WorldWideScience

Sample records for cooperative multiplayer coupon

  1. Threshold Games and Cooperation on Multiplayer Graphs.

    Directory of Open Access Journals (Sweden)

    Kaare B Mikkelsen

    Full Text Available The study investigates the effect on cooperation in multiplayer games, when the population from which all individuals are drawn is structured-i.e. when a given individual is only competing with a small subset of the entire population.To optimize the focus on multiplayer effects, a class of games were chosen for which the payoff depends nonlinearly on the number of cooperators-this ensures that the game cannot be represented as a sum of pair-wise interactions, and increases the likelihood of observing behaviour different from that seen in two-player games. The chosen class of games are named "threshold games", and are defined by a threshold, M > 0, which describes the minimal number of cooperators in a given match required for all the participants to receive a benefit. The model was studied primarily through numerical simulations of large populations of individuals, each with interaction neighbourhoods described by various classes of networks.When comparing the level of cooperation in a structured population to the mean-field model, we find that most types of structure lead to a decrease in cooperation. This is both interesting and novel, simply due to the generality and breadth of relevance of the model-it is likely that any model with similar payoff structure exhibits related behaviour. More importantly, we find that the details of the behaviour depends to a large extent on the size of the immediate neighbourhoods of the individuals, as dictated by the network structure. In effect, the players behave as if they are part of a much smaller, fully mixed, population, which we suggest an expression for.

  2. Cooperation and control in multiplayer social dilemmas.

    Science.gov (United States)

    Hilbe, Christian; Wu, Bin; Traulsen, Arne; Nowak, Martin A

    2014-11-18

    Direct reciprocity and conditional cooperation are important mechanisms to prevent free riding in social dilemmas. However, in large groups, these mechanisms may become ineffective because they require single individuals to have a substantial influence on their peers. However, the recent discovery of zero-determinant strategies in the iterated prisoner's dilemma suggests that we may have underestimated the degree of control that a single player can exert. Here, we develop a theory for zero-determinant strategies for iterated multiplayer social dilemmas, with any number of involved players. We distinguish several particularly interesting subclasses of strategies: fair strategies ensure that the own payoff matches the average payoff of the group; extortionate strategies allow a player to perform above average; and generous strategies let a player perform below average. We use this theory to describe strategies that sustain cooperation, including generalized variants of Tit-for-Tat and Win-Stay Lose-Shift. Moreover, we explore two models that show how individuals can further enhance their strategic options by coordinating their play with others. Our results highlight the importance of individual control and coordination to succeed in large groups.

  3. On the coexistence of cooperators,defectors and conditional cooperators in the multiplayer iterated Prisoner's Dilemma.

    Science.gov (United States)

    Grujić, Jelena; Cuesta, José A; Sánchez, Angel

    2012-05-07

    Recent experimental evidence [Grujić Fosco, Araujo, Cuesta, Sánchez, 2010. Social experiments in the mesoscale: humans playing a spatial Prisoner's dilemma. PLoS ONE 5, e13749] on the spatial Prisoner's Dilemma suggests that players choosing to cooperate or not on the basis of their previous action and the actions of their neighbors coexist with steady defectors and cooperators. We here study the coexistence of these three strategies in the multiplayer iterated Prisoner's Dilemma by means of the replicator dynamics. We consider groups with n=2, 3, 4 and 5 players and compute the payoffs to every type of player as the limit of a Markov chain where the transition probabilities between actions are found from the corresponding strategies. We show that for group sizes up to n=4 there exists an interior point in which the three strategies coexist, the corresponding basin of attraction decreasing with increasing number of players, whereas we have not been able to locate such a point for n=5. We analytically show that in the limit n --> ∞ no interior points can arise. We conclude by discussing the implications of this theoretical approach on the behavior observed in experiments.

  4. Promotion of cooperation induced by discriminators in the spatial multi-player donor-recipient game

    Science.gov (United States)

    Cui, Guang-Hai; Wang, Zhen; Ren, Jian-Kang; Lu, Kun; Li, Ming-Chu

    2016-11-01

    Although the two-player donor-recipient game has been used extensively in studying cooperation in social dilemmas, the scenario in which a donor can simultaneously donate resources to multiple recipients is also common in human societies, economic systems, and social networks. This paper formulates a model of the multi-player donor-recipient game considering a multi-recipient scenario. The promotion of cooperation is also studied by introducing a discriminative cooperation strategy into the game, which donates resources to recipients in proportion to their previous donations with a cost for the collection of information. The evolutionary dynamics of individual strategies are explored in homogeneous and heterogeneous scenarios by leveraging spatial evolutionary game theory. The results show that in a homogeneous scenario, defectors can dominate the network at the equilibrium state only when the cost-to-benefit ratio (R) of donated resources is large. In a heterogeneous scenario, three strategies can coexist all the time within the range of R that was studied, and the promotion of cooperation is more effective when the values of R are smaller. Results from a single node evolution and the formation of local patterns of interaction are provided, and it is analytically shown that discriminators can maintain fairness in resource donation and guarantee long-term cooperation when R is not too large.

  5. Rewarding the Multiplayer : How rewards and objectives influence Multiplayer games

    OpenAIRE

    Helin, Henry

    2014-01-01

    In this thesis I analyse the reward systems of cooperative and competitive Multiplayer games – the games I have chosen were built for a Single-player campaign with Multiplayer as additional content. My main focus is on the Multiplayer and the reward systems of that game mode. The reward systems are important to consider when designing a game for fans of Multiplayer games, as a faulty reward system might hinder the aspect which makes Multiplayer games special – to be playing together and go fo...

  6. Unity multiplayer games

    CERN Document Server

    Stagner, Alan

    2013-01-01

    An easy-to-follow, tutorial manner that uses the learning-by-example approach.If you are a developer who wants to start making multiplayer games with the Unity game engine, this book is for you. This book assumes you have some basic experience with programming. No prior knowledge of the Unity IDE is required.

  7. Multiplayer Game for DDoS Attacks Resilience in Ad Hoc Networks

    DEFF Research Database (Denmark)

    Mikalas, Antonis; Komninos, Nikos; Prasad, Neeli R.

    2011-01-01

    This paper proposes a multiplayer game to prevent Distributed Denial of Service attack (DDoS) in ad hoc networks. The multiplayer game is based on game theory and cryptographic puzzles. We divide requests from nodes into separate groups which decreases the ability of malicious nodes to cooperate...... with one another in order to effectively make a DDoS attack. Finally, through our experiments we have shown that the total overhead of the multiplayer game as well as the the total time that each node needs to be served is affordable for devices that have limited resources and for environments like ad hoc...

  8. Multiplayer Game for DDoS Attacks Resilience in Ad Hoc Networks

    DEFF Research Database (Denmark)

    Mikalas, Antonis; Komninos, Nikos; Prasad, Neeli R.

    2011-01-01

    This paper proposes a multiplayer game to prevent Distributed Denial of Service attack (DDoS) in ad hoc networks. The multiplayer game is based on game theory and cryptographic puzzles. We divide requests from nodes into separate groups which decreases the ability of malicious nodes to cooperate...... with one another in order to effectively make a DDoS attack. Finally, through our experiments we have shown that the total overhead of the multiplayer game as well as the the total time that each node needs to be served is affordable for devices that have limited resources and for environments like ad hoc...

  9. 7 CFR 274.7 - Coupon management.

    Science.gov (United States)

    2010-01-01

    ... 7 Agriculture 4 2010-01-01 2010-01-01 false Coupon management. 274.7 Section 274.7 Agriculture... FOOD STAMP AND FOOD DISTRIBUTION PROGRAM ISSUANCE AND USE OF COUPONS § 274.7 Coupon management. (a) Coupon inventory management. State agencies shall establish coupon inventory management systems...

  10. A Qualitative Exploration of Factors Affecting Group Cohesion and Team Play in Multiplayer Online Battle Arenas (MOBAs)

    OpenAIRE

    Taylor, Jacqui

    2016-01-01

    Previous research examining the social psychology of video-gaming has tended to focus on Massively Multiplayer Online Role Playing Game (MMORPG) environments, such as World of Warcraft. Although many online group processes have been examined using this game, this genre does not enforce cooperative play and studies tend to be based on very large groups. Newer genres are being developed and played which have so far not been studied. The genre known as Multiplayer Online Battle Arenas (MOBAs) ar...

  11. Multiplayer game development with HTML5

    CERN Document Server

    Silveira, Rodrigo

    2015-01-01

    If you are a HTML5 game developer who can make basic single-player games and you are now ready to incorporate multiplayer functionality in your games as quickly as possible, then this book is ideal for you.

  12. Evolutionary performance of zero-determinant strategies in multiplayer games.

    Science.gov (United States)

    Hilbe, Christian; Wu, Bin; Traulsen, Arne; Nowak, Martin A

    2015-06-07

    Repetition is one of the key mechanisms to maintain cooperation. In long-term relationships, in which individuals can react to their peers׳ past actions, evolution can promote cooperative strategies that would not be stable in one-shot encounters. The iterated prisoner׳s dilemma illustrates the power of repetition. Many of the key strategies for this game, such as ALLD, ALLC, Tit-for-Tat, or generous Tit-for-Tat, share a common property: players using these strategies enforce a linear relationship between their own payoff and their co-player׳s payoff. Such strategies have been termed zero-determinant (ZD). Recently, it was shown that ZD strategies also exist for multiplayer social dilemmas, and here we explore their evolutionary performance. For small group sizes, ZD strategies play a similar role as for the repeated prisoner׳s dilemma: extortionate ZD strategies are critical for the emergence of cooperation, whereas generous ZD strategies are important to maintain cooperation. In large groups, however, generous strategies tend to become unstable and selfish behaviors gain the upper hand. Our results suggest that repeated interactions alone are not sufficient to maintain large-scale cooperation. Instead, large groups require further mechanisms to sustain cooperation, such as the formation of alliances or institutions, or additional pairwise interactions between group members.

  13. Player Transformation of Educational Multiplayer Games

    DEFF Research Database (Denmark)

    Magnussen, Rikke; Misfeldt, Morten

    2004-01-01

    Children's great interest in multiplayer games has led to attempts to design educational multiplayer games. In this study, we have studied a test of an educational multiplayer game designed for mathematics education for children aged nine to twelve. In our observations, it became clear that pupils...... transformed the game to accommodate social interaction. With these transformed ways of playing the game, they managed to get to the top of the high score list while avoiding the educational parts of the game. Players transforming educational games to escape learning elements can be a problem when these games...... are used for formal education. In this paper we argue that player transformation of educational games can, however, be the basis of exciting and unconventional learning of valuable things, such as how to transform information technology to better accommodate social interaction....

  14. MiBoard: Multiplayer Interactive Board Game

    CERN Document Server

    Dempsey, Kyle B; Jackson, G Tanner; Boonthum, Chutima; Levinstein, Irwin B; McNamara, Danielle S

    2010-01-01

    Serious games have recently emerged as an avenue for curriculum delivery. Serious games incorporate motivation and entertainment while providing pointed curriculum for the user. This paper presents a serious game, called MiBoard, currently being developed from the iSTART Intelligent Tutoring System. MiBoard incorporates a multiplayer interaction that iSTART was previously unable to provide. This multiplayer interaction produces a wide variation across game trials, while also increasing the repeat playability for users. This paper presents a demonstration of the MiBoard system and the expectations for its application.

  15. Altruism in multiplayer snowdrift games with threshold and punishment

    Science.gov (United States)

    Zhang, Chunyan; Liu, Zhongxin; Sun, Qinglin; Chen, Zengqiang

    2015-09-01

    The puzzle of cooperation attracts broader concerns of the scientific community nowadays. Here we adopt an extra mechanism of punishment in the framework of a threshold multiple-player snowdrift game employed as the scenario for the cooperation problem. Two scenarios are considered: defectors will suffer punishment regardless of the game results, and defectors will incur punishment only when the game fails. We show by analysis that given this assumption, punishing free riders can significantly influence the evolution outcomes, and the results are driven by the specific components of the punishing rule. Particularly, punishing defectors always, not only when the game fails, can be more effective for maintaining public cooperation in multi-player systems. Intriguingly larger thresholds of the game provide a more favorable scenario for the coexistence of the cooperators and defectors under a broad value range of parameters. Further, cooperators are best supported by the large punishment on defectors, and then dominate and stabilize in the population, under the premise that defectors always incur punishment regardless of whether the game ends successfully or not.

  16. Furniture Rack Corrosion Coupon Surveillance - 2012 Update

    Energy Technology Data Exchange (ETDEWEB)

    Mickalonis, J. I.; Murphy, T. R.; Berry, C. J.

    2012-10-01

    Under the L Basin corrosion surveillance program furniture rack coupons immersed for 14 years (FY2009 coupons) and 16 years (FY2011 coupons) were analyzed and the results trended with coupons exposed for shorter times. In addition, a section harvested from an actual furniture rack that was immersed for 14 years was analyzed for pitting in the weld and heat-affected-zone (HAZ) regions. The L Basin operations maintained very good water quality over the entire immersion period for these samples. These results for FY2009 and FY2011 coupons showed that the average pit depths for the 6061 and 6063 base metal are 1 and 2 mils, respectively, while those for the weld and HAZ are 3 and 4 mils, respectively. The results for the weld and HAZ regions are similar to coupons removed during the period of FY2003 to FY2007. These similarities indicate that the pit development occurred quickly followed by slow kinetics of increase in pit depth. For the actual furniture rack sample average pits of 5 and 2 mils were measured for the HAZ and weld, respectively. These results demonstrate that pitting corrosion of the aluminum furniture racks used to support the spent fuel occurs in waters of good quality. The corrosion kinetics or pit depth growth rate is much less that 1 mil/year, and would not impact long-term use of this material system for fuel storage racks in L Basin if good water quality is maintained.

  17. Multiplayer Kinect Serious Games: A Review

    Science.gov (United States)

    Alshammari, Ali; Whittinghill, David

    2015-01-01

    Single and multiplayer serious Kinect games have been used in many different areas, including education. Due to its relative newness as a technology, a dearth of literature exists concerning the requirements for the use of Kinect games in educational settings. A comprehensive review was conducted to include various perspectives in order to provide…

  18. How retailer coupons increase attitudinal loyalty –

    DEFF Research Database (Denmark)

    Wierich, Ralf; Zielke, Stephan

    2014-01-01

    Purpose – The aim of this paper is to investigate how different design elements of retailer coupons increase the attitudinal loyalty towards retailers. Design/methodology/approach – Three design elements are manipulated in a 2x2x2 experimental design. Data is analysed using structural equation...... that personalization offers opportunities for increasing loyalty without the necessity of large investments. As these effects can occur without redemption, coupon promotions should not be evaluated based on redemption rates only. Originality/value – The study extends existing research by focusing on retailer coupons...... and the minimum purchase amount require at least some cognitive processing to have a loyalty impact. Research limitations/implications – Future studies can use the developed framework to test the impact of other design elements, promotion types or loyalty schemes. Practical implications – The results underline...

  19. Scalable services for massively multiplayer online games

    OpenAIRE

    Veron, Maxime Pierre Andre

    2015-01-01

    Massively Multi-player Online Games (MMOGs) aim at gathering an infinite number ofplayers within the same virtual universe. Yet all existing MMOGs rely on centralizedclient/server architectures which impose a limit on the maximum number of players(avatars) and resources that can coexist in any given virtual universe. This thesisaims at proposing solutions to improve the scalability of MMOGs.There are many variants of MMOGs, like role playing games (MMORPGs), first personshooters (MMOFPSs), an...

  20. Multi-Player Quantum Games

    CERN Document Server

    Benjamin, S C; Benjamin, Simon C.; Hayden, Patrick M.

    2001-01-01

    Game theory is a mature field of applied mathematics. It formalizes the conflict between competing agents, and has found applications ranging from economics through to biology. Recently the first efforts have been made to introduce quantum information into game theory. For two-player games, it has been found that when the allowed `moves' are extended to include everything quantum mechanically possible, then the predominant strategies in the game can disappear, and only reappear if the players degrade the quantum coherence. Here we present the first study of quantum games with more than two players. We demonstrate that such games can exhibit `coherent' equilibrium strategies which have no analogue in classical games, or even in two-player quantum games. These equilibria are generally of a cooperative nature: quantum players can exploit their environment highly efficiently through the use of collaborative strategies.

  1. Coupons for Success: A Marketing Incentive in Academic Support

    Science.gov (United States)

    Potacco, Donna R.; Chen, Peter; Desroches, Danielle; Chisholm, Daniel R.; De Young, Sandra

    2013-01-01

    How does a Coupon Incentive Program motivate students to seek academic support in high-risk courses? Results from this study demonstrated that the Coupon Incentive Program was effective in motivating voluntary student attendance and improving student outcomes. Recommendations related to implementation of the Coupon Incentive Program are discussed.…

  2. Coupons for Success: A Marketing Incentive in Academic Support

    Science.gov (United States)

    Potacco, Donna R.; Chen, Peter; Desroches, Danielle; Chisholm, Daniel R.; De Young, Sandra

    2013-01-01

    How does a Coupon Incentive Program motivate students to seek academic support in high-risk courses? Results from this study demonstrated that the Coupon Incentive Program was effective in motivating voluntary student attendance and improving student outcomes. Recommendations related to implementation of the Coupon Incentive Program are discussed.…

  3. Multi-platform Multiplayer RPG Game

    OpenAIRE

    Do Manh, Tuan

    2015-01-01

    Title: Multi-platform Multiplayer RPG Game A multi-platform game, which would be able to run on various devices with Windows 8.1 and Windows Phone 8.1 systems, was created in this work. It was supposed to be a universal game client executable on desktop PCs, notebooks, tablets or mobile phones. The game was supposed to be role-playing game (RPG) with focus on turn-based action combat. In this work, a 3D scene renderer was written which supports rendering simple scenes with objects and animate...

  4. Coupons from Deal Sites as Gifts

    DEFF Research Database (Denmark)

    Pavlicek, Antonin; Sudzina, Frantisek

    2017-01-01

    There already exist studies on what influences use of deal sites. But there is a gap in literature when it comes to purchasing coupons from deal sites and then using them as gifts. The paper analyzes whether gender, age and personality traits influence such behavior. Big Five Inventory traits and...... and narcissism were used. The impact of age was significant. Significance of agreeableness and of narcissism were somewhat above cutoff value 0.05, therefore borderline significant. All of them have positive effect....

  5. An Architecture for Anonymous Mobile Coupons in a Large Network

    Directory of Open Access Journals (Sweden)

    Alberto Bartoli

    2016-01-01

    Full Text Available A mobile coupon (m-coupon can be presented with a smartphone for obtaining a financial discount when purchasing a product or a service. M-coupons are a powerful marketing tool that has enjoyed a huge growth and diffusion, involving tens of millions of people each year. We propose an architecture which may enable significant improvements over current m-coupon technology, in terms of acceptance of potential customers and of marketing actions that become feasible: the customer does not need to install any dedicated app; an m-coupon is not bound to any specific device or customer; an m-coupon may be redeemed at any store in a set of potentially many thousands of stores, without any prior arrangement between customer and store. We are not aware of any proposal with these properties.

  6. Networks and their traffic in multiplayer games

    Directory of Open Access Journals (Sweden)

    Cristian Andrés Melo López

    2016-06-01

    Full Text Available Computer games called multiplayer real-time, or (MCG are at the forefront of the use of the possibilities of the network. Research on this subject have been made for military simulations, virtual reality systems, computer support teamwork, the solutions diverge on the problems posed by MCG. With this in mind, this document provides an overview of the four issues affecting networking at the MCG. First, network resources (bandwidth, latency and computing capacity, together with the technical limits within which the MCG must operate. Second, the distribution concepts include communication architectures (peer-to-peer, client / server, server / network, and data and control architectures (centralized, distributed and reproduced .Thirdly, scalability allows the MCG to adapt to changes in parameterization resources. Finally, security is intended to fend off the traps and vandalism, which are common in online games; to check traffic, particularly these games we decided to take the massively multiplayer game League of Legends, a scene corresponding to a situation of real life in a network of ADSL access network is deployed has been simulated by using NS2 Three variants of TCP, it means SACK TCP, New Reno TCP, and TCP Vegas, have been considered for the cross traffic. The results show that TCP Vegas is able to maintain a constant speed while racing against the game traffic, since it avoids the packet loss and the delays in the tail caused by high peaks, without increasing the size of the sender window. SACK TCP and TCP New Reno, on the other hand, tend to increase continuously the sender window size, which could allow a greater loss of packages and also to cause unwanted delays for the game traffic.

  7. Coupon Redemption and Its Effect on Household Cheese Purchases

    OpenAIRE

    Dong, Diansheng; Kaiser, Harry M.

    2003-01-01

    By endogenizing unit value and coupon redemption, we estimate U.S. household cheese purchase, quality choice, and coupon redemption equations simultaneously. Zero purchases and missing values are taken into account in the model to correct for the selectivity bias. The correlations among the three equations are found to be significant. Empirical findings show that high quality choice significantly decreases cheese purchases, while cheese coupon usage significantly increases purchases. We find ...

  8. Coupon Surveillance For Corrosion Monitoring In Nuclear Fuel Basin

    Energy Technology Data Exchange (ETDEWEB)

    Mickalonis, J. I.; Murphy, T. R.; Deible, R.

    2012-10-01

    Aluminum and stainless steel coupons were put into a nuclear fuel basin to monitor the effect of water chemistry on the corrosion of fuel cladding. These coupons have been monitored for over ten years. The corrosion and pitting data is being used to model the kinetics and estimate the damage that is occurring to the fuel cladding.

  9. A study of the dynamics of multi-player games on small networks using territorial interactions.

    Science.gov (United States)

    Broom, Mark; Lafaye, Charlotte; Pattni, Karan; Rychtář, Jan

    2015-12-01

    Recently, the study of structured populations using models of evolutionary processes on graphs has begun to incorporate a more general type of interaction between individuals, allowing multi-player games to be played among the population. In this paper, we develop a birth-death dynamics for use in such models and consider the evolution of populations for special cases of very small graphs where we can easily identify all of the population states and carry out exact analyses. To do so, we study two multi-player games, a Hawk-Dove game and a public goods game. Our focus is on finding the fixation probability of an individual from one type, cooperator or defector in the case of the public goods game, within a population of the other type. We compare this value for both games on several graphs under different parameter values and assumptions, and identify some interesting general features of our model. In particular there is a very close relationship between the fixation probability and the mean temperature, with high temperatures helping fitter individuals and punishing unfit ones and so enhancing selection, whereas low temperatures give a levelling effect which suppresses selection.

  10. Measurements of residual stress in fracture mechanics coupons

    Energy Technology Data Exchange (ETDEWEB)

    Prime, Michael B [Los Alamos National Laboratory; Hill, Michael R [U.C. DAVIS; Nav Dalen, John E [HILL ENGINEERING

    2010-01-01

    This paper describes measurements of residual stress in coupons used for fracture mechanics testing. The primary objective of the measurements is to quantify the distribution of residual stress acting to open (and/or close) the crack across the crack plane. The slitting method and the contour method are two destructive residual stress measurement methods particularly capable of addressing that objective, and these were applied to measure residual stress in a set of identically prepared compact tension (C(T)) coupons. Comparison of the results of the two measurement methods provides some useful observations. Results from fracture mechanics tests of residual stress bearing coupons and fracture analysis, based on linear superposition of applied and residual stresses, show consistent behavior of coupons having various levels of residual stress.

  11. From MMORPG to a Classroom Multiplayer Presential Role Playing Game

    Science.gov (United States)

    Susaeta, Heinz; Jimenez, Felipe; Nussbaum, Miguel; Gajardo, Ignacio; Andreu, Juan Jose; Villalta, Marco

    2010-01-01

    The popularity of massively multiplayer online role-playing games (MMORPGs) has grown enormously, with communities of players reaching into the millions. Their fantasy narratives present multiple challenges created by the virtual environment and/or other players. The games' potential for education stems from the fact that players are immersed in a…

  12. Design Guidelines for Classroom Multiplayer Presential Games (CMPG)

    Science.gov (United States)

    Villalta, M.; Gajardo, I.; Nussbaum, M.; Andreu, J. J.; Echeverria, A.; Plass, J. L.

    2011-01-01

    In a Classroom Multiplayer Presential Game (CMPG) peers interact collaboratively with the virtual world and amongst themselves in a shared space. The design of this kind of game, however, is a complex process that must consider instruction strategies, methodology, usability and ludic aspects. This article's aim is to develop and systematize…

  13. Beneficial long communication in the multiplayer electronic mail game

    NARCIS (Netherlands)

    De Jaegher, K.J.M.

    2015-01-01

    In the two-player electronic mail game (EMG), as is well-known, the probability of collective action is lower the more confirmations and reconfirmations are made available to players. In the multiplayer EMG, however, we show players may coordinate on equilibria where they require only few of the

  14. Investigating the Relationship between Coupon Collecting and Top-of-Mind Brand Awareness.

    Science.gov (United States)

    Pokrywczynski, Jim

    To determine if coupon collecting has any influence on product information processing like brand awareness, and to understand better the coupon collecting process, an exploratory study examined the relationship between coupon-collecting behavior and brand awareness for the coupons collected. Subjects, 152 randomly chosen respondents from a Midwest…

  15. A Modified Constant-Stress Coupon for Enhanced Natural Crack Start during Fatigue Testing

    Science.gov (United States)

    2016-05-01

    UNCLASSIFIED UNCLASSIFIED A Modified Constant- Stress Coupon for Enhanced Natural Crack Start during Fatigue Testing Witold Waldman, Robert...modified constant- stress coupon for use in fatigue testing . This novel coupon design has a significantly greater surface area along the notch boundary...modified constant- stress coupon for use in fatigue testing . A constant- stress coupon is a novel design that has a significantly greater surface area along

  16. MobiDiC: Context Adaptive Digital Signage with Coupons

    Science.gov (United States)

    Müller, Jörg; Krüger, Antonio

    In this paper we present a field study of a digital signage system that measures audience response with coupons in order to enable context adaptivity. In the concept for context adaptivity, the signs sense their environment; decide which content to show, and then sense the audience reaction to the content shown. From this audience measurement, the strategies which content to show in which situation are refined. As one instantiation of audience measurement, we propose a novel simple couponing system, where customers can photograph the coupons at the signs. Thus, it can be measured whether customers really went to the shop. To investigate the feasibility of this approach, we implemented a prototype of 20 signs in the city center of Münster, Germany. During one year of deployment, we investigated usage of the system through interviews with shop owners and customers. Our experiences show that customer attention towards the signs is a major hurdle to overcome.

  17. Some new aspects of the coupon-collector's problem

    OpenAIRE

    Myers, Amy N.; Wilf, Herbert S.

    2003-01-01

    We extend the classical coupon collector's problem to one in which two collectors are simultaneously and independently seeking collections of $d$ coupons. We find, in finite terms, the probability that the two collectors finish at the same trial, and we find, using the methods of Gessel-Viennot, the probability that the game has the following ``ballot-like'' character: the two collectors are tied with each other for some initial number of steps, and after that the player who first gains the l...

  18. NFC mobile coupon protocols : developing, formal security modelling and analysis, and addressing relay attack.

    OpenAIRE

    Alshehri, Ali A.

    2015-01-01

    Near Field Communication} (NFC) is a Radio Frequency (RF) technology that allows data to be exchanged between devices that are in close proximity. An NFC-based mobile coupon (M-coupon) is a coupon that is retrieved by the user from a source such as a newspaper or a smart poster and redeemed afterwards. The NFC-based mobile coupon (M-coupon) is a cryptographically secured electronic message with some value stored at user's mobile. The M-coupon requires secure issuing and cashing (redeeming). ...

  19. 31 CFR 306.19 - Denominational exchanges of coupon securities.

    Science.gov (United States)

    2010-07-01

    ... 31 Money and Finance: Treasury 2 2010-07-01 2010-07-01 false Denominational exchanges of coupon securities. 306.19 Section 306.19 Money and Finance: Treasury Regulations Relating to Money and Finance (Continued) FISCAL SERVICE, DEPARTMENT OF THE TREASURY BUREAU OF THE PUBLIC DEBT GENERAL...

  20. The Effectiveness Evaluation among Different Player-Matching Mechanisms in a Multi-Player Quiz Game

    Science.gov (United States)

    Tsai, Fu-Hsing

    2016-01-01

    This study aims to investigate whether different player-matching mechanisms in educational multi-player online games (MOGs) can affect students' learning performance, enjoyment perception and gaming behaviors. Based on the multi-player quiz game, TRIS-Q, developed by Tsai, Tsai and Lin (2015) using a free player-matching (FPM) mechanism, the same…

  1. Player Experiences and Behaviors in a Multiplayer Game: designing game rules to change interdependent behavior

    Directory of Open Access Journals (Sweden)

    Niko Vegt

    2016-12-01

    Full Text Available Serious gaming is used as a means for improving organizational teamwork, yet little is known about the effect of individual game elements constituting serious games. This paper presents a game design experiment aimed at generating knowledge on designing game elements for teamwork. In previous work, we suggested that interaction- and goal-driven rules could guide interdependence and teamwork strategies. Based on this finding, for the present experiment we developed two versions of multiplayer Breakout, varying in rule-sets, designed to elicit player strategies of either dependent competition or dependent cooperation. Results showed that the two rule-sets could generate distinct reported player experiences and observable distinct player behaviors that could be further discriminated into four patterns: expected patterns of helping and ignoring, and unexpected patterns of agreeing and obstructing. Classic game theory was applied to understand the four behavior patterns and made us conclude that goal-driven rules steered players towards competition and cooperation. Interaction rules, in contrast, mainly stimulated dependent competitive behavior, e.g. obstructing each other. Since different types of rules thus led to different player behavior, discriminating in game design between interaction- and goal-driven rules seems relevant. Moreover, our research showed that game theory proved to be useful for understanding goal-driven rules.

  2. 26 CFR 1.466-1 - Method of accounting for the redemption cost of qualified discount coupons.

    Science.gov (United States)

    2010-04-01

    ... the coupon. (2) Definitions—(i) Discount coupon. A discount coupon is a sales promotion device used to... than a reduction in the sales price of one of the issuer's products. The discount may be stated...

  3. Multi-Player and Multi-Choice Quantum Game

    Institute of Scientific and Technical Information of China (English)

    杜江峰; 李卉; 许晓栋; 周先意; 韩荣典

    2002-01-01

    We investigate a multi-player and multi-choice quantum game. We start from a two-player and two-choice game,and the result is better than its classical version. Then we extend this to N-player and N-choice cases. In the quantum domain, we provide a strategy with which players can always avoid the worst outcome. Also, by changing the value of the parameter of the initial state, the probabilities for players to obtain the best pay-off will be much higher than in its classical version.

  4. Interest rates and coupon bonds in quantum finance

    CERN Document Server

    Baaquie, Belal E

    2009-01-01

    The economic crisis of 2008 has shown that the capital markets need new theoretical and mathematical concepts to describe and price financial instruments. Focusing almost exclusively on interest rates and coupon bonds, this book does not employ stochastic calculus - the bedrock of the present day mathematical finance - for any of the derivations. Instead, it analyzes interest rates and coupon bonds using quantum finance. The Heath-Jarrow-Morton and the Libor Market Model are generalized by realizing the forward and Libor interest rates as an imperfectly correlated quantum field. Theoretical models have been calibrated and tested using bond and interest rates market data. Building on the principles formulated in the author's previous book (Quantum Finance, Cambridge University Press, 2004) this ground-breaking book brings together a diverse collection of theoretical and mathematical interest rate models. It will interest physicists and mathematicians researching in finance, and professionals working in the fin...

  5. Consumers responses to coupons in direct-to-consumer advertising of prescription drugs.

    Science.gov (United States)

    Bhutada, Nilesh S; Cook, Christopher L; Perri, Matthew

    2009-01-01

    A study was conducted to understand the influence of coupons and consumers' level of involvement in direct-to-consumer advertising. Consumers exposed to prescription drug advertising with a coupon had significantly more favorable ad and brand-related attitudes, and intention to inquire about the drug to their doctor. However, there was no significant difference in perceived product risk between consumers exposed to the ad with a coupon and consumers exposed to the ad without a coupon. Highly involved consumers had significantly more favorable ad, brand, and coupon-related attitudes, drug inquiry intention, and perceptions about the risks associated with the drug.

  6. Predicting protein structures with a multiplayer online game.

    Science.gov (United States)

    Cooper, Seth; Khatib, Firas; Treuille, Adrien; Barbero, Janos; Lee, Jeehyung; Beenen, Michael; Leaver-Fay, Andrew; Baker, David; Popović, Zoran; Players, Foldit

    2010-08-05

    People exert large amounts of problem-solving effort playing computer games. Simple image- and text-recognition tasks have been successfully 'crowd-sourced' through games, but it is not clear if more complex scientific problems can be solved with human-directed computing. Protein structure prediction is one such problem: locating the biologically relevant native conformation of a protein is a formidable computational challenge given the very large size of the search space. Here we describe Foldit, a multiplayer online game that engages non-scientists in solving hard prediction problems. Foldit players interact with protein structures using direct manipulation tools and user-friendly versions of algorithms from the Rosetta structure prediction methodology, while they compete and collaborate to optimize the computed energy. We show that top-ranked Foldit players excel at solving challenging structure refinement problems in which substantial backbone rearrangements are necessary to achieve the burial of hydrophobic residues. Players working collaboratively develop a rich assortment of new strategies and algorithms; unlike computational approaches, they explore not only the conformational space but also the space of possible search strategies. The integration of human visual problem-solving and strategy development capabilities with traditional computational algorithms through interactive multiplayer games is a powerful new approach to solving computationally-limited scientific problems.

  7. Bipartite graphs as models of population structures in evolutionary multiplayer games.

    Directory of Open Access Journals (Sweden)

    Jorge Peña

    Full Text Available By combining evolutionary game theory and graph theory, "games on graphs" study the evolutionary dynamics of frequency-dependent selection in population structures modeled as geographical or social networks. Networks are usually represented by means of unipartite graphs, and social interactions by two-person games such as the famous prisoner's dilemma. Unipartite graphs have also been used for modeling interactions going beyond pairwise interactions. In this paper, we argue that bipartite graphs are a better alternative to unipartite graphs for describing population structures in evolutionary multiplayer games. To illustrate this point, we make use of bipartite graphs to investigate, by means of computer simulations, the evolution of cooperation under the conventional and the distributed N-person prisoner's dilemma. We show that several implicit assumptions arising from the standard approach based on unipartite graphs (such as the definition of replacement neighborhoods, the intertwining of individual and group diversity, and the large overlap of interaction neighborhoods can have a large impact on the resulting evolutionary dynamics. Our work provides a clear example of the importance of construction procedures in games on graphs, of the suitability of bigraphs and hypergraphs for computational modeling, and of the importance of concepts from social network analysis such as centrality, centralization and bipartite clustering for the understanding of dynamical processes occurring on networked population structures.

  8. Navigating the feminine in massively multiplayer online games: gender in World of Warcraft

    National Research Council Canada - National Science Library

    Brehm, Audrey L

    2013-01-01

    The objective of the study is to present and discuss attitudes, perceptions and opinions about sexism and gendered play in the massively multiplayer online roleplaying game (MMO), World of Warcraft...

  9. Impulsivity in Multiplayer Online Battle Arena Gamers: Preliminary Results on Experimental and Self-Report Measures

    OpenAIRE

    Nuyens, F; Deleuze, J; Maurage, P; Griffiths, MD; Kuss, DJ; Billieux, J

    2016-01-01

    Background and aims: Multiplayer Online Battle Arena (MOBA) games have become the most popular type of video games played worldwide, superseding the playing of Massively Multiplayer Online Role-Playing Games and First-Person Shooter games. However, empirical studies focusing on the use and abuse of MOBA games are still very limited, particularly regarding impulsivity, which is an indicator of addictive states but has not yet been explored in MOBA games. In this context, the objective of the p...

  10. Server architecture for securing user experience in massively multiplayer online games

    OpenAIRE

    Lasnik, Boštjan

    2014-01-01

    The following thesis focuses on problems of ensuring satisfying user experience of massively multiplayer online game players as a result of a server architecture design. Different approaches to ensuring scalability, reliability, and availability of massively multiplayer online games are presented. The main focus is on ensuring scalability of the virtual world with massive amount of players without the loss of reliable processing of player interactions. Existing approaches, based on effective ...

  11. Social interactions in massively multiplayer online role-playing gamers.

    Science.gov (United States)

    Cole, Helena; Griffiths, Mark D

    2007-08-01

    To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined the demographics of play. This study explored the social interactions that occur both within and outside of MMORPGs. The sample consisted of 912 self-selected MMORPG players from 45 countries. MMORPGs were found to be highly socially interactive environments providing the opportunity to create strong friendships and emotional relationships. The study demonstrated that the social interactions in online gaming form a considerable element in the enjoyment of playing. The study showed MMORPGs can be extremely social games, with high percentages of gamers making life-long friends and partners. It was concluded that virtual gaming may allow players to express themselves in ways they may not feel comfortable doing in real life because of their appearance, gender, sexuality, and/or age. MMORPGs also offer a place where teamwork, encouragement, and fun can be experienced.

  12. The effect of quantum noise on multiplayer quantum game

    Institute of Scientific and Technical Information of China (English)

    Cao Shuai; Fang Mao-Fa; Zheng Xiao-Juan

    2007-01-01

    It has recently been realized that quantum strategies have a great advantage over classical ones in quantum games.However, quantum states are easily affected by the quantum noise, resulting in decoherence. In this paper, we investigate the effect of quantum noise on a multiplayer quantum game with a certain strategic space, with all players affected by the same quantum noise at the same time. Our results show that in a maximally entangled state, a special Nash equilibrium appears in the range of 0 (≤) p (≤) 0.622 (p is the quantum noise parameter), and then disappears in the range of 0.622 < p (≤) 1. Increasing the amount of quantum noise leads to the reduction of the quantum player's payoff.

  13. In-service testing of Ni{sub 3}Al coupons and trays in carburizing furnaces at Delphi Saginaw. CRADA final report

    Energy Technology Data Exchange (ETDEWEB)

    Sikka, V.K.; Santella, M.L.; Viswanathan, S.; Swindeman, R.W. [Oak Ridge National Lab., TN (United States); Chatterjee, M. [General Motors Corporaion, Saginaw Division (United States)

    1998-08-01

    This Cooperative Research and Development Agreement (CRADA) report deals with the development of nickel aluminide alloy for improved longer life heat-resistant fixture assemblies for batch and continuous pusher carburizing furnaces. The nickel aluminide development was compared in both coupon and component testing with the currently used Fe-Ni-Cr heat-resisting alloy known as HU. The specific goals of the CRADA were: (1) casting process development, (2) characterization and possible modification of the alloy composition to optimize its manufacturing ability and performance under typical furnace operating conditions, and (3) testing and evaluation of specimens and prototype fixtures. In support of the CRADA objectives, coupons of nickel aluminide and the HU alloy were installed in both batch and pusher furnaces. The coupons were taken from two silicon levels and contained welds made with two different filler compositions (IC-221LA and IC-221W). Both nickel-aluminide and HU coupons were removed from the batch and pusher carburizing furnace at time intervals ranging from one month to one year. The exposed coupons were cut and mounted for metallographic, hardness, and microprobe analysis. The results of the microstructural analysis have been transmitted to General Motors Corporation, Saginaw Division (Delphi Saginaw) through reports that were presented at periodic CRADA review meetings. Based on coupon testing and verification of the coupon results with the testing of trays, Delphi Saginaw moved forward with the use of six additional trays in a batch furnace and two assemblies in a pusher furnace. Fifty percent of the trays and fixtures are in the as-cast condition and the remaining trays and fixtures are in the preoxidized condition. The successful operating experience of two assemblies in the pusher furnace for nearly a year formed the basis for a production run of 63 more assemblies. The production run required melting of 94 heats weighing 500 lb. each. Twenty

  14. 31 CFR 306.18 - Exchanges of coupon securities for registered securities.

    Science.gov (United States)

    2010-07-01

    ... if presented when the transfer books are closed (in which case the exchange will be effected on or after the date on which the books are reopened), the next maturing coupons should be detached and held for collection in ordinary course when due. If any coupons which should be attached are missing,...

  15. The Valuation of Callable Bonds with Floored CMS-spread Coupons

    DEFF Research Database (Denmark)

    Skovmand, David; Jørgensen, Peter Løchte

    2007-01-01

    A new type of structured bond has recently been introduced with enormous success - primarily among private investors - in many countries in Europe. The bonds are medium term and with fixed and very high initial coupons. The remaining coupons are determined as a constant multiplier times the sprea...

  16. Player guild dynamics and evolution in massively multiplayer online games.

    Science.gov (United States)

    Chen, Chien-Hsun; Sun, Chuen-Tsai; Hsieh, Jilung

    2008-06-01

    In the latest versions of massively multiplayer online games (MMOGs), developers have purposefully made guilds part of game environments. Guilds represent a powerful method for giving players a sense of online community, but there is little quantitative data on guild dynamics. To address this topic, we took advantage of a feature found in one of today's most popular MMOGs (World of Warcraft) to collect in-game data: user interfaces that players can modify and refine. In addition to collecting data on in-game player activities, we used this feature to observe and investigate how players join and leave guilds. Data were analyzed for the purpose of identifying factors that propel game-world guild dynamics and evolution. After collecting data for 641,805 avatars on 62 Taiwanese World of Warcraft game servers between February 10 and April 10, 2006, we created five guild type categories (small, large, elite, newbie, and unstable) that have different meanings in terms of in-game group dynamics. By viewing players as the most important resource affecting guild life cycles, it is possible to analyze game worlds as ecosystems consisting of evolving guilds and to study how guild life cycles reflect game world characteristics.

  17. On the optimization of multitasking process with multiplayer

    Science.gov (United States)

    Zhou, Bin; He, Zhe; Wang, Nianxin; Xi, Zhendong; Li, Yujian; Wang, Bing-Hong

    2015-01-01

    In society, many problems can be understood as multitasking process with multiplayer (MPM). Choosing different strategies or different orders in processing tasks, an individual will spend a different amount of time to complete all the tasks. Therefore, a good strategy or a good order can help an individual work more efficiently. In this paper, we propose a model to study the optimization problems of MPM. The average time spent for all the tasks by an individual is calculated in each strategy, and we find the random choice strategy can make an individual spend less time in completing all tasks. The correlation coefficient between the order of each task processed by an individual and the corresponding time spent for all the tasks by the individual is also calculated. Then the internal statistics law between the order and the corresponding time is found and explains why the random choice strategy is better. Finally, we research the change of the queue length in each task with the time. These results have certain significance on theory and practical application on MPM.

  18. Physiological Responses During Multiplay Exergaming in Young Adult Males are Game-Dependent

    Directory of Open Access Journals (Sweden)

    McGuire Stephen

    2015-06-01

    Full Text Available Regular moderate-intensity exercise provides health benefits. The aim of this study was to examine whether the selected exercise intensity and physiological responses during exergaming in a single and multiplayer mode in the same physical space were game-dependent. Ten males (mean ±SD, age: 23 ±5 years, body mass: 84.2 ±15.6 kg, body height: 180 ±7 cm, body mass index: 26.0 ±4.0 kg·m−2 played the games Kinect football, boxing and track & field (3 × ~10 min, ~ 2 min rest periods in similar time sequence in two sessions. Physiological responses were measured with the portable Cosmed K4b2 pulmonary gas exchange system. Single play demands were used to match with a competitive opponent in a multiplay mode. A within-subjects crossover design was used with one-way ANOVA and a post-hoc t-test for analysis (p<0.05. Minute ventilation, oxygen uptake and the heart rate were at least 18% higher during a multiplayer mode for Kinect football and boxing but not for track & field. Energy expenditure was 21% higher during multiplay football. Single play track & field had higher metabolic equivalent than single play football (5.7 ±1.6, range: 3.2-8.6 vs 4.1 ±1.0, range: 3.0-6.1, p<0.05. Exergaming in a multiplayer mode can provide higher physiological demands but the effects are game-dependent. It seems that exergaming with low intensity in a multiplayer mode may provide a greater physical challenge for participants than in a single play mode but may not consistently provide sufficient intensity to acquire health benefits when played regularly as part of a programme to promote and maintain health in young adults.

  19. Mobile Phone Programming- Multi-Player Mobile Phone Game Based on Bluetooth

    OpenAIRE

    Zhao, Pengcheng

    2010-01-01

    Mobile games are becoming more and more popular and the industry is increasing quickly. However, majority of these mobile games are single player games. In this thesis, I developed a multi-player game. One of the key points in a multi-player game is the communication between mobile phones. There are many ways can achieve this, such as Infrared Ports, Wi-Fi, and Bluetooth technology. Of these three methods, Bluetooth is the most suitable one for my application. In this thesis, I used B...

  20. Development and test of flexible film coupon strips for use as a sampling technique

    Science.gov (United States)

    Aldridge, C.

    1969-01-01

    Film consisting of a gelatin base serves as a flexible, water soluble microbiological assay coupon for clean room use. It is nontoxic to microorganisms and capable of remaining unchanged during periods of storage.

  1. Receipt and use of half-fare airline coupons at selected Department of Energy field locations

    Energy Technology Data Exchange (ETDEWEB)

    1980-08-11

    The receipt and use of half-fare coupons obtained by employees of DOE field offices and DOE contractors while traveling at DOE expense were reviewed. These coupons, issued by United Airlines and American Airlines, provided for air travel at half-fare if used before December 15, 1979. Potential savings to DOE through coupon use ranging from $50,000 to $100,000 were lost, because of ineffective management action by both federal and contractor officials. Recommendations were that DOE ascertain the extent of the failure of contractors to recover coupons from their employees and recover from the contractors the amounts lost. IG submitted a draft of this final report for comment and received the comments of the Controller, the Director of Administration, and the Director of Procurement and Contracts Management. The comments included useful information; and where appropriate, the final report was changed to reflect the comments. In addition, the comments in their entirety are contained in the appendices.

  2. Development of Cu(In,Ga)Se2 Test Coupons for Potential Induced Degradation Studies

    Energy Technology Data Exchange (ETDEWEB)

    Contreras, Miguel A.; Hacke, Peter; Repins, Ingrid

    2016-11-21

    We report on the design, fabrication and accelerated testing of fully encapsulated small area coupons (approximately 7.5cm x 7.5 cm) for the purpose of researching potential induced degradation in Cu(In, Ga)Se2 based PV modules. The fabrication of these coupons enables the study of the solar cells and the materials used in PV module manufacturing such as top and bottom glass covers of different composition (soda-lime glass, high temperature glass, alkaline-free glass, etc), plastic-based top covers, ethylene vinyl acetate and edge seal encapsulation materials. The coupons can also be used to emulate framed and frameless modules that utilize either monolithically interconnected modules or singular cell type of modules. The design of the coupons, their fabrication, the materials used and their testing for 1000 hours under 85 degrees C and 85% RH conditions are presented.

  3. Thermal coupon testing of Load-Bearing Multilayer Insulation

    Science.gov (United States)

    Johnson, W. L.; Heckle, K. W.; Hurd, J.

    2014-01-01

    Advanced liquid hydrogen storage concepts being considered for long duration space travel incorporate refrigeration systems and cryocoolers to lower the heat load. Using a refrigeration loop to intercept the energy flowing through MLI to a liquid hydrogen tank at a temperature between the environment and the liquid hydrogen can lower the heat load on the propellant system by as much as 50%. However, the refrigeration loop requires structural integration into the MLI. Use of a more traditional concept of MLI underneath this refrigeration loop requires that a structural system be put in place to support the loop. Such structures, even when thermally optimized, present a relatively large parasitic heat load into the tank. Through NASA small business innovation research funding, Quest Thermal Group and Ball Aerospace have been developing a structural MLI based insulation system. These systems are designed with discrete polymeric spacers between reflective layers instead of either dacron or silk netting. The spacers (or posts) have an intrinsic structural capability that is beyond that of just supporting the internal insulation mechanical loads. This new MLI variant called Load Bearing MLI (LB-MLI) has been developed specifically for the application of supporting thermal shields within the insulation system. Test articles (coupons) of the new LB-MLI product were fabricated for thermal performance testing using liquid nitrogen at Kennedy Space Center (KSC) and using cryocooler based calorimetry at Florida State University. The test results and analysis are presented. Thermal models developed for correlation with the thermal testing results both at KSC and testing that was performed at Florida State University are also discussed.

