology Integration Approach with Primary School Children

    Directory of Open Access Journals (Sweden)

    Nuala Sweeney-Burt

    2014-06-01

    Full Text Available Irish educational policy acknowledges the importance of integrating technology meaningfully into teaching and learning at the primary level. Much remains to be done, however, in terms of developing, practically implementing and evaluating the use of technology in the Irish primary classroom. This paper describes a study on the use of a structured approach to digital storytelling as a tool for meaningful technology integration with children at primary level. In this study, the researcher developed a structured approach for implementing digital storytelling with primary school children, and collaborated with a class teacher in an Irish primary school to prepare to implement the approach. Multiple qualitative methods were used to evaluate the implementation, including interviews with the teacher, classroom observation, and focus group interviews with participating children. The results suggested that this structured approach to digital storytelling has the potential to be used successfully as a meaningful technology integration approach with this cohort. The findings also explored implications for the implementation of digital storytelling at primary level, and identified aspects on which further research should be undertaken to enhance and extend the approach that was used.

  15. Empowering the Learner through Digital Animated Storytelling

    DEFF Research Database (Denmark)

    Gjedde, Lisa

    2012-01-01

    The advent of new media offer potentials for multimodal learning [1] to the learners. This also calls for new learning designs that fully make use of digital media and explore how they can be used to create a motivating and meaningful learning environment that addresses the learner’s individual...... to the general ability to make meaning out of experience.” One way to design for narrative multimodal learning is to introduce the learners to the tools to make digital animated stories as a way to work with literacies in the classroom. In this way it may offer the learners a platform for meaningful involvement....... Storytelling and narrative is fundamental to the process of meaning making according to the seminal works of cultural psychologist Jerome Bruner [2]. .As the Canadian educational theorist Kieran Egan [3] suggests, there is an important relationship between storytelling and imagination because it is ”central...

  16. Digital Video Revisited: Storytelling, Conferencing, Remixing

    Science.gov (United States)

    Godwin-Jones, Robert

    2012-01-01

    Five years ago in the February, 2007, issue of LLT, I wrote about developments in digital video of potential interest to language teachers. Since then, there have been major changes in options for video capture, editing, and delivery. One of the most significant has been the rise in popularity of video-based storytelling, enabled largely by…

  17. Digital Storytelling: Bringing Humanistic Inquiry to Management Studies

    Science.gov (United States)

    Nesteruk, Jeffrey

    2015-01-01

    This essay recounts how a teaching experiment with digital storytelling unexpectedly revealed how this humanistic genre enabled by contemporary technology might contribute to a more creative integration of business study with the liberal arts.

  18. Creating Community Engagements Between People with Disability and the Local Community Through Digital Storytelling

    Directory of Open Access Journals (Sweden)

    Shinsuke Funaki

    2016-01-01

    Full Text Available The International Federation of Social Workers adopted a new global definition of social work in 2014. Although promotion of social cohesion and respect for diversities was included in the new definition, social work practices for promoting cultural citizenship were still under-developed in Japan. Since the 1990s, community arts organizations in Australia have developed community engagement projects for people with disabilities through digital media production, such as digital storytelling, film making etc. It is important to develop collaborative methods between social workers and artists to promote cultural citizenship as social inclusion for minority groups such as immigrants and people with disabilities. With the aid of social workers and artists working in disability care fields, iPad digital storytelling workshops for people with intellectual disabilities were organized in Fukui, Japan, from 2013 to 2014. The digital media training programs for human service professionals and social work students were organized in Sydney, Australia, and Fukui, Japan, prior to these workshops. During this research project, we conducted interviews with participants to understand the ways in which people with disabilities and the local community interact with each other through digital storytelling. This paper explores two key questions. Firstly, we examine how digital storytelling can be employed for community engagement between people with disabilities and the local community and how it can help them achieve cultural citizenship. Secondly, we investigate how we can develop social work practices for people with disabilities through digital storytelling.

  19. Engaging Students in Traditional and Digital Storytelling to Make Connections between Pedagogy and Children's Experiences

    Science.gov (United States)

    Lisenbee, Peggy S.; Ford, Carol M.

    2018-01-01

    Traditional and digital storytelling is a powerful literacy tool which engage students in making connections between pedagogy and academic content. Definitions of traditional and digital storytelling, pedagogical methods aligned with curriculum standards, and examples of literacy centers associated with storytelling in early childhood classrooms…

  20. The new community anthology: digital storytelling as a community development strategy

    OpenAIRE

    Mamie Marcuss

    2003-01-01

    Telling their tale through digital media, digital storytellers harness technology to share their experiences and communicate their values. Three community groups in Massachusetts are employing this concept and using digital stories to support their larger community building efforts.

  1. Use of Digital Storytelling in Biology Teaching

    Science.gov (United States)

    Karakoyun, Ferit; Yapici, I. Ümit

    2016-01-01

    With the technological developments in the 21st century, it is now necessary to integrate technological renovations effectively into teaching-learning environments. There are several approaches that allow integration of technology into teaching-learning environments. One of these approaches is digital storytelling. The purpose of this study was to…

  2. Moms Supporting Moms: Digital Storytelling With Peer Mentors in Recovery From Substance Use.

    Science.gov (United States)

    Paterno, Mary T; Fiddian-Green, Alice; Gubrium, Aline

    2018-01-01

    Substance use disorder (SUD) is a growing issue nationally, and SUD in pregnancy has significant consequences for mothers and their children. This article describes findings from a pilot project that used digital storytelling as a mechanism for understanding substance use and recovery from the perspective of women in recovery from SUD in pregnancy who worked as peer mentors with pregnant women currently experiencing SUD. Research on peer mentorship has primarily focused on outcomes for mentees but not the experience of the peer mentors themselves. In this qualitative study, a 3-day digital storytelling workshop was conducted with five women in recovery serving as peer mentors in their community. Each mentor also participated in an individual, in-depth interview. The digital storytelling workshop process helped peer mentors make linkages between their past substance use experiences to their present work of recovery, and fostered deep social connections between mentors through the shared experience. The workshop process also elicited a sense of hope among participants, which served as groundwork for developing advocacy-based efforts. Digital storytelling may be therapeutic for women in recovery and has the potential to be integrated into recovery programs to bolster hope and social support among participants.

  3. "Impossible Is Nothing": Expressing Difficult Knowledge through Digital Storytelling

    Science.gov (United States)

    Johnson, Lauren; Kendrick, Maureen

    2017-01-01

    The study focuses on a digital storytelling project conducted in a school district's transition program, in which adolescent refugee and immigrant English learners were invited to share aspects of their identities and social worlds through a range of modes. In this article, the authors look closely at one student's digital story through a…

  4. Using science digital storytelling to increase students’ cognitive ability

    Science.gov (United States)

    Dewi, N. R.; Savitri, E. N.; Taufiq, M.; Khusniati, M.

    2018-04-01

    The purpose of this research is to understand whether or not science digital storytelling can improve cognitive ability. The research design used in this study was one shoot case study. The population of the research was seventh-grade students of junior high school. The number of samples involved in this study was two classes with a total of 68 students. Data of students' cognitive ability were collected using a test. The data that has been collected were then analyzed using N-gain test. Results of data analysis showed that N-gain values of experimental groups are equal to 0.48 and 0.42 which are categorized into medium category. This finding indicates that science digital storytelling can improve students' cognitive ability.

  5. Digital storytelling: Una narrazione digitale, una documentazione visuale

    OpenAIRE

    de Maurissens, Isabel

    2007-01-01

    The stories can be defined as “blended telling stories with digital technology” (Ohler, 2007). It is this blended characteristic which makes it a valid learning instrument, because it unites the story telling with the available technology. Leslie Rule defines digital storytelling as the modern equivalent of the court jester or the troubadour. Because it is used a lot in education, the article looks at the educational value of the digital tales and describes some e-communities that have be...

  6. Digital storytelling in study abroad: toward a counter-catalogic experience

    Directory of Open Access Journals (Sweden)

    Karen Rodríguez

    2010-11-01

    Full Text Available This article examines a pilot project incorporating digital storytelling into a short-term study abroad program in the small city of Guanajuato, Mexico. After contextualizing the project’s pedagogical and theoretical concerns, the article examines the resulting stories, underscoring their potential for helping students pay attention to specific sites, to think beyond the usual images one is bombarded with and to spark critical thought. It argues that digital storytelling allows both students and host community members to become authors and representers of their experiences, thus creating a “counter-catalogic” study abroad experience, i.e. one that goes beyond the staid images used to market these experiences abroad. Digital stories afford an exciting mode for thinking about how to create critical, intimate and dialogic encounters with others.

  7. Digital Storytelling – Special issue

    OpenAIRE

    Yngve Nordkvelle

    2010-01-01

    Since the inception of Seminar.net the phenomenon of Digital Storytelling has often been suggested as a promising genre for teaching and learning in a variety of areas. Academically, the genre has attracted interest from scholars in media studies, political science, social work, health and education. In this issue we have sought attention from a huge number of academically inclined persons who either use the genre to teach with media, for teaching and learning about media, or studying how thi...

  8. Digital Storytelling and Employer Branding. An Exploratory Connection

    OpenAIRE

    Camelia CRIȘAN; Dumitru BORȚUN

    2017-01-01

    Our paper aims at explaining what is digital storytelling and its particular methodology, and how its use in the organizational settings could influence the employer branding. For such purpose, the authors have conducted an exploratory research, where a group of participants has been asked to rate their interest in a company, after viewing solely the online commercial communication (website and Facebook account), while another group has viewed two digital stories produced by two employees of ...

  9. iResilience of Science Pre-Service Teachers through Digital Storytelling

    Science.gov (United States)

    Ng, Wan; Nicholas, Howard

    2015-01-01

    We live in a multimodal world where communication enabled by digital media supports the expression of ideas, opinions, instructions and experiences in a variety of formats that empower the individual to convey thoughts and emotions persuasively. In education, digital storytelling as a pedagogical strategy can be embedded in student-generated…

  10. What Educators Should Know about Teaching Digital Storytelling

    Science.gov (United States)

    Robin, Bernard R.; McNeil, Sara G.

    2012-01-01

    In this paper, the authors present some of the most important lessons they have learned from teaching courses, conducting workshops, writing articles, and supervising graduate student research on the educational uses of digital storytelling. The guidelines described here are categorized within the ADDIE instructional design framework and are…

  11. Digital storytelling a creator's guide to interactive entertainment

    CERN Document Server

    Miller, Carolyn Handler

    2014-01-01

    Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They're immersive, letting the user interact with the story and letting the user enter the story and shape it themselves.This book features case studies that cover a great spectrum of platforms and different story genres. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and non-fiction purposes: educat...

  12. The Use of Digital Storytelling for ESP in a Technical English Course for Aerospace Engineers

    Science.gov (United States)

    Sevilla-Pavón, Ana; Serra-Cámara, Belén; Gimeno-Sanz, Ana

    2012-01-01

    Digital Storytelling is a powerful pedagogical tool for both students and educators, which started to be used for teaching and learning purposes a few years ago, becoming more and more popular over time. The use of digital storytelling in non-specific language learning contexts has been widely explored, as shown in the literature. However, its use…

  13. Classrooms as ‘safe houses’? The ethical and emotional implications of digital storytelling in a university writing classroom

    Directory of Open Access Journals (Sweden)

    Kristian D Stewart

    2017-06-01

    Full Text Available This paper reports the findings of a digital storytelling praxis within a higher education classroom located outside of Metro Detroit in the United States. Drawing on Zembylas’s (2006, 2008 scholarship on emotion in the production of knowledge and the teacher’s role, adjacent to literature surrounding personal writing and safe houses for learning, an investigation of student perceptions of digital storytelling within a writing classroom took place during the 2016 and 2017 academic years. Data highlights the students’ interest for the emotionally-driven course content digital storytelling encourages, as it taught students how to insert genre conventions into their own writing. Digital storytelling, according to the students, also supplied a means for students to develop relationships with their peers as many students felt isolated on this largely commuter campus. Students additionally viewed the curriculum as promoting ‘real world’ skills they could transfer outside of the classroom and into their lives. However, to craft digital stories, data revealed how students turned toward sharing personal (and or traumatic narratives. This can be problematic in terms of emotional safety if students are made to feel they must leverage emotions for grades and are then forced to broadcast their digital stories in a public forum. To lessen these concerns, strategies for implementing digital storytelling into the curriculum are provided. Lastly, the author concludes that educating students within a Trump presidency requires a different pedagogical approach. Assignments such as digital storytelling that merge the scholarly and the personal, alongside nurturing empathy, open dialogue, and building relationships might offer a direction forward.

  14. Storytelling in the digital world: achieving higher-level learning objectives.

    Science.gov (United States)

    Schwartz, Melissa R

    2012-01-01

    Nursing students are not passive media consumers but instead live in a technology ecosystem where digital is the language they speak. To prepare the next generation of nurses, educators must incorporate multiple technologies to improve higher-order learning. The author discusses the evolution and use of storytelling as part of the digital world and how digital stories can be aligned with Bloom's Taxonomy so that students achieve higher-level learning objectives.

  15. Poetic reflection through digital storytelling – a methodology to foster professional health worker identity in students

    Directory of Open Access Journals (Sweden)

    Grete Jamissen

    2010-11-01

    Full Text Available In the field of digital storytelling research there is a focus on personal narratives, multimedia and the creative process in developing identity and voice. The project introduced in this paper has identified contexts in higher education where digital storytelling may be used as a promising tool to support students’ learning, assisting them to combine theory and practical experience in their field of study. Students in the health professions need to develop a professional identity based on both social and technical competencies. Technical competencies concord with what students expect to be taught in a university college. The development of social competence and professional identity, however, requires a different approach, involving students reflecting on their experiences from working in health institutions. We suggest that a particular mode of reflection, a poetic mode, exemplified by digital storytelling, may serve as a tool for students in this process of learning from practice. Three characteristics of digital storytelling are discussed: the narrative approach, multimodality and creativity, all in search of defining characteristics of a personal professional story. A model is described through a three cycle development project, illustrated by the terms pioneers and pathfinders for the first two cohorts of students and digital storytellers for the changes planned for the third cohort in the light of our experiences.

  16. Argumentation in mathematics: mediation by means of digital interactive storytelling

    Directory of Open Access Journals (Sweden)

    Giovannina Albano

    2016-04-01

    Full Text Available This work is framed in a wider research aimed at outlining an online interactive platform model organizing mathematical learning activities based on a Vygotskian approach. This paper reports on a pilot study concerning a first implementation of a mathematical Learning Activity, as part of an interactive digital storytelling in mathematics, aiming at developing students’ argumentative competences. We present the outcomes of the protocols’ analysis and discuss them with respect two main points: the production of arguments for supporting of the solution to a question and the different functioning of the device according to the student’s attitude with respect to the story and the team work. L’argomentazione in matematica: la mediazione attraverso il digital interactive storytellingQuesto lavoro è inserito in una ricerca più ampia volta a realizzare un modello di piattaforma interattiva online che implementi Learning Activity in matematica basate su un approccio vygotskiano. Questo articolo riporta uno studio pilota riguardante una prima implementazione di un task matematico, come parte di un digital storytelling interattivo in matematica, che mira a sviluppare competenze argomentative negli studenti. Presentiamo i risultati delle analisi dei protocolli e li discutiamo rispetto a due punti principali: sviluppo nella produzione di argomentazioni a supporto della risoluzione ad un quesito e diverso funzionamento del dispositivo a seconda dell’atteggiamento dello studente rispetto alla storia e al lavoro di gruppo.

  17. PERANCANGAN PURWARUPA KOMIK INTERAKTIF SAFETY RIDING BERKONSEP DIGITAL STORYTELLING

    Directory of Open Access Journals (Sweden)

    Godham Eko Saputro

    2016-12-01

    Full Text Available Abstrak Di Indonesia khususnya kota besar, kecelakaan yang disebabkan kendaraan bermotor menjadi persoalan yang serius. Salah satunya disebabkan kurangnya pemahaman tentang safety riding. Berbagai upaya kampanye safety riding pun telah dilaksanakan oleh polisi lalu lintas melalui talkshow, siaran radio, serta media leaflet bagi masyarakat yang dilakukan berulang-ulang. Hal itu mendorong peneliti dalam upaya menemukan strategi baru, salah satunya memanfaatkan perkembangan teknologi yang sangat pesat guna mengembangkan media pendukung kampanye safety riding yang tidak hanya dapat menyampaikan pesan, tetapi juga disukai dan bersifat menghibur. Data diperoleh melalui wawancara, observasi, serta studi literatur sebagai sumber konten purwarupa komik interaktif. Melalui pendekatan digital storytelling dan model komunikasi SMCR serta mengacu pada Penelitian Pengembangan, konsep purwarupa komik interaktif bisa dijabarkan lebih detail serta dapat diimplementasikan dalam perangkat mobile khususnya tablet PC. Diharapkan purwarupa ini dapat dikembangkan lebih lanjut sehingga benar-benar dapat dipublish secara umum sebagai media pendukung kampanye safety riding. Kata Kunci: komik, interaktif, safety riding, digital storytelling Abstract In Indonesia especially in big cities, the accident which caused by rider is still become serious issue. One factor which cause accident is the lack of knowledge about safety riding. A lot of efforts which have been carried by traffic policeman are talkshow, radio broadcast, and leaflet media for public society. On the other hand, it courage the researchers in effort to find new startegy, one of them is using the advance of technology to develop another media campaign which not only can deliver the messages, but also can entertain user. This research is an effort to find unconventional media for safety riding campaign. Data was obtained through interview, observation, and study of literature as sources of content for

  18. Exploring the Use of Interactive Digital Storytelling Video: Promoting Student Engagement and Learning in a University Hybrid Course

    Science.gov (United States)

    Shelton, Catharyn C.; Warren, Annie E.; Archambault, Leanna M.

    2016-01-01

    This study explores interactive digital storytelling in a university hybrid course. Digital stories leverage imagery and narrative-based content to explore concepts, while appealing to millennials. When digital storytelling is used as the main source of course content, tensions arise regarding how to engage and support student learning while…

  19. Embodying Critical and Corporeal Methodology: Digital Storytelling With Young Women in Eating Disorder Recovery

    OpenAIRE

    LaMarre, Andrea; Rice, Carla

    2016-01-01

    Digital storytelling is as an arts-based research method that offers researchers an opportunity to engage deeply with participants, speak back to dominant discourses, and re-imagine bodily possibilities. In this article, we describe the process of developing a research-based digital storytelling curriculum exploring eating disorder recovery. We have built this curriculum around research interviews with young women in recovery as well as research and popular literature on eating disorder recov...

  20. Digital storytelling: a tool for expressing emotions - with instituionalised adolescents of paimio, Finland

    OpenAIRE

    Kharel, Sarada

    2012-01-01

    The use of digital storytelling as a tool for expressing emotions among adolescents under custody is a relatively new concept in the field of mental health care. Digital Storytelling uses media such as video, sound, and still images in order to tell a narrative. This mode can also be utilized within the field of mental health care as a vessel for mental health service users to express the illness experience in a more engaging manner. Additionally, it can help service providers to better unde...

  1. Being Human Today: A Digital Storytelling Pedagogy for Transcontinental Border Crossing

    Science.gov (United States)

    Stewart, Kristian; Gachago, Daniela

    2016-01-01

    This article reports the findings of a collaborative digital storytelling project titled "Being Human Today," a multimodal curricular initiative that was implemented simultaneously in both a South African and an American university classroom in 2015. By facilitating dialogue and the sharing of digital stories by means of a closed…

  2. Design, Implementation, and Lessons Learned from a Digital Storytelling Project in an Undergraduate Health Promotion Theory Course

    Science.gov (United States)

    Rimando, Marylen; Smalley, K. Bryant; Warren, Jacob C.

    2015-01-01

    This article describes the design, implementation and lessons learned from a digital storytelling project in a health promotion theory course. From 2011-2012, 195 health promotion majors completed a digital storytelling project at a Midwestern university. The instructor observed students' understanding of theories and models. This article adds to…

  3. RESEARCHING AND EVALUATING DIGITAL STORYTELLING AS A DISTANCE EDUCATION TOOL IN PHYSICS INSTRUCTION: AN APPLICATION WITH PRE-SERVICE PHYSICS TEACHERS

    Directory of Open Access Journals (Sweden)

    Nihat KOTLUK

    2016-01-01

    Full Text Available Advances in information and communication technology in 21st century have led to changes in education trends and today new concepts such as computer, multimedia, audio, video, animation and internet have become an indispensable part of life. The storytelling is the one of approach which is allowed to using technology in educational field. The aim of this study is to define the use of digital storytelling in physics instruction as a distance education tool. In this respect, the literature related to digital storytelling was analyzed and for applying it in practice, 13 pre-service teachers from department of physic education were trained on digital storytelling for 6 weeks in spring term of 2013- 2014 academic year. Following the process of instruction, pre-service teachers created and shared digital stories in YouTube and evaluated all of them. Furthermore, opinions of the pre-service teachers were asked on digital story telling As a result of the analysing the DST videos and opinions of pre-service teacher, it is expected that using digital storytelling as distance education tool will be efficacious.

  4. Digital Storytelling: A Novel Methodology for Sexual Health Promotion

    Science.gov (United States)

    Guse, Kylene; Spagat, Andrea; Hill, Amy; Lira, Andrea; Heathcock, Stephen; Gilliam, Melissa

    2013-01-01

    Digital storytelling draws on the power of narrative for personal and social transformation. This technique has many desirable attributes for sexuality education, including a participatory methodology, provision of a "safe space" to collaboratively address stigmatized topics, and an emphasis on the social and political contexts that…

  5. Digital Storytelling: The Arts and Preservice Teachers

    Directory of Open Access Journals (Sweden)

    Vito M. Dipinto

    2012-10-01

    Full Text Available In this presentation, the authors describe a journey of teachers in a graduate Fine Arts Methods course. The journey began with conversations about what art is and the nature of collections in exploring this question. Elements of visual literacy, storytelling and music were investigated. The final product was a Digital Story incorporating all of these elements into a teaching artifact that integrated the Arts into other content areas for K-8 students.

  6. Digital Storytelling as Poetic Reflection in Occupational Therapy Education: An Empirical Study

    Directory of Open Access Journals (Sweden)

    Lisebet S. Skarpaas

    2016-07-01

    Full Text Available Stories are powerful aids to reflection. Thus, the use of stories may be a pathway to enhanced reflective practice and clinical reasoning skills. The aim of this study was to evaluate whether and how digital storytelling can contribute to occupational therapy (OT students’ learning through reflections on experiences from placement education. A cohort of OT students (n = 57 participated in a 2-day workshop to create digital stories. Data were generated through a questionnaire with a response rate of 100% of students who completed the workshop (n = 34. Quantitative analysis methods were used to reveal a level of agreement in the questionnaire statements, and qualitative content analysis was performed for the open-ended questions. The results show that the students learned through reflection on placement experiences in the digital storytelling process as they emphasized reflection as a main outcome. They highlighted the importance of sharing thoughts and reflections with peers. The students confirmed that this happens through the creative process and the use of multimodality in poetic reflection, but they were less convinced by the use of the narrative approach as a dramatic structure. The students experienced reflection and sharing as important elements in the digital storytelling process. However, investigations are needed into the use of a narrative approach to enhance reflection with larger cohorts as well as more thematic analyses.

  7. Promoting positive youth development and highlighting reasons for living in Northwest Alaska through digital storytelling.

    Science.gov (United States)

    Wexler, Lisa; Gubrium, Aline; Griffin, Megan; DiFulvio, Gloria

    2013-07-01

    Using a positive youth development framework, this article describes how a 3-year digital storytelling project and the 566 digital stories produced from it in Northwest Alaska promote protective factors in the lives of Alaska Native youth and serve as digital "hope kits," a suicide prevention approach that emphasizes young people's reasons for living. Digital stories are short, participant-produced videos that combine photos, music, and voice. We present process data that indicate the ways that digital stories serve as a platform for youth to reflect on and represent their lives, important relationships and achievements. In so doing, youth use the digital storytelling process to identify and highlight encouraging aspects of their lives, and develop more certain and positive identity formations. These processes are correlated with positive youth health outcomes. In addition, the digital stories themselves serve as reminders of the young people's personal assets--their reasons for living--after the workshop ends. Young people in this project often showed their digital stories to those who were featured positively within as a way to strengthen these interpersonal relationships. Evaluation data from the project show that digital storytelling workshops and outputs are a promising positive youth development approach. The project and the qualitative data demonstrate the need for further studies focusing on outcomes related to suicide prevention.

  8. Young storytellers building knowledge and communication with digital stories

    OpenAIRE

    Vivitsou, Marianna

    2015-01-01

    This study discusses the experiences of young storytellers who make and share digital stories on a social network for pedagogical purposes. In order to produce their work, these students from primary schools in Greece put effort, practice and apply techniques, and convey their messages through series of pedagogical actions. In this way they reveal the dimension of digital story as collage, not only in terms of the media used but also in terms of the sets of shared purposes and decisions neede...

  9. Digital Storytelling for Historical Understanding: Treaty Education for Reconciliation

    Science.gov (United States)

    Hildebrandt, Katia; Lewis, Patrick; Kreuger, Claire; Naytowhow, Joseph; Tupper, Jennifer; Couros, Alec; Montgomery, Ken

    2016-01-01

    This paper presents the findings of a research project that sought to interrogate the possibilities of digital storytelling as a pathway towards a more complete understanding of treaties and the treaty relationship in western Canada. This research is situated in the province of Saskatchewan, where treaty education (that is, education about the…

  10. Challenges and Opportunities of Using Digital Storytelling as a Trauma Narrative Intervention for Traumatized Children

    Directory of Open Access Journals (Sweden)

    Kim M. Anderson

    2015-07-01

    Full Text Available This article address the challenges and opportunities of implementing a web-based Digital Storytelling (DS curriculum to supplement the trauma narrative component of Trauma-Focused Cognitive Behavioral Therapy (TF-CBT for traumatized youth, ages 9-17, receiving mental health services at a rural domestic violence (DV agency. Digital storytelling, as the term suggests, combines storytelling with technology that integrates a mixture of digital images, text, audio narration, and music. Ultimately, implementing the DS curriculum empowered youth to process and develop their trauma stories in a multi-sensory, accessible and coherent manner. In doing so, they gained tools (writing, narrating, illustrating, and ultimately assembling their own stories to form adaptive responses regarding their family violence experiences in its immediate aftermath and possibly over time. Agency implications are discussed regarding training, technical, and confidentiality issues related to the implementation of a web-based DS curriculum.

  11. The Power of Digital Storytelling to Support Teaching and Learning

    OpenAIRE

    Robin, Bernard

    2016-01-01

    Although the term “digital storytelling” may not be familiar to all readers, over the last twenty years, an increasing number of educators and students around the world have incorporated this technology into classroom instruction and educational projects. For more than twelve years, faculty members and graduate students in the Learning, Design and Technology Program at the University of Houston College of Education have been exploring the use of digital storytelling to support both tea...

  12. A Digital Storytelling Study Project on Mathematics Course with Preschool Pre-Service Teachers

    Science.gov (United States)

    Inan, Cemil

    2015-01-01

    Digital storytelling technique is based on a presentation of course content in a story form using multimedia tools. In this study, digital stories were designed for mathematics instruction with preschool pre-service teachers. At the end of the six-week study, preschool students viewed the digital stories created. The study aimed to determine the…

  13. Pre-Service Students' Perceptions and Experiences of Digital Storytelling in Diverse Classrooms

    Science.gov (United States)

    Condy, Janet; Chigona, Agnes; Gachago, Daniela; Ivala, Eunice; Chigona, Agnes

    2012-01-01

    The purpose of this paper is to analyse an innovative teaching and learning practice in which pre-service student teachers at the CPUT used digital stories to reflect on their experiences of diversity in their classroom. Managing diverse classrooms is one of the main challenges for all teachers. Digital storytelling can help manage such…

  14. O digital storytelling como técnica de marketing : os casos Repetto, Carel e Josefinas

    OpenAIRE

    Dias, Liliana Andreia Palmeira

    2017-01-01

    O presente trabalho de investigação tem como objectivo compreender de que forma o storytelling digital pode ser uma mais valia para as marcas. Procuramos circunscrever a análise teórica ao campo do stortytelling, branding, marketing de conteúdos e storytelling digital para que se possa construir uma base científica para posterior análise empírica das marcas Repetto, Carel e Josefinas. Baseando a investigação científica no campo interpretativista, procurou-se perceber como é que...

  15. Unexpected Self-Expression and the Limits of Narrative Inquiry: Exploring Unconscious Dynamics in a Community-Based Digital Storytelling Workshop

    Science.gov (United States)

    Brushwood Rose, Chloe; Granger, Colette A.

    2013-01-01

    This study explores the tension between self-knowledge and self-expression, and how it manifests in the processes of storytelling that unfold in digital storytelling workshops offered to new immigrant women living in Toronto, Canada. Both in their multi-modal complexity and in the significant shifts from their original telling, the digital stories…

  16. "Playing with the Team": The Development of Communities of Practice in a Digital Storytelling Project

    Science.gov (United States)

    Westman, Peter John

    2012-01-01

    Since its emergence in the early 1990's, digital storytelling has been variously identified as a new media practice, a consumer and community-led movement, and a textual system. However, given its relative nascent status, there remains the need for further academic research focusing on the different forms it has assumed. During the spring/summer…

  17. My Family, My Story: Representing Identities in Time and Space through Digital Storytelling

    Science.gov (United States)

    Pahl, Kate

    2011-01-01

    Digital storytelling is increasingly used within educational and out-of-school settings, particularly in informal learning contexts such as after-school projects and those involving young people. The process of making digital stories harnesses I/identities, including affect, emotion, and home funds of knowledge (identities), as well as "ways…

  18. Digital Storytelling and Employer Branding. An Exploratory Connection

    Directory of Open Access Journals (Sweden)

    Camelia CRIȘAN

    2017-06-01

    Full Text Available Our paper aims at explaining what is digital storytelling and its particular methodology, and how its use in the organizational settings could influence the employer branding. For such purpose, the authors have conducted an exploratory research, where a group of participants has been asked to rate their interest in a company, after viewing solely the online commercial communication (website and Facebook account, while another group has viewed two digital stories produced by two employees of the company. The results of the analysis showed that participants had more positive words to describe the company after viewing the stories, but there were not differences in perception for those who were searching for a job and those who were not searching for the job when exposed solely to the web communication or digital stories.

  19. Bringing Together Interactive Digital Storytelling with Tangible Interaction : Challenges and Opportunities

    NARCIS (Netherlands)

    Catala, Alejandro; Theune, Mariët; Sylla, Cristina; Ribeiro, Pedro; Nunes, Nuno; Oakley, Ian; Nisi, Valentina

    2017-01-01

    This workshop aims to explore challenges and potential opportunities in bringing interactive digital storytelling into the realm of tangible and embodied interaction. To this end, experts from both fields are invited to present and discuss their ideas. Besides fostering discussion and potential

  20. The Power of Digital Storytelling to Support Teaching and Learning

    Science.gov (United States)

    Robin, Bernard R.

    2016-01-01

    Although the term "digital storytelling" may not be familiar to all readers, over the last twenty years, an increasing number of educators, students and others around the world have created short movies by combining computer-based images, text, recorded audio narration, video clips and music in order to present information on various…

  1. Digital Storytelling Revisited: An Educator's Use of an Innovative Literacy Practice

    Science.gov (United States)

    Shelby-Caffey, Crystal; Úbéda, Edwin; Jenkins, Bethany

    2014-01-01

    Digital storytelling has emerged as an innovative practice that allows students deeper engagement with content while encouraging the use of critical thinking and technological skills needed to navigate the ever changing digital terrain of the 21st century. The integration of traditional and new literacy practices is evident throughout the process…

  2. Storytelling in serious games

    DEFF Research Database (Denmark)

    Kampa, Antonia; Haake, Susanne; Burelli, Paolo

    2015-01-01

    This chapter about storytelling and interactivity in storytelling first explains on various serious games examples foundations of storytelling. Then storytelling in Interactive Media with regard to serious games is described. Further the current state of the art on Interactive Digital Storytelling...... is presented including example experiences, authoring tools and challenges in the field combined with examples of serious games. This chapter closes concluding with open storytelling challenges and opportunities in serious games development and recommending further literature on the subject....

  3. The Hadia Story: Digital Storytelling in Election Campaigns

    Directory of Open Access Journals (Sweden)

    Eva Bakøy

    2010-11-01

    Full Text Available Digital storytelling in election campaigns is a relatively recent phenomenon, which needs to be investigated in order to enhance our understanding of changes and developments in modern political communication. This article is an analysis of how the Norwegian-Pakistani Labour politician, Hadia Tajik, has used digital storytelling to construct her political identity, and a discussion of the consequences of her experiments with this genre. The focus is on the five video stories she released during the 2009 parliamentary election campaign and the reactions they evoked on the net and in the traditional media during the same (time period. During the 2009 electoral campaign Tajik moved from being a relatively unknown politician to becoming a political household name and the only member of the new Parliament with a migrant background. The digital stories were instrumental in this development for numerous reasons, the most important probably being that they gave her prime time television coverage. Norwegian news media have in general been very concerned with Web 2.0 and Tajik’s videos were regarded as an innovative kind of political communication. The videos also functioned as an effective marketing tool on the net. As an integral part of her extensive viral network, they attracted numerous views and they were with a few exceptions met with positive reactions. This was probably due to their relatively high production values and their catch-all communication strategy that downplayed her ethnic, educational and political background and emphasized her universal human qualities.

  4. AWARENESS AND COGNITIVE LOAD LEVELS OF TEACHER CANDIDATES TOWARDS STUDENT PRODUCTS MADE BY DIGITAL STORYTELLING

    Directory of Open Access Journals (Sweden)

    Figen KILIC

    2014-07-01

    Full Text Available The purpose of this research is to assess the student products created by digital storytelling, and to determine the awareness towards learning the topic and the cognitive loads of students during the process. Research was performed with a total of 52 teacher candidates attending 2nd class at “Classroom Teacher” department of Mersin University Faculty of Education in 2012-2013 education years. General scanning model was used to determine the cognitive loads and awareness of student products, created by teacher candidates through digital storytelling, for learning the topic. As a result of the Research, we reached the conclusion that the awareness related to basic concepts and program created by digital storytelling increased, and there was not a cognitive overload. Also, students’ opinions were taken on the process and according to acquired data, it was concluded that the students were pleased with the process, their awareness increased, and they made plans to improve what they learned and use them in the future. In line with acquired findings, it was suggested that experimental studies should be made on this topic. -

  5. Online Inclusive Pedagogy: A Call-and-Response Dialogue on Digital Storytelling

    Science.gov (United States)

    Alcalá, Janet Ceja; Austin, Megan; Granroth, Mona; Hewitt, Breanne

    2016-01-01

    We propose digital storytelling as a pedagogical tool for online Library and Information Science education that recognizes diversity and fosters reflection among students and teacher. In a course titled Documenting Diverse Cultures and Communities, students contemplated their role as future information professionals and produced a short digital…

  6. "I Am Proud that I Did It and It's a Piece of Me": Digital Storytelling in the Foreign Language Classroom

    Science.gov (United States)

    Castaneda, Martha E.

    2013-01-01

    This case study examines students' experiences regarding the infusion of digital storytelling in their high school fourth-year Spanish class. The aim of this case study is to determine if digital storytelling can be an effective tool for language learners to communicate emotion and present information to an audience. Sources of information for…

  7. The digital storytelling process: A comparative analysis from various experts

    Science.gov (United States)

    Hussain, Hashiroh; Shiratuddin, Norshuhada

    2016-08-01

    Digital Storytelling (DST) is a method of delivering information to the audience. It combines narrative and digital media content infused with the multimedia elements. In order for the educators (i.e the designers) to create a compelling digital story, there are sets of processes introduced by experts. Nevertheless, the experts suggest varieties of processes to guide them; of which some are redundant. The main aim of this study is to propose a single guide process for the creation of DST. A comparative analysis is employed where ten DST models from various experts are analysed. The process can also be implemented in other multimedia materials that used the concept of DST.

  8. Teachers’ practices to support student work in digital storytelling: A study on Finnish and Chinese school teachers’ experiences

    Directory of Open Access Journals (Sweden)

    Marianna Vivitsou

    2017-10-01

    Full Text Available This study aims to discuss and analyze Finnish and Chinese primary school teachers’ practices when digital storytelling is the teaching method, aiming for student-generated stories in video format. To meet this end, teachers introduce digital storytelling in their practices and guide and support students into building and sharing digital stories in video format with peers in the classroom and online. In addition, they introduce the use of web-based environments and digital technologies, adapt their teaching plan accordingly, and enrich existing instructional material. As a result, teacher’s practices of organizing and facilitating student work and development change.In order to investigate how teaching practices change, this study draws from Chinese and Finnish teachers’ interviews and observation data and uses inductive analysis and constant comparison for more abstract themes and categories. The findings show that the teachers use formal and informal, natural and technological environments to organize student work and aim for freer learning in digital storytelling activities. Also, different aspects of collaborative work are used to facilitate and, mainly, structure student work and development.

  9. Building 21st. Century literacies through digital animated storytelling

    DEFF Research Database (Denmark)

    Gjedde, Lisa

    2016-01-01

    , auditory and verbal with a fluency with digital tools. There is an interest to teach multimodal literacy in open schooling, while bridging informal and formal learning in hybrid environments, that is involving collaboration with libraries and museums. Designs for multimodal learning with animation may have......This paper will present the preliminary findings from a R&D project on developing 21st. Century literacies in a digital Storylab at a public library, doing digital animated storytelling, in collaboration with municipal schools. It will explore the implications for the approach to digital story......-based learning for learner’s engagement, motivation and multimodal learning in a mixed methods study based on surveys, interviews and observations. The key literacy skills needed for 21st. Century learners have shifted from a predominant focus on verbal text towards multimodal literacies, that combine the visual...

  10. Using Digital Storytelling to Help First-Grade Students' Adjustment to School

    OpenAIRE

    Fokides, Emanuel

    2015-01-01

    When coming to school for the first time, children might face a number of adjustment problems. The study presents the results of a project which used digital storytelling for helping first-grade primary school students during this transitional period. It was examined whether, through the development of the digital stories, students could understand how the school functions and whether this process helped them to change their attitudes and behaviors, thus achieving a smoother adaptation to the...

  11. Digital Storytelling: A Tool for Identifying and Developing Cultural Competence with Preservice Teachers in an Introduction to Middle Level Education Course

    Science.gov (United States)

    Ruppert, Nancy; Adcock, Lee T.; Crave, Jared

    2017-01-01

    Using five themes associated with a diversity intensive undergraduate course, preservice teachers in an upper level introduction to middle grade course described their knowledge of cultural competence using digital storytelling as the tool. Findings suggest digital storytelling provides a tool to explore and describe how cultural competence is…

  12. Resisting and Redirecting: Agentive Practices within an African American Parent-Child Dyad during Digital Storytelling

    Science.gov (United States)

    Lewis Ellison, Tisha; Wang, Huan

    2018-01-01

    This article examines the digital storytelling practices between an African American mother and son. We used agency as a theoretical framework to explore how the two exercised their own power to collaborate on their digital story. As digital technologies became part of their practice, challenges and tensions arose when both participants attempted…

  13. Embodying Critical and Corporeal Methodology: Digital Storytelling With Young Women in Eating Disorder Recovery

    Directory of Open Access Journals (Sweden)

    Andrea LaMarre

    2016-03-01

    Full Text Available Digital storytelling is as an arts-based research method that offers researchers an opportunity to engage deeply with participants, speak back to dominant discourses, and re-imagine bodily possibilities. In this article, we describe the process of developing a research-based digital storytelling curriculum exploring eating disorder recovery. We have built this curriculum around research interviews with young women in recovery as well as research and popular literature on eating disorder recovery. Here, we highlight how the curriculum acted as a scaffolding device for the participants' artistic creation around their lived experiences of recovery. The participants' stories crystallize what resonated for them in the workshop process: they each have an open-ended narrative arc, emphasize the intercorporeality of recovery, and focus on recovery as process. The nuances within each story reveal unique embodied experiences that contextualize their recoveries. Using the example of eating disorder recovery, we offer an illustration of the possibilities of digital storytelling as a critical arts-based research method and what we gain from doing research differently in terms of participant-researcher relationships and the value of the arts in disrupting dominant discourses. URN: http://nbn-resolving.de/urn:nbn:de:0114-fqs160278

  14. A situated practice of ethics for participatory visual and digital methods in public health research and practice: a focus on digital storytelling.

