WorldWideScience

Sample records for creative collaborative exploration

  1. Creative Collaborative Exploration in Multiple Environments

    DEFF Research Database (Denmark)

    Overholt, Daniel; Turk, Matthew; Hollerer, Tobias

    2008-01-01

    We seek to support creativity in science, engineering, and design applications by building infrastructure that offers new capabilities for creative collaborative exploration of complex data in a variety of non-traditional computing environments. We describe particular novel environments and devic...

  2. Mixed-Initiative Interfaces for Collaborative Creative Work

    DEFF Research Database (Denmark)

    Dalsgaard, Peter

    2017-01-01

    Drawing on a series of projects aimed at supporting collaborative creative work, I propose that it is pertinent to explore how mixed-iniative interfaces can be developed to support, enrich, and tranform existing forms of collaborative creative work, and potentially create novel forms...

  3. How can computers support, enrich, and transform collaborative creativity

    DEFF Research Database (Denmark)

    Dalsgaard, Peter; Inie, Nanna; Hansen, Nicolai Brodersen

    2017-01-01

    The aim of the workshop is to examine and discuss how computers can support, enrich, and transform collaborative creative processes. By exploring and combining methodological, theoretical, and design- oriented perspectives, we wish to examine the implications, potentials, and limitations of diffe......The aim of the workshop is to examine and discuss how computers can support, enrich, and transform collaborative creative processes. By exploring and combining methodological, theoretical, and design- oriented perspectives, we wish to examine the implications, potentials, and limitations...... of different approaches to providing digital support for collaborative creativity. Participation in the workshop requires participants to actively document and identify salient themes in one or more examples of computer- supported collaborative creativity, and the resulting material will serve as the empirical...

  4. The creative uses of Facebook as a tool for artistic collaboration

    OpenAIRE

    Smith, Sophy

    2009-01-01

    Facebook has established itself as one of the major players in social networking, claiming that it helps members connect and share with the people in their lives. But what if the people you want to connect and share with are your artistic collaborators? Can Facebook be used creatively, as a collaborative artistic environment? This paper explores the creative use of Facebook as a tool for creative collaboration and establishes a number of possible models of artistic collaboration using Facebook.

  5. Network Structure, Collaborative Context, and Individual Creativity

    DEFF Research Database (Denmark)

    Soda, Giuseppe; Stea, Diego; Pedersen, Torben

    2017-01-01

    The debate on whether bonding or bridging ties are more beneficial for acquiring knowledge that is conducive to individual creativity has mostly overlooked the context in which such ties are formed. We challenge the widespread assumption that closed, heavily bonded networks imply a collaborative...... attitude on the part of the embedded actors and propose that the level of collaboration in a network can be independent from that network’s structural characteristics, such that it moderates the effects of closed and brokering network positions on the acquisition of knowledge that supports creativity....... Individuals embedded in closed networks acquire more knowledge and become more creative when the level of collaboration in their network is high. Brokers who arbitrage information across disconnected contacts acquire more knowledge and become more creative when collaboration is low. An analysis of employee...

  6. Exploring Constrained Creative Communication

    DEFF Research Database (Denmark)

    Sørensen, Jannick Kirk

    2017-01-01

    Creative collaboration via online tools offers a less ‘media rich’ exchange of information between participants than face-to-face collaboration. The participants’ freedom to communicate is restricted in means of communication, and rectified in terms of possibilities offered in the interface. How do...... these constrains influence the creative process and the outcome? In order to isolate the communication problem from the interface- and technology problem, we examine via a design game the creative communication on an open-ended task in a highly constrained setting, a design game. Via an experiment the relation...... between communicative constrains and participants’ perception of dialogue and creativity is examined. Four batches of students preparing for forming semester project groups were conducted and documented. Students were asked to create an unspecified object without any exchange of communication except...

  7. Development of collaborative-creative learning model using virtual laboratory media for instrumental analytical chemistry lectures

    Science.gov (United States)

    Zurweni, Wibawa, Basuki; Erwin, Tuti Nurian

    2017-08-01

    The framework for teaching and learning in the 21st century was prepared with 4Cs criteria. Learning providing opportunity for the development of students' optimal creative skills is by implementing collaborative learning. Learners are challenged to be able to compete, work independently to bring either individual or group excellence and master the learning material. Virtual laboratory is used for the media of Instrumental Analytical Chemistry (Vis, UV-Vis-AAS etc) lectures through simulations computer application and used as a substitution for the laboratory if the equipment and instruments are not available. This research aims to design and develop collaborative-creative learning model using virtual laboratory media for Instrumental Analytical Chemistry lectures, to know the effectiveness of this design model adapting the Dick & Carey's model and Hannafin & Peck's model. The development steps of this model are: needs analyze, design collaborative-creative learning, virtual laboratory media using macromedia flash, formative evaluation and test of learning model effectiveness. While, the development stages of collaborative-creative learning model are: apperception, exploration, collaboration, creation, evaluation, feedback. Development of collaborative-creative learning model using virtual laboratory media can be used to improve the quality learning in the classroom, overcome the limitation of lab instruments for the real instrumental analysis. Formative test results show that the Collaborative-Creative Learning Model developed meets the requirements. The effectiveness test of students' pretest and posttest proves significant at 95% confidence level, t-test higher than t-table. It can be concluded that this learning model is effective to use for Instrumental Analytical Chemistry lectures.

  8. How can computers support, enrich, and transform collaborative creativity

    DEFF Research Database (Denmark)

    Dalsgaard, Peter; Inie, Nanna; Hansen, Nicolai Brodersen

    2017-01-01

    of different approaches to providing digital support for collaborative creativity. Participation in the workshop requires participants to actively document and identify salient themes in one or more examples of computer- supported collaborative creativity, and the resulting material will serve as the empirical...

  9. Improving Creativity in Collaborative Process

    DEFF Research Database (Denmark)

    Zhou, Chunfang; Purushothaman, Aparna

    2015-01-01

    types of knowledge. (3) These points drive this paper to develop a knowledge creation model by discussing how CoP can be used to improve creativity in collaborative processes in organizational learning contexts. The point of departure for the learning model is the learning framework proposed......This paper aims to build a theoretical framework by a literature review that is focusing on how a learning model based on Communities of Practice (CoP) can be useful in collaborative processes in organizational learning contexts. In the light of social approach to learning theories and knowledge...... management, this paper firstly will discuss: (1) learning as a process involving knowledge conversations between different types of knowledge such as tacit knowledge, explicit knowledge, individual knowledge and collective knowledge, and (2) creativity as a driver to the conversations between the different...

  10. The Affordance of Online Multiuser Virtual Environments for Creative Collaboration

    OpenAIRE

    HONG, SEUNG WAN

    2013-01-01

    Creativity is an important criterion for evaluating conceptual and design abilities of architects and their praxis. However, in recent years, the world has grown more complex. New problems have emerged that are often outside the architect's capacity. Given this challenge, architects collaborate with colleagues from architecture and other related disciplines, bringing more creative minds to participate in the process of producing creative solutions. In many cases collaboration can enhance cre...

  11. Exploration of student's creativity by integrating STEM knowledge into creative products

    Science.gov (United States)

    Mayasari, Tantri; Kadarohman, Asep; Rusdiana, Dadi; Kaniawati, Ida

    2016-02-01

    Creativity is an important capability that should be held to competitive standards in the 21st century in entering the era of information and knowledge. It requires a creative generation that is able to innovate to meet the challenges of an increasingly complex future. This study examines the student's creativity level by integrating STEM (Science, Technology, Engineering, and Mathematics) knowledge to make creative products in renewable energy (solar energy). Total respondents in this study were 29 students who take applied science course. This research used qualitative and quantitative method (mixed methods), and used "4P" dimension of creativity to assess student's creativity level. The result showed a creative product is influenced by STEM knowledge that can support student's creativity while collaborating an application of knowledge, skills, and ability to solve daily problems associated with STEM.

  12. "Juxtapose": An Exploration of Mobile Augmented Reality Collaborations and Professional Practices in a Creative Learning Environment

    Science.gov (United States)

    Menorath, Darren; Antonczak, Laurent

    2017-01-01

    This paper examines the state of the art of mobile Augmented Reality (AR) and mobile Virtual Reality (VR) in relation to collaboration and professional practices in a creative digital environment and higher education. To support their discussion, the authors use a recent design-based research project named "Juxtapose," which explores…

  13. Network Structure, Collaborative Context, and Individual Creativity

    DEFF Research Database (Denmark)

    Stea, Diego; Soda, Giuseppe; Pedersen, Torben

    2016-01-01

    Network research has yet to determine whether bonding ties or bridging ties are more beneficial for individual creativity, but the debate has mostly overlooked the organizational context in which such ties are formed. In particular, the causal chain connecting network structures and individual...... with the network’s organizational context. Thus, actors in dense network structures acquire more knowledge and eventually become more creative in organizational contexts where collaboration is high. Conversely, brokers who arbitrage information across disconnected network contacts acquire more valuable knowledge...

  14. Proceedings of the Workshop on Methods & Tools for Computer Supported Collaborative Creativity Process: Linking creativity & informal learning

    NARCIS (Netherlands)

    Retalis, Symeon; Sloep, Peter

    2009-01-01

    Retalis, S., & Sloep, P. B. (Eds.) (2009). Collection of 4 symposium papers at EC-TEL 2009. Proceedings of the Workshop on Methods & Tools for Computer Supported Collaborative Creativity Process: Linking creativity & informal learning. September, 30, 2009, Nice,

  15. Translanguaging Space and Creative Activity: Theorising Collaborative Arts-Based Learning

    Science.gov (United States)

    Bradley, Jessica; Moore, Emilee; Simpson, James; Atkinson, Louise

    2018-01-01

    This paper focuses on an innovative transdisciplinary educational arts-based learning project, LangScape Curators, which links to and leads from research conducted for the AHRC-funded "Translation and Translanguaging" project. Here, we describe how we work collaboratively with creative practitioners to use a variety of creative arts…

  16. Exploring boundary-spanning practices among creativity managers

    DEFF Research Database (Denmark)

    Andersen, Poul Houman; Kragh, Hanne

    2015-01-01

    Purpose – External inputs are critical for organisational creativity. In order to bridge different thought worlds and cross-organisational barriers, managers must initiate and motivate boundary spanning processes. The purpose of this paper is to explore how boundary spanners manage creativity...... and observation. Findings – Three meta-practices used by managers to manage boundary-spanning creative projects are presented: defining the creative space, making space for creativity and acting in the creative space. These practices are detailed in seven case studies of creative projects. Research limitations...

  17. Creative development in music education: from artistic genius to collaborative work

    Directory of Open Access Journals (Sweden)

    José Luis Aróstegui Plaza

    2012-01-01

    Full Text Available This article makes a review of the literature on the role of creativity in musical education. The field of creativity and its role to play in developing the curriculum is becoming increasingly important. The emergence of this topic is likely due to the need of giving a response from education to a world in constant change and in directions difficult to predict at present. Among the different existing trends on creativity research, this article is based on constructivism and sociocultural theory, emphasizing on creativity and motivation through subjects’ activity and the importance of collaborative work to understand the processes and outcomes of creative and musical performance. In the end, the conclusion is that musical learning should be based on creativity and this, in turn, is learned through social interaction.

  18. Creativity in the digital age

    CERN Document Server

    Zagalo, Nelson

    2015-01-01

    This edited book discusses the exciting field of Digital Creativity. Through exploring the current state of the creative industries, the authors show how technologies are reshaping our creative processes and how they are affecting the innovative creation of new products. Readers will discover how creative production processes are dominated by digital data transmission which makes the connection between people, ideas and creative processes easy to achieve within collaborative and co-creative environments. Since we rely on our senses to understand our world, perhaps of more significance is that

  19. The Resilience of Analog Tools in Creative Work Practices

    DEFF Research Database (Denmark)

    Borum, Nanna; Petersson, Eva; Frimodt-Møller, Søren

    2014-01-01

    This paper discusses the use of digital and analog tools, respectively, in a creative industry. The research was done within the EU-funded research project IdeaGarden, which explores digital platforms for creative collaboration. The findings in a case study of LEGO® Future Lab, one of LEGO Group......’s largest innovation departments, show a preference for analog tools over digital in the creative process. This points towards a general need for tangible tools in the creative work process, a need that has consequences for the development of new digital tools for creative collaboration....

  20. [Creativity and psychiatric disorders: exploring a marginal area].

    Science.gov (United States)

    Thys, E; Sabbe, B; De Hert, M

    2012-01-01

    Creativity is an important human quality on which many of man’s achievements are based. To give a historical and cultural context, to facilitate meaningful scientific research into the link between creativity and psychiatric disorders. Review of relevant literature. The possibility of a link between creativity and psychiatric vulnerability was first discussed in antiquity. Modern interest in the subject stems from the romantic era and acquired a scientific aura in the 19th century. In the 20th century creativity and psychopathology became still further entangled as a result of the influence that mentally disturbed artists exerted on art. The history of the Prinzhorn collection illustrates many aspects of this interaction. Psychometric, psychodiagnostic and genetic research supports a link between creativity and psychiatric illness within the bipolar-psychotic continuum, with schizotypy/thymotypy as prototypes of creativity-related disorders. Evolutionary hypotheses connect the schizophrenia paradox to a survival advantage obtained as a result of enhanced creative ability. Neuro-aesthetics explains the neurologic correlates of the aesthetic experience on the basis of the features of the visual system. A specific challenge for scientific research in this complex and heterogeneous area is appropriate operationalisation of creativity and psychiatric illness within an truly artistic context. There is a continuing need for meaningful definitions and measurement instruments and for a multidisciplinary collaboration.

  1. Reading skills, creativity, and insight: exploring the connections.

    Science.gov (United States)

    Mourgues, Catalina V; Preiss, David D; Grigorenko, Elena L

    2014-08-04

    Studies of the relationship between creativity and specific reading disabilities have produced inconclusive results. We explored their relationship in a sample of 259 college students (age range: 17 to 38 years-old) from three Chilean universities. The students were tested on their verbal ability, creativity, and insight. A simple linear regression was performed on the complete sample, and on high- and low-achievement groups that were formed based on reading test scores. We observed a significant correlation in the total sample between outcomes on the verbal ability tasks, and on the creativity and insight tasks (range r =. 152 to r =. 356, ps creativity and insight tasks (range β = .315 to β = .155, ps creative tasks. Instead, higher verbal ability was found to be associated with higher creativity and insight.

  2. Considering Collaborative Creativity

    DEFF Research Database (Denmark)

    Jensen, Thessa

    2014-01-01

    This article develops a framework for understanding the creation of online content on social media sites. Focusing on creativity and its social context, the study is narrowed to the field of fanfiction and fanfiction sites. Using the Systems Model of Creativity by Csiksze- ntmihalyi as a template...

  3. A new approach to collaborative creativity support of new product designers

    NARCIS (Netherlands)

    Bitter-Rijpkema, Marlies; Sloep, Peter; Sie, Rory; Van Rosmalen, Peter; Retalis, Simos; Katsamani, Mary

    2010-01-01

    Bitter-Rijpkema, M., Sloep, P. B., Sie, R., Van Rosmalen, P., Retalis, S., & Katsamani, M. (2011). A new approach to collaborative creativity support of new product designers. International Journal of Web Based Communities, 7(4), 478-492. DOI: 10.1504/IJWBC.2011.042992

  4. Evidence for a Creative Dilemma Posed by Repeated Collaborations.

    Directory of Open Access Journals (Sweden)

    Hiroyasu Inoue

    Full Text Available We focused on how repeat collaborations in projects for inventions affect performance. Repeat collaborations have two contradictory aspects. A positive aspect is team development or experience, and a negative aspect is team degeneration or decline. Since both contradicting phenomena are observed, inventors have a dilemma as to whether they should keep collaborating in a team or not. The dilemma has not previously been quantitatively analyzed. We provide quantitative and extensive analyses of the dilemma in creative projects by using patent data from Japan and the United States. We confirm three predictions to quantitatively validate the existence of the dilemma. The first prediction is that the greater the patent a team achieves, the longer the team will work together. The second prediction is that the impact of consecutive patents decreases after a team makes a remarkable invention, which is measured by the impact of patents. The third prediction is that the expectation of impact with new teams is greater than that with the same teams successful in the past. We find these predictions are validated in patents published in Japan and the United States. On the basis of these three predictions, we can quantitatively validate the dilemma in creative projects. We also propose preventive strategies for degeneration. One is developing technological diversity, and another is developing inventor diversity in teams. We find the two strategies are both effective by validating with the data.

  5. Rethinking Interaction in Creative Work

    DEFF Research Database (Denmark)

    Dalsgaard, Peter

    The use of digital tools has become central in many creative practices. However, research into the design and use of such tools has thus far fallen in between the disciplinary cracks between HCI and Creativity Research. In this position paper, I offer a brief overview of our work on exploring...... and developing digital tools for collaborative creative work that integrates approaches and insights from these two disciplines. On this basis, I offer two theoretical perspectives for discussion at the the Rethinking Interactions workshop: shearing layers, building on studies of architecure in use [Brand 1994...

  6. The Industrial Property Rights Education in Collaboration with the Creative Product Design Education

    Science.gov (United States)

    Tokoro, Tetsuro; Habuchi, Hitoe; Chonan, Isao

    Recently, the Advanced Courses of Electronic System Engineering and Architecture and Civil Engineering of Gifu National College of Technology have introduced a creative subject, “Creative Engineering Practice”. In this subject, students study intellectual property rights. More specifically, they learn and practice industrial proprietary rights, procedures for obtaining a patent right, how to use Industrial Property Digital Library and so forth, along with the practice of creative product design. The industrial property rights education in collaboration with the creative product design education has been carried out by the cooperation of Japan Patent Office, Japan Institute of Invention and Innovation and a patent attorney. Through the instruction of the cooperative members, great educative results have been obtained. In this paper, we will describe the contents of the subject together with its items to pursue an upward spiral of progress.

  7. Preparing Graduates for Work in the Creative Industries: A Collaborative Learning Approach for Design Students

    Science.gov (United States)

    Turnbull, Morag; Littlejohn, Allison; Allan, Malcolm

    2012-01-01

    Interest in the use of collaborative learning strategies in higher education is growing as educators seek better ways to prepare students for the workplace. In design education, teamwork and creativity are particularly valued; successful collaborative learning depends on knowledge sharing between students, and there is increasing recognition that…

  8. Exploring the Domain Specificity of Creativity in Children: The Relationship between a Non-Verbal Creative Production Test and Creative Problem-Solving Activities

    Directory of Open Access Journals (Sweden)

    Ahmed Mohamed

    2012-12-01

    Full Text Available AbstractIn this study, we explored whether creativity was domain specific or domain general. The relationships between students’ scores on three creative problem-solving activities (math, spa-tial artistic, and oral linguistic in the DIS-COVER assessment (Discovering Intellectual Strengths and Capabilities While Observing Varied Ethnic Responses and the TCT-DP (Test of Creative Thinking-Drawing Produc-tion, a non-verbal general measure of creativi-ty, were examined. The participants were 135 first and second graders from two schools in the Southwestern United States from linguisti-cally and culturally diverse backgrounds. Pearson correlations, canonical correlations, and multiple regression analyses were calcu-lated to describe the relationship between the TCT-DP and the three DISCOVER creative problem-solving activities. We found that crea-tivity has both domain-specific and domain-general aspects, but that the domain-specific component seemed more prominent. One im-plication of these results is that educators should consider assessing creativity in specific domains to place students in special programs for gifted students rather than relying only on domain-general measures of divergent think-ing or creativity.

  9. STEM based learning to facilitate middle school students’ conceptual change, creativity and collaboration in organization of living system topic

    Science.gov (United States)

    Rustaman, N. Y.; Afianti, E.; Maryati, S.

    2018-05-01

    A study using one group pre-post-test experimental design on Life organization system topic was carried out to investigate student’s tendency in learning abstract concept, their creativity and collaboration in designing and producing cell models through STEM-based learning. A number of seventh grade students in Cianjur district were involved as research subjects (n=34). Data were collected using two tier test for tracing changes in student conception before and after the application of STEM-based learning, and rubrics in creativity design (adopted from Torrance) and product on cell models (individually, in group), and rubric for self-assessment and observed skills on collaboration adapted from Marzano’s for life-long learning. Later the data obtained were analyzed qualitatively by interpreting the tendency of data presented in matrix sorted by gender. Research findings showed that the percentage of student’s scientific concept mastery is moderate in general. Their creativity in making a cell model design varied in category (expressing, emergent, excellent, not yet evident). Student’s collaboration varied from excellent, fair, good, less once, to less category in designing cell model. It was found that STEM based learning can facilitate students conceptual change, creativity and collaboration.

  10. The role of diversity of life experiences in fostering collaborative creativity in demographically diverse student groups

    NARCIS (Netherlands)

    Pluut, H.; Curseu, P.L.

    2013-01-01

    Collaborative learning becomes a key instructional tool in a variety of educational settings, from primary to higher education. This paper examines the role of demographic diversity (gender and nationality) on collaborative creativity. A self report questionnaire is used to evaluate students’ life

  11. Exploring teachers views of creativity: A comparative study

    OpenAIRE

    Shibazaki, Kagari; Marshall, Nigel

    2016-01-01

    Previous research on creativity has focussed on what Balkin (1990) called ʻthe three ‘P’s of the creative equation’. Interviews were carried out with 12 music teachers. The two countries were selected as being appropriate representations of an ‘individualist’ and a ‘collectivist’ culture (Triandis, 1995). The study aimed to explore the extent to which the cultural ideology existing on a macro level, can impact on the beliefs and practices of teachers on a ‘micro’ level, in this instance the m...

  12. Collaborating to compete: The role of collective creativity in a South African clothing design small business

    Directory of Open Access Journals (Sweden)

    Thea J. Tselepis

    2016-08-01

    Full Text Available Background: The number of apparel manufacturers in the South African clothing and textile industry is diminishing due to competition with importing apparel manufacturers. Nevertheless, South African small and micro-businesses still manufacture clothing products to meet the needs of the local markets. Aim: This study set out to explore and describe the role of collective creativity in the design process of a South African clothing small business that provides innovative clothing to local niche markets. Setting: The small and micro-businesses are typically owned by designers who can be viewed as artisan entrepreneurs. However, the competition for the local market is very competitive, and innovative designs and design processes can promote the competitiveness of the clothing small and micro-businesses. Method: A case study research design was implemented in the study, which included qualitative research methods. Semi-structured interviews, participant observation and analysis of the products against an innovation design framework were done. Results: The findings suggest that a collaborative design process supports the collective creativity of the particular owner-designers. Collective creativity enables innovative clothing products that result from the design process and it also reduced the perceived risk that the owner-designers experienced with regard to launching a ready-to-wear range. Conclusion: It is argued that collective creativity contributes to sustaining innovative design and enhances abductive reasoning for problem solving. Abductive reasoning, which is typically associated with design thinking, could be important for entrepreneurial thinking and recommendations in this regard are made.

  13. Collaborative Economy

    DEFF Research Database (Denmark)

    things, de-industrialization processes and post-capitalist forms of production and consumption, postmaterialism, the rise of the third sector and collaborative governance. Addressing that gap, this book explores the character, depth and breadth of these disruptions, the creative opportunities for tourism...... that are emerging from them, and how governments are responding to these new challenges. In doing so, the book provides both theoretical and practical insights into the future of tourism in a world that is, paradoxically, becoming both increasingly collaborative and individualized. Table of Contents Preface 1.The......This book employs an interdisciplinary, cross-sectoral lens to explore the collaborative dynamics that are currently disrupting, re-creating and transforming the production and consumption of tourism. House swapping, ridesharing, voluntourism, couchsurfing, dinner hosting, social enterprise...

  14. Exploring Creativity in Social Studies Education for Elementary Grades: Teachers' Opinions and Interpretations

    Science.gov (United States)

    Ucus, Sukran

    2018-01-01

    Creativity is the critical point to developing innovative and effective citizens and children in learning social studies. The purpose of this study is to explore how creativity is promoted in social studies classrooms for young children and to research teachers' opinions and interpretations of creativity in Turkish elementary schools. The study…

  15. Leading Creative Music Workshops with the Elderly : Exploring a Double Balancing Act

    NARCIS (Netherlands)

    Dons, Karolien; Mak, Peter; Bisschop Boele, Evert

    2014-01-01

    The present study attempts to explore the field of creative music workshops with the elderly. A growing amount of research has been carried out into running (creative) workshops, and besides we know a lot about the elderly and ageing. The aim of this research is to gather knowledge on the merging of

  16. The Ambiguous Role of Constraints in Creativity: A Cross-Domain Exploration

    DEFF Research Database (Denmark)

    Biskjaer, Michael Mose; Onarheim, Balder; Wiltschnig, Stefan

    2011-01-01

    The relationship between creativity and constraints is often described in the literature either in rather imprecise, general concepts or in relation to very specific domains. Cross-domain and cross-disciplinary takes on how the handling of constraints influences creative activities are rare...... studies of Danish cutting-edge proponents of creative expertise thus exemplifying each domain, this preliminary exploration mainly focuses on similarities in how such successful professionals work with constraints to frame their creative process and ensure its progression toward the final outcome. Our...... main observations suggest that despite vast differences between the two domains, significant patterns and strategies reoccur. From a list of nine such similarities identified, four patterns are analyzed across the two domains in more detail as a contribution to encourage further advancement of cross-disciplinary...

  17. Creative learning technologies as a catalyst for rethinking education

    DEFF Research Database (Denmark)

    Gjedde, Lisa

    2017-01-01

    is on exploring how learning with creative technologies can be a catalyst for rethinking education in primary and lower secondary school The mixed methods based research project has involved classes from all schools in one municipality in Denmark in digital creative lab activities The research points...... presents preliminary results from an R&D project on teacher led designs for creative and multimodal learning The focus is on developing designs for learning using creative learning technologies These include digital storytelling with mobile devices and digital animation in hybrid environments The focus......There is a movement towards a new paradigm in the mediatized Scandinavian societies that aims at developing the students' creativity, critical sense and ability to collaborate and communicate, thereby equipping them with necessary media skills and competencies for 21st Century learning This paper...

  18. Virtual Studio Practices: Visual Artists, Social Media and Creativity

    Directory of Open Access Journals (Sweden)

    Kylie Budge

    2013-12-01

    Full Text Available Artists’ practices are varied. Two extremes include the need for complete solitude when working and others who seek social environments such as collaborations in communal studio settings. In addition to these real life studio practices new technologies and social media have made it possible for artists to use virtual studio practices in the process of developing creative work. Working virtually offers a range of interesting benefits for creative practice. This article explores the author’s recent experiences in virtual studio practices in light of the literature on this topic and considers the implications for creativity. It highlights five specific benefits in using virtual studio practices and considers possible limitations of working in such a manner. In exploring virtual studio practices and arguing the case for such ways of working, this article contributes to research and understandings about creative practice by discussing one artist’s reflective experience of using virtual studio practices.

  19. Creativity in Communications.

    Science.gov (United States)

    Adams, Robert A., Ed.

    A collection of 20 essays on creative problem solving in advertising and sales promotion considers the relationship between client and agency and the degree of creativity that is necessary or desirable for each side to bring to their collaboration. The different essays are fully illustrated and specifically focus on such areas as creativity in…

  20. Exploring Connections between Creative Thinking and Higher Attaining Writing

    Science.gov (United States)

    Copping, Adrian

    2018-01-01

    This paper explores writing pedagogy in the primary classroom and connections between children thinking creatively and their achievement in writing. Initially 'continuing professional development' for teachers, I designed and facilitated a two-day writing workshop with a class of children around the theme of a Victorian murder mystery. This was…

  1. Collaborating on a Graphic Medicine Novel

    DEFF Research Database (Denmark)

    Frølunde, Lisbeth

    2018-01-01

    The presentation centers on establishing creative collaborations to support the production of my graphic novel (Family Anecdotes) about mourning and mental health. I explore various challenges of authoring an “autobiofictional" graphic medicine novel – as an arts-based communication researcher, a...

  2. Exploring the Role of Feel in the Creative Experiences of Modern Dancers: A Realist Tale

    Science.gov (United States)

    Lussier-Ley, Chantale; Durand-Bush, Natalie

    2009-01-01

    Radford (2004) postulated that emotions are fundamentally data that should be used as a guide towards creative acts. Yet, empirically speaking, we know very little about the role of emotions, and more specifically feel, in the creative experiences of dancers. The purpose of this study was to explore the role of feel in the creative experiences of…

  3. Students’ Aesthetics Experience, Creative Self-Efficacy and Creativity: Is Creativity Instruction Effective?

    OpenAIRE

    Yuan-Cheng Chang; Chia-Chun Hsiao

    2016-01-01

    Based on creativity component theory, creativity system theory and creative self-efficacy theory, this study aims to explore the influence of college students’ aesthetics experience and creative self-efficacy on their creativity and the role of creativity instruction as a mediator variable. The participants were 338 college design majors in 50 teams who were working on their graduation exhibitions, and 50 advising professors from departments related to design. Hierarchical Linear Models were ...

  4. Crisis and creativity : exploring the wealth of the African neighbourhood

    NARCIS (Netherlands)

    Konings, P.J.J.; Foeken, D.W.J.

    2006-01-01

    During the current economic and political crisis in sub-Saharan Africa, urban dwellers tend to display a large measure of creativity in the invention of survival strategies, the development of social networks, and the construction of imaginative practices. This collective volume explores the

  5. Leading by Design: A Collaborative and Creative Leadership Framework for Dance Integration in P-12 Schools

    Science.gov (United States)

    Leonard, Alison E.; Hellenbrand, Leah; McShane-Hellenbrand, Karen

    2014-01-01

    This article presents the Mentorship, Integrated Curriculum, Collaboration, and Scholarship (MICCS) framework as an applicable model for transformative, creative, and curriculum-based K-12 dance education and arts integration. Developed and practiced by the authors--an artist/educator, a classroom teacher, and an arts education scholar and former…

  6. Making It All Count: A Cross-Disciplinary Collaboration Model Incorporating Scholarship, Creative Activity, and Student Engagement

    Science.gov (United States)

    Dailey, Rocky; Hauschild-Mork, Melissa

    2017-01-01

    This study takes a grounded theory approach as a basis for a case study examining a cross-disciplinary artistic and academic collaborative project involving faculty from the areas of English, music, dance, theatre, design, and visual journalism resulting in the creation of research, scholarly, and creative activity that fosters student engagement…

  7. Collaborative Aerial-Drawing System for Supporting Co-Creative Communication

    Science.gov (United States)

    Osaki, Akihiro; Taniguchi, Hiroyuki; Miwa, Yoshiyuki

    This paper describes the collaborative augmented reality (AR) system with which multiple users can handwrite 3D lines in the air simultaneously and manipulate the lines directly in the real world. In addition, we propose a new technique for co-creative communication utilizing the 3D drawing activity. Up to now, the various 3D user interfaces have been proposed. Although most of them aim to solve the specific problems in the virtual environments, the possibility of the 3D drawing expression has not been explored yet. Accordingly, we paid special attention to the interaction with the real objects in daily life, and considered to manipulate real objects and 3D lines without any distinctions by the same action. The developed AR system consists of a stereoscopic head-mounted display, a drawing tool, 6DOF sensors measuring three-dimensional position and Euler angles, and the 3D user interface, which enables to push, grasp and pitch 3D lines directly by use of the drawing tool. Additionally users can pick up desired color from either a landscape or a virtual line through the direct interaction with this tool. For sharing 3D lines among multiple users at the same place, the distributed-type AR system has been developed that mutually sends and receives drawn data between systems. With the developed system, users can proceed to design jointly in the real space through arranging each 3D drawing by direct manipulation. Moreover, a new application to the entertainment has become possible to play sports like catch, fencing match, or the like.

  8. Designing Creative Inter-Disciplinary Science and Art Interventions in Schools: The Case of Write a Science Opera (WASO)

    Science.gov (United States)

    Ben-Horin, Oded; Chappell, Kerry A.; Halstead, Jill; Espeland, Magne

    2017-01-01

    The goal of this qualitative study is to provide theoretical knowledge and design principles for a creative educational environment characterized by simultaneous study and exploration of science or math, and the arts: Write a Science Opera (WASO). To do so, we used a theory of creativity in education which links collaborative co-creation in…

  9. Utilizing constructivism learning theory in collaborative testing as a creative strategy to promote essential nursing skills.

    Science.gov (United States)

    Duane, Barbara T; Satre, Maria E

    2014-01-01

    In nursing education, students participate in individual learner testing. This process follows the instructionist learning theory of a system model. However, in the practice of nursing, success depends upon collaboration with numerous people in different capacities, critical thinking, clinical reasoning, and the ability to communicate with others. Research has shown that collaborative testing, a constructivism learning activity and a form of collaborative learning, enhances students' abilities to master these areas. Collaborative testing is a clear, creative strategy which constructivists would say supports the socio-linguistic base of their learning theory. The test becomes an active implementation of peer-mediated learning where individual knowledge is enhanced through problem solving or defense of an individual position with the collaborative method. There is criticism for the testing method's potential of grade inflation and for students to receive grade benefits with little effort. After a review of various collaborative testing methods, this nursing faculty implemented a collaborative testing format that addresses both the positive and negative aspects of the process. Copyright © 2013 Elsevier Ltd. All rights reserved.

  10. The Effectiveness of Collaborative Writing Strategy (CWS in Writing Lesson Regarded to The Students’ Creativity

    Directory of Open Access Journals (Sweden)

    Kiky Soraya

    2016-11-01

    Full Text Available This study is aimed at finding out what appropriate methods to be usedin writing lesson seen from the students’ creativity especially for studentswho have high creativityand low creativity. This study used quasi experimental research. The population of the research was the eighth grade of a Junior High School in Wonosari in the academic year of 2013/2014. The sampling technique used was cluster random sampling. The sample in this study was 64 students covering 32 students of E as experimental class and 32 students of C as control class. The data or the students’ writing scores were analyzed in terms of their frequency distribution, normality, homogeneity, then ANOVA and Tuckey tests to test the research hypotheses. Based on the result, the research findings are: CWS is more effective than MWS in writing lesson; the high creativity students produced better writing rather than the low creativity student; and the interaction of teaching methods and the students’ creativity is existing in this writing lesson. In short, Collaborative Writing Strategy (CWS is effective to teach writing for the eighth grade of a Junior High School in Wonosari, Gunungkidul. Then, the research result implies that it is better for the teachers to apply CWS in teaching and learning process of writing, to improve the students’ writing achievement, CWS needs to be used in the classroom activities, then future research can conduct the similar research with different sample and different students’ condition.

  11. Students’ Aesthetics Experience, Creative Self-Efficacy and Creativity: Is Creativity Instruction Effective?

    Directory of Open Access Journals (Sweden)

    Yuan-Cheng Chang

    2016-12-01

    Full Text Available Based on creativity component theory, creativity system theory and creative self-efficacy theory, this study aims to explore the influence of college students’ aesthetics experience and creative self-efficacy on their creativity and the role of creativity instruction as a mediator variable. The participants were 338 college design majors in 50 teams who were working on their graduation exhibitions, and 50 advising professors from departments related to design. Hierarchical Linear Models were applied for analysis. The result showed that instruction on enhancing students’ creative intention positively affect students’ aesthetics experience. Students’ aesthetics experience affects their creativity and creative self-efficacy. Creativity instruction with focus on creativity skills by means of promoting aesthetic attitude, aesthetic understanding, and offering complete experiences had a moderating effect on students’ perception toward creative product. However, there was a negative moderating effect of creative instruction on perceived aesthetic pleasure and students’ perception toward creative product. There was no moderating effect of creative instruction on the relationship between students’ creative self-efficacy and creativity. Accordingly, the study concluded that in order to enhance students’ creativity, universities should stress on the development of students’ aesthetics experiences and re-evaluation of approaches to creativity instruction.

  12. Mandalas: A Simple Project to Explore Creativity

    Science.gov (United States)

    Holbrook, Robert L., Jr.; Comer, Debra R.

    2017-01-01

    Creativity is more important than ever in today's knowledge-based economy. Although many students doubt their own creativity, very few exercises are designed to help them access this ability. We believe that self-expression and self-reflection are important for understanding personal creative ability. Jung introduced the mandala to promote these…

  13. Visual explorer facilitator's guide

    CERN Document Server

    Palus, Charles J

    2010-01-01

    Grounded in research and practice, the Visual Explorer™ Facilitator's Guide provides a method for supporting collaborative, creative conversations about complex issues through the power of images. The guide is available as a component in the Visual Explorer Facilitator's Letter-sized Set, Visual Explorer Facilitator's Post card-sized Set, Visual Explorer Playing Card-sized Set, and is also available as a stand-alone title for purchase to assist multiple tool users in an organization.

  14. An exploratory study of the potential learning benefits for medical students in collaborative drawing: creativity, reflection and 'critical looking'.

    Science.gov (United States)

    Lyon, Philippa; Letschka, Patrick; Ainsworth, Tom; Haq, Inam

    2013-06-17

    Building on a series of higher educational arts/medicine initiatives, an interdisciplinary drawing module themed on the human body was developed for both year 3 Craft students and year 3 Medicine degree students. This became the subject of a research project exploring how the collaborative approach to drawing adopted on this module impacted on the students' learning. In this article, emphasis is given to issues thought to have most potential relevance to medical education. Using an ethnographic research design, the methods adopted were: direct observation of all aspects of the module sessions, audio and video recordings and photographs of the sessions, the incorporation of a semi-structured discussion at the end of each session, and anonymous student questionnaires. A number of key themes emerged. The complex, phased and multi-sensory nature of the 'critical looking' skills developed through the drawing exercises was seen as of potential value in medical education, being proposed as analogous to processes involved in clinical examination and diagnosis. The experience of interdisciplinary collaborative drawing was significant to the students as a creative, participatory and responsive form of learning. The emphasis on the physical experience of drawing and the thematic use of the human body as drawing subject led to reflective discussions about bodily knowledge and understanding. There were indications that students had a meta-cognitive awareness of the learning shifts that had occurred and the sessions provoked constructive self-reflective explorations of pre-professional identity. This preliminary study suggests, through the themes identified, that there may be potential learning outcomes for medical students in this model of interdisciplinary collaborative drawing of the human body. Further research is needed to explore their applicability and value to medical education. There is a need to explore in more depth the beliefs, motivations and learning styles of

  15. Playful Collaboration (or Not)

    DEFF Research Database (Denmark)

    Bogers, Marcel

    2011-01-01

    This paper explores how games and play, which are deeply rooted in human beings as a way to learn and interact, can be used to teach certain concepts and practices related to open collaborative innovation. We discuss how playing games can be a source of creativity, imagination and fun, while it can...... also be conducive to deep learning. As such, a game can engage different dimensions of learning and embed elements of active, collaborative, cooperative and problem-based learning. Building on this logic, we present an exploratory case study of the use of a particular board game in a class of a course...... collaboration at the cost of individual performance and possible long-term collective performance as well....

  16. Creativity and Creative Teams

    Science.gov (United States)

    Wood, Richard M.; Bauer, Steven X. S.; Hunter, Craig A.

    2001-01-01

    A review of the linkage between knowledge, creativity, and design is presented and related to the best practices of multidisciplinary design teams. The discussion related to design and design teams is presented in the context of both the complete aerodynamic design community and specifically the work environment at the NASA Langley Research Center. To explore ways to introduce knowledge and creativity into the research and design environment at NASA Langley Research Center a creative design activity was executed within the context of a national product development activity. The success of the creative design team activity gave rise to a need to communicate the experience in a straightforward and managed approach. As a result the concept of creative potential its formulated and assessed with a survey of a small portion of the aeronautics research staff at NASA Langley Research Center. The final section of the paper provides recommendations for future creative organizations and work environments.

  17. Exploring the neural correlates of visual creativity

    Science.gov (United States)

    Liew, Sook-Lei; Dandekar, Francesco

    2013-01-01

    Although creativity has been called the most important of all human resources, its neural basis is still unclear. In the current study, we used fMRI to measure neural activity in participants solving a visuospatial creativity problem that involves divergent thinking and has been considered a canonical right hemisphere task. As hypothesized, both the visual creativity task and the control task as compared to rest activated a variety of areas including the posterior parietal cortex bilaterally and motor regions, which are known to be involved in visuospatial rotation of objects. However, directly comparing the two tasks indicated that the creative task more strongly activated left hemisphere regions including the posterior parietal cortex, the premotor cortex, dorsolateral prefrontal cortex (DLPFC) and the medial PFC. These results demonstrate that even in a task that is specialized to the right hemisphere, robust parallel activity in the left hemisphere supports creative processing. Furthermore, the results support the notion that higher motor planning may be a general component of creative improvisation and that such goal-directed planning of novel solutions may be organized top-down by the left DLPFC and by working memory processing in the medial prefrontal cortex. PMID:22349801

  18. Exploring communication of resistance in cross-sector collaboration:

    DEFF Research Database (Denmark)

    Plotnikof, Mie

    his study addresses the role of resistance in cross-sector collaboration. It explores how resistance is communicated during collaboration to better understand not just its destructive, but also constructive effects on organizing cross-sector collaboration. In so doing, the paper conceptualizes...... to the process. Thereby, the study contributes with theorizing resistance and offers analytical insights on its dynamics and effects on organizing cross-sector collaboration....

  19. An Exploration of the Existence, Value and Importance of Creativity Education

    Science.gov (United States)

    Cho, Hyunjung; Pemberton, Cynthia Lee; Ray, Beverly

    2017-01-01

    This study employed purposive sampling across 20 SE Idaho schools to explore PK-3 educators' perceptions regarding the value and importance of creativity education in the early childhood education setting (PK-3). A survey instrument and semi-structured interview protocol were developed for use. Surveys were distributed by mail and through on-site…

  20. Scientists and Educators in Sync: Exploring the Strengths of Each through a Collaborative Educational "Umbrella" on Space Weather

    Science.gov (United States)

    Cobabe-Ammann, E. A.; Singer, H. J.

    2003-12-01

    Scientists and educators have much to offer formal and informal science education forums (and each other) when brought together in balanced collaboration. New educational opportunities from NASA and NSF have made it easier to develop these collaborations, effectively allowing for the establishment of educational "umbrellas" whereby several separately funded programs focused on a single theme are overseen by a single working group. Here, we explore one such collaboration on space weather developed by CU's Laboratory for Atmospheric and Space Physics, in collaboration with NOAA's Space Environment Center, the Fiske Planetarium, the Space Science Institute and teachers from local school districts. The goal of the collaboration is to develop a new planetarium show, associated curricula and teacher workshops and guidebooks, as well as distance learning programming through the NASA Center for Distance Learning. One hallmark of this collaboration is the recognition that both scientists and educators bring important research-based perspectives to the table - Scientists are primarily responsible for the scientific integrity of the programming; Educators offer effective (tested) educational models for implementing student and teacher experiences. Both bring creativity, ingenuity and innovation to this dynamic environment. Sustainability is enhanced by integrating components and activities into a cogent whole, and efforts are perceived as even more worthwhile since most aspects of this program will be available for national distribution over the next several years.

  1. An exploratory study of the potential learning benefits for medical students in collaborative drawing: creativity, reflection and ‘critical looking’

    Science.gov (United States)

    2013-01-01

    Background Building on a series of higher educational arts/medicine initiatives, an interdisciplinary drawing module themed on the human body was developed for both year 3 Craft students and year 3 Medicine degree students. This became the subject of a research project exploring how the collaborative approach to drawing adopted on this module impacted on the students’ learning. In this article, emphasis is given to issues thought to have most potential relevance to medical education. Methods Using an ethnographic research design, the methods adopted were: direct observation of all aspects of the module sessions, audio and video recordings and photographs of the sessions, the incorporation of a semi-structured discussion at the end of each session, and anonymous student questionnaires. Results A number of key themes emerged. The complex, phased and multi-sensory nature of the ‘critical looking’ skills developed through the drawing exercises was seen as of potential value in medical education, being proposed as analogous to processes involved in clinical examination and diagnosis. The experience of interdisciplinary collaborative drawing was significant to the students as a creative, participatory and responsive form of learning. The emphasis on the physical experience of drawing and the thematic use of the human body as drawing subject led to reflective discussions about bodily knowledge and understanding. There were indications that students had a meta-cognitive awareness of the learning shifts that had occurred and the sessions provoked constructive self-reflective explorations of pre-professional identity. Conclusions This preliminary study suggests, through the themes identified, that there may be potential learning outcomes for medical students in this model of interdisciplinary collaborative drawing of the human body. Further research is needed to explore their applicability and value to medical education. There is a need to explore in more depth the

  2. Collaborative UAV Exploration of Hostile Environments

    National Research Council Canada - National Science Library

    Luotsinen, Linus J; Gonzalez, Avelino J; Boeloeni, Ladislau

    2004-01-01

    .... UAVs can be lost or significantly damaged during the exploration process. Although employing multiple UAVs can increase the chance of success, their efficiency depends on the collaboration strategies used...

  3. BioCreative V BioC track overview: collaborative biocurator assistant task for BioGRID.

    Science.gov (United States)

    Kim, Sun; Islamaj Doğan, Rezarta; Chatr-Aryamontri, Andrew; Chang, Christie S; Oughtred, Rose; Rust, Jennifer; Batista-Navarro, Riza; Carter, Jacob; Ananiadou, Sophia; Matos, Sérgio; Santos, André; Campos, David; Oliveira, José Luís; Singh, Onkar; Jonnagaddala, Jitendra; Dai, Hong-Jie; Su, Emily Chia-Yu; Chang, Yung-Chun; Su, Yu-Chen; Chu, Chun-Han; Chen, Chien Chin; Hsu, Wen-Lian; Peng, Yifan; Arighi, Cecilia; Wu, Cathy H; Vijay-Shanker, K; Aydın, Ferhat; Hüsünbeyi, Zehra Melce; Özgür, Arzucan; Shin, Soo-Yong; Kwon, Dongseop; Dolinski, Kara; Tyers, Mike; Wilbur, W John; Comeau, Donald C

    2016-01-01

    BioC is a simple XML format for text, annotations and relations, and was developed to achieve interoperability for biomedical text processing. Following the success of BioC in BioCreative IV, the BioCreative V BioC track addressed a collaborative task to build an assistant system for BioGRID curation. In this paper, we describe the framework of the collaborative BioC task and discuss our findings based on the user survey. This track consisted of eight subtasks including gene/protein/organism named entity recognition, protein-protein/genetic interaction passage identification and annotation visualization. Using BioC as their data-sharing and communication medium, nine teams, world-wide, participated and contributed either new methods or improvements of existing tools to address different subtasks of the BioC track. Results from different teams were shared in BioC and made available to other teams as they addressed different subtasks of the track. In the end, all submitted runs were merged using a machine learning classifier to produce an optimized output. The biocurator assistant system was evaluated by four BioGRID curators in terms of practical usability. The curators' feedback was overall positive and highlighted the user-friendly design and the convenient gene/protein curation tool based on text mining.Database URL: http://www.biocreative.org/tasks/biocreative-v/track-1-bioc/. Published by Oxford University Press 2016. This work is written by US Government employees and is in the public domain in the US.

  4. How Can Creative Workplaces Meet Creative Employees?

    Directory of Open Access Journals (Sweden)

    Anita Kolnhofer Derecskei

    2017-12-01

    Full Text Available The aim of this study is to identify the individual and contextual factors that facilitate or hinder employees’ creativity. However, in this paper the literature is also referring to critical factors that impact employees’ creativity. According to the creativity’s state of the art, we focused on factors based on creativity’s 4P, choosing Person (characteristics of creative persons and Place (environmental factors that influence creativity. Considerable research efforts have been invested to explore the possible connections between these two domains by investigating the Hungarian labour market. We found that the probability that a creative person works in a creative workplace is twice greater than that of the case of a non-creative person. This study presents the requisites of a creative workplace so that employees’ creativity can be developed and a kind of work environment which facilitates organizational creativity can be created. First, we have collected and presented the best practices of recruitment-tools which help managers to hire the most creative applicants. With these two components, i.e. finding creative workers and securing them a creative friendly environment, the business success is guaranteed.

  5. Creative Accounting: Apakah Suatu Tindakan Ilegal?

    OpenAIRE

    MF. Arrozi Adhikara

    2011-01-01

    This paper aims to explore the environment and the implementation of creative accounting events related to the context of ethical behavior and find solutions and ways to deal with matters creative accounting. Exploration carried out related to the definition of creative accounting, creative accounting in nature, ethics, reason for doing creative accounting practices, process behavior in creative accounting, as well as some summary results of empirical research about the events of creative acc...

