WorldWideScience

Sample records for digital media platform

  1. Digital Media Platforms and Education: The Uses of Social Networking in the UAE and China

    Directory of Open Access Journals (Sweden)

    Badreya Aljenaibi

    2015-07-01

    Full Text Available Young people today are growing up in a digitalized environment.  What challenges do they face in navigating this content-rich, symbolic environment? In this article, the researcher reviews university students' perceptions of media literacy by examining the use of social networking platforms (SN in academic settings. The researcher distributed 1200 surveys evenly split between Chinese and UAE students and 998 were returned and analyzed. The findings reveal that while many students believe that media literacy should become a priority in modern curricula, this urgency is not felt by the majority of students.  The researcher reviews current views and methodologies in the literature related to media literacy and its status in current pedagogy.  The study draws from gravitation theory to place the use of SN tools within a broader background of communication.  The Uses and Gratification Theory is also invoked to explain how SN was made attractive to campus activists and protesters in the two countries.

  2. Footprints of Fascination: Digital Traces of Public Engagement with Particle Physics on CERN's Social Media Platforms

    Science.gov (United States)

    Baram-Tsabari, Ayelet

    2016-01-01

    Although the scientific community increasingly recognizes that its communication with the public may shape civic engagement with science, few studies have characterized how this communication occurs online. Social media plays a growing role in this engagement, yet it is not known if or how different platforms support different types of engagement. This study sets out to explore how users engage with science communication items on different platforms of social media, and what are the characteristics of the items that tend to attract large numbers of user interactions. Here, user interactions with almost identical items on five of CERN's social media platforms were quantitatively compared over an eight-week period, including likes, comments, shares, click-throughs, and time spent on CERN's site. The most popular items were qualitatively analyzed for content features. Findings indicate that as audience size of a social media platform grows, the total rate of engagement with content tends to grow as well. However, per user, engagement tends to decline with audience size. Across all platforms, similar topics tend to consistently receive high engagement. In particular, awe-inspiring imagery tends to frequently attract high engagement across platforms, independent of newsworthiness. To our knowledge, this study provides the first cross-platform characterization of public engagement with science on social media. Findings, although focused on particle physics, have a multidisciplinary nature; they may serve to benchmark social media analytics for assessing science communication activities in various domains. Evidence-based suggestions for practitioners are also offered. PMID:27232498

  3. Footprints of Fascination: Digital Traces of Public Engagement with Particle Physics on CERN's Social Media Platforms.

    Science.gov (United States)

    Kahle, Kate; Sharon, Aviv J; Baram-Tsabari, Ayelet

    2016-01-01

    Although the scientific community increasingly recognizes that its communication with the public may shape civic engagement with science, few studies have characterized how this communication occurs online. Social media plays a growing role in this engagement, yet it is not known if or how different platforms support different types of engagement. This study sets out to explore how users engage with science communication items on different platforms of social media, and what are the characteristics of the items that tend to attract large numbers of user interactions. Here, user interactions with almost identical items on five of CERN's social media platforms were quantitatively compared over an eight-week period, including likes, comments, shares, click-throughs, and time spent on CERN's site. The most popular items were qualitatively analyzed for content features. Findings indicate that as audience size of a social media platform grows, the total rate of engagement with content tends to grow as well. However, per user, engagement tends to decline with audience size. Across all platforms, similar topics tend to consistently receive high engagement. In particular, awe-inspiring imagery tends to frequently attract high engagement across platforms, independent of newsworthiness. To our knowledge, this study provides the first cross-platform characterization of public engagement with science on social media. Findings, although focused on particle physics, have a multidisciplinary nature; they may serve to benchmark social media analytics for assessing science communication activities in various domains. Evidence-based suggestions for practitioners are also offered.

  4. Footprints of Fascination: Digital Traces of Public Engagement with Particle Physics on CERN's Social Media Platforms

    CERN Document Server

    Kahle, Kate; Baram-Tsabari, Ayelet

    2016-01-01

    Although the scientific community increasingly recognizes that its communication with the public may shape civic engagement with science, few studies have characterized how this communication occurs online. Social media plays a growing role in this engagement, yet it is not known if or how different platforms support different types of engagement. This study sets out to explore how users engage with science communication items on different platforms of social media, and what are the characteristics of the items that tend to attract large numbers of user interactions. Here, user interactions with almost identical items on five of CERN's social media platforms were quantitatively compared over an eight-week period, including likes, comments, shares, click-throughs, and time spent on CERN's site. The most popular items were qualitatively analyzed for content features. Findings indicate that as audience size of a social media platform grows, the total rate of engagement with content tends to grow as well. However...

  5. Digital Media Platforms and the Use of TV Content: Binge Watching and Video-on-Demand in Germany

    Directory of Open Access Journals (Sweden)

    Lothar Mikos

    2016-07-01

    Full Text Available The advancing digitalization and media convergence demands TV broadcasting companies to adjust their content to various platforms and distribution channels. The internet, as convergent carrier medium, is increasingly taking on a central role for additional media. Classical linear TV is still important, but for some audiences it has been developing from a primary medium to a secondary medium. Owing to the growing melding of classical-linear TV contents with online offerings (e.g. video-on-demand platforms or Web–TV, a great dynamic can be seen which has triggered numerous discussions about the future of TV for some time now. This article will summarize the results of two different audience studies. Film and television shows are meanwhile distributed online via Video-on-Demand platforms such as Netflix or Amazon Prime Video. The first audience study has dealt with the use of VoD-platforms in Germany investigating user rituals, user motivation to watch films and TV shows on these platforms, and the meaning of VoD in everyday life. Most of the participants in this study reported that they mainly watch TV drama series at Netflix or Amazon Prime. Therefore, the second audience study focused the online use of television drama series of individuals and couples elaborating the phenomenon of binge watching. In relating the audience practice to the new structures of the television market the article will shed light on the future of television.

  6. Crafting digital media

    CERN Document Server

    James, Daniel

    2010-01-01

    Open source software, also known as free software, now offers a creative platform with world-class programs. Just ask the people who have completed high-quality projects or developed popular web 2.0 sites using open source desktop applications. This phenomenon is no longer underground or restricted to techies - there have been more than 61 million downloads of the Audacity audio editor and more than 60 million downloads of the GIMP for Windows photographic tool from SourceForge.net alone. Crafting Digital Media is your foundation course in photographic manipulation, illustration, animation, 3D

  7. Digital platforms as enablers for digital transformation

    DEFF Research Database (Denmark)

    Hossain, Mokter; Lassen, Astrid Heidemann

    transformation is crucial. This study aims at exploring how organizations are driven towards transformation in various ways to embrace digital platforms for ideas, technologies, and knowledge. It shows the opportunities and challenges digital platforms bring in organizations. It also highlights underlying......Digital platforms offer new ways for organizations to collaborate with the external environment for ideas, technologies, and knowledge. They provide new possibilities and competence but they also bring new challenges for organizations. Understanding the role of these platforms in digital...... mechanisms and potential outcomes of various digital platforms. The contribution of the submission is valuable for scholars to understand and further explore this area. It provides insight for practitioners to capture value through digital platforms and accelerate the pace of organizations’ digital...

  8. How are young music artists configuring their media and sales platforms in the digital age?

    NARCIS (Netherlands)

    Mark Leenders; Mark Farrell; dr. Koos Zwaan; Tom ter Bogt

    2015-01-01

    Research on how music artists generate sales from their content through different platforms is scant. In this study, configuration theory is used to show that different market access configurations are viable simultaneously and that young musicians differ significantly in how they generate revenues.

  9. The digital media handbook

    CERN Document Server

    Dewdney, Andrew

    2013-01-01

    The new edition of The Digital Media Handbook presents an essential guide to the historical and theoretical development of digital media, emphasising cultural continuity alongside technological change, and highlighting the emergence of new forms of communication in contemporary networked culture.Andrew Dewdney and Peter Ride present detailed critical commentary and descriptive historical accounts, as well as a series of interviews from a range of digital media practitioners, including producers, developers, curators and artists.The Digital Media Handbook highlights key concerns of today's prac

  10. Comprehension of digital media

    International Nuclear Information System (INIS)

    Kim, Ju Hwan

    2008-11-01

    This book is divided four parts. The first part describes media and mark on sign and media, what is the sign?, interpretation of sign and semiotics. The second part is for production sign theory and origin of digital revolution such as the problem of origin of digital revolution, homogeneity of producing goods and sign : triple triangle model for production sign theory, triple triangle model for producing goods, triple triangle model of producing sign and triple triangle model of art works. The third parts deals with development of the media and meaning of digital revolution with four changes : invention of letter, appearance of printed media and establishment modernity, appearance electronic media and mess media and appearance of digital media. The last part mentions ontology of world wide web.

  11. Comprehension of digital media

    Energy Technology Data Exchange (ETDEWEB)

    Kim, Ju Hwan

    2008-11-15

    This book is divided four parts. The first part describes media and mark on sign and media, what is the sign?, interpretation of sign and semiotics. The second part is for production sign theory and origin of digital revolution such as the problem of origin of digital revolution, homogeneity of producing goods and sign : triple triangle model for production sign theory, triple triangle model for producing goods, triple triangle model of producing sign and triple triangle model of art works. The third parts deals with development of the media and meaning of digital revolution with four changes : invention of letter, appearance of printed media and establishment modernity, appearance electronic media and mess media and appearance of digital media. The last part mentions ontology of world wide web.

  12. Creative Digital Media Practices

    DEFF Research Database (Denmark)

    Frølunde, Lisbeth

    , 2006, 2009), machinima (machine + cinema + anime, real-time animation captured in games etc.), and the digital storytelling movement. A dialogic perspective on the diversity of digital media practices opens up for understanding the complex evolution of language on socio-historical, cultural......The presentation reviews the interplay of dialogic (Bakhtin, 1981) and multimodal theories on media production practices, with attention to visual communication (Kress and van Leeuwen, 2001, 2006). This theoretical approach aids in reflecting on digital media practices as novel (new) sign systems...... develop a collaborative digital storytelling showcase for their own digital stories about Roskilde University. This course is intended to bring up reflections on the wider phenomenon of contemporary media practices, such as: YouTube, DIY (do-it-yourself) filmmaking or homemade, garage cinema (Jenkins...

  13. DIGITALIZATION AND NEW MEDIA LANDSCAPE

    Directory of Open Access Journals (Sweden)

    Tadej Praprotnik

    2016-05-01

    Full Text Available The article presents the phenomena of new communication technologies. It exposes the role of social media (Web 2.0 and sketches some global trends within the field of new media. It further outlines basic characteristics of traditional mass communication and consumption of media products, and as a counter-part presents interactive nature of a new media and the phenomena of user-generated media contents. The main focus of the article is the process of digitalization and its influence on important social system: media industry and production. Digitalization and growth of social media have challenged the news industry, so the latter has to adjust its media production to the rising power of independent publishers on social media platforms, as well as to users, which became publishers themselves, the so-called prosumers. The process of multimedia production is described through various types of inclusion promised in the technological formats. This article also highlights the transformed “intimacy” of new media cultures, which presents further evidence of new, unstable, and to some respect blurring divisions between the public and private spheres of communication. Several positive and negative consequences of digitalization on media landscape are enumerated. There are problems concerning transparency, accountability and professionalism of media production. Digital media has speed up the process of media production, journalists are faced with lack of time. Journalists as multitasking professionals are becaming the norm. The article exposes social activities manifested on social media (networks. Social networks, such as Facebook and Twitter, are becoming news platforms for spreading information and news among users. Moreover, social media has become a powerful tool for publishers and journalists, as it enables them to augment or to keep their audience. Since social networks are usually used to accomplish interpersonal rather than professional goals

  14. Climate News Across Media Platforms

    DEFF Research Database (Denmark)

    Eskjær, Mikkel Fugl

    2015-01-01

    In a changing media landscape marked by technological, institutional and cultural convergence, comparative and cross-media content analysis represents a valuable analytical tool in mapping the diverse channels of climate change communication. This paper presents a comparative study of climate...... quantitative and qualitative content analysis the paper documents and explores the extent and character of climate change news across different media platforms. The study aims at contributing to the on-going assessment of how news media are addressing climate change at a time when old and new media...... change news on five different media platforms: newspapers, television, radio, web-news and mobile news. It investigates the themes and actors represented in public climate change communication as well as the diverse possibilities of participating in public debates and information sharing. By combining...

  15. Digital media ethics

    DEFF Research Database (Denmark)

    Ess, Charles

    Designed as both a teaching text and reader for students and faculty across diverse disciplines, the book provides an "ethical toolkit" - an introduction to prevailing ethical frameworks - and shows their application to both general issues and specific case-studies in digital media (privacy...

  16. Digital Humanities and networked digital media

    DEFF Research Database (Denmark)

    Finnemann, Niels Ole

    2014-01-01

    This article discusses digital humanities and the growing diversity of digital media, digital materials and digital methods. The first section describes the humanities computing tradition formed around the interpretation of computation as a rule-based process connected to a concept of digital...... materials centred on the digitisation of non-digital, finite works, corpora and oeuvres. The second section discusses “the big tent” of contemporary digital humanities. It is argued that there can be no unifying interpretation of digital humanities above the level of studying digital materials with the help...... of software-supported methods. This is so, in part, because of the complexity of the world and, in part, because digital media remain open to the projection of new epistemologies onto the functional architecture of these media. The third section discusses the heterogeneous character of digital materials...

  17. Towards a Disruptive Digital Platform Model

    DEFF Research Database (Denmark)

    Kazan, Erol

    that digital platforms leverage on three strategic design elements (i.e., business, architecture, and technology design) to create supportive conditions for facilitating disruption. To shed light on disruptive digital platforms, I opted for payment platforms as my empirical context and unit of analysis......Digital platforms are layered modular information technology architectures that support disruption. Digital platforms are particularly disruptive, as they facilitate the quick release of digital innovations that may replace established innovations. Yet, despite their support for disruption, we have...... not fully understood how such digital platforms can be strategically designed and configured to facilitate disruption. To that end, this thesis endeavors to unravel disruptive digital platforms from the supply perspective that are grounded on strategic digital platform design elements. I suggest...

  18. Moodle vs. Social Media Platforms

    DEFF Research Database (Denmark)

    Gulieva, Valeria

    Given the competition coming from various social media platforms, it is explored in this paper how students could be encouraged to use Moodle more proactively during their studies. Moodle is a course management system for online learning. It is designed to be a flexible template-based system, which......, known and widely used social platforms. It might be also due to the fact that students do not see the benefits in investing time and efforts in learning the new system. Another reason might be the mandatory nature of Moodle, i.e., it is imposed on students, rather than a free choice – and this might...

  19. Digital Materialisms: Frameworks for Digital Media Studies

    OpenAIRE

    Casemajor, Nathalie

    2015-01-01

    Since the 1980s, digital materialism has received increasing interest in the field of media studies. Materialism as a theoretical paradigm assumes that all things in the world are tied to physical processes and matter. Yet within digital media studies, the understanding of what should be the core object of a materialist analysis is debated. This paper proposes to untangle some of the principal theoretical propositions that compose the field of digital materialism. It outlines six frameworks t...

  20. Left-Wing Media Politics and the Advertising Tax. Reflections on Astra Taylor’s Book “The People’s Platform: Taking Back Power and Culture in the Digital Age”

    Directory of Open Access Journals (Sweden)

    Christian Fuchs

    2015-01-01

    Full Text Available This article is a reflection on Astra Taylor’s book “The People’s Platform: Taking Back Power and Culture in the Digital Age”. It especially focuses on the media reform suggestions the book makes and provides further thoughts and data that go beyond Taylor’s book on the question of how feasible an advertising tax and a participatory media fee are.

  1. The Innovative Capabilities Of Digital Payment Platforms

    DEFF Research Database (Denmark)

    Kazan, Erol

    2015-01-01

    This study presents a model for studying the innovative capabilities of digital payment platforms in regards to open innovation integration and commercialization. We perceive digital platforms as layered modular IT artifacts, where platform governance and the configuration of platform layers impact...... the support for open innovation. The proposed model has been employed in a comparative case study between two digital payment platforms: Apple Pay and Google Wallet. The findings suggest that digital payment platforms make use of boundary resources to be highly integrative or integratable, which supports...... the intended conjoint commercialization efforts. Furthermore, the architectural design of digital platforms impacts the access to commercialization, resulting to an exclusion or inclusion strategy in accessing value opportunities. Our findings contribute to the open innovation and digital platform literature...

  2. Towards a Framework of Digital Platform Competition

    DEFF Research Database (Denmark)

    Kazan, Erol; Tan, Chee-Wee; Lim, Eric T. K.

    2016-01-01

    between monopolistic (i.e., Pingit) and federated (i.e., Paym) mobile payment platforms to illustrate its applicability and yield principles on the nature and impact of competition among platform-driven ubiquitous systems. Preliminary findings indicate that monopolistic mobile digital platforms attempt...... to create unique configurals to obtain monopolistic power by tightly coupling platform layers, which are difficult to replicate. Conversely, federated digital platforms compete by dispersing the service layer to harness the collective resources from individual firms. Furthermore, the interaction...

  3. The Logic of Digital Platform Disruption

    DEFF Research Database (Denmark)

    Kazan, Erol; Tan, Chee-Wee; Lim, Eric T. K.

    Digital platforms are disruptive IT artifacts, because they facilitate the quick release of innovative platform derivatives from third parties (e.g., apps). This study endeavours to unravel the disruptive potential, caused by distinct designs and configurations of digital platforms on market...... environments. We postulate that the disruptive potential of digital platforms is determined by the degree of alignment among the business, technology and platform profiles. Furthermore, we argue that the design and configuration of the aforementioned three elements dictates the extent to which open innovation...... is permitted. To shed light on the disruptive potential of digital platforms, we opted for payment platforms as our unit of analysis. Through interviews with experts and payment providers, we seek to gain an in-depth appreciation of how contemporary digital payment platforms are designed and configured...

  4. Digital Media Stories for Persuasion

    Science.gov (United States)

    Leopold, Lisa

    2010-01-01

    Digital media story-telling (which enhances traditional oral story-telling with images, music, and text) has been a focus of recent scholarship for its potential to produce numerous educational benefits. Through digital media storytelling, students' imagination, creativity, critical thinking, writing, public speaking, and organizational or…

  5. DIGITALIZATION AND NEW MEDIA LANDSCAPE

    OpenAIRE

    Tadej Praprotnik

    2016-01-01

    The article presents the phenomena of new communication technologies. It exposes the role of social media (Web 2.0) and sketches some global trends within the field of new media. It further outlines basic characteristics of traditional mass communication and consumption of media products, and as a counter-part presents interactive nature of a new media and the phenomena of user-generated media contents. The main focus of the article is the process of digitalization and its influence on import...

  6. Towards a Framework of Digital Platform Disruption

    DEFF Research Database (Denmark)

    Kazan, Erol; Tan, Chee-Wee; Lim, Eric T. K.

    2014-01-01

    Digital platforms are disruptive information technology (IT) artifacts that erode conventional business logic associated with traditional market structures. This paper presents a framework for examining the disruptive potential of digital platforms whereby we postulate that the strategic interplay...... digital platforms purposely decouple platform layers, to foster open innovation and accelerate market disruption. This paper therefore represents a first concrete step aimed at unravelling the disruptive potential of digital platforms....... of governance regimes and platform layers is deterministic of whether disruptive derivatives are permitted to flourish. This framework has been employed in a comparative case study between centralized (i.e., PayPal) and decentralized (i.e., Coinkite) digital payment platforms to illustrate its applicability...

  7. Digital Rocks Portal: a Sustainable Platform for Data Management, Analysis and Remote Visualization of Volumetric Images of Porous Media

    Science.gov (United States)

    Prodanovic, M.; Esteva, M.; Ketcham, R. A.

    2017-12-01

    Nanometer to centimeter-scale imaging such as (focused ion beam) scattered electron microscopy, magnetic resonance imaging and X-ray (micro)tomography has since 1990s introduced 2D and 3D datasets of rock microstructure that allow investigation of nonlinear flow and mechanical phenomena on the length scales that are otherwise impervious to laboratory measurements. The numerical approaches that use such images produce various upscaled parameters required by subsurface flow and deformation simulators. All of this has revolutionized our knowledge about grain scale phenomena. However, a lack of data-sharing infrastructure among research groups makes it difficult to integrate different length scales. We have developed a sustainable, open and easy-to-use repository called the Digital Rocks Portal (https://www.digitalrocksportal.org), that (1) organizes images and related experimental measurements of different porous materials, (2) improves access to them for a wider community of engineering or geosciences researchers not necessarily trained in computer science or data analysis. Digital Rocks Portal (NSF EarthCube Grant 1541008) is the first repository for imaged porous microstructure data. It is implemented within the reliable, 24/7 maintained High Performance Computing Infrastructure supported by the Texas Advanced Computing Center (University of Texas at Austin). Long-term storage is provided through the University of Texas System Research Cyber-infrastructure initiative. We show how the data can be documented, referenced in publications via digital object identifiers (see Figure below for examples), visualized, searched for and linked to other repositories. We show recently implemented integration of the remote parallel visualization, bulk upload for large datasets as well as preliminary flow simulation workflow with the pore structures currently stored in the repository. We discuss the issues of collecting correct metadata, data discoverability and repository

  8. Understanding Platform-Based Digital Currencies

    OpenAIRE

    Ben Fung; Hanna Halaburda

    2014-01-01

    Given technological advances and the widespread use of the Internet, various digital currencies have emerged. In most cases, Internet platforms such as Facebook and Amazon restrict the functionality of their digital currencies to enhance the business model and maximize their profits. While platform-based digital currencies could increase the efficiency of retail payments, they could also raise some important policy issues if they were to become widely used outside of the platform. Thus, it is...

  9. Parenting and Digital Media.

    Science.gov (United States)

    Coyne, Sarah M; Radesky, Jenny; Collier, Kevin M; Gentile, Douglas A; Linder, Jennifer Ruh; Nathanson, Amy I; Rasmussen, Eric E; Reich, Stephanie M; Rogers, Jean

    2017-11-01

    Understanding the family dynamic surrounding media use is crucial to our understanding of media effects, policy development, and the targeting of individuals and families for interventions to benefit child health and development. The Families, Parenting, and Media Workgroup reviewed the relevant research from the past few decades. We find that child characteristics, the parent-child relationship, parental mediation practices, and parents' own use of media all can influence children's media use, their attitudes regarding media, and the effects of media on children. However, gaps remain. First, more research is needed on best practices of parental mediation for both traditional and new media. Ideally, this research will involve large-scale, longitudinal studies that manage children from infancy to adulthood. Second, we need to better understand the relationship between parent media use and child media use and specifically how media may interfere with or strengthen parent-child relationships. Finally, longitudinal research on how developmental processes and individual child characteristics influence the intersection between media and family life is needed. The majority of children's media use takes place within a wider family dynamic. An understanding of this dynamic is crucial to understanding child media use as a whole. Copyright © 2017 by the American Academy of Pediatrics.

  10. Initiating New Prospects of Rural Science Popularization in the Digital Media Era

    Directory of Open Access Journals (Sweden)

    Jun Li

    2014-04-01

    Full Text Available The development of digital media has brought a new challenge to existing science popularization in the rural areas. In this paper, new experience of rural science popularization on both traditional and digital media in Zhejiang province was introduced. We proposed several strategies for rural science popularization in the digital media era: First, we should strengthen the utilization of traditional platforms such as print media and broadcast and TV media. Then, digital media based on Internet should also be used for science popularization. Last but not least, we should also try to use “the fifth media” to upgrade existing platforms and create new Internet media channels.

  11. Digital Media Ethics

    DEFF Research Database (Denmark)

    Ess, Charles

    Provides a philosophical-ethical "toolkit" for analyzing central ethical issues evoked by our use of new media, including privacy, copyright, violent and sexual content online, and cross-cultural communication online.......Provides a philosophical-ethical "toolkit" for analyzing central ethical issues evoked by our use of new media, including privacy, copyright, violent and sexual content online, and cross-cultural communication online....

  12. Genesis and Evolution of Digital Payment Platforms

    DEFF Research Database (Denmark)

    Hjelholt, Morten; Damsgaard, Jan

    2012-01-01

    Payment transactions through the use of physical coins, bank notes or credit cards have for centuries been the standard formats of exchanging money. Recently online and mobile digital payment platforms has entered the stage as contenders to this position and possibly could penetrate societies...... thoroughly and substitute current payment standards in the decades to come. This paper portrays how digital payment paltforms evolve in socio-technical niches and how various technological platforms aim for institutional attention in their attempt to challenge earlier platforms and standards. The paper...... applies a co-evolutionary multilevel perspective to model the interplay and processes between technology and society wherein digital payment platforms potentially will substitute other payment platforms just like the credit card negated the check. On this basis this paper formulate a multilevel conceptual...

  13. Digital media labs in libraries

    CERN Document Server

    Goodman, Amanda L

    2014-01-01

    Families share stories with each other and veterans reconnect with their comrades, while teens edit music videos and then upload them to the web: all this and more can happen in the digital media lab (DML), a gathering of equipment with which people create digital content or convert content that is in analog formats. Enabling community members to create digital content was identified by The Edge Initiative, a national coalition of leading library and local government organizations, as a library technology benchmark. Surveying academic and public libraries in a variety of settings and sharing a

  14. What Counts as Writing? An Examination of Students' Use of Social Media Platforms as Alternative Authoring Paths

    Science.gov (United States)

    Stewart, Olivia Grace

    2017-01-01

    In this article-style dissertation, I explore how students used digital technologies, specifically three social media platforms, as multimodal writing platforms while creating a digital portfolio in a senior English class. These platforms are 1) Weebly pages: a website building platform, 2) Weebly Blogs: a feature of Weebly, and 3) Instagram: a…

  15. An Investigation of Digital Payment Platform Designs

    DEFF Research Database (Denmark)

    Kazan, Erol; Damsgaard, Jan

    2014-01-01

    This paper focuses on the triumph march of mobile phones that currently are annexing music players, navigation devices, and cameras as separate physical objects. The next target is set on payment. Through synthesizing available literature, we construct a framework for studying digital payment...... platforms that combines platform, technology and business design aspects. The framework is applied to conduct a comparative case study of digital payment platforms. Four types of market actors are considered: banks, mobile network operators, merchants, and startups, which are incumbents and disrupters....... By hosting third-party services, payment instruments are evolving from single-purpose to multi-functional ones. Our research extends existing payment literature from the MSP perspective to emphasize certain digital payment platform components, which impact strategies and complementary products....

  16. The digital media revolution: what it means for the AJR.

    Science.gov (United States)

    Kanne, Jeffrey P

    2011-07-01

    The digital media revolution is in full swing, fueled by rapid growth of the Internet and proliferation of handheld devices capable of accessing electronically data from virtually anywhere. With this growth of digital media, the printing industry is seeing declines in circulation and advertising revenue. Scholarly journals, including the American Journal of Roentgenology, are not immune from this changing paradigm. The scholarly journal of the future should be a platform for the active exchange of new information and ideas.

  17. Queering alienation in digital media

    OpenAIRE

    Jarrett, Kylie

    2016-01-01

    Marx’s concept of alienation, particularly as articulated in Dallas Smythe’s audience-commodity thesis, is central to critical studies of the political economy of digital media and its exploitation of user labour. However, in its application within critical studies of Internet economies, the concept often becomes limited to alienation from ‘species-being’ or autonomous self-actualisation. Drawing on mostly queer, but also some feminist, critiques this paper seeks to challenge this application...

  18. How Digital Are the Digital Humanities? An Analysis of Two Scholarly Blogging Platforms

    Science.gov (United States)

    Puschmann, Cornelius; Bastos, Marco

    2015-01-01

    In this paper we compare two academic networking platforms, HASTAC and Hypotheses, to show the distinct ways in which they serve specific communities in the Digital Humanities (DH) in different national and disciplinary contexts. After providing background information on both platforms, we apply co-word analysis and topic modeling to show thematic similarities and differences between the two sites, focusing particularly on how they frame DH as a new paradigm in humanities research. We encounter a much higher ratio of posts using humanities-related terms compared to their digital counterparts, suggesting a one-way dependency of digital humanities-related terms on the corresponding unprefixed labels. The results also show that the terms digital archive, digital literacy, and digital pedagogy are relatively independent from the respective unprefixed terms, and that digital publishing, digital libraries, and digital media show considerable cross-pollination between the specialization and the general noun. The topic modeling reproduces these findings and reveals further differences between the two platforms. Our findings also indicate local differences in how the emerging field of DH is conceptualized and show dynamic topical shifts inside these respective contexts. PMID:25675441

  19. OPEN INNOVATION PROCESSES IN SOCIAL MEDIA PLATFORMS

    OpenAIRE

    Yang, Yang

    2013-01-01

    Innovation power has becomes to the priority concern for many enterprises. Open innovation, which acts as a new innovation method, is now applied in many companies due to its unique advantages. On the other hand, social media platforms have been widely accepted by public and it shares an immeasurable business resources. Based on those facts, there must be space to link social media and open innovation together to achieve win-win. The objective was to research the important factors for op...

  20. Platform capitalism: The intermediation and capitalization of digital economic circulation

    Directory of Open Access Journals (Sweden)

    Paul Langley

    2017-10-01

    Full Text Available A new form of digital economic circulation has emerged, wherein ideas, knowledge, labour and use rights for otherwise idle assets move between geographically distributed but connected and interactive online communities. Such circulation is apparent across a number of digital economic ecologies, including social media, online marketplaces, crowdsourcing, crowdfunding and other manifestations of the so-called ‘sharing economy’. Prevailing accounts deploy concepts such as ‘co-production’, ‘prosumption’ and ‘peer-to-peer’ to explain digital economic circulation as networked exchange relations characterised by their disintermediated, collaborative and democratising qualities. Building from the neologism of platform capitalism, we place ‘the platform’ – understood as a distinct mode of socio-technical intermediary and business arrangement that is incorporated into wider processes of capitalisation – at the centre of the critical analysis of digital economic circulation. To create multi-sided markets and coordinate network effects, platforms enrol users through a participatory economic culture and mobilise code and data analytics to compose immanent infrastructures. Platform intermediation is also nested in the ex-post construction of a replicable business model. Prioritising rapid up-scaling and extracting revenues from circulations and associated data trails, the model performs the structure of venture capital investment which capitalises on the potential of platforms to realise monopoly rents.

  1. Young Children's Learning with Digital Media

    Science.gov (United States)

    Lieberman, Debra A.; Bates, Cynthia H.; So, Jiyeon

    2009-01-01

    This article reviews a selection of studies on digital media and learning for young children ages 3 to 6. The range of digital media for this age group is growing and includes computer-delivered and online activities; console video games; handheld media, occasionally with GPS or an accelerometer, in cell phones and other wireless mobile devices;…

  2. Using digital media to promote kidney disease education.

    Science.gov (United States)

    Goldstein, Karen; Briggs, Michael; Oleynik, Veronica; Cullen, Mac; Jones, Jewel; Newman, Eileen; Narva, Andrew

    2013-07-01

    Health-care providers and patients increasingly turn to the Internet-websites as well as social media platforms-for health-related information and support. Informed by research on audience behaviors and preferences related to digital health information, the National Kidney Disease Education Program (NKDEP) developed a comprehensive and user-friendly digital ecosystem featuring content and platforms relevant for each audience. NKDEP's analysis of website metrics and social media conversation mapping related to CKD revealed gaps and opportunities, informing the development of a digital strategy to position NKDEP as a trustworthy digital source for evidence-based kidney disease information. NKDEP launched a redesigned website (www.nkdep.nih.gov) with enhanced content for multiple audiences as well as a complementary social media presence on Twitter and Facebook serving to drive traffic to the website as well as actively engage target audiences in conversations about kidney disease. The results included improved website metrics and increasing social media engagement among consumers and health-care providers. NKDEP will continue to monitor trends, explore new directions, and work to improve communication across digital platforms. Published by Elsevier Inc.

  3. Towards A Research Agenda on Digital Platform Disruption

    DEFF Research Database (Denmark)

    Kazan, Erol; Tan, Chee-Wee; Lim, Eric T. K.

    Digital platforms are disruptive IT artifacts, because they facilitate the quick release of innovative platform derivatives from third parties. This study endeavors to unravel the disruptive potential, caused by distinct designs and configurations of digital platforms on market environments. We...... postulate that the disruptive potential of digital platforms is determined by the degree of alignment among the business, technology and platform profiles. Furthermore, we argue that the design and configuration of the aforementioned three elements dictates the extent to which open innovation is permitted....... To shed light on the disruptive potential of digital platforms, we opted for digital payment platforms as our unit of analysis. Through interviews with experts and payment providers, we seek to gain an in-depth appreciation of how contemporary digital payment platforms are designed and configured...

  4. Value Creation in Digital Service Platforms

    DEFF Research Database (Denmark)

    Ghazawneh, Ahmad; Mansour, Osama

    2017-01-01

    Value creation is increasingly relevant for owners of digital service platforms (DSPs). These owners have two vital goals: increase their service base and sustain their service offerers. A key element in continuously accommodating these goals is value creation. While the literature on DSPs is gro...... of service offerers. As such, our study proposes and contributes a value creation framework for DSPs that identifies 8 value sources and highlights resource combination and exchange in the process of value creation.......Value creation is increasingly relevant for owners of digital service platforms (DSPs). These owners have two vital goals: increase their service base and sustain their service offerers. A key element in continuously accommodating these goals is value creation. While the literature on DSPs...... is growing, there is a paucity of knowledge on the value creation process in these platforms. Drawing on a qualitative study of Uber drivers in Denmark and Sweden, we synthesize Schumpeter’s theory of value creation to develop an understanding of the value creation process in DSPs from the perspective...

  5. The Challenges of Designing Digital Services for Multiple Mobile Platforms

    DEFF Research Database (Denmark)

    Ghazawneh, Ahmad

    2016-01-01

    on a multiple case study of three mobile application development firms from Sweden, Denmark and Norway, we synthesize the digital service design taxonomy to understand the challenges faced by third-party developers. Our study identifies a set of challenges in four different levels: user level, platform level...... to tap into and join the digital ecosystem. However, while there is an emerging literature on designing digital services, little empirical evidence exists about challenges faced by third-party developers while designing digital services, and in particular for multiple mobile platforms. Drawing......The value of digital services is increasingly recognized by owners of digital platforms. These services have central role in building and sustaining the business of the digital platform. In order to sustain the design of digital services, owners of digital platforms encourage third-party developers...

  6. MEDIA INDUSTRY IN THE DIGITAL WORLD

    OpenAIRE

    Daniel Burtic

    2014-01-01

    The development of the internet and the expansion of digitalization changed the way society works, especially mass-media. The question is if the internet was an advantage or a disadvantage for mass-media? Apparently, on one hand digitalization determined the reduction of production and distribution costs but also content diversification. At the same time, social media and rapid documentation brought an accession in the quality of journalistic product as well as the entering on the market of m...

  7. Mediamorphosis: Analyzing the Convergence of Digital Media ...

    African Journals Online (AJOL)

    The history of the evolution of media shows that the introduction of a new medium does not mean the end or death of an existing old medium. The continuing overall growth and expansion of the media industries during the last century supports this assertion. Will the emergence and development of digital media forms mean ...

  8. Attitudes to social media use as a platform for Continuing Professional Development (CPD) within occupational therapy

    OpenAIRE

    Murray, Kelly; Ward, Kath

    2017-01-01

    Introduction: This study explored what influences the use of social media platforms within the CPD of occupational therapy students and qualified occupational therapists. It also considered perceived barriers to its use and whether age in line with generation theory, in particular digital natives vs digital immigrants impacted on willingness to utilise social media within CPD.\\ud \\ud Method: A mixed method survey design was utilised to collect qualitative and quantitative data through an onli...

  9. Open source platform Digital Personal Assistant

    OpenAIRE

    Usachev, Denis; Khusnutdinov, Azat; Mazzara, Manuel; Khan, Adil; Panchenko, Ivan

    2018-01-01

    Nowadays Digital Personal Assistants (DPA) become more and more popular. DPAs help to increase quality of life especially for elderly or disabled people. In this paper we develop an open source DPA and smart home system as a 3-rd party extension to show the functionality of the assistant. The system is designed to use the DPA as a learning platform for engineers to provide them with the opportunity to create and test their own hypothesis. The DPA is able to recognize users' commands in natura...

  10. Digital Social Medias Impact on the Firms’ Organizational Communication

    Directory of Open Access Journals (Sweden)

    Fernanda Martins Romano

    2014-06-01

    Full Text Available This study investigates the impacts caused by the adoption of the so-called digital social media on strategy and on organizational communication processes of Brazilian companies. To this exploratory study´s effect, key organizational communication executives of varied sectors, large-sized companies were interviewed. The 11 in-depth interviews were based on a semi-structured script and processed applying NVivo software. Results revealed the yet incipient adoption of digital social media in organizational communication strategy shaped in the form of a process undergoing evolution thus posing a corporate challenge. The absence of knowledge concerning platform dynamics, of benchmarks and of specialized professionals were mentioned by interviewees as factors that inhibit said adoption. Despite declaring that digital social media is an irreversible phenomenon, executives fear the potential amplification of communication crises, when sprung from web-based blunders.

  11. Kantian Antinomies in Digital Communications Media

    DEFF Research Database (Denmark)

    Hansen, Ejvind

    2010-01-01

    In this statement I contemplate the relationship between the Kantian antinomies and modern digital communicative media. The antinomies demonstrate that knowledge is decisively indeterminate. The indeterminate character of our knowledge is an important source for critical reflection. Since we...... mediated communication of which it is important to be aware. Kantian transcendental dialectics thus proves to be relevant in framing our communication within the digital systems – and in the creation of new media. The point is not that there is never room for critical reflection in digital media...... are inevitably bound up in a dialectics between finitude and infinitude, we are never allowed to fall back into a self-assured conviction of the infallibility of our understanding. I do, however, demonstrate that digital media are characterized by a fundamental finitude. This poses a potential bias in digitally...

  12. Kantian Antinomies in Digital Communications Media

    DEFF Research Database (Denmark)

    Hansen, Ejvind

    2010-01-01

    In this statement I contemplate the relationship between the Kantian antinomies and modern digital communicative media. The antinomies demonstrate that knowledge is decisively indeterminate. The indeterminate character of our knowledge is an important source for critical reflection. Since we...... mediated communication of which it is important to be aware. Kantian transcendental dialectics thus proves to be relevant in framing our communication within the digital systems – and in the creation of new media. The point is not that there is never room for critical reflection in digital media...

  13. Digital Media Use and Social Engagement: How Social Media and Smartphone Use Influence Social Activities of College Students.

    Science.gov (United States)

    Kim, Yonghwan; Wang, Yuan; Oh, Jeyoung

    2016-04-01

    Social media and mobile phones have emerged as important platforms for college students' communication activities. This study examined how college students' psychological need to belong is associated with their use of social media and smartphones. In addition, it further investigated the effects of college students' digital media use on their social engagement. Findings revealed that students' need to belong was positively related with their use of social media and smartphones, which could further facilitate their social engagement. Moreover, the relationship between the need to belong and social engagement was mediated by college students' digital media use. This study offers empirical evidence of the positive effects of digital media on social behaviors and contributed to further understanding about the mechanisms by which need to belong leads to social engagement through digital media use.

  14. Mediatization Theory and Digital Media

    DEFF Research Database (Denmark)

    Finnemann, Niels Ole

    2011-01-01

    In the 20th century, the term "media logic" was introduced to denote the influence of independent mass media on political systems and other institutions. In recent years the idea has been reworked and labelled "mediatization" to widen the framework by including new media and new areas of applicat......In the 20th century, the term "media logic" was introduced to denote the influence of independent mass media on political systems and other institutions. In recent years the idea has been reworked and labelled "mediatization" to widen the framework by including new media and new areas...

  15. Towards a Market Entry Framework for Digital Payment Platforms

    DEFF Research Database (Denmark)

    Kazan, Erol; Damsgaard, Jan

    2016-01-01

    This study presents a framework to understand and explain the design and configuration of digital payment platforms and how these platforms create conditions for market entries. By embracing the theoretical lens of platform envelopment, we employed a multiple and comparative-case study...... in a European setting by using our framework as an analytical lens to assess market-entry conditions. We found that digital payment platforms have acquired market entry capabilities, which is achieved through strategic platform design (i.e., platform development and service distribution) and technology design...... (i.e., issuing evolutionary and revolutionary payment instruments). The studied cases reveal that digital platforms leverage payment services as a mean to bridge and converge core and adjacent platform markets. In so doing, platform envelopment strengthens firms’ market position in their respective...

  16. Digital Media, Anxiety, and Depression in Children.

    Science.gov (United States)

    Hoge, Elizabeth; Bickham, David; Cantor, Joanne

    2017-11-01

    There are growing concerns about the impact of digital technologies on children's emotional well-being, particularly regarding fear, anxiety, and depression. The 2 mental health categories of anxiety and depression will be discussed together because there is significant symptom overlap and comorbidity. Early research has explored the impact of traditional media (eg, television, movies) on children's acute fears, which can result in anxieties and related sleep disturbances that are difficult to remedy. More recent research deals with the interactive nature of newer media, especially social media, and their impacts on anxiety and depression. Key topics of inquiry include the following: anxiety and depression associated with technology-based negative social comparison, anxiety resulting from lack of emotion-regulation skills because of substituted digital media use, social anxiety from avoidance of social interaction because of substituted digital media use, anxiety because of worries about being inadequately connected, and anxiety, depression, and suicide as the result of cyberbullying and related behavior. A growing body of research confirms the relationship between digital media and depression. Although there is evidence that greater electronic media use is associated with depressive symptoms, there is also evidence that the social nature of digital communication may be harnessed in some situations to improve mood and to promote health-enhancing strategies. Much more research is needed to explore these possibilities. Copyright © 2017 by the American Academy of Pediatrics.

  17. Digital media Experiences for Visual Learning

    DEFF Research Database (Denmark)

    Buhl, Mie

    2013-01-01

    for new tools and new theoretical approaches with which to understand them. the article argues that the current phase of social practices and technological development makes it difficult to disitnguish between experience with digital media and mediated experiences, because of the use of renegotiation og......Visual learning is a topic for didactic studies in all levels of educaion, brought about by an increasing use of digital meida- digital media give rise to discussions of how learning expereienes come about from various media ressources that generate new learning situations. new situations call...... about by the nature of diverse digital artefacts, 3. the learning potentials in using mobils devices for integrating the body in visual perception processes....

  18. Tackling online inequality: Making digital platforms work for inclusive ...

    International Development Research Centre (IDRC) Digital Library (Canada)

    Tackling online inequality: Making digital platforms work for inclusive development. As they become an essential part of the digital experience, online platforms such as Facebook, Amazon, Uber, AirBnB, and Twitter are having a direct bearing on social inclusion and opportunity in many spheres of life for people around the ...

  19. Digital media in Serbia: Uses and risks

    Directory of Open Access Journals (Sweden)

    Radojković Miroljub

    2017-01-01

    Full Text Available This article presents the overview of the distribution and consequences of the use of digital media in Serbia based on the systematization of the answers to four research questions. By the opinion of the author, when we say digital media, we should consider at least five types of institutions. These are: all mass media that have done convergence with digital, information-communication technology; electronic media that have switched to program diffusion through 'Internet protocol'; web sites and portals which fulfill the legal norms to become mass media; public announcements via blogs and posts by the individuals on social networks; and cultural institutions which improve interactions with their audience through Internet. The article lists the numerous advantages of digital media that are inevitably multiplied. On the other hand, the risks and menaces caused by this trend are also listed. In conclusion, it is ascertained that media and cultural institutions cannot just archive huge production of information and cultural and/or quasi cultural, artistic products, and that the burden of selection and responsibility falls on the shoulder of the users.

  20. Digital media and altered states

    OpenAIRE

    Ressel, James

    2014-01-01

    This article is a reflection on whether technology has altered our perception of the spaces surrounding us and those we make, how we express ourselves and how we interact with our experiences. The reflection is based on a brief examination of the history of Northampton Chronicle & Echo as a print newspaper, its digital manifestation and human creative expression in the digital world.

  1. The web as platform: Data flows in social media

    NARCIS (Netherlands)

    Helmond, A.

    2015-01-01

    This dissertation looks into the history of Web 2.0 as "the web as platform" (O’Reilly 2004) and traces the transition of social network sites into social media platforms to examine how social media has transformed the web. In order to understand this process from an infrastructural perspective, I

  2. Children and Adolescents and Digital Media.

    Science.gov (United States)

    Reid Chassiakos, Yolanda Linda; Radesky, Jenny; Christakis, Dimitri; Moreno, Megan A; Cross, Corinn

    2016-11-01

    Today's children and adolescents are immersed in both traditional and new forms of digital media. Research on traditional media, such as television, has identified health concerns and negative outcomes that correlate with the duration and content of viewing. Over the past decade, the use of digital media, including interactive and social media, has grown, and research evidence suggests that these newer media offer both benefits and risks to the health of children and teenagers. Evidence-based benefits identified from the use of digital and social media include early learning, exposure to new ideas and knowledge, increased opportunities for social contact and support, and new opportunities to access health promotion messages and information. Risks of such media include negative health effects on sleep, attention, and learning; a higher incidence of obesity and depression; exposure to inaccurate, inappropriate, or unsafe content and contacts; and compromised privacy and confidentiality. This technical report reviews the literature regarding these opportunities and risks, framed around clinical questions, for children from birth to adulthood. To promote health and wellness in children and adolescents, it is important to maintain adequate physical activity, healthy nutrition, good sleep hygiene, and a nurturing social environment. A healthy Family Media Use Plan (www.healthychildren.org/MediaUsePlan) that is individualized for a specific child, teenager, or family can identify an appropriate balance between screen time/online time and other activities, set boundaries for accessing content, guide displays of personal information, encourage age-appropriate critical thinking and digital literacy, and support open family communication and implementation of consistent rules about media use. Copyright © 2016 by the American Academy of Pediatrics.

  3. Complementors as Connectors: Open Innovation in Digital Product Platforms

    NARCIS (Netherlands)

    Hilbolling, Susan; Berends, Hans; Deken, F.; Tuertscher, Philipp

    2018-01-01

    Through open, standardized interfaces, autonomous third parties can develop complementary products and services for digital product platforms, but, at the same time, these third parties also establish connections that span multiple platforms - beyond the control of the platform owner. This paper

  4. Researching intimacy through social media: A cross-platform approach

    OpenAIRE

    Miguel, C

    2016-01-01

    This paper aims to contribute to the understanding of how to study the way people build intimacy and manage privacy through social media interaction. It explores the research design and methodology of a research project based on a multi-sited case study composed of three different social media platforms: Badoo, CouchSurfing, and Facebook. This cross-platform approach is useful to observe how intimacy is often negotiated across different platforms. The research project focuses on the cities of...

  5. The Dynamics of Digital Platform Innovation

    DEFF Research Database (Denmark)

    Eaton, Ben

    2016-01-01

    Curated platforms provide an architectural basis for third parties to develop platform complements and for platform owners to control their implementation as a form of open innovation. The refusal to implement complements as innovations can cause tension between platform owners and developers. Th...

  6. On the playful use of digital media

    DEFF Research Database (Denmark)

    Cermak, Daniel

    2016-01-01

    Daniel Cermak-Sassenrath. On the playful use of digital media. Invited article (formatted as an interview). In: Goethe-Institut, Brasil. Games of the South, 2016. Available online, https://www.goethe.de/ins/br/en/kul/sup/sds/sud/20824177.html.......Daniel Cermak-Sassenrath. On the playful use of digital media. Invited article (formatted as an interview). In: Goethe-Institut, Brasil. Games of the South, 2016. Available online, https://www.goethe.de/ins/br/en/kul/sup/sds/sud/20824177.html....

  7. Are Digital Media Changing Language?

    Science.gov (United States)

    Baron, Naomi S.

    2009-01-01

    Are instant messaging and text messaging killing language? To hear what the popular media say, a handful of OMGs (oh my Gods) and smiley faces, along with a paucity of capital letters and punctuation marks, might be bringing English to its knees. Although journalists tend to sensationalize the linguistic strangeness of "online lingo," quantitative…

  8. Education, Democracy and Digital Media

    Directory of Open Access Journals (Sweden)

    Hatlehol, Birte

    2008-12-01

    Full Text Available Social scientists have often claimed that the reason for the well-known and widespread phenomenon of juvenile political apathy is their thorough exclusion from actual democratic politics. Politics does not speak their language, nor do they speak the language of politicians. Therefore, the youth’s views and interests are not represented to any significant degree within or by the existing institutions. The question arises of how to reconnect the youth to politics. New media technology has this potential. The project "Youth in the Centre", discussed in the paper, shows how new media technology can be adopted in schools for the purpose of bringing up a new generation of active democratic citizens.

  9. A cultural evolution approach to digital media

    NARCIS (Netherlands)

    Acerbi, A.

    2016-01-01

    Digital media have today an enormous diffusion, and their influence on the behaviour of a vast part of the human population can hardly be underestimated. In this review I propose that cultural evolution theory, including both a sophisticated view of human behaviour and a methodological attitude to

  10. Cross-Platform Learning: On the Nature of Children's Learning from Multiple Media Platforms

    Science.gov (United States)

    Fisch, Shalom M.

    2013-01-01

    It is increasingly common for an educational media project to span several media platforms (e.g., TV, Web, hands-on materials), assuming that the benefits of learning from multiple media extend beyond those gained from one medium alone. Yet research typically has investigated learning from a single medium in isolation. This paper reviews several…

  11. A Cultural Evolution Approach to Digital Media.

    Science.gov (United States)

    Acerbi, Alberto

    2016-01-01

    Digital media have today an enormous diffusion, and their influence on the behavior of a vast part of the human population can hardly be underestimated. In this review I propose that cultural evolution theory, including both a sophisticated view of human behavior and a methodological attitude to modeling and quantitative analysis, provides a useful framework to study the effects and the developments of media in the digital age. I will first give a general presentation of the cultural evolution framework, and I will then introduce this more specific research program with two illustrative topics. The first topic concerns how cultural transmission biases, that is, simple heuristics such as "copy prestigious individuals" or "copy the majority," operate in the novel context of digital media. The existence of transmission biases is generally justified with their adaptivity in small-scale societies. How do they operate in an environment where, for example, prestigious individuals possess not-relevant skills, or popularity is explicitly quantified and advertised? The second aspect relates to fidelity of cultural transmission. Digitally-mediated interactions support cheap and immediate high-fidelity transmission, in opposition, for example, to oral traditions. How does this change the content that is more likely to spread? Overall, I suggest the usefulness of a "long view" to our contemporary digital environment, contextualized in cognitive science and cultural evolution theory, and I discuss how this perspective could help us to understand what is genuinely new and what is not.