    Science.gov (United States)

    Gubrium, Aline C; Hill, Amy L; Flicker, Sarah

    2014-09-01

    This article explores ethical considerations related to participatory visual and digital methods for public health research and practice, through the lens of an approach known as "digital storytelling." We begin by briefly describing the digital storytelling process and its applications to public health research and practice. Next, we explore 6 common challenges: fuzzy boundaries, recruitment and consent to participate, power of shaping, representation and harm, confidentiality, and release of materials. We discuss their complexities and offer some considerations for ethical practice. We hope this article serves as a catalyst for expanded dialogue about the need for high standards of integrity and a situated practice of ethics wherein researchers and practitioners reflexively consider ethical decision-making as part of the ongoing work of public health.

  15. Digital storytelling: a tool for health promotion and cancer awareness in rural Alaskan communities.

    Science.gov (United States)

    Cueva, Melany; Kuhnley, Regina; Revels, Laura; Schoenberg, Nancy E; Dignan, Mark

    2015-01-01

    The purpose of this study was to learn community members' perspectives about digital storytelling after viewing a digital story created by a Community Health Aide/Practitioner (CHA/P). Using a qualitative research design, we explored digital storytelling likeability as a health-messaging tool, health information viewers reported learning and, if viewing, cancer-related digital stories facilitated increased comfort in talking about cancer. In addition, we enquired if the digital stories affected how viewers felt about cancer, as well as if viewing the digital stories resulted in health behaviour change or intent to change health behaviour. A total of 15 adult community members participated in a 30-45 minute interview, 1-5 months post-viewing of a CHA/P digital story. The majority (13) of viewers interviewed were female, all were Alaska Native and they ranged in age from 25 to 54 years with the average age being 40 years. Due to the small size of communities, which ranged in population from 160 to 2,639 people, all viewers knew the story creator or knew of the story creator. Viewers reported digital stories as an acceptable, emotionally engaging way to increase their cancer awareness and begin conversations. These conversations often served as a springboard for reflection, insight, and cancer-prevention and risk-reduction activities.

  16. Stories for change: development of a diabetes digital storytelling intervention for refugees and immigrants to minnesota using qualitative methods.

    Science.gov (United States)

    Njeru, Jane W; Patten, Christi A; Hanza, Marcelo M K; Brockman, Tabetha A; Ridgeway, Jennifer L; Weis, Jennifer A; Clark, Matthew M; Goodson, Miriam; Osman, Ahmed; Porraz-Capetillo, Graciela; Hared, Abdullah; Myers, Allison; Sia, Irene G; Wieland, Mark L

    2015-12-29

    Immigrants and refugees are affected by diabetes-related health disparities, with higher rates of incident diabetes and sub-optimal diabetes outcomes. Digital storytelling interventions for chronic diseases, such as diabetes may be especially powerful among immigrants because often limited English proficiency minimizes access to and affects the applicability of the existing health education opportunities. Community-based participatory research (CBPR), whereby community members and academia partner in an equitable relationship through all phases of the research, is an intuitive approach to develop these interventions. The main objective of this study was to develop a diabetes digital storytelling intervention with and for immigrant and refugee populations. We used a CBPR approach to develop a diabetes digital storytelling intervention with and for immigrant and refugee Somali and Latino communities. Building on an established CBPR partnership, we conducted focus groups among community members with type II diabetes for a dual purpose: 1) to inform the intervention as it related to four domains of diabetes self-management (medication management, glucose self-monitoring, physical activity, and nutrition); 2) to identify champion storytellers for the intervention development. Eight participants attended a facilitated workshop for the creation of the digital stories. Each of the eight storytellers, from the Somali and Latino communities with diabetes (four from each group), created a powerful and compelling story about their struggles and accomplishments related to the four domains of diabetes self-management. This report is on a systematic, participatory process for the successful development of a diabetes storytelling intervention for Somali and Latino adults. Processes and products from this work may inform the work of other CBPR partnerships.

  17. Storytelling in Marketing Tourism Products

    OpenAIRE

    Ferraro, Adam

    2016-01-01

    Storytelling is an integral part of our daily lives that has existed far beyond docu-mented history. Currently, storytelling is predominately used through digital media and has never been easier to reach the masses. This is an important tool for marketers who want to utilize the benefits of storytelling. The aim of the research was to examine storytelling in detail, how storytelling is used as a marketing tool and why it is effective. The research focused on the use of storytelling in tourism...

  18. Silence, Voice, and "Other Languages": Digital Storytelling as a Site for Resistance and Restoration in a South African Higher Education Classroom

    Science.gov (United States)

    Stewart, Kristian D.; Ivala, Eunice

    2017-01-01

    In order to investigate the composing practices of digital storytellers in a South African context, a qualitative case study, set within a university of technology in South Africa and framed by literature stemming from the disciplines of digital storytelling and composition and rhetoric, was implemented as part of a larger dissertation project…

  19. Classrooms as ‘safe houses’? The ethical and emotional implications of digital storytelling in a university writing classroom

    OpenAIRE

    Kristian D Stewart

    2017-01-01

    This paper reports the findings of a digital storytelling praxis within a higher education classroom located outside of Metro Detroit in the United States. Drawing on Zembylas’s (2006, 2008) scholarship on emotion in the production of knowledge and the teacher’s role, adjacent to literature surrounding personal writing and safe houses for learning, an investigation of student perceptions of digital storytelling within a writing classroom took place during the 2016 and 2017 academic years. Dat...

  20. Enhancing Vocabulary and Writing Skills through Digital Storytelling in Higher Education

    Science.gov (United States)

    Tajeri, Mojtaba; Syal, Pushpinder; Marzban, Sanaz

    2017-01-01

    The purpose of this study was to examine the benefits of using Digital Storytelling (DST) in language classes in higher education. The study also aims to explore the appropriate classroom activities which assist language teaching and learning. The thirteen-week study adopted a pretest and posttest quasi-experimental design involving a group of 20…

  1. Digital storytelling and teacher education: an experience in initial teacher training

    OpenAIRE

    Marco Lazzari

    2016-01-01

    A group of pre-service teachers experienced the digital storytelling as part of their e-learning duties. We describe the structure of the project-work carried out by the students and discuss the results of a questionnaire they filled out after the end of the course, aiming to gather their opinions. The students claim to have enjoyed the proposal and most of them are likely to repeat it in their school, either by developing digital stories themselves or by involving their future students as de...

  2. Mixed play spaces: Augmenting digital storytelling with tactile objects

    OpenAIRE

    Glowacki, B. R.

    2018-01-01

    In 2016, the U.K. media watchdog Ofcom published a report from a three-year study that focused on how children use media. Their findings suggest that younger children tend to use mobile devices for passive media consumption. We have identified two possibilities for exploring more social ways of engaging with digital media: creative play with stories and using media with tangible objects. In this project, we explored how the crossover of both tangible interaction and storytelling could scaffol...

  3. Digital Storytelling: Families' Search for Meaning after Child Death.

    Science.gov (United States)

    Rolbiecki, Abigail J; Washington, Karla; Bitsicas, Katina

    2017-01-01

    Bereaved families that collectively make meaning of their grief experiences often function better than those that do not, yet most social work bereavement interventions target individuals rather than family units. In this article, authors describe an innovative social work intervention that employs digital storytelling. This is a narrative technique that combines photography, music, and spoken word to help families bereaved by child death make meaning of their loss and envision a future without their deceased child.

  4. Playing with the team: The Development of Communities of Practice in a Digital Storytelling Project

    Directory of Open Access Journals (Sweden)

    Peter John Westman

    2012-12-01

    Full Text Available Since its emergence in the early 1990's, digital storytelling has been variouslyidentified as a new media practice, a consumer and community-led movement,and a textual system. However, given its relative nascent status, there remainsthe need for further academic research focusing on the different forms it hasassumed. During the spring/summer of 2011, I conducted an examination ofTaking the Field (TTF, a digital storytelling project that aims to celebrategrassroots cricket in the UK through the construction of stories by village andcounty-level clubs. In contrast to most previous projects that aim to have theparticipants “speak” by constructing their own stories, TTF stories are researchedand constructed by project staff with the assistance of the clubs.My research centers on the experiences of two clubs in the project, Blaina CC andSpondon CC, through interviews and elicitation techniques with club andcommunity members using the completed stories and the artifacts used in theirconstruction. Through the theoretical framework of Gell's anthropology of art, Iconsider how digital stories act as objects that mediate social agency during theircreation and how the structure of this type of project contributes to the formationof communities of practice in the 'performance' of collective identity.

  5. Digital Storytelling and the Nature of Knowledge

    Science.gov (United States)

    Tan, Michael; Lee, Shu-Shing; Hung, David W.

    2014-01-01

    While storytelling pedagogy presents novel perspectives and affordances to educators, a fundamental question that bears attention is the match between storytelling pedagogy and the nature of knowledge. Quite simply, the problem may be posed thus: is storytelling the optimum means for teaching all forms of knowledge? While rather obvious matches…

  6. Digital Storytelling as a Pedagogical Tool within a Didactic Sequence in Foreign Language Teaching

    Directory of Open Access Journals (Sweden)

    Agustín Reyes

    2012-12-01

    Full Text Available Digital storytelling constitutes a pedagogical tool for teachers to work on differentlinguistic skills while generating students’ interest and attention. This studyanalyses the usefulness of including digital storytelling within a didactic sequencein order to work on linguistic routines such as greetings and leave-takings inEnglish as a foreign language. To this aim, we have worked with first yearstudents in the Faculty of Education at the Universitat de València to improve theirability to adapt their language skills to specific situations within common dailyinteraction. We have designed a didactic sequence consisting of differentworkshops that have been put into practice in class. The sequence ends with afinal project in which students are expected to produce their own digital stories,showing thus what they have learnt. This final production has highlighted a clearimprovement in the use of linguistic routines, as well as in the use of morecomplex structures and of varied expressions used to open and close aconversation.

  7. Digital storytelling: a tool for health promotion and cancer awareness in rural Alaskan communities

    Directory of Open Access Journals (Sweden)

    Melany Cueva

    2015-09-01

    Full Text Available Background: The purpose of this study was to learn community members’ perspectives about digital storytelling after viewing a digital story created by a Community Health Aide/Practitioner (CHA/P. Methods: Using a qualitative research design, we explored digital storytelling likeability as a health-messaging tool, health information viewers reported learning and, if viewing, cancer-related digital stories facilitated increased comfort in talking about cancer. In addition, we enquired if the digital stories affected how viewers felt about cancer, as well as if viewing the digital stories resulted in health behaviour change or intent to change health behaviour. Findings: A total of 15 adult community members participated in a 30–45 minute interview, 1–5 months post-viewing of a CHA/P digital story. The majority (13 of viewers interviewed were female, all were Alaska Native and they ranged in age from 25 to 54 years with the average age being 40 years. Due to the small size of communities, which ranged in population from 160 to 2,639 people, all viewers knew the story creator or knew of the story creator. Viewers reported digital stories as an acceptable, emotionally engaging way to increase their cancer awareness and begin conversations. These conversations often served as a springboard for reflection, insight, and cancer-prevention and risk-reduction activities.

  8. Bringing Digital Storytelling to the Elementary Classroom: Video Production for Preservice Teachers

    Science.gov (United States)

    Shelton, Catharyn C.; Archambault, Leanna M.; Hale, Annie E.

    2017-01-01

    This study presents and evaluates a 7-week learning experience embedded in a required content-area course in a teacher preparation program, in which 31 preservice elementary teachers produced digital storytelling videos and considered how this approach may apply to their future classrooms. Qualitative and quantitative data from preservice…

  9. Narrative Influences on "Desire to Act in My Community" in Digital Storytelling Workshops for Latina Teens.

    Science.gov (United States)

    Larkey, Linda; Del Toro-Mejías, Lizbeth; DiFulvio, Gloria; Gubrium, Aline

    2018-04-01

    Digital storytelling workshops are increasingly being used to capture lived experiences and develop/disseminate health promotion messages for vulnerable and marginalized populations. Thirty female Latina teens of varied sexual/parity status produced digital stories of significant life experiences in a group context and then viewed and evaluated them using the Narrative Quality Assessment Tool. This tool was used to examine participants' experience of emotional engagement and identification with each story as well as a single-item indicator of desire to "do something in my community" related to the story. Emotional engagement was moderately strong; identification scores were neutral relative to the stories. Emotional engagement was strongly, significantly related to "desire to act in my community," while identification was not related. Emotional engagement should be considered an important factor to incorporate in the production of digital stories for purposes of developing interest in social action beyond the digital storytelling workshop.

  10. Making Learning Active with Interactive Whiteboards, Podcasts, and Digital Storytelling in ELL Classrooms

    Science.gov (United States)

    Hur, Jung Won; Suh, Suhyun

    2012-01-01

    The purpose of this study was to examine effective ways to integrate an interactive whiteboard, podcast, and digital storytelling for language proficiency development in English language learners. Researchers integrated these three technologies into a 60-hour intensive summer English program and investigated their impacts on student vocabulary…

  11. Teaching Introduction to Psychology: Promoting Student Learning Using Digital Storytelling and Community Engagement

    Science.gov (United States)

    Grange, Christina; Miller, Antoinette

    2018-01-01

    This paper demonstrates how partnering with digital storytelling initiatives, like the StoryCorps project, can yield fruitful service-learning opportunities, while also supporting innovative approaches for teaching students from a range of disciplines who are enrolled in Introduction to Psychology (PSYC 1101). While various pedagogical tools for…

  12. Putting Multiliteracies into Practice: Digital Storytelling for Multilingual Adolescents in a Summer Program

    Science.gov (United States)

    Angay-Crowder, Tuba; Choi, Jayoung; Yi, Youngjoo

    2013-01-01

    In this article we demonstrate how we created a context in which digital storytelling was designed and implemented to teach multilingual middle school students in the summer program sponsored by a local nonprofit organization, the Latin American Association, in a city in the southeastern United States. While implementing the notion of…

  13. Signs, Systems and Complexity of Transmedia Storytelling

    Directory of Open Access Journals (Sweden)

    Renira Rampazzo Gambarato

    2012-12-01

    Full Text Available This article addresses key concepts such as sign, system and complexity in order to approach transmedia storytelling and better understand its intricate nature. The theoretical framework chosen to investigate transmedia storytelling meanders is Semiotics by Charles Sanders Peirce (1839-1914 and General Systems Theory by Mario Bunge (1919-. The complexity of transmedia storytelling is not simply the one of the signs of the works included in a transmedia franchise. It also includes the complexity of the dispositions of users/consumers/players as interpreters of semiotic elements (e.g. characters, themes, environments, events and outcomes presented by transmedia products. It extends further to the complexity of social, cultural, economical and political constructs. The German transmedia narrative The Ultimate SuperHero-Blog by Stefan Gieren and Sofia’s Diary, a Portuguese multiplatform production by BeActive, are presented as examples of closed and open system transmedia storytelling respectively.

  14. Effects on the Technological Pedagogical Content Knowledge of Early Childhood Teacher Candidates Using Digital Storytelling to Teach Mathematics

    Science.gov (United States)

    Kildan, Abdullah Oguzhan; Incikabi, Lutfi

    2015-01-01

    This study aimed to present early childhood teacher candidates' experiences preparing digital stories and to reveal the resulting changes, if any, in self-reported technological pedagogical content knowledge (TPACK). This study was quasi-experimental and indicated that teacher candidates' evaluations of digital storytelling were affected by their…

  15. The Investigation of Preservice Teachers' and Primary School Students' Views about Online Digital Storytelling

    Science.gov (United States)

    Karakoyun, Ferit; Kuzu, Abdullah

    2016-01-01

    This study was aimed at investigating the views held by preservice teachers from the department of Computer Education and Instructional Technology (CEIT) and those of 6th grade students about the process of online digital storytelling activities as it applies to the students' education. The study was designed as a case study. The data were…

  16. Special Section: Paperless text: Digital Storytelling in Latin America and Spain (1976-2016): “Entre Mundos/Between Worlds:” Digital Stories of Salvadoran Transnational Migration

    OpenAIRE

    Ana Patricia Rodríguez

    2015-01-01

    In the Spring 2014, I developed a digital storytelling project with my students, titled “Entre Mundos/Between Worlds: Digital Stories of Salvadoran Transnational Migration,” comprising thirty-five digital stories on various aspects of Salvadoran transnational migration flows and community formations in the Washington, D.C. metropolitan area. By invitation, “Entre Mundos/Between Worlds” was presented live and live streamed from the Smithsonian National Museum of the American Ind...

  17. Digital Storytelling in Adult Education and Family Literacy: A Case Study from Rural Ireland

    Science.gov (United States)

    Prins, Esther

    2017-01-01

    Previous research on digital storytelling (DST) has focused chiefly on children and youth, but we know little about how it is used in non-formal adult education. This article analyzes a DST class in rural Ireland, which was organized by a family literacy program and offered for parents at an elementary school. Data sources included fieldnotes,…

  18. Development of a digital storytelling resource to support children's nursing students in neonatal care.

    Science.gov (United States)

    Petty, Julia; Treves, Richard

    2017-03-06

    A digital storytelling resource focusing on the experience of nursing in neonatal care was developed using the narratives of six undergraduate children's nursing students who had undergone a practice placement on a neonatal unit. An evaluation of the resource in relation to its contribution to learning for students in a new, specialised area of practice revealed that storytelling based on peers' experiences is a valuable and insightful approach to learning. This is particularly important in a specialty such as neonatal care where the unfamiliarity of the environment and patient group can cause anxiety and uncertainty among students. Overall, the resource was seen to be useful to children's nursing students who are preparing for a practice placement in an unfamiliar clinical area.

  19. Telling Tales with Technology: Digital Storytelling Is a New Twist on the Ancient Art of the Oral Narrative

    Science.gov (United States)

    Salpeter, Judy

    2005-01-01

    This article describes the history and events behind the development and progress of the San Francisco Digital Center--now known as the Center for Digital Storytelling (CDS). First-hand accounts and reactions from local educators and the director of technology for the county that houses CDS are provided. The article also demonstrates how digital…

  20. ‘Share your experience’. Digital storytelling in English for tourism

    Directory of Open Access Journals (Sweden)

    María Alcantud-Díaz

    2014-03-01

    Full Text Available The main purpose of this article is to describe the experience achieved when implementing practical classes of English for Tourism so as to bridge the gap between the professional world of the tourism industry and what students learn at university. In this article we will first introduce the concept of “digital storytelling” (Lambert, 2006; Gregori-Signes, 2008a, 2008b & 2010; Alcantud-Díaz, 2008 & 2011 and briefly describe some of the projects that have already been developed at the University of Valencia as well as the use of digital stories in the promotion of touristy products. We will then argue that digital storytelling can be considered a productive type of activity which fits the demand of the Common European Framework of Reference for Languages (CEFR with regard to implementing the use of Information and Communication Technologies (ICTs within the curriculum. Additionally, it helps to improve traditional skills development, mainly speaking and writing along with researching, collaborative tasks and working with computers. Thirdly, we will depict and discuss authentic examples of digital stories produced by undergraduate students registered in the course “Communication in English Language in Tourism I”.

  1. Awareness and Cognitive Load Levels of Teacher Candidates towards Student Products Made by Digital Storytelling

    Science.gov (United States)

    Kilic, Figen

    2014-01-01

    The purpose of this research is to assess the student products created by digital storytelling, and to determine the awareness towards learning the topic and the cognitive loads of students during the process. Research was performed with a total of 52 teacher candidates attending 2nd class at "Classroom Teacher" department of Mersin…

  2. Interactive Storytelling

    DEFF Research Database (Denmark)

    Schoenau-Fog, Henrik; Reng, Lars

    2015-01-01

    This book constitutes the refereed proceedings of the 8th International Conference on Interactive Digital Storytelling, ICIDS 2015, held in Copenhagen, Denmark, in November/December 2015. The 18 revised full papers and 13 short papers presented together with 9 posters, 9 workshop descriptions, an...

  3. Field testing mobile digital storytelling software in rural Kenya

    CSIR Research Space (South Africa)

    Reitmaier, T

    2010-09-01

    Full Text Available stories stands to benefit members of rural and often impoverished African communities. Informed by ethnography and technology experiments involving storytelling, we implemented a method to involve users in a rural community in South Africa?s Eastern... storytelling, rural, HCI4D, probe, evaluation 1. INTRODUCTION Storytelling practices in rural African communities such as Adiedo, Kenya are localized by rich oral traditions [4]. In such places people like to tell stories and they do so in a variety...

  4. The Effects of Digital Storytelling on Student Achievement, Social Presence, and Attitude in Online Collaborative Learning Environments

    Science.gov (United States)

    Nam, Chang Woo

    2017-01-01

    This study investigated the effects of digital storytelling on student achievement, social presence, and attitude in online collaborative learning environments. Students in one middle school course were randomly assigned to one of the two treatment groups after they received initial general instruction regarding teamwork skills. The "digital…

  5. Digital Storytelling with Pre-Service Teachers. Raising Awareness for Refugees through ICTS in ESL Primary Classes

    Science.gov (United States)

    Alcantud Diaz, Maria

    2016-01-01

    This article describes the design and implementation of a Digital Storytelling (DS) experience that was carried out in a foreign language setting with pre-service teachers. This case study sets out to assess the effect of DS aimed at becoming a social awareness and pedagogical tool for both, high education and consequently, primary students. The…

  6. Transformasi Cara Penuturan Cerita dalam Bentuk Aplikasi Digital Storytelling sebagai Media Pengenalan Kembali Legenda “Calon Arang”

    Directory of Open Access Journals (Sweden)

    Denny M.P.

    2013-01-01

    Full Text Available The legend of Calon Arang is one of many legends known by the Indonesian people. This legend can be said as a unique one, considering that this widely known dramatari (a mix between drama and tari = dance Legenda Calon Arang is only performed in Bali, but actually the legend itself came from Kediri, East Java. Nevertheless, in today's society, this tradition is starting to be left behind. Calon Arang is only held on special occasions and considered to be sacred, which means this performance can't be held at any moment. The threat also comes from foreign culture such as popular culture, that usually together with the offers of new mass production technology products, causes more and more people to easily accept foreign cultures, but slowly neglecting and leaving behind their original tradition. This research is conducted as a further step to bring back the legend of Calon Arang, as one of Indonesian’s heritage, using new media which is digital media in the form of digital application. Based on theories of the visual storytelling theory, digital storytelling, and also visual language/Wimba that are presented in the form of digital application, a media that is widely known by today's society, the expectation is to make modern society know and enjoy the story, and also its philosophical values.

  7. VIRTUAL MUSEUMS AS DIGITAL STORYTELLERS FOR DISSEMINATION OF BUILT ENVIRONMENT: POSSIBLE NARRATIVES AND OUTLOOKS FOR APPEALING AND RICH ENCOUNTERS WITH THE PAST

    Directory of Open Access Journals (Sweden)

    S. Caspani

    2017-08-01

    Full Text Available Virtual Museums (VMs have emerged from the ongoing crossbreeding process between museums and digital technologies as an additional "channel" for disseminating content and providing knowledge about cultural heritage. VMs is a concept still in definition, as this paper attempts to briefly retrace, the recognition of its potential has motivated our efforts for further developments. Core questions that motivated the first phase of the research presented have been: can digital storytelling become the key feature of future VMs? May narratives approach support communication and understanding of cultural heritage providing enriching encounters with the past? May complex systems, such as the built environment and landscape (characterized by space-time relations among elements, that are often difficult to read or appreciate find in digital storytelling a method that exploits their values as documents and palimpsests of human history? Can an increased awareness of the past contribute to support a sense of belonging and identity construction? Which kind of stories can be currently designed with the existing tools? The paper, after an introductory overview, provides a tentative reply to these questions combining the main findings offered by a series of recent studies related to this scenario with some preliminary direct investigations and, eventually, it proposes some outlooks for future developments.

  8. Virtual Museums as Digital Storytellers for Dissemination of Built Environment: Possible Narratives and Outlooks for Appealing and Rich Encounters with the Past

    Science.gov (United States)

    Caspani, S.; Brumana, R.; Oreni, D.; Previtali, M.

    2017-08-01

    Virtual Museums (VMs) have emerged from the ongoing crossbreeding process between museums and digital technologies as an additional "channel" for disseminating content and providing knowledge about cultural heritage. VMs is a concept still in definition, as this paper attempts to briefly retrace, the recognition of its potential has motivated our efforts for further developments. Core questions that motivated the first phase of the research presented have been: can digital storytelling become the key feature of future VMs? May narratives approach support communication and understanding of cultural heritage providing enriching encounters with the past? May complex systems, such as the built environment and landscape (characterized by space-time relations among elements, that are often difficult to read or appreciate) find in digital storytelling a method that exploits their values as documents and palimpsests of human history? Can an increased awareness of the past contribute to support a sense of belonging and identity construction? Which kind of stories can be currently designed with the existing tools? The paper, after an introductory overview, provides a tentative reply to these questions combining the main findings offered by a series of recent studies related to this scenario with some preliminary direct investigations and, eventually, it proposes some outlooks for future developments.

  9. Storytelling as a creative activity in the classroom

    NARCIS (Netherlands)

    Catala, Alejandro; Theune, Mariët; Gijlers, Hannie; Heylen, Dirk

    2017-01-01

    In our ongoing research, we argue that storytelling activities can be used as creative tasks to stimulate creativity in children, one of the so-called 21st century skills. In this paper, we lay the foundations for our project on digitally supported storytelling, by gathering the viewpoints on

  10. Digital Storytelling for Enhancing Student Academic Achievement, Critical Thinking, and Learning Motivation: A Year-Long Experimental Study

    Science.gov (United States)

    Yang, Ya-Ting C.; Wu, Wan-Chi I.

    2012-01-01

    The purpose of this study was to explore the impact of Digital storytelling (DST) on the academic achievement, critical thinking, and learning motivation of senior high school students learning English as a foreign language. The one-year study adopted a pretest and posttest quasi-experimental design involving 110 10th grade students in two English…

  11. Storytelling as an Instructional Method: Descriptions and Research Questions

    Science.gov (United States)

    2009-01-01

    computational brain . Cambridge, MA: Bradford/ MIT Press. Cianciolo, A. T., Prevou, M., Cianciolo, D., & Morris, R. (2007). Using digital storytelling to...volume 3, no. 2 (Fall 2009) 6–23 Storytelling as an Instructional Method: Descriptions and Research Questions Dee H. Andrews, Thomas D. Hull, and...Jennifer A. Donahue Abstract This paper discusses the theoretical and empirical foundations of the use of storytelling in instruction. The defi nition

  12. Indigenous Storytelling in Namibia

    DEFF Research Database (Denmark)

    Rodil, Kasper; Winschiers-Theophilus, Heike

    2016-01-01

    to understand indigenous youths’ own conception of storytelling the paper presents empirical data from a study with indigenous Khoisan children in Namibia. This is followed by a discussion of an effort of digitizing indigenous intangible cultural heritage in relation to technologies’ embodied bias...

  13. Creative Digital Media Practices

    DEFF Research Database (Denmark)

    Frølunde, Lisbeth

    , 2006, 2009), machinima (machine + cinema + anime, real-time animation captured in games etc.), and the digital storytelling movement. A dialogic perspective on the diversity of digital media practices opens up for understanding the complex evolution of language on socio-historical, cultural......The presentation reviews the interplay of dialogic (Bakhtin, 1981) and multimodal theories on media production practices, with attention to visual communication (Kress and van Leeuwen, 2001, 2006). This theoretical approach aids in reflecting on digital media practices as novel (new) sign systems...... develop a collaborative digital storytelling showcase for their own digital stories about Roskilde University. This course is intended to bring up reflections on the wider phenomenon of contemporary media practices, such as: YouTube, DIY (do-it-yourself) filmmaking or homemade, garage cinema (Jenkins...

  14. Digital Media Stories for Persuasion

    Science.gov (United States)

    Leopold, Lisa

    2010-01-01

    Digital media story-telling (which enhances traditional oral story-telling with images, music, and text) has been a focus of recent scholarship for its potential to produce numerous educational benefits. Through digital media storytelling, students' imagination, creativity, critical thinking, writing, public speaking, and organizational or…

  15. Uses of oral history and digital storytelling in public health research and practice.

    Science.gov (United States)

    Tsui, E K; Starecheski, A

    2018-01-01

    Oral history (OH) and digital storytelling (DST) have been used in a range of ways in public health, including educating populations about health-protecting practices, advocating for improved clinical care and reflecting on public health efforts to combat infectious disease. Yet, these methods are rarely recognized for their potential to contribute to public health research and practice. The aim of this article is to assess how OH and DST have been used in the health fields and to provide examples of ways that these methods have contributed to work in several domains of public health. Narrative review. We conducted a narrative review of articles gathered from PubMed using the search terms 'oral history' and 'digital storytelling', which resulted in 102 articles relevant to public health. We then conducted a thematic analysis to create a typology of article topics and to examine cross-cutting themes. OH and DST have been used for both research and interventions in public health. Specifically, they have been used to 1) examine health risks and experiences; 2) engage and educate populations; 3) educate clinical professionals and organizations; and 4) inform public health practice. Despite the time, resources, and training required to do OH and DST well, we argue that these methods have substantial potential for supplementing public health activities, allowing the field to glean additional lessons from its experiences, to educate its practitioners further, and to better learn from the experiences of communities affected by public health problems. Copyright © 2017 The Royal Society for Public Health. Published by Elsevier Ltd. All rights reserved.

  16. The IRIS network of excellence : Integrating research in interactive storytelling

    NARCIS (Netherlands)

    Cavazza, Marc; Donikian, Stéphane; Christie, Marc; Spierling, Ulrike; Szilas, Nicolas; Vorderer, Peter; Hartmann, Tilo; Klimmt, Christoph; André, Elisabeth; Champagnat, Ronan; Petta, Paolo; Olivier, Patrick

    2008-01-01

    Interactive Storytelling is a major endeavour to develop new media which could offer a radically new user experience, with a potential to revolutionise digital entertainment. European research in Interactive Storytelling has played a leading role in the development of the field, and this creates a

  17. The Impact of Digital Storytelling on EFL Learners' Oracy Skills and Motivation

    Directory of Open Access Journals (Sweden)

    Abdorreza Tahriri

    2015-05-01

    Full Text Available The present study was conducted to investigate the impact of digital storytelling (DST on EFL learners' oracy skills and their motivation towards the use of DST instruction. Thirty intermediate EFL learners were selected based on their performance on an Oxford Placement Test (OPT and were randomly assigned into two groups (one control and one experimental group each containing 15 participants. Three instruments, listening and speaking tests as pre-post tests, and a motivation questionnaire, were utilized to assess the participants’ oracy skills prior to and after the experiment. To analyze the data, Analysis of covariance (ANCOVA and multivariate analysis of covariance (MANCOVA were run. According to the findings of the study, DST participants outperformed the control group in terms of oracy skills and motivation after the treatment. The findings highlighted the need for instruction through the implementation of digital software as a vital component of language instruction that is recommended to be taken into consideration in EFL curriculum.

  18. Making time for storytelling; the challenges of community building and activism in a rural locale

    Directory of Open Access Journals (Sweden)

    Sarah Copeland

    2010-11-01

    Full Text Available The uneven projection of voices from or within a community can be addressed, in part, by methods such as digital storytelling in a technology and media-savvy society. Whilst the use of digital storytelling to facilitate constructive dialogue has proved successful for those who participate, instilling a sense of motivation to become involved at the outset can pose a challenge. Members of different types of community groups, whether geo-physical or practice-based, will not necessarily be drawn to involvement in social action through group workshops without prior personal engagement. This paper considers which other participatory media techniques can be employed to encourage involvement in community digital storytelling workshops to inspire activism, and examines barriers to participation, with emphasis on the necessity of mandate, for project success. To help answer these issues, one particular workshop in a case study in North Yorkshire, UK will be used to identify the importance of place and incorporation of methods when undertaking community digital storytelling.

  19. The Effect of Creating Digital Storytelling on Secondary School Students' Academic Achievement, Self Efficacy Perceptions and Attitudes toward Physics

    Science.gov (United States)

    Kotluk, Nihat; Kocakaya, Serhat

    2017-01-01

    The purpose of this study is to examine the effect of Digital Storytelling (DST) on the (a) academic achievement, (b) attitude towards physics and (c) self efficacy perception of secondary school students. This study consists of an experimental group and a comparison group which are formed by equal number of students. The six-weeks study adopted a…

  20. We Cannot Call Back Colonial Stories: Storytelling and Critical Land Literacy

    Science.gov (United States)

    Hampton, Rosalind; DeMartini, Ashley

    2017-01-01

    This article examines the role of stories and storytelling in both shaping and revealing pre-service teachers' understandings of land. The authors conducted a study using digital storytelling as a participatory method of inquiry examining participants' conceptions of land. Participants' narratives reflect stories they have been told about their…

  1. Digital Storytelling as a Narrative Health Promotion Process: Evaluation of a Pilot Study.

    Science.gov (United States)

    DiFulvio, Gloria T; Gubrium, Aline C; Fiddian-Green, Alice; Lowe, Sarah E; Del Toro-Mejias, Lizbeth Marie

    2016-04-01

    Digital storytelling (DST) engages participants in a group-based process to create and share narrative accounts of life events. The process of individuals telling their own stories has not been well assessed as a mechanism of health behavior change. This study looks at outcomes associated with engaging in the DST process for vulnerable youth. The project focused on the experiences of Puerto Rican Latinas between the ages of 15 to 21. A total of 30 participants enrolled in a 4-day DST workshops, with 29 completing a 1 to 3-minute digital story. Self-reported data on several scales (self-esteem, social support, empowerment, and sexual attitudes and behaviors) were collected and analyzed. Participants showed an increase in positive social interactions from baseline to 3-month post workshop. Participants also demonstrated increases in optimism and control over the future immediately after the workshop, but this change was not sustained at 3 months. Analysis of qualitative results and implications are discussed. © The Author(s) 2016.

  2. Introducing Digital Storytelling to Influence the Behavior of Children and Adolescents

    Science.gov (United States)

    Sawyer, Cheryl B.; Willis, Jana M.

    2011-01-01

    Storytelling as a creative counseling tool for children is well supported in counseling literature (Bradley, Whiting, Hendricks, Parr, & Jones, 2008; Burns, 2004; Pehrsson, 2005). Storytelling, whether in the form of oral, pictorial, written, or film media, has been an essential element in the lives of mankind throughout history (McClean, 2007).…

  3. Multimedia pembelajaran digital untuk meningkatkan antusiasme siswa dalam belajar

    Directory of Open Access Journals (Sweden)

    Neni Kusuma Nugraheni

    2017-01-01

    Full Text Available Penelitian ini bertujuan untuk mengembangkan media pembelajaran yang dapat meningkatan antusiasme siswa dalam belajar menggunakan multimedia digital storytelling. Untuk mewujudkan adanya multimedia digital storytelling tersebut, peneliti menggunakan metode pengembangan model ADDIE (analysis-design-develop-implement-evaluate. Hasil penelitian menunjukkan bahwa, multimedia digital storytelling memenuhi standar kelayakan bila digunakan untuk menunjang proses pembelajaran. Terbukti dengan hasil penilaian yang diberikan oleh  ahli media sebesar 79,2%, ahli materi sebesar 85,3% dan siswa sebesar 87%. Berdasarkan analisis hasil Uji t Berpasangan, peneliti menemukan adanya perbedaan antara sebelum dan sesudah menggunakan multimedia digital storytelling dalam pembelajaran yang mendapat skor rata-rata sebesar -6.75 dan dengan standart deviasi sebesar 3.808. Sedangkan hasil yang didapat untuk sig sebesar 0.002 = 0.2 % < 5 %; maka hal itu berarti bahwa, rata-rata antusiasme siswa dalam mengikuti pembelajaran antara yang sebelum dan sesudah menggunakan multimedia digital storytelling terdapat perbedaan dan mengalami perubahan. Dengan demikian peneliti menyimpulkan bahwa, penggunaan multimedia digital storytelling untuk menunjang proses pembelajaran dapat meningkatkan antusiasme siswa dalam belajar.

  4. A Tabletop Board Game Interface for Multi-User Interaction with a Storytelling System

    NARCIS (Netherlands)

    Alofs, T.; Theune, Mariet; Swartjes, I.M.T.; Camurri, A.; Costa, C.

    2011-01-01

    The Interactive Storyteller is an interactive storytelling system with a multi-user tabletop interface. Our goal was to design a generic framework combining emergent narrative, where stories emerge from the actions of autonomous intelligent agents, with the social aspects of traditional board games.

  5. Pilot Feasibility Study of a Digital Storytelling Intervention for Immigrant and Refugee Adults With Diabetes.

    Science.gov (United States)

    Wieland, Mark L; Njeru, Jane W; Hanza, Marcelo M; Boehm, Deborah H; Singh, Davinder; Yawn, Barbara P; Patten, Christi A; Clark, Matthew M; Weis, Jennifer A; Osman, Ahmed; Goodson, Miriam; Porraz Capetillo, Maria D; Hared, Abdullah; Hasley, Rachel; Guzman-Corrales, Laura; Sandler, Rachel; Hernandez, Valentina; Novotny, Paul J; Sloan, Jeff A; Sia, Irene G

    2017-08-01

    Purpose The purpose of this pilot feasibility project was to examine the potential effectiveness of a digital storytelling intervention designed through a community-based participatory research (CBPR) approach for immigrants and refugees with type 2 diabetes mellitus (T2DM). Methods The intervention was a 12-minute culturally and linguistically tailored video consisting of an introduction, 4 stories, and a concluding educational message. A structured interview was used to assess the intervention for acceptability, interest level, and usefulness among 25 participants with T2DM (15 Latino, 10 Somali) across 5 primary care clinical sites. After watching the video, participants rated their confidence and motivation about managing T2DM as a result of the intervention. Baseline A1C and follow-up values (up to 6 months) were abstracted from medical records. Results All participants reported that the intervention got their attention, was interesting, and was useful; 96% reported that they were more confident about managing their T2DM than before they watched the video, and 92% reported that the video motivated them to change a specific behavior related to T2DM self-management. The mean baseline A1C level for the intervention participants was 9.3% (78 mmol/mol). The change from baseline to first follow-up A1C level was -0.8% (-10 mmol/mol) ( P digital storytelling intervention for T2DM among immigrant populations in primary care settings is feasible and resulted in self-rated improvement in psychosocial constructs that are associated with healthy T2DM self-management behaviors, and there was some evidence of improvement in glycemic control. A large-scale efficacy trial of the intervention is warranted.

  6. Storytelling

    DEFF Research Database (Denmark)

    Hansen, Heidi

    2015-01-01

    Dette kapitel introducerer til storytelling som kommunikationsdisciplin. Der præsenteres dels en teoretisk forståelse af, hvordan mennesket tænker i og skaber mening gennem historier, dels en række praktiske værktøjer til arbejdet med storytelling.......Dette kapitel introducerer til storytelling som kommunikationsdisciplin. Der præsenteres dels en teoretisk forståelse af, hvordan mennesket tænker i og skaber mening gennem historier, dels en række praktiske værktøjer til arbejdet med storytelling....

  7. Optical Science: Deploying Technical Concepts and Engaging Participation through Digital Storytelling

    Science.gov (United States)

    Thomas, R. G.; Berry, K.; Arrigo, J.; Hooper, R. P.