  6. Exploring scientific creativity of eleventh-grade students in Taiwan

    Science.gov (United States)

    Liang, Jia-Chi

    2002-04-01

    Although most researchers focus on scientists' creativity, students' scientific creativity should be considered, especially for high school and college students. It is generally assumed that most professional creators in science emerge from amateur creators. Therefore, the purpose of this study is to investigate the relationship between students' scientific creativity and selected variables including creativity, problem finding, formulating hypotheses, science achievement, the nature of science, and attitudes toward science for finding significant predictors of eleventh grade students' scientific creativity. A total of 130 male eleventh-grade students in three biology classes participated in this study. The main instruments included the Test of Divergent Thinking (TDT) for creativity measurement, the Creativity Rating Scale (CRS) and the Creative Activities and Accomplishments Check Lists (CAACL ) for measurement of scientific creativity, the Nature of Scientific Knowledge Scale (NSKS) for measurement of the nature of science, and the Science Attitude Inventory II (SAI II) for measurement of attitudes toward science. In addition, two instruments on measuring students' abilities of problem finding and abilities of formulating hypotheses were developed by the researcher in this study. Data analysis involved descriptive statistics, Pearson product-moment correlations, and stepwise multiple regressions. The major findings suggested the following: (1) students' scientific creativity significantly correlated with some of selected variables such as attitudes toward science, problem finding, formulating hypotheses, the nature of science, resistance to closure, originality, and elaboration; (2) four significant predictors including attitudes toward science, problem finding, resistance to closure, and originality accounted for 48% of the variance of students' scientific creativity; (3) there were big differences between students with a higher and a lower degree of scientific

  7. Silent game as Model for Examining Student Online Creativity - Preliminary Results from an Experiment

    DEFF Research Database (Denmark)

    Sørensen, Jannick Kirk

    2016-01-01

    The ERASMUS+ project “OnCreate” aims at improving online mediated creative collaboration among students. But what are the differences between collaboration online and in a face-to-face setting in terms of creative processes? Theories on media richness and collaborative creativity can provide...... the creative dialogues developed through a very constrained communicative environment. The participants could only communicate their creative ideas by placing standard LEGO bricks on a plate. No talking or any other communication was allowed. The game used in the experiment is an adoption of the so...

  8. Metacognition as a Moderator of Creative Ideation and Creative Production

    Science.gov (United States)

    Puryear, Jeb S.

    2015-01-01

    Recent theoretical work has called for exploration of the moderating effects of cognitive factors on the relationship between creative ideation and creative production. The Cognitive-Creative Sifting model suggests skills in processing and transforming information influence the association. This study used the Runco Ideational Behavior Scale,…

  9. Pragmatic inquiry and creativity

    DEFF Research Database (Denmark)

    Gimmler, Antje

    ’Don’t block the road of inquiry” was the motto of Peirce and also Dewey situated inquiry in its ideal version in a democratic and cooperative community. Abduction became the key concept for the pragmatic and creative research process where the lonely engineer is substituted with intelligent...... collaborations of the many. Thus, inquiry is from a pragmatic understanding rather a social than a purely cognitive task. The paper will firstly give a sketch of this understanding of inquiry and creativity on the background of the theories of Peirce and Dewey and will draw some parallels to recent...... of Thevenot’s critical pragmatism this understanding might be naïve – not because this is an idealistic rather than a real-life scenario but because the idea of collaborative creativity and self-realization has actually become the driving force in a marked dominated organization of science and production...

  10. Creative Thinking for 21st Century Composing Practices: Creativity Pedagogies across Disciplines

    Science.gov (United States)

    Lee, Sohui; Carpenter, Russell

    2015-01-01

    In this article, the authors explore the corpus of literature on creative thinking and applied creativity in higher education to help composition teacher-scholars and writing center practitioners improve the application of creativity in written, visual, and multimodal composing practices. From studies of creative thinking investigated across…

  11. Emotional Creativity and Real-Life Involvement in Different Types of Creative Leisure Activities

    Science.gov (United States)

    Trnka, Radek; Zahradnik, Martin; Kuška, Martin

    2016-01-01

    The role of emotional creativity in practicing creative leisure activities and in the preference of college majors remains unknown. This study aims to explore how emotional creativity measured by the Emotional Creativity Inventory (ECI; Averill, 1999) is interrelated with the real-life involvement in different types of specific creative leisure…

  12. Inventing Creativity: An Exploration of the Pedagogy of Ingenuity in Science Classrooms

    Science.gov (United States)

    Meyer, Allison Antink; Lederman, Norman G.

    2013-01-01

    Concerns with the ability of U.S. classrooms to develop learners who will become the next generation of innovators, particularly given the present climate of standardized testing, warrants a closer look at creativity in science classrooms. The present study explored these concerns associated with teachers' classroom practice by addressing the…

  13. The construction of creativity: using video to explore secondary school music teachers’ views

    Directory of Open Access Journals (Sweden)

    Oscar Odena

    2006-04-01

    Full Text Available Abstract: This paper is taken from research which seeks to illustrate how English secondary school music teachers view creativity. It explores methodological issues regarding the eliciting of the views of teachers regarding creativity, with particular reference to the use of videotaped extracts of lessons during in-depth semi-structured interviews. Various research designs and results from previous studies are examined and the implications pointed out. A pilot study using a theoretical four-fold framework (pupil-environment-process-product is reported. A qualitative research design was used to allow teachers to reflect on their own ideas. Music lessons on composition and improvisation from three schools were observed and videotaped. The teachers were interviewed and asked to complete a ‘Musical Career Path’. The process of analysis was assisted by a software package for qualitative research (i.e. NUDIST. The conclusions presented some subcategories that supported the initial framework and exemplified the complexities in defining the term ‘creativity’, pointing to a need for further enquiry. It is suggested that the use of videotaped extracts of lessons for the purpose of discussion with participants during the interviews, proved beneficial in exploring the teachers’ views of creativity. This method may have relevance for both researchers and practitioners interested in teachers’ attitudes.

  14. Exploring Collective Mathematical Creativity in Elementary School

    Science.gov (United States)

    Levenson, Esther

    2011-01-01

    This study combines theories related to collective learning and theories related to mathematical creativity to investigate the notion of collective mathematical creativity in elementary school classrooms. Collective learning takes place when mathematical ideas and actions, initially stemming from an individual, are built upon and reworked,…

  15. Exploring Collaborative Learning Effect in Blended Learning Environments

    Science.gov (United States)

    Sun, Z.; Liu, R.; Luo, L.; Wu, M.; Shi, C.

    2017-01-01

    The use of new technology encouraged exploration of the effectiveness and difference of collaborative learning in blended learning environments. This study investigated the social interactive network of students, level of knowledge building and perception level on usefulness in online and mobile collaborative learning environments in higher…

  16. Steering Creativity in Design Teams: An explorative study about the relationship between leadership and autonomy of professional designers

    NARCIS (Netherlands)

    Suurendonk, M.A; Otter, den A.F.H.J.; Emmitt, S.; Otter, den A.; Scheublin, F.; Pronk, A.D.C.; Borgard, A.; Houtman, R.; Prins, M

    2006-01-01

    In this paper we explore the area of creativity that is particular to the complex setting of project organizations as faced by professional designers. These specialist designers can be characterized as being creative, visionary, spatially aware and abstract thinking practitioners with a high level

  17. Creativity among Geomatical Engineering Students

    Science.gov (United States)

    Keh, Lim Keng; Ismail, Zaleha; Yusof, Yudariah Mohammad

    2017-01-01

    This research aims to find out the creativity among the geomatical engineering students. 96 geomatical engineering students participated in the research. They were divided into 24 groups of 4 students. Each group were asked to solve a real world problem collaboratively with their creative thinking. Their works were collected and then analysed as…

  18. Exploring the Link between Mind Wandering, Mindfulness, and Creativity: A Multidimensional Approach

    Science.gov (United States)

    Agnoli, Sergio; Vanucci, Manila; Pelagatti, Claudia; Corazza, Giovanni Emanuele

    2018-01-01

    Even if mind wandering (MW) and mindfulness have traditionally been intended as separate and antithetical constructs, the roles of these 2 mental states on creative behavior were jointly explored in this article. In particular, MW was analyzed in light of a recent approach suggesting a differentiation between deliberate and spontaneous MW, whereas…

  19. Creativity and the role of the leader.

    Science.gov (United States)

    Amabile, Teresa M; Khaire, Mukti

    2008-10-01

    In today's innovation-driven economy, understanding how to generate great ideas has become an urgent managerial priority. Suddenly, the spotlight has turned on the academics who've studied creativity for decades. How relevant is their research to the practical challenges leaders face? To connect theory and practice, Harvard Business School professors Amabile and Khaire convened a two-day colloquium of leading creativity scholars and executives from companies such as Google, IDEO, Novartis, Intuit, and E Ink. In this article, the authors present highlights of the research presented and the discussion of its implications. At the event, a new leadership agenda began to take shape, one rooted in the awareness that you can't manage creativity--you can only manage for creativity. A number of themes emerged: The leader's job is not to be the source of ideas but to encourage and champion ideas. Leaders must tap the imagination of employees at all ranks and ask inspiring questions. They also need to help their organizations incorporate diverse perspectives, which spur creative insights, and facilitate creative collaboration by, for instance, harnessing new technologies. The participants shared tactics for enabling discoveries, as well as thoughts on how to bring process to bear on creativity without straitjacketing it. They pointed out that process management isn't appropriate in all stages of creative work; leaders should apply it thoughtfully and manage the handoff from idea generators to commercializers deftly. The discussion also examined the need to clear paths through bureaucracy, weed out weak ideas, and maximize the organization's learning from failure. Though points of view varied, the theories and frameworks explored advance the understanding of creativity in business and offer executives a playbook for increasing innovation.

  20. Exploring creativity and critical thinking in traditional and innovative problem-based learning groups.

    Science.gov (United States)

    Chan, Zenobia C Y

    2013-08-01

    To explore students' attitude towards problem-based learning, creativity and critical thinking, and the relevance to nursing education and clinical practice. Critical thinking and creativity are crucial in nursing education. The teaching approach of problem-based learning can help to reduce the difficulties of nurturing problem-solving skills. However, there is little in the literature on how to improve the effectiveness of a problem-based learning lesson by designing appropriate and innovative activities such as composing songs, writing poems and using role plays. Exploratory qualitative study. A sample of 100 students participated in seven semi-structured focus groups, of which two were innovative groups and five were standard groups, adopting three activities in problem-based learning, namely composing songs, writing poems and performing role plays. The data were analysed using thematic analysis. There are three themes extracted from the conversations: 'students' perceptions of problem-based learning', 'students' perceptions of creative thinking' and 'students' perceptions of critical thinking'. Participants generally agreed that critical thinking is more important than creativity in problem-based learning and clinical practice. Participants in the innovative groups perceived a significantly closer relationship between critical thinking and nursing care, and between creativity and nursing care than the standard groups. Both standard and innovative groups agreed that problem-based learning could significantly increase their critical thinking and problem-solving skills. Further, by composing songs, writing poems and using role plays, the innovative groups had significantly increased their awareness of the relationship among critical thinking, creativity and nursing care. Nursing educators should include more types of creative activities than it often does in conventional problem-based learning classes. The results could help nurse educators design an appropriate

  1. Interfirm collaboration in the fuzzy front-end of the innovation process - Exploring new forms of collaboration

    DEFF Research Database (Denmark)

    Bergenholtz, Carsten; Jørgensen, Jacob Høj; Goduscheit, Rene Chester

    The objective of this paper is to elaborate on the differentiating characteristics between intra-firm and inter-firm innovation projects in the Fuzzy Front-End (FFE) of the innovation process. Focus is on management methods of the collaboration and the CEO-commitment to the project. The main point...... is the balance between to types of structure, namely: Structure of Content and structure of Process.  The right balance of these two kinds of structure will ensure that the focal company benefits from the creative input from the inter-organisational innovation partners and that they stay committed...

  2. Schizotypal traits in painters: Relations with intelligence, creativity and creative productivity

    Directory of Open Access Journals (Sweden)

    Međedović Janko

    2017-01-01

    Full Text Available In the present research we explored the presence of schizotypal traits in painters. Furthermore, the relations of schizotypy and creativity-related variables (intelligence, creativity and creative productivity were analyzed. Study participants were divided into the criterion (132 students of art academy and art high school and control group (119 psychology students and members of grammar school. Two hypotheses were set: 1 schizotypal traits are more pronounced in painters than in control group; 2 schizotypy is more closely associated with the creativitylinked variables in the criterion than in control group. Schizotypy was operationalized by Disintegration construct and measured via DELTA 10 inventory. Intelligence was assessed by Advanced Progressive Matrices-18; creativity was measured by the same labeled scale from HEXACO-PI-R inventory and creative productivity was explored by a set of questions regarding the frequency of creative behavior. Results showed that Magical thinking, Enhanced awareness, Somatoform Dysregulation, Perceptual distortions and Social anhedonia were the schizotypal traits which were more pronounced in painters as compared to the control group. Factor analyses performed in each group separately revealed a latent component loaded both with schizotypal traits, creativity and creative productivity, but only in the group of painters: schizotypy and creativity were not so closely related in the control group. Thus, the study hypotheses were largely confirmed. Results provide a more detailed understanding of the relations between schizotypy and creativity.

  3. CoCOasis: The Collaborative Creativity Oasis

    NARCIS (Netherlands)

    Wendrich, Robert E.; Kitchen, Andrew; Guerrero, J.E.

    2013-01-01

    Cocoas is (CCO) aims to improve education (learning) and foster creativity in design disciplines, through the use of ICT provided by human-computer based expert systems, while reducing the 'skills gap' when students transfer from the current education system into the 21st Century Skills industry.

  4. Perception of Time, Creative Attitudes, and Adoption of Innovations: A Cross-Cultural Study from Chinese and US College Students

    Directory of Open Access Journals (Sweden)

    Seung-Hee Lee

    2016-11-01

    Full Text Available This study explores how earlier (vs. later adopters of innovation differ in time perception and creative attitudes, comparing Chinese and US college students. Research on the perception of time and creative attitudes is useful to understand how sustainability and creative collaboration might work together. Various relationships exist between different levels of innovation adoption groups and creative attitudes or perceptions of time. We found that earlier adopters scored higher on economic time and future time orientation. This may indicate that earlier adopters are sensitive about their planned schedule. Also, earlier adopters with a future time orientation are forward-thinking and anticipate the introduction of new styles, items, or events in the future. We also find that Chinese (vs. US participants scored higher on creative capacity and creative collaboration but did not differ in general creative attitudes or creative risk-taking. For all participants from these two countries, earlier adopters (vs. later scored higher on all aspects of creative attitudes. This study suggests academic and practical implications regarding sustainability issues. From an academic perspective, this study adds a new perspective to the literature about the relationships among time of adoption, time perception, creative attitudes, and cultural values, and is especially useful for how these four variables influence sustainability. From a practitioner perspective, this study provides information of how consumer values and attitudes in a developing economy (China and a developed economy (US might facilitate open innovation and induce sustainability.

  5. Collaborative Capability in Coworking Spaces: Convenience Sharing or Community Building?

    Directory of Open Access Journals (Sweden)

    Marcelo F. Castilho

    2017-12-01

    Full Text Available This study explores the development of collaborative capability in coworking spaces. It is based on the perception of collaboration among 31 coworking founders, community managers, and coworkers of those spaces. In-depth interviews around the meaning of collaboration and its challenges were conducted in 14 coworking spaces located in six Asian countries. A set of factors was identified and a model was proposed based on a set of four dimensions: enabling knowledge sharing, enhancing a creative field, enhancing an individual action for the collective, and supporting a collective action to an effective execution. The “Convenience Sharing” and “Community Building” coworking types based on Capdevila (2014 suggest different conditions under which collaborative capability develops. Convenience Sharing coworking spaces tend to foster collaborative capability through knowledge sharing and effective execution, whereas Community Building coworking spaces tend to foster collaborative capability by enhancing a creative field and individual action for the collective. Overall, this study contributes to a theoretical model for coworking spaces to help coworking founders and community managers make strategic decisions. The findings suggest that collaborative capability in coworking spaces depends on the interlacing of a set of factors along four dimensions that relate in varying degrees of intensity to a two-fold coworking space typology.

  6. Creative accounting: Nature, incidence and ethical issues

    OpenAIRE

    Oriol Amat; Catherine Gowthorpe

    2004-01-01

    This paper explores the nature and incidence of creative accounting practices within the context of ethical considerations.It explores several definitions of creative accounting and the potential and the range of reasons for a company's directors to engage in creative accounting. Later the paper considers the various ways in which creative accounting can be undertaken and summarizes some empirical research on the nature and incidence of creative accounting. The ethical dimension of creative a...

  7. A Study on Changes of Supervision Model in Universities and Fostering Creative PhD Students in China

    DEFF Research Database (Denmark)

    Luo, Lingling; Zhou, Chunfang; Zhang, Song

    2015-01-01

    This paper aims to explore the changes of supervision model in higher education in relation to fostering creative Ph.D. students in China. The changes are being made from the traditional Apprentice Master Model (AMM) to the modern Collaborative Cohort Model (CCM). According to the results...

  8. Capturing Creativity in Collaborative Design Processes

    DEFF Research Database (Denmark)

    Pedersen, J. U.; Onarheim, Balder

    2015-01-01

    process and present the process in a visual overview with the use of a visual language of symbols. The framework, entitled C3, Capturing Creativity in Context, is presented and subsequently evaluated based on a pilot study utilizing C3. Here it was found that the framework was particularly useful...

  9. Creative leaders create 'unsung heroes':leader creativity and subordinate organizational citizenship behavior

    Institute of Scientific and Technical Information of China (English)

    Xiao Deng; Zhishuang Guan

    2017-01-01

    As leader creativity is found to be effective at promoting outcomes for organizations,more and more organizations select creative individuals as leaders.However,the influence of leader creativity has not received enough attention.Thus,this research seeks to focus on the potential influences of leader creativity in organizations.Based on social cognitive theory,we explore the relationship between leader creativity and subordinate organizational citizenship behavior (OCB).We find that leader creativity is positively related to subordinate OCB,and perceived team creative efficacy mediates the relationship.Moreover,creative self-efficacy moderates the relationships between perceived team creative efficacy and subordinate OCB.We then discuss implications and limitations,and suggest directions for future research.

  10. Exploring the Associations Between Intrinsic Brain Connectivity and Creative Ability Using Functional Connectivity Strength and Connectome Analysis.

    Science.gov (United States)

    Gao, Zhenni; Zhang, Delong; Liang, Aiying; Liang, Bishan; Wang, Zengjian; Cai, Yuxuan; Li, Junchao; Gao, Mengxia; Liu, Xiaojin; Chang, Song; Jiao, Bingqing; Huang, Ruiwang; Liu, Ming

    2017-11-01

    The present study aimed to explore the association between resting-state functional connectivity and creativity ability. Toward this end, the figural Torrance Tests of Creative Thinking (TTCT) scores were collected from 180 participants. Based on the figural TTCT measures, we collected resting-state functional magnetic resonance imaging data for participants with two different levels of creativity ability (a high-creativity group [HG, n = 22] and a low-creativity group [LG, n = 20]). For the aspect of group difference, this study combined voxel-wise functional connectivity strength (FCS) and seed-based functional connectivity to identify brain regions with group-change functional connectivity. Furthermore, the connectome properties of the identified regions and their associations with creativity were investigated using the permutation test, discriminative analysis, and brain-behavior correlation analysis. The results indicated that there were 4 regions with group differences in FCS, and these regions were linked to 30 other regions, demonstrating different functional connectivity between the groups. Together, these regions form a creativity-related network, and we observed higher network efficiency in the HG compared with the LG. The regions involved in the creativity network were widely distributed across the modality-specific/supramodality cerebral cortex, subcortex, and cerebellum. Notably, properties of regions in the supramodality networks (i.e., the default mode network and attention network) carried creativity-level discriminative information and were significantly correlated with the creativity performance. Together, these findings demonstrate a link between intrinsic brain connectivity and creative ability, which should provide new insights into the neural basis of creativity.

  11. Designing Creative Learning Environments

    Directory of Open Access Journals (Sweden)

    Thomas Cochrane

    2015-05-01

    Full Text Available Designing creative learning environments involves not only facilitating student creativity, but also modeling creative pedagogical practice. In this paper we explore the implementation of a framework for designing creative learning environments using mobile social media as a catalyst for redefining both lecturer pedagogical practice, as well as redesigning the curriculum around student generated m-portfolios.

  12. Teaching the Essential Understanding of Creative Writing

    OpenAIRE

    Kallionpää, Outi

    2010-01-01

    In my Master´s thesis I have researched teaching of creative writing for high school students. I have also created the concept called the Essential Understanding of Creative Writing, which I think is the base and the starting point of teaching creative writing. The term is hypothesis and it roughly means the subjectively understood essence of creative work and writing process, as well as the strengthening the inner motivation and author identity by writer. Collaboration seems to support the E...

  13. Psychosis, creativity and recovery: exploring the relationship in a patient.

    Science.gov (United States)

    Kar, Nilamadhab; Barreto, Socorro

    2018-04-26

    Relation between mental illness and creativity is intricate. While many creative people show signs of mental illness, persons with severe mental illness occasionally have creative output beyond the ordinary. We are presenting a patient with psychotic illness whose creative potential took a positive turn during the illness phase and grew further following symptomatic improvement and helped in her recovery process. Observing the contrast related to creative productivity pre and post psychotic phase raises the probability of whether psychotic illness or process might enhance creative potential. The case additionally illustrates how creativity can be a useful method supporting recovery from severe mental illnesses. © BMJ Publishing Group Ltd (unless otherwise stated in the text of the article) 2018. All rights reserved. No commercial use is permitted unless otherwise expressly granted.

  14. The Creative Platform

    DEFF Research Database (Denmark)

    Byrge, Christian; Hansen, Søren

    whether you consider thirdgrade teaching, human-resource development, or radical new thinking in product development in a company. The Creative Platform was developed at Aalborg University through a series of research-and-development activities in collaboration with educational institutions and private...

  15. Typology on Leadership toward Creativity in Virtual Work

    Directory of Open Access Journals (Sweden)

    Iris A Humala

    2017-07-01

    Full Text Available Aim/Purpose: This study aims to develop a descriptive typology to better identify leadership toward creativity in virtual work in different types of companies. Background: The study empirically explores how leadership toward creativity occurs in virtual work and uses the theoretical lenses of creativity-conducive leadership and heterarchy to generate a typology. Methodology\t: A multiple qualitative case study design, interpretivist approach, and abductive analysis are applied. Data is collected by interviewing 21 leaders and employees face-to-face in four companies in the ICT sector and one business advisor company. Contribution: The empirical evidence of this study enriches the understanding of leadership toward creativity in virtual work and contributes to the limited empirical knowledge on leadership that stimulates a virtual workforce to achieve creativity. Findings: The four different types of companies in the typology utilize various transitions toward leadership creativity in virtual work. The trend in leadership in the existing virtually networked business environment is toward the “collective mind” company, which is characterized by shared values, meaningful work, collective intelligence, conscious reflection, transparency, coaching, empowering leadership by example, effective multichannel interaction, and assertiveness. The findings empirically support applying a heterarchy perspective to lead a virtual workforce toward creativity and promote leaders who are genuinely interested in people, their development, collaboration, and technology. Recommendations for Practitioners: The typology helps professionals realize the need to develop leadership, communication, interaction, learning, and growth to foster creative interaction and improve productivity and competitiveness. Recommendation for Researchers: This study enables researchers to more rigorously and creatively conceptualize the conditions and relationships in leadership that

  16. Exploring the Interactions between Asian Culture (Confucianism) and Creativity

    Science.gov (United States)

    Kim, Kyung Hee

    2007-01-01

    According to Csikszentmihalyi (1988), creativity is a very complex interaction among a person, a field, and a culture. In keeping with this approach, a look at Asian culture in relation to its impact on creativity is in order. While people may vary in their native capacity for creativity, it is in the individual's interaction with the macrocosm…

  17. Twenty-First Century Creativity: An Investigation of How the Partnership for 21st Century Instructional Framework Reflects the Principles of Creativity

    Science.gov (United States)

    Guo, Jiajun; Woulfin, Sarah

    2016-01-01

    The purpose of this study is to consider how the 21st-century learning framework reflects principles of creativity. This article provides a qualitative analysis of the Partnership for 21st Century's (P21) policy documents, with a specific focus on how the principles of creativity, one of the 4Cs (creativity, critical thinking, collaboration, and…

  18. Creative Marketing in Media

    Directory of Open Access Journals (Sweden)

    Aleksandra Brakus

    2016-05-01

    Full Text Available Art is a human activity which aims to stimulate the senses, mind and spirit. It is an activity that was created with the intention to transmit emotions and ideas. The need for art comes from human creativity. Many scientific disciplines such as psychology, sociology, art, are exploring the concept of creativity. The presence of creativity in marketing is not sufficiently explored. We live in a time that is characterized by rapid technological advances and changes. We are meeting with a large number of advertisements and our consciousness has already built a “defense” against advertising. We do not notice many advertisements and become blind to most of them. Companies must be extremely creative if they want to send a specific message and to gain public attention. Creative marketing is a combination of marketing and creativity. It is useful in theoretical and practical terms, and can use all types of media to achieve their goal. Creativity has benefits of marketing because it can express through it, and the marketing gets benefits of creativity because on that way it gets a new look and a becomes a marketing of new age.

  19. Collaboration within Student Design Teams Participating in Architectural Design Competitions

    Science.gov (United States)

    Erbil, Livanur; Dogan, Fehmi

    2012-01-01

    This paper investigates design collaboration with reference to convergent and divergent idea generation processes in architectural design teams entering a design competition. Study of design teams offer a unique opportunity to investigate how creativity is fostered through collaborative work. While views of creativity often relate creativity to…

  20. The Spawns of Creative Behavior in Team Sports: A Creativity Developmental Framework.

    Science.gov (United States)

    Santos, Sara D L; Memmert, Daniel; Sampaio, Jaime; Leite, Nuno

    2016-01-01

    Developing creativity in team sports players is becoming an increasing focus in sports sciences. The Creativity Developmental Framework is presented to provide an updated science based background. This Framework describes five incremental creative stages (beginner, explorer, illuminati, creator, and rise) and combines them into multidisciplinary approaches embodied in creative assumptions. In the first training stages, the emphasis is placed on the enrollment in diversification, deliberate play and physical literacy approaches grounded in nonlinear pedagogies. These approaches allow more freedom to discover different movement patterns increasing the likelihood of emerging novel, adaptive and functional solutions. In the later stages, the progressive specialization in sports and the differential learning commitment are extremely important to push the limits of the creative progress at higher levels of performance by increasing the range of skills configurations. Notwithstanding, during all developmental stages the teaching games for understanding, a game-centered approach, linked with the constraints-led approach play an important role to boost the tactical creative behavior. Both perspectives might encourage players to explore all actions possibilities (improving divergent thinking) and prevents the standardization in their actions. Overall, considering the aforementioned practice conditions the Creativity Developmental Framework scrutinizes the main directions that lead to a long-term improvement of the creative behavior in team sports. Nevertheless, this framework should be seen as a work in progress to be later used as the paramount reference in creativity training.

  1. Imagine how creativity works

    CERN Document Server

    Lehrer, Jonah

    2012-01-01

    Did you know that the most creative companies have centralized bathrooms? That brainstorming meetings are a terrible idea? That the color blue can help you double your creative output? From the New York Times best-selling author of How We Decide comes a sparkling and revelatory look at the new science of creativity. Shattering the myth of muses, higher powers, even creative “types,” Jonah Lehrer demonstrates that creativity is not a single gift possessed by the lucky few. It’s a variety of distinct thought processes that we can all learn to use more effectively. Lehrer reveals the importance of embracing the rut, thinking like a child, daydreaming productively, and adopting an outsider’s perspective (travel helps). He unveils the optimal mix of old and new partners in any creative collaboration, and explains why criticism is essential to the process. Then he zooms out to show how we can make our neighborhoods more vibrant, our companies more productive, and our schools more effective. You’ll lear...

  2. Individual Learning Styles and Creativity

    Science.gov (United States)

    Sitar, Aleša Saša; Cerne, Matej; Aleksic, Darija; Mihelic, Katarina Katja

    2016-01-01

    Business schools are in need of developing creative graduates. This article explores how creativity among business students can be stimulated. Because a considerable amount of knowledge is required for creative ideas to emerge, the learning process has a significant impact on creativity. This, in turn, indicates that learning style is important…

  3. Stimulating Creativity by Integrating Research and Teaching Across the Academic Disciplines

    Science.gov (United States)

    Taylor, Richard

    2013-03-01

    Creativity is a human adventure fueled by the process of exploration. But how do we explore our intellectual interests? In this talk, I'll propose that we seek out our creative opportunities using an inherent natural process. This process might, therefore, exploit search strategies found across diverse natural systems - ranging from the way animals forage for food to the way the human eye locates information embedded within complex patterns. The symbolic significance of this hypothesis lies in its call for educational institutes to provide environments that encourage our natural explorations rather those that stamp restrictive, artificial `order' on the process. To make my case, I'll review some of my own research trajectories followed during my RCSA Cottrell Scholarship at the University of Oregon (UO). My first conclusion will be that it is fundamentally unnatural to declare divides across disciplines. In particular, the infamous `art-science divide' is not a consequence of our natural creative searches but instead arises from our practical inability to accommodate the rapid drive toward academic specialization. Secondly, divides between research and teaching activities are equally unnatural - both endeavors are driven by the same creative strategy and are intertwined within the same natural process. This applies equally to the experiences of professors and students. I will end with specific success stories at the UO. These include a NSF IGERT project (focused on accelerating students' transitions from classroom to research experiences) and a collaboration between architects and professors to design a building (the recently opened Lewis Integrative Science Building) that encourages daily encounters between students and professors across research disciplines.

  4. Entrepreneurial Creativity as a Convergent Basis for Teaching Business Communication

    Science.gov (United States)

    Grenci, Richard T.

    2012-01-01

    Of the "21st Century" business skills of communication, collaboration, creativity, and critical thinking, creativity arguably receives among the least explicit attention in traditional business core curricula. With that in mind, the context of entrepreneurial creativity is put forth as a basis for teaching business communication. By…

  5. The Ethics of Creative Accounting

    OpenAIRE

    Amat, Oriol; Blake, John; Dowds, Jack

    2005-01-01

    The term 'creative accounting' can be defined in a number ofways. Initially we will offer this definition: 'a processwhereby accountants use their knowledge of accounting rulesto manipulate the figures reported in the accounts of abusiness'.To investigate the ethical issues raised by creativeaccounting we will:- Explore some definitions of creative accounting.- Consider the various ways in which creative accounting can be undertaken.- Explore the range of reasons for a company's directors to...

  6. Help Others and Yourself Eventually: Exploring the Relationship between Help-Giving and Employee Creativity under the Model of Perspective Taking

    Science.gov (United States)

    Li, Si; Liao, Shudi

    2017-01-01

    Although a plethora of studies have examined the antecedents of creativity, empirical studies exploring the role of individual behaviors in relation to creativity are relatively scarce. Drawing on the model of perspective taking, this study examines the relationship between help-giving during creative problem solving process and employee creativity. Specifically, we test perspective taking as an explanatory mechanism and propose organization-based self-esteem as the moderator. In a sample collected from a field survey of 247 supervisor-subordinate dyads from 2 large organizations in China at 3 time points, we find that help-giving during creative problem solving process positively related with perspective taking; perspective taking positively related with employees’ creativity; employees’ organization-based self-esteem strengthened the link between perspective taking and creativity; besides, there existed a moderated mediation effect. We conclude this paper with discussions on the implications for theory, research, and practice. PMID:28690566

  7. Help Others and Yourself Eventually: Exploring the Relationship between Help-Giving and Employee Creativity under the Model of Perspective Taking

    Directory of Open Access Journals (Sweden)

    Si Li

    2017-06-01

    Full Text Available Although a plethora of studies have examined the antecedents of creativity, empirical studies exploring the role of individual behaviors in relation to creativity are relatively scarce. Drawing on the model of perspective taking, this study examines the relationship between help-giving during creative problem solving process and employee creativity. Specifically, we test perspective taking as an explanatory mechanism and propose organization-based self-esteem as the moderator. In a sample collected from a field survey of 247 supervisor-subordinate dyads from 2 large organizations in China at 3 time points, we find that help-giving during creative problem solving process positively related with perspective taking; perspective taking positively related with employees’ creativity; employees’ organization-based self-esteem strengthened the link between perspective taking and creativity; besides, there existed a moderated mediation effect. We conclude this paper with discussions on the implications for theory, research, and practice.

  8. Help Others and Yourself Eventually: Exploring the Relationship between Help-Giving and Employee Creativity under the Model of Perspective Taking.

    Science.gov (United States)

    Li, Si; Liao, Shudi

    2017-01-01

    Although a plethora of studies have examined the antecedents of creativity, empirical studies exploring the role of individual behaviors in relation to creativity are relatively scarce. Drawing on the model of perspective taking, this study examines the relationship between help-giving during creative problem solving process and employee creativity. Specifically, we test perspective taking as an explanatory mechanism and propose organization-based self-esteem as the moderator. In a sample collected from a field survey of 247 supervisor-subordinate dyads from 2 large organizations in China at 3 time points, we find that help-giving during creative problem solving process positively related with perspective taking; perspective taking positively related with employees' creativity; employees' organization-based self-esteem strengthened the link between perspective taking and creativity; besides, there existed a moderated mediation effect. We conclude this paper with discussions on the implications for theory, research, and practice.

  9. The spawns of creative behaviour in team sports: a creativity developmental framework

    Directory of Open Access Journals (Sweden)

    Sara Diana Leal Dos Santos

    2016-08-01

    Full Text Available Developing creativity in team sports players is becoming an increasing focus in sports sciences. The Creativity Developmental Framework is presented to provide an updated science based background. This Framework describes five incremental creative stages (beginner, explorer, illuminati, creator and rise and combines them into multidisciplinary approaches embodied in creative assumptions. In the first training stages, the emphasis is placed on the enrollment in diversification, deliberate play and physical literacy approaches grounded in nonlinear pedagogies. These approaches allow more freedom to discover different movement patterns increasing the likelihood of emerging novel, adaptive and functional solutions. In the later stages, the progressive specialization in sports and the differential learning commitment are extremely important to push the limits of the creative progress at higher levels of performance by increasing the range of skills configurations. Notwithstanding, during all developmental stages the teaching games for understanding, a game-centred approach, linked with the constraints-led approach play an important role to boost the tactical creative behaviour. Both perspectives might encourage players to explore all actions possibilities (improving divergent thinking and prevents the standardization in their actions. Overall, considering the aforementioned practice conditions the Creativity Developmental Framework scrutinizes the main directions that lead to a long-term improvement of the creative behaviour in team sports. Nevertheless, this framework should be seen as a work in progress to be later used as the paramount reference in creativity training.

  10. The Spawns of Creative Behavior in Team Sports: A Creativity Developmental Framework

    Science.gov (United States)

    Santos, Sara D. L.; Memmert, Daniel; Sampaio, Jaime; Leite, Nuno

    2016-01-01

    Developing creativity in team sports players is becoming an increasing focus in sports sciences. The Creativity Developmental Framework is presented to provide an updated science based background. This Framework describes five incremental creative stages (beginner, explorer, illuminati, creator, and rise) and combines them into multidisciplinary approaches embodied in creative assumptions. In the first training stages, the emphasis is placed on the enrollment in diversification, deliberate play and physical literacy approaches grounded in nonlinear pedagogies. These approaches allow more freedom to discover different movement patterns increasing the likelihood of emerging novel, adaptive and functional solutions. In the later stages, the progressive specialization in sports and the differential learning commitment are extremely important to push the limits of the creative progress at higher levels of performance by increasing the range of skills configurations. Notwithstanding, during all developmental stages the teaching games for understanding, a game-centered approach, linked with the constraints-led approach play an important role to boost the tactical creative behavior. Both perspectives might encourage players to explore all actions possibilities (improving divergent thinking) and prevents the standardization in their actions. Overall, considering the aforementioned practice conditions the Creativity Developmental Framework scrutinizes the main directions that lead to a long-term improvement of the creative behavior in team sports. Nevertheless, this framework should be seen as a work in progress to be later used as the paramount reference in creativity training. PMID:27617000

  11. Applying Creativity Research to Cooking

    Science.gov (United States)

    Beghetto, Ronald A.; Kaufman, James C.; Hatcher, Ryan

    2016-01-01

    What, if any, benefit might there be to applying creativity research to cooking? The purpose of this paper was to address this question. Specifically, we draw on concepts and theories from creativity research to help clarify what is meant by creative cooking. This includes exploring creative cooking through the lens of the 4-C and Propulsion…

  12. ANALYZING MANAGERS’ PERCEPTION OF CREATIVITY IN TOURISM

    OpenAIRE

    Anamaria Sidonia RĂVAR; Maria-Cristina IORGULESCU

    2014-01-01

    The past decades brought new meanings to creativity as the decline of mass tourism created impetus for the emergence of creative behavior as a major source of competitive advantage in the tourism industry. This led, in turn, to the development of a new type of tourism – creative tourism – which translates into new products and services, new collaboration and partnership structures, new forms of organization and ultimately into new experiences for consumers of tourism services. However, there...

  13. An exploration of students' perceptions and attitudes towards creativity in engineering education

    Science.gov (United States)

    Waller, David R.

    This study used a mixed methods approach to develop a broad and deep understanding of students’ perceptions towards creativity in engineering education. Studies have shown that students’ attitudes can have an impact on their motivation to engage in creative behavior. Using an ex-post facto independent factorial design, attitudes of value towards creativity, time for creativity, and creativity stereotypes were measured and compared across gender, year of study, engineering discipline, preference for open-ended problem solving, and confidence in creative abilities. Participants were undergraduate engineering students at Queen’s University from all years of study. A qualitative phenomenological methodology was adopted to study students’ understandings and experiences with engineering creativity. Eleven students participated in oneon- one interviews that provided depth and insight into how students experience and define engineering creativity, and the survey included open-ended items developed using the 10 Maxims of Creativity in Education as a guiding framework. The findings from the survey suggested that students had high value for creativity, however students in fourth year or higher had less value than those in other years. Those with preference for open-ended problem solving and high confidence valued creative more than their counterparts. Students who preferred open-ended problem solving and students with high confidence reported that time was less of a hindrance to their creativity. Males identified more with creativity stereotypes than females, however overall they were both low. Open-ended survey and interview results indicated that students felt they experienced creativity in engineering design activities. Engineering creativity definitions had two elements: creative action and creative characteristic. Creative actions were associated with designing, and creative characteristics were predominantly associated with novelty. Other barriers that emerged

  14. Nurturing Creativity in Education

    Science.gov (United States)

    Collard, Paul; Looney, Janet

    2014-01-01

    Across continents, creativity is a priority for education and is central to the discourse on 21st century learning. In this article, we explore how a greater focus on "everyday creativity" in schools changes the dynamics of teaching and learning. We look briefly at the main concepts in the literature on creativity in education. We then…

  15. Exploring the links between the phenomenology of creativity and bipolar disorder.

    Science.gov (United States)

    Taylor, Katherine; Fletcher, I; Lobban, F

    2015-03-15

    The links between bipolar disorder (BD) and creativity have historically attracted academic and public interest. Previous research highlights common characteristics of people considered to be highly creative, and those diagnosed with BD, including extraversion, impulsivity, divergent thinking and high motivation (Ma, 2009). In the first phenomenological study focussing on the links between creativity and extreme mood, an Interpretative Phenomenological Analysis (IPA) approach was used to collect and analyse in-depth interview data from seven people diagnosed with BD in the UK. Four key themes were constructed to reflect and convey the collective accounts: 1. High mood leads to an expanding mind; 2. Full steam ahead; 3. A reciprocal relationship between mood and creativity 4. Reframing bipolar experiences through creative activity. Participants were a small sample of people who were identified as having BD on the basis of a clinical diagnosis and Mood Disorders screening Questionnaire (MDQ), and who defined themselves as creative without further corroboration. Among this sample, creativity was recognised as a valued aspect of BD. Clinical services may usefully draw on creative resources to aid assessment and formulation, and even utilise the effects of creativity on the management of mood. Research demonstrates a high prevalence of non-adherence to medication among persons with BD and this ambivalence might be better understood when the links between extreme mood and creativity are considered. Copyright © 2015. Published by Elsevier B.V.

  16. Art-Science-Technology collaboration through immersive, interactive 3D visualization

    Science.gov (United States)

    Kellogg, L. H.

    2014-12-01

    At the W. M. Keck Center for Active Visualization in Earth Sciences (KeckCAVES), a group of geoscientists and computer scientists collaborate to develop and use of interactive, immersive, 3D visualization technology to view, manipulate, and interpret data for scientific research. The visual impact of immersion in a CAVE environment can be extremely compelling, and from the outset KeckCAVES scientists have collaborated with artists to bring this technology to creative works, including theater and dance performance, installations, and gamification. The first full-fledged collaboration designed and produced a performance called "Collapse: Suddenly falling down", choreographed by Della Davidson, which investigated the human and cultural response to natural and man-made disasters. Scientific data (lidar scans of disaster sites, such as landslides and mine collapses) were fully integrated into the performance by the Sideshow Physical Theatre. This presentation will discuss both the technological and creative characteristics of, and lessons learned from the collaboration. Many parallels between the artistic and scientific process emerged. We observed that both artists and scientists set out to investigate a topic, solve a problem, or answer a question. Refining that question or problem is an essential part of both the creative and scientific workflow. Both artists and scientists seek understanding (in this case understanding of natural disasters). Differences also emerged; the group noted that the scientists sought clarity (including but not limited to quantitative measurements) as a means to understanding, while the artists embraced ambiguity, also as a means to understanding. Subsequent art-science-technology collaborations have responded to evolving technology for visualization and include gamification as a means to explore data, and use of augmented reality for informal learning in museum settings.

  17. Exploring the fact ors that enable or obstruct collaboration among ...

    African Journals Online (AJOL)

    Exploring the fact ors that enable or obstruct collaboration among female mathematics teachers in a South African primary school. ... the factors that facilitate or hinder teacher collaboration centre around a shared vision for good practice, strong professional relationships and opportunities for teachers to share their practices.

  18. Reading for Pleasure and Creativity among College Students

    Science.gov (United States)

    Kelly, Kathryn E.; Kneipp, Lee B.

    2009-01-01

    This study explored the relationship between reading for pleasure and creativity. University students (N = 225) completed measures of reading for pleasure and creativity (SCAB). The results indicated that reading for pleasure was significantly, positively correlated to creativity. Implications for the classroom are explored, including possible…

  19. Real Time Synchronization for Creativity in Distributed Innovation Teams

    DEFF Research Database (Denmark)

    Peitersen, Dennis Kjaersgaard; Dolog, Peter; Pedersen, Esben Staunsbjerg

    2009-01-01

    In this paper we introduce a synchronization approach for real time collaborative sketching for creativity in distributed innovation teams. We base our approach on reverse AJAX. This way we ensure scalable solution for real time drawing and sketching important in creativity settings....

  20. Almost Drowning: Data as a Troubling Anchor in an Arts/Social Science Collaboration

    Directory of Open Access Journals (Sweden)

    Genevieve Durham-DeCesaro MFA

    2014-02-01

    Full Text Available This article highlights fissures between the disciplines of dance and social sciences in approaching and valuing data and offers creative solutions for dancers and choreographers working collaboratively with scholars and artists in other disciplines. We locate our challenges in our divergent relationships with social science data, using the divergence as a framework for exploring discipline-specific practices as unintended roadblocks in collaborative, transdisciplinary research. We propose that the structure of our collaboration, particularly our unique pairing of dance and social science, and our emergent discoveries have implications beyond our home disciplines and promise to advance the growing enterprise of transdisciplinary collaboration.

  1. Academic librarians' perceptions of creative arts students as learners : a discourse of difference and difficulty

    OpenAIRE

    Conway, Janice; Saunders, Murray

    2016-01-01

    Academic Librarians, working in specialist arts universities, create resources, design services and provide information literacy sessions to enhance arts student learning. They work collaboratively as hybrid professionals and play a valuable role in supporting students to navigate the complexities of the information landscape and develop as independent learners. This research explores librarians' perceptions of arts students as learners in the creative arts. It further considers connections b...

  2. Creative reflections on Enhancing Practice 16: new explorations, insights and inspirations for practice developers

    Directory of Open Access Journals (Sweden)

    Debbie Baldie

    2016-11-01

    Full Text Available It began two years ago, then Arriving in Edinburgh the enthusiasm abounds. The first day arrives – oozing anticipation. Great to gather old friends, new friends; Clans and clever creativity, having fun Energy in the room, creating, innovating, Creative ways transforming minds, creating impact. The International Practice Development Collaborative (IPDC is loose network of practice developers, academics and researchers who are committed to working together to develop healthcare practice. The IPDC believes that the aim of practice development is to work with people to develop person-centred cultures that are dignified, compassionate and safer for all. One of its four pillars of work is a biennial Enhancing Practice conference. Moving round the world, the IPDC members take it in turns to host the conference; in early September 2016 it was the turn of Queen Margaret University (QMU in Edinburgh. This article has been created collaboratively by a number of the people who attended this three-day conference. The IPDJ team invited participants to offer ‘the line of a poem’ that captured or reflected their experience and/or learning. These were then collected and shared, and together we created a series of poems and a collection of haiku (a three-line Japanese poem with 17 syllables, 5-7-5. Other participants have subsequently offered reflections, which we would also like to share with you here. We offer this article to you, as a celebration of our time together; our learning, connections and creating, in the hope that there might be some learning in here for you and that you may consider joining us at our next conference in Basel, Switzerland in 2018.

  3. The Sociomateriality of Creativity in Everyday Life

    DEFF Research Database (Denmark)

    Tanggaard, Lene

    2013-01-01

    This paper explores the sociomateriality of creativity in everyday life. Whilst creativity research has traditionally been concerned with the intellectual and individual skills promoting creativity, such as the ability to apply divergent thinking, this author anchors creativity in social practice...

  4. The Creativity of Korean Leaders and Its Implications for Creativity Education

    Science.gov (United States)

    Cho, Younsoon; Chung, Hyeyoung; Choi, Kyoulee; Suh, Yewon; Seo, Choyoung

    2011-01-01

    This research explores the promoting elements of Korean leaders' creative achievements, and provides implications for creativity education which are suitable in the Korean sociocultural context. In-depth interviews focusing on their school life and personal growth were held with twelve leaders, four each in the fields of science, humanities, and…

  5. Making Creative Metaphors: The Importance of Fluid Intelligence for Creative Thought

    Science.gov (United States)

    Silvia, Paul J.; Beaty, Roger E.

    2012-01-01

    The relationship between intelligence and creativity remains controversial. The present research explored this issue by studying the role of fluid intelligence (Gf) in the generation of creative metaphors. Participants (n = 132 young adults) completed six nonverbal tests of Gf (primarily tests of inductive reasoning) and were then asked to create…

  6. Collaboration potentials in micro and macro politics of audience creativity

    DEFF Research Database (Denmark)

    Brites, Maria José; Chimirri, Niklas Alexander; Amaral, Inês

    2017-01-01

    In our stakeholder consultation following up on trends concerning the micro and macropolitics of audience action, we explore the potential impact of audiences’ micro-participation and connection to macro-actions. We address this issue taking into consideration intrinsic continuities and discontin...... and discontinuities between academia and the stakeholders’ perspectives. Our findings continue to emphasise the • (dis)connections between micro and macro actions • a technological appeal for action • collaboration potentials between academia and other stakeholders.......In our stakeholder consultation following up on trends concerning the micro and macropolitics of audience action, we explore the potential impact of audiences’ micro-participation and connection to macro-actions. We address this issue taking into consideration intrinsic continuities...

  7. ANALYZING MANAGERS’ PERCEPTION OF CREATIVITY IN TOURISM

    Directory of Open Access Journals (Sweden)

    Anamaria Sidonia RĂVAR

    2014-12-01

    Full Text Available The past decades brought new meanings to creativity as the decline of mass tourism created impetus for the emergence of creative behavior as a major source of competitive advantage in the tourism industry. This led, in turn, to the development of a new type of tourism – creative tourism – which translates into new products and services, new collaboration and partnership structures, new forms of organization and ultimately into new experiences for consumers of tourism services. However, there is still no consensus on how creativity manifests itself in tourism and how it can be encouraged in order to generate value-added for the customers. To this aim, a qualitative research was carried out, based on a structured interview applied to managers of tourism operators from various segments of the tourism value chain. Results reveal the differences in approach to encourage creativity among employees, bring value-added to the customers through creative services, and build a culture based on creative behavior and practices.

  8. Unlocking creativity with the physical workspace

    NARCIS (Netherlands)

    Martens, Y.