  12. A cultural evolution approach to digital media

    Directory of Open Access Journals (Sweden)

    Alberto Acerbi

    2016-12-01

    Full Text Available Digital media have today an enormous diffusion, and their influence on the behaviour of a vast part of the human population can hardly be underestimated. In this review I propose that cultural evolution theory, including both a sophisticated view of human behaviour and a methodological attitude to modelling and quantitative analysis, provides a useful framework to study the effects and the developments of media in the digital age. I will first give a general presentation of the cultural evolution framework, and I will then introduce this more specific research program with two illustrative topics.The first topic concerns how cultural transmission biases, that is, simple heuristics such as copy prestigious individuals or copy the majority, operate in the novel context of digital media. The existence of transmission biases is generally justified with their adaptivity in small-scale societies. How do they operate in an environment where, for example, prestigious individuals possess not-relevant skills, or popularity is explicitly quantified and advertised?The second aspect relates to fidelity of cultural transmission. Digitally-mediated interactions support cheap and immediate high-fidelity transmission, in opposition, for example, to oral traditions. How does this change the content that is more likely to spread? Overall, I suggest the usefulness of a long view to our contemporary digital environment, contextualised in cognitive science and cultural evolution theory, and I discuss how this perspective could help us to understand what is genuinely new and what is not.

  13. A Cultural Evolution Approach to Digital Media

    Science.gov (United States)

    Acerbi, Alberto

    2016-01-01

    Digital media have today an enormous diffusion, and their influence on the behavior of a vast part of the human population can hardly be underestimated. In this review I propose that cultural evolution theory, including both a sophisticated view of human behavior and a methodological attitude to modeling and quantitative analysis, provides a useful framework to study the effects and the developments of media in the digital age. I will first give a general presentation of the cultural evolution framework, and I will then introduce this more specific research program with two illustrative topics. The first topic concerns how cultural transmission biases, that is, simple heuristics such as “copy prestigious individuals” or “copy the majority,” operate in the novel context of digital media. The existence of transmission biases is generally justified with their adaptivity in small-scale societies. How do they operate in an environment where, for example, prestigious individuals possess not-relevant skills, or popularity is explicitly quantified and advertised? The second aspect relates to fidelity of cultural transmission. Digitally-mediated interactions support cheap and immediate high-fidelity transmission, in opposition, for example, to oral traditions. How does this change the content that is more likely to spread? Overall, I suggest the usefulness of a “long view” to our contemporary digital environment, contextualized in cognitive science and cultural evolution theory, and I discuss how this perspective could help us to understand what is genuinely new and what is not. PMID:28018200

  14. MEDIA INDUSTRY IN THE DIGITAL WORLD

    Directory of Open Access Journals (Sweden)

    Daniel Burtic

    2014-07-01

    Full Text Available The development of the internet and the expansion of digitalization changed the way society works, especially mass-media. The question is if the internet was an advantage or a disadvantage for mass-media? Apparently, on one hand digitalization determined the reduction of production and distribution costs but also content diversification. At the same time, social media and rapid documentation brought an accession in the quality of journalistic product as well as the entering on the market of multiple actors, in consequence, more ideas more carefully selected. On the other hand, it is possible that the internet may have increased the volume of information, detrimental to its credibility. In other words, the quality of the journalistic act and its results have been altered or at least crippled. Methodologically, starting from the observation of the actual situation in mass-media industry and economy, we propose to make a content analysis. We will talk about aspects concerning the challenges and the opportunities from media industry in the digital context, analyzing the opinions of other researchers about the topic. We are trying to present the concepts that we sustain in the light of some reference works and to give examples from the reality of Romanian and international mass-media economy. The mass-media sector in the digital world is confronting with opportunities and challenges. The change isn’t simple and without risks but is expensive and may be the only way of survival for each of the societies in this sector. In order to build successful businesses in media industry just like in any other sectors, sustainable growth has to be the main characteristic. Sustainable development, predictability and upward economic growth are possible only taking into account the context in which the organization operates. Adapting press organization to the external environment, a creative response to market challenges and optimal management of the financial

  15. Digital Media's Transformative Role in Education: Beyond Potential to Essential

    Science.gov (United States)

    Chien, Ming-tso

    2012-01-01

    Achieving effective learning via digital media continues to be a major concern in contemporary education. The daily use of all forms of digital media is part of our lives and therefore becomes a key component of education. Educators must consider the process of digital media curriculum as a learning model and form of experience adapted to…

  16. Media evolution and ‘epi-technic’ digital media: Media as cultural selection mechanisms

    DEFF Research Database (Denmark)

    Olesen, Mogens

    2016-01-01

    The explosive development of new digital media technologies is often described as a media evolution but hardly ever is the concept of ‘media evolution’ taken at face value. This article takes up that challenge by combining cultural evolution theories with medium theory. The article argues that bi...

  17. Cloud computing and digital media fundamentals, techniques, and applications

    CERN Document Server

    Li, Kuan-Ching; Shih, Timothy K

    2014-01-01

    Cloud Computing and Digital Media: Fundamentals, Techniques, and Applications presents the fundamentals of cloud and media infrastructure, novel technologies that integrate digital media with cloud computing, and real-world applications that exemplify the potential of cloud computing for next-generation digital media. It brings together technologies for media/data communication, elastic media/data storage, security, authentication, cross-network media/data fusion, interdevice media interaction/reaction, data centers, PaaS, SaaS, and more.The book covers resource optimization for multimedia clo

  18. Competitive Positioning of Complementors on Digital Platforms

    DEFF Research Database (Denmark)

    Wessel, Michael; Thies, Ferdinand; Benlian, Alexander

    2017-01-01

    markets. With increasing numbers of products and services offered via the platforms, signals such as popularity and reputation have become critical market mechanisms that affect the decision-making processes of end-users. In this paper, we examine the positioning strategies of new hosts on Airbnb......, a platform focused on accommodation sharing, to understand how they attempt to cope with the inherent lack of credible quality signals as they join the platform. By analyzing close to 47,000 listings, we find that new hosts follow a cost-leadership strategy rather than trying to differentiate their offerings...

  19. Towards A Framework of Digital Payment Platform Design

    DEFF Research Database (Denmark)

    Kazan, Erol; Damsgaard, Jan

    This paper focuses on the triumph march of mobile phones that currently are annexing music players, navigation devices, and cameras as separate physical objects. The next target is set on payment. Through synthesizing available literature, we construct a framework for studying digital payment...... platforms that combines platform, technology and business design aspects. The framework is applied to conduct a comparative case study of digital payment platforms. Four types of market actors are considered: banks, mobile network operators, merchants, and startups, which are incumbents and disrupters....... By hosting third-party services, payment instruments are evolving from single-purpose to multi-functional ones. Our research extends existing payment literature from the MSP perspective to emphasize certain digital payment platform components, which impact strategies and complementary products....

  20. Digital Labour in the Platform Economy: The Case of Facebook

    Directory of Open Access Journals (Sweden)

    Andrea Fumagalli

    2018-05-01

    Full Text Available The aim of the paper is to analyse the features of the digital labour connected with the so-called platform economy. Many platform-based business models rely on a new composition of capital capable of capturing personal information and transforming it into big data. Starting with the example of the Facebook business model, we explain the valorisation process at the core of platform capitalism, stressing the relevance of digital labour, to clarify the crucial distinction between labour and work. Our analysis differs from Fuchs and Sevignani’s thesis about digital work and digital labour and seems consistent with the idea that Facebook extracts a rent from the information produced by the free labour of its users.

  1. How do digital platforms for ideas, technologies, and knowledge transfer act as enablers for digital transformation?

    OpenAIRE

    Hossain, Mokter; Lassen, Astrid Heidemann

    2017-01-01

    Digital platforms, along with their supporting tools and features, have emerged as important enablers for firms to leverage distributed knowledge (Sedera et al., 2016), because they offer new ways for organizations to collaborate with the external environment for ideas, technologies, and knowledge. Indeed, studies have explored efforts to promote such collaboration on digital platforms with various popular names, such as crowdsourcing platforms (Afuah & Tucci, 2012), open innovation platf...

  2. Cross-platform learning: on the nature of children's learning from multiple media platforms.

    Science.gov (United States)

    Fisch, Shalom M

    2013-01-01

    It is increasingly common for an educational media project to span several media platforms (e.g., TV, Web, hands-on materials), assuming that the benefits of learning from multiple media extend beyond those gained from one medium alone. Yet research typically has investigated learning from a single medium in isolation. This paper reviews several recent studies to explore cross-platform learning (i.e., learning from combined use of multiple media platforms) and how such learning compares to learning from one medium. The paper discusses unique benefits of cross-platform learning, a theoretical mechanism to explain how these benefits might arise, and questions for future research in this emerging field. Copyright © 2013 Wiley Periodicals, Inc., A Wiley Company.

  3. Repurposing digital methods: The research affordances of platforms and engines

    NARCIS (Netherlands)

    Weltevrede, E.J.T.

    2016-01-01

    Digital research is often understood as data-driven. Yet the ways in which data are already informed by specific analytical assumptions and inscriptions of the media in which they originate, circulate, or are being used is often neglected. The thesis intervenes in such focus on digital research in

  4. The Interplay Between Digital Media Use and Development.

    Science.gov (United States)

    Gerwin, Roslyn L; Kaliebe, Kristopher; Daigle, Monica

    2018-04-01

    Today's youth develop immersed in a digital media world and the effects are specific to their developmental stage. Clinicians and caretakers should be mindful regarding digital media use patterns; however, this complex and reciprocal relationship defies simple linear descriptions. The impacts of digital media can be powerful. It is important to be cautious but not over-pathologize media use because digital media enables social connections, allows self-soothing in some children, and fills needs for stimulation and self-expression. Young children or those with psychiatric disorders or developmental delays should be considered vulnerable to harmful effects of media content and overuse. Copyright © 2017. Published by Elsevier Inc.

  5. Dental Videographic Analysis using Digital Age Media.

    Science.gov (United States)

    Agarwal, Anirudh; Seth, Karan; Parmar, Siddharaj; Jhawar, Rahul

    2016-01-01

    This study was to evaluate a new method of smile analysis using videographic and photographic softwares (as in this study Photoshop Elements X, Windows Movie Maker 2012) as primary assessment tools and to develop an index for malocclusion and treatment plan that could be used in assessing severity of maloc-clussion. Agarwal A, Seth K, Parmar S, Jhawar R. Dental Videographic Analysis using Digital Age Media. Int J Clin Pediatr Dent 2016;9(4):355-363.

  6. A Digital Knowledge Preservation Platform for Environmental Sciences

    Science.gov (United States)

    Aguilar Gómez, Fernando; de Lucas, Jesús Marco; Pertinez, Esther; Palacio, Aida; Perez, David

    2017-04-01

    is one of the basis of the Semantic Web, where ontologies are set to play a key role in establishing a common terminology between agents. To develop the ontology we are using a graphical tool called Protégé. Protégé is a graphical ontology-development tool which supports a rich knowledge model and it is open-source and freely available. However in order to process and manage the ontology from the web framework, we are using Semantic MediaWiki, which is able to process queries. Semantic MediaWiki is an extension of MediaWiki where we can do semantic search and export data in RDF and CSV format. This system is used as a testbed for the potential use of semantics in a more general environment. This Digital Knowledge Preservation Platform is very closed related to INDIGO-DataCloud project (https://www.indigo-datacloud.eu) since the same data life cycle approach is taking into account (Planning, Collect, Curate, Analyze, Publish, Preserve). INDIGO-DataCloud solutions will be able to support all the different elements in the system, as we showed in the last Research Data Alliance Plenary. This presentation will show the different elements on the system and how they work, as well as the roadmap of their continuous integration.

  7. Cross-platform digital assessment forms for evaluating surgical skills

    Directory of Open Access Journals (Sweden)

    Steven Arild Wuyts Andersen

    2015-04-01

    Full Text Available A variety of structured assessment tools for use in surgical training have been reported, but extant assessment tools often employ paper-based rating forms. Digital assessment forms for evaluating surgical skills could potentially offer advantages over paper-based forms, especially in complex assessment situations. In this paper, we report on the development of cross-platform digital assessment forms for use with multiple raters in order to facilitate the automatic processing of surgical skills assessments that include structured ratings. The FileMaker 13 platform was used to create a database containing the digital assessment forms, because this software has cross-platform functionality on both desktop computers and handheld devices. The database is hosted online, and the rating forms can therefore also be accessed through most modern web browsers. Cross-platform digital assessment forms were developed for the rating of surgical skills. The database platform used in this study was reasonably priced, intuitive for the user, and flexible. The forms have been provided online as free downloads that may serve as the basis for further development or as inspiration for future efforts. In conclusion, digital assessment forms can be used for the structured rating of surgical skills and have the potential to be especially useful in complex assessment situations with multiple raters, repeated assessments in various times and locations, and situations requiring substantial subsequent data processing or complex score calculations.

  8. Digitized Ethnic Hate Speech: Understanding Effects of Digital Media Hate Speech on Citizen Journalism in Kenya

    Directory of Open Access Journals (Sweden)

    Stephen Gichuhi Kimotho

    2016-06-01

    Full Text Available Ethnicity in Kenya permeates all spheres of life. However, it is in politics that ethnicity is most visible. Election time in Kenya often leads to ethnic competition and hatred, often expressed through various media. Ethnic hate speech characterized the 2007 general elections in party rallies and through text messages, emails, posters and leaflets. This resulted in widespread skirmishes that left over 1200 people dead, and many displaced (KNHRC, 2008. In 2013, however, the new battle zone was the war of words on social media platform. More than any other time in Kenyan history, Kenyans poured vitriolic ethnic hate speech through digital media like Facebook, tweeter and blogs. Although scholars have studied the role and effects of the mainstream media like television and radio in proliferating the ethnic hate speech in Kenya (Michael Chege, 2008; Goldstein & Rotich, 2008a; Ismail & Deane, 2008; Jacqueline Klopp & Prisca Kamungi, 2007, little has been done in regard to social media.  This paper investigated the nature of digitized hate speech by: describing the forms of ethnic hate speech on social media in Kenya; the effects of ethnic hate speech on Kenyan’s perception of ethnic entities; ethnic conflict and ethics of citizen journalism. This study adopted a descriptive interpretive design, and utilized Austin’s Speech Act Theory, which explains use of language to achieve desired purposes and direct behaviour (Tarhom & Miracle, 2013. Content published between January and April 2013 from six purposefully identified blogs was analysed. Questionnaires were used to collect data from university students as they form a good sample of Kenyan population, are most active on social media and are drawn from all parts of the country. Qualitative data were analysed using NVIVO 10 software, while responses from the questionnaire were analysed using IBM SPSS version 21. The findings indicated that Facebook and Twitter were the main platforms used to

  9. The Affordances of Social Media Platforms

    NARCIS (Netherlands)

    Bucher, T.; Helmond, A.; Burgess, J.; Marwick, A.; Poell, T.

    2018-01-01

    This chapter reflects on the concept of affordance as a key term for understanding and analysing social media interfaces and the relations between technology and its users. In outlining its specific intellectual trajectory from psychology, to technology and design studies, sociology, and

  10. Towards Digital Integration: Platform Thinking in the Fashion Business

    DEFF Research Database (Denmark)

    Schou, Finn

    2005-01-01

    ¬quately to changing demands in their business activities. However many companies find it dif¬ficult to achieve the full poten¬tial of these technologies as practical advices that can help companies and the management in their decision-making, selecting and implementing new technology are rare (Boer and Krabbendam......, 1998). The intention of this paper is, through illustrative case studies from France and Denmark within the highly competitive business of optical frame design (fashion) to present a model for strategy as well as a practical model for improvement of time to market of styling objects by use of digital...... platforms. Aspects are: 1) selection of platform from a strategic point of view, 2) selection of 2D and 3D CAD from a practical point of view and 3) creation and implementation of digital platforms. Finally, briefly aspects of teaching of platform theory at the department of Architecture & Industrial design...

  11. The transformation of Teacher Work through digital learning platforms

    DEFF Research Database (Denmark)

    Christiansen, René Boyer; Andreasen, Lars Birch

    four transformation tendencies in the educational system regarding teacher work and discuss these in relation to a recent research project which aims at looking at the organizational and didactical implications for teachers working with digital platforms in the Danish primary school.......This paper examines a new mandatory initiative in the Danish primary school regarding digital learning platforms for students, teachers and parents and regards this as a part of a global process that leads to a transformation of teacher work and thus everyday life for teachers in schools. We list...

  12. Comparing Digital Protest Media Imaginaries: Anti-Austerity Movements in Greece, Italy & Spain

    Directory of Open Access Journals (Sweden)

    Emiliano Treré

    2017-05-01

    Full Text Available This article presents findings from an empirical study of repertoires of contention and communication engaged during anti-austerity protests by the Indignados in Spain, the precarious generation in Italy, and the Aganaktismenoi in Greece. Drawing on 60 semi­structured interviews with activists and independent media producers involved in the 2011 wave of contention, we bring together social movement and communications theoretical frameworks to present a comparative critical analysis of digital protest media imaginaries. After examining the different socio-political and protest media contexts of the three countries translocally, our critical analysis emphasizes the emergence of three different imaginaries: in Spain the digital protest media imaginary was technopolitical, grounded in the politics and political economies of communication technologies emerging from the free culture movement; in Italy this imaginary was techno-fragmented, lacking cohesion, and failed to bring together old and new protest media logics; and finally in Greece it was techno-pragmatic, envisioned according to practical objectives that reflected the diverse politics and desires of media makers rather than the strictly technological or political affordances of the digital media forms and platforms. This research reveals how pivotal the temporal and geographical dimensions are when analyzed using theoretical perspectives from both communications and social movement research; moreover it emphasizes the importance of studying translocal digital protest media imaginaries as they shape movement repertoires of contention and communication; both elements are crucial to better understanding the challenges, limitations, successes and opportunities for digital protest media.

  13. Protest: Critical Lessons of Using Digital Media for Social Change

    Science.gov (United States)

    LaRiviere, Kristin; Snider, Jeanette; Stromberg, Alison; O'Meara, KerryAnn

    2012-01-01

    In this article, the authors consider the strengths and weaknesses of digital media in the organization of student activism, and how educators can better assist and advise student activists using digital media to create improved learning opportunities. To gain a perspective on the relative strengths and challenges of online media in regard to…

  14. Digital training platform for interpreting radiographic images of the chest.

    Science.gov (United States)

    McLaughlin, L; Woznitza, N; Cairns, A; McFadden, S L; Bond, R; Hughes, C M; Elsayed, A; Finlay, D; McConnell, J

    2018-05-01

    Time delays and errors exist which lead to delays in patient care and misdiagnosis. Reporting clinicians follow guidance to form their own search strategy. However, little research has tested these training guides. With the use of eye tracking technology and expert input we developed a digital training platform to be used in chest image interpretation learning. Two sections of a digital training platform were planned and developed; A) a search strategy training tool to assist reporters during their interpretation of images, and B) an educational tool to communicate the search strategies of expert viewers to trainees by using eye tracking technology. A digital training platform for use in chest image interpretation was created based on evidence within the literature, expert input and two search strategies previously used in clinical practice. Images and diagrams, aiding translation of the platform content, were incorporated where possible. The platform is structured to allow the chest image interpretation process to be clear, concise and methodical. A search strategy was incorporated within the tool to investigate its use, with the possibility that it could be recommended as an evidence based approach for use by reporting clinicians. Eye tracking, a checklist and voice recordings have been combined to form a multi-dimensional learning tool, which has never been used in chest image interpretation learning before. The training platform for use in chest image interpretation learning has been designed, created and digitised. Future work will establish the efficacy of the developed approaches. Crown Copyright © 2018. Published by Elsevier Ltd. All rights reserved.

  15. Interdisciplinary Analysis of Drought Communication Through Social Media Platforms and Risk Communication

    Science.gov (United States)

    Wygant, M.

    2015-12-01

    As droughts continue to impact businesses and communities throughout the United States, there needs to be a greater emphasis on drought communication through interdisciplinary approaches, risk communication, and digital platforms. The purpose of this research is to provide an overview of the current literature on communicating drought and suggests areas for further improvement. Specifically, this research focuses on communicating drought through social media platforms such as Facebook, Twitter, and Instagram. It also focuses on the conglomeration of theoretical frameworks within the realm of risk communication, to provide a strong foundation towards future drought communication. This research proposal provides a critical step to advocate for paradigmatic shifts within natural hazard communication.

  16. Insights of School Head About Marketing Education Services Through Digital Media

    Directory of Open Access Journals (Sweden)

    Samer Iqbal

    2016-06-01

    Full Text Available This study mainly focuses on the insights of a private school’s head pertaining to the use of digital media in educational marketing. The qualitative research paradigm was chosen for this study and in depth phenomenological interview was conducted from a head of a private school. Two themes were extracted from the data: Marketing educational services through digital media and its challenges, and digital media tool for marketing education services. The study revealed that the school head perceived the digital media to be cost-effective marketing strategy that was multidimensional and value-driven, but due to lack of awareness, skills, attitude, and sense of maturity among stakeholders, digital media was ignored and was not much used as a cost-effective marketing tool. Nevertheless, it is proposed that by hiring marketing personnel to promote services professionally, by aligning their strategies according to the demands of their customers, and by inviting customers’ voice on digital platforms, digital media can become a cost-effective and a valuable tool for mercerization of education.

  17. Digital questionnaire platform in the Danish Blood Donor Study

    DEFF Research Database (Denmark)

    Burgdorf, K S; Felsted, N; Mikkelsen, S

    2016-01-01

    with the questionnaire data in the DBDS database. RESULTS: The digital platform enables personalized questionnaires, presenting only questions relevant to the specific donor by hiding unneeded follow-up questions on screening question results. New versions of questionnaires are immediately available at all blood...

  18. Digital questionnaire platform in the Danish Blood Donor Study

    DEFF Research Database (Denmark)

    Burgdorf, Kristoffer Sølvsten; Felsted, N; Mikkelsen, Susan

    2016-01-01

    collection facilities when new projects are initiated. CONCLUSION: The digital platform is a faster, cost-effective and more flexible solution to collect valid data from participating donors compared to paper-based questionnaires. The overall system can be used around the world by the use of Internet...... connection, but the level of security depends on the sensitivity of the data to be collected....

  19. SOCIAL MEDIA PLATFORMS AND ROMANIAN SMEs. AN INNOVATION PERSPECTIVE.

    Directory of Open Access Journals (Sweden)

    ARIANA TAL

    2017-06-01

    Full Text Available Innovation can take a lot of forms in firms. Large companies are more willing to innovate due to a higher potential than SMEs. In social media, SMEs have equal chances to make a difference. In this paper I aim to present a social media overview, emphasizing the benefits and characteristics of these platforms and the way they can represent a huge innovation for SMEs and in the second part to discuss the case of Romania in relation with social media from the perspective of innovation.

  20. Cross-platform digital assessment forms for evaluating surgical skills

    DEFF Research Database (Denmark)

    Andersen, Steven Arild Wuyts

    2015-01-01

    developed for the rating of surgical skills. The database platform used in this study was reasonably priced, intuitive for the user, and flexible. The forms have been provided online as free downloads that may serve as the basis for further development or as inspiration for future efforts. In conclusion......A variety of structured assessment tools for use in surgical training have been reported, but extant assessment tools often employ paper-based rating forms. Digital assessment forms for evaluating surgical skills could potentially offer advantages over paper-based forms, especially in complex...... assessment situations. In this paper, we report on the development of cross-platform digital assessment forms for use with multiple raters in order to facilitate the automatic processing of surgical skills assessments that include structured ratings. The FileMaker 13 platform was used to create a database...

  1. Researching intimacy through social media: A cross-platform approach

    Directory of Open Access Journals (Sweden)

    Cristina Miguel

    2016-06-01

    Full Text Available This paper aims to contribute to the understanding of how to study the way people build intimacy and manage privacy through social media interaction. It explores the research design and methodology of a research project based on a multi-sited case study composed of three different social media platforms: Badoo, CouchSurfing, and Facebook. This cross-platform approach is useful to observe how intimacy is often negotiated across different platforms. The research project focuses on the cities of Leeds (UK and Barcelona (Spain. In particular, this article discusses the methods used to recruit participants and collect data for that study - namely, participant observation, semi-structured interviews, and user profiles analysis. This cross-platform approach and multi-method research design is helpful to investigate the nature of intimacy practices facilitated by social media at several levels: online/offline, across different platforms, among different types of relationships, within both new and existing relationships, and in different locations

  2. From digital positivism and administrative big data analytics towards critical digital and social media research!

    OpenAIRE

    Fuchs, Christian

    2017-01-01

    This essay argues for a paradigm shift in the study of the Internet and digital/social media. Big data analytics is the dominant paradigm. It receives large amounts of funding, is administrative and a form of digital positivism. Critical social media research is an alternative approach that combines critical social media theory, critical digital methods and critical-realist social media research ethics. Strengthening the second approach is a material question of power in academia.

  3. Manufacture of Platform Prototype for Digital Safety System

    International Nuclear Information System (INIS)

    Lee, S. Y.; Kim, J. S.; Kim, J. M.

    2010-01-01

    Unit controller is a basic unit of digital safety system platform prototype. The typical unit controller is comprised of CPB(CPU board), CMB(communication board), AIB(Analog input board), AOB(Analog output board), CIB(contact input board), COB(contact output board), and a subrack. It is developed according to H/W development procedure and S/W development life cycle. A digital safety system(for example, plant protection system) is the assemblies of unit controllers. CPB performs the function of each system. DSP(digital signal processor) is built in CPB. CMB is responsible for communication between unit controllers. NSD(Network Switching Device) exchanges data between the unit controllers. Each unit controller of the platform are connected to NSD through CMB. Reliability analyses on unit controller and NSD are performed. These reliability data are used as input of technical validation

  4. Empowering Indonesian women through building digital media literacy

    Directory of Open Access Journals (Sweden)

    Fiona Suwana

    2017-09-01

    Full Text Available There is still a gender digital divide in Indonesia. Indonesian women need digital media literacy skills to effectively use the Internet and to raise their quality of life. Empowering literacy abilities includes the skills of using digital media to access, search, analyze, reflect, share, and create. In this qualitative research study, founders, leaders, and participants from IWITA (Indonesian Women Information Technology Awareness and FemaleDev (Female Developer were interviewed because these organizations focus on developing digital literacy for women. The findings indicated that digital media literacy remains low because of inadequate education, lack of opportunities and the patriarchal system in Indonesia.

  5. How do digital platforms for ideas, technologies, and knowledge transfer act as enablers for digital transformation?

    DEFF Research Database (Denmark)

    Hossain, Mokter; Lassen, Astrid Heidemann

    2017-01-01

    Digital platforms, along with their supporting tools and features, have emerged as important enablers for firms to leverage distributed knowledge (Sedera et al., 2016), because they offer new ways for organizations to collaborate with the external environment for ideas, technologies, and knowledge...... for research and development (R&D), idea generation, prediction, freelance work, peer production, co-creation, product design, and public engagement, to name but a few. For example, Dell’s IdeaStorm (Hossain & Islam, 2015a) and Starbucks’ MyStarbucksIdea (Hossain & Islam, 2015b) are two digital crowdsourcing...... platforms that are used to engage crowds to solicit ideas from them (Bayus, 2013; Chua & Banerjee, 2013). Moreover, intermediary platforms, such as InnoCentive and IdeaConnection, are organizing online competitions to solve the problems of various organizations (Hossain, 2012). Although digital platforms...

  6. Rich open educational resources for personal and inquiry learning : Agile creation, sharing and reuse in educational social media platforms

    NARCIS (Netherlands)

    Rodríguez-Triana, María Jesús; Govaerts, Sten; Halimi, Wissam; Holzer, Adrian; Salzmann, Christophe; Vozniuk, Andrii; De Jong, Ton; Sotirou, Sofoklis; Gillet, Denis

    2015-01-01

    Open Educational Resources (OERs) are freely accessible, openly licensed multimedia documents or interactive tools that can be typically integrated in Learning Management Systems to support courses. With social media platforms becoming the central piece of the students' digital ecosystem, there is

  7. The Internet Explosion, Digital Media Principles and Implications to Communicate Effectively in the Digital Space

    Science.gov (United States)

    Reyna, Jorge; Hanham, Jose; Meier, Peter

    2018-01-01

    Being literate has traditionally meant being able to read and write using the media of the day. In the 21st century, being literate requires additional skills such as competence with digital media creation. Until recently, those who could afford and use equipment and applications to produce digital media content were typically developers and…

  8. Guiding Digital and Media Literacy Development in Arab Curricula through Understanding Media Uses of Arab Youth

    Science.gov (United States)

    Melki, Jad P.

    2015-01-01

    The role of new media in the Arab uprisings and the news of widespread surveillance of digital and mobile media have triggered a renewed interest in Arab audiences research, particularly as it pertains to these audiences' critical abilities and digital media literacy competencies. Taken for granted have been Arab youth's widespread use of social…

  9. It's Not All about the Music: Digital Goods, Social Media, and the Pressure of Peers

    Science.gov (United States)

    Sopha, Matthew

    2013-01-01

    Social media offers a powerful platform for the independent digital content producer community to develop, disperse, and maintain their brands. In terms of information systems research, the broad majority of the work has not examined hedonic consumption on Social Media Sites (SMS). The focus has mostly been on the organizational perspectives and…

  10. (Context comprehension in digital social media

    Directory of Open Access Journals (Sweden)

    Alana Kercia Barros Demétrio

    2016-10-01

    Full Text Available In this article, we address the reading issue from the point of view of complexity. Understanding, according to Beaugrande (1997, that the text is a communicative event whose configuration involves elements of different nature, including the participants of interaction, we think that traditional approaches to reading, even those which are focused on interaction, do not satisfactorily bolster comprehension of this phenomenon. In order to analyze how aspects that characterize reading as a complex activity show at (context comprehension in digital social media, we leaned on the articles by Pellanda (2005 and by Franco (2011 and we were supported by the autopoietic theory by Maturana and Varela (1995, as well as by the concepts of emergency and incorporation by Hanks (2008. Through the analysis of two examples of interaction conveyed in virtual environment, we observed that reading triggers readers’ autopoiesis as living systems.

  11. Digital Media Creates Youth Voices Heard

    Directory of Open Access Journals (Sweden)

    Jeff Sallee

    2014-06-01

    Full Text Available Oklahoma 4-H clubs and military service centers partnered with the Adobe Youth Voices (AYV program to give youth opportunities to raise their voices through digital media. This program reached out to underrepresented youth and gave them the tools and technology to effectively express themselves. The intent of this project was for 4-H members to create videos to educate, help and raise awareness in their communities of topics that were important to the youth. These experiences help youth gain knowledge towards helping others solve farm, home, and community problems. Participating youth selected issues that were important to them and created a short video, educating others and sharing their convictions on the topics of horse therapy, citizenship, bullying, and distracted driving.

  12. Digital Media and Youth: A Primer for School Psychologists

    Science.gov (United States)

    Savina, Elena; Mills, Jennifer L.; Atwood, Kelly; Cha, Jason

    2017-01-01

    The growing proliferation of digital media over the past few decades has engendered both significant promise and significant concerns regarding children's development. Digital media have changed the ways young people learn, interact with others, and develop essential cognitive and social-emotional skills. This paper provides school psychologists…

  13. "Truth," Interrupted: Leveraging Digital Media for Culturally Sustaining Education

    Science.gov (United States)

    Buckley-Marudas, Mary Frances

    2017-01-01

    This inquiry into the digital discussion forums tied to two English classes in an urban public high school examines the potential of new media to honor the multicultural composition of classrooms and support teachers to design culturally sustaining pedagogies. Given the increasing significance of digital media as well as the growing diversity of…

  14. The Scope of Digital Image Media in Art Education

    Science.gov (United States)

    Ortegren, Hans

    2012-01-01

    In this case study of forms 7-9 in a Swedish school, the subject conceptions of and teaching practices in art subjects of schoolteachers and pupils are studied, in particular with regard to digital media. How the core content of a subject is conceived is compared to the importance of digital media in the teaching practice. For three years a class…

  15. Colombian Artists and Digital Music Platforms: Some Difficulties

    Directory of Open Access Journals (Sweden)

    Marcela Palacio Puerta

    2017-12-01

    Full Text Available The Internet provides new business opportunities for the music industry, especially for both independent artists and record companies. The reason of the latter is the great proliferation and growth of digital music platforms. However, contrary to statistics, artists have not been able to benefit of such opportunities in the expected manner. The academic development on this subject is in its beginnings especially with respect to the Colombian panorama, therefore for the first time in the literature, this paper draws some of the difficulties that the Colombian artists face in the world of the digital music.

  16. Digital Media Use in Families: Theories and Strategies for Intervention.

    Science.gov (United States)

    Dalope, Kristin A; Woods, Leonard J

    2018-04-01

    Family dynamics are increasingly being influenced by digital media. Three frameworks are described to help clinicians to understand and respond to this influence. First, a social-ecological framework shows how media has both a direct and indirect impact on individuals, relationships, communities, and society. Next, family systems theory is introduced to demonstrate digital media-related interactions within families. Finally, a developmental framework explores the role of digital media in shaping parenting. These theories are then integrated into practical strategies that clinicians can use, including recommendations and resources from the American Academy of Pediatrics. Copyright © 2017 Elsevier Inc. All rights reserved.

  17. The MPEG Representation of Digital Media

    CERN Document Server

    2012-01-01

    More and more information, audio and video but also a range of other information type, is generated, processed and used by machines today, even though the end user may be a human. The result over the past 15 years has been a substantial increase in the type of information and change in the way humans generate, classify, store, search, access and consume information. Conversion of information to digital form is a prerequisite for this enhanced machine role, but must be done having in mind requirements such as compactness, fidelity, interpretability etc.  This book provides an overview of the basic technology and mechanisms underpinning the operation of MPEG standards. It is a valuable reference for those making decisions in products and services based on digital media, those with general background, engaged in studies or developments of MPEG-related implementations, and those curious about MPEG and its role in the development of successful, standard technologies. Offers an overview of what’s behind MP3, dig...

  18. Employer branding through social media platforms in financial consulting companies

    OpenAIRE

    O' Brien, Krista

    2017-01-01

    The purpose of this thesis is to analyse the use of social media and its effects on enhancing Employer Branding, as done by 5 case companies in the financial consulting industry. The five case companies have been chosen based on employee size and industry: J.P. Morgan, Deloitte, EY, KPMG, and PwC. Each case company has been matched with a focus country in Northern Europe to better understand the efforts put into local Employer Branding. The social media platforms used for data collection ...

  19. Digital Screen Media and Cognitive Development.

    Science.gov (United States)

    Anderson, Daniel R; Subrahmanyam, Kaveri

    2017-11-01

    In this article, we examine the impact of digital screen devices, including television, on cognitive development. Although we know that young infants and toddlers are using touch screen devices, we know little about their comprehension of the content that they encounter on them. In contrast, research suggests that children begin to comprehend child-directed television starting at ∼2 years of age. The cognitive impact of these media depends on the age of the child, the kind of programming (educational programming versus programming produced for adults), the social context of viewing, as well the particular kind of interactive media (eg, computer games). For children negative associations, especially for language and executive function. For preschool-aged children, television viewing has been found to have both positive and negative outcomes, and a large body of research suggests that educational television has a positive impact on cognitive development. Beyond the preschool years, children mostly consume entertainment programming, and cognitive outcomes are not well explored in research. The use of computer games as well as educational computer programs can lead to gains in academically relevant content and other cognitive skills. This article concludes by identifying topics and goals for future research and provides recommendations based on current research-based knowledge. Copyright © 2017 by the American Academy of Pediatrics.

  20. Customer brand engagement on online social media platforms

    DEFF Research Database (Denmark)

    Chrysochou, Polymeros; Malciute, Justina

    delivers a thorough investigation of the concept and proposes a conceptual model of customer brand engagement on online social media platforms. The study suggests that customer brand relationship related factors will influence the level of customer engagement, which in turn will affect the levels......The aim of this paper is to contribute to the knowledge of a newly emerged concept of customer engagement with brands in the context of online social media platforms. Drawing on the overview of currently available academic literature and the results of a quantitative consumer study, the paper...... of behavioral loyalty and intention to recommend the brand. Hence, this paper is an important contribution to the academic marketing literature in the field of customer engagement, which also provides useful managerial insights for marketing practitioners....

  1. Zero Feet Away: The Digital Geography of Gay Social Media.

    Science.gov (United States)

    Roth, Yoel

    2016-01-01

    For this contribution to the "Cartographies" section of the special issue on "Mapping Queer Bioethics," the author focuses on the terrains of digital media, geosocial networking, and sexually based social media in LGBT communities. Addressing the communal potentials and ethical complications of geosocial connections made possible by such sexually based social media, the author asks whether digital forms of cartography via applications such as Grindr and Scruff simplify, complicate, or merely expose historically longstanding notions of queer interconnectivity.

  2. Digital Natives? New and Old Media and Children's Outcomes

    Science.gov (United States)

    Bittman, Michael; Rutherford, Leonie; Brown, Jude; Unsworth, Lens

    2011-01-01

    The current generation of young children has been described as "digital natives", having been born into a ubiquitous digital media environment. They are envisaged as educationally independent of the guided interaction provided by "digital immigrants": parents and teachers. This article uses data from the Longitudinal Study of…

  3. How European PR practitioners handle digital and social media

    NARCIS (Netherlands)

    Verhoeven, P.; Tench, R.; Zerfass, A.; Moreno, A.; Verčič, D.

    2012-01-01

    The European Communication Monitor (ECM) 2010 showed that digital communication and social media have grown in importance in the media mix of European organizations. Both new media types are positively correlated to the perceived impact of public relations (PR) in the organization. Specifically

  4. A Queer Critical Media Literacies Framework in a Digital Age

    Science.gov (United States)

    Leent, Lisa; Mills, Kathy

    2018-01-01

    Media literacy skills are focal for many educators across the globe in an age of ubiquitous access to the Internet and the rapid circulation of digital texts. A critical media literacies perspective is often a key element in teaching adolescents to read a range of texts. A queer critical media literacies pedagogy supports a social justice agenda…

  5. Licensing experience with SPINLINE digital I/C platform - 15099

    International Nuclear Information System (INIS)

    Jegou, H.; Duthou, A.; Bach, J.; Burzynski, M.

    2015-01-01

    Rolls-Royce recently received a safety evaluation report from the NRC for the SPINLINE 3 digital safety instrumentation and control platform. The main Rolls-Royce interest in the NRC review was approval of the fail-safe, fault-tolerance, self-monitoring, deterministic, and communication independence features of the platform. The SPINLINE 3 platform consists of a set of standardized, modular hardware and software components and associated development tools. Rolls-Royce used a set of EPRI guidance documents to successfully develop a commercial grade dedication case of the platform. It was important to describe the technical critical characteristics for performance and dependability in the documentation submitted to NRC. The NRC audit forum was an important opportunity to effectively communicate complex technical information about the SPINLINE 3 platform. The NRC review had five interesting focus areas that offer opportunities for lessons learned. The main lesson learned is to put the same emphasis on the review for communication effectiveness as is put on the review for technical completeness and accuracy

  6. SurfaceSlide: a multitouch digital pathology platform.

    Directory of Open Access Journals (Sweden)

    Yinhai Wang

    Full Text Available BACKGROUND: Digital pathology provides a digital environment for the management and interpretation of pathological images and associated data. It is becoming increasing popular to use modern computer based tools and applications in pathological education, tissue based research and clinical diagnosis. Uptake of this new technology is stymied by its single user orientation and its prerequisite and cumbersome combination of mouse and keyboard for navigation and annotation. METHODOLOGY: In this study we developed SurfaceSlide, a dedicated viewing platform which enables the navigation and annotation of gigapixel digitised pathological images using fingertip touch. SurfaceSlide was developed using the Microsoft Surface, a 30 inch multitouch tabletop computing platform. SurfaceSlide users can perform direct panning and zooming operations on digitised slide images. These images are downloaded onto the Microsoft Surface platform from a remote server on-demand. Users can also draw annotations and key in texts using an on-screen virtual keyboard. We also developed a smart caching protocol which caches the surrounding regions of a field of view in multi-resolutions thus providing a smooth and vivid user experience and reducing the delay for image downloading from the internet. We compared the usability of SurfaceSlide against Aperio ImageScope and PathXL online viewer. CONCLUSION: SurfaceSlide is intuitive, fast and easy to use. SurfaceSlide represents the most direct, effective and intimate human-digital slide interaction experience. It is expected that SurfaceSlide will significantly enhance digital pathology tools and applications in education and clinical practice.

  7. Media traumatization, symbolic wounds and digital culture

    Directory of Open Access Journals (Sweden)

    Meek Allen

    2016-01-01

    Full Text Available Do media images really traumatize the public? If they do not, then why do so many commentators - from those commemorating the Holocaust to those analysing the impact of 9/11 - claim that trauma can be transmitted to specific ethnic groups or entire societies? While these claims can be based on empirical data or used to justify political agendas, psychoanalysis also continues to influence conceptions of collective trauma and to offer important perspectives for evaluating these conceptions. This paper explores these questions of mediated trauma and collective identity by tracing a neglected historical trajectory back to the work of psychoanalyst and anthropologist Geza Roheim. Roheim produced studies of Australian Aboriginal culture that applied the theory of collective trauma outlined in Freud's Totem and Taboo. He also produced an ethnographic film, Subincision, documenting an initiation rite, that was subsequently used in psychological studies of so-called 'stress films'. Putting aside Roheim's psychoanalytic interpretations of indigenous culture, psychologists used his film to measure the impact of images of violence and pain. These studies from the 1960s have recently been rediscovered by scholars of Holocaust film and video testimony. This paper seeks to recover the concept of 'symbolic wounds' developed in psychoanalyst Bruno Bettelheim's later commentary on Roheim's work. The mass media of newspapers, film and television have supported the idea of cultural trauma shared by large societies. The concept of symbolic wounds that enhance group membership and mobilize collective action may be more useful for understanding how violent and shocking images are put to more diverse uses in digital culture.

  8. Digital media in the home: technical and research challenges

    Science.gov (United States)

    Ribas-Corbera, Jordi

    2005-03-01

    This article attempts to identify some of the technology and research challenges facing the digital media industry in the future. We first discuss several trends in the industry, such as the rapid growth of broadband Internet networks and the emergence of networking and media-capable devices in the home. Next, we present technical challenges that result from these trends, such as effective media interoperability in devices, and provide a brief overview of Windows Media, which is one of the technologies in the market attempting to address these challenges. Finally, given these trends and the state of the art, we argue that further research on data compression, encoder optimization, and multi-format transcoding can potentially make a significant technical and business impact in digital media. We also explore the reasons that research on related techniques such as wavelets or scalable video coding is having a relatively minor impact in today"s practical digital media systems.

  9. Building the Platform of Digital Earth with Sphere Split Bricks

    Directory of Open Access Journals (Sweden)

    WANG Jinxin

    2015-06-01

    Full Text Available Discrete global grids, a modeling framework for big geo-spatial data, is always used to build the Digital Earth platform. Based on the sphere split bricks (Earth system spatial grids, it can not only build the true three-dimensional digital Earth model, but also can achieve integration, fusion, expression and application of the spatial data which locates on, under or above the Earth subsurface. The theoretical system of spheroid geodesic QTM octree grid is discussed, including the partition principle, analysis of grid geometry features and coding/ decoding method etc, and a prototype system of true-3D digital Earth platform with the sphere split bricks is developed. The functions of the system mainly include the arbitrary sphere segmentation and the visualization of physical models of underground, surface and aerial entities. Results show that the sphere geodesic QTM octree grid has many application advantages, such as simple subdivision rules, the grid system neat, clear geometric features, strong applicability etc. In particular, it can be extended to the ellipsoid, so it can be used for organization, management, integration and application of the global spatial big data.

  10. Predicting Individual Characteristics from Digital Traces on Social Media: A Meta-Analysis.

    Science.gov (United States)

    Settanni, Michele; Azucar, Danny; Marengo, Davide

    2018-04-01

    The increasing utilization of social media provides a vast and new source of user-generated ecological data (digital traces), which can be automatically collected for research purposes. The availability of these data sets, combined with the convergence between social and computer sciences, has led researchers to develop automated methods to extract digital traces from social media and use them to predict individual psychological characteristics and behaviors. In this article, we reviewed the literature on this topic and conducted a series of meta-analyses to determine the strength of associations between digital traces and specific individual characteristics; personality, psychological well-being, and intelligence. Potential moderator effects were analyzed with respect to type of social media platform, type of digital traces examined, and study quality. Our findings indicate that digital traces from social media can be studied to assess and predict theoretically distant psychosocial characteristics with remarkable accuracy. Analysis of moderators indicated that the collection of specific types of information (i.e., user demographics), and the inclusion of different types of digital traces, could help improve the accuracy of predictions.

  11. A multi-agent brokerage platform for media content recommendation

    Directory of Open Access Journals (Sweden)

    Veloso Bruno

    2015-09-01

    Full Text Available Near real time media content personalisation is nowadays a major challenge involving media content sources, distributors and viewers. This paper describes an approach to seamless recommendation, negotiation and transaction of personalised media content. It adopts an integrated view of the problem by proposing, on the business-to-business (B2B side, a brokerage platform to negotiate the media items on behalf of the media content distributors and sources, providing viewers, on the business-to-consumer (B2C side, with a personalised electronic programme guide (EPG containing the set of recommended items after negotiation. In this setup, when a viewer connects, the distributor looks up and invites sources to negotiate the contents of the viewer personal EPG. The proposed multi-agent brokerage platform is structured in four layers, modelling the registration, service agreement, partner lookup, invitation as well as item recommendation, negotiation and transaction stages of the B2B processes. The recommendation service is a rule-based switch hybrid filter, including six collaborative and two content-based filters. The rule-based system selects, at runtime, the filter(s to apply as well as the final set of recommendations to present. The filter selection is based on the data available, ranging from the history of items watched to the ratings and/or tags assigned to the items by the viewer. Additionally, this module implements (i a novel item stereotype to represent newly arrived items, (ii a standard user stereotype for new users, (iii a novel passive user tag cloud stereotype for socially passive users, and (iv a new content-based filter named the collinearity and proximity similarity (CPS. At the end of the paper, we present off-line results and a case study describing how the recommendation service works. The proposed system provides, to our knowledge, an excellent holistic solution to the problem of recommending multimedia contents.

  12. UNWANTED BEHAVIOUR AMONG YOUTH: INFLUENCE OF DIGITAL MEDIA CONSUMPTION

    Directory of Open Access Journals (Sweden)

    Mateja Rek

    2016-09-01

    Full Text Available In many cases of unwanted behaviour that we analysed (for instance in case of cheating on school tests, beating, being bullied, conflicts with parents, gambling, intentionally damaging or destroying property we found a statistically significant effect of the extent of digital media use on incidence of such behaviour. Youth, who are large digital media users, behave in such socially unwanted ways more often compared to smaller media users. A dominant share of youth isn’t involved in violent behaviour or vandalism at all. However, the incidence of violence or vandalism in the large media users group is significantly higher compared to low and medium users group.

  13. 3DEXPERIENCE: a digital platform to optimize nuclear projects

    International Nuclear Information System (INIS)

    Grand, T.; Le Ngoc

    2016-01-01

    Dassault Systemes has developed a digital platform 3DEXPERIENCE that enables all the enterprises working on a project to use common software and built databases in a collaborative environment. Now It is possible to simulate all the construction steps of a reactor and 3DEXPERIENCE is already used in the Chinese and Russian nuclear industries. For instance 3DEXPERIENCE allows the testing of different construction scenarios in order to find the best one to cope with the delay of a supplier for a component. The Russian feedback experience shows an average 15% gain in engineering man-hours for the construction of a reactor and up to 25% for its commissioning. The use of 3DEXPERIENCE for the dismantling of ancient facilities is more difficult since in most cases it does not exist a digital description of the facility. (A.C.)

  14. Integration of fractal biosensor in a digital microfluidic platform

    KAUST Repository

    Mashraei, Yousof

    2015-11-01

    Fractal capacitive electrodes have been successfully integrated into a digital microfluidic open-platform. These electrodes perform actuation and withstand voltages up to 300V without insulation-layer breakdown. They were used to quantify the concentration levels of C-reactive protein (CRP) to determine the risk of cardiovascular disease. The capacitance increased sevenfold and stabilized in less than 5 minutes. The sensor shows a decreasing trend of capacitance readouts with the increase of concentrations. The same immunoassay was tested with untreated electrodes and showed no significant response, which suggests that immobilization was necessary. This configuration allows the electrodes to be used as biosensors.

  15. The role of digital and social media within mass media anti-smoking campaigns

    OpenAIRE

    Andy Lloyd; James Mckendrick; Ailsa Rutter

    2018-01-01

    Background and challenges to implementation The evidence for mass media to raise awareness about the harm of smoking and benefits of quitting remains strong. However, pressures on budgets means TV is not always seen as an affordable option, while the emergence of digital media presents an attractive option to funders as a way of saving costs while maintaining responses. Digital and social media has provided us with learnings about the role of “push” (broadcast) and “pull” (direct responses...

  16. A B2C Digital Media Marketing Communications Plan for a Mobile Application Commercial Launch

    OpenAIRE

    Collin, Markus

    2013-01-01

    The thesis focuses on a B2C Digital Marketing Communications plan on a mobile gamification application. The marketing communications plan takes a clear step away from the traditional views on marketing planning and PR, above all because of the evolvement of social media and the massive cultural shift that has deeply affected the way societies use the most widely spread communications platform ever invented, the Internet. The project for which the marketing communications plan is made, is ...

  17. Understanding Citizenship, Understanding Social Media? The effects of digital media on citizenship understanding and political participation

    DEFF Research Database (Denmark)

    Ohme, Jakob; Albæk, Erik

    Is there a connection between increased use of digital media and changing patterns of political participation? This study tests how use of online media for different purposes (social interaction, creative expression, online news use, social media news use) is related to three types of political...... participation. It examines whether mobilizing effects are partly indirect due to different understandings of citizenship (dutiful, optional, individual, collective) that may be fostered by digital media use. The study is based on a survey of a sample of the Danish population (n=1322), including data from two...... online survey waves and a smartphone-based media diary that documents respondents’ social media use. Results indicate support for a new pathway to participation, but the relationship depends on whether citizens are socialized in a digital media environment....

  18. New Media but Same Old Tricks: Food Marketing to Children in the Digital Age.

    Science.gov (United States)

    Kelly, Bridget; Vandevijvere, Stefanie; Freeman, Becky; Jenkin, Gabrielle

    2015-03-01

    'New media' refers to digital technologies, which offer unmatched opportunities for food companies to engage with young people. This paper explores the emergence of food marketing using new media, the potential impact of this marketing on young people, and current and potential policy responses to limit exposure to these promotions. Foremost in any informed policy discussion is the need for robust evidence to demonstrate the need for intervention. In this case, such evidence relates to the extent of children's exposures to commercial food promotions via new media, and the nature of these promotions. Approaches to, and challenges of, collecting and assessing these data are discussed. There is accumulating evidence that food marketing on new media is increasing and influences children's food preferences and choices. The impact of integrated campaigns, which reinforce commercial messages across multiple platforms, and of new media, which engage personally with potential consumers, is likely to be greater than that of traditional marketing.