    2013-12-01

    Technical 'hands-on' training workshops are designed to bring together scientists, technicians, and program managers from universities, government agencies, and the private sector to discuss methods used and advances made in instrumentation and data analysis. Through classroom lectures and discussions combined with a field-day component, hands-on workshop participants get a 'full life cycle' perspective from instrumentation concepts and deployment to data analysis. Using film to document this process is becoming increasingly more popular, allowing scientists to add a story-telling component to their research. With the availability of high-quality and low priced professional video equipment and editing software, scientists are becoming digital storytellers. The science video developed from the 'hands-on' workshop, Optical Water Quality Sensors for Nutrients: Concepts, Deployment, and Analysis, encapsulates the objectives of technical training workshops for participants. Through the use of still photography, video, interviews, and sound, the short video, An Introduction to CUAHSI's Hands-on Workshops, produced by a co-instructor of the workshop acts as a multi-purpose tool. The 10-minute piece provides an overview of workshop field day activities and works to bridge the gap between classroom learning, instrumentation application and data analysis. CUAHSI 'hands-on' technical workshops have been collaboratively executed with faculty from several universities and with the U.S. Geological Survey. The video developed was designed to attract new participants to these professional development workshops, to stimulate a connection with the environment, to act as a workshop legacy resource, and also serve as a guide for prospective hands-on workshop organizers. The effective use of film and short videos in marketing scientific programs, such as technical trainings, allows scientists to visually demonstrate the technologies currently being employed and to provide a more

  8. Tell me a story--a conceptual exploration of storytelling in healthcare education.

    Science.gov (United States)

    Haigh, Carol; Hardy, Pip

    2011-05-01

    The importance of storytelling as the foundation of human experiences cannot be overestimated. The oral traditions focus upon educating and transmitting knowledge and skills and also evolved into one of the earliest methods of communicating scientific discoveries and developments. A wide ranging search of the storytelling, education and health-related literature encompassing the years 1975-2007 was performed. Evidence from disparate elements of education and healthcare were used to inform an exploration of storytelling. This conceptual paper explores the principles of storytelling, evaluates the use of storytelling techniques in education in general, acknowledges the role of storytelling in healthcare delivery, identifies some of the skills learned and benefits derived from storytelling, and speculates upon the use of storytelling strategies in nurse education. Such stories have, until recently been harvested from the experiences of students and of educators, however, there is a growing realization that patients and service users are a rich source of healthcare-related stories that can affect, change and benefit clinical practice. The use of technology such as the Internet discussion boards or digitally-facilitated storytelling has an evolving role in ensuring that patient-generated and experiential stories have a future within nurse education. Copyright © 2010 Elsevier Ltd. All rights reserved.

  9. Extending the Classroom: Digital Micro-Narratives for Novice Language Learners

    Science.gov (United States)

    Kronenberg, Felix A.

    2014-01-01

    Digital Storytelling offers many advantages for language learning, especially within a project-based framework. In this article, the use of Digital Micro-Narratives is proposed as particularly useful for second language learners at the novice level. As a sub-genre of Digital Storytelling, Digital Micro-Narratives focus more on frequently updated…

  10. Measuring Down: Evaluating Digital Storytelling as a Process for Narrative Health Promotion.

    Science.gov (United States)

    Gubrium, Aline C; Fiddian-Green, Alice; Lowe, Sarah; DiFulvio, Gloria; Del Toro-Mejías, Lizbeth

    2016-05-15

    Digital storytelling (DST) engages participants in a group-based process to create and share narrative accounts of life events. We present key evaluation findings of a 2-year, mixed-methods study that focused on effects of participating in the DST process on young Puerto Rican Latina's self-esteem, social support, empowerment, and sexual attitudes and behaviors. Quantitative results did not show significant changes in the expected outcomes. However, in our qualitative findings we identified several ways in which the DST made positive, health-bearing effects. We argue for the importance of "measuring down" to reflect the locally grounded, felt experiences of participants who engage in the process, as current quantitative scales do not "measure up" to accurately capture these effects. We end by suggesting the need to develop mixed-methods, culturally relevant, and sensitive evaluation tools that prioritize process effects as they inform intervention and health promotion. © The Author(s) 2016.

  11. Understanding digital storytelling: individual ‘voice’ and community-building in youth media programs

    Directory of Open Access Journals (Sweden)

    Aneta Podkalicka

    2010-11-01

    Full Text Available Digital storytelling (DST has been widely used as a means of empowerment for marginalised voices across community-based projects worldwide. This paper discusses uses but also limitations of the practice in the context of a Melbourne-based youth media program for ‘youth at risk’ called YouthWorx. Based on our ongoing, long-term ethnographic research, we explore the cultural production of digital stories as a co-creative process that exposes a range of controversies to do with the politics of ‘voice’, genre’s communicative potential and ethical considerations. Concrete examples from YouthWorx’s pedagogical work serve to illustrate the values of self-expression (‘voice’, critical reflection and collaboration that form part of broader social transformations generated by these creative practices. The critique of DST practice offered here connects with existing studies concerned with the socially contextualised processes of media education, and the theoretical shift beyond ‘the right to speak’ towards ‘the right to be understood’ (Husband, 2009. The paper recommends more analytical attention be paid to a dynamic social process of learning (of media, interpersonal competencies and community-building, extending beyond the immediate DST situation, rather than narrowing the focus on end-result atomised media products.

  12. A Conceptual Framework for Inclusive Digital Storytelling to Increase Diversity and Motivation for Cultural Tourism in Thailand.

    Science.gov (United States)

    Kasemsarn, Kittichai; Nickpour, Farnaz

    2016-01-01

    Cultural tourism is considered to be a niche market and little attention has been paid to it, as compared with mass tourism. Moreover, visitors have little motivation to visit actual historical sites and read the story displayed behind the exhibitions. These issues highlight a good opportunity to increase further potential extended tourism and increase the motivation of visitors. To broaden and increase the potential market, this study applies inclusive design principles as 'understanding and designing for diversity' and presents reports on the first study. To increase the motivation of tourists, this study adopts digital storytelling as 'the guideline to increase motivation' and illustrates this in the second study.

  13. Projekt Multimedia Storytelling. Konzeption und Umsetzung einer Content-Marketing-Plattform an der ETH-Bibliothek

    Directory of Open Access Journals (Sweden)

    Deborah Kyburz

    2017-12-01

    Storytelling is inspiring as a method and has become a talking point. ETH Library has made use of storytelling to develop and realize a new content-marketing platform, Explora. On Explora, stories about digitized holdings in the collections and archives and ETH Library services are told, focusing on the attractive presentation of (multimedia content. This article outlines why the combination of storytelling and scholarship is a suitable combination in order to reach the public with academic or even library-related topics. The paper also introduces Explora and explains the background behind the Multimedia Storytelling project, which was conducted at ETH Library from November 2015 to February 2017. The final section focuses on lessons learned and offers an outlook on the further development of the platform.

  14. Towards an Empathizing and Adaptive Storyteller System

    DEFF Research Database (Denmark)

    Bae, Byung Chull; Brunete, Alberto; Malik, Usman

    2012-01-01

    to deliver a story in an effective manner. We conducted a pilot study and the results were analyzed in two ways: first, through a survey questionnaire analysis based on the participant’s subjective ratings; second, through automated video analysis based on the participant’s emotional facial expression......This paper describes our ongoing effort to build an empathizing and adaptive storyteller system. The system under development aims to utilize emotional expressions generated from an avatar or a humanoid robot in addition to the listener’s responses which are monitored in real time, in order...

  15. Exploring the co-production of digital storytelling for lay knowledge exchange within and between flood risk communities: the case of the River Severn, UK

    Directory of Open Access Journals (Sweden)

    Holmes Andrew

    2016-01-01

    Full Text Available This paper evaluates the potential role of co-produced digital storytelling as a medium of linking flood memories and lay knowledge exchange around flood preparedness for resilience within flood risk communities. The objectives of the described action focus on both process andd output - to capture memory of flood events, and to share critical reflection on, and adaptive learning from, flood experiences within and between communities. Very specific pieces of resilience stories on preparedness were co-produced into digital stories (audio and images working with individuals and small clusters of people. In the development process, stories were shared within the communities who created them, and within new communities. At all community events, the experience of sharing the stories was observed and evaluated using participant and facilitator questionnaires and independent observation. When shared in community events, the value of the digital media, nature of the story construction, the local or transferable nature of messages, and emotional weight given to the story were all appraised. The stories stimulated new discussions within different community groups and in multi-stakeholder meetings; conversations generated by the same digital story were found to differ depending on the setting. Listeners had high degrees of empathy with the stories gaining insights around “mobilising community#x201D; and “developing emotional resilience”. The paper explores issues of engagement in order to produce a participatory media -demonstrating the process and tensions of exchanging knowledge, and how the cultural practice of digital storytelling can jump the divide to policymaking and function as a successful way of engaging a wider public at flood risk.

  16. A tabletop interactive storytelling system: designing for social interaction

    NARCIS (Netherlands)

    Alofs, Thijs; Theune, Mariet; Swartjes, I.M.T.

    This paper presents the Interactive Storyteller, a multi-user interface for AI-based interactive storytelling, where stories emerge from the interaction of human players with intelligent characters in a simulated story world. To support face-to-face contact and social interaction, we position users

  17. The anthropology of storytelling and the storytelling of anthropology

    Directory of Open Access Journals (Sweden)

    Rodolfo Maggio

    2014-12-01

    Full Text Available These research notes concern what anthropologists currently do, and can do, with stories. Although pleas for narrative have become increasingly widespread in contemporary anthropology, an anthropologist of storytelling cannot but recognise that all anthropological production is to a certain extent a story. A question ensues: what kind of story is an ethnography? These research notes propose an answer by providing, first, a working definition of story tailored to this specific purpose. Secondly, they propound a brief illustration of the three main thematic interests of the anthropology of storytelling: the relational dynamics between the people involved in the storytelling situation; the content of the story, and the storytelling techniques. Thirdly, these aspects are examined in order to claim that an anthropology of storytelling among contemporary anthropologists is a necessary condition to respond concretely to the above-mentioned plea for narrative.

  18. Emotion-driven interactive storytelling

    OpenAIRE

    Zhao, Huiwen

    2012-01-01

    Interactive storytelling has attracted plenty of research interest in recent years. Most current interactive storytelling systems follow a goal-oriented approach to story representation, i.e. the user is engaged with the story through fulfilling a number of goals rather than empathising with the characters and experiencing anenriched emotional experience (Pizzi and Cavazza 2007). This fails to satisfy potential users who are oriented to traditional media, such as movies (Louchart et al. 2008)...

  19. TV journalism in the digital age: aspects of transmedia storytelling on paper television

    Directory of Open Access Journals (Sweden)

    Elaide Martins

    2012-12-01

    Full Text Available This paper proposes a reflection on audiovisual journalism from the perspective of transmedia storytelling (NT, a term coined by Henry Jenkins (2009a in his research on the culture of convergence. How has media convergence affected the language and aesthetics of audiovisual journalism? And what of the routine and profile of its professionals? Or the relationship with the audience? What are the new paradigms and what has changed in their production processes as regards the use of new media? To reflect on these and other issues, it is necessary to identify and analyze aspects of transmedia storytelling on TV Folha, an audiovisual program inspired by printing, which began as a private channel on the web and is today shown by a public broadcaster. It is a product which seems to indicate that transmedia storytelling is beginning to establish a firm place in Brazilian audiovisual journalism based on its relationship with new information platforms.

  20. TV JOURNALISM IN THE DIGITAL AGE: ASPECTS OF TRANSMEDIA STORYTELLING ON PAPER TELEVISION

    Directory of Open Access Journals (Sweden)

    Elaide Martins

    2013-06-01

    Full Text Available This paper proposes a reflection on audiovisual journalism from the perspective of transmedia storytelling (NT, a term coined by Henry Jenkins (2009a in his research on the culture of convergence. How has media convergence affected the language and aesthetics of audiovisual journalism? And what of the routine and profile of its professionals? Or the relationship with the audience? What are the new paradigms and what has changed in their production processes as regards the use of new media? To reflect on these and other issues, it is necessary to identify and analyze aspects of transmedia storytelling on TV Folha, an audiovisual program inspired by printing, which began as a private channel on the web and is today shown by a public broadcaster. It is a product which seems to indicate that transmedia storytelling is beginning to establish a firm place in Brazilian audiovisual journalism based on its relationship with new information platforms.

  1. The Ancestor Project: Aboriginal Computer Education through Storytelling

    Science.gov (United States)

    Weston, Marla; Biin, Dianne

    2013-01-01

    The goal of the ANCESTOR program is to use digital storytelling as a means of promoting an interest in technology careers for Aboriginal learners, as well as increasing cultural literacy. A curriculum was developed and first tested with Aboriginal students at the LÁU,WELNEW Tribal School near Victoria, British Columbia, Canada. Based on feedback…

  2. Digital Storytelling: Conveying the Essence of a Face-to-Face Lecture in an Online Learning Environment

    Science.gov (United States)

    Baim, Susan A

    2015-01-01

    As the percentage of university-level courses delivered online continues to increase, instructors who rely on storytelling approaches to convey key concepts in lecture-based coursework will likely face the need to translate their oral storytelling modules into one or more formats that are suitable for use in an online learning environment. While…

  3. Digital Stories: A 21st-Century Communication Tool for the English Language Classroom

    Science.gov (United States)

    Brenner, Kathy

    2014-01-01

    Digital storytelling can motivate and engage students and create a community in the classroom. This article lays out a 12-week digital storytelling project, describing the process in detail, including assessment, and pinpointing issues and challenges as well as benefits the project affords English language students.

  4. Enhancing children's health through digital story.

    Science.gov (United States)

    Wyatt, Tami H; Hauenstein, Emily

    2008-01-01

    Stories in all of their many forms, including books, plays, skits, movies, poems, and songs, appeal to individuals of all ages but especially the young. Children are easily engaged in stories, and today's generation of children, the millennium generation, demands interactive, multimedia-rich environments. Story as a teaching and learning technique is pervasive in the classroom but is infrequently used to promote health. Because of advancing technology, it is possible to create interactive digital storytelling programs that teach children health topics. Using digital storytelling in an interactive environment to promote health has not been tested, but there is empirical support for using story in health education and interactive technology to promote health. This article briefly reviews the literature and discusses how technology and storytelling can be joined to promote positive health outcomes.

  5. Storytelling in EFL Classes

    Directory of Open Access Journals (Sweden)

    Emine Bala

    2015-12-01

    Full Text Available Storytelling is one of the oldest ways of education and oral tradition that is continuously being used to transfer the previous nation‘s cultures, tradition and customs. It constructs a bridge between the new and the old. Storytelling in EFL classes usually provides a meaningful context, interesting atmosphere and is used as a tool to highly motivate students. Although it seems to be mostly based on speaking, it is used to promote other skills such as writing, reading, and listening. Storytelling is mainly regarded to be grounded on imitation and repetition; nevertheless many creative activities can be implemented in the classroom since this method directs learners to use their imaginations. This study discusses the importance of storytelling as a teaching method, and it outlines the advantages of storytelling in EFL classes.

  6. Graphic Storytelling

    Science.gov (United States)

    Thompson, John

    2009-01-01

    Graphic storytelling is a medium that allows students to make and share stories, while developing their art communication skills. American comics today are more varied in genre, approach, and audience than ever before. When considering the impact of Japanese manga on the youth, graphic storytelling emerges as a powerful player in pop culture. In…

  7. Empowering Students to Develop Literacy and Narrative Skills in ASL and English Through Digital Media/Visual Arts in Storytelling /

    OpenAIRE

    Sharer, Valerie Anne

    2013-01-01

    Literacy development is greatly presented and reinforced at school with emphasis on language exposure and exceptional modeling from teachers. However, many deaf students do not get enough exposure to storytelling and reading aloud due to insufficient classroom time and even professional experience in storytelling in the classroom. This becomes an ongoing issue in classroom due to educational standards and lack of investment especially in storytelling. My curriculum strongly focuses on promoti...

  8. Storytelling for Ordinary, Practical Purposes (Walter Benjamin's "The Storyteller")

    Science.gov (United States)

    Pereira, Íris Susana Pires; Doecke, Brenton

    2016-01-01

    This essay explores the role that storytelling can play in teachers' learning. Walter Benjamin's "The Storyteller" provides a theoretical framework that enables us to highlight the complexity of the professional learning of teachers when they share stories about their everyday lives. We develop our argument by presenting two instances of…

  9. Transmedia Storytelling in Science Communication: One Subject, Multiple Media, Multiple Stories

    Science.gov (United States)

    Unger, M.; Moloney, K.

    2012-12-01

    Each communication medium has particular storytelling strengths. For example, video is particularly good at illustrating a progression of events, text at background and context, and games at describing systems. In what USC's Prof. Henry Jenkins described as "transmedia storytelling," multiple media are used simultaneously, in an expansive rather than repetitive way, to better tell a single, complex story. The audience is given multiple entry points to the story, and the story is exposed to diverse and dispersed audiences, ultimately engaging a broader public. We will examine the effectiveness of a transmedia approach to communicating scientific and other complex concepts to a broad and diverse audience. Using the recently developed Educational Visitor Center at the NCAR-Wyoming Supercomputing Center as a case study, we will evaluate the reach of various means of presenting information about the geosciences, climate change and computational science. These will include an assessment of video, mechanical and digital interactive elements, animated movie segments, web-based content, photography, scientific visualizations, printed material and docent-led activities.

  10. Storytelling and Visualization: An Extended Survey

    Directory of Open Access Journals (Sweden)

    Chao Tong

    2018-03-01

    Full Text Available Throughout history, storytelling has been an effective way of conveying information and knowledge. In the field of visualization, storytelling is rapidly gaining momentum and evolving cutting-edge techniques that enhance understanding. Many communities have commented on the importance of storytelling in data visualization. Storytellers tend to be integrating complex visualizations into their narratives in growing numbers. In this paper, we present a survey of storytelling literature in visualization and present an overview of the common and important elements in storytelling visualization. We also describe the challenges in this field as well as a novel classification of the literature on storytelling in visualization. Our classification scheme highlights the open and unsolved problems in this field as well as the more mature storytelling sub-fields. The benefits offer a concise overview and a starting point into this rapidly evolving research trend and provide a deeper understanding of this topic.

  11. Storytelling and Visualization: An Extended Survey

    OpenAIRE

    Chao Tong; Richard Roberts; Rita Borgo; Sean Walton; Robert S. Laramee; Kodzo Wegba; Aidong Lu; Yun Wang; Huamin Qu; Qiong Luo; Xiaojuan Ma

    2018-01-01

    Throughout history, storytelling has been an effective way of conveying information and knowledge. In the field of visualization, storytelling is rapidly gaining momentum and evolving cutting-edge techniques that enhance understanding. Many communities have commented on the importance of storytelling in data visualization. Storytellers tend to be integrating complex visualizations into their narratives in growing numbers. In this paper, we present a survey of storytelling literature in visual...

  12. 'All stories bring hope because stories bring awareness': students' perceptions of digital storytelling for social justice education

    Directory of Open Access Journals (Sweden)

    Daniela Gachago

    2014-11-01

    Full Text Available Although becoming a more racially-integrated society, the legacy of Apartheid still affects learners' social engagements in and outside their classrooms. Adopting Nussbaum's (2010 capabilities framework for a socially just democracy, this paper examines 27 pre-service teacher education students' perceptions of a digital storytelling project and its potential for recognising and honouring capabilities necessary for engaging empathetically with the 'other'. Using narrative inquiry, and specifically Bamberg's (2006 'small stories' approach, the research team analysed 30 stories students constructed in four focus group conversations at the end of the project. In these stories, most of Nussbaum's (2010 capabilities were evident. We found that, in the collective sharing of their stories, students positioned themselves as agentive selves, displaying the belief that they can make a difference, not only individually within their own classrooms, but also as a collective of teachers.

  13. A discourse on organizational storytelling

    DEFF Research Database (Denmark)

    Nymark, Søren R.

    This dissertation is concerned with organizational storytelling. It focuses on both formal and informal stories' role and function in the organization. It provides a framework for working with storytelling in organizations. Storytelling is seen as an important part of valuebased management...

  14. Emergent Principles for Digital Documentary

    NARCIS (Netherlands)

    Lachman, Richard

    2016-01-01

    textabstractDigital Documentaries are an area of rapid invention and experimentation at all levels, including creative content, production techniques, and business models.  As with many forms of digital storytelling, a focus on technologies can be distracting; platforms change rapidly, and are

  15. Storytelling in Interactive 3D Geographic Visualization Systems

    Directory of Open Access Journals (Sweden)

    Matthias Thöny

    2018-03-01

    Full Text Available The objective of interactive geographic maps is to provide geographic information to a large audience in a captivating and intuitive way. Storytelling helps to create exciting experiences and to explain complex or otherwise hidden relationships of geospatial data. Furthermore, interactive 3D applications offer a wide range of attractive elements for advanced visual story creation and offer the possibility to convey the same story in many different ways. In this paper, we discuss and analyze storytelling techniques in 3D geographic visualizations so that authors and developers working with geospatial data can use these techniques to conceptualize their visualization and interaction design. Finally, we outline two examples which apply the given concepts.

  16. Telling Stories Digitally: An Experiment with Preschool Children

    Science.gov (United States)

    Kocaman-Karoglu, Aslihan

    2015-01-01

    With the emergence of the new technologies, twenty-first-century learning involves the application of new media in educational environments. Digital storytelling (DST) is a method that blends traditional storytelling with new technologies. This study was designed to compare the conceptual understanding of preschool students in DST classrooms with…

  17. Meta matters in interactive storytelling and serious gaming (a play on worlds)

    NARCIS (Netherlands)

    Linssen, Johannes Maria

    2017-01-01

    In this dissertation, I investigate the use of storytelling techniques in the domains of interactive storytelling and serious gaming. The field of interactive storytelling attempts to create and analyse systems that allow users to influence the plots of stories. Serious games provide experiences not

  18. The Effect of Story Grammars on Creative Self-Efficacy and Digital Storytelling

    Science.gov (United States)

    Liu, C.-C.; Wu, L. Y.; Chen, Z.-M.; Tsai, C.-C.; Lin, H.-M.

    2014-01-01

    Previous studies have proposed that the grammars may serve as a rule-based scaffolding to facilitate story comprehension in storytelling activities. Such scaffoldings may inform students of crucial story elements and possible transitions among different elements. However, how these scaffoldings may influence story creation/writing activities is…

  19. Time and Space in Digital Game Storytelling

    Directory of Open Access Journals (Sweden)

    Huaxin Wei

    2010-01-01

    Full Text Available The design and representation of time and space are important in any narrative form. Not surprisingly there is an extensive literature on specific considerations of space or time in game design. However, there is less attention to more systematic analyses that examine both of these key factors—including their dynamic interrelationship within game storytelling. This paper adapts critical frameworks of narrative space and narrative time drawn from other media and demonstrates their application in the understanding of game narratives. In order to do this we incorporate fundamental concepts from the field of game studies to build a game-specific framework for analyzing the design of narrative time and narrative space. The paper applies this framework against a case analysis in order to demonstrate its operation and utility. This process grounds the understanding of game narrative space and narrative time in broader traditions of narrative discourse and analysis.

  20. Storytelling: An Integral Facet in Organizations

    Directory of Open Access Journals (Sweden)

    Susan J. Kowalewski, MBA, Ph.D.

    2013-07-01

    Full Text Available Storytelling has a long-standing history, with many cultures possessing vital traditions in oral narratives. The use of storytelling has traversed traditional boundaries, moving from telling stories in the home with family to stories being used in organizations by managers and CEOs. Storytelling is utilized in organizations large and small, family-owned and multinational; many institutions of higher education have even begun to offer courses in storytelling in their management programs (Smith, 2012. Storytelling has become a process that assists individuals and organizations in aligning ideas, culture, and teaching in dynamic environments. This paper will explore and review the importance of incorporating storytelling into organization culture; no matter the organization.

  1. Storytelling in Earth sciences: The eight basic plots

    Science.gov (United States)

    Phillips, Jonathan

    2012-11-01

    Reporting results and promoting ideas in science in general, and Earth science in particular, is treated here as storytelling. Just as in literature and drama, storytelling in Earth science is characterized by a small number of basic plots. Though the list is not exhaustive, and acknowledging that multiple or hybrid plots and subplots are possible in a single piece, eight standard plots are identified, and examples provided: cause-and-effect, genesis, emergence, destruction, metamorphosis, convergence, divergence, and oscillation. The plots of Earth science stories are not those of literary traditions, nor those of persuasion or moral philosophy, and deserve separate consideration. Earth science plots do not conform those of storytelling more generally, implying that Earth scientists may have fundamentally different motivations than other storytellers, and that the basic plots of Earth Science derive from the characteristics and behaviors of Earth systems. In some cases preference or affinity to different plots results in fundamentally different interpretations and conclusions of the same evidence. In other situations exploration of additional plots could help resolve scientific controversies. Thus explicit acknowledgement of plots can yield direct scientific benefits. Consideration of plots and storytelling devices may also assist in the interpretation of published work, and can help scientists improve their own storytelling.

  2. STORYTELLING AND UNIVERSITY BRANDING IDENTITY

    Directory of Open Access Journals (Sweden)

    ANDREEA MONICA STATE

    2016-08-01

    Full Text Available The present article sets out to clarify the concepts of storytelling and branding, with a focus on university branding and visual identity – the latter being a vital element to a brand’s uniqueness. Storytelling is an important method of brand construction, and it entails a strong power of seduction. Branding is increasingly more about storytelling. Practically, a story is an image made up of facts, feelings and interpretations, which are often told to us solely by the university itself. As such, the brand appears on the market accompanied by its identity. Identity is what we aim to express with help of the brand. Implementing a system of visual identity that would help to harmoniously develop a university brand requires a handbook of visual identity. The present article aims to be a starting point for such a handbook serving the University of Bucharest, which currently does not own such a handbook

  3. Effects of Storytelling to Facilitate EFL Speaking Using Web-Based Multimedia System

    Science.gov (United States)

    Hwang, Wu-Yuin; Shadiev, Rustam; Hsu, Jung-Lung; Huang, Yueh-Min; Hsu, Guo-Liang; Lin, Yi-Chun

    2016-01-01

    This study applied storytelling in the English as a foreign language (EFL) classroom in order to promote speaking skills. Students were asked to practice speaking EFL through producing individual and interactive stories with a Web-based multimedia system. We aimed to investigate an effectiveness of applying individual and interactive storytelling…

  4. Storytelling in EFL Classes

    OpenAIRE

    Emine Bala

    2015-01-01

    Storytelling is one of the oldest ways of education and oral tradition that is continuously being used to transfer the previous nation‘s cultures, tradition and customs. It constructs a bridge between the new and the old. Storytelling in EFL classes usually provides a meaningful context, interesting atmosphere and is used as a tool to highly motivate students. Although it seems to be mostly based on speaking, it is used to promote other skills such as writing, reading, and listening. Storytel...

  5. Political Storytelling on Instagram: Key Aspects of Alexander Van der Bellen’s Successful 2016 Presidential Election Campaign

    Directory of Open Access Journals (Sweden)

    Karin Liebhart

    2017-12-01

    Full Text Available This article addresses the strategic use of Instagram in election campaigns for the office of the Austrian Federal President in 2016. Based on a comprehensive visual analysis of 504 Instagram posts from Green-backed but independent presidential candidate Alexander Van der Bellen, who resulted as winner after almost one year of campaigning, this contribution reconstructs key aspects of digital storytelling on Instagram. By identifying relevant image types central to the self-representation of the candidate, this article shows how a politician makes use of a digital platform in order to project and manage desired images. The salience of image types allows for the reconstruction of underlying visual strategies: (1 the highlighting of the candidate’s biography (biographical strategy, (2 the presentation of his campaign team (team strategy, and (3 the presentation of the candidate as a legitimate office holder (incumbent strategy. The article thus sheds light on visual aspects of digital storytelling as relevant factor of political communication.

  6. Visual Storytelling

    OpenAIRE

    Ting-Hao; Huang; Ferraro, Francis; Mostafazadeh, Nasrin; Misra, Ishan; Agrawal, Aishwarya; Devlin, Jacob; Girshick, Ross; He, Xiaodong; Kohli, Pushmeet; Batra, Dhruv; Zitnick, C. Lawrence; Parikh, Devi; Vanderwende, Lucy; Galley, Michel

    2016-01-01

    We introduce the first dataset for sequential vision-to-language, and explore how this data may be used for the task of visual storytelling. The first release of this dataset, SIND v.1, includes 81,743 unique photos in 20,211 sequences, aligned to both descriptive (caption) and story language. We establish several strong baselines for the storytelling task, and motivate an automatic metric to benchmark progress. Modelling concrete description as well as figurative and social language, as prov...

  7. Digital Storytelling for Historical Understanding: Treaty Education for Reconciliation

    Directory of Open Access Journals (Sweden)

    Katia Hildebrandt

    2016-03-01

    Il saggio riporta un percorso di due anni con insegnanti di scuola elementare che hanno usato lo storytelling digitale per fare l'educazione ai trattati nelle loro classi. Presentiamo una panoramica del progetto di ricerca ed i racconti di un insegnante, di un ricercatore, e un guardiano Cree della conoscenza, i quali sono stati coinvolti nella ricerca e riflettono sul percorso svolto. Consideriamo i risultati dell’indagine insieme a questi racconti, al fine di esplorare le possibilità che la narrazione digitale potrebbe offrire dato che noi, come nazione canadese, procediamo verso la riconciliazione con gli aborigeni in un contesto canadese di colonialismo in corso.

  8. Designing attractive gamification features for collaborative storytelling websites.

    Science.gov (United States)

    Hsu, Shang Hwa; Chang, Jen-Wei; Lee, Chun-Chia

    2013-06-01

    Gamification design is considered as the predictor of collaborative storytelling websites' success. Although aforementioned studies have mentioned a broad range of factors that may influence gamification, they neither depicted the actual design features nor relative attractiveness among them. This study aims to identify attractive gamification features for collaborative storytelling websites. We first constructed a hierarchical system structure of gamification design of collaborative storytelling websites and conducted a focus group interview with eighteen frequent users to identify 35gamification features. After that, this study determined the relative attractiveness of these gamification features by administrating an online survey to 6333 collaborative storytelling websites users. The results indicated that the top 10 most attractive gamification features could account for more than 50% of attractiveness among these 35 gamification features. The feature of unpredictable time pressure is important to website users, yet not revealed in previous relevant studies. Implications of the findings were discussed.

  9. The power of storytelling.

    Science.gov (United States)

    Lindesmith, K A; McWeeny, M

    1994-01-01

    Storytelling is an intrinsic part of most cultures. For nurses, the telling of stories is a way of sharing nursing's history, tacit knowledge, critical thinking, and creativity. It provides the opportunity to learn from each other and to dialogue about the deeper issues surrounding professional practice. Using storytelling as a formal activity in education programs sanctions the sharing of stories as a meaningful experience that can be replicated in day-to-day practice. The value of connecting and sharing expertise through storytelling with colleagues becomes a powerful experience for nursing staff.

  10. First do no harm: developing an ethical process of consent and release for digital storytelling in healthcare

    Directory of Open Access Journals (Sweden)

    Pip Hardy

    2015-11-01

    Full Text Available Opportunities to disseminate the stories of patients and those who care for them via the internet create new dilemmas with respect to ethical processes of consent and release. The possibility of utilising images as well as words further complicates this issue. Balancing the need to protect the safety and security of those who share their stories with their own desire for their stories to be widely heard presents a complex blend of ethical issues.The Patient Voices programme has been helping people create and share digital stories of healthcare since 2003. During that time, careful thought has been given to the development of a respectful process that both empowers and protects storytellers, affording time at every stage of the process to reflect and make informed decisions about consent, sharing and dissemination. This paper describes how that process has been developed and explores the issues that it was designed to address.

  11. Storytelling in dementia: embodiment as a resource.

    Science.gov (United States)

    Hydén, Lars-Christer

    2013-05-01

    In narrative research about persons with dementia, much research focuses on individual storytellers and their stories often stressing the discursive or textual aspects of stories. As persons with Alzheimer's disease generally have difficulties in telling stories according to often implicit narrative norms, they may appear to be less competent and agentive than what is actually the case. In the article, I argue for a change of focus from the textual aspects of narratives and the story as a product, to a focus on performative aspects and the embodied aspects of storytelling. A focus on the storytelling activity implies a change from the individual storyteller to the interaction with other participants in the storytelling situation. Drawing on two particular cases of storytelling, I stress the collaborative and embodied aspects of storytelling and argue that embodiment is less an individual expressive phenomenon than it is an interactive resource.

  12. Developmental Levels of the Child's Storytelling.

    Science.gov (United States)

    Marjanovic-Umek, Ljubica; Kranjc, Simona; Fekonja, Urska

    Noting that examining the storytelling skills of children between 4 and 8 years of age can provide insights into the child's overall language development, this study explored the development of children's storytelling, using story coherence and story cohesion to evaluate the developmental level of the child's storytelling. Participating in the…

  13. A case study of intended versus actual experience of adaptivity in a tangible storytelling system

    NARCIS (Netherlands)

    Tanenbaum, K.; Hatala, M.; Tanenbaum, J.; Wakkary, R.L.; Antle, A.N.

    2014-01-01

    This article presents a case study of an adaptive, tangible storytelling system called "The Reading Glove". The research addresses a gap in the field of adaptivity for ubiquitous systems by taking a critical look at the notion of "adaptivity" and how users experience it. The Reading Glove is an

  14. Better Learning of Chinese Idioms through Storytelling: Current Trend of Multimedia Storytelling

    Science.gov (United States)

    Li, Ee Hui; Hew, Soon Hin

    2017-01-01

    Storytelling plays a vital role to impart a nation's tradition, cultural beliefs and history to future generation. It is frequently used for the purpose of sharing or exchanging information as it enables the messages to be conveyed to the audience easily. Storytelling acts as a tool of human social interaction and is commonly used in education for…

  15. Digital Story Mapping to Advance Educational Atlas Design and Enable Student Engagement

    OpenAIRE

    Margo E. Berendsen; Jeffrey D. Hamerlinck; Gerald R. Webster

    2018-01-01

    Storytelling is recognized as a valid and important method of communicating information and knowledge gleaned from volumes of ever-accumulating data. Practices of data-driven storytelling in journalism and geovisual analytics have contributed to the development of geovisual stories; also called story maps. The benefits of student-focused multi-thematic atlases and digital storytelling methods in education can also be realized in story maps. An online, interactive version of the original paper...

  16. From Sharing Time to Showtime! Valuing Diverse Venues for Storytelling in Technology-Rich Classrooms

    Science.gov (United States)

    Ware, Paige D.

    2006-01-01

    This paper presents two nine-year-old children who used different oral, written, visual, and digital modes as resources to create meaning and to position themselves socially through multimodal stories. Their diverging experiences with technology as a resource for storytelling draw attention to the importance of studying "the ways that old and new…

  17. Hybrid Scenarios, Transmedia Storytelling, Expanded Ethnography

    Directory of Open Access Journals (Sweden)

    Daniel Domínguez Figaredo

    2012-10-01

    Full Text Available The transformation of social scenarios due to the impact of digital technologies, introduces new possibilities for ethnographic research. Once the initial approaches focused on the dichotomy of “physical-virtual spaces” have been overcame, it comes a stage of maturity that allows the ethnographers to open new avenues for conceptual and analytical methodology applied in techno-social scenarios. This article discusses the evolution of some key dimensions of ethnography according to the new social and epistemological framework. The discussion is based on the analysis of expanded practices that take place in the new techno-social spaces, defined as hybrid environments, where technologies are embedded in the physical life of the subjects. On the one hand, we consider the production of actions based on the assembly of ideas, meanings and objects through digital mediation devices. It is also analysed the transmedia component of the narratives that make sense to allow the experiments. Underlying the analysis, some elements are introduced for discussion on the scope of expanded ethnographic research, the influence of transmedia phenomenon in the notion of “field” and the methods for determining the significance through digital storytelling.

  18. The effect of storytelling on self-awareness

    OpenAIRE

    2015-01-01

    M.Phil. (Personal and Professional Leadership) People are storytelling beings and storytelling has been associated with improved self-awareness. It has also been indicated as a way to uncover patterns of culture, behaviour, communication, the sharing of knowledge, and understanding in different ways. If storytelling has such value, why is there so relatively little research on the effect of storytelling on self-awareness that could, in turn, lead to the development of personal mastery on l...

  19. Cooperation and the evolution of hunter-gatherer storytelling.

    Science.gov (United States)

    Smith, Daniel; Schlaepfer, Philip; Major, Katie; Dyble, Mark; Page, Abigail E; Thompson, James; Chaudhary, Nikhil; Salali, Gul Deniz; Mace, Ruth; Astete, Leonora; Ngales, Marilyn; Vinicius, Lucio; Migliano, Andrea Bamberg

    2017-12-05

    Storytelling is a human universal. From gathering around the camp-fire telling tales of ancestors to watching the latest television box-set, humans are inveterate producers and consumers of stories. Despite its ubiquity, little attention has been given to understanding the function and evolution of storytelling. Here we explore the impact of storytelling on hunter-gatherer cooperative behaviour and the individual-level fitness benefits to being a skilled storyteller. Stories told by the Agta, a Filipino hunter-gatherer population, convey messages relevant to coordinating behaviour in a foraging ecology, such as cooperation, sex equality and egalitarianism. These themes are present in narratives from other foraging societies. We also show that the presence of good storytellers is associated with increased cooperation. In return, skilled storytellers are preferred social partners and have greater reproductive success, providing a pathway by which group-beneficial behaviours, such as storytelling, can evolve via individual-level selection. We conclude that one of the adaptive functions of storytelling among hunter gatherers may be to organise cooperation.

  20. Digital storytelling as a tool for teaching: Perceptions of pre-service teachers

    Directory of Open Access Journals (Sweden)

    Chantyclaire A. Tiba

    2015-12-01

    Full Text Available It has been shown that teachers are reluctant to use technology despite the South African (SA government’s huge expenditure on technological equipment. This might be the result of teachers being unable to select appropriate technology that will yield positive learning outcomes as well as being ill-equipped to integrate technology into their pedagogy. To this end, pre-service teachers at a University were trained on how to integrate digital storytelling (DST effectively into their teaching. The aim of this study is to gain insight into the potential benefits of DST for teaching and learning and to determine factors that may prevent pre-service teachers’ uptake of DST during in-service practice. This is a qualitative study in which fifty pre-service teachers were divided into five groups for focus group interviews. Data were analysed, and the results show that pre- service teachers perceived DST to be beneficial in the classroom as it has the potential to (i motivate and engage learners, (ii promote voice/self-expression, and (iii promote collaborative learning and acquisition of multiple skills. Pre-service teachers are of the opinion that a lack of resources, self-confidence and time owing to restrictive curricula may prevent uptake of DST during in-service teaching. It was recommended that school stakeholders create a balance between intrinsic and extrinsic factors that will promote the adoption and integration of DST into teaching. Also, the education institution concerned strives to balance all three strands of knowledge: technology, pedagogy and content.

  1. Digital storytelling as a tool for teaching: Perceptions of pre-service teachers

    Directory of Open Access Journals (Sweden)

    A. Tiba

    2015-07-01

    Full Text Available It has been shown that teachers are reluctant to use technology despite the South African (SA government’s huge expenditure on technological equipment. This might be the result of teachers being unable to select appropriate technology that will yield positive learning outcomes as well as being ill-equipped to integrate technology into their pedagogy. To this end, pre-service teachers at a University were trained on how to integrate digital storytelling (DST effectively into their teaching. The aim of this study is to gain insight into the potential benefits of DST for teaching and learning and to determine factors that may prevent pre-service teachers’ uptake of DST during in-service practice. This is a qualitative study in which fifty pre-service teachers were divided into five groups for focus group interviews. Data were analysed, and the results show that pre- service teachers perceived DST to be beneficial in the classroom as it has the potential to (i motivate and engage learners, (ii promote voice/self-expression, and (iii promote collaborative learning and acquisition of multiple skills. Pre-service teachers are of the opinion that a lack of resources, self-confidence and time owing to restrictive curricula may prevent uptake of DST during in-service teaching. It was recommended that school stakeholders create a balance between intrinsic and extrinsic factors that will promote the adoption and integration of DST into teaching. Also, the education institution concerned strives to balance all three strands of knowledge: technology, pedagogy and content.

  2. Storytelling and Professional Learning

    Science.gov (United States)

    Doecke, Brenton

    2015-01-01

    This essay explores the role that storytelling might play in the professional learning of English teachers. It begins by reflecting on the ways that stories shape our everyday lives, and then considers how the meaning-making potential of storytelling might enable us to gain insights into our work as educators. This is in contradistinction to the…

  3. Storytelling: An Underused Teaching Aid.

    Science.gov (United States)

    Brazeau, Martin

    1985-01-01

    Describes ways to integrate storytelling into outdoor education programs. Discusses use of storytelling to teach history, culture, concepts, or values; stimulate imagination; learn new words; set a mood; encourage listener participation; and foster caring attitudes about the environment. (LFL)

  4. A Study on Volunteers of the Storytelling of Training in Public Libraries: A Case Study on Volunteer Storyteller of Taipei Public Library

    Directory of Open Access Journals (Sweden)

    Yu-Ping Peng

    2017-03-01

    Full Text Available In recent years, the administrators of public library administrators have been actively promoting children’s reading services. In particular, storytelling activities have a significantly positive effect on enhancing children’s interest and ability in reading. Because of human resource shortages at public libraries, providing these services depends on volunteers. The public libraries should enhance the competencies of volunteers who engage in storytelling, and provide appropriate training for maintaining as well as improving the effectiveness of storytelling services. Therefore, this study was conducted to examine the storytelling training of storytelling volunteers. The study used in-depth interviews to obtain information on the experiences, ideas, and suggestions of public library storytelling volunteers at Taipei Public Library. Current education and training of storytelling volunteer encompasses demand analysis, implementation methods, course content, assessment of effectiveness, and suggestions for adjusting education and training in public library. Finally, the present study results are provided for education and training of storytelling volunteers for public libraries.