    2008-01-01

    This paper aims to further conceptualize the creative potential of the physical work environment by identifying and exploring the various relationships between creativity, creative work processes, and the physical workplace. Furthermore it proposes a model to position the relations, as well as the

  9. How play enhances creativity in problem based learning

    DEFF Research Database (Denmark)

    Thorsted, Ann Charlotte

    2015-01-01

    This article draws on 20 Danish university students’ reflections in and on a Problem-based Learning process (PBL). The study showed how a more playful approach changed how the students collaborated, communicated, and approached a given task. They felt more creative, open minded and engaged compared...... between play and creativity in higher education learning processes?...

  10. The Risky Side of Creativity: Domain Specific Risk Taking in Creative Individuals

    Science.gov (United States)

    Tyagi, Vaibhav; Hanoch, Yaniv; Hall, Stephen D.; Runco, Mark; Denham, Susan L.

    2017-01-01

    Risk taking is often associated with creativity, yet little evidence exists to support this association. The present article aimed to systematically explore this association. In two studies, we investigated the relationship between five different domains of risk taking (financial, health and safety, recreational, ethical and social) and five different measures of creativity. Results from the first (laboratory-based) offline study suggested that creativity is associated with high risk taking tendencies in the social domain but not the other domains. Indeed, in the second study conducted online with a larger and diverse sample, the likelihood of social risk taking was the strongest predictor of creative personality and ideation scores. These findings illustrate the necessity to treat creativity and risk taking as multi-dimensional traits and the need to have a more nuanced framework of creativity and other related cognitive functions. PMID:28217103

  11. Art, Science, and the Choreography of Creative Process

    Science.gov (United States)

    Lomask, Jodi

    2010-03-01

    Through my performance company, Capacitor, I have designed a novel conceptual space - ``the Capacitor Lab'' - where artists and scientists exchange ideas and information about a concept that underlies my next performance piece. In 2000, I invited astronomers to advise my company on Earth's relationship to outer space. In 2003, we invited geophysicists into the dance studio to advise us about the layers of the Earth. In 2006, we invited an ecologist to the Monteverde Cloud forest to advise us on the on the quiet interactions among animals and plants in the forest. Currently we are working on a piece about ocean exploration, marine ecology, and the physics of sound underwater. Each of these Capacitor Labs results in a conceptually-rich dance piece which we perform in cities nationally and internationally. In my talk, I take a deeper look at the creative process that scientists and artists share. In the Capacitor labs, the process serves not only our creative team, but also our participating scientists by giving them an opportunity to view their own work in a new light. These collaborations are part of my ongoing research into creative problem solving and my belief that it is essentially the same process regardless of its application.

  12. Collaborative Problem-solution Co-evolution in Creative Design

    DEFF Research Database (Denmark)

    Wiltschnig, Stefan; Christensen, Bo; J. Ball, Linden

    2013-01-01

    . The analysis revealed that co-evolution episodes occurred regularly and embodied various directional transitions between problem and solution spaces. Moreover, the team leader often initiated this co-evolution. Co-evolution episodes linked with other creative activities such as analogising and mental...

  13. Fostering Creativity in Design Education: Using the Creative Product Analysis Matrix with Chinese Undergraduates in Macau

    Science.gov (United States)

    Tsai, Kuan Chen

    2016-01-01

    The purpose of the present study is to explore to what extent the use of a more structured mode of assessing creative products--specifically, the CPAM--could beneficially influence design students' product creativity and creative processes. For this qualitative inquiry, following our CPAM-based intervention, students wrote reflective papers in…

  14. Placebo can enhance creativity.

    Science.gov (United States)

    Rozenkrantz, Liron; Mayo, Avraham E; Ilan, Tomer; Hart, Yuval; Noy, Lior; Alon, Uri

    2017-01-01

    The placebo effect is usually studied in clinical settings for decreasing negative symptoms such as pain, depression and anxiety. There is interest in exploring the placebo effect also outside the clinic, for enhancing positive aspects of performance or cognition. Several studies indicate that placebo can enhance cognitive abilities including memory, implicit learning and general knowledge. Here, we ask whether placebo can enhance creativity, an important aspect of human cognition. Subjects were randomly assigned to a control group who smelled and rated an odorant (n = 45), and a placebo group who were treated identically but were also told that the odorant increases creativity and reduces inhibitions (n = 45). Subjects completed a recently developed automated test for creativity, the creative foraging game (CFG), and a randomly chosen subset (n = 57) also completed two manual standardized creativity tests, the alternate uses test (AUT) and the Torrance test (TTCT). In all three tests, participants were asked to create as many original solutions and were scored for originality, flexibility and fluency. The placebo group showed higher originality than the control group both in the CFG (pcreativity. This strengthens the view that placebo can be used not only to reduce negative clinical symptoms, but also to enhance positive aspects of cognition. Furthermore, we find that the impact of placebo on creativity can be tested by CFG, which can quantify multiple aspects of creative search without need for manual coding. This approach opens the way to explore the behavioral and neural mechanisms by which placebo might amplify creativity.

  15. Playful Collaborative Exploration: New Research Practice in Participatory Design

    Directory of Open Access Journals (Sweden)

    Martin Johansson

    2005-01-01

    Full Text Available Within the Participatory Design community as well as the Computer Supported Cooperative Work tradition, a lot of effort has been put into the question of letting field studies inform design. In this paper, we describe how game-like approaches can be used as a way of exploring a practice from a design point of view. Thinking of ethnographic fieldwork as a base for sketching, rather than descriptions, creates openness that invites collaborative authoring. The concept of playful collaborative exploration suggests certain ways of interacting with material from field studies so that it becomes a design material for an open-ended design process. We have carried out field studies, transformed the field material into design material, and set up a design game for working with it together with the people we followed in the field. The design game builds on an idea about the power of narratives and the benefits of constraining rules. We believe that this framework for collaboration opens for playfulness, experimentation, and new design ideas.

  16. TREsPASS Book 3: Creative Engagements

    NARCIS (Netherlands)

    Coles-Kemp, Lizzie; Hall, Peter

    2016-01-01

    In this book we examine the role that creative security engagements have played in the TREsPASS project. These engagements are part of a wider creative securities approach that explores the contributions that social practices make to protection of data and information. Our most popular creative

  17. Can Style Be Creative? An Exploratory Essay

    Science.gov (United States)

    Clinton, Gregory

    2016-01-01

    This essay explores the nature of creativity of the practicing professional through the examination of the role of personal style in creative work, as well as how personality can affect and sustain creativity. Instructional designers, as practicing creatives, must balance the divergent and novel with the restraints of clients, projects, and…

  18. Causal learning is collaborative: Examining explanation and exploration in social contexts.

    Science.gov (United States)

    Legare, Cristine H; Sobel, David M; Callanan, Maureen

    2017-10-01

    Causal learning in childhood is a dynamic and collaborative process of explanation and exploration within complex physical and social environments. Understanding how children learn causal knowledge requires examining how they update beliefs about the world given novel information and studying the processes by which children learn in collaboration with caregivers, educators, and peers. The objective of this article is to review evidence for how children learn causal knowledge by explaining and exploring in collaboration with others. We review three examples of causal learning in social contexts, which elucidate how interaction with others influences causal learning. First, we consider children's explanation-seeking behaviors in the form of "why" questions. Second, we examine parents' elaboration of meaning about causal relations. Finally, we consider parents' interactive styles with children during free play, which constrains how children explore. We propose that the best way to understand children's causal learning in social context is to combine results from laboratory and natural interactive informal learning environments.

  19. Goffman Goes Rock Climbing: Using Creative Fiction to Explore the Presentation of Self in Outdoor Education

    Science.gov (United States)

    Beames, Simon K.; Pike, Elizabeth C. J.

    2008-01-01

    Outdoor education literature has a recent history of examining its practice through a variety of sociological, philosophical, psychological, and anthropological lenses. Following this trend, this paper explores the face-to-face social interaction of a fictional introductory rock-climbing course. The analysis of this creative fiction draws on…

  20. Difficulties in the neuroscience of creativity: jazz improvisation and the scientific method.

    Science.gov (United States)

    McPherson, Malinda; Limb, Charles J

    2013-11-01

    Creativity is a fundamental and remarkable human capacity, yet the scientific study of creativity has been limited by the difficulty of reconciling the scientific method and creative processes. We outline several hurdles and considerations that should be addressed when studying the cognitive neuroscience of creativity and suggest that jazz improvisation may be one of the most useful experimental models for the study of spontaneous creativity. More broadly, we argue that studying creativity in a way that is both scientifically and ecologically valid requires collaboration between neuroscientists and artists. © 2013 New York Academy of Sciences.

  1. When Antecedents Diverge: Exploring Novelty and Value as Dimensions of Creativity

    Science.gov (United States)

    Gruys, Melissa L.; Munshi, Natasha V.; Dewett, Todd C.

    2011-01-01

    Though an ongoing debate exists concerning how creativity should be defined and measured, it is generally agreed upon that creativity is the generation of ideas that are novel and of value (Amabile, 1996; Hennessey & Amabile, 2010). Yet most studies treat creativity as a black box in regards to the nature of the relationships between some commonly…

  2. Conscious Augmentation of Creative State Enhances "Real" Creativity in Open-Ended Analogical Reasoning.

    Directory of Open Access Journals (Sweden)

    Adam B Weinberger

    Full Text Available Humans have an impressive ability to augment their creative state (i.e., to consciously try and succeed at thinking more creatively. Though this "thinking cap" phenomenon is commonly experienced, the range of its potential has not been fully explored by creativity research, which has often focused instead on creativity as a trait. A key question concerns the extent to which conscious augmentation of state creativity can improve creative reasoning. Although artistic creativity is also of great interest, it is creative reasoning that frequently leads to innovative advances in science and industry. Here, we studied state creativity in analogical reasoning, a form of relational reasoning that spans the conceptual divide between intelligence and creativity and is a core mechanism for creative innovation. Participants performed a novel Analogy Finding Task paradigm in which they sought valid analogical connections in a matrix of word-pairs. An explicit creativity cue elicited formation of substantially more creative analogical connections (measured via latent semantic analysis. Critically, the increase in creative analogy formation was not due to a generally more liberal criterion for analogy formation (that is, it appeared to reflect "real" creativity rather than divergence at the expense of appropriateness. The use of an online sample provided evidence that state creativity augmentation can be successfully elicited by remote cuing in an online environment. Analysis of an intelligence measure provided preliminary indication that the influential "threshold hypothesis," which has been proposed to characterize the relationship between intelligence and trait creativity, may be extensible to the new domain of state creativity.

  3. Conscious Augmentation of Creative State Enhances "Real" Creativity in Open-Ended Analogical Reasoning.

    Science.gov (United States)

    Weinberger, Adam B; Iyer, Hari; Green, Adam E

    2016-01-01

    Humans have an impressive ability to augment their creative state (i.e., to consciously try and succeed at thinking more creatively). Though this "thinking cap" phenomenon is commonly experienced, the range of its potential has not been fully explored by creativity research, which has often focused instead on creativity as a trait. A key question concerns the extent to which conscious augmentation of state creativity can improve creative reasoning. Although artistic creativity is also of great interest, it is creative reasoning that frequently leads to innovative advances in science and industry. Here, we studied state creativity in analogical reasoning, a form of relational reasoning that spans the conceptual divide between intelligence and creativity and is a core mechanism for creative innovation. Participants performed a novel Analogy Finding Task paradigm in which they sought valid analogical connections in a matrix of word-pairs. An explicit creativity cue elicited formation of substantially more creative analogical connections (measured via latent semantic analysis). Critically, the increase in creative analogy formation was not due to a generally more liberal criterion for analogy formation (that is, it appeared to reflect "real" creativity rather than divergence at the expense of appropriateness). The use of an online sample provided evidence that state creativity augmentation can be successfully elicited by remote cuing in an online environment. Analysis of an intelligence measure provided preliminary indication that the influential "threshold hypothesis," which has been proposed to characterize the relationship between intelligence and trait creativity, may be extensible to the new domain of state creativity.

  4. The creative industries: conflict or collaboration? An analysis of the perspectives from which policymakers, art organizations and creative organizations in the creative industries are acting

    NARCIS (Netherlands)

    Nijzink, Douwe; van den Hoogen, Quirijn; Gielen, Pascal

    2015-01-01

    This paper compares and contrasts the instruments and values formulated in the creative industries policies of three peripheral municipalities of between 150,000 and 220,000 inhabitants in the Netherlands (Groningen, Arnhem and Eindhoven) with the needs of the creative industries itself. The needs

  5. Creating a Space for Creativity

    DEFF Research Database (Denmark)

    Bøjer, Bodil

    2017-01-01

    Space shapes us but is also shaped by the way we interact with and act within the space. In recent years many schools are being built or rebuilt based on student-centred learning with smaller classrooms and large innovative learning environments (ILEs), expected to foster collaboration and creati......Space shapes us but is also shaped by the way we interact with and act within the space. In recent years many schools are being built or rebuilt based on student-centred learning with smaller classrooms and large innovative learning environments (ILEs), expected to foster collaboration...... teacher), space (the designer) and organisation (management). With my research, I would like to contribute to the understanding of the relationship between the physical learning environment and creative learning processes and the potential of the space as a tool to stimulate creativity. In my poster...... presentation at ‘Educational Architecture’ I will present a case study from my PhD-project where I developed a new ILE at a Danish municipal school in collaboration with the design agency Rune Fjord Studio. A starting point for the project was to examine if and how involving teachers and management...

  6. Creativity as an Attribute of Positive Psychology: The Impact of Positive and Negative Affect on the Creative Personality

    Science.gov (United States)

    Charyton, Christine; Hutchison, Shannon; Snow, Lindsay; Rahman, Mohammed A.; Elliott, John O.

    2009-01-01

    Positive psychology explores how optimism can lead to health, happiness, and creativity. However, questions remain as to how affective states influence creativity. Data on creative personality, optimism, pessimism, positive and negative affect, and current and usual happiness ratings were collected on 161 college students enrolled in an…

  7. Digital Creativity

    DEFF Research Database (Denmark)

    Petersson Brooks, Eva; Brooks, Anthony Lewis

    2014-01-01

    This paper reports on a study exploring the outcomes from children’s play with technology in early childhood learning practices. The paper addresses questions related to how digital technology can foster creativity in early childhood learning environments. It consists of an analysis of children......’s interaction with the KidSmart furniture focusing on digital creativity potentials and play values suggested by the technology. The study applied a qualitative approach and included125 children (aged three to five), 10 pedagogues, and two librarians. The results suggests that educators should sensitively...... consider intervening when children are interacting with technology, and rather put emphasize into the integration of the technology into the environment and to the curriculum in order to shape playful structures for children’s digital creativity....

  8. Creative Leadership for Social Impact

    DEFF Research Database (Denmark)

    Svejenova, Silviya; Højgaard Christiansen, Lærke

    2018-01-01

    This study explores how creative leadership unfolds in the pursuit of social purpose. Drawing on the case of an architectural firm’s development of novel social housing model, we identify claims of three creative leadership processes and of scaling up for social impact. The study expands...... the conceptualization of creative leadership to the context of social change. It also adds to the understanding of creative industries by suggesting social purpose as a distinctive, yet underexplored driver of innovation and a source of different balancing act, as well as an important frontier for research...

  9. Collaborative learning in radiologic science education.

    Science.gov (United States)

    Yates, Jennifer L

    2006-01-01

    Radiologic science is a complex health profession, requiring the competent use of technology as well as the ability to function as part of a team, think critically, exercise independent judgment, solve problems creatively and communicate effectively. This article presents a review of literature in support of the relevance of collaborative learning to radiologic science education. In addition, strategies for effective design, facilitation and authentic assessment of activities are provided for educators wishing to incorporate collaborative techniques into their program curriculum. The connection between the benefits of collaborative learning and necessary workplace skills, particularly in the areas of critical thinking, creative problem solving and communication skills, suggests that collaborative learning techniques may be particularly useful in the education of future radiologic technologists. This article summarizes research identifying the benefits of collaborative learning for adult education and identifying the link between these benefits and the necessary characteristics of medical imaging technologists.

  10. To be human is to be creative

    DEFF Research Database (Denmark)

    Vidal, Rene Victor Valqui

    2013-01-01

    , their creativity is discouraged in many ways. We conceptualise creativity developmentally: It is possible to use activities, teaching methods, motivation and procedures to enhance and develop creativity, even in older people. This paper gives some guides that can be used both at home and at work to explore......, enhance and develop ones own creativity and the creativity of others. Each suggestion is presented from a practical viewpoint and then related to some of the tools and concepts that scientists and artists use in their creative endeavours....

  11. Conscious Augmentation of Creative State Enhances “Real” Creativity in Open-Ended Analogical Reasoning

    Science.gov (United States)

    Weinberger, Adam B.; Iyer, Hari; Green, Adam E.

    2016-01-01

    Humans have an impressive ability to augment their creative state (i.e., to consciously try and succeed at thinking more creatively). Though this “thinking cap” phenomenon is commonly experienced, the range of its potential has not been fully explored by creativity research, which has often focused instead on creativity as a trait. A key question concerns the extent to which conscious augmentation of state creativity can improve creative reasoning. Although artistic creativity is also of great interest, it is creative reasoning that frequently leads to innovative advances in science and industry. Here, we studied state creativity in analogical reasoning, a form of relational reasoning that spans the conceptual divide between intelligence and creativity and is a core mechanism for creative innovation. Participants performed a novel Analogy Finding Task paradigm in which they sought valid analogical connections in a matrix of word-pairs. An explicit creativity cue elicited formation of substantially more creative analogical connections (measured via latent semantic analysis). Critically, the increase in creative analogy formation was not due to a generally more liberal criterion for analogy formation (that is, it appeared to reflect “real” creativity rather than divergence at the expense of appropriateness). The use of an online sample provided evidence that state creativity augmentation can be successfully elicited by remote cuing in an online environment. Analysis of an intelligence measure provided preliminary indication that the influential “threshold hypothesis,” which has been proposed to characterize the relationship between intelligence and trait creativity, may be extensible to the new domain of state creativity. PMID:26959821

  12. Riding the wave of BYOD: developing a framework for creative pedagogies

    Directory of Open Access Journals (Sweden)

    Thomas Cochrane

    2014-08-01

    Full Text Available Moving innovation in teaching and learning beyond isolated short-term projects is one of the holy grails of educational technology research, which is littered with the debris of a constant stream of comparative studies demonstrating no significant difference between innovative technologies and traditional pedagogical approaches. Meanwhile, the approaching giant wave of the bring your own device (BYOD movement threatens to overwhelm education practitioners and researchers preoccupied with replicating current practice on mobile devices. A review of the literature indicates that there are yet few well-developed theoretical frameworks for supporting creative pedagogies via BYOD. In this paper, we overview the development of a framework for creative pedagogies that harness the unique affordances of BYOD. This framework has been used across multiple educational contexts and scale from short workshops through to full courses and international collaborative projects. Our key design principles for supporting creative pedagogies via BYOD include modelling collaborative practice via establishing teacher communities of practice to learn about the affordances of mobile devices in relation to new modes of student learning, collaborative curriculum redesign in response to shifts in conceptions of teaching and learning, and collaborating with ICT Services for infrastructure development across the campus.

  13. Cooperation makes two less-creative individuals turn into a highly-creative pair.

    Science.gov (United States)

    Xue, Hua; Lu, Kelong; Hao, Ning

    2018-05-15

    This study aimed to investigate which type of group (e.g., consisting of less-creative or highly-creative individuals) would perform better in solving creativity problems, and explore the underlying inter-brain neural correlates between team members. A preliminary test (an alternative-uses task) was performed to rank individuals' level of creativity, and divide participants into three types of dyads: high-high (two highly-creative individuals), low-low (two less-creative individuals), and high-low (one highly-creative and one less-creative individual). Dyads were then asked to solve a realistic presented problem (RPP; a typical creativity problem) during which a functional near-infrared spectroscopy (fNIRS)-based hyperscanning device was used to record the variation of interpersonal brain synchronization (IBS). Results revealed that less-creative individuals, while working together, would perform as well as highly-creative individuals. The low-low dyads showed higher levels of cooperation behaviour than the other two types of dyads. The fNIRS results revealed increased IBS only for low-low dyads at PFC (prefrontal cortex) and rTPJ (right temporal-parietal junction) brain regions during RPP task performance. In the rDLPFC (right dorsolateral prefrontal cortex), the IBS in the low-low dyads was stronger than that of high-high and high-low dyads. In the rTPJ, the IBS in the low-low dyads was only stronger than that of the high-low dyads. Besides, the IBS at rDLPFC and rTPJ regions in the low-low dyads was positively correlated with their cooperation behaviour and group creative performance. These findings indicated when two less-creative individuals worked on a creativity problem together, they tended to cooperate with each other (indicated by both behaviour index and increased IBS at rDLPFC and rTPJ), which benefited their creative performance. Copyright © 2018 Elsevier Inc. All rights reserved.

  14. Creativity and Self-Exploration in Projective Drawings of Abused Women: Evaluating the inside Me-outside Me Workshop

    Science.gov (United States)

    Dollinger, Stephen J.; Kazmierczak, Elzbieta; Storkerson, Peter K.

    2011-01-01

    This study evaluated a creative workshop where college students (N = 300) devised self-expressive products to explore their inner and outer worlds. Participants devised products with drawing and writing components to examine their relationships with negative life events, self-concepts, and worldviews. Participants then evaluated the workshop.…

  15. Understanding Creativity, One Metaphor at a Time

    Science.gov (United States)

    McKerracher, Adrian

    2016-01-01

    Any effort to clarify the meaning of creativity, although productive, risks limiting this important concept to a singular definition at the exclusion of other valuable interpretations. This article presents generative redefinitions of creativity by surveying a range of metaphors that are used to describe creativity. To explore the polysemic…

  16. Player Collaboration in the Explorative Sound Environment ToneInk

    DEFF Research Database (Denmark)

    Hansen, Anne-Marie S.; Andersen, Hans Jørgen; Raudaskoski, Pirkko Liisa

    2016-01-01

    mutual awareness, and in general were more passive when they needed to monitor a screen interface that supported the sound environment. Player collaboration was strongest when players negotiated rhythm, while the negotiation of melody was temporally offset and consisted of long individual explorations....

  17. Cooking Up Creative Solutions

    Energy Technology Data Exchange (ETDEWEB)

    Wiley, H. S. [Pacific Northwest National Lab. (PNNL), Richland, WA (United States)

    2012-05-31

    There comes a time in every scientist’s career when one's mind seems to hit a wall. You can’t think of a new experiment that hasn’t been done before or figure out how to crack a problem that is blocking your progress. The easy questions have been answered. You go back to the wellspring of your creativity and find it dry. What to do? Collaborating with investigators who are investigating problems from a different data or analytical perspective is the best way I know to kick-start research creativity. They not only can provide new data, but they can also bring an expertise on how to get the most “flavor” out of the ingredient that they bring to your problem. As the complexity of the important biological problems continues to grow, too many cooks will never spoil the broth, but become a hallmark of the most creative research.

  18. Highly Inventive Explorer of Creativity: An Interview with John Baer

    Science.gov (United States)

    Henshon, Suzanna E.

    2009-01-01

    Dr. John Baer is a Professor in the Department of Teacher Education at Rider University. Dr. Baer has published 10 books and scores of research articles and book chapters on creativity, cooperative learning, and other educational psychology topics. His research on the development of creativity and his teaching have both won national awards,…

  19. Placebo can enhance creativity.

    Directory of Open Access Journals (Sweden)

    Liron Rozenkrantz

    Full Text Available The placebo effect is usually studied in clinical settings for decreasing negative symptoms such as pain, depression and anxiety. There is interest in exploring the placebo effect also outside the clinic, for enhancing positive aspects of performance or cognition. Several studies indicate that placebo can enhance cognitive abilities including memory, implicit learning and general knowledge. Here, we ask whether placebo can enhance creativity, an important aspect of human cognition.Subjects were randomly assigned to a control group who smelled and rated an odorant (n = 45, and a placebo group who were treated identically but were also told that the odorant increases creativity and reduces inhibitions (n = 45. Subjects completed a recently developed automated test for creativity, the creative foraging game (CFG, and a randomly chosen subset (n = 57 also completed two manual standardized creativity tests, the alternate uses test (AUT and the Torrance test (TTCT. In all three tests, participants were asked to create as many original solutions and were scored for originality, flexibility and fluency.The placebo group showed higher originality than the control group both in the CFG (p<0.04, effect size = 0.5 and in the AUT (p<0.05, effect size = 0.4, but not in the Torrance test. The placebo group also found more shapes outside of the standard categories found by a set of 100 CFG players in a previous study, a feature termed out-of-the-boxness (p<0.01, effect size = 0.6.The findings indicate that placebo can enhance the originality aspect of creativity. This strengthens the view that placebo can be used not only to reduce negative clinical symptoms, but also to enhance positive aspects of cognition. Furthermore, we find that the impact of placebo on creativity can be tested by CFG, which can quantify multiple aspects of creative search without need for manual coding. This approach opens the way to explore the behavioral and neural mechanisms by which

  20. The Lived Experiences of Leading Edge Certified Elementary School Teachers Who Use Instructional Technology to Foster Critical Thinking, Collaboration, Creativity, and Communication in Their Classrooms: A Phenomenological Study

    Science.gov (United States)

    Ruddell, Natalie

    2017-01-01

    Purpose: The purpose of this phenomenological study was to describe the perceptions of current and former Leading Edge Certified (LEC) elementary school teachers regarding instructional technology practices that facilitate students' development of critical thinking, collaboration, communication, and creativity (4Cs) in one-to-one computer…

  1. Singing in Action. : An inquiry into the creative working processes and practices of classical and contemporary vocal improvisation.

    OpenAIRE

    Wilén, Sara

    2017-01-01

    This dissertation explores performative perspectives on classical and contemporary vocal improvisation (CCVI) as a critical, creative tool for development of and research in vocal performance. It consists of one introductory part and five articles, with additional documentation on a homepage. The artistic projects have been performed in close collaboration with fellow classically trained singers and musicians. The practice of CCVI is contextualised in relation to vocal history, opera, improvi...

  2. From Minotaurs to Creative Writing.

    Science.gov (United States)

    Morrison, Paul

    1992-01-01

    An integrated topic approach (on Theseus and the Minotaur) was used to develop creative writing skills of children (ages 12 and 13) with health- and stress-related disorders at a special school in England. Three elements of the topic (presentation, action, and interaction) were developed through which individual assessment, collaboration, and…

  3. Creativity Research in Music Education: A Review (1980-2005)

    Science.gov (United States)

    Running, Donald J.

    2008-01-01

    This article lays a foundational groundwork of what is currently known regarding creativity and music education to encourage future research. It explores principal research avenues within various scholarly journals related to creativity and music education, including definitions of creativity, empirical measures of creativity, and effects of music…

  4. Differences in Judgments of Creativity: How Do Academic Domain, Personality, and Self-Reported Creativity Influence Novice Judges’ Evaluations of Creative Productions?

    Directory of Open Access Journals (Sweden)

    Mei Tan

    2015-09-01

    Full Text Available Intelligence assessment is often viewed as a narrow and ever-narrowing field, defined (as per IQ by the measurement of finely distinguished cognitive processes. It is instructive, however, to remember that other, broader conceptions of intelligence exist and might usefully be considered for a comprehensive assessment of intellectual functioning. This article invokes a more holistic, systems theory of intelligence—the theory of successful intelligence—and examines the possibility of including in intelligence assessment a similarly holistic measure of creativity. The time and costs of production-based assessments of creativity are generally considered prohibitive. Such barriers may be mitigated by applying the consensual assessment technique using novice raters. To investigate further this possibility, we explored the question: how much do demographic factors such as age and gender and psychological factors such as domain-specific expertise, personality or self-perceived creativity affect novices’ unidimensional ratings of creativity? Fifty-one novice judges from three undergraduate programs, majoring in three disparate expertise domains (i.e., visual art, psychology and computer science rated 40 child-generated Lego creatures for creativity. Results showed no differences in creativity ratings based on the expertise domains of the judges. However, judges’ personality and self-perception of their own everyday creativity appeared to influence the way they scored the creatures for creativity.

  5. A Collaboration-Mediated Exploration of Nonnative L2 Teachers' Cognition of Language Teaching Methodology

    Science.gov (United States)

    Tajeddin, Zia; Aryaeian, Nafeeseh

    2017-01-01

    The present study sought to investigate nonnative L2 teachers' cognition of teaching methodology based on their collaborative talks. Participants were 12 nonnative EFL teachers categorized into three collaborative discussion groups by their teaching experience. Collaborative discussions were aimed at exploring the participants' cognition of…

  6. You Pretty Little Flocker: Exploring the Aesthetic State Space of Creative Ecosystems.

    Science.gov (United States)

    Eldridge, Alice

    2015-01-01

    Artificial life models constitute a rich compendium of tools for the generative arts; complex, self-organizing, emergent behaviors have great interactive and generative potential. But how can we go beyond simply visualizing scientific simulations and manipulate these models for use in design and creative art contexts? You Pretty Little Flocker is a proof-of-concept study in expanding and exploring the aesthetic state space of a model for generative design. A modified version of Reynolds' flocking algorithm (1987) is described in which the space of possible images is extended and navigable in a way that at once provides user control and maintains generative autonomy.

  7. Exploring the effects of developing collaboration in a primary science teacher community

    DEFF Research Database (Denmark)

    Sillasen, Martin Krabbe

    2010-01-01

    This paper presents findings from a qualitative study to explore factors that may facilitate sustainable changes of collaboration in a primary science teacher community in one school. The context for this study is a development project aimed at improving science teaching by changing teacher......’s collective work in schools and developing network between schools. The objective is to improve the collaboration within primary science teacher communities on sharing best practice and developing new ways of teaching. This study represents an in-depth approach to explore possibilities and constraints for how...... a development project can facilitate sustainable change in primary science teachers’ collaboration. The purpose of the research project introduced here is to examine closer, why many development projects fail to produce sustainable results. The framework of McLaughlin and Talbert (2006) on building teacher...

  8. Exploring Information Experience Using Social Media during the 2011 Queensland Floods: A Pilot Study

    Science.gov (United States)

    Bunce, Sharon; Partridge, Helen; Davis, Kate

    2012-01-01

    Social media networks have emerged as a powerful tool in allowing collaboration and sharing of information during times of crisis (Axel Bruns, The Centre for Creative Industries Blog, comment posted January 19, 2011). The 2011 Queensland floods provided a unique opportunity to explore social media use during an emergency. This paper presents the…

  9. Behind the Scenes of Artistic Creativity

    DEFF Research Database (Denmark)

    Chemi, Tatiana; Jensen, Julie Borup; Hersted, Lone

    , asking the question: how do artists create, learn, and organise their work? This book explores these questions by means of original empirical data (interviews with 22 artists) and theoretical research in the field of the arts and creativity from a learning perspective. Findings shed an original light...... on how artists learn and create, and how their creative learning and change processes come about, for instance when facilitating and leading creative processes....

  10. 9th International Conference on Knowledge, Information and Creativity Support Systems

    CERN Document Server

    Papadopoulos, George; Skulimowski, Andrzej; Kacprzyk  , Janusz

    2016-01-01

    This volume consists of a number of selected papers that were presented at the 9th International Conference on Knowledge, Information and Creativity Support Systems (KICSS 2014) in Limassol, Cyprus, after they were substantially revised and extended. The 27 regular papers and 19 short papers included in this proceedings cover all aspects of knowledge management, knowledge engineering, intelligent information systems, and creativity in an information technology context, including computational creativity and its cognitive and collaborative aspects. .

  11. Thinking about Educational Technology and Creativity

    Science.gov (United States)

    Spector, J. Michael

    2016-01-01

    The 2016 National Educational Technology Plan mentions fostering creativity, collaboration, leadership, and critical thinking while engaging learners in complex, real-world challenges through a project-based learning approach (see http://tech.ed.gov/netp/learn ing/). The Partnership for 21st Century Learning (P21; see…

  12. Exploring Social and Moral Learning Frameworks through Collaborative Inquiry

    Science.gov (United States)

    Dyer, Becky

    2014-01-01

    This article reflects on the best teaching practices explored and developed by members of a teachers' community and action research project in Arizona. The project is an ongoing collaborative inquiry and curriculum development endeavor that involves seven dance educators who are currently teaching or have previously taught in secondary dance…

  13. Incorporating the Creative Subject

    DEFF Research Database (Denmark)

    Endrissat, Nada; Kärreman, Dan; Noppeney, Claus

    2017-01-01

    This article explores the intersection of branding, identity and control. It develops the notion of identity-incentive branding and links research on the collective-associative construction of occupational identities with work on identity incentives as an engaging form of control. Empirically, we...... draw on a case study of a North American grocery chain that is known for employing art-school graduates and other creative talents in creative (store artist) and non-creative shop-floor positions. The study shows that the brand is partly built outside–in through association with employees who embody...... brand-relevant characteristics in their identities and lifestyles. In return, those employees receive identity opportunities to validate their desired sense of self as ‘creative subject’. We discuss the dual nature of identity-incentive branding as neo-normative control and outline its implications...

  14. An Arts-Based Instructional Model for Student Creativity in Engineering Design

    Directory of Open Access Journals (Sweden)

    Brian Laduca

    2017-02-01

    Full Text Available Over the past twenty years, nearly all job growth in the United States has emerged from new companies and organizations with assumedly innovative products, services, and practices. Yet, the nurturing of student creative thinking and problem solving is infrequent in engineering education. Inherent to developing these creativity skills and attributes is the need to be exposed to difference — in people and environment. Engineering education rarely offers such opportunities. Additionally, engineering students are rarely presented opportunities to develop designs responding to real human problems. This paper puts forth a new instructional model to address these needs by utilizing arts processes and practices as catalysts for both creativity development in students and transdisciplinary collaboration on problems addressing deep human needs. This model is premised on the substantiated role of the arts in developing creativity and growing understanding of the human condition. This art-based instructional model was piloted as exploratory pedagogical research during the summers of 2015 and 2016 as a partnership between the Arts Nexus (IAN and the School of Engineering at the University of Dayton. In each year, this program supported twelve student interns from engineering, business, science, the arts, and the humanities to develop innovative technologies and services meeting client needs. Student growth in creative problem-solving and transdisciplinary collaboration, as well as the success of the completed innovation technology prototype were assessed by the project mentors and participating students via survey evaluations and narrative responses. The assessment results revealed substantial student growth in student creativity and transdisciplinary collaboration and a remarkably strong evaluation of the success of the students’ innovations. Also realized for all students was a transformation in their perception of their place in the world as

  15. Creative Motor Actions As Emerging from Movement Variability.

    Science.gov (United States)

    Orth, Dominic; van der Kamp, John; Memmert, Daniel; Savelsbergh, Geert J P

    2017-01-01

    In cognitive science, creative ideas are defined as original and feasible solutions in response to problems. A common proposal is that creative ideas are generated across dedicated cognitive pathways. Only after creative ideas have emerged, they can be enacted to solve the problem. We present an alternative viewpoint, based upon the dynamic systems approach to perception and action, that creative solutions emerge in the act rather than before . Creative actions, thus, are as much a product of individual constraints as they are of the task and environment constraints. Accordingly, we understand creative motor actions as functional movement patterns that are new to the individual and/or group and adapted to satisfy the constraints on the motor problem at hand. We argue that creative motor actions are promoted by practice interventions that promote exploration by manipulating constraints. Exploration enhances variability of functional movement patterns in terms of either coordination or control solutions. At both levels, creative motor actions can emerge from finding new and degenerate adaptive motor solutions. Generally speaking, we anticipate that in most cases, when exposed to variation in constraints, people are not looking for creative motor actions, but discover them while doing an effort to satisfy constraints. For future research, this paper achieves two important aspects: it delineates how adaptive (movement) variability is at the heart of (motor) creativity, and it sets out methodologies toward stimulating adaptive variability.

  16. Reflections from a Creative Community-Based Participatory Research Project Exploring Health and Body Image with First Nations Girls

    Directory of Open Access Journals (Sweden)

    Jennifer M. Shea PhD

    2013-02-01

    Full Text Available In Canada, Aboriginal peoples often experience a multitude of inequalities when compared with the general population, particularly in relation to health (e.g., increased incidence of diabetes. These inequalities are rooted in a negative history of colonization. Decolonizing methodologies recognize these realities and aim to shift the focus from communities being researched to being collaborative partners in the research process. This article describes a qualitative community-based participatory research project focused on health and body image with First Nations girls in a Tribal Council region in Western Canada. We discuss our project design and the incorporation of creative methods (e.g., photovoice to foster integration and collaboration as related to decolonizing methodology principles. This article is both descriptive and reflective as it summarizes our project and discusses lessons learned from the process, integrating evaluations from the participating girls as well as our reflections as researchers.

  17. Creativity and Marketing: Interview With Marie Taillard

    Directory of Open Access Journals (Sweden)

    Marie Taillard

    2012-11-01

    Full Text Available In this interview Dr. Taillard discusses her interest and ongoing research in the areas of marketing, consumer behaviour and creativity. She considers how academic training can be applied to a business context and describes the newly formed Creativity Marketing Centre at ESCP Europe. Exploring the multiple intersections between creativity and marketing represents not only a paradigmatic change for those interested in business and consumer behaviour but also for researchers of creativity who can start envisioning and studying consumption as a creative act. This interview will offer valuable points of reflection for all those interested to know more about this approach.

  18. Team Proactivity as a Linking Mechanism between Team Creative Efficacy, Transformational Leadership, and Risk-Taking Norms and Team Creative Performance

    Science.gov (United States)

    Shin, Yuhyung; Eom, Chanyoung

    2014-01-01

    Despite the growing body of research on creativity in team contexts, very few attempts have been made to explore the team-level antecedents and the mediating processes of team creative performance on the basis of a theoretical framework. To address this gap, drawing on Paulus and Dzindolet's (2008) group creativity model, this study proposed team…

  19. Inter-firm collaboration in the Fuzzy Front-End of the innovation process - Exploring New Forms of Collaboration

    DEFF Research Database (Denmark)

    Jørgensen, Jacob Høj; Goduscheit, René Chester; Bergenholz, Carsten

    2007-01-01

    , marketing, sales. The focus of this paper is on collaboration where innovation is the main part of the collaborative effort. Innovation refers to the research and development (R&D) activity devoted to increasing scientific or technical knowledge and the application of that knowledge to the creation of new...... and tendencies in formal R&D partnering relations. This paper, however, focuses on collaboration between independent companies prior to such formal agreements as joint ventures or other contractual agreements. This first phase of the innovation process is often referred to as the Fuzzy Front-End (FFE....... In this article we examine the characteristics of the FFE phase and explore this phase in an inter-firm perspective. Through an in-depth case-study of a single firm and its innovation partners we identify parameters for improved collaboration in the FFE. In conclusion we outline a model for inter...

  20. Children and Creativity: A Most (Un)Likely Pair?

    Science.gov (United States)

    Glaveanu, Vlad Petre

    2011-01-01

    This article addresses the question of whether children are or are not creative by exploring the assumptions underlying each possible answer. It is argued that our position regarding children's creativity steams from larger systems of representation concerning children on the one hand, and creativity on the other. Arguments for and against the…

  1. Spanning the Home/Work Creative Space

    DEFF Research Database (Denmark)

    Davis, Lee N.; Davis, Jerome; Hoisl, Karin

    the employee brings to work. Based on Woodman et al.’s (1993) “interactionist perspective” on organizational creativity, supplemented by literature on search and knowledge re/combination, we explore whether and how leisure time activities can span the creative space between the employee’s home and workplace...

  2. Creativity and folk art

    DEFF Research Database (Denmark)

    Glaveanu, Vlad Petre

    2013-01-01

    This article explores creativity in craftwork using the case of Easter egg decoration, a folk art chosen for its traditional roots and diversity of artistic outcomes. This research contributes to the literature at (a) a theoretical level, by conceptualizing a pragmatist-inspired framework...... of creative activity; (b) a methodological level, by using, beside observation and interview, subjective cameras to record activity; and (c) an empirical level, considering the fact that creativity in folk art has often been a neglected topic. A total of 20 egg decorators of various ages from the village...... for, particularly in terms of expert–novice differences. These studies revealed the many ways in which creativity is intrinsic to Easter egg decoration, and the final discussion of the article summarizes them with reference to processes of combination and change, copying and translation, personal...

  3. Bringing us back to our creative senses: Fostering creativity in graduate-level nursing education: A literary review.

    Science.gov (United States)

    Duhamel, Karen V

    2016-10-01

    The purpose of this paper is to explore empirical findings of five studies related to graduate-level nurse educators' and nursing students' perceptions about the roles of creativity and creative problem-solving in traditional and innovative pedagogies, and examines conceptual differences in the value of creativity from teacher and student viewpoints. Five peer-reviewed scholarly articles; professional nursing organizations; conceptual frameworks of noted scholars specializing in creativity and creative problem-solving; business-related sources; primary and secondary sources of esteemed nurse scholars. Quantitative and qualitative studies were examined that used a variety of methodologies, including surveys, focus groups, 1:1 interviews, and convenience sampling of both nursing and non-nursing college students and faculty. Innovative teaching strategies supported student creativity and creative problem-solving development. Teacher personality traits and teaching styles receptive to students' needs led to greater student success in creative development. Adequate time allocation and perceived usefulness of creativity and creative problem-solving by graduate-level nurse educators must be reflected in classroom activities and course design. Findings indicated conservative teaching norms, evident in graduate nursing education today, should be revised to promote creativity and creative problem-solving development in graduate-level nursing students for best practice outcomes. Copyright © 2016 Elsevier Ltd. All rights reserved.

  4. Creative research in the chemical industry

    Indian Academy of Sciences (India)

    These efforts have involved several collaborators including many from other institutions and offered multitudinous challenges calling for continuous creativity in industrial setups. I was fortunate to have had a conducive environment to be able to respond to these challenges. I attempt to offer the readers in the ensuing pages ...

  5. Creative nonfiction: narrative and revelation.

    Science.gov (United States)

    Hart, Curtis W

    2009-06-01

    Creative nonfiction and the illness narrative are recently identified approaches to literary expression. They are particularly well suited to the genre of memoir where psychological issues such as mourning and attachment and loss may be explored. The recent memoirs of Sue Erikson Bloland and Honor Moore fulfill the description of creative nonfiction. They offer their readers an opportunity to explore with them the theological and existential issues of revelation, reconciliation, and forgiveness. This paper was first presented for the Working Group on Psychoanalysis and the Arts of the Richardson Research Seminar in the History of Psychiatry at Weill Cornell Medical College.

  6. Creative Motor Actions As Emerging from Movement Variability

    Directory of Open Access Journals (Sweden)

    Dominic Orth

    2017-10-01

    Full Text Available In cognitive science, creative ideas are defined as original and feasible solutions in response to problems. A common proposal is that creative ideas are generated across dedicated cognitive pathways. Only after creative ideas have emerged, they can be enacted to solve the problem. We present an alternative viewpoint, based upon the dynamic systems approach to perception and action, that creative solutions emerge in the act rather than before. Creative actions, thus, are as much a product of individual constraints as they are of the task and environment constraints. Accordingly, we understand creative motor actions as functional movement patterns that are new to the individual and/or group and adapted to satisfy the constraints on the motor problem at hand. We argue that creative motor actions are promoted by practice interventions that promote exploration by manipulating constraints. Exploration enhances variability of functional movement patterns in terms of either coordination or control solutions. At both levels, creative motor actions can emerge from finding new and degenerate adaptive motor solutions. Generally speaking, we anticipate that in most cases, when exposed to variation in constraints, people are not looking for creative motor actions, but discover them while doing an effort to satisfy constraints. For future research, this paper achieves two important aspects: it delineates how adaptive (movement variability is at the heart of (motor creativity, and it sets out methodologies toward stimulating adaptive variability.

  7. The nature of creativity in craft

    DEFF Research Database (Denmark)

    Glaveanu, Vlad Petre

    2012-01-01

    The present article explores the nature of creativity in craft and does so with the help of a case study of traditional Easter egg decoration. It starts by positioning the domain of folk art in relation to fine art and within a larger category of everyday life forms of creative expression...

  8. Creativity and development of creativity

    OpenAIRE

    Nebřenská, Dagmar

    2011-01-01

    The purpose of my Bachelor's degree thesis is to analyse creativity and possibilities of development of creativity. The thesis is composed of nine chapters, each of them dealing with different aspect of creativity. Introductory chapter defines term creativity from different points of view as well problems connected with its defining. Then is provided an outline of historical concepts of creativity. Next part of text examines creative personality, deals with concept of creative personality, Gu...

  9. Creating Comic Books in Nigeria: International Reflections on Literacy, Creativity, and Student Engagement

    Science.gov (United States)

    Bitz, Michael; Emejulu, Obiajulu

    2016-01-01

    This article is an international reflection on literacy, creativity, and student engagement. The authors collaborated to help Nigerian youths and their teachers develop, design, and share original comic books. By leveraging student engagement for literacy learning, the authors highlighted the crucial role of creativity in the classroom. The…

  10. Creative interactive play for disabled children

    DEFF Research Database (Denmark)

    Marti, Patrizia; Pollini, Alessandro; Rullo, Alessia

    2009-01-01

    tools as well as interactive collaborative environments may represent a unique opportunity for disable children to full engage in play and have fun. The Creative Interactive Play workshop presents a collection of innovative interactive technologies and case studies for inclusive play and discusses...... the challenges and opportunities they can bid to disabled children....

  11. Explorative Materiality and Knowledge. The Role of Creative Exploration and Artefacts in Design Research

    Directory of Open Access Journals (Sweden)

    Kristina Niedderer

    2013-08-01

    Full Text Available Juxtaposing the nature of design and the foundations of research in the traditional science and humanities disciplines puts their differences into sharp relief. The comparison highlights the key characteristics of design – its creative and experiential nature – which any design research must take into account, as well as the theoretical foundations of research. The aim of this article is to develop an understanding of the ontological, epistemological and methodological issues of design research, and to offer a framework that can embrace equally the notions of creativity and experiential knowledge, and of academic rigour. Furthermore,the potential roles of the design process and artefact within research are examined within this theoretical framework, which suggests that design processes and artefacts can – if appropriately framed – play an important partin the research process, facilitating an approach commensurate with the aims ofdesign enquiry. A case study of the Niedderer’s own work serves to illustratethe balance and integration of theory and (creative practice within the research process, and how this integration can enable a multi-layered contribution to the theoretical and practical advancement of the field.

  12. Remarkable Objects: Supporting Collaboration in a Creative Environment

    NARCIS (Netherlands)

    Vyas, Dhaval; Nijholt, Antinus; Heylen, Dirk K.J.; Kröner, Alexander; van der Veer, Gerrit C.; Bardram, J.

    2010-01-01

    In this paper, we report the results of a field trial of a Ubicomp system called CAM that is aimed at supporting and enhancing collaboration in a design studio environment. CAM uses a mobile-tagging application which allows designers to collaboratively store relevant information onto their physical

  13. Nurses' creativity: advantage or disadvantage.

    Science.gov (United States)

    Shahsavari Isfahani, Sara; Hosseini, Mohammad Ali; Fallahi Khoshknab, Masood; Peyrovi, Hamid; Khanke, Hamid Reza

    2015-02-01

    Recently, global nursing experts have been aggressively encouraging nurses to pursue creativity and innovation in nursing to improve nursing outcomes. Nurses' creativity plays a significant role in health and well-being. In most health systems across the world, nurses provide up to 80% of the primary health care; therefore, they are critically positioned to provide creative solutions for current and future global health challenges. The purpose of this study was to explore Iranian nurses' perceptions and experiences toward the expression of creativity in clinical settings and the outcomes of their creativity for health care organizations. A qualitative approach using content analysis was adopted. Data were collected through in-depth semistructured interviews with 14 nurses who were involved in the creative process in educational hospitals affiliated to Jahrom and Tehran Universities of Medical Sciences in Iran. Four themes emerged from the data analysis, including a) Improvement in quality of patient care, b) Improvement in nurses' quality of work, personal and social life, c) Promotion of organization, and d) Unpleasant outcomes. The findings indicated that nurses' creativity in health care organizations can lead to major changes of nursing practice, improvement of care and organizational performance. Therefore, policymakers, nurse educators, nursing and hospital managers should provide a nurturing environment that is conducive to creative thinking, giving the nurses opportunity for flexibility, creativity, support for change, and risk taking.

  14. Gender and Creative Labour: Introduction

    OpenAIRE

    Conor, Bridget; Gill, Rosalind; Taylor, Stephanie

    2015-01-01

    Inequalities within the cultural and creative industries (CCI) have been insufficiently explored. International research across a range of industries reveals gendered patterns of disadvantage and exclusion which are, unsurprisingly, further complicated by divisions of class, and also disability and race and ethnicity. These persistent inequalities are amplified by the precariousness, informality and requirements for flexibility which are widely noted features of contemporary creative employme...