  19. Social Media en Provinciale Statenverkiezingen : Digital Divide

    NARCIS (Netherlands)

    Effing, R. (Robin); Huibers, T. (Theo); Krosse, de L. (Luc)

    2011-01-01

    Social Media lijken, bij uitstek, media om te inspireren en te innoveren. Echter, in de eerste plaats zijn Social Media als Facebook, Twitter, Youtube, Hyves en LinkedIn geschikt voor het onderhouden van relaties. De conversatie staat centraal. Politici kunnen zich open stellen voor dialoog met de

  20. Digital Literacy in the Medical Curriculum: A Course With Social Media Tools and Gamification.

    Science.gov (United States)

    Mesko, Bertalan; Győrffy, Zsuzsanna; Kollár, János

    2015-10-01

    The profession of practicing medicine is based on communication, and as social media and other digital technologies play a major role in today's communication, digital literacy must be included in the medical curriculum. The value of social media has been demonstrated several times in medicine and health care, therefore it is time to prepare medical students for the conditions they will have to face when they graduate. The aim of our study was to design a new e-learning-based curriculum and test it with medical students. An elective course was designed to teach students how to use the Internet, with a special emphasis on social media. An e-learning platform was also made available and students could access material about using digital technologies on the online platforms they utilized the most. All students filled in online surveys before and after the course in order to provide feedback about the curriculum. Over a 3-year period, 932 students completed the course. The course did not increase the number of hours spent online but aimed at making that time more efficient and useful. Based on the responses of students, they found the information provided by the curriculum useful for their studies and future practices. A well-designed course, improved by constant evaluation-based feedback, can be suitable for preparing students for the massive use of the Internet, social media platforms, and digital technologies. New approaches must be applied in modern medical education in order to teach students new skills. Such curriculums that put emphasis on reaching students on the online channels they use in their studies and everyday lives introduce them to the world of empowered patients and prepare them to deal with the digital world.

  1. From Gertie to Gigabytes: Revealing the World with Digital Media

    Science.gov (United States)

    Counts, Ed

    2006-01-01

    Multimedia, as the term suggests, consists of multi-mediums such as photographs, sounds, and movies. A variety of digital production tools enable teachers, students, artists, and others to combine the elements in dynamic ways to inform, express, and teach. In this media-rich culture, people have taken digital tools for granted and they probably…

  2. Let's Scrum! Learning Digital Media Collaboratively

    Science.gov (United States)

    Wilson, Daniel G.; Brown, Joshua; Burke, Adam A.

    2013-01-01

    The changing landscape of digital media and software development has immense impact on society, not only through consumer use of the products, but also in the way these technologies are developed. Modern software and media-development companies are using collaborative methods to develop innovative and useful products. Technology and engineering…

  3. Media-Policy Responses to Digitalization: a comparative perspective

    DEFF Research Database (Denmark)

    Kammer, Aske

    2017-01-01

    highly influential in the media-political frameworks of the 20th century and today. What is happening in the process of digitalization, however, is that these division lines dissolve. Earlier, the press produced journalism in written form, broadcasters audiovisual; but in the digital age, the ways...... of presenting the news are converging, making newspapers and broadcasters direct competitors in the same market (see, e.g., Søndergaard & Helles, 2014). So the question is to what extent this tri-sectional understanding of the media is adequate for the current media environment, and how processes of convergence...... challenge its core assumptions (see also Nielsen, 2014). Along those lines, the basic question of this paper is how different media systems and the actors in it adapt media politically to current changes in their contingencies? What happens to the guideposts of media policy when the landscape changes...

  4. Transposing, Transforming and Transcending Tradition in Creative Digital Media

    DEFF Research Database (Denmark)

    Prager, Phillip; Thomas, Maureen; Selsjord, Marianne

    2015-01-01

    and storytelling arts combine to create rich, complex, and engaging moving-image based artworks with wide appeal. It examines how dramatist and interactive media artist Maureen Thomas and 3D media artist and conservator Marianne Selsjord deploy creative digital technologies to transpose, transform, and transcend......How can digital media technologies, contemporary theories of creativity, and tradition combine to develop the aesthetics of computer-based art today and in the future? Through contextualised case-studies, this chapter investigates how games, information technologies, and traditional visual...... pre-page arts and crafts for the digital era, making fresh work for new audiences. Researcher in digital aesthetics, creative cognition, and play behaviour Dr. Phillip Prager examines how such work is conducive to creative insight and worthwhile play, discussing its remediation of some...

  5. Dynamic imaging through turbid media based on digital holography.

    Science.gov (United States)

    Li, Shiping; Zhong, Jingang

    2014-03-01

    Imaging through turbid media using visible or IR light instead of harmful x ray is still a challenging problem, especially in dynamic imaging. A method of dynamic imaging through turbid media using digital holography is presented. In order to match the coherence length between the dynamic object wave and the reference wave, a cw laser is used. To solve the problem of difficult focusing in imaging through turbid media, an autofocus technology is applied. To further enhance the image contrast, a spatial filtering technique is used. A description of digital holography and experiments of imaging the objects hidden in turbid media are presented. The experimental result shows that dynamic images of the objects can be achieved by the use of digital holography.

  6. Using Social Media as a Managerial Platform for an Educational Development Project : Cofimvaba

    CSIR Research Space (South Africa)

    Van der Vyver, AG

    2015-12-01

    Full Text Available of the project use Whatsapp, a popular social media platform to engage in managerial communication. The researchers found that this unconventional platform proved to be an excellent anchor for managerial communication on the project....

  7. New Media and the Digital Divide

    NARCIS (Netherlands)

    van Deursen, Alexander Johannes Aloysius Maria; van Dijk, Johannes A.G.M.; Wright, James D.

    2015-01-01

    During the 1990s, researchers and policy makers began discussing the presence of a so-called ‘digital divide,’ a distinction of people who do and do not have access to information and communication technologies. The concept of the digital divide stems from a comparative perspective of social and

  8. Climate Signals: An On-Line Digital Platform for Mapping Climate Change Impacts in Real Time

    Science.gov (United States)

    Cutting, H.

    2016-12-01

    Climate Signals is an on-line digital platform for cataloging and mapping the impacts of climate change. The CS platform specifies and details the chains of connections between greenhouse gas emissions and individual climate events. Currently in open-beta release, the platform is designed to to engage and serve the general public, news media, and policy-makers, particularly in real-time during extreme climate events. Climate Signals consists of a curated relational database of events and their links to climate change, a mapping engine, and a gallery of climate change monitors offering real-time data. For each event in the database, an infographic engine provides a custom attribution "tree" that illustrates the connections to climate change. In addition, links to key contextual resources are aggregated and curated for each event. All event records are fully annotated with detailed source citations and corresponding hyper links. The system of attribution used to link events to climate change in real-time is detailed here. This open-beta release is offered for public user testing and engagement. Launched in May 2016, the operation of this platform offers lessons for public engagement in climate change impacts.

  9. PENGEMBANGAN MEDIA BONEKA TANGAN BERBASIS DIGITAL STORYTELLING

    Directory of Open Access Journals (Sweden)

    Yunina Resmi Prananta

    2017-05-01

    Full Text Available This study was conducted based on the results of a needs analysis derived from interviews and field observations, namely that schools require the development of instructional media on Subtheme: Nation Cultural Diversity. These constraints require solutions to problems so needed instructional media to facilitate student so that effective learning. The aim of research and development is to produce a decent (valid, interesting, practical and effectively hand puppets media based DST on learning Subtheme: Nation Cultural Diversity for fourth graders of elementary school.This development used model Lee & Owens (2004. The results of the study are hand puppets media based DST decent and effective use in learning. Penelitian ini dilakukan berdasarkan hasil analisis kebutuhan yang diperoleh dari wawancara dan observasi lapangan yaitu sekolah membutuhkan pengembangan media pembelajaran pada subtema Keberagaman Budaya Bangsaku. Kendala tersebut memerlukan solusi pemecahan masalah sehingga diperlukan media pembelajaran yang dapat memudahkan siswa belajar sehingga pembelajaran berlangsung efektif. Tujuan dari penelitian dan pengembangan ini adalah menghasilkan produk media boneka tangan berbasis DST pada pembelajaran subtema Keberagaman Budaya Bangsaku untuk siswa kelas IV SD yang layak (valid, menarik, praktis dan efektif. Pengembangan produk ini menggunakan model Lee & Owens (2004. Hasil penelitian adalah media boneka tangan berbasis DST yang dikembangkan layak dan efektif digunakan dalam pembelajaran.

  10. A DESIGN OF SOCIAL MEDIA ANALYSIS SYSTEM BASED ON MOBILE PLATFORMS

    OpenAIRE

    Alaybeyoglu, Aysegul; Yavuz, Levent

    2017-01-01

    Alongwith the developing technology, social media technologies have becomewidespread and the number of internet users has increased rapidly. In addition,social media platforms have become very popular and the number of active socialmedia users has increased considerably. As a result of the increased use ofsocial media, there has been a trend towards mobile platforms. In this paper, adesign of a social media analysis system is developed using mobile platformsbased on Android. By this way, impo...

  11. Integration of Fractal Biosensor in a Digital Microfluidic Platform

    KAUST Repository

    Mashraei, Yousof

    2016-06-08

    The digital microfluidic (DMF) platform introduces many applications in biomedical assays. If it is to be commercially available to the public, it needs to have the essential features of smart sensing and a compact size. In this work, we report on a fractal electrode biosensor that is used for both droplet actuation and sensing C-reactive protein (CRP) concentration levels to assess cardiac disease risk. Our proposed electrode is the first two-terminal electrode design to be integrated into DMF platforms. A simulation of the electrical field distribution shows reduced peak intensities and uniform distribution of the field. When compared to a V-notch square electrode, the fractal electrode shows a superior performance in both aspects, i.e. field uniformity and intensity. These improvements are translated into a successful and responsive actuation of a water droplet with 100V. Likewise, the effective dielectric strength is improved by a 33% increase in the fractal electrode breakdown voltage. Additionally, the capability of the fractal electrode to work as a capacitive biosensor is evaluated with CRP quantification test. Selected fractal electrodes undergo a surface treatment to immobilize anti-CRP antibodies on their surface. The measurement shows a response to the added CRP in capacitance within three minutes. When the untreated electrodes were used for quantification, there was no significant change in capacitance, and this suggested that immobilization was necessary. The electrodes configuration in the fabricated DMF platform allows the fractal electrodes to be selectively used as biosensors, which means the device could be integrated into point-of-care applications.

  12. Mediamorphosis: Analyzing the Convergence of Digital Media ...

    African Journals Online (AJOL)

    User

    2011-04-19

    Apr 19, 2011 ... Mass Communication and media technologies started when Gutenberg ... to newspaper, telephone system, broadcasting, film as well as the internet”, .... entertainment and education even in societies that have been seriously.

  13. The role of digital and social media within mass media anti-smoking campaigns

    Directory of Open Access Journals (Sweden)

    Andy Lloyd

    2018-03-01

    Digital media plays an important role in driving direct responses to campaign websites that offer support, and in generating discussion. However, it is still TV that drives the conversation and response rates online; digital display performs best if it features campaign visuals, while TV advertising is often discussed in Facebook responses. We continue to make the case to fund TV advertising.

  14. Social Media as Contact Zones : Young Londoners Remapping the Metropolis through Digital Media

    NARCIS (Netherlands)

    Leurs, K.H.A.|info:eu-repo/dai/nl/343295334

    2015-01-01

    Social media use among urban, young Londoners of diverse cultural backgrounds constitutes a contemporary, postcolonial contact zone in Europe. By taking digital practices as an entry point to consider intercultural encounters in the postcolonial metropolis, I bring new media studies into a much

  15. Streaming and digital media understanding the business and technology

    CERN Document Server

    Rayburn, Dan

    2007-01-01

    Steaming and Digital Media gives you a concise and direct analysis to understand a scalable, profitable venture, as well as the common and hidden pitfalls to avoid in your business. By focusing on both the business implications and technical differences between online video and traditional broadcast distribution, you will learn how to gain significant time-to-market and cost-saving advantages by effectively using streaming and digital media technologies. As part of the NAB Executive Technology Briefing series, the book is geared towards the manager or executive and no technical prerequisite is

  16. From Analog to Digital Medias in Early Childhood Education

    DEFF Research Database (Denmark)

    Brandt, Erika Zimmer

    2015-01-01

    Research aims: The aim of the study is to explore how the encounters between children and their educators alter when the media changes from analog to digital. Relationship to previous research works Tablets and other handheld, electronic devices has become part of everyday life in kindergartens....... Research shows that there are both potential pedagogical difficulties and possibilities connected to using digital media (ex. Thestrup 2015, Tække and Paulsen 2014) Theoretical and conceptual framework: The study is a single case study of an educational experiment (Flyvbjerg 2006). It is carried out...

  17. Digital Media Shapes Youth Participation in Politics

    Science.gov (United States)

    Kahne, Joseph; Middaugh, Ellen

    2012-01-01

    Will those who Tweet vote? Social media clearly create new opportunities for voice, for agency, and potentially for influence. But they create risks as well, because there is no reason to assume that engagement with participatory politics will inevitably or organically develop in positive ways. That's where schools come into the picture, playing…

  18. Tensions between Individual Use and Network Adoption of Social Media Platforms

    DEFF Research Database (Denmark)

    Srinivasan, Nikhil; Damsgaard, Jan

    2013-01-01

    Social media have diffused into the everyday lives of many but still pose challenges to individuals regarding use of these platforms. This paper explores the multiple manners in which social media platforms gets employed by individuals based on an examination of 4 vignettes generated...... by interviewing individuals within a university context. An analysis of the vignettes and individual use behaviors highlights the tension between network-based adoption of social media platforms and the constraints that the network places on individual use of the platform....

  19. Control and Innovation on Digital Platforms : the case of Netflix and streaming of video content

    OpenAIRE

    Vigeland, Eirik

    2012-01-01

    In this thesis I investigate innovation processes on innovation platforms, and look at the role played by content release for innovation in digital distribution of home entertainment. I argue that innovation platforms rely on several aspects of innovation in order to succeed, and this thesis is concerned with one of these, namely release of digital entertainment content. I use the American video streaming service Netflix as a case and example of such an innovation platform. By using techno...

  20. Digital and social media opportunities for dietary behaviour change.

    Science.gov (United States)

    McGloin, Aileen F; Eslami, Sara

    2015-05-01

    The way that people communicate, consume media and seek and receive information is changing. Forty per cent of the world's population now has an internet connection, the average global social media penetration is 39% and 1·5 billion people have internet access via mobile phone. This large-scale move in population use of digital, social and mobile media presents an unprecedented opportunity to connect with individuals on issues concerning health. The present paper aims to investigate these opportunities in relation to dietary behaviour change. Several aspects of the digital environment could support behaviour change efforts, including reach, engagement, research, segmentation, accessibility and potential to build credibility, trust, collaboration and advocacy. There are opportunities to influence behaviour online using similar techniques to traditional health promotion programmes; to positively affect health-related knowledge, skills and self-efficacy. The abundance of data on citizens' digital behaviours, whether through search behaviour, global positioning system tracking, or via demographics and interests captured through social media profiles, offer exciting opportunities for effectively targeting relevant health messages. The digital environment presents great possibilities but also great challenges. Digital communication is uncontrolled, multi-way and co-created and concerns remain in relation to inequalities, privacy, misinformation and lack of evaluation. Although web-based, social-media-based and mobile-based studies tend to show positive results for dietary behaviour change, methodologies have yet to be developed that go beyond basic evaluation criteria and move towards true measures of behaviour change. Novel approaches are necessary both in the digital promotion of behaviour change and in its measurement.

  1. Digital Social Norm Enforcement: Online Firestorms in Social Media.

    Science.gov (United States)

    Rost, Katja; Stahel, Lea; Frey, Bruno S

    2016-01-01

    Actors of public interest today have to fear the adverse impact that stems from social media platforms. Any controversial behavior may promptly trigger temporal, but potentially devastating storms of emotional and aggressive outrage, so called online firestorms. Popular targets of online firestorms are companies, politicians, celebrities, media, academics and many more. This article introduces social norm theory to understand online aggression in a social-political online setting, challenging the popular assumption that online anonymity is one of the principle factors that promotes aggression. We underpin this social norm view by analyzing a major social media platform concerned with public affairs over a period of three years entailing 532,197 comments on 1,612 online petitions. Results show that in the context of online firestorms, non-anonymous individuals are more aggressive compared to anonymous individuals. This effect is reinforced if selective incentives are present and if aggressors are intrinsically motivated.

  2. Digital watermarking opportunities enabled by mobile media proliferation

    Science.gov (United States)

    Modro, Sierra; Sharma, Ravi K.

    2009-02-01

    Consumer usages of mobile devices and electronic media are changing. Mobile devices now include increased computational capabilities, mobile broadband access, better integrated sensors, and higher resolution screens. These enhanced features are driving increased consumption of media such as images, maps, e-books, audio, video, and games. As users become more accustomed to using mobile devices for media, opportunities arise for new digital watermarking usage models. For example, transient media, like images being displayed on screens, could be watermarked to provide a link between mobile devices. Applications based on these emerging usage models utilizing watermarking can provide richer user experiences and drive increased media consumption. We describe the enabling factors and highlight a few of the usage models and new opportunities. We also outline how the new opportunities are driving further innovation in watermarking technologies. We discuss challenges in market adoption of applications based on these usage models.

  3. Animation, embodiment, and digital media human experience of technological liveliness

    CERN Document Server

    Chow, K

    2013-01-01

    Animation, Embodiment and Digital Media articulates the human experience of technology-mediated animated phenomena in terms of sensory perception, bodily action and imaginative interpretation, suggesting a new theoretical framework with analyses of exemplary user interfaces, video games and interactive artworks.

  4. What Learners "Know" through Digital Media Production: Learning by Design

    Science.gov (United States)

    Mills, Kathy A.

    2010-01-01

    The power to influence others in ever expanding social networks in the new knowledge economy is tied to capabilities with digital media production that require increased technological knowledge. This article draws on research in primary classrooms to examine the repertoires of cross-disciplinary knowledge that literacy learners need to produce…

  5. Teaching perceptual skills in clinical diagnostics using digital media

    NARCIS (Netherlands)

    Scheiter, Katharina; Jarodzka, Halszka

    2011-01-01

    Scheiter, K., & Jarodzka, H. (2011, May). Teaching perceptual skills in clinical diagnostics using digital media. Presentation at the 2nd International Conference “Research in Medical Education”: Shaping diamonds from bench to bedside, Universität Tübingen.

  6. Factors influence the digital media teaching of primary school ...

    African Journals Online (AJOL)

    EAOSA

    Keywords: digital media; flipped classroom; learning achievement; teaching ... Despite the negative high start-up cost, Touchton (2015) has argued that ... results in the cognition, affection and skills and so on”. ... teachers have ignored the importance of establish- .... Guided by engagement researches and theories, this.

  7. Digital Spring? New Media and New Politics on the Campus

    Science.gov (United States)

    Bessant, Judith

    2014-01-01

    Whilst the dynamics informing processes have taken time to become clear, civic resistance initiated by young people using new media began in Egypt in 2010 against the Mubarak regime, soon widened to Tunisia, Yemen and Libya. Known as the "Arab Spring", this phenomenon re-ignited discussion about the political role of digital space and…

  8. Education remix: New media, literacies, and the emerging digital geographies

    Directory of Open Access Journals (Sweden)

    Lalitha Vasudevan

    2010-05-01

    Full Text Available This article explores instances of youth educating themselves beyond the boundaries of school through engagement with and production of “digital geographies,” or the emerging landscapes that are being produced through the confluence of new communicative practices and available media and technologies. A framework of digital geographies, which is grounded in theories of spatiality, literacies, and multimodality, is used to analyze the social media practices and multimedia artifacts produced by two court-involved youth, who are part of an ongoing, multi-year ethnography of an alternative to incarceration program. Attention to digital geographies, and attendant communicative practices, can yield important insights about education beyond the school walls. The conclusion addresses the implications of this research for meaningful educational contexts for adolescents’ literacies and how learning might be conceptualized and designed within school.

  9. SOCIAL MEDIA IN A CONTENT COURSE FOR THE DIGITAL NATIVES

    Directory of Open Access Journals (Sweden)

    Anita Lie

    2013-01-01

    Full Text Available Digital technologies and the Internet have revolutionized the way people gather information and acquire new knowledge. With a click of a buttonor a touch on the screen, any person who is wired to the internet can access a wealth of information, ranging from books, poems, articles, graphics, animations and so much more. It is imperative that educational systems and classroom practices must change to serve our 21st century students better. This study examines the use of Edmodo as a social media to teach a course in Pedagogy to a class of digital natives. The media is used as an out-of-class communication forum to post/submit assignments and resources, discuss relevant issues, exchange information, and handle housekeeping purposes. A survey of students’ responses and discussions on their participatory process leads to insights on how the social media helps achieve the required competences.

  10. Media, diversity and globalisation in the digital age

    Directory of Open Access Journals (Sweden)

    Francisco Rui Cádima

    2017-11-01

    Full Text Available The issues of cultural diversity and the plurality of voices in the current digital and global environment are raising new challenges beyond those already identified in the context of migration from classical media to the internet galaxy. If, with traditional media, a closing logic under “the same” prevailed, with digital media we started to believe in the “apotheosis of the dream of diversity” (Curran, 2008. But the truth is that the elimination of the old filters of information and distribution does not seem to be happening. New “gatekeeping” surrounds human intervention, with current information dissemination systems having an algorithmic basis and artificial intelligence, biasing access to news and reducing space for cultural diversity or even censuring the plurality of voices and cultural expressions.

  11. Twitter 101 and beyond: introduction to social media platforms available to practicing hematologist/oncologists.

    Science.gov (United States)

    Thompson, Michael A; Ahlstrom, Jenny; Dizon, Don S; Gad, Yash; Matthews, Greg; Luks, Howard J; Schorr, Andrew

    2017-10-01

    Social media utilizes specific media platforms to allow increased interactivity between participants. These platforms serve diverse groups and purposes including participation from patients, family caregivers, research scientists, physicians, and pharmaceutical companies. Utilization of these information outlets has increased with integration at conferences and between conferences with the use of hashtags and "chats". In the realm of the "e-Patient" it is key to not underestimate your audience. Highly technical information is just as useful as a basic post. With growing use, social media analytics help track the volume and impact of content. Additionally, platforms are leveraging each other for uses, including Twitter, blogs, web radio, and recorded video and images. We explore information on social media resources and applications from varying perspectives. While these platforms will evolve over time, or disappear with new platforms taking their place, it is apparent they are now a part of the everyday experience of oncology communication. Copyright © 2017 Elsevier Inc. All rights reserved.

  12. The New Digital Media Value Network: Proposing an Interactive Model of Digital Media Value Activities

    Directory of Open Access Journals (Sweden)

    Sylvia Chan-Olmsted

    2016-07-01

    Full Text Available This study models the dynamic nature of today’s media markets using the framework of value-adding activities in the provision and consumption of media products. The proposed user-centric approach introduces the notion that the actions of external users, social media, and interfaces affect the internal value activities of media firms via a feedback loop, and therefore should themselves be considered value activities. The model also suggests a more comprehensive list of indicators for value assessment.

  13. Digital Rock Studies of Tight Porous Media

    Energy Technology Data Exchange (ETDEWEB)

    Silin, Dmitriy [Lawrence Berkeley National Lab. (LBNL), Berkeley, CA (United States)

    2012-08-07

    This technical report summarizes some recently developed approaches to studies of rock properties at a pore scale. Digital rock approach is complementary to laboratory and field studies. It can be especially helpful in situations where experimental data are uncertain, or are difficult or impossible to obtain. Digitized binary images of the pore geometries of natural rocks obtained by different imaging techniques are the input data. Computer-generated models of natural rocks can be used instead of images in a case where microtomography data are unavailable, or the resolution of the tools is insufficient to adequately characterize the features of interest. Simulations of creeping viscous flow in pores produce estimates of Darcy permeability. Maximal Inscribed Spheres calculations estimate two-phase fluid distribution in capillary equilibrium. A combination of both produce relative permeability curves. Computer-generated rock models were employed to study two-phase properties of fractured rocks, or tight sands with slit-like pores, too narrow to be characterized with micro-tomography. Various scenarios can simulate different fluid displacement mechanisms, from piston-like drainage to liquid dropout at the dew point. A finite differences discretization of Stokes equation is developed to simulate flow in the pore space of natural rocks. The numerical schemes are capable to handle both no-slip and slippage flows. An upscaling procedure estimates the permeability by subsampling a large data set. Capillary equilibrium and capillary pressure curves are efficiently estimated with the method of maximal inscribed spheres both an arbitrary contact angle. The algorithms can handle gigobytes of data on a desktop workstation. Customized QuickHull algorithms model natural rocks. Capillary pressure curves evaluated from computer-generated images mimic those obtained for microtomography data.

  14. #DigitalHealth: Exploring Users' Perspectives through Social Media Analysis.

    Science.gov (United States)

    Afyouni, Soroosh; Fetit, Ahmed E; Arvanitis, Theodoros N

    2015-01-01

    In order to explore the role of social media in forming an understanding of digital healthcare, we conducted a study involving sentiment and network analysis of Twitter contents. In doing this, we gathered 20,400 tweets that mentioned the key term #DigitalHealth for 55 hours, over a three-day period. In addition to examining users' opinions through sentiment analysis, we calculated in-degree centralities of nodes to identify the hubs in the network of interactions. The results suggest that the overall opinion about digital healthcare is generally positive. Additionally, our findings indicate that the most prevalent keywords, associated with digital health, widely range from mobile health to wearable technologies and big data. Surprisingly, the results show that the newly announced wearable technologies could occupy the majority of discussions.

  15. Digitization

    DEFF Research Database (Denmark)

    Finnemann, Niels Ole

    2014-01-01

    what a concept of digital media might add to the understanding of processes of mediatization and what the concept of mediatization might add to the understanding of digital media. It is argued that digital media open an array of new trajectories in human communication, trajectories which were...

  16. “Use Your Skills to Solve This Challenge!”: The Platform Affordances and Politics of Digital Microvolunteering

    Directory of Open Access Journals (Sweden)

    Carla Ilten

    2015-09-01

    Full Text Available How does the rise of managed online platforms for civic engagement change the relationships between activists and organizations? While much has been written about Twitter- and Facebook-enabled mobilization, the emergence of platforms that organize “microaction” in contained ways is a phenomenon understudied by social movement and media scholars. This study draws on both literatures to analyze the hybrid case of Sparked, a microvolunteering platform created by web designers, not activists, that efficiently organizes volunteering through a microaction design. The case exhibits characteristics that social movement scholars understand as resource mobilization through leveraging of affordances by activists, but it also features the structural characteristics of platforms that media scholars identify as both enabling and constraining. To conceptualize the “digitally enabled activism” that takes place within the confines of a managed platform, this study investigates its microaction affordances and their implications. My analysis finds that high leveraging of online affordances can coincide with a shifted logic of engagement in the case of microaction platforms: Sparked’s microaction system affords high performance, but targets only a specialized niche of volunteering. I describe this model as “specialized supersizing” that addresses nonprofits’ needs for increasing organizational overhead services in the context of a professionalizing third sector. Sparked’s microvolunteering design has helped define a platform-centric constitution for microaction that is geared toward rationalization, professionalization, and productivity. Its platform “politics” promote depoliticization, where tactics, not causes, determine exchanges. This emergence of a market for mobilization tactics may have important implications for nonprofits, volunteers, and social movements.

  17. Digital Social Media (DSM as tools to develop the audience for the Moroccan Medias: “Cases of the private radios”

    Directory of Open Access Journals (Sweden)

    Mohamed BENDAHAN

    2016-12-01

    Full Text Available At the beginning of the 21th century multitudes of economic, political and cultural mutation have been observed. These transformations are due to the recent audiovisual reforms concerning the multiplication of private platforms (TV and Radios and the instauration of the higher quality of programs. Our reflexion focused on the facts which have lead some private radios to base their marketing and communication strategy on the digital social Medias (DSM to promote their editorial line and radio programs.

  18. The Digital Architectures of Social Media: Comparing Political Campaigning on Facebook, Twitter, Instagram, and Snapchat in the 2016 U.S. Election

    OpenAIRE

    Bossetta, Michael

    2018-01-01

    The present study argues that political communication on social media is mediated by a platform’s digital architecture – the technical protocols that enable, constrain, and shape user behavior in a virtual space. A framework for understanding digital architectures is introduced, and four platforms (Facebook, Twitter, Instagram, and Snapchat) are compared along the typology. Using the 2016 U.S. elections as a case, interviews with three Republican digital strategists are complimented with soci...

  19. The MEDIA model: An innovative method for digitizing and training community members to facilitate an HIV prevention intervention.

    Science.gov (United States)

    Renfro, Tiffaney; Johnson, Erin; Lambert, Danielle N; Wingood, Gina; DiClemente, Ralph J

    2018-02-17

    As human immunodeficiency virus (HIV) continues to disproportionately affect African American women, practitioners remain committed to developing innovative strategies to reduce HIV prevalence. These strategies include training community organizations, such as churches, and utilizing digital media to make intervention dissemination more sustainable. This article describes one such effort to train lay community members within predominantly Black churches in Atlanta, GA, to implement an HIV prevention intervention. Lay educators were trained by translating a face-to-face Training of Facilitators (TOF) to a digital platform using the MEDIA (Motivate-Engage-Digitize-Implement-Assess) model. Formative evaluations, consultation with experts in the digital platform of choice, and the experience of two P4 for Women Master Trainers informed our translation. The model guided the translation process as our research team worked alongside topical experts and a production company to develop storyboards for core curriculum activities, which were later scripted and filmed with mock participants. A user guide, toolkit, and program website were also developed as supplemental materials to accompany the video training. Lessons learned from this study indicate future attempts at digitizing TOFs should keep in mind that digitization can be a time-consuming process, pilot testing in the new format is necessary even for a previously tested intervention, and the structure provided by facilitators in face-to-face training must be embedded into the format of digitized trainings.

  20. Using immersive media and digital technology to communicate Earth Science

    Science.gov (United States)

    Kapur, Ravi

    2016-04-01

    A number of technologies in digital media and interactivity have rapidly advanced and are now converging to enable rich, multi-sensoral experiences which create opportunities for both digital art and science communication. Techniques used in full-dome film-making can now be deployed in virtual reality experiences; gaming technologies can be utilised to explore real data sets; and collaborative interactivity enable new forms of public artwork. This session will explore these converging trends through a number of emerging and forthcoming projects dealing with Earth science, climate change and planetary science.

  1. A digital peer-to-peer learning platform for clinical skills development.

    Directory of Open Access Journals (Sweden)

    Jesse Paul Basnak

    2017-02-01

    Conclusion: Students found the practice OSCEs and digital platform effective for learning clinical skills. Thus, peer-to-peer learning and computer automation can be useful adjuncts to traditional medical curricula.

  2. Data Collection for Mental Health Studies Through Digital Platforms: Requirements and Design of a Prototype.

    Science.gov (United States)

    Aledavood, Talayeh; Triana Hoyos, Ana Maria; Alakörkkö, Tuomas; Kaski, Kimmo; Saramäki, Jari; Isometsä, Erkki; Darst, Richard K

    2017-06-09

    Mental and behavioral disorders are the main cause of disability worldwide. However, their diagnosis is challenging due to a lack of reliable biomarkers; current detection is based on structured clinical interviews which can be biased by the patient's recall ability, affective state, changing in temporal frames, etc. While digital platforms have been introduced as a possible solution to this complex problem, there is little evidence on the extent of usability and usefulness of these platforms. Therefore, more studies where digital data is collected in larger scales are needed to collect scientific evidence on the capacities of these platforms. Most of the existing platforms for digital psychiatry studies are designed as monolithic systems for a certain type of study; publications from these studies focus on their results, rather than the design features of the data collection platform. Inevitably, more tools and platforms will emerge in the near future to fulfill the need for digital data collection for psychiatry. Currently little knowledge is available from existing digital platforms for future data collection platforms to build upon. The objective of this work was to identify the most important features for designing a digital platform for data collection for mental health studies, and to demonstrate a prototype platform that we built based on these design features. We worked closely in a multidisciplinary collaboration with psychiatrists, software developers, and data scientists and identified the key features which could guarantee short-term and long-term stability and usefulness of the platform from the designing stage to data collection and analysis of collected data. The key design features that we identified were flexibility of access control, flexibility of data sources, and first-order privacy protection. We also designed the prototype platform Non-Intrusive Individual Monitoring Architecture (Niima), where we implemented these key design features. We

  3. Mediamorphosis and misinformation in the infosphere: media, digital and information literacy face of changes in information consumption habits

    Directory of Open Access Journals (Sweden)

    Juan Ignacio AGUADED

    2015-04-01

    Full Text Available From a theoretical reflection, this work is evidence that the current communicational and digital ecosystem is endogenous and systemically misinformative, as it has gradually become an information overload and infoxicative scenario, traversed by a dynamic of mediamorphosis, in which traditional media are looking to compete for the preference of the audience facing the multiplicity of digital platforms in the way of their economic subsistence, usually spreading pseudo-contents with limbic great value, but lacking useful in the process of decision making. Consequently, this paper analyzes the above problems by reviewing various multidisciplinary academic contributions to later refer those from within the theories of media, digital and information literacy contribute recommendations and pragmatic schemes to cope with the situation. The work focuses on media-digital society in the context of media convergence and multiple screens, outlining the social changes that are currently embedded audiences. Obtained results showed the need to adapt an “infodiet” or media ecology from the user’s perspective, alternating moments of disconnection, without deserting the efforts that Educommunication and communication policy could contribute in social transformation, in order promote educational, cultural and informative content from the perspective of pluralism, citizen participation and pragmatic reconstruction towards public service media.

  4. Digital Media, Participatory Politics, and Positive Youth Development.

    Science.gov (United States)

    Middaugh, Ellen; Clark, Lynn Schofield; Ballard, Parissa J

    2017-11-01

    Research on the social implications of adolescent technology use often focuses on identifying and preventing risk. However, adolescence is also a time of rapidly expanding capacities, expectations of autonomy, and identity exploration. In this article, we highlight findings from research in the field of youth civic development, which point to the importance of youth civic engagement during adolescence for later adult civic engagement as well as for promoting positive developmental outcomes. Researchers suggest that certain forms of Internet use (such as information seeking, social network site use, media production, and participation in online communities) promote civic engagement and that digital tools play an important role in youth empowerment efforts. In this article, we suggest a need for greater attention to efforts to promote digital media competencies among adolescents and for greater coordination of research on adolescent risk and adolescent autonomy and empowerment related to Internet use. Copyright © 2017 by the American Academy of Pediatrics.

  5. Lessons learnt from a MOOC about social media for digital health literacy.

    Science.gov (United States)

    Atique, Suleman; Hosueh, Mowafa; Fernandez-Luque, Luis; Gabarron, Elia; Wan, Marian; Singh, Onkar; Traver Salcedo, Vicente; Li, Yu-Chuan Jack; Shabbir, Syed-Abdul

    2016-08-01

    Nowadays, the Internet and social media represent prime channels for health information seeking and peer support. However, benefits of health social media can be reduced by low digital health literacy. We designed a massive open online course (MOOC) course about health social media to increase the students' digital health literacy. In this course, we wanted to explore the difficulties confronted by the MOOC users in relation to accessing quality online health information and to propose methods to overcome the issues. An online survey was carried out to assess the students' digital health literacy. This survey was one of the activities for the enrolled learners in an online course entitled "Social Media in Health Care" on "FutureLearn", one of the popular MOOC platforms. The course was hosted by Taipei Medical University, Taiwan. Data from a total of 300 respondents were collected through the online survey from 14 December 2015 to 10 January 2016. Most participants (61%) considered finding online health information is easy or very easy, while 39% were unsure or found it difficult to retrieve online health information. Most (63%) were not sure about judging whether available information can be used for making health decisions. This study indicates a demand for more training to increase skills to improve the capability of health consumers to identify trustworthy, useful health information. More research to understand the health information seeking process will be crucial in identifying the skillsets that need to be further developed. MOOCs about digital health can be a great source of knowledge when it comes to studying patients' needs.

  6. Digital media and architectural drawings: a case study from Bramante

    Directory of Open Access Journals (Sweden)

    Simone Baldissini

    2015-07-01

    Full Text Available This paper describes the experience of disclosure of different design concepts represented in a drawing by Donato Bramante for the construction of the Basilica of San Pietro in Rome using the tools of computer graphics and the digital media. This project was included in the temporary exhibition dedicated to the Architect held at the Palladio Museum, Vicenza, from 9 November 2014 to 8 February 2015.

  7. Lifetime of digital media: is optics the solution?

    Science.gov (United States)

    Spitz, Erich; Hourcade, Jean-Charles; Lalo", Franck

    2010-01-01

    While the short term and mid-term archiving of digital data and information can be handled reasonably well with modern techniques, the long term aspects of the problem (several decades or even centuries) are much more difficult to manage. The heart of the problem is the longevity of storage media, which presently does not go beyond a few years, maybe one or two decades in the best cases. In this article, we review the various strategies for long term archiving, with two main categories: active and passive. We evaluate the various recording media in terms of their longevity. We then discuss the recordable optical digital disks (RODDs) and the state of the art in this domain; the present situation is that, with the techniques that are implemented commercially, good prospects for long term archiving are not available. Nevertheless, the conceptual simplicity of RODDs could be exploited to create new recordable digital media; the improvements that are needed seem to be reachable with reasonable development effort. Since RODDs are now in strong competition with other systems (hard disks or flash memory for instance) that constantly make enormous progress, there seems to be little hope to see RODDs win the race of capacity; nevertheless, longevity could provide them with a new market, since the need for long term archiving is so pressing everywhere in the world.

  8. Digital media and aesthetical learning in day care education

    DEFF Research Database (Denmark)

    Holm, Søren

    from a aesthetic view wherein the digital media can be used as a resource for the child to learn about body awareness and better understanding and remembrance of their own subjectivity, while still gaining the knowledge education the Danish system demands. In this paper I will use an existential...... that the child should no longer be seen as a user with an ipad, but instead should the ipad while in use be seen as an extension of the users subject. The importance comes in how the pedagog helps the user not to lose awareness of the body while this takes place, but instead let the user experience both the body......Digital media and aesthetical learning in day care education. The digital media is one of the major subjects that are to be included in everyday life in the Danish day care. This is a strategy from the Danish government, who view it as a necessary step in educating children for the future. In 2013...

  9. Educating for Digital Futures: What the Learning Strategies of Digital Media Professionals Can Teach Higher Education

    Science.gov (United States)

    Bridgstock, Ruth

    2016-01-01

    This article explores how universities might engage more effectively with the imperative to develop students' twenty-first century skills for the information society, by examining learning challenges and professional learning strategies of successful digital media professionals. The findings of qualitative interviews with professionals from…

  10. The (digital) natives are restless: designing and implementing an interactive digital media assignment.

    Science.gov (United States)

    Voge, Catherine; Hirvela, Kari; Jarzemsky, Paula

    2012-01-01

    To create an opportunity for students to connect with the Quality and Safety Education for Nurses competencies and demonstrate learning via knowledge transference, the authors piloted a digital media assignment. Students worked in small groups to create an unfolding patient care scenario with embedded decision points, using presentation software. The authors discuss the assignment and its outcomes.

  11. Pemetaan Platform Media Komunikasi Pemasaran PT. Dyandra Promosindo dalam Ruang Publik di Surabaya

    OpenAIRE

    Putra, Bayu Pratama; Prasetyo, Iwan Joko

    2017-01-01

     This study aims to determine the mapping of marketing communication media platform conducted by PT. Dyandra Promosindo Surabaya in the exhibition of Indie Clothing Expo 8th. This study discusses mapping of marketing communication media platform through promotion mix seen from the use of advertising element, personal selling, and direct marketing. The analysis of this research using qualitative approach with descriptive method, data collecting technique is with documentation, in-depth intervi...

  12. A digital platform for university education on geomorphosites

    Science.gov (United States)

    Coratza, Paola; Reynard, Emmanuel; Cayla, Nathalie; Comanescu, Laura; Darbellay, Lucie; Giusti, Christian; Grecu, Florina; Pereira, Paulo

    2016-04-01

    The working group on Geomorphosites of the International Association of Geomorphologists (IAG) is active since 2001 and has developed research activities on issues related to the geomorphological heritage (geomorphosites) (Reynard and Coratza, 2013). In parallel to the research activities, several intensive courses for Ph.D. and Master students have been organized since 2006 in various universities (Lausanne, Lesvos, Minho, Savoie, Beni Mellal) and a textbook for students was edited in 2009 (Reynard et al., 2009). The platform INTERGEO is prepared as a way to disseminate knowledge on geomorphological heritage, in particular in universities of developing countries where access to scientific papers and textbooks is not easy. It aims at improving students' autonomy by the reduction of frontal teaching and increasing autonomous learning as well as promoting international interactions between students interested in geomorphosite topics. The course, developed with the Learning Management System Moodle, is a completely free-access course. It is divided into four parts: (1) Generalities - definitions, links with heritage and landscape studies, active geomorphosites, the IAG working group; (2) Methods - selection and assessment, mapping issues, geomorphosite visualization, technical and digital tools in geomorphosite studies; (3) Conservation and promotion - example of geomorphosite studies related to geoconservation, geoparks, protected areas, World Heritage Sites, geotourism and interpretation, and natural hazards; (4) Examples - cultural, karstic, coastal, mountainous, fluvial, volcanic and anthropogenic geomorphosites. Each chapter contains a short description, a list of references, selected publications, as well as other educational material, e.g. videos, virtual fieldtrips, etc. In particular, several videos allow presenting in a very dynamic way concepts and examples. The content of the course will evolve and will be completed in the future. Most of the content is

  13. Media Sosial Instagram sebagai Sarana Sosialisasi Kebijakan Penyiaran Digital

    Directory of Open Access Journals (Sweden)

    Agung Prabowo

    2017-05-01

    Full Text Available This research tests the hypothesis that social media (Instagram is used as an effective medium to disseminate and educate people on issue of migration and digital TV. It is a three-week experimental research to 79 students as respondents based on video animation and text related to digital broadcasting. Instagram is chosen in term of interactive and audio-visual characteristics. The result shows that there is non-significant difference on students’ knowledge after treatment. The Chi Square test shows that Asymptotic significance is 0.646 (greater than 0,05. It indicates that there is no significant difference of knowledge before and after receiving a message about digital TV via Instagram.

  14. Dataflow-based multi-ASIP platform approach for digital control applications

    NARCIS (Netherlands)

    Frijns, R.M.W.; Kamp, A.L.J.; Stuijk, S.; Voeten, J.P.M.; Bontekoe, M.; Gemei, K.J.A.; Corporaal, H.

    2013-01-01

    To provide a good balance between the performance and flexibility of future digital control platforms, we propose an FPGA-based heterogeneous multiprocessor approach, in which the platform is composed of processing elements from a set of parameterizable heterogeneous Application-Specific

  15. Digital Soil Mapping – A platform for enhancing soil learning.

    Science.gov (United States)

    The expansion of digital infrastructure and tools has generated massive data and information as well as a need for reliable processing and accurate interpretations. Digital Soil Mapping is no exception in that it has provided opportunities for professionals and the public to interact at field and tr...

  16. Social media as a platform for science and health engagement: challenges and opportunities.

    Science.gov (United States)

    Dixon, Graham

    2016-01-01

    Social media has become a major platform for debates on science and health. This commentary argues that while social media can present challenges to communicating important health matters, it can also provide health experts a unique opportunity to engage with and build trust among members of the public.

  17. New Digital Metal-Oxide (MOx Sensor Platform

    Directory of Open Access Journals (Sweden)

    Daniel Rüffer

    2018-03-01

    Full Text Available The application of metal oxide gas sensors in Internet of Things (IoT devices and mobile platforms like wearables and mobile phones offers new opportunities for sensing applications. Metal-oxide (MOx sensors are promising candidates for such applications, thanks to the scientific progresses achieved in recent years. For the widespread application of MOx sensors, viable commercial offerings are required. In this publication, the authors show that with the new Sensirion Gas Platform (SGP a milestone in the commercial application of MOx technology has been reached. The architecture of the new platform and its performance in selected applications are presented.

  18. The uncertain first-time voter: Effects of political media exposure on young citizens’ formation of vote choice in a digital media environment

    DEFF Research Database (Denmark)

    Ohme, Jakob; de Vreese, Claes Holger; Albæk, Erik

    2018-01-01

    The digital media environment changes the way citizens receive political information, also during an election campaign. Particularly first-time voters increasingly use social media platforms as news sources. Yet, it is less clear how accessing political information in such a unique social setting...... exposure and certainty can be mediated by active campaign participation. An 11-wave national panel study was conducted, using a smartphone-based assessment of citizens’ (n = 1108) media exposure and vote choice certainty across the campaign period. Results suggest that first-time voters’ social media...... affects these cohorts’ decision-making processes during an election campaign, compared to experienced voters. We compare effects of these two groups’ political information exposure on their vote choice certainty during the 2015 Danish national election. We furthermore test how the relation between...

  19. Digital Media-based Health Intervention on the promotion of Women's physical activity: a quasi-experimental study.

    Science.gov (United States)

    Peyman, Nooshin; Rezai-Rad, Majid; Tehrani, Hadi; Gholian-Aval, Mahdi; Vahedian-Shahroodi, Mohammad; Heidarian Miri, Hamid

    2018-01-15

    Technological advances have caused poor mobility and lower physical activity among humankind. This study was conducted to assess the impact of a digital media-based (multi-media, internet, and mobile phone) health intervention on promotion of women's physical activity. In this quasi-experimental study, 360 women were divided into case and control groups. The digital media-based educational intervention was conducted in two months in the case group electronically, using mail and Internet and telephone platforms. Physical activity was measured using International Physical Activity Questionnaire (IPAQ) that estimated women's physical activity rate in the previous week. Data was analyzed using descriptive and analytical statistics (ANOVA, chi-square, paired and independent t-tests) using SPSS 20. The mean score of knowledge, attitude and level of physical activity in the control group were not significantly different before and after the intervention. While in the case group, this difference before and after the intervention was significant (p digital media-based health education can be effective in improving health-based behavior such as physical activity. Therefore, it seems necessary to develop user-based strategies and strengthen the behavioral change theories and hypotheses based on digital media for effective influence on behavior. Iranian Registry of Clinical Trials (IRCT), IRCT20160619028529N5 . Registered December 24, 2017 [retrospectively registered].

  20. 65 nm LP/GP mix low cost platform for multi-media wireless and consumer applications

    Science.gov (United States)

    Tavel, B.; Duriez, B.; Gwoziecki, R.; Basso, M. T.; Julien, C.; Ortolland, C.; Laplanche, Y.; Fox, R.; Sabouret, E.; Detcheverry, C.; Boeuf, F.; Morin, P.; Barge, D.; Bidaud, M.; Biénacel, J.; Garnier, P.; Cooper, K.; Chapon, J. D.; Trouiller, Y.; Belledent, J.; Broekaart, M.; Gouraud, P.; Denais, M.; Huard, V.; Rochereau, K.; Difrenza, R.; Planes, N.; Marin, M.; Boret, S.; Gloria, D.; Vanbergue, S.; Abramowitz, P.; Vishnubhotla, L.; Reber, D.; Stolk, P.; Woo, M.; Arnaud, F.

    2006-04-01

    A complete 65 nm CMOS platform, called LP/GP Mix, has been developed employing thick oxide transistor (IO), Low Power (LP) and General Purpose (GP) devices on the same chip. Dedicated to wireless multi-media and consumer applications, this new triple gate oxide platform is low cost (+1mask only) and saves over 35% of dynamic power with the use of the low operating voltage GP. The LP/GP mix shows competitive digital performance with a ring oscillator (FO = 1) speed equal to 7 ps per stage (GP) and 6T-SRAM static power lower than 10 pA/cell (LP). Compatible with mixed-signal design requirements, transistors show high voltage gain, low mismatch factor and low flicker noise. Moreover, to address mobile phone demands, excellent RF performance has been achieved with FT = 160 GHz for LP and 280 GHz for GP nMOS transistors.

  1. Development of Testing Platform for Digital I and C System in Nuclear Power Plants

    International Nuclear Information System (INIS)

    Park, G. Y.; Kim, Y. M.; Jeong, C. H.

    2013-01-01

    According to digitalization of the NPP (Nuclear Power Plant) I and C (Instrumentation and Control) system, cyber threats against I and C system are increased. Moreover, the complexity of I and C system are increased due to adopt the up-to-date technologies (i. e., smart sensor, wireless network, and Field Programmable Gate Array / Complex Programmable Logic Device) into NPP's I and C system. For example, new issues such as cyber threat are introduced from digitalized I and C systems and components to replace obsolete analog equipment in existing NPPs. Furthermore, use of wireless communication, FPGA/CPLD, and smart sensor could introduce new considerations such as Defense-in-Depth and Diversity. Therefore, the proof testing for digital I and C system is required to verify the adverse effect from use of up-to-date digital technologies and identify the criteria to resolve and mitigate (or prevent) the (possibility of) effects. The objective of this study is developing the Testing Platform for the proof testing. The digital I and C System Test Platform is implemented using test platform hardware, component software, and architectural design. The digital I and C testing platform includes the safety-related PLC and relevant ladder logics, Windows-based C++ codes for host PC. For software, there are seven spike models to confirm the each module's functionality and generate/monitor the signals to/from PLCs. For future work, digital I and C System Test Platform architecture will be implemented using spike models. And a set of acceptance test against cyber security, smart sensor, wireless network, and FPGA/CPLD will be conducted using digital I and C System Test Platform

  2. Development of Testing Platform for Digital I and C System in Nuclear Power Plants

    Energy Technology Data Exchange (ETDEWEB)

    Park, G. Y.; Kim, Y. M.; Jeong, C. H. [Korea Institute of Nuclear Safety, Daejeon (Korea, Republic of)

    2013-10-15

    According to digitalization of the NPP (Nuclear Power Plant) I and C (Instrumentation and Control) system, cyber threats against I and C system are increased. Moreover, the complexity of I and C system are increased due to adopt the up-to-date technologies (i. e., smart sensor, wireless network, and Field Programmable Gate Array / Complex Programmable Logic Device) into NPP's I and C system. For example, new issues such as cyber threat are introduced from digitalized I and C systems and components to replace obsolete analog equipment in existing NPPs. Furthermore, use of wireless communication, FPGA/CPLD, and smart sensor could introduce new considerations such as Defense-in-Depth and Diversity. Therefore, the proof testing for digital I and C system is required to verify the adverse effect from use of up-to-date digital technologies and identify the criteria to resolve and mitigate (or prevent) the (possibility of) effects. The objective of this study is developing the Testing Platform for the proof testing. The digital I and C System Test Platform is implemented using test platform hardware, component software, and architectural design. The digital I and C testing platform includes the safety-related PLC and relevant ladder logics, Windows-based C++ codes for host PC. For software, there are seven spike models to confirm the each module's functionality and generate/monitor the signals to/from PLCs. For future work, digital I and C System Test Platform architecture will be implemented using spike models. And a set of acceptance test against cyber security, smart sensor, wireless network, and FPGA/CPLD will be conducted using digital I and C System Test Platform.