  4. Online gaming addiction? Motives predict addictive play behavior in massively multiplayer online role-playing games

    NARCIS (Netherlands)

    D.J. Kuss; J. Louws; R.W. Wiers

    2012-01-01

    Recently, there have been growing concerns about excessive online gaming. Playing Massively Multiplayer Online Role-Playing Games (MMORPGs) appears to be particularly problematic, because these games require a high degree of commitment and time investment from the players to the detriment of occupat

  5. Designing After-School Learning Using the Massively Multiplayer Online Role-Playing Game

    Science.gov (United States)

    King, Elizabeth M.

    2015-01-01

    Digital games have become popular for engaging students in a range of learning goals, both in the classroom and the after-school space. In this article, I discuss a specific genre of video game, the massively multiplayer online role-playing game (MMO), which has been identified as a dynamic environment for encountering 21st-century workplace…

  6. Virtual Playgrounds? Assessing the Playfulness of Massively Multiplayer Online Role-Playing Games

    Science.gov (United States)

    Graham, Kerrie Lewis

    2010-01-01

    Millions of children and adults devote much of their leisure time to playing massively multiplayer online role-playing games (MMORPGs). Most observers commonly categorize computer games as a play activity, but this article asks whether MMORPGs contain activities that might not be play. The author examines the phenomenon of online gaming and…

  7. Elements of Collaborative Discussion and Shared Problem Solving in a Voice-Enhanced Multiplayer Game

    Science.gov (United States)

    Bluemink, Johanna; Jarvela, Sanna

    2011-01-01

    This study focuses on investigating the nature of small-group collaborative interaction in a voice-enhanced multiplayer game called "eScape". The aim was to analyse the elements of groups' collaborative discussion and to explore the nature of the players' shared problem solving activity during the solution critical moments in the game. The data…

  8. Massive Multiplayer Online Gaming: A Research Framework for Military Training and Education

    Science.gov (United States)

    2005-03-01

    The acquisition of a scientific understanding of electricity: Hands-on versus computer simulation experience; conceptual change versus didactic text...have to teach us about learning and literacy . Palgrave, NY: MacMillan. Gokhale, A. A. (1996). Effectiveness of computer simulation for enhancing...Nicholas Publishers. Steinkuehler, C. A. (2003). Massively multiplayer online videogames as a constellation of literacy practices. Paper presented at

  9. Inducing and measuring emotion through a multiplayer first-person shooter computer game

    NARCIS (Netherlands)

    Merkx, P.A.B.; Truong, K.P.; Neerincx, M.A.

    2007-01-01

    To develop an annotated database of spontaneous, multimodal, emotional expressions, recordings were made of facial and vocal expressions of emotions while participants were playing a multiplayer first-person shooter (fps) computer game. During a replay of the session, participants scored their own e

  10. Exploring Game Experiences and Game Leadership in Massively Multiplayer Online Role-Playing Games

    Science.gov (United States)

    Jang, YeiBeech; Ryu, SeoungHo

    2011-01-01

    This study explored the in-game experiences of massively multiplayer online role-playing game (MMORPG) players focusing on game leadership and offline leadership. MMORPGs have enormous potential to provide gameplayers with rich social experiences through various interactions along with social activities such as joining a game community, team play…

  11. Robot Devastation: Using DIY Low-Cost Platforms for Multiplayer Interaction in an Augmented Reality Game

    Directory of Open Access Journals (Sweden)

    David Estevez

    2015-11-01

    Full Text Available We present Robot Devastation, a multiplayer augmented reality game using low-cost robots. Players can assemble their low-cost robotic platforms and connect them to the central server, commanding them through their home PCs. Several low-cost platforms were developed and tested inside the game.

  12. Beneficial Long Communication in the Multi-Player Electronic Mail Game

    NARCIS (Netherlands)

    De Jaegher, K.J.M.

    2015-01-01

    In the two-player electronic mail game (EMG), as is well-known, the probability of collective action is lower the more confirmations and re-confirmations are made available to players. In the multi-player EMG, however, as we show players may coordinate on equilibria where they require only few of

  13. Excessive Use of Massively Multi-Player Online Role-Playing Games: A Pilot Study

    Science.gov (United States)

    Hussain, Zaheer; Griffiths, Mark D.

    2009-01-01

    Massively multiplayer online role-playing games (MMORPGs) are one of the most interesting innovations in the area of online computer gaming. This pilot study set out to examine the psychological and social effects of online gaming using an online questionnaire with particular reference to excessive and "dependent" online gaming. A self-selecting…

  14. Exposure to tobacco coupons among U.S. middle and high school students.

    Science.gov (United States)

    Tessman, Greta K; Caraballo, Ralph S; Corey, Catherine G; Xu, Xin; Chang, Cindy M

    2014-08-01

    Tobacco marketing contributes to increased tobacco use susceptibility and sustained use. There are limited data on youth exposure to tobacco coupons, a type of pro-tobacco promotion. To explore channels through which youth report exposure to coupons and characteristics associated with this exposure. This may help inform efforts aimed at decreasing youth exposure to advertising and promotion. Data from the 2012 National Youth Tobacco Survey were analyzed in 2013 to estimate the self-reported prevalence of U.S. middle and high school student exposure to coupons through various channels. Associations among exposure to coupons and demographics, tobacco use, living with a tobacco user, and receptivity to tobacco marketing were examined using multivariate logistic regression models. Approximately 13% of students reported exposure to tobacco coupons in the past 30 days through mail, digital communications, or tobacco packages. Prevalence was greatest among current tobacco users (34.0%) and those receptive to tobacco marketing (23.4%) compared to non-tobacco users (9.3%) and those not receptive to tobacco marketing (8.2%), respectively. Coupon exposure varied by sex, grade, and race/ethnicity. In adjusted models, current tobacco use (AOR=3.4, 95% CI=3.0, 3.9); living with a tobacco user (AOR=2.1, 95% CI=1.9, 2.4); and receptivity to tobacco marketing (AOR=2.3, 95% CI=2.0, 2.7) were independently associated with coupon exposure. Findings from this study indicate that despite restrictions on marketing to youth, youth are still being exposed to tobacco promotions such as coupons. Efforts to limit youth exposure may be valuable in reducing curiosity, susceptibility, and initiation. Published by Elsevier Inc.

  15. The emergence of Smartphones: An exploratory study of consumer attitude and intention to redeem mobile coupons

    OpenAIRE

    Lao, Ka Man

    2012-01-01

    Purpose - The prevalence of mobile phones, especially the development of smartphones, has attracted numerous companies to exploit the potential in mobile marketing. One notable mobile marketing tool that is progressively gaining interest is the mobile coupon. The aim of this study is to build a conceptual model to explain consumers’ attitude and intention to redeem mobile coupon in the emergence of smartphones. Design/methodology/approach – This study is based on an online survey questionn...

  16. Perancangan Aplikasi Permainan Multiplayer Gobak Sodor Berbasis Flash Di Lingkup Jaringan Lokal

    Directory of Open Access Journals (Sweden)

    Bellia Dwi Cahya Putri

    2016-04-01

    Full Text Available Traditional games wa played by people from ancient time. As the culture of Indonesia which has high value of togetherness, people play ittogether with a group. From all kind of traditional games in Indonesia, there is one called Gobak Sodor that well known as traditional games from Central Java. The game of Gobak Sodor made by Adobe Flash and ActionScript as programming language has two option to play the game as singleplayer and multiplayer. Multiplayer game need a server to connected both players which used smartfoxserver 2x as the server. The game developed by adopting MDLC method with four stage such as conceptualization, design process, requirements planning, and construction. The result of this scientific writing is an application of traditional game named Gobak Sodor as the media to educate people about one of traditional game in Indonesia.

  17. Adaptivity to Age, Gender, and Gaming Platform Topology in Physical Multi-Player Games

    DEFF Research Database (Denmark)

    Lund, Henrik Hautop; Friðriksson, Rafn Vídalín; Björnsson, Davíð Þór

    2012-01-01

    In games where players are competing against each other, it can be of interest to ensure that all players are challenged according to their individual skills. In order to investigate such adaptivity to the individual player in physical multi-player games, we developed a game on modular interactive...... tiles which can be used in both single-player and multi-player mode. We implemented simple adaptivity methods and tested these with different user groups including children and adults of both genders. The results show statistically significant differences in the game interactions between children...... and adults, and between male and female players. Also, results show statistically significant differences in the game interactions between different physical set-ups of the modular interactive tiles, i.e. the interaction depended on the topology of the modular tiles set-up. Changing the physical set...

  18. Problematic usage among highly-engaged players of massively multiplayer online role playing games.

    Science.gov (United States)

    Peters, Christopher S; Malesky, L Alvin

    2008-08-01

    One popular facet of Internet gaming is the massively multiplayer online role playing game (MMORPG). Some individuals spend so much time playing these games that it creates problems in their lives. This study focused on players of World of Warcraft. Factor analysis revealed one factor related to problematic usage, which was correlated with amount of time played, and personality characteristics of agreeableness, conscientiousness, neuroticism, and extraversion.

  19. The Proficiency-Congruency Dilemma: Virtual Team Design and Performance in Multiplayer Online Games

    OpenAIRE

    Kim, Jooyeon; Keegan, Brian C.; Park, Sungjoon; Oh, Alice

    2015-01-01

    Multiplayer online battle arena games provide an excellent opportunity to study team performance. When designing a team, players must negotiate a \\textit{proficiency-congruency dilemma} between selecting roles that best match their experience and roles that best complement the existing roles on the team. We adopt a mixed-methods approach to explore how users negotiate this dilemma. Using data from \\textit{League of Legends}, we define a similarity space to operationalize team design construct...

  20. Determination of zero-coupon and spot rates from treasury data by maximum entropy methods

    Science.gov (United States)

    Gzyl, Henryk; Mayoral, Silvia

    2016-08-01

    An interesting and important inverse problem in finance consists of the determination of spot rates or prices of the zero coupon bonds, when the only information available consists of the prices of a few coupon bonds. A variety of methods have been proposed to deal with this problem. Here we present variants of a non-parametric method to treat with such problems, which neither imposes an analytic form on the rates or bond prices, nor imposes a model for the (random) evolution of the yields. The procedure consists of transforming the problem of the determination of the prices of the zero coupon bonds into a linear inverse problem with convex constraints, and then applying the method of maximum entropy in the mean. This method is flexible enough to provide a possible solution to a mispricing problem.

  1. Random Amplitude Fatigue Life of Electroformed Nickel Micro-Channel Heat Exchanger Coupons

    Directory of Open Access Journals (Sweden)

    Larry Byrd

    1998-01-01

    Full Text Available The use of micro-channel heat exchangers (MCHEX with coolant flow passage diameters less than 1 mm has been proposed for heat flux, weight, or volume limited environments. This paper presents room temperature, random amplitude, ε − N (strain versus number of cycles to failure curves for MCHEX coupons formed by electroplating nickel on a suitable form. These coupons are unique in two aspects; the microstructure formed by electroplating and the presence of holes as an integral part of the structure. The hole diameters range from approximately 10% to 50% to the specimen thickness. The fatigue life of electroformed nickel can be estimated from constant amplitude data using the formulation presented. The heat exchangers with channels parallel to the coupon direction have a lower fatigue life than the solid material.

  2. An Analysis Framework for Structured Multi-player Game%结构化多人博弈的分析框架

    Institute of Scientific and Technical Information of China (English)

    刘国翰

    2014-01-01

    结构化多人博弈是一种把博弈方嵌入到具体的社会关系之中,在两两博弈的基础上求解整体博弈均衡状态的分析框架。和现有的合作博弈(Cooperative Game Theory)、网络博弈(Network Games)、进化图论(Evolutionary Graph Theory, EGT)、计算博弈论(Computational Game Theory)等多人博弈分析框架相比,结构化博弈既有和它们相似的地方,也有非常重要的差别。结构化博弈更适合用来分析政治问题和社会现象中的多人博弈局面。作为最简单的情况,本文先给出了一个三人结构化博弈的一般分析框架,然后根据这个分析框架对传统的联盟博弈进行了新的分析,发现经典的“三人分300元”博弈事实上有稳定的均衡解,即三人各分100元。作为一个简单的应用,文章分析了三个国家之间的“战争-同盟博弈”,我们发现该博弈有两个稳定的均衡解,在这两个稳定的均衡解中,超级大国和小国总是选择结盟,而小国总是选择和地区大国进行战争。从这两个例子可以看出,结构化多人博弈在分析复杂的政治、经济、社会问题上具有传统博弈论方法所不具备的很多优势,其获得的均衡解也更符合社会实际。%Structured multi-player game is an analytical framework, which assumed that each player is embedded in the so-cial relations, analyzing the whole game based on thepair-wise games between players with an equilibrium status. Compared with the existing multi-player game theory framework, such as Cooperative Game Theory, Network Games, Evolutionary Graph The-ory and Computational Game Theory, the structured multi-player game has the same characteristics with them, at the same time, there are lots of vital differences with those methods. Structured multi-player game is more suitable to analyze the political problems and social issues. At the beginning, an analytical framework for the most fundamental 3

  3. Identification of Factors of Influence upon the Cost of Fixed Coupon Securities

    Directory of Open Access Journals (Sweden)

    Hlotov Yevhen O.

    2014-01-01

    Full Text Available The article studies fixed coupon securities (bonds. It provides a calculation of the cash flow, generated by fixed coupon securities, with enclosed discounted face value of securities. It analyses time indicator – average weighted duration of payments, which characterises sensitivity of the price of securities to changes of interest rates in the market. It proves availability of two groups of interconnections between the cost of a bond, coupon rate, market rate (rate of return and term of its payment. The first group of interconnections reflects interconnections between the cost of a bond, coupon rate and market rate (rate of return. The second group characterises connection between the bond cost and term of its payment. The authors study the average weighted duration of payments. It plays an important role in analysis of long-term securities with fixed income. To simplify calculations it was accepted that the coupon payment is done once a year. The article offers a formula for identifying inaccuracy of the bond price depending on the expected change of profitability on payment. Analysing duration properties the article identifies shortcomings inherent in this indicator. Taking into account the average weighted duration of payments the article recommends a formula, as more efficient, for identification of the future bond price depending on change of profitability. The conducted studies are a theoretical ground for development of models of management of fixed income securities portfolios. The obtained scientific results could be used in the educational process both in colleges and specialised trainings of securities specialists. The scientific results could be used for developing information technologies when identifying cost of securities (fixed coupon bonds.

  4. Experiences from Implementing a Mobile Multiplayer Real-Time Game for Wireless Networks with High Latency

    Directory of Open Access Journals (Sweden)

    Alf Inge Wang

    2009-01-01

    Full Text Available This paper describes results and experiences from designing, implementing, and testing a multiplayer real-time game over mobile networks with high latency. The paper reports on network latency and bandwidth measurements from playing the game live over GPRS, EDGE, UMTS, and WLAN using the TCP and the UDP protocols. These measurements describe the practical constraints of various wireless networks and protocols when used for mobile multiplayer game purposes. Further, the paper reports on experiences from implementing various approaches to minimize issues related to high latency. Specifically, the paper focuses on a discussion about how much of the game should run locally on the client versus on the server to minimize the load on the mobile device and obtain sufficient consistency in the game. The game was designed to reveal all kinds of implementation issues of mobile network multiplayer games. The goal of the game is for a player to push other players around and into traps where they loose their lives. The game relies heavily on collision detection between the players and game objects. The paper presents experiences from experimenting with various approaches that can be used to handle such collisions, and highlights the advantages and disadvantages of the various approaches.

  5. Hack-proof Synchronization Protocol for Multi-player Online Games

    Science.gov (United States)

    Fung, Yeung Siu; Lui, John C. S.

    Modern multi-player online games are popular and attractive because they provide a sense of virtual world experience to users: players can interact with each other on the Internet but perceive a local area network responsiveness. To make this possible, most modern multi-player online games use similar networking architecture that aims to hide the effects of network latency, packet loss, and high variance of delay from players. Because real-time interactivity is a crucial feature from a player's point of view, any delay perceived by a player can affect his/her performance [16]. Therefore, the game client must be able to run and accept new user commands continuously regardless of the condition of the underlying communication channel, and that it will not stop responding because of waiting for update packets from other players. To make this possible, multi-player online games typically use protocols based on "dead-reckoning" [5, 6, 9] which allows loose synchronization between players.

  6. Estimating Multivariate Exponentail-Affine Term Structure Models from Coupon Bound Prices using Nonlinear Filtering

    DEFF Research Database (Denmark)

    Baadsgaard, Mikkel; Nielsen, Jan Nygaard; Madsen, Henrik

    2000-01-01

    An econometric analysis of continuous-timemodels of the term structure of interest rates is presented. A panel of coupon bond prices with different maturities is used to estimate the embedded parameters of a continuous-discrete state space model of unobserved state variables: the spot interest rate......, the central tendency and stochastic volatility. Emphasis is placed on the particular class of exponential-affine term structure models that permits solving the bond pricing PDE in terms of a system of ODEs. It is assumed that coupon bond prices are contaminated by additive white noise, where the stochastic...

  7. Characterisation of recycled mixed plastic solid wastes: Coupon and full-scale investigation.

    Science.gov (United States)

    Bajracharya, Rohan Muni; Manalo, Allan C; Karunasena, Warna; Lau, Kin-Tak

    2016-02-01

    In Australia, the plastic solid waste (PSW) comprises 16% by weight of municipal solid waste but only about one-fourth are recycled. One of the best options to increase the recycling rate of mixed PSW is to convert them into products suitable for construction. However, a comprehensive understanding on the mechanical behaviour of mixed PSW under different loading conditions is important for their widespread use as a construction material. This study focuses on investigating the mechanical behaviour of recycled mixed PSW containing HDPE, LDPE and PP using coupon and full-scale specimens. From coupon test, the strength values were found to be 14.8, 19.8, 20, 5.6MPa in tension, compression, flexure and shear respectively, while the modulus of elasticity are 0.91, 1.03, 0.72GPa in tension, compression and flexure respectively. The coefficient of variance of the measured properties for coupon and fullscale specimens was less than 10% indicating that consistent material properties can be obtained for mixed PSW. More importantly, the strength properties of mixed PSW are comparable to softwood structural timber. The flexural behaviour of full-scale specimens was also predicted using fibre model analysis and finite element modelling. Comparison showed that using coupon specimen's properties, the flexural behaviour of the full-scale specimens can be predicted reliably which can eliminate the costly and time consuming arrangements for full-scale experimental tests.

  8. High Current ESD Test of Advanced Triple Junction Solar Array Coupon

    Science.gov (United States)

    Wright, Kenneth H., Jr.; Schneider, Todd A.; Vaughn, Jason A.; Hoang, Bao; Wong, Frankie

    2014-01-01

    Testing was conducted on an Advanced Triple Junction (ATJ) coupon that was part of a risk reduction effort in the development of a high-powered solar array design by Space Systems Loral, LLC (SSL). The ATJ coupon was a small, 4-cell, two-string configuration of flight-type design that has served as the basic test coupon design used in previous SSL environmental aging campaigns. The objective of the present test was to evaluate the performance of the coupon after being subjected to induced electrostatic discharge (ESD) testing at two string voltages (100 V, 150 V) and four string currents (1.65 A, 2.0 A, 2.475 A, and 3.3 A). An ESD test circuit, unique to SSL solar array design, was built that simulates the effect of missing cells and strings in a full solar panel with special primary arc flashover circuitry. A total of 73 primary arcs were obtained that included 7 temporary sustained arcs (TSA) events. The durations of the TSAs ranged from 50 micro-seconds to 2.75 milli-seconds. All TSAs occurred at a string voltage of 150 V. Post-ESD functional testing showed that no degradation occurred due to the TSA events. These test results point to a robust design for application to a high-current, high-power mission.

  9. 31 CFR 306.17 - Exchanges of registered securities for coupon securities.

    Science.gov (United States)

    2010-07-01

    ... 31 Money and Finance: Treasury 2 2010-07-01 2010-07-01 false Exchanges of registered securities for coupon securities. 306.17 Section 306.17 Money and Finance: Treasury Regulations Relating to Money and Finance (Continued) FISCAL SERVICE, DEPARTMENT OF THE TREASURY BUREAU OF THE PUBLIC DEBT...

  10. High Current ESD Test of Advanced Triple Junction Solar Array Coupon

    Science.gov (United States)

    Wright, Kenneth H., Jr.; Schneider, Todd A.; Vaughn, Jason A.; Hoang, Bao; Wong, Frankie

    2015-01-01

    A test was conducted on an Advanced Triple Junction (ATJ) coupon that was part of a risk reduction effort in the development of a high-powered solar array design by SSL. The ATJ coupon was a small, 4-cell, two-string configuration that has served as the basic test coupon design used in previous SSL environmental aging campaigns. The coupon has many attributes of the flight design; e.g., substrate structure with graphite face sheets, integrated by-pass diodes, cell interconnects, RTV grout, wire routing, etc. The objective of the present test was to evaluate the performance of the coupon after being subjected to induced electrostatic discharge testing at two string voltages (100 V, 150 V) and four array current (1.65 A, 2.0 A, 2.475 A, and 3.3 A). An ESD test circuit, unique to SSL solar array design, was built that simulates the effect of missing cells and strings in a full solar panel with special primary arc flashover circuitry. A total of 73 primary arcs were obtained that included 7 temporary sustained arcs (TSA) events. The durations of the TSAs ranged from 50 micros to 2.9 ms. All TSAs occurred at a string voltage of 150 V. Post-test Large Area Pulsed Solar Simulator (LAPSS), Dark I-V, and By-Pass Diode tests showed that no degradation occurred due to the TSA events. In addition, the post-test insulation resistance measured was > 50 G-ohms between cells and substrate. These test results indicate a robust design for application to a high-current, high-power mission application.

  11. Adaptivity to Age, Gender, and Gaming Platform Topology in Physical Multi-Player Games

    DEFF Research Database (Denmark)

    Lund, Henrik Hautop; Friðriksson, Rafn Vídalín; Björnsson, Davíð Þór

    2012-01-01

    In games where players are competing against each other, it can be of interest to ensure that all players are challenged according to their individual skills. In order to investigate such adaptivity to the individual player in physical multi-player games, we developed a game on modular interactive...... and adults, and between male and female players. Also, results show statistically significant differences in the game interactions between different physical set-ups of the modular interactive tiles, i.e. the interaction depended on the topology of the modular tiles set-up. Changing the physical set......-up of the physical game platform changes the interaction and performance of the players....

  12. The relationships into the video games massively multiplayer online role-playing game (MMORPG

    Directory of Open Access Journals (Sweden)

    Alvaro Alfonso Acevedo

    2016-11-01

    Full Text Available This paper is about the relationships dynamics in the virtuality of the gamers into the massively multiplayer online role-playing game “Perfect World” in the not ocifial latinamerican server “Comunidad Zero”. The main objective of this study is to describe the dynamics of the relationships, analyzing them from the context of the game using the virtual ethnography, understanding the emotional interactions between couples, through a case study. During the development of research, were found several categories related to affective interactions of pre-attachment, manifested in virtual environments of the game and that ultimately manage to simulate the engagement dynamics of the physical contexts.

  13. Microbiota formed on attached stainless steel coupons correlates with the natural biofilm of the sink surface in domestic kitchens.

    Science.gov (United States)

    Moen, Birgitte; Røssvoll, Elin; Måge, Ingrid; Møretrø, Trond; Langsrud, Solveig

    2016-02-01

    Stainless steel coupons are frequently used in biofilm studies in the laboratory, as this material is commonly used in the food industry. The coupons are attached to different surfaces to create a "natural" biofilm to be studied further in laboratory trials. However, little has been done to investigate how well the microbiota on such coupons represents the surrounding environment. The microbiota on sink wall surfaces and on new stainless steel coupons attached to the sink wall for 3 months in 8 domestic kitchen sinks was investigated by next-generation sequencing (MiSeq) of the 16S rRNA gene derived from DNA and RNA (cDNA), and by plating and identification of colonies. The mean number of colony-forming units was about 10-fold higher for coupons than sink surfaces, and more variation in bacterial counts between kitchens was seen on sink surfaces than coupons. The microbiota in the majority of biofilms was dominated by Moraxellaceae (genus Moraxella/Enhydrobacter) and Micrococcaceae (genus Kocuria). The results demonstrated that the variation in the microbiota was mainly due to differences between kitchens (38.2%), followed by the different nucleic acid template (DNA vs RNA) (10.8%), and that only 5.1% of the variation was a result of differences between coupons and sink surfaces. The microbiota variation between sink surfaces and coupons was smaller for samples based on their RNA than on their DNA. Overall, our results suggest that new stainless steel coupons are suited to model the dominating part of the natural microbiota of the surrounding environment and, furthermore, are suitable for different downstream studies.

  14. Bypass Diode Temperature Tests of a Solar Array Coupon Under Space Thermal Environment Conditions

    Science.gov (United States)

    Wright, Kenneth H., Jr.; Schneider, Todd A.; Vaughn, Jason A.; Hoang, Bao; Wong, Frankie; Wu, Gordon

    2016-01-01

    Tests were performed on a 56-cell Advanced Triple Junction solar array coupon whose purpose was to determine margin available for bypass diodes integrated with new, large multi-junction solar cells that are manufactured from a 4-inch wafer. The tests were performed under high vacuum with coupon back side thermal conditions of both cold and ambient. The bypass diodes were subjected to a sequence of increasing discrete current steps from 0 Amp to 2.0 Amp in steps of 0.25 Amp. At each current step, a temperature measurement was obtained via remote viewing by an infrared camera. This paper discusses the experimental methodology, experiment results, and the thermal model.

  15. FISH DETECTION OF CAMPYLOBACTER AND ARCOBACTER ADHERED TO STAINLESS STEEL COUPONS

    Directory of Open Access Journals (Sweden)

    Lucie Šilhová

    2015-02-01

    Full Text Available This study focuses on detecting biofilm and planktonic bacterial cells of the genera Arcobacter and Campylobacter. This study is, to our knowledge, the first study deals with application of FISH procedure to detect biofilm formation on stainless steel coupons of Arcobacter-isolates from real-world environments. These bacteria can cause a lot of diseases. Especially, in the last decade, arcobacters have been increasingly isolated from feces of clinically healthy and ill animals, foods of animal origin and various types of water. Fluorescence in situ hybridization was used to detect biofilm and planktonic cells of selected microorganisms. This method was optimized and subsequently applied to biofilm samples prepared on stainless steel coupons. The study results indicate that fluorescence in situ hybridization is suitable for detecting biofilm and planktonic cells of the studied bacteria.

  16. The Role of Hispanic Acculturation on Media Exposure, Coupon Use, and Brand Loyalty

    OpenAIRE

    Petroshius, Susan M; Stephen J. Newell; Ross, Steven J

    1995-01-01

    The Hispanic population in the United States is rapidly increasing and is expected to be the largest minority group within the next decade. Consequently, a better understanding of this group of consumers is of great importance to marketers. This study investigates the role that acculturation plays on a number of consumer-related attitudes and behaviors. The results indicate that as acculturation increases, Hispanic consumers are more frequently exposed to English language media, use coupons w...

  17. Age Induced Effects on ESD Characteristics of Solar Array Coupons After Combined Space Environmental Exposures

    Science.gov (United States)

    Wright, Kenneth H.; Schneider, Todd A.; Vaughn, Jason A.; Hoang, Bao; Funderburk, Victor V.; Wong, Frankie; Gardiner, George

    2012-01-01

    A set of multi-junction GaAs/Ge solar array test coupons provided by Space Systems/Loral were subjected to a sequence of 5-year increments of combined space environment exposure tests. The test coupons capture an integrated design intended for use in a geosynchronous (GEO) space environment. A key component of this test campaign is performing electrostatic discharge (ESD) tests in the inverted gradient mode. The protocol of the ESD tests is based on the ISO standard for ESD testing on solar array panels [ISO-11221]. The test schematic in the ISO reference has been modified with Space System/Loral designed circuitry to better simulate the on-orbit operational conditions of its solar array design. Part of the modified circuitry is to simulate a solar array panel coverglass flashover discharge. All solar array coupons used in the test campaign consist of four cells constructed to form two strings. The ESD tests were performed at the beginning-of-life (BOL) and at each 5-year environment exposure point until end-of-life (EOL) at 15 years. The space environmental exposure sequence consisted of ultra-violet radiation, electron/proton particle radiation, thermal cycling, and Xenon ion thruster plume erosion. This paper describes the ESD test setup and the importance of the electrical test design in simulating the on-orbit operational conditions. Arc inception voltage results along with ESD test behavior from the BOL condition through the 15th year age condition are discussed. In addition, results from a Xenon plasma plume exposure test with an EOL coupon under the full ESD test condition will be discussed.

  18. Queued History based Mediator Identification for an Incentive Attached peer to peer Electronic Coupon System

    Science.gov (United States)

    Shojima, Taiki; Ikkai, Yoshitomo; Komoda, Norihisa

    An incentive attached peer to peer (P2P) electronic coupon system is proposed in which users forward e-coupons to potential users by providing incentives to those mediators. A service provider needs to acquire distribution history for incentive payment by recording UserIDs (UIDs) in the e-coupons, since this system is intended for pure P2P environment. This causes problems of dishonestly altering distribution history. In order to solve such problems, distribution history is realized in a couple of queues structure. They are the UID queue, and the public key queue. Each element of the UID queue at the initial state consists of index, a secret key, and a digital signature. In recording one's UID, the encrypted UID is enqueued to the UID queue with a new digital signature created by a secret key of the dequeued element, so that each UID cannot be altered. The public key queue provides the functionality of validating digital signatures on mobile devices. This method makes it possible both each UID and sequence of them to be certificated. The availability of the method is evaluated by quantifying risk reduction using Fault Tree Analysis (FTA). And it's recognized that the method is better than common encryption methods.

  19. Electrostatic Discharge Test of Multi-Junction Solar Array Coupons After Combined Space Environmental Exposures

    Science.gov (United States)

    Wright, Kenneth H.; Schneider, Todd; Vaughn, Jason; Hoang, Bao; Funderburk, Victor V.; Wong, Frankie; Gardiner, George

    2010-01-01

    A set of multi-junction GaAs/Ge solar array test coupons were subjected to a sequence of 5-year increments of combined environmental exposure tests. The test coupons capture an integrated design intended for use in a geosynchronous (GEO) space environment. A key component of this test campaign is conducting electrostatic discharge (ESD) tests in the inverted gradient mode. The protocol of the ESD tests is based on the ISO/CD 11221, the ISO standard for ESD testing on solar array panels. This standard is currently in its final review with expected approval in 2010. The test schematic in the ISO reference has been modified with Space System/Loral designed circuitry to better simulate the on-orbit operational conditions of its solar array design. Part of the modified circuitry is to simulate a solar array panel coverglass flashover discharge. All solar array coupons used in the test campaign consist of 4 cells. The ESD tests are performed at the beginning of life (BOL) and at each 5-year environment exposure point. The environmental exposure sequence consists of UV radiation, electron/proton particle radiation, thermal cycling, and ion thruster plume. This paper discusses the coverglass flashover simulation, ESD test setup, and the importance of the electrical test design in simulating the on-orbit operational conditions. Results from 5th-year testing are compared to the baseline ESD characteristics determined at the BOL condition.

  20. Detection of Microbial sulfate-reduction associated with buried stainless steel coupons

    Energy Technology Data Exchange (ETDEWEB)

    Mark E. Delwiche; M. Kay Adler Flitton; Alicia Olson

    2007-03-01

    The objective of this study was to demonstrate applicability of an innovative radioactive isotope method for imaging microbial activity in geological materials to a comprehensive study of metal corrosion. The method was tested on a sample of stainless steel coupons that had been buried as part of a corrosion study initiated by the National Institute of Standards and Testing or NIST (known as National Bureau of Standards prior to 1988) in 1970. The images showed evidence of microbial activity that could be mapped on a millimeter scale to coupon surfaces. A second more conventional isotope tracer method was also used to provide a quantitative measure of the same type of microbial activity in soil proximal to the buried coupons. Together the techniques offer a method for evaluating low metabolic levels of activity that have the potential for significant cumulative corrosion effects. The methods are powerful tools for evaluation of potential for microbial induced corrosion to buried steel components used on pipelines, in the power and communications infrastructure, and in nuclear waste repository containers.

  1. Laser Cut Nitinol Tubing Fatigue Coupon: Design, Testing, and Endurance Limit

    Science.gov (United States)

    Forcucci, Stephen J.

    2014-07-01

    Nitinol medical device implants made from a laser cut tubing process (i.e., stents, valve structures, etc.) frequently require a fatigue durability assessment, which necessitates determining the material fatigue properties. Towards the goal of determining the strain-based endurance limit of medical grade superelastic Nitinol tubing, a coupon was designed and evaluated via FEA using Abaqus software, produced via laser cutting, shape setting, and electro-polishing processes, and then fatigue tested to 10 million cycles. FEA was used to determine the strain versus alternating displacement amplitude for the coupon. Error due to dimensional tolerances was determined. The coupons were then fatigue tested in a 37 °C temperature deionized water bath at alternating strain levels ranging from 0.75 to 4.0% at zero mean strain. Sample replication was greater than 90%, and the median alternating strain fatigue limit was determined via two methods. Confidence and reliability with maximum likelihood statistics are used to present a strain-based endurance limit for the material. The results seem to differ from previous published values.

  2. Impulsivity in Multiplayer Online Battle Arena Gamers: Preliminary Results on Experimental and Self-Report Measures.

    Science.gov (United States)

    Nuyens, Filip; Deleuze, Jory; Maurage, Pierre; Griffiths, Mark D; Kuss, Daria J; Billieux, Joël

    2016-06-01

    Background and aims Multiplayer Online Battle Arena (MOBA) games have become the most popular type of video games played worldwide, superseding the playing of Massively Multiplayer Online Role-Playing Games and First-Person Shooter games. However, empirical studies focusing on the use and abuse of MOBA games are still very limited, particularly regarding impulsivity, which is an indicator of addictive states but has not yet been explored in MOBA games. In this context, the objective of the present study is to explore the associations between impulsivity and symptoms of addictive use of MOBA games in a sample of highly involved League of Legends (LoL, currently the most popular MOBA game) gamers. Methods Thirty-six LoL gamers were recruited and completed both experimental (Single Key Impulsivity Paradigm) and self-reported impulsivity assessments (s-UPPS-P Impulsive Behavior Scale, Barratt Impulsiveness Scale), in addition to an assessment of problematic video game use (Problematic Online Gaming Questionnaire). Results Results showed links between impulsivity-related constructs and signs of excessive MOBA game involvement. Findings indicated that impaired ability to postpone rewards in an experimental laboratory task was strongly related to problematic patterns of MOBA game involvement. Although less consistent, several associations were also found between self-reported impulsivity traits and signs of excessive MOBA game involvement. Conclusions Despite these results are preliminary and based upon a small (self-selected) sample, the present study highlights potential psychological factors related to the addictive use of MOBA games.

  3. A method for automatic situation recognition in collaborative multiplayer Serious Games

    Directory of Open Access Journals (Sweden)

    Viktor Wendel

    2015-07-01

    Full Text Available One major Serious Games challenge is adaptation of game-based learning environments towards the needs of players with heterogeneous player and learner traits. For both an instructor or an algorithmic adaptation mechanism it is vital to have knowledge about the course of the game in order to be able to recognize player intentions, potential problems, or misunderstandings - both of the game(play and the learning content. The main contribution of this paper is a mechanism to recognize high-level situations in a multiplayer Serious Game. The approach presented uses criteria and situations based on the game-state, player actions and events and calculates how likely it is that players are in a certain situation. The gathered information can be used to feed an adaptation algorithm or be presented to the instructor to improve instructor decision making. In a first evaluation, the situation recognition was able to correctly recognize all of the situations in a set of game sessions. Thus, the contribution of this paper contains a novel approach to automatically capture complex multiplayer game states influenced by unpredictable player behavior, and to interpret that information to calculate probabilities of relevant game situations to be present from which player intentions can be derived.

  4. Small groups and long memories promote cooperation.

    Science.gov (United States)

    Stewart, Alexander J; Plotkin, Joshua B

    2016-06-01

    Complex social behaviors lie at the heart of many of the challenges facing evolutionary biology, sociology, economics, and beyond. For evolutionary biologists the question is often how group behaviors such as collective action, or decision making that accounts for memories of past experience, can emerge and persist in an evolving system. Evolutionary game theory provides a framework for formalizing these questions and admitting them to rigorous study. Here we develop such a framework to study the evolution of sustained collective action in multi-player public-goods games, in which players have arbitrarily long memories of prior rounds of play and can react to their experience in an arbitrary way. We construct a coordinate system for memory-m strategies in iterated n-player games that permits us to characterize all cooperative strategies that resist invasion by any mutant strategy, and stabilize cooperative behavior. We show that, especially when groups are small, longer-memory strategies make cooperation easier to evolve, by increasing the number of ways to stabilize cooperation. We also explore the co-evolution of behavior and memory. We find that even when memory has a cost, longer-memory strategies often evolve, which in turn drives the evolution of cooperation, even when the benefits for cooperation are low.

  5. How practitioners approach gameplay requirements? An exploration into the context of massive multiplayer online role-playing games

    NARCIS (Netherlands)

    Daneva, Maya; Lutz, Robyn

    2014-01-01

    Gameplay requirements are central to game development. In the business context of massive multiplayer online role-playing games (MMOGs) where game companies' revenues rely on players' monthly subscriptions, gameplay is also recognized as the key to player retention. However, information on what game

  6. Massively Multiplayer Online Games as a Sandbox for Leadership: The Relationship between in and out of Game Leadership Behaviors

    Science.gov (United States)

    Mendoza, Sean Henry Veloria

    2014-01-01

    Given society's increasingly technology centric play and workplace environment, Massively Multiplayer Online Games (MMOs) can be an excellent sandbox to develop future leaders of teams, which are the lifeblood of any organization. MMOs like World of WarCraft provide rich immersive experiences that allow leaders and followers the ability to create…

  7. Massively Multiplayer Online Games as a Sandbox for Leadership: The Relationship between in and out of Game Leadership Behaviors

    Science.gov (United States)

    Mendoza, Sean Henry Veloria

    2014-01-01

    Given society's increasingly technology centric play and workplace environment, Massively Multiplayer Online Games (MMOs) can be an excellent sandbox to develop future leaders of teams, which are the lifeblood of any organization. MMOs like World of WarCraft provide rich immersive experiences that allow leaders and followers the ability to create…

  8. Feynman perturbation expansion for the price of coupon bond options and swaptions in quantum finance. I. Theory.

    Science.gov (United States)

    Baaquie, Belal E

    2007-01-01

    European options on coupon bonds are studied in a quantum field theory model of forward interest rates. Swaptions are briefly reviewed. An approximation scheme for the coupon bond option price is developed based on the fact that the volatility of the forward interest rates is a small quantity. The field theory for the forward interest rates is Gaussian, but when the payoff function for the coupon bond option is included it makes the field theory nonlocal and nonlinear. A perturbation expansion using Feynman diagrams gives a closed form approximation for the price of coupon bond option. A special case of the approximate bond option is shown to yield the industry standard one-factor HJM formula with exponential volatility.

  9. The coupon collector urn model with unequal probabilities in ecology and evolution.

    Science.gov (United States)

    Zoroa, N; Lesigne, E; Fernández-Sáez, M J; Zoroa, P; Casas, J

    2017-02-01

    The sequential sampling of populations with unequal probabilities and with replacement in a closed population is a recurrent problem in ecology and evolution. Examples range from biodiversity sampling, epidemiology to the estimation of signal repertoire in animal communication. Many of these questions can be reformulated as urn problems, often as special cases of the coupon collector problem, most simply expressed as the number of coupons that must be collected to have a complete set. We aimed to apply the coupon collector model in a comprehensive manner to one example-hosts (balls) being searched (draws) and parasitized (ball colour change) by parasitic wasps-to evaluate the influence of differences in sampling probabilities between items on collection speed. Based on the model of a complete multinomial process over time, we define the distribution, distribution function, expectation and variance of the number of hosts parasitized after a given time, as well as the inverse problem, estimating the sampling effort. We develop the relationship between the risk distribution on the set of hosts and the speed of parasitization and propose a more elegant proof of the weak stochastic dominance among speeds of parasitization, using the concept of Schur convexity and the 'Robin Hood transfer' numerical operation. Numerical examples are provided and a conjecture about strong dominance-an ordering characteristic of random variables-is proposed. The speed at which new items are discovered is a function of the entire shape of the sampling probability distribution. The sole comparison of values of variances is not sufficient to compare speeds associated with different distributions, as generally assumed in ecological studies. © 2017 The Author(s).

  10. Verbal communication of story facilitators in multi-player role-playing games

    DEFF Research Database (Denmark)

    Tychsen, Anders; Brolund, Thea; Hitchens, Michael

    2008-01-01

    Multi-player role-playing games form one of the key examples of interactive, emergent and collaborative storytelling systems available. These games and the collaborative stories that they create, are commonly facilitated by a specialized participant, the game master. In the current study, the ver......Multi-player role-playing games form one of the key examples of interactive, emergent and collaborative storytelling systems available. These games and the collaborative stories that they create, are commonly facilitated by a specialized participant, the game master. In the current study......, the verbal communication of game masters in a series of role-playing game sessions is categorized and analyzed depending on form and content, using protocol analysis, establishing a model for the verbal communication of game masters. © 2008 Springer Berlin Heidelberg....

  11. Statistical properties of online avatar numbers in a massive multiplayer online role-playing game

    Science.gov (United States)

    Jiang, Zhi-Qiang; Ren, Fei; Gu, Gao-Feng; Tan, Qun-Zhao; Zhou, Wei-Xing

    2010-02-01

    Massive multiplayer online role-playing games (MMORPGs) have been very popular in the past few years. The profit of an MMORPG company is proportional to how many users registered, and the instant number of online avatars is a key factor to assess how popular an MMORPG is. We use the online-offline logs on an MMORPG server to reconstruct the instant number of online avatars per second and investigate its statistical properties. We find that the online avatar number exhibits one-day periodic behavior and clear intraday pattern, the fluctuation distribution of the online avatar numbers has a leptokurtic non-Gaussian shape with power-law tails, and the increments of online avatar numbers after removing the intraday pattern are uncorrelated and the associated absolute values have long-term correlation. In addition, both time series exhibit multifractal nature.

  12. Cross-format analysis of the gaming experience in multi-player role-playing games

    DEFF Research Database (Denmark)

    Tychsen, Anders; Newman, Ken; Brolund, Thea;

    2007-01-01

    Forming one of the major genres of games, Role Playing Games (RPGs) have proven an extremely portable concept, and the games are situated across various cultural and format-related boundaries. The effect of porting RPGs between formats is however a subject of which very little is known. This paper...... presents results of an empirical study of multi-player RPGs, evaluating how the transference between formats affects the player experience; including the effect of including a human game master in computer-based RPGs. The tabletop format emerges as the consistently most enjoyable experience across a range...... of formats, even compared to a computer-based RPG directed by a human game master. © 2007 Authors & Digital Games Research Association (DiGRA)....

  13. Player-character dynamics in multi-player Role Playing Games

    DEFF Research Database (Denmark)

    Tychsen, Anders; McIlwain, Doris; Brolund, Thea

    2007-01-01

    This paper presents the results of a comprehensive empirical study of the impact of integrating complex game characters in multi-player Role Playing Games across tabletop and digital formats. Players were provided with characters that had detailed background history, personality and goals. Player...... and player engagement with their character and no correlation between enjoyment and similarity between player and character personality. © 2007 Authors & Digital Games Research Association (DiGRA)....... and character personality were assessed using the Extended Personal Attributes Questionnaire (EPAQ) and further questionnaires administered to measure player enjoyment and the player-character relationship. Results include a high level of player enjoyment across all formats, a high correlation between enjoyment...

  14. Verbal communication of story facilitators in multi-player role-playing games

    DEFF Research Database (Denmark)

    Tychsen, Anders; Brolund, Thea; Hitchens, Michael

    2008-01-01

    Multi-player role-playing games form one of the key examples of interactive, emergent and collaborative storytelling systems available. These games and the collaborative stories that they create, are commonly facilitated by a specialized participant, the game master. In the current study, the ver......, the verbal communication of game masters in a series of role-playing game sessions is categorized and analyzed depending on form and content, using protocol analysis, establishing a model for the verbal communication of game masters.......Multi-player role-playing games form one of the key examples of interactive, emergent and collaborative storytelling systems available. These games and the collaborative stories that they create, are commonly facilitated by a specialized participant, the game master. In the current study...

  15. What are Users' Intentions Towards Real Money Trading in Massively Multiplayer Online Games?

    DEFF Research Database (Denmark)

    Constantiou, Ioanna; Legarth, Morten Fosselius; Birch Olsen, Kasper

    2012-01-01

    a set of behavioural determinants grounded in empirical research on online games. The study’s findings indicate that a player’s social status and the disinhibiting effects of online play are positive influences on players’ intentions to engage in real money trading, while perceived fairness, anticipated......This study investigates user behaviour in massively multiplayer online games from the perspective of their intentions to engage in real money trading. Players who engage in real money trading purchase resources instead of spending time to acquire them in the game. This behaviour influences not just...... their own gaming experience, but those of other players as well as the operator’s revenues. We present an online survey which targets the players of World of Warcraft. Players’ relationships with real money trading are investigated using insights from behavioural economics. We propose a model which includes...

  16. Cross-format analysis of the gaming experience in multi-player role-playing games

    DEFF Research Database (Denmark)

    Tychsen, Anders; Newman, Ken; Brolund, Thea

    2007-01-01

    Forming one of the major genres of games, Role Playing Games (RPGs) have proven an extremely portable concept, and the games are situated across various cultural and format-related boundaries. The effect of porting RPGs between formats is however a subject of which very little is known. This paper...... presents results of an empirical study of multi-player RPGs, evaluating how the transference between formats affects the player experience; including the effect of including a human game master in computer-based RPGs. The tabletop format emerges as the consistently most enjoyable experience across a range...... of formats, even compared to a computer-based RPG directed by a human game master....

  17. A general framework for analysing multiplayer games in networks using territorial interactions as a case study.

    Science.gov (United States)

    Broom, Mark; Rychtář, Jan

    2012-06-07

    Recently, models of evolution have begun to incorporate structured populations, including spatial structure, through the modelling of evolutionary processes on graphs (evolutionary graph theory). One limitation of this otherwise quite general framework is that interactions are restricted to pairwise ones, through the edges connecting pairs of individuals. Yet, many animal interactions can involve many players, and theoretical models also describe such multiplayer interactions. We shall discuss a more general modelling framework of interactions of structured populations with the focus on competition between territorial animals, where each animal or animal group has a "home range" which overlaps with a number of others, and interactions between various group sizes are possible. Depending upon the behaviour concerned we can embed the results of different evolutionary games within our structure, as occurs for pairwise games such as the Prisoner's Dilemma or the Hawk-Dove game on graphs. We discuss some examples together with some important differences between this approach and evolutionary graph theory.

  18. By-Pass Diode Temperature Tests of a Solar Array Coupon under Space Thermal Environment Conditions

    Science.gov (United States)

    Wright, Kenneth H.; Schneider, Todd A.; Vaughn, Jason A.; Hoang, Bao; Wong, Frankie; Wu, Gordon

    2016-01-01

    By-Pass diodes are a key design feature of solar arrays and system design must be robust against local heating, especially with implementation of larger solar cells. By-Pass diode testing was performed to aid thermal model development for use in future array designs that utilize larger cell sizes that result in higher string currents. Testing was performed on a 56-cell Advanced Triple Junction solar array coupon provided by SSL. Test conditions were vacuum with cold array backside using discrete by-pass diode current steps of 0.25 A ranging from 0 A to 2.0 A.