  15. The promises and perils of the neuroscience of creativity

    Directory of Open Access Journals (Sweden)

    Anna eAbraham

    2013-06-01

    Full Text Available Our ability to think creatively is one of the factors that make our lives exciting as it introduces novelty and opens up new possibilities which in turn lead to developments in a host of fields from science and technology to art and culture. While research on the influence of biologically-based factors on creativity has a long history, the advent of modern techniques for investigating brain structure and function in the past two decades have resulted in an exponential increase in the number of neuroscientific studies that have explored creativity. The field of creative neurocognition is a rapidly growing area of research that can appear chaotic and inaccessible because of the heterogeneity associated with the creativity construct and the many approaches through which it can be examined. There are also significant methodological and conceptual problems that are specific to the neuroscientific study of creativity that pose considerable limitations on our capacity to make true advances in understanding the brain basis of creativity. This article explore three key issues that need to be addressed so that barriers in the way of relevant progress being made within the field can be avoided.a Are creativity neuroimaging paradigms optimal enough? b What makes creative cognition different from normative cognition?c Do we need to distinguish between types of creativity?

  16. The promises and perils of the neuroscience of creativity

    Science.gov (United States)

    Abraham, Anna

    2013-01-01

    Our ability to think creatively is one of the factors that generates excitement in our lives as it introduces novelty and opens up new possibilities to our awareness which in turn lead to developments in a variety of fields from science and technology to art and culture. While research on the influence of biologically-based variables on creativity has a long history, the advent of modern techniques for investigating brain structure and function in the past two decades have resulted in an exponential increase in the number of neuroscientific studies that have explored creativity. The field of creative neurocognition is a rapidly growing area of research that can appear chaotic and inaccessible because of the heterogeneity associated with the creativity construct and the many approaches through which it can be examined. There are also significant methodological and conceptual problems that are specific to the neuroscientific study of creativity that pose considerable limitations on our capacity to make true advances in understanding the brain basis of creativity. This article explores three key issues that need to be addressed so that barriers in the way of relevant progress being made within the field can be avoided. Are creativity neuroimaging paradigms optimal enough? What makes creative cognition different from normative cognition? Do we need to distinguish between types of creativity? PMID:23761752

  17. CREATIVITY IS EVERYONE’S BUSINESS: HOW TO ENHANCE EMPLOYEE CREATIVITY IN TELECOMMUNICATION SECTOR

    Directory of Open Access Journals (Sweden)

    KARIM SEHRISH

    2016-07-01

    Full Text Available With rapid cultural, demographical and economic changes in knowledge oriented economy, employee creativity has become a challenge for organizations, as this works as a core competence. We suggest that leaders with ethical commitment help to nourish creativity in employees. Using social learning theory, authors examined the influence of ethical leadership on employee creativity through the mediation of self-efficacy. This study also explored the moderating role of uncertainty avoidance between the relationship of ethical leadership and employee creativity. Data was collected from 180 employees along with their supervisors from four different telecommunication companies working in Pakistan. The questionnaire was adopted and tested on the criteria of five point Likert scale. Regression and Correlation tests were used to check hypothesis. Supervisors of these four companies evaluated the creativity of the selected staff member groups while the employees and staff members reported the perceptions about their supervisors in terms of ethical leadership. Results showed that ethical leadership was positively related to employee creativity and this relationship was mediated by self-efficacy and this mediation was partial. There was significant negative relationship between uncertainty avoidance and employee creativity, this is the main aspect of present study. According to the results uncertainty is negatively associated with the employee creativity it means high uncertainty results in low creativity of employees. This study was conducted in Pakistani context where uncertain attitude is very common in society so uncertainty avoidance affects creativity of the employee in Pakistani organizations. Our study offer practical implications for telecommunication companies in order to achieve competitive advantage by enhancing employee creativity, as employee creativity makes organization creative.

  18. Collaborative Policy Innovation

    DEFF Research Database (Denmark)

    Sørensen, Eva; Boch Waldorff, Susanne

    2014-01-01

    Governments all over the Western world currently face wicked problems that call for policy innovation. A new strand of research in public innovation points to collaboration between public authorities and relevant and affected stakeholders as an important driver of public innovation. A case study...... of collaborative policy innovation in the area of mental health care in Denmark indicates that collaboration can contribute to qualify the politicians’ understanding of wicked policy problems, and to fostering new creative policy solutions. The study also shows, however, that the new problem understandings...... and policy ideas produced in collaborative governance arenas are not diffused to the formal political institutions of representative democracy because the participating politicians only to a limited extent function as boundary spanners between the collaborative governance arena and the decision making arenas...

  19. Candy Bar Chants, Mozart Maps: Creativity in Your Choral Classroom.

    Science.gov (United States)

    Larson, Laurie

    2003-01-01

    Focuses on how music teachers can make choral rehearsals more interesting for students by incorporating creative lessons and activities. Explores what it means to be creative and includes examples of creative lessons that can be used in the choral rehearsal. (CMK)

  20. Virtual Community For A Creative City

    Directory of Open Access Journals (Sweden)

    Przygodzki Zbigniew

    2015-06-01

    Full Text Available Cities provide conditions for the development of creativity and creative capital; some cities have made it an area of strategic intervention. Surely, there is a strong link between the creativity of a city and the value of social capital in a given territory. Hence, it is vital to answer the following questions: To what extent does investment in human capital determine the value of creative capital? What to invest in? Can one invest efficiently taking advantage of the attractive and popular virtual space? These are the questions explored by the present authors. Their specific goal is to assess the importance of social networks as a modern ICT tool for establishing relations, and of open networks in the dissemination of knowledge and in the development of creative communities.

  1. Let's Think Creatively: Designing a High School Lesson on Metaphorical Creativity for English L2 Learners

    Science.gov (United States)

    Wang, Hung-chun

    2018-01-01

    This article reports on a practitioner research study exploring how creative thinking activities can be designed and integrated into high school English classes. It delineates the process of developing a metaphorical creativity workshop for year 11 students in Taiwan and demonstrates the students' workshop experiences and learning outcomes.…

  2. From Creativity to New Venture Creation

    DEFF Research Database (Denmark)

    Nielsen, Christian; Byrge, Christian; Lund, Morten

    2016-01-01

    , the key proposition of the paper is that entrepreneurs can enhance their development processes through training their competences in creativity and opportunity spotting. The paper presents the key training methods identified in this study including an embodied creativity training program for daily......This paper explores the processes of creating new companies with original and useful business models from a conceptual perspective. Based on data from large-scale creativity training programs and business model development studies in Denmark encompassing over 100 companies and 200 entrepreneurs...

  3. Composing colaboratively at schools: Between theories and practices in the field of creative music learning.

    Directory of Open Access Journals (Sweden)

    Viviane Beineke

    2018-01-01

    Full Text Available This research focuses on collaborative compositional practices, dealing with how theories and practices in the field of teaching and creative learning can be articulated in the planning and accompaniment of creative-musical projects. Its objective is to understand how participation in this type of projects can contribute to the construction of collaborative processes in creative learning, in a setting of a school music class. This research, qualitative in nature, consists of a case study, carried out by this Brazilian researcher in a German school. Methodological design includes planning and pedagogical actions in a group of fifth graders, including observation and registration of classes. Four projects were implemented, with varied approaches and composition themes, entitled: popcorn sounds; watching music, listening to images; musical journey; and musicking poems. The results show that children have been critically and enthusiastically involved in projects, negotiating ideas and taking group decisions. These collaborative processes have contributed to the construction of a shared system of musical ideas within the group that supports creative learning. The continuity of studies of this nature can favour the construction of a new approach, theoretical foundations and methodological perspectives for music education in a global context.

  4. Creativity and Playfulness

    DEFF Research Database (Denmark)

    Ejsing-Duun, Stine; Skovbjerg, Helle Marie

    2015-01-01

    Abstract: This article explores how student behavior and interactions change when teachers use “producing games” as a primary pedagogical strategy (Papert, 1980; Ejsing-Duun and Karoff, 2014). Based on student and teacher actions and responses, as well as on students' production—observed during f...... fieldwork—this paper emphasizes the importance of understanding how students explore creativity and playfulness while producing in learning situations....

  5. Revisiting the "Art Bias" in Lay Conceptions of Creativity

    Science.gov (United States)

    Glaveanu, Vlad Petre

    2014-01-01

    This article explores the "art bias"--the pervasive association between creativity and art in implicit theories of creativity. It also attempts to connect creativity research in this area with literature on the theory of social representations. The data comes from an online survey completed by 195 participants mainly from the United…

  6. Creativity from Two Perspectives: Prospective Mathematics Teachers and Mathematician

    Science.gov (United States)

    Yazgan-Sag, Gönül; Emre-Akdogan, Elçin

    2016-01-01

    Although creativity plays a critical role in mathematics, it remains underestimated in the context of a mathematics classroom. This study aims to explore the views and differences creativity displays in prospective teachers and one of their lecturers with respect to the characteristics and practices of creative teachers and the characteristics of…

  7. Design tools and materials in creative work

    DEFF Research Database (Denmark)

    Hansen, Nicolai Brodersen; Dalsgaard, Peter; Halskov, Kim

    2017-01-01

    -oriented perspectives, we wish to examine the potentials and limitations in current uses of design tools and materials, and discuss and explore when and how we can introduce ones. Participation in the workshop requires participants to document and analyse central themes in a case, and the resulting material will serve......This workshop aims to examine and discuss the role and nature of design tools and materials in creative work, and to explore how novel tools can meaningfully combine existing and novel tools to support and augment creative work. By exploring and combining methodological, theoretical, and design...

  8. Mind, Machine, and Creativity: An Artist's Perspective.

    Science.gov (United States)

    Sundararajan, Louise

    2014-06-01

    Harold Cohen is a renowned painter who has developed a computer program, AARON, to create art. While AARON has been hailed as one of the most creative AI programs, Cohen consistently rejects the claims of machine creativity. Questioning the possibility for AI to model human creativity, Cohen suggests in so many words that the human mind takes a different route to creativity, a route that privileges the relational, rather than the computational, dimension of cognition. This unique perspective on the tangled web of mind, machine, and creativity is explored by an application of three relational models of the mind to an analysis of Cohen's talks and writings, which are available on his website: www.aaronshome.com.

  9. Social Innovation and Collaborative Learning

    DEFF Research Database (Denmark)

    Andersen, Linda Lundgaard; Hulgård, Lars

    2014-01-01

    In this chapter we explore the roots and inspirations as well as the innovative pedagogy, learning and study programmes in social innovation and social entrepreneurship at Roskilde University in Denmark. We further outline the contribution of academic capacity building nationally...... and internationally in the area of social entrepreneurship and social innovation. We sketch out six inspirational traditions that influence learning and teaching in social innovation and social entrepreneurship: 1/ features and concepts of classic entrepreneurship teaching, 2/ critical pedagogy of the oppressed...... and critical experiential learning, 3/ reform pedagogy as critical societal and subjective learning formats, 4/ creativity, scenarios and future workshops, 5/ collaborative and action learning trends and 6/ social entrepreneurship innovation labs, incubators and hubs. Consequently, we conclude...

  10. Style and creativity in design

    CERN Document Server

    Chan, Chiu-Shui

    2015-01-01

    This book looks at causative reasons behind creative acts and stylistic expressions. It explores how creativity is initiated by design cognition and explains relationships between style and creativity. The book establishes a new cognitive theory of style and creativity in design and provides designers with insights into their own cognitive processes and styles of thinking, supporting a better understanding of the qualities present in their own design.  An explanation of the nature of design cognition begins this work, with a look at how design knowledge is formulated, developed, structured and utilized, and how this utilization triggers style and creativity. The author goes on to review historical studies of style, considering a series of psychological experiments relating to the operational definition, degree, measurement, and creation of style. The work conceptually summarizes the recognition of individual style in products, as well as the creation of such styles as a process before reviewing studies on cr...

  11. Collaborative Video Sketching

    DEFF Research Database (Denmark)

    Henningsen, Birgitte; Gundersen, Peter Bukovica; Hautopp, Heidi

    2017-01-01

    This paper introduces to what we define as a collaborative video sketching process. This process links various sketching techniques with digital storytelling approaches and creative reflection processes in video productions. Traditionally, sketching has been used by designers across various...... findings: 1) They are based on a collaborative approach. 2) The sketches act as a mean to externalizing hypotheses and assumptions among the participants. Based on our analysis we present an overview of factors involved in collaborative video sketching and shows how the factors relate to steps, where...... the participants: shape, record, review and edit their work, leading the participants to new insights about their work....

  12. Creativity in Higher Education According to Graduate Programs' Professors

    Science.gov (United States)

    de Alencar, Eunice Maria Lima Soriano; de Oliveira, Zélia Maria Freire

    2016-01-01

    There is an increasing awareness of the importance of fostering creativity in higher education. The benefits of creativity to individuals and societies have also been increasingly recognized, as well as the key role of higher education in the information age. In spite of this recognition, there has been little research exploring creativity in…

  13. On designing open-ended interpretations for collaborative design exploration

    DEFF Research Database (Denmark)

    Mattelmäki, Tuuli; Brandt, Eva; Vaajakallio, Kirsikka

    2011-01-01

    User-centred design is a widely acknowledged practice. Much attention has been paid to the methods, tools and processes on how to conduct design research and field studies with and about ‘users’ and existing or possible ‘contexts of use’. The underlying driver is that the design team will be bett...... interpretations which lead to empathic understanding and engagement. Rather than communicating the final results, design in supporting collaboration is applied in a process of exploring what it is that will create value for specific people....... at designing if they have an empathic understanding of the people to design with and for. Currently, more effort is invested in engaging various stakeholders in collaborative design activities that nurture an attitude of human-centredness as a strategy. Empathic design approaches are essential...... that they can allow and inspire new individual interpretations for various participants in the collaborative design processes, which include users, designers and other stakeholders. What is argued for here is the value of incompleteness of field study outcomes as it invites sense-making through making new...

  14. Looking in a science classroom: exploring possibilities of creative cultural divergence in science teaching and learning

    Science.gov (United States)

    Baron, Alex; Chen, Hsiao-Lan Sharon

    2012-03-01

    Worldwide proliferation of pedagogical innovations creates expanding potential in the field of science education. While some teachers effectively improve students' scientific learning, others struggle to achieve desirable student outcomes. This study explores a Taiwanese science teacher's ability to effectively enhance her students' science learning. The authors visited a Taipei city primary school class taught by an experienced science teacher during a 4-week unit on astronomy, with a total of eight, 90-minute periods. Research methods employed in this study included video capture of each class as well as reflective interviews with the instructor, eliciting the teacher's reflection upon both her pedagogical choices and the perceived results of these choices. We report that the teacher successfully teaches science by creatively diverging from culturally generated educational expectations. Although the pedagogical techniques and ideas enumerated in the study are relevant specifically to Taiwan, creative cultural divergence might be replicated to improve science teaching worldwide.

  15. From Creativity to New Venture Creation

    DEFF Research Database (Denmark)

    Lund, Morten; Byrge, Christian; Nielsen, Christian

    2017-01-01

    , the key proposition of the paper is that entrepreneurs can enhance their development processes through training of their competences in creativity and in business modeling. The paper presents a set of key skill variables of creativity and of business modeling that need to be trained in order to enhance......This paper explores the processes of creating new companies with original and useful business models from a conceptual perspective. Based on data from large-scale creativity training programs and business model development studies in Denmark encompassing over 100 companies and 200 entrepreneurs...

  16. Sparks Will Fly: engineering creative script conflicts

    Science.gov (United States)

    Veale, Tony; Valitutti, Alessandro

    2017-10-01

    Scripts are often dismissed as the stuff of good movies and bad politics. They codify cultural experience so rigidly that they remove our freedom of choice and become the very antithesis of creativity. Yet, mental scripts have an important role to play in our understanding of creative behaviour, since a deliberate departure from an established script can produce results that are simultaneously novel and familiar, especially when others stick to the conventional script. Indeed, creative opportunities often arise at the overlapping boundaries of two scripts that antagonistically compete to mentally organise the same situation. This work explores the computational integration of competing scripts to generate creative friction in short texts that are surprising but meaningful. Our exploration considers conventional macro-scripts - ordered sequences of actions - and the less obvious micro-scripts that operate at even the lowest levels of language. For the former, we generate plots that squeeze two scripts into a single mini-narrative; for the latter, we generate ironic descriptions that use conflicting scripts to highlight the speaker's pragmatic insincerity. We show experimentally that verbal irony requires both kinds of scripts - macro and micro - to work together to reliably generate creative sparks from a speaker's subversive intent.

  17. A picture's worth a thousand words: engaging youth in CBPR using the creative arts.

    Science.gov (United States)

    Yonas, Michael A; Burke, Jessica G; Rak, Kimberly; Bennett, Antoine; Kelly, Vera; Gielen, Andrea C

    2009-01-01

    Engaging youth and incorporating their unique expertise into the research process is important when addressing issues related to their health. Visual Voices is an arts-based participatory data collection method designed to work together with young people and communities to collaboratively elicit, examine, and celebrate the perspectives of youth. To present a process for using the creative arts with young people as a participatory data collection method and to give examples of their perspectives on safety and violence. Using the creative arts, this study examined and illustrates the perspectives of how community factors influence safety and violence. Visual Voices was conducted with a total of 22 African-American youth in two urban neighborhoods. This method included creative arts-based writing, drawing, and painting activities designed to yield culturally relevant data generated and explored by youth. Qualitative data were captured through the creative content of writings, drawings, and paintings created by the youths as well as transcripts from audio recorded group discussion. Data was analyzed for thematic content and triangulated across traditional and nontraditional mediums. Findings were interpreted with participants and shared publicly for further reflection and utilization. The youth participants identified a range of issues related to community factors, community safety, and violence. Such topics included the role of schools and social networks within the community as safe places and corner stores and abandoned houses as unsafe places. Visual Voices is a creative research method that provides a unique opportunity for youth to generate a range of ideas through access to the multiple creative methods provided. It is an innovative process that generates rich and valuable data about topics of interest and the lived experiences of young community members.

  18. Insight: Exploring Hidden Roles in Collaborative Play

    Directory of Open Access Journals (Sweden)

    Tricia Shi

    2015-06-01

    Full Text Available This paper looks into interaction modes between players in co-located, collaborative games. In particular, hidden traitor games, in which one or more players is secretly working against the group mission, has the effect of increasing paranoia and distrust between players, so this paper looks into the opposite of a hidden traitor – a hidden benefactor. Rather than sabotaging the group mission, the hidden benefactor would help the group achieve the end goal while still having a reason to stay hidden. The paper explores what games with such a role can look like and how the role changes player interactions. Finally, the paper addresses the divide between video game and board game interaction modes; hidden roles are not common within video games, but they are of growing prevalence in board games. This fact, combined with the exploration of hidden benefactors, reveals that hidden roles is a mechanic that video games should develop into in order to match board games’ complexity of player interaction modes.

  19. Creative Management as a Strategy for Breakthrough Innovation. Lessons from Basic Research Projects of Japanese Companies.

    Science.gov (United States)

    Lee, K. T.

    1997-01-01

    Japanese science/technology policies emphasize creative research management for strengthening breakthrough innovation. Key lessons include the following: cultivation of creative researchers, clear strategic directions, systematic teamwork and collaboration, focus on strategic industrial relevance, balance between autonomy and control, and the need…

  20. Revisiting the “Art Bias” in Lay Conceptions of Creativity

    DEFF Research Database (Denmark)

    Glaveanu, Vlad Petre

    2014-01-01

    This article explores the art bias—the pervasive association between creativity and art in implicit theories of creativity. It also attempts to connect creativity research in this area with literature on the theory of social representations. The data comes from an online survey completed by 195 p...

  1. Neural Correlates of Musical Creativity: Differences between High and Low Creative Subjects

    Science.gov (United States)

    Villarreal, Mirta F.; Cerquetti, Daniel; Caruso, Silvina; Schwarcz López Aranguren, Violeta; Gerschcovich, Eliana Roldán; Frega, Ana Lucía; Leiguarda, Ramón C.

    2013-01-01

    Previous studies of musical creativity suggest that this process involves multi-regional intra and interhemispheric interactions, particularly in the prefrontal cortex. However, the activity of the prefrontal cortex and that of the parieto-temporal regions, seems to depend on the domains of creativity that are evaluated and the task that is performed. In the field of music, only few studies have investigated the brain process of a creative task and none of them have investigated the effect of the level of creativity on the recruit networks. In this work we used magnetic resonance imaging to explore these issues by comparing the brain activities of subjects with higher creative abilities to those with lesser abilities, while the subjects improvised on different rhythmic fragments. We evaluated the products the subjects created during the fMRI scan using two musical parameters: fluidity and flexibility, and classified the subjects according to their punctuation. We examined the relation between brain activity and creativity level. Subjects with higher abilities generated their own creations based on modifications of the original rhythm with little adhesion to it. They showed activation in prefrontal regions of both hemispheres and the right insula. Subjects with lower abilities made only partial changes to the original musical patterns. In these subjects, activation was only observed in left unimodal areas. We demonstrated that the activations of prefrontal and paralimbic areas, such as the insula, are related to creativity level, which is related to a widespread integration of networks that are mainly associated with cognitive, motivational and emotional processes. PMID:24069414

  2. PROMOTING MEANINGFUL LEARNING THROUGH CREATE-SHARE-COLLABORATE

    OpenAIRE

    Sailin, Siti Nazuar; Mahmor, Noor Aida

    2017-01-01

    Students in this 21st century are required to acquire these 4C skills: Critical thinking, Communication, Collaboration and Creativity. These skills can be integrated in the teaching and learning through innovative teaching that promotes active and meaningful learning. One way of integrating these skills is through collaborative knowledge creation and sharing. This paper providesan example of meaningful teaching and learning activities designed within the Create-Share-Collaborate instructional...

  3. Collaborative Web-Enabled GeoAnalytics Applied to OECD Regional Data

    Science.gov (United States)

    Jern, Mikael

    Recent advances in web-enabled graphics technologies have the potential to make a dramatic impact on developing collaborative geovisual analytics (GeoAnalytics). In this paper, tools are introduced that help establish progress initiatives at international and sub-national levels aimed at measuring and collaborating, through statistical indicators, economic, social and environmental developments and to engage both statisticians and the public in such activities. Given this global dimension of such a task, the “dream” of building a repository of progress indicators, where experts and public users can use GeoAnalytics collaborative tools to compare situations for two or more countries, regions or local communities, could be accomplished. While the benefits of GeoAnalytics tools are many, it remains a challenge to adapt these dynamic visual tools to the Internet. For example, dynamic web-enabled animation that enables statisticians to explore temporal, spatial and multivariate demographics data from multiple perspectives, discover interesting relationships, share their incremental discoveries with colleagues and finally communicate selected relevant knowledge to the public. These discoveries often emerge through the diverse backgrounds and experiences of expert domains and are precious in a creative analytics reasoning process. In this context, we introduce a demonstrator “OECD eXplorer”, a customized tool for interactively analyzing, and collaborating gained insights and discoveries based on a novel story mechanism that capture, re-use and share task-related explorative events.

  4. Benefits of Collaborative Finance Research in Business Schools

    Science.gov (United States)

    Kao, Robert

    2012-01-01

    Collaboration in business research provides outcomes and results that are more efficient than those due to individual efforts. The integration of diverse environments and disciplines often generates creative ideas. Collaboration increases the quality of research and effectiveness of discoveries, and promotes the dissemination of knowledge. Cases…

  5. Exploring the Role of Risk in Employee Creativity

    Science.gov (United States)

    Dewett, Todd

    2006-01-01

    This paper argues that creative behavior requires an employee to be willing to engage risk. Aside from the discussion of risk propensity as an individual difference, a new situational variable will be developed and tested: willingness to take risks (WTR). WTR captures the employee's willingness to engage risks in their work and is positioned as an…

  6. Exploring the Impact of Students' Learning Approach on Collaborative Group Modeling of Blood Circulation

    Science.gov (United States)

    Lee, Shinyoung; Kang, Eunhee; Kim, Heui-Baik

    2015-01-01

    This study aimed to explore the effect on group dynamics of statements associated with deep learning approaches (DLA) and their contribution to cognitive collaboration and model development during group modeling of blood circulation. A group was selected for an in-depth analysis of collaborative group modeling. This group constructed a model in a…

  7. VET and the creative epistemology of the hand

    DEFF Research Database (Denmark)

    Tanggaard, Lene

    , and to collaborate across the value chains in our organisations. This developing situation should attract the attention of those involved in VET. This keynote presentation will link crafts, vocational education and training and creativity which have a lot in common. In this, the pragmatist idea of an epistemology...... with practical action. We should count something as knowledge only if it enables us to make a fruitful difference to human experience. This links with an understanding of creative actions as those actions that make an impact in and on the world. A practical implication of this would be that VET must teach its...

  8. A Mindtool-Based Collaborative Learning Approach to Enhancing Students' Innovative Performance in Management Courses

    Science.gov (United States)

    Wu, Chih-Hsiang; Hwang, Gwo-Jen; Kuo, Fan-Ray; Huang, Iwen

    2013-01-01

    Educators have indicated that creative teaching is the most important educational activity; nevertheless, most existing education systems fail to engage students in effective creative tasks. To address this issue, this study proposes a mind map based collaborative learning approach for supporting creative learning activities and enhancing…

  9. Creativity in adolescence.

    Science.gov (United States)

    Rothenberg, A

    1990-09-01

    Findings from an empirical research project on creativity, including controlled experimental assessment, indicate that the development of creative capacity occurs primarily during the adolescent period. Defined as the production of entities that are both new and valuable, creativity necessarily involves two specific types of cognition designated as the janusian and homospatial processes. Although there are precursors to the development of creativity during earlier childhood, both the motivation and the capacity to create appear first in the adolescent period. Important motivational factors derive from adolescent conflicts and developmental tasks such as the impetus to solve and consolidate issues relating to identity, the return of oedipal conflicts, and the pressures toward autonomy and independence. Engaging in creative types of fields and outlets helps generally to establish coherent identity during adolescence and beyond; the beginnings of a specific creative identity in adolescence are a necessary foundation for creative motivation and ability to create throughout life. The return of the oedipal conflict at the onset of puberty motivates the dual compliance and competition of the creatively disposed adolescent with his or her same-sex parent. The pressures toward autonomy and independence provide the motivational and affective substrate for the development of the homospatial and janusian processes. The homospatial process arises from the vacillating and concomitant experiences of autonomy (or separation) and connectedness. In the creatively disposed adolescent, one who activates and uses cognition to express and explore affect, the creative aspect of those experiences begins to be manifested in the concomitant cognitive separation and connection involved in superimposition of mental images. The janusian process arises from the experiences of rebellious oppositionality and intense emotional ambivalence. The creative cognitive aspect of these experiences is

  10. Supporting Collaboration and Creativity Through Mobile P2P Computing

    Science.gov (United States)

    Wierzbicki, Adam; Datta, Anwitaman; Żaczek, Łukasz; Rzadca, Krzysztof

    Among many potential applications of mobile P2P systems, collaboration applications are among the most prominent. Examples of applications such as Groove (although not intended for mobile networks), collaboration tools for disaster recovery (the WORKPAD project), and Skype's collaboration extensions, all demonstrate the potential of P2P collaborative applications. Yet, the development of such applications for mobile P2P systems is still difficult because of the lack of middleware.

  11. Critical thinking and creativity in nursing: learners' perspectives.

    Science.gov (United States)

    Chan, Zenobia C Y

    2013-05-01

    Although the development of critical thinking and the development of creativity are major areas in nursing programme, little has been explored about learners' perspectives towards these two concepts, especially in Chinese contexts. This study aimed to reveal nursing learners' perspectives on creativity and critical thinking. Qualitative data collection methods were adopted, namely group interviews and concept map drawings. The process of data collection was conducted in private rooms at a University. 36 nursing students from two problem-based learning classes were recruited in two groups for the study. After data collection, content analysis with axial coding approach was conducted to explore the narrative themes, to summarise the main ideas, and to make valid inferences from the connections among critical thinking, creativity, and other exogenous variables. Based on the findings, six major themes were identified: "revisiting the meanings of critical thinking"; "critical thinking and knowledge: partners or rivals?"; "is critical thinking criticising?"; "revising the meanings of creativity"; "creativity and experience: partners or rivals?"; and "should creativity be practical?". This study showed that learners had diverse perspectives towards critical thinking and creativity, and their debate on these two domains provided implications on nursing education, since the voices of learners are crucial in teaching. By closing the gap between learners and educators, this study offered some insights on nursing education in the new curriculum, in particular to co-construct nursing knowledge which is student-driven, and to consider students' voices towards understanding and applying creativity and critical thinking in nursing. Copyright © 2012 Elsevier Ltd. All rights reserved.

  12. Spanning the Creative Space between Home and Work

    DEFF Research Database (Denmark)

    Davis, Lee N.; Hoisl, Karin; Davis, Jerome

    the employee brings to work. Based on Woodman et al.’s (1993) “interactionist perspective” on organizational creativity, supplemented by literature on search and knowledge/combination, we explore whether leisure time activities can span the creative space between the employee’s home and workplace – given...

  13. Fostering Sustained Climate Engagement and Collaborative Leadership through Creativity and Science-Informed Arts

    Science.gov (United States)

    Rothballer, K.; Sturges, M. J.

    2016-12-01

    Join veteran artist/activist Molly Sturges for a presentation on FIREROCK: PASS THE SPARK performances and engagement processes that foster personal and collective creativity for sustained climate engagement and collaborative leadership. FIREROCK: PASS THE ROCK opens in San Francisco in October 2016. This project is an evolving, long-term, social innovation project that has been developed with faith, Indigenous and directly impacted communities as well as schools, towns and universities. Informed by science, social justice, Indigenous knowledge, and grassroots activism FIREROCK includes performances that are accompanied by a series of activities designed to build community and engineer creative spaces for dialogue and response. The FIREROCK team has found that people are excited to engage around climate when there are venues available for expressivity and meaningful exchange. FIREROCK supports us in moving from our current stance in which we are paralyzed— often not knowing what to do or how to act—to seeing ourselves as part of the solution. FIREROCK is a family-friendly catalytic musical journey inviting people into the complexity of climate change and sparking an inspired response to the mythic challenges of our time. Through story, song and unique engagement experiences, FIREROCK builds community towards action and solutions. FIREROCK provides partners with everything they need to make the project their own, including a comprehensive toolkit to assist groups in learning how to develop community partnerships, convene FIREROCK engagement activities and facilitate dialogue and skill sharing. This dynamic storytelling project is scalable and can be employed, adapted and localized by groups and communities nationwide as a powerful catalyst for climate engagement work. Molly Sturges is a national leader in arts, ecology and social change work. She is the Founding Artistic Director of Littleglobe, a diverse arts cooperative made up of artistic and cultural workers

  14. NASA's Solar System Exploration Research Virtual Institute: Building Collaboration Through International Partnerships

    Science.gov (United States)

    Gibbs, K. E.; Schmidt, G. K.

    2017-01-01

    The NASA Solar System Exploration Research Virtual Institute (SSERVI) is a virtual institute focused on re-search at the intersection of science and exploration, training the next generation of lunar scientists, and community development. As part of the SSERVI mission, we act as a hub for opportunities that engage the larger scientific and exploration communities in order to form new interdisciplinary, research-focused collaborations. This talk will describe the international partner re-search efforts and how we are engaging the international science and exploration communities through workshops, conferences, online seminars and classes, student exchange programs and internships.

  15. Creativity and Introductory Physics

    Science.gov (United States)

    Guilaran, Ildefonso (Fonsie) J.

    2012-01-01

    When I was an undergraduate physics major, I would often stay up late with my physics major roommate as we would digest the physics content we were learning in our courses and explore our respective imaginations armed with our new knowledge. Such activity during my undergraduate years was confined to informal settings, and the first formal creativity assignment in my physics education did not come until well into my graduate years when my graduate advisor demanded that I write a prospectus for my dissertation. I have often lamented the fact that the first formal assignment in which I was required to be creative, take responsibility for my own learning and research objectives, and see them to completion during my physics education came so late, considering the degree to which creative attributes are celebrated in the personalities of great physicists. In this essay I will apply some of the basic concepts as defined by creativity-related psychology literature to physics pedagogy, relate these concepts to the exchanges in this journal concerning Michael Sobel's paper "Physics for the Non-Scientist: A Middle Way," and provide the framework for a low-overhead creativity assignment that can easily be implemented at all levels of physics education.

  16. Twenty Years of Creativity Research in Human-Computer Interaction: Current State and Future Directions

    DEFF Research Database (Denmark)

    Frich Pedersen, Jonas; Biskjaer, Michael Mose; Dalsgaard, Peter

    2018-01-01

    Creativity has been a growing topic within the ACM community since the 1990s. However, no clear overview of this trend has been offered. We present a thorough survey of 998 creativity-related publications in the ACM Digital Library collected using keyword search to determine prevailing approaches......, topics, and characteristics of creativity-oriented Human-Computer Interaction (HCI) research. . A selected sample based on yearly citations yielded 221 publications, which were analyzed using constant comparison analysis. We found that HCI is almost exclusively responsible for creativity......-oriented publications; they focus on collaborative creativity rather than individual creativity; there is a general lack of definition of the term ‘creativity’; empirically based contributions are prevalent; and many publications focus on new tools, often developed by researchers. On this basis, we present three...

  17. How to Enable Employee Creativity in a Team Context

    DEFF Research Database (Denmark)

    Bai, Yuntao; Lin, Li; Li, Peter Ping

    2016-01-01

    . However, the issue of how to enhance employee creativity from the perspective of team leader in a team context is largely understudied. This study aims to explore the cross-level links between the transformational behavior of team leader and employee creativity in a team context. We propose a three....... This study highlights the critical role of transformational leadership as across-level enabler for employee creativity....

  18. The Nature of Creativity: Cognitive and Confluence Perspectives

    Science.gov (United States)

    Megalakaki, Olga; Craft, Anna; Cremin, Teresa

    2012-01-01

    In the present psychology-informed literature review we address some aspects of the nature of creativity from cognitive and confluence perspectives. The authors begin by discussing models of creativity offered by cognitive and confluence approaches, focusing on the transition from univariate to multivariate models. The article explores what these…

  19. Exploring the success of an integrated primary care partnership: a longitudinal study of collaboration processes.

    Science.gov (United States)

    Valentijn, Pim P; Vrijhoef, Hubertus J M; Ruwaard, Dirk; de Bont, Antoinette; Arends, Rosa Y; Bruijnzeels, Marc A

    2015-01-22

    Forming partnerships is a prominent strategy used to promote integrated service delivery across health and social service systems. Evidence about the collaboration process upon which partnerships evolve has rarely been addressed in an integrated-care setting. This study explores the longitudinal relationship of the collaboration process and the influence on the final perceived success of a partnership in such a setting. The collaboration process through which partnerships evolve is based on a conceptual framework which identifies five themes: shared ambition, interests and mutual gains, relationship dynamics, organisational dynamics and process management. Fifty-nine out of 69 partnerships from a national programme in the Netherlands participated in this survey study. At baseline, 338 steering committee members responded, and they returned 320 questionnaires at follow-up. Multiple-regression-analyses were conducted to explore the relationship between the baseline as well as the change in the collaboration process and the final success of the partnerships. Mutual gains and process management were the most significant baseline predictors for the final success of the partnership. A positive change in the relationship dynamics had a significant effect on the final success of a partnership. Insight into the collaboration process of integrated primary care partnerships offers a potentially powerful way of predicting their success. Our findings underscore the importance of monitoring the collaboration process during the development of the partnerships in order to achieve their full collaborative advantage.

  20. Designing WebQuests to Support Creative Problem Solving

    Science.gov (United States)

    Rubin, Jim

    2013-01-01

    WebQuests have been a popular alternative for collaborative group work that utilizes internet resources, but studies have questioned how effective they are in challenging students to use higher order thinking processes that involve creative problem solving. This article explains how different levels of inquiry relate to categories of learning…

  1. Failure stress as a motivator for creative construction management

    NARCIS (Netherlands)

    Gassel, van F.J.M.; Visser, M.J.E.; Bronswijk, van J.E.M.H.; Haidu, M.; Skibniewski, M.

    2013-01-01

    A building assignment is a complex task that demands collaborative working in order to achieve added value for users and society through creative construction management. Modular building systems are used in workshops in the building environment domain to make students aware of various phenomena

  2. The Effects of a Creative Commons Approach on Collaborative Learning

    Science.gov (United States)

    Liu, Chen-Chung; Tao, Shu-Yuan; Chen, Wei-Hung; Chen, Sherry Y.; Liu, Baw-Jhiune

    2013-01-01

    Social media on the World Wide Web, such as Wiki, are increasingly applied to support collaborative learning for students to conduct a project together. However, recent studies indicated that students, learning in the collaborative project, may not actively contribute to the collaborative work and are involved only in a limited level of positive…

  3. The integration of creative drama into science teaching

    Science.gov (United States)

    Arieli, Bracha (Bari)

    This study explored the inclusion of creative drama into science teaching as an instructional strategy for enhancing elementary school students' understanding of scientific concepts. A treatment group of sixth grade students was taught a Full Option Science System (FOSS) science unit on Mixtures and Solutions with the addition of creative drama while a control group was taught using only the FOSS teaching protocol. Quantitative and qualitative data analyses demonstrated that students who studied science through creative drama exhibited a greater understanding of scientific content of the lessons and preferred learning science through creative drama. Treatment group students stated that they enjoyed participating in the activities with their friends and that the creative drama helped them to better understand abstract scientific concepts. Teachers involved with the creative drama activities were positively impressed and believed creative drama is a good tool for teaching science. Observations revealed that creative drama created a positive classroom environment, improved social interactions and self-esteem, that all students enjoyed creative drama, and that teachers' teaching style affected students' use of creative drama. The researcher concluded that the inclusion of creative drama with the FOSS unit enhanced students' scientific knowledge and understanding beyond that of the FOSS unit alone, that both teachers and students reacted positively to creative drama in science and that creative drama requires more time.

  4. Foster Creative Engineers by PBL

    DEFF Research Database (Denmark)

    Zhou, Chunfang; Nielsen, Jens Frederik Dalsgaard; Kolmos, Anette

    2011-01-01

    In recent years, Problem and Project Based Learning (PBL) has been employed by a growing number of educational institutions to foster creative engineers. This paper aims to explore how PBL can develop creativity in engineering education. Accordingly, a qualitative case study was carried out...... with a student satellite project (AAUSAT3) in the department of electronic systems at Aalborg University in Denmark. Multiple methods including interviews and observation were employed. The analysis of the empirical data leads to the findings and discussions that PBL can foster creative engineers by providing...... conditions of problem analysis and solving, the shift from teaching to learning and team based projects. This research therefore contributes to both theory and practice in the PBL setting of engineering education....

  5. I want to be creative: exploring the role of hedonic contingency theory in the positive mood-cognitive flexibility link.

    Science.gov (United States)

    Hirt, Edward R; Devers, Erin E; McCrea, Sean M

    2008-02-01

    Three studies explored the role of hedonic contingency theory as an explanation for the link between positive mood and cognitive flexibility. Study 1 examined the determinants of activity choice for participants in happy, sad, or neutral moods. Consistent with hedonic contingency theory, happy participants weighted potential for creativity as well as the pleasantness of the task more heavily in their preference ratings. In Study 2, participants were given either a neutral or mood-threatening item generation task to perform. Results illustrated that happy participants exhibited greater cognitive flexibility in all cases; when confronted with a potentially mood-threatening task, happy participants were able to creatively transform the task so as to maintain positive mood and interest. Finally, Study 3 manipulated participants' beliefs that moods could or could not be altered. Results replicated the standard positive mood-increased cognitive flexibility effect in the nonmood-freezing condition, but no effects of mood on creativity were found in the mood-freezing condition. These studies indicate that the hedonic contingency theory may be an important contributing mechanism behind the positive mood-cognitive flexibility link. (c) 2008 APA, all rights reserved

  6. Creativity in art and science: are there two cultures?

    Science.gov (United States)

    Andreasen, Nancy C; Ramchandran, Kanchna

    2012-03-01

    The study of creativity is characterized by a variety of key questions, such as the nature of the creative process, whether there are multiple types of creativity, the relationship between high levels of creativity ("Big C") and everyday creativity ("little c"), and the neural basis of creativity. Herein we examine the question of the relationship between creativity in the arts and the sciences, and use functional magnetic resonance imaging to explore the neural basis of creativity in a group of "Big C" individuals from both domains using a word association protocol. The findings give no support for the notion that the artists and scientists represent "two cultures. " Rather, they suggest that very gifted artists and scientists have association cortices that respond in similar ways. Both groups display a preponderance of activation in brain circuits involved in higher-order socioaffective processing and Random Episodic Silent Thought /the default mode.

  7. The Role of Code-Switching in Bilingual Creativity

    Science.gov (United States)

    Kharkhurin, Anatoliy V.; Wei, Li

    2015-01-01

    This study further explores the theme of bilingual creativity with the present focus on code-switching. Specifically, it investigates whether code-switching practice has an impact on creativity. In line with the previous research, selective attention was proposed as a potential cognitive mechanism, which on the one hand would benefit from…

  8. Relationship Between Leadership Styles and Organizational Creativity

    Directory of Open Access Journals (Sweden)

    Katarzyna Bratnicka

    2015-03-01

    Full Text Available Purpose: Empirical research on entrepreneurship in organizations has brought disparate and often contradictory evidence related to the impact of leadership on creativity in organizations. The purpose of this paper is to explore and discuss the impact of different leadership styles on creativity, with the view to formulating an integrated conceptual model that links creative novelty and creative practicality with leadership. Methodology: The author applied the methodology of meta-theoretical review. In accordance with the principles of theoretical bricolage, a new conceptual model was built on the basis of the multidimensional creativity theory and the leadership theory. In her analysis, the author took into account leadership styles that have already been subject to research; each of them was mapped in the two-dimensional space of organizational creativity. Findings: In order to fully understand the reasons for differences in organizational creativity, the drivers of divergences in the space of creative novelty and creative practicality need to be clarified. Greater knowledge about the impact of leadership styles on the structure and configuration of organizational creativity is necessary. In this paper, the author provides a theoretical framework that illustrates manners in which leadership influences organizational creativity. The model clarifies the role that leadership plays in shaping a unique configuration of organizational creativity, and consequently in ensuring the necessary internal adaptation of an organization. Originality: The value of this research lies in the situational interpretation of various leadership styles in the context of their impact on organizational creativity. The analysis goes beyond the conventional discussion about leadership and creativity, focused on establishing whether a given leadership style proves beneficial or not for organizational creativity. The paper identifies particular effects that several key

  9. The Impact of Lecturers’ Thinking Styles on Students’ Creativity in Distance Higher Education

    Directory of Open Access Journals (Sweden)

    Mohammad Reza SARMADI

    2016-10-01

    Full Text Available The purpose of this study was to investigate the group creativity on thinking styles in distance education based on collaborative learning. Sample included 120 students from three intact classes of the College of education were selected as the participants for the main study. The instruments of measurement were the thinking styles inventory and the creative product semantic scale. Using the factorial quasi-experimental design, impact of thinking styles in the group creativity was tested. The results of the present study showed that male students tended to prefer the legislative thinking style more than the female students. There was no significant difference between male and female students in the overall creative ability. In addition, this study found that there was no significant association between the average group member creative ability and the overall group creative performance. The findings also supported Sternberg’s argument that ability is different from style.

  10. Information Management in Creative Engineering Design and Capabilities of Database Transactions

    DEFF Research Database (Denmark)

    Jacobsen, Kim; Eastman, C. A.; Jeng, T. S.

    1997-01-01

    This paper examines the information management requirements and sets forth the general criteria for collaboration and concurrency control in creative engineering design. Our work attempts to recognize the full range of concurrency, collaboration and complex transactions structure now practiced...... in manual and semi-automated design and the range of capabilities needed as the demands for enhanced but flexible electronic information management unfolds.The objective of this paper is to identify new issues that may advance the use of databases to support creative engineering design. We start...... with a generalized description of the structure of design tasks and how information management in design is dealt with today. After this review, we identify extensions to current information management capabilities that have been realized and/or proposed to support/augment what designers can do now. Given...

  11. Coaching for creativity, imagination, and innovation

    OpenAIRE

    Jagiello, Jolanta

    2006-01-01

    The Chartered Institute of Personal Development (CIPD) has acknowledged the rise of coaching, and has developed a set of standards to guide the coaching profession. The aim of this discussion paper is to explore the potential of creative coaching. What it could offer professional practitioners, and to investigate what professionals understand to be the components of creative coaching. In order, to reach conclusions and recommendations on how the professional coach can practically engage with ...

  12. The Common and its potential creativity

    DEFF Research Database (Denmark)

    Agustin, Oscar Garcia

    2015-01-01

    of capital in exploiting it but it can also contribute to shaping other scenarios. In the first case, creative capitalism moves towards a mode of production based on clustering, mostly in the cities, to produce untraded externalities or interdependencies. In the second case, the interconnected and potential...... creativity of the common allows for the production of other forms of life. This article explores an alternative model of creative capitalism, whereby the common is expropriated through its marketization and individualization. This model is based on three pillars: the city as the place of creation of new...... social bonds, the production of general intellect and the transformation of public spaces; the precarious multitude as a new class composition opposed to the entrepreneurial conception of creative class; and the cultural commons as an exit strategy from the dichotomy between private and public leading...

  13. Creativity in gifted identification: increasing accuracy and diversity.

    Science.gov (United States)

    Luria, Sarah R; O'Brien, Rebecca L; Kaufman, James C

    2016-08-01

    Many federal definitions and popular theories of giftedness specify creativity as a core component. Nevertheless, states rely primarily on measures of intelligence for giftedness identification. As minority and culturally diverse students continue to be underrepresented in gifted programs, it is reasonable to ask if increasing the prominence of creativity in gifted identification may help increase balance and equity. In this paper, we explore both layperson and psychometric conceptions of bias and suggest that adding creativity measures to the identification process alleviates both perceptions and the presence of bias. We recognize, however, the logistic and measurement-related challenges to including creativity assessments. © 2016 New York Academy of Sciences.

  14. Science discovery in clinician-economist collaboration: legacy and future challenges.

    Science.gov (United States)

    Wells, Kenneth B

    2002-06-01

    2002 Carl Taube Lecture at the NIMH Mental Health Economics Meeting. To analyze the contribution and process of clinician/economist collaboration. Personal scientific autobiography, using relationships with three economists as case examples. In joint efforts by clinicians and economists, clinicians bring an interest in case examples and in responding to unmet need, while economists bring structured analysis methods and respect for a societal perspective. Through mutual respect and discovery, both clinicians and economists can define unmet need in clinical and economic terms and help develop models and programs to improve clinical care, while maintaining a societal evaluation perspective. Key to scientific discovery is the principle that the emotions generated by data, such as hope and despair, need to be acknowledged and utilized rather than avoided or buried, provided that such feelings are used in a balanced manner in research. According to the author, collaboration helps maintain such a balance. Collaboration requires and builds trust, and improves the depth of research by combining different personal and disciplinary perspectives and strengths. Young investigators should be encouraged to explore collaboration and to consider their feelings in response to health and economic data as an important scientific and creative resource.

  15. Reflexivity and Self-Care for Creative Facilitators: Stepping outside the Circle

    Science.gov (United States)

    Moffatt, Amanda; Ryan, Mary; Barton, Georgina

    2016-01-01

    Those who work with others to explore new and creative ways of thinking about community and organizational participation, ways of engaging with others, individual well-being and creative solutions to problems, have a significant role in a cohesive society. Creative forms of learning can stimulate reflexive practices of self-care and lead to…

  16. Applying the neuroscience of creativity to creativity training

    Directory of Open Access Journals (Sweden)

    Balder eOnarheim

    2013-10-01

    Full Text Available This article investigates how neuroscience in general, and neuroscience of creativity in particular, can be used in teaching 'applied creativity' and the usefulness of this approach to creativity training. The article is based on empirical data and our experiences from the Applied NeuroCreativity (ANC program, taught at business schools in Denmark and Canada. In line with previous studies of successful creativity training programs the ANC participants are first introduced to cognitive concepts of creativity, before applying these concepts to a relevant real world creative problem. The novelty in the ANC program is that the conceptualization of creativity is built on neuroscience, and a crucial aspect of the course is giving the students a thorough understanding of the neuroscience of creativity. Previous studies have reported that the conceptualization of creativity used in such training is of major importance for the success of the training, and we believe that the neuroscience of creativity offers a novel conceptualization for creativity training. Here we present two sets of empirical data, suggesting that principles from neuroscience can contribute effectively to creativity training and produce measurable results on creativity tests: 1 an experiment demonstrating how an ANC lecture on the neurobiology of creativity significantly decreased the number of fixations in a creative task, 2 pre/post-training tests showing that ANC students gained more fluency in divergent thinking (a traditional measure of trait creativity than those in highly similar courses without the neuroscience component. The evidence presented indicates that the inclusion of neuroscience principles in a creativity course can in 8 weeks increase divergent thinking skills with an individual relative average of 28.5%.