  3. Critical Perspectives on Youth Digital Media Production: "Voice" and Representation in Educational Contexts

    Science.gov (United States)

    Dahya, Negin

    2017-01-01

    This paper offers a critical discussion on voice and representation in youth digital media production in educational settings. The paper builds on existing calls from digital media and visual studies scholars to approach youth-made media with greater attention to context in production practices. In this discussion, the author addresses the…

  4. Exploring How Digital Media Technology Can Foster Saudi EFL Students' English Language Learning

    Science.gov (United States)

    Altawil, Abdulmohsin

    2016-01-01

    Digital media technology has become an integral part of daily life for almost all young students, and for the majority of Saudi EFL (English as a Foreign Language) students. Digital media technology may not be limited to one or two kinds; it has various types such as software and programs, devices, application, websites, social media tools, etc.…

  5. Collective Cultural Memory as a TV Guide: “Living” History and Nostalgia on the Digital Television Platform

    Directory of Open Access Journals (Sweden)

    Hagedoorn Berber

    2017-12-01

    Full Text Available Modern audiences engage with representations of the past in a particular way via the medium of television, negotiating a shared understanding of the past. This is evidenced by the increasing popularity of reboots, newly developed history and documentary programming, re-use of archival footage and nostalgia content. This article takes a closer look at television’s abilities to circulate and contextualize the past in the current era of convergence through narrowcasting or niche programming on digital television platforms, specifically via nostalgia programming. Such platforms exemplify the multifaceted way of looking at and gaining access to television programming through a variety of connected platforms and screens in the current multi-platform era. Since the way in which television professionals (producers, schedulers, commissioners, researchers act as moderators in this process needs to be further analysed, the article places an emphasis on how meaningful connections via previously broadcast history and nostalgia programming are also curated, principally through scheduling and production practices for niche programming – key elements in television’s creative process that have received less academic attention. Furthermore, the article discusses to what extent media policy in the Netherlands is attuned to the (re-circulation of previously broadcast content and programming about past events, and reflects on television’s possibilities for “re-screening” references to the past in the contemporary media landscape. The analysis is based on a combination of textual analysis of audio-visual archival content and a production studies approach of interviews with key professionals, to gain insight into the creators’ strategies in relation to nostalgia programming and scheduling. Subsequently, the article demonstrates how national collective memory, as understood by television professionals in the Netherlands, informs the scheduling and

  6. Integrated Digital Platform for the Valorization of a Cultural Landscape

    Science.gov (United States)

    Angheluţǎ, L. M.; Ratoiu, L.; Chelmus, A. I.; Rǎdvan, R.; Petculescu, A.

    2017-05-01

    This paper presents a newly started demonstrative project regarding the implementation and validation of an interdisciplinary research model for the Aluniş-Bozioru (Romania) cultural landscape, with the development of an online interactive digital product. This digital product would provide complementary data about the historical monuments and their environment, and also, constant updates and statistical comparison in order to generate an accurate evaluation of the state of conservation for this specific cultural landscape. Furthermore, the resulted information will contribute in the decision making process for the regional development policies. The project is developed by an interdisciplinary joint team of researchers consisted of technical scientists with great experience in advanced non-invasive characterization of the cultural heritage (NIRD for Optoelectronics - INOE 2000) and a group of experts from geology and biology (Romanian Academy's "Emil Racoviţǎ" Institute of Speleology - ISER). Resulted scientific data will include: 3D digital models of the selected historical monuments, microclimate monitoring, Ground Penetrating Radar survey, airborne LIDAR, multispectral and thermal imaging, soil and rock characterization, environmental studies. This digital product is constituted by an intuitive website with a database that allows data corroboration, visualization and comparison of the 3D digital models, as well as a digital mapping in the GIS system.

  7. Tackling online inequality: Making digital platforms work for inclusive ...

    International Development Research Centre (IDRC) Digital Library (Canada)

    But they can also reinforce racial and gender biases and deepen social cleavages. For instance ... and engagement, as well as their parallel impact on inclusion, equity, and power in the global South. ... Foundation for Media Alternatives, Inc.

  8. Digital labour and development: impacts of global digital labour platforms and the gig economy on worker livelihoods

    Science.gov (United States)

    Hjorth, Isis; Lehdonvirta, Vili

    2017-01-01

    As ever more policy-makers, governments and organisations turn to the gig economy and digital labour as an economic development strategy to bring jobs to places that need them, it becomes important to understand better how this might influence the livelihoods of workers. Drawing on a multi-year study with digital workers in Sub-Saharan Africa and South-east Asia, this article highlights four key concerns for workers: bargaining power, economic inclusion, intermediated value chains, and upgrading. The article shows that although there are important and tangible benefits for a range of workers, there are also a range of risks and costs that unduly affect the livelihoods of digital workers. Building on those concerns, it then concludes with a reflection on four broad strategies – certification schemes, organising digital workers, regulatory strategies and democratic control of online labour platforms – that could be employed to improve conditions and livelihoods for digital workers. PMID:28781494

  9. Digital labour and development: impacts of global digital labour platforms and the gig economy on worker livelihoods.

    Science.gov (United States)

    Graham, Mark; Hjorth, Isis; Lehdonvirta, Vili

    2017-05-01

    As ever more policy-makers, governments and organisations turn to the gig economy and digital labour as an economic development strategy to bring jobs to places that need them, it becomes important to understand better how this might influence the livelihoods of workers. Drawing on a multi-year study with digital workers in Sub-Saharan Africa and South-east Asia, this article highlights four key concerns for workers: bargaining power, economic inclusion, intermediated value chains, and upgrading. The article shows that although there are important and tangible benefits for a range of workers, there are also a range of risks and costs that unduly affect the livelihoods of digital workers. Building on those concerns, it then concludes with a reflection on four broad strategies - certification schemes, organising digital workers, regulatory strategies and democratic control of online labour platforms - that could be employed to improve conditions and livelihoods for digital workers.

  10. Digital Media and Sleep in Childhood and Adolescence.

    Science.gov (United States)

    LeBourgeois, Monique K; Hale, Lauren; Chang, Anne-Marie; Akacem, Lameese D; Montgomery-Downs, Hawley E; Buxton, Orfeu M

    2017-11-01

    Given the pervasive use of screen-based media and the high prevalence of insufficient sleep among American youth and teenagers, this brief report summarizes the literature on electronic media and sleep and provides research recommendations. Recent systematic reviews of the literature reveal that the vast majority of studies find an adverse association between screen-based media consumption and sleep health, primarily via delayed bedtimes and reduced total sleep duration. The underlying mechanisms of these associations likely include the following: (1) time displacement (ie, time spent on screens replaces time spent sleeping and other activities); (2) psychological stimulation based on media content; and (3) the effects of light emitted from devices on circadian timing, sleep physiology, and alertness. Much of our current understanding of these processes, however, is limited by cross-sectional, observational, and self-reported data. Further experimental and observational research is needed to elucidate how the digital revolution is altering sleep and circadian rhythms across development (infancy to adulthood) as pathways to poor health, learning, and safety outcomes (eg, obesity, depression, risk-taking). Copyright © 2017 by the American Academy of Pediatrics.

  11. Intravenous digital subtraction angiography contrast media time-concentration curves

    International Nuclear Information System (INIS)

    Burbank, F.H.; Brody, W.R.

    1985-01-01

    At any specified radiation dose and system signal-to-noise ratio, temporal (masked-mode) intravenous digital subtraction angiography (IV-DSA) image quality is dependent upon the shape of the arterial time-concentration curve produced by the intravenous injection of iodinated contrast media. If contrast media appears in the arterial circulation as a compact bolus and reaches a high peak, images containing low or no iodine (the mask image or images) and high iodine concentration (the enhanced image or images) can be obtained close together in time, maximizing contrast media enhancement and minimizing the potential for spatial movement (misregistration). However, if the contrast media bolus is broad, rising slowly to a low concentration peak, sufficient time may pass for movement to occur and the opacification difference between the mask image and the enhanced image may be too small to visualize vessels of interest. Consequently, knowledge of the rules which govern the formation of time-concentration curves is central to IV-DSA

  12. Expanding a digital content management system for the growing digital media enterprise

    CERN Document Server

    Arthur, Magan H

    2013-01-01

    Building large integrated content management systems is a daunting task and there is little guidance for the implementation process for the mid-level manager. There are thousands of home grown or old standalone systems in need of upgrading and expanding to keep up with the growing challenge of digital media. This book allows the non-technical executive to understand the key concepts and issues. It covers the technical process and business aspects of expanding a system.

  13. Esoko and WhatsApp Communication in Ghana : Mobile Services such as Esoko and WhatsApp in Reshaping Interpersonal Digital Media Communication in Ghana

    OpenAIRE

    Cynthia, Salkovic

    2015-01-01

    The predominant use of mobile media such as SMS and MIM across various sectors in Ghana is incontrovertibly influencing and reshaping interpersonal communications. This paper looked at the use of the Esoko SMS and WhatsApp MIM platforms and how the use of these two dominant platforms are enhancing and reshaping digital communication in the rural and urban Ghana respectively, as barriers of socioeconomic factors limits the use of sophisticated technologies in the rural setting. This is done by...

  14. Insights of School Head About Marketing Education Services Through Digital Media

    OpenAIRE

    Samer Iqbal

    2016-01-01

    This study mainly focuses on the insights of a private school’s head pertaining to the use of digital media in educational marketing. The qualitative research paradigm was chosen for this study and in depth phenomenological interview was conducted from a head of a private school. Two themes were extracted from the data: Marketing educational services through digital media and its challenges, and digital media tool for marketing education services. The study revealed that the school head perce...

  15. Baking Gender Into Social Media Design: How Platforms Shape Categories for Users and Advertisers

    Directory of Open Access Journals (Sweden)

    Rena Bivens

    2016-10-01

    Full Text Available In recent years, several popular social media platforms have launched freeform custom gender fields. This decision reconstitutes gender categories beyond an oppressive binary only permitting “males” and “females.” In this work, we uncover many different user-facing gender category design strategies within the social media ecosystem, ranging from custom gender options (on Facebook, Google+, and Pinterest to the absence of gender fields entirely (on Twitter and LinkedIn. To explore how gender is baked into platform design, this article investigates the 10 most popular English-speaking social media platforms by performing recorded walkthroughs from two different subject positions: (1 a new user registering an account, and (2 a new advertiser creating an ad. We explore several different spaces in social media software where designers commonly program gender—sign-up pages, profile pages, and advertising portals—to consider (1 how gender is made durable through social media design, and (2 the shifting composition of the category of gender within the social media ecosystem more broadly. Through this investigation, we question how these categorizations attribute meaning to gender as they materialize in different software spaces, along with the recursive implications for society. Ultimately, our analysis reveals how social media platforms act as intermediaries within the larger ecosystem of advertising and web analytics companies. We argue that this intermediary role entrusts social media platforms with a considerable degree of control over the generation of broader categorization systems, which can be wielded to shape the perceived needs and desires of both users and advertising clients.

  16. A Framework for Analyzing Digital Payment as a Multi-sided Platform

    DEFF Research Database (Denmark)

    Kazan, Erol; Damsgaard, Jan

    2013-01-01

    payment systems and analyzing strategies of current market actors, such as banks, mobile network operators, and merchants. These market actors are identified as incumbents or contenders, and they are currently jockeying for digital payment platform leadership. We analyze three different contactless......Near Field Communication (NFC) is a promising digital payment technology that is expected to substitute cash. However, despite its potential, NFC-based payment has not reached mass adoption on the customer nor on the merchant side. This paper constructs a preliminary framework for studying digital...... payment systems implemented or planned by different actors in the European market. When synthesizing our observations, we note that all three multi-sided platforms (MSP) can provide fully functional and technically solid NFC payment systems. All three platforms seek to gain a foothold by subsidizing NFC...

  17. Digital Platforms as Factor Transforming Management Models in Businesses and Industries

    Science.gov (United States)

    Dimitrakiev, D.; Molodchik, A. V.

    2018-05-01

    Increasingly, digital platforms are built into the value chain, acting as an intermediary between the manufacturer and the consumer. The paper presents tendencies and features of business model transformation in connection with management of the new digital technologies. The limitations of traditional business models and the capabilities of business models based on digital platforms and self-organization were revealed. In the study, the viability of the new business model for the dental industry was confirmed and the new concept of the branch self-organizing control system based on the information platform, blockchain, cryptocurrency and reward of target consumer is offered, including mechanisms that make the model attractive for both the consumer and the service provider.

  18. Using a digital marketing platform for the promotion of an internet based health encyclopedia in saudi arabia.

    Science.gov (United States)

    Al Ateeq, Asma; Al Moamary, Eman; Daghestani, Tahani; Al Muallem, Yahya; Al Dogether, Majed; Alsughayr, Abdulrahman; Altuwaijri, Majid; Househ, Mowafa

    2015-01-01

    The objective of this paper is to investigate the experiences of using a digital marketing platform to promote the use of an internet based health encyclopedia in Saudi Arabia. Key informant interviews, meeting documentation, and Google Analytics were the data collection sources used in the study. Findings show that using a digital marketing platform led to a significant increase in the number of visitors to the health encyclopedia. The results demonstrate that digital marketing platforms are effective tools to be used for promoting internet based health education interventions. Future work will examine long-term educational impacts and costs in using digital marketing platforms to promote online healthcare sites in Saudi Arabia.

  19. Understanding Social Media Network Structure AS A Strategic Way Of Advertising In Digital Economy Era (Memahami Struktur Jaringan Media Sosial sebagai Cara Strategis Periklanan di Era Ekonomi Digital)

    OpenAIRE

    Juditha, Christiany

    2017-01-01

    Advertising in online media is now a modern business phenomenon, along with the growing e-commerce in the era of digital economy. The penetration of social media is so high provides an opportunity for manufacturers to promote products/services through social media. Still not directly drive the purchase intentions of social media users themselves to a product due to some problems that arise, among others, issues of privacy and trus and incomprehension manufacturer of the structure of social me...

  20. A platform for exploding wires in different media

    Science.gov (United States)

    Han, Ruoyu; Wu, Jiawei; Qiu, Aici; Zhou, Haibin; Wang, Yanan; Yan, Jiaqi; Ding, Weidong

    2017-10-01

    A platform SWE-2 used for single wire explosion experiments has been designed, established, and commissioned. This paper describes the design and initial experiments of SWE-2. In summary, two pulsed current sources based on pulse capacitors and spark gaps are adopted to drive sub-microsecond and microsecond time scale wire explosions in a gaseous/liquid medium, respectively. In the initial experiments, a single copper wire was exploded in air, helium, and argon with a 0.1-0.3 MPa ambient pressure as well as tap water with a 283-323 K temperature, 184-11 000 μ S/cm conductivity, or 0.1-0.9 MPa hydrostatic pressure. In addition, the diagnostic system is introduced in detail. Energy deposition, optical emission, and shock wave characteristics are briefly discussed based on experimental results. The platform was demonstrated to operate successfully with a single wire load. These results provide the potential for further applications of this platform, such as plasma-matter interactions, shock wave effects, and reservoir simulations.

  1. Community water fluoridation online: an analysis of the digital media ecosystem.

    Science.gov (United States)

    Helmi, Mohammad; Spinella, Mary Kate; Seymour, Brittany

    2018-03-30

    Research demonstrates the safety and efficacy of community water fluoridation (CWF). Yet, the digitization of communication has triggered the spread of inaccurate information online. The purpose of this study was to analyze patterns of CWF information dissemination by a network of sources on the web. We used Media Cloud, a searchable big data platform of over 550 million stories from 50 thousand sources, along with tools to analyze that archive. We generated a network of fluoridation publishers using Media Cloud's keyword identification from August 1, 2015 to July 31, 2016. We defined the media type and sentiment toward CWF for each source and generated a network map of the most influential sources during our study period based on hyperlinking activity. Media Cloud detected a total of 980 stories from 325 different sources related to water fluoridation. We identified nine different media types participating in the dissemination of information: academic, government, scientific group, natural medicine, blogs, mainstream media, advocacy groups, user-generated (e.g., YouTube), and "other." We detected five sub-networks within the overall fluoridation network map, each with its own characteristics. Twenty-one percent of sources were pro-fluoridation, receiving 57 percent of all inlinks, 22 percent of sources were anti-fluoridation, and the rest were neutral (54 percent). The dominant neutral sentiment of the network may signify that anti- and pro-sides of the debate are viewed as balanced, not just in number but also in quality of information. Despite high inlinks to pro-sources, anti-fluoridation sentiment maintains influence online. © 2018 American Association of Public Health Dentistry.

  2. Health care and social media platforms in hospitals.

    Science.gov (United States)

    McCarroll, Michele L; Armbruster, Shannon D; Chung, Jae Eun; Kim, Junghyun; McKenzie, Alissa; von Gruenigen, Vivian E

    2014-01-01

    The objective of this article is to illustrate user characteristics of a hospital's social media structure using analytics and user surveys. A 1-year retrospective analysis was conducted along with an Internet survey of users of the hospital's Facebook, Twitter, and blog. Of the survey respondents (n = 163), 95.7% are female and 4.3% are male; most are ages 50-59 years (31.5%) and 40-49 years (27.8%); and 93.2% are Caucasian. However, the hospital system database revealed 55% female and 37% minority population, respectively. Of the survey respondents, 61.4% reported having a bachelor's degree or higher, whereas only 11.7% reported having a high school degree/equivalent or lower. However, within the hospital patient databases, 93% of patients have a high school degree/equivalent or lower and only 3% have a bachelor's degree or higher in our women's services population. Social media were used to seek personal health information 68.7% (n = 112), to learn about hospital programming 27.6% (n = 45), and to seek family health information 25.2% (n = 41). Respondents younger than 49 years of age were more likely to seek personal health information using social media compared to those 50 years of age and older (p = .02). Respondents with a bachelor's degree or higher education were statistically less likely to search for physician information compared to those less educated individuals (p = .04). We conclude that social media may play an important role in personal health information, especially for young female respondents; however, the survey provides strong evidence that further research is needed to ensure that social network sites provided by hospitals are reaching the full spectrum of health system patients.

  3. Proximity Online Media in Catalonia (Spain. The Case Study of Nació Digital Group

    Directory of Open Access Journals (Sweden)

    Mònica Puntí Brun

    2015-04-01

    Full Text Available This paper aims to make a conceptualization of proximity digital media. It will define what is local and proximity communication as well as the history and evolution of online journalism and digital media features which are briefly reviewed. Business models that exist nowadays and the state of art in Catalonia (Spain will also be briefly analysed. From this theoretical framework it will be explained the case of Nació Digital and its territorial media. Initially the history of this media group will be developed, as well as its journalistic and business models. The paper seeks to underscore the importance of the journalistic model based on the tradition of the profession, the proximity information and the technology developed for this online media. The Nació Digital is an example of a successful media outlet judging from its audience figures (the second online media in Catalonia and its sustainable model business.

  4. Promoting Oral Health Using Social Media Platforms: Seeking Arabic Online Oral Health Related Information (OHRI).

    Science.gov (United States)

    Almaiman, Sarah; Bahkali, Salwa; Alabdulatif, Norah; Bahkaly, Ahlam; Al-Surimi, Khaled; Househ, Mowafa

    2016-01-01

    Access to oral health care services around the world is limited by a lack of universal coverage. The internet and social media can be an important source for patients to access supplementary oral health related information (OHRI). Online OHRI presents an opportunity to enhance dental public health education about innumerable oral health issues and promote dental self-care. The aim of this study is to estimate the prevalence of social media users among the Saudi population and identify the preferred social media platform for seeking Arabic OHRI and its impact on seekers' knowledge, attitude, and behavior. A total of 2652 Twitter followers were surveyed, using a web-based self-administered questionnaire to collect data on demographic characteristics and online OHRI seeking behavior More than two thirds, 67.7% (n= 1796), of the participants reported they were seeking Arabic online OHRI, while 41.1% of the participants reported they had no preference for using a specific social media platform. These results emphasize the need and importance of supporting the content of social media with trusted and high quality online OHRI resources to promote a high level of public awareness about oral health and dental health services. Further studies in this regard are highly recommended on a larger scale of nationalities to explore the role of social media platform preference in promoting health promotion and dental public health awareness.

  5. Digital Journalism and Public Mass Media: The Bad News

    Directory of Open Access Journals (Sweden)

    Sergio Ricardo Quiroga

    2016-07-01

    Full Text Available In this paper we intend to study how police and security information is presented by the News Agency, San Luis. We examined the production of police and security information produced in 2013 by the San Luis News Agency (ANSI, a state news platform created to transmit government information in the province of San Luis, Argentina in 2012. The initiatives and progress for the people in police and security matters in the mass media, has a material-functional dimension, referring exclusively to improving the detachments, the delivery of police vehicles, and operational controls. That vision is diffused by the state agency for information and does not contribute to the promotion of ideas and discussions on citizen participation in security policies and the development of democracy.

  6. A Web-Based Visualization and Animation Platform for Digital Logic Design

    Science.gov (United States)

    Shoufan, Abdulhadi; Lu, Zheng; Huss, Sorin A.

    2015-01-01

    This paper presents a web-based education platform for the visualization and animation of the digital logic design process. This includes the design of combinatorial circuits using logic gates, multiplexers, decoders, and look-up-tables as well as the design of finite state machines. Various configurations of finite state machines can be selected…

  7. Digital platforms: an analytical framework for identifying and evaluating policy options

    NARCIS (Netherlands)

    van Eijk, N.; Fahy, R.; van Til, H.; Nooren, P.; Stokking, H.; Gelevert, H.

    2015-01-01

    At the request of the Ministry of Economic Affairs, a project consortium of TNO, Ecorys and IViR have developed a framework to analyse policy questions regarding ‘digital platforms’. This framework enables the government to take advantage of the opportunities these platforms offer and to appreciate

  8. Open soundcard as a platform for practical, laboratory study of digital audio

    DEFF Research Database (Denmark)

    Dimitrov, Smilen; Serafin, Stefania

    2014-01-01

    This article investigates how lacking suitable platforms for laboratory exercises becomes a learning problem, limiting the practical experience students gain. In engineering education, laboratory demonstration difficulty of issues like real-time streaming in digital signal and audio processing...... afforded by such laboratories, and their open nature, could testably improve the diversity of demonstrated practical topics, while maintaining engineering students' motivation....

  9. Beyond technology : Identifying local government challenges for using digital platforms for citizen engagement

    NARCIS (Netherlands)

    Falco, E.; Kleinhans, R.J.

    2018-01-01

    Previous research has highlighted that there is a lack of advanced technological solutions able to foster government-citizens collaboration. We argue that many examples of digital participatory platforms are already available and also ready to use for governments and citizens. Hence, causes for

  10. Following User Pathways: Cross Platform and Mixed Methods Analysis in Social Media Studies

    DEFF Research Database (Denmark)

    Hall, Margeret; Mazarakis, Athanasios; Peters, Isabella

    2016-01-01

    is the mixed method approach (e.g. qualitative and quantitative methods) in order to better understand how users and society interacts online. The workshop 'Following User Pathways' brings together a community of researchers and professionals to address methodological, analytical, conceptual, and technological......Social media and the resulting tidal wave of available data have changed the ways and methods researchers analyze communities at scale. But the full potential for social scientists (and others) is not yet achieved. Despite the popularity of social media analysis in the past decade, few researchers...... challenges and opportunities of cross-platform, mixed method analysis in social media ecosystems....

  11. Original people – Mapuche - Cultural identity - Social media - Digital divide

    Directory of Open Access Journals (Sweden)

    López-Vicent, Patricia

    2014-01-01

    Full Text Available This paper reflects on the value of the implementation of ICT in indigenous communities in southern Chile, related to the appreciation of cultural identity. Assuming the presence of ICT in all indigenous communities in the world, and specially in the Mapuche communities, we present a training-oriented approach from the concept of digital literacy, and introduce social media as tools available to any member of these communities, in order to access, create and disseminate information, and to communicate and collaborate with their community and other communities, geographically close or distant. The results presented in this article draw from an international cooperation project that started in 2010 between the University of La Frontera (Temuco, Chile and the University of Murcia (Murcia, Spain. This article in written in Spanish

  12. Digital active material processing platform effort (DAMPER), SBIR phase 2

    Science.gov (United States)

    Blackburn, John; Smith, Dennis

    1992-11-01

    Applied Technology Associates, Inc., (ATA) has demonstrated that inertial actuation can be employed effectively in digital, active vibration isolation systems. Inertial actuation involves the use of momentum exchange to produce corrective forces which act directly on the payload being actively isolated. In a typical active vibration isolation system, accelerometers are used to measure the inertial motion of the payload. The signals from the accelerometers are then used to calculate the corrective forces required to counteract, or 'cancel out' the payload motion. Active vibration isolation is common technology, but the use of inertial actuation in such systems is novel, and is the focus of the DAMPER project. A May 1991 report was completed which documented the successful demonstration of inertial actuation, employed in the control of vibration in a single axis. In the 1 degree-of-freedom (1DOF) experiment a set of air bearing rails was used to suspend the payload, simulating a microgravity environment in a single horizontal axis. Digital Signal Processor (DSP) technology was used to calculate in real time, the control law between the accelerometer signals and the inertial actuators. The data obtained from this experiment verified that as much as 20 dB of rejection could be realized by this type of system. A discussion is included of recent tests performed in which vibrations were actively controlled in three axes simultaneously. In the three degree-of-freedom (3DOF) system, the air bearings were designed in such a way that the payload is free to rotate about the azimuth axis, as well as translate in the two horizontal directions. The actuator developed for the DAMPER project has applications beyond payload isolation, including structural damping and source vibration isolation. This report includes a brief discussion of these applications, as well as a commercialization plan for the actuator.

  13. Online Activities, Digital Media Literacy, and Networked Individualism of Korean Youth

    Science.gov (United States)

    Park, Sora; Kim, Eun-mee; Na, Eun-Yeong

    2015-01-01

    Networked individualism enables Internet users to connect and socialize via their loose and transient multiple networks, whereas digital media literacy is a precondition of effective Internet use. In this study, an attempt has been made to find the link between networked individualism, digital media literacy, and young people's perception of their…

  14. Beyond Digital Natives: European Research on Media Education; Challenges of Technology and Pedagogical Issues

    Science.gov (United States)

    Rivoltella, Pier Cesare

    2012-01-01

    This article aims to map issues of Media Education currently under debate in Europe. It points out three main research trends. The first one concerns digital natives and their skills in media and technologies. Here we have quite a dialectic situation: on the one hand, a lot of scholars and policymakers are sure that digital natives exist, that…

  15. Digital Media Education and Advocacy: Addressing Attitudes toward Disability on College Campuses

    Science.gov (United States)

    Hartley, Michael T.; Mapes, Aimee C.; Taylor, Aryn; Bourgeois, Paul J.

    2016-01-01

    As digital information becomes the preferred mode of communication, media applications have become an emerging context to address attitudes toward disability. This practice brief details digital media as one method to critically frame ableism on college campuses, promoting a more inclusive campus environment. Coordinated by the disability service…

  16. Quality-aware media scheduling on MPSoC platforms

    DEFF Research Database (Denmark)

    Gangadharan, Deepak; Chakraborty, Samarjit; Zimmermann, Roger

    2013-01-01

    and personal computers by providing maximum quality of service to the multiple streams, it is a difficult task in devices with resource constraints. In order to efficiently utilize the resources, it is essential to derive the necessary processor cycles for multiple video streams such that they are displayed...... be scheduled such that a prespecified quality constraint is satisfied with the available service. We present this framework in the context of a PiP application, but it is applicable in general for multiple media streams. The results obtained using the formal framework were further verified using experiments......Applications that stream multiple video/audio or video+audio clips are being implemented in embedded devices. A Picture-in-Picture (PiP) application is one such application scenario, where two videos are played simultaneously. Although the PiP application is very efficiently handled in televisions...

  17. How Social-Media Enhanced Learning Platforms Support Students in Taking Responsibility for Their Own Learning

    DEFF Research Database (Denmark)

    Pals Svendsen, Lisbet; Mondahl, Margrethe

    2013-01-01

    Purpose – The paper is based on the chapter “How Social Media Enhanced Learning Platforms Challenge and Motivate Students to Take Charge of Their Own Learning Processes – A Few Examples” from the publication Increasing Student Engagement and Retention using Social Technologies: Facebook, e...

  18. Using Disruptive Technologies to Make Digital Connections: Stories of Media Use and Digital Literacy in Secondary Classrooms

    Science.gov (United States)

    Nowell, Shanedra D.

    2014-01-01

    This study focused on ways teachers and students in an urban high school used technologies often labeled as disruptive (i.e. social media and mobile phones) as learning and relationship building tools, inside and outside the classroom. In this teacher research study, secondary teachers discussed digital literacies, the digital divide, and digital…

  19. A comprehensive Software Copy Protection and Digital Rights Management platform

    Directory of Open Access Journals (Sweden)

    Ayman Mohammad Bahaa-Eldin

    2014-09-01

    Full Text Available This article proposes a Powerful and Flexible System for Software Copy Protection (SCP and Digital Rights Management (DRM based on Public Key Infrastructure (PKI standards. Software protection is achieved through a multi-phase methodology with both static and dynamic processing of the executable file. The system defeats most of the attacks and cracking techniques and makes sure that the protected software is never in a flat form, with a suitable portion of it always being encrypted during execution. A novel performance-tuning algorithm is proposed to lower the overhead of the protection process to its minimum depending on the software dynamic execution behavior. All system calls to access resources and objects such as files, and input/output devices are intercepted and encapsulated with secure rights management code to enforce the required license model. The system can be integrated with hardware authentication techniques (like dongles, and to Internet based activation and DRM servers over the cloud. The system is flexible to apply any model of licensing including state-based license such as expiration dates and number of trials. The usage of a standard markup language (XrML to describe the license makes it easier to apply new licensing operations like re-sale and content rental.

  20. The concept of resources and documents as means to understand mathematics teachers use of digital platforms in the classroom

    DEFF Research Database (Denmark)

    Tamborg, Andreas Lindenskov

    2018-01-01

    Currently, digital learning platforms are being implemented in Danish elementary schools. These platforms are developed with a dual aim of both supporting teachers’ planning and classroom teaching. This paper investigates and discusses the opportunities of using the documentational approach to st...... to study Danish mathematics teachers’ use of these platforms for classroom teaching and preliminary findings here of in the context of an ongoing PhD project.......Currently, digital learning platforms are being implemented in Danish elementary schools. These platforms are developed with a dual aim of both supporting teachers’ planning and classroom teaching. This paper investigates and discusses the opportunities of using the documentational approach...

  1. ALWAYS THE LITTLE BROTHER? DIGITAL-PRODUCT INNOVATION IN THE MEDIA SECTOR

    OpenAIRE

    HANNA-KAISA ELLONEN; PIIA KARHU

    2006-01-01

    This article concerns digital-product innovation within the media sector. From previous literature we identify eight factors affecting innovation work. Using material from narratives collected from experts within the media industry, we then present a specific framework that summarizes the factors affecting digital innovations either negatively or positively. We identify three underlying phenomena in the Finnish media sector that explain its specific features: First, it is a small market with ...

  2. Social media and digital technology use among Indigenous young people in Australia: a literature review

    OpenAIRE

    Rice, Emma S.; Haynes, Emma; Royce, Paul; Thompson, Sandra C.

    2016-01-01

    Introduction The use of social media and digital technologies has grown rapidly in Australia and around the world, including among Indigenous young people who face social disadvantage. Given the potential to use social media for communication, providing information and as part of creating and responding to social change, this paper explores published literature to understand how Indigenous Australian youth use digital technologies and social media, and its positive and negative impacts. Metho...

  3. Youth and citizenship: usage of digital media at the NGO Aldeia, in Fortaleza

    Directory of Open Access Journals (Sweden)

    Denise Cogo

    2013-06-01

    Full Text Available The article examines the citizen communication processestissues by young working in association Aldeia, in Fortaleza, Ceará. Theresearch is theoretical studies of social movements, digital media and citizencommunication. Selected as a result of the research, three aspects of the uses oftechnology by Aldeia young participants: 1 the absence of greater criticality inreading the media; 2 the complementarity between analog and digital media;and 3 the demand for professionalism

  4. Psychiatric disorders, suicidal ideation, and sexually transmitted infections among post-deployment veterans who utilize digital social media for sexual partner seeking.

    Science.gov (United States)

    Turban, Jack L; Potenza, Marc N; Hoff, Rani A; Martino, Steve; Kraus, Shane W

    2017-03-01

    Digital social media platforms represent outlets through which individuals may find partners for sexual encounters. Using a sample of US post-deployment military veterans, the current study evaluated the prevalence of digital sex seeking as well as clinical correlates of psychopathology, suicidal ideation, and sexually transmitted infections (STIs). Using data from a baseline telephone interview and follow-up internet-based survey, we examined the prevalence of sexual partnering via digital social media platforms in a national sample of 283 US combat veterans. Among veterans, 35.5% of men and 8.5% of women reported having used digital social media to meet someone for sex. Individuals who reported having used digital social media to find sexual partners (DSMSP+) as compared to those who did not (DSMSP-) were more likely to be young, male, and in the Marine Corps. After adjusting for sociodemographic variables, DSMSP+ status was associated with post-traumatic stress disorder (OR=2.26, p=0.01), insomnia (OR=1.99, p=0.02), depression (OR=1.95, p=0.03), hypersexuality (OR=6.16, pdepression, hypersexuality, suicidal ideation, and STIs suggest that veterans who engage in DSMSP+ behaviors should be particularly thoroughly screened and evaluated for these psychiatric concerns and counseled on the benefits of safe sexual practices. Published by Elsevier Ltd.

  5. Re-Mixing Multimodal Resources: Multiliteracies and Digital Production in Norwegian Media Education

    Science.gov (United States)

    Erstad, Ola; Gilje, Oystein; de Lange, Thomas

    2007-01-01

    Youngsters are increasingly using digital technologies through participation in informal settings. Schools, however, seem to be struggling with implementing digital technologies into formal school activities. With the impact of digital technologies, media education can be seen as an increasingly important "transactional learning space"…

  6. Updating citizenship? The effects of digital media use on citizenship understanding and political participation

    DEFF Research Database (Denmark)

    Ohme, Jakob

    2018-01-01

    Is there a connection between increased use of digital media and changing patterns of political participation? This study tests how the use of online media for different purposes (social interaction, creative expression, online news use, social media news use) is related to three types of political...... participation. It examines whether mobilizing effects are partly indirect due to different understandings of citizenship (dutiful, optional, individual, collective) that may be fostered by digital media use. The study is based on a survey of a sample of the Danish population (n = 1322), including data from two...... online survey waves and a smartphone-based media diary that documents respondents’ social media use. Results indicate support for a new pathway to participation, but the relationship depends on whether citizens are socialized in a digital media environment....

  7. SOCIOLOGICAL MEDIA: MAXIMIZING STUDENT INTEREST IN QUANTITATIVE METHODS VIA COLLABORATIVE USE OF DIGITAL MEDIA

    Directory of Open Access Journals (Sweden)

    Frederick T. Tucker

    2016-10-01

    Full Text Available College sociology lecturers are tasked with inspiring student interest in quantitative methods despite widespread student anxiety about the subject, and a tendency for students to relieve classroom anxiety through habitual web browsing. In this paper, the author details the results of a pedagogical program whereby students at a New York City community college used industry-standard software to design, conduct, and analyze sociological surveys of one another, with the aim of inspiring student interest in quantitative methods and enhancing technical literacy. A chi-square test of independence was performed to determine the effect of the pedagogical process on the students’ ability to discuss sociological methods unrelated to their surveys in their final papers, compared with the author’s students from the previous semester who did not undergo the pedagogical program. The relation between these variables was significant, χ 2(3, N=36 = 9.8, p = .02. Findings suggest that community college students, under lecturer supervision, with minimal prior statistical knowledge, and access to digital media can collaborate in small groups to create and conduct sociological surveys, and discuss methods and results in limited classroom time. College sociology lecturers, instead of combatting student desire to use digital media, should harness this desire to advance student mastery of quantitative methods.

  8. More than Chatting Online: Children, Marketing and the Use of Digital Media

    Science.gov (United States)

    Snyder, Ilana; Jevons, Colin; Henderson, Michael; Gabbott, Mark; Beale, Denise

    2011-01-01

    While schools have taught media literacy for many years, new challenges are raised by the growth of digital media and the sophistication of marketing techniques aimed at children. In response to a moral panic over the dangers posed by new media, schools have focused on cyber-safety education to reduce the incidence of phenomena such as…

  9. Digital Media Literacy in a Sports, Popular Culture and Literature Course

    Science.gov (United States)

    Fortuna, Carolyn

    2015-01-01

    This article considers how media sports culture is an apt space for digital media literacy instruction. Describing a senior year high school English course that requires students to deconstruct and compose with sports media texts, the author outlines how learning modules, analysis of curated collections of texts through heuristics, and mentor…

  10. Mis/Representations in School-Based Digital Media Production: An Ethnographic Exploration with Muslim Girls

    Science.gov (United States)

    Dahya, Negin; Jenson, Jennifer

    2015-01-01

    In this article, the authors discuss findings from a digital media production club with racialized girls in a low-income school in Toronto, Ontario. Specifically, the authors consider how student-produced media is impacted by ongoing postcolonial structures relating to power and representation in the school and in the media production work of…

  11. ‘It’s Something Posh People Do’: Digital Distinction in Young People’s Cross-Media News Engagement

    Directory of Open Access Journals (Sweden)

    Jannie Møller Hartley

    2018-05-01

    Full Text Available In this article, I analyse digital distinction mechanisms in young people’s cross media engagement with news. Using a combination of open online diaries and qualitative interviews with young Danes aged 15 to 18 who differ in social background and education, and with Bourdieu’s field theory as an analytical framework, the article investigates how cultural capital (CC operates in specific tastes and distastes for news genres, platforms and providers. The article argues that distinction mechanism not only works on the level of news providers and news genres but also on the level of engagement practices—the ways in which people enact and describe their own news engagement practices. Among those rich in CC, physical, analogue objects in the form of newspapers and physical conversations about news are seen as ‘better’ that digital ones, resulting in a feeling of guilt when they mostly engage with news on social media. Secondly, young people with lower CC discard legacy news, which they see as elitist and irrelevant. Thirdly, those rich in CC are media and news genre savvy in the sense that it makes them able to critically evaluate the news they engage with across platforms and sites.

  12. Volume Holographic Storage of Digital Data Implemented in Photorefractive Media

    Science.gov (United States)

    Heanue, John Frederick

    A holographic data storage system is fundamentally different from conventional storage devices. Information is recorded in a volume, rather than on a two-dimensional surface. Data is transferred in parallel, on a page-by -page basis, rather than serially. These properties, combined with a limited need for mechanical motion, lead to the potential for a storage system with high capacity, fast transfer rate, and short access time. The majority of previous volume holographic storage experiments have involved direct storage and retrieval of pictorial information. Success in the development of a practical holographic storage device requires an understanding of the performance capabilities of a digital system. This thesis presents a number of contributions toward this goal. A description of light diffraction from volume gratings is given. The results are used as the basis for a theoretical and numerical analysis of interpage crosstalk in both angular and wavelength multiplexed holographic storage. An analysis of photorefractive grating formation in photovoltaic media such as lithium niobate is presented along with steady-state expressions for the space-charge field in thermal fixing. Thermal fixing by room temperature recording followed by ion compensation at elevated temperatures is compared to simultaneous recording and compensation at high temperature. In particular, the tradeoff between diffraction efficiency and incomplete Bragg matching is evaluated. An experimental investigation of orthogonal phase code multiplexing is described. Two unique capabilities, the ability to perform arithmetic operations on stored data pages optically, rather than electronically, and encrypted data storage, are demonstrated. A comparison of digital signal representations, or channel codes, is carried out. The codes are compared in terms of bit-error rate performance at constant capacity. A well-known one-dimensional digital detection technique, maximum likelihood sequence estimation, is

  13. Rancang Bangun Platform Sistem SFN TV Digital DVB-T2

    Directory of Open Access Journals (Sweden)

    Rakhmat Oktariza

    2015-12-01

    Full Text Available Menyambut implementasi penuh standar penyiaran TV digital DVB-T2 di Indonesia, pemahaman konsep dan realisasi terkait skema alokasi frekuensi dan susunan pemancar-penerima amat diperlukan untuk dapat melakukan perencanaan jaringan yang matang. Adanya suatu platform untuk implementasi, pengukuran dan analisis kinerja sistem DVB-T2 akan sangat membantu hal tersebut. Tugas Akhir ini bertujuan merancang platform sistem Single Frequency Network (SFN untuk implementasi, pengukuran dan analisis pada aplikasi TV digital berstandar DVB-T2. Rancangan platform untuk pengukuran terdiri atas sebuah PC berisi card DekTec DTA-2131 dan antena UHF sebagai unit penerima, sedangkan dua buah PC berisi card DekTec DTA-2111 sebagai unit pemancar dan sebuah RF channel simulator ditambahkan untuk memungkinkan implementasi dan pengujian SFN secara mandiri dalam skala laboratorium. Pengukuran lapangan melalui drive test dilakukan dengan unit penerima sebagai evaluasi terhadap jaringan penyiaran TV digital di wilayah Gerbang Kertasusila. Hasil yang diperoleh kemudian digunakan dalam simulasi untuk menentukan rekomendasi skenario pengimplementasian SFN di wilayah tersebut, terutama dalam kaitannya dengan faktor Power Imbalance (PI antara dua atau lebih pemancar. Platform yang dirancang sudah mampu diaplikasikan untuk pengukuran dan evaluasi jaringan penyiaran existing. Sementara hasil pengukuran dari 8 test point memberikan rata-rata level RF sebesar -67,70 dBm dan CNR sebesar 20,40 dB untuk wilayah Gerbang Kertasusila. Skenario pasangan pemancar yang direkomendasikan dari hasil simulasi adalah Tx1-2 untuk SFN-SISO dan Tx2-3 untuk SFN-MISO.

  14. Social Media Platforms as a Tool for Sharing Emotions. A Perspective upon the National Security Agencies

    Directory of Open Access Journals (Sweden)

    Ramona-Diana LEON

    2016-05-01

    Full Text Available Emotions importance increases even more in the context of the national security agencies. Since their mission is to protect and defend the citizens against attacks and also to provide leadership and justice services to other agencies and partners, the aim of the information they post on social media should be twofold: on the one hand, it should reflect the attitudes, values and beliefs, supported by the institution, and on the other hand, it should have an impact on citizens feeling of security. But, do they manage to meet these demands? Are they focusing on impressing the audience or they concentrate on sharing specific emotions? Is it a marketing strategy or a knowledge strategy? Starting from these, the purpose of this research is to set a nexus between emotions and the use of social media by the national security organizations. In other words, we aim (i to determine the main types of emotions, (ii to establish whether these are shared within the social media platforms, (iii to identify the purpose for which the national security organizations use social media, (iv to determine whether social media could serve as Ba for the national security organizations. In order to achieve these objectives, we employ an ethic approach and develop a longitudinal study based on quantitative and qualitative content analysis. The results prove that social media platforms may serve as Ba since they appear as a shared space which fosters individual and collective knowledge creation and sharing. The national security agencies  use social media platforms for combining the classical four types of Ba: originating Ba (it shares its emotions, feelings and thoughts through its posts, interacting Ba (through the generated reactions and comments, it ensures the development of shared models and the conversion of tacit knowledge into explicit knowledge, cyber Ba (by fostering the virtual interaction among its followers and exercising Ba (by facilitating the creation of

  15. How the LEGO Group Is Embarking on Architectural Path Constitution to Transform Its Information Infrastructure into a Digital Platform

    DEFF Research Database (Denmark)

    Törmer, Robert Lorenz

    2018-01-01

    Traditional companies are increasingly turning towards platform strategies to gain speed in the development of digital value propositions and prepare for the challenges arising from digitalization. This paper reports on the digitalization journey of the LEGO Group to elaborate how brick-and-mortar...

  16. A digital peer-to-peer learning platform for clinical skills development.

    Science.gov (United States)

    Basnak, Jesse; Ortynski, Jennifer; Chow, Meghan; Nzekwu, Emeka

    2017-02-01

    Due to constraints in time and resources, medical curricula may not provide adequate opportunities for pre-clerkship students to practice clinical skills. To address this, medical students at the University of Alberta developed a digital peer-to-peer learning initiative. The initiative assessed if students can learn clinical skills from their peers in co-curricular practice objective structured clinical exams (OSCEs). A total of 144 first-year medical students participated. Students wrote case scenarios that were reviewed by physicians. Students enacted the cases in practice OSCEs, acting as the patient, physician, and evaluator. Verbal and electronic evaluations were completed. A digital platform was used to automate the process. Surveys were disseminated to assess student perceptions of their experience. Seventy-five percent of participants said they needed opportunities to practice patient histories and physical exams in addition to those provided in the medical school curriculum. All participants agreed that the co-curricular practice OSCEs met this need. The majority of participants also agreed that the digital platform was efficient and easy to use. Students found the practice OSCEs and digital platform effective for learning clinical skills. Thus, peer-to-peer learning and computer automation can be useful adjuncts to traditional medical curricula.

  17. Effectiveness of a digital platform for sharing knowledge on headache management: a two-year experience.

    Science.gov (United States)

    Raieli, Vincenzo; Correnti, E; Sandullo, A; Romano, M; Marchese, F; Loiacono, C; Brighina, Filippo

    It is crucial that all headache specialists receive adequate training. Considering the unsatisfactory results obtained with standard updating courses and the growing need for continuing professional education, a digital platform was developed as a training tool. The platform has been active since 1 October 2014. It is readily accessible to doctors by free registration. Users have access to all the material available on the platform, which includes scientific articles, e-books, presentations and images. Users can share their own material and clinical cases directly. At the time of this study, the platform had 37 users. In the second year following its launch 316 files were downloaded and five discussions were started. These saw 22 contributions. Fifteen of the 37 members did not perform any action on the platform. In total, 74 files were uploaded in the second year of activity, but 90% of the contributions came from a very small group of users. There were no significant differences in use of the platform between members of the Italian Society for the Study of Headache and other specialists. Even though the platform appears to be an easily accessible, interactive and inexpensive instrument, the higher number of downloads than uploads suggests that it is used passively.

  18. Collaboration Between Art Teacher Students and Communication and Digital Media Students Promoting Subject Specific Didactics in Digital Visual Learning Design

    DEFF Research Database (Denmark)

    Buhl, Mie; Skov, Kirsten

    . Student art teachers and teacher trainers took part in the design process performed by communication students. The project took its point of the departure in the act of Danish teacher education where student teachers must be educated in the practical use of digital visual media for art practices aiming......, drawing or video. Thus, the project suggested the development of a visual learning design for achieving augmented reality (AR) experiences in urban environments and sharing them on social media. The purpose was to explore adequate approaches to work with digital media in visual arts education based...... on practices and reflective processes. The theoretical framework for our discussion of the empirical project draws on current discussions of learning designs and digital media in visual arts education (Peppler 2010, Rasmussen 2015, Buhl & Ejsing-Duun, 2015; Buhl, 2016). Methodology The choice of empirical...

  19. Raging Against the Machine: Network Gatekeeping and Collective Action on Social Media Platforms

    Directory of Open Access Journals (Sweden)

    Sarah Myers West

    2017-09-01

    Full Text Available Social media platforms act as networked gatekeepers—by ranking, channeling, promoting, censoring, and deleting content they hold power to facilitate or hinder information flows. One of the mechanisms they use is content moderation, or the enforcement of which content is allowed or disallowed on the platform. Though content moderation relies on users’ labor to identify content to delete, users have little capacity to influence content policies or enforcement. Despite this, some social media users are turning to collective action campaigns, redirecting information flows by subverting the activities of moderators, raising the visibility of otherwise hidden moderation practices, and organizing constituencies in opposition to content policies. Drawing on the example of the campaign to change Facebook’s nudity policy, this paper examines the strategies and tactics of users turning to collective action, considering which factors are most influential in determining the success or failure of a campaign. It finds that network gatekeeping salience is a good model for assessing which collective action efforts are most likely to be effective in achieving individual user goals. This indicates that the users who are already most able to harness the attention economy of social media platforms are more likely to successfully navigate the content moderation process. The analysis concludes by attending to what users might learn from the dynamics of network gatekeeping as they seek to resist the asymmetrical power relations of platforms.

  20. EORTC Radiation Oncology Group quality assurance platform: Establishment of a digital central review facility

    International Nuclear Information System (INIS)

    Fairchild, Alysa; Aird, Edwin; Fenton, Paul A.; Gregoire, Vincent; Gulyban, Akos; Lacombe, Denis; Matzinger, Oscar; Poortmans, Philip; Ruyskart, Pascal; Weber, Damien C.; Hurkmans, Coen W.

    2012-01-01

    Objective: Quality assurance (QA) in clinical trials is essential to ensure treatment is safely and effectively delivered. As QA requirements have increased in complexity in parallel with evolution of radiation therapy (RT) delivery, a need to facilitate digital data exchange emerged. Our objective is to present the platform developed for the integration and standardization of QART activities across all EORTC trials involving RT. Methods: The following essential requirements were identified: secure and easy access without on-site software installation; integration within the existing EORTC clinical remote data capture system; and the ability to both customize the platform to specific studies and adapt to future needs. After retrospective testing within several clinical trials, the platform was introduced in phases to participating sites and QART study reviewers. Results: The resulting QA platform, integrating RT analysis software installed at EORTC Headquarters, permits timely, secure, and fully digital central DICOM-RT based data review. Participating sites submit data through a standard secure upload webpage. Supplemental information is submitted in parallel through web-based forms. An internal quality check by the QART office verifies data consistency, formatting, and anonymization. QART reviewers have remote access through a terminal server. Reviewers evaluate submissions for protocol compliance through an online evaluation matrix. Comments are collected by the coordinating centre and institutions are informed of the results. Conclusions: This web-based central review platform facilitates rapid, extensive, and prospective QART review. This reduces the risk that trial outcomes are compromised through inadequate radiotherapy and facilitates correlation of results with clinical outcomes.

  1. Streaming era digital media piracy : an integration of three theoretical perspectives

    OpenAIRE

    Riekkinen, Janne

    2018-01-01

    Consumer digital piracy in media contexts is one of the most publicized adverse developments brought on by the Internet and digitization of data. Since the turn of the millennium, it has irrevocably changed the business environment for the creative industries. The sharp decrease of recorded music sales, especially in the physical album format, is perhaps the best example of the negative effects digital piracy. However, the growth of legal services in digital music and ...

  2. Development of test platform for digital I and C system evaluation

    International Nuclear Information System (INIS)

    Kim, Young Mi; Kwon, Yong Il

    2012-01-01

    Nuclear I and C (Instrument and Control) systems which need safety critical function have adopted various control units and communication protocols. These trends have been enlarged new nuclear plants design and upgrading of operating plants. Applying to these digital technologies to nuclear power plants has many good advantages, such as upgrade of functionality and performance and improvement of efficiency and economics. But, it also has several flaws. System designs have been more complicated and software reliability analysis and risk analysis have been more difficult. Also, cyber security problems came to the fore as I and C systems are connected through networks. The vulnerabilities of computer systems are vital to nuclear safety. Coping with the new IT technology of new and operating power plants, it is necessary to analyze verification technology and obtain regulatory technology through establishment of test platform. This paper presents test platform for digital I and C system evaluation of NPP

  3. Development of test platform for digital I and C system evaluation

    Energy Technology Data Exchange (ETDEWEB)

    Kim, Young Mi; Kwon, Yong Il [Korea Institute of Nuclear Safety, Daejeon (Korea, Republic of)

    2012-10-15

    Nuclear I and C (Instrument and Control) systems which need safety critical function have adopted various control units and communication protocols. These trends have been enlarged new nuclear plants design and upgrading of operating plants. Applying to these digital technologies to nuclear power plants has many good advantages, such as upgrade of functionality and performance and improvement of efficiency and economics. But, it also has several flaws. System designs have been more complicated and software reliability analysis and risk analysis have been more difficult. Also, cyber security problems came to the fore as I and C systems are connected through networks. The vulnerabilities of computer systems are vital to nuclear safety. Coping with the new IT technology of new and operating power plants, it is necessary to analyze verification technology and obtain regulatory technology through establishment of test platform. This paper presents test platform for digital I and C system evaluation of NPP.