  19. Detection of Escherichia coli in biofilms from pipe samples and coupons in drinking water distribution networks.

    Science.gov (United States)

    Juhna, T; Birzniece, D; Larsson, S; Zulenkovs, D; Sharipo, A; Azevedo, N F; Ménard-Szczebara, F; Castagnet, S; Féliers, C; Keevil, C W

    2007-11-01

    Fluorescence in situ hybridization (FISH) was used for direct detection of Escherichia coli on pipe surfaces and coupons in drinking water distribution networks. Old cast iron main pipes were removed from water distribution networks in France, England, Portugal, and Latvia, and E. coli was analyzed in the biofilm. In addition, 44 flat coupons made of cast iron, polyvinyl chloride, or stainless steel were placed into and continuously exposed to water on 15 locations of 6 distribution networks in France and Latvia and examined after 1 to 6 months exposure to the drinking water. In order to increase the signal intensity, a peptide nucleic acid (PNA) 15-mer probe was used in the FISH screening for the presence or absence of E. coli on the surface of pipes and coupons, thus reducing occasional problems of autofluorescence and low fluorescence of the labeled bacteria. For comparison, cells were removed from the surfaces and examined with culture-based or enzymatic (detection of beta-d-glucuronidase) methods. An additional verification was made by using PCR. Culture method indicated presence of E. coli in one of five pipes, whereas all pipes were positive with the FISH methods. E. coli was detected in 56% of the coupons using PNA FISH, but no E. coli was detected using culture or enzymatic methods. PCR analyses confirmed the presence of E. coli in samples that were negative according to culture-based and enzymatic methods. The viability of E. coli cells in the samples was demonstrated by the cell elongation after resuscitation in low-nutrient medium supplemented with pipemidic acid, suggesting that the cells were present in an active but nonculturable state, unable to grow on agar media. E. coli contributed to ca. 0.001 to 0.1% of the total bacterial number in the samples. The presence and number of E. coli did not correlate with any of physical and/or chemical characteristic of the drinking water (e.g., temperature, chlorine, or biodegradable organic matter concentration

  20. Examination of the 1970 National Bureau of Standards Underground Corrosion Test Welded Stainless STeel Coupons from Site D

    Energy Technology Data Exchange (ETDEWEB)

    L. R. Zirker; M. K. Adler Flitton; T. S. Yoder; T. L. Trowbridge

    2008-01-01

    A 1970 study initiated by the National Bureau of Standards (NBS), now known as the National Institute of Standards and Technology (NIST), buried over 6000 corrosion coupons or specimens of stainless steel Types 201, 202, 301, 304, 316, 409, 410, 430, and 434. The coupons were configured as sheet metal plates, coated plates, cross-welded plates, U-bend samples, sandwiched materials, and welded tubes. All coupons were of various heat-treatments and cold worked conditions and were buried at six distinctive soil-type sites throughout the United States. The NBS scientists dug five sets of two trenches at each of the six sites. In each pair of trenches, they buried duplicate sets of stainless steel coupons. The NBS study was designed to retrieve coupons after one year, two years, four years, eight years, and x years in the soil. During the first eight years of the study, four of five planned removals were completed. After the fourth retrieval, the NBS study was abandoned, and the fifth and final set of specimens remained undisturbed for over 33 years. In 2003, an interdisciplinary research team of industrial, university, and national laboratory investigators were funded under the United States Department of Energy’s Environmental Management Science Program (EMSP; Project Number 86803) to extract part of the remaining set of coupons at one of the test sites, characterize the stainless steel underground corrosion rates, and examine the fate and transport of metal ions into the soil. Extraction of one trench at one of the test sites occurred in April 2004. This report details only the characterization of corrosion found on the 14 welded coupons–two cross welded plates, six U-bends, and six welded tubes–that were retrieved from Site D, located near Wildwood, NJ. The welded coupons included Type 301, 304, 316, and 409 stainless steels. After 33 years in the soil, corrosion on the coupons varied according to alloy. This report discusses the stress corrosion cracking and

  1. One period coupon bond valuation with revised first passage time approach and the application in Indonesian corporate bond

    Science.gov (United States)

    Maruddani, Di Asih I.; Rosadi, Dedi; Gunardic, Abdurakhman

    2015-02-01

    The value of a corporate bond is conventionally expressed in terms of zero coupon bond. In practice, the most common form of debt instrument is coupon bond and allows early default before maturity as safety covenant for the bondholder. This paper study valuation for one period coupon bond, a coupon bond that only give one time coupon at the bond period. It assumes that the model give bondholder the right to reorganize a firm if its value falls below a given barrier. Revised first passage time approach is applied for default time rule. As a result, formulas of equity, liability, and probability of default is derived for this specified model. Straightforward integration under risk neutral pricing is used for deriving those formulas. For the application, bond of Bank Rakyat Indonesia (BRI) as one of the largest bank in Indonesia is analyzed. R computing show that value of the equity is IDR 453.724.549.000.000, the liability is IDR 2.657.394.000.000, and the probability if default is 5.645305E-47 %.

  2. The effect of power asymmetries on cooperation and punishment in a prisoner's dilemma game.

    Science.gov (United States)

    Bone, Jonathan E; Wallace, Brian; Bshary, Redouan; Raihani, Nichola J

    2015-01-01

    Recent work has suggested that punishment is detrimental because punishment provokes retaliation, not cooperation, resulting in lower overall payoffs. These findings may stem from the unrealistic assumption that all players are equal: in reality individuals are expected to vary in the power with which they can punish defectors. Here, we allowed strong players to interact with weak players in an iterated prisoner's dilemma game with punishment. Defecting players were most likely to switch to cooperation if the partner cooperated: adding punishment yielded no additional benefit and, under some circumstances, increased the chance that the partner would both defect and retaliate against the punisher. Our findings show that, in a two-player game, cooperation begets cooperation and that punishment does not seem to yield any additional benefits. Further work should explore whether strong punishers might prevail in multi-player games.

  3. The effect of power asymmetries on cooperation and punishment in a prisoner's dilemma game.

    Directory of Open Access Journals (Sweden)

    Jonathan E Bone

    Full Text Available Recent work has suggested that punishment is detrimental because punishment provokes retaliation, not cooperation, resulting in lower overall payoffs. These findings may stem from the unrealistic assumption that all players are equal: in reality individuals are expected to vary in the power with which they can punish defectors. Here, we allowed strong players to interact with weak players in an iterated prisoner's dilemma game with punishment. Defecting players were most likely to switch to cooperation if the partner cooperated: adding punishment yielded no additional benefit and, under some circumstances, increased the chance that the partner would both defect and retaliate against the punisher. Our findings show that, in a two-player game, cooperation begets cooperation and that punishment does not seem to yield any additional benefits. Further work should explore whether strong punishers might prevail in multi-player games.

  4. Reinforcement Learning Explains Conditional Cooperation and Its Moody Cousin.

    Directory of Open Access Journals (Sweden)

    Takahiro Ezaki

    2016-07-01

    Full Text Available Direct reciprocity, or repeated interaction, is a main mechanism to sustain cooperation under social dilemmas involving two individuals. For larger groups and networks, which are probably more relevant to understanding and engineering our society, experiments employing repeated multiplayer social dilemma games have suggested that humans often show conditional cooperation behavior and its moody variant. Mechanisms underlying these behaviors largely remain unclear. Here we provide a proximate account for this behavior by showing that individuals adopting a type of reinforcement learning, called aspiration learning, phenomenologically behave as conditional cooperator. By definition, individuals are satisfied if and only if the obtained payoff is larger than a fixed aspiration level. They reinforce actions that have resulted in satisfactory outcomes and anti-reinforce those yielding unsatisfactory outcomes. The results obtained in the present study are general in that they explain extant experimental results obtained for both so-called moody and non-moody conditional cooperation, prisoner's dilemma and public goods games, and well-mixed groups and networks. Different from the previous theory, individuals are assumed to have no access to information about what other individuals are doing such that they cannot explicitly use conditional cooperation rules. In this sense, myopic aspiration learning in which the unconditional propensity of cooperation is modulated in every discrete time step explains conditional behavior of humans. Aspiration learners showing (moody conditional cooperation obeyed a noisy GRIM-like strategy. This is different from the Pavlov, a reinforcement learning strategy promoting mutual cooperation in two-player situations.

  5. Reinforcement learning accounts for moody conditional cooperation behavior: experimental results

    Science.gov (United States)

    Horita, Yutaka; Takezawa, Masanori; Inukai, Keigo; Kita, Toshimasa; Masuda, Naoki

    2017-01-01

    In social dilemma games, human participants often show conditional cooperation (CC) behavior or its variant called moody conditional cooperation (MCC), with which they basically tend to cooperate when many other peers have previously cooperated. Recent computational studies showed that CC and MCC behavioral patterns could be explained by reinforcement learning. In the present study, we use a repeated multiplayer prisoner’s dilemma game and the repeated public goods game played by human participants to examine whether MCC is observed across different types of game and the possibility that reinforcement learning explains observed behavior. We observed MCC behavior in both games, but the MCC that we observed was different from that observed in the past experiments. In the present study, whether or not a focal participant cooperated previously affected the overall level of cooperation, instead of changing the tendency of cooperation in response to cooperation of other participants in the previous time step. We found that, across different conditions, reinforcement learning models were approximately as accurate as a MCC model in describing the experimental results. Consistent with the previous computational studies, the present results suggest that reinforcement learning may be a major proximate mechanism governing MCC behavior. PMID:28071646

  6. Reinforcement learning accounts for moody conditional cooperation behavior: experimental results.

    Science.gov (United States)

    Horita, Yutaka; Takezawa, Masanori; Inukai, Keigo; Kita, Toshimasa; Masuda, Naoki

    2017-01-10

    In social dilemma games, human participants often show conditional cooperation (CC) behavior or its variant called moody conditional cooperation (MCC), with which they basically tend to cooperate when many other peers have previously cooperated. Recent computational studies showed that CC and MCC behavioral patterns could be explained by reinforcement learning. In the present study, we use a repeated multiplayer prisoner's dilemma game and the repeated public goods game played by human participants to examine whether MCC is observed across different types of game and the possibility that reinforcement learning explains observed behavior. We observed MCC behavior in both games, but the MCC that we observed was different from that observed in the past experiments. In the present study, whether or not a focal participant cooperated previously affected the overall level of cooperation, instead of changing the tendency of cooperation in response to cooperation of other participants in the previous time step. We found that, across different conditions, reinforcement learning models were approximately as accurate as a MCC model in describing the experimental results. Consistent with the previous computational studies, the present results suggest that reinforcement learning may be a major proximate mechanism governing MCC behavior.

  7. Reinforcement Learning Explains Conditional Cooperation and Its Moody Cousin.

    Science.gov (United States)

    Ezaki, Takahiro; Horita, Yutaka; Takezawa, Masanori; Masuda, Naoki

    2016-07-01

    Direct reciprocity, or repeated interaction, is a main mechanism to sustain cooperation under social dilemmas involving two individuals. For larger groups and networks, which are probably more relevant to understanding and engineering our society, experiments employing repeated multiplayer social dilemma games have suggested that humans often show conditional cooperation behavior and its moody variant. Mechanisms underlying these behaviors largely remain unclear. Here we provide a proximate account for this behavior by showing that individuals adopting a type of reinforcement learning, called aspiration learning, phenomenologically behave as conditional cooperator. By definition, individuals are satisfied if and only if the obtained payoff is larger than a fixed aspiration level. They reinforce actions that have resulted in satisfactory outcomes and anti-reinforce those yielding unsatisfactory outcomes. The results obtained in the present study are general in that they explain extant experimental results obtained for both so-called moody and non-moody conditional cooperation, prisoner's dilemma and public goods games, and well-mixed groups and networks. Different from the previous theory, individuals are assumed to have no access to information about what other individuals are doing such that they cannot explicitly use conditional cooperation rules. In this sense, myopic aspiration learning in which the unconditional propensity of cooperation is modulated in every discrete time step explains conditional behavior of humans. Aspiration learners showing (moody) conditional cooperation obeyed a noisy GRIM-like strategy. This is different from the Pavlov, a reinforcement learning strategy promoting mutual cooperation in two-player situations.

  8. Relationship between passion and motivation for gaming in players of massively multiplayer online role-playing games

    OpenAIRE

    Fuster, Héctor; Chamarro Lusar, Andrés; Sánchez Carbonell, Xavier; Vallerand, Robert J.

    2014-01-01

    Passion represents one of the factors involved in online video gaming. However, it remains unclear how passion affects the way gamers are involved in massively multiplayer online role-playing games (MMORPGs). The objective of the present study was to analyze the relationships between passions and motivations for online game playing. A total of 410 MMORPG players completed an online questionnaire including motives for gaming and the Passion Scale. Results indicated that passionate gamers were ...

  9. Predicting Failure Progression and Failure Loads in Composite Open-Hole Tension Coupons

    Science.gov (United States)

    Arunkumar, Satyanarayana; Przekop, Adam

    2010-01-01

    Failure types and failure loads in carbon-epoxy [45n/90n/-45n/0n]ms laminate coupons with central circular holes subjected to tensile load are simulated using progressive failure analysis (PFA) methodology. The progressive failure methodology is implemented using VUMAT subroutine within the ABAQUS(TradeMark)/Explicit nonlinear finite element code. The degradation model adopted in the present PFA methodology uses an instantaneous complete stress reduction (COSTR) approach to simulate damage at a material point when failure occurs. In-plane modeling parameters such as element size and shape are held constant in the finite element models, irrespective of laminate thickness and hole size, to predict failure loads and failure progression. Comparison to published test data indicates that this methodology accurately simulates brittle, pull-out and delamination failure types. The sensitivity of the failure progression and the failure load to analytical loading rates and solvers precision is demonstrated.

  10. Annealing to Mitigate Pitting in Electropolished Niobium Coupons and SRF Cavities

    Energy Technology Data Exchange (ETDEWEB)

    Cooley, L.D.; Hahn, E.; Hicks, D.; Romanenko, A.; Schuessler, R.; Thompson, C.; /Fermilab

    2011-06-08

    Ongoing studies at Fermilab investigate whether dislocations and other factors instigate pitting during cavity electropolishing (EP), despite careful processing controls and the inherent leveling mechanism of EP itself. Here, cold-worked niobium coupons, which exhibited increased tendencies for pitting in our past study, were annealed in a high vacuum furnace and subsequently processed by EP. Laser confocal scanning microscopy and special defect counting algorithms were used to assess the population of pits formed. Hardness measurements indicated that annealing for 2 hours at 800 C produced recovery, whereas annealing for 12 hours at 600 C did not, as is consistent with known changes for cavities annealed in a similar way. The 800 C anneal was effective in some cases but not others, and we discuss reasons why tendencies for pitting remain. We discuss implications for cavities and continued work to understand pitting.

  11. Testing and Model Correlation of Sublimator Driven Coldplate Coupons and EDU

    Science.gov (United States)

    Leimkuehler, Thomas O.

    2009-01-01

    The Sublimator Driven Coldplate (SDC) is a unique piece of thermal control hardware that has several advantages over a more traditional thermal control system. The principal advantage is the possible elimination of a pumped fluid loop, potentially saving mass, power, and complexity. Because this concept relies on evaporative heat rejection techniques, it is primarily useful for short mission durations. Additionally, the concept requires a conductive path between the heat-generating component and the heat rejection device. Therefore, it is mostly a relevant solution for a vehicle with a relatively low heat rejection requirement and/or short transport distances. Tests were performed on coupons and an Engineering Development Unit (EDU) at NASA s Johnson Space Center to better understand the basic operational principles and to validate the analytical methods being used for the SDC development. This paper outlines the results of the SDC tests, the subsequent thermal model correlation, and a description of the SDC Engineering Development Unit test results.

  12. Combined Space Environmental Exposure Tests of Multi-Junction GaAs/Ge Solar Array Coupons

    Science.gov (United States)

    Hoang, Bao; Wong, Frankie; Corey, Ron; Gardiner, George; Funderburk, Victor V.; Gahart, Richard; Wright, Kenneth H.; Schneider, Todd; Vaughn, Jason

    2010-01-01

    A set of multi-junction GaAs/Ge solar array test coupons were subjected to a sequence of 5-year increments of combined environmental exposure tests. The purpose of this test program is to understand the changes and degradation of the solar array panel components, including its ESD mitigation design features in their integrated form, after multiple years (up to 15) of simulated geosynchronous space environment. These tests consist of: UV radiation, electrostatic discharge (ESD), electron/proton particle radiation, thermal cycling, and ion thruster plume exposures. The solar radiation was produced using a Mercury-Xenon lamp with wavelengths in the UV spectrum ranging from 230 to 400 nm. The ESD test was performed in the inverted-gradient mode using a low-energy electron (2.6 - 6 keV) beam exposure. The ESD test also included a simulated panel coverglass flashover for the primary arc event. The electron/proton radiation exposure included both 1.0 MeV and 100 keV electron beams simultaneous with a 40 keV proton beam. The thermal cycling included simulated transient earth eclipse for satellites in geosynchronous orbit. With the increasing use of ion thruster engines on many satellites, the combined environmental test also included ion thruster exposure to determine whether solar array surface erosion had any impact on its performance. Before and after each increment of environmental exposures, the coupons underwent visual inspection under high power magnification and electrical tests that included characterization by LAPSS, Dark I-V, and electroluminescence. This paper discusses the test objective, test methodologies, and preliminary results after 5 years of simulated exposure.

  13. User cooperation, virality and gaming in a social mobile network

    DEFF Research Database (Denmark)

    Varga, C; Blazovics, L; Charaf, H

    2012-01-01

    Social networks and mobile systems are both rapidly developing areas nowadays. In this chapter, we will introduce Gedda-Headz, a novel social mobile gaming concept that brings these two areas together. Gedda-Headz is a social mobile network that mainly focuses on multiplayer mobile gaming. First we......, as virality is very important in social networks, we will describe the viral elements of Gedda-Headz. We will also introduce the Gedda-Headz spreader, a novel method to spread the word about the network, increasing the virality further....... will thoroughly discuss how users may cooperate with each other in Gedda-Headz, as cooperation is very important in a mobile environment. Among other benefits, it may help users to use services that would otherwise be unreachable for them, or greatly decrease the energy cost of certain activities. Finally...

  14. 27 CFR 555.34 - Replacement of stolen or lost ATF Form 5400.30 (Intrastate Purchase of Explosives Coupon (IPEC)).

    Science.gov (United States)

    2010-04-01

    ... lost ATF Form 5400.30 (Intrastate Purchase of Explosives Coupon (IPEC)). 555.34 Section 555.34 Alcohol... or lost ATF Form 5400.30 (Intrastate Purchase of Explosives Coupon (IPEC)). When any Form 5400.30 is... the Director by telephoning 1-888-ATF-BOMB (nationwide toll free number). The report will explain in...

  15. Time perspective as a predictor of massive multiplayer online role-playing game playing.

    Science.gov (United States)

    Lukavska, Katerina

    2012-01-01

    This article focuses on the relationship between the time perspective (TP) personality trait and massive multiplayer online role-playing game (MMORPG) playing. We investigate the question of frequency of playing. The TP was measured with Zimbardo's TP Inventory (ZTPI), which includes five factors-past negative, past positive, present hedonistic, present fatalistic, and future. The study used data from 154 MMORPG players. We demonstrated that TP partially explained differences within a group of players with respect to the frequency of playing. Significant positive correlations were found between present factors and the amount of time spent playing MMORPGs, and significant negative correlation was found between the future factor and the time spent playing MMORPGs. Our study also revealed the influence of future-present balance on playing time. Players who scored lower in future-present balance variables (their present score was relatively high compared with their future score) reported higher values in playing time. In contrast to referential studies on TP and drug abuse and gambling, present fatalistic TP was demonstrated to be a stronger predictor of extensive playing than present hedonistic TP, which opened the question of motivation for playing. The advantage of our study compared with other personality-based studies lies in the fact that TP is a stable but malleable personality trait with a direct link to playing behavior. Therefore, TP is a promising conceptual resource for excessive playing therapy.

  16. Online gaming addiction? Motives predict addictive play behavior in massively multiplayer online role-playing games.

    Science.gov (United States)

    Kuss, Daria J; Louws, Jorik; Wiers, Reinout W

    2012-09-01

    Recently, there have been growing concerns about excessive online gaming. Playing Massively Multiplayer Online Role-Playing Games (MMORPGs) appears to be particularly problematic, because these games require a high degree of commitment and time investment from the players to the detriment of occupational, social, and other recreational activities and relations. A number of gaming motives have been linked to excessive online gaming in adolescents and young adults. We assessed 175 current MMORPG players and 90 nonplayers using a Web-based questionnaire regarding their gaming behavior, problems as consequences of gaming, and game motivations and tested their statistical associations. Results indicated that (a) MMORPG players are significantly more likely to experience gaming-related problems relative to nonplayers, and that (b) the gaming motivations escapism and mechanics significantly predicted excessive gaming and appeared as stronger predictors than time investment in game. The findings support the necessity of using measures that distinguish between different types of online games. In addition, this study proves useful regarding the current discussion on establishing (online) gaming addiction as a diagnosis in future categorizations of psychopathology.

  17. Interaction with the game and motivation among players of massively multiplayer online role-playing games.

    Science.gov (United States)

    Fuster, Héctor; Carbonell, Xavier; Chamarro, Andrés; Oberst, Ursula

    2013-01-01

    Knowledge about users interacting with Massively Multiplayer Online Role-Playing Games (MMORPG) is fundamental in order to prevent their potential negative effects on behavior. For this reason, the present study analyzed the relationship between styles of play and motivations. An online questionnaire asking for socio-demographic details, playing style, characteristics of the game played and motivations for playing, was answered by 430 Spanish-speaking MMORPG players (45.1% males). The identified profile for players, far away from the stereotype of an adolescent, consisted in a person who mainly plays on PvP (Player versus Player) servers, choosing the type of game according to his experience. Regarding motivations, they were interested in relating with other players through the game (Socialization), in discovering the game's possibilities and development of its adventures (Exploration), to a lesser extent in leadership and prestige (Achievement) and, lastly, identification with an avatar and escape from reality (Dissociation). Although part of the reason for playing was escapism and/or stress relief, the main motivation had a social nature. We conclude that MMORPG offer an attractive environment for a broad spectrum of people, and we have not been able to confirm the stereotype of a loner avoiding reality, taking refuge in games.

  18. Navigating the feminine in massively multiplayer online games: Gender in World of Warcraft

    Directory of Open Access Journals (Sweden)

    Audrey eBrehm

    2013-12-01

    Full Text Available The objective of the study is to present and discuss attitudes, perceptions and opinions about sexism and gendered play in the massively multiplayer online roleplaying game (MMO, World of Warcraft. Through the use of an online survey which includes both multiple choice questions and open-ended questions, the research discusses the major themes and findings expressed by the World of Warcraft forum users (N = 294. The descriptive statistical findings presented are derived from the multiple choice questions. Within the sample, the results reveal that sexism is a contentious topic in the World of Warcraft community. 63.6% (n = 75 of female respondents reported experiencing sexism within the game. 27.5% (n = 44 of male respondents and 45.3% (n = 53 of female respondents believe that sexism is a problem in the game. Overall, 64.4% (n = 183 of the respondents reported sexism as a non-issue in the game. Themes surrounding the topic of sexism experienced within the game are presented based on frequency of homogenous responses. Based on the multiple choice questions and the open-ended questions, the research argues that sexism and gendered play in gaming should be studied more closely, as the results reveal that many MMO players are affected negatively by it.

  19. Self-concept deficits in massively multiplayer online role-playing games addiction.

    Science.gov (United States)

    Leménager, Tagrid; Gwodz, Alexander; Richter, Anne; Reinhard, Iris; Kämmerer, Nina; Sell, Madlen; Mann, Karl

    2013-01-01

    Previous studies on Internet addiction point towards a particular constellation of personality traits and deficits in social competence of players addicted to massively multiplayer online role-playing games (MMORPGs), which are hypothesized to result from impairments in self-concept. The aim of this study was to examine differences in self-concept and degree of avatar identification in World of Warcraft addicted, non-addicted and naive (nonexperienced) participants. Participants (n = 45) completed interviews and self-report questionnaires on social, emotional and physical aspects of self-concept. Attributes of participants' 'actual self', 'ideal self' and their avatar were assessed using the Giessen test. The extent of avatar identification was examined by assessing differences between 'ideal self' and avatar evaluations. In contrast to nonaddicted and naive participants, addicted players showed a more negative body appraisal and lower self-esteem as well as lower permeability, social response, general mood and social potency on the Giessen test subscales. They further showed significantly lower discrepancies between 'ideal self' and avatar ratings on nearly all Giessen test subscales. The results point towards impairments in self-concept and a higher degree in avatar identification in addicted MMORPG players compared to the remaining participants. These results could have important implications for the treatment of addicted MMORPG players. Copyright © 2013 S. Karger AG, Basel.

  20. Navigating the feminine in massively multiplayer online games: gender in World of Warcraft.

    Science.gov (United States)

    Brehm, Audrey L

    2013-01-01

    The objective of the study is to present and discuss attitudes, perceptions and opinions about sexism and gendered play in the massively multiplayer online roleplaying game (MMO), World of Warcraft. Through the use of an online survey which includes both multiple choice questions and open-ended questions, the research discusses the major themes and findings expressed by the World of Warcraft forum users (N = 294). The descriptive statistical findings presented are derived from the multiple choice questions. Within the sample, the results reveal that sexism is a contentious topic in the World of Warcraft community. 63.6% (n = 75) of female respondents reported experiencing sexism within the game. 27.5% (n = 44) of male respondents and 45.3% (n = 53) of female respondents believe that sexism is a problem in the game. Overall, 64.4% (n = 183) of the respondents reported sexism as a non-issue in the game. Themes surrounding the topic of sexism experienced within the game are presented based on frequency of homogenous responses. Based on the multiple choice questions and the open-ended questions, the research argues that sexism and gendered play in gaming should be studied more closely, as the results reveal that many MMO players are affected negatively by it.

  1. Insights from Massively Multiplayer Online Role Playing Games to Enhance Gamification in Education

    Directory of Open Access Journals (Sweden)

    Alireza Tavakkoli

    2014-08-01

    Full Text Available This paper presents the results of the study of a cohort of college graduate and undergraduate students who participated in playing a Massively Multiplayer Online Role Playing Game (MMORPG as a gameplay rich with social interaction as well as intellectual and aesthetic features. Statistically significant differences among our participants' perception, sensation seeking, and satisfaction in relation to gameplay features are investigated. Our primary objective in this investigation was to look for certain aspects of game playing and sensation seeking that attracts a group of students to engage in long term gameplay online. Results support the majority of pre-planned hypotheses and show potential important considerations to take into account when developing gamified content for educational applications. Furthermore, the limitation of the data used in this study is presented and future directions to remove the current limitation and proliferate results through qualitative research into players' in-game social interactions. We suggest that finding similarities and underlying patterns of attraction among a diverse group of students could be beneficial in designing gameplay features to enhance student participation in the learning experience and improve learning performance.

  2. A Study of Interaction Patterns and Awareness Design Elements in a Massively Multiplayer Online Game

    Directory of Open Access Journals (Sweden)

    Tiffany Y. Tang

    2008-01-01

    Full Text Available Massively multiplayer online games (MMOGs have been known to create rich and versatile social worlds for thousands of millions of players to participate. As such, various game elements and advance technologies such as artificial intelligence have been applied to encourage and facilitate social interactions in these online communities, the key to the success of MMOGs. However, there is a lack of studies addressing the usability of these elements in games. In this paper, we look into interaction patterns and awareness design elements that support the awareness in LastWorld and FairyLand. Experimental results obtained through both in-game experiences and player interviews reveal that not all awareness tools (e.g., an in-game map have been fully exploited by players. In addition, those players who are aware of these tools are not satisfied with them. Our findings suggest that awareness-oriented tools/channels should be easy to interpret and rich in conveying “knowledge” so as to reduce players-cognitive overload. These findings of this research recommend considerations of early stage MMOG design.

  3. Possible End to an Endless Quest? Cognitive Bias Modification for Excessive Multiplayer Online Gamers.

    Science.gov (United States)

    Rabinovitz, Sharon; Nagar, Maayan

    2015-10-01

    Cognitive biases have previously been recognized as key mechanisms that contribute to the development, maintenance, and relapse of addictive behaviors. The same mechanisms have been recently found in problematic computer gaming. The present study aims to investigate whether excessive massively multiplayer online role-playing gamers (EG) demonstrate an approach bias toward game-related cues compared to neutral stimuli; to test whether these automatic action tendencies can be implicitly modified in a single session training; and to test whether this training affects game urges and game-seeking behavior. EG (n=38) were randomly assigned to a condition in which they were implicitly trained to avoid or to approach gaming cues by pushing or pulling a joystick, using a computerized intervention (cognitive bias modification via the Approach Avoidance Task). EG demonstrated an approach bias for gaming cues compared with neutral, movie cues. Single session training significantly decreased automatic action tendencies to approach gaming cues. These effects occurred outside subjective awareness. Furthermore, approach bias retraining reduced subjective urges and intentions to play, as well as decreased game-seeking behavior. Retraining automatic processes may be beneficial in changing addictive impulses in EG. Yet, large-scale trials and long-term follow-up are warranted. The results extend the application of cognitive bias modification from substance use disorders to behavioral addictions, and specifically to Internet gaming disorder. Theoretical implications are discussed.

  4. Aorta: a management layer for mobile peer-to-peer massive multiplayer games

    Science.gov (United States)

    Edlich, Stefan; Hoerning, Henrik; Brunnert, Andreas; Hoerning, Reidar

    2005-03-01

    The development of massive multiplayer games (MMPGs) for personal computers is based on a wide range of frameworks and technologies. In contrast, MMPG development for cell phones lacks the availability of framework support. We present Aorta as a multi-purpose lightweight MIDP 2.0 framework to support the transparent and equal API usage of peer-to-peer communication via http, IP and Bluetooth. Special experiments, such as load-tests on Nokia 6600s, have been carried out with Bluetooth support in using a server-as-client architecture to create ad-hoc networks by using piconet functionalities. Additionally, scatternet functionalities, which will be supported in upcoming devices, have been tested in a simulated environment on more than 12 cell phones. The core of the Aorta framework is the Etherlobby, which manages connections, peers, the game lobby, game policies and much more. The framework itself was developed to enable the fast development of mobile games, regardless of the distance between users, which might be within the schoolyard or much further away. The earliest market-ready application shown here is a multimedia game for cell phones utilizing all of the frameworks features. This game, called Micromonster, acts as platform for developer tests, as well as providing valuable information about interface usability and user acceptance.

  5. SecurityCom: A Multi-Player Game for Researching and Teaching Information Security Teams

    Directory of Open Access Journals (Sweden)

    Douglas P. Twitchell

    2007-12-01

    Full Text Available A major portion of government and business organizations’ attempts to counteract information security threats is teams of security personnel.  These teams often consist of personnel of diverse backgrounds in specific specialties such as network administration, application development, and business administration, resulting in possible conflicts between security, functionality, and availability.  This paper discusses the use of games to teach and research information security teams and outlines research to design and build a simple, team-oriented, configurable, information security game. It will be used to study how information security teams work together to defend against attacks using a multi-player game, and to study the use of games in training security teams.  Studying how information security teams work, especially considering the topic of shared-situational awareness, could lead to better ways of forming, managing, and training teams.  Studying the effectiveness of the game as a training tool could lead to better training for security teams. 

  6. A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology

    Directory of Open Access Journals (Sweden)

    Mathieu Loiseau

    2014-08-01

    Full Text Available Our research deals with the development of a new type of game-based learning environment: (MMORPG based on mixed reality, applied in the archaeological domain. In this paper, we propose a learning scenario that enhances players’ motivation thanks to individual, collaborative and social activities and that offers a continuous experience between the virtual environment and real places (archaeological sites, museum. After describing the challenge to a rich multidisciplinary approach involving both computer scientists and archaeologists, we present two types of game: multiplayer online role-playing games and mixed reality games. We build on the specificities of these games to make the design choices described in the paper. We also present three modular features we have developed to support independently three activities of the scenario. The proposed approach aims at raising awareness among people on the scientific approach in Archaeology, by providing them information in the virtual environment and encouraging them to go on real sites. We finally discuss the issues raised by this work, such as the tensions between the perceived individual, team and community utilities, as well as the choice of the entering point in the learning scenario (real or virtual for the players’ involvement in the game.

  7. A Novel Multiplayer Screen-Based Simulation Experience for African Learners Improved Confidence in Management of Postpartum Hemorrhage

    Directory of Open Access Journals (Sweden)

    Jeffrey M. Taekman

    2017-09-01

    Full Text Available IntroductionPostpartum hemorrhage (PPH remains a global challenge, affecting thirteen million women each year. In addition, PPH is a leading cause of maternal mortality in Asia and Africa. In the U.S.A., care of critically ill patients is often practiced using mannequin-based simulation. Mannequin-based simulation presents challenges in global health, particularly in low- or middle-income countries. We developed a novel multiplayer screen-based simulation in a virtual world enabling the practice of team coordination with PPH. We used this simulation with learners in Mulago, Uganda. We hypothesized that a multiplayer screen-based simulation experience would increase learner confidence in their ability to manage PPH.MethodsThe study design was a simple pre- and a post-intervention survey. Forty-eight interprofessional subjects participated in one of nine 1-h simulation sessions using the PPH software. A fifteen-question self-assessment administered before and after the intervention was designed to probe the areas of learning as defined by Bloom and Krathwohl: affective, cognitive, and psychomotor.ResultsCombined confidence scores increased significantly overall following the simulation experience and individually in each of the three categories of Bloom’s Taxonomy: affective, cognitive, and psychomotor.ConclusionWe provide preliminary evidence that multiplayer screen-based simulation represents a scalable, distributable form of learning that may be used effectively in global health education and training. Interestingly, despite our intervention being screen-based, our subjects showed improved confidence in their ability to perform psychomotor tasks. Although there is precedent for mental rehearsal improving performance, further research is needed to understand this finding.

  8. Conflictual cooperation

    DEFF Research Database (Denmark)

    Axel, Erik

    2011-01-01

    , cooperation appeared as the continuous reworking of contradictions in the local arrangement of societal con- ditions. Subjects were distributed and distributed themselves according to social privileges, resources, and dilemmas in cooperation. Here, the subjects’ activities and understandings took form from...

  9. How to Be Both Rich and Happy: Combining Quantitative and Qualitative Strategic Reasoning about Multi-Player Games

    DEFF Research Database (Denmark)

    Bulling, Nils; Goranko, Valentin

    2013-01-01

    We propose a logical framework combining a game-theoretic study of abilities of agents to achieve quantitative objectives in multi-player games by optimizing payoffs or preferences on outcomes with a logical analysis of the abilities of players for achieving qualitative objectives of players, i.......e., reaching or maintaining game states with desired properties. We enrich concurrent game models with payoffs for the normal form games associated with the states of the model and propose a quantitative extension of the logic ATL* enabling the combination of quantitative and qualitative reasoning....

  10. How to Be Both Rich and Happy: Combining Quantitative and Qualitative Strategic Reasoning about Multi-Player Games (Extended Abstract

    Directory of Open Access Journals (Sweden)

    Nils Bulling

    2013-03-01

    Full Text Available We propose a logical framework combining a game-theoretic study of abilities of agents to achieve quantitative objectives in multi-player games by optimizing payoffs or preferences on outcomes with a logical analysis of the abilities of players for achieving qualitative objectives of players, i.e., reaching or maintaining game states with desired properties. We enrich concurrent game models with payoffs for the normal form games associated with the states of the model and propose a quantitative extension of the logic ATL* enabling the combination of quantitative and qualitative reasoning.

  11. Cooperative Learning

    Institute of Scientific and Technical Information of China (English)

    桑莹莹

    2015-01-01

    This paper is about the cooperative learning as a teaching method in a second language learning class. It mainly talks about the background, foundation, features, definitions, components, goals, advantages and disadvantages of cooperative learning. And as the encounter of the disadvantages in cooperative learning, this paper also proposes some strategies.

  12. Nonlinear Aeroelastic Analysis of the HIAD TPS Coupon in the NASA 8' High Temperature Tunnel: Theory and Experiment

    Science.gov (United States)

    Goldman, Benjamin D.; Scott, Robert C,; Dowell, Earl H.

    2014-01-01

    The purpose of this work is to develop a set of theoretical and experimental techniques to characterize the aeroelasticity of the thermal protection system (TPS) on the NASA Hypersonic Inflatable Aerodynamic Decelerator (HIAD). A square TPS coupon experiences trailing edge oscillatory behavior during experimental testing in the 8' High Temperature Tunnel (HTT), which may indicate the presence of aeroelastic flutter. Several theoretical aeroelastic models have been developed, each corresponding to a different experimental test configuration. Von Karman large deflection theory is used for the plate-like components of the TPS, along with piston theory for the aerodynamics. The constraints between the individual TPS layers and the presence of a unidirectional foundation at the back of the coupon are included by developing the necessary energy expressions and using the Rayleigh Ritz method to derive the nonlinear equations of motion. Free vibrations and limit cycle oscillations are computed and the frequencies and amplitudes are compared with accelerometer and photogrammetry data from the experiments.

  13. Inactivation Kinetics and Mechanism of a Human Norovirus Surrogate on Stainless Steel Coupons via Chlorine Dioxide Gas.

    Science.gov (United States)

    Yeap, Jia Wei; Kaur, Simran; Lou, Fangfei; DiCaprio, Erin; Morgan, Mark; Linton, Richard; Li, Jianrong

    2015-10-16

    Acute gastroenteritis caused by human norovirus is a significant public health issue. Fresh produce and seafood are examples of high-risk foods associated with norovirus outbreaks. Food contact surfaces also have the potential to harbor noroviruses if exposed to fecal contamination, aerosolized vomitus, or infected food handlers. Currently, there is no effective measure to decontaminate norovirus on food contact surfaces. Chlorine dioxide (ClO2) gas is a strong oxidizer and is used as a decontaminating agent in food processing plants. The objective of this study was to determine the kinetics and mechanism of ClO2 gas inactivation of a norovirus surrogate, murine norovirus 1 (MNV-1), on stainless steel (SS) coupons. MNV-1 was inoculated on SS coupons at the concentration of 10(7) PFU/coupon. The samples were treated with ClO2 gas at 1, 1.5, 2, 2.5, and 4 mg/liter for up to 5 min at 25°C and a relative humidity of 85%, and virus survival was determined by plaque assay. Treatment of the SS coupons with ClO2 gas at 2 mg/liter for 5 min and 2.5 mg/liter for 2 min resulted in at least a 3-log reduction in MNV-1, while no infectious virus was recovered at a concentration of 4 mg/liter even within 1 min of treatment. Furthermore, it was found that the mechanism of ClO2 gas inactivation included degradation of viral protein, disruption of viral structure, and degradation of viral genomic RNA. In conclusion, treatment with ClO2 gas can serve as an effective method to inactivate a human norovirus surrogate on SS contact surfaces.

  14. Feynman perturbation expansion for the price of coupon bond options and swaptions in quantum finance. II. Empirical.

    Science.gov (United States)

    Baaquie, Belal E; Liang, Cui

    2007-01-01

    The quantum finance pricing formulas for coupon bond options and swaptions derived by Baaquie [Phys. Rev. E 75, 016703 (2006)] are reviewed. We empirically study the swaption market and propose an efficient computational procedure for analyzing the data. Empirical results of the swaption price, volatility, and swaption correlation are compared with the predictions of quantum finance. The quantum finance model generates the market swaption price to over 90% accuracy.

  15. Ultrasonic Welding of Thermoplastic Composite Coupons for Mechanical Characterization of Welded Joints through Single Lap Shear Testing.

    Science.gov (United States)

    Villegas, Irene F; Palardy, Genevieve

    2016-02-11

    This paper presents a novel straightforward method for ultrasonic welding of thermoplastic-composite coupons in optimum processing conditions. The ultrasonic welding process described in this paper is based on three main pillars. Firstly, flat energy directors are used for preferential heat generation at the joining interface during the welding process. A flat energy director is a neat thermoplastic resin film that is placed between the parts to be joined prior to the welding process and heats up preferentially owing to its lower compressive stiffness relative to the composite substrates. Consequently, flat energy directors provide a simple solution that does not require molding of resin protrusions on the surfaces of the composite substrates, as opposed to ultrasonic welding of unreinforced plastics. Secondly, the process data provided by the ultrasonic welder is used to rapidly define the optimum welding parameters for any thermoplastic composite material combination. Thirdly, displacement control is used in the welding process to ensure consistent quality of the welded joints. According to this method, thermoplastic-composite flat coupons are individually welded in a single lap configuration. Mechanical testing of the welded coupons allows determining the apparent lap shear strength of the joints, which is one of the properties most commonly used to quantify the strength of thermoplastic composite welded joints.

  16. Entrapment and near Miss: A Comparative Analysis of Psycho-Structural Elements in Gambling Games and Massively Multiplayer Online Role-Playing Games

    Science.gov (United States)

    Karlsen, Faltin

    2011-01-01

    While massively multiplayer online role-playing games like World of Warcraft are often accused of leading to excessive and harmful playing, the only gaming activity that is internationally recognized as a pathological disorder is excessive gambling. The present article seeks to establish empirical data on potential harmful online gaming through a…

  17. The Influence of Game Design on the Collaborative Problem Solving Process: A Cross-Case Study of Multi-Player Collaborative Gameplay Analysis

    Science.gov (United States)

    Yildirim, Nilay

    2013-01-01

    This cross-case study examines the relationships between game design attributes and collaborative problem solving process in the context of multi-player video games. The following game design attributes: sensory stimuli elements, level of challenge, and presentation of game goals and rules were examined to determine their influence on game…

  18. Entrapment and near Miss: A Comparative Analysis of Psycho-Structural Elements in Gambling Games and Massively Multiplayer Online Role-Playing Games

    Science.gov (United States)

    Karlsen, Faltin

    2011-01-01

    While massively multiplayer online role-playing games like World of Warcraft are often accused of leading to excessive and harmful playing, the only gaming activity that is internationally recognized as a pathological disorder is excessive gambling. The present article seeks to establish empirical data on potential harmful online gaming through a…

  19. "Elven Elder LVL59 LFP/RB. Please PM Me": Immersion, Collaborative Tasks and Problem-Solving in Massively Multiplayer Online Games

    Science.gov (United States)

    Voulgari, Iro; Komis, Vassilis

    2010-01-01

    Although there is strong evidence that massively multiplayer online games (MMOGs) constitute environments of social interactions and effective learning, we currently lack the tools for investigating the effectiveness of the social networks emerging as well as the cognitive aspects and knowledge acquisition such environments involve. Within this…

  20. Financialisation and the coupon pool Financeirização e a aposta em dividendos

    Directory of Open Access Journals (Sweden)

    Julie Froud

    2001-12-01

    Full Text Available By the late 1990s, shareholder value was the explicit, new priority for the old corporations in the US and UK where the stock market had gained an unprecedented influence on the behaviour of giant corporations. The business press obsessively discussed which managements were, and were not, delivering value and all the major US consulting firms had moved into selling value metrics and implementation packages promising to solve this question. Over this decade, share prices rose unsteadily in a long bull market which ended in the tech stock crash of Spring 2000 which, one year later, had turned into a bear market in a slowing US economy. All this poses new questions about what’s at stake in the capital market's pressure on corporations for increased returns; and what's behind higher share prices and their collapse? The intellectual responses widened the debate but has led to increasing conceptual confusion: the journalistic term "shareholder value" has passed into academic usage; while neologisms such as financialisation are used differently by various authors. Against this background, our paper aims to discuss the existing terms and main definitions and to argue for a redefinition of the problem around a new generic concept of coupon pool capitalism. After this, the paper presents a brief empirical analysis of the dynamics of the coupon pool in the USA and UK. This analysis represents part of our answer to the question of what's new and different about the current forms of capitalism.O artigo descreve as mudanças recentes nas formas de funcionamento do capitalismo contemporâneo baseada no papel autônomo alcançado pela esfera financeira. Discutindo com várias propostas de explicação do fenômeno, ele propõe uma explicação que acentua o caráter ao mesmo tempo paradoxal, contingente e contraditório do processo que estamos vivendo. A forma atual é originária dos países anglo-saxões e se espraia rumo aos demais países desenvolvidos e

  1. Online-offline activities and game-playing behaviors of avatars in a massive multiplayer online role-playing game

    CERN Document Server

    Jiang, Zhi-Qiang; Tan, Qun-Zhao

    2009-01-01

    Massive multiplayer online role-playing games (MMORPGs) are very popular in China, which provides a potential platform for scientific research. We study the online-offline activities of avatars in an MMORPG to understand their game-playing behavior. The statistical analysis unveils that the active avatars can be classified into three types. The avatars of the first type are owned by game cheaters who go online and offline in preset time intervals with the online duration distributions dominated by pulses. The second type of avatars is characterized by a Weibull distribution in the online durations, which is confirmed by statistical tests. The distributions of online durations of the remaining individual avatars differ from the above two types and cannot be described by a simple form. These findings have potential applications in the game industry.

  2. Online-offline activities and game-playing behaviors of avatars in a massive multiplayer online role-playing game

    Science.gov (United States)

    Jiang, Zhi-Qiang; Zhou, Wei-Xing; Tan, Qun-Zhao

    2009-11-01

    Massive multiplayer online role-playing games (MMORPGs) are very popular in China, which provides a potential platform for scientific research. We study the online-offline activities of avatars in an MMORPG to understand their game-playing behavior. The statistical analysis unveils that the active avatars can be classified into three types. The avatars of the first type are owned by game cheaters who go online and offline in preset time intervals with the online duration distributions dominated by pulses. The second type of avatars is characterized by a Weibull distribution in the online durations, which is confirmed by statistical tests. The distributions of online durations of the remaining individual avatars differ from the above two types and cannot be described by a simple form. These findings have potential applications in the game industry.

  3. Analysis of context dependence in social interaction networks of a massively multiplayer online role-playing game.

    Science.gov (United States)

    Son, Seokshin; Kang, Ah Reum; Kim, Hyun-chul; Kwon, Taekyoung; Park, Juyong; Kim, Huy Kang

    2012-01-01

    Rapid advances in modern computing and information technology have enabled millions of people to interact online via various social network and gaming services. The widespread adoption of such online services have made possible analysis of large-scale archival data containing detailed human interactions, presenting a very promising opportunity to understand the rich and complex human behavior. In collaboration with a leading global provider of Massively Multiplayer Online Role-Playing Games (MMORPGs), here we present a network science-based analysis of the interplay between distinct types of user interaction networks in the virtual world. We find that their properties depend critically on the nature of the context-interdependence of the interactions, highlighting the complex and multilayered nature of human interactions, a robust understanding of which we believe may prove instrumental in the designing of more realistic future virtual arenas as well as provide novel insights to the science of collective human behavior.

  4. Discrete-Time Nonzero-Sum Games for Multiplayer Using Policy-Iteration-Based Adaptive Dynamic Programming Algorithms.

    Science.gov (United States)

    Zhang, Huaguang; Jiang, He; Luo, Chaomin; Xiao, Geyang

    2016-10-03

    In this paper, we investigate the nonzero-sum games for a class of discrete-time (DT) nonlinear systems by using a novel policy iteration (PI) adaptive dynamic programming (ADP) method. The main idea of our proposed PI scheme is to utilize the iterative ADP algorithm to obtain the iterative control policies, which not only ensure the system to achieve stability but also minimize the performance index function for each player. This paper integrates game theory, optimal control theory, and reinforcement learning technique to formulate and handle the DT nonzero-sum games for multiplayer. First, we design three actor-critic algorithms, an offline one and two online ones, for the PI scheme. Subsequently, neural networks are employed to implement these algorithms and the corresponding stability analysis is also provided via the Lyapunov theory. Finally, a numerical simulation example is presented to demonstrate the effectiveness of our proposed approach.