  5. Student Engagement in Long-Term Collaborative EFL Storytelling Activities: An Analysis of Learners with English Proficiency Differences

    Science.gov (United States)

    Huang, Yun-Yin; Liu, Chen-Chung; Wang, Yu; Tsai, Chin-Chung; Lin, Hung-Ming

    2017-01-01

    English proficiency difference among students is a challenging pedagogical issue in EFL classrooms worldwide. Collaborative digital storytelling has been adopted in language learning settings to increase motivation and engagement, especially for young learners. However, it remains unknown whether students of different proficiency levels can…

  6. Transmedia Storytelling and the Creation of a Converging Space of Educational Practices

    Directory of Open Access Journals (Sweden)

    Patrícia Rodrigues

    2014-12-01

    Full Text Available As the media landscape evolves, educators are tapping into learning opportunities that meet the needs of 21st century learners. This paper provides an entry point to a relevant social problem related to education with Transmedia Storytelling, a story that crosses multiple forms of media, and each delivers a unique or specific contribution to the story experience. This study aims to contribute to the development and application of Transmedia Storytelling in educational settings. For this purpose a set of frameworks and educational models were selected based on research that points to the widespread use of transmedia learning experiences that are authentic, engaging, immersive, as well as support the development of new literacies. Ultimately, we attempt to demonstrate how the creation of a transmedia learning environment will allow the learner to develop and thrive in the digital age.

  7. The Simultaneity of Experience: Cultural Identity, Magical Realism and the Artefactual in Digital Storytelling

    Science.gov (United States)

    Honeyford, Michelle A.

    2013-01-01

    This paper explores how students, as multimodal storytellers, can weave powerful narratives blending modes, genres, artefacts and literary conventions to represent the real and imagined in their lives. Part of a larger ethnographic case study of student writing in a middle years class for immigrant students learning English as an additional…

  8. Assassin's Creed and Transmedia Storytelling

    NARCIS (Netherlands)

    Veugen, J.I.L.

    2016-01-01

    Although, the term itself was coined more than ten years ago by Henry Jenkins, transmedia storytelling still needs to be researched as the terminology has proven to be multi-interpretable. Transmedia storytelling involving computer games is even less-well researched. This article will look into both

  9. Digital "Testimonio" as a Signature Pedagogy for Latin@ Studies

    Science.gov (United States)

    Benmayor, Rina

    2012-01-01

    This article proposes the curricular integration of digital "testimonio" as a "signature" pedagogy in Latin@ Studies. The "testimonio" tradition of urgent narratives and the creative multimedia languages of digital storytelling--text, voice, image, and sound--invite historically marginalized subjects, especially younger generations, to author and…

  10. Generating Expressive Speech for Storytelling Applications

    OpenAIRE

    Bailly, G.; Theune, Mariet; Meijs, Koen; Campbell, N.; Hamza, W.; Heylen, Dirk K.J.; Ordelman, Roeland J.F.; Hoge, H.; Jianhua, T.

    2006-01-01

    Work on expressive speech synthesis has long focused on the expression of basic emotions. In recent years, however, interest in other expressive styles has been increasing. The research presented in this paper aims at the generation of a storytelling speaking style, which is suitable for storytelling applications and more in general, for applications aimed at children. Based on an analysis of human storytellers' speech, we designed and implemented a set of prosodic rules for converting "neutr...

  11. Storytelling and History: Part 2.

    Science.gov (United States)

    Henegar, Steven

    1998-01-01

    Argues that teachers can take advantage of the effectiveness and familiarity of storytelling to present history and to provide students with a useful framework in which to dramatically explore and understand people living in other times and places. Provides a model for developing the use of storytelling in the classroom. (DSK)

  12. Storytelling as a teaching technique.

    Science.gov (United States)

    Davidhizar, Ruth; Lonser, Giny

    2003-01-01

    For centuries storytelling has been used a powerful communication vehicle. It is also useful in nursing education to enhance self-esteem, develop critical thinking, model behaviors, and to teach cultural sensitivity and communication skills. The authors discuss the use of storytelling in the nursing literature and in a nursing course.

  13. Digital storytelling to engage postgraduates in reflective practice in ...

    African Journals Online (AJOL)

    Many emerging economies are just beginning to consume digital content meaningfully. In the field of education in particular, such technology could help to narrow the gap between teacher training and the expectations of a post-colonial, post-apartheid education system in an emerging economy. However, it is important that ...

  14. A use experience study in storytelling

    OpenAIRE

    Nurmio, Jussi

    2017-01-01

    The goal of the thesis is to discuss the importance of storytelling and investigate the importance of storytelling in video game(s) both through theory and a user survey and discusses some common issues with video game storytelling. The purpose of this thesis was to observe how video game players experience video game story and how much value they put in to it over other aspects. A week long survey was held which was put on common video gaming forums and garnered over 200 submissions of ...

  15. The development of storytelling in early childhood

    Directory of Open Access Journals (Sweden)

    Ljubica Marjanovič Umek

    2011-01-01

    Full Text Available Storytelling is an important aspect of child's language competence, which largely depends on her/his understanding and expression of a decontextualised content and develops rapidly in the period between the second and sixth year of life. The purpose of this study was to examine age differences in children's storytelling in the period between the third and sixth year of age. In addition, we considered the effect of gender on storytelling of children of different ages. The sample included 156 children aged from 3 to 6 years, who were divided into 3 age groups, namely children, aged 3, 4 and 5 years. Child's storytelling competence was assessed with the Little Glove Storytelling Test. Children's stories told by a standard set of illustrations, were analyzed in terms of criteria, designed to assess the developmental level of the stories. The criteria refer to the words, included in the story, the grammatical structure and the content of the story. The obtained results suggested that several important changes in the development of storytelling occur within the period of early childhood. The 5-years-old children told longer stories with a more complex grammatical structure and a coherent content as the 3-years-old children. Children's achievements on the individual criteria for assessing the developmental level of the stories progressed relatively steadily through all three age groups. The results also showed that gender had no significant effect on the storytelling of children of different ages.

  16. Storytelling: a teaching-learning technique.

    Science.gov (United States)

    Geanellos, R

    1996-03-01

    Nurses' stories, arising from the practice world, reconstruct the essence of experience as lived and provide vehicles for learning about nursing. The learning process is forwarded by combining storytelling and reflection. Reflection represents an active, purposive, contemplative and deliberative approach to learning through which learners create meaning from the learning experience. The combination of storytelling and reflection allows the creation of links between the materials at hand and prior and future learning. As a teaching-learning technique storytelling engages learners; organizes information; allows exploration of shared lived experiences without the demands, responsibilities and consequences of practice; facilitates remembering; enhances discussion, problem posing and problem solving; and aids understanding of what it is to nurse and to be a nurse.

  17. Dialectical Discursive Storytelling in Organizational Transformations

    DEFF Research Database (Denmark)

    Bager, Ann Starbæk; Svane, Marita Susanna

    by organizational storytelling practices but also as active re-constituents through experience, (self-)reflexivity, and sensemaking. The paper suggests further research of the potential of dialectical discursive storytelling as a performative research practice apt for or-ganizational cultural transformation through...

  18. Parental Influence on the Development of Children's Storytelling

    Science.gov (United States)

    Marjanovic-Umek, Ljubica; Fekonja-Peklaj, Urska; Podlesek, Anja

    2012-01-01

    Storytelling represents an aspect of children's general language competence. The characteristics of the home literacy environment, especially joint reading between parents and children, have a significant effect on children's storytelling. The purpose of this study was to explore the age differences in the storytelling of three- to six-year-old…

  19. Storytelling as Research/Research as Storytelling

    Science.gov (United States)

    Lewis, Patrick J.

    2011-01-01

    If story is central to human meaning why, in the research world, is there not more storytelling? Walter Benjamin (1973) noted that, "a story is different. It does not expend itself. It preserves and concentrates its strength and is capable of releasing it even after a long time" (p. 90). How might research not expend itself, but preserve and…

  20. The Art of Storytelling: Reshaping and Preserving Traditions

    Science.gov (United States)

    Sorensen, Barbara Ellen

    2012-01-01

    According to Simon Ortiz (Acoma Pueblo), storytelling is as much about education as entertainment. It is through storytelling that each tribe's history, moral precepts, and spirituality are passed down from one generation to the next. This attention to the holistic value of storytelling and its link to community is understood by Kevin "Hoch"…

  1. Storytellers - a women group experience

    Directory of Open Access Journals (Sweden)

    Stela Nazareth Meneghel

    2014-12-01

    Full Text Available This paper reports some psychosocial interventions in which were exploited the “storytelling", in workshops aimed at social workers and women in situation of vulnerability. The workshops were organized from the demands of social movements to combat violence and other extreme situations. The group was the field of intervention, from the demands, lived experiences of participants, based on methodological choice of narratives, life histories and stories of oral culture. We believe that groups of storytellers performed with women allow an exercise of critical reflection and change, as well as being an option for methodological research and practice feminist. Storytellers groups performed with women allow an exercise of critical reflection and change, as well as being a methodological option for feminist practice and research.

  2. Emotional Storytelling using Virtual and Robotic Agents

    OpenAIRE

    Costa, Sandra; Brunete, Alberto; Bae, Byung-Chull; Mavridis, Nikolaos

    2016-01-01

    In order to create effective storytelling agents three fundamental questions must be answered: first, is a physically embodied agent preferable to a virtual agent or a voice-only narration? Second, does a human voice have an advantage over a synthesised voice? Third, how should the emotional trajectory of the different characters in a story be related to a storyteller's facial expressions during storytelling time, and how does this correlate with the apparent emotions on the faces of the list...

  3. Storytelling as a trigger for sharing conversations

    Directory of Open Access Journals (Sweden)

    Emma Louise Parfitt

    2014-04-01

    Full Text Available This article explores whether traditional oral storytelling can be used to provide insights into the way in which young people of 12-14 years identify and understand the language of emotion and behaviour. Following the preliminary analysis, I propose that storytelling may trigger sharing conversations. My research attempts to extend the social and historical perspectives of Jack Zipes, on fairy tales, into a sociological analysis of young people’s lives today. I seek to investigate the extent that the storytelling space offers potential benefits as a safe place for young people to share emotions and experiences, and learn from one another. My research analysis involved NVivo coding of one hour storytelling and focus group sessions, held over five weeks. In total, there were six groups of four children, of mixed ethnicity, gender, ability, and socio-economic background, from three schools within Warwickshire. The results confirmed that the beneficial effects of the storytelling space include a safe area for sharing emotions and experiences, and in general for supporting young people outside formal learning settings.

  4. Digital Community Storytelling as a Sociopolitical Critical Device

    OpenAIRE

    Gregori-Signes, Carmen; Alcantud Díaz, María

    2016-01-01

    This article analyses 40 community digital stories drawing upon the principles of corpus-based critical discourse studies (Baker et al., 2008). The stories are analysed with the intention of testing if they may be classified as examples of socio-political digital stories. Sociopolitical digital stories are described here as a tool that individuals may use in order to bring forward issues that may concern and affect democracy (Couldry, 2008), social welfare and social stability; and may serve ...

  5. The Power of Organizational Storytelling: A Management Development Perspective.

    Science.gov (United States)

    Morgan, Sandra; Dennehy, Robert F.

    1997-01-01

    Based on the premise that storytelling is a powerful tool, a model of good organizational storytelling is outlined. The use of stories in management development as a way of understanding organizations as well as ways to enhance managerial storytelling skills are addressed. (SK)

  6. A "Journey in Feminist Theory Together": The "Doing Feminist Theory through Digital Video" Project

    Science.gov (United States)

    Hurst, Rachel Alpha Johnston

    2014-01-01

    "Doing Feminist Theory Through Digital Video" is an assignment I designed for my undergraduate feminist theory course, where students created a short digital video on a concept in feminist theory. I outline the assignment and the pedagogical and epistemological frameworks that structured the assignment (digital storytelling,…

  7. Enhancing user experience design with an integrated storytelling method

    NARCIS (Netherlands)

    Peng, Qiong; Matterns, Jean Bernard; Marcus, A.

    2016-01-01

    Storytelling has been known as a service design method and been used broadly not only in service design but also in the context of user experience design. However, practitioners cannot yet fully appreciate the benefits of storytelling, and often confuse storytelling with storyboarding and scenarios.

  8. Storytelling for Fluency and Flair: A Performance-Based Approach

    Science.gov (United States)

    Campbell, Terry; Hlusek, Michelle

    2015-01-01

    In the classroom experiences described in this article, grade three students were introduced to storytelling through the interactive read aloud of a mentor text and a storytelling demonstration, followed by daily collaborative activities involving listening, speaking, reading, and writing, culminating in dramatic storytelling performances. The…

  9. Storytelling: A Qualitative Tool to Promote Health Among Vulnerable Populations.

    Science.gov (United States)

    Palacios, Janelle F; Salem, Benissa; Hodge, Felicia Schanche; Albarrán, Cyndi R; Anaebere, Ann; Hayes-Bautista, Teodocia Maria

    2015-09-01

    Storytelling is a basic cultural phenomenon that has recently been recognized as a valuable method for collecting research data and developing multidisciplinary interventions. The purpose of this article is to present a collection of nursing scholarship wherein the concept of storytelling, underpinned by cultural phenomena, is explored for data collection and intervention. A conceptual analysis of storytelling reveals key variables. Following a brief review of current research focused on storytelling used within health care, three case studies among three vulnerable populations (American Indian teen mothers, American Indian cancer survivors, and African American women at risk for HIV/AIDS) demonstrate the uses of storytelling for data collection and intervention. Implications for transcultural nursing regarding storytelling are discussed. © The Author(s) 2014.

  10. "The Storyteller: Reflections on the Works of Nikolai Leskov."

    Science.gov (United States)

    International Journal of Oral History, 1981

    1981-01-01

    Presents 11 selections from Walter Benjamin's essay "The Storyteller" which illustrate how the work milieu and the significance of death are incorporated into stories. Benjamin compares historiography to traditional storytelling, and discusses the effect of the storyteller's need to maintain the listener's interest upon the story's style…

  11. Language, Literacy, Literature: Using Storytelling in the Languages Classroom

    Science.gov (United States)

    Morgan, Anne-Marie

    2011-01-01

    Stories and storytelling have been used for millennia to entertain, challenge and educate. As a shared form of language interaction, storytelling has engaged communities in developing and perpetuating common understandings of both language and culture, as critical foundations to harmonious societies. Stories and storytelling provide a rich source…

  12. Towards a Postcolonial-storytelling Theory of Management and Organization

    DEFF Research Database (Denmark)

    Jørgensen, Kenneth Mølbjerg; Strand, Anete Mikkala Camille; Boje, David

    2013-01-01

    A contribution to management philosophy is made here by the development of a postcolonial-storytelling theory, created by drawing together parallel developments in quantum physics and tribal peoples’ storytelling. We argue that these developments resituate the hegemonic relationship of discursive...... representationalism over material storytelling practices. Implications are two-fold. First, this dissolves inherent dualisms presumed in the concept of interaction among entities like actor–structure, subject–object and discursive–nondiscursive in favour of a profound ontology of entanglement and intra......-action of materiality and discourse, where storytelling is a domain of this discourse. Second, postcolonial phenomena are understood as results of entangled genealogies in which plural voices are present. This implies an understanding and awareness of the intra-action of imperial narratives and material storytelling...

  13. NARRATIVE KNOWINGNarrative and Storytelling Resources in Art Therapy

    OpenAIRE

    Harpaz, Ruth

    2014-01-01

    International audience; As professor Amia Lieblich has said, "People are story tellers by nature" (Lieblich et al., 1988). Storytelling technique is well-founded in narrative theory, phenomenology, psychoanalytic theory, trauma studies and aesthetics. Both my own research and my Art Therapy practice have been enriched by the use of narrative and storytelling as therapy interventions. Storytelling ability emanates from narrative knowledge. Notably, it is reframed as the patient's ability to us...

  14. When Prototyping Meets Storytelling. Practices and Malpractices in Innovating Software Firms

    DEFF Research Database (Denmark)

    Ciriello, Raffaele; Richter, Alexander; Schwabe, Gerhard

    2017-01-01

    Storytelling is an important but often underestimated practice in software engineering. Whereas existing research widely regards storytelling as creating a common understanding between developers and users, we argue that storytelling and prototyping are intertwined practices for innovators...... to persuade decision makers. Based on a two-year qualitative case study in two innovating software firms, we identify and dialectically examine practices of storytelling and prototyping. Our study implies that storytelling and prototyping should be integrated together into software engineering methods....

  15. Digital Storytelling in Primary-Grade Classrooms

    Science.gov (United States)

    Foley, Leslie M.

    2013-01-01

    As digital media practices become readily available in today's classrooms, literacy and literacy instruction are changing in profound ways (Alvermann, 2010). Professional organizations emphasize the importance of integrating new literacies (New London Group, 1996) practices into language-arts instruction (IRA, 2009; NCTE, 2005). As a result,…

  16. Storytelling in organisations: supporting or subverting corporate strategy?

    OpenAIRE

    Spear, Sara; Roper, Stuart

    2016-01-01

    Purpose\\ud Storytelling is claimed to be an effective way of communicating corporate strategy within organisations. However, previous studies have tended to focus holistically on storytelling in organisations rather than investigating how different groups may use and be influenced by stories. The purpose of this paper is to address these gaps in the literature by investigating how storytelling in internal communication can either support or subvert corporate strategy.\\ud \\ud Design/methodolog...

  17. Getting Started: A Call for Storytelling in Family Medicine Education.

    Science.gov (United States)

    Ventres, William; Gross, Paul

    2016-10-01

    In this article we introduce family medicine educators to storytelling as an important teaching tool. We describe how stories are a critical part of the work of family physicians. We review the rationales for family medicine educators to become skilled storytellers. We present the components of effective stories, proposing two different perspectives on how to imagine, construct, and present them. We provide a list of resources for getting started in storytelling and offer two personal vignettes that articulate the importance of storytelling in the authors' respective professional developments. We point the way forward for family medicine educators interested in integrating storytelling into their repertoire of teaching skills.

  18. Creating a Storytelling Classroom for a Storytelling World

    Science.gov (United States)

    Jones, Robert E.

    2012-01-01

    This article explores the value of storytelling in English language learning. Strong emphasis is placed on the role that stories of personal experience play in human interaction and how these natural conversations foster a better language learning experience. The author outlines a four-step approach to help students develop conversational skills…

  19. Organizational Storytelling for Librarians: Using Stories for Effective Leadership

    Science.gov (United States)

    Marek, Kate

    2011-01-01

    Just as literature can be used for learning, the power of storytelling can be very effective when applied to leadership and management. Library expert and author Marek shows readers how they can use storytelling to communicate vision and values with: (1) A primer on how to develop storytelling skills; (2) Tips on how to use narratives to navigate…

  20. Considering a Possible Future for Digital Journalism

    NARCIS (Netherlands)

    Deuze, M.

    2017-01-01

    Developments shaping digital journalism seem to speeding up at the start of the 21st century. Social media enable radical new ways to gather and verify sources and information. Hardware and software power innovative storytelling formats, combining platforms and channels, adding interactivity to the

  1. The Importance of Oral Storytelling in Literacy Development.

    Science.gov (United States)

    Aina, Olaiya

    1999-01-01

    Discusses the history and importance of storytelling. Provides specific suggestions as to how caregivers, teachers, and parents can help children become life-long learners and readers through the use of storytelling. (NH)

  2. Storytelling in Mexican Homes: Connections between Oral and Literacy Practices

    Science.gov (United States)

    Reese, Leslie

    2012-01-01

    The study focuses on storytelling among Mexican families, documenting the frequency of storytelling in the homes of working- and middle-class Mexican families, the range of topics of the stories, characteristics and genres of stories, and intergenerational continuity of storytelling practices. Also examined are potential associations between…

  3. Using Storytelling to Establish Justice: A Narrative Study on the Efficacy of Teaching Police Recruits Individual Rights through Storytelling

    Science.gov (United States)

    Sautner, Kerry

    2017-01-01

    This study explored the narrative of new Philadelphia Police recruits' experiences within a training program that used storytelling techniques to positively influence their knowledge and assumptions about social justice and fairness. Prior research has suggested that storytelling can be an effective way to engage learners in understanding…

  4. Interactive Storytelling: Opportunities for Online Course Design

    Science.gov (United States)

    Baldwin, Sally; Ching, Yu-Hui

    2017-01-01

    Compelling interactive stories can be used to get and keep learners' interest in online courses. Interactive storytelling presents information in a manner that involves learners by allowing them to connect with the content. Incorporating interactive storytelling into online education offers the potential to increase student interest and knowledge…

  5. The Anatomy of Coaching: Coaching through Storytelling

    Science.gov (United States)

    Blackstone, Phyllis A.

    2007-01-01

    In this article, the author posits that storytelling can be used as a method for developing positive interpersonal relationships between coaches and classroom teachers. The author argues that developing interpersonal relationships is a necessary but challenging aspect of successful coaching, and that storytelling offers a mechanism for greater…

  6. Storytelling as therapy: implications for medicine.

    Science.gov (United States)

    Lawlis, G F

    1995-05-01

    Storytelling is an art developed during the beginning of human history, probably to teach the wisdom of generations past, including basic mental and physical health principles. This approach, based on sound behavioral medicine principles, is explored here for use as an integral part of medical practice. Also, practical considerations are addressed concerning the conduct of storytelling, with emphasis on relaxation, imagery, and lifestyle change implementations.

  7. Digital Advocacy Stories: A Pedagogical Tool for Communicating and Strengthening Library Values

    Science.gov (United States)

    Moreillon, Judi; Hall, Ruth Nicole

    2014-01-01

    "Digital Advocacy Stories: A Pedagogical Tool for Communicating and Strengthening Library Values" is a case study conducted in LS5633: The Art of Storytelling. The purpose of this study was to investigate graduate student candidates' development of library values through the use of digital tools to create and disseminate advocacy…

  8. Tales of resistance and other emancipatory functions of storytelling.

    Science.gov (United States)

    Grassley, Jane S; Nelms, Tommie P

    2009-11-01

    Tales of resistance and other emancipatory functions of storytelling. This paper is the report of a study to explore how the process of storytelling might facilitate women's emancipatory knowing, using examples from women's breastfeeding stories. Storytelling, as an interactive process, can give women a way to explain pivotal life events, justify choices, examine reality and find meaning in experiences. Emancipatory functions of storytelling have been identified as contextual grounding, bonding with others, validating and affirming experiences, venting and catharsis, resisting oppression and educating others. Secondary data analysis was conducted in 2008 on breastfeeding stories originally gathered from 13 women from 2002 to 2004 for a feminist hermeneutic study of maternal breastfeeding confidence. The stories were re-examined through the lens of the emancipatory functions of storytelling. Illustrations of contextual grounding, validating and affirming experiences, venting and catharsis and acts of resistance were found in the breastfeeding stories and presented as exemplars of emancipatory knowing. Women revealed the difficulties they encountered breastfeeding, transforming these experiences as they discovered their meaning. They described collisions that occurred when personal, familial, healthcare professionals' or cultural expectations differed from their experience. The stories suggested possible liberation from old ideologies about breastfeeding as women redefined the difficulties they encountered. Storytelling has potential as a simple, yet profound, and powerful emancipatory intervention which nurses can use to help women in their care make sense of and transform experiences of health and illness. Storytelling may have global implications for nursing practice and research.

  9. Once upon a time.... Storytelling to enhance teaching and learning.

    Science.gov (United States)

    Lordly, Daphne

    2007-01-01

    The impact of storytelling in the classroom was examined, as was what motivates individuals to engage in storytelling. A storytelling methodology was introduced in an undergraduate nutrition course as an opportunity to enhance the teaching and learning environment. A 28-item, multi-part, self-administered survey was then distributed to the class (n=17). Survey responses (n=15, 88% response) indicate that educators' and students' storytelling can positively influence the learning environment. This occurs through the creation of a greater focus on personalized information, glimpses of real-life experience, a connection with a topic as participants recognize similarities in their own personal experience and knowledge, and connections between different topics and through the emphasis on key concepts. Stories initiate useful conversations about unexplored struggles within practice, such as the emotional dimension(s) of an issue or what it means to be professional. Students are motivated to participate in storytelling through an external focus on others (i.e., helping others to learn) and an internal focus on self (i.e., seeking a connection with others to promote social dialogue). Several challenges related to the use of storytelling in the classroom emerged. Storytelling develops ways of knowing and dialoguing about issues, which has the potential to influence how students will approach their professional practice.

  10. Using Storytelling to Increase Interest and Recollection in Finance Concepts

    Science.gov (United States)

    Bryant, Lonnie; Harris, Renard

    2011-01-01

    The use of storytelling allows lecturers to engage students in a dynamic and enthusiastic way while encouraging students to develop a higher order of thinking and recollection. Storytelling allows the lecturer to show their interest in the material and in the students. Lectures can utilize the art of storytelling to communicate expertise and…

  11. Leadership Manipulation and Ethics in Storytelling

    OpenAIRE

    Auvinen, Tommi; Lämsä, Anna-Maija; Sintonen, Teppo; Takala, Tuomo

    2013-01-01

    This article focuses on exerting influence in leadership, namely manipulation in storytelling. Manipulation is usually considered an unethical approach to leadership. We will argue that manipulation is a more complex phenomenon than just an unethical way of acting in leadership. We will demonstrate through an empirical qualitative study that there are various types of manipulation through storytelling. This article makes a contribution to the literature on manipulation through leadership stor...

  12. Vocabulary Mastery by Using Storytelling

    Directory of Open Access Journals (Sweden)

    Sektalonir Oscarini Bhakti

    2018-04-01

    Full Text Available Abstract:  This research investigated 80 students of Diploma III Architecture of Samarinda State Polytechnic to see their vocabularies mastery trough storytelling. Telling the stories is one of the best way to find out the students' English Mastery. Some obstacles are also found in learning English trough performing storytelling in the class such as the suitable material and text for the students, the lack of ability of the students and the teacher in conducting story as well as the readiness and the nervousness of the storytellers. As an English lecturer, the researcher also finds that how to improve vocabularies is one of the students' problems in learning English.  It is proved when the students are asked to tell a story in front of the class. In this research, the students needed telling stories before they had the English vocabulary test.  From the test, it could be concluded that the highest score was 92 got by one (1 student while the lowest score was 46 got by one (1 student.  Meanwhile, the average score was 78 that classified fair (B.  There were two (2 students who got below 50 that classified Fail. The results show that even the students' English mastery were satisfied but the students still need to practice how to tell the story in a good way so that they will master in all aspects. Keywords: Samarinda State Polytechnic, Students' Mastery, Storytelling

  13. Storytelling by community-dwelling older adults: perspectives of home care workers.

    Science.gov (United States)

    Mastel-Smith, Beth; Binder, Brenda; Hersch, Gayle; Davidson, Harriett A; Walsh, Teresa

    2011-04-01

    The purpose of this exploratory, qualitative study was to investigate storytelling by home care clients to their home care workers (HCWs). Specific research questions were: (a) When does storytelling by a care recipient occur during usual care?; (b) How do HCWs engage older clients in storytelling?; (c) How do HCWs respond to the stories told by clients?; and (d) What is the perceived effect of storytelling by older clients on the relationship between the client and the HCW? Two focus groups consisting of 10 HCWs each were conducted. Verbatim transcripts of both focus groups were analyzed using the constant comparative analysis method. Categories and concepts were identified. Characteristics of the HCW and client set the stage for storytelling. The process of storytelling included context, triggers, and temporal aspects. HCWs also shared the content of stories, the impact on their relationship with the client, and the perceived effect on each individual. A visual model depicting the nature of storytelling in association with the care of older clients is presented. Copyright 2011, SLACK Incorporated.

  14. Storytelling to access social context and advance health equity research.

    Science.gov (United States)

    Banks, JoAnne

    2012-11-01

    Increased understanding of individual and social determinants of health is crucial to moving toward health equity. This essay examines storytelling as a vehicle for advancing health equity research. Contemplative examination of storytelling as a research strategy. An overview of story theory is provided. This is followed by an examination of storytelling as a tool for increasing understanding about the contexts in which people negotiate health, strengthening participation of communities in addressing health issues, and building bridges between researchers and target populations. Storytelling can be a powerful tool for advancing health equity research. However, its effective use requires a renegotiation of relationships between researchers and target communities, as well as setting aside routine time to attend storytelling events and read a variety of stories. Copyright © 2011 Elsevier Inc. All rights reserved.

  15. Let's share a story : socially enhanced multimedia storytelling

    NARCIS (Netherlands)

    Mu, M.; Simpson, S.; Race, N.; Niamut, O.A.; Koot, G.; Kaptein, A.M.; Taal, J.; Mori, L.

    2015-01-01

    An online multimedia storytelling ecosystem comprised of user applications, a collaborative storyauthoring engine, social context integration, and socially aware media services offers a mdium for inormation sharing and social storytelling about live events. User-generated audio-visual content is

  16. High Res at High Speed: Automated Delivery of High-Resolution Images from Digital Library Collections

    Science.gov (United States)

    Westbrook, R. Niccole; Watkins, Sean

    2012-01-01

    As primary source materials in the library are digitized and made available online, the focus of related library services is shifting to include new and innovative methods of digital delivery via social media, digital storytelling, and community-based and consortial image repositories. Most images on the Web are not of sufficient quality for most…

  17. Beyond catharsis: the nuanced emotion of patient storytellers in an educational role.

    Science.gov (United States)

    Roebotham, Taylor; Hawthornthwaite, Lisa; Lee, Lauren; Lingard, Lorelei A

    2018-05-01

    As health care organisations seek to cultivate patient and family-centred care, patient storytelling has emerged as a valued educational resource. However, repeatedly harnessing patient perspectives to educate health care professionals may have consequences. We need robust insight into what it means to be a patient storyteller in order to ensure ethical and appropriate engagement with patients as an educational resource. Constructivist grounded theory was used to explore the experience of patients involved in a storytelling curriculum as part of hospital staff continuing education. All 33 storytellers were invited by e-mail to participate in the study. Twenty-six storytellers responded to the invitation, and 25 could be scheduled to participate. Using theoretical sampling, semi-structured interviews were conducted and analysed in a process that was inductive, iterative and comparative. Participants described the central role of emotions in their storytelling experience, which varied from 1 to 25 tellings over a period of 1 month to 2 years. These emotions were shaped by the passage of time, repetition of storytelling and audience acknowledgement. However, emotion remained unpredictable and had lingering implications for storytellers' vulnerability. The multiple storytelling experiences of our participants and ongoing educational nature of their role provides unique insight into how emotions ebb and flow across tellings, how emotions can be both a surprise and a rhetorical strategy, and how emotions are influenced by audience acknowledgement. These findings contribute to an emerging conversation regarding the power and politics of selecting and using storytellers for organisational purpose. Implications include how we support patient storytellers in educational roles and how we can sustainably integrate patient storytelling into health professional education. © 2018 John Wiley & Sons Ltd and The Association for the Study of Medical Education.

  18. Let's share a story : Socially-enhanced multimedia storytelling

    NARCIS (Netherlands)

    Mu, M.; Simpson, S.; Race, N.; Niamut, O.; Koot, G.; Kaptein, R.; Taal, J.; Mori, L.

    2015-01-01

    User-generated audio-visual content is becoming the most popular medium for information sharing and social storytelling around a live event. This paper introduces an online multimedia storytelling ecosystem comprised of purpose-built user applications, a collaborative story authoring engine, social

  19. What Our Ancestors Knew: Teaching and Learning through Storytelling

    Science.gov (United States)

    Lawrence, Randee Lipson; Paige, Dennis Swiftdeer

    2016-01-01

    The art of storytelling is traced from its roots in indigenous cultural societies. Storytelling in education is described as a participatory learning process that promotes community and understanding.

  20. Cybernated Storytelling: Revitalising Storytelling Activities for Secondary School Students

    Science.gov (United States)

    Rosli, Roziana M.; Idrus, Faizah

    2017-01-01

    Storytelling is one of the most common activities used in teaching English proficiency to language students. It is widely accepted as a teaching technique by many educators because it engages students in learning. This study seeks to examine students' readiness in using technology-aided applications in telling their stories. It also investigates…

  1. Story-dialogue: creating community through storytelling

    OpenAIRE

    Doyle-Jones, Carol Sarah

    2006-01-01

    This narrative case study examines the role of storytelling in creating community with a grade 7 class. Twelve girls and eleven boys, ages 12 to 13, participated in this classroom-based study. Students engaged in three structured storytelling activities incorporating home-to-school stories, story responses, and classroom presentations. First, students’ parents/guardians told a coming-of-age or Confirmation story to their child. Second, at school, students shared their family story with a part...

  2. Digital radiology and digitally formatted image management systems

    International Nuclear Information System (INIS)

    Cox, G.G.; Dwyer, S.J. III; Templeton, A.W.

    1987-01-01

    The number of diagnostic examinations performed with digitally formatted imaging equipment is increasing. Digital general-purpose and fluoroscopic radiology systems are being clinically evaluated. Digitizing conventional x-ray films, such as mammograms, frequently improves the diagnostic quality of the images. The digitizing process with laser has also afforded the opportunity to document required spatial resolution for digital imaging and network systems. The use of digitally formatted image instrumentation imposes new requirements on the acquisition, display and manipulation, transmission, hard copy image recording, and archiving of diagnostic data. Networking of digitally formatted image data offers many advantages for managing digital information. This paper identifies and describes digital radiographic systems. Parameters required for designing and implementing a digital image management system are outlined. Spatial and contrast resolution requirements are identified. The key parameters include the amount of image data generated each working day, the retrieval rate of the generated data, the display hardware and software needed for interactive diagnosis display stations, the requirements for analog hard copy generation, and on-line and long-term archiving requirements. These image management systems are often called PACS (Picture Archiving and Communication Systems)

  3. Storytelling, behavior planning, and language evolution in context.

    Science.gov (United States)

    McBride, Glen

    2014-01-01

    An attempt is made to specify the structure of the hominin bands that began steps to language. Storytelling could evolve without need for language yet be strongly subject to natural selection and could provide a major feedback process in evolving language. A storytelling model is examined, including its effects on the evolution of consciousness and the possible timing of language evolution. Behavior planning is presented as a model of language evolution from storytelling. The behavior programming mechanism in both directions provide a model of creating and understanding behavior and language. Culture began with societies, then family evolution, family life in troops, but storytelling created a culture of experiences, a final step in the long process of achieving experienced adults by natural selection. Most language evolution occurred in conversations where evolving non-verbal feedback ensured mutual agreements on understanding. Natural language evolved in conversations with feedback providing understanding of changes.

  4. Effect of combined teaching method (role playing and storytelling ...

    African Journals Online (AJOL)

    Effect of combined teaching method (role playing and storytelling) on creative ... Remember me ... Background and Purpose: Storytelling promotes imagination and satisfies curiosity in children and creates learning opportunities in them.

  5. Political Storytelling on Instagram: Key Aspects of Alexander Van der Bellen's Successful 2016 Presidential Election Campaign

    OpenAIRE

    Liebhart, Karin; Bernhardt, Petra

    2017-01-01

    This article addresses the strategic use of Instagram in election campaigns for the office of the Austrian Federal President in 2016. Based on a comprehensive visual analysis of 504 Instagram posts from Green-backed but independent presidential candidate Alexander Van der Bellen, who resulted as winner after almost one year of campaigning, this contribution reconstructs key aspects of digital storytelling on Instagram. By identifying relevant image types central to the self-representation of ...

  6. How Does a Company Communicate Through Storytelling? - a study of the storytelling techniques used in two companies

    OpenAIRE

    Hermansson, Elisabeth; Na, Jia

    2008-01-01

    Storytelling, an improtant part of human communication, is being increasingly used by companies to communicate their values and build trust and connection with employees and customers. A good story can create emotions and feelings among the audience, can simplify and transmit complex messages. In contrast to the conventional informative and lecture-style of communication, which are likely to evoke counter arguments; storytelling is more likely to inspire people to take independent actions. Ho...

  7. Effects of a robotic storyteller's moody gestures on storytelling perception

    NARCIS (Netherlands)

    Xu, J.; Broekens, J.; Hindriks, K.; Neerincx, M.A.

    2015-01-01

    A parameterized behavior model was developed for robots to show mood during task execution. In this study, we applied the model to the coverbal gestures of a robotic storyteller. This study investigated whether parameterized mood expression can 1) show mood that is changing over time; 2) reinforce

  8. Transmedia storytelling: brands, narratives and storyworlds

    OpenAIRE

    Scolari, Carlos Alberto, 1963-

    2015-01-01

    In Janaury 2003, when Henry Jenkins published an article in Technology Review entitled Transmedia storytelling: Moving characters from books to films to video games can make them stronger and more compelling nobody could have imagined tha the concept of 'transmedia storytelling' would become one of the favourite keywords of media professionals and researchers in the first decade of the new century. What started as a very personal reflection inspired by Jenkin's passion for fan culutures ended...

  9. Analysis of Transmedia Storytelling in Pokémon GO

    OpenAIRE

    Iva Nedelcheva

    2016-01-01

    This study is part of a doctoral thesis on the topic of Hyperfiction: Past, Present and Future of Storytelling through Hypertext. It explores in depth the impact of transmedia storytelling and the role of hypertext in the realm of the currently popular social media phenomenon Pokémon GO. Storytelling is a powerful method to engage and unite people. Moreover, the technology progress adds a whole new angle to the method, with hypertext and cross-platform sharing that enhance the traditional sto...

  10. Storytelling, behavior planning and language evolution in context.

    Directory of Open Access Journals (Sweden)

    Glen eMcbride

    2014-10-01

    Full Text Available An attempt is made to specify the structure of the hominin bands that began steps to language. 8 Storytelling could evolve without need for language yet be strongly subject to natural selection 9 and could provide a major feedback process in evolving language. A storytelling model is 10 examined, including its effects on the evolution of consciousness and the possible timing of 11 language evolution. Behavior planning is presented as a model of language evolution from 12 storytelling. The behavior programming mechanism in both directions provide a model of 13 creating and understanding behavior and language. Culture began with societies, then family 14 evolution, family life in troops, but storytelling created a culture of experiences, a final step in 15 the long process of achieving experienced adults by natural selection. Most language evolution 16 occurred in conversations where evolving non-verbal feedback ensured mutual agreements on 17 understanding. Natural language evolved in conversations with feedback providing 18 understanding of changes.

  11. DISCRN: A Distributed Storytelling Framework for Intelligence Analysis.

    Science.gov (United States)

    Shukla, Manu; Dos Santos, Raimundo; Chen, Feng; Lu, Chang-Tien

    2017-09-01

    Storytelling connects entities (people, organizations) using their observed relationships to establish meaningful storylines. This can be extended to spatiotemporal storytelling that incorporates locations, time, and graph computations to enhance coherence and meaning. But when performed sequentially these computations become a bottleneck because the massive number of entities make space and time complexity untenable. This article presents DISCRN, or distributed spatiotemporal ConceptSearch-based storytelling, a distributed framework for performing spatiotemporal storytelling. The framework extracts entities from microblogs and event data, and links these entities using a novel ConceptSearch to derive storylines in a distributed fashion utilizing key-value pair paradigm. Performing these operations at scale allows deeper and broader analysis of storylines. The novel parallelization techniques speed up the generation and filtering of storylines on massive datasets. Experiments with microblog posts such as Twitter data and Global Database of Events, Language, and Tone events show the efficiency of the techniques in DISCRN.

  12. Emergent Principles for Digital Documentary

    Directory of Open Access Journals (Sweden)

    Richard Lachman

    2016-12-01

    Full Text Available Digital Documentaries are an area of rapid invention and experimentation at all levels, including creative content, production techniques, and business models.  As with many forms of digital storytelling, a focus on technologies can be distracting; platforms change rapidly, and are dependent on external commercial forces rather than creative potential.  This article presents several design strategies for driving experimentation in digital documentary above and beyond the specific of platform and technology. The core focus is on treating digital docs as experiences, with an expanded range of designable moments, as well as a strategic approach to designing interactions for their unique set of challenges.  The discussion is not intended to fully define digital documentary design factors, but rather, defines a useful subset of methods that can lead emerging practitioners to new innovations in their approach.

  13. Using a digital storytelling assignment to teach public health advocacy.

    Science.gov (United States)

    de Castro, A B; Levesque, Salem

    2018-03-01

    The need and expectation for advocacy is central to public health nursing practice. Advocacy efforts that effectively call attention to population health threats and promote the well-being of communities rely on strategies that deliver influential messaging. The digital story is a lay method to capture meaningful, impactful stories that can be used to advocate for public health concerns. Readily available, user-friendly digital technologies allow engagement in digital media production to create digital stories. This paper describes how digital story making can be utilized as an academic assignment to teach public health advocacy within an undergraduate nursing curriculum. Providing nursing students this artistic outlet can facilitate meeting academic learning goals, while also equipping them with creative skills that can be applied in future professional practice. Nursing educators can take advantage of institutional resources and campus culture to support the use of novel digital media assignments that facilitate application of advocacy concepts. © 2017 Wiley Periodicals, Inc.

  14. The first Malay language storytelling text-to-speech (TTS) corpus for ...

    African Journals Online (AJOL)

    speech annotations are described in detail in accordance to baseline work. The stories were recorded in two speaking styles that are neutral and storytelling speaking style. The first. Malay language storytelling corpus is not only necessary for the development of a storytelling text-to-speech (TTS) synthesis. It is also ...

  15. Storytelling and Virtue.

    Science.gov (United States)

    Kilpatrick, William

    1997-01-01

    Emphasizes the power of storytelling, particularly heroic stories of virtue, in moral education. Provides a careful delineation of the differences between modern moral "fables" (a man contemplates stealing drugs for his dying wife) and classical stories involving heroes such as Ulysses and Galahad. (MJP)

  16. On the origins of narrative : Storyteller bias as a fitness-enhancing strategy.

    Science.gov (United States)

    Sugiyama, M S

    1996-12-01

    Stories consist largely of representations of the human social environment. These representations can be used to influence the behavior of others (consider, e.g., rumor, propaganda, public relations, advertising). Storytelling can thus be seen as a transaction in which the benefit to the listener is information about his or her environment, and the benefit to the storyteller is the elicitation of behavior from the listener that serves the former's interests. However, because no two individuals have exactly the same fitness interests, we would expect different storytellers to have different narrative perspectives and priorities due to differences in sex, age, health, social status, marital status, number of offspring, and so on. Tellingly, the folklore record indicates that different storytellers within the same cultural group tell the same story differently. Furthermore, the historical and ethnographic records provide numerous examples of storytelling deliberately used as a means of political manipulation. This evidence suggests that storyteller bias is rooted in differences in individual fitness interests, and that storytelling may have originated as a means of promoting these interests.

  17. Using Storytelling to Address Oral Health Knowledge in American Indian and Alaska Native Communities.

    Science.gov (United States)

    Heaton, Brenda; Gebel, Christina; Crawford, Andrew; Barker, Judith C; Henshaw, Michelle; Garcia, Raul I; Riedy, Christine; Wimsatt, Maureen A

    2018-05-24

    We conducted a qualitative analysis to evaluate the acceptability of using storytelling as a way to communicate oral health messages regarding early childhood caries (ECC) prevention in the American Indian and Alaska Native (AIAN) population. A traditional story was developed and pilot tested among AIAN mothers residing in 3 tribal locations in northern California. Evaluations of the story content and acceptability followed a multistep process consisting of initial feedback from 4 key informants, a focus group of 7 AIAN mothers, and feedback from the Community Advisory Board. Upon story approval, 9 additional focus group sessions (N = 53 participants) were held with AIAN mothers following an oral telling of the story. Participants reported that the story was culturally appropriate and used relatable characters. Messages about oral health were considered to be valuable. Concerns arose about the oral-only delivery of the story, story content, length, story messages that conflicted with normative community values, and the intent to target audiences. Feedback by focus group participants raised some doubts about the relevance and frequency of storytelling in AIAN communities today. AIAN communities value the need for oral health messaging for community members. However, the acceptability of storytelling as a method for the messaging raises concerns, because the influence of modern technology and digital communications may weaken the acceptability of the oral tradition. Careful attention must be made to the delivery mode, content, and targeting with continual iterative feedback from community members to make these messages engaging, appropriate, relatable, and inclusive.

  18. Storytelling/narrative theory to address health communication with minority populations.

    Science.gov (United States)

    Lee, Haeok; Fawcett, Jacqueline; DeMarco, Rosanna

    2016-05-01

    To explain the development and application of storytelling/narrative theory in health disparities intervention research as a way to promote health communication and behavior change among racial, ethnic, and minority populations. The proposed storytelling theory helps explain that storytelling affects changes in attitude and health behavior of the viewer through realism, identification, and transportation. The proposed storytelling/narrative theory can be a guide to develop culturally grounded narrative interventions that have the ability to connect with hard-to-reach populations. Narrative communication is context-dependent because it derives meaning from the surrounding situation and provides situation-based stories that are a pathway to processing story content. Although storytelling is grounded in nursing practice and education, it is underutilized in nursing interventional research. Future efforts are needed to extend theory-based narrative intervention studies designed to change attitude and behaviors that will reduce health disparities among minorities. Copyright © 2015 Elsevier Inc. All rights reserved.

  19. Digital Storytelling in the Language Arts Classroom

    Science.gov (United States)

    Bull, Glen; Kajder, Sara

    2005-01-01

    Technology offers a number of opportunities for connecting classrooms with the world. The advent of the Internet has offered unprecedented prospects for classroom connections, but the recent diffusion of digital cameras throughout society offers instructional possibilities as well. This document provides a detailed examination of digital…

  20. Effect of storytelling on hopefulness in girl students.

    Science.gov (United States)

    Shafieyan, Shima; Soleymani, Mohammad Reza; Samouei, Raheleh; Afshar, Mina

    2017-01-01

    One of the methods that help students in learning critical thinking and decision-making skills is storytelling. Story helps the students to place themselves in the same situation as the main protagonist and try different ways and finally select and implement the best possible method. The goal of this study is to investigate the effect of storytelling on hopefulness of students, age 8-11 in Isfahan's 2 nd educational district. This is an applied, quasi-experimental study. The study population comprised of 34 randomly selected students attending one of the schools in Isfahan's 2 nd educational district. The data gathering tool was the standard Kazdin hopefulness scale (α = 0.72) and data were gathered before and after 8 storytelling sessions for the intervention group. The gathered data were analyzed using descriptive and analytical (paired and independent t -test) with the help of SPSS Version 18 software. The study's findings showed a significant difference in the average hopefulness score of students in study group in pre- and posttest ( P = 0.04). Furthermore, independent t -test results showed a significant difference in hopefulness score of intervention and control ( P = 0.001). The average hopefulness score of the control group after storytelling sessions was higher than that of the intervention and control. The results show the effectiveness of storytelling as a method for improving hopefulness in students.

  1. Data-driven storytelling

    CERN Document Server

    Hurter, Christophe; Diakopoulos, Nicholas ed.; Carpendale, Sheelagh

    2018-01-01

    This book is an accessible introduction to data-driven storytelling, resulting from discussions between data visualization researchers and data journalists. This book will be the first to define the topic, present compelling examples and existing resources, as well as identify challenges and new opportunities for research.

  2. Tips & Techniques: Storytelling with Puppets and Props. [Videotape].

    Science.gov (United States)

    2002

    On this 20-minute videotape, two accomplished storytellers share their expertise on using puppets and props to enhance the art of storytelling. Schroeder Cherry uses several types of puppets to tell his educational story about the Underground Railroad, while Karen Quinn-Wisniewski entertains her audience of young children with classic fables,…

  3. Leadership identity : using artefacts (and storytelling) to discover new insights.

    OpenAIRE

    Watton, Emma Louisa; Parry, Ken

    2016-01-01

    Artefacts are used in management education to reflect upon the experiences of participants. Story-telling has a leadership influence that is long recognised in the leadership literature. However, artefacts and story-telling have not been used concurrently in leadership and management development programmes. We used artefacts combined with story-telling to help participants understand their leadership identity. Louisa’s story and artefact are the basis of this research. We found that the story...

  4. Multimedia foundations core concepts for digital design

    CERN Document Server

    Costello, Vic; Youngblood, Susan

    2012-01-01

    Understand the core concepts and skills of multimedia production and digital storytelling using text, graphics, photographs, sound, motion, and video. Then, put it all together using the skills that you have developed for effective project planning, collaboration, visual communication, and graphic design. Presented in full color with hundreds of vibrant illustrations, Multimedia Foundations trains you in the principles and skill sets common to all forms of digital media production, enabling you to create successful, engaging content, no matter what tools you are using. Companion website

  5. Storytelling intervention for patients with cancer: part 2--pilot testing.

    Science.gov (United States)

    Crogan, Neva L; Evans, Bronwynne C; Bendel, Robert

    2008-03-01

    To evaluate symptom reports and the impact of a nurse-led storytelling intervention in a supportive group setting on mood, stress level, coping with stress, pain, self-efficacy, and satisfaction with life in patients with cancer. Descriptive pilot project using a pretest/post-test control group. Local regional medical center in the Pacific Northwest region of the United States. Convenience sample of 10 patients with various cancer diagnoses; 7 completed the intervention. Participants were randomly assigned to a storytelling or control group. Using a tool kit generated for this project, a nurse facilitator guided storytelling group participants in 12 1.5-hour sessions. Six instruments, symptom assessments, and a retrospective physician chart review were completed for each group. Data were analyzed using repeated measures analysis of variance. Mood, stress, coping, pain, self-efficacy, and satisfaction with life. Comparison of changes in group mean scores revealed a significant decrease in anxiety in the storytelling group despite disease progression. Documentation of psychosocial symptomatology by physicians is limited; however, nursing assessments were useful in determining psychosocial status before and after the intervention. Results can be viewed only in context of a feasibility study and are not generalizable because of a limited sample size. A trained oncology nurse was able to use the storytelling intervention. Initial results are promising and warrant further study. After additional testing, the intervention could be used to enhance storytelling groups for patients with cancer or for individuals who are uncomfortable in or do not have access to storytelling groups.

  6. African American Veterans Storytelling: A Multisite Randomized Trial to Improve Hypertension.

    Science.gov (United States)

    Houston, Thomas K; Fix, Gemmae M; Shimada, Stephanie L; Long, Judith A; Gordon, Howard S; Pope, Charlene; Volkman, Julie; Allison, Jeroan J; DeLaughter, Kathryn; Orner, Michelle; Bokhour, Barbara G

    2017-09-01

    Disparities in hypertension control persist for African American Veterans. To enhance cultural relevance of hypertension control self-management education, in a multisite, stratified randomized trial, we tested an interactive Veteran-to-Veteran storytelling digital video disk (DVD) intervention created with Veteran partners, versus an education-only DVD comparison. At 3 VA facilities, African American Veterans with uncontrolled hypertension were randomized to storytelling DVD intervention or didactic comparison DVD and followed for 6 months. We hypothesized that follow-up blood pressure (BP) would be lower among Veterans in the intervention group. African American Veterans (N=619) were 92% male, 39% over age 65, most had a high-school education, over 50% of both the intervention and comparison group reported a household income of 0.3). Site differences were large; at one, the intervention group improved while the comparison groups deteriorated, resulting in 6.3 and 3.9 mm Hg more improvement for the intervention group in SBP and diastolic BP (P=0.06 and 0.04), respectively; at the other 2 sites, there were positive and negative changes, all small, in the 2 measures, with minimal differences-one site favored the comparison group and the other, the intervention (these comparisons did not approach statistical significance (all P>0.20). In a secondary analysis stratified by baseline BP, there was no intervention effect among those with uncontrolled BP, but intervention patients who were in control at baseline were more likely to stay in control, compared with comparison [SBP increase by 6.3 mm Hg (SD=14.4) among intervention, and by 10.9 mm Hg (SD=16.9) in comparison, P=0.02]. In this multisite trial, we did not find a significant overall storytelling intervention effect (Clinicaltrials.gov Reg. #NCT01276197).

  7. Constructing "Authentic" Science: Results from a University/High School Collaboration Integrating Digital Storytelling and Social Networking

    Science.gov (United States)

    Olitsky, Stacy; Becker, Elizabeth A.; Jayo, Ignacio; Vinogradov, Philip; Montcalmo, Joseph

    2018-02-01

    This study explores the implications of a redesign of a college course that entailed a new partnership between a college neuroscience classroom and a high school. In this course, the college students engaged in original research projects which included conducting brain surgery and behavioural tests on rats. They used digital storytelling and social networking to communicate with high school students and were visited by the students during the semester. The aims of the redesign were to align the course with science conducted in the field and to provide opportunities to disseminate scientific knowledge through emerging technologies. This study investigates the impact of these innovations on the college and high school students' perceptions of authentic science, including their relationship with science-centred communities. We found that these collaborative tools increased college students' perceptions that authentic science entailed communication with the general public, in addition to supporting prior perceptions of the importance of conducting experiments and presenting results to experts. In addition, the view of science as high-status knowledge was attenuated as students integrated non-formal communication practices into presentations, showing the backstage process of learning, incorporating music and youth discourse styles, and displaying emotional engagement. An impact of these hybrid presentation approaches was an increase in the high school students' perceptions of the accessibility of laboratory science. We discuss how the use of technologies that are familiar to youth, such as iPads, social networking sites, and multimedia presentations, has the potential to prioritize students' voices and promote a more inclusive view of science.

  8. Rule-Based Storytelling Text-to-Speech (TTS Synthesis

    Directory of Open Access Journals (Sweden)

    Ramli Izzad

    2016-01-01

    Full Text Available In recent years, various real life applications such as talking books, gadgets and humanoid robots have drawn the attention to pursue research in the area of expressive speech synthesis. Speech synthesis is widely used in various applications. However, there is a growing need for an expressive speech synthesis especially for communication and robotic. In this paper, global and local rule are developed to convert neutral to storytelling style speech for the Malay language. In order to generate rules, modification of prosodic parameters such as pitch, intensity, duration, tempo and pauses are considered. Modification of prosodic parameters is examined by performing prosodic analysis on a story collected from an experienced female and male storyteller. The global and local rule is applied in sentence level and synthesized using HNM. Subjective tests are conducted to evaluate the synthesized storytelling speech quality of both rules based on naturalness, intelligibility, and similarity to the original storytelling speech. The results showed that global rule give a better result than local rule

  9. Designing Interactive Storytelling: A Virtual Environment for Personal Experience Narratives

    OpenAIRE

    Ladeira , Ilda; Marsden , Gary; Green , Lesley

    2011-01-01

    Part 1: Long and Short Papers; International audience; We describe an ongoing collaboration with the District Six Museum, in Cape Town, aimed at designing a storytelling prototype for preserving personal experience narratives. We detail the design of an interactive virtual environment (VE) which was inspired by a three month ethnography of real-life oral storytelling. The VE places the user as an audience member in a virtual group listening to two storytelling agents capable of two forms of i...

  10. Digital Story (Re)telling Using Graded Readers and Smartphones

    Science.gov (United States)

    Enokida, Kazumichi

    2016-01-01

    Extensive reading and digital storytelling can utilise "the power of stories" effectively to enhance learners' receptive and productive skills. For the past five years, the author has been working on a classroom project combining these two activities, as a way of integrating Information and Communications Technology (ICT) into his…

  11. Storytelling Revealed in Super Bowl 2016 Advertisements

    OpenAIRE

    Rellahan, Celina

    2016-01-01

    This thesis investigates the use of storytelling in advertising applications and its influence on the instigation of social activity as measured by online views and social activity generated for advertisements broadcast during the 2016 Super Bowl. The thesis aims at identifying those elements of storytelling that are found in these advertisements and relating these characteristics to the success of the promotion in terms of immediate engagement of the viewing audience. The thesis present...

  12. Storymaking: Combining Making and Storytelling in a School Makerspace

    Science.gov (United States)

    Bull, Glen; Schmidt-Crawford, Denise A.; McKenna, Michael C.; Cohoon, Jim

    2017-01-01

    "Storymaking" makes use of school makerspaces to combine making and storytelling. Constructing a diorama is a common storytelling activity in schools. This exploratory study describes preliminary efforts that explored the feasibility of extending "Make to Learn" activities with elementary and middle school students from two…

  13. Storytelling: an approach that can help to develop resilience.

    Science.gov (United States)

    East, Leah; Jackson, Debra; O'Brien, Louise; Peters, Kathleen

    2010-01-01

    Stories convey values and emotions, and can reveal the differences and similarities between people's experiences. Elucidating personal stories involves sharing which can help form bonds and supportive networks. With reflection, these can help to develop resilience. While the literature recognises the potential cathartic and therapeutic benefits associated with storytelling in research, links between the development of personal resilience and storytelling for research purposes have not been drawn. This paper argues that storytelling aids the development of personal resilience and provides opportunities to celebrate the hardiness of research participants who contribute to knowledge by recounting their stories of difficulty and adversity.

  14. The "Living" Case: Structuring Storytelling to Increase Student Interest, Interaction, and Learning

    Science.gov (United States)

    Fawcett, Stanley E; Fawcett, Amydee M.

    2011-01-01

    Storytelling has always been a powerful form of teaching and continues to be a compelling way to build and communicate theory. Storytelling brings learning to life, helping students grasp the intricacies and nuances of today's challenging decision-making environment. One form of classroom storytelling involves the use of guest speakers. Carefully…

  15. Children's Storytelling: The Effect of Preschool and Family Environment

    Science.gov (United States)

    Fekonja-Peklaj, Urska; Marjanovic-Umek, Ljubica; Kranjc, Simona

    2010-01-01

    Storytelling reflects children's pragmatic language ability, which develops rapidly in early childhood and is related to various characteristics of the child's environment. This study examines the effect of preschool, maternal education and quality of the home environment on children's storytelling skills. The sample included 229 Slovenian…

  16. Storytelling in person-centred care.

    Science.gov (United States)

    Chu, Elizabeth

    2006-01-01

    Storytelling is a powerful tool that can be used successfully to pass on knowledge, wisdom and expertise from educators to students. A story is more easily remembered and new concepts in nursing taught in story form are understood more readily. By the same token, the story of a resident's history allows caregivers to really understand who that person is and was, and in turn provide the care that will suit the unique needs of that resident. The person-centered care concept revolves around this uniqueness of person and the process of storytelling serves the understanding of the resident, the crafting of the care package itself, and communicating that knowledge to other caregivers.

  17. Storytelling and History.

    Science.gov (United States)

    Henegar, Steven

    1998-01-01

    Draws a connection between the techniques of storytelling and the content knowledge of history. Notes the many fables, tall tales, and legends that have historical incidents as their inspiration. Outlines some specific functions and steps of a story and provides an exercise for students or teachers to develop their own stories. (MJP)

  18. Storytelling: Enhancing Vocabularies For Cerebral Palsy Students

    OpenAIRE

    Aprilina, Raita Gina

    2015-01-01

    This paper reported on a study concerned with teaching vocabulary using storytelling technique in one of SLBs in Bandung. This study aimed to find out the cerebral palsy students' ability in English vocabulary before and after the treatment, and to find out whether storytelling significantly improved English vocabulary of students with cerebral palsy. This study used an experimental method with single subject research with A-B-A design which involved two participants. This study revealed that...

  19. Prescolar teacher's encouragement of the children's storytelling

    OpenAIRE

    Kokovnik, Veronika

    2011-01-01

    In my graduate thesis titled »Prescolar teacher's encouragement of the children's storytelling« I want to highlight the importance of the professional workers in kindergartens when it comes to the development of the children's way of thinking and their speech. With the adequate planning and practicing of the activities we have a great influence over children's language capacities; among them the children's capacities of the storytelling. In the theoretical part of the thesis I will focus o...

  20. Storytelling as a trigger for sharing conversations

    OpenAIRE

    Emma Louise Parfitt

    2014-01-01

    This article explores whether traditional oral storytelling can be used to provide insights into the way in which young people of 12-14 years identify and understand the language of emotion and behaviour. Following the preliminary analysis, I propose that storytelling may trigger sharing conversations. My research attempts to extend the social and historical perspectives of Jack Zipes, on fairy tales, into a sociological analysis of young people’s lives today. I seek to investigate the extent...

  1. PERCEPCIÓN DOCENTE DEL DESARROLLO EMOCIONAL Y CREATIVO DE LOS ESCOLARES DERIVADO DEL DISEÑO COLABORATIVO DE DIGITAL STORYTELLING

    Directory of Open Access Journals (Sweden)

    M. Esther del Moral Pérez

    2018-01-01

    Full Text Available El diseño colaborativo de digital storytelling (DST puede convertirse en una estrategia e®caz para potenciar múltiples habilidades y competencias en esco- lares, al ofrecerles la oportunidad de crear sus propias historias apoyándose en herramientas digitales. Concretamente, esta investigación constata: a el cambio percibido por el profesorado sobre el desarrollo emocional y creativo alcanzado por el alumnado de Educación Infantil y Primaria (N=282, tras participar en un proyecto colaborativo de narración digital impulsado por la Consejería de Educación; y b el nivel de expresión emocional y creativa plasmada en los relatos ®nales elaborados. El análisis descriptivo muestra las valoraciones cualitativas del profesorado relativas al cambio percibido en el nivel de habilidades emocionales y creativas desarrollado por los escolares tras el diseño de DST, utilizando 13 indicadores cualitativos. Igualmente, el nivel de expresión emocional y creativa plasmada en los relatos elaborados (N=14 es sometido a evaluación experta. Los resultados subrayan que – a jui- cio de los docentes– esta narrativa digital colaborativa ha potenciado las habi- lidades emocionales del alumnado de Infantil, destacando las alumnas por su capacidad empática y por preocuparse por los demás , así como por cumplir lo que se proponen . Respecto a las habilidades emocionales, ellas se adaptan me- jor a las situaciones nuevas e identifican y resuelven problemas creativamente . Asimismo, las alumnas de Primaria sobresalen por su desarrollo emocional y creativo, y los cursos superiores presentan más empatía y preocupación por los demás , reflexión crítica y sensibilidad estética . Tras analizar los relatos ®- nales, los expertos reconocen que todos poseen originalidad y son adecuados a su intencionalidad, aunque prima el carácter logocéntrico que minimiza su impacto emocional. Resaltan la empatía y poder persuasivo de los personajes, especialmente en

  2. Improving the EFL Learners' Speaking Ability through Interactive Storytelling

    Science.gov (United States)

    Marzuki; Prayogo, Johannes Ananto; Wahyudi, Arwijati

    2016-01-01

    This present research was aimed to improve the EFL learners' speaking ability and their classroom activities through the implementation of Interactive Storytelling Strategy. Therefore, this study was directed to explore the beneficial of Interactive Storytelling that closely related to the EFL learners' everyday activities at their home and…

  3. Surrealism, Subversion, and Storytelling in Véronique Tadjo's As the ...

    African Journals Online (AJOL)

    Surrealism, Subversion, and Storytelling in Véronique Tadjo's As the crow flies. ... PROMOTING ACCESS TO AFRICAN RESEARCH ... This paper seeks to examine Tadjo's art of storytelling in As the crow flies, focusing on her approach which ...

  4. The Utility of Storytelling Strategies in the Biology Classroom

    Science.gov (United States)

    Csikar, Elizabeth; Stefaniak, Jill E.

    2018-01-01

    Conveying scientific information with high intrinsic cognitive load to students is a challenge. Often, students do not have the existing schema to incorporate the information in a comprehensive manner. One method that has shown promise is storytelling. Storytelling has been successfully used to convey public health information to non-experts.…

  5. Future approaches to digital systems

    International Nuclear Information System (INIS)

    Woodrough, R.E.; Beckmann, E.; Jenkins, D.; Belcher, D.

    1984-01-01

    The introduction of the first digital imaging systems has led to the concept of a totally digital imaging department - the 'filmless department'. This concept and its associated network system for digital departments are briefly considered. A transducer system of scanned projection radiography with solid state detectors used in digital chest imaging is described. The principles of this transducer system are applicable to other forms of digital radiography. (U.K.)

  6. Backstage storytelling and leadership

    NARCIS (Netherlands)

    van Hulst, Merlijn

    2017-01-01

    The backstage context of the police canteen has been identified as an important setting for officers to collectively give meaning to police work. This context is therefore of value to officers, police organizations, and their management. This article explores police storytelling during canteen

  7. Material Development Based on Digital Storytelling Activities and Assessment of Students' Views

    Science.gov (United States)

    Tunç, Özlem Ayvaz

    2017-01-01

    In education system, as well as creating innovative classroom environments, it is necessary to choose effective teaching models and to structure and integrate these to the education program. Within this framework, the purpose of this study is to present students? views on developing materials based on digital narration for the teaching process in…

  8. Memory storytelling between heritage and tourism in the age of the converging culture

    Directory of Open Access Journals (Sweden)

    Giulia Crippa

    2017-06-01

    Full Text Available This papers reflects on the establishment of new heritages and on the attribution of new meanings ato the existing ones. Our hypothesis is that the converging culture is transforming the relationship we establish with memory records, in all their material and intangible manifestations. In a society like ours, where we think of the “web”, we can’t separate information spaces such as libraries – and their primary materials – and, more generally, the sources of information from their reconfiguration on the many digital platforms, to understand how to draw the emerging manifestations of memory and their materialization. Basically, we want to talk about how we elaborate the narratives of memory which necessarily must be accompanied by phenomena related to digital technologies and globalization, both of markets and culture. We will try, then, to show how the converging culture produces a kind of transformation of “hierarchies” of the traditional library. Will design, initially, one of the aspects of the new order of “global” information, based on the idea of storytelling and, most importantly, transmedia storytelling, analyzing how it tends to occupy all the possible sources of accessible information for everyone who have an internet connection, such as Wikipedia. In order to understand this phenomena, we will observe some examples of how it is built today the information, including encyclopedia and fiction, starting from the story by Borges Tlön, Uqbar, orbis tertius. Finally, we focus our attention on “materials” events of the new narratives of memory elaborated on these premises. We will confront, therefore, with some examples of offers of heritage and tourist sites that make tangible these paths of knowledge.

  9. The anthropology of storytelling and the storytelling of anthropology

    OpenAIRE

    Rodolfo Maggio

    2014-01-01

    These research notes concern what anthropologists currently do, and can do, with stories. Although pleas for narrative have become increasingly widespread in contemporary anthropology, an anthropologist of storytelling cannot but recognise that all anthropological production is to a certain extent a story. A question ensues: what kind of story is an ethnography? These research notes propose an answer by providing, first, a working definition of story tailored to this specific purpose. Secondl...

  10. Digital Storytelling to Engage Postgraduates in Reflective Practice in an Emerging Economy

    Science.gov (United States)

    Dreyer, Lorna M.

    2017-01-01

    Many emerging economies are just beginning to consume digital content meaningfully. In the field of education in particular, such technology could help to narrow the gap between teacher training and the expectations of a post-colonial, post-apartheid education system in an emerging economy. However, it is important that the use of technology in…

  11. Connecting Worlds: Interculturality, Identity and Multilingual Digital Stories in the Making

    Science.gov (United States)

    Anderson, Jim; Macleroy, Vicky

    2017-01-01

    Based on findings from a 5-year research project called "Critical Connections", this article sets out an integrated framework for language learning in the context of multilingual digital storytelling. Following an explanation of the theoretical approach, four vignettes are presented which illustrate the principles in practice.…

  12. PENGARUH STORYTELLING TERHADAP PERILAKU EMPATI ANAK

    Directory of Open Access Journals (Sweden)

    Rita Diah Ayuni

    2013-10-01

    Full Text Available Social relationship with others is important when the child enters middle childhood. Empathy behavior is the individual act to put herself or himself in others' feel. Empathy is influenced by individual perspective, gender, intelligence, similarity, experience, innate, discipline methods, and bonding. Through storytelling, children are expected to understand the differences of thoughts and feelings between them and others. This study aims to determine the effect of storytelling on the empathy behavior in the second grade students. A 35 students of Hj. Isriati Baiturrahman 1 elementary school Semarang which selected using nonrandomized pretest-posttest control group design. Measurements were made in lego game setting with 3-4 children per group. The data is collected using observation checklist that consists of 15 behavior indicators and conducted by two observers. The observation supported by audio-video recordings. Independent Sample t-Test and Paired Sample t-Test is used to analyzed the data. The result showed that was not difference between experiment group and control group in empathy behavior. On another hand, used aspect analysis, found that there was difference in fantasy between two groups. Keywords: Children’s empathy behavior, storytelling

  13. Digital and analog communication systems

    Science.gov (United States)

    Shanmugam, K. S.

    1979-01-01

    The book presents an introductory treatment of digital and analog communication systems with emphasis on digital systems. Attention is given to the following topics: systems and signal analysis, random signal theory, information and channel capacity, baseband data transmission, analog signal transmission, noise in analog communication systems, digital carrier modulation schemes, error control coding, and the digital transmission of analog signals.

  14. Transmedia marketing : strengthening multiplatform user participation through storytelling

    OpenAIRE

    Yang, Binbin; Zisiadis, Miltiadis

    2014-01-01

    The term transmedia storytelling describes an interactive narrative that exists in multiple platforms. This phenomenon allows active audience participation as a part of the narrative creation process. Part of the prior research on transmedia focuses on how to create a transmedia narrative. However there is a dearth of literature examining the merit that transmedia narratives create in Marketing. In order to answer the research question “How can transmedia storytelling be used to create value ...

  15. Effects of Digital Storytelling in Mathematics Instruction on Academic Achievement and Examination of Teacher-Student Opinions on the Process

    Science.gov (United States)

    Özpinar, Ilknur; Gökçe, Semirhan; Yenmez, Arzu Aydogan

    2017-01-01

    Storytelling is a popular instrument used in every domain of natural and social interaction for human communication and commonly used in classrooms to enrich the learning experience. With the use of technological tools in every field of our daily lives, its use in educational environments has become inevitable and in parallel with the development…

  16. A Study on Volunteers of the Storytelling of Training in Public Libraries: A Case Study on Volunteer Storyteller of Taipei Public Library

    OpenAIRE

    Yu-Ping Peng; Po-Han Chuang

    2017-01-01

    In recent years, the administrators of public library administrators have been actively promoting children’s reading services. In particular, storytelling activities have a significantly positive effect on enhancing children’s interest and ability in reading. Because of human resource shortages at public libraries, providing these services depends on volunteers. The public libraries should enhance the competencies of volunteers who engage in storytelling, and provide appropriate training for ...

  17. Understanding Different Levels of Group Functionality: Activity Systems Analysis of an Intercultural Telecollaborative Multilingual Digital Storytelling Project

    Science.gov (United States)

    Priego, Sabrina; Liaw, Meei-Ling

    2017-01-01

    An Activity Theory framework has been increasingly applied for understanding the tension or contradictions in telecollaboration. However, to date, few researchers have applied it to the analysis of digital stories, and none of them, to our knowledge, have used it to analyze the co-creation of multilingual digital stories. In this study, we explore…

  18. A good read : A study into the use and effects of multi-sensory storytelling; a storytelling method for persons with profound intellectual and multiple disabilities.

    NARCIS (Netherlands)

    ten Brug, Annet

    2015-01-01

    In order to include persons with profound intellectual and multiple disabilities (PIMD) into our storytelling culture, multi-sensory storytelling (MSST) has been developed. In a multi-sensory book, verbal text is supported by sensory stimuli, the form and content of the book are adjusted to the

  19. Knowledge at work: learning and transferring expert reasoning through storytelling

    NARCIS (Netherlands)

    Hernandez-Serrano, J.; Stefanou, S.E.

    2009-01-01

    There is plenty of evidence in many fields of knowledge that storytelling is a bona fide human activity for problem-solving. We believe that a storytelling model for problem-solving can be constructed to organize this discourse. To that end, we carried out a qualitative study using the Grounded

  20. Storytelling Leadership: A Semiotics Theories Qualitative Inquiry into the Components Forming an Oral Story

    Science.gov (United States)

    Cater, Earl F.

    2015-01-01

    Using semiotics theories as a guide, the qualitative examination of storytelling literature and current storytelling practitioners provides research support for a list of storytelling components. Analysis of story building components discovered from literature in comparison to the results from research questionnaire responses by current…

  1. Towards professional participatory storytelling in journalism and advertising

    OpenAIRE

    Deuze, Mark

    2005-01-01

    The Internet — specifically its graphic interface, the World Wide Web — has had a major impact on all levels of (information) societies throughout the world. For media professionals whose work has primarily been defined as creative storytelling — whether in advertising, journalism, public relations or related fields — this poses fascinating opportunities as well as vexing dilemmas. The central question seems to be to what extent storytelling can be content– or connectivity–based, and what lev...

  2. Storytelling as a way for humanizing research methods

    OpenAIRE

    Grenness, Tor

    2016-01-01

    This is an Open Access journal. The article is aslo available from www.idrcentre.org This article examines how the use of storytelling can serve as a pedagogical strategy in the teaching of research methods. Research methods and statistics anxiety is fairly widespread among students in higher education. Introducing storytelling has been found to decrease this anxiety. The term “humanizing research methods” implies a focus on students’ needs that goes beyond transferring knowledge of the co...

  3. How Does Storytelling Unlock the Potentialities of Communities; The Design-Client Relationship

    OpenAIRE

    Parkinson, David

    2017-01-01

    When looking at research that explores approaches to designing, it is apparent that some people believe adopting a storytelling perspective can be fruitful in garnering new knowledge. This paper adopts a storytelling perspective when analysing design pitches, with the intent of understanding how an approach to storytelling can unlock potentialities in the audience. More specifically, these potentialities include: an appreciation of the concept’s value; an ability to discuss a concept critical...

  4. Resilience in language learners and the relationship to storytelling

    Directory of Open Access Journals (Sweden)

    Kate Nguyen

    2015-12-01

    Full Text Available International students, who study a foreign language abroad, experience more adversities than their domestic peers. The social challenges they face include problems with immigration status, isolation, difficulty speaking a new language, and learning unfamiliar customs. There is limited research focused on the coping strategies of these individuals. A growing body of research suggests storytelling may provide an important role in promoting resilience, defined as an individual’s ability to bounce back or recover from stress. The study investigated possible relationships between experiencing storytelling as a child and adult resilience. The sample consisted of 21 international college students studying Chinese or English. Students were examined with a survey, a narrative interview, and the brief resilience scale. Data were analyzed quantitatively and qualitatively. The quantitative results produced significant correlations between resilience scores and the survey scores for adults who reported using storytelling in their own teaching of a second language to peers and children. Qualitative results identified five protective factors for resilience: (1 social competence, (2 problem-solving skills, (3 autonomy, (4 sense of purpose, and (5 use of storytelling. Implications of the findings for research and intervention are discussed.

  5. Storytelling and German Culture.

    Science.gov (United States)

    Cooper, Connie S. Eigenmann

    The genre of fairytales, one structured form of storytelling, has been labeled "Marchen." German culture is orally transmitted in this generic form, and can be traced to a collection of 210 fairytales, the Grimm brothers'"Kinder-und Taus-Marchen," first published shortly after 1800. For this study, research questions were posed…

  6. Storytelling as an Active Learning Tool to Engage Students in a Genetics Classroom

    Directory of Open Access Journals (Sweden)

    Karobi Moitra

    2014-08-01

    Full Text Available Storytelling is an ancient art that originated long before the written word. Storytelling interspersed with traditional lectures has been used as a teaching tool in an Introductory Genetics course. Students have eagerly responded to the storytelling pedagogy, suggesting that it can be leveraged to help students grasp complicated theories, engage students, and help improve student retention in STEM fields.

  7. Unspoken emotions in movies: The basis of emotion-driven storytelling systems

    OpenAIRE

    Chang, Huang-Ming; Ivonin, Leonid; Díaz Boladeras, Marta; Català Mallofré, Andreu; Chen, Wei; Rauterberg, Mattias

    2014-01-01

    Stories are the core of many types of entertainment.Although developers and designers strive to develop new forms of entertainment that deliver richer audiovisual experiences to the audience, one of the key elements – a good story – remains the same. Storytelling is intertwined in people’s lives and has deeply influenced human societies for generations. It ranges from the simplest forms, such as bedtime stories for children, to more complex forms such as plays, movies, and games. Jus...

  8. Superconductor Digital-RF Receiver Systems

    Science.gov (United States)

    Mukhanov, Oleg A.; Kirichenko, Dmitri; Vernik, Igor V.; Filippov, Timur V.; Kirichenko, Alexander; Webber, Robert; Dotsenko, Vladimir; Talalaevskii, Andrei; Tang, Jia Cao; Sahu, Anubhav; Shevchenko, Pavel; Miller, Robert; Kaplan, Steven B.; Sarwana, Saad; Gupta, Deepnarayan

    Digital superconductor electronics has been experiencing rapid maturation with the emergence of smaller-scale, lower-cost communications applications which became the major technology drivers. These applications are primarily in the area of wireless communications, radar, and surveillance as well as in imaging and sensor systems. In these areas, the fundamental advantages of superconductivity translate into system benefits through novel Digital-RF architectures with direct digitization of wide band, high frequency radio frequency (RF) signals. At the same time the availability of relatively small 4K cryocoolers has lowered the foremost market barrier for cryogenically-cooled digital electronic systems. Recently, we have achieved a major breakthrough in the development, demonstration, and successful delivery of the cryocooled superconductor digital-RF receivers directly digitizing signals in a broad range from kilohertz to gigahertz. These essentially hybrid-technology systems combine a variety of superconductor and semiconductor technologies packaged with two-stage commercial cryocoolers: cryogenic Nb mixed-signal and digital circuits based on Rapid Single Flux Quantum (RSFQ) technology, room-temperature amplifiers, FPGA processing and control circuitry. The demonstrated cryocooled digital-RF systems are the world's first and fastest directly digitizing receivers operating with live satellite signals in X-band and performing signal acquisition in HF to L-band at ˜30GHz clock frequencies.

  9. Multicultural Young Adult Literature as a Form of Counter-Storytelling

    Science.gov (United States)

    Hughes-Hassell, Sandra

    2013-01-01

    Counter-storytelling is defined by critical race theory scholars as a method of telling the stories of those people whose experiences are not often told, including people of color, the poor, and members of the LGBTQ community. This article discusses multicultural young adult literature as a form of counter-storytelling, with an emphasis on how…

  10. Timelines Revisited: A Design Space and Considerations for Expressive Storytelling.

    Science.gov (United States)

    Brehmer, Matthew; Lee, Bongshin; Bach, Benjamin; Riche, Nathalie Henry; Munzner, Tamara

    2017-09-01

    There are many ways to visualize event sequences as timelines. In a storytelling context where the intent is to convey multiple narrative points, a richer set of timeline designs may be more appropriate than the narrow range that has been used for exploratory data analysis by the research community. Informed by a survey of 263 timelines, we present a design space for storytelling with timelines that balances expressiveness and effectiveness, identifying 14 design choices characterized by three dimensions: representation, scale, and layout. Twenty combinations of these choices are viable timeline designs that can be matched to different narrative points, while smooth animated transitions between narrative points allow for the presentation of a cohesive story, an important aspect of both interactive storytelling and data videos. We further validate this design space by realizing the full set of viable timeline designs and transitions in a proof-of-concept sandbox implementation that we used to produce seven example timeline stories. Ultimately, this work is intended to inform and inspire the design of future tools for storytelling with timelines.

  11. Facebook storytelling: Implications for expression of coping behaviors

    Directory of Open Access Journals (Sweden)

    Manoj Kumar Sharma

    2017-01-01

    Full Text Available Social networking sites are commonly used for self-disclosure. It provides the user the opportunity for catharsis. The present case is going to highlight the implications of Facebook storytelling. Clinical interview and NIMHANS psychiatric morbidity screening tool were used to assess the pattern of Facebook usage and psychiatric caseness. Facebook storytelling helps in coping with psychiatric distress. It implies the need to screen and encourage the users to use offline method receiving psychological support as well as develop the offline healthy coping behaviors.

  12. Researching and Evaluating Digital Storytelling as a Distance Education Tool in Physics Instruction: An Application with Pre-Service Physics Teachers

    Science.gov (United States)

    Kotluk, Nihat; Kocakaya, Serhat

    2016-01-01

    Advances in information and communication technology in 21st century have led to changes in education trends and today new concepts such as computer, multimedia, audio, video, animation and internet have become an indispensable part of life. The storytelling is the one of approach which is allowed to using technology in educational field. The aim…

  13. The Baby and the Bathwater: A Tale of Standards and Storytelling

    Science.gov (United States)

    Petty, Pamela

    2016-01-01

    Storytelling is a craft that takes "talking" to the level of "telling." The cleverest of teachers know these tricks. In this article the author presents the art of storytelling and why it is so important, especially in the educational environment of national standards and standardized testing.

  14. Transmedia storytelling on travel stories

    Directory of Open Access Journals (Sweden)

    Adolfo Baltar Moreno

    2016-01-01

    Full Text Available Travel stories form part of a great tradition inside Western Culture which has served historically to describe, to understand and to imagine other cul - tures and communities, far or near, being constituted into a real narra - tive genre. This type of story has been and is a reflection of the perception of the world based on the imaginary worlds created by the travelling narrators. How do modern authors of travel stories take advantage of the opportunities offered by transmedia storytelling? The present article explores the potential of these types of stories as a privileged object of study for transmedia storytelling studies, from the analysis of a sample of 80 narrative productions based on experiences of travel and presented in diverse editions of the Festival Le Grand Bivouac (France. It also shows the existence of a new contemporary trend inside this narrative form that transcends its literary nature.

  15. Digital Storytelling in a Place-Based Composition Course

    Science.gov (United States)

    Chisholm, James S.; Trent, Brandie

    2014-01-01

    Although the study of place in the fields of composition and education has a long and compelling history, the concept has taken on increased importance in today's digital landscape. As perceptions of places shift, we're challenged to understand how and which places shape who we are. Due to its potential power to leverage student choice,…

  16. Building Personal Brands with Digital Storytelling ePortfolios

    Science.gov (United States)

    Jones, Beata; Leverenz, Carrie

    2017-01-01

    Antoine de Saint-Exupery said, "If you want to build a ship, don't drum up people to collect wood and don't assign them tasks and work, but rather teach them to long for the endless immensity of the sea." This article presents a pedagogical approach for framing a digital-identity-enhancing ePortfolio that maximizes student engagement and…

  17. Natura: storytelling persuasivo na propaganda de cosméticos

    OpenAIRE

    Márcia Valéria Alves Gomes; Rosana Utida Papassoni Salvador; Adenil Alfeu Domingos

    2010-01-01

    This article aims to apply the concept of storytelling, defined by author Christian Salmon as a kind of narrative format that seeks thoughts and will power and profit of the person uses. Relate this concept to the advertising company Natura, is used as a corpus analysis of three advertisements of the company, which were conveyed in different media means. Our objective was to demonstrate the existence of storytelling in all ads analyzed.

  18. Natura: storytelling persuasivo na propaganda de cosméticos

    Directory of Open Access Journals (Sweden)

    Márcia Valéria Alves Gomes

    2010-07-01

    Full Text Available This article aims to apply the concept of storytelling, defined by author Christian Salmon as a kind of narrative format that seeks thoughts and will power and profit of the person uses. Relate this concept to the advertising company Natura, is used as a corpus analysis of three advertisements of the company, which were conveyed in different media means. Our objective was to demonstrate the existence of storytelling in all ads analyzed.

  19. Technology-enhanced storytelling stimulating parent–child interaction and preschool children's vocabulary knowledge

    NARCIS (Netherlands)

    Teepe, R.C.; Molenaar, I.; Verhoeven, L.

    2016-01-01

    Preschool children's vocabulary mainly develops verbal through interaction. Therefore, the technology-enhanced storytelling (TES) activity Jeffy's Journey is developed to support parent–child interaction and vocabulary in preschool children. TES entails shared verbal storytelling supported by a

  20. Technology-enhanced storytelling stimulating parent-child interaction and preschool children's vocabulary knowledge

    NARCIS (Netherlands)

    Teepe, R.C.; Molenaar, I.; Verhoeven, L.T.W.

    2017-01-01

    Preschool children's vocabulary mainly develops verbal through interaction. Therefore, the technology-enhanced storytelling (TES) activity Jeffy's Journey is developed to support parent-child interaction and vocabulary in preschool children. TES entails shared verbal storytelling supported by a

  1. Introduction to digital communication systems

    CERN Document Server

    Wesolowski, Krzysztof

    2009-01-01

    Combining theoretical knowledge and practical applications, this advanced-level textbook covers the most important aspects of contemporary digital communication systems. Introduction to Digital Communication Systems focuses on the rules of functioning digital communication system blocks, starting with the performance limits set by the information theory. Drawing on information relating to turbo codes and LDPC codes, the text presents the basic methods of error correction and detection, followed by baseband transmission methods, and single- and multi-carrier digital modulations. The basi

  2. Storytelling machines for video search

    NARCIS (Netherlands)

    Habibian, A.

    2016-01-01

    We study a fundamental question for developing storytelling machines: what vocabulary is suited for machines to tell the story of a video? We start by manually specifying the vocabulary concepts and their annotations. In order to effectively handcraft the vocabulary, we empirically study what are

  3. From Folktales to Algorithms: Developing the Teacher's Role as Principal Storyteller in the Classroom

    Science.gov (United States)

    Daniel, A. K.

    2007-01-01

    Whilst much thought has been given to the use of storytelling as a tool in the development of children's oral skills, little has been considered with regard to the role of the teacher as a model of good practice in storytelling, as principle storyteller in the classroom. In this paper I have tried to connect a pragmatic approach to classroom…

  4. Considering a possible future for Digital Journalism

    Directory of Open Access Journals (Sweden)

    Mark DEUZE

    2017-01-01

    Full Text Available Developments shaping digital journalism seem to speeding up at the start of the 21st century. Social media enable radical new ways to gather and verify sources and information. Hardware and software power innovative storytelling formats, combining platforms and channels, adding interactivity to the news experience. And the global news industry is quickly becoming a networked industry, with startups and other forms of entrepreneurial journalism springing up all over the world. In this essay, I consider a possible future for digital journalism by briefly reviewing first findings from a series of case studies of 21 new small-sized journalism enterprises operating in 11 countries (spread across 5 continents. The overarching research question: seen through their eyes, what does the future of (digital journalism look like? The answers are hopeful.

  5. Digital Story Mapping to Advance Educational Atlas Design and Enable Student Engagement

    Directory of Open Access Journals (Sweden)

    Margo E. Berendsen

    2018-03-01

    Full Text Available Storytelling is recognized as a valid and important method of communicating information and knowledge gleaned from volumes of ever-accumulating data. Practices of data-driven storytelling in journalism and geovisual analytics have contributed to the development of geovisual stories; also called story maps. The benefits of student-focused multi-thematic atlases and digital storytelling methods in education can also be realized in story maps. An online, interactive version of the original paper version of the Wyoming Student Atlas was developed using story mapping technology. Studies on best practices for data-driven storytelling and web map interaction were used to inform the transition of the atlas from a traditional paper format to a collection of story maps. Evaluation of the atlas story maps for educational purposes was conducted by observing students from multiple classrooms as they used the story maps in a lesson. The students and educators responded to a survey after using the story maps. Results of the survey show positive responses to the atlas story maps, including ease of use and preference over a traditional paper atlas. However, certain types of interaction with the map resulted in increased negative or uncertain responses from students concerning their perception of the atlas story maps.

  6. The Extension Storyteller: Using Stories to Enhance Meaning and Catalyze Change

    Science.gov (United States)

    Franz, Nancy

    2016-01-01

    Many cultures share and pass on norms through storytelling. Extension as a culture also creates and shares stories to pass on history, provide information about Extension work and experiences, and develop the organization. However, Extension as a culture less frequently uses storytelling to enhance meaning and catalyze related change. This article…

  7. Transposing, Transforming and Transcending Tradition in Creative Digital Media

    DEFF Research Database (Denmark)

    Prager, Phillip; Thomas, Maureen; Selsjord, Marianne

    2015-01-01

    and storytelling arts combine to create rich, complex, and engaging moving-image based artworks with wide appeal. It examines how dramatist and interactive media artist Maureen Thomas and 3D media artist and conservator Marianne Selsjord deploy creative digital technologies to transpose, transform, and transcend......How can digital media technologies, contemporary theories of creativity, and tradition combine to develop the aesthetics of computer-based art today and in the future? Through contextualised case-studies, this chapter investigates how games, information technologies, and traditional visual...... pre-page arts and crafts for the digital era, making fresh work for new audiences. Researcher in digital aesthetics, creative cognition, and play behaviour Dr. Phillip Prager examines how such work is conducive to creative insight and worthwhile play, discussing its remediation of some...

  8. Touched by the storyteller: the influence of remote touch in the context of storytelling

    NARCIS (Netherlands)

    Jung, Merel Madeleine; Boensma, Robert W.M.; Huisman, Gijs; van Dijk, Elisabeth M.A.G.

    In this study we investigate the role of remote touch as an additional communication channel in the context of storytelling. We focus on studying the effect of remote touch and the timing of touch on perceived social presence and story recall. In our experiment people listened to an emotional story.

  9. The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience

    OpenAIRE

    Bostan , Barbaros; Marsh , Tim

    2010-01-01

    International audience; In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and needs of the player to maximixe enjoyment. The primary focus of interactive storytelling should not be on the attributes of the technology or characteristics of the medium, such as the AI techniques, planning formalisms, story representations, etc. but on different interaction levels provided by...

  10. Enhancing sequential time perception and storytelling ability of deaf and hard of hearing children.

    Science.gov (United States)

    Ingber, Sara; Eden, Sigal

    2011-01-01

    A 3-month intervention was conducted to enhance the sequential time perception and storytelling ability of young children with hearing loss. The children were trained to arrange pictorial episodes of temporal scripts and tell the stories they created. Participants (N = 34, aged 4-7 years) were divided into 2 groups based on whether their spoken-language gap was more or less than 1 year compared to age norms. They completed A. Kaufman and N. Kaufman's (1983) picture series subtest and Guralnik's (1982) storytelling test at pretest and posttest. Measures demonstrated significant improvement in sequential time and storytelling achievement postintervention. Three of the examined demographic variables revealed correlations: Participants with genetic etiology showed greater improvement in time sequencing and storytelling than participants with unknown etiology; early onset of treatment correlated with better achievement in time sequencing; cochlear implant users showed greater storytelling improvement than hearing aid users.

  11. A Discussion of Interactive Storytelling Techniques for Use in a Serious Game

    NARCIS (Netherlands)

    Linssen, Johannes Maria

    2012-01-01

    This report addresses a collection of interactive storytelling systems to provide an overview of state-of-the-art methods of narrative management and of enabling social interaction between users and virtual agents. This is done to inform the construction of a social cues and training demonstrator (a

  12. Storytelling and Innovative Behavior: An Empirical Study in a Brazilian Group

    Science.gov (United States)

    D'Arrigo, Fernanda Pauletto; Robini, Eduardo; Larentis, Fabiano; Camargo, Maria Emilia; Schmiedgen, Peter

    2017-01-01

    Purpose: The paper aims to identify the relationship between the use of storytelling and innovative work behavior (IWB) in organizations. Design/methodology/approach: The research took place in a human resource development (HRD) training session for leaders of Alpha Group. In this session, storytelling was adopted to discuss innovation and IWB.…

  13. Using Storytelling to Teach Vocabulary in Language Lessons: Does It Work?

    Science.gov (United States)

    Kirsch, Claudine

    2016-01-01

    It has long been claimed that stories are a powerful tool for language learning. Storytelling is often used as a discrete pedagogical approach in primary modern foreign language (MFL) lessons in England. There has, however, been little investigation into how storytelling might impact on vocabulary learning in the primary classroom. This article…

  14. Digital LLRF System for RFQ

    International Nuclear Information System (INIS)

    Agashe, Alok; Motiwala, P.D.; Bharade, S.K.; Mohan, Shyam; Joshi, Gopal; Das, D.

    2015-01-01

    A Low level RF (LLRF) system based on digital techniques has been developed for RFQ of Low Energy High Intensity Proton Accelerator (LEHIPA). The basic LLRF system for RFQ is composed of a Front end analog module housed in a 19 inch bin and a 6U cPCI based Digital board having a high speed and high density FPGA onboard, supporting 32 bit/33MHz PCI ver2.0 protocol and housed in a 19 inch cPCI crate. It also has a cPCI based CPU board with QNX operating system. The cPCI crate is connected to control room via Ethernet. Analog module conditions the input field signals from RF cavity and makes it compatible to digital board. It also amplifies RF Drive signal (Modulator output) from digital board, which goes to high power amplifier. The digital board digitally processes the input RF signals, and generates RF drive signal, which after amplification, used for driving the resonant cavity. The main features of digital board are under-sampling of input RF signals, digital in-phase and quadrature detection, and a proportional- integral (PI) controller algorithm implemented in a FPGA. The LLRF system works in CW as well as in PULSE mode. It also has a DDS implemented in VHDL, used for conditioning and tracking/tuning of the cavity. LLRF system operates under QNX based equipment frontend application and client running from control room. One analog module and one digital board set, supports one resonant cavity. The present paper describes the development of an LLRF system and its results with a test cavity. (author)

  15. Part Two: Learning Science Through Digital Video: Student Views on Watching and Creating Videos

    Science.gov (United States)

    Wade, P.; Courtney, A. R.

    2014-12-01

    The use of digital video for science education has become common with the wide availability of video imagery. This study continues research into aspects of using digital video as a primary teaching tool to enhance student learning in undergraduate science courses. Two survey instruments were administered to undergraduate non-science majors. Survey One focused on: a) What science is being learned from watching science videos such as a "YouTube" clip of a volcanic eruption or an informational video on geologic time and b) What are student preferences with regard to their learning (e.g. using video versus traditional modes of delivery)? Survey Two addressed students' perspectives on the storytelling aspect of the video with respect to: a) sustaining interest, b) providing science information, c) style of video and d) quality of the video. Undergraduate non-science majors were the primary focus group in this study. Students were asked to view video segments and respond to a survey focused on what they learned from the segments. The storytelling aspect of each video was also addressed by students. Students watched 15-20 shorter (3-15 minute science videos) created within the last four years. Initial results of this research support that shorter video segments were preferred and the storytelling quality of each video related to student learning.

  16. Instructional Storytelling: Application of the Clinical Judgment Model in Nursing.

    Science.gov (United States)

    Timbrell, Jessica

    2017-05-01

    Little is known about the teaching and learning implications of instructional storytelling (IST) in nursing education or its potential connection to nursing theory. The literature establishes storytelling as a powerful teaching-learning method in the educational, business, humanities, and health sectors, but little exploration exists that is specific to nursing. An example of a story demonstrating application of the domains of Tanner's clinical judgment model links storytelling with learning outcomes appropriate for the novice nursing student. Application of Tanner's clinical judgment model offers consistency of learning experience while preserving the creativity inherent in IST. Further research into student learning outcomes achievement using IST is warranted as a step toward establishing best practices with IST in nursing education. [J Nurs Educ. 2017;56(5):305-308.]. Copyright 2017, SLACK Incorporated.

  17. Precision digital control systems

    Science.gov (United States)

    Vyskub, V. G.; Rozov, B. S.; Savelev, V. I.

    This book is concerned with the characteristics of digital control systems of great accuracy. A classification of such systems is considered along with aspects of stabilization, programmable control applications, digital tracking systems and servomechanisms, and precision systems for the control of a scanning laser beam. Other topics explored are related to systems of proportional control, linear devices and methods for increasing precision, approaches for further decreasing the response time in the case of high-speed operation, possibilities for the implementation of a logical control law, and methods for the study of precision digital control systems. A description is presented of precision automatic control systems which make use of electronic computers, taking into account the existing possibilities for an employment of computers in automatic control systems, approaches and studies required for including a computer in such control systems, and an analysis of the structure of automatic control systems with computers. Attention is also given to functional blocks in the considered systems.

  18. Storying energy consumption: Collective video storytelling in energy efficiency social marketing.

    Science.gov (United States)

    Gordon, Ross; Waitt, Gordon; Cooper, Paul; Butler, Katherine

    2018-05-01

    Despite calls for more socio-technical research on energy, there is little practical advice to how narratives collected through qualitative research may be melded with technical knowledge from the physical sciences such as engineering and then applied in energy efficiency social action strategies. This is despite established knowledge in the environmental management literature about domestic energy use regarding the utility of social practice theory and narrative framings that socialise everyday consumption. Storytelling is positioned in this paper both as a focus for socio-technical energy research, and as one potential practical tool that can arguably enhance energy efficiency interventions. We draw upon the literature on everyday social practices, and storytelling, to present our framework called 'collective video storytelling' that combines scientific and lay knowledge about domestic energy use to offer a practical tool for energy efficiency management. Collective video storytelling is discussed in the context of Energy+Illawarra, a 3-year cross-disciplinary collaboration between social marketers, human geographers, and engineers to target energy behavioural change within older low-income households in regional NSW, Australia. Copyright © 2018 Elsevier Ltd. All rights reserved.

  19. Quantum Organizational World-Making through Material Emobided Storytelling Practices

    DEFF Research Database (Denmark)

    Svane, Marita

    2014-01-01

    -making phenomena. In this article, organizational development and change are viewed as world-making phenomena that emerge from material, embodied, storytelling practices and are dissipated in the organization through the living story web in fractal, rhizomatic organizing processes. Diffractively reading pri......-marily Boje, Barad, Ingold, Heidegger, Bakhtin, and Deleuze and Guattari through each other, a quantum storytelling framework is proposed for better understanding organizing processes towards the future. Special attention is paid to the prospective, sense-shaping role of agential rhizomatic antenarratives...

  20. Technology-Enhanced Storytelling Stimulating Parent-Child Interaction and Preschool Children's Vocabulary Knowledge

    Science.gov (United States)

    Teepe, R. C.; Molenaar, I.; Verhoeven, L.

    2017-01-01

    Preschool children's vocabulary mainly develops verbal through interaction. Therefore, the technology-enhanced storytelling (TES) activity Jeffy's Journey is developed to support parent-child interaction and vocabulary in preschool children. TES entails shared verbal storytelling supported by a story structure and real-time visual, auditory and…

  1. Strategic Spatial Planning as Persuasive Storytelling

    DEFF Research Database (Denmark)

    Olesen, Kristian

    the persuasive power of spatial concepts in bringing transport infrastructure projects onto the national political agenda. In conclusion, the paper calls for critical attention to the rationalities underpinning practices of persuasive storytelling in contemporary strategic spatial planning....

  2. Memory between old and new media. Rethinking storytelling as a performative practice to process, assess and create awareness of change in the world of secondary orality

    Directory of Open Access Journals (Sweden)

    Elena LAMBERTI

    2012-01-01

    Full Text Available Storytelling is old, but in our digital age its means are new. When an event of huge cultural significance occurs (such as the sinking of the Costa Concordia, the “Occupy Wall Street” Protest, or the coming of Boat-People to Europe stories ricochet from TV to Internet, from cell phone to text message with a speed and proliferation unknown even a decade ago. We need new and effective ways to understand the making of cultural processes in a multi-media environment in order to learn and develop strategies to make sense of cultural shifts in a reduced and very limited span of time. My essay draws on research in both Memory Studies, Literary Studies and Media Ecology to open up the study of storytelling to old and new media psycho-dynamics so to start to develop a methodology of investigation that will facilitate a deeper understanding of the role of multimedia storytelling in the ways in which both individuals and groups cognitively and emotionally navigate profound cultural shift, as well as in the ways in which they create and preserve their memories through time and technological change.

  3. Innovation in preregistration midwifery education: Web based interactive storytelling learning.

    OpenAIRE

    Scamell, M.; Hanley, T.

    2017-01-01

    BACKGROUND: through a critical description of the implementation of a web based interactive storytelling learning activity introduced into an undergraduate, preregistration midwifery education programme, this paper will explore how low-cost, low-fidelity online storytelling, designed using Moodle, can be used to enhance students' understanding of compassion and empathy in practice.\\ud \\ud SAMPLE: cross sectional sample of first year undergraduate Midwifery students (n111)\\ud \\ud METHOD: drawi...

  4. It's Story Time!: Exploring the Potential of Multimodality in Oral Storytelling to Support Children's Vocabulary Learning

    Science.gov (United States)

    Lwin, Soe Marlar

    2016-01-01

    Although many studies have been done on the benefits of parent/teacher-child interactions during shared storybook reading or read'aloud sessions, very few have examined the potential of professional storytellers' oral discourse to support children's vocabulary learning. In those storytelling sessions conducted by professional storytellers, the…

  5. An Examination of Children's Oral Storytelling in a First Grade Storytelling Circle

    Science.gov (United States)

    West, Jean Ann

    2012-01-01

    The purposes of this naturalistic, descriptive study were to examine the stories that children in one first grade classroom told in a storytelling circle, how the children's knowledge, in-school experiences, and out-of-school experiences were reflected in their stories, and how the children used their knowledge and experiences as tools to…

  6. Using Second Life to Facilitate Peer Storytelling for Grieving Oncology Nurses

    Science.gov (United States)

    Rice, Karen L.; Bennett, Marsha J.; Billingsley, Luanne

    2014-01-01

    Background Oncology nurses often experience intense emotional reactions to patient deaths but may be forced to ignore or hide their feelings because of work-related responsibilities. The complexity of nurses' work and personal lives creates obstacles for participating in traditional support groups where grieving nurses can bond and share. We hypothesized that using a web-based, three-dimensional (3-D) virtual world technology (Second Life) may provide a venue to facilitate peer storytelling to support nurses dealing with grief. Methods We used a mixed-methods approach involving focus groups and surveys to explore the use of peer storytelling for grieving oncology nurses. Nine acute and ambulatory oncology nurses in groups of 3 participated using avatars in 5 group moderator-guided sessions lasting 1 hour each in a private 3-D outdoor virtual meeting space within Second Life. Baseline information was collected using a 12-item demographic and professional loss survey. At the end of the study, a 20-item survey was administered to measure professional losses during the study, exchange of support during sessions, and meaning-making and to evaluate peer storytelling using Second Life. Results Overall, nurses reported peer storytelling sessions in Second Life were helpful in making sense of and in identifying a benefit of their grief experience. They felt supported by both the group moderator and group members and were able to personally support group members during storytelling. Although nurses reported Second Life was helpful in facilitating storytelling sessions and expressed overall satisfaction with using Second Life, open-ended comments registered difficulties encountered, mostly with technology. Three central themes emerged in sessions, representing a dynamic relationship between mental, spiritual, and emotional-behavioral responses to grief: cognitive readiness to learn about death, death really takes death experience, and emotional resilience. Conclusion This

  7. Using second life to facilitate peer storytelling for grieving oncology nurses.

    Science.gov (United States)

    Rice, Karen L; Bennett, Marsha J; Billingsley, Luanne

    2014-01-01

    Oncology nurses often experience intense emotional reactions to patient deaths but may be forced to ignore or hide their feelings because of work-related responsibilities. The complexity of nurses' work and personal lives creates obstacles for participating in traditional support groups where grieving nurses can bond and share. We hypothesized that using a web-based, three-dimensional (3-D) virtual world technology (Second Life) may provide a venue to facilitate peer storytelling to support nurses dealing with grief. We used a mixed-methods approach involving focus groups and surveys to explore the use of peer storytelling for grieving oncology nurses. Nine acute and ambulatory oncology nurses in groups of 3 participated using avatars in 5 group moderator-guided sessions lasting 1 hour each in a private 3-D outdoor virtual meeting space within Second Life. Baseline information was collected using a 12-item demographic and professional loss survey. At the end of the study, a 20-item survey was administered to measure professional losses during the study, exchange of support during sessions, and meaning-making and to evaluate peer storytelling using Second Life. Overall, nurses reported peer storytelling sessions in Second Life were helpful in making sense of and in identifying a benefit of their grief experience. They felt supported by both the group moderator and group members and were able to personally support group members during storytelling. Although nurses reported Second Life was helpful in facilitating storytelling sessions and expressed overall satisfaction with using Second Life, open-ended comments registered difficulties encountered, mostly with technology. Three central themes emerged in sessions, representing a dynamic relationship between mental, spiritual, and emotional-behavioral responses to grief: cognitive readiness to learn about death, death really takes death experience, and emotional resilience. This study suggests a potential benefit in

  8. Storytelling: a leadership and educational tool.

    Science.gov (United States)

    Kowalski, Karren

    2015-06-01

    A powerful tool that leaders and educators can use to engage the listeners-both staff and learners-is storytelling. Stories demonstrate important points, valuable lessons, and the behaviors that are preferred by the leader. Copyright 2015, SLACK Incorporated.

  9. Storytelling as an Instructional Method: Research Perspectives (Modeling and Simulations for Learning and Instruction)

    Science.gov (United States)

    2010-01-01

    told. In fact, storytelling does not stop in the classroom or in a formal training setting. Much of the culture and tradition of the military is passed...2010 2. REPORT TYPE Book 3. DATES COVERED 08-11-2006 to 31-12-2009 4. TITLE AND SUBTITLE Storytelling as an Instructional Method Research...better instructional storytelling because military instructors have historically relied heavily on that technique. One of the workshops major goals was

  10. Projekt Multimedia Storytelling. Konzeption und Umsetzung einer Content-Marketing-Plattform an der ETH-Bibliothek

    OpenAIRE

    Kyburz, Deborah

    2017-01-01

    Storytelling begeistert und macht als Methode von sich Reden. Die ETH-Bibliothek bediente sich des Storytelling für die Entwicklung und Umsetzung einer neuen Content-Marketing-Plattform namens Explora. Erzählt werden dort Geschichten zu digitalisierten Beständen der Sammlungen und Archive und zu Dienstleistungen der ETH-Bibliothek. Im Zentrum steht hierbei die Frage der attraktiven Präsentation des (Multimedia-)Contents. Der Beitrag skizziert, warum Storytelling und Wissenschaft eine geeignet...

  11. Digital Dentistry — Digital Impression and CAD/CAM System Applications

    Directory of Open Access Journals (Sweden)

    Gabor Alin-Gabriel

    2017-03-01

    Full Text Available Digital imprint and computer-aided design/computer-aided manufacture (CAD/CAM systems offer several benefits compared to traditional techniques. The use of a CAD/CAM system to scan preparations and generate restorations in-office, removes a second appointment for the patient. The existence of precision benefits in using complete systems and chairside scanning systems, has been proven. CAD/CAM restorations have a good longevity and meet the accepted clinical parameters. New digital impression methods are presently accessible, and before long, the long-awaited goal of sparing patients of one the most unpleasant practices in clinical dentistry, acquiring dental impressions, will be exchanged by intraoral digital scanning. CAD/CAM systems existing nowadays, can feed data through accurate digital scans created from plaster models, straight to manufacturing systems that can shape ceramic or resin restorations with no requirement of a physical copy of the prepared, adjacent, and antagonist teeth.

  12. The use of storytelling in quantitative research reports: A marketing research firm perspective

    Directory of Open Access Journals (Sweden)

    Vanessa Maritz

    2014-07-01

    Research purpose: This article investigates the use of storytelling as a tool for actionable reporting by South African marketing research firms Motivation for the study: Clients of marketing research firms often criticise research reports as being too technical and lacking in strategic value. Storytelling is a reporting technique that can be used to develop actionable research and provide clients with more strategic value. Research design, approach and method: A total of 26 in-depth qualitative interviews were conducted with client service directors and managers of marketing research firms that deliver quantitative research reports to clients. Main findings: Results indicated that all marketing research firms but one use storytelling. Barriers that impede more regular use are inexperienced research executives and the time intensity associated with creating stories. Practical/managerial implications: Storytelling should be used by marketing research firms to provide clients with more actionable research. Contribution/value-add: The study provides marketing research firms in South Africa with recommendations as to how to implement storytelling as a reporting technique, which will add value to clients and enable marketing research firms to remain competitive and develop relationships with clients.

  13. Interaction in Storytelling in Japanese Conversations: An Analysis of Story Recipients' Questions

    Science.gov (United States)

    Koike, Chisato

    2009-01-01

    This study investigates how "unknowing" story recipients (C. Goodwin, 1979) use different types of questions in order to actively participate in storytelling and collaboratively construct a story when a storyteller is relaying his or her past experience, by examining grammar, intonation, gaze, body movements, and sequence organization in Japanese…

  14. Digital processing data communication systems (bus systems)

    International Nuclear Information System (INIS)

    Fleck, K.

    1980-01-01

    After an introduction to the technology of digital processing data communication systems there are the following chapters: digital communication of processing data in automation technology, the technology of biserial communication, the implementaiton of a bus system, the data transmission of the TDC-2000 system of Honeywell's and the process bus CS 275 in the automation system TELEPERM M of Siemens AG. (WB) [de

  15. STORYTELLING EM ORGANIZAÇÕES: UMA FERRAMENTA DE GESTÃO E LIDERANÇA

    Directory of Open Access Journals (Sweden)

    Celso Huerta Gimenes

    2010-12-01

    Full Text Available A well succeeded leader is, among other things, a good storyteller. Storytelling has always been a fundamental resource in human groups: stories are used to socialize, communicate, lead, plan, think about, teach, motivate, deceive, understand, warn, investigate and for many other purposes. A remarkable story, told and repeated by the leaders of a company, usually motivates its collaborators more than manuals, norms or rules and writing procedures. Consequently, organizational leaders have generally used their ability to tell stories (metaphors, popular tales, anecdotes or even jokes to make their policies, plans and way of acting known. From the available literature, this work depicts this theme scenery with the purpose of collaborating with the dissemination among Brazilian companies of the manner storytelling has been applied. The storytelling is an important tool, but the studies have not been largely published yet.

  16. Can digital stories go where palliative care research has never gone before? A descriptive qualitative study exploring the application of an emerging public health research method in an indigenous palliative care context.

    Science.gov (United States)

    Williams, Lisa; Gott, Merryn; Moeke-Maxwell, Tess; Black, Stella; Kothari, Shuchi; Pearson, Sarina; Morgan, Tessa; Wharemate, Matua Rawiri; Hansen, Whaea Whio

    2017-09-04

    The World Health Organization (WHO) has called for global approaches to palliative care development. Yet it is questionable whether one-size-fits-all solutions can accommodate international disparities in palliative care need. More flexible research methods are called for in order to understand diverse priorities at local levels. This is especially imperative for Indigenous populations and other groups underrepresented in the palliative care evidence-base. Digital storytelling (DST) offers the potential to be one such method. Digital stories are short first-person videos that tell a story of great significance to the creator. The method has already found a place within public health research and has been described as a useful, emergent method for community-based participatory research. The aim of this study was to explore Māori participants' views on DST's usefulness, from an Indigenous perspective, as a research method within the discipline of palliative care. The digital storytelling method was adapted to include Māori cultural protocols. Data capturing participant experience of the study were collected using participant observation and anonymous questionnaires. Eight participants, seven women and one man, took part. Field notes and questionnaire data were analysed using critical thematic analysis. Two main themes were identified during analyses: 1) issues that facilitated digital storytelling's usefulness as a research method for Māori reporting on end of life caregiving; and 2) issues that hindered this process. All subthemes identified: recruitment, the pōwhiri process, (Māori formal welcome of visitors) and technology, related to both main themes and are presented in this way. Digital storytelling is an emerging method useful for exploring Indigenous palliative care issues. In line with a Health Promoting Palliative Care approach that centres research in communities, it helps meet the need for diverse approaches to involve underrepresented groups.

  17. Using storytelling with adult EFL learners: an enriching classroom experience

    OpenAIRE

    Adriana Vecino

    2016-01-01

    Storytelling has obvious benefits in the development of speaking and listening skills, vocabulary and memory abilities. It also nurtures reading and writing skills and offers learners opportunities to increase their confidence. Given the great value in employing storytelling as a support when learning a foreign language, I decided to use this technique with one of my adult EFL classrooms and observe the benefits and possible constraints. This paper presents the theoretical foundat...

  18. Storytelling: A Bridge to Korea.

    Science.gov (United States)

    Spagnoli, Cathy

    1995-01-01

    Maintains that storytelling is one of the world's oldest teaching tools and belongs in every social studies classroom. Recommends the use of Korean folk tales to help students understand Korean culture and gain insight into their own lives. Includes a list of classroom techniques, teacher's resources, and recommendations for folk tales. (CFR)

  19. The Mutual Storytelling Writing Game.

    Science.gov (United States)

    Scorzelli, James F.; Gold, Julie

    1999-01-01

    Because of differences in cultural backgrounds and learning styles, some children have a difficult time verbalizing their emotions or appear resistant to talking about themselves. Describes a technique, referred to as the mutual storytelling writing game, that has been found to be useful for children who have difficulty in engaging in traditional…

  20. Do writing and storytelling skill influence assessment of reflective ability in medical students' written reflections?

    Science.gov (United States)

    Aronson, Louise; Niehaus, Brian; DeVries, Charlie D; Siegel, Jennifer R; O'Sullivan, Patricia S

    2010-10-01

    Increasingly, students are asked to write reflections as part of their medical education, but some question the influence of other factors on the evaluation of these reflections. In this pilot study, the investigators determined whether scores from a validated rubric to measure reflective ability were affected by irrelevant variance resulting from writing or storytelling ability. Students in clerkships wrote reflections on professionalism. All were given identical prompts, with half receiving additional structured guidelines on reflection. Sixty reflections, 30 from each group, were randomly chosen and scored for reflection, writing, and storytelling by trained raters using validated rubrics. There was no correlation between reflection and either writing (r = 0.049, P = .35) or storytelling (r = 0.14, P = .13). The guidelines increased reflection, but not writing or storytelling scores. Reflection is a distinct construct unaffected by learners' writing or storytelling skills. These findings support reflective ability as a distinct skill.

  1. The psychosocial benefits of oral storytelling in school : developing identity and empathy through narrative

    OpenAIRE

    Hibbin, Rebecca Alison

    2016-01-01

    The oral re-telling of traditional tales, modelled by a storyteller and taught to children in school, can be understood as ‘non-instrumental’ practice in speaking and listening that emphasises oral language over the reading and writing of stories. While oral storytelling has significant benefits to children’s education and development, it is under-utilised within Primary Education in the UK. This interview and library-based study explores participant perceptions of oral storytelling in relati...

  2. Hybrid E-Learning Tool TransLearning: Video Storytelling to Foster Vicarious Learning within Multi-Stakeholder Collaboration Networks

    Science.gov (United States)

    van der Meij, Marjoleine G.; Kupper, Frank; Beers, Pieter J.; Broerse, Jacqueline E. W.

    2016-01-01

    E-learning and storytelling approaches can support informal vicarious learning within geographically widely distributed multi-stakeholder collaboration networks. This case study evaluates hybrid e-learning and video-storytelling approach "TransLearning" by investigation into how its storytelling e-tool supported informal vicarious…

  3. Storytelling Supported by Technology: An Alternative for EFL Children with Learning Difficulties

    Science.gov (United States)

    Lee, Sy-ying

    2012-01-01

    This action research aims to investigate how technology improves the conditions of storytelling to help enhance the learning attitude and motivation of EFL children with learning difficulty using power point designs and an online recording system--VoiceThread (http://voicethread.com/). The use of power point designs is to assure children of clear…

  4. Storytelling as an approach to evaluate the child's level of speech development

    Directory of Open Access Journals (Sweden)

    Ljubica Marjanovič Umek

    2004-05-01

    Full Text Available Both in developmental psychology and in linguistics, the child's storytelling is an interesting topic of research from the point of view of evaluating the child's level of speech development, especially of its pragmatic component, and from the point of view of teaching and learning in the preschool period. In the present study, children's storytelling in different situational contexts was analyzed and evaluated: with a picture book without any text, after listening to a text from a picture book, and after a suggested story beginning (ie., with the introductory sentence given to them. The sample included children of three age groups, approximately 4, 6 and 8 years; each age group had approximately the same numbers of boys and girls. A total of over 300 stories were collected, which were subsequently analyzed and evaluated using a set of story developmental level criteria. Two key criteria were used: story coherence and cohesion. Comparisons by age and gender, as well as by context of storytelling, show significant developmental differences in story content and structure for different age groups, and the important role of storytelling context. Differences in storytelling between boys and girls did not prove statistically significant. The findings also suggest new options and approaches for further stimulations of speech development within preschool and primary school curricula might be considered.

  5. Storytelling? Everyone Has a Story

    Science.gov (United States)

    Keller, Cynthia

    2012-01-01

    School librarians can assume an important role in preserving and perpetuating the oral tradition. The same skills and techniques when telling a personal story can be transmitted to telling various kinds of stories from literature and history. For school librarians to be successful storytellers, they need to select stories that they like and enjoy…

  6. Exploring new ways of media construction of citizenship in schools: from «Antigone» to transmedia storytelling

    Directory of Open Access Journals (Sweden)

    Gonzalo JOVER

    2015-06-01

    Full Text Available  Recent movements of citizen participation have found on the Internet and the Social Networks a favorable environment for development, which should lead us to a pedagogical reflection about the potential of virtual spaces for citizenship education. This article presents the theoretical basis and the pilot project of a school work which allows us to promote a concept of digital literacy that includes digital and civic competence. From the classic Antigone, conceived as the first act of civil disobedience, we explore the categories of public and private, which are perceived on this narration as opposite areas. Then we propose to understand the school as a space of conversation between both contexts. For this task, the project brings together the provocative capacity of classic literature and the potential of transmedia storytelling, where pupils are not only consumers but also critical participants before the social reality.y.

  7. User Study of a New Smart Toy for Children's Storytelling

    Science.gov (United States)

    Kara, Nuri; Aydin, Cansu Cigdem; Cagiltay, Kursat

    2014-01-01

    This article introduces StoryTech, a smart storytelling toy that offers children a mixed reality environment in which to tell imaginative stories. During usability testing, an empirical study was carried out with 90 child participants. The findings indicated that StoryTech creates a rich storytelling experience, especially for ages five and six.

  8. Digital System Reliability Test for the Evaluation of safety Critical Software of Digital Reactor Protection System

    Directory of Open Access Journals (Sweden)

    Hyun-Kook Shin

    2006-08-01

    Full Text Available A new Digital Reactor Protection System (DRPS based on VME bus Single Board Computer has been developed by KOPEC to prevent software Common Mode Failure(CMF inside digital system. The new DRPS has been proved to be an effective digital safety system to prevent CMF by Defense-in-Depth and Diversity (DID&D analysis. However, for practical use in Nuclear Power Plants, the performance test and the reliability test are essential for the digital system qualification. In this study, a single channel of DRPS prototype has been manufactured for the evaluation of DRPS capabilities. The integrated functional tests are performed and the system reliability is analyzed and tested. The results of reliability test show that the application software of DRPS has a very high reliability compared with the analog reactor protection systems.

  9. Generating Expressive Speech for Storytelling Applications

    NARCIS (Netherlands)

    Bailly, G.; Theune, Mariet; Meijs, Koen; Campbell, N.; Hamza, W.; Heylen, Dirk K.J.; Ordelman, Roeland J.F.; Hoge, H.; Jianhua, T.

    Work on expressive speech synthesis has long focused on the expression of basic emotions. In recent years, however, interest in other expressive styles has been increasing. The research presented in this paper aims at the generation of a storytelling speaking style, which is suitable for

  10. Oral Storytelling as Evidence of Pedagogy in Forager Societies.

    Science.gov (United States)

    Scalise Sugiyama, Michelle

    2017-01-01

    Teaching is reportedly rare in hunter-gatherer societies, raising the question of whether it is a species-typical trait in humans. A problem with past studies is that they tend to conceptualize teaching in terms of Western pedagogical practices. In contrast, this study proceeds from the premise that teaching requires the ostensive manifestation of generalizable knowledge: the teacher must signal intent to share information, indicate the intended recipient, and transmit knowledge that is applicable beyond the present context. Certain features of human communication appear to be ostensive in function (e.g., eye contact, pointing, contingency, prosodic variation), and collectively serve as "natural pedagogy." Tellingly, oral storytelling in forager societies typically employs these and other ostensive behaviors, and is widely reported to be an important source of generalizable ecological and social knowledge. Despite this, oral storytelling has been conspicuously overlooked in studies of teaching in preliterate societies. Accordingly, this study presents evidence that oral storytelling involves the use of ostension and the transmission of generic knowledge, thereby meeting the criteria of pedagogy.

  11. (REThinking the Legal Education Through the Storytelling Practices: The Example of the Jury

    Directory of Open Access Journals (Sweden)

    Tamer Fakhoury Filho

    2016-10-01

    Full Text Available It is necessary to (rethink legal education using new methodologies. This requires changing the dominant mindset in teaching and practice of law (still essentially based on conflict and judicial proceedings. A new model can be implemented with the strategic analysis of the law and the storytelling. The storytelling in the classroom and in professional practice, is one of the viable ways to implement these changes. As the storytelling is already used in the jury, it can also be used in other professional fields and enhanced as a tool teaching of law, regardless of discipline.

  12. Once upon a time: Storytelling as a knowledge translation strategy for qualitative researchers.

    Science.gov (United States)

    Bourbonnais, Anne; Michaud, Cécile

    2018-06-10

    Qualitative research should strive for knowledge translation toward the goal of closing the gap between knowledge and practice. However, it is often a challenge in nursing to identify knowledge translation strategies able to illustrate the usefulness of qualitative results in any given context. This article defines storytelling and uses pragmatism to examine storytelling as a strategy to promote the knowledge translation of qualitative results. Pragmatism posits that usefulness is defined by the people affected by the problem and that usefulness is promoted by modalities, like storytelling, that increase sensitivity to an experience. Indeed, stories have the power to give meaning to human behaviors and to trigger emotions, and in doing so bring many advantages. For example, by contextualizing research results and appealing to both the reason and the emotions of audiences, storytelling can help us grasp the usefulness of these research results. Various strategies exist to create stories that will produce an emotional experience capable of influencing readers' or listeners' actions. To illustrate the potential of storytelling as a knowledge translation strategy in health care, we will use our story of discovering this strategy during a qualitative study in a nursing home as an example. © 2018 John Wiley & Sons Ltd.

  13. Digital control systems. Verteilte Prozessleitsysteme

    Energy Technology Data Exchange (ETDEWEB)

    1984-01-01

    With a distinct description of the systems properties thin regulation shall provide a latter transparency for the use of digital control systems. The application of the new technique shall be facilitated, incitations for the further development shall be given and the compatibility of the systems shall be advanced. Moreover, the regulation can be used as criteria catalogue for the evaluation of digital systems.

  14. Designing and delivering facilitated storytelling interventions for chronic disease self-management: a scoping review.

    Science.gov (United States)

    Gucciardi, Enza; Jean-Pierre, Nicole; Karam, Grace; Sidani, Souraya

    2016-07-11

    Little is known about how to develop and deliver storytelling as an intervention to support those managing chronic illnesses. This scoping review aims to describe the core elements of storytelling interventions in order to help facilitate its implementation. A scoping review was conducted in seven databases for articles published up to May 2014 to identify interventions that describe in detail how storytelling was used to support people in disease self-management interventions. Ten articles met all inclusion criteria. Core elements consistently observed across the storytelling interventions were: reflection and interactive meaning-making of experiences; principles of informality and spontaneity; non-directional and non-hierarchical facilitation; development of group norms and conduct to create a community among participants; and both an individual and collective role for participants. Differences were also observed across interventions, such as: the conceptual frameworks that directed the design of the intervention; the type and training of facilitators; intervention duration; and how session topics were selected and stories delivered. Furthermore, evaluation of the intervention and outcome assessment varied greatly across studies. The use of storytelling can be a novel intervention to enhance chronic disease self-management. The core elements identified in the review inform the development of the intervention to be more patient-centred by guiding participants to take ownership of and lead the intervention, which differs significantly from traditional support groups. Storytelling has the potential to provide patients with a more active role in their health care by identifying their specific needs as well as gaps in knowledge and skills, while allowing them to form strong bonds with peers who share similar disease-related experiences. However, measures of impact differed across interventions given the variation in chronic conditions. Our findings can guide future

  15. Interactional convergence in conversational storytelling: when reported speech is a cue of alignment and/or affiliation.

    Science.gov (United States)

    Guardiola, Mathilde; Bertrand, Roxane

    2013-01-01

    This paper investigates how and when interactional convergence is established by participants in conversation. We analyze sequences of storytelling using an original method that combines Conversation Analysis and a corpus-based approach. In storytelling, the participant in the position of "listener" is expected to produce either generic or specific responses adapted to the storyteller's narrative. The listener's behavior produced within the current activity is a cue of his/her interactional alignment. We show here that the listener can produce a specific type of (aligned) response, which we term a reported speech utterance in echo. The participant who is not telling the story is nonetheless able to animate the characters, while reversing the usual asymmetric roles of storyteller and listener. The use of this device is a way for the listener to display his/her stance toward the events told by the storyteller. If the listener's stance is congruent with that of the storyteller, this reveals a high degree of affiliation between the participants. We present seventeen excerpts from a collection of 94 instances of Echo Reported Speech (ERS) which we examined using the concepts of alignment and affiliation in order to show how different kinds of convergent sequences are constructed. We demonstrate that this phenomenon is mainly used by the listener to align and affiliate with the storyteller by means of reformulative, enumerative, or overbidding ERS. We also show that in affiliative sequences, reported speech can be used by the listener in a humorous way in order to temporarily disalign. This disalignment constitutes a potential starting point for an oblique sequence, which, if accepted and continued by the storyteller, gives rise to a highly convergent sequence.

  16. Innovation in preregistration midwifery education: Web based interactive storytelling learning.

    Science.gov (United States)

    Scamell, Mandie; Hanley, Thomas

    2017-07-01

    through a critical description of the implementation of a web based interactive storytelling learning activity introduced into an undergraduate, preregistration midwifery education programme, this paper will explore how low-cost, low-fidelity online storytelling, designed using Moodle, can be used to enhance students' understanding of compassion and empathy in practice. cross sectional sample of first year undergraduate Midwifery students (n111) METHOD: drawing from both research and audit data collected in an Higher Education Institution in London England, the paper presents the case for using web based technology to create a sustainable model for midwifery education. initial results indicate that it is both the low cost and positive student evaluations of web based interactive storytelling, which make this approach to preregistration midwifery education which suggests that this approach has significant potential for learning and teaching in midwifery education in diverse settings around the world. Or how about: global relevance? . Copyright © 2017 Elsevier Ltd. All rights reserved.

  17. Utilizing Traditional Storytelling to Promote Wellness in American Indian Communities

    Science.gov (United States)

    HODGE, FELICIA SCHANCHE; PASQUA, ANNA; MARQUEZ, CAROL A.; GEISHIRT-CANTRELL, BETTY

    2011-01-01

    Utilizing storytelling to transmit educational messages is a traditional pedagogical method practiced by many American Indian tribes. American Indian stories are effective because they present essential ideas and values in a simple, entertaining form. Different story characters show positive and negative behaviors. The stories illustrate consequences of behaviors and invite listeners to come to their own conclusions after personal reflection. Because stories have been passed down through tribal communities for generations, listeners also have the opportunity to reconnect and identify with past tribal realities. This article reports on a research intervention that is unique in promoting health and wellness through the use of storytelling. The project utilized stories to help motivate tribal members to once more adopt healthy, traditional lifestyles and practices. The authors present and discuss the stories selected, techniques used in their telling, the preparation and setting for the storytelling, and the involvement and interaction of the group. PMID:11776018

  18. Personaliseret storytelling

    DEFF Research Database (Denmark)

    Jantzen, Christian

    2008-01-01

    Følelsesmarkedet er både nyt og gammelt. Nyt, fordi mikroøkonomien først i det seneste årti har fået øjnene op for følelsers rolle i almindelige beslutningsprocesser. Ældgammelt, fordi markedsføring i mere end hundrede år har handlet om at kommunikere og iscenesætte, så det appellerer til følelse...... følelserne. Artiklen forklarer, hvordan denne velkendte appel kan få et nyt virkemiddel: nemlig ved at spille ind på forbrugeres ønske om at være medproducent af ikke kun mening, men også varen. Der gives et eksempel på "personlig storytelling".    ...

  19. Storytelling, Values and Perceived Resilience among Chinese, Vietnamese, American and German Prospective Teachers

    Science.gov (United States)

    Stanley, Nile; Nguyen, Kate; Wilson, Hope; Stanley, Laurel; Rank, Astrid; Wang, Yonghui

    2015-01-01

    Numerous qualitative studies, mostly with English speaking Westerners, have shown the important role of storytelling and values in promoting resilience. However, this quantitative study helps fill the gaps in the research, by investigating the mediator effects of storytelling on values and resilience of American, German, Chinese, and Vietnamese…

  20. Storytelling: a clinical application for undergraduate nursing students.

    Science.gov (United States)

    Schwartz, Misty; Abbott, Amy

    2007-05-01

    Faculty from Creighton University School of Nursing participating in a grant set out to design and implement a model for teaching health care management in community-based settings. The goal of the grant was to cross-educate acute care faculty on how to provide holistic care to patients transitioning between acute care and the community with a focus on underserved and vulnerable populations and to incorporate this into acute care clinical experiences with students. One of the recurring topics during grant discussions was the importance of getting to know the patient's story and how it impacts the nurse-patient relationship. Key themes related to storytelling that emerged during grant meetings were listening, partnership, reciprocity, and solidarity. Grant participants identified various methods in which stories could be obtained and shared with others for educational purposes. Various storytelling techniques were implemented in the classroom and clinical settings as a means for teaching and learning. Examples of specific techniques implemented included case studies, journals, stories from practice, life reviews, and reminiscence therapy. The aim of the storytelling projects was to get students to gather information from multiple sources and to put it into a cohesive story in order to provide comprehensive, holistic, and individualized care.

  1. Digital fluorographic method and system

    International Nuclear Information System (INIS)

    Ledley, R.S.

    1985-01-01

    This invention relates to a digital fluorographic method and system, in particular a method and system which calls for the digitization and storage of first and second x-ray picture data derived before and after injection of a contrast medium into a subject. The digitized pictures are stored in separate memories in an associated system, and can be separately whole-picture processed to develop corresponding processed picture data. The resulting data are subtractively combined to produce data corresponding to a pictorial representation of differences between the x-ray picture before and after injection of the contrast medium

  2. Experience of digital control systems in Scandinavian BWRs

    International Nuclear Information System (INIS)

    Rydahl, I.

    1989-01-01

    Since 1984 digital control systems have been in operation in various Scandinavian BWRs. Examples of such digital control systems are: dual microprocessor based system for complete control of radwaste plant, three channel recirculation control system, and three channel feedwater control system. This paper describes Swedish development from one channel through three channel analog control systems to digital systems. The author describes experience of digital control systems during design, testing, commissioning and operation. The main benefits of digital compared with analog technology are discussed. Especially the outstanding facility of using a built-in process simulator for commissioning and tuning. The use of digital technology in nuclear safety system and future plans are dealt with

  3. Three Sides to Every Story: Preparing Patient and Family Storytellers, Facilitators, and Audiences

    Science.gov (United States)

    Hawthornthwaite, Lisa; Roebotham, Taylor; Lee, Lauren; O’Dowda, Mim; Lingard, Lorelei

    2018-01-01

    Background There is a growing recognition that patient engagement is necessary for the cultivation of patient- and family-centered care (PFCC) in the hospital setting. Acting on the emerging understanding that hearing stories from our patients gives valuable insight about our ability to provide compassionate PFCC, we developed an educational patient experience curriculum at our acute care teaching hospital. Objectives To understand the benefits and consequences of patient storytelling and to explore the impact of our curriculum on participants. Methods The curriculum was codesigned with patients to illustrate the value and meaning of PFCC to health professional audiences. We surveyed audience members at nursing orientation events and interviewed the patient storytellers who shared their stories. Results Participants indicated that patient stories could serve as lessons or reminders about the dimensions of PFCC and could inspire changes to practice. Storytellers reported an immensely rewarding experience and highlighted the value of educating and connecting with participants. However, they reported that the experience could also pose emotional challenges. Conclusion Careful and considerate facilitation of storytelling sessions is crucial to the delivery of a curriculum that is beneficial to both patients and participants. Our storytelling framework offers a novel approach to engaging patients in education, and it contributes to our existing understanding of how patient engagement efforts resonate within organizations. PMID:29702058

  4. Development of a post-intensive care unit storytelling intervention for surrogates involved in decisions to limit life-sustaining treatment.

    Science.gov (United States)

    Schenker, Yael; Dew, Mary Amanda; Reynolds, Charles F; Arnold, Robert M; Tiver, Greer A; Barnato, Amber E

    2015-06-01

    Surrogates involved in decisions to limit life-sustaining treatment for a loved one in the intensive care unit (ICU) are at increased risk for adverse psychological outcomes that can last for months to years after the ICU experience. Post-ICU interventions to reduce surrogate distress have not yet been developed. We sought to (1) describe a conceptual framework underlying the beneficial mental health effects of storytelling, and (2) present formative work developing a storytelling intervention to reduce distress for recently bereaved surrogates. An interdisciplinary team conceived the idea for a storytelling intervention based on evidence from narrative theory that storytelling reduces distress from traumatic events through emotional disclosure, cognitive processing, and social connection. We developed an initial storytelling guide based on this theory and the clinical perspectives of team members. We then conducted a case series with recently bereaved surrogates to iteratively test and modify the guide. The storytelling guide covered three key domains of the surrogate's experience of the patient's illness and death: antecedents, ICU experience, and aftermath. The facilitator focused on the parts of a story that appeared to generate strong emotions and used nonjudgmental statements to attend to these emotions. Between September 2012 and May 2013, we identified 28 eligible surrogates from a medical ICU and consented 20 for medical record review and recontact; 10 became eligible, of whom 6 consented and completed the storytelling intervention. The single-session storytelling intervention lasted from 40 to 92 minutes. All storytelling participants endorsed the intervention as acceptable, and five of six reported it as helpful. Surrogate storytelling is an innovative and acceptable post-ICU intervention for recently bereaved surrogates and should be evaluated further.

  5. A Mobile Mixed-Reality Environment for Children's Storytelling Using a Handheld Projector and a Robot

    Science.gov (United States)

    Sugimoto, Masanori

    2011-01-01

    This paper describes a system called GENTORO that uses a robot and a handheld projector for supporting children's storytelling activities. GENTORO differs from many existing systems in that children can make a robot play their own story in a physical space augmented by mixed-reality technologies. Pilot studies have been conducted to clarify the…

  6. Improving the EFL Learners’ Speaking Ability through Interactive Storytelling

    Directory of Open Access Journals (Sweden)

    Marzuki Marzuki

    2016-06-01

    Full Text Available This present research was aimed to improve the EFL learners’ speaking ability and their classroom activities through the implementation of Interactive Storytelling Strategy. Therefore, this study was directed to explore the beneficial of Interactive Storytelling that closely related to the EFL learners’ everyday activities at their home and school. The subject consisted of 22 of Junior High of Indonesian EFL learners. A Classroom Action Research in two cycles had been conducted within 6 meetings for every cycle. The meetings were focused on the interactivity and communicative ability among learners. The research result showed that the learners’ speaking ability improved from 17 or 72,27% passed in Cycle 1 to 22 or 100% passed the criteria of success in Cycle 2. It also showed that their classroom activities improved from 8 or 36,36% who were very active (VA and 14 or 63,64% who were active (A to 18 or 81,82% were very active (VA and 4 or 18,18% were active (A. In conclusion, the implementation of Interactive Storytelling Strategy increased the EFL learners’ speaking ability and their classroom activities.

  7. Innovating a business model for services with storytelling

    DEFF Research Database (Denmark)

    Lund, Morten

    2012-01-01

    In recent years, the notion of business models has been able to innovate the way companies create new business opportunities. However, because business models most often constitute on a complex interplay of several actors, there is a need to be able to explore the nature of a business model....... This paper will propose to describe a business model by means of storytelling. In addition the paper will introduce the concept of archetypes of business models with the aim to seek a pat- tern in the light of the numerous business models available. Two cases will illustrate and dis- cuss storytelling...... and archetypes, and lead to the conclusion that they represent a valuable ap- proach to understanding and innovating business models....

  8. The Presidents’ Tales. Storytelling and Biographical Stories in the Case of Pedro Pablo Kuczynski

    Directory of Open Access Journals (Sweden)

    Mathias Mackelmann

    2017-12-01

    Full Text Available The following article analyzes the use of storytelling and biographical stories as elements of communication by presidential governments in Peru. It emphasizes Pedro Pablo Kuczynski administration. It briefly refers to the storytelling techniques used during the campaign that led to his election and then focuses mainly on the storytelling process during his current administration. The different strategies used are discussed in detail, analyzing whether they represent a successful formula to communicate with citizens and maintain a good government image. Finally, the article addresses external political factors that could radically change the population’s perception.

  9. Storytelling, the Threshold of Illegal Advertising on Consumer Rights Under

    OpenAIRE

    Oliveira, Josinaldo Leal de; Cezar, Thyago

    2016-01-01

    Understanding the advertising control system on consumer rights should be a concern of the operator's right, there is a view of the power of the front advertising phenomenon to a vulnerable subject: the consumer. Every day more companies have used marketing and advertising techniques to present their products to the consumer market, and currently a technique that has been widely used is the storytelling, however, this technique must meet certain parameters otherwise lead the consumer into err...

  10. Stories of policing : the role of storytelling in police students' sensemaking of early work-based experiences

    OpenAIRE

    Rantatalo, Oscar; Karp, Staffan

    2018-01-01

    Storytelling has been shown to play a key role in transferring work experience from more experienced towards novices in a number of vocational educational practices, however previous studies have not to the same extent dealt with the role of students’ own storytelling practices for sensemaking of work experience. This study set out to examine police students’ storytelling of their first occupational experiences from a sensemaking perspective, with an analysis drawing on the concepts of enactm...

  11. Storytelling in the Second Language Classroom

    Science.gov (United States)

    Pennington, Gill

    2009-01-01

    The power of storytelling is universal. Throughout history, and throughout the world, communities have gathered together their stories as a way of making meaning from their experiences and of making connections between themselves. This paper examines the role stories play in helping us to identify ourselves as cultural beings and it describes how…

  12. 2011 "Cour des Contes" storytelling festival

    CERN Multimedia

    2011-01-01

    The "Cour des Contes" storytelling festival will take place in Plan-les-Ouates (Geneva) from 6 to 15 May 2011. This year, for the first time, stories will be told in English at 11 a.m. on Sunday, 15 May, at the "La Julienne" arts and culture centre.   More information  

  13. Digital control system of advanced reactor

    International Nuclear Information System (INIS)

    Peng Huaqing; Zhang Rui; Liu Lixin

    2001-01-01

    This article produced the Digital Control System For Advanced Reactor made by NPIC. This system uses Siemens SIMATIC PCS 7 process control system and includes five control system: reactor power control system, pressurizer level control system, pressurizer pressure control system, steam generator water level control system and dump control system. This system uses three automatic station to realize the function of five control system. Because the safety requisition of reactor is very strict, the system is redundant. The system configuration uses CFC and SCL. the human-machine interface is configured by Wincc. Finally the system passed the test of simulation by using RETRAN 02 to simulate the control object. The research solved the key technology of digital control system of reactor and will be very helpful for the nationalization of digital reactor control system

  14. A Comparative Study on Storytelling Perceptions of Chinese, Vietnamese, American, and German Education Students

    Science.gov (United States)

    Nguyen, Kate; Stanley, Nile; Stanley, Laurel; Rank, Astrid; Wang, Yonghui

    2016-01-01

    The study compared the perceptions of adults from four countries about storytelling. Americans (N = 153), Germans (N = 163), Chinese (N = 324), and Vietnamese (N = 356) completed a survey. Americans' scores on measures of storytelling experiences were the highest overall. Americans and Germans reported having significantly more childhood…

  15. Storytelling and Repetitive Narratives for Design Empathy

    DEFF Research Database (Denmark)

    Fritsch, Jonas; Judice, Andrea; Soini, Katja

    2007-01-01

    study. In this paper, we show how we attained an empathic understanding through storytelling and aroused empathy to others using repetitive narratives in an experimental presentation bringing forth factual, reflective and experiential aspects of the user information. Taking as a starting point our...

  16. Digital System Categorization Methodology to Support Integration of Digital Instrumentation and Control Models into PRAs

    International Nuclear Information System (INIS)

    Arndt, Steven A.

    2011-01-01

    It has been suggested that by categorizing the various digital systems used in safety critical applications in nuclear power plants, it would be possible to determine which systems should be modeled in the analysis of the larger plant wide PRA, at what level of detail the digital system should be modeled and using which methods. The research reported in this paper develops a categorization method using system attributes to permit a modeler to more effectively model the systems that will likely have the most critical contributions to the overall plant safety and to more effectively model system interactions for those digital systems where the interactions are most important to the overall accuracy and completeness of the plant PRA. The proposed methodology will categorize digital systems based on certain attributes of the systems themselves and how they will be used in the specific application. This will help determine what digital systems need to be modeled and at what level of detail, and can be used to guide PRA analysis and regulatory reviews. The three-attribute categorization strategy that was proposed by Arndt is used as the basis for the categorization methodology developed here. The first attribute, digital system complexity, is based on Type Il interactions defined by Aldemir and an overall digital system size and complexity index. The size and complexity index used are previously defined software complexity metrics. Potential sub-attributes of digital system complexity include, design complexity, software complexity, hardware complexity, system function complexity and testability. The second attribute, digital system interactions/inter-conductivity, is a combination of Rushby's coupling and Ademir's Type I interactions. Digital systems that are loosely coupled and/or have very few Type I interaction would not interact dynamically with the overall system and would have a low interactions/inter-conductivity score. Potential sub-attributes of digital system

  17. Digital System Categorization Methodology to Support Integration of Digital Instrumentation and Control Models into PRAs

    Energy Technology Data Exchange (ETDEWEB)

    Arndt, Steven A. [U.S. Nuclear Regulatory Commission, Washington D.C. (United States)

    2011-08-15

    It has been suggested that by categorizing the various digital systems used in safety critical applications in nuclear power plants, it would be possible to determine which systems should be modeled in the analysis of the larger plant wide PRA, at what level of detail the digital system should be modeled and using which methods. The research reported in this paper develops a categorization method using system attributes to permit a modeler to more effectively model the systems that will likely have the most critical contributions to the overall plant safety and to more effectively model system interactions for those digital systems where the interactions are most important to the overall accuracy and completeness of the plant PRA. The proposed methodology will categorize digital systems based on certain attributes of the systems themselves and how they will be used in the specific application. This will help determine what digital systems need to be modeled and at what level of detail, and can be used to guide PRA analysis and regulatory reviews. The three-attribute categorization strategy that was proposed by Arndt is used as the basis for the categorization methodology developed here. The first attribute, digital system complexity, is based on Type Il interactions defined by Aldemir and an overall digital system size and complexity index. The size and complexity index used are previously defined software complexity metrics. Potential sub-attributes of digital system complexity include, design complexity, software complexity, hardware complexity, system function complexity and testability. The second attribute, digital system interactions/inter-conductivity, is a combination of Rushby's coupling and Ademir's Type I interactions. Digital systems that are loosely coupled and/or have very few Type I interaction would not interact dynamically with the overall system and would have a low interactions/inter-conductivity score. Potential sub-attributes of

  18. Development of digital safety system logic and control

    International Nuclear Information System (INIS)

    Nishikawa, H.; Sakamoto, H.

    1995-01-01

    Advanced-BWR (ABWR) uses total digital control and instrumentation (C and I) system. In particular, ABWR adopts a newly developed safety system using advanced digital technology. In the presentation the digital safety system design, manufacturing and factory validation test method are shortly overviewed. The digital safety system consists of micro-processor based digital controllers, data and information transmission by optical fibers and human-machine interface using color flat displays. This new developed safety system meet the nuclear safety requirements such as high reliability, independence of divisions, operability and maintainability. (2 refs., 4 figs., 1 tab.)

  19. Teaching Storytelling as a Leadership Practice

    Science.gov (United States)

    Cleverley-Thompson, Shannon

    2018-01-01

    The ability to tell stories can be an important leadership attribute and skill to master in order to be a successful leader (Baldoni, 2003; Denning, 2004; Kouzes & Posner, 2012). Storytelling is a central component of effective communication for leaders and a skill to master for future leadership success. This paper supports active learning,…

  20. Digital I and C system upgrade integration technique

    Energy Technology Data Exchange (ETDEWEB)

    Huang, H. W. [Inst. of Nuclear Energy Research (INER), No. 1000, Wenhua Road, Chiaan Village, Longtan Township, Taoyuan County, 32546, Taiwan (China); Shih, C. [Inst. of Nuclear Engineering and Science, National Tsing Hua Univ., 101, Sec. 2, Kuang Fu Rd, Hsinchu, Taiwan (China); Wang, J. R. [Inst. of Nuclear Energy Research (INER), No. 1000, Wenhua Road, Chiaan Village, Longtan Township, Taoyuan County, 32546, Taiwan (China); Huang, K. C. [Inst. of Nuclear Engineering and Science, National Tsing Hua Univ., 101, Sec. 2, Kuang Fu Rd, Hsinchu, Taiwan (China)

    2012-07-01

    This work developed an integration technique for digital I and C system upgrade, the utility can replace the I and C systems step by step systematically by this method. Inst. of Nuclear Energy Research (INER) developed a digital Instrumentation and Control (I and C) replacement integration technique on the basis of requirement of the three existing nuclear power plants (NPPs), which are Chin-Shan (CS) NPP, Kuo-Sheng (KS) NPP, and Maanshan (MS) NPP, in Taiwan, and also developed the related Critical Digital Review (CDR) Procedure. The digital I and C replacement integration technique includes: (I) Establishment of Nuclear Power Plant Digital Replacement Integration Guideline, (2) Preliminary Investigation on I and C System Digitalization, (3) Evaluation on I and C System Digitalization, and (4) Establishment of I and C System Digitalization Architectures. These works can be a reference for performing I and C system digital replacement integration of the three existing NPPs of Taiwan Power Company (TPC). A CDR is the review for a critical system digital I and C replacement. The major reference of this procedure is EPRI TR- 1011710 (2005) 'Handbook for Evaluating Critical Digital Equipment and Systems' which was published by the Electric Power Research Inst. (EPRI). With this document, INER developed a TPC-specific CDR procedure. Currently, CDR becomes one of the policies for digital I and C replacement in TPC. The contents of this CDR procedure include: Scope, Responsibility, Operation Procedure, Operation Flow Chart, CDR review items. The CDR review items include the comparison of the design change, Software Verification and Validation (SVandV), Failure Mode and Effects Analysis (FMEA), Evaluation of Diversity and Defense-in-depth (D3), Evaluation of Watchdog Timer, Evaluation of Electromagnetic Compatibility (EMC), Evaluation of Grounding for System/Component, Seismic Evaluation, Witness and Inspection, Lessons Learnt from the Digital I and C Failure

  1. Digital I and C system upgrade integration technique

    International Nuclear Information System (INIS)

    Huang, H. W.; Shih, C.; Wang, J. R.; Huang, K. C.

    2012-01-01

    This work developed an integration technique for digital I and C system upgrade, the utility can replace the I and C systems step by step systematically by this method. Inst. of Nuclear Energy Research (INER) developed a digital Instrumentation and Control (I and C) replacement integration technique on the basis of requirement of the three existing nuclear power plants (NPPs), which are Chin-Shan (CS) NPP, Kuo-Sheng (KS) NPP, and Maanshan (MS) NPP, in Taiwan, and also developed the related Critical Digital Review (CDR) Procedure. The digital I and C replacement integration technique includes: (I) Establishment of Nuclear Power Plant Digital Replacement Integration Guideline, (2) Preliminary Investigation on I and C System Digitalization, (3) Evaluation on I and C System Digitalization, and (4) Establishment of I and C System Digitalization Architectures. These works can be a reference for performing I and C system digital replacement integration of the three existing NPPs of Taiwan Power Company (TPC). A CDR is the review for a critical system digital I and C replacement. The major reference of this procedure is EPRI TR- 1011710 (2005) 'Handbook for Evaluating Critical Digital Equipment and Systems' which was published by the Electric Power Research Inst. (EPRI). With this document, INER developed a TPC-specific CDR procedure. Currently, CDR becomes one of the policies for digital I and C replacement in TPC. The contents of this CDR procedure include: Scope, Responsibility, Operation Procedure, Operation Flow Chart, CDR review items. The CDR review items include the comparison of the design change, Software Verification and Validation (SVandV), Failure Mode and Effects Analysis (FMEA), Evaluation of Diversity and Defense-in-depth (D3), Evaluation of Watchdog Timer, Evaluation of Electromagnetic Compatibility (EMC), Evaluation of Grounding for System/Component, Seismic Evaluation, Witness and Inspection, Lessons Learnt from the Digital I and C Failure Events. A

  2. Songs and storytelling: bringing health messages to life in Uganda.

    Science.gov (United States)

    Silver, D

    2001-01-01

    In villages without doctors and hospitals in the remote eastern Ugandan district of Pallisa, traditional birth attendants and mothers are solving the most serious health problems through the teaching power of songs and stories. The village's rich oral tradition was enlisted as the principal means not only for transmitting these important health messages, but also for supporting their practice throughout the community. Utilizing existing community traditions such as songs and storytelling offers culturally appropriate ways of enhancing the communications component of the health care system to make it serve the poor majority in a readily comprehensible, credible, affordable, and accessible form. These non-formal active-learning methods are highly compatible with and promotive of the general principles of primary health care, especially for their empowering, participatory and sustainable qualities. It is only a natural extension for health educators to more fully employ the use of the time-honored oral traditions of songs and storytelling as a vehicle for communicating health messages. For students in the health professions, awareness of these proven principles for engaging people at the local levels will contribute to more effective training, strategic program design, and advocacy.

  3. Modems for emerging digital cellular-mobile radio system

    Science.gov (United States)

    Feher, Kamilo

    1991-01-01

    Digital modem techniques for emerging digital cellular telecommunications-mobile radio system applications are described and analyzed. In particular, theoretical performance, experimental results, principles of operation, and various architectures of pi/4-QPSK (pi/4-shifted coherent or differential QPSK) modems for second-generation US digital cellular radio system applications are presented. The spectral/power efficiency and performance of the pi/4-QPSK modems (American and Japanese digital cellular emerging standards) are studied and briefly compared to GMSK (Gaussian minimum-shift keying) modems (proposed for European DECT and GSM cellular standards). Improved filtering strategies and digital pilot-aided (digital channel sounding) techniques are also considered for pi/4-QPSK and other digital modems. These techniques could significantly improve the performance of digital cellular and other digital land mobile and satellite mobile radio systems. More spectrally efficient modem trends for future cellular/mobile (land mobile) and satellite communication systems applications are also highlighted.

  4. Peering into a Chilean black box: parental storytelling in pediatric genetic counseling.

    Science.gov (United States)

    Ordonez, Jessica; Margarit, Sonia; Downs, Katy; Yashar, Beverly M

    2013-12-01

    While genetic counseling has expanded to multiple international settings, research about providing culturally sensitive services to non-U.S. patients is limited. To gain insights, we utilized a process study to explore parental communication in pediatric genetics clinics in Chile. We utilized a phenomenological hermeneutic approach to assess storytelling in six pediatric sessions that were conducted in Spanish, and translated into English. The majority of the sessions focused on information gathering (35 %), and providing medical (20 %) and genetics education (18 %). The 14 instances of storytelling we identified usually emerged during information gathering, genetics education, and the closing of the session. Stories illustrated parental efforts to create a cognitive and emotional context for their child's genetic diagnosis. Parents emerged as competent caregivers who discussed the role of the child as a social being in the family and the larger community. Our analysis found that genetic counseling sessions in the U.S. and Chile are structured similarly and although communication is not a balanced process, parents use storytelling to participate as active agents in the session. Via storytelling, we learned that parents are working to understand and gain control over their child's genetic diagnosis by relying on mechanisms that extend beyond the genetics appointment.

  5. Supporting cancer patients and their relatives through storytelling

    DEFF Research Database (Denmark)

    la Cour, Karen; Ledderer, Loni; Hansen, Helle Ploug

    2016-01-01

    observations, informal conversations and follow-up interviews conducted one month after completing the intervention. Analysis was performed drawing on narrative theory combined with social practice theory. The results demonstrate that the use of storytelling and metaphors intertwined with other course...... activities, such as dancing and arts & crafts, provided the patients and their relatives with strategies to manage cancer-related concerns, which they were later able to apply in their everyday lives. The study results may be useful to other professionals in clinical practice for rehabilitation purposes......Previous research on psychosocial support for cancer-related concerns has primarily focused on either patients or their relatives, although limited research is available on how patients and their relatives can be supported together. The aim of this article is to explore the use of storytelling...

  6. Inattentive listening undermines self-verification in personal storytelling.

    Science.gov (United States)

    Pasupathi, Monisha; Rich, Ben

    2005-08-01

    Two studies explore the narrative construction of self-perceptions in conversational storytelling among pairs of same-sex friends. Specifically, the studies examined how listener behavior can support or undermine attempts to self-verify in personal storytelling. In two studies (n=100 dyads), speakers told attentive, distracted, or disagreeable (Study 1 only) friends about a recent experience. Distracted, but not disagreeable, friends tended to undermine participants' attempts to verify their self-perception of being interested in an activity (Study 1) or their self-perception that an event was typical for them (Study 2). These results support the notion that friends can be an important source of influence on self-perceptions and, perhaps surprisingly, suggest that responsiveness from friends, rather than agreement per se, may be crucial for supporting self-verification processes.

  7. Digital image information systems in radiology

    International Nuclear Information System (INIS)

    Greinacher, C.F.C.; Luetke, B.; Seufert, G.

    1987-01-01

    About 25% of all patient examinations are performed digitally in a today's radiological department. A computerized system is described that supports generation, transport, interpretation and archiving of digital radiological images (Picture Archiving and Communication System PACS). The technical features concerning image communication via local area networks, image storage on magnetic and optical media and digital workstations for image display and manipulation are described. A structured system architecture is introduced. It allows flexible adaption to individual organizations and minimizes the requirements of the communication network. (orig.) [de

  8. More than One Way to Tell a Story: Integrating Storytelling into Your Law Course

    Science.gov (United States)

    Steslow, Donna M.; Gardner, Carolyn

    2011-01-01

    Storytelling has been used in diverse educational settings. It is employed at all educational levels, from elementary schools to graduate schools. Approximately twenty years ago, law school professors began writing about the application of storytelling to various law school subjects as an alternative to the traditional case method. Legal scholars…

  9. The Politics of Storytelling: Unfolding the Multiple Layers of Politics in (P)AR Publications

    Science.gov (United States)

    Santos, Doris

    2012-01-01

    In the social sciences, inquiry into the relationship between storytelling and politics is based on a notion of historical continuity. One problem is the possible trap of inevitability inherent in this notion--that something which happened "had to happen". Hannah Arendt's conception of political theory as storytelling overcomes this trap,…

  10. Everybody Has a Story: Storytelling as a Community Building Exploration of Equity and Access

    Science.gov (United States)

    Baloche, Lynda

    2014-01-01

    Utilizing the voices of students in an undergraduate teacher preparation program, this article describes the use of a collaborative storytelling experience. Situated within the context of cooperative base groups, this collaborative storytelling has been designed to help pre-service teachers examine their own experiences in school in an effort to…

  11. Storytelling in the Early Bereavement Period to Reduce Emotional Distress Among Surrogates Involved in a Decision to Limit Life Support in the ICU: A Pilot Feasibility Trial.

    Science.gov (United States)

    Barnato, Amber E; Schenker, Yael; Tiver, Greer; Dew, Mary Amanda; Arnold, Robert M; Nunez, Eduardo R; Reynolds, Charles F

    2017-01-01

    Surrogate decision makers involved in decisions to limit life support for an incapacitated patient in the ICU have high rates of adverse emotional health outcomes distinct from normal processes of grief and bereavement. Narrative self-disclosure (storytelling) reduces emotional distress after other traumatic experiences. We sought to assess the feasibility, acceptability, and tolerability of storytelling among bereaved surrogates involved in a decision to limit life support in the ICU. Pilot single-blind trial. Five ICUs across three hospitals within a single health system between June 2013 and November 2014. Bereaved surrogates of ICU patients. Storytelling and control conditions involved printed bereavement materials and follow-up assessments. Storytelling involved a single 1- to 2-hour home or telephone visit by a trained interventionist who elicited the surrogate's story. The primary outcomes were feasibility (rates of enrollment, intervention receipt, 3- and 6-mo follow-up), acceptability (closed and open-ended end-of-study feedback at 6 mo), and tolerability (acute mental health services referral). Of 53 eligible surrogates, 32 (60%) consented to treatment allocation. Surrogates' mean age was 55.5 (SD, 11.8), and they were making decisions for their parent (47%), spouse (28%), sibling (13%), child (3%), or other relation (8%). We allocated 14 to control and 18 to storytelling, 17 of 18 (94%) received storytelling, 14 of 14 (100%) and 13 of 14 (94%) control subjects and 16 of 18 (89%) and 17 of 18 (94%) storytelling subjects completed their 3- and 6-month telephone assessments. At 6 months, nine of 13 control participants (69%) and 16 of 17 storytelling subjects (94%) reported feeling "better" or "much better," and none felt "much worse." One control subject (8%) and one storytelling subject (6%) said that the study was burdensome, and one control subject (8%) wished they had not participated. No subjects required acute mental health services referral. A

  12. Zen and the Art of Storytelling

    Science.gov (United States)

    Bai, Heesoon; Cohen, Avraham

    2014-01-01

    This paper explores the contribution of Zen storytelling to moral education. First, an understanding of Zen practice, what it is and how it is achieved, is established. Second, the connection between Zen practice and ethics is shown in terms of the former's ability to cultivate moral emotions and actions. It is shown that Zen practice works…

  13. Certification of digital system software

    International Nuclear Information System (INIS)

    Waclo, J.; Cook, B.; Adomaitis, D.

    1991-01-01

    The activities involved in the successful application of digital systems to Nuclear Protection functions is not achieved through happenstance. At Westinghouse there has been a longstanding program to utilize digital state of the art technology for protection system advancement. Thereby gaining the advantages of increased system reliability, performance, ease of operation and reduced maintenance costs. This paper describes the Westinghouse background and experience in the safety system software development process, including Verification and Validation, and its application to protection system qualification and the successful use for licensing the Eagle 21 Digital Process Protection System Upgrade. In addition, the lessons learned from this experience are discussed from the perspective of improving the development process through applying feedback of the measurements made on the process and the software product quality. The goal of this process optimization is to produce the highest possible software quality while recognizing the real world constraints of available resources, project schedule and the regulatory policies that are customary in the nuclear industry

  14. Lessons learned in digital upgrade projects digital control system implementation at US nuclear power stations

    International Nuclear Information System (INIS)

    Kelley, S.; Bolian, T. W.

    2006-01-01

    AREVA NP has gained significant experience during the past five years in digital upgrades at operating nuclear power stations in the US. Plants are seeking modernization with digital technology to address obsolescence, spare parts availability, vendor support, increasing age-related failures and diminished reliability. New systems offer improved reliability and functionality, and decreased maintenance requirements. Significant lessons learned have been identified relating to the areas of licensing, equipment qualification, software quality assurance and other topics specific to digital controls. Digital control systems have been installed in non safety-related control applications at many utilities within the last 15 years. There have also been a few replacements of small safety-related systems with digital technology. Digital control systems are proving to be reliable, accurate, and easy to maintain. Digital technology is gaining acceptance and momentum with both utilities and regulatory agencies based upon the successes of these installations. Also, new plants are being designed with integrated digital control systems. To support plant life extension and address obsolescence of critical components, utilities are beginning to install digital technology for primary safety-system replacement. AREVA NP analyzed operating experience and lessons learned from its own digital upgrade projects as well as industry-wide experience to identify key issues that should be considered when implementing digital controls in nuclear power stations

  15. Development of prototype digital LLRF system at RRCAT

    International Nuclear Information System (INIS)

    Tiwari, Nitesh; Bagduwal, Pritam S.; Sharma, Dheeraj; Chakraborty, Shoubhik; Lad, Mahendra; Hannurkar, P.R.

    2013-01-01

    RF field is used in accelerator to accelerate the charge particles. The beam parameters depend highly on the stability of the RF field. Due to dynamic beam loading conditions the variations in RF parameters of accelerating structures needs to be controlled precisely, hence low level RF feedback control system plays vital role. Considering revolutionary development in the field of digital electronics and inherent advantages of digital systems, digital LLRF control system work was taken up. The digital LLRF system consists of two major units namely RF processing and digital processing. RF processing unit uses I/Q modulator for amplitude and phase control. This unit provides synchronized clock using ÷16 pre-scalar and also performs up conversion and down conversion for synchronized LO and IF generation respectively, along with required amplification and filtering. Digital processing unit takes down converted IF signal with appropriate sampling rate for I/Q detection. To extract the amplitude and phase information I/Q data is digitally filtered and processed using CORDIC algorithm in FPGA. I/Q modulator is used for controlling the amplitude and phase of RF field. Prototype development of digital LLRF control system for 325 MHz, 650 MHz is in progress. Digital LLRF system at 505 MHz has been installed in one RF station of Indus-2 RF system. In this paper development of prototype Digital LLRF system at RFSD, Raja Ramanna Centre for Advanced Technology and results are presented. (author)

  16. DIGITAL STORYTELLING: Kizoa, Animoto, and Photo Story 3

    Directory of Open Access Journals (Sweden)

    Kevin YEE

    2012-01-01

    Full Text Available Educators know that students create better projects when they are personally invested in the material (Brookhart, Bronowicz 2003; McInerney 2008; Braxton 2008. The rewards are particularly significant when students can exercise some degree of creativity in the process of developing their projects (Su 2009. Possibly this is a result of engaging both hemispheres of the brain (Tatar 2009, or otherwise simply a reflection of the human preference to employ creativity in any endeavor, including “work” related ones.One tried-and-true avenue for creative expression is through the use of stories or narratives. Simply including a narrative component may provide enough creative ammunition for students to feel that a particular assignment can be more interesting (Clark 2010, if their work is to be wrapped around a narrative format, such as a short story in favor of an essay or formal writing. But there are numerous free technology tools available today that take the process one step further, by injecting different editing options and high-end production values. Students do not merely assemble a story in words. They can now do it primarily with images, and many of the slideshow services online allow for text captions, dynamic transitions, special effects, and relevant animations. Students become videographers and directors as much as they function as storytellers. The slideshow builders thus do a better job than “old fashioned” essay/short story assignments at meeting the need of 21st century students, many of whom arrive at institutions of higher learning with at least an already-ingrained interest in such tools, if not explicit experience.Kizoa (www.kizoa.com offers a simple menu-driven, Flash-based interface for users to craft slideshows with uploaded images, added text, transitions, animations, special effects, and music selected from their limited online repository or uploaded in mp3 format. Users drag images and any desired effects onto a

  17. The Psychosocial Benefits of Oral Storytelling in School: Developing Identity and Empathy through Narrative

    Science.gov (United States)

    Hibbin, Rebecca

    2016-01-01

    The oral re-telling of traditional tales, modelled by a storyteller and taught to children in school, can be understood as 'non-instrumental' practice in speaking and listening that emphasises oral language over the reading and writing of stories. While oral storytelling has significant benefits to children's education and development, it is…

  18. The Edge of Messy: Interplays of Daily Storytelling and Grand Narratives in Teacher Learning

    Science.gov (United States)

    Selland, Makenzie K.

    2017-01-01

    This paper examines the interplay of daily storytelling and societal narratives of teaching in one student teacher's experience. Drawing on narrative and post-structural theories, I conducted a case study using narrative inquiry and ethnographic methods to examine the moment-to-moment storytelling of one student teacher across a range of teaching…

  19. Supporting Self-Determined Indigenous Innovations: Rethinking the Digital Divide in Canada

    Directory of Open Access Journals (Sweden)

    Jasmin Winter

    2018-02-01

    Full Text Available This article seeks to revisit dominant narratives of digital technological development in Indigenous communities in Canada. By prioritizing Indigenous voices and drawing from concepts of self-determination and sovereignty, this analysis reorients discourse surrounding the “digital divide” towards a strength-based approach that positions Indigenous peoples as innovators and creators, not just consumers, of digital technologies. This article begins with a discussion of how dominant media has used technology and technological imagery to misrepresent Indigenous cultures and perpetuate colonial biases, and emphasizes the importance of making space for Indigenous future imagery. Following this is a discussion of digital storytelling and virtual landscapes, showcasing a small sample of Indigenous initiatives online, in video game and app development, and in augmented and virtual reality. Finally, this article considers the potential of “makerspaces” as a framework for future action to bridge theory and practice.

  20. Robust digital controllers for uncertain chaotic systems: A digital redesign approach

    Energy Technology Data Exchange (ETDEWEB)

    Ababneh, Mohammad [Department of Controls, FMC Kongsberg Subsea, FMC Energy Systems, Houston, TX 77067 (United States); Barajas-Ramirez, Juan-Gonzalo [CICESE, Depto. De Electronica y Telecomunicaciones, Ensenada, BC, 22860 (Mexico); Chen Guanrong [Centre for Chaos Control and Synchronization, Department of Electronic Engineering, City University of Hong Kong (China); Shieh, Leang S. [Department of Electrical and Computer Engineering, University of Houston, Houston, TX 77204-4005 (United States)

    2007-03-15

    In this paper, a new and systematic method for designing robust digital controllers for uncertain nonlinear systems with structured uncertainties is presented. In the proposed method, a controller is designed in terms of the optimal linear model representation of the nominal system around each operating point of the trajectory, while the uncertainties are decomposed such that the uncertain nonlinear system can be rewritten as a set of local linear models with disturbed inputs. Applying conventional robust control techniques, continuous-time robust controllers are first designed to eliminate the effects of the uncertainties on the underlying system. Then, a robust digital controller is obtained as the result of a digital redesign of the designed continuous-time robust controller using the state-matching technique. The effectiveness of the proposed controller design method is illustrated through some numerical examples on complex nonlinear systems--chaotic systems.

  1. Interactional convergence in conversational storytelling: when reported speech is a cue of alignment and/or affiliation

    Directory of Open Access Journals (Sweden)

    Mathilde eGuardiola

    2013-10-01

    Full Text Available This paper investigates how and when interactional convergence is established by participants in conversation. We analyze sequences of storytelling using an original method which combines Conversation Analysis and a corpus-based approach. In storytelling, the participant in the position of listener is expected to produce either generic or specific responses adapted to the storyteller’s narrative. The listener’s behavior produced within the current activity, is a cue of his or her interactional alignment. We show here that the listener can produce a specific type of (aligned response which we term a reported speech utterance in echo. The participant who is not telling the story is nonetheless able to animate the characters, while reversing the usual asymmetric roles of storyteller and listener. The use of this device is a way for the listener to display a stance toward the events told by the storyteller. If the listener’s stance is congruent with that of the storyteller, this reveals a high degree of affiliation between the participants. We present seventeen extracts from a collection of 94 instances of echo reported speech which we examined using the concepts of alignment and affiliation in order to show how different kinds of convergent sequences are constructed. We demonstrate that this phenomenon is mainly used by the listener in order to align and affiliate with the storyteller by means of reformulative or overbidding Echo Reported Speech. We also show that in affiliative sequences, reported speech can be used by the listener in a humorous way in order to temporarily disalign. This disalignment constitutes a potential starting point for an oblique sequence, which, if accepted and continued by the storyteller, gives rise to a highly convergent sequence.

  2. Preschoolers' Causal Reasoning during Shared Picture Book Storytelling: A Cross-Case Comparison Descriptive Study

    Science.gov (United States)

    Reed, Helen C.; Hurks, Petra P. M.; Kirschner, Paul A.; Jolles, Jelle

    2015-01-01

    This study investigates how shared picture book storytelling within a peer-group setting could stimulate causal reasoning in children aged 4½ to 6 years. Twenty-eight children from preschool classes of three schools were allocated to one of six groups (four to five children per group). Each group participated in six storytelling sessions over a…

  3. Pararchive and Island Stories: collaborative co-design and community digital heritage on the Isle of Bute

    Directory of Open Access Journals (Sweden)

    Paul R.J. Duffy

    2017-12-01

    Full Text Available This article draws on work undertaken during two recent research projects that focused on the practices and experiences of a group of heritage volunteers working on rural settlement archaeology on the Isle of Bute, Scotland. In it we outline the process of co-creation of the YARN digital storytelling platform, explore the methodological approach employed for successful co-design, and reflect on how our initial experiences have led to a longer term, hyperlocal focus around issues of empowerment, upskilling and digital engagement in a Scottish island community.

  4. Digital systems from logic gates to processors

    CERN Document Server

    Deschamps, Jean-Pierre; Terés, Lluís

    2017-01-01

    This textbook for a one-semester course in Digital Systems Design describes the basic methods used to develop “traditional” Digital Systems, based on the use of logic gates and flip flops, as well as more advanced techniques that enable the design of very large circuits, based on Hardware Description Languages and Synthesis tools. It was originally designed to accompany a MOOC (Massive Open Online Course) created at the Autonomous University of Barcelona (UAB), currently available on the Coursera platform. Readers will learn what a digital system is and how it can be developed, preparing them for steps toward other technical disciplines, such as Computer Architecture, Robotics, Bionics, Avionics and others. In particular, students will learn to design digital systems of medium complexity, describe digital systems using high level hardware description languages, and understand the operation of computers at their most basic level. All concepts introduced are reinforced by plentiful illustrations, examples, ...

  5. “I Thought We Had No Rights” – Challenges in Listening, Storytelling, and Representation of LGBT Refugees

    Directory of Open Access Journals (Sweden)

    Katherine Fobear

    2015-12-01

    Full Text Available Storytelling serves as a vital resource for Lesbian, Gay, Bisexual and Trans* (LGBT refugees’ access to asylum. It is through telling their personal stories to the Canadian Immigration and Refugee Board that LGBT refugees’ claims for asylum are accessed and granted. Storytelling also serves as a mechanism for LGBT refugees to speak about social injustice within and outside of Canada. In this article, I explore the challenges of storytelling and social justice as an activist and scholar. I focus on three contexts where justice and injustice interplay in LGBT refugee storytelling: the Canadian Immigration and Refugee Board, public advocacy around anti-queer violence and refugee rights, and oral history research. I describe how in each arena storytelling can be a powerful tool of justice for LGBT refugees to validate their truths and bring their voices to the forefront in confronting state and public violence. I investigate how these areas can also inflict their own injustices on LGBT refugees by silencing their voices and reproducing power hierarchies.

  6. Analysis of Branding Strategy through Instagram with Storytelling in Creating Brand Image on Proud Project

    Directory of Open Access Journals (Sweden)

    Handy Martinus

    2017-10-01

    Full Text Available The objectives of the article were to study the branding strategy of a new age media company through social media with storytelling, how it could be utilized in the building of brand image, and what were the special characteristics of storytelling in social media environment, especially Instagram. The study provided an overview of factors in the online content update from social media to elevate interaction and to maintain the relationship between the company and its audience. Also specifying the points on how the information looked desirable to the customer. The qualitative descriptive content analysis was conducted to investigate how a new age media company with Instagram as the platform, which products were intangible and used storytelling in the delivery utilizes and mixes both components. Data were obtained by conducting the in-depth interview with company’s representative, public relations practitioner, and a follower of the company’s Instagram account, which then analyzed through data reduction. The research suggests that storytelling combined with social media features potentially strengthens all dimensions of brand equity with the brand image as the focus, primarily due to its engaging content, its ability to enhance the formation of an emotional connection, and its capabilities in improving recall and recognition. Branding activities conducted by Proud through Instagram can be said to be effective, taking into account the six main factors in providing updates, namely vividness, interactivity, informational content, entertaining content, position and valence of comments. Storytelling plays a role in communicating the company's brand and value. In addition, storytelling is also a branding tool that becomes an element that uniquely unveils a company with a competitor.

  7. Exploring the use of storytelling in quantitative research fields using a multiple case study method

    Science.gov (United States)

    Matthews, Lori N. Hamlet

    The purpose of this study was to explore the emerging use of storytelling in quantitative research fields. The focus was not on examining storytelling in research, but rather how stories are used in various ways within the social context of quantitative research environments. In-depth interviews were conducted with seven professionals who had experience using storytelling in their work and my personal experience with the subject matter was also used as a source of data according to the notion of researcher-as-instrument. This study is qualitative in nature and is guided by two supporting theoretical frameworks, the sociological perspective and narrative inquiry. A multiple case study methodology was used to gain insight about why participants decided to use stories or storytelling in a quantitative research environment that may not be traditionally open to such methods. This study also attempted to identify how storytelling can strengthen or supplement existing research, as well as what value stories can provide to the practice of research in general. Five thematic findings emerged from the data and were grouped under two headings, "Experiencing Research" and "Story Work." The themes were found to be consistent with four main theoretical functions of storytelling identified in existing scholarly literature: (a) sense-making; (b) meaning-making; (c) culture; and (d) communal function. The five thematic themes that emerged from this study and were consistent with the existing literature include: (a) social context; (b) quantitative versus qualitative; (c) we think and learn in terms of stories; (d) stories tie experiences together; and (e) making sense and meaning. Recommendations are offered in the form of implications for various social contexts and topics for further research are presented as well.

  8. The use of storytelling in quantitative research reports: A marketing research firm perspective

    OpenAIRE

    Vanessa Maritz; Daniel J. Petzer; Christine De Meyer

    2014-01-01

    Orientation: Actionable reporting ensures that a marketing research firm communicates with clients to achieve business impact as opposed to merely communicating data to clients. Storytelling communicates with impact as it focuses on creating engagement and inspiring action. Research purpose: This article investigates the use of storytelling as a tool for actionable reporting by South African marketing research firms Motivation for the study: Clients of marketing research firms often cr...

  9. Changing Emotion: The Use of Therapeutic Storytelling

    Science.gov (United States)

    Parker, Trent S.; Wampler, Karen S.

    2006-01-01

    Even though using metaphors in a therapeutic context is common, there are very few studies that address their effects. This study examines the effects of storytelling in therapy. After discussing a problem in a current relationship, 42 female participants were randomly assigned to receive either a story or psychoeducational information. Results…

  10. Story-Telling and Narrative: A Neurophilosophical Perspective.

    Science.gov (United States)

    Liston, Delores D.

    Theories of neuroscience are presented to demonstrate the significance of storytelling and narrative to education by relating brain function to learning. A few key concepts are reviewed to establish a common working vocabulary with regard to neural networks. The tensor network theory and the neurognosis theory are described to provide…

  11. Digital BPM Systems for Hadron Accelerators

    CERN Document Server

    Belleman, J; Kasprowicz, G; Raich, U

    2009-01-01

    The CERN Proton Synchrotron has been fitted with a new trajectory measurement system (TMS). Analogue signals from forty beam position monitors are digitized at 125MS/s, and then further treated entirely in the digital domain to derive the positions of all individual particle bunches on the fly. Large FPGAs handle all digital processing. The system fits in fourteen plug-in modules distributed over three half-width cPCI crates. Data are stored in circular buffers of large enough size to keep a fewseconds-worth of position data. Multiple clients can then request selected portions of the data, possibly representing many thousands of consecutive turns, for display on operator consoles. The system uses digital phase-locked loops to derive its beamlocked timing reference. Programmable state machines, driven by accelerator timing pulses and information from the accelerator control system, direct the order of operations. The cPCI crates are connected to a standard Linux computer by means of a private Gigabit Ethernet ...

  12. Fully integrated digital GAMMA camera-computer system

    International Nuclear Information System (INIS)

    Berger, H.J.; Eisner, R.L.; Gober, A.; Plankey, M.; Fajman, W.

    1985-01-01

    Although most of the new non-nuclear imaging techniques are fully digital, there has been a reluctance in nuclear medicine to abandon traditional analog planar imaging in favor of digital acquisition and display. The authors evaluated a prototype digital camera system (GE STARCAM) in which all of the analog acquisition components are replaced by microprocessor controls and digital circuitry. To compare the relative effects of acquisition matrix size on image quality and to ascertain whether digital techniques could be used in place of analog imaging, Tc-99m bone scans were obtained on this digital system and on a comparable analog camera in 10 patients. The dedicated computer is used for camera setup including definition of the energy window, spatial energy correction, and spatial distortion correction. The display monitor, which is used for patient positioning and image analysis, is 512/sup 2/ non-interlaced, allowing high resolution imaging. Data acquisition and processing can be performed simultaneously. Thus, the development of a fully integrated digital camera-computer system with optimized display should allow routine utilization of non-analog studies in nuclear medicine and the ultimate establishment of fully digital nuclear imaging laboratories

  13. REVIEW OF NRC APPROVED DIGITAL CONTROL SYSTEMS ANALYSIS

    International Nuclear Information System (INIS)

    Markman, D.W.

    1999-01-01

    Preliminary design concepts for the proposed Subsurface Repository at Yucca Mountain indicate extensive reliance on modern, computer-based, digital control technologies. The purpose of this analysis is to investigate the degree to which the U. S. Nuclear Regulatory Commission (NRC) has accepted and approved the use of digital control technology for safety-related applications within the nuclear power industry. This analysis reviews cases of existing digitally-based control systems that have been approved by the NRC. These cases can serve as precedence for using similar types of digitally-based control technologies within the Subsurface Repository. While it is anticipated that the Yucca Mountain Project (YMP) will not contain control systems as complex as those required for a nuclear power plant, the review of these existing NRC approved applications will provide the YMP with valuable insight into the NRCs review process and design expectations for safety-related digital control systems. According to the YMP Compliance Program Guidance, portions of various NUREGS, Regulatory Guidelines, and nuclear IEEE standards the nuclear power plant safety related concept would be applied to some of the designs on a case-by-case basis. This analysis will consider key design methods, capabilities, successes, and important limitations or problems of selected control systems that have been approved for use in the Nuclear Power industry. An additional purpose of this analysis is to provide background information in support of further development of design criteria for the YMP. The scope and primary objectives of this analysis are to: (1) Identify and research the extent and precedence of digital control and remotely operated systems approved by the NRC for the nuclear power industry. Help provide a basis for using and relying on digital technologies for nuclear related safety critical applications. (2) Identify the basic control architecture and methods of key digital control

  14. Creation of a Cell-Based Digital Cadastral Mapping System (Digital ...

    African Journals Online (AJOL)

    Digital cadastre enhances land transaction activities to be conducted in a business manner. Similarly, land subdivision or boundary redefinition, land registration and land marketing are achieved with better accuracy. This paper discusses the need to introduce a national Cell-Based Digital Cadastral Mapping System model ...

  15. Citizen Journalism and Digital Voices: Instituting a Collaborative Process between Global Youth, Technology and Media for Positive Social Change

    Science.gov (United States)

    Worley, Robin

    2011-01-01

    Millions of youths in developing countries are described by UNICEF as "invisible and excluded." They live at the margins of society, facing challenges to their daily existence, powerless to make positive changes. But the emergence of citizen journalism and digital storytelling may offer these youths a chance to share their voices and…

  16. Storytelling in videogames: a cultural space to learn emocional habilities

    Directory of Open Access Journals (Sweden)

    Graciela Alicia ESNAOLA HORACEK

    2017-07-01

    Full Text Available We want to analyze the characteristics of nowadays learning and the construction of the social identity through the storytelling of videogames. We recognize these technologies as an “homogeneous culture discourse” that can only be understood searching the keys that move the world beyond the walls of the school. From this perspective we are interested in the new spaces of power and authority that these technologies introduce in the institutions. To understand these processes we organize the analysis around certain aspects that operate in the interaction between children and this object. These reasons will guide us in the analyses. The problem of our investigation is defined by stating that videogames are involved in the construction of the social identity of the users facilitating archetypes of identification models. These discourses, also, design learning modes that generate a microculture of practices and meanings with a particular logic different from the school culture. As educators, we are interested in understanding how students organize their behaviours and identifications once immersed in this technological culture. Furthermore, we aim at comprehending the communicative strategies developed by users when utilizing this technology. We claim that these cultural behaviours bring about consequences in academic learning. This investigation presents basic aspects of the theoretical background, underpinning the construction of the social identity in the context of the global condition and the hybridization of cultures. We point out the characteristics of the cultural scenario linking the students and the Informational Society. It also studies in depth the characteristics of the digitalization of the narrative space and the ludic area, which offer us the possibility to analyze videogames from a complex perspective. To sum up, our main interest is to ascertain the characteristics of learning within the storytelling and game narrative generated

  17. How a creative storytelling intervention can improve medical student attitude towards persons with dementia: a mixed methods study.

    Science.gov (United States)

    George, Daniel R; Stuckey, Heather L; Whitehead, Megan M

    2014-05-01

    The creative arts can integrate humanistic experiences into geriatric education. This experiential learning case study evaluated whether medical student participation in TimeSlips, a creative storytelling program with persons affected by dementia, would improve attitudes towards this patient population. Twenty-two fourth-year medical students participated in TimeSlips for one month. The authors analyzed pre- and post-program scores of items, sub-domains for comfort and knowledge, and overall scale from the Dementia Attitudes Scale using paired t-tests or Wilcoxon Signed-rank tests to evaluate mean change in students' self-reported attitudes towards persons with dementia. A case study approach using student reflective writing and focus group data was used to explain quantitative results. Twelve of the 20 items, the two sub-domains, and the overall Dementia Attitudes Scale showed significant improvement post-intervention. Qualitative analysis identified four themes that added insight to quantitative results: (a) expressions of fear and discomfort felt before storytelling, (b) comfort experienced during storytelling, (c) creativity and openness achieved through storytelling, and (d) humanistic perspectives developed during storytelling can influence future patient care. This study provides preliminary evidence that participation in a creative storytelling program improves medical student attitudes towards persons with dementia, and suggests mechanisms for why attitudinal changes occurred.

  18. Digital Components in Swedish NPP Power Systems

    International Nuclear Information System (INIS)

    Karlsson, Mattias; Eriksson, Tage

    2015-01-01

    Swedish nuclear power plants have over the last 20 years of operation modernised or exchanged several systems and components of the electrical power system. Within these works, new components based on digital technology have been employed in order to realize functionality that was previously achieved by using electro-mechanical or analogue technology. Components and systems such as relay protection, rectifiers, inverters, variable speed drives and diesel-generator sets are today equipped with digital components. Several of the systems and components fulfil functions with a safety-role in the NPP. Recently, however, a number of incidents have occurred which highlight deficiencies in the design or HMI of the equipment, which warrants questions whether there are generic problems with some applications of digital components that needs to be addressed. The use of digital components has presented cost effective solutions, or even the only available solution on the market enabling a modernisation. The vast majority of systems using digital components have been operating without problems and often contribute to improved safety but the challenge of non-detectable, or non-identifiable, failure modes remain. In this paper, the extent to which digital components are used in Swedish NPP power systems will be presented including a description of typical applications. Based on data from maintenance records and fault reports, as well as interviews with designers and maintenance personnel, the main areas where problems have been encountered and where possible risks have been identified will be described. The paper intends to investigate any 'tell-tales' that could give signals of unwanted behaviour. Furthermore, particular benefits experienced by using digital components will be highlighted. The paper will also discuss the safety relevance of these findings and suggest measures to improve safety in the application of digital components in power systems. (authors)

  19. The problematization of transmediation in the journalistic context: an analysis of transmedia storytelling from feature articles

    Directory of Open Access Journals (Sweden)

    Yuri Borges de Araújo

    2015-09-01

    Full Text Available The concept of transmedia storytelling (JENKINS, 2009a has been gaining acceptance and application in the most diverse fields of communication, including journalism. However, such uses do not often take into account the characteristics of the area studied. This paper aims to problematize the transmedia storytelling (TS within the field of journalism through three sources: the concept developed by Fechine et al. (2011, 2012, 2013 throughout a much wider phenomenon, the transmediation; studies that aim to characterize the journalistic discourse (CHARAUDEAU, 2009a, 2009b; and the theoretical tradition about newsmaking. Therefore, we propose the concepts of “transmedia journalistic content” and “transmedia journalism”, which subsume transmedia storytelling itself. Lastly, it will be presented an analysis on how transmedia storytelling takes place in two specific journalistic productions in order to characterize its place in a broader problematization of transmediation in journalism.

  20. Development and validation of novel digitalized cervicography system

    Science.gov (United States)

    Kim, Soo-Nyung; Kim, Yun Hwan; Nam, Kye-Hyun; Lee, Seon-Kyung; Lee, Tae Sung; Choi, Ho-Sun; Han, Sei-Jun

    2016-01-01

    Objective Digital cervicography systems would be expected to reduce the costs of film cervicography, and provide the opportunity for "telemedicine-based" screening. We aimed to develop web-based digital cervicography system, and validate it compared with conventional film cervicography. Methods A hundred cases from five centers were prospectively included, and cervical images (analogue, digitalized by scanning analogue, and digital) were taken separately using both analogue (Cerviscope) and digital camera (Dr. Cervicam) in each patient. Nine specialists evaluated the three kinds of images of each case with time interval between evaluations of each image. To validate novel digitalized system, we analyzed intra-observer variance among evaluation results of three kinds of images. Results Sixty-three cases were finally analyzed after excluding technically defective cases that cannot be evaluable on analogue images. The generalized kappa for analogue versus digital image was 0.83, for analogue versus scanned image 0.72, and for digital versus scanned image was 0.71; all were in excellent consensus. Conclusion Digitalized cervicography system can be substituted for the film cervicography very reliably, and can be used as a promising telemedicine tool for cervical cancer screening. PMID:27200314

  1. History as Storytelling. Voices from the Past.

    Science.gov (United States)

    Osborne, Ken

    2000-01-01

    Focuses on the use of storytelling as a means of teaching history. Explores the ideas presented by Charles McMurry in his handbook "Special Method in History" that addresses the use of stories in teaching. States that McMurry thought history could be interesting and tangible for even the youngest child. (CMK)

  2. Digital mineral logging system

    International Nuclear Information System (INIS)

    West, J.B.

    1980-01-01

    A digital mineral logging system acquires data from a mineral logging tool passing through a borehole and transmits the data uphole to an electronic digital signal processor. A predetermined combination of sensors, including a deviometer, is located in a logging tool for the acquisition of the desired data as the logging tool is raised from the borehole. Sensor data in analog format is converted in the logging tool to a digital format and periodically batch transmitted to the surface at a predetermined sampling rate. An identification code is provided for each mineral logging tool, and the code is transmitted to the surface along with the sensor data. The self-identifying tool code is transmitted to the digital signal processor to identify the code against a stored list of the range of numbers assigned to that type of tool. The data is transmitted up the d-c power lines of the tool by a frequency shift key transmission technique. At the surface, a frequency shift key demodulation unit transmits the decoupled data to an asynchronous receiver interfaced to the electronic digital signal processor. During a recording phase, the signals from the logging tool are read by the electronic digital signal processor and stored for later processing. During a calculating phase, the stored data is processed by the digital signal processor and the results are outputted to a printer or plotter, or both

  3. Visual Analytics and Storytelling through Video

    Energy Technology Data Exchange (ETDEWEB)

    Wong, Pak C.; Perrine, Kenneth A.; Mackey, Patrick S.; Foote, Harlan P.; Thomas, Jim

    2005-10-31

    This paper supplements a video clip submitted to the Video Track of IEEE Symposium on Information Visualization 2005. The original video submission applies a two-way storytelling approach to demonstrate the visual analytics capabilities of a new visualization technique. The paper presents our video production philosophy, describes the plot of the video, explains the rationale behind the plot, and finally, shares our production experiences with our readers.

  4. Storytelling tools in support of user experience design

    NARCIS (Netherlands)

    Peng, Qiong

    2017-01-01

    Storytelling has been proposed as an intuitive way to support communication in user experience design. With story-based thinking, designers can gain a better understanding of the potential user experience, developing and discussing design ideas within an (imagined) context. This proposal introduces

  5. Storytelling in the Brain and in the Classroom

    OpenAIRE

    Brian, Cullen

    2014-01-01

    This paper reviews some recent research which lends evidence to support the intuitive and experience-based notion of teachers that stories are an effective teaching tool. This is followed with some practical tips for teachers on how to integrate storytelling into the classroom.

  6. Control system of digital x-ray systems by quality parameters

    International Nuclear Information System (INIS)

    Balashov, S.V.; Kovalenko, Yu.N.

    2013-01-01

    The paper proposed a control system of X-ray digital equipment on quality indicators. Two basic parameters were determined: image quality and patients' radiation load. A method for monitoring these indicators is proposed. The criterion of equipment suitability is to obtain control digital X-ray images of diagnostically acceptable quality at a fixed low entrance dose in the plane of the digital detector. It is shown that the control system of X-ray digital equipment based on indicators of quality is the most appropriate in situations of deficit of financial resources, since minimizing the costs for the purchase and running of control systems, does not require highly skilled technical personnel, and reduces the duration of the equipment inspection. (authors)

  7. Digital processing data communication systems (bus systems). Digitale Prozessdaten-Kommunikations-Systeme (Bus Systeme)

    Energy Technology Data Exchange (ETDEWEB)

    Fleck, K

    1980-01-01

    After an introduction to the technology of digital processing data communication systems there are the following chapters: digital communication of processing data in automation technology, the technology of biserial communication, the implementaiton of a bus system, the data transmission of the TDC-2000 system of Honeywell's and the process bus CS 275 in the automation system TELEPERM M of Siemens AG.

  8. The Function of Native American Storytelling as Means of Education in Luci Tapahonso’s Selected Poems

    Directory of Open Access Journals (Sweden)

    Widad Allawi Saddam

    2015-12-01

    Full Text Available Native American storytelling has become a very vital issue in education. It preserves Native American history for the next generation and teaches them important lessons about the Native American culture. It also conveys moral meanings, knowledge and social values of the Native American people to the universe. More importantly, Native American storytelling teaches people not to be isolated, and the key issues discussed in this paper are borrowed from the selected poems of Native American Luci Tapahonso: ‘The Holy Twins’ and ‘Remember the Things that you told.’   Keywords:  folklore, narrating, Native American, oral tradition, storytelling

  9. Yarning/Aboriginal storytelling: towards an understanding of an Indigenous perspective and its implications for research practice.

    Science.gov (United States)

    Geia, Lynore K; Hayes, Barbara; Usher, Kim

    2013-12-01

    There is increasing recognition of Indigenous perspectives from various parts of the world in relation to storytelling, research and its effects on practice. The recent emergence of storytelling or yarning as a research method in Australian Aboriginal and Torres Strait Island studies and other Indigenous peoples of the world is gaining momentum. Narratives, stories, storytelling and yarning are emerging methods in research and has wide ranging potential to shape conventional research discourse making research more meaningful and accessible for researchers. In this paper we argue for the importance of Indigenous research methods and Indigenous method(ology), within collaborative respectful partnerships with non-Indigenous researchers. It is imperative to take these challenging steps together towards better outcomes for Indigenous people and their communities. In the Australian context we as researchers cannot afford to allow the gap between Aboriginal and Torres Strait Islanders and mainstream Australia health outcomes to grow even wider. One such pathway is the inclusion of Aboriginal storytelling or yarning from an Aboriginal and Torres Strait perspective within Indigenous and non-Indigenous research paradigms. Utilising Aboriginal storytelling or yarning will provide deeper understanding; complementing a two-way research paradigm for collaborative research. Furthermore, it has significant social implications for research and clinical practice amongst Indigenous populations; thus complementing the biomedical medical paradigm.

  10. Development of digital low level rf system

    International Nuclear Information System (INIS)

    Michizono, Shinichiro; Anami, Shozo; Katagiri, Hiroaki; Fang, Zhigao; Matsumoto, Toshihiro; Miura, Takako; Yano, Yoshiharu; Yamaguchi, Seiya; Kobayashi, Tetsuya

    2008-01-01

    One of the biggest advantages of the digital low level rf (LLRF) system is its flexibility. Owing to the recent rapid progress in digital devices (such as ADCs and DACs) and telecommunication devices (mixers and IQ modulators), digital LLRF system becomes popular in these 10 years. The J-PARC linac LLRF system adopted cPCI crates and FPGA based digital feedback system. Since the LLRF control of the normal conducting cavities are more difficult than super conducting cavities due to its lower Q values, fast processing using the FPGA was the essential to the feedback control. After the successful operation of J-PARC linac LLRF system, we developed the STF (ILC test facility in KEK) LLRF system. Since the klystron drives eight cavities in STF phase 1, we modified the FPGA board. Basic configuration and the performances of these systems are summarized. The future R and D projects (ILC and ERL) is also described from the viewpoints of LLRF. (author)

  11. High Density Digital Data Storage System

    Science.gov (United States)

    Wright, Kenneth D., II; Gray, David L.; Rowland, Wayne D.

    1991-01-01

    The High Density Digital Data Storage System was designed to provide a cost effective means for storing real-time data from the field-deployable digital acoustic measurement system. However, the high density data storage system is a standalone system that could provide a storage solution for many other real time data acquisition applications. The storage system has inputs for up to 20 channels of 16-bit digital data. The high density tape recorders presently being used in the storage system are capable of storing over 5 gigabytes of data at overall transfer rates of 500 kilobytes per second. However, through the use of data compression techniques the system storage capacity and transfer rate can be doubled. Two tape recorders have been incorporated into the storage system to produce a backup tape of data in real-time. An analog output is provided for each data channel as a means of monitoring the data as it is being recorded.

  12. Integrating Storytelling into the Mindset of Prospective Teachers of American Indian Students: A Grounded Theory

    Science.gov (United States)

    Cheeseman, Gary W.; Gapp, Susan C.

    2012-01-01

    This study is part of a larger project that explored the use of storytelling as a learning tool in schools in the United States. Here the authors examine storytelling as a pedagogical tool for prospective teachers of American Indian children to enhance classroom learning. The specific intention is to illuminate the pedagogical methodology of…

  13. Explicating Positionality: A Journey of Dialogical and Reflexive Storytelling

    Directory of Open Access Journals (Sweden)

    Celina Carter MN

    2014-02-01

    Full Text Available Qualitative researchers must be aware of and explicit about their social background as well as political and ideological assumptions. To facilitate this awareness, we believe that researchers need to begin with their own story as they seek to understand the stories of others. Taking into account the vulnerable act of storytelling, it is salient to consider how to share personal narratives in an authentic way within academic settings. In this article, we share our process and reflections of engaging in reflexive and dialogical storytelling. The focus of the article is the re-storying of one researcher's experience as she and her research team explore her emotions and positionality prior to conducting research on First Nations men's narratives of identity. We integrate a series of methodological lessons concerning reflexivity throughout the re-storying.

  14. Storytelling, advertising and paradigm fusion

    OpenAIRE

    Anderson, David

    2012-01-01

    'The art of storytelling in the modern age is fundamentally important. So, how we create stories for a screen-based culture is vitally important to master' (Hegarty, 2011, p.96-97). This paper explores the potential benefit of fusing aspects of creative writing with the curriculum of the BA Creative Advertising programme (BACAP) at Leeds College of Art (LCA) in order to address Sir John Hegarty's assertion. In particular it will focus on the characteristics of the 'classical paradigms' us...

  15. The lived experience of violence: using storytelling as a teaching tool with middle school students.

    Science.gov (United States)

    Werle, Gretchen D

    2004-04-01

    This qualitative study explored 8th-grade students' responses to hearing stories about the lived experience of violence. A convenience sample of 13 students attending health education classes at a public middle school was used. After hearing each story, students answered a series of questions using the process of free writing. Free writing is a technique that allows students to explore their thoughts and reactions while promoting critical thinking. Student free writing samples were analyzed using a process of constant comparison. Three themes emerged from the data: (a) students gain insights into the realities of violence through hearing these stories, (b) students respond on an emotional level to both the stories and the storytellers, and (c) students respond positively to and are engaged by these stories. The findings lend support to the use of storytelling in teaching youth about violence. School nurses can develop and implement violence prevention education programs using the storytelling model, seek grant and community support for such programs, and conduct further research into the use of the storytelling model.

  16. Engaging Elements of Cancer-Related Digital Stories in Alaska

    Science.gov (United States)

    Cueva, Melany; Kuhnley, Regina; Revels, Laura; Schoenberg, Nancy E.; Lanier, Anne; Dignan, Mark

    2015-01-01

    The tradition of storytelling is an integral part of Alaska Native cultures that continues to be a way of passing on knowledge. Using a story-based approach to share cancer education is grounded in Alaska Native traditions and people’s experiences and has the potential to positively impact cancer knowledge, understandings, and wellness choices. Community health workers (CHWs) in Alaska created a personal digital story as part of a 5-day, in-person cancer education course. To identify engaging elements of digital stories among Alaska Native people, one focus group was held in each of three different Alaska communities with a total of 29 adult participants. After viewing CHWs’ digital stories created during CHW cancer education courses, focus group participants commented verbally and in writing about cultural relevance, engaging elements, information learned, and intent to change health behavior. Digital stories were described by Alaska focus group participants as being culturally respectful, informational, inspiring, and motivational. Viewers shared that they liked digital stories because they were short (only 2–3 min); nondirective and not preachy; emotional, told as a personal story and not just facts and figures; and relevant, using photos that showed Alaskan places and people. PMID:25865400

  17. Digital subtraction angiography system evaluation with phantoms

    International Nuclear Information System (INIS)

    Wenstrup, R.S.; Sweeney, K.P.; Scholz, F.J.

    1985-01-01

    Advances in digital subtraction angiography imaging demonstrate the need for critical evaluation of the performance of digital subtraction equipment. The design of a phantom set for noninvasive assessment of the imaging quality of digital subtraction equipment is described; components include a remotely controlled transport system and individual patterns to evaluate the contrast and detail properties of the image intensifier, low-contrast sensitivity and resolution of the system, geometric distortion of image, linearity, mechanical and electronic stability of equipment, and effects of bone and bowel gas on iodine perception. The performance of an add-on digital radiographic system is presented, along with radiation exposure levels at the image intensifier for a range of radiographic techniques

  18. Creative stories: Modelling the principal components of human creativity over texts in a storytelling game

    Directory of Open Access Journals (Sweden)

    Antonis Koukourikos

    2016-07-01

    Full Text Available The process of effectively applying techniques for fostering creativity in educational settings is – by nature – multifaceted and not straightforward, as it pertains to several fields such as cognitive theory and psychology. Furthermore, the quantification of the impact of different activities on creativity is a challenging and not yet thoroughly investigated task. In this paper, we present the process of applying the Semantic Lateral Thinking technique for fostering creativity in Creative Stories, a digital storytelling game, via the introduction of the appropriate stimuli in the game’s flow. Furthermore, we present a formalization for a person’s creativity as a derivative of his/her creations within the game, by transitioning from traditional computational creativity metrics over the produced stories to a space that adheres to the core principles of creativity as perceived by humans.

  19. Story-Making as Methodology: Disrupting Dominant Stories through Multimedia Storytelling.

    Science.gov (United States)

    Rice, Carla; Mündel, Ingrid

    2018-05-01

    In this essay, we discuss multimedia story-making methodologies developed through Re•Vision: The Centre for Art and Social Justice that investigates the power of the arts, especially story, to positively influence decision makers in diverse sectors. Our story-making methodology brings together majority and minoritized creators to represent previously unattended experiences (e.g., around mind-body differences, queer sexuality, urban Indigenous identity, and Inuit cultural voice) with an aim to building understanding and shifting policies/practices that create barriers to social inclusion and justice. We analyze our ongoing efforts to rework our storytelling methodology, spotlighting acts of revising carried out by facilitators and researchers as they/we redefine methodological terms for each storytelling context, by researcher-storytellers as they/we rework material from our lives, and by receivers of the stories as we revise our assumptions about particular embodied histories and how they are defined within dominant cultural narratives and institutional structures. This methodology, we argue, contributes to the existing qualitative lexicon by providing innovative new approaches not only for chronicling marginalized/misrepresented experiences and critically researching selves, but also for scaffolding intersectional alliances and for imagining more just futures. © 2018 Canadian Sociological Association/La Société canadienne de sociologie.

  20. Prophetic Visions, Quality Serials: Twin Peaks’ new mode of storytelling

    Directory of Open Access Journals (Sweden)

    Mikhail L. Skoptsov

    2015-05-01

    Full Text Available Following the April 1990 debut of Twin Peaks on ABC, the vision - a sequence of images that relates information of the narrative future or past – has become a staple of numerous network, basic cable and premium cable serials, including Buffy the Vampire Slayer (WB, Battlestar Galactica (SyFy and Game of Thrones (HBO. This paper argues that Peaks in effect had introduced a mode of storytelling called “visio-narrative,” which draws on ancient epic poetry by focusing on main characters that receive knowledge from enigmatic, god-like figures that control his world. Their visions disrupt linear storytelling, allowing a series to embrace the formal aspects of the medium and create the impression that its disparate episodes constitute a singular whole. This helps them qualify as ‘quality TV’, while disguising instances of authorial manipulation evident within the texts as products of divine internal causality.As a result, all narrative events, no matter how coincidental or inconsequential, become part of a grand design. Close examination of Twin Peaks and Carnivàle will demonstrate how the mode operates, why it is popular among modern storytellers and how it can elevate a show’s cultural status.