  4. Confronting the challenges of digital media and learning: Advancing the debate on education, youth and citizenship

    Directory of Open Access Journals (Sweden)

    Wellington de Oliveira

    2016-01-01

    Full Text Available Our discussion in this paper is focused on digital media and education as powerful means for creating more opportunities for more youth to engage in learning that is relevant to their lives and prepares them for success and good life in school, the workplace, and their community. We will discuss how new media builds up a new social reality at school and how new media influences the configuration of the subjectivity of students and the implications of learning and development in newer forms of digital environments for issues like democracy, citizenship and ethics as debated in the DIGIT-M-ED Project.

  5. Transcoding the digital : how metaphors matter in new media

    NARCIS (Netherlands)

    van den Boomen, M.V.T.

    2014-01-01

    This study traces the role of metaphors in digital praxis. Digital praxis refers to a more or less coherent set of everyday practices – acts, habits, routines – that involve the manipulation, modification, and construction of digital-symbolical objects. Examples of these digital-symbolical objects

  6. Architecture and Initial Development of a Digital Library Platform for Computable Knowledge Objects for Health.

    Science.gov (United States)

    Flynn, Allen J; Bahulekar, Namita; Boisvert, Peter; Lagoze, Carl; Meng, George; Rampton, James; Friedman, Charles P

    2017-01-01

    Throughout the world, biomedical knowledge is routinely generated and shared through primary and secondary scientific publications. However, there is too much latency between publication of knowledge and its routine use in practice. To address this latency, what is actionable in scientific publications can be encoded to make it computable. We have created a purpose-built digital library platform to hold, manage, and share actionable, computable knowledge for health called the Knowledge Grid Library. Here we present it with its system architecture.

  7. The Inverse Relationship between Digital Media Exposure and Childhood Flourishing.

    Science.gov (United States)

    Ruest, Stephanie; Gjelsvik, Annie; Rubinstein, Max; Amanullah, Siraj

    2018-06-01

    To describe the relationship between digital media exposure (DME) and parental perception of childhood flourishing, or overall positive well-being. It is hypothesized that there is an inverse association between parent-reported measures of childhood flourishing and increasing daily DME. Parental responses for children ages 6-17 years (N = 64 464) from the 2011-2012 National Survey of Children's Health were analyzed. Average weekday DME that was not school work related was categorized in 2-hour intervals: 0 to education level, there was a dose-dependent decrease in the odds of demonstrating all 5 markers of flourishing as weekday DME increased (test for trend for each outcome P < .001). In stratified analyses, this relationship held true regardless of the child's age group, sex, or poverty level. This study provides evidence that, among school-aged children, increasing weekday DME has an inverse dose-dependent relationship with multiple childhood flourishing markers. Copyright © 2017 Elsevier Inc. All rights reserved.

  8. The 3D Digital Story-telling Media on Batik Learning in Vocational High Schools

    Science.gov (United States)

    Widiaty, I.; Achdiani, Y.; Kuntadi, I.; Mubaroq, S. R.; Zakaria, D.

    2018-02-01

    The aim of this research is to make 3D digital Story-telling Media on Batik Learning in Vocational High School. The digital story-telling developed in this research is focused on 3D-based story-telling. In contrast to the digital story-telling that has been developed in existing learning, this research is expected to be able to improve understanding of vocational students about the value of local wisdom batik more meaningful and “live”. The process of making 3D digital story-telling media consists of two processes, namely the creation of 3D objects and the creation of 3D object viewer.

  9. Integration of reconfigurable potentiometric electrochemical sensors into a digital microfluidic platform.

    Science.gov (United States)

    Farzbod, Ali; Moon, Hyejin

    2018-05-30

    This paper presents the demonstration of on-chip fabrication of a potassium-selective sensor array enabled by electrowetting on dielectric digital microfluidics for the first time. This demonstration proves the concept that electrochemical sensors can be seamlessly integrated with sample preparation units in a digital microfluidic platform. More significantly, the successful on-chip fabrication of a sensor array indicates that sensors become reconfigurable and have longer lifetime in a digital microfluidic platform. The on-chip fabrication of ion-selective electrodes includes electroplating Ag followed by forming AgCl layer by chemical oxidation and depositing a thin layer of desired polymer-based ion selective membrane on one of the sensor electrodes. In this study, potassium ionophores work as potassium ion channels and make the membrane selective to potassium ions. This selectiveness results in the voltage difference across the membrane layer, which is correlated with potassium ion concentration. The calibration curve of the fabricated potassium-selective electrode demonstrates the slope of 58 mV/dec for potassium concentration in KCl sample solutions and shows good agreement with the ideal Nernstian response. The proposed sensor platform is an outstanding candidate for a portable home-use for continuous monitoring of ions thanks to its advantages such as easy automation of sample preparation and detection processes, elongated sensor lifetime, minimal membrane and sample consumption, and user-definable/reconfigurable sensor array. Copyright © 2018 Elsevier B.V. All rights reserved.

  10. Twitplomacy:social media as a new platform for development of public diplomacy

    OpenAIRE

    Su, Shamin; Xu, Mark

    2015-01-01

    Social media, underpinned by mobile devices and smart-technology, is rapidly changing the way how people communicate. In the context of public diplomacy, micro-blogging-based diplomacy, e.g. Twitplomacy is emerging. Twitplomacy has been carried out by not only the central government of a state and relevant organizations, but also millions individuals globally. Twitplomacy has been seen as a new platform expanding the channels of public diplomacy. Its impact on diplomacy policy and internation...

  11. DIGITAL MEDIA AS CLASSIFIED AND CLASSIFYING: THE CASE OF YOUNG MEN IN SWEDEN

    Directory of Open Access Journals (Sweden)

    Martin Danielsson

    2011-11-01

    Full Text Available Digital media [1] are widely talked about as a democratising force. As internet access proliferates, it is implied, structural constraints will dissolve and bring greater equality - if not instantly, but gradually as today's youth, the digital generation, come of age and agents of the old, non-digital order pass away. Thus, the alleged boundlessness of digital media is thought of as somehow having unbound young people from the larger social structure of power relations. Drawing on the ideas of Pierre Bourdieu, the present article examines the significance of social class for the ways in which young Swedish men perceive, interpret and make use of digital media in their everyday lives. The results suggest that class, through the workings of habitus, shapes the young men's approaches to education, leisure and the future, which, in turn, tend to generate divergent readings of digital media. Those who are privileged in terms of cultural and economic capital think and make use of digital media in compliance with the perceived moral order of digital goods and practices as instituted and imposed by the educational system, for example, whereas those disprivileged in this respect, although recognising the dominant scheme of classification and valuation of such goods and practices, tend to use them in ways that are at odds with it, thereby contributing to the workings of symbolic violence, i.e. to their own subordination.

  12. Cultura, memória e curadoria digital na plataforma SNIIC | Culture, memory and digital curation in SNIIC platform

    Directory of Open Access Journals (Sweden)

    Maria José Vicentini Jorente

    2015-05-01

    convergent and collaborative platform which  unites digital resources meant to aggregate in one single data base the information regarding cultural matters in order to monitor the System's goals and implementation. The aim of this article is to reflect on the concept of memory in its individual, collective and digital instances considering (a the means that the SNIIC digital platform can offer to promote plural speech, to give voice and visibility to cultural diversity and (b the role it plays in the construction, preservation and dissemination of memory and cultural heritage. The research methodology used is bibliographic, descriptive and exploratory, concentrating on the thematic approach of Information Science regarding the collaborative web and its effects on culture and social memory. Many challenges and issues regarding individual participation and collaboration arise, as well as on new information flows and preservation of the numerous records of activities and cultural heritage in order to subsidise the construction of individual and social Brazilian memory. It is important to explore, to use effectively, and to publicize the existence of the cultural platform, highlighting its importance and functionalities, stimulating people's participation in the collective building of culture through social appropriation of the cultural information in multiple interaction forms. Keywords: Memory on the Internet; Culture; Information and Technology; Collaborative Web; Digital Platform.

  13. Children’s Play with digital media in pre-primary school

    DEFF Research Database (Denmark)

    Jørgensen, Helle Hovgaard

    2017-01-01

    Danish schools are obliged to work ‘in a playful way’ with digital media according to the demands in the description of the curricula for the pre-primary education (Undervisningsministeriet, 2015). Much money has been spent on the digital infrastructure, but still the professionals in pre......-primary education say, that they are short of time, experience and knowledge when it comes to actual implementation of new media in every day school life. On the other hand most children come from media rich homes. The article addresses the gap between in-and-out of school from a child perspective. The key concepts...... are play and media literacy, and the project’s take on play is inspired by the paradigmatic change towards a participatory and child oriented scientific position. The understanding of media literacy is narrowed down to a trichotomy that implies having access to the media, understanding the media...

  14. Children’s play with digital media in a Danish pre-primary school

    DEFF Research Database (Denmark)

    Jørgensen, Helle Hovgaard

    2016-01-01

    Danish schools are obliged to work ‘in a playful way’ with digital media according to the demands in the descriptions of the curricula for pre-primary education (Undervisningsministeriet, 2015). Much money has been spent on digital infrastructure, but still professionals in preprimary education say...... that they are short of time, experience and knowledge when it comes to actual implementation of new media in everyday school life. On the other hand, most children come from media-rich homes. This article addresses the gap between in and out of school from a child’s perspective. The key concepts are play and media...... literacy, and the project’s take on play is inspired by the paradigmatic change towards a participatory and child-oriented scientific position. The understanding of media literacy is narrowed down to a trichotomy that implies having access to media, understanding media and creating/ expressing oneself...

  15. Exploring Affordances of Facebook as a Social Media Platform in Political Campaigning

    DEFF Research Database (Denmark)

    Jensen, Tina Blegind; Dyrby, Signe

    2013-01-01

    In recent years we have witnessed political parties adopting social media as part of their election campaign strategy to encourage citizen participation and involvement. The purpose of this paper is to investigate what Facebook as a social media platform is perceived to afford political parties...... in their campaign strategy and how these intentions are reflected in the actual actions during the campaign. Based on a case study of political parties’ use of Facebook in the Danish general election in 2011, our findings reveal that the medium is perceived to afford: 1) facilitation of direct communication...... to promote political interests and enable dialogue, 2) projection of an image of authenticity through informal media and 3) creating interaction and involvement through dynamic relationships with supporters. A closer look at the parties’ actual use of Facebook shows that the majority of the intended...

  16. Telling science stories in an evolving digital media ecosystem: from communication to conversation and confrontation

    OpenAIRE

    Holliman, Richard

    2011-01-01

    The globalised digital media ecosystem can be characterised as both dynamic and disruptive. Developments in digital technologies relate closely to emerging social practices. In turn these are influencing, and are influenced by, the political economy of professional media and user-generated content, and the introduction of political and institutional governance and policies. Together this wider context provides opportunities and challenges for science communication practitioners and researcher...

  17. Increasing Social Media Engagement through a Digital Marketing Plan. Case: Plootu

    OpenAIRE

    Koskinen, Saku

    2016-01-01

    The importance of mastering digital marketing in companies’ marketing mix is increasing and expertise in the field is still developing. Digital marketing provides tools to facilitate more targeted and cost-efficient marketing. Not only can marketing teams reach customers all over the world but they can also communicate, interact and engage with them. The objective of this project-based thesis was to increase social media engagement, brand awareness and reach new audiences in social media ...

  18. The application of ethnographic method in the study of digital media

    OpenAIRE

    Amelia Capobianco

    2015-01-01

    Digital media raise methodological issues of some relevance. The following article tries to be a contribution to the qualitative analysis of Social Networks through the use of media ethnography. We deal with issues such as time and space and with how these dimension get transformed in digital environments; the very definition of environment and social network; an effective communication; the constant flow between online and off-line activities; the role of the “digital” researcher, his/her in...

  19. “Do We Have LIFT-Off?” Social Media Marketing and Digital Performance at a British Arts Festival

    OpenAIRE

    Miles, S

    2017-01-01

    Arts festivals have been explored through many lenses, but social media marketing and digital performance are less studied. The potential of social media networks in digital performance is exemplified by the London International Festival of Theatre (LIFT), which repositions social media technology as an enabler for audiences to co-produce digitally oriented performance. This article argues that the relationship between social media marketing and performance is more hybridized than often assum...

  20. New Structural Representation and Digital-Analysis Platform for Symmetrical Parallel Mechanisms

    Directory of Open Access Journals (Sweden)

    Wenao Cao

    2013-05-01

    Full Text Available Abstract An automatic design platform capable of automatic structural analysis, structural synthesis and the application of parallel mechanisms will be a great aid in the conceptual design of mechanisms, though up to now such a platform has only existed as an idea. The work in this paper constitutes part of such a platform. Based on the screw theory and a new structural representation method proposed here which builds a one-to-one correspondence between the strings of representative characters and the kinematic structures of symmetrical parallel mechanisms (SPMs, this paper develops a fully-automatic approach for mobility (degree-of-freedom analysis, and further establishes an automatic digital-analysis platform for SPMs. With this platform, users simply have to enter the strings of representative characters, and the kinematic structures of the SPMs will be generated and displayed automatically, and the mobility and its properties will also be analysed and displayed automatically. Typical examples are provided to show the effectiveness of the approach.

  1. Core architectures for digital media and the associated compilation techniques

    NARCIS (Netherlands)

    Jess, J.A.G.; Reis, R.; Lubaszewski, M.; Jess, J.A.G.

    2006-01-01

    The new generation of multimedia systems will be fully digital. This includes real time digital TV transmission via cable, satellite and terrestrial channels as well as digital audio broadcasting. A number of standards have been developed such as those of the ‘‘Moving Picture Experts Group’’ (MPEG).

  2. Sketchtube; integrating digital media in the education of design skills

    NARCIS (Netherlands)

    Mulder-Nijkamp, Maaike; Eggink, Wouter

    2013-01-01

    In this paper we discuss the application of new opportunities and chances of digital learning in design education by means of the implementation of a digital sketching forum into a sketching course. The so called ‘blended learning’ method combines face to face education and a digital forum called

  3. Analysis of the Technology New Media Operation Mode and Its Enlightenment to Library Mobile Knowledge Service Platforms

    Directory of Open Access Journals (Sweden)

    Wang Junyu

    2017-12-01

    Full Text Available [Purpose/significance] Technology new media are the products of the combination of the technological information and new media communication tools. The innovation of contents, models and carriers are worth all kinds of knowledge service platforms’ reference. [Method/process] This paper selected the top ten new media of “Chinese Technology New Media Ranking in 2016” and combed the contents, communication channels, online and offline activities and profit models of the top ten media to analyze the characteristics of technology new media and the existing problems. [Result/conclusion] Library mobile knowledge service platforms should learn from these technology new media. In the future, library mobile knowledge service platforms should attract more users to take part in contributing knowledge on the basis of ensuring the content quality and form a model of information dissemination, online services and offline activities to make their own market competitiveness.

  4. Commentary: The relationship status of digital media and professionalism: it's complicated.

    Science.gov (United States)

    Farnan, Jeanne M; Paro, John A M; Higa, Jennifer T; Reddy, Shalini T; Humphrey, Holly J; Arora, Vineet M

    2009-11-01

    The rising popularity of digital applications, such as social networking, media share sites, and blogging, has significantly affected how medical trainees interact with educators, colleagues, and the public. Despite the increased popularity and use of such applications amongst the current generation of trainees, medical educators have little evidence or guidance about preventing misuse and ensuring standards for professional conduct. As trainees become more technologically savvy, it is the responsibility of medical educators to familiarize themselves not only with the advantages of this technology but also with the potential negative effects of its misuse. Professionalism, appropriateness for public consumption, and individual or institutional representation in digital media content are just some of the salient issues that arise when considering the ramifications of trainees' digital behavior in the absence of established policies or education on risk. In this commentary the authors explore the rising use of digital media and its reflection of medical trainees' professionalism. To address possible issues related to professionalism in digital media, the authors hypothesize potential solutions, including exploring faculty familiarity with digital media and policy development, educating students on the potential risks of misuse, and modeling professionalism in this new digital age.

  5. Brand Management in a Digital World: An examination of Hugo Boss's efforts in social media

    OpenAIRE

    Fähnle, Sabrina; Teichmann, Julia; Pätzmann, Jens

    2013-01-01

    The rise of social media is causing challenges for brand managers of premium manufacturers in the fast moving consumer goods industry. Social Media platforms as innovative and open communication channels have to be integrated in the established media mix while preventing the damage of the premium-image. Besides the possibility to create dialogues with customers especially the high credibility of partly user generated content can be identified as an advantage and at the same time threat for br...

  6. Streaming the Archives: Repurposing Systems to Advance a Small Media Digitization and Dissemination Program

    Science.gov (United States)

    Anderson, Talea

    2015-01-01

    In 2013-2014, Brooks Library at Central Washington University (CWU) launched library content in three systems: a digital asset-management system, an institutional repository (IR), and a web-based discovery layer. In early 2014, the archives at the library began to use these systems to disseminate media recently digitized from legacy formats. As…

  7. Digital and Media Literacy: A Plan of Action. A White Paper on the Digital and Media Literacy Recommendations of the Knight Commission on the Information Needs of Communities in a Democracy

    Science.gov (United States)

    Hobbs, Renee

    2010-01-01

    This report proposes a detailed plan that positions digital and media literacy as an essential life skill and outlines steps that policymakers, educators, and community advocates can take to help Americans thrive in the digital age. It offers a plan of action for how to bring digital and media literacy education into formal and informal settings…

  8. Teacher Motivations for Digital and Media Literacy: An Examination of Turkish Educators

    Science.gov (United States)

    Hobbs, Renee; Tuzel, Sait

    2017-01-01

    Educators have a variety of beliefs and attitudes about the best ways to support students' critical thinking, creativity, communication and collaboration skills by connecting the classroom to contemporary society, mass media and popular culture. Teachers who advance digital and media literacy may have a complex set of attitudes and habits of mind…

  9. Fun and games - Finnish children’s ideas for the use of digital media in preschool

    Directory of Open Access Journals (Sweden)

    Pekka Mertala

    2016-01-01

    Full Text Available This study has used drawings from and interviews with 5–6 year-old Finnish children (N=103 to explore their ideas for the use of digital media in preschool. The main findings, based on data driven analysis, were the following: Playing commercial digital games was the most popular activity followed by media production, mainly photographing. Computers, tablets and cameras were the most popular devices. Digital media was understood to be more about leisure than learning. Pedagogical implementations are discussed. Keywords: Digital media, preschool, early childhood education, digital games

  10. PREDOSE: a semantic web platform for drug abuse epidemiology using social media.

    Science.gov (United States)

    Cameron, Delroy; Smith, Gary A; Daniulaityte, Raminta; Sheth, Amit P; Dave, Drashti; Chen, Lu; Anand, Gaurish; Carlson, Robert; Watkins, Kera Z; Falck, Russel

    2013-12-01

    The role of social media in biomedical knowledge mining, including clinical, medical and healthcare informatics, prescription drug abuse epidemiology and drug pharmacology, has become increasingly significant in recent years. Social media offers opportunities for people to share opinions and experiences freely in online communities, which may contribute information beyond the knowledge of domain professionals. This paper describes the development of a novel semantic web platform called PREDOSE (PREscription Drug abuse Online Surveillance and Epidemiology), which is designed to facilitate the epidemiologic study of prescription (and related) drug abuse practices using social media. PREDOSE uses web forum posts and domain knowledge, modeled in a manually created Drug Abuse Ontology (DAO--pronounced dow), to facilitate the extraction of semantic information from User Generated Content (UGC), through combination of lexical, pattern-based and semantics-based techniques. In a previous study, PREDOSE was used to obtain the datasets from which new knowledge in drug abuse research was derived. Here, we report on various platform enhancements, including an updated DAO, new components for relationship and triple extraction, and tools for content analysis, trend detection and emerging patterns exploration, which enhance the capabilities of the PREDOSE platform. Given these enhancements, PREDOSE is now more equipped to impact drug abuse research by alleviating traditional labor-intensive content analysis tasks. Using custom web crawlers that scrape UGC from publicly available web forums, PREDOSE first automates the collection of web-based social media content for subsequent semantic annotation. The annotation scheme is modeled in the DAO, and includes domain specific knowledge such as prescription (and related) drugs, methods of preparation, side effects, and routes of administration. The DAO is also used to help recognize three types of data, namely: (1) entities, (2

  11. Comparative life cycle assessments: The case of paper and digital media

    Energy Technology Data Exchange (ETDEWEB)

    Bull, Justin G., E-mail: jgbull@gmail.com; Kozak, Robert A., E-mail: rob.kozak@ubc.ca

    2014-02-15

    The consumption of the written word is changing, as media transitions from paper products to digital alternatives. We reviewed the life cycle assessment (LCA) research literature that compared the environmental footprint of digital and paper media. To validate the role of context in influencing LCA results, we assessed LCAs that did not compare paper and print, but focused on a product or component that is part of the Information and Communication Technology (ICT) sector. Using a framework that identifies problems in LCA conduct, we assessed whether the comparative LCAs were accurate expressions of the environmental footprints of paper and print. We hypothesized that the differences between the product systems that produce paper and digital media weaken LCA's ability to compare environmental footprints. We also hypothesized that the characteristics of ICT as an industrial sector weaken LCA as an environmental assessment methodology. We found that existing comparative LCAs offered problematic comparisons of paper and digital media for two reasons — the stark material differences between ICT products and paper products, and the unique characteristics of the ICT sector. We suggested that the context of the ICT sector, best captured by the concept of “Moore's Law”, will continuously impede the ability of the LCA methodology to measure ICT products. -- Highlights: • We review the LCA research that compares paper and digital media. • We contrast the comparative LCAs with LCAs that examine only digital products. • Stark differences between paper and digital media weakens LCA findings. • Digital products in general challenge the LCA method's reliability. • Continuous innovation and global nature of digital products impedes LCA methodology.

  12. Comparative life cycle assessments: The case of paper and digital media

    International Nuclear Information System (INIS)

    Bull, Justin G.; Kozak, Robert A.

    2014-01-01

    The consumption of the written word is changing, as media transitions from paper products to digital alternatives. We reviewed the life cycle assessment (LCA) research literature that compared the environmental footprint of digital and paper media. To validate the role of context in influencing LCA results, we assessed LCAs that did not compare paper and print, but focused on a product or component that is part of the Information and Communication Technology (ICT) sector. Using a framework that identifies problems in LCA conduct, we assessed whether the comparative LCAs were accurate expressions of the environmental footprints of paper and print. We hypothesized that the differences between the product systems that produce paper and digital media weaken LCA's ability to compare environmental footprints. We also hypothesized that the characteristics of ICT as an industrial sector weaken LCA as an environmental assessment methodology. We found that existing comparative LCAs offered problematic comparisons of paper and digital media for two reasons — the stark material differences between ICT products and paper products, and the unique characteristics of the ICT sector. We suggested that the context of the ICT sector, best captured by the concept of “Moore's Law”, will continuously impede the ability of the LCA methodology to measure ICT products. -- Highlights: • We review the LCA research that compares paper and digital media. • We contrast the comparative LCAs with LCAs that examine only digital products. • Stark differences between paper and digital media weakens LCA findings. • Digital products in general challenge the LCA method's reliability. • Continuous innovation and global nature of digital products impedes LCA methodology

  13. How magazines could remain competitive in the transition from print to digital media

    OpenAIRE

    Stange, Olof

    2015-01-01

    During the past decades, the world has seen a fast development in information technology. This has led to significant changes in many different industries including the media industry. The transformation is in progress and is unceasingly changing the game rules for media companies. Many magazines are struggling in the new competitive media landscape since existing business models in the print industry are hard to apply to the digital industry. In order for magazines to remain competitive they...

  14. Relations estimate between investment in digital media and financial variables of companies: a Colombian overview

    Directory of Open Access Journals (Sweden)

    Amalia Novoa Hoyos

    2016-06-01

    Full Text Available This article shows a first estimate about the relationship between investment in digital media and some financial variables in Colombia. First, a literature review is made about the impact of marketing and digital marketing in Company performance. Then, an analysis of the sectorial variables such as liquidity, profitability, indebtedness and concentration in sectors like food, personal grooming, automotive, drinking and tobacco, construction, entertainment, furniture, services, telecommunication, tourism and clothing using the technique of ordinary squared minimums (OSM in the years 2011, 2012, 2013 and 2014. For this study, investment in digital media in the above- mentioned years is also taken into account.

  15. Launching a Social Media Presence via a Digital Marketing Plan : Case: Odessa Comptoir

    OpenAIRE

    Sutela, Anna

    2017-01-01

    Social media as a digital communications and marketing tool for new businesses is a cost-effective and useful way to reach audiences. Professional social media pages can be used as a form of direct communication with the customer, a visual representation of the com-pany and can serve as advertising channels. This is a project based thesis for a new restaurant, Odessa Comptoir. The objective is to launch a social media presence for the company via a digital marketing plan. To do so suc-ce...

  16. Evaluating Online Media Literacy in Higher Education: Validity and Reliability of the Digital Online Media Literacy Assessment (DOMLA)

    Science.gov (United States)

    Hallaq, Tom

    2016-01-01

    While new technology continues to develop and become increasingly affordable, and students have increased access to digital media, one might wonder if requiring such technology in the classroom is akin to throwing the car keys to a teenager who has not completed a driver's education course. The purpose of this study was to develop a valid and…

  17. Education and Social Media: Toward a Digital Future. MacArthur Foundation Series on Digital Media and Learning

    Science.gov (United States)

    Greenhow, Christine, Ed.; Sonnevend, Julia, Ed.; Agur, Colin, Ed.

    2016-01-01

    How are widely popular social media such as Facebook, Twitter, and Instagram transforming how teachers teach, how kids learn, and the very foundations of education? What controversies surround the integration of social media in students' lives? The past decade has brought increased access to new media, and with this new opportunities and…

  18. Does the 'old' media's coverage of religion matter in times of 'digital' religion?

    Directory of Open Access Journals (Sweden)

    Teemu Taira

    2013-01-01

    Full Text Available The study of digital religion and religion in the ‘new’ media, especially in tracing the transformation of communities, ideas, practices and forms of interaction which people tend to classify as religious, has already proved fruitful. What is not well-justified is the assumption that the ‘old’ media does not really matter anymore. This is something to be examined, although the structures and business models of the mainstream media are changing because of the ‘new’, digital media. Furthermore, we need to explore the interactions between ‘old’ and ‘new’ media, what emerges from their convergence, and start theorising about its implications in the context of religion. Some of the things that will be dealt with apply to the media in general. Only some are religion-specific. However, the intention is not to repeat what media scholars have already said about intermediality, media convergence and the relationship between ‘old’ and ‘new’ media. The reflections shared here are rather based on empirical research of religion in the media, especially in the ‘old’ mainstream mass media in Britain and Finland.

  19. The commercial use of digital media to market alcohol products: a narrative review.

    Science.gov (United States)

    Lobstein, Tim; Landon, Jane; Thornton, Nicole; Jernigan, David

    2017-01-01

    The rising use of digital media in the last decade, including social networking media and downloadable applications, has created new opportunities for marketing a wide range of goods and services, including alcohol products. This paper aims to review the evidence in order to answer a series of policy-relevant questions: does alcohol marketing through digital media influence drinking behaviour or increases consumption; what methods of promotional marketing are used, and to what extent; and what is the evidence of marketing code violations and especially of marketing to children? A search of scientific, medical and social journals and authoritative grey literature identified 47 relevant papers (including 14 grey literature documents). The evidence indicated (i) that exposure to marketing through digital media was associated with higher levels of drinking behaviour; (ii) that the marketing activities make use of materials and approaches that are attractive to young people and encourage interactive engagement with branded messaging; and (iii) there is evidence that current alcohol marketing codes are being undermined by alcohol producers using digital media. There is evidence to support public health interventions to restrict the commercial promotion of alcohol in digital media, especially measures to protect children and youth. © 2016 Society for the Study of Addiction.

  20. Virtual instrumention-based linearity test platform for DCCT of digital power supply at SSRF

    International Nuclear Information System (INIS)

    Tang Junlong; Li Deming; Shen Tianjian; Liu Hong

    2008-01-01

    Based on virtual instrumentation, a reliable and effective test platform, performing instrument control, data acquisition and data recording, has been established to evaluate linearity of high performance DCCT (DC current transducer) for digital power supply at Shanghai Synchrotron Radiation Facility (SSRF). The software in LabVIEW language was developed to perform computer communication via serial communication (RS232) and GPIB, providing a friendly user interface to the linearity test platform. This makes it easy to test the linearity and control power on or off and current output of high-precision and high-current DC constant current output power supply. The experimental data, stored in an EXCEL file, can be processed to obtain DCCT linearity, and provide basis to further analyze DCCT performance in the future. (authors)

  1. Utilization of Social Media Platforms for Educational Purposes among the Faculty of Higher Education with Special Reference to Tamil Nadu

    Science.gov (United States)

    Vivakaran, Mangala Vadivu; Neelamalar, M.

    2018-01-01

    Social media tools are observed to play a vital role in the renovation of the conventional teaching and learning practices across the globe. Though primarily developed for online social communication, social media platforms tend to possess suitable tools that can be used for instructional purposes in order to initiate active learning among…

  2. Shattering the Screen: Embodied Narrative in Digital Media

    Directory of Open Access Journals (Sweden)

    Russell J. Cook

    2017-03-01

    Full Text Available This illustrated phenomenological inquiry into storytelling in screen media identifies important media transformations of experience. Viewers embody, or situate their experienced selves, according to screen requirements. A viewer’s compelled perspective on the screen causes fundamental spatio-temporal transformations of narrative experience, including horizontal stretching of screen space and time compression or leakage. Virtual media have the potential, as yet unrealized, to break out of the screen and to restore narrative to its primordial, experiential roots.

  3. Interferometric Reflectance Imaging Sensor (IRIS—A Platform Technology for Multiplexed Diagnostics and Digital Detection

    Directory of Open Access Journals (Sweden)

    Oguzhan Avci

    2015-07-01

    Full Text Available Over the last decade, the growing need in disease diagnostics has stimulated rapid development of new technologies with unprecedented capabilities. Recent emerging infectious diseases and epidemics have revealed the shortcomings of existing diagnostics tools, and the necessity for further improvements. Optical biosensors can lay the foundations for future generation diagnostics by providing means to detect biomarkers in a highly sensitive, specific, quantitative and multiplexed fashion. Here, we review an optical sensing technology, Interferometric Reflectance Imaging Sensor (IRIS, and the relevant features of this multifunctional platform for quantitative, label-free and dynamic detection. We discuss two distinct modalities for IRIS: (i low-magnification (ensemble biomolecular mass measurements and (ii high-magnification (digital detection of individual nanoparticles along with their applications, including label-free detection of multiplexed protein chips, measurement of single nucleotide polymorphism, quantification of transcription factor DNA binding, and high sensitivity digital sensing and characterization of nanoparticles and viruses.

  4. Exploration of a digital audio processing platform using a compositional system level performance estimation framework

    DEFF Research Database (Denmark)

    Tranberg-Hansen, Anders Sejer; Madsen, Jan

    2009-01-01

    This paper presents the application of a compositional simulation based system-level performance estimation framework on a non-trivial industrial case study. The case study is provided by the Danish company Bang & Olufsen ICEpower a/s and focuses on the exploration of a digital mobile audio...... processing platform. A short overview of the compositional performance estimation framework used is given followed by a presentation of how it is used for performance estimation using an iterative refinement process towards the final implementation. Finally, an evaluation in terms of accuracy and speed...

  5. The collaboration between and contribution of a digital open innovation platform to a local design process

    DEFF Research Database (Denmark)

    del Castillo, Jacqueline; Bhatti, Yasser; Hossain, Mokter

    2017-01-01

    We examine the potential of an open innovation digital platform to expose a local innovation process to a greater number of ideas and a more inclusive set of stakeholders. To do so we studied an online innovation challenge on the OpenIDEO to reimagine the end-of-life experience sponsored by Sutte...... it leads to a greater number of ideas from a wider and more inclusive set of stakeholders. We offer insights for the literatures on open innovation and design thinking in a healthcare context....

  6. Meta-media and meta-communication - Revisiting the concept of genre in the digital media environment

    Directory of Open Access Journals (Sweden)

    Klaus Bruhn Jensen

    2011-08-01

    Full Text Available As analytical categories, genres have traditionally occupied a middle ground – between media as technologies and institutions, on the one hand, and discourses as material and modal forms of expression and interaction, on the other. With digitalization, the very concept of genre is in doubt: is the world wide web, Facebook, or the writing on its walls the genre? This article situat es genre in relation to the concepts of meta-media and meta-communication. First, I characterize the computer and the internet as metamedia, incorporating previous genres of embodied communication as well as mass communication. Second, I describe genres as a variety of meta-communication, which serves to configure communication in the first place. In conclusion, I discuss whether and how a category of meta-genres might help to account for some distinctive features of the digital media environment.

  7. Digital media sport technology, power and culture in the network society

    CERN Document Server

    Hutchins, Brett; Morris, Peter; Therivel, Riki

    2013-01-01

    Live broadband streaming of the 2008 Beijing Olympics accounted for 2,200 of the estimated 3,600 total hours shown by the American NBC-Universal networks. At the 2012 London Olympics, unprecedented multi-platforming embraced online, mobile devices, game consoles and broadcast television, with the BBC providing 2,500 hours of live coverage, including every competitive event, much in high definition and some in 3D. The BBC also had 12 million requests for video on mobile phones and 9.2 million browsers on its mobile Olympics website and app. This pattern will only intensify at future sport mega events like the 2014 FIFA World Cup and 2016 Summer Olympics, both of which will take place in Brazil. Increasingly, when people talk of the screen that delivers footage of their favorite professional sport, they are describing desktop, laptop, and tablet computer screens as well as television and mobile handsets. Digital Media Sport analyzes the intersecting issues of technological change, market power, and cultural pra...

  8. Educación para los medios, alfabetización mediática y competencia digital Media Education, Media Literacy and Digital Competence

    Directory of Open Access Journals (Sweden)

    Alfonso Gutiérrez Martín

    2012-03-01

    Full Text Available El presente trabajo aborda las posibles relaciones entre educación y medios en la sociedad actual, y el papel que le corresponde a la educación formal tanto en la integración curricular de los medios como en la alfabetización digital necesaria para el siglo XXI. Se parte de distintas concepciones y enfoques que en las últimas décadas han predominado en el estudio de los medios y en la educación y alfabetización mediáticas en el panorama internacional; se intentan subsanar algunos problemas terminológicos derivados de la riqueza idiomática del mundo global e intercultural en el que nos movemos; se buscan posturas integradoras y se propone una alfabetización para el siglo XXI que se caracteriza por ser mediática, digital, multimodal, crítica y funcional. Se analizan posibles interpretaciones de educación mediática y competencia digital prestando especial atención al actual marco normativo europeo y se advierte de dos posibles peligros: reducir la educación mediática al desarrollo de la competencia digital, y reducir la competencia digital a su dimensión más tecnológica e instrumental: centrarse en los conocimientos técnicos, en los procedimientos de uso y manejo de dispositivos y programas, olvidando las actitudes y los valores. Para evitar el reduccionismo y el sesgo tecnológico se recomienda recuperar para el desarrollo de la alfabetización mediática y de la competencia digital los enfoques más críticos e ideológicos de la educación para los medios.This article addresses some possible relationship between education and media in contemporary society and explores the role that formal education should play in both the integration of media in the curriculum and the digital literacy skills necessary for the 21st century. The authors discuss here different theories and approaches that have dominated international media studies, media education and media literacy in recent decades. Confusion and misunderstandings in

  9. Digital Media and "Girling" at an Elite Girls' School

    Science.gov (United States)

    Charles, Claire

    2007-01-01

    In this article, I draw on Judith Butler's notion of performativity to investigate the role of digital technologies in processes of gendered subjectification (or "girling") in elite girls' education. Elite girls' schooling is a site where the potential of digital technologies in mediating student-led constructions and explorations of…

  10. Media and Education in the Digital Age: Concepts, Assessments, Subversions

    Science.gov (United States)

    Stocchetti, Matteo, Ed.

    2014-01-01

    This book is an invitation to informed and critical participation in the current debate on the role of digital technology in education and a comprehensive introduction to the most relevant issues in this debate. After an early wave of enthusiasm about the emancipative opportunities of the digital "revolution" in education, recent…

  11. Free Software Beyond Radical Politics: Negotiations of Creative and Craft Autonomy in Digital Visual Media Production

    Directory of Open Access Journals (Sweden)

    Julia Velkova

    2016-08-01

    Full Text Available Free software development and the technological practices of hackers have been broadly recognised as fundamental for the formation of political cultures that foster democracy in the digital mediascape. This article explores the role of free software in the practices of digital artists, animators and technicians who work in various roles for the contemporary digital visual media industries. Rather than discussing it as a model of organising work, the study conceives free software as a production tool and shows how it becomes a locus of politics about finding material security in flexible capitalism. This politics is ultimately contradictory in that it extends creative and craft autonomy of digital artists but does not mobilise a critical project. Instead, it nurtures further precarious labour. Empirically, the article draws on ethnographically collected material from the media practices of digital artists and programmers who engage with two popular free software production tools, Blender and Synfig.

  12. The Relationship Between Digital Technology Experience, Daily Media Exposure and Working Memory Capacity

    Directory of Open Access Journals (Sweden)

    Muhterem DİNDAR

    2016-06-01

    Full Text Available Today’s youngsters interact with digital technologies to a great extent which leads scholars to question the influence of this exposure on human cognitive structure. Through resorting to digital nativity assumptions, it is presumed that cognitive architecture of the youth may change in accordance with digital technology use. In this regard, the current study investigated the relationship between digital technology experience, daily media exposure and working memory capacity of so-called digital native participants. A total of 572 undergraduate students responded to self-report measures, which addressed years of experience for 7 different digital devices and the daily time spent for 14 different digital activities. Participants’ working memory capacity was measured through the Computation Span and the Dot Matrix Test. While the former was used to measure the phonological loop capacity, the latter was used to address the visuo-spatial sketchpad capacity. Correlational analyses revealed that neither the phonological loop capacity nor the visuo-spatial sketchpad capacity was related to digital technology experience and daily media exposure. Thus, the transformative contribution of digital technology experience to human cognitive architecture could not be observed through the current measures

  13. Negotiating the New Media Platforms: Youth and Political Images in Kenya

    Directory of Open Access Journals (Sweden)

    Lynete Lusike Mukhongo

    2014-03-01

    Full Text Available New media platforms, particularly social networks act as vehicles for visual representation of a nation’s political discourse among the youth. Web 2.0 has created online spaces (private and public that have been appropriated by Kenyan youth, locally, and in the Diaspora to weave their own political narratives and present them in forums that accommodate their views without fear of censorship or regulation that characterises “offline” communications. Using post structuralism, with emphasis on Roland Barthes “Death of the Author” and “Camera Lucida”, the article critically analyses how cultural values affect the interpretation of online political images from Kenya, by internet users from different culture zones. Further, the article discusses whether political images posted by the youth in Kenya on their online private spaces can be used to promote political stereotypes, subjectivities and perpetuate visual hegemonies; or whether it allows the youth to circumvent government surveillance tactics and afford nations an opportunity to correct the media hegemony by rewriting their own stories on a platform that is not just national, but transnational

  14. Systematic review of surveillance by social media platforms for illicit drug use.

    Science.gov (United States)

    Kazemi, Donna M; Borsari, Brian; Levine, Maureen J; Dooley, Beau

    2017-12-01

    The use of social media (SM) as a surveillance tool of global illicit drug use is limited. To address this limitation, a systematic review of literature focused on the ability of SM to better recognize illicit drug use trends was addressed. A search was conducted in databases: PubMed, CINAHL via Ebsco, PsychINFO via Ebsco, Medline via Ebsco, ERIC, Cochrane Library, Science Direct, ABI/INFORM Complete and Communication and Mass Media Complete. Included studies were original research published in peer-reviewed journals between January 2005 and June 2015 that primarily focused on collecting data from SM platforms to track trends in illicit drug use. Excluded were studies focused on purchasing prescription drugs from illicit online pharmacies. Selected studies used a range of SM tools/applications, including message boards, Twitter and blog/forums/platform discussions. Limitations included relevance, a lack of standardized surveillance systems and a lack of efficient algorithms to isolate relevant items. Illicit drug use is a worldwide problem, and the rise of global social networking sites has led to the evolution of a readily accessible surveillance tool. Systematic approaches need to be developed to efficiently extract and analyze illicit drug content from social networks to supplement effective prevention programs. © The Author 2017. Published by Oxford University Press on behalf of Faculty of Public Health. All rights reserved. For permissions, please e-mail: journals.permissions@oup.com

  15. The influence of institutional measures and technological proficiency on university teaching through digital platforms

    Directory of Open Access Journals (Sweden)

    Tirado, Ramón

    2012-06-01

    Full Text Available The objective of this study is to empirically test the theoretical model that explains the influence of primary and secondary factors on the integration of digital platforms in university teaching. A sample of 495 teachers from universities in Andalusia completed an online questionnaire that analysed the functions of usage, the digital materials used, the didactic and technological competence of the teaching staff, the support measures adopted by the institutions and the effect on teaching of platform use. Prior factor analysis and the application of the Amos program enabled us to develop a structural equation model to corroborate the indirect influence of the support measures and institutional recognition on teachers in their use of the platforms, and the direct influence of the teachers’ technological proficiency. Este estudio tiene como objetivo poner a prueba empíricamente el modelo teórico que explica la influencia de los factores de primer y segundo orden sobre la integración de las plataformas digitales en la docencia universitaria. Para ello, sobre una muestra de 495 profesores universitarios andaluces, se aplica un cuestionario online que analiza las funciones de uso, materiales digitales utilizados, competencia didáctica y tecnológica del profesorado, medidas de impulso institucionales, y efectos didácticos del uso. El análisis factorial previo y la aplicación del programa Amos permite la elaboración un modelo de ecuación estructural que corrobora la influencia indirecta de las medidas de apoyo y el reconocimiento institucional sobre los efectos didácticos del uso de plataformas, así como la influencia directa de la competencia tecnológica del profesorado.

  16. Quality control of next-generation sequencing library through an integrative digital microfluidic platform.

    Science.gov (United States)

    Thaitrong, Numrin; Kim, Hanyoup; Renzi, Ronald F; Bartsch, Michael S; Meagher, Robert J; Patel, Kamlesh D

    2012-12-01

    We have developed an automated quality control (QC) platform for next-generation sequencing (NGS) library characterization by integrating a droplet-based digital microfluidic (DMF) system with a capillary-based reagent delivery unit and a quantitative CE module. Using an in-plane capillary-DMF interface, a prepared sample droplet was actuated into position between the ground electrode and the inlet of the separation capillary to complete the circuit for an electrokinetic injection. Using a DNA ladder as an internal standard, the CE module with a compact LIF detector was capable of detecting dsDNA in the range of 5-100 pg/μL, suitable for the amount of DNA required by the Illumina Genome Analyzer sequencing platform. This DMF-CE platform consumes tenfold less sample volume than the current Agilent BioAnalyzer QC technique, preserving precious sample while providing necessary sensitivity and accuracy for optimal sequencing performance. The ability of this microfluidic system to validate NGS library preparation was demonstrated by examining the effects of limited-cycle PCR amplification on the size distribution and the yield of Illumina-compatible libraries, demonstrating that as few as ten cycles of PCR bias the size distribution of the library toward undesirable larger fragments. © 2012 WILEY-VCH Verlag GmbH & Co. KGaA, Weinheim.

  17. Digital-Control-Based Approximation of Optimal Wave Disturbances Attenuation for Nonlinear Offshore Platforms

    Directory of Open Access Journals (Sweden)

    Xiao-Fang Zhong

    2017-12-01

    Full Text Available The irregular wave disturbance attenuation problem for jacket-type offshore platforms involving the nonlinear characteristics is studied. The main contribution is that a digital-control-based approximation of optimal wave disturbances attenuation controller (AOWDAC is proposed based on iteration control theory, which consists of a feedback item of offshore state, a feedforward item of wave force and a nonlinear compensated component with iterative sequences. More specifically, by discussing the discrete model of nonlinear offshore platform subject to wave forces generated from the Joint North Sea Wave Project (JONSWAP wave spectrum and linearized wave theory, the original wave disturbances attenuation problem is formulated as the nonlinear two-point-boundary-value (TPBV problem. By introducing two vector sequences of system states and nonlinear compensated item, the solution of introduced nonlinear TPBV problem is obtained. Then, a numerical algorithm is designed to realize the feasibility of AOWDAC based on the deviation of performance index between the adjacent iteration processes. Finally, applied the proposed AOWDAC to a jacket-type offshore platform in Bohai Bay, the vibration amplitudes of the displacement and the velocity, and the required energy consumption can be reduced significantly.

  18. Determining Effect of Digital And Media Activities On Media And Science Literacy Of Middle-School Students And Parents

    Directory of Open Access Journals (Sweden)

    Bilge CAN

    2018-01-01

    Full Text Available This research aims determining effect of digital and media activities on media and science literacy of middle-school students and parents and identifying the relationship between them. Quasi- experimental model has been used by which pretest-posttest studies have been held on one group by using quantitative data during research. The sample of the research consists of 60 students and 119 parents who attend a school in the province of Bursa in the academic year of 2013-2014. According to data analysis obtained in the research, there is a significant relation between pretests and posttests about scientific literacy of middle-school students and parents relating to Digital and Media Activities. There is a relation between media and scientific literacy of students and mothers as parents. There is a difference between the applied PISA and TIMSS exams and the students' science literacy. In the light of these results, some suggestion has been offered with regard to focusing on the importance of 21st century skills and literacy, developing scientific and media literacy level and obtaining more comprehensive results.

  19. Tantangan Literasi Era Media Digital (Analisa Pengguna Media berdasarkan Model Kemungkinan Elaborasi)

    OpenAIRE

    Yudha, Reza Praditya

    2017-01-01

    Negative content is a common thing encountered in social media. Not resolved yet, precisely social media is used as reference or source by mass media. In fact, media literacy has been put into practice and exposed the dangers of negative content since long time ago. Two interesting phenomena are; negative content that predicted would be soar on Jakarta Governor Election, April 2017, was missed. Those negative content still exists, organized, even commodified nowdays. The second phenomenon, th...

  20. Design concepts for a nuclear digital instrumentation and control system platform

    International Nuclear Information System (INIS)

    Ou, T. C.; Chen, C. K.; Chen, P. J.; Shyu, S. S.; Lee, C. L.; Hsieh, S. F.

    2010-10-01

    The objective of this paper is to present the development results of the nuclear instrumentation and control system in Taiwan. As the Taiwan nuclear power plants age, the need to consider upgrading of both their safety and non-safety-related instrumentation and control systems becomes more urgent. Meanwhile, the digital instrumentation and control system that is based on current fast evolving electronic and information technologies are difficult to maintain effectively. Therefore, Institute of Nuclear Energy Research was made a decision to promote the Taiwan Nuclear Instrumentation and Control System project to collaborate with domestic electronic industry to establish self-reliant capabilities on the design, manufacturing, and application of nuclear instrumentation and control systems with newer technology. In the case of safety-related applications like nuclear instrumentation and control, safety-oriented quality control is required. In order to establish a generic qualified digital platform, the world-wide licensing experience should be considered in the licensing process. This paper describes the qualification and certification tools by IEC 61508 for design and development of safety related equipment and explains the basis for many decisions made while performing the digital upgrade. (Author)

  1. Virtualization of Universities Digital Media and the Organization of Higher Education Institutions

    CERN Document Server

    Pfeffer, Thomas

    2012-01-01

    The purpose of this volume is to shape conceptual tools to understand the impact of new information and communication technologies (ICTs) on the organization of universities. Traditional research-based universities, the most typical representatives of the higher education system, find themselves challenged by the speed and the wide range of technical innovations, but also by a vast array of implicit assumptions and explicit promises associated with the distribution of digital media.  The author observes that as universities increasingly use digital media (computers and the Internet) to accomplish their tasks, a transformation takes place in an evolutionary rather than in a revolutionary way.  Using the University of Klagenfurt as an in-depth case study, he explores such dynamic issues as how digital media affect the practice of research, the preservation and dissemination of knowledge (for example, through publishing and archiving), and delivery of education at universities.  More broadly, he considers iss...

  2. Engaging Students in a Large-Enrollment Physics Class Using an Academically Focused Social Media Platform

    Science.gov (United States)

    Gavrin, Andy; Lindell, Rebecca

    2017-03-01

    There are many reasons for an instructor to consider using social media, particularly in a large introductory course. Improved communications can lessen the sense of isolation some students feel in large classes, and students may be more likely to respond to faculty announce-ments in a form that is familiar and comfortable. Furthermore, many students currently establish social media sites for their classes, without the knowledge or participation of their instructors. Such "shadow" sites can be useful, but they can also become distributors of misinformation, or venues for inappropriate or disruptive discussions. CourseNetworking (CN) is a social media platform designed for the academic environment. It combines many features common among learning management systems (LMS's) with an interface that looks and feels more like Facebook than a typical academic system. We have recently begun using CN as a means to engage students in an introductory calculus-based mechanics class, with enrollments of 150-200 students per semester. This article presents basic features of CN, and details our initial experiences and observations.

  3. Assessment of the real-time PCR and different digital PCR platforms for DNA quantification.

    Science.gov (United States)

    Pavšič, Jernej; Žel, Jana; Milavec, Mojca

    2016-01-01

    Digital PCR (dPCR) is beginning to supersede real-time PCR (qPCR) for quantification of nucleic acids in many different applications. Several analytical properties of the two most commonly used dPCR platforms, namely the QX100 system (Bio-Rad) and the 12.765 array of the Biomark system (Fluidigm), have already been evaluated and compared with those of qPCR. However, to the best of our knowledge, direct comparison between the three of these platforms using the same DNA material has not been done, and the 37 K array on the Biomark system has also not been evaluated in terms of linearity, analytical sensitivity and limit of quantification. Here, a first assessment of qPCR, the QX100 system and both arrays of the Biomark system was performed with plasmid and genomic DNA from human cytomegalovirus. With use of PCR components that alter the efficiency of qPCR, each dPCR platform demonstrated consistent copy-number estimations, which indicates the high resilience of dPCR. Two approaches, one considering the total reaction volume and the other considering the effective reaction size, were used to assess linearity, analytical sensitivity and variability. When the total reaction volume was considered, the best performance was observed with qPCR, followed by the QX100 system and the Biomark system. In contrast, when the effective reaction size was considered, all three platforms showed almost equal limits of detection and variability. Although dPCR might not always be more appropriate than qPCR for quantification of low copy numbers, dPCR is a suitable method for robust and reproducible quantification of viral DNA, and a promising technology for the higher-order reference measurement method.

  4. Effects of Digital Footprint on Career Management: Evidence from Social Media in Business Education

    Science.gov (United States)

    Benson, Vladlena; Filippaios, Fragkiskos

    As online social media gain immense popularity among Internet users, we would like to explore the implication of social networking on career management. This paper links social capital theories and the impact of online social networks on ties between individuals in social and business uses. Social media contributes to building up individual digital footprint, or Internet content linked to individual names. We then propose a typology of the digital footprint based on the evidence from a survey of business students. Discussion of the implications of the study and arising research questions conclude the article.