  17. A Picture’s Worth a Thousand Words: Engaging Youth in CBPR Using the Creative Arts

    Science.gov (United States)

    Yonas, Michael A.; Burke, Jessica G.; Rak, Kimberly; Bennett, Antoine; Kelly, Vera; Gielen, Andrea C.

    2010-01-01

    Background Engaging youth and incorporating their unique expertise into the research process is important when addressing issues related to their health. Visual Voices is an arts-based participatory data collection method designed to work together with young people and communities to collaboratively elicit, examine, and celebrate the perspectives of youth. Objectives To present a process for using the creative arts with young people as a participatory data collection method and to give examples of their perspectives on safety and violence. Methods Using the creative arts, this study examined and illustrates the perspectives of how community factors influence safety and violence. Visual Voices was conducted with a total of 22 African-American youth in two urban neighborhoods. This method included creative arts-based writing, drawing, and painting activities designed to yield culturally relevant data generated and explored by youth. Qualitative data were captured through the creative content of writings, drawings, and paintings created by the youths as well as transcripts from audio recorded group discussion. Data was analyzed for thematic content and triangulated across traditional and nontraditional mediums. Findings were interpreted with participants and shared publicly for further reflection and utilization. Conclusion The youth participants identified a range of issues related to community factors, community safety, and violence. Such topics included the role of schools and social networks within the community as safe places and corner stores and abandoned houses as unsafe places. Visual Voices is a creative research method that provides a unique opportunity for youth to generate a range of ideas through access to the multiple creative methods provided. It is an innovative process that generates rich and valuable data about topics of interest and the lived experiences of young community members. PMID:20097996

  18. Geography and Creativity: Developing Joyful and Imaginative Learners

    Science.gov (United States)

    Scoffham, Stephen

    2013-01-01

    Creativity is a complex and contested notion but is now widely recognised as a feature of learning across the curriculum. This article explores how primary geography teaching can be enriched by creative practice. It goes beyond simply suggesting imaginative ways to devise geography lessons, to outline a pedagogy which places children at the heart…

  19. Creativity Understandings, Evolution: from Genius to Creative Systems

    Directory of Open Access Journals (Sweden)

    Jūratė Černevičiūtė

    2014-10-01

    Full Text Available The understanding of creativity in the social sciencies became more complex with the course of time. The concepts of creative individual, creative process and environment are discussed. Looking at the environment, distinction was made on three levels: macro, meso and micro. The impact of environments on creativity is analyzed, focusing attention on the collective creativity as the positive micro-environmental factor for innovations. Insights are gained about the tendency to move from an exclusive, elite, narrow concept of creativity, measured by the creation of products and their abundance, towards a broader, democratic concept of everyday creativity of the most people. The conclusion is that the creative industries of the exceptional creativity of genius or talent and mysticism are gradually transformed to broader creativity as the governed system, emphasizing creativity links with internal elements of the system and with the social context.

  20. Collaborative Human Engineering Work in Space Exploration Extravehicular Activities (EVA)

    Science.gov (United States)

    DeSantis, Lena; Whitmore, Mihriban

    2007-01-01

    A viewgraph presentation on extravehicular activities in space exploration in collaboration with other NASA centers, industries, and universities is shown. The topics include: 1) Concept of Operations for Future EVA activities; 2) Desert Research and Technology Studies (RATS); 3) Advanced EVA Walkback Test; 4) Walkback Subjective Results; 5) Integrated Suit Test 1; 6) Portable Life Support Subsystem (PLSS); 7) Flex PLSS Design Process; and 8) EVA Information System; 9)

  1. Scientific creativity: a review.

    Science.gov (United States)

    Boxenbaum, H

    1991-01-01

    Aside from possession of the relevant knowledge, skills, and intelligence, what seems to characterize the creative scientist is his imagination, originality, and ingenuity in combining existing knowledge into a new and unified scheme. This creativity frequently emerges from an aesthetic, poetic sense of freedom derived from work, an uninhibited playful activity of exploring a medium for its own sake. We speculate thus: With a preference for irregularities and disorder, the creative scientist temporarily takes leave of his senses, permitting expression of unconfigurated forces of his irrational unconscious. This amounts to a kind of internal "wagering," in which the scientist pits himself against uncertain circumstances, a situation in which his individual effort can be the deciding factor. When working on a difficult problem, there frequently occurs a "creative worrying" in which the problem is consciously and unconsciously carried around while doing other tasks. This period is attended by frustrations, tensions, and false inspirations. Dream and reality are wedded in a largely unconscious process of undefined emotional turmoil. When a uniquely gratifying association is realized, the unconscious deposits its collection of insights into the fringe consciousness, whereupon the full consciousness seizes on it and releases it as a flash of insight. Because the creative scientist possesses a strong and exacting self-concept, he can organize, integrate, and even exploit the conflict within himself. By compensating in fantasy for what is missing in reality, creativeness can be an expressive outlet ameliorating the universal, annoying split between a man's inner unconscious world and his outer conscious world. Although there is a divergence of opinion as to whether creativity can be taught, there is agreement that it can be fostered. However, parents, teachers, and institutions must display considerably more flexibility and tolerance towards individually minded persons who

  2. Applying the neuroscience of creativity to creativity training

    Science.gov (United States)

    Onarheim, Balder; Friis-Olivarius, Morten

    2013-01-01

    This article investigates how neuroscience in general, and neuroscience of creativity in particular, can be used in teaching “applied creativity” and the usefulness of this approach to creativity training. The article is based on empirical data and our experiences from the Applied NeuroCreativity (ANC) program, taught at business schools in Denmark and Canada. In line with previous studies of successful creativity training programs the ANC participants are first introduced to cognitive concepts of creativity, before applying these concepts to a relevant real world creative problem. The novelty in the ANC program is that the conceptualization of creativity is built on neuroscience, and a crucial aspect of the course is giving the students a thorough understanding of the neuroscience of creativity. Previous studies have reported that the conceptualization of creativity used in such training is of major importance for the success of the training, and we believe that the neuroscience of creativity offers a novel conceptualization for creativity training. Here we present pre/post-training tests showing that ANC students gained more fluency in divergent thinking (a traditional measure of trait creativity) than those in highly similar courses without the neuroscience component, suggesting that principles from neuroscience can contribute effectively to creativity training and produce measurable results on creativity tests. The evidence presented indicates that the inclusion of neuroscience principles in a creativity course can in 8 weeks increase divergent thinking skills with an individual relative average of 28.5%. PMID:24137120

  3. On Creativity: A Case Study of Military Innovation

    Science.gov (United States)

    2015-09-01

    three perspectives. This organization is inspired by how ethnographic researchers create personas, or archetypes, representing important and distinct...organization is inspired by how ethnographic researchers create personas, or archetypes, representing important and distinct characters that stand...view that draws on four lines of creativity research . This thesis explores whether factors found to influence creativity in this wide field of

  4. Entrepreneurial Learning a Practical Model from the Creative Industries

    Science.gov (United States)

    Rae, David

    2004-01-01

    Explores how entrepreneurial capability and identity are learned in the creative and media industries. This sector is of growing social and economic importance, and the majority of its employment and commercial activity takes place within small businesses. However, entrepreneurship in the creative industries and the related development of…

  5. Infusing Creativity into Eastern Classrooms: Evaluations from Student Perspectives

    Science.gov (United States)

    Cheng, Vivian M. Y.

    2011-01-01

    Infusing creativity elements into regular classroom was an important movement in recent Asian educational reforms. A large-scale research study was conducted in Hong Kong to explore the possibilities, outcomes and difficulties of this kind of curriculum change from students' perspectives. Based mainly on Western creativity literature, this study…

  6. American and Chinese Similarities and Differences in Defining and Valuing Creative Products

    Science.gov (United States)

    Lan, Lan; Kaufman, James C.

    2012-01-01

    This review of the literature explores how Americans and Chinese view creativity and what they expect from creative products. American and Chinese explicit beliefs about creativity (i.e., expert opinions) share many similarities. Implicit beliefs, however, show more divergence: Americans tend to value novelty and more "groundbreaking"…

  7. How Collaborative Business Modeling Can Be Used to Jointly Explore Sustainability Innovations

    DEFF Research Database (Denmark)

    Konnertz, Lars; Rohrbeck, René; Knab, Sebastian

    2011-01-01

    in the German energy market, where business modeling has been used in a collaborative fashion. After describing this collaborative business modeling (CBM) approach, we discuss its strengths and limitations and compare it to the alternative methods of innovation planning: scenario technique and roadmapping. We...... find that it has its particular strengths in creating a multitude of ideas and solutions, overcoming the obstacle of different terminologies and facilitating planning, implementation and decision-making. We conclude that in a situation where fundamental discussions and understanding about new markets...... are needed, CBM can contribute to explore a new business field with a holistic perspective....

  8. The Spiral Gallery: Non-Market Creativity and Belonging in an Australian Country Town

    Science.gov (United States)

    Waitt, Gordon; Gibson, Chris

    2013-01-01

    This paper seeks to explore creative practice in an Australian country town, and in so doing, to unsettle market-orientated interpretations of creativity that privilege the urban. Instead of focusing on creative practice as a means to develop industries, we focus on how creativity is a means to establish a cooperative gallery space that helps to…

  9. Predicting Scientific Creativity: The Role of Adversity, Collaborations, and Work Strategies

    Science.gov (United States)

    Barrett, Jamie D.; Vessey, William B.; Griffith, Jennifer A.; Mracek, Derek; Mumford, Michael D.

    2014-01-01

    There is little doubt that career experiences contribute to scientific achievement; however this relationship has yet to be thoroughly investigated in terms the effects on scientific creativity. In this study, a historiometric approach was used to examine 3 areas of adult career experiences common to scientific achievement. In doing so, prior…

  10. Outside advantage: can social rejection fuel creative thought?

    Science.gov (United States)

    Kim, Sharon H; Vincent, Lynne C; Goncalo, Jack A

    2013-08-01

    Eminently creative people working in fields as disparate as physics and literature refer to the experience of social rejection as fuel for creativity. Yet, the evidence of this relationship is anecdotal, and the psychological process that might explain it is as yet unknown. We theorize that the experience of social rejection may indeed stimulate creativity but only for individuals with an independent self-concept. In 3 studies, we show that individuals who hold an independent self-concept performed more creatively after social rejection relative to inclusion. We also show that this boost in creativity is mediated by a differentiation mind-set, or salient feelings of being different from others. Future research might investigate how the self-concept--for example, various cultural orientations-may shape responses to social rejection by mitigating some of the negative consequences of exclusion and potentially even motivating creative exploration. PsycINFO Database Record (c) 2013 APA, all rights reserved.

  11. How do open-ended problems promote mathematical creativity? A reflection of bare mathematics problem and contextual problem

    Science.gov (United States)

    Wijaya, A.

    2018-03-01

    Creativity is often seen as one of the fundamental aspects of character education. As one of the 21st century skills, creativity has also been considered as an important goal of education across the world. This paper reports a study on promoting mathematical creativity through the use of open-ended mathematics problems. A total of 53 undergraduate students participated in the study. These students worked on open-ended problems in two types, i.e. bare mathematics problem and contextual problem. The contextual problem was presented in the form of paper-based and Geogebra-based. The students’ works were analysed qualitatively in order to describe how students’ mathematical creativity developed. It was found that the open-ended problems successfully promote students’ creativity as indicated by various solutions or strategies that were used by students to solve the problems. The analysis of students’ works show that students’ creativity developed through three kinds of exploration, i. e. (1) exploration of contexts, (2) exploration of software features, and (3) exploration of mathematics concepts. The use of metacognitive questioning was found to be helpful to develop the first two explorations into mathematical exploration.

  12. The Challenge of Developing Creativity in a Chinese Context: The Effectiveness of Adapting Western Creative Pedagogy to Inform Creative Practice

    Science.gov (United States)

    Cheung, Rebecca Hun Ping

    2016-01-01

    The purpose of this qualitative study was to explore how teachers deal with a pedagogical framework developed in the West which aimed at supporting Chinese teachers' creativity-fostering pedagogy and the impacts of the framework in regard to teachers' pedagogical practice. Three Chinese preschool teachers were followed for six months. Interviews,…

  13. Sublimation, culture, and creativity.

    Science.gov (United States)

    Kim, Emily; Zeppenfeld, Veronika; Cohen, Dov

    2013-10-01

    Combining insights from Freud and Weber, this article explores whether Protestants (vs. Catholics and Jews) are more likely to sublimate their taboo feelings and desires toward productive ends. In the Terman sample (Study 1), Protestant men and women who had sexual problems related to anxieties about taboos and depravity had greater creative accomplishments, as compared to those with sexual problems unrelated to such concerns and to those reporting no sexual problems. Two laboratory experiments (Studies 2 and 3) found that Protestants produced more creative artwork (sculptures, poems, collages, cartoon captions) when they were (a) primed with damnation-related words, (b) induced to feel unacceptable sexual desires, or (c) forced to suppress their anger. Activating anger or sexual attraction was not enough; it was the forbidden or suppressed nature of the emotion that gave the emotion its creative power. The studies provide possibly the first experimental evidence for sublimation and suggest a cultural psychological approach to defense mechanisms.

  14. An interview-based study of professional creative activity with inter-domain comparisons

    DEFF Research Database (Denmark)

    Glaveanu, Vlad Petre; Botella, Marion; Bourgeois, Samira

    , designers and scientists represent distinctive professional cultures associated with recognized forms of creative activity because the expression of creativity appears to be culture-specific (Bhawuk, 2003; Lubart, 1999; Weiner, 2000). The research presented here explores the main factors required...... of cultural and contextual influences and three types of professional cultures that foster creativity will be discussed based on the systemic model of creativity (Feldman, Csikszentmihalyi & Gardner, 1994). In the end, practical suggestions to improve creativity and innovation management will be offered...

  15. Exploring the Experience of Novelty When Viewing Creative Adverts: An ERP Study

    Directory of Open Access Journals (Sweden)

    Shujin Zhou

    2018-04-01

    Full Text Available The electrophysiological correlates of experiencing novelty in creative advertising were studied in 28 healthy subjects using event-related potentials. Participants viewed images that were difficult to interpret until a description was presented providing either a creative description (CD featuring an unexpected description of the image based on the original advertisement, or a normal description (ND, which was a literal description of the image (and served as a baseline condition. Participants evaluated the level of creativity of the description. The results showed that the N2 amplitude was higher for CDs than for NDs across middle and right scalp regions between 240 and 270 ms, most likely reflecting conflict detection. Moreover, CDs demonstrated greater N400 than NDs in a time window between 380 and 500 ms, it is argued that this reflects semantic integration. The present study investigates the electrophysiological correlates of experiencing novelty in advertising with ecologically valid stimuli. This substantially extends the findings of earlier laboratory studies with more artificial stimuli.

  16. Applied Creativity: The Creative Marketing Breakthrough Model

    Science.gov (United States)

    Titus, Philip A.

    2007-01-01

    Despite the increasing importance of personal creativity in today's business environment, few conceptual creativity frameworks have been presented in the marketing education literature. The purpose of this article is to advance the integration of creativity instruction into marketing classrooms by presenting an applied creative marketing…

  17. [The application of creative thinking teaching in nursing education].

    Science.gov (United States)

    Ku, Ya-Lie; Chang, Ching-Feng; Kuo, Chien-Lin; Sheu, Sheila

    2010-04-01

    Nursing education is increasingly expected to cultivate nursing student creative abilities in line with general Ministry of Education promotion of greater creativity within education and the greater leeway for creativity won domestically for nurses by professional nursing organizations. Creative thinking has been named by education experts in the United States as the third most important goal of nursing education. However, nursing students in Taiwan have been shown to test lower in terms of creativity than students enrolled in business management. Leaders in nursing education should consider methods by which to improve the creative thinking capabilities of nursing students. Articles in the literature indicate that courses in creative studies are concentrated in the field of education, with few designed specifically for nursing. The teaching of constructing creative thinking is particularly weak in the nursing field. The purpose of this article was to review literature on education and nursing in order to explore current definitions, teaching strategies, and evaluation approaches related to creativity, and to develop a foundation for teaching creativity in nursing. The authors hope that an appropriate creative thinking course for nursing students may be constructed by referencing guidance provided in this in order to further cultivate creative thinking abilities in nursing students that will facilitate their application of creative thinking in their future clinical practicum.

  18. Exploring inter-organizational collaboration for innovation in a regional ecosystem

    DEFF Research Database (Denmark)

    Radziwon, Agnieszka

    2017-01-01

    on an organization’s development. Nevertheless, many aspects of open innovation are not yet well explored. Relatively few studies address the challenges of open innovation from the small and medium sized enterprises (SMEs) perspective, especially at the level of business ecosystems. Therefore, this research aims...... at filling this gap by providing a study immersed in an open innovation context with a particular focus on the ways how SMEs contribute to the development of the ecosystem they are embedded in. A central point of attention of this study is inter-organizational collaboration between SMEs and other...... with grounded theory and action research elements. The study was conducted in a Danish regional business ecosystem. This research project was implemented in order to facilitate the improvement of SMEs’ innovation performance through inter-organizational collaboration. The main findings offer insights...

  19. An exploration of a restorative space: a creative approach to reflection for nurse lecturer's focused on experiences of compassion in the workplace.

    Science.gov (United States)

    Smith, Stephen; Gentleman, Mandy; Loads, Daphne; Pullin, Simon

    2014-09-01

    This study was undertaken as part of a larger programme of research; the Leadership in Compassionate Care Programme. The aim of this study was to explore and respond to the perceptions of nurse lecturers in regard to experiences of compassion in the workplace. A participatory action research approach was adopted. The study took place in a large school of nursing and midwifery in the United Kingdom, eight lecturers participated in this study. A series of four facilitated reflective workshops titled a restorative space were provided and participants used the medium of collage as a process for reflection. Data was gathered in the form of collages, field and reflective notes. Data analysis involved an iterative process between facilitators and participants during the workshops and resulting actions were implemented. Findings from this study identified three key themes related to compassion in the workplace; leadership, culture, professional and personal development. Actions identified and implemented as a consequence of these findings included opportunities for lecturers to participate in a leadership development programme and implementing rapid feedback processes between lecturers and the senior management team. The restorative space workshops and utilisation of the creative medium of collage provided a valuable process for practitioners to collaboratively reflect on their workplace experiences. Copyright © 2014. Published by Elsevier Ltd.

  20. Creative obstructions” and more

    DEFF Research Database (Denmark)

    Ren, Carina Bregnholm; Petersen, Morten Krogh

    Abstract: ATLAS, Special track 6: Reinventing the local in tourism landscapes “Creative obstructions” and more? On cross sectorial mega-event collaboration outcomesCarina Ren (ren@ccg.aau.dk) & Morten Krogh Petersen (mkp@learning.aau.dk), Aalborg UniversityIn May of 2014, Copenhagen was the host...... was to engage the public as co-creators of the week-long event itself but also, importantly, of much longer-lasting and broader outcomes. This was achieved through a number of outreach schemes within tourism, education, industrial development and sustainability in sub-events, collaborating...... to the field of city branding, and challenges the idea that globalization and associated increased competition between cities unequivocally leads to uniformity (see Ooi 2014).ReferenceCerny, P. G. (1997), Paradoxes of the Competition State: The Dynamics of Political Globalization. Government and Opposition, 32...

  1. Domain-Specific Creativity in Relation to the Level of Empathy and Systemizing

    Science.gov (United States)

    Dostál, Daniel; Plháková, Alena; Záškodná, Tereza

    2017-01-01

    This study aimed to explore self-reported domain-specific creativity in relation to the level of empathy, systemizing, and the Big Five personality dimensions. The research sample consisted of 1112 college students to whom the Kaufman Domains of Creativity Scale (K-DOCS), the Creative Achievement Questionnaire (CAQ), Baron-Cohen's empathy and…

  2. A Componential Analysis of Gender Differences in Scientific Creativity

    Directory of Open Access Journals (Sweden)

    N. Nazlı Ozdemir

    2013-12-01

    Full Text Available In this study, an investigation was carried out to explore if there were any gender differences in scientific creativity and its components. Par-ticipants included 704 sixth grade students who applied to the Education Programs for Talented Students (EPTS at Anadolu University in the City of Eskişehir in Turkey. Of the total sam-ple, 345 were female and 359 were male. Stu-dents’ scientific creativity was measured using the Creative Scientific Ability Test (C-SAT. It measures fluency, flexibility and creativity and hypothesis generation, hypothesis testing and evidence evaluation. The analysis showed that male students scored significantly higher on fluency and creativity and hypothesis genera-tion components of scientific creativity. Alt-hough male students had higher scores on flex-ibility, hypothesis testing and evidence evalua-tion components too, the differences between the groups were not significant. The findings shows that gender differences in scientific crea-tivity in childhood and adolescence might re-sult from differences in some particular pro-cesses.

  3. Creativity: Creativity in Complex Military Systems

    Science.gov (United States)

    2017-05-25

    Novelty Goals,” Motivation and Emotion 35, no. 2 (June 2011): 141-142. 24 Mihaly Czikszentmihalyi, Creativity: The Psychology of Discovery and Invention...34 Motivation and Emotion (Springer Science and Business Media, LLC), no. 2 (February 2011): 135-143. Logan, Brian, and Tim Smither. "Creativity and Design...Army values creativity and extolls individuals to employ creative thinking in problem solving and planning. This reflects an understanding of the

  4. Creativity

    Science.gov (United States)

    Kaufman, James C.; Sternberg, Robert J.

    2007-01-01

    Creativity is sometimes seen as irrelevant to educational practice. With an increased focus on standardized test scores, creative teachers and those who encourage creativity in the classroom often are accused of being idealists or missing the big picture. But the authors believe instead that creativity brings valuable benefits to the classroom. In…

  5. Selecting for creativity and innovation potential: implications for practice in healthcare education.

    Science.gov (United States)

    Patterson, Fiona; Zibarras, Lara Dawn

    2017-05-01

    The ability to innovate is an important requirement in many organisations. Despite this pressing need, few selection systems in healthcare focus on identifying the potential for creativity and innovation and so this area has been vastly under-researched. As a first step towards understanding how we might select for creativity and innovation, this paper explores the use of a trait-based measure of creativity and innovation potential, and evaluates its efficacy for use in selection for healthcare education. This study uses a sample of 188 postgraduate physicians applying for education and training in UK General Practice. Participants completed two questionnaires (a trait-based measure of creativity and innovation, and a measure of the Big Five personality dimensions) and were also rated by assessors on creative problem solving measured during a selection centre. In exploring the construct validity of the trait-based measure of creativity and innovation, our research clarifies the associations between personality, and creativity and innovation. In particular, our study highlights the importance of motivation in the creativity and innovation process. Results also suggest that Openness to Experience is positively related to creativity and innovation whereas some aspects of Conscientiousness are negatively associated with creativity and innovation. Results broadly support the utility of using a trait-based measure of creativity and innovation in healthcare selection processes, although practically this may be best delivered as part of an interview process, rather than as a screening tool. Findings are discussed in relation to broader implications for placing more priority on creativity and innovation as selection criteria within healthcare education and training in future.

  6. Teacher research as self-study and collaborative activity

    OpenAIRE

    Gade, Sharada

    2015-01-01

    This article highlights two insightful methods for advancing teacher research: practitioner self-study in relation to a range of texts, with which to examine one’s educational landscape; and classroom interventions conceived as a Vygotskian activity, via teacher-researcher collaboration. Both approaches allow teachers and collaborating researchers to share individual expertise across institutional boundaries and engage in creative local action.

  7. Shared Visualizations in Support of Distributed Creative Communities

    Directory of Open Access Journals (Sweden)

    Alastair Weakley

    2004-05-01

    Full Text Available The paper is concerned with support for distributed groups of creative knowledge workers: in this case designers. We consider requirements that designers have regarding internalisation and externalisation of ideas and concepts as well as requirements relating to collaboration. We review an online system whose facilities for the graphical representation of data were found to be popular. The evaluation was in the context of a group task and the results, including instances of tacit knowledge sharing, have led us to formulate a number of recommendations as to how such systems might be made still more effective for collaborative working.

  8. A multi-user selective undo/redo approach for collaborative CAD systems

    Directory of Open Access Journals (Sweden)

    Yuan Cheng

    2014-04-01

    Full Text Available The engineering design process is a creative process, and the designers must repeatedly apply Undo/Redo operations to modify CAD models to explore new solutions. Undo/Redo has become one of most important functions in interactive graphics and CAD systems. Undo/Redo in a collaborative CAD system is also very helpful for collaborative awareness among a group of cooperative designers to eliminate misunderstanding and to recover from design error. However, Undo/Redo in a collaborative CAD system is much more complicated. This is because a single erroneous operation is propagated to other remote sites, and operations are interleaved at different sites. This paper presents a multi-user selective Undo/Redo approach in full distributed collaborative CAD systems. We use site ID and State Vectors to locate the Undo/Redo target at each site. By analyzing the composition of the complex CAD model, a tree-like structure called Feature Combination Hierarchy is presented to describe the decomposition of a CAD model. Based on this structure, the dependency relationship among features is clarified. B-Rep re-evaluation is simplified with the assistance of the Feature Combination Hierarchy. It can be proven that the proposed Undo/Redo approach satisfies the intention preservation and consistency maintenance correctness criteria for collaborative systems.

  9. Supporting awareness in creative group work by exposing design rationale

    Directory of Open Access Journals (Sweden)

    Umer Farooq

    2011-01-01

    Full Text Available When creativity is taken as a long-term, complex, and collaborative activity, support for awareness is required for group members to monitor the development of ideas, track how these ideas became narrowed, and understand how alternatives are being implemented and integrated by colleagues. In this paper, we investigate the effects of exposing design rationale to convey awareness, specifically activity awareness, in group creativity. Through evaluating a prototype, we investigate status updates that convey design rationale, and to what consequences, in small groups in fully distributed collaboration. We found that status updates are used for a variety of purposes and that participants’ comments on their collaborators’ status updates provided feedback. Overall, results suggest that participants’ awareness about their collaborators’ future plans increased over time. Majority of participants found the status updates useful, particularly those with higher metacognitive knowledge. Based on our results, two design strategies for activity awareness are proposed.

  10. Teaching Creatively and Teaching for Creativity

    Science.gov (United States)

    Brinkman, David J.

    2010-01-01

    This article provides a brief review of generally accepted ideas about creativity, followed by examples of music teachers teaching creatively and teaching their students to be more creative. Implications for teacher education and policy recommendations for music education are discussed.

  11. Styles of Creativity: Adaptors and Innovators in a Singapore Context

    Science.gov (United States)

    Ee, Jessie; Seng, Tan Oon; Kwang, Ng Aik

    2007-01-01

    Kirton (1976) described two creative styles, namely adaptors and innovators. Adaptors prefer to "do things better" whilst, innovators prefer to "do things differently". This study explored the relationship between two creative styles (adaptor and innovator) and the Big Five personality traits (extraversion, agreeableness, conscientiousness,…

  12. Creativity-Relevant Personal Characteristics among Indonesia Creative Workers

    Directory of Open Access Journals (Sweden)

    Nugroho J. Setiadi

    2014-09-01

    Full Text Available The study aims to identify Creativity-relevant Personal Characteristics among creative workers in Indonesia’s creative industry. Identification of the constituent elements of the nature of the changes needs to be measured. Researchers have advocated replacing creativity-relevant personal characteristics based on the five-factor model to investigate how individual differences stimulate creativity. This study presents data supporting reliability (internal consistency and validity (criterion and construct of the instrument. Validity of the instrument is based on the content validity involving art and design experts. The 220 creative workers from several creative industry firms in Indonesia participated as samples in this research. Results of a factor analysis indicated a five factor solution of creative characteristics and behavior. Discussion of findings and the most important ways in which individuals differ in their enduring emotional, interpersonal, experiential, attitudinal, and motivational styles for stimulating creativity are presented.

  13. Aesthetic-Receptive and Critical-Creative in Appreciative Reading

    Directory of Open Access Journals (Sweden)

    Titin Setiartin

    2017-10-01

    Full Text Available Reading is a process of aesthetically appreciative receptive to emphasize critical-creative reading activities. Metacognitively students understand, address any and explore the idea of the author in the text. Students responded, criticize, and evaluate the author's ideas in the text. At this stage, students can construct their post read text into other forms (new text. The aim of this strategy equips students to understand the meaning of the story, explore ideas, responding critically, and creatively pouring backstory idea. Reading strategies aesthetically-critical-creative receptive grabbed cognitive, effective, and psychomotor toward literacy critical reading and creative writing. Read appreciative included into the activities of reading comprehension. This activity involves the sensitivity and ability to process aesthetically-receptive reading and critical-creative. Readers imagination roam the author to obtain meaningful understanding and experience of reading. Some models of reading comprehension proposed experts covering the steps before reading, when reading, and after reading. At that stage to enable students after reading thinking abilities. Activities that can be done at this stage, for example, examine the back story, retell, make drawings, diagrams, or maps the concept of reading, as well as making a road map that describes the event. Other activities that can be done is to transform our student's text stories through reinforcement form illustrated stories into comic book form, for example (transliteration.

  14. Infusing Creativity and Technology in 21st Century Education: A Systemic View for Change

    Science.gov (United States)

    Henriksen, Danah; Mishra, Punya; Fisser, Petra

    2016-01-01

    In this article, we explore creativity alongside educational technology, as fundamental constructs of 21st century education. Creativity has become increasingly important, as one of the most important and noted skills for success in the 21st century. We offer a definition of creativity; and draw upon a systems model of creativity, to suggest…

  15. Creative clusters: a new era for SMEs?

    OpenAIRE

    Oxborrow, L

    2012-01-01

    Objectives: The paper illustrates how the characteristics of industry clusters are revived in a new era for SME networks. It explores how a succession of industry shocks - increased global competition, recession and reduced policy support - have stimulated an innovative response in creative SMEs. The paper goes on to investigate the clustering experience of a small group of creative entrepreneurs in pursuing networked activities, with a view to identifying lessons that can be learnt to suppor...

  16. Creative Industries in Ukraine: Analysis and Prospects of the Development

    Directory of Open Access Journals (Sweden)

    Iryna V. Skavronska

    2017-06-01

    Full Text Available This paper provides a snapshot of the role and importance of the creative industries for the Ukrainian economy. The economic dimension of the creative sector in Ukraine is becoming of higher interest for policy-makers taking into account its increasing contribution to international trade and great potential for further development. Correspondingly, this research is aimed at determining the importance and efficiency of the creative industries for the Ukrainian economy. The methodology of the study is founded on exploring the impact of the creative sector on an economic milieu in Ukraine. The paper proposes a strategy how the creative industries can transform Ukraine into a creative economy. This approach identifies four primary targets, which may result in economic, social, creative and cultural benefits, including keeping and development the creative talent, encouragement of the Ukrainian creative businesses, promoting “culture of openness,” and shaping the creative ecosystem. This study provides a unique and vital contribution to ongoing discussions about the significance of the creative industries for national economies highlighting the universalized assumptions concerning the position of this sector in the Ukrainian economy.

  17. Cultural Evolutionary Perspectives on Creativity and Human Innovation.

    Science.gov (United States)

    Fogarty, Laurel; Creanza, Nicole; Feldman, Marcus W

    2015-12-01

    Cultural traits originate through creative or innovative processes, which might be crucial to understanding how culture evolves and accumulates. However, because of its complexity and apparent subjectivity, creativity has remained largely unexplored as the dynamic underpinning of cultural evolution. Here, we explore the approach to innovation commonly taken in theoretical studies of cultural evolution and discuss its limitations. Drawing insights from cognitive science, psychology, archeology, and even animal behavior, it is possible to generate a formal description of creativity and to incorporate a dynamic theory of creativity into models of cultural evolution. We discuss the implications of such models for our understanding of the archaeological record and the history of hominid culture. Copyright © 2015 Elsevier Ltd. All rights reserved.

  18. Neuro-Impressions: Interpreting the Nature of Human Creativity

    Directory of Open Access Journals (Sweden)

    Todd Lael Siler

    2012-10-01

    Full Text Available Understanding the creative process is essential for realizing human potential. Over the past four decades, the author has explored this subject through his brain-inspired drawings, paintings, symbolic sculptures, and experimental art installations that present myriad impressions of human creativity. These impressionistic artworks interpret rather than illustrate the complexities of the creative process. They draw insights from empirical studies that correlate how human beings create, learn, remember, innovate, and communicate. In addition to offering fresh aesthetic experiences, this metaphorical art raises fundamental questions concerning the deep connections between the brain and its creations. The author describes his artworks as embodiments of everyday observations about the neuropsychology of creativity, and its all-purpose applications for stimulating and accelerating innovation.

  19. Suburban creativity: The geography of creative industriesin Johannesburg

    Directory of Open Access Journals (Sweden)

    Gregory James J.

    2018-03-01

    Full Text Available Creativity is an increasing scholarly focus for urban and economic geographers. The aim in this paper is to contribute to what is so far mainly a Northern literature around the locational characteristics of creative industries. The results are analysed from a comprehensive audit undertaken of creative industries in Johannesburg, South Africa’s leading economic hub. In common with certain other investigations of creative industries the largest component of enterprises in Johannesburg is creative services involving the production of goods or services for functional purposes. An aggregate picture emerges of the geography of creative industries in Johannesburg as strongly focused in suburban areas rather than the inner-city and its fringe areas. Nevertheless, certain differences are observed across the eight categories of creative industries. The evidence concerning the spatial distribution of creative industries in Johannesburg provides a further case for re-positioning the suburbs in post-Fordist debates around creative city economies and for re-examining neo-liberal cultural policies that preference inner-city areas.

  20. Graph Transformation for Consolidation of Creativity Sessions Results

    DEFF Research Database (Denmark)

    Dolog, Peter

    2010-01-01

    Graph transformation approach for consolidation of creativity sessions results is part of the FP7 EU/IST project idSpace: Tooling of and training for collaborative, distributed product innovation. The goal of graph transformation approach is to provide a tool for merging results of various sessions...... (such as brainstorming sessions), which are represented as graphs, when the session participants- are physically distributed....

  1. The Need for Imagination and Creativity in Instructional Design

    Science.gov (United States)

    Gibson, Pat

    2013-01-01

    The purpose of this article is to explore the need for imagination and creativity in adult education instructional design both online and face-to-face. It defines both imagination and creativity as well as provides an overview of the history of instructional design. It provides an examination of imagination and its application in educational…

  2. Knowledge translation in tri-sectoral collaborations: An exploration of perceptions of academia, industry and healthcare collaborations in innovation adoption.

    Science.gov (United States)

    Ii, Suzanne Sayuri; Fitzgerald, Louise; Morys-Carter, Megan M; Davie, Natasha L; Barker, Richard

    2018-02-01

    With the aging population and increase in chronic disease conditions, innovation to transform treatment pathways and service delivery will be necessary. The innovation adoption process however, can take 15 years before widespread adoption occurs in most healthcare systems. Current UK government policies to increase the facilitation of innovation adoption are under way. The aim of this study is to explore perceptions of tri-sectoral collaborations in the healthcare sector. The data in the study are drawn from a cross-sectional survey conducted in 2015 of professionals in academia, industry and the healthcare sectors in England, focusing on Diabetes care. Academia and healthcare respondents had the least work experience outside of their sectors compared to the industry respondents. Healthcare and academia respondents rated the industry sector less trustworthy, unethical, having different goals and less understanding of the other sectors. Industry respondents had a more positive perspective towards potential collaborators. The results from the study demonstrate greater potential challenges to tri-sectoral collaborations and the government's knowledge translation policy, due to pre-conceived notions and lack of understanding of other sectors. The purely structural approach of establishing government mandated translational networks may be insufficient without active attempts to improve collaborative relationships. Mechanisms to facilitate trust building and collaboration are proposed. Crown Copyright © 2017. Published by Elsevier B.V. All rights reserved.

  3. Teaching creativity and inventive problem solving in science.

    Science.gov (United States)

    DeHaan, Robert L

    2009-01-01

    Engaging learners in the excitement of science, helping them discover the value of evidence-based reasoning and higher-order cognitive skills, and teaching them to become creative problem solvers have long been goals of science education reformers. But the means to achieve these goals, especially methods to promote creative thinking in scientific problem solving, have not become widely known or used. In this essay, I review the evidence that creativity is not a single hard-to-measure property. The creative process can be explained by reference to increasingly well-understood cognitive skills such as cognitive flexibility and inhibitory control that are widely distributed in the population. I explore the relationship between creativity and the higher-order cognitive skills, review assessment methods, and describe several instructional strategies for enhancing creative problem solving in the college classroom. Evidence suggests that instruction to support the development of creativity requires inquiry-based teaching that includes explicit strategies to promote cognitive flexibility. Students need to be repeatedly reminded and shown how to be creative, to integrate material across subject areas, to question their own assumptions, and to imagine other viewpoints and possibilities. Further research is required to determine whether college students' learning will be enhanced by these measures.

  4. Applying the neuroscience of creativity to creativity training

    DEFF Research Database (Denmark)

    Onarheim, Balder; Friis-Olivarius, Morten

    2013-01-01

    This article investigates how neuroscience in general, and neuroscience of creativity in particular, can be used in teaching "applied creativity" and the usefulness of this approach to creativity training. The article is based on empirical data and our experiences from the Applied Neuro...... in the ANC program is that the conceptualization of creativity is built on neuroscience, and a crucial aspect of the course is giving the students a thorough understanding of the neuroscience of creativity. Previous studies have reported that the conceptualization of creativity used in such training...... is of major importance for the success of the training, and we believe that the neuroscience of creativity offers a novel conceptualization for creativity training. Here we present pre/post-training tests showing that ANC students gained more fluency in divergent thinking (a traditional measure of trait...

  5. Did Curiosity Kill the Cat? Relationship Between Trait Curiosity, Creative Self-Efficacy and Creative Personal Identity

    Directory of Open Access Journals (Sweden)

    Maciej Karwowski

    2012-11-01

    Full Text Available The main objective of the study presented in this article was to examine the relationship between trait curiosity and two self-concept constructs which are gaining popularity in the creativity literature – creative self-efficacy (CSE and creative personal identity (CPI. Although the role of curiosity in creativity seems well established, in fact there is little empirical evidence of the relationship between curiosity treated as a trait and both CSE and CPI. In a study conducted on a sample of middle and high school Polish students (N = 284; 55% female, aged 13–18, M = 14.74, SD = 1.14, curiosity was measured by the Curiosity and Exploration Inventory (CEI-II: Kashdan, Gallagher, Silvia, Winterstein, Breen, Terhar, & Steger, 2009 and CSE and CPI by the Short Scale of Creative Self (SSCS; Karwowski, Lebuda, & Wiśniewska, in press. Confirmatory factor analysis revealed the existence of substantial correlations between measured constructs. Latent factor of CSE correlated strongly with a tendency to seek out new experiences (stretching, r = .72 and an acceptance of unpredictability (embracing, r = .67, while CPI correlated substantially with stretching (r = .62 and slightly less with embracing (r = .48 – all correlations were highly reliable (p < .001. Hierarchical confirmatory factor analysis showed the existence of a strong relationship between the higher-order factor of curiosity (composed of stretching and embracing and creative self (composed of CSE and CPI: r = .75, which may indicate common basis of creativity and curiosity. The consequences of curiosity for the development of CSE and CPI are discussed.

  6. Collaborative Art Practices in HE: Mapping and Developing Pedagogical Models

    OpenAIRE

    Wilsmore, R; Alix, C; Dobson, E; University of Huddersfield; University of Hull; University of York St John; The Higher Education Academy; Palatine

    2010-01-01

    This project asks ‘How is interdisciplinary collaboration "taught" in HE institutions?’ and ‘What pedagogical models can be identified and developed?’\\ud Performing and Creative Arts departments in HE institutions engage students in collaborative practice within a singular discipline or across disciplines, through interdisciplinary or hybridised art forms, as curricula or extra-curricula activity. Where students are engaged with interdisciplinary collaboration within the curriculum, tuition m...

  7. Dementia and sculpture-making: Exploring artistic responses of people with dementia.

    Science.gov (United States)

    Chauhan, Sumita

    2018-01-01

    In its form, sculpture reveals not only the artist's self-expression but also the transformative qualities through which it influences our senses. Frequent interactions with sculpture can provide creative awareness, which in turn leads to a better understanding and appreciation of artistic expressions. This paper examines possible ways in which the creative potential of people with dementia can be explored through meaningful artistic engagement with sculpture-making processes. A study was conducted involving seven participants diagnosed with the early stages of dementia who engaged and experimented with different types of sculpture-making processes, from clay and papier mâché to virtual and digital sculptures. In the collective and collaborative environment of the group sessions, the creative responses of the participants to each process were unique. Each sculpture created by the participants enfolded their self-initiated ideas and stories reflecting the conscious expressions of their presence in a particular time and space. This paper argues that while cognitive impairment may affect the behavioural, visual and perceptual abilities of people with dementia, there is ample evidence to suggest that the viewing and making sculpture may influence the sensory involvement and consequently the imagination and creativity of people with early stage dementia.

  8. The Breakthrough Series Collaborative on Service Integration: A Mixed Methods Study of a Strengths-Based Initiative

    Directory of Open Access Journals (Sweden)

    Cynthia A. Lietz

    2010-11-01

    Full Text Available Arizona’s Department of Economic Security (DES engaged in a strengths-based initiative to increase quality and integration of human services. Twenty teams including employees from state agencies, community leaders, and families were brought together to discuss and implement improvements to a variety of social services. A mixed methods study was conducted to explore the complex process of forming diverse teams to strengthen social services. Specifically, the research team conducted focus groups to collect qualitative data from a purposive sample of the teams to explore their experiences in greater depth. Analysis of the data led to the development of an online survey instrument that allowed all collaborative members an opportunity to participate in the study. Findings suggest that while the teams faced many challenges, a commitment to the process brought perseverance, communication, and creativity allowing this collaborative to initiate 105 activities to bring about positive changes in social services within their communities.

  9. Creative Ageing? Selfhood, Temporality and the Older Adult Learner

    Science.gov (United States)

    Sabeti, Shari

    2015-01-01

    This paper is based on a long-term ethnography of an adult creative writing class situated in a major urban art gallery in the United Kingdom. It takes the claims of one group of older adults--that creative writing made them "feel younger"--as the starting point for exploring this connection further. It places these claims broadly within…

  10. Students' Appropriation, Rejection and Perceptions of Creativity in Reflective Journals

    Science.gov (United States)

    O'Connell, Timothy S.; Dyment, Janet E.; Smith, Heidi A.

    2015-01-01

    This paper explores the intersection of reflection, journal writing and creativity. Undergraduate students who participated in a residential field camp were required to keep a creative reflective journal to demonstrate their theoretical and practical understandings of their experience. This study reports on the content analysis of 42 student…

  11. Playing with Nature: Supporting Preschoolers' Creativity in Natural Outdoor Classrooms

    Science.gov (United States)

    Kiewra, Christine; Veselack, Ellen

    2016-01-01

    Conducted at two separate natural outdoor classrooms with preschool-aged children from three to five years old, this qualitative research study investigated how outdoor environments supported children's creativity and imagination. Although many studies have explored the development of creative arts in the young children, few have focused on…

  12. Enhancing cross-cultural participation through creative visual exploration

    DEFF Research Database (Denmark)

    Rodil, Kasper; Winschiers-Theophilus, Heike; Jensen, Kasper L

    2012-01-01

    Designers, like artists, fuse learned skills with intuition formed over their past experiences to unfold their creativity. Continuous interactions between the designers, their creations, and their informing and receiving environment lead to alignment and harmonisation. However, we observe...... that the 3D graphics visualisation has significantly increased participation and facilitated co-creation of meaning at the interface of different cultures rather than just being an end product. Not only do we he have to learn to ‘see’ what the village Elders see but also experience a paradigm shift in design...

  13. Creative Consciousness

    OpenAIRE

    Ashok Natarajan

    2013-01-01

    Consciousness is creative. That creativity expresses in myriad ways – as moments in time in which decades of progress can be achieved overnight, as organizational innovations of immense power for social accomplishment; as creative social values that further influence the evolution of organizations and society; as the creativity of individuality in the leader, genius, artist and inventor; as social creativity that converts raw human experience into civilization; as cultural creativity that tra...

  14. 3D-CAD Effects on Creative Design Performance of Different Spatial Abilities Students

    Science.gov (United States)

    Chang, Y.

    2014-01-01

    Students' creativity is an important focus globally and is interrelated with students' spatial abilities. Additionally, three-dimensional computer-assisted drawing (3D-CAD) overcomes barriers to spatial expression during the creative design process. Does 3D-CAD affect students' creative abilities? The purpose of this study was to explore the…

  15. Creativity, Religiosity, and Political Attitudes

    Science.gov (United States)

    Zysberg, Leehu; Schenk, Tal

    2013-01-01

    Although theoretically proposed in the literature, the direct associations between political attitudes, religion, and creativity have been scarcely explored. A convenience sample of 123 adults working in Israel filled out questionnaires assessing political-social attitudes, religiosity, and background factors (e.g., age, gender, education, and…

  16. Interprofessional collaborative patient-centred care: a critical exploration of two related discourses.

    Science.gov (United States)

    Fox, Ann; Reeves, Scott

    2015-03-01

    There has been sustained international interest from health care policy makers, practitioners, and researchers in developing interprofessional approaches to delivering patient-centred care. In this paper, we offer a critical exploration of a selection of professional discourses related to these practice paradigms, including interprofessional collaboration, patient-centred care, and the combination of the two. We argue that for some groups of patients, inequalities between different health and social care professions and between professionals and patients challenge the successful realization of the positive aims associated with these discourses. Specifically, we argue that interprofessional and professional-patient hierarchies raise a number of key questions about the nature of professions, their relationships with one another as well as their relationship with patients. We explore how the focus on interprofessional collaboration and patient-centred care have the potential to reinforce a patient compliance model by shifting responsibility to patients to do the "right thing" and by extending the reach of medical power across other groups of professionals. Our goal is to stimulate debate that leads to enhanced practice opportunities for health professionals and improved care for patients.

  17. Creativity as a Stepping Stone towards Developing Other Competencies in Classrooms

    Directory of Open Access Journals (Sweden)

    Niluphar Ahmadi

    2017-01-01

    Full Text Available Creativity, as a 21st-century skill, has gained more interest these past years and has become one of the key competencies to be implemented in classrooms. However, some studies highlight teachers’ difficulties to integrate it in a classroom context. For instance, introducing creativity in overloaded school curricula may be a hindrance to developing it. Teachers have to implement other 21st-century competencies (the 4Cs at the same time as well. These educational objectives can be considerable in terms of time and means for teachers and thus do not encourage them to develop these competencies. The purpose of this article is to present links, essentially theoretical, made by researchers between creativity and other 21st-century skills (e.g., critical thinking, metacognition, and collaboration. We considered that if creativity shares some characteristics with other competencies, it can be possible that, by applying only a teaching-for-creativity approach in classroom, we can also contribute to developing the other “C” as well. So choosing only creativity can be a way for teachers to develop their pupils’ skills without falling behind in their curriculum. In this article, we will also discuss our hypothesis taking into account limits from teachers’ classroom practices. Teachers’ training, evaluation, and everyday practices will be considered.

  18. Teaching for Creativity by Science Teachers in Grades 5-10

    Science.gov (United States)

    Al-Abdali, Nasser S.; Al-Balushi, Sulaiman M.

    2016-01-01

    This classroom observation study explored how science teachers (N = 22) teach for creativity in grades 5-10 in Oman. We designed an observation form with 4 main categories that targeted the instructional practices related to teaching for creativity: questioning strategy, teacher's responses to students' ideas, classroom activities to support…

  19. Fostering Creativity from an Emotional Perspective: Do Teachers Recognise and Handle Students' Emotions?

    Science.gov (United States)

    Siu, Kin Wai; Wong, Yi Lin

    2016-01-01

    Emotions have a significant effect on the processes of designing and creative thinking. In an educational context, some emotions may even be detrimental to creativity. To further explore the link between creativity and emotion, a series of interviews were conducted with design and technology (D&T) teachers in Singapore, Hong Kong and Beijing…

  20. Exploration technology

    Energy Technology Data Exchange (ETDEWEB)

    Roennevik, H.C. [Saga Petroleum A/S, Forus (Norway)

    1996-12-31

    The paper evaluates exploration technology. Topics discussed are: Visions; the subsurface challenge; the creative tension; the exploration process; seismic; geology; organic geochemistry; seismic resolution; integration; drilling; value creation. 4 refs., 22 figs.