  5. Character play - The use of game characters in multi-player role-playing games across platforms

    DEFF Research Database (Denmark)

    Tychsen, Anders; Hitchens, Michael; Brolund, Thea

    2008-01-01

    Avatars are a commonly used mechanism for representing the player within the world of a game. The avatar forms the main point of interaction between the player and the game, and thus the avatar is an important game design feature. Character-based games combine the concept of an avatar...... with that of a character, enhancing the avatar with specific features that commonly are changeable, and which can be defined within or outside the framework of the game rules. Within digital games, the rules-based features have received comparatively more attention than, for example, the personalities and background...... histories of game characters. This article presents results from a comprehensive empirical study of the way complex game characters are utilized by players in multiplayer role-playing games across two different media platforms. The results indicate that adult players are capable of comprehending...

  6. Character play - The use of game characters in multi-player role-playing games across platforms

    DEFF Research Database (Denmark)

    Tychsen, Anders; Hitchens, Michael; Brolund, Thea

    2008-01-01

    Avatars are a commonly used mechanism for representing the player within the world of a game. The avatar forms the main point of interaction between the player and the game, and thus the avatar is an important game design feature. Character-based games combine the concept of an avatar...... with that of a character, enhancing the avatar with specific features that commonly are changeable, and which can be defined within or outside the framework of the game rules. Within digital games, the rules-based features have received comparatively more attention than, for example, the personalities and background...... histories of game characters. This article presents results from a comprehensive empirical study of the way complex game characters are utilized by players in multiplayer role-playing games across two different media platforms. The results indicate that adult players are capable of comprehending...

  7. Fatigue damage observed non-destructively in fibre composite coupon test specimens by X-ray CT

    DEFF Research Database (Denmark)

    Jespersen, Kristine Munk; Mikkelsen, Lars Pilgaard

    2016-01-01

    This study presents a method for monitoring the 3D fatigue damage progression on a micro-structural level in a glass fibre/polymer coupon test specimen by means of laboratory X-ray Computed Tomography (CT). A modified mount and holder made for the standard test samples to fit into the X-ray CT...... scanner along with a tension clamp solution is presented. Initially, the same location of the test specimen is inspected by ex-situ X-ray CT during the fatigue loading history, which shows the damage progression on a micro-structural level. The openings of individual uni-directional (UD) fibre fractures...

  8. Zero-Coupon bond pricing模型的最优系统与群不变解%An optimal system and group-invariant solutions of the Zero-Coupon bond pricing models

    Institute of Scientific and Technical Information of China (English)

    张颖; 高雯

    2009-01-01

    Lie group theory is applied to differential equations occurring as mathematical models in financial problems. The Zero-Coupon bond pricing models are studied. Its one-parameter Lie point symmetries and corresponding group of adjoint representations are obtained. An optimal system of one-dimensional subalgebra is derived and used to construct distinct families of special closed-form solutions of the equation.%将李群理论用于金融问题中出现的数学模型的微分方程,研究了Zero-Coupon bond pricing模型.求出了该模型的单参数李点对称及它相应的群伴随表达式,由此求得该模型允许的一维李群的子代数的最优系统并且利用最优系统构造该模型相应的微分方程的一些特殊的不同类的闭解.

  9. Decoupling erasure coding from massive multiplayer online role-playing games in model checking

    Science.gov (United States)

    Liu, Linhui; Li, Wei

    2009-07-01

    SMPs must work. Given the current status of unstable configurations, systems engineers predictably desire the emulation of RAID. in order to surmount this problem, we verify not only that IPv7 and symmetric encryption can cooperate to overcome this problem, but that the same is true for web browsers.

  10. A Collection of Economic and Social Data from Glitch, a Massively Multiplayer Online Game

    Science.gov (United States)

    2013-03-05

    and R. J. Moore, “The life and death of online gaming communities: a look at guilds in world of warcraft ,” in CHI ’07: Proceedings of the SIGCHI...world of warcraft ,” in Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work, Banff, Alberta, Canada, 2006, pp

  11. Economic game theory for mutualism and cooperation.

    Science.gov (United States)

    Archetti, Marco; Scheuring, István; Hoffman, Moshe; Frederickson, Megan E; Pierce, Naomi E; Yu, Douglas W

    2011-12-01

    We review recent work at the interface of economic game theory and evolutionary biology that provides new insights into the evolution of partner choice, host sanctions, partner fidelity feedback and public goods. (1) The theory of games with asymmetrical information shows that the right incentives allow hosts to screen-out parasites and screen-in mutualists, explaining successful partner choice in the absence of signalling. Applications range from ant-plants to microbiomes. (2) Contract theory distinguishes two longstanding but weakly differentiated explanations of host response to defectors: host sanctions and partner fidelity feedback. Host traits that selectively punish misbehaving symbionts are parsimoniously interpreted as pre-adaptations. Yucca-moth and legume-rhizobia mutualisms are argued to be examples of partner fidelity feedback. (3) The theory of public goods shows that cooperation in multi-player interactions can evolve in the absence of assortment, in one-shot social dilemmas among non-kin. Applications include alarm calls in vertebrates and exoenzymes in microbes.

  12. Cooperation, Coordination, and Trust in Virtual Teams: Insights from Virtual Games

    Science.gov (United States)

    Korsgaard, M. Audrey; Picot, Arnold; Wigand, Rolf T.; Welpe, Isabelle M.; Assmann, Jakob J.

    This chapter considers fundamental concepts of effective virtual teams, illustrated by research on Travian, a massively multiplayer online strategy game wherein players seek to build empires. Team inputs are the resources that enable individuals to work interdependently toward a common goal, including individual and collective capabilities, shared knowledge structures, and leadership style. Team processes, notably coordination and cooperation, transform team inputs to desired collective outcomes. Because the members of virtual teams are geographically dispersed, relying on information and communication technology, three theories are especially relevant for understanding how they can function effectively: social presence theory, media richness theory, and media synchronicity theory. Research in settings like Travian can inform our understanding of structures, processes, and performance of virtual teams. Such research could provide valuable insight into the emergence and persistence of trust and cooperation, as well as the impact of different communication media for coordination and information management in virtual organizations.

  13. Online Cooperative Promotion and Cost Sharing Policy under Supply Chain Competition

    OpenAIRE

    Erjiang E; Geng Peng; Xin Tian; Qinghong Chen

    2016-01-01

    This paper studies online cooperative promotion and cost sharing decisions in competing supply chains. We consider a model of one B2C e-commerce platform and two supply chains each consisting of a supplier and an online retailer. The problem is studied using a multistage game. Firstly, the e-commerce platform carries out the cooperative promotion and sets the magnitude of markdown (the value of e-coupon). Secondly, each retailer and his supplier determine the fraction of promotional cost shar...

  14. Electrochromic Radiator Coupon Level Testing and Full Scale Thermal Math Modeling for Use on Altair Lunar Lander

    Science.gov (United States)

    Bannon, Erika T.; Bower, Chad E.; Sheth, Rubik; Stephan, Ryan

    2010-01-01

    In order to control system and component temperatures, many spacecraft thermal control systems use a radiator coupled with a pumped fluid loop to reject waste heat from the vehicle. Since heat loads and radiation environments can vary considerably according to mission phase, the thermal control system must be able to vary the heat rejection. The ability to "turn down" the heat rejected from the thermal control system is critically important when designing the system. Electrochromic technology as a radiator coating is being investigated to vary the amount of heat rejected by a radiator. Coupon level tests were performed to test the feasibility of this technology. Furthermore, thermal math models were developed to better understand the turndown ratios required by full scale radiator architectures to handle the various operation scenarios encountered during a mission profile for the Altair Lunar Lander. This paper summarizes results from coupon level tests as well as the thermal math models developed to investigate how electrochromics can be used to increase turn down ratios for a radiator. Data from the various design concepts of radiators and their architectures are outlined. Recommendations are made on which electrochromic radiator concept should be carried further for future thermal vacuum testing.

  15. ENHANCING COOPERATION

    Institute of Scientific and Technical Information of China (English)

    2007-01-01

    China and Japan can cooperate on a wide scope of issues, such as the organization of the Beijing Olympic Games next year and aid to Africa,said Ide Keiji, Minister of Public Relations, Press, Culture, Education and Sports and Spokesperson of the Embassy

  16. Relationship between passion and motivation for gaming in players of massively multiplayer online role-playing games.

    Science.gov (United States)

    Fuster, Héctor; Chamarro, Andrés; Carbonell, Xavier; Vallerand, Robert J

    2014-05-01

    Passion represents one of the factors involved in online video gaming. However, it remains unclear how passion affects the way gamers are involved in massively multiplayer online role-playing games (MMORPGs). The objective of the present study was to analyze the relationships between passions and motivations for online game playing. A total of 410 MMORPG players completed an online questionnaire including motives for gaming and the Passion Scale. Results indicated that passionate gamers were interested in relating with others through the game and exhibited a high degree of interest in discovery of the game, gaining leadership and prestige but little interest in escape from reality. However, some differences were observed with respect to the role of the two types of passion in the different types of motivation. Specifically, harmonious passion (HP) predicted higher levels of exploration, socialization, and achievement, in that order, while obsessive passion (OP) predicted higher levels of dissociation, achievement, and socialization. The present findings suggest that HP and OP predict different ways of engaging in MMORPGs and confirm that passion is a useful construct to help understand different motivational patterns demonstrated by MMORPG players.

  17. Analysis of the expected density of internal equilibria in random evolutionary multi-player multi-strategy games.

    Science.gov (United States)

    Duong, Manh Hong; Han, The Anh

    2016-12-01

    In this paper, we study the distribution and behaviour of internal equilibria in a d-player n-strategy random evolutionary game where the game payoff matrix is generated from normal distributions. The study of this paper reveals and exploits interesting connections between evolutionary game theory and random polynomial theory. The main contributions of the paper are some qualitative and quantitative results on the expected density, [Formula: see text], and the expected number, E(n, d), of (stable) internal equilibria. Firstly, we show that in multi-player two-strategy games, they behave asymptotically as [Formula: see text] as d is sufficiently large. Secondly, we prove that they are monotone functions of d. We also make a conjecture for games with more than two strategies. Thirdly, we provide numerical simulations for our analytical results and to support the conjecture. As consequences of our analysis, some qualitative and quantitative results on the distribution of zeros of a random Bernstein polynomial are also obtained.

  18. Massively multiplayer online role-playing game-induced seizures: a neglected health problem in Internet addiction.

    Science.gov (United States)

    Chuang, Yao-Chung

    2006-08-01

    As the Internet has become rapidly and widely integrated into society, Internet addiction has become a growing psychosocial problem. However, epileptic seizure, another out-of-the-ordinary health problem, is often neglected in this regard. Ten patients who experienced epileptic seizures while playing the newest genre of electronic games -- Massively Multiplayer Online Role-Playing Games (MMORPGs) -- were investigated. Patients were predominantly male young adults, and most of the events were generalized tonic-clonic seizures, myoclonic seizures, and absences. These patients should be categorized into idiopathic generalized epilepsies. Even though photosensitivity was an important factor, behavioral and higher mental activities also seemed to be significant seizure precipitants. Results demonstrated that MMORPG-induced seizures were not analogous to the ordinary video game-induced seizures. Significantly, an epileptic seizure warning did not always appear on the websites of MMORPGs and instructions for the software. While the prevalence of MMORPG-induced seizures remains unknown, it may exceed our expectations and impact our society. Not only for clinical neurologists but also for the primary physicians, educators, sociologists, and global online game publishers, there should be an awareness of this special form of reflex seizures in order to provide an appropriate health warning to MMORPG players.

  19. 浅谈地票交易二级市场构建问题%Brief Discussion about Construction of Secondary Trading Market of Land Coupon

    Institute of Scientific and Technical Information of China (English)

    覃琳; 胡渝清; 叶涛

    2014-01-01

    This paper made clear the thinking of constructing secondary land coupon trading market, and set that constructing secondary land coupon trading market should firstly pinpoint such market factors as market main players, objects, trading venues, trading manner, trading process and rule.Based on this, the article analyzed the opening procedure of secondary land coupon trading market, and finally designed the supervision mechanism of the market, in order to ensure the smooth and healthy operation of secondary land coupon trading market.%明确了构建地票交易二级市场的思路,设定了构建地票交易二级市场应首先明确市场主体、客体、交易场所、交易方式、交易流程及规则等市场要素,并在此基础上分析了地票交易二级市场的开放步骤,最后对市场的监管机制进行了设计,以确保地票交易二级市场的平稳、健康运行。

  20. A new coupon design for simultaneous analysis of in situ microbial biofilm formation and community structure in drinking water distribution systems.

    Science.gov (United States)

    Deines, Peter; Sekar, Raju; Husband, P Stewart; Boxall, Joby B; Osborn, A Mark; Biggs, Catherine A

    2010-06-01

    This study presents a new coupon sampling device that can be inserted directly into the pipes within water distribution systems (WDS), maintaining representative near wall pipe flow conditions and enabling simultaneous microscopy and DNA-based analysis of biofilms formed in situ. To evaluate this sampling device, fluorescent in situ hybridization (FISH) and denaturing gradient gel electrophoresis (DGGE) analyses were used to investigate changes in biofilms on replicate coupons within a non-sterile pilot-scale WDS. FISH analysis demonstrated increases in bacterial biofilm coverage of the coupon surface over time, while the DGGE analysis showed the development of increasingly complex biofilm communities, with time-specific clustering of these communities. This coupon design offers improvements over existing biofilm sampling devices in that it enables simultaneous quantitative and qualitative compositional characterization of biofilm assemblages formed within a WDS, while importantly maintaining fully representative near wall pipe flow conditions. Hence, it provides a practical approach that can be used to capture the interactions between biofilm formation and changing abiotic conditions, boundary shear stress, and turbulent driven exchange within WDS.

  1. Online Cooperative Promotion and Cost Sharing Policy under Supply Chain Competition

    Directory of Open Access Journals (Sweden)

    Erjiang E

    2016-01-01

    Full Text Available This paper studies online cooperative promotion and cost sharing decisions in competing supply chains. We consider a model of one B2C e-commerce platform and two supply chains each consisting of a supplier and an online retailer. The problem is studied using a multistage game. Firstly, the e-commerce platform carries out the cooperative promotion and sets the magnitude of markdown (the value of e-coupon. Secondly, each retailer and his supplier determine the fraction of promotional cost sharing when they have different bargaining power. Lastly, the retailers decide whether to participate in the cooperative promotion campaign. We show that the retailers are likely to participate in the promotion if consumers become more price-sensitive. However, it does not imply that the retailers can benefit from the price promotion; the promotion decision game resembles the classical prisoner’s dilemma game. The retailers and suppliers can benefit from the cooperative promotion by designing an appropriate cost sharing contract. For a supply chain, the bargaining power between supplier and retailer, consumer price sensitivity, and competition intensity affect the fraction of the promotional cost sharing. We also find that equilibrium value of e-coupon set by the e-commerce platform is not optimal for all the parties.

  2. Avatar's neurobiological traces in the self-concept of massively multiplayer online role-playing game (MMORPG) addicts.

    Science.gov (United States)

    Dieter, Julia; Hill, Holger; Sell, Madlen; Reinhard, Iris; Vollstädt-Klein, Sabine; Kiefer, Falk; Mann, Karl; Leménager, Tagrid

    2015-02-01

    Psychometric studies suggest that observed self-concept deficits in addicted massively multiplayer online role-playing game (MMORPG) are compensated through the replacement of their ideal (i.e., how an individual would like to be) by their own avatar (i.e., graphical agent in the virtual world). Neurobiological studies indicate that increased identification with their own avatar in regular MMORPG gamers is possibly reflected by enhanced avatar-referential brain activation in the left angular gyrus (AG). However, the neurobiological correlates reflecting the relations of the avatar to addicted gamers' self and ideal are still unexplored. Therefore, we compare these relations between addicted and nonaddicted MMORPG gamers. A sample of n = 15 addicted and n = 17 nonaddicted players underwent functional MRI (fMRI) while completing a Giessen-Test (GT)-derived paradigm assessing self-, ideal-, and avatar-related self-concept domains. Neurobiological analyses included the comparisons avatar versus self, avatar versus ideal, and avatar versus self, ideal. Psychometrically, addicts showed significantly lower scores on the self-concept subscale of 'social resonance,' that is, social popularity. In all avatar-related contrasts, within-group comparisons showed addicted players to exhibit significantly higher brain activations in the left AG. The between-groups comparisons revealed avatar-related left AG hyperactivations in addicts. Our results may suggest that addicted MMORPG players identify significantly more with their avatar than nonaddicted gamers. The concrete avatar might increasingly replace the rather abstract ideal in the transition from normal- controlled to addictive-compulsive MMORPG usage.

  3. Cardiopulmonary Resuscitation Training by Avatars: A Qualitative Study of Medical Students’ Experiences Using a Multiplayer Virtual World

    Science.gov (United States)

    Hedman, Leif; Felländer-Tsai, Li

    2016-01-01

    Background Emergency medical practices are often team efforts. Training for various tasks and collaborations may be carried out in virtual environments. Although promising results exist from studies of serious games, little is known about the subjective reactions of learners when using multiplayer virtual world (MVW) training in medicine. Objective The objective of this study was to reach a better understanding of the learners’ reactions and experiences when using an MVW for team training of cardiopulmonary resuscitation (CPR). Methods Twelve Swedish medical students participated in semistructured focus group discussions after CPR training in an MVW with partially preset options. The students’ perceptions and feelings related to use of this educational tool were investigated. Using qualitative methodology, discussions were analyzed by a phenomenological data-driven approach. Quality measures included negotiations, back-and-forth reading, triangulation, and validation with the informants. Results Four categories characterizing the students’ experiences could be defined: (1) Focused Mental Training, (2) Interface Diverting Focus From Training, (3) Benefits of Practicing in a Group, and (4) Easy Loss of Focus When Passive. We interpreted the results, compared them to findings of others, and propose advantages and risks of using virtual worlds for learning. Conclusions Beneficial aspects of learning CPR in a virtual world were confirmed. To achieve high participant engagement and create good conditions for training, well-established procedures should be practiced. Furthermore, students should be kept in an active mode and frequent feedback should be utilized. It cannot be completely ruled out that the use of virtual training may contribute to erroneous self-beliefs that can affect later clinical performance. PMID:27986645

  4. Cardiopulmonary Resuscitation Training by Avatars: A Qualitative Study of Medical Students' Experiences Using a Multiplayer Virtual World.

    Science.gov (United States)

    Creutzfeldt, Johan; Hedman, Leif; Felländer-Tsai, Li

    2016-12-16

    Emergency medical practices are often team efforts. Training for various tasks and collaborations may be carried out in virtual environments. Although promising results exist from studies of serious games, little is known about the subjective reactions of learners when using multiplayer virtual world (MVW) training in medicine. The objective of this study was to reach a better understanding of the learners' reactions and experiences when using an MVW for team training of cardiopulmonary resuscitation (CPR). Twelve Swedish medical students participated in semistructured focus group discussions after CPR training in an MVW with partially preset options. The students' perceptions and feelings related to use of this educational tool were investigated. Using qualitative methodology, discussions were analyzed by a phenomenological data-driven approach. Quality measures included negotiations, back-and-forth reading, triangulation, and validation with the informants. Four categories characterizing the students' experiences could be defined: (1) Focused Mental Training, (2) Interface Diverting Focus From Training, (3) Benefits of Practicing in a Group, and (4) Easy Loss of Focus When Passive. We interpreted the results, compared them to findings of others, and propose advantages and risks of using virtual worlds for learning. Beneficial aspects of learning CPR in a virtual world were confirmed. To achieve high participant engagement and create good conditions for training, well-established procedures should be practiced. Furthermore, students should be kept in an active mode and frequent feedback should be utilized. It cannot be completely ruled out that the use of virtual training may contribute to erroneous self-beliefs that can affect later clinical performance.

  5. Relativistic and noise effects on multiplayer Prisoners' dilemma with entangling initial states

    Science.gov (United States)

    Goudarzi, H.; Rashidi, S. S.

    2017-06-01

    Three-players Prisoners' dilemma (Alice, Bob and Colin) is studied in the presence of a single collective environment effect as a noise. The environmental effect is coupled with final states by a particular form of Kraus operators K_0 and K_1 through amplitude damping channel. We introduce the decoherence parameter 0≤ p≤ 1 to the corresponding noise matrices, in order to controling the rate of environment influence on payoff of each players. Also, we consider the Unruh effect on the payoff of player, who is located at a noninertial frame. We suppose that two players (Bob and Colin) are in Rindler region I from Minkowski space-time, and move with same uniform acceleration (r_b=r_c ) and frequency mode. The game is begun with the classical strategies cooperation (C) and defection (D) accessible to each player. Furthermore, the players are allowed to access the quantum strategic space (Q and M). The quantum entanglement is coupled with initial classical states by the parameter γ \\in [0,π /2] . Using entangled initial states by exerting an unitary operator \\hat{J} as entangling gate, the quantum game (competition between Prisoners, as a three-qubit system) is started by choosing the strategies from classical or quantum strategic space. Arbitrarily chosen strategy by each player can lead to achieving profiles, which can be considered as Nash equilibrium or Pareto optimal. It is shown that in the presence of noise effect, choosing quantum strategy Q results in a winning payoff against the classical strategy D and, for example, the strategy profile (Q, D, C) is Pareto optimal. We find that the unfair miracle move of Eisert from quantum strategic space is an effective strategy for accelerated players in decoherence mode (p=1 ) of the game.

  6. Fatigue damage observed non-destructively in fibre composite coupon test specimens by X-ray CT

    Science.gov (United States)

    Jespersen, K. M.; Mikkelsen, L. P.

    2016-07-01

    This study presents a method for monitoring the 3D fatigue damage progression on a micro-structural level in a glass fibre/polymer coupon test specimen by means of laboratory X-ray Computed Tomography (CT). A modified mount and holder made for the standard test samples to fit into the X-ray CT scanner along with a tension clamp solution is presented. Initially, the same location of the test specimen is inspected by ex-situ X-ray CT during the fatigue loading history, which shows the damage progression on a micro-structural level. The openings of individual uni-directional (UD) fibre fractures are seen to generally increase with the number of cycles, and new regions of UD fibre fractures also appear. There are some UD fibre fractures that are difficult to detect since their opening is small. Therefore, the effect of tension on the crack visibility is examined afterwards using a tension clamp solution. With applied tension some additional cracks become visible and the openings of fibre fractures increases, which shows the importance of applied tension during the scan.

  7. Dynamic social networks facilitate cooperation in the N-player Prisoner’s Dilemma

    Science.gov (United States)

    Rezaei, Golriz; Kirley, Michael

    2012-12-01

    Understanding how cooperative behaviour evolves in network communities, where the individual members interact via social dilemma games, is an on-going challenge. In this paper, we introduce a social network based model to investigate the evolution of cooperation in the N-player Prisoner’s Dilemma game. As such, this work complements previous studies focused on multi-player social dilemma games and endogenous networks. Agents in our model, employ different game-playing strategies reflecting varying cognitive capacities. When an agent plays cooperatively, a social link is formed with each of the other N-1 group members. Subsequent cooperative actions reinforce this link. However, when an agent defects, the links in the social network are broken. Computational simulations across a range of parameter settings are used to examine different scenarios: varying population and group sizes; the group formation process (or partner selection); and agent decision-making strategies under varying dilemma constraints (cost-to-benefit ratios), including a “discriminator” strategy where the action is based on a function of the weighted links within an agent’s social network. The simulation results show that the proposed social network model is able to evolve and maintain cooperation. As expected, as the value of N increases the equilibrium proportion of cooperators in the population decreases. In addition, this outcome is dependent on the dilemma constraint (cost-to-benefit ratio). However, in some circumstances the dynamic social network plays an increasingly important role in promoting and sustaining cooperation, especially when the agents adopt the discriminator strategy. The adjustment of social links results in the formation of communities of “like-minded” agents. Subsequently, this local optimal behaviour promotes the evolution of cooperative behaviour at the system level.

  8. Fostering cooperation of selfish agents through public goods in relation to the loners

    Science.gov (United States)

    Zhang, Jianlei; Chen, Zengqiang; Liu, Zhongxin

    2016-03-01

    Altruistic behaviors in multiplayer groups have obtained great attention in the context of the public goods game, which poses a riddle from the evolutionary viewpoint. Here we focus on a particular type of public goods game model in which the benefits of cooperation are either discounted or synergistically enhanced at the appearance of multiple cooperators in a group. Moreover, we focus on the three-strategies profile by adding the role of loners, besides the often-used cooperation and defection. Using the replicator dynamic equations, we investigate a range of dynamical portraits that characterizes the properties of the steady state. Analysis results indicate that loners and cooperators both have chances to be the stable equilibrium points in the presence of perturbations, while defectors fail to do so in this three-strategy competition. Moreover, the coexistence state, in which all three strategies exist in equilibrium, can be led by suitable parameters and stabilized for perturbations. These results elucidate the interplay between the characteristics of the public goods game and evolutionary dynamics in well-mixed systems.

  9. Fostering cooperation of selfish agents through public goods in relation to the loners.

    Science.gov (United States)

    Zhang, Jianlei; Chen, Zengqiang; Liu, Zhongxin

    2016-03-01

    Altruistic behaviors in multiplayer groups have obtained great attention in the context of the public goods game, which poses a riddle from the evolutionary viewpoint. Here we focus on a particular type of public goods game model in which the benefits of cooperation are either discounted or synergistically enhanced at the appearance of multiple cooperators in a group. Moreover, we focus on the three-strategies profile by adding the role of loners, besides the often-used cooperation and defection. Using the replicator dynamic equations, we investigate a range of dynamical portraits that characterizes the properties of the steady state. Analysis results indicate that loners and cooperators both have chances to be the stable equilibrium points in the presence of perturbations, while defectors fail to do so in this three-strategy competition. Moreover, the coexistence state, in which all three strategies exist in equilibrium, can be led by suitable parameters and stabilized for perturbations. These results elucidate the interplay between the characteristics of the public goods game and evolutionary dynamics in well-mixed systems.

  10. Elasto-Plastic 3D Finite Element Contact Analysis of a Hole Containing a Circular Insert in a Fatigue Test Coupon

    Science.gov (United States)

    2015-08-01

    Aeronautical Research Laboratory, Defence Science and Technology Organisation , Department of Defence, Australia, January 1988. 5. D Duprat, D Campassens...Containing a Circular Insert in a Fatigue Test Coupon Witold Waldman AUSTRALIA DEFENCE ORGANISATION No. of Copies Task Sponsor OIC-ASI-DGTA...UNCLASSIFIED DEFENCE SCIENCE AND TECHNOLOGY GROUP DOCUMENT CONTROL DATA 1. DLM/CAVEAT (OF DOCUMENT) 2. TITLE Elasto–Plastic 3D Finite Element

  11. Linear-Elastic 2D and 3D Finite Element Contact Analysis of a Hole Containing a Circular Insert in a Fatigue Test Coupon

    Science.gov (United States)

    2015-07-01

    UNCLASSIFIED UNCLASSIFIED Linear-Elastic 2D and 3D Finite Element Contact Analysis of a Hole Containing a Circular Insert in a Fatigue Test...circular hole in an aluminium plate fitted with a titanium fastener that were computed using two-dimensional finite element contact analysis . By...UNCLASSIFIED Linear-Elastic 2D and 3D Finite Element Contact Analysis of a Hole Containing a Circular Insert in a Fatigue Test Coupon

  12. Teaching water sustainability and STEM concepts using in-class, online, and real-world multiplayer simulations

    Science.gov (United States)

    Moysey, S. M.; Hannah, A. C.; Miller, S.; Mobley, C.

    2013-12-01

    Serious games are computer games with a primary purpose other than entertainment. Serious games are frequently used for training purposes, and can be used for educational and research purposes, increasing student interest and level of interaction as well as allowing researchers to collect data about emergent player behavior. The Naranpur Express simulation is based on a previously existing multiplayer role-playing game, where each player manages a small farm in rural India. Player goals include subsistence, upward economic mobility, and mitigation of environmental impact. Hydrologic and agricultural models are used to connect each player's small-scale decisions with their more far-reaching, and often difficult to perceive environmental impacts. This approach allows students to learn by discovery, experiencing first-hand the challenges of overuse of groundwater, fertilizers, and pesticides. Integration of new and rapidly developing social media techniques allows players to discuss solutions to their shared challenges, and help define a set of formal or informal rules governing their community. Previous versions of this game were implemented on paper, or in a spreadsheet run on each student's laptop. However, moving this simulation to an interactive online setting will allow us to study aggregate, as well as spatially varying effects of player decisions on economic and environmental outcomes. By coupling both physical and economic models with the real dynamics of player behavior, and considering the social and cultural aspects of agriculture, we can investigate the decision-making processes that control real environmental outcomes. By varying the types of information available to players, we can investigate how access to different kinds of information drives environmental decision-making. This can help identify key misunderstandings, thereby benefiting education and outreach efforts related to environmental justice and sustainability issues. Surveys collected from

  13. Comparison of methods for quantitating Salmonella enterica Typhimurium and Heidelberg strain attachment to reusable plastic shipping container coupons and preliminary assessment of sanitizer efficacy.

    Science.gov (United States)

    Shi, Zhaohao; Baker, Christopher A; Lee, Sang In; Park, Si Hong; Kim, Sun Ae; Ricke, Steven C

    2016-09-01

    Salmonella serovars, one of the leading contributors to foodborne illness and are especially problematic for foods that are not cooked before consumption, such as fresh produce. The shipping containers that are used to transport and store fresh produce may play a role in cross contamination and subsequent illnesses. However, methods for quantitatively attached cells are somewhat variable. The overall goal of this study was to compare conventional plating with molecular methods for quantitating attached representative strains for Salmonella Typhimurium and Heidelberg on reusable plastic containers (RPC) coupons, respectively. We attached Salmonella enterica serovar Typhimurium ATCC 14028 and serovar Heidelberg SL486 (parent and an antibiotic resistant marker strain) to plastic coupons (2.54 cm(2)) derived from previously used shipping containers by growing for 72 h in tryptic soy broth. The impact of the concentration of sanitizer on log reductions between unsanitized and sanitized coupons was evaluated by exposing attached S. Typhimurium cells to 200 ppm and 200,000 ppm sodium hypochlorite (NaClO). Differences in sanitizer effectiveness between serovars were also evaluated with attached S. Typhimurium compared to attached S. Heidelberg populations after being exposed to 200 ppm peracetic acid (PAA). Treatment with NaClO caused an average of 2.73 ± 0.23 log CFU of S. Typhimurium per coupon removed with treatment at 200 ppm while 3.36 ± 0.54 log CFU were removed at 200,000 ppm. Treatment with PAA caused an average of 2.62 ± 0.15 log CFU removed for S. Typhimurium and 1.41 ± 0.17 log CFU for S. Heidelberg (parent) and 1.61 ± 0.08 log CFU (marker). Lastly, scanning electron microscopy (SEM) was used to visualize cell attachment and coupon surface topography. SEM images showed that remaining attached cell populations were visible even after sanitizer application. Conventional plating and qPCR yielded similar levels of enumerated bacterial populations

  14. PREFACE: Cooperative dynamics Cooperative dynamics

    Science.gov (United States)

    Gov, Nir

    2011-09-01

    The dynamics within living cells are dominated by non-equilibrium processes that consume chemical energy (usually in the form of ATP, adenosine triphosphate) and convert it into mechanical forces and motion. The mechanisms that allow this conversion process are mostly driven by the components of the cytoskeleton: (i) directed (polar) polymerization of filaments (either actin or microtubules) and (ii) molecular motors. The forces and motions produced by these two components of the cytoskeleton give rise to the formation of cellular shapes, and drive the intracellular transport and organization. It is clear that these systems present a multi-scale challenge, from the physics of the molecular processes to the organization of many interacting units. Understanding the physical nature of these systems will have a large impact on many fundamental problems in biology and break new grounds in the field of non-equilibrium physics. This field of research has seen a rapid development over the last ten years. Activities in this area range from theoretical and experimental work on the underlying fundamental (bio)physics at the single-molecule level, to investigations (in vivo and in vitro) of the dynamics and patterns of macroscopic pieces of 'living matter'. In this special issue we have gathered contributions that span the whole spectrum of length- and complexity-scales in this field. Some of the works demonstrate how active forces self-organize within the polymerizing cytoskeleton, on the level of cooperative cargo transport via motors or due to active fluxes at the cell membrane. On a larger scale, it is shown that polar filaments coupled to molecular motors give rise to a huge variety of surprising dynamics and patterns: spontaneously looping rings of gliding microtubules, and emergent phases of self-organized filaments and motors in different geometries. All of these articles share the common feature of being out-of-equilibrium, driven by metabolism. As demonstrated here

  15. Supply and Marketing Cooperatives

    Institute of Scientific and Technical Information of China (English)

    2008-01-01

    @@ China Supply and Marketing Cooperatives Council of CCPIT was established in March 1996. It is an institution under direct leadership of China Supply and Market-ing Cooperatives and at the same time a branch of China Council for Promotion of International Trade, with its major task to promoting and facilitating export-oriented economic trade and technological cooper-ation of the national supply and marketing cooperative system.

  16. Biofilm Formation and Adaptation by Pseudomonas fluorescens on both Biotite and Glass Coupons Under Varying Fe-Nutrient Availability

    Science.gov (United States)

    Grant, M.; Helms, G. L.; Shi, Z.; Thomashow, L.; Keller, C. K.; Harsh, J. B.

    2014-12-01

    We isolated an efficient weathering strain of Pseudomonas fluorescens from the rhizosphere of a White Pine (Pinus strobus) seedling. We grew it in a drip-flow biofilm reactor using both Fe-abundant and Fe-deficient media on either a glass or biotite coupon. Our working hypothesis was that the bacterium would respond to Fe deficiency by enhancing biotite weathering through an increase in the relative amount of polysaccharides in the biofilm compared to the Fe-abundant treatment. Because Fe is necessary for biofilm development, we hypothesized that biomass production on the biotite surface would exceed that on a Fe-free glass slide only in the Fe-deficient medium. We quantified total biomass, specific number of viable cells (SNVC), and the concentrations of K, Mg, and Fe in the biofilm. High-resolution magic angle spinning proton nuclear magnetic resonance (HR-MAS 1H-NMR) spectroscopy was used to characterize the biofilm matrix in terms of relative biofilm constituent concentrations. Compared with biofilms grown on glass, biofilms grown on biotite had higher total biomass and SNVC irrespective of Fe supply, with a near doubling of both the biofilm biomass from 0.43 to 0.76 mg cm-2 and SNVC from 1.52 × 107 to 3.24 × 107 CFU cm-2 mg-1 when Fe was deficient, and an increase in biomass from 1.94 to 2.46 mg cm-2 and in SNVC from 8.39 × 107 to 1.96 × 108 CFU cm-2 mg-1 when Fe was sufficient. Similarly with Fe deficient, the cation concentrations in biofilms grown on biotite vs. glass increased 2.14 and 2.46 times for K and Mg, respectively, and 7.01 times for Fe. When Fe was sufficient, the concentrations of cations increased 1.24, 2.07, and 3.77 times for K, Mg, and Fe, respectively. Based on NMR spectra, no significant change in biofilm chemistry occurred between the glass and biotite systems whether Fe was deficient or not. However, we did observe an increase in the ratio of the integrated areas corresponding to the carbohydrate and protein NMR regions, increasing

  17. Profiling Academic Research on Massively Multiplayer On-line Role-Play Gaming (MMORPG 2000-2009: Horizons for Educational Research

    Directory of Open Access Journals (Sweden)

    Harold Castañeda Peña

    2013-12-01

    Full Text Available Whilst there exists a large body of publications around Massively Multiplayer On-line Role-Play Gaming (MMORPG, there is little profiling academic research on this type of game. This study aims at unveiling what, when, where and who constitute scholarly work in research about MMORPG. A 777-register dataset was configured with primary documents taken from 16 databases and two web-portals. The dataset was drilled down using specialized text-mining software. Findings revealed four main research interests that comprise the games themselves, gaming experiences, systems architecture and educational MMORPG. It was also found that research on this topic started out in 2002 and some milestones of emerging research were charted out. The most prolific organizations and authors were also identified in which the USA, Canada and Italy occupy outstanding places. It is recommended that research profiling studies be carried out to extend more informed literature reviews and support further research questions.

  18. Attack of the S. Mutans!: a stereoscopic-3D multiplayer direct-manipulation behavior-modification serious game for improving oral health in pre-teens

    Science.gov (United States)

    Hollander, Ari; Rose, Howard; Kollin, Joel; Moss, William

    2011-03-01

    Attack! of the S. Mutans is a multi-player game designed to harness the immersion and appeal possible with wide-fieldof- view stereoscopic 3D to combat the tooth decay epidemic. Tooth decay is one of the leading causes of school absences and costs more than $100B annually in the U.S. In 2008 the authors received a grant from the National Institutes of Health to build a science museum exhibit that included a suite of serious games involving the behaviors and bacteria that cause cavities. The centerpiece is an adventure game where five simultaneous players use modified Wii controllers to battle biofilms and bacteria while immersed in environments generated within a 11-foot stereoscopic WUXGA display. The authors describe the system and interface used in this prototype application and some of the ways they attempted to use the power of immersion and the appeal of S3D revolution to change health attitudes and self-care habits.

  19. The "Hot Potato" Case: Challenges in Multiplayer Pervasive Games Based on Ad hoc Mobile Sensor Networks and the Experimental Evaluation of a Prototype Game

    CERN Document Server

    Chatzigiannakis, Ioannis; Akribopoulos, Orestis; Logaras, Marios; Kokkinos, Panagiotis; Spirakis, Paul

    2010-01-01

    In this work, we discuss multiplayer pervasive games that rely on the use of ad hoc mobile sensor networks. The unique feature in such games is that players interact with each other and their surrounding environment by using movement and presence as a means of performing game-related actions, utilizing sensor devices. We discuss the fundamental issues and challenges related to these type of games and the scenarios associated with them. We also present and evaluate an example of such a game, called the "Hot Potato", developed using the Sun SPOT hardware platform. We provide a set of experimental results, so as to both evaluate our implementation and also to identify issues that arise in pervasive games which utilize sensor network nodes, which show that there is great potential in this type of games.

  20. Gredos San Diego Cooperative. Cooperate to undertake

    Directory of Open Access Journals (Sweden)

    Carlos de la Higuera

    2012-12-01

    Full Text Available This paper analyzes the cooperative experience through Gredos San Diego model, its institutional approaches and its history from the point of view of management, focusing on the variables that enable the success of a collective ownership institution. First, the author makes a brief analysis of the principles that guide the cooperative, its origins and its current situation, including the development of GSD Cooperative Group. It continues exploring the evolution of management, dividing it into four distinct stages, and concludes with a summary with the findings of the previous president of the cooperative.Received: 23.07.2012Accepted: 10.09.2012

  1. Cooperative Online Education

    Directory of Open Access Journals (Sweden)

    Morten Flate Paulsen

    2008-07-01

    Full Text Available Cooperative learning seeks to develop virtual learning environments that allow students to have optimal individual freedom within online learning communities. The pedagogical and administrative challenges with regard to accommodating both individual freedom and cooperation are explained in the Theory of Cooperative Freedom. This article shows that cooperative learning can be implemented successfully through a set of instruments or means. To illustrate this with current examples, the article presents NKI Distance Education’s surveys and experiences with cooperative learning. The article also discusses how issues such as web 2.0, transparency, learning partners and individual progression plans relate to cooperative online education.

  2. Cooperative Tagging Center (CTC)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — The Cooperative Tagging Center (CTC) began as the Cooperative Game Fish Tagging Program (GTP) at Woods Hole Oceanographic Institute (WHOI) in 1954. The GTP was...

  3. Extensive Dialogues and Cooperation

    Institute of Scientific and Technical Information of China (English)

    2009-01-01

    @@ Chinese Taipei On March 23,Chairman Wan Jifei of the China Council for the Promotion of International Trade (CCPIT) and Board Chairman Wang Zhigang of the Taipei World Trade Center (TWTC) signed a cooperation agreement at the Taipei World Trade Tower,marking the new page of the development of cooperation and relations between the two organizations and the establishment of their cooperation mechanism.

  4. Sorting and sustaining cooperation

    DEFF Research Database (Denmark)

    Vikander, Nick

    2013-01-01

    This paper looks at cooperation in teams where some people are selfish and others are conditional cooperators, and where lay-offs will occur at a fixed future date. I show that the best way to sustain cooperation prior to the lay-offs is often in a sorting equilibrium, where conditional cooperato...

  5. Designing for cooperation - cooperating in design

    DEFF Research Database (Denmark)

    Kyng, Morten

    1991-01-01

    This article will discuss how to design computer applications that enhance the quality of work and products, and will relate the discussion to current themes in the field of Computer-Supported Cooperative Work (CSCW). Cooperation is a key element of computer use and work practice, yet here...... a specific "CSCW approach is not taken." Instead the focus is cooperation as an important aspect of work that should be integrated into most computer support efforts in order to develop successful computer support, however, other aspects such as power, conflict and control must also be considered....

  6. Cooperative strategies European perspectives

    CERN Document Server

    Killing, J Peter

    1997-01-01

    Cooperative Strategies: European Perspectives is one of three geographically targeted volumes in which the contributors present the most current research on topics such as advances in theories of cooperative strategies, the formation of cooperative alliances, the dynamics of partner relationships, and the role of information and knowledge in cooperative alliances. Blending conceptual insights with empirical analyses, the contributors highlight commonalities and differences across national, cultural, and trade zones. The chapters in this volume are anchored in a wide set of theoretical approaches, conceptual frameworks, and models, illustrating how rich the area of cooperative strategies is for scholarly inquiry.

  7. Dilemmas of partial cooperation.

    Science.gov (United States)

    Stark, Hans-Ulrich

    2010-08-01

    Related to the often applied cooperation models of social dilemmas, we deal with scenarios in which defection dominates cooperation, but an intermediate fraction of cooperators, that is, "partial cooperation," would maximize the overall performance of a group of individuals. Of course, such a solution comes at the expense of cooperators that do not profit from the overall maximum. However, because there are mechanisms accounting for mutual benefits after repeated interactions or through evolutionary mechanisms, such situations can constitute "dilemmas" of partial cooperation. Among the 12 ordinally distinct, symmetrical 2 x 2 games, three (barely considered) variants are correspondents of such dilemmas. Whereas some previous studies investigated particular instances of such games, we here provide the unifying framework and concisely relate it to the broad literature on cooperation in social dilemmas. Complementing our argumentation, we study the evolution of partial cooperation by deriving the respective conditions under which coexistence of cooperators and defectors, that is, partial cooperation, can be a stable outcome of evolutionary dynamics in these scenarios. Finally, we discuss the relevance of such models for research on the large biodiversity and variation in cooperative efforts both in biological and social systems.

  8. To cooperate or not to cooperate

    DEFF Research Database (Denmark)

    Wessels, Josepha Ivanka

    To Cooperate or not to Cooperate...? discusses results of a research project to study the rehabilitation of 1500-year old water tunnels, so called "qanats", in Syria. Communities all over the world are using traditional technologies to extract drinkingwater, irrigate their lands and feed their li......To Cooperate or not to Cooperate...? discusses results of a research project to study the rehabilitation of 1500-year old water tunnels, so called "qanats", in Syria. Communities all over the world are using traditional technologies to extract drinkingwater, irrigate their lands and feed...... their livestock. But these often sustainable and ancient ways to make use of groundwater are in rapid decline worldwide. A research project started in 1999 to study the rehabilitation of 1500-year old water tunnels called "qanats"in Syria. To Cooperate or not to Cooperate...? discusses results and outcomes...... of this research project. The main objective of this research is to better understand the proces of collective maintenance of these ancient water tunnels. The study evaluates the social, cultural, political and environmental factors that have driven abandonment and decay of qanats in Syria. It tries to reconcile...

  9. Cooperative wireless communications

    CERN Document Server

    Zhang, Yan

    2009-01-01

    Cooperative devices and mechanisms are increasingly important to enhance the performance of wireless communications and networks, with their ability to decrease power consumption and packet loss rate and increase system capacity, computation, and network resilience. Considering the wide range of applications, strategies, and benefits associated with cooperative wireless communications, researchers and product developers need a succinct understanding of relevant theory, fundamentals, and techniques to navigate this challenging field. ""Cooperative Wireless Communications"" provides just that. I

  10. Cooperative Station History Forms

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Various forms, photographs and correspondence documenting the history of Cooperative station instrumentation, location changes, inspections, and...

  11. Futures for energy cooperatives

    Energy Technology Data Exchange (ETDEWEB)

    None

    1981-01-01

    A listing of Federal agencies and programs with potential funding for community-scale cooperatives using conservation measures and solar technologies is presented in Section 1. Section 2 presents profiles of existing community energy cooperatives describing their location, history, membership, services, sources of finance and technical assistance. A condensed summary from a recent conference on Energy Cooperatives featuring notes on co-op members' experiences, problems, and opportunities is presented in Section 3. Section 4 lists contacts for additional information. A National Consumer Cooperative Bank Load Application is shown in the appendix.

  12. Cooperation or Silent Rivalry?

    DEFF Research Database (Denmark)

    Zank, Wolfgang

    2010-01-01

    a gravitational pull which goes beyond economic problems. Furthermore, the EU has gradually built up a coherent policy on many fields. The EU has become the “reform anchor” and most important cooperation partner for Egypt. The progress towards increasing Egypt’s “Stake in the Internal Market” places cooperation...... on an increasingly institutionalized basis. In terms of military cooperation the US is still the partner for Egypt. But outside the military sphere institutionalized cooperation is comparatively week. In particular the failure of the US to conclude a free-trade agreement has been crucial. But it would be wrong...

  13. Beyond self-selection in video game play: an experimental examination of the consequences of massively multiplayer online role-playing game play.

    Science.gov (United States)

    Smyth, Joshua M

    2007-10-01

    There is burgeoning interest in the study of video games. Existing work is limited by the use of correlational designs and is thus unable to make causal inferences or remove self-selection biases from observed results. The recent development of online, socially integrated video games (massively multiplayer online role-playing games [MMORPGs]) has created a new experience for gamers. This randomized, longitudinal study examined the effects of being assigned to play different video game types on game usage, health, well-being, sleep, socializing, and academics. One hundred 18- to 20-year-old participants (73% male; 68% Caucasian) were randomly assigned to play arcade, console, solo computer, or MMORPG games for 1 month. The MMORPG group differed significantly from other groups after 1 month, reporting more hours spent playing, worse health, worse sleep quality, and greater interference in "real-life" socializing and academic work. In contrast, this group also reported greater enjoyment in playing, greater interest in continuing to play, and greater acquisition of new friendships. MMORPGs represent a different gaming experience with different consequences than other types of video games and appear to pose both unique risks and benefits from their use.

  14. Impact of Multiplayer Online Role-Playing Games upon the Psychosocial Well-Being of Adolescents and Young Adults: Reviewing the Evidence.

    Science.gov (United States)

    Scott, Jonathan; Porter-Armstrong, Alison P

    2013-01-01

    Introduction. For many people, the online environment has become a significant arena for everyday living, and researchers are beginning to explore the multifaceted nature of human interaction with the Internet. The burgeoning global popularity and distinct design features of massively multiplayer online role-playing games (MMORPGs) have received particular attention, and discourses about the phenomenon suggest both positive and negative impact upon gamer health. Aim. The purpose of this paper was to critically appraise the research literature to determine if playing MMORPGs impacts upon the psychosocial well-being of adolescents and young adults. Method. Initial searches were conducted on nine databases spanning the years 2002 to 2012 using key words, such as online gaming, internet gaming, psychosocial, and well-being, which, in addition to hand searching, identified six studies meeting the inclusion and exclusion criteria for this review. Results. All six studies strongly associated MMORPG playing with helpful and harmful impact to the psychosocial well-being of the populations under study; however due to the methodologies employed, only tentative conclusions may be drawn. Conclusion. Since both helpful and harmful effects were reported, further multidisciplinary research is recommended to specifically explore the clinical implications and therapeutic potentialities of this modern, growing phenomenon.