  5. Relations estimate between investment in digital media and financial variables of companies: a Colombian overview

    OpenAIRE

    Amalia Novoa Hoyos; Mauricio Sabogal Salamanca; Camilo Vargas Walteros

    2016-01-01

    This article shows a first estimate about the relationship between investment in digital media and some financial variables in Colombia. First, a literature review is made about the impact of marketing and digital marketing in Company performance. Then, an analysis of the sectorial variables such as liquidity, profitability, indebtedness and concentration in sectors like food, personal grooming, automotive, drinking and tobacco, construction, entertainment, furniture, services, telecommunicat...

  6. The use of digital media by women using the maternity services in a developed country.

    Science.gov (United States)

    O'Higgins, A; Murphy, O C; Egan, A; Mullaney, L; Sheehan, S; Turner, M J

    2014-01-01

    The provision of high quality healthcare information about pregnancy is important to women and to healthcare professionals and it is 1 driven, in part, by a desire to improve clinical outcomes,. The objective of this study was to examine the use of digital media by women' to access pregnancy information. A questionnaire was distributed to women attending a large maternity hospital. Of the 522 respondents, the mean age was 31.8 years, 45% (235/522) were nulliparous, 62% (324/522) lived in the capital city and 29% (150/522) attended the hospital as private patients. Overall 95% (498/522) used the internet for pregnancy information, 76% (399/522) had a smartphone and 59% (235/399) of smartphone owners had used a pregnancy smartapp. The nature of internet usage for pregnancy information included discussion forums (70%), social networks (67%), video media (48%), e-books (15%), blogs (13%), microblogs (9%) and podcasts (4%). Even women who were socially disadvantaged reported high levels of digital media usage. In contemporary maternity care women use digital media extensively for pregnancy information. All maternity services should have a digital media strategy.

  7. Digital Inequality and Second-Order Disasters: Social Media in the Typhoon Haiyan Recovery

    Directory of Open Access Journals (Sweden)

    Mirca Madianou

    2015-09-01

    Full Text Available This article investigates the intersection of digital and social inequality in the context of disaster recovery. In doing so, the article responds to the optimism present in recent claims about “humanitarian technology” which refers to the empowering uses and applications of interactive technologies by disaster-affected people. Drawing on a long-term ethnography with affected communities recovering from Typhoon Haiyan that hit the Philippines in 2013 triggering a massive humanitarian response, the article offers a grounded assessment of the role of social media in disaster recovery. In particular, the article focuses on whether any positive consequences associated with digital media use are equally spread among better off and socially marginalized participants. The analysis reveals sharp digital inequalities which map onto existing social inequalities. While some of our already better-off participants have access to a rich media landscape which they are able to navigate often reaping significant benefits, low-income participants are trapped in a delayed recovery with diminished social media opportunities. The fact that some participants are using social media to recover at a rapid pace while others are languishing behind represents a deepening of social inequalities. In this sense, digital inequality can amplify social inequalities leading to a potential “second-order disaster.” This refers to humanly perpetuated disasters that can even surpass the effects of the natural disaster.

  8. The use of digital media by women using the maternity services in a developed country.

    LENUS (Irish Health Repository)

    O'Higgins, A

    2014-11-01

    The provision of high quality healthcare information about pregnancy is important to women and to healthcare professionals and it is 1 driven, in part, by a desire to improve clinical outcomes,. The objective of this study was to examine the use of digital media by women\\' to access pregnancy information. A questionnaire was distributed to women attending a large maternity hospital. Of the 522 respondents, the mean age was 31.8 years, 45% (235\\/522) were nulliparous, 62% (324\\/522) lived in the capital city and 29% (150\\/522) attended the hospital as private patients. Overall 95% (498\\/522) used the internet for pregnancy information, 76% (399\\/522) had a smartphone and 59% (235\\/399) of smartphone owners had used a pregnancy smartapp. The nature of internet usage for pregnancy information included discussion forums (70%), social networks (67%), video media (48%), e-books (15%), blogs (13%), microblogs (9%) and podcasts (4%). Even women who were socially disadvantaged reported high levels of digital media usage. In contemporary maternity care women use digital media extensively for pregnancy information. All maternity services should have a digital media strategy.

  9. Digital Natives and Social Media Behaviors: An Overview

    Science.gov (United States)

    Lusk, Brooke

    2010-01-01

    Internet usage has dramatically increased over the past decade, and adolescents, or digital natives as they are sometimes called, are readily immersing themselves in life online. In the past ten years, teens' use of the internet has risen from just under 75% of teens in 2000 to over 93% in 2009. With so many teens online and able to access the…

  10. Digital skills in the context of media literacy

    NARCIS (Netherlands)

    Sonck, N.; Kuiper, E.; de Haan, J.; Livingstone, S.; Haddon, L.; Görzig, A.

    2012-01-01

    This chapter describes European children's level of self-reported digital literacy, measured by the ability to perform specific tasks, the range of online activities undertaken and the belief about one's own internet abilities. A nuanced answer is presented to the question whether European youth is

  11. Social Media in a Content Course for the Digital Natives

    Science.gov (United States)

    Lie, Anita

    2013-01-01

    Digital technologies and the Internet have revolutionized the way people gather information and acquire new knowledge. With a click of a button or a touch on the screen, any person who is wired to the internet can access a wealth of information, ranging from books, poems, articles, graphics, animations and so much more. It is imperative that…

  12. Our Shared Future: Social Media, Leadership, Vulnerability, and Digital Identity

    Science.gov (United States)

    Stoller, Eric

    2013-01-01

    Social media have challenged us in our journey to support our students. Administrators have entered into new web-based conversations with one another and with their students. Personal branding has created a sense of performativity that conflicts with a growing trend towards online vulnerability. Our leaders have increasingly been engaged in…

  13. Power, surveillance and digital network media in organizations

    DEFF Research Database (Denmark)

    Tække, Jesper

    With the focus on organizations, this article describes power in relation to mediated surveillance using Luhmann’s systems theory, poststructuralist theory and theory of media sociography. It aims to sketch out the main issues in contemporary surveillance discourse and illustrate the current...

  14. Activism or "Slacktivism?": Digital Media and Organizing for Social Change

    Science.gov (United States)

    Glenn, Cerise L.

    2015-01-01

    The influence of social media and technological developments has changed how groups and organizations advocating for social change generate awareness and participation in their causes. In this single class activity students will (a) analyze notions of activism and "slacktivism" from scholarly and popular sources to apply these concepts…

  15. Making Digital Cultures of Gender and Sexuality With Social Media

    Directory of Open Access Journals (Sweden)

    Jean Burgess

    2016-09-01

    Full Text Available This article introduces a special issue concerning the interweaving of gender, sexuality, and social media. There are 10 articles included in the issue which together map out a landscape of diverse areas of interest covering topics such as sexism and harassment, health and wellbeing, relationships, and leisure.

  16. Digital and Media Literacy: Connecting Culture and Classroom

    Science.gov (United States)

    Hobbs, Renee

    2011-01-01

    Today's students tweet, text, and navigate apps up to 12 hours each day, but they may not know how to effectively analyze a TV show or website. Award-winning author Renee Hobbs demonstrates how to incorporate media literacy into the secondary classroom, providing the tools teachers need to: (1) Effectively foster students' critical thinking,…

  17. Living the Orwellian Nightmare: New Media and Digital Dystopia

    Science.gov (United States)

    Diglin, Greg

    2014-01-01

    This article offers an academic critique of new media culture, as viewed comparatively with George Orwell's "1984." The author makes the argument that a number of plot elements of "1984" are reflected within contemporary Western societies. The assertion is made that these parallels have developed as a consequence of new…

  18. Social Media Use and Access to Digital Technology in US Young Adults in 2016

    Science.gov (United States)

    Johnson, Amanda L; Ilakkuvan, Vinu; Jacobs, Megan A; Graham, Amanda L; Rath, Jessica M

    2017-01-01

    Background In 2015, 90% of US young adults with Internet access used social media. Digital and social media are highly prevalent modalities through which young adults explore identity formation, and by extension, learn and transmit norms about health and risk behaviors during this developmental life stage. Objective The purpose of this study was to provide updated estimates of social media use from 2014 to 2016 and correlates of social media use and access to digital technology in data collected from a national sample of US young adults in 2016. Methods Young adult participants aged 18-24 years in Wave 7 (October 2014, N=1259) and Wave 9 (February 2016, N=989) of the Truth Initiative Young Adult Cohort Study were asked about use frequency for 11 social media sites and access to digital devices, in addition to sociodemographic characteristics. Regular use was defined as using a given social media site at least weekly. Weighted analyses estimated the prevalence of use of each social media site, overlap between regular use of specific sites, and correlates of using a greater number of social media sites regularly. Bivariate analyses identified sociodemographic correlates of access to specific digital devices. Results In 2014, 89.42% (weighted n, 1126/1298) of young adults reported regular use of at least one social media site. This increased to 97.5% (weighted n, 965/989) of young adults in 2016. Among regular users of social media sites in 2016, the top five sites were Tumblr (85.5%), Vine (84.7%), Snapchat (81.7%), Instagram (80.7%), and LinkedIn (78.9%). Respondents reported regularly using an average of 7.6 social media sites, with 85% using 6 or more sites regularly. Overall, 87% of young adults reported access or use of a smartphone with Internet access, 74% a desktop or laptop computer with Internet access, 41% a tablet with Internet access, 29% a smart TV or video game console with Internet access, 11% a cell phone without Internet access, and 3% none of these

  19. Social Media Use and Access to Digital Technology in US Young Adults in 2016.

    Science.gov (United States)

    Villanti, Andrea C; Johnson, Amanda L; Ilakkuvan, Vinu; Jacobs, Megan A; Graham, Amanda L; Rath, Jessica M

    2017-06-07

    In 2015, 90% of US young adults with Internet access used social media. Digital and social media are highly prevalent modalities through which young adults explore identity formation, and by extension, learn and transmit norms about health and risk behaviors during this developmental life stage. The purpose of this study was to provide updated estimates of social media use from 2014 to 2016 and correlates of social media use and access to digital technology in data collected from a national sample of US young adults in 2016. Young adult participants aged 18-24 years in Wave 7 (October 2014, N=1259) and Wave 9 (February 2016, N=989) of the Truth Initiative Young Adult Cohort Study were asked about use frequency for 11 social media sites and access to digital devices, in addition to sociodemographic characteristics. Regular use was defined as using a given social media site at least weekly. Weighted analyses estimated the prevalence of use of each social media site, overlap between regular use of specific sites, and correlates of using a greater number of social media sites regularly. Bivariate analyses identified sociodemographic correlates of access to specific digital devices. In 2014, 89.42% (weighted n, 1126/1298) of young adults reported regular use of at least one social media site. This increased to 97.5% (weighted n, 965/989) of young adults in 2016. Among regular users of social media sites in 2016, the top five sites were Tumblr (85.5%), Vine (84.7%), Snapchat (81.7%), Instagram (80.7%), and LinkedIn (78.9%). Respondents reported regularly using an average of 7.6 social media sites, with 85% using 6 or more sites regularly. Overall, 87% of young adults reported access or use of a smartphone with Internet access, 74% a desktop or laptop computer with Internet access, 41% a tablet with Internet access, 29% a smart TV or video game console with Internet access, 11% a cell phone without Internet access, and 3% none of these. Access to all digital devices with

  20. Exploring Curation as a Core Competency in Digital and Media Literacy Education

    Science.gov (United States)

    Mihailidis, Paul; Cohen, James N.

    2013-01-01

    In today's hypermedia landscape, youth and young adults are increasingly using social media platforms, online aggregators and mobile applications for daily information use. Communication educators, armed with a host of free, easy-to-use online tools, have the ability to create dynamic approaches to teaching and learning about information and…

  1. Professionalism in a digital age: opportunities and considerations for using social media in health care.

    Science.gov (United States)

    Gagnon, Kendra; Sabus, Carla

    2015-03-01

    Since the beginning of the millennium, there has been a remarkable change in how people access and share information. Much of this information is user-generated content found on social media sites. As digital technologies and social media continue to expand, health care providers must adapt their professional communication to meet the expectations and needs of consumers. This adaptation may include communication on social media sites. However, many health care providers express concerns that professional social media use, particularly interactions with patients, is ethically problematic. Social media engagement does not create ethical dissonance if best practices are observed and online communication adheres to terms of service, professional standards, and organizational policy. A well-executed social media presence provides health care providers, including physical therapists, the opportunity-and perhaps a professional obligation-to use social media sites to share or create credible health care information, filling a consumer void for high-quality online information on fitness, wellness, and rehabilitation. This perspective article provides a broad review of the emergence of social media in society and health care, explores policy implications of organizational adoption of health care social media, and proposes individual opportunities and guidelines for social media use by the physical therapy professional. © 2015 American Physical Therapy Association.

  2. Snooping and Sexting: Digital Media as a Context for Dating Aggression and Abuse Among College Students.

    Science.gov (United States)

    Reed, Lauren A; Tolman, Richard M; Ward, L Monique

    2016-11-01

    Digital dating abuse (DDA) is a pattern of behaviors that control, pressure, or threaten a dating partner using a cell phone or the Internet. A survey of 365 college students was conducted, finding that digital monitoring behaviors were especially common. There were no gender differences in number of DDA behaviors experienced, but women reported more negative hypothetical reactions to sexual messaging than men. DDA was associated with measures of physical, sexual, and psychological dating violence. Results suggest that digital media are a context for potentially harmful dating behaviors, and the experience of DDA may differ by gender for sexual behaviors. © The Author(s) 2016.

  3. References and benchmarks for pore-scale flow simulated using micro-CT images of porous media and digital rocks

    Science.gov (United States)

    Saxena, Nishank; Hofmann, Ronny; Alpak, Faruk O.; Berg, Steffen; Dietderich, Jesse; Agarwal, Umang; Tandon, Kunj; Hunter, Sander; Freeman, Justin; Wilson, Ove Bjorn

    2017-11-01

    We generate a novel reference dataset to quantify the impact of numerical solvers, boundary conditions, and simulation platforms. We consider a variety of microstructures ranging from idealized pipes to digital rocks. Pore throats of the digital rocks considered are large enough to be well resolved with state-of-the-art micro-computerized tomography technology. Permeability is computed using multiple numerical engines, 12 in total, including, Lattice-Boltzmann, computational fluid dynamics, voxel based, fast semi-analytical, and known empirical models. Thus, we provide a measure of uncertainty associated with flow computations of digital media. Moreover, the reference and standards dataset generated is the first of its kind and can be used to test and improve new fluid flow algorithms. We find that there is an overall good agreement between solvers for idealized cross-section shape pipes. As expected, the disagreement increases with increase in complexity of the pore space. Numerical solutions for pipes with sinusoidal variation of cross section show larger variability compared to pipes of constant cross-section shapes. We notice relatively larger variability in computed permeability of digital rocks with coefficient of variation (of up to 25%) in computed values between various solvers. Still, these differences are small given other subsurface uncertainties. The observed differences between solvers can be attributed to several causes including, differences in boundary conditions, numerical convergence criteria, and parameterization of fundamental physics equations. Solvers that perform additional meshing of irregular pore shapes require an additional step in practical workflows which involves skill and can introduce further uncertainty. Computation times for digital rocks vary from minutes to several days depending on the algorithm and available computational resources. We find that more stringent convergence criteria can improve solver accuracy but at the expense

  4. Social media as a platform for health-related public debates and discussions: the Polio vaccine on Facebook.

    Science.gov (United States)

    Orr, Daniela; Baram-Tsabari, Ayelet; Landsman, Keren

    2016-01-01

    Social media can act as an important platform for debating, discussing, and disseminating information about vaccines. Our objectives were to map and describe the roles played by web-based mainstream media and social media as platforms for vaccination-related public debates and discussions during the Polio crisis in Israel in 2013: where and how did the public debate and discuss the issue, and how can these debates and discussions be characterized? Polio-related coverage was collected from May 28 to October 31, 2013, from seven online Hebrew media platforms and the Facebook groups discussing the Polio vaccination were mapped and described. In addition, 2,289 items from the Facebook group "Parents talk about Polio vaccination" were analyzed for socio-demographic and thematic characteristics. The traditional media mainly echoed formal voices from the Ministry of Health. The comments on the Facebook vaccination opposition groups could be divided into four groups: comments with individualistic perceptions, comments that expressed concerns about the safety of the OPV, comments that expressed distrust in the Ministry of Health, and comments denying Polio as a disease. In the Facebook group "Parents talk about the Polio vaccination", an active group with various participants, 321 commentators submitted 2289 comments, with 64 % of the comments written by women. Most (92 %) people involved were parents. The comments were both personal (referring to specific situations) and general in nature (referring to symptoms or wide implications). A few (13 %) of the commentators were physicians ( n  = 44), who were responsible for 909 (40 %) of the items in the sample. Half the doctors and 6 % of the non-doctors wrote over 10 items each. This Facebook group formed a unique platform where unmediated debates and discussions between the public and medical experts took place. The comments on the social media, as well as the socio-demographic profiles of the commentators, suggest

  5. Social media and digital technology use among Indigenous young people in Australia: a literature review.

    Science.gov (United States)

    Rice, Emma S; Haynes, Emma; Royce, Paul; Thompson, Sandra C

    2016-05-25

    The use of social media and digital technologies has grown rapidly in Australia and around the world, including among Indigenous young people who face social disadvantage. Given the potential to use social media for communication, providing information and as part of creating and responding to social change, this paper explores published literature to understand how Indigenous Australian youth use digital technologies and social media, and its positive and negative impacts. Online literature searches were conducted in three databases: PubMed, Google Scholar and Informit in August 2014; with further searches of additional relevant databases (Engineering Village; Communication & mass media complete; Computers & applied sciences complete; Web of Science) undertaken in May 2015. In addition, relevant literature was gathered using citation snowballing so that additional peer-reviewed and grey literature was included. Articles were deemed relevant if they discussed social media and/or digital technologies and Indigenous Australians. After reading and reviewing all relevant articles, a thematic analysis was used to identify overall themes and identify specific examples. A total of 22 papers were included in the review. Several major themes were identified about how and why Indigenous young people use social media: identity, power and control, cultural compatibility and community and family connections. Examples of marketing for health and health promotion approaches that utilize social media and digital technologies were identified. Negative uses of social media such as cyber bullying, cyber racism and the exchange of sexually explicit content between minors are common with limited approaches to dealing with this at the community level. Strong cultural identity and community and family connections, which can be enhanced through social media, are linked to improved educational and health outcomes. The confidence that Indigenous young people demonstrate when approaching the

  6. The Digital Hood: Social Media Use among Youth in Disadvantaged Neighborhoods.

    Science.gov (United States)

    Stevens, Robin; Gilliard-Matthews, Stacia; Dunaev, Jamie; Woods, Marcus; Brawner, Bridgette M

    2017-06-01

    This study examines the role of social media in the lives of youth living in disadvantaged neighborhoods. Feminist Standpoint theory, which privileges the voices of marginalized communities in understanding social phenomena, suggests that youth at the margins have specific knowledge that helps us understand social media more broadly. We conducted semi-structured interviews with 30 females and 30 males aged 13 to 24 about their social worlds and neighborhoods, both on- and offline. The findings reveal a dynamic and somewhat concerning interplay between the geographic neighborhood and the digital neighborhood, whereby negative social interactions in the geographic neighborhood are reproduced and amplified on social media.

  7. 78 FR 29156 - Certain Digital Media Devices, Including Televisions, Blu-Ray Disc Players, Home Theater Systems...

    Science.gov (United States)

    2013-05-17

    ..., and the sale within the United States after importation of certain digital media devices, including... INTERNATIONAL TRADE COMMISSION [Docket No 2954] Certain Digital Media Devices, Including Televisions, Blu-Ray Disc Players, Home Theater Systems, Tablets and Mobile Phones, Components Thereof and...

  8. 78 FR 36573 - Certain Digital Media Devices, Including Televisions, Blu-Ray Disc Players, Home Theater Systems...

    Science.gov (United States)

    2013-06-18

    ... importation, and the sale within the United States after importation of certain digital media devices... INTERNATIONAL TRADE COMMISSION [Investigation No. 337-TA-882] Certain Digital Media Devices, Including Televisions, Blu-Ray Disc Players, Home Theater Systems, Tablets and Mobile Phones, Components...

  9. Digital Technology and Teacher Preparation: The Instructional Role of Social Media Among Pre-Service Teachers

    Science.gov (United States)

    Trytten, Bria Klotz

    As social media use becomes more prevalent among teachers, it becomes vital to understand how teachers are using social media and what effects it has, if any, on teaching practices in the classroom. This study sought to explore the relationship between pre-service teachers' use of social media and their perceptions of inquiry-based science education, an important teaching best practice. This study is unique in that it explores pre-service teachers' use of three social media platforms--Twitter, Facebook, and Pinterest--and how pre-service teachers plan to apply them to classroom education. Previous studies focused on only one social media platform, usually Twitter or Facebook. This study surveyed 113 pre-service teachers in their 3rd or 4th year of school at one of two teacher colleges. The survey employed multiple choice, open-ended, and Likert-type questions to assess pre-service teachers' use of social media as well as their attitudes surrounding inquiry-based instruction. In order to better explain and analyze survey results, fourteen survey participants were interviewed with follow-up questions to elaborate on both social media use and inquiry attitudes. Findings indicated that the pre-service teachers used social media, and overwhelmingly Pinterest, to find lesson plans and classroom organizational ideas. Cited reasons for this practice included convenience, variety of lesson planning, and easily searchable databases. The study found statistical significance in that teachers who aspire to teach lower grade levels will turn to social media to find lesson plans more frequently than those who aspire to teach higher grade levels. The study found social media use had no statistically significant effect on the level of inquiry-based teaching that the participants aimed to achieve in their future classrooms.

  10. Digital Media Archaeology : Digging into the Digital Tool AVResearcherXL

    NARCIS (Netherlands)

    van Gorp, J.; de Leeuw, J.S.; van Wees, J.; Huurnink, B.

    Recently, scholarly works started to turn their interest to the epistemological and methodological challenges that research with new digital tools and technologies do pose. In this article, we would like to contribute to this methodological discussion and to shed light on the role of digital tools

  11. Large Scale Cross Drive Correlation Of Digital Media

    Science.gov (United States)

    2016-03-01

    2006 Carving Challenge to create Google query terms to find the actual source documents used on the Internet . He then broke these documents into 512...April). The digital universe of opportunities: Rich data and the increasing value of the internet of things. [On- line]. Available: http://www.emc.com...accountid=12702 [8] S. Haldar and A. Aravind, Operating Systems. Panchsheel Park , New Delhi: Pearson India, May 2010. [9] Seagate. Transition to

  12. Lesbians and tech: Analyzing digital media technologies and lesbian experience.

    Science.gov (United States)

    Harris, Angelique; Daniels, Jessie

    2017-11-28

    The rise of the popular Internet has coincided with the increasing acceptance, even assimilation, of lesbians into mainstream society. The visible presence of lesbians in the tech industry and in digitally mediated spaces raises a set of questions about the relationship between queer identities and Internet technologies. This introduction to a special issue of Journal of Lesbian Studies explores some of these questions and provides an overview of the articles that follow.

  13. Effect of a Digital Social Media Campaign on Young Adult Smoking Cessation.

    Science.gov (United States)

    Baskerville, Neill Bruce; Azagba, Sunday; Norman, Cameron; McKeown, Kyle; Brown, K Stephen

    2016-03-01

    Social media (SM) may extend the reach and impact for smoking cessation among young adult smokers. To-date, little research targeting young adults has been done on the use of SM to promote quitting smoking. We assessed the effect of an innovative multicomponent web-based and SM approach known as Break-it-Off (BIO) on young adult smoking cessation. The study employed a quasi-experimental design with baseline and 3-month follow-up data from 19 to 29-year old smokers exposed to BIO (n = 102 at follow-up) and a comparison group of Smokers' Helpline (SHL) users (n = 136 at follow-up). Logistic regression analysis assessed differences between groups on self-reported 7-day and 30-day point prevalence cessation rates, adjusting for ethnicity, education level, and cigarette use (daily or occasional) at baseline. The campaign reached 37 325 unique visitors with a total of 44 172 visits. BIO users had significantly higher 7-day and 30-day quit rates compared with users of SHL. At 3-month follow-up, BIO participants (32.4%) were more likely than SHL participants (14%) to have quit smoking for 30 days (odds ratio = 2.95, 95% CI = 1.56 to 5.57, P < .001) and BIO participants (91%) were more likely than SHL participants (79%) to have made a quit attempt (odds ratio = 2.69, 95% CI = 1.03 to 6.99, P = .04). The reach of the campaign and findings on quitting success indicate that a digital/SM platform can complement the traditional SHL cessation service for young adult smokers seeking help to quit. © The Author 2015. Published by Oxford University Press on behalf of the Society for Research on Nicotine and Tobacco. All rights reserved. For permissions, please e-mail: journals.permissions@oup.com.

  14. gLibrary/DRI: A grid-based platform to host multiple repositories for digital content

    International Nuclear Information System (INIS)

    Calanducci, A.; Gonzalez Martin, J. M.; Ramos Pollan, R.; Rubio del Solar, M.; Tcaci, S.

    2007-01-01

    In this work we present the gLibrary/DRI (Digital Repositories Infrastructure) platform. gLibrary/DRI extends gLibrary, a system with a easy-to-use web front-end designed to save and organize multimedia assets on Grid-based storage resources. The main goal of the extended platform is to reduce the cost in terms of time and effort that a repository provider spends to get its repository deployed. This is achieved by providing a common infrastructure and a set of mechanisms (APIs and specifications) that the repository providers use to define the data model, the access to the content (by navigation trees and filters) and the storage model. DRI offers a generic way to provide all this functionality; nevertheless the providers can add specific behaviours to the default functions for their repositories. The architecture is Grid based (VO system, data federation and distribution, computing power, etc). A working example based on a mammograms repository is also presented. (Author)

  15. Test Platform for Advanced Digital Control of Brushless DC Motors (MSFC Center Director's Discretionary Fund)

    Science.gov (United States)

    Gwaltney, D. A.

    2002-01-01

    A FY 2001 Center Director's Discretionary Fund task to develop a test platform for the development, implementation. and evaluation of adaptive and other advanced control techniques for brushless DC (BLDC) motor-driven mechanisms is described. Important applications for BLDC motor-driven mechanisms are the translation of specimens in microgravity experiments and electromechanical actuation of nozzle and fuel valves in propulsion systems. Motor-driven aerocontrol surfaces are also being utilized in developmental X vehicles. The experimental test platform employs a linear translation stage that is mounted vertically and driven by a BLDC motor. Control approaches are implemented on a digital signal processor-based controller for real-time, closed-loop control of the stage carriage position. The goal of the effort is to explore the application of advanced control approaches that can enhance the performance of a motor-driven actuator over the performance obtained using linear control approaches with fixed gains. Adaptive controllers utilizing an exact model knowledge controller and a self-tuning controller are implemented and the control system performance is illustrated through the presentation of experimental results.

  16. A review of digital microfluidics as portable platforms for lab-on a-chip applications.

    Science.gov (United States)

    Samiei, Ehsan; Tabrizian, Maryam; Hoorfar, Mina

    2016-07-07

    Following the development of microfluidic systems, there has been a high tendency towards developing lab-on-a-chip devices for biochemical applications. A great deal of effort has been devoted to improve and advance these devices with the goal of performing complete sets of biochemical assays on the device and possibly developing portable platforms for point of care applications. Among the different microfluidic systems used for such a purpose, digital microfluidics (DMF) shows high flexibility and capability of performing multiplex and parallel biochemical operations, and hence, has been considered as a suitable candidate for lab-on-a-chip applications. In this review, we discuss the most recent advances in the DMF platforms, and evaluate the feasibility of developing multifunctional packages for performing complete sets of processes of biochemical assays, particularly for point-of-care applications. The progress in the development of DMF systems is reviewed from eight different aspects, including device fabrication, basic fluidic operations, automation, manipulation of biological samples, advanced operations, detection, biological applications, and finally, packaging and portability of the DMF devices. Success in developing the lab-on-a-chip DMF devices will be concluded based on the advances achieved in each of these aspects.

  17. New Media, New Citizens?

    DEFF Research Database (Denmark)

    Ohme, Jakob

    as for different age groups, the thesis shows that digital and especially social media use can be a strong driver of citizen participation. Besides looking at immediate mobilizing effects, the book sheds light on how digital media use may shape participation patterns through a long-term change in citizenship......The use of news media is regarded as a driver for citizens’ engagement with society and their political participation. But as news media use increasingly shifts to digital platforms, it is crucial to understand the interplay between a changing media environment and recent patterns of political...... participation. Against the background of citizens’ diverse possibilities for receiving political information and being politically active nowadays, the book focuses on the impact of digital media on political participation in Denmark. By examining this relationship in election- and non-election times as well...

  18. Effects of Embodied Learning and Digital Platform on the Retention of Physics Content: Centripetal Force

    Science.gov (United States)

    Johnson-Glenberg, Mina C.; Megowan-Romanowicz, Colleen; Birchfield, David A.; Savio-Ramos, Caroline

    2016-01-01

    Embodiment theory proposes that knowledge is grounded in sensorimotor systems, and that learning can be facilitated to the extent that lessons can be mapped to these systems. This study with 109 college-age participants addresses two overarching questions: (a) how are immediate and delayed learning gains affected by the degree to which a lesson is embodied, and (b) how do the affordances of three different educational platforms affect immediate and delayed learning? Six 50 min-long lessons on centripetal force were created. The first factor was the degree of embodiment with two levels: (1) low and (2) high. The second factor was platform with three levels: (1) a large scale “mixed reality” immersive environment containing both digital and hands-on components called SMALLab, (2) an interactive whiteboard system, and (3) a mouse-driven desktop computer. Pre-tests, post-tests, and 1-week follow-up (retention or delayed learning gains) tests were administered resulting in a 2 × 3 × 3 design. Two knowledge subtests were analyzed, one that relied on more declarative knowledge and one that relied on more generative knowledge, e.g., hand-drawing vectors. Regardless of condition, participants made significant immediate learning gains from pre-test to post-test. There were no significant main effects or interactions due to platform or embodiment on immediate learning. However, from post-test to follow-up the level of embodiment interacted significantly with time, such that participants in the high embodiment conditions performed better on the subtest devoted to generative knowledge questions. We posit that better retention of certain types of knowledge can be seen over time when more embodiment is present during the encoding phase. This sort of retention may not appear on more traditional factual/declarative tests. Educational technology designers should consider using more sensorimotor feedback and gestural congruency when designing and opportunities for instructor

  19. Effects of Embodied Learning and Digital Platform on the Retention of Physics Content: Centripetal Force.

    Science.gov (United States)

    Johnson-Glenberg, Mina C; Megowan-Romanowicz, Colleen; Birchfield, David A; Savio-Ramos, Caroline

    2016-01-01

    Embodiment theory proposes that knowledge is grounded in sensorimotor systems, and that learning can be facilitated to the extent that lessons can be mapped to these systems. This study with 109 college-age participants addresses two overarching questions: (a) how are immediate and delayed learning gains affected by the degree to which a lesson is embodied, and (b) how do the affordances of three different educational platforms affect immediate and delayed learning? Six 50 min-long lessons on centripetal force were created. The first factor was the degree of embodiment with two levels: (1) low and (2) high. The second factor was platform with three levels: (1) a large scale "mixed reality" immersive environment containing both digital and hands-on components called SMALLab , (2) an interactive whiteboard system, and (3) a mouse-driven desktop computer. Pre-tests, post-tests, and 1-week follow-up (retention or delayed learning gains) tests were administered resulting in a 2 × 3 × 3 design. Two knowledge subtests were analyzed, one that relied on more declarative knowledge and one that relied on more generative knowledge, e.g., hand-drawing vectors. Regardless of condition, participants made significant immediate learning gains from pre-test to post-test. There were no significant main effects or interactions due to platform or embodiment on immediate learning. However, from post-test to follow-up the level of embodiment interacted significantly with time, such that participants in the high embodiment conditions performed better on the subtest devoted to generative knowledge questions. We posit that better retention of certain types of knowledge can be seen over time when more embodiment is present during the encoding phase. This sort of retention may not appear on more traditional factual/declarative tests. Educational technology designers should consider using more sensorimotor feedback and gestural congruency when designing and opportunities for instructor

  20. Digital Media in Brazil: crisis or new identity

    OpenAIRE

    Elizabeth Saad

    2011-01-01

    This paper focuses on a broad refl ection about one of the most turbulent eras of human communication: for the past ten years we have seen a unique conjunction of new media technological breakthroughs, an unusually close relationship between information producers and consumers, with the latter nearly in the position of a key player; and a new market which gives information an exchange value. As a consequence, this era has brought instability and uncertainty to the whole information value chain...

  1. An Intelligent Web Digital Image Metadata Service Platform for Social Curation Commerce Environment

    Directory of Open Access Journals (Sweden)

    Seong-Yong Hong

    2015-01-01

    Full Text Available Information management includes multimedia data management, knowledge management, collaboration, and agents, all of which are supporting technologies for XML. XML technologies have an impact on multimedia databases as well as collaborative technologies and knowledge management. That is, e-commerce documents are encoded in XML and are gaining much popularity for business-to-business or business-to-consumer transactions. Recently, the internet sites, such as e-commerce sites and shopping mall sites, deal with a lot of image and multimedia information. This paper proposes an intelligent web digital image information retrieval platform, which adopts XML technology for social curation commerce environment. To support object-based content retrieval on product catalog images containing multiple objects, we describe multilevel metadata structures representing the local features, global features, and semantics of image data. To enable semantic-based and content-based retrieval on such image data, we design an XML-Schema for the proposed metadata. We also describe how to automatically transform the retrieval results into the forms suitable for the various user environments, such as web browser or mobile device, using XSLT. The proposed scheme can be utilized to enable efficient e-catalog metadata sharing between systems, and it will contribute to the improvement of the retrieval correctness and the user’s satisfaction on semantic-based web digital image information retrieval.

  2. Human Computer Confluence in Rehabilitation: Digital Media Plasticity and Human Performance Plasticity

    DEFF Research Database (Denmark)

    Brooks, Anthony Lewis

    2013-01-01

    Digital media plasticity evocative to embodied interaction is presented as a utilitarian tool when mixed and matched to target human performance potentials specific to nuance of development for those with impairment. A distinct intervention strategy trains via alternative channeling of external s...

  3. 76 FR 47610 - Certain Electronic Digital Media Devices and Components Thereof; Notice of Institution of...

    Science.gov (United States)

    2011-08-05

    ... INTERNATIONAL TRADE COMMISSION [Inv. No. 337-TA-796] Certain Electronic Digital Media Devices and.... 1337 AGENCY: U.S. International Trade Commission. ACTION: Notice. SUMMARY: Notice is hereby given that a complaint was filed with the U.S. International Trade Commission on July 5, 2011, under section...

  4. Fueling a Third Paradigm of Education: The Pedagogical Implications of Digital, Social and Mobile Media

    Science.gov (United States)

    Pavlik, John V.

    2015-01-01

    Emerging technologies are fueling a third paradigm of education. Digital, networked and mobile media are enabling a disruptive transformation of the teaching and learning process. This paradigm challenges traditional assumptions that have long characterized educational institutions and processes, including basic notions of space, time, content,…

  5. We Interrupt This Program: Media Theorist Douglas Rushkoff Has Second Thoughts about Our Digital Practices

    Science.gov (United States)

    Rushkoff, Douglas

    2011-01-01

    When asked what Facebook is for, kids will say that it's there to help them make friends. The kids the author celebrated in his early books as "digital natives," capable of seeing through all efforts of big media and marketing, have actually proven less able to discern the integrity of the sources they read and the intentions of the programs they…

  6. 77 FR 68829 - Certain Electronic Digital Media Devices and Components Thereof; Notice of Request for Statements...

    Science.gov (United States)

    2012-11-16

    ... electronic digital media devices and components thereof imported by respondents Samsung Electronics Co, Ltd. of Korea; Samsung Electronics America, Inc. of Ridgefield Park, New Jersey; and Samsung Telecommunications America, LLC of Richardson, Texas (collectively ``Samsung''), and cease and desist orders against...

  7. Insights of School Head about Marketing Education Services through Digital Media

    Science.gov (United States)

    Iqbal, Samer

    2016-01-01

    This study mainly focuses on the insights of a private school's head pertaining to the use of digital media in educational marketing. The qualitative research paradigm was chosen for this study and in depth phenomenological interview was conducted from a head of a private school. Two themes were extracted from the data: Marketing educational…

  8. Digital Citizenship with Social Media: Participatory Practices of Teaching and Learning in Secondary Education

    Science.gov (United States)

    Gleason, Benjamin; von Gillern, Sam

    2018-01-01

    This article explores how social media use in formal and informal learning spaces can support the development of digital citizenship for secondary school students. As students increasingly spend large amounts of time online (e.g., an average of six hours of screen time per day, excluding school and homework), it is critical that they are…

  9. Transformative Power of Digital Citizenship: Critical Perspectives on Culture, New Media and Pedagogy

    Science.gov (United States)

    Kurubacak, Gulsun

    2007-01-01

    This paper discusses culture, as a source of conflict than of synergy, how affects the use of new media to build digital citizenships. It also argues that the cultural dimensions of Geert Hofstede, who demonstrates that there are national and regional cultural groupings that affect the behavior of organizations, are very persistent across time.…

  10. Using Video in Urban Elementary Professional Development to Support Digital Media Arts Integration

    Science.gov (United States)

    Woodard, Rebecca; Machado, Emily

    2017-01-01

    Using ethnographic methods, this article looks closely at how a team of first-grade teachers and digital media artists in an urban elementary school used video in innovative ways during professional development over the course of one year. Extending a body of literature that primarily documents how video can be used as a tool in professional…

  11. Characteristics of Using Digital Media as Predictors of Constructivist Teaching in Lower Secondary Education in Croatia

    Science.gov (United States)

    Topolovcan, Tomislav; Matijevic, Milan

    2016-01-01

    The aim of this research was to investigate whether particular socio-demographic characteristics of pupils in lower secondary education, their level of computer selfefficacy and motivation for using digital media in class are considered significant predictors of constructivist learning. Furthermore, the aim was to investigate the characteristics…

  12. Managing Increasing Complexity in Undergraduate Digital Media Design Education: The Impact and Benefits of Multidisciplinary Collaboration

    Science.gov (United States)

    Fleischmann, Katja; Daniel, Ryan

    2013-01-01

    Increasing complexity is one of the most pertinent issues when discussing the role and future of design, designers and their education. The evolving nature of digital media technology has resulted in a profession in a state of flux with increasingly complex communication and design problems. The ability to collaborate and interact with other…

  13. Improvization and Strategic Risk-Taking in Informal Learning with Digital Media Literacy

    Science.gov (United States)

    Hobbs, Renee

    2013-01-01

    The city provides a rich array of learning opportunities for young children. However, in many urban schools, often it can be logistically difficult to get young children out of the building. But when elementary children are encouraged to view the city as a classroom and use digital media to explore and represent their neighborhoods, they can be…

  14. Computer Skills and Digital Media Uses among Young Students in Rio de Janeiro

    Science.gov (United States)

    Duarte, Rosalia; Cazelli, Sibele; Migliora, Rita; Coimbra, Carlos

    2013-01-01

    The main purpose of this paper is provide information relevant for the formulation of new policies for the integration of technology in education from the discussion of research results that analyse computer skills and digital media uses among students (between 12 to 18 years old) from schools in the city of Rio de Janeiro, Brazil. The schools…

  15. Digital Media Engagement and the Moral/Ethical Thinking of Fifth Grade Bloggers

    Science.gov (United States)

    Cortez-Riggio, Kim-Marie

    2014-01-01

    This study of digital media engagement, through participation in a class blog, explored its impact on 5th grade students' communication and collaboration, and morality and ethics-based thinking, in regards to the socially significant topic of cyber bullying. The use of a classroom blog as a space to develop cyber citizenship skills was also…

  16. Integrating Metrics across the Marketing Curriculum: The Digital and Social Media Opportunity

    Science.gov (United States)

    Spiller, Lisa; Tuten, Tracy

    2015-01-01

    Modern digital and social media formats have revolutionized marketing measurement, producing an abundance of data, meaningful metrics, new tools, and methodologies. This increased emphasis on metrics in the marketing industry signifies the need for increased quantitative and critical thinking content in our marketing coursework if we are to…

  17. Writing Programs as Distributed Networks: A Materialist Approach to University-Community Digital Media Literacy

    Science.gov (United States)

    Comstock, Michelle

    2006-01-01

    This article addresses how community-university digital media literacy projects are redefining literacy, literate practices, and institutions. Using Actor-Network Theory (ANT), which emphasizes the organizing process itself, I analyze the shifting definitions of literacy within one particular university-community collaboration. My analysis…

  18. Current Issues and Trends in Multidimensional Sensing Technologies for Digital Media

    Science.gov (United States)

    Nagata, Noriko; Ohki, Hidehiro; Kato, Kunihito; Koshimizu, Hiroyasu; Sagawa, Ryusuke; Fujiwara, Takayuki; Yamashita, Atsushi; Hashimoto, Manabu

    Multidimensional sensing (MDS) technologies have numerous applications in the field of digital media, including the development of audio and visual equipment for human-computer interaction (HCI) and manufacture of data storage devices; furthermore, MDS finds applications in the fields of medicine and marketing, i.e., in e-marketing and the development of diagnosis equipment.

  19. Nurturing Young Readers: How Digital Media Can Promote Literacy Instead of Undermining It

    Science.gov (United States)

    Guernsey, Lisa; Levine, Michael H.

    2016-01-01

    Young children today are gaining access to a dizzying array of apps, games, and videos. With all of this digital media at their fingertips, two urgent questions have emerged in preschools and elementary schools: Could technology interfere with the way children learn to read? Or could it help? While questions continue to arise about the challenges…

  20. Media additives to promote spheroid circularity and compactness in hanging drop platform.

    Science.gov (United States)

    Leung, Brendan M; Lesher-Perez, Sasha Cai; Matsuoka, Toshiki; Moraes, Christopher; Takayama, Shuichi

    2015-02-01

    Three-dimensional spheroid cultures have become increasingly popular as drug screening platforms, especially with the advent of different high throughput spheroid forming technologies. However, comparing drug efficacy across different cell types in spheroid culture can be difficult due to variations in spheroid morphologies and transport characteristics. Improving the reproducibility of compact, circular spheroids contributes to standardizing and increasing the fidelity of the desired gradient profiles in these drug screening three-dimensional tissue cultures. In this study we discuss the role that circularity and compaction has on spheroids, and demonstrate the impact methylcellulose (MethoCel) and collagen additives in the culture media can contribute to more compact and circular spheroid morphology. We demonstrate that improved spheroid formation is not a simple function of increased viscosity of the different macromolecule additives, suggesting that other macromolecular characteristics contribute to improved spheroid formation. Of the various macromolecular additives tested for hanging drop culture, MethoCel provided the most desirable spheroid formation. Additionally, the higher viscosity of MethoCel-containing media improved the ease of imaging of cellular spheroids within hanging drop cultures by reducing motion-induced image blur.

  1. Cross-Platform Learning Media Development of Software Installation on Computer Engineering and Networking Expertise Package

    Directory of Open Access Journals (Sweden)

    Afis Pratama

    2018-03-01

    Full Text Available Software Installation is one of the important lessons that must be mastered by student of computer and network engineering expertise package. But there is a problem about the lack of attention and concentration of students in following the teaching and learning process in the subject of installation of the software. The matter must immediately find a solution. This research refers to the technology development that is always increasing. The technology can be used as a tool to support learning activities. Currently, all grade 10 students in public vocational high school (SMK 8 Semarang Indonesia already have a gadget, either a smartphone or a laptop and the intensity of usage is high enough. Based on this phenomenon, this research aims to create a learning media software installation that is cross-platform. It is practical and can be carried easily in a smartphone and a laptop that has different operating system. So that, this media is expected to improve learning outcomes, understanding and enthusiasm of the students in the software installation lesson.

  2. Platforms.

    Science.gov (United States)

    Josko, Deborah

    2014-01-01

    The advent of DNA sequencing technologies and the various applications that can be performed will have a dramatic effect on medicine and healthcare in the near future. There are several DNA sequencing platforms available on the market for research and clinical use. Based on the medical laboratory scientist or researcher's needs and taking into consideration laboratory space and budget, one can chose which platform will be beneficial to their institution and their patient population. Although some of the instrument costs seem high, diagnosing a patient quickly and accurately will save hospitals money with fewer hospital stays and targeted treatment based on an individual's genetic make-up. By determining the type of disease an individual has, based on the mutations present or having the ability to prescribe the appropriate antimicrobials based on the knowledge of the organism's resistance patterns, the clinician will be better able to treat and diagnose a patient which ultimately will improve patient outcomes and prognosis.

  3. DIGITAL LOYALTY FOR SOCIAL MEDIA, A CASE STUDY ON BOXPLOSIVE B.V.

    Directory of Open Access Journals (Sweden)

    Christopher Pandoyo

    2017-01-01

    Full Text Available Digital loyalty is the process of providing incentives to customers through digital media to increase customer loyalty. Nowadays, Boxplosive B.V. using app to distribute deal and saver cards from retailers like AH to go and Etos to their customer. But the problem is that not all the customers are willing to download the app. To overcome this problem, this research investigate how social media app can be used for distributing deal and saver card. Therefore, a prototype program will be built for the implementation to show that social media app can be used for business purposes. The result shows that now the customer do not need to download the separate apps to get the deas and saver card.

  4. Improving the Usability of the User Interface for a Digital Textbook Platform for Elementary-School Students

    Science.gov (United States)

    Lim, Cheolil; Song, Hae-Deok; Lee, Yekyung

    2012-01-01

    Usability is critical to the development of a user-friendly digital textbook platform interface, yet thorough research on interface development based on usability principles is in short supply. This study addresses that need by looking at usability attributes and corresponding design elements from a learning perspective. The researchers used a…

  5. Collective Cultural Memory as a TV Guide : ‘Living’ History and Nostalgia on the Digital Television Platform

    NARCIS (Netherlands)

    Hagedoorn, Berber

    2017-01-01

    Collective Cultural Memory as a TV Guide: “Living” History and Nostalgia on the Digital Television Platform Berber Hagedoorn University of Groningen (NL) E-mail: b.hagedoorn@rug.nl Abstract: Modern audiences engage with representations of the past in a particular way via the medium of television,

  6. Play a Starring Role in Your Textbook: A Digital Web Platform with an Embedded Role-Playing Game

    Science.gov (United States)

    Spielvogel, Laura; Spielvogel, Christian

    2014-01-01

    In this report, we introduce our digital e-textbook web platform with an integrated role-playing game, which has been created for "introduction to anthropology" courses. We believe that textbooks have the potential to do more to motivate students' pursuit of learning if their material (topically organised chapters supported by…

  7. Gold, power, protest: Digital and social media and protests against large-scale mining projects in Colombia

    OpenAIRE

    Specht, D.; Ros-Tonen, M.A.F.

    2017-01-01

    Colombia’s Internet connectivity has increased immensely. Colombia has also ‘opened for business’, leading to an influx of extractive projects to which social movements object heavily. Studies on the role of digital media in political mobilisation in developing countries are still scarce. Using surveys, interviews, and reviews of literature, policy papers, website and social media content, this study examines the role of digital and social media in social movement organisations and asks how i...

  8. Social Media: a way of activism in digital marketing communication

    Directory of Open Access Journals (Sweden)

    Irene García Medina

    2012-08-01

    Full Text Available Hoje, as mídias sociais são a nova forma de ativismo em comunicação de marketing digital. As empresas não são mais os donos exclusivos da relação dos consumidores com seus produtos / serviços; em vez disso, a sobrevivência das organizações depende da utilização efetiva dos meios de comunicação social. Os consumidores confiam nas outras pessoas para fornecer recomendações sobre produtos e serviços de uma forma muito ativa, e é importante saber como e porque as mídias sociais influenciam as organizações. Este estudo analisa através de uma revisão da literatura a importância do ativismo através da mídia social para comunicação de marketing digital e propõe um modelo de negócio para as estratégias de marketing de sucesso.

  9. Digital Museum Collections and Social Media: Ethical Considerations of Ownership and Use

    Directory of Open Access Journals (Sweden)

    Kalliopi Fouseki

    2013-12-01

    Full Text Available This paper examines the role of digital collections and digital information in the democratisation process of museums. The paper focuses on ethical and ownership issues regarding Wikipedia’s online encyclopaedia initiative to widen access to digital images and knowledge through digital media, for the wider public. The paper draws on three cases of national museums in the UK, namely the Victoria and Albert Museum, the British Museum and the National Portrait Gallery. The paper argues that notions of governmentality, power, authority, and control - which traditionally characterise national museums - are still dominant in digital collections. This occasionally results in tensions that revolve around the issue of ownership of digital images and digital museum objects as well as their commercial and non-commercial uses. The paper shows that recent disputes and discourse related to the use of digital images by Wikipedians (active users of Wikipedia have raised issues of authority and control not only of physical objects but also of the information and knowledge related to these objects. The paper demonstrates that the level of collaboration with Wikipedia reflects to some extent the participatory nature, philosophy, and ideology of each museum institution.

  10. Digital Media in Brazil: crisis or new identity

    Directory of Open Access Journals (Sweden)

    Elizabeth Saad

    2005-12-01

    Full Text Available This paper focuses on a broad refl ection about one of the most turbulent eras of human communication: for the past ten years we have seen a unique conjunction of new media technological breakthroughs, an unusually close relationship between information producers and consumers, with the latter nearly in the position of a key player; and a new market which gives information an exchange value. As a consequence, this era has brought instability and uncertainty to the whole information value chain. The leading word has been “crisis”. The Brazilian information businesses in particular went through this period bemoaning their fi nancial and quality losses, deciding upon strategic deviations and retreats in their core business, watching over their main revenue source – advertising – migrating to a cross media model. But, are we going through a real crisis? Why not think about the advent of a new social structure that rethinks and revalues social relationships? We believe that Journalism and its business are exactly at the core of a reconfi guration process of their identity.

  11. Sensorial Organization as an Ethics of Space: Digital Media in Everyday Life

    Directory of Open Access Journals (Sweden)

    Stina Bengtsson

    2018-05-01

    Full Text Available This article outlines an analysis of the ethical organization of digital media and social and individual space in everyday life. This is made from a perspective of an ‘ethics of the ordinary’, highlighting the mundane negotiations and practices conducted to maintain a ‘good life’ with the media. The analysis shows a sensorial organization of space is conducted in relation to social space, as well as individually. The interviewees use facilities provided by media technologies in order to organize space, as well as organize their media devices spatially in order to construct space for specific purposes, and maintain a good life. These results call for a deepened analysis of the sensorial dimensions of everyday space, in order to understand the ethical struggles of a life with digital media. It is important to include the full spectrum of sensorial experiences in our approach to everyday life and to take the sensorial experiences of ordinary media users into account in our analysis of space as part of an everyday ethics.