  1. Collaborative resonant writing and musical improvisation to explore the concept of resonance

    DEFF Research Database (Denmark)

    Lindvang, Charlotte; Pedersen, Inge Nygaard; Jacobsen, Stine Lindahl

    2018-01-01

    phenomenon consisting of physical vibrations and acoustic sounding that offers a clear logic, and (2) a metaphorical conceptualization used to describe and understand complex psychological processes of human relationships. The process of collaborative writing led to the discovery or development of a ninestep......Resonance is often used to characterize relationships, but it is a complex concept that explains quite different physical, physiological and psychological processes. With the aim of gaining deeper insight into the concept of resonance, a group of ten music therapy researchers, all colleagues...... procedure including different collaborative resonant writing procedures and musical improvisation, as well as of a series of metaphors to explain therapeutic interaction, resonant learning and ways of resonant exploration....

  2. Rethinking Creativity

    DEFF Research Database (Denmark)

    Despite more than half a century of psychological research on creativity we are still far from a clear understanding of the creative process, its antecedents and consequences and, most of all, the ways in which we can effectively support creativity. This is primarily due to a narrow focus...... on creative individuals isolated from culture and society. Rethinking Creativity proposes a fundamental review of this position and argues that creativity is not only a psychological but a sociocultural phenomenon. This edited volume aims to relocate creativity from inside individual minds to the material......, symbolic and social world of culture. It brings together eminent social and cultural psychologists who study dynamic, transformative and emergent phenomena, and invites them to conceptualise creativity in ways that depart from mainstream definitions and theoretical models existing in past and present...

  3. Brain structure links everyday creativity to creative achievement.

    Science.gov (United States)

    Zhu, Wenfeng; Chen, Qunlin; Tang, Chaoying; Cao, Guikang; Hou, Yuling; Qiu, Jiang

    2016-03-01

    Although creativity is commonly considered to be a cornerstone of human progress and vital to all realms of our lives, its neural basis remains elusive, partly due to the different tasks and measurement methods applied in research. In particular, the neural correlates of everyday creativity that can be experienced by everyone, to some extent, are still unexplored. The present study was designed to investigate the brain structure underlying individual differences in everyday creativity, as measured by the Creative Behavioral Inventory (CBI) (N=163). The results revealed that more creative activities were significantly and positively associated with larger gray matter volume (GMV) in the regional premotor cortex (PMC), which is a motor planning area involved in the creation and selection of novel actions and inhibition. In addition, the gray volume of the PMC had a significant positive relationship with creative achievement and Art scores, which supports the notion that training and practice may induce changes in brain structures. These results indicate that everyday creativity is linked to the PMC and that PMC volume can predict creative achievement, supporting the view that motor planning may play a crucial role in creative behavior. Published by Elsevier Inc.

  4. Let's go outside: using photography to explore values and culture in mental health nursing.

    Science.gov (United States)

    Aranda, K; de Goeas, S; Davies, S; Radcliffe, M; Christoforou, A

    2015-06-01

    Creative and imaginative approaches to mental healthcare education are known to help students explore emotions, empathy and others' experiences, as well as address ambivalence and ambiguity. Very few studies in mental health nursing education specifically utilise photography as a participatory pedagogic tool, with even fewer utilising photography to explore understandings of culture, values and diversity. Photography makes visible complex, collaborative forms of learning and previously unidentified, unarticulated ideas about culture and values. Photography as a critical pedagogic method helps develop critical, politicized understandings of culture and values. Increasing culturally diverse populations means complex and conflicting values have become a common feature in mental health nursing. In education the need to critically examine such topics necessitates creative and engaging pedagogy, and visual methods are readily acknowledged as such. Yet while many studies advocate and demonstrate the value of art-based methods in student learning, very few studies in mental health nursing specifically utilize photography as a participatory pedagogic tool, and fewer still use photography to explore understandings of culture, values and diversity. In this paper, we discuss a qualitative study where mental health nursing students used photography to create images in order to explore their own and often dominant culture and attendant values. Findings suggest that photography makes visible situated, relational and collaborative learning, and surfaces previously unidentified, unarticulated ideas about culture and values. These practices mimic important processes central to mental health nursing practice and contemporaneous understandings of diverse cultures. We argue that photography provides an important resource with which to unearth subjugated knowledge, promote critical understandings of culture and values, and thereby help address inequalities in mental health care. © 2015

  5. Concerted Creativity: Emergence in the Socio-(Im)Material and Intangible Practice of Making Music.

    Science.gov (United States)

    Hvidtfeldt, Dan Lund

    2018-06-01

    The purpose of this article is to explore how the basic conception of 'emergence' informs the study of creativity as a socio-material practice. Initially, the article explicates how creative processes, products and performances involve not only tangible, but also intangible and social elements. Secondly, the theoretical conception of creativity as socio-material and the general philosophical notion of emergence are introduced. Inspired by the idea that a 'whole' is other than the sum of its 'parts' and by examples primarily from the world of music, the article argues that the relationship between subject and object - the main analytical focus of studies on creativity as a socio-material practice - is fundamentally embedded in an emergent process. The article concludes by highlighting how emergence theory acknowledges the performance or product as an intangible material for creative processes of musicians, and that studies of the socio-materiality of creative practices clearly involving tangible, intangible and social elements must refer to the emergent process through which the creative product or performance evolves meaning. The theoretical framework suggested is relevant for researchers interested in exploring how materials, social settings and physical environments are involved in creative processes.

  6. 'You're in FunDzaland': Pre-service teachers (reimagine audience on a creative writing course

    Directory of Open Access Journals (Sweden)

    Belinda Mendelowitz

    2016-07-01

    Full Text Available This study explores how collaborative writing for a digital platform can enable students to (re imagine audience. Although in the context of process writing peer feedback is foreground, in practice, its effectiveness is uneven. The digital revolution offers new opportunities for alternative peer feedback through collaborative writing and re-imagining self and other in the process. This study examines data from a creative writing course in which pre-service teachers wrote collaborative short stories for the FunDza digital site and individual reflective essays about the process. The study’s research questions are the following: (1 what were the affordances of this multilayered audience for engaging the students’ imaginations? (2 How did this process of (reimagining audience impact on students’ conceptions of themselves as writers? The data set comprised 16 collaboratively authored stories (published on the site and 34 individual reflective essays. Six of the latter were selected for detailed analysis. Hence, the data for this study encompass detailed analysis of two groups’ reflective essays on the process of writing their stories. These groups were selected because they exemplified contrasting collaborative, imaginative writing processes. Group 1 was familiar with the FunDza audience and context, while Group 2 struggled to imagine it. Thematic content analysis was used for analysis. Each essay was read first in relation to the entire data set, then in relation to the other reflections in the author’s group. The combination of gearing stories towards the FunDza audience and writing stories collaboratively created two sets of audiences that writers needed to hold in mind simultaneously. Analysis indicates that both audiences challenged students to make imaginative leaps into the minds of an unfamiliar audience, deepening their understanding of the writing process. It also highlights students’ mastery of writing discourses and increasing

  7. Characteristic of critical and creative thinking of students of mathematics education study program

    Science.gov (United States)

    Rochmad; Agoestanto, A.; Kharis, M.

    2018-03-01

    Critical and creative thinking give important role in learning matematics for mathematics education students. This research to explored the characteristic of critical and creative thinking of students of mathematics study program in mathematics department. Critical thinking and creative thinking can be illustrated as two sides of a coin, which one is associated to the other. In elementary linear algebra courses, however, critical thinking can be seen as a foundation to build students’ creative thinking.

  8. Challenging Institutional Conventions and Forming a Voice through Creativity

    DEFF Research Database (Denmark)

    Saltofte, Margit

    2013-01-01

    This article explores and discusses examples of students’ everyday creativity that seem to be overlooked by teachers but are acknowledged by ‘peers’ in a 9th Grade (age 15–16) at a Danish free school. Creativity emerged as part of the everyday student interactions at school in ‘in-between’ social...... a diversity of expressive modes, and allows diverse students to explore their contributions by experimenting and deliberately positioning themselves to be evaluated by ‘socially important others’. Obtaining these experiences as a shared sense making requires spaces in the school context and a recognition...

  9. Investigating Creativity in Graphic Design Education from Psychological Perspectives

    Directory of Open Access Journals (Sweden)

    Salman Amur Alhajri

    2017-01-01

    Full Text Available The role of creativity in graphic design education has been a central aspect of graphic design education. The psychological component of creativity and its role in graphic design education has not been given much importance. The present research would attempt to study ‘creativity in graphic design education from psychological perspectives’. A thorough review of literature would be conducted on graphic design education, creativity and its psychological aspects. Creativity is commonly defined as a ‘problem solving’ feature in design education. Students of graphic design have to involve themselves in the identification of cultural and social elements. Instruction in the field of graphic design must be aimed at enhancing the creative abilities of the student. The notion that creativity is a cultural production is strengthened by the problem solving methods employed in all cultures. Most cultures regard creativity as a process which leads to the creation of something new. Based on this idea, a cross-cultural research was conducted to explore the concept of creativity from Arabic and Western perspective. From a psychological viewpoint, the student’s cognition, thinking patterns and habits also have a role in knowledge acquisition. The field of graphic design is not equipped with a decent framework which necessitates certain modes of instruction; appropriate to the discipline. The results of the study revealed that the psychological aspect of creativity needs to be adequately understood in order to enhance creativity in graphic design education.

  10. Exploring Temporal Sequences of Regulatory Phases and Associated Interactions in Low- and High-Challenge Collaborative Learning Sessions

    Science.gov (United States)

    Sobocinski, Márta; Malmberg, Jonna; Järvelä, Sanna

    2017-01-01

    Investigating the temporal order of regulatory processes can explain in more detail the mechanisms behind success or lack of success during collaborative learning. The aim of this study is to explore the differences between high- and low-challenge collaborative learning sessions. This is achieved through examining how the three phases of…

  11. Enhancing Your Creativity: A 10-point guide

    DEFF Research Database (Denmark)

    Vidal, Rene Victor Valqui

    developmentally: It is possible to use activities, teaching methods, motivation and procedures to enhance and develop creativity, even in older people. This booklet gives some tips that can be used both at home and at work to explore, enhance and develop ones own creativity and the creativity of others. Each...... suggestion is presented from a practical viewpoint and then related to some of the tools and concepts that scientists and artists use in their creative endeavours. Educational systems are primarily designed to teach children to look for the one right answer. This is not always a good strategy in problem...... solving because often it is the second, third or even tenth right answer that is the best to solve a problem. In some cases ten right answers might not do the job, but a combination of them could give the needed impetus to a real solution. Nothing is more dangerous than an idea, when it is the only one...

  12. Picbreeder: a case study in collaborative evolutionary exploration of design space.

    Science.gov (United States)

    Secretan, Jimmy; Beato, Nicholas; D'Ambrosio, David B; Rodriguez, Adelein; Campbell, Adam; Folsom-Kovarik, Jeremiah T; Stanley, Kenneth O

    2011-01-01

    For domains in which fitness is subjective or difficult to express formally, interactive evolutionary computation (IEC) is a natural choice. It is possible that a collaborative process combining feedback from multiple users can improve the quality and quantity of generated artifacts. Picbreeder, a large-scale online experiment in collaborative interactive evolution (CIE), explores this potential. Picbreeder is an online community in which users can evolve and share images, and most importantly, continue evolving others' images. Through this process of branching from other images, and through continually increasing image complexity made possible by the underlying neuroevolution of augmenting topologies (NEAT) algorithm, evolved images proliferate unlike in any other current IEC system. This paper discusses not only the strengths of the Picbreeder approach, but its challenges and shortcomings as well, in the hope that lessons learned will inform the design of future CIE systems.

  13. Creativity: for the love of whom?

    DEFF Research Database (Denmark)

    van Rossenberg, Yvonne Gerarda Theodora; Swart, Juani; Kinnie, Nicholas

    are vital to the creative process. Purpose: Using a field theoretic lens, this paper seeks to examine the relations between affective commitment and Creative Process Engagement (CPE) across seven foci: project team, organisation, occupation, client, leader, career and the job. Furthermore, it explores....... Commitment to the inter-organisation project team has a key mediator effect in the relations between commitment to the leader, commitment to the occupation and commitment to the career. The effect of commitment to the career on CPE becomes positive if it is mediated by commitment to the project. Originality....... The results demonstrate multiple commitments and CPE are involved in a complex net of relationships among which the project, the job and the career play a central role. Understanding of the relation between commitment and creativity provides a basis of the management of employee commitments, and, thereby...

  14. Facilitating creativity as a core competence in Engineering Education

    DEFF Research Database (Denmark)

    Andersson, P.; Onarheim, Balder

    2015-01-01

    competences in EE [1]. Still it is well known that there is inertia in Engineering Education to develop new structures and traditions in teaching and learning [2]. In the whole education system there is a growing interest in creative engagement of pupils and students, and the body of research in the area...... of Denmark (DTU) a mandatory teacher training program for new faculty has in its present design been successfully held since 2004. Different approaches to fostering teachers? beliefs of creativity and innovation as teaching methods have been explored in the programme, based on approaches like the ones...... described in [4]. Based on qualitative surveys and interviews this paper will discuss how the programme influence teachers? beliefs about 1) creativity in teaching and learning, 2) view on creativity as an important engineering skill, and 3) desire to emphasise creativity in their own teaching. The results...

  15. Bioqueries: a collaborative environment to create, explore and share SPARQL queries in Life Sciences

    OpenAIRE

    García-Godoy, Maria Jesús; López-Camacho, Esteban; Navas-Delgado, Ismael; Aldana-Montes, Jose Francisco

    2016-01-01

    Bioqueries provides a collaborative environment to create, explore, execute, clone and share SPARQL queries (including Federated Queries). Federated SPARQL queries can retrieve information from more than one data source. Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech.

  16. Mania risk and creativity: a multi-method study of the role of motivation.

    Science.gov (United States)

    Ruiter, Margina; Johnson, Sheri L

    2015-01-01

    Substantial literature has linked bipolar disorder and risk for bipolar disorder with creative accomplishment, but few multimodal studies of creativity are available, and little is known about mechanisms. We use a multi-method approach to test the association of bipolar risk with several creativity measures, including creative accomplishments, creative personality traits, and a laboratory index of insight. We also examined whether multiple facets of motivation accounted for the links of bipolar risk with creativity. Among 297 undergraduates, mania risk, as measured with the Hypomanic Personality Scale was related to lifetime creativity and creative personality, but not to performance on the insight task. Motivational traits appeared to mediate the links of mania risk with both lifetime creative accomplishments and self-rated creativity. The study relied on a cross-sectional design and a convenience sample. Future studies would benefit from exploring motivation as a positive aspect of manic vulnerability that may foster greater creativity. Copyright © 2014 Elsevier B.V. All rights reserved.

  17. Creative Consciousness

    Directory of Open Access Journals (Sweden)

    Ashok Natarajan

    2013-09-01

    Full Text Available Consciousness is creative. That creativity expresses in myriad ways – as moments in time in which decades of progress can be achieved overnight, as organizational innovations of immense power for social accomplishment; as creative social values that further influence the evolution of organizations and society; as the creativity of individuality in the leader, genius, artist and inventor; as social creativity that converts raw human experience into civilization; as cultural creativity that transforms human relationships into sources of rich emotional capacity; and as value-based educational creativity that can awaken and nurture young minds to develop and discover their own inherent capacity for knowledge in freedom. Through such moments do society and humanity evolve. Education is society’s most advanced institution for conscious social evolution. Values are the essence of society’s knowledge for highest accomplishment. Education that imparts values is an evolutionary social organization that can hasten the emergence of that creative consciousness.

  18. The Role of Job Challenge and Organizational Identification in Enhancing Creative Behavior among Employees in the Workplace

    Science.gov (United States)

    Carmeli, Abraham; Cohen-Meitar, Ravit; Elizur, Dov

    2007-01-01

    Organizations recognize the importance of creative employees and constantly explore ways to enhance their employees' creative behavior. Creativity research has directed substantial efforts to understanding how work environment fosters creativity. Yet, this research has paid little attention to the importance of specific characteristics of the work…

  19. Mixed-Reality Prototypes to Support Early Creative Design

    Science.gov (United States)

    Safin, Stéphane; Delfosse, Vincent; Leclercq, Pierre

    The domain we address is creative design, mainly architecture. Rooted in a multidisciplinary approach as well as a deep understanding of architecture and design, our method aims at proposing adapted mixed-reality solutions to support two crucial activities: sketch-based preliminary design and distant synchronous collaboration in design. This chapter provides a summary of our work on a mixed-reality device, based on a drawing table (the Virtual Desktop), designed specifically to address real-life/business-focused issues. We explain our methodology, describe the two supported activities and the related users’ needs, detail the technological solution we have developed, and present the main results of multiple evaluation sessions. We conclude with a discussion of the usefulness of a profession-centered methodology and the relevance of mixed reality to support creative design activities.

  20. Affective creativity meets classic creativity in the scanner.

    Science.gov (United States)

    Perchtold, Corinna M; Papousek, Ilona; Koschutnig, Karl; Rominger, Christian; Weber, Hannelore; Weiss, Elisabeth M; Fink, Andreas

    2018-01-01

    The investigation of neurocognitive processes underlying more real-life creative behavior is among the greatest challenges in creativity research. In this fMRI study, we addressed this issue by investigating functional patterns of brain activity while participants were required to be creative in an affective context. Affective creativity was assessed in terms of individual's inventiveness in generating alternative appraisals for anger-evoking events, which has recently emerged as a new ability concept in cognitive reappraisal research. In addition, a classic divergent thinking task was administered. Both creativity tasks yielded strong activation in left prefrontal regions, indicating their shared cognitive processing demands like the inhibition of prepotent responses, shifting between different perspectives and controlled memory retrieval. Regarding task-specific differences, classic creative ideation activated a characteristic divergent thinking network comprising the left supramarginal, inferior temporal, and inferior frontal gyri. Affective creativity on the other hand specifically recruited the right superior frontal gyrus, presumably involved in the postretrieval monitoring of reappraisal success, and core hubs of the default-mode network, which are also implicated in social cognition. As a whole, by taking creativity research to the realm of emotion, this study advances our understanding of how more real-life creativity is rooted in the brain. Hum Brain Mapp 39:393-406, 2018. © 2017 Wiley Periodicals, Inc. © 2017 Wiley Periodicals, Inc.

  1. Primary Teachers' Beliefs about Scientific Creativity in the Classroom Context

    Science.gov (United States)

    Liu, Shu-Chiu; Lin, Huann-shyang

    2014-01-01

    While a number of studies have investigated people's perceptions or conceptions of creativity, there is a lack of studies looking into science teachers' views. The study aimed to explore the meanings of scientific creativity in the classroom context as perceived by a selective group of upper primary (Grades 3-6; student ages 8-12) science teachers…

  2. Security Aspects of Computer Supported Collaborative Work

    Science.gov (United States)

    1993-09-01

    unstructured tasks at one end 11 and prescriptive tasks at the other. Unstructured tasks are those requiring creative input from a number of users and...collaborative technology begun to mature, it has begun to outstrip prevailing management attitudes. One barrier to telecommuting is the perception that

  3. Pleasantness of Creative Tasks and Creative Performance

    Science.gov (United States)

    Zenasni, Franck; Lubart, Todd

    2011-01-01

    To examine the impact of emotion on creative potential, experimental studies have typically focused on the impact of induced or spontaneous mood states on creative performance. In this report the relationship between the perceived pleasantness of tasks (using divergent thinking and story writing tasks) and creative performance was examined.…

  4. The experiences of professional hospice workers attending creative arts workshops in Gauteng

    NARCIS (Netherlands)

    Blignaut-van Westrhenen, Nadine; Fritz, E.

    2013-01-01

    Object: This article explores the experiences of professional hospice workers using a creative process for debriefing them in order to facilitate the expression and communication of complex thoughts and feelings. The creative arts workshops were developed with the understanding in mind that caring

  5. Possible Strategies for Facilitating the Exchange of Tacit Knowledge in a Team of Creative Professionals

    DEFF Research Database (Denmark)

    Frimodt-Møller, Søren; Borum, Nanna; Petersson, Eva

    2015-01-01

    by the authors, a preference for analog tools over digital has been detected among creative professionals. In a new series of interviews done at the same workplace, it is shown that it is possible for a designer to build up tacit knowledge of the field in which he works, for use in a digital environment. Using......This paper discusses strategies for improving how creative professionals embrace new digital tools into their workflow, in context of the EU-funded international research project IdeaGarden, which aims at developing tools and scenarios that facilitate creative collaboration. In previous research...... making amendments to the physical arrangement of the workplace....

  6. Collaboration

    Science.gov (United States)

    King, Michelle L.

    2010-01-01

    This article explores collaboration between library media educators and regular classroom teachers. The article focuses on the context of the issue, positions on the issue, the impact of collaboration, and how to implement effective collaboration into the school system. Various books and professional journals are used to support conclusions…

  7. The Business of Doing Good: A Creative Collaboration

    Science.gov (United States)

    Matsuda, Matt; Williams, David S., II

    2010-01-01

    In this article, the authors report on a successful collaboration between academic and student services that resulted in a Rutgers University Byrne Seminar on social entrepreneurship. The course, entitled "The Business of Doing Good: Combining Business Practices with Social Activism," was designed to inspire the next generation of change makers,…

  8. Creative user-centered visualization design for energy analysts and modelers.

    Science.gov (United States)

    Goodwin, Sarah; Dykes, Jason; Jones, Sara; Dillingham, Iain; Dove, Graham; Duffy, Alison; Kachkaev, Alexander; Slingsby, Aidan; Wood, Jo

    2013-12-01

    We enhance a user-centered design process with techniques that deliberately promote creativity to identify opportunities for the visualization of data generated by a major energy supplier. Visualization prototypes developed in this way prove effective in a situation whereby data sets are largely unknown and requirements open - enabling successful exploration of possibilities for visualization in Smart Home data analysis. The process gives rise to novel designs and design metaphors including data sculpting. It suggests: that the deliberate use of creativity techniques with data stakeholders is likely to contribute to successful, novel and effective solutions; that being explicit about creativity may contribute to designers developing creative solutions; that using creativity techniques early in the design process may result in a creative approach persisting throughout the process. The work constitutes the first systematic visualization design for a data rich source that will be increasingly important to energy suppliers and consumers as Smart Meter technology is widely deployed. It is novel in explicitly employing creativity techniques at the requirements stage of visualization design and development, paving the way for further use and study of creativity methods in visualization design.

  9. Creative thinking in prospective teachers: the status quo and the impact of contextual factors

    Directory of Open Access Journals (Sweden)

    Hannetjie Meintjes

    2010-01-01

    Full Text Available To create unique and appropriate learning opportunities and environments and to nurture the development of creative thinking abilities among learners are some of the demands for creative thinking currently expected of teachers globally and also in South Africa. Creative thinking in academic context assumes, among other things, the ability to generate a variety of original ideas, to see different viewpoints and elaborate on ideas. We report on the findings of a quantitative pilot investigation by means of experimental research utilizing an ex post facto design to determine the status quo regarding the creative thinking abilities of a hetrogeneous group of 207 pre-service teachers studying at a South African university, using the Abbreviated Torrance Test for Adults (ATTA and a Partial Least Squares (PLS exploration into the relationship between contextual factors and the students' creative thinking abilities. Strong correlations were found among a variety of contextual factors such as the type of school model and culture and creative thinking abilities and also between specific contextual factors such as the choice of role model and socio economic and acculturation factors and certain creative thinking abilities. This research explores a largely unknown field, namely, the creative thinking abilities of a group of South African pre-service teachers of different cultural groups and creates an awareness of the need for the development of creative thinking abilities among these prospective teachers.

  10. Distributed creativity

    DEFF Research Database (Denmark)

    Glaveanu, Vlad Petre

    This book challenges the standard view that creativity comes only from within an individual by arguing that creativity also exists ‘outside’ of the mind or more precisely, that the human mind extends through the means of action into the world. The notion of ‘distributed creativity’ is not commonly...... used within the literature and yet it has the potential to revolutionise the way we think about creativity, from how we define and measure it to what we can practically do to foster and develop creativity. Drawing on cultural psychology, ecological psychology and advances in cognitive science......, this book offers a basic framework for the study of distributed creativity that considers three main dimensions of creative work: sociality, materiality and temporality. Starting from the premise that creativity is distributed between people, between people and objects and across time, the book reviews...

  11. Product creativity assessment of innovations: considering the creative process

    DEFF Research Database (Denmark)

    Valgeirsdóttir, Dagný; Onarheim, Balder; Gabrielsen, Gorm

    2015-01-01

    in creativity research, while the role of consumer’s knowledge of the creative process behind the product is fairly unexplored. In this paper, we present an empirical study investigating whether providing information about a complex development process could amplify consumer’s perception of product creativity......Creativity is a critical component that feeds into all stages of innovation and design processes by promoting inspiration, ideation, and implementation of ideas, revealing the need for thorough research to support design creativity. Assessment of product creativity is a reoccurring topic....... Does storytelling about the process contribute to amplifying creativity ratings? What form of storytelling is needed to make an impact? Results from 134 respondents showed a small but not significant amplifying effect from the additional process information; however, an important learning can be drawn...

  12. Creativity in Translator Training: Between the Possible, the Improbable and the (Apparently Impossible

    Directory of Open Access Journals (Sweden)

    Hewson Lance

    2016-12-01

    Full Text Available The first part of this paper looks at how creativity has been explored in writings in the field of translation studies. It examines the stages in creative translation and investigates the creative process. The second part of the paper looks at how creativity can be exploited in the translation class by concentrating in particular on the liberating role of intralingual and interlingual paraphrase, while considering the various constraints operating on the selection of the optimal target text.

  13. [Creativeness and creative personalities--a study of successful entrepreneurs].

    Science.gov (United States)

    Goebel, P

    1991-01-01

    The term creativity is defined, and the underlying creative process is described. The creative process is developed with the help of the new metaphors. The two most successful and creative from over 130 entrepreneurs involved in a research project are taken as examples. The essentials of the creative process the inexhaustible process of the phantasy concerning certain ideas and problems is enlarged in connection with the results of the Giessen Test S and the two above-mentioned entrepreneurs.

  14. Stimulating and Nurturing Professionalisms, Creativity and Innovation in Organization

    Directory of Open Access Journals (Sweden)

    Menara Simanjuntak

    2011-05-01

    Full Text Available Knowledge management is an emerging discipline and professionalism, creativity, innovation, organization and teams need to be thought about in this new context. This paper creates a framework in which to discuss these concepts with literature research. It goes on to explore how our professionalisms, creativity and innovations is blocked in variety ways, including deep-seated beliefs about the world. The need for professional skills today in workplace faces a number of challenges, especially in unfamiliar and unpredictable situations. Finally this paper takes a brief look at two tools to support knowledge management, professionalisms, creativity and innovations - one in the human domain and the other in the technology domain. We are also needs to boost its capacity for continuous professionalism, creativity and innovation for both technology, social, economic, and organization reasons. 

  15. Decisive Constraints as a Creative Resource in Interaction Design

    DEFF Research Database (Denmark)

    Biskjaer, Michael Mose; Halskov, Kim

    2014-01-01

    ‘decisive constraints’ based on a review of current, but dispersed, studies into creativity constraints. We build decisive constraints on two definitional conditions related to radical decision-making and creative turning points. To test our concept analytically and ensure its relevance to creative practice......, we apply the two definitional conditions to three media façade installation projects in which our interaction design research lab has been involved. In accord with insights from these case analyses, we argue that decisive constraints may inform current research into design processes and act......This article explores the observation that highly limiting, creative decisions of voluntary self-binding that radically prune the design solution space may in fact fuel and accelerate the process toward an innovative final design. To gain insight into this phenomenon, we propose the concept...

  16. Enhancing Classroom Creativity. Premier PD

    Science.gov (United States)

    Luna, Elizabeth; Ernst, Jeremy; Clark, Aaron; DeLuca, V. William; Kelly, Daniel

    2018-01-01

    Educators often hear about the need for students to be more creative, more free-thinking, and more exploratory throughout projects and class assignments. This article will highlight the importance of creating and implementing an open-classroom environment where students are confident in their ability to ask questions and capable of exploring a…

  17. Psychostimulants and Artistic, Musical, and Literary Creativity.

    Science.gov (United States)

    Smith, Iain

    2015-01-01

    This chapter explores links between psychostimulants and creativity in the arts. These links are set in the context of an overview of the association between mind-altering drugs in general and specific branches of the arts, particularly literature. The economic impact of the psychostimulants both historically and in today's world has been substantial and this is mirrored in the culture of the countries involved with the trade in these special commodities. As with other families of addictive drugs, the psychostimulants are sought out more frequently than is the norm by creative individuals who then may represent the drugs in their art or associate the drugs with their creativity. The creative process is outlined and it is noted that if a drug helps at all with creativity then the specific properties of the drug may link it to a particular stage of the creative process. Stimulants are particularly associated with the evaluation and elaboration stage of the creative process and in particular nicotine and caffeine have been used in this way by writers when putting words on paper. The ability of psychostimulants to boost convergent thinking is the main mechanism at work but this is at a cost as divergent thinking is diminished. The other findings of note in this review are that particular venues based around the consumption of a psychostimulants can act as a creative hub-café culture in Paris and Vienna and early modern Europe-and that particular drugs can come to define an artistic grouping as with the Beats and the group around Warhol who had a preference for amphetamine. © 2015 Elsevier Inc. All rights reserved.

  18. The Relationship Between Reformed Teaching and Students' Creativity in a Chinese Middle School

    Science.gov (United States)

    Wu, Chenglin

    Current education reform in both the United States and China promotes a reformed inquiry-based approach based on the constructivist learning theory. This study contributes to the research literature by exploring the relationship between reformed science teaching and students' creativity. Chinese education is often criticized for a lack of creativity by some news media (Stack, 2011). This study was designed to explore the creativity of students and the extent to which inquiry instruction is used in the science classroom. The study used a convenience sample of two classes from a middle school located in Wuhu city, Anhui province, China. A total of 120 students and 3 science teachers participated. A mixed-methods research approach was adopted for integrated explanation. Student surveys, the Torrance Test of Creative Thinking (TTCT), Verbal, Reformed Teaching Observation Protocol (RTOP), and semi-structured interview were utilized as research tools for collecting quantitative and qualitative data. The findings indicate that there was a positive relationship between reformed teaching and students' creativity (F (2, 117) = 19.760, pteaching but also revealed several challenges. The findings from the Verbal TTCT and classroom observation provided evidence of Chinese students' creativity. Directions for future research are provided.

  19. Creativity in Music and Early Childhood.

    Science.gov (United States)

    Hildebrandt, Carolyn

    1998-01-01

    Discusses ways for early childhood educators to encourage young children's creativity in music. Argues that teachers often present music as a teacher-guided activity used to control children, and that musical education can be facilitated by allowing children to guide their own musical explorations. (JPB)

  20. Rethinking the creative power of God

    Directory of Open Access Journals (Sweden)

    Jan Muis

    2016-11-01

    Full Text Available Because the notion of ‘power’, and of ‘absolute power’ in particular, is associated with coercion, violence and oppression, it is problematic to attribute power to God. Jürgen Moltmann and Eberhard Jüngel reject a ‘theistic’, ‘metaphysical’ concept of God’s ‘absolute power’ and highlight the powerlessness of the suffering and dying God on the cross. In their view, limitation of power is also central to God’s creative power. In this article, this kenotic view on God’s creative power is examined. Firstly, the political philosophy of Thomas Hobbes is explored as an important and still influential source of the modern view on absolute power as dominion. Next, it is discussed whether the innovative view on divine, creative power of Sören Kierkegaard can be seen as kenotic. Because both Hobbes and Kierkegaard refer indirectly to the classical distinction between potentia absoluta and potentia ordinata, this distinction, and its rejection by Schleiermacher, is investigated. The article concludes by proposing ‘empowering power’ as a non-oppressive and non-kenotic view on God’s creative power.

  1. Directing Creativity

    DEFF Research Database (Denmark)

    Darsø, Lotte; Ibbotson, Piers

    2008-01-01

    In this article we argue that leaders facing complex challenges can learn from the arts, specifically that leaders can learn by examining how theatre directors direct creativity through creative constraints. We suggest that perceiving creativity as a boundary phenomenon is helpful for directing it....... Like leaders, who are caught in paradoxical situations where they have to manage production and logistics simultaneously with making space for creativity and innovation, theatre directors need to find the delicate balance between on one hand renewal of perceptions, acting and interaction...... and on the other hand getting ready for the opening night. We conclude that the art of directing creativity is linked to developing competencies of conscious presence, attention and vigilance, whereas the craft of directing creativity concerns communication, framing and choice....

  2. CREATIVITY AND ENTREPRENEURSHIP. METHODS OF STIMULATING CREATIVITY

    Directory of Open Access Journals (Sweden)

    Maria Irina Dromereschi

    2016-12-01

    Full Text Available Creativity as producing new information system, you can put in what seems unconnected connection, after so many forms of the unfold plan and in content. An entrepreneur will think and do new things or old things in a new form trying to transform ideas into tangible things, products and services. Entrepreneurship is the process through which all functions, activities and actions are shared to identify business opportunities and creating organizations through which they will be used in order to obtain profit and meeting social interests. Boosting creativity is justified in that creative activity is educated, even if some native elements have their own importance in the creative process. If we start from the idea that most barriers to creative thinking are all human creations, tributaries of the left hemisphere, will have to find alternative responses to stimulation, shaping and maintaining the creative process and even create organizational culture conducive to the creative process. Ideas are our tenement dwellers and often are near us in the simplest and quickest form. Just educate us the activation process and instituting the ideas process which involves methods fall under three broad categories: imaginative, heuristics and logical approach. Subject to the risk taken, the combination of these methods can provide as many alternatives to a reality whose details they ultimately determines who assumes the risk of their own decisions.

  3. Can Creativity Predict Cognitive Reserve?

    Science.gov (United States)

    Palmiero, Massimiliano; Di Giacomo, Dina; Passafiume, Domenico

    2016-01-01

    Cognitive reserve relies on the ability to effectively cope with aging and brain damage by using alternate processes to approach tasks when standard approaches are no longer available. In this study, the issue if creativity can predict cognitive reserve has been explored. Forty participants (mean age: 61 years) filled out: the Cognitive Reserve…

  4. Exploring the Role and Value of Creativity in Education for Sustainability

    Science.gov (United States)

    Sandri, Orana Jade

    2013-01-01

    Creativity, innovation and divergent thinking are routinely expected to help people envision and implement alternative practices to the status quo. However, these do not feature strongly in the literature on education for sustainability in higher education (HE), and especially graduate competencies or capabilities for sustainability. The paper…

  5. Deathcore, creativity, and scientific thinking

    Science.gov (United States)

    Angeler, David G.; Sundstrom, Shana M.; Allen, Craig R.

    2016-01-01

    BackgroundMajor scientific breakthroughs are generally the result of materializing creative ideas, the result of an inductive process that sometimes spontaneously and unexpectedly generates a link between thoughts and/or objects that did not exist before. Creativity is the cornerstone of scientific thinking, but scientists in academia are judged by metrics of quantification that often leave little room for creative thinking. In many scientific fields, reductionist approaches are rewarded and new ideas viewed skeptically. As a result, scientific inquiry is often confined to narrow but safe disciplinary ivory towers, effectively preventing profoundly creative explorations that could yield unexpected benefits.New informationThis paper argues how apparently unrelated fields specifically music and belief systems can be combined in a provocative allegory to provide novel perspectives regarding patterns in nature, thereby potentially inspiring innovation in the natural, social and other sciences. The merger between basic human tensions such as those embodied by religion and music, for example the heavy metal genre of deathcore, may be perceived as controversial, challenging, and uncomfortable. However, it is an example of moving the thinking process out of unconsciously established comfort zones, through the connection of apparently unrelated entities. We argue that music, as an auditory art form, has the potential to enlighten and boost creative thinking in science. Metal, as a fast evolving and diversifying extreme form of musical art, may be particularly suitable to trigger surprising associations in scientific inquiry. This may pave the way for dealing with questions about what we don´t know that we don´t know in a fast-changing planet.

  6. Bounded Creativity: Understanding the Restrictions on Creative Work in Advertising Agencies

    Directory of Open Access Journals (Sweden)

    Alexandre Anderson Romeiro

    2015-01-01

    Full Text Available The theme of creativity has gained prominence among practitioners and academics, and the emergence of creative industries, which combine creativity and commercial logic, has rendered the topic even more relevant. Creativity is frequently associated with the existence of flexible organizational structures and organizational cultures that favor autonomy and freedom of action. However, organizations commonly impose limits on the actions of creative professionals because of the timescales, budgets, and business and customer demands inherent to the organizational context. Knowledge of creativity in academia has advanced considerably in recent decades. However, empirical studies investigating the restrictions imposed on creative work in organizations are lacking. This study addresses this gap in the literature. Our objective was to investigate creativity within advertising agencies, a creative industry sector. The results reveal that creativity in such environments is marked by collective work, conditioned by time pressures for performing tasks, and influenced by the tension that originates from the interaction between two dimensions: the search for originality and the need for acceptance. On the basis of this research, we propose the concept of bounded creativity, which reflects the weakening of the creative experience in organizations.

  7. Using virtual worlds as collaborative environments for innovation and design

    DEFF Research Database (Denmark)

    Ehsani, Ehsan; Chase, Scott Curland

    2009-01-01

    In this paper we discuss observations and lessons learned in conducting architectural design projects in virtual worlds. By integrating a community of users in virtual worlds into a collaborative architectural design process, organisations can tap the community's creativity and intelligence throu....... Here we propose four modes of collaboration, based on the choices for degree of openness and governance structure, which are illustrated by four case studies....

  8. Human creativity in the data visualisation pipeline

    CSIR Research Space (South Africa)

    Featherstone, Coral

    2017-07-01

    Full Text Available project that will be exploring the development of a non-interactive computational algorithm that enhances the process of computer produced visualisations by introducing criteria and techniques from the theories of computational creativity, which is sub...

  9. Negotiating Values in the Creative Industries

    DEFF Research Database (Denmark)

    together a team of distinguished scholars to examine art fairs, biennales, auctions, book fairs, television programming markets, film festivals, animation film festivals, country music festivals, fashion weeks, wine classifications and wine-tasting events. This diverse set of studies shows that such events......Fairs, festivals and competitive events play a crucial role in the creative industries; yet their significance has been largely overlooked. This book explores the role of such events through a series of studies that include some of the most iconic fairs and festivals in the world. It brings...... perspective on the role and importance of fairs, festivals and competitive events in the creative industries....

  10. Blow Bits : Creative playgrounds, gamification and virtuosity with hybrid design tools and environments (HDTE)

    NARCIS (Netherlands)

    Wendrich, Robert E.

    2017-01-01

    Playgrounds (real or virtual) are universal areas where most people learn to play, interact, engage, immerse to unlearn and relearn repeatedly in order to get more fundamental understanding and insights on their creativity, communication and collaboration patterns with others. Consequently, finding

  11. Understanding Creativity in the Workplace: An Examination of Individual Styles and Training in Relation to Creative Confidence and Creative Self-Leadership

    Science.gov (United States)

    Phelan, Sherry; Young, Angela M.

    2003-01-01

    Creative Self-Leadership and Creative Confidence were examined in relation to Creative Style Preference and Training. It was hypothesized that perceptions of Creative Self-Leadership and Creative Confidence were related to personal Creative Style Preferences and that Training would be associated with higher levels of Creative Self-Leadership and…

  12. The creative person as maverick.

    Science.gov (United States)

    Giovacchini, P L

    1991-01-01

    person or persons who have had a considerable emotional investment in the child. As the developing psyche incorporates and introjects these gratifying and security-establishing experiences, they become amalgamated into the self-representation. In the face of adversity, they provide confidence and reassurance and allow the creator to soothe him- or herself when upset by inner tension. Consequently, creative scientists do not depend so much on the outer world as they do on inner resources. One scientist told me that he could not understand how anyone could ever be bored. Even if he were denied access to his work, he could always find something interesting to do or explore.(ABSTRACT TRUNCATED AT 400 WORDS)

  13. Creativity as Action: Findings from Five Creative Domains

    Directory of Open Access Journals (Sweden)

    Vlad eGlaveanu

    2013-04-01

    Full Text Available The present paper outlines an action theory of creativity and substantiates this approach by investigating creative expression in five different domains. We propose an action framework for the analysis of creative acts built on the assumption that creativity is a relational, inter-subjective phenomenon. This framework, drawing extensively from the work of Dewey (1934 on art as experience, is used to derive a coding frame for the analysis of interview material. The article reports findings from the analysis of 60 interviews with recognised French creators in five creative domains: art, design, science, scriptwriting, and music. Results point to complex models of action and inter-action specific for each domain and also to interesting patterns of similarity and differences between domains. These findings highlight the fact that creative action takes place not ‘inside’ individual creators but ‘in between’ actors and their environment. Implications for the field of educational psychology are discussed.

  14. Exploring the Unique Roles of Trust and Play in Private Creativity

    DEFF Research Database (Denmark)

    Li, Peter Ping

    2012-01-01

    of trust as a leap of faith to bridge the unknown with the known, uncertainty with certainty, and ambiguity with clarity via the mechanisms of psychological relaxation and cognitive improvisation to mediate between trust, play and creativity. The tentative sketch of the Eastern philosophy of wisdom and its...

  15. SCAMPER and Creative Problem Solving in Political Science: Insights from Classroom Observation

    Science.gov (United States)

    Radziszewski, Elizabeth

    2017-01-01

    This article describes the author's experience using SCAMPER, a creativity-building technique, in a creative problem-solving session that was conducted in an environmental conflict course to generate ideas for managing postconflict stability. SCAMPER relies on cues to help students connect ideas from different domains of knowledge, explore random…

  16. DEVELOP CREATIVE EMPLOYEES

    DEFF Research Database (Denmark)

    Hertel, Frederik

    2016-01-01

    THAT SOME MANAGERS MUST BE ABLE TO HELP EMPLOYEES DEVELOP OR APPLY CREATIVITY. IN THIS CONFERENCE PAPER WE WILL ANALYSE A CASE STUDY IN ORDER TO PRODUCE A THEORETICAL FRAMEWORK FOR IDENTIFYING WHEN AND HOW EMPLOYEES BECOME CREATIVE AT WORK. AN ESSENTIAL ASPECT OF THIS CONFERENCE PAPER WILL BE ANALYZING......PREVIOUS STUDIES (e.g. Hertel, 2015) HAS SHOWN THAT SOME CLEANING INDUSTRIES ARE ACTUALLY REQUIRING CREATIVE EMPLOYEES. HUMAN BEINGS ARE (c.f. Richards, 2010) BY DEFINITION CREATIVE BUT NOT ALL EMPLOYEES ARE USED TO OR ACTUALLY ALLOWED TO APPLY CREATIVITY IN EVERYDAY ORGANIZATIONAL LIFE. THIS MEANS...... THE CREATIVITY PRODUCED BY EMPLOEES. ANALYZING THE CREATIVITY PRODUCED WILL HELP US DEVELOP A THEORETICAL FRAMEWORK FOR UNDERSTANDING HOW CREATIVE THE EMPLOYEES ACTUALLY BECOMES....

  17. CREATIVITY METHODS IN TEACHING THE ARCH-DESIGN STUDIO

    Directory of Open Access Journals (Sweden)

    EIGBEONAN Andrew B.

    2013-07-01

    Full Text Available The aim of this paper is to search and find methods of fostering creativity or ideas relating to creativity in teaching the arch-design studio. Teaching creativity through its methods will be making the students grounded in designing with creativity ideas and therefore we can have professionals that design and build with satisfaction, safety and complementary. It means we can have real buildings and places that satisfy our clients, the society and in harmony with the environment. Although there are similarities in the curricula of training architects all over the world, but educators go about it in their own convenient and suitable ways and styles. The ideas of creativity have been part of architecture from the onset, but are not deligently applied and also not formally incorporated in the curricula of training. The topic is also very relevant and timely as arch-educators and other stakeholders are of the opinion that something has to be done to improve the ways and methods of training architects, especially the teaching of the arch-design studio with regards to creativity. Through exploration of literature and interviews (physical and telephone call this paper finds methods of stimulating creativity ideas in the teaching of arch-design studio. Some of the methods of motivating creativity found in teaching the arch-design studio are: analogy, metaphors, biomimicry, brainstorming, attribute listing, mental map, TRIZ, restrictions, charrette, browsing, excursions, focus groups, other peoples viewpoints, using crazy ideas, using experts, visualizing a goal, working with dreams and images and giving students design tools such as drawings CAD and model making.

  18. Intentional Collaboration & Innovation Spaces at NASA

    Science.gov (United States)

    Scott, David W.

    2014-01-01

    Collaboration and Innovation (C&I) are extremely popular terms in corporate jargon, and institutions with reputations for creativity often have clever and fun spaces set aside for hatching ideas and developing products or services. In and of themselves, a room full of "collaboration furniture" and electronics can't make C&I happen, any more than oil makes a gas or diesel engine run. As with the engine, though, quality lubrication is a huge factor in the smooth operation, power, and longevity of C&I activity. This paper describes spaces deliberately set up at numerous NASA field centers to support collaborative and creative thinking and processes. (Sometimes support is not so much a matter of doing things to spark discussion as it is removing constraints imposed by traditional settings and making information sharing as easy as possible.) Some spaces are rooms or suites dedicated to C&I, with significant electronic support and/or intentional lack thereof (to emphasize the human element). Others are small, comfortable "roosting places" that invite conversations of opportunity. Descriptions include the sponsoring organization, underlying goals and philosophies, lessons learned, and opportunities to excel. There is discussion about how such areas might interconnect within centers, across NASA, and with external entities using current technology and what tools and approaches may be in our future.

  19. Creativity and Social Innovation in the Open and Unpredictable Landscape of ICT and Learning

    DEFF Research Database (Denmark)

    Østergaard, Rina; Sorensen, Elsebeth Korsgaard

    2012-01-01

    a number of observations on the nature of creativity, as well as factors that nurture the possibility of creative skill development. These factors include diversity, flexibility, and (a balance between) personalization and collaboration. Pedagogical and learning researchers in the social constructivist...... tradition, have also argued that these elements are of crucial value for learning processes just as a predominantly part of research and theories about innovation are based on the assumption that these factors matters. In this paper we try to benefit from these theoretical fields as inspiration...... and as an early step towards further understanding of the roles and potentials for using open learning contexts and -resources in support of creative and innovative skill development and social innovation in 21st century educations and society....

  20. Accessing Creativity: Jungian Night Sea Journeys, Wandering Minds, and Chaos.

    Science.gov (United States)

    Rosen, Diane

    2016-01-01

    NDS theory has been meaningfully applied to the dynamics of creativity and psychology. These complex systems have much in common, including a broad definition of "product" as new order emerging from disorder, a new whole (etymologically, 'health') out of disintegration or destabilization. From a nonlinear dynamical systems perspective, this paper explores the far-from-equilibrium zone of creative incubation: first in the Jungian night sea journey, a primordial myth of psychological and creative transformation; then in the neuroscience of mind wandering, the well-spring of creative ideation within the larger neural matrix. Finally, chaos theory grounds the elusive subject of creativity, modeling chaotic generation of idea elements that tend toward strange attractors, combine unpredictably, and produce change by means of tension between opposites, particularly notes consciousness (light) and the poetic unconscious (darkness). Examples from my own artwork illustrate this dialectical process. Considered together, the unconscious mythic sea journey, the unknowing wandering mind, and the generative paradigm of deterministic chaos suggest conditions that facilitate creativity across disciplines, providing fresh indications that the darkness of the unknown or irrational is, paradoxically, the illuminative source and strength of creativity.

  1. Immersion research education: students as catalysts in international collaboration research.

    Science.gov (United States)

    Anderson, K H; Friedemann, M L; Bűscher, A; Sansoni, J; Hodnicki, D

    2012-12-01

    This paper describes an international nursing and health research immersion program. Minority students from the USA work with an international faculty mentor in teams conducting collaborative research. The Minority Health International Research Training (MHIRT) program students become catalysts in the conduct of cross-cultural research. To narrow the healthcare gap for disadvantaged families in the USA and partner countries. Faculty from the USA, Germany, Italy, Colombia, England, Austria and Thailand formed an international research and education team to explore and compare family health issues, disparities in chronic illness care, social inequities and healthcare solutions. USA students in the MHIRT program complete two introductory courses followed by a 3-month research practicum in a partner country guided by faculty mentors abroad. The overall program development, student study abroad preparation, research project activities, cultural learning, and student and faculty team outcomes are explored. Cross-fertilization of research, cultural awareness and ideas about improving family health occur through education, international exchange and research immersion. Faculty research and international team collaboration provide opportunities for learning about research, health disparities, cultural influences and healthcare systems. The students are catalysts in the research effort, the dissemination of research findings and other educational endeavours. Five steps of the collaborative activities lead to programmatic success. MHIRT scholars bring creativity, enthusiasm, and gain a genuine desire to conduct health research about families with chronic illness. Their cultural learning stimulates career plans that include international research and attention to vulnerable populations. © 2012 The Authors. International Nursing Review © 2012 International Council of Nurses.