  15. [The effects of narcissism and self-esteem on immersion in social network games and massively multiplayer online role-playing games].

    Science.gov (United States)

    Jin, Kato; Igarashi, Tasuku

    2016-04-01

    Recent research has shown growing interest in the process by which narcissism triggers immersion in social network games (SNG). Highly narcissistic individuals are motivated not only by the achievement of goals and monopoly of materials (i:e., self-enhancement), but also by comparison and competition with others (i.e., social comparison) We predicted that the common rules and environments of SNG and massively multiplayer online role-playing games (MMORPG), such as systems of exchanging items and ranking players, facilitate immersion of highly narcissistic individuals during the game. Structural equation modeling of data from 378 SNG players and 150 MMORPG players recruited online showed that self-esteem inhibited game immersion, whereas narcissism increased game immersion via motivation for goal attainment. SNG players were more likely to be immersed in the game via motivation for goal attainment than MMORPG players. These findings suggest that, compared with MMORPG, the environments of SNG provide strong incentives not for those high in self-esteem who seek acceptance of others, but for those high in narcissism who are motivated by self-enhancement via competition with others.

  16. Impact of Multiplayer Online Role-Playing Games upon the Psychosocial Well-Being of Adolescents and Young Adults: Reviewing the Evidence

    Directory of Open Access Journals (Sweden)

    Jonathan Scott

    2013-01-01

    Full Text Available Introduction. For many people, the online environment has become a significant arena for everyday living, and researchers are beginning to explore the multifaceted nature of human interaction with the Internet. The burgeoning global popularity and distinct design features of massively multiplayer online role-playing games (MMORPGs have received particular attention, and discourses about the phenomenon suggest both positive and negative impact upon gamer health. Aim. The purpose of this paper was to critically appraise the research literature to determine if playing MMORPGs impacts upon the psychosocial well-being of adolescents and young adults. Method. Initial searches were conducted on nine databases spanning the years 2002 to 2012 using key words, such as online gaming, internet gaming, psychosocial, and well-being, which, in addition to hand searching, identified six studies meeting the inclusion and exclusion criteria for this review. Results. All six studies strongly associated MMORPG playing with helpful and harmful impact to the psychosocial well-being of the populations under study; however due to the methodologies employed, only tentative conclusions may be drawn. Conclusion. Since both helpful and harmful effects were reported, further multidisciplinary research is recommended to specifically explore the clinical implications and therapeutic potentialities of this modern, growing phenomenon.

  17. Cellular cooperation: insights from microbes.

    Science.gov (United States)

    Celiker, Hasan; Gore, Jeff

    2013-01-01

    Cooperation between cells is a widespread phenomenon in nature, found across diverse systems ranging from microbial populations to multicellular organisms. For cooperation to evolve and be maintained within a population of cells, costs due to competition have to be outweighed by the benefits gained through cooperative actions. Because cooperation generally confers a cost to the cooperating cells, defector cells that do not cooperate but reap the benefits of cooperation can thrive and eventually drive the cooperating phenotypes to extinction. Here we summarize recent advances made in understanding how cooperation and multicellularity can evolve in microbial populations in the face of such conflicts and discuss parallels with cell populations within multicellular organisms.

  18. Cooperation or Silent Rivalry?

    DEFF Research Database (Denmark)

    Zank, Wolfgang

    2010-01-01

    on an increasingly institutionalized basis. In terms of military cooperation the US is still the partner for Egypt. But outside the military sphere institutionalized cooperation is comparatively week. In particular the failure of the US to conclude a free-trade agreement has been crucial. But it would be wrong...

  19. Readings in Cooperative Education.

    Science.gov (United States)

    Leventhal, Jerome I.

    Twenty-three journal articles on cooperative education were selected in a review of the literature by two Temple University graduate classes in the fall of 1975 and the spring of 1976 for those interested in the role of coordinating cooperative education programs. The journal readings consist of articles on theory/planning (6), implementation…

  20. Coordination and Cooperation

    OpenAIRE

    Janssen, Maarten

    2003-01-01

    textabstractThis comment makes four related points. First, explaining coordination is different from explaining cooperation. Second, solving the coordination problem is more important for the theory of games than solving the cooperation problem. Third, a version of the Principle of Coordination can be rationalized on individualistic grounds. Finally, psychological game theory should consider how players perceive their gaming situation. ---------------------------------------------------------...

  1. Cooperation, compensation and transition

    NARCIS (Netherlands)

    Ju, Y.

    2004-01-01

    Cooperation and compensation are two important and well-linked issues in economics. The central question in cooperation is how to share the joint gains among participating players. Compensation is a specific aspect of surplus sharing problems providing incentives for agents to sacrifice their own di

  2. Cooperative Science Lesson Plans.

    Science.gov (United States)

    Cooperative Learning, 1991

    1991-01-01

    Offers several elementary level cooperative science lesson plans. The article includes a recipe for cooperative class learning, instructions for making a compost pile, directions for finding evidence of energy, experiments in math and science using oranges to test density, and discussions of buoyancy using eggs. (SM)

  3. Cooperative Learning Strategies.

    Science.gov (United States)

    Barnes, Buckley; O'Farrell, Gail

    1990-01-01

    Presents essential characteristics and types of cooperative learning strategies for use in elementary social studies. Outlines exercises for forming teams and building team spirit. Points out such methods promote group interdependence and student responsibility for learning and teaching others. Highlights two cooperative group strategies, Jigsaw…

  4. Coordination and Cooperation

    NARCIS (Netherlands)

    M.C.W. Janssen (Maarten)

    2003-01-01

    textabstractThis comment makes four related points. First, explaining coordination is different from explaining cooperation. Second, solving the coordination problem is more important for the theory of games than solving the cooperation problem. Third, a version of the Principle of Coordination can

  5. International Cooperation Advances Internationalization

    Institute of Scientific and Technical Information of China (English)

    Ge Mingyi

    2004-01-01

    @@ Intemational scientific cooperation continues to successfully promote the development of research and the quality of researchers in China, and also the internationalization of China's research system and research organizations. An outstanding example of this is the 30 years of fruitful cooperation between the Chinese Academy of Sciences and the Max Planck Society.

  6. Coordination and Cooperation

    NARCIS (Netherlands)

    M.C.W. Janssen (Maarten)

    2003-01-01

    textabstractThis comment makes four related points. First, explaining coordination is different from explaining cooperation. Second, solving the coordination problem is more important for the theory of games than solving the cooperation problem. Third, a version of the Principle of Coordination can

  7. Efficiency in Microfinance Cooperatives

    Directory of Open Access Journals (Sweden)

    HARTARSKA, Valentina

    2012-12-01

    Full Text Available In recognition of cooperatives’ contribution to the socio-economic well-being of their participants, the United Nations has declared 2012 as the International Year of Cooperatives. Microfinance cooperatives make a large part of the microfinance industry. We study efficiency of microfinance cooperatives and provide estimates of the optimal size of such organizations. We employ the classical efficiency analysis consisting of estimating a system of equations and identify the optimal size of microfinance cooperatives in terms of their number of clients (outreach efficiency, as well as dollar value of lending and deposits (sustainability. We find that microfinance cooperatives have increasing returns to scale which means that the vast majority can lower cost if they become larger. We calculate that the optimal size is around $100 million in lending and half of that in deposits. We find less robust estimates in terms of reaching many clients with a range from 40,000 to 180,000 borrowers.

  8. Culture and cooperation.

    Science.gov (United States)

    Gächter, Simon; Herrmann, Benedikt; Thöni, Christian

    2010-09-12

    Does the cultural background influence the success with which genetically unrelated individuals cooperate in social dilemma situations? In this paper, we provide an answer by analysing the data of Herrmann et al. (2008a), who studied cooperation and punishment in 16 subject pools from six different world cultures (as classified by Inglehart & Baker (2000)). We use analysis of variance to disentangle the importance of cultural background relative to individual heterogeneity and group-level differences in cooperation. We find that culture has a substantial influence on the extent of cooperation, in addition to individual heterogeneity and group-level differences identified by previous research. The significance of this result is that cultural background has a substantial influence on cooperation in otherwise identical environments. This is particularly true in the presence of punishment opportunities.

  9. Development of cooperative system bridges

    Institute of Scientific and Technical Information of China (English)

    ZHANG Zhe; WAN Qi-bai; SHI Lei

    2008-01-01

    Cooperative system bridges comprise several basic structures that act jointly to improve structural characteristics. We delved into the historical development of cooperative system bridges. Cooperative systems are classified as different-load cooperative systems and same-load cooperative systems by distinguishing the modes of load distribution. For different-load cooperation, individual basic structures are at different positions in the direction along bridge axis and carry the loads separately. While for same-load cooperation, all basic structures overlap in geometrical locations and support the entire loads conjointly. The choosing of span ratios between basic structures, the design of connections of different-load cooperative systems were discussed as well as optimizations of relative rigidity for same-load cooperative systems which greatly influence structural characteristics. The general situation and several structural measurements of several cooperative bridges were demonstrated. This information can assist engineers in developing their concepts in cooperative systems and can lead to more efficient and economical cooperative bridges.

  10. Network modularity promotes cooperation.

    Science.gov (United States)

    Marcoux, Marianne; Lusseau, David

    2013-05-01

    Cooperation in animals and humans is widely observed even if evolutionary biology theories predict the evolution of selfish individuals. Previous game theory models have shown that cooperation can evolve when the game takes place in a structured population such as a social network because it limits interactions between individuals. Modularity, the natural division of a network into groups, is a key characteristic of all social networks but the influence of this crucial social feature on the evolution of cooperation has never been investigated. Here, we provide novel pieces of evidence that network modularity promotes the evolution of cooperation in 2-person prisoner's dilemma games. By simulating games on social networks of different structures, we show that modularity shapes interactions between individuals favouring the evolution of cooperation. Modularity provides a simple mechanism for the evolution of cooperation without having to invoke complicated mechanisms such as reputation or punishment, or requiring genetic similarity among individuals. Thus, cooperation can evolve over wider social contexts than previously reported.

  11. Globalization and human cooperation.

    Science.gov (United States)

    Buchan, Nancy R; Grimalda, Gianluca; Wilson, Rick; Brewer, Marilynn; Fatas, Enrique; Foddy, Margaret

    2009-03-17

    Globalization magnifies the problems that affect all people and that require large-scale human cooperation, for example, the overharvesting of natural resources and human-induced global warming. However, what does globalization imply for the cooperation needed to address such global social dilemmas? Two competing hypotheses are offered. One hypothesis is that globalization prompts reactionary movements that reinforce parochial distinctions among people. Large-scale cooperation then focuses on favoring one's own ethnic, racial, or language group. The alternative hypothesis suggests that globalization strengthens cosmopolitan attitudes by weakening the relevance of ethnicity, locality, or nationhood as sources of identification. In essence, globalization, the increasing interconnectedness of people worldwide, broadens the group boundaries within which individuals perceive they belong. We test these hypotheses by measuring globalization at both the country and individual levels and analyzing the relationship between globalization and individual cooperation with distal others in multilevel sequential cooperation experiments in which players can contribute to individual, local, and/or global accounts. Our samples were drawn from the general populations of the United States, Italy, Russia, Argentina, South Africa, and Iran. We find that as country and individual levels of globalization increase, so too does individual cooperation at the global level vis-à-vis the local level. In essence, "globalized" individuals draw broader group boundaries than others, eschewing parochial motivations in favor of cosmopolitan ones. Globalization may thus be fundamental in shaping contemporary large-scale cooperation and may be a positive force toward the provision of global public goods.

  12. Scandinavian Cooperative Advantage

    DEFF Research Database (Denmark)

    Strand, Robert; Freeman, R. Edward

    2015-01-01

    . We conclude by endorsing the expression “Scandinavian cooperative advantage” in an effort to draw attention to the Scandinavian context and encourage the field of strategic management to shift its focus from achieving a competitive advantage toward achieving a cooperative advantage....... of relationships to these historical contributions. Thus, we propose that Scandinavia offers a particularly promising context from which to draw inspiration regarding effective company-stakeholder cooperation and where ample of examples of what is more recently referred to as “creating shared value” can be found...

  13. Relaciones mediadas por el sonido entre jugadores en el entorno de juegos multijugador Player Relationships as Mediated Through Sound in Immersive Multi-player Computer Games

    Directory of Open Access Journals (Sweden)

    Mark Grimshaw

    2010-03-01

    , in a multi-player game, this ultimately leads to communication between players through the medium of diegetic sound. The players’ engagement with, and immersion in, the game’s acoustic environment is the result of a relationship with sound that is technologically mediated. The game engine, for example, produces a range of environmental or ambient sounds and almost every player action has a corresponding sound. A variety of relevant theories and disciplines are assessed for the methodological basis of the points raised, such as film sound theory and sonification, and, throughout, the First-Person Shooter sub-genre is used as an exemplar. Such games include the «Doom» and «Quake» series, the «Half-Life» series and derivatives and later games such as «Left 4 Dead». The combination of the acoustic environment, the interactive placement of the player – as embodied by his virtual, prosthetic arms – in the environment and the sonic relationships between players produces the acoustic ecology. An exposition of this multi-player communication and the resultant acoustic ecology and player immersion, is the main objective of the essay.

  14. The Role of Habits in Massive Multiplayer Online Role-Playing Game Usage: Predicting Excessive and Problematic Gaming Through Players' Sensitivity to Situational Cues.

    Science.gov (United States)

    Lukavská, Kateřina; Hrabec, Ondřej; Chrz, Vladimír

    2016-04-01

    We examined the effect of habitual regulation of massive multiplayer online role-playing game (MMORPG) playing on the problematic (addictive) usage and excessiveness of gaming (time that user spent playing weekly, per session, and in relation to his other leisure activities). We developed the approach to assess the strength of habitual regulation that was based on sensitivity to situational cues. We defined cues as real-life or in-game conditions (e.g., work to be done, activities with friends or family, need to relax, new game expansion) that usually promote gaming (proplay cues) or prevent it (contraplay cues). Using a sample of 377 MMORPG players, we analyzed relationships between variables through partial least squares path modeling. We found that proplay cues sensitivity significantly positively affected the excessiveness of gaming (playing time) as well as the occurrence of problematic usage symptoms. Conversely, contraplay cues sensitivity functioned as a protective factor from these conditions; significant negative effects were found for playing time and problematic usage. Playing time was confirmed to be a mediating variable, affected by cues sensitivity and at the same time affecting problematic usage symptoms. We obtained moderately strong coefficients of determination for both endogenous variables (R(2) = 0.28 for playing time; R(2) = 0.31 for problematic usage) suggesting that the proposed variables possess good explanatory power. Based on our results, we argue that the strength of habitual regulation within MMORPG usage has both positive and negative effects on excessive and problematic usage, which is a new and important finding within the area of Internet gaming addiction.

  15. Cooperative processing data bases

    Science.gov (United States)

    Hasta, Juzar

    1991-01-01

    Cooperative processing for the 1990's using client-server technology is addressed. The main theme is concepts of downsizing from mainframes and minicomputers to workstations on a local area network (LAN). This document is presented in view graph form.

  16. Cooperative Hurricane Network Obs

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Observations from the Cooperative Hurricane Reporting Network (CHURN), a special network of stations that provided observations when tropical cyclones approached the...

  17. Cooperative Transport Planning

    NARCIS (Netherlands)

    Zutt, J.; De Weerdt, M.M.

    2000-01-01

    To test and compare different forms of cooperative planning algorithms developed in the CABS project we use a generic simulator called MARS. Examples in the transportation sector are implemented in this simulator.

  18. Solar cooperatives; Genosse Sonne

    Energy Technology Data Exchange (ETDEWEB)

    Jensen, Dierk

    2010-06-15

    Not a boom but a trend: Increasingly, solar power plants and other renewables-based systems are financed by cooperatives. This organizational structure requires long-term strategies and some idealism. (orig.)

  19. Cooperative Weather Observations

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Monthly logs include a daily account of temperature extremes and precipitation, along with snow data at some locations. U.S. Cooperative Observer Program (COOP)...

  20. Cooperative Bacterial Foraging Optimization

    Directory of Open Access Journals (Sweden)

    Hanning Chen

    2009-01-01

    Full Text Available Bacterial Foraging Optimization (BFO is a novel optimization algorithm based on the social foraging behavior of E. coli bacteria. This paper presents a variation on the original BFO algorithm, namely, the Cooperative Bacterial Foraging Optimization (CBFO, which significantly improve the original BFO in solving complex optimization problems. This significant improvement is achieved by applying two cooperative approaches to the original BFO, namely, the serial heterogeneous cooperation on the implicit space decomposition level and the serial heterogeneous cooperation on the hybrid space decomposition level. The experiments compare the performance of two CBFO variants with the original BFO, the standard PSO and a real-coded GA on four widely used benchmark functions. The new method shows a marked improvement in performance over the original BFO and appears to be comparable with the PSO and GA.

  1. Landscape Conservation Cooperatives

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — Landscape Conservation Cooperatives (LCCs) are public-private partnerships composed of states, tribes, federal agencies, non-governmental organizations,...

  2. Regional National Cooperative Observer

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — NOAA publication dedicated to issues, news and recognition of observers in the National Weather Service Cooperative Observer program. Issues published regionally...

  3. Globalization and economic cooperation

    Directory of Open Access Journals (Sweden)

    Javier Divar

    2006-12-01

    Full Text Available Economic globalization is nothing, really, that the universality of capitalism. Not globalized culture, and economic participation, and human rights, ... has only globalized market. We must react by substituting those materialistic values with cooperative economy.

  4. Cooperative Purchasing Reduces Costs.

    Science.gov (United States)

    Kula, Edwin J.

    1981-01-01

    Several suburban Chicago (Illinois) school districts are members of the South Suburban School Purchasing Cooperative, which serves as a conduit for volume purchases of educational supplies. (Author/MLF)

  5. Cooperating and Prospering

    Institute of Scientific and Technical Information of China (English)

    ZHAO MINGWEN

    2010-01-01

    @@ Since its establish-ment in 2001, the Shanghai Cooperation Organization (SCO)-a re-gional organization grouping China, Russia, Kazakhstan, Kyrgyzstan, Tajikistan and Uzbekistan-has grown at a notable pace.

  6. Cooperative Fire Protection Agreement

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — The purpose of this Agreement is to provide for cooperation in the prevention, detection and suppression of wildland fires within the protection areas designated in...

  7. Cooperation Beats Conflict

    Institute of Scientific and Technical Information of China (English)

    2011-01-01

    China and the Philippines agree to strengthen economic and trade cooperation while minimizing disputes Philippine President Benigno Aquino III recently completed a five-day visit to China, his first state visit to China since he took office last year.

  8. Cooperating mobile robots

    Energy Technology Data Exchange (ETDEWEB)

    Harrington, John J.; Eskridge, Steven E.; Hurtado, John E.; Byrne, Raymond H.

    2004-02-03

    A miniature mobile robot provides a relatively inexpensive mobile robot. A mobile robot for searching an area provides a way for multiple mobile robots in cooperating teams. A robotic system with a team of mobile robots communicating information among each other provides a way to locate a source in cooperation. A mobile robot with a sensor, a communication system, and a processor, provides a way to execute a strategy for searching an area.

  9. Extending Eurasia Security Cooperation

    Institute of Scientific and Technical Information of China (English)

    2015-01-01

    After 14 years of development, the Shanghai Cooperation Organization (SCO) , has set its sights on goals for the next de-cade at the 15th meeting of the Council of SCO Heads of State that was held in Ufa, the capital of Russia's Bashkortostan Republic, on July 9-10. The SCO, established in Shanghai in 2001, is committed to building fdendly neighbor rela- tions and maintaining security and stability in the Central Asian region through multilateral cooperation.

  10. Cooperation Without Intervention

    Institute of Scientific and Technical Information of China (English)

    2006-01-01

    In January, China announced its desire to increase cooperation with African countries by issuing China's African Policy, a paper intended to guide relations with the continent by continuing a non-interventionist and non-ideological strategy. Christopher Mutsvangwa, Zimbabwean Ambassador to China, shared his views of the policy with Beijing Review reporter Ni Yanshuo and answered criticisms of the China-Africa relationship by Western countries that tie cooperation to democracy and human rights.

  11. Cooperation in Construction:

    DEFF Research Database (Denmark)

    Vogelius, Peter; Storgaard, Kresten

    2016-01-01

    The study presents a building project executed by a major Danish construction company, where cooperation and its staging were essential for achieving high productivity and competitiveness. The form of this cooperation is the main theme for the article. The contractor actively changed....... The management logic of the main contractor is interpreted as based on a sociology-inspired understanding focusing on norms and social values rather than on contractual (law) and functional (engineering) logic, which had hitherto been prevalent in Danish construction management....

  12. Global Reserve Cooperation

    Science.gov (United States)

    2011-03-24

    St ra te gy R es ea rc h Pr oj ec t GLOBAL RESERVE COOPERATION BY LIEUTENANT COLONEL PAMELA L. MCGAHA United States Army National Guard...DATES COVERED (From - To) 4. TITLE AND SUBTITLE Global Reserve Cooperation 5a. CONTRACT NUMBER 5b. GRANT NUMBER 5c. PROGRAM...decade, the United States, its allies, and partner nations have greatly increased their reliance on Reserve Component forces. This global

  13. Cooperation and depressive symptoms.

    Science.gov (United States)

    Brendan Clark, C; Thorne, Christopher B; Hardy, Sonya; Cropsey, Karen L

    2013-09-25

    Deficits in pro-social cooperation are common in many individuals with mental illnesses such as depression. For decades, researchers have used economic game paradigms to compare cross-cultural cooperative behavior. However, research using economic games to assess cooperative behavior in clinical populations is in the early stages. We hypothesized that individuals with greater depressive symptoms would struggle to maintain reciprocity in iterative games, but not in single-iteration games measuring personal values. Participants (n=41) played four computer-based economic games (prisoner's dilemma, the public goods game, the ultimatum game, and the trust game) measuring different aspects of cooperation. Participants completed the Depression Anxiety and Stress Scale (DASS) and other measures of personality and demographics. Analyses assessed the relationships between game performance and psychological distress as measured by the DASS. Significant correlations were found between game performance and depressive symptoms, but not symptoms of anxiety or stress. Performance in the prisoner's dilemma and public goods game was significantly related to depression in a linear regression even when known associations with depressive affect such as age, gender, race, education, marital status, and neuroticism were controlled for. Depressive symptoms were associated with an inability to sustain reciprocal cooperation. Participants showed the predicted deficits in cooperation in these economic games. Economic games show the potential for assessing the social deficits associated with depressive symptoms. © 2013 Elsevier B.V. All rights reserved.

  14. Mir Cooperative Solar Array Project Accelerated Life Thermal Cycling Test

    Science.gov (United States)

    Hoffman, David J.; Scheiman, David A.

    1996-01-01

    The Mir Cooperative Solar Array (MCSA) project was a joint U.S./Russian effort to build a photovoltaic (PV) solar array and deliver it to the Russian space station Mir. The MCSA will be used to increase the electrical power on Mir and provide PV array performance data in support of Phase 1 of the International Space Station. The MCSA was brought to Mir by space shuttle Atlantis in November 1995. This report describes an accelerated thermal life cycle test which was performed on two samples of the MCSA. In eight months time, two MCSA solar array 'mini' panel test articles were simultaneously put through 24,000 thermal cycles. There was no significant degradation in the structural integrity of the test articles and no electrical degradation, not including one cell damaged early and removed from consideration. The nature of the performance degradation caused by this one cell is briefly discussed. As a result of this test, changes were made to improve some aspects of the solar cell coupon-to-support frame interface on the flight unit. It was concluded from the results that the integration of the U.S. solar cell modules with the Russian support structure would be able to withstand at least 24,000 thermal cycles (4 years on-orbit). This was considered a successful development test.

  15. Fundamental Limits of Cooperation

    CERN Document Server

    Lozano, Angel; Andrews, Jeffrey G

    2012-01-01

    Cooperation is viewed as a key ingredient for interference management in wireless systems. This paper shows that cooperation has fundamental limitations. The main result is that even full cooperation between transmitters cannot in general change an interference-limited network to a noise-limited network. The key idea is that there exists a spectral efficiency upper bound that is independent of the transmit power. First, a spectral efficiency upper bound is established for systems that rely on pilot-assisted channel estimation; in this framework, cooperation is shown to be possible only within clusters of limited size, which are subject to out-of-cluster interference whose power scales with that of the in-cluster signals. Second, an upper bound is also shown to exist when cooperation is through noncoherent communication; thus, the spectral efficiency limitation is not a by-product of the reliance on pilot-assisted channel estimation. Consequently, existing literature that routinely assumes the high-power spect...

  16. 基于检查片的埋地管道阴极保护检测与评估%Detection and Assessment of the Cathodic Protection for Buried Pipeline by Coupon Tests

    Institute of Scientific and Technical Information of China (English)

    伍欣; 张卓; 杨诗怡

    2016-01-01

    阴极保护作为埋地管道的主要防护措施,在管道保护方面起到重要作用。为了准确地评估管道阴极保护效果,文中介绍了管道阴极保护检查片检测技术,重点阐述了国内外发展状况以及利用检查片检测管道阴极保护效果的优势,分析了目前国外对检查片检测技术的改进方式和评价准则,对埋地管道阴极保护检查片检测评估技术提出了展望,并成功应用于某长输管道阴极保护的检测与评估。%As the main protection of buried pipelines, cathodic protection played an important role in the pipeline protec-tion. In order to accurately assess the pipeline cathodic protection, detection technology of cathodic protection by coupon was de-scribed in this article. The development status at home and abroad and the advantage of use coupon to detect the pipeline cathodic were expounded. The improvement mode and evaluation criteria of checking coupon technology, some prospects are put forwards to detection and effective evaluation technology by coupon for buried pipelines, and it is successfully applied to the detection and assessment of cathodic protection of pipeline.

  17. Design and Implementation of The Third Party E-Coupon System for Multi-Merchant%面向多商户的第三方电子券系统设计与实现

    Institute of Scientific and Technical Information of China (English)

    肖弘月; 吴刚

    2012-01-01

    Electronic Coupon(E-Coupon) is becoming a new technical way for business promotion. On the basis of an existing customized E-Coupon system,this paper re-organizes the original system requirements and optimizes its business process against the application background of applied in multi-merchant,meanwhile,improves the system architecture. At the same time,in order to support multi-merchant management of the new system,the analysis and design for authority management and access control based on the Role-Based Access Control model are introduced with emphasis in this paper,.%电子券正成为商家促销的一种新技术手段.在一个已有的定制化电子券系统的基础上,针对服务于多商户的应用背景,对系统的需求进行了重新梳理和流程优化,给出了改造后的系统架构.同时,还对新系统的权限管理与访问控制问题进行了重点分析和设计,引入基于角色的访问控制模型,使之能支持面向多商户的管理.

  18. Evolution, epigenetics and cooperation

    Indian Academy of Sciences (India)

    Patrick Bateson

    2014-04-01

    Explanations for biological evolution in terms of changes in gene frequencies refer to outcomes rather than process. Integrating epigenetic studies with older evolutionary theories has drawn attention to the ways in which evolution occurs. Adaptation at the level of the gene is givingway to adaptation at the level of the organism and higher-order assemblages of organisms. These ideas impact on the theories of how cooperation might have evolved. Two of the theories, i.e. that cooperating individuals are genetically related or that they cooperate for self-interested reasons, have been accepted for a long time. The idea that adaptation takes place at the level of groups is much more controversial. However, bringing together studies of development with those of evolution is taking away much of the heat in the debate about the evolution of group behaviour.

  19. Cooperative Prototyping Experiments

    DEFF Research Database (Denmark)

    Bødker, Susanne; Grønbæk, Kaj

    1989-01-01

    This paper describes experiments with a design technique that we denote cooperative prototyping. The experiments consider design of a patient case record system for municipal dental clinics in which we used HyperCard, an off the shelf programming environment for the Macintosh. In the ecperiments we...... tried to achieve a fluent work-like evaluation of prototypes where users envisioned future work with a computer tool, at the same time as we made on-line modifications of prototypes in cooperation with the users when breakdown occur in their work-like evaluation. The experiments showed...... these experiences we discuss problems in the process, requirements for design tools, and issues involved in getting going with cooperative prototyping with active user involvement....

  20. Evolution, epigenetics and cooperation.

    Science.gov (United States)

    Bateson, Patrick

    2014-04-01

    Explanations for biological evolution in terms of changes in gene frequencies refer to outcomes rather than process. Integrating epigenetic studies with older evolutionary theories has drawn attention to the ways in which evolution occurs. Adaptation at the level of the gene is givingway to adaptation at the level of the organism and higher-order assemblages of organisms. These ideas impact on the theories of how cooperation might have evolved. Two of the theories, i.e. that cooperating individuals are genetically related or that they cooperate for self-interested reasons, have been accepted for a long time. The idea that adaptation takes place at the level of groups is much more controversial. However, bringing together studies of development with those of evolution is taking away much of the heat in the debate about the evolution of group behaviour.

  1. Cooperative Prototyping Experiments

    DEFF Research Database (Denmark)

    Bødker, Susanne; Grønbæk, Kaj

    1989-01-01

    This paper describes experiments with a design technique that we denote cooperative prototyping. The experiments consider design of a patient case record system for municipal dental clinics in which we used HyperCard, an off the shelf programming environment for the Macintosh. In the ecperiments we...... tried to achieve a fluent work-like evaluation of prototypes where users envisioned future work with a computer tool, at the same time as we made on-line modifications of prototypes in cooperation with the users when breakdown occur in their work-like evaluation. The experiments showed...... that it was possible to make a number of direct manipulation changes of prototypes in cooperation with the users, in interplay with their fluent work-like evaluation of these. However, breakdown occurred in the prototyping process when we reached the limits of the direct manipulation support for modification. From...

  2. Introduction: cooperative learning

    Directory of Open Access Journals (Sweden)

    José-Manuel Serrano

    2014-10-01

    Full Text Available The principal objective of this revision is the recognition of cooperative learning as a highly effective strategy for the accomplishment of the general goals in learning. The different investigations assessed validate the potential that a cooperative organization of the classroom could entail for academic achievement, self-esteem, interpersonal attraction or social support. The solidity of the existing research contributes to its external and internal validity and, thus, to conclude that the results are consistent and can be extrapolated to different cultures, ethnic groups or countries.

  3. Excited cooper pairs

    Energy Technology Data Exchange (ETDEWEB)

    Lopez-Arrietea, M. G.; Solis, M. A.; De Llano, M. [Universidad Nacional Autonoma de Mexico, Mexico, D.F (Mexico)

    2001-02-01

    Excited cooper pairs formed in a many-fermion system are those with nonzero total center-of mass momentum (CMM). They are normally neglected in the standard Bardeen-Cooper-Schrieffer (BCS) theory of superconductivity for being too few compared with zero CMM pairs. However, a Bose-Einstein condensation picture requires both zero and nonzero CMM pairs. Assuming a BCS model interaction between fermions we determine the populations for all CMM values of Cooper pairs by actually calculating the number of nonzero-CMM pairs relative to that of zero-CMM ones in both 2D and 3D. Although this ratio decreases rapidly with CMM, the number of Cooper pairs for any specific CMM less than the maximum (or breakup of the pair) momentum turns out to be typically larger than about 95% of those with zero-CMM at zero temperature T. Even at T {approx}100 K this fraction en 2D is still as large as about 70% for typical quasi-2D cuprate superconductor parameters. [Spanish] Los pares de cooper excitados formados en un sistema de muchos electrones, son aquellos con momentos de centro de masa (CMM) diferente de cero. Normalmente estos no son tomados en cuenta en la teoria estandar de la superconductividad de Bardeen-Cooper-Schrieffer (BCS) al suponer que su numero es muy pequeno comparados con los pares de centro de masa igual a cero. Sin embargo, un esquema de condensacion Bose-Einstein requiere de ambos pares, con CMM cero y diferente de cero. Asumiendo una interaccion modelo BCS entre los fermiones, determinamos la poblacion de pares cooper con cada uno de todos los posibles valores del CMM calculando el numero de pares con momentos de centro de masa diferente de cero relativo a los pares de CMM igual a cero, en 2D y 3D. Aunque esta razon decrece rapidamente con el CMM, el numero de pares de cooper para cualquier CMM especifico menor que el momento maximo (o rompimiento de par) es tipicamente mas grande que el 95% de aquellos con CMM cero. Aun a T {approx}100 K esta fraccion en 2D es

  4. Cooperative internal conversion process

    CERN Document Server

    Kálmán, Péter

    2015-01-01

    A new phenomenon, called cooperative internal conversion process, in which the coupling of bound-free electron and neutron transitions due to the dipole term of their Coulomb interaction permits cooperation of two nuclei leading to neutron exchange if it is allowed by energy conservation, is discussed theoretically. General expression of the cross section of the process is reported in one particle nuclear and spherical shell models as well in the case of free atoms (e.g. noble gases). A half-life characteristic of the process is also determined. The case of $Ne$ is investigated numerically. The process may have significance in fields of nuclear waste disposal and nuclear energy production.

  5. Nordic Energy Policy Cooperation

    DEFF Research Database (Denmark)

    Jørgensen, Birte Holst

    2016-01-01

    the borders long before the politicians supported and pushed for further cooperation. Energy efficiency was addressed by a portfolio of activities ranging from knowledge-sharing, public campaigns, labelling and standardisation of products. The need to address environmental degradation was inspired by the UN...... officials. With the consolidation of Nordic Energy Research in 1999, the cooperation benefitted from having an institution that exclusively could focus on Nordic energy policy issues and deliver research-based decision support to decision makers in the Nordic energy sector....

  6. Cooperative strategies in innovation

    Directory of Open Access Journals (Sweden)

    Ratner Svetlana Valerevna

    2013-12-01

    Full Text Available In the knowledge economy one of the conventional ways to obtain economic agents access to new knowledge and technology is the creation and implementation of specific cooperative strategies, such as the formation of alliances with other economic agents. Combining competencies partners in joint research and development has a positive impact on innovation, but it is a partial convergence of competences partners that in the long term can lead to the unification of competences agents economic system and reduce their innovative activity. In this paper, we propose an effective method of information management in the implementation of a cooperative strategy of innovation.

  7. Proto-cooperation

    DEFF Research Database (Denmark)

    Herbert-Read, James E; Romanczuk, Pawel; Krause, Stefan;

    2016-01-01

    beneficial if the cost of attacking is high, and only then when waiting times are short. Our findings provide evidence that cooperative benefits can be realized through the facilitative effects of individuals' hunting actions without spatial coordination of attacks. Such 'proto-cooperation' may be the pre...... in an increase of injured fish in the school with the number of attacks. How quickly prey are captured is positively correlated with the level of injury of the school, suggesting that hunters can benefit from other conspecifics' attacks on the prey. To explore this, we built a mathematical model capturing...

  8. Cooperatives between truth and validity

    Directory of Open Access Journals (Sweden)

    Guilherme Krueger

    2014-12-01

    Full Text Available The current declaration of the International Cooperative Alliance on cooperative identity since its 1995 Centennial Conference (which was held in Manchester makes no distinction between cooperation and cooperative. The lack of distinction between cooperation and cooperative has caused the Decennial Cooperative Action Plan to define cooperatives as a form, while their materiality is regarded as managerial: a business (activity under a cooperative form. An identity that is close to us cannot be reduced to form, without this being a problem. Therefore, the value underlying this identity —cooperation— must have a substantial basis, even if it is idealised, if it is to affect us.Received: 27.03.2014Accepted: 12.05.2014

  9. Social penalty promotes cooperation in a cooperative society.

    Science.gov (United States)

    Ito, Hiromu; Yoshimura, Jin

    2015-08-04

    Why cooperation is well developed in human society is an unsolved question in biological and human sciences. Vast studies in game theory have revealed that in non-cooperative games selfish behavior generally dominates over cooperation and cooperation can be evolved only under very limited conditions. These studies ask the origin of cooperation; whether cooperation can evolve in a group of selfish individuals. In this paper, instead of asking the origin of cooperation, we consider the enhancement of cooperation in a small already cooperative society. We ask whether cooperative behavior is further promoted in a small cooperative society in which social penalty is devised. We analyze hawk-dove game and prisoner's dilemma introducing social penalty. We then expand it for non-cooperative games in general. The results indicate that cooperation is universally favored if penalty is further imposed. We discuss the current result in terms of the moral, laws, rules and regulations in a society, e.g., criminology and traffic violation.

  10. SimBasin: A serious gaming framework for integrated and cooperative decision-making in water management

    Science.gov (United States)

    Angarita, H.; Craven, J.; Caggiano, F.; Corzo, G.

    2016-12-01

    An Integrated approach involving extensive stakeholder dialogue is widely advocated in sustainable water management. However, it requires a social learning process in which scientist and stakeholders become aware of the relationship between their own frames of reference and those of others, differences can be dealt with constructively, and shared ideas can be used to facilitate cooperation. Key obstacles in this process are heritage systems, attitudes and processes, factually wrong, incomplete or unshared mental models, and lack of science-policy dialogue (Pahl-Wostl et al., 2005) To overcome these barriers, a space is required which is free of heritage systems, where mental models can be safely and easily compared and corrected, and where scientists and policy-makers can come together. A "serious game" can serve as such a space - Serious games are games or simulations used to achieve an organizational or educational goal, and such games have already been used to facilitate stakeholder cooperation in the water management sector (Rusca et al., 2005). As well as bringing stakeholders together, they can be an accessible interface between scientific models and non-experts. Here we present SimBasin, a multiplayer serious game framework and development engine. The engine allows to easily create a simulated multiplayer basin management game using WEAP water resources modelling software (SEI, 1992-2015), to facilitate the communication of the complex, long term and wide range relationships between hydrologic, climate, and human systems present in river basins, and enable dialogue between policy-makers and scientists. Different games have been created using the Sim-Basin engine and used in various contexts. Here are discussed experiences with stakeholders at a national forum in Bogotá, flood risk management agencies in the lower Magdalena River Basin in Colombia and with water professionals in Bangkok. The experience shows that the game is a useful tool for enabling

  11. Massively multiplayer online role-playing games: comparing characteristics of addict vs non-addict online recruited gamers in a French adult population

    Directory of Open Access Journals (Sweden)

    Monnin Julie

    2011-08-01

    Full Text Available Abstract Background Massively Multiplayer Online Role-Playing Games (MMORPGs are a very popular and enjoyable leisure activity, and there is a lack of international validated instruments to assess excessive gaming. With the growing number of gamers worldwide, adverse effects (isolation, hospitalizations, excessive use, etc. are observed in a minority of gamers, which is a concern for society and for the scientific community. In the present study, we focused on screening gamers at potential risk of MMORPG addiction. Methods In this exploratory study, we focused on characteristics, online habits and problematic overuse in adult MMORPG gamers. In addition to socio-demographical data and gamer behavioral patterns, 3 different instruments for screening addiction were used in French MMORPG gamers recruited online over 10 consecutive months: the substance dependence criteria for the Diagnostic and Statistical Manual of Mental Disorder, fourth revised edition (DSM-IV-TR that has been adapted for MMORPG (DAS, the qualitative Goldberg Internet Addiction Disorder scale (GIAD and the quantitative Orman Internet Stress Scale (ISS. For all scales, a score above a specific threshold defined positivity. Results The 448 participating adult gamers were mainly young adult university graduates living alone in urban areas. Participants showed high rates of both Internet addiction (44.2% for GIAD, 32.6% for ISS and DAS positivity (27.5%. Compared to the DAS negative group, DAS positive gamers reported significantly higher rates of tolerance phenomenon (increased amount of time in online gaming to obtain the desired effect and declared significantly more social, financial (OR: 4.85, marital (OR: 4.61, family (OR: 4.69 and/or professional difficulties (OR: 4.42 since they started online gaming. Furthermore, these gamers self-reported significantly higher rates (3 times more of irritability, daytime sleepiness, sleep deprivation due to play, low mood and emotional

  12. Massively multiplayer online role-playing games: comparing characteristics of addict vs non-addict online recruited gamers in a French adult population

    Science.gov (United States)

    2011-01-01

    Background Massively Multiplayer Online Role-Playing Games (MMORPGs) are a very popular and enjoyable leisure activity, and there is a lack of international validated instruments to assess excessive gaming. With the growing number of gamers worldwide, adverse effects (isolation, hospitalizations, excessive use, etc.) are observed in a minority of gamers, which is a concern for society and for the scientific community. In the present study, we focused on screening gamers at potential risk of MMORPG addiction. Methods In this exploratory study, we focused on characteristics, online habits and problematic overuse in adult MMORPG gamers. In addition to socio-demographical data and gamer behavioral patterns, 3 different instruments for screening addiction were used in French MMORPG gamers recruited online over 10 consecutive months: the substance dependence criteria for the Diagnostic and Statistical Manual of Mental Disorder, fourth revised edition (DSM-IV-TR) that has been adapted for MMORPG (DAS), the qualitative Goldberg Internet Addiction Disorder scale (GIAD) and the quantitative Orman Internet Stress Scale (ISS). For all scales, a score above a specific threshold defined positivity. Results The 448 participating adult gamers were mainly young adult university graduates living alone in urban areas. Participants showed high rates of both Internet addiction (44.2% for GIAD, 32.6% for ISS) and DAS positivity (27.5%). Compared to the DAS negative group, DAS positive gamers reported significantly higher rates of tolerance phenomenon (increased amount of time in online gaming to obtain the desired effect) and declared significantly more social, financial (OR: 4.85), marital (OR: 4.61), family (OR: 4.69) and/or professional difficulties (OR: 4.42) since they started online gaming. Furthermore, these gamers self-reported significantly higher rates (3 times more) of irritability, daytime sleepiness, sleep deprivation due to play, low mood and emotional changes since online

  13. A User Cooperation Stimulating Strategy Based on Cooperative Game Theory in Cooperative Relay Networks

    Directory of Open Access Journals (Sweden)

    Ping Zhang

    2009-01-01

    Full Text Available This paper proposes a user cooperation stimulating strategy among rational users. The strategy is based on cooperative game theory and enacted in the context of cooperative relay networks. Using the pricing-based mechanism, the system is modeled initially with two nodes and a Base Station (BS. Within this framework, each node is treated as a rational decision maker. To this end, each node can decide whether to cooperate and how to cooperate. Cooperative game theory assists in providing an optimal system utility and provides fairness among users. Under different cooperative forwarding modes, certain questions are carefully investigated, including “what is each node's best reaction to maximize its utility?” and “what is the optimal reimbursement to encourage cooperation?” Simulation results show that the nodes benefit from the proposed cooperation stimulating strategy in terms of utility and thus justify the fairness between each user.

  14. Indian Ocean Rim Cooperation

    DEFF Research Database (Denmark)

    Wippel, Steffen

    Since the mid-1990s, the Indian Ocean has been experiencing increasing economic cooperation among its rim states. Middle Eastern countries, too, participate in the work of the Indian Ocean Rim Association, which received new impetus in the course of the current decade. Notably Oman is a very active...

  15. Predicting Human Cooperation.

    Directory of Open Access Journals (Sweden)

    John J Nay

    Full Text Available The Prisoner's Dilemma has been a subject of extensive research due to its importance in understanding the ever-present tension between individual self-interest and social benefit. A strictly dominant strategy in a Prisoner's Dilemma (defection, when played by both players, is mutually harmful. Repetition of the Prisoner's Dilemma can give rise to cooperation as an equilibrium, but defection is as well, and this ambiguity is difficult to resolve. The numerous behavioral experiments investigating the Prisoner's Dilemma highlight that players often cooperate, but the level of cooperation varies significantly with the specifics of the experimental predicament. We present the first computational model of human behavior in repeated Prisoner's Dilemma games that unifies the diversity of experimental observations in a systematic and quantitatively reliable manner. Our model relies on data we integrated from many experiments, comprising 168,386 individual decisions. The model is composed of two pieces: the first predicts the first-period action using solely the structural game parameters, while the second predicts dynamic actions using both game parameters and history of play. Our model is successful not merely at fitting the data, but in predicting behavior at multiple scales in experimental designs not used for calibration, using only information about the game structure. We demonstrate the power of our approach through a simulation analysis revealing how to best promote human cooperation.

  16. Communication, Coordination, Cooperation.

    Science.gov (United States)

    Rose, Nancy Oft; Wiper, Kathie Tippens

    Speech communication teachers at both secondary and postsecondary school levels must cooperate to improve oral communication education. Despite the importance of oral communication skills, speech courses are rarely required in high school. Teachers must tell school boards, higher education boards, and faculties of the importance of speaking and…

  17. Cooperative social capital

    Directory of Open Access Journals (Sweden)

    Oscar Acera Manero

    2005-12-01

    Full Text Available Social capital consists of the contributions of members and associates, both mandatory and voluntary. From an accounting point of view, it is a liability figure that expresses the value of a portion of the equity of the cooperative. Its inclusion in the liability is not the fact that it is a debt but by its nature unenforceable.

  18. Family Sequencing and Cooperation

    NARCIS (Netherlands)

    Grundel, S.; Ciftci, B.B.; Borm, P.E.M.; Hamers, H.J.M.

    2012-01-01

    To analyze the allocation problem of the maximal cost savings of the whole group of jobs, we define and analyze a so-called corresponding cooperative family sequencing game which explicitly takes into account the maximal cost savings for any coalition of jobs. Using nonstandard techniques we prove t

  19. Cooperation Or Conflict?

    Institute of Scientific and Technical Information of China (English)

    2007-01-01

    Iran’s recent actions have created confusion and heightened doubt about the future of the nuclear issue Recent events involving Iran have produced high drama. First, the country said it would cooperate with the International Atomic Energy Agency (IAEA) on the

  20. Physicality and Cooperative Design

    NARCIS (Netherlands)

    Vyas, Dhaval; Heylen, Dirk K.J.; Nijholt, Antinus; Popescu-Belis, Andrei; Stiefelhagen, Rainer

    2008-01-01

    CSCW researchers have increasingly come to realize that material work setting and its population of artefacts play a crucial part in coordination of distributed or co-located work. This paper uses the notion of physicality as a basis to understand cooperative work. Using examples from an ongoing

  1. Communication, Coordination, Cooperation.

    Science.gov (United States)

    Rose, Nancy Oft; Wiper, Kathie Tippens

    Speech communication teachers at both secondary and postsecondary school levels must cooperate to improve oral communication education. Despite the importance of oral communication skills, speech courses are rarely required in high school. Teachers must tell school boards, higher education boards, and faculties of the importance of speaking and…

  2. Educating for World Cooperation.

    Science.gov (United States)

    Berman, Louise M.; Miel, Alice

    This booklet presents a variety of perspectives on educating for world cooperation. Section 1 discusses major world problems and calls for the reorientation of education as a potential solution. Section 2 deals with the design of such a reorientation and offers three approaches to teaching and curriculum development--knowing, being, and doing. In…

  3. Cooper pairs and bipolarons

    OpenAIRE

    Lakhno, Victor D.

    2016-01-01

    It is shown that Cooper pairs are a solution of the bipolaron problem for model Fr\\"{o}hlich Hamiltonian. The total energy of a pair for the initial Fr\\"{o}hlich Hamiltonian is found. Differences between the solutions for the model and initial two-particle problems are discussed.

  4. Indian Ocean Rim Cooperation

    DEFF Research Database (Denmark)

    Wippel, Steffen

    Since the mid-1990s, the Indian Ocean has been experiencing increasing economic cooperation among its rim states. Middle Eastern countries, too, participate in the work of the Indian Ocean Rim Association, which received new impetus in the course of the current decade. Notably Oman is a very active...

  5. Cooperation Across the Pacific

    Institute of Scientific and Technical Information of China (English)

    2006-01-01

    China and Mexico, two significant developing countries in the world, have been strengthening cooperation in all fields in recent years. And the two countries are confident about improving their ties in the future. Mexican Foreign Minister Luis Ernesto Derbez Bautista shares his views on bilateral relations in a written response to questions from Beijing Review reporter Ding Ying.