  12. 3D Modeling Techniques for Print and Digital Media

    Science.gov (United States)

    Stephens, Megan Ashley

    In developing my thesis, I looked to gain skills using ZBrush to create 3D models, 3D scanning, and 3D printing. The models created compared the hearts of several vertebrates and were intended for students attending Comparative Vertebrate Anatomy. I used several resources to create a model of the human heart and was able to work from life while creating heart models from other vertebrates. I successfully learned ZBrush and 3D scanning, and successfully printed 3D heart models. ZBrush allowed me to create several intricate models for use in both animation and print media. The 3D scanning technique did not fit my needs for the project, but may be of use for later projects. I was able to 3D print using two different techniques as well.

  13. Use of Iodine-based contrast media in digital full-field mammography - initial experience

    International Nuclear Information System (INIS)

    Diekmann, F.; Diekmann, S.; Taupitz, M.; Bick, U.; Winzer, K.-J.; Huettner, C.; Muller, S.; Jeunehomme, F.; Hamm, B.

    2003-01-01

    Aim: To investigate the use of iodine-based contrast media in digital full-field mammography. Methods: After performing initial phantom studies, seven patients underwent digital mammography (Senographe 2000D, GE Medical Systems, Milwaukee, USA) using a specially filtered beam before as well as 60, 120, and 180 seconds after injection of 80 ml of iodine contrast medium (Ultravist 370, Schering AG, Germany). The precontrast mammograms were then subtracted from the postcontrast mammograms and the resulting images compared with a contrast-enhanced dynamic MRI study, performed on all women. Results: Contrast medium accumulation within the tumors was visualized with a good quality in all cases. The conditions under which successful contrast-enhanced digital mammography can be performed were determined in phantom studies. Conclusions: Contrast-enhanced digital mammography has a potential for improving the visualization of breast tumors in mammography using special beam filtering, adjusted X-ray parameters, proper timing, and suitable subtraction software. (orig.) [de

  14. Digital wine marketing: Social media marketing for the wine industry

    Directory of Open Access Journals (Sweden)

    Viana Natália Andrade

    2016-01-01

    Full Text Available The wine industry recognizes the increasingly relevant role of digital marketing as a valuable and appropriate tool to reach (adult consumers. This paper intends to trace a brief analysis about Digital Wine Marketing and Social Media Marketing contribution for the Wine Industry to increase brand awareness and sales and develop a short guidance to digital marketing as well. When consumers search for wine and wineries on internet they are bombarded with an massive volume of brand messages, meaning that delivering creative, polished content is key if a brand wants to capture people's attention. So, make a good wine is a important part of the work, but after this is necessary to give it the presentation it deserves, communicating accurately to consumers and have in mind that digital marketing activities are in a state of evolutionary development, where new trends are likely to occur rapidly and wineries have to adapt.

  15. Guiding Young Children's Digital Media Use: SES-Differences in Mediation Concerns and Competence.

    Science.gov (United States)

    Nikken, Peter; Opree, Suzanna J

    2018-01-01

    Previous research about parents' mediation of their young children's (digital) media use has predominantly focused on the different types, determinants, and effectiveness of parental mediation strategies. Although research on parents' perceived mediation concerns and competences is scarce, it is known that, compared to mothers and high-educated parents, fathers and low-educated parents experience greater insecurity (i.e., higher concern and lower competence) when applying media mediation. Based on Bourdieu's theory of social capital it may be expected that-in addition to educational level-marital status and family income predict parents' perceived mediation concerns and competences: Family demographics may predict parents' media proficiency and adoption of new media technologies and these media ecological factors may, in turn, affect perceived concerns and competences. To test this assumption, survey data were collected among 1029 parents of children between the ages of 1 to 9 years. We found that parents' basic media proficiency was lower in low income, low educated, and single-parent families, whereas parents' advanced media proficiency was only lower in low educated and single-parent families. As expected, parents' ease of active co-use was positively associated with parents' basic proficiency, ease of restrictive mediation by basic and advanced proficiency, and ease of imposing technical restrictions by advanced media proficiency. Parents' perceived mediation concerns were, however, unrelated to parents' media proficiency. Also, as expected, low educated parents were less inclined to adopt new media technologies. Adoption of new media was negatively related to perceived mediation concerns, yet did not predict parents' perceived competence.

  16. The linguistic construction of the giftedness discourse in the media texts of historical and digital times

    Directory of Open Access Journals (Sweden)

    Halliki Põlda

    2015-04-01

    Full Text Available The aim of the study is to describe and explicate, using critical text analysis, how the socially weighty discourse of giftedness has been constructed historically and how it manifests in the media texts of the digital era. The diachronic analysis is based on the media texts of the 1890s–1990s stored in the Corpus of Standard Estonian, while the synchronic analysis applies to texts found in Delfi.ee. The results highlight the main media discourses dealing with giftedness, the relevant terms and expressions, and the social relations and meanings brought up in the media in connection with the topic. The study reveals that through history, the giftedness discourse has been subject to changes and, constructed with specific linguistic means, it plays an important role in modern social arrangements.

  17. A PLC platform-independent structural analysis on FBD programs for digital reactor protection systems

    International Nuclear Information System (INIS)

    Jung, Sejin; Yoo, Junbeom; Lee, Young-Jun

    2017-01-01

    Highlights: • FBD has been widely used to implement safety-critical software for PLC-based systems. • The safety-critical software should be developed strictly with safety programming guidelines. • There are no argued rules that have specific links to higher guidelines NUREG/CR-6463 PLC platform-independently. • This paper proposes a set of rules on the structure of FBD programs with providing specific links to higher guidelines. • This paper also provides CASE tool ‘FBD Checker’ for analyzing the structure of FBD. - Abstract: FBD (function block diagram) has been widely used to implement safety-critical software for PLC (programmable logic controller)-based digital nuclear reactor protection systems. The software should be developed strictly in accordance with safety programming guidelines such as NUREG/CR-6463. Software engineering tools of PLC vendors enable us to present structural analyses using FBD programs, but specific rules pertaining to the guidelines are enclosed within the commercial tools, and specific links to the guidelines are not clearly communicated. This paper proposes a set of rules on the structure of FBD programs in accordance with guidelines, and we develop an automatic analysis tool for FBD programs written in the PLCopen TC6 format. With the proposed tool, any FBD program that is transformed into an open format can be analyzed the PLC platform-independently. We consider a case study on FBD programs obtained from a preliminary version of a Korean nuclear power plant, and we demonstrate the effectiveness and potential of the proposed rules and analysis tool.

  18. Identifying Topics for E-Cigarette User-Generated Contents: A Case Study From Multiple Social Media Platforms.

    Science.gov (United States)

    Zhan, Yongcheng; Liu, Ruoran; Li, Qiudan; Leischow, Scott James; Zeng, Daniel Dajun

    2017-01-20

    Electronic cigarette (e-cigarette) is an emerging product with a rapid-growth market in recent years. Social media has become an important platform for information seeking and sharing. We aim to mine hidden topics from e-cigarette datasets collected from different social media platforms. This paper aims to gain a systematic understanding of the characteristics of various types of social media, which will provide deep insights into how consumers and policy makers effectively use social media to track e-cigarette-related content and adjust their decisions and policies. We collected data from Reddit (27,638 e-cigarette flavor-related posts from January 1, 2011, to June 30, 2015), JuiceDB (14,433 e-juice reviews from June 26, 2013 to November 12, 2015), and Twitter (13,356 "e-cig ban"-related tweets from January, 1, 2010 to June 30, 2015). Latent Dirichlet Allocation, a generative model for topic modeling, was used to analyze the topics from these data. We found four types of topics across the platforms: (1) promotions, (2) flavor discussions, (3) experience sharing, and (4) regulation debates. Promotions included sales from vendors to users, as well as trades among users. A total of 10.72% (2,962/27,638) of the posts from Reddit were related to trading. Promotion links were found between social media platforms. Most of the links (87.30%) in JuiceDB were related to Reddit posts. JuiceDB and Reddit identified consistent flavor categories. E-cigarette vaping methods and features such as steeping, throat hit, and vapor production were broadly discussed both on Reddit and on JuiceDB. Reddit provided space for policy discussions and majority of the posts (60.7%) holding a negative attitude toward regulations, whereas Twitter was used to launch campaigns using certain hashtags. Our findings are based on data across different platforms. The topic distribution between Reddit and JuiceDB was significantly different (Puser discussions focused on different perspectives across the

  19. Using Digital Media Advertising in Early Psychosis Intervention.

    Science.gov (United States)

    Birnbaum, Michael L; Garrett, Chantel; Baumel, Amit; Scovel, Maria; Rizvi, Asra F; Muscat, Whitney; Kane, John M

    2017-11-01

    Identifying and engaging youth with early-stage psychotic disorders in order to facilitate timely treatment initiation remains a major public health challenge. Although advertisers routinely use the Internet to directly target consumers, limited efforts have focused on applying available technology to proactively encourage help-seeking in the mental health community. This study explores how one might take advantage of Google AdWords in order to reach prospective patients with early psychosis. A landing page was developed with the primary goal of encouraging help-seeking individuals in New York City to contact their local early psychosis intervention clinic. In order to provide the best opportunity to reach the intended audience, Google AdWords was utilized to link more than 2,000 selected search terms to strategically placed landing page advertisements. The campaign ran for 14 weeks between April 11 and July 18, 2016 and had a total budget of $1,427. The ads appeared 191,313 times and were clicked on 4,350 times, at a per-click cost of $.33. Many users took additional help-seeking steps, including obtaining psychosis-specific information/education (44%), completing a psychosis self-screener (15%), and contacting the local early treatment program (1%). Digital ads appear to be a reasonable and cost-effective method to reach individuals who are searching for behavioral health information online. More research is needed to better understand the many complex steps between online search inquiries and making first clinical contact.

  20. An electromagnetic signals monitoring and analysis wireless platform employing personal digital assistants and pattern analysis techniques

    Science.gov (United States)

    Ninos, K.; Georgiadis, P.; Cavouras, D.; Nomicos, C.

    2010-05-01

    This study presents the design and development of a mobile wireless platform to be used for monitoring and analysis of seismic events and related electromagnetic (EM) signals, employing Personal Digital Assistants (PDAs). A prototype custom-developed application was deployed on a 3G enabled PDA that could connect to the FTP server of the Institute of Geodynamics of the National Observatory of Athens and receive and display EM signals at 4 receiver frequencies (3 KHz (E-W, N-S), 10 KHz (E-W, N-S), 41 MHz and 46 MHz). Signals may originate from any one of the 16 field-stations located around the Greek territory. Employing continuous recordings of EM signals gathered from January 2003 till December 2007, a Support Vector Machines (SVM)-based classification system was designed to distinguish EM precursor signals within noisy background. EM-signals corresponding to recordings preceding major seismic events (Ms≥5R) were segmented, by an experienced scientist, and five features (mean, variance, skewness, kurtosis, and a wavelet based feature), derived from the EM-signals were calculated. These features were used to train the SVM-based classification scheme. The performance of the system was evaluated by the exhaustive search and leave-one-out methods giving 87.2% overall classification accuracy, in correctly identifying EM precursor signals within noisy background employing all calculated features. Due to the insufficient processing power of the PDAs, this task was performed on a typical desktop computer. This optimal trained context of the SVM classifier was then integrated in the PDA based application rendering the platform capable to discriminate between EM precursor signals and noise. System's efficiency was evaluated by an expert who reviewed 1/ multiple EM-signals, up to 18 days prior to corresponding past seismic events, and 2/ the possible EM-activity of a specific region employing the trained SVM classifier. Additionally, the proposed architecture can form a

  1. Civic Engagement through Digital Citizenship: Engaging Youth in Active, Participatory Citizenship through Digital Media. The Progress of Education Reform. Volume 13, Number 1

    Science.gov (United States)

    Baumann, Paul

    2012-01-01

    Participatory digital media--broadly defined as media such as the Internet, social network sites and cell phones that allow users to interact--are ubiquitous among today's youth. Among teens ages 12-17, 95% have access to the Internet; 70% go online daily; 80% use social networking sites such as Facebook and Twitter; and 77% have cell phones. Many…

  2. Early Learning with Digital Media: A Naturalistic, Ethnographic Investigation of Children's Engagement with and Learning from Television and Digital Technology in Early Childhood

    Science.gov (United States)

    Dugan, Therese E.

    2012-01-01

    Digital media is a broad concept that includes everything from movies to video games to websites. These media are cultural norms for young people, becoming part of their identity as they use and create content. In this dissertation I discuss the observed diversity of interactions that children from infancy through kindergarten have with digital…

  3. Reflections on New Challenges to Television Research in Today’s Digital Media Environment

    DEFF Research Database (Denmark)

    Schenk, Susan; Ohme, Jakob; Seifert, Claudia

    Past research has discussed the change to a new digital media environment for almost a decade. But still, research on television usage and television’s effects does not seem to be up to date: the measurement of watching television in recent studies still focuses traditional television usage......’s effects, this paper intends to reflect changes focusing on the following four challenges for television research: 1. Television needs to be conceptualized differently. 2. Television is becoming more individual. 3. Television is becoming more social. 4. Television needs a new individualized concept...... for media effects....

  4. Digitized Ethnic Hate Speech: Understanding Effects of Digital Media Hate Speech on Citizen Journalism in Kenya

    Science.gov (United States)

    Kimotho, Stephen Gichuhi; Nyaga, Rahab Njeri

    2016-01-01

    Ethnicity in Kenya permeates all spheres of life. However, it is in politics that ethnicity is most visible. Election time in Kenya often leads to ethnic competition and hatred, often expressed through various media. Ethnic hate speech characterized the 2007 general elections in party rallies and through text messages, emails, posters and…

  5. Digital Media in Primary Schools: Literacy or Technology? Analyzing Government and Media Discourses

    Science.gov (United States)

    Pereira, Sara; Pereira, Luís

    2015-01-01

    This article examines the political and the media discourses concerning the Portuguese governmental program responsible for delivering a laptop named "Magalhães" to all primary school children. The analysis is based on the official documents related to the launch and development of the initiative as well as the press coverage of this…

  6. Advancing the use of streaming media and digital media technologies at the Connecticut Department of Transportation.

    Science.gov (United States)

    2014-03-27

    This final research report culminates a decade-long initiative to demonstrate and implement streaming media technologies at CONNDOT. This effort began in 2001 during an earlier related-study (SPR-2231) that concluded in 2006. This study (SPR-2254) re...

  7. Scalable Device for Automated Microbial Electroporation in a Digital Microfluidic Platform.

    Science.gov (United States)

    Madison, Andrew C; Royal, Matthew W; Vigneault, Frederic; Chen, Liji; Griffin, Peter B; Horowitz, Mark; Church, George M; Fair, Richard B

    2017-09-15

    Electrowetting-on-dielectric (EWD) digital microfluidic laboratory-on-a-chip platforms demonstrate excellent performance in automating labor-intensive protocols. When coupled with an on-chip electroporation capability, these systems hold promise for streamlining cumbersome processes such as multiplex automated genome engineering (MAGE). We integrated a single Ti:Au electroporation electrode into an otherwise standard parallel-plate EWD geometry to enable high-efficiency transformation of Escherichia coli with reporter plasmid DNA in a 200 nL droplet. Test devices exhibited robust operation with more than 10 transformation experiments performed per device without cross-contamination or failure. Despite intrinsic electric-field nonuniformity present in the EP/EWD device, the peak on-chip transformation efficiency was measured to be 8.6 ± 1.0 × 10 8 cfu·μg -1 for an average applied electric field strength of 2.25 ± 0.50 kV·mm -1 . Cell survival and transformation fractions at this electroporation pulse strength were found to be 1.5 ± 0.3 and 2.3 ± 0.1%, respectively. Our work expands the EWD toolkit to include on-chip microbial electroporation and opens the possibility of scaling advanced genome engineering methods, like MAGE, into the submicroliter regime.

  8. A LabVIEW Platform for Preclinical Imaging Using Digital Subtraction Angiography and Micro-CT.

    Science.gov (United States)

    Badea, Cristian T; Hedlund, Laurence W; Johnson, G Allan

    2013-01-01

    CT and digital subtraction angiography (DSA) are ubiquitous in the clinic. Their preclinical equivalents are valuable imaging methods for studying disease models and treatment. We have developed a dual source/detector X-ray imaging system that we have used for both micro-CT and DSA studies in rodents. The control of such a complex imaging system requires substantial software development for which we use the graphical language LabVIEW (National Instruments, Austin, TX, USA). This paper focuses on a LabVIEW platform that we have developed to enable anatomical and functional imaging with micro-CT and DSA. Our LabVIEW applications integrate and control all the elements of our system including a dual source/detector X-ray system, a mechanical ventilator, a physiological monitor, and a power microinjector for the vascular delivery of X-ray contrast agents. Various applications allow cardiac- and respiratory-gated acquisitions for both DSA and micro-CT studies. Our results illustrate the application of DSA for cardiopulmonary studies and vascular imaging of the liver and coronary arteries. We also show how DSA can be used for functional imaging of the kidney. Finally, the power of 4D micro-CT imaging using both prospective and retrospective gating is shown for cardiac imaging.

  9. The Public Health Community Platform, Electronic Case Reporting, and the Digital Bridge.

    Science.gov (United States)

    Cooney, Mary Ann; Iademarco, Michael F; Huang, Monica; MacKenzie, William R; Davidson, Arthur J

    At the intersection of new technology advancements, ever-changing health policy, and fiscal constraints, public health agencies seek to leverage modern technical innovations and benefit from a more comprehensive and cooperative approach to transforming public health, health care, and other data into action. State health agencies recognized a way to advance population health was to integrate public health with clinical health data through electronic infectious disease case reporting. The Public Health Community Platform (PHCP) concept of bidirectional data flow and knowledge management became the foundation to build a cloud-based system connecting electronic health records to public health data for a select initial set of notifiable conditions. With challenges faced and lessons learned, significant progress was made and the PHCP grew into the Digital Bridge, a national governance model for systems change, bringing together software vendors, public health, and health care. As the model and technology advance together, opportunities to advance future connectivity solutions for both health care and public health will emerge.

  10. Single-Cell-Based Platform for Copy Number Variation Profiling through Digital Counting of Amplified Genomic DNA Fragments.

    Science.gov (United States)

    Li, Chunmei; Yu, Zhilong; Fu, Yusi; Pang, Yuhong; Huang, Yanyi

    2017-04-26

    We develop a novel single-cell-based platform through digital counting of amplified genomic DNA fragments, named multifraction amplification (mfA), to detect the copy number variations (CNVs) in a single cell. Amplification is required to acquire genomic information from a single cell, while introducing unavoidable bias. Unlike prevalent methods that directly infer CNV profiles from the pattern of sequencing depth, our mfA platform denatures and separates the DNA molecules from a single cell into multiple fractions of a reaction mix before amplification. By examining the sequencing result of each fraction for a specific fragment and applying a segment-merge maximum likelihood algorithm to the calculation of copy number, we digitize the sequencing-depth-based CNV identification and thus provide a method that is less sensitive to the amplification bias. In this paper, we demonstrate a mfA platform through multiple displacement amplification (MDA) chemistry. When performing the mfA platform, the noise of MDA is reduced; therefore, the resolution of single-cell CNV identification can be improved to 100 kb. We can also determine the genomic region free of allelic drop-out with mfA platform, which is impossible for conventional single-cell amplification methods.

  11. Media and Cultural Industries Internships: A Thematic Review and Digital Labor Parallels

    Directory of Open Access Journals (Sweden)

    Thomas Corrigan

    2015-09-01

    Full Text Available This article reviews existing research on the motivations and experiences of interns in media and cultural industries. Digital labour theories are used to organize and make sense of the existing internship literature. Throughout the article, parallels are also drawn between the experiences of interns and those of digital creative labourers—both professionals and peer producers. Three key themes are identified within the internship literature: 1 interns derive satisfaction from work they con- sider meaningful, particularly hands-on work executed under the training and trust of effective supervisors; 2 interns see their work as future-oriented investments in their skills, professional networks, and personal brands; and 3 the ambiguity and professional necessity of media and cultural industries internships make them fertile ground for exploitation and self-exploitation. In conclusion, I argue that attentiveness to meaning, temporality, and ambiguity will be essential to future critical investigations of internships.

  12. PENGEMBANGAN MEDIA PEMBELAJARAN KOMIK DIGITAL PADA MATA PELAJARAN ILMU PENGETAHUAN SOSIAL BAGI SISWA KELAS V SEKOLAH DASAR DI KOTA BOGOR

    Directory of Open Access Journals (Sweden)

    Elly Sukmanasa

    2017-09-01

    Full Text Available Abstrak Pembelajaran Ilmu Pengetahuan Sosial (IPS di kelas V masih menerapkan metode pembelajaran konvensional dimana siswa lebih banyak mendengarkan penjelasan guru atau (teacher centre. Pembelajaran IPS oleh siswa dianggap membosankan, kurang menarik, tidak begitu penting, dan relatif sulit. Sebagai akibatnya pemahaman siswa terhadap materi pembelajaran masih rendah. Tujuan pembelajaran belum tercapai secara optimal.  Media yang biasa digunakan guru sebatas pada gambar-gambar yang ada dalam buku teks. Kondisi ini dapat diatasi dengan pengembangan media yang ada, salah satunya adalah pengembangan media komik digital. Metode penelitian yang digunakan adalah metode eksploratif dengan penelitian pengembangan atau R &D (Research and Development. Hasil penelitian menunjukkan adanya ketertarikan minat belajar siswa dengan penggunaan media komik digital materi Peristiwa Sekitar Proklamasi untuk mata pelajaran IPS kelas V SD. Media pembelajaran yang dikembangkan, dinyatakan layak digunakan berdasarkan validasi oleh ahli materi, validasi ahli media, validasi dan hasil ujicoba oleh guru serta tanggapan siswa. Dengan demikian dapat disimpulkan bahwa media komik digital dapat dikembangan dan layak untk digunakan pada proses pembelajaran materi Peristiwa Sekitar Proklamasi utnuk mata pelajaran Ilmu Pengetahuan Sosial di Kelas V Sekolah Dasar.  Kata Kunci : media komik digital, siswa, IPS   Abstract. The learning process of Social Science subject (IPS in class V is still applied in conventional learning method in which the students listen more to teacher explanation (teacher center. Students considered that the learning process of Social Science is boring, less interesting, less important, and relatively difficult. As a result, the students' understanding of learning materials is still low. Learning objectives have not been achieved optimally. The media used by teachers is limited to the pictures in textbooks. This condition can be overcome with the

  13. The Digital media phenomenon of Youtube beauty gurus : the case of Bubzbeaty

    OpenAIRE

    García-Rapp, Florencia

    2018-01-01

    This thesis is submitted as a compilation of five publications. With the aim of contributing to the theorizing of digital media culture and practices, I explore the current phenomenon of online popularity as exemplified by influential personalities like YouTube beauty gurus. The study focuses on a popular beauty content producer, Bubz, and her channel Bubzbeauty. Looking at content, meaning, and interactions through qualitative, ethnographically-oriented research, the thesis sheds light into ...

  14. Future Skills Requirements of the International Digital Media Industry: Implications for Ireland, July 2006

    OpenAIRE

    2006-01-01

    This report profiles the skill requirements of some of the world’s leading Digital Media firms. It details the skills required in key occupational roles across seven sub-sectors of the industry. These findings will help education and training providers in Ireland keep their curricula and programmes up-to-date with developments in the industry and thereby maximise employment opportunities for their graduates. This report will also serve as a resource for Irish firms in the industry. By identif...

  15. A new digital dark age? Collaborative web tools, social media and long term preservation

    OpenAIRE

    Jeffrey, Stuart

    2012-01-01

    This paper examines the impact of exciting new approaches to open data sharing, collaborative web tools and social media on the sustainability of archaeological data. The archiving, reuse and re-analysis of data is often considered intrinsic to archaeological practice, not least because of the destructive nature of excavation. The idea that the pace of adoption of new digital technologies can outstrip the development of the infrastructure required for sustainable access to its outputs, ultima...

  16. Cyber Security & Social Media: How Big is Your Digital Footprint and Why Should You Care

    OpenAIRE

    Rogers, Marcus

    2016-01-01

    With the popularity of social media sites such as Facebook, Twitter, Instagram etc. we find our selves more connected to cyberspace than at any previous time in history. This constant connectiveness and sharing of daily lives in almost realtime, has some serious implications for cyber security and privacy. The talk will discuss the very real threat of our ever growing digital footprint, and what if anything we can do to mitigate the risks.

  17. Transmission Creep: Media Effects Theories and Journalism Studies in a Digital Era

    OpenAIRE

    Singer, J.

    2016-01-01

    The nature of digital media challenges the explanatory power of effects theories that rest on a transmission model of communication. As essentially linear conceptualizations reliant on identification and measurement of discrete message components, these twentieth-century theories are poorly suited to contemporary journalistic structures and forms. This article adds to the call for a more richly theorized concept of relationship effects suitable to an immersive, iterative, and interconnected e...

  18. Penyisipan Media Teks dan Citra Menggunakan Teknik Steganografi pada Media Pembawa Citra Digital

    Directory of Open Access Journals (Sweden)

    Alim Muadzani

    2016-08-01

    Full Text Available Information has now become an  important comodity in human life, with the rapid development of communications technology has enable people to communicate and exchange information more easily. Internet is very popular and used by billions users worldwide, the information passing through the internet is very large, and some certain people trying to get this information for profit. The information need to be secured to prevent the others to get the information that send through the internet, steganography can be used to  hide the information before sending it and the receiver can recover the hidden data. Digital steganography using computer can use a variety of digital file, digital image file is one of them. With the infomation being hidden inside the image-carrier, the others will not aware about the hidden information. Application created using C# programming leanguage and the steganoraphy method using Least Significant Bit Insertion (LSBI. Microsoft Visual Studio used as Integrated Development Environtment (IDE to code and design the user interface. Software develpment model using Extreme Programming, and the testing using black box method. Application designed to hide text or image inside an image-carrier and the hidden text or image can be recovered. The result of this research are an application that can hide text or image into  image-carrier, and the hidden text or image can be recovered. Based on the testing application can run as expected and fulfill all the requirements.

  19. Use of Web 2.0 Social Media Platforms to Promote Community-Engaged Research Dialogs: A Preliminary Program Evaluation

    Science.gov (United States)

    Valdez Soto, Miguel; Bishop, Shawn G; Aase, Lee A; Timimi, Farris K; Montori, Victor M; Patten, Christi A

    2016-01-01

    Background Community-engaged research is defined by the Institute of Medicine as the process of working collaboratively with groups of people affiliated by geographic proximity, special interests, or similar situations with respect to issues affecting their well-being. Traditional face-to-face community-engaged research is limited by geographic location, limited in resources, and/or uses one-way communications. Web 2.0 technologies including social media are novel communication channels for community-engaged research because these tools can reach a broader audience while promoting bidirectional dialogs. Objective This paper reports on a preliminary program evaluation of the use of social media platforms for promoting engagement of researchers and community representatives in dialogs about community-engaged research. Methods For this pilot program evaluation, the Clinical and Translational Science Office for Community Engagement in Research partnered with the Social Media Network at our institution to create a WordPress blog and Twitter account. Both social media platforms were facilitated by a social media manager. We used descriptive analytics for measuring engagement with WordPress and Twitter over an 18-month implementation period during 2014-2016. For the blog, we examined type of user (researcher, community representative, other) and used content analysis to generate the major themes from blog postings. For use of Twitter, we examined selected demographics and impressions among followers. Results There were 76 blog postings observed from researchers (48/76, 64%), community representatives (23/76, 32%) and funders (5/76, 8%). The predominant themes of the blog content were research awareness and dissemination of community-engaged research (35/76, 46%) and best practices (23/76, 30%). For Twitter, we obtained 411 followers at the end of the 18-month evaluation period, with an increase of 42% (from 280 to 411) over the final 6 months. Followers reported varied

  20. Use of Web 2.0 Social Media Platforms to Promote Community-Engaged Research Dialogs: A Preliminary Program Evaluation.

    Science.gov (United States)

    Valdez Soto, Miguel; Balls-Berry, Joyce E; Bishop, Shawn G; Aase, Lee A; Timimi, Farris K; Montori, Victor M; Patten, Christi A

    2016-09-09

    Community-engaged research is defined by the Institute of Medicine as the process of working collaboratively with groups of people affiliated by geographic proximity, special interests, or similar situations with respect to issues affecting their well-being. Traditional face-to-face community-engaged research is limited by geographic location, limited in resources, and/or uses one-way communications. Web 2.0 technologies including social media are novel communication channels for community-engaged research because these tools can reach a broader audience while promoting bidirectional dialogs. This paper reports on a preliminary program evaluation of the use of social media platforms for promoting engagement of researchers and community representatives in dialogs about community-engaged research. For this pilot program evaluation, the Clinical and Translational Science Office for Community Engagement in Research partnered with the Social Media Network at our institution to create a WordPress blog and Twitter account. Both social media platforms were facilitated by a social media manager. We used descriptive analytics for measuring engagement with WordPress and Twitter over an 18-month implementation period during 2014-2016. For the blog, we examined type of user (researcher, community representative, other) and used content analysis to generate the major themes from blog postings. For use of Twitter, we examined selected demographics and impressions among followers. There were 76 blog postings observed from researchers (48/76, 64%), community representatives (23/76, 32%) and funders (5/76, 8%). The predominant themes of the blog content were research awareness and dissemination of community-engaged research (35/76, 46%) and best practices (23/76, 30%). For Twitter, we obtained 411 followers at the end of the 18-month evaluation period, with an increase of 42% (from 280 to 411) over the final 6 months. Followers reported varied geographic location (321/411, 78

  1. Digitized Ethnic Hate Speech: Understanding Effects of Digital Media Hate Speech on Citizen Journalism in Kenya

    OpenAIRE

    Stephen Gichuhi Kimotho; Rahab Njeri Nyaga

    2016-01-01

    Ethnicity in Kenya permeates all spheres of life. However, it is in politics that ethnicity is most visible. Election time in Kenya often leads to ethnic competition and hatred, often expressed through various media. Ethnic hate speech characterized the 2007 general elections in party rallies and through text messages, emails, posters and leaflets. This resulted in widespread skirmishes that left over 1200 people dead, and many displaced (KNHRC, 2008). In 2013, however, the new battle zone wa...

  2. Eksplorasi Desain Dasar (Nirmana melalui Kombinasi Media Grafis Analog dan Digital: Suatu Penelitian Kelas/Studio

    Directory of Open Access Journals (Sweden)

    Anita Rahardja

    2013-10-01

    Full Text Available This article is based on a research aiming to contextualize the fundamental principles of art and design to current setting in which analog media are no longer chosen as the ultimate hardware/tools. It is important considering digital hardware becomes more and more prevalent even preferred by students, whereas analog tools are getting harder to obtain, expensive and less ecological friendly. The goal of this research is to produce method analysis and the creation of two-dimensional basic design through digital media (Camera followed by conventional drawing tools, documented and conducted by the lecturers and the students. So far, almost 100% of the studies concerning basic design could only be found in foreign publications, with visual work examples that cannot be used freely in Indonesian local education due to copyright issue. Therefore, a literature study is conducted to examine the formal objects of this research which are the elements and fundamental principles in design, followed by ideation and visualization processes carried by the students in basic design classes through the semester. The visualization itself will integrate analog and digital media to generate the material objects of the research, which is a series of two dimensional design compositions. These compositions are then analyzed and classified to taxonomic category of fundamental principles of two-dimensional design as an integral part of teaching-learning process (self-evaluation class for future improvement. 

  3. Media Use, Political Participation and the Level of Digitization. A Comparative Analysis of EU Countries

    Directory of Open Access Journals (Sweden)

    Sergio Splendore

    2016-04-01

    Full Text Available The paper analyses six rounds of the European Social Surveys (from 2000 to 2012 to explore how 1 media uses, 2 unconventional and 3 conventional (i.e. voting forms of political participation have changed in sixteen European countries. Additionally, the research considers one of the latest surveys to investigate the relation between media use and participation in the contemporary period characterized by open data and e-government. The level of digitization in each country is assessed according to its infrastructure, the legal framework (namely the Freedom of Information Act, the quality of the data available from the public administration, and e-government development in terms of online services. The research question is whether use of the Internet and the level of national digitization affect unconventional forms of political participation. The results demonstrate that both the country’s level of digitization at the macro level and the use of the Web at the individual level are co-determinants of the forms of political participation considered. However, the level of digitization does not affect voting.

  4. New Models of Learning for New Media: Observations of Young People Learning Digital Design

    Directory of Open Access Journals (Sweden)

    Rebekah Willett

    2017-08-01

    Full Text Available There are numerous discourses that seek to define the relationships between young people and digital media. These discourses have different and sometimes contradictory ways of constructing learners and the learning environment (Facer et al. 2001. On the one hand there are panics around new media which position children and young people as being at risk from the dangers of digital technology. In this view children are in need of careful teaching and controlling, as they are unable to learn the correct and safe way to use digital technology on their own. In complete contrast, there are discourses around new technologies which position children as ready learners and technology as offering endless easy-to-use resources for worthwhile learning. This latter view of children as „natural cyberkids’ overlooks many aspects of learning and digital technology, not least the socio-cultural aspects of learning or the possibility that there might be a developmental progression of skills related to learning new technologies.

  5. Understanding digital storytelling: individual ‘voice’ and community-building in youth media programs

    Directory of Open Access Journals (Sweden)

    Aneta Podkalicka

    2010-11-01

    Full Text Available Digital storytelling (DST has been widely used as a means of empowerment for marginalised voices across community-based projects worldwide. This paper discusses uses but also limitations of the practice in the context of a Melbourne-based youth media program for ‘youth at risk’ called YouthWorx. Based on our ongoing, long-term ethnographic research, we explore the cultural production of digital stories as a co-creative process that exposes a range of controversies to do with the politics of ‘voice’, genre’s communicative potential and ethical considerations. Concrete examples from YouthWorx’s pedagogical work serve to illustrate the values of self-expression (‘voice’, critical reflection and collaboration that form part of broader social transformations generated by these creative practices. The critique of DST practice offered here connects with existing studies concerned with the socially contextualised processes of media education, and the theoretical shift beyond ‘the right to speak’ towards ‘the right to be understood’ (Husband, 2009. The paper recommends more analytical attention be paid to a dynamic social process of learning (of media, interpersonal competencies and community-building, extending beyond the immediate DST situation, rather than narrowing the focus on end-result atomised media products.

  6. Establishment of nuclear knowledge-information base; development of courseware on introductory nuclear engineering and establishment of digital education platform

    Energy Technology Data Exchange (ETDEWEB)

    Song, Jong Soon; Na, Mang Yun; Lee, Goung Jin; Yang, Won Sik [Chosun University, Gwangju (Korea)

    2002-01-01

    In this research, there are two major tasks. The first one is a development of digital course-ware program for introductory nuclear engineering. For this task, a development of lecture note is followed by lecture Slide files in html file format, which is based on web. For this purpose, following activities were performed; collection of related materials. planning of overall courseware, writing of lecture note and exercise plan, and securing the computer programs and codes needed. The second task of this research is to plan and install several hardwares in a multimedia class room as a digital education platform. The platform includes smart board with touch screen functionality, network server and personal computers. The digital education platform was established as a multimedia class room in the 2nd College of Engineering building, room 16210 by using the Server-Client environment and smart board, personal computer, and internet was connected by a TCP/IP way. For the courseware, hypertext was supported to be web-based, and photo, picture, data and related web links including text were developed in a close relation, it is possible for students to study big amounts of information in a systemized way and to maximize the learning efficiency. The whole range of introductory nuclear engineering course was divided into nuclear fuel cycle, reactor theory, heat transport, and reactor control, and digital contents were developed by each experts, but the final format of the courseware was maintained consistently for easy understanding . Also, the reactor experiment courseware developed by Kyunghee University can be utilized on this platform. 5 refs., 36 figs., 4 tabs. (Author)

  7. Out of a digital chrysalis: NIHNMF (pronounced nymph--the National Indigenous Health and New Media Forum).

    Science.gov (United States)

    Cattoni, Jan; Gamble, Lucinda; Gibson, Julie; Hunter, Ernest; Jones, Anita; Mitchell, Sarah; Pelham, Steven; Smith, Rakana; Travers, Helen

    2009-08-01

    In conjunction with the Creating Futures conference, the inaugural meeting of the National Indigenous Health and New Media Forum (NIHNMF--pronounced as 'nymph') was held at the Tanks Gallery in Cairns, Queensland, Australia. This paper describes the background to this innovative meeting of media minds. It also explores an emerging vision for addressing Indigenous health disparities through digital inclusion to overcome the 'digital divide' between mainstream and Indigenous Australians that constrains the delivery of appropriate health promotion to this health priority population.

  8. Wanna know about vaping? Patterns of message exposure, seeking and sharing information about e-cigarettes across media platforms

    OpenAIRE

    Emery, Sherry L; Vera, Lisa; Huang, Jidong; Szczypka, Glen

    2014-01-01

    Background Awareness and use of electronic cigarettes has rapidly grown in the USA recently, in step with increased product marketing. Using responses to a population survey of US adults, we analysed demographic patterns of exposure to, searching for and sharing of e-cigarette-related information across media platforms. Methods An online survey of 17 522 US adults was conducted in 2013. The nationally representative sample was drawn from GfK Group's KnowledgePanel plus off-panel recruitment. ...

  9. The cooperation of the government and digital media industry in social development (a study in Cirebon city, West Java, Indonesia)

    Science.gov (United States)

    Kusuma, M.; Mariana, D.; Anwar, R. K.

    2018-03-01

    This study explores the role of government in encouraging and providing a model of economic growth, including in the field of micro, small, and medium enterprises. The case studied in this research is the digital media industry. It could be a potential in creating public welfare. The questions in this research are about how to model a development of community-based digital media industry in Cirebon City, West Java; whether the government could bring people to the digital media industry to foster a productive economic society; and how the community appreciates and becomes a part of the digital media industry. By using descriptive and qualitative methods, this study finds that the government has sufficiently active roles in the development of the digital media industry in the society. The society itself has already been open-minded in responding the government’s programs and the development of contemporary technology, such as in the field of selling goods and services. Still, some obstacles might continue to be refined for the success of the community’s digital media industry.

  10. Social Media as a Platform for Information About Diabetes Foot Care: A Study of Facebook Groups.

    Science.gov (United States)

    Abedin, Tasnima; Al Mamun, Mohammad; Lasker, Mohammad A A; Ahmed, Syed Walid; Shommu, Nusrat; Rumana, Nahid; Turin, Tanvir C

    2017-02-01

    Diabetes is one of the most challenging chronic health conditions in the current era. Diabetes-related foot problems need proper patient education, and social media could a play role to disseminate proper information. A systematic search was performed on Facebook groups using the key words "diabetes foot care", "diabetes foot", "diabetes foot management" and "podiatric care". The search resulted in 57 groups and detailed activity information was collected from those groups. Usefulness of each relevant post was determined. Regression analysis was performed to explore the factors associated with the level of usefulness of diabetes foot care-related Facebook groups. Our search resulted in a total of 16 eligible diabetes foot care-related Facebook groups with a total of 103 eligible posts. The average number of group members for the selected groups were 265.75 with an interquartile range of 3.5-107.75. Of the total 103 timeline posts, 45.6% posts were categorized as useful, while the remaining posts were not useful. Top mentioned diabetes foot care practice was "Checking feet daily". Multivariable logistic regression analysis showed that the level of usefulness of diabetes foot care-related Facebook groups were significantly associated with the type of posts and no association was found with presence of "likes" and presence of comment. Facebook being a widely used social networking system, patient welfare organizations, doctors, nurses and podiatrists could use this platform to provide support to educating diabetes patients and their caregivers by disseminating useful and authentic knowledge and information related to diabetes foot care. Copyright © 2016 Canadian Diabetes Association. Published by Elsevier Inc. All rights reserved.

  11. Walk This Way: Detailed Steps for Transferring Born-Digital Content from Media You Can Read In-House

    Science.gov (United States)

    Barrera-Gomez, Julianna; Erway, Ricky

    2013-01-01

    This document is a companion to the report, "You've Got to Walk before You Can Run: First Steps for Managing Born-Digital Content Received on Physical Media." Like the "First Steps" report, the intended audience is those who are just starting to manage born-digital materials, from those wondering where to begin, to those who…

  12. "Happy and Excited": Perceptions of Using Digital Technology and Social Media by Young People Who Use Augmentative and Alternative Communication

    Science.gov (United States)

    Hynan, Amanda; Murray, Janice; Goldbart, Juliet

    2014-01-01

    Young people are using digital technology and online social media within their everyday lives to enrich their social relationships. The UK government believes that using digital technology can improve social inclusion. One well-recognized outcome measure for establishing social inclusion is to examine opportunities for self-determination.…

  13. A Longitudinal Study on the Uses of Mobile Tablet Devices and Changes in Digital Media Literacy of Young Adults

    Science.gov (United States)

    Park, Sora; Burford, Sally

    2013-01-01

    This study examined whether gaining access to a new digital device enhanced the digital media literacy of young adults and what factors determine such change. Thirty-five young adults were given a mobile tablet device and observed for one year. Participants engaged in an online community, responding regularly to online surveys and discussion…

  14. Digital Heritage Experiences

    DEFF Research Database (Denmark)

    Munar, Ana Maria; Ooi, Can-Seng

    ) and netnography (Kozinets, 2002). The social media platform analysed is TripAdvisor, which is the largest networking site focusing on tourism and travel. Study findings indicate that while heritage sites tend to promote their uniqueness and the cultural value of their products, tourists are just as concerned...... about sensory impressions, imagination, practical issues and personal comfort in the immediate moment as they are about historical and cultural details. Social media provide the technological tools and platforms to communicate and share tourism imaginations, feelings and practical tips. The analysis......The evolution of the Web and the expansion of social media are transforming our heritage experiences. Social media offer an innovative element to personal travel reflections by providing digital global platforms on which tourists can create and publish their travel stories. Social media transform...

  15. Personal Sports Branding in the Digital Age: The Case of Zlatan Ibrahimovic

    OpenAIRE

    Samoylina, Ekaterina

    2015-01-01

    The rise of digital media has caused transformations and new phenomena in different fields. In the digital age such branches as personal sports branding and nation branding has acquired new opportunities for development. The research focuses on representation of the personal sports brand of Zlatan Ibrahimovic on digital media platforms and its connection to the nation brand of Sweden. Previous research deals with existing studies on personal branding, personal sports branding in digital media...

  16. Introducing a telemonitoring platform for diabetic patients in primary care: will it increase the socio-digital divide?

    Science.gov (United States)

    Buysse, Heidi E C; de Moor, Georges J E; de Maeseneer, Jan

    2013-07-01

    This study investigates whether diabetes patients visiting a primary care setting are interested in using a telemonitoring platform and if so, whether characteristics of interested users could be distinguished. Three questionnaires were administered by 92 diabetes persons recruited between May and September 2011. Descriptive statistics and logistic regression analysis were performed. Special attention was drawn to include patients with low educational levels. Patients with middle or high educational levels show quite some interest in the use of a telemonitoring platform, especially for the transmission of glycaemic data or for asking questions. Patients with low educational levels only show a minor interest in using such a platform. It is possibly worthwhile to implement a telemonitoring platform in a primary care setting; however this study did not show immediate profit for implementation in a CHC that organises diabetes clinics on regular basis. In primary care settings where it will be implemented, even if there is a social-digital divide today, the use of a telemonitoring platform could possibly reduce inequity in health care as time could become available for those most in need for face-to-face contact with their physician. Copyright © 2012 Primary Care Diabetes Europe. Published by Elsevier Ltd. All rights reserved.

  17. Articulated System to Analyse Digital Media (ASADM: a proposal about what and how to study online newspapers

    Directory of Open Access Journals (Sweden)

    Lluís Codina

    2014-05-01

    Full Text Available Throughout this article, we are presenting a proposal to conduct digital media studies as one of the first deliverables of an ongoing research project. This proposal, which we are calling “Articulated System to Analyse Digital Media” (ASADM: consists of a set of concepts presented through specific terminology, and of a group of articulated elements allowing to determine what we call the what (parameters and how (indicators of any future study regarding online newspapers or digital media. Thus, we obtain an operative analysis protocol as a deliverable. In between, we characterize the typical context of the sort of studies that constitute the context for our proposal.

  18. The Influence of Children's Gender and Age on Children's Use of Digital Media at Home

    Science.gov (United States)

    Kucirkova, Natalia; Littleton, Karen; Kyparissiadis, Antonios

    2018-01-01

    This study is the first to systematically investigate the influence of child gender and age, on parents' perceptions of UK children's digital media use at home. It provides an in-depth exploration of how children's age and gender influence the balance between children's use of digital and non-digital media at home. The data draw on 709 parents'…

  19. Latin Letters Recognition Using Optical Character Recognition to Convert Printed Media Into Digital Format

    Directory of Open Access Journals (Sweden)

    Rio Anugrah

    2017-12-01

    Full Text Available Printed media is still popular now days society. Unfortunately, such media encountered several drawbacks. For example, this type of media consumes large storage that impact in high maintenance cost. To keep printed information more efficient and long-lasting, people usually convert it into digital format. In this paper, we built Optical Character Recognition (OCR system to enable automatic conversion the image containing the sentence in Latin characters into digital text-shaped information. This system consists of several interrelated stages including preprocessing, segmentation, feature extraction, classifier, model and recognition. In preprocessing, the median filter is used to clarify the image from noise and the Otsu’s function is used to binarize the image. It followed by character segmentation using connected component labeling. Artificial neural network (ANN is used for feature extraction to recognize the character. The result shows that this system enable to recognize the characters in the image whose success rate is influenced by the training of the system.

  20. The application of ethnographic method in the study of digital media

    Directory of Open Access Journals (Sweden)

    Amelia Capobianco

    2015-04-01

    Full Text Available Digital media raise methodological issues of some relevance. The following article tries to be a contribution to the qualitative analysis of Social Networks through the use of media ethnography. We deal with issues such as time and space and with how these dimension get transformed in digital environments; the very definition of environment and social network; an effective communication; the constant flow between online and off-line activities; the role of the “digital” researcher, his/her influence on the subjects’ actions, his/her actual competence about the media and the balance of the management of situations that cross online and off-line environments, ethics and the protection of privacy. The figure of the ethnographic researcher changes, while ethnography represents – perhaps – one of the most effective methods for a research that maintains a phenomenological basis, helping to understand the meaning and value that certain tools, used for specific purposes, can take on for the youngest users.

  1. The convergence of gambling and digital media: implications for gambling in young people.

    Science.gov (United States)

    King, Daniel; Delfabbro, Paul; Griffiths, Mark

    2010-06-01

    Adolescents' use of the Internet and other digital media for the purpose of gambling represents a serious concern in modern society. This paper overviews some of the available monetary and non-monetary forms of gambling within new digital and online media and monetary forms of games with gambling-like experiences. With reference to current psychological knowledge on the risk factors that promote adolescent gambling, it is suggested that new gambling technologies may: (a) make gambling more accessible and attractive to young people, (b) may promote factually incorrect information about gambling, (c) provide an easy escape from real world problems such as depression and social isolation, (d) create a gambling environment that easily facilitates peer pressures to gamble, (e) ease parental transmission of gambling attitudes and beliefs, and (f) make gambling more ubiquitous and socially acceptable. The unique risks of Internet gambling for young people are critically discussed, as well as the lack of restricted classification for video games and other media that feature interactive, non-monetary forms of gambling.

  2. Development of an E-Learning Platform for Vocational Education Systems in Germany

    Science.gov (United States)

    Schober, Andreas; Müller, Frederik; Linden, Sabine; Klois, Martha; Künne, Bernd

    2014-01-01

    This paper describes an existing web-based learning platform named "Third Place of Learning" (TPL)--"Dritter Lernort". This project's aim is to connect the system of vocational education with digital media by a web-based learning platform. TPL supports student's digital learning by means of interactive examples and exercises.…

  3. An Examination of Which Implications New Media Platforms Can Have on Study Group Work and Learning Opportunities in the Environment of the Course Information Systems for Business

    DEFF Research Database (Denmark)

    Hougaard, Simone Quach; Trankjær, Mie Bohn; Schlichter, Bjarne Rerup

    2014-01-01

    to facilitate study group work in the course. Most students were positive towards the use of these platforms and found that their group work had become more effective as a direct result. However, some limitations were also found in using New Media platforms in all aspects of the ISB course, as some of the more......The Information Society is characterised by its technological development; the many New Media platforms offered on the World Wide Web have changed the communication culture from a traditional one-way transaction to a co-creation culture (Mangold and Faulds 2009). This paper investigates which...... implications New Media platforms – with special emphasis on Blackboard, Facebook, Google Docs and Dropbox – have on study group work in the environment of the course Information Systems for Business (ISB) at Aarhus University. Additionally, it is investigated which opportunities these platforms potentially...

  4. Drupal as the platform of choice for the Skolr digital meeting poster service

    Science.gov (United States)

    Caron, B. R.

    2011-12-01

    In the Winter of 2011, a small team received funding from the Alfred P. Sloan Foundation to build a pilot digital science meeting poster service (working name: Skolr). Skolr was successfully tested at the summer ESIP Federation meeting in Santa Fe. This talk will outline the issues for building out this service within Drupal. The use of Drupal as the framework/platform for Skolr is expected to facilitate the rapid development of the code base, an ability to then develop a mobile device application for meetings, and improved data-mining and searching. Each year in the USA (and elsewhere), professional academic societies host academic meetings where they provide for a poster session. Collectively, it is not difficult to imagine upwards of a quarter-million posters created, displayed, and discarded in a single year in the U.S. The Skolr service does not propose to replace the current poster activity with a digital activity, the direct person-to-person conversational aspects of these events remain worthwhile. When fully built, Skolr promises to enhance current poster session activities at academic meetings in several ways. For the poster presenter, Skolr offers the following opportunities: 1. Easy upload into an archive where the poster can be viewed by researchers across the globe. 2. Support for a wide range of metadata to improve search-ability. 3. Search and browse capabilities, combined with ratings and other user-generated value added capabilities (tagging and commenting). 4. The poster remains visible and findable for as long as the presenter wishes. 5. The presenter's profile and other information becomes available to those who view her poster, increasing the networking potential. 6. The presenter can activate their own RSS feeds to view similar posters from meetings across the planet and over years. For the meeting host organization, Skolr offers the following opportunities: 1. Social networking for meeting attendees/organizataion members. 2. Poster session

  5. A social media primer for professionals: digital dos and don'ts.

    Science.gov (United States)

    Bernhardt, Jay M; Alber, Julia; Gold, Robert S

    2014-03-01

    Social media sites have become powerful and important tools for health education, promotion, and communication activities as they have dramatically grown in popularity. Social media sites also offer many features that can be used for professional development and advancement. When used wisely and prudently, social media sites and platforms offer great potential for professional development by building and cultivating professional networks, as well as sharing information to increase one's recognition and improve one's reputation. They also provide a medium for increasing one's knowledge and awareness of timely news and trends by following important organizations, opinion leaders, and influential professionals. When used unwisely and imprudently, there is the potential to delay, damage, or even destroy one's professional and personal life. In this commentary, we offer recommendations for using Facebook, LinkedIn, and Twitter for professional development and caution against online behaviors that may have negative professional consequences. In summary, we believe that the strengths and benefits of social media for professional advancement and development far outweigh the risks and encourage health promotion professionals to properly engage these powerful tools.