  2. The creativity exploration, through the use of brainstorming technique, adapted to the process of creation in fashion

    OpenAIRE

    Broega, A. C.; Mazzotti, Karla; Gomes, Luiz Vidal Negreiros

    2012-01-01

    This article describes a practical work experience in a classroom, which deals with aggregating techniques that facilitate the development of creativity, in a process of fashion creation. The method used was adapted to the fashion design, through the use of the concept of "brainstorming" and his approach to generating multiple ideas. The aim of this study is to analyze the creative performance of the students, and the creative possibilities resulting from the use and adaptation of this creati...

  3. Expertise in musical improvisation and creativity: the mediation of idea evaluation.

    Directory of Open Access Journals (Sweden)

    Oded M Kleinmintz

    Full Text Available The current study explored the influence of musical expertise, and specifically training in improvisation on creativity, using the framework of the twofold model, according to which creativity involves a process of idea generation and idea evaluation. Based on the hypothesis that a strict evaluation phase may have an inhibiting effect over the generation phase, we predicted that training in improvisation may have a "releasing effect" on the evaluation system, leading to greater creativity. To examine this hypothesis, we compared performance among three groups--musicians trained in improvisation, musicians not trained in improvisation, and non-musicians--on divergent thinking tasks and on their evaluation of creativity. The improvisation group scored higher on fluency and originality compared to the other two groups. Among the musicians, evaluation of creativity mediated how experience in improvisation was related to originality and fluency scores. It is concluded that deliberate practice of improvisation may have a "releasing effect" on creativity.

  4. Expertise in musical improvisation and creativity: the mediation of idea evaluation.

    Science.gov (United States)

    Kleinmintz, Oded M; Goldstein, Pavel; Mayseless, Naama; Abecasis, Donna; Shamay-Tsoory, Simone G

    2014-01-01

    The current study explored the influence of musical expertise, and specifically training in improvisation on creativity, using the framework of the twofold model, according to which creativity involves a process of idea generation and idea evaluation. Based on the hypothesis that a strict evaluation phase may have an inhibiting effect over the generation phase, we predicted that training in improvisation may have a "releasing effect" on the evaluation system, leading to greater creativity. To examine this hypothesis, we compared performance among three groups--musicians trained in improvisation, musicians not trained in improvisation, and non-musicians--on divergent thinking tasks and on their evaluation of creativity. The improvisation group scored higher on fluency and originality compared to the other two groups. Among the musicians, evaluation of creativity mediated how experience in improvisation was related to originality and fluency scores. It is concluded that deliberate practice of improvisation may have a "releasing effect" on creativity.

  5. Expertise in Musical Improvisation and Creativity: The Mediation of Idea Evaluation

    Science.gov (United States)

    Kleinmintz, Oded M.; Goldstein, Pavel; Mayseless, Naama; Abecasis, Donna; Shamay-Tsoory, Simone G.

    2014-01-01

    The current study explored the influence of musical expertise, and specifically training in improvisation on creativity, using the framework of the twofold model, according to which creativity involves a process of idea generation and idea evaluation. Based on the hypothesis that a strict evaluation phase may have an inhibiting effect over the generation phase, we predicted that training in improvisation may have a “releasing effect” on the evaluation system, leading to greater creativity. To examine this hypothesis, we compared performance among three groups - musicians trained in improvisation, musicians not trained in improvisation, and non-musicians - on divergent thinking tasks and on their evaluation of creativity. The improvisation group scored higher on fluency and originality compared to the other two groups. Among the musicians, evaluation of creativity mediated how experience in improvisation was related to originality and fluency scores. It is concluded that deliberate practice of improvisation may have a “releasing effect” on creativity. PMID:25010334

  6. Transforming creativity: Personalized manufacturing meets embodied computing

    Directory of Open Access Journals (Sweden)

    Alan B. Craig

    2012-06-01

    Full Text Available This paper discusses aspects of a collaborative investigation of embodied computing and personal manufacturing. We describe the NeuroMaker 1.0, an artwork that playfully implements the concept of “translating of the designer’s ideas into a product”. Visitors to the installation were invited to use their own EEG to fabricate personalized physical objects. While primarily intended to provoke thought about the process of creativity, we also demonstrated that, with the right team, radical new interfaces are well within the reach.

  7. The Impact of Leadership, Creativity, and Innovation on Competitive Advantage: Proposing a Comprehensive Framework for a Better Indonesia

    Directory of Open Access Journals (Sweden)

    Hendry Hartono

    2013-11-01

    Full Text Available This paper contributes to the existing literature by exploring the relationship of creativity, leadership, and innovation on competitive advantage; and explores the connection between creativity, leadership, and innovation. Research used literature review method as a systematic search of published works to find out what is already known about the intended research. Every company that wants to survive in the global market must have vehicles, like creativity and innovation. Beside, managing effectively to create sustainable competitive advantage needs leadership because leaders are central to the process of creating culture, systems, and structure that foster creativity and innovation.

  8. teaching mathematics creatively in the junior secondary classes

    African Journals Online (AJOL)

    Global Journal

    schools. In this study, few examples of creative lessons in mathematics based ... Felix O. Uwaezuoke, Department of Curriculum Studies and Educational ... ample opportunities to explore the hidden .... Objectives: Finding a value for Pi, hence.

  9. Creativity: a refinement of the concept for nursing practice.

    Science.gov (United States)

    Fasnacht, Patsy H

    2003-01-01

    This paper seeks to remove some of the ambiguity surrounding the conceptual meaning of creativity using techniques of concept refinement to advance the concept. Creativity is an essential component of nursing practice that occurs daily in nurse's interactions with clients, families and other nurses. Failure to acknowledge and encourage creativity in beginning nurses may hinder future development and innovations in nursing practice and in nursing science. In order to promote the development of creativity it is first necessary to clarify and refine the concept as it applies to nursing. A comprehensive review of a variety of computer and online databases resulted in thousands of articles on creativity between the years 1966 and 1999. The final sample (n = 48) was obtained using both stratified random and purposive sampling techniques. A content analysis of the literature was conducted using methods identified by Morse and illustrated in the work of Hupcey et al. Having determined the concept to be partially mature, the concept was advanced using techniques of concept refinement. Content analysis of the literature yielded three differing definitions for creativity: revelation, birth and reincarnation. Creativity occurs in the presence of intrinsic motivation and a nurturing environment. While value is often used to identify whether a product is creative, the value of the product cannot determine whether the process has occurred. The product produced determines evidence of the process of creativity. Limitations of this investigation are the use of secondary sources and the relatively small sample size (n = 48). Refinement of the concept of creativity indicates that it is a process that may be developed and influenced by the environment and is recognized by the product produced. Further investigation is needed to explore methods and techniques for developing creativity in nursing.

  10. A Day in the Professional Life of a Collaborative Biostatistician Deconstructed: Implications for Curriculum Design

    Science.gov (United States)

    Samsa, Gregory P.

    2018-01-01

    Collaborative biostatistics is the creative application of statistical tools to biomedical problems. The relatively modest literature about the traits of effective collaborative biostatisticians focuses on four core competencies: (a) technical and analytical; (b) substance-matter knowledge; (c) communication; and (d) problem solving and problem…

  11. Improving Communicative Competence through Synchronous Communication in Computer-Supported Collaborative Learning Environments: A Systematic Review

    Directory of Open Access Journals (Sweden)

    Xi Huang

    2018-01-01

    Full Text Available Computer-supported collaborative learning facilitates the extension of second language acquisition into social practice. Studies on its achievement effects speak directly to the pedagogical notion of treating communicative practice in synchronous computer-mediated communication (SCMC: real-time communication that takes place between human beings via the instrumentality of computers in forms of text, audio and video communication, such as live chat and chatrooms as socially-oriented meaning construction. This review begins by considering the adoption of social interactionist views to identify key paradigms and supportive principles of computer-supported collaborative learning. A special focus on two components of communicative competence is then presented to explore interactional variables in synchronous computer-mediated communication along with a review of research. There follows a discussion on a synthesis of interactional variables in negotiated interaction and co-construction of knowledge from psycholinguistic and social cohesion perspectives. This review reveals both possibilities and disparities of language socialization in promoting intersubjective learning and diversifying the salient use of interactively creative language in computer-supported collaborative learning environments in service of communicative competence.

  12. Analysis of the Impact on Creative Problem Solving in an Organization

    Directory of Open Access Journals (Sweden)

    Jasmina Žnideršič

    2013-10-01

    Full Text Available Research Question (RQ: What affects creative problem solving in anorganization?Purpose: The aim is to obtain a better picture by using statisticalanalysis on the effects of workers' creativity in problem solving inan organizationMethod: The data was obtained by interviewing employees and usingnonparametric tests (χ2 test, Fisher test and χ2 test with Yates correction for data analysis. Results: The research results showed that fear of failure does not affect creative problem solving nor do creativity test encourageworkers towards greater creativity, but prior knowledge and experience do influence workers' creative problem-solving.Organization: Results of this research study will provide managers inan organization a clearer picture of employees’ views, whether there is dominance of routine work, poor stimulated creativity and other factors that affect their creativity.Society: Opinion of workers in an organization can encourage other organizations to explore the impact on creativity of their employees.Originality: Because the data were obtained from a small organization, the results of this research study can only refer tothe setting it researched.Limitations/Future Research: To obtain a wider picture of the effectson creativity, a greater number of employees would need to be included as well as other factors would need to be analysed.This research study took place in an organization where creativityand problem solving are not required.

  13. General and Domain-Specific Contributions to Creative Ideation and Creative Performance

    Directory of Open Access Journals (Sweden)

    Donggun An

    2016-11-01

    Full Text Available The general objective of this study was to reexamine two views of creativity, one positing that there is a general creative capacity or talent and the other that creativity is domain-specific. These two views were compared by (a testing correlations among measures of domain-general and domain-specific creativity and (b examining how the general and the specific measures was each related to indices of knowledge, motivation, and personality. Participants were 147 college students enrolled in a foreign language course. Data were collected on participants’ domain knowledge, motivation, and creative personality, as well as four measures representing “General or Domain-Specific Creative Ideation” or “Creative Performance and Activity”. Results indicated that the four measures of creativity were correlated with one another, except for “General Performance and Activity” and “Domain-Specific Ideation.” A canonical correlation indicated that knowledge, motivation, and personality were significantly correlated with the four creativity measures (Rc = .49, p < .01. Multiple regressions uncovered particular relationships consistent with the view that creativity has both general and domain-specific contributions. Limitations, such as the focus on one domain, and future directions are discussed.

  14. Creativity and Innovation

    DEFF Research Database (Denmark)

    Brem, Alexander; Puente-Diaz, Rogelio; Agogue, Marine

    2016-01-01

    Creativity is a vibrant field of scientific research with important applied implications for the management of innovation. In this article, we argue that the proliferation of creativity research has led to positive and less positive outcomes and discuss five relevant research themes. We first...... introduce our readers to the different proposed dimensions of a creative object. Next, we explain recent developments on the level of the creativity magnitude issue. Based on that, we review how researchers currently operationalize creativity. After discussing how creativity is conceptualized...... and operationalized, we outline how it might be enhanced. Finally, we present an overview of the wide variety of methodological approaches currently used in creativity research. We close by calling for more interdisciplinary research and offering other suggestions for future directions....

  15. Creativity and Innovation

    DEFF Research Database (Denmark)

    Brem, Alexander; Puente-Diaz, Rogelio; Agogue, Marine

    2016-01-01

    Creativity is a vibrant field of scientific research with important applied implications for the management of innovation. In this article, we argue that the proliferation of creativity research has led to positive and less positive outcomes and discuss five relevant research themes. We first...... and operationalized, we outline how it might be enhanced. Finally, we present an overview of the wide variety of methodological approaches currently used in creativity research. We close by calling for more interdisciplinary research and offering other suggestions for future directions....... introduce our readers to the different proposed dimensions of a creative object. Next, we explain recent developments on the level of the creativity magnitude issue. Based on that, we review how researchers currently operationalize creativity. After discussing how creativity is conceptualized...

  16. Sources of Embodied Creativity: Interactivity and Ideation in Contact Improvisation.

    Science.gov (United States)

    Kimmel, Michael; Hristova, Dayana; Kussmaul, Kerstin

    2018-05-23

    Drawing on a micro-phenomenological paradigm, we discuss Contact Improvisation (CI), where dancers explore potentials of intercorporeal weight sharing, kinesthesia, touch, and momentum. Our aim is to typologically discuss creativity related skills and the rich spectrum of creative resources CI dancers use. This spectrum begins with relatively idea-driven creation and ends with interactivity-centered, fully emergent creation: (1) Ideation internal to the mind, the focus of traditional creativity research, is either restricted to semi-independent dancing or remains schematic and thus open to dynamic specification under the partner’s influence. (2) Most frequently, CI creativity occurs in tightly coupled behavior and is radically emergent. This means that interpersonal synergies emerge without anybody’s prior design or planned coordination. The creative feat is interpersonally “distributed” over cascades of cross-scaffolding. Our micro-genetic data validate notions from dynamic systems theory such as interpersonal self-organization , although we criticize the theory for failing to explain where precisely this leaves skilled intentionality on the individuals’ part. Our answer is that dancers produce a stream of momentary micro-intentions that say “yes, and”, or “no, but” to short-lived micro-affordances, which allows both individuals to skillfully continue, elaborate, tweak, or redirect the collective movement dynamics. Both dancers can invite emergence as part of their playful exploration, while simultaneously bringing to bear global constraints, such as dance scores, and guide the collective dynamics with a set of specialized skills we shall term emergence management .

  17. Creativity Awards: Great Expectations?

    Science.gov (United States)

    Kilgour, Mark; Sasser, Sheila; Koslow, Scott

    2013-01-01

    Given the creativity inherent in advertising, one useful measure of creativity may be the advertising creativity award. Although creativity awards have been used by academics, agencies, and clients as indicators of exemplary creative work, there is surprisingly little research as to what creative elements they actually represent. Senior agency…

  18. Should mathematics be a creative subject? How is this realized in practice in Denmark?

    DEFF Research Database (Denmark)

    Ejersbo, Lisser Rye

    as a creative subject. How do they understand creativity and how do they realize it in practice? And what makes mathematics a creative subject? Is it the task, the way it is performed or the relationship between teacher and students? The crucial difference between different classrooms seems to be the ways......The ministerial objectives for mathematics education in the Danish Folkeskole (grades K-ten) state that students will learn that mathematics is both a tool for problem-solving and a creative subject. In this article, I explore how teachers in Denmark meet the challenge of teaching mathematics....... The discussion will focus on how to make mathematics a creative subject....

  19. Managing Creativity

    DEFF Research Database (Denmark)

    Slavich, Barbara; Velikova, Silviya Svejenova

    2016-01-01

    This article aims at providing definitional clarity on creativity and a systematic understanding of its management in organizations. By drawing on the results of a content analysis of creativity definitions in 440 scholarly publications in the field of management between 1990 and 2014, this study...... clarifies how scholars in the management domain have defined the concept and identifies core categories shared by these definitions. It also brings together these conceptual categories into an integrative multilevel framework of relevance for managing creativity in organizations. The framework outlines...... a view of managing creativity, which involves managing interconnected processes as well as dualities, such as processes-outcomes, individuals-collectives, and permanent-temporary creativity units. Finally, it paves the way to new research frontiers for the domain....

  20. Creative and Tactile Astronomy: Exploring the Universe Using All the Senses

    Science.gov (United States)

    Borges, Isabel; Canas, Lina; Alexander, Alison; Wiltsher, Ruth

    2015-01-01

    Creative and Tactile Astronomy is an educational project developed by English and Portuguese teachers. Isabel Borges and Lina Canas from Portugal and Alison Alexander and Ruth Wiltsher from the United Kingdom met for the first time at the 2013 Science on Stage Festival in Slubice-Oder, on the border between Germany and Poland. As a consequence of…

  1. Cloud Collaboration: Cloud-Based Instruction for Business Writing Class

    Science.gov (United States)

    Lin, Charlie; Yu, Wei-Chieh Wayne; Wang, Jenny

    2014-01-01

    Cloud computing technologies, such as Google Docs, Adobe Creative Cloud, Dropbox, and Microsoft Windows Live, have become increasingly appreciated to the next generation digital learning tools. Cloud computing technologies encourage students' active engagement, collaboration, and participation in their learning, facilitate group work, and support…

  2. Transitions of Creatives?

    DEFF Research Database (Denmark)

    Fjællegaard, Cecilie Bryld

    The degree of transferability of skills and knowledge from an creative occupation in the creative industries to the wider economy is a great point of discussion within research in the arts and cultural and creative industries. By applying human capital theory on the labor market for creatives...

  3. Creativity and Problem Solving

    DEFF Research Database (Denmark)

    Vidal, Rene Victor Valqui

    2004-01-01

    This paper presents some modern and interdisciplinary concepts about creativity and creative processes of special relevance for Operational Research workers. Central publications in the area Creativity-Operational Research are shortly reviewed. Some creative tools and the Creative Problem Solving...... approach are also discussed. Finally, some applications of these concepts and tools are outlined. Some central references are presented for further study of themes related to creativity or creative tools....

  4. Creative Turbulence: Experiments in Art and Physics

    Science.gov (United States)

    Fonda, Enrico; Dubois, R. Luke; Camnasio, Sara; Porfiri, Maurizio; Sreenivasan, Katepalli R.; Lathrop, Daniel P.; Serrano, Daniel; Ranjan, Devesh

    2016-11-01

    Effective communication of basic research to non-experts is necessary to inspire the public and to justify support for science by the taxpayers. The creative power of art is particularly important to engage an adult audience, who otherwise might not be receptive to standard didactic material. Interdisciplinarity defines new trends in research, and works at the intersection of art and science are growing in popularity, even though they are often isolated experiments. We present a public-facing collaboration between physicists/engineers performing research in fluid dynamics, and audiovisual artists working in cutting-edge media installation and performance. The result of this collaboration is a curated exhibition, with supporting public programming. We present the artworks, the lesson learned from the interactions between artists and scientists, the potential outreach impact and future developments. This project is supported by the APS Public Outreach Mini Grant.

  5. The assessment of creativity in creativity/psychopathology research - a systematic review.

    Science.gov (United States)

    Thys, E; Sabbe, B; De Hert, M

    2014-01-01

    The possible link between creativity and psychopathology has been a long time focus of research up to the present day. However, this research is hampered by methodological problems, especially the definition and assessment of creativity. This makes interpretation and comparison of studies difficult and possibly accounts for the contradictory results of this research. In this systematic review of the literature, research articles in the field of creativity and psychopathology were searched for creativity assessment tools. The tools used in the collected articles are presented and discussed. The results indicate that a multitude of creativity assessment tools were used, that many studies only used one tool to assess creativity and that most of these tools were only used in a limited number of studies. A few assessment tools stand out by a more frequent use, also outside psychopathological research, and more solid psychometric properties. Most scales used to evaluate creativity have poor psychometric properties. The scattered methodology to assess creativity compromises the generalizability and validity of this research. The field should creatively develop new validated instruments.

  6. Creativity through "Maker" Experiences and Design Thinking in the Education of Librarians

    Science.gov (United States)

    Bowler, Leanne

    2014-01-01

    A makerspace is a physical place in the library where informal, collaborative learning can happen through hands-on creation, using any combination of technology, industrial arts, and fine arts that is not readily available for home use. The underlying goal of a makerspace is to encourage innovation and creativity through the use of technology-to…

  7. Creativity as a biological evolution enhancer and its relationship to language and consciousness

    Directory of Open Access Journals (Sweden)

    Sara Lumbreras Sancho

    2013-07-01

    Full Text Available The appearance of creativity in animal behavior and, as its peak expression, human inventiveness, presented a major breakthrough in the evolution of life. It enabled for much faster adaptation and enhanced survival potential in changing environments. In addition, it also brought improvements based on a society rather than an individual. More complex solutions based on teamwork could emerge and advances could be passed on to the whole population in the same generation. For this creative activity to be possible the ability to make new associations and hypothesis was needed, which seems to require some degree of conscious processing as detailed below. In addition, collaborative efforts depend upon a sufficiently sophisticated communication system, which could also require some conscious activity. Therefore, it seems plausible that creativity was a remarkable advantage that was selected for, taking with it language and consciousness

  8. Checklists, rules and creativity

    Science.gov (United States)

    Glasmacher, Thomas

    2009-01-01

    Universities have something that private industry wants - a unique culture of continuous learning, curiosity-driven research and international collaboration. According to an unending string of accounts in the business press, adopting this university culture is imperative for survival and success in the "technology-driven" 21st-century economy. The industry poster child for this idea is the IT giant Google. Its success undoubtedly buys the company increasing freedom to experiment with and nurture its own unique culture. But Google is routinely lauded for fostering academic-style debate in meetings, maintaining a fluid organization chart that allows employees to try other roles, and giving its engineers one day a week to pursue their own creative ideas for advancing the company's interests.

  9. HUMOR STYLES, CREATIVE PERSONALITY TRAITS, AND CREATIVE THINKING IN A HONG KONG SAMPLE.

    Science.gov (United States)

    Yue, Xiao Dong; Hui, Anna Na

    2015-12-01

    Humor is found to be an essential element of creative thinking in Western culture. In Eastern culture, however, the relationship between creativity and humor is ambivalent. This study examined the relationship among humor styles, creative personality traits, and creative thinking abilities. A sample of 118 Chinese undergraduates in Hong Kong was recruited to complete the Humor Styles Questionnaire, the three Creative Personality subscales of the Chinese Personality Assessment Inventory-2 (CPAI-2), and the Verbal Test of the Wallach-Kogan Creativity Tests. Results show that humor styles are uncorrelated with creative thinking abilities of flexibility, fluency, and originality, but affiliative humor and aggressive humor are correlated with creative personality traits of novelty and diversity. A hierarchical multiple regression shows that both humor styles and creative personality traits of novelty and diversity account for non-significant variance on creative thinking abilities. These findings largely support a hypothesized non-association between humor styles and creative measures. They also pose a sharp contrast to findings obtained in the West, in which humor styles are typically correlated with both creative thinking abilities and creative personality traits.

  10. IBSE and Creativity Development

    Science.gov (United States)

    Trnova, Eva

    2014-01-01

    Creativity plays a very important role in education. Most of educational systems support creativity as relevant competence for the 21st century. According to the findings of experts, teachers' creativity is important for the development of students' creativity. We introduce a theoretical base of creativity and styles of creativity. Based on our…

  11. Exploring Vaccine Hesitancy Through an Artist-Scientist Collaboration : Visualizing Vaccine-Critical Parents' Health Beliefs.

    Science.gov (United States)

    Koski, Kaisu; Holst, Johan

    2017-09-01

    This project explores vaccine hesitancy through an artist-scientist collaboration. It aims to create better understanding of vaccine hesitant parents' health beliefs and how these influence their vaccine-critical decisions. The project interviews vaccine-hesitant parents in the Netherlands and Finland and develops experimental visual-narrative means to analyse the interview data. Vaccine-hesitant parents' health beliefs are, in this study, expressed through stories, and they are paralleled with so-called illness narratives. The study explores the following four main health beliefs originating from the parents' interviews: (1) perceived benefits of illness, (2) belief in the body's intelligence and self-healing capacity, (3) beliefs about the "inside-outside" flow of substances in the body, and (4) view of death as a natural part of life. These beliefs are interpreted through arts-based diagrammatic representations. These diagrams, merging multiple aspects of the parents' narratives, are subsequently used in a collaborative meaning-making dialogue between the artist and the scientist. The resulting dialogue contrasts the health beliefs behind vaccine hesitancy with scientific knowledge, as well as the authors' personal, and differing, attitudes toward these.

  12. Cultivating alternate mindsets to enhance organisational Well-being and creativity

    Directory of Open Access Journals (Sweden)

    Marie Holm

    2015-07-01

    Full Text Available In contrast to the traditional mindset (TMS—the conscious awareness, controlled mental processes, and analytical-logical manipulation of symbols—an alternative mindset (AMS is viewed as the pre-conscious mental processes (i.e. associative, imaginative, intuitive and holistic thinking. Since Plato, the West has considered TMS as the hallmark of intelligence and simply of any cognition. Yet, in recent decades various research explored complementary and/or alternative to analytical-logical cognition mental. Alternative mindsets were primarily explored for their individual benefits, while our research focuses on organisational benefits. To do this, we used a bi-weekly meditative practice to induce an AMS in organisational actors. We hypothesized that following the shift from TMS to AMS, organisational actors will benefit from enhanced creative production and well-being. Empirical experiments were conducted with 144 self-selected participants within three organisations, measuring well-being and creativity, consisting of eight 20 minute mindfulness meditation sessions, with a “placebo” relaxation technique for control groups. Statistical analysis showed significant increase in well-being and creativity for experimental compared to control groups as of six sessions. As AMS organisational benefits span from enhanced well-being and creative production, as our experiments show, to potentially higher employee engagement, health and relaxation, AMS could potentially aid i

  13. Co-creative development of an eHealth nursing intervention: Self-management support for outpatients with cancer pain.

    Science.gov (United States)

    Hochstenbach, Laura M J; Courtens, Annemie M; Zwakhalen, Sandra M G; Vermeulen, Joan; van Kleef, Maarten; de Witte, Luc P

    2017-08-01

    Co-creative methods, having an iterative character and including different perspectives, allow for the development of complex nursing interventions. Information about the development process is essential in providing justification for the ultimate intervention and crucial in interpreting the outcomes of subsequent evaluations. This paper describes a co-creative method directed towards the development of an eHealth intervention delivered by registered nurses to support self-management in outpatients with cancer pain. Intervention development was divided into three consecutive phases (exploration of context, specification of content, organisation of care). In each phase, researchers and technicians addressed five iterative steps: research, ideas, prototyping, evaluation, and documentation. Health professionals and patients were consulted during research and evaluation steps. Collaboration of researchers, health professionals, patients and technicians was positive and valuable in optimising outcomes. The intervention includes a mobile application for patients and a web application for nurses. Patients are requested to monitor pain, adverse effects and medication intake, while being provided with graphical feedback, education and contact possibilities. Nurses monitor data, advise patients, and collaborate with the treating physician. Integration of patient self-management and professional care by means of eHealth key into well-known barriers and seem promising in improving cancer pain follow-up. Nurses are able to make substantial contributions because of their expertise, focus on daily living, and their bridging function between patients and health professionals in different care settings. Insights from the intervention development as well as the intervention content give thought for applications in different patients and care settings. Copyright © 2017 Elsevier Inc. All rights reserved.

  14. Creativity and problem Solving

    Directory of Open Access Journals (Sweden)

    René Victor Valqui Vidal

    2004-12-01

    Full Text Available This paper presents some modern and interdisciplinary concepts about creativity and creative processes of special relevance for Operational Research workers. Central publications in the area Creativity-Operational Research are shortly reviewed. Some creative tools and the Creative Problem Solving approach are also discussed. Finally, some applications of these concepts and tools are outlined. Some central references are presented for further study of themes related to creativity or creative tools.

  15. A systematic review of creative thinking/creativity in nursing education.

    Science.gov (United States)

    Chan, Zenobia C Y

    2013-11-01

    This systematic review aimed to identify the types of nursing course structure that promotes students' creative thinking and creativity. Systematic review. Five electronic databases: The British Nursing Index, CINAHL, PsycINFO, Scopus and Ovid Medline. The databases were systematically searched to identify studies that discussed the concept of creative thinking in nursing education or reported a strategy that improved students' creative thinking. Qualitative studies or studies that included qualitative data were included. After reading the full content of the included studies, key themes and concepts were extracted and synthesized. Eight studies were identified. Four main themes relating to the course structure in teaching creativity were developed: diversity learning, freedom to learn, learning with confidence and learning through group work. To promote creative thinking in nursing students, educators themselves need to be creative in designing courses that allow students to learn actively and convert thoughts into actions. Educators should balance course freedom and guidance to allow students to develop constructive and useful ideas. Confidence and group work may play significant roles in helping students to express themselves and think creatively. Copyright © 2012 Elsevier Ltd. All rights reserved.

  16. Rethinking Creativity

    DEFF Research Database (Denmark)

    , symbolic and social world of culture. It brings together eminent social and cultural psychologists who study dynamic, transformative and emergent phenomena, and invites them to conceptualise creativity in ways that depart from mainstream definitions and theoretical models existing in past and present...... and the lives of those around them. It will be of key interest to both social and cultural psychologists, as well as to creativity researchers and those who, as part of their personal or professional life, try to understand creativity and develop creative forms of expression....

  17. Engaging Elementary Students in the Creative Process of Mathematizing Their World through Mathematical Modeling

    Directory of Open Access Journals (Sweden)

    Jennifer M. Suh

    2017-06-01

    Full Text Available This paper examines the experiences of two elementary teachers’ implementation of mathematical modeling in their classrooms and how the enactment by the teachers and the engagement by students exhibited their creativity, critical thinking, collaboration and communication skills. In particular, we explore the questions: (1 How can phases of mathematical modeling as a process serve as a venue for exhibiting students’ critical 21st century skills? (2 What were some effective pedagogical practices teachers used as they implemented mathematical modeling with elementary students and how did these promote students’ 21st century skills? We propose that mathematical modeling provides space for teachers and students to have a collective experience through the iterative process of making sense of and building knowledge of important mathematical ideas while engaging in the critical 21st century skills necessary in our complex modern world.

  18. Using the D-DANP-mV Model to Explore the Continuous System Improvement Strategy for Sustainable Development of Creative Communities.

    Science.gov (United States)

    Xiong, Lei; Teng, Cheng-Lein; Zhu, Bo-Wei; Tzeng, Gwo-Hshiung; Huang, Shan-Lin

    2017-10-27

    With globalization, the notion of "creative city" has become a core concept of many cities in the world development policies, with real properties being upgraded or used to change, renewal is being conducted, and creative industries are emerging. This trend has reached its peak in the past decade, with different forms and scales gathering global development momentum among the creative communities to promote the development of creative economies. In recent years, however, there was still skepticism about the sustainability of the current creative communities. Many scholars have pointed out that signs of unsustainability have begun to appear in many creative communities. To overcome these obstacles, the development of rational and highly effective improvement strategy requires a dynamic thinking process. Therefore, this study employs the DEMATEL-based ANP with modified VIKOR (D-DANP-mV) model in presenting an assessment framework for the sustainability of creative communities. This system is used to assess the sustainability of current creative communities and determine how to solve their problems. Thus, continuous and systemic improvement strategies can be developed to achieve the aim of sustainable development. Two creative communities in Taiwan, Taichung Cultural and Creative Industries Park (TCCIP), and Shen-Ji New Village (SJNV), are used as case studies in this study. Based on the concept of systematic improvement from fundamental issues, the results indicate that the improvement priorities can be determined by applying the D-DANP-mV model. This approach is different from those found by a conventional method with the hypothesis of independent criteria (e.g., diversification of creative talents in TCCIP), and cannot use for performance improvement (e.g., only can be used for ranking and selection among alternatives). Considering these points, unreasonable premises, biased errors, and lack of some real application functions in the process of resource allocation

  19. Collaborative Business Models for Exploration: - The Expansion of Public-Private Partnerships to Enable Exploration and Improve the Quality of Life on Earth

    Science.gov (United States)

    Davis, Jeffrey R.

    2012-01-01

    In May of 2007, The Space Life Sciences Strategy was published, launching a series of efforts aimed at driving human health and performance innovations that both meet space flight needs and benefit life on Earth. These efforts, led by the Space Life Science Directorate (SLSD) at the NASA Johnson Space Center, led to the development and implementation of the NASA Human Health and Performance Center (NHHPC) in October 2010. The NHHPC now has over 100 members including seven NASA centers; other federal agencies; some of the International Space Station partners; industry; academia and non-profits. The NHHPC seeks to share best practices, develop collaborative projects and experiment with open collaboration techniques such as crowdsourcing. Using this approach, the NHHPC collaborative projects are anticipated to be at the earliest possible stage of development utilizing the many possible public-private partnerships in this center. Two workshops have been successfully conducted in 2011 (January and October) with a third workshop planned for the spring of 2012. The challenges of space flight are similar in many respects to providing health care and environmental monitoring in challenging settings on the earth. These challenges to technology development include the need for low power consumption, low weight, in-situ analysis, operator independence (i.e., minimal training), robustness, and limited resupply or maintenance. When similar technology challenges are identified (such as the need to provide and monitor a safe water supply or develop a portable medical diagnostic device for remote use), opportunities arise for public-private partnerships to engage in co-creation of novel approaches for space exploration and health and environmental applications on earth. This approach can enable the use of shared resources to reduce costs, engage other organizations and the public in participatory exploration (solving real-world problems), and provide technologies with multiple uses

  20. Creativity In Amateur Multimedia: Popular Culture, Critical Theory, And Hci

    Directory of Open Access Journals (Sweden)

    Jeffrey Bardzell

    2007-01-01

    Full Text Available The last decade has witnessed the emergence and aesthetic maturation of amateur multimedia on an unprecedented scale, from video podcasts to machinima, and Flash animations to user-created metaverses. Today, especially in academic circles, this pop culture phenomenon is little recognized and even less understood. This paper explores creativity in amateur multimedia using three theorizations of creativity—those of HCI, postructuralism, and technological determinism. These theorizations frame a semiotic analysis of numerous commonly used multimedia authoring platforms, which demonstrates a deep convergence of multimedia authoring tool strategies that collectively project a conceptualization and practice of digital creativity. This conceptualization of digital creativity in authoring tools is then compared with hundreds of amateur-created artifacts. These analyses reveal relationships among emerging amateur multimedia aesthetics, common software authoring tools, and the three theorizations of creativity discussed.

  1. IPAA chairman sees E and P as creative side of business

    International Nuclear Information System (INIS)

    Tippee, B.

    1993-01-01

    For George A. Alcorn, exploration and production represent the creative side of the oil and gas business. The author is quick to point out the creative side's problems: unstable commodity prices, taxes, a shortage of capital, strict and changing environmental regulations, and limited access to federal land. The author gives his experienced view on price stability, U.S. opportunities, and prospects for the natural gas market

  2. Pinning Design: The Curatorial Labor of Creative Professionals

    Directory of Open Access Journals (Sweden)

    Leah Scolere

    2016-02-01

    Full Text Available Pinterest is a site primarily used for sharing online content particularly images; as such, it is a unique platform through which to explore curatorial practices. Professional designers are a unique community of interest because their expertise in the offline curation of visual images is central to their professional work. Drawing on digital curation, convergence culture, and creative professionals, this study examined the curatorial labor practices of design professionals on Pinterest. Through a series of in-depth qualitative interviews and online observation of design professionals, we identify three aspects of curatorial labor on Pinterest: (1 performance, (2 process, and (3 product. The strategic and creative selection and arrangement of digital images by these designers becomes an ongoing authorial act of creative labor. This community demonstrates how the public digital curation of visual images is an important part of the ongoing venture labor of design professionals. The study concludes with implications for our collective understandings of online curation, creative professional labor, and the role of social media within commercial and organizational contexts.

  3. Creative Self-Efficacy Development and Creative Performance over Time

    Science.gov (United States)

    Tierney, Pamela; Farmer, Steven M.

    2011-01-01

    Building from an established framework of self-efficacy development, this study provides a longitudinal examination of the development of creative self-efficacy in an ongoing work context. Results show that increases in employee creative role identity and perceived creative expectation from supervisors over a 6-month time period were associated…

  4. Asian Creativity, Chapter One: Creativity across Three Chinese Societies

    Science.gov (United States)

    Wu, Jing-Jyi; Albanese, Dale

    2010-01-01

    This commentary looks at the contributions and future research implications of the four articles in this Special Issue of "Thinking Skills and Creativity" to the fields of creativity and creativity education, both in culture-specific and culture-general terms. The articles included in this Special Issue draw attention to issues of…

  5. A Group Creativity Support System for Dynamic Idea Evaluation

    DEFF Research Database (Denmark)

    Ulrich, Frank

    2015-01-01

    Idea evaluation is necessary in most modern organizations to identify the level of novelty and usefulness of new ideas. However, current idea evaluation research hinders creativity by primarily supporting convergent thinking (narrowing down ideas to a few tangible solutions), while divergent...... thinking (the development of wildly creative and novel thoughts patterns) is discounted. In this paper, this current view of idea evaluation is challenged through the development of a prototype that supports dynamic idea evaluation. The prototype uses knowledge created during evaluative processes...... to facilitate divergent thinking in a Group Creativity Support System (GCSS) designed from state-of-the-art research. The prototype is interpretively explored through a field experiment in a Danish IS research department. Consequently, the prototype demonstrates the ability to including divergent thinking...

  6. Modern technologies and business performance in creative industries: a framework of analysis

    Science.gov (United States)

    Bujor, A.; Avsilcai, S.

    2016-08-01

    The creative economy is, at the moment, one of the most dynamic sectors of the world economy and international trade generating jobs, revenues, export earnings while promoting social inclusion and human development (United Nations Conference on Trade and Development). It is also a set of knowledge-based activities that make intensive use of creative talent incorporating techniques or technologies bringing added value to intellectual capital. The heart of the creative economy are the creative industries, those industries which have their origin in individual creativity, skill, talent and which demonstrates to have the potential for wealth and job creation "through the generation and exploitation of intellectual property" (Department of Culture, Media and Sport, UK, 2001). The aim of this paper is twofold: to explore and to analyze the role and the contribution of technology, particularly of the new technologies, on the economic and social performance of the Creative Industries at European Union level. The foreseen output is a model for analyzing the impact of technology on business performance level of Creative Industries.

  7. Teaching for Creativity

    Science.gov (United States)

    Meyer, Allison Antink

    2012-01-01

    Science teachers are often content to leave creativity to the arts and humanities classes. Fostering creativity in science, if attempted at all, is a challenge often relegated to the gifted classroom. But not just the privileged few have the capacity to be creative. Simply restructuring existing lessons can help promote creativity in all science…

  8. Achieving Both Creativity And Rationale: Reuse In Design With Images And Claims

    Directory of Open Access Journals (Sweden)

    D. Scott McCrickard

    2011-01-01

    Full Text Available Although designers often try to create novel designs, many designs are based on previous work. In this paper we argue for the reuse of rationale, in the form of claims, as a central activity in design, and explore how this can be used to inspire creativity. We present a design activity in which images and claims are reused to create a storyboard and illustrate how creativity and rationale complement each other. Our work serves to demonstrate that an appropriate design activity can be used to leverage creativity with the use of rationale.

  9. The Creative Class and the Creative Economy in Spain

    Science.gov (United States)

    Báez, Juan Miguel; Bergua, José Angel; Pac, David

    2014-01-01

    This article describes an application in Spain of Florida's model (2002/2010, 2005) about creativity, economy and growth. Creativity is an indicator that measures and combines technology, talent, and tolerance. Each of these is composed of three subindices. The most important conclusion from the data reported here is that creativity in particular,…

  10. A Critical Evaluation of the Influence of Creative Thinking on Marketing Creativity

    Directory of Open Access Journals (Sweden)

    Marius Sebastian RÜCKER

    2017-05-01

    Full Text Available Due to the rapid technological development and a globally competitive business environment, creative marketing methods become increasingly important for a unique value proposition. As a result, the aim of this research paper is to critically evaluate the influence of creative thinking on marketing creativity. In order to evaluate this correlation, examples of creative marketing concepts in traditional marketing and online marketing campaigns are examined and analysed in regards to potentially required creative thinking processes. This evaluation led to the conclusion that creative thinking influences marketing creativity in a holistic way by creating experiences, forming relationships, and addressing large audiences in a cost-efficient way.

  11. Creativity for designers

    DEFF Research Database (Denmark)

    Vidal, Rene Victor Valqui

    2006-01-01

    This paper presents an introduction to modern and interdisciplinary concepts related to creativity and creative processes. The selected topics are of special relevance to professionals of any kind in connection with their work as designers. Some useful creative tools and approaches are also...... outlined. Finally, practical recommendations to enhance and apply creative work in design are elaborated....

  12. Creativity In Conscience Society

    OpenAIRE

    Ion Gh. Rosca; Dumitru Todoroi

    2011-01-01

    Creativity is a result of brain activity which differentiates individuals and could ensure an important competitive advantage for persons, for companies, and for Society in general. Very innovative branches – like software industry, computer industry, car industry – consider creativity as the key of business success. Natural Intelligence Creativity can develop basic creative activities, but Artificial Intelligence Creativity, and, especially, Conscience Intelligence Creativity should be devel...

  13. Creativity and psychiatric illness: the search for a missing link--an historical context for current research.

    Science.gov (United States)

    Thys, E; Sabbe, B; De Hert, M

    2013-01-01

    Creativity is an important human quality upon which many achievements of humankind are based. Defined as the ability to produce something that is novel and useful or meaningful, it is difficult to operationalize for research. This text provides an overview of the historical and cultural context of this research. The assumption that creativity is related to psychiatric vulnerability dates back to antiquity. The modern interest in the subject stems from the romantic era and gained a scientific aura in the 19th century. In the 20th century, a further entanglement of creativity and psychopathology came about through the influence of patient artists on regular art. Psychometric, psychodiagnostic and genetic research supports a connection between creativity and psychiatric illness within the bipolar-psychotic continuum, with schizotypy/thymotypy as prototypes of creativity-related disorders. Evolutionary hypotheses link the schizophrenia paradox to a survival advantage through enhanced creative ability. The relevance of scientific research in this complex and heterogeneous area can be increased if creativity and psychopathology are further operationalized and if underlying art concepts are made explicit and placed in a broader cultural context. There is a continuing need for meaningful definitions and measures, as well as a multidisciplinary collaboration. Copyright © 2012 S. Karger AG, Basel.

  14. Cooperation, curiosity and creativity as virtues in participatory design

    NARCIS (Netherlands)

    Steen, M.G.D.

    2011-01-01

    In this essay, I explore how virtue ethics can help to better understand design processes. Three virtues are discussed that people need in order to become participatory design virtuosos: cooperation, curiosity and creativity.

  15. Getting from A to B to C-ollaborative Innovative Design Utopia at the Museum?

    DEFF Research Database (Denmark)

    Rørbæk, Anne

    The paper focuses on boundary crossing collaboration for developing digital communication technology as a means to innovate the museum experience. A qualitative longitudinal case study of the collaboration between an art museum and a digital design company in Denmark is presented. Diversity...... is conceptualized as key in the process under study, as the promoter of creative and innovative outcomes. It is argued that the acceptance of and dialogue between contrasting positions has an essential role in extending the scope of group creativity. To show this, a cartographic micro-analytical approach called...... a ‘temporal positional map’ is developed. In this analytical framework, the focus is not on persons and outcomes as such, but on the lives of positions. It thereby serves as a tool to get a deeper understanding of some of the magical complexity of the role of diversity in collaborative processes. The paper...

  16. Creativity as action

    DEFF Research Database (Denmark)

    Glaveanu, Vlad Petre; Lubart, Todd; Bonnardel, Nathalie

    2013-01-01

    The present paper outlines an action theory of creativity and substantiates this approach by investigating creative expression in five different domains. We propose an action framework for the analysis of creative acts built on the assumption that creativity is a relational, inter......, science, scriptwriting, and music. Results point to complex models of action and inter-action specific for each domain and also to interesting patterns of similarity and differences between domains. These findings highlight the fact that creative action takes place not “inside” individual creators but “in...

  17. Local Integration Ontological Model of Creative Class Migrants for Creative Cities

    Science.gov (United States)

    Sangkakorn, Korawan; Chakpitak, Nopasit; Yodmongkol, Pitipong

    2015-01-01

    An innovative creative class drives creative cities, urban areas in which diverse cultures are integrated into social and economic functions. The creative city of Chiang Mai, Thailand is renowned for its vibrant Lan Na culture and traditions, and draws new migrants from other areas in Thailand seeking to become part of the creative class. This…

  18. Creative Organizational Vision Building through Collaborative, Visual-Metaphorical Thought.

    Science.gov (United States)

    Ambrose, Don

    1998-01-01

    Describes use of collaborative metaphorical discussions, mind mapping, and imaginative visual thinking by the faculty of the Rider University School of Education to produce an idealistic vision of the college's future. This vision is expressed as a fanciful metaphorical drawing surrounded by a mind map and accompanied by a story connecting symbols…

  19. Creating value-added linkages through creative programming: a partnership for nursing education.

    Science.gov (United States)

    Caldwell, Linda M; Luke, Gerri; Tenofsky, Linda M

    2007-01-01

    Academic and clinical institutions can effectively collaborate to deliver programs that enhance the educational level of the nursing staff. Creative programming, which offers flexibility and convenience, and a reasonable cost are key elements in the success of a program. Open communication and mutual recognition and respect of the talents, abilities, and values of all developers of the program are essential factors in effective collaborations leading to successful partnerships. Although clear expectations and clarity of functions are important once the partnership has developed, flexibility and a desire to "own" both the problems and the successes of a program are crucial to success.

  20. Business Development in Interfirm Collaborations

    DEFF Research Database (Denmark)

    Peronard, Jean-Paul; Brix, Jacob

    2017-01-01

    Recent research has determined that new perspectives concerning business development and innovation are needed in the service network literature. In response, we propose a conceptual, theory-building study that sheds light on the following research question: ‘How can we mobilize actors in a service...... network and create ideas for interfirm collaborations that aspire to deliver business development and innovation?’. To answer this question, we build a new theory by introducing social creativity into the service network literature, which represents a new contextual arena. Our study’s key contribution...... is the creation of a normative theory of ‘social creativity in service networks’. The theory explains how to design and organize an event (or a series of events) in which service network actors can convene to create new ideas that stimulate business development and innovation....

  1. Not beyond Our Reach: Collaboration in Special Collection Libraries

    Science.gov (United States)

    Dekydtspotter, Lori; Williams, Cherry

    2014-01-01

    Based on a three-year collaboration with elementary school instructors, this paper discusses a creative approach to introducing younger students to the historical aspects and unique structure of the medieval book as a physical object. Through incremental activities, students learn to contextualize primary sources in both original and digital…

  2. Let’s Improv It: The Embodied Investigation of Social Collaboration

    Directory of Open Access Journals (Sweden)

    Klara Łucznik

    2017-11-01

    Full Text Available How do we share embodied knowledge? How do we understand the world through our bodies? How can we effectively interpret and communicate somatic experiences to a wider audience? These questions emerged during a collaborative research project Let’s Improv It (August 2016, Plymouth University, which set out to explore how kinaesthetic empathy and multisensory perception help us to understand our own actions, intentions and emotions, as well as those of others. We additionally questioned the role and perception of physical and emotional touch within embodied knowledge. After a five-day practice-led investigation, a 20-minute improvised somatic movement score was developed with the aim of providing a novel experience of touch and movement. The authors collectively delivered the score and reflected on the outcomes of this experience over the course of a year (2016–2017. In this paper, we explore how our research project expanded the boundaries of the conventional concepts of knowledge and cognition. We see such participatory sessions, in which movement and embodied experience freely unfold in time and space, as a ‘laboratory’ in which we examine the underlying mechanisms of collaboration. We reflect on how such an experience can be seen as a creative process, or as an emergent, collaborative artwork. The participants are both the creators and, simultaneously, the audience of our improvised experience. The experience provided a non-judgmental context for physical engagement and observation, which is an outcome that will be introduced alongside participants’ feedback. Overall, the project revealed that shared embodied knowledge is highly appreciated, particularly among those without previous experience with embodied enquiry or movement research.

  3. Using the D-DANP-mV Model to Explore the Continuous System Improvement Strategy for Sustainable Development of Creative Communities

    Science.gov (United States)

    Xiong, Lei; Teng, Cheng-Lein; Zhu, Bo-Wei; Tzeng, Gwo-Hshiung; Huang, Shan-Lin

    2017-01-01

    With globalization, the notion of “creative city” has become a core concept of many cities in the world development policies, with real properties being upgraded or used to change, renewal is being conducted, and creative industries are emerging. This trend has reached its peak in the past decade, with different forms and scales gathering global development momentum among the creative communities to promote the development of creative economies. In recent years, however, there was still skepticism about the sustainability of the current creative communities. Many scholars have pointed out that signs of unsustainability have begun to appear in many creative communities. To overcome these obstacles, the development of rational and highly effective improvement strategy requires a dynamic thinking process. Therefore, this study employs the DEMATEL-based ANP with modified VIKOR (D-DANP-mV) model in presenting an assessment framework for the sustainability of creative communities. This system is used to assess the sustainability of current creative communities and determine how to solve their problems. Thus, continuous and systemic improvement strategies can be developed to achieve the aim of sustainable development. Two creative communities in Taiwan, Taichung Cultural and Creative Industries Park (TCCIP), and Shen-Ji New Village (SJNV), are used as case studies in this study. Based on the concept of systematic improvement from fundamental issues, the results indicate that the improvement priorities can be determined by applying the D-DANP-mV model. This approach is different from those found by a conventional method with the hypothesis of independent criteria (e.g., diversification of creative talents in TCCIP), and cannot use for performance improvement (e.g., only can be used for ranking and selection among alternatives). Considering these points, unreasonable premises, biased errors, and lack of some real application functions in the process of resource

  4. Using the D-DANP-mV Model to Explore the Continuous System Improvement Strategy for Sustainable Development of Creative Communities

    Directory of Open Access Journals (Sweden)

    Lei Xiong

    2017-10-01

    Full Text Available With globalization, the notion of “creative city” has become a core concept of many cities in the world development policies, with real properties being upgraded or used to change, renewal is being conducted, and creative industries are emerging. This trend has reached its peak in the past decade, with different forms and scales gathering global development momentum among the creative communities to promote the development of creative economies. In recent years, however, there was still skepticism about the sustainability of the current creative communities. Many scholars have pointed out that signs of unsustainability have begun to appear in many creative communities. To overcome these obstacles, the development of rational and highly effective improvement strategy requires a dynamic thinking process. Therefore, this study employs the DEMATEL-based ANP with modified VIKOR (D-DANP-mV model in presenting an assessment framework for the sustainability of creative communities. This system is used to assess the sustainability of current creative communities and determine how to solve their problems. Thus, continuous and systemic improvement strategies can be developed to achieve the aim of sustainable development. Two creative communities in Taiwan, Taichung Cultural and Creative Industries Park (TCCIP, and Shen-Ji New Village (SJNV, are used as case studies in this study. Based on the concept of systematic improvement from fundamental issues, the results indicate that the improvement priorities can be determined by applying the D-DANP-mV model. This approach is different from those found by a conventional method with the hypothesis of independent criteria (e.g., diversification of creative talents in TCCIP, and cannot use for performance improvement (e.g., only can be used for ranking and selection among alternatives. Considering these points, unreasonable premises, biased errors, and lack of some real application functions in the process of

  5. Evaluating Interdisciplinary Collaborative Learning and Assessment in the Creative Arts and Humanities

    Science.gov (United States)

    Miles, Melissa; Rainbird, Sarah

    2015-01-01

    This article responds to the rising emphasis placed on interdisciplinary collaborative learning and its implications for assessment in higher education. It presents findings from a research project that examined the effectiveness of an interdisciplinary collaborative student symposium as an assessment task in an art school/humanities environment.…

  6. The relationship between internationalisation, creativity and transformation: A case study of higher education in Hungary

    Directory of Open Access Journals (Sweden)

    Melanie K. Smith

    2017-09-01

    Full Text Available The main objective of this article is to explore the relationship between internationalisation, creativity and transformation in the context of higher education. It is argued in academic theory that the process of internationalisation in higher education has two pillars: transformational learning and creative development, and that creativity is an integral part of transformational learning. To explore this relationship further, the authors draw on primary research undertaken in the context of a higher education institution in Budapest, Hungary. A Delphi study with senior academic staff and a focus group with Hungarian and international students were included in the research. Questions were asked which aimed to determine whether creativity is indeed an integral part of transformational learning, and whether creativity and transformation are the most important elements of internationalisation. Staff and students recognise the creative and transformative potential of internationalisation, but they also identified several challenges. These include encouraging students to go beyond instrumental approaches to learning, providing staff with the relevant training and support, changing the culture of institutions and overcoming the lack of flexibility in existing national education structures. Overall, the research findings reinforced theoretical perspectives, which propose creative thinking, cooperative and communicative learning, project-based and problem-solving activities as some of the main tools in the process of transformational learning and prerequisites for internationalisation.

  7. Managing for creativity.

    Science.gov (United States)

    Florida, Richard; Goodnight, Jim

    2005-01-01

    A company's most important asset isn't raw materials, transportation systems, or political influence. It's creative capital--simply put, an arsenal of creative thinkers whose ideas can be turned into valuable products and services. Creative employees pioneer new technologies, birth new industries, and power economic growth. If you want your company to succeed, these are the people you entrust it to. But how do you accommodate the complex and chaotic nature of the creative process while increasing efficiency, improving quality, and raising productivity? Most businesses haven't figured this out. A notable exception is SAS Institute, the world's largest privately held software company. SAS makes Fortune's 100 Best Companies to Work For list every year. The company has enjoyed low employee turnover, high customer satisfaction, and 28 straight years of revenue growth. What's the secret to all this success? The authors, an academic and a CEO, approach this question differently, but they've come to the same conclusion: SAS has learned how to harness the creative energies of all its stakeholders, including its customers, software developers, managers, and support staff. Its framework for managing creativity rests on three guiding principles. First, help employees do their best work by keeping them intellectually engaged and by removing distractions. Second, make managers responsible for sparking creativity and eliminate arbitrary distinctions between "suits" and "creatives". And third, engage customers as creative partners so you can deliver superior products. Underlying all three principles is a mandate to foster interaction--not just to collect individuals' ideas. By nurturing relationships among developers, salespeople, and customers, SAS is investing in its future creative capital. Within a management framework like SAS's, creativity and productivity flourish, flexibility and profitability go hand in hand, and work/life balance and hard work aren't mutually exclusive.

  8. [Creativity and bipolar disorder].

    Science.gov (United States)

    Maçkalı, Zeynep; Gülöksüz, Sinan; Oral, Timuçin

    2014-01-01

    The relationship between creativity and bipolar disorder has been an intriguing topic since ancient times. Early studies focused on describing characteristics of creative people. From the last quarter of the twentieth century, researchers began to focus on the relationship between mood disorders and creativity. Initially, the studies were based on biographical texts and the obtained results indicated a relationship between these two concepts. The limitations of the retrospective studies led the researchers to develop systematic investigations into this area. The systematic studies that have focused on artistic creativity have examined both the prevalence of mood disorders and the creative process. In addition, a group of researchers addressed the relationship in terms of affective temperaments. Through the end of the 90's, the scope of creativity was widened and the notion of everyday creativity was proposed. The emergence of this notion led researchers to investigate the associations of the creative process in ordinary (non-artist) individuals. In this review, the descriptions of creativity and creative process are mentioned. Also, the creative process is addressed with regards to bipolar disorder. Then, the relationship between creativity and bipolar disorder are evaluated in terms of aforementioned studies (biographical, systematic, psychobiographical, affective temperaments). In addition, a new model, the "Shared Vulnerability Model" which was developed to explain the relationship between creativity and psychopathology is introduced. Finally, the methodological limitations and the suggestions for resolving these limitations are included.

  9. Space as a Resource in Creative Design Practices

    NARCIS (Netherlands)

    Vyas, Dhaval; van der Veer, Gerrit C.; Heylen, Dirk K.J.; Nijholt, Antinus; Gross, Tom

    2009-01-01

    Based on longitudinal ethnographic fieldwork in two industrial design departments and two design companies, we explore the role of spatial arrangements for supporting creative design practices within different design studios. From our results, we show that designers explicitly make use of the

  10. Exploring the Effect of Geographical Proximity and University Quality on University-Industry Collaboration in the United Kingdom

    DEFF Research Database (Denmark)

    Laursen, Keld; Reichstein, Toke; Salter, Ammon

    2011-01-01

    Exploring the effect of geographical proximity and university quality on university–industry collaboration in the United Kingdom, Regional Studies. This paper concerns the geographical distance between a firm and the universities in its local area. It is argued that firms' decisions to collaborat...... collaboration. However, it is also found that if faced with the choice, firms appear to give preference to the research quality of the university partner over geographical closeness. This is particularly true for high-research and development intensive firms....

  11. Twitter Fiction: A New Creative Literary Landscape

    Science.gov (United States)

    Al Sharaqi, Laila; Abbasi, Irum

    2016-01-01

    Twitter, synonymous with social networking, has become a successful social platform for the exchange of ideas, news, and information. It has also emerged as an experimental platform through which users explore creative realms of poetic and narrative content, albeit in 140 characters. The real-time tweets are fundamentally unique and increasingly…

  12. Suddenly Sexy: Creative Nonfiction Rear-ends Composition.

    Science.gov (United States)

    Bishop, Wendy

    2003-01-01

    Suggests that there is a real chance right now for letting the possibilities of creative nonfiction infuse, improve, and invigorate the teaching of composition. Concludes that when allowed to explore literary nonfiction, writing students will develop a substantial set of strengths from which to undertake other disciplinary writing challenges as…

  13. Creativity: an organizational schema.

    Science.gov (United States)

    Caselli, Richard J

    2009-09-01

    To describe an organizational schema of human creativity. Previous research has concluded that creativity involves something novel and useful, but whether creativity is common or rare, domain-specific or domain-general, quantitative or qualitative, or personal or social remains unresolved. Extant research from neurobiology, psychology, cognitive science, and neuroeconomics was used to generate a novel synthesis that explains human creative behavior. Creativity is the attempt to bridge the gap between what is and what should be. It emerges from the interplay of 5 commonly shared factors: motivation, perception, action, temperament, and social interaction. The reward value of what exists compared with an imagined possibility generates the motivational voltage that drives the creative effort. Action to attain the goal requires a dexterously executed plan, and dexterity levels are influenced by both practice effects and biologic biases. Temperament sustains the creative effort during periods of nonreward in anticipation of goal completion. Societal esthetics measure the success of creative efforts. Personal skill sets derived from nature and nurture vary between individuals and determine one's own creative phenotype. Despite great qualitative and quantitative differences between individuals, the neurobiologic principles of creative behavior are the same from the least to the most creative among us.

  14. Brain and Creativity

    Science.gov (United States)

    Oliverio, A.

    Creativity can be considered from different points of view. Afirst possibility is to trace its natural history in mammals, mostly in non human primates. A second one is to consider mental processes, such as analogies, that may result in creative associations as evident in many fields, from arts to sciences. These two approaches lead to a better understanding of cognitive systems at the roots of creative behaviour. A third strategy relies on an analysis of primary and secondary states of mind characterizing flow and creativity. Flow, the mental state of operation in which a person is fully immersed in what he or she is doing, typical of intense problem solving activities, has been explained in terms of reduced prefrontal activity. While it is not difficult to carry out tests of problem solving activity, creativity is much more elusive and it is not easy to measure it. Thus, flow has often been simplistically assimilated to creativity and it has been assumed that also creati ve performance depends on low prefrontal activity. It is instead proposed that creativity involves two consecutive steps: 1. Generation of novelty, mostly in the ventral striatum. 2. Analysis of novelty by the prefrontal cortex that transforms it into creative behaviour. The emergence of creativity has been explained through a Darwinian process based upon the classic variation-selection procedure. Thus, basal ganglia, with their implicit strategies and memories, may be regarded as a mechanism that continuously generates novelty (variation) while the prefrontal cortex, possibly its dorsolateral areas, may be considered as the computational mechanism that transforms novelty (selection) into explicit creative behaviours.

  15. Neuroanatomy of Creativity

    Science.gov (United States)

    Jung, Rex E.; Segall, Judith M.; Bockholt, H. Jeremy; Flores, Ranee A.; Smith, Shirley M.; Chavez, Robert S.; Haier, Richard J.

    2009-01-01

    Creativity has long been a construct of interest to philosophers, psychologists and, more recently, neuroscientists. Recent efforts have focused on cognitive processes likely to be important to the manifestation of novelty and usefulness within a given social context. One such cognitive process – divergent thinking – is the process by which one extrapolates many possible answers to an initial stimulus or target data set. We sought to link well established measures of divergent thinking and creative achievement (Creative Achievement Questionnaire – CAQ) to cortical thickness in a cohort of young (23.7 ± 4.2 years), healthy subjects. Three independent judges ranked the creative products of each subject using the consensual assessment technique (Amabile, 1982) from which a “composite creativity index” (CCI) was derived. Structural magnetic resonance imaging was obtained at 1.5 Tesla Siemens scanner. Cortical reconstruction and volumetric segmentation were performed with the FreeSurfer image analysis suite. A region within the lingual gyrus was negatively correlated with CCI; the right posterior cingulate correlated positively with the CCI. For the CAQ, lower left lateral orbitofrontal volume correlated with higher creative achievement; higher cortical thickness was related to higher scores on the CAQ in the right angular gyrus. This is the first study to link cortical thickness measures to psychometric measures of creativity. The distribution of brain regions, associated with both divergent thinking and creative achievement, suggests that cognitive control of information flow among brain areas may be critical to understanding creative cognition. PMID:19722171

  16. The ADAPT-r Creativity Book

    DEFF Research Database (Denmark)

    2017-01-01

    The ADAPT-r Creativity book provides an account of creative practitioners on their creative processes. The book does not take a theoretical, statistical or experimental point fo view, but includes testimonies and experiences by creative people.......The ADAPT-r Creativity book provides an account of creative practitioners on their creative processes. The book does not take a theoretical, statistical or experimental point fo view, but includes testimonies and experiences by creative people....

  17. Imagining the impossible before breakfast: The relation between creativity, dissociation, and sleep

    Directory of Open Access Journals (Sweden)

    Dalena eVan Heugten - Van Der Kloet

    2015-03-01

    Full Text Available Dissociative symptoms have been related to higher Rapid Eye Movement (REM sleep density, a sleep phase during which hyperassociativity may occur. This may enhance artistic creativity during the day. To test this hypothesis, we conducted a creative photo contest to explore the relation between dissociation, sleep, and creativity. During the contest, participants (N=72 took one photo per day for five consecutive days, based on specific daily themes (consisting of single words and the instruction to take as creative a photo as possible each day. Furthermore, they completed daily measures of state dissociation and a short sleep diary. The photos and their captions were ranked by two professional photographers and two clinical psychologists based on creativity, originality, bizarreness, and quality. We expected that dissociative people would rank higher in the contest compared with low-dissociative participants, and that the most original photos would be taken on days when the participants scored highest on acute dissociation.We found that acute dissociation predicted a higher ranking on creativity. Poorer sleep quality and fewer hours of sleep predicted more bizarreness in the photos and captions. None of the trait measures could predict creativity.In sum, acute dissociation related to enhanced creativity. These findings contribute to our understanding of dissociative symptomatology.

  18. Creative Research Methods - a reflective online discussion

    Directory of Open Access Journals (Sweden)

    Ruth Leary

    2014-03-01

    Full Text Available In November 2013, the Institute of Advanced Studies (University of Warwick hosted a meeting of interdisciplinary colleagues interested in Creative Research Methods. The aspirations were to kick-start the debate at Warwick and create a platform from which researchers can develop projects that embrace new forms of intellectual enquiry and knowledge production. Following the meeting, several of the attendees agreed to develop some of the discussion points and briefly responded to a number of questions in an online document over a period of a few weeks. This paper is the result of that real space and online collaboration.

  19. Creativity in Lif

    Directory of Open Access Journals (Sweden)

    José Alberto Rubí-Barquero

    2011-11-01

    Full Text Available In this paper, the author explains the following ideas: that creativity is not restricted to the sphere of art, as it is usually considered, since art is just an expression of creativity; that people do many things that require creativity; and that not even creativity is an attribute of humans, since, from certain critical levels, we may observe behaviors in living beings that involve different degrees of aesthetic cognition.

  20. Inventatorium: A journey of "satori" and creativity in Latino and African American adolescents

    Science.gov (United States)

    Harvey, La Nelle

    This study explores the experiences of African American and Latino students within the context of the Inventatorium, an alternative educational after-school program for culturally diverse students that nurtures creativity in science, technology, engineering, and math (STEM). The Inventatorium builds on students' natural curiosity and their enjoyment in creating things that appeal to them by providing the materials and other resources for them to bring their ideas to life. The things students create encompass mathematical and scientific concepts that emerge to explored as part of their creative processes. Mixed methods were used to look at growth in creativity over the course of a year. Qualitative data derived three themes: boundaries, environment, and change. Quantitative findings indicate that students showed growth in fluency and originality of drawings, but not with elaboration. This study has implications for the ways teachers construct learning experiences in STEM.

  1. Creating Collaboration: Exploring the Development of a Baptist Digital Library and Archive. A Case Study

    Science.gov (United States)

    Hall, Taffey

    2013-01-01

    The purpose of this study was to explore the construction of a collaborative Baptist digital library and archive on the Internet. The study investigated how a central electronic location of digitized Baptist primary source materials could look and work on the Internet and how such a project could benefit Baptist history professors, the primary…

  2. Can Designing Self-Representations through Creative Computing Promote an Incremental View of Intelligence and Enhance Creativity among At-Risk Youth?

    Directory of Open Access Journals (Sweden)

    Ina Blau

    2016-12-01

    Full Text Available Creative computing is one of the rapidly growing educational trends around the world. Previous studies have shown that creative computing can empower disadvantaged children and youth. At-risk youth tend to hold a negative view of self and perceive their abilities as inferior compared to “normative” pupils. The Implicit Theories of Intelligence approach (ITI; Dweck, 1999, 2008 suggests a way of changing beliefs regarding one’s abilities. This paper reports findings from an experiment that explores the impact of a short intervention among at-risk youth and “normative” high-school students on (1 changing ITI from being perceived as fixed (entity view of intelligence to more flexible (incremental view of intelligence and (2 the quality of digital self-representations programmed though a creative computing app. The participants were 117 Israeli youth aged 14-17, half of whom were at-risk youth. The participants were randomly assigned to the experimental and control conditions. The experimental group watched a video of a lecture regarding brain plasticity that emphasized flexibility and the potential of human intelligence to be cultivated. The control group watched a neutral lecture about brain-functioning and creativity. Following the intervention, all of the participants watched screencasts of basic training for the Scratch programming app, designed artifacts that digitally represented themselves five years later and reported their ITI. The results showed more incremental ITI in the experimental group compared to the control group and among normative students compared to at-risk youth. In contrast to the research hypothesis, the Scratch projects of the at-risk youth, especially in the experimental condition, were rated by neutral judges as being more creative, more aesthetically designed, and more clearly conveying their message. The results suggest that creative computing combined with the ITI intervention is a way of developing

  3. A study of Korean students' creativity in science using structural equation modeling

    Science.gov (United States)

    Jo, Son Mi

    Through the review of creativity research I have found that studies lack certain crucial parts: (a) a theoretical framework for the study of creativity in science, (b) studies considering the unique components related to scientific creativity, and (c) studies of the interactions among key components through simultaneous analyses. The primary purpose of this study is to explore the dynamic interactions among four components (scientific proficiency, intrinsic motivation, creative competence, context supporting creativity) related to scientific creativity under the framework of scientific creativity. A total of 295 Korean middle school students participated. Well-known and commonly used measurements were selected and developed. Two scientific achievement scores and one score measured by performance-based assessment were used to measure student scientific knowledge/inquiry skills. Six items selected from the study of Lederman, Abd-El-Khalick, Bell, and Schwartz (2002) were used to assess how well students understand the nature of science. Five items were selected from the subscale of the scientific attitude inventory version II (Moore & Foy, 1997) to assess student attitude toward science. The Test of Creative Thinking-Drawing Production (Urban & Jellen, 1996) was used to measure creative competence. Eight items chosen from the 15 items of the Work Preference Inventory (1994) were applied to measure students' intrinsic motivation. To assess the level of context supporting creativity, eight items were adapted from measurement of the work environment (Amabile, Conti, Coon, Lazenby, and Herron, 1996). To assess scientific creativity, one open-ended science problem was used and three raters rated the level of scientific creativity through the Consensual Assessment Technique (Amabile, 1996). The results show that scientific proficiency and creative competence correlates with scientific creativity. Intrinsic motivation and context components do not predict scientific

  4. The perceptions of creativity and creative potentials of future kindergarten and class teachers

    Directory of Open Access Journals (Sweden)

    Milovanović Radmila

    2014-01-01

    Full Text Available Research studies on teaching practice have shown that not enough attention is paid to the problem of children’s creativity development in our schools in spite of the fact that the development of creative potentials in preschool institutions and school figures as one of the priority educational tasks. The perceptions of creativity and creative potentials of future kindergarten and class teachers can serve as an important basis for encouraging the development of their professional competences. This research was aimed at examining students’ knowledge and beliefs on creativity, obtaining self-assessment of their own creative potentials and determining the level of expression of students’ creativity based on their abilities of creative problem-solving. The sample included the students of the Faculty of Pedagogical Sciences in Jagodina and Teacher Training College in Vranje (N=300. For examining students’ creative potentials we used the Epstein Creativity Competences Inventory and a version of the Saugstad & Rahaim Problem Solving Tests. Research results have confirmed that students possess the knowledge and the beliefs compatible with the modern scientific beliefs on creativity. They assess their own creative potentials as very high and they do possess them. The obtained results can serve as a better foundation for working with students towards fostering the development of their creative potentials and professional competences. [Projekat Ministarstva nauke Republike Srbije, br. 179034: Od podsticanja inicijative, saradnje, stvaralaštva u obrazovanju do novih uloga i identiteta u društvu i br. 47008: Unapređivanje kvaliteta i dostupnosti obrazovanja u procesima modernizacije Srbije

  5. An exploration of nurse-physician perceptions of collaborative behaviour.

    Science.gov (United States)

    Collette, Alice E; Wann, Kristen; Nevin, Meredith L; Rique, Karen; Tarrant, Grant; Hickey, Lorraine A; Stichler, Jaynelle F; Toole, Belinda M; Thomason, Tanna

    2017-07-01

    Interprofessional collaboration is a key element in providing safe, holistic patient care in the acute care setting. Trended data at a community hospital indicated opportunities for improvement in collaboration on micro, meso, and macro levels. The aim of this survey study was to assess the current state of collaboration between frontline nurses and physicians at a non-academic acute care hospital. A convenience sample of participants was recruited with a final respondent sample of 355 nurses and 82 physicians. The results indicated that physicians generally perceived greater collaboration than nurses. Physician ratings did not vary by primary practice area, whereas nurse ratings varied by clinical practice area. Nurse ratings were the lowest in the operating room and the highest in the emergency department. Text-based responses to an open-ended question were analysed by role and coded by two independent research teams. Emergent themes emphasised the importance of rounding, roles, respect, and communication. Despite recognition of the need for improved collaboration and relational behaviours, strategies to improve collaborative practice must be fostered at the meso level by organisational leaders and customised to address micro-level values. At the study site, findings have been used to address and improve collaboration towards the goal of becoming a high reliability organisation.

  6. Organic Creativity for Well-Being in the Post-Information Society.

    Science.gov (United States)

    Corazza, Giovanni Emanuele

    2017-11-01

    The editorial dwells upon the technology-driven evolution from the Industrial to the Post-Information Society, indicating that this transition will bring about drastic transformations in our way of living, starting from the job market and then pervading all aspects at both individual and social levels. Great opportunities will come together with unprecedented challenges to living as we have always known it. In this innovation-filled scenario, it is argued that human creativity becomes the distinctive ability to provide dignity at first and survival in the long term. The term organic creativity is introduced to indicate those conditions, attitudes, and actions that bear the potential to be at the same time productive in socio-economic terms and conducive to human well-being. As a consequence, the role of psychologists in an open cooperation with sociologists, economists, computer scientists, engineers and others, will be as central as ever in establishing healthy collaboration modes between humans and machines, and large investments in related multidisciplinary scientific research are advocated to establish organic creativity as a discipline that should permeate every educational level, as well as our professional and everyday lives.

  7. Organic Creativity for Well-Being in the Post-Information Society

    Directory of Open Access Journals (Sweden)

    Giovanni Emanuele Corazza

    2017-11-01

    Full Text Available The editorial dwells upon the technology-driven evolution from the Industrial to the Post-Information Society, indicating that this transition will bring about drastic transformations in our way of living, starting from the job market and then pervading all aspects at both individual and social levels. Great opportunities will come together with unprecedented challenges to living as we have always known it. In this innovation-filled scenario, it is argued that human creativity becomes the distinctive ability to provide dignity at first and survival in the long term. The term organic creativity is introduced to indicate those conditions, attitudes, and actions that bear the potential to be at the same time productive in socio-economic terms and conducive to human well-being. As a consequence, the role of psychologists in an open cooperation with sociologists, economists, computer scientists, engineers and others, will be as central as ever in establishing healthy collaboration modes between humans and machines, and large investments in related multidisciplinary scientific research are advocated to establish organic creativity as a discipline that should permeate every educational level, as well as our professional and everyday lives.

  8. Creativity and Ethics: The Relationship of Creative and Ethical Problem-Solving.

    Science.gov (United States)

    Mumford, Michael D; Waples, Ethan P; Antes, Alison L; Brown, Ryan P; Connelly, Shane; Murphy, Stephen T; Devenport, Lynn D

    2010-02-01

    Students of creativity have long been interested in the relationship between creativity and deviant behaviors such as criminality, mental disease, and unethical behavior. In the present study we wished to examine the relationship between creative thinking skills and ethical decision-making among scientists. Accordingly, 258 doctoral students in the health, biological, and social sciences were asked to complete a measure of creative processing skills (e.g., problem definition, conceptual combination, idea generation) and a measure of ethical decision-making examining four domains, data management, study conduct, professional practices, and business practices. It was found that ethical decision-making in all four of these areas was related to creative problem-solving processes with late cycle processes (e.g., idea generation and solution monitoring) proving particularly important. The implications of these findings for understanding the relationship between creative and deviant thought are discussed.

  9. "Comments on Greenhow, Robelia, and Hughes": Toward a Creative Social Web for Learners and Teachers

    Science.gov (United States)

    Zhang, Jianwei

    2009-01-01

    This article commenting on Greenhow, Robelia, and Hughes (2009) examines the potential strengths and weaknesses of Web 2.0 in supporting student collaborative creativity in light of sociocultural conditions of knowledge creation. Weaknesses and challenges are identified related to the embedded and dispersed representation of community knowledge,…

  10. How Creativity Was Affected by Environmental Factors and Individual Characteristics: A Cross-Cultural Comparison Perspective

    Science.gov (United States)

    Deng, Lifang; Wang, Lijuan; Zhao, Yanyun

    2016-01-01

    The purpose of this study was to explore how environmental factors (family environment and school education) and individual characteristics (personality, creative attitudes, and divergent thinking) collectively affect creative achievement of American and Chinese college students. Data were collected from 378 college students in the United States…

  11. Creative Network Communities in the Translocal Space of Digital Networks

    Directory of Open Access Journals (Sweden)

    Rasa Smite

    2013-01-01

    Full Text Available What should sociological research be in the age of Web 2.0? Considering that the task of “network sociology” is not only empirical research but also the interpretation of tendencies of the network culture, this research explores the rise of network communities within Eastern and Western Europe in the early Internet era. I coined the term creative networks to distinguish these early creative and social activities from today’s popular social networking. Thus I aimed to interpret the meaning of social action; the motivation of creative community actors, their main fields of activities and social organization forms; and the potential that these early developments contain for the future sustainability of networks. Data comprise interviews with networking experts and founders and members of various networks. Investigating respondents’ motivations for creating online networks and communities, and interpreting those terms, allows for comparing the creative networks of the 1990s with today’s social networks and for drawing conclusions.

  12. Creativity in the Age of Technology: Measuring the Digital Creativity of Millennials

    Science.gov (United States)

    Hoffmann, Jessica; Ivcevic, Zorana; Brackett, Marc

    2016-01-01

    Digital technology and its many uses form an emerging domain of creative expression for adolescents and young adults. To date, measures of self-reported creative behavior cover more traditional forms of creativity, including visual art, music, or writing, but do not include creativity in the digital domain. This article introduces a new measure,…

  13. SOOA: Exploring Special On-Off Attacks on Challenge-Based Collaborative Intrusion Detection Networks

    DEFF Research Database (Denmark)

    Li, Wenjuan; Meng, Weizhi; Kwok, Lam-For

    2017-01-01

    The development of collaborative intrusion detection networks (CIDNs) aims to enhance the performance of a single intrusion detection system (IDS), through communicating and collecting information from other IDS nodes. To defend CIDNs against insider attacks, trust-based mechanisms are crucial...... and render CIDNs still vulnerable to advanced insider attacks in a practical deployment. In this paper, our motivation is to investigate the effect of On-Off attacks on challenge-based CIDNs. In particular, as a study, we explore a special On-Off attack (called SOOA), which can keep responding normally...... to one node while acting abnormally to another node. In the evaluation, we explore the attack performance under simulated CIDN environments. Experimental results indicate that our attack can interfere the effectiveness of trust computation for CIDN nodes....

  14. Collaborative Economy

    DEFF Research Database (Denmark)

    collaborative economy and tourism Dianne Dredge and Szilvia Gyimóthy PART I - Theoretical explorations 2.Definitions and mapping the landscape in the collaborative economy Szilvia Gyimóthy and Dianne Dredge 3.Business models of the collaborative economy Szilvia Gyimóthy 4.Responsibility and care...... in the collaborative economy Dianne Dredge 5.Networked cultures in the collaborative economy Szilvia Gyimóthy 6.Policy and regulatory perspectives in the collaborative economy Dianne Dredge PART II - Disruptions, innovations and transformations 7.Regulating innovation in the collaborative economy: An examination...... localities of tourism Greg Richards 11.Collaborative economy and destination marketing organizations: A systems approach Jonathan Day 12.Working within the Collaborative Tourist Economy: The complex crafting of work and meaning Jane Widtfeldt Meged and Mathilde Dissing Christensen PART - III Encounters...

  15. The Creative Proteus Effect : How Self-Similarity, Embodiment, and Priming of Creative Stereotypes with Avatars Influences Creative Ideation

    NARCIS (Netherlands)

    de Rooij, Alwin

    2017-01-01

    Creative ideation can be enhanced in 3D virtual environments by manipulating the appearance of a user’s avatar so that it primes a creative stereotype. However, not much is known about the factors that influence the effectiveness of using avatars to enhance creativity. In this study we investigate

  16. Lay Theories of Creativity

    NARCIS (Netherlands)

    Ritter, Simone; Rietzschel, Eric; Zedelius, Claire; Müller, Barbara; Schooler, Jonathan

    2017-01-01

    Creativity is of great appeal and importance to people, and they strive to understand creativity by developing lay theories. Such lay theories about creativity concern, for example, the characteristics of creative persons, such as the ‘mad genius’ idea, or environmental factors that contribute to

  17. Creativity in Organizational Environment

    Directory of Open Access Journals (Sweden)

    Szobiová Eva

    2015-12-01

    Full Text Available The contribution is focused on the conditions which allow the application of creativity in the context of an organization. The aim of the article is to reveal the work environment factors influencing the creativity of the employees. Another aim is to demonstrate how management style of an organization can affect the creativity of employees in order to successfully exploit their creative potential. The contribution also presents the manner how a manager can influence creativity of one’s own employees. Moreover, the article deals with the process of innovation and transmission of creative ideas and solutions into practice.

  18. "Refreshed…reinforced…reflective": A qualitative exploration of interprofessional education facilitators' own interprofessional learning and collaborative practice.

    Science.gov (United States)

    Evans, Sherryn; Shaw, Nicole; Ward, Catherine; Hayley, Alexa

    2016-11-01

    While there is extensive research examining the outcomes of interprofessional education (IPE) for students, minimal research has investigated how facilitating student learning influences the facilitators themselves. This exploratory case study aimed to explore whether and how facilitating IPE influences facilitators' own collaborative practice attitudes, knowledge, and workplace behaviours. Sixteen facilitators of an online pre-licensure IPE unit for an Australian university participated in semi-structured telephone interviews. Inductive thematic analysis revealed three emergent themes and associated subthemes characterising participants' reflexivity as IPE facilitators: interprofessional learning; professional behaviour change; and collaborative practice expertise. Participants experienced interprofessional learning in their role as facilitators, improving their understanding of other professionals' roles, theoretical and empirical knowledge underlying collaborative practice, and the use and value of online communication. Participants also reported having changed several professional behaviours, including improved interprofessional collaboration with colleagues, a change in care plan focus, a less didactic approach to supervising students and staff, and greater enthusiasm impressing the value of collaborative practice on placement students. Participants reported having acquired their prior interprofessional collaboration expertise via professional experience rather than formal learning opportunities and believed access to formal IPE as learners would aid their continuing professional development. Overall, the outcomes of the IPE experience extended past the intended audience of the student learners and positively impacted on the facilitators as well.

  19. [About creativity].

    Science.gov (United States)

    Rubia Vila, Francisco José

    2006-01-01

    The term 'creativity', meaning to produce something out of nothing, is not accurate. A definition that included the establishment, the founding or the introduction of something anew for the first time would be rather appropiate. The most accurate interpretation of the creativity process is the one proposed by Alfred Rothenberg which establishes the hypothesis that creativity is due to what he calls a 'janusian thinking' characterized by conceiving simultaneously two or more opposed ideas, images or concepts. Two examples illustrate such way of thinking: one is Einstein's General Theory of Relativity and the other is Darwin's Theory of Natural Selection. The overcome of a dualistic thinking while keeping full consciousnees, that is, the utilization of both the primary and the secondary processes postulated by Freud, would be the key to creative thinking. From a neurophysiological point of view, it is very likely that the right hemisphere is rather connected to creativity, given that it is a mental state that requires non-focalized attention, greater right hemisphere activation, and low levels of prefrontal cortical activation allowing cognitive inhibition.

  20. Creativity for Operational Researchers

    DEFF Research Database (Denmark)

    Vidal, Rene Victor Valqui

    2005-01-01

    This paper presents some modern and interdisciplinary concepts about creativity and creative processes specially related to problem solving. Central publications of Creativity- OR are brie y reviewed. Creative tools and approaches suitable to support OR work are also presented. Finally, the paper...... outlines the author's experiences using creative tools and approaches to: Facilitation of problem solving processes, strategy development in organisations, and design of optimisation systems for large scale and complex logistic systems....

  1. Creativity for Operational Researchers

    DEFF Research Database (Denmark)

    Vidal, Rene Victor Valqui

    2004-01-01

    This paper presents some modern and interdisciplinary concepts about creativity and creative processes specially related to problem solving. Central publications of Creativity-OR are briefly reviewed. Creative tools and approaches suitable to support OR work are also presented. Finally, the paper...... outlines the author's experiences using creative tools and approaches to: Facilitation of problem solving processes, strategy development in organisations, and design of optimisation systems for large scale and complex logistic systems....

  2. BIBLIOGRAPHY ON CREATIVITY.

    Science.gov (United States)

    Harvard Univ., Cambridge, MA. Graduate School of Education.

    THIS BIBLIOGRAPHY LISTS MATERIAL ON VARIOUS ASPECTS OF CREATIVITY. APPROXIMATELY 50 UNANNOTATED REFERENCES ARE PROVIDED TO DOCUMENTS DATING FROM 1961 TO 1966. JOURNALS, BOOKS, AND REPORT MATERIALS ARE LISTED. SUBJECT AREAS INCLUDED ARE (1) IDENTIFICATION, DEVELOPMENT, AND MEASUREMENT OF CREATIVITY, (2) PSYCHOLOGICAL STUDIES OF CREATIVITY, (3)…

  3. Creativity and other Fundamentalisms

    NARCIS (Netherlands)

    Gielen, Pascal

    2013-01-01

    The magic word these days is 'creativity'. And not just for artists: managers and policymakers alike demand creativity. Even family therapists and mediators urge us to find more creative solutions. Nowadays, creativity is all about positive morality. We expect nothing but good from it. But what

  4. Receive, Reorganize, Return: Theatre as Creative Scholarship

    Science.gov (United States)

    Armstrong, Sara; Braunschneider, Theresa

    2016-01-01

    This article focuses on the use of theatre as a mode of creative scholarship, from the research involved in sketch creation to the presentation of that research to academic audiences. We particularly focus on a specific sketch developed by the CRLT Players--one that explores the consequences of subtle discrimination faced by women scientists in…

  5. Integrating Creativity and Leadership:Creative Leadership%创造与领导力的结合:创造型领导

    Institute of Scientific and Technical Information of China (English)

    魏秋江

    2012-01-01

    As the development of the society and the economy,the management theories are developing into the fifth stage,which is called Innovative/Creative Management.And creative leadership is one of its representatives,which is defined as the procedure that the leaders,who construct an organizational climate supporting employees to create,use the creative skills and strategies to stimulate employees to solve problems initiatively and creatively,and achieve the organizational goal finally.The technological change,and the competition emphasize the need for creativity in the organization.This makes the scholars pay more attention to the creative leadership, and makes so many behaviors and cognitions of creative leaders being investigated Few papers reviewed the research,especially in the perspective of the cognitive mechanism under this leadership style.In this paper,the author attempted filin to the gap.After exploring the relationships between creativity and leadership,which provided the theoretical and practical bases for creative leadership,the paper analysed the influences and effects of creative leadership on the organizational level,which included the construct,climate,cultrue, and size of the organizations,as well as the level of employees,which spelifically focused on the strategies arousing the employees'creativity. Based on the previous fingdings,five strategies were displayed that were appealled the most frequently,while still needed more evidences to approve their functions.Then the author elaborated the antecedents and processes of leaders'and employees'creative thinking and behaviors.In this part,both leaders and employees had their own cognitive mechanism model.Obviously,each model was constructed in the view of the employees,the fundamental bias that overlooked the leaders'initiative.More convincing models are still needed.Finally,the future research tendencies,including the need of new development of the creative leading skills and strategies

  6. Teacher-Directed versus Child-Centred: The Challenge of Promoting Creativity in Chinese Preschool Classrooms

    Science.gov (United States)

    Cheung, Rebecca Hun Ping

    2017-01-01

    It has been argued in the literature that it is harder for Asians than Westerners to think and act in a creative manner due to cultural influences and the discourses of creativity are always culture-specific. This study addresses this issue by using a qualitative research approach, exploring and analysing the characteristic features of creative…

  7. The Role of Creative Coursework in Skill Development for University Seniors

    Directory of Open Access Journals (Sweden)

    Angie Miller

    2018-03-01

    Full Text Available Previous research suggests that creativity training can be effective in academic settings and that teachers in particular can have an impact on creativity. Furthermore, creativity is one of many transferable skills in higher education that will benefit students when they enter the workforce. This study extends research on creativity training and transferable skills in higher education, using data from the Senior Transitions topical module of the National Survey of Student Engagement (NSSE. Responses from over 48,000 seniors at 227 different U.S colleges and universities were used to explore curricular differences across disciplinary fields as well as how exposure to creative coursework can predict confidence in numerous skills and abilities. Exploratory and confirmatory factor analysis provided support for a measure of exposure to creative coursework, and an ANOVA suggested significant differences by major fields, with arts majors showing a distinct advantage. Results from ordinary least squares regression models found that even after controlling for several demographic and institutional characteristics, creative coursework is a significant positive predictor of confidence in several different skills and abilities that are important for adapting to traditional and non-traditional work settings, including creative thinking, critical thinking, entrepreneurial skills, and networking abilities. Potential reasons for these patterns of results are discussed. These findings can help to inform curricular and programming enhancements for college students across all major fields, helping to better prepare them for their futures in various workplace settings.

  8. Epilepsy treatment and creativity.

    Science.gov (United States)

    Zubkov, Sarah; Friedman, Daniel

    2016-04-01

    Creativity can be defined as the ability to understand, develop, and express, in a systematic fashion, novel orderly relationships. It is sometimes difficult to separate cognitive skills requisite for the creative process from the drive that generates unique new ideas and associations. Epilepsy itself may affect the creative process. The treatment of epilepsy and its comorbidities, by altering or disrupting the same neural networks through antiseizure drugs (ASDs), treatment of epilepsy comorbidities, ablative surgery, or neurostimulation may also affect creativity. In this review, we discuss the potential mechanisms by which treatment can influence the creative process and review the literature on the consequences of therapy on different aspects of creativity in people with epilepsy. This article is part of a Special Issue entitled "Epilepsy, Art, and Creativity". Copyright © 2016 Elsevier Inc. All rights reserved.

  9. The role of creative economies in the construction of urban actions in Cordoba, Argentina

    Directory of Open Access Journals (Sweden)

    José Ignacio Stang

    2015-07-01

    Full Text Available In a social, economic, cultural, postmodern, and current context, cities need to position themselves to be innovative and creative. Through good management they look to create social, economic, and cultural wealth. By exploring urban transformations that have been a result of creativity, this research introduces creative economies, which result from so-called urban action. These concepts and used in Cordoba, Argentina and truly work for the city, and they are the possibilities of change that allow the recovery and appropriation of public space.

  10. Computers and Creativity.

    Science.gov (United States)

    Ten Dyke, Richard P.

    1982-01-01

    A traditional question is whether or not computers shall ever think like humans. This question is redirected to a discussion of whether computers shall ever be truly creative. Creativity is defined and a program is described that is designed to complete creatively a series problem in mathematics. (MP)

  11. Libraries as Platforms for Innovation and Creativity in Information Delivery Services in a Depressed Economy: An Overview of Nigeria

    Directory of Open Access Journals (Sweden)

    Edidiong Akpan Atata

    2014-10-01

    Full Text Available Information explosion of the 21st century has no doubt its attendants challenges, one of which is the unlimited and uncertain information landscape brought about by the application of ICTs on information creation, repackaging and dissemination platforms thus the need for creativity and innovation. Libraries as platforms for innovation and creativity in library and information services involve a continuous improvement for individuals, groups, customers and the entire library setup. It is a process which aimed at continuous improvement. It is therefore not a quick management fix but changing the way things are done within the profession and professional lifetimes. The main objective of this article is to show the increasing relevance of the knowledge production capability of information professionals in the context of information society in a depressed economy like Nigeria. Traditionally Library and information profession services are devised by them as guidelines and facilitators of knowledge. This prevents library and information professionals from playing key roles in or lagging behind in an innovation based economy of the 21st century. In an innovative and creative society, Library and information services embedded in information communication technologies becomes the main source of professional success and capability. However the particular character of library and information services means that privately owned knowledge seems to flow back to the public domain. The peculiarity necessitates continuous production of new products and services and rendering techniques, creative and innovative acts in which ever professionals are not individualistic but collective collaborative process. Emerging collaborative systems on computer networks such as the nets make libraries platforms for innovative and creativity in library and information services. Library and information practitioners may find it useful to study such systems to be able to develop

  12. Sea Changes - ACT : Artists and Scientists collaborating to promote ocean activism and conservation. (www.seachanges.org)

    Science.gov (United States)

    Lueker, T.

    2012-12-01

    We are a group of ocean scientists, artists, and educators working to publicize the urgent environmental problems facing our ocean environs, including overfishing, climate change and ocean acidification, and environmental degradation due to plastic and other forms of pollution. Our team leader, Kira Carrillo Corser, is an artist and educator known nationally for affecting policy and social change. Our collaboration results from the DNA of Creativity Project - the brainchild of Patricia Frischer, co-ordinator for the San Diego Visual Arts Network (http://dnaofc.weebly.com). The DNA of Creativity funded teams composed of artists and scientists with the goal of fusing the creative energies of both into projects that will enhance the public's perception of creativity, and make the complexities of art and science collaborations accessible to a new and larger audience. Sea Changes - ACT was funded initially by the DNA of Creativity Project. Our project goals are : 1) To entice people to participate in the joys of discovery of art AND science and 2) To motivate the public to work for real, committed and innovative change to protect our oceans. Part of our strategy for achieving our goals is to create a traveling art installation to illustrate the beauty of the oceans and to instill in our viewers the joys of discovery and creativity that we as scientists and artists pursue. And following this, to make the destructive changes occurring in the ocean and the future consequences more visible and understandable. We will develop lesson plans to integrate our ideas into the educational system and we are documenting our collaborative and creative process to inform future art-science collaborations. Finally, after emotionally connecting with our viewers to provide a means to ACT to make real and positive CHANGES for the future. Our project aims to build commitment and action for environmental conservation and stewardship as we combine scientific research with ways to take action

  13. Students as Producers: An "X" Disciplinary Client-Based Approach to Collaborative Art, Design and Media Pedagogy

    Science.gov (United States)

    Cocchiarella, Fabrizio; Booth, Paul

    2015-01-01

    This article presents the findings of a cross-disciplinary project between BA (Hons) Interior Design, Creative Multimedia and Film and Media Studies at a large Metropolitan University in the North of England. The collaboration was part of Unit X, a faculty-wide credit-bearing initiative to enable better collaboration across art and design courses.…

  14. The Associative Nature of Creativity

    DEFF Research Database (Denmark)

    Friis-Olivarius, Morten

    The overarching objective of this doctoral dissertation is to advance our understanding of the role of associations in creative thought and creativity training. While research in associative abilities and creativity has a long history and lies at the heart of many prevailing theories of creativity......, Thomas Z. Ramsøy, Hartwig Siebner: Viewing objects activates the creative mind. III: Balder Onarheim & Morten Friis-Olivarius (2013): Applying the neuroscience of creativity to creativity training. Frontiers in Human Neuroscience, Volume 7, Article 656...

  15. Four PPPPerspectives on Computational Creativity

    OpenAIRE

    Jordanous, Anna

    2015-01-01

    From what perspective should creativity of a system be considered? Are we interested in the creativity of the system’s out- put? The creativity of the system itself? Or of its creative processes? Creativity as measured by internal features or by external feedback? Traditionally within computational creativity the focus had been on the creativity of the system’s Products or of its Processes, though this focus has widened recently regarding the role of the audience or the field surrounding the ...

  16. Students’ Perceptions of Humour and Creativity in Project-Organized Groups (POG) in Engineering Design Education in China

    DEFF Research Database (Denmark)

    Zhou, Chunfang

    2015-01-01

    This study explores engineering design students’ perceptions of humor in the experiences of creativity development in Project-Organized Groups (POGs). This study links theories including humor, learning, creativity, and engineering design in one framework. Empirically, this study carried out...

  17. Role of Creative Industries in the Post-Socialist Urban Transformation

    Directory of Open Access Journals (Sweden)

    Stryjakiewicz Tadeusz

    2014-06-01

    Full Text Available Over the past two decades the cities in Central and Eastern Europe have witnessed a wide-ranging transformation in many aspects. The introduction of a market-oriented economy after half a century of socialism has brought about deep social, economic, cultural and political changes. The first stage of the changes, the 1990s, involved the patching up of structural holes left by the previous system. The post-socialist city had to face challenges of the future while carrying the ballast of the past. Rapid progress in catching up with the West transformed the city a great deal. Later on, the advent of the 21st century brought a new wave of development processes based, among other things, on creativity and innovation. Hence our contribution aims to explore the role of creativity and creative industries in the post-socialist urban transformation. The article consists of three basic parts. In the first we present the concept of a ‘creative post-socialist city’ and define the position of creative industries in it. We also indicate some similarities to and differences from the West European approaches to this issue. In the second part, examples from Central and Eastern Europe are used in an attempt to elucidate the concept of a ‘creative post-socialist city’ by identifying some basic features of creative actions /processes as well as a creative environment, both exogenous and endogenous. The former is embedded in different local networks, both formal (institutionalised and informal, whereas the structure of the latter is strongly path-dependent. In the third part we critically discuss the role of local policies on the development of creative industries, pointing out some of their shortcomings and drawing up recommendations for future policy measures.

  18. Leadership drivers of organizational creativity: a path model of creative climate in a professional service firm

    OpenAIRE

    Sandvik Madsen, Alexander; Espedal, Bjarne; Selart, Marcus

    2015-01-01

    The purpose of this study was to explore how and under what conditions two different leadership roles are able to facilitate an organizational climate that supports creativity. The study was conducted in a leading professional service firm. The introduced hypotheses were tested by means of a structural equation model. Findings indicate that the leadership roles are conceptually different and that organizational structure is important for leaders’ ability to create a climate ...

  19. Creativity for a Purpose

    Science.gov (United States)

    Ward, Hellen

    2011-01-01

    Creativity in primary science is even more important now than when it was first raised with the publication of the report "All our futures: creativity, culture and education." Creativity needs to involve both the teacher and the children. Exciting, creative and practical opportunities provided by the teacher will increase children's motivation and…

  20. Creativity for Problem Solvers

    DEFF Research Database (Denmark)

    Vidal, Rene Victor Valqui

    2009-01-01

    This paper presents some modern and interdisciplinary concepts about creativity and creative processes specially related to problem solving. Central publications related to the theme are briefly reviewed. Creative tools and approaches suitable to support problem solving are also presented. Finally......, the paper outlines the author’s experiences using creative tools and approaches to: Facilitation of problem solving processes, strategy development in organisations, design of optimisation systems for large scale and complex logistic systems, and creative design of software optimisation for complex non...