  6. Cooperation Beats Conflict

    Institute of Scientific and Technical Information of China (English)

    DING YING

    2011-01-01

    Philippine President Benigno Aquino Ⅲ recently completed a five-day visit to China,his first state visit to China since he took office last year.The two countries reached consensus on promoting all-round cooperation,especially in trade and the economy,and downplayed disputes in the South China Sea.

  7. Cooper pairs and bipolarons

    Science.gov (United States)

    Lakhno, Victor

    2016-11-01

    It is shown that Cooper pairs are a solution of the bipolaron problem for model Fröhlich Hamiltonian. The total energy of a pair for the initial Fröhlich Hamiltonian is found. Differences between the solutions for the model and initial two-particle problems are discussed.

  8. Cooperative Mobile Sensing Networks

    Energy Technology Data Exchange (ETDEWEB)

    Roberts, R S; Kent, C A; Jones, E D; Cunningham, C T; Armstrong, G W

    2003-02-10

    A cooperative control architecture is presented that allows a fleet of Unmanned Air Vehicles (UAVs) to collect data in a parallel, coordinated and optimal manner. The architecture is designed to react to a set of unpredictable events thereby allowing data collection to continue in an optimal manner.

  9. [Social cooperatives in Italy].

    Science.gov (United States)

    Villotti, P; Zaniboni, S; Fraccaroli, F

    2014-06-01

    This paper describes the role of social cooperatives in Italy as a type of economic, non-profit organization and their role in contributing to the economic and social growth of the country. The purpose of this paper is to learn more about the experience of the Italian social cooperatives in promoting the work integration process of disadvantaged workers, especially those suffering from mental disorders, from a theoretical and an empirical point of view. Social enterprise is the most popular and consolidated legal and organizational model for social enterprises in Italy, introduced by Law 381/91. Developed during the early 1980s, and formally recognized by law in the early 1990s, social cooperatives aim at pursuing the general interest of the community to promote the human needs and social inclusion of citizens. They are orientated towards aims that go beyond the interest of the business owners, the primary beneficiary of their activities is the community, or groups of disadvantaged people. In Italy, Law 381/91 distinguishes between two categories of social cooperatives, those producing goods of social utility, such as culture, welfare and educational services (A-type), and those providing economic activities for the integration of disadvantaged people into employment (B-type). The main purpose of B-type social cooperatives is to integrate disadvantaged people into the open labour market. This goal is reached after a period of training and working experience inside the firm, during which the staff works to improve both the social and professional abilities of disadvantaged people. During the years, B-type social co-ops acquired a particular relevance in the care of people with mental disorders by offering them with job opportunities. Having a job is central in the recovery process of people suffering from mental diseases, meaning that B-type social co-ops in Italy play an important rehabilitative and integrative role for this vulnerable population of workers. The

  10. COUPON BETTING: THE FOOTBALL FUNGUS

    National Research Council Canada - National Science Library

    RUSSELL, CHARLES E. B

    1913-01-01

    OF our great purely national games cricket and football are universally and rightly regarded as the most popular, but there can be little doubt that great as is the popularity of cricket, the interest...

  11. Prospects of ASEAN Legal Cooperation

    OpenAIRE

    Agus Riyanto

    2016-01-01

    Association of Southeast Asian Nations (ASEAN) is a regional organization in the countries of Southeast Asia established in Bangkok, Thailand, on August 8, 1967 (the Bangkok Declaration) by Indonesia, Malaysia, Philippines, Singapore, and Thailand. One form of cooperation that could further encourage the establishment of ASEAN's goal was legal cooperation. This was because, this cooperation could further strengthen cooperation in politics, economy, social and culture in Southeast Asia. ...

  12. Cooperative Learning in Elementary Schools

    Science.gov (United States)

    Slavin, Robert E.

    2015-01-01

    Cooperative learning refers to instructional methods in which students work in small groups to help each other learn. Although cooperative learning methods are used for different age groups, they are particularly popular in elementary (primary) schools. This article discusses methods and theoretical perspectives on cooperative learning for the…

  13. Cooperative Learning: Developments in Research

    Science.gov (United States)

    Gillies, Robyn M.

    2014-01-01

    Cooperative learning is widely recognized as a pedagogical practice that promotes socialization and learning among students from kindergarten through to college level and across different subject areas. Cooperative learning involves students working together to achieve common goals or complete group tasks. Interest in cooperative learning has…

  14. Seeking Cooperation in Green Economy

    Institute of Scientific and Technical Information of China (English)

    Wan Jifei

    2010-01-01

    @@ On May28,the 2 n d China-South Korea Green Economic Cooperation Forum,sponsored by CCPIT and KCCI,was held in Seoul,South Korea. The subjects tallked about at the forum were "New Recycle Energy Cooperation Plan and Strategy"and Cooperation Plan and Strategy in Green Industries"etc

  15. COOPERATIVE LEARNING IN LARGE CLASSES

    Institute of Scientific and Technical Information of China (English)

    GuoXiangju

    2004-01-01

    Teaching college English in large classes is a new challenge to teachers. To meet this challenge, the strategy of cooperative learning is practicable. This paper introduces cooperative learning and describes the experiment results, which prove the advantages of cooperative learning over competitive learning or individualistic learning.

  16. The governance of cooperative societies

    Directory of Open Access Journals (Sweden)

    Yaiza Juanes Sobradillo

    2005-12-01

    Full Text Available The present work aims to expose the appropriate legislation for cooperative societies to which Article 129 of the Spanish Constitution refers, deepen the analysis of the organs of management and control based on the Spanish and Basque Laws on Cooperatives and the Statute for the European Cooperative Societies.

  17. Cooperation in Networks and Scheduling

    NARCIS (Netherlands)

    van Velzen, S.

    2005-01-01

    This thesis deals with various models of cooperation in networks and scheduling. The main focus is how the benefits of this cooperation should be divided among the participating individuals. A major part of this analysis is concerned with stability of the cooperation. In addition, allocation rules a

  18. Gender and Cooperation in Children

    DEFF Research Database (Denmark)

    Cardenas, Juan-Camilo; Dreber, Anna; Essen, Emma von;

    2014-01-01

    between Colombia and Sweden overall. However, Colombian girls cooperate less than Swedish girls. We also find indications that girls in Colombia are less cooperative than boys. Finally, there is also a tendency for children to be more cooperative with boys than with girls on average....

  19. Cooperative method development

    DEFF Research Database (Denmark)

    Dittrich, Yvonne; Rönkkö, Kari; Eriksson, Jeanette;

    2008-01-01

    research is not easily combined with the improvement orientation of an engineering discipline. During the last 6 years, we have applied an approach we call `cooperative method development', which combines qualitative social science fieldwork, with problem-oriented method, technique and process improvement....... The action research based approach focusing on shop floor software development practices allows an understanding of how contextual contingencies influence the deployment and applicability of methods, processes and techniques. This article summarizes the experiences and discusses the further development......The development of methods tools and process improvements is best to be based on the understanding of the development practice to be supported. Qualitative research has been proposed as a method for understanding the social and cooperative aspects of software development. However, qualitative...

  20. Junctionless Cooper pair transistor

    Energy Technology Data Exchange (ETDEWEB)

    Arutyunov, K. Yu., E-mail: konstantin.yu.arutyunov@jyu.fi [National Research University Higher School of Economics , Moscow Institute of Electronics and Mathematics, 101000 Moscow (Russian Federation); P.L. Kapitza Institute for Physical Problems RAS , Moscow 119334 (Russian Federation); Lehtinen, J.S. [VTT Technical Research Centre of Finland Ltd., Centre for Metrology MIKES, P.O. Box 1000, FI-02044 VTT (Finland)

    2017-02-15

    Highlights: • Junctionless Cooper pair box. • Quantum phase slips. • Coulomb blockade and gate modulation of the Coulomb gap. - Abstract: Quantum phase slip (QPS) is the topological singularity of the complex order parameter of a quasi-one-dimensional superconductor: momentary zeroing of the modulus and simultaneous 'slip' of the phase by ±2π. The QPS event(s) are the dynamic equivalent of tunneling through a conventional Josephson junction containing static in space and time weak link(s). Here we demonstrate the operation of a superconducting single electron transistor (Cooper pair transistor) without any tunnel junctions. Instead a pair of thin superconducting titanium wires in QPS regime was used. The current–voltage characteristics demonstrate the clear Coulomb blockade with magnitude of the Coulomb gap modulated by the gate potential. The Coulomb blockade disappears above the critical temperature, and at low temperatures can be suppressed by strong magnetic field.

  1. Cooperative Learning i voksenundervisningen

    DEFF Research Database (Denmark)

    Wahlgren, Bjarne

    Nationalt Center for Kompetenceudvikling har evalueret undervisningsmetoden Cooperative Learning i voksenundervisningen og dokumenteret positive effekter på oplevelsen af samarbejde og på lærere og kursisters engagement - men har ikke kunnet påvise systematiske positive effekter af metoden på...... kursisters frafald, fravær og karakterer. Projektet har afprøvet og videreudviklet den pædagogiske metode Cooperative Learning (CL) i en dansk virkelighed og mere specifikt i forhold til VUC'ernes nye kursistgrupper med det overordnede mål at øge gennemførslen markant og målbart ved at anvende og udvikle en...

  2. Growth, Cooperation And Prosperity

    Institute of Scientific and Technical Information of China (English)

    YAN WEI

    2010-01-01

    @@ Chinese Vice President Xi Jinping called for strengthened cconomic,political and cultural ties with Bangladesh,Laos,New Zealand and Australia during his visits to these countries from June 14-24. In a speech at a trade forum in Canberra,Xi suggested China and Australia deepen cooperation in energy and resources.The two countries' governments and companies should work together to build "'long-term and stable"relations for trade and investment in these fields.

  3. Automated Cooperative Trajectories

    Science.gov (United States)

    Hanson, Curt; Pahle, Joseph; Brown, Nelson

    2015-01-01

    This presentation is an overview of the Automated Cooperative Trajectories project. An introduction to the phenomena of wake vortices is given, along with a summary of past research into the possibility of extracting energy from the wake by flying close parallel trajectories. Challenges and barriers to adoption of civilian automatic wake surfing technology are identified. A hardware-in-the-loop simulation is described that will support future research. Finally, a roadmap for future research and technology transition is proposed.

  4. Decentralized Cooperative Networking

    Science.gov (United States)

    2012-02-24

    protocols (such as DSR and AODV ) where route request (RREQ) and route reply (RREP) control packets are transmitted via SISO transmissions. Then, specific... routing . To make the routing protocol scalable, M-group Dis-STBC is applied, and an analysis of the cooperative transmission range is provided to guide...higher throughput in comparison to a Single-Input-Single-Output (SISO) based routing protocol . On the other hand, because LACR is designed to

  5. Crisis-Driven Cooperation

    Institute of Scientific and Technical Information of China (English)

    2009-01-01

    Not hit as badly as the West, East Asian and Southeast Asian countries grapple with the financial crisis from a long-term perspective Although Thailand postponed at the last minute the annual summits of East Asian and Southeast Asian leaders scheduled on April 11-12, regional cooperation will continue to forge ahead with full vigor, even more so in the context of the global financial crisis, said Chinese international studies experts.

  6. Pioneers in Cooperation (selection)

    Institute of Scientific and Technical Information of China (English)

    2004-01-01

    @@ Project-oriented cooperation within the framework of the CAS-MPSagreement began in the early 1980s. Its methods differed according to scientific needs and included workshops and seminars, field research, overland expeditions, exchanges of materials and samples, and the training of young scientists and engineers. The German Research Foundation and the National Natural Science Foundation of China provided special funding for many of these projects.

  7. Working for Better Cooperation

    Institute of Scientific and Technical Information of China (English)

    2011-01-01

    China and the United States seek to iron out differences at the recent Strategic and Economic Dialogue Despite disputes over trade,exchange rates and the investment climate,China and the United States are striving to promote cooperation through dialogue,as the two countries become increasingly dependent on each other and benefit substantially from each other’s development,said Chinese officials and scholars.

  8. 75 FR 10319 - Cooper Tools-Sumter, Cooper Tools Divisions, a Subsidiary of Cooper Industries, Inc., Including...

    Science.gov (United States)

    2010-03-05

    ...] Cooper Tools--Sumter, Cooper Tools Divisions, a Subsidiary of Cooper Industries, Inc., Including On-Site... Worker Adjustment Assistance on January 26, 2010, applicable to workers of Cooper Tools--Sumter, Cooper Tools Division, a subsidiary of Cooper Industries, Inc., including on-site leased workers from...

  9. Cooperative Mobile Web Browsing

    Directory of Open Access Journals (Sweden)

    Zhang Q

    2009-01-01

    Full Text Available This paper advocates a novel approach for mobile web browsing based on cooperation among wireless devices within close proximity operating in a cellular environment. In the actual state of the art, mobile phones can access the web using different cellular technologies. However, the supported data rates are not sufficient to cope with the ever increasing traffic requirements resulting from advanced and rich content services. Extending the state of the art, higher data rates can only be achieved by increasing complexity, cost, and energy consumption of mobile phones. In contrast to the linear extension of current technology, we propose a novel architecture where mobile phones are grouped together in clusters, using a short-range communication such as Bluetooth, sharing, and accumulating their cellular capacity. The accumulated data rate resulting from collaborative interactions over short-range links can then be used for cooperative mobile web browsing. By implementing the cooperative web browsing on commercial mobile phones, it will be shown that better performance is achieved in terms of increased data rate and therefore reduced access times, resulting in a significantly enhanced web browsing user experience on mobile phones.

  10. 基于奖励券机制的输电阻塞管理方法%Transmission Congestion Management Method Based on Coupon Incentive Mechanism

    Institute of Scientific and Technical Information of China (English)

    贾曦; 钟海旺; 夏清; 丁茂生; 宁波

    2013-01-01

      In view of the demand on improving the efficiency of asset utilization, the effective transmission congestion management in smart grid becomes much more important. Under the market mechanism integrated with locational marginal price (LMP) and the background of two-level market with two-settlement in day-ahead and real-time market, it is proposed that the transmission congestion surplus should be used to mitigate the congestion of transmission lines; and combining with the characteristics of the shadow price of congested lines and demand side price elasticity coefficient, it is proposed to lead in the LMP-redispatch cost factors (L-R Factors) as the foundation of measuring the impact of LMP variation on redispatch cost of power grid. On this basis, a coupon mechanism, in which the day-ahead congestion surplus is taken as the source of funds to motivate more demand response (DR) on shifting loads between different periods and then alleviate the congestion in real-time markets, is put forward, and an effective approach for congestion management is formed. Case study based on extended IEEE 30-bus system show that both the proposed mechanism and method are effective.%  鉴于对提高资产利用效率的要求,有效的输电阻塞管理在智能电网中的重要性日益凸显。在节点边际电价和日前与实时“两级市场、两步结算”的市场背景下,提出应将输电阻塞盈余用于缓解线路阻塞,并结合阻塞线路影子价格和用户需求价格弹性系数的特性,引入节点边际价格-再调度费用影响因子,作为衡量节点价格变化对系统再调度成本影响的依据。在此基础上,提出了以日前阻塞盈余作为资金来源,激励用户主动响应、缓解实时网络阻塞状况的奖励券机制,形成了阻塞管理新的有效方法。扩展的IEEE 30节点算例表明了所提机制与方法的有效性。

  11. Compact Multi-Coupon Schemes with Concurrent Security%并发安全的紧凑多重息票方案

    Institute of Scientific and Technical Information of China (English)

    柳欣; 徐秋亮

    2012-01-01

    The disadvantage of previous multi-coupon schemes is the lack of efficient protocol in which users can decide the maximal number of redemption according to their demands.And another deficiency is thai they cannot remain secure in the concurrent case.This article remedied these obstacles by providing two improved systems with concurrent security.The first scheme was obtained by extending the underlying scheme of Blanton with the proof of two committed values and the Sigma-compiler for two round concurrent zero-knowledge argument.The second scheme (i.e.,the strengthened version of the first one) achieved more efficient security reduction by incorporating the straight-line extraction paradigm and removed random oracles by using the non-interactive zero-knowledge argument from homomorphic encryption.Compared with the other strongly unsplittable schemes,the first scheme has better communicational efficiency and the second one does not rely on the random oracle model.%已有多重息票方案的弱点是缺乏支持用户根据需要选择最大兑换数量的高效协议.另一个缺陷是并不满足并发安全性.为了克服这些困难,提出两个并发安全的改进方案.第一个方案是利用关于两个被承诺值的知识证明和2轮并发零知识论证的Sigma协议编译器对底层的Blanton方案进行扩展得到的.第二个方案(即前一个方案的增强版本)利用直线提取技术实现了更为高效的安全性归约过程,并借助基于同态加密的非交互零知识论证避免了对随机预言机的使用.与其他的强不可分割的方案相比,第一个方案具有更高的通信效率,且第二个方案的安全性并不依赖于随机预言模型.

  12. Coalitions in Cooperative Wireless Networks

    CERN Document Server

    Mathur, Suhas; Mandayam, Narayan B

    2008-01-01

    Cooperation between rational users in wireless networks is studied using coalitional game theory. Using the rate achieved by a user as its utility, it is shown that the stable coalition structure, i.e., set of coalitions from which users have no incentives to defect, depends on the manner in which the rate gains are apportioned among the cooperating users. Specifically, the stability of the grand coalition (GC), i.e., the coalition of all users, is studied. Transmitter and receiver cooperation in an interference channel (IC) are studied as illustrative cooperative models to determine the stable coalitions for both flexible (transferable) and fixed (non-transferable) apportioning schemes. It is shown that the stable sum-rate optimal coalition when only receivers cooperate by jointly decoding (transferable) is the GC. The stability of the GC depends on the detector when receivers cooperate using linear multiuser detectors (non-transferable). Transmitter cooperation is studied assuming that all receivers coopera...

  13. Secure Multi-Player Protocols

    DEFF Research Database (Denmark)

    Fehr, Serge

    secret sharing in terms of simple algebraic conditions on the integer sharing coefficients, and we propose a black-box secret sharing scheme with minimal expansion factor. Note that, in contrast to the classical field-based secret sharing schemes, a black-box secret sharing scheme allows to share......, MPC can be based on arbitrary finite rings. This is in sharp contrast to the literature where essentially all MPC protocols require a much stronger mathematical structure, namely a field. Apart from its theoretical value, this can lead to efficiency improvements since it allows a greater freedom...... ones. We also construct a noninteractive distributed-verifier proof of circuit satisfiability, which—in principle—allows to prove anything that can be proven without giving away the proof....

  14. Secure Multi-Player Protocols

    DEFF Research Database (Denmark)

    Fehr, Serge

    sharing (VSS), as well as multi-party computation (MPC) belong to the most appealing and/or useful ones. The former two are basic tools to achieve better robustness of cryptographic schemes against malfunction or misuse by “decentralizing” the security from one single to a whole group of individuals...... secret sharing in terms of simple algebraic conditions on the integer sharing coefficients, and we propose a black-box secret sharing scheme with minimal expansion factor. Note that, in contrast to the classical field-based secret sharing schemes, a black-box secret sharing scheme allows to share...... in the (mathematical) representation of the task that needs to be securely executed. (3) We propose a unified treatment of perfectly secure linear VSS and distributed commitments (a weaker version of the former), and we show that the security of such a scheme can be reduced to a linear algebra condition. The security...

  15. Cooperation Between Equals

    Institute of Scientific and Technical Information of China (English)

    2011-01-01

    2011 MARKS the 55th anniversary of the start of contemporary friendly relations between the People’s Republic of China and African countries. Chinese Vice Premier Hui Liangyu’s recent African trip gave another boost to the burgeoning China-Africa ties,said Chinese Vice Foreign Minister Zhai Jun.Hui visited five African countries - Mauritius, Zambia,the Democratic Republic of the Congo,Cameroon and Senegal -from January 6 to 19.Agriculture and trade were some of the most promising areas of cooperation between China and these countries,said Zhai in a recent interview with ChinAfrica.Excerpts follow:

  16. Cooperativity in beryllium bonds.

    Science.gov (United States)

    Alkorta, Ibon; Elguero, José; Yáñez, Manuel; Mó, Otilia

    2014-03-07

    A theoretical study of the beryllium bonded clusters of the (iminomethyl)beryllium hydride and (iminomethyl)beryllium fluoride [HC(BeX)=NH, X = H, F] molecules has been carried out at the B3LYP/6-311++G(3df,2p) level of theory. Linear and cyclic clusters have been characterized up to the decamer. The geometric, energetic, electronic and NMR properties of the clusters clearly indicate positive cooperativity. The evolution of the molecular properties, as the size of the cluster increases, is similar to those reported in polymers held together by hydrogen bonds.

  17. Thermal Cycling of Mir Cooperative Solar Array (MCSA) Test Panels

    Science.gov (United States)

    Hoffman, David J.; Scheiman, David A.

    1997-01-01

    The Mir Cooperative Solar Array (MCSA) project was a joint US/Russian effort to build a photovoltaic (PV) solar array and deliver it to the Russian space station Mir. The MCSA is currently being used to increase the electrical power on Mir and provide PV array performance data in support of Phase 1 of the International Space Station (ISS), which will use arrays based on the same solar cells used in the MCSA. The US supplied the photovoltaic power modules (PPMs) and provided technical and programmatic oversight while Russia provided the array support structures and deployment mechanism and built and tested the array. In order to ensure that there would be no problems with the interface between US and Russian hardware, an accelerated thermal life cycle test was performed at NASA Lewis Research Center on two representative samples of the MCSA. Over an eight-month period (August 1994 - March 1995), two 15-cell MCSA solar array 'mini' panel test articles were simultaneously put through 24,000 thermal cycles (+80 C to -100 C), equivalent to four years on-orbit. The test objectives, facility, procedure and results are described in this paper. Post-test inspection and evaluation revealed no significant degradation in the structural integrity of the test articles and no electrical degradation, not including one cell damaged early as an artifact of the test and removed from consideration. The interesting nature of the performance degradation caused by this one cell, which only occurred at elevated temperatures, is discussed. As a result of this test, changes were made to improve some aspects of the solar cell coupon-to-support frame interface on the flight unit. It was concluded from the results that the integration of the US solar cell modules with the Russian support structure would be able to withstand at least 24,000 thermal cycles (4 years on-orbit).

  18. The paradox of cooperation benefits.

    Science.gov (United States)

    Németh, A; Takács, K

    2010-05-21

    It seems obvious that as the benefits of cooperation increase, the share of cooperators in the population should also increase. It is well known that positive assortment between cooperative types, for instance in spatially structured populations, provide better conditions for the evolution of cooperation than complete mixing. This study demonstrates that, assuming positive assortment, under most conditions higher cooperation benefits also increase the share of cooperators. On the other hand, under a specified range of payoff values, when at least two payoff parameters are modified, the reverse is true. The conditions for this paradox are determined for two-person social dilemmas: the Prisoner's Dilemma, the Hawks and Doves game, and the Stag Hunt game, assuming global selection and positive assortment.

  19. Models in cooperative game theory

    CERN Document Server

    Branzei, Rodica; Tijs, Stef

    2008-01-01

    This book investigates models in cooperative game theory in which the players have the possibility to cooperate partially. In a crisp game the agents are either fully involved or not involved at all in cooperation with some other agents, while in a fuzzy game players are allowed to cooperate with infinite many different participation levels, varying from non-cooperation to full cooperation. A multi-choice game describes the intermediate case in which each player may have a fixed number of activity levels. Different set and one-point solution concepts for these games are presented. The properties of these solution concepts and their interrelations on several classes of crisp, fuzzy, and multi-choice games are studied. Applications of the investigated models to many economic situations are indicated as well. The second edition is highly enlarged and contains new results and additional sections in the different chapters as well as one new chapter.

  20. Mir Cooperative Solar Array

    Science.gov (United States)

    Skor, Mike; Hoffman, Dave J.

    1997-01-01

    The Mir Cooperative Solar Array (MCSA), produced jointly by the United States and Russia, was deployed on the Mir Russian space station on May 25, 1996. The MCSA is a photovoltaic electrical power system that can generate up to 6 kW. The power from the MCSA is needed to extend Mir's lifetime and to support experiments conducted there by visiting U.S. astronauts. The MCSA was brought to Mir via the Space Shuttle Atlantis on the STS-74 mission, launched November 12, 1995. This cooperative venture combined the best technology of both countries: the United States provided high-efficiency, lightweight photovoltaic panel modules, whereas Russia provided the array structure and deployment mechanism. Technology developed in the Space Station Freedom Program, and now being used in the International Space Station, was used to develop MCSA's photovoltaic panel. Performance data obtained from MCSA operation on Mir will help engineers better understand the performance of the photovoltaic panel modules in orbit. This information will be used to more accurately predict the performance of the International Space Station solar arrays. Managed by the NASA Lewis Research Center for NASA's International Space Station Program Office in Houston, Texas, the MCSA Project was completed on time and under budget despite a very aggressive schedule.

  1. The Professionalization of Intelligence Cooperation

    DEFF Research Database (Denmark)

    Svendsen, Adam David Morgan

    "Providing an in-depth insight into the subject of intelligence cooperation (officially known as liason), this book explores the complexities of this process. Towards facilitating a general understanding of the professionalization of intelligence cooperation, Svendsen's analysis includes risk...... management and encourages the realisation of greater resilience. Svendsen discusses the controversial, mixed and uneven characterisations of the process of the professionalization of intelligence cooperation and argues for a degree of 'fashioning method out of mayhem' through greater operational...

  2. The Professionalization of Intelligence Cooperation

    DEFF Research Database (Denmark)

    Svendsen, Adam David Morgan

    "Providing an in-depth insight into the subject of intelligence cooperation (officially known as liason), this book explores the complexities of this process. Towards facilitating a general understanding of the professionalization of intelligence cooperation, Svendsen's analysis includes risk...... management and encourages the realisation of greater resilience. Svendsen discusses the controversial, mixed and uneven characterisations of the process of the professionalization of intelligence cooperation and argues for a degree of 'fashioning method out of mayhem' through greater operational...

  3. Cooperative Directors: Perspective and Leadership

    OpenAIRE

    Adrian, John L., Jr.; Kiser, Stephen L.

    2000-01-01

    Cooperative directors’ perceptions of their roles, knowledge, and implementation of cooperative principles, business decision making, financial analysis, cooperative law, and division of responsibility with management were analyzed using data from forty-eight agricultural and thirty-one rural electric directors. Directors performed well in these areas with the best performance being related to decision-making scenarios. Self-assessments and performance for capabilities/situational items wer...

  4. Teleworking through cooperation

    Directory of Open Access Journals (Sweden)

    Dario Minervini

    2006-07-01

    scheme is strictly connected to new technologies and cooperation is an important dimension of teleworking. In our study, cooperation is found performed both in social relations between employers and employees and in institutionalized relations between managers and unions. Although the two forms of cooperation, here called “social trustee cooperation” and “institutional cooperation”, are often thought as prerequisites of “best practices” of new working arrangements, our case studies demonstrate that cooperation has not always arisen that make possible to implement practices of teleworking. By focusing on cooperative relations, the results of different case studies in industry and in the service sector are discussed, thus intending to contribute to the development of sociological debate on telework.

  5. Cooperation and between-group competition

    OpenAIRE

    Hausken, Kjell

    2000-01-01

    Introducing competition between groups may induce cooperation to emerge in defection games despite considerable cost of cooperation. If the groups can confine themselves to a cooperative sector, either by providing incentives to raise the cooperation level in one group, or by providing disincentives so that the cooperation level in the other group gets lowered to match that of the first, maximum degrees of cooperation can be obtained. The cooperative sector broadens as the degrees of cooperat...

  6. International Grants and Cooperative Agreements

    Science.gov (United States)

    EPA provides grants and enters into cooperative agreements that support protecting human health and the environment while advancing U.S. national interests through international environmental collaboration.

  7. Mechanisms for similarity based cooperation

    Science.gov (United States)

    Traulsen, A.

    2008-06-01

    Cooperation based on similarity has been discussed since Richard Dawkins introduced the term “green beard” effect. In these models, individuals cooperate based on an aribtrary signal (or tag) such as the famous green beard. Here, two different models for such tag based cooperation are analysed. As neutral drift is important in both models, a finite population framework is applied. The first model, which we term “cooperative tags” considers a situation in which groups of cooperators are formed by some joint signal. Defectors adopting the signal and exploiting the group can lead to a breakdown of cooperation. In this case, conditions are derived under which the average abundance of the more cooperative strategy exceeds 50%. The second model considers a situation in which individuals start defecting towards others that are not similar to them. This situation is termed “defective tags”. It is shown that in this case, individuals using tags to cooperate exclusively with their own kind dominate over unconditional cooperators.

  8. Determination and analysis of the physical chemical characteristics of witness coupons of boral for the CNLV; Determinacion y analisis de las caracteristicas fisico quimicas de cupones testigo de boral para la CNLV

    Energy Technology Data Exchange (ETDEWEB)

    Gonzalez M, J.L.; Aguilar H, F.; Rivero G, T.; Carrillo M, R. [ININ, Apdo. Post 18-1027, Col Escandon, 11801 Mexico D.F. (Mexico)]. E-mail: jlgm@nuclear.inin.mx; fah@nuclear.inin.mx; trg@nuclear.inin.mx; racm@nuclear.inin.mx

    2004-07-01

    The burnt fuel elements that are extracted in each charging of the Units 1 and 2 of the Nuclear Power Plant of Laguna Verde, are deposited in shelves placed in the storage reservoir designed for this end. Each cell or storage shelf has a structure type cage. Among the cells neutron absorber material is placed, (Boral), what allows to avoid the possible criticality that could settle down when accumulating in the storage the irradiated fuel elements. This boral has been designed to maintain its characteristics of thermal neutron absorber during a lifetime of the plant. To check that the wings and the Boral have not suffered some degradation or some change due to the environmental conditions in the warehouse, it is necessary to watch over their physical and chemical characteristics periodically, what is carried out by a surveillance program based on Badges or manufactured witness coupons of the same material that the wings. The badges witness are embedded in a special wing, which is placed in the place with more radiation in the pool. In this work the laboratory tests carried out in the ININ to the coupon witness 03 of the Unit 2, (II-03) are described, being presented the results and obtained conclusions. (Author)

  9. Junctionless Cooper pair transistor

    Science.gov (United States)

    Arutyunov, K. Yu.; Lehtinen, J. S.

    2017-02-01

    Quantum phase slip (QPS) is the topological singularity of the complex order parameter of a quasi-one-dimensional superconductor: momentary zeroing of the modulus and simultaneous 'slip' of the phase by ±2π. The QPS event(s) are the dynamic equivalent of tunneling through a conventional Josephson junction containing static in space and time weak link(s). Here we demonstrate the operation of a superconducting single electron transistor (Cooper pair transistor) without any tunnel junctions. Instead a pair of thin superconducting titanium wires in QPS regime was used. The current-voltage characteristics demonstrate the clear Coulomb blockade with magnitude of the Coulomb gap modulated by the gate potential. The Coulomb blockade disappears above the critical temperature, and at low temperatures can be suppressed by strong magnetic field.

  10. Quantum Cooperation of Insects

    CERN Document Server

    Summhammer, J

    2005-01-01

    We investigate the cooperation of two insects who share a large number of maximally entangled EPR-pairs to help them decide whether to execute certain actions. In the first example, two ants must push a pebble, which may be too heavy for one ant. In the second example, two distant butterflies must find each other. In both examples the individuals make classical random choices of possible directions, followed by a quantum decision whether to move or to wait. This combination reflects scarce environmental information and the small brain's limited capacity for complex analysis. With quantum mechanical entanglement the two ants can push the pebble up to twice as far as uncorrelated ants, and the two butterflies need only between 48% and 83% of the classical flight path to find each other.

  11. Cooperative Mobile Web Browsing

    DEFF Research Database (Denmark)

    Perrucci, GP; Fitzek, FHP; Zhang, Qi

    2009-01-01

    This paper advocates a novel approach for mobile web browsing based on cooperation among wireless devices within close proximity operating in a cellular environment. In the actual state of the art, mobile phones can access the web using different cellular technologies. However, the supported data...... extension of current technology, we propose a novel architecture where mobile phones are grouped together in clusters, using a short-range communication such as Bluetooth, sharing, and accumulating their cellular capacity. The accumulated data rate resulting from collaborative interactions over short...... rates are not sufficient to cope with the ever increasing trafic requirements resulting from advanced and rich content services. Extending the state of the art, higher data rates can only be achieved by increasing complexity, cost, and energy consumption of mobile phones. In contrast to the linear...

  12. The early evolution of cooperation in humans

    NARCIS (Netherlands)

    Czárán, T.; Aanen, Duur K.

    2016-01-01

    The evolution of cooperation is difficult to understand, because cheaters — individuals who profit without cooperating themselves — have a benefit in interaction with cooperators. Cooperation among humans is even more difficult to understand, because cooperation occurs in large groups, making cheati

  13. Progress of international evaluation cooperation

    Energy Technology Data Exchange (ETDEWEB)

    Shibata, Keiichi [Japan Atomic Energy Research Inst., Tokai, Ibaraki (Japan). Tokai Research Establishment

    1998-03-01

    The international evaluation cooperation started to remove the differences among major nuclear data libraries such as JENDL, ENDF, and JEF. The results obtained from the cooperation have been used to improve the quality of the libraries. This paper describes the status of the ongoing projects and several remarkable results so far obtained from the projects already finished. (author)

  14. Does facial resemblance enhance cooperation?

    Directory of Open Access Journals (Sweden)

    Trang Giang

    Full Text Available Facial self-resemblance has been proposed to serve as a kinship cue that facilitates cooperation between kin. In the present study, facial resemblance was manipulated by morphing stimulus faces with the participants' own faces or control faces (resulting in self-resemblant or other-resemblant composite faces. A norming study showed that the perceived degree of kinship was higher for the participants and the self-resemblant composite faces than for actual first-degree relatives. Effects of facial self-resemblance on trust and cooperation were tested in a paradigm that has proven to be sensitive to facial trustworthiness, facial likability, and facial expression. First, participants played a cooperation game in which the composite faces were shown. Then, likability ratings were assessed. In a source memory test, participants were required to identify old and new faces, and were asked to remember whether the faces belonged to cooperators or cheaters in the cooperation game. Old-new recognition was enhanced for self-resemblant faces in comparison to other-resemblant faces. However, facial self-resemblance had no effects on the degree of cooperation in the cooperation game, on the emotional evaluation of the faces as reflected in the likability judgments, and on the expectation that a face belonged to a cooperator rather than to a cheater. Therefore, the present results are clearly inconsistent with the assumption of an evolved kin recognition module built into the human face recognition system.

  15. Cross-border innovation cooperation

    DEFF Research Database (Denmark)

    Hjaltadóttir, Rannveig Edda; Makkonen, Teemu; Sørensen, Nils Karl

    2014-01-01

    Finding a suitable partner is paramount for the success of innovation cooperation. Thus, this paper sets out to analyse the determinants of cross-border innovation cooperation in Denmark focusing on partner selection. The aim of the article is to investigate determinants of partner selection taking...

  16. Industrial Buyer-Supplier Cooperation

    DEFF Research Database (Denmark)

    Olsen, Rasmus Friis

    The dissertation considers industrial buyer-supplier cooperation from a systems and management perspective. The purpose is to discuss and elaborate on the buying company’s choice of cooperation strategy (governance mechanism). It is stated that no single governance mechanism will be the best in all...

  17. Market Competition and Efficient Cooperation

    NARCIS (Netherlands)

    Brandts, J.; Riedl, Arno

    2016-01-01

    We find that in market-partners, market experience has adverse effects on the efficiency of cooperation on both market-winner and market-loser pairs. In market-strangers, pairs of market-winners manage to cooperate more efficiently. These results indicate that it is not market experience per se that

  18. Generation Z, Meet Cooperative Learning

    Science.gov (United States)

    Igel, Charles; Urquhart, Vicki

    2012-01-01

    Today's Generation Z teens need to develop teamwork and social learning skills to be successful in the 21st century workplace. Teachers can help students develop these skills and enhance academic achievement by implementing cooperative learning strategies. Three key principles for successful cooperative learning are discussed. (Contains 1 figure.)

  19. Generation Z, Meet Cooperative Learning

    Science.gov (United States)

    Igel, Charles; Urquhart, Vicki

    2012-01-01

    Today's Generation Z teens need to develop teamwork and social learning skills to be successful in the 21st century workplace. Teachers can help students develop these skills and enhance academic achievement by implementing cooperative learning strategies. Three key principles for successful cooperative learning are discussed. (Contains 1 figure.)

  20. The financing of cooperative businesses

    Directory of Open Access Journals (Sweden)

    Alfredo Ispizua

    2005-12-01

    Full Text Available Concern for adequate funding, both at birth and consolidation of the cooperative enterprise, has been, is and will be a constant concern in the cooperative world. So, have emerged in the legal field, a number of financial instruments of various kinds: as equity securities or special interests that seek to cover traditional financing gaps.

  1. Cooperative Games in Graph Structure

    NARCIS (Netherlands)

    Herings, P.J.J.; van der Laan, G.; Talman, A.J.J.

    2000-01-01

    By a cooperative game in coalitional structure or shortly coalitional game we mean the standard cooperative non-transferable utility game described by a set of payoffs for each coalition that is a nonempty subset of the grand coalition of all players.It is well-known that balancedness is a sufficien

  2. Cooperation between CERN and ITER

    CERN Multimedia

    CERN Audiovisual Service

    2008-01-01

    CERN and the International Fusion Organisation ITER have just signed a first cooperation agreeement. The Director-General of the International Fusion Energy Organization, Mr Kaname Ikeda, and CERN Director-General, Robert Aymar, signed a cooperation agreement at a meeting on the Meyrin site on Thursday 6 March.

  3. Transparency in Cooperative Online Education

    DEFF Research Database (Denmark)

    Dalsgaard, Christian; Paulsen, Morten Flate

    2009-01-01

    The purpose of this article is to discuss the following question: What is the potential of social networking within cooperative online education? Social networking does not necessarily involve communication, dialogue, or collaboration. Instead, the authors argue that transparency is a unique...... learning can be supported by transparency. To illustrate this with current examples, the article presents NKI Distance Education’s surveys and experiences with cooperative learning. The article discusses by which means social networking and transparency may be utilized within cooperative online education...... feature of social networking services. Transparency gives students insight into each other’s actions. Cooperative learning seeks to develop virtual learning environments that allow students to have optimal individual freedom within online learning communities. This article demonstrates how cooperative...

  4. Non-cooperative game theory

    CERN Document Server

    Fujiwara-Greve, Takako

    2015-01-01

    This is a textbook for university juniors, seniors, and graduate students majoring in economics, applied mathematics, and related fields. Each chapter is structured so that a core concept of that chapter is presented with motivations, useful applications are given, and related advanced topics are discussed for future study. Many helpful exercises at various levels are provided at the end of each chapter. Therefore, this book is most suitable for readers who intend to study non-cooperative game theory rigorously for both theoretical studies and applications. Game theory consists of non-cooperative games and cooperative games. This book covers only non-cooperative games, which are major tools used in current economics and related areas. Non-cooperative game theory aims to provide a mathematical prediction of strategic choices by decision makers (players) in situations of conflicting interest. Through the logical analyses of strategic choices, we obtain a better understanding of social (economic, business) probl...

  5. The Dose Makes The Cooperation

    CERN Document Server

    Cetin, Uzay

    2016-01-01

    Explaining cooperation is one of the greatest challenges for basic scientific research. We proposed an agent-based model to study co-evolution of memory and cooperation. In our model, reciprocal agents with limited memory size play Prisoner's Dilemma Game iteratively. The characteristic of the environment, whether it is threatening or not, is embedded in the payoff matrix. Our findings are as follows. (i) Memory plays a critical role in the protection of cooperation. (ii) In the absence of threat, subsequent generations loose their memory and are consequently invaded by defectors. (iii) In contrast, the presence of an appropriate level of threat triggers the emergence of a self-protection mechanism for cooperation within subsequent generations. On the evolutionary level, memory size acts like an immune response of the population against aggressive defection. (iv) Even more extreme threat results again in defection. Our findings boil down to the following: The dose of the threat makes the cooperation.

  6. The hard problem of cooperation.

    Directory of Open Access Journals (Sweden)

    Kimmo Eriksson

    Full Text Available Based on individual variation in cooperative inclinations, we define the "hard problem of cooperation" as that of achieving high levels of cooperation in a group of non-cooperative types. Can the hard problem be solved by institutions with monitoring and sanctions? In a laboratory experiment we find that the answer is affirmative if the institution is imposed on the group but negative if development of the institution is left to the group to vote on. In the experiment, participants were divided into groups of either cooperative types or non-cooperative types depending on their behavior in a public goods game. In these homogeneous groups they repeatedly played a public goods game regulated by an institution that incorporated several of the key properties identified by Ostrom: operational rules, monitoring, rewards, punishments, and (in one condition change of rules. When change of rules was not possible and punishments were set to be high, groups of both types generally abided by operational rules demanding high contributions to the common good, and thereby achieved high levels of payoffs. Under less severe rules, both types of groups did worse but non-cooperative types did worst. Thus, non-cooperative groups profited the most from being governed by an institution demanding high contributions and employing high punishments. Nevertheless, in a condition where change of rules through voting was made possible, development of the institution in this direction was more often voted down in groups of non-cooperative types. We discuss the relevance of the hard problem and fit our results into a bigger picture of institutional and individual determinants of cooperative behavior.

  7. Social Capital and Diversification of Cooperatives

    NARCIS (Netherlands)

    W. Deng (Wendong)

    2015-01-01

    markdownabstract__Abstract__ This thesis contributes to two research streams of the literature regarding agricultural cooperatives, namely, social capital and product diversification of cooperatives. First, the thesis examines the nature of a marketing cooperative by considering both its economic a

  8. Social Capital and Diversification of Cooperatives

    NARCIS (Netherlands)

    W. Deng (Wendong)

    2015-01-01

    markdownabstract__Abstract__ This thesis contributes to two research streams of the literature regarding agricultural cooperatives, namely, social capital and product diversification of cooperatives. First, the thesis examines the nature of a marketing cooperative by considering both its economic

  9. HUMAN MACHINE COOPERATIVE TELEROBOTICS

    Energy Technology Data Exchange (ETDEWEB)

    William R. Hamel; Spivey Douglass; Sewoong Kim; Pamela Murray; Yang Shou; Sriram Sridharan; Ge Zhang; Scott Thayer; Rajiv V. Dubey

    2003-06-30

    described as Human Machine Cooperative Telerobotics (HMCTR). The HMCTR combines the telerobot with robotic control techniques to improve the system efficiency and reliability in teleoperation mode. In this topical report, the control strategy, configuration and experimental results of Human Machines Cooperative Telerobotics (HMCTR), which modifies and limits the commands of human operator to follow the predefined constraints in the teleoperation mode, is described. The current implementation is a laboratory-scale system that will be incorporated into an engineering-scale system at the Oak Ridge National Laboratory in the future.

  10. Social learning in cooperative dilemmas.

    Science.gov (United States)

    Lamba, Shakti

    2014-07-22

    Helping is a cornerstone of social organization and commonplace in human societies. A major challenge for the evolutionary sciences is to explain how cooperation is maintained in large populations with high levels of migration, conditions under which cooperators can be exploited by selfish individuals. Cultural group selection models posit that such large-scale cooperation evolves via selection acting on populations among which behavioural variation is maintained by the cultural transmission of cooperative norms. These models assume that individuals acquire cooperative strategies via social learning. This assumption remains empirically untested. Here, I test this by investigating whether individuals employ conformist or payoff-biased learning in public goods games conducted in 14 villages of a forager-horticulturist society, the Pahari Korwa of India. Individuals did not show a clear tendency to conform or to be payoff-biased and are highly variable in their use of social learning. This variation is partly explained by both individual and village characteristics. The tendency to conform decreases and to be payoff-biased increases as the value of the modal contribution increases. These findings suggest that the use of social learning in cooperative dilemmas is contingent on individuals' circumstances and environments, and question the existence of stably transmitted cultural norms of cooperation.

  11. MINI John Cooper Works Convertible

    Institute of Scientific and Technical Information of China (English)

    2009-01-01

    这辆名字巨长的迷你古巴其实和MINI CooperS没什么太大区别,最大的不同点就是MINI John Cooper Works Convertible采用软顶敞篷,而动力部分则是由John Cooper Works精心调校的那台1.6L排量双涡轮增压发动机.这台发动机与MINI Challenge赛车上使用的完全相同,拥有211hp和280Nm的动力输出。

  12. Marketing Operations of Dairy Cooperatives

    OpenAIRE

    1984-01-01

    The Nation's 435 dairy cooperatives marketed 95.6 billion pounds of milk, or about 77 percent of all milk sold to plants and dealers in 1980. There were 146 cooperatives with no milk handling facilities, 97 with only milk and cream receiving stations, and 192 operating 456 dairy processing and manufacturing plants. Cooperatives sold about 16 percent of the Nation's packaged fluid products, 10 percent of the ice cream, 64 percent of the butter, 87 percent of the dry milk products, 22 percent o...

  13. Environment and cooperation: cooperative values as an assumption of sustainability

    Directory of Open Access Journals (Sweden)

    José Eduardo de Miranda

    2010-12-01

    Full Text Available In addition to establishing an understanding of the meaning of environment, the work clarifies that the environmental damage resulting value gives the minimization of the man dedicated to nature. In this regard, bearing in mind the environmental crisis confrontation served humanity, the future is viewed with doubt. It also offers, the alternative cooperative established by the Declaration of Rio and cooperative values is presented as a precondition for sustainability.Received: 06.06.10Accepted: 25.06.10

  14. Regional Renewable Energy Cooperatives

    Science.gov (United States)

    Hazendonk, P.; Brown, M. B.; Byrne, J. M.; Harrison, T.; Mueller, R.; Peacock, K.; Usher, J.; Yalamova, R.; Kroebel, R.; Larsen, J.; McNaughton, R.

    2014-12-01

    We are building a multidisciplinary research program linking researchers in agriculture, business, earth science, engineering, humanities and social science. Our goal is to match renewable energy supply and reformed energy demands. The program will be focused on (i) understanding and modifying energy demand, (ii) design and implementation of diverse renewable energy networks. Geomatics technology will be used to map existing energy and waste flows on a neighbourhood, municipal, and regional level. Optimal sites and combinations of sites for solar and wind electrical generation (ridges, rooftops, valley walls) will be identified. Geomatics based site and grid analyses will identify best locations for energy production based on efficient production and connectivity to regional grids and transportation. Design of networks for utilization of waste streams of heat, water, animal and human waste for energy production will be investigated. Agriculture, cities and industry produce many waste streams that are not well utilized. Therefore, establishing a renewable energy resource mapping and planning program for electrical generation, waste heat and energy recovery, biomass collection, and biochar, biodiesel and syngas production is critical to regional energy optimization. Electrical storage and demand management are two priorities that will be investigated. Regional scale cooperatives may use electric vehicle batteries and innovations such as pump storage and concentrated solar molten salt heat storage for steam turbine electrical generation. Energy demand management is poorly explored in Canada and elsewhere - our homes and businesses operate on an unrestricted demand. Simple monitoring and energy demand-ranking software can easily reduce peaks demands and move lower ranked uses to non-peak periods, thereby reducing the grid size needed to meet peak demands. Peak demand strains the current energy grid capacity and often requires demand balancing projects and

  15. Upper Kenai River Cooperative Plan

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — The Upper Kenai River Cooperative Plan is the product of a joint effort of the Chugach National Forest, Kenai National Wildlife Refuge, Alaska Division of Parks and...

  16. Plainview Milk Cooperative Ingredient Recall

    Data.gov (United States)

    U.S. Department of Health & Human Services — This list includes products subject to recall in the United States since June 2009 related to products manufactured by Plainview Milk Products Cooperative.

  17. Cooperative Compute-and-Forward

    CERN Document Server

    Nokleby, Matthew

    2012-01-01

    We examine the benefits of user cooperation under compute-and-forward. Much like in network coding, receivers in a compute-and-forward network recover finite-field linear combinations of transmitters' messages. Recovery is enabled by linear codes: transmitters map messages to a linear codebook, and receivers attempt to decode the incoming superposition of signals to an integer combination of codewords. However, the achievable computation rates are low if channel gains do not correspond to a suitable linear combination. In response to this challenge, we propose a cooperative approach to compute-and-forward. We devise a lattice-coding approach to block Markov encoding with which we construct a decode-and-forward style computation strategy. Transmitters broadcast lattice codewords, decode each other's messages, and then cooperatively transmit resolution information to aid receivers in decoding the integer combinations. Using our strategy, we show that cooperation offers a significant improvement both in the achi...

  18. Cooperative strings and glassy interfaces.

    Science.gov (United States)

    Salez, Thomas; Salez, Justin; Dalnoki-Veress, Kari; Raphaël, Elie; Forrest, James A

    2015-07-07

    We introduce a minimal theory of glass formation based on the ideas of molecular crowding and resultant string-like cooperative rearrangement, and address the effects of free interfaces. In the bulk case, we obtain a scaling expression for the number of particles taking part in cooperative strings, and we recover the Adam-Gibbs description of glassy dynamics. Then, by including thermal dilatation, the Vogel-Fulcher-Tammann relation is derived. Moreover, the random and string-like characters of the cooperative rearrangement allow us to predict a temperature-dependent expression for the cooperative length ξ of bulk relaxation. Finally, we explore the influence of sample boundaries when the system size becomes comparable to ξ. The theory is in agreement with measurements of the glass-transition temperature of thin polymer films, and allows quantification of the temperature-dependent thickness hm of the interfacial mobile layer.

  19. Turnbull - Cooperative Palouse Prairie Restoration

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — A new Cooperative Weed Management Area (CWMA) was formed to tackle invasive plant issues within the region surrounding the refuge. This CWMA provides an opportunity...

  20. INFORMATION SECURITY IN LOGISTICS COOPERATION

    Directory of Open Access Journals (Sweden)

    Tomasz Małkus

    2015-03-01

    Full Text Available Cooperation of suppliers of raw materials, semi-finished products, finished products, wholesalers, retailers in the form of the supply chain, as well as outsourcing of specialized logistics service require ensuring adequate support of information. It concerns the use of appropriate computer tools. The security of information in such conditions of collaboration becomes the important problem for parties of contract. The objective of the paper is to characterize main issues relating to security of information in logistics cooperation.

  1. COOPERATION BETWEEN TEACHER AND PATIENTS

    Directory of Open Access Journals (Sweden)

    Egidija NOVLJAN

    1998-04-01

    Full Text Available The cooperation between the teacher and parents is very sensitive and significant field in context of promotion the development of the disabled children.With that in this article are elaborate many questions connected with successful communication between the teacher and parents. In the some time we have been engrossed in factors which made obstruct in communication, the tasks and the large register of the forms of cooperation in which are build in the huge experience come by former practice.

  2. China, Canada Strengthen Energy Cooperation

    Institute of Scientific and Technical Information of China (English)

    2005-01-01

    @@ China and Canada released a joint statement to work together to promote the bilateral cooperation in the oil and gas sector in lateJanuary when Canadian Prime Minister Paul Martin paid a state visit to China. Encouraging respective enterprises to expand commercial partnership, the two nations have agreed to take on the energy sector - oil and gas, nuclear energy,energy efficiency and cleaner energy - as "priority areas of long-term mutual cooperation".

  3. How feeling betrayed affects cooperation.

    Directory of Open Access Journals (Sweden)

    Pouria Ramazi

    Full Text Available For a population of interacting self-interested agents, we study how the average cooperation level is affected by some individuals' feelings of being betrayed and guilt. We quantify these feelings as adjusted payoffs in asymmetric games, where for different emotions, the payoff matrix takes the structure of that of either a prisoner's dilemma or a snowdrift game. Then we analyze the evolution of cooperation in a well-mixed population of agents, each of whom is associated with such a payoff matrix. At each time-step, an agent is randomly chosen from the population to update her strategy based on the myopic best-response update rule. According to the simulations, decreasing the feeling of being betrayed in a portion of agents does not necessarily increase the level of cooperation in the population. However, this resistance of the population against low-betrayal-level agents is effective only up to some extend that is explicitly determined by the payoff matrices and the number of agents associated with these matrices. Two other models are also considered where the betrayal factor of an agent fluctuates as a function of the number of cooperators and defectors that she encounters. Unstable behaviors are observed for the level of cooperation in these cases; however, we show that one can tune the parameters in the function to make the whole population become cooperative or defective.

  4. Cooperation and deception in primates.

    Science.gov (United States)

    Hall, Katie; Brosnan, Sarah F

    2017-08-01

    Though competition and cooperation are often considered opposing forces in an arms race driving natural selection, many animals, including humans, cooperate in order to mitigate competition with others. Understanding others' psychological states, such as seeing and knowing, others' goals and intentions, and coordinating actions are all important for complex cooperation-as well as for predicting behavior in order to take advantage of others through tactical deception, a form of competition. We outline evidence of primates' understanding of how others perceive the world, and then consider how the evidence from both deception and cooperation fits this framework to give us a more complete understanding of the evolution of complex social cognition in primates. In experimental food competitions, primates flexibly manipulate group-mates' behavior to tactically deceive them. Deception can infiltrate cooperative interactions, such as when one takes an unfair share of meat after a coordinated hunt. In order to counter competition of this sort, primates maintain cooperation through partner choice, partner control, and third party punishment. Yet humans appear to stand alone in their ability to understand others' beliefs, which allows us not only to deceive others with the explicit intent to create a false belief, but it also allows us to put ourselves in others' shoes to determine when cheaters need to be punished, even if we are not directly disadvantaged by the cheater. Copyright © 2016 Elsevier Inc. All rights reserved.

  5. Hormonal mechanisms of cooperative behaviour

    Science.gov (United States)

    Soares, Marta C.; Bshary, Redouan; Fusani, Leonida; Goymann, Wolfgang; Hau, Michaela; Hirschenhauser, Katharina; Oliveira, Rui F.

    2010-01-01

    Research on the diversity, evolution and stability of cooperative behaviour has generated a considerable body of work. As concepts simplify the real world, theoretical solutions are typically also simple. Real behaviour, in contrast, is often much more diverse. Such diversity, which is increasingly acknowledged to help in stabilizing cooperative outcomes, warrants detailed research about the proximate mechanisms underlying decision-making. Our aim here is to focus on the potential role of neuroendocrine mechanisms on the regulation of the expression of cooperative behaviour in vertebrates. We first provide a brief introduction into the neuroendocrine basis of social behaviour. We then evaluate how hormones may influence known cognitive modules that are involved in decision-making processes that may lead to cooperative behaviour. Based on this evaluation, we will discuss specific examples of how hormones may contribute to the variability of cooperative behaviour at three different levels: (i) within an individual; (ii) between individuals and (iii) between species. We hope that these ideas spur increased research on the behavioural endocrinology of cooperation. PMID:20679116

  6. Cooperative binding: a multiple personality.

    Science.gov (United States)

    Martini, Johannes W R; Diambra, Luis; Habeck, Michael

    2016-06-01

    Cooperative binding has been described in many publications and has been related to or defined by several different properties of the binding behavior of the ligand to the target molecule. In addition to the commonly used Hill coefficient, other characteristics such as a sigmoidal shape of the overall titration curve in a linear plot, a change of ligand affinity of the other binding sites when a site of the target molecule becomes occupied, or complex roots of the binding polynomial have been used to define or to quantify cooperative binding. In this work, we analyze how the different properties are related in the most general model for binding curves based on the grand canonical partition function and present several examples which highlight differences between the cooperativity characterizing properties which are discussed. Our results mainly show that among the presented definitions there are not two which fully coincide. Moreover, this work poses the question whether it can make sense to distinguish between positive and negative cooperativity based on the macroscopic binding isotherm only. This article shall emphasize that scientists who investigate cooperative effects in biological systems could help avoiding misunderstandings by stating clearly which kind of cooperativity they discuss.

  7. 7 CFR 1425.19 - Member cooperatives.

    Science.gov (United States)

    2010-01-01

    ... 7 Agriculture 10 2010-01-01 2010-01-01 false Member cooperatives. 1425.19 Section 1425.19... OF AGRICULTURE LOANS, PURCHASES, AND OTHER OPERATIONS COOPERATIVE MARKETING ASSOCIATIONS § 1425.19 Member cooperatives. A CMA may obtain loans or LDP's on behalf of a member cooperative when the...

  8. 32 CFR 219.114 - Cooperative research.

    Science.gov (United States)

    2010-07-01

    ... cooperative research projects, each institution is responsible for safeguarding the rights and welfare of... 32 National Defense 2 2010-07-01 2010-07-01 false Cooperative research. 219.114 Section 219.114...) MISCELLANEOUS PROTECTION OF HUMAN SUBJECTS § 219.114 Cooperative research. Cooperative research projects...

  9. 7 CFR 1415.17 - Cooperative agreements.

    Science.gov (United States)

    2010-01-01

    ... the “right of enforcement” clause to read as set forth in the GRP cooperative agreement. This right is... 7 Agriculture 10 2010-01-01 2010-01-01 false Cooperative agreements. 1415.17 Section 1415.17... Cooperative agreements. (a) NRCS may enter into cooperative agreements which establish terms and...

  10. 28 CFR 46.114 - Cooperative research.

    Science.gov (United States)

    2010-07-01

    ... 28 Judicial Administration 2 2010-07-01 2010-07-01 false Cooperative research. 46.114 Section 46... Cooperative research. Cooperative research projects are those projects covered by this policy which involve more than one institution. In the conduct of cooperative research projects, each institution...

  11. 38 CFR 16.114 - Cooperative research.

    Science.gov (United States)

    2010-07-01

    ... 38 Pensions, Bonuses, and Veterans' Relief 1 2010-07-01 2010-07-01 false Cooperative research. 16... OF HUMAN SUBJECTS § 16.114 Cooperative research. Cooperative research projects are those projects covered by this policy which involve more than one institution. In the conduct of cooperative...

  12. 15 CFR 27.114 - Cooperative research.

    Science.gov (United States)

    2010-01-01

    ... 15 Commerce and Foreign Trade 1 2010-01-01 2010-01-01 false Cooperative research. 27.114 Section... § 27.114 Cooperative research. Cooperative research projects are those projects covered by this policy which involve more than one institution. In the conduct of cooperative research projects,...

  13. 10 CFR 745.114 - Cooperative research.

    Science.gov (United States)

    2010-01-01

    ... 10 Energy 4 2010-01-01 2010-01-01 false Cooperative research. 745.114 Section 745.114 Energy DEPARTMENT OF ENERGY PROTECTION OF HUMAN SUBJECTS § 745.114 Cooperative research. Cooperative research... of cooperative research projects, each institution is responsible for safeguarding the rights...

  14. 45 CFR 690.114 - Cooperative research.

    Science.gov (United States)

    2010-10-01

    ... 45 Public Welfare 3 2010-10-01 2010-10-01 false Cooperative research. 690.114 Section 690.114... OF HUMAN SUBJECTS § 690.114 Cooperative research. Cooperative research projects are those projects covered by this policy which involve more than one institution. In the conduct of cooperative...

  15. International nuclear cooperation in Asia

    Energy Technology Data Exchange (ETDEWEB)

    Lim, Yong-Kyu

    1987-01-01

    Nuclear power project traditionally involve huge financial investment, highly sophisticated technology, and long lead time. Many countries, particularly developing ones, find it impossible to implement their nuclear power programs without technical cooperation and assistance from advanced countries. In this Asia and Pacific Region, seven countries have commercial nuclear power units in operation and/or under construction. Korea has six nuclear power units in operation, and three under construction. Active nuclear cooperation has been instrumental in implementing her abmitious nuclear power programs successfully. Nuclear cooperation is one of the widely recognized necessities, which is quite often talked about among the countries of the Asia and Pacific Region. But the differences in nuclear maturity and national interests among those in the region seem to be standing against it. Given the constraints, it is not easy to select appropriate areas for cooperation. There is no doubt, however, that they should include the nuclear policy, nuclear safety, radwaste management, radiological protection, and the management of nuclear units. In order to effectively promote nuclear cooperation in the Region, the scope of RCA activities must be expanded to include the nuclear power area. The Regional Nuclear Data Bank, the Regional Training Center and the Nuclear Emergency Response Center, for example, would be the effective tools for cooperation to meet the demands of the countries in the Region. In view of the technological gap between Japan and all others in the region, we cannot speak of a regional nuclear cooperation without heavily counting on Japan, the most advanced nuclear state in the region. For these reasons, Japan is expected to share an increasing portion of her nuclear technology with others.

  16. Expand and extend bilateral and multilateral cooperation

    Institute of Scientific and Technical Information of China (English)

    2006-01-01

    @@ Focusing on her major business subject, at the same time, NSFC strived to promote international fundamental research cooperations, seriously implemented the new-era policies, and achieved great progress in exploring international cooperation channels, organizing international cooperative projects, attracting overseas talent resources,designing the Eleventh Five-Year Plan for international cooperation, establishing constitution and exploring political strategy etc. In 2005, NSFC granted 1593 cooperation projects with a total investment of 89.7716 million RMB.

  17. The Globalization of Cooperative Groups.

    Science.gov (United States)

    Valdivieso, Manuel; Corn, Benjamin W; Dancey, Janet E; Wickerham, D Lawrence; Horvath, L Elise; Perez, Edith A; Urton, Alison; Cronin, Walter M; Field, Erica; Lackey, Evonne; Blanke, Charles D

    2015-10-01

    The National Cancer Institute (NCI)-supported adult cooperative oncology research groups (now officially Network groups) have a longstanding history of participating in international collaborations throughout the world. Most frequently, the US-based cooperative groups work reciprocally with the Canadian national adult cancer clinical trial group, NCIC CTG (previously the National Cancer Institute of Canada Clinical Trials Group). Thus, Canada is the largest contributor to cooperative groups based in the United States, and vice versa. Although international collaborations have many benefits, they are most frequently utilized to enhance patient accrual to large phase III trials originating in the United States or Canada. Within the cooperative group setting, adequate attention has not been given to the study of cancers that are unique to countries outside the United States and Canada, such as those frequently associated with infections in Latin America, Asia, and Africa. Global collaborations are limited by a number of barriers, some of which are unique to the countries involved, while others are related to financial support and to US policies that restrict drug distribution outside the United States. This article serves to detail the cooperative group experience in international research and describe how international collaboration in cancer clinical trials is a promising and important area that requires greater consideration in the future. Copyright © 2015 Elsevier Inc. All rights reserved.

  18. Cooperation for direct fitness benefits.

    Science.gov (United States)

    Leimar, Olof; Hammerstein, Peter

    2010-09-12

    Studies of the evolution of helping have traditionally used the explanatory frameworks of reciprocity and altruism towards relatives, but recently there has been an increasing interest in other kinds of explanations. We review the success or otherwise of work investigating alternative processes and mechanisms, most of which fall under the heading of cooperation for direct benefits. We evaluate to what extent concepts such as by-product benefits, pseudo-reciprocity, sanctions and partner choice, markets and the build-up of cross-species spatial trait correlations have contributed to the study of the evolution of cooperation. We conclude that these alternative ideas are successful and show potential to further increase our understanding of cooperation. We also bring up the origin and role of common interest in the evolution of cooperation, including the appearance of organisms. We note that there are still unresolved questions about the main processes contributing to the evolution of common interest. Commenting on the broader significance of the recent developments, we argue that they represent a justified balancing of the importance given to different major hypotheses for the evolution of cooperation. This balancing is beneficial because it widens considerably the range of phenomena addressed and, crucially, encourages empirical testing of important theoretical alternatives.

  19. Guiding Attention by Cooperative Cues

    Institute of Scientific and Technical Information of China (English)

    KangWoo Lee

    2008-01-01

    A common assumption in visual attention is based on the rationale of "limited capacity of information pro-ceasing". From this view point there is little consideration of how different information channels or modules are cooperating because cells in processing stages are forced to compete for the limited resource. To examine the mechanism behind the cooperative behavior of information channels, a computational model of selective attention is implemented based on two hypotheses. Unlike the traditional view of visual attention, the cooperative behavior is assumed to be a dynamic integration process between the bottom-up and top-down information. Furthermore, top-down information is assumed to provide a contextual cue during selection process and to guide the attentional allocation among many bottom-up candidates. The result from a series of simulation with still and video images showed some interesting properties that could not be explained by the competitive aspect of selective attention alone.

  20. Cooperation, framing and political attitudes

    DEFF Research Database (Denmark)

    Fosgaard, Toke Reinholt; Hansen, Lars Gårn; Wengström, Erik Roland

    This paper shows that political attitudes are linked to cooperative behavior in an incentivized experiment with a large sample randomly drawn from the Danish population. However, this relationship depends on the way the experiment is framed. In the standard game in which subjects give to a public...... that this difference in the framing effect across political point of views is to some extent explained by differences in beliefs and basic cooperation preferences.......This paper shows that political attitudes are linked to cooperative behavior in an incentivized experiment with a large sample randomly drawn from the Danish population. However, this relationship depends on the way the experiment is framed. In the standard game in which subjects give to a public...

  1. INTELLIGENT RESOLUTION OF COOPERATIVE CONFLICT

    Institute of Scientific and Technical Information of China (English)

    2000-01-01

    First, the concept of cooperative conflict is presented, and the characteristic of cooperative air combat is researched. Then, four methods of conflict resolution are designed by way of the first order predicate logic, I.e., link-up, coordination, accommodation and integration, and corresponding examples are given. A 2 vs 2 air combat simulation was carried out; after conflict resolution, the loss ratio is dropped to 0.54 from the original 1.32, so the enhancement of effectiveness is notable. The present research findings are that the wide conflicts discover the essence of multi-fighter cooperation, I.e., to as fully as possible enhance the effectiveness of each fighter to attain global optimization, and that the possibility of conflict resolution shows the application prospect. The proposed method in this paper is a helpful try to the application of the Fifth Generation Computer in the new generation of C3I system.

  2. Fashion, cooperation, and social interactions.

    Science.gov (United States)

    Cao, Zhigang; Gao, Haoyu; Qu, Xinglong; Yang, Mingmin; Yang, Xiaoguang

    2013-01-01

    Fashion plays such a crucial rule in the evolution of culture and society that it is regarded as a second nature to the human being. Also, its impact on economy is quite nontrivial. On what is fashionable, interestingly, there are two viewpoints that are both extremely widespread but almost opposite: conformists think that what is popular is fashionable, while rebels believe that being different is the essence. Fashion color is fashionable in the first sense, and Lady Gaga in the second. We investigate a model where the population consists of the afore-mentioned two groups of people that are located on social networks (a spatial cellular automata network and small-world networks). This model captures two fundamental kinds of social interactions (coordination and anti-coordination) simultaneously, and also has its own interest to game theory: it is a hybrid model of pure competition and pure cooperation. This is true because when a conformist meets a rebel, they play the zero sum matching pennies game, which is pure competition. When two conformists (rebels) meet, they play the (anti-) coordination game, which is pure cooperation. Simulation shows that simple social interactions greatly promote cooperation: in most cases people can reach an extraordinarily high level of cooperation, through a selfish, myopic, naive, and local interacting dynamic (the best response dynamic). We find that degree of synchronization also plays a critical role, but mostly on the negative side. Four indices, namely cooperation degree, average satisfaction degree, equilibrium ratio and complete ratio, are defined and applied to measure people's cooperation levels from various angles. Phase transition, as well as emergence of many interesting geographic patterns in the cellular automata network, is also observed.

  3. Fashion, cooperation, and social interactions.

    Directory of Open Access Journals (Sweden)

    Zhigang Cao

    Full Text Available Fashion plays such a crucial rule in the evolution of culture and society that it is regarded as a second nature to the human being. Also, its impact on economy is quite nontrivial. On what is fashionable, interestingly, there are two viewpoints that are both extremely widespread but almost opposite: conformists think that what is popular is fashionable, while rebels believe that being different is the essence. Fashion color is fashionable in the first sense, and Lady Gaga in the second. We investigate a model where the population consists of the afore-mentioned two groups of people that are located on social networks (a spatial cellular automata network and small-world networks. This model captures two fundamental kinds of social interactions (coordination and anti-coordination simultaneously, and also has its own interest to game theory: it is a hybrid model of pure competition and pure cooperation. This is true because when a conformist meets a rebel, they play the zero sum matching pennies game, which is pure competition. When two conformists (rebels meet, they play the (anti- coordination game, which is pure cooperation. Simulation shows that simple social interactions greatly promote cooperation: in most cases people can reach an extraordinarily high level of cooperation, through a selfish, myopic, naive, and local interacting dynamic (the best response dynamic. We find that degree of synchronization also plays a critical role, but mostly on the negative side. Four indices, namely cooperation degree, average satisfaction degree, equilibrium ratio and complete ratio, are defined and applied to measure people's cooperation levels from various angles. Phase transition, as well as emergence of many interesting geographic patterns in the cellular automata network, is also observed.

  4. Cooperation in wireless networks principles and applications : real egoistic behavior is to cooperate!

    CERN Document Server

    Fitzek, Frank HP

    2006-01-01

    Covers the underlying principles of cooperative techniques as well as several applications demonstrating the use of such techniques in practical systems. This book also summarizes the strength of cooperation for wireless communication systems, motivating the use of cooperative techniques.

  5. Purchasing cooperatives for small employers.

    Science.gov (United States)

    Mallozzi, J

    1997-12-01

    Despite a booming economy, the number of uninsured Americans is rising. It hit nearly 42 million in 1996. Many of the uninsured work at businesses with fewer than 50 employees. Because small firms have traditionally found it difficult to provide health benefits, purchasing cooperatives have grown in scope and size across the country in recent years. By bringing small businesses together to buy insurance as a group, these organizations can help employers provide greater choice to their workers at a lower cost. However, to operate well in the insurance market, purchasing cooperatives must be well-designed and provided with adequate legal protections.

  6. Cooperative and cognitive satellite systems

    CERN Document Server

    Chatzinotas, Symeon; De Gaudenzi, Riccardo

    2015-01-01

    Cooperative and Cognitive Satellite Systems provides a solid overview of the current research in the field of cooperative and cognitive satellite systems, helping users understand how to incorporate state-of-the-art communication techniques in innovative satellite network architectures to enable the next generation of satellite systems. The book is edited and written by top researchers and practitioners in the field, providing a comprehensive explanation of current research that allows users to discover future technologies and their applications, integrate satellite and terrestrial systems

  7. SME Cooperation on Innovation & Growth

    DEFF Research Database (Denmark)

    Brink, Tove; Neville, Mette

    2016-01-01

    The research in this paper reveals how cooperation of SMEs can enable innovation and growth. The research is conducted in a four-year period with 24 SMEs participating from different industry branches. The research is now in the late part of the 3rd. year starting in 2013 and finished January 2017....... Preliminary findings are revealed here and discussed with the SMEs. Shorter-term cooperation and especially longer-term collaboration is important for SMEs to enable innovation and growth. The content of collaboration is based on the cross-disciplinary trinity of organisational- and managerial development...... for the benefit of all....

  8. Cooperation percolation in spatial prisoner's dilemma game

    CERN Document Server

    Yang, Han-Xin; Wang, Wen-Xu

    2015-01-01

    The paradox of cooperation among selfish individuals still puzzles scientific communities. Although a large amount of evidence has demonstrated that cooperator clusters in spatial games are effective to protect cooperators against the invasion of defectors, we continue to lack the condition for the formation of a giant cooperator cluster that assures the prevalence of cooperation in a system. Here, we study the dynamical organization of cooperator clusters in spatial prisoner's dilemma game to offer the condition for the dominance of cooperation, finding that a phase transition characterized by the emergence of a large spanning cooperator cluster occurs when the initial fraction of cooperators exceeds a certain threshold. Interestingly, the phase transition belongs to different universality classes of percolation determined by the temptation to defect $b$. Specifically, on square lattices, $1

  9. Cooperation for knowledge demands know-how for cooperation

    NARCIS (Netherlands)

    L. de la Rive Box (Louk)

    2010-01-01

    textabstractValedictory Address by Louk de la Rive Box, Professor of international cooperation and Rector of the International Institute of Social Studies (22 April 2010). Which Knowledge and for Which Development? Old Timers and New Players More than a decade ago the cyber-revolution gave rise

  10. The sound of cooperation: Musical influences on cooperative behavior.

    Science.gov (United States)

    Kniffin, Kevin M; Yan, Jubo; Wansink, Brian; Schulze, William D

    2017-03-01

    Music as an environmental aspect of professional workplaces has been closely studied with respect to consumer behavior while sparse attention has been given to its relevance for employee behavior. In this article, we focus on the influence of music upon cooperative behavior within decision-making groups. Based on results from two extended 20-round public goods experiments, we find that happy music significantly and positively influences cooperative behavior. We also find a significant positive association between mood and cooperative behavior. Consequently, while our studies provide partial support for the relevance of affect in relation to cooperation within groups, we also show an independently important function of happy music that fits with a theory of synchronous and rhythmic activity as a social lubricant. More generally, our findings indicate that music and perhaps other atmospheric variables that are designed to prime consumer behavior might have comparably important effects for employees and consequently warrant closer investigation. Copyright © 2016 The Authors Journal of Organizational Behavior Published by John Wiley & Sons Ltd.

  11. Research on Distributed System Model of Massively Multiplayer Online Game%大型多人在线网络游戏分布式系统模型研究

    Institute of Scientific and Technical Information of China (English)

    吴拥民; 周惟迪

    2012-01-01

    针对大型多人在线网络游戏(MMOG)系统的高耦合性问题,提出3种分布式MMOG系统模型.包括以大粒度逻辑解藕游戏业务的服务协同模型、将高计算消耗逻辑从关联业务中分离的业务同步模型,以及通过消息实现自治实体对象间交互的对象通信模型,从计算复杂度、习惯改变、业务转变、分布特性等4个方面评价3种模型.分析结果表明,服务协同模型具有较好的分布性与代码移植性,业务同步模型表现出局部分布性,对象通信模型体现完全分布性.%For the problem of high coupling existing in Massively Multiplayer Online Game(MMOG) system, this paper proposes three kinds of distributed system models for MMOG respectively, including services-coordinated model which is to decouple large-grained logic from game business, logics-synchronized model which is to separate the high computational logic from related business, and objects-communicated model which is to interact among self-governed entity objects through message. It provides four measurement standards including computational complexity, habit change, business transform and distributed capability, which evaluate advantages and disadvantages of three kinds of models. Analysis results show that the services-coordinated model has good distribution and code portability, logics-synchronized model only has partial distribution, objects-communicated model has perfect and full distribution.

  12. Five Rules for the Evolution of Cooperation

    Science.gov (United States)

    Nowak, Martin A.

    2006-12-01

    Cooperation is needed for evolution to construct new levels of organization. Genomes, cells, multicellular organisms, social insects, and human society are all based on cooperation. Cooperation means that selfish replicators forgo some of their reproductive potential to help one another. But natural selection implies competition and therefore opposes cooperation unless a specific mechanism is at work. Here I discuss five mechanisms for the evolution of cooperation: kin selection, direct reciprocity, indirect reciprocity, network reciprocity, and group selection. For each mechanism, a simple rule is derived that specifies whether natural selection can lead to cooperation.

  13. States, Social Capital and Cooperation

    DEFF Research Database (Denmark)

    Anthony, Denise L.; Campbell, John L.

    2011-01-01

    in the production of collective goods. We explore two issues that were underdeveloped in her book that have subsequently received much attention. First, we discuss how states can facilitate cooperative behavior short of coercively imposing it on actors. Second, we discuss how social capital can facilitate...

  14. Farmers, cooperatives, new food products

    DEFF Research Database (Denmark)

    Søgaard, Villy

    has been paid so far to the possibilities of including primary producers in the process of product development. 11. While the theoretical expectations are largely confirmed by historical evidence, there is both quantitative and qualitative evidence showing cooperatives to be generally disinclined...

  15. Competition, cooperation, and collective choice

    DEFF Research Database (Denmark)

    Markussen, Thomas; Reuben Paris, Ernesto Guillermo; Tyran, Jean-Robert Karl

    2014-01-01

    scheme fosters cooperation. Competition is popular, but the electoral outcome depends strongly on specific voting rules of institutional choice. If the majority decides, competition is almost always adopted. If likely losers from competition have veto power, it is often not, and substantial gains...

  16. Competition, cooperation, and collective choice

    DEFF Research Database (Denmark)

    Markussen, Thomas; Reuben Paris, Ernesto Guillermo; Tyran, Jean-Robert Karl

    scheme fosters cooperation. Competition is popular but the electoral outcome depends strongly on specific voting rules of institutional choice. If the majority decides, competition is almost always adopted. If likely losers from competition have veto power, it is often not, and substantial gains...

  17. Heterogeneous Multi-Robot Cooperation

    Science.gov (United States)

    1994-02-01

    the objects the robots manipulate are hazardous waste. I have not actually applied the robots to reA toxic waste spills, since they are simply small...1993] Bruce Randall Donald, James Jennings, and Daniela Rus. To- wards a theory of information invariants for cooperating autonomous mobile robots

  18. The transformation of cooperative societies

    Directory of Open Access Journals (Sweden)

    Fernando Sacristán Bergia

    2010-12-01

    Full Text Available This paper focuses on the Cooperative´s transformation process. The Author study the positions of creditors and members, and the general assembly decisions. This paper systematizes the transformation into private limited company.Received: 12.06.10Accepted: 28.06.10

  19. Cooperative gating between ion channels.

    Science.gov (United States)

    Choi, Kee-Hyun

    2014-01-01

    Cooperative gating between ion channels, i.e. the gating of one channel directly coupled to the gating of neighboring channels, has been observed in diverse channel types at the single-channel level. Positively coupled gating could enhance channel-mediated signaling while negative coupling may effectively reduce channel gating noise. Indeed, the physiological significance of cooperative channel gating in signal transduction has been recognized in several in vivo studies. Moreover, coupled gating of ion channels was reported to be associated with some human disease states. In this review, physiological roles for channel cooperativity and channel clustering observed in vitro and in vivo are introduced, and stimulation-induced channel clustering and direct channel cross linking are suggested as the physical mechanisms of channel assembly. Along with physical clustering, several molecular mechanisms proposed as the molecular basis for functional coupling of neighboring channels are covered: permeant ions as a channel coupling mediator, concerted channel activation through the membrane, and allosteric mechanisms. Also, single-channel analysis methods for cooperative gating such as the binomial analysis, the variance analysis, the conditional dwell time density analysis, and the maximum likelihood fitting analysis are reviewed and discussed.

  20. Market competition and efficient cooperation

    NARCIS (Netherlands)

    Brandts, J.; Riedl, A.M.

    2016-01-01

    We use laboratory experiments to study the causal effects of favorable and unfavorable competitive market experience on cooperation in a subsequent social dilemma game. The issues we study are part of the broader topic of whether there are behavioral spillovers between different spheres of social

  1. International cooperation for the environment

    DEFF Research Database (Denmark)

    Engfeldt, Lars-Göran; Kjellén, Bo; Liefferink, Duncan

    2003-01-01

    go on without concern for the environment. The international agenda for the environment influences the life of everyone: it determines the price for gasoline, where we can build summer houses, and what food we can buy. This chapter will describe how international cooperation for the environment has...

  2. Cooperative Games and Multiagent Systems

    NARCIS (Netherlands)

    S. Airiau

    2013-01-01

    Forming coalitions is a generic means for cooperation: people, robots, web services, resources, firms; they can all improve their performance by joining forces. The use of coalitions has been successful in domains such as task allocations, sensor networks, and electronic marketplaces. Forming effici

  3. The financing of cooperative societies

    Directory of Open Access Journals (Sweden)

    José Eduardo Souza de Miranda

    2005-12-01

    Full Text Available The cooperative enterprise has an important role as voluntary association instrument aimed at socio-economic equilibrium of a world crisis. Its stability is linked to the economic mechanisms that ensure their birth, development and maintenance as a solvent and active competitor.

  4. Cooperation: New Players in Africa

    Directory of Open Access Journals (Sweden)

    Philippe Hugon

    2010-03-01

    Full Text Available In the context of globalisation and the current global financial crisis, new players are emerging in cooperation in Africa. These partners loosen financial constraints and conditionalities, increase the room for manoeuvre and stimulate commodity markets. On the other hand, they also increase the risks of renewed indebtedness and potentially weaken the coordination of aid policies. Do these partnerships call the new cooperation practices of OECD countries into question? Do they justify the return to a realpolitik or are they repeating the earlier mistakes of industrial powers? Can these mistakes be corrected? The question also arises as to whether the global crisis, which has a profound effect on Africa, will lead to a withdrawal or to a passing of the baton on to new, emerging powers. This article highlights the new geopolitical issues concerning Africa in a multipolar world, then discusses the new players involved in cooperation in Africa, before going on to explore the horizons that are opening up for cooperation in Africa, in particular with regard to the global crisis.

  5. CHINA SEEKS REGIONAL ENERGY COOPERATION

    Institute of Scientific and Technical Information of China (English)

    2012-01-01

    China is seeking to diversify channels for energy cooperation as it faces mounting challenges from surging energy demand, geopolitical risks and price volatility. The endowment and distribution of China's resources does not match the current situation of China's economic development. Those are the opinions aired by officials and experts at an international expo recently held in West China's Xinjiang Uygur Autonomous Region.

  6. Interlibrary Cooperation and Resource Sharing.

    Science.gov (United States)

    Kittel, Dorothy

    Based on fiscal year 1985 annual reports from 48 states, this report describes interlibrary cooperation and resource-sharing activities supported by Library Services and Construction Act (LSCA), Title III, funds during 1985. A summary of types of activities reported includes the establishment, maintenance, and expansion of communication networks…

  7. Transparency in Cooperative Online Education

    DEFF Research Database (Denmark)

    Dalsgaard, Christian; Paulsen, Morten Flate

    2009-01-01

    The purpose of this article is to discuss the following question: What is the potential of social networking within cooperative online education? Social networking does not necessarily involve communication, dialogue, or collaboration. Instead, the authors argue that transparency is a unique feat...

  8. Interlibrary Cooperation and Resource Sharing.

    Science.gov (United States)

    Kittel, Dorothy

    Based on fiscal year 1986 annual reports from 48 states, Guam, Puerto Rico, and the Virgin Islands, this report describes interlibrary cooperation and resource sharing activities supported by the Library Services and Construction Act (LSCA), Title III, funds. In response to the 1984 amendment to Title III (which required each state to include in…

  9. Cooperation, framing and political attitudes

    DEFF Research Database (Denmark)

    Fosgaard, Toke Reinholt; Hansen, Lars Gårn; Wengström, Erik Roland

    This paper shows that political attitudes are linked to cooperative behavior in an incentivized experiment with a large sample randomly drawn from the Danish population. However, this relationship depends on the way the experiment is framed. In the standard game in which subjects give to a public...... that this difference in the framing effect across political point of views is to some extent explained by differences in beliefs and basic cooperation preferences.......This paper shows that political attitudes are linked to cooperative behavior in an incentivized experiment with a large sample randomly drawn from the Danish population. However, this relationship depends on the way the experiment is framed. In the standard game in which subjects give to a public...... good, contributions are the same regardless of political attitudes. In an economically equivalent version, in which subjects take from a public good, left-wingers cooperate significantly more than subjects in the middle or to the right of the political spectrum. Through simulation techniques we find...

  10. Marketing Cooperative Education. A Workshop.

    Science.gov (United States)

    Mosser, John W.; Rea, Peter J.

    This document is a guide for a workshop on marketing college cooperative education programs. The guide takes the reader/workshop participant through the marketing process, from defining needs and resources to planning a marketing campaign, implementing it, and evaluating its success. Samples and sources also are provided. Topics covered in the…

  11. Communicating Cooperative Robots with Bluetooth

    DEFF Research Database (Denmark)

    Schiøler, Henrik; Son, L.T.; Madsen, Ole Brun

    2001-01-01

    A generic architecture for system of cooperating communicating mobile robots is presented. An overall structure is defined from a modularity viewpoint, where a number of generic modules are identified; low level communication interface, network layer services such as initial and adaptive network...

  12. Studying Japan: The Cooperative Way.

    Science.gov (United States)

    Hilke, Eileen

    1990-01-01

    Designs an elementary level social studies unit with the focus on Japan. Provides sample units of cooperative learning group projects. Suggests integrating mathematics, language arts, economics, fine arts, and science. Lists resources for obtaining more information and materials about Japan. (NL)

  13. Fostering Cooperation in Cancer Research

    Science.gov (United States)

    Thursday, June 25, 2015 Memorandum of Understanding (MoU) was signed between US National Cancer Institute and three agencies of the Indian government - the Department of Biotechnology, the Indian Council of Medical Research, and the Indian National Cancer Institute, a part of the All India Institute of Medical Sciences to foster cooperation in cancer research.

  14. International Business : cooperation within networks

    NARCIS (Netherlands)

    Delft, Anne van

    2011-01-01

    Internationalisation is the expansion of a firms operations to foreign markets and includes not only import and export but also foreign direct investments and international cooperation. Today’s globalising economy has resulted in a growing number of small and medium enterprises (SMEs) undertaking in

  15. Statistical physics of human cooperation

    Science.gov (United States)

    Perc, Matjaž; Jordan, Jillian J.; Rand, David G.; Wang, Zhen; Boccaletti, Stefano; Szolnoki, Attila

    2017-05-01

    Extensive cooperation among unrelated individuals is unique to humans, who often sacrifice personal benefits for the common good and work together to achieve what they are unable to execute alone. The evolutionary success of our species is indeed due, to a large degree, to our unparalleled other-regarding abilities. Yet, a comprehensive understanding of human cooperation remains a formidable challenge. Recent research in the social sciences indicates that it is important to focus on the collective behavior that emerges as the result of the interactions among individuals, groups, and even societies. Non-equilibrium statistical physics, in particular Monte Carlo methods and the theory of collective behavior of interacting particles near phase transition points, has proven to be very valuable for understanding counterintuitive evolutionary outcomes. By treating models of human cooperation as classical spin models, a physicist can draw on familiar settings from statistical physics. However, unlike pairwise interactions among particles that typically govern solid-state physics systems, interactions among humans often involve group interactions, and they also involve a larger number of possible states even for the most simplified description of reality. The complexity of solutions therefore often surpasses that observed in physical systems. Here we review experimental and theoretical research that advances our understanding of human cooperation, focusing on spatial pattern formation, on the spatiotemporal dynamics of observed solutions, and on self-organization that may either promote or hinder socially favorable states.

  16. Cross-border innovation cooperation

    DEFF Research Database (Denmark)

    Hjaltadóttir, Rannveig Edda; Makkonen, Teemu; Sørensen, Nils Karl

    2014-01-01

    Finding a suitable partner is paramount for the success of innovation cooperation. Thus, this paper sets out to analyse the determinants of cross-border innovation cooperation in Denmark focusing on partner selection. The aim of the article is to investigate determinants of partner selection taki...... of choosing a foreign partner while the decision between foreign partners from different locations is not. The results do however not provide support for the theory of knowledge bases influencing the location of innovation partners....... the location of the partners into account. In particular, the discussion is tied to the notion of varying knowledge bases firms utilize in their innovation creation processes. Firm level data from the 2010 Community Innovation Survey in Denmark was used to analyse cross-border innovation cooperation patterns...... of cross-border innovation cooperation. Accordingly, geographical proximity to international borders is found to have a significant, positive effect on choosing partners within EU. The multivariate probit model shows that the decision of choosing a domestic innovation partner is independent of the choice...

  17. The evolution of cooperation in asymmetric systems

    Institute of Scientific and Technical Information of China (English)

    2010-01-01

    Explaining the "Tragedy of the Commons" of the evolution of cooperation remains one of the greatest problems for both biology and social science.Asymmetrical interaction,which is one of the most important characteristics of cooperative systems,has not been sufficiently considered in the existing models of the evolution of cooperation.Considering the inequality in the number and payoff between the cooperative actors and recipients in cooperation systems,discriminative density-dependent interference competition will occur in limited dispersal systems.Our model and simulation show that the local but not the global stability of a cooperative interaction can be maintained if the utilization of common resource remains unsaturated,which can be achieved by density-dependent restraint or competition among the cooperative actors.More intense density dependent interference competition among the cooperative actors and the ready availability of the common resource,with a higher intrinsic contribution ratio of a cooperative actor to the recipient,will increase the probability of cooperation.The cooperation between the recipient and the cooperative actors can be transformed into conflict and,it oscillates chaotically with variations of the affecting factors under different environmental or ecological conditions.The higher initial relatedness(i.e.similar to kin or reciprocity relatedness),which is equivalent to intrinsic contribution ratio of a cooperative actor to the recipient,can be selected for by penalizing less cooperative or cheating actors but rewarding cooperative individuals in asymmetric systems.The initial relatedness is a pivot but not the aim of evolution of cooperation.This explains well the direct conflict observed in almost all cooperative systems.

  18. Discussion about Shareholding Cooperative Development Road for Agricultural Cooperatives in China

    Institute of Scientific and Technical Information of China (English)

    Yongcai WANG

    2016-01-01

    Using modern economic theories,this paper analyzed drawbacks of Shareholding cooperative development of agricultural cooperatives in institutional design and expounded inevitable difficulties of development of agricultural cooperatives. Shareholding cooperative development provides a pass for many social forces entering and controlling agricultural cooperatives and making numerous non-agricultural cooperative organizations become formal cooperatives. Deep cause for Shareholding cooperative development of agricultural cooperatives involves how to recognize status and function of family producers of agricultural products in the drive of agricultural modernization and the problem of state policies choosing family producers of agricultural products or other participants in the agricultural industry chain. Shareholding cooperative development is only an expedient measure in certain period,and it should not change development laws of things and essential feature of agricultural cooperatives because of stressing national conditions.

  19. Cooperative Projects - Challenges and Opportunities

    Science.gov (United States)

    Schubotz, Wiebke; Brücher, Tim; Vamborg, Freja

    2017-04-01

    Today's research in Germany is often organized in large projects and collaborations, so-called cooperative projects ("Verbundprojekte" in German). These projects are defined by a large number of members (more than 50) and participating institutes, e.g. institutes of research organizations such as the Max-Planck society and the Leibniz association, Helmholtz centres, and universities. For coordination purposes these projects usually have a general project manager or project coordinator close to the speaker of the project. Despite this overarching position, it is often challenging for the project manager to really overview the entire project as he is, for example, not involved in the individual institute's recruitment processes or research connections to other institutes via other projects. Additionally, there is neither a formal obligation for the principal investigators and project scientists to report changes within their sub-projects, nor any formal dependency between these sub-projects and the coordination office to ensure a contemporary update of changes and progress in their specific tasks of the project. Therefore, the idea of a coordinating position to oversee the entire cooperative project is sometimes difficult to reach. Furthermore, project managers usually have no formal connection to other project managers. This means that recurrent tasks, for which cooperation between project managers would be helpful, need to be reinvented for each project anew. Due to the lack of this more formalized cooperation between project managers, acquired expertise is often lost. We will illustrate the challenges of this kind of project management based on projects at the Max Planck Institute for Meteorology (Hamburg) and the Helmholtz Centre for Ocean Research (GEOMAR, Kiel), but also point out opportunities that arise within a large collaboration of partners. Moreover, we present an approach to coordinate management processes in order to overcome some of the aforementioned

  20. 7 CFR 989.12a - Cooperative bargaining association.

    Science.gov (United States)

    2010-01-01

    ... PRODUCED FROM GRAPES GROWN IN CALIFORNIA Order Regulating Handling Definitions § 989.12a Cooperative bargaining association. Cooperative bargaining association means a nonprofit cooperative association...

  1. The incorporation of a cooperative society

    Directory of Open Access Journals (Sweden)

    Javier Divar Garteiz-Aurrecoa

    2005-12-01

    Full Text Available The new Spanish General Law regulates cooperatives and qualifies them as economic entities for conducting business, so its commercial nature is recognized aside positions that defend the absence of profit in cooperatives.

  2. The international environmental law of cooperation

    Energy Technology Data Exchange (ETDEWEB)

    Stoll, P.T. [Max-Planck-Institute for Comparative Public Law and International Law, Heidelberg (Germany)

    1996-12-31

    The author puts the question of whether the international environmental law can be called an international law of cooperation and examines its particular features and the available instruments for transboundary cooperation on various levels. (Orig./CB)

  3. The capital of cooperatives (the Uruguayan case

    Directory of Open Access Journals (Sweden)

    Siegbert Rippe

    2005-12-01

    Full Text Available The main problems facing cooperatives in financing its activities and operations are considered, including both those on self-financing and its external financing and the solutions provided in Uruguayan cooperative legislation.

  4. Cooperative Planning in Action: The Washington Experiment

    Science.gov (United States)

    Gell, Marilyn

    1976-01-01

    Library cooperation in the Metropolitan Washington area is described, along with its problems and successes, and the significant role special libraries can play in an ambitious intertype library cooperative. (Author/PF)

  5. Inactive sites and the evolution of cooperation

    Science.gov (United States)

    da Silva Júnior, E. J.; Wardil, L. L.; da Silva, J. K. L.

    2016-10-01

    Cooperation is often conditioned on environmental factors. Behaviors may be inactive due to external factors, and yet the trait itself may not change. We study the evolution of cooperation with active and inactive sites. In inactive sites cooperators behave as defectors, receiving but not providing benefits. This unintentional mimicry provides local advantage to cooperation, but also prevents the mutual reinforcement provided by clusters of active cooperators. In general, we found that cooperation is enhanced by inactivity. In particular, if most sites are inactive, cooperation survives even if the temptation to defect is very large. Interestingly, in the square lattice with pairwise comparison rule we found that cooperation is enforced by inactive sites only up to a certain limit.

  6. User cooperation, virality and gaming in a social mobile network

    DEFF Research Database (Denmark)

    Varga, C; Blazovics, L; Charaf, H

    2012-01-01

    Social networks and mobile systems are both rapidly developing areas nowadays. In this chapter, we will introduce Gedda-Headz, a novel social mobile gaming concept that brings these two areas together. Gedda-Headz is a social mobile network that mainly focuses on multiplayer mobile gaming. First ......, as virality is very important in social networks, we will describe the viral elements of Gedda-Headz. We will also introduce the Gedda-Headz spreader, a novel method to spread the word about the network, increasing the virality further....

  7. Cooperative Change and the Myth of Rationality

    OpenAIRE

    Rokholt, Per Ove; Borgen, Svein Ole

    2000-01-01

    Much of the current research on agricultural cooperatives is biased towards weaknesses of the cooperative organization form. The literature says very little about the strengths and advantages of the cooperative form and what is necessary to develop the form's uniqueness into a sustainable competitive advantage. We argue that for cooperatives to remain viable and competitive, the advantages of the form must be clearly manifested. There is now a lack of systematic theorizing in this field. Typi...

  8. Study on Banana Cooperatives in Hainan Province

    OpenAIRE

    Huang, Huide; ZHANG, Wanzhen; Liu, Enping; ZHANG, Xizhu

    2013-01-01

    This paper gives an overview of the distribution, member scale, production and operation of banana cooperatives in Hainan Province, and points out the market risk and natural risk faced by the production of banana cooperatives in Hainan Province. In order to promote the banana cooperatives to form new agricultural management system integrating organization and intensification, this paper puts forth the production and operation recommendations, such as joint production of banana cooperatives, ...

  9. Bohai Prominent for Cooperation with Foreign Firms

    Institute of Scientific and Technical Information of China (English)

    Han Qingbing; Wang Zhan; Du Genqi

    1997-01-01

    @@ Bohai Oilfields started to cooperate with foreign firms earlier than other oil fields. From 1980 up to now, Bohai Oilfields has signed 14 petroleum cooperation contracts with 18 foreign oil firms from Japan, France, the United States and Britain. The total investment for cooperative exploration and development is nearly $1.5 billion. In addition, Bohai Oilfields,taking various forms for cooperation, has formed a number of specialized joint ventures for offshore operation in partnership with foreign technical companies.

  10. On the relative advantage of cooperatives

    DEFF Research Database (Denmark)

    Albæk, Svend; Schultz, Christian

    1998-01-01

    We show that the fact that farmers in a cooperative individually decide how much to supply to the cooperative may serve as a commitment device for credibly (and profitably) gaining market share in competition with a profit maximizing firm......We show that the fact that farmers in a cooperative individually decide how much to supply to the cooperative may serve as a commitment device for credibly (and profitably) gaining market share in competition with a profit maximizing firm...

  11. More Cooperation, Much Stronger%More Cooperation, Much Stronger

    Institute of Scientific and Technical Information of China (English)

    Liu Yi

    2011-01-01

    To further boost the cooperation between China and Germany on sustainable industrial textiles, China-Germany for Sustainable Solutions with Technical Textiles Performance show was held on Sep.15th by China Nonwovens & Industrial Textiles Association associated with the Sub-Council of Textile Industry, CCPIT and Confederation of the German Textile and Fashion Industry, vice president of CNTAC Xu Kunyuan, vice president of CNTAC Wang Tiankai, Peter Schwartze,

  12. The virtual cooperation platform in enterprise and supplier cooperation models.

    Science.gov (United States)

    Chang, Che-Wei; Wu, Cheng-Ru; Liao, Chia-Chun

    2010-08-01

    Abstract This study examines the use of the virtual enterprise network supplier supply-chain model of business behavior in creating synergies of cooperation. To explore virtual network behavior, it evaluates 60 samples, taken from of a few supply chains, and 17 items meeting certain behavioral criteria. Such an analysis may help to reduce costs and processing time effectively, as well as promote effective communication. Furthermore, the study of behavior in this electronic setting is a reliable and useful assessment method.

  13. 76 FR 34692 - Inside Passage Electric Cooperative

    Science.gov (United States)

    2011-06-14

    ... Energy Regulatory Commission Inside Passage Electric Cooperative Notice of Preliminary Permit Application..., 2011, and supplemented on May 18, 2011, the Inside Passage Electric Cooperative filed an application.... Applicant Contact: Mr. Peter A. Bibb, Operations Manager, Inside Passage Electric Cooperative, P.O....

  14. Cooperative Learning and Elementary Social Studies.

    Science.gov (United States)

    Guyton, Edith

    1991-01-01

    Argues that cooperative learning is useful in elementary social studies instruction. Identifies positive interdependence, student interaction, individual accountability for mastering material, and appropriate interpersonal and small group skills as essential elements of cooperative learning. Suggests that cooperative learning can help teach social…

  15. 7 CFR 981.14 - Cooperative handler.

    Science.gov (United States)

    2010-01-01

    ... Regulating Handling Definitions § 981.14 Cooperative handler. Cooperative handler means any handler as defined in § 981.13 of this subpart which qualifies for treatment as a nonprofit cooperative association... the approval of the Secretary, may modify this definition, if necessary....

  16. Treatment of capital in Brasilian cooperative societies

    Directory of Open Access Journals (Sweden)

    Vergílio Frederico Perius

    2005-12-01

    Full Text Available The early history of the cooperative system never taxed much importance to capital formation in cooperatives. The first German consumer cooperative had no equity in their accounting records. We want to analyze, even though the capital was not essential, what is its function actually.

  17. Culture, Cooperation, and the General Welfare

    Science.gov (United States)

    Berigan, Nick; Irwin, Kyle

    2011-01-01

    Solutions to social dilemmas require cooperation. Given that there are commonly multiple avenues for cooperation, sometimes social dilemmas require coordination of strategies in addition to sufficient cooperation to be successful. This study examines one social dilemma where such coordination is necessary: supporting the general welfare. Using…

  18. Cooperative purchasing within the United Nations

    NARCIS (Netherlands)

    Schotanus, Fredo

    2005-01-01

    To support cooperative purchasing within the United Nations we carried out an empirical study in 2004, mainly to define cooperation forms, and to identify and rank motives and critical factors for cooperation. Important reasons to work together turn out to be lower prices and transaction costs, shar

  19. 45 CFR 302.34 - Cooperative arrangements.

    Science.gov (United States)

    2010-10-01

    ... PLAN REQUIREMENTS § 302.34 Cooperative arrangements. The State plan shall provide that the State will enter into written agreements for cooperative arrangements under § 303.107 with appropriate courts, law... 45 Public Welfare 2 2010-10-01 2010-10-01 false Cooperative arrangements. 302.34 Section...

  20. 49 CFR 11.114 - Cooperative research.

    Science.gov (United States)

    2010-10-01

    ... 49 Transportation 1 2010-10-01 2010-10-01 false Cooperative research. 11.114 Section 11.114... research. Cooperative research projects are those projects covered by this policy which involve more than one institution. In the conduct of cooperative research projects, each institution is responsible...

  1. 7 CFR 1c.114 - Cooperative research.

    Science.gov (United States)

    2010-01-01

    ... 7 Agriculture 1 2010-01-01 2010-01-01 false Cooperative research. 1c.114 Section 1c.114 Agriculture Office of the Secretary of Agriculture PROTECTION OF HUMAN SUBJECTS § 1c.114 Cooperative research. Cooperative research projects are those projects covered by this policy which involve more than...

  2. Cooperative Learning and Elementary Social Studies.

    Science.gov (United States)

    Guyton, Edith

    1991-01-01

    Argues that cooperative learning is useful in elementary social studies instruction. Identifies positive interdependence, student interaction, individual accountability for mastering material, and appropriate interpersonal and small group skills as essential elements of cooperative learning. Suggests that cooperative learning can help teach social…

  3. Human and automation: a matter of cooperation.

    OpenAIRE

    Hoc, Jean-Michel

    2007-01-01

    International audience; Most of the time, machine design should be considered as human-machine system design in order to solve human-machine cooperation problems. The traditional levels of automation should be re-interpreted in terms of cooperation requirements. A framework is proposed in order to categorise car-driving assistance devices on the basis of human-machine cooperation.

  4. Cooperation Agreement Signed Between CPAFFC and HSF

    Institute of Scientific and Technical Information of China (English)

    2004-01-01

    <正>An agreement on cooperation between theCPAFFC and the Hanns Seidel Foundation was signed in Beijing on October 24, 2003. The agreement sets forth the framework of cooperation between the two sides and concrete forms and programmes of cooperation. The two sides will regularly carry out exchanges between parlia-

  5. 20 CFR 616.3 - Interstate cooperation.

    Science.gov (United States)

    2010-04-01

    ... 20 Employees' Benefits 3 2010-04-01 2010-04-01 false Interstate cooperation. 616.3 Section 616.3 Employees' Benefits EMPLOYMENT AND TRAINING ADMINISTRATION, DEPARTMENT OF LABOR INTERSTATE ARRANGEMENT FOR COMBINING EMPLOYMENT AND WAGES § 616.3 Interstate cooperation. Each State agency will cooperate with...

  6. 34 CFR 97.114 - Cooperative research.

    Science.gov (United States)

    2010-07-01

    ... 34 Education 1 2010-07-01 2010-07-01 false Cooperative research. 97.114 Section 97.114 Education... Protection of Human Subjects (Basic ED Policy for Protection of Human Research Subjects) § 97.114 Cooperative research. Cooperative research projects are those projects covered by this policy which involve more...

  7. 22 CFR 225.114 - Cooperative research.

    Science.gov (United States)

    2010-04-01

    ... 22 Foreign Relations 1 2010-04-01 2010-04-01 false Cooperative research. 225.114 Section 225.114... research. Cooperative research projects are those projects covered by this policy which involve more than one institution. In the conduct of cooperative research projects, each institution is responsible...

  8. 40 CFR 26.114 - Cooperative research.

    Science.gov (United States)

    2010-07-01

    ... 40 Protection of Environment 1 2010-07-01 2010-07-01 false Cooperative research. 26.114 Section 26... Basic EPA Policy for Protection of Subjects in Human Research Conducted or Supported by EPA § 26.114 Cooperative research. Cooperative research projects are those projects covered by this policy which...

  9. 45 CFR 46.114 - Cooperative research.

    Science.gov (United States)

    2010-10-01

    ... 45 Public Welfare 1 2010-10-01 2010-10-01 false Cooperative research. 46.114 Section 46.114 Public... HHS Policy for Protection of Human Research Subjects § 46.114 Cooperative research. Cooperative research projects are those projects covered by this policy which involve more than one institution. In...

  10. Advisory and autonomous cooperative driving systems

    NARCIS (Netherlands)

    Broek, T.H.A. van den; Ploeg, J.; Netten, B.D.

    2011-01-01

    In this paper, the traffic efficiency of an advisory cooperative driving system, Advisory Acceleration Control is examined and compared to the efficiency of an autonomous cooperative driving system, Cooperative Adaptive Cruise Control. The algorithms and implementation thereof are explained. The res

  11. 76 FR 63659 - Notice Pursuant to the National Cooperative Research and Production Act of 1993; Cooperative...

    Science.gov (United States)

    2011-10-13

    ... Cooperative Research and Production Act of 1993; Cooperative Research Group on Pre-Ignition Prevention Program Notice is hereby given that, on September 13, 2011, pursuant to Section 6(a) of the National Cooperative...--Cooperative Research Group on Pre-Ignition Prevention Programs (``P3'') has filed written...

  12. 7 CFR 989.115 - Independent handler, major cooperative marketing association handler, and small cooperative...

    Science.gov (United States)

    2010-01-01

    ... means any handler who is not a cooperative marketing association of producers. (b) Major cooperative marketing association handler means any handler who is a cooperative marketing association of producers... nominations. (c) Small cooperative marketing association handler means any handler who is a...

  13. Cooperation Networks: Endogeneity and Complexity

    CERN Document Server

    Angus, S

    2006-01-01

    Insights from the Complex Systems literature are employed to develop a computational model of truly endogenous strategic network formation. Artificial Adaptive Agents, implemented as Finite State Automata (FSA), play a modified two-player IPD game with an option to further develop the interaction space as part of their strategy. Several insights result from this minor modification: first, I find that network formation is a necessary condition for cooperation to be sustainable but that both the frequency of interaction and the degree to which edge formation impacts agent mixing are both necessary conditions for cooperative networks. Second, within the FSA-modified IPD frame-work, a rich ecology of agents and network topologies is observed and described. Third, the system dynamics are investigated and reveal that initially simple dynamics with small interaction length between agents gives way to complex, a-periodic dynamics with self-organized critical properties when interaction lengths are increased by a sing...

  14. Local Water Conflict and Cooperation

    DEFF Research Database (Denmark)

    Hermann, Roberto Rivas; Hooper, Catherine; Munk Ravnborg, Helle

    2011-01-01

    In 2007 the Danish Institute for International Studies (DIIS) launched the research programme “Competing for Water: Understanding conflict and cooperation in local water governance”. Along with partners in five developing countries (Bolivia, Mali, Nicaragua, Vietnam and Zambia), the programme aims...... to contribute to “sustainable local water governance in support of the rural poor and otherwise disadvantaged groups in developing countries by improving the knowledge among researchers and practitioners of the nature, extent and intensity of local water conflict and cooperation and their social, economic...... and political impacts, and how this may change with increased competition for water” (DIIS 2007). The country research teams developed an overview of the national water governance frameworks at an early stage of the Competing for Water programme period (Bustamante and Cossio, 2007; Djiré et al., 2007; Gómez et...

  15. Farmers, cooperatives, new food products

    DEFF Research Database (Denmark)

    Søgaard, Villy

    Executive Summary 1. Innovation intensity varies by several orders of magnitude across economic sectors. According to the evidence presented in Chapter 1, this is mainly due to differences in the demand for innovation. Thus, the relatively low levels of product orientated R & D for the food sectors...... of most countries are consistent with the comparatively long penetration periods and low success rates experienced with many new food products. 2. Furthermore, the evidence suggests that the demand for innovation within the food sector is positively related to the degree of processing. 3. The constitutive...... cooperative is invested with limited authorities and does not normally control the production of its membership. Also, the well-known equal-treatment proviso serves to secure the cohesion of the organization by preventing the distribution of the cooperative gain from being politicized. As a result...

  16. Industrial Buyer-Supplier Cooperation

    DEFF Research Database (Denmark)

    Olsen, Rasmus Friis

    The dissertation considers industrial buyer-supplier cooperation from a systems and management perspective. The purpose is to discuss and elaborate on the buying company’s choice of cooperation strategy (governance mechanism). It is stated that no single governance mechanism will be the best in all...... to create a better understanding of the nature of the supply task. The operating task concerns the use of the existing supply system, while the system development task concerns the appropriate development of the company’s supply system. Finally, the management task concerns creating consistency between...... of the company’s products and (production) processes, the product and process development task. A number of contingency variables have been identified and described for the delivery task, the product and process development task and the system development task. The contingency variables are used to characterise...

  17. Local Water Conflict and Cooperation

    DEFF Research Database (Denmark)

    Hermann, Roberto Rivas; Hooper, Catherine; Munk Ravnborg, Helle

    2011-01-01

    to contribute to “sustainable local water governance in support of the rural poor and otherwise disadvantaged groups in developing countries by improving the knowledge among researchers and practitioners of the nature, extent and intensity of local water conflict and cooperation and their social, economic......In 2007 the Danish Institute for International Studies (DIIS) launched the research programme “Competing for Water: Understanding conflict and cooperation in local water governance”. Along with partners in five developing countries (Bolivia, Mali, Nicaragua, Vietnam and Zambia), the programme aims...... and political impacts, and how this may change with increased competition for water” (DIIS 2007). The country research teams developed an overview of the national water governance frameworks at an early stage of the Competing for Water programme period (Bustamante and Cossio, 2007; Djiré et al., 2007; Gómez et...

  18. Cooperative epidemics on multiplex networks

    CERN Document Server

    Azimi-Tafreshi, N

    2015-01-01

    The spread of one disease, in some cases, can stimulate the spreading of another infectious disease. Here, we treat analytically a symmetric co-infection model for spreading of two diseases on a 2-layer multiplex network. We allow layer overlapping, but we assume that each layer is random and locally loop-less. Infection with one of the diseases increases the probability to get infected by the other. Using generating function method, we calculate exactly the fraction of individuals infected with both diseases (so-called co-infected clusters) in the stationary state, as well as the epidemic spreading thresholds and the phase diagram of the model. With increasing cooperation, we observe a tricritical point and the type of transition changes from continuous to hybrid. Finally we compare the co-infected clusters in the case of co-operating diseases with the so-called viable clusters in networks with dependencies.

  19. Cooperation between CERN and ITER

    CERN Multimedia

    2008-01-01

    CERN and the International Fusion Organisation ITER have just signed a first cooperation agreeement. Kaname Ikeda, the Director-General of the International Fusion Energy Organisation (ITER) (on the right) and Robert Aymar, Director-General of CERN, signing the agreement.The Director-General of the International Fusion Energy Organization, Mr Kaname Ikeda, and CERN Director-General, Robert Aymar, signed a cooperation agreement at a meeting on the Meyrin site on Thursday 6 March. One of the main purposes of this agreement is for CERN to give ITER the benefit of its experience in the field of technology as well as in administrative domains such as finance, procurement, human resources and informatics through the provision of consultancy services. Currently in its start-up phase at its Cadarache site, 70 km from Marseilles (France), ITER will focus its research on the scientific and technical feasibility of using fusion energy as a fu...

  20. [Multiprofessional cooperation in palliative care].

    Science.gov (United States)

    Falckenberg, Maja

    2007-04-01

    "Nothing is more powerful than an idea whose time has come." (Victor Hugo) Originally referring to the beginning of the enlightenment (reconnaissance) of the French revolution the transcription of this words regarding to German palliative Care structures would mean a tremendous effort. The meaning of the new idea is a holistic kind of care for patients with a chronic disease at the end of their lives, so that they can die as most self determined as possible at a location of their choice. The special aim of palliative care, the need of interdisciplinary cooperation leading to multidisciplinary solutions is pointed out. The meaning of palliative care team as a team with special communication skills in between the team and with further cooperating partners is described. Communication in palliative care means more than telling facts.

  1. Cooperative Localization for Mobile Networks

    DEFF Research Database (Denmark)

    Cakmak, Burak; Urup, Daniel Nygaard; Meyer, Florian;

    2016-01-01

    We propose a hybrid message passing method for distributed cooperative localization and tracking of mobile agents. Belief propagation and mean field message passing are employed for, respectively, the motion-related and measurementrelated part of the factor graph. Using a Gaussian belief approxim...... approximation, only three real values per message passing iteration have to be broadcast to neighboring agents. Despite these very low communication requirements, the estimation accuracy can be comparable to that of particle-based belief propagation....

  2. New Century,Broad Cooperation

    Institute of Scientific and Technical Information of China (English)

    2009-01-01

    During his recent visit to the United States,Chinese Foreign Minister Yang Jiechi delivered a speech entitled "Broaden China-U.S. Cooperation in the 21st Century" at the Center for Strategic and International Studies(CSIS) in Washington,D.C. on March 12. John Hamre,President and Chief Executive Officer of the CSIS,and John Frisbie,President of the U.S.-China Business Council,hosted the event. Yang’s remarks follow:

  3. Global Stability Through Security Cooperation

    Science.gov (United States)

    2012-02-27

    operations via piracy , smuggling of weapons, narcotics, human trafficking, conducting terrorist operations, and if possible terrorist operations with...sovereign state and region. This collaboration, coordination, and cooperation require a unity of purpose and reading from the “same sheet of music .” The...requirement for three distinct organizations to operate together and be on the same “sheet of music ” must demand a strategic, comprehensive assessment

  4. Cooperative Distributed Sequential Spectrum Sensing

    CERN Document Server

    S, Jithin K; Gopalarathnam, Raghav

    2010-01-01

    We consider cooperative spectrum sensing for cognitive radios. We develop an energy efficient detector with low detection delay using sequential hypothesis testing. Sequential Probability Ratio Test (SPRT) is used at both the local nodes and the fusion center. We also analyse the performance of this algorithm and compare with the simulations. Modelling uncertainties in the distribution parameters are considered. Slow fading with and without perfect channel state information at the cognitive radios is taken into account.

  5. Cross-border Innovation Cooperation

    DEFF Research Database (Denmark)

    Hjaltadóttir, Rannveig Edda; Makkonen, Teemu; Sørensen, Nils Karl

    Introduction Increase in innovation cooperation of firms is related to; faster product life cycles, complexity of technology and sharing of risk Choice between different partners is based on significance of the knowledge they offer and cost savings (Balderboes et al. 2004). Choosing a foreign...... partner can give access to knowledge not available in the region but comes with a cost (Boschma, 2005). Choice of partner is influenced by firm characteristics, industry and location of the firm...

  6. International Business: cooperation within networks

    OpenAIRE

    Van Delft, Anne

    2011-01-01

    Internationalisation is the expansion of a firms operations to foreign markets and includes not only import and export but also foreign direct investments and international cooperation. Today’s globalising economy has resulted in a growing number of small and medium enterprises (SMEs) undertaking international activities. Internationalisation has been shown to be very beneficial for firms. Cross-border activities are an important means through which SMEs are able to create value, generate gro...

  7. A Model of Cooperative Threads

    CERN Document Server

    Abadi, Martín

    2010-01-01

    We develop a model of concurrent imperative programming with threads. We focus on a small imperative language with cooperative threads which execute without interruption until they terminate or explicitly yield control. We define and study a trace-based denotational semantics for this language; this semantics is fully abstract but mathematically elementary. We also give an equational theory for the computational effects that underlie the language, including thread spawning. We then analyze threads in terms of the free algebra monad for this theory.

  8. POLISH-RUSSIAN COOPERATION OF POMORSKIE PROVINCE

    Directory of Open Access Journals (Sweden)

    Christina GOMULKA

    2015-01-01

    Full Text Available Polish-Russian Cooperation of Pomorskie Province commenced in 1999 and was based on the intergovernmental agreements. The new agreement, executed between the authorities of the Pomeranian Province and Kaliningrad Oblast in 2002, provided for cooperation in many areas. The contacts between the partners were dominated by economic cooperation. The Polish–Russian cooperation stopped with Polish accession to the Schengen zone. Cooperation resumed when in 2011 and agreement on small cross-border traffic was signed and then ratified in 2012. 

  9. Benevolent characteristics promote cooperative behaviour among humans.

    Directory of Open Access Journals (Sweden)

    Valerio Capraro

    Full Text Available Cooperation is fundamental to the evolution of human society. We regularly observe cooperative behaviour in everyday life and in controlled experiments with anonymous people, even though standard economic models predict that they should deviate from the collective interest and act so as to maximise their own individual payoff. However, there is typically heterogeneity across subjects: some may cooperate, while others may not. Since individual factors promoting cooperation could be used by institutions to indirectly prime cooperation, this heterogeneity raises the important question of who these cooperators are. We have conducted a series of experiments to study whether benevolence, defined as a unilateral act of paying a cost to increase the welfare of someone else beyond one's own, is related to cooperation in a subsequent one-shot anonymous Prisoner's dilemma. Contrary to the predictions of the widely used inequity aversion models, we find that benevolence does exist and a large majority of people behave this way. We also find benevolence to be correlated with cooperative behaviour. Finally, we show a causal link between benevolence and cooperation: priming people to think positively about benevolent behaviour makes them significantly more cooperative than priming them to think malevolently. Thus benevolent people exist and cooperate more.

  10. Novel cooperation experimentally evolved between species.

    Science.gov (United States)

    Harcombe, William

    2010-07-01

    Cooperation violates the view of "nature red in tooth and claw" that prevails in our understanding of evolution, yet examples of cooperation abound. Most work has focused on maintenance of cooperation within a single species through mechanisms such as kin selection. The factors necessary for the evolutionary origin of aiding unrelated individuals such as members of another species have not been experimentally tested. Here, I demonstrate that cooperation between species can be evolved in the laboratory if (1) there is preexisting reciprocation or feedback for cooperation, and (2) reciprocation is preferentially received by cooperative genotypes. I used a two species system involving Salmonella enterica ser. Typhimurium and an Escherichia coli mutant unable to synthesize an essential amino acid. In lactose media Salmonella consumes metabolic waste from E. coli, thus creating a mechanism of reciprocation for cooperation. Growth in a spatially structured environment assured that the benefits of cooperation were preferentially received by cooperative genotypes. Salmonella evolved to aid E. coli by excreting a costly amino acid, however this novel cooperation disappeared if the waste consumption or spatial structure were removed. This study builds on previous work to demonstrate an experimental origin of interspecific cooperation, and to test the factors necessary for such interactions to arise.

  11. Development of cooperative learning process scale (CLPS

    Directory of Open Access Journals (Sweden)

    Erdal Bay

    2012-02-01

    Full Text Available One of the most important components of social constructivist learning environment is that learners are in co-operation. Effectiveness of cooperative learning process also depends on implementing the requirements of cooperative learning by the learners. The key components of cooperative learning are those positive dependence, personal responsibility, face-to-face supportive interaction, group process, interpersonal social skills. The purpose of this study has taken place to determine the psychometric properties of the measurement tool that was developed to examine effectiveness of cooperative learning process. The study was carried out on 177 students at the Gaziantep University, Faculty of Education. Learning environment was instructed under the social constructivist approach and the students have done their assigned tasks in cooperation with. 48-item test was applied to students. Factor analysis was implemented to the obtained data. Results of the study indicated that measurement tool should be used to measure process of cooperative learning.

  12. Reciprocity Outperforms Conformity to Promote Cooperation.

    Science.gov (United States)

    Romano, Angelo; Balliet, Daniel

    2017-08-01

    Evolutionary psychologists have proposed two processes that could give rise to the pervasiveness of human cooperation observed among individuals who are not genetically related: reciprocity and conformity. We tested whether reciprocity outperformed conformity in promoting cooperation, especially when these psychological processes would promote a different cooperative or noncooperative response. To do so, across three studies, we observed participants' cooperation with a partner after learning (a) that their partner had behaved cooperatively (or not) on several previous trials and (b) that their group members had behaved cooperatively (or not) on several previous trials with that same partner. Although we found that people both reciprocate and conform, reciprocity has a stronger influence on cooperation. Moreover, we found that conformity can be partly explained by a concern about one's reputation-a finding that supports a reciprocity framework.

  13. Between-group competition and human cooperation.

    Science.gov (United States)

    Puurtinen, Mikael; Mappes, Tapio

    2009-01-22

    A distinctive feature of human behaviour is the widespread occurrence of cooperation among unrelated individuals. Explaining the maintenance of costly within-group cooperation is a challenge because the incentive to free ride on the efforts of other group members is expected to lead to decay of cooperation. However, the costs of cooperation can be diminished or overcome when there is competition at a higher level of organizational hierarchy. Here we show that competition between groups resolves the paradigmatic 'public goods' social dilemma and increases within-group cooperation and overall productivity. Further, group competition intensifies the moral emotions of anger and guilt associated with violations of the cooperative norm. The results suggest an important role for group conflict in the evolution of human cooperation and moral emotions.

  14. 7 CFR 1484.55 - What expenditures may not be reimbursed under the Cooperator program?

    Science.gov (United States)

    2010-01-01

    ...., displays lasting beyond one marketing plan year; (6) Office parking fees; (7) Coupon redemption or price... conclusion of the marketing plan year. ... development, product modification, or product research; (3) Product samples; (4) Slotting fees or...

  15. Cooperation

    DEFF Research Database (Denmark)

    Della Rosa, Francescantonio; Frattasi, Simone; Figueiras, Joao

    2011-01-01

    Conventional software applications are usually operated on a platform similar to the one on which they were developed and tested. Wireless application development, on the other hand, is more challenging because applications are developed on one platform (like UNIX or Windows) and deployed on a to...... - Wireless application programming models - Testing and deploying wireless applications - Applying the Service-Oriented Architecture - Web services for mobile devices - Securing wireless applications and service...

  16. Vasicek利率模型下带有零息票债券的投资消费模型%Investment and Consumption Model with the Zero-Coupon Bond under the Vasicek Model

    Institute of Scientific and Technical Information of China (English)

    常浩

    2014-01-01

    应用随机最优控制理论研究 Vasicek利率模型下的投资消费问题,其中假设无风险利率是服从 Vasicek利率模型的随机过程,且与股票价格过程存在一般相关性。假设金融市场由一种无风险资产、一种风险资产和一种零息票债券所构成,投资者的目标是最大化中期消费与终端财富的期望贴现效用。应用变量替换方法得到了幂效用下最优投资消费策略的显示表达式,并分析了最优投资消费策略对市场参数的灵敏度。%This paper applied stochastic optimal control theory to investigate an investment and consumption problem with Vasicek interest rate model,in which interest rate was supposed to follow the Vasicek model and was generally correlated with stock price dynamics.Assuming that the financial market is composed of one risk-free asset and one risky asset and one ze-ro-coupon bond,the obj ective of the investor is to maximize the expected discount utility of intermediate consumption and ter-minal wealth.By applying variable change approach,we obtained the closed-form solution of the optimal investment and con-sumption strategy in the power utility case.Finally,we provided a numerical example to illustrate the sensitivity of the optimal investment and consumption strategy on market parameters.

  17. Cheating and punishment in cooperative animal societies.

    Science.gov (United States)

    Riehl, Christina; Frederickson, Megan E

    2016-02-05

    Cheaters-genotypes that gain a selective advantage by taking the benefits of the social contributions of others while avoiding the costs of cooperating-are thought to pose a major threat to the evolutionary stability of cooperative societies. In order for cheaters to undermine cooperation, cheating must be an adaptive strategy: cheaters must have higher fitness than cooperators, and their behaviour must reduce the fitness of their cooperative partners. It is frequently suggested that cheating is not adaptive because cooperators have evolved mechanisms to punish these behaviours, thereby reducing the fitness of selfish individuals. However, a simpler hypothesis is that such societies arise precisely because cooperative strategies have been favoured over selfish ones-hence, behaviours that have been interpreted as 'cheating' may not actually result in increased fitness, even when they go unpunished. Here, we review the empirical evidence for cheating behaviours in animal societies, including cooperatively breeding vertebrates and social insects, and we ask whether such behaviours are primarily limited by punishment. Our review suggests that both cheating and punishment are probably rarer than often supposed. Uncooperative individuals typically have lower, not higher, fitness than cooperators; and when evidence suggests that cheating may be adaptive, it is often limited by frequency-dependent selection rather than by punishment. When apparently punitive behaviours do occur, it remains an open question whether they evolved in order to limit cheating, or whether they arose before the evolution of cooperation.

  18. International cooperation in water resources

    Science.gov (United States)

    Jones, J.R.; Beall, R.M.; Giusti, E.V.

    1979-01-01

    Advancements in hydrology proceeded slowly until the late 1800's when new ventures created a surge of interest and accomplishment. Progress waned again until the middle 20th century when an International Hydrological Decade was conceived, eventually receiving wide multinational support from governmental agencies and nongovernmental institutions. Organized by UNESCO, the Decade program was launched January 1, 1965. Participation included 107 nations, six United Nations agencies, and more than a dozen international scientific organizations. The initial program emphasized scientific research, and international cooperation; the second half of the Decade, emphasized technical assistance and technology transfer, largerly through education, training and demonstration. The success of the Decade led to the establishment of the International Hydrological Program, again under the aegis of UNESCO, to continue the work of the Decade indefinitely. The five major program activities, now involving about 90 countries and several international organizations, include: the scientific program, the promotion of education and training, the enhancement of information exchange, support of technical assistance, and the enlargement of regional cooperation. A significant amount of activity related to hydrological data networks and forecasting is carried on in an Operational Hydrology Programme by the WMO, chiefly through its Commission for Hydrology. Other international governmental organizations with a strong interest in water include the UN, the UN Development Programme, the FAO, the WHO, the International Atomic Energy Agency, the UN Environment Programme, the International Standardization Organization, and developmental institutions such as the World Bank. The specialized interests of researchers outside of the governmental structure, are met through association in various scientific and technical organizations which are world wide in scope and membership. Notwithstanding a sometimes

  19. Cooperative IASCC Research (CIR) Program

    Energy Technology Data Exchange (ETDEWEB)

    Nelson, J.L. [Electric Power Research Inst., Palo Alto, CA (United States). Nuclear Power Group

    1998-03-01

    Irradiation assisted stress corrosion cracking (IASCC) describes intergranular environmental cracking of material exposed to ionizing radiation. The implications of IASCC are significant, both in terms of repair and outage costs as well as the potential for cracking in components that may be extremely difficult to repair or replace. Significant advancements have been made in the understanding of IASCC. However, it is clear that major unknowns persist and must be understood and quantified before the life of a reactor component at risk from IASCC can be predicted or significantly extended. Although individual organizations are continuing to effectively address IASCC, it became apparent that a more direct form of cooperation would be more timely and efficient in addressing the technical issues. Thus in 1995 EPRI formed the Cooperative IASCC Research (CIR) Program. This is a cooperative, jointly funded effort with participants from eight countries providing financial support and technical oversight. The efforts of the CIR Program are directed at the highest priority questions in the areas of material susceptibility, water chemistry and material stress. Major research areas of the Program are: (1) evaluation of IASCC mechanisms, (2) development of methodology for predicting IASCC, and (3) quantification of irradiation effects on metallurgy, mechanics and electrochemistry. Studies to evaluate various IASCC mechanisms include work to better understand the possible roles of radiation-induced segregation (RIS), radiation microstructure, bulk and localized deformation effects, overall effects on strength and ductility, hydrogen and helium effects, and others. Experiments are being conducted to isolate individual effects and determine the relative importance of each in the overall IASCC mechanism. Screening tests will be followed by detailed testing to identify the contribution of each effect over a range of conditions. The paper describes the completed and ongoing work being

  20. Models of conflict and cooperation

    CERN Document Server

    Gillman, Rick

    2009-01-01

    Models of Conflict and Cooperation is a comprehensive, introductory, game theory text for general undergraduate students. As a textbook, it provides a new and distinctive experience for students working to become quantitatively literate. Each chapter begins with a "dialogue" that models quantitative discourse while previewing the topics presented in the rest of the chapter. Subsequent sections develop the key ideas starting with basic models and ending with deep concepts and results. Throughout all of the sections, attention is given to promoting student engagement with the material through re

  1. Long Standing Friendship Continuous Cooperation

    Institute of Scientific and Technical Information of China (English)

    Liu Yun

    2004-01-01

    @@ This year we celebrate the 55th anniversary of the establishment of dipomatic relations between China and Romania. As a friendly country, having long-term relations with China, what kind of economic cooperation exists between the two nations? What are the incentives that made the trade volume highly rated in the recent years, particularly this year? Which are the perspectives of the Sino-Romanian relationship? With those questions, the reporters have interviewed H.E. Ambassador Viorel Isticioaia-Budura, Ambassador of Romania to China.

  2. Launching "the evolution of cooperation".

    Science.gov (United States)

    Axelrod, Robert

    2012-04-21

    This article describes three aspects of the author's early work on the evolution of the cooperation. First, it explains how the idea for a computer tournament for the iterated Prisoner's Dilemma was inspired by the artificial intelligence research on computer checkers and computer chess. Second, it shows how the vulnerability of simple reciprocity of misunderstanding or misimplementation can be eliminated with the addition of some degree of generosity or contrition. Third, it recounts the unusual collaboration between the author, a political scientist, and William D. Hamilton, an evolutionary biologist.

  3. Cooperative effects in spherical spasers

    DEFF Research Database (Denmark)

    Bordo, Vladimir

    2017-01-01

    a shell/core contains an arbitrarily large number of active molecules in the vicinity of a metallic core/shell. An essential aspect of the theory is an ab initio account of the feedback from the core/shell boundaries which significantly modifies the molecular dynamics. The theory provides rigorous, albeit......A fully analytical semiclassical theory of cooperative optical processes which occur in an ensemble of molecules embedded in a spherical core-shell nanoparticle is developed from first principles. Both the plasmonic Dicke effect and spaser generation are investigated for the designs in which...

  4. Reversible Switching of Cooperating Replicators

    Science.gov (United States)

    Urtel, Georg C.; Rind, Thomas; Braun, Dieter

    2017-02-01

    How can molecules with short lifetimes preserve their information over millions of years? For evolution to occur, information-carrying molecules have to replicate before they degrade. Our experiments reveal a robust, reversible cooperation mechanism in oligonucleotide replication. Two inherently slow replicating hairpin molecules can transfer their information to fast crossbreed replicators that outgrow the hairpins. The reverse is also possible. When one replication initiation site is missing, single hairpins reemerge from the crossbreed. With this mechanism, interacting replicators can switch between the hairpin and crossbreed mode, revealing a flexible adaptation to different boundary conditions.

  5. Danish Breast Cancer Cooperative Group

    DEFF Research Database (Denmark)

    Christiansen, Peer; Ejlertsen, Bent; Jensen, Maj-Britt

    2016-01-01

    AIM OF DATABASE: Danish Breast Cancer Cooperative Group (DBCG), with an associated database, was introduced as a nationwide multidisciplinary group in 1977 with the ultimate aim to improve the prognosis in breast cancer. Since then, the database has registered women diagnosed with primary invasive...... of adherence to the guidelines in the different departments. CONCLUSION: Utilizing data from the DBCG database, a long array of high-quality DBCG studies of various designs and scope, nationwide or in international collaboration, have contributed to the current updating of the guidelines, and have been...

  6. Cooperating attackers in neural cryptography.

    Science.gov (United States)

    Shacham, Lanir N; Klein, Einat; Mislovaty, Rachel; Kanter, Ido; Kinzel, Wolfgang

    2004-06-01

    A successful attack strategy in neural cryptography is presented. The neural cryptosystem, based on synchronization of neural networks by mutual learning, has been recently shown to be secure under different attack strategies. The success of the advanced attacker presented here, called the "majority-flipping attacker," does not decay with the parameters of the model. This attacker's outstanding success is due to its using a group of attackers which cooperate throughout the synchronization process, unlike any other attack strategy known. An analytical description of this attack is also presented, and fits the results of simulations.

  7. It is the cooperation, stupid!

    Directory of Open Access Journals (Sweden)

    Somesh Gupta

    2016-01-01

    Full Text Available The rise of aesthetics in medicine has resulted from society′s acknowledgement of the importance of physical beauty. This has led to an emerging conflict between allied specialties. The author introduces the concept of "Aesthetic Socialism" according to which everyone should have an opportunity to enhance or restore the beauty where it is missing or when it is lost due to disease, trauma or ageing. However, there are multiple aspects of aesthetics, which can not be addressed by a single specialty, therefore author recommends interdisciplinary cooperation rather than conflict to achieve aesthetic socialism.

  8. Non-cooperative planning theory

    CERN Document Server

    Bogetoft, Peter

    1994-01-01

    Planning in a general sense is concerned with the design of communication and decision making mechanisms in organizations where information and choice are decentralized. Non-cooperative planning theory as it is developed in this book treats the incentive aspects hereof. It stresses how strategic behavior and opportunism may impede planning, and how this can be coped with via the organization of communication and decision making, the design of information and control systems, and the development of incentive schemes. In particular, the book contains a thorough investigation of incentive provision in information production.

  9. 时尚着,运动着——MINI Cooper S & MINI Cooper S Clubman

    Institute of Scientific and Technical Information of China (English)

    于英钊

    2008-01-01

    <正>在成功地推出MINI Cooper和MINI Cooper Clubman车型后,宝马中国将MINI的顶级车型Cooper S引入中国大陆市场。不久前,MINI Cooper S和MINI Cooper S Clubman在上海联袂登场,使MINI品牌产品系列更加丰富。作为车系中的高端车型, MINI Cooper S和MINI Cooper S Clubman价格不菲,售价分别为人民币385,000元和410,000元。

  10. Modeling of a Cooperation Environment in a Virtual Enterprise

    Institute of Scientific and Technical Information of China (English)

    杨楠; 郑会永; 杨涛; 韩向利; 肖田元

    2002-01-01

    Virtual enterprises (VEs) are the most promising structure for future enterprises. The cooperative environment of VEs is investigated in this paper. The cooperation in a VE is a process and the depth of the cooperation and the information transparency change in different phases of the cooperation. A tri-layered cooperative structure pattern is discussed with a tri-layered cooperative process model which includes the conceptual cooperation model, the detailed cooperation model, and the executive cooperation model. Analysis of the tri-layered process modeling provides a foundation for the cooperation environment.

  11. Gossip and ostracism promote cooperation in groups.

    Science.gov (United States)

    Feinberg, Matthew; Willer, Robb; Schultz, Michael

    2014-03-01

    The widespread existence of cooperation is difficult to explain because individuals face strong incentives to exploit the cooperative tendencies of others. In the research reported here, we examined how the spread of reputational information through gossip promotes cooperation in mixed-motive settings. Results showed that individuals readily communicated reputational information about others, and recipients used this information to selectively interact with cooperative individuals and ostracize those who had behaved selfishly, which enabled group members to contribute to the public good with reduced threat of exploitation. Additionally, ostracized individuals responded to exclusion by subsequently cooperating at levels comparable to those who were not ostracized. These results suggest that the spread of reputational information through gossip can mitigate egoistic behavior by facilitating partner selection, thereby helping to solve the problem of cooperation even in noniterated interactions.

  12. Evolution of Cooperation on Temporal Networks

    CERN Document Server

    Li, Aming; Su, Qi; Cornelius, Sean P; Liu, Yang-Yu; Wang, Long

    2016-01-01

    The structure of social networks is a key determinant in fostering cooperation and other altruistic behavior among naturally selfish individuals. However, most real social interactions are temporal, being both finite in duration and spread out over time. This raises the question of whether stable cooperation can form despite an intrinsically fragmented social fabric. Here we develop a framework to study the evolution of cooperation on temporal networks in the setting of the classic Prisoner's Dilemma. By analyzing both real and synthetic datasets, we find that temporal networks generally facilitate the evolution of cooperation compared to their static counterparts. More interestingly, we find that the intrinsic human interactive pattern like bursty behavior impedes the evolution of cooperation. Finally, we introduce a measure to quantify the temporality present in networks and demonstrate that there is an intermediate level of temporality that boosts cooperation most. Our results open a new avenue for investi...

  13. Co-operatives and Normative Control

    DEFF Research Database (Denmark)

    Bregn, Kirsten; Jagd, Søren

    1992-01-01

    This paper explores the conditions for applying normative control in co-operatives. For normative control to be effective two conditions are found particularly important: Individuals must be morally involved and the organization must have a system of making it possible to link common norms...... and individual action. If these conditions are not fulfilled, as may be the case in many co-operatives, normative control cannot be expected to work. The problems of normative control in co-operatives may then not be caused by the use of normative control as such, but may instead be a problem of securing...... the conditions necessary for normative control. This is illustrated by a case study of control in a Danish producers co-operative. The analysis of the case study leads to the hypothesis of a paradox of normative control in co-operatives: The need of information tends to be greater in co-operatives comparet...

  14. Cooperative internal conversion process by proton exchange

    CERN Document Server

    Kálmán, Péter

    2016-01-01

    A generalization of the recently discovered cooperative internal conversion process is investigated theoretically. In the cooperative internal conversion process by proton exchange investigated the coupling of bound-free electron and proton transitions due to the dipole term of their Coulomb interaction permits cooperation of two nuclei leading to proton exchange and an electron emission. General expression of the cross section of the process obtained in the one particle spherical nuclear shell model is presented. As a numerical example the cooperative internal conversion process by proton exchange in $Al$ is dealt with. As a further generalization, cooperative internal conversion process by heavy charged particle exchange and as an example of it the cooperative internal conversion process by triton exchange is discussed. The process is also connected to the field of nuclear waste disposal.

  15. Recent developments in cooperative control and optimization

    CERN Document Server

    Murphey, Robert; Pardalos, Panos

    2004-01-01

    Over the past several years, cooperative control and optimization has un­ questionably been established as one of the most important areas of research in the military sciences. Even so, cooperative control and optimization tran­ scends the military in its scope -having become quite relevant to a broad class of systems with many exciting, commercial, applications. One reason for all the excitement is that research has been so incredibly diverse -spanning many scientific and engineering disciplines. This latest volume in the Cooperative Systems book series clearly illustrates this trend towards diversity and creative thought. And no wonder, cooperative systems are among the hardest systems control science has endeavored to study, hence creative approaches to model­ ing, analysis, and synthesis are a must! The definition of cooperation itself is a slippery issue. As you will see in this and previous volumes, cooperation has been cast into many different roles and therefore has assumed many diverse meanings. P...

  16. Research on Trust Mechanism in Rural Cooperatives

    Institute of Scientific and Technical Information of China (English)

    2011-01-01

    The thesis introduces the generation and mechanism of action of trust during cooperation, which indicates that trust can activate the members’ participation in management and investment, and preclude the generation of members’ will and behavior of breach of contract so as to guarantee the stable development of farmers’ cooperatives; the decreasing degree of trust can put sand in the wheels of farmers’ cooperatives. Based on these, we conduct survey of questionnaire on 197 rural households of 10 farmers’ cooperatives in Yanliang, Xi’an, Lintong and Yanglin . By analyzing the generation of trust mechanism and survey data, some suggestions are put forward as follows: promote inner communication; remodel the trust culture of informal system; hew to contractual system; perfect the system of motivation and punishment; establish the system of equal property right and investment; implement management and supervision by job rotation so as to promote the trust degree among the members of farmers’ cooperatives and keep the benign recycle of "trust-cooperation".

  17. Effect of initial fraction of cooperators on cooperative behavior in evolutionary prisoner's dilemma game.

    Directory of Open Access Journals (Sweden)

    Keizo Shigaki

    Full Text Available We investigate the influence of initial fraction of cooperators on the evolution of cooperation in spatial prisoner's dilemma games. Compared with the results of heterogeneous networks, we find that there is a relatively low initial fraction of cooperators to guarantee higher equilibrium cooperative level. While this interesting phenomenon is contrary to the commonly shared knowledge that higher initial fraction of cooperators can provide better environment for the evolution of cooperation. To support our outcome, we explore the time courses of cooperation and find that the whole course can be divided into two sequent stages: enduring (END and expanding (EXP periods. At the end of END period, thought there is a limited number of cooperator clusters left for the case of low initial setup, these clusters can smoothly expand to hold the whole system in the EXP period. However, for high initial fraction of cooperators, superfluous cooperator clusters hinder their effective expansion, which induces many remaining defectors surrounding the cooperator clusters. Moreover, through intensive analysis, we also demonstrate that when the tendency of three cooperation cluster characteristics (cluster size, cluster number and cluster shape are consistent within END and EXP periods, the state that maximizes cooperation can be favored.

  18. Effect of initial fraction of cooperators on cooperative behavior in evolutionary prisoner's dilemma game.

    Science.gov (United States)

    Shigaki, Keizo; Wang, Zhen; Tanimoto, Jun; Fukuda, Eriko

    2013-01-01

    We investigate the influence of initial fraction of cooperators on the evolution of cooperation in spatial prisoner's dilemma games. Compared with the results of heterogeneous networks, we find that there is a relatively low initial fraction of cooperators to guarantee higher equilibrium cooperative level. While this interesting phenomenon is contrary to the commonly shared knowledge that higher initial fraction of cooperators can provide better environment for the evolution of cooperation. To support our outcome, we explore the time courses of cooperation and find that the whole course can be divided into two sequent stages: enduring (END) and expanding (EXP) periods. At the end of END period, thought there is a limited number of cooperator clusters left for the case of low initial setup, these clusters can smoothly expand to hold the whole system in the EXP period. However, for high initial fraction of cooperators, superfluous cooperator clusters hinder their effective expansion, which induces many remaining defectors surrounding the cooperator clusters. Moreover, through intensive analysis, we also demonstrate that when the tendency of three cooperation cluster characteristics (cluster size, cluster number and cluster shape) are consistent within END and EXP periods, the state that maximizes cooperation can be favored.

  19. Non-cooperative game theory in biology and cooperative reasoning in humans.

    Science.gov (United States)

    Kabalak, Alihan; Smirnova, Elena; Jost, Jürgen

    2015-06-01

    The readiness for spontaneous cooperation together with the assumptions that others share this cooperativity has been identified as a fundamental feature that distinguishes humans from other animals, including the great apes. At the same time, cooperativity presents an evolutionary puzzle because non-cooperators do better in a group of cooperators. We develop here an analysis of the process leading to cooperation in terms of rationality concepts, game theory and epistemic logic. We are, however, not attempting to reconstruct the actual evolutionary process. We rather want to provide the logical structure underlying cooperation in order to understand why cooperation is possible and what kind of reasoning and beliefs would lead to cooperative decision-making. Game theory depends on an underlying common belief in non-cooperative rationality of the players, and cooperativity similarly can utilize a common belief in cooperative rationality as its basis. We suggest a weaker concept of rational decision-making in games that encompasses both types of decision-making. We build this up in stages, starting from simple optimization, then using anticipation of the reaction of others, to finally arrive at reflexive and cooperative reasoning. While each stage is more difficult than the preceding, importantly, we also identify a reduction of complexity achieved by the consistent application of higher stage reasoning.

  20. Cooperative Learning and Interpersonal Synchrony.

    Science.gov (United States)

    Vink, Roy; Wijnants, Maarten L; Cillessen, Antonius H N; Bosman, Anna M T

    2017-04-01

    Cooperative learning has been shown to result in better task performance, compared to individual and competitive learning, and can lead to positive social effects. However, potential working mechanisms at a micro level remain unexplored. One potential working mechanism might be the level of interpersonal synchrony between cooperating individuals. It has been shown that increased levels of interpersonal synchrony are related to better cognitive performance (e.g., increased memory). Social factors also appear to be affected by the level of interpersonal synchrony, with more interpersonal synchrony leading to increased likeability. In the present study, interpersonal synchrony of postural sway and its relation to task performance and social factors (i.e., popularity, social acceptance, and likeability) was examined. To test this, 183 dyads performed a tangram task while each child stood on a Nintendo Wii Balance Board that recorded their postural sway. The results showed that lower levels of interpersonal synchrony were related to better task performance and those dyads who were on average more popular synchronized more. These results contradict previous findings. It is suggested that for task performance, a more loosely coupled system is better than a synchronized system. In terms of social competence, dyad popularity was associated with more interpersonal synchrony.