  6. Money as Media: Gilson Schwartz on the Semiotics of Digital Currency

    Directory of Open Access Journals (Sweden)

    Renata Lemos-Morais

    2011-03-01

    Full Text Available An interview with Gilson Schwartz. Creative experimentation and design of digital systems of value exchange are blossoming on the web. Dr. Gilson Schwartz, an economist turned media theorist and professor at the University of São Paulo, adopted the concept of Iconomics, originally created by Michael Kaplan, an author concerned with the linguistics of economic value. Empowering local communities and unlocking new levels of value creation and representation via digital technologies are the main goals of Dr. Schwartz’s projects, aiming at the re-designing of our relationship to the economic value of imagination and the social control of property. Schwartz is Assistant Professor at the School of Communication and Arts of the University of São Paulo, a former Chief Economist at BankBoston, Brazil and Advisor to the President of the National Social and Economic Development Bank (BNDES.

  7. A methodology to simulate the cutting process for a nuclear dismantling simulation based on a digital manufacturing platform

    International Nuclear Information System (INIS)

    Hyun, Dongjun; Kim, Ikjune; Lee, Jonghwan; Kim, Geun-Ho; Jeong, Kwan-Seong; Choi, Byung Seon; Moon, Jeikwon

    2017-01-01

    Highlights: • Goal is to provide existing tech. with cutting function handling dismantling process. • Proposed tech. can handle various cutting situations in the dismantlement activities. • Proposed tech. can be implemented in existing graphical process simulation software. • Simulation results have demonstrated that the proposed technology achieves its goal. • Proposed tech. enlarges application of graphic simulation into dismantlement activity. - Abstract: This study proposes a methodology to simulate the cutting process in a digital manufacturing platform for the flexible planning of nuclear facility decommissioning. During the planning phase of decommissioning, visualization and verification using process simulation can be powerful tools for the flexible planning of the dismantling process of highly radioactive, large and complex nuclear facilities. However, existing research and commercial solutions are not sufficient for such a situation because complete segmented digital models for the dismantling objects such as the reactor vessel, internal assembly, and closure head must be prepared before the process simulation. The preparation work has significantly impeded the broad application of process simulation due to the complexity and workload. The methodology of process simulation proposed in this paper can flexibly handle various dismantling processes including repetitive object cuttings over heavy and complex structures using a digital manufacturing platform. The proposed methodology, which is applied to dismantling scenarios of a Korean nuclear power plant in this paper, is expected to reduce the complexity and workload of nuclear dismantling simulations.

  8. The prevalence of encoded digital trace evidence in the nonfile space of computer media(,) (.).

    Science.gov (United States)

    Garfinkel, Simson L

    2014-09-01

    Forensically significant digital trace evidence that is frequently present in sectors of digital media not associated with allocated or deleted files. Modern digital forensic tools generally do not decompress such data unless a specific file with a recognized file type is first identified, potentially resulting in missed evidence. Email addresses are encoded differently for different file formats. As a result, trace evidence can be categorized as Plain in File (PF), Encoded in File (EF), Plain Not in File (PNF), or Encoded Not in File (ENF). The tool bulk_extractor finds all of these formats, but other forensic tools do not. A study of 961 storage devices purchased on the secondary market and shows that 474 contained encoded email addresses that were not in files (ENF). Different encoding formats are the result of different application programs that processed different kinds of digital trace evidence. Specific encoding formats explored include BASE64, GZIP, PDF, HIBER, and ZIP. Published 2014. This article is a U.S. Government work and is in the public domain in the USA. Journal of Forensic Sciences published by Wiley Periodicals, Inc. on behalf of American Academy of Forensic Sciences.

  9. Digital Media and Risks for Adolescent Substance Abuse and Problematic Gambling.

    Science.gov (United States)

    Romer, Dan; Moreno, Megan

    2017-11-01

    Digital media provide increased opportunities for both marketing and social transmission of risky products and behavior. We briefly review what is known about adolescent exposure to favorable presentations of addictive substances, such as alcohol, tobacco, and marijuana, as well as behaviors such as gambling, on social and other online media. Our understanding of these influences and whether they require greater regulation is still developing, and recommendations for future research to address these gaps in our understanding are described. Potential strategies to intervene in these environments to protect adolescents and young adults from the adverse effects of these products are described, as well as future challenges for developing interventions. Copyright © 2017 by the American Academy of Pediatrics.

  10. Planning in the Digital Era: Films and Social Media as Information Sources for Tourism Planning

    Science.gov (United States)

    Muslimah, N. F.; Keumala, S. R.

    2018-05-01

    Films deliver subliminal promotion to audience about the visual appeal of a certain place. If the place looks picturesque enough and gives a memorable impression to the audience, it has a possibility to become the next tourism magnet. Tourists tend to take pictures as keepsakes and upload them on social media. The number of social media posts of a place can be utilized as a tool to measure and map people’s interest. This process is a voluntary advertisement of the place done by community caused by the culture of content sharing in the digital era. This paper is going to elaborate the growth of Gereja Ayam (Chicken Church) in Magelang, Indonesia, as the place which were formerly insignificant and publicly unknown, but has been featured in an Indonesian film Ada Apa dengan Cinta 2. An analysis of the place’s popularity is conducted using Google search trends, looking for related keyword search about places mentioned before. The number of Instagram posts using related hashtags is used to examine how many people have visited the place. A literature review is also being carried out to find the correlation between the media exposure and the place branding, the analysis of place’s popularity through social media, and how this can contribute as tools for urban and tourism planning.

  11. The discursive construction of Romanian immigration in the British media: Digitized press vs. Television documentaries

    Directory of Open Access Journals (Sweden)

    Bianca Florentina Cheregi

    2015-07-01

    Full Text Available This paper looks at how the media – particularly the British press and television – frames the issue of Romanian immigrants in Great Britain, in the context of the freedom of movement for workers in the European Union. The study focuses on the frames employed by the British journalists in constructing anti-immigration discourses in the digital and the TV sphere, comparatively. This study analyzes the stereotypes about Romanian people used in two British media formats and the way in which they affect Romania’s country image overseas. Using a mixed research approach, combining framing analysis (Entman, 1993 with critical discourse analysis (Van Dijk, 1993, and dispositif analysis (Charaudeau, 2005 this article investigates 271 news items from three of the most read newspapers in the UK (The Guardian, Daily Mail and The Independent, published online during January 2013 – March 2014. Also, the paper analyzes three film documentaries from BBC (Panorama – The Romanians are Coming? – BBC1, The Truth About Immigration – BBC2 and The Great Big Romanian invasion – BBC World News. The analysis shows that the British press and television use both similar and different frames to coverage Romanian migrants. The media also infer the polarization between “Us” (the British media and “Them” (the Romanian citizens.

  12. Saving radiation dose and contrast media in intravenous digital subtraction angiography by use of bolus chasing

    International Nuclear Information System (INIS)

    Rueckforth, J.; Schuermann, K.; Vorwerk, D.; Guenther, R.W.

    1998-01-01

    Purpose: This study evaluates the dose area product, the amount of contrast media and the examination quality of the bolus chasing technique compared to the single-step technique in intravenous digital subtraction angiography. Material and Methods: 15 examinations each with bolus chasing and single-step technique were compared. The dose area product and the volume of contrast media were recorded. The examination quality was scored by two examiners. Results: With bolus chasing the volume of the administered contrast media could be decreased on average by 114 ml (43%). The difference between the dose area product of bolus chasing (722 dGy/cm 2 ) and single-step technique (1910 dGy/cm 2 ) was significant. No significant difference in examination quality was found. Conclusions: The intravenous bolus chasing technique is a practicable method. Compared to the single-step technique it allows a remarkable dose reduction and a low consumption of contrast media without restriction of examination quality. (orig.) [de

  13. Children's media culture in the new millennium: mapping the digital landscape.

    Science.gov (United States)

    Montgomery, K C

    2000-01-01

    A new "children's digital media culture" is swiftly moving into place on the Internet. In this article, the author describes the technological, demographic, and market forces shaping this new digital media culture and the rich array of Web sites being created for children and teens. Many nonprofit organizations, museums, educational institutions, and government agencies are playing a significant role in developing online content for children, offering them opportunities to explore the world, form communities with other children, and create their own works of art and literature. For the most part, however, the heavily promoted commercial sites, sponsored mainly by media conglomerates and toy companies, are overshadowing the educational sites. Because of the unique interactive features of the Internet, companies are able to integrate advertising and Web site content to promote "brand awareness" and "brand loyalty" among children, encouraging them to become consumers beginning at a very early age. The possibility that a child's exploration on the Internet might lead to inappropriate content, aggressive advertising, or even dangerous contact with strangers has given rise to a number of efforts to create "safe zones" for children--that is, places in cyberspace where children can be protected from both marketers and predators. Federal legislation now requires parental permission before commercial Web sites can collect personal information from children under age 13. Several companies offer filtering, blocking, and monitoring software to safeguard children from harmful content or predators. Generally lacking in debates concerning children's use of the Internet, however, is a more proactive definition of quality--one that would help ensure the creation and maintenance of Web sites that enhance children's learning and development and not merely keep them from harm. In the concluding section of this article, the author recommends actions to promote development of a quality

  14. What Is Digital Labour? What Is Digital Work? What’s their Difference? And Why Do These Questions Matter for Understanding Social Media?

    Directory of Open Access Journals (Sweden)

    Christian Fuchs

    2013-06-01

    Full Text Available This paper deals with the questions: What is digital labour? What is digital work? Based on Marx’s theory, we distinguish between work and labour as anthropological and historical forms of human activity. The notion of alienated labour is grounded in a general model of the work process that is conceptualized based on a dialectic of subject and object in the economy that we present in the form of a model, the Hegelian-Marxist dialectical triangle of the work process. Various aspects of a Marxist theory of work and labour, such as the notions of abstract and concrete labour, double-free labour, productive labour, the collective worker and general work are presented. Labour is based on a fourfold alienation of the human being. After these concepts are introduced, they are used for discussing the notions of digital labour and digital work. The presentation is on the one hand general and on the other hand uses Facebook as a concrete case for explaining how digital labour functions. Digital work is the organisation of human experiences with the help of the human brain, digital media and speech in such a way that new products are created. Digital labour is the valorisation dimension of digital work. We conclude that we require the transformation of digital labour into digital work, a true social media revolution that makes “social media” truly and fully social. We also argue why in our view work is not the same as labour by discussing the concept of playful work and pointing out limits of concepts such as antiwork, postwork and zerowork.

  15. Social Media in the Sexual Lives of African American and Latino Youth: Challenges and Opportunities in the Digital Neighborhood

    Directory of Open Access Journals (Sweden)

    Robin Stevens

    2016-06-01

    Full Text Available There has been significant interest in the role of social media in the lives of adolescents, particularly as it relates to sexual risk. Researchers have focused on understanding usage behaviors, quantifying effects of social media exposure and activity, and using social media to intervene. Much of this work has focused on college students and non-minority youth. In this paper, we examine the growing body of literature around social media use among US minority youth and its intersection with sexual risk behavior. We introduce the concept of the “digital neighborhood” and examine the intersection of social media and sexual health in two domains: 1 sexual content in social media and 2 evidence of social media effects on sexual behavior. Finally, we discuss the opportunities and challenges for researchers and practitioners engaging youth of color.

  16. Engaging Undergraduate Students in a Co-Curricular Digital Badging Platform

    Science.gov (United States)

    Coleman, Jonathan D.

    2018-01-01

    Digital badging continues to garner attention in the educational community. What remains to be seen is how badging will interact with traditional curricular elements. While concerns have been raised about using badges as extrinsic motivators in coursework, there are alternate areas of application for digital badging. Badges may actually serve to…

  17. Payment Platform

    DEFF Research Database (Denmark)

    Hjelholt, Morten; Damsgaard, Jan

    2012-01-01

    thoroughly and substitute current payment standards in the decades to come. This paper portrays how digital payment platforms evolve in socio-technical niches and how various technological platforms aim for institutional attention in their attempt to challenge earlier platforms and standards. The paper...... applies a co-evolutionary multilevel perspective to model the interplay and processes between technology and society wherein digital payment platforms potentially will substitute other payment platforms just like the credit card negated the check. On this basis this paper formulate a multilevel conceptual...

  18. Creating Ambassadors Through Digital Media: reflections from the Sandby borg project

    Directory of Open Access Journals (Sweden)

    Ludvig Papmehl-Dufay

    2017-12-01

    Full Text Available In 2010, five caches of top quality Migration-period jewellery were found at the Iron Age ring fort of Sandby borg, on the island of Öland, Sweden. When subsequent archaeological investigations revealed evidence of a violent massacre in the late 5th century, which left the victims lying on the spot where they had fallen, media and public interest increased rapidly. Since the local community raised concerns about the fast-growing interest in the project and the sensitive status of the ring fort, digital media was used as an important tool to communicate and work with different stakeholders. In this article, we present some experiences and insights from two separate projects with the aim of involving the public; a public outreach programme, Culture for Children, conducted in 2014-2015 and supported by the Swedish Arts Council, and a crowdfunding project launched at Kickstarter in December 2014, which enabled one season of fieldwork in 2015. The article concludes with a brief reflection on the topic of digital engagement in public archaeology.

  19. Turned on, tuned in, but not dropped out: Enhancing the student experience with popular social media platforms

    OpenAIRE

    Berger, Daniel; Wild, Charles

    2016-01-01

    A paper which contends that social media platforms should be embraced by Universities, as\\ud opposed to being regarded with fear or suspicion, as they offer an invaluable resource to not\\ud only enhance educational communications, but also to embed into day-to-day practice the\\ud reality that students are active co-producers of content, rather than passive information\\ud consumers which the majority of University-based Managed Learning Environments\\ud (MLEs) have, to date, been seen to promot...

  20. DART, a platform for the creation and registration of cone beam digital tomosynthesis datasets.

    Science.gov (United States)

    Sarkar, Vikren; Shi, Chengyu; Papanikolaou, Niko

    2011-04-01

    Digital tomosynthesis is an imaging modality that allows for tomographic reconstructions using only a fraction of the images needed for CT reconstruction. Since it offers the advantages of tomographic images with a smaller imaging dose delivered to the patient, the technique offers much promise for use in patient positioning prior to radiation delivery. This paper describes a software environment developed to help in the creation of digital tomosynthesis image sets from digital portal images using three different reconstruction algorithms. The software then allows for use of the tomograms for patient positioning or for dose recalculation if shifts are not applied, possibly as part of an adaptive radiotherapy regimen.

  1. DART, a platform for the creation and registration of cone beam digital tomosynthesis datasets

    International Nuclear Information System (INIS)

    Sarkar, Vikren; Shi, Chengyu; Papanikolaou, N.

    2011-01-01

    Full text: Digital tomosynthesis is an imaging modality that allows for tomographic reconstructions using only a fraction of the images needed for CT reconstruction. Since it offers the advantages of tomographic images with a smaller imaging dose delivered to the patient, the technique offers much promise for use in patient positioning prior to radiation delivery. This paper describes a software environment developed to help in the creation of digital tomosynthesis image sets from digital portal images using three different reconstruction algorithms. The software then allows for use of the tomograms for patient posi tioning or for dose recalculation if shifts are not applied, possibly as part of an adaptive radiotherapy regimen.

  2. The Potential Role of Social Media Platforms in Community Awareness of Antibiotic Use in the Gulf Cooperation Council States: Luxury or Necessity?

    Science.gov (United States)

    Zowawi, Hosam Mamoon; Abedalthagafi, Malak; Mar, Florie A; Almalki, Turki; Kutbi, Abdullah H; Harris-Brown, Tiffany; Harbarth, Stephan; Balkhy, Hanan H; Paterson, David L; Hasanain, Rihab Abdalazez

    2015-10-15

    The increasing emergence and spread of antimicrobial resistance (AMR) is a serious public health issue. Increasing the awareness of the general public about appropriate antibiotic use is a key factor for combating this issue. Several public media campaigns worldwide have been launched; however, such campaigns can be costly and the outcomes are variable and difficult to assess. Social media platforms, including Twitter, Facebook, and YouTube, are now frequently utilized to address health-related issues. In many geographical locations, such as the countries of the Gulf Cooperation Council (GCC) States (Saudi Arabia, United Arab Emirates, Kuwait, Oman, Qatar, and Bahrain), these platforms are becoming increasingly popular. The socioeconomic status of the GCC states and their reliable communication and networking infrastructure has allowed the penetration and scalability of these platforms in the region. This might explain why the Saudi Ministry of Health is using social media platforms alongside various other media platforms in a large-scale public awareness campaign to educate at-risk communities about the recently emerged Middle East respiratory syndrome coronavirus (MERS-CoV). This paper discusses the potential for using social media tools as cost-efficient and mass education platforms to raise awareness of appropriate antibiotic use in the general public and in the medical communities of the Arabian Peninsula.

  3. Wanna know about vaping? Patterns of message exposure, seeking and sharing information about e-cigarettes across media platforms

    Science.gov (United States)

    Emery, Sherry L; Vera, Lisa; Huang, Jidong; Szczypka, Glen

    2014-01-01

    Background Awareness and use of electronic cigarettes has rapidly grown in the USA recently, in step with increased product marketing. Using responses to a population survey of US adults, we analysed demographic patterns of exposure to, searching for and sharing of e-cigarette-related information across media platforms. Methods An online survey of 17 522 US adults was conducted in 2013. The nationally representative sample was drawn from GfK Group's KnowledgePanel plus off-panel recruitment. Fixed effects logit models were applied to analyse relationships between exposure to, searching for and sharing of e-cigarette-related information and demographic characteristics, e-cigarette and tobacco use, and media behaviours. Results High levels of awareness about e-cigarettes were indicated (86% aware; 47% heard through media channels). Exposure to e-cigarette-related information was associated with tobacco use, age, gender, more education, social media use and time spent online. Although relatively small proportions of the sample had searched for (∼5%) or shared (∼2%) e-cigarette information, our analyses indicated demographic patterns to those behaviours. Gender, high income and using social media were associated with searching for e-cigarette information; lesbian, gay and bisexual and less education were associated with sharing. Current tobacco use, age, being Hispanic and time spent online were associated with both searching and sharing. Conclusions US adults are widely exposed to e-cigarette marketing through the media; such marketing may differentially target specific demographic groups. Further research should longitudinally examine how exposure to, searching for and sharing of e-cigarette information relate to subsequent use of e-cigarettes and/or combustible tobacco. PMID:24935893

  4. Wanna know about vaping? Patterns of message exposure, seeking and sharing information about e-cigarettes across media platforms.

    Science.gov (United States)

    Emery, Sherry L; Vera, Lisa; Huang, Jidong; Szczypka, Glen

    2014-07-01

    Awareness and use of electronic cigarettes has rapidly grown in the USA recently, in step with increased product marketing. Using responses to a population survey of US adults, we analysed demographic patterns of exposure to, searching for and sharing of e-cigarette-related information across media platforms. An online survey of 17,522 US adults was conducted in 2013. The nationally representative sample was drawn from GfK Group's KnowledgePanel plus off-panel recruitment. Fixed effects logit models were applied to analyse relationships between exposure to, searching for and sharing of e-cigarette-related information and demographic characteristics, e-cigarette and tobacco use, and media behaviours. High levels of awareness about e-cigarettes were indicated (86% aware; 47% heard through media channels). Exposure to e-cigarette-related information was associated with tobacco use, age, gender, more education, social media use and time spent online. Although relatively small proportions of the sample had searched for (∼5%) or shared (∼2%) e-cigarette information, our analyses indicated demographic patterns to those behaviours. Gender, high income and using social media were associated with searching for e-cigarette information; lesbian, gay and bisexual and less education were associated with sharing. Current tobacco use, age, being Hispanic and time spent online were associated with both searching and sharing. US adults are widely exposed to e-cigarette marketing through the media; such marketing may differentially target specific demographic groups. Further research should longitudinally examine how exposure to, searching for and sharing of e-cigarette information relate to subsequent use of e-cigarettes and/or combustible tobacco. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions.

  5. HEK293 cell culture media study towards bioprocess optimization: Animal derived component free and animal derived component containing platforms.

    Science.gov (United States)

    Liste-Calleja, Leticia; Lecina, Martí; Cairó, Jordi Joan

    2014-04-01

    The increasing demand for biopharmaceuticals produced in mammalian cells has lead industries to enhance bioprocess volumetric productivity through different strategies. Among those strategies, cell culture media development is of major interest. In the present work, several commercially available culture media for Human Embryonic Kidney cells (HEK293) were evaluated in terms of maximal specific growth rate and maximal viable cell concentration supported. The main objective was to provide different cell culture platforms which are suitable for a wide range of applications depending on the type and the final use of the product obtained. Performing simple media supplementations with and without animal derived components, an enhancement of cell concentration from 2 × 10(6) cell/mL to 17 × 10(6) cell/mL was achieved in batch mode operation. Additionally, the media were evaluated for adenovirus production as a specific application case of HEK293 cells. None of the supplements interfered significantly with the adenovirus infection although some differences were encountered in viral productivity. To the best of our knowledge, the high cell density achieved in the work presented has never been reported before in HEK293 batch cell cultures and thus, our results are greatly promising to further study cell culture strategies in bioreactor towards bioprocess optimization. Copyright © 2013 The Society for Biotechnology, Japan. Published by Elsevier B.V. All rights reserved.

  6. Negotiating the Political Self on Social Media Platforms An In-Depth Study of Image-Management in an Election-Campaign in a Multi-Party Democracy

    Directory of Open Access Journals (Sweden)

    Jakob Svensson

    2012-12-01

    Full Text Available The elections 2010 were the first in Sweden where social media platforms were used to a large extent by politicians and parties in their campaigns. In this paper we follow the liberal parliamentarian Nina Larsson, who in tandem with traditional election campaigning used social media platforms with the guidance of a local communication agency, Hello Clarice. The paper is theoretically grounded in an understanding of our time as late modern, of social media use as expressive and web campaigning as to large extent revolving around image-management. The research question that will be attended to in this paper is how Nina Larsson used social media platforms in her campaign negotiate the image of herself. The methods used for empirical data-gathering are inspired by (nethnography, with both participant observation online and offline, interviews as well as content analyses of Nina's social media postings. Results indicate that she used social media platforms to control her political image, to amplify selected text - texts that often originated in offline/broadcast media – and to negotiate a position within the Liberal Party rather than to deliberate with potential voters.

  7. Spanish media in a new digital world: The great bonfire of the vanities

    Directory of Open Access Journals (Sweden)

    José María Álvarez Monzoncillo

    2016-07-01

    Full Text Available The mass media in Spain has carried out major adjustments in recent years in order to adapt to the Great Recession and to disruptive or ground-breaking technology such as Internet. This has underpinned the drop in advertising revenues and government subsidies, as well as a decline in sales and subscriptions. In the boom years, promises of Internet and easy access to global financial markets at interest rates below inflation encouraged media groups to design vertical and horizontal expansion strategies aimed at positioning themselves in the domestic market whilst expanding overseas: particularly in Latam and Europe. Moreover, consumers have been able to access contents more easily and cheaply via the Internet and using a broad range of devices. The poor economic situation of traditional media (caused, mainly, by their high financial gearing prevents them from successfully facing new challenges requiring them to change whilst new digital companies are managing to get by in spite of the highly precarious economic scenario.

  8. The Communication of Capital: Digital Media and the Logic of Acceleration

    Directory of Open Access Journals (Sweden)

    Vincent R. Manzerolle

    2012-05-01

    Full Text Available This paper argues that questions concerning the circulation of capital are central to the study of contemporary and future media under capitalism. Moreover, it argues that such questions have been central to Marx’s analysis of the reproduction of capital vis-à-vis the realization of value and the reduction of circulation time. Marx’s concepts of both the circuit and circulation of capital implies a theory of communication. Thus the purpose of our paper is to outline the logistical mechanisms that underlie a Marxist theory of media and communication and thereby foregrounding the role new media plays in reducing circulation time. We argue that the necessity of theorizing communication from a circuit and circulation-centric point of view stems from the emergence of a number of new technological phenomena that intensify, but sometimes undermine, the capitalist logic of acceleration. For the purposes of understanding the evolution of digital technologies, ostensibly employed to accelerate the circulation of capital—or put differently, to reduce circulation time—we need to pay attention to volume 2 of Capital, and key sections in the Grundrisse.

  9. A Naturalistic Investigation of Media Multitasking While Studying and the Effects on Exam Performance

    Science.gov (United States)

    Patterson, Michael C.

    2017-01-01

    The present study investigated the use of multiple digital media technologies, including social networking platforms, by students while preparing for an examination (media multitasking) and the subsequent effects on exam performance. The level of media multitasking (number of simultaneous media technologies) and duration of study were used as…

  10. Social Media Strategy in the Chinese Market : Weibo Platform Case Study

    OpenAIRE

    Wang, Yunchun; Ivanova, Anna

    2014-01-01

    Problematisation Previous study has indicated that social media is an effective marketing tool. Moreover, Weibo, a Chinese social network contains large potential for the companies. However little theoretical guidance exists on what are the key features of Weibo marketing. Purpose and research question The purpose of this study contributes to a better understanding of the social media by analyzing the advantages and disadvantages of Weibo for Western companies that expect to launch a successf...

  11. Online Communication about Depression and Anxiety among Twitter Users with Schizophrenia: Preliminary Findings to Inform a Digital Phenotype Using Social Media.

    Science.gov (United States)

    Hswen, Yulin; Naslund, John A; Brownstein, John S; Hawkins, Jared B

    2018-01-12

    Digital technologies hold promise for supporting the detection and management of schizophrenia. This exploratory study aimed to generate an initial understanding of whether patterns of communication about depression and anxiety on popular social media among individuals with schizophrenia are consistent with offline representations of the illness. From January to July 2016, posts on Twitter were collected from a sample of Twitter users who self-identify as having a schizophrenia spectrum disorder (n = 203) and a randomly selected sample of control users (n = 173). Frequency and timing of communication about depression and anxiety were compared between groups. In total, the groups posted n = 1,544,122 tweets and users had similar characteristics. Twitter users with schizophrenia showed significantly greater odds of tweeting about depression compared with control users (OR = 2.69; 95% CI 1.76-4.10), and significantly greater odds of tweeting about anxiety compared with control users (OR = 1.81; 95% CI 1.20-2.73). This study offers preliminary insights that Twitter users with schizophrenia may express elevated symptoms of depression and anxiety in their online posts, which is consistent with clinical characteristics of schizophrenia observed in offline settings. Social media platforms could further our understanding of schizophrenia by informing a digital phenotype and may afford new opportunities to support early illness detection.

  12. Using Twitter and other social media platforms to provide situational awareness during an incident.

    Science.gov (United States)

    Tobias, Ed

    2011-10-01

    The recent use of social media by protesters in Iran, Egypt, Yemen and elsewhere has focused new attention on this communications medium. Government agencies and businesses, as well, are using social media to push information to their stakeholders. Those who are on the front lines of this information revolution, however, realise that social media is most effective when the communication is two-way. Unlike other media, social media allows information sharing. This, in turn, provides emergency managers with new situational-awareness resources when trying to mitigate an incident. As Federal Emergency Management Agency (FEMA) Administrator Craig Fugate told Information Week on January 19th, 2011: 'We can adjust much quicker if we can figure out how to have (a) two-way conversation and if we can look at the public as a resource. The public is putting out better situational awareness than many of our own agencies can.' This paper provides examples of how social media can be used as a situational-awareness resource and specific 'tools' that can be used to assist with this task.

  13. Systematic analysis of rocky shore platform morphology at large spatial scale using LiDAR-derived digital elevation models

    Science.gov (United States)

    Matsumoto, Hironori; Dickson, Mark E.; Masselink, Gerd

    2017-06-01

    Much of the existing research on rocky shore platforms describes results from carefully selected field sites, or comparisons between a relatively small number of selected sites. Here we describe a method to systematically analyse rocky shore morphology over a large area using LiDAR-derived digital elevation models. The method was applied to 700 km of coastline in southwest England; a region where there is considerable variation in wave climate and lithological settings, and a large alongshore variation in tidal range. Across-shore profiles were automatically extracted at 50 m intervals around the coast where information was available from the Coastal Channel Observatory coastal classification. Routines were developed to automatically remove non-platform profiles. The remaining 612 shore platform profiles were then subject to automated morphometric analyses, and correlation analysis in respect to three possible environmental controls: wave height, mean spring tidal range and rock strength. As expected, considerable scatter exists in the correlation analysis because only very coarse estimates of rock strength and wave height were applied, whereas variability in factors such as these can locally be the most important control on shoreline morphology. In view of this, it is somewhat surprising that overall consistency was found between previous published findings and the results from the systematic, automated analysis of LiDAR data: platform gradient increases as rock strength and tidal range increase, but decreases as wave height increases; platform width increases as wave height and tidal range increase, but decreases as rock strength increases. Previous studies have predicted shore platform gradient using tidal range alone. A multi-regression analysis of LiDAR data confirms that tidal range is the strongest predictor, but a new multi-factor empirical model considering tidal range, wave height, and rock strength yields better predictions of shore platform gradient

  14. Digital imaging of root traits (DIRT): a high-throughput computing and collaboration platform for field-based root phenomics.

    Science.gov (United States)

    Das, Abhiram; Schneider, Hannah; Burridge, James; Ascanio, Ana Karine Martinez; Wojciechowski, Tobias; Topp, Christopher N; Lynch, Jonathan P; Weitz, Joshua S; Bucksch, Alexander

    2015-01-01

    Plant root systems are key drivers of plant function and yield. They are also under-explored targets to meet global food and energy demands. Many new technologies have been developed to characterize crop root system architecture (CRSA). These technologies have the potential to accelerate the progress in understanding the genetic control and environmental response of CRSA. Putting this potential into practice requires new methods and algorithms to analyze CRSA in digital images. Most prior approaches have solely focused on the estimation of root traits from images, yet no integrated platform exists that allows easy and intuitive access to trait extraction and analysis methods from images combined with storage solutions linked to metadata. Automated high-throughput phenotyping methods are increasingly used in laboratory-based efforts to link plant genotype with phenotype, whereas similar field-based studies remain predominantly manual low-throughput. Here, we present an open-source phenomics platform "DIRT", as a means to integrate scalable supercomputing architectures into field experiments and analysis pipelines. DIRT is an online platform that enables researchers to store images of plant roots, measure dicot and monocot root traits under field conditions, and share data and results within collaborative teams and the broader community. The DIRT platform seamlessly connects end-users with large-scale compute "commons" enabling the estimation and analysis of root phenotypes from field experiments of unprecedented size. DIRT is an automated high-throughput computing and collaboration platform for field based crop root phenomics. The platform is accessible at http://www.dirt.iplantcollaborative.org/ and hosted on the iPlant cyber-infrastructure using high-throughput grid computing resources of the Texas Advanced Computing Center (TACC). DIRT is a high volume central depository and high-throughput RSA trait computation platform for plant scientists working on crop roots

  15. Garbage in, Garbage Out: Data Collection, Quality Assessment and Reporting Standards for Social Media Data Use in Health Research, Infodemiology and Digital Disease Detection.

    Science.gov (United States)

    Kim, Yoonsang; Huang, Jidong; Emery, Sherry

    2016-02-26

    Social media have transformed the communications landscape. People increasingly obtain news and health information online and via social media. Social media platforms also serve as novel sources of rich observational data for health research (including infodemiology, infoveillance, and digital disease detection detection). While the number of studies using social data is growing rapidly, very few of these studies transparently outline their methods for collecting, filtering, and reporting those data. Keywords and search filters applied to social data form the lens through which researchers may observe what and how people communicate about a given topic. Without a properly focused lens, research conclusions may be biased or misleading. Standards of reporting data sources and quality are needed so that data scientists and consumers of social media research can evaluate and compare methods and findings across studies. We aimed to develop and apply a framework of social media data collection and quality assessment and to propose a reporting standard, which researchers and reviewers may use to evaluate and compare the quality of social data across studies. We propose a conceptual framework consisting of three major steps in collecting social media data: develop, apply, and validate search filters. This framework is based on two criteria: retrieval precision (how much of retrieved data is relevant) and retrieval recall (how much of the relevant data is retrieved). We then discuss two conditions that estimation of retrieval precision and recall rely on--accurate human coding and full data collection--and how to calculate these statistics in cases that deviate from the two ideal conditions. We then apply the framework on a real-world example using approximately 4 million tobacco-related tweets collected from the Twitter firehose. We developed and applied a search filter to retrieve e-cigarette-related tweets from the archive based on three keyword categories: devices

  16. Leveraging social and digital media for participant recruitment: A review of methods from the Bayley Short Form Formative Study

    OpenAIRE

    Burke-Garcia, Amelia; Mathew, Sunitha

    2017-01-01

    Introduction Social media is increasingly being used in research, including recruitment. Methods For the Bayley Short Form Formative Study, which was conducted under the the National Children’s Study, traditional methods of recruitment proved to be ineffective. Therefore, digital media were identified as potential channels for recruitment. Results Results included successful recruitment of over 1800 infant and toddler participants to the Study. Conclusions This paper outlines the methods, res...

  17. Leveraging social and digital media for participant recruitment: A review of methods from the Bayley Short Form Formative Study.

    Science.gov (United States)

    Burke-Garcia, Amelia; Mathew, Sunitha

    2017-06-01

    Social media is increasingly being used in research, including recruitment. For the Bayley Short Form Formative Study, which was conducted under the the National Children's Study, traditional methods of recruitment proved to be ineffective. Therefore, digital media were identified as potential channels for recruitment. Results included successful recruitment of over 1800 infant and toddler participants to the Study. This paper outlines the methods, results, and future research opportunities.

  18. Demonstrative fractional order - PID controller based DC motor drive on digital platform.

    Science.gov (United States)

    Khubalkar, Swapnil W; Junghare, Anjali S; Aware, Mohan V; Chopade, Amit S; Das, Shantanu

    2017-09-21

    In industrial drives applications, fractional order controllers can exhibit phenomenal impact due to realization through digital implementation. Digital fractional order controllers have created wide scope as it possess the inherent advantages like robustness against the plant parameter variation. This paper provides brief design procedure of fractional order proportional-integral-derivative (FO-PID) controller through the indirect approach of approximation using constant phase technique. The new modified dynamic particle swarm optimization (IdPSO) technique is proposed to find controller parameters. The FO-PID controller is implemented using floating point digital signal processor. The building blocks are designed and assembled with all peripheral components for the 1.5kW industrial DC motor drive. The robust operation for parametric variation is ascertained by testing the controller with two separately excited DC motors with the same rating but different parameters. Copyright © 2017 ISA. Published by Elsevier Ltd. All rights reserved.

  19. Use of social media platforms for improving academic performance at Further Education and Training colleges

    Directory of Open Access Journals (Sweden)

    Godwin P. Dzvapatsva

    2014-11-01

    Objectives: The aim of the project was to investigate the use of: (1 a knowledge portal for verifying the quality of assessments by lecturers and (2 social media to increase contact time with FET college students in an attempt to improve their academic performance. Method: The NC(V level 3 student test scores for 2011 were compared to those of 2012. In addition to the test scores, students also received a questionnaire so as to determine their perceptions on social media usage. Lecturers also received a questionnaire on their perception of the knowledge portal. Results: The data collected from seven lecturers and 38 students indicated a 35% (from 30% – 65% improvement in academic performance after the introduction of the interventions, that is social media and a knowledge portal; an indication of the importance of electronic media in enhancing learning. Conclusion: The research offered FET lecturers an additional method for learning and teaching in that they could use the knowledge portal to set up quality assessments for the students and social media to increase contact learning time.

  20. Using Social Media, Online Social Networks, and Internet Search as Platforms for Public Health Interventions: A Pilot Study.

    Science.gov (United States)

    Huesch, Marco D; Galstyan, Aram; Ong, Michael K; Doctor, Jason N

    2016-06-01

    To pilot public health interventions at women potentially interested in maternity care via campaigns on social media (Twitter), social networks (Facebook), and online search engines (Google Search). Primary data from Twitter, Facebook, and Google Search on users of these platforms in Los Angeles between March and July 2014. Observational study measuring the responses of targeted users of Twitter, Facebook, and Google Search exposed to our sponsored messages soliciting them to start an engagement process by clicking through to a study website containing information on maternity care quality information for the Los Angeles market. Campaigns reached a little more than 140,000 consumers each day across the three platforms, with a little more than 400 engagements each day. Facebook and Google search had broader reach, better engagement rates, and lower costs than Twitter. Costs to reach 1,000 targeted users were approximately in the same range as less well-targeted radio and TV advertisements, while initial engagements-a user clicking through an advertisement-cost less than $1 each. Our results suggest that commercially available online advertising platforms in wide use by other industries could play a role in targeted public health interventions. © Health Research and Educational Trust.

  1. Facebook and the engineering of connectivity: a multi-layered approach to social media platforms

    NARCIS (Netherlands)

    van Dijck, J.

    2013-01-01

    This article aims to explain how Web 2.0 platforms in general, and Facebook in particular, engineers online connections. Connectivity has become the material and metaphorical wiring of our culture, a culture in which technologies shape and are shaped not only by economic and legal frames, but also

  2. Neonatal screening for four lysosomal storage diseases with a digital microfluidics platform: Initial results in Brazil

    Directory of Open Access Journals (Sweden)

    Eurico Camargo Neto

    2018-06-01

    Full Text Available Abstract We describe the initial results of a neonatal screening program for four lysosomal storage diseases (MPS I, Pompe, Gaucher and Fabry using the digital microfluidics methodology. The method successfully identified patients previously diagnosed with these diseases and was used to test dried blood spot samples obtained from 10,527 newborns aged 2 to 14 days. The digital microfluidic technology shows potential for a simple, rapid and high-throughput screening for these four diseases in a standard neonatal screening laboratory.

  3. Balancing media environments

    DEFF Research Database (Denmark)

    Olesen, Mogens

    The paper examines how students in Danish upper secondary schools experience the uses and effects of the digital environment in relation to their school activities. Theoretically a media ecological perspective (Strate 2006) is applied which understands teaching and learning practices as shaped...... by the interrelation between teacher, student and the media technologies. According to this perspective, media creates an environment that shapes our possibilities for acting and communicating. In a basic sense, teaching and learning is a communicative situation where, traditionally, the teacher sends information...... to the receiving students through a medium (e.g. speech, blackboard, book or online learning platform). Digital media challenge this situation due to their affordances (Gibson 1979) for interactivity. Affordance has become an increasingly popular term within media studies for describing a complementary...

  4. Activating the past in the Ferguson protests : Memory work, digital activism and the politics of platforms

    NARCIS (Netherlands)

    Smit, Pieter Hendrik; Heinrich, Ansgard; Broersma, Marcel

    2017-01-01

    This article analyzes the Facebook page Justice for Mike Brown—set up during the 2014 Ferguson protests—in order to rethink the role of memory work within contemporary digital activism. We argue that, as a particular type of discursive practice, memory work on the page bridged personal and

  5. Mediating social media use : connecting parents mediation strategies and social media literacy

    OpenAIRE

    Daneels, Rowan; Vanwynsberghe, Hadewijch

    2017-01-01

    Abstract: Increasingly complex and multipurpose social media platforms require digital competences from parents and adolescents alike. While adolescents grow up with social media, parents have more difficulties with them, leading to uncertainties regarding their adolescents social media mediation. This study contributes to parental mediation research by (1) investigating whether mediation strategies defined by previous research are also relevant for social media use, and (2) exploring whether...

  6. Using Social Media for Research Dissemination: The Digital Research Video Project

    Directory of Open Access Journals (Sweden)

    Suzanne Pilaar Birch

    2013-09-01

    Full Text Available This article discusses the outcomes of the Digital Research Video Project, which was part of the larger Social Media Knowledge Exchange program at the Centre for Research in the Arts, Social Sciences, and Humanities (CRASSH at the University of Cambridge and funded by the Arts & Humanities Research Council (UK. The project was founded on the premise that open access publication of research, while important, does not necessarily make research accessible. Often, PhD students and post-doctoral scholars lack the skills needed to communicate their research to a broader audience. The goal of the project was, first, to provide communication training to early career researchers (achieved through a workshop held in autumn 2012 and second, to create illustrated videos highlighting projects by early career researchers that would help them engage with their work using multimedia and share their results with a larger audience. This article considers the methods of dissemination and impact of the project.

  7. Rethinking Communication: The Role of Digital Media from Bagozzi and Phillips’ Method

    Directory of Open Access Journals (Sweden)

    Maryalejandra Montiel

    2009-08-01

    Full Text Available The purpose of this paper is to make use of the holistic constructivism, proposed by Bagozzi & Phillips (1982, to provide structure to a methodological – theoretical body that would sustain the research named: “ Communication and Democracy: the role of cybermedia in the building of citizenship”. Its content encloses concepts about communication, digital media and democratization. Finally it elaborates a theoretical network where the theoretical, derived and empirical concepts exposed, as well as the relationships among them. The idea is to approach to accelerating and drastic changes of this 21st century, in view of the growing technological advances and the presence of global processes. The epicenter of these realities is the man and the construction of his world.

  8. The Digital Media Consumption, Dependency and its Self-Perceived Effects on Familial and Peer Interpersonal Relationships of the Filipino Youth

    Directory of Open Access Journals (Sweden)

    Nichole M. Bristol

    2016-02-01

    Full Text Available – Emergence of digital media has altered the way people live. People exist in a phase where the entire domain of earth is reachable. In a few clicks, individuals can contact anyone at any given time. Digital media changed the way people communicate and interact with their family and friends. Thus, this quantitative study sought to find out the digital media consumption and dependency of the Filipino youth and know its self-perceived effects on their interpersonal relationship among family and friends. The study used quantitative research approach, specifically descriptive and correlation method, to analyze the gathered data the researchers employed a survey form administered to the Filipino youth. A total of 353 Filipino youth in the College of Communication of Polytechnic University of the Philippines were randomly selected to answer the survey questions. Findings revealed that respondents have a high level of digital media usage but low level of digital media dependency. There is a positive significant correlation between the digital media consumption and digital media dependency of the respondents. Results also revealed that digital media affects the interpersonal relationship of the Filipino youth. It has more positive effects on their peer interpersonal relationship and somehow negative impact on their relationship with their family.

  9. Engaging Students in a Large-Enrollment Physics Class Using an Academically Focused Social Media Platform

    Science.gov (United States)

    Gavrin, Andy; Lindell, Rebecca

    2017-01-01

    There are many reasons for an instructor to consider using social media, particularly in a large introductory course. Improved communications can lessen the sense of isolation some students feel in large classes, and students may be more likely to respond to faculty announcements in a form that is familiar and comfortable. Furthermore, many…

  10. Happy ending: a randomized controlled trial of a digital multi-media smoking cessation intervention.

    Science.gov (United States)

    Brendryen, Håvar; Kraft, Pål

    2008-03-01

    To assess the long-term efficacy of a fully automated digital multi-media smoking cessation intervention. Two-arm randomized control trial (RCT). Setting World Wide Web (WWW) study based in Norway. Subjects (n = 396) were recruited via internet advertisements and assigned randomly to conditions. Inclusion criteria were willingness to quit smoking and being aged 18 years or older. The treatment group received the internet- and cell-phone-based Happy Ending intervention. The intervention programme lasted 54 weeks and consisted of more than 400 contacts by e-mail, web-pages, interactive voice response (IVR) and short message service (SMS) technology. The control group received a self-help booklet. Additionally, both groups were offered free nicotine replacement therapy (NRT). Abstinence was defined as 'not even a puff of smoke, for the last 7 days', and assessed by means of internet surveys or telephone interviews. The main outcome was repeated point abstinence at 1, 3, 6 and 12 months following cessation. Participants in the treatment group reported clinically and statistically significantly higher repeated point abstinence rates than control participants [22.3% versus 13.1%; odds ratio (OR) = 1.91, 95% confidence interval (CI): 1.12-3.26, P = 0.02; intent-to-treat). Improved adherence to NRT and a higher level of post-cessation self-efficacy were observed in the treatment group compared with the control group. As the first RCT documenting the long-term treatment effects of such an intervention, this study adds to the promise of digital media in supporting behaviour change.

  11. Digital social media, youth, and nonmedical use of prescription drugs: the need for reform.

    Science.gov (United States)

    Mackey, Tim K; Liang, Bryan A; Strathdee, Steffanie A

    2013-07-26

    The tragic death of 18-year-old Ryan Haight highlighted the ethical, public health, and youth patient safety concerns posed by illicit online nonmedical use of prescription drugs (NUPM) sourcing, leading to a federal law in an effort to address this concern. Yet despite the tragedy and resulting law, the NUPM epidemic in the United States has continued to escalate and represents a dangerous and growing trend among youth and adolescents. A critical point of access associated with youth NUPM is the Internet. Internet use among this vulnerable patient group is ubiquitous and includes new, emerging, and rapidly developing technologies-particularly social media networking (eg, Facebook and Twitter). These unregulated technologies may pose a potential risk for enabling youth NUPM behavior. In order to address limitations of current regulations and promote online safety, we advocate for legislative reform to specifically address NUPM promotion via social media and other new online platforms. Using more comprehensive and modernized federal legislation that anticipates future online developments is critical in substantively addressing youth NUPM behavior occurring through the Internet.

  12. Open Source, Social Activism and "Necessary Trade-offs" in the Digital Enclosure: A Case Study of Platform Co-operative, Loomio.org

    Directory of Open Access Journals (Sweden)

    Sam K Jackson

    2016-10-01

    Full Text Available This article explores the tensions and tradeoffs facing the open source platform co-operative Loomio.org, an online tool that aims to decentralize power through deliberative decision-making. Combining discourse analysis with political economy, we demonstrate how Loomio’s politics of resistance is built directly into the architectural design and platform structure, which invites users to participate in its development and evolution. Yet by prioritizing its social justice mission, Loomio must make certain tradeoffs around data storage and management that paradoxically threatens to compromise its wider social goals. The realities of operating an open source platform are discussed in the context of the contemporary digital economy. We argue that if platform co-operatives like Loomio are to fully realize their goals, a digital commons unencumbered by capitalism requires access to reliable, affordable and accessible alternatives to the existing Internet infrastructure.

  13. Just telling and selling: current limitations in the use of digital media in public health: a scoping review.

    Science.gov (United States)

    Clar, C; Dyakova, M; Curtis, K; Dawson, C; Donnelly, P; Knifton, L; Clarke, A

    2014-12-01

    To undertake a scoping review and to map research in the area of digital media use in public health. Scoping review. PubMed, PsycINFO, Google and major textbooks of public health communication and health psychology were searched for primary studies or systematic reviews examining the use of digital media in a health context. Searches focussed on studies published between the start of 2000 and the end of June 2013. Abstracts of reviews of public health interventions were examined with respect to target groups, health topic, intervention characteristics, media used, study design, issues of quality and ethics, and outcomes. To map this area of work fully, this information was supplemented by adding information from primary studies. Areas were identified where systematic review evidence was scarce or non-existent by comparing the final map with information from the reviews analysed. 221 systematic reviews related to digital media use in a public health context were included. Most reviews included studies with an experimental design and general 'at risk' target populations. Specific settings were not specified in the majority of reviews. A large variety of health topics were covered. About a quarter of reviews did not specify a health topic but were concerned with broader issues of health promotion, disease prevention, or health education. Over half of the reviews focussed on eHealth and telemedicine, and another third were concerned with mass media - social marketing. Reviews most frequently reported behaviour-related outcomes or conducted some form of content analysis or analysis of the use of particular media. Research gaps were identified relating to community-based research, participation and empowerment, active media use (especially with respect to visual media und use of specific visual methodologies), and the use of salutogenic or assets-based approaches. The available research relating to digital media use in public health is dominated by studies relating to e

  14. Digital Information Platform Design of Fuel Element Engineering For High Temperature Gas-cooled Reactor

    International Nuclear Information System (INIS)

    Du Yuwei

    2014-01-01

    This product line provide fuel element for high temperature gas-cooled reactor nuclear power plant which is being constructed in Shidao bay in Shandong province. Its annual productive capacity is thirty ten thousands fuel elements whose shape is spherical . Compared with pressurized water fuel , this line has the feature of high radiation .In order to reduce harm to operators, the comprehensive information platform is designed , which can realize integration of automation and management for plant. This platform include two nets, automation net using field bus technique and information net using Ethernet technique ,which realize collection ,control, storage and publish of information.By means of construction, automatization and informatization of product line can reach high level. (author)

  15. Personal Digital Branding as a Professional Asset in the Digital Age.

    Science.gov (United States)

    Kleppinger, Courtney A; Cain, Jeff

    2015-08-25

    In recent years, society's rapid adoption of social media has made the boundary between professional and private life nearly indistinguishable. The literature provides guidance on how to demonstrate professionalism via social media platforms. Social media policies within health professions education tend to be legalistic in nature, serving primarily to highlight behaviors students should avoid. One missing element in social media literature is the concept of online invisibility. In this paper, we define personal digital branding, discuss the professional implications of choosing to abstain from social media use, and urge educators to recognize that the personal digital branding may be an emerging asset for young professionals in the twenty-first century.

  16. March of the Robo-advisors : The potential for global expansion of digital asset management platforms

    OpenAIRE

    Rättyä, Jere

    2016-01-01

    This thesis looks into the robo-advisory market in the U.S. and Europe, with the goal of determining the international potential for a Finnish robo-advisor service and inspecting the interest of foreign service providers in the Finnish market. Fintech is becoming increasingly disruptive for the traditional and conservative financial sector, which has resulted in start-ups building their own robo-advisor platform around the world. Traditional wealth management is both expensive and exclusi...

  17. Security analysis of Aspiro Music Platform, a digital music streaming service

    OpenAIRE

    Kachanovskiy, Roman

    2010-01-01

    The report is mainly based on recommendations given by the National Institute of Standards and Technology in special publication 800-30 ``Risk Management Guide for Information Technology Systems''. The risk analysis presented in this report emphasizes a qualitative approach. Firstly, the security requirements for Aspiro Music Platform were identified and classified by the level of importance. Secondly, potential threats to the system were discussed. In the next step the potential system ...

  18. Digital Immigrant Teacher Perceptions of Social Media as It Influences the Affective and Cognitive Development of Students: A Phenomenological Study

    Science.gov (United States)

    Williams, Robert Warren

    2012-01-01

    The purpose of this transcendental phenomenological study is to describe how digital immigrant teachers perceive the influence of social media on the affective and cognitive development of students at three high schools in Alabama. As the prevalence of social technologies is increasing, educators must understand how it is affecting students in…

  19. (Re)Educating the Senses to Multicultural Communities: Prospective Teachers Using Digital Media and Sonic Cartography to Listen for Culture

    Science.gov (United States)

    Brownell, Cassie J.; Wargo, Jon M.

    2017-01-01

    Attuning to the acoustic ecologies of multicultural education, this critical qualitative project interrogated how elementary prospective teachers (PST) used digital media to write community through and with sound. Examining PST produced soundscapes and the practice of sonic cartography, this study inquired how "hearing" difference and…

  20. Exploring Adolescents' Multimodal Responses to "The Kite Runner": Understanding How Students Use Digital Media for Academic Purposes

    Science.gov (United States)

    Jocius, Robin

    2013-01-01

    This qualitative study explores how adolescent high school students in an AP English class used multiple forms of media (the internet, digital video, slide show software, video editing tools, literary texts, and writing) to respond to and analyze a contemporary novel, "The Kite Runner". Using a multimodal analysis framework, the author